[VFS] Add support for loading ZArchive files
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parent
e191f2d8d0
commit
2cd2d1d620
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@ -85,3 +85,9 @@
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[submodule "third_party/VulkanMemoryAllocator"]
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path = third_party/VulkanMemoryAllocator
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url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
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[submodule "third_party/zstd"]
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path = third_party/zstd
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url = https://github.com/facebook/zstd.git
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[submodule "third_party/zarchive"]
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path = third_party/zarchive
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url = https://github.com/exzap/ZArchive.git
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@ -260,6 +260,8 @@ workspace("xenia")
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include("third_party/mspack.lua")
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include("third_party/snappy.lua")
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include("third_party/xxhash.lua")
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include("third_party/zarchive.lua")
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include("third_party/zstd.lua")
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if not os.istarget("android") then
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-- SDL2 requires sdl2-config, and as of November 2020 isn't high-quality on
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@ -881,8 +881,9 @@ void EmulatorWindow::FileOpen() {
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file_picker->set_multi_selection(false);
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file_picker->set_title("Select Content Package");
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file_picker->set_extensions({
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{"Supported Files", "*.iso;*.xex;*.*"},
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{"Supported Files", "*.iso;*.xex;*.zar;*.*"},
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{"Disc Image (*.iso)", "*.iso"},
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{"Disc Archive (*.zar)", "*.zar"},
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{"Xbox Executable (*.xex)", "*.xex"},
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//{"Content Package (*.xcp)", "*.xcp" },
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{"All Files (*.*)", "*.*"},
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@ -50,6 +50,7 @@
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#include "xenia/ui/windowed_app_context.h"
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#include "xenia/vfs/device.h"
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#include "xenia/vfs/devices/disc_image_device.h"
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#include "xenia/vfs/devices/disc_zarchive_device.h"
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#include "xenia/vfs/devices/host_path_device.h"
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#include "xenia/vfs/devices/null_device.h"
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#include "xenia/vfs/virtual_file_system.h"
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@ -420,6 +421,9 @@ X_STATUS Emulator::LaunchPath(const std::filesystem::path& path) {
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// Treat as a naked xex file.
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MountPath(path, "\\Device\\Harddisk0\\Partition1");
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return LaunchXexFile(path);
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} else if (extension == ".zar") {
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// Assume a disc image.
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return LaunchDiscArchive(path);
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} else {
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// Assume a disc image.
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MountPath(path, "\\Device\\Cdrom0");
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@ -447,6 +451,29 @@ X_STATUS Emulator::LaunchDiscImage(const std::filesystem::path& path) {
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return CompleteLaunch(path, module_path);
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}
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X_STATUS Emulator::LaunchDiscArchive(const std::filesystem::path& path) {
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auto mount_path = "\\Device\\Cdrom0";
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// Register the disc image in the virtual filesystem.
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auto device = std::make_unique<vfs::DiscZarchiveDevice>(mount_path, path);
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if (!device->Initialize()) {
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xe::FatalError("Unable to mount disc image; file not found or corrupt.");
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return X_STATUS_NO_SUCH_FILE;
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}
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if (!file_system_->RegisterDevice(std::move(device))) {
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xe::FatalError("Unable to register disc image.");
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return X_STATUS_NO_SUCH_FILE;
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}
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// Create symlinks to the device.
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file_system_->RegisterSymbolicLink("game:", mount_path);
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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auto module_path(FindLaunchModule());
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return CompleteLaunch(path, module_path);
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}
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X_STATUS Emulator::LaunchStfsContainer(const std::filesystem::path& path) {
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auto module_path(FindLaunchModule());
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return CompleteLaunch(path, module_path);
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@ -196,6 +196,9 @@ class Emulator {
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// Launches a game from a disc image file (.iso, etc).
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X_STATUS LaunchDiscImage(const std::filesystem::path& path);
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// Launches a game from a disc archive file (.zar, etc).
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X_STATUS LaunchDiscArchive(const std::filesystem::path& path);
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// Launches a game from an STFS container file.
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X_STATUS LaunchStfsContainer(const std::filesystem::path& path);
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@ -0,0 +1,139 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/devices/disc_zarchive_device.h"
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#include "xenia/base/literals.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/vfs/devices/disc_zarchive_entry.h"
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#include "third_party/zarchive/include/zarchive/zarchivereader.h"
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namespace xe {
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namespace vfs {
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using namespace xe::literals;
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const size_t kXESectorSize = 2_KiB;
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DiscZarchiveDevice::DiscZarchiveDevice(const std::string_view mount_path,
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const std::filesystem::path& host_path)
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: Device(mount_path),
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name_("GDFX"),
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host_path_(host_path),
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opaque_(nullptr) {}
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DiscZarchiveDevice::~DiscZarchiveDevice() {
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ZArchiveReader* reader = static_cast<ZArchiveReader*>(opaque_);
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if (reader != nullptr) delete reader;
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};
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bool DiscZarchiveDevice::Initialize() {
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ZArchiveReader* reader = nullptr;
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reader = ZArchiveReader::OpenFromFile(host_path_);
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if (!reader) {
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XELOGE("Disc ZArchive could not be opened");
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return false;
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}
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opaque_ = static_cast<void*>(reader);
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bool result = false;
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result = reader->IsFile(reader->LookUp("default.xex", true, false));
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if (!result) XELOGE("Failed to verify disc ZArchive (no default.xex)");
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const std::string root_path = std::string("/");
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ZArchiveNodeHandle handle = reader->LookUp(root_path);
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auto root_entry = new DiscZarchiveEntry(this, nullptr, root_path, reader);
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root_entry->attributes_ = kFileAttributeDirectory;
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root_entry->handle_ = static_cast<uint32_t>(handle);
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root_entry->name_ = root_path;
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root_entry->absolute_path_ = root_path;
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root_entry_ = std::unique_ptr<Entry>(root_entry);
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result = ReadAllEntries(reader, "", root_entry, nullptr);
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return result;
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}
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void DiscZarchiveDevice::Dump(StringBuffer* string_buffer) {
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auto global_lock = global_critical_region_.Acquire();
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root_entry_->Dump(string_buffer, 0);
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}
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Entry* DiscZarchiveDevice::ResolvePath(const std::string_view path) {
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// The filesystem will have stripped our prefix off already, so the path will
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// be in the form:
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// some\PATH.foo
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XELOGFS("DiscZarchiveDevice::ResolvePath({})", path);
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ZArchiveReader* reader = static_cast<ZArchiveReader*>(opaque_);
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if (!reader) return nullptr;
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ZArchiveNodeHandle handle = reader->LookUp(path);
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bool result = (handle != ZARCHIVE_INVALID_NODE);
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if (!result) return nullptr;
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return root_entry_->ResolvePath(path);
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}
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bool DiscZarchiveDevice::ReadAllEntries(void* opaque, const std::string& path,
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DiscZarchiveEntry* node,
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DiscZarchiveEntry* parent) {
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ZArchiveReader* reader = static_cast<ZArchiveReader*>(opaque);
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ZArchiveNodeHandle handle = node->handle_;
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if (handle == ZARCHIVE_INVALID_NODE) return false;
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if (reader->IsDirectory(handle)) {
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uint32_t count = reader->GetDirEntryCount(handle);
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for (uint32_t i = 0; i < count; i++) {
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ZArchiveReader::DirEntry dirEntry;
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if (!reader->GetDirEntry(handle, i, dirEntry)) return false;
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std::string full_path = path + std::string(dirEntry.name);
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ZArchiveNodeHandle fileHandle = reader->LookUp(full_path);
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if (handle == ZARCHIVE_INVALID_NODE) return false;
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auto entry = new DiscZarchiveEntry(this, parent, full_path, opaque);
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entry->handle_ = static_cast<uint32_t>(fileHandle);
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entry->data_offset_ = 0;
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// Set to January 1, 1970 (UTC) in 100-nanosecond intervals
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entry->create_timestamp_ = 10000 * 11644473600000LL;
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entry->access_timestamp_ = 10000 * 11644473600000LL;
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entry->write_timestamp_ = 10000 * 11644473600000LL;
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entry->parent_ = node;
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if (dirEntry.isDirectory) {
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entry->data_size_ = 0;
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entry->size_ = dirEntry.size;
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entry->attributes_ = kFileAttributeDirectory | kFileAttributeReadOnly;
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node->children_.push_back(std::unique_ptr<Entry>(entry));
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if (!ReadAllEntries(reader, full_path + "\\", entry, node))
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return false;
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} else if (dirEntry.isFile) {
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entry->data_size_ = entry->size_ = reader->GetFileSize(fileHandle);
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entry->attributes_ = kFileAttributeReadOnly;
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entry->allocation_size_ =
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xe::round_up(entry->size_, bytes_per_sector());
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node->children_.push_back(std::unique_ptr<Entry>(entry));
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}
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}
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return true;
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} else if (reader->IsFile(handle)) {
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auto entry = new DiscZarchiveEntry(this, parent, path, opaque);
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entry->attributes_ = kFileAttributeReadOnly;
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entry->handle_ = static_cast<uint32_t>(handle);
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entry->parent_ = parent;
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entry->children_.push_back(std::unique_ptr<Entry>(entry));
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return true;
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}
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return false;
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}
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} // namespace vfs
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} // namespace xe
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@ -0,0 +1,56 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_DEVICES_DISC_ZARCHIVE_DEVICE_H_
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#define XENIA_VFS_DEVICES_DISC_ZARCHIVE_DEVICE_H_
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#include <memory>
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#include <string>
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#include "xenia/base/mapped_memory.h"
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#include "xenia/vfs/device.h"
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namespace xe {
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namespace vfs {
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class DiscZarchiveEntry;
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class DiscZarchiveDevice : public Device {
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public:
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DiscZarchiveDevice(const std::string_view mount_path,
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const std::filesystem::path& host_path);
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~DiscZarchiveDevice() override;
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bool Initialize() override;
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void Dump(StringBuffer* string_buffer) override;
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Entry* ResolvePath(const std::string_view path) override;
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const std::string& name() const override { return name_; }
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uint32_t attributes() const override { return 0; }
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uint32_t component_name_max_length() const override { return 255; }
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uint32_t total_allocation_units() const override { return 128 * 1024; }
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uint32_t available_allocation_units() const override { return 0; }
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uint32_t sectors_per_allocation_unit() const override { return 1; }
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uint32_t bytes_per_sector() const override { return 0x200; }
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private:
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bool ReadAllEntries(void* opaque, const std::string& path,
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DiscZarchiveEntry* node, DiscZarchiveEntry* parent);
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std::string name_;
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std::filesystem::path host_path_;
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std::unique_ptr<Entry> root_entry_;
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void* opaque_;
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};
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} // namespace vfs
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} // namespace xe
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#endif // XENIA_VFS_DEVICES_DISC_ZARCHIVE_DEVICE_H_
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@ -0,0 +1,50 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/devices/disc_zarchive_entry.h"
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#include <algorithm>
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#include "xenia/base/math.h"
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#include "xenia/vfs/devices/disc_zarchive_file.h"
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#include "third_party/zarchive/include/zarchive/zarchivereader.h"
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namespace xe {
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namespace vfs {
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DiscZarchiveEntry::DiscZarchiveEntry(Device* device, Entry* parent,
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const std::string_view path, void* opaque)
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: Entry(device, parent, path),
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opaque_(opaque),
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data_offset_(0),
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data_size_(0),
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handle_(ZARCHIVE_INVALID_NODE) {}
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DiscZarchiveEntry::~DiscZarchiveEntry() = default;
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std::unique_ptr<DiscZarchiveEntry> DiscZarchiveEntry::Create(
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Device* device, Entry* parent, const std::string_view name, void* opaque) {
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auto path = name; // xe::utf8::join_guest_paths(parent->path(), name);
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auto entry =
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std::make_unique<DiscZarchiveEntry>(device, parent, path, opaque);
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return std::move(entry);
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}
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X_STATUS DiscZarchiveEntry::Open(uint32_t desired_access, File** out_file) {
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*out_file = new DiscZarchiveFile(desired_access, this);
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return X_STATUS_SUCCESS;
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}
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std::unique_ptr<MappedMemory> DiscZarchiveEntry::OpenMapped(
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MappedMemory::Mode mode, size_t offset, size_t length) {
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return nullptr;
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}
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} // namespace vfs
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} // namespace xe
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@ -0,0 +1,59 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_DEVICES_DISC_ZARCHIVE_ENTRY_H_
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#define XENIA_VFS_DEVICES_DISC_ZARCHIVE_ENTRY_H_
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#include <string>
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#include <vector>
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#include "xenia/base/mapped_memory.h"
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#include "xenia/vfs/entry.h"
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namespace xe {
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namespace vfs {
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class DiscZarchiveDevice;
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class DiscZarchiveEntry : public Entry {
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public:
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DiscZarchiveEntry(Device* device, Entry* parent, const std::string_view path,
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void* opaque);
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~DiscZarchiveEntry() override;
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static std::unique_ptr<DiscZarchiveEntry> Create(Device* device,
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Entry* parent,
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const std::string_view name,
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void* opaque);
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MappedMemory* mmap() const { return nullptr; }
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size_t data_offset() const { return data_offset_; }
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size_t data_size() const { return data_size_; }
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X_STATUS Open(uint32_t desired_access, File** out_file) override;
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bool can_map() const override { return false; }
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std::unique_ptr<MappedMemory> OpenMapped(MappedMemory::Mode mode,
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size_t offset,
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size_t length) override;
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private:
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friend class DiscZarchiveDevice;
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friend class DiscZarchiveFile;
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void* opaque_;
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uint32_t handle_;
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size_t data_offset_;
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size_t data_size_;
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};
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} // namespace vfs
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} // namespace xe
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#endif // XENIA_VFS_DEVICES_DISC_ZARCHIVE_ENTRY_H_
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@ -0,0 +1,46 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/devices/disc_zarchive_file.h"
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#include <algorithm>
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#include "xenia/vfs/devices/disc_zarchive_entry.h"
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#include "third_party/zarchive/include/zarchive/zarchivereader.h"
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namespace xe {
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namespace vfs {
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DiscZarchiveFile::DiscZarchiveFile(uint32_t file_access,
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DiscZarchiveEntry* entry)
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: File(file_access, entry), entry_(entry) {}
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DiscZarchiveFile::~DiscZarchiveFile() = default;
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void DiscZarchiveFile::Destroy() { delete this; }
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X_STATUS DiscZarchiveFile::ReadSync(void* buffer, size_t buffer_length,
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size_t byte_offset,
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size_t* out_bytes_read) {
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if (byte_offset >= entry_->size()) {
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return X_STATUS_END_OF_FILE;
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}
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ZArchiveReader* reader = static_cast<ZArchiveReader*>(entry_->opaque_);
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uint64_t bytes_read =
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reader->ReadFromFile(entry_->handle_, byte_offset, buffer_length, buffer);
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size_t real_offset = entry_->data_offset() + byte_offset;
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size_t real_length =
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std::min(buffer_length, entry_->data_size() - byte_offset);
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*out_bytes_read = real_length;
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return X_STATUS_SUCCESS;
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}
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} // namespace vfs
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} // namespace xe
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@ -0,0 +1,42 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_DEVICES_DISC_ZARCHIVE_FILE_H_
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#define XENIA_VFS_DEVICES_DISC_ZARCHIVE_FILE_H_
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#include "xenia/vfs/file.h"
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namespace xe {
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namespace vfs {
|
||||
|
||||
class DiscZarchiveEntry;
|
||||
|
||||
class DiscZarchiveFile : public File {
|
||||
public:
|
||||
DiscZarchiveFile(uint32_t file_access, DiscZarchiveEntry* entry);
|
||||
~DiscZarchiveFile() override;
|
||||
|
||||
void Destroy() override;
|
||||
|
||||
X_STATUS ReadSync(void* buffer, size_t buffer_length, size_t byte_offset,
|
||||
size_t* out_bytes_read) override;
|
||||
X_STATUS WriteSync(const void* buffer, size_t buffer_length,
|
||||
size_t byte_offset, size_t* out_bytes_written) override {
|
||||
return X_STATUS_ACCESS_DENIED;
|
||||
}
|
||||
X_STATUS SetLength(size_t length) override { return X_STATUS_ACCESS_DENIED; }
|
||||
|
||||
private:
|
||||
DiscZarchiveEntry* entry_;
|
||||
};
|
||||
|
||||
} // namespace vfs
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_VFS_DEVICES_DISC_ZARCHIVE_FILE_H_
|
|
@ -7,7 +7,7 @@ project("xenia-vfs")
|
|||
kind("StaticLib")
|
||||
language("C++")
|
||||
links({
|
||||
"xenia-base",
|
||||
"xenia-base", "zstd", "zarchive"
|
||||
})
|
||||
defines({
|
||||
})
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
group("third_party")
|
||||
project("zarchive")
|
||||
uuid("d32f03aa-f0c9-11ed-a05b-0242ac120003")
|
||||
kind("StaticLib")
|
||||
language("C++")
|
||||
links({
|
||||
})
|
||||
defines({
|
||||
"_LIB",
|
||||
})
|
||||
includedirs({
|
||||
"zarchive/include",
|
||||
"zstd/lib",
|
||||
})
|
||||
files({
|
||||
"zarchive/include/zarchive/zarchivecommon.h",
|
||||
"zarchive/include/zarchive/zarchivereader.h",
|
||||
"zarchive/include/zarchive/zarchivewriter.h",
|
||||
"zarchive/src/zarchivereader.cpp",
|
||||
"zarchive/src/zarchivewriter.cpp",
|
||||
})
|
|
@ -0,0 +1,87 @@
|
|||
-- This GENie/premake file copies the behavior of the Makefile in the lib folder.
|
||||
-- Basic usage: project_zstd(ZSTD_DIR)
|
||||
|
||||
function project_zstd(dir, compression, decompression, deprecated, dictbuilder, legacy)
|
||||
if compression == nil then compression = true end
|
||||
if decompression == nil then decompression = true end
|
||||
if deprecated == nil then deprecated = false end
|
||||
if dictbuilder == nil then dictbuilder = false end
|
||||
|
||||
if legacy == nil then legacy = 0 end
|
||||
|
||||
if not compression then
|
||||
dictbuilder = false
|
||||
deprecated = false
|
||||
end
|
||||
|
||||
if not decompression then
|
||||
legacy = 0
|
||||
deprecated = false
|
||||
end
|
||||
|
||||
project 'zstd'
|
||||
kind 'StaticLib'
|
||||
language 'C'
|
||||
|
||||
files {
|
||||
dir .. 'zstd.h',
|
||||
dir .. 'common/**.c',
|
||||
dir .. 'common/**.h'
|
||||
}
|
||||
|
||||
if compression then
|
||||
files {
|
||||
dir .. 'compress/**.c',
|
||||
dir .. 'compress/**.h'
|
||||
}
|
||||
end
|
||||
|
||||
if decompression then
|
||||
files {
|
||||
dir .. 'decompress/**.c',
|
||||
dir .. 'decompress/**.h'
|
||||
}
|
||||
end
|
||||
|
||||
if dictbuilder then
|
||||
files {
|
||||
dir .. 'dictBuilder/**.c',
|
||||
dir .. 'dictBuilder/**.h'
|
||||
}
|
||||
end
|
||||
|
||||
if deprecated then
|
||||
files {
|
||||
dir .. 'deprecated/**.c',
|
||||
dir .. 'deprecated/**.h'
|
||||
}
|
||||
end
|
||||
|
||||
if legacy ~= 0 then
|
||||
if legacy >= 8 then
|
||||
files {
|
||||
dir .. 'legacy/zstd_v0' .. (legacy - 7) .. '.*'
|
||||
}
|
||||
end
|
||||
includedirs {
|
||||
dir .. 'legacy'
|
||||
}
|
||||
end
|
||||
|
||||
includedirs {
|
||||
dir,
|
||||
dir .. 'common'
|
||||
}
|
||||
|
||||
defines {
|
||||
'XXH_NAMESPACE=ZSTD_',
|
||||
'ZSTD_LEGACY_SUPPORT=' .. legacy
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
group("third_party")
|
||||
project("zstd")
|
||||
uuid("df336aac-f0c8-11ed-a05b-0242ac120003")
|
||||
project_zstd('./zstd/lib/')
|
||||
|
Loading…
Reference in New Issue