Header cleanup.
This commit is contained in:
parent
27bc4ba405
commit
4675161902
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@ -11,7 +11,6 @@
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#define ALLOY_CORE_H_
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// TODO(benvanik): move the common stuff into here?
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#include <xenia/config.h>
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#include <xenia/logging.h>
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#include <xenia/malloc.h>
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#include <xenia/profiling.h>
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@ -15,7 +15,6 @@
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#include <poly/byte_order.h>
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#include <poly/memory.h>
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#include <xenia/config.h>
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#include <xenia/logging.h>
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#include <xenia/malloc.h>
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#include <xenia/profiling.h>
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@ -1,38 +0,0 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CONFIG_H_
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#define XENIA_CONFIG_H_
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// Enable compile-time and runtime-time assertions.
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#define XE_OPTION_ENABLE_ASSERTS 1
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// Enable general logging.
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#define XE_OPTION_ENABLE_LOGGING 1
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#define XE_OPTION_LOG_ERROR 1
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#define XE_OPTION_LOG_WARNING 1
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#define XE_OPTION_LOG_INFO 1
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#define XE_OPTION_LOG_DEBUG 1
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#define XE_OPTION_LOG_CPU 1
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#define XE_OPTION_LOG_SDB 0
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#define XE_OPTION_LOG_APU 1
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#define XE_OPTION_LOG_GPU 1
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#define XE_OPTION_LOG_KERNEL 1
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#define XE_OPTION_LOG_FS 1
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// Enable profiling.
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#define XE_OPTION_PROFILING 1
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// TODO(benvanik): make this a runtime option
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#define XE_OPTION_OPTIMIZED 0
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#endif // XENIA_CONFIG_H_
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@ -12,9 +12,19 @@
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#include <cstdint>
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#include <xenia/config.h>
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#include <xenia/string.h>
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#define XE_OPTION_ENABLE_LOGGING 1
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#define XE_OPTION_LOG_ERROR 1
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#define XE_OPTION_LOG_WARNING 1
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#define XE_OPTION_LOG_INFO 1
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#define XE_OPTION_LOG_DEBUG 1
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#define XE_OPTION_LOG_CPU 1
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#define XE_OPTION_LOG_SDB 0
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#define XE_OPTION_LOG_APU 1
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#define XE_OPTION_LOG_GPU 1
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#define XE_OPTION_LOG_KERNEL 1
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#define XE_OPTION_LOG_FS 1
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#if XE_COMPILER_GNUC
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#define XE_LOG_LINE_ATTRIBUTE __attribute__ ((format (printf, 5, 6)))
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@ -22,9 +22,7 @@ void Profiler::Initialize() {
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MicroProfileSetDisplayMode(1);
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}
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void Profiler::Dump() {
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MicroProfileDumpTimers();
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}
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void Profiler::Dump() { MicroProfileDumpTimers(); }
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void Profiler::Shutdown() {
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display_.reset();
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@ -41,9 +39,7 @@ void Profiler::ThreadEnter(const char* name) {
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MicroProfileOnThreadCreate(name);
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}
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void Profiler::ThreadExit() {
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MicroProfileOnThreadExit();
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}
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void Profiler::ThreadExit() { MicroProfileOnThreadExit(); }
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bool Profiler::OnKeyDown(int key_code) {
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// http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
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@ -74,13 +70,9 @@ void Profiler::OnMouseDown(bool left_button, bool right_button) {
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MicroProfileMouseButton(left_button, right_button);
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}
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void Profiler::OnMouseUp() {
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MicroProfileMouseButton(0, 0);
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}
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void Profiler::OnMouseUp() { MicroProfileMouseButton(0, 0); }
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void Profiler::OnMouseMove(int x, int y) {
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MicroProfileMousePosition(x, y, 0);
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}
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void Profiler::OnMouseMove(int x, int y) { MicroProfileMousePosition(x, y, 0); }
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void Profiler::OnMouseWheel(int x, int y, int dy) {
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MicroProfileMousePosition(x, y, dy);
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#if XE_OPTION_PROFILING
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uint32_t MicroProfileGpuInsertTimeStamp() {
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return 0;
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}
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uint32_t MicroProfileGpuInsertTimeStamp() { return 0; }
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uint64_t MicroProfileGpuGetTimeStamp(uint32_t nKey) {
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return 0;
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}
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uint64_t MicroProfileGpuGetTimeStamp(uint32_t nKey) { return 0; }
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uint64_t MicroProfileTicksPerSecondGpu() {
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return 0;
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}
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uint64_t MicroProfileTicksPerSecondGpu() { return 0; }
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const char* MicroProfileGetThreadName() {
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return "TODO: get thread name!";
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}
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const char* MicroProfileGetThreadName() { return "TODO: get thread name!"; }
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void MicroProfileDrawBox(int nX, int nY, int nX1, int nY1, uint32_t nColor, MicroProfileBoxType type) {
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void MicroProfileDrawBox(int nX, int nY, int nX1, int nY1, uint32_t nColor,
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MicroProfileBoxType type) {
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auto display = xe::Profiler::display();
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if (!display) {
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return;
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}
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display->DrawBox(
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nX, nY, nX1, nY1,
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nColor,
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display->DrawBox(nX, nY, nX1, nY1, nColor,
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static_cast<xe::ProfilerDisplay::BoxType>(type));
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}
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void MicroProfileDrawLine2D(uint32_t nVertices, float* pVertices, uint32_t nColor) {
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void MicroProfileDrawLine2D(uint32_t nVertices, float* pVertices,
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uint32_t nColor) {
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auto display = xe::Profiler::display();
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if (!display) {
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return;
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display->DrawLine2D(nVertices, pVertices, nColor);
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}
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void MicroProfileDrawText(int nX, int nY, uint32_t nColor, const char* pText, uint32_t nLen) {
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void MicroProfileDrawText(int nX, int nY, uint32_t nColor, const char* pText,
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uint32_t nLen) {
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auto display = xe::Profiler::display();
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if (!display) {
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return;
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@ -12,10 +12,11 @@
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#include <memory>
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#include <xenia/config.h>
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#include <xenia/string.h>
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#include <xenia/types.h>
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#define XE_OPTION_PROFILING 1
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#if XE_OPTION_PROFILING
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// Pollutes the global namespace. Yuck.
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#include <microprofile/microprofile.h>
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// Defines a profiling scope for CPU tasks.
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// Use `SCOPE_profile_cpu(name)` to activate the scope.
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#define DEFINE_profile_cpu(name, group_name, scope_name) \
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MICROPROFILE_DEFINE(name, group_name, scope_name, xe::Profiler::GetColor(scope_name))
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MICROPROFILE_DEFINE(name, group_name, scope_name, \
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xe::Profiler::GetColor(scope_name))
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// Declares a previously defined profile scope. Use in a translation unit.
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#define DECLARE_profile_cpu(name) MICROPROFILE_DECLARE(name)
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// Defines a profiling scope for GPU tasks.
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// Use `COUNT_profile_gpu(name)` to activate the scope.
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#define DEFINE_profile_gpu(name, group_name, scope_name) \
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MICROPROFILE_DEFINE_GPU(name, group_name, scope_name, xe::Profiler::GetColor(scope_name))
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MICROPROFILE_DEFINE_GPU(name, group_name, scope_name, \
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xe::Profiler::GetColor(scope_name))
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// Declares a previously defined profile scope. Use in a translation unit.
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#define DECLARE_profile_gpu(name) MICROPROFILE_DECLARE_GPU(name)
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// Enters a previously defined CPU profiling scope, active for the duration
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// of the containing block.
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#define SCOPE_profile_cpu(name) \
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MICROPROFILE_SCOPE(name)
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#define SCOPE_profile_cpu(name) MICROPROFILE_SCOPE(name)
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// Enters a CPU profiling scope, active for the duration of the containing
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// block. No previous definition required.
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#define SCOPE_profile_cpu_i(group_name, scope_name) \
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MICROPROFILE_SCOPEI(group_name, scope_name, xe::Profiler::GetColor(scope_name))
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MICROPROFILE_SCOPEI(group_name, scope_name, \
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xe::Profiler::GetColor(scope_name))
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// Enters a CPU profiling scope by function name, active for the duration of
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// the containing block. No previous definition required.
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#define SCOPE_profile_cpu_f(group_name) \
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MICROPROFILE_SCOPEI(group_name, __FUNCTION__, xe::Profiler::GetColor(__FUNCTION__))
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MICROPROFILE_SCOPEI(group_name, __FUNCTION__, \
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xe::Profiler::GetColor(__FUNCTION__))
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// Enters a previously defined GPU profiling scope, active for the duration
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// of the containing block.
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#define SCOPE_profile_gpu(name) \
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MICROPROFILE_SCOPEGPU(name)
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#define SCOPE_profile_gpu(name) MICROPROFILE_SCOPEGPU(name)
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// Enters a GPU profiling scope, active for the duration of the containing
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// block. No previous definition required.
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#define SCOPE_profile_gpu_i(group_name, scope_name) \
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MICROPROFILE_SCOPEGPUI(group_name, scope_name, xe::Profiler::GetColor(scope_name))
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MICROPROFILE_SCOPEGPUI(group_name, scope_name, \
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xe::Profiler::GetColor(scope_name))
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// Enters a GPU profiling scope by function name, active for the duration of
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// the containing block. No previous definition required.
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#define SCOPE_profile_gpu_f(group_name) \
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MICROPROFILE_SCOPEGPUI(group_name, __FUNCTION__, xe::Profiler::GetColor(__FUNCTION__))
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MICROPROFILE_SCOPEGPUI(group_name, __FUNCTION__, \
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xe::Profiler::GetColor(__FUNCTION__))
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// Tracks a CPU value counter.
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#define COUNT_profile_cpu(name, count) MICROPROFILE_META_CPU(name, count)
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#define DEFINE_profile_gpu(name, group_name, scope_name)
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#define DECLARE_profile_cpu(name)
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#define DECLARE_profile_gpu(name)
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#define SCOPE_profile_cpu(name) do {} while (false)
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#define SCOPE_profile_cpu_f(name) do {} while (false)
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#define SCOPE_profile_cpu_i(group_name, scope_name) do {} while (false)
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#define SCOPE_profile_gpu(name) do {} while (false)
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#define SCOPE_profile_gpu_f(name) do {} while (false)
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#define SCOPE_profile_gpu_i(group_name, scope_name) do {} while (false)
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#define COUNT_profile_cpu(name, count) do {} while (false)
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#define COUNT_profile_gpu(name, count) do {} while (false)
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#define SCOPE_profile_cpu(name) \
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do { \
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} while (false)
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#define SCOPE_profile_cpu_f(name) \
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do { \
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} while (false)
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#define SCOPE_profile_cpu_i(group_name, scope_name) \
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do { \
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} while (false)
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#define SCOPE_profile_gpu(name) \
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do { \
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} while (false)
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#define SCOPE_profile_gpu_f(name) \
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do { \
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} while (false)
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#define SCOPE_profile_gpu_i(group_name, scope_name) \
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do { \
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} while (false)
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#define COUNT_profile_cpu(name, count) \
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do { \
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} while (false)
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#define COUNT_profile_gpu(name, count) \
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do { \
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} while (false)
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#define MICROPROFILE_TEXT_WIDTH 1
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#define MICROPROFILE_TEXT_HEIGHT 1
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#endif // XE_OPTION_PROFILING
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class ProfilerDisplay {
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public:
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public:
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enum BoxType {
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#if XE_OPTION_PROFILING
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BOX_TYPE_BAR = MicroProfileBoxTypeBar,
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virtual void Begin() = 0;
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virtual void End() = 0;
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virtual void DrawBox(int x, int y, int x1, int y1, uint32_t color, BoxType type) = 0;
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virtual void DrawBox(int x, int y, int x1, int y1, uint32_t color,
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BoxType type) = 0;
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virtual void DrawLine2D(uint32_t count, float* vertices, uint32_t color) = 0;
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virtual void DrawText(int x, int y, uint32_t color, const char* text, size_t text_length) = 0;
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virtual void DrawText(int x, int y, uint32_t color, const char* text,
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size_t text_length) = 0;
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};
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class Profiler {
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public:
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public:
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#if XE_OPTION_PROFILING
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static bool is_enabled() { return true; }
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#else
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@ -161,7 +184,7 @@ public:
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// TODO(benvanik): display mode/pause/etc?
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private:
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private:
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static std::unique_ptr<ProfilerDisplay> display_;
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};
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{
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'sources': [
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'common.h',
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'config.h',
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'core.h',
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'debug_agent.cc',
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'debug_agent.h',
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'string.h',
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'types.h',
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'xbox.h',
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'xenia.h',
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],
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'includes': [
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@ -1,24 +0,0 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_H_
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#define XENIA_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/emulator.h>
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#include <xenia/xbox.h>
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#include <xenia/apu/apu.h>
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#include <xenia/cpu/cpu.h>
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#include <xenia/gpu/gpu.h>
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#include <xenia/kernel/kernel.h>
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#endif // XENIA_H_
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@ -7,10 +7,10 @@
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******************************************************************************
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*/
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#include <xenia/xenia.h>
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#include <gflags/gflags.h>
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#include <poly/main.h>
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#include <xenia/emulator.h>
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#include <xenia/kernel/kernel.h>
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using namespace xe;
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