[imgui] Makes the window edges rounded
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0712132ed0
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@ -322,6 +322,7 @@ void EmulatorWindow::DisplayConfigDialog::OnDraw(ImGuiIO& io) {
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// In the top-left corner so it's close to the menu bar from where it was
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// In the top-left corner so it's close to the menu bar from where it was
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// opened.
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// opened.
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// Origin Y coordinate 20 was taken from the Dear ImGui demo.
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// Origin Y coordinate 20 was taken from the Dear ImGui demo.
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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// Alpha from Dear ImGui tooltips (0.35 from the overlay provides too low
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// Alpha from Dear ImGui tooltips (0.35 from the overlay provides too low
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@ -97,6 +97,7 @@ void NoProfileDialog::OnDraw(ImGuiIO& io) {
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const auto window_position =
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const auto window_position =
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ImVec2(GetIO().DisplaySize.x * 0.35f, GetIO().DisplaySize.y * 0.4f);
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ImVec2(GetIO().DisplaySize.x * 0.35f, GetIO().DisplaySize.y * 0.4f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::SetNextWindowPos(window_position, ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(window_position, ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowBgAlpha(1.0f);
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ImGui::SetNextWindowBgAlpha(1.0f);
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@ -166,6 +167,7 @@ void ProfileConfigDialog::OnDraw(ImGuiIO& io) {
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auto profiles = profile_manager->GetProfiles();
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auto profiles = profile_manager->GetProfiles();
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::SetNextWindowPos(ImVec2(40, 40), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(40, 40), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowBgAlpha(0.8f);
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ImGui::SetNextWindowBgAlpha(0.8f);
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