[GPU] Use log2 when calculating mip offset
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@ -439,30 +439,17 @@ uint32_t TextureInfo::GetMipLocation(const TextureInfo& src, uint32_t mip,
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}
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// Now, check if the mip is packed at an offset.
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uint32_t logical_width = std::max(xe::next_pow2(src.width + 1) >> mip, 1u);
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uint32_t logical_height = std::max(xe::next_pow2(src.height + 1) >> mip, 1u);
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*offset_x = 0;
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*offset_y = 0;
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if (std::min(logical_width, logical_height) <= 16) {
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// Find the block offset of the mip.
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if (xe::log2_ceil(logical_width) > xe::log2_ceil(logical_height)) {
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// Wider than tall. Laid out vertically.
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*offset_y = logical_height & ~0x3;
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*offset_x = logical_height & 0x3 ? logical_width << 1 : 0;
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} else {
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// Taller than wide. Laid out horizontally.
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*offset_x = logical_width & ~0x3;
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*offset_y = logical_width & 0x3 ? logical_height << 1 : 0;
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}
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}
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*offset_x /= src.format_info()->block_width;
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*offset_y /= src.format_info()->block_height;
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GetPackedTileOffset(xe::next_pow2(src.width + 1) >> mip,
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xe::next_pow2(src.height + 1) >> mip, src.format_info(),
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offset_x, offset_y);
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return address_base + address_offset;
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}
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uint32_t TextureInfo::GetMipSize(const TextureInfo& src, uint32_t mip) {
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if (mip == 0) {
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return src.input_length;
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}
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uint32_t bytes_per_block = src.format_info()->block_width *
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src.format_info()->block_height *
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src.format_info()->bits_per_pixel / 8;
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@ -537,21 +524,24 @@ bool TextureInfo::GetPackedTileOffset(uint32_t width, uint32_t height,
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// The minimum dimension is what matters most: if either width or height
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// is <= 16 this mode kicks in.
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if (std::min(width, height) > 16) {
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uint32_t log2_width = xe::log2_ceil(width);
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uint32_t log2_height = xe::log2_ceil(height);
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if (std::min(log2_width, log2_height) > 4) {
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// Too big, not packed.
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*out_offset_x = 0;
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*out_offset_y = 0;
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return false;
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}
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if (xe::log2_ceil(width) > xe::log2_ceil(height)) {
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// Find the block offset of the mip.
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if (log2_width > log2_height) {
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// Wider than tall. Laid out vertically.
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*out_offset_x = 0;
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*out_offset_y = 16;
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*out_offset_y = log2_height > 0x1 ? 1 << log2_height : 0;
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*out_offset_x = log2_height <= 0x1 ? 1 << (log2_width + 2) : 0;
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} else {
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// Taller than wide. Laid out horizontally.
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*out_offset_x = 16;
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*out_offset_y = 0;
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*out_offset_x = log2_width > 0x1 ? 1 << log2_width : 0;
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*out_offset_y = log2_width <= 0x1 ? 1 << (log2_height + 2) : 0;
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}
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*out_offset_x /= format_info->block_width;
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@ -562,9 +552,10 @@ bool TextureInfo::GetPackedTileOffset(uint32_t width, uint32_t height,
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bool TextureInfo::GetPackedTileOffset(const TextureInfo& texture_info,
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uint32_t* out_offset_x,
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uint32_t* out_offset_y) {
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return GetPackedTileOffset(
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texture_info.size_2d.logical_width, texture_info.size_2d.logical_height,
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texture_info.format_info(), out_offset_x, out_offset_y);
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return GetPackedTileOffset(xe::next_pow2(texture_info.size_2d.logical_width),
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xe::next_pow2(texture_info.size_2d.logical_height),
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texture_info.format_info(), out_offset_x,
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out_offset_y);
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}
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// https://github.com/BinomialLLC/crunch/blob/ea9b8d8c00c8329791256adafa8cf11e4e7942a2/inc/crn_decomp.h#L4108
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