Swizzling some textures.
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175e21bea1
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@ -1111,7 +1111,24 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
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info.pitch = 1;
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break;
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case FMT_8_8_8_8:
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info.format = DXGI_FORMAT_B8G8R8A8_UNORM;
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switch (fetch.swizzle) {
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case XE_GPU_SWIZZLE_RGBA:
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info.format = DXGI_FORMAT_R8G8B8A8_UNORM;
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break;
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case XE_GPU_SWIZZLE_BGRA:
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info.format = DXGI_FORMAT_B8G8R8A8_UNORM;
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break;
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case XE_GPU_SWIZZLE_RGB1:
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info.format = DXGI_FORMAT_R8G8B8A8_UNORM; // ?
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break;
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case XE_GPU_SWIZZLE_BGR1:
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info.format = DXGI_FORMAT_B8G8R8X8_UNORM;
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break;
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default:
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XELOGW("D3D11: unhandled swizzle for FMT_8_8_8_8");
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info.format = DXGI_FORMAT_R8G8B8A8_UNORM;
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break;
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}
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info.block_size = 1;
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info.pitch = 4;
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break;
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@ -50,6 +50,25 @@ typedef enum {
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XE_GPU_ENDIAN_16IN32 = 0x3,
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} XE_GPU_ENDIAN;
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#define XE_GPU_MAKE_SWIZZLE(x, y, z, w) \
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(((XE_GPU_SWIZZLE_##x) << 0) | ((XE_GPU_SWIZZLE_##y) << 3) | ((XE_GPU_SWIZZLE_##z) << 6) | ((XE_GPU_SWIZZLE_##w) << 9))
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typedef enum {
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XE_GPU_SWIZZLE_X = 0,
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XE_GPU_SWIZZLE_R = 0,
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XE_GPU_SWIZZLE_Y = 1,
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XE_GPU_SWIZZLE_G = 1,
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XE_GPU_SWIZZLE_Z = 2,
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XE_GPU_SWIZZLE_B = 2,
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XE_GPU_SWIZZLE_W = 3,
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XE_GPU_SWIZZLE_A = 3,
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XE_GPU_SWIZZLE_0 = 4,
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XE_GPU_SWIZZLE_1 = 5,
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XE_GPU_SWIZZLE_RGBA = XE_GPU_MAKE_SWIZZLE(R, G, B, A),
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XE_GPU_SWIZZLE_BGRA = XE_GPU_MAKE_SWIZZLE(B, G, R, A),
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XE_GPU_SWIZZLE_RGB1 = XE_GPU_MAKE_SWIZZLE(R, G, B, 1),
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XE_GPU_SWIZZLE_BGR1 = XE_GPU_MAKE_SWIZZLE(B, G, R, 1),
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} XE_GPU_SWIZZLE;
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XEFORCEINLINE uint32_t GpuSwap(uint32_t value, XE_GPU_ENDIAN endianness) {
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switch (endianness) {
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default:
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@ -147,10 +166,7 @@ XEPACKEDUNION(xe_gpu_texture_fetch_t, {
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} size_3d;
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};
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uint32_t unk3_0 : 1; // dword_3
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uint32_t swiz_x : 3;
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uint32_t swiz_y : 3;
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uint32_t swiz_z : 3;
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uint32_t swiz_w : 3;
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uint32_t swizzle : 12; // xyzw, 3b each (XE_GPU_SWIZZLE)
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uint32_t unk3_1 : 6;
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uint32_t mag_filter : 2;
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uint32_t min_filter : 2;
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