[Vulkan] Better macro for channel swizzling.
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@ -600,21 +600,25 @@ TextureCache::TextureView* TextureCache::DemandView(Texture* texture,
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swiz_component_map[(swizzle >> 9) & 0x7],
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};
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#define GET_CHANNEL(x) \
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#define SWIZZLE_CHANNEL(x) \
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{ \
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assert_true((config.swizzle_##x >= 0 && \
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config.swizzle_##x < xe::countof(unswizzled_channels)) || \
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(config.swizzle_##x < 0 && \
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config.swizzle_##x >= \
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-static_cast<int>(xe::countof(swiz_component_map)))); \
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view_info.components.x = \
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config.swizzle_##x >= 0 \
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? unswizzled_channels[config.swizzle_##x] \
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: ((-(config.swizzle_##x) - 1) < xe::countof(swiz_component_map) \
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? swiz_component_map[-(config.swizzle_##x) - 1] \
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: VK_COMPONENT_SWIZZLE_IDENTITY)
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: swiz_component_map[-(config.swizzle_##x) - 1]; \
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}
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view_info.components = {
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GET_CHANNEL(r),
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GET_CHANNEL(g),
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GET_CHANNEL(b),
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GET_CHANNEL(a),
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};
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SWIZZLE_CHANNEL(r);
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SWIZZLE_CHANNEL(g);
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SWIZZLE_CHANNEL(b);
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SWIZZLE_CHANNEL(a);
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#undef GET_CHANNEL
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#undef SWIZZLE_CHANNEL
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view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0,
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texture->texture_info.mip_levels, 0, 1};
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