[Vulkan] Update ConvertTextureCube to use mips

This commit is contained in:
Dr. Chat 2018-05-07 19:03:49 -05:00
parent e44fb33b79
commit 212688249c
2 changed files with 33 additions and 50 deletions

View File

@ -26,7 +26,7 @@ namespace vulkan {
using xe::ui::vulkan::CheckResult;
constexpr uint32_t kMaxTextureSamplers = 32;
constexpr VkDeviceSize kStagingBufferSize = 32 * 1024 * 1024;
constexpr VkDeviceSize kStagingBufferSize = 64 * 1024 * 1024;
struct TextureConfig {
VkFormat host_format;
@ -954,60 +954,42 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
bool TextureCache::ConvertTextureCube(uint8_t* dest,
VkBufferImageCopy* copy_region,
const TextureInfo& src) {
void* host_address = memory_->TranslatePhysical(src.guest_address);
uint32_t mip, const TextureInfo& src) {
uint32_t offset_x = 0;
uint32_t offset_y = 0;
uint32_t address =
TextureInfo::GetMipLocation(src, mip, &offset_x, &offset_y);
void* host_address = memory_->TranslatePhysical(address);
// Pitch of the source texture in blocks.
uint32_t block_width = mip == 0
? src.size_2d.block_width
: xe::next_pow2(src.size_2d.block_width) >> mip;
uint32_t logical_width = src.size_2d.logical_width >> mip;
uint32_t logical_height = src.size_2d.logical_height >> mip;
uint32_t input_width = src.size_2d.input_width >> mip;
uint32_t input_height = src.size_2d.input_height >> mip;
if (!src.is_tiled) {
// Fast path copy entire image.
TextureSwap(src.endianness, dest, host_address, src.input_length);
copy_region->bufferRowLength = src.size_cube.input_width;
copy_region->bufferImageHeight = src.size_cube.input_height;
copy_region->imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 6};
copy_region->imageExtent = {src.size_cube.logical_width,
src.size_cube.logical_height, 1};
return true;
} else {
// TODO(benvanik): optimize this inner loop (or work by tiles).
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
uint32_t bytes_per_block = src.format_info()->block_width *
src.format_info()->block_height *
src.format_info()->bits_per_pixel / 8;
// Tiled textures can be packed; get the offset into the packed texture.
uint32_t offset_x;
uint32_t offset_y;
TextureInfo::GetPackedTileOffset(src, &offset_x, &offset_y);
auto bpp = (bytes_per_block >> 2) +
((bytes_per_block >> 1) >> (bytes_per_block >> 2));
for (int face = 0; face < 6; ++face) {
for (uint32_t y = 0, output_base_offset = 0;
y < src.size_cube.block_height;
y++, output_base_offset += src.size_cube.input_pitch) {
auto input_base_offset = TextureInfo::TiledOffset2DOuter(
offset_y + y,
(src.size_cube.input_width / src.format_info()->block_width), bpp);
for (uint32_t x = 0, output_offset = output_base_offset;
x < src.size_cube.block_width;
x++, output_offset += bytes_per_block) {
auto input_offset =
TextureInfo::TiledOffset2DInner(offset_x + x, offset_y + y, bpp,
input_base_offset) >>
bpp;
TextureSwap(src.endianness, dest + output_offset,
src_mem + input_offset * bytes_per_block,
bytes_per_block);
}
}
for (int face = 0; face < 6; face++) {
TextureInfo::ConvertTiled(
dest, src_mem, src.endianness, src.format_info(), offset_x, offset_y,
block_width, logical_width, logical_height, input_width);
src_mem += src.size_cube.input_face_length;
dest += src.size_cube.input_face_length;
}
}
copy_region->bufferRowLength = src.size_cube.input_width;
copy_region->bufferImageHeight = src.size_cube.input_height;
copy_region->imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 6};
copy_region->imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, mip, 0, 6};
copy_region->imageExtent = {src.size_cube.logical_width,
src.size_cube.logical_height, 1};
return true;
}
return false;
}
@ -1023,7 +1005,7 @@ bool TextureCache::ConvertTexture(uint8_t* dest, VkBufferImageCopy* copy_region,
assert_always();
break;
case Dimension::kCube:
return ConvertTextureCube(dest, copy_region, src);
return ConvertTextureCube(dest, copy_region, mip, src);
}
return false;
}
@ -1035,6 +1017,10 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
XELOGGPU("Uploading texture @ 0x%.8X (%dx%d, length: 0x%.8X, format: %s)",
src.guest_address, src.width + 1, src.height + 1, src.input_length,
src.format_info()->name);
size_t unpack_length;
if (!ComputeTextureStorage(&unpack_length, src)) {
XELOGW("Failed to compute texture storage");
@ -1083,10 +1069,7 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
}
if (!valid) {
XELOGW(
"Warning: Uploading blank texture at address 0x%.8X "
"(length: 0x%.8X, format: %s)",
src.guest_address, src.input_length, src.format_info()->name);
XELOGW("Warning: Texture @ 0x%.8X is blank!", src.guest_address);
}
// Upload texture into GPU memory.

View File

@ -152,7 +152,7 @@ class TextureCache {
bool ConvertTexture2D(uint8_t* dest, VkBufferImageCopy* copy_region,
uint32_t mip, const TextureInfo& src);
bool ConvertTextureCube(uint8_t* dest, VkBufferImageCopy* copy_regions,
const TextureInfo& src);
uint32_t mip, const TextureInfo& src);
bool ConvertTexture(uint8_t* dest, VkBufferImageCopy* copy_region,
uint32_t mip, const TextureInfo& src);
bool ComputeTextureStorage(size_t* output_length, const TextureInfo& src);