[GPU] Slightly better shader_compiler_main variable name
This commit is contained in:
parent
7943702618
commit
56d802c323
|
@ -105,8 +105,8 @@ int shader_compiler_main(const std::vector<std::string>& args) {
|
||||||
auto shader = std::make_unique<Shader>(
|
auto shader = std::make_unique<Shader>(
|
||||||
shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size());
|
shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size());
|
||||||
|
|
||||||
StringBuffer buffer;
|
StringBuffer ucode_disasm_buffer;
|
||||||
shader->AnalyzeUcode(buffer);
|
shader->AnalyzeUcode(ucode_disasm_buffer);
|
||||||
|
|
||||||
std::unique_ptr<ShaderTranslator> translator;
|
std::unique_ptr<ShaderTranslator> translator;
|
||||||
if (cvars::shader_output_type == "spirv" ||
|
if (cvars::shader_output_type == "spirv" ||
|
||||||
|
|
Loading…
Reference in New Issue