[D3D12] Fix render target reference leak
This commit is contained in:
parent
ec41dfc995
commit
51c2c9e5f2
|
@ -149,9 +149,7 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
|
|||
descriptor_load_separate_(std::move(descriptor_load_separate)),
|
||||
descriptor_srv_(std::move(descriptor_srv)),
|
||||
descriptor_srv_stencil_(std::move(descriptor_srv_stencil)),
|
||||
resource_state_(resource_state) {
|
||||
resource_->AddRef();
|
||||
}
|
||||
resource_state_(resource_state) {}
|
||||
|
||||
ID3D12Resource* resource() const { return resource_.Get(); }
|
||||
const ui::d3d12::D3D12CpuDescriptorPool::Descriptor& descriptor_draw()
|
||||
|
|
Loading…
Reference in New Issue