[D3D12] Non-zeroed heaps on 2004
This commit is contained in:
parent
b3f84f4a9c
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38e0cc4941
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@ -12,7 +12,7 @@ drivers.
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* [Visual Studio 2019 or Visual Studio 2017](https://www.visualstudio.com/downloads/)
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* [Python 3.6+](https://www.python.org/downloads/)
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* Ensure Python is in PATH.
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* Windows 10 SDK
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* Windows 10 SDK version 10.0.19041.0 (for Visual Studio 2019, this or any newer version)
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```
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git clone https://github.com/xenia-project/xenia.git
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@ -202,10 +202,10 @@ solution("xenia")
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platforms({"Linux"})
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elseif os.istarget("windows") then
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platforms({"Windows"})
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-- Minimum version to support ID3D12GraphicsCommandList1 (for
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-- SetSamplePositions).
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-- 10.0.15063.0: ID3D12GraphicsCommandList1::SetSamplePositions.
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-- 10.0.19041.0: D3D12_HEAP_FLAG_CREATE_NOT_ZEROED.
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filter("action:vs2017")
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systemversion("10.0.15063.0")
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systemversion("10.0.19041.0")
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filter("action:vs2019")
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systemversion("10.0")
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filter({})
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@ -646,14 +646,16 @@ ID3D12Resource* D3D12CommandProcessor::RequestScratchGPUBuffer(
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size = xe::align(size, kScratchBufferSizeIncrement);
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auto device = GetD3D12Context().GetD3D12Provider().GetDevice();
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auto& provider = GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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D3D12_RESOURCE_DESC buffer_desc;
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ui::d3d12::util::FillBufferResourceDesc(
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buffer_desc, size, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
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ID3D12Resource* buffer;
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&buffer_desc, state, nullptr, IID_PPV_ARGS(&buffer)))) {
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&ui::d3d12::util::kHeapPropertiesDefault,
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provider.GetHeapFlagCreateNotZeroed(), &buffer_desc, state, nullptr,
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IID_PPV_ARGS(&buffer)))) {
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XELOGE("Failed to create a {} MB scratch GPU buffer", size >> 20);
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return nullptr;
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}
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@ -889,7 +891,7 @@ bool D3D12CommandProcessor::SetupContext() {
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// Initialize resource binding.
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constant_buffer_pool_ =
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std::make_unique<ui::d3d12::UploadBufferPool>(device, 1024 * 1024);
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std::make_unique<ui::d3d12::UploadBufferPool>(provider, 1024 * 1024);
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if (bindless_resources_used_) {
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D3D12_DESCRIPTOR_HEAP_DESC view_bindless_heap_desc;
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view_bindless_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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@ -1181,6 +1183,9 @@ bool D3D12CommandProcessor::SetupContext() {
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return false;
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}
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D3D12_HEAP_FLAGS heap_flag_create_not_zeroed =
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provider.GetHeapFlagCreateNotZeroed();
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// Create gamma ramp resources. The PWL gamma ramp is 16-bit, but 6 bits are
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// hardwired to zero, so DXGI_FORMAT_R10G10B10A2_UNORM can be used for it too.
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// https://www.x.org/docs/AMD/old/42590_m76_rrg_1.01o.pdf
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@ -1202,7 +1207,7 @@ bool D3D12CommandProcessor::SetupContext() {
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// The first action will be uploading.
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gamma_ramp_texture_state_ = D3D12_RESOURCE_STATE_COPY_DEST;
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesDefault, heap_flag_create_not_zeroed,
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&gamma_ramp_desc, gamma_ramp_texture_state_, nullptr,
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IID_PPV_ARGS(&gamma_ramp_texture_)))) {
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XELOGE("Failed to create the gamma ramp texture");
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@ -1218,7 +1223,7 @@ bool D3D12CommandProcessor::SetupContext() {
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ui::d3d12::util::FillBufferResourceDesc(
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gamma_ramp_desc, gamma_ramp_upload_size, D3D12_RESOURCE_FLAG_NONE);
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesUpload, heap_flag_create_not_zeroed,
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&gamma_ramp_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS(&gamma_ramp_upload_)))) {
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XELOGE("Failed to create the gamma ramp upload buffer");
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@ -1246,7 +1251,7 @@ bool D3D12CommandProcessor::SetupContext() {
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swap_texture_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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// Can be sampled at any time, switch to render target when needed, then back.
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesDefault, heap_flag_create_not_zeroed,
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&swap_texture_desc, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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nullptr, IID_PPV_ARGS(&swap_texture_)))) {
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XELOGE("Failed to create the command processor front buffer");
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@ -4286,15 +4291,16 @@ ID3D12Resource* D3D12CommandProcessor::RequestReadbackBuffer(uint32_t size) {
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}
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size = xe::align(size, kReadbackBufferSizeIncrement);
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if (size > readback_buffer_size_) {
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auto device = GetD3D12Context().GetD3D12Provider().GetDevice();
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auto& provider = GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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D3D12_RESOURCE_DESC buffer_desc;
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ui::d3d12::util::FillBufferResourceDesc(buffer_desc, size,
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D3D12_RESOURCE_FLAG_NONE);
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ID3D12Resource* buffer;
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesReadback, D3D12_HEAP_FLAG_NONE,
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&buffer_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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IID_PPV_ARGS(&buffer)))) {
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&ui::d3d12::util::kHeapPropertiesReadback,
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provider.GetHeapFlagCreateNotZeroed(), &buffer_desc,
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D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&buffer)))) {
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XELOGE("Failed to create a {} MB readback buffer", size >> 20);
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return nullptr;
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}
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@ -47,14 +47,16 @@ PrimitiveConverter::PrimitiveConverter(D3D12CommandProcessor& command_processor,
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PrimitiveConverter::~PrimitiveConverter() { Shutdown(); }
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bool PrimitiveConverter::Initialize() {
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auto device =
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command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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D3D12_HEAP_FLAGS heap_flag_create_not_zeroed =
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provider.GetHeapFlagCreateNotZeroed();
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// There can be at most 65535 indices in a Xenos draw call, but they can be up
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// to 4 bytes large, and conversion can add more indices (almost triple the
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// count for triangle strips, for instance).
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buffer_pool_ =
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std::make_unique<ui::d3d12::UploadBufferPool>(device, 4 * 1024 * 1024);
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std::make_unique<ui::d3d12::UploadBufferPool>(provider, 4 * 1024 * 1024);
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// Create the static index buffer for non-indexed drawing.
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D3D12_RESOURCE_DESC static_ib_desc;
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@ -62,7 +64,7 @@ bool PrimitiveConverter::Initialize() {
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static_ib_desc, kStaticIBTotalCount * sizeof(uint16_t),
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D3D12_RESOURCE_FLAG_NONE);
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesUpload, heap_flag_create_not_zeroed,
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&static_ib_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS(&static_ib_upload_)))) {
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XELOGE(
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@ -108,7 +110,7 @@ bool PrimitiveConverter::Initialize() {
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// Not uploaded yet.
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static_ib_upload_submission_ = UINT64_MAX;
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesDefault, heap_flag_create_not_zeroed,
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&static_ib_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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IID_PPV_ARGS(&static_ib_)))) {
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XELOGE("Failed to create the primitive conversion static index buffer");
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@ -137,8 +137,6 @@ bool RenderTargetCache::Initialize(const TextureCache& texture_cache) {
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uint32_t edram_buffer_size = GetEdramBufferSize();
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// Create the buffer for reinterpreting EDRAM contents.
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// No need to clear it in the first frame, memory is zeroed out when allocated
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// on Windows.
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D3D12_RESOURCE_DESC edram_buffer_desc;
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ui::d3d12::util::FillBufferResourceDesc(
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edram_buffer_desc, edram_buffer_size,
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@ -147,8 +145,15 @@ bool RenderTargetCache::Initialize(const TextureCache& texture_cache) {
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edram_buffer_state_ = edram_rov_used_
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? D3D12_RESOURCE_STATE_UNORDERED_ACCESS
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: D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
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// Request zeroed (though no guarantee) when not using ROV so the host 32-bit
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// depth buffer will be initialized to deterministic values (because it's
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// involved in comparison with converted 24-bit values - whether the 32-bit
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// value is up to date is determined by whether it's equal to the 24-bit
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// value in the main EDRAM buffer when converted to 24-bit).
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesDefault,
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edram_rov_used_ ? provider.GetHeapFlagCreateNotZeroed()
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: D3D12_HEAP_FLAG_NONE,
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&edram_buffer_desc, edram_buffer_state_, nullptr,
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IID_PPV_ARGS(&edram_buffer_)))) {
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XELOGE("Failed to create the EDRAM buffer");
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@ -1451,10 +1456,11 @@ bool RenderTargetCache::InitializeTraceSubmitDownloads() {
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ui::d3d12::util::FillBufferResourceDesc(edram_snapshot_download_buffer_desc,
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xenos::kEdramSizeBytes,
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D3D12_RESOURCE_FLAG_NONE);
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auto device =
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command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesReadback, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesReadback,
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provider.GetHeapFlagCreateNotZeroed(),
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&edram_snapshot_download_buffer_desc,
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D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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IID_PPV_ARGS(&edram_snapshot_download_buffer_)))) {
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@ -1493,10 +1499,9 @@ void RenderTargetCache::RestoreEdramSnapshot(const void* snapshot) {
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return;
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}
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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if (!edram_snapshot_restore_pool_) {
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edram_snapshot_restore_pool_ =
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std::make_unique<ui::d3d12::UploadBufferPool>(device,
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std::make_unique<ui::d3d12::UploadBufferPool>(provider,
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xenos::kEdramSizeBytes);
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}
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ID3D12Resource* upload_buffer;
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@ -1603,14 +1608,15 @@ bool RenderTargetCache::MakeHeapResident(uint32_t heap_index) {
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if (heaps_[heap_index] != nullptr) {
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return true;
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}
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auto device =
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command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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D3D12_HEAP_DESC heap_desc = {};
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heap_desc.SizeInBytes = kHeap4MBPages << 22;
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heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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// TODO(Triang3l): If real MSAA is added, alignment must be 4 MB.
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heap_desc.Alignment = 0;
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heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES;
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heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES |
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provider.GetHeapFlagCreateNotZeroed();
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if (FAILED(
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device->CreateHeap(&heap_desc, IID_PPV_ARGS(&heaps_[heap_index])))) {
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XELOGE("Failed to create a {} MB heap for render targets",
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@ -1756,8 +1762,9 @@ RenderTargetCache::RenderTarget* RenderTargetCache::FindOrCreateRenderTarget(
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}
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#else
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&resource_desc, state, nullptr, IID_PPV_ARGS(&resource)))) {
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&ui::d3d12::util::kHeapPropertiesDefault,
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provider.GetHeapFlagCreateNotZeroed(), &resource_desc, state, nullptr,
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IID_PPV_ARGS(&resource)))) {
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XELOGE(
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"Failed to create a committed resource for {}x{} {} render target with "
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"format {}",
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@ -73,8 +73,9 @@ bool SharedMemory::Initialize() {
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"resources yet.");
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}
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&buffer_desc, buffer_state_, nullptr, IID_PPV_ARGS(&buffer_)))) {
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&ui::d3d12::util::kHeapPropertiesDefault,
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provider.GetHeapFlagCreateNotZeroed(), &buffer_desc, buffer_state_,
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nullptr, IID_PPV_ARGS(&buffer_)))) {
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XELOGE("Shared memory: Failed to create the 512 MB buffer");
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Shutdown();
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return false;
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@ -153,7 +154,7 @@ bool SharedMemory::Initialize() {
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system_page_flags_.resize((page_count_ + 63) / 64);
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upload_buffer_pool_ = std::make_unique<ui::d3d12::UploadBufferPool>(
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device,
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provider,
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xe::align(uint32_t(4 * 1024 * 1024), uint32_t(1) << page_size_log2_));
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memory_invalidation_callback_handle_ =
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@ -370,7 +371,8 @@ bool SharedMemory::EnsureTilesResident(uint32_t start, uint32_t length) {
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D3D12_HEAP_DESC heap_desc = {};
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heap_desc.SizeInBytes = kHeapSize;
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heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS |
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provider.GetHeapFlagCreateNotZeroed();
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if (FAILED(device->CreateHeap(&heap_desc, IID_PPV_ARGS(&heaps_[i])))) {
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XELOGE("Shared memory: Failed to create a tile heap");
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return false;
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@ -890,11 +892,12 @@ bool SharedMemory::InitializeTraceSubmitDownloads() {
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ui::d3d12::util::FillBufferResourceDesc(
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gpu_written_buffer_desc, gpu_written_page_count << page_size_log2_,
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D3D12_RESOURCE_FLAG_NONE);
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auto device =
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command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesReadback, D3D12_HEAP_FLAG_NONE,
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&gpu_written_buffer_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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&ui::d3d12::util::kHeapPropertiesReadback,
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provider.GetHeapFlagCreateNotZeroed(), &gpu_written_buffer_desc,
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D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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IID_PPV_ARGS(&trace_gpu_written_buffer_)))) {
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XELOGE(
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"Shared memory: Failed to create a {} KB GPU-written memory download "
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@ -1633,7 +1633,8 @@ bool TextureCache::EnsureScaledResolveBufferResident(uint32_t start_unscaled,
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D3D12_HEAP_DESC heap_desc = {};
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heap_desc.SizeInBytes = kScaledResolveHeapSize;
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heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS |
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provider.GetHeapFlagCreateNotZeroed();
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if (FAILED(device->CreateHeap(&heap_desc,
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IID_PPV_ARGS(&scaled_resolve_heaps_[i])))) {
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XELOGE("Texture cache: Failed to create a scaled resolve tile heap");
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@ -1953,14 +1954,15 @@ TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) {
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// Untiling through a buffer instead of using unordered access because copying
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// is not done that often.
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desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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auto device =
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command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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// Assuming untiling will be the next operation.
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D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_COPY_DEST;
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ID3D12Resource* resource;
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE, &desc,
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state, nullptr, IID_PPV_ARGS(&resource)))) {
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&ui::d3d12::util::kHeapPropertiesDefault,
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provider.GetHeapFlagCreateNotZeroed(), &desc, state, nullptr,
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IID_PPV_ARGS(&resource)))) {
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LogTextureKeyAction(key, "Failed to create");
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return nullptr;
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}
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@ -33,7 +33,7 @@ class D3D12ImmediateTexture : public ImmediateTexture {
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ImmediateTextureFilter filter, bool repeat);
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~D3D12ImmediateTexture() override;
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bool Initialize(ID3D12Device* device);
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bool Initialize(D3D12Provider& provider);
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void Shutdown();
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ID3D12Resource* GetResource() const { return resource_; }
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@ -59,7 +59,7 @@ D3D12ImmediateTexture::D3D12ImmediateTexture(uint32_t width, uint32_t height,
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D3D12ImmediateTexture::~D3D12ImmediateTexture() { Shutdown(); }
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bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
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bool D3D12ImmediateTexture::Initialize(D3D12Provider& provider) {
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// The first operation will likely be copying the contents.
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state_ = D3D12_RESOURCE_STATE_COPY_DEST;
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@ -75,9 +75,9 @@ bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
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resource_desc.SampleDesc.Quality = 0;
|
||||
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
||||
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
state_, nullptr, IID_PPV_ARGS(&resource_)))) {
|
||||
if (FAILED(provider.GetDevice()->CreateCommittedResource(
|
||||
&util::kHeapPropertiesDefault, provider.GetHeapFlagCreateNotZeroed(),
|
||||
&resource_desc, state_, nullptr, IID_PPV_ARGS(&resource_)))) {
|
||||
XELOGE("Failed to create a {}x{} texture for immediate drawing", width,
|
||||
height);
|
||||
return false;
|
||||
|
@ -288,7 +288,7 @@ bool D3D12ImmediateDrawer::Initialize() {
|
|||
|
||||
// Create pools for draws.
|
||||
vertex_buffer_pool_ =
|
||||
std::make_unique<UploadBufferPool>(device, 2 * 1024 * 1024);
|
||||
std::make_unique<UploadBufferPool>(provider, 2 * 1024 * 1024);
|
||||
texture_descriptor_pool_ = std::make_unique<DescriptorHeapPool>(
|
||||
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2048);
|
||||
texture_descriptor_pool_heap_index_ = DescriptorHeapPool::kHeapIndexInvalid;
|
||||
|
@ -326,7 +326,7 @@ std::unique_ptr<ImmediateTexture> D3D12ImmediateDrawer::CreateTexture(
|
|||
const uint8_t* data) {
|
||||
auto texture =
|
||||
std::make_unique<D3D12ImmediateTexture>(width, height, filter, repeat);
|
||||
texture->Initialize(context_.GetD3D12Provider().GetDevice());
|
||||
texture->Initialize(context_.GetD3D12Provider());
|
||||
if (data != nullptr) {
|
||||
UpdateTexture(texture.get(), data);
|
||||
}
|
||||
|
@ -343,7 +343,8 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
|
|||
}
|
||||
uint32_t width = d3d_texture->width, height = d3d_texture->height;
|
||||
|
||||
auto device = context_.GetD3D12Provider().GetDevice();
|
||||
auto& provider = context_.GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
|
||||
// Create and fill the upload buffer.
|
||||
D3D12_RESOURCE_DESC texture_desc = texture_resource->GetDesc();
|
||||
|
@ -356,8 +357,9 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
|
|||
D3D12_RESOURCE_FLAG_NONE);
|
||||
ID3D12Resource* buffer;
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE, &buffer_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&buffer)))) {
|
||||
&util::kHeapPropertiesUpload, provider.GetHeapFlagCreateNotZeroed(),
|
||||
&buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
|
||||
IID_PPV_ARGS(&buffer)))) {
|
||||
XELOGE(
|
||||
"Failed to create an upload buffer for a {}x{} texture for "
|
||||
"immediate drawing",
|
||||
|
|
|
@ -409,17 +409,29 @@ bool D3D12Provider::Initialize() {
|
|||
virtual_address_bits_per_resource_ =
|
||||
virtual_address_support.MaxGPUVirtualAddressBitsPerResource;
|
||||
}
|
||||
// D3D12_HEAP_FLAG_CREATE_NOT_ZEROED requires Windows 10 2004 (indicated by
|
||||
// the availability of ID3D12Device8 or D3D12_FEATURE_D3D12_OPTIONS7).
|
||||
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_NONE;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7;
|
||||
if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7,
|
||||
&options7, sizeof(options7)))) {
|
||||
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
|
||||
}
|
||||
XELOGD3D(
|
||||
"Direct3D 12 device features:\n"
|
||||
"Max GPU virtual address bits per resource: {}\n"
|
||||
"Programmable sample positions: tier {}\n"
|
||||
"Rasterizer-ordered views: {}\n"
|
||||
"Resource binding: tier {}\n"
|
||||
"Tiled resources: tier {}\n",
|
||||
"Direct3D 12 device and OS features:\n"
|
||||
"* Max GPU virtual address bits per resource: {}\n"
|
||||
"* Programmable sample positions: tier {}\n"
|
||||
"* Rasterizer-ordered views: {}\n"
|
||||
"* Resource binding: tier {}\n"
|
||||
"* Tiled resources: tier {}\n"
|
||||
"* Non-zeroed heap creation: {}\n",
|
||||
virtual_address_bits_per_resource_,
|
||||
uint32_t(programmable_sample_positions_tier_),
|
||||
rasterizer_ordered_views_supported_ ? "yes" : "no",
|
||||
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_));
|
||||
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_),
|
||||
(heap_flag_create_not_zeroed_ & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED)
|
||||
? "yes"
|
||||
: "no");
|
||||
|
||||
// Get the graphics analysis interface, will silently fail if PIX is not
|
||||
// attached.
|
||||
|
|
|
@ -84,6 +84,9 @@ class D3D12Provider : public GraphicsProvider {
|
|||
uint32_t GetVirtualAddressBitsPerResource() const {
|
||||
return virtual_address_bits_per_resource_;
|
||||
}
|
||||
D3D12_HEAP_FLAGS GetHeapFlagCreateNotZeroed() const {
|
||||
return heap_flag_create_not_zeroed_;
|
||||
}
|
||||
|
||||
// Proxies for Direct3D 12 functions since they are loaded dynamically.
|
||||
inline HRESULT SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC* desc,
|
||||
|
@ -164,6 +167,7 @@ class D3D12Provider : public GraphicsProvider {
|
|||
D3D12_RESOURCE_BINDING_TIER resource_binding_tier_;
|
||||
D3D12_TILED_RESOURCES_TIER tiled_resources_tier_;
|
||||
uint32_t virtual_address_bits_per_resource_;
|
||||
D3D12_HEAP_FLAGS heap_flag_create_not_zeroed_;
|
||||
};
|
||||
|
||||
} // namespace d3d12
|
||||
|
|
|
@ -19,8 +19,8 @@ namespace xe {
|
|||
namespace ui {
|
||||
namespace d3d12 {
|
||||
|
||||
UploadBufferPool::UploadBufferPool(ID3D12Device* device, uint32_t page_size)
|
||||
: device_(device), page_size_(page_size) {}
|
||||
UploadBufferPool::UploadBufferPool(D3D12Provider& provider, uint32_t page_size)
|
||||
: provider_(provider), page_size_(page_size) {}
|
||||
|
||||
UploadBufferPool::~UploadBufferPool() { ClearCache(); }
|
||||
|
||||
|
@ -101,9 +101,10 @@ uint8_t* UploadBufferPool::Request(uint64_t submission_index, uint32_t size,
|
|||
util::FillBufferResourceDesc(new_buffer_desc, page_size_,
|
||||
D3D12_RESOURCE_FLAG_NONE);
|
||||
ID3D12Resource* new_buffer;
|
||||
if (FAILED(device_->CreateCommittedResource(
|
||||
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE,
|
||||
&new_buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
|
||||
if (FAILED(provider_.GetDevice()->CreateCommittedResource(
|
||||
&util::kHeapPropertiesUpload,
|
||||
provider_.GetHeapFlagCreateNotZeroed(), &new_buffer_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
|
||||
IID_PPV_ARGS(&new_buffer)))) {
|
||||
XELOGE("Failed to create a D3D upload buffer with {} bytes",
|
||||
page_size_);
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
|
||||
#include <cstdint>
|
||||
|
||||
#include "xenia/ui/d3d12/d3d12_api.h"
|
||||
#include "xenia/ui/d3d12/d3d12_provider.h"
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
|
@ -23,7 +23,7 @@ namespace d3d12 {
|
|||
|
||||
class UploadBufferPool {
|
||||
public:
|
||||
UploadBufferPool(ID3D12Device* device, uint32_t page_size);
|
||||
UploadBufferPool(D3D12Provider& provider, uint32_t page_size);
|
||||
~UploadBufferPool();
|
||||
|
||||
void Reclaim(uint64_t completed_submission_index);
|
||||
|
@ -41,7 +41,7 @@ class UploadBufferPool {
|
|||
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out);
|
||||
|
||||
private:
|
||||
ID3D12Device* device_;
|
||||
D3D12Provider& provider_;
|
||||
uint32_t page_size_;
|
||||
|
||||
struct Page {
|
||||
|
|
Loading…
Reference in New Issue