Hiding vertex/index data for now.
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92899739bd
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39adeef2e3
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@ -423,12 +423,11 @@ int D3D11GraphicsDriver::PrepareVertexFetcher(
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uint32_t* src = (uint32_t*)xe_memory_addr(memory_, address);
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uint32_t* src = (uint32_t*)xe_memory_addr(memory_, address);
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uint32_t* dest = (uint32_t*)res.pData;
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uint32_t* dest = (uint32_t*)res.pData;
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for (uint32_t n = 0; n < size_dwords; n++) {
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for (uint32_t n = 0; n < size_dwords; n++) {
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union {
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// union {
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uint32_t i;
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// uint32_t i;
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float f;
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// float f;
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} d = {XESWAP32(src[n])};
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// } d = {XESWAP32(src[n])};
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XELOGGPU("v%.3d %0.8X %g", n, d.i, d.f);
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// XELOGGPU("v%.3d %0.8X %g", n, d.i, d.f);
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dest[n] = XESWAP32(src[n]);
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dest[n] = XESWAP32(src[n]);
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}
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}
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context_->Unmap(buffer, 0);
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context_->Unmap(buffer, 0);
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@ -486,7 +485,7 @@ int D3D11GraphicsDriver::PrepareIndexBuffer(
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uint32_t* dest = (uint32_t*)res.pData;
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uint32_t* dest = (uint32_t*)res.pData;
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for (uint32_t n = 0; n < index_count; n++) {
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for (uint32_t n = 0; n < index_count; n++) {
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uint32_t d = { XESWAP32(src[n]) };
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uint32_t d = { XESWAP32(src[n]) };
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XELOGGPU("i%.4d %0.8X", n, d);
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//XELOGGPU("i%.4d %0.8X", n, d);
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dest[n] = d;
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dest[n] = d;
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}
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}
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} else {
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} else {
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@ -494,7 +493,7 @@ int D3D11GraphicsDriver::PrepareIndexBuffer(
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uint16_t* dest = (uint16_t*)res.pData;
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uint16_t* dest = (uint16_t*)res.pData;
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for (uint32_t n = 0; n < index_count; n++) {
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for (uint32_t n = 0; n < index_count; n++) {
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uint16_t d = XESWAP16(src[n]);
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uint16_t d = XESWAP16(src[n]);
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XELOGGPU("i%.4d, %.4X", n, d);
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//XELOGGPU("i%.4d, %.4X", n, d);
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dest[n] = d;
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dest[n] = d;
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}
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}
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}
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}
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