Fix logging with null varargs.
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1631e0f234
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1d7f345960
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@ -161,8 +161,13 @@ void LogLineFormat(const char level_char, const char* fmt, ...) {
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size_t chars_written = vsnprintf(log_format_buffer_.data(),
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size_t chars_written = vsnprintf(log_format_buffer_.data(),
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log_format_buffer_.capacity(), fmt, args);
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log_format_buffer_.capacity(), fmt, args);
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va_end(args);
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va_end(args);
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logger_->AppendLine(xe::threading::current_thread_id(), level_char,
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if (chars_written != std::string::npos) {
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log_format_buffer_.data(), chars_written);
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logger_->AppendLine(xe::threading::current_thread_id(), level_char,
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log_format_buffer_.data(), chars_written);
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} else {
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logger_->AppendLine(xe::threading::current_thread_id(), level_char, fmt,
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std::strlen(fmt));
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}
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}
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}
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void LogLineVarargs(const char level_char, const char* fmt, va_list args) {
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void LogLineVarargs(const char level_char, const char* fmt, va_list args) {
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@ -45,6 +45,9 @@ SHIM_CALL XamUserGetSigninState_shim(PPCContext* ppc_context,
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XELOGD("XamUserGetSigninState(%d)", user_index);
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XELOGD("XamUserGetSigninState(%d)", user_index);
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// Yield, as some games spam this.
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xe::threading::MaybeYield();
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// Lie and say we are signed in, but local-only.
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// Lie and say we are signed in, but local-only.
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// This should keep games from asking us to sign in and also keep them
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// This should keep games from asking us to sign in and also keep them
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// from initializing the network.
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// from initializing the network.
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