[Kernel] Added initial support for Property
also added unfinished classes for Filters and Contexts
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bfc6effcb9
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27a172b1b6
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2024 Xenia Canary. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/util/property.h"
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#include "xenia/base/logging.h"
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namespace xe {
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namespace kernel {
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Property::Property(uint32_t property_id, uint32_t value_size,
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uint8_t* value_ptr) {
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property_id_.value = property_id;
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data_type_ = static_cast<X_USER_DATA_TYPE>(property_id_.type);
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value_size_ = value_size;
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value_.resize(value_size);
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memcpy(value_.data(), value_ptr, value_size);
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}
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Property::Property(const uint8_t* serialized_data, size_t data_size) {
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if (data_size < 8) {
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XELOGW("Property::Property lacks information. Skipping!");
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return;
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}
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memcpy(&property_id_, serialized_data, sizeof(property_id_));
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data_type_ = static_cast<X_USER_DATA_TYPE>(property_id_.type);
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memcpy(&value_size_, serialized_data + 4, sizeof(value_size_));
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value_.resize(value_size_);
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memcpy(value_.data(), serialized_data + 8, value_size_);
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}
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Property::~Property(){};
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std::vector<uint8_t> Property::Serialize() {
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std::vector<uint8_t> serialized_property;
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serialized_property.resize(sizeof(property_id_) + sizeof(value_size_) +
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value_.size());
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size_t offset = 0;
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memcpy(serialized_property.data(), &property_id_, sizeof(property_id_));
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offset += sizeof(property_id_);
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memcpy(serialized_property.data() + offset, &value_size_,
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sizeof(value_size_));
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offset += sizeof(value_size_);
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memcpy(serialized_property.data() + offset, value_.data(), value_.size());
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return serialized_property;
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}
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bool Property::Deserialize() { return false; }
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void Property::Write(Memory* memory, XUSER_PROPERTY* property) {
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property->property_id = property_id_.value;
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property->data.type = data_type_;
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switch (data_type_) {
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case X_USER_DATA_TYPE::WSTRING:
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property->data.binary.size = value_size_;
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break;
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case X_USER_DATA_TYPE::CONTENT:
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case X_USER_DATA_TYPE::BINARY:
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property->data.binary.size = value_size_;
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// Property pointer must be valid at this point!
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memcpy(memory->TranslateVirtual(property->data.binary.ptr), value_.data(),
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value_size_);
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break;
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case X_USER_DATA_TYPE::INT32:
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memcpy(reinterpret_cast<uint8_t*>(&property->data.s32), value_.data(),
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value_size_);
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break;
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case X_USER_DATA_TYPE::INT64:
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memcpy(reinterpret_cast<uint8_t*>(&property->data.s64), value_.data(),
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value_size_);
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break;
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case X_USER_DATA_TYPE::DOUBLE:
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memcpy(reinterpret_cast<uint8_t*>(&property->data.f64), value_.data(),
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value_size_);
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break;
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case X_USER_DATA_TYPE::FLOAT:
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memcpy(reinterpret_cast<uint8_t*>(&property->data.f32), value_.data(),
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value_size_);
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break;
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case X_USER_DATA_TYPE::DATETIME:
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memcpy(reinterpret_cast<uint8_t*>(&property->data.filetime),
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value_.data(), value_size_);
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break;
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default:
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break;
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}
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}
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} // namespace kernel
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} // namespace xe
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@ -0,0 +1,109 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2024 Xenia Canary. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_UTIL_PROPERTY_H_
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#define XENIA_KERNEL_UTIL_PROPERTY_H_
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#include "xenia/base/byte_stream.h"
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#include "xenia/kernel/util/xuserdata.h"
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#include "xenia/memory.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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struct XUSER_PROPERTY {
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xe::be<uint32_t> property_id;
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X_USER_DATA data;
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};
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struct XUSER_STATS_COLUMN {
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xe::be<uint16_t> column_ordinal;
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X_USER_DATA data;
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};
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class Property {
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public:
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Property(uint32_t property_id, uint32_t value_size, uint8_t* value_ptr);
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Property(const uint8_t* serialized_data, size_t data_size);
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~Property();
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bool IsValid() const { return property_id_.value != 0; }
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std::vector<uint8_t> Serialize();
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bool Deserialize();
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void Write(Memory* memory, XUSER_PROPERTY* property);
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uint32_t GetSize() const { return value_size_; }
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bool RequiresPointer() const {
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return static_cast<X_USER_DATA_TYPE>(property_id_.type) ==
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X_USER_DATA_TYPE::BINARY ||
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static_cast<X_USER_DATA_TYPE>(property_id_.type) ==
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X_USER_DATA_TYPE::CONTENT ||
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static_cast<X_USER_DATA_TYPE>(property_id_.type) ==
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X_USER_DATA_TYPE::WSTRING;
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}
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private:
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void CreateUserData(uint8_t* data_ptr);
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AttributeKey property_id_ = {};
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uint32_t value_size_ = 0;
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std::vector<uint8_t> value_;
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X_USER_DATA_TYPE data_type_ = X_USER_DATA_TYPE::UNSET;
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};
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class Filter {
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public:
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enum class ComparationOperator : uint16_t {
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Equals = 0,
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LeftGreater = 1,
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LeftGreaterEqual = 2,
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RightGreater = 3,
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RightGreaterEqual = 4,
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};
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enum class Type : uint32_t {
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Attribute = 0,
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Parameter = 1,
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};
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Filter(uint32_t left_side_id, uint32_t right_side_id, uint32_t op);
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private:
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uint32_t left_side_id_;
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Type left_side_type_;
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uint32_t right_side_id_;
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Type right_side_type_;
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ComparationOperator op_;
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};
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/*
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class Context {
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public:
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Context(uint32_t id);
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~Context();
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private:
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AttributeKey property_id_ = {};
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uint32_t stringId = 0;
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std::string friendly_name = "";
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uint32_t default_value = 0;
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uint32_t max_value = 0;
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};*/
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} // namespace kernel
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} // namespace xe
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#endif
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@ -11,6 +11,7 @@
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#include "xenia/base/logging.h"
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#include "xenia/base/threading.h"
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#include "xenia/kernel/util/property.h"
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namespace xe {
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namespace kernel {
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const util::XdbfGameData title_xdbf = kernel_state_->title_xdbf();
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if (title_xdbf.is_valid()) {
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const auto property = title_xdbf.GetContext(property_id);
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const auto property = title_xdbf.GetProperty(property_id);
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const XLanguage title_language = title_xdbf.GetExistingLanguage(
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static_cast<XLanguage>(XLanguage::kEnglish));
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const std::string desc =
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