Fix heap corruption by XEXP header patch not resizing headers correctly This should hopefully fix GTA IV's TU (for media ID 6AC07221 at least)
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@ -250,15 +250,7 @@ int XexModule::ApplyPatch(XexModule* module) {
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// Patch base XEX header
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uint32_t original_image_size = module->image_size();
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uint32_t header_target_size = patch_header->delta_headers_target_offset +
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patch_header->delta_headers_source_size;
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if (!header_target_size) {
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header_target_size =
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patch_header->size_of_target_headers; // unsure which is more correct..
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}
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size_t mem_size = module->xex_header_mem_.size();
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uint32_t header_target_size = patch_header->size_of_target_headers;
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// Increase xex header buffer length if needed
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if (header_target_size > module->xex_header_mem_.size()) {
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