diff --git a/src/xenia/gpu/d3d12/render_target_cache.cc b/src/xenia/gpu/d3d12/render_target_cache.cc index 821395d90..35e6d5667 100644 --- a/src/xenia/gpu/d3d12/render_target_cache.cc +++ b/src/xenia/gpu/d3d12/render_target_cache.cc @@ -32,12 +32,6 @@ DEFINE_bool(d3d12_16bit_rtv_full_range, true, "Use full -32...32 range for RG16 and RGBA16 render targets " "(at the expense of blending correctness) without ROV.", "D3D12"); -DEFINE_bool(d3d12_resolution_scale_resolve_edge_clamp, true, - "When using resolution scale, apply the hack that duplicates the " - "right/lower subpixel in the left and top sides of render target " - "resolve areas to eliminate the gap caused by half-pixel offset " - "(this is necessary for certain games like GTA IV to work).", - "D3D12"); namespace xe { namespace gpu {