Fast-pathing MDI's that have only one draw.
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@ -335,14 +335,33 @@ bool DrawBatcher::Flush(FlushMode mode) {
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batch_state_.command_stride, vertex_buffer_count);
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}
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} else {
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if (batch_state_.indexed) {
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glMultiDrawElementsIndirect(prim_type, batch_state_.index_type,
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indirect_offset, batch_state_.draw_count,
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batch_state_.command_stride);
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if (batch_state_.draw_count == 1) {
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// Fast path for one draw. Removes MDI overhead when not required.
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if (batch_state_.indexed) {
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auto& cmd = active_draw_.draw_elements_cmd;
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glDrawElementsInstancedBaseVertexBaseInstance(
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prim_type, cmd->count, batch_state_.index_type,
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reinterpret_cast<void*>(
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uintptr_t(cmd->first_index) *
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(batch_state_.index_type == GL_UNSIGNED_SHORT ? 2 : 4)),
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cmd->instance_count, cmd->base_vertex, cmd->base_instance);
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} else {
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auto& cmd = active_draw_.draw_arrays_cmd;
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glDrawArraysInstancedBaseInstance(prim_type, cmd->first_index,
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cmd->count, cmd->instance_count,
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cmd->base_instance);
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}
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} else {
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glMultiDrawArraysIndirect(prim_type, indirect_offset,
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batch_state_.draw_count,
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batch_state_.command_stride);
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// Full multi-draw.
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if (batch_state_.indexed) {
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glMultiDrawElementsIndirect(prim_type, batch_state_.index_type,
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indirect_offset, batch_state_.draw_count,
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batch_state_.command_stride);
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} else {
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glMultiDrawArraysIndirect(prim_type, indirect_offset,
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batch_state_.draw_count,
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batch_state_.command_stride);
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}
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}
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}
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@ -287,7 +287,7 @@ SHIM_CALL KeDelayExecutionThread_shim(PPCContext* ppc_state,
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}
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SHIM_CALL NtYieldExecution_shim(PPCContext* ppc_state, KernelState* state) {
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XELOGD("NtYieldExecution()");
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//XELOGD("NtYieldExecution()");
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XThread* thread = XThread::GetCurrentThread();
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X_STATUS result = thread->Delay(0, 0, 0);
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SHIM_SET_RETURN_64(0);
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