[Vulkan] Fix window scale and offset calculation

This commit is contained in:
DrChat 2018-04-16 18:27:23 -05:00
parent 27c840fa91
commit 521b9eb5c5
1 changed files with 6 additions and 6 deletions

View File

@ -675,8 +675,8 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
vpy = window_height_scalar * voy - vph / 2 + vtx_window_offset_y;
} else {
// TODO(DrChat): This should be the width/height of the target picture
vpw = 2560.0f * window_width_scalar;
vph = 2560.0f * window_height_scalar;
vpw = 2560.0f;
vph = 2560.0f;
vpx = vtx_window_offset_x;
vpy = vtx_window_offset_y;
}
@ -776,10 +776,10 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
push_constants.window_scale[3] = 0.f;
} else {
// 1 / unscaled viewport w/h
push_constants.window_scale[0] = 1.0f / (1280.f * window_width_scalar);
push_constants.window_scale[1] = 1.0f / (1280.f * window_height_scalar);
push_constants.window_scale[2] = (-1280.f * window_width_scalar) + 0.5f;
push_constants.window_scale[3] = (-1280.f * window_height_scalar) + 0.5f;
push_constants.window_scale[0] = window_width_scalar / 1280.f;
push_constants.window_scale[1] = window_height_scalar / 1280.f;
push_constants.window_scale[2] = (-1280.f / window_width_scalar) + 0.5f;
push_constants.window_scale[3] = (-1280.f / window_height_scalar) + 0.5f;
}
// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf