Use a slightly better flag name for drawing all framebuffers

This commit is contained in:
Dr. Chat 2015-09-25 18:54:28 -05:00
parent c33e95981b
commit 22629c3ef5
1 changed files with 2 additions and 2 deletions

View File

@ -24,7 +24,7 @@
#include "third_party/xxhash/xxhash.h"
DEFINE_bool(render_all_targets, false,
DEFINE_bool(draw_all_framebuffers, false,
"Copy all render targets to screen on swap");
namespace xe {
@ -644,7 +644,7 @@ void CommandProcessor::IssueSwap(uint32_t frontbuffer_ptr,
swap_state_.back_buffer_texture, dest_rect,
GL_LINEAR);
if (FLAGS_render_all_targets) {
if (FLAGS_draw_all_framebuffers) {
int32_t offsetx = (1280 - (1280 / 5));
int32_t offsety = 0;
int32_t doffsetx = 0;