Fix assert to allow 16 fetchers.
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@ -188,7 +188,7 @@ void ShaderResource::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
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auto& desc = inputs.descs[n];
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auto& info = desc.info;
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if (desc.fetch_slot == fetch_slot) {
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XEASSERT(info.element_count + 1 < XECOUNT(info.elements));
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XEASSERT(info.element_count <= XECOUNT(info.elements));
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// It may not hold that all strides are equal, but I hope it does.
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XEASSERT(!vtx->stride || info.stride_words == vtx->stride);
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el = &info.elements[info.element_count++];
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