TextureInfo: PrepareResolve, Reorganize source, add better documentation
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@ -145,29 +145,66 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
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}
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// Must be called here when we know the format.
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info.input_length = 0; // Populated below.
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info.output_length = 0;
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switch (info.dimension) {
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case Dimension::k1D:
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info.CalculateTextureSizes1D(fetch);
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break;
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case Dimension::k2D:
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info.CalculateTextureSizes2D(fetch);
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break;
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case Dimension::k3D:
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case Dimension::k1D: {
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info.CalculateTextureSizes1D(fetch.size_1d.width + 1);
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} break;
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case Dimension::k2D: {
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info.CalculateTextureSizes2D(fetch.size_2d.width + 1,
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fetch.size_2d.height + 1);
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// DEBUG: Make sure our calculated pitch is equal to the fetch pitch.
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uint32_t bytes_per_block = info.format_info->block_width *
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info.format_info->block_height *
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info.format_info->bits_per_pixel / 8;
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assert_true(info.size_2d.input_pitch ==
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(bytes_per_block * fetch.pitch << 5) /
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info.format_info->block_width);
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} break;
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case Dimension::k3D: {
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// TODO(benvanik): calculate size.
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return false;
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case Dimension::kCube:
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info.CalculateTextureSizesCube(fetch);
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break;
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}
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case Dimension::kCube: {
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info.CalculateTextureSizesCube(fetch.size_stack.width + 1,
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fetch.size_stack.height + 1,
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fetch.size_stack.depth + 1);
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} break;
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}
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return true;
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}
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void TextureInfo::CalculateTextureSizes1D(const xe_gpu_texture_fetch_t& fetch) {
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bool TextureInfo::PrepareResolve(uint32_t physical_address,
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TextureFormat texture_format, Endian endian,
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uint32_t width, uint32_t height,
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TextureInfo* out_info) {
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std::memset(out_info, 0, sizeof(TextureInfo));
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auto& info = *out_info;
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info.guest_address = physical_address;
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info.dimension = Dimension::k2D;
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info.width = width - 1;
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info.height = height - 1;
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info.format_info = FormatInfo::Get(static_cast<uint32_t>(texture_format));
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info.endianness = endian;
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info.is_tiled = true;
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info.has_packed_mips = false;
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info.input_length = 0;
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info.output_length = 0;
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if (info.format_info->format == TextureFormat::kUnknown) {
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assert_true("Unsupported texture format");
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return false;
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}
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info.CalculateTextureSizes2D(width, height);
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return true;
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}
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void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
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// ?
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size_1d.logical_width = 1 + fetch.size_1d.width;
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size_1d.logical_width = width;
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uint32_t block_width =
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xe::round_up(size_1d.logical_width, format_info->block_width) /
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@ -186,25 +223,24 @@ void TextureInfo::CalculateTextureSizes1D(const xe_gpu_texture_fetch_t& fetch) {
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}
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size_1d.input_width = tile_width * 32 * format_info->block_width;
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size_1d.output_width = block_width * format_info->block_width;
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size_1d.input_pitch = byte_pitch;
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size_1d.output_pitch = block_width * bytes_per_block;
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input_length = size_1d.input_pitch;
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// TODO(DrChat): Remove this, leave it up to the backend.
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size_1d.output_width = block_width * format_info->block_width;
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size_1d.output_pitch = block_width * bytes_per_block;
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output_length = size_1d.output_pitch;
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}
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void TextureInfo::CalculateTextureSizes2D(const xe_gpu_texture_fetch_t& fetch) {
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size_2d.logical_width = 1 + fetch.size_2d.width;
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size_2d.logical_height = 1 + fetch.size_2d.height;
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void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
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size_2d.logical_width = width;
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size_2d.logical_height = height;
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// Here be dragons. The values here are used in texture_cache.cc to copy
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// images and create GL textures. Changes here will impact that code.
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// TODO(benvanik): generic texture copying utility.
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// w/h in blocks must be a multiple of block size.
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// w/h in blocks.
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uint32_t block_width =
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xe::round_up(size_2d.logical_width, format_info->block_width) /
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format_info->block_width;
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@ -212,15 +248,11 @@ void TextureInfo::CalculateTextureSizes2D(const xe_gpu_texture_fetch_t& fetch) {
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xe::round_up(size_2d.logical_height, format_info->block_height) /
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format_info->block_height;
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// Tiles are 32x32 blocks. All textures must be multiples of tile dimensions.
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// ...except textures don't seem to need a multiple of 32 for height.
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// Tiles are 32x32 blocks. The pitch of all textures must a multiple of tile
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// dimensions.
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uint32_t tile_width = uint32_t(std::ceil(block_width / 32.0f));
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uint32_t tile_height = uint32_t(std::ceil(block_height / 32.0f));
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size_2d.block_width = tile_width * 32;
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size_2d.block_height =
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/*format_info->type == FormatType::kCompressed
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? tile_height * 32
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:*/ block_height;
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size_2d.block_height = block_height;
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uint32_t bytes_per_block = format_info->block_width *
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format_info->block_height *
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@ -234,22 +266,23 @@ void TextureInfo::CalculateTextureSizes2D(const xe_gpu_texture_fetch_t& fetch) {
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size_2d.input_width = size_2d.block_width * format_info->block_width;
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size_2d.input_height = size_2d.block_height * format_info->block_height;
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size_2d.output_width = block_width * format_info->block_width;
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size_2d.output_height = block_height * format_info->block_height;
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size_2d.input_pitch = byte_pitch;
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size_2d.output_pitch = block_width * bytes_per_block;
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input_length = size_2d.input_pitch * size_2d.block_height;
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// TODO(DrChat): Remove this, leave it up to the backend.
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size_2d.output_width = block_width * format_info->block_width;
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size_2d.output_height = block_height * format_info->block_height;
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size_2d.output_pitch = block_width * bytes_per_block;
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output_length = size_2d.output_pitch * block_height;
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}
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void TextureInfo::CalculateTextureSizesCube(
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const xe_gpu_texture_fetch_t& fetch) {
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assert_true(fetch.size_stack.depth + 1 == 6);
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size_cube.logical_width = 1 + fetch.size_stack.width;
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size_cube.logical_height = 1 + fetch.size_stack.height;
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void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
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uint32_t depth) {
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assert_true(depth == 6);
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size_cube.logical_width = width;
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size_cube.logical_height = height;
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// w/h in blocks must be a multiple of block size.
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uint32_t block_width =
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@ -268,23 +301,24 @@ void TextureInfo::CalculateTextureSizesCube(
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uint32_t bytes_per_block = format_info->block_width *
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format_info->block_height *
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format_info->bits_per_pixel / 8;
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uint32_t byte_pitch = tile_width * 32 * bytes_per_block;
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uint32_t byte_pitch = size_cube.block_width * bytes_per_block;
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if (!is_tiled) {
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// Each row must be a multiple of 256 in linear textures.
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byte_pitch = xe::round_up(byte_pitch, 256);
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}
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size_cube.input_width = tile_width * 32 * format_info->block_width;
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size_cube.input_height = tile_height * 32 * format_info->block_height;
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size_cube.output_width = block_width * format_info->block_width;
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size_cube.output_height = block_height * format_info->block_height;
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size_cube.input_width = size_cube.block_width * format_info->block_width;
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size_cube.input_height = size_cube.block_height * format_info->block_height;
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size_cube.input_pitch = byte_pitch;
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size_cube.output_pitch = block_width * bytes_per_block;
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size_cube.input_face_length = size_cube.input_pitch * size_cube.block_height;
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input_length = size_cube.input_face_length * 6;
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// TODO(DrChat): Remove this, leave it up to the backend.
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size_cube.output_width = block_width * format_info->block_width;
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size_cube.output_height = block_height * format_info->block_height;
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size_cube.output_pitch = block_width * bytes_per_block;
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size_cube.output_face_length = size_cube.output_pitch * block_height;
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output_length = size_cube.output_face_length * 6;
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}
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@ -346,7 +380,7 @@ bool TextureInfo::GetPackedTileOffset(const TextureInfo& texture_info,
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return true;
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}
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// https://code.google.com/p/crunch/source/browse/trunk/inc/crn_decomp.h#4104
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// https://github.com/BinomialLLC/crunch/blob/ea9b8d8c00c8329791256adafa8cf11e4e7942a2/inc/crn_decomp.h#L4108
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uint32_t TextureInfo::TiledOffset2DOuter(uint32_t y, uint32_t width,
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uint32_t log_bpp) {
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uint32_t macro = ((y >> 5) * (width >> 5)) << (log_bpp + 7);
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@ -34,7 +34,7 @@ enum class TextureFormat : uint32_t {
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k_8_8 = 10,
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k_Cr_Y1_Cb_Y0 = 11,
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k_Y1_Cr_Y0_Cb = 12,
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// ? hole
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k_Shadow = 13,
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k_8_8_8_8_A = 14,
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k_4_4_4_4 = 15,
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k_10_11_11 = 16,
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@ -42,7 +42,7 @@ enum class TextureFormat : uint32_t {
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k_DXT1 = 18,
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k_DXT2_3 = 19,
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k_DXT4_5 = 20,
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// ? hole
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k_DXV = 21,
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k_24_8 = 22,
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k_24_8_FLOAT = 23,
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k_16 = 24,
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@ -233,20 +233,24 @@ struct TextureInfo {
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union {
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struct {
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uint32_t logical_width;
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uint32_t block_width;
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uint32_t input_width;
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uint32_t input_pitch;
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uint32_t block_width; // # of horizontal blocks
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uint32_t input_width; // pixel pitch
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uint32_t input_pitch; // pitch in bytes
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// DEPRECATED: Do not use.
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uint32_t output_width;
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uint32_t output_pitch;
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} size_1d;
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struct {
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uint32_t logical_width;
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uint32_t logical_height;
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uint32_t block_width;
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uint32_t block_height;
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uint32_t input_width;
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uint32_t input_height;
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uint32_t input_pitch;
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uint32_t block_width; // # of horizontal blocks
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uint32_t block_height; // # of vertical blocks
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uint32_t input_width; // pixel pitch
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uint32_t input_height; // pixel height
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uint32_t input_pitch; // pitch in bytes
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// DEPRECATED: Do not use.
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uint32_t output_width;
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uint32_t output_height;
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uint32_t output_pitch;
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@ -256,15 +260,17 @@ struct TextureInfo {
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struct {
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uint32_t logical_width;
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uint32_t logical_height;
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uint32_t block_width;
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uint32_t block_height;
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uint32_t input_width;
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uint32_t input_height;
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uint32_t input_pitch;
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uint32_t block_width; // # of horizontal blocks
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uint32_t block_height; // # of vertical blocks
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uint32_t input_width; // pixel pitch
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uint32_t input_height; // pixel height
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uint32_t input_pitch; // pitch in bytes
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uint32_t input_face_length; // pitch of face in bytes
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// DEPRECATED: Do not use.
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uint32_t output_width;
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uint32_t output_height;
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uint32_t output_pitch;
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uint32_t input_face_length;
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uint32_t output_face_length;
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} size_cube;
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};
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@ -272,6 +278,11 @@ struct TextureInfo {
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static bool Prepare(const xenos::xe_gpu_texture_fetch_t& fetch,
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TextureInfo* out_info);
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static bool PrepareResolve(uint32_t physical_address,
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TextureFormat texture_format, Endian endian,
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uint32_t width, uint32_t height,
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TextureInfo* out_info);
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static bool GetPackedTileOffset(const TextureInfo& texture_info,
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uint32_t* out_offset_x,
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uint32_t* out_offset_y);
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@ -286,9 +297,10 @@ struct TextureInfo {
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}
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private:
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void CalculateTextureSizes1D(const xenos::xe_gpu_texture_fetch_t& fetch);
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void CalculateTextureSizes2D(const xenos::xe_gpu_texture_fetch_t& fetch);
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void CalculateTextureSizesCube(const xenos::xe_gpu_texture_fetch_t& fetch);
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void CalculateTextureSizes1D(uint32_t width);
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void CalculateTextureSizes2D(uint32_t width, uint32_t height);
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void CalculateTextureSizesCube(uint32_t width, uint32_t height,
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uint32_t depth);
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};
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} // namespace gpu
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@ -945,23 +945,11 @@ bool VulkanCommandProcessor::IssueCopy() {
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}
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// Demand a resolve texture from the texture cache.
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TextureInfo tex_info = {};
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tex_info.guest_address = copy_dest_base;
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tex_info.width = dest_logical_width - 1;
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tex_info.height = dest_logical_height - 1;
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tex_info.dimension = gpu::Dimension::k2D;
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tex_info.input_length =
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dest_block_width * dest_block_height * dest_texel_size;
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tex_info.format_info = FormatInfo::Get(uint32_t(copy_dest_format));
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tex_info.endianness = Endian::k8in32;
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tex_info.is_tiled = true;
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tex_info.size_2d.logical_width = dest_logical_width;
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tex_info.size_2d.logical_height = dest_logical_height;
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tex_info.size_2d.block_width = dest_block_width;
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tex_info.size_2d.block_height = dest_block_height;
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tex_info.size_2d.input_width = dest_block_width;
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tex_info.size_2d.input_height = dest_block_height;
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tex_info.size_2d.input_pitch = copy_dest_pitch * dest_texel_size;
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TextureInfo tex_info;
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TextureInfo::PrepareResolve(copy_dest_base, copy_dest_format, Endian::k8in32,
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dest_logical_width, dest_logical_height,
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&tex_info);
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auto texture =
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texture_cache_->DemandResolveTexture(tex_info, copy_dest_format, nullptr);
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assert_not_null(texture);
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