Resolve relative file paths
Implemented path normalization so relative paths can be correctly resolved
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@ -104,4 +104,26 @@ std::wstring fix_path_separators(const std::wstring& source, wchar_t new_sep) {
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return dest;
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}
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std::string fix_path_separators(const std::string& source, char new_sep) {
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// Swap all separators to new_sep.
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char old_sep = new_sep == '\\' ? '/' : '\\';
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std::string::size_type pos = 0;
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std::string dest = source;
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while ((pos = source.find_first_of(old_sep, pos)) != std::string::npos) {
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dest[pos] = new_sep;
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++pos;
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}
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// Replace redundant separators.
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pos = 0;
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while ((pos = dest.find_first_of(new_sep, pos)) != std::string::npos) {
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if (pos < dest.size() - 1) {
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if (dest[pos + 1] == new_sep) {
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dest.erase(pos + 1, 1);
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}
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}
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++pos;
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}
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return dest;
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}
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} // namespace poly
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@ -45,6 +45,8 @@ std::wstring join_paths(const std::wstring& left, const std::wstring& right,
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// separators.
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std::wstring fix_path_separators(const std::wstring& source,
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wchar_t new_sep = poly::path_separator);
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std::string fix_path_separators(const std::string& source,
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char new_sep = poly::path_separator);
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} // namespace poly
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@ -146,18 +146,78 @@ int FileSystem::DeleteSymbolicLink(const std::string& path) {
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return 0;
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}
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std::unique_ptr<Entry> FileSystem::ResolvePath(const std::string& path) {
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// Strip off prefix and pass to device.
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// e.g., d:\some\PATH.foo -> some\PATH.foo
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// Support both symlinks and device specifiers, like:
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// \\Device\Foo\some\PATH.foo, d:\some\PATH.foo, etc.
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std::string FileSystem::CanonicalizePath(const std::string& original_path) const {
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char path_seperator('\\');
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std::string path(poly::fix_path_separators(original_path, path_seperator));
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// TODO(benvanik): normalize path/etc
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// e.g., remove ..'s and such
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std::vector<std::string::size_type> hints;
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std::string::size_type pos(std::string::npos);
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while ((pos = path.find_first_of(path_seperator, pos + 1)) != -1) {
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hints.push_back(pos);
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}
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if (!hints.empty()) {
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{
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const std::string::size_type len(path.size());
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// Treat last char as a hint for our range indexing
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if (hints[hints.size() - 1] != len - 1) {
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hints.push_back(len);
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}
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}
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auto it1 = hints.rbegin();
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auto it2 = it1;
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++it1;
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while (it1 != hints.rend()) {
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auto diff(*it2 - *it1);
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switch (diff) {
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case 2:
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// Reference to current dir
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if (path[*it1 + 1] == '.') {
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path.erase(*it1, 2);
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}
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++it1; ++it2;
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break;
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case 3:
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// Reference to parent dir
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if (path[*it1 + 1] == '.' && path[*it1 + 2] == '.') {
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auto it3 = it1 + 1;
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if (it3 != hints.rend()) {
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diff = (*it1 - *it3);
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path.erase(*it3, diff + 3);
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++it2;
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} else {
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path.erase(*it1);
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}
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it1 = it3;
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} else {
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++it1; ++it2;
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}
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break;
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default:
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++it1; ++it2;
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}
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}
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}
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// Sanity checks
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if ((path.size() == 1 && path[0] == '.')
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|| (path.size() == 2 && path[0] == '.' && path[1] == '.')) {
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return "";
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}
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return path;
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}
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std::unique_ptr<Entry> FileSystem::ResolvePath(const std::string& path) {
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// Resolve relative paths
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std::string normalized_path(CanonicalizePath(path));
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// If no path (starts with a slash) do it module-relative.
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// Which for now, we just make game:.
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std::string normalized_path = path;
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if (path[0] == '\\') {
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normalized_path = "game:" + normalized_path;
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}
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@ -56,6 +56,8 @@ class FileSystem {
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private:
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std::vector<Device*> devices_;
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std::unordered_map<std::string, std::string> symlinks_;
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std::string CanonicalizePath(const std::string& original_path) const;
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};
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} // namespace fs
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