Add header dependencies that prevented linux build
There were several files with dependancies on vector and cmath that caused compiler errors under linux. In addition, there was a printf formatting error that threw a compiler error as well
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@ -23,6 +23,7 @@
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#include <llvm/ADT/BitVector.h>
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#pragma warning(pop)
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#else
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#include <cmath>
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#include <llvm/ADT/BitVector.h>
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#endif // XE_COMPILER_MSVC
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@ -22,6 +22,7 @@
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#include <llvm/ADT/BitVector.h>
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#pragma warning(pop)
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#else
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#include <cmath>
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#include <llvm/ADT/BitVector.h>
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#endif // XE_COMPILER_MSVC
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@ -240,3 +240,4 @@ class CommandProcessor {
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} // namespace xe
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#endif // XENIA_GPU_COMMAND_PROCESSOR_H_
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@ -184,4 +184,4 @@ GL4Shader* GL4ShaderCache::FindCachedShader(ShaderType shader_type,
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} // namespace gl4
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} // namespace gpu
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} // namespace xe
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} // namespace xe
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@ -11,6 +11,8 @@
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#define XENIA_GPU_GL4_SHADER_CACHE_H_
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#include <cstdint>
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#include <vector>
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#include <cstring>
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#include <memory>
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#include <unordered_map>
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@ -57,4 +59,4 @@ class GL4ShaderCache {
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_GL4_SHADER_CACHE_H_
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#endif // XENIA_GPU_GL4_SHADER_CACHE_H_
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