[Emulator] Change default config value for query_occlusion_fake_sample_count
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@ -490,7 +490,7 @@ class IConfigVarUpdate {
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// If you're reviewing a pull request with a change here, check if 1) has been
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// If you're reviewing a pull request with a change here, check if 1) has been
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// done by the submitter before merging.
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// done by the submitter before merging.
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static constexpr uint32_t kLastCommittedUpdateDate =
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static constexpr uint32_t kLastCommittedUpdateDate =
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MakeConfigVarUpdateDate(2024, 8, 31, 20);
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MakeConfigVarUpdateDate(2024, 9, 23, 9);
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virtual ~IConfigVarUpdate() = default;
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virtual ~IConfigVarUpdate() = default;
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@ -55,9 +55,10 @@ DEFINE_bool(
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"when MSAA is used with fullscreen passes.",
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"when MSAA is used with fullscreen passes.",
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"GPU");
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"GPU");
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DEFINE_int32(query_occlusion_fake_sample_count, 1000,
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DEFINE_int32(query_occlusion_fake_sample_count, 100,
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"If set to -1 no sample counts are written, games may hang. Else, "
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"If set to -1 no sample counts are written, games may hang. Else, "
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"the sample count of every tile will be incremented on every "
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"the sample count of every tile will be incremented on every "
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"EVENT_WRITE_ZPD by this number. Setting this to 0 means "
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"EVENT_WRITE_ZPD by this number. Setting this to 0 means "
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"everything is reported as occluded.",
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"everything is reported as occluded.",
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"GPU");
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"GPU");
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UPDATE_from_int32(query_occlusion_fake_sample_count, 2024, 9, 23, 9, 1000);
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