[XAM] UserProfile: Update ach/gamerscore info inside UpdateGpd, add dash checks to SetTitleSpaData
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@ -251,8 +251,13 @@ void UserProfile::LoadProfile() {
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}
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xdbf::GpdFile* UserProfile::SetTitleSpaData(const xdbf::SpaFile& spa_data) {
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curr_title_id_ = 0;
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curr_gpd_ = nullptr;
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uint32_t spa_title = spa_data.GetTitleId();
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curr_title_id_ = spa_title;
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std::vector<xdbf::Achievement> spa_achievements;
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// TODO: let user choose locale?
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spa_data.GetAchievements(spa_data.GetDefaultLocale(), &spa_achievements);
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@ -324,12 +329,15 @@ xdbf::GpdFile* UserProfile::SetTitleSpaData(const xdbf::SpaFile& spa_data) {
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title_info.last_played = Clock::QueryHostSystemTime();
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// Copy cheevos from SPA -> GPD
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xdbf::GpdFile title_gpd(spa_title);
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for (auto ach : spa_achievements) {
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title_gpd.UpdateAchievement(ach);
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auto& title_gpd = dash_gpd_;
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if (spa_title != kDashboardID) {
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title_gpd = xdbf::GpdFile(spa_title);
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for (auto ach : spa_achievements) {
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title_gpd.UpdateAchievement(ach);
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title_info.achievements_possible++;
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title_info.gamerscore_total += ach.gamerscore;
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title_info.achievements_possible++;
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title_info.gamerscore_total += ach.gamerscore;
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}
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}
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// Try copying achievement images if we can...
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@ -364,14 +372,20 @@ xdbf::GpdFile* UserProfile::SetTitleSpaData(const xdbf::SpaFile& spa_data) {
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title_gpds_[spa_title] = title_gpd;
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// Update dash GPD with title and write updated GPDs
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dash_gpd_.UpdateTitle(title_info);
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if (spa_title != kDashboardID) {
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title_gpds_[spa_title] = title_gpd;
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dash_gpd_.UpdateTitle(title_info);
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UpdateGpd(spa_title, title_gpds_[spa_title]);
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}
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UpdateGpd(spa_title, title_gpd);
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UpdateGpd(kDashboardID, dash_gpd_);
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}
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curr_gpd_ = &title_gpds_[spa_title];
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curr_title_id_ = spa_title;
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if (spa_title != kDashboardID) {
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curr_gpd_ = &title_gpds_[spa_title];
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} else {
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curr_gpd_ = &dash_gpd_;
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}
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// Print achievement list to log, ATM there's no other way for users to see
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// achievement status...
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@ -397,7 +411,7 @@ xdbf::GpdFile* UserProfile::SetTitleSpaData(const xdbf::SpaFile& spa_data) {
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}
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xdbf::GpdFile* UserProfile::GetTitleGpd(uint32_t title_id) {
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if (title_id == -1) {
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if (title_id == -1 || title_id == 0) {
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return curr_gpd_;
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}
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@ -448,6 +462,48 @@ bool UserProfile::UpdateAllGpds() {
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}
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bool UserProfile::UpdateGpd(uint32_t title_id, xdbf::GpdFile& gpd_data) {
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// Recalculate achievement totals
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uint32_t num_ach_total = 0;
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uint32_t num_ach_earned = 0;
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uint32_t gamerscore_total = 0;
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uint32_t gamerscore_earned = 0;
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// Update achievement total settings
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if (title_id != kDashboardID) {
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std::vector<xdbf::Achievement> gpd_achievements;
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gpd_data.GetAchievements(&gpd_achievements);
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for (auto ach : gpd_achievements) {
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num_ach_total++;
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gamerscore_total += ach.gamerscore;
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if (ach.IsUnlocked()) {
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num_ach_earned++;
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gamerscore_earned += ach.gamerscore;
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}
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}
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gpd_data.UpdateSetting(xdbf::Setting(
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xdbf::XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED, num_ach_earned));
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gpd_data.UpdateSetting(xdbf::Setting(
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xdbf::XPROFILE_GAMERCARD_TITLE_CRED_EARNED, gamerscore_earned));
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} else {
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// We're writing dash gpd, so recalculate total achievements
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// earned/gamerscore
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std::vector<xdbf::TitlePlayed> titles;
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dash_gpd_.GetTitles(&titles);
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for (auto title : titles) {
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num_ach_earned += title.achievements_earned;
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gamerscore_earned += title.gamerscore_earned;
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}
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dash_gpd_.UpdateSetting(xdbf::Setting(
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xdbf::XPROFILE_GAMERCARD_TITLES_PLAYED, (uint32_t)titles.size()));
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dash_gpd_.UpdateSetting(xdbf::Setting(
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xdbf::XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED, num_ach_earned));
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dash_gpd_.UpdateSetting(
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xdbf::Setting(xdbf::XPROFILE_GAMERCARD_CRED, gamerscore_earned));
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}
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size_t gpd_length = 0;
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if (!gpd_data.Write(nullptr, &gpd_length)) {
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XELOGE("Failed to get GPD size for title %X!", title_id);
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@ -470,54 +526,35 @@ bool UserProfile::UpdateGpd(uint32_t title_id, xdbf::GpdFile& gpd_data) {
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return false;
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}
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bool ret_val = true;
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// Write out GPD
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if (!gpd_data.Write(mmap_->data(), &gpd_length)) {
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XELOGE("Failed to write GPD data for %X!", title_id);
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ret_val = false;
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} else {
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// Check if we need to update dashboard data...
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if (title_id != kDashboardID) {
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xdbf::TitlePlayed title_info;
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if (dash_gpd_.GetTitle(title_id, &title_info)) {
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std::vector<xdbf::Achievement> gpd_achievements;
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gpd_data.GetAchievements(&gpd_achievements);
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mmap_->Close(gpd_length);
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return false;
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}
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uint32_t num_ach_total = 0;
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uint32_t num_ach_earned = 0;
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uint32_t gamerscore_total = 0;
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uint32_t gamerscore_earned = 0;
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for (auto ach : gpd_achievements) {
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num_ach_total++;
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gamerscore_total += ach.gamerscore;
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if (ach.IsUnlocked()) {
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num_ach_earned++;
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gamerscore_earned += ach.gamerscore;
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}
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}
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// Check if we need to update dashboard data...
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if (title_id != kDashboardID) {
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xdbf::TitlePlayed title_info;
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if (dash_gpd_.GetTitle(title_id, &title_info)) {
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// Only update dash GPD if something has changed
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if (num_ach_total != title_info.achievements_possible ||
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num_ach_earned != title_info.achievements_earned ||
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gamerscore_total != title_info.gamerscore_total ||
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gamerscore_earned != title_info.gamerscore_earned) {
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title_info.achievements_possible = num_ach_total;
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title_info.achievements_earned = num_ach_earned;
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title_info.gamerscore_total = gamerscore_total;
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title_info.gamerscore_earned = gamerscore_earned;
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// Only update dash GPD if something has changed
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if (num_ach_total != title_info.achievements_possible ||
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num_ach_earned != title_info.achievements_earned ||
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gamerscore_total != title_info.gamerscore_total ||
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gamerscore_earned != title_info.gamerscore_earned) {
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title_info.achievements_possible = num_ach_total;
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title_info.achievements_earned = num_ach_earned;
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title_info.gamerscore_total = gamerscore_total;
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title_info.gamerscore_earned = gamerscore_earned;
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dash_gpd_.UpdateTitle(title_info);
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UpdateGpd(kDashboardID, dash_gpd_);
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// TODO: update gamerscore/achievements earned/titles played settings
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// in dashboard GPD
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}
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dash_gpd_.UpdateTitle(title_info);
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UpdateGpd(kDashboardID, dash_gpd_);
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}
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}
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}
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mmap_->Close(gpd_length);
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return ret_val;
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return true;
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}
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bool UserProfile::AddSettingIfNotExist(xdbf::Setting& setting) {
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