Partially implemented Windows keyboard HID for testing.
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86f66c4ab7
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@ -17,11 +17,12 @@ using namespace xe::hid;
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DEFINE_string(hid, "any",
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"Input system. Use: [any, nop, xinput]");
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"Input system. Use: [any, nop, winkey, xinput]");
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#include <xenia/hid/nop/nop_hid.h>
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#if XE_PLATFORM_WIN32
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#include <xenia/hid/winkey/winkey_hid.h>
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#include <xenia/hid/xinput/xinput_hid.h>
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#endif // WIN32
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@ -33,6 +34,8 @@ InputSystem* xe::hid::Create(Emulator* emulator) {
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if (FLAGS_hid.compare("nop") == 0) {
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input_system->AddDriver(xe::hid::nop::Create(input_system));
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#if XE_PLATFORM_WIN32
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} else if (FLAGS_hid.compare("winkey") == 0) {
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input_system->AddDriver(xe::hid::winkey::Create(input_system));
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} else if (FLAGS_hid.compare("xinput") == 0) {
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input_system->AddDriver(xe::hid::xinput::Create(input_system));
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#endif // WIN32
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@ -43,6 +46,11 @@ InputSystem* xe::hid::Create(Emulator* emulator) {
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// NOTE: in any mode we create as many as we can, falling back to nop.
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#if XE_PLATFORM_WIN32
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InputDriver* winkey_driver = xe::hid::winkey::Create(input_system);
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if (winkey_driver) {
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input_system->AddDriver(winkey_driver);
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any_created = true;
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}
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InputDriver* xinput_driver = xe::hid::xinput::Create(input_system);
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if (xinput_driver) {
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input_system->AddDriver(xinput_driver);
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@ -17,6 +17,7 @@
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'conditions': [
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['OS == "win"', {
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'includes': [
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'winkey/sources.gypi',
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'xinput/sources.gypi',
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],
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}],
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@ -0,0 +1,10 @@
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# Copyright 2013 Ben Vanik. All Rights Reserved.
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{
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'sources': [
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'winkey_hid-private.h',
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'winkey_hid.cc',
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'winkey_hid.h',
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'winkey_input_driver.cc',
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'winkey_input_driver.h',
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],
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}
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@ -0,0 +1,31 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_HID_WINKEY_WINKEY_HID_PRIVATE_H_
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#define XENIA_HID_WINKEY_WINKEY_HID_PRIVATE_H_
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#include <xenia/core.h>
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#include <xenia/hid/winkey/winkey_hid.h>
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namespace xe {
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namespace hid {
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namespace winkey {
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} // namespace winkey
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_WINKEY_WINKEY_HID_PRIVATE_H_
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@ -0,0 +1,44 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/hid/winkey/winkey_hid.h>
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#include <xenia/hid/winkey/winkey_input_driver.h>
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using namespace xe;
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using namespace xe::hid;
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using namespace xe::hid::winkey;
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namespace {
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void InitializeIfNeeded();
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void CleanupOnShutdown();
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void InitializeIfNeeded() {
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static bool has_initialized = false;
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if (has_initialized) {
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return;
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}
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has_initialized = true;
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//
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atexit(CleanupOnShutdown);
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}
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void CleanupOnShutdown() {
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}
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}
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InputDriver* xe::hid::winkey::Create(InputSystem* input_system) {
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InitializeIfNeeded();
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return new WinKeyInputDriver(input_system);
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}
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@ -0,0 +1,33 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_HID_WINKEY_WINKEY_HID_H_
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#define XENIA_HID_WINKEY_WINKEY_HID_H_
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#include <xenia/core.h>
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XEDECLARECLASS2(xe, hid, InputDriver);
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XEDECLARECLASS2(xe, hid, InputSystem);
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namespace xe {
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namespace hid {
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namespace winkey {
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InputDriver* Create(InputSystem* input_system);
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} // namespace winkey
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_WINKEY_WINKEY_HID_H_
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@ -0,0 +1,181 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/hid/winkey/winkey_input_driver.h>
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#include <xenia/hid/hid-private.h>
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using namespace xe;
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using namespace xe::hid;
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using namespace xe::hid::winkey;
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WinKeyInputDriver::WinKeyInputDriver(InputSystem* input_system) :
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packet_number_(1),
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InputDriver(input_system) {
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}
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WinKeyInputDriver::~WinKeyInputDriver() {
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}
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X_STATUS WinKeyInputDriver::Setup() {
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return X_STATUS_SUCCESS;
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}
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X_RESULT WinKeyInputDriver::GetCapabilities(
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uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) {
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if (user_index != 0) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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// TODO(benvanik): confirm with a real XInput controller.
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out_caps.type = 0x01; // XINPUT_DEVTYPE_GAMEPAD
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out_caps.sub_type = 0x01; // XINPUT_DEVSUBTYPE_GAMEPAD
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out_caps.flags = 0;
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out_caps.gamepad.buttons = 0xFFFF;
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out_caps.gamepad.left_trigger = 0xFF;
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out_caps.gamepad.right_trigger = 0xFF;
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out_caps.gamepad.thumb_lx = (int16_t)0xFFFF;
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out_caps.gamepad.thumb_ly = (int16_t)0xFFFF;
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out_caps.gamepad.thumb_rx = (int16_t)0xFFFF;
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out_caps.gamepad.thumb_ry = (int16_t)0xFFFF;
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out_caps.vibration.left_motor_speed = 0;
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out_caps.vibration.right_motor_speed = 0;
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return X_ERROR_SUCCESS;
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}
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#define IS_KEY_TOGGLED(key) ((GetKeyState(key) & 0x1) == 0x1)
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#define IS_KEY_DOWN(key) ((GetAsyncKeyState(key) & 0x8000) == 0x8000)
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X_RESULT WinKeyInputDriver::GetState(
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uint32_t user_index, X_INPUT_STATE& out_state) {
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if (user_index != 0) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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packet_number_++;
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uint16_t buttons = 0;
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uint8_t left_trigger = 0;
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uint8_t right_trigger = 0;
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int16_t thumb_lx = 0;
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int16_t thumb_ly = 0;
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int16_t thumb_rx = 0;
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int16_t thumb_ry = 0;
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if (IS_KEY_TOGGLED(VK_CAPITAL)) {
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// dpad toggled
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if (IS_KEY_DOWN(0x41)) {
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// A
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buttons |= 0x0004; // XINPUT_GAMEPAD_DPAD_LEFT
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}
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if (IS_KEY_DOWN(0x44)) {
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// D
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buttons |= 0x0008; // XINPUT_GAMEPAD_DPAD_RIGHT
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}
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if (IS_KEY_DOWN(0x53)) {
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// S
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buttons |= 0x0002; // XINPUT_GAMEPAD_DPAD_DOWN
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}
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if (IS_KEY_DOWN(0x57)) {
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// W
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buttons |= 0x0001; // XINPUT_GAMEPAD_DPAD_UP
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}
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} else {
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// left stick
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if (IS_KEY_DOWN(0x41)) {
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// A
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thumb_lx += SHRT_MIN;
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}
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if (IS_KEY_DOWN(0x44)) {
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// D
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thumb_lx += SHRT_MAX;
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}
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if (IS_KEY_DOWN(0x53)) {
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// S
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thumb_ly += SHRT_MIN;
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}
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if (IS_KEY_DOWN(0x57)) {
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// W
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thumb_ly += SHRT_MAX;
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}
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}
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if (IS_KEY_DOWN(0x4C)) {
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// L
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buttons |= 0x4000; // XINPUT_GAMEPAD_X
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}
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if (IS_KEY_DOWN(VK_OEM_7)) {
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// '
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buttons |= 0x2000; // XINPUT_GAMEPAD_B
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}
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if (IS_KEY_DOWN(VK_OEM_1)) {
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// ;
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buttons |= 0x1000; // XINPUT_GAMEPAD_A
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}
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if (IS_KEY_DOWN(0x50)) {
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// P
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buttons |= 0x8000; // XINPUT_GAMEPAD_Y
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}
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if (IS_KEY_DOWN(0x5A)) {
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// Z
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buttons |= 0x0020; // XINPUT_GAMEPAD_BACK
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}
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if (IS_KEY_DOWN(0x58)) {
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// X
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buttons |= 0x0010; // XINPUT_GAMEPAD_START
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}
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out_state.packet_number = packet_number_;
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out_state.gamepad.buttons = buttons;
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out_state.gamepad.left_trigger = left_trigger;
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out_state.gamepad.right_trigger = right_trigger;
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out_state.gamepad.thumb_lx = thumb_lx;
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out_state.gamepad.thumb_ly = thumb_ly;
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out_state.gamepad.thumb_rx = thumb_rx;
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out_state.gamepad.thumb_ry = thumb_ry;
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return X_ERROR_SUCCESS;
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}
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X_RESULT WinKeyInputDriver::SetState(
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uint32_t user_index, X_INPUT_VIBRATION& vibration) {
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if (user_index != 0) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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return X_ERROR_SUCCESS;
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}
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X_RESULT WinKeyInputDriver::GetKeystroke(
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uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke) {
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if (user_index != 0) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT result = X_ERROR_EMPTY;
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uint16_t virtual_key = 0;
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uint16_t unicode = 0;
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uint16_t keystroke_flags = 0;
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uint8_t hid_code = 0;
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out_keystroke.virtual_key = virtual_key;
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out_keystroke.unicode = unicode;
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out_keystroke.flags = keystroke_flags;
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out_keystroke.user_index = 0;
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out_keystroke.hid_code = hid_code;
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// X_ERROR_EMPTY if no new keys
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// X_ERROR_DEVICE_NOT_CONNECTED if no device
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// X_ERROR_SUCCESS if key
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return result;
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}
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@ -0,0 +1,50 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_HID_WINKEY_WINKEY_DRIVER_H_
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#define XENIA_HID_WINKEY_WINKEY_DRIVER_H_
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#include <xenia/core.h>
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#include <xenia/hid/input_driver.h>
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#include <xenia/hid/nop/nop_hid-private.h>
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namespace xe {
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namespace hid {
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namespace winkey {
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class WinKeyInputDriver : public InputDriver {
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public:
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WinKeyInputDriver(InputSystem* input_system);
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virtual ~WinKeyInputDriver();
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virtual X_STATUS Setup();
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virtual X_RESULT GetCapabilities(
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uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps);
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virtual X_RESULT GetState(
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uint32_t user_index, X_INPUT_STATE& out_state);
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virtual X_RESULT SetState(
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uint32_t user_index, X_INPUT_VIBRATION& vibration);
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virtual X_RESULT GetKeystroke(
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uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke);
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protected:
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uint32_t packet_number_;
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};
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} // namespace winkey
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_WINKEY_WINKEY_DRIVER_H_
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