[HID] Fixed issues with double input in specific config HID configuration.

This was the case in hid set to "any" or to "winkey" and game that requires input from any user
This commit is contained in:
Gliniak 2024-12-30 15:01:55 +01:00
parent 3dac88113f
commit 1ba30c519c
1 changed files with 38 additions and 24 deletions

View File

@ -176,36 +176,50 @@ class EmulatorApp final : public xe::ui::WindowedApp {
std::vector<std::unique_ptr<T>> CreateAll(const std::string_view name,
Args... args) {
std::vector<std::unique_ptr<T>> instances;
if (!name.empty() && name != "any") {
auto it = std::find_if(
creators_.cbegin(), creators_.cend(),
[&name](const auto& f) { return name.compare(f.name) == 0; });
if (it != creators_.cend() && (*it).is_available()) {
auto instance = (*it).instantiate(std::forward<Args>(args)...);
if (instance) {
instances.emplace_back(std::move(instance));
}
}
#if XE_PLATFORM_WIN32
// Always add winkey for passthrough
it = std::find_if(
creators_.cbegin(), creators_.cend(),
[&name](const auto& f) { return f.name.compare("winkey") == 0; });
if (it != creators_.cend() && (*it).is_available()) {
auto instance = (*it).instantiate(std::forward<Args>(args)...);
if (instance) {
instances.emplace_back(std::move(instance));
}
}
#endif
} else {
// "Any" path
if (name.empty() || name == "any") {
for (const auto& creator : creators_) {
if (!creator.is_available()) continue;
if (!creator.is_available()) {
continue;
}
// Skip xinput for "any" and use SDL
if (creator.name.compare("xinput") == 0) {
continue;
}
auto instance = creator.instantiate(std::forward<Args>(args)...);
if (instance) {
instances.emplace_back(std::move(instance));
}
}
return instances;
}
// "Specified" path. Winkey is always added on windows.
if (name != "winkey") {
auto it = std::find_if(
creators_.cbegin(), creators_.cend(),
[&name](const auto& f) { return name.compare(f.name) == 0; });
if (it != creators_.cend() && (*it).is_available()) {
auto instance = (*it).instantiate(std::forward<Args>(args)...);
if (instance) {
instances.emplace_back(std::move(instance));
}
}
}
// Always add winkey for passthrough.
auto it = std::find_if(
creators_.cbegin(), creators_.cend(),
[&name](const auto& f) { return f.name.compare("winkey") == 0; });
if (it != creators_.cend() && (*it).is_available()) {
auto instance = (*it).instantiate(std::forward<Args>(args)...);
if (instance) {
instances.emplace_back(std::move(instance));
}
}
return instances;
}