Force 1080p output mode
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@ -327,8 +327,8 @@ class D3D12CommandProcessor : public CommandProcessor {
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uint8_t* gamma_ramp_upload_mapping_ = nullptr;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT gamma_ramp_footprints_[kQueueFrames * 2];
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static constexpr uint32_t kSwapTextureWidth = 1280;
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static constexpr uint32_t kSwapTextureHeight = 720;
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static constexpr uint32_t kSwapTextureWidth = 1920;
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static constexpr uint32_t kSwapTextureHeight = 1080;
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inline std::pair<uint32_t, uint32_t> GetSwapTextureSize() const {
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if (texture_cache_->IsResolutionScale2X()) {
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return std::make_pair(kSwapTextureWidth * 2, kSwapTextureHeight * 2);
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@ -132,8 +132,8 @@ DECLARE_XBOXKRNL_EXPORT1(VdGetCurrentDisplayInformation, kVideo, kStub);
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void VdQueryVideoMode(pointer_t<X_VIDEO_MODE> video_mode) {
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// TODO(benvanik): get info from actual display.
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video_mode.Zero();
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video_mode->display_width = 1280;
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video_mode->display_height = 720;
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video_mode->display_width = 1920;
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video_mode->display_height = 1080;
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video_mode->is_interlaced = 0;
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video_mode->is_widescreen = 1;
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video_mode->is_hi_def = 1;
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