[D3D12] Added workaround for broken Geometry Shader in AMD 7900 Series GPU
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@ -61,6 +61,10 @@ DEFINE_int32(
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DEFINE_bool(d3d12_tessellation_wireframe, false,
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"Display tessellated surfaces as wireframe for debugging.",
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"D3D12");
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DEFINE_bool(d3d12_remove_retc_from_geometry_shader, false,
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"[ONLY FOR AMD 7900 Series GPU] Workaround for broken Geometry "
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"Shader. Warning! Might cause issues and hardlocks!",
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"D3D12");
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namespace xe {
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namespace gpu {
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@ -2404,7 +2408,9 @@ void PipelineCache::CreateDxbcGeometryShader(
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dxbc::Src::R(0, 0b1110));
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a.OpOr(dxbc::Dest::R(0, 0b0001), dxbc::Src::R(0, dxbc::Src::kXXXX),
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dxbc::Src::R(0, dxbc::Src::kYYYY));
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a.OpRetC(true, dxbc::Src::R(0, dxbc::Src::kXXXX));
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if (!cvars::d3d12_remove_retc_from_geometry_shader) {
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a.OpRetC(true, dxbc::Src::R(0, dxbc::Src::kXXXX));
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}
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}
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// Cull the whole primitive if any cull distance for all vertices in the
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@ -2430,7 +2436,9 @@ void PipelineCache::CreateDxbcGeometryShader(
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a.OpAnd(dxbc::Dest::R(0, 0b0001), dxbc::Src::R(0, dxbc::Src::kXXXX),
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dxbc::Src::R(0, dxbc::Src::kYYYY));
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}
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a.OpRetC(true, dxbc::Src::R(0, dxbc::Src::kXXXX));
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if (!cvars::d3d12_remove_retc_from_geometry_shader) {
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a.OpRetC(true, dxbc::Src::R(0, dxbc::Src::kXXXX));
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}
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}
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}
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@ -2473,7 +2481,9 @@ void PipelineCache::CreateDxbcGeometryShader(
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for (uint32_t i = 0; i < 2; ++i) {
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a.OpLT(dxbc::Dest::R(0, 0b0100), dxbc::Src::LF(0.0f),
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point_size_src.SelectFromSwizzled(i));
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a.OpRetC(false, dxbc::Src::R(0, dxbc::Src::kZZZZ));
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if (!cvars::d3d12_remove_retc_from_geometry_shader) {
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a.OpRetC(false, dxbc::Src::R(0, dxbc::Src::kZZZZ));
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}
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}
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// Transform the diameter in the guest screen coordinates to radius in the
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// normalized device coordinates, and then to the clip space by
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