Not sure if this is correct, seems to work.
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801758fc2f
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@ -1264,8 +1264,16 @@ int D3D11GraphicsDriver::FetchTexture1D(
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XEFORCEINLINE void TextureSwap(uint8_t* dest, const uint8_t* src, uint32_t pitch, XE_GPU_ENDIAN endianness) {
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switch (endianness) {
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case XE_GPU_ENDIAN_8IN16:
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for (uint32_t i = 0; i < pitch; i += 2, dest += 2, src += 2) {
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*(uint16_t*)dest = XESWAP16(*(uint16_t*)src);
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if (pitch < 4) {
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for (uint32_t i = 0; i < pitch; i += 2, dest += 2) {
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*(uint16_t*)dest = XESWAP16(*(uint16_t*)dest);
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}
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}
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else {
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for (uint32_t i = 0; i < pitch; i += 4, dest += 4, src += 4) {
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uint32_t value = *(uint32_t*)src;
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*(uint32_t*)dest = ((value >> 16) & 0xFFFF) | (value << 16);
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}
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}
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break;
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case XE_GPU_ENDIAN_8IN32: // Swap bytes.
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@ -1352,46 +1360,28 @@ int D3D11GraphicsDriver::FetchTexture2D(
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const uint8_t* src = memory_->Translate(address);
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uint8_t* dest = (uint8_t*)res.pData;
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memset(dest, 0, res.RowPitch * (padded_height / info.block_size)); // TODO(gibbed): remove me later
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//memset(dest, 0, res.RowPitch * (padded_height / info.block_size)); // TODO(gibbed): remove me later
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if (!fetch.tiled) {
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for (uint32_t y = 0; y < height / info.block_size; y++) {
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for (uint32_t x = 0; x < row_pitch; x += 4) {
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*(uint32_t*)(dest + x) = XESWAP32BE(*(uint32_t*)(src + x));
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}
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src += padded_row_pitch;
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dest += res.RowPitch;
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}
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src = NULL;
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dest = (uint8_t*)res.pData;
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for (uint32_t y = 0; y < height / info.block_size; y++) {
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for (uint32_t x = 0; x < row_pitch; x += info.pitch) {
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TextureSwap(dest + x, dest + x, info.pitch, (XE_GPU_ENDIAN)fetch.endianness);
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TextureSwap(dest + x, src + x, info.pitch, (XE_GPU_ENDIAN)fetch.endianness);
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}
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dest += res.RowPitch;
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src += row_pitch;
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}
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}
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else {
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uint8_t* temp = (uint8_t*)xe_calloc(height * res.RowPitch);
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dest = temp;
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for (uint32_t y = 0; y < height / info.block_size; y++) {
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for (uint32_t x = 0; x < row_pitch; x += 4) {
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*(uint32_t*)(dest + x) = XESWAP32BE(*(uint32_t*)(src + x));
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}
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src += padded_row_pitch;
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dest += res.RowPitch;
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}
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dest = (uint8_t*)res.pData;
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auto aligned_width = (width + 31) & ~31; // 32x32
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auto log_bpp = (info.pitch >> 2) + ((info.pitch >> 1) >> (info.pitch >> 2));
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for (uint32_t y = 0; y < height; y++) {
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auto base_offset = TiledOffset2DOuter(y, aligned_width, log_bpp);
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for (uint32_t x = 0; x < width; x++) {
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auto offset = TiledOffset2DInner(x, y, log_bpp, base_offset);
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TextureSwap(dest + (y * res.RowPitch) + (x * info.pitch), temp + offset, info.pitch, (XE_GPU_ENDIAN)fetch.endianness);
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TextureSwap(dest + (y * res.RowPitch) + (x * info.pitch), src + offset, info.pitch, (XE_GPU_ENDIAN)fetch.endianness);
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}
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}
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xe_free(temp);
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}
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context_->Unmap(*out_texture, 0);
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return 0;
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