Add a null graphics system (enable with --gpu=null)
Still uses vulkan to drive xenia UI, may look into decoupling later.
This commit is contained in:
parent
92859f5a28
commit
40f782a83b
|
@ -183,6 +183,7 @@ solution("xenia")
|
|||
include("src/xenia/cpu/backend/x64")
|
||||
include("src/xenia/debug/ui")
|
||||
include("src/xenia/gpu")
|
||||
include("src/xenia/gpu/null")
|
||||
include("src/xenia/gpu/gl4")
|
||||
include("src/xenia/gpu/vulkan")
|
||||
include("src/xenia/hid")
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
// Available graphics systems:
|
||||
#include "xenia/gpu/gl4/gl4_graphics_system.h"
|
||||
#include "xenia/gpu/null/null_graphics_system.h"
|
||||
#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
|
||||
|
||||
// Available input drivers:
|
||||
|
@ -37,7 +38,7 @@
|
|||
#endif // XE_PLATFORM_WIN32
|
||||
|
||||
DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
|
||||
DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4, vulkan]");
|
||||
DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4, vulkan, null]");
|
||||
DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
|
||||
|
||||
DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
|
||||
|
@ -75,6 +76,9 @@ std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
|
|||
} else if (FLAGS_gpu.compare("vulkan") == 0) {
|
||||
return std::unique_ptr<gpu::GraphicsSystem>(
|
||||
new xe::gpu::vulkan::VulkanGraphicsSystem());
|
||||
} else if (FLAGS_gpu.compare("null") == 0) {
|
||||
return std::unique_ptr<gpu::GraphicsSystem>(
|
||||
new xe::gpu::null::NullGraphicsSystem());
|
||||
} else {
|
||||
// Create best available.
|
||||
std::unique_ptr<gpu::GraphicsSystem> best;
|
||||
|
|
|
@ -0,0 +1,50 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2016 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include "xenia/gpu/null/null_command_processor.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace null {
|
||||
|
||||
NullCommandProcessor::NullCommandProcessor(NullGraphicsSystem* graphics_system,
|
||||
kernel::KernelState* kernel_state)
|
||||
: CommandProcessor(graphics_system, kernel_state) {}
|
||||
NullCommandProcessor::~NullCommandProcessor() = default;
|
||||
|
||||
bool NullCommandProcessor::SetupContext() {
|
||||
return CommandProcessor::SetupContext();
|
||||
}
|
||||
|
||||
void NullCommandProcessor::ShutdownContext() {
|
||||
return CommandProcessor::ShutdownContext();
|
||||
}
|
||||
|
||||
void NullCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
|
||||
uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) {}
|
||||
|
||||
Shader* NullCommandProcessor::LoadShader(ShaderType shader_type,
|
||||
uint32_t guest_address,
|
||||
const uint32_t* host_address,
|
||||
uint32_t dword_count) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool NullCommandProcessor::IssueDraw(PrimitiveType prim_type,
|
||||
uint32_t index_count,
|
||||
IndexBufferInfo* index_buffer_info) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NullCommandProcessor::IssueCopy() { return true; }
|
||||
|
||||
} // namespace null
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
|
@ -0,0 +1,48 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2016 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_GPU_NULL_NULL_COMMAND_PROCESSOR_H_
|
||||
#define XENIA_GPU_NULL_NULL_COMMAND_PROCESSOR_H_
|
||||
|
||||
#include "xenia/gpu/command_processor.h"
|
||||
#include "xenia/gpu/null/null_graphics_system.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/kernel/kernel_state.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace null {
|
||||
|
||||
class NullCommandProcessor : public CommandProcessor {
|
||||
public:
|
||||
NullCommandProcessor(NullGraphicsSystem* graphics_system,
|
||||
kernel::KernelState* kernel_state);
|
||||
~NullCommandProcessor();
|
||||
|
||||
private:
|
||||
bool SetupContext() override;
|
||||
void ShutdownContext() override;
|
||||
|
||||
void PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) override;
|
||||
|
||||
Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
|
||||
const uint32_t* host_address,
|
||||
uint32_t dword_count) override;
|
||||
|
||||
bool IssueDraw(PrimitiveType prim_type, uint32_t index_count,
|
||||
IndexBufferInfo* index_buffer_info) override;
|
||||
bool IssueCopy() override;
|
||||
};
|
||||
|
||||
} // namespace null
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_GPU_NULL_NULL_COMMAND_PROCESSOR_H_
|
|
@ -0,0 +1,53 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2016 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include "xenia/gpu/null/null_graphics_system.h"
|
||||
|
||||
#include "xenia/gpu/null//null_command_processor.h"
|
||||
#include "xenia/ui/vulkan/vulkan_provider.h"
|
||||
#include "xenia/xbox.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace null {
|
||||
|
||||
NullGraphicsSystem::NullGraphicsSystem() {}
|
||||
|
||||
NullGraphicsSystem::~NullGraphicsSystem() {}
|
||||
|
||||
X_STATUS NullGraphicsSystem::Setup(cpu::Processor* processor,
|
||||
kernel::KernelState* kernel_state,
|
||||
ui::Window* target_window) {
|
||||
// This is a null graphics system, but we still setup vulkan because UI needs
|
||||
// it through us :|
|
||||
provider_ = xe::ui::vulkan::VulkanProvider::Create(target_window);
|
||||
|
||||
return GraphicsSystem::Setup(processor, kernel_state, target_window);
|
||||
}
|
||||
|
||||
void NullGraphicsSystem::Shutdown() { GraphicsSystem::Shutdown(); }
|
||||
|
||||
std::unique_ptr<CommandProcessor> NullGraphicsSystem::CreateCommandProcessor() {
|
||||
return std::unique_ptr<CommandProcessor>(
|
||||
new NullCommandProcessor(this, kernel_state_));
|
||||
}
|
||||
|
||||
void NullGraphicsSystem::Swap(xe::ui::UIEvent* e) {
|
||||
if (!command_processor_) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& swap_state = command_processor_->swap_state();
|
||||
std::lock_guard<std::mutex> lock(swap_state.mutex);
|
||||
swap_state.pending = false;
|
||||
}
|
||||
|
||||
} // namespace null
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
|
@ -0,0 +1,41 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2016 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_GPU_NULL_NULL_GRAPHICS_SYSTEM_H_
|
||||
#define XENIA_GPU_NULL_NULL_GRAPHICS_SYSTEM_H_
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "xenia/gpu/graphics_system.h"
|
||||
#include "xenia/gpu/command_processor.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace null {
|
||||
|
||||
class NullGraphicsSystem : public GraphicsSystem {
|
||||
public:
|
||||
NullGraphicsSystem();
|
||||
~NullGraphicsSystem() override;
|
||||
|
||||
X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
|
||||
ui::Window* target_window) override;
|
||||
void Shutdown() override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<CommandProcessor> CreateCommandProcessor() override;
|
||||
|
||||
void Swap(xe::ui::UIEvent* e) override;
|
||||
};
|
||||
|
||||
} // namespace null
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_GPU_NULL_NULL_GRAPHICS_SYSTEM_H_
|
|
@ -0,0 +1,21 @@
|
|||
project_root = "../../../.."
|
||||
include(project_root.."/tools/build")
|
||||
|
||||
group("src")
|
||||
project("xenia-gpu-null")
|
||||
uuid("42FCA0B3-4C20-4532-95E9-07D297013BE4")
|
||||
kind("StaticLib")
|
||||
language("C++")
|
||||
links({
|
||||
"xenia-base",
|
||||
"xenia-gpu",
|
||||
"xenia-ui",
|
||||
"xenia-ui-vulkan",
|
||||
"xxhash",
|
||||
})
|
||||
defines({
|
||||
})
|
||||
includedirs({
|
||||
project_root.."/third_party/gflags/src",
|
||||
})
|
||||
local_platform_files()
|
Loading…
Reference in New Issue