[XAM/Content] Prevent deletion of open packages
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@ -34,6 +34,7 @@ ContentPackage::ContentPackage(KernelState* kernel_state,
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const std::filesystem::path& package_path)
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: kernel_state_(kernel_state), root_name_(root_name) {
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device_path_ = fmt::format("\\Device\\Content\\{0}\\", ++content_device_id_);
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content_data_ = data;
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auto fs = kernel_state_->file_system();
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auto device =
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@ -242,6 +243,11 @@ X_RESULT ContentManager::SetContentThumbnail(const ContentData& data,
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X_RESULT ContentManager::DeleteContent(const ContentData& data) {
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auto global_lock = global_critical_region_.Acquire();
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if (IsContentOpen(data)) {
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// TODO(Gliniak): Get real error code for this case.
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return X_ERROR_ACCESS_DENIED;
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}
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auto package_path = ResolvePackagePath(data);
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if (std::filesystem::remove_all(package_path) > 0) {
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return X_ERROR_SUCCESS;
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@ -259,6 +265,13 @@ std::filesystem::path ContentManager::ResolveGameUserContentPath() {
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return root_path_ / title_id / kGameUserContentDirName / user_name;
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}
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bool ContentManager::IsContentOpen(const ContentData& data) const {
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return std::any_of(open_packages_.cbegin(), open_packages_.cend(),
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[data](std::pair<string_key, ContentPackage*> content) {
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return data == content.second->GetPackageContentData();
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});
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}
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} // namespace xam
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} // namespace kernel
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} // namespace xe
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@ -64,6 +64,11 @@ struct ContentData {
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ContentData() = default;
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bool operator==(const ContentData& rhs) const {
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return device_id == rhs.device_id && content_type == rhs.content_type &&
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file_name == rhs.file_name;
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}
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explicit ContentData(const XCONTENT_DATA& data) {
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device_id = data.device_id;
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content_type = data.content_type;
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@ -120,10 +125,13 @@ class ContentPackage {
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const std::filesystem::path& package_path);
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~ContentPackage();
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const ContentData& GetPackageContentData() const { return content_data_; }
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private:
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KernelState* kernel_state_;
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std::string root_name_;
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std::string device_path_;
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ContentData content_data_;
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};
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class ContentManager {
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@ -150,6 +158,7 @@ class ContentManager {
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std::vector<uint8_t> buffer);
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X_RESULT DeleteContent(const ContentData& data);
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std::filesystem::path ResolveGameUserContentPath();
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bool IsContentOpen(const ContentData& data) const;
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private:
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std::filesystem::path ResolvePackageRoot(uint32_t content_type);
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