[threading] Change thread names to suit pthread
Shorten names to 16. Rename Win32 to Windowing. Shorten GraphicsSystem thread names due to 16 length limit of pthread. Without this change, both show up as GraphicsSystem. Remove redundant "Worker" and "Thread" from names. Remove redundant thread handle from thread name.
This commit is contained in:
parent
a503b6222f
commit
382dd8860f
|
@ -65,8 +65,8 @@ std::unique_ptr<EmulatorWindow> EmulatorWindow::Create(Emulator* emulator) {
|
|||
std::unique_ptr<EmulatorWindow> emulator_window(new EmulatorWindow(emulator));
|
||||
|
||||
emulator_window->loop()->PostSynchronous([&emulator_window]() {
|
||||
xe::threading::set_name("Win32 Loop");
|
||||
xe::Profiler::ThreadEnter("Win32 Loop");
|
||||
xe::threading::set_name("Windowing Loop");
|
||||
xe::Profiler::ThreadEnter("Windowing Loop");
|
||||
|
||||
if (!emulator_window->Initialize()) {
|
||||
xe::FatalError("Failed to initialize main window");
|
||||
|
|
|
@ -144,7 +144,7 @@ X_STATUS XmaDecoder::Setup(kernel::KernelState* kernel_state) {
|
|||
WorkerThreadMain();
|
||||
return 0;
|
||||
}));
|
||||
worker_thread_->set_name("XMA Decoder Worker");
|
||||
worker_thread_->set_name("XMA Decoder");
|
||||
worker_thread_->set_can_debugger_suspend(true);
|
||||
worker_thread_->Create();
|
||||
|
||||
|
|
|
@ -93,7 +93,7 @@ class Logger {
|
|||
|
||||
write_thread_ =
|
||||
xe::threading::Thread::Create({}, [this]() { WriteThread(); });
|
||||
write_thread_->set_name("xe::FileLogSink Writer");
|
||||
write_thread_->set_name("Logging Writer");
|
||||
}
|
||||
|
||||
~Logger() {
|
||||
|
|
|
@ -73,7 +73,7 @@ bool CommandProcessor::Initialize(
|
|||
WorkerThreadMain();
|
||||
return 0;
|
||||
}));
|
||||
worker_thread_->set_name("GraphicsSystem Command Processor");
|
||||
worker_thread_->set_name("GPU Commands");
|
||||
worker_thread_->Create();
|
||||
|
||||
return true;
|
||||
|
|
|
@ -135,7 +135,7 @@ X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
|
|||
}));
|
||||
// As we run vblank interrupts the debugger must be able to suspend us.
|
||||
vsync_worker_thread_->set_can_debugger_suspend(true);
|
||||
vsync_worker_thread_->set_name("GraphicsSystem Vsync");
|
||||
vsync_worker_thread_->set_name("GPU VSync");
|
||||
vsync_worker_thread_->Create();
|
||||
|
||||
if (cvars::trace_gpu_stream) {
|
||||
|
|
|
@ -245,7 +245,7 @@ object_ref<XThread> KernelState::LaunchModule(object_ref<UserModule> module) {
|
|||
module->entry_point(), 0, X_CREATE_SUSPENDED, true, true));
|
||||
|
||||
// We know this is the 'main thread'.
|
||||
thread->set_name(fmt::format("Main XThread{:08X}", thread->handle()));
|
||||
thread->set_name("Main XThread");
|
||||
|
||||
X_STATUS result = thread->Create();
|
||||
if (XFAILED(result)) {
|
||||
|
@ -340,7 +340,7 @@ void KernelState::SetExecutableModule(object_ref<UserModule> module) {
|
|||
}
|
||||
return 0;
|
||||
}));
|
||||
dispatch_thread_->set_name("Kernel Dispatch Thread");
|
||||
dispatch_thread_->set_name("Kernel Dispatch");
|
||||
dispatch_thread_->Create();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue