[Emulator] Change default config value for query_occlusion_fake_sample_count

This commit is contained in:
Antonio de Sousa 2024-09-23 11:31:34 +02:00 committed by Radosław Gliński
parent 6a8a6d15c0
commit 1fd501db01
2 changed files with 3 additions and 2 deletions

View File

@ -490,7 +490,7 @@ class IConfigVarUpdate {
// If you're reviewing a pull request with a change here, check if 1) has been
// done by the submitter before merging.
static constexpr uint32_t kLastCommittedUpdateDate =
MakeConfigVarUpdateDate(2024, 8, 31, 20);
MakeConfigVarUpdateDate(2024, 9, 23, 9);
virtual ~IConfigVarUpdate() = default;

View File

@ -55,9 +55,10 @@ DEFINE_bool(
"when MSAA is used with fullscreen passes.",
"GPU");
DEFINE_int32(query_occlusion_fake_sample_count, 1000,
DEFINE_int32(query_occlusion_fake_sample_count, 100,
"If set to -1 no sample counts are written, games may hang. Else, "
"the sample count of every tile will be incremented on every "
"EVENT_WRITE_ZPD by this number. Setting this to 0 means "
"everything is reported as occluded.",
"GPU");
UPDATE_from_int32(query_occlusion_fake_sample_count, 2024, 9, 23, 9, 1000);