[D3D12] DXBC: Fix 0*anything check with negated operands
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@ -1942,12 +1942,15 @@ uint32_t DxbcShaderTranslator::DxbcSourceOperandLength(
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// totally invalid operand replaced by a literal.
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return 5;
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}
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// Apply both the operand negation and the usage negation (for subtraction)
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// and absolute from both sources.
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// Apply overrides (for instance, for subtraction). Xenos operand modifiers
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// are ignored when forcing absolute value (though negated absolute can still
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// be forced in this case).
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if (!absolute) {
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if (operand.is_negated) {
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negate = !negate;
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}
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absolute |= operand.is_absolute_value;
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}
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// Modifier extension - neg/abs or non-uniform binding index.
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if (negate || absolute) {
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++length;
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@ -1981,12 +1984,15 @@ void DxbcShaderTranslator::UseDxbcSourceOperand(
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(swizzle << D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_SHIFT);
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}
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// Apply both the operand negation and the usage negation (for subtraction)
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// and absolute value from both sources.
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// Apply overrides (for instance, for subtraction). Xenos operand modifiers
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// are ignored when forcing absolute value (though negated absolute can still
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// be forced in this case).
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if (!absolute) {
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if (operand.is_negated) {
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negate = !negate;
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}
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absolute |= operand.is_absolute_value;
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}
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// Build OperandToken1 for modifiers (negate, absolute, minimum precision,
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// non-uniform binding index) - if it has any, it will be non-zero.
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// NOTE: AMD GPUs or drivers do NOT support non-uniform constant buffer
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