[GPU] Official RB name from RDNA/GCN/TeraScale/Xenos docs/news

This commit is contained in:
Triang3l 2021-07-01 23:43:01 +03:00
parent 1cf12ec70b
commit 458e4e1a31
2 changed files with 13 additions and 8 deletions

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@ -507,10 +507,15 @@ union alignas(uint32_t) PA_SC_WINDOW_SCISSOR_BR {
static_assert_size(PA_SC_WINDOW_SCISSOR_BR, sizeof(uint32_t)); static_assert_size(PA_SC_WINDOW_SCISSOR_BR, sizeof(uint32_t));
/******************************************************************************* /*******************************************************************************
___ ___ ___ ___ _ _ ___ ___ ___
| _ \ _ ) | _ \ __| \| | \| __| _ \
| / _ \ | / _|| .` | |) | _|| /
|_|_\___/ |_|_\___|_|\_|___/|___|_|_\
___ _ ___ _ _____ _ _ ___
| _ ) /_\ / __| |/ / __| \| | \
| _ \/ _ \ (__| ' <| _|| .` | |) |
|___/_/ \_\___|_|\_\___|_|\_|___/
*******************************************************************************/ *******************************************************************************/

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@ -194,10 +194,10 @@ enum class SurfaceNumFormat : uint32_t {
kFloat = 7, kFloat = 7,
}; };
// The EDRAM is an opaque block of memory accessible by the RB pipeline stage of // The EDRAM is an opaque block of memory accessible by the RB (render backend)
// the GPU, which performs output-merger functionality (color render target // pipeline stage of the GPU, which performs output-merger functionality (color
// writing and blending, depth and stencil testing) and resolve (copy) // render target writing and blending, depth and stencil testing) and resolve
// operations. // (copy) operations.
// //
// Data in the 10 MiB of EDRAM is laid out as 2048 tiles on 80x16 32bpp MSAA // Data in the 10 MiB of EDRAM is laid out as 2048 tiles on 80x16 32bpp MSAA
// samples. With 2x MSAA, one pixel consists of 1x2 samples, and with 4x, it // samples. With 2x MSAA, one pixel consists of 1x2 samples, and with 4x, it