[Vulkan] Fix window scale and offset calculation
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@ -675,8 +675,8 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
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vpy = window_height_scalar * voy - vph / 2 + vtx_window_offset_y;
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} else {
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// TODO(DrChat): This should be the width/height of the target picture
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vpw = 2560.0f * window_width_scalar;
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vph = 2560.0f * window_height_scalar;
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vpw = 2560.0f;
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vph = 2560.0f;
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vpx = vtx_window_offset_x;
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vpy = vtx_window_offset_y;
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}
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@ -776,10 +776,10 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
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push_constants.window_scale[3] = 0.f;
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} else {
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// 1 / unscaled viewport w/h
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push_constants.window_scale[0] = 1.0f / (1280.f * window_width_scalar);
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push_constants.window_scale[1] = 1.0f / (1280.f * window_height_scalar);
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push_constants.window_scale[2] = (-1280.f * window_width_scalar) + 0.5f;
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push_constants.window_scale[3] = (-1280.f * window_height_scalar) + 0.5f;
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push_constants.window_scale[0] = window_width_scalar / 1280.f;
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push_constants.window_scale[1] = window_height_scalar / 1280.f;
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push_constants.window_scale[2] = (-1280.f / window_width_scalar) + 0.5f;
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push_constants.window_scale[3] = (-1280.f / window_height_scalar) + 0.5f;
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}
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// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
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