[Vulkan] Bump up maximum number of vertex buffers
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@ -147,10 +147,10 @@ VkResult xe::gpu::vulkan::BufferCache::CreateVertexDescriptorPool() {
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std::vector<VkDescriptorPoolSize> pool_sizes;
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std::vector<VkDescriptorPoolSize> pool_sizes;
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pool_sizes.push_back({
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pool_sizes.push_back({
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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65536,
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32 * 16384,
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});
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});
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vertex_descriptor_pool_ =
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vertex_descriptor_pool_ =
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std::make_unique<ui::vulkan::DescriptorPool>(*device_, 65536, pool_sizes);
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std::make_unique<ui::vulkan::DescriptorPool>(*device_, 32 * 16384, pool_sizes);
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// 32 storage buffers available to vertex shader.
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// 32 storage buffers available to vertex shader.
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// TODO(DrChat): In the future, this could hold memexport staging data.
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// TODO(DrChat): In the future, this could hold memexport staging data.
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