Update Options.mediawiki
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@ -16,7 +16,7 @@ __TOC__
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! <code>license_mask</code> =
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! <code>#</code>
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|-
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| Deactivated/trial/demo mode ''(default)''
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| Deactivated/trial/demo mode (''default'')
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| <code>0</code>
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|-
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| Activated/full mode
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@ -78,28 +78,38 @@ __TOC__
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|}
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== GPU ==
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=== D3D12 ===
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=== Direct3D 12 ===
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==== Screen tearing ====
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{|
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! <code>d3d12_allow_variable_refresh_rate_and_tearing</code> =
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! <code>bool</code>
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|-
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| On (''default'', supports variable refresh rate)
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| <code>true</code>
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|-
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| Off (increases input lag, may break variable refresh rate)
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| <code>false</code>
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|}
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==== Render target path ====
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[https://github.com/xenia-project/xenia/wiki/ROV What is ROV (rasterizer-ordered views)?]
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Leave this option blank for auto-selection.
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{|
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! <code>render_target_path_d3d12</code> =
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! <code>string</code>
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|-
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| RTV ''(recommended for speed)''
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| <code>rtv</code>
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| Auto-selection (''default'')
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| <code>""</code>
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|-
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| ROV ''(if available, for higher accuracy in certain cases)''
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| <code>rov</code>
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| RTV (recommended for speed)
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| <code>"rtv"</code>
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|-
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| ROV (if available, for higher accuracy in certain cases) <small>[https://github.com/xenia-canary/xenia-canary/wiki/ROV What is ROV (rasterizer-ordered views)?]</small>
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| <code>"rov"</code>
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|}
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==== Resolution scaling ====
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This is a hack, and as such, '''bugs should be expected'''.
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Horizontal scale (X):
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This is a hack, and as such, '''bugs should be expected when changed from the default'''.
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===== Horizontal scale (X): =====
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{|
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! <code>draw_resolution_scale_x</code> =
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! <code>#</code>
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@ -126,8 +136,7 @@ Horizontal scale (X):
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| <code>7</code>
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|}
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Vertical scale (Y):
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===== Vertical scale (Y): =====
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{|
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! <code>draw_resolution_scale_y</code> =
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! <code>#</code>
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@ -155,8 +164,7 @@ Vertical scale (Y):
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|}
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==== CPU readback after render target resolving ====
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* This is needed for certain games, including but not limited to:
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** https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Agpu-readback
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* Games that require this have the [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Agpu-readback gpu-readback] label.
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{|
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! <code>d3d12_readback_resolve</code> =
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@ -165,10 +173,62 @@ Vertical scale (Y):
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| Off (''default'')
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| <code>false</code>
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|-
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| On (''slower'')
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| On (slower)
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| <code>true</code>
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|}
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=== Vulkan ===
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==== Render target path ====
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{|
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! <code>render_target_path_vulkan</code> =
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! <code>string</code>
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|-
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| Auto-selection (''default'')
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| <code>""</code>
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|-
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| FB (''recommended for speed'')
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| <code>"fbo"</code>
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|-
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| FSI ''(if available, for higher accuracy in certain cases)''
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| <code>"fsi"</code>
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|}
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==== Present mode ====
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Sorted by priority.
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{|
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! <code>vulkan_allow_present_mode_immediate</code> =
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! <code>bool</code>
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|-
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| On (''default'', supports variable refresh rate)
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| <code>true</code>
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|-
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| Off (no tearing, may break variable refresh rate)
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| <code>false</code>
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|}
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{|
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! <code>vulkan_allow_present_mode_mailbox</code> =
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! <code>bool</code>
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|-
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| On (''default'', disables screen tearing if other present modes are disabled)
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| <code>true</code>
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|-
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| Off
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| <code>false</code>
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|}
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{|
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! <code>vulkan_allow_present_mode_fifo_relaxed</code> =
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! <code>bool</code>
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|-
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| On (''default'')
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| <code>true</code>
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|-
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| Off (no tearing unless below display refresh rate)
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| <code>false</code>
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|}
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=== Misc ===
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==== Allow invalid fetch constants ====
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Allow texture and vertex fetch constants with invalid type - generally unsafe because the constant may contain completely invalid values, but may be used to bypass fetch constant type errors in certain games until the real reason why they're invalid is found.
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@ -185,32 +245,33 @@ Allow texture and vertex fetch constants with invalid type - generally unsafe be
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|}
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==== Vsync ====
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* ''This does not affect tearing. See d3d12_allow_variable_refresh_rate_and_tearing for that.''
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* ''Disabling this won’t improve the framerate if your PC can’t handle running the game at it’s native FPS.''
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* Games that speed up with this disabled have the [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Avsync-off-speedup vsync-off-speedup] label.
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{|
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! <code>vsync</code> =
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! <code>bool</code>
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|-
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| On ''(default)''
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| On (''default'')
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| <code>true</code>
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|-
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| Off ''(uncaps FPS)''
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| Off (uncaps FPS, can cause speedup)
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| <code>false</code>
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|}
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* ''This won’t improve the framerate if your PC can’t handle running the game at it’s native FPS.''
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* Games that speed up have the [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Avsync-off-speedup vsync-off-speedup] label.
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==== Renderer/Backend ====
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{|
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! <code>gpu</code> =
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! <code>string</code>
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|-
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| Any ''(default, '''recommended''')''
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| Any (''default'', '''recommended''')
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| <code>any</code>
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|-
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| Direct3D 12
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| <code>d3d12</code>
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|-
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| <s>Vulkan ''('''not''' recommended)''</s>
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| <s>Vulkan ('''not''' recommended)</s>
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| <s><code>vulkan</code></s>
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|-
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| Null ''(blank/nothing)''
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@ -218,14 +279,16 @@ Allow texture and vertex fetch constants with invalid type - generally unsafe be
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|}
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== HID (Input) ==
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*When using SDL: If your game controller is not mapped correctly, [https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt download gamecontrollerdb.txt] and place it in the folder next to your Xenia executable.
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{|
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! <code>hid</code> =
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! <code>string</code>
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|-
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| Any ''(default)''
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| Any (''default'')
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| <code>any</code>
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|-
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| SDL2* ''(needed for non-XInput controllers, '''DOES NOT REQUIRE DLL''')''
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| SDL2* (needed for non-XInput controllers, '''DOES NOT REQUIRE DLL''')
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| <code>sdl</code>
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|-
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| XInput
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@ -235,37 +298,34 @@ Allow texture and vertex fetch constants with invalid type - generally unsafe be
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| <code>winkey</code>
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|}
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*When using SDL: If your game controller is not mapped correctly, [https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt download gamecontrollerdb.txt] and place it in the folder next to your Xenia executable.
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== Hacks ==
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=== Protect zero ===
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* Games that require this to be false have the [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Arequires-protect-zero-false requires-protect-zero-false] label.
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{|
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! <code>protect_zero</code> =
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! <code>bool</code>
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|-
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| True ''(default)''
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| True (''default'')
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| <code>true</code>
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|-
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| False (hack, needed for certain games)
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| <code>false</code>
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|}
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* Certain games require this to set be set to false to work around crashes. This includes, but isn't limited to:
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** https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Arequires_protect_zero_false
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=== Break on unimplemented instruction ===
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* Games that require this to be false have the [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Acpu-unimplemented-instruction cpu-unimplemented-instruction] label.
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{|
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! <code>break_on_unimplemented_instruction</code> =
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! <code>bool</code>
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|-
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| True ''(default)''
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| True (''default'')
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| <code>true</code>
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|-
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| False (hack, needed for certain games)
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| <code>false</code>
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|}
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* Certain games require this to set be set to false to work around crashes. This includes, but isn't limited to:
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** https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Acpu-unimplemented-instruction
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= Canary =
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Newer Canary versions always have the config in the same place as the executable.
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| config
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| <code>xenia-canary-config.toml</code>
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|}
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== Video ==
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=== Vsync interval ===
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If a game speeds up when vsync is disabled this will also affect game speed.
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! <code>vsync_interval</code> =
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! <code>#</code> (frametime in milliseconds)
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|-
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| x1 ''(60 FPS, default)''
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| x1 (60 FPS, ''default'')
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| <code>16</code>
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|-
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| x2 ''(120 FPS; 60 FPS for 30 FPS games)''
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| x2 (120 FPS; 60 FPS for 30 FPS games)
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| <code>8</code>
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|}
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@ -323,7 +384,7 @@ This is the same as changing the resolution on a real Xbox 360, and as such '''D
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| 1152x864
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| <code>7</code>
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|-
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| 1280x720 ''(default)''
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| 1280x720 (''default'')
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| <code>8</code>
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| 1280x768
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! <code>avpack</code> =
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! <code>#</code>
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|-
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| HDMI ''(default)''
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| HDMI (''default'')
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| <code>8</code>
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|-
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| TV PAL-60
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@ -397,16 +458,15 @@ Allows changing max buffered audio frames to reduce audio delay.
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|}
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=== Clear GPU cache ===
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* Certain games require this to set be set to true to work around visual bugs. This includes, but isn't limited to:
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** https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Arequires_d3d12_clear_memory_page_state_true
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* Games that require this to be true have the [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Arequires_d3d12_clear_memory_page_state_true requires_d3d12_clear_memory_page_state_true] label.
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{|
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! <code>d3d12_clear_memory_page_state</code> =
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! <code>bool</code>
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|-
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| Default
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| Off (''default'')
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| <code>false</code>
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|-
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| Worsens performance, but can help reduce visual anomalies like polygon explosions or corrupted textures.
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| On (worsens performance, but can help reduce visual anomalies like polygon explosions or corrupted textures.)
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| <code>true</code>
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|}
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