[HID] Don't pass XInput input while UI pop-up is open
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db02755075
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5610116131
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@ -162,13 +162,17 @@ X_RESULT XInputInputDriver::GetState(uint32_t user_index,
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}
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}
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out_state->packet_number = native_state.state.dwPacketNumber;
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out_state->packet_number = native_state.state.dwPacketNumber;
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out_state->gamepad.buttons = native_state.state.Gamepad.wButtons;
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if (is_active()) {
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out_state->gamepad.left_trigger = native_state.state.Gamepad.bLeftTrigger;
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out_state->gamepad.buttons = native_state.state.Gamepad.wButtons;
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out_state->gamepad.right_trigger = native_state.state.Gamepad.bRightTrigger;
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out_state->gamepad.left_trigger = native_state.state.Gamepad.bLeftTrigger;
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out_state->gamepad.thumb_lx = native_state.state.Gamepad.sThumbLX;
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out_state->gamepad.right_trigger = native_state.state.Gamepad.bRightTrigger;
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out_state->gamepad.thumb_ly = native_state.state.Gamepad.sThumbLY;
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out_state->gamepad.thumb_lx = native_state.state.Gamepad.sThumbLX;
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out_state->gamepad.thumb_rx = native_state.state.Gamepad.sThumbRX;
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out_state->gamepad.thumb_ly = native_state.state.Gamepad.sThumbLY;
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out_state->gamepad.thumb_ry = native_state.state.Gamepad.sThumbRY;
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out_state->gamepad.thumb_rx = native_state.state.Gamepad.sThumbRX;
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out_state->gamepad.thumb_ry = native_state.state.Gamepad.sThumbRY;
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} else {
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std::memset(&out_state->gamepad, 0, sizeof(out_state->gamepad));
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}
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return result;
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return result;
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}
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}
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@ -220,6 +224,10 @@ X_RESULT XInputInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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return result;
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return result;
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}
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}
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if (!is_active()) {
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return X_ERROR_EMPTY;
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}
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out_keystroke->virtual_key = native_keystroke.VirtualKey;
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out_keystroke->virtual_key = native_keystroke.VirtualKey;
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out_keystroke->unicode = native_keystroke.Unicode;
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out_keystroke->unicode = native_keystroke.Unicode;
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out_keystroke->flags = native_keystroke.Flags;
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out_keystroke->flags = native_keystroke.Flags;
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