[Vulkan] Bump up maximum number of vertex buffers

This commit is contained in:
DrChat 2018-04-13 21:09:56 -05:00
parent 399e1fac2a
commit 39083acdcb
1 changed files with 2 additions and 2 deletions

View File

@ -147,10 +147,10 @@ VkResult xe::gpu::vulkan::BufferCache::CreateVertexDescriptorPool() {
std::vector<VkDescriptorPoolSize> pool_sizes;
pool_sizes.push_back({
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
65536,
32 * 16384,
});
vertex_descriptor_pool_ =
std::make_unique<ui::vulkan::DescriptorPool>(*device_, 65536, pool_sizes);
std::make_unique<ui::vulkan::DescriptorPool>(*device_, 32 * 16384, pool_sizes);
// 32 storage buffers available to vertex shader.
// TODO(DrChat): In the future, this could hold memexport staging data.