[HID] Fixed some issues with controller/passthrough visibility.
- Moved X_INPUT flags from kernel to HID - Added ability to return input type from driver
This commit is contained in:
parent
11f14e8488
commit
2e521383c2
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@ -186,6 +186,18 @@ class EmulatorApp final : public xe::ui::WindowedApp {
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instances.emplace_back(std::move(instance));
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}
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}
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#if XE_PLATFORM_WIN32
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// Always add winkey for passthrough
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it = std::find_if(
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creators_.cbegin(), creators_.cend(),
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[&name](const auto& f) { return f.name.compare("winkey") == 0; });
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if (it != creators_.cend() && (*it).is_available()) {
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auto instance = (*it).instantiate(std::forward<Args>(args)...);
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if (instance) {
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instances.emplace_back(std::move(instance));
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}
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}
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#endif
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} else {
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for (const auto& creator : creators_) {
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if (!creator.is_available()) continue;
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@ -26,6 +26,12 @@ enum X_INPUT_CAPS {
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enum X_INPUT_FLAG {
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X_INPUT_FLAG_GAMEPAD = 0x00000001,
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X_INPUT_FLAG_KEYBOARD = 0x00000002,
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X_INPUT_FLAG_UNKNOWN = 0x00000004,
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X_INPUT_FLAG_UNKNOWN2 = 0x00000008,
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X_INPUT_FLAG_MIC = 0x00000020,
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X_INPUT_FLAG_ANYDEVICE = 0x000000FF,
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X_INPUT_FLAG_ANY_USER = 1 << 30
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};
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enum X_INPUT_GAMEPAD_BUTTON {
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@ -28,6 +28,8 @@ namespace hid {
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class InputSystem;
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enum InputType { None, Controller = 1, Keyboard = 2, Other = 4 };
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class InputDriver {
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public:
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virtual ~InputDriver() = default;
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@ -42,6 +44,8 @@ class InputDriver {
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virtual X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) = 0;
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virtual InputType GetInputType() const = 0;
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void set_is_active_callback(std::function<bool()> is_active_callback) {
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is_active_callback_ = is_active_callback;
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}
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@ -45,6 +45,11 @@ void InputSystem::UpdateUsedSlot(InputDriver* driver, uint8_t slot,
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return;
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}
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// Do not report passthrough as a controller.
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if (driver && driver->GetInputType() == InputType::Keyboard) {
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return;
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}
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if (connected_slots.test(slot) == connected) {
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// No state change, so nothing to do.
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return;
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@ -70,36 +75,42 @@ void InputSystem::UpdateUsedSlot(InputDriver* driver, uint8_t slot,
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}
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}
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std::vector<InputDriver*> InputSystem::FilterDrivers(uint32_t flags) {
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std::vector<InputDriver*> filtered_drivers;
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for (auto& driver : drivers_) {
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if (driver->GetInputType() == InputType::None) {
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continue;
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}
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if ((flags & driver->GetInputType()) != 0) {
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filtered_drivers.push_back(driver.get());
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}
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}
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return filtered_drivers;
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}
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X_RESULT InputSystem::GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) {
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SCOPE_profile_cpu_f("hid");
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bool any_connected = false;
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for (auto& driver : drivers_) {
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std::vector<InputDriver*> filtered_drivers = FilterDrivers(flags);
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for (auto& driver : filtered_drivers) {
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X_RESULT result = driver->GetCapabilities(user_index, flags, out_caps);
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if (result != X_ERROR_DEVICE_NOT_CONNECTED) {
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any_connected = true;
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}
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if (result == X_ERROR_SUCCESS) {
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UpdateUsedSlot(driver.get(), user_index, any_connected);
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return result;
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}
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}
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UpdateUsedSlot(nullptr, user_index, any_connected);
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return any_connected ? X_ERROR_EMPTY : X_ERROR_DEVICE_NOT_CONNECTED;
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT InputSystem::GetState(uint32_t user_index, X_INPUT_STATE* out_state) {
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SCOPE_profile_cpu_f("hid");
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bool any_connected = false;
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for (auto& driver : drivers_) {
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X_RESULT result = driver->GetState(user_index, out_state);
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if (result != X_ERROR_DEVICE_NOT_CONNECTED) {
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any_connected = true;
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}
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if (result == X_ERROR_SUCCESS) {
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UpdateUsedSlot(driver.get(), user_index, any_connected);
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UpdateUsedSlot(driver.get(), user_index, true);
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AdjustDeadzoneLevels(user_index, &out_state->gamepad);
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if (out_state->gamepad.buttons != 0) {
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@ -108,35 +119,31 @@ X_RESULT InputSystem::GetState(uint32_t user_index, X_INPUT_STATE* out_state) {
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return result;
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}
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}
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UpdateUsedSlot(nullptr, user_index, any_connected);
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return any_connected ? X_ERROR_EMPTY : X_ERROR_DEVICE_NOT_CONNECTED;
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UpdateUsedSlot(nullptr, user_index, false);
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT InputSystem::SetState(uint32_t user_index,
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X_INPUT_VIBRATION* vibration) {
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SCOPE_profile_cpu_f("hid");
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X_INPUT_VIBRATION modified_vibration = ModifyVibrationLevel(vibration);
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bool any_connected = false;
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for (auto& driver : drivers_) {
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X_RESULT result = driver->SetState(user_index, &modified_vibration);
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if (result != X_ERROR_DEVICE_NOT_CONNECTED) {
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any_connected = true;
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}
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if (result == X_ERROR_SUCCESS) {
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UpdateUsedSlot(driver.get(), user_index, any_connected);
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return result;
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}
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}
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UpdateUsedSlot(nullptr, user_index, any_connected);
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return any_connected ? X_ERROR_EMPTY : X_ERROR_DEVICE_NOT_CONNECTED;
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT InputSystem::GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) {
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SCOPE_profile_cpu_f("hid");
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std::vector<InputDriver*> filtered_drivers = FilterDrivers(flags);
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bool any_connected = false;
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for (auto& driver : drivers_) {
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for (auto& driver : filtered_drivers) {
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// connected_slots
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X_RESULT result = driver->GetKeystroke(user_index, flags, out_keystroke);
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if (result == X_ERROR_INVALID_PARAMETER ||
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@ -146,10 +153,8 @@ X_RESULT InputSystem::GetKeystroke(uint32_t user_index, uint32_t flags,
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any_connected = true;
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if (result == X_ERROR_SUCCESS || result == X_ERROR_EMPTY) {
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if (result == X_ERROR_SUCCESS) {
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last_used_slot = user_index;
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}
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if (result == X_ERROR_SUCCESS) {
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last_used_slot = user_index;
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return result;
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}
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@ -46,7 +46,6 @@ class InputSystem {
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X_INPUT_KEYSTROKE* out_keystroke);
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bool GetVibrationCvar();
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void ToggleVibration();
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const std::bitset<XUserMaxUserCount> GetConnectedSlots() const {
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@ -68,6 +67,8 @@ class InputSystem {
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void AdjustDeadzoneLevels(const uint8_t slot, X_INPUT_GAMEPAD* gamepad);
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X_INPUT_VIBRATION ModifyVibrationLevel(X_INPUT_VIBRATION* vibration);
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std::vector<InputDriver*> FilterDrivers(uint32_t flags);
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xe::ui::Window* window_ = nullptr;
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std::vector<std::unique_ptr<InputDriver>> drivers_;
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@ -45,6 +45,8 @@ X_RESULT NopInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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InputType NopInputDriver::GetInputType() const { return InputType::Other; }
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} // namespace nop
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} // namespace hid
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} // namespace xe
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@ -29,6 +29,7 @@ class NopInputDriver final : public InputDriver {
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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virtual InputType GetInputType() const override;
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};
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} // namespace nop
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@ -288,9 +288,7 @@ X_RESULT SDLInputDriver::GetKeystroke(uint32_t users, uint32_t flags,
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if (!out_keystroke) {
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return X_ERROR_BAD_ARGUMENTS;
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}
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if ((flags & XINPUT_FLAG_KEYBOARD) != 0) {
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return X_ERROR_INVALID_PARAMETER;
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}
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// The order of this list is also the order in which events are send if
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// multiple buttons change at once.
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static_assert(sizeof(X_INPUT_GAMEPAD::buttons) == 2);
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@ -431,6 +429,8 @@ X_RESULT SDLInputDriver::GetKeystroke(uint32_t users, uint32_t flags,
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return X_ERROR_EMPTY;
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}
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InputType SDLInputDriver::GetInputType() const { return InputType::Controller; }
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void SDLInputDriver::HandleEvent(const SDL_Event& event) {
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// This callback will likely run on the thread that posts the event, which
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// may be a dedicated thread SDL has created for the joystick subsystem.
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@ -44,6 +44,7 @@ class SDLInputDriver final : public InputDriver {
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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virtual InputType GetInputType() const override;
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private:
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struct ControllerState {
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@ -25,15 +25,17 @@
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#include "winkey_binding_table.inc"
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#undef XE_HID_WINKEY_BINDING
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DEFINE_int32(keyboard_mode, 1,
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DEFINE_int32(keyboard_mode, 0,
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"Allows user do specify keyboard working mode. Possible values: 0 "
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"- Disabled, 1 - Enabled, 2 - Passthrough",
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"- Disabled, 1 - Enabled, 2 - Passthrough. Passthrough requires "
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"controller being connected!",
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"HID");
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DEFINE_int32(keyboard_user_index, 0,
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"Controller port that keyboard emulates. -1 - Keyboard usage "
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"disabled, [0, 3] - Keyboard is assigned to selected slot.",
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"HID");
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DEFINE_int32(
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keyboard_user_index, 0,
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"Controller port that keyboard emulates. [0, 3] - Keyboard is assigned to "
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"selected slot. Passthrough does not require assigning slot.",
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"HID");
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namespace xe {
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namespace hid {
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@ -126,7 +128,7 @@ X_STATUS WinKeyInputDriver::Setup() { return X_STATUS_SUCCESS; }
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X_RESULT WinKeyInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) {
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if (!IsKeyboardForUserEnabled(user_index)) {
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if (!IsKeyboardForUserEnabled(user_index) && !IsPassthroughEnabled()) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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@ -258,12 +260,16 @@ X_RESULT WinKeyInputDriver::GetState(uint32_t user_index,
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out_state->gamepad.thumb_rx = thumb_rx;
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out_state->gamepad.thumb_ry = thumb_ry;
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if (IsPassthroughEnabled()) {
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memset(out_state, 0, sizeof(out_state));
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}
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return X_ERROR_SUCCESS;
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}
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X_RESULT WinKeyInputDriver::SetState(uint32_t user_index,
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X_INPUT_VIBRATION* vibration) {
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if (!IsKeyboardForUserEnabled(user_index)) {
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if (!IsKeyboardForUserEnabled(user_index) && !IsPassthroughEnabled()) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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@ -279,7 +285,6 @@ X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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if (!IsKeyboardForUserEnabled(user_index) && !IsPassthroughEnabled()) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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// Pop from the queue.
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KeyEvent evt;
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{
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@ -387,6 +392,20 @@ void WinKeyInputDriver::OnKey(ui::KeyEvent& e, bool is_down) {
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key_events_.push(key);
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}
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InputType WinKeyInputDriver::GetInputType() const {
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switch (static_cast<KeyboardMode>(cvars::keyboard_mode)) {
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case KeyboardMode::Disabled:
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return InputType::None;
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case KeyboardMode::Enabled:
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return InputType::Controller;
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case KeyboardMode::Passthrough:
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return InputType::Keyboard;
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default:
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break;
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}
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return InputType::Controller;
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}
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} // namespace winkey
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} // namespace hid
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} // namespace xe
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@ -35,6 +35,7 @@ class WinKeyInputDriver final : public InputDriver {
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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virtual InputType GetInputType() const override;
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protected:
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struct KeyEvent {
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@ -239,6 +239,10 @@ X_RESULT XInputInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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return result;
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}
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InputType XInputInputDriver::GetInputType() const {
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return InputType::Controller;
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}
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} // namespace xinput
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} // namespace hid
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} // namespace xe
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@ -29,6 +29,7 @@ class XInputInputDriver final : public InputDriver {
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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virtual InputType GetInputType() const override;
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private:
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void* module_;
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@ -21,6 +21,7 @@ namespace kernel {
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namespace xam {
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using xe::hid::X_INPUT_CAPABILITIES;
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using xe::hid::X_INPUT_FLAG;
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using xe::hid::X_INPUT_KEYSTROKE;
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using xe::hid::X_INPUT_STATE;
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using xe::hid::X_INPUT_VIBRATION;
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@ -59,7 +60,7 @@ dword_result_t XamInputGetCapabilitiesEx_entry(
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caps.Zero();
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if ((flags & XINPUT_FLAG_ANY_USER) != 0) {
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if ((flags & X_INPUT_FLAG::X_INPUT_FLAG_ANY_USER) != 0) {
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// should trap
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}
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@ -69,14 +70,20 @@ dword_result_t XamInputGetCapabilitiesEx_entry(
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uint32_t actual_user_index = user_index;
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if ((actual_user_index & XUserIndexAny) == XUserIndexAny ||
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(flags & XINPUT_FLAG_ANY_USER)) {
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(flags & X_INPUT_FLAG::X_INPUT_FLAG_ANY_USER)) {
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// Always pin user to 0.
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actual_user_index = 0;
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}
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uint32_t actual_flags = flags;
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if (!flags) {
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actual_flags = X_INPUT_FLAG::X_INPUT_FLAG_GAMEPAD |
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X_INPUT_FLAG::X_INPUT_FLAG_KEYBOARD;
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}
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auto input_system = kernel_state()->emulator()->input_system();
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auto lock = input_system->lock();
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return input_system->GetCapabilities(actual_user_index, flags, caps);
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return input_system->GetCapabilities(actual_user_index, actual_flags, caps);
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}
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DECLARE_XAM_EXPORT1(XamInputGetCapabilitiesEx, kInput, kSketchy);
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@ -104,7 +111,7 @@ dword_result_t XamInputGetState_entry(dword_t user_index, dword_t flags,
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uint32_t actual_user_index = user_index;
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// chrispy: change this, logic is not right
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if ((actual_user_index & XUserIndexAny) == XUserIndexAny ||
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(flags & XINPUT_FLAG_ANY_USER)) {
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(flags & X_INPUT_FLAG::X_INPUT_FLAG_ANY_USER)) {
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// Always pin user to 0.
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actual_user_index = 0;
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}
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@ -146,7 +153,7 @@ dword_result_t XamInputGetKeystroke_entry(
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uint32_t actual_user_index = user_index;
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if ((actual_user_index & XUserIndexAny) == XUserIndexAny ||
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(flags & XINPUT_FLAG_ANY_USER)) {
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(flags & X_INPUT_FLAG::X_INPUT_FLAG_ANY_USER)) {
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// Always pin user to 0.
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actual_user_index = 0;
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}
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@ -173,7 +180,7 @@ dword_result_t XamInputGetKeystrokeEx_entry(
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user_index = 0;
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}
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if (flags & XINPUT_FLAG_ANY_USER) {
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if (flags & X_INPUT_FLAG::X_INPUT_FLAG_ANY_USER) {
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// That flag means we should iterate over every connected controller and
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// check which one have pending request.
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auto result = X_ERROR_DEVICE_NOT_CONNECTED;
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@ -663,12 +663,6 @@ struct X_PROFILEENUMRESULT {
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};
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static_assert_size(X_PROFILEENUMRESULT, 0x188);
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constexpr uint32_t XINPUT_FLAG_GAMEPAD = 0x01;
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constexpr uint32_t XINPUT_FLAG_KEYBOARD = 0x02;
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constexpr uint32_t XINPUT_FLAG_MIC = 0x20; // Based on "karaoke" titles
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constexpr uint32_t XINPUT_FLAG_ANYDEVICE = 0xFF;
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constexpr uint32_t XINPUT_FLAG_ANY_USER = 1 << 30;
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} // namespace xe
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// clang-format on
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Reference in New Issue