[D3D12] Rectangle GS comment typo fix [ci skip]
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@ -2598,8 +2598,7 @@ void PipelineCache::CreateDxbcGeometryShader(
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}
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}
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a.OpEndIf();
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a.OpEndIf();
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// Emit the triangle in the strip that consisting of the original
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// Emit the triangle in the strip that consists of the original vertices.
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// vertices.
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for (uint32_t i = 0; i < 3; ++i) {
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for (uint32_t i = 0; i < 3; ++i) {
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dxbc::Index input_vertex_index(0, i);
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dxbc::Index input_vertex_index(0, i);
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for (uint32_t j = 0; j < key.interpolator_count; ++j) {
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for (uint32_t j = 0; j < key.interpolator_count; ++j) {
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