[SPIR-V] Main loop blocks, validation

This commit is contained in:
Triang3l 2020-10-16 19:55:41 +03:00
parent ae7d5a1b05
commit 1de144938c
11 changed files with 393 additions and 33 deletions

6
.gitmodules vendored
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@ -57,5 +57,7 @@
url = https://github.com/microsoft/DirectXShaderCompiler.git url = https://github.com/microsoft/DirectXShaderCompiler.git
[submodule "third_party/glslang"] [submodule "third_party/glslang"]
path = third_party/glslang path = third_party/glslang
url = https://github.com/Triang3l/glslang.git url = https://github.com/KhronosGroup/glslang.git
branch = patch-1 [submodule "third_party/SPIRV-Tools"]
path = third_party/SPIRV-Tools
url = https://github.com/KhronosGroup/SPIRV-Tools.git

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@ -30,6 +30,7 @@ project("xenia-gpu-shader-compiler")
"glslang-spirv", "glslang-spirv",
"xenia-base", "xenia-base",
"xenia-gpu", "xenia-gpu",
"xenia-ui-vulkan",
}) })
defines({ defines({
}) })

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@ -23,6 +23,7 @@
#include "xenia/gpu/dxbc_shader_translator.h" #include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/gpu/shader_translator.h" #include "xenia/gpu/shader_translator.h"
#include "xenia/gpu/spirv_shader_translator.h" #include "xenia/gpu/spirv_shader_translator.h"
#include "xenia/ui/vulkan/spirv_tools_context.h"
// For D3DDisassemble: // For D3DDisassemble:
#if XE_PLATFORM_WIN32 #if XE_PLATFORM_WIN32
@ -159,6 +160,17 @@ int shader_compiler_main(const std::vector<std::string>& args) {
source_data_size / sizeof(unsigned int)); source_data_size / sizeof(unsigned int));
spv::Disassemble(spirv_disasm_stream, spirv_source); spv::Disassemble(spirv_disasm_stream, spirv_source);
spirv_disasm = std::move(spirv_disasm_stream.str()); spirv_disasm = std::move(spirv_disasm_stream.str());
ui::vulkan::SpirvToolsContext spirv_tools_context;
if (spirv_tools_context.Initialize()) {
std::string spirv_validation_error;
spirv_tools_context.Validate(
reinterpret_cast<const uint32_t*>(spirv_source.data()),
spirv_source.size(), &spirv_validation_error);
if (!spirv_validation_error.empty()) {
spirv_disasm.append(1, '\n');
spirv_disasm.append(spirv_validation_error);
}
}
source_data = spirv_disasm.c_str(); source_data = spirv_disasm.c_str();
source_data_size = spirv_disasm.size(); source_data_size = spirv_disasm.size();
} }

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@ -101,7 +101,6 @@ bool ShaderTranslator::TranslateInternal(
// Each control flow instruction is executed sequentially until the final // Each control flow instruction is executed sequentially until the final
// ending instruction. // ending instruction.
uint32_t max_cf_dword_index = static_cast<uint32_t>(ucode_dword_count_); uint32_t max_cf_dword_index = static_cast<uint32_t>(ucode_dword_count_);
std::vector<ControlFlowInstruction> cf_instructions;
for (uint32_t i = 0; i < max_cf_dword_index; i += 3) { for (uint32_t i = 0; i < max_cf_dword_index; i += 3) {
ControlFlowInstruction cf_a; ControlFlowInstruction cf_a;
ControlFlowInstruction cf_b; ControlFlowInstruction cf_b;
@ -121,8 +120,6 @@ bool ShaderTranslator::TranslateInternal(
// Translators may need this before they start codegen. // Translators may need this before they start codegen.
GatherInstructionInformation(cf_a); GatherInstructionInformation(cf_a);
GatherInstructionInformation(cf_b); GatherInstructionInformation(cf_b);
cf_instructions.push_back(cf_a);
cf_instructions.push_back(cf_b);
} }
if (constant_register_map_.float_dynamic_addressing) { if (constant_register_map_.float_dynamic_addressing) {
@ -159,8 +156,6 @@ bool ShaderTranslator::TranslateInternal(
StartTranslation(); StartTranslation();
PreProcessControlFlowInstructions(cf_instructions);
// Translate all instructions. // Translate all instructions.
for (uint32_t i = 0, cf_index = 0; i < max_cf_dword_index; i += 3) { for (uint32_t i = 0, cf_index = 0; i < max_cf_dword_index; i += 3) {
ControlFlowInstruction cf_a; ControlFlowInstruction cf_a;

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@ -136,10 +136,6 @@ class ShaderTranslator {
shader->host_disassembly_ = std::move(value); shader->host_disassembly_ = std::move(value);
} }
// Pre-process a control-flow instruction before anything else.
virtual void PreProcessControlFlowInstructions(
std::vector<ucode::ControlFlowInstruction> instrs) {}
// Handles translation for control flow label addresses. // Handles translation for control flow label addresses.
// This is triggered once for each label required (due to control flow // This is triggered once for each label required (due to control flow
// operations) before any of the instructions within the target exec. // operations) before any of the instructions within the target exec.

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@ -10,9 +10,11 @@
#include "xenia/gpu/spirv_shader_translator.h" #include "xenia/gpu/spirv_shader_translator.h"
#include <memory> #include <memory>
#include <utility>
#include <vector> #include <vector>
#include "third_party/glslang/SPIRV/GLSL.std.450.h" #include "third_party/glslang/SPIRV/GLSL.std.450.h"
#include "xenia/base/assert.h"
namespace xe { namespace xe {
namespace gpu { namespace gpu {
@ -26,13 +28,15 @@ void SpirvShaderTranslator::Reset() {
ShaderTranslator::Reset(); ShaderTranslator::Reset();
builder_.reset(); builder_.reset();
// main_switch_cases_.reset();
} }
void SpirvShaderTranslator::StartTranslation() { void SpirvShaderTranslator::StartTranslation() {
// TODO(Triang3l): Once tool ID (likely 26) is registered in SPIRV-Headers, // Tool ID 26 "Xenia Emulator Microcode Translator".
// use it instead. // https://github.com/KhronosGroup/SPIRV-Headers/blob/c43a43c7cc3af55910b9bec2a71e3e8a622443cf/include/spirv/spir-v.xml#L79
// TODO(Triang3l): Logger. // TODO(Triang3l): Logger.
builder_ = std::make_unique<spv::Builder>(0x10000, 0xFFFF0001, nullptr); builder_ = std::make_unique<spv::Builder>(1 << 16, (26 << 16) | 1, nullptr);
builder_->addCapability(IsSpirvTessEvalShader() ? spv::CapabilityTessellation builder_->addCapability(IsSpirvTessEvalShader() ? spv::CapabilityTessellation
: spv::CapabilityShader); : spv::CapabilityShader);
@ -42,11 +46,29 @@ void SpirvShaderTranslator::StartTranslation() {
builder_->setSource(spv::SourceLanguageUnknown, 0); builder_->setSource(spv::SourceLanguageUnknown, 0);
type_void_ = builder_->makeVoidType(); type_void_ = builder_->makeVoidType();
type_bool_ = builder_->makeBoolType();
type_int_ = builder_->makeIntType(32);
type_int4_ = builder_->makeVectorType(type_int_, 4);
type_float_ = builder_->makeFloatType(32); type_float_ = builder_->makeFloatType(32);
type_float2_ = builder_->makeVectorType(type_float_, 2); type_float2_ = builder_->makeVectorType(type_float_, 2);
type_float3_ = builder_->makeVectorType(type_float_, 3); type_float3_ = builder_->makeVectorType(type_float_, 3);
type_float4_ = builder_->makeVectorType(type_float_, 4); type_float4_ = builder_->makeVectorType(type_float_, 4);
type_int_ = builder_->makeIntType(32);
const_int_0_ = builder_->makeIntConstant(0);
id_vector_temp_.clear();
id_vector_temp_.reserve(4);
for (uint32_t i = 0; i < 4; ++i) {
id_vector_temp_.push_back(const_int_0_);
}
const_int4_0_ = builder_->makeCompositeConstant(type_int4_, id_vector_temp_);
const_float_0_ = builder_->makeFloatConstant(0.0f);
id_vector_temp_.clear();
id_vector_temp_.reserve(4);
for (uint32_t i = 0; i < 4; ++i) {
id_vector_temp_.push_back(const_float_0_);
}
const_float4_0_ =
builder_->makeCompositeConstant(type_float4_, id_vector_temp_);
if (IsSpirvVertexOrTessEvalShader()) { if (IsSpirvVertexOrTessEvalShader()) {
StartVertexOrTessEvalShaderBeforeMain(); StartVertexOrTessEvalShaderBeforeMain();
@ -55,28 +77,131 @@ void SpirvShaderTranslator::StartTranslation() {
// Begin the main function. // Begin the main function.
std::vector<spv::Id> main_param_types; std::vector<spv::Id> main_param_types;
std::vector<std::vector<spv::Decoration>> main_precisions; std::vector<std::vector<spv::Decoration>> main_precisions;
spv::Block* main_entry; spv::Block* function_main_entry;
builder_->makeFunctionEntry(spv::NoPrecision, type_void_, "main", function_main_ = builder_->makeFunctionEntry(
main_param_types, main_precisions, &main_entry); spv::NoPrecision, type_void_, "main", main_param_types, main_precisions,
&function_main_entry);
// Begin ucode translation. // Begin ucode translation. Initialize everything, even without defined
if (register_count()) { // defaults, for safety.
var_main_registers_ = builder_->createVariable( var_main_predicate_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, spv::NoPrecision, spv::StorageClassFunction, type_bool_,
builder_->makeArrayType( "xe_var_predicate", builder_->makeBoolConstant(false));
type_float4_, builder_->makeUintConstant(register_count()), 0), var_main_address_absolute_ = builder_->createVariable(
"xe_r"); spv::NoPrecision, spv::StorageClassFunction, type_int_,
"xe_var_address_absolute", const_int_0_);
var_main_address_relative_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_int4_,
"xe_var_address_relative", const_int4_0_);
uint32_t register_array_size = register_count();
if (register_array_size) {
id_vector_temp_.clear();
id_vector_temp_.reserve(register_array_size);
// TODO(Triang3l): In PS, only initialize starting from the interpolators,
// probably manually. But not very important.
for (uint32_t i = 0; i < register_array_size; ++i) {
id_vector_temp_.push_back(const_float4_0_);
} }
spv::Id type_register_array = builder_->makeArrayType(
type_float4_, builder_->makeUintConstant(register_array_size), 0);
var_main_registers_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_register_array,
"xe_var_registers",
builder_->makeCompositeConstant(type_register_array, id_vector_temp_));
}
// Write the execution model-specific prologue with access to variables in the
// main function.
if (IsSpirvVertexOrTessEvalShader()) {
StartVertexOrTessEvalShaderInMain();
}
// Open the main loop.
spv::Block* main_loop_pre_header = builder_->getBuildPoint();
main_loop_header_ = &builder_->makeNewBlock();
spv::Block& main_loop_body = builder_->makeNewBlock();
// Added later because the body has nested control flow, but according to the
// specification:
// "The order of blocks in a function must satisfy the rule that blocks appear
// before all blocks they dominate."
main_loop_continue_ =
new spv::Block(builder_->getUniqueId(), *function_main_);
main_loop_merge_ = new spv::Block(builder_->getUniqueId(), *function_main_);
builder_->createBranch(main_loop_header_);
// Main loop header - based on whether it's the first iteration (entered from
// the function or from the continuation), choose the program counter.
builder_->setBuildPoint(main_loop_header_);
id_vector_temp_.clear();
id_vector_temp_.reserve(4);
id_vector_temp_.push_back(const_int_0_);
id_vector_temp_.push_back(main_loop_pre_header->getId());
main_loop_pc_next_ = builder_->getUniqueId();
id_vector_temp_.push_back(main_loop_pc_next_);
id_vector_temp_.push_back(main_loop_continue_->getId());
spv::Id main_loop_pc_current =
builder_->createOp(spv::OpPhi, type_int_, id_vector_temp_);
uint_vector_temp_.clear();
builder_->createLoopMerge(main_loop_merge_, main_loop_continue_,
spv::LoopControlDontUnrollMask, uint_vector_temp_);
builder_->createBranch(&main_loop_body);
// Main loop body.
builder_->setBuildPoint(&main_loop_body);
// TODO(Triang3l): Create the switch, add the block for the case 0 and set the
// build point to it.
} }
std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() { std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
// Close the main loop.
// Break from the body after falling through the end or breaking.
builder_->createBranch(main_loop_merge_);
// Main loop continuation - choose the program counter based on the path
// taken (-1 if not from a jump as a safe fallback, which would result in not
// hitting any switch case and reaching the final break in the body).
function_main_->addBlock(main_loop_continue_);
builder_->setBuildPoint(main_loop_continue_);
{
std::unique_ptr<spv::Instruction> main_loop_pc_next_op =
std::make_unique<spv::Instruction>(main_loop_pc_next_, type_int_,
spv::OpCopyObject);
// TODO(Triang3l): Phi between the continues in the switch cases and the
// switch merge block.
main_loop_pc_next_op->addIdOperand(builder_->makeIntConstant(-1));
builder_->getBuildPoint()->addInstruction(std::move(main_loop_pc_next_op));
}
builder_->createBranch(main_loop_header_);
// Add the main loop merge block and go back to the function.
function_main_->addBlock(main_loop_merge_);
builder_->setBuildPoint(main_loop_merge_);
if (IsSpirvVertexOrTessEvalShader()) { if (IsSpirvVertexOrTessEvalShader()) {
CompleteVertexOrTessEvalShaderInMain(); CompleteVertexOrTessEvalShaderInMain();
} }
// End the main function.. // End the main function.
builder_->leaveFunction(); builder_->leaveFunction();
// Make the main function the entry point.
spv::ExecutionModel execution_model;
if (IsSpirvFragmentShader()) {
execution_model = spv::ExecutionModelFragment;
builder_->addExecutionMode(function_main_,
spv::ExecutionModeOriginUpperLeft);
} else {
assert_true(IsSpirvVertexOrTessEvalShader());
execution_model = IsSpirvTessEvalShader()
? spv::ExecutionModelTessellationEvaluation
: spv::ExecutionModelVertex;
}
spv::Instruction* entry_point =
builder_->addEntryPoint(execution_model, function_main_, "main");
if (IsSpirvVertexOrTessEvalShader()) {
CompleteVertexOrTessEvalShaderAfterMain(entry_point);
}
// TODO(Triang3l): Avoid copy? // TODO(Triang3l): Avoid copy?
std::vector<unsigned int> module_uints; std::vector<unsigned int> module_uints;
builder_->dump(module_uints); builder_->dump(module_uints);
@ -92,14 +217,14 @@ std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
void SpirvShaderTranslator::StartVertexOrTessEvalShaderBeforeMain() { void SpirvShaderTranslator::StartVertexOrTessEvalShaderBeforeMain() {
// Create the inputs. // Create the inputs.
if (IsSpirvTessEvalShader()) { if (IsSpirvTessEvalShader()) {
input_vertex_index_ = builder_->createVariable( input_primitive_id_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassInput, type_int_, "gl_PrimitiveID"); spv::NoPrecision, spv::StorageClassInput, type_int_, "gl_PrimitiveID");
builder_->addDecoration(input_vertex_index_, spv::DecorationBuiltIn, builder_->addDecoration(input_primitive_id_, spv::DecorationBuiltIn,
spv::BuiltInPrimitiveId); spv::BuiltInPrimitiveId);
} else { } else {
input_primitive_id_ = builder_->createVariable( input_vertex_index_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassInput, type_int_, "gl_VertexIndex"); spv::NoPrecision, spv::StorageClassInput, type_int_, "gl_VertexIndex");
builder_->addDecoration(input_primitive_id_, spv::DecorationBuiltIn, builder_->addDecoration(input_vertex_index_, spv::DecorationBuiltIn,
spv::BuiltInVertexIndex); spv::BuiltInVertexIndex);
} }
@ -145,7 +270,23 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderBeforeMain() {
type_struct_per_vertex, "xe_out_gl_PerVertex"); type_struct_per_vertex, "xe_out_gl_PerVertex");
} }
void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
var_main_point_size_edge_flag_kill_vertex_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float3_,
"xe_var_point_size_edge_flag_kill_vertex");
}
void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {} void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {}
void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderAfterMain(
spv::Instruction* entry_point) {
if (IsSpirvTessEvalShader()) {
entry_point->addIdOperand(input_primitive_id_);
} else {
entry_point->addIdOperand(input_vertex_index_);
}
entry_point->addIdOperand(output_per_vertex_);
}
} // namespace gpu } // namespace gpu
} // namespace xe } // namespace xe

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@ -46,24 +46,38 @@ class SpirvShaderTranslator : public ShaderTranslator {
bool IsSpirvFragmentShader() const { return is_pixel_shader(); } bool IsSpirvFragmentShader() const { return is_pixel_shader(); }
void StartVertexOrTessEvalShaderBeforeMain(); void StartVertexOrTessEvalShaderBeforeMain();
void StartVertexOrTessEvalShaderInMain();
void CompleteVertexOrTessEvalShaderInMain(); void CompleteVertexOrTessEvalShaderInMain();
void CompleteVertexOrTessEvalShaderAfterMain(spv::Instruction* entry_point);
bool supports_clip_distance_; bool supports_clip_distance_;
bool supports_cull_distance_; bool supports_cull_distance_;
std::unique_ptr<spv::Builder> builder_; std::unique_ptr<spv::Builder> builder_;
std::vector<spv::Id> id_vector_temp_;
std::vector<unsigned int> uint_vector_temp_;
spv::Id ext_inst_glsl_std_450_; spv::Id ext_inst_glsl_std_450_;
spv::Id type_void_; spv::Id type_void_;
spv::Id type_bool_;
spv::Id type_int_;
spv::Id type_int4_;
spv::Id type_uint_;
spv::Id type_float_; spv::Id type_float_;
spv::Id type_float2_; spv::Id type_float2_;
spv::Id type_float3_; spv::Id type_float3_;
spv::Id type_float4_; spv::Id type_float4_;
spv::Id type_int_;
spv::Id type_uint_;
spv::Id const_int_0_;
spv::Id const_int4_0_;
spv::Id const_float_0_;
spv::Id const_float4_0_;
// VS as VS only - int.
spv::Id input_vertex_index_; spv::Id input_vertex_index_;
// VS as TES only - int.
spv::Id input_primitive_id_; spv::Id input_primitive_id_;
enum OutputPerVertexMember : unsigned int { enum OutputPerVertexMember : unsigned int {
@ -75,8 +89,21 @@ class SpirvShaderTranslator : public ShaderTranslator {
}; };
spv::Id output_per_vertex_; spv::Id output_per_vertex_;
spv::Id function_main_; spv::Function* function_main_;
// bool.
spv::Id var_main_predicate_;
// int4.
spv::Id var_main_address_relative_;
// int.
spv::Id var_main_address_absolute_;
// float4[register_count()].
spv::Id var_main_registers_; spv::Id var_main_registers_;
// VS only - float3 (special exports).
spv::Id var_main_point_size_edge_flag_kill_vertex_;
spv::Block* main_loop_header_;
spv::Block* main_loop_continue_;
spv::Block* main_loop_merge_;
spv::Id main_loop_pc_next_;
}; };
} // namespace gpu } // namespace gpu

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@ -0,0 +1,113 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/vulkan/spirv_tools_context.h"
#include <cstdlib>
#include <filesystem>
#include <string>
#include "xenia/base/logging.h"
#include "xenia/base/platform.h"
#if XE_PLATFORM_LINUX
#include <dlfcn.h>
#elif XE_PLATFORM_WIN32
#include "xenia/base/platform_win.h"
#endif
namespace xe {
namespace ui {
namespace vulkan {
bool SpirvToolsContext::Initialize() {
const char* vulkan_sdk_env = std::getenv("VULKAN_SDK");
if (!vulkan_sdk_env) {
XELOGE("SPIRV-Tools: Failed to get the VULKAN_SDK environment variable");
Shutdown();
return false;
}
std::filesystem::path vulkan_sdk_path(vulkan_sdk_env);
#if XE_PLATFORM_LINUX
library_ = dlopen((vulkan_sdk_path / "bin/libSPIRV-Tools-shared.so").c_str(),
RTLD_NOW | RTLD_LOCAL);
if (!library_) {
XELOGE(
"SPIRV-Tools: Failed to load $VULKAN_SDK/bin/libSPIRV-Tools-shared.so");
Shutdown();
return false;
}
#elif XE_PLATFORM_WIN32
library_ = LoadLibraryW(
(vulkan_sdk_path / "Bin/SPIRV-Tools-shared.dll").wstring().c_str());
if (!library_) {
XELOGE(
"SPIRV-Tools: Failed to load %VULKAN_SDK%/Bin/SPIRV-Tools-shared.dll");
Shutdown();
return false;
}
#else
#error No SPIRV-Tools library loading provided for the target platform.
#endif
if (!LoadLibraryFunction(fn_spvContextCreate_, "spvContextCreate") ||
!LoadLibraryFunction(fn_spvContextDestroy_, "spvContextDestroy") ||
!LoadLibraryFunction(fn_spvValidateBinary_, "spvValidateBinary") ||
!LoadLibraryFunction(fn_spvDiagnosticDestroy_, "spvDiagnosticDestroy")) {
XELOGE("SPIRV-Tools: Failed to get library function pointers");
Shutdown();
return false;
}
context_ = fn_spvContextCreate_(SPV_ENV_VULKAN_1_0);
if (!context_) {
XELOGE("SPIRV-Tools: Failed to create a Vulkan 1.0 context");
Shutdown();
return false;
}
return true;
}
void SpirvToolsContext::Shutdown() {
if (context_) {
fn_spvContextDestroy_(context_);
context_ = nullptr;
}
if (library_) {
#if XE_PLATFORM_LINUX
dlclose(library_);
#elif XE_PLATFORM_WIN32
FreeLibrary(library_);
#endif
library_ = nullptr;
}
}
spv_result_t SpirvToolsContext::Validate(const uint32_t* words,
size_t num_words,
std::string* error) const {
if (error) {
error->clear();
}
if (!context_) {
return SPV_UNSUPPORTED;
}
spv_diagnostic diagnostic = nullptr;
spv_result_t result =
fn_spvValidateBinary_(context_, words, num_words, &diagnostic);
if (diagnostic) {
if (error && diagnostic && diagnostic->error) {
*error = diagnostic->error;
}
fn_spvDiagnosticDestroy_(diagnostic);
}
return result;
}
} // namespace vulkan
} // namespace ui
} // namespace xe

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@ -0,0 +1,72 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_VULKAN_SPIRV_TOOLS_CONTEXT_H_
#define XENIA_UI_VULKAN_SPIRV_TOOLS_CONTEXT_H_
#include <cstdint>
#include <string>
#include "third_party/SPIRV-Tools/include/spirv-tools/libspirv.h"
#include "xenia/base/platform.h"
#if XE_PLATFORM_LINUX
#include <dlfcn.h>
#elif XE_PLATFORM_WIN32
#include "xenia/base/platform_win.h"
#endif
namespace xe {
namespace ui {
namespace vulkan {
class SpirvToolsContext {
public:
SpirvToolsContext() {}
SpirvToolsContext(const SpirvToolsContext& context) = delete;
SpirvToolsContext& operator=(const SpirvToolsContext& context) = delete;
~SpirvToolsContext() { Shutdown(); }
bool Initialize();
void Shutdown();
spv_result_t Validate(const uint32_t* words, size_t num_words,
std::string* error) const;
private:
#if XE_PLATFORM_LINUX
void* library_ = nullptr;
#elif XE_PLATFORM_WIN32
HMODULE library_ = nullptr;
#endif
template <typename FunctionPointer>
bool LoadLibraryFunction(FunctionPointer& function, const char* name) {
#if XE_PLATFORM_LINUX
function = reinterpret_cast<FunctionPointer>(dlsym(library_, name));
#elif XE_PLATFORM_WIN32
function =
reinterpret_cast<FunctionPointer>(GetProcAddress(library_, name));
#else
#error No SPIRV-Tools LoadLibraryFunction provided for the target platform.
#endif
return function != nullptr;
}
decltype(&spvContextCreate) fn_spvContextCreate_ = nullptr;
decltype(&spvContextDestroy) fn_spvContextDestroy_ = nullptr;
decltype(&spvValidateBinary) fn_spvValidateBinary_ = nullptr;
decltype(&spvDiagnosticDestroy) fn_spvDiagnosticDestroy_ = nullptr;
spv_context context_ = nullptr;
};
} // namespace vulkan
} // namespace ui
} // namespace xe
#endif // XENIA_UI_VULKAN_SPIRV_TOOLS_CONTEXT_H_

1
third_party/SPIRV-Tools vendored Submodule

@ -0,0 +1 @@
Subproject commit dd534e877e725c9bb6f751c427442456a05384e4

2
third_party/glslang vendored

@ -1 +1 @@
Subproject commit 5a9dfb6741ca851f8bb57abc0fe808f5a0705fa2 Subproject commit f4f1d8a352ca1908943aea2ad8c54b39b4879080