diff --git a/.gitignore b/.gitignore index e41172231..5f95bcf29 100644 --- a/.gitignore +++ b/.gitignore @@ -42,6 +42,7 @@ tmtags *.py[co] .coverage +*.o # ============================================================================== # Logs and dumps @@ -49,6 +50,7 @@ tmtags npm-debug.log private/ +*.trace # ============================================================================== # Build system output @@ -70,3 +72,16 @@ build-out/ build-gen/ build-bin/ build-test/ + +# ============================================================================== +# Local-only paths +# ============================================================================== + +.vagrant +attic/ +third_party/binutils/binutils-2.24.tar.gz +third_party/binutils/bin/ +third_party/binutils/powerpc-none-elf/ +third_party/binutils/share/ +third_party/binutils/binutils* +third_party/vasm/ diff --git a/.gitmodules b/.gitmodules index cfeadeb7d..58ca605a0 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,9 +1,3 @@ -[submodule "third_party/ninja"] - path = third_party/ninja - url = https://github.com/martine/ninja.git -[submodule "third_party/gyp"] - path = third_party/gyp - url = https://github.com/benvanik/gyp.git [submodule "third_party/gflags"] path = third_party/gflags url = https://github.com/benvanik/gflags.git @@ -13,12 +7,15 @@ [submodule "third_party/beaengine"] path = third_party/beaengine url = https://github.com/benvanik/beaengine.git -[submodule "third_party/wslay"] - path = third_party/wslay - url = https://github.com/benvanik/wslay.git -[submodule "third_party/jansson"] - path = third_party/jansson - url = https://github.com/akheron/jansson.git [submodule "third_party/xbyak"] path = third_party/xbyak url = https://github.com/herumi/xbyak.git +[submodule "third_party/gyp"] + path = third_party/gyp + url = https://chromium.googlesource.com/external/gyp +[submodule "third_party/ninja"] + path = third_party/ninja + url = https://chromium.googlesource.com/external/martine/ninja +[submodule "third_party/catch"] + path = third_party/catch + url = https://github.com/philsquared/Catch.git diff --git a/.travis.yml b/.travis.yml new file mode 100644 index 000000000..0434abef8 --- /dev/null +++ b/.travis.yml @@ -0,0 +1,23 @@ +# Make Travis use docker (for faster builds, in theory) +sudo: false + +language: cpp +compiler: + - clang + # - gcc don't really care + +os: + - linux + - osx # beta only + +# Run setup to build ninja/gyp/etc and actually build xenia. +before_script: + - travis_retry ./xenia-build.py setup + - ./xenia-build.py build --debug alloy-test + - ./xenia-build.py build --debug alloy-ppc-test + +# Run test suite. +script: + - ./build/xenia/Debug/alloy-test + - ./build/xenia/Debug/alloy-ppc-test --runtime_backend=ivm + - ./build/xenia/Debug/alloy-ppc-test --runtime_backend=x64 diff --git a/README.md b/README.md index e0460e25c..0efc82d1a 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,7 @@ that. ## Status -* Some code runs. [Insert any game name here] doesn't. +* Some code runs. [Insert any game name here] doesn't. Except Frogger 2. Yep. * Asserts! Crashes! Hangs! Blank screens! ## Disclaimer @@ -35,7 +35,7 @@ legally purchased devices and games and information made public on the internet Windows 8.1+: - # install python 2.7 and VS2013 + # install python 2.7 and VS2013/2015 git clone https://github.com/benvanik/xenia.git cd xenia xb setup @@ -47,7 +47,8 @@ update gyp files/etc. ## Building See [building](docs/building.md) for setup and information about the -`xenia-build` script. +`xenia-build` script. When writing code, check the [style guide](docs/style_guide.md) +and be sure to clang-format! ## Contributors Wanted! @@ -55,19 +56,11 @@ Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun. -That said, the project is currently undergoing a lot of major foundational -development and core pieces are changing rapidly and poorly documented. -It'll be difficult to casually hack things in unless you know what you're -doing. - Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched: * Help work through missing functionality/bugs in game [compat](https://github.com/benvanik/xenia/issues?labels=compat) -* Write an [OpenGL driver](https://github.com/benvanik/xenia/issues/59) -* Add input drivers for [OSX](https://github.com/benvanik/xenia/issues/61) and [PS4 controllers](https://github.com/benvanik/xenia/issues/60) (or anything else) -* Start [hacking on audio](https://github.com/benvanik/xenia/issues/62) -* Build a [virtual LIVE service](https://github.com/benvanik/xenia/issues/64) +* Add input drivers for [PS4 controllers](https://github.com/benvanik/xenia/issues/60) (or anything else) See more projects [good for contributors](https://github.com/benvanik/xenia/issues?labels=good+for+contributors&page=1&state=open). It's a good idea to ask on IRC/the bugs before beginning work on something. @@ -91,15 +84,13 @@ enough to run games at a decent speed the answer is no. ### What about Linux/OSX? The project is designed to support non-Windows platforms but until it's running -games it's not worth the maintenance burden. If you're a really passionate -Linux/OSX-based developer and want to help out, run Bootcamp/VM and contribute -an OpenGL 4 driver - that'll be the most difficult part in porting to -non-Windows platforms. +games it's not worth the maintenance burden. OSX will likely remain unsupported +until Apple supports OpenGL 4.3 or higher. ### What kind of GPU do I need? -DirectX 11 support is required. To get full speed and compatibility Mantle may -be required in the future. +OpenGL 4.5 support and drivers are required. To get full speed and compatibility +GL-next may eventually be required. ### Have you heard of LLVM/asmjit/jitasm/luajit/etc? diff --git a/Vagrantfile b/Vagrantfile new file mode 100644 index 000000000..c659c6438 --- /dev/null +++ b/Vagrantfile @@ -0,0 +1,46 @@ +# -*- mode: ruby -*- +# vi: set ft=ruby : + +VAGRANTFILE_API_VERSION = "2" + +$script = < - - - - - - - - -
-
-
- -
- - - - - - - - - - - - - - - - - - - - - - diff --git a/debugger/src/app.js b/debugger/src/app.js deleted file mode 100644 index 9cd2f4d45..000000000 --- a/debugger/src/app.js +++ /dev/null @@ -1,125 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -'use strict'; - -var module = angular.module('app', [ - 'ui.bootstrap', - 'ui.router', - 'xe.datasources', - 'xe.directives', - 'xe.filters', - 'xe.log', - 'xe.router', - 'xe.session', - 'xe.ui.code', - 'xe.ui.code.functionView', - 'xe.ui.code.moduleInfo', - 'xe.ui.code.threadInfo', - 'xe.ui.console', - 'xe.ui.navbar' -]); - - -module.controller('AppController', function($scope, app) { - this.app = app; -}); - - -module.service('app', function( - $rootScope, $q, $state, log, Session) { - var App = function() { - this.loading = false; - this.session = null; - }; - - App.prototype.setSession = function(session) { - this.close(); - - this.session = session; - $rootScope.$emit('refresh'); - }; - - App.prototype.close = function() { - this.loading = false; - if (this.session) { - this.session.dispose(); - this.session = null; - } - }; - - App.prototype.open = function(sessionId) { - var d = $q.defer(); - - // Ignore if already open. - if (this.session && this.session.id == sessionId) { - d.resolve(this.session); - return d.promise; - } - - // Close existing. - this.close(); - - this.loading = true; - - log.info('Opening session ' + sessionId); - - // Open session. - var session = new Session(sessionId); - this.loading = false; - this.setSession(session); - d.resolve(session); - - return d.promise; - }; - - App.prototype.connect = function(opt_host) { - this.close(); - - var d = $q.defer(); - this.loading = true; - - Session.query(opt_host).then((function(infos) { - var info = infos[0]; - var id = info.titleId; - if (id == '00000000') { - id = info.name; - } - var session = new Session(id); - var p = session.connect(opt_host); - p.then((function(session) { - this.loading = false; - this.setSession(session); - d.resolve(session); - }).bind(this), (function(e) { - this.loading = false; - d.reject(e); - }).bind(this), function(update) { - d.notify(update); - }); - }).bind(this), (function(e) { - this.loading = false; - log.info('No sessions found at ' + Session.getHost(opt_host)); - d.reject(e); - }).bind(this)); - - return d.promise; - }; - - return new App(); -}); - - -module.run(function($rootScope, $state, $stateParams, app, log) { - $rootScope.$state = $state; - $rootScope.$stateParams = $stateParams; - - $rootScope.app = app; - $rootScope.log = log; -}); diff --git a/debugger/src/base.js b/debugger/src/base.js deleted file mode 100644 index 172e9ae64..000000000 --- a/debugger/src/base.js +++ /dev/null @@ -1,61 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -'use strict'; - - -function inherits(childCtor, parentCtor) { - function tempCtor() {}; - tempCtor.prototype = parentCtor.prototype; - childCtor.superClass_ = parentCtor.prototype; - childCtor.prototype = new tempCtor(); - childCtor.prototype.constructor = childCtor; -}; - -var EventEmitter = function() { - this.events_ = {}; -}; -EventEmitter.prototype.dispose = function() { - this.events_ = {}; -}; -EventEmitter.prototype.on = function(name, listener, opt_scope) { - var listeners = this.events_[name]; - if (!listeners) { - listeners = this.events_[name] = []; - } - listeners.push({ - callback: listener, - scope: opt_scope || null - }); -}; -EventEmitter.prototype.off = function(name, listener, opt_scope) { - var listeners = this.events_[name]; - if (!listeners) { - return; - } - for (var n = 0; n < listeners.length; n++) { - if (listeners[n].callback == listener) { - listeners.splice(n, 1); - if (!listeners.length) { - delete this.events_[name]; - } - return; - } - } -} -EventEmitter.prototype.emit = function(name, args) { - var listeners = this.events_[name]; - if (!listeners) { - return; - } - for (var n = 0; n < listeners.length; n++) { - var listener = listeners[n]; - listener.callback.apply(listener.scope, args); - } -}; diff --git a/debugger/src/datasources.js b/debugger/src/datasources.js deleted file mode 100644 index 62e3e66bc..000000000 --- a/debugger/src/datasources.js +++ /dev/null @@ -1,317 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -'use strict'; - -var module = angular.module('xe.datasources', []); - - -module.service('Breakpoint', function() { - // http://stackoverflow.com/a/2117523/377392 - var uuidFormat = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'; - function uuid4() { - return uuidFormat.replace(/[xy]/g, function(c) { - var r = Math.random()*16|0, v = c === 'x' ? r : (r&0x3|0x8); - return v.toString(16); - }); - }; - - var Breakpoint = function(opt_id) { - this.id = opt_id || uuid4(); - this.type = Breakpoint.Type.TEMP; - this.fnAddress = 0; - this.address = 0; - this.enabled = true; - }; - Breakpoint.Type = { - TEMP: 'temp', - CODE: 'code' - }; - Breakpoint.fromJSON = function(json) { - var breakpoint = new Breakpoint(json.id); - breakpoint.type = json.type; - breakpoint.fnAddress = json.fnAddress; - breakpoint.address = json.address; - breakpoint.enabled = json.enabled; - return breakpoint; - }; - Breakpoint.prototype.toJSON = function() { - return { - 'id': this.id, - 'type': this.type, - 'fnAddress': this.fnAddress, - 'address': this.address, - 'enabled': this.enabled - }; - }; - return Breakpoint; -}); - - -module.service('DataSource', function($q) { - var DataSource = function(source, delegate) { - EventEmitter.call(this); - this.source = source; - this.delegate = delegate; - this.online = false; - this.status = 'disconnected'; - }; - inherits(DataSource, EventEmitter); - DataSource.prototype.open = function() {}; - DataSource.prototype.dispose = function() {}; - DataSource.prototype.issue = function(command) {}; - - DataSource.prototype.makeReady = function() { - return this.issue({ - command: 'debug.make_ready' - }); - }; - - DataSource.prototype.getModuleList = function() { - return this.issue({ - command: 'cpu.get_module_list' - }); - }; - - DataSource.prototype.getModule = function(moduleName) { - return this.issue({ - command: 'cpu.get_module', - module: moduleName - }); - }; - - DataSource.prototype.getFunctionList = function(moduleName, opt_since) { - return this.issue({ - command: 'cpu.get_function_list', - module: moduleName, - since: opt_since || 0 - }); - }; - - DataSource.prototype.getFunction = function(address) { - return this.issue({ - command: 'cpu.get_function', - address: address - }); - }; - - DataSource.prototype.getThreadStates = function() { - return this.issue({ - command: 'cpu.get_thread_states' - }); - }; - - // set registers/etc? - - DataSource.prototype.addBreakpoint = function(breakpoint) { - return this.addBreakpoints([breakpoint]); - }; - - DataSource.prototype.addBreakpoints = function(breakpoints) { - if (!breakpoints.length) { - var d = $q.defer(); - d.resolve(); - return d.promise; - } - return this.issue({ - command: 'cpu.add_breakpoints', - breakpoints: breakpoints.map(function(breakpoint) { - return breakpoint.toJSON(); - }) - }); - }; - - DataSource.prototype.removeBreakpoint = function(breakpointId) { - return this.removeBreakpoints([breakpointId]); - }; - - DataSource.prototype.removeBreakpoints = function(breakpointIds) { - return this.issue({ - command: 'cpu.remove_breakpoints', - breakpointIds: breakpointIds - }); - }; - - DataSource.prototype.removeAllBreakpoints = function() { - return this.issue({ - command: 'cpu.remove_all_breakpoints' - }); - }; - - DataSource.prototype.continueExecution = function() { - return this.issue({ - command: 'cpu.continue' - }); - }; - - DataSource.prototype.breakExecution = function() { - return this.issue({ - command: 'cpu.break' - }); - }; - - DataSource.prototype.stepNext = function(threadId) { - return this.issue({ - command: 'cpu.step', - threadId: threadId - }); - }; - - return DataSource; -}); - -module.service('RemoteDataSource', function( - $rootScope, $q, log, DataSource) { - var RemoteDataSource = function(url, delegate) { - DataSource.call(this, url, delegate); - this.url = url; - this.socket = null; - this.nextRequestId_ = 1; - this.pendingRequests_ = {}; - }; - inherits(RemoteDataSource, DataSource); - - RemoteDataSource.prototype.open = function() { - var url = this.url; - - this.online = false; - this.status = 'connecting'; - - var d = $q.defer(); - - this.socket = new WebSocket(url, []); - this.socket.onopen = (function() { - $rootScope.$apply((function() { - // TODO(benvanik): handshake - - this.online = true; - this.status = 'connected'; - this.emit('online'); - d.resolve(); - }).bind(this)); - }).bind(this); - - this.socket.onclose = (function(e) { - $rootScope.$apply((function() { - this.online = false; - if (this.status == 'connecting') { - this.status = 'disconnected'; - d.reject(e.code + ' ' + e.reason); - } else { - this.status = 'disconnected'; - log.info('Disconnected'); - this.emit('offline'); - } - }).bind(this)); - }).bind(this); - - this.socket.onerror = (function(e) { - // ? - }).bind(this); - - this.socket.onmessage = (function(e) { - $rootScope.$apply((function() { - this.socketMessage(e); - }).bind(this)); - }).bind(this); - - return d.promise; - }; - - RemoteDataSource.prototype.socketMessage = function(e) { - console.log('message', e.data); - var json = JSON.parse(e.data); - if (json.requestId) { - // Response to a previous request. - var request = this.pendingRequests_[json.requestId]; - if (request) { - delete this.pendingRequests_[json.requestId]; - if (json.status) { - request.deferred.resolve(json.result); - } else { - request.deferred.reject(json.result); - } - } - } else { - // Notification. - switch (json.type) { - case 'breakpoint': - this.delegate.onBreakpointHit( - json.breakpointId, json.threadId); - break; - default: - log.error('Unknown notification type: ' + json.type); - break; - } - } - }; - - RemoteDataSource.prototype.dispose = function() { - this.pendingRequests_ = {}; - this.online = false; - this.status = 'disconnected'; - if (this.socket) { - this.socket.close(); - this.socket = null; - } - DataSource.prototype.dispose.call(this); - }; - - RemoteDataSource.prototype.issue = function(command) { - var d = $q.defer(); - command.requestId = this.nextRequestId_++; - this.socket.send(JSON.stringify(command)); - command.deferred = d; - this.pendingRequests_[command.requestId] = command; - return d.promise; - }; - - return RemoteDataSource; -}); - - -module.service('FileDataSource', function($q, DataSource) { - var FileDataSource = function(file, delegate) { - DataSource.call(this, file.name, delegate); - this.file = file; - }; - inherits(FileDataSource, DataSource); - - FileDataSource.prototype.open = function() { - this.status = 'connecting'; - - var d = $q.defer(); - - var self = this; - window.setTimeout(function() { - $scope.$apply((function() { - // TODO(benvanik): scan/load trace - - this.online = true; - this.status = 'connected'; - d.resolve(); - }).bind(self)); - }); - - return d.promise; - }; - - FileDataSource.prototype.dispose = function() { - this.online = false; - if (this.file) { - if (this.file.close) { - this.file.close(); - } - this.file = null; - } - DataSource.prototype.dispose.call(this); - }; - - return FileDataSource; -}); diff --git a/debugger/src/directives.js b/debugger/src/directives.js deleted file mode 100644 index 30925723e..000000000 --- a/debugger/src/directives.js +++ /dev/null @@ -1,89 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -'use strict'; - -var module = angular.module('xe.directives', [ - 'ui.router' -]); - - -module.directive('uiEnter', function() { - return function($scope, element, attrs) { - element.bind('keydown keypress', function(e) { - if(e.which === 13) { - $scope.$apply(function(){ - $scope.$eval(attrs.uiEnter); - }); - e.preventDefault(); - } - }); - }; -}); - -module.directive('uiEscape', function() { - return function($scope, element, attrs) { - element.bind('keydown keypress', function(e) { - if(e.which === 27) { - $scope.$apply(function(){ - $scope.$eval(attrs.uiEscape); - }); - e.preventDefault(); - } - }); - }; -}); - -module.directive('uiScrollDownOn', function() { - return { - priority: 1, - link: function($scope, element, attrs) { - $scope.$watch(attrs.uiScrollDownOn, function() { - element[0].scrollTop = element[0].scrollHeight; - }); - } - }; -}); - -module.directive('xeCoderef', function($state) { - return { - priority: 1, - link: function($scope, element, attrs) { - var target = attrs.xeCoderef; - var stateName = 'session.code.function'; - var stateParams = { - function: target, - a: null - }; - element.attr('href', $state.href(stateName, stateParams)); - element.bind('click', function(e) { - e.preventDefault(); - $state.go(stateName, stateParams); - }); - } - }; -}); - -module.directive('xeMemref', function($state) { - return { - priority: 1, - link: function($scope, element, attrs) { - var target = attrs.xeMemref; - var stateName = 'session.memory'; - var stateParams = { - a: target - }; - element.attr('href', $state.href(stateName, stateParams)); - element.bind('click', function(e) { - e.preventDefault(); - $state.go(stateName, stateParams); - }); - } - }; -}); diff --git a/debugger/src/filters.js b/debugger/src/filters.js deleted file mode 100644 index d76fb4637..000000000 --- a/debugger/src/filters.js +++ /dev/null @@ -1,45 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -'use strict'; - -var module = angular.module('xe.filters', []); - - -module.filter('hex16', function() { - return function(number) { - if (number !== null && number !== undefined) { - var str = '' + number.toString(16).toUpperCase(); - while (str.length < 4) str = '0' + str; - return str; - } - }; -}); - -module.filter('hex32', function() { - return function(number) { - if (number !== null && number !== undefined) { - var str = '' + number.toString(16).toUpperCase(); - while (str.length < 8) str = '0' + str; - return str; - } - }; -}); - -module.filter('exp8', function() { - return function(number) { - if (number !== null && number !== undefined) { - var str = number.toExponential(8); - if (number >= 0) { - str = ' ' + str; - } - return str; - } - } -}); diff --git a/debugger/src/log.js b/debugger/src/log.js deleted file mode 100644 index 5768e849c..000000000 --- a/debugger/src/log.js +++ /dev/null @@ -1,45 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -'use strict'; - -var module = angular.module('xe.log', []); - - -module.service('log', function($rootScope) { - var Log = function() { - this.lines = []; - - this.progressActive = false; - this.progress = 0; - }; - - Log.prototype.appendLine = function(line) { - this.lines.push(line); - }; - - Log.prototype.info = function(line) { - this.appendLine('I ' + line); - }; - - Log.prototype.error = function(line) { - this.appendLine('E ' + line); - }; - - Log.prototype.setProgress = function(value) { - this.progressActive = true; - this.progress = value; - }; - - Log.prototype.clearProgress = function() { - this.progressActive = false; - }; - - return new Log(); -}); diff --git a/debugger/src/router.js b/debugger/src/router.js deleted file mode 100644 index b1953e300..000000000 --- a/debugger/src/router.js +++ /dev/null @@ -1,146 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -'use strict'; - -var module = angular.module('xe.router', [ - 'ui.router', -]); - - -module.config(function($stateProvider, $urlRouterProvider) { - $urlRouterProvider.otherwise('/'); - - $stateProvider.state('/', { - template: 'empty' - }); - - $stateProvider.state('session', { - url: '/:sessionId', - templateUrl: 'assets/ui/session.html', - resolve: { - app: 'app', - session: function($stateParams, $state, $q, - Session, app) { - // If we are given a session we assume the user is trying to connect to - // it. Attempt that now. If we fail we redirect to home, otherwise we - // check whether it's the same game down below. - var d = $q.defer(); - if ($stateParams.sessionId) { - if (!app.session || - app.session.id != $stateParams.sessionId) { - Session.query().then(function(infos) { - var id = (infos[0].titleId == '00000000') ? - infos[0].name : infos[0].titleId; - if (!app.session || app.session.id == id) { - // Same session, continue. - var p = app.connect(); - p.then(function(session) { - d.resolve(session); - }, function(e) { - $state.go('session', { - 'sessionId': session.id - }, { - notify: true - }); - d.reject(e); - }) - } else { - // Different session. Create without connection. - var p = app.open(id); - p.then(function(session) { - d.resolve(session); - }, function(e) { - d.reject(e); - }); - } - }, function(e) { - var p = app.open($stateParams.sessionId); - p.then(function(session) { - d.resolve(session); - }, function(e) { - d.reject(e); - }); - }); - } else { - var p = app.open($stateParams.sessionId); - p.then(function(session) { - d.resolve(session); - }, function(e) { - d.reject(e); - }); - } - } else { - d.resolve(null); - } - return d.promise; - } - }, - controller: function($scope, $stateParams, $q, app, session) { - }, - onEnter: function() { - }, - onExit: function() {} - }); - - $stateProvider.state('session.code', { - url: '/code', - templateUrl: 'assets/ui/code/code-tab.html', - controller: function($stateParams) { - }, - onEnter: function() {}, - onExit: function() {} - }); - $stateProvider.state('session.code.function', { - url: '/:function?a', - templateUrl: 'assets/ui/code/function-view.html', - controller: function($scope, $stateParams) { - $scope.functionAddress = parseInt($stateParams.function, 16); - $scope.highlightAddress = parseInt($stateParams.a, 16); - }, - onEnter: function() {}, - onExit: function() {} - }); - - $stateProvider.state('session.memory', { - url: '/memory?a', - templateUrl: 'assets/ui/memory/memory-tab.html', - controller: function($stateParams) { - }, - onEnter: function() {}, - onExit: function() {} - }); - - $stateProvider.state('session.kernel', { - url: '/kernel', - templateUrl: 'assets/ui/kernel/kernel-tab.html', - controller: function($stateParams) { - }, - onEnter: function() {}, - onExit: function() {} - }); - - $stateProvider.state('session.gpu', { - url: '/gpu', - templateUrl: 'assets/ui/gpu/gpu-tab.html', - controller: function($stateParams) { - }, - onEnter: function() {}, - onExit: function() {} - }); - - $stateProvider.state('session.apu', { - url: '/apu', - templateUrl: 'assets/ui/apu/apu-tab.html', - controller: function($stateParams) { - }, - onEnter: function() {}, - onExit: function() {} - }); -}); diff --git a/debugger/src/session.js b/debugger/src/session.js deleted file mode 100644 index 7676035ef..000000000 --- a/debugger/src/session.js +++ /dev/null @@ -1,489 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -'use strict'; - -var module = angular.module('xe.session', []); - - -module.service('Session', function( - $rootScope, $q, $http, $state, log, - Breakpoint, FileDataSource, RemoteDataSource) { - var State = function(session) { - this.session = session; - this.clear(); - }; - State.prototype.clear = function() { - this.cache_ = { - moduleList: [], - modules: {}, - moduleFunctionLists: {}, - functions: {}, - threadStates: {}, - threadList: [] - }; - }; - State.prototype.sync = function() { - var cache = this.cache_; - var dataSource = this.session.dataSource; - if (!dataSource) { - var d = $q.defer(); - d.resolve(); - return d.promise; - } - var ps = []; - - // Update all modules/functions. - var modulesUpdated = $q.defer(); - ps.push(modulesUpdated.promise); - dataSource.getModuleList().then((function(list) { - cache.moduleList = list; - - // Update module information. - var moduleFetches = []; - list.forEach(function(module) { - if (cache.modules[module.name]) { - return; - } - var moduleFetch = $q.defer(); - moduleFetches.push(moduleFetch.promise); - dataSource.getModule(module.name). - then(function(moduleInfo) { - cache.modules[module.name] = moduleInfo; - moduleFetch.resolve(); - }, function(e) { - moduleFetch.reject(e); - }); - }); - - // Update function lists for each module. - list.forEach(function(module) { - var cached = cache.moduleFunctionLists[module.name]; - var functionListFetch = $q.defer(); - moduleFetches.push(functionListFetch); - dataSource.getFunctionList(module.name, cached ? cached.version : 0). - then(function(result) { - if (cached) { - cached.version = result.version; - for (var n = 0; n < result.list.length; n++) { - cached.list.push(result.list[n]); - } - } else { - cached = cache.moduleFunctionLists[module.name] = { - version: result.version, - list: result.list - }; - } - functionListFetch.resolve(); - }, function(e) { - functionListFetch.reject(e); - }); - }); - - $q.all(moduleFetches).then(function() { - modulesUpdated.resolve(); - }, function(e) { - modulesUpdated.reject(); - }); - }).bind(this), function(e) { - modulesUpdated.reject(e); - }); - - // Update threads/thread states. - var threadsUpdated = $q.defer(); - ps.push(threadsUpdated.promise); - dataSource.getThreadStates().then((function(states) { - cache.threadStates = states; - cache.threadList = []; - for (var threadId in states) { - cache.threadList.push(states[threadId]); - } - threadsUpdated.resolve(); - }).bind(this), function(e) { - threadsUpdated.reject(e); - }); - - var d = $q.defer(); - $q.all(ps).then((function() { - d.resolve(); - }).bind(this), (function(e) { - d.reject(e); - }).bind(this)); - return d.promise; - }; - State.prototype.getModuleList = function() { - return this.cache_.moduleList; - }; - State.prototype.getModule = function(moduleName) { - return this.cache_.modules[moduleName] || null; - }; - State.prototype.getFunctionList = function(moduleName) { - var cached = this.cache_.moduleFunctionLists[moduleName]; - return cached ? cached.list : []; - }; - State.prototype.getFunction = function(address) { - return this.cache_.functions[address] || null; - }; - State.prototype.fetchFunction = function(address) { - var cache = this.cache_; - var d = $q.defer(); - var cached = cache.functions[address]; - if (cached) { - d.resolve(cached); - return d.promise; - } - var dataSource = this.session.dataSource; - if (!dataSource) { - d.reject(new Error('Not online.')); - return d.promise; - } - dataSource.getFunction(address).then(function(result) { - cache.functions[address] = result; - d.resolve(result); - }, function(e) { - d.reject(e); - }); - return d.promise; - } - Object.defineProperty(State.prototype, 'threadList', { - get: function() { - return this.cache_.threadList || []; - } - }); - State.prototype.getThreadStates = function() { - return this.cache_.threadStates || {}; - }; - State.prototype.getThreadState = function(threadId) { - return this.cache_.threadStates[threadId] || null; - }; - - var Session = function(id, opt_dataSource) { - this.id = id; - - this.breakpoints = {}; - this.breakpointsById = {}; - - this.dataSource = opt_dataSource || null; - this.state = new State(this); - - this.activeThread = null; - - this.paused = false; - - this.loadState(); - }; - - Session.prototype.dispose = function() { - this.saveState(); - this.disconnect(); - }; - - Session.prototype.loadState = function() { - var raw = window.localStorage[this.id]; - if (!raw) { - return; - } - var json = JSON.parse(raw); - if (!json) { - return; - } - - var breakpointList = json.breakpoints; - this.breakpoints = {}; - for (var n = 0; n < breakpointList.length; n++) { - var breakpointJson = breakpointList[n]; - var breakpoint = Breakpoint.fromJSON(breakpointJson); - this.breakpoints[breakpointJson.address] = breakpoint; - this.breakpointsById[breakpoint.id] = breakpoint; - } - }; - - Session.prototype.saveState = function() { - var json = { - id: this.id, - breakpoints: [] - }; - for (var key in this.breakpointsById) { - var breakpoint = this.breakpointsById[key]; - if (breakpoint.type != Breakpoint.TEMP) { - json.breakpoints.push(breakpoint.toJSON()); - } - } - window.localStorage[this.id] = JSON.stringify(json); - }; - - Session.DEFAULT_HOST = '127.0.0.1:6200'; - - Session.getHost = function(opt_host) { - return opt_host || Session.DEFAULT_HOST; - }; - - Session.query = function(opt_host) { - var url = 'http://' + Session.getHost(opt_host); - var p = $http({ - method: 'GET', - url: url + '/sessions', - cache: false, - timeout: 500, - responseType: 'json' - }); - var d = $q.defer(); - p.then(function(response) { - if (!response.data || !response.data.length) { - d.reject(new Error('No session data')); - return; - } - d.resolve(response.data); - }, function(e) { - d.reject(e); - }); - return d.promise; - }; - - Session.prototype.connect = function(opt_host) { - this.disconnect(); - - var url = 'ws://' + Session.getHost(opt_host); - - log.info('Connecting to ' + url + '...'); - log.setProgress(0); - - var d = $q.defer(); - - var dataSource = new RemoteDataSource(url, this); - var p = dataSource.open(); - p.then((function() { - log.info('Connected!'); - log.clearProgress(); - this.setDataSource(dataSource).then((function() { - d.resolve(this); - }).bind(this), (function(e) { - d.reject(e); - }).bind(this)); - }).bind(this), (function(e) { - log.error('Unable to connect: ' + e); - log.clearProgress(); - d.reject(e); - }).bind(this), function(update) { - log.setProgress(update.progress); - d.notify(update); - }); - - return d.promise; - }; - - Session.prototype.disconnect = function() { - this.setDataSource(null); - }; - - Session.prototype.setDataSource = function(dataSource) { - var self = this; - - var d = $q.defer(); - if (this.dataSource) { - this.dataSource.dispose(); - this.dataSource = null; - } - $rootScope.$emit('refresh'); - if (!dataSource) { - d.resolve(); - return d.promise; - } - this.state.clear(); - this.activeThread = null; - - this.dataSource = dataSource; - this.dataSource.on('online', function() { - // - }, this); - this.dataSource.on('offline', function() { - this.setDataSource(null); - }, this); - - var ps = []; - - // Add breakpoints. - var breakpointList = []; - for (var key in this.breakpoints) { - var breakpoint = this.breakpoints[key]; - if (breakpoint.enabled) { - breakpointList.push(breakpoint); - } - } - ps.push(this.dataSource.addBreakpoints(breakpointList)); - - // Perform a full sync. - var syncDeferred = $q.defer(); - ps.push(syncDeferred.promise); - this.state.sync().then((function() { - // Put a breakpoint at the entry point. - // TODO(benvanik): make an option? - var moduleList = this.state.getModuleList(); - if (!moduleList.length) { - log.error('No modules found!'); - syncDeferred.reject(new Error('No modules found.')); - return; - } - var moduleInfo = this.state.getModule(moduleList[0].name); - if (!moduleInfo) { - log.error('Main module not found!'); - syncDeferred.reject(new Error('Main module not found.')); - return; - } - var entryPoint = moduleInfo.exeEntryPoint; - self.addTempBreakpoint(entryPoint, entryPoint); - - syncDeferred.resolve(); - }).bind(this), (function(e) { - syncDeferred.reject(e); - }).bind(this)); - - $q.all(ps).then((function() { - this.dataSource.makeReady().then(function() { - d.resolve(); - }, function(e) { - log.error('Error making target ready: ' + e); - d.reject(e); - }); - }).bind(this), (function(e) { - log.error('Errors preparing target: ' + e); - this.disconnect(); - d.reject(e); - }).bind(this)); - - return d.promise; - }; - - Session.prototype.addBreakpoint = function(breakpoint) { - this.breakpoints[breakpoint.address] = breakpoint; - this.breakpointsById[breakpoint.id] = breakpoint; - if (this.dataSource) { - this.dataSource.addBreakpoint(breakpoint); - } - this.saveState(); - return breakpoint; - }; - - Session.prototype.addTempBreakpoint = function(fnAddress, address) { - var breakpoint = new Breakpoint(); - breakpoint.type = Breakpoint.Type.TEMP; - breakpoint.fnAddress = fnAddress; - breakpoint.address = address; - breakpoint.enabled = true; - return this.addBreakpoint(breakpoint); - }; - - Session.prototype.addCodeBreakpoint = function(fnAddress, address) { - var breakpoint = new Breakpoint(); - breakpoint.type = Breakpoint.Type.CODE; - breakpoint.fnAddress = fnAddress; - breakpoint.address = address; - breakpoint.enabled = true; - return this.addBreakpoint(breakpoint); - }; - - Session.prototype.removeBreakpoint = function(breakpoint) { - delete this.breakpoints[breakpoint.address]; - delete this.breakpointsById[breakpoint.id]; - if (this.dataSource) { - this.dataSource.removeBreakpoint(breakpoint.id); - } - this.saveState(); - }; - - Session.prototype.toggleBreakpoint = function(breakpoint, enabled) { - var oldEnabled = enabled; - breakpoint.enabled = enabled; - if (this.dataSource) { - if (breakpoint.enabled) { - this.dataSource.addBreakpoint(breakpoint); - } else { - this.dataSource.removeBreakpoint(breakpoint.id); - } - } - this.saveState(); - }; - - Session.prototype.onBreakpointHit = function(breakpointId, threadId) { - // Now paused! - this.paused = true; - - this.state.sync().then((function() { - // Switch active thread. - var thread = this.state.getThreadState(threadId); - this.activeThread = thread; - - if (!breakpointId) { - // Just a general pause. - log.info('Execution paused.'); - return; - } - - var breakpoint = this.breakpointsById[breakpointId]; - if (!breakpoint) { - log.error('Breakpoint hit but not found.'); - return; - } - - // TODO(benvanik): stash current breakpoint/thread/etc. - - log.info('Breakpoint hit at 0x' + - breakpoint.address.toString(16).toUpperCase() + '.'); - - $state.go('session.code.function', { - sessionId: this.id, - function: breakpoint.fnAddress.toString(16).toUpperCase(), - a: breakpoint.address.toString(16).toUpperCase() - }, { - notify: true, - reloadOnSearch: false - }); - }).bind(this), (function(e) { - log.error('Unable to synchronize state,'); - }).bind(this)); - }; - - Session.prototype.continueExecution = function() { - if (!this.dataSource) { - return; - } - this.paused = false; - this.dataSource.continueExecution().then(function() { - log.info('Execution resumed.'); - }, function(e) { - log.error('Unable to continue: ' + e); - }); - }; - - Session.prototype.breakExecution = function() { - if (!this.dataSource) { - return; - } - this.paused = true; - this.dataSource.breakExecution().then(function() { - log.info('Execution paused.'); - $rootScope.$emit('refresh'); - }, function(e) { - log.error('Unable to break: ' + e); - }); - }; - - Session.prototype.stepNext = function(threadId) { - if (!this.dataSource) { - return; - } - this.paused = false; - this.dataSource.stepNext(threadId).then(function() { - }, function(e) { - log.error('Unable to step: ' + e); - }); - }; - - return Session; -}); diff --git a/docs/building.md b/docs/building.md index 84fa7acf3..488097a28 100644 --- a/docs/building.md +++ b/docs/building.md @@ -9,19 +9,33 @@ video drivers for your card. ### Windows * Windows 8 or 8.1 -* Visual Studio 2013 +* Visual Studio 2013+ * [Python 2.7](http://www.python.org/download/releases/2.7.6/) * If you are on Windows 8, you will also need the [Windows 8.1 SDK](http://msdn.microsoft.com/en-us/windows/desktop/bg162891) Ensure Python is in your PATH (`C:\Python27\`). +I recommend using [Cmder](http://bliker.github.io/cmder/) for git and command +line usage. + #### Debugging -VS behaves oddly with the debug paths. Open the xenia-run project properties +VS behaves oddly with the debug paths. Open the xenia project properties and set the 'Command' to `$(SolutionDir)$(TargetPath)` and the 'Working Directory' to `$(SolutionDir)..\..`. You can specify flags and the file to run in the 'Command Arguments' field (or use `--flagfile=flags.txt`). +### OSX + +* Mac OSX 10.9+ +* Xcode 5.1+ + +#### Debugging + +Choose `Product > Scheme > Edit Scheme`. For xenia, alloy-sandbox, and the +other executables select the Run action on the left and set +`Options > Working Directory` to your root xenia/ git path. + ## xenia-build A simple build script is included to manage basic tasks such as building @@ -44,7 +58,7 @@ keypresses: #### setup -Run this on initial checkout to pull down all dependencies and setup LLVM. +Run this on initial checkout to pull down all dependencies and submodules. xb setup @@ -95,14 +109,8 @@ switching between the debug and release variants with `--debug`. To make life easier you can use `--flagfile=myflags.txt` to specify all arguments, including using `--target=my.xex` to pick an executable. -### xenia-info - -Dumps information about a xex file. - - ./bin/xenia-info some.xex - -### xenia-run +### xenia Runs a xex. - ./bin/xenia-run some.xex + ./bin/xenia some.xex diff --git a/docs/style_guide.md b/docs/style_guide.md new file mode 100644 index 000000000..4101f8946 --- /dev/null +++ b/docs/style_guide.md @@ -0,0 +1,45 @@ +# Style Guide + +The style guide can be summed up as 'clang-format with the Google style set'. +In addition, the [Google Style Guide](http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml) +is followed and cpplint is the source of truth. + +Base rules: + +* 80 column line length max +* LF (Unix-style) line endings +* 2-space soft tabs, no TABs! +* [Google Style Guide](http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml) for naming/casing/etc + +Code that really breaks from the formatting rules will not be accepted, as then +no one else can use clang-format on the code without also touching all your +lines. + +## Tools + +### clang-format + +clang-format with the Google style is used to format all files. I recommend +installing/wiring it up to your editor of choice so that you don't even have to +think about tabs and wrapping and such. + +#### Visual Studio + +Grab the official [experimental Visual Studio plugin](http://llvm.org/builds/). +To switch to the Google style go Tools -> Options -> LLVM/Clang -> ClangFormat +and set Style to Google. Then use ctrl-r/ctrl-f to trigger the formatting. +Unfortunately it only does the cursor by default, so you'll have to select the +whole doc and invoke it to get it all done. + +If you have a better option, let me know! + +#### Xcode + +Install [Alcatraz](http://alcatraz.io/) to get the [ClangFormat](https://github.com/travisjeffery/ClangFormat-Xcode) +package. Set it to use the Google style and format on save. Never think about +tabs or linefeeds or whatever again. + +### cpplint + +TODO(benvanik): write a cool script to do this/editor plugins. +In the future, the linter will run as a git commit hook and on travis. diff --git a/src/README.md b/src/README.md new file mode 100644 index 000000000..47240caca --- /dev/null +++ b/src/README.md @@ -0,0 +1,6 @@ +All code (headers and sources) lives under this path, excluding third_party code. + +* alloy: the dynamic recompiler that parses PPC and generates code. +* poly: a lightweight cross-platform/compiler compatibility library. +* xdb: xenia debugger library and UI. +* xenia: emulator code. diff --git a/src/alloy/README.md b/src/alloy/README.md new file mode 100644 index 000000000..2cbe29fc6 --- /dev/null +++ b/src/alloy/README.md @@ -0,0 +1,29 @@ +alloy: small dynamic recompiler engine +=== + +Alloy is a transpiler framework that allows for pluggable frontends for decoding +guest machine instructions (such as PPC) and pluggable backends for generating +host code (such as x64). It features an SSA IR designed to model machine +instructions and vector operations and compilation passes that seek to efficiently +optimize previously-optimized code. + +Future versions will cache generated code across runs and enable offline +precompilation. + +Frontends +--- + +Frontends are responsible for translating guest machine instructions into IR. +Information about the guest machine and ABI is used to support efficient CPU +state accesses and debug information. + +* PPC64 with Altivec extenions + +Backends +--- + +A backend takes optimized IR and assembles an implementation-specific result. +The backend is also responsible for executing the code it generates and supporting +debugging features (such as breakpoints). + +* x64: IA-64 with AVX2 code generator diff --git a/src/alloy/alloy-private.h b/src/alloy/alloy-private.h index a22be71c4..e20e04806 100644 --- a/src/alloy/alloy-private.h +++ b/src/alloy/alloy-private.h @@ -10,11 +10,8 @@ #ifndef ALLOY_ALLOY_PRIVATE_H_ #define ALLOY_ALLOY_PRIVATE_H_ -#include - #include - DECLARE_bool(debug); DECLARE_bool(always_disasm); @@ -22,11 +19,6 @@ DECLARE_bool(validate_hir); DECLARE_uint64(break_on_instruction); DECLARE_uint64(break_on_memory); - - -namespace alloy { - -} // namespace alloy - +DECLARE_bool(break_on_debugbreak); #endif // ALLOY_ALLOY_PRIVATE_H_ diff --git a/src/alloy/alloy.cc b/src/alloy/alloy.cc index bae955976..3435a4950 100644 --- a/src/alloy/alloy.cc +++ b/src/alloy/alloy.cc @@ -7,12 +7,11 @@ ****************************************************************************** */ -#include -#include +#include "alloy/alloy.h" +#include "alloy/alloy-private.h" using namespace alloy; - #if 0 && DEBUG #define DEFAULT_DEBUG_FLAG true #else @@ -20,15 +19,17 @@ using namespace alloy; #endif DEFINE_bool(debug, DEFAULT_DEBUG_FLAG, - "Allow debugging and retain debug information."); -DEFINE_bool(always_disasm, false, + "Allow debugging and retain debug information."); +DEFINE_bool( + always_disasm, false, "Always add debug info to functions, even when no debugger is attached."); DEFINE_bool(validate_hir, false, - "Perform validation checks on the HIR during compilation."); + "Perform validation checks on the HIR during compilation."); // Breakpoints: DEFINE_uint64(break_on_instruction, 0, - "int3 before the given guest address is executed."); + "int3 before the given guest address is executed."); DEFINE_uint64(break_on_memory, 0, - "int3 on read/write to the given memory address."); + "int3 on read/write to the given memory address."); +DEFINE_bool(break_on_debugbreak, true, "int3 on JITed __debugbreak requests."); diff --git a/src/alloy/alloy.h b/src/alloy/alloy.h index f65e8d5a6..4f47028f0 100644 --- a/src/alloy/alloy.h +++ b/src/alloy/alloy.h @@ -10,22 +10,9 @@ #ifndef ALLOY_ALLOY_H_ #define ALLOY_ALLOY_H_ -#include - -#include -#include -#include -#include -#include - - -// TODO(benvanik): based on platform/config/etc. -#include - - -namespace alloy { - -} // namespace alloy - +#include "alloy/runtime/function.h" +#include "alloy/runtime/module.h" +#include "alloy/runtime/runtime.h" +#include "alloy/runtime/thread_state.h" #endif // ALLOY_ALLOY_H_ diff --git a/src/alloy/arena.cc b/src/alloy/arena.cc index fe08f8c31..b80c60a33 100644 --- a/src/alloy/arena.cc +++ b/src/alloy/arena.cc @@ -7,15 +7,14 @@ ****************************************************************************** */ -#include +#include "alloy/arena.h" -using namespace alloy; +#include "poly/poly.h" +namespace alloy { -Arena::Arena(size_t chunk_size) : - chunk_size_(chunk_size), - head_chunk_(NULL), active_chunk_(NULL) { -} +Arena::Arena(size_t chunk_size) + : chunk_size_(chunk_size), head_chunk_(nullptr), active_chunk_(nullptr) {} Arena::~Arena() { Reset(); @@ -25,7 +24,7 @@ Arena::~Arena() { delete chunk; chunk = next; } - head_chunk_ = NULL; + head_chunk_ = nullptr; } void Arena::Reset() { @@ -48,7 +47,7 @@ void* Arena::Alloc(size_t size) { if (active_chunk_->capacity - active_chunk_->offset < size + 4096) { Chunk* next = active_chunk_->next; if (!next) { - XEASSERT(size < chunk_size_); // need to support larger chunks + assert_true(size < chunk_size_, "need to support larger chunks"); next = new Chunk(chunk_size_); active_chunk_->next = next; } @@ -74,11 +73,11 @@ void* Arena::CloneContents() { } chunk = chunk->next; } - void* result = xe_malloc(total_length); + void* result = malloc(total_length); uint8_t* p = (uint8_t*)result; chunk = head_chunk_; while (chunk) { - xe_copy_struct(p, chunk->buffer, chunk->offset); + memcpy(p, chunk->buffer, chunk->offset); p += chunk->offset; if (chunk == active_chunk_) { break; @@ -88,14 +87,15 @@ void* Arena::CloneContents() { return result; } -Arena::Chunk::Chunk(size_t chunk_size) : - next(NULL), - capacity(chunk_size), buffer(0), offset(0) { - buffer = (uint8_t*)xe_malloc(capacity); +Arena::Chunk::Chunk(size_t chunk_size) + : next(nullptr), capacity(chunk_size), buffer(0), offset(0) { + buffer = reinterpret_cast(malloc(capacity)); } Arena::Chunk::~Chunk() { if (buffer) { - xe_free(buffer); + free(buffer); } } + +} // namespace alloy diff --git a/src/alloy/arena.h b/src/alloy/arena.h index 2041f1375..764dd31bf 100644 --- a/src/alloy/arena.h +++ b/src/alloy/arena.h @@ -10,14 +10,13 @@ #ifndef ALLOY_ARENA_H_ #define ALLOY_ARENA_H_ -#include - +#include +#include namespace alloy { - class Arena { -public: + public: Arena(size_t chunk_size = 4 * 1024 * 1024); ~Arena(); @@ -25,33 +24,32 @@ public: void DebugFill(); void* Alloc(size_t size); - template T* Alloc() { - return (T*)Alloc(sizeof(T)); + template + T* Alloc() { + return reinterpret_cast(Alloc(sizeof(T))); } void* CloneContents(); -private: + private: class Chunk { - public: + public: Chunk(size_t chunk_size); ~Chunk(); - Chunk* next; + Chunk* next; - size_t capacity; - uint8_t* buffer; - size_t offset; + size_t capacity; + uint8_t* buffer; + size_t offset; }; -private: - size_t chunk_size_; - Chunk* head_chunk_; - Chunk* active_chunk_; + private: + size_t chunk_size_; + Chunk* head_chunk_; + Chunk* active_chunk_; }; - } // namespace alloy - #endif // ALLOY_ARENA_H_ diff --git a/src/alloy/backend/assembler.cc b/src/alloy/backend/assembler.cc index 54e32c76a..b045fa615 100644 --- a/src/alloy/backend/assembler.cc +++ b/src/alloy/backend/assembler.cc @@ -7,26 +7,18 @@ ****************************************************************************** */ -#include +#include "alloy/backend/assembler.h" -#include +namespace alloy { +namespace backend { -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::runtime; +Assembler::Assembler(Backend* backend) : backend_(backend) {} +Assembler::~Assembler() { Reset(); } -Assembler::Assembler(Backend* backend) : - backend_(backend) { -} +int Assembler::Initialize() { return 0; } -Assembler::~Assembler() { - Reset(); -} +void Assembler::Reset() {} -int Assembler::Initialize() { - return 0; -} - -void Assembler::Reset() { -} +} // namespace backend +} // namespace alloy diff --git a/src/alloy/backend/assembler.h b/src/alloy/backend/assembler.h index 9652bee37..e671b6f38 100644 --- a/src/alloy/backend/assembler.h +++ b/src/alloy/backend/assembler.h @@ -10,29 +10,27 @@ #ifndef ALLOY_BACKEND_ASSEMBLER_H_ #define ALLOY_BACKEND_ASSEMBLER_H_ -#include - +#include namespace alloy { namespace hir { class HIRBuilder; -} +} // namespace hir namespace runtime { class DebugInfo; class Function; class FunctionInfo; class Runtime; -} -} +} // namespace runtime +} // namespace alloy namespace alloy { namespace backend { class Backend; - class Assembler { -public: + public: Assembler(Backend* backend); virtual ~Assembler(); @@ -40,18 +38,17 @@ public: virtual void Reset(); - virtual int Assemble( - runtime::FunctionInfo* symbol_info, hir::HIRBuilder* builder, - uint32_t debug_info_flags, runtime::DebugInfo* debug_info, - runtime::Function** out_function) = 0; + virtual int Assemble(runtime::FunctionInfo* symbol_info, + hir::HIRBuilder* builder, uint32_t debug_info_flags, + std::unique_ptr debug_info, + uint32_t trace_flags, + runtime::Function** out_function) = 0; -protected: + protected: Backend* backend_; }; - } // namespace backend } // namespace alloy - #endif // ALLOY_BACKEND_ASSEMBLER_H_ diff --git a/src/alloy/backend/backend.cc b/src/alloy/backend/backend.cc index d49fb713e..e0b1010ff 100644 --- a/src/alloy/backend/backend.cc +++ b/src/alloy/backend/backend.cc @@ -7,30 +7,24 @@ ****************************************************************************** */ -#include +#include "alloy/backend/backend.h" -#include +namespace alloy { +namespace backend { -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::runtime; +using alloy::runtime::Runtime; - -Backend::Backend(Runtime* runtime) : - runtime_(runtime) { - xe_zero_struct(&machine_info_, sizeof(machine_info_)); +Backend::Backend(Runtime* runtime) : runtime_(runtime) { + memset(&machine_info_, 0, sizeof(machine_info_)); } -Backend::~Backend() { -} +Backend::~Backend() = default; -int Backend::Initialize() { - return 0; -} +int Backend::Initialize() { return 0; } -void* Backend::AllocThreadData() { - return NULL; -} +void* Backend::AllocThreadData() { return nullptr; } -void Backend::FreeThreadData(void* thread_data) { -} +void Backend::FreeThreadData(void* thread_data) {} + +} // namespace backend +} // namespace alloy diff --git a/src/alloy/backend/backend.h b/src/alloy/backend/backend.h index b6c2c431e..ab7756252 100644 --- a/src/alloy/backend/backend.h +++ b/src/alloy/backend/backend.h @@ -10,20 +10,23 @@ #ifndef ALLOY_BACKEND_BACKEND_H_ #define ALLOY_BACKEND_BACKEND_H_ -#include -#include +#include +#include "alloy/backend/machine_info.h" -namespace alloy { namespace runtime { class Runtime; } } +namespace alloy { +namespace runtime { +class Runtime; +} // namespace runtime +} // namespace alloy namespace alloy { namespace backend { class Assembler; - class Backend { -public: + public: Backend(runtime::Runtime* runtime); virtual ~Backend(); @@ -35,16 +38,14 @@ public: virtual void* AllocThreadData(); virtual void FreeThreadData(void* thread_data); - virtual Assembler* CreateAssembler() = 0; + virtual std::unique_ptr CreateAssembler() = 0; -protected: + protected: runtime::Runtime* runtime_; MachineInfo machine_info_; }; - } // namespace backend } // namespace alloy - #endif // ALLOY_BACKEND_BACKEND_H_ diff --git a/src/alloy/backend/ivm/ivm_assembler.cc b/src/alloy/backend/ivm/ivm_assembler.cc deleted file mode 100644 index 0431f7ab2..000000000 --- a/src/alloy/backend/ivm/ivm_assembler.cc +++ /dev/null @@ -1,119 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include -#include -#include -#include - -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::ivm; -using namespace alloy::hir; -using namespace alloy::runtime; - - -IVMAssembler::IVMAssembler(Backend* backend) : - source_map_arena_(128 * 1024), - Assembler(backend) { -} - -IVMAssembler::~IVMAssembler() { - alloy::tracing::WriteEvent(EventType::AssemblerDeinit({ - })); -} - -int IVMAssembler::Initialize() { - int result = Assembler::Initialize(); - if (result) { - return result; - } - - alloy::tracing::WriteEvent(EventType::AssemblerInit({ - })); - - return result; -} - -void IVMAssembler::Reset() { - intcode_arena_.Reset(); - source_map_arena_.Reset(); - scratch_arena_.Reset(); - Assembler::Reset(); -} - -int IVMAssembler::Assemble( - FunctionInfo* symbol_info, HIRBuilder* builder, - uint32_t debug_info_flags, runtime::DebugInfo* debug_info, - Function** out_function) { - IVMFunction* fn = new IVMFunction(symbol_info); - fn->set_debug_info(debug_info); - - TranslationContext ctx; - ctx.register_count = 0; - ctx.intcode_count = 0; - ctx.intcode_arena = &intcode_arena_; - ctx.source_map_count = 0; - ctx.source_map_arena = &source_map_arena_; - ctx.scratch_arena = &scratch_arena_; - ctx.label_ref_head = NULL; - - // Reset label tags as we use them. - builder->ResetLabelTags(); - - // Function prologue. - size_t stack_offset = 0; - auto locals = builder->locals(); - for (auto it = locals.begin(); it != locals.end(); ++it) { - auto slot = *it; - size_t type_size = GetTypeSize(slot->type); - // Align to natural size. - stack_offset = XEALIGN(stack_offset, type_size); - slot->set_constant((uint32_t)stack_offset); - stack_offset += type_size; - } - // Ensure 16b alignment. - stack_offset = XEALIGN(stack_offset, 16); - ctx.stack_size = stack_offset; - - auto block = builder->first_block(); - while (block) { - Label* label = block->label_head; - while (label) { - label->tag = (void*)(0x80000000 | ctx.intcode_count); - label = label->next; - } - - Instr* i = block->instr_head; - while (i) { - int result = TranslateIntCodes(ctx, i); - i = i->next; - } - block = block->next; - } - - // Function epilogue. - - // Fixup label references. - LabelRef* label_ref = ctx.label_ref_head; - while (label_ref) { - label_ref->instr->src1_reg = (uint32_t)(intptr_t)label_ref->label->tag & ~0x80000000; - label_ref = label_ref->next; - } - - fn->Setup(ctx); - - *out_function = fn; - return 0; -} diff --git a/src/alloy/backend/ivm/ivm_assembler.h b/src/alloy/backend/ivm/ivm_assembler.h deleted file mode 100644 index 5da5a2412..000000000 --- a/src/alloy/backend/ivm/ivm_assembler.h +++ /dev/null @@ -1,49 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_BACKEND_IVM_IVM_ASSEMBLER_H_ -#define ALLOY_BACKEND_IVM_IVM_ASSEMBLER_H_ - -#include - -#include - - -namespace alloy { -namespace backend { -namespace ivm { - - -class IVMAssembler : public Assembler { -public: - IVMAssembler(Backend* backend); - virtual ~IVMAssembler(); - - virtual int Initialize(); - - virtual void Reset(); - - virtual int Assemble( - runtime::FunctionInfo* symbol_info, hir::HIRBuilder* builder, - uint32_t debug_info_flags, runtime::DebugInfo* debug_info, - runtime::Function** out_function); - -private: - Arena intcode_arena_; - Arena source_map_arena_; - Arena scratch_arena_; -}; - - -} // namespace ivm -} // namespace backend -} // namespace alloy - - -#endif // ALLOY_BACKEND_IVM_IVM_ASSEMBLER_H_ diff --git a/src/alloy/backend/ivm/ivm_backend.cc b/src/alloy/backend/ivm/ivm_backend.cc deleted file mode 100644 index 67703f7d4..000000000 --- a/src/alloy/backend/ivm/ivm_backend.cc +++ /dev/null @@ -1,68 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include - -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::ivm; -using namespace alloy::runtime; - - -IVMBackend::IVMBackend(Runtime* runtime) : - Backend(runtime) { -} - -IVMBackend::~IVMBackend() { - alloy::tracing::WriteEvent(EventType::Deinit({ - })); -} - -int IVMBackend::Initialize() { - int result = Backend::Initialize(); - if (result) { - return result; - } - - machine_info_.register_sets[0] = { - 0, - "gpr", - MachineInfo::RegisterSet::INT_TYPES, - 16, - }; - machine_info_.register_sets[1] = { - 1, - "vec", - MachineInfo::RegisterSet::FLOAT_TYPES | - MachineInfo::RegisterSet::VEC_TYPES, - 16, - }; - - alloy::tracing::WriteEvent(EventType::Init({ - })); - - return result; -} - -void* IVMBackend::AllocThreadData() { - return new IVMStack(); -} - -void IVMBackend::FreeThreadData(void* thread_data) { - auto stack = (IVMStack*)thread_data; - delete stack; -} - -Assembler* IVMBackend::CreateAssembler() { - return new IVMAssembler(this); -} diff --git a/src/alloy/backend/ivm/ivm_backend.h b/src/alloy/backend/ivm/ivm_backend.h deleted file mode 100644 index 8ed333838..000000000 --- a/src/alloy/backend/ivm/ivm_backend.h +++ /dev/null @@ -1,45 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_BACKEND_IVM_IVM_BACKEND_H_ -#define ALLOY_BACKEND_IVM_IVM_BACKEND_H_ - -#include - -#include - - -namespace alloy { -namespace backend { -namespace ivm { - - -#define ALLOY_HAS_IVM_BACKEND 1 - - -class IVMBackend : public Backend { -public: - IVMBackend(runtime::Runtime* runtime); - virtual ~IVMBackend(); - - virtual int Initialize(); - - virtual void* AllocThreadData(); - virtual void FreeThreadData(void* thread_data); - - virtual Assembler* CreateAssembler(); -}; - - -} // namespace ivm -} // namespace backend -} // namespace alloy - - -#endif // ALLOY_BACKEND_IVM_IVM_BACKEND_H_ diff --git a/src/alloy/backend/ivm/ivm_function.cc b/src/alloy/backend/ivm/ivm_function.cc deleted file mode 100644 index 88306b228..000000000 --- a/src/alloy/backend/ivm/ivm_function.cc +++ /dev/null @@ -1,179 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include - -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::ivm; -using namespace alloy::runtime; - - -IVMFunction::IVMFunction(FunctionInfo* symbol_info) : - register_count_(0), intcode_count_(0), intcodes_(0), - source_map_count_(0), source_map_(0), - Function(symbol_info) { -} - -IVMFunction::~IVMFunction() { - xe_free(intcodes_); - xe_free(source_map_); -} - -void IVMFunction::Setup(TranslationContext& ctx) { - register_count_ = ctx.register_count; - stack_size_ = ctx.stack_size; - intcode_count_ = ctx.intcode_count; - intcodes_ = (IntCode*)ctx.intcode_arena->CloneContents(); - source_map_count_ = ctx.source_map_count; - source_map_ = (SourceMapEntry*)ctx.source_map_arena->CloneContents(); -} - -IntCode* IVMFunction::GetIntCodeAtSourceOffset(uint64_t offset) { - for (size_t n = 0; n < source_map_count_; n++) { - auto entry = &source_map_[n]; - if (entry->source_offset == offset) { - return &intcodes_[entry->intcode_index]; - } - } - return NULL; -} - -int IVMFunction::AddBreakpointImpl(Breakpoint* breakpoint) { - auto i = GetIntCodeAtSourceOffset(breakpoint->address()); - if (!i) { - return 1; - } - - // TEMP breakpoints always overwrite normal ones. - if (!i->debug_flags || - breakpoint->type() == Breakpoint::TEMP_TYPE) { - uint64_t breakpoint_ptr = (uint64_t)breakpoint; - i->src2_reg = (uint32_t)breakpoint_ptr; - i->src3_reg = (uint32_t)(breakpoint_ptr >> 32); - } - - // Increment breakpoint counter. - ++i->debug_flags; - - return 0; -} - -int IVMFunction::RemoveBreakpointImpl(Breakpoint* breakpoint) { - auto i = GetIntCodeAtSourceOffset(breakpoint->address()); - if (!i) { - return 1; - } - - // Decrement breakpoint counter. - --i->debug_flags; - i->src2_reg = i->src3_reg = 0; - - // If there were other breakpoints, see what they were. - if (i->debug_flags) { - auto old_breakpoint = FindBreakpoint(breakpoint->address()); - if (old_breakpoint) { - uint64_t breakpoint_ptr = (uint64_t)old_breakpoint; - i->src2_reg = (uint32_t)breakpoint_ptr; - i->src3_reg = (uint32_t)(breakpoint_ptr >> 32); - } - } - - return 0; -} - -void IVMFunction::OnBreakpointHit(ThreadState* thread_state, IntCode* i) { - uint64_t breakpoint_ptr = i->src2_reg | (uint64_t(i->src3_reg) << 32); - Breakpoint* breakpoint = (Breakpoint*)breakpoint_ptr; - - // Notify debugger. - // The debugger may choose to wait (blocking us). - auto debugger = thread_state->runtime()->debugger(); - debugger->OnBreakpointHit(thread_state, breakpoint); -} - -#undef TRACE_SOURCE_OFFSET - -int IVMFunction::CallImpl(ThreadState* thread_state, uint64_t return_address) { - // Setup register file on stack. - auto stack = (IVMStack*)thread_state->backend_data(); - auto register_file = (Register*)stack->Alloc(register_count_); - auto local_stack = (uint8_t*)alloca(stack_size_); - - Memory* memory = thread_state->memory(); - - IntCodeState ics; - ics.rf = register_file; - ics.locals = local_stack; - ics.context = (uint8_t*)thread_state->raw_context(); - ics.membase = memory->membase(); - ics.page_table = ics.membase + memory->page_table(); - ics.did_carry = 0; - ics.did_saturate = 0; - ics.thread_state = thread_state; - ics.return_address = return_address; - ics.call_return_address = 0; - - volatile int* suspend_flag_address = thread_state->suspend_flag_address(); - - // TODO(benvanik): DID_CARRY -- need HIR to set a OPCODE_FLAG_SET_CARRY - // or something so the fns can set an ics flag. - -#ifdef TRACE_SOURCE_OFFSET - size_t source_index = 0; -#endif - - uint32_t ia = 0; - while (true) { - // Check suspend. We could do this only on certain instructions, if we - // wanted to speed things up. - if (*suspend_flag_address) { - thread_state->EnterSuspend(); - } - -#ifdef TRACE_SOURCE_OFFSET - uint64_t source_offset = -1; - if (source_index < this->source_map_count_ && - this->source_map_[source_index].intcode_index <= ia) { - while (source_index + 1 < this->source_map_count_ && - this->source_map_[source_index + 1].intcode_index <= ia) { - source_index++; - } - source_offset = this->source_map_[source_index].source_offset; - } -#endif - - IntCode* i = &intcodes_[ia]; - - if (i->debug_flags) { - OnBreakpointHit(thread_state, i); - } - - uint32_t new_ia = i->intcode_fn(ics, i); - if (new_ia == IA_NEXT) { - ia++; - } else if (new_ia == IA_RETURN) { - break; - } else { - ia = new_ia; -#ifdef TRACE_SOURCE_OFFSET - source_index = 0; -#endif - } - } - - stack->Free(register_count_); - - return 0; -} diff --git a/src/alloy/backend/ivm/ivm_function.h b/src/alloy/backend/ivm/ivm_function.h deleted file mode 100644 index 0169ee5b1..000000000 --- a/src/alloy/backend/ivm/ivm_function.h +++ /dev/null @@ -1,56 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_BACKEND_IVM_IVM_FUNCTION_H_ -#define ALLOY_BACKEND_IVM_IVM_FUNCTION_H_ - -#include -#include -#include -#include - - -namespace alloy { -namespace backend { -namespace ivm { - - -class IVMFunction : public runtime::Function { -public: - IVMFunction(runtime::FunctionInfo* symbol_info); - virtual ~IVMFunction(); - - void Setup(TranslationContext& ctx); - -protected: - virtual int AddBreakpointImpl(runtime::Breakpoint* breakpoint); - virtual int RemoveBreakpointImpl(runtime::Breakpoint* breakpoint); - virtual int CallImpl(runtime::ThreadState* thread_state, - uint64_t return_address); - -private: - IntCode* GetIntCodeAtSourceOffset(uint64_t offset); - void OnBreakpointHit(runtime::ThreadState* thread_state, IntCode* i); - -private: - size_t register_count_; - size_t stack_size_; - size_t intcode_count_; - IntCode* intcodes_; - size_t source_map_count_; - SourceMapEntry* source_map_; -}; - - -} // namespace ivm -} // namespace backend -} // namespace alloy - - -#endif // ALLOY_BACKEND_IVM_IVM_FUNCTION_H_ diff --git a/src/alloy/backend/ivm/ivm_intcode.cc b/src/alloy/backend/ivm/ivm_intcode.cc deleted file mode 100644 index 1badeab7e..000000000 --- a/src/alloy/backend/ivm/ivm_intcode.cc +++ /dev/null @@ -1,4026 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include - -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::ivm; -using namespace alloy::hir; -using namespace alloy::runtime; - - -// TODO(benvanik): reimplement packing functions -#include - - -// TODO(benvanik): make a compile time flag? -//#define DYNAMIC_REGISTER_ACCESS_CHECK(address) false -#define DYNAMIC_REGISTER_ACCESS_CHECK(address) ((address & 0xFF000000) == 0x7F000000) - - -namespace alloy { -namespace backend { -namespace ivm { - - -#define IPRINT -#define IFLUSH() -#define DPRINT -#define DFLUSH() - -//#define IPRINT if (ics.thread_state->thread_id() == 1) printf -//#define IFLUSH() fflush(stdout) -//#define DPRINT if (ics.thread_state->thread_id() == 1) printf -//#define DFLUSH() fflush(stdout) - -#if XE_CPU_BIGENDIAN -#define VECB16(v,n) (v.b16[n]) -#define VECS8(v,n) (v.s8[n]) -#define VECI4(v,n) (v.i4[n]) -#define VECF4(v,n) (v.f4[n]) -#else -static const uint8_t __vector_b16_table[16] = { - 3, 2, 1, 0, - 7, 6, 5, 4, - 11, 10, 9, 8, - 15, 14, 13, 12, -}; -static const uint8_t __vector_s8_table[8] = { - 1, 0, - 3, 2, - 5, 4, - 7, 6, -}; -#define VECB16(v,n) (v.b16[__vector_b16_table[(n)]]) -#define VECS8(v,n) (v.s8[__vector_s8_table[(n)]]) -#define VECI4(v,n) (v.i4[(n)]) -#define VECF4(v,n) (v.f4[(n)]) -#endif - -uint32_t IntCode_INT_LOAD_CONSTANT(IntCodeState& ics, const IntCode* i) { - // TODO(benvanik): optimize on type to avoid 16b copy per load. - ics.rf[i->dest_reg].v128 = i->constant.v128; - return IA_NEXT; -} - -uint32_t AllocConstant(TranslationContext& ctx, uint64_t value, - IntCode** out_ic = NULL) { - ctx.intcode_count++; - IntCode* ic = ctx.intcode_arena->Alloc(); - ic->intcode_fn = IntCode_INT_LOAD_CONSTANT; - ic->flags = 0; - ic->debug_flags = 0; - ic->dest_reg = ctx.register_count++; - ic->constant.u64 = value; - if (out_ic) { - *out_ic = ic; - } - return ic->dest_reg; -} - -uint32_t AllocConstant(TranslationContext& ctx, Value* value) { - ctx.intcode_count++; - IntCode* ic = ctx.intcode_arena->Alloc(); - ic->intcode_fn = IntCode_INT_LOAD_CONSTANT; - ic->flags = 0; - ic->debug_flags = 0; - ic->dest_reg = ctx.register_count++; - ic->constant.v128 = value->constant.v128; - return ic->dest_reg; -} - -uint32_t AllocLabel(TranslationContext& ctx, Label* label) { - // If it's a back-branch to an already tagged label avoid setting up - // a reference. - uint32_t value = (uint32_t)label->tag; - if (value & 0x80000000) { - // Already set. - return AllocConstant(ctx, value & ~0x80000000); - } - - // Allocate a constant - it will be updated later. - IntCode* ic; - uint32_t reg = AllocConstant(ctx, 0, &ic); - - // Setup a label reference. After assembly is complete this will - // run through and fix up the constant with the IA. - LabelRef* label_ref = ctx.scratch_arena->Alloc(); - label_ref->next = ctx.label_ref_head; - ctx.label_ref_head = label_ref; - label_ref->label = label; - label_ref->instr = ic; - - return reg; -} - -uint32_t AllocDynamicRegister(TranslationContext& ctx, Value* value) { - if (value->flags & VALUE_IS_ALLOCATED) { - return (uint32_t)value->tag; - } else { - value->flags |= VALUE_IS_ALLOCATED; - auto reg = ctx.register_count++; - value->tag = (void*)reg; - return (uint32_t)reg; - } -} - -uint32_t AllocOpRegister( - TranslationContext& ctx, OpcodeSignatureType sig_type, Instr::Op* op) { - switch (sig_type) { - case OPCODE_SIG_TYPE_X: - // Nothing. - return 0; - case OPCODE_SIG_TYPE_L: - return AllocLabel(ctx, op->label); - case OPCODE_SIG_TYPE_O: - return AllocConstant(ctx, (uint64_t)op->offset); - case OPCODE_SIG_TYPE_S: - return AllocConstant(ctx, (uint64_t)op->symbol_info); - case OPCODE_SIG_TYPE_V: - Value* value = op->value; - if (value->IsConstant()) { - return AllocConstant(ctx, value); - } else { - return AllocDynamicRegister(ctx, value); - } - } - return 0; -} - -uint32_t IntCode_INVALID(IntCodeState& ics, const IntCode* i); -uint32_t IntCode_INVALID_TYPE(IntCodeState& ics, const IntCode* i); -int DispatchToC(TranslationContext& ctx, Instr* i, IntCodeFn fn) { - XEASSERT(fn != IntCode_INVALID); - XEASSERT(fn != IntCode_INVALID_TYPE); - - const OpcodeInfo* op = i->opcode; - uint32_t sig = op->signature; - OpcodeSignatureType dest_type = GET_OPCODE_SIG_TYPE_DEST(sig); - OpcodeSignatureType src1_type = GET_OPCODE_SIG_TYPE_SRC1(sig); - OpcodeSignatureType src2_type = GET_OPCODE_SIG_TYPE_SRC2(sig); - OpcodeSignatureType src3_type = GET_OPCODE_SIG_TYPE_SRC3(sig); - - // Setup arguments. - uint32_t dest_reg = 0; - if (dest_type == OPCODE_SIG_TYPE_V) { - // Allocate dest register. - dest_reg = AllocDynamicRegister(ctx, i->dest); - } - uint32_t src1_reg = AllocOpRegister(ctx, src1_type, &i->src1); - uint32_t src2_reg = AllocOpRegister(ctx, src2_type, &i->src2); - uint32_t src3_reg = AllocOpRegister(ctx, src3_type, &i->src3); - - // Allocate last (in case we had any setup instructions for args). - ctx.intcode_count++; - IntCode* ic = ctx.intcode_arena->Alloc(); - ic->intcode_fn = fn; - ic->flags = i->flags; - ic->debug_flags = 0; - ic->dest_reg = dest_reg; - ic->src1_reg = src1_reg; - ic->src2_reg = src2_reg; - ic->src3_reg = src3_reg; - - return 0; -} - -uint32_t IntCode_INVALID(IntCodeState& ics, const IntCode* i) { - XEASSERTALWAYS(); - return IA_NEXT; -} -uint32_t IntCode_INVALID_TYPE(IntCodeState& ics, const IntCode* i) { - XEASSERTALWAYS(); - return IA_NEXT; -} -int TranslateInvalid(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_INVALID); -} - -uint32_t IntCode_COMMENT(IntCodeState& ics, const IntCode* i) { - char* value = (char*)(i->src1_reg | ((uint64_t)i->src2_reg << 32)); - IPRINT("XE[t] :%d: %s\n", ics.thread_state->thread_id(), value); - IFLUSH(); - return IA_NEXT; -} -int Translate_COMMENT(TranslationContext& ctx, Instr* i) { - ctx.intcode_count++; - IntCode* ic = ctx.intcode_arena->Alloc(); - ic->intcode_fn = IntCode_COMMENT; - ic->flags = i->flags; - ic->debug_flags = 0; - // HACK HACK HACK - char* src = xestrdupa((char*)i->src1.offset); - uint64_t src_p = (uint64_t)src; - ic->src1_reg = (uint32_t)src_p; - ic->src2_reg = (uint32_t)(src_p >> 32); - return 0; -} - -uint32_t IntCode_NOP(IntCodeState& ics, const IntCode* i) { - return IA_NEXT; -} -int Translate_NOP(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_NOP); -} - -uint32_t IntCode_SOURCE_OFFSET(IntCodeState& ics, const IntCode* i) { - return IA_NEXT; -} -int Translate_SOURCE_OFFSET(TranslationContext& ctx, Instr* i) { - int result = DispatchToC(ctx, i, IntCode_SOURCE_OFFSET); - if (result) { - return result; - } - auto entry = ctx.source_map_arena->Alloc(); - entry->intcode_index = ctx.intcode_count - 1; - entry->source_offset = i->src1.offset; - ctx.source_map_count++; - return 0; -} - -uint32_t IntCode_DEBUG_BREAK(IntCodeState& ics, const IntCode* i) { - DFLUSH(); - __debugbreak(); - return IA_NEXT; -} -int Translate_DEBUG_BREAK(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_DEBUG_BREAK); -} - -uint32_t IntCode_DEBUG_BREAK_TRUE_I8(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u8) { - return IntCode_DEBUG_BREAK(ics, i); - } - return IA_NEXT; -} -uint32_t IntCode_DEBUG_BREAK_TRUE_I16(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u16) { - return IntCode_DEBUG_BREAK(ics, i); - } - return IA_NEXT; -} -uint32_t IntCode_DEBUG_BREAK_TRUE_I32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u32) { - return IntCode_DEBUG_BREAK(ics, i); - } - return IA_NEXT; -} -uint32_t IntCode_DEBUG_BREAK_TRUE_I64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u64) { - return IntCode_DEBUG_BREAK(ics, i); - } - return IA_NEXT; -} -uint32_t IntCode_DEBUG_BREAK_TRUE_F32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f32) { - return IntCode_DEBUG_BREAK(ics, i); - } - return IA_NEXT; -} -uint32_t IntCode_DEBUG_BREAK_TRUE_F64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f64) { - return IntCode_DEBUG_BREAK(ics, i); - } - return IA_NEXT; -} -int Translate_DEBUG_BREAK_TRUE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_DEBUG_BREAK_TRUE_I8, - IntCode_DEBUG_BREAK_TRUE_I16, - IntCode_DEBUG_BREAK_TRUE_I32, - IntCode_DEBUG_BREAK_TRUE_I64, - IntCode_DEBUG_BREAK_TRUE_F32, - IntCode_DEBUG_BREAK_TRUE_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_TRAP(IntCodeState& ics, const IntCode* i) { - // 0x0FE00014 is a 'debug print' where r3 = buffer r4 = length - // TODO(benvanik): post software interrupt to debugger. - __debugbreak(); - return IA_NEXT; -} -int Translate_TRAP(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_TRAP); -} - -uint32_t IntCode_TRAP_TRUE_I8(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u8) { - return IntCode_TRAP(ics, i); - } - return IA_NEXT; -} -uint32_t IntCode_TRAP_TRUE_I16(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u16) { - return IntCode_TRAP(ics, i); - } - return IA_NEXT; -} -uint32_t IntCode_TRAP_TRUE_I32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u32) { - return IntCode_TRAP(ics, i); - } - return IA_NEXT; -} -uint32_t IntCode_TRAP_TRUE_I64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u64) { - return IntCode_TRAP(ics, i); - } - return IA_NEXT; -} -uint32_t IntCode_TRAP_TRUE_F32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f32) { - return IntCode_TRAP(ics, i); - } - return IA_NEXT; -} -uint32_t IntCode_TRAP_TRUE_F64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f64) { - return IntCode_TRAP(ics, i); - } - return IA_NEXT; -} -int Translate_TRAP_TRUE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_TRAP_TRUE_I8, - IntCode_TRAP_TRUE_I16, - IntCode_TRAP_TRUE_I32, - IntCode_TRAP_TRUE_I64, - IntCode_TRAP_TRUE_F32, - IntCode_TRAP_TRUE_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_CALL_XX(IntCodeState& ics, const IntCode* i, uint32_t reg) { - FunctionInfo* symbol_info = (FunctionInfo*)ics.rf[reg].u64; - Function* fn = symbol_info->function(); - if (!fn) { - ics.thread_state->runtime()->ResolveFunction(symbol_info->address(), &fn); - } - XEASSERTNOTNULL(fn); - // TODO(benvanik): proper tail call support, somehow. - uint64_t return_address = - (i->flags & CALL_TAIL) ? ics.return_address : ics.call_return_address; - fn->Call(ics.thread_state, return_address); - if (i->flags & CALL_TAIL) { - return IA_RETURN; - } - return IA_NEXT; -} -uint32_t IntCode_CALL(IntCodeState& ics, const IntCode* i) { - return IntCode_CALL_XX(ics, i, i->src1_reg); -} -int Translate_CALL(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_CALL); -} - -uint32_t IntCode_CALL_TRUE_I8(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u8) { - return IntCode_CALL_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_CALL_TRUE_I16(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u16) { - return IntCode_CALL_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_CALL_TRUE_I32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u32) { - return IntCode_CALL_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_CALL_TRUE_I64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u64) { - return IntCode_CALL_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_CALL_TRUE_F32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f32) { - return IntCode_CALL_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_CALL_TRUE_F64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f64) { - return IntCode_CALL_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -int Translate_CALL_TRUE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_CALL_TRUE_I8, - IntCode_CALL_TRUE_I16, - IntCode_CALL_TRUE_I32, - IntCode_CALL_TRUE_I64, - IntCode_CALL_TRUE_F32, - IntCode_CALL_TRUE_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_CALL_INDIRECT_XX(IntCodeState& ics, const IntCode* i, uint32_t reg) { - uint64_t target = ics.rf[reg].u32; - - // Check if return address - if so, return. - if (i->flags & CALL_POSSIBLE_RETURN) { - if (target == ics.return_address) { - return IA_RETURN; - } - } - - // Real call. - Function* fn = NULL; - ics.thread_state->runtime()->ResolveFunction(target, &fn); - XEASSERTNOTNULL(fn); - // TODO(benvanik): proper tail call support, somehow. - uint64_t return_address = - (i->flags & CALL_TAIL) ? ics.return_address : ics.call_return_address; - fn->Call(ics.thread_state, return_address); - if (i->flags & CALL_TAIL) { - return IA_RETURN; - } - return IA_NEXT; -} -uint32_t IntCode_CALL_INDIRECT(IntCodeState& ics, const IntCode* i) { - return IntCode_CALL_INDIRECT_XX(ics, i, i->src1_reg); -} -int Translate_CALL_INDIRECT(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_CALL_INDIRECT); -} - -uint32_t IntCode_CALL_INDIRECT_TRUE_I8(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u8) { - return IntCode_CALL_INDIRECT_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_CALL_INDIRECT_TRUE_I16(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u16) { - return IntCode_CALL_INDIRECT_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_CALL_INDIRECT_TRUE_I32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u32) { - return IntCode_CALL_INDIRECT_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_CALL_INDIRECT_TRUE_I64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u64) { - return IntCode_CALL_INDIRECT_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_CALL_INDIRECT_TRUE_F32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f32) { - return IntCode_CALL_INDIRECT_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_CALL_INDIRECT_TRUE_F64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f64) { - return IntCode_CALL_INDIRECT_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -int Translate_CALL_INDIRECT_TRUE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_CALL_INDIRECT_TRUE_I8, - IntCode_CALL_INDIRECT_TRUE_I16, - IntCode_CALL_INDIRECT_TRUE_I32, - IntCode_CALL_INDIRECT_TRUE_I64, - IntCode_CALL_INDIRECT_TRUE_F32, - IntCode_CALL_INDIRECT_TRUE_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_CALL_EXTERN(IntCodeState& ics, const IntCode* i) { - return IntCode_CALL_XX(ics, i, i->src1_reg); -} -int Translate_CALL_EXTERN(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_CALL_EXTERN); -} - -uint32_t IntCode_RETURN(IntCodeState& ics, const IntCode* i) { - return IA_RETURN; -} -int Translate_RETURN(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_RETURN); -} - -uint32_t IntCode_RETURN_TRUE_I8(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u8) { - return IA_RETURN; - } - return IA_NEXT; -} -uint32_t IntCode_RETURN_TRUE_I16(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u16) { - return IA_RETURN; - } - return IA_NEXT; -} -uint32_t IntCode_RETURN_TRUE_I32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u32) { - return IA_RETURN; - } - return IA_NEXT; -} -uint32_t IntCode_RETURN_TRUE_I64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u64) { - return IA_RETURN; - } - return IA_NEXT; -} -uint32_t IntCode_RETURN_TRUE_F32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f32) { - return IA_RETURN; - } - return IA_NEXT; -} -uint32_t IntCode_RETURN_TRUE_F64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f64) { - return IA_RETURN; - } - return IA_NEXT; -} -int Translate_RETURN_TRUE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_RETURN_TRUE_I8, - IntCode_RETURN_TRUE_I16, - IntCode_RETURN_TRUE_I32, - IntCode_RETURN_TRUE_I64, - IntCode_RETURN_TRUE_F32, - IntCode_RETURN_TRUE_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_SET_RETURN_ADDRESS(IntCodeState& ics, const IntCode* i) { - ics.call_return_address = ics.rf[i->src1_reg].u32; - return IA_NEXT; -} -int Translate_SET_RETURN_ADDRESS(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_SET_RETURN_ADDRESS); -} - -uint32_t IntCode_BRANCH_XX(IntCodeState& ics, const IntCode* i, uint32_t reg) { - return ics.rf[reg].u32; -} -uint32_t IntCode_BRANCH(IntCodeState& ics, const IntCode* i) { - return IntCode_BRANCH_XX(ics, i, i->src1_reg); -} -int Translate_BRANCH(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_BRANCH); -} - -uint32_t IntCode_BRANCH_TRUE_I8(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u8) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_BRANCH_TRUE_I16(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u16) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_BRANCH_TRUE_I32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u32) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_BRANCH_TRUE_I64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].u64) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_BRANCH_TRUE_F32(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f32) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_BRANCH_TRUE_F64(IntCodeState& ics, const IntCode* i) { - if (ics.rf[i->src1_reg].f64) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -int Translate_BRANCH_TRUE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_BRANCH_TRUE_I8, - IntCode_BRANCH_TRUE_I16, - IntCode_BRANCH_TRUE_I32, - IntCode_BRANCH_TRUE_I64, - IntCode_BRANCH_TRUE_F32, - IntCode_BRANCH_TRUE_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_BRANCH_FALSE_I8(IntCodeState& ics, const IntCode* i) { - if (!ics.rf[i->src1_reg].u8) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_BRANCH_FALSE_I16(IntCodeState& ics, const IntCode* i) { - if (!ics.rf[i->src1_reg].u16) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_BRANCH_FALSE_I32(IntCodeState& ics, const IntCode* i) { - if (!ics.rf[i->src1_reg].u32) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_BRANCH_FALSE_I64(IntCodeState& ics, const IntCode* i) { - if (!ics.rf[i->src1_reg].u64) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_BRANCH_FALSE_F32(IntCodeState& ics, const IntCode* i) { - if (!ics.rf[i->src1_reg].f32) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -uint32_t IntCode_BRANCH_FALSE_F64(IntCodeState& ics, const IntCode* i) { - if (!ics.rf[i->src1_reg].f64) { - return IntCode_BRANCH_XX(ics, i, i->src2_reg); - } - return IA_NEXT; -} -int Translate_BRANCH_FALSE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_BRANCH_FALSE_I8, - IntCode_BRANCH_FALSE_I16, - IntCode_BRANCH_FALSE_I32, - IntCode_BRANCH_FALSE_I64, - IntCode_BRANCH_FALSE_F32, - IntCode_BRANCH_FALSE_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_ASSIGN_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_ASSIGN_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_ASSIGN_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_ASSIGN_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_ASSIGN_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = ics.rf[i->src1_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_ASSIGN_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = ics.rf[i->src1_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_ASSIGN_V128(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].v128 = ics.rf[i->src1_reg].v128; - return IA_NEXT; -} -int Translate_ASSIGN(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_ASSIGN_I8, - IntCode_ASSIGN_I16, - IntCode_ASSIGN_I32, - IntCode_ASSIGN_I64, - IntCode_ASSIGN_F32, - IntCode_ASSIGN_F64, - IntCode_ASSIGN_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_CAST(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].v128 = ics.rf[i->src1_reg].v128; - return IA_NEXT; -} -int Translate_CAST(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_CAST); -} - -uint32_t IntCode_ZERO_EXTEND_I8_TO_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = (uint8_t)ics.rf[i->src1_reg].u8; - return IA_NEXT; -} -uint32_t IntCode_ZERO_EXTEND_I8_TO_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = (uint16_t)ics.rf[i->src1_reg].u8; - return IA_NEXT; -} -uint32_t IntCode_ZERO_EXTEND_I8_TO_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = (uint64_t)ics.rf[i->src1_reg].u8; - return IA_NEXT; -} -uint32_t IntCode_ZERO_EXTEND_I16_TO_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = (uint32_t)ics.rf[i->src1_reg].u16; - return IA_NEXT; -} -uint32_t IntCode_ZERO_EXTEND_I16_TO_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = (uint64_t)ics.rf[i->src1_reg].u16; - return IA_NEXT; -} -uint32_t IntCode_ZERO_EXTEND_I32_TO_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = (uint64_t)ics.rf[i->src1_reg].u32; - return IA_NEXT; -} -int Translate_ZERO_EXTEND(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_ASSIGN_I8, IntCode_ZERO_EXTEND_I8_TO_I16, IntCode_ZERO_EXTEND_I8_TO_I32, IntCode_ZERO_EXTEND_I8_TO_I64, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_ASSIGN_I16, IntCode_ZERO_EXTEND_I16_TO_I32, IntCode_ZERO_EXTEND_I16_TO_I64, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_ASSIGN_I32, IntCode_ZERO_EXTEND_I32_TO_I64, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_ASSIGN_I64, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - }; - IntCodeFn fn = fns[i->src1.value->type * MAX_TYPENAME + i->dest->type]; - return DispatchToC(ctx, i, fn); -} - -uint32_t IntCode_SIGN_EXTEND_I8_TO_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = (int8_t)ics.rf[i->src1_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SIGN_EXTEND_I8_TO_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = (int16_t)ics.rf[i->src1_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SIGN_EXTEND_I8_TO_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = (int64_t)ics.rf[i->src1_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SIGN_EXTEND_I16_TO_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = (int32_t)ics.rf[i->src1_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_SIGN_EXTEND_I16_TO_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = (int64_t)ics.rf[i->src1_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_SIGN_EXTEND_I32_TO_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = (int64_t)ics.rf[i->src1_reg].i32; - return IA_NEXT; -} -int Translate_SIGN_EXTEND(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_ASSIGN_I8, IntCode_SIGN_EXTEND_I8_TO_I16, IntCode_SIGN_EXTEND_I8_TO_I32, IntCode_SIGN_EXTEND_I8_TO_I64, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_ASSIGN_I16, IntCode_SIGN_EXTEND_I16_TO_I32, IntCode_SIGN_EXTEND_I16_TO_I64, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_ASSIGN_I32, IntCode_SIGN_EXTEND_I32_TO_I64, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_ASSIGN_I64, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - }; - IntCodeFn fn = fns[i->src1.value->type * MAX_TYPENAME + i->dest->type]; - return DispatchToC(ctx, i, fn); -} - -uint32_t IntCode_TRUNCATE_I16_TO_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = (int8_t)ics.rf[i->src1_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_TRUNCATE_I32_TO_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = (int8_t)ics.rf[i->src1_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_TRUNCATE_I32_TO_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = (int16_t)ics.rf[i->src1_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_TRUNCATE_I64_TO_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = (int8_t)ics.rf[i->src1_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_TRUNCATE_I64_TO_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = (int16_t)ics.rf[i->src1_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_TRUNCATE_I64_TO_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = (int32_t)ics.rf[i->src1_reg].i64; - return IA_NEXT; -} -int Translate_TRUNCATE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_ASSIGN_I8, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_TRUNCATE_I16_TO_I8, IntCode_ASSIGN_I16, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_TRUNCATE_I32_TO_I8, IntCode_TRUNCATE_I32_TO_I16, IntCode_ASSIGN_I32, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_TRUNCATE_I64_TO_I8, IntCode_TRUNCATE_I64_TO_I16, IntCode_TRUNCATE_I64_TO_I32, IntCode_ASSIGN_I64, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - }; - IntCodeFn fn = fns[i->src1.value->type * MAX_TYPENAME + i->dest->type]; - return DispatchToC(ctx, i, fn); -} - -uint32_t IntCode_CONVERT_I32_TO_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = (float)ics.rf[i->src1_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_CONVERT_I64_TO_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = (double)ics.rf[i->src1_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_CONVERT_F32_TO_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = (int32_t)ics.rf[i->src1_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_CONVERT_F32_TO_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = (double)ics.rf[i->src1_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_CONVERT_F64_TO_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = (int32_t)ics.rf[i->src1_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_CONVERT_F64_TO_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = (int64_t)ics.rf[i->src1_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_CONVERT_F64_TO_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = (float)ics.rf[i->src1_reg].f64; - return IA_NEXT; -} -int Translate_CONVERT(TranslationContext& ctx, Instr* i) { - // Can do more as needed. - static IntCodeFn fns[] = { - IntCode_ASSIGN_I8, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_ASSIGN_I16, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_ASSIGN_I32, IntCode_INVALID_TYPE, IntCode_CONVERT_I32_TO_F32, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_ASSIGN_I64, IntCode_INVALID_TYPE, IntCode_CONVERT_I64_TO_F64, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_CONVERT_F32_TO_I32, IntCode_INVALID_TYPE, IntCode_ASSIGN_F32, IntCode_CONVERT_F32_TO_F64, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_CONVERT_F64_TO_I32, IntCode_CONVERT_F64_TO_I64, IntCode_CONVERT_F64_TO_F32, IntCode_ASSIGN_F64, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_ASSIGN_V128, - }; - IntCodeFn fn = fns[i->src1.value->type * MAX_TYPENAME + i->dest->type]; - return DispatchToC(ctx, i, fn); -} - -uint32_t IntCode_ROUND_F32(IntCodeState& ics, const IntCode* i) { - float src1 = ics.rf[i->src1_reg].f32; - float dest = src1; - switch (i->flags) { - case ROUND_TO_ZERO: - dest = truncf(src1); - break; - case ROUND_TO_NEAREST: - dest = roundf(src1); - break; - case ROUND_TO_MINUS_INFINITY: - dest = floorf(src1); - break; - case ROUND_TO_POSITIVE_INFINITY: - dest = ceilf(src1); - break; - } - ics.rf[i->dest_reg].f32 = dest; - return IA_NEXT; -} -uint32_t IntCode_ROUND_F64(IntCodeState& ics, const IntCode* i) { - double src1 = ics.rf[i->src1_reg].f64; - double dest = src1; - switch (i->flags) { - case ROUND_TO_ZERO: - dest = trunc(src1); - break; - case ROUND_TO_NEAREST: - dest = round(src1); - break; - case ROUND_TO_MINUS_INFINITY: - dest = floor(src1); - break; - case ROUND_TO_POSITIVE_INFINITY: - dest = ceil(src1); - break; - } - ics.rf[i->dest_reg].f64 = dest; - return IA_NEXT; -} -uint32_t IntCode_ROUND_V128_ZERO(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t n = 0; n < 4; n++) { - dest.f4[n] = truncf(src1.f4[n]); - } - return IA_NEXT; -} -uint32_t IntCode_ROUND_V128_NEAREST(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t n = 0; n < 4; n++) { - dest.f4[n] = roundf(src1.f4[n]); - } - return IA_NEXT; -} -uint32_t IntCode_ROUND_V128_MINUS_INFINITY(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t n = 0; n < 4; n++) { - dest.f4[n] = floorf(src1.f4[n]); - } - return IA_NEXT; -} -uint32_t IntCode_ROUND_V128_POSITIVE_INFINTIY(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t n = 0; n < 4; n++) { - dest.f4[n] = ceilf(src1.f4[n]); - } - return IA_NEXT; -} -int Translate_ROUND(TranslationContext& ctx, Instr* i) { - if (i->dest->type == VEC128_TYPE) { - static IntCodeFn fns[] = { - IntCode_ROUND_V128_ZERO, - IntCode_ROUND_V128_NEAREST, - IntCode_ROUND_V128_MINUS_INFINITY, - IntCode_ROUND_V128_POSITIVE_INFINTIY, - }; - return DispatchToC(ctx, i, fns[i->flags]); - } else { - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_ROUND_F32, - IntCode_ROUND_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); - } -} - -uint32_t IntCode_VECTOR_CONVERT_I2F_S(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - VECF4(dest,0) = (float)(int32_t)VECI4(src1,0); - VECF4(dest,1) = (float)(int32_t)VECI4(src1,1); - VECF4(dest,2) = (float)(int32_t)VECI4(src1,2); - VECF4(dest,3) = (float)(int32_t)VECI4(src1,3); - return IA_NEXT; -} -uint32_t IntCode_VECTOR_CONVERT_I2F_U(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - VECF4(dest,0) = (float)(uint32_t)VECI4(src1,0); - VECF4(dest,1) = (float)(uint32_t)VECI4(src1,1); - VECF4(dest,2) = (float)(uint32_t)VECI4(src1,2); - VECF4(dest,3) = (float)(uint32_t)VECI4(src1,3); - return IA_NEXT; -} -int Translate_VECTOR_CONVERT_I2F(TranslationContext& ctx, Instr* i) { - if (i->flags & ARITHMETIC_UNSIGNED) { - return DispatchToC(ctx, i, IntCode_VECTOR_CONVERT_I2F_U); - } else { - return DispatchToC(ctx, i, IntCode_VECTOR_CONVERT_I2F_S); - } -} - -uint32_t IntCode_VECTOR_CONVERT_F2I(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - if (i->flags & ARITHMETIC_UNSIGNED) { - VECI4(dest,0) = (uint32_t)VECF4(src1,0); - VECI4(dest,1) = (uint32_t)VECF4(src1,1); - VECI4(dest,2) = (uint32_t)VECF4(src1,2); - VECI4(dest,3) = (uint32_t)VECF4(src1,3); - } else { - VECI4(dest,0) = (int32_t)VECF4(src1,0); - VECI4(dest,1) = (int32_t)VECF4(src1,1); - VECI4(dest,2) = (int32_t)VECF4(src1,2); - VECI4(dest,3) = (int32_t)VECF4(src1,3); - } - return IA_NEXT; -} -uint32_t IntCode_VECTOR_CONVERT_F2I_SAT(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - if (i->flags & ARITHMETIC_UNSIGNED) { - for (int n = 0; n < 4; n++) { - float src = src1.f4[n]; - if (src < 0) { - VECI4(dest,n) = 0; - ics.did_saturate = 1; - } else if (src > UINT_MAX) { - VECI4(dest,n) = UINT_MAX; - ics.did_saturate = 1; - } else { - VECI4(dest,n) = (uint32_t)src; - } - } - } else { - for (int n = 0; n < 4; n++) { - float src = src1.f4[n]; - if (src < INT_MIN) { - VECI4(dest,n) = INT_MIN; - ics.did_saturate = 1; - } else if (src > INT_MAX) { - VECI4(dest,n) = INT_MAX; - ics.did_saturate = 1; - } else { - VECI4(dest,n) = (int32_t)src; - } - } - } - return IA_NEXT; -} -int Translate_VECTOR_CONVERT_F2I(TranslationContext& ctx, Instr* i) { - if (i->flags & ARITHMETIC_SATURATE) { - return DispatchToC(ctx, i, IntCode_VECTOR_CONVERT_F2I_SAT); - } else { - return DispatchToC(ctx, i, IntCode_VECTOR_CONVERT_F2I); - } -} - -static uint8_t __lvsl_table[17][16] = { - { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, - { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}, - { 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}, - { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18}, - { 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19}, - { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}, - { 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21}, - { 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22}, - { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23}, - { 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}, - {10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25}, - {11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26}, - {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27}, - {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28}, - {14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29}, - {15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30}, - {16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}, -}; -static uint8_t __lvsr_table[17][16] = { - {16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}, - {15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30}, - {14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29}, - {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28}, - {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27}, - {11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26}, - {10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25}, - { 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}, - { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23}, - { 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22}, - { 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21}, - { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}, - { 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19}, - { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18}, - { 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}, - { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}, - { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, -}; - -uint32_t IntCode_LOAD_VECTOR_SHL(IntCodeState& ics, const IntCode* i) { - int8_t sh = MIN(16, ics.rf[i->src1_reg].i8); - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 16; n++) { - VECB16(dest,n) = __lvsl_table[sh][n]; - } - return IA_NEXT; -} -int Translate_LOAD_VECTOR_SHL(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_LOAD_VECTOR_SHL); -} - -uint32_t IntCode_LOAD_VECTOR_SHR(IntCodeState& ics, const IntCode* i) { - int8_t sh = MIN(16, ics.rf[i->src1_reg].i8); - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 16; n++) { - VECB16(dest,n) = __lvsr_table[sh][n]; - } - return IA_NEXT; -} -int Translate_LOAD_VECTOR_SHR(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_LOAD_VECTOR_SHR); -} - -uint32_t IntCode_LOAD_CLOCK(IntCodeState& ics, const IntCode* i) { - LARGE_INTEGER counter; - uint64_t time = 0; - if (QueryPerformanceCounter(&counter)) { - time = counter.QuadPart; - } - ics.rf[i->dest_reg].i64 = time; - return IA_NEXT; -} -int Translate_LOAD_CLOCK(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_LOAD_CLOCK); -} - -uint32_t IntCode_LOAD_LOCAL_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = *((int8_t*)(ics.locals + ics.rf[i->src1_reg].u32)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_LOCAL_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = *((int16_t*)(ics.locals + ics.rf[i->src1_reg].u32)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_LOCAL_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = *((int32_t*)(ics.locals + ics.rf[i->src1_reg].u32)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_LOCAL_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = *((int64_t*)(ics.locals + ics.rf[i->src1_reg].u32)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_LOCAL_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = *((float*)(ics.locals + ics.rf[i->src1_reg].u32)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_LOCAL_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = *((double*)(ics.locals + ics.rf[i->src1_reg].u32)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_LOCAL_V128(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].v128 = *((vec128_t*)(ics.locals + ics.rf[i->src1_reg].u32)); - return IA_NEXT; -} -int Translate_LOAD_LOCAL(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_LOAD_LOCAL_I8, - IntCode_LOAD_LOCAL_I16, - IntCode_LOAD_LOCAL_I32, - IntCode_LOAD_LOCAL_I64, - IntCode_LOAD_LOCAL_F32, - IntCode_LOAD_LOCAL_F64, - IntCode_LOAD_LOCAL_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_STORE_LOCAL_I8(IntCodeState& ics, const IntCode* i) { - *((int8_t*)(ics.locals + ics.rf[i->src1_reg].u32)) = ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_STORE_LOCAL_I16(IntCodeState& ics, const IntCode* i) { - *((int16_t*)(ics.locals + ics.rf[i->src1_reg].u32)) = ics.rf[i->src2_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_STORE_LOCAL_I32(IntCodeState& ics, const IntCode* i) { - *((int32_t*)(ics.locals + ics.rf[i->src1_reg].u32)) = ics.rf[i->src2_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_STORE_LOCAL_I64(IntCodeState& ics, const IntCode* i) { - *((int64_t*)(ics.locals + ics.rf[i->src1_reg].u32)) = ics.rf[i->src2_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_STORE_LOCAL_F32(IntCodeState& ics, const IntCode* i) { - *((float*)(ics.locals + ics.rf[i->src1_reg].u32)) = ics.rf[i->src2_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_STORE_LOCAL_F64(IntCodeState& ics, const IntCode* i) { - *((double*)(ics.locals + ics.rf[i->src1_reg].u32)) = ics.rf[i->src2_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_STORE_LOCAL_V128(IntCodeState& ics, const IntCode* i) { - *((vec128_t*)(ics.locals + ics.rf[i->src1_reg].u32)) = ics.rf[i->src2_reg].v128; - return IA_NEXT; -} -int Translate_STORE_LOCAL(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_STORE_LOCAL_I8, - IntCode_STORE_LOCAL_I16, - IntCode_STORE_LOCAL_I32, - IntCode_STORE_LOCAL_I64, - IntCode_STORE_LOCAL_F32, - IntCode_STORE_LOCAL_F64, - IntCode_STORE_LOCAL_V128, - }; - return DispatchToC(ctx, i, fns[i->src2.value->type]); -} - -uint32_t IntCode_LOAD_CONTEXT_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = *((int8_t*)(ics.context + ics.rf[i->src1_reg].u64)); - DPRINT("%d (%X) = ctx i8 +%d\n", ics.rf[i->dest_reg].i8, ics.rf[i->dest_reg].u8, ics.rf[i->src1_reg].u64); - return IA_NEXT; -} -uint32_t IntCode_LOAD_CONTEXT_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = *((int16_t*)(ics.context + ics.rf[i->src1_reg].u64)); - DPRINT("%d (%X) = ctx i16 +%d\n", ics.rf[i->dest_reg].i16, ics.rf[i->dest_reg].u16, ics.rf[i->src1_reg].u64); - return IA_NEXT; -} -uint32_t IntCode_LOAD_CONTEXT_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = *((int32_t*)(ics.context + ics.rf[i->src1_reg].u64)); - DPRINT("%d (%X) = ctx i32 +%d\n", ics.rf[i->dest_reg].i32, ics.rf[i->dest_reg].u32, ics.rf[i->src1_reg].u64); - return IA_NEXT; -} -uint32_t IntCode_LOAD_CONTEXT_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = *((int64_t*)(ics.context + ics.rf[i->src1_reg].u64)); - DPRINT("%lld (%llX) = ctx i64 +%d\n", ics.rf[i->dest_reg].i64, ics.rf[i->dest_reg].u64, ics.rf[i->src1_reg].u64); - return IA_NEXT; -} -uint32_t IntCode_LOAD_CONTEXT_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = *((float*)(ics.context + ics.rf[i->src1_reg].u64)); - DPRINT("%e (%X) = ctx f32 +%d\n", ics.rf[i->dest_reg].f32, ics.rf[i->dest_reg].u32, ics.rf[i->src1_reg].u64); - return IA_NEXT; -} -uint32_t IntCode_LOAD_CONTEXT_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = *((double*)(ics.context + ics.rf[i->src1_reg].u64)); - DPRINT("%lle (%llX) = ctx f64 +%d\n", ics.rf[i->dest_reg].f64, ics.rf[i->dest_reg].u64, ics.rf[i->src1_reg].u64); - return IA_NEXT; -} -uint32_t IntCode_LOAD_CONTEXT_V128(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].v128 = *((vec128_t*)(ics.context + ics.rf[i->src1_reg].u64)); - DPRINT("[%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X] = ctx v128 +%d\n", - VECF4(ics.rf[i->dest_reg].v128,0), VECF4(ics.rf[i->dest_reg].v128,1), VECF4(ics.rf[i->dest_reg].v128,2), VECF4(ics.rf[i->dest_reg].v128,3), - VECI4(ics.rf[i->dest_reg].v128,0), VECI4(ics.rf[i->dest_reg].v128,1), VECI4(ics.rf[i->dest_reg].v128,2), VECI4(ics.rf[i->dest_reg].v128,3), - ics.rf[i->src1_reg].u64); - return IA_NEXT; -} -int Translate_LOAD_CONTEXT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_LOAD_CONTEXT_I8, - IntCode_LOAD_CONTEXT_I16, - IntCode_LOAD_CONTEXT_I32, - IntCode_LOAD_CONTEXT_I64, - IntCode_LOAD_CONTEXT_F32, - IntCode_LOAD_CONTEXT_F64, - IntCode_LOAD_CONTEXT_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_STORE_CONTEXT_I8(IntCodeState& ics, const IntCode* i) { - *((int8_t*)(ics.context + ics.rf[i->src1_reg].u64)) = ics.rf[i->src2_reg].i8; - DPRINT("ctx i8 +%d = %d (%X)\n", ics.rf[i->src1_reg].u64, ics.rf[i->src2_reg].i8, ics.rf[i->src2_reg].u8); - return IA_NEXT; -} -uint32_t IntCode_STORE_CONTEXT_I16(IntCodeState& ics, const IntCode* i) { - *((int16_t*)(ics.context + ics.rf[i->src1_reg].u64)) = ics.rf[i->src2_reg].i16; - DPRINT("ctx i16 +%d = %d (%X)\n", ics.rf[i->src1_reg].u64, ics.rf[i->src2_reg].i16, ics.rf[i->src2_reg].u16); - return IA_NEXT; -} -uint32_t IntCode_STORE_CONTEXT_I32(IntCodeState& ics, const IntCode* i) { - *((int32_t*)(ics.context + ics.rf[i->src1_reg].u64)) = ics.rf[i->src2_reg].i32; - DPRINT("ctx i32 +%d = %d (%X)\n", ics.rf[i->src1_reg].u64, ics.rf[i->src2_reg].i32, ics.rf[i->src2_reg].u32); - return IA_NEXT; -} -uint32_t IntCode_STORE_CONTEXT_I64(IntCodeState& ics, const IntCode* i) { - *((int64_t*)(ics.context + ics.rf[i->src1_reg].u64)) = ics.rf[i->src2_reg].i64; - DPRINT("ctx i64 +%d = %lld (%llX)\n", ics.rf[i->src1_reg].u64, ics.rf[i->src2_reg].i64, ics.rf[i->src2_reg].u64); - return IA_NEXT; -} -uint32_t IntCode_STORE_CONTEXT_F32(IntCodeState& ics, const IntCode* i) { - *((float*)(ics.context + ics.rf[i->src1_reg].u64)) = ics.rf[i->src2_reg].f32; - DPRINT("ctx f32 +%d = %e (%X)\n", ics.rf[i->src1_reg].u64, ics.rf[i->src2_reg].f32, ics.rf[i->src2_reg].u32); - return IA_NEXT; -} -uint32_t IntCode_STORE_CONTEXT_F64(IntCodeState& ics, const IntCode* i) { - *((double*)(ics.context + ics.rf[i->src1_reg].u64)) = ics.rf[i->src2_reg].f64; - DPRINT("ctx f64 +%d = %lle (%llX)\n", ics.rf[i->src1_reg].u64, ics.rf[i->src2_reg].f64, ics.rf[i->src2_reg].u64); - return IA_NEXT; -} -uint32_t IntCode_STORE_CONTEXT_V128(IntCodeState& ics, const IntCode* i) { - *((vec128_t*)(ics.context + ics.rf[i->src1_reg].u64)) = ics.rf[i->src2_reg].v128; - DPRINT("ctx v128 +%d = [%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X]\n", ics.rf[i->src1_reg].u64, - VECF4(ics.rf[i->src2_reg].v128,0), VECF4(ics.rf[i->src2_reg].v128,1), VECF4(ics.rf[i->src2_reg].v128,2), VECF4(ics.rf[i->src2_reg].v128,3), - VECI4(ics.rf[i->src2_reg].v128,0), VECI4(ics.rf[i->src2_reg].v128,1), VECI4(ics.rf[i->src2_reg].v128,2), VECI4(ics.rf[i->src2_reg].v128,3)); - return IA_NEXT; -} -int Translate_STORE_CONTEXT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_STORE_CONTEXT_I8, - IntCode_STORE_CONTEXT_I16, - IntCode_STORE_CONTEXT_I32, - IntCode_STORE_CONTEXT_I64, - IntCode_STORE_CONTEXT_F32, - IntCode_STORE_CONTEXT_F64, - IntCode_STORE_CONTEXT_V128, - }; - return DispatchToC(ctx, i, fns[i->src2.value->type]); -} - -uint32_t IntCode_LOAD_I8(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - if (DYNAMIC_REGISTER_ACCESS_CHECK(address)) { - ics.rf[i->dest_reg].i8 = ics.thread_state->memory()->LoadI8(address); - return IA_NEXT; - } - DPRINT("%d (%X) = load.i8 %.8X\n", - *((int8_t*)(ics.membase + address)), - *((uint8_t*)(ics.membase + address)), - address); - DFLUSH(); - ics.rf[i->dest_reg].i8 = *((int8_t*)(ics.membase + address)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_I16(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - if (DYNAMIC_REGISTER_ACCESS_CHECK(address)) { - ics.rf[i->dest_reg].i16 = - XESWAP16(ics.thread_state->memory()->LoadI16(address)); - return IA_NEXT; - } - DPRINT("%d (%X) = load.i16 %.8X\n", - *((int16_t*)(ics.membase + address)), - *((uint16_t*)(ics.membase + address)), - address); - DFLUSH(); - ics.rf[i->dest_reg].i16 = *((int16_t*)(ics.membase + address)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_I32(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - if (DYNAMIC_REGISTER_ACCESS_CHECK(address)) { - ics.rf[i->dest_reg].i32 = - XESWAP32(ics.thread_state->memory()->LoadI32(address)); - return IA_NEXT; - } - DFLUSH(); - DPRINT("%d (%X) = load.i32 %.8X\n", - *((int32_t*)(ics.membase + address)), - *((uint32_t*)(ics.membase + address)), - address); - DFLUSH(); - ics.rf[i->dest_reg].i32 = *((int32_t*)(ics.membase + address)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_I64(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - if (DYNAMIC_REGISTER_ACCESS_CHECK(address)) { - ics.rf[i->dest_reg].i64 = - XESWAP64(ics.thread_state->memory()->LoadI64(address)); - return IA_NEXT; - } - DPRINT("%lld (%llX) = load.i64 %.8X\n", - *((int64_t*)(ics.membase + address)), - *((uint64_t*)(ics.membase + address)), - address); - DFLUSH(); - ics.rf[i->dest_reg].i64 = *((int64_t*)(ics.membase + address)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_F32(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - DPRINT("%e (%X) = load.f32 %.8X\n", - *((float*)(ics.membase + address)), - *((uint64_t*)(ics.membase + address)), - address); - DFLUSH(); - ics.rf[i->dest_reg].f32 = *((float*)(ics.membase + address)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_F64(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - DPRINT("%lle (%llX) = load.f64 %.8X\n", - *((double*)(ics.membase + address)), - *((uint64_t*)(ics.membase + address)), - address); - DFLUSH(); - ics.rf[i->dest_reg].f64 = *((double*)(ics.membase + address)); - return IA_NEXT; -} -uint32_t IntCode_LOAD_V128(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - VECI4(dest,n) = *((uint32_t*)(ics.membase + address + n * 4)); - } - DPRINT("[%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X] = load.v128 %.8X\n", - VECF4(dest,0), VECF4(dest,1), VECF4(dest,2), VECF4(dest,3), - VECI4(dest,0), VECI4(dest,1), VECI4(dest,2), VECI4(dest,3), - address); - DFLUSH(); - return IA_NEXT; -} -int Translate_LOAD(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_LOAD_I8, - IntCode_LOAD_I16, - IntCode_LOAD_I32, - IntCode_LOAD_I64, - IntCode_LOAD_F32, - IntCode_LOAD_F64, - IntCode_LOAD_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -void MarkPageDirty(IntCodeState& ics, uint32_t address) { - // 16KB pages. - ics.page_table[(address >> 14) & 0x7FFF] = 1; -} -uint32_t IntCode_STORE_I8(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - if (DYNAMIC_REGISTER_ACCESS_CHECK(address)) { - ics.thread_state->memory()->StoreI8(address, ics.rf[i->src2_reg].i8); - return IA_NEXT; - } - DPRINT("store.i8 %.8X = %d (%X)\n", - address, ics.rf[i->src2_reg].i8, ics.rf[i->src2_reg].u8); - DFLUSH(); - *((int8_t*)(ics.membase + address)) = ics.rf[i->src2_reg].i8; - MarkPageDirty(ics, address); - return IA_NEXT; -} -uint32_t IntCode_STORE_I16(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - if (DYNAMIC_REGISTER_ACCESS_CHECK(address)) { - ics.thread_state->memory()->StoreI16(address, - XESWAP16(ics.rf[i->src2_reg].i16)); - return IA_NEXT; - } - DPRINT("store.i16 %.8X = %d (%X)\n", - address, ics.rf[i->src2_reg].i16, ics.rf[i->src2_reg].u16); - DFLUSH(); - *((int16_t*)(ics.membase + address)) = ics.rf[i->src2_reg].i16; - MarkPageDirty(ics, address); - return IA_NEXT; -} -uint32_t IntCode_STORE_I32(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - if (DYNAMIC_REGISTER_ACCESS_CHECK(address)) { - ics.thread_state->memory()->StoreI32(address, - XESWAP32(ics.rf[i->src2_reg].i32)); - return IA_NEXT; - } - DPRINT("store.i32 %.8X = %d (%X)\n", - address, ics.rf[i->src2_reg].i32, ics.rf[i->src2_reg].u32); - DFLUSH(); - *((int32_t*)(ics.membase + address)) = ics.rf[i->src2_reg].i32; - MarkPageDirty(ics, address); - return IA_NEXT; -} -uint32_t IntCode_STORE_I64(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - if (DYNAMIC_REGISTER_ACCESS_CHECK(address)) { - ics.thread_state->memory()->StoreI64(address, - XESWAP64(ics.rf[i->src2_reg].i64)); - return IA_NEXT; - } - DPRINT("store.i64 %.8X = %lld (%llX)\n", - address, ics.rf[i->src2_reg].i64, ics.rf[i->src2_reg].u64); - DFLUSH(); - *((int64_t*)(ics.membase + address)) = ics.rf[i->src2_reg].i64; - MarkPageDirty(ics, address); - return IA_NEXT; -} -uint32_t IntCode_STORE_F32(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - DPRINT("store.f32 %.8X = %e (%X)\n", - address, ics.rf[i->src2_reg].f32, ics.rf[i->src2_reg].u32); - DFLUSH(); - *((float*)(ics.membase + address)) = ics.rf[i->src2_reg].f32; - MarkPageDirty(ics, address); - return IA_NEXT; -} -uint32_t IntCode_STORE_F64(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - DPRINT("store.f64 %.8X = %lle (%llX)\n", - address, ics.rf[i->src2_reg].f64, ics.rf[i->src2_reg].u64); - DFLUSH(); - *((double*)(ics.membase + address)) = ics.rf[i->src2_reg].f64; - MarkPageDirty(ics, address); - return IA_NEXT; -} -uint32_t IntCode_STORE_V128(IntCodeState& ics, const IntCode* i) { - uint32_t address = ics.rf[i->src1_reg].u32; - DPRINT("store.v128 %.8X = [%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X]\n", - address, - VECF4(ics.rf[i->src2_reg].v128,0), VECF4(ics.rf[i->src2_reg].v128,1), VECF4(ics.rf[i->src2_reg].v128,2), VECF4(ics.rf[i->src2_reg].v128,3), - VECI4(ics.rf[i->src2_reg].v128,0), VECI4(ics.rf[i->src2_reg].v128,1), VECI4(ics.rf[i->src2_reg].v128,2), VECI4(ics.rf[i->src2_reg].v128,3)); - DFLUSH(); - *((vec128_t*)(ics.membase + address)) = ics.rf[i->src2_reg].v128; - MarkPageDirty(ics, address); - return IA_NEXT; -} -int Translate_STORE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_STORE_I8, - IntCode_STORE_I16, - IntCode_STORE_I32, - IntCode_STORE_I64, - IntCode_STORE_F32, - IntCode_STORE_F64, - IntCode_STORE_V128, - }; - return DispatchToC(ctx, i, fns[i->src2.value->type]); -} - -uint32_t IntCode_PREFETCH(IntCodeState& ics, const IntCode* i) { - return IA_NEXT; -} -int Translate_PREFETCH(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_PREFETCH); -} - -uint32_t IntCode_MAX_I8_I8(IntCodeState& ics, const IntCode* i) { - int8_t a = ics.rf[i->src1_reg].i8; int8_t b = ics.rf[i->src2_reg].i8; - ics.rf[i->dest_reg].i8 = MAX(a, b); - return IA_NEXT; -} -uint32_t IntCode_MAX_I16_I16(IntCodeState& ics, const IntCode* i) { - int16_t a = ics.rf[i->src1_reg].i16; int16_t b = ics.rf[i->src2_reg].i16; - ics.rf[i->dest_reg].i16 = MAX(a, b); - return IA_NEXT; -} -uint32_t IntCode_MAX_I32_I32(IntCodeState& ics, const IntCode* i) { - int32_t a = ics.rf[i->src1_reg].i32; int32_t b = ics.rf[i->src2_reg].i32; - ics.rf[i->dest_reg].i32 = MAX(a, b); - return IA_NEXT; -} -uint32_t IntCode_MAX_I64_I64(IntCodeState& ics, const IntCode* i) { - int64_t a = ics.rf[i->src1_reg].i64; int64_t b = ics.rf[i->src2_reg].i64; - ics.rf[i->dest_reg].i64 = MAX(a, b); - return IA_NEXT; -} -uint32_t IntCode_MAX_F32_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = - MAX(ics.rf[i->src1_reg].f32, ics.rf[i->src2_reg].f32); - return IA_NEXT; -} -uint32_t IntCode_MAX_F64_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = - MAX(ics.rf[i->src1_reg].f64, ics.rf[i->src2_reg].f64); - return IA_NEXT; -} -uint32_t IntCode_MAX_V128_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - dest.f4[n] = MAX(src1.f4[n], src2.f4[n]); - } - return IA_NEXT; -} -int Translate_MAX(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_MAX_I8_I8, - IntCode_MAX_I16_I16, - IntCode_MAX_I32_I32, - IntCode_MAX_I64_I64, - IntCode_MAX_F32_F32, - IntCode_MAX_F64_F64, - IntCode_MAX_V128_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_MIN_I8_I8(IntCodeState& ics, const IntCode* i) { - int8_t a = ics.rf[i->src1_reg].i8; int8_t b = ics.rf[i->src2_reg].i8; - ics.rf[i->dest_reg].i8 = MIN(a, b); - return IA_NEXT; -} -uint32_t IntCode_MIN_I16_I16(IntCodeState& ics, const IntCode* i) { - int16_t a = ics.rf[i->src1_reg].i16; int16_t b = ics.rf[i->src2_reg].i16; - ics.rf[i->dest_reg].i16 = MIN(a, b); - return IA_NEXT; -} -uint32_t IntCode_MIN_I32_I32(IntCodeState& ics, const IntCode* i) { - int32_t a = ics.rf[i->src1_reg].i32; int32_t b = ics.rf[i->src2_reg].i32; - ics.rf[i->dest_reg].i32 = MIN(a, b); - return IA_NEXT; -} -uint32_t IntCode_MIN_I64_I64(IntCodeState& ics, const IntCode* i) { - int64_t a = ics.rf[i->src1_reg].i64; int64_t b = ics.rf[i->src2_reg].i64; - ics.rf[i->dest_reg].i64 = MIN(a, b); - return IA_NEXT; -} -uint32_t IntCode_MIN_F32_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = - MIN(ics.rf[i->src1_reg].f32, ics.rf[i->src2_reg].f32); - return IA_NEXT; -} -uint32_t IntCode_MIN_F64_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = - MIN(ics.rf[i->src1_reg].f64, ics.rf[i->src2_reg].f64); - return IA_NEXT; -} -uint32_t IntCode_MIN_V128_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - dest.f4[n] = MIN(src1.f4[n], src2.f4[n]); - } - return IA_NEXT; -} -int Translate_MIN(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_MIN_I8_I8, - IntCode_MIN_I16_I16, - IntCode_MIN_I32_I32, - IntCode_MIN_I64_I64, - IntCode_MIN_F32_F32, - IntCode_MIN_F64_F64, - IntCode_MIN_V128_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_SELECT_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 ? - ics.rf[i->src2_reg].i8 : ics.rf[i->src3_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SELECT_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i8 ? - ics.rf[i->src2_reg].i16 : ics.rf[i->src3_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_SELECT_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i8 ? - ics.rf[i->src2_reg].i32 : ics.rf[i->src3_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_SELECT_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i8 ? - ics.rf[i->src2_reg].i64 : ics.rf[i->src3_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_SELECT_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = ics.rf[i->src1_reg].i8 ? - ics.rf[i->src2_reg].f32 : ics.rf[i->src3_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_SELECT_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = ics.rf[i->src1_reg].i8 ? - ics.rf[i->src2_reg].f64 : ics.rf[i->src3_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_SELECT_V128(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].v128 = ics.rf[i->src1_reg].i8 ? - ics.rf[i->src2_reg].v128 : ics.rf[i->src3_reg].v128; - return IA_NEXT; -} -int Translate_SELECT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_SELECT_I8, - IntCode_SELECT_I16, - IntCode_SELECT_I32, - IntCode_SELECT_I64, - IntCode_SELECT_F32, - IntCode_SELECT_F64, - IntCode_SELECT_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_IS_TRUE_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !!ics.rf[i->src1_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_IS_TRUE_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !!ics.rf[i->src1_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_IS_TRUE_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !!ics.rf[i->src1_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_IS_TRUE_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !!ics.rf[i->src1_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_IS_TRUE_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !!ics.rf[i->src1_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_IS_TRUE_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !!ics.rf[i->src1_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_IS_TRUE_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - ics.rf[i->dest_reg].i8 = src1.high && src1.low; - return IA_NEXT; -} -int Translate_IS_TRUE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_IS_TRUE_I8, - IntCode_IS_TRUE_I16, - IntCode_IS_TRUE_I32, - IntCode_IS_TRUE_I64, - IntCode_IS_TRUE_F32, - IntCode_IS_TRUE_F64, - IntCode_IS_TRUE_V128, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_IS_FALSE_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !ics.rf[i->src1_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_IS_FALSE_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !ics.rf[i->src1_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_IS_FALSE_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !ics.rf[i->src1_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_IS_FALSE_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !ics.rf[i->src1_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_IS_FALSE_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !ics.rf[i->src1_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_IS_FALSE_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = !ics.rf[i->src1_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_IS_FALSE_V128(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = - !(ics.rf[i->src1_reg].v128.high && ics.rf[i->src1_reg].v128.low); - return IA_NEXT; -} -int Translate_IS_FALSE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_IS_FALSE_I8, - IntCode_IS_FALSE_I16, - IntCode_IS_FALSE_I32, - IntCode_IS_FALSE_I64, - IntCode_IS_FALSE_F32, - IntCode_IS_FALSE_F64, - IntCode_IS_FALSE_V128, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_COMPARE_EQ_I8_I8(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 == ics.rf[i->src2_reg].i8; return IA_NEXT; } -uint32_t IntCode_COMPARE_EQ_I16_I16(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i16 == ics.rf[i->src2_reg].i16; return IA_NEXT; } -uint32_t IntCode_COMPARE_EQ_I32_I32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i32 == ics.rf[i->src2_reg].i32; return IA_NEXT; } -uint32_t IntCode_COMPARE_EQ_I64_I64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i64 == ics.rf[i->src2_reg].i64; return IA_NEXT; } -uint32_t IntCode_COMPARE_EQ_F32_F32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f32 == ics.rf[i->src2_reg].f32; return IA_NEXT; } -uint32_t IntCode_COMPARE_EQ_F64_F64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f64 == ics.rf[i->src2_reg].f64; return IA_NEXT; } -int Translate_COMPARE_EQ(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_COMPARE_EQ_I8_I8, - IntCode_COMPARE_EQ_I16_I16, - IntCode_COMPARE_EQ_I32_I32, - IntCode_COMPARE_EQ_I64_I64, - IntCode_COMPARE_EQ_F32_F32, - IntCode_COMPARE_EQ_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_COMPARE_NE_I8_I8(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 != ics.rf[i->src2_reg].i8; return IA_NEXT; } -uint32_t IntCode_COMPARE_NE_I16_I16(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i16 != ics.rf[i->src2_reg].i16; return IA_NEXT; } -uint32_t IntCode_COMPARE_NE_I32_I32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i32 != ics.rf[i->src2_reg].i32; return IA_NEXT; } -uint32_t IntCode_COMPARE_NE_I64_I64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i64 != ics.rf[i->src2_reg].i64; return IA_NEXT; } -uint32_t IntCode_COMPARE_NE_F32_F32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f32 != ics.rf[i->src2_reg].f32; return IA_NEXT; } -uint32_t IntCode_COMPARE_NE_F64_F64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f64 != ics.rf[i->src2_reg].f64; return IA_NEXT; } -int Translate_COMPARE_NE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_COMPARE_NE_I8_I8, - IntCode_COMPARE_NE_I16_I16, - IntCode_COMPARE_NE_I32_I32, - IntCode_COMPARE_NE_I64_I64, - IntCode_COMPARE_NE_F32_F32, - IntCode_COMPARE_NE_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_COMPARE_SLT_I8_I8(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 < ics.rf[i->src2_reg].i8; return IA_NEXT; } -uint32_t IntCode_COMPARE_SLT_I16_I16(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i16 < ics.rf[i->src2_reg].i16; return IA_NEXT; } -uint32_t IntCode_COMPARE_SLT_I32_I32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i32 < ics.rf[i->src2_reg].i32; return IA_NEXT; } -uint32_t IntCode_COMPARE_SLT_I64_I64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i64 < ics.rf[i->src2_reg].i64; return IA_NEXT; } -uint32_t IntCode_COMPARE_SLT_F32_F32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f32 < ics.rf[i->src2_reg].f32; return IA_NEXT; } -uint32_t IntCode_COMPARE_SLT_F64_F64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f64 < ics.rf[i->src2_reg].f64; return IA_NEXT; } -int Translate_COMPARE_SLT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_COMPARE_SLT_I8_I8, - IntCode_COMPARE_SLT_I16_I16, - IntCode_COMPARE_SLT_I32_I32, - IntCode_COMPARE_SLT_I64_I64, - IntCode_COMPARE_SLT_F32_F32, - IntCode_COMPARE_SLT_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_COMPARE_SLE_I8_I8(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 <= ics.rf[i->src2_reg].i8; return IA_NEXT; } -uint32_t IntCode_COMPARE_SLE_I16_I16(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i16 <= ics.rf[i->src2_reg].i16; return IA_NEXT; } -uint32_t IntCode_COMPARE_SLE_I32_I32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i32 <= ics.rf[i->src2_reg].i32; return IA_NEXT; } -uint32_t IntCode_COMPARE_SLE_I64_I64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i64 <= ics.rf[i->src2_reg].i64; return IA_NEXT; } -uint32_t IntCode_COMPARE_SLE_F32_F32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f32 <= ics.rf[i->src2_reg].f32; return IA_NEXT; } -uint32_t IntCode_COMPARE_SLE_F64_F64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f64 <= ics.rf[i->src2_reg].f64; return IA_NEXT; } -int Translate_COMPARE_SLE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_COMPARE_SLE_I8_I8, - IntCode_COMPARE_SLE_I16_I16, - IntCode_COMPARE_SLE_I32_I32, - IntCode_COMPARE_SLE_I64_I64, - IntCode_COMPARE_SLE_F32_F32, - IntCode_COMPARE_SLE_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_COMPARE_SGT_I8_I8(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 > ics.rf[i->src2_reg].i8; return IA_NEXT; } -uint32_t IntCode_COMPARE_SGT_I16_I16(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i16 > ics.rf[i->src2_reg].i16; return IA_NEXT; } -uint32_t IntCode_COMPARE_SGT_I32_I32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i32 > ics.rf[i->src2_reg].i32; return IA_NEXT; } -uint32_t IntCode_COMPARE_SGT_I64_I64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i64 > ics.rf[i->src2_reg].i64; return IA_NEXT; } -uint32_t IntCode_COMPARE_SGT_F32_F32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f32 > ics.rf[i->src2_reg].f32; return IA_NEXT; } -uint32_t IntCode_COMPARE_SGT_F64_F64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f64 > ics.rf[i->src2_reg].f64; return IA_NEXT; } -int Translate_COMPARE_SGT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_COMPARE_SGT_I8_I8, - IntCode_COMPARE_SGT_I16_I16, - IntCode_COMPARE_SGT_I32_I32, - IntCode_COMPARE_SGT_I64_I64, - IntCode_COMPARE_SGT_F32_F32, - IntCode_COMPARE_SGT_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_COMPARE_SGE_I8_I8(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 >= ics.rf[i->src2_reg].i8; return IA_NEXT; } -uint32_t IntCode_COMPARE_SGE_I16_I16(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i16 >= ics.rf[i->src2_reg].i16; return IA_NEXT; } -uint32_t IntCode_COMPARE_SGE_I32_I32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i32 >= ics.rf[i->src2_reg].i32; return IA_NEXT; } -uint32_t IntCode_COMPARE_SGE_I64_I64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i64 >= ics.rf[i->src2_reg].i64; return IA_NEXT; } -uint32_t IntCode_COMPARE_SGE_F32_F32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f32 >= ics.rf[i->src2_reg].f32; return IA_NEXT; } -uint32_t IntCode_COMPARE_SGE_F64_F64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f64 >= ics.rf[i->src2_reg].f64; return IA_NEXT; } -int Translate_COMPARE_SGE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_COMPARE_SGE_I8_I8, - IntCode_COMPARE_SGE_I16_I16, - IntCode_COMPARE_SGE_I32_I32, - IntCode_COMPARE_SGE_I64_I64, - IntCode_COMPARE_SGE_F32_F32, - IntCode_COMPARE_SGE_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_COMPARE_ULT_I8_I8(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u8 < ics.rf[i->src2_reg].u8; return IA_NEXT; } -uint32_t IntCode_COMPARE_ULT_I16_I16(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u16 < ics.rf[i->src2_reg].u16; return IA_NEXT; } -uint32_t IntCode_COMPARE_ULT_I32_I32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u32 < ics.rf[i->src2_reg].u32; return IA_NEXT; } -uint32_t IntCode_COMPARE_ULT_I64_I64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u64 < ics.rf[i->src2_reg].u64; return IA_NEXT; } -uint32_t IntCode_COMPARE_ULT_F32_F32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f32 < ics.rf[i->src2_reg].f32; return IA_NEXT; } -uint32_t IntCode_COMPARE_ULT_F64_F64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f64 < ics.rf[i->src2_reg].f64; return IA_NEXT; } -int Translate_COMPARE_ULT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_COMPARE_ULT_I8_I8, - IntCode_COMPARE_ULT_I16_I16, - IntCode_COMPARE_ULT_I32_I32, - IntCode_COMPARE_ULT_I64_I64, - IntCode_COMPARE_ULT_F32_F32, - IntCode_COMPARE_ULT_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_COMPARE_ULE_I8_I8(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u8 <= ics.rf[i->src2_reg].u8; return IA_NEXT; } -uint32_t IntCode_COMPARE_ULE_I16_I16(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u16 <= ics.rf[i->src2_reg].u16; return IA_NEXT; } -uint32_t IntCode_COMPARE_ULE_I32_I32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u32 <= ics.rf[i->src2_reg].u32; return IA_NEXT; } -uint32_t IntCode_COMPARE_ULE_I64_I64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u64 <= ics.rf[i->src2_reg].u64; return IA_NEXT; } -uint32_t IntCode_COMPARE_ULE_F32_F32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f32 <= ics.rf[i->src2_reg].f32; return IA_NEXT; } -uint32_t IntCode_COMPARE_ULE_F64_F64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f64 <= ics.rf[i->src2_reg].f64; return IA_NEXT; } -int Translate_COMPARE_ULE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_COMPARE_ULE_I8_I8, - IntCode_COMPARE_ULE_I16_I16, - IntCode_COMPARE_ULE_I32_I32, - IntCode_COMPARE_ULE_I64_I64, - IntCode_COMPARE_ULE_F32_F32, - IntCode_COMPARE_ULE_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_COMPARE_UGT_I8_I8(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u8 > ics.rf[i->src2_reg].u8; return IA_NEXT; } -uint32_t IntCode_COMPARE_UGT_I16_I16(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u16 > ics.rf[i->src2_reg].u16; return IA_NEXT; } -uint32_t IntCode_COMPARE_UGT_I32_I32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u32 > ics.rf[i->src2_reg].u32; return IA_NEXT; } -uint32_t IntCode_COMPARE_UGT_I64_I64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u64 > ics.rf[i->src2_reg].u64; return IA_NEXT; } -uint32_t IntCode_COMPARE_UGT_F32_F32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f32 > ics.rf[i->src2_reg].f32; return IA_NEXT; } -uint32_t IntCode_COMPARE_UGT_F64_F64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f64 > ics.rf[i->src2_reg].f64; return IA_NEXT; } -int Translate_COMPARE_UGT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_COMPARE_UGT_I8_I8, - IntCode_COMPARE_UGT_I16_I16, - IntCode_COMPARE_UGT_I32_I32, - IntCode_COMPARE_UGT_I64_I64, - IntCode_COMPARE_UGT_F32_F32, - IntCode_COMPARE_UGT_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_COMPARE_UGE_I8_I8(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u8 >= ics.rf[i->src2_reg].u8; return IA_NEXT; } -uint32_t IntCode_COMPARE_UGE_I16_I16(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u16 >= ics.rf[i->src2_reg].u16; return IA_NEXT; } -uint32_t IntCode_COMPARE_UGE_I32_I32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u32 >= ics.rf[i->src2_reg].u32; return IA_NEXT; } -uint32_t IntCode_COMPARE_UGE_I64_I64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u64 >= ics.rf[i->src2_reg].u64; return IA_NEXT; } -uint32_t IntCode_COMPARE_UGE_F32_F32(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f32 >= ics.rf[i->src2_reg].f32; return IA_NEXT; } -uint32_t IntCode_COMPARE_UGE_F64_F64(IntCodeState& ics, const IntCode* i) { ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].f64 >= ics.rf[i->src2_reg].f64; return IA_NEXT; } -int Translate_COMPARE_UGE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_COMPARE_UGE_I8_I8, - IntCode_COMPARE_UGE_I16_I16, - IntCode_COMPARE_UGE_I32_I32, - IntCode_COMPARE_UGE_I64_I64, - IntCode_COMPARE_UGE_F32_F32, - IntCode_COMPARE_UGE_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_DID_CARRY(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.did_carry; - return IA_NEXT; -} -int Translate_DID_CARRY(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_DID_CARRY); -} - -uint32_t IntCode_DID_SATURATE(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.did_saturate; - return IA_NEXT; -} -int Translate_DID_SATURATE(TranslationContext& ctx, Instr* i) { - return DispatchToC(ctx, i, IntCode_DID_SATURATE); -} - -#define VECTOR_COMPARER(type, value, dest_value, count, op) \ - const vec128_t& src1 = ics.rf[i->src1_reg].v128; \ - const vec128_t& src2 = ics.rf[i->src2_reg].v128; \ - vec128_t& dest = ics.rf[i->dest_reg].v128; \ - for (int n = 0; n < count; n++) { \ - dest.dest_value[n] = ((type)src1.value[n] op (type)src2.value[n]) ? 0xFFFFFFFF : 0; \ - } \ - return IA_NEXT; - -uint32_t IntCode_VECTOR_COMPARE_EQ_I8(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(uint8_t, b16, b16, 16, ==) }; -uint32_t IntCode_VECTOR_COMPARE_EQ_I16(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(uint16_t, s8, s8, 8, ==) }; -uint32_t IntCode_VECTOR_COMPARE_EQ_I32(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(uint32_t, i4, i4, 4, ==) }; -uint32_t IntCode_VECTOR_COMPARE_EQ_F32(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(float, f4, i4, 4, ==) }; -int Translate_VECTOR_COMPARE_EQ(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_VECTOR_COMPARE_EQ_I8, - IntCode_VECTOR_COMPARE_EQ_I16, - IntCode_VECTOR_COMPARE_EQ_I32, - IntCode_INVALID_TYPE, - IntCode_VECTOR_COMPARE_EQ_F32, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->flags]); -} - -uint32_t IntCode_VECTOR_COMPARE_SGT_I8(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(int8_t, b16, b16, 16, >) }; -uint32_t IntCode_VECTOR_COMPARE_SGT_I16(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(int16_t, s8, s8, 8, >) }; -uint32_t IntCode_VECTOR_COMPARE_SGT_I32(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(int32_t, i4, i4, 4, >) }; -uint32_t IntCode_VECTOR_COMPARE_SGT_F32(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(float, f4, i4, 4, >) }; -int Translate_VECTOR_COMPARE_SGT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_VECTOR_COMPARE_SGT_I8, - IntCode_VECTOR_COMPARE_SGT_I16, - IntCode_VECTOR_COMPARE_SGT_I32, - IntCode_INVALID_TYPE, - IntCode_VECTOR_COMPARE_SGT_F32, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->flags]); -} - -uint32_t IntCode_VECTOR_COMPARE_SGE_I8(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(int8_t, b16, b16, 16, >=) }; -uint32_t IntCode_VECTOR_COMPARE_SGE_I16(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(int16_t, s8, s8, 8, >=) }; -uint32_t IntCode_VECTOR_COMPARE_SGE_I32(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(int32_t, i4, i4, 4, >=) }; -uint32_t IntCode_VECTOR_COMPARE_SGE_F32(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(float, f4, i4, 4, >=) }; -int Translate_VECTOR_COMPARE_SGE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_VECTOR_COMPARE_SGE_I8, - IntCode_VECTOR_COMPARE_SGE_I16, - IntCode_VECTOR_COMPARE_SGE_I32, - IntCode_INVALID_TYPE, - IntCode_VECTOR_COMPARE_SGE_F32, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->flags]); -} - -uint32_t IntCode_VECTOR_COMPARE_UGT_I8(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(uint8_t, b16, b16, 16, >) }; -uint32_t IntCode_VECTOR_COMPARE_UGT_I16(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(uint16_t, s8, s8, 8, >) }; -uint32_t IntCode_VECTOR_COMPARE_UGT_I32(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(uint32_t, i4, i4, 4, >) }; -uint32_t IntCode_VECTOR_COMPARE_UGT_F32(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(float, f4, i4, 4, >) }; -int Translate_VECTOR_COMPARE_UGT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_VECTOR_COMPARE_UGT_I8, - IntCode_VECTOR_COMPARE_UGT_I16, - IntCode_VECTOR_COMPARE_UGT_I32, - IntCode_INVALID_TYPE, - IntCode_VECTOR_COMPARE_UGT_F32, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->flags]); -} - -uint32_t IntCode_VECTOR_COMPARE_UGE_I8(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(uint8_t, b16, b16, 16, >=) }; -uint32_t IntCode_VECTOR_COMPARE_UGE_I16(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(uint16_t, s8, s8, 8, >=) }; -uint32_t IntCode_VECTOR_COMPARE_UGE_I32(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(uint32_t, i4, i4, 4, >=) }; -uint32_t IntCode_VECTOR_COMPARE_UGE_F32(IntCodeState& ics, const IntCode* i) { VECTOR_COMPARER(float, f4, i4, 4, >=) }; -int Translate_VECTOR_COMPARE_UGE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_VECTOR_COMPARE_UGE_I8, - IntCode_VECTOR_COMPARE_UGE_I16, - IntCode_VECTOR_COMPARE_UGE_I32, - IntCode_INVALID_TYPE, - IntCode_VECTOR_COMPARE_UGE_F32, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->flags]); -} - -#define CHECK_DID_CARRY(v1, v2) (((uint64_t)v2) > ~((uint64_t)v1)) -#define ADD_DID_CARRY(a, b) CHECK_DID_CARRY(a, b) -uint32_t IntCode_ADD_I8_I8(IntCodeState& ics, const IntCode* i) { - int8_t a = ics.rf[i->src1_reg].i8; int8_t b = ics.rf[i->src2_reg].i8; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = ADD_DID_CARRY(a, b); - } - ics.rf[i->dest_reg].i8 = a + b; - return IA_NEXT; -} -uint32_t IntCode_ADD_I16_I16(IntCodeState& ics, const IntCode* i) { - int16_t a = ics.rf[i->src1_reg].i16; int16_t b = ics.rf[i->src2_reg].i16; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = ADD_DID_CARRY(a, b); - } - ics.rf[i->dest_reg].i16 = a + b; - return IA_NEXT; -} -uint32_t IntCode_ADD_I32_I32(IntCodeState& ics, const IntCode* i) { - int32_t a = ics.rf[i->src1_reg].i32; int32_t b = ics.rf[i->src2_reg].i32; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = ADD_DID_CARRY(a, b); - } - ics.rf[i->dest_reg].i32 = a + b; - return IA_NEXT; -} -uint32_t IntCode_ADD_I64_I64(IntCodeState& ics, const IntCode* i) { - int64_t a = ics.rf[i->src1_reg].i64; int64_t b = ics.rf[i->src2_reg].i64; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = ADD_DID_CARRY(a, b); - } - ics.rf[i->dest_reg].i64 = a + b; - return IA_NEXT; -} -uint32_t IntCode_ADD_F32_F32(IntCodeState& ics, const IntCode* i) { - XEASSERT(!i->flags); - ics.rf[i->dest_reg].f32 = ics.rf[i->src1_reg].f32 + ics.rf[i->src2_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_ADD_F64_F64(IntCodeState& ics, const IntCode* i) { - XEASSERT(!i->flags); - ics.rf[i->dest_reg].f64 = ics.rf[i->src1_reg].f64 + ics.rf[i->src2_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_ADD_V128_V128(IntCodeState& ics, const IntCode* i) { - XEASSERT(!i->flags); - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - dest.f4[n] = src1.f4[n] + src2.f4[n]; - } - return IA_NEXT; -} -int Translate_ADD(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_ADD_I8_I8, - IntCode_ADD_I16_I16, - IntCode_ADD_I32_I32, - IntCode_ADD_I64_I64, - IntCode_ADD_F32_F32, - IntCode_ADD_F64_F64, - IntCode_ADD_V128_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -#define ADD_CARRY_DID_CARRY(a, b, c) \ - (CHECK_DID_CARRY(a, b) || ((c) != 0) && CHECK_DID_CARRY((a) + (b), c)) -uint32_t IntCode_ADD_CARRY_I8_I8(IntCodeState& ics, const IntCode* i) { - int8_t a = ics.rf[i->src1_reg].i8; int8_t b = ics.rf[i->src2_reg].i8; uint8_t c = ics.rf[i->src3_reg].u8; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = ADD_CARRY_DID_CARRY(a, b, c); - } - ics.rf[i->dest_reg].i8 = a + b + c; - return IA_NEXT; -} -uint32_t IntCode_ADD_CARRY_I16_I16(IntCodeState& ics, const IntCode* i) { - int16_t a = ics.rf[i->src1_reg].i16; int16_t b = ics.rf[i->src2_reg].i16; uint8_t c = ics.rf[i->src3_reg].u8; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = ADD_CARRY_DID_CARRY(a, b, c); - } - ics.rf[i->dest_reg].i16 = a + b + c; - return IA_NEXT; -} -uint32_t IntCode_ADD_CARRY_I32_I32(IntCodeState& ics, const IntCode* i) { - int32_t a = ics.rf[i->src1_reg].i32; int32_t b = ics.rf[i->src2_reg].i32; uint8_t c = ics.rf[i->src3_reg].u8; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = ADD_CARRY_DID_CARRY(a, b, c); - } - ics.rf[i->dest_reg].i32 = a + b + c; - return IA_NEXT; -} -uint32_t IntCode_ADD_CARRY_I64_I64(IntCodeState& ics, const IntCode* i) { - int64_t a = ics.rf[i->src1_reg].i64; int64_t b = ics.rf[i->src2_reg].i64; uint8_t c = ics.rf[i->src3_reg].u8; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = ADD_CARRY_DID_CARRY(a, b, c); - } - ics.rf[i->dest_reg].i64 = a + b + c; - return IA_NEXT; -} -uint32_t IntCode_ADD_CARRY_F32_F32(IntCodeState& ics, const IntCode* i) { - XEASSERT(!i->flags); - ics.rf[i->dest_reg].f32 = ics.rf[i->src1_reg].f32 + ics.rf[i->src2_reg].f32 + ics.rf[i->src3_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_ADD_CARRY_F64_F64(IntCodeState& ics, const IntCode* i) { - XEASSERT(!i->flags); - ics.rf[i->dest_reg].f64 = ics.rf[i->src1_reg].f64 + ics.rf[i->src2_reg].f64 + ics.rf[i->src3_reg].i8; - return IA_NEXT; -} -int Translate_ADD_CARRY(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_ADD_CARRY_I8_I8, - IntCode_ADD_CARRY_I16_I16, - IntCode_ADD_CARRY_I32_I32, - IntCode_ADD_CARRY_I64_I64, - IntCode_ADD_CARRY_F32_F32, - IntCode_ADD_CARRY_F64_F64, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t Translate_VECTOR_ADD_I8(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - const uint32_t arithmetic_flags = i->flags >> 8; - if (arithmetic_flags & ARITHMETIC_SATURATE) { - if (arithmetic_flags & ARITHMETIC_UNSIGNED) { - for (int n = 0; n < 16; n++) { - uint16_t v = VECB16(src1,n) + VECB16(src2,n); - if (v > 0xFF) { - VECB16(dest,n) = 0xFF; - ics.did_saturate = 1; - } else { - VECB16(dest,n) = (uint8_t)v; - } - } - } else { - for (int n = 0; n < 16; n++) { - int16_t v = (int8_t)VECB16(src1,n) + (int8_t)VECB16(src2,n); - if (v > 0x7F) { - VECB16(dest,n) = 0x7F; - ics.did_saturate = 1; - } else if (v < -0x80) { - VECB16(dest,n) = -0x80; - ics.did_saturate = 1; - } else { - VECB16(dest,n) = (uint8_t)v; - } - } - } - } else { - for (int n = 0; n < 16; n++) { - VECB16(dest,n) = VECB16(src1,n) + VECB16(src2,n); - } - } - return IA_NEXT; -} -uint32_t Translate_VECTOR_ADD_I16(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - const uint32_t arithmetic_flags = i->flags >> 8; - if (arithmetic_flags & ARITHMETIC_SATURATE) { - if (arithmetic_flags & ARITHMETIC_UNSIGNED) { - for (int n = 0; n < 8; n++) { - uint32_t v = VECS8(src1,n) + VECS8(src2,n); - if (v > 0xFFFF) { - VECS8(dest,n) = 0xFFFF; - ics.did_saturate = 1; - } else { - VECS8(dest,n) = (uint16_t)v; - } - } - } else { - for (int n = 0; n < 8; n++) { - int32_t v = (int16_t)VECS8(src1,n) + (int16_t)VECS8(src2,n); - if (v > 0x7FFF) { - VECS8(dest,n) = 0x7FFF; - ics.did_saturate = 1; - } else if (v < -0x8000) { - VECS8(dest,n) = -0x8000; - ics.did_saturate = 1; - } else { - VECS8(dest,n) = (uint16_t)v; - } - } - } - } else { - for (int n = 0; n < 8; n++) { - VECS8(dest,n) = VECS8(src1,n) + VECS8(src2,n); - } - } - return IA_NEXT; -} -uint32_t Translate_VECTOR_ADD_I32(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - const uint32_t arithmetic_flags = i->flags >> 8; - if (arithmetic_flags & ARITHMETIC_SATURATE) { - if (arithmetic_flags & ARITHMETIC_UNSIGNED) { - for (int n = 0; n < 4; n++) { - uint64_t v = VECI4(src1,n) + VECI4(src2,n); - if (v > 0xFFFFFFFF) { - VECI4(dest,n) = 0xFFFFFFFF; - ics.did_saturate = 1; - } else { - VECI4(dest,n) = (uint32_t)v; - } - } - } else { - for (int n = 0; n < 4; n++) { - int64_t v = (int32_t)VECI4(src1,n) + (int32_t)VECI4(src2,n); - if (v > 0x7FFFFFFF) { - VECI4(dest,n) = 0x7FFFFFFF; - ics.did_saturate = 1; - } else if (v < -0x80000000ll) { - VECI4(dest,n) = 0x80000000; - ics.did_saturate = 1; - } else { - VECI4(dest,n) = (uint32_t)v; - } - } - } - } else { - for (int n = 0; n < 4; n++) { - VECI4(dest,n) = VECI4(src1,n) + VECI4(src2,n); - } - } - return IA_NEXT; -} -uint32_t Translate_VECTOR_ADD_F32(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - dest.f4[n] = src1.f4[n] + src2.f4[n]; - } - return IA_NEXT; -} -int Translate_VECTOR_ADD(TranslationContext& ctx, Instr* i) { - TypeName part_type = (TypeName)(i->flags & 0xFF); - static IntCodeFn fns[] = { - Translate_VECTOR_ADD_I8, - Translate_VECTOR_ADD_I16, - Translate_VECTOR_ADD_I32, - IntCode_INVALID_TYPE, - Translate_VECTOR_ADD_F32, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[part_type]); -} - -#define SUB_DID_CARRY(a, b) \ - ((b) == 0) || CHECK_DID_CARRY(a, 0 - b) -uint32_t IntCode_SUB_I8_I8(IntCodeState& ics, const IntCode* i) { - int8_t a = ics.rf[i->src1_reg].i8; int8_t b = ics.rf[i->src2_reg].i8; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = SUB_DID_CARRY(a, b); - } - ics.rf[i->dest_reg].i8 = a - b; - return IA_NEXT; -} -uint32_t IntCode_SUB_I16_I16(IntCodeState& ics, const IntCode* i) { - int16_t a = ics.rf[i->src1_reg].i16; int16_t b = ics.rf[i->src2_reg].i16; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = SUB_DID_CARRY(a, b); - } - ics.rf[i->dest_reg].i16 = a - b; - return IA_NEXT; -} -uint32_t IntCode_SUB_I32_I32(IntCodeState& ics, const IntCode* i) { - int32_t a = ics.rf[i->src1_reg].i32; int32_t b = ics.rf[i->src2_reg].i32; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = SUB_DID_CARRY(a, b); - } - ics.rf[i->dest_reg].i32 = a - b; - return IA_NEXT; -} -uint32_t IntCode_SUB_I64_I64(IntCodeState& ics, const IntCode* i) { - int64_t a = ics.rf[i->src1_reg].i64; int64_t b = ics.rf[i->src2_reg].i64; - if (i->flags == ARITHMETIC_SET_CARRY) { - ics.did_carry = SUB_DID_CARRY(a, b); - } - ics.rf[i->dest_reg].i64 = a - b; - return IA_NEXT; -} -uint32_t IntCode_SUB_F32_F32(IntCodeState& ics, const IntCode* i) { - XEASSERT(!i->flags); - ics.rf[i->dest_reg].f32 = ics.rf[i->src1_reg].f32 - ics.rf[i->src2_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_SUB_F64_F64(IntCodeState& ics, const IntCode* i) { - XEASSERT(!i->flags); - ics.rf[i->dest_reg].f64 = ics.rf[i->src1_reg].f64 - ics.rf[i->src2_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_SUB_V128_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - dest.f4[n] = src1.f4[n] - src2.f4[n]; - } - return IA_NEXT; -} -int Translate_SUB(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_SUB_I8_I8, - IntCode_SUB_I16_I16, - IntCode_SUB_I32_I32, - IntCode_SUB_I64_I64, - IntCode_SUB_F32_F32, - IntCode_SUB_F64_F64, - IntCode_SUB_V128_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_MUL_I8_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 * ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_MUL_I16_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i16 * ics.rf[i->src2_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_MUL_I32_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i32 * ics.rf[i->src2_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_MUL_I64_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i64 * ics.rf[i->src2_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_MUL_F32_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = ics.rf[i->src1_reg].f32 * ics.rf[i->src2_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_MUL_F64_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = ics.rf[i->src1_reg].f64 * ics.rf[i->src2_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_MUL_V128_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - dest.f4[n] = src1.f4[n] * src2.f4[n]; - } - return IA_NEXT; -} -uint32_t IntCode_MUL_I8_I8_U(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].u8 = ics.rf[i->src1_reg].u8 * ics.rf[i->src2_reg].u8; - return IA_NEXT; -} -uint32_t IntCode_MUL_I16_I16_U(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].u16 = ics.rf[i->src1_reg].u16 * ics.rf[i->src2_reg].u16; - return IA_NEXT; -} -uint32_t IntCode_MUL_I32_I32_U(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].u32 = ics.rf[i->src1_reg].u32 * ics.rf[i->src2_reg].u32; - return IA_NEXT; -} -uint32_t IntCode_MUL_I64_I64_U(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].u64 = ics.rf[i->src1_reg].u64 * ics.rf[i->src2_reg].u64; - return IA_NEXT; -} -int Translate_MUL(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_MUL_I8_I8, - IntCode_MUL_I16_I16, - IntCode_MUL_I32_I32, - IntCode_MUL_I64_I64, - IntCode_MUL_F32_F32, - IntCode_MUL_F64_F64, - IntCode_MUL_V128_V128, - }; - static IntCodeFn fns_unsigned[] = { - IntCode_MUL_I8_I8_U, - IntCode_MUL_I16_I16_U, - IntCode_MUL_I32_I32_U, - IntCode_MUL_I64_I64_U, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - if (i->flags & ARITHMETIC_UNSIGNED) { - return DispatchToC(ctx, i, fns_unsigned[i->dest->type]); - } else { - return DispatchToC(ctx, i, fns[i->dest->type]); - } -} - -namespace { -uint64_t Mul128(uint64_t xi_low, uint64_t xi_high, - uint64_t yi_low, uint64_t yi_high) { - // 128bit multiply, simplified for two input 64bit integers. - // http://mrob.com/pub/math/int128.c.txt -#define HI_WORD 0xFFFFFFFF00000000LL -#define LO_WORD 0x00000000FFFFFFFFLL - uint64_t d = xi_low & LO_WORD; - uint64_t c = (xi_low & HI_WORD) >> 32LL; - uint64_t b = xi_high & LO_WORD; - uint64_t a = (xi_high & HI_WORD) >> 32LL; - uint64_t h = yi_low & LO_WORD; - uint64_t g = (yi_low & HI_WORD) >> 32LL; - uint64_t f = yi_high & LO_WORD; - uint64_t e = (yi_high & HI_WORD) >> 32LL; - uint64_t acc = d * h; - uint64_t o1 = acc & LO_WORD; - acc >>= 32LL; - uint64_t carry = 0; - - uint64_t ac2 = acc + c * h; if (ac2 < acc) { carry++; } - acc = ac2 + d * g; if (acc < ac2) { carry++; } - uint64_t rv2_lo = o1 | (acc << 32LL); - ac2 = (acc >> 32LL) | (carry << 32LL); carry = 0; - - acc = ac2 + b * h; if (acc < ac2) { carry++; } - ac2 = acc + c * g; if (ac2 < acc) { carry++; } - acc = ac2 + d * f; if (acc < ac2) { carry++; } - uint64_t o2 = acc & LO_WORD; - ac2 = (acc >> 32LL) | (carry << 32LL); - - acc = ac2 + a * h; - ac2 = acc + b * g; - acc = ac2 + c * f; - ac2 = acc + d * e; - uint64_t rv2_hi = (ac2 << 32LL) | o2; - - return rv2_hi; -} -} - -uint32_t IntCode_MUL_HI_I8_I8(IntCodeState& ics, const IntCode* i) { - int16_t v = - (int16_t)ics.rf[i->src1_reg].i8 * (int16_t)ics.rf[i->src2_reg].i8; - ics.rf[i->dest_reg].i8 = (v >> 8); - return IA_NEXT; -} -uint32_t IntCode_MUL_HI_I16_I16(IntCodeState& ics, const IntCode* i) { - int32_t v = - (int32_t)ics.rf[i->src1_reg].i16 * (int32_t)ics.rf[i->src2_reg].i16; - ics.rf[i->dest_reg].i16 = (v >> 16); - return IA_NEXT; -} -uint32_t IntCode_MUL_HI_I32_I32(IntCodeState& ics, const IntCode* i) { - int64_t v = - (int64_t)ics.rf[i->src1_reg].i32 * (int64_t)ics.rf[i->src2_reg].i32; - ics.rf[i->dest_reg].i32 = (v >> 32); - return IA_NEXT; -} -uint32_t IntCode_MUL_HI_I64_I64(IntCodeState& ics, const IntCode* i) { -#if !XE_COMPILER_MSVC - // GCC can, in theory, do this: - __int128 v = - (__int128)ics.rf[i->src1_reg].i64 * (__int128)ics.rf[i->src2_reg].i64; - ics.rf[i->dest_reg].i64 = (v >> 64); -#else - // 128bit multiply, simplified for two input 64bit integers. - // http://mrob.com/pub/math/int128.c.txt - int64_t xi_low = ics.rf[i->src1_reg].i64; - int64_t xi_high = xi_low < 0 ? -1 : 0; - int64_t yi_low = ics.rf[i->src2_reg].i64; - int64_t yi_high = yi_low < 0 ? -1 : 0; - ics.rf[i->dest_reg].i64 = Mul128(xi_low, xi_high, yi_low, yi_high); -#endif // !MSVC - return IA_NEXT; -} -uint32_t IntCode_MUL_HI_I8_I8_U(IntCodeState& ics, const IntCode* i) { - uint16_t v = - (uint16_t)ics.rf[i->src1_reg].u8 * (uint16_t)ics.rf[i->src2_reg].u8; - ics.rf[i->dest_reg].u8 = (v >> 8); - return IA_NEXT; -} -uint32_t IntCode_MUL_HI_I16_I16_U(IntCodeState& ics, const IntCode* i) { - uint32_t v = - (uint32_t)ics.rf[i->src1_reg].u16 * (uint32_t)ics.rf[i->src2_reg].u16; - ics.rf[i->dest_reg].u16 = (v >> 16); - return IA_NEXT; -} -uint32_t IntCode_MUL_HI_I32_I32_U(IntCodeState& ics, const IntCode* i) { - uint64_t v = - (uint64_t)ics.rf[i->src1_reg].u32 * (uint64_t)ics.rf[i->src2_reg].u32; - ics.rf[i->dest_reg].u32 = (v >> 32); - return IA_NEXT; -} -uint32_t IntCode_MUL_HI_I64_I64_U(IntCodeState& ics, const IntCode* i) { -#if !XE_COMPILER_MSVC - // GCC can, in theory, do this: - __int128 v = - (__int128)ics.rf[i->src1_reg].i64 * (__int128)ics.rf[i->src2_reg].i64; - ics.rf[i->dest_reg].i64 = (v >> 64); -#else - // 128bit multiply, simplified for two input 64bit integers. - // http://mrob.com/pub/math/int128.c.txt - int64_t xi_low = ics.rf[i->src1_reg].i64; - int64_t xi_high = 0; - int64_t yi_low = ics.rf[i->src2_reg].i64; - int64_t yi_high = 0; - ics.rf[i->dest_reg].i64 = Mul128(xi_low, xi_high, yi_low, yi_high); -#endif // !MSVC - return IA_NEXT; -} -int Translate_MUL_HI(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_MUL_HI_I8_I8, - IntCode_MUL_HI_I16_I16, - IntCode_MUL_HI_I32_I32, - IntCode_MUL_HI_I64_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - static IntCodeFn fns_unsigned[] = { - IntCode_MUL_HI_I8_I8_U, - IntCode_MUL_HI_I16_I16_U, - IntCode_MUL_HI_I32_I32_U, - IntCode_MUL_HI_I64_I64_U, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - if (i->flags & ARITHMETIC_UNSIGNED) { - return DispatchToC(ctx, i, fns_unsigned[i->dest->type]); - } else { - return DispatchToC(ctx, i, fns[i->dest->type]); - } -} - -uint32_t IntCode_DIV_I8_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 / ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_DIV_I16_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i16 / ics.rf[i->src2_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_DIV_I32_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i32 / ics.rf[i->src2_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_DIV_I64_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i64 / ics.rf[i->src2_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_DIV_F32_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = ics.rf[i->src1_reg].f32 / ics.rf[i->src2_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_DIV_F64_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = ics.rf[i->src1_reg].f64 / ics.rf[i->src2_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_DIV_V128_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - dest.f4[n] = src1.f4[n] / src2.f4[n]; - } - return IA_NEXT; -} -uint32_t IntCode_DIV_I8_I8_U(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].u8 = ics.rf[i->src1_reg].u8 / ics.rf[i->src2_reg].u8; - return IA_NEXT; -} -uint32_t IntCode_DIV_I16_I16_U(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].u16 = ics.rf[i->src1_reg].u16 / ics.rf[i->src2_reg].u16; - return IA_NEXT; -} -uint32_t IntCode_DIV_I32_I32_U(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].u32 = ics.rf[i->src1_reg].u32 / ics.rf[i->src2_reg].u32; - return IA_NEXT; -} -uint32_t IntCode_DIV_I64_I64_U(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].u64 = ics.rf[i->src1_reg].u64 / ics.rf[i->src2_reg].u64; - return IA_NEXT; -} -int Translate_DIV(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_DIV_I8_I8, - IntCode_DIV_I16_I16, - IntCode_DIV_I32_I32, - IntCode_DIV_I64_I64, - IntCode_DIV_F32_F32, - IntCode_DIV_F64_F64, - IntCode_DIV_V128_V128, - }; - static IntCodeFn fns_unsigned[] = { - IntCode_DIV_I8_I8_U, - IntCode_DIV_I16_I16_U, - IntCode_DIV_I32_I32_U, - IntCode_DIV_I64_I64_U, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - if (i->flags & ARITHMETIC_UNSIGNED) { - return DispatchToC(ctx, i, fns_unsigned[i->dest->type]); - } else { - return DispatchToC(ctx, i, fns[i->dest->type]); - } -} - -// TODO(benvanik): use intrinsics or something -uint32_t IntCode_MUL_ADD_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 * ics.rf[i->src2_reg].i8 + ics.rf[i->src3_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_MUL_ADD_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i16 * ics.rf[i->src2_reg].i16 + ics.rf[i->src3_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_MUL_ADD_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i32 * ics.rf[i->src2_reg].i32 + ics.rf[i->src3_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_MUL_ADD_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i64 * ics.rf[i->src2_reg].i64 + ics.rf[i->src3_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_MUL_ADD_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = ics.rf[i->src1_reg].f32 * ics.rf[i->src2_reg].f32 + ics.rf[i->src3_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_MUL_ADD_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = ics.rf[i->src1_reg].f64 * ics.rf[i->src2_reg].f64 + ics.rf[i->src3_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_MUL_ADD_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - const vec128_t& src3 = ics.rf[i->src3_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - dest.f4[n] = src1.f4[n] * src2.f4[n] + src3.f4[n]; - } - return IA_NEXT; -} -int Translate_MUL_ADD(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_MUL_ADD_I8, - IntCode_MUL_ADD_I16, - IntCode_MUL_ADD_I32, - IntCode_MUL_ADD_I64, - IntCode_MUL_ADD_F32, - IntCode_MUL_ADD_F64, - IntCode_MUL_ADD_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -// TODO(benvanik): use intrinsics or something -uint32_t IntCode_MUL_SUB_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 * ics.rf[i->src2_reg].i8 - ics.rf[i->src3_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_MUL_SUB_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i16 * ics.rf[i->src2_reg].i16 - ics.rf[i->src3_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_MUL_SUB_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i32 * ics.rf[i->src2_reg].i32 - ics.rf[i->src3_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_MUL_SUB_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i64 * ics.rf[i->src2_reg].i64 - ics.rf[i->src3_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_MUL_SUB_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = ics.rf[i->src1_reg].f32 * ics.rf[i->src2_reg].f32 - ics.rf[i->src3_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_MUL_SUB_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = ics.rf[i->src1_reg].f64 * ics.rf[i->src2_reg].f64 - ics.rf[i->src3_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_MUL_SUB_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - const vec128_t& src3 = ics.rf[i->src3_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - dest.f4[n] = src1.f4[n] * src2.f4[n] - src3.f4[n]; - } - return IA_NEXT; -} -int Translate_MUL_SUB(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_MUL_SUB_I8, - IntCode_MUL_SUB_I16, - IntCode_MUL_SUB_I32, - IntCode_MUL_SUB_I64, - IntCode_MUL_SUB_F32, - IntCode_MUL_SUB_F64, - IntCode_MUL_SUB_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_NEG_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = -ics.rf[i->src1_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_NEG_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = -ics.rf[i->src1_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_NEG_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = -ics.rf[i->src1_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_NEG_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = -ics.rf[i->src1_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_NEG_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = -ics.rf[i->src1_reg].f32; - return IA_NEXT; -} -uint32_t IntCode_NEG_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = -ics.rf[i->src1_reg].f64; - return IA_NEXT; -} -uint32_t IntCode_NEG_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t i = 0; i < 4; i++) { - dest.f4[i] = -src1.f4[i]; - } - return IA_NEXT; -} -int Translate_NEG(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_NEG_I8, - IntCode_NEG_I16, - IntCode_NEG_I32, - IntCode_NEG_I64, - IntCode_NEG_F32, - IntCode_NEG_F64, - IntCode_NEG_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_ABS_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = abs(ics.rf[i->src1_reg].i8); - return IA_NEXT; -} -uint32_t IntCode_ABS_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = abs(ics.rf[i->src1_reg].i16); - return IA_NEXT; -} -uint32_t IntCode_ABS_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = abs(ics.rf[i->src1_reg].i32); - return IA_NEXT; -} -uint32_t IntCode_ABS_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = abs(ics.rf[i->src1_reg].i64); - return IA_NEXT; -} -uint32_t IntCode_ABS_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = abs(ics.rf[i->src1_reg].f32); - return IA_NEXT; -} -uint32_t IntCode_ABS_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = abs(ics.rf[i->src1_reg].f64); - return IA_NEXT; -} -uint32_t IntCode_ABS_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t i = 0; i < 4; i++) { - dest.f4[i] = abs(src1.f4[i]); - } - return IA_NEXT; -} -int Translate_ABS(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_ABS_I8, - IntCode_ABS_I16, - IntCode_ABS_I32, - IntCode_ABS_I64, - IntCode_ABS_F32, - IntCode_ABS_F64, - IntCode_ABS_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_DOT_PRODUCT_3_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - ics.rf[i->dest_reg].f32 = - (src1.x * src2.x) + (src1.y * src2.y) + (src1.z * src2.z); - return IA_NEXT; -} -int Translate_DOT_PRODUCT_3(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_DOT_PRODUCT_3_V128, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_DOT_PRODUCT_4_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - ics.rf[i->dest_reg].f32 = - (src1.x * src2.x) + (src1.y * src2.y) + (src1.z * src2.z) + (src1.w * src2.w); - return IA_NEXT; -} -int Translate_DOT_PRODUCT_4(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_DOT_PRODUCT_4_V128, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_SQRT_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = sqrt(ics.rf[i->src1_reg].f32); - return IA_NEXT; -} -uint32_t IntCode_SQRT_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = sqrt(ics.rf[i->src1_reg].f64); - return IA_NEXT; -} -uint32_t IntCode_SQRT_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t i = 0; i < 4; i++) { - dest.f4[i] = sqrt(src1.f4[i]); - } - return IA_NEXT; -} -int Translate_SQRT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_SQRT_F32, - IntCode_SQRT_F64, - IntCode_SQRT_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_RSQRT_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - dest.f4[n] = 1 / sqrtf(src1.f4[n]); - } - return IA_NEXT; -} -int Translate_RSQRT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_RSQRT_V128, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_POW2_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = (float)pow(2, ics.rf[i->src1_reg].f32); - return IA_NEXT; -} -uint32_t IntCode_POW2_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = pow(2, ics.rf[i->src1_reg].f64); - return IA_NEXT; -} -uint32_t IntCode_POW2_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t i = 0; i < 4; i++) { - dest.f4[i] = (float)pow(2, src1.f4[i]); - } - return IA_NEXT; -} -int Translate_POW2(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_POW2_F32, - IntCode_POW2_F64, - IntCode_POW2_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_LOG2_F32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f32 = log2(ics.rf[i->src1_reg].f32); - return IA_NEXT; -} -uint32_t IntCode_LOG2_F64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].f64 = log2(ics.rf[i->src1_reg].f64); - return IA_NEXT; -} -uint32_t IntCode_LOG2_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t i = 0; i < 4; i++) { - dest.f4[i] = log2(src1.f4[i]); - } - return IA_NEXT; -} -int Translate_LOG2(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_LOG2_F32, - IntCode_LOG2_F64, - IntCode_LOG2_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_AND_I8_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 & ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_AND_I16_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i16 & ics.rf[i->src2_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_AND_I32_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i32 & ics.rf[i->src2_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_AND_I64_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i64 & ics.rf[i->src2_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_AND_V128_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - VECI4(dest,n) = VECI4(src1,n) & VECI4(src2,n); - } - return IA_NEXT; -} -int Translate_AND(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_AND_I8_I8, - IntCode_AND_I16_I16, - IntCode_AND_I32_I32, - IntCode_AND_I64_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_AND_V128_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_OR_I8_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 | ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_OR_I16_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i16 | ics.rf[i->src2_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_OR_I32_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i32 | ics.rf[i->src2_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_OR_I64_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i64 | ics.rf[i->src2_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_OR_V128_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - VECI4(dest,n) = VECI4(src1,n) | VECI4(src2,n); - } - return IA_NEXT; -} -int Translate_OR(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_OR_I8_I8, - IntCode_OR_I16_I16, - IntCode_OR_I32_I32, - IntCode_OR_I64_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_OR_V128_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_XOR_I8_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 ^ ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_XOR_I16_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i16 ^ ics.rf[i->src2_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_XOR_I32_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i32 ^ ics.rf[i->src2_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_XOR_I64_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i64 ^ ics.rf[i->src2_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_XOR_V128_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - VECI4(dest,n) = VECI4(src1,n) ^ VECI4(src2,n); - } - return IA_NEXT; -} -int Translate_XOR(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_XOR_I8_I8, - IntCode_XOR_I16_I16, - IntCode_XOR_I32_I32, - IntCode_XOR_I64_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_XOR_V128_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_NOT_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ~ics.rf[i->src1_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_NOT_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ~ics.rf[i->src1_reg].i16; - return IA_NEXT; -} -uint32_t IntCode_NOT_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ~ics.rf[i->src1_reg].i32; - return IA_NEXT; -} -uint32_t IntCode_NOT_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ~ics.rf[i->src1_reg].i64; - return IA_NEXT; -} -uint32_t IntCode_NOT_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - VECI4(dest,n) = ~VECI4(src1,n); - } - return IA_NEXT; -} -int Translate_NOT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_NOT_I8, - IntCode_NOT_I16, - IntCode_NOT_I32, - IntCode_NOT_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_NOT_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_SHL_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 << ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SHL_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i16 << ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SHL_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i32 << ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SHL_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i64 << ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -int Translate_SHL(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_SHL_I8, - IntCode_SHL_I16, - IntCode_SHL_I32, - IntCode_SHL_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_VECTOR_SHL_I8(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 16; n++) { - VECB16(dest,n) = VECB16(src1,n) << (VECB16(src2,n) & 0x7); - } - return IA_NEXT; -} -uint32_t IntCode_VECTOR_SHL_I16(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 8; n++) { - VECS8(dest,n) = VECS8(src1,n) << (VECS8(src2,n) & 0xF); - } - return IA_NEXT; -} -uint32_t IntCode_VECTOR_SHL_I32(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - VECI4(dest,n) = VECI4(src1,n) << (VECI4(src2,n) & 0x1F); - } - return IA_NEXT; -} -int Translate_VECTOR_SHL(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_VECTOR_SHL_I8, - IntCode_VECTOR_SHL_I16, - IntCode_VECTOR_SHL_I32, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->flags]); -} - -uint32_t IntCode_SHR_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].u8 >> ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SHR_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].u16 >> ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SHR_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].u32 >> ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SHR_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].u64 >> ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -int Translate_SHR(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_SHR_I8, - IntCode_SHR_I16, - IntCode_SHR_I32, - IntCode_SHR_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_VECTOR_SHR_I8(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 16; n++) { - VECB16(dest,n) = VECB16(src1,n) >> (VECB16(src2,n) & 0x7); - } - return IA_NEXT; -} -uint32_t IntCode_VECTOR_SHR_I16(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 8; n++) { - VECS8(dest,n) = VECS8(src1,n) >> (VECS8(src2,n) & 0xF); - } - return IA_NEXT; -} -uint32_t IntCode_VECTOR_SHR_I32(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - VECI4(dest,n) = VECI4(src1,n) >> (VECI4(src2,n) & 0x1F); - } - return IA_NEXT; -} -int Translate_VECTOR_SHR(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_VECTOR_SHR_I8, - IntCode_VECTOR_SHR_I16, - IntCode_VECTOR_SHR_I32, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->flags]); -} - -uint32_t IntCode_SHA_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ics.rf[i->src1_reg].i8 >> ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SHA_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ics.rf[i->src1_reg].i16 >> ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SHA_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = ics.rf[i->src1_reg].i32 >> ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -uint32_t IntCode_SHA_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = ics.rf[i->src1_reg].i64 >> ics.rf[i->src2_reg].i8; - return IA_NEXT; -} -int Translate_SHA(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_SHA_I8, - IntCode_SHA_I16, - IntCode_SHA_I32, - IntCode_SHA_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_VECTOR_SHA_I8(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 16; n++) { - VECB16(dest,n) = int8_t(VECB16(src1,n)) >> (VECB16(src2,n) & 0x7); - } - return IA_NEXT; -} -uint32_t IntCode_VECTOR_SHA_I16(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 8; n++) { - VECS8(dest,n) = int16_t(VECS8(src1,n)) >> (VECS8(src2,n) & 0xF); - } - return IA_NEXT; -} -uint32_t IntCode_VECTOR_SHA_I32(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - VECI4(dest,n) = int32_t(VECI4(src1,n)) >> (VECI4(src2,n) & 0x1F); - } - return IA_NEXT; -} -int Translate_VECTOR_SHA(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_VECTOR_SHA_I8, - IntCode_VECTOR_SHA_I16, - IntCode_VECTOR_SHA_I32, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->flags]); -} - -template -T ROTL(T v, int8_t sh) { - return (T(v) << sh) | (T(v) >> ((sizeof(T) * 8) - sh)); -} -uint32_t IntCode_ROTATE_LEFT_I8(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i8 = ROTL(ics.rf[i->src1_reg].i8, ics.rf[i->src2_reg].i8); - return IA_NEXT; -} -uint32_t IntCode_ROTATE_LEFT_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = ROTL(ics.rf[i->src1_reg].i16, ics.rf[i->src2_reg].i8); - return IA_NEXT; -} -uint32_t IntCode_ROTATE_LEFT_I32(IntCodeState& ics, const IntCode* i) { - // TODO(benvanik): use _rtol on vc++ - ics.rf[i->dest_reg].i32 = ROTL(ics.rf[i->src1_reg].i32, ics.rf[i->src2_reg].i8); - return IA_NEXT; -} -uint32_t IntCode_ROTATE_LEFT_I64(IntCodeState& ics, const IntCode* i) { - // TODO(benvanik): use _rtol64 on vc++ - ics.rf[i->dest_reg].i64 = ROTL(ics.rf[i->src1_reg].i64, ics.rf[i->src2_reg].i8); - return IA_NEXT; -} -int Translate_ROTATE_LEFT(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_ROTATE_LEFT_I8, - IntCode_ROTATE_LEFT_I16, - IntCode_ROTATE_LEFT_I32, - IntCode_ROTATE_LEFT_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_BYTE_SWAP_I16(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i16 = XESWAP16(ics.rf[i->src1_reg].i16); - return IA_NEXT; -} -uint32_t IntCode_BYTE_SWAP_I32(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i32 = XESWAP32(ics.rf[i->src1_reg].i32); - return IA_NEXT; -} -uint32_t IntCode_BYTE_SWAP_I64(IntCodeState& ics, const IntCode* i) { - ics.rf[i->dest_reg].i64 = XESWAP64(ics.rf[i->src1_reg].i64); - return IA_NEXT; -} -uint32_t IntCode_BYTE_SWAP_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (int n = 0; n < 4; n++) { - VECI4(dest,n) = XESWAP32(VECI4(src1,n)); - } - return IA_NEXT; -} -int Translate_BYTE_SWAP(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, - IntCode_BYTE_SWAP_I16, - IntCode_BYTE_SWAP_I32, - IntCode_BYTE_SWAP_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_BYTE_SWAP_V128, - }; - return DispatchToC(ctx, i, fns[i->dest->type]); -} - -uint32_t IntCode_CNTLZ_I8(IntCodeState& ics, const IntCode* i) { - // CHECK - XEASSERTALWAYS(); - DWORD index; - DWORD mask = ics.rf[i->src1_reg].i8; - BOOLEAN is_nonzero = _BitScanReverse(&index, mask); - ics.rf[i->dest_reg].i8 = is_nonzero ? (int8_t)(index - 24) ^ 0x7 : 8; - return IA_NEXT; -} -uint32_t IntCode_CNTLZ_I16(IntCodeState& ics, const IntCode* i) { - // CHECK - XEASSERTALWAYS(); - DWORD index; - DWORD mask = ics.rf[i->src1_reg].i16; - BOOLEAN is_nonzero = _BitScanReverse(&index, mask); - ics.rf[i->dest_reg].i8 = is_nonzero ? (int8_t)(index - 16) ^ 0xF : 16; - return IA_NEXT; -} -uint32_t IntCode_CNTLZ_I32(IntCodeState& ics, const IntCode* i) { - DWORD index; - DWORD mask = ics.rf[i->src1_reg].i32; - BOOLEAN is_nonzero = _BitScanReverse(&index, mask); - ics.rf[i->dest_reg].i8 = is_nonzero ? (int8_t)index ^ 0x1F : 32; - return IA_NEXT; -} -uint32_t IntCode_CNTLZ_I64(IntCodeState& ics, const IntCode* i) { - DWORD index; - DWORD64 mask = ics.rf[i->src1_reg].i64; - BOOLEAN is_nonzero = _BitScanReverse64(&index, mask); - ics.rf[i->dest_reg].i8 = is_nonzero ? (int8_t)index ^ 0x3F : 64; - return IA_NEXT; -} -int Translate_CNTLZ(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_CNTLZ_I8, - IntCode_CNTLZ_I16, - IntCode_CNTLZ_I32, - IntCode_CNTLZ_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_EXTRACT_INT8_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - ics.rf[i->dest_reg].i8 = VECB16(src1,ics.rf[i->src2_reg].i8); - return IA_NEXT; -} -uint32_t IntCode_EXTRACT_INT16_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - ics.rf[i->dest_reg].i16 = VECS8(src1,ics.rf[i->src2_reg].i8); - return IA_NEXT; -} -uint32_t IntCode_EXTRACT_INT32_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - ics.rf[i->dest_reg].i32 = VECI4(src1,ics.rf[i->src2_reg].i8); - return IA_NEXT; -} -int Translate_EXTRACT(TranslationContext& ctx, Instr* i) { - // Can do more as needed. - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_EXTRACT_INT8_V128, IntCode_EXTRACT_INT16_V128, IntCode_EXTRACT_INT32_V128, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - }; - IntCodeFn fn = fns[i->src1.value->type * MAX_TYPENAME + i->dest->type]; - return DispatchToC(ctx, i, fn); -} - -uint32_t IntCode_INSERT_INT8_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const size_t offset = ics.rf[i->src2_reg].i64; - const uint8_t part = ics.rf[i->src3_reg].i8; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t n = 0; n < 16; n++) { - VECB16(dest,n) = (n == offset) ? part : VECB16(src1,n); - } - return IA_NEXT; -} -uint32_t IntCode_INSERT_INT16_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const size_t offset = ics.rf[i->src2_reg].i64; - const uint16_t part = ics.rf[i->src3_reg].i16; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t n = 0; n < 8; n++) { - VECS8(dest,n) = (n == offset) ? part : VECS8(src1,n); - } - return IA_NEXT; -} -uint32_t IntCode_INSERT_INT32_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - const size_t offset = ics.rf[i->src2_reg].i64; - const uint32_t part = ics.rf[i->src3_reg].i32; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t n = 0; n < 4; n++) { - VECI4(dest,n) = (n == offset) ? part : VECI4(src1,n); - } - return IA_NEXT; -} -int Translate_INSERT(TranslationContext& ctx, Instr* i) { - // Can do more as needed. - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INSERT_INT8_V128, IntCode_INSERT_INT16_V128, IntCode_INSERT_INT32_V128, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - }; - IntCodeFn fn = fns[i->src1.value->type * MAX_TYPENAME + i->src3.value->type]; - return DispatchToC(ctx, i, fn); -} - -uint32_t IntCode_SPLAT_V128_INT8(IntCodeState& ics, const IntCode* i) { - int8_t src1 = ics.rf[i->src1_reg].i8; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t i = 0; i < 16; i++) { - VECB16(dest,i) = src1; - } - return IA_NEXT; -} -uint32_t IntCode_SPLAT_V128_INT16(IntCodeState& ics, const IntCode* i) { - int16_t src1 = ics.rf[i->src1_reg].i16; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t i = 0; i < 8; i++) { - VECS8(dest,i) = src1; - } - return IA_NEXT; -} -uint32_t IntCode_SPLAT_V128_INT32(IntCodeState& ics, const IntCode* i) { - int32_t src1 = ics.rf[i->src1_reg].i32; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t i = 0; i < 4; i++) { - VECI4(dest,i) = src1; - } - return IA_NEXT; -} -uint32_t IntCode_SPLAT_V128_FLOAT32(IntCodeState& ics, const IntCode* i) { - float src1 = ics.rf[i->src1_reg].f32; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t i = 0; i < 4; i++) { - dest.f4[i] = src1; - } - return IA_NEXT; -} -int Translate_SPLAT(TranslationContext& ctx, Instr* i) { - // Can do more as needed. - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_SPLAT_V128_INT8, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_SPLAT_V128_INT16, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_SPLAT_V128_INT32, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_SPLAT_V128_FLOAT32, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - }; - IntCodeFn fn = fns[i->src1.value->type * MAX_TYPENAME + i->dest->type]; - return DispatchToC(ctx, i, fn); -} - -uint32_t IntCode_PERMUTE_V128_BY_INT32(IntCodeState& ics, const IntCode* i) { - uint32_t table = ics.rf[i->src1_reg].i32; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - const vec128_t& src3 = ics.rf[i->src3_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - for (size_t i = 0; i < 4; i++) { - size_t b = (table >> ((3 - i) * 8)) & 0x7; - VECI4(dest,i) = b < 4 ? - VECI4(src2,b) : - VECI4(src3,b-4); - } - return IA_NEXT; -} -uint32_t IntCode_PERMUTE_V128_BY_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& table = ics.rf[i->src1_reg].v128; - const vec128_t& src2 = ics.rf[i->src2_reg].v128; - const vec128_t& src3 = ics.rf[i->src3_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - dest.low = dest.high = 0; - for (size_t n = 0; n < 16; n++) { - uint8_t index = VECB16(table,n) & 0x1F; - VECB16(dest,n) = index < 16 - ? VECB16(src2,index) - : VECB16(src3,index-16); - } - return IA_NEXT; -} -int Translate_PERMUTE(TranslationContext& ctx, Instr* i) { - // Can do more as needed. - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_PERMUTE_V128_BY_INT32, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_INVALID_TYPE, IntCode_PERMUTE_V128_BY_V128, - }; - IntCodeFn fn = fns[i->src1.value->type * MAX_TYPENAME + i->dest->type]; - return DispatchToC(ctx, i, fn); -} - -uint32_t IntCode_SWIZZLE_V128(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - uint32_t swizzle_mask = ics.rf[i->src2_reg].u32; - vec128_t& dest = ics.rf[i->dest_reg].v128; - VECI4(dest,0) = VECI4(src1,(swizzle_mask >> 6) & 0x3); - VECI4(dest,1) = VECI4(src1,(swizzle_mask >> 4) & 0x3); - VECI4(dest,2) = VECI4(src1,(swizzle_mask >> 2) & 0x3); - VECI4(dest,3) = VECI4(src1,(swizzle_mask) & 0x3); - return IA_NEXT; -} -int Translate_SWIZZLE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_SWIZZLE_V128, - }; - return DispatchToC(ctx, i, fns[i->src1.value->type]); -} - -uint32_t IntCode_PACK_D3DCOLOR(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - // RGBA (XYZW) -> ARGB (WXYZ) - dest.ix = dest.iy = dest.iz = 0; - float r = roundf(((src1.x < 0) ? 0 : ((1 < src1.x) ? 1 : src1.x)) * 255); - float g = roundf(((src1.y < 0) ? 0 : ((1 < src1.y) ? 1 : src1.y)) * 255); - float b = roundf(((src1.z < 0) ? 0 : ((1 < src1.z) ? 1 : src1.z)) * 255); - float a = roundf(((src1.w < 0) ? 0 : ((1 < src1.w) ? 1 : src1.w)) * 255); - dest.iw = ((uint32_t)a << 24) | - ((uint32_t)r << 16) | - ((uint32_t)g << 8) | - ((uint32_t)b); - return IA_NEXT; -} -uint32_t IntCode_PACK_FLOAT16_2(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - dest.ix = dest.iy = dest.iz = 0; - dest.iw = - ((uint32_t)DirectX::PackedVector::XMConvertFloatToHalf(src1.x) << 16) | - DirectX::PackedVector::XMConvertFloatToHalf(src1.y); - return IA_NEXT; -} -uint32_t IntCode_PACK_FLOAT16_4(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - dest.ix = dest.iy = 0; - dest.iz = - ((uint32_t)DirectX::PackedVector::XMConvertFloatToHalf(src1.x) << 16) | - DirectX::PackedVector::XMConvertFloatToHalf(src1.y); - dest.iw = - ((uint32_t)DirectX::PackedVector::XMConvertFloatToHalf(src1.z) << 16) | - DirectX::PackedVector::XMConvertFloatToHalf(src1.w); - return IA_NEXT; -} -uint32_t IntCode_PACK_SHORT_2(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - // sx = 3 + (x / 1<<22) - // x = (sx - 3) * 1<<22 - float sx = src1.x; - float sy = src1.y; - union { - int16_t dx; - int16_t dy; - }; - dx = (int16_t)((sx - 3.0f) * (float)(1 << 22)); - dy = (int16_t)((sy - 3.0f) * (float)(1 << 22)); - dest.ix = dest.iy = dest.iz = 0; - dest.iw = ((uint32_t)dx << 16) | dy; - return IA_NEXT; -} -int Translate_PACK(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_PACK_D3DCOLOR, - IntCode_PACK_FLOAT16_2, - IntCode_PACK_FLOAT16_4, - IntCode_PACK_SHORT_2, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->flags]); -} - -uint32_t IntCode_UNPACK_D3DCOLOR(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - // ARGB (WXYZ) -> RGBA (XYZW) - // XMLoadColor - int32_t src = (int32_t)src1.iw; - dest.f4[0] = (float)((src >> 16) & 0xFF) * (1.0f / 255.0f); - dest.f4[1] = (float)((src >> 8) & 0xFF) * (1.0f / 255.0f); - dest.f4[2] = (float)(src & 0xFF) * (1.0f / 255.0f); - dest.f4[3] = (float)((src >> 24) & 0xFF) * (1.0f / 255.0f); - return IA_NEXT; -} -uint32_t IntCode_UNPACK_FLOAT16_2(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - uint32_t src = src1.iw; - for (int n = 0; n < 2; n++) { - dest.f4[n] = DirectX::PackedVector::XMConvertHalfToFloat((uint16_t)src); - src >>= 16; - } - dest.f4[2] = 0.0f; - dest.f4[3] = 1.0f; - return IA_NEXT; -} -uint32_t IntCode_UNPACK_FLOAT16_4(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - uint64_t src = src1.iz | ((uint64_t)src1.iw << 32); - for (int n = 0; n < 4; n++) { - dest.f4[n] = DirectX::PackedVector::XMConvertHalfToFloat((uint16_t)src); - src >>= 16; - } - return IA_NEXT; -} -uint32_t IntCode_UNPACK_SHORT_2(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - // XMLoadShortN2 - union { - int16_t sx; - int16_t sy; - }; - sx = (int16_t)(src1.iw >> 16); - sy = (int16_t)src1.iw; - dest.f4[0] = 3.0f + ((float)sx / (float)(1 << 22)); - dest.f4[1] = 3.0f + ((float)sy / (float)(1 << 22)); - dest.f4[2] = 0.0f; - dest.f4[3] = 1.0f; // 3? - return IA_NEXT; -} -uint32_t IntCode_UNPACK_S8_IN_16_LO(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - VECS8(dest,0) = (int16_t)(int8_t)VECB16(src1,8+0); - VECS8(dest,1) = (int16_t)(int8_t)VECB16(src1,8+1); - VECS8(dest,2) = (int16_t)(int8_t)VECB16(src1,8+2); - VECS8(dest,3) = (int16_t)(int8_t)VECB16(src1,8+3); - VECS8(dest,4) = (int16_t)(int8_t)VECB16(src1,8+4); - VECS8(dest,5) = (int16_t)(int8_t)VECB16(src1,8+5); - VECS8(dest,6) = (int16_t)(int8_t)VECB16(src1,8+6); - VECS8(dest,7) = (int16_t)(int8_t)VECB16(src1,8+7); - return IA_NEXT; -} -uint32_t IntCode_UNPACK_S8_IN_16_HI(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - VECS8(dest,0) = (int16_t)(int8_t)VECB16(src1,0); - VECS8(dest,1) = (int16_t)(int8_t)VECB16(src1,1); - VECS8(dest,2) = (int16_t)(int8_t)VECB16(src1,2); - VECS8(dest,3) = (int16_t)(int8_t)VECB16(src1,3); - VECS8(dest,4) = (int16_t)(int8_t)VECB16(src1,4); - VECS8(dest,5) = (int16_t)(int8_t)VECB16(src1,5); - VECS8(dest,6) = (int16_t)(int8_t)VECB16(src1,6); - VECS8(dest,7) = (int16_t)(int8_t)VECB16(src1,7); - return IA_NEXT; -} -uint32_t IntCode_UNPACK_S16_IN_32_LO(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - VECI4(dest,0) = (int32_t)(int16_t)VECS8(src1,4+0); - VECI4(dest,1) = (int32_t)(int16_t)VECS8(src1,4+1); - VECI4(dest,2) = (int32_t)(int16_t)VECS8(src1,4+2); - VECI4(dest,3) = (int32_t)(int16_t)VECS8(src1,4+3); - return IA_NEXT; -} -uint32_t IntCode_UNPACK_S16_IN_32_HI(IntCodeState& ics, const IntCode* i) { - const vec128_t& src1 = ics.rf[i->src1_reg].v128; - vec128_t& dest = ics.rf[i->dest_reg].v128; - VECI4(dest,0) = (int32_t)(int16_t)VECS8(src1,0); - VECI4(dest,1) = (int32_t)(int16_t)VECS8(src1,1); - VECI4(dest,2) = (int32_t)(int16_t)VECS8(src1,2); - VECI4(dest,3) = (int32_t)(int16_t)VECS8(src1,3); - return IA_NEXT; -} -int Translate_UNPACK(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_UNPACK_D3DCOLOR, - IntCode_UNPACK_FLOAT16_2, - IntCode_UNPACK_FLOAT16_4, - IntCode_UNPACK_SHORT_2, - IntCode_UNPACK_S8_IN_16_LO, - IntCode_UNPACK_S8_IN_16_HI, - IntCode_UNPACK_S16_IN_32_LO, - IntCode_UNPACK_S16_IN_32_HI, - }; - return DispatchToC(ctx, i, fns[i->flags]); -} - -uint32_t IntCode_ATOMIC_EXCHANGE_I32(IntCodeState& ics, const IntCode* i) { - auto address = (uint8_t*)ics.rf[i->src1_reg].u64; - auto new_value = ics.rf[i->src2_reg].u32; - auto old_value = xe_atomic_exchange_32(new_value, address); - ics.rf[i->dest_reg].u32 = old_value; - return IA_NEXT; -} -uint32_t IntCode_ATOMIC_EXCHANGE_I64(IntCodeState& ics, const IntCode* i) { - auto address = (uint8_t*)ics.rf[i->src1_reg].u64; - auto new_value = ics.rf[i->src2_reg].u64; - auto old_value = xe_atomic_exchange_64(new_value, address); - ics.rf[i->dest_reg].u64 = old_value; - return IA_NEXT; -} -int Translate_ATOMIC_EXCHANGE(TranslationContext& ctx, Instr* i) { - static IntCodeFn fns[] = { - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_ATOMIC_EXCHANGE_I32, - IntCode_ATOMIC_EXCHANGE_I64, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - IntCode_INVALID_TYPE, - }; - return DispatchToC(ctx, i, fns[i->src2.value->type]); -} - -typedef int (*TranslateFn)(TranslationContext& ctx, Instr* i); -static const TranslateFn dispatch_table[] = { - Translate_COMMENT, - - Translate_NOP, - - Translate_SOURCE_OFFSET, - - Translate_DEBUG_BREAK, - Translate_DEBUG_BREAK_TRUE, - - Translate_TRAP, - Translate_TRAP_TRUE, - - Translate_CALL, - Translate_CALL_TRUE, - Translate_CALL_INDIRECT, - Translate_CALL_INDIRECT_TRUE, - Translate_CALL_EXTERN, - Translate_RETURN, - Translate_RETURN_TRUE, - Translate_SET_RETURN_ADDRESS, - - Translate_BRANCH, - Translate_BRANCH_TRUE, - Translate_BRANCH_FALSE, - - Translate_ASSIGN, - Translate_CAST, - Translate_ZERO_EXTEND, - Translate_SIGN_EXTEND, - Translate_TRUNCATE, - Translate_CONVERT, - Translate_ROUND, - Translate_VECTOR_CONVERT_I2F, - Translate_VECTOR_CONVERT_F2I, - - Translate_LOAD_VECTOR_SHL, - Translate_LOAD_VECTOR_SHR, - - Translate_LOAD_CLOCK, - - Translate_LOAD_LOCAL, - Translate_STORE_LOCAL, - - Translate_LOAD_CONTEXT, - Translate_STORE_CONTEXT, - - Translate_LOAD, - Translate_STORE, - Translate_PREFETCH, - - Translate_MAX, - Translate_MIN, - Translate_SELECT, - Translate_IS_TRUE, - Translate_IS_FALSE, - Translate_COMPARE_EQ, - Translate_COMPARE_NE, - Translate_COMPARE_SLT, - Translate_COMPARE_SLE, - Translate_COMPARE_SGT, - Translate_COMPARE_SGE, - Translate_COMPARE_ULT, - Translate_COMPARE_ULE, - Translate_COMPARE_UGT, - Translate_COMPARE_UGE, - Translate_DID_CARRY, - TranslateInvalid, //Translate_DID_OVERFLOW, - Translate_DID_SATURATE, - Translate_VECTOR_COMPARE_EQ, - Translate_VECTOR_COMPARE_SGT, - Translate_VECTOR_COMPARE_SGE, - Translate_VECTOR_COMPARE_UGT, - Translate_VECTOR_COMPARE_UGE, - - Translate_ADD, - Translate_ADD_CARRY, - Translate_VECTOR_ADD, - Translate_SUB, - Translate_MUL, - Translate_MUL_HI, - Translate_DIV, - Translate_MUL_ADD, - Translate_MUL_SUB, - Translate_NEG, - Translate_ABS, - Translate_SQRT, - Translate_RSQRT, - Translate_POW2, - Translate_LOG2, - Translate_DOT_PRODUCT_3, - Translate_DOT_PRODUCT_4, - - Translate_AND, - Translate_OR, - Translate_XOR, - Translate_NOT, - Translate_SHL, - Translate_VECTOR_SHL, - Translate_SHR, - Translate_VECTOR_SHR, - Translate_SHA, - Translate_VECTOR_SHA, - Translate_ROTATE_LEFT, - Translate_BYTE_SWAP, - Translate_CNTLZ, - Translate_INSERT, - Translate_EXTRACT, - Translate_SPLAT, - Translate_PERMUTE, - Translate_SWIZZLE, - Translate_PACK, - Translate_UNPACK, - - TranslateInvalid, //Translate_COMPARE_EXCHANGE, - Translate_ATOMIC_EXCHANGE, - TranslateInvalid, //Translate_ATOMIC_ADD, - TranslateInvalid, //Translate_ATOMIC_SUB, -}; - -int TranslateIntCodes(TranslationContext& ctx, Instr* i) { - TranslateFn fn = dispatch_table[i->opcode->num]; - return fn(ctx, i); -} - - -} // namespace ivm -} // namespace backend -} // namespace alloy diff --git a/src/alloy/backend/ivm/ivm_intcode.h b/src/alloy/backend/ivm/ivm_intcode.h deleted file mode 100644 index 389ccbef2..000000000 --- a/src/alloy/backend/ivm/ivm_intcode.h +++ /dev/null @@ -1,118 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_BACKEND_IVM_INTCODE_H_ -#define ALLOY_BACKEND_IVM_INTCODE_H_ - -#include - -#include -#include - -namespace alloy { namespace runtime { class ThreadState; } } - - -namespace alloy { -namespace backend { -namespace ivm { - - -typedef union { - int8_t i8; - uint8_t u8; - int16_t i16; - uint16_t u16; - int32_t i32; - uint32_t u32; - int64_t i64; - uint64_t u64; - float f32; - double f64; - vec128_t v128; -} Register; - - -typedef struct { - Register* rf; - uint8_t* locals; - uint8_t* context; - uint8_t* membase; - uint8_t* page_table; - int8_t did_carry; - int8_t did_saturate; - runtime::ThreadState* thread_state; - uint64_t return_address; - uint64_t call_return_address; -} IntCodeState; - - -struct IntCode_s; -typedef uint32_t (*IntCodeFn)( - IntCodeState& ics, const struct IntCode_s* i); - -#define IA_RETURN 0xA0000000 -#define IA_NEXT 0xB0000000 - - -typedef struct IntCode_s { - IntCodeFn intcode_fn; - uint16_t flags; - uint16_t debug_flags; - - uint32_t dest_reg; - union { - struct { - uint32_t src1_reg; - uint32_t src2_reg; - uint32_t src3_reg; - // <4 bytes available> - }; - struct { - Register constant; - }; - }; - - // debugging info/etc -} IntCode; - - -typedef struct LabelRef_s { - hir::Label* label; - IntCode* instr; - LabelRef_s* next; -} LabelRef; - - -typedef struct SourceMapEntry_s { - uint64_t source_offset; - uint64_t intcode_index; -} SourceMapEntry; - - -typedef struct { - uint32_t register_count; - size_t intcode_count; - Arena* intcode_arena; - size_t source_map_count; - Arena* source_map_arena; - Arena* scratch_arena; - LabelRef* label_ref_head; - size_t stack_size; -} TranslationContext; - - -int TranslateIntCodes(TranslationContext& ctx, hir::Instr* i); - - -} // namespace ivm -} // namespace backend -} // namespace alloy - - -#endif // ALLOY_BACKEND_IVM_INTCODE_H_ diff --git a/src/alloy/backend/ivm/ivm_stack.cc b/src/alloy/backend/ivm/ivm_stack.cc deleted file mode 100644 index 4adb8c158..000000000 --- a/src/alloy/backend/ivm/ivm_stack.cc +++ /dev/null @@ -1,79 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::ivm; - - -IVMStack::IVMStack() : - chunk_size_(2 * 1024 * 1024), - head_chunk_(NULL), active_chunk_(NULL) { -} - -IVMStack::~IVMStack() { - Chunk* chunk = head_chunk_; - while (chunk) { - Chunk* next = chunk->next; - delete chunk; - chunk = next; - } - head_chunk_ = NULL; -} - -Register* IVMStack::Alloc(size_t register_count) { - size_t size = register_count * sizeof(Register); - if (active_chunk_) { - if (active_chunk_->capacity - active_chunk_->offset < size) { - Chunk* next = active_chunk_->next; - if (!next) { - XEASSERT(size < chunk_size_); // need to support larger chunks - next = new Chunk(chunk_size_); - next->prev = active_chunk_; - active_chunk_->next = next; - } - next->offset = 0; - active_chunk_ = next; - } - } else { - head_chunk_ = active_chunk_ = new Chunk(chunk_size_); - } - - uint8_t* p = active_chunk_->buffer + active_chunk_->offset; - active_chunk_->offset += size; - return (Register*)p; -} - -void IVMStack::Free(size_t register_count) { - size_t size = register_count * sizeof(Register); - if (active_chunk_->offset == size) { - // Moving back a chunk. - active_chunk_->offset = 0; - if (active_chunk_->prev) { - active_chunk_ = active_chunk_->prev; - } - } else { - // Still in same chunk. - active_chunk_->offset -= size; - } -} - -IVMStack::Chunk::Chunk(size_t chunk_size) : - prev(NULL), next(NULL), - capacity(chunk_size), buffer(0), offset(0) { - buffer = (uint8_t*)xe_malloc(capacity); -} - -IVMStack::Chunk::~Chunk() { - if (buffer) { - xe_free(buffer); - } -} diff --git a/src/alloy/backend/ivm/ivm_stack.h b/src/alloy/backend/ivm/ivm_stack.h deleted file mode 100644 index f2e955265..000000000 --- a/src/alloy/backend/ivm/ivm_stack.h +++ /dev/null @@ -1,57 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_BACKEND_IVM_IVM_STACK_H_ -#define ALLOY_BACKEND_IVM_IVM_STACK_H_ - -#include - -#include - - -namespace alloy { -namespace backend { -namespace ivm { - - -class IVMStack { -public: - IVMStack(); - ~IVMStack(); - - Register* Alloc(size_t register_count); - void Free(size_t register_count); - -private: - class Chunk { - public: - Chunk(size_t chunk_size); - ~Chunk(); - - Chunk* prev; - Chunk* next; - - size_t capacity; - uint8_t* buffer; - size_t offset; - }; - -private: - size_t chunk_size_; - Chunk* head_chunk_; - Chunk* active_chunk_; -}; - - -} // namespace ivm -} // namespace backend -} // namespace alloy - - -#endif // ALLOY_BACKEND_IVM_IVM_STACK_H_ diff --git a/src/alloy/backend/ivm/sources.gypi b/src/alloy/backend/ivm/sources.gypi deleted file mode 100644 index 3216510e2..000000000 --- a/src/alloy/backend/ivm/sources.gypi +++ /dev/null @@ -1,15 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'sources': [ - 'ivm_intcode.cc', - 'ivm_intcode.h', - 'ivm_assembler.cc', - 'ivm_assembler.h', - 'ivm_backend.cc', - 'ivm_backend.h', - 'ivm_function.cc', - 'ivm_stack.cc', - 'ivm_stack.h', - 'tracing.h', - ], -} diff --git a/src/alloy/backend/ivm/tracing.h b/src/alloy/backend/ivm/tracing.h deleted file mode 100644 index 526aa912e..000000000 --- a/src/alloy/backend/ivm/tracing.h +++ /dev/null @@ -1,56 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_BACKEND_IVM_TRACING_H_ -#define ALLOY_BACKEND_IVM_TRACING_H_ - -#include - - -namespace alloy { -namespace backend { -namespace ivm { - -const uint32_t ALLOY_BACKEND_IVM = - alloy::backend::EventType::ALLOY_BACKEND_IVM; - - -class EventType { -public: - enum { - ALLOY_BACKEND_IVM_INIT = ALLOY_BACKEND_IVM | (1), - ALLOY_BACKEND_IVM_DEINIT = ALLOY_BACKEND_IVM | (2), - - ALLOY_BACKEND_IVM_ASSEMBLER = ALLOY_BACKEND_IVM | (1 << 20), - ALLOY_BACKEND_IVM_ASSEMBLER_INIT = ALLOY_BACKEND_IVM_ASSEMBLER | (1), - ALLOY_BACKEND_IVM_ASSEMBLER_DEINIT = ALLOY_BACKEND_IVM_ASSEMBLER | (2), - }; - - typedef struct Init_s { - static const uint32_t event_type = ALLOY_BACKEND_IVM_INIT; - } Init; - typedef struct Deinit_s { - static const uint32_t event_type = ALLOY_BACKEND_IVM_DEINIT; - } Deinit; - - typedef struct AssemblerInit_s { - static const uint32_t event_type = ALLOY_BACKEND_IVM_ASSEMBLER_INIT; - } AssemblerInit; - typedef struct AssemblerDeinit_s { - static const uint32_t event_type = ALLOY_BACKEND_IVM_ASSEMBLER_DEINIT; - } AssemblerDeinit; -}; - - -} // namespace ivm -} // namespace backend -} // namespace alloy - - -#endif // ALLOY_BACKEND_IVM_TRACING_H_ diff --git a/src/alloy/backend/machine_info.h b/src/alloy/backend/machine_info.h index 2aa7add22..709156624 100644 --- a/src/alloy/backend/machine_info.h +++ b/src/alloy/backend/machine_info.h @@ -10,13 +10,11 @@ #ifndef ALLOY_BACKEND_MACHINE_INFO_H_ #define ALLOY_BACKEND_MACHINE_INFO_H_ -#include - +#include namespace alloy { namespace backend { - struct MachineInfo { struct RegisterSet { enum Types { @@ -31,9 +29,7 @@ struct MachineInfo { } register_sets[8]; }; - } // namespace backend } // namespace alloy - #endif // ALLOY_BACKEND_MACHINE_INFO_H_ diff --git a/src/alloy/backend/sources.gypi b/src/alloy/backend/sources.gypi index 41419ac7a..3cf3b826b 100644 --- a/src/alloy/backend/sources.gypi +++ b/src/alloy/backend/sources.gypi @@ -6,11 +6,9 @@ 'backend.cc', 'backend.h', 'machine_info.h', - 'tracing.h', ], 'includes': [ - 'ivm/sources.gypi', 'x64/sources.gypi', ], } diff --git a/src/alloy/backend/tracing.h b/src/alloy/backend/tracing.h deleted file mode 100644 index 5aca2bd80..000000000 --- a/src/alloy/backend/tracing.h +++ /dev/null @@ -1,36 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_BACKEND_TRACING_H_ -#define ALLOY_BACKEND_TRACING_H_ - -#include -#include - - -namespace alloy { -namespace backend { - -const uint32_t ALLOY_BACKEND = alloy::tracing::EventType::ALLOY_BACKEND; - - -class EventType { -public: - enum { - ALLOY_BACKEND_IVM = ALLOY_BACKEND | (1 << 24), - ALLOY_BACKEND_X64 = ALLOY_BACKEND | (2 << 24), - }; -}; - - -} // namespace backend -} // namespace alloy - - -#endif // ALLOY_BACKEND_TRACING_H_ diff --git a/src/alloy/backend/x64/sources.gypi b/src/alloy/backend/x64/sources.gypi index 38167e3f1..a3ade7eeb 100644 --- a/src/alloy/backend/x64/sources.gypi +++ b/src/alloy/backend/x64/sources.gypi @@ -1,12 +1,10 @@ # Copyright 2013 Ben Vanik. All Rights Reserved. { 'sources': [ - 'tracing.h', 'x64_assembler.cc', 'x64_assembler.h', 'x64_backend.cc', 'x64_backend.h', - 'x64_code_cache.cc', 'x64_code_cache.h', 'x64_emitter.cc', 'x64_emitter.h', @@ -20,4 +18,17 @@ 'x64_tracers.cc', 'x64_tracers.h', ], + + 'conditions': [ + ['OS == "mac" or OS == "linux"', { + 'sources': [ + 'x64_code_cache_posix.cc', + ], + }], + ['OS == "win"', { + 'sources': [ + 'x64_code_cache_win.cc', + ], + }], + ], } diff --git a/src/alloy/backend/x64/tracing.h b/src/alloy/backend/x64/tracing.h deleted file mode 100644 index e6689b830..000000000 --- a/src/alloy/backend/x64/tracing.h +++ /dev/null @@ -1,56 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_BACKEND_X64_TRACING_H_ -#define ALLOY_BACKEND_X64_TRACING_H_ - -#include - - -namespace alloy { -namespace backend { -namespace x64 { - -const uint32_t ALLOY_BACKEND_X64 = - alloy::backend::EventType::ALLOY_BACKEND_X64; - - -class EventType { -public: - enum { - ALLOY_BACKEND_X64_INIT = ALLOY_BACKEND_X64 | (1), - ALLOY_BACKEND_X64_DEINIT = ALLOY_BACKEND_X64 | (2), - - ALLOY_BACKEND_X64_ASSEMBLER = ALLOY_BACKEND_X64 | (1 << 20), - ALLOY_BACKEND_X64_ASSEMBLER_INIT = ALLOY_BACKEND_X64_ASSEMBLER | (1), - ALLOY_BACKEND_X64_ASSEMBLER_DEINIT = ALLOY_BACKEND_X64_ASSEMBLER | (2), - }; - - typedef struct Init_s { - static const uint32_t event_type = ALLOY_BACKEND_X64_INIT; - } Init; - typedef struct Deinit_s { - static const uint32_t event_type = ALLOY_BACKEND_X64_DEINIT; - } Deinit; - - typedef struct AssemblerInit_s { - static const uint32_t event_type = ALLOY_BACKEND_X64_ASSEMBLER_INIT; - } AssemblerInit; - typedef struct AssemblerDeinit_s { - static const uint32_t event_type = ALLOY_BACKEND_X64_ASSEMBLER_DEINIT; - } AssemblerDeinit; -}; - - -} // namespace x64 -} // namespace backend -} // namespace alloy - - -#endif // ALLOY_BACKEND_X64_TRACING_H_ diff --git a/src/alloy/backend/x64/x64_assembler.cc b/src/alloy/backend/x64/x64_assembler.cc index d70afe909..e57e85ef2 100644 --- a/src/alloy/backend/x64/x64_assembler.cc +++ b/src/alloy/backend/x64/x64_assembler.cc @@ -7,39 +7,40 @@ ****************************************************************************** */ -#include +#include "alloy/backend/x64/x64_assembler.h" -#include -#include -#include -#include -#include -#include -#include +#include "alloy/reset_scope.h" +#include "alloy/backend/x64/x64_backend.h" +#include "alloy/backend/x64/x64_emitter.h" +#include "alloy/backend/x64/x64_function.h" +#include "alloy/hir/hir_builder.h" +#include "alloy/hir/label.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" namespace BE { #include -} +} // namespace BE -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::x64; -using namespace alloy::hir; +namespace alloy { +namespace backend { +namespace x64 { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::runtime; +using alloy::hir::HIRBuilder; +using alloy::runtime::DebugInfo; +using alloy::runtime::Function; +using alloy::runtime::FunctionInfo; -X64Assembler::X64Assembler(X64Backend* backend) : - x64_backend_(backend), - emitter_(0), allocator_(0), - Assembler(backend) { -} +X64Assembler::X64Assembler(X64Backend* backend) + : Assembler(backend), x64_backend_(backend) {} X64Assembler::~X64Assembler() { - alloy::tracing::WriteEvent(EventType::AssemblerDeinit({ - })); - - delete emitter_; - delete allocator_; + // Emitter must be freed before the allocator. + emitter_.reset(); + allocator_.reset(); } int X64Assembler::Initialize() { @@ -48,11 +49,8 @@ int X64Assembler::Initialize() { return result; } - allocator_ = new XbyakAllocator(); - emitter_ = new X64Emitter(x64_backend_, allocator_); - - alloy::tracing::WriteEvent(EventType::AssemblerInit({ - })); + allocator_.reset(new XbyakAllocator()); + emitter_.reset(new X64Emitter(x64_backend_, allocator_.get())); return result; } @@ -62,50 +60,45 @@ void X64Assembler::Reset() { Assembler::Reset(); } -int X64Assembler::Assemble( - FunctionInfo* symbol_info, HIRBuilder* builder, - uint32_t debug_info_flags, DebugInfo* debug_info, - Function** out_function) { +int X64Assembler::Assemble(FunctionInfo* symbol_info, HIRBuilder* builder, + uint32_t debug_info_flags, + std::unique_ptr debug_info, + uint32_t trace_flags, Function** out_function) { SCOPE_profile_cpu_f("alloy"); - int result = 0; + // Reset when we leave. + make_reset_scope(this); // Lower HIR -> x64. void* machine_code = 0; size_t code_size = 0; - result = emitter_->Emit(builder, - debug_info_flags, debug_info, - machine_code, code_size); - XEEXPECTZERO(result); + int result = emitter_->Emit(builder, debug_info_flags, debug_info.get(), + trace_flags, machine_code, code_size); + if (result) { + return result; + } // Stash generated machine code. - if (debug_info_flags & DEBUG_INFO_MACHINE_CODE_DISASM) { - DumpMachineCode(debug_info, machine_code, code_size, &string_buffer_); + if (debug_info_flags & DebugInfoFlags::DEBUG_INFO_MACHINE_CODE_DISASM) { + DumpMachineCode(debug_info.get(), machine_code, code_size, &string_buffer_); debug_info->set_machine_code_disasm(string_buffer_.ToString()); string_buffer_.Reset(); } { X64Function* fn = new X64Function(symbol_info); - fn->set_debug_info(debug_info); + fn->set_debug_info(std::move(debug_info)); fn->Setup(machine_code, code_size); *out_function = fn; - - result = 0; } -XECLEANUP: - Reset(); - return result; + return 0; } -void X64Assembler::DumpMachineCode( - DebugInfo* debug_info, - void* machine_code, size_t code_size, - StringBuffer* str) { - BE::DISASM disasm; - xe_zero_struct(&disasm, sizeof(disasm)); +void X64Assembler::DumpMachineCode(DebugInfo* debug_info, void* machine_code, + size_t code_size, StringBuffer* str) { + BE::DISASM disasm = {0}; disasm.Archi = 64; disasm.Options = BE::Tabulation + BE::MasmSyntax + BE::PrefixedNumeral; disasm.EIP = (BE::UIntPtr)machine_code; @@ -113,8 +106,8 @@ void X64Assembler::DumpMachineCode( uint64_t prev_source_offset = 0; while (disasm.EIP < eip_end) { // Look up source offset. - auto map_entry = debug_info->LookupCodeOffset( - disasm.EIP - (BE::UIntPtr)machine_code); + auto map_entry = + debug_info->LookupCodeOffset(disasm.EIP - (BE::UIntPtr)machine_code); if (map_entry) { if (map_entry->source_offset == prev_source_offset) { str->Append(" "); @@ -134,3 +127,7 @@ void X64Assembler::DumpMachineCode( disasm.EIP += len; } } + +} // namespace x64 +} // namespace backend +} // namespace alloy diff --git a/src/alloy/backend/x64/x64_assembler.h b/src/alloy/backend/x64/x64_assembler.h index 063e19c63..0eb9ad85e 100644 --- a/src/alloy/backend/x64/x64_assembler.h +++ b/src/alloy/backend/x64/x64_assembler.h @@ -10,10 +10,10 @@ #ifndef ALLOY_BACKEND_X64_X64_ASSEMBLER_H_ #define ALLOY_BACKEND_X64_X64_ASSEMBLER_H_ -#include - -#include +#include +#include "alloy/backend/assembler.h" +#include "alloy/string_buffer.h" namespace alloy { namespace backend { @@ -23,38 +23,34 @@ class X64Backend; class X64Emitter; class XbyakAllocator; - class X64Assembler : public Assembler { -public: + public: X64Assembler(X64Backend* backend); - virtual ~X64Assembler(); + ~X64Assembler() override; - virtual int Initialize(); + int Initialize() override; - virtual void Reset(); + void Reset() override; - virtual int Assemble( - runtime::FunctionInfo* symbol_info, hir::HIRBuilder* builder, - uint32_t debug_info_flags, runtime::DebugInfo* debug_info, - runtime::Function** out_function); + int Assemble(runtime::FunctionInfo* symbol_info, hir::HIRBuilder* builder, + uint32_t debug_info_flags, + std::unique_ptr debug_info, + uint32_t trace_flags, runtime::Function** out_function) override; -private: - void DumpMachineCode(runtime::DebugInfo* debug_info, - void* machine_code, size_t code_size, - StringBuffer* str); + private: + void DumpMachineCode(runtime::DebugInfo* debug_info, void* machine_code, + size_t code_size, StringBuffer* str); -private: - X64Backend* x64_backend_; - X64Emitter* emitter_; - XbyakAllocator* allocator_; + private: + X64Backend* x64_backend_; + std::unique_ptr emitter_; + std::unique_ptr allocator_; - StringBuffer string_buffer_; + StringBuffer string_buffer_; }; - } // namespace x64 } // namespace backend } // namespace alloy - #endif // ALLOY_BACKEND_X64_X64_ASSEMBLER_H_ diff --git a/src/alloy/backend/x64/x64_backend.cc b/src/alloy/backend/x64/x64_backend.cc index 40283f6d2..892795e9c 100644 --- a/src/alloy/backend/x64/x64_backend.cc +++ b/src/alloy/backend/x64/x64_backend.cc @@ -7,30 +7,22 @@ ****************************************************************************** */ -#include +#include "alloy/backend/x64/x64_backend.h" -#include -#include -#include -#include -#include +#include "alloy/backend/x64/x64_assembler.h" +#include "alloy/backend/x64/x64_code_cache.h" +#include "alloy/backend/x64/x64_sequences.h" +#include "alloy/backend/x64/x64_thunk_emitter.h" -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::x64; -using namespace alloy::runtime; +namespace alloy { +namespace backend { +namespace x64 { +using alloy::runtime::Runtime; -X64Backend::X64Backend(Runtime* runtime) : - code_cache_(0), - Backend(runtime) { -} +X64Backend::X64Backend(Runtime* runtime) : Backend(runtime), code_cache_(0) {} -X64Backend::~X64Backend() { - alloy::tracing::WriteEvent(EventType::Deinit({ - })); - delete code_cache_; -} +X64Backend::~X64Backend() { delete code_cache_; } int X64Backend::Initialize() { int result = Backend::Initialize(); @@ -41,17 +33,12 @@ int X64Backend::Initialize() { RegisterSequences(); machine_info_.register_sets[0] = { - 0, - "gpr", - MachineInfo::RegisterSet::INT_TYPES, - X64Emitter::GPR_COUNT, + 0, "gpr", MachineInfo::RegisterSet::INT_TYPES, X64Emitter::GPR_COUNT, }; machine_info_.register_sets[1] = { - 1, - "xmm", - MachineInfo::RegisterSet::FLOAT_TYPES | - MachineInfo::RegisterSet::VEC_TYPES, - X64Emitter::XMM_COUNT, + 1, "xmm", MachineInfo::RegisterSet::FLOAT_TYPES | + MachineInfo::RegisterSet::VEC_TYPES, + X64Emitter::XMM_COUNT, }; code_cache_ = new X64CodeCache(); @@ -60,19 +47,19 @@ int X64Backend::Initialize() { return result; } - auto allocator = new XbyakAllocator(); - auto thunk_emitter = new X64ThunkEmitter(this, allocator); + // Generate thunks used to transition between jitted code and host code. + auto allocator = std::make_unique(); + auto thunk_emitter = std::make_unique(this, allocator.get()); host_to_guest_thunk_ = thunk_emitter->EmitHostToGuestThunk(); guest_to_host_thunk_ = thunk_emitter->EmitGuestToHostThunk(); - delete thunk_emitter; - delete allocator; - - alloy::tracing::WriteEvent(EventType::Init({ - })); return result; } -Assembler* X64Backend::CreateAssembler() { - return new X64Assembler(this); +std::unique_ptr X64Backend::CreateAssembler() { + return std::make_unique(this); } + +} // namespace x64 +} // namespace backend +} // namespace alloy diff --git a/src/alloy/backend/x64/x64_backend.h b/src/alloy/backend/x64/x64_backend.h index 0ff3018cd..b6281ce2c 100644 --- a/src/alloy/backend/x64/x64_backend.h +++ b/src/alloy/backend/x64/x64_backend.h @@ -10,10 +10,7 @@ #ifndef ALLOY_BACKEND_X64_X64_BACKEND_H_ #define ALLOY_BACKEND_X64_X64_BACKEND_H_ -#include - -#include - +#include "alloy/backend/backend.h" namespace alloy { namespace backend { @@ -21,36 +18,32 @@ namespace x64 { class X64CodeCache; - #define ALLOY_HAS_X64_BACKEND 1 - typedef void* (*HostToGuestThunk)(void* target, void* arg0, void* arg1); typedef void* (*GuestToHostThunk)(void* target, void* arg0, void* arg1); class X64Backend : public Backend { -public: + public: X64Backend(runtime::Runtime* runtime); - virtual ~X64Backend(); + ~X64Backend() override; X64CodeCache* code_cache() const { return code_cache_; } HostToGuestThunk host_to_guest_thunk() const { return host_to_guest_thunk_; } GuestToHostThunk guest_to_host_thunk() const { return guest_to_host_thunk_; } - virtual int Initialize(); + int Initialize() override; - virtual Assembler* CreateAssembler(); + std::unique_ptr CreateAssembler() override; -private: + private: X64CodeCache* code_cache_; HostToGuestThunk host_to_guest_thunk_; GuestToHostThunk guest_to_host_thunk_; }; - } // namespace x64 } // namespace backend } // namespace alloy - #endif // ALLOY_BACKEND_X64_X64_BACKEND_H_ diff --git a/src/alloy/backend/x64/x64_code_cache.h b/src/alloy/backend/x64/x64_code_cache.h index 23ba2e639..014fb8510 100644 --- a/src/alloy/backend/x64/x64_code_cache.h +++ b/src/alloy/backend/x64/x64_code_cache.h @@ -10,8 +10,7 @@ #ifndef ALLOY_BACKEND_X64_X64_CODE_CACHE_H_ #define ALLOY_BACKEND_X64_X64_CODE_CACHE_H_ -#include - +#include namespace alloy { namespace backend { @@ -20,7 +19,7 @@ namespace x64 { class X64CodeChunk; class X64CodeCache { -public: + public: X64CodeCache(size_t chunk_size = DEFAULT_CHUNK_SIZE); virtual ~X64CodeCache(); @@ -32,18 +31,16 @@ public: void* PlaceCode(void* machine_code, size_t code_size, size_t stack_size); -private: + private: const static size_t DEFAULT_CHUNK_SIZE = 4 * 1024 * 1024; - Mutex* lock_; - size_t chunk_size_; + std::mutex lock_; + size_t chunk_size_; X64CodeChunk* head_chunk_; X64CodeChunk* active_chunk_; }; - } // namespace x64 } // namespace backend } // namespace alloy - #endif // ALLOY_BACKEND_X64_X64_CODE_CACHE_H_ diff --git a/src/alloy/backend/x64/x64_code_cache_posix.cc b/src/alloy/backend/x64/x64_code_cache_posix.cc new file mode 100644 index 000000000..c32990cd6 --- /dev/null +++ b/src/alloy/backend/x64/x64_code_cache_posix.cc @@ -0,0 +1,99 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +#include + +#include +#include +#include + +namespace alloy { +namespace backend { +namespace x64 { + +class X64CodeChunk { + public: + X64CodeChunk(size_t chunk_size); + ~X64CodeChunk(); + + public: + X64CodeChunk* next; + size_t capacity; + uint8_t* buffer; + size_t offset; +}; + +X64CodeCache::X64CodeCache(size_t chunk_size) + : chunk_size_(chunk_size), head_chunk_(NULL), active_chunk_(NULL) {} + +X64CodeCache::~X64CodeCache() { + std::lock_guard guard(lock_); + auto chunk = head_chunk_; + while (chunk) { + auto next = chunk->next; + delete chunk; + chunk = next; + } + head_chunk_ = NULL; +} + +int X64CodeCache::Initialize() { return 0; } + +void* X64CodeCache::PlaceCode(void* machine_code, size_t code_size, + size_t stack_size) { + SCOPE_profile_cpu_f("alloy"); + + // Always move the code to land on 16b alignment. We do this by rounding up + // to 16b so that all offsets are aligned. + code_size = poly::round_up(code_size, 16); + + lock_.lock(); + + if (active_chunk_) { + if (active_chunk_->capacity - active_chunk_->offset < code_size) { + auto next = active_chunk_->next; + if (!next) { + assert_true(code_size < chunk_size_, "need to support larger chunks"); + next = new X64CodeChunk(chunk_size_); + active_chunk_->next = next; + } + active_chunk_ = next; + } + } else { + head_chunk_ = active_chunk_ = new X64CodeChunk(chunk_size_); + } + + uint8_t* final_address = active_chunk_->buffer + active_chunk_->offset; + active_chunk_->offset += code_size; + + lock_.unlock(); + + // Copy code. + memcpy(final_address, machine_code, code_size); + + return final_address; +} + +X64CodeChunk::X64CodeChunk(size_t chunk_size) + : next(NULL), capacity(chunk_size), buffer(0), offset(0) { + buffer = (uint8_t*)mmap(nullptr, chunk_size, PROT_WRITE | PROT_EXEC, + MAP_ANON | MAP_PRIVATE, -1, 0); +} + +X64CodeChunk::~X64CodeChunk() { + if (buffer) { + munmap(buffer, capacity); + } +} + +} // namespace x64 +} // namespace backend +} // namespace alloy diff --git a/src/alloy/backend/x64/x64_code_cache.cc b/src/alloy/backend/x64/x64_code_cache_win.cc similarity index 71% rename from src/alloy/backend/x64/x64_code_cache.cc rename to src/alloy/backend/x64/x64_code_cache_win.cc index 9d1c2ce60..c8f336de8 100644 --- a/src/alloy/backend/x64/x64_code_cache.cc +++ b/src/alloy/backend/x64/x64_code_cache_win.cc @@ -7,28 +7,25 @@ ****************************************************************************** */ -#include - -#include - -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::x64; +#include "alloy/backend/x64/x64_code_cache.h" +#include "poly/poly.h" +#include "xenia/profiling.h" namespace alloy { namespace backend { namespace x64 { class X64CodeChunk { -public: + public: X64CodeChunk(size_t chunk_size); ~X64CodeChunk(); -public: + + public: X64CodeChunk* next; - size_t capacity; - uint8_t* buffer; - size_t offset; + size_t capacity; + uint8_t* buffer; + size_t offset; // Estimate of function sized use to determine initial table capacity. const static uint32_t ESTIMATED_FN_SIZE = 512; @@ -36,28 +33,19 @@ public: // TODO(benvanik): move this to emitter. const static uint32_t UNWIND_INFO_SIZE = 4 + (2 * 1 + 2 + 2); - void* fn_table_handle; + void* fn_table_handle; RUNTIME_FUNCTION* fn_table; - uint32_t fn_table_count; - uint32_t fn_table_capacity; + uint32_t fn_table_count; + uint32_t fn_table_capacity; void AddTableEntry(uint8_t* code, size_t code_size, size_t stack_size); }; - -} // namespace x64 -} // namespace backend -} // namespace alloy - - -X64CodeCache::X64CodeCache(size_t chunk_size) : - chunk_size_(chunk_size), - head_chunk_(NULL), active_chunk_(NULL) { - lock_ = AllocMutex(); -} +X64CodeCache::X64CodeCache(size_t chunk_size) + : chunk_size_(chunk_size), head_chunk_(NULL), active_chunk_(NULL) {} X64CodeCache::~X64CodeCache() { - LockMutex(lock_); + std::lock_guard guard(lock_); auto chunk = head_chunk_; while (chunk) { auto next = chunk->next; @@ -65,32 +53,30 @@ X64CodeCache::~X64CodeCache() { chunk = next; } head_chunk_ = NULL; - UnlockMutex(lock_); - FreeMutex(lock_); } -int X64CodeCache::Initialize() { - return 0; -} +int X64CodeCache::Initialize() { return 0; } void* X64CodeCache::PlaceCode(void* machine_code, size_t code_size, size_t stack_size) { SCOPE_profile_cpu_f("alloy"); + size_t alloc_size = code_size; + // Add unwind info into the allocation size. Keep things 16b aligned. - code_size += XEROUNDUP(X64CodeChunk::UNWIND_INFO_SIZE, 16); + alloc_size += poly::round_up(X64CodeChunk::UNWIND_INFO_SIZE, 16); // Always move the code to land on 16b alignment. We do this by rounding up // to 16b so that all offsets are aligned. - code_size = XEROUNDUP(code_size, 16); + alloc_size = poly::round_up(alloc_size, 16); - LockMutex(lock_); + lock_.lock(); if (active_chunk_) { - if (active_chunk_->capacity - active_chunk_->offset < code_size) { + if (active_chunk_->capacity - active_chunk_->offset < alloc_size) { auto next = active_chunk_->next; if (!next) { - XEASSERT(code_size < chunk_size_); // need to support larger chunks + assert_true(alloc_size < chunk_size_, "need to support larger chunks"); next = new X64CodeChunk(chunk_size_); active_chunk_->next = next; } @@ -101,40 +87,35 @@ void* X64CodeCache::PlaceCode(void* machine_code, size_t code_size, } uint8_t* final_address = active_chunk_->buffer + active_chunk_->offset; - active_chunk_->offset += code_size; + active_chunk_->offset += alloc_size; // Add entry to fn table. - active_chunk_->AddTableEntry(final_address, code_size, stack_size); + active_chunk_->AddTableEntry(final_address, alloc_size, stack_size); - UnlockMutex(lock_); + lock_.unlock(); // Copy code. - xe_copy_struct(final_address, machine_code, code_size); + memcpy(final_address, machine_code, code_size); // This isn't needed on x64 (probably), but is convention. - FlushInstructionCache(GetCurrentProcess(), final_address, code_size); + FlushInstructionCache(GetCurrentProcess(), final_address, alloc_size); return final_address; } -X64CodeChunk::X64CodeChunk(size_t chunk_size) : - next(NULL), - capacity(chunk_size), buffer(0), offset(0) { - buffer = (uint8_t*)VirtualAlloc( - NULL, capacity, - MEM_RESERVE | MEM_COMMIT, - PAGE_EXECUTE_READWRITE); +X64CodeChunk::X64CodeChunk(size_t chunk_size) + : next(NULL), capacity(chunk_size), buffer(0), offset(0) { + buffer = (uint8_t*)VirtualAlloc(NULL, capacity, MEM_RESERVE | MEM_COMMIT, + PAGE_EXECUTE_READWRITE); - fn_table_capacity = (uint32_t)XEROUNDUP(capacity / ESTIMATED_FN_SIZE, 16); + fn_table_capacity = + static_cast(poly::round_up(capacity / ESTIMATED_FN_SIZE, 16)); size_t table_size = fn_table_capacity * sizeof(RUNTIME_FUNCTION); - fn_table = (RUNTIME_FUNCTION*)xe_malloc(table_size); + fn_table = (RUNTIME_FUNCTION*)malloc(table_size); fn_table_count = 0; fn_table_handle = 0; - RtlAddGrowableFunctionTable( - &fn_table_handle, - fn_table, - fn_table_count, - fn_table_capacity, - (ULONG_PTR)buffer, (ULONG_PTR)buffer + capacity); + RtlAddGrowableFunctionTable(&fn_table_handle, fn_table, fn_table_count, + fn_table_capacity, (ULONG_PTR)buffer, + (ULONG_PTR)buffer + capacity); } X64CodeChunk::~X64CodeChunk() { @@ -160,7 +141,7 @@ typedef enum _UNWIND_OP_CODES { UWOP_PUSH_MACHFRAME /* info == 0: no error-code, 1: error-code */ } UNWIND_CODE_OPS; class UNWIND_REGISTER { -public: + public: enum _ { RAX = 0, RCX = 1, @@ -185,25 +166,25 @@ typedef union _UNWIND_CODE { struct { uint8_t CodeOffset; uint8_t UnwindOp : 4; - uint8_t OpInfo : 4; + uint8_t OpInfo : 4; }; USHORT FrameOffset; } UNWIND_CODE, *PUNWIND_CODE; typedef struct _UNWIND_INFO { - uint8_t Version : 3; - uint8_t Flags : 5; + uint8_t Version : 3; + uint8_t Flags : 5; uint8_t SizeOfProlog; uint8_t CountOfCodes; uint8_t FrameRegister : 4; - uint8_t FrameOffset : 4; + uint8_t FrameOffset : 4; UNWIND_CODE UnwindCode[1]; -/* UNWIND_CODE MoreUnwindCode[((CountOfCodes + 1) & ~1) - 1]; -* union { -* OPTIONAL ULONG ExceptionHandler; -* OPTIONAL ULONG FunctionEntry; -* }; -* OPTIONAL ULONG ExceptionData[]; */ + /* UNWIND_CODE MoreUnwindCode[((CountOfCodes + 1) & ~1) - 1]; + * union { + * OPTIONAL ULONG ExceptionHandler; + * OPTIONAL ULONG FunctionEntry; + * }; + * OPTIONAL ULONG ExceptionData[]; */ } UNWIND_INFO, *PUNWIND_INFO; } // namespace @@ -214,33 +195,27 @@ void X64CodeChunk::AddTableEntry(uint8_t* code, size_t code_size, if (fn_table_count + 1 > fn_table_capacity) { // Table exhausted, need to realloc. If this happens a lot we should tune // the table size to prevent this. - XELOGW("X64CodeCache growing FunctionTable - adjust ESTIMATED_FN_SIZE"); + PLOGW("X64CodeCache growing FunctionTable - adjust ESTIMATED_FN_SIZE"); RtlDeleteGrowableFunctionTable(fn_table_handle); size_t old_size = fn_table_capacity * sizeof(RUNTIME_FUNCTION); size_t new_size = old_size * 2; - auto new_table = (RUNTIME_FUNCTION*)xe_realloc(fn_table, old_size, new_size); - XEASSERTNOTNULL(new_table); + auto new_table = (RUNTIME_FUNCTION*)realloc(fn_table, new_size); + assert_not_null(new_table); if (!new_table) { return; } fn_table = new_table; fn_table_capacity *= 2; - RtlAddGrowableFunctionTable( - &fn_table_handle, - fn_table, - fn_table_count, - fn_table_capacity, - (ULONG_PTR)buffer, (ULONG_PTR)buffer + capacity); + RtlAddGrowableFunctionTable(&fn_table_handle, fn_table, fn_table_count, + fn_table_capacity, (ULONG_PTR)buffer, + (ULONG_PTR)buffer + capacity); } // Allocate unwind data. We know we have space because we overallocated. // This should be the tailing 16b with 16b alignment. - size_t unwind_info_offset = offset; - offset += UNWIND_INFO_SIZE; + size_t unwind_info_offset = offset - UNWIND_INFO_SIZE; if (!stack_size) { - uint8_t prolog_size = 0; - // http://msdn.microsoft.com/en-us/library/ddssxxy8.aspx UNWIND_INFO* unwind_info = (UNWIND_INFO*)(buffer + unwind_info_offset); unwind_info->Version = 1; @@ -264,7 +239,8 @@ void X64CodeChunk::AddTableEntry(uint8_t* code, size_t code_size, // http://msdn.microsoft.com/en-us/library/ck9asaa9.aspx size_t co = 0; auto& unwind_code = unwind_info->UnwindCode[co++]; - unwind_code.CodeOffset = 14; // end of instruction + 1 == offset of next instruction + unwind_code.CodeOffset = + 14; // end of instruction + 1 == offset of next instruction unwind_code.UnwindOp = UWOP_ALLOC_SMALL; unwind_code.OpInfo = stack_size / 8 - 1; } else { @@ -283,7 +259,8 @@ void X64CodeChunk::AddTableEntry(uint8_t* code, size_t code_size, // http://msdn.microsoft.com/en-us/library/ck9asaa9.aspx size_t co = 0; auto& unwind_code = unwind_info->UnwindCode[co++]; - unwind_code.CodeOffset = 7; // end of instruction + 1 == offset of next instruction + unwind_code.CodeOffset = + 7; // end of instruction + 1 == offset of next instruction unwind_code.UnwindOp = UWOP_ALLOC_LARGE; unwind_code.OpInfo = 0; unwind_code = unwind_info->UnwindCode[co++]; @@ -299,3 +276,7 @@ void X64CodeChunk::AddTableEntry(uint8_t* code, size_t code_size, // Notify the function table that it has new entries. RtlGrowFunctionTable(fn_table_handle, fn_table_count); } + +} // namespace x64 +} // namespace backend +} // namespace alloy diff --git a/src/alloy/backend/x64/x64_emitter.cc b/src/alloy/backend/x64/x64_emitter.cc index 0e2d55860..77a661eda 100644 --- a/src/alloy/backend/x64/x64_emitter.cc +++ b/src/alloy/backend/x64/x64_emitter.cc @@ -7,76 +7,71 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::x64; -using namespace alloy::hir; -using namespace alloy::runtime; - -using namespace Xbyak; +#include "alloy/backend/x64/x64_emitter.h" +#include "alloy/alloy-private.h" +#include "alloy/backend/x64/x64_backend.h" +#include "alloy/backend/x64/x64_code_cache.h" +#include "alloy/backend/x64/x64_function.h" +#include "alloy/backend/x64/x64_sequences.h" +#include "alloy/backend/x64/x64_thunk_emitter.h" +#include "alloy/hir/hir_builder.h" +#include "alloy/runtime/debug_info.h" +#include "alloy/runtime/runtime.h" +#include "alloy/runtime/symbol_info.h" +#include "alloy/runtime/thread_state.h" +#include "xdb/protocol.h" +#include "xenia/profiling.h" namespace alloy { namespace backend { namespace x64 { +// TODO(benvanik): remove when enums redefined. +using namespace alloy::hir; +using namespace alloy::runtime; + +using namespace Xbyak; +using alloy::hir::HIRBuilder; +using alloy::hir::Instr; +using alloy::runtime::Function; +using alloy::runtime::FunctionInfo; +using alloy::runtime::SourceMapEntry; +using alloy::runtime::ThreadState; + static const size_t MAX_CODE_SIZE = 1 * 1024 * 1024; static const size_t STASH_OFFSET = 32; +static const size_t STASH_OFFSET_HIGH = 32 + 32; // If we are running with tracing on we have to store the EFLAGS in the stack, // otherwise our calls out to C to print will clear it before DID_CARRY/etc // can get the value. #define STORE_EFLAGS 1 -} // namespace x64 -} // namespace backend -} // namespace alloy - - const uint32_t X64Emitter::gpr_reg_map_[X64Emitter::GPR_COUNT] = { - Operand::RBX, - Operand::R12, Operand::R13, Operand::R14, Operand::R15, + Operand::RBX, Operand::R12, Operand::R13, Operand::R14, Operand::R15, }; const uint32_t X64Emitter::xmm_reg_map_[X64Emitter::XMM_COUNT] = { - 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, + 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, }; +X64Emitter::X64Emitter(X64Backend* backend, XbyakAllocator* allocator) + : CodeGenerator(MAX_CODE_SIZE, AutoGrow, allocator), + runtime_(backend->runtime()), + backend_(backend), + code_cache_(backend->code_cache()), + allocator_(allocator), + current_instr_(0) {} -X64Emitter::X64Emitter(X64Backend* backend, XbyakAllocator* allocator) : - runtime_(backend->runtime()), - backend_(backend), - code_cache_(backend->code_cache()), - allocator_(allocator), - current_instr_(0), - CodeGenerator(MAX_CODE_SIZE, AutoGrow, allocator) { -} +X64Emitter::~X64Emitter() {} -X64Emitter::~X64Emitter() { -} +int X64Emitter::Initialize() { return 0; } -int X64Emitter::Initialize() { - return 0; -} - -int X64Emitter::Emit( - HIRBuilder* builder, - uint32_t debug_info_flags, runtime::DebugInfo* debug_info, - void*& out_code_address, size_t& out_code_size) { +int X64Emitter::Emit(HIRBuilder* builder, uint32_t debug_info_flags, + runtime::DebugInfo* debug_info, uint32_t trace_flags, + void*& out_code_address, size_t& out_code_size) { SCOPE_profile_cpu_f("alloy"); // Reset. @@ -84,6 +79,7 @@ int X64Emitter::Emit( source_map_count_ = 0; source_map_arena_.Reset(); } + trace_flags_ = trace_flags; // Fill the generator with code. size_t stack_size = 0; @@ -99,8 +95,7 @@ int X64Emitter::Emit( // Stash source map. if (debug_info_flags & DEBUG_INFO_SOURCE_MAP) { debug_info->InitializeSourceMap( - source_map_count_, - (SourceMapEntry*)source_map_arena_.CloneContents()); + source_map_count_, (SourceMapEntry*)source_map_arena_.CloneContents()); } return 0; @@ -129,13 +124,13 @@ int X64Emitter::Emit(HIRBuilder* builder, size_t& out_stack_size) { auto slot = *it; size_t type_size = GetTypeSize(slot->type); // Align to natural size. - stack_offset = XEALIGN(stack_offset, type_size); + stack_offset = poly::align(stack_offset, type_size); slot->set_constant((uint32_t)stack_offset); stack_offset += type_size; } // Ensure 16b alignment. stack_offset -= StackLayout::GUEST_STACK_SIZE; - stack_offset = XEALIGN(stack_offset, 16); + stack_offset = poly::align(stack_offset, static_cast(16)); // Function prolog. // Must be 16b aligned. @@ -150,7 +145,7 @@ int X64Emitter::Emit(HIRBuilder* builder, size_t& out_stack_size) { // Adding or changing anything here must be matched! const bool emit_prolog = true; const size_t stack_size = StackLayout::GUEST_STACK_SIZE + stack_offset; - XEASSERT((stack_size + 8) % 16 == 0); + assert_true((stack_size + 8) % 16 == 0); out_stack_size = stack_size; stack_size_ = stack_size; if (emit_prolog) { @@ -158,7 +153,20 @@ int X64Emitter::Emit(HIRBuilder* builder, size_t& out_stack_size) { mov(qword[rsp + StackLayout::GUEST_RCX_HOME], rcx); mov(qword[rsp + StackLayout::GUEST_RET_ADDR], rdx); mov(qword[rsp + StackLayout::GUEST_CALL_RET_ADDR], 0); - mov(rdx, qword[rcx + 8]); // membase + mov(rdx, qword[rcx + 8]); // membase + } + + uint64_t trace_base = runtime_->memory()->trace_base(); + if (trace_base && trace_flags_ & TRACE_USER_CALLS) { + mov(rax, trace_base); + mov(r8d, static_cast(sizeof(xdb::protocol::UserCallEvent))); + lock(); + xadd(qword[rax], r8); + mov(rax, static_cast(xdb::protocol::EventType::USER_CALL) | + (static_cast(0) << 8) | (0ull << 32)); + mov(qword[r8], rax); + EmitGetCurrentThreadId(); + mov(word[r8 + 2], ax); } // Body. @@ -175,10 +183,20 @@ int X64Emitter::Emit(HIRBuilder* builder, size_t& out_stack_size) { const Instr* instr = block->instr_head; while (instr) { const Instr* new_tail = instr; + + // Special handling of TRACE_SOURCE. + if (instr->opcode == &OPCODE_TRACE_SOURCE_info) { + if (trace_flags_ & TRACE_SOURCE) { + EmitTraceSource(instr); + } + instr = instr->next; + continue; + } + if (!SelectSequence(*this, instr, &new_tail)) { // No sequence found! - XEASSERTALWAYS(); - XELOGE("Unable to process HIR opcode %s", instr->opcode->name); + assert_always(); + PLOGE("Unable to process HIR opcode %s", instr->opcode->name); break; } instr = new_tail; @@ -189,6 +207,7 @@ int X64Emitter::Emit(HIRBuilder* builder, size_t& out_stack_size) { // Function epilog. L("epilog"); + EmitTraceUserCallReturn(); if (emit_prolog) { mov(rcx, qword[rsp + StackLayout::GUEST_RCX_HOME]); add(rsp, (uint32_t)stack_size); @@ -208,27 +227,166 @@ int X64Emitter::Emit(HIRBuilder* builder, size_t& out_stack_size) { void X64Emitter::MarkSourceOffset(const Instr* i) { auto entry = source_map_arena_.Alloc(); - entry->source_offset = i->src1.offset; - entry->hir_offset = uint32_t(i->block->ordinal << 16) | i->ordinal; - entry->code_offset = getSize(); + entry->source_offset = i->src1.offset; + entry->hir_offset = uint32_t(i->block->ordinal << 16) | i->ordinal; + entry->code_offset = getSize(); source_map_count_++; } +void X64Emitter::EmitTraceSource(const Instr* instr) { + uint64_t trace_base = runtime_->memory()->trace_base(); + if (!trace_base || !(trace_flags_ & TRACE_SOURCE)) { + return; + } + + // TODO(benvanik): make this a function call to some append fn. + + uint8_t dest_reg_0 = instr->flags & 0xFF; + uint8_t dest_reg_1 = instr->flags >> 8; + + xdb::protocol::EventType event_type; + size_t event_size = 0; + if (dest_reg_0 == 100) { + event_type = xdb::protocol::EventType::INSTR; + event_size = sizeof(xdb::protocol::InstrEvent); + } else if (dest_reg_1 == 100) { + if (dest_reg_0 & (1 << 7)) { + event_type = xdb::protocol::EventType::INSTR_R16; + event_size = sizeof(xdb::protocol::InstrEventR16); + } else { + event_type = xdb::protocol::EventType::INSTR_R8; + event_size = sizeof(xdb::protocol::InstrEventR8); + } + } else { + if (dest_reg_0 & (1 << 7) && dest_reg_1 & (1 << 7)) { + event_type = xdb::protocol::EventType::INSTR_R16_R16; + event_size = sizeof(xdb::protocol::InstrEventR16R16); + } else if (dest_reg_0 & (1 << 7) && !(dest_reg_1 & (1 << 7))) { + event_type = xdb::protocol::EventType::INSTR_R16_R8; + event_size = sizeof(xdb::protocol::InstrEventR16R8); + } else if (!(dest_reg_0 & (1 << 7)) && dest_reg_1 & (1 << 7)) { + event_type = xdb::protocol::EventType::INSTR_R8_R16; + event_size = sizeof(xdb::protocol::InstrEventR8R16); + } else if (!(dest_reg_0 & (1 << 7)) && !(dest_reg_1 & (1 << 7))) { + event_type = xdb::protocol::EventType::INSTR_R8_R8; + event_size = sizeof(xdb::protocol::InstrEventR8R8); + } + } + assert_not_zero(event_size); + + mov(rax, trace_base); + mov(r8d, static_cast(event_size)); + lock(); + xadd(qword[rax], r8); + // r8 is now the pointer where we can write our event. + + // Write the header, which is the same for everything (pretty much). + // Some event types ignore the dest reg, and that's fine. + uint64_t qword_0 = static_cast(event_type) | + (static_cast(dest_reg_0) << 8) | + (instr->src1.offset << 32); + mov(rax, qword_0); + mov(qword[r8], rax); + + // Write thread ID. + EmitGetCurrentThreadId(); + mov(word[r8 + 2], ax); + + switch (event_type) { + default: + case xdb::protocol::EventType::INSTR: + break; + case xdb::protocol::EventType::INSTR_R8: + case xdb::protocol::EventType::INSTR_R16: + if (dest_reg_0 & (1 << 7)) { + EmitTraceSourceAppendValue(instr->src2.value, 8); + } else { + EmitTraceSourceAppendValue(instr->src2.value, 8); + } + break; + case xdb::protocol::EventType::INSTR_R8_R8: + case xdb::protocol::EventType::INSTR_R8_R16: + case xdb::protocol::EventType::INSTR_R16_R8: + case xdb::protocol::EventType::INSTR_R16_R16: + mov(word[r8 + 8], dest_reg_0 | static_cast(dest_reg_1 << 8)); + size_t offset = 8; + if (dest_reg_0 & (1 << 7)) { + EmitTraceSourceAppendValue(instr->src2.value, offset); + offset += 16; + } else { + EmitTraceSourceAppendValue(instr->src2.value, offset); + offset += 8; + } + if (dest_reg_1 & (1 << 7)) { + EmitTraceSourceAppendValue(instr->src3.value, offset); + offset += 16; + } else { + EmitTraceSourceAppendValue(instr->src3.value, offset); + offset += 8; + } + break; + } +} + +void X64Emitter::EmitTraceSourceAppendValue(const Value* value, + size_t r8_offset) { + // +} + +void X64Emitter::EmitGetCurrentThreadId() { + // rcx must point to context. We could fetch from the stack if needed. + mov(ax, word[rcx + runtime_->frontend()->context_info()->thread_id_offset()]); +} + +void X64Emitter::EmitTraceUserCallReturn() { + auto trace_base = runtime_->memory()->trace_base(); + if (!trace_base || !(trace_flags_ & TRACE_USER_CALLS)) { + return; + } + mov(rdx, rax); + mov(rax, trace_base); + mov(r8d, static_cast(sizeof(xdb::protocol::UserCallReturnEvent))); + lock(); + xadd(qword[rax], r8); + mov(rax, static_cast(xdb::protocol::EventType::USER_CALL_RETURN) | + (static_cast(0) << 8) | (0ull << 32)); + mov(qword[r8], rax); + EmitGetCurrentThreadId(); + mov(word[r8 + 2], ax); + mov(rax, rdx); + ReloadEDX(); +} + void X64Emitter::DebugBreak() { // TODO(benvanik): notify debugger. db(0xCC); } -void X64Emitter::Trap() { - // 0x0FE00014 is a 'debug print' where r3 = buffer r4 = length - // TODO(benvanik): post software interrupt to debugger. - db(0xCC); +void X64Emitter::Trap(uint16_t trap_type) { + switch (trap_type) { + case 20: + // 0x0FE00014 is a 'debug print' where r3 = buffer r4 = length + // TODO(benvanik): debug print at runtime. + break; + case 0: + case 22: + // Always trap? + // TODO(benvanik): post software interrupt to debugger. + if (FLAGS_break_on_debugbreak) { + db(0xCC); + } + break; + default: + PLOGW("Unknown trap type %d", trap_type); + db(0xCC); + break; + } } void X64Emitter::UnimplementedInstr(const hir::Instr* i) { // TODO(benvanik): notify debugger. db(0xCC); - XEASSERTALWAYS(); + assert_always(); } // Total size of ResolveFunctionSymbol call site in bytes. @@ -236,17 +394,6 @@ void X64Emitter::UnimplementedInstr(const hir::Instr* i) { const size_t TOTAL_RESOLVE_SIZE = 27; const size_t ASM_OFFSET = 2 + 2 + 8 + 2 + 8; -// Length Assembly Byte Sequence -// ================================================================================= -// 2 bytes 66 NOP 66 90H -// 3 bytes NOP DWORD ptr [EAX] 0F 1F 00H -// 4 bytes NOP DWORD ptr [EAX + 00H] 0F 1F 40 00H -// 5 bytes NOP DWORD ptr [EAX + EAX*1 + 00H] 0F 1F 44 00 00H -// 6 bytes 66 NOP DWORD ptr [EAX + EAX*1 + 00H] 66 0F 1F 44 00 00H -// 7 bytes NOP DWORD ptr [EAX + 00000000H] 0F 1F 80 00 00 00 00H -// 8 bytes NOP DWORD ptr [EAX + EAX*1 + 00000000H] 0F 1F 84 00 00 00 00 00H -// 9 bytes 66 NOP DWORD ptr [EAX + EAX*1 + 00000000H] 66 0F 1F 84 00 00 00 00 00H - uint64_t ResolveFunctionSymbol(void* raw_context, uint64_t symbol_info_ptr) { // TODO(benvanik): generate this thunk at runtime? or a shim? auto thread_state = *reinterpret_cast(raw_context); @@ -255,14 +402,19 @@ uint64_t ResolveFunctionSymbol(void* raw_context, uint64_t symbol_info_ptr) { // Resolve function. This will demand compile as required. Function* fn = NULL; thread_state->runtime()->ResolveFunction(symbol_info->address(), &fn); - XEASSERTNOTNULL(fn); + assert_not_null(fn); auto x64_fn = static_cast(fn); uint64_t addr = reinterpret_cast(x64_fn->machine_code()); - // Overwrite the call site. - // The return address points to ReloadRCX work after the call. +// Overwrite the call site. +// The return address points to ReloadRCX work after the call. +#if XE_LIKE_WIN32 uint64_t return_address = reinterpret_cast(_ReturnAddress()); - #pragma pack(push, 1) +#else + uint64_t return_address = + reinterpret_cast(__builtin_return_address(0)); +#endif // XE_LIKE_WIN32 +#pragma pack(push, 1) struct Asm { uint16_t mov_rax; uint64_t rax_constant; @@ -271,7 +423,8 @@ uint64_t ResolveFunctionSymbol(void* raw_context, uint64_t symbol_info_ptr) { uint16_t call_rax; uint8_t mov_rcx[5]; }; - #pragma pack(pop) +#pragma pack(pop) + static_assert_size(Asm, TOTAL_RESOLVE_SIZE); Asm* code = reinterpret_cast(return_address - ASM_OFFSET); code->rax_constant = addr; code->call_rax = 0x9066; @@ -280,10 +433,10 @@ uint64_t ResolveFunctionSymbol(void* raw_context, uint64_t symbol_info_ptr) { return addr; } -void X64Emitter::Call(const hir::Instr* instr, runtime::FunctionInfo* symbol_info) { +void X64Emitter::Call(const hir::Instr* instr, + runtime::FunctionInfo* symbol_info) { auto fn = reinterpret_cast(symbol_info->function()); // Resolve address to the function to call and store in rax. - // TODO(benvanik): caching/etc. For now this makes debugging easier. if (fn) { mov(rax, reinterpret_cast(fn->machine_code())); } else { @@ -297,12 +450,15 @@ void X64Emitter::Call(const hir::Instr* instr, runtime::FunctionInfo* symbol_inf // 5b ReloadECX(); size_t total_size = getSize() - start; - XEASSERT(total_size == TOTAL_RESOLVE_SIZE); + assert_true(total_size == TOTAL_RESOLVE_SIZE); // EDX overwritten, don't bother reloading. } // Actually jump/call to rax. if (instr->flags & CALL_TAIL) { + // Since we skip the prolog we need to mark the return here. + EmitTraceUserCallReturn(); + // Pass the callers return address over. mov(rdx, qword[rsp + StackLayout::GUEST_RET_ADDR]); @@ -315,18 +471,66 @@ void X64Emitter::Call(const hir::Instr* instr, runtime::FunctionInfo* symbol_inf } } +// NOTE: slot count limited by short jump size. +const int kICSlotCount = 4; +const int kICSlotSize = 23; +const uint64_t kICSlotInvalidTargetAddress = 0x0F0F0F0F0F0F0F0F; + uint64_t ResolveFunctionAddress(void* raw_context, uint64_t target_address) { // TODO(benvanik): generate this thunk at runtime? or a shim? auto thread_state = *reinterpret_cast(raw_context); // TODO(benvanik): required? target_address &= 0xFFFFFFFF; + assert_not_zero(target_address); Function* fn = NULL; thread_state->runtime()->ResolveFunction(target_address, &fn); - XEASSERTNOTNULL(fn); + assert_not_null(fn); auto x64_fn = static_cast(fn); - return reinterpret_cast(x64_fn->machine_code()); + uint64_t addr = reinterpret_cast(x64_fn->machine_code()); + +// Add an IC slot, if there is room. +#if XE_LIKE_WIN32 + uint64_t return_address = reinterpret_cast(_ReturnAddress()); +#else + uint64_t return_address = + reinterpret_cast(__builtin_return_address(0)); +#endif // XE_LIKE_WIN32 +#pragma pack(push, 1) + struct Asm { + uint16_t cmp_rdx; + uint32_t address_constant; + uint16_t jmp_next_slot; + uint16_t mov_rax; + uint64_t target_constant; + uint8_t jmp_skip_resolve[5]; + }; +#pragma pack(pop) + static_assert_size(Asm, kICSlotSize); + // The return address points to ReloadRCX work after the call. + // To get the top of the table, look back a ways. + uint64_t table_start = return_address - 12 - kICSlotSize * kICSlotCount; + // NOTE: order matters here - we update the address BEFORE we switch the code + // over to passing the compare. + Asm* table_slot = reinterpret_cast(table_start); + bool wrote_ic = false; + for (int i = 0; i < kICSlotCount; ++i) { + if (poly::atomic_cas(kICSlotInvalidTargetAddress, addr, + &table_slot->target_constant)) { + // Got slot! Just write the compare and we're done. + table_slot->address_constant = static_cast(target_address); + wrote_ic = true; + break; + } + ++table_slot; + } + if (!wrote_ic) { + // TODO(benvanik): log that IC table is full. + } + + // We need to return the target in rax so that it gets called. + return addr; } void X64Emitter::CallIndirect(const hir::Instr* instr, const Reg64& reg) { @@ -336,15 +540,53 @@ void X64Emitter::CallIndirect(const hir::Instr* instr, const Reg64& reg) { je("epilog", CodeGenerator::T_NEAR); } - // Resolve address to the function to call and store in rax. - // TODO(benvanik): caching/etc. For now this makes debugging easier. if (reg.getIdx() != rdx.getIdx()) { mov(rdx, reg); } + + inLocalLabel(); + Xbyak::Label skip_resolve; + + // TODO(benvanik): make empty tables skippable (cmp, jump right to resolve). + + // IC table, initially empty. + // This will get filled in as functions are resolved. + // Note that we only have a limited cache, and once it's full all calls + // will fall through. + // TODO(benvanik): check miss rate when full and add a 2nd-level table? + // 0000000264BD4DC3 81 FA 0F0F0F0F cmp edx,0F0F0F0Fh + // 0000000264BD4DC9 75 0C jne 0000000264BD4DD7 + // 0000000264BD4DCB 48 B8 0F0F0F0F0F0F0F0F mov rax,0F0F0F0F0F0F0F0Fh + // 0000000264BD4DD5 EB XXXXXXXX jmp 0000000264BD4E00 + size_t table_start = getSize(); + for (int i = 0; i < kICSlotCount; ++i) { + // Compare target address with constant, if matches jump there. + // Otherwise, fall through. + // 6b + cmp(edx, 0x0F0F0F0F); + Xbyak::Label next_slot; + // 2b + jne(next_slot, T_SHORT); + // Match! Load up rax and skip down to the jmp code. + // 10b + mov(rax, kICSlotInvalidTargetAddress); + // 5b + jmp(skip_resolve, T_NEAR); + L(next_slot); + } + size_t table_size = getSize() - table_start; + assert_true(table_size == kICSlotSize * kICSlotCount); + + // Resolve address to the function to call and store in rax. + // We fall through to this when there are no hits in the IC table. CallNative(ResolveFunctionAddress); // Actually jump/call to rax. + L(skip_resolve); if (instr->flags & CALL_TAIL) { + // Since we skip the prolog we need to mark the return here. + EmitTraceUserCallReturn(); + // Pass the callers return address over. mov(rdx, qword[rsp + StackLayout::GUEST_RET_ADDR]); @@ -355,17 +597,37 @@ void X64Emitter::CallIndirect(const hir::Instr* instr, const Reg64& reg) { mov(rdx, qword[rsp + StackLayout::GUEST_CALL_RET_ADDR]); call(rax); } + + outLocalLabel(); } uint64_t UndefinedCallExtern(void* raw_context, uint64_t symbol_info_ptr) { auto symbol_info = reinterpret_cast(symbol_info_ptr); - XELOGW("undefined extern call to %.8X %s", - symbol_info->address(), - symbol_info->name()); + PLOGW("undefined extern call to %.8llX %s", symbol_info->address(), + symbol_info->name().c_str()); return 0; } -void X64Emitter::CallExtern(const hir::Instr* instr, const FunctionInfo* symbol_info) { - XEASSERT(symbol_info->behavior() == FunctionInfo::BEHAVIOR_EXTERN); +void X64Emitter::CallExtern(const hir::Instr* instr, + const FunctionInfo* symbol_info) { + assert_true(symbol_info->behavior() == FunctionInfo::BEHAVIOR_EXTERN); + + uint64_t trace_base = runtime_->memory()->trace_base(); + if (trace_base & trace_flags_ & TRACE_EXTERN_CALLS) { + mov(rax, trace_base); + mov(r8d, static_cast(sizeof(xdb::protocol::KernelCallEvent))); + lock(); + xadd(qword[rax], r8); + // TODO(benvanik): get module/ordinal. + uint32_t module_id = 0; + uint32_t ordinal = 0; + mov(rax, static_cast(xdb::protocol::EventType::KERNEL_CALL) | + (static_cast(0) << 8) | (module_id << 16) | + (ordinal)); + mov(qword[r8], rax); + EmitGetCurrentThreadId(); + mov(word[r8 + 2], ax); + } + if (!symbol_info->extern_handler()) { CallNative(UndefinedCallExtern, reinterpret_cast(symbol_info)); } else { @@ -383,6 +645,19 @@ void X64Emitter::CallExtern(const hir::Instr* instr, const FunctionInfo* symbol_ ReloadEDX(); // rax = host return } + if (trace_base && trace_flags_ & TRACE_EXTERN_CALLS) { + mov(rax, trace_base); + mov(r8d, + static_cast(sizeof(xdb::protocol::KernelCallReturnEvent))); + lock(); + xadd(qword[rax], r8); + mov(rax, + static_cast(xdb::protocol::EventType::KERNEL_CALL_RETURN) | + (static_cast(0) << 8) | (0)); + mov(qword[r8], rax); + EmitGetCurrentThreadId(); + mov(word[r8 + 2], ax); + } } void X64Emitter::CallNative(void* fn) { @@ -392,21 +667,22 @@ void X64Emitter::CallNative(void* fn) { ReloadEDX(); } -void X64Emitter::CallNative(uint64_t(*fn)(void* raw_context)) { +void X64Emitter::CallNative(uint64_t (*fn)(void* raw_context)) { mov(rax, reinterpret_cast(fn)); call(rax); ReloadECX(); ReloadEDX(); } -void X64Emitter::CallNative(uint64_t(*fn)(void* raw_context, uint64_t arg0)) { +void X64Emitter::CallNative(uint64_t (*fn)(void* raw_context, uint64_t arg0)) { mov(rax, reinterpret_cast(fn)); call(rax); ReloadECX(); ReloadEDX(); } -void X64Emitter::CallNative(uint64_t(*fn)(void* raw_context, uint64_t arg0), uint64_t arg0) { +void X64Emitter::CallNative(uint64_t (*fn)(void* raw_context, uint64_t arg0), + uint64_t arg0) { mov(rdx, arg0); mov(rax, reinterpret_cast(fn)); call(rax); @@ -415,17 +691,17 @@ void X64Emitter::CallNative(uint64_t(*fn)(void* raw_context, uint64_t arg0), uin } void X64Emitter::CallNativeSafe(void* fn) { - // rcx = context - // rdx = target host function - // r8 = arg0 - // r9 = arg1 - mov(rdx, reinterpret_cast(fn)); - auto thunk = backend()->guest_to_host_thunk(); - mov(rax, reinterpret_cast(thunk)); - call(rax); - ReloadECX(); - ReloadEDX(); - // rax = host return + // rcx = context + // rdx = target host function + // r8 = arg0 + // r9 = arg1 + mov(rdx, reinterpret_cast(fn)); + auto thunk = backend()->guest_to_host_thunk(); + mov(rax, reinterpret_cast(thunk)); + call(rax); + ReloadECX(); + ReloadEDX(); + // rax = host return } void X64Emitter::SetReturnAddress(uint64_t value) { @@ -437,34 +713,45 @@ void X64Emitter::ReloadECX() { } void X64Emitter::ReloadEDX() { - mov(rdx, qword[rcx + 8]); // membase + mov(rdx, qword[rcx + 8]); // membase +} + +// Len Assembly Byte Sequence +// ============================================================================ +// 2b 66 NOP 66 90H +// 3b NOP DWORD ptr [EAX] 0F 1F 00H +// 4b NOP DWORD ptr [EAX + 00H] 0F 1F 40 00H +// 5b NOP DWORD ptr [EAX + EAX*1 + 00H] 0F 1F 44 00 00H +// 6b 66 NOP DWORD ptr [EAX + EAX*1 + 00H] 66 0F 1F 44 00 00H +// 7b NOP DWORD ptr [EAX + 00000000H] 0F 1F 80 00 00 00 00H +// 8b NOP DWORD ptr [EAX + EAX*1 + 00000000H] 0F 1F 84 00 00 00 00 00H +// 9b 66 NOP DWORD ptr [EAX + EAX*1 + 00000000H] 66 0F 1F 84 00 00 00 00 00H +void X64Emitter::nop(size_t length) { + // TODO(benvanik): fat nop + for (size_t i = 0; i < length; ++i) { + db(0x90); + } } void X64Emitter::LoadEflags() { #if STORE_EFLAGS mov(eax, dword[rsp + STASH_OFFSET]); - push(rax); - popf(); + btr(eax, 0); #else - // EFLAGS already present. +// EFLAGS already present. #endif // STORE_EFLAGS } void X64Emitter::StoreEflags() { #if STORE_EFLAGS pushf(); - pop(qword[rsp + STASH_OFFSET]); + pop(dword[rsp + STASH_OFFSET]); #else - // EFLAGS should have CA set? - // (so long as we don't fuck with it) +// EFLAGS should have CA set? +// (so long as we don't fuck with it) #endif // STORE_EFLAGS } -uint32_t X64Emitter::page_table_address() const { - uint64_t addr = runtime_->memory()->page_table(); - return static_cast(addr); -} - bool X64Emitter::ConstantFitsIn32Reg(uint64_t v) { if ((v & ~0x7FFFFFFF) == 0) { // Fits under 31 bits, so just load using normal mov. @@ -498,32 +785,79 @@ void X64Emitter::MovMem64(const RegExp& addr, uint64_t v) { Address X64Emitter::GetXmmConstPtr(XmmConst id) { static const vec128_t xmm_consts[] = { - /* XMMZero */ vec128f(0.0f, 0.0f, 0.0f, 0.0f), - /* XMMOne */ vec128f(1.0f, 1.0f, 1.0f, 1.0f), - /* XMMNegativeOne */ vec128f(-1.0f, -1.0f, -1.0f, -1.0f), - /* XMMMaskX16Y16 */ vec128i(0x0000FFFFu, 0xFFFF0000u, 0x00000000u, 0x00000000u), - /* XMMFlipX16Y16 */ vec128i(0x00008000u, 0x00000000u, 0x00000000u, 0x00000000u), - /* XMMFixX16Y16 */ vec128f(-32768.0f, 0.0f, 0.0f, 0.0f), - /* XMMNormalizeX16Y16 */ vec128f(1.0f / 32767.0f, 1.0f / (32767.0f * 65536.0f), 0.0f, 0.0f), - /* XMM0001 */ vec128f(0.0f, 0.0f, 0.0f, 1.0f), - /* XMM3301 */ vec128f(3.0f, 3.0f, 0.0f, 1.0f), - /* XMMSignMaskPS */ vec128i(0x80000000u, 0x80000000u, 0x80000000u, 0x80000000u), - /* XMMSignMaskPD */ vec128i(0x00000000u, 0x80000000u, 0x00000000u, 0x80000000u), - /* XMMAbsMaskPS */ vec128i(0x7FFFFFFFu, 0x7FFFFFFFu, 0x7FFFFFFFu, 0x7FFFFFFFu), - /* XMMAbsMaskPD */ vec128i(0xFFFFFFFFu, 0x7FFFFFFFu, 0xFFFFFFFFu, 0x7FFFFFFFu), - /* XMMByteSwapMask */ vec128i(0x00010203u, 0x04050607u, 0x08090A0Bu, 0x0C0D0E0Fu), - /* XMMPermuteControl15 */ vec128b(15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15), - /* XMMPackD3DCOLOR */ vec128i(0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x0C000408u), - /* XMMUnpackD3DCOLOR */ vec128i(0xFFFFFF0Eu, 0xFFFFFF0Du, 0xFFFFFF0Cu, 0xFFFFFF0Fu), - /* XMMOneOver255 */ vec128f(1.0f / 255.0f, 1.0f / 255.0f, 1.0f / 255.0f, 1.0f / 255.0f), - /* XMMShiftMaskPS */ vec128i(0x0000001Fu, 0x0000001Fu, 0x0000001Fu, 0x0000001Fu), - /* XMMShiftByteMask */ vec128i(0x000000FFu, 0x000000FFu, 0x000000FFu, 0x000000FFu), - /* XMMUnsignedDwordMax */ vec128i(0xFFFFFFFFu, 0x00000000u, 0xFFFFFFFFu, 0x00000000u), - /* XMM255 */ vec128f(255.0f, 255.0f, 255.0f, 255.0f), - /* XMMSignMaskI8 */ vec128i(0x80808080u, 0x80808080u, 0x80808080u, 0x80808080u), - /* XMMSignMaskI16 */ vec128i(0x80008000u, 0x80008000u, 0x80008000u, 0x80008000u), - /* XMMSignMaskI32 */ vec128i(0x80000000u, 0x80000000u, 0x80000000u, 0x80000000u), - /* XMMSignMaskF32 */ vec128i(0x80000000u, 0x80000000u, 0x80000000u, 0x80000000u), + /* XMMZero */ vec128f(0.0f), + /* XMMOne */ vec128f(1.0f), + /* XMMNegativeOne */ vec128f(-1.0f, -1.0f, -1.0f, -1.0f), + /* XMMFFFF */ vec128i(0xFFFFFFFFu, 0xFFFFFFFFu, + 0xFFFFFFFFu, 0xFFFFFFFFu), + /* XMMMaskX16Y16 */ vec128i(0x0000FFFFu, 0xFFFF0000u, + 0x00000000u, 0x00000000u), + /* XMMFlipX16Y16 */ vec128i(0x00008000u, 0x00000000u, + 0x00000000u, 0x00000000u), + /* XMMFixX16Y16 */ vec128f(-32768.0f, 0.0f, 0.0f, 0.0f), + /* XMMNormalizeX16Y16 */ vec128f( + 1.0f / 32767.0f, 1.0f / (32767.0f * 65536.0f), 0.0f, 0.0f), + /* XMM0001 */ vec128f(0.0f, 0.0f, 0.0f, 1.0f), + /* XMM3301 */ vec128f(3.0f, 3.0f, 0.0f, 1.0f), + /* XMM3333 */ vec128f(3.0f, 3.0f, 3.0f, 3.0f), + /* XMMSignMaskPS */ vec128i(0x80000000u, 0x80000000u, + 0x80000000u, 0x80000000u), + /* XMMSignMaskPD */ vec128i(0x00000000u, 0x80000000u, + 0x00000000u, 0x80000000u), + /* XMMAbsMaskPS */ vec128i(0x7FFFFFFFu, 0x7FFFFFFFu, + 0x7FFFFFFFu, 0x7FFFFFFFu), + /* XMMAbsMaskPD */ vec128i(0xFFFFFFFFu, 0x7FFFFFFFu, + 0xFFFFFFFFu, 0x7FFFFFFFu), + /* XMMByteSwapMask */ vec128i(0x00010203u, 0x04050607u, + 0x08090A0Bu, 0x0C0D0E0Fu), + /* XMMByteOrderMask */ vec128i(0x01000302u, 0x05040706u, + 0x09080B0Au, 0x0D0C0F0Eu), + /* XMMPermuteControl15 */ vec128b(15), + /* XMMPermuteByteMask */ vec128b(0x1F), + /* XMMPackD3DCOLORSat */ vec128i(0x404000FFu), + /* XMMPackD3DCOLOR */ vec128i(0xFFFFFFFFu, 0xFFFFFFFFu, + 0xFFFFFFFFu, 0x0C000408u), + /* XMMUnpackD3DCOLOR */ vec128i(0xFFFFFF0Eu, 0xFFFFFF0Du, + 0xFFFFFF0Cu, 0xFFFFFF0Fu), + /* XMMPackFLOAT16_2 */ vec128i(0xFFFFFFFFu, 0xFFFFFFFFu, + 0xFFFFFFFFu, 0x01000302u), + /* XMMUnpackFLOAT16_2 */ vec128i(0x0D0C0F0Eu, 0xFFFFFFFFu, + 0xFFFFFFFFu, 0xFFFFFFFFu), + /* XMMPackFLOAT16_4 */ vec128i(0xFFFFFFFFu, 0xFFFFFFFFu, + 0x05040706u, 0x01000302u), + /* XMMUnpackFLOAT16_4 */ vec128i(0x09080B0Au, 0x0D0C0F0Eu, + 0xFFFFFFFFu, 0xFFFFFFFFu), + /* XMMPackSHORT_2Min */ vec128i(0x403F8001u), + /* XMMPackSHORT_2Max */ vec128i(0x40407FFFu), + /* XMMPackSHORT_2 */ vec128i(0xFFFFFFFFu, 0xFFFFFFFFu, + 0xFFFFFFFFu, 0x01000504u), + /* XMMUnpackSHORT_2 */ vec128i(0xFFFF0F0Eu, 0xFFFF0D0Cu, + 0xFFFFFFFFu, 0xFFFFFFFFu), + /* XMMOneOver255 */ vec128f(1.0f / 255.0f), + /* XMMMaskEvenPI16 */ vec128i(0x0000FFFFu, 0x0000FFFFu, + 0x0000FFFFu, 0x0000FFFFu), + /* XMMShiftMaskEvenPI16 */ vec128i(0x0000000Fu, 0x0000000Fu, + 0x0000000Fu, 0x0000000Fu), + /* XMMShiftMaskPS */ vec128i(0x0000001Fu, 0x0000001Fu, + 0x0000001Fu, 0x0000001Fu), + /* XMMShiftByteMask */ vec128i(0x000000FFu, 0x000000FFu, + 0x000000FFu, 0x000000FFu), + /* XMMSwapWordMask */ vec128i(0x03030303u, 0x03030303u, + 0x03030303u, 0x03030303u), + /* XMMUnsignedDwordMax */ vec128i(0xFFFFFFFFu, 0x00000000u, + 0xFFFFFFFFu, 0x00000000u), + /* XMM255 */ vec128f(255.0f), + /* XMMPI32 */ vec128i(32), + /* XMMSignMaskI8 */ vec128i(0x80808080u, 0x80808080u, + 0x80808080u, 0x80808080u), + /* XMMSignMaskI16 */ vec128i(0x80008000u, 0x80008000u, + 0x80008000u, 0x80008000u), + /* XMMSignMaskI32 */ vec128i(0x80000000u, 0x80000000u, + 0x80000000u, 0x80000000u), + /* XMMSignMaskF32 */ vec128i(0x80000000u, 0x80000000u, + 0x80000000u, 0x80000000u), + /* XMMShortMinPS */ vec128f(SHRT_MIN), + /* XMMShortMaxPS */ vec128f(SHRT_MAX), }; // TODO(benvanik): cache base pointer somewhere? stack? It'd be nice to // prevent this move. @@ -555,11 +889,11 @@ void X64Emitter::LoadConstantXmm(Xbyak::Xmm dest, float v) { union { float f; uint32_t i; - } x = { v }; + } x = {v}; if (!v) { // 0 vpxor(dest, dest); - } else if (x.i == ~0UL) { + } else if (x.i == ~0U) { // 1111... vpcmpeqb(dest, dest); } else { @@ -574,7 +908,7 @@ void X64Emitter::LoadConstantXmm(Xbyak::Xmm dest, double v) { union { double d; uint64_t i; - } x = { v }; + } x = {v}; if (!v) { // 0 vpxor(dest, dest); @@ -589,15 +923,12 @@ void X64Emitter::LoadConstantXmm(Xbyak::Xmm dest, double v) { } } -Address X64Emitter::StashXmm(const Xmm& r) { - auto addr = ptr[rsp + STASH_OFFSET]; +Address X64Emitter::StashXmm(int index, const Xmm& r) { + auto addr = ptr[rsp + STASH_OFFSET + (index * 16)]; vmovups(addr, r); return addr; } -Address X64Emitter::StashXmm(const vec128_t& v) { - auto addr = ptr[rsp + STASH_OFFSET]; - LoadConstantXmm(xmm0, v); - vmovups(addr, xmm0); - return addr; -} +} // namespace x64 +} // namespace backend +} // namespace alloy diff --git a/src/alloy/backend/x64/x64_emitter.h b/src/alloy/backend/x64/x64_emitter.h index e6ea7b7b5..7cb529684 100644 --- a/src/alloy/backend/x64/x64_emitter.h +++ b/src/alloy/backend/x64/x64_emitter.h @@ -10,18 +10,21 @@ #ifndef ALLOY_BACKEND_X64_X64_EMITTER_H_ #define ALLOY_BACKEND_X64_X64_EMITTER_H_ -#include +#include "alloy/hir/value.h" +#include "third_party/xbyak/xbyak/xbyak.h" -#include - -#include - -XEDECLARECLASS2(alloy, hir, HIRBuilder); -XEDECLARECLASS2(alloy, hir, Instr); -XEDECLARECLASS2(alloy, runtime, DebugInfo); -XEDECLARECLASS2(alloy, runtime, FunctionInfo); -XEDECLARECLASS2(alloy, runtime, Runtime); -XEDECLARECLASS2(alloy, runtime, SymbolInfo); +namespace alloy { +namespace hir { +class HIRBuilder; +class Instr; +} // namespace hir +namespace runtime { +class DebugInfo; +class FunctionInfo; +class Runtime; +class SymbolInfo; +} // namespace runtime +} // namespace alloy namespace alloy { namespace backend { @@ -31,47 +34,66 @@ class X64Backend; class X64CodeCache; enum RegisterFlags { - REG_DEST = (1 << 0), - REG_ABCD = (1 << 1), + REG_DEST = (1 << 0), + REG_ABCD = (1 << 1), }; enum XmmConst { - XMMZero = 0, + XMMZero = 0, XMMOne, XMMNegativeOne, + XMMFFFF, XMMMaskX16Y16, XMMFlipX16Y16, XMMFixX16Y16, XMMNormalizeX16Y16, XMM0001, XMM3301, + XMM3333, XMMSignMaskPS, XMMSignMaskPD, XMMAbsMaskPS, XMMAbsMaskPD, XMMByteSwapMask, + XMMByteOrderMask, XMMPermuteControl15, + XMMPermuteByteMask, + XMMPackD3DCOLORSat, XMMPackD3DCOLOR, XMMUnpackD3DCOLOR, + XMMPackFLOAT16_2, + XMMUnpackFLOAT16_2, + XMMPackFLOAT16_4, + XMMUnpackFLOAT16_4, + XMMPackSHORT_2Min, + XMMPackSHORT_2Max, + XMMPackSHORT_2, + XMMUnpackSHORT_2, XMMOneOver255, + XMMMaskEvenPI16, + XMMShiftMaskEvenPI16, XMMShiftMaskPS, XMMShiftByteMask, + XMMSwapWordMask, XMMUnsignedDwordMax, XMM255, + XMMPI32, XMMSignMaskI8, XMMSignMaskI16, XMMSignMaskI32, XMMSignMaskF32, + XMMShortMinPS, + XMMShortMaxPS, }; // Unfortunately due to the design of xbyak we have to pass this to the ctor. class XbyakAllocator : public Xbyak::Allocator { -public: - virtual bool useProtect() const { return false; } + public: + virtual bool useProtect() const { return false; } }; class X64Emitter : public Xbyak::CodeGenerator { -public: + public: X64Emitter(X64Backend* backend, XbyakAllocator* allocator); virtual ~X64Emitter(); @@ -80,11 +102,11 @@ public: int Initialize(); - int Emit(hir::HIRBuilder* builder, - uint32_t debug_info_flags, runtime::DebugInfo* debug_info, + int Emit(hir::HIRBuilder* builder, uint32_t debug_info_flags, + runtime::DebugInfo* debug_info, uint32_t trace_flags, void*& out_code_address, size_t& out_code_size); -public: + public: // Reserved: rsp // Scratch: rax/rcx/rdx // xmm0-2 (could be only xmm0 with some trickery) @@ -117,29 +139,31 @@ public: void MarkSourceOffset(const hir::Instr* i); void DebugBreak(); - void Trap(); + void Trap(uint16_t trap_type = 0); void UnimplementedInstr(const hir::Instr* i); void UnimplementedExtern(const hir::Instr* i); void Call(const hir::Instr* instr, runtime::FunctionInfo* symbol_info); void CallIndirect(const hir::Instr* instr, const Xbyak::Reg64& reg); - void CallExtern(const hir::Instr* instr, const runtime::FunctionInfo* symbol_info); + void CallExtern(const hir::Instr* instr, + const runtime::FunctionInfo* symbol_info); void CallNative(void* fn); - void CallNative(uint64_t(*fn)(void* raw_context)); - void CallNative(uint64_t(*fn)(void* raw_context, uint64_t arg0)); - void CallNative(uint64_t(*fn)(void* raw_context, uint64_t arg0), uint64_t arg0); + void CallNative(uint64_t (*fn)(void* raw_context)); + void CallNative(uint64_t (*fn)(void* raw_context, uint64_t arg0)); + void CallNative(uint64_t (*fn)(void* raw_context, uint64_t arg0), + uint64_t arg0); void CallNativeSafe(void* fn); void SetReturnAddress(uint64_t value); void ReloadECX(); void ReloadEDX(); + void nop(size_t length = 1); + // TODO(benvanik): Label for epilog (don't use strings). void LoadEflags(); void StoreEflags(); - uint32_t page_table_address() const; - // Moves a 64bit immediate into memory. bool ConstantFitsIn32Reg(uint64_t v); void MovMem64(const Xbyak::RegExp& addr, uint64_t v); @@ -148,36 +172,39 @@ public: void LoadConstantXmm(Xbyak::Xmm dest, float v); void LoadConstantXmm(Xbyak::Xmm dest, double v); void LoadConstantXmm(Xbyak::Xmm dest, const vec128_t& v); - Xbyak::Address StashXmm(const Xbyak::Xmm& r); - Xbyak::Address StashXmm(const vec128_t& v); + Xbyak::Address StashXmm(int index, const Xbyak::Xmm& r); size_t stack_size() const { return stack_size_; } -protected: + protected: void* Emplace(size_t stack_size); int Emit(hir::HIRBuilder* builder, size_t& out_stack_size); + void EmitTraceSource(const hir::Instr* instr); + void EmitTraceSourceAppendValue(const hir::Value* value, size_t r8_offset); + void EmitGetCurrentThreadId(); + void EmitTraceUserCallReturn(); -protected: + protected: runtime::Runtime* runtime_; - X64Backend* backend_; - X64CodeCache* code_cache_; - XbyakAllocator* allocator_; + X64Backend* backend_; + X64CodeCache* code_cache_; + XbyakAllocator* allocator_; hir::Instr* current_instr_; - size_t source_map_count_; - Arena source_map_arena_; + size_t source_map_count_; + Arena source_map_arena_; - size_t stack_size_; + size_t stack_size_; + + uint32_t trace_flags_; static const uint32_t gpr_reg_map_[GPR_COUNT]; static const uint32_t xmm_reg_map_[XMM_COUNT]; }; - } // namespace x64 } // namespace backend } // namespace alloy - #endif // ALLOY_BACKEND_X64_X64_EMITTER_H_ diff --git a/src/alloy/backend/x64/x64_function.cc b/src/alloy/backend/x64/x64_function.cc index 71452ac14..96468219d 100644 --- a/src/alloy/backend/x64/x64_function.cc +++ b/src/alloy/backend/x64/x64_function.cc @@ -7,23 +7,23 @@ ****************************************************************************** */ -#include +#include "alloy/backend/x64/x64_function.h" -#include -#include -#include -#include +#include "alloy/backend/x64/x64_backend.h" +#include "alloy/runtime/runtime.h" +#include "alloy/runtime/thread_state.h" -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::x64; -using namespace alloy::runtime; +namespace alloy { +namespace backend { +namespace x64 { +using alloy::runtime::Breakpoint; +using alloy::runtime::Function; +using alloy::runtime::FunctionInfo; +using alloy::runtime::ThreadState; -X64Function::X64Function(FunctionInfo* symbol_info) : - machine_code_(NULL), code_size_(0), - Function(symbol_info) { -} +X64Function::X64Function(FunctionInfo* symbol_info) + : Function(symbol_info), machine_code_(nullptr), code_size_(0) {} X64Function::~X64Function() { // machine_code_ is freed by code cache. @@ -34,20 +34,17 @@ void X64Function::Setup(void* machine_code, size_t code_size) { code_size_ = code_size; } -int X64Function::AddBreakpointImpl(Breakpoint* breakpoint) { - return 0; -} +int X64Function::AddBreakpointImpl(Breakpoint* breakpoint) { return 0; } -int X64Function::RemoveBreakpointImpl(Breakpoint* breakpoint) { - return 0; -} +int X64Function::RemoveBreakpointImpl(Breakpoint* breakpoint) { return 0; } int X64Function::CallImpl(ThreadState* thread_state, uint64_t return_address) { auto backend = (X64Backend*)thread_state->runtime()->backend(); auto thunk = backend->host_to_guest_thunk(); - thunk( - machine_code_, - thread_state->raw_context(), - (void*)return_address); + thunk(machine_code_, thread_state->raw_context(), (void*)return_address); return 0; } + +} // namespace x64 +} // namespace backend +} // namespace alloy diff --git a/src/alloy/backend/x64/x64_function.h b/src/alloy/backend/x64/x64_function.h index 0f9659ca6..b78689364 100644 --- a/src/alloy/backend/x64/x64_function.h +++ b/src/alloy/backend/x64/x64_function.h @@ -10,18 +10,15 @@ #ifndef ALLOY_BACKEND_X64_X64_FUNCTION_H_ #define ALLOY_BACKEND_X64_X64_FUNCTION_H_ -#include -#include -#include - +#include "alloy/runtime/function.h" +#include "alloy/runtime/symbol_info.h" namespace alloy { namespace backend { namespace x64 { - class X64Function : public runtime::Function { -public: + public: X64Function(runtime::FunctionInfo* symbol_info); virtual ~X64Function(); @@ -30,21 +27,19 @@ public: void Setup(void* machine_code, size_t code_size); -protected: + protected: virtual int AddBreakpointImpl(runtime::Breakpoint* breakpoint); virtual int RemoveBreakpointImpl(runtime::Breakpoint* breakpoint); virtual int CallImpl(runtime::ThreadState* thread_state, uint64_t return_address); -private: - void* machine_code_; - size_t code_size_; + private: + void* machine_code_; + size_t code_size_; }; - } // namespace x64 } // namespace backend } // namespace alloy - #endif // ALLOY_BACKEND_X64_X64_FUNCTION_H_ diff --git a/src/alloy/backend/x64/x64_sequence.inl b/src/alloy/backend/x64/x64_sequence.inl index eae1096eb..5013ba4a6 100644 --- a/src/alloy/backend/x64/x64_sequence.inl +++ b/src/alloy/backend/x64/x64_sequence.inl @@ -133,7 +133,7 @@ struct ValueOp : Op, KEY_TYPE> { bool is_constant; virtual bool ConstantFitsIn32Reg() const { return true; } const REG_TYPE& reg() const { - XEASSERT(!is_constant); + assert_true(!is_constant); return reg_; } operator const REG_TYPE&() const { @@ -183,33 +183,37 @@ protected: template struct I8 : ValueOp, KEY_TYPE_V_I8, Reg8, int8_t, TAG> { + typedef ValueOp, KEY_TYPE_V_I8, Reg8, int8_t, TAG> BASE; const int8_t constant() const { - XEASSERT(is_constant); - return value->constant.i8; + assert_true(BASE::is_constant); + return BASE::value->constant.i8; } }; template struct I16 : ValueOp, KEY_TYPE_V_I16, Reg16, int16_t, TAG> { + typedef ValueOp, KEY_TYPE_V_I16, Reg16, int16_t, TAG> BASE; const int16_t constant() const { - XEASSERT(is_constant); - return value->constant.i16; + assert_true(BASE::is_constant); + return BASE::value->constant.i16; } }; template struct I32 : ValueOp, KEY_TYPE_V_I32, Reg32, int32_t, TAG> { + typedef ValueOp, KEY_TYPE_V_I32, Reg32, int32_t, TAG> BASE; const int32_t constant() const { - XEASSERT(is_constant); - return value->constant.i32; + assert_true(BASE::is_constant); + return BASE::value->constant.i32; } }; template struct I64 : ValueOp, KEY_TYPE_V_I64, Reg64, int64_t, TAG> { + typedef ValueOp, KEY_TYPE_V_I64, Reg64, int64_t, TAG> BASE; const int64_t constant() const { - XEASSERT(is_constant); - return value->constant.i64; + assert_true(BASE::is_constant); + return BASE::value->constant.i64; } bool ConstantFitsIn32Reg() const override { - int64_t v = value->constant.i64; + int64_t v = BASE::value->constant.i64; if ((v & ~0x7FFFFFFF) == 0) { // Fits under 31 bits, so just load using normal mov. return true; @@ -222,23 +226,26 @@ struct I64 : ValueOp, KEY_TYPE_V_I64, Reg64, int64_t, TAG> { }; template struct F32 : ValueOp, KEY_TYPE_V_F32, Xmm, float, TAG> { + typedef ValueOp, KEY_TYPE_V_F32, Xmm, float, TAG> BASE; const float constant() const { - XEASSERT(is_constant); - return value->constant.f32; + assert_true(BASE::is_constant); + return BASE::value->constant.f32; } }; template struct F64 : ValueOp, KEY_TYPE_V_F64, Xmm, double, TAG> { + typedef ValueOp, KEY_TYPE_V_F64, Xmm, double, TAG> BASE; const double constant() const { - XEASSERT(is_constant); - return value->constant.f64; + assert_true(BASE::is_constant); + return BASE::value->constant.f64; } }; template struct V128 : ValueOp, KEY_TYPE_V_V128, Xmm, vec128_t, TAG> { + typedef ValueOp, KEY_TYPE_V_V128, Xmm, vec128_t, TAG> BASE; const vec128_t& constant() const { - XEASSERT(is_constant); - return value->constant.v128; + assert_true(BASE::is_constant); + return BASE::value->constant.v128; } }; @@ -308,6 +315,7 @@ template struct I; template struct I : DestField { + typedef DestField BASE; static const hir::Opcode opcode = OPCODE; static const uint32_t key = InstrKey::Construct::value; static const KeyType dest_type = DEST::key_type; @@ -316,7 +324,7 @@ protected: template friend struct SequenceFields; bool Load(const Instr* i, TagTable& tag_table) { if (InstrKey(i).value == key && - LoadDest(i, tag_table)) { + BASE::LoadDest(i, tag_table)) { instr = i; return true; } @@ -325,6 +333,7 @@ protected: }; template struct I : DestField { + typedef DestField BASE; static const hir::Opcode opcode = OPCODE; static const uint32_t key = InstrKey::Construct::value; static const KeyType dest_type = DEST::key_type; @@ -335,7 +344,7 @@ protected: template friend struct SequenceFields; bool Load(const Instr* i, TagTable& tag_table) { if (InstrKey(i).value == key && - LoadDest(i, tag_table) && + BASE::LoadDest(i, tag_table) && tag_table.CheckTag(i->src1)) { instr = i; src1.Load(i->src1); @@ -346,6 +355,7 @@ protected: }; template struct I : DestField { + typedef DestField BASE; static const hir::Opcode opcode = OPCODE; static const uint32_t key = InstrKey::Construct::value; static const KeyType dest_type = DEST::key_type; @@ -358,7 +368,7 @@ protected: template friend struct SequenceFields; bool Load(const Instr* i, TagTable& tag_table) { if (InstrKey(i).value == key && - LoadDest(i, tag_table) && + BASE::LoadDest(i, tag_table) && tag_table.CheckTag(i->src1) && tag_table.CheckTag(i->src2)) { instr = i; @@ -371,6 +381,7 @@ protected: }; template struct I : DestField { + typedef DestField BASE; static const hir::Opcode opcode = OPCODE; static const uint32_t key = InstrKey::Construct::value; static const KeyType dest_type = DEST::key_type; @@ -385,7 +396,7 @@ protected: template friend struct SequenceFields; bool Load(const Instr* i, TagTable& tag_table) { if (InstrKey(i).value == key && - LoadDest(i, tag_table) && + BASE::LoadDest(i, tag_table) && tag_table.CheckTag(i->src1) && tag_table.CheckTag(i->src2) && tag_table.CheckTag(i->src3)) { @@ -404,7 +415,6 @@ struct SequenceFields; template struct SequenceFields { I1 i1; - typedef typename I1 I1Type; protected: template friend struct Sequence; bool Check(const Instr* i, TagTable& tag_table, const Instr** new_tail) { @@ -516,9 +526,15 @@ const Reg64 GetTempReg(X64Emitter& e) { template struct SingleSequence : public Sequence, T> { + typedef Sequence, T> BASE; typedef T EmitArgType; - static const uint32_t head_key = T::key; - static void Emit(X64Emitter& e, const EmitArgs& _) { + // TODO(benvanik): find a way to do this cross-compiler. +#if XE_COMPILER_MSVC + static uint32_t head_key() { return T::key; } +#else + static constexpr uint32_t head_key() { return T::key; } +#endif // XE_COMPILER_MSVC + static void Emit(X64Emitter& e, const typename BASE::EmitArgs& _) { SEQ::Emit(e, _.i1); } @@ -542,12 +558,12 @@ struct SingleSequence : public Sequence, T> { X64Emitter& e, const EmitArgType& i, const REG_REG_FN& reg_reg_fn, const REG_CONST_FN& reg_const_fn) { if (i.src1.is_constant) { - XEASSERT(!i.src2.is_constant); + assert_true(!i.src2.is_constant); if (i.dest == i.src2) { if (i.src1.ConstantFitsIn32Reg()) { reg_const_fn(e, i.dest, static_cast(i.src1.constant())); } else { - auto temp = GetTempReg(e); + auto temp = GetTempReg(e); e.mov(temp, i.src1.constant()); reg_reg_fn(e, i.dest, temp); } @@ -560,7 +576,7 @@ struct SingleSequence : public Sequence, T> { if (i.src2.ConstantFitsIn32Reg()) { reg_const_fn(e, i.dest, static_cast(i.src2.constant())); } else { - auto temp = GetTempReg(e); + auto temp = GetTempReg(e); e.mov(temp, i.src2.constant()); reg_reg_fn(e, i.dest, temp); } @@ -584,9 +600,9 @@ struct SingleSequence : public Sequence, T> { X64Emitter& e, const EmitArgType& i, const REG_REG_FN& reg_reg_fn, const REG_CONST_FN& reg_const_fn) { if (i.src1.is_constant) { - XEASSERT(!i.src2.is_constant); + assert_true(!i.src2.is_constant); if (i.dest == i.src2) { - auto temp = GetTempReg(e); + auto temp = GetTempReg(e); e.mov(temp, i.src2); e.mov(i.dest, i.src1.constant()); reg_reg_fn(e, i.dest, temp); @@ -599,7 +615,7 @@ struct SingleSequence : public Sequence, T> { if (i.src2.ConstantFitsIn32Reg()) { reg_const_fn(e, i.dest, static_cast(i.src2.constant())); } else { - auto temp = GetTempReg(e); + auto temp = GetTempReg(e); e.mov(temp, i.src2.constant()); reg_reg_fn(e, i.dest, temp); } @@ -608,7 +624,7 @@ struct SingleSequence : public Sequence, T> { if (i.src2.ConstantFitsIn32Reg()) { reg_const_fn(e, i.dest, static_cast(i.src2.constant())); } else { - auto temp = GetTempReg(e); + auto temp = GetTempReg(e); e.mov(temp, i.src2.constant()); reg_reg_fn(e, i.dest, temp); } @@ -617,7 +633,7 @@ struct SingleSequence : public Sequence, T> { if (i.dest == i.src1) { reg_reg_fn(e, i.dest, i.src2); } else if (i.dest == i.src2) { - auto temp = GetTempReg(e); + auto temp = GetTempReg(e); e.mov(temp, i.src2); e.mov(i.dest, i.src1); reg_reg_fn(e, i.dest, temp); @@ -632,7 +648,7 @@ struct SingleSequence : public Sequence, T> { static void EmitCommutativeBinaryXmmOp( X64Emitter& e, const EmitArgType& i, const FN& fn) { if (i.src1.is_constant) { - XEASSERT(!i.src2.is_constant); + assert_true(!i.src2.is_constant); e.LoadConstantXmm(e.xmm0, i.src1.constant()); fn(e, i.dest, e.xmm0, i.src2); } else if (i.src2.is_constant) { @@ -647,7 +663,7 @@ struct SingleSequence : public Sequence, T> { static void EmitAssociativeBinaryXmmOp( X64Emitter& e, const EmitArgType& i, const FN& fn) { if (i.src1.is_constant) { - XEASSERT(!i.src2.is_constant); + assert_true(!i.src2.is_constant); e.LoadConstantXmm(e.xmm0, i.src1.constant()); fn(e, i.dest, e.xmm0, i.src2); } else if (i.src2.is_constant) { @@ -663,11 +679,11 @@ struct SingleSequence : public Sequence, T> { X64Emitter& e, const EmitArgType& i, const REG_REG_FN& reg_reg_fn, const REG_CONST_FN& reg_const_fn) { if (i.src1.is_constant) { - XEASSERT(!i.src2.is_constant); + assert_true(!i.src2.is_constant); if (i.src1.ConstantFitsIn32Reg()) { reg_const_fn(e, i.src2, static_cast(i.src1.constant())); } else { - auto temp = GetTempReg(e); + auto temp = GetTempReg(e); e.mov(temp, i.src1.constant()); reg_reg_fn(e, i.src2, temp); } @@ -675,7 +691,7 @@ struct SingleSequence : public Sequence, T> { if (i.src2.ConstantFitsIn32Reg()) { reg_const_fn(e, i.src1, static_cast(i.src2.constant())); } else { - auto temp = GetTempReg(e); + auto temp = GetTempReg(e); e.mov(temp, i.src2.constant()); reg_reg_fn(e, i.src1, temp); } @@ -688,11 +704,11 @@ struct SingleSequence : public Sequence, T> { X64Emitter& e, const EmitArgType& i, const REG_REG_FN& reg_reg_fn, const REG_CONST_FN& reg_const_fn) { if (i.src1.is_constant) { - XEASSERT(!i.src2.is_constant); + assert_true(!i.src2.is_constant); if (i.src1.ConstantFitsIn32Reg()) { reg_const_fn(e, i.dest, i.src2, static_cast(i.src1.constant()), true); } else { - auto temp = GetTempReg(e); + auto temp = GetTempReg(e); e.mov(temp, i.src1.constant()); reg_reg_fn(e, i.dest, i.src2, temp, true); } @@ -700,7 +716,7 @@ struct SingleSequence : public Sequence, T> { if (i.src2.ConstantFitsIn32Reg()) { reg_const_fn(e, i.dest, i.src1, static_cast(i.src2.constant()), false); } else { - auto temp = GetTempReg(e); + auto temp = GetTempReg(e); e.mov(temp, i.src2.constant()); reg_reg_fn(e, i.dest, i.src1, temp, false); } @@ -721,11 +737,9 @@ static const tag_t TAG5 = 5; static const tag_t TAG6 = 6; static const tag_t TAG7 = 7; -typedef bool (*SequenceSelectFn)(X64Emitter&, const Instr*, const Instr**); - template void Register() { - sequence_table.insert({ T::head_key, T::Select }); + sequence_table.insert({ T::head_key(), T::Select }); } template void Register() { diff --git a/src/alloy/backend/x64/x64_sequences.cc b/src/alloy/backend/x64/x64_sequences.cc index 689c8b3b3..2cef7ca64 100644 --- a/src/alloy/backend/x64/x64_sequences.cc +++ b/src/alloy/backend/x64/x64_sequences.cc @@ -22,28 +22,28 @@ // load into xmm register: // [0F 0E 0D 0C] [0B 0A 09 08] [07 06 05 04] [03 02 01 00] (w, z, y, x) -#include +#include "alloy/backend/x64/x64_sequences.h" -#include -#include -#include -#include +#include "alloy/backend/x64/x64_emitter.h" +#include "alloy/backend/x64/x64_tracers.h" +#include "alloy/hir/hir_builder.h" +#include "alloy/runtime/runtime.h" -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::x64; -using namespace alloy::hir; -using namespace alloy::runtime; +namespace alloy { +namespace backend { +namespace x64 { using namespace Xbyak; +// TODO(benvanik): direct usings. +using namespace alloy::hir; +using namespace alloy::runtime; + +typedef bool (*SequenceSelectFn)(X64Emitter&, const Instr*, const Instr**); +std::unordered_multimap sequence_table; + // Utilities/types used only in this file: -#include - -namespace { -static std::unordered_multimap sequence_table; -} // namespace - +#include "alloy/backend/x64/x64_sequence.inl" // Selects the right byte/word/etc from a vector. We need to flip logical // indices (0,1,2,3,4,5,6,7,...) = (3,2,1,0,7,6,5,4,...) @@ -62,9 +62,9 @@ EMITTER(COMMENT, MATCH(I)) { auto str = reinterpret_cast(i.src1.value); // TODO(benvanik): pass through. // TODO(benvanik): don't just leak this memory. - auto str_copy = xestrdupa(str); + auto str_copy = strdup(str); e.mov(e.rdx, reinterpret_cast(str_copy)); - e.CallNative(TraceString); + e.CallNative(reinterpret_cast(TraceString)); } } }; @@ -191,7 +191,7 @@ EMITTER_OPCODE_TABLE( // ============================================================================ EMITTER(TRAP, MATCH(I)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - e.Trap(); + e.Trap(i.instr->flags); } }; EMITTER_OPCODE_TABLE( @@ -207,7 +207,7 @@ EMITTER(TRAP_TRUE_I8, MATCH(I>)) { e.test(i.src1, i.src1); Xbyak::Label skip; e.jz(skip); - e.Trap(); + e.Trap(i.instr->flags); e.L(skip); } }; @@ -216,7 +216,7 @@ EMITTER(TRAP_TRUE_I16, MATCH(I>)) { e.test(i.src1, i.src1); Xbyak::Label skip; e.jz(skip); - e.Trap(); + e.Trap(i.instr->flags); e.L(skip); } }; @@ -225,7 +225,7 @@ EMITTER(TRAP_TRUE_I32, MATCH(I>)) { e.test(i.src1, i.src1); Xbyak::Label skip; e.jz(skip); - e.Trap(); + e.Trap(i.instr->flags); e.L(skip); } }; @@ -234,7 +234,7 @@ EMITTER(TRAP_TRUE_I64, MATCH(I>)) { e.test(i.src1, i.src1); Xbyak::Label skip; e.jz(skip); - e.Trap(); + e.Trap(i.instr->flags); e.L(skip); } }; @@ -243,7 +243,7 @@ EMITTER(TRAP_TRUE_F32, MATCH(I>)) { e.vptest(i.src1, i.src1); Xbyak::Label skip; e.jz(skip); - e.Trap(); + e.Trap(i.instr->flags); e.L(skip); } }; @@ -252,7 +252,7 @@ EMITTER(TRAP_TRUE_F64, MATCH(I>)) { e.vptest(i.src1, i.src1); Xbyak::Label skip; e.jz(skip); - e.Trap(); + e.Trap(i.instr->flags); e.L(skip); } }; @@ -366,7 +366,7 @@ EMITTER(CALL_INDIRECT_TRUE_I8, MATCH(I, static void Emit(X64Emitter& e, const EmitArgType& i) { e.test(i.src1, i.src1); Xbyak::Label skip; - e.jz(skip); + e.jz(skip, CodeGenerator::T_NEAR); e.CallIndirect(i.instr, i.src2); e.L(skip); } @@ -375,7 +375,7 @@ EMITTER(CALL_INDIRECT_TRUE_I16, MATCH(I static void Emit(X64Emitter& e, const EmitArgType& i) { e.test(i.src1, i.src1); Xbyak::Label skip; - e.jz(skip); + e.jz(skip, CodeGenerator::T_NEAR); e.CallIndirect(i.instr, i.src2); e.L(skip); } @@ -384,7 +384,7 @@ EMITTER(CALL_INDIRECT_TRUE_I32, MATCH(I static void Emit(X64Emitter& e, const EmitArgType& i) { e.test(i.src1, i.src1); Xbyak::Label skip; - e.jz(skip); + e.jz(skip, CodeGenerator::T_NEAR); e.CallIndirect(i.instr, i.src2); e.L(skip); } @@ -393,7 +393,7 @@ EMITTER(CALL_INDIRECT_TRUE_I64, MATCH(I static void Emit(X64Emitter& e, const EmitArgType& i) { e.test(i.src1, i.src1); Xbyak::Label skip; - e.jz(skip); + e.jz(skip, CodeGenerator::T_NEAR); e.CallIndirect(i.instr, i.src2); e.L(skip); } @@ -402,7 +402,7 @@ EMITTER(CALL_INDIRECT_TRUE_F32, MATCH(I static void Emit(X64Emitter& e, const EmitArgType& i) { e.vptest(i.src1, i.src1); Xbyak::Label skip; - e.jz(skip); + e.jz(skip, CodeGenerator::T_NEAR); e.CallIndirect(i.instr, i.src2); e.L(skip); } @@ -411,7 +411,7 @@ EMITTER(CALL_INDIRECT_TRUE_F64, MATCH(I static void Emit(X64Emitter& e, const EmitArgType& i) { e.vptest(i.src1, i.src1); Xbyak::Label skip; - e.jz(skip); + e.jz(skip, CodeGenerator::T_NEAR); e.CallIndirect(i.instr, i.src2); e.L(skip); } @@ -994,44 +994,36 @@ EMITTER_OPCODE_TABLE( // ============================================================================ // OPCODE_LOAD_VECTOR_SHL // ============================================================================ -static vec128_t lvsl_table[17] = { - vec128b( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15), - vec128b( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16), - vec128b( 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17), - vec128b( 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18), - vec128b( 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19), - vec128b( 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20), - vec128b( 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21), - vec128b( 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22), - vec128b( 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23), - vec128b( 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24), - vec128b(10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25), - vec128b(11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26), - vec128b(12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27), - vec128b(13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28), - vec128b(14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29), - vec128b(15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30), - vec128b(16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31), +static const vec128_t lvsl_table[16] = { + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15), + vec128b(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16), + vec128b(2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17), + vec128b(3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18), + vec128b(4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19), + vec128b(5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20), + vec128b(6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21), + vec128b(7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22), + vec128b(8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23), + vec128b(9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24), + vec128b(10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25), + vec128b(11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26), + vec128b(12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27), + vec128b(13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28), + vec128b(14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29), + vec128b(15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30), }; EMITTER(LOAD_VECTOR_SHL_I8, MATCH(I, I8<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { if (i.src1.is_constant) { auto sh = i.src1.constant(); - XEASSERT(sh < XECOUNT(lvsl_table)); + assert_true(sh < poly::countof(lvsl_table)); e.mov(e.rax, (uintptr_t)&lvsl_table[sh]); e.vmovaps(i.dest, e.ptr[e.rax]); } else { -#if XE_DEBUG - // We should only ever be getting values in [0,16]. Assert that. - Xbyak::Label skip; - e.cmp(i.src1, 17); - e.jb(skip); - e.Trap(); - e.L(skip); -#endif // XE_DEBUG // TODO(benvanik): find a cheaper way of doing this. e.movzx(e.rdx, i.src1); - e.shl(e.rdx, 4); + e.and(e.dx, 0xF); + e.shl(e.dx, 4); e.mov(e.rax, (uintptr_t)lvsl_table); e.vmovaps(i.dest, e.ptr[e.rax + e.rdx]); e.ReloadEDX(); @@ -1046,44 +1038,36 @@ EMITTER_OPCODE_TABLE( // ============================================================================ // OPCODE_LOAD_VECTOR_SHR // ============================================================================ -static vec128_t lvsr_table[17] = { - vec128b(16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31), - vec128b(15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30), - vec128b(14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29), - vec128b(13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28), - vec128b(12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27), - vec128b(11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26), - vec128b(10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25), - vec128b( 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24), - vec128b( 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23), - vec128b( 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22), - vec128b( 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21), - vec128b( 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20), - vec128b( 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19), - vec128b( 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18), - vec128b( 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17), - vec128b( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16), - vec128b( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15), +static const vec128_t lvsr_table[16] = { + vec128b(16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31), + vec128b(15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30), + vec128b(14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29), + vec128b(13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28), + vec128b(12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27), + vec128b(11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26), + vec128b(10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25), + vec128b(9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24), + vec128b(8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23), + vec128b(7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22), + vec128b(6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21), + vec128b(5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20), + vec128b(4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19), + vec128b(3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18), + vec128b(2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17), + vec128b(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16), }; EMITTER(LOAD_VECTOR_SHR_I8, MATCH(I, I8<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { if (i.src1.is_constant) { auto sh = i.src1.constant(); - XEASSERT(sh < XECOUNT(lvsr_table)); + assert_true(sh < poly::countof(lvsr_table)); e.mov(e.rax, (uintptr_t)&lvsr_table[sh]); e.vmovaps(i.dest, e.ptr[e.rax]); } else { -#if XE_DEBUG - // We should only ever be getting values in [0,16]. Assert that. - Xbyak::Label skip; - e.cmp(i.src1, 17); - e.jb(skip); - e.Trap(); - e.L(skip); -#endif // XE_DEBUG // TODO(benvanik): find a cheaper way of doing this. e.movzx(e.rdx, i.src1); - e.shl(e.rdx, 4); + e.and(e.dx, 0xF); + e.shl(e.dx, 4); e.mov(e.rax, (uintptr_t)lvsr_table); e.vmovaps(i.dest, e.ptr[e.rax + e.rdx]); e.ReloadEDX(); @@ -1105,12 +1089,7 @@ EMITTER(LOAD_CLOCK, MATCH(I>)) { e.mov(i.dest, e.rax); } static uint64_t LoadClock(void* raw_context) { - LARGE_INTEGER counter; - uint64_t time = 0; - if (QueryPerformanceCounter(&counter)) { - time = counter.QuadPart; - } - return time; + return poly::threading::ticks(); } }; EMITTER_OPCODE_TABLE( @@ -1246,7 +1225,7 @@ EMITTER(LOAD_CONTEXT_I8, MATCH(I, OffsetOp>)) { if (IsTracingData()) { e.mov(e.r8, e.byte[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextLoadI8); + e.CallNative(reinterpret_cast(TraceContextLoadI8)); } } }; @@ -1257,7 +1236,7 @@ EMITTER(LOAD_CONTEXT_I16, MATCH(I, OffsetOp>)) { if (IsTracingData()) { e.mov(e.r8, e.word[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextLoadI16); + e.CallNative(reinterpret_cast(TraceContextLoadI16)); } } }; @@ -1268,7 +1247,7 @@ EMITTER(LOAD_CONTEXT_I32, MATCH(I, OffsetOp>)) { if (IsTracingData()) { e.mov(e.r8, e.dword[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextLoadI32); + e.CallNative(reinterpret_cast(TraceContextLoadI32)); } } }; @@ -1279,7 +1258,7 @@ EMITTER(LOAD_CONTEXT_I64, MATCH(I, OffsetOp>)) { if (IsTracingData()) { e.mov(e.r8, e.qword[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextLoadI64); + e.CallNative(reinterpret_cast(TraceContextLoadI64)); } } }; @@ -1290,7 +1269,7 @@ EMITTER(LOAD_CONTEXT_F32, MATCH(I, OffsetOp>)) { if (IsTracingData()) { e.lea(e.r8, e.dword[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextLoadF32); + e.CallNative(reinterpret_cast(TraceContextLoadF32)); } } }; @@ -1301,7 +1280,7 @@ EMITTER(LOAD_CONTEXT_F64, MATCH(I, OffsetOp>)) { if (IsTracingData()) { e.lea(e.r8, e.qword[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextLoadF64); + e.CallNative(reinterpret_cast(TraceContextLoadF64)); } } }; @@ -1312,7 +1291,7 @@ EMITTER(LOAD_CONTEXT_V128, MATCH(I, OffsetOp>)) { if (IsTracingData()) { e.lea(e.r8, e.ptr[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextLoadV128); + e.CallNative(reinterpret_cast(TraceContextLoadV128)); } } }; @@ -1342,7 +1321,7 @@ EMITTER(STORE_CONTEXT_I8, MATCH(I>) if (IsTracingData()) { e.mov(e.r8, e.byte[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextStoreI8); + e.CallNative(reinterpret_cast(TraceContextStoreI8)); } } }; @@ -1357,7 +1336,7 @@ EMITTER(STORE_CONTEXT_I16, MATCH(I if (IsTracingData()) { e.mov(e.r8, e.word[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextStoreI16); + e.CallNative(reinterpret_cast(TraceContextStoreI16)); } } }; @@ -1372,7 +1351,7 @@ EMITTER(STORE_CONTEXT_I32, MATCH(I if (IsTracingData()) { e.mov(e.r8, e.dword[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextStoreI32); + e.CallNative(reinterpret_cast(TraceContextStoreI32)); } } }; @@ -1387,7 +1366,7 @@ EMITTER(STORE_CONTEXT_I64, MATCH(I if (IsTracingData()) { e.mov(e.r8, e.qword[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextStoreI64); + e.CallNative(reinterpret_cast(TraceContextStoreI64)); } } }; @@ -1402,7 +1381,7 @@ EMITTER(STORE_CONTEXT_F32, MATCH(I if (IsTracingData()) { e.lea(e.r8, e.dword[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextStoreF32); + e.CallNative(reinterpret_cast(TraceContextStoreF32)); } } }; @@ -1417,7 +1396,7 @@ EMITTER(STORE_CONTEXT_F64, MATCH(I if (IsTracingData()) { e.lea(e.r8, e.qword[addr]); e.mov(e.rdx, i.src1.value); - e.CallNative(TraceContextStoreF64); + e.CallNative(reinterpret_cast(TraceContextStoreF64)); } } }; @@ -1433,7 +1412,7 @@ EMITTER(STORE_CONTEXT_V128, MATCH(I(TraceContextStoreV128)); } } }; @@ -1474,7 +1453,7 @@ EMITTER(LOAD_I8, MATCH(I, I64<>>)) { if (IsTracingData()) { e.mov(e.r8b, i.dest); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryLoadI8); + e.CallNative(reinterpret_cast(TraceMemoryLoadI8)); } } }; @@ -1485,7 +1464,7 @@ EMITTER(LOAD_I16, MATCH(I, I64<>>)) { if (IsTracingData()) { e.mov(e.r8w, i.dest); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryLoadI16); + e.CallNative(reinterpret_cast(TraceMemoryLoadI16)); } } }; @@ -1496,7 +1475,7 @@ EMITTER(LOAD_I32, MATCH(I, I64<>>)) { if (IsTracingData()) { e.mov(e.r8d, i.dest); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryLoadI32); + e.CallNative(reinterpret_cast(TraceMemoryLoadI32)); } } }; @@ -1507,7 +1486,7 @@ EMITTER(LOAD_I64, MATCH(I, I64<>>)) { if (IsTracingData()) { e.mov(e.r8, i.dest); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryLoadI64); + e.CallNative(reinterpret_cast(TraceMemoryLoadI64)); } } }; @@ -1518,7 +1497,7 @@ EMITTER(LOAD_F32, MATCH(I, I64<>>)) { if (IsTracingData()) { e.lea(e.r8, e.dword[addr]); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryLoadF32); + e.CallNative(reinterpret_cast(TraceMemoryLoadF32)); } } }; @@ -1529,7 +1508,7 @@ EMITTER(LOAD_F64, MATCH(I, I64<>>)) { if (IsTracingData()) { e.lea(e.r8, e.qword[addr]); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryLoadF64); + e.CallNative(reinterpret_cast(TraceMemoryLoadF64)); } } }; @@ -1541,7 +1520,7 @@ EMITTER(LOAD_V128, MATCH(I, I64<>>)) { if (IsTracingData()) { e.lea(e.r8, e.ptr[addr]); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryLoadV128); + e.CallNative(reinterpret_cast(TraceMemoryLoadV128)); } } }; @@ -1560,12 +1539,6 @@ EMITTER_OPCODE_TABLE( // OPCODE_STORE // ============================================================================ // Note: most *should* be aligned, but needs to be checked! -void EmitMarkPageDirty(X64Emitter& e, RegExp& addr) { - // 16KB pages. - e.shr(e.eax, 14); - e.and(e.eax, 0x7FFF); - e.mov(e.byte[e.rdx + e.rax + e.page_table_address()], 1); -} EMITTER(STORE_I8, MATCH(I, I8<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { auto addr = ComputeMemoryAddress(e, i.src1); @@ -1574,12 +1547,11 @@ EMITTER(STORE_I8, MATCH(I, I8<>>)) { } else { e.mov(e.byte[addr], i.src2); } - EmitMarkPageDirty(e, addr); if (IsTracingData()) { - auto addr = ComputeMemoryAddress(e, i.src1); + addr = ComputeMemoryAddress(e, i.src1); e.mov(e.r8b, e.byte[addr]); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryStoreI8); + e.CallNative(reinterpret_cast(TraceMemoryStoreI8)); } } }; @@ -1591,12 +1563,11 @@ EMITTER(STORE_I16, MATCH(I, I16<>>)) { } else { e.mov(e.word[addr], i.src2); } - EmitMarkPageDirty(e, addr); if (IsTracingData()) { - auto addr = ComputeMemoryAddress(e, i.src1); + addr = ComputeMemoryAddress(e, i.src1); e.mov(e.r8w, e.word[addr]); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryStoreI16); + e.CallNative(reinterpret_cast(TraceMemoryStoreI16)); } } }; @@ -1608,12 +1579,11 @@ EMITTER(STORE_I32, MATCH(I, I32<>>)) { } else { e.mov(e.dword[addr], i.src2); } - EmitMarkPageDirty(e, addr); if (IsTracingData()) { - auto addr = ComputeMemoryAddress(e, i.src1); + addr = ComputeMemoryAddress(e, i.src1); e.mov(e.r8d, e.dword[addr]); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryStoreI32); + e.CallNative(reinterpret_cast(TraceMemoryStoreI32)); } } }; @@ -1625,12 +1595,11 @@ EMITTER(STORE_I64, MATCH(I, I64<>>)) { } else { e.mov(e.qword[addr], i.src2); } - EmitMarkPageDirty(e, addr); if (IsTracingData()) { - auto addr = ComputeMemoryAddress(e, i.src1); + addr = ComputeMemoryAddress(e, i.src1); e.mov(e.r8, e.qword[addr]); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryStoreI64); + e.CallNative(reinterpret_cast(TraceMemoryStoreI64)); } } }; @@ -1642,12 +1611,11 @@ EMITTER(STORE_F32, MATCH(I, F32<>>)) { } else { e.vmovss(e.dword[addr], i.src2); } - EmitMarkPageDirty(e, addr); if (IsTracingData()) { - auto addr = ComputeMemoryAddress(e, i.src1); + addr = ComputeMemoryAddress(e, i.src1); e.lea(e.r8, e.ptr[addr]); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryStoreF32); + e.CallNative(reinterpret_cast(TraceMemoryStoreF32)); } } }; @@ -1659,12 +1627,11 @@ EMITTER(STORE_F64, MATCH(I, F64<>>)) { } else { e.vmovsd(e.qword[addr], i.src2); } - EmitMarkPageDirty(e, addr); if (IsTracingData()) { - auto addr = ComputeMemoryAddress(e, i.src1); + addr = ComputeMemoryAddress(e, i.src1); e.lea(e.r8, e.ptr[addr]); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryStoreF64); + e.CallNative(reinterpret_cast(TraceMemoryStoreF64)); } } }; @@ -1677,12 +1644,11 @@ EMITTER(STORE_V128, MATCH(I, V128<>>)) { } else { e.vmovaps(e.ptr[addr], i.src2); } - EmitMarkPageDirty(e, addr); if (IsTracingData()) { - auto addr = ComputeMemoryAddress(e, i.src1); + addr = ComputeMemoryAddress(e, i.src1); e.lea(e.r8, e.ptr[addr]); e.lea(e.rdx, e.ptr[addr]); - e.CallNative(TraceMemoryStoreV128); + e.CallNative(reinterpret_cast(TraceMemoryStoreV128)); } } }; @@ -1744,11 +1710,114 @@ EMITTER_OPCODE_TABLE( MAX_V128); +// ============================================================================ +// OPCODE_VECTOR_MAX +// ============================================================================ +EMITTER(VECTOR_MAX, MATCH(I, V128<>, V128<>>)) { + static void Emit(X64Emitter& e, const EmitArgType& i) { + EmitCommutativeBinaryXmmOp(e, i, + [&i](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { + uint32_t part_type = i.instr->flags >> 8; + if (i.instr->flags & ARITHMETIC_UNSIGNED) { + switch (part_type) { + case INT8_TYPE: + e.vpmaxub(dest, src1, src2); + break; + case INT16_TYPE: + e.vpmaxuw(dest, src1, src2); + break; + case INT32_TYPE: + e.vpmaxud(dest, src1, src2); + break; + default: + assert_unhandled_case(part_type); + break; + } + } else { + switch (part_type) { + case INT8_TYPE: + e.vpmaxsb(dest, src1, src2); + break; + case INT16_TYPE: + e.vpmaxsw(dest, src1, src2); + break; + case INT32_TYPE: + e.vpmaxsd(dest, src1, src2); + break; + default: + assert_unhandled_case(part_type); + break; + } + } + }); + } +}; +EMITTER_OPCODE_TABLE( + OPCODE_VECTOR_MAX, + VECTOR_MAX); + + // ============================================================================ // OPCODE_MIN // ============================================================================ +EMITTER(MIN_I8, MATCH(I, I8<>, I8<>>)) { + static void Emit(X64Emitter & e, const EmitArgType& i) { + EmitCommutativeBinaryOp(e, i, + [](X64Emitter& e, const Reg8& dest_src, const Reg8& src) { + e.cmp(dest_src, src); + e.cmovg(dest_src.cvt32(), src.cvt32()); + }, + [](X64Emitter& e, const Reg8& dest_src, int32_t constant) { + e.mov(e.al, constant); + e.cmp(dest_src, e.al); + e.cmovg(dest_src.cvt32(), e.eax); + }); + } +}; +EMITTER(MIN_I16, MATCH(I, I16<>, I16<>>)) { + static void Emit(X64Emitter & e, const EmitArgType& i) { + EmitCommutativeBinaryOp(e, i, + [](X64Emitter& e, const Reg16& dest_src, const Reg16& src) { + e.cmp(dest_src, src); + e.cmovg(dest_src.cvt32(), src.cvt32()); + }, + [](X64Emitter& e, const Reg16& dest_src, int32_t constant) { + e.mov(e.ax, constant); + e.cmp(dest_src, e.ax); + e.cmovg(dest_src.cvt32(), e.eax); + }); + } +}; +EMITTER(MIN_I32, MATCH(I, I32<>, I32<>>)) { + static void Emit(X64Emitter & e, const EmitArgType& i) { + EmitCommutativeBinaryOp(e, i, + [](X64Emitter& e, const Reg32& dest_src, const Reg32& src) { + e.cmp(dest_src, src); + e.cmovg(dest_src, src); + }, + [](X64Emitter& e, const Reg32& dest_src, int32_t constant) { + e.mov(e.eax, constant); + e.cmp(dest_src, e.eax); + e.cmovg(dest_src, e.eax); + }); + } +}; +EMITTER(MIN_I64, MATCH(I, I64<>, I64<>>)) { + static void Emit(X64Emitter & e, const EmitArgType& i) { + EmitCommutativeBinaryOp(e, i, + [](X64Emitter& e, const Reg64& dest_src, const Reg64& src) { + e.cmp(dest_src, src); + e.cmovg(dest_src, src); + }, + [](X64Emitter& e, const Reg64& dest_src, int64_t constant) { + e.mov(e.rax, constant); + e.cmp(dest_src, e.rax); + e.cmovg(dest_src, e.rax); + }); + } +}; EMITTER(MIN_F32, MATCH(I, F32<>, F32<>>)) { - static void Emit(X64Emitter& e, const EmitArgType& i) { + static void Emit(X64Emitter & e, const EmitArgType& i) { EmitCommutativeBinaryXmmOp(e, i, [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { e.vminss(dest, src1, src2); @@ -1773,11 +1842,62 @@ EMITTER(MIN_V128, MATCH(I, V128<>, V128<>>)) { }; EMITTER_OPCODE_TABLE( OPCODE_MIN, + MIN_I8, + MIN_I16, + MIN_I32, + MIN_I64, MIN_F32, MIN_F64, MIN_V128); +// ============================================================================ +// OPCODE_VECTOR_MIN +// ============================================================================ +EMITTER(VECTOR_MIN, MATCH(I, V128<>, V128<>>)) { + static void Emit(X64Emitter& e, const EmitArgType& i) { + EmitCommutativeBinaryXmmOp(e, i, + [&i](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { + uint32_t part_type = i.instr->flags >> 8; + if (i.instr->flags & ARITHMETIC_UNSIGNED) { + switch (part_type) { + case INT8_TYPE: + e.vpminub(dest, src1, src2); + break; + case INT16_TYPE: + e.vpminuw(dest, src1, src2); + break; + case INT32_TYPE: + e.vpminud(dest, src1, src2); + break; + default: + assert_unhandled_case(part_type); + break; + } + } else { + switch (part_type) { + case INT8_TYPE: + e.vpminsb(dest, src1, src2); + break; + case INT16_TYPE: + e.vpminsw(dest, src1, src2); + break; + case INT32_TYPE: + e.vpminsd(dest, src1, src2); + break; + default: + assert_unhandled_case(part_type); + break; + } + } + }); + } +}; +EMITTER_OPCODE_TABLE( + OPCODE_VECTOR_MIN, + VECTOR_MIN); + + // ============================================================================ // OPCODE_SELECT // ============================================================================ @@ -1786,29 +1906,57 @@ EMITTER_OPCODE_TABLE( // like SELECT(VECTOR_COMPARE_SGE(a, b), a, b) EMITTER(SELECT_I8, MATCH(I, I8<>, I8<>, I8<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { + Reg8 src2; + if (i.src2.is_constant) { + src2 = e.al; + e.mov(src2, i.src2.constant()); + } else { + src2 = i.src2; + } e.test(i.src1, i.src1); - e.cmovnz(i.dest.reg().cvt32(), i.src2.reg().cvt32()); + e.cmovnz(i.dest.reg().cvt32(), src2.cvt32()); e.cmovz(i.dest.reg().cvt32(), i.src3.reg().cvt32()); } }; EMITTER(SELECT_I16, MATCH(I, I8<>, I16<>, I16<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { + Reg16 src2; + if (i.src2.is_constant) { + src2 = e.ax; + e.mov(src2, i.src2.constant()); + } else { + src2 = i.src2; + } e.test(i.src1, i.src1); - e.cmovnz(i.dest.reg().cvt32(), i.src2.reg().cvt32()); + e.cmovnz(i.dest.reg().cvt32(), src2.cvt32()); e.cmovz(i.dest.reg().cvt32(), i.src3.reg().cvt32()); } }; EMITTER(SELECT_I32, MATCH(I, I8<>, I32<>, I32<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { + Reg32 src2; + if (i.src2.is_constant) { + src2 = e.eax; + e.mov(src2, i.src2.constant()); + } else { + src2 = i.src2; + } e.test(i.src1, i.src1); - e.cmovnz(i.dest, i.src2); + e.cmovnz(i.dest, src2); e.cmovz(i.dest, i.src3); } }; EMITTER(SELECT_I64, MATCH(I, I8<>, I64<>, I64<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { + Reg64 src2; + if (i.src2.is_constant) { + src2 = e.rax; + e.mov(src2, i.src2.constant()); + } else { + src2 = i.src2; + } e.test(i.src1, i.src1); - e.cmovnz(i.dest, i.src2); + e.cmovnz(i.dest, src2); e.cmovz(i.dest, i.src3); } }; @@ -1837,7 +1985,7 @@ EMITTER(SELECT_F64, MATCH(I, I8<>, F64<>, F64<>>)) { e.vpor(i.dest, e.xmm1); } }; -EMITTER(SELECT_V128, MATCH(I, I8<>, V128<>, V128<>>)) { +EMITTER(SELECT_V128_I8, MATCH(I, I8<>, V128<>, V128<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { // TODO(benvanik): find a shorter sequence. // xmm0 = src1 != 0 ? 1111... : 0000.... @@ -1851,6 +1999,30 @@ EMITTER(SELECT_V128, MATCH(I, I8<>, V128<>, V128<>>)) { e.vpor(i.dest, e.xmm1); } }; +EMITTER(SELECT_V128_V128, MATCH(I, V128<>, V128<>, V128<>>)) { + static void Emit(X64Emitter& e, const EmitArgType& i) { + // TODO(benvanik): could be made shorter when consts involved. + if (i.src2.is_constant) { + if (i.src2.value->IsConstantZero()) { + e.vpxor(e.xmm1, e.xmm1); + } else { + assert_always(); + } + } else { + e.vpandn(e.xmm1, i.src1, i.src2); + } + if (i.src3.is_constant) { + if (i.src3.value->IsConstantZero()) { + e.vpxor(i.dest, i.dest); + } else { + assert_always(); + } + } else { + e.vpand(i.dest, i.src1, i.src3); + } + e.vpor(i.dest, e.xmm1); + } +}; EMITTER_OPCODE_TABLE( OPCODE_SELECT, SELECT_I8, @@ -1859,7 +2031,8 @@ EMITTER_OPCODE_TABLE( SELECT_I64, SELECT_F32, SELECT_F64, - SELECT_V128); + SELECT_V128_I8, + SELECT_V128_V128); // ============================================================================ @@ -2100,7 +2273,7 @@ EMITTER_OPCODE_TABLE( // OPCODE_COMPARE_* // ============================================================================ #define EMITTER_ASSOCIATIVE_COMPARE_INT(op, instr, inverse_instr, type, reg_type) \ - EMITTER(COMPARE_##op##_##type, MATCH(I, type<>, type<>>)) { \ + EMITTER(COMPARE_##op##_##type, MATCH(I, type<>, type<>>)) { \ static void Emit(X64Emitter& e, const EmitArgType& i) { \ EmitAssociativeCompareOp( \ e, i, \ @@ -2120,7 +2293,7 @@ EMITTER_OPCODE_TABLE( EMITTER_ASSOCIATIVE_COMPARE_INT(op, instr, inverse_instr, I32, Reg32); \ EMITTER_ASSOCIATIVE_COMPARE_INT(op, instr, inverse_instr, I64, Reg64); \ EMITTER_OPCODE_TABLE( \ - OPCODE_COMPARE_##op##, \ + OPCODE_COMPARE_##op, \ COMPARE_##op##_I8, \ COMPARE_##op##_I16, \ COMPARE_##op##_I32, \ @@ -2136,13 +2309,13 @@ EMITTER_ASSOCIATIVE_COMPARE_XX(UGE, setae, setb); // http://x86.renejeschke.de/html/file_module_x86_id_288.html #define EMITTER_ASSOCIATIVE_COMPARE_FLT_XX(op, instr) \ - EMITTER(COMPARE_##op##_F32, MATCH(I, F32<>, F32<>>)) { \ + EMITTER(COMPARE_##op##_F32, MATCH(I, F32<>, F32<>>)) { \ static void Emit(X64Emitter& e, const EmitArgType& i) { \ e.vcomiss(i.src1, i.src2); \ e.instr(i.dest); \ } \ }; \ - EMITTER(COMPARE_##op##_F64, MATCH(I, F64<>, F64<>>)) { \ + EMITTER(COMPARE_##op##_F64, MATCH(I, F64<>, F64<>>)) { \ static void Emit(X64Emitter& e, const EmitArgType& i) { \ if (i.src1.is_constant) { \ e.LoadConstantXmm(e.xmm0, i.src1.constant()); \ @@ -2177,28 +2350,28 @@ EMITTER_ASSOCIATIVE_COMPARE_FLT_XX(UGE, setae); // https://code.google.com/p/corkami/wiki/x86oddities EMITTER(DID_CARRY_I8, MATCH(I, I8<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.src1.is_constant); + assert_true(!i.src1.is_constant); e.LoadEflags(); e.setc(i.dest); } }; EMITTER(DID_CARRY_I16, MATCH(I, I16<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.src1.is_constant); + assert_true(!i.src1.is_constant); e.LoadEflags(); e.setc(i.dest); } }; EMITTER(DID_CARRY_I32, MATCH(I, I32<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.src1.is_constant); + assert_true(!i.src1.is_constant); e.LoadEflags(); e.setc(i.dest); } }; EMITTER(DID_CARRY_I64, MATCH(I, I64<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.src1.is_constant); + assert_true(!i.src1.is_constant); e.LoadEflags(); e.setc(i.dest); } @@ -2498,14 +2671,6 @@ EMITTER(ADD_F64, MATCH(I, F64<>, F64<>>)) { }); } }; -EMITTER(ADD_V128, MATCH(I, V128<>, V128<>>)) { - static void Emit(X64Emitter& e, const EmitArgType& i) { - EmitCommutativeBinaryXmmOp(e, i, - [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { - e.vaddps(dest, src1, src2); - }); - } -}; EMITTER_OPCODE_TABLE( OPCODE_ADD, ADD_I8, @@ -2513,8 +2678,7 @@ EMITTER_OPCODE_TABLE( ADD_I32, ADD_I64, ADD_F32, - ADD_F64, - ADD_V128); + ADD_F64); // ============================================================================ @@ -2593,7 +2757,41 @@ EMITTER_OPCODE_TABLE( // ============================================================================ // OPCODE_VECTOR_ADD // ============================================================================ -EMITTER(VECTOR_ADD, MATCH(I, V128<>, V128<>>)) { +EMITTER(VECTOR_ADD, MATCH(I, V128<>, V128<>>)){ + static __m128i EmulateVectorAddUnsignedSatI32(void*, __m128i src1, + __m128i src2){ + alignas(16) uint32_t a[4]; + alignas(16) uint32_t b[4]; + _mm_store_si128(reinterpret_cast<__m128i*>(a), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(b), src2); + for (size_t i = 0; i < 4; ++i) { + uint64_t v = (uint64_t)a[i] + (uint64_t)b[i]; + if (v > 0xFFFFFFFF) { + a[i] = 0xFFFFFFFF; + } else { + a[i] = (uint32_t)v; + } + } + return _mm_load_si128(reinterpret_cast<__m128i*>(a)); + } + static __m128i EmulateVectorAddSignedSatI32(void*, __m128i src1, + __m128i src2){ + alignas(16) int32_t a[4]; + alignas(16) int32_t b[4]; + _mm_store_si128(reinterpret_cast<__m128i*>(a), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(b), src2); + for (size_t i = 0; i < 4; ++i) { + int64_t v = (int64_t)a[i] + (int64_t)b[i]; + if (v > 0x7FFFFFFF) { + a[i] = 0x7FFFFFFF; + } else if (v < -0x80000000ll) { + a[i] = 0x80000000; + } else { + a[i] = (uint32_t)v; + } + } + return _mm_load_si128(reinterpret_cast<__m128i*>(a)); + } static void Emit(X64Emitter& e, const EmitArgType& i) { EmitCommutativeBinaryXmmOp(e, i, [&i](X64Emitter& e, const Xmm& dest, const Xmm& src1, const Xmm& src2) { @@ -2629,43 +2827,77 @@ EMITTER(VECTOR_ADD, MATCH(I, V128<>, V128<>>)) { case INT32_TYPE: if (saturate) { if (is_unsigned) { - // We reuse all these temps... - XEASSERT(src1 != e.xmm0 && src1 != e.xmm1 && src1 != e.xmm2); - XEASSERT(src2 != e.xmm0 && src2 != e.xmm1 && src2 != e.xmm2); - // Clamp to 0xFFFFFFFF. - // Wish there was a vpaddusd... - // | A | B | C | D | - // | B | D | - e.vpsllq(e.xmm0, src1, 32); - e.vpsllq(e.xmm1, src2, 32); - e.vpsrlq(e.xmm0, 32); - e.vpsrlq(e.xmm1, 32); - e.vpaddq(e.xmm0, e.xmm1); - e.vpcmpgtq(e.xmm0, e.GetXmmConstPtr(XMMUnsignedDwordMax)); - e.vpsllq(e.xmm0, 32); - e.vpsrlq(e.xmm0, 32); - // | A | C | - e.vpsrlq(e.xmm1, src1, 32); - e.vpsrlq(e.xmm2, src2, 32); - e.vpaddq(e.xmm1, e.xmm2); - e.vpcmpgtq(e.xmm1, e.GetXmmConstPtr(XMMUnsignedDwordMax)); - e.vpsllq(e.xmm1, 32); - // xmm0 = mask for with saturated dwords == 111... - e.vpor(e.xmm0, e.xmm1); - e.vpaddd(dest, src1, src2); - // dest.f[n] = xmm1.f[n] ? xmm1.f[n] : dest.f[n]; - e.vblendvps(dest, dest, e.xmm1, e.xmm1); + // TODO(benvanik): broken with UINT32MAX+1 + //// We reuse all these temps... + //assert_true(src1 != e.xmm0 && src1 != e.xmm1 && src1 != e.xmm2); + //assert_true(src2 != e.xmm0 && src2 != e.xmm1 && src2 != e.xmm2); + //// Clamp to 0xFFFFFFFF. + //// Wish there was a vpaddusd... + //// | A | B | C | D | + //// | B | D | + //e.vpsllq(e.xmm0, src1, 32); + //e.vpsllq(e.xmm1, src2, 32); + //e.vpsrlq(e.xmm0, 32); + //e.vpsrlq(e.xmm1, 32); + //e.vpaddq(e.xmm0, e.xmm1); + //e.vpcmpgtq(e.xmm0, e.GetXmmConstPtr(XMMUnsignedDwordMax)); + //e.vpsllq(e.xmm0, 32); + //e.vpsrlq(e.xmm0, 32); + //// | A | C | + //e.vpsrlq(e.xmm1, src1, 32); + //e.vpsrlq(e.xmm2, src2, 32); + //e.vpaddq(e.xmm1, e.xmm2); + //e.vpcmpgtq(e.xmm1, e.GetXmmConstPtr(XMMUnsignedDwordMax)); + //e.vpsllq(e.xmm1, 32); + //// xmm0 = mask for with saturated dwords == 111... + //e.vpor(e.xmm0, e.xmm1); + //e.vpaddd(dest, src1, src2); + //// dest.f[n] = xmm1.f[n] ? xmm1.f[n] : dest.f[n]; + //e.vblendvps(dest, dest, e.xmm1, e.xmm1); + if (i.src2.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src2.constant()); + e.lea(e.r9, e.StashXmm(1, e.xmm0)); + } else { + e.lea(e.r9, e.StashXmm(1, i.src2)); + } + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe( + reinterpret_cast(EmulateVectorAddUnsignedSatI32)); + e.vmovaps(i.dest, e.xmm0); } else { - XEASSERTALWAYS(); + // https://software.intel.com/en-us/forums/topic/285219 + // TODO(benvanik): this is broken with INTMAX+1. + // We reuse all these temps... + //assert_true(src1 != e.xmm0 && src1 != e.xmm1 && src1 != e.xmm2); + //assert_true(src2 != e.xmm0 && src2 != e.xmm1 && src2 != e.xmm2); + //e.vpaddd(e.xmm0, src1, src2); // res + //e.vpand(e.xmm1, src1, src2); // sign_and + //e.vpandn(e.xmm2, e.xmm0, e.xmm1); // min_sat_mask + //e.vblendvps(dest, e.xmm0, e.GetXmmConstPtr(XMMSignMaskPS), e.xmm2); + //e.vpor(e.xmm1, src1, src2); // sign_or + //e.vpandn(e.xmm1, e.xmm0); // max_sat_mask + //e.vblendvps(dest, e.GetXmmConstPtr(XMMAbsMaskPS), e.xmm1); + if (i.src2.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src2.constant()); + e.lea(e.r9, e.StashXmm(1, e.xmm0)); + } else { + e.lea(e.r9, e.StashXmm(1, i.src2)); + } + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe( + reinterpret_cast(EmulateVectorAddSignedSatI32)); + e.vmovaps(i.dest, e.xmm0); } } else { e.vpaddd(dest, src1, src2); } break; case FLOAT32_TYPE: + assert_false(is_unsigned); + assert_false(saturate); e.vaddps(dest, src1, src2); break; - default: XEASSERTALWAYS(); break; + default: assert_unhandled_case(part_type); break; } }); } @@ -2729,7 +2961,7 @@ EMITTER(SUB_I64, MATCH(I, I64<>, I64<>>)) { }; EMITTER(SUB_F32, MATCH(I, F32<>, F32<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.instr->flags); + assert_true(!i.instr->flags); EmitAssociativeBinaryXmmOp(e, i, [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { e.vsubss(dest, src1, src2); @@ -2738,22 +2970,13 @@ EMITTER(SUB_F32, MATCH(I, F32<>, F32<>>)) { }; EMITTER(SUB_F64, MATCH(I, F64<>, F64<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.instr->flags); + assert_true(!i.instr->flags); EmitAssociativeBinaryXmmOp(e, i, [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { e.vsubsd(dest, src1, src2); }); } }; -EMITTER(SUB_V128, MATCH(I, V128<>, V128<>>)) { - static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.instr->flags); - EmitAssociativeBinaryXmmOp(e, i, - [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { - e.vsubps(dest, src1, src2); - }); - } -}; EMITTER_OPCODE_TABLE( OPCODE_SUB, SUB_I8, @@ -2761,8 +2984,83 @@ EMITTER_OPCODE_TABLE( SUB_I32, SUB_I64, SUB_F32, - SUB_F64, - SUB_V128); + SUB_F64); + + +// ============================================================================ +// OPCODE_VECTOR_SUB +// ============================================================================ +EMITTER(VECTOR_SUB, MATCH(I, V128<>, V128<>>)) { + static __m128i EmulateVectorSubSignedSatI32(void*, __m128i src1, __m128i src2) { + alignas(16) int32_t src1v[4]; + alignas(16) int32_t src2v[4]; + alignas(16) int32_t value[4]; + _mm_store_si128(reinterpret_cast<__m128i*>(src1v), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(src2v), src2); + for (size_t i = 0; i < 4; ++i) { + auto t = int64_t(src1v[i]) - int64_t(src2v[i]); + value[i] = t < INT_MIN ? INT_MIN : (t > INT_MAX ? INT_MAX : int32_t(t)); + } + return _mm_load_si128(reinterpret_cast<__m128i*>(value)); + } + static void Emit(X64Emitter& e, const EmitArgType& i) { + EmitCommutativeBinaryXmmOp(e, i, + [&i](X64Emitter& e, const Xmm& dest, const Xmm& src1, const Xmm& src2) { + const TypeName part_type = static_cast(i.instr->flags & 0xFF); + const uint32_t arithmetic_flags = i.instr->flags >> 8; + bool is_unsigned = !!(arithmetic_flags & ARITHMETIC_UNSIGNED); + bool saturate = !!(arithmetic_flags & ARITHMETIC_SATURATE); + switch (part_type) { + case INT8_TYPE: + if (saturate) { + // TODO(benvanik): trace DID_SATURATE + if (is_unsigned) { + e.vpsubusb(dest, src1, src2); + } else { + e.vpsubsb(dest, src1, src2); + } + } else { + e.vpsubb(dest, src1, src2); + } + break; + case INT16_TYPE: + if (saturate) { + // TODO(benvanik): trace DID_SATURATE + if (is_unsigned) { + e.vpsubusw(dest, src1, src2); + } else { + e.vpsubsw(dest, src1, src2); + } + } else { + e.vpsubw(dest, src1, src2); + } + break; + case INT32_TYPE: + if (saturate) { + if (is_unsigned) { + assert_always(); + } else { + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.lea(e.r9, e.StashXmm(1, i.src2)); + e.CallNativeSafe( + reinterpret_cast(EmulateVectorSubSignedSatI32)); + e.vmovaps(i.dest, e.xmm0); + } + } else { + e.vpsubd(dest, src1, src2); + } + break; + case FLOAT32_TYPE: + e.vsubps(dest, src1, src2); + break; + default: assert_unhandled_case(part_type); break; + } + }); + } +}; +EMITTER_OPCODE_TABLE( + OPCODE_VECTOR_SUB, + VECTOR_SUB); // ============================================================================ @@ -2775,7 +3073,7 @@ EMITTER(MUL_I8, MATCH(I, I8<>, I8<>>)) { // dest hi, dest low = src * edx // TODO(benvanik): place src2 in edx? if (i.src1.is_constant) { - XEASSERT(!i.src2.is_constant); + assert_true(!i.src2.is_constant); e.movzx(e.edx, i.src2); e.mov(e.eax, static_cast(i.src1.constant())); e.mulx(e.edx, i.dest.reg().cvt32(), e.eax); @@ -2794,7 +3092,7 @@ EMITTER(MUL_I16, MATCH(I, I16<>, I16<>>)) { // dest hi, dest low = src * edx // TODO(benvanik): place src2 in edx? if (i.src1.is_constant) { - XEASSERT(!i.src2.is_constant); + assert_true(!i.src2.is_constant); e.movzx(e.edx, i.src2); e.mov(e.ax, static_cast(i.src1.constant())); e.mulx(e.edx, i.dest.reg().cvt32(), e.eax); @@ -2814,7 +3112,7 @@ EMITTER(MUL_I32, MATCH(I, I32<>, I32<>>)) { // dest hi, dest low = src * edx // TODO(benvanik): place src2 in edx? if (i.src1.is_constant) { - XEASSERT(!i.src2.is_constant); + assert_true(!i.src2.is_constant); e.mov(e.edx, i.src2); e.mov(e.eax, i.src1.constant()); e.mulx(e.edx, i.dest, e.eax); @@ -2834,7 +3132,7 @@ EMITTER(MUL_I64, MATCH(I, I64<>, I64<>>)) { // dest hi, dest low = src * rdx // TODO(benvanik): place src2 in edx? if (i.src1.is_constant) { - XEASSERT(!i.src2.is_constant); + assert_true(!i.src2.is_constant); e.mov(e.rdx, i.src2); e.mov(e.rax, i.src1.constant()); e.mulx(e.rdx, i.dest, e.rax); @@ -2851,7 +3149,7 @@ EMITTER(MUL_I64, MATCH(I, I64<>, I64<>>)) { }; EMITTER(MUL_F32, MATCH(I, F32<>, F32<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.instr->flags); + assert_true(!i.instr->flags); EmitCommutativeBinaryXmmOp(e, i, [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { e.vmulss(dest, src1, src2); @@ -2860,7 +3158,7 @@ EMITTER(MUL_F32, MATCH(I, F32<>, F32<>>)) { }; EMITTER(MUL_F64, MATCH(I, F64<>, F64<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.instr->flags); + assert_true(!i.instr->flags); EmitCommutativeBinaryXmmOp(e, i, [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { e.vmulsd(dest, src1, src2); @@ -2869,7 +3167,7 @@ EMITTER(MUL_F64, MATCH(I, F64<>, F64<>>)) { }; EMITTER(MUL_V128, MATCH(I, V128<>, V128<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.instr->flags); + assert_true(!i.instr->flags); EmitCommutativeBinaryXmmOp(e, i, [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { e.vmulps(dest, src1, src2); @@ -2994,7 +3292,7 @@ EMITTER(DIV_I8, MATCH(I, I8<>, I8<>>)) { // NOTE: RDX clobbered. bool clobbered_rcx = false; if (i.src2.is_constant) { - XEASSERT(!i.src1.is_constant); + assert_true(!i.src1.is_constant); clobbered_rcx = true; e.mov(e.cl, i.src2.constant()); if (i.instr->flags & ARITHMETIC_UNSIGNED) { @@ -3033,7 +3331,7 @@ EMITTER(DIV_I16, MATCH(I, I16<>, I16<>>)) { // NOTE: RDX clobbered. bool clobbered_rcx = false; if (i.src2.is_constant) { - XEASSERT(!i.src1.is_constant); + assert_true(!i.src1.is_constant); clobbered_rcx = true; e.mov(e.cx, i.src2.constant()); if (i.instr->flags & ARITHMETIC_UNSIGNED) { @@ -3082,7 +3380,7 @@ EMITTER(DIV_I32, MATCH(I, I32<>, I32<>>)) { // NOTE: RDX clobbered. bool clobbered_rcx = false; if (i.src2.is_constant) { - XEASSERT(!i.src1.is_constant); + assert_true(!i.src1.is_constant); clobbered_rcx = true; e.mov(e.ecx, i.src2.constant()); if (i.instr->flags & ARITHMETIC_UNSIGNED) { @@ -3131,7 +3429,7 @@ EMITTER(DIV_I64, MATCH(I, I64<>, I64<>>)) { // NOTE: RDX clobbered. bool clobbered_rcx = false; if (i.src2.is_constant) { - XEASSERT(!i.src1.is_constant); + assert_true(!i.src1.is_constant); clobbered_rcx = true; e.mov(e.rcx, i.src2.constant()); if (i.instr->flags & ARITHMETIC_UNSIGNED) { @@ -3177,7 +3475,7 @@ EMITTER(DIV_I64, MATCH(I, I64<>, I64<>>)) { }; EMITTER(DIV_F32, MATCH(I, F32<>, F32<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.instr->flags); + assert_true(!i.instr->flags); EmitAssociativeBinaryXmmOp(e, i, [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { e.vdivss(dest, src1, src2); @@ -3186,7 +3484,7 @@ EMITTER(DIV_F32, MATCH(I, F32<>, F32<>>)) { }; EMITTER(DIV_F64, MATCH(I, F64<>, F64<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.instr->flags); + assert_true(!i.instr->flags); EmitAssociativeBinaryXmmOp(e, i, [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { e.vdivsd(dest, src1, src2); @@ -3195,7 +3493,7 @@ EMITTER(DIV_F64, MATCH(I, F64<>, F64<>>)) { }; EMITTER(DIV_V128, MATCH(I, V128<>, V128<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.instr->flags); + assert_true(!i.instr->flags); EmitAssociativeBinaryXmmOp(e, i, [](X64Emitter& e, Xmm dest, Xmm src1, Xmm src2) { e.vdivps(dest, src1, src2); @@ -3381,7 +3679,7 @@ EMITTER(NEG_F64, MATCH(I, F64<>>)) { }; EMITTER(NEG_V128, MATCH(I, V128<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERT(!i.instr->flags); + assert_true(!i.instr->flags); e.vxorps(i.dest, i.src1, e.GetXmmConstPtr(XMMSignMaskPS)); } }; @@ -3479,40 +3777,45 @@ EMITTER_OPCODE_TABLE( // TODO(benvanik): use approx here: // http://jrfonseca.blogspot.com/2008/09/fast-sse2-pow-tables-or-polynomials.html EMITTER(POW2_F32, MATCH(I, F32<>>)) { - static __m128 EmulatePow2(__m128 src) { - float result = static_cast(pow(2, src.m128_f32[0])); + static __m128 EmulatePow2(void*, __m128 src) { + float src_value; + _mm_store_ss(&src_value, src); + float result = std::exp2(src_value); return _mm_load_ss(&result); } static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); - e.lea(e.r8, e.StashXmm(i.src1)); - e.CallNativeSafe(EmulatePow2); + assert_always(); + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulatePow2)); e.vmovaps(i.dest, e.xmm0); } }; EMITTER(POW2_F64, MATCH(I, F64<>>)) { - static __m128d EmulatePow2(__m128 src) { - double result = pow(2, src.m128_f32[0]); + static __m128d EmulatePow2(void*, __m128d src) { + double src_value; + _mm_store_sd(&src_value, src); + double result = std::exp2(src_value); return _mm_load_sd(&result); } static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); - e.lea(e.r8, e.StashXmm(i.src1)); - e.CallNativeSafe(EmulatePow2); + assert_always(); + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulatePow2)); e.vmovaps(i.dest, e.xmm0); } }; EMITTER(POW2_V128, MATCH(I, V128<>>)) { - static __m128 EmulatePow2(__m128 src) { - __m128 result; + static __m128 EmulatePow2(void*, __m128 src) { + alignas(16) float values[4]; + _mm_store_ps(values, src); for (size_t i = 0; i < 4; ++i) { - result.m128_f32[i] = static_cast(pow(2, src.m128_f32[i])); + values[i] = std::exp2(values[i]); } - return result; + return _mm_load_ps(values); } static void Emit(X64Emitter& e, const EmitArgType& i) { - e.lea(e.r8, e.StashXmm(i.src1)); - e.CallNativeSafe(EmulatePow2); + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulatePow2)); e.vmovaps(i.dest, e.xmm0); } }; @@ -3530,40 +3833,45 @@ EMITTER_OPCODE_TABLE( // http://jrfonseca.blogspot.com/2008/09/fast-sse2-pow-tables-or-polynomials.html // TODO(benvanik): this emulated fn destroys all xmm registers! don't do it! EMITTER(LOG2_F32, MATCH(I, F32<>>)) { - static __m128 EmulateLog2(__m128 src) { - float result = log2(src.m128_f32[0]); + static __m128 EmulateLog2(void*, __m128 src) { + float src_value; + _mm_store_ss(&src_value, src); + float result = std::log2(src_value); return _mm_load_ss(&result); } static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); - e.lea(e.r8, e.StashXmm(i.src1)); - e.CallNativeSafe(EmulateLog2); + assert_always(); + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulateLog2)); e.vmovaps(i.dest, e.xmm0); } }; EMITTER(LOG2_F64, MATCH(I, F64<>>)) { - static __m128d EmulateLog2(__m128d src) { - double result = log2(src.m128d_f64[0]); + static __m128d EmulateLog2(void*, __m128d src) { + double src_value; + _mm_store_sd(&src_value, src); + double result = std::log2(src_value); return _mm_load_sd(&result); } static void Emit(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); - e.lea(e.r8, e.StashXmm(i.src1)); - e.CallNativeSafe(EmulateLog2); + assert_always(); + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulateLog2)); e.vmovaps(i.dest, e.xmm0); } }; EMITTER(LOG2_V128, MATCH(I, V128<>>)) { - static __m128 EmulateLog2(__m128 src) { - __m128 result; + static __m128 EmulateLog2(void*, __m128 src) { + alignas(16) float values[4]; + _mm_store_ps(values, src); for (size_t i = 0; i < 4; ++i) { - result.m128_f32[i] = log2(src.m128_f32[i]); + values[i] = std::log2(values[i]); } - return result; + return _mm_load_ps(values); } static void Emit(X64Emitter& e, const EmitArgType& i) { - e.lea(e.r8, e.StashXmm(i.src1)); - e.CallNativeSafe(EmulateLog2); + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulateLog2)); e.vmovaps(i.dest, e.xmm0); } }; @@ -3787,7 +4095,7 @@ EMITTER(NOT_I64, MATCH(I, I64<>>)) { EMITTER(NOT_V128, MATCH(I, V128<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { // dest = src ^ 0xFFFF... - e.vpxor(i.dest, i.src1, e.GetXmmConstPtr(XMMOne)); + e.vpxor(i.dest, i.src1, e.GetXmmConstPtr(XMMFFFF /* FF... */)); } }; EMITTER_OPCODE_TABLE( @@ -3886,12 +4194,39 @@ EMITTER(SHR_I64, MATCH(I, I64<>, I8<>>)) { EmitShrXX(e, i); } }; +EMITTER(SHR_V128, MATCH(I, V128<>, I8<>>)) { + static void Emit(X64Emitter& e, const EmitArgType& i) { + // TODO(benvanik): native version (with shift magic). + if (i.src2.is_constant) { + e.mov(e.r9, i.src2.constant()); + } else { + e.mov(e.r9, i.src2); + } + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulateShrV128)); + e.vmovaps(i.dest, e.xmm0); + } + static __m128i EmulateShrV128(void*, __m128i src1, uint8_t src2) { + // Almost all instances are shamt = 1, but non-constant. + // shamt is [0,7] + uint8_t shamt = src2 & 0x7; + alignas(16) vec128_t value; + _mm_store_si128(reinterpret_cast<__m128i*>(&value), src1); + value.u8[0 ^ 0x3] = value.u8[0 ^ 0x3] >> shamt; + for (int i = 15; i > 0; --i) { + value.u8[i ^ 0x3] = (value.u8[i ^ 0x3] >> shamt) | + (value.u8[(i - 1) ^ 0x3] << (8 - shamt)); + } + return _mm_load_si128(reinterpret_cast<__m128i*>(&value)); + } +}; EMITTER_OPCODE_TABLE( OPCODE_SHR, SHR_I8, SHR_I16, SHR_I32, - SHR_I64); + SHR_I64, + SHR_V128); // ============================================================================ @@ -3959,119 +4294,87 @@ EMITTER(VECTOR_SHL_V128, MATCH(I, V128<>, V128<>>)) { EmitInt32(e, i); break; default: - XEASSERTALWAYS(); + assert_always(); break; } } - static void EmitInt8(X64Emitter& e, const EmitArgType& i) { - if (i.src2.is_constant) { - const auto& shamt = i.src2.constant(); - bool all_same = true; - for (size_t n = 0; n < 16 - n; ++n) { - if (shamt.b16[n] != shamt.b16[n + 1]) { - all_same = false; - break; - } - } - if (all_same) { - // Every count is the same. - uint8_t sh = shamt.b16[0] & 0x7; - if (!sh) { - // No shift? - e.vmovaps(i.dest, i.src1); - } else { - // Even bytes. - e.vpsrlw(e.xmm0, i.src1, 8); - e.vpsllw(e.xmm0, sh + 8); - // Odd bytes. - e.vpsllw(i.dest, i.src1, 8); - e.vpsrlw(i.dest, 8 - sh); - // Mix. - e.vpor(i.dest, e.xmm0); - } - } else { - // Counts differ, so pre-mask and load constant. - XEASSERTALWAYS(); - } - } else { - // Fully variable shift. - // TODO(benvanik): find a better sequence. - Xmm temp = i.dest; - if (i.dest == i.src1 || i.dest == i.src2) { - temp = e.xmm2; - } - auto byte_mask = e.GetXmmConstPtr(XMMShiftByteMask); - // AABBCCDD|EEFFGGHH|IIJJKKLL|MMNNOOPP - // DD| HH| LL| PP - e.vpand(e.xmm0, i.src1, byte_mask); - e.vpand(e.xmm1, i.src2, byte_mask); - e.vpsllvd(temp, e.xmm0, e.xmm1); - // CC | GG | KK | OO - e.vpsrld(e.xmm0, i.src1, 8); - e.vpand(e.xmm0, byte_mask); - e.vpsrld(e.xmm1, i.src2, 8); - e.vpand(e.xmm1, byte_mask); - e.vpsllvd(e.xmm0, e.xmm0, e.xmm1); - e.vpslld(e.xmm0, 8); - e.vpor(temp, e.xmm0); - // BB | FF | JJ | NN - e.vpsrld(e.xmm0, i.src1, 16); - e.vpand(e.xmm0, byte_mask); - e.vpsrld(e.xmm1, i.src2, 16); - e.vpand(e.xmm1, byte_mask); - e.vpsllvd(e.xmm0, e.xmm0, e.xmm1); - e.vpslld(e.xmm0, 16); - e.vpor(temp, e.xmm0); - // AA |EE |II |MM - e.vpsrld(e.xmm0, i.src1, 24); - e.vpand(e.xmm0, byte_mask); - e.vpsrld(e.xmm1, i.src2, 24); - e.vpand(e.xmm1, byte_mask); - e.vpsllvd(e.xmm0, e.xmm0, e.xmm1); - e.vpslld(e.xmm0, 24); - e.vpor(i.dest, temp, e.xmm0); + static __m128i EmulateVectorShlI8(void*, __m128i src1, __m128i src2) { + alignas(16) uint8_t value[16]; + alignas(16) uint8_t shamt[16]; + _mm_store_si128(reinterpret_cast<__m128i*>(value), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(shamt), src2); + for (size_t i = 0; i < 16; ++i) { + value[i] = value[i] << (shamt[i] & 0x7); } + return _mm_load_si128(reinterpret_cast<__m128i*>(value)); + } + static void EmitInt8(X64Emitter& e, const EmitArgType& i) { + // TODO(benvanik): native version (with shift magic). + if (i.src2.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src2.constant()); + e.lea(e.r9, e.StashXmm(1, e.xmm0)); + } else { + e.lea(e.r9, e.StashXmm(1, i.src2)); + } + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulateVectorShlI8)); + e.vmovaps(i.dest, e.xmm0); + } + static __m128i EmulateVectorShlI16(void*, __m128i src1, __m128i src2) { + alignas(16) uint16_t value[8]; + alignas(16) uint16_t shamt[8]; + _mm_store_si128(reinterpret_cast<__m128i*>(value), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(shamt), src2); + for (size_t i = 0; i < 8; ++i) { + value[i] = value[i] << (shamt[i] & 0xF); + } + return _mm_load_si128(reinterpret_cast<__m128i*>(value)); } static void EmitInt16(X64Emitter& e, const EmitArgType& i) { if (i.src2.is_constant) { const auto& shamt = i.src2.constant(); bool all_same = true; for (size_t n = 0; n < 8 - n; ++n) { - if (shamt.s8[n] != shamt.s8[n + 1]) { + if (shamt.u16[n] != shamt.u16[n + 1]) { all_same = false; break; } } if (all_same) { // Every count is the same, so we can use vpsllw. - e.vpsllw(i.dest, i.src1, shamt.s8[0] & 0xF); - } else { - // Counts differ, so pre-mask and load constant. - XEASSERTALWAYS(); + e.vpsllw(i.dest, i.src1, shamt.u16[0] & 0xF); + return; } - } else { - // Fully variable shift. - XEASSERTALWAYS(); } + // TODO(benvanik): native version (with shift magic). + if (i.src2.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src2.constant()); + e.lea(e.r9, e.StashXmm(1, e.xmm0)); + } else { + e.lea(e.r9, e.StashXmm(1, i.src2)); + } + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulateVectorShlI16)); + e.vmovaps(i.dest, e.xmm0); } static void EmitInt32(X64Emitter& e, const EmitArgType& i) { if (i.src2.is_constant) { const auto& shamt = i.src2.constant(); bool all_same = true; for (size_t n = 0; n < 4 - n; ++n) { - if (shamt.i4[n] != shamt.i4[n + 1]) { + if (shamt.u32[n] != shamt.u32[n + 1]) { all_same = false; break; } } if (all_same) { // Every count is the same, so we can use vpslld. - e.vpslld(i.dest, i.src1, shamt.b16[0] & 0x1F); + e.vpslld(i.dest, i.src1, shamt.u8[0] & 0x1F); } else { // Counts differ, so pre-mask and load constant. vec128_t masked = i.src2.constant(); for (size_t n = 0; n < 4; ++n) { - masked.i4[n] &= 0x1F; + masked.u32[n] &= 0x1F; } e.LoadConstantXmm(e.xmm0, masked); e.vpsllvd(i.dest, i.src1, e.xmm0); @@ -4106,85 +4409,87 @@ EMITTER(VECTOR_SHR_V128, MATCH(I, V128<>, V128<>>)) { EmitInt32(e, i); break; default: - XEASSERTALWAYS(); + assert_always(); break; } } - static void EmitInt8(X64Emitter& e, const EmitArgType& i) { - if (i.src2.is_constant) { - const auto& shamt = i.src2.constant(); - bool all_same = true; - for (size_t n = 0; n < 16 - n; ++n) { - if (shamt.b16[n] != shamt.b16[n + 1]) { - all_same = false; - break; - } - } - if (all_same) { - // Every count is the same. - uint8_t sh = shamt.b16[0] & 0x7; - if (!sh) { - // No shift? - e.vmovaps(i.dest, i.src1); - } else { - // Even bytes. - e.vpsllw(e.xmm0, i.src1, 8); - e.vpsrlw(e.xmm0, sh + 8); - // Odd bytes. - e.vpsrlw(i.dest, i.src1, 8); - e.vpsllw(i.dest, 8 - sh); - // Mix. - e.vpor(i.dest, e.xmm0); - } - } else { - // Counts differ, so pre-mask and load constant. - XEASSERTALWAYS(); - } - } else { - // Fully variable shift. - XEASSERTALWAYS(); + static __m128i EmulateVectorShrI8(void*, __m128i src1, __m128i src2) { + alignas(16) uint8_t value[16]; + alignas(16) uint8_t shamt[16]; + _mm_store_si128(reinterpret_cast<__m128i*>(value), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(shamt), src2); + for (size_t i = 0; i < 16; ++i) { + value[i] = value[i] >> (shamt[i] & 0x7); } + return _mm_load_si128(reinterpret_cast<__m128i*>(value)); + } + static void EmitInt8(X64Emitter& e, const EmitArgType& i) { + // TODO(benvanik): native version (with shift magic). + if (i.src2.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src2.constant()); + e.lea(e.r9, e.StashXmm(1, e.xmm0)); + } else { + e.lea(e.r9, e.StashXmm(1, i.src2)); + } + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulateVectorShrI8)); + e.vmovaps(i.dest, e.xmm0); + } + static __m128i EmulateVectorShrI16(void*, __m128i src1, __m128i src2) { + alignas(16) uint16_t value[8]; + alignas(16) uint16_t shamt[8]; + _mm_store_si128(reinterpret_cast<__m128i*>(value), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(shamt), src2); + for (size_t i = 0; i < 8; ++i) { + value[i] = value[i] >> (shamt[i] & 0xF); + } + return _mm_load_si128(reinterpret_cast<__m128i*>(value)); } static void EmitInt16(X64Emitter& e, const EmitArgType& i) { if (i.src2.is_constant) { const auto& shamt = i.src2.constant(); bool all_same = true; for (size_t n = 0; n < 8 - n; ++n) { - if (shamt.s8[n] != shamt.s8[n + 1]) { + if (shamt.u16[n] != shamt.u16[n + 1]) { all_same = false; break; } } if (all_same) { // Every count is the same, so we can use vpsllw. - e.vpsrlw(i.dest, i.src1, shamt.s8[0] & 0xF); - } else { - // Counts differ, so pre-mask and load constant. - XEASSERTALWAYS(); + e.vpsrlw(i.dest, i.src1, shamt.u16[0] & 0xF); + return; } - } else { - // Fully variable shift. - XEASSERTALWAYS(); } + // TODO(benvanik): native version (with shift magic). + if (i.src2.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src2.constant()); + e.lea(e.r9, e.StashXmm(1, e.xmm0)); + } else { + e.lea(e.r9, e.StashXmm(1, i.src2)); + } + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulateVectorShrI16)); + e.vmovaps(i.dest, e.xmm0); } static void EmitInt32(X64Emitter& e, const EmitArgType& i) { if (i.src2.is_constant) { const auto& shamt = i.src2.constant(); bool all_same = true; for (size_t n = 0; n < 4 - n; ++n) { - if (shamt.i4[n] != shamt.i4[n + 1]) { + if (shamt.u32[n] != shamt.u32[n + 1]) { all_same = false; break; } } if (all_same) { // Every count is the same, so we can use vpslld. - e.vpsrld(i.dest, i.src1, shamt.b16[0] & 0x1F); + e.vpsrld(i.dest, i.src1, shamt.u8[0] & 0x1F); } else { // Counts differ, so pre-mask and load constant. vec128_t masked = i.src2.constant(); for (size_t n = 0; n < 4; ++n) { - masked.i4[n] &= 0x1F; + masked.u32[n] &= 0x1F; } e.LoadConstantXmm(e.xmm0, masked); e.vpsrlvd(i.dest, i.src1, e.xmm0); @@ -4207,16 +4512,65 @@ EMITTER_OPCODE_TABLE( // OPCODE_VECTOR_SHA // ============================================================================ EMITTER(VECTOR_SHA_V128, MATCH(I, V128<>, V128<>>)) { + static __m128i EmulateVectorShaI8(void*, __m128i src1, __m128i src2) { + alignas(16) int8_t value[16]; + alignas(16) int8_t shamt[16]; + _mm_store_si128(reinterpret_cast<__m128i*>(value), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(shamt), src2); + for (size_t i = 0; i < 16; ++i) { + value[i] = value[i] >> (shamt[i] & 0x7); + } + return _mm_load_si128(reinterpret_cast<__m128i*>(value)); + } + static __m128i EmulateVectorShaI16(void*, __m128i src1, __m128i src2) { + alignas(16) int16_t value[8]; + alignas(16) int16_t shamt[8]; + _mm_store_si128(reinterpret_cast<__m128i*>(value), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(shamt), src2); + for (size_t i = 0; i < 8; ++i) { + value[i] = value[i] >> (shamt[i] & 0xF); + } + return _mm_load_si128(reinterpret_cast<__m128i*>(value)); + } static void Emit(X64Emitter& e, const EmitArgType& i) { switch (i.instr->flags) { + case INT8_TYPE: + // TODO(benvanik): native version (with shift magic). + if (i.src2.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src2.constant()); + e.lea(e.r9, e.StashXmm(1, e.xmm0)); + } else { + e.lea(e.r9, e.StashXmm(1, i.src2)); + } + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulateVectorShaI8)); + e.vmovaps(i.dest, e.xmm0); + break; + case INT16_TYPE: + // TODO(benvanik): native version (with shift magic). + if (i.src2.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src2.constant()); + e.lea(e.r9, e.StashXmm(1, e.xmm0)); + } else { + e.lea(e.r9, e.StashXmm(1, i.src2)); + } + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.CallNativeSafe(reinterpret_cast(EmulateVectorShaI16)); + e.vmovaps(i.dest, e.xmm0); + break; case INT32_TYPE: // src shift mask may have values >31, and x86 sets to zero when // that happens so we mask. - e.vandps(e.xmm0, i.src2, e.GetXmmConstPtr(XMMShiftMaskPS)); + if (i.src2.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src2.constant()); + e.vandps(e.xmm0, e.GetXmmConstPtr(XMMShiftMaskPS)); + } else { + e.vandps(e.xmm0, i.src2, e.GetXmmConstPtr(XMMShiftMaskPS)); + } e.vpsravd(i.dest, i.src1, e.xmm0); break; default: - XEASSERTALWAYS(); + assert_always(); break; } } @@ -4286,6 +4640,74 @@ EMITTER_OPCODE_TABLE( ROTATE_LEFT_I64); +// ============================================================================ +// OPCODE_VECTOR_ROTATE_LEFT +// ============================================================================ +// TODO(benvanik): AVX512 has a native variable rotate (rolv). +EMITTER(VECTOR_ROTATE_LEFT_V128, MATCH(I, V128<>, V128<>>)) { + static __m128i EmulateVectorRotateLeftI8(void*, __m128i src1, __m128i src2) { + alignas(16) uint8_t value[16]; + alignas(16) uint8_t shamt[16]; + _mm_store_si128(reinterpret_cast<__m128i*>(value), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(shamt), src2); + for (size_t i = 0; i < 16; ++i) { + value[i] = poly::rotate_left(value[i], shamt[i] & 0x7); + } + return _mm_load_si128(reinterpret_cast<__m128i*>(value)); + } + static __m128i EmulateVectorRotateLeftI16(void*, __m128i src1, __m128i src2) { + alignas(16) uint16_t value[8]; + alignas(16) uint16_t shamt[8]; + _mm_store_si128(reinterpret_cast<__m128i*>(value), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(shamt), src2); + for (size_t i = 0; i < 8; ++i) { + value[i] = poly::rotate_left(value[i], shamt[i] & 0xF); + } + return _mm_load_si128(reinterpret_cast<__m128i*>(value)); + } + static void Emit(X64Emitter& e, const EmitArgType& i) { + switch (i.instr->flags) { + case INT8_TYPE: + // TODO(benvanik): native version (with shift magic). + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.lea(e.r9, e.StashXmm(1, i.src2)); + e.CallNativeSafe(reinterpret_cast(EmulateVectorRotateLeftI8)); + e.vmovaps(i.dest, e.xmm0); + break; + case INT16_TYPE: + // TODO(benvanik): native version (with shift magic). + e.lea(e.r8, e.StashXmm(0, i.src1)); + e.lea(e.r9, e.StashXmm(1, i.src2)); + e.CallNativeSafe(reinterpret_cast(EmulateVectorRotateLeftI16)); + e.vmovaps(i.dest, e.xmm0); + break; + case INT32_TYPE: { + Xmm temp = i.dest; + if (i.dest == i.src1 || i.dest == i.src2) { + temp = e.xmm2; + } + // Shift left (to get high bits): + e.vpand(e.xmm0, i.src2, e.GetXmmConstPtr(XMMShiftMaskPS)); + e.vpsllvd(e.xmm1, i.src1, e.xmm0); + // Shift right (to get low bits): + e.vmovaps(temp, e.GetXmmConstPtr(XMMPI32)); + e.vpsubd(temp, e.xmm0); + e.vpsrlvd(i.dest, i.src1, temp); + // Merge: + e.vpor(i.dest, e.xmm1); + break; + } + default: + assert_always(); + break; + } + } +}; +EMITTER_OPCODE_TABLE( + OPCODE_VECTOR_ROTATE_LEFT, + VECTOR_ROTATE_LEFT_V128); + + // ============================================================================ // OPCODE_BYTE_SWAP // ============================================================================ @@ -4362,6 +4784,29 @@ EMITTER_OPCODE_TABLE( // ============================================================================ // OPCODE_INSERT // ============================================================================ +EMITTER(INSERT_I8, MATCH(I, V128<>, I8<>, I8<>>)) { + static void Emit(X64Emitter& e, const EmitArgType& i) { + assert_true(i.src2.is_constant); + e.vpinsrb(i.dest, i.src3.reg().cvt32(), i.src2.constant() ^ 0x3); + } +}; +EMITTER(INSERT_I16, MATCH(I, V128<>, I8<>, I16<>>)) { + static void Emit(X64Emitter& e, const EmitArgType& i) { + assert_true(i.src2.is_constant); + e.vpinsrw(i.dest, i.src3.reg().cvt32(), i.src2.constant() ^ 0x1); + } +}; +EMITTER(INSERT_I32, MATCH(I, V128<>, I8<>, I32<>>)) { + static void Emit(X64Emitter& e, const EmitArgType& i) { + assert_true(i.src2.is_constant); + e.vpinsrd(i.dest, i.src3, i.src2.constant()); + } +}; +EMITTER_OPCODE_TABLE( + OPCODE_INSERT, + INSERT_I8, + INSERT_I16, + INSERT_I32); // ============================================================================ @@ -4376,14 +4821,13 @@ EMITTER(EXTRACT_I8, MATCH(I, V128<>, I8<>>)) { if (i.src2.is_constant) { e.vpextrb(i.dest.reg().cvt32(), i.src1, VEC128_B(i.src2.constant())); } else { - XEASSERTALWAYS(); - // TODO(benvanik): try out hlide's version: - // e.mov(e.eax, 0x80808003); - // e.xor(e.al, i.src2); - // e.and(e.al, 15); - // e.vmovd(e.xmm0, e.eax); - // e.vpshufb(e.xmm0, i.src1, e.xmm0); - // e.vmovd(i.dest.reg().cvt32(), e.xmm0); + e.mov(e.eax, 0x00000003); + e.xor(e.al, i.src2); + e.and(e.al, 0x1F); + e.vmovd(e.xmm0, e.eax); + e.vpshufb(e.xmm0, i.src1, e.xmm0); + e.vmovd(i.dest.reg().cvt32(), e.xmm0); + e.and(i.dest, uint8_t(0xFF)); } } }; @@ -4392,20 +4836,21 @@ EMITTER(EXTRACT_I16, MATCH(I, V128<>, I8<>>)) { if (i.src2.is_constant) { e.vpextrw(i.dest.reg().cvt32(), i.src1, VEC128_W(i.src2.constant())); } else { - // TODO(benvanik): try out hlide's version: e.mov(e.al, i.src2); - e.xor(e.al, 0x1); + e.xor(e.al, 0x01); + e.shl(e.al, 1); e.mov(e.ah, e.al); e.add(e.ah, 1); e.vmovd(e.xmm0, e.eax); e.vpshufb(e.xmm0, i.src1, e.xmm0); e.vmovd(i.dest.reg().cvt32(), e.xmm0); + e.and(i.dest.reg().cvt32(), 0xFFFFu); } } }; EMITTER(EXTRACT_I32, MATCH(I, V128<>, I8<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - static vec128_t extract_table_32[4] = { + static const vec128_t extract_table_32[4] = { vec128b( 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), vec128b( 7, 6, 5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), vec128b(11, 10, 9, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), @@ -4439,29 +4884,11 @@ EMITTER(EXTRACT_I32, MATCH(I, V128<>, I8<>>)) { } } }; -EMITTER(EXTRACT_F32, MATCH(I, V128<>, I8<>>)) { - static void Emit(X64Emitter& e, const EmitArgType& i) { - if (i.src2.is_constant) { - e.vextractps(i.dest, i.src1, VEC128_F(i.src2.constant())); - } else { - XEASSERTALWAYS(); - // TODO(benvanik): try out hlide's version: - // e.mov(e.eax, 3); - // e.and(e.al, i.src2); // eax = [(i&3), 0, 0, 0] - // e.imul(e.eax, 0x04040404); // [(i&3)*4, (i&3)*4, (i&3)*4, (i&3)*4] - // e.add(e.eax, 0x00010203); // [((i&3)*4)+3, ((i&3)*4)+2, ((i&3)*4)+1, ((i&3)*4)+0] - // e.vmovd(e.xmm0, e.eax); - // e.vpshufb(e.xmm0, i.src1, e.xmm0); - // e.vmovd(i.dest, e.xmm0); - } - } -}; EMITTER_OPCODE_TABLE( OPCODE_EXTRACT, EXTRACT_I8, EXTRACT_I16, - EXTRACT_I32, - EXTRACT_F32); + EXTRACT_I32); // ============================================================================ @@ -4531,6 +4958,7 @@ EMITTER_OPCODE_TABLE( // ============================================================================ EMITTER(PERMUTE_I32, MATCH(I, I32<>, V128<>, V128<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { + assert_true(i.instr->flags == INT32_TYPE); // Permute words between src2 and src3. // TODO(benvanik): check src3 for zero. if 0, we can use pshufb. if (i.src1.is_constant) { @@ -4538,15 +4966,15 @@ EMITTER(PERMUTE_I32, MATCH(I, I32<>, V128<>, V128<>>)) { // Shuffle things into the right places in dest & xmm0, // then we blend them together. uint32_t src_control = - (((control >> 24) & 0x3) << 0) | - (((control >> 16) & 0x3) << 2) | - (((control >> 8) & 0x3) << 4) | - (((control >> 0) & 0x3) << 6); + (((control >> 24) & 0x3) << 6) | + (((control >> 16) & 0x3) << 4) | + (((control >> 8) & 0x3) << 2) | + (((control >> 0) & 0x3) << 0); uint32_t blend_control = - (((control >> 26) & 0x1) << 0) | - (((control >> 18) & 0x1) << 1) | - (((control >> 10) & 0x1) << 2) | - (((control >> 2) & 0x1) << 3); + (((control >> 26) & 0x1) << 3) | + (((control >> 18) & 0x1) << 2) | + (((control >> 10) & 0x1) << 1) | + (((control >> 2) & 0x1) << 0); // TODO(benvanik): if src2/src3 are constants, shuffle now! Xmm src2; if (i.src2.is_constant) { @@ -4574,12 +5002,12 @@ EMITTER(PERMUTE_I32, MATCH(I, I32<>, V128<>, V128<>>)) { } } else { // Permute by non-constant. - XEASSERTALWAYS(); + assert_always(); } } }; EMITTER(PERMUTE_V128, MATCH(I, V128<>, V128<>, V128<>>)) { - static void Emit(X64Emitter& e, const EmitArgType& i) { + static void EmitByInt8(X64Emitter& e, const EmitArgType& i) { // TODO(benvanik): find out how to do this with only one temp register! // Permute bytes between src2 and src3. if (i.src3.value->IsConstantZero()) { @@ -4591,10 +5019,11 @@ EMITTER(PERMUTE_V128, MATCH(I, V128<>, V128<>, V128<>>)) // Control mask needs to be shuffled. if (i.src1.is_constant) { e.LoadConstantXmm(e.xmm0, i.src1.constant()); - e.vpshufb(e.xmm0, e.xmm0, e.GetXmmConstPtr(XMMByteSwapMask)); + e.vxorps(e.xmm0, e.xmm0, e.GetXmmConstPtr(XMMSwapWordMask)); } else { - e.vpshufb(e.xmm0, i.src1, e.GetXmmConstPtr(XMMByteSwapMask)); + e.vxorps(e.xmm0, i.src1, e.GetXmmConstPtr(XMMSwapWordMask)); } + e.vpand(e.xmm0, e.GetXmmConstPtr(XMMPermuteByteMask)); if (i.src2.is_constant) { e.LoadConstantXmm(i.dest, i.src2.constant()); e.vpshufb(i.dest, i.dest, e.xmm0); @@ -4608,12 +5037,14 @@ EMITTER(PERMUTE_V128, MATCH(I, V128<>, V128<>, V128<>>)) } else { // General permute. // Control mask needs to be shuffled. + // TODO(benvanik): do constants here instead of in generated code. if (i.src1.is_constant) { e.LoadConstantXmm(e.xmm2, i.src1.constant()); - e.vpshufb(e.xmm2, e.xmm2, e.GetXmmConstPtr(XMMByteSwapMask)); + e.vxorps(e.xmm2, e.xmm2, e.GetXmmConstPtr(XMMSwapWordMask)); } else { - e.vpshufb(e.xmm2, i.src1, e.GetXmmConstPtr(XMMByteSwapMask)); + e.vxorps(e.xmm2, i.src1, e.GetXmmConstPtr(XMMSwapWordMask)); } + e.vpand(e.xmm2, e.GetXmmConstPtr(XMMPermuteByteMask)); Xmm src2_shuf = e.xmm0; if (i.src2.value->IsConstantZero()) { e.vpxor(src2_shuf, src2_shuf); @@ -4637,6 +5068,65 @@ EMITTER(PERMUTE_V128, MATCH(I, V128<>, V128<>, V128<>>)) e.vpblendvb(i.dest, src2_shuf, src3_shuf, i.dest); } } + + static __m128i EmulateByInt16(void*, __m128i control, __m128i src1, __m128i src2) { + alignas(16) uint16_t c[8]; + alignas(16) uint16_t a[8]; + alignas(16) uint16_t b[8]; + _mm_store_si128(reinterpret_cast<__m128i*>(c), control); + _mm_store_si128(reinterpret_cast<__m128i*>(a), src1); + _mm_store_si128(reinterpret_cast<__m128i*>(b), src2); + for (size_t i = 0; i < 8; ++i) { + uint16_t si = (c[i] & 0xF) ^ 0x1; + c[i] = si >= 8 ? b[si - 8] : a[si]; + } + return _mm_load_si128(reinterpret_cast<__m128i*>(c)); + } + static void EmitByInt16(X64Emitter& e, const EmitArgType& i) { + // TODO(benvanik): replace with proper version. + assert_true(i.src1.is_constant); + if (i.src1.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src1.constant()); + e.lea(e.r8, e.StashXmm(0, e.xmm0)); + } else { + e.lea(e.r8, e.StashXmm(0, i.src1)); + } + if (i.src2.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src2.constant()); + e.lea(e.r9, e.StashXmm(1, e.xmm0)); + } else { + e.lea(e.r9, e.StashXmm(1, i.src2)); + } + if (i.src3.is_constant) { + e.LoadConstantXmm(e.xmm0, i.src3.constant()); + e.lea(e.r10, e.StashXmm(2, e.xmm0)); + } else { + e.lea(e.r10, e.StashXmm(2, i.src3)); + } + e.CallNativeSafe(reinterpret_cast(EmulateByInt16)); + e.vmovaps(i.dest, e.xmm0); + } + + static void EmitByInt32(X64Emitter& e, const EmitArgType& i) { + assert_always(); + } + + static void Emit(X64Emitter& e, const EmitArgType& i) { + switch (i.instr->flags) { + case INT8_TYPE: + EmitByInt8(e, i); + break; + case INT16_TYPE: + EmitByInt16(e, i); + break; + case INT32_TYPE: + EmitByInt32(e, i); + break; + default: + assert_unhandled_case(i.instr->flags); + return; + } + } }; EMITTER_OPCODE_TABLE( OPCODE_PERMUTE, @@ -4651,21 +5141,16 @@ EMITTER(SWIZZLE, MATCH(I, V128<>, OffsetOp>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { auto element_type = i.instr->flags; if (element_type == INT8_TYPE) { - XEASSERTALWAYS(); + assert_always(); } else if (element_type == INT16_TYPE) { - XEASSERTALWAYS(); + assert_always(); } else if (element_type == INT32_TYPE || element_type == FLOAT32_TYPE) { uint8_t swizzle_mask = static_cast(i.src2.value); - swizzle_mask = - (((swizzle_mask >> 6) & 0x3) << 0) | - (((swizzle_mask >> 4) & 0x3) << 2) | - (((swizzle_mask >> 2) & 0x3) << 4) | - (((swizzle_mask >> 0) & 0x3) << 6); e.vpshufd(i.dest, i.src1, swizzle_mask); } else if (element_type == INT64_TYPE || element_type == FLOAT64_TYPE) { - XEASSERTALWAYS(); + assert_always(); } else { - XEASSERTALWAYS(); + assert_always(); } } }; @@ -4677,9 +5162,9 @@ EMITTER_OPCODE_TABLE( // ============================================================================ // OPCODE_PACK // ============================================================================ -EMITTER(PACK, MATCH(I, V128<>>)) { +EMITTER(PACK, MATCH(I, V128<>, V128<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - switch (i.instr->flags) { + switch (i.instr->flags & PACK_TYPE_MODE) { case PACK_TYPE_D3DCOLOR: EmitD3DCOLOR(e, i); break; @@ -4692,83 +5177,148 @@ EMITTER(PACK, MATCH(I, V128<>>)) { case PACK_TYPE_SHORT_2: EmitSHORT_2(e, i); break; - case PACK_TYPE_S8_IN_16_LO: - EmitS8_IN_16_LO(e, i); + case PACK_TYPE_8_IN_16: + Emit8_IN_16(e, i, i.instr->flags); break; - case PACK_TYPE_S8_IN_16_HI: - EmitS8_IN_16_HI(e, i); + case PACK_TYPE_16_IN_32: + Emit16_IN_32(e, i, i.instr->flags); break; - case PACK_TYPE_S16_IN_32_LO: - EmitS16_IN_32_LO(e, i); - break; - case PACK_TYPE_S16_IN_32_HI: - EmitS16_IN_32_HI(e, i); - break; - default: XEASSERTALWAYS(); break; + default: assert_unhandled_case(i.instr->flags); break; } } static void EmitD3DCOLOR(X64Emitter& e, const EmitArgType& i) { - // RGBA (XYZW) -> ARGB (WXYZ) - // float r = roundf(((src1.x < 0) ? 0 : ((1 < src1.x) ? 1 : src1.x)) * 255); - // float g = roundf(((src1.y < 0) ? 0 : ((1 < src1.y) ? 1 : src1.y)) * 255); - // float b = roundf(((src1.z < 0) ? 0 : ((1 < src1.z) ? 1 : src1.z)) * 255); - // float a = roundf(((src1.w < 0) ? 0 : ((1 < src1.w) ? 1 : src1.w)) * 255); - // dest.iw = ((uint32_t)a << 24) | - // ((uint32_t)r << 16) | - // ((uint32_t)g << 8) | - // ((uint32_t)b); - // f2i(clamp(src, 0, 1) * 255) - e.vpxor(e.xmm0, e.xmm0); + assert_true(i.src2.value->IsConstantZero()); + // Saturate to [3,3....] so that only values between 3...[00] and 3...[FF] + // are valid. if (i.src1.is_constant) { - e.LoadConstantXmm(e.xmm1, i.src1.constant()); - e.vmaxps(e.xmm0, e.xmm1); + e.LoadConstantXmm(i.dest, i.src1.constant()); + e.vminps(i.dest, i.dest, e.GetXmmConstPtr(XMMPackD3DCOLORSat)); } else { - e.vmaxps(e.xmm0, i.src1); + e.vminps(i.dest, i.src1, e.GetXmmConstPtr(XMMPackD3DCOLORSat)); } - e.vminps(e.xmm0, e.GetXmmConstPtr(XMMOne)); - e.vmulps(e.xmm0, e.GetXmmConstPtr(XMM255)); - e.vcvttps2dq(e.xmm0, e.xmm0); - e.vpshufb(i.dest, e.xmm0, e.GetXmmConstPtr(XMMPackD3DCOLOR)); + e.vmaxps(i.dest, i.dest, e.GetXmmConstPtr(XMM3333)); + // Extract bytes. + // RGBA (XYZW) -> ARGB (WXYZ) + // w = ((src1.uw & 0xFF) << 24) | ((src1.ux & 0xFF) << 16) | + // ((src1.uy & 0xFF) << 8) | (src1.uz & 0xFF) + e.vpshufb(i.dest, i.dest, e.GetXmmConstPtr(XMMPackD3DCOLOR)); } static void EmitFLOAT16_2(X64Emitter& e, const EmitArgType& i) { + assert_true(i.src2.value->IsConstantZero()); // http://blogs.msdn.com/b/chuckw/archive/2012/09/11/directxmath-f16c-and-fma.aspx // dest = [(src1.x | src1.y), 0, 0, 0] // 0|0|0|0|W|Z|Y|X - e.vcvtps2ph(e.xmm0, i.src1, B00000011); - // Y|X|W|Z|0|0|0|0 - e.vpshufd(e.xmm0, e.xmm0, B00011011); - // Shuffle to X|Y|Z|W|0|0|0|0 - e.vpshufhw(e.xmm0, e.xmm0, B10110001); - // Select just X|Y - e.vxorps(i.dest, i.dest); - e.vpblendw(i.dest, e.xmm0, B11000000); + e.vcvtps2ph(i.dest, i.dest, B00000011); + // Shuffle to X|Y|0|0|0|0|0|0 + e.vpshufb(i.dest, i.dest, e.GetXmmConstPtr(XMMPackFLOAT16_2)); } static void EmitFLOAT16_4(X64Emitter& e, const EmitArgType& i) { + assert_true(i.src2.value->IsConstantZero()); // dest = [(src1.x | src1.y), (src1.z | src1.w), 0, 0] // 0|0|0|0|W|Z|Y|X - e.vcvtps2ph(e.xmm0, i.src1, B00000011); - // Y|X|W|Z|0|0|0|0 - e.vpshufd(e.xmm0, e.xmm0, B00011011); + e.vcvtps2ph(i.dest, i.src1, B00000011); // Shuffle to X|Y|Z|W|0|0|0|0 - e.vpshufhw(e.xmm0, e.xmm0, B10110001); - // Select just X|Y|Z|W - e.vxorps(i.dest, i.dest); - e.vpblendw(i.dest, e.xmm0, B11110000); + e.vpshufb(i.dest, i.dest, e.GetXmmConstPtr(XMMPackFLOAT16_4)); } static void EmitSHORT_2(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); + assert_true(i.src2.value->IsConstantZero()); + // Saturate. + e.vmaxps(i.dest, i.src1, e.GetXmmConstPtr(XMMPackSHORT_2Min)); + e.vminps(i.dest, i.dest, e.GetXmmConstPtr(XMMPackSHORT_2Max)); + // Pack. + e.vpshufb(i.dest, i.dest, e.GetXmmConstPtr(XMMPackSHORT_2)); } - static void EmitS8_IN_16_LO(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); + static void Emit8_IN_16(X64Emitter& e, const EmitArgType& i, uint32_t flags) { + // TODO(benvanik): handle src2 (or src1) being constant zero + if (IsPackInUnsigned(flags)) { + if (IsPackOutUnsigned(flags)) { + if (IsPackOutSaturate(flags)) { + // unsigned -> unsigned + saturate + assert_always(); + } else { + // unsigned -> unsigned + assert_always(); + } + } else { + if (IsPackOutSaturate(flags)) { + // unsigned -> signed + saturate + assert_always(); + } else { + // unsigned -> signed + assert_always(); + } + } + } else { + if (IsPackOutUnsigned(flags)) { + if (IsPackOutSaturate(flags)) { + // signed -> unsigned + saturate + // PACKUSWB / SaturateSignedWordToUnsignedByte + e.vpackuswb(i.dest, i.src1, i.src2); + e.vpshufb(i.dest, i.dest, e.GetXmmConstPtr(XMMByteOrderMask)); + } else { + // signed -> unsigned + assert_always(); + } + } else { + if (IsPackOutSaturate(flags)) { + // signed -> signed + saturate + // PACKSSWB / SaturateSignedWordToSignedByte + e.vpacksswb(i.dest, i.src1, i.src2); + e.vpshufb(i.dest, i.dest, e.GetXmmConstPtr(XMMByteOrderMask)); + } else { + // signed -> signed + assert_always(); + } + } + } } - static void EmitS8_IN_16_HI(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); - } - static void EmitS16_IN_32_LO(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); - } - static void EmitS16_IN_32_HI(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); + static void Emit16_IN_32(X64Emitter& e, const EmitArgType& i, uint32_t flags) { + // TODO(benvanik): handle src2 (or src1) being constant zero + if (IsPackInUnsigned(flags)) { + if (IsPackOutUnsigned(flags)) { + if (IsPackOutSaturate(flags)) { + // unsigned -> unsigned + saturate + assert_always(); + } else { + // unsigned -> unsigned + assert_always(); + } + } else { + if (IsPackOutSaturate(flags)) { + // unsigned -> signed + saturate + assert_always(); + } else { + // unsigned -> signed + assert_always(); + } + } + } else { + if (IsPackOutUnsigned(flags)) { + if (IsPackOutSaturate(flags)) { + // signed -> unsigned + saturate + // PACKUSDW + // TMP[15:0] <- (DEST[31:0] < 0) ? 0 : DEST[15:0]; + // DEST[15:0] <- (DEST[31:0] > FFFFH) ? FFFFH : TMP[15:0]; + e.vpackusdw(i.dest, i.src1, i.src2); + e.vpshuflw(i.dest, i.dest, B10110001); + e.vpshufhw(i.dest, i.dest, B10110001); + } else { + // signed -> unsigned + assert_always(); + } + } else { + if (IsPackOutSaturate(flags)) { + // signed -> signed + saturate + // PACKSSDW / SaturateSignedDwordToSignedWord + e.vpackssdw(i.dest, i.src1, i.src2); + e.vpshuflw(i.dest, i.dest, B10110001); + e.vpshufhw(i.dest, i.dest, B10110001); + } else { + // signed -> signed + assert_always(); + } + } + } } }; EMITTER_OPCODE_TABLE( @@ -4781,7 +5331,7 @@ EMITTER_OPCODE_TABLE( // ============================================================================ EMITTER(UNPACK, MATCH(I, V128<>>)) { static void Emit(X64Emitter& e, const EmitArgType& i) { - switch (i.instr->flags) { + switch (i.instr->flags & PACK_TYPE_MODE) { case PACK_TYPE_D3DCOLOR: EmitD3DCOLOR(e, i); break; @@ -4794,41 +5344,31 @@ EMITTER(UNPACK, MATCH(I, V128<>>)) { case PACK_TYPE_SHORT_2: EmitSHORT_2(e, i); break; - case PACK_TYPE_S8_IN_16_LO: - EmitS8_IN_16_LO(e, i); + case PACK_TYPE_8_IN_16: + Emit8_IN_16(e, i, i.instr->flags); break; - case PACK_TYPE_S8_IN_16_HI: - EmitS8_IN_16_HI(e, i); + case PACK_TYPE_16_IN_32: + Emit16_IN_32(e, i, i.instr->flags); break; - case PACK_TYPE_S16_IN_32_LO: - EmitS16_IN_32_LO(e, i); - break; - case PACK_TYPE_S16_IN_32_HI: - EmitS16_IN_32_HI(e, i); - break; - default: XEASSERTALWAYS(); break; + default: assert_unhandled_case(i.instr->flags); break; } } static void EmitD3DCOLOR(X64Emitter& e, const EmitArgType& i) { // ARGB (WXYZ) -> RGBA (XYZW) // XMLoadColor - // int32_t src = (int32_t)src1.iw; - // dest.f4[0] = (float)((src >> 16) & 0xFF) * (1.0f / 255.0f); - // dest.f4[1] = (float)((src >> 8) & 0xFF) * (1.0f / 255.0f); - // dest.f4[2] = (float)(src & 0xFF) * (1.0f / 255.0f); - // dest.f4[3] = (float)((src >> 24) & 0xFF) * (1.0f / 255.0f); if (i.src1.is_constant) { - e.vpxor(i.dest, i.dest); - return; + if (i.src1.value->IsConstantZero()) { + e.vmovaps(i.dest, e.GetXmmConstPtr(XMMOne)); + return; + } else { + assert_always(); + } } - // src = ZZYYXXWW - // unpack to 000000ZZ,000000YY,000000XX,000000WW + // Unpack to 000000ZZ,000000YY,000000XX,000000WW e.vpshufb(i.dest, i.src1, e.GetXmmConstPtr(XMMUnpackD3DCOLOR)); - // int -> float - e.vcvtdq2ps(i.dest, i.dest); - // mult by 1/255 - e.vmulps(i.dest, e.GetXmmConstPtr(XMMOneOver255)); + // Add 1.0f to each. + e.vpor(i.dest, e.GetXmmConstPtr(XMMOne)); } static void EmitFLOAT16_2(X64Emitter& e, const EmitArgType& i) { // 1 bit sign, 5 bit exponent, 10 bit mantissa @@ -4847,13 +5387,17 @@ EMITTER(UNPACK, MATCH(I, V128<>>)) { // XMConvertHalfToFloat(sy), // 0.0, // 1.0 }; - e.vcvtph2ps(i.dest, i.src1); + // Shuffle to 0|0|0|0|0|0|Y|X + e.vpshufb(i.dest, i.src1, e.GetXmmConstPtr(XMMUnpackFLOAT16_2)); + e.vcvtph2ps(i.dest, i.dest); e.vpshufd(i.dest, i.dest, B10100100); e.vpor(i.dest, e.GetXmmConstPtr(XMM0001)); } static void EmitFLOAT16_4(X64Emitter& e, const EmitArgType& i) { // src = [(dest.x | dest.y), (dest.z | dest.w), 0, 0] - e.vcvtph2ps(i.dest, i.src1); + // Shuffle to 0|0|0|0|W|Z|Y|X + e.vpshufb(i.dest, i.src1, e.GetXmmConstPtr(XMMUnpackFLOAT16_4)); + e.vcvtph2ps(i.dest, i.dest); } static void EmitSHORT_2(X64Emitter& e, const EmitArgType& i) { // (VD.x) = 3.0 + (VB.x>>16)*2^-22 @@ -4864,43 +5408,115 @@ EMITTER(UNPACK, MATCH(I, V128<>>)) { // XMLoadShortN2 plus 3,3,0,3 (for some reason) // src is (xx,xx,xx,VALUE) // (VALUE,VALUE,VALUE,VALUE) + Xmm src; if (i.src1.is_constant) { if (i.src1.value->IsConstantZero()) { - e.vpxor(i.dest, i.dest); + e.vmovdqa(i.dest, e.GetXmmConstPtr(XMM3301)); + return; } else { - // TODO(benvanik): check other common constants. - e.LoadConstantXmm(i.dest, i.src1.constant()); - e.vbroadcastss(i.dest, i.src1); + // TODO(benvanik): check other common constants/perform shuffle/or here. + src = e.xmm0; + e.LoadConstantXmm(src, i.src1.constant()); } } else { - e.vbroadcastss(i.dest, i.src1); + src = i.src1; } - // (VALUE&0xFFFF,VALUE&0xFFFF0000,0,0) - e.vandps(i.dest, e.GetXmmConstPtr(XMMMaskX16Y16)); - // Sign extend. - e.vxorps(i.dest, e.GetXmmConstPtr(XMMFlipX16Y16)); - // Convert int->float. - e.cvtpi2ps(i.dest, e.StashXmm(i.dest)); - // 0x8000 to undo sign. - e.vaddps(i.dest, e.GetXmmConstPtr(XMMFixX16Y16)); - // Normalize. - e.vmulps(i.dest, e.GetXmmConstPtr(XMMNormalizeX16Y16)); - // Clamp. - e.vmaxps(i.dest, e.GetXmmConstPtr(XMMNegativeOne)); + // Shuffle bytes. + e.vpshufb(i.dest, src, e.GetXmmConstPtr(XMMUnpackSHORT_2)); + // Sign extend words. + e.vpslld(i.dest, 16); + e.vpsrad(i.dest, 16); // Add 3,3,0,1. - e.vaddps(i.dest, e.GetXmmConstPtr(XMM3301)); + e.vpaddd(i.dest, e.GetXmmConstPtr(XMM3301)); } - static void EmitS8_IN_16_LO(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); + static void Emit8_IN_16(X64Emitter& e, const EmitArgType& i, uint32_t flags) { + assert_false(IsPackOutSaturate(flags)); + if (IsPackToLo(flags)) { + // Unpack to LO. + if (IsPackInUnsigned(flags)) { + if (IsPackOutUnsigned(flags)) { + // unsigned -> unsigned + assert_always(); + } else { + // unsigned -> signed + assert_always(); + } + } else { + if (IsPackOutUnsigned(flags)) { + // signed -> unsigned + assert_always(); + } else { + // signed -> signed + e.vpunpckhbw(i.dest, i.src1, i.src1); + e.vpsrad(i.dest, 8); + } + } + } else { + // Unpack to HI. + if (IsPackInUnsigned(flags)) { + if (IsPackOutUnsigned(flags)) { + // unsigned -> unsigned + assert_always(); + } else { + // unsigned -> signed + assert_always(); + } + } else { + if (IsPackOutUnsigned(flags)) { + // signed -> unsigned + assert_always(); + } else { + // signed -> signed + e.vpunpcklbw(i.dest, i.src1, i.src1); + e.vpsrad(i.dest, 8); + } + } + } } - static void EmitS8_IN_16_HI(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); - } - static void EmitS16_IN_32_LO(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); - } - static void EmitS16_IN_32_HI(X64Emitter& e, const EmitArgType& i) { - XEASSERTALWAYS(); + static void Emit16_IN_32(X64Emitter& e, const EmitArgType& i, uint32_t flags) { + assert_false(IsPackOutSaturate(flags)); + if (IsPackToLo(flags)) { + // Unpack to LO. + if (IsPackInUnsigned(flags)) { + if (IsPackOutUnsigned(flags)) { + // unsigned -> unsigned + assert_always(); + } else { + // unsigned -> signed + assert_always(); + } + } else { + if (IsPackOutUnsigned(flags)) { + // signed -> unsigned + assert_always(); + } else { + // signed -> signed + e.vpunpckhwd(i.dest, i.src1, i.src1); + e.vpsrad(i.dest, 16); + } + } + } else { + // Unpack to HI. + if (IsPackInUnsigned(flags)) { + if (IsPackOutUnsigned(flags)) { + // unsigned -> unsigned + assert_always(); + } else { + // unsigned -> signed + assert_always(); + } + } else { + if (IsPackOutUnsigned(flags)) { + // signed -> unsigned + assert_always(); + } else { + // signed -> signed + e.vpunpcklwd(i.dest, i.src1, i.src1); + e.vpsrad(i.dest, 16); + } + } + } + e.vpshufd(i.dest, i.dest, 0xB1); } }; EMITTER_OPCODE_TABLE( @@ -4993,7 +5609,7 @@ EMITTER_OPCODE_TABLE( -void alloy::backend::x64::RegisterSequences() { +void RegisterSequences() { #define REGISTER_EMITTER_OPCODE_TABLE(opcode) Register_##opcode() REGISTER_EMITTER_OPCODE_TABLE(OPCODE_COMMENT); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_NOP); @@ -5033,7 +5649,9 @@ void alloy::backend::x64::RegisterSequences() { REGISTER_EMITTER_OPCODE_TABLE(OPCODE_STORE); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_PREFETCH); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_MAX); + REGISTER_EMITTER_OPCODE_TABLE(OPCODE_VECTOR_MAX); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_MIN); + REGISTER_EMITTER_OPCODE_TABLE(OPCODE_VECTOR_MIN); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_SELECT); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_IS_TRUE); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_IS_FALSE); @@ -5067,6 +5685,7 @@ void alloy::backend::x64::RegisterSequences() { REGISTER_EMITTER_OPCODE_TABLE(OPCODE_ADD_CARRY); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_VECTOR_ADD); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_SUB); + REGISTER_EMITTER_OPCODE_TABLE(OPCODE_VECTOR_SUB); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_MUL); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_MUL_HI); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_DIV); @@ -5091,9 +5710,10 @@ void alloy::backend::x64::RegisterSequences() { REGISTER_EMITTER_OPCODE_TABLE(OPCODE_VECTOR_SHR); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_VECTOR_SHA); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_ROTATE_LEFT); + REGISTER_EMITTER_OPCODE_TABLE(OPCODE_VECTOR_ROTATE_LEFT); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_BYTE_SWAP); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_CNTLZ); - //REGISTER_EMITTER_OPCODE_TABLE(OPCODE_INSERT); + REGISTER_EMITTER_OPCODE_TABLE(OPCODE_INSERT); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_EXTRACT); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_SPLAT); REGISTER_EMITTER_OPCODE_TABLE(OPCODE_PERMUTE); @@ -5106,7 +5726,7 @@ void alloy::backend::x64::RegisterSequences() { //REGISTER_EMITTER_OPCODE_TABLE(OPCODE_ATOMIC_SUB); } -bool alloy::backend::x64::SelectSequence(X64Emitter& e, const Instr* i, const Instr** new_tail) { +bool SelectSequence(X64Emitter& e, const Instr* i, const Instr** new_tail) { const InstrKey key(i); const auto its = sequence_table.equal_range(key); for (auto it = its.first; it != its.second; ++it) { @@ -5114,6 +5734,10 @@ bool alloy::backend::x64::SelectSequence(X64Emitter& e, const Instr* i, const In return true; } } - XELOGE("No sequence match for variant %s", i->opcode->name); + PLOGE("No sequence match for variant %s", i->opcode->name); return false; } + +} // namespace x64 +} // namespace backend +} // namespace alloy diff --git a/src/alloy/backend/x64/x64_sequences.h b/src/alloy/backend/x64/x64_sequences.h index 5a77e9987..2e77112fa 100644 --- a/src/alloy/backend/x64/x64_sequences.h +++ b/src/alloy/backend/x64/x64_sequences.h @@ -10,9 +10,11 @@ #ifndef ALLOY_BACKEND_X64_X64_SEQUENCES_H_ #define ALLOY_BACKEND_X64_X64_SEQUENCES_H_ -#include - -XEDECLARECLASS2(alloy, hir, Instr); +namespace alloy { +namespace hir { +class Instr; +} // namespace hir +} // namespace alloy namespace alloy { namespace backend { @@ -20,14 +22,12 @@ namespace x64 { class X64Emitter; - void RegisterSequences(); -bool SelectSequence(X64Emitter& e, const hir::Instr* i, const hir::Instr** new_tail); - +bool SelectSequence(X64Emitter& e, const hir::Instr* i, + const hir::Instr** new_tail); } // namespace x64 } // namespace backend } // namespace alloy - #endif // ALLOY_BACKEND_X64_X64_SEQUENCES_H_ diff --git a/src/alloy/backend/x64/x64_thunk_emitter.cc b/src/alloy/backend/x64/x64_thunk_emitter.cc index 0e1922581..054e41c02 100644 --- a/src/alloy/backend/x64/x64_thunk_emitter.cc +++ b/src/alloy/backend/x64/x64_thunk_emitter.cc @@ -7,25 +7,20 @@ ****************************************************************************** */ -#include +#include "alloy/backend/x64/x64_thunk_emitter.h" -#include +#include "third_party/xbyak/xbyak/xbyak.h" - -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::backend::x64; +namespace alloy { +namespace backend { +namespace x64 { using namespace Xbyak; +X64ThunkEmitter::X64ThunkEmitter(X64Backend* backend, XbyakAllocator* allocator) + : X64Emitter(backend, allocator) {} -X64ThunkEmitter::X64ThunkEmitter( - X64Backend* backend, XbyakAllocator* allocator) : - X64Emitter(backend, allocator) { -} - -X64ThunkEmitter::~X64ThunkEmitter() { -} +X64ThunkEmitter::~X64ThunkEmitter() {} HostToGuestThunk X64ThunkEmitter::EmitHostToGuestThunk() { // rcx = target @@ -101,7 +96,7 @@ GuestToHostThunk X64ThunkEmitter::EmitGuestToHostThunk() { // rdx = target function // r8 = arg0 // r9 = arg1 - + const size_t stack_size = StackLayout::THUNK_STACK_SIZE; // rsp + 0 = return address mov(qword[rsp + 8 * 2], rdx); @@ -123,6 +118,7 @@ GuestToHostThunk X64ThunkEmitter::EmitGuestToHostThunk() { mov(rax, rdx); mov(rdx, r8); mov(r8, r9); + mov(r9, r10); call(rax); mov(rbx, qword[rsp + 48]); @@ -143,3 +139,7 @@ GuestToHostThunk X64ThunkEmitter::EmitGuestToHostThunk() { void* fn = Emplace(stack_size); return (HostToGuestThunk)fn; } + +} // namespace x64 +} // namespace backend +} // namespace alloy diff --git a/src/alloy/backend/x64/x64_thunk_emitter.h b/src/alloy/backend/x64/x64_thunk_emitter.h index ae9c7b967..e8a0d4903 100644 --- a/src/alloy/backend/x64/x64_thunk_emitter.h +++ b/src/alloy/backend/x64/x64_thunk_emitter.h @@ -7,19 +7,16 @@ ****************************************************************************** */ -#ifndef XENIA_CPU_X64_X64_THUNK_EMITTER_H_ -#define XENIA_CPU_X64_X64_THUNK_EMITTER_H_ - -#include -#include -#include +#ifndef ALLOY_BACKEND_X64_X64_THUNK_EMITTER_H_ +#define ALLOY_BACKEND_X64_X64_THUNK_EMITTER_H_ +#include "alloy/backend/x64/x64_backend.h" +#include "alloy/backend/x64/x64_emitter.h" namespace alloy { namespace backend { namespace x64 { - /** * Stack Layout * ---------------------------- @@ -99,35 +96,34 @@ namespace x64 { * | | * | | * +------------------+ - * | scratch, 32b | rsp + 32 + * | scratch, 48b | rsp + 32 * | | * +------------------+ - * | rcx / context | rsp + 64 + * | rcx / context | rsp + 80 * +------------------+ - * | guest ret addr | rsp + 72 + * | guest ret addr | rsp + 88 * +------------------+ - * | call ret addr | rsp + 80 + * | call ret addr | rsp + 96 * +------------------+ * ... locals ... * +------------------+ * | (return address) | - * +------------------+ + * +------------------+ * */ class StackLayout { -public: + public: const static size_t THUNK_STACK_SIZE = 120; - const static size_t GUEST_STACK_SIZE = 88; - const static size_t GUEST_RCX_HOME = 64; - const static size_t GUEST_RET_ADDR = 72; - const static size_t GUEST_CALL_RET_ADDR = 80; + const static size_t GUEST_STACK_SIZE = 104; + const static size_t GUEST_RCX_HOME = 80; + const static size_t GUEST_RET_ADDR = 88; + const static size_t GUEST_CALL_RET_ADDR = 96; }; - class X64ThunkEmitter : public X64Emitter { -public: + public: X64ThunkEmitter(X64Backend* backend, XbyakAllocator* allocator); virtual ~X64ThunkEmitter(); @@ -138,10 +134,8 @@ public: GuestToHostThunk EmitGuestToHostThunk(); }; - } // namespace x64 } // namespace backend } // namespace alloy - -#endif // XENIA_CPU_X64_X64_THUNK_EMITTER_H_ +#endif // ALLOY_BACKEND_X64_X64_THUNK_EMITTER_H_ diff --git a/src/alloy/backend/x64/x64_tracers.cc b/src/alloy/backend/x64/x64_tracers.cc index 0ebb699cb..aa51892fe 100644 --- a/src/alloy/backend/x64/x64_tracers.cc +++ b/src/alloy/backend/x64/x64_tracers.cc @@ -7,11 +7,11 @@ ****************************************************************************** */ -#include +#include "alloy/backend/x64/x64_tracers.h" -#include -#include -#include +#include "alloy/backend/x64/x64_emitter.h" +#include "alloy/runtime/runtime.h" +#include "alloy/runtime/thread_state.h" using namespace alloy; using namespace alloy::backend::x64; @@ -27,9 +27,12 @@ namespace x64 { #define TARGET_THREAD 1 #define IFLUSH() fflush(stdout) -#define IPRINT if (thread_state->thread_id() == TARGET_THREAD) printf +#define IPRINT \ + if (thread_state->thread_id() == TARGET_THREAD) printf #define DFLUSH() fflush(stdout) -#define DPRINT DFLUSH(); if (thread_state->thread_id() == TARGET_THREAD) printf +#define DPRINT \ + DFLUSH(); \ + if (thread_state->thread_id() == TARGET_THREAD) printf uint32_t GetTracingMode() { uint32_t mode = 0; @@ -50,151 +53,148 @@ void TraceString(void* raw_context, const char* str) { void TraceContextLoadI8(void* raw_context, uint64_t offset, uint8_t value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("%d (%X) = ctx i8 +%d\n", (int8_t)value, value, offset); + DPRINT("%d (%X) = ctx i8 +%llu\n", (int8_t)value, value, offset); } void TraceContextLoadI16(void* raw_context, uint64_t offset, uint16_t value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("%d (%X) = ctx i16 +%d\n", (int16_t)value, value, offset); + DPRINT("%d (%X) = ctx i16 +%llu\n", (int16_t)value, value, offset); } void TraceContextLoadI32(void* raw_context, uint64_t offset, uint32_t value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("%d (%X) = ctx i32 +%d\n", (int32_t)value, value, offset); + DPRINT("%d (%X) = ctx i32 +%llu\n", (int32_t)value, value, offset); } void TraceContextLoadI64(void* raw_context, uint64_t offset, uint64_t value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("%lld (%llX) = ctx i64 +%d\n", (int64_t)value, value, offset); + DPRINT("%lld (%llX) = ctx i64 +%llu\n", (int64_t)value, value, offset); } void TraceContextLoadF32(void* raw_context, uint64_t offset, __m128 value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("%e (%X) = ctx f32 +%d\n", value.m128_f32[0], value.m128_i32[0], offset); + DPRINT("%e (%X) = ctx f32 +%llu\n", poly::m128_f32<0>(value), + poly::m128_i32<0>(value), offset); } -void TraceContextLoadF64(void* raw_context, uint64_t offset, __m128 value) { +void TraceContextLoadF64(void* raw_context, uint64_t offset, + const double* value) { auto thread_state = *((ThreadState**)raw_context); - union { - double d; - uint64_t x; - } f; - f.x = value.m128_i64[0]; - DPRINT("%lle (%llX) = ctx f64 +%d\n", f.d, value.m128_i64[0], offset); + auto v = _mm_loadu_pd(value); + DPRINT("%le (%llX) = ctx f64 +%llu\n", poly::m128_f64<0>(v), + poly::m128_i64<0>(v), offset); } void TraceContextLoadV128(void* raw_context, uint64_t offset, __m128 value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("[%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X] = ctx v128 +%d\n", - value.m128_f32[0], value.m128_f32[1], value.m128_f32[2], value.m128_f32[3], - value.m128_i32[0], value.m128_i32[1], value.m128_i32[2], value.m128_i32[3], - offset); + DPRINT("[%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X] = ctx v128 +%llu\n", + poly::m128_f32<0>(value), poly::m128_f32<1>(value), + poly::m128_f32<2>(value), poly::m128_f32<3>(value), + poly::m128_i32<0>(value), poly::m128_i32<1>(value), + poly::m128_i32<2>(value), poly::m128_i32<3>(value), offset); } void TraceContextStoreI8(void* raw_context, uint64_t offset, uint8_t value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("ctx i8 +%d = %d (%X)\n", offset, (int8_t)value, value); + DPRINT("ctx i8 +%llu = %d (%X)\n", offset, (int8_t)value, value); } void TraceContextStoreI16(void* raw_context, uint64_t offset, uint16_t value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("ctx i16 +%d = %d (%X)\n", offset, (int16_t)value, value); + DPRINT("ctx i16 +%llu = %d (%X)\n", offset, (int16_t)value, value); } void TraceContextStoreI32(void* raw_context, uint64_t offset, uint32_t value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("ctx i32 +%d = %d (%X)\n", offset, (int32_t)value, value); + DPRINT("ctx i32 +%llu = %d (%X)\n", offset, (int32_t)value, value); } void TraceContextStoreI64(void* raw_context, uint64_t offset, uint64_t value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("ctx i64 +%d = %lld (%llX)\n", offset, (int64_t)value, value); + DPRINT("ctx i64 +%llu = %lld (%llX)\n", offset, (int64_t)value, value); } void TraceContextStoreF32(void* raw_context, uint64_t offset, __m128 value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("ctx f32 +%d = %e (%X)\n", offset, value.m128_i32[0], value.m128_f32[0]); + DPRINT("ctx f32 +%llu = %e (%X)\n", offset, poly::m128_f32<0>(value), + poly::m128_i32<0>(value)); } -void TraceContextStoreF64(void* raw_context, uint64_t offset, __m128 value) { +void TraceContextStoreF64(void* raw_context, uint64_t offset, + const double* value) { auto thread_state = *((ThreadState**)raw_context); - union { - double d; - uint64_t x; - } f; - f.x = value.m128_i64[0]; - DPRINT("ctx f64 +%d = %lle (%llX)\n", offset, value.m128_i64[0], f.d); + auto v = _mm_loadu_pd(value); + DPRINT("ctx f64 +%llu = %le (%llX)\n", offset, poly::m128_f64<0>(v), + poly::m128_i64<0>(v)); } void TraceContextStoreV128(void* raw_context, uint64_t offset, __m128 value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("ctx v128 +%d = [%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X]\n", offset, - value.m128_f32[0], value.m128_f32[1], value.m128_f32[2], value.m128_f32[3], - value.m128_i32[0], value.m128_i32[1], value.m128_i32[2], value.m128_i32[3]); + DPRINT("ctx v128 +%llu = [%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X]\n", offset, + poly::m128_f32<0>(value), poly::m128_f32<1>(value), + poly::m128_f32<2>(value), poly::m128_f32<3>(value), + poly::m128_i32<0>(value), poly::m128_i32<1>(value), + poly::m128_i32<2>(value), poly::m128_i32<3>(value)); } -void TraceMemoryLoadI8(void* raw_context, uint64_t address, uint8_t value) { +void TraceMemoryLoadI8(void* raw_context, uint32_t address, uint8_t value) { auto thread_state = *((ThreadState**)raw_context); DPRINT("%d (%X) = load.i8 %.8X\n", (int8_t)value, value, address); } -void TraceMemoryLoadI16(void* raw_context, uint64_t address, uint16_t value) { +void TraceMemoryLoadI16(void* raw_context, uint32_t address, uint16_t value) { auto thread_state = *((ThreadState**)raw_context); DPRINT("%d (%X) = load.i16 %.8X\n", (int16_t)value, value, address); } -void TraceMemoryLoadI32(void* raw_context, uint64_t address, uint32_t value) { +void TraceMemoryLoadI32(void* raw_context, uint32_t address, uint32_t value) { auto thread_state = *((ThreadState**)raw_context); DPRINT("%d (%X) = load.i32 %.8X\n", (int32_t)value, value, address); } -void TraceMemoryLoadI64(void* raw_context, uint64_t address, uint64_t value) { +void TraceMemoryLoadI64(void* raw_context, uint32_t address, uint64_t value) { auto thread_state = *((ThreadState**)raw_context); DPRINT("%lld (%llX) = load.i64 %.8X\n", (int64_t)value, value, address); } -void TraceMemoryLoadF32(void* raw_context, uint64_t address, __m128 value) { +void TraceMemoryLoadF32(void* raw_context, uint32_t address, __m128 value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("%e (%X) = load.f32 %.8X\n", value.m128_f32[0], value.m128_i32[0], address); + DPRINT("%e (%X) = load.f32 %.8X\n", poly::m128_f32<0>(value), + poly::m128_i32<0>(value), address); } -void TraceMemoryLoadF64(void* raw_context, uint64_t address, __m128 value) { +void TraceMemoryLoadF64(void* raw_context, uint32_t address, __m128 value) { auto thread_state = *((ThreadState**)raw_context); - union { - double d; - uint64_t x; - } f; - f.x = value.m128_i64[0]; - DPRINT("%lle (%llX) = load.f64 %.8X\n", f.d, value.m128_i64[0], address); + DPRINT("%le (%llX) = load.f64 %.8X\n", poly::m128_f64<0>(value), + poly::m128_i64<0>(value), address); } -void TraceMemoryLoadV128(void* raw_context, uint64_t address, __m128 value) { +void TraceMemoryLoadV128(void* raw_context, uint32_t address, __m128 value) { auto thread_state = *((ThreadState**)raw_context); DPRINT("[%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X] = load.v128 %.8X\n", - value.m128_f32[0], value.m128_f32[1], value.m128_f32[2], value.m128_f32[3], - value.m128_i32[0], value.m128_i32[1], value.m128_i32[2], value.m128_i32[3], - address); + poly::m128_f32<0>(value), poly::m128_f32<1>(value), + poly::m128_f32<2>(value), poly::m128_f32<3>(value), + poly::m128_i32<0>(value), poly::m128_i32<1>(value), + poly::m128_i32<2>(value), poly::m128_i32<3>(value), address); } -void TraceMemoryStoreI8(void* raw_context, uint64_t address, uint8_t value) { +void TraceMemoryStoreI8(void* raw_context, uint32_t address, uint8_t value) { auto thread_state = *((ThreadState**)raw_context); DPRINT("store.i8 %.8X = %d (%X)\n", address, (int8_t)value, value); } -void TraceMemoryStoreI16(void* raw_context, uint64_t address, uint16_t value) { +void TraceMemoryStoreI16(void* raw_context, uint32_t address, uint16_t value) { auto thread_state = *((ThreadState**)raw_context); DPRINT("store.i16 %.8X = %d (%X)\n", address, (int16_t)value, value); } -void TraceMemoryStoreI32(void* raw_context, uint64_t address, uint32_t value) { +void TraceMemoryStoreI32(void* raw_context, uint32_t address, uint32_t value) { auto thread_state = *((ThreadState**)raw_context); DPRINT("store.i32 %.8X = %d (%X)\n", address, (int32_t)value, value); } -void TraceMemoryStoreI64(void* raw_context, uint64_t address, uint64_t value) { +void TraceMemoryStoreI64(void* raw_context, uint32_t address, uint64_t value) { auto thread_state = *((ThreadState**)raw_context); DPRINT("store.i64 %.8X = %lld (%llX)\n", address, (int64_t)value, value); } -void TraceMemoryStoreF32(void* raw_context, uint64_t address, __m128 value) { +void TraceMemoryStoreF32(void* raw_context, uint32_t address, __m128 value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("store.f32 %.8X = %e (%X)\n", address, value.m128_f32[0], value.m128_i32[0]); + DPRINT("store.f32 %.8X = %e (%X)\n", address, poly::m128_f32<0>(value), + poly::m128_i32<0>(value)); } -void TraceMemoryStoreF64(void* raw_context, uint64_t address, __m128 value) { +void TraceMemoryStoreF64(void* raw_context, uint32_t address, __m128 value) { auto thread_state = *((ThreadState**)raw_context); - union { - double d; - uint64_t x; - } f; - f.x = value.m128_i64[0]; - DPRINT("store.f64 %.8X = %lle (%llX)\n", address, f.d, value.m128_i64[0]); + DPRINT("store.f64 %.8X = %le (%llX)\n", address, poly::m128_f64<0>(value), + poly::m128_i64<0>(value)); } -void TraceMemoryStoreV128(void* raw_context, uint64_t address, __m128 value) { +void TraceMemoryStoreV128(void* raw_context, uint32_t address, __m128 value) { auto thread_state = *((ThreadState**)raw_context); - DPRINT("store.v128 %.8X = [%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X]\n", address, - value.m128_f32[0], value.m128_f32[1], value.m128_f32[2], value.m128_f32[3], - value.m128_i32[0], value.m128_i32[1], value.m128_i32[2], value.m128_i32[3]); + DPRINT("store.v128 %.8X = [%e, %e, %e, %e] [%.8X, %.8X, %.8X, %.8X]\n", + address, poly::m128_f32<0>(value), poly::m128_f32<1>(value), + poly::m128_f32<2>(value), poly::m128_f32<3>(value), + poly::m128_i32<0>(value), poly::m128_i32<1>(value), + poly::m128_i32<2>(value), poly::m128_i32<3>(value)); } - } // namespace x64 } // namespace backend } // namespace alloy diff --git a/src/alloy/backend/x64/x64_tracers.h b/src/alloy/backend/x64/x64_tracers.h index 64c788ff3..8015f8a69 100644 --- a/src/alloy/backend/x64/x64_tracers.h +++ b/src/alloy/backend/x64/x64_tracers.h @@ -10,24 +10,8 @@ #ifndef ALLOY_BACKEND_X64_X64_TRACERS_H_ #define ALLOY_BACKEND_X64_X64_TRACERS_H_ -#include - -#if XE_LIKE_WIN32 #include -#else -typedef union __declspec(align(16)) __m128 { - float m128_f32[4]; - uint64_t m128_u64[2]; - int8_t m128_i8[16]; - int16_t m128_i16[8]; - int32_t m128_i32[4]; - int64_t m128_i64[2]; - uint8_t m128_u8[16]; - uint16_t m128_u16[8]; - uint32_t m128_u32[4]; -} __m128; -#endif - +#include namespace alloy { namespace backend { @@ -50,7 +34,8 @@ void TraceContextLoadI16(void* raw_context, uint64_t offset, uint16_t value); void TraceContextLoadI32(void* raw_context, uint64_t offset, uint32_t value); void TraceContextLoadI64(void* raw_context, uint64_t offset, uint64_t value); void TraceContextLoadF32(void* raw_context, uint64_t offset, __m128 value); -void TraceContextLoadF64(void* raw_context, uint64_t offset, __m128 value); +void TraceContextLoadF64(void* raw_context, uint64_t offset, + const double* value); void TraceContextLoadV128(void* raw_context, uint64_t offset, __m128 value); void TraceContextStoreI8(void* raw_context, uint64_t offset, uint8_t value); @@ -58,28 +43,28 @@ void TraceContextStoreI16(void* raw_context, uint64_t offset, uint16_t value); void TraceContextStoreI32(void* raw_context, uint64_t offset, uint32_t value); void TraceContextStoreI64(void* raw_context, uint64_t offset, uint64_t value); void TraceContextStoreF32(void* raw_context, uint64_t offset, __m128 value); -void TraceContextStoreF64(void* raw_context, uint64_t offset, __m128 value); +void TraceContextStoreF64(void* raw_context, uint64_t offset, + const double* value); void TraceContextStoreV128(void* raw_context, uint64_t offset, __m128 value); -void TraceMemoryLoadI8(void* raw_context, uint64_t address, uint8_t value); -void TraceMemoryLoadI16(void* raw_context, uint64_t address, uint16_t value); -void TraceMemoryLoadI32(void* raw_context, uint64_t address, uint32_t value); -void TraceMemoryLoadI64(void* raw_context, uint64_t address, uint64_t value); -void TraceMemoryLoadF32(void* raw_context, uint64_t address, __m128 value); -void TraceMemoryLoadF64(void* raw_context, uint64_t address, __m128 value); -void TraceMemoryLoadV128(void* raw_context, uint64_t address, __m128 value); +void TraceMemoryLoadI8(void* raw_context, uint32_t address, uint8_t value); +void TraceMemoryLoadI16(void* raw_context, uint32_t address, uint16_t value); +void TraceMemoryLoadI32(void* raw_context, uint32_t address, uint32_t value); +void TraceMemoryLoadI64(void* raw_context, uint32_t address, uint64_t value); +void TraceMemoryLoadF32(void* raw_context, uint32_t address, __m128 value); +void TraceMemoryLoadF64(void* raw_context, uint32_t address, __m128 value); +void TraceMemoryLoadV128(void* raw_context, uint32_t address, __m128 value); -void TraceMemoryStoreI8(void* raw_context, uint64_t address, uint8_t value); -void TraceMemoryStoreI16(void* raw_context, uint64_t address, uint16_t value); -void TraceMemoryStoreI32(void* raw_context, uint64_t address, uint32_t value); -void TraceMemoryStoreI64(void* raw_context, uint64_t address, uint64_t value); -void TraceMemoryStoreF32(void* raw_context, uint64_t address, __m128 value); -void TraceMemoryStoreF64(void* raw_context, uint64_t address, __m128 value); -void TraceMemoryStoreV128(void* raw_context, uint64_t address, __m128 value); +void TraceMemoryStoreI8(void* raw_context, uint32_t address, uint8_t value); +void TraceMemoryStoreI16(void* raw_context, uint32_t address, uint16_t value); +void TraceMemoryStoreI32(void* raw_context, uint32_t address, uint32_t value); +void TraceMemoryStoreI64(void* raw_context, uint32_t address, uint64_t value); +void TraceMemoryStoreF32(void* raw_context, uint32_t address, __m128 value); +void TraceMemoryStoreF64(void* raw_context, uint32_t address, __m128 value); +void TraceMemoryStoreV128(void* raw_context, uint32_t address, __m128 value); } // namespace x64 } // namespace backend } // namespace alloy - #endif // ALLOY_BACKEND_X64_X64_TRACERS_H_ diff --git a/src/alloy/compiler/compiler.cc b/src/alloy/compiler/compiler.cc index 62c6e5a4b..fc03d8de4 100644 --- a/src/alloy/compiler/compiler.cc +++ b/src/alloy/compiler/compiler.cc @@ -7,55 +7,36 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/compiler.h" -#include -#include +#include "alloy/compiler/compiler_pass.h" +#include "xenia/profiling.h" -using namespace alloy; -using namespace alloy::compiler; -using namespace alloy::hir; -using namespace alloy::runtime; +namespace alloy { +namespace compiler { +using alloy::hir::HIRBuilder; +using alloy::runtime::Runtime; -Compiler::Compiler(Runtime* runtime) : - runtime_(runtime) { - scratch_arena_ = new Arena(); +Compiler::Compiler(Runtime* runtime) : runtime_(runtime) {} - alloy::tracing::WriteEvent(EventType::Init({ - })); -} +Compiler::~Compiler() { Reset(); } -Compiler::~Compiler() { - Reset(); - - for (auto it = passes_.begin(); it != passes_.end(); ++it) { - CompilerPass* pass = *it; - delete pass; - } - - delete scratch_arena_; - - alloy::tracing::WriteEvent(EventType::Deinit({ - })); -} - -void Compiler::AddPass(CompilerPass* pass) { +void Compiler::AddPass(std::unique_ptr pass) { pass->Initialize(this); - passes_.push_back(pass); + passes_.push_back(std::move(pass)); } -void Compiler::Reset() { -} +void Compiler::Reset() {} int Compiler::Compile(HIRBuilder* builder) { SCOPE_profile_cpu_f("alloy"); // TODO(benvanik): sophisticated stuff. Run passes in parallel, run until they // stop changing things, etc. - for (auto it = passes_.begin(); it != passes_.end(); ++it) { - CompilerPass* pass = *it; - scratch_arena_->Reset(); + for (size_t i = 0; i < passes_.size(); ++i) { + auto& pass = passes_[i]; + scratch_arena_.Reset(); if (pass->Run(builder)) { return 1; } @@ -63,3 +44,6 @@ int Compiler::Compile(HIRBuilder* builder) { return 0; } + +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/compiler.h b/src/alloy/compiler/compiler.h index d2874cceb..15188f4d7 100644 --- a/src/alloy/compiler/compiler.h +++ b/src/alloy/compiler/compiler.h @@ -10,43 +10,44 @@ #ifndef ALLOY_COMPILER_COMPILER_H_ #define ALLOY_COMPILER_COMPILER_H_ -#include -#include +#include +#include -namespace alloy { namespace runtime { class Runtime; } } +#include "alloy/hir/hir_builder.h" +namespace alloy { +namespace runtime { +class Runtime; +} // namespace runtime +} // namespace alloy namespace alloy { namespace compiler { class CompilerPass; - class Compiler { -public: + public: Compiler(runtime::Runtime* runtime); ~Compiler(); runtime::Runtime* runtime() const { return runtime_; } - Arena* scratch_arena() const { return scratch_arena_; } + Arena* scratch_arena() { return &scratch_arena_; } - void AddPass(CompilerPass* pass); + void AddPass(std::unique_ptr pass); void Reset(); int Compile(hir::HIRBuilder* builder); -private: + private: runtime::Runtime* runtime_; - Arena* scratch_arena_; + Arena scratch_arena_; - typedef std::vector PassList; - PassList passes_; + std::vector> passes_; }; - } // namespace compiler } // namespace alloy - #endif // ALLOY_COMPILER_COMPILER_H_ diff --git a/src/alloy/compiler/compiler_pass.cc b/src/alloy/compiler/compiler_pass.cc index 59f71902c..bc6e580f7 100644 --- a/src/alloy/compiler/compiler_pass.cc +++ b/src/alloy/compiler/compiler_pass.cc @@ -7,20 +7,16 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/compiler_pass.h" -#include +#include "alloy/compiler/compiler.h" -using namespace alloy; -using namespace alloy::compiler; +namespace alloy { +namespace compiler { +CompilerPass::CompilerPass() : runtime_(0), compiler_(0) {} -CompilerPass::CompilerPass() : - runtime_(0), compiler_(0) { -} - -CompilerPass::~CompilerPass() { -} +CompilerPass::~CompilerPass() = default; int CompilerPass::Initialize(Compiler* compiler) { runtime_ = compiler->runtime(); @@ -31,3 +27,6 @@ int CompilerPass::Initialize(Compiler* compiler) { Arena* CompilerPass::scratch_arena() const { return compiler_->scratch_arena(); } + +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/compiler_pass.h b/src/alloy/compiler/compiler_pass.h index 4ba38b6c4..14831665d 100644 --- a/src/alloy/compiler/compiler_pass.h +++ b/src/alloy/compiler/compiler_pass.h @@ -10,21 +10,21 @@ #ifndef ALLOY_COMPILER_COMPILER_PASS_H_ #define ALLOY_COMPILER_COMPILER_PASS_H_ -#include - -#include - -namespace alloy { namespace runtime { class Runtime; } } +#include "alloy/hir/hir_builder.h" +namespace alloy { +namespace runtime { +class Runtime; +} // namespace runtime +} // namespace alloy namespace alloy { namespace compiler { class Compiler; - class CompilerPass { -public: + public: CompilerPass(); virtual ~CompilerPass(); @@ -32,17 +32,15 @@ public: virtual int Run(hir::HIRBuilder* builder) = 0; -protected: + protected: Arena* scratch_arena() const; -protected: + protected: runtime::Runtime* runtime_; Compiler* compiler_; }; - } // namespace compiler } // namespace alloy - #endif // ALLOY_COMPILER_COMPILER_PASS_H_ diff --git a/src/alloy/compiler/compiler_passes.h b/src/alloy/compiler/compiler_passes.h index 20ec91c66..83cd1b924 100644 --- a/src/alloy/compiler/compiler_passes.h +++ b/src/alloy/compiler/compiler_passes.h @@ -10,17 +10,18 @@ #ifndef ALLOY_COMPILER_COMPILER_PASSES_H_ #define ALLOY_COMPILER_COMPILER_PASSES_H_ -#include -#include -#include -#include -#include - //#include -#include -#include -#include -#include -#include +#include "alloy/compiler/passes/constant_propagation_pass.h" +#include "alloy/compiler/passes/context_promotion_pass.h" +#include "alloy/compiler/passes/control_flow_analysis_pass.h" +#include "alloy/compiler/passes/control_flow_simplification_pass.h" +#include "alloy/compiler/passes/data_flow_analysis_pass.h" +#include "alloy/compiler/passes/dead_code_elimination_pass.h" +//#include "alloy/compiler/passes/dead_store_elimination_pass.h" +#include "alloy/compiler/passes/finalization_pass.h" +#include "alloy/compiler/passes/register_allocation_pass.h" +#include "alloy/compiler/passes/simplification_pass.h" +#include "alloy/compiler/passes/validation_pass.h" +#include "alloy/compiler/passes/value_reduction_pass.h" // TODO: // - mark_use/mark_set @@ -49,7 +50,6 @@ // Block gets: // AddIncomingValue(Value* value, Block* src_block) ?? - // Potentially interesting passes: // // Run order: diff --git a/src/alloy/compiler/passes/constant_propagation_pass.cc b/src/alloy/compiler/passes/constant_propagation_pass.cc index 13001a904..29d1b1451 100644 --- a/src/alloy/compiler/passes/constant_propagation_pass.cc +++ b/src/alloy/compiler/passes/constant_propagation_pass.cc @@ -7,23 +7,26 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/passes/constant_propagation_pass.h" -#include -#include +#include "alloy/runtime/function.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" -using namespace alloy; -using namespace alloy::compiler; -using namespace alloy::compiler::passes; +namespace alloy { +namespace compiler { +namespace passes { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::hir; +using alloy::hir::HIRBuilder; +using alloy::hir::TypeName; +using alloy::hir::Value; -ConstantPropagationPass::ConstantPropagationPass() : - CompilerPass() { -} +ConstantPropagationPass::ConstantPropagationPass() : CompilerPass() {} -ConstantPropagationPass::~ConstantPropagationPass() { -} +ConstantPropagationPass::~ConstantPropagationPass() {} int ConstantPropagationPass::Run(HIRBuilder* builder) { SCOPE_profile_cpu_f("alloy"); @@ -55,379 +58,408 @@ int ConstantPropagationPass::Run(HIRBuilder* builder) { // v1 = 19 // v2 = 0 - Block* block = builder->first_block(); + auto block = builder->first_block(); while (block) { - Instr* i = block->instr_head; + auto i = block->instr_head; while (i) { - Value* v = i->dest; + auto v = i->dest; switch (i->opcode->num) { - case OPCODE_DEBUG_BREAK_TRUE: - if (i->src1.value->IsConstant()) { - if (i->src1.value->IsConstantTrue()) { - i->Replace(&OPCODE_DEBUG_BREAK_info, i->flags); - } else { - i->Remove(); + case OPCODE_DEBUG_BREAK_TRUE: + if (i->src1.value->IsConstant()) { + if (i->src1.value->IsConstantTrue()) { + i->Replace(&OPCODE_DEBUG_BREAK_info, i->flags); + } else { + i->Remove(); + } } - } - break; + break; - case OPCODE_TRAP_TRUE: - if (i->src1.value->IsConstant()) { - if (i->src1.value->IsConstantTrue()) { - i->Replace(&OPCODE_TRAP_info, i->flags); - } else { - i->Remove(); + case OPCODE_TRAP_TRUE: + if (i->src1.value->IsConstant()) { + if (i->src1.value->IsConstantTrue()) { + i->Replace(&OPCODE_TRAP_info, i->flags); + } else { + i->Remove(); + } } - } - break; + break; - case OPCODE_CALL_TRUE: - if (i->src1.value->IsConstant()) { - if (i->src1.value->IsConstantTrue()) { - auto symbol_info = i->src2.symbol_info; + case OPCODE_CALL_TRUE: + if (i->src1.value->IsConstant()) { + if (i->src1.value->IsConstantTrue()) { + auto symbol_info = i->src2.symbol_info; + i->Replace(&OPCODE_CALL_info, i->flags); + i->src1.symbol_info = symbol_info; + } else { + i->Remove(); + } + } + break; + case OPCODE_CALL_INDIRECT: + if (i->src1.value->IsConstant()) { + runtime::FunctionInfo* symbol_info; + if (runtime_->LookupFunctionInfo( + (uint32_t)i->src1.value->constant.i32, &symbol_info)) { + break; + } i->Replace(&OPCODE_CALL_info, i->flags); i->src1.symbol_info = symbol_info; - } else { + } + break; + case OPCODE_CALL_INDIRECT_TRUE: + if (i->src1.value->IsConstant()) { + if (i->src1.value->IsConstantTrue()) { + auto value = i->src2.value; + i->Replace(&OPCODE_CALL_INDIRECT_info, i->flags); + i->set_src1(value); + } else { + i->Remove(); + } + } + break; + + case OPCODE_BRANCH_TRUE: + if (i->src1.value->IsConstant()) { + if (i->src1.value->IsConstantTrue()) { + auto label = i->src2.label; + i->Replace(&OPCODE_BRANCH_info, i->flags); + i->src1.label = label; + } else { + i->Remove(); + } + } + break; + case OPCODE_BRANCH_FALSE: + if (i->src1.value->IsConstant()) { + if (i->src1.value->IsConstantFalse()) { + auto label = i->src2.label; + i->Replace(&OPCODE_BRANCH_info, i->flags); + i->src1.label = label; + } else { + i->Remove(); + } + } + break; + + case OPCODE_CAST: + if (i->src1.value->IsConstant()) { + TypeName target_type = v->type; + v->set_from(i->src1.value); + v->Cast(target_type); i->Remove(); } - } - break; - case OPCODE_CALL_INDIRECT: - if (i->src1.value->IsConstant()) { - runtime::FunctionInfo* symbol_info; - if (runtime_->LookupFunctionInfo( - (uint32_t)i->src1.value->constant.i32, &symbol_info)) { - break; - } - i->Replace(&OPCODE_CALL_info, i->flags); - i->src1.symbol_info = symbol_info; - } - break; - case OPCODE_CALL_INDIRECT_TRUE: - if (i->src1.value->IsConstant()) { - if (i->src1.value->IsConstantTrue()) { - auto value = i->src2.value; - i->Replace(&OPCODE_CALL_INDIRECT_info, i->flags); - i->set_src1(value); - } else { + break; + case OPCODE_ZERO_EXTEND: + if (i->src1.value->IsConstant()) { + TypeName target_type = v->type; + v->set_from(i->src1.value); + v->ZeroExtend(target_type); i->Remove(); } - } - break; - - case OPCODE_BRANCH_TRUE: - if (i->src1.value->IsConstant()) { - if (i->src1.value->IsConstantTrue()) { - auto label = i->src2.label; - i->Replace(&OPCODE_BRANCH_info, i->flags); - i->src1.label = label; - } else { + break; + case OPCODE_SIGN_EXTEND: + if (i->src1.value->IsConstant()) { + TypeName target_type = v->type; + v->set_from(i->src1.value); + v->SignExtend(target_type); i->Remove(); } - } - break; - case OPCODE_BRANCH_FALSE: - if (i->src1.value->IsConstant()) { - if (i->src1.value->IsConstantFalse()) { - auto label = i->src2.label; - i->Replace(&OPCODE_BRANCH_info, i->flags); - i->src1.label = label; - } else { + break; + case OPCODE_TRUNCATE: + if (i->src1.value->IsConstant()) { + TypeName target_type = v->type; + v->set_from(i->src1.value); + v->Truncate(target_type); i->Remove(); } - } - break; + break; - case OPCODE_CAST: - if (i->src1.value->IsConstant()) { - TypeName target_type = v->type; - v->set_from(i->src1.value); - v->Cast(target_type); - i->Remove(); - } - break; - case OPCODE_ZERO_EXTEND: - if (i->src1.value->IsConstant()) { - TypeName target_type = v->type; - v->set_from(i->src1.value); - v->ZeroExtend(target_type); - i->Remove(); - } - break; - case OPCODE_SIGN_EXTEND: - if (i->src1.value->IsConstant()) { - TypeName target_type = v->type; - v->set_from(i->src1.value); - v->SignExtend(target_type); - i->Remove(); - } - break; - case OPCODE_TRUNCATE: - if (i->src1.value->IsConstant()) { - TypeName target_type = v->type; - v->set_from(i->src1.value); - v->Truncate(target_type); - i->Remove(); - } - break; - - case OPCODE_SELECT: - if (i->src1.value->IsConstant()) { - if (i->src1.value->IsConstantTrue()) { - v->set_from(i->src2.value); - } else { - v->set_from(i->src3.value); + case OPCODE_SELECT: + if (i->src1.value->IsConstant()) { + if (i->src1.value->IsConstantTrue()) { + v->set_from(i->src2.value); + } else { + v->set_from(i->src3.value); + } + i->Remove(); } - i->Remove(); - } - break; - case OPCODE_IS_TRUE: - if (i->src1.value->IsConstant()) { - if (i->src1.value->IsConstantTrue()) { - v->set_constant((int8_t)1); - } else { - v->set_constant((int8_t)0); + break; + case OPCODE_IS_TRUE: + if (i->src1.value->IsConstant()) { + if (i->src1.value->IsConstantTrue()) { + v->set_constant((int8_t)1); + } else { + v->set_constant((int8_t)0); + } + i->Remove(); } - i->Remove(); - } - break; - case OPCODE_IS_FALSE: - if (i->src1.value->IsConstant()) { - if (i->src1.value->IsConstantFalse()) { - v->set_constant((int8_t)1); - } else { - v->set_constant((int8_t)0); + break; + case OPCODE_IS_FALSE: + if (i->src1.value->IsConstant()) { + if (i->src1.value->IsConstantFalse()) { + v->set_constant((int8_t)1); + } else { + v->set_constant((int8_t)0); + } + i->Remove(); } - i->Remove(); - } - break; + break; - // TODO(benvanik): compares - case OPCODE_COMPARE_EQ: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - bool value = i->src1.value->IsConstantEQ(i->src2.value); - i->dest->set_constant(value); - i->Remove(); - } - break; - case OPCODE_COMPARE_NE: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - bool value = i->src1.value->IsConstantNE(i->src2.value); - i->dest->set_constant(value); - i->Remove(); - } - break; - case OPCODE_COMPARE_SLT: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - bool value = i->src1.value->IsConstantSLT(i->src2.value); - i->dest->set_constant(value); - i->Remove(); - } - break; - case OPCODE_COMPARE_SLE: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - bool value = i->src1.value->IsConstantSLE(i->src2.value); - i->dest->set_constant(value); - i->Remove(); - } - break; - case OPCODE_COMPARE_SGT: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - bool value = i->src1.value->IsConstantSGT(i->src2.value); - i->dest->set_constant(value); - i->Remove(); - } - break; - case OPCODE_COMPARE_SGE: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - bool value = i->src1.value->IsConstantSGE(i->src2.value); - i->dest->set_constant(value); - i->Remove(); - } - break; - case OPCODE_COMPARE_ULT: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - bool value = i->src1.value->IsConstantULT(i->src2.value); - i->dest->set_constant(value); - i->Remove(); - } - break; - case OPCODE_COMPARE_ULE: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - bool value = i->src1.value->IsConstantULE(i->src2.value); - i->dest->set_constant(value); - i->Remove(); - } - break; - case OPCODE_COMPARE_UGT: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - bool value = i->src1.value->IsConstantUGT(i->src2.value); - i->dest->set_constant(value); - i->Remove(); - } - break; - case OPCODE_COMPARE_UGE: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - bool value = i->src1.value->IsConstantUGE(i->src2.value); - i->dest->set_constant(value); - i->Remove(); - } - break; - - case OPCODE_DID_CARRY: - XEASSERT(!i->src1.value->IsConstant()); - break; - case OPCODE_DID_OVERFLOW: - XEASSERT(!i->src1.value->IsConstant()); - break; - case OPCODE_DID_SATURATE: - XEASSERT(!i->src1.value->IsConstant()); - break; - - case OPCODE_ADD: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - v->set_from(i->src1.value); - bool did_carry = v->Add(i->src2.value); - bool propagate_carry = !!(i->flags & ARITHMETIC_SET_CARRY); - i->Remove(); - - // If carry is set find the DID_CARRY and fix it. - if (propagate_carry) { - PropagateCarry(v, did_carry); + // TODO(benvanik): compares + case OPCODE_COMPARE_EQ: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + bool value = i->src1.value->IsConstantEQ(i->src2.value); + i->dest->set_constant(value); + i->Remove(); } - } - break; - // TODO(benvanik): ADD_CARRY (w/ ARITHMETIC_SET_CARRY) - case OPCODE_SUB: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - v->set_from(i->src1.value); - bool did_carry = v->Sub(i->src2.value); - bool propagate_carry = !!(i->flags & ARITHMETIC_SET_CARRY); - i->Remove(); - - // If carry is set find the DID_CARRY and fix it. - if (propagate_carry) { - PropagateCarry(v, did_carry); + break; + case OPCODE_COMPARE_NE: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + bool value = i->src1.value->IsConstantNE(i->src2.value); + i->dest->set_constant(value); + i->Remove(); } - } - break; - case OPCODE_MUL: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - v->set_from(i->src1.value); - v->Mul(i->src2.value); - i->Remove(); - } - break; - case OPCODE_DIV: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - v->set_from(i->src1.value); - v->Div(i->src2.value); - i->Remove(); - } - break; - // case OPCODE_MUL_ADD: - // case OPCODE_MUL_SUB - case OPCODE_NEG: - if (i->src1.value->IsConstant()) { - v->set_from(i->src1.value); - v->Neg(); - i->Remove(); - } - break; - case OPCODE_ABS: - if (i->src1.value->IsConstant()) { - v->set_from(i->src1.value); - v->Abs(); - i->Remove(); - } - break; - case OPCODE_SQRT: - if (i->src1.value->IsConstant()) { - v->set_from(i->src1.value); - v->Sqrt(); - i->Remove(); - } - break; - case OPCODE_RSQRT: - if (i->src1.value->IsConstant()) { - v->set_from(i->src1.value); - v->RSqrt(); - i->Remove(); - } - break; + break; + case OPCODE_COMPARE_SLT: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + bool value = i->src1.value->IsConstantSLT(i->src2.value); + i->dest->set_constant(value); + i->Remove(); + } + break; + case OPCODE_COMPARE_SLE: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + bool value = i->src1.value->IsConstantSLE(i->src2.value); + i->dest->set_constant(value); + i->Remove(); + } + break; + case OPCODE_COMPARE_SGT: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + bool value = i->src1.value->IsConstantSGT(i->src2.value); + i->dest->set_constant(value); + i->Remove(); + } + break; + case OPCODE_COMPARE_SGE: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + bool value = i->src1.value->IsConstantSGE(i->src2.value); + i->dest->set_constant(value); + i->Remove(); + } + break; + case OPCODE_COMPARE_ULT: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + bool value = i->src1.value->IsConstantULT(i->src2.value); + i->dest->set_constant(value); + i->Remove(); + } + break; + case OPCODE_COMPARE_ULE: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + bool value = i->src1.value->IsConstantULE(i->src2.value); + i->dest->set_constant(value); + i->Remove(); + } + break; + case OPCODE_COMPARE_UGT: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + bool value = i->src1.value->IsConstantUGT(i->src2.value); + i->dest->set_constant(value); + i->Remove(); + } + break; + case OPCODE_COMPARE_UGE: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + bool value = i->src1.value->IsConstantUGE(i->src2.value); + i->dest->set_constant(value); + i->Remove(); + } + break; - case OPCODE_AND: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - v->set_from(i->src1.value); - v->And(i->src2.value); - i->Remove(); - } - break; - case OPCODE_OR: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - v->set_from(i->src1.value); - v->Or(i->src2.value); - i->Remove(); - } - break; - case OPCODE_XOR: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - v->set_from(i->src1.value); - v->Xor(i->src2.value); - i->Remove(); - } - break; - case OPCODE_NOT: - if (i->src1.value->IsConstant()) { - v->set_from(i->src1.value); - v->Not(); - i->Remove(); - } - break; - case OPCODE_SHL: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - v->set_from(i->src1.value); - v->Shl(i->src2.value); - i->Remove(); - } - break; - // TODO(benvanik): VECTOR_SHL - case OPCODE_SHR: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - v->set_from(i->src1.value); - v->Shr(i->src2.value); - i->Remove(); - } - break; - case OPCODE_SHA: - if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { - v->set_from(i->src1.value); - v->Sha(i->src2.value); - i->Remove(); - } - break; - // TODO(benvanik): ROTATE_LEFT - case OPCODE_BYTE_SWAP: - if (i->src1.value->IsConstant()) { - v->set_from(i->src1.value); - v->ByteSwap(); - i->Remove(); - } - break; - case OPCODE_CNTLZ: - if (i->src1.value->IsConstant()) { - v->set_zero(v->type); - v->CountLeadingZeros(i->src1.value); - i->Remove(); - } - break; - // TODO(benvanik): INSERT/EXTRACT - // TODO(benvanik): SPLAT/PERMUTE/SWIZZLE - case OPCODE_SPLAT: - if (i->src1.value->IsConstant()) { - // Quite a few of these, from building vec128s. - } - break; + case OPCODE_DID_CARRY: + assert_true(!i->src1.value->IsConstant()); + break; + case OPCODE_DID_OVERFLOW: + assert_true(!i->src1.value->IsConstant()); + break; + case OPCODE_DID_SATURATE: + assert_true(!i->src1.value->IsConstant()); + break; + + case OPCODE_ADD: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + v->set_from(i->src1.value); + bool did_carry = v->Add(i->src2.value); + bool propagate_carry = !!(i->flags & ARITHMETIC_SET_CARRY); + i->Remove(); + + // If carry is set find the DID_CARRY and fix it. + if (propagate_carry) { + PropagateCarry(v, did_carry); + } + } + break; + // TODO(benvanik): ADD_CARRY (w/ ARITHMETIC_SET_CARRY) + case OPCODE_ADD_CARRY: + if (i->src1.value->IsConstantZero() && i->src2.value->IsConstantZero()) { + Value* ca = i->src3.value; + // If carry is set find the DID_CARRY and fix it. + if (!!(i->flags & ARITHMETIC_SET_CARRY)) { + auto next = i->dest->use_head; + while (next) { + auto use = next; + next = use->next; + if (use->instr->opcode == &OPCODE_DID_CARRY_info) { + // Replace carry value. + use->instr->Replace(&OPCODE_ASSIGN_info, 0); + use->instr->set_src1(ca); + } + } + } + if (i->dest->type == ca->type) { + i->Replace(&OPCODE_ASSIGN_info, 0); + i->set_src1(ca); + } else { + i->Replace(&OPCODE_ZERO_EXTEND_info, 0); + i->set_src1(ca); + } + } + break; + case OPCODE_SUB: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + v->set_from(i->src1.value); + bool did_carry = v->Sub(i->src2.value); + bool propagate_carry = !!(i->flags & ARITHMETIC_SET_CARRY); + i->Remove(); + + // If carry is set find the DID_CARRY and fix it. + if (propagate_carry) { + PropagateCarry(v, did_carry); + } + } + break; + case OPCODE_MUL: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + v->set_from(i->src1.value); + v->Mul(i->src2.value); + i->Remove(); + } + break; + case OPCODE_DIV: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + v->set_from(i->src1.value); + v->Div(i->src2.value); + i->Remove(); + } + break; + // case OPCODE_MUL_ADD: + // case OPCODE_MUL_SUB + case OPCODE_NEG: + if (i->src1.value->IsConstant()) { + v->set_from(i->src1.value); + v->Neg(); + i->Remove(); + } + break; + case OPCODE_ABS: + if (i->src1.value->IsConstant()) { + v->set_from(i->src1.value); + v->Abs(); + i->Remove(); + } + break; + case OPCODE_SQRT: + if (i->src1.value->IsConstant()) { + v->set_from(i->src1.value); + v->Sqrt(); + i->Remove(); + } + break; + case OPCODE_RSQRT: + if (i->src1.value->IsConstant()) { + v->set_from(i->src1.value); + v->RSqrt(); + i->Remove(); + } + break; + + case OPCODE_AND: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + v->set_from(i->src1.value); + v->And(i->src2.value); + i->Remove(); + } + break; + case OPCODE_OR: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + v->set_from(i->src1.value); + v->Or(i->src2.value); + i->Remove(); + } + break; + case OPCODE_XOR: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + v->set_from(i->src1.value); + v->Xor(i->src2.value); + i->Remove(); + } + break; + case OPCODE_NOT: + if (i->src1.value->IsConstant()) { + v->set_from(i->src1.value); + v->Not(); + i->Remove(); + } + break; + case OPCODE_SHL: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + v->set_from(i->src1.value); + v->Shl(i->src2.value); + i->Remove(); + } + break; + // TODO(benvanik): VECTOR_SHL + case OPCODE_SHR: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + v->set_from(i->src1.value); + v->Shr(i->src2.value); + i->Remove(); + } + break; + case OPCODE_SHA: + if (i->src1.value->IsConstant() && i->src2.value->IsConstant()) { + v->set_from(i->src1.value); + v->Sha(i->src2.value); + i->Remove(); + } + break; + // TODO(benvanik): ROTATE_LEFT + case OPCODE_BYTE_SWAP: + if (i->src1.value->IsConstant()) { + v->set_from(i->src1.value); + v->ByteSwap(); + i->Remove(); + } + break; + case OPCODE_CNTLZ: + if (i->src1.value->IsConstant()) { + v->set_zero(v->type); + v->CountLeadingZeros(i->src1.value); + i->Remove(); + } + break; + // TODO(benvanik): INSERT/EXTRACT + // TODO(benvanik): SPLAT/PERMUTE/SWIZZLE + case OPCODE_SPLAT: + if (i->src1.value->IsConstant()) { + // Quite a few of these, from building vec128s. + } + break; + + default: + // Ignored. + break; } i = i->next; } @@ -438,7 +470,7 @@ int ConstantPropagationPass::Run(HIRBuilder* builder) { return 0; } -void ConstantPropagationPass::PropagateCarry(hir::Value* v, bool did_carry) { +void ConstantPropagationPass::PropagateCarry(Value* v, bool did_carry) { auto next = v->use_head; while (next) { auto use = next; @@ -450,3 +482,7 @@ void ConstantPropagationPass::PropagateCarry(hir::Value* v, bool did_carry) { } } } + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/constant_propagation_pass.h b/src/alloy/compiler/passes/constant_propagation_pass.h index 2220394ad..7f5d4da96 100644 --- a/src/alloy/compiler/passes/constant_propagation_pass.h +++ b/src/alloy/compiler/passes/constant_propagation_pass.h @@ -10,29 +10,25 @@ #ifndef ALLOY_COMPILER_PASSES_CONSTANT_PROPAGATION_PASS_H_ #define ALLOY_COMPILER_PASSES_CONSTANT_PROPAGATION_PASS_H_ -#include - +#include "alloy/compiler/compiler_pass.h" namespace alloy { namespace compiler { namespace passes { - class ConstantPropagationPass : public CompilerPass { -public: + public: ConstantPropagationPass(); - virtual ~ConstantPropagationPass(); + ~ConstantPropagationPass() override; - virtual int Run(hir::HIRBuilder* builder); + int Run(hir::HIRBuilder* builder) override; -private: + private: void PropagateCarry(hir::Value* v, bool did_carry); }; - } // namespace passes } // namespace compiler } // namespace alloy - #endif // ALLOY_COMPILER_PASSES_CONSTANT_PROPAGATION_PASS_H_ diff --git a/src/alloy/compiler/passes/context_promotion_pass.cc b/src/alloy/compiler/passes/context_promotion_pass.cc index dc225aea6..6b630b7ca 100644 --- a/src/alloy/compiler/passes/context_promotion_pass.cc +++ b/src/alloy/compiler/passes/context_promotion_pass.cc @@ -7,35 +7,33 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/passes/context_promotion_pass.h" #include -#include -#include - -using namespace alloy; -using namespace alloy::compiler; -using namespace alloy::compiler::passes; -using namespace alloy::frontend; -using namespace alloy::hir; -using namespace alloy::runtime; - +#include "alloy/compiler/compiler.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" DEFINE_bool(store_all_context_values, false, "Don't strip dead context stores to aid in debugging."); +namespace alloy { +namespace compiler { +namespace passes { -ContextPromotionPass::ContextPromotionPass() : - context_values_size_(0), context_values_(0), - CompilerPass() { -} +// TODO(benvanik): remove when enums redefined. +using namespace alloy::hir; -ContextPromotionPass::~ContextPromotionPass() { - if (context_values_) { - xe_free(context_values_); - } -} +using alloy::frontend::ContextInfo; +using alloy::hir::Block; +using alloy::hir::HIRBuilder; +using alloy::hir::Instr; +using alloy::hir::Value; + +ContextPromotionPass::ContextPromotionPass() : CompilerPass() {} + +ContextPromotionPass::~ContextPromotionPass() {} int ContextPromotionPass::Initialize(Compiler* compiler) { if (CompilerPass::Initialize(compiler)) { @@ -44,8 +42,8 @@ int ContextPromotionPass::Initialize(Compiler* compiler) { // This is a terrible implementation. ContextInfo* context_info = runtime_->frontend()->context_info(); - context_values_size_ = context_info->size() * sizeof(Value*); - context_values_ = (Value**)xe_calloc(context_values_size_); + context_values_.resize(context_info->size()); + context_validity_.resize(static_cast(context_info->size())); return 0; } @@ -70,7 +68,7 @@ int ContextPromotionPass::Run(HIRBuilder* builder) { // Promote loads to values. // Process each block independently, for now. - Block* block = builder->first_block(); + auto block = builder->first_block(); while (block) { PromoteBlock(block); block = block->next; @@ -89,50 +87,55 @@ int ContextPromotionPass::Run(HIRBuilder* builder) { } void ContextPromotionPass::PromoteBlock(Block* block) { - // Clear the context values list. - // TODO(benvanik): new data structure that isn't so stupid. - // Bitvector of validity, perhaps? - xe_zero_struct(context_values_, context_values_size_); + auto& validity = context_validity_; + validity.reset(); Instr* i = block->instr_head; while (i) { - if (i->opcode == &OPCODE_LOAD_CONTEXT_info) { + auto next = i->next; + if (i->opcode->flags & OPCODE_FLAG_VOLATILE) { + // Volatile instruction - requires all context values be flushed. + validity.reset(); + } else if (i->opcode == &OPCODE_LOAD_CONTEXT_info) { size_t offset = i->src1.offset; - Value* previous_value = context_values_[offset]; - if (previous_value) { + if (validity.test(static_cast(offset))) { // Legit previous value, reuse. + Value* previous_value = context_values_[offset]; i->opcode = &hir::OPCODE_ASSIGN_info; i->set_src1(previous_value); } else { // Store the loaded value into the table. context_values_[offset] = i->dest; + validity.set(static_cast(offset)); } } else if (i->opcode == &OPCODE_STORE_CONTEXT_info) { size_t offset = i->src1.offset; Value* value = i->src2.value; // Store value into the table for later. context_values_[offset] = value; + validity.set(static_cast(offset)); } - - i = i->next; + i = next; } } void ContextPromotionPass::RemoveDeadStoresBlock(Block* block) { - // TODO(benvanik): use a bitvector. - // To avoid clearing the structure, we use a token. - Value* token = (Value*)block; + auto& validity = context_validity_; + validity.reset(); // Walk backwards and mark offsets that are written to. // If the offset was written to earlier, ignore the store. Instr* i = block->instr_tail; while (i) { Instr* prev = i->prev; - if (i->opcode == &OPCODE_STORE_CONTEXT_info) { + if (i->opcode->flags & (OPCODE_FLAG_VOLATILE | OPCODE_FLAG_BRANCH)) { + // Volatile instruction - requires all context values be flushed. + validity.reset(); + } else if (i->opcode == &OPCODE_STORE_CONTEXT_info) { size_t offset = i->src1.offset; - if (context_values_[offset] != token) { - // Mark offset as written to. - context_values_[offset] = token; + if (!validity.test(static_cast(offset))) { + // Offset not yet written, mark and continue. + validity.set(static_cast(offset)); } else { // Already written to. Remove this store. i->Remove(); @@ -141,3 +144,7 @@ void ContextPromotionPass::RemoveDeadStoresBlock(Block* block) { i = prev; } } + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/context_promotion_pass.h b/src/alloy/compiler/passes/context_promotion_pass.h index 8c4d7b743..07b192598 100644 --- a/src/alloy/compiler/passes/context_promotion_pass.h +++ b/src/alloy/compiler/passes/context_promotion_pass.h @@ -10,36 +10,43 @@ #ifndef ALLOY_COMPILER_PASSES_CONTEXT_PROMOTION_PASS_H_ #define ALLOY_COMPILER_PASSES_CONTEXT_PROMOTION_PASS_H_ -#include +#include "alloy/compiler/compiler_pass.h" +#if XE_COMPILER_MSVC +#pragma warning(push) +#pragma warning(disable : 4244) +#pragma warning(disable : 4267) +#include +#pragma warning(pop) +#else +#include +#include +#endif // XE_COMPILER_MSVC namespace alloy { namespace compiler { namespace passes { - class ContextPromotionPass : public CompilerPass { -public: + public: ContextPromotionPass(); - virtual ~ContextPromotionPass(); + virtual ~ContextPromotionPass() override; - virtual int Initialize(Compiler* compiler); + int Initialize(Compiler* compiler) override; - virtual int Run(hir::HIRBuilder* builder); + int Run(hir::HIRBuilder* builder) override; -private: + private: void PromoteBlock(hir::Block* block); void RemoveDeadStoresBlock(hir::Block* block); -private: - size_t context_values_size_; - hir::Value** context_values_; + private: + std::vector context_values_; + llvm::BitVector context_validity_; }; - } // namespace passes } // namespace compiler } // namespace alloy - #endif // ALLOY_COMPILER_PASSES_CONTEXT_PROMOTION_PASS_H_ diff --git a/src/alloy/compiler/passes/control_flow_analysis_pass.cc b/src/alloy/compiler/passes/control_flow_analysis_pass.cc index 5cf6ea6a6..3fd72c49b 100644 --- a/src/alloy/compiler/passes/control_flow_analysis_pass.cc +++ b/src/alloy/compiler/passes/control_flow_analysis_pass.cc @@ -7,35 +7,42 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/passes/control_flow_analysis_pass.h" -#include -#include -#include +#include "alloy/backend/backend.h" +#include "alloy/compiler/compiler.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::compiler; -using namespace alloy::compiler::passes; -using namespace alloy::frontend; +namespace alloy { +namespace compiler { +namespace passes { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::hir; -using namespace alloy::runtime; +using alloy::hir::Edge; +using alloy::hir::HIRBuilder; -ControlFlowAnalysisPass::ControlFlowAnalysisPass() : - CompilerPass() { -} +ControlFlowAnalysisPass::ControlFlowAnalysisPass() : CompilerPass() {} -ControlFlowAnalysisPass::~ControlFlowAnalysisPass() { -} +ControlFlowAnalysisPass::~ControlFlowAnalysisPass() {} int ControlFlowAnalysisPass::Run(HIRBuilder* builder) { SCOPE_profile_cpu_f("alloy"); - // TODO(benvanik): reset edges for all blocks? Needed to be re-runnable. + // Reset edges for all blocks. Needed to be re-runnable. + // Note that this wastes a bunch of arena memory, so we shouldn't + // re-run too often. + auto block = builder->first_block(); + while (block) { + block->incoming_edge_head = nullptr; + block->outgoing_edge_head = nullptr; + block = block->next; + } // Add edges. - auto block = builder->first_block(); + block = builder->first_block(); while (block) { auto instr = block->instr_tail; while (instr) { @@ -46,7 +53,7 @@ int ControlFlowAnalysisPass::Run(HIRBuilder* builder) { auto label = instr->src1.label; builder->AddEdge(block, label->block, Edge::UNCONDITIONAL); } else if (instr->opcode == &OPCODE_BRANCH_TRUE_info || - instr->opcode == &OPCODE_BRANCH_FALSE_info) { + instr->opcode == &OPCODE_BRANCH_FALSE_info) { auto label = instr->src2.label; builder->AddEdge(block, label->block, 0); } @@ -67,3 +74,7 @@ int ControlFlowAnalysisPass::Run(HIRBuilder* builder) { return 0; } + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/control_flow_analysis_pass.h b/src/alloy/compiler/passes/control_flow_analysis_pass.h index c639db5cb..7354f0be5 100644 --- a/src/alloy/compiler/passes/control_flow_analysis_pass.h +++ b/src/alloy/compiler/passes/control_flow_analysis_pass.h @@ -10,28 +10,24 @@ #ifndef ALLOY_COMPILER_PASSES_CONTROL_FLOW_ANALYSIS_PASS_H_ #define ALLOY_COMPILER_PASSES_CONTROL_FLOW_ANALYSIS_PASS_H_ -#include - +#include "alloy/compiler/compiler_pass.h" namespace alloy { namespace compiler { namespace passes { - class ControlFlowAnalysisPass : public CompilerPass { -public: + public: ControlFlowAnalysisPass(); - virtual ~ControlFlowAnalysisPass(); + ~ControlFlowAnalysisPass() override; - virtual int Run(hir::HIRBuilder* builder); + int Run(hir::HIRBuilder* builder) override; -private: + private: }; - } // namespace passes } // namespace compiler } // namespace alloy - #endif // ALLOY_COMPILER_PASSES_CONTROL_FLOW_ANALYSIS_PASS_H_ diff --git a/src/alloy/compiler/passes/control_flow_simplification_pass.cc b/src/alloy/compiler/passes/control_flow_simplification_pass.cc new file mode 100644 index 000000000..89764b456 --- /dev/null +++ b/src/alloy/compiler/passes/control_flow_simplification_pass.cc @@ -0,0 +1,61 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/compiler/passes/control_flow_simplification_pass.h" + +#include "alloy/backend/backend.h" +#include "alloy/compiler/compiler.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" + +namespace alloy { +namespace compiler { +namespace passes { + +// TODO(benvanik): remove when enums redefined. +using namespace alloy::hir; + +using alloy::hir::Edge; +using alloy::hir::HIRBuilder; + +ControlFlowSimplificationPass::ControlFlowSimplificationPass() + : CompilerPass() {} + +ControlFlowSimplificationPass::~ControlFlowSimplificationPass() {} + +int ControlFlowSimplificationPass::Run(HIRBuilder* builder) { + SCOPE_profile_cpu_f("alloy"); + + // Walk backwards and merge blocks if possible. + bool merged_any = false; + auto block = builder->last_block(); + while (block) { + auto prev_block = block->prev; + const uint32_t expected = Edge::DOMINATES | Edge::UNCONDITIONAL; + if (block->incoming_edge_head && + (block->incoming_edge_head->flags & expected) == expected) { + // Dominated by the incoming block. + // If that block comes immediately before us then we can merge the + // two blocks (assuming it's not a volatile instruction like Trap). + if (block->prev == block->incoming_edge_head->src && + block->prev->instr_tail && + !(block->prev->instr_tail->opcode->flags & OPCODE_FLAG_VOLATILE)) { + builder->MergeAdjacentBlocks(block->prev, block); + merged_any = true; + } + } + block = prev_block; + } + + return 0; +} + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/control_flow_simplification_pass.h b/src/alloy/compiler/passes/control_flow_simplification_pass.h new file mode 100644 index 000000000..4c79ac57d --- /dev/null +++ b/src/alloy/compiler/passes/control_flow_simplification_pass.h @@ -0,0 +1,33 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef ALLOY_COMPILER_PASSES_CONTROL_FLOW_SIMPLIFICATION_PASS_H_ +#define ALLOY_COMPILER_PASSES_CONTROL_FLOW_SIMPLIFICATION_PASS_H_ + +#include "alloy/compiler/compiler_pass.h" + +namespace alloy { +namespace compiler { +namespace passes { + +class ControlFlowSimplificationPass : public CompilerPass { + public: + ControlFlowSimplificationPass(); + ~ControlFlowSimplificationPass() override; + + int Run(hir::HIRBuilder* builder) override; + + private: +}; + +} // namespace passes +} // namespace compiler +} // namespace alloy + +#endif // ALLOY_COMPILER_PASSES_CONTROL_FLOW_SIMPLIFICATION_PASS_H_ diff --git a/src/alloy/compiler/passes/data_flow_analysis_pass.cc b/src/alloy/compiler/passes/data_flow_analysis_pass.cc index 209410016..8decd65f8 100644 --- a/src/alloy/compiler/passes/data_flow_analysis_pass.cc +++ b/src/alloy/compiler/passes/data_flow_analysis_pass.cc @@ -7,33 +7,37 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/passes/data_flow_analysis_pass.h" -#include -#include -#include +#include "alloy/backend/backend.h" +#include "alloy/compiler/compiler.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" +#if XE_COMPILER_MSVC #pragma warning(push) #pragma warning(disable : 4244) #pragma warning(disable : 4267) #include #pragma warning(pop) +#else +#include +#endif // XE_COMPILER_MSVC -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::compiler; -using namespace alloy::compiler::passes; -using namespace alloy::frontend; +namespace alloy { +namespace compiler { +namespace passes { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::hir; -using namespace alloy::runtime; +using alloy::hir::HIRBuilder; +using alloy::hir::OpcodeSignatureType; +using alloy::hir::Value; -DataFlowAnalysisPass::DataFlowAnalysisPass() : - CompilerPass() { -} +DataFlowAnalysisPass::DataFlowAnalysisPass() : CompilerPass() {} -DataFlowAnalysisPass::~DataFlowAnalysisPass() { -} +DataFlowAnalysisPass::~DataFlowAnalysisPass() {} int DataFlowAnalysisPass::Run(HIRBuilder* builder) { SCOPE_profile_cpu_f("alloy"); @@ -66,15 +70,15 @@ void DataFlowAnalysisPass::AnalyzeFlow(HIRBuilder* builder, // Stash for value map. We may want to maintain this during building. auto arena = builder->arena(); - Value** value_map = (Value**)arena->Alloc( - sizeof(Value*) * max_value_estimate); + Value** value_map = + (Value**)arena->Alloc(sizeof(Value*) * max_value_estimate); // Allocate incoming bitvectors for use by blocks. We don't need outgoing // because they are only used during the block iteration. // Mapped by block ordinal. // TODO(benvanik): cache this list, grow as needed, etc. - auto incoming_bitvectors = (llvm::BitVector**)arena->Alloc( - sizeof(llvm::BitVector*) * block_count); + auto incoming_bitvectors = + (llvm::BitVector**)arena->Alloc(sizeof(llvm::BitVector*) * block_count); for (auto n = 0u; n < block_count; n++) { incoming_bitvectors[n] = new llvm::BitVector(max_value_estimate); } @@ -90,11 +94,11 @@ void DataFlowAnalysisPass::AnalyzeFlow(HIRBuilder* builder, auto instr = block->instr_head; while (instr) { uint32_t signature = instr->opcode->signature; -#define SET_INCOMING_VALUE(v) \ - if (v->def && v->def->block != block) { \ - incoming_values.set(v->ordinal); \ - } \ - XEASSERT(v->ordinal < max_value_estimate); \ +#define SET_INCOMING_VALUE(v) \ + if (v->def && v->def->block != block) { \ + incoming_values.set(v->ordinal); \ + } \ + assert_true(v->ordinal < max_value_estimate); \ value_map[v->ordinal] = v; if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V) { SET_INCOMING_VALUE(instr->src1.value); @@ -125,7 +129,7 @@ void DataFlowAnalysisPass::AnalyzeFlow(HIRBuilder* builder, auto outgoing_ordinal = outgoing_values.find_first(); while (outgoing_ordinal != -1) { Value* src_value = value_map[outgoing_ordinal]; - XEASSERTNOTNULL(src_value); + assert_not_null(src_value); if (!src_value->local_slot) { src_value->local_slot = builder->AllocLocal(src_value->type); } @@ -139,7 +143,7 @@ void DataFlowAnalysisPass::AnalyzeFlow(HIRBuilder* builder, while (def_next && def_next->opcode->flags & OPCODE_FLAG_PAIRED_PREV) { def_next = def_next->next; } - XEASSERTNOTNULL(def_next); + assert_not_null(def_next); builder->last_instr()->MoveBefore(def_next); // We don't need it in the incoming list. @@ -150,7 +154,7 @@ void DataFlowAnalysisPass::AnalyzeFlow(HIRBuilder* builder, while (tail && tail->opcode->flags & OPCODE_FLAG_BRANCH) { tail = tail->prev; } - XEASSERTNOTZERO(tail); + assert_not_zero(tail); builder->last_instr()->MoveBefore(tail->next); } @@ -161,7 +165,7 @@ void DataFlowAnalysisPass::AnalyzeFlow(HIRBuilder* builder, auto incoming_ordinal = incoming_values.find_first(); while (incoming_ordinal != -1) { Value* src_value = value_map[incoming_ordinal]; - XEASSERTNOTNULL(src_value); + assert_not_null(src_value); if (!src_value->local_slot) { src_value->local_slot = builder->AllocLocal(src_value->type); } @@ -169,7 +173,7 @@ void DataFlowAnalysisPass::AnalyzeFlow(HIRBuilder* builder, builder->last_instr()->MoveBefore(block->instr_head); // Swap uses of original value with the local value. - auto instr = block->instr_head; + instr = block->instr_head; while (instr) { uint32_t signature = instr->opcode->signature; if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V) { @@ -201,3 +205,7 @@ void DataFlowAnalysisPass::AnalyzeFlow(HIRBuilder* builder, delete incoming_bitvectors[n]; } } + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/data_flow_analysis_pass.h b/src/alloy/compiler/passes/data_flow_analysis_pass.h index d19dc6e1c..41ce04952 100644 --- a/src/alloy/compiler/passes/data_flow_analysis_pass.h +++ b/src/alloy/compiler/passes/data_flow_analysis_pass.h @@ -10,7 +10,7 @@ #ifndef ALLOY_COMPILER_PASSES_DATA_FLOW_ANALYSIS_PASS_H_ #define ALLOY_COMPILER_PASSES_DATA_FLOW_ANALYSIS_PASS_H_ -#include +#include "alloy/compiler/compiler_pass.h" namespace alloy { @@ -21,9 +21,9 @@ namespace passes { class DataFlowAnalysisPass : public CompilerPass { public: DataFlowAnalysisPass(); - virtual ~DataFlowAnalysisPass(); + ~DataFlowAnalysisPass() override; - virtual int Run(hir::HIRBuilder* builder); + int Run(hir::HIRBuilder* builder) override; private: uint32_t LinearizeBlocks(hir::HIRBuilder* builder); diff --git a/src/alloy/compiler/passes/dead_code_elimination_pass.cc b/src/alloy/compiler/passes/dead_code_elimination_pass.cc index afb8d87b2..3d36ce411 100644 --- a/src/alloy/compiler/passes/dead_code_elimination_pass.cc +++ b/src/alloy/compiler/passes/dead_code_elimination_pass.cc @@ -7,20 +7,24 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/passes/dead_code_elimination_pass.h" -using namespace alloy; -using namespace alloy::compiler; -using namespace alloy::compiler::passes; +#include "xenia/profiling.h" + +namespace alloy { +namespace compiler { +namespace passes { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::hir; +using alloy::hir::HIRBuilder; +using alloy::hir::Instr; +using alloy::hir::Value; -DeadCodeEliminationPass::DeadCodeEliminationPass() : - CompilerPass() { -} +DeadCodeEliminationPass::DeadCodeEliminationPass() : CompilerPass() {} -DeadCodeEliminationPass::~DeadCodeEliminationPass() { -} +DeadCodeEliminationPass::~DeadCodeEliminationPass() {} int DeadCodeEliminationPass::Run(HIRBuilder* builder) { SCOPE_profile_cpu_f("alloy"); @@ -63,7 +67,7 @@ int DeadCodeEliminationPass::Run(HIRBuilder* builder) { bool any_instr_removed = false; bool any_locals_removed = false; - Block* block = builder->first_block(); + auto block = builder->first_block(); while (block) { // Walk instructions in reverse. Instr* i = block->instr_tail; @@ -71,8 +75,8 @@ int DeadCodeEliminationPass::Run(HIRBuilder* builder) { auto prev = i->prev; auto opcode = i->opcode; - if (!(opcode->flags & OPCODE_FLAG_VOLATILE) && - i->dest && !i->dest->use_head) { + if (!(opcode->flags & OPCODE_FLAG_VOLATILE) && i->dest && + !i->dest->use_head) { // Has no uses and is not volatile. This instruction can die! MakeNopRecursive(i); any_instr_removed = true; @@ -110,7 +114,7 @@ int DeadCodeEliminationPass::Run(HIRBuilder* builder) { // Remove all nops. if (any_instr_removed) { - Block* block = builder->first_block(); + block = builder->first_block(); while (block) { Instr* i = block->instr_head; while (i) { @@ -148,19 +152,19 @@ void DeadCodeEliminationPass::MakeNopRecursive(Instr* i) { i->dest->def = NULL; i->dest = NULL; -#define MAKE_NOP_SRC(n) \ - if (i->src##n##_use) { \ - Value::Use* use = i->src##n##_use; \ - Value* value = i->src##n##.value; \ - i->src##n##_use = NULL; \ - i->src##n##.value = NULL; \ - value->RemoveUse(use); \ - if (!value->use_head) { \ +#define MAKE_NOP_SRC(n) \ + if (i->src##n##_use) { \ + Value::Use* use = i->src##n##_use; \ + Value* value = i->src##n.value; \ + i->src##n##_use = NULL; \ + i->src##n.value = NULL; \ + value->RemoveUse(use); \ + if (!value->use_head) { \ /* Value is now unused, so recursively kill it. */ \ - if (value->def && value->def != i) { \ - MakeNopRecursive(value->def); \ - } \ - } \ + if (value->def && value->def != i) { \ + MakeNopRecursive(value->def); \ + } \ + } \ } MAKE_NOP_SRC(1); MAKE_NOP_SRC(2); @@ -190,7 +194,6 @@ void DeadCodeEliminationPass::ReplaceAssignment(Instr* i) { } bool DeadCodeEliminationPass::CheckLocalUse(Instr* i) { - auto slot = i->src1.value; auto src = i->src2.value; auto use = src->use_head; @@ -209,3 +212,7 @@ bool DeadCodeEliminationPass::CheckLocalUse(Instr* i) { return false; } + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/dead_code_elimination_pass.h b/src/alloy/compiler/passes/dead_code_elimination_pass.h index 9c3100f8c..3350fb573 100644 --- a/src/alloy/compiler/passes/dead_code_elimination_pass.h +++ b/src/alloy/compiler/passes/dead_code_elimination_pass.h @@ -10,7 +10,7 @@ #ifndef ALLOY_COMPILER_PASSES_DEAD_CODE_ELIMINATION_PASS_H_ #define ALLOY_COMPILER_PASSES_DEAD_CODE_ELIMINATION_PASS_H_ -#include +#include "alloy/compiler/compiler_pass.h" namespace alloy { @@ -21,9 +21,9 @@ namespace passes { class DeadCodeEliminationPass : public CompilerPass { public: DeadCodeEliminationPass(); - virtual ~DeadCodeEliminationPass(); + ~DeadCodeEliminationPass() override; - virtual int Run(hir::HIRBuilder* builder); + int Run(hir::HIRBuilder* builder) override; private: void MakeNopRecursive(hir::Instr* i); diff --git a/src/alloy/compiler/passes/finalization_pass.cc b/src/alloy/compiler/passes/finalization_pass.cc index e6358f242..0c3b96392 100644 --- a/src/alloy/compiler/passes/finalization_pass.cc +++ b/src/alloy/compiler/passes/finalization_pass.cc @@ -7,27 +7,25 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/passes/finalization_pass.h" -#include -#include -#include +#include "alloy/backend/backend.h" +#include "alloy/compiler/compiler.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::compiler; -using namespace alloy::compiler::passes; -using namespace alloy::frontend; +namespace alloy { +namespace compiler { +namespace passes { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::hir; -using namespace alloy::runtime; +using alloy::hir::HIRBuilder; -FinalizationPass::FinalizationPass() : - CompilerPass() { -} +FinalizationPass::FinalizationPass() : CompilerPass() {} -FinalizationPass::~FinalizationPass() { -} +FinalizationPass::~FinalizationPass() {} int FinalizationPass::Run(HIRBuilder* builder) { SCOPE_profile_cpu_f("alloy"); @@ -48,7 +46,7 @@ int FinalizationPass::Run(HIRBuilder* builder) { if (!label->name) { const size_t label_len = 6 + 4 + 1; char* name = (char*)arena->Alloc(label_len); - xesnprintfa(name, label_len, "_label%d", label->id); + snprintf(name, label_len, "_label%d", label->id); label->name = name; } label = label->next; @@ -70,3 +68,7 @@ int FinalizationPass::Run(HIRBuilder* builder) { return 0; } + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/finalization_pass.h b/src/alloy/compiler/passes/finalization_pass.h index a2260003a..1e5ca2b99 100644 --- a/src/alloy/compiler/passes/finalization_pass.h +++ b/src/alloy/compiler/passes/finalization_pass.h @@ -10,28 +10,24 @@ #ifndef ALLOY_COMPILER_PASSES_FINALIZATION_PASS_H_ #define ALLOY_COMPILER_PASSES_FINALIZATION_PASS_H_ -#include - +#include "alloy/compiler/compiler_pass.h" namespace alloy { namespace compiler { namespace passes { - class FinalizationPass : public CompilerPass { -public: + public: FinalizationPass(); - virtual ~FinalizationPass(); + ~FinalizationPass() override; - virtual int Run(hir::HIRBuilder* builder); + int Run(hir::HIRBuilder* builder) override; -private: + private: }; - } // namespace passes } // namespace compiler } // namespace alloy - #endif // ALLOY_COMPILER_PASSES_FINALIZATION_PASS_H_ diff --git a/src/alloy/compiler/passes/register_allocation_pass.cc b/src/alloy/compiler/passes/register_allocation_pass.cc index 7c3a0a7a9..3a1ce56c5 100644 --- a/src/alloy/compiler/passes/register_allocation_pass.cc +++ b/src/alloy/compiler/passes/register_allocation_pass.cc @@ -7,28 +7,35 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/passes/register_allocation_pass.h" #include -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::compiler; -using namespace alloy::compiler::passes; +#include "xenia/profiling.h" + +namespace alloy { +namespace compiler { +namespace passes { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::hir; +using alloy::backend::MachineInfo; +using alloy::hir::HIRBuilder; +using alloy::hir::Instr; +using alloy::hir::OpcodeSignatureType; +using alloy::hir::RegAssignment; +using alloy::hir::TypeName; +using alloy::hir::Value; #define ASSERT_NO_CYCLES 0 - -RegisterAllocationPass::RegisterAllocationPass( - const MachineInfo* machine_info) : - machine_info_(machine_info), - CompilerPass() { +RegisterAllocationPass::RegisterAllocationPass(const MachineInfo* machine_info) + : CompilerPass() { // Initialize register sets. // TODO(benvanik): rewrite in a way that makes sense - this is terrible. auto mi_sets = machine_info->register_sets; - xe_zero_struct(&usage_sets_, sizeof(usage_sets_)); + memset(&usage_sets_, 0, sizeof(usage_sets_)); uint32_t n = 0; while (mi_sets[n].count) { auto& mi_set = mi_sets[n]; @@ -50,7 +57,7 @@ RegisterAllocationPass::RegisterAllocationPass( } RegisterAllocationPass::~RegisterAllocationPass() { - for (size_t n = 0; n < XECOUNT(usage_sets_.all_sets); n++) { + for (size_t n = 0; n < poly::countof(usage_sets_.all_sets); n++) { if (!usage_sets_.all_sets[n]) { break; } @@ -88,7 +95,7 @@ int RegisterAllocationPass::Run(HIRBuilder* builder) { instr = block->instr_head; while (instr) { - const OpcodeInfo* info = instr->opcode; + const auto info = instr->opcode; uint32_t signature = info->signature; // Update the register use heaps. @@ -101,23 +108,26 @@ int RegisterAllocationPass::Run(HIRBuilder* builder) { // reuse it. // NOTE: these checks require that the usage list be sorted! bool has_preferred_reg = false; - RegAssignment preferred_reg = { 0 }; + RegAssignment preferred_reg = {0}; if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V && !instr->src1.value->IsConstant()) { if (!instr->src1_use->next) { // Pull off preferred register. We will try to reuse this for the // dest. - has_preferred_reg = true; - preferred_reg = instr->src1.value->reg; - XEASSERTNOTNULL(preferred_reg.set); + // NOTE: set may be null if this is a store local. + if (preferred_reg.set) { + has_preferred_reg = true; + preferred_reg = instr->src1.value->reg; + } } } if (GET_OPCODE_SIG_TYPE_DEST(signature) == OPCODE_SIG_TYPE_V) { // Must not have been set already. - XEASSERTNULL(instr->dest->reg.set); + assert_null(instr->dest->reg.set); - // Sort the usage list. We depend on this in future uses of this variable. + // Sort the usage list. We depend on this in future uses of this + // variable. SortUsageList(instr->dest); // If we have a preferred register, use that. @@ -135,18 +145,18 @@ int RegisterAllocationPass::Run(HIRBuilder* builder) { if (!allocated) { // Failed to allocate register -- need to spill and try again. // We spill only those registers we aren't using. - if (!SpillOneRegister(builder, instr->dest->type)) { + if (!SpillOneRegister(builder, block, instr->dest->type)) { // Unable to spill anything - this shouldn't happen. - XELOGE("Unable to spill any registers"); - XEASSERTALWAYS(); + PLOGE("Unable to spill any registers"); + assert_always(); return 1; } // Demand allocation. if (!TryAllocateRegister(instr->dest)) { // Boned. - XELOGE("Register allocation failed"); - XEASSERTALWAYS(); + PLOGE("Register allocation failed"); + assert_always(); return 1; } } @@ -163,7 +173,7 @@ int RegisterAllocationPass::Run(HIRBuilder* builder) { void RegisterAllocationPass::DumpUsage(const char* name) { #if 0 fprintf(stdout, "\n%s:\n", name); - for (size_t i = 0; i < XECOUNT(usage_sets_.all_sets); ++i) { + for (size_t i = 0; i < poly::countof(usage_sets_.all_sets); ++i) { auto usage_set = usage_sets_.all_sets[i]; if (usage_set) { fprintf(stdout, "set %s:\n", usage_set->set->name); @@ -181,9 +191,8 @@ void RegisterAllocationPass::DumpUsage(const char* name) { #endif } - void RegisterAllocationPass::PrepareBlockState() { - for (size_t i = 0; i < XECOUNT(usage_sets_.all_sets); ++i) { + for (size_t i = 0; i < poly::countof(usage_sets_.all_sets); ++i) { auto usage_set = usage_sets_.all_sets[i]; if (usage_set) { usage_set->availability.set(); @@ -194,7 +203,7 @@ void RegisterAllocationPass::PrepareBlockState() { } void RegisterAllocationPass::AdvanceUses(Instr* instr) { - for (size_t i = 0; i < XECOUNT(usage_sets_.all_sets); ++i) { + for (size_t i = 0; i < poly::countof(usage_sets_.all_sets); ++i) { auto usage_set = usage_sets_.all_sets[i]; if (!usage_set) { break; @@ -230,6 +239,8 @@ void RegisterAllocationPass::AdvanceUses(Instr* instr) { // Remove the iterator. auto value = it->value; it = upcoming_uses.erase(it); + assert_true(next_use->instr->block == instr->block); + assert_true(value->def->block == instr->block); upcoming_uses.emplace_back(value, next_use); } } @@ -249,9 +260,8 @@ bool RegisterAllocationPass::IsRegInUse(const RegAssignment& reg) { return !usage_set->availability.test(reg.index); } -RegisterAllocationPass::RegisterSetUsage* -RegisterAllocationPass::MarkRegUsed(const RegAssignment& reg, - Value* value, Value::Use* use) { +RegisterAllocationPass::RegisterSetUsage* RegisterAllocationPass::MarkRegUsed( + const RegAssignment& reg, Value* value, Value::Use* use) { auto usage_set = RegisterSetForValue(value); usage_set->availability.set(reg.index, false); usage_set->upcoming_uses.emplace_back(value, use); @@ -297,10 +307,11 @@ bool RegisterAllocationPass::TryAllocateRegister(Value* value) { // Find the first free register, if any. // We have to ensure it's a valid one (in our count). - unsigned long first_unused = 0; - bool all_used = _BitScanForward(&first_unused, usage_set->availability.to_ulong()) == 0; - if (!all_used && first_unused < usage_set->count) { - // Available! Use it!. + uint32_t first_unused = 0; + bool none_used = poly::bit_scan_forward( + static_cast(usage_set->availability.to_ulong()), &first_unused); + if (none_used && first_unused < usage_set->count) { + // Available! Use it! value->reg.set = usage_set->set; value->reg.index = first_unused; MarkRegUsed(value->reg, value, value->use_head); @@ -311,8 +322,8 @@ bool RegisterAllocationPass::TryAllocateRegister(Value* value) { return false; } -bool RegisterAllocationPass::SpillOneRegister( - HIRBuilder* builder, TypeName required_type) { +bool RegisterAllocationPass::SpillOneRegister(HIRBuilder* builder, Block* block, + TypeName required_type) { // Get the set that we will be picking from. RegisterSetUsage* usage_set; if (required_type <= INT64_TYPE) { @@ -325,18 +336,20 @@ bool RegisterAllocationPass::SpillOneRegister( DumpUsage("SpillOneRegister (pre)"); // Pick the one with the furthest next use. - XEASSERT(!usage_set->upcoming_uses.empty()); - auto furthest_usage = std::max_element( - usage_set->upcoming_uses.begin(), usage_set->upcoming_uses.end(), - RegisterUsage::Comparer()); - Value* spill_value = furthest_usage->value; + assert_true(!usage_set->upcoming_uses.empty()); + auto furthest_usage = std::max_element(usage_set->upcoming_uses.begin(), + usage_set->upcoming_uses.end(), + RegisterUsage::Comparer()); + assert_true(furthest_usage->value->def->block == block); + assert_true(furthest_usage->use->instr->block == block); + auto spill_value = furthest_usage->value; Value::Use* prev_use = furthest_usage->use->prev; Value::Use* next_use = furthest_usage->use; - XEASSERTNOTNULL(next_use); + assert_not_null(next_use); usage_set->upcoming_uses.erase(furthest_usage); DumpUsage("SpillOneRegister (post)"); const auto reg = spill_value->reg; - + // We know the spill_value use list is sorted, so we can cut it right now. // This makes it easier down below. auto new_head_use = next_use; @@ -356,18 +369,19 @@ bool RegisterAllocationPass::SpillOneRegister( builder->StoreLocal(spill_value->local_slot, spill_value); auto spill_store = builder->last_instr(); auto spill_store_use = spill_store->src2_use; - XEASSERTNULL(spill_store_use->prev); + assert_null(spill_store_use->prev); if (prev_use && prev_use->instr->opcode->flags & OPCODE_FLAG_PAIRED_PREV) { // Instruction is paired. This is bad. We will insert the spill after the // paired instruction. - XEASSERTNOTNULL(prev_use->instr->next); + assert_not_null(prev_use->instr->next); spill_store->MoveBefore(prev_use->instr->next); // Update last use. spill_value->last_use = spill_store; } else if (prev_use) { // We insert the store immediately before the previous use. - // If we were smarter we could then re-run allocation and reuse the register + // If we were smarter we could then re-run allocation and reuse the + // register // once dropped. spill_store->MoveBefore(prev_use->instr); @@ -396,7 +410,7 @@ bool RegisterAllocationPass::SpillOneRegister( auto new_value = builder->LoadLocal(spill_value->local_slot); auto spill_load = builder->last_instr(); spill_load->MoveBefore(next_use->instr); - // Note: implicit first use added. +// Note: implicit first use added. #if ASSERT_NO_CYCLES builder->AssertNoCycles(); @@ -448,8 +462,7 @@ bool RegisterAllocationPass::SpillOneRegister( } RegisterAllocationPass::RegisterSetUsage* -RegisterAllocationPass::RegisterSetForValue( - const Value* value) { +RegisterAllocationPass::RegisterSetForValue(const Value* value) { if (value->type <= INT64_TYPE) { return usage_sets_.int_set; } else if (value->type <= FLOAT64_TYPE) { @@ -498,16 +511,24 @@ void RegisterAllocationPass::SortUsageList(Value* value) { Value::Use* e = nullptr; if (psize == 0) { // p is empty; e must come from q - e = q; q = q->next; qsize--; + e = q; + q = q->next; + qsize--; } else if (qsize == 0 || !q) { // q is empty; e must come from p - e = p; p = p->next; psize--; + e = p; + p = p->next; + psize--; } else if (CompareValueUse(p, q) <= 0) { // First element of p is lower (or same); e must come from p - e = p; p = p->next; psize--; + e = p; + p = p->next; + psize--; } else { // First element of q is lower; e must come from q - e = q; q = q->next; qsize--; + e = q; + q = q->next; + qsize--; } // add the next element to the merged list if (tail) { @@ -537,3 +558,7 @@ void RegisterAllocationPass::SortUsageList(Value* value) { value->use_head = head; value->last_use = tail->instr; } + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/register_allocation_pass.h b/src/alloy/compiler/passes/register_allocation_pass.h index aa5943aea..c57a4da60 100644 --- a/src/alloy/compiler/passes/register_allocation_pass.h +++ b/src/alloy/compiler/passes/register_allocation_pass.h @@ -14,23 +14,21 @@ #include #include -#include -#include - +#include "alloy/backend/machine_info.h" +#include "alloy/compiler/compiler_pass.h" namespace alloy { namespace compiler { namespace passes { - class RegisterAllocationPass : public CompilerPass { -public: + public: RegisterAllocationPass(const backend::MachineInfo* machine_info); - virtual ~RegisterAllocationPass(); + ~RegisterAllocationPass() override; - virtual int Run(hir::HIRBuilder* builder); + int Run(hir::HIRBuilder* builder) override; -private: + private: // TODO(benvanik): rewrite all this set shit -- too much indirection, the // complexity is not needed. struct RegisterUsage { @@ -64,14 +62,14 @@ private: bool TryAllocateRegister(hir::Value* value, const hir::RegAssignment& preferred_reg); bool TryAllocateRegister(hir::Value* value); - bool SpillOneRegister(hir::HIRBuilder* builder, hir::TypeName required_type); + bool SpillOneRegister(hir::HIRBuilder* builder, hir::Block* block, + hir::TypeName required_type); RegisterSetUsage* RegisterSetForValue(const hir::Value* value); void SortUsageList(hir::Value* value); -private: - const backend::MachineInfo* machine_info_; + private: struct { RegisterSetUsage* int_set = nullptr; RegisterSetUsage* float_set = nullptr; @@ -80,10 +78,8 @@ private: } usage_sets_; }; - } // namespace passes } // namespace compiler } // namespace alloy - #endif // ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_ diff --git a/src/alloy/compiler/passes/simplification_pass.cc b/src/alloy/compiler/passes/simplification_pass.cc index 7fc53c940..cbd2ee39a 100644 --- a/src/alloy/compiler/passes/simplification_pass.cc +++ b/src/alloy/compiler/passes/simplification_pass.cc @@ -7,20 +7,24 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/passes/simplification_pass.h" -using namespace alloy; -using namespace alloy::compiler; -using namespace alloy::compiler::passes; +#include "xenia/profiling.h" + +namespace alloy { +namespace compiler { +namespace passes { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::hir; +using alloy::hir::HIRBuilder; +using alloy::hir::Instr; +using alloy::hir::Value; -SimplificationPass::SimplificationPass() : - CompilerPass() { -} +SimplificationPass::SimplificationPass() : CompilerPass() {} -SimplificationPass::~SimplificationPass() { -} +SimplificationPass::~SimplificationPass() {} int SimplificationPass::Run(HIRBuilder* builder) { SCOPE_profile_cpu_f("alloy"); @@ -65,7 +69,7 @@ void SimplificationPass::CheckTruncate(Instr* i) { // Walk backward up src's chain looking for an extend. We may have // assigns, so skip those. auto src = i->src1.value; - Instr* def = src->def; + auto def = src->def; while (def && def->opcode == &OPCODE_ASSIGN_info) { // Skip asignments. def = def->src1.value->def; @@ -93,7 +97,7 @@ void SimplificationPass::CheckByteSwap(Instr* i) { // Walk backward up src's chain looking for a byte swap. We may have // assigns, so skip those. auto src = i->src1.value; - Instr* def = src->def; + auto def = src->def; while (def && def->opcode == &OPCODE_ASSIGN_info) { // Skip asignments. def = def->src1.value->def; @@ -147,11 +151,11 @@ void SimplificationPass::SimplifyAssignments(HIRBuilder* builder) { } Value* SimplificationPass::CheckValue(Value* value) { - Instr* def = value->def; + auto def = value->def; if (def && def->opcode == &OPCODE_ASSIGN_info) { // Value comes from an assignment - recursively find if it comes from // another assignment. It probably doesn't, if we already replaced it. - Value* replacement = def->src1.value; + auto replacement = def->src1.value; while (true) { def = replacement->def; if (!def || def->opcode != &OPCODE_ASSIGN_info) { @@ -163,3 +167,7 @@ Value* SimplificationPass::CheckValue(Value* value) { } return value; } + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/simplification_pass.h b/src/alloy/compiler/passes/simplification_pass.h index 19e1023fb..769a355fd 100644 --- a/src/alloy/compiler/passes/simplification_pass.h +++ b/src/alloy/compiler/passes/simplification_pass.h @@ -10,22 +10,20 @@ #ifndef ALLOY_COMPILER_PASSES_SIMPLIFICATION_PASS_H_ #define ALLOY_COMPILER_PASSES_SIMPLIFICATION_PASS_H_ -#include - +#include "alloy/compiler/compiler_pass.h" namespace alloy { namespace compiler { namespace passes { - class SimplificationPass : public CompilerPass { -public: + public: SimplificationPass(); - virtual ~SimplificationPass(); + ~SimplificationPass() override; - virtual int Run(hir::HIRBuilder* builder); + int Run(hir::HIRBuilder* builder) override; -private: + private: void EliminateConversions(hir::HIRBuilder* builder); void CheckTruncate(hir::Instr* i); void CheckByteSwap(hir::Instr* i); @@ -34,10 +32,8 @@ private: hir::Value* CheckValue(hir::Value* value); }; - } // namespace passes } // namespace compiler } // namespace alloy - #endif // ALLOY_COMPILER_PASSES_SIMPLIFICATION_PASS_H_ diff --git a/src/alloy/compiler/passes/sources.gypi b/src/alloy/compiler/passes/sources.gypi index ed16920ad..12f16e695 100644 --- a/src/alloy/compiler/passes/sources.gypi +++ b/src/alloy/compiler/passes/sources.gypi @@ -7,6 +7,8 @@ 'context_promotion_pass.h', 'control_flow_analysis_pass.cc', 'control_flow_analysis_pass.h', + 'control_flow_simplification_pass.cc', + 'control_flow_simplification_pass.h', 'data_flow_analysis_pass.cc', 'data_flow_analysis_pass.h', 'dead_code_elimination_pass.cc', diff --git a/src/alloy/compiler/passes/validation_pass.cc b/src/alloy/compiler/passes/validation_pass.cc index 265c82fe9..f4650fdf0 100644 --- a/src/alloy/compiler/passes/validation_pass.cc +++ b/src/alloy/compiler/passes/validation_pass.cc @@ -7,42 +7,46 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/passes/validation_pass.h" -#include -#include -#include +#include "alloy/backend/backend.h" +#include "alloy/compiler/compiler.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::compiler; -using namespace alloy::compiler::passes; -using namespace alloy::frontend; +namespace alloy { +namespace compiler { +namespace passes { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::hir; -using namespace alloy::runtime; +using alloy::hir::Block; +using alloy::hir::HIRBuilder; +using alloy::hir::Instr; +using alloy::hir::OpcodeSignatureType; +using alloy::hir::Value; -ValidationPass::ValidationPass() : - CompilerPass() { -} +ValidationPass::ValidationPass() : CompilerPass() {} -ValidationPass::~ValidationPass() { -} +ValidationPass::~ValidationPass() {} int ValidationPass::Run(HIRBuilder* builder) { SCOPE_profile_cpu_f("alloy"); +#if 0 StringBuffer str; builder->Dump(&str); printf(str.GetString()); fflush(stdout); str.Reset(); +#endif // 0 auto block = builder->first_block(); while (block) { auto label = block->label_head; while (label) { - XEASSERT(label->block == block); + assert_true(label->block == block); if (label->block != block) { return 1; } @@ -64,11 +68,20 @@ int ValidationPass::Run(HIRBuilder* builder) { } int ValidationPass::ValidateInstruction(Block* block, Instr* instr) { - XEASSERT(instr->block == block); + assert_true(instr->block == block); if (instr->block != block) { return 1; } + if (instr->dest) { + assert_true(instr->dest->def == instr); + auto use = instr->dest->use_head; + while (use) { + assert_true(use->instr->block == block); + use = use->next; + } + } + uint32_t signature = instr->opcode->signature; if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V) { if (ValidateValue(block, instr, instr->src1.value)) { @@ -90,12 +103,16 @@ int ValidationPass::ValidateInstruction(Block* block, Instr* instr) { } int ValidationPass::ValidateValue(Block* block, Instr* instr, Value* value) { - //if (value->def) { + // if (value->def) { // auto def = value->def; - // XEASSERT(def->block == block); + // assert_true(def->block == block); // if (def->block != block) { // return 1; // } //} return 0; } + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/validation_pass.h b/src/alloy/compiler/passes/validation_pass.h index a9f0c8f9a..974e1da50 100644 --- a/src/alloy/compiler/passes/validation_pass.h +++ b/src/alloy/compiler/passes/validation_pass.h @@ -10,30 +10,26 @@ #ifndef ALLOY_COMPILER_PASSES_VALIDATION_PASS_H_ #define ALLOY_COMPILER_PASSES_VALIDATION_PASS_H_ -#include - +#include "alloy/compiler/compiler_pass.h" namespace alloy { namespace compiler { namespace passes { - class ValidationPass : public CompilerPass { -public: + public: ValidationPass(); - virtual ~ValidationPass(); + ~ValidationPass() override; - virtual int Run(hir::HIRBuilder* builder); + int Run(hir::HIRBuilder* builder) override; -private: + private: int ValidateInstruction(hir::Block* block, hir::Instr* instr); int ValidateValue(hir::Block* block, hir::Instr* instr, hir::Value* value); }; - } // namespace passes } // namespace compiler } // namespace alloy - #endif // ALLOY_COMPILER_PASSES_VALIDATION_PASS_H_ diff --git a/src/alloy/compiler/passes/value_reduction_pass.cc b/src/alloy/compiler/passes/value_reduction_pass.cc index 94453e294..46ade7351 100644 --- a/src/alloy/compiler/passes/value_reduction_pass.cc +++ b/src/alloy/compiler/passes/value_reduction_pass.cc @@ -7,40 +7,44 @@ ****************************************************************************** */ -#include +#include "alloy/compiler/passes/value_reduction_pass.h" -#include -#include -#include +#include "alloy/backend/backend.h" +#include "alloy/compiler/compiler.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" +#if XE_COMPILER_MSVC #pragma warning(push) #pragma warning(disable : 4244) #pragma warning(disable : 4267) #include #pragma warning(pop) +#else +#include +#endif // XE_COMPILER_MSVC -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::compiler; -using namespace alloy::compiler::passes; -using namespace alloy::frontend; +namespace alloy { +namespace compiler { +namespace passes { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::hir; -using namespace alloy::runtime; +using alloy::hir::HIRBuilder; +using alloy::hir::OpcodeInfo; +using alloy::hir::Value; -ValueReductionPass::ValueReductionPass() : - CompilerPass() { -} +ValueReductionPass::ValueReductionPass() : CompilerPass() {} -ValueReductionPass::~ValueReductionPass() { -} +ValueReductionPass::~ValueReductionPass() {} void ValueReductionPass::ComputeLastUse(Value* value) { // TODO(benvanik): compute during construction? // Note that this list isn't sorted (unfortunately), so we have to scan // them all. uint32_t max_ordinal = 0; - Value::Use* last_use = NULL; + Value::Use* last_use = nullptr; auto use = value->use_head; while (use) { if (!last_use || use->instr->ordinal >= max_ordinal) { @@ -49,7 +53,7 @@ void ValueReductionPass::ComputeLastUse(Value* value) { } use = use->next; } - value->last_use = last_use->instr; + value->last_use = last_use ? last_use->instr : nullptr; } int ValueReductionPass::Run(HIRBuilder* builder) { @@ -137,3 +141,7 @@ int ValueReductionPass::Run(HIRBuilder* builder) { return 0; } + +} // namespace passes +} // namespace compiler +} // namespace alloy diff --git a/src/alloy/compiler/passes/value_reduction_pass.h b/src/alloy/compiler/passes/value_reduction_pass.h index 3c6bc72af..430c02c18 100644 --- a/src/alloy/compiler/passes/value_reduction_pass.h +++ b/src/alloy/compiler/passes/value_reduction_pass.h @@ -10,29 +10,25 @@ #ifndef ALLOY_COMPILER_PASSES_VALUE_REDUCTION_PASS_H_ #define ALLOY_COMPILER_PASSES_VALUE_REDUCTION_PASS_H_ -#include - +#include "alloy/compiler/compiler_pass.h" namespace alloy { namespace compiler { namespace passes { - class ValueReductionPass : public CompilerPass { -public: + public: ValueReductionPass(); - virtual ~ValueReductionPass(); + ~ValueReductionPass() override; - virtual int Run(hir::HIRBuilder* builder); + int Run(hir::HIRBuilder* builder) override; -private: + private: void ComputeLastUse(hir::Value* value); }; - } // namespace passes } // namespace compiler } // namespace alloy - #endif // ALLOY_COMPILER_PASSES_VALUE_REDUCTION_PASS_H_ diff --git a/src/alloy/compiler/sources.gypi b/src/alloy/compiler/sources.gypi index d32e7dac4..d9a7df71a 100644 --- a/src/alloy/compiler/sources.gypi +++ b/src/alloy/compiler/sources.gypi @@ -6,7 +6,6 @@ 'compiler_pass.cc', 'compiler_pass.h', 'compiler_passes.h', - 'tracing.h', ], 'includes': [ diff --git a/src/alloy/compiler/tracing.h b/src/alloy/compiler/tracing.h deleted file mode 100644 index 85d99992a..000000000 --- a/src/alloy/compiler/tracing.h +++ /dev/null @@ -1,43 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_COMPILER_TRACING_H_ -#define ALLOY_COMPILER_TRACING_H_ - -#include -#include - - -namespace alloy { -namespace compiler { - -const uint32_t ALLOY_COMPILER = alloy::tracing::EventType::ALLOY_COMPILER; - - -class EventType { -public: - enum { - ALLOY_COMPILER_INIT = ALLOY_COMPILER | (1), - ALLOY_COMPILER_DEINIT = ALLOY_COMPILER | (2), - }; - - typedef struct Init_s { - static const uint32_t event_type = ALLOY_COMPILER_INIT; - } Init; - typedef struct Deinit_s { - static const uint32_t event_type = ALLOY_COMPILER_DEINIT; - } Deinit; -}; - - -} // namespace compiler -} // namespace alloy - - -#endif // ALLOY_COMPILER_TRACING_H_ diff --git a/src/alloy/core.h b/src/alloy/core.h deleted file mode 100644 index 3beb11ba4..000000000 --- a/src/alloy/core.h +++ /dev/null @@ -1,78 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_CORE_H_ -#define ALLOY_CORE_H_ - -// TODO(benvanik): move the common stuff into here? -#include - -#include -#include -#include -#include - - -namespace alloy { - -typedef struct XECACHEALIGN vec128_s { - union { - struct { - float x; - float y; - float z; - float w; - }; - struct { - uint32_t ix; - uint32_t iy; - uint32_t iz; - uint32_t iw; - }; - float f4[4]; - uint32_t i4[4]; - uint16_t s8[8]; - uint8_t b16[16]; - struct { - uint64_t low; - uint64_t high; - }; - }; - - bool operator== (const vec128_s& b) const { - return low == b.low && high == b.high; - } -} vec128_t; -XEFORCEINLINE vec128_t vec128i(uint32_t x, uint32_t y, uint32_t z, uint32_t w) { - vec128_t v; - v.i4[0] = x; v.i4[1] = y; v.i4[2] = z; v.i4[3] = w; - return v; -} -XEFORCEINLINE vec128_t vec128f(float x, float y, float z, float w) { - vec128_t v; - v.f4[0] = x; v.f4[1] = y; v.f4[2] = z; v.f4[3] = w; - return v; -} -XEFORCEINLINE vec128_t vec128b( - uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, - uint8_t y0, uint8_t y1, uint8_t y2, uint8_t y3, - uint8_t z0, uint8_t z1, uint8_t z2, uint8_t z3, - uint8_t w0, uint8_t w1, uint8_t w2, uint8_t w3) { - vec128_t v; - v.b16[0] = x3; v.b16[1] = x2; v.b16[2] = x1; v.b16[3] = x0; - v.b16[4] = y3; v.b16[5] = y2; v.b16[6] = y1; v.b16[7] = y0; - v.b16[8] = z3; v.b16[9] = z2; v.b16[10] = z1; v.b16[11] = z0; - v.b16[12] = w3; v.b16[13] = w2; v.b16[14] = w1; v.b16[15] = w0; - return v; -} - -} // namespace alloy - - -#endif // ALLOY_CORE_H_ diff --git a/src/alloy/delegate.h b/src/alloy/delegate.h deleted file mode 100644 index 176ff4b6b..000000000 --- a/src/alloy/delegate.h +++ /dev/null @@ -1,77 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_DELEGATE_H_ -#define ALLOY_DELEGATE_H_ - -#include -#include - -#include -#include - - -namespace alloy { - - -// TODO(benvanik): go lockfree, and don't hold the lock while emitting. - -template -class Delegate { -public: - Delegate() { - lock_ = AllocMutex(); - } - ~Delegate() { - FreeMutex(lock_); - } - - typedef std::function listener_t; - - void AddListener(listener_t const& listener) { - LockMutex(lock_); - listeners_.push_back(listener); - UnlockMutex(lock_); - } - - void RemoveListener(listener_t const& listener) { - LockMutex(lock_); - for (auto it = listeners_.begin(); it != listeners_.end(); ++it) { - if (it == listener) { - listeners_.erase(it); - break; - } - } - UnlockMutex(lock_); - } - - void RemoveAllListeners() { - LockMutex(lock_); - listeners_.clear(); - UnlockMutex(lock_); - } - - void operator()(T& e) const { - LockMutex(lock_); - for (auto &listener : listeners_) { - listener(e); - } - UnlockMutex(lock_); - } - -private: - alloy::Mutex* lock_; - std::vector listeners_; -}; - - -} // namespace alloy - - -#endif // ALLOY_DELEGATE_H_ diff --git a/src/alloy/frontend/context_info.cc b/src/alloy/frontend/context_info.cc index d93a2f2d6..7917ff33f 100644 --- a/src/alloy/frontend/context_info.cc +++ b/src/alloy/frontend/context_info.cc @@ -7,16 +7,18 @@ ****************************************************************************** */ -#include +#include "alloy/frontend/context_info.h" -using namespace alloy; -using namespace alloy::frontend; +namespace alloy { +namespace frontend { +ContextInfo::ContextInfo(size_t size, uintptr_t thread_state_offset, + uintptr_t thread_id_offset) + : size_(size), + thread_state_offset_(thread_state_offset), + thread_id_offset_(thread_id_offset) {} -ContextInfo::ContextInfo(size_t size, uintptr_t thread_state_offset) : - size_(size), - thread_state_offset_(thread_state_offset) { -} +ContextInfo::~ContextInfo() {} -ContextInfo::~ContextInfo() { -} +} // namespace frontend +} // namespace alloy diff --git a/src/alloy/frontend/context_info.h b/src/alloy/frontend/context_info.h index 542d6a40c..68cf52e18 100644 --- a/src/alloy/frontend/context_info.h +++ b/src/alloy/frontend/context_info.h @@ -10,30 +10,30 @@ #ifndef ALLOY_FRONTEND_CONTEXT_INFO_H_ #define ALLOY_FRONTEND_CONTEXT_INFO_H_ -#include - +#include +#include namespace alloy { namespace frontend { - class ContextInfo { -public: - ContextInfo(size_t size, uintptr_t thread_state_offset); + public: + ContextInfo(size_t size, uintptr_t thread_state_offset, + uintptr_t thread_id_offset); ~ContextInfo(); size_t size() const { return size_; } uintptr_t thread_state_offset() const { return thread_state_offset_; } + uintptr_t thread_id_offset() const { return thread_id_offset_; } -private: + private: size_t size_; uintptr_t thread_state_offset_; + uintptr_t thread_id_offset_; }; - } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_CONTEXT_INFO_H_ diff --git a/src/alloy/frontend/frontend.cc b/src/alloy/frontend/frontend.cc index 68ad147ef..c762a6225 100644 --- a/src/alloy/frontend/frontend.cc +++ b/src/alloy/frontend/frontend.cc @@ -7,28 +7,20 @@ ****************************************************************************** */ -#include +#include "alloy/frontend/frontend.h" -#include -#include +#include "alloy/runtime/runtime.h" -using namespace alloy; -using namespace alloy::frontend; -using namespace alloy::runtime; +namespace alloy { +namespace frontend { +Frontend::Frontend(runtime::Runtime* runtime) : runtime_(runtime) {} -Frontend::Frontend(Runtime* runtime) : - runtime_(runtime), context_info_(0) { -} +Frontend::~Frontend() = default; -Frontend::~Frontend() { - delete context_info_; -} +Memory* Frontend::memory() const { return runtime_->memory(); } -Memory* Frontend::memory() const { - return runtime_->memory(); -} +int Frontend::Initialize() { return 0; } -int Frontend::Initialize() { - return 0; -} +} // namespace frontend +} // namespace alloy diff --git a/src/alloy/frontend/frontend.h b/src/alloy/frontend/frontend.h index c8a13b027..5e8d4b346 100644 --- a/src/alloy/frontend/frontend.h +++ b/src/alloy/frontend/frontend.h @@ -10,46 +10,44 @@ #ifndef ALLOY_FRONTEND_FRONTEND_H_ #define ALLOY_FRONTEND_FRONTEND_H_ -#include -#include -#include -#include -#include +#include +#include "alloy/frontend/context_info.h" +#include "alloy/memory.h" +#include "alloy/runtime/function.h" +#include "alloy/runtime/symbol_info.h" -namespace alloy { namespace runtime { - class Runtime; -} } +namespace alloy { +namespace runtime { +class Runtime; +} // namespace runtime +} // namespace alloy namespace alloy { namespace frontend { - class Frontend { -public: + public: Frontend(runtime::Runtime* runtime); virtual ~Frontend(); runtime::Runtime* runtime() const { return runtime_; } Memory* memory() const; - ContextInfo* context_info() const { return context_info_; } + ContextInfo* context_info() const { return context_info_.get(); } virtual int Initialize(); - virtual int DeclareFunction( - runtime::FunctionInfo* symbol_info) = 0; - virtual int DefineFunction( - runtime::FunctionInfo* symbol_info, uint32_t debug_info_flags, - runtime::Function** out_function) = 0; + virtual int DeclareFunction(runtime::FunctionInfo* symbol_info) = 0; + virtual int DefineFunction(runtime::FunctionInfo* symbol_info, + uint32_t debug_info_flags, uint32_t trace_flags, + runtime::Function** out_function) = 0; -protected: + protected: runtime::Runtime* runtime_; - ContextInfo* context_info_; + std::unique_ptr context_info_; }; - } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_FRONTEND_H_ diff --git a/src/alloy/frontend/ppc/ppc_context.cc b/src/alloy/frontend/ppc/ppc_context.cc index 8b3344bf6..f7a05715e 100644 --- a/src/alloy/frontend/ppc/ppc_context.cc +++ b/src/alloy/frontend/ppc/ppc_context.cc @@ -7,39 +7,73 @@ ****************************************************************************** */ -#include +#include "alloy/frontend/ppc/ppc_context.h" -using namespace alloy; -using namespace alloy::frontend; -using namespace alloy::frontend::ppc; +#include - -namespace { +namespace alloy { +namespace frontend { +namespace ppc { uint64_t ParseInt64(const char* value) { - return xestrtoulla(value, NULL, 0); + return std::strtoull(value, nullptr, 0); } +double ParseFloat64(const char* value) { + return std::strtod(value, nullptr); } +vec128_t ParseVec128(const char* value) { + vec128_t v; + char* p = const_cast(value); + if (*p == '[') ++p; + v.i32[0] = std::strtoul(p, &p, 16); + while (*p == ' ' || *p == ',') ++p; + v.i32[1] = std::strtoul(p, &p, 16); + while (*p == ' ' || *p == ',') ++p; + v.i32[2] = std::strtoul(p, &p, 16); + while (*p == ' ' || *p == ',') ++p; + v.i32[3] = std::strtoul(p, &p, 16); + return v; +} void PPCContext::SetRegFromString(const char* name, const char* value) { int n; if (sscanf(name, "r%d", &n) == 1) { this->r[n] = ParseInt64(value); + } else if (sscanf(name, "f%d", &n) == 1) { + this->f[n] = ParseFloat64(value); + } else if (sscanf(name, "v%d", &n) == 1) { + this->v[n] = ParseVec128(value); } else { printf("Unrecognized register name: %s\n", name); } } -bool PPCContext::CompareRegWithString( - const char* name, const char* value, - char* out_value, size_t out_value_size) { +bool PPCContext::CompareRegWithString(const char* name, const char* value, + char* out_value, size_t out_value_size) { int n; if (sscanf(name, "r%d", &n) == 1) { uint64_t expected = ParseInt64(value); if (this->r[n] != expected) { - xesnprintfa(out_value, out_value_size, "%016llX", this->r[n]); + snprintf(out_value, out_value_size, "%016llX", this->r[n]); + return false; + } + return true; + } else if (sscanf(name, "f%d", &n) == 1) { + double expected = ParseFloat64(value); + // TODO(benvanik): epsilon + if (this->f[n] != expected) { + snprintf(out_value, out_value_size, "%f", this->f[n]); + return false; + } + return true; + } else if (sscanf(name, "v%d", &n) == 1) { + vec128_t expected = ParseVec128(value); + if (this->v[n] != expected) { + snprintf(out_value, out_value_size, "[%.8X, %.8X, %.8X, %.8X]", + this->v[n].i32[0], this->v[n].i32[1], this->v[n].i32[2], + this->v[n].i32[3]); return false; } return true; @@ -48,3 +82,7 @@ bool PPCContext::CompareRegWithString( return false; } } + +} // namespace ppc +} // namespace frontend +} // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_context.h b/src/alloy/frontend/ppc/ppc_context.h index 5bc5f159e..a5c5f3719 100644 --- a/src/alloy/frontend/ppc/ppc_context.h +++ b/src/alloy/frontend/ppc/ppc_context.h @@ -10,60 +10,34 @@ #ifndef ALLOY_FRONTEND_PPC_PPC_CONTEXT_H_ #define ALLOY_FRONTEND_PPC_PPC_CONTEXT_H_ -#include - +#include "alloy/vec128.h" +#include "poly/poly.h" namespace alloy { namespace runtime { class Runtime; class ThreadState; } } - namespace alloy { namespace frontend { namespace ppc { - using vec128_t = alloy::vec128_t; - -typedef union { - uint32_t value; - struct { - uint8_t lt :1; // Negative (LT) - result is negative - uint8_t gt :1; // Positive (GT) - result is positive (and not zero) - uint8_t eq :1; // Zero (EQ) - result is zero or a stwcx/stdcx completed successfully - uint8_t so :1; // Summary Overflow (SO) - copy of XER[SO] - } cr0; - struct { - uint8_t fx :1; // FP exception summary - copy of FPSCR[FX] - uint8_t fex :1; // FP enabled exception summary - copy of FPSCR[FEX] - uint8_t vx :1; // FP invalid operation exception summary - copy of FPSCR[VX] - uint8_t ox :1; // FP overflow exception - copy of FPSCR[OX] - } cr1; - struct { - uint8_t value :4; - } cr2; - struct { - uint8_t value :4; - } cr3; - struct { - uint8_t value :4; - } cr4; - struct { - uint8_t value :4; - } cr5; - struct { - uint8_t value :4; - } cr6; - struct { - uint8_t value :4; - } cr7; -} PPCCR; - +// Map: +// 0-31: GPR +// 32-63: FPR +// 64: LR +// 65: CTR +// 66: XER +// 67: FPSCR +// 68: VSCR +// 69-76: CR0-7 +// 100: invalid +// 128-256: VR #pragma pack(push, 4) -typedef struct XECACHEALIGN64 PPCContext_s { +typedef struct alignas(64) PPCContext_s { // Must be stored at 0x0 for now. // TODO(benvanik): find a nice way to describe this to the JIT. runtime::ThreadState* thread_state; @@ -128,10 +102,10 @@ typedef struct XECACHEALIGN64 PPCContext_s { union { uint32_t value; struct { - uint8_t cr6_0; - uint8_t cr6_none_equal; - uint8_t cr6_2; uint8_t cr6_all_equal; + uint8_t cr6_1; + uint8_t cr6_none_equal; + uint8_t cr6_3; }; } cr6; union { @@ -144,40 +118,40 @@ typedef struct XECACHEALIGN64 PPCContext_s { union { uint32_t value; struct { - uint8_t fx :1; // FP exception summary -- sticky - uint8_t fex :1; // FP enabled exception summary - uint8_t vx :1; // FP invalid operation exception summary - uint8_t ox :1; // FP overflow exception -- sticky - uint8_t ux :1; // FP underflow exception -- sticky - uint8_t zx :1; // FP zero divide exception -- sticky - uint8_t xx :1; // FP inexact exception -- sticky - uint8_t vxsnan :1; // FP invalid op exception: SNaN -- sticky - uint8_t vxisi :1; // FP invalid op exception: infinity - infinity -- sticky - uint8_t vxidi :1; // FP invalid op exception: infinity / infinity -- sticky - uint8_t vxzdz :1; // FP invalid op exception: 0 / 0 -- sticky - uint8_t vximz :1; // FP invalid op exception: infinity * 0 -- sticky - uint8_t vxvc :1; // FP invalid op exception: invalid compare -- sticky - uint8_t fr :1; // FP fraction rounded - uint8_t fi :1; // FP fraction inexact - uint8_t fprf_c :1; // FP result class - uint8_t fprf_lt :1; // FP result less than or negative (FL or <) - uint8_t fprf_gt :1; // FP result greater than or positive (FG or >) - uint8_t fprf_eq :1; // FP result equal or zero (FE or =) - uint8_t fprf_un :1; // FP result unordered or NaN (FU or ?) - uint8_t reserved :1; - uint8_t vxsoft :1; // FP invalid op exception: software request -- sticky - uint8_t vxsqrt :1; // FP invalid op exception: invalid sqrt -- sticky - uint8_t vxcvi :1; // FP invalid op exception: invalid integer convert -- sticky - uint8_t ve :1; // FP invalid op exception enable - uint8_t oe :1; // IEEE floating-point overflow exception enable - uint8_t ue :1; // IEEE floating-point underflow exception enable - uint8_t ze :1; // IEEE floating-point zero divide exception enable - uint8_t xe :1; // IEEE floating-point inexact exception enable - uint8_t ni :1; // Floating-point non-IEEE mode - uint8_t rn :2; // FP rounding control: 00 = nearest + uint32_t rn :2; // FP rounding control: 00 = nearest // 01 = toward zero // 10 = toward +infinity // 11 = toward -infinity + uint32_t ni :1; // Floating-point non-IEEE mode + uint32_t xe :1; // IEEE floating-point inexact exception enable + uint32_t ze :1; // IEEE floating-point zero divide exception enable + uint32_t ue :1; // IEEE floating-point underflow exception enable + uint32_t oe :1; // IEEE floating-point overflow exception enable + uint32_t ve :1; // FP invalid op exception enable + uint32_t vxcvi :1; // FP invalid op exception: invalid integer convert -- sticky + uint32_t vxsqrt :1; // FP invalid op exception: invalid sqrt -- sticky + uint32_t vxsoft :1; // FP invalid op exception: software request -- sticky + uint32_t reserved :1; + uint32_t fprf_un :1; // FP result unordered or NaN (FU or ?) + uint32_t fprf_eq :1; // FP result equal or zero (FE or =) + uint32_t fprf_gt :1; // FP result greater than or positive (FG or >) + uint32_t fprf_lt :1; // FP result less than or negative (FL or <) + uint32_t fprf_c :1; // FP result class + uint32_t fi :1; // FP fraction inexact + uint32_t fr :1; // FP fraction rounded + uint32_t vxvc :1; // FP invalid op exception: invalid compare -- sticky + uint32_t vximz :1; // FP invalid op exception: infinity * 0 -- sticky + uint32_t vxzdz :1; // FP invalid op exception: 0 / 0 -- sticky + uint32_t vxidi :1; // FP invalid op exception: infinity / infinity -- sticky + uint32_t vxisi :1; // FP invalid op exception: infinity - infinity -- sticky + uint32_t vxsnan :1; // FP invalid op exception: SNaN -- sticky + uint32_t xx :1; // FP inexact exception -- sticky + uint32_t zx :1; // FP zero divide exception -- sticky + uint32_t ux :1; // FP underflow exception -- sticky + uint32_t ox :1; // FP overflow exception -- sticky + uint32_t vx :1; // FP invalid operation exception summary + uint32_t fex :1; // FP enabled exception summary + uint32_t fx :1; // FP exception summary -- sticky } bits; } fpscr; // Floating-point status and control register @@ -193,13 +167,19 @@ typedef struct XECACHEALIGN64 PPCContext_s { // fpscr.value = (fpscr.value & ~0x000F8000) | v; // } + // Thread ID assigned to this context. + uint32_t thread_id; + // Reserve address for load acquire/store release. Shared. - uint32_t* reserve_address; + uint64_t* reserve_address; + uint64_t* reserve_value; + + // Used to shuttle data into externs. Contents volatile. + uint64_t scratch; // Runtime-specific data pointer. Used on callbacks to get access to the // current runtime and its data. - runtime::Runtime* runtime; - volatile int suspend_flag; + runtime::Runtime* runtime; void SetRegFromString(const char* name, const char* value); bool CompareRegWithString(const char* name, const char* value, @@ -207,10 +187,8 @@ typedef struct XECACHEALIGN64 PPCContext_s { } PPCContext; #pragma pack(pop) - } // namespace ppc } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_PPC_PPC_CONTEXT_H_ diff --git a/src/alloy/frontend/ppc/ppc_disasm.cc b/src/alloy/frontend/ppc/ppc_disasm.cc index aa823a972..3ba0fce8d 100644 --- a/src/alloy/frontend/ppc/ppc_disasm.cc +++ b/src/alloy/frontend/ppc/ppc_disasm.cc @@ -7,11 +7,10 @@ ****************************************************************************** */ -#include - - -using namespace alloy::frontend::ppc; +#include "alloy/frontend/ppc/ppc_disasm.h" +#include "poly/poly.h" +#include "alloy/string_buffer.h" namespace alloy { namespace frontend { @@ -26,221 +25,210 @@ void Disasm__(InstrData& i, StringBuffer* str) { } void Disasm_X_FRT_FRB(InstrData& i, StringBuffer* str) { - str->Append("%*s%s f%d, f%d", i.X.Rc ? -7 : -8, i.type->name, i.X.Rc ? "." : "", - i.X.RT, i.X.RB); + str->Append("%*s%s f%d, f%d", i.X.Rc ? -7 : -8, i.type->name, + i.X.Rc ? "." : "", i.X.RT, i.X.RB); } void Disasm_A_FRT_FRB(InstrData& i, StringBuffer* str) { - str->Append("%*s%s f%d, f%d", i.A.Rc ? -7 : -8, i.type->name, i.A.Rc ? "." : "", - i.A.FRT, i.A.FRB); + str->Append("%*s%s f%d, f%d", i.A.Rc ? -7 : -8, i.type->name, + i.A.Rc ? "." : "", i.A.FRT, i.A.FRB); } void Disasm_A_FRT_FRA_FRB(InstrData& i, StringBuffer* str) { - str->Append("%*s%s f%d, f%d, f%d", i.A.Rc ? -7 : -8, i.type->name, i.A.Rc ? "." : "", - i.A.FRT, i.A.FRA, i.A.FRB); + str->Append("%*s%s f%d, f%d, f%d", i.A.Rc ? -7 : -8, i.type->name, + i.A.Rc ? "." : "", i.A.FRT, i.A.FRA, i.A.FRB); } void Disasm_A_FRT_FRA_FRB_FRC(InstrData& i, StringBuffer* str) { - str->Append("%*s%s f%d, f%d, f%d, f%d", i.A.Rc ? -7 : -8, i.type->name, i.A.Rc ? "." : "", - i.A.FRT, i.A.FRA, i.A.FRB, i.A.FRC); + str->Append("%*s%s f%d, f%d, f%d, f%d", i.A.Rc ? -7 : -8, i.type->name, + i.A.Rc ? "." : "", i.A.FRT, i.A.FRA, i.A.FRB, i.A.FRC); } void Disasm_X_RT_RA_RB(InstrData& i, StringBuffer* str) { - str->Append("%-8s r%d, r%d, %d", i.type->name, - i.X.RT, i.X.RA, i.X.RB); + str->Append("%-8s r%d, r%d, %d", i.type->name, i.X.RT, i.X.RA, i.X.RB); } void Disasm_X_RT_RA0_RB(InstrData& i, StringBuffer* str) { if (i.X.RA) { - str->Append("%-8s r%d, r%d, %d", i.type->name, - i.X.RT, i.X.RA, i.X.RB); + str->Append("%-8s r%d, r%d, %d", i.type->name, i.X.RT, i.X.RA, i.X.RB); } else { - str->Append("%-8s r%d, 0, %d", i.type->name, - i.X.RT, i.X.RB); + str->Append("%-8s r%d, 0, %d", i.type->name, i.X.RT, i.X.RB); } } void Disasm_X_FRT_RA_RB(InstrData& i, StringBuffer* str) { - str->Append("%-8s f%d, r%d, %d", i.type->name, - i.X.RT, i.X.RA, i.X.RB); + str->Append("%-8s f%d, r%d, %d", i.type->name, i.X.RT, i.X.RA, i.X.RB); } void Disasm_X_FRT_RA0_RB(InstrData& i, StringBuffer* str) { if (i.X.RA) { - str->Append("%-8s f%d, r%d, %d", i.type->name, - i.X.RT, i.X.RA, i.X.RB); + str->Append("%-8s f%d, r%d, %d", i.type->name, i.X.RT, i.X.RA, i.X.RB); } else { - str->Append("%-8s f%d, 0, %d", i.type->name, - i.X.RT, i.X.RB); + str->Append("%-8s f%d, 0, %d", i.type->name, i.X.RT, i.X.RB); } } void Disasm_D_RT_RA_I(InstrData& i, StringBuffer* str) { - str->Append("%-8s r%d, r%d, %d", i.type->name, - i.D.RT, i.D.RA, (int32_t)(int16_t)XEEXTS16(i.D.DS)); + str->Append("%-8s r%d, r%d, %d", i.type->name, i.D.RT, i.D.RA, + (int32_t)(int16_t)XEEXTS16(i.D.DS)); } void Disasm_D_RT_RA0_I(InstrData& i, StringBuffer* str) { if (i.D.RA) { - str->Append("%-8s r%d, r%d, %d", i.type->name, - i.D.RT, i.D.RA, (int32_t)(int16_t)XEEXTS16(i.D.DS)); + str->Append("%-8s r%d, r%d, %d", i.type->name, i.D.RT, i.D.RA, + (int32_t)(int16_t)XEEXTS16(i.D.DS)); } else { - str->Append("%-8s r%d, 0, %d", i.type->name, - i.D.RT, (int32_t)(int16_t)XEEXTS16(i.D.DS)); + str->Append("%-8s r%d, 0, %d", i.type->name, i.D.RT, + (int32_t)(int16_t)XEEXTS16(i.D.DS)); } } void Disasm_D_FRT_RA_I(InstrData& i, StringBuffer* str) { - str->Append("%-8s f%d, r%d, %d", i.type->name, - i.D.RT, i.D.RA, (int32_t)(int16_t)XEEXTS16(i.D.DS)); + str->Append("%-8s f%d, r%d, %d", i.type->name, i.D.RT, i.D.RA, + (int32_t)(int16_t)XEEXTS16(i.D.DS)); } void Disasm_D_FRT_RA0_I(InstrData& i, StringBuffer* str) { if (i.D.RA) { - str->Append("%-8s f%d, r%d, %d", i.type->name, - i.D.RT, i.D.RA, (int32_t)(int16_t)XEEXTS16(i.D.DS)); + str->Append("%-8s f%d, r%d, %d", i.type->name, i.D.RT, i.D.RA, + (int32_t)(int16_t)XEEXTS16(i.D.DS)); } else { - str->Append("%-8s f%d, 0, %d", i.type->name, - i.D.RT, (int32_t)(int16_t)XEEXTS16(i.D.DS)); + str->Append("%-8s f%d, 0, %d", i.type->name, i.D.RT, + (int32_t)(int16_t)XEEXTS16(i.D.DS)); } } void Disasm_DS_RT_RA_I(InstrData& i, StringBuffer* str) { - str->Append("%-8s r%d, r%d, %d", i.type->name, - i.DS.RT, i.DS.RA, (int32_t)(int16_t)XEEXTS16(i.DS.DS << 2)); + str->Append("%-8s r%d, r%d, %d", i.type->name, i.DS.RT, i.DS.RA, + (int32_t)(int16_t)XEEXTS16(i.DS.DS << 2)); } void Disasm_DS_RT_RA0_I(InstrData& i, StringBuffer* str) { if (i.DS.RA) { - str->Append("%-8s r%d, r%d, %d", i.type->name, - i.DS.RT, i.DS.RA, (int32_t)(int16_t)XEEXTS16(i.DS.DS << 2)); + str->Append("%-8s r%d, r%d, %d", i.type->name, i.DS.RT, i.DS.RA, + (int32_t)(int16_t)XEEXTS16(i.DS.DS << 2)); } else { - str->Append("%-8s r%d, 0, %d", i.type->name, - i.DS.RT, (int32_t)(int16_t)XEEXTS16(i.DS.DS << 2)); + str->Append("%-8s r%d, 0, %d", i.type->name, i.DS.RT, + (int32_t)(int16_t)XEEXTS16(i.DS.DS << 2)); } } void Disasm_D_RA(InstrData& i, StringBuffer* str) { - str->Append("%-8s r%d", i.type->name, - i.D.RA); + str->Append("%-8s r%d", i.type->name, i.D.RA); } void Disasm_X_RA_RB(InstrData& i, StringBuffer* str) { - str->Append("%-8s r%d, r%d", i.type->name, - i.X.RA, i.X.RB); + str->Append("%-8s r%d, r%d", i.type->name, i.X.RA, i.X.RB); } void Disasm_XO_RT_RA_RB(InstrData& i, StringBuffer* str) { str->Append("%*s%s%s r%d, r%d, r%d", i.XO.Rc ? -7 : -8, i.type->name, - i.XO.OE ? "o" : "", i.XO.Rc ? "." : "", - i.XO.RT, i.XO.RA, i.XO.RB); + i.XO.OE ? "o" : "", i.XO.Rc ? "." : "", i.XO.RT, i.XO.RA, + i.XO.RB); } void Disasm_XO_RT_RA(InstrData& i, StringBuffer* str) { str->Append("%*s%s%s r%d, r%d", i.XO.Rc ? -7 : -8, i.type->name, - i.XO.OE ? "o" : "", i.XO.Rc ? "." : "", - i.XO.RT, i.XO.RA); + i.XO.OE ? "o" : "", i.XO.Rc ? "." : "", i.XO.RT, i.XO.RA); } void Disasm_X_RA_RT_RB(InstrData& i, StringBuffer* str) { - str->Append("%*s%s r%d, r%d, r%d", i.X.Rc ? -7 : -8, i.type->name, i.X.Rc ? "." : "", - i.X.RA, i.X.RT, i.X.RB); + str->Append("%*s%s r%d, r%d, r%d", i.X.Rc ? -7 : -8, i.type->name, + i.X.Rc ? "." : "", i.X.RA, i.X.RT, i.X.RB); } void Disasm_D_RA_RT_I(InstrData& i, StringBuffer* str) { - str->Append("%-7s. r%d, r%d, %.4Xh", i.type->name, - i.D.RA, i.D.RT, i.D.DS); + str->Append("%-7s. r%d, r%d, %.4Xh", i.type->name, i.D.RA, i.D.RT, i.D.DS); } void Disasm_X_RA_RT(InstrData& i, StringBuffer* str) { - str->Append("%*s%s r%d, r%d", i.X.Rc ? -7 : -8, i.type->name, i.X.Rc ? "." : "", - i.X.RA, i.X.RT); + str->Append("%*s%s r%d, r%d", i.X.Rc ? -7 : -8, i.type->name, + i.X.Rc ? "." : "", i.X.RA, i.X.RT); } -#define OP(x) ((((uint32_t)(x)) & 0x3f) << 26) -#define VX128(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x3d0)) -#define VX128_1(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f3)) -#define VX128_2(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x210)) -#define VX128_3(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f0)) -#define VX128_4(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x730)) -#define VX128_5(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x10)) -#define VX128_P(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x630)) +#define OP(x) ((((uint32_t)(x)) & 0x3f) << 26) +#define VX128(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x3d0)) +#define VX128_1(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f3)) +#define VX128_2(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x210)) +#define VX128_3(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f0)) +#define VX128_4(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x730)) +#define VX128_5(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x10)) +#define VX128_P(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x630)) #define VX128_VD128 (i.VX128.VD128l | (i.VX128.VD128h << 5)) -#define VX128_VA128 (i.VX128.VA128l | (i.VX128.VA128h << 5) | (i.VX128.VA128H << 6)) +#define VX128_VA128 \ + (i.VX128.VA128l | (i.VX128.VA128h << 5) | (i.VX128.VA128H << 6)) #define VX128_VB128 (i.VX128.VB128l | (i.VX128.VB128h << 5)) #define VX128_1_VD128 (i.VX128_1.VD128l | (i.VX128_1.VD128h << 5)) #define VX128_2_VD128 (i.VX128_2.VD128l | (i.VX128_2.VD128h << 5)) -#define VX128_2_VA128 (i.VX128_2.VA128l | (i.VX128_2.VA128h << 5) | (i.VX128_2.VA128H << 6)) +#define VX128_2_VA128 \ + (i.VX128_2.VA128l | (i.VX128_2.VA128h << 5) | (i.VX128_2.VA128H << 6)) #define VX128_2_VB128 (i.VX128_2.VB128l | (i.VX128_2.VD128h << 5)) -#define VX128_2_VC (i.VX128_2.VC) +#define VX128_2_VC (i.VX128_2.VC) #define VX128_3_VD128 (i.VX128_3.VD128l | (i.VX128_3.VD128h << 5)) #define VX128_3_VB128 (i.VX128_3.VB128l | (i.VX128_3.VB128h << 5)) -#define VX128_3_IMM (i.VX128_3.IMM) +#define VX128_3_IMM (i.VX128_3.IMM) #define VX128_4_VD128 (i.VX128_4.VD128l | (i.VX128_4.VD128h << 5)) #define VX128_4_VB128 (i.VX128_4.VB128l | (i.VX128_4.VB128h << 5)) #define VX128_5_VD128 (i.VX128_5.VD128l | (i.VX128_5.VD128h << 5)) -#define VX128_5_VA128 (i.VX128_5.VA128l | (i.VX128_5.VA128h << 5)) | (i.VX128_5.VA128H << 6) +#define VX128_5_VA128 \ + (i.VX128_5.VA128l | (i.VX128_5.VA128h << 5)) | (i.VX128_5.VA128H << 6) #define VX128_5_VB128 (i.VX128_5.VB128l | (i.VX128_5.VB128h << 5)) -#define VX128_5_SH (i.VX128_5.SH) +#define VX128_5_SH (i.VX128_5.SH) #define VX128_R_VD128 (i.VX128_R.VD128l | (i.VX128_R.VD128h << 5)) -#define VX128_R_VA128 (i.VX128_R.VA128l | (i.VX128_R.VA128h << 5) | (i.VX128_R.VA128H << 6)) +#define VX128_R_VA128 \ + (i.VX128_R.VA128l | (i.VX128_R.VA128h << 5) | (i.VX128_R.VA128H << 6)) #define VX128_R_VB128 (i.VX128_R.VB128l | (i.VX128_R.VB128h << 5)) - + void Disasm_X_VX_RA0_RB(InstrData& i, StringBuffer* str) { if (i.X.RA) { - str->Append("%-8s v%d, r%d, r%d", i.type->name, - i.X.RT, i.X.RA, i.X.RB); + str->Append("%-8s v%d, r%d, r%d", i.type->name, i.X.RT, i.X.RA, i.X.RB); } else { - str->Append("%-8s v%d, 0, r%d", i.type->name, - i.X.RT, i.X.RB); + str->Append("%-8s v%d, 0, r%d", i.type->name, i.X.RT, i.X.RB); } } void Disasm_VX1281_VD_RA0_RB(InstrData& i, StringBuffer* str) { const uint32_t vd = VX128_1_VD128; if (i.VX128_1.RA) { - str->Append("%-8s v%d, r%d, r%d", i.type->name, - vd, i.VX128_1.RA, i.VX128_1.RB); + str->Append("%-8s v%d, r%d, r%d", i.type->name, vd, i.VX128_1.RA, + i.VX128_1.RB); } else { - str->Append("%-8s v%d, 0, r%d", i.type->name, - vd, i.VX128_1.RB); + str->Append("%-8s v%d, 0, r%d", i.type->name, vd, i.VX128_1.RB); } } void Disasm_VX1283_VD_VB(InstrData& i, StringBuffer* str) { const uint32_t vd = VX128_3_VD128; const uint32_t vb = VX128_3_VB128; - str->Append("%-8s v%d, v%d", i.type->name, - vd, vb); + str->Append("%-8s v%d, v%d", i.type->name, vd, vb); } void Disasm_VX1283_VD_VB_I(InstrData& i, StringBuffer* str) { const uint32_t vd = VX128_VD128; const uint32_t va = VX128_VA128; const uint32_t uimm = i.VX128_3.IMM; - str->Append("%-8s v%d, v%d, %.2Xh", i.type->name, - vd, va, uimm); + str->Append("%-8s v%d, v%d, %.2Xh", i.type->name, vd, va, uimm); } void Disasm_VX_VD_VA_VB(InstrData& i, StringBuffer* str) { - str->Append("%-8s v%d, v%d, v%d", i.type->name, - i.VX.VD, i.VX.VA, i.VX.VB); + str->Append("%-8s v%d, v%d, v%d", i.type->name, i.VX.VD, i.VX.VA, i.VX.VB); } void Disasm_VX128_VD_VA_VB(InstrData& i, StringBuffer* str) { const uint32_t vd = VX128_VD128; const uint32_t va = VX128_VA128; const uint32_t vb = VX128_VB128; - str->Append("%-8s v%d, v%d, v%d", i.type->name, - vd, va, vb); + str->Append("%-8s v%d, v%d, v%d", i.type->name, vd, va, vb); } void Disasm_VX128_VD_VA_VD_VB(InstrData& i, StringBuffer* str) { const uint32_t vd = VX128_VD128; const uint32_t va = VX128_VA128; const uint32_t vb = VX128_VB128; - str->Append("%-8s v%d, v%d, v%d, v%d", i.type->name, - vd, va, vd, vb); + str->Append("%-8s v%d, v%d, v%d, v%d", i.type->name, vd, va, vd, vb); } void Disasm_VX1282_VD_VA_VB_VC(InstrData& i, StringBuffer* str) { const uint32_t vd = VX128_2_VD128; const uint32_t va = VX128_2_VA128; const uint32_t vb = VX128_2_VB128; const uint32_t vc = i.VX128_2.VC; - str->Append("%-8s v%d, v%d, v%d, v%d", i.type->name, - vd, va, vb, vc); + str->Append("%-8s v%d, v%d, v%d, v%d", i.type->name, vd, va, vb, vc); } void Disasm_VXA_VD_VA_VB_VC(InstrData& i, StringBuffer* str) { - str->Append("%-8s v%d, v%d, v%d, v%d", i.type->name, - i.VXA.VD, i.VXA.VA, i.VXA.VB, i.VXA.VC); + str->Append("%-8s v%d, v%d, v%d, v%d", i.type->name, i.VXA.VD, i.VXA.VA, + i.VXA.VB, i.VXA.VC); } void Disasm_sync(InstrData& i, StringBuffer* str) { const char* name; int L = i.X.RT & 3; switch (L) { - case 0: name = "hwsync"; break; - case 1: name = "lwsync"; break; - default: - case 2: - case 3: - name = "sync"; - break; + case 0: + name = "hwsync"; + break; + case 1: + name = "lwsync"; + break; + default: + case 2: + case 3: + name = "sync"; + break; } str->Append("%-8s %.2X", name, L); } @@ -248,10 +236,21 @@ void Disasm_sync(InstrData& i, StringBuffer* str) { void Disasm_dcbf(InstrData& i, StringBuffer* str) { const char* name; switch (i.X.RT & 3) { - case 0: name = "dcbf"; break; - case 1: name = "dcbfl"; break; - case 2: name = "dcbf.RESERVED"; break; - case 3: name = "dcbflp"; break; + case 0: + name = "dcbf"; + break; + case 1: + name = "dcbfl"; + break; + case 2: + name = "dcbf.RESERVED"; + break; + case 3: + name = "dcbflp"; + break; + default: + name = "dcbf.??"; + break; } str->Append("%-8s r%d, r%d", name, i.X.RA, i.X.RB); } @@ -266,13 +265,12 @@ void Disasm_dcbz(InstrData& i, StringBuffer* str) { } void Disasm_fcmp(InstrData& i, StringBuffer* str) { - str->Append("%-8s cr%d, f%d, f%d", i.type->name, - i.X.RT >> 2, i.X.RA, i.X.RB); + str->Append("%-8s cr%d, f%d, f%d", i.type->name, i.X.RT >> 2, i.X.RA, i.X.RB); } void Disasm_mffsx(InstrData& i, StringBuffer* str) { - str->Append("%*s%s f%d, FPSCR", i.X.Rc ? -7 : -8, i.type->name, i.X.Rc ? "." : "", - i.X.RT); + str->Append("%*s%s f%d, FPSCR", i.X.Rc ? -7 : -8, i.type->name, + i.X.Rc ? "." : "", i.X.RT); } void Disasm_bx(InstrData& i, StringBuffer* str) { @@ -283,26 +281,20 @@ void Disasm_bx(InstrData& i, StringBuffer* str) { } else { nia = (uint32_t)(i.address + XEEXTS26(i.I.LI << 2)); } - str->Append("%-8s %.8X", name, - nia); + str->Append("%-8s %.8X", name, nia); // TODO(benvanik): resolve target name? } void Disasm_bcx(InstrData& i, StringBuffer* str) { const char* s0 = i.B.LK ? "lr, " : ""; const char* s1; - if (!XESELECTBITS(i.B.BO, 2, 2)) { + if (!select_bits(i.B.BO, 2, 2)) { s1 = "ctr, "; } else { s1 = ""; } - char s2[8] = { 'c', 'r', 0, }; - if (!XESELECTBITS(i.B.BO, 4, 4)) { - char* s2a = _itoa(i.B.BI >> 2, s2 + 2, 10); - s2a += xestrlena(s2a); - s2a[0] = ','; - s2a[1] = ' '; - } else { - s2[0] = 0; + char s2[8] = {0}; + if (!select_bits(i.B.BO, 4, 4)) { + snprintf(s2, poly::countof(s2), "cr%d, ", i.B.BI >> 2); } uint32_t nia; if (i.B.AA) { @@ -310,24 +302,17 @@ void Disasm_bcx(InstrData& i, StringBuffer* str) { } else { nia = (uint32_t)(i.address + XEEXTS16(i.B.BD << 2)); } - str->Append("%-8s %s%s%s%.8X", i.type->name, - s0, s1, s2, nia); + str->Append("%-8s %s%s%s%.8X", i.type->name, s0, s1, s2, nia); // TODO(benvanik): resolve target name? } void Disasm_bcctrx(InstrData& i, StringBuffer* str) { // TODO(benvanik): mnemonics const char* s0 = i.XL.LK ? "lr, " : ""; - char s2[8] = { 'c', 'r', 0, }; - if (!XESELECTBITS(i.XL.BO, 4, 4)) { - char* s2a = _itoa(i.XL.BI >> 2, s2 + 2, 10); - s2a += xestrlena(s2a); - s2a[0] = ','; - s2a[1] = ' '; - } else { - s2[0] = 0; + char s2[8] = {0}; + if (!select_bits(i.XL.BO, 4, 4)) { + snprintf(s2, poly::countof(s2), "cr%d, ", i.XL.BI >> 2); } - str->Append("%-8s %s%sctr", i.type->name, - s0, s2); + str->Append("%-8s %s%sctr", i.type->name, s0, s2); // TODO(benvanik): resolve target name? } void Disasm_bclrx(InstrData& i, StringBuffer* str) { @@ -336,193 +321,175 @@ void Disasm_bclrx(InstrData& i, StringBuffer* str) { name = "blr"; } const char* s1; - if (!XESELECTBITS(i.XL.BO, 2, 2)) { + if (!select_bits(i.XL.BO, 2, 2)) { s1 = "ctr, "; } else { s1 = ""; } - char s2[8] = { 'c', 'r', 0, }; - if (!XESELECTBITS(i.XL.BO, 4, 4)) { - char* s2a = _itoa(i.XL.BI >> 2, s2 + 2, 10); - s2a += xestrlena(s2a); - s2a[0] = ','; - s2a[1] = ' '; - } else { - s2[0] = 0; + char s2[8] = {0}; + if (!select_bits(i.XL.BO, 4, 4)) { + snprintf(s2, poly::countof(s2), "cr%d, ", i.XL.BI >> 2); } - str->Append("%-8s %s%s", name, - s1, s2); + str->Append("%-8s %s%s", name, s1, s2); } void Disasm_mfcr(InstrData& i, StringBuffer* str) { - str->Append("%-8s r%d, cr", i.type->name, - i.X.RT); + str->Append("%-8s r%d, cr", i.type->name, i.X.RT); } const char* Disasm_spr_name(uint32_t n) { const char* reg = "???"; switch (n) { - case 1: - reg = "xer"; - break; - case 8: - reg = "lr"; - break; - case 9: - reg = "ctr"; - break; + case 1: + reg = "xer"; + break; + case 8: + reg = "lr"; + break; + case 9: + reg = "ctr"; + break; } return reg; } void Disasm_mfspr(InstrData& i, StringBuffer* str) { const uint32_t n = ((i.XFX.spr & 0x1F) << 5) | ((i.XFX.spr >> 5) & 0x1F); const char* reg = Disasm_spr_name(n); - str->Append("%-8s r%d, %s", i.type->name, - i.XFX.RT, reg); + str->Append("%-8s r%d, %s", i.type->name, i.XFX.RT, reg); } void Disasm_mtspr(InstrData& i, StringBuffer* str) { const uint32_t n = ((i.XFX.spr & 0x1F) << 5) | ((i.XFX.spr >> 5) & 0x1F); const char* reg = Disasm_spr_name(n); - str->Append("%-8s %s, r%d", i.type->name, - reg, i.XFX.RT); + str->Append("%-8s %s, r%d", i.type->name, reg, i.XFX.RT); } void Disasm_mftb(InstrData& i, StringBuffer* str) { - str->Append("%-8s r%d, tb", i.type->name, - i.XFX.RT); + str->Append("%-8s r%d, tb", i.type->name, i.XFX.RT); } void Disasm_mfmsr(InstrData& i, StringBuffer* str) { - str->Append("%-8s r%d", i.type->name, - i.X.RT); + str->Append("%-8s r%d", i.type->name, i.X.RT); } void Disasm_mtmsr(InstrData& i, StringBuffer* str) { - str->Append("%-8s r%d, %d", i.type->name, - i.X.RT, (i.X.RA & 16) ? 1 : 0); + str->Append("%-8s r%d, %d", i.type->name, i.X.RT, (i.X.RA & 16) ? 1 : 0); } void Disasm_cmp(InstrData& i, StringBuffer* str) { - str->Append("%-8s cr%d, %.2X, r%d, r%d", i.type->name, - i.X.RT >> 2, i.X.RT & 1, i.X.RA, i.X.RB); + str->Append("%-8s cr%d, %.2X, r%d, r%d", i.type->name, i.X.RT >> 2, + i.X.RT & 1, i.X.RA, i.X.RB); } void Disasm_cmpi(InstrData& i, StringBuffer* str) { - str->Append("%-8s cr%d, %.2X, r%d, %d", i.type->name, - i.D.RT >> 2, i.D.RT & 1, i.D.RA, XEEXTS16(i.D.DS)); + str->Append("%-8s cr%d, %.2X, r%d, %d", i.type->name, i.D.RT >> 2, i.D.RT & 1, + i.D.RA, XEEXTS16(i.D.DS)); } void Disasm_cmpli(InstrData& i, StringBuffer* str) { - str->Append("%-8s cr%d, %.2X, r%d, %.2X", i.type->name, - i.D.RT >> 2, i.D.RT & 1, i.D.RA, XEEXTS16(i.D.DS)); + str->Append("%-8s cr%d, %.2X, r%d, %.2X", i.type->name, i.D.RT >> 2, + i.D.RT & 1, i.D.RA, XEEXTS16(i.D.DS)); } void Disasm_rld(InstrData& i, StringBuffer* str) { if (i.MD.idx == 0) { // XEDISASMR(rldiclx, 0x78000000, MD ) - str->Append("%*s%s r%d, r%d, %d, %d", i.MD.Rc ? -7 : -8, "rldicl", i.MD.Rc ? "." : "", - i.MD.RA, i.MD.RT, (i.MD.SH5 << 5) | i.MD.SH, (i.MD.MB5 << 5) | i.MD.MB); + str->Append("%*s%s r%d, r%d, %d, %d", i.MD.Rc ? -7 : -8, "rldicl", + i.MD.Rc ? "." : "", i.MD.RA, i.MD.RT, (i.MD.SH5 << 5) | i.MD.SH, + (i.MD.MB5 << 5) | i.MD.MB); } else if (i.MD.idx == 1) { // XEDISASMR(rldicrx, 0x78000004, MD ) - str->Append("%*s%s r%d, r%d, %d, %d", i.MD.Rc ? -7 : -8, "rldicr", i.MD.Rc ? "." : "", - i.MD.RA, i.MD.RT, (i.MD.SH5 << 5) | i.MD.SH, (i.MD.MB5 << 5) | i.MD.MB); + str->Append("%*s%s r%d, r%d, %d, %d", i.MD.Rc ? -7 : -8, "rldicr", + i.MD.Rc ? "." : "", i.MD.RA, i.MD.RT, (i.MD.SH5 << 5) | i.MD.SH, + (i.MD.MB5 << 5) | i.MD.MB); } else if (i.MD.idx == 2) { // XEDISASMR(rldicx, 0x78000008, MD ) uint32_t sh = (i.MD.SH5 << 5) | i.MD.SH; uint32_t mb = (i.MD.MB5 << 5) | i.MD.MB; const char* name = (mb == 0x3E) ? "sldi" : "rldic"; - str->Append("%*s%s r%d, r%d, %d, %d", i.MD.Rc ? -7 : -8, name, i.MD.Rc ? "." : "", - i.MD.RA, i.MD.RT, sh, mb); + str->Append("%*s%s r%d, r%d, %d, %d", i.MD.Rc ? -7 : -8, name, + i.MD.Rc ? "." : "", i.MD.RA, i.MD.RT, sh, mb); } else if (i.MDS.idx == 8) { // XEDISASMR(rldclx, 0x78000010, MDS) - str->Append("%*s%s r%d, r%d, %d, %d", i.MDS.Rc ? -7 : -8, "rldcl", i.MDS.Rc ? "." : "", - i.MDS.RA, i.MDS.RT, i.MDS.RB, (i.MDS.MB5 << 5) | i.MDS.MB); + str->Append("%*s%s r%d, r%d, %d, %d", i.MDS.Rc ? -7 : -8, "rldcl", + i.MDS.Rc ? "." : "", i.MDS.RA, i.MDS.RT, i.MDS.RB, + (i.MDS.MB5 << 5) | i.MDS.MB); } else if (i.MDS.idx == 9) { // XEDISASMR(rldcrx, 0x78000012, MDS) - str->Append("%*s%s r%d, r%d, %d, %d", i.MDS.Rc ? -7 : -8, "rldcr", i.MDS.Rc ? "." : "", - i.MDS.RA, i.MDS.RT, i.MDS.RB, (i.MDS.MB5 << 5) | i.MDS.MB); + str->Append("%*s%s r%d, r%d, %d, %d", i.MDS.Rc ? -7 : -8, "rldcr", + i.MDS.Rc ? "." : "", i.MDS.RA, i.MDS.RT, i.MDS.RB, + (i.MDS.MB5 << 5) | i.MDS.MB); } else if (i.MD.idx == 3) { // XEDISASMR(rldimix, 0x7800000C, MD ) - str->Append("%*s%s r%d, r%d, %d, %d", i.MD.Rc ? -7 : -8, "rldimi", i.MD.Rc ? "." : "", - i.MD.RA, i.MD.RT, (i.MD.SH5 << 5) | i.MD.SH, (i.MD.MB5 << 5) | i.MD.MB); + str->Append("%*s%s r%d, r%d, %d, %d", i.MD.Rc ? -7 : -8, "rldimi", + i.MD.Rc ? "." : "", i.MD.RA, i.MD.RT, (i.MD.SH5 << 5) | i.MD.SH, + (i.MD.MB5 << 5) | i.MD.MB); } else { - XEASSERTALWAYS(); + assert_always(); } } void Disasm_rlwim(InstrData& i, StringBuffer* str) { - str->Append("%*s%s r%d, r%d, %d, %d, %d", i.M.Rc ? -7 : -8, i.type->name, i.M.Rc ? "." : "", - i.M.RA, i.M.RT, i.M.SH, i.M.MB, i.M.ME); + str->Append("%*s%s r%d, r%d, %d, %d, %d", i.M.Rc ? -7 : -8, i.type->name, + i.M.Rc ? "." : "", i.M.RA, i.M.RT, i.M.SH, i.M.MB, i.M.ME); } void Disasm_rlwnmx(InstrData& i, StringBuffer* str) { - str->Append("%*s%s r%d, r%d, r%d, %d, %d", i.M.Rc ? -7 : -8, i.type->name, i.M.Rc ? "." : "", - i.M.RA, i.M.RT, i.M.SH, i.M.MB, i.M.ME); + str->Append("%*s%s r%d, r%d, r%d, %d, %d", i.M.Rc ? -7 : -8, i.type->name, + i.M.Rc ? "." : "", i.M.RA, i.M.RT, i.M.SH, i.M.MB, i.M.ME); } void Disasm_srawix(InstrData& i, StringBuffer* str) { - str->Append("%*s%s r%d, r%d, %d", i.X.Rc ? -7 : -8, i.type->name, i.X.Rc ? "." : "", - i.X.RA, i.X.RT, i.X.RB); + str->Append("%*s%s r%d, r%d, %d", i.X.Rc ? -7 : -8, i.type->name, + i.X.Rc ? "." : "", i.X.RA, i.X.RT, i.X.RB); } void Disasm_sradix(InstrData& i, StringBuffer* str) { - str->Append("%*s%s r%d, r%d, %d", i.XS.Rc ? -7 : -8, i.type->name, i.XS.Rc ? "." : "", - i.XS.RA, i.XS.RT, (i.XS.SH5 << 5) | i.XS.SH); + str->Append("%*s%s r%d, r%d, %d", i.XS.Rc ? -7 : -8, i.type->name, + i.XS.Rc ? "." : "", i.XS.RA, i.XS.RT, (i.XS.SH5 << 5) | i.XS.SH); } void Disasm_vpermwi128(InstrData& i, StringBuffer* str) { const uint32_t vd = i.VX128_P.VD128l | (i.VX128_P.VD128h << 5); const uint32_t vb = i.VX128_P.VB128l | (i.VX128_P.VB128h << 5); - str->Append("%-8s v%d, v%d, %.2X", i.type->name, - vd, vb, i.VX128_P.PERMl | (i.VX128_P.PERMh << 5)); + str->Append("%-8s v%d, v%d, %.2X", i.type->name, vd, vb, + i.VX128_P.PERMl | (i.VX128_P.PERMh << 5)); } void Disasm_vrfin128(InstrData& i, StringBuffer* str) { const uint32_t vd = VX128_3_VD128; const uint32_t vb = VX128_3_VB128; - str->Append("%-8s v%d, v%d", i.type->name, - vd, vb); + str->Append("%-8s v%d, v%d", i.type->name, vd, vb); } void Disasm_vrlimi128(InstrData& i, StringBuffer* str) { const uint32_t vd = VX128_4_VD128; const uint32_t vb = VX128_4_VB128; - str->Append("%-8s v%d, v%d, %.2X, %.2X", i.type->name, - vd, vb, i.VX128_4.IMM, i.VX128_4.z); + str->Append("%-8s v%d, v%d, %.2X, %.2X", i.type->name, vd, vb, i.VX128_4.IMM, + i.VX128_4.z); } void Disasm_vsldoi128(InstrData& i, StringBuffer* str) { const uint32_t vd = VX128_5_VD128; const uint32_t va = VX128_5_VA128; const uint32_t vb = VX128_5_VB128; const uint32_t sh = i.VX128_5.SH; - str->Append("%-8s v%d, v%d, v%d, %.2X", i.type->name, - vd, va, vb, sh); + str->Append("%-8s v%d, v%d, v%d, %.2X", i.type->name, vd, va, vb, sh); } void Disasm_vspltb(InstrData& i, StringBuffer* str) { - str->Append("%-8s v%d, v%d, %.2X", i.type->name, - i.VX.VD, i.VX.VB, i.VX.VA & 0xF); + str->Append("%-8s v%d, v%d, %.2X", i.type->name, i.VX.VD, i.VX.VB, + i.VX.VA & 0xF); } void Disasm_vsplth(InstrData& i, StringBuffer* str) { - str->Append("%-8s v%d, v%d, %.2X", i.type->name, - i.VX.VD, i.VX.VB, i.VX.VA & 0x7); + str->Append("%-8s v%d, v%d, %.2X", i.type->name, i.VX.VD, i.VX.VB, + i.VX.VA & 0x7); } void Disasm_vspltw(InstrData& i, StringBuffer* str) { - str->Append("%-8s v%d, v%d, %.2X", i.type->name, - i.VX.VD, i.VX.VB, i.VX.VA); + str->Append("%-8s v%d, v%d, %.2X", i.type->name, i.VX.VD, i.VX.VB, i.VX.VA); } void Disasm_vspltisb(InstrData& i, StringBuffer* str) { // 5bit -> 8bit sign extend int8_t simm = (i.VX.VA & 0x10) ? (i.VX.VA | 0xF0) : i.VX.VA; - str->Append("%-8s v%d, %.2X", i.type->name, - i.VX.VD, simm); + str->Append("%-8s v%d, %.2X", i.type->name, i.VX.VD, simm); } void Disasm_vspltish(InstrData& i, StringBuffer* str) { // 5bit -> 16bit sign extend int16_t simm = (i.VX.VA & 0x10) ? (i.VX.VA | 0xFFF0) : i.VX.VA; - str->Append("%-8s v%d, %.4X", i.type->name, - i.VX.VD, simm); + str->Append("%-8s v%d, %.4X", i.type->name, i.VX.VD, simm); } void Disasm_vspltisw(InstrData& i, StringBuffer* str) { // 5bit -> 32bit sign extend int32_t simm = (i.VX.VA & 0x10) ? (i.VX.VA | 0xFFFFFFF0) : i.VX.VA; - str->Append("%-8s v%d, %.8X", i.type->name, - i.VX.VD, simm); + str->Append("%-8s v%d, %.8X", i.type->name, i.VX.VD, simm); } -} // namespace ppc -} // namespace frontend -} // namespace alloy - - -int alloy::frontend::ppc::DisasmPPC(InstrData& i, StringBuffer* str) { +int DisasmPPC(InstrData& i, StringBuffer* str) { if (!i.type) { str->Append("???"); } else { @@ -531,3 +498,6 @@ int alloy::frontend::ppc::DisasmPPC(InstrData& i, StringBuffer* str) { return 0; } +} // namespace ppc +} // namespace frontend +} // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_disasm.h b/src/alloy/frontend/ppc/ppc_disasm.h index e5254661a..89e232349 100644 --- a/src/alloy/frontend/ppc/ppc_disasm.h +++ b/src/alloy/frontend/ppc/ppc_disasm.h @@ -10,20 +10,16 @@ #ifndef ALLOY_FRONTEND_PPC_PPC_DISASM_H_ #define ALLOY_FRONTEND_PPC_PPC_DISASM_H_ -#include - +#include "alloy/frontend/ppc/ppc_instr.h" namespace alloy { namespace frontend { namespace ppc { - int DisasmPPC(InstrData& i, StringBuffer* str); - } // namespace ppc } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_PPC_PPC_DISASM_H_ diff --git a/src/alloy/frontend/ppc/ppc_emit-private.h b/src/alloy/frontend/ppc/ppc_emit-private.h index 2c147f45e..3b095dc13 100644 --- a/src/alloy/frontend/ppc/ppc_emit-private.h +++ b/src/alloy/frontend/ppc/ppc_emit-private.h @@ -10,28 +10,24 @@ #ifndef ALLOY_FRONTEND_PPC_PPC_EMIT_PRIVATE_H_ #define ALLOY_FRONTEND_PPC_PPC_EMIT_PRIVATE_H_ -#include -#include - +#include "alloy/frontend/ppc/ppc_emit.h" +#include "alloy/frontend/ppc/ppc_instr.h" namespace alloy { namespace frontend { namespace ppc { - #define XEEMITTER(name, opcode, format) int InstrEmit_##name #define XEREGISTERINSTR(name, opcode) \ - RegisterInstrEmit(opcode, (InstrEmitFn)InstrEmit_##name); + RegisterInstrEmit(opcode, (InstrEmitFn)InstrEmit_##name); -#define XEINSTRNOTIMPLEMENTED() -//#define XEINSTRNOTIMPLEMENTED XEASSERTALWAYS +//#define XEINSTRNOTIMPLEMENTED() +#define XEINSTRNOTIMPLEMENTED() assert_always("Instruction not implemented"); //#define XEINSTRNOTIMPLEMENTED() __debugbreak() - } // namespace ppc } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_PPC_PPC_EMIT_PRIVATE_H_ diff --git a/src/alloy/frontend/ppc/ppc_emit.h b/src/alloy/frontend/ppc/ppc_emit.h index 9afea2f19..18aa6959f 100644 --- a/src/alloy/frontend/ppc/ppc_emit.h +++ b/src/alloy/frontend/ppc/ppc_emit.h @@ -10,24 +10,20 @@ #ifndef ALLOY_FRONTEND_PPC_PPC_EMIT_H_ #define ALLOY_FRONTEND_PPC_PPC_EMIT_H_ -#include - +#include "alloy/frontend/ppc/ppc_instr.h" namespace alloy { namespace frontend { namespace ppc { - void RegisterEmitCategoryAltivec(); void RegisterEmitCategoryALU(); void RegisterEmitCategoryControl(); void RegisterEmitCategoryFPU(); void RegisterEmitCategoryMemory(); - } // namespace ppc } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_PPC_PPC_EMIT_H_ diff --git a/src/alloy/frontend/ppc/ppc_emit_altivec.cc b/src/alloy/frontend/ppc/ppc_emit_altivec.cc index 1a985d1ae..a581a4c40 100644 --- a/src/alloy/frontend/ppc/ppc_emit_altivec.cc +++ b/src/alloy/frontend/ppc/ppc_emit_altivec.cc @@ -7,474 +7,421 @@ ****************************************************************************** */ -#include - -#include -#include - - -using namespace alloy::frontend::ppc; -using namespace alloy::hir; -using namespace alloy::runtime; +#include "alloy/frontend/ppc/ppc_emit-private.h" +#include "alloy/frontend/ppc/ppc_context.h" +#include "alloy/frontend/ppc/ppc_hir_builder.h" namespace alloy { namespace frontend { namespace ppc { +// TODO(benvanik): remove when enums redefined. +using namespace alloy::hir; + +using alloy::hir::Value; Value* CalculateEA_0(PPCHIRBuilder& f, uint32_t ra, uint32_t rb); - #define SHUFPS_SWAP_DWORDS 0x1B - // Most of this file comes from: // http://biallas.net/doc/vmx128/vmx128.txt // https://github.com/kakaroto/ps3ida/blob/master/plugins/PPCAltivec/src/main.cpp +// http://sannybuilder.com/forums/viewtopic.php?id=190 - -#define OP(x) ((((uint32_t)(x)) & 0x3f) << 26) -#define VX128(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x3d0)) -#define VX128_1(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f3)) -#define VX128_2(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x210)) -#define VX128_3(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f0)) -#define VX128_4(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x730)) -#define VX128_5(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x10)) -#define VX128_P(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x630)) +#define OP(x) ((((uint32_t)(x)) & 0x3f) << 26) +#define VX128(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x3d0)) +#define VX128_1(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f3)) +#define VX128_2(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x210)) +#define VX128_3(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f0)) +#define VX128_4(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x730)) +#define VX128_5(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x10)) +#define VX128_P(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x630)) #define VX128_VD128 (i.VX128.VD128l | (i.VX128.VD128h << 5)) -#define VX128_VA128 (i.VX128.VA128l | (i.VX128.VA128h << 5) | (i.VX128.VA128H << 6)) +#define VX128_VA128 \ + (i.VX128.VA128l | (i.VX128.VA128h << 5) | (i.VX128.VA128H << 6)) #define VX128_VB128 (i.VX128.VB128l | (i.VX128.VB128h << 5)) #define VX128_1_VD128 (i.VX128_1.VD128l | (i.VX128_1.VD128h << 5)) #define VX128_2_VD128 (i.VX128_2.VD128l | (i.VX128_2.VD128h << 5)) -#define VX128_2_VA128 (i.VX128_2.VA128l | (i.VX128_2.VA128h << 5) | (i.VX128_2.VA128H << 6)) +#define VX128_2_VA128 \ + (i.VX128_2.VA128l | (i.VX128_2.VA128h << 5) | (i.VX128_2.VA128H << 6)) #define VX128_2_VB128 (i.VX128_2.VB128l | (i.VX128_2.VD128h << 5)) -#define VX128_2_VC (i.VX128_2.VC) +#define VX128_2_VC (i.VX128_2.VC) #define VX128_3_VD128 (i.VX128_3.VD128l | (i.VX128_3.VD128h << 5)) #define VX128_3_VB128 (i.VX128_3.VB128l | (i.VX128_3.VB128h << 5)) -#define VX128_3_IMM (i.VX128_3.IMM) +#define VX128_3_IMM (i.VX128_3.IMM) #define VX128_5_VD128 (i.VX128_5.VD128l | (i.VX128_5.VD128h << 5)) -#define VX128_5_VA128 (i.VX128_5.VA128l | (i.VX128_5.VA128h << 5)) | (i.VX128_5.VA128H << 6) +#define VX128_5_VA128 \ + (i.VX128_5.VA128l | (i.VX128_5.VA128h << 5)) | (i.VX128_5.VA128H << 6) #define VX128_5_VB128 (i.VX128_5.VB128l | (i.VX128_5.VB128h << 5)) -#define VX128_5_SH (i.VX128_5.SH) +#define VX128_5_SH (i.VX128_5.SH) #define VX128_R_VD128 (i.VX128_R.VD128l | (i.VX128_R.VD128h << 5)) -#define VX128_R_VA128 (i.VX128_R.VA128l | (i.VX128_R.VA128h << 5) | (i.VX128_R.VA128H << 6)) +#define VX128_R_VA128 \ + (i.VX128_R.VA128l | (i.VX128_R.VA128h << 5) | (i.VX128_R.VA128H << 6)) #define VX128_R_VB128 (i.VX128_R.VB128l | (i.VX128_R.VB128h << 5)) - -// namespace { - -// // Shuffle masks to shift the values over and insert zeros from the low bits. -// static __m128i __shift_table_left[16] = { -// _mm_set_epi8(15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0), // unused -// _mm_set_epi8(14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 15), -// _mm_set_epi8(13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 15, 15), -// _mm_set_epi8(12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 15, 15, 15), -// _mm_set_epi8(11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 15, 15, 15, 15), -// _mm_set_epi8(10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 15, 15, 15, 15, 15), -// _mm_set_epi8( 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 15, 15, 15, 15, 15, 15), -// _mm_set_epi8( 8, 7, 6, 5, 4, 3, 2, 1, 0, 15, 15, 15, 15, 15, 15, 15), -// _mm_set_epi8( 7, 6, 5, 4, 3, 2, 1, 0, 15, 15, 15, 15, 15, 15, 15, 15), -// _mm_set_epi8( 6, 5, 4, 3, 2, 1, 0, 15, 15, 15, 15, 15, 15, 15, 15, 15), -// _mm_set_epi8( 5, 4, 3, 2, 1, 0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15), -// _mm_set_epi8( 4, 3, 2, 1, 0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15), -// _mm_set_epi8( 3, 2, 1, 0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15), -// _mm_set_epi8( 2, 1, 0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15), -// _mm_set_epi8( 1, 0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15), -// _mm_set_epi8( 0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15), -// }; -// static __m128i __shift_table_right[16] = { -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), // unused -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15), -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 14), -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 14, 13), -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 14, 13, 12), -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 14, 13, 12, 11), -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 14, 13, 12, 11, 10), -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 14, 13, 12, 11, 10, 9), -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 0, 0, 15, 14, 13, 12, 11, 10, 9, 8), -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7), -// _mm_set_epi8( 0, 0, 0, 0, 0, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6), -// _mm_set_epi8( 0, 0, 0, 0, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5), -// _mm_set_epi8( 0, 0, 0, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4), -// _mm_set_epi8( 0, 0, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3), -// _mm_set_epi8( 0, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2), -// _mm_set_epi8( 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1), -// }; - -// } - unsigned int xerotl(unsigned int value, unsigned int shift) { - XEASSERT(shift < 32); + assert_true(shift < 32); return shift == 0 ? value : ((value << shift) | (value >> (32 - shift))); } -XEEMITTER(dst, 0x7C0002AC, XDSS)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(dst, 0x7C0002AC, XDSS)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(dstst, 0x7C0002EC, XDSS)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(dstst, 0x7C0002EC, XDSS)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(dss, 0x7C00066C, XDSS)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(dss, 0x7C00066C, XDSS)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(lvebx, 0x7C00000E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvebx, 0x7C00000E, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(lvehx, 0x7C00004E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvehx, 0x7C00004E, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -int InstrEmit_lvewx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, uint32_t rb) { +int InstrEmit_lvewx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, + uint32_t rb) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(lvewx, 0x7C00008E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvewx, 0x7C00008E, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvewx_(f, i, i.X.RT, i.X.RA, i.X.RB); } -XEEMITTER(lvewx128, VX128_1(4, 131), VX128_1)(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_lvewx_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); +XEEMITTER(lvewx128, VX128_1(4, 131), VX128_1)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_lvewx_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); } -int InstrEmit_lvsl_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, uint32_t rb) { +int InstrEmit_lvsl_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, + uint32_t rb) { Value* ea = CalculateEA_0(f, ra, rb); Value* sh = f.Truncate(f.And(ea, f.LoadConstant((int64_t)0xF)), INT8_TYPE); Value* v = f.LoadVectorShl(sh); f.StoreVR(vd, v); return 0; } -XEEMITTER(lvsl, 0x7C00000C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvsl, 0x7C00000C, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvsl_(f, i, i.X.RT, i.X.RA, i.X.RB); } -XEEMITTER(lvsl128, VX128_1(4, 3), VX128_1)(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_lvsl_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); +XEEMITTER(lvsl128, VX128_1(4, 3), VX128_1)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_lvsl_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); } -int InstrEmit_lvsr_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, uint32_t rb) { +int InstrEmit_lvsr_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, + uint32_t rb) { Value* ea = CalculateEA_0(f, ra, rb); Value* sh = f.Truncate(f.And(ea, f.LoadConstant((int64_t)0xF)), INT8_TYPE); Value* v = f.LoadVectorShr(sh); f.StoreVR(vd, v); return 0; } -XEEMITTER(lvsr, 0x7C00004C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvsr, 0x7C00004C, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvsr_(f, i, i.X.RT, i.X.RA, i.X.RB); } -XEEMITTER(lvsr128, VX128_1(4, 67), VX128_1)(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_lvsr_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); +XEEMITTER(lvsr128, VX128_1(4, 67), VX128_1)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_lvsr_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); } -int InstrEmit_lvx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, uint32_t rb) { +int InstrEmit_lvx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, + uint32_t rb) { Value* ea = f.And(CalculateEA_0(f, ra, rb), f.LoadConstant(~0xFull)); f.StoreVR(vd, f.ByteSwap(f.Load(ea, VEC128_TYPE))); return 0; } -XEEMITTER(lvx, 0x7C0000CE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvx, 0x7C0000CE, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvx_(f, i, i.X.RT, i.X.RA, i.X.RB); } -XEEMITTER(lvx128, VX128_1(4, 195), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvx128, VX128_1(4, 195), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvx_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); } -XEEMITTER(lvxl, 0x7C0002CE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvxl, 0x7C0002CE, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvx(f, i); } -XEEMITTER(lvxl128, VX128_1(4, 707), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvxl128, VX128_1(4, 707), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvx128(f, i); } -XEEMITTER(stvebx, 0x7C00010E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvebx, 0x7C00010E, X)(PPCHIRBuilder& f, InstrData& i) { Value* ea = CalculateEA_0(f, i.X.RA, i.X.RB); - Value* el = f.And(ea, f.LoadConstant(0xFull)); + Value* el = f.And(f.Truncate(ea, INT8_TYPE), f.LoadConstant(uint8_t(0xF))); Value* v = f.Extract(f.LoadVR(i.X.RT), el, INT8_TYPE); f.Store(ea, v); return 0; } -XEEMITTER(stvehx, 0x7C00014E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvehx, 0x7C00014E, X)(PPCHIRBuilder& f, InstrData& i) { Value* ea = CalculateEA_0(f, i.X.RA, i.X.RB); ea = f.And(ea, f.LoadConstant(~0x1ull)); - Value* el = f.Shr(f.And(ea, f.LoadConstant(0xFull)), 1); + Value* el = + f.Shr(f.And(f.Truncate(ea, INT8_TYPE), f.LoadConstant(uint8_t(0xF))), 1); Value* v = f.Extract(f.LoadVR(i.X.RT), el, INT16_TYPE); f.Store(ea, f.ByteSwap(v)); return 0; } -int InstrEmit_stvewx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, uint32_t rb) { +int InstrEmit_stvewx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, + uint32_t rb) { Value* ea = CalculateEA_0(f, ra, rb); ea = f.And(ea, f.LoadConstant(~0x3ull)); - Value* el = f.Shr(f.And(ea, f.LoadConstant(0xFull)), 2); + Value* el = + f.Shr(f.And(f.Truncate(ea, INT8_TYPE), f.LoadConstant(uint8_t(0xF))), 2); Value* v = f.Extract(f.LoadVR(vd), el, INT32_TYPE); f.Store(ea, f.ByteSwap(v)); return 0; } -XEEMITTER(stvewx, 0x7C00018E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvewx, 0x7C00018E, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvewx_(f, i, i.X.RT, i.X.RA, i.X.RB); } -XEEMITTER(stvewx128, VX128_1(4, 387), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvewx128, VX128_1(4, 387), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvewx_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); } -int InstrEmit_stvx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, uint32_t rb) { +int InstrEmit_stvx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, + uint32_t rb) { Value* ea = f.And(CalculateEA_0(f, ra, rb), f.LoadConstant(~0xFull)); f.Store(ea, f.ByteSwap(f.LoadVR(vd))); return 0; } -XEEMITTER(stvx, 0x7C0001CE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvx, 0x7C0001CE, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvx_(f, i, i.X.RT, i.X.RA, i.X.RB); } -XEEMITTER(stvx128, VX128_1(4, 451), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvx128, VX128_1(4, 451), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvx_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); } -XEEMITTER(stvxl, 0x7C0003CE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvxl, 0x7C0003CE, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvx(f, i); } -XEEMITTER(stvxl128, VX128_1(4, 963), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvxl128, VX128_1(4, 963), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvx128(f, i); } // The lvlx/lvrx/etc instructions are in Cell docs only: // https://www-01.ibm.com/chips/techlib/techlib.nsf/techdocs/C40E4C6133B31EE8872570B500791108/$file/vector_simd_pem_v_2.07c_26Oct2006_cell.pdf -int InstrEmit_lvlx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, uint32_t rb) { +int InstrEmit_lvlx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, + uint32_t rb) { Value* ea = CalculateEA_0(f, ra, rb); Value* eb = f.And(f.Truncate(ea, INT8_TYPE), f.LoadConstant((int8_t)0xF)); // ea &= ~0xF ea = f.And(ea, f.LoadConstant(~0xFull)); // v = (new << eb) - Value* v = f.Permute( - f.LoadVectorShl(eb), - f.ByteSwap(f.Load(ea, VEC128_TYPE)), - f.LoadZero(VEC128_TYPE), - INT8_TYPE); + Value* v = f.Permute(f.LoadVectorShl(eb), f.ByteSwap(f.Load(ea, VEC128_TYPE)), + f.LoadZero(VEC128_TYPE), INT8_TYPE); f.StoreVR(vd, v); return 0; } -XEEMITTER(lvlx, 0x7C00040E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvlx, 0x7C00040E, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvlx_(f, i, i.X.RT, i.X.RA, i.X.RB); } -XEEMITTER(lvlx128, VX128_1(4, 1027), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvlx128, VX128_1(4, 1027), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvlx_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); } -XEEMITTER(lvlxl, 0x7C00060E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvlxl, 0x7C00060E, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvlx(f, i); } -XEEMITTER(lvlxl128, VX128_1(4, 1539), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvlxl128, VX128_1(4, 1539), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvlx128(f, i); } -int InstrEmit_lvrx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, uint32_t rb) { +int InstrEmit_lvrx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, + uint32_t rb) { Value* ea = CalculateEA_0(f, ra, rb); Value* eb = f.And(f.Truncate(ea, INT8_TYPE), f.LoadConstant((int8_t)0xF)); // ea &= ~0xF ea = f.And(ea, f.LoadConstant(~0xFull)); // v = (new >> (16 - eb)) - Value* v = f.Permute( - f.LoadVectorShr(f.Sub(f.LoadConstant((int8_t)16), eb)), - f.LoadZero(VEC128_TYPE), - f.ByteSwap(f.Load(ea, VEC128_TYPE)), - INT8_TYPE); + Value* v = f.Permute(f.LoadVectorShl(eb), f.LoadZero(VEC128_TYPE), + f.ByteSwap(f.Load(ea, VEC128_TYPE)), INT8_TYPE); f.StoreVR(vd, v); return 0; } -XEEMITTER(lvrx, 0x7C00044E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvrx, 0x7C00044E, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvrx_(f, i, i.X.RT, i.X.RA, i.X.RB); } -XEEMITTER(lvrx128, VX128_1(4, 1091), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvrx128, VX128_1(4, 1091), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvrx_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); } -XEEMITTER(lvrxl, 0x7C00064E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvrxl, 0x7C00064E, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvrx(f, i); } -XEEMITTER(lvrxl128, VX128_1(4, 1603), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lvrxl128, VX128_1(4, 1603), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_lvrx128(f, i); } -int InstrEmit_stvlx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, uint32_t rb) { +int InstrEmit_stvlx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, + uint32_t rb) { // NOTE: if eb == 0 (so 16b aligned) this equals new_value // we could optimize this to prevent the other load/mask, in that case. Value* ea = CalculateEA_0(f, ra, rb); Value* eb = f.And(f.Truncate(ea, INT8_TYPE), f.LoadConstant((int8_t)0xF)); - Value* new_value = f.LoadVR(vd); // ea &= ~0xF ea = f.And(ea, f.LoadConstant(~0xFull)); + // v = (old & ~mask) | ((new >> eb) & mask) + Value* new_value = f.Permute(f.LoadVectorShr(eb), f.LoadZero(VEC128_TYPE), + f.LoadVR(vd), INT8_TYPE); Value* old_value = f.ByteSwap(f.Load(ea, VEC128_TYPE)); - // v = (new >> eb) | (old & (ONE << (16 - eb))) - Value* v = f.Permute( - f.LoadVectorShr(eb), - f.LoadZero(VEC128_TYPE), - new_value, - INT8_TYPE); - v = f.Or( - v, - f.And( - old_value, - f.Permute( - f.LoadVectorShl(f.Sub(f.LoadConstant((int8_t)16), eb)), - f.Not(f.LoadZero(VEC128_TYPE)), - f.LoadZero(VEC128_TYPE), - INT8_TYPE))); + // mask = FFFF... >> eb + Value* mask = f.Permute(f.LoadVectorShr(eb), f.LoadZero(VEC128_TYPE), + f.Not(f.LoadZero(VEC128_TYPE)), INT8_TYPE); + Value* v = f.Or(f.And(old_value, f.Not(mask)), f.And(new_value, mask)); // ea &= ~0xF (handled above) f.Store(ea, f.ByteSwap(v)); return 0; } -XEEMITTER(stvlx, 0x7C00050E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvlx, 0x7C00050E, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvlx_(f, i, i.X.RT, i.X.RA, i.X.RB); } -XEEMITTER(stvlx128, VX128_1(4, 1283), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvlx128, VX128_1(4, 1283), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvlx_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); } -XEEMITTER(stvlxl, 0x7C00070E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvlxl, 0x7C00070E, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvlx(f, i); } -XEEMITTER(stvlxl128, VX128_1(4, 1795), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvlxl128, VX128_1(4, 1795), VX128_1)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_stvlx128(f, i); } -int InstrEmit_stvrx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, uint32_t rb) { +int InstrEmit_stvrx_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t ra, + uint32_t rb) { // NOTE: if eb == 0 (so 16b aligned) this equals new_value // we could optimize this to prevent the other load/mask, in that case. Value* ea = CalculateEA_0(f, ra, rb); Value* eb = f.And(f.Truncate(ea, INT8_TYPE), f.LoadConstant((int8_t)0xF)); - Value* new_value = f.LoadVR(vd); // ea &= ~0xF ea = f.And(ea, f.LoadConstant(~0xFull)); + // v = (old & ~mask) | ((new << eb) & mask) + Value* new_value = f.Permute(f.LoadVectorShr(eb), f.LoadVR(vd), + f.LoadZero(VEC128_TYPE), INT8_TYPE); Value* old_value = f.ByteSwap(f.Load(ea, VEC128_TYPE)); - // v = (new << (16 - eb)) | (old & (ONE >> eb)) - Value* v = f.Permute( - f.LoadVectorShl(f.Sub(f.LoadConstant((int8_t)16), eb)), - new_value, - f.LoadZero(VEC128_TYPE), - INT8_TYPE); - v = f.Or( - v, - f.And( - old_value, - f.Permute( - f.LoadVectorShr(eb), - f.LoadZero(VEC128_TYPE), - f.Not(f.LoadZero(VEC128_TYPE)), - INT8_TYPE))); + // mask = ~FFFF... >> eb + Value* mask = f.Permute(f.LoadVectorShr(eb), f.Not(f.LoadZero(VEC128_TYPE)), + f.LoadZero(VEC128_TYPE), INT8_TYPE); + Value* v = f.Or(f.And(old_value, f.Not(mask)), f.And(new_value, mask)); // ea &= ~0xF (handled above) f.Store(ea, f.ByteSwap(v)); return 0; } -XEEMITTER(stvrx, 0x7C00054E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvrx, 0x7C00054E, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvrx_(f, i, i.X.RT, i.X.RA, i.X.RB); } -XEEMITTER(stvrx128, VX128_1(4, 1347), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvrx128, VX128_1(4, 1347), VX128_1)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvrx_(f, i, VX128_1_VD128, i.VX128_1.RA, i.VX128_1.RB); } -XEEMITTER(stvrxl, 0x7C00074E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvrxl, 0x7C00074E, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_stvrx(f, i); } -XEEMITTER(stvrxl128, VX128_1(4, 1859), VX128_1)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stvrxl128, VX128_1(4, 1859), VX128_1)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_stvrx128(f, i); } -XEEMITTER(mfvscr, 0x10000604, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mfvscr, 0x10000604, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(mtvscr, 0x10000644, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mtvscr, 0x10000644, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vaddcuw, 0x10000180, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vaddcuw, 0x10000180, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } int InstrEmit_vaddfp_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { // (VD) <- (VA) + (VB) (4 x fp) - Value* v = f.Add(f.LoadVR(va), f.LoadVR(vb)); + Value* v = f.VectorAdd(f.LoadVR(va), f.LoadVR(vb), FLOAT32_TYPE); f.StoreVR(vd, v); return 0; } -XEEMITTER(vaddfp, 0x1000000A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vaddfp, 0x1000000A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vaddfp_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vaddfp128, VX128(5, 16), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vaddfp128, VX128(5, 16), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vaddfp_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vaddsbs, 0x10000300, VX )(PPCHIRBuilder& f, InstrData& i) { - Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), - INT8_TYPE, ARITHMETIC_SATURATE); +XEEMITTER(vaddsbs, 0x10000300, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE, + ARITHMETIC_SATURATE); f.StoreSAT(f.DidSaturate(v)); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vaddshs, 0x10000340, VX )(PPCHIRBuilder& f, InstrData& i) { - Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), - INT16_TYPE, ARITHMETIC_SATURATE); +XEEMITTER(vaddshs, 0x10000340, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE, + ARITHMETIC_SATURATE); f.StoreSAT(f.DidSaturate(v)); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vaddsws, 0x10000380, VX )(PPCHIRBuilder& f, InstrData& i) { - Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), - INT32_TYPE, ARITHMETIC_SATURATE); +XEEMITTER(vaddsws, 0x10000380, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT32_TYPE, + ARITHMETIC_SATURATE); f.StoreSAT(f.DidSaturate(v)); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vaddubm, 0x10000000, VX )(PPCHIRBuilder& f, InstrData& i) { - Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), - INT8_TYPE, ARITHMETIC_UNSIGNED); +XEEMITTER(vaddubm, 0x10000000, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE, + ARITHMETIC_UNSIGNED); f.StoreSAT(f.DidSaturate(v)); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vaddubs, 0x10000200, VX )(PPCHIRBuilder& f, InstrData& i) { - Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), - INT8_TYPE, ARITHMETIC_UNSIGNED | ARITHMETIC_SATURATE); +XEEMITTER(vaddubs, 0x10000200, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE, + ARITHMETIC_UNSIGNED | ARITHMETIC_SATURATE); f.StoreSAT(f.DidSaturate(v)); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vadduhm, 0x10000040, VX )(PPCHIRBuilder& f, InstrData& i) { - Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), - INT16_TYPE, ARITHMETIC_UNSIGNED); +XEEMITTER(vadduhm, 0x10000040, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE, + ARITHMETIC_UNSIGNED); f.StoreSAT(f.DidSaturate(v)); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vadduhs, 0x10000240, VX )(PPCHIRBuilder& f, InstrData& i) { - Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), - INT16_TYPE, ARITHMETIC_UNSIGNED | ARITHMETIC_SATURATE); +XEEMITTER(vadduhs, 0x10000240, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE, + ARITHMETIC_UNSIGNED | ARITHMETIC_SATURATE); f.StoreSAT(f.DidSaturate(v)); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vadduwm, 0x10000080, VX )(PPCHIRBuilder& f, InstrData& i) { - Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), - INT32_TYPE, ARITHMETIC_UNSIGNED); +XEEMITTER(vadduwm, 0x10000080, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT32_TYPE, + ARITHMETIC_UNSIGNED); f.StoreSAT(f.DidSaturate(v)); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vadduws, 0x10000280, VX )(PPCHIRBuilder& f, InstrData& i) { - Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), - INT32_TYPE, ARITHMETIC_UNSIGNED | ARITHMETIC_SATURATE); +XEEMITTER(vadduws, 0x10000280, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.VectorAdd(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT32_TYPE, + ARITHMETIC_UNSIGNED | ARITHMETIC_SATURATE); f.StoreSAT(f.DidSaturate(v)); f.StoreVR(i.VX.VD, v); return 0; @@ -486,10 +433,10 @@ int InstrEmit_vand_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vand, 0x10000404, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vand, 0x10000404, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vand_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vand128, VX128(5, 528), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vand128, VX128(5, 528), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vand_(f, VX128_VD128, VX128_VA128, VX128_VB128); } @@ -499,118 +446,139 @@ int InstrEmit_vandc_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vandc, 0x10000444, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vandc, 0x10000444, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vandc_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vandc128, VX128(5, 592), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vandc128, VX128(5, 592), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vandc_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vavgsb, 0x10000502, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vavgsb, 0x10000502, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vavgsh, 0x10000542, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vavgsh, 0x10000542, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vavgsw, 0x10000582, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vavgsw, 0x10000582, VX)(PPCHIRBuilder& f, InstrData& i) { + // do i = 0 to 127 by 32 + // aop = EXTS((VRA)i:i + 31) + // bop = EXTS((VRB)i:i + 31) + // VRTi:i + 31 = Chop((aop + int bop + int 1) >> 1, 32) XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vavgub, 0x10000402, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vavgub, 0x10000402, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vavguh, 0x10000442, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vavguh, 0x10000442, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vavguw, 0x10000482, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vavguw, 0x10000482, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -int InstrEmit_vcfsx_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb, uint32_t uimm) { +int InstrEmit_vcfsx_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb, + uint32_t uimm) { // (VD) <- float(VB as signed) / 2^uimm - uimm = uimm ? (2 << (uimm - 1)) : 1; - Value* v = f.Div( - f.VectorConvertI2F(f.LoadVR(vb)), - f.Splat(f.LoadConstant((float)uimm), VEC128_TYPE)); + float fuimm = static_cast(std::exp2(uimm)); + Value* v = f.Div(f.VectorConvertI2F(f.LoadVR(vb)), + f.Splat(f.LoadConstant(fuimm), VEC128_TYPE)); f.StoreVR(vd, v); return 0; } -XEEMITTER(vcfsx, 0x1000034A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vcfsx, 0x1000034A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vcfsx_(f, i.VX.VD, i.VX.VB, i.VX.VA); } -XEEMITTER(vcsxwfp128, VX128_3(6, 688), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vcsxwfp128, VX128_3(6, 688), VX128_3)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_vcfsx_(f, VX128_3_VD128, VX128_3_VB128, VX128_3_IMM); } -int InstrEmit_vcfux_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb, uint32_t uimm) { +int InstrEmit_vcfux_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb, + uint32_t uimm) { // (VD) <- float(VB as unsigned) / 2^uimm - uimm = uimm ? (2 << (uimm - 1)) : 1; - Value* v = f.Div( - f.VectorConvertI2F(f.LoadVR(vb), ARITHMETIC_UNSIGNED), - f.Splat(f.LoadConstant((float)uimm), VEC128_TYPE)); + float fuimm = static_cast(std::exp2(uimm)); + Value* v = f.Div(f.VectorConvertI2F(f.LoadVR(vb), ARITHMETIC_UNSIGNED), + f.Splat(f.LoadConstant(fuimm), VEC128_TYPE)); f.StoreVR(vd, v); return 0; } -XEEMITTER(vcfux, 0x1000030A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vcfux, 0x1000030A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vcfux_(f, i.VX.VD, i.VX.VB, i.VX.VA); } -XEEMITTER(vcuxwfp128, VX128_3(6, 752), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vcuxwfp128, VX128_3(6, 752), VX128_3)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_vcfux_(f, VX128_3_VD128, VX128_3_VB128, VX128_3_IMM); } -int InstrEmit_vctsxs_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb, uint32_t uimm) { +int InstrEmit_vctsxs_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb, + uint32_t uimm) { // (VD) <- int_sat(VB as signed * 2^uimm) - uimm = uimm ? (2 << (uimm - 1)) : 1; - Value* v = f.Mul( - f.LoadVR(vb), - f.Splat(f.LoadConstant((float)uimm), VEC128_TYPE)); + float fuimm = static_cast(std::exp2(uimm)); + Value* v = f.Mul(f.LoadVR(vb), f.Splat(f.LoadConstant(fuimm), VEC128_TYPE)); v = f.VectorConvertF2I(v, ARITHMETIC_SATURATE); f.StoreVR(vd, v); return 0; } -XEEMITTER(vctsxs, 0x100003CA, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vctsxs, 0x100003CA, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vctsxs_(f, i.VX.VD, i.VX.VB, i.VX.VA); } -XEEMITTER(vcfpsxws128, VX128_3(6, 560), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vcfpsxws128, VX128_3(6, 560), VX128_3)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_vctsxs_(f, VX128_3_VD128, VX128_3_VB128, VX128_3_IMM); } -int InstrEmit_vctuxs_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb, uint32_t uimm) { +int InstrEmit_vctuxs_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb, + uint32_t uimm) { // (VD) <- int_sat(VB as unsigned * 2^uimm) - uimm = uimm ? (2 << (uimm - 1)) : 1; - Value* v = f.Mul( - f.LoadVR(vb), - f.Splat(f.LoadConstant((float)uimm), VEC128_TYPE)); + float fuimm = static_cast(std::exp2(uimm)); + Value* v = f.Mul(f.LoadVR(vb), f.Splat(f.LoadConstant(fuimm), VEC128_TYPE)); v = f.VectorConvertF2I(v, ARITHMETIC_UNSIGNED | ARITHMETIC_SATURATE); f.StoreVR(vd, v); return 0; } -XEEMITTER(vctuxs, 0x1000038A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vctuxs, 0x1000038A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vctuxs_(f, i.VX.VD, i.VX.VB, i.VX.VA); } -XEEMITTER(vcfpuxws128, VX128_3(6, 624), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vcfpuxws128, VX128_3(6, 624), VX128_3)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_vctuxs_(f, VX128_3_VD128, VX128_3_VB128, VX128_3_IMM); } -int InstrEmit_vcmpbfp_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t va, uint32_t vb, uint32_t rc) { - XEINSTRNOTIMPLEMENTED(); - return 1; +int InstrEmit_vcmpbfp_(PPCHIRBuilder& f, InstrData& i, uint32_t vd, uint32_t va, + uint32_t vb, uint32_t rc) { + Value* va_value = f.LoadVR(va); + Value* vb_value = f.LoadVR(vb); + Value* gt = f.VectorCompareSGT(va_value, vb_value, FLOAT32_TYPE); + Value* lt = + f.Not(f.VectorCompareSGE(va_value, f.Neg(vb_value), FLOAT32_TYPE)); + Value* v = f.Or(f.And(gt, f.LoadConstant(vec128i(0x80000000, 0x80000000, + 0x80000000, 0x80000000))), + f.And(lt, f.LoadConstant(vec128i(0x40000000, 0x40000000, + 0x40000000, 0x40000000)))); + f.StoreVR(vd, v); + if (rc) { + // CR0:4 = 0; CR0:5 = VT == 0; CR0:6 = CR0:7 = 0; + assert_always(); + } + return 0; } -XEEMITTER(vcmpbfp, 0x100003C6, VXR )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vcmpbfp, 0x100003C6, VXR)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vcmpbfp_(f, i, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); } -XEEMITTER(vcmpbfp128, VX128(6, 384), VX128_R)(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpbfp_(f, i, VX128_R_VD128, VX128_R_VA128, VX128_R_VB128, i.VX128_R.Rc); +XEEMITTER(vcmpbfp128, VX128(6, 384), VX128_R)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpbfp_(f, i, VX128_R_VD128, VX128_R_VA128, VX128_R_VB128, + i.VX128_R.Rc); } enum vcmpxxfp_op { @@ -618,24 +586,25 @@ enum vcmpxxfp_op { vcmpxxfp_gt, vcmpxxfp_ge, }; -int InstrEmit_vcmpxxfp_(PPCHIRBuilder& f, InstrData& i, vcmpxxfp_op cmpop, uint32_t vd, uint32_t va, uint32_t vb, uint32_t rc) { +int InstrEmit_vcmpxxfp_(PPCHIRBuilder& f, InstrData& i, vcmpxxfp_op cmpop, + uint32_t vd, uint32_t va, uint32_t vb, uint32_t rc) { // (VD.xyzw) = (VA.xyzw) OP (VB.xyzw) ? 0xFFFFFFFF : 0x00000000 // if (Rc) CR6 = all_equal | 0 | none_equal | 0 // If an element in either VA or VB is NaN the result will be 0x00000000 Value* v; switch (cmpop) { - case vcmpxxfp_eq: - v = f.VectorCompareEQ(f.LoadVR(va), f.LoadVR(vb), FLOAT32_TYPE); - break; - case vcmpxxfp_gt: - v = f.VectorCompareSGT(f.LoadVR(va), f.LoadVR(vb), FLOAT32_TYPE); - break; - case vcmpxxfp_ge: - v = f.VectorCompareSGE(f.LoadVR(va), f.LoadVR(vb), FLOAT32_TYPE); - break; - default: - XEASSERTALWAYS(); - return 1; + case vcmpxxfp_eq: + v = f.VectorCompareEQ(f.LoadVR(va), f.LoadVR(vb), FLOAT32_TYPE); + break; + case vcmpxxfp_gt: + v = f.VectorCompareSGT(f.LoadVR(va), f.LoadVR(vb), FLOAT32_TYPE); + break; + case vcmpxxfp_ge: + v = f.VectorCompareSGE(f.LoadVR(va), f.LoadVR(vb), FLOAT32_TYPE); + break; + default: + assert_unhandled_case(cmpop); + return 1; } if (rc) { f.UpdateCR6(v); @@ -644,23 +613,29 @@ int InstrEmit_vcmpxxfp_(PPCHIRBuilder& f, InstrData& i, vcmpxxfp_op cmpop, uint3 return 0; } -XEEMITTER(vcmpeqfp, 0x100000C6, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_eq, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpeqfp, 0x100000C6, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_eq, i.VXR.VD, i.VXR.VA, i.VXR.VB, + i.VXR.Rc); } -XEEMITTER(vcmpeqfp128, VX128(6, 0), VX128_R)(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_eq, VX128_R_VD128, VX128_R_VA128, VX128_R_VB128, i.VX128_R.Rc); +XEEMITTER(vcmpeqfp128, VX128(6, 0), VX128_R)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_eq, VX128_R_VD128, VX128_R_VA128, + VX128_R_VB128, i.VX128_R.Rc); } -XEEMITTER(vcmpgefp, 0x100001C6, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_ge, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpgefp, 0x100001C6, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_ge, i.VXR.VD, i.VXR.VA, i.VXR.VB, + i.VXR.Rc); } -XEEMITTER(vcmpgefp128, VX128(6, 128), VX128_R)(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_ge, VX128_R_VD128, VX128_R_VA128, VX128_R_VB128, i.VX128_R.Rc); +XEEMITTER(vcmpgefp128, VX128(6, 128), VX128_R)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_ge, VX128_R_VD128, VX128_R_VA128, + VX128_R_VB128, i.VX128_R.Rc); } -XEEMITTER(vcmpgtfp, 0x100002C6, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_gt, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpgtfp, 0x100002C6, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_gt, i.VXR.VD, i.VXR.VA, i.VXR.VB, + i.VXR.Rc); } -XEEMITTER(vcmpgtfp128, VX128(6, 256), VX128_R)(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_gt, VX128_R_VD128, VX128_R_VA128, VX128_R_VB128, i.VX128_R.Rc); +XEEMITTER(vcmpgtfp128, VX128(6, 256), VX128_R)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxfp_(f, i, vcmpxxfp_gt, VX128_R_VD128, VX128_R_VA128, + VX128_R_VB128, i.VX128_R.Rc); } enum vcmpxxi_op { @@ -668,55 +643,65 @@ enum vcmpxxi_op { vcmpxxi_gt_signed, vcmpxxi_gt_unsigned, }; -int InstrEmit_vcmpxxi_(PPCHIRBuilder& f, InstrData& i, vcmpxxi_op cmpop, uint32_t width, uint32_t vd, uint32_t va, uint32_t vb, uint32_t rc) { +int InstrEmit_vcmpxxi_(PPCHIRBuilder& f, InstrData& i, vcmpxxi_op cmpop, + uint32_t width, uint32_t vd, uint32_t va, uint32_t vb, + uint32_t rc) { // (VD.xyzw) = (VA.xyzw) OP (VB.xyzw) ? 0xFFFFFFFF : 0x00000000 // if (Rc) CR6 = all_equal | 0 | none_equal | 0 // If an element in either VA or VB is NaN the result will be 0x00000000 Value* v; switch (cmpop) { - case vcmpxxi_eq: - switch (width) { - case 1: - v = f.VectorCompareEQ(f.LoadVR(va), f.LoadVR(vb), INT8_TYPE); + case vcmpxxi_eq: + switch (width) { + case 1: + v = f.VectorCompareEQ(f.LoadVR(va), f.LoadVR(vb), INT8_TYPE); + break; + case 2: + v = f.VectorCompareEQ(f.LoadVR(va), f.LoadVR(vb), INT16_TYPE); + break; + case 4: + v = f.VectorCompareEQ(f.LoadVR(va), f.LoadVR(vb), INT32_TYPE); + break; + default: + assert_unhandled_case(width); + return 1; + } break; - case 2: - v = f.VectorCompareEQ(f.LoadVR(va), f.LoadVR(vb), INT16_TYPE); + case vcmpxxi_gt_signed: + switch (width) { + case 1: + v = f.VectorCompareSGT(f.LoadVR(va), f.LoadVR(vb), INT8_TYPE); + break; + case 2: + v = f.VectorCompareSGT(f.LoadVR(va), f.LoadVR(vb), INT16_TYPE); + break; + case 4: + v = f.VectorCompareSGT(f.LoadVR(va), f.LoadVR(vb), INT32_TYPE); + break; + default: + assert_unhandled_case(width); + return 1; + } break; - case 4: - v = f.VectorCompareEQ(f.LoadVR(va), f.LoadVR(vb), INT32_TYPE); + case vcmpxxi_gt_unsigned: + switch (width) { + case 1: + v = f.VectorCompareUGT(f.LoadVR(va), f.LoadVR(vb), INT8_TYPE); + break; + case 2: + v = f.VectorCompareUGT(f.LoadVR(va), f.LoadVR(vb), INT16_TYPE); + break; + case 4: + v = f.VectorCompareUGT(f.LoadVR(va), f.LoadVR(vb), INT32_TYPE); + break; + default: + assert_unhandled_case(width); + return 1; + } break; - default: XEASSERTALWAYS(); return 1; - } - break; - case vcmpxxi_gt_signed: - switch (width) { - case 1: - v = f.VectorCompareSGT(f.LoadVR(va), f.LoadVR(vb), INT8_TYPE); - break; - case 2: - v = f.VectorCompareSGT(f.LoadVR(va), f.LoadVR(vb), INT16_TYPE); - break; - case 4: - v = f.VectorCompareSGT(f.LoadVR(va), f.LoadVR(vb), INT32_TYPE); - break; - default: XEASSERTALWAYS(); return 1; - } - break; - case vcmpxxi_gt_unsigned: - switch (width) { - case 1: - v = f.VectorCompareUGT(f.LoadVR(va), f.LoadVR(vb), INT8_TYPE); - break; - case 2: - v = f.VectorCompareUGT(f.LoadVR(va), f.LoadVR(vb), INT16_TYPE); - break; - case 4: - v = f.VectorCompareUGT(f.LoadVR(va), f.LoadVR(vb), INT32_TYPE); - break; - default: XEASSERTALWAYS(); return 1; - } - break; - default: XEASSERTALWAYS(); return 1; + default: + assert_unhandled_case(cmpop); + return 1; } if (rc) { f.UpdateCR6(v); @@ -724,35 +709,45 @@ int InstrEmit_vcmpxxi_(PPCHIRBuilder& f, InstrData& i, vcmpxxi_op cmpop, uint32_ f.StoreVR(vd, v); return 0; } -XEEMITTER(vcmpequb, 0x10000006, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxi_(f, i, vcmpxxi_eq, 1, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpequb, 0x10000006, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxi_(f, i, vcmpxxi_eq, 1, i.VXR.VD, i.VXR.VA, i.VXR.VB, + i.VXR.Rc); } -XEEMITTER(vcmpequh, 0x10000046, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxi_(f, i, vcmpxxi_eq, 2, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpequh, 0x10000046, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxi_(f, i, vcmpxxi_eq, 2, i.VXR.VD, i.VXR.VA, i.VXR.VB, + i.VXR.Rc); } -XEEMITTER(vcmpequw, 0x10000086, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxi_(f, i, vcmpxxi_eq, 4, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpequw, 0x10000086, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxi_(f, i, vcmpxxi_eq, 4, i.VXR.VD, i.VXR.VA, i.VXR.VB, + i.VXR.Rc); } -XEEMITTER(vcmpequw128, VX128(6, 512), VX128_R)(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxi_(f, i, vcmpxxi_eq, 4, VX128_R_VD128, VX128_R_VA128, VX128_R_VB128, i.VX128_R.Rc); +XEEMITTER(vcmpequw128, VX128(6, 512), VX128_R)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxi_(f, i, vcmpxxi_eq, 4, VX128_R_VD128, VX128_R_VA128, + VX128_R_VB128, i.VX128_R.Rc); } -XEEMITTER(vcmpgtsb, 0x10000306, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_signed, 1, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpgtsb, 0x10000306, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_signed, 1, i.VXR.VD, i.VXR.VA, + i.VXR.VB, i.VXR.Rc); } -XEEMITTER(vcmpgtsh, 0x10000346, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_signed, 2, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpgtsh, 0x10000346, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_signed, 2, i.VXR.VD, i.VXR.VA, + i.VXR.VB, i.VXR.Rc); } -XEEMITTER(vcmpgtsw, 0x10000386, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_signed, 4, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpgtsw, 0x10000386, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_signed, 4, i.VXR.VD, i.VXR.VA, + i.VXR.VB, i.VXR.Rc); } -XEEMITTER(vcmpgtub, 0x10000206, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_unsigned, 1, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpgtub, 0x10000206, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_unsigned, 1, i.VXR.VD, i.VXR.VA, + i.VXR.VB, i.VXR.Rc); } -XEEMITTER(vcmpgtuh, 0x10000246, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_unsigned, 2, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpgtuh, 0x10000246, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_unsigned, 2, i.VXR.VD, i.VXR.VA, + i.VXR.VB, i.VXR.Rc); } -XEEMITTER(vcmpgtuw, 0x10000286, VXR )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_unsigned, 4, i.VXR.VD, i.VXR.VA, i.VXR.VB, i.VXR.Rc); +XEEMITTER(vcmpgtuw, 0x10000286, VXR)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vcmpxxi_(f, i, vcmpxxi_gt_unsigned, 4, i.VXR.VD, i.VXR.VA, + i.VXR.VB, i.VXR.Rc); } int InstrEmit_vexptefp_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { @@ -761,10 +756,11 @@ int InstrEmit_vexptefp_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vexptefp, 0x1000018A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vexptefp, 0x1000018A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vexptefp_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vexptefp128, VX128_3(6, 1712), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vexptefp128, VX128_3(6, 1712), VX128_3)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_vexptefp_(f, VX128_3_VD128, VX128_3_VB128); } @@ -774,34 +770,36 @@ int InstrEmit_vlogefp_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vlogefp, 0x100001CA, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vlogefp, 0x100001CA, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vlogefp_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vlogefp128, VX128_3(6, 1776), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vlogefp128, VX128_3(6, 1776), VX128_3)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_vlogefp_(f, VX128_3_VD128, VX128_3_VB128); } -int InstrEmit_vmaddfp_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, uint32_t vc) { +int InstrEmit_vmaddfp_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, + uint32_t vc) { // (VD) <- ((VA) * (VC)) + (VB) - Value* v = f.MulAdd( - f.LoadVR(va), f.LoadVR(vc), f.LoadVR(vb)); + Value* v = f.MulAdd(f.LoadVR(va), f.LoadVR(vc), f.LoadVR(vb)); f.StoreVR(vd, v); return 0; } -XEEMITTER(vmaddfp, 0x1000002E, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmaddfp, 0x1000002E, VXA)(PPCHIRBuilder& f, InstrData& i) { // (VD) <- ((VA) * (VC)) + (VB) return InstrEmit_vmaddfp_(f, i.VXA.VD, i.VXA.VA, i.VXA.VB, i.VXA.VC); } -XEEMITTER(vmaddfp128, VX128(5, 208), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmaddfp128, VX128(5, 208), VX128)(PPCHIRBuilder& f, InstrData& i) { // (VD) <- ((VA) * (VB)) + (VD) // NOTE: this resuses VD and swaps the arg order! - return InstrEmit_vmaddfp_(f, VX128_VD128, VX128_VA128, VX128_VD128, VX128_VB128); + return InstrEmit_vmaddfp_(f, VX128_VD128, VX128_VA128, VX128_VD128, + VX128_VB128); } -XEEMITTER(vmaddcfp128, VX128(5, 272), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmaddcfp128, VX128(5, 272), VX128)(PPCHIRBuilder& f, InstrData& i) { // (VD) <- ((VA) * (VD)) + (VB) - Value* v = f.MulAdd( - f.LoadVR(VX128_VA128), f.LoadVR(VX128_VD128), f.LoadVR(VX128_VB128)); + Value* v = f.MulAdd(f.LoadVR(VX128_VA128), f.LoadVR(VX128_VD128), + f.LoadVR(VX128_VB128)); f.StoreVR(VX128_VD128, v); return 0; } @@ -812,49 +810,64 @@ int InstrEmit_vmaxfp_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vmaxfp, 0x1000040A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmaxfp, 0x1000040A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vmaxfp_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vmaxfp128, VX128(6, 640), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmaxfp128, VX128(6, 640), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vmaxfp_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vmaxsb, 0x10000102, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmaxsb, 0x10000102, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- max((VA), (VB)) (signed int8) + Value* v = f.VectorMax(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vmaxsh, 0x10000142, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- max((VA), (VB)) (signed int16) + Value* v = f.VectorMax(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vmaxsw, 0x10000182, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- max((VA), (VB)) (signed int32) + Value* v = f.VectorMax(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT32_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vmaxub, 0x10000002, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- max((VA), (VB)) (unsigned int8) + Value* v = f.VectorMax(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE, + ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vmaxuh, 0x10000042, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- max((VA), (VB)) (unsigned int16) + Value* v = f.VectorMax(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE, + ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vmaxuw, 0x10000082, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- max((VA), (VB)) (unsigned int32) + Value* v = f.VectorMax(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT32_TYPE, + ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vmhaddshs, 0x10000020, VXA)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmaxsh, 0x10000142, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vmaxsw, 0x10000182, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vmaxub, 0x10000002, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vmaxuh, 0x10000042, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vmaxuw, 0x10000082, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vmhaddshs, 0x10000020, VXA )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vmhraddshs, 0x10000021, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmhraddshs, 0x10000021, VXA)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } @@ -865,56 +878,82 @@ int InstrEmit_vminfp_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vminfp, 0x1000044A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vminfp, 0x1000044A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vminfp_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vminfp128, VX128(6, 704), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vminfp128, VX128(6, 704), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vminfp_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vminsb, 0x10000302, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vminsb, 0x10000302, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- min((VA), (VB)) (signed int8) + Value* v = f.VectorMin(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vminsh, 0x10000342, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- min((VA), (VB)) (signed int16) + Value* v = f.VectorMin(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vminsw, 0x10000382, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- min((VA), (VB)) (signed int32) + Value* v = f.VectorMin(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT32_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vminub, 0x10000202, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- min((VA), (VB)) (unsigned int8) + Value* v = f.VectorMin(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE, + ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vminuh, 0x10000242, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- min((VA), (VB)) (unsigned int16) + Value* v = f.VectorMin(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE, + ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vminuw, 0x10000282, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- min((VA), (VB)) (unsigned int32) + Value* v = f.VectorMin(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT32_TYPE, + ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vmladduhm, 0x10000022, VXA)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vminsh, 0x10000342, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(vmrghb, 0x1000000C, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD.b[i]) = (VA.b[i]) + // (VD.b[i+1]) = (VB.b[i+1]) + // ... + Value* v = f.Permute(f.LoadConstant(vec128b(0, 16, 1, 17, 2, 18, 3, 19, 4, 20, + 5, 21, 6, 22, 7, 23)), + f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; } -XEEMITTER(vminsw, 0x10000382, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vminub, 0x10000202, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vminuh, 0x10000242, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vminuw, 0x10000282, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vmladduhm, 0x10000022, VXA )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vmrghb, 0x1000000C, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vmrghh, 0x1000004C, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(vmrghh, 0x1000004C, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD.w[i]) = (VA.w[i]) + // (VD.w[i+1]) = (VB.w[i+1]) + // ... + Value* v = f.Permute(f.LoadConstant(vec128s(0, 8, 1, 9, 2, 10, 3, 11)), + f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; } int InstrEmit_vmrghw_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { @@ -922,29 +961,37 @@ int InstrEmit_vmrghw_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { // (VD.y) = (VB.x) // (VD.z) = (VA.y) // (VD.w) = (VB.y) - Value* v = f.Permute( - f.LoadConstant(0x00040105), - f.LoadVR(va), - f.LoadVR(vb), - INT32_TYPE); + Value* v = f.Permute(f.LoadConstant(PERMUTE_MASK(0, 0, 1, 0, 0, 1, 1, 1)), + f.LoadVR(va), f.LoadVR(vb), INT32_TYPE); f.StoreVR(vd, v); return 0; } -XEEMITTER(vmrghw, 0x1000008C, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmrghw, 0x1000008C, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vmrghw_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vmrghw128, VX128(6, 768), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmrghw128, VX128(6, 768), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vmrghw_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vmrglb, 0x1000010C, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(vmrglb, 0x1000010C, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD.b[i]) = (VA.b[i]) + // (VD.b[i+1]) = (VB.b[i+1]) + // ... + Value* v = f.Permute(f.LoadConstant(vec128b(8, 24, 9, 25, 10, 26, 11, 27, 12, + 28, 13, 29, 14, 30, 15, 31)), + f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; } -XEEMITTER(vmrglh, 0x1000014C, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(vmrglh, 0x1000014C, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD.w[i]) = (VA.w[i]) + // (VD.w[i+1]) = (VB.w[i+1]) + // ... + Value* v = f.Permute(f.LoadConstant(vec128s(4, 12, 5, 13, 6, 14, 7, 15)), + f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; } int InstrEmit_vmrglw_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { @@ -952,52 +999,49 @@ int InstrEmit_vmrglw_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { // (VD.y) = (VB.z) // (VD.z) = (VA.w) // (VD.w) = (VB.w) - Value* v = f.Permute( - f.LoadConstant(0x02060307), - f.LoadVR(va), - f.LoadVR(vb), - INT32_TYPE); + Value* v = f.Permute(f.LoadConstant(PERMUTE_MASK(0, 2, 1, 2, 0, 3, 1, 3)), + f.LoadVR(va), f.LoadVR(vb), INT32_TYPE); f.StoreVR(vd, v); return 0; } -XEEMITTER(vmrglw, 0x1000018C, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmrglw, 0x1000018C, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vmrglw_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vmrglw128, VX128(6, 832), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmrglw128, VX128(6, 832), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vmrglw_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vmsummbm, 0x10000025, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmsummbm, 0x10000025, VXA)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmsumshm, 0x10000028, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmsumshm, 0x10000028, VXA)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmsumshs, 0x10000029, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmsumshs, 0x10000029, VXA)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmsumubm, 0x10000024, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmsumubm, 0x10000024, VXA)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmsumuhm, 0x10000026, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmsumuhm, 0x10000026, VXA)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmsumuhs, 0x10000027, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmsumuhs, 0x10000027, VXA)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmsum3fp128, VX128(5, 400), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmsum3fp128, VX128(5, 400), VX128)(PPCHIRBuilder& f, InstrData& i) { // Dot product XYZ. // (VD.xyzw) = (VA.x * VB.x) + (VA.y * VB.y) + (VA.z * VB.z) Value* v = f.DotProduct3(f.LoadVR(VX128_VA128), f.LoadVR(VX128_VB128)); @@ -1006,7 +1050,7 @@ XEEMITTER(vmsum3fp128, VX128(5, 400), VX128 )(PPCHIRBuilder& f, InstrData return 0; } -XEEMITTER(vmsum4fp128, VX128(5, 464), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmsum4fp128, VX128(5, 464), VX128)(PPCHIRBuilder& f, InstrData& i) { // Dot product XYZW. // (VD.xyzw) = (VA.x * VB.x) + (VA.y * VB.y) + (VA.z * VB.z) + (VA.w * VB.w) Value* v = f.DotProduct4(f.LoadVR(VX128_VA128), f.LoadVR(VX128_VB128)); @@ -1015,54 +1059,55 @@ XEEMITTER(vmsum4fp128, VX128(5, 464), VX128 )(PPCHIRBuilder& f, InstrData return 0; } -XEEMITTER(vmulesb, 0x10000308, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmulesb, 0x10000308, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmulesh, 0x10000348, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmulesh, 0x10000348, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmuleub, 0x10000208, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmuleub, 0x10000208, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmuleuh, 0x10000248, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmuleuh, 0x10000248, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmulosb, 0x10000108, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmulosb, 0x10000108, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmulosh, 0x10000148, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmulosh, 0x10000148, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmuloub, 0x10000008, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmuloub, 0x10000008, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmulouh, 0x10000048, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmulouh, 0x10000048, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vmulfp128, VX128(5, 144), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vmulfp128, VX128(5, 144), VX128)(PPCHIRBuilder& f, InstrData& i) { // (VD) <- (VA) * (VB) (4 x fp) Value* v = f.Mul(f.LoadVR(VX128_VA128), f.LoadVR(VX128_VB128)); f.StoreVR(VX128_VD128, v); return 0; } -int InstrEmit_vnmsubfp_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, uint32_t vc) { +int InstrEmit_vnmsubfp_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, + uint32_t vc) { // (VD) <- -(((VA) * (VC)) - (VB)) // NOTE: only one rounding should take place, but that's hard... // This really needs VFNMSUB132PS/VFNMSUB213PS/VFNMSUB231PS but that's AVX. @@ -1070,11 +1115,12 @@ int InstrEmit_vnmsubfp_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, f.StoreVR(vd, v); return 0; } -XEEMITTER(vnmsubfp, 0x1000002F, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vnmsubfp, 0x1000002F, VXA)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vnmsubfp_(f, i.VXA.VD, i.VXA.VA, i.VXA.VB, i.VXA.VC); } -XEEMITTER(vnmsubfp128, VX128(5, 336), VX128 )(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vnmsubfp_(f, VX128_VD128, VX128_VA128, VX128_VB128, VX128_VD128); +XEEMITTER(vnmsubfp128, VX128(5, 336), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vnmsubfp_(f, VX128_VD128, VX128_VA128, VX128_VB128, + VX128_VD128); } int InstrEmit_vnor_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { @@ -1083,10 +1129,10 @@ int InstrEmit_vnor_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vnor, 0x10000504, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vnor, 0x10000504, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vnor_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vnor128, VX128(5, 656), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vnor128, VX128(5, 656), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vnor_(f, VX128_VD128, VX128_VA128, VX128_VB128); } @@ -1101,26 +1147,29 @@ int InstrEmit_vor_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { } return 0; } -XEEMITTER(vor, 0x10000484, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vor, 0x10000484, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vor_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vor128, VX128(5, 720), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vor128, VX128(5, 720), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vor_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -int InstrEmit_vperm_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, uint32_t vc) { +int InstrEmit_vperm_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, + uint32_t vc) { Value* v = f.Permute(f.LoadVR(vc), f.LoadVR(va), f.LoadVR(vb), INT8_TYPE); f.StoreVR(vd, v); return 0; } -XEEMITTER(vperm, 0x1000002B, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vperm, 0x1000002B, VXA)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vperm_(f, i.VXA.VD, i.VXA.VA, i.VXA.VB, i.VXA.VC); } -XEEMITTER(vperm128, VX128_2(5, 0), VX128_2)(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vperm_(f, VX128_2_VD128, VX128_2_VA128, VX128_2_VB128, VX128_2_VC); +XEEMITTER(vperm128, VX128_2(5, 0), VX128_2)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vperm_(f, VX128_2_VD128, VX128_2_VA128, VX128_2_VB128, + VX128_2_VC); } -XEEMITTER(vpermwi128, VX128_P(6, 528), VX128_P)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vpermwi128, VX128_P(6, 528), VX128_P)(PPCHIRBuilder& f, + InstrData& i) { // (VD.x) = (VB.uimm[6-7]) // (VD.y) = (VB.uimm[4-5]) // (VD.z) = (VB.uimm[2-3]) @@ -1128,22 +1177,23 @@ XEEMITTER(vpermwi128, VX128_P(6, 528), VX128_P)(PPCHIRBuilder& f, InstrData const uint32_t vd = i.VX128_P.VD128l | (i.VX128_P.VD128h << 5); const uint32_t vb = i.VX128_P.VB128l | (i.VX128_P.VB128h << 5); uint32_t uimm = i.VX128_P.PERMl | (i.VX128_P.PERMh << 5); - Value* v = f.Swizzle(f.LoadVR(vb), INT32_TYPE, uimm); + uint32_t mask = SWIZZLE_MASK(uimm >> 6, uimm >> 4, uimm >> 2, uimm >> 0); + Value* v = f.Swizzle(f.LoadVR(vb), INT32_TYPE, mask); f.StoreVR(vd, v); return 0; } int InstrEmit_vrefp_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { // (VD) <- 1/(VB) - vec128_t one = { 1, 1, 1, 1 }; + vec128_t one = vec128f(1.0f); Value* v = f.Div(f.LoadConstant(one), f.LoadVR(vb)); f.StoreVR(vd, v); return 0; } -XEEMITTER(vrefp, 0x1000010A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrefp, 0x1000010A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrefp_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vrefp128, VX128_3(6, 1584), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrefp128, VX128_3(6, 1584), VX128_3)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrefp_(f, VX128_3_VD128, VX128_3_VB128); } @@ -1153,10 +1203,10 @@ int InstrEmit_vrfim_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vrfim, 0x100002CA, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrfim, 0x100002CA, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrfim_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vrfim128, VX128_3(6, 816), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrfim128, VX128_3(6, 816), VX128_3)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrfim_(f, VX128_3_VD128, VX128_3_VB128); } @@ -1166,10 +1216,10 @@ int InstrEmit_vrfin_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vrfin, 0x1000020A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrfin, 0x1000020A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrfin_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vrfin128, VX128_3(6, 880), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrfin128, VX128_3(6, 880), VX128_3)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrfin_(f, VX128_3_VD128, VX128_3_VB128); } @@ -1179,10 +1229,10 @@ int InstrEmit_vrfip_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vrfip, 0x1000028A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrfip, 0x1000028A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrfip_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vrfip128, VX128_3(6, 944), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrfip128, VX128_3(6, 944), VX128_3)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrfip_(f, VX128_3_VD128, VX128_3_VB128); } @@ -1192,41 +1242,52 @@ int InstrEmit_vrfiz_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vrfiz, 0x1000024A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrfiz, 0x1000024A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrfiz_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vrfiz128, VX128_3(6, 1008), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrfiz128, VX128_3(6, 1008), VX128_3)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrfiz_(f, VX128_3_VD128, VX128_3_VB128); } -XEEMITTER(vrlb, 0x10000004, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(vrlb, 0x10000004, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- ROTL((VA), (VB)&0x3) + Value* v = + f.VectorRotateLeft(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; } -XEEMITTER(vrlh, 0x10000044, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(vrlh, 0x10000044, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- ROTL((VA), (VB)&0xF) + Value* v = + f.VectorRotateLeft(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE); + f.StoreVR(i.VX.VD, v); + return 0; } -XEEMITTER(vrlw, 0x10000084, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +int InstrEmit_vrlw_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { + // (VD) <- ROTL((VA), (VB)&0x1F) + Value* v = f.VectorRotateLeft(f.LoadVR(va), f.LoadVR(vb), INT32_TYPE); + f.StoreVR(vd, v); + return 0; } -XEEMITTER(vrlw128, VX128(6, 80), VX128 )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(vrlw, 0x10000084, VX)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vrlw_(f, i.VX.VD, i.VX.VA, i.VX.VB); +} +XEEMITTER(vrlw128, VX128(6, 80), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vrlw_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vrlimi128, VX128_4(6, 1808), VX128_4)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrlimi128, VX128_4(6, 1808), VX128_4)(PPCHIRBuilder& f, + InstrData& i) { const uint32_t vd = i.VX128_4.VD128l | (i.VX128_4.VD128h << 5); const uint32_t vb = i.VX128_4.VB128l | (i.VX128_4.VB128h << 5); uint32_t blend_mask_src = i.VX128_4.IMM; uint32_t blend_mask = 0; - for (int n = 3; n >= 0; n--) { - blend_mask |= ((blend_mask_src & 0x1) ? n : (4 + n)) << ((3 - n) * 8); - blend_mask_src >>= 1; - } + blend_mask |= (((blend_mask_src >> 3) & 0x1) ? 0 : 4) << 0; + blend_mask |= (((blend_mask_src >> 2) & 0x1) ? 1 : 5) << 8; + blend_mask |= (((blend_mask_src >> 1) & 0x1) ? 2 : 6) << 16; + blend_mask |= (((blend_mask_src >> 0) & 0x1) ? 3 : 7) << 24; uint32_t rotate = i.VX128_4.z; // This is just a fancy permute. // X Y Z W, rotated left by 2 = Z W X Y @@ -1237,27 +1298,28 @@ XEEMITTER(vrlimi128, VX128_4(6, 1808), VX128_4)(PPCHIRBuilder& f, InstrData // TODO(benvanik): constants need conversion. uint32_t swizzle_mask; switch (rotate) { - case 1: - // X Y Z W -> Y Z W X - swizzle_mask = SWIZZLE_XYZW_TO_YZWX; - break; - case 2: - // X Y Z W -> Z W X Y - swizzle_mask = SWIZZLE_XYZW_TO_ZWXY; - break; - case 3: - // X Y Z W -> W X Y Z - swizzle_mask = SWIZZLE_XYZW_TO_WXYZ; - break; - default: XEASSERTALWAYS(); return 1; + case 1: + // X Y Z W -> Y Z W X + swizzle_mask = SWIZZLE_XYZW_TO_YZWX; + break; + case 2: + // X Y Z W -> Z W X Y + swizzle_mask = SWIZZLE_XYZW_TO_ZWXY; + break; + case 3: + // X Y Z W -> W X Y Z + swizzle_mask = SWIZZLE_XYZW_TO_WXYZ; + break; + default: + assert_always(); + return 1; } v = f.Swizzle(f.LoadVR(vb), FLOAT32_TYPE, swizzle_mask); } else { v = f.LoadVR(vb); } - if (blend_mask != 0x00010203) { - v = f.Permute( - f.LoadConstant(blend_mask), v, f.LoadVR(vd), INT32_TYPE); + if (blend_mask != PERMUTE_IDENTITY) { + v = f.Permute(f.LoadConstant(blend_mask), v, f.LoadVR(vd), INT32_TYPE); } f.StoreVR(vd, v); return 0; @@ -1272,38 +1334,44 @@ int InstrEmit_vrsqrtefp_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vrsqrtefp, 0x1000014A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrsqrtefp, 0x1000014A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vrsqrtefp_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vrsqrtefp128, VX128_3(6, 1648), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vrsqrtefp128, VX128_3(6, 1648), VX128_3)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_vrsqrtefp_(f, VX128_3_VD128, VX128_3_VB128); } -int InstrEmit_vsel_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, uint32_t vc) { - Value* a = f.LoadVR(va); - Value* v = f.Xor(f.And(f.Xor(a, f.LoadVR(vb)), f.LoadVR(vc)), a); +int InstrEmit_vsel_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, + uint32_t vc) { + // For each bit: + // VRTi <- ((VRC)i=0) ? (VRA)i : (VRB)i + Value* v = f.Select(f.LoadVR(vc), f.LoadVR(va), f.LoadVR(vb)); f.StoreVR(vd, v); return 0; } -XEEMITTER(vsel, 0x1000002A, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsel, 0x1000002A, VXA)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsel_(f, i.VXA.VD, i.VXA.VA, i.VXA.VB, i.VXA.VC); } -XEEMITTER(vsel128, VX128(5, 848), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsel128, VX128(5, 848), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsel_(f, VX128_VD128, VX128_VA128, VX128_VB128, VX128_VD128); } -XEEMITTER(vsl, 0x100001C4, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(vsl, 0x100001C4, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.Shl(f.LoadVR(i.VX.VA), + f.And(f.Extract(f.LoadVR(i.VX.VB), 15, INT8_TYPE), + f.LoadConstant(int8_t(0x7F)))); + f.StoreVR(i.VX.VD, v); + return 0; } -XEEMITTER(vslb, 0x10000104, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vslb, 0x10000104, VX)(PPCHIRBuilder& f, InstrData& i) { Value* v = f.VectorShl(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vslh, 0x10000144, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vslh, 0x10000144, VX)(PPCHIRBuilder& f, InstrData& i) { Value* v = f.VectorShl(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE); f.StoreVR(i.VX.VD, v); return 0; @@ -1317,32 +1385,33 @@ int InstrEmit_vslw_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vslw, 0x10000184, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vslw, 0x10000184, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vslw_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vslw128, VX128(6, 208), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vslw128, VX128(6, 208), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vslw_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -static uint8_t __vsldoi_table[16][16] = { - { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, - { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}, - { 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}, - { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18}, - { 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19}, - { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}, - { 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21}, - { 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22}, - { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23}, - { 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}, - {10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25}, - {11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26}, - {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27}, - {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28}, - {14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29}, - {15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30}, +static const vec128_t __vsldoi_table[16] = { + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15), + vec128b(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16), + vec128b(2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17), + vec128b(3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18), + vec128b(4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19), + vec128b(5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20), + vec128b(6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21), + vec128b(7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22), + vec128b(8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23), + vec128b(9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24), + vec128b(10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25), + vec128b(11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26), + vec128b(12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27), + vec128b(13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28), + vec128b(14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29), + vec128b(15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30), }; -int InstrEmit_vsldoi_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, uint32_t sh) { +int InstrEmit_vsldoi_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, + uint32_t sh) { // (VD) <- ((VA) || (VB)) << (SH << 3) if (!sh) { f.StoreVR(vd, f.LoadVR(va)); @@ -1355,65 +1424,71 @@ int InstrEmit_vsldoi_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb, u // vsldoi128 vr63,vr63,vr63,4 // (ABCD ABCD) << 4b = (BCDA) // (VA << SH) OR (VB >> (16 - SH)) - vec128_t shift = *((vec128_t*)(__vsldoi_table[sh])); - for (int i = 0; i < 4; ++i) shift.i4[i] = XESWAP32BE(shift.i4[i]); - Value* control = f.LoadConstant(shift); - Value* v = f.Permute( - control, - f.LoadVR(va), - f.LoadVR(vb), INT8_TYPE); + Value* control = f.LoadConstant(__vsldoi_table[sh]); + Value* v = f.Permute(control, f.LoadVR(va), f.LoadVR(vb), INT8_TYPE); f.StoreVR(vd, v); return 0; } -XEEMITTER(vsldoi, 0x1000002C, VXA )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsldoi, 0x1000002C, VXA)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsldoi_(f, i.VXA.VD, i.VXA.VA, i.VXA.VB, i.VXA.VC & 0xF); } -XEEMITTER(vsldoi128, VX128_5(4, 16), VX128_5)(PPCHIRBuilder& f, InstrData& i) { - return InstrEmit_vsldoi_(f, VX128_5_VD128, VX128_5_VA128, VX128_5_VB128, VX128_5_SH); +XEEMITTER(vsldoi128, VX128_5(4, 16), VX128_5)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vsldoi_(f, VX128_5_VD128, VX128_5_VA128, VX128_5_VB128, + VX128_5_SH); } -XEEMITTER(vslo, 0x1000040C, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +int InstrEmit_vslo_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { + // (VD) <- (VA) << (VB.b[F] & 0x78) (by octet) + // TODO(benvanik): flag for shift-by-octet as optimization. + Value* sh = + f.And(f.Extract(f.LoadVR(vb), 15, INT8_TYPE), f.LoadConstant(int8_t(0x78))); + Value* v = f.Permute(f.LoadVectorShl(sh), f.LoadVR(va), + f.LoadZero(VEC128_TYPE), INT8_TYPE); + f.StoreVR(vd, v); + return 0; } -XEEMITTER(vslo128, VX128(5, 912), VX128 )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(vslo, 0x1000040C, VX)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vslo_(f, i.VX.VD, i.VX.VA, i.VX.VB); +} +XEEMITTER(vslo128, VX128(5, 912), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vslo_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vspltb, 0x1000020C, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vspltb, 0x1000020C, VX)(PPCHIRBuilder& f, InstrData& i) { // b <- UIMM*8 // do i = 0 to 127 by 8 // (VD)[i:i+7] <- (VB)[b:b+7] - Value* b = f.Extract(f.LoadVR(i.VX.VB), (i.VX.VA & 0xF), INT8_TYPE); + Value* b = f.Extract(f.LoadVR(i.VX.VB), i.VX.VA & 0xF, INT8_TYPE); Value* v = f.Splat(b, VEC128_TYPE); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vsplth, 0x1000024C, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsplth, 0x1000024C, VX)(PPCHIRBuilder& f, InstrData& i) { // (VD.xyzw) <- (VB.uimm) - Value* h = f.Extract(f.LoadVR(i.VX.VB), (i.VX.VA & 0x7), INT16_TYPE); + Value* h = f.Extract(f.LoadVR(i.VX.VB), i.VX.VA & 0x7, INT16_TYPE); Value* v = f.Splat(h, VEC128_TYPE); f.StoreVR(i.VX.VD, v); return 0; } -int InstrEmit_vspltw_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb, uint32_t uimm) { +int InstrEmit_vspltw_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb, + uint32_t uimm) { // (VD.xyzw) <- (VB.uimm) - Value* w = f.Extract(f.LoadVR(vb), (uimm & 0x3), INT32_TYPE); + Value* w = f.Extract(f.LoadVR(vb), uimm & 0x3, INT32_TYPE); Value* v = f.Splat(w, VEC128_TYPE); f.StoreVR(vd, v); return 0; } -XEEMITTER(vspltw, 0x1000028C, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vspltw, 0x1000028C, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vspltw_(f, i.VX.VD, i.VX.VB, i.VX.VA); } -XEEMITTER(vspltw128, VX128_3(6, 1840), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vspltw128, VX128_3(6, 1840), VX128_3)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_vspltw_(f, VX128_3_VD128, VX128_3_VB128, VX128_3_IMM); } -XEEMITTER(vspltisb, 0x1000030C, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vspltisb, 0x1000030C, VX)(PPCHIRBuilder& f, InstrData& i) { // (VD.xyzw) <- sign_extend(uimm) Value* v; if (i.VX.VA) { @@ -1428,7 +1503,7 @@ XEEMITTER(vspltisb, 0x1000030C, VX )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(vspltish, 0x1000034C, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vspltish, 0x1000034C, VX)(PPCHIRBuilder& f, InstrData& i) { // (VD.xyzw) <- sign_extend(uimm) Value* v; if (i.VX.VA) { @@ -1457,26 +1532,30 @@ int InstrEmit_vspltisw_(PPCHIRBuilder& f, uint32_t vd, uint32_t uimm) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vspltisw, 0x1000038C, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vspltisw, 0x1000038C, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vspltisw_(f, i.VX.VD, i.VX.VA); } -XEEMITTER(vspltisw128, VX128_3(6, 1904), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vspltisw128, VX128_3(6, 1904), VX128_3)(PPCHIRBuilder& f, + InstrData& i) { return InstrEmit_vspltisw_(f, VX128_3_VD128, VX128_3_IMM); } -XEEMITTER(vsr, 0x100002C4, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(vsr, 0x100002C4, VX)(PPCHIRBuilder& f, InstrData& i) { + Value* v = f.Shr(f.LoadVR(i.VX.VA), + f.And(f.Extract(f.LoadVR(i.VX.VB), 15, INT8_TYPE), + f.LoadConstant(int8_t(0x7F)))); + f.StoreVR(i.VX.VD, v); + return 0; } -XEEMITTER(vsrab, 0x10000304, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsrab, 0x10000304, VX)(PPCHIRBuilder& f, InstrData& i) { // (VD) <- (VA) >>a (VB) by bytes Value* v = f.VectorSha(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vsrah, 0x10000344, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsrah, 0x10000344, VX)(PPCHIRBuilder& f, InstrData& i) { // (VD) <- (VA) >>a (VB) by halfwords Value* v = f.VectorSha(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE); f.StoreVR(i.VX.VD, v); @@ -1489,21 +1568,21 @@ int InstrEmit_vsraw_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vsraw, 0x10000384, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsraw, 0x10000384, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsraw_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vsraw128, VX128(6, 336), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsraw128, VX128(6, 336), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsraw_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vsrb, 0x10000204, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsrb, 0x10000204, VX)(PPCHIRBuilder& f, InstrData& i) { // (VD) <- (VA) >> (VB) by bytes Value* v = f.VectorShr(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE); f.StoreVR(i.VX.VD, v); return 0; } -XEEMITTER(vsrh, 0x10000244, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsrh, 0x10000244, VX)(PPCHIRBuilder& f, InstrData& i) { // (VD) <- (VA) >> (VB) by halfwords Value* v = f.VectorShr(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE); f.StoreVR(i.VX.VD, v); @@ -1511,12 +1590,19 @@ XEEMITTER(vsrh, 0x10000244, VX )(PPCHIRBuilder& f, InstrData& i) { } int InstrEmit_vsro_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { - return 1; + // (VD) <- (VA) >> (VB.b[F] & 0x78) (by octet) + // TODO(benvanik): flag for shift-by-octet as optimization. + Value* sh = + f.And(f.Extract(f.LoadVR(vb), 15, INT8_TYPE), f.LoadConstant(0x78)); + Value* v = f.Permute(f.LoadVectorShr(sh), f.LoadVR(va), + f.LoadZero(VEC128_TYPE), INT8_TYPE); + f.StoreVR(vd, v); + return 0; } -XEEMITTER(vsro, 0x1000044C, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsro, 0x1000044C, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsro_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vsro128, VX128(5, 976), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsro128, VX128(5, 976), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsro_(f, VX128_VD128, VX128_VA128, VX128_VB128); } @@ -1526,228 +1612,350 @@ int InstrEmit_vsrw_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vsrw, 0x10000284, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsrw, 0x10000284, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsrw_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vsrw128, VX128(6, 464), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsrw128, VX128(6, 464), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsrw_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vsubcuw, 0x10000580, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsubcuw, 0x10000580, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } int InstrEmit_vsubfp_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { // (VD) <- (VA) - (VB) (4 x fp) - Value* v = f.Sub(f.LoadVR(va), f.LoadVR(vb)); + Value* v = f.VectorSub(f.LoadVR(va), f.LoadVR(vb), FLOAT32_TYPE); f.StoreVR(vd, v); return 0; } -XEEMITTER(vsubfp, 0x1000004A, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsubfp, 0x1000004A, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsubfp_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vsubfp128, VX128(5, 80), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsubfp128, VX128(5, 80), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vsubfp_(f, VX128_VD128, VX128_VA128, VX128_VB128); } -XEEMITTER(vsubsbs, 0x10000700, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsubsbs, 0x10000700, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- clamp(EXTS(VA) + ¬EXTS(VB) + 1, -128, 127) + Value* v = f.VectorSub(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE, + ARITHMETIC_SATURATE); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vsubshs, 0x10000740, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- clamp(EXTS(VA) + ¬EXTS(VB) + 1, -2^15, 2^15-1) + Value* v = f.VectorSub(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE, + ARITHMETIC_SATURATE); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vsubsws, 0x10000780, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- clamp(EXTS(VA) + ¬EXTS(VB) + 1, -2^31, 2^31-1) + Value* v = f.VectorSub(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT32_TYPE, + ARITHMETIC_SATURATE); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vsububm, 0x10000400, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- (EXTZ(VA) + ¬EXTZ(VB) + 1) % 256 + Value* v = f.VectorSub(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE, + ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vsubuhm, 0x10000440, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- (EXTZ(VA) + ¬EXTZ(VB) + 1) % 2^16 + Value* v = f.VectorSub(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE, + ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vsubuwm, 0x10000480, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- (EXTZ(VA) + ¬EXTZ(VB) + 1) % 2^32 + Value* v = f.VectorSub(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT32_TYPE, + ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vsububs, 0x10000600, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- clamp(EXTZ(VA) + ¬EXTZ(VB) + 1, 0, 256) + Value* v = f.VectorSub(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT8_TYPE, + ARITHMETIC_SATURATE | ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vsubuhs, 0x10000640, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- clamp(EXTZ(VA) + ¬EXTZ(VB) + 1, 0, 2^16-1) + Value* v = f.VectorSub(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT16_TYPE, + ARITHMETIC_SATURATE | ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vsubuws, 0x10000680, VX)(PPCHIRBuilder& f, InstrData& i) { + // (VD) <- clamp(EXTZ(VA) + ¬EXTZ(VB) + 1, 0, 2^32-1) + Value* v = f.VectorSub(f.LoadVR(i.VX.VA), f.LoadVR(i.VX.VB), INT32_TYPE, + ARITHMETIC_SATURATE | ARITHMETIC_UNSIGNED); + f.StoreVR(i.VX.VD, v); + return 0; +} + +XEEMITTER(vsumsws, 0x10000788, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vsubshs, 0x10000740, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsum2sws, 0x10000688, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vsubsws, 0x10000780, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsum4sbs, 0x10000708, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vsububm, 0x10000400, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsum4shs, 0x10000648, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vsububs, 0x10000600, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vsum4ubs, 0x10000608, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vsubuhm, 0x10000440, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vpkpx, 0x1000030E, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vsubuhs, 0x10000640, VX )(PPCHIRBuilder& f, InstrData& i) { +int InstrEmit_vpkshss_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { + // Vector Pack Signed Halfword Signed Saturate + // Convert VA and VB from signed words to signed saturated bytes then + // concat: + // for each i in VA + VB: + // i = int8_t(Clamp(EXTS(int16_t(t)), -128, 127)) + // dest = VA | VB (lower 8bit values) + Value* v = f.Pack(f.LoadVR(va), f.LoadVR(vb), + PACK_TYPE_8_IN_16 | PACK_TYPE_IN_SIGNED | + PACK_TYPE_OUT_SIGNED | PACK_TYPE_OUT_SATURATE); + f.StoreVR(vd, v); + return 0; +} +XEEMITTER(vpkshss, 0x1000018E, VX)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkshss_(f, i.VX.VD, i.VX.VA, i.VX.VB); +} +XEEMITTER(vpkshss128, VX128(5, 512), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkshss_(f, VX128_VD128, VX128_VA128, VX128_VB128); +} + +int InstrEmit_vpkswss_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { + // Vector Pack Signed Word Signed Saturate + // Convert VA and VB from signed int words to signed saturated shorts then + // concat: + // for each i in VA + VB: + // i = int16_t(Clamp(EXTS(int32_t(t)), -2^15, 2^15-1)) + // dest = VA | VB (lower 16bit values) + Value* v = f.Pack(f.LoadVR(va), f.LoadVR(vb), + PACK_TYPE_16_IN_32 | PACK_TYPE_IN_SIGNED | + PACK_TYPE_OUT_SIGNED | PACK_TYPE_OUT_SATURATE); + f.StoreVR(vd, v); + return 0; +} +XEEMITTER(vpkswss, 0x100001CE, VX)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkswss_(f, i.VX.VD, i.VX.VA, i.VX.VB); +} +XEEMITTER(vpkswss128, VX128(5, 640), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkswss_(f, VX128_VD128, VX128_VA128, VX128_VB128); +} + +int InstrEmit_vpkswus_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { + // Vector Pack Signed Word Unsigned Saturate + // Convert VA and VB from signed int words to unsigned saturated shorts then + // concat: + // for each i in VA + VB: + // i = uint16_t(Clamp(EXTS(int32_t(t)), 0, 2^16-1)) + // dest = VA | VB (lower 16bit values) + Value* v = f.Pack(f.LoadVR(va), f.LoadVR(vb), + PACK_TYPE_16_IN_32 | PACK_TYPE_IN_SIGNED | + PACK_TYPE_OUT_UNSIGNED | PACK_TYPE_OUT_SATURATE); + f.StoreVR(vd, v); + return 0; +} +XEEMITTER(vpkswus, 0x1000014E, VX)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkswus_(f, i.VX.VD, i.VX.VA, i.VX.VB); +} +XEEMITTER(vpkswus128, VX128(5, 704), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkswus_(f, VX128_VD128, VX128_VA128, VX128_VB128); +} + +int InstrEmit_vpkuhum_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { + // Vector Pack Unsigned Halfword Unsigned Modulo + // Convert VA and VB from unsigned shorts to unsigned bytes then concat: + // for each i in VA + VB: + // i = uint8_t(uint16_t(i)) + // dest = VA | VB (lower 8bit values) + Value* v = f.Pack(f.LoadVR(va), f.LoadVR(vb), + PACK_TYPE_8_IN_16 | PACK_TYPE_IN_UNSIGNED | + PACK_TYPE_OUT_UNSIGNED | PACK_TYPE_OUT_UNSATURATE); + f.StoreVR(vd, v); + return 0; +} +XEEMITTER(vpkuhum, 0x1000000E, VX)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkuhum_(f, i.VX.VD, i.VX.VA, i.VX.VB); +} +XEEMITTER(vpkuhum128, VX128(5, 768), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkuhum_(f, VX128_VD128, VX128_VA128, VX128_VB128); +} + +int InstrEmit_vpkuhus_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { + // Vector Pack Unsigned Halfword Unsigned Saturate + // Convert VA and VB from unsigned shorts to unsigned saturated bytes then + // concat: + // for each i in VA + VB: + // i = uint8_t(Clamp(EXTZ(uint16_t(i)), 0, 255)) + // dest = VA | VB (lower 8bit values) + Value* v = f.Pack(f.LoadVR(va), f.LoadVR(vb), + PACK_TYPE_8_IN_16 | PACK_TYPE_IN_UNSIGNED | + PACK_TYPE_OUT_UNSIGNED | PACK_TYPE_OUT_SATURATE); + f.StoreVR(vd, v); + return 0; +} +XEEMITTER(vpkuhus, 0x1000008E, VX)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkuhus_(f, i.VX.VD, i.VX.VA, i.VX.VB); +} +XEEMITTER(vpkuhus128, VX128(5, 832), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkuhus_(f, VX128_VD128, VX128_VA128, VX128_VB128); +} + +int InstrEmit_vpkshus_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { + // Vector Pack Signed Halfword Unsigned Saturate + // Convert VA and VB from signed shorts to unsigned saturated bytes then + // concat: + // for each i in VA + VB: + // i = uint8_t(Clamp(EXTS(int16_t(i)), 0, 255)) + // dest = VA | VB (lower 8bit values) + Value* v = f.Pack(f.LoadVR(va), f.LoadVR(vb), + PACK_TYPE_8_IN_16 | PACK_TYPE_IN_SIGNED | + PACK_TYPE_OUT_UNSIGNED | PACK_TYPE_OUT_SATURATE); + f.StoreVR(vd, v); + return 0; +} +XEEMITTER(vpkshus, 0x1000010E, VX)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkshus_(f, i.VX.VD, i.VX.VA, i.VX.VB); +} +XEEMITTER(vpkshus128, VX128(5, 576), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkshus_(f, VX128_VD128, VX128_VA128, VX128_VB128); +} + +int InstrEmit_vpkuwum_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { + // Vector Pack Unsigned Word Unsigned Modulo + // Concat low shorts from VA + VB: + // for each i in VA + VB: + // i = uint16_t(uint32_t(i)) + // dest = VA | VB (lower 16bit values) + Value* v = f.Pack(f.LoadVR(va), f.LoadVR(vb), + PACK_TYPE_16_IN_32 | PACK_TYPE_IN_UNSIGNED | + PACK_TYPE_OUT_UNSIGNED | PACK_TYPE_OUT_UNSATURATE); + f.StoreVR(vd, v); + return 0; +} +XEEMITTER(vpkuwum, 0x1000004E, VX)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkuwum_(f, i.VX.VD, i.VX.VA, i.VX.VB); +} +XEEMITTER(vpkuwum128, VX128(5, 896), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkuwum_(f, VX128_VD128, VX128_VA128, VX128_VB128); +} + +int InstrEmit_vpkuwus_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { + // Vector Pack Unsigned Word Unsigned Saturate + // Convert VA and VB from unsigned int words to unsigned saturated shorts then + // concat: + // for each i in VA + VB: + // i = uint16_t(Clamp(EXTZ(uint32_t(t)), 0, 2^16-1)) + // dest = VA | VB (lower 16bit values) + Value* v = f.Pack(f.LoadVR(va), f.LoadVR(vb), + PACK_TYPE_16_IN_32 | PACK_TYPE_IN_UNSIGNED | + PACK_TYPE_OUT_UNSIGNED | PACK_TYPE_OUT_SATURATE); + f.StoreVR(vd, v); + return 0; +} +XEEMITTER(vpkuwus, 0x100000CE, VX)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkuwus_(f, i.VX.VD, i.VX.VA, i.VX.VB); +} +XEEMITTER(vpkuwus128, VX128(5, 960), VX128)(PPCHIRBuilder& f, InstrData& i) { + return InstrEmit_vpkuwus_(f, VX128_VD128, VX128_VA128, VX128_VB128); +} + +XEEMITTER(vupkhpx, 0x1000034E, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(vsubuwm, 0x10000480, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vsubuws, 0x10000680, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vsumsws, 0x10000788, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vsum2sws, 0x10000688, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vsum4sbs, 0x10000708, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vsum4shs, 0x10000648, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vsum4ubs, 0x10000608, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vpkpx, 0x1000030E, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vpkshss, 0x1000018E, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} -XEEMITTER(vpkshss128, VX128(5, 512), VX128 )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vpkswss, 0x100001CE, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} -XEEMITTER(vpkswss128, VX128(5, 640), VX128 )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vpkswus, 0x1000014E, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} -XEEMITTER(vpkswus128, VX128(5, 704), VX128 )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vpkuhum, 0x1000000E, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} -XEEMITTER(vpkuhum128, VX128(5, 768), VX128 )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vpkuhus, 0x1000008E, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} -XEEMITTER(vpkuhus128, VX128(5, 832), VX128 )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vpkshus, 0x1000010E, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} -XEEMITTER(vpkshus128, VX128(5, 576), VX128 )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vpkuwum, 0x1000004E, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} -XEEMITTER(vpkuwum128, VX128(5, 896), VX128 )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vpkuwus, 0x100000CE, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} -XEEMITTER(vpkuwus128, VX128(5, 960), VX128 )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vupkhpx, 0x1000034E, VX )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(vupklpx, 0x100003CE, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vupklpx, 0x100003CE, VX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } int InstrEmit_vupkhsh_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { + // Vector Unpack High Signed Halfword // halfwords 0-3 expanded to words 0-3 and sign extended - Value* v = f.Unpack(f.LoadVR(vb), PACK_TYPE_S16_IN_32_HI); + Value* v = + f.Unpack(f.LoadVR(vb), PACK_TYPE_TO_HI | PACK_TYPE_16_IN_32 | + PACK_TYPE_IN_SIGNED | PACK_TYPE_OUT_SIGNED); f.StoreVR(vd, v); return 0; } -XEEMITTER(vupkhsh, 0x1000024E, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vupkhsh, 0x1000024E, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vupkhsh_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vupkhsh128, 0x100002CE, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vupkhsh128, 0x100002CE, VX)(PPCHIRBuilder& f, InstrData& i) { uint32_t va = VX128_VA128; - XEASSERTZERO(va); + assert_zero(va); return InstrEmit_vupkhsh_(f, VX128_VD128, VX128_VB128); } int InstrEmit_vupklsh_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { + // Vector Unpack Low Signed Halfword // halfwords 4-7 expanded to words 0-3 and sign extended - Value* v = f.Unpack(f.LoadVR(vb), PACK_TYPE_S16_IN_32_LO); + Value* v = + f.Unpack(f.LoadVR(vb), PACK_TYPE_TO_LO | PACK_TYPE_16_IN_32 | + PACK_TYPE_IN_SIGNED | PACK_TYPE_OUT_SIGNED); f.StoreVR(vd, v); return 0; } -XEEMITTER(vupklsh, 0x100002CE, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vupklsh, 0x100002CE, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vupklsh_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vupklsh128, 0x100002CE, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vupklsh128, 0x100002CE, VX)(PPCHIRBuilder& f, InstrData& i) { uint32_t va = VX128_VA128; - XEASSERTZERO(va); + assert_zero(va); return InstrEmit_vupklsh_(f, VX128_VD128, VX128_VB128); } int InstrEmit_vupkhsb_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { + // Vector Unpack High Signed Byte // bytes 0-7 expanded to halfwords 0-7 and sign extended - Value* v = f.Unpack(f.LoadVR(vb), PACK_TYPE_S8_IN_16_HI); + Value* v = + f.Unpack(f.LoadVR(vb), PACK_TYPE_TO_HI | PACK_TYPE_8_IN_16 | + PACK_TYPE_IN_SIGNED | PACK_TYPE_OUT_SIGNED); f.StoreVR(vd, v); return 0; } -XEEMITTER(vupkhsb, 0x1000020E, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vupkhsb, 0x1000020E, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vupkhsb_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vupkhsb128, VX128(6, 896), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vupkhsb128, VX128(6, 896), VX128)(PPCHIRBuilder& f, InstrData& i) { uint32_t va = VX128_VA128; if (va == 0x60) { // Hrm, my instruction tables suck. @@ -1757,15 +1965,17 @@ XEEMITTER(vupkhsb128, VX128(6, 896), VX128 )(PPCHIRBuilder& f, InstrData } int InstrEmit_vupklsb_(PPCHIRBuilder& f, uint32_t vd, uint32_t vb) { + // Vector Unpack Low Signed Byte // bytes 8-15 expanded to halfwords 0-7 and sign extended - Value* v = f.Unpack(f.LoadVR(vb), PACK_TYPE_S8_IN_16_LO); + Value* v = f.Unpack(f.LoadVR(vb), PACK_TYPE_TO_LO | PACK_TYPE_8_IN_16 | + PACK_TYPE_IN_SIGNED | PACK_TYPE_OUT_SIGNED); f.StoreVR(vd, v); return 0; } -XEEMITTER(vupklsb, 0x1000028E, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vupklsb, 0x1000028E, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vupklsb_(f, i.VX.VD, i.VX.VB); } -XEEMITTER(vupklsb128, VX128(6, 960), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vupklsb128, VX128(6, 960), VX128)(PPCHIRBuilder& f, InstrData& i) { uint32_t va = VX128_VA128; if (va == 0x60) { // Hrm, my instruction tables suck. @@ -1774,71 +1984,104 @@ XEEMITTER(vupklsb128, VX128(6, 960), VX128 )(PPCHIRBuilder& f, InstrData return InstrEmit_vupklsb_(f, VX128_VD128, VX128_VB128); } -XEEMITTER(vpkd3d128, VX128_4(6, 1552), VX128_4)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vpkd3d128, VX128_4(6, 1552), VX128_4)(PPCHIRBuilder& f, + InstrData& i) { const uint32_t vd = i.VX128_4.VD128l | (i.VX128_4.VD128h << 5); const uint32_t vb = i.VX128_4.VB128l | (i.VX128_4.VB128h << 5); uint32_t type = i.VX128_4.IMM >> 2; - uint32_t shift = i.VX128_4.IMM & 0x3; - uint32_t pack = i.VX128_4.z; + uint32_t pack = i.VX128_4.IMM & 0x3; + uint32_t shift = i.VX128_4.z; Value* v = f.LoadVR(vb); switch (type) { - case 0: // VPACK_D3DCOLOR - v = f.Pack(v, PACK_TYPE_D3DCOLOR); - break; - case 1: // VPACK_NORMSHORT2 - v = f.Pack(v, PACK_TYPE_SHORT_2); - break; - case 3: // VPACK_... 2 FLOAT16s DXGI_FORMAT_R16G16_FLOAT - v = f.Pack(v, PACK_TYPE_FLOAT16_2); - break; - case 5: // VPACK_... 4 FLOAT16s DXGI_FORMAT_R16G16B16A16_FLOAT - v = f.Pack(v, PACK_TYPE_FLOAT16_4); - break; - default: - XEASSERTALWAYS(); - return 1; + case 0: // VPACK_D3DCOLOR + v = f.Pack(v, PACK_TYPE_D3DCOLOR); + break; + case 1: // VPACK_NORMSHORT2 + v = f.Pack(v, PACK_TYPE_SHORT_2); + break; + case 3: // VPACK_... 2 FLOAT16s DXGI_FORMAT_R16G16_FLOAT + v = f.Pack(v, PACK_TYPE_FLOAT16_2); + break; + case 5: // VPACK_... 4 FLOAT16s DXGI_FORMAT_R16G16B16A16_FLOAT + v = f.Pack(v, PACK_TYPE_FLOAT16_4); + break; + default: + assert_unhandled_case(type); + return 1; } // http://hlssmod.net/he_code/public/pixelwriter.h // control = prev:0123 | new:4567 - uint32_t control = 0x00010203; // original - uint32_t src = xerotl(0x04050607, shift * 8); - uint32_t mask = 0; + uint32_t control = PERMUTE_IDENTITY; // original switch (pack) { - case 1: // VPACK_32 - // VPACK_32 & shift = 3 puts lower 32 bits in x (leftmost slot). - mask = 0x000000FF << (shift * 8); - control = (control & ~mask) | (src & mask); - break; - case 2: // 64bit - if (shift < 3) { - mask = 0x0000FFFF << (shift * 8); - } else { - // w - src = 0x00000007; - mask = 0x000000FF; - } - control = (control & ~mask) | (src & mask); - break; - case 3: // 64bit - if (shift < 3) { - mask = 0x0000FFFF << (shift * 8); - } else { - // z - src = 0x00000006; - mask = 0x000000FF; - } - control = (control & ~mask) | (src & mask); - break; - default: - XEASSERTALWAYS(); - return 1; + case 1: // VPACK_32 + // VPACK_32 & shift = 3 puts lower 32 bits in x (leftmost slot). + switch (shift) { + case 0: + control = PERMUTE_MASK(0, 0, 0, 1, 0, 2, 1, 3); + break; + case 1: + control = PERMUTE_MASK(0, 0, 0, 1, 1, 3, 0, 3); + break; + case 2: + control = PERMUTE_MASK(0, 0, 1, 3, 0, 2, 0, 3); + break; + case 3: + control = PERMUTE_MASK(1, 3, 0, 1, 0, 2, 0, 3); + break; + default: + assert_unhandled_case(shift); + return 1; + } + break; + case 2: // 64bit + switch (shift) { + case 0: + control = PERMUTE_MASK(0, 0, 0, 1, 1, 2, 1, 3); + break; + case 1: + control = PERMUTE_MASK(0, 0, 1, 2, 1, 3, 0, 3); + break; + case 2: + control = PERMUTE_MASK(1, 2, 1, 3, 0, 2, 0, 3); + break; + case 3: + control = PERMUTE_MASK(1, 3, 0, 1, 0, 2, 0, 3); + break; + default: + assert_unhandled_case(shift); + return 1; + } + break; + case 3: // 64bit + switch (shift) { + case 0: + control = PERMUTE_MASK(0, 0, 0, 1, 1, 2, 1, 3); + break; + case 1: + control = PERMUTE_MASK(0, 0, 1, 2, 1, 3, 0, 3); + break; + case 2: + control = PERMUTE_MASK(1, 2, 1, 3, 0, 2, 0, 3); + break; + case 3: + control = PERMUTE_MASK(0, 0, 0, 1, 0, 2, 1, 2); + break; + default: + assert_unhandled_case(shift); + return 1; + } + break; + default: + assert_unhandled_case(pack); + return 1; } v = f.Permute(f.LoadConstant(control), f.LoadVR(vd), v, INT32_TYPE); f.StoreVR(vd, v); return 0; } -XEEMITTER(vupkd3d128, VX128_3(6, 2032), VX128_3)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vupkd3d128, VX128_3(6, 2032), VX128_3)(PPCHIRBuilder& f, + InstrData& i) { // Can't find many docs on this. Best reference is // http://worldcraft.googlecode.com/svn/trunk/src/qylib/math/xmmatrix.inl, // which shows how it's used in some cases. Since it's all intrinsics, @@ -1848,21 +2091,21 @@ XEEMITTER(vupkd3d128, VX128_3(6, 2032), VX128_3)(PPCHIRBuilder& f, InstrData const uint32_t type = i.VX128_3.IMM >> 2; Value* v = f.LoadVR(vb); switch (type) { - case 0: // VPACK_D3DCOLOR - v = f.Unpack(v, PACK_TYPE_D3DCOLOR); - break; - case 1: // VPACK_NORMSHORT2 - v = f.Unpack(v, PACK_TYPE_SHORT_2); - break; - case 3: // VPACK_... 2 FLOAT16s DXGI_FORMAT_R16G16_FLOAT - v = f.Unpack(v, PACK_TYPE_FLOAT16_2); - break; - case 5: // VPACK_... 4 FLOAT16s DXGI_FORMAT_R16G16B16A16_FLOAT - v = f.Unpack(v, PACK_TYPE_FLOAT16_4); - break; - default: - XEASSERTALWAYS(); - return 1; + case 0: // VPACK_D3DCOLOR + v = f.Unpack(v, PACK_TYPE_D3DCOLOR); + break; + case 1: // VPACK_NORMSHORT2 + v = f.Unpack(v, PACK_TYPE_SHORT_2); + break; + case 3: // VPACK_... 2 FLOAT16s DXGI_FORMAT_R16G16_FLOAT + v = f.Unpack(v, PACK_TYPE_FLOAT16_2); + break; + case 5: // VPACK_... 4 FLOAT16s DXGI_FORMAT_R16G16B16A16_FLOAT + v = f.Unpack(v, PACK_TYPE_FLOAT16_4); + break; + default: + assert_unhandled_case(type); + return 1; } f.StoreVR(vd, v); return 0; @@ -1880,261 +2123,259 @@ int InstrEmit_vxor_(PPCHIRBuilder& f, uint32_t vd, uint32_t va, uint32_t vb) { f.StoreVR(vd, v); return 0; } -XEEMITTER(vxor, 0x100004C4, VX )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vxor, 0x100004C4, VX)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vxor_(f, i.VX.VD, i.VX.VA, i.VX.VB); } -XEEMITTER(vxor128, VX128(5, 784), VX128 )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(vxor128, VX128(5, 784), VX128)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_vxor_(f, VX128_VD128, VX128_VA128, VX128_VB128); } - void RegisterEmitCategoryAltivec() { - XEREGISTERINSTR(dst, 0x7C0002AC); - XEREGISTERINSTR(dstst, 0x7C0002EC); - XEREGISTERINSTR(dss, 0x7C00066C); - XEREGISTERINSTR(lvebx, 0x7C00000E); - XEREGISTERINSTR(lvehx, 0x7C00004E); - XEREGISTERINSTR(lvewx, 0x7C00008E); - XEREGISTERINSTR(lvewx128, VX128_1(4, 131)); - XEREGISTERINSTR(lvsl, 0x7C00000C); - XEREGISTERINSTR(lvsl128, VX128_1(4, 3)); - XEREGISTERINSTR(lvsr, 0x7C00004C); - XEREGISTERINSTR(lvsr128, VX128_1(4, 67)); - XEREGISTERINSTR(lvx, 0x7C0000CE); - XEREGISTERINSTR(lvx128, VX128_1(4, 195)); - XEREGISTERINSTR(lvxl, 0x7C0002CE); - XEREGISTERINSTR(lvxl128, VX128_1(4, 707)); - XEREGISTERINSTR(stvebx, 0x7C00010E); - XEREGISTERINSTR(stvehx, 0x7C00014E); - XEREGISTERINSTR(stvewx, 0x7C00018E); - XEREGISTERINSTR(stvewx128, VX128_1(4, 387)); - XEREGISTERINSTR(stvx, 0x7C0001CE); - XEREGISTERINSTR(stvx128, VX128_1(4, 451)); - XEREGISTERINSTR(stvxl, 0x7C0003CE); - XEREGISTERINSTR(stvxl128, VX128_1(4, 963)); - XEREGISTERINSTR(lvlx, 0x7C00040E); - XEREGISTERINSTR(lvlx128, VX128_1(4, 1027)); - XEREGISTERINSTR(lvlxl, 0x7C00060E); - XEREGISTERINSTR(lvlxl128, VX128_1(4, 1539)); - XEREGISTERINSTR(lvrx, 0x7C00044E); - XEREGISTERINSTR(lvrx128, VX128_1(4, 1091)); - XEREGISTERINSTR(lvrxl, 0x7C00064E); - XEREGISTERINSTR(lvrxl128, VX128_1(4, 1603)); - XEREGISTERINSTR(stvlx, 0x7C00050E); - XEREGISTERINSTR(stvlx128, VX128_1(4, 1283)); - XEREGISTERINSTR(stvlxl, 0x7C00070E); - XEREGISTERINSTR(stvlxl128, VX128_1(4, 1795)); - XEREGISTERINSTR(stvrx, 0x7C00054E); - XEREGISTERINSTR(stvrx128, VX128_1(4, 1347)); - XEREGISTERINSTR(stvrxl, 0x7C00074E); - XEREGISTERINSTR(stvrxl128, VX128_1(4, 1859)); + XEREGISTERINSTR(dst, 0x7C0002AC); + XEREGISTERINSTR(dstst, 0x7C0002EC); + XEREGISTERINSTR(dss, 0x7C00066C); + XEREGISTERINSTR(lvebx, 0x7C00000E); + XEREGISTERINSTR(lvehx, 0x7C00004E); + XEREGISTERINSTR(lvewx, 0x7C00008E); + XEREGISTERINSTR(lvewx128, VX128_1(4, 131)); + XEREGISTERINSTR(lvsl, 0x7C00000C); + XEREGISTERINSTR(lvsl128, VX128_1(4, 3)); + XEREGISTERINSTR(lvsr, 0x7C00004C); + XEREGISTERINSTR(lvsr128, VX128_1(4, 67)); + XEREGISTERINSTR(lvx, 0x7C0000CE); + XEREGISTERINSTR(lvx128, VX128_1(4, 195)); + XEREGISTERINSTR(lvxl, 0x7C0002CE); + XEREGISTERINSTR(lvxl128, VX128_1(4, 707)); + XEREGISTERINSTR(stvebx, 0x7C00010E); + XEREGISTERINSTR(stvehx, 0x7C00014E); + XEREGISTERINSTR(stvewx, 0x7C00018E); + XEREGISTERINSTR(stvewx128, VX128_1(4, 387)); + XEREGISTERINSTR(stvx, 0x7C0001CE); + XEREGISTERINSTR(stvx128, VX128_1(4, 451)); + XEREGISTERINSTR(stvxl, 0x7C0003CE); + XEREGISTERINSTR(stvxl128, VX128_1(4, 963)); + XEREGISTERINSTR(lvlx, 0x7C00040E); + XEREGISTERINSTR(lvlx128, VX128_1(4, 1027)); + XEREGISTERINSTR(lvlxl, 0x7C00060E); + XEREGISTERINSTR(lvlxl128, VX128_1(4, 1539)); + XEREGISTERINSTR(lvrx, 0x7C00044E); + XEREGISTERINSTR(lvrx128, VX128_1(4, 1091)); + XEREGISTERINSTR(lvrxl, 0x7C00064E); + XEREGISTERINSTR(lvrxl128, VX128_1(4, 1603)); + XEREGISTERINSTR(stvlx, 0x7C00050E); + XEREGISTERINSTR(stvlx128, VX128_1(4, 1283)); + XEREGISTERINSTR(stvlxl, 0x7C00070E); + XEREGISTERINSTR(stvlxl128, VX128_1(4, 1795)); + XEREGISTERINSTR(stvrx, 0x7C00054E); + XEREGISTERINSTR(stvrx128, VX128_1(4, 1347)); + XEREGISTERINSTR(stvrxl, 0x7C00074E); + XEREGISTERINSTR(stvrxl128, VX128_1(4, 1859)); - XEREGISTERINSTR(mfvscr, 0x10000604); - XEREGISTERINSTR(mtvscr, 0x10000644); - XEREGISTERINSTR(vaddcuw, 0x10000180); - XEREGISTERINSTR(vaddfp, 0x1000000A); - XEREGISTERINSTR(vaddfp128, VX128(5, 16)); - XEREGISTERINSTR(vaddsbs, 0x10000300); - XEREGISTERINSTR(vaddshs, 0x10000340); - XEREGISTERINSTR(vaddsws, 0x10000380); - XEREGISTERINSTR(vaddubm, 0x10000000); - XEREGISTERINSTR(vaddubs, 0x10000200); - XEREGISTERINSTR(vadduhm, 0x10000040); - XEREGISTERINSTR(vadduhs, 0x10000240); - XEREGISTERINSTR(vadduwm, 0x10000080); - XEREGISTERINSTR(vadduws, 0x10000280); - XEREGISTERINSTR(vand, 0x10000404); - XEREGISTERINSTR(vand128, VX128(5, 528)); - XEREGISTERINSTR(vandc, 0x10000444); - XEREGISTERINSTR(vandc128, VX128(5, 592)); - XEREGISTERINSTR(vavgsb, 0x10000502); - XEREGISTERINSTR(vavgsh, 0x10000542); - XEREGISTERINSTR(vavgsw, 0x10000582); - XEREGISTERINSTR(vavgub, 0x10000402); - XEREGISTERINSTR(vavguh, 0x10000442); - XEREGISTERINSTR(vavguw, 0x10000482); - XEREGISTERINSTR(vcfsx, 0x1000034A); - XEREGISTERINSTR(vcsxwfp128, VX128_3(6, 688)); - XEREGISTERINSTR(vcfpsxws128, VX128_3(6, 560)); - XEREGISTERINSTR(vcfux, 0x1000030A); - XEREGISTERINSTR(vcuxwfp128, VX128_3(6, 752)); - XEREGISTERINSTR(vcfpuxws128, VX128_3(6, 624)); - XEREGISTERINSTR(vcmpbfp, 0x100003C6); - XEREGISTERINSTR(vcmpbfp128, VX128(6, 384)); - XEREGISTERINSTR(vcmpeqfp, 0x100000C6); - XEREGISTERINSTR(vcmpeqfp128, VX128(6, 0)); - XEREGISTERINSTR(vcmpgefp, 0x100001C6); - XEREGISTERINSTR(vcmpgefp128, VX128(6, 128)); - XEREGISTERINSTR(vcmpgtfp, 0x100002C6); - XEREGISTERINSTR(vcmpgtfp128, VX128(6, 256)); - XEREGISTERINSTR(vcmpgtsb, 0x10000306); - XEREGISTERINSTR(vcmpgtsh, 0x10000346); - XEREGISTERINSTR(vcmpgtsw, 0x10000386); - XEREGISTERINSTR(vcmpequb, 0x10000006); - XEREGISTERINSTR(vcmpgtub, 0x10000206); - XEREGISTERINSTR(vcmpequh, 0x10000046); - XEREGISTERINSTR(vcmpgtuh, 0x10000246); - XEREGISTERINSTR(vcmpequw, 0x10000086); - XEREGISTERINSTR(vcmpequw128, VX128(6, 512)); - XEREGISTERINSTR(vcmpgtuw, 0x10000286); - XEREGISTERINSTR(vctsxs, 0x100003CA); - XEREGISTERINSTR(vctuxs, 0x1000038A); - XEREGISTERINSTR(vexptefp, 0x1000018A); - XEREGISTERINSTR(vexptefp128, VX128_3(6, 1712)); - XEREGISTERINSTR(vlogefp, 0x100001CA); - XEREGISTERINSTR(vlogefp128, VX128_3(6, 1776)); - XEREGISTERINSTR(vmaddfp, 0x1000002E); - XEREGISTERINSTR(vmaddfp128, VX128(5, 208)); - XEREGISTERINSTR(vmaddcfp128, VX128(5, 272)); - XEREGISTERINSTR(vmaxfp, 0x1000040A); - XEREGISTERINSTR(vmaxfp128, VX128(6, 640)); - XEREGISTERINSTR(vmaxsb, 0x10000102); - XEREGISTERINSTR(vmaxsh, 0x10000142); - XEREGISTERINSTR(vmaxsw, 0x10000182); - XEREGISTERINSTR(vmaxub, 0x10000002); - XEREGISTERINSTR(vmaxuh, 0x10000042); - XEREGISTERINSTR(vmaxuw, 0x10000082); - XEREGISTERINSTR(vmhaddshs, 0x10000020); - XEREGISTERINSTR(vmhraddshs, 0x10000021); - XEREGISTERINSTR(vminfp, 0x1000044A); - XEREGISTERINSTR(vminfp128, VX128(6, 704)); - XEREGISTERINSTR(vminsb, 0x10000302); - XEREGISTERINSTR(vminsh, 0x10000342); - XEREGISTERINSTR(vminsw, 0x10000382); - XEREGISTERINSTR(vminub, 0x10000202); - XEREGISTERINSTR(vminuh, 0x10000242); - XEREGISTERINSTR(vminuw, 0x10000282); - XEREGISTERINSTR(vmladduhm, 0x10000022); - XEREGISTERINSTR(vmrghb, 0x1000000C); - XEREGISTERINSTR(vmrghh, 0x1000004C); - XEREGISTERINSTR(vmrghw, 0x1000008C); - XEREGISTERINSTR(vmrghw128, VX128(6, 768)); - XEREGISTERINSTR(vmrglb, 0x1000010C); - XEREGISTERINSTR(vmrglh, 0x1000014C); - XEREGISTERINSTR(vmrglw, 0x1000018C); - XEREGISTERINSTR(vmrglw128, VX128(6, 832)); - XEREGISTERINSTR(vmsummbm, 0x10000025); - XEREGISTERINSTR(vmsumshm, 0x10000028); - XEREGISTERINSTR(vmsumshs, 0x10000029); - XEREGISTERINSTR(vmsumubm, 0x10000024); - XEREGISTERINSTR(vmsumuhm, 0x10000026); - XEREGISTERINSTR(vmsumuhs, 0x10000027); - XEREGISTERINSTR(vmsum3fp128, VX128(5, 400)); - XEREGISTERINSTR(vmsum4fp128, VX128(5, 464)); - XEREGISTERINSTR(vmulesb, 0x10000308); - XEREGISTERINSTR(vmulesh, 0x10000348); - XEREGISTERINSTR(vmuleub, 0x10000208); - XEREGISTERINSTR(vmuleuh, 0x10000248); - XEREGISTERINSTR(vmulosb, 0x10000108); - XEREGISTERINSTR(vmulosh, 0x10000148); - XEREGISTERINSTR(vmuloub, 0x10000008); - XEREGISTERINSTR(vmulouh, 0x10000048); - XEREGISTERINSTR(vmulfp128, VX128(5, 144)); - XEREGISTERINSTR(vnmsubfp, 0x1000002F); - XEREGISTERINSTR(vnmsubfp128, VX128(5, 336)); - XEREGISTERINSTR(vnor, 0x10000504); - XEREGISTERINSTR(vnor128, VX128(5, 656)); - XEREGISTERINSTR(vor, 0x10000484); - XEREGISTERINSTR(vor128, VX128(5, 720)); - XEREGISTERINSTR(vperm, 0x1000002B); - XEREGISTERINSTR(vperm128, VX128_2(5, 0)); - XEREGISTERINSTR(vpermwi128, VX128_P(6, 528)); - XEREGISTERINSTR(vpkpx, 0x1000030E); - XEREGISTERINSTR(vpkshss, 0x1000018E); - XEREGISTERINSTR(vpkshss128, VX128(5, 512)); - XEREGISTERINSTR(vpkshus, 0x1000010E); - XEREGISTERINSTR(vpkshus128, VX128(5, 576)); - XEREGISTERINSTR(vpkswss, 0x100001CE); - XEREGISTERINSTR(vpkswss128, VX128(5, 640)); - XEREGISTERINSTR(vpkswus, 0x1000014E); - XEREGISTERINSTR(vpkswus128, VX128(5, 704)); - XEREGISTERINSTR(vpkuhum, 0x1000000E); - XEREGISTERINSTR(vpkuhum128, VX128(5, 768)); - XEREGISTERINSTR(vpkuhus, 0x1000008E); - XEREGISTERINSTR(vpkuhus128, VX128(5, 832)); - XEREGISTERINSTR(vpkuwum, 0x1000004E); - XEREGISTERINSTR(vpkuwum128, VX128(5, 896)); - XEREGISTERINSTR(vpkuwus, 0x100000CE); - XEREGISTERINSTR(vpkuwus128, VX128(5, 960)); - XEREGISTERINSTR(vpkd3d128, VX128_4(6, 1552)); - XEREGISTERINSTR(vrefp, 0x1000010A); - XEREGISTERINSTR(vrefp128, VX128_3(6, 1584)); - XEREGISTERINSTR(vrfim, 0x100002CA); - XEREGISTERINSTR(vrfim128, VX128_3(6, 816)); - XEREGISTERINSTR(vrfin, 0x1000020A); - XEREGISTERINSTR(vrfin128, VX128_3(6, 880)); - XEREGISTERINSTR(vrfip, 0x1000028A); - XEREGISTERINSTR(vrfip128, VX128_3(6, 944)); - XEREGISTERINSTR(vrfiz, 0x1000024A); - XEREGISTERINSTR(vrfiz128, VX128_3(6, 1008)); - XEREGISTERINSTR(vrlb, 0x10000004); - XEREGISTERINSTR(vrlh, 0x10000044); - XEREGISTERINSTR(vrlw, 0x10000084); - XEREGISTERINSTR(vrlw128, VX128(6, 80)); - XEREGISTERINSTR(vrlimi128, VX128_4(6, 1808)); - XEREGISTERINSTR(vrsqrtefp, 0x1000014A); - XEREGISTERINSTR(vrsqrtefp128, VX128_3(6, 1648)); - XEREGISTERINSTR(vsel, 0x1000002A); - XEREGISTERINSTR(vsel128, VX128(5, 848)); - XEREGISTERINSTR(vsl, 0x100001C4); - XEREGISTERINSTR(vslb, 0x10000104); - XEREGISTERINSTR(vslh, 0x10000144); - XEREGISTERINSTR(vslo, 0x1000040C); - XEREGISTERINSTR(vslo128, VX128(5, 912)); - XEREGISTERINSTR(vslw, 0x10000184); - XEREGISTERINSTR(vslw128, VX128(6, 208)); - XEREGISTERINSTR(vsldoi, 0x1000002C); - XEREGISTERINSTR(vsldoi128, VX128_5(4, 16)); - XEREGISTERINSTR(vspltb, 0x1000020C); - XEREGISTERINSTR(vsplth, 0x1000024C); - XEREGISTERINSTR(vspltw, 0x1000028C); - XEREGISTERINSTR(vspltw128, VX128_3(6, 1840)); - XEREGISTERINSTR(vspltisb, 0x1000030C); - XEREGISTERINSTR(vspltish, 0x1000034C); - XEREGISTERINSTR(vspltisw, 0x1000038C); - XEREGISTERINSTR(vspltisw128, VX128_3(6, 1904)); - XEREGISTERINSTR(vsr, 0x100002C4); - XEREGISTERINSTR(vsrab, 0x10000304); - XEREGISTERINSTR(vsrah, 0x10000344); - XEREGISTERINSTR(vsraw, 0x10000384); - XEREGISTERINSTR(vsraw128, VX128(6, 336)); - XEREGISTERINSTR(vsrb, 0x10000204); - XEREGISTERINSTR(vsrh, 0x10000244); - XEREGISTERINSTR(vsro, 0x1000044C); - XEREGISTERINSTR(vsro128, VX128(5, 976)); - XEREGISTERINSTR(vsrw, 0x10000284); - XEREGISTERINSTR(vsrw128, VX128(6, 464)); - XEREGISTERINSTR(vsubcuw, 0x10000580); - XEREGISTERINSTR(vsubfp, 0x1000004A); - XEREGISTERINSTR(vsubfp128, VX128(5, 80)); - XEREGISTERINSTR(vsubsbs, 0x10000700); - XEREGISTERINSTR(vsubshs, 0x10000740); - XEREGISTERINSTR(vsubsws, 0x10000780); - XEREGISTERINSTR(vsububm, 0x10000400); - XEREGISTERINSTR(vsububs, 0x10000600); - XEREGISTERINSTR(vsubuhm, 0x10000440); - XEREGISTERINSTR(vsubuhs, 0x10000640); - XEREGISTERINSTR(vsubuwm, 0x10000480); - XEREGISTERINSTR(vsubuws, 0x10000680); - XEREGISTERINSTR(vsumsws, 0x10000788); - XEREGISTERINSTR(vsum2sws, 0x10000688); - XEREGISTERINSTR(vsum4sbs, 0x10000708); - XEREGISTERINSTR(vsum4shs, 0x10000648); - XEREGISTERINSTR(vsum4ubs, 0x10000608); - XEREGISTERINSTR(vupkhpx, 0x1000034E); - XEREGISTERINSTR(vupkhsb, 0x1000020E); - XEREGISTERINSTR(vupkhsb128, VX128(6, 896)); - XEREGISTERINSTR(vupkhsh, 0x1000024E); - XEREGISTERINSTR(vupklpx, 0x100003CE); - XEREGISTERINSTR(vupklsb, 0x1000028E); - XEREGISTERINSTR(vupklsb128, VX128(6, 960)); - XEREGISTERINSTR(vupklsh, 0x100002CE); - XEREGISTERINSTR(vupkd3d128, VX128_3(6, 2032)); - XEREGISTERINSTR(vxor, 0x100004C4); - XEREGISTERINSTR(vxor128, VX128(5, 784)); + XEREGISTERINSTR(mfvscr, 0x10000604); + XEREGISTERINSTR(mtvscr, 0x10000644); + XEREGISTERINSTR(vaddcuw, 0x10000180); + XEREGISTERINSTR(vaddfp, 0x1000000A); + XEREGISTERINSTR(vaddfp128, VX128(5, 16)); + XEREGISTERINSTR(vaddsbs, 0x10000300); + XEREGISTERINSTR(vaddshs, 0x10000340); + XEREGISTERINSTR(vaddsws, 0x10000380); + XEREGISTERINSTR(vaddubm, 0x10000000); + XEREGISTERINSTR(vaddubs, 0x10000200); + XEREGISTERINSTR(vadduhm, 0x10000040); + XEREGISTERINSTR(vadduhs, 0x10000240); + XEREGISTERINSTR(vadduwm, 0x10000080); + XEREGISTERINSTR(vadduws, 0x10000280); + XEREGISTERINSTR(vand, 0x10000404); + XEREGISTERINSTR(vand128, VX128(5, 528)); + XEREGISTERINSTR(vandc, 0x10000444); + XEREGISTERINSTR(vandc128, VX128(5, 592)); + XEREGISTERINSTR(vavgsb, 0x10000502); + XEREGISTERINSTR(vavgsh, 0x10000542); + XEREGISTERINSTR(vavgsw, 0x10000582); + XEREGISTERINSTR(vavgub, 0x10000402); + XEREGISTERINSTR(vavguh, 0x10000442); + XEREGISTERINSTR(vavguw, 0x10000482); + XEREGISTERINSTR(vcfsx, 0x1000034A); + XEREGISTERINSTR(vcsxwfp128, VX128_3(6, 688)); + XEREGISTERINSTR(vcfpsxws128, VX128_3(6, 560)); + XEREGISTERINSTR(vcfux, 0x1000030A); + XEREGISTERINSTR(vcuxwfp128, VX128_3(6, 752)); + XEREGISTERINSTR(vcfpuxws128, VX128_3(6, 624)); + XEREGISTERINSTR(vcmpbfp, 0x100003C6); + XEREGISTERINSTR(vcmpbfp128, VX128(6, 384)); + XEREGISTERINSTR(vcmpeqfp, 0x100000C6); + XEREGISTERINSTR(vcmpeqfp128, VX128(6, 0)); + XEREGISTERINSTR(vcmpgefp, 0x100001C6); + XEREGISTERINSTR(vcmpgefp128, VX128(6, 128)); + XEREGISTERINSTR(vcmpgtfp, 0x100002C6); + XEREGISTERINSTR(vcmpgtfp128, VX128(6, 256)); + XEREGISTERINSTR(vcmpgtsb, 0x10000306); + XEREGISTERINSTR(vcmpgtsh, 0x10000346); + XEREGISTERINSTR(vcmpgtsw, 0x10000386); + XEREGISTERINSTR(vcmpequb, 0x10000006); + XEREGISTERINSTR(vcmpgtub, 0x10000206); + XEREGISTERINSTR(vcmpequh, 0x10000046); + XEREGISTERINSTR(vcmpgtuh, 0x10000246); + XEREGISTERINSTR(vcmpequw, 0x10000086); + XEREGISTERINSTR(vcmpequw128, VX128(6, 512)); + XEREGISTERINSTR(vcmpgtuw, 0x10000286); + XEREGISTERINSTR(vctsxs, 0x100003CA); + XEREGISTERINSTR(vctuxs, 0x1000038A); + XEREGISTERINSTR(vexptefp, 0x1000018A); + XEREGISTERINSTR(vexptefp128, VX128_3(6, 1712)); + XEREGISTERINSTR(vlogefp, 0x100001CA); + XEREGISTERINSTR(vlogefp128, VX128_3(6, 1776)); + XEREGISTERINSTR(vmaddfp, 0x1000002E); + XEREGISTERINSTR(vmaddfp128, VX128(5, 208)); + XEREGISTERINSTR(vmaddcfp128, VX128(5, 272)); + XEREGISTERINSTR(vmaxfp, 0x1000040A); + XEREGISTERINSTR(vmaxfp128, VX128(6, 640)); + XEREGISTERINSTR(vmaxsb, 0x10000102); + XEREGISTERINSTR(vmaxsh, 0x10000142); + XEREGISTERINSTR(vmaxsw, 0x10000182); + XEREGISTERINSTR(vmaxub, 0x10000002); + XEREGISTERINSTR(vmaxuh, 0x10000042); + XEREGISTERINSTR(vmaxuw, 0x10000082); + XEREGISTERINSTR(vmhaddshs, 0x10000020); + XEREGISTERINSTR(vmhraddshs, 0x10000021); + XEREGISTERINSTR(vminfp, 0x1000044A); + XEREGISTERINSTR(vminfp128, VX128(6, 704)); + XEREGISTERINSTR(vminsb, 0x10000302); + XEREGISTERINSTR(vminsh, 0x10000342); + XEREGISTERINSTR(vminsw, 0x10000382); + XEREGISTERINSTR(vminub, 0x10000202); + XEREGISTERINSTR(vminuh, 0x10000242); + XEREGISTERINSTR(vminuw, 0x10000282); + XEREGISTERINSTR(vmladduhm, 0x10000022); + XEREGISTERINSTR(vmrghb, 0x1000000C); + XEREGISTERINSTR(vmrghh, 0x1000004C); + XEREGISTERINSTR(vmrghw, 0x1000008C); + XEREGISTERINSTR(vmrghw128, VX128(6, 768)); + XEREGISTERINSTR(vmrglb, 0x1000010C); + XEREGISTERINSTR(vmrglh, 0x1000014C); + XEREGISTERINSTR(vmrglw, 0x1000018C); + XEREGISTERINSTR(vmrglw128, VX128(6, 832)); + XEREGISTERINSTR(vmsummbm, 0x10000025); + XEREGISTERINSTR(vmsumshm, 0x10000028); + XEREGISTERINSTR(vmsumshs, 0x10000029); + XEREGISTERINSTR(vmsumubm, 0x10000024); + XEREGISTERINSTR(vmsumuhm, 0x10000026); + XEREGISTERINSTR(vmsumuhs, 0x10000027); + XEREGISTERINSTR(vmsum3fp128, VX128(5, 400)); + XEREGISTERINSTR(vmsum4fp128, VX128(5, 464)); + XEREGISTERINSTR(vmulesb, 0x10000308); + XEREGISTERINSTR(vmulesh, 0x10000348); + XEREGISTERINSTR(vmuleub, 0x10000208); + XEREGISTERINSTR(vmuleuh, 0x10000248); + XEREGISTERINSTR(vmulosb, 0x10000108); + XEREGISTERINSTR(vmulosh, 0x10000148); + XEREGISTERINSTR(vmuloub, 0x10000008); + XEREGISTERINSTR(vmulouh, 0x10000048); + XEREGISTERINSTR(vmulfp128, VX128(5, 144)); + XEREGISTERINSTR(vnmsubfp, 0x1000002F); + XEREGISTERINSTR(vnmsubfp128, VX128(5, 336)); + XEREGISTERINSTR(vnor, 0x10000504); + XEREGISTERINSTR(vnor128, VX128(5, 656)); + XEREGISTERINSTR(vor, 0x10000484); + XEREGISTERINSTR(vor128, VX128(5, 720)); + XEREGISTERINSTR(vperm, 0x1000002B); + XEREGISTERINSTR(vperm128, VX128_2(5, 0)); + XEREGISTERINSTR(vpermwi128, VX128_P(6, 528)); + XEREGISTERINSTR(vpkpx, 0x1000030E); + XEREGISTERINSTR(vpkshss, 0x1000018E); + XEREGISTERINSTR(vpkshss128, VX128(5, 512)); + XEREGISTERINSTR(vpkshus, 0x1000010E); + XEREGISTERINSTR(vpkshus128, VX128(5, 576)); + XEREGISTERINSTR(vpkswss, 0x100001CE); + XEREGISTERINSTR(vpkswss128, VX128(5, 640)); + XEREGISTERINSTR(vpkswus, 0x1000014E); + XEREGISTERINSTR(vpkswus128, VX128(5, 704)); + XEREGISTERINSTR(vpkuhum, 0x1000000E); + XEREGISTERINSTR(vpkuhum128, VX128(5, 768)); + XEREGISTERINSTR(vpkuhus, 0x1000008E); + XEREGISTERINSTR(vpkuhus128, VX128(5, 832)); + XEREGISTERINSTR(vpkuwum, 0x1000004E); + XEREGISTERINSTR(vpkuwum128, VX128(5, 896)); + XEREGISTERINSTR(vpkuwus, 0x100000CE); + XEREGISTERINSTR(vpkuwus128, VX128(5, 960)); + XEREGISTERINSTR(vpkd3d128, VX128_4(6, 1552)); + XEREGISTERINSTR(vrefp, 0x1000010A); + XEREGISTERINSTR(vrefp128, VX128_3(6, 1584)); + XEREGISTERINSTR(vrfim, 0x100002CA); + XEREGISTERINSTR(vrfim128, VX128_3(6, 816)); + XEREGISTERINSTR(vrfin, 0x1000020A); + XEREGISTERINSTR(vrfin128, VX128_3(6, 880)); + XEREGISTERINSTR(vrfip, 0x1000028A); + XEREGISTERINSTR(vrfip128, VX128_3(6, 944)); + XEREGISTERINSTR(vrfiz, 0x1000024A); + XEREGISTERINSTR(vrfiz128, VX128_3(6, 1008)); + XEREGISTERINSTR(vrlb, 0x10000004); + XEREGISTERINSTR(vrlh, 0x10000044); + XEREGISTERINSTR(vrlw, 0x10000084); + XEREGISTERINSTR(vrlw128, VX128(6, 80)); + XEREGISTERINSTR(vrlimi128, VX128_4(6, 1808)); + XEREGISTERINSTR(vrsqrtefp, 0x1000014A); + XEREGISTERINSTR(vrsqrtefp128, VX128_3(6, 1648)); + XEREGISTERINSTR(vsel, 0x1000002A); + XEREGISTERINSTR(vsel128, VX128(5, 848)); + XEREGISTERINSTR(vsl, 0x100001C4); + XEREGISTERINSTR(vslb, 0x10000104); + XEREGISTERINSTR(vslh, 0x10000144); + XEREGISTERINSTR(vslo, 0x1000040C); + XEREGISTERINSTR(vslo128, VX128(5, 912)); + XEREGISTERINSTR(vslw, 0x10000184); + XEREGISTERINSTR(vslw128, VX128(6, 208)); + XEREGISTERINSTR(vsldoi, 0x1000002C); + XEREGISTERINSTR(vsldoi128, VX128_5(4, 16)); + XEREGISTERINSTR(vspltb, 0x1000020C); + XEREGISTERINSTR(vsplth, 0x1000024C); + XEREGISTERINSTR(vspltw, 0x1000028C); + XEREGISTERINSTR(vspltw128, VX128_3(6, 1840)); + XEREGISTERINSTR(vspltisb, 0x1000030C); + XEREGISTERINSTR(vspltish, 0x1000034C); + XEREGISTERINSTR(vspltisw, 0x1000038C); + XEREGISTERINSTR(vspltisw128, VX128_3(6, 1904)); + XEREGISTERINSTR(vsr, 0x100002C4); + XEREGISTERINSTR(vsrab, 0x10000304); + XEREGISTERINSTR(vsrah, 0x10000344); + XEREGISTERINSTR(vsraw, 0x10000384); + XEREGISTERINSTR(vsraw128, VX128(6, 336)); + XEREGISTERINSTR(vsrb, 0x10000204); + XEREGISTERINSTR(vsrh, 0x10000244); + XEREGISTERINSTR(vsro, 0x1000044C); + XEREGISTERINSTR(vsro128, VX128(5, 976)); + XEREGISTERINSTR(vsrw, 0x10000284); + XEREGISTERINSTR(vsrw128, VX128(6, 464)); + XEREGISTERINSTR(vsubcuw, 0x10000580); + XEREGISTERINSTR(vsubfp, 0x1000004A); + XEREGISTERINSTR(vsubfp128, VX128(5, 80)); + XEREGISTERINSTR(vsubsbs, 0x10000700); + XEREGISTERINSTR(vsubshs, 0x10000740); + XEREGISTERINSTR(vsubsws, 0x10000780); + XEREGISTERINSTR(vsububm, 0x10000400); + XEREGISTERINSTR(vsubuhm, 0x10000440); + XEREGISTERINSTR(vsubuwm, 0x10000480); + XEREGISTERINSTR(vsububs, 0x10000600); + XEREGISTERINSTR(vsubuhs, 0x10000640); + XEREGISTERINSTR(vsubuws, 0x10000680); + XEREGISTERINSTR(vsumsws, 0x10000788); + XEREGISTERINSTR(vsum2sws, 0x10000688); + XEREGISTERINSTR(vsum4sbs, 0x10000708); + XEREGISTERINSTR(vsum4shs, 0x10000648); + XEREGISTERINSTR(vsum4ubs, 0x10000608); + XEREGISTERINSTR(vupkhpx, 0x1000034E); + XEREGISTERINSTR(vupkhsb, 0x1000020E); + XEREGISTERINSTR(vupkhsb128, VX128(6, 896)); + XEREGISTERINSTR(vupkhsh, 0x1000024E); + XEREGISTERINSTR(vupklpx, 0x100003CE); + XEREGISTERINSTR(vupklsb, 0x1000028E); + XEREGISTERINSTR(vupklsb128, VX128(6, 960)); + XEREGISTERINSTR(vupklsh, 0x100002CE); + XEREGISTERINSTR(vupkd3d128, VX128_3(6, 2032)); + XEREGISTERINSTR(vxor, 0x100004C4); + XEREGISTERINSTR(vxor128, VX128(5, 784)); } - } // namespace ppc } // namespace frontend } // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_emit_alu.cc b/src/alloy/frontend/ppc/ppc_emit_alu.cc index ce023eb85..3a3e95472 100644 --- a/src/alloy/frontend/ppc/ppc_emit_alu.cc +++ b/src/alloy/frontend/ppc/ppc_emit_alu.cc @@ -7,33 +7,29 @@ ****************************************************************************** */ -#include - -#include -#include - - -using namespace alloy::frontend::ppc; -using namespace alloy::hir; -using namespace alloy::runtime; +#include "alloy/frontend/ppc/ppc_emit-private.h" +#include "alloy/frontend/ppc/ppc_context.h" +#include "alloy/frontend/ppc/ppc_hir_builder.h" namespace alloy { namespace frontend { namespace ppc { +// TODO(benvanik): remove when enums redefined. +using namespace alloy::hir; + +using alloy::hir::Value; // Integer arithmetic (A-3) -XEEMITTER(addx, 0x7C000214, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(addx, 0x7C000214, XO)(PPCHIRBuilder& f, InstrData& i) { // RD <- (RA) + (RB) - Value* v = f.Add( - f.LoadGPR(i.XO.RA), - f.LoadGPR(i.XO.RB)); + Value* v = f.Add(f.LoadGPR(i.XO.RA), f.LoadGPR(i.XO.RB)); f.StoreGPR(i.XO.RT, v); if (i.XO.OE) { - XEASSERTALWAYS(); - //e.update_xer_with_overflow(EFLAGS OF?); + assert_always(); + // e.update_xer_with_overflow(EFLAGS OF?); } if (i.XO.Rc) { f.UpdateCR(0, v); @@ -41,18 +37,16 @@ XEEMITTER(addx, 0x7C000214, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(addcx, 0x7C000014, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(addcx, 0x7C000014, XO)(PPCHIRBuilder& f, InstrData& i) { // RD <- (RA) + (RB) // CA <- carry bit - Value* v = f.Add( - f.LoadGPR(i.XO.RA), - f.LoadGPR(i.XO.RB), - ARITHMETIC_SET_CARRY); + Value* v = + f.Add(f.LoadGPR(i.XO.RA), f.LoadGPR(i.XO.RB), ARITHMETIC_SET_CARRY); f.StoreCA(f.DidCarry(v)); f.StoreGPR(i.XO.RT, v); if (i.XO.OE) { - XEASSERTALWAYS(); - //e.update_xer_with_overflow(EFLAGS OF?); + assert_always(); + // e.update_xer_with_overflow(EFLAGS OF?); } if (i.XO.Rc) { f.UpdateCR(0, v); @@ -60,18 +54,16 @@ XEEMITTER(addcx, 0x7C000014, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(addex, 0x7C000114, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(addex, 0x7C000114, XO)(PPCHIRBuilder& f, InstrData& i) { // RD <- (RA) + (RB) + XER[CA] - Value* v = f.AddWithCarry( - f.LoadGPR(i.XO.RA), - f.LoadGPR(i.XO.RB), - f.LoadCA(), - ARITHMETIC_SET_CARRY); + // CA <- carry bit + Value* v = f.AddWithCarry(f.LoadGPR(i.XO.RA), f.LoadGPR(i.XO.RB), f.LoadCA(), + ARITHMETIC_SET_CARRY); f.StoreCA(f.DidCarry(v)); f.StoreGPR(i.XO.RT, v); if (i.XO.OE) { - XEASSERTALWAYS(); - //e.update_xer_with_overflow(EFLAGS OF?); + assert_always(); + // e.update_xer_with_overflow(EFLAGS OF?); } if (i.XO.Rc) { f.UpdateCR(0, v); @@ -79,7 +71,7 @@ XEEMITTER(addex, 0x7C000114, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(addi, 0x38000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(addi, 0x38000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // RT <- EXTS(SI) // else @@ -93,30 +85,28 @@ XEEMITTER(addi, 0x38000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(addic, 0x30000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(addic, 0x30000000, D)(PPCHIRBuilder& f, InstrData& i) { // RT <- (RA) + EXTS(SI) - Value* v = f.Add( - f.LoadGPR(i.D.RA), - f.LoadConstant(XEEXTS16(i.D.DS)), - ARITHMETIC_SET_CARRY); + // CA <- carry bit + Value* v = f.Add(f.LoadGPR(i.D.RA), f.LoadConstant(XEEXTS16(i.D.DS)), + ARITHMETIC_SET_CARRY); f.StoreCA(f.DidCarry(v)); f.StoreGPR(i.D.RT, v); return 0; } -XEEMITTER(addicx, 0x34000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(addicx, 0x34000000, D)(PPCHIRBuilder& f, InstrData& i) { // RT <- (RA) + EXTS(SI) - Value* v = f.Add( - f.LoadGPR(i.D.RA), - f.LoadConstant(XEEXTS16(i.D.DS)), - ARITHMETIC_SET_CARRY); + // CA <- carry bit + Value* v = f.Add(f.LoadGPR(i.D.RA), f.LoadConstant(XEEXTS16(i.D.DS)), + ARITHMETIC_SET_CARRY); f.StoreCA(f.DidCarry(v)); f.StoreGPR(i.D.RT, v); f.UpdateCR(0, v); return 0; } -XEEMITTER(addis, 0x3C000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(addis, 0x3C000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // RT <- EXTS(SI) || i16.0 // else @@ -130,17 +120,15 @@ XEEMITTER(addis, 0x3C000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(addmex, 0x7C0001D4, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(addmex, 0x7C0001D4, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- (RA) + CA - 1 - Value* v = f.AddWithCarry( - f.LoadGPR(i.XO.RA), - f.LoadConstant((int64_t)-1), - f.LoadCA(), - ARITHMETIC_SET_CARRY); + // CA <- carry bit + Value* v = f.AddWithCarry(f.LoadGPR(i.XO.RA), f.LoadConstant((int64_t)-1), + f.LoadCA(), ARITHMETIC_SET_CARRY); if (i.XO.OE) { // With XER[SO] update too. - //e.update_xer_with_overflow_and_carry(b.CreateExtractValue(v, 1)); - XEASSERTALWAYS(); + // e.update_xer_with_overflow_and_carry(b.CreateExtractValue(v, 1)); + assert_always(); } else { // Just CA update. f.StoreCA(f.DidCarry(v)); @@ -152,17 +140,15 @@ XEEMITTER(addmex, 0x7C0001D4, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(addzex, 0x7C000194, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(addzex, 0x7C000194, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- (RA) + CA - Value* v = f.AddWithCarry( - f.LoadGPR(i.XO.RA), - f.LoadZero(INT64_TYPE), - f.LoadCA(), - ARITHMETIC_SET_CARRY); + // CA <- carry bit + Value* v = f.AddWithCarry(f.LoadGPR(i.XO.RA), f.LoadZero(INT64_TYPE), + f.LoadCA(), ARITHMETIC_SET_CARRY); if (i.XO.OE) { // With XER[SO] update too. - //e.update_xer_with_overflow_and_carry(b.CreateExtractValue(v, 1)); - XEASSERTALWAYS(); + // e.update_xer_with_overflow_and_carry(b.CreateExtractValue(v, 1)); + assert_always(); } else { // Just CA update. f.StoreCA(f.DidCarry(v)); @@ -174,7 +160,7 @@ XEEMITTER(addzex, 0x7C000194, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(divdx, 0x7C0003D2, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(divdx, 0x7C0003D2, XO)(PPCHIRBuilder& f, InstrData& i) { // dividend <- (RA) // divisor <- (RB) // if divisor = 0 then @@ -190,8 +176,8 @@ XEEMITTER(divdx, 0x7C0003D2, XO )(PPCHIRBuilder& f, InstrData& i) { f.StoreGPR(i.XO.RT, v); if (i.XO.OE) { // If we are OE=1 we need to clear the overflow bit. - //e.update_xer_with_overflow(e.get_uint64(0)); - XEASSERTALWAYS(); + // e.update_xer_with_overflow(e.get_uint64(0)); + assert_always(); return 1; } if (i.XO.Rc) { @@ -200,7 +186,7 @@ XEEMITTER(divdx, 0x7C0003D2, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(divdux, 0x7C000392, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(divdux, 0x7C000392, XO)(PPCHIRBuilder& f, InstrData& i) { // dividend <- (RA) // divisor <- (RB) // if divisor = 0 then @@ -216,8 +202,8 @@ XEEMITTER(divdux, 0x7C000392, XO )(PPCHIRBuilder& f, InstrData& i) { f.StoreGPR(i.XO.RT, v); if (i.XO.OE) { // If we are OE=1 we need to clear the overflow bit. - //e.update_xer_with_overflow(e.get_uint64(0)); - XEASSERTALWAYS(); + // e.update_xer_with_overflow(e.get_uint64(0)); + assert_always(); return 1; } if (i.XO.Rc) { @@ -226,7 +212,7 @@ XEEMITTER(divdux, 0x7C000392, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(divwx, 0x7C0003D6, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(divwx, 0x7C0003D6, XO)(PPCHIRBuilder& f, InstrData& i) { // dividend[0:31] <- (RA)[32:63] // divisor[0:31] <- (RB)[32:63] // if divisor = 0 then @@ -240,12 +226,12 @@ XEEMITTER(divwx, 0x7C0003D6, XO )(PPCHIRBuilder& f, InstrData& i) { // if OE=1, set XER[OV] = 1 // else skip the divide Value* v = f.Div(f.Truncate(f.LoadGPR(i.XO.RA), INT32_TYPE), divisor); - v = f.SignExtend(v, INT64_TYPE); + v = f.ZeroExtend(v, INT64_TYPE); f.StoreGPR(i.XO.RT, v); if (i.XO.OE) { // If we are OE=1 we need to clear the overflow bit. - //e.update_xer_with_overflow(e.get_uint64(0)); - XEASSERTALWAYS(); + // e.update_xer_with_overflow(e.get_uint64(0)); + assert_always(); return 1; } if (i.XO.Rc) { @@ -254,7 +240,7 @@ XEEMITTER(divwx, 0x7C0003D6, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(divwux, 0x7C000396, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(divwux, 0x7C000396, XO)(PPCHIRBuilder& f, InstrData& i) { // dividend[0:31] <- (RA)[32:63] // divisor[0:31] <- (RB)[32:63] // if divisor = 0 then @@ -273,8 +259,8 @@ XEEMITTER(divwux, 0x7C000396, XO )(PPCHIRBuilder& f, InstrData& i) { f.StoreGPR(i.XO.RT, v); if (i.XO.OE) { // If we are OE=1 we need to clear the overflow bit. - //e.update_xer_with_overflow(e.get_uint64(0)); - XEASSERTALWAYS(); + // e.update_xer_with_overflow(e.get_uint64(0)); + assert_always(); return 1; } if (i.XO.Rc) { @@ -283,7 +269,7 @@ XEEMITTER(divwux, 0x7C000396, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(mulhdx, 0x7C000092, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mulhdx, 0x7C000092, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- ((RA) × (RB) as 128)[0:63] if (i.XO.OE) { // With XER update. @@ -298,15 +284,15 @@ XEEMITTER(mulhdx, 0x7C000092, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(mulhdux, 0x7C000012, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mulhdux, 0x7C000012, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- ((RA) × (RB) as 128)[0:63] if (i.XO.OE) { // With XER update. XEINSTRNOTIMPLEMENTED(); return 1; } - Value* v = f.MulHi( - f.LoadGPR(i.XO.RA), f.LoadGPR(i.XO.RB), ARITHMETIC_UNSIGNED); + Value* v = + f.MulHi(f.LoadGPR(i.XO.RA), f.LoadGPR(i.XO.RB), ARITHMETIC_UNSIGNED); f.StoreGPR(i.XO.RT, v); if (i.XO.Rc) { f.UpdateCR(0, v); @@ -314,16 +300,16 @@ XEEMITTER(mulhdux, 0x7C000012, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(mulhwx, 0x7C000096, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mulhwx, 0x7C000096, XO)(PPCHIRBuilder& f, InstrData& i) { // RT[32:64] <- ((RA)[32:63] × (RB)[32:63])[0:31] if (i.XO.OE) { // With XER update. XEINSTRNOTIMPLEMENTED(); return 1; } - Value* v = f.SignExtend(f.MulHi( - f.Truncate(f.LoadGPR(i.XO.RA), INT32_TYPE), - f.Truncate(f.LoadGPR(i.XO.RB), INT32_TYPE)), INT64_TYPE); + Value* v = f.SignExtend(f.MulHi(f.Truncate(f.LoadGPR(i.XO.RA), INT32_TYPE), + f.Truncate(f.LoadGPR(i.XO.RB), INT32_TYPE)), + INT64_TYPE); f.StoreGPR(i.XO.RT, v); if (i.XO.Rc) { f.UpdateCR(0, v); @@ -331,17 +317,17 @@ XEEMITTER(mulhwx, 0x7C000096, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(mulhwux, 0x7C000016, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mulhwux, 0x7C000016, XO)(PPCHIRBuilder& f, InstrData& i) { // RT[32:64] <- ((RA)[32:63] × (RB)[32:63])[0:31] if (i.XO.OE) { // With XER update. XEINSTRNOTIMPLEMENTED(); return 1; } - Value* v = f.ZeroExtend(f.MulHi( - f.Truncate(f.LoadGPR(i.XO.RA), INT32_TYPE), - f.Truncate(f.LoadGPR(i.XO.RB), INT32_TYPE), - ARITHMETIC_UNSIGNED), INT64_TYPE); + Value* v = f.ZeroExtend( + f.MulHi(f.Truncate(f.LoadGPR(i.XO.RA), INT32_TYPE), + f.Truncate(f.LoadGPR(i.XO.RB), INT32_TYPE), ARITHMETIC_UNSIGNED), + INT64_TYPE); f.StoreGPR(i.XO.RT, v); if (i.XO.Rc) { f.UpdateCR(0, v, false); @@ -349,7 +335,7 @@ XEEMITTER(mulhwux, 0x7C000016, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(mulldx, 0x7C0001D2, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mulldx, 0x7C0001D2, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- ((RA) × (RB))[64:127] if (i.XO.OE) { // With XER update. @@ -364,7 +350,7 @@ XEEMITTER(mulldx, 0x7C0001D2, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(mulli, 0x1C000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mulli, 0x1C000000, D)(PPCHIRBuilder& f, InstrData& i) { // prod[0:127] <- (RA) × EXTS(SI) // RT <- prod[64:127] Value* v = f.Mul(f.LoadGPR(i.D.RA), f.LoadConstant(XEEXTS16(i.D.DS))); @@ -372,16 +358,16 @@ XEEMITTER(mulli, 0x1C000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(mullwx, 0x7C0001D6, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mullwx, 0x7C0001D6, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- (RA)[32:63] × (RB)[32:63] if (i.XO.OE) { // With XER update. XEINSTRNOTIMPLEMENTED(); return 1; } - Value* v = f.Mul( - f.ZeroExtend(f.Truncate(f.LoadGPR(i.XO.RA), INT32_TYPE), INT64_TYPE), - f.ZeroExtend(f.Truncate(f.LoadGPR(i.XO.RB), INT32_TYPE), INT64_TYPE)); + Value* v = f.SignExtend(f.Mul(f.Truncate(f.LoadGPR(i.XO.RA), INT32_TYPE), + f.Truncate(f.LoadGPR(i.XO.RB), INT32_TYPE)), + INT64_TYPE); f.StoreGPR(i.XO.RT, v); if (i.XO.Rc) { f.UpdateCR(0, v); @@ -389,7 +375,7 @@ XEEMITTER(mullwx, 0x7C0001D6, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(negx, 0x7C0000D0, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(negx, 0x7C0000D0, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- ¬(RA) + 1 if (i.XO.OE) { // With XER update. @@ -398,16 +384,16 @@ XEEMITTER(negx, 0x7C0000D0, XO )(PPCHIRBuilder& f, InstrData& i) { // if RA == 0x8000000000000000 then no-op and set OV=1 // This may just magically do that... - XEASSERTALWAYS(); - //Function* ssub_with_overflow = Intrinsic::getDeclaration( + assert_always(); + // Function* ssub_with_overflow = Intrinsic::getDeclaration( // e.gen_module(), Intrinsic::ssub_with_overflow, jit_type_nint); - //jit_value_t v = b.CreateCall2(ssub_with_overflow, + // jit_value_t v = b.CreateCall2(ssub_with_overflow, // e.get_int64(0), f.LoadGPR(i.XO.RA)); - //jit_value_t v0 = b.CreateExtractValue(v, 0); - //f.StoreGPR(i.XO.RT, v0); - //e.update_xer_with_overflow(b.CreateExtractValue(v, 1)); + // jit_value_t v0 = b.CreateExtractValue(v, 0); + // f.StoreGPR(i.XO.RT, v0); + // e.update_xer_with_overflow(b.CreateExtractValue(v, 1)); - //if (i.XO.Rc) { + // if (i.XO.Rc) { // // With cr0 update. // f.UpdateCR(0, v0, e.get_int64(0), true); //} @@ -422,13 +408,13 @@ XEEMITTER(negx, 0x7C0000D0, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(subfx, 0x7C000050, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(subfx, 0x7C000050, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- ¬(RA) + (RB) + 1 Value* v = f.Sub(f.LoadGPR(i.XO.RB), f.LoadGPR(i.XO.RA)); f.StoreGPR(i.XO.RT, v); if (i.XO.OE) { - XEASSERTALWAYS(); - //e.update_xer_with_overflow(EFLAGS??); + assert_always(); + // e.update_xer_with_overflow(EFLAGS??); } if (i.XO.Rc) { f.UpdateCR(0, v); @@ -436,17 +422,15 @@ XEEMITTER(subfx, 0x7C000050, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(subfcx, 0x7C000010, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(subfcx, 0x7C000010, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- ¬(RA) + (RB) + 1 - Value* v = f.Sub( - f.LoadGPR(i.XO.RB), - f.LoadGPR(i.XO.RA), - ARITHMETIC_SET_CARRY); + Value* v = + f.Sub(f.LoadGPR(i.XO.RB), f.LoadGPR(i.XO.RA), ARITHMETIC_SET_CARRY); f.StoreCA(f.DidCarry(v)); f.StoreGPR(i.XO.RT, v); if (i.XO.OE) { - XEASSERTALWAYS(); - //e.update_xer_with_overflow(EFLAGS??); + assert_always(); + // e.update_xer_with_overflow(EFLAGS??); } if (i.XO.Rc) { f.UpdateCR(0, v); @@ -454,29 +438,24 @@ XEEMITTER(subfcx, 0x7C000010, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(subficx, 0x20000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(subficx, 0x20000000, D)(PPCHIRBuilder& f, InstrData& i) { // RT <- ¬(RA) + EXTS(SI) + 1 - Value* v = f.Sub( - f.LoadConstant(XEEXTS16(i.D.DS)), - f.LoadGPR(i.D.RA), - ARITHMETIC_SET_CARRY); + Value* v = f.Sub(f.LoadConstant(XEEXTS16(i.D.DS)), f.LoadGPR(i.D.RA), + ARITHMETIC_SET_CARRY); f.StoreCA(f.DidCarry(v)); f.StoreGPR(i.D.RT, v); return 0; } -XEEMITTER(subfex, 0x7C000110, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(subfex, 0x7C000110, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- ¬(RA) + (RB) + CA - Value* v = f.AddWithCarry( - f.Not(f.LoadGPR(i.XO.RA)), - f.LoadGPR(i.XO.RB), - f.LoadCA(), - ARITHMETIC_SET_CARRY); + Value* v = f.AddWithCarry(f.Not(f.LoadGPR(i.XO.RA)), f.LoadGPR(i.XO.RB), + f.LoadCA(), ARITHMETIC_SET_CARRY); f.StoreCA(f.DidCarry(v)); f.StoreGPR(i.XO.RT, v); if (i.XO.OE) { - XEASSERTALWAYS(); - //e.update_xer_with_overflow_and_carry(b.CreateExtractValue(v, 1)); + assert_always(); + // e.update_xer_with_overflow_and_carry(b.CreateExtractValue(v, 1)); } if (i.XO.Rc) { f.UpdateCR(0, v); @@ -484,15 +463,13 @@ XEEMITTER(subfex, 0x7C000110, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(subfmex, 0x7C0001D0, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(subfmex, 0x7C0001D0, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- ¬(RA) + CA - 1 - Value* v = f.AddWithCarry( - f.Not(f.LoadGPR(i.XO.RA)), - f.LoadConstant((int64_t)-1), - f.LoadCA()); + Value* v = f.AddWithCarry(f.Not(f.LoadGPR(i.XO.RA)), + f.LoadConstant((int64_t)-1), f.LoadCA()); if (i.XO.OE) { - XEASSERTALWAYS(); - //e.update_xer_with_overflow_and_carry(b.CreateExtractValue(v, 1)); + assert_always(); + // e.update_xer_with_overflow_and_carry(b.CreateExtractValue(v, 1)); } else { f.StoreCA(f.DidCarry(v)); } @@ -503,15 +480,13 @@ XEEMITTER(subfmex, 0x7C0001D0, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(subfzex, 0x7C000190, XO )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(subfzex, 0x7C000190, XO)(PPCHIRBuilder& f, InstrData& i) { // RT <- ¬(RA) + CA - Value* v = f.AddWithCarry( - f.Not(f.LoadGPR(i.XO.RA)), - f.LoadZero(INT64_TYPE), - f.LoadCA()); + Value* v = f.AddWithCarry(f.Not(f.LoadGPR(i.XO.RA)), f.LoadZero(INT64_TYPE), + f.LoadCA(), ARITHMETIC_SET_CARRY); if (i.XO.OE) { - XEASSERTALWAYS(); - //e.update_xer_with_overflow_and_carry(b.CreateExtractValue(v, 1)); + assert_always(); + // e.update_xer_with_overflow_and_carry(b.CreateExtractValue(v, 1)); } else { f.StoreCA(f.DidCarry(v)); } @@ -522,10 +497,9 @@ XEEMITTER(subfzex, 0x7C000190, XO )(PPCHIRBuilder& f, InstrData& i) { return 0; } - // Integer compare (A-4) -XEEMITTER(cmp, 0x7C000000, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(cmp, 0x7C000000, X)(PPCHIRBuilder& f, InstrData& i) { // if L = 0 then // a <- EXTS((RA)[32:63]) // b <- EXTS((RB)[32:63]) @@ -554,7 +528,7 @@ XEEMITTER(cmp, 0x7C000000, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(cmpi, 0x2C000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(cmpi, 0x2C000000, D)(PPCHIRBuilder& f, InstrData& i) { // if L = 0 then // a <- EXTS((RA)[32:63]) // else @@ -581,7 +555,7 @@ XEEMITTER(cmpi, 0x2C000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(cmpl, 0x7C000040, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(cmpl, 0x7C000040, X)(PPCHIRBuilder& f, InstrData& i) { // if L = 0 then // a <- i32.0 || (RA)[32:63] // b <- i32.0 || (RB)[32:63] @@ -610,7 +584,7 @@ XEEMITTER(cmpl, 0x7C000040, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(cmpli, 0x28000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(cmpli, 0x28000000, D)(PPCHIRBuilder& f, InstrData& i) { // if L = 0 then // a <- i32.0 || (RA)[32:63] // else @@ -637,10 +611,9 @@ XEEMITTER(cmpli, 0x28000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } - // Integer logical (A-5) -XEEMITTER(andx, 0x7C000038, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(andx, 0x7C000038, X)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) & (RB) Value* ra = f.And(f.LoadGPR(i.X.RT), f.LoadGPR(i.X.RB)); f.StoreGPR(i.X.RA, ra); @@ -650,7 +623,7 @@ XEEMITTER(andx, 0x7C000038, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(andcx, 0x7C000078, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(andcx, 0x7C000078, X)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) & ¬(RB) Value* ra = f.And(f.LoadGPR(i.X.RT), f.Not(f.LoadGPR(i.X.RB))); f.StoreGPR(i.X.RA, ra); @@ -660,27 +633,24 @@ XEEMITTER(andcx, 0x7C000078, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(andix, 0x70000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(andix, 0x70000000, D)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) & (i48.0 || UI) - Value* ra = f.And( - f.LoadGPR(i.D.RT), - f.LoadConstant((uint64_t)i.D.DS)); + Value* ra = f.And(f.LoadGPR(i.D.RT), f.LoadConstant((uint64_t)i.D.DS)); f.StoreGPR(i.D.RA, ra); f.UpdateCR(0, ra); return 0; } -XEEMITTER(andisx, 0x74000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(andisx, 0x74000000, D)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) & (i32.0 || UI || i16.0) - Value* ra = f.And( - f.LoadGPR(i.D.RT), - f.LoadConstant((uint64_t(i.D.DS) << 16))); + Value* ra = + f.And(f.LoadGPR(i.D.RT), f.LoadConstant((uint64_t(i.D.DS) << 16))); f.StoreGPR(i.D.RA, ra); f.UpdateCR(0, ra); return 0; } -XEEMITTER(cntlzdx, 0x7C000074, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(cntlzdx, 0x7C000074, X)(PPCHIRBuilder& f, InstrData& i) { // n <- 0 // do while n < 64 // if (RS)[n] = 1 then leave n @@ -695,14 +665,13 @@ XEEMITTER(cntlzdx, 0x7C000074, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(cntlzwx, 0x7C000034, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(cntlzwx, 0x7C000034, X)(PPCHIRBuilder& f, InstrData& i) { // n <- 32 // do while n < 64 // if (RS)[n] = 1 then leave n // n <- n + 1 // RA <- n - 32 - Value* v = f.CountLeadingZeros( - f.Truncate(f.LoadGPR(i.X.RT), INT32_TYPE)); + Value* v = f.CountLeadingZeros(f.Truncate(f.LoadGPR(i.X.RT), INT32_TYPE)); v = f.ZeroExtend(v, INT64_TYPE); f.StoreGPR(i.X.RA, v); if (i.X.Rc) { @@ -711,7 +680,7 @@ XEEMITTER(cntlzwx, 0x7C000034, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(eqvx, 0x7C000238, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(eqvx, 0x7C000238, X)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) == (RB) Value* ra = f.Xor(f.LoadGPR(i.X.RT), f.LoadGPR(i.X.RB)); ra = f.Not(ra); @@ -722,7 +691,7 @@ XEEMITTER(eqvx, 0x7C000238, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(extsbx, 0x7C000774, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(extsbx, 0x7C000774, X)(PPCHIRBuilder& f, InstrData& i) { // s <- (RS)[56] // RA[56:63] <- (RS)[56:63] // RA[0:55] <- i56.s @@ -735,7 +704,7 @@ XEEMITTER(extsbx, 0x7C000774, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(extshx, 0x7C000734, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(extshx, 0x7C000734, X)(PPCHIRBuilder& f, InstrData& i) { // s <- (RS)[48] // RA[48:63] <- (RS)[48:63] // RA[0:47] <- 48.s @@ -748,7 +717,7 @@ XEEMITTER(extshx, 0x7C000734, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(extswx, 0x7C0007B4, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(extswx, 0x7C0007B4, X)(PPCHIRBuilder& f, InstrData& i) { // s <- (RS)[32] // RA[32:63] <- (RS)[32:63] // RA[0:31] <- i32.s @@ -761,12 +730,9 @@ XEEMITTER(extswx, 0x7C0007B4, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(nandx, 0x7C0003B8, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(nandx, 0x7C0003B8, X)(PPCHIRBuilder& f, InstrData& i) { // RA <- ¬((RS) & (RB)) - Value* ra = f.And( - f.LoadGPR(i.X.RT), - f.LoadGPR(i.X.RB)); - ra = f.Not(ra); + Value* ra = f.Not(f.And(f.LoadGPR(i.X.RT), f.LoadGPR(i.X.RB))); f.StoreGPR(i.X.RA, ra); if (i.X.Rc) { f.UpdateCR(0, ra); @@ -774,12 +740,9 @@ XEEMITTER(nandx, 0x7C0003B8, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(norx, 0x7C0000F8, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(norx, 0x7C0000F8, X)(PPCHIRBuilder& f, InstrData& i) { // RA <- ¬((RS) | (RB)) - Value* ra = f.Or( - f.LoadGPR(i.X.RT), - f.LoadGPR(i.X.RB)); - ra = f.Not(ra); + Value* ra = f.Not(f.Or(f.LoadGPR(i.X.RT), f.LoadGPR(i.X.RB))); f.StoreGPR(i.X.RA, ra); if (i.X.Rc) { f.UpdateCR(0, ra); @@ -787,10 +750,9 @@ XEEMITTER(norx, 0x7C0000F8, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(orx, 0x7C000378, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(orx, 0x7C000378, X)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) | (RB) - if (i.X.RT == i.X.RB && i.X.RT == i.X.RA && - !i.X.Rc) { + if (i.X.RT == i.X.RB && i.X.RT == i.X.RA && !i.X.Rc) { // Sometimes used as no-op. f.Nop(); return 0; @@ -799,9 +761,7 @@ XEEMITTER(orx, 0x7C000378, X )(PPCHIRBuilder& f, InstrData& i) { if (i.X.RT == i.X.RB) { ra = f.LoadGPR(i.X.RT); } else { - ra = f.Or( - f.LoadGPR(i.X.RT), - f.LoadGPR(i.X.RB)); + ra = f.Or(f.LoadGPR(i.X.RT), f.LoadGPR(i.X.RB)); } f.StoreGPR(i.X.RA, ra); if (i.X.Rc) { @@ -810,11 +770,9 @@ XEEMITTER(orx, 0x7C000378, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(orcx, 0x7C000338, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(orcx, 0x7C000338, X)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) | ¬(RB) - Value* ra = f.Or( - f.LoadGPR(i.X.RT), - f.Not(f.LoadGPR(i.X.RB))); + Value* ra = f.Or(f.LoadGPR(i.X.RT), f.Not(f.LoadGPR(i.X.RB))); f.StoreGPR(i.X.RA, ra); if (i.X.Rc) { f.UpdateCR(0, ra); @@ -822,33 +780,27 @@ XEEMITTER(orcx, 0x7C000338, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(ori, 0x60000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(ori, 0x60000000, D)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) | (i48.0 || UI) if (!i.D.RA && !i.D.RT && !i.D.DS) { f.Nop(); return 0; } - Value* ra = f.Or( - f.LoadGPR(i.D.RT), - f.LoadConstant((uint64_t)i.D.DS)); + Value* ra = f.Or(f.LoadGPR(i.D.RT), f.LoadConstant((uint64_t)i.D.DS)); f.StoreGPR(i.D.RA, ra); return 0; } -XEEMITTER(oris, 0x64000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(oris, 0x64000000, D)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) | (i32.0 || UI || i16.0) - Value* ra = f.Or( - f.LoadGPR(i.D.RT), - f.LoadConstant((uint64_t(i.D.DS) << 16))); + Value* ra = f.Or(f.LoadGPR(i.D.RT), f.LoadConstant((uint64_t(i.D.DS) << 16))); f.StoreGPR(i.D.RA, ra); return 0; } -XEEMITTER(xorx, 0x7C000278, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(xorx, 0x7C000278, X)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) XOR (RB) - Value* ra = f.Xor( - f.LoadGPR(i.X.RT), - f.LoadGPR(i.X.RB)); + Value* ra = f.Xor(f.LoadGPR(i.X.RT), f.LoadGPR(i.X.RB)); f.StoreGPR(i.X.RA, ra); if (i.X.Rc) { f.UpdateCR(0, ra); @@ -856,28 +808,24 @@ XEEMITTER(xorx, 0x7C000278, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(xori, 0x68000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(xori, 0x68000000, D)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) XOR (i48.0 || UI) - Value* ra = f.Xor( - f.LoadGPR(i.D.RT), - f.LoadConstant((uint64_t)i.D.DS)); + Value* ra = f.Xor(f.LoadGPR(i.D.RT), f.LoadConstant((uint64_t)i.D.DS)); f.StoreGPR(i.D.RA, ra); return 0; } -XEEMITTER(xoris, 0x6C000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(xoris, 0x6C000000, D)(PPCHIRBuilder& f, InstrData& i) { // RA <- (RS) XOR (i32.0 || UI || i16.0) - Value* ra = f.Xor( - f.LoadGPR(i.D.RT), - f.LoadConstant((uint64_t(i.D.DS) << 16))); + Value* ra = + f.Xor(f.LoadGPR(i.D.RT), f.LoadConstant((uint64_t(i.D.DS) << 16))); f.StoreGPR(i.D.RA, ra); return 0; } - // Integer rotate (A-6) -XEEMITTER(rld, 0x78000000, MDS)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(rld, 0x78000000, MDS)(PPCHIRBuilder& f, InstrData& i) { if (i.MD.idx == 0) { // XEEMITTER(rldiclx, 0x78000000, MD ) // n <- sh[5] || sh[0:4] @@ -889,11 +837,16 @@ XEEMITTER(rld, 0x78000000, MDS)(PPCHIRBuilder& f, InstrData& i) { uint32_t mb = (i.MD.MB5 << 5) | i.MD.MB; uint64_t m = XEMASK(mb, 63); Value* v = f.LoadGPR(i.MD.RT); - if (sh) { - v = f.RotateLeft(v, f.LoadConstant((int8_t)sh)); - } - if (m != 0xFFFFFFFFFFFFFFFF) { - v = f.And(v, f.LoadConstant(m)); + if (sh == 64 - mb) { + // srdi == rldicl ra,rs,64-n,n + v = f.Shr(v, int8_t(mb)); + } else { + if (sh) { + v = f.RotateLeft(v, f.LoadConstant((int8_t)sh)); + } + if (m != 0xFFFFFFFFFFFFFFFF) { + v = f.And(v, f.LoadConstant(m)); + } } f.StoreGPR(i.MD.RA, v); if (i.MD.Rc) { @@ -912,8 +865,8 @@ XEEMITTER(rld, 0x78000000, MDS)(PPCHIRBuilder& f, InstrData& i) { uint64_t m = XEMASK(0, mb); Value* v = f.LoadGPR(i.MD.RT); if (mb == 63 - sh) { - // Shift left. - v = f.Shl(v, f.LoadConstant((int8_t)sh)); + // sldi == rldicr ra,rs,n,63-n + v = f.Shl(v, int8_t(sh)); } else { if (sh) { v = f.RotateLeft(v, f.LoadConstant((int8_t)sh)); @@ -955,9 +908,7 @@ XEEMITTER(rld, 0x78000000, MDS)(PPCHIRBuilder& f, InstrData& i) { } if (m != 0xFFFFFFFFFFFFFFFF) { Value* ra = f.LoadGPR(i.MD.RA); - v = f.Or( - f.And(v, f.LoadConstant(m)), - f.And(ra, f.LoadConstant(~m))); + v = f.Or(f.And(v, f.LoadConstant(m)), f.And(ra, f.LoadConstant(~m))); } f.StoreGPR(i.MD.RA, v); if (i.MD.Rc) { @@ -970,7 +921,7 @@ XEEMITTER(rld, 0x78000000, MDS)(PPCHIRBuilder& f, InstrData& i) { } } -XEEMITTER(rlwimix, 0x50000000, M )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(rlwimix, 0x50000000, M)(PPCHIRBuilder& f, InstrData& i) { // n <- SH // r <- ROTL32((RS)[32:63], n) // m <- MASK(MB+32, ME+32) @@ -994,7 +945,7 @@ XEEMITTER(rlwimix, 0x50000000, M )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(rlwinmx, 0x54000000, M )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(rlwinmx, 0x54000000, M)(PPCHIRBuilder& f, InstrData& i) { // n <- SH // r <- ROTL32((RS)[32:63], n) // m <- MASK(MB+32, ME+32) @@ -1021,14 +972,14 @@ XEEMITTER(rlwinmx, 0x54000000, M )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(rlwnmx, 0x5C000000, M )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(rlwnmx, 0x5C000000, M)(PPCHIRBuilder& f, InstrData& i) { // n <- (RB)[59:63] // r <- ROTL32((RS)[32:63], n) // m <- MASK(MB+32, ME+32) // RA <- r & m Value* v = f.Truncate(f.LoadGPR(i.M.RT), INT32_TYPE); - Value* sh = f.And(f.Truncate(f.LoadGPR(i.M.SH), INT32_TYPE), - f.LoadConstant(0x1F)); + Value* sh = + f.And(f.Truncate(f.LoadGPR(i.M.SH), INT32_TYPE), f.LoadConstant(0x1F)); v = f.RotateLeft(v, sh); // Compiler sometimes masks with 0xFFFFFFFF (identity) - avoid the work here // as our truncation/zero-extend does it for us. @@ -1043,18 +994,20 @@ XEEMITTER(rlwnmx, 0x5C000000, M )(PPCHIRBuilder& f, InstrData& i) { return 0; } - // Integer shift (A-7) -XEEMITTER(sldx, 0x7C000036, X )(PPCHIRBuilder& f, InstrData& i) { - // n <- (RB)[59:63] +XEEMITTER(sldx, 0x7C000036, X)(PPCHIRBuilder& f, InstrData& i) { + // n <- (RB)[58:63] // r <- ROTL64((RS), n) - // if (RB)[58] = 0 then + // if (RB)[57] = 0 then // m <- MASK(0, 63-n) // else // m <- i64.0 // RA <- r & m - Value* v = f.Shl(f.LoadGPR(i.X.RT), f.LoadGPR(i.X.RB)); + Value* sh = f.And(f.Truncate(f.LoadGPR(i.X.RB), INT8_TYPE), + f.LoadConstant(int8_t(0x7F))); + Value* v = f.Select(f.IsTrue(f.Shr(sh, 6)), f.LoadConstant(int64_t(0)), + f.Shl(f.LoadGPR(i.X.RT), sh)); f.StoreGPR(i.X.RA, v); if (i.X.Rc) { f.UpdateCR(0, v); @@ -1062,7 +1015,7 @@ XEEMITTER(sldx, 0x7C000036, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(slwx, 0x7C000030, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(slwx, 0x7C000030, X)(PPCHIRBuilder& f, InstrData& i) { // n <- (RB)[59:63] // r <- ROTL32((RS)[32:63], n) // if (RB)[58] = 0 then @@ -1070,8 +1023,10 @@ XEEMITTER(slwx, 0x7C000030, X )(PPCHIRBuilder& f, InstrData& i) { // else // m <- i64.0 // RA <- r & m - Value* v = f.Shl(f.Truncate(f.LoadGPR(i.X.RT), INT32_TYPE), - f.LoadGPR(i.X.RB)); + Value* sh = f.And(f.Truncate(f.LoadGPR(i.X.RB), INT8_TYPE), + f.LoadConstant(int8_t(0x3F))); + Value* v = f.Select(f.IsTrue(f.Shr(sh, 5)), f.LoadConstant(int32_t(0)), + f.Shl(f.Truncate(f.LoadGPR(i.X.RT), INT32_TYPE), sh)); v = f.ZeroExtend(v, INT64_TYPE); f.StoreGPR(i.X.RA, v); if (i.X.Rc) { @@ -1080,7 +1035,7 @@ XEEMITTER(slwx, 0x7C000030, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(srdx, 0x7C000436, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(srdx, 0x7C000436, X)(PPCHIRBuilder& f, InstrData& i) { // n <- (RB)[58:63] // r <- ROTL64((RS), 64-n) // if (RB)[57] = 0 then @@ -1089,7 +1044,9 @@ XEEMITTER(srdx, 0x7C000436, X )(PPCHIRBuilder& f, InstrData& i) { // m <- i64.0 // RA <- r & m // TODO(benvanik): if >3F, zero out the result. - Value* v = f.Shr(f.LoadGPR(i.X.RT), f.LoadGPR(i.X.RB)); + Value* sh = f.Truncate(f.LoadGPR(i.X.RB), INT8_TYPE); + Value* v = f.Select(f.IsTrue(f.And(sh, f.LoadConstant(int8_t(0x40)))), + f.LoadConstant(int64_t(0)), f.Shr(f.LoadGPR(i.X.RT), sh)); f.StoreGPR(i.X.RA, v); if (i.X.Rc) { f.UpdateCR(0, v); @@ -1097,7 +1054,7 @@ XEEMITTER(srdx, 0x7C000436, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(srwx, 0x7C000430, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(srwx, 0x7C000430, X)(PPCHIRBuilder& f, InstrData& i) { // n <- (RB)[59:63] // r <- ROTL32((RS)[32:63], 64-n) // if (RB)[58] = 0 then @@ -1106,8 +1063,10 @@ XEEMITTER(srwx, 0x7C000430, X )(PPCHIRBuilder& f, InstrData& i) { // m <- i64.0 // RA <- r & m // TODO(benvanik): if >1F, zero out the result. - Value* v = f.Shr(f.Truncate(f.LoadGPR(i.X.RT), INT32_TYPE), - f.LoadGPR(i.X.RB)); + Value* sh = f.Truncate(f.LoadGPR(i.X.RB), INT8_TYPE); + Value* v = f.Select(f.IsTrue(f.And(sh, f.LoadConstant(int8_t(0x20)))), + f.LoadConstant(int32_t(0)), + f.Shr(f.Truncate(f.LoadGPR(i.X.RT), INT32_TYPE), sh)); v = f.ZeroExtend(v, INT64_TYPE); f.StoreGPR(i.X.RA, v); if (i.X.Rc) { @@ -1116,7 +1075,7 @@ XEEMITTER(srwx, 0x7C000430, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(sradx, 0x7C000634, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(sradx, 0x7C000634, X)(PPCHIRBuilder& f, InstrData& i) { // n <- rB[58-63] // r <- ROTL[64](rS, 64 - n) // if rB[57] = 0 then m ← MASK(n, 63) @@ -1124,40 +1083,28 @@ XEEMITTER(sradx, 0x7C000634, X )(PPCHIRBuilder& f, InstrData& i) { // S ← rS[0] // rA <- (r & m) | (((64)S) & ¬ m) // XER[CA] <- S & ((r & ¬ m) ¦ 0) - // if n == 0: rA <- rS, XER[CA] = 0 // if n >= 64: rA <- 64 sign bits of rS, XER[CA] = sign bit of rS - - Value* v = f.LoadGPR(i.X.RT); + Value* rt = f.LoadGPR(i.X.RT); Value* sh = f.And(f.Truncate(f.LoadGPR(i.X.RB), INT8_TYPE), - f.LoadConstant((int8_t)0x7F)); + f.LoadConstant(int8_t(0x7F))); + Value* clamp_sh = f.Min(sh, f.LoadConstant(int8_t(0x3F))); + Value* v = f.Sha(rt, clamp_sh); // CA is set if any bits are shifted out of the right and if the result - // is negative. Start tracking that here. - // TODO(benvanik): dynamically generate mask better than this. - Value* ca_sh = f.Sub(f.LoadConstant((int8_t)63), sh); + // is negative. Value* ca = - f.Shr(f.Shl(f.LoadConstant(0xFFFFFFFFFFFFFFFFull), ca_sh), ca_sh); - ca = f.CompareNE(f.And(ca, v), f.LoadZero(INT64_TYPE)); - - // Shift right. - v = f.Sha(v, sh); - - // CA is set to 1 if the low-order 32 bits of (RS) contain a negative number - // and any 1-bits are shifted out of position 63; otherwise CA is set to 0. - // We already have ca set to indicate the pos 63 bit, now just and in sign. - ca = f.And(ca, f.Truncate(f.Shr(v, 63), INT8_TYPE)); - + f.And(f.IsTrue(f.Shr(rt, 63)), f.CompareNE(f.Shl(v, clamp_sh), rt)); f.StoreCA(ca); - f.StoreGPR(i.X.RA, v); + f.StoreGPR(i.X.RA, v); if (i.X.Rc) { f.UpdateCR(0, v); } return 0; } -XEEMITTER(sradix, 0x7C000674, XS )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(sradix, 0x7C000674, XS)(PPCHIRBuilder& f, InstrData& i) { // n <- sh[5] || sh[0-4] // r <- ROTL[64](rS, 64 - n) // m ← MASK(n, 63) @@ -1171,14 +1118,17 @@ XEEMITTER(sradix, 0x7C000674, XS )(PPCHIRBuilder& f, InstrData& i) { // CA is set if any bits are shifted out of the right and if the result // is negative. - XEASSERT(sh); - uint64_t mask = XEMASK(64 - sh, 63); - Value* ca = f.And( - f.Truncate(f.Shr(v, 63), INT8_TYPE), - f.IsTrue(f.And(v, f.LoadConstant(mask)))); - f.StoreCA(ca); + if (sh) { + uint64_t mask = XEMASK(64 - sh, 63); + Value* ca = f.And(f.Truncate(f.Shr(v, 63), INT8_TYPE), + f.IsTrue(f.And(v, f.LoadConstant(mask)))); + f.StoreCA(ca); + + v = f.Sha(v, sh); + } else { + f.StoreCA(f.LoadZero(INT8_TYPE)); + } - v = f.Sha(v, sh); f.StoreGPR(i.XS.RA, v); if (i.XS.Rc) { f.UpdateCR(0, v); @@ -1186,7 +1136,7 @@ XEEMITTER(sradix, 0x7C000674, XS )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(srawx, 0x7C000630, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(srawx, 0x7C000630, X)(PPCHIRBuilder& f, InstrData& i) { // n <- rB[59-63] // r <- ROTL32((RS)[32:63], 64-n) // m <- MASK(n+32, 63) @@ -1195,18 +1145,18 @@ XEEMITTER(srawx, 0x7C000630, X )(PPCHIRBuilder& f, InstrData& i) { // CA <- s & ((r&¬m)[32:63]≠0) // if n == 0: rA <- sign_extend(rS), XER[CA] = 0 // if n >= 32: rA <- 64 sign bits of rS, XER[CA] = sign bit of lo_32(rS) - Value* v = f.Truncate(f.LoadGPR(i.X.RT), INT32_TYPE); - Value* sh = f.And( - f.Truncate(f.LoadGPR(i.X.RB), INT32_TYPE), - f.LoadConstant(0x7F)); + Value* rt = f.Truncate(f.LoadGPR(i.X.RT), INT32_TYPE); + Value* sh = f.And(f.Truncate(f.LoadGPR(i.X.RB), INT8_TYPE), + f.LoadConstant(int8_t(0x3F))); + Value* clamp_sh = f.Min(sh, f.LoadConstant(int8_t(0x1F))); + Value* v = f.Sha(rt, f.Min(sh, clamp_sh)); + // CA is set if any bits are shifted out of the right and if the result // is negative. - Value* mask = f.Not(f.Shl(f.LoadConstant(-1), sh)); - Value* ca = f.And( - f.Truncate(f.Shr(v, 31), INT8_TYPE), - f.IsTrue(f.And(v, mask))); + Value* ca = + f.And(f.IsTrue(f.Shr(rt, 31)), f.CompareNE(f.Shl(v, clamp_sh), rt)); f.StoreCA(ca); - v = f.Sha(v, sh), + v = f.SignExtend(v, INT64_TYPE); f.StoreGPR(i.X.RA, v); if (i.X.Rc) { @@ -1215,7 +1165,7 @@ XEEMITTER(srawx, 0x7C000630, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(srawix, 0x7C000670, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(srawix, 0x7C000670, X)(PPCHIRBuilder& f, InstrData& i) { // n <- SH // r <- ROTL32((RS)[32:63], 64-n) // m <- MASK(n+32, 63) @@ -1234,12 +1184,10 @@ XEEMITTER(srawix, 0x7C000670, X )(PPCHIRBuilder& f, InstrData& i) { // CA is set if any bits are shifted out of the right and if the result // is negative. uint32_t mask = (uint32_t)XEMASK(64 - i.X.RB, 63); - ca = f.And( - f.Truncate(f.Shr(v, 31), INT8_TYPE), - f.IsTrue(f.And(v, f.LoadConstant(mask)))); + ca = f.And(f.Truncate(f.Shr(v, 31), INT8_TYPE), + f.IsTrue(f.And(v, f.LoadConstant(mask)))); - v = f.Sha(v, (int8_t)i.X.RB), - v = f.SignExtend(v, INT64_TYPE); + v = f.Sha(v, (int8_t)i.X.RB), v = f.SignExtend(v, INT64_TYPE); } f.StoreCA(ca); f.StoreGPR(i.X.RA, v); @@ -1249,79 +1197,78 @@ XEEMITTER(srawix, 0x7C000670, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } - void RegisterEmitCategoryALU() { - XEREGISTERINSTR(addx, 0x7C000214); - XEREGISTERINSTR(addcx, 0X7C000014); - XEREGISTERINSTR(addex, 0x7C000114); - XEREGISTERINSTR(addi, 0x38000000); - XEREGISTERINSTR(addic, 0x30000000); - XEREGISTERINSTR(addicx, 0x34000000); - XEREGISTERINSTR(addis, 0x3C000000); - XEREGISTERINSTR(addmex, 0x7C0001D4); - XEREGISTERINSTR(addzex, 0x7C000194); - XEREGISTERINSTR(divdx, 0x7C0003D2); - XEREGISTERINSTR(divdux, 0x7C000392); - XEREGISTERINSTR(divwx, 0x7C0003D6); - XEREGISTERINSTR(divwux, 0x7C000396); - XEREGISTERINSTR(mulhdx, 0x7C000092); - XEREGISTERINSTR(mulhdux, 0x7C000012); - XEREGISTERINSTR(mulhwx, 0x7C000096); - XEREGISTERINSTR(mulhwux, 0x7C000016); - XEREGISTERINSTR(mulldx, 0x7C0001D2); - XEREGISTERINSTR(mulli, 0x1C000000); - XEREGISTERINSTR(mullwx, 0x7C0001D6); - XEREGISTERINSTR(negx, 0x7C0000D0); - XEREGISTERINSTR(subfx, 0x7C000050); - XEREGISTERINSTR(subfcx, 0x7C000010); - XEREGISTERINSTR(subficx, 0x20000000); - XEREGISTERINSTR(subfex, 0x7C000110); - XEREGISTERINSTR(subfmex, 0x7C0001D0); - XEREGISTERINSTR(subfzex, 0x7C000190); - XEREGISTERINSTR(cmp, 0x7C000000); - XEREGISTERINSTR(cmpi, 0x2C000000); - XEREGISTERINSTR(cmpl, 0x7C000040); - XEREGISTERINSTR(cmpli, 0x28000000); - XEREGISTERINSTR(andx, 0x7C000038); - XEREGISTERINSTR(andcx, 0x7C000078); - XEREGISTERINSTR(andix, 0x70000000); - XEREGISTERINSTR(andisx, 0x74000000); - XEREGISTERINSTR(cntlzdx, 0x7C000074); - XEREGISTERINSTR(cntlzwx, 0x7C000034); - XEREGISTERINSTR(eqvx, 0x7C000238); - XEREGISTERINSTR(extsbx, 0x7C000774); - XEREGISTERINSTR(extshx, 0x7C000734); - XEREGISTERINSTR(extswx, 0x7C0007B4); - XEREGISTERINSTR(nandx, 0x7C0003B8); - XEREGISTERINSTR(norx, 0x7C0000F8); - XEREGISTERINSTR(orx, 0x7C000378); - XEREGISTERINSTR(orcx, 0x7C000338); - XEREGISTERINSTR(ori, 0x60000000); - XEREGISTERINSTR(oris, 0x64000000); - XEREGISTERINSTR(xorx, 0x7C000278); - XEREGISTERINSTR(xori, 0x68000000); - XEREGISTERINSTR(xoris, 0x6C000000); - XEREGISTERINSTR(rld, 0x78000000); + XEREGISTERINSTR(addx, 0x7C000214); + XEREGISTERINSTR(addcx, 0X7C000014); + XEREGISTERINSTR(addex, 0x7C000114); + XEREGISTERINSTR(addi, 0x38000000); + XEREGISTERINSTR(addic, 0x30000000); + XEREGISTERINSTR(addicx, 0x34000000); + XEREGISTERINSTR(addis, 0x3C000000); + XEREGISTERINSTR(addmex, 0x7C0001D4); + XEREGISTERINSTR(addzex, 0x7C000194); + XEREGISTERINSTR(divdx, 0x7C0003D2); + XEREGISTERINSTR(divdux, 0x7C000392); + XEREGISTERINSTR(divwx, 0x7C0003D6); + XEREGISTERINSTR(divwux, 0x7C000396); + XEREGISTERINSTR(mulhdx, 0x7C000092); + XEREGISTERINSTR(mulhdux, 0x7C000012); + XEREGISTERINSTR(mulhwx, 0x7C000096); + XEREGISTERINSTR(mulhwux, 0x7C000016); + XEREGISTERINSTR(mulldx, 0x7C0001D2); + XEREGISTERINSTR(mulli, 0x1C000000); + XEREGISTERINSTR(mullwx, 0x7C0001D6); + XEREGISTERINSTR(negx, 0x7C0000D0); + XEREGISTERINSTR(subfx, 0x7C000050); + XEREGISTERINSTR(subfcx, 0x7C000010); + XEREGISTERINSTR(subficx, 0x20000000); + XEREGISTERINSTR(subfex, 0x7C000110); + XEREGISTERINSTR(subfmex, 0x7C0001D0); + XEREGISTERINSTR(subfzex, 0x7C000190); + XEREGISTERINSTR(cmp, 0x7C000000); + XEREGISTERINSTR(cmpi, 0x2C000000); + XEREGISTERINSTR(cmpl, 0x7C000040); + XEREGISTERINSTR(cmpli, 0x28000000); + XEREGISTERINSTR(andx, 0x7C000038); + XEREGISTERINSTR(andcx, 0x7C000078); + XEREGISTERINSTR(andix, 0x70000000); + XEREGISTERINSTR(andisx, 0x74000000); + XEREGISTERINSTR(cntlzdx, 0x7C000074); + XEREGISTERINSTR(cntlzwx, 0x7C000034); + XEREGISTERINSTR(eqvx, 0x7C000238); + XEREGISTERINSTR(extsbx, 0x7C000774); + XEREGISTERINSTR(extshx, 0x7C000734); + XEREGISTERINSTR(extswx, 0x7C0007B4); + XEREGISTERINSTR(nandx, 0x7C0003B8); + XEREGISTERINSTR(norx, 0x7C0000F8); + XEREGISTERINSTR(orx, 0x7C000378); + XEREGISTERINSTR(orcx, 0x7C000338); + XEREGISTERINSTR(ori, 0x60000000); + XEREGISTERINSTR(oris, 0x64000000); + XEREGISTERINSTR(xorx, 0x7C000278); + XEREGISTERINSTR(xori, 0x68000000); + XEREGISTERINSTR(xoris, 0x6C000000); + XEREGISTERINSTR(rld, 0x78000000); // -- // XEREGISTERINSTR(rldclx, 0x78000010); // -- // XEREGISTERINSTR(rldcrx, 0x78000012); // -- // XEREGISTERINSTR(rldicx, 0x78000008); // -- // XEREGISTERINSTR(rldiclx, 0x78000000); // -- // XEREGISTERINSTR(rldicrx, 0x78000004); // -- // XEREGISTERINSTR(rldimix, 0x7800000C); - XEREGISTERINSTR(rlwimix, 0x50000000); - XEREGISTERINSTR(rlwinmx, 0x54000000); - XEREGISTERINSTR(rlwnmx, 0x5C000000); - XEREGISTERINSTR(sldx, 0x7C000036); - XEREGISTERINSTR(slwx, 0x7C000030); - XEREGISTERINSTR(srdx, 0x7C000436); - XEREGISTERINSTR(srwx, 0x7C000430); - XEREGISTERINSTR(sradx, 0x7C000634); - XEREGISTERINSTR(sradix, 0x7C000674); - XEREGISTERINSTR(srawx, 0x7C000630); - XEREGISTERINSTR(srawix, 0x7C000670); + XEREGISTERINSTR(rlwimix, 0x50000000); + XEREGISTERINSTR(rlwinmx, 0x54000000); + XEREGISTERINSTR(rlwnmx, 0x5C000000); + XEREGISTERINSTR(sldx, 0x7C000036); + XEREGISTERINSTR(slwx, 0x7C000030); + XEREGISTERINSTR(srdx, 0x7C000436); + XEREGISTERINSTR(srwx, 0x7C000430); + XEREGISTERINSTR(sradx, 0x7C000634); + XEREGISTERINSTR(sradix, 0x7C000674); + XEREGISTERINSTR(sradix, 0x7C000676); // HACK + XEREGISTERINSTR(srawx, 0x7C000630); + XEREGISTERINSTR(srawix, 0x7C000670); } - } // namespace ppc } // namespace frontend } // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_emit_control.cc b/src/alloy/frontend/ppc/ppc_emit_control.cc index 0365c849b..40e8a8ce3 100644 --- a/src/alloy/frontend/ppc/ppc_emit_control.cc +++ b/src/alloy/frontend/ppc/ppc_emit_control.cc @@ -7,26 +7,24 @@ ****************************************************************************** */ -#include - -#include -#include - - -using namespace alloy::frontend::ppc; -using namespace alloy::hir; -using namespace alloy::runtime; +#include "alloy/frontend/ppc/ppc_emit-private.h" +#include "alloy/frontend/ppc/ppc_context.h" +#include "alloy/frontend/ppc/ppc_hir_builder.h" namespace alloy { namespace frontend { namespace ppc { +// TODO(benvanik): remove when enums redefined. +using namespace alloy::hir; -int InstrEmit_branch( - PPCHIRBuilder& f, const char* src, uint64_t cia, - Value* nia, bool lk, Value* cond = NULL, bool expect_true = true, - bool nia_is_lr = false) { +using alloy::hir::Label; +using alloy::hir::Value; + +int InstrEmit_branch(PPCHIRBuilder& f, const char* src, uint64_t cia, + Value* nia, bool lk, Value* cond = NULL, + bool expect_true = true, bool nia_is_lr = false) { uint32_t call_flags = 0; // TODO(benvanik): this may be wrong and overwrite LRs when not desired! @@ -54,8 +52,7 @@ int InstrEmit_branch( // recursion. uint64_t nia_value = nia->AsUint64() & 0xFFFFFFFF; bool is_recursion = false; - if (nia_value == f.symbol_info()->address() && - lk) { + if (nia_value == f.symbol_info()->address() && lk) { is_recursion = true; } Label* label = is_recursion ? NULL : f.LookupLabel(nia_value); @@ -73,7 +70,7 @@ int InstrEmit_branch( } } else { // Call function. - FunctionInfo* symbol_info = f.LookupFunction(nia_value); + auto symbol_info = f.LookupFunction(nia_value); if (cond) { if (!expect_true) { cond = f.IsFalse(cond); @@ -84,27 +81,27 @@ int InstrEmit_branch( } } } else { - // Indirect branch to pointer. +// Indirect branch to pointer. - // TODO(benvanik): runtime recursion detection? +// TODO(benvanik): runtime recursion detection? - // TODO(benvanik): run a DFA pass to see if we can detect whether this is - // a normal function return that is pulling the LR from the stack that - // it set in the prolog. If so, we can omit the dynamic check! +// TODO(benvanik): run a DFA pass to see if we can detect whether this is +// a normal function return that is pulling the LR from the stack that +// it set in the prolog. If so, we can omit the dynamic check! - //// Dynamic test when branching to LR, which is usually used for the return. - //// We only do this if LK=0 as returns wouldn't set LR. - //// Ideally it's a return and we can just do a simple ret and be done. - //// If it's not, we fall through to the full indirection logic. - //if (!lk && reg == kXEPPCRegLR) { - // // The return block will spill registers for us. - // // TODO(benvanik): 'lr_mismatch' debug info. - // // Note: we need to test on *only* the 32-bit target, as the target ptr may - // // have garbage in the upper 32 bits. - // c.cmp(target.r32(), c.getGpArg(1).r32()); - // // TODO(benvanik): evaluate hint here. - // c.je(e.GetReturnLabel(), kCondHintLikely); - //} +//// Dynamic test when branching to LR, which is usually used for the return. +//// We only do this if LK=0 as returns wouldn't set LR. +//// Ideally it's a return and we can just do a simple ret and be done. +//// If it's not, we fall through to the full indirection logic. +// if (!lk && reg == kXEPPCRegLR) { +// // The return block will spill registers for us. +// // TODO(benvanik): 'lr_mismatch' debug info. +// // Note: we need to test on *only* the 32-bit target, as the target ptr may +// // have garbage in the upper 32 bits. +// c.cmp(target.r32(), c.getGpArg(1).r32()); +// // TODO(benvanik): evaluate hint here. +// c.je(e.GetReturnLabel(), kCondHintLikely); +//} #if 0 // This breaks longjump, as that uses blr with a non-return lr. // It'd be nice to move SET_RETURN_ADDRESS semantics up into context @@ -124,27 +121,26 @@ int InstrEmit_branch( #else { #endif - // Jump to pointer. - bool likely_return = !lk && nia_is_lr; - if (likely_return) { - call_flags |= CALL_POSSIBLE_RETURN; - } - if (cond) { - if (!expect_true) { - cond = f.IsFalse(cond); - } - f.CallIndirectTrue(cond, nia, call_flags); - } else { - f.CallIndirect(nia, call_flags); + // Jump to pointer. + bool likely_return = !lk && nia_is_lr; + if (likely_return) { + call_flags |= CALL_POSSIBLE_RETURN; + } + if (cond) { + if (!expect_true) { + cond = f.IsFalse(cond); } + f.CallIndirectTrue(cond, nia, call_flags); + } else { + f.CallIndirect(nia, call_flags); } } - - return 0; } +return 0; +} -XEEMITTER(bx, 0x48000000, I )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(bx, 0x48000000, I)(PPCHIRBuilder& f, InstrData& i) { // if AA then // NIA <- EXTS(LI || 0b00) // else @@ -159,11 +155,10 @@ XEEMITTER(bx, 0x48000000, I )(PPCHIRBuilder& f, InstrData& i) { nia = (uint32_t)(i.address + XEEXTS26(i.I.LI << 2)); } - return InstrEmit_branch( - f, "bx", i.address, f.LoadConstant(nia), i.I.LK); + return InstrEmit_branch(f, "bx", i.address, f.LoadConstant(nia), i.I.LK); } -XEEMITTER(bcx, 0x40000000, B )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(bcx, 0x40000000, B)(PPCHIRBuilder& f, InstrData& i) { // if ¬BO[2] then // CTR <- CTR - 1 // ctr_ok <- BO[2] | ((CTR[0:63] != 0) XOR BO[3]) @@ -181,7 +176,7 @@ XEEMITTER(bcx, 0x40000000, B )(PPCHIRBuilder& f, InstrData& i) { // 43210 (real) Value* ctr_ok = NULL; - if (XESELECTBITS(i.B.BO, 2, 2)) { + if (select_bits(i.B.BO, 2, 2)) { // Ignore ctr. } else { // Decrement counter. @@ -192,7 +187,7 @@ XEEMITTER(bcx, 0x40000000, B )(PPCHIRBuilder& f, InstrData& i) { ctr = f.Truncate(ctr, INT32_TYPE); // TODO(benvanik): could do something similar to cond and avoid the // is_true/branch_true pairing. - if (XESELECTBITS(i.B.BO, 1, 1)) { + if (select_bits(i.B.BO, 1, 1)) { ctr_ok = f.IsFalse(ctr); } else { ctr_ok = f.IsTrue(ctr); @@ -201,12 +196,12 @@ XEEMITTER(bcx, 0x40000000, B )(PPCHIRBuilder& f, InstrData& i) { Value* cond_ok = NULL; bool not_cond_ok = false; - if (XESELECTBITS(i.B.BO, 4, 4)) { + if (select_bits(i.B.BO, 4, 4)) { // Ignore cond. } else { Value* cr = f.LoadCRField(i.B.BI >> 2, i.B.BI & 3); cond_ok = cr; - if (XESELECTBITS(i.B.BO, 3, 3)) { + if (select_bits(i.B.BO, 3, 3)) { // Expect true. not_cond_ok = false; } else { @@ -236,11 +231,11 @@ XEEMITTER(bcx, 0x40000000, B )(PPCHIRBuilder& f, InstrData& i) { } else { nia = (uint32_t)(i.address + XEEXTS16(i.B.BD << 2)); } - return InstrEmit_branch( - f, "bcx", i.address, f.LoadConstant(nia), i.B.LK, ok, expect_true); + return InstrEmit_branch(f, "bcx", i.address, f.LoadConstant(nia), i.B.LK, ok, + expect_true); } -XEEMITTER(bcctrx, 0x4C000420, XL )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(bcctrx, 0x4C000420, XL)(PPCHIRBuilder& f, InstrData& i) { // cond_ok <- BO[0] | (CR[BI+32] ≡ BO[1]) // if cond_ok then // NIA <- CTR[0:61] || 0b00 @@ -253,12 +248,12 @@ XEEMITTER(bcctrx, 0x4C000420, XL )(PPCHIRBuilder& f, InstrData& i) { Value* cond_ok = NULL; bool not_cond_ok = false; - if (XESELECTBITS(i.XL.BO, 4, 4)) { + if (select_bits(i.XL.BO, 4, 4)) { // Ignore cond. } else { Value* cr = f.LoadCRField(i.XL.BI >> 2, i.XL.BI & 3); cond_ok = cr; - if (XESELECTBITS(i.XL.BO, 3, 3)) { + if (select_bits(i.XL.BO, 3, 3)) { // Expect true. not_cond_ok = false; } else { @@ -268,11 +263,11 @@ XEEMITTER(bcctrx, 0x4C000420, XL )(PPCHIRBuilder& f, InstrData& i) { } bool expect_true = !not_cond_ok; - return InstrEmit_branch( - f, "bcctrx", i.address, f.LoadCTR(), i.XL.LK, cond_ok, expect_true); + return InstrEmit_branch(f, "bcctrx", i.address, f.LoadCTR(), i.XL.LK, cond_ok, + expect_true); } -XEEMITTER(bclrx, 0x4C000020, XL )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(bclrx, 0x4C000020, XL)(PPCHIRBuilder& f, InstrData& i) { // if ¬BO[2] then // CTR <- CTR - 1 // ctr_ok <- BO[2] | ((CTR[0:63] != 0) XOR BO[3] @@ -287,7 +282,7 @@ XEEMITTER(bclrx, 0x4C000020, XL )(PPCHIRBuilder& f, InstrData& i) { // 43210 (real) Value* ctr_ok = NULL; - if (XESELECTBITS(i.XL.BO, 2, 2)) { + if (select_bits(i.XL.BO, 2, 2)) { // Ignore ctr. } else { // Decrement counter. @@ -298,7 +293,7 @@ XEEMITTER(bclrx, 0x4C000020, XL )(PPCHIRBuilder& f, InstrData& i) { ctr = f.Truncate(ctr, INT32_TYPE); // TODO(benvanik): could do something similar to cond and avoid the // is_true/branch_true pairing. - if (XESELECTBITS(i.XL.BO, 1, 1)) { + if (select_bits(i.XL.BO, 1, 1)) { ctr_ok = f.IsFalse(ctr); } else { ctr_ok = f.IsTrue(ctr); @@ -307,12 +302,12 @@ XEEMITTER(bclrx, 0x4C000020, XL )(PPCHIRBuilder& f, InstrData& i) { Value* cond_ok = NULL; bool not_cond_ok = false; - if (XESELECTBITS(i.XL.BO, 4, 4)) { + if (select_bits(i.XL.BO, 4, 4)) { // Ignore cond. } else { Value* cr = f.LoadCRField(i.XL.BI >> 2, i.XL.BI & 3); cond_ok = cr; - if (XESELECTBITS(i.XL.BO, 3, 3)) { + if (select_bits(i.XL.BO, 3, 3)) { // Expect true. not_cond_ok = false; } else { @@ -336,71 +331,100 @@ XEEMITTER(bclrx, 0x4C000020, XL )(PPCHIRBuilder& f, InstrData& i) { expect_true = !not_cond_ok; } - return InstrEmit_branch( - f, "bclrx", i.address, f.LoadLR(), i.XL.LK, ok, expect_true, true); + return InstrEmit_branch(f, "bclrx", i.address, f.LoadLR(), i.XL.LK, ok, + expect_true, true); } - // Condition register logical (A-23) -XEEMITTER(crand, 0x4C000202, XL )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(crand, 0x4C000202, XL)(PPCHIRBuilder& f, InstrData& i) { + // CR[bt] <- CR[ba] & CR[bb] bt=bo, ba=bi, bb=bb + Value* ba = f.LoadCRField(i.XL.BI >> 2, i.XL.BI & 3); + Value* bb = f.LoadCRField(i.XL.BB >> 2, i.XL.BB & 3); + Value* bt = f.And(ba, bb); + f.StoreCRField(i.XL.BO >> 2, i.XL.BO & 3, bt); + return 0; +} + +XEEMITTER(crandc, 0x4C000102, XL)(PPCHIRBuilder& f, InstrData& i) { + // CR[bt] <- CR[ba] & ¬CR[bb] bt=bo, ba=bi, bb=bb + Value* ba = f.LoadCRField(i.XL.BI >> 2, i.XL.BI & 3); + Value* bb = f.LoadCRField(i.XL.BB >> 2, i.XL.BB & 3); + Value* bt = f.And(ba, f.Not(bb)); + f.StoreCRField(i.XL.BO >> 2, i.XL.BO & 3, bt); + return 0; +} + +XEEMITTER(creqv, 0x4C000242, XL)(PPCHIRBuilder& f, InstrData& i) { + // CR[bt] <- CR[ba] == CR[bb] bt=bo, ba=bi, bb=bb + Value* ba = f.LoadCRField(i.XL.BI >> 2, i.XL.BI & 3); + Value* bb = f.LoadCRField(i.XL.BB >> 2, i.XL.BB & 3); + Value* bt = f.CompareEQ(ba, bb); + f.StoreCRField(i.XL.BO >> 2, i.XL.BO & 3, bt); + return 0; +} + +XEEMITTER(crnand, 0x4C0001C2, XL)(PPCHIRBuilder& f, InstrData& i) { + // CR[bt] <- ¬(CR[ba] & CR[bb]) bt=bo, ba=bi, bb=bb + Value* ba = f.LoadCRField(i.XL.BI >> 2, i.XL.BI & 3); + Value* bb = f.LoadCRField(i.XL.BB >> 2, i.XL.BB & 3); + Value* bt = f.Not(f.And(ba, bb)); + f.StoreCRField(i.XL.BO >> 2, i.XL.BO & 3, bt); + return 0; +} + +XEEMITTER(crnor, 0x4C000042, XL)(PPCHIRBuilder& f, InstrData& i) { + // CR[bt] <- ¬(CR[ba] | CR[bb]) bt=bo, ba=bi, bb=bb + Value* ba = f.LoadCRField(i.XL.BI >> 2, i.XL.BI & 3); + Value* bb = f.LoadCRField(i.XL.BB >> 2, i.XL.BB & 3); + Value* bt = f.Not(f.Or(ba, bb)); + f.StoreCRField(i.XL.BO >> 2, i.XL.BO & 3, bt); + return 0; +} + +XEEMITTER(cror, 0x4C000382, XL)(PPCHIRBuilder& f, InstrData& i) { + // CR[bt] <- CR[ba] | CR[bb] bt=bo, ba=bi, bb=bb + Value* ba = f.LoadCRField(i.XL.BI >> 2, i.XL.BI & 3); + Value* bb = f.LoadCRField(i.XL.BB >> 2, i.XL.BB & 3); + Value* bt = f.Or(ba, bb); + f.StoreCRField(i.XL.BO >> 2, i.XL.BO & 3, bt); + return 0; +} + +XEEMITTER(crorc, 0x4C000342, XL)(PPCHIRBuilder& f, InstrData& i) { + // CR[bt] <- CR[ba] | ¬CR[bb] bt=bo, ba=bi, bb=bb + Value* ba = f.LoadCRField(i.XL.BI >> 2, i.XL.BI & 3); + Value* bb = f.LoadCRField(i.XL.BB >> 2, i.XL.BB & 3); + Value* bt = f.Or(ba, f.Not(bb)); + f.StoreCRField(i.XL.BO >> 2, i.XL.BO & 3, bt); + return 0; +} + +XEEMITTER(crxor, 0x4C000182, XL)(PPCHIRBuilder& f, InstrData& i) { + // CR[bt] <- CR[ba] xor CR[bb] bt=bo, ba=bi, bb=bb + Value* ba = f.LoadCRField(i.XL.BI >> 2, i.XL.BI & 3); + Value* bb = f.LoadCRField(i.XL.BB >> 2, i.XL.BB & 3); + Value* bt = f.Xor(ba, bb); + f.StoreCRField(i.XL.BO >> 2, i.XL.BO & 3, bt); + return 0; +} + +XEEMITTER(mcrf, 0x4C000000, XL)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(crandc, 0x4C000102, XL )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(creqv, 0x4C000242, XL )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(crnand, 0x4C0001C2, XL )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(crnor, 0x4C000042, XL )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(cror, 0x4C000382, XL )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(crorc, 0x4C000342, XL )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(crxor, 0x4C000182, XL )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(mcrf, 0x4C000000, XL )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - - // System linkage (A-24) -XEEMITTER(sc, 0x44000002, SC )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(sc, 0x44000002, SC)(PPCHIRBuilder& f, InstrData& i) { f.CallExtern(f.symbol_info()); return 0; } - // Trap (A-25) -int InstrEmit_trap(PPCHIRBuilder& f, InstrData& i, - Value* va, Value* vb, uint32_t TO) { +int InstrEmit_trap(PPCHIRBuilder& f, InstrData& i, Value* va, Value* vb, + uint32_t TO) { // if (a < b) & TO[0] then TRAP // if (a > b) & TO[1] then TRAP // if (a = b) & TO[2] then TRAP @@ -412,30 +436,39 @@ int InstrEmit_trap(PPCHIRBuilder& f, InstrData& i, if (!TO) { return 0; } + Value* v = nullptr; if (TO & (1 << 4)) { // a < b - f.TrapTrue(f.CompareSLT(va, vb)); + auto cmp = f.CompareSLT(va, vb); + v = v ? f.Or(v, cmp) : cmp; } if (TO & (1 << 3)) { // a > b - f.TrapTrue(f.CompareSGT(va, vb)); + auto cmp = f.CompareSGT(va, vb); + v = v ? f.Or(v, cmp) : cmp; } if (TO & (1 << 2)) { // a = b - f.TrapTrue(f.CompareEQ(va, vb)); + auto cmp = f.CompareEQ(va, vb); + v = v ? f.Or(v, cmp) : cmp; } if (TO & (1 << 1)) { // a u b - f.TrapTrue(f.CompareUGT(va, vb)); + auto cmp = f.CompareUGT(va, vb); + v = v ? f.Or(v, cmp) : cmp; + } + if (v) { + f.TrapTrue(v); } return 0; } -XEEMITTER(td, 0x7C000088, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(td, 0x7C000088, X)(PPCHIRBuilder& f, InstrData& i) { // a <- (RA) // b <- (RB) // if (a < b) & TO[0] then TRAP @@ -448,7 +481,7 @@ XEEMITTER(td, 0x7C000088, X )(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_trap(f, i, ra, rb, i.X.RT); } -XEEMITTER(tdi, 0x08000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(tdi, 0x08000000, D)(PPCHIRBuilder& f, InstrData& i) { // a <- (RA) // if (a < EXTS(SI)) & TO[0] then TRAP // if (a > EXTS(SI)) & TO[1] then TRAP @@ -460,7 +493,7 @@ XEEMITTER(tdi, 0x08000000, D )(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_trap(f, i, ra, rb, i.D.RT); } -XEEMITTER(tw, 0x7C000008, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(tw, 0x7C000008, X)(PPCHIRBuilder& f, InstrData& i) { // a <- EXTS((RA)[32:63]) // b <- EXTS((RB)[32:63]) // if (a < b) & TO[0] then TRAP @@ -468,35 +501,76 @@ XEEMITTER(tw, 0x7C000008, X )(PPCHIRBuilder& f, InstrData& i) { // if (a = b) & TO[2] then TRAP // if (a u b) & TO[4] then TRAP - Value* ra = f.SignExtend(f.Truncate( - f.LoadGPR(i.X.RA), INT32_TYPE), INT64_TYPE); - Value* rb = f.SignExtend(f.Truncate( - f.LoadGPR(i.X.RB), INT32_TYPE), INT64_TYPE); + Value* ra = + f.SignExtend(f.Truncate(f.LoadGPR(i.X.RA), INT32_TYPE), INT64_TYPE); + Value* rb = + f.SignExtend(f.Truncate(f.LoadGPR(i.X.RB), INT32_TYPE), INT64_TYPE); return InstrEmit_trap(f, i, ra, rb, i.X.RT); } -XEEMITTER(twi, 0x0C000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(twi, 0x0C000000, D)(PPCHIRBuilder& f, InstrData& i) { // a <- EXTS((RA)[32:63]) // if (a < EXTS(SI)) & TO[0] then TRAP // if (a > EXTS(SI)) & TO[1] then TRAP // if (a = EXTS(SI)) & TO[2] then TRAP // if (a u EXTS(SI)) & TO[4] then TRAP - Value* ra = f.SignExtend(f.Truncate( - f.LoadGPR(i.D.RA), INT32_TYPE), INT64_TYPE); + if (i.D.RA == 0 && i.D.RT == 0x1F) { + // This is a special trap. Probably. + uint16_t type = (uint16_t)XEEXTS16(i.D.DS); + f.Trap(type); + return 0; + } + Value* ra = + f.SignExtend(f.Truncate(f.LoadGPR(i.D.RA), INT32_TYPE), INT64_TYPE); Value* rb = f.LoadConstant(XEEXTS16(i.D.DS)); return InstrEmit_trap(f, i, ra, rb, i.D.RT); } - // Processor control (A-26) -XEEMITTER(mfcr, 0x7C000026, X )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(mfcr, 0x7C000026, XFX)(PPCHIRBuilder& f, InstrData& i) { + // mfocrf RT,FXM + // RT <- undefined + // count <- 0 + // do i = 0 to 7 + // if FXMi = 1 then + // n <- i + // count <- count + 1 + // if count = 1 then + // RT4un + 32:4un + 35 <- CR4un + 32 : 4un + 35 + + // TODO(benvanik): optimize mfcr sequences. + // Often look something like this: + // mfocrf r11, cr6 + // not r10, r11 + // extrwi r3, r10, 1, 26 + // Could recognize this and only load the appropriate CR bit. + + Value* v; + if (i.XFX.spr & (1 << 9)) { + uint32_t bits = (i.XFX.spr & 0x1FF) >> 1; + int count = 0; + int cri = 0; + for (int b = 0; b <= 7; ++b) { + if (bits & (1 << b)) { + cri = 7 - b; + ++count; + } + } + if (count == 1) { + v = f.LoadCR(cri); + } else { + v = f.LoadZero(INT64_TYPE); + } + } else { + v = f.LoadCR(); + } + f.StoreGPR(i.XFX.RT, v); + return 0; } -XEEMITTER(mfspr, 0x7C0002A6, XFX)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mfspr, 0x7C0002A6, XFX)(PPCHIRBuilder& f, InstrData& i) { // n <- spr[5:9] || spr[0:4] // if length(SPR(n)) = 64 then // RT <- SPR(n) @@ -505,40 +579,53 @@ XEEMITTER(mfspr, 0x7C0002A6, XFX)(PPCHIRBuilder& f, InstrData& i) { Value* v; const uint32_t n = ((i.XFX.spr & 0x1F) << 5) | ((i.XFX.spr >> 5) & 0x1F); switch (n) { - case 1: - // XER - v = f.LoadXER(); - break; - case 8: - // LR - v = f.LoadLR(); - break; - case 9: - // CTR - v = f.LoadCTR(); - break; - // 268 + 269 = TB + TBU - default: - XEINSTRNOTIMPLEMENTED(); - return 1; + case 1: + // XER + v = f.LoadXER(); + break; + case 8: + // LR + v = f.LoadLR(); + break; + case 9: + // CTR + v = f.LoadCTR(); + break; + case 268: + // TB + v = f.LoadClock(); + break; + case 269: + // TBU + v = f.Shr(f.LoadClock(), 32); + break; + default: + XEINSTRNOTIMPLEMENTED(); + return 1; } f.StoreGPR(i.XFX.RT, v); return 0; } -XEEMITTER(mftb, 0x7C0002E6, XFX)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mftb, 0x7C0002E6, XFX)(PPCHIRBuilder& f, InstrData& i) { Value* time = f.LoadClock(); + const uint32_t n = ((i.XFX.spr & 0x1F) << 5) | ((i.XFX.spr >> 5) & 0x1F); + if (n == 268) { + // TB - full bits. + } else { + // TBU - upper bits only. + time = f.Shr(time, 32); + } f.StoreGPR(i.XFX.RT, time); - return 0; } -XEEMITTER(mtcrf, 0x7C000120, XFX)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mtcrf, 0x7C000120, XFX)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(mtspr, 0x7C0003A6, XFX)(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mtspr, 0x7C0003A6, XFX)(PPCHIRBuilder& f, InstrData& i) { // n <- spr[5:9] || spr[0:4] // if length(SPR(n)) = 64 then // SPR(n) <- (RS) @@ -549,75 +636,89 @@ XEEMITTER(mtspr, 0x7C0003A6, XFX)(PPCHIRBuilder& f, InstrData& i) { const uint32_t n = ((i.XFX.spr & 0x1F) << 5) | ((i.XFX.spr >> 5) & 0x1F); switch (n) { - case 1: - // XER - f.StoreXER(rt); - break; - case 8: - // LR - f.StoreLR(rt); - break; - case 9: - // CTR - f.StoreCTR(rt); - break; - default: - XEINSTRNOTIMPLEMENTED(); - return 1; + case 1: + // XER + f.StoreXER(rt); + break; + case 8: + // LR + f.StoreLR(rt); + break; + case 9: + // CTR + f.StoreCTR(rt); + break; + default: + XEINSTRNOTIMPLEMENTED(); + return 1; } return 0; } -// TODO(benvanik): MSR is used for toggling interrupts, and it'd be nice to -// obey that setting. It's usually guarding atomic stores. +// MSR is used for toggling interrupts (among other things). +// We track it here for taking a global processor lock, as lots of lockfree +// code requires it. Sequences of mtmsr/lwar/stcw/mtmsr come up a lot, and +// without the lock here threads can livelock. -XEEMITTER(mfmsr, 0x7C0000A6, X )(PPCHIRBuilder& f, InstrData& i) { - f.Nop(); +XEEMITTER(mfmsr, 0x7C0000A6, X)(PPCHIRBuilder& f, InstrData& i) { + f.StoreGPR(i.X.RT, f.LoadMSR()); return 0; } -XEEMITTER(mtmsr, 0x7C000124, X )(PPCHIRBuilder& f, InstrData& i) { - f.Nop(); - return 0; +XEEMITTER(mtmsr, 0x7C000124, X)(PPCHIRBuilder& f, InstrData& i) { + if (i.X.RA & 0x01) { + // L = 1 + f.StoreMSR(f.ZeroExtend(f.LoadGPR(i.X.RT), INT64_TYPE)); + return 0; + } else { + // L = 0 + XEINSTRNOTIMPLEMENTED(); + return 1; + } } -XEEMITTER(mtmsrd, 0x7C000164, X )(PPCHIRBuilder& f, InstrData& i) { - f.Nop(); - return 0; +XEEMITTER(mtmsrd, 0x7C000164, X)(PPCHIRBuilder& f, InstrData& i) { + if (i.X.RA & 0x01) { + // L = 1 + f.StoreMSR(f.LoadGPR(i.X.RT)); + return 0; + } else { + // L = 0 + XEINSTRNOTIMPLEMENTED(); + return 1; + } } - void RegisterEmitCategoryControl() { - XEREGISTERINSTR(bx, 0x48000000); - XEREGISTERINSTR(bcx, 0x40000000); - XEREGISTERINSTR(bcctrx, 0x4C000420); - XEREGISTERINSTR(bclrx, 0x4C000020); - XEREGISTERINSTR(crand, 0x4C000202); - XEREGISTERINSTR(crandc, 0x4C000102); - XEREGISTERINSTR(creqv, 0x4C000242); - XEREGISTERINSTR(crnand, 0x4C0001C2); - XEREGISTERINSTR(crnor, 0x4C000042); - XEREGISTERINSTR(cror, 0x4C000382); - XEREGISTERINSTR(crorc, 0x4C000342); - XEREGISTERINSTR(crxor, 0x4C000182); - XEREGISTERINSTR(mcrf, 0x4C000000); - XEREGISTERINSTR(sc, 0x44000002); - XEREGISTERINSTR(td, 0x7C000088); - XEREGISTERINSTR(tdi, 0x08000000); - XEREGISTERINSTR(tw, 0x7C000008); - XEREGISTERINSTR(twi, 0x0C000000); - XEREGISTERINSTR(mfcr, 0x7C000026); - XEREGISTERINSTR(mfspr, 0x7C0002A6); - XEREGISTERINSTR(mftb, 0x7C0002E6); - XEREGISTERINSTR(mtcrf, 0x7C000120); - XEREGISTERINSTR(mtspr, 0x7C0003A6); - XEREGISTERINSTR(mfmsr, 0x7C0000A6); - XEREGISTERINSTR(mtmsr, 0x7C000124); - XEREGISTERINSTR(mtmsrd, 0x7C000164); + XEREGISTERINSTR(bx, 0x48000000); + XEREGISTERINSTR(bcx, 0x40000000); + XEREGISTERINSTR(bcctrx, 0x4C000420); + XEREGISTERINSTR(bclrx, 0x4C000020); + XEREGISTERINSTR(crand, 0x4C000202); + XEREGISTERINSTR(crandc, 0x4C000102); + XEREGISTERINSTR(creqv, 0x4C000242); + XEREGISTERINSTR(crnand, 0x4C0001C2); + XEREGISTERINSTR(crnor, 0x4C000042); + XEREGISTERINSTR(cror, 0x4C000382); + XEREGISTERINSTR(crorc, 0x4C000342); + XEREGISTERINSTR(crxor, 0x4C000182); + XEREGISTERINSTR(mcrf, 0x4C000000); + XEREGISTERINSTR(sc, 0x44000002); + XEREGISTERINSTR(td, 0x7C000088); + XEREGISTERINSTR(tdi, 0x08000000); + XEREGISTERINSTR(tw, 0x7C000008); + XEREGISTERINSTR(twi, 0x0C000000); + XEREGISTERINSTR(mfcr, 0x7C000026); + XEREGISTERINSTR(mfspr, 0x7C0002A6); + XEREGISTERINSTR(mftb, 0x7C0002E6); + XEREGISTERINSTR(mtcrf, 0x7C000120); + XEREGISTERINSTR(mtspr, 0x7C0003A6); + XEREGISTERINSTR(mfmsr, 0x7C0000A6); + XEREGISTERINSTR(mtmsr, 0x7C000124); + XEREGISTERINSTR(mtmsrd, 0x7C000164); } - } // namespace ppc } // namespace frontend } // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_emit_fpu.cc b/src/alloy/frontend/ppc/ppc_emit_fpu.cc index 683a2d3de..cc3eeeb28 100644 --- a/src/alloy/frontend/ppc/ppc_emit_fpu.cc +++ b/src/alloy/frontend/ppc/ppc_emit_fpu.cc @@ -7,153 +7,150 @@ ****************************************************************************** */ -#include - -#include -#include - - -using namespace alloy::frontend::ppc; -using namespace alloy::hir; -using namespace alloy::runtime; +#include "alloy/frontend/ppc/ppc_emit-private.h" +#include "alloy/frontend/ppc/ppc_context.h" +#include "alloy/frontend/ppc/ppc_hir_builder.h" namespace alloy { namespace frontend { namespace ppc { +// TODO(benvanik): remove when enums redefined. +using namespace alloy::hir; + +using alloy::hir::RoundMode; +using alloy::hir::Value; // Good source of information: // http://mamedev.org/source/src/emu/cpu/powerpc/ppc_ops.c // The correctness of that code is not reflected here yet -_- - // Enable rounding numbers to single precision as required. // This adds a bunch of work per operation and I'm not sure it's required. #define ROUND_TO_SINGLE - // Floating-point arithmetic (A-8) -XEEMITTER(faddx, 0xFC00002A, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(faddx, 0xFC00002A, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frA) + (frB) Value* v = f.Add(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRB)); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(faddsx, 0xEC00002A, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(faddsx, 0xEC00002A, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frA) + (frB) Value* v = f.Add(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRB)); v = f.Convert(f.Convert(v, FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fdivx, 0xFC000024, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fdivx, 0xFC000024, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- frA / frB Value* v = f.Div(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRB)); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fdivsx, 0xEC000024, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fdivsx, 0xEC000024, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- frA / frB Value* v = f.Div(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRB)); v = f.Convert(f.Convert(v, FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fmulx, 0xFC000032, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fmulx, 0xFC000032, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frA) x (frC) Value* v = f.Mul(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRC)); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fmulsx, 0xEC000032, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fmulsx, 0xEC000032, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frA) x (frC) Value* v = f.Mul(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRC)); v = f.Convert(f.Convert(v, FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fresx, 0xEC000030, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fresx, 0xEC000030, A)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(frsqrtex, 0xFC000034, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(frsqrtex, 0xFC000034, A)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(fsubx, 0xFC000028, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fsubx, 0xFC000028, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frA) - (frB) Value* v = f.Sub(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRB)); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fsubsx, 0xEC000028, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fsubsx, 0xEC000028, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frA) - (frB) Value* v = f.Sub(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRB)); v = f.Convert(f.Convert(v, FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fselx, 0xFC00002E, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fselx, 0xFC00002E, A)(PPCHIRBuilder& f, InstrData& i) { // if (frA) >= 0.0 // then frD <- (frC) // else frD <- (frB) @@ -161,28 +158,28 @@ XEEMITTER(fselx, 0xFC00002E, A )(PPCHIRBuilder& f, InstrData& i) { Value* v = f.Select(ge, f.LoadFPR(i.A.FRC), f.LoadFPR(i.A.FRB)); f.StoreFPR(i.A.FRT, v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fsqrtx, 0xFC00002C, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fsqrtx, 0xFC00002C, A)(PPCHIRBuilder& f, InstrData& i) { // Double precision: // frD <- sqrt(frB) Value* v = f.Sqrt(f.LoadFPR(i.A.FRA)); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fsqrtsx, 0xEC00002C, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fsqrtsx, 0xEC00002C, A)(PPCHIRBuilder& f, InstrData& i) { // Single precision: // frD <- sqrt(frB) Value* v = f.Sqrt(f.LoadFPR(i.A.FRA)); @@ -190,144 +187,147 @@ XEEMITTER(fsqrtsx, 0xEC00002C, A )(PPCHIRBuilder& f, InstrData& i) { f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } - // Floating-point multiply-add (A-9) -XEEMITTER(fmaddx, 0xFC00003A, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fmaddx, 0xFC00003A, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frA x frC) + frB - Value* v = f.MulAdd( - f.LoadFPR(i.A.FRA), - f.LoadFPR(i.A.FRC), - f.LoadFPR(i.A.FRB)); + Value* v = + f.MulAdd(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRC), f.LoadFPR(i.A.FRB)); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fmaddsx, 0xEC00003A, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fmaddsx, 0xEC00003A, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frA x frC) + frB - Value* v = f.MulAdd( - f.LoadFPR(i.A.FRA), - f.LoadFPR(i.A.FRC), - f.LoadFPR(i.A.FRB)); + Value* v = + f.MulAdd(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRC), f.LoadFPR(i.A.FRB)); v = f.Convert(f.Convert(v, FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fmsubx, 0xFC000038, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fmsubx, 0xFC000038, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frA x frC) - frB - Value* v = f.MulSub( - f.LoadFPR(i.A.FRA), - f.LoadFPR(i.A.FRC), - f.LoadFPR(i.A.FRB)); + Value* v = + f.MulSub(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRC), f.LoadFPR(i.A.FRB)); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fmsubsx, 0xEC000038, A )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fmsubsx, 0xEC000038, A)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frA x frC) - frB - Value* v = f.MulSub( - f.LoadFPR(i.A.FRA), - f.LoadFPR(i.A.FRC), - f.LoadFPR(i.A.FRB)); + Value* v = + f.MulSub(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRC), f.LoadFPR(i.A.FRB)); v = f.Convert(f.Convert(v, FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fnmaddx, 0xFC00003E, A )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(fnmaddsx, 0xEC00003E, A )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(fnmsubx, 0xFC00003C, A )(PPCHIRBuilder& f, InstrData& i) { - // frD <- -([frA x frC] - frB) - Value* v = f.Neg(f.MulSub( - f.LoadFPR(i.A.FRA), - f.LoadFPR(i.A.FRC), - f.LoadFPR(i.A.FRB))); +XEEMITTER(fnmaddx, 0xFC00003E, A)(PPCHIRBuilder& f, InstrData& i) { + // frD <- -([frA x frC] + frB) + Value* v = f.Neg( + f.MulAdd(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRC), f.LoadFPR(i.A.FRB))); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fnmsubsx, 0xEC00003C, A )(PPCHIRBuilder& f, InstrData& i) { - // frD <- -([frA x frC] - frB) - Value* v = f.Neg(f.MulSub( - f.LoadFPR(i.A.FRA), - f.LoadFPR(i.A.FRC), - f.LoadFPR(i.A.FRB))); +XEEMITTER(fnmaddsx, 0xEC00003E, A)(PPCHIRBuilder& f, InstrData& i) { + // frD <- -([frA x frC] + frB) + Value* v = f.Neg( + f.MulAdd(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRC), f.LoadFPR(i.A.FRB))); v = f.Convert(f.Convert(v, FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.A.FRT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } +XEEMITTER(fnmsubx, 0xFC00003C, A)(PPCHIRBuilder& f, InstrData& i) { + // frD <- -([frA x frC] - frB) + Value* v = f.Neg( + f.MulSub(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRC), f.LoadFPR(i.A.FRB))); + f.StoreFPR(i.A.FRT, v); + // f.UpdateFPRF(v); + if (i.A.Rc) { + // e.update_cr_with_cond(1, v); + XEINSTRNOTIMPLEMENTED(); + return 1; + } + return 0; +} + +XEEMITTER(fnmsubsx, 0xEC00003C, A)(PPCHIRBuilder& f, InstrData& i) { + // frD <- -([frA x frC] - frB) + Value* v = f.Neg( + f.MulSub(f.LoadFPR(i.A.FRA), f.LoadFPR(i.A.FRC), f.LoadFPR(i.A.FRB))); + v = f.Convert(f.Convert(v, FLOAT32_TYPE), FLOAT64_TYPE); + f.StoreFPR(i.A.FRT, v); + // f.UpdateFPRF(v); + if (i.A.Rc) { + // e.update_cr_with_cond(1, v); + XEINSTRNOTIMPLEMENTED(); + return 1; + } + return 0; +} // Floating-point rounding and conversion (A-10) -XEEMITTER(fcfidx, 0xFC00069C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fcfidx, 0xFC00069C, X)(PPCHIRBuilder& f, InstrData& i) { // frD <- signed_int64_to_double( frB ) - Value* v = f.Convert( - f.Cast(f.LoadFPR(i.A.FRB), INT64_TYPE), - FLOAT64_TYPE); - f.StoreFPR(i.A.FRT, v); + Value* v = f.Convert(f.Cast(f.LoadFPR(i.X.RB), INT64_TYPE), FLOAT64_TYPE); + f.StoreFPR(i.X.RT, v); // f.UpdateFPRF(v); if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fctidx, 0xFC00065C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fctidx, 0xFC00065C, X)(PPCHIRBuilder& f, InstrData& i) { // frD <- double_to_signed_int64( frB ) // TODO(benvanik): pull from FPSCR[RN] RoundMode round_mode = ROUND_TO_ZERO; @@ -336,19 +336,19 @@ XEEMITTER(fctidx, 0xFC00065C, X )(PPCHIRBuilder& f, InstrData& i) { f.StoreFPR(i.X.RT, v); // f.UpdateFPRF(v); if (i.X.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fctidzx, 0xFC00065E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fctidzx, 0xFC00065E, X)(PPCHIRBuilder& f, InstrData& i) { // TODO(benvanik): assuming round to zero is always set, is that ok? return InstrEmit_fctidx(f, i); } -XEEMITTER(fctiwx, 0xFC00001C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fctiwx, 0xFC00001C, X)(PPCHIRBuilder& f, InstrData& i) { // frD <- double_to_signed_int32( frB ) // TODO(benvanik): pull from FPSCR[RN] RoundMode round_mode = ROUND_TO_ZERO; @@ -356,20 +356,20 @@ XEEMITTER(fctiwx, 0xFC00001C, X )(PPCHIRBuilder& f, InstrData& i) { v = f.Cast(f.ZeroExtend(v, INT64_TYPE), FLOAT64_TYPE); f.StoreFPR(i.X.RT, v); // f.UpdateFPRF(v); - if (i.A.Rc) { - //e.update_cr_with_cond(1, v); + if (i.X.Rc) { + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fctiwzx, 0xFC00001E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fctiwzx, 0xFC00001E, X)(PPCHIRBuilder& f, InstrData& i) { // TODO(benvanik): assuming round to zero is always set, is that ok? return InstrEmit_fctiwx(f, i); } -XEEMITTER(frspx, 0xFC000018, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(frspx, 0xFC000018, X)(PPCHIRBuilder& f, InstrData& i) { // frD <- Round_single(frB) // TODO(benvanik): pull from FPSCR[RN] RoundMode round_mode = ROUND_TO_ZERO; @@ -378,14 +378,13 @@ XEEMITTER(frspx, 0xFC000018, X )(PPCHIRBuilder& f, InstrData& i) { f.StoreFPR(i.X.RT, v); // f.UpdateFPRF(v); if (i.X.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } - // Floating-point compare (A-11) int InstrEmit_fcmpx_(PPCHIRBuilder& f, InstrData& i, bool ordered) { @@ -410,134 +409,149 @@ int InstrEmit_fcmpx_(PPCHIRBuilder& f, InstrData& i, bool ordered) { f.UpdateCR(crf, f.LoadFPR(i.X.RA), f.LoadFPR(i.X.RB), false); return 0; } -XEEMITTER(fcmpo, 0xFC000040, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fcmpo, 0xFC000040, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_fcmpx_(f, i, true); } -XEEMITTER(fcmpu, 0xFC000000, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fcmpu, 0xFC000000, X)(PPCHIRBuilder& f, InstrData& i) { return InstrEmit_fcmpx_(f, i, false); } - // Floating-point status and control register (A -XEEMITTER(mcrfs, 0xFC000080, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mcrfs, 0xFC000080, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(mffsx, 0xFC00048E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mffsx, 0xFC00048E, X)(PPCHIRBuilder& f, InstrData& i) { + if (i.X.Rc) { + XEINSTRNOTIMPLEMENTED(); + return 1; + } + Value* v = f.Cast(f.LoadFPSCR(), FLOAT64_TYPE); + f.StoreFPR(i.X.RT, v); + return 0; +} + +XEEMITTER(mtfsb0x, 0xFC00008C, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(mtfsb0x, 0xFC00008C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mtfsb1x, 0xFC00004C, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(mtfsb1x, 0xFC00004C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(mtfsfx, 0xFC00058E, XFL)(PPCHIRBuilder& f, InstrData& i) { + if (i.XFL.Rc) { + XEINSTRNOTIMPLEMENTED(); + return 1; + } + if (i.XFL.L) { + // Move/shift. + XEINSTRNOTIMPLEMENTED(); + return 1; + } else { + // Directly store. + // TODO(benvanik): use w/field mask to select bits. + i.XFL.W; + i.XFL.FM; + f.StoreFPSCR(f.Cast(f.LoadFPR(i.XFL.RB), INT64_TYPE)); + } + return 0; +} + +XEEMITTER(mtfsfix, 0xFC00010C, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(mtfsfx, 0xFC00058E, XFL)(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - -XEEMITTER(mtfsfix, 0xFC00010C, X )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; -} - - // Floating-point move (A-21) -XEEMITTER(fabsx, 0xFC000210, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fabsx, 0xFC000210, X)(PPCHIRBuilder& f, InstrData& i) { // frD <- abs(frB) Value* v = f.Abs(f.LoadFPR(i.X.RB)); f.StoreFPR(i.X.RT, v); if (i.X.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fmrx, 0xFC000090, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fmrx, 0xFC000090, X)(PPCHIRBuilder& f, InstrData& i) { // frD <- (frB) Value* v = f.LoadFPR(i.X.RB); f.StoreFPR(i.X.RT, v); if (i.X.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } -XEEMITTER(fnabsx, 0xFC000110, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fnabsx, 0xFC000110, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(fnegx, 0xFC000050, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(fnegx, 0xFC000050, X)(PPCHIRBuilder& f, InstrData& i) { // frD <- ¬ frB[0] || frB[1-63] Value* v = f.Neg(f.LoadFPR(i.X.RB)); f.StoreFPR(i.X.RT, v); if (i.X.Rc) { - //e.update_cr_with_cond(1, v); + // e.update_cr_with_cond(1, v); XEINSTRNOTIMPLEMENTED(); return 1; } return 0; } - void RegisterEmitCategoryFPU() { - XEREGISTERINSTR(faddx, 0xFC00002A); - XEREGISTERINSTR(faddsx, 0xEC00002A); - XEREGISTERINSTR(fdivx, 0xFC000024); - XEREGISTERINSTR(fdivsx, 0xEC000024); - XEREGISTERINSTR(fmulx, 0xFC000032); - XEREGISTERINSTR(fmulsx, 0xEC000032); - XEREGISTERINSTR(fresx, 0xEC000030); - XEREGISTERINSTR(frsqrtex, 0xFC000034); - XEREGISTERINSTR(fsubx, 0xFC000028); - XEREGISTERINSTR(fsubsx, 0xEC000028); - XEREGISTERINSTR(fselx, 0xFC00002E); - XEREGISTERINSTR(fsqrtx, 0xFC00002C); - XEREGISTERINSTR(fsqrtsx, 0xEC00002C); - XEREGISTERINSTR(fmaddx, 0xFC00003A); - XEREGISTERINSTR(fmaddsx, 0xEC00003A); - XEREGISTERINSTR(fmsubx, 0xFC000038); - XEREGISTERINSTR(fmsubsx, 0xEC000038); - XEREGISTERINSTR(fnmaddx, 0xFC00003E); - XEREGISTERINSTR(fnmaddsx, 0xEC00003E); - XEREGISTERINSTR(fnmsubx, 0xFC00003C); - XEREGISTERINSTR(fnmsubsx, 0xEC00003C); - XEREGISTERINSTR(fcfidx, 0xFC00069C); - XEREGISTERINSTR(fctidx, 0xFC00065C); - XEREGISTERINSTR(fctidzx, 0xFC00065E); - XEREGISTERINSTR(fctiwx, 0xFC00001C); - XEREGISTERINSTR(fctiwzx, 0xFC00001E); - XEREGISTERINSTR(frspx, 0xFC000018); - XEREGISTERINSTR(fcmpo, 0xFC000040); - XEREGISTERINSTR(fcmpu, 0xFC000000); - XEREGISTERINSTR(mcrfs, 0xFC000080); - XEREGISTERINSTR(mffsx, 0xFC00048E); - XEREGISTERINSTR(mtfsb0x, 0xFC00008C); - XEREGISTERINSTR(mtfsb1x, 0xFC00004C); - XEREGISTERINSTR(mtfsfx, 0xFC00058E); - XEREGISTERINSTR(mtfsfix, 0xFC00010C); - XEREGISTERINSTR(fabsx, 0xFC000210); - XEREGISTERINSTR(fmrx, 0xFC000090); - XEREGISTERINSTR(fnabsx, 0xFC000110); - XEREGISTERINSTR(fnegx, 0xFC000050); + XEREGISTERINSTR(faddx, 0xFC00002A); + XEREGISTERINSTR(faddsx, 0xEC00002A); + XEREGISTERINSTR(fdivx, 0xFC000024); + XEREGISTERINSTR(fdivsx, 0xEC000024); + XEREGISTERINSTR(fmulx, 0xFC000032); + XEREGISTERINSTR(fmulsx, 0xEC000032); + XEREGISTERINSTR(fresx, 0xEC000030); + XEREGISTERINSTR(frsqrtex, 0xFC000034); + XEREGISTERINSTR(fsubx, 0xFC000028); + XEREGISTERINSTR(fsubsx, 0xEC000028); + XEREGISTERINSTR(fselx, 0xFC00002E); + XEREGISTERINSTR(fsqrtx, 0xFC00002C); + XEREGISTERINSTR(fsqrtsx, 0xEC00002C); + XEREGISTERINSTR(fmaddx, 0xFC00003A); + XEREGISTERINSTR(fmaddsx, 0xEC00003A); + XEREGISTERINSTR(fmsubx, 0xFC000038); + XEREGISTERINSTR(fmsubsx, 0xEC000038); + XEREGISTERINSTR(fnmaddx, 0xFC00003E); + XEREGISTERINSTR(fnmaddsx, 0xEC00003E); + XEREGISTERINSTR(fnmsubx, 0xFC00003C); + XEREGISTERINSTR(fnmsubsx, 0xEC00003C); + XEREGISTERINSTR(fcfidx, 0xFC00069C); + XEREGISTERINSTR(fctidx, 0xFC00065C); + XEREGISTERINSTR(fctidzx, 0xFC00065E); + XEREGISTERINSTR(fctiwx, 0xFC00001C); + XEREGISTERINSTR(fctiwzx, 0xFC00001E); + XEREGISTERINSTR(frspx, 0xFC000018); + XEREGISTERINSTR(fcmpo, 0xFC000040); + XEREGISTERINSTR(fcmpu, 0xFC000000); + XEREGISTERINSTR(mcrfs, 0xFC000080); + XEREGISTERINSTR(mffsx, 0xFC00048E); + XEREGISTERINSTR(mtfsb0x, 0xFC00008C); + XEREGISTERINSTR(mtfsb1x, 0xFC00004C); + XEREGISTERINSTR(mtfsfx, 0xFC00058E); + XEREGISTERINSTR(mtfsfix, 0xFC00010C); + XEREGISTERINSTR(fabsx, 0xFC000210); + XEREGISTERINSTR(fmrx, 0xFC000090); + XEREGISTERINSTR(fnabsx, 0xFC000110); + XEREGISTERINSTR(fnegx, 0xFC000050); } - } // namespace ppc } // namespace frontend } // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_emit_memory.cc b/src/alloy/frontend/ppc/ppc_emit_memory.cc index 738090abf..c95c133e7 100644 --- a/src/alloy/frontend/ppc/ppc_emit_memory.cc +++ b/src/alloy/frontend/ppc/ppc_emit_memory.cc @@ -7,28 +7,27 @@ ****************************************************************************** */ -#include - -#include -#include - - -using namespace alloy::frontend::ppc; -using namespace alloy::hir; -using namespace alloy::runtime; +#include "alloy/frontend/ppc/ppc_emit-private.h" +#include "alloy/frontend/ppc/ppc_context.h" +#include "alloy/frontend/ppc/ppc_hir_builder.h" namespace alloy { namespace frontend { namespace ppc { +// TODO(benvanik): remove when enums redefined. +using namespace alloy::hir; + +using alloy::hir::Value; + #define TRUNCATE_ADDRESSES 0 Value* CalculateEA(PPCHIRBuilder& f, uint32_t ra, uint32_t rb) { #if TRUNCATE_ADDRESSES - return f.ZeroExtend(f.Add( - f.Truncate(f.LoadGPR(ra), INT32_TYPE), - f.Truncate(f.LoadGPR(rb), INT32_TYPE)), INT64_TYPE); + return f.ZeroExtend(f.Add(f.Truncate(f.LoadGPR(ra), INT32_TYPE), + f.Truncate(f.LoadGPR(rb), INT32_TYPE)), + INT64_TYPE); #else return f.Add(f.LoadGPR(ra), f.LoadGPR(rb)); #endif // TRUNCATE_ADDRESSES @@ -37,9 +36,9 @@ Value* CalculateEA(PPCHIRBuilder& f, uint32_t ra, uint32_t rb) { Value* CalculateEA_0(PPCHIRBuilder& f, uint32_t ra, uint32_t rb) { #if TRUNCATE_ADDRESSES if (ra) { - return f.ZeroExtend(f.Add( - f.Truncate(f.LoadGPR(ra), INT32_TYPE), - f.Truncate(f.LoadGPR(rb), INT32_TYPE)), INT64_TYPE); + return f.ZeroExtend(f.Add(f.Truncate(f.LoadGPR(ra), INT32_TYPE), + f.Truncate(f.LoadGPR(rb), INT32_TYPE)), + INT64_TYPE); } else { return f.ZeroExtend(f.Truncate(f.LoadGPR(rb), INT32_TYPE), INT64_TYPE); } @@ -54,9 +53,9 @@ Value* CalculateEA_0(PPCHIRBuilder& f, uint32_t ra, uint32_t rb) { Value* CalculateEA_i(PPCHIRBuilder& f, uint32_t ra, uint64_t imm) { #if TRUNCATE_ADDRESSES - return f.ZeroExtend(f.Add( - f.Truncate(f.LoadGPR(ra), INT32_TYPE), - f.LoadConstant((int32_t)imm)), INT64_TYPE); + return f.ZeroExtend(f.Add(f.Truncate(f.LoadGPR(ra), INT32_TYPE), + f.LoadConstant((int32_t)imm)), + INT64_TYPE); #else return f.Add(f.LoadGPR(ra), f.LoadConstant(imm)); #endif // TRUNCATE_ADDRESSES @@ -65,9 +64,9 @@ Value* CalculateEA_i(PPCHIRBuilder& f, uint32_t ra, uint64_t imm) { Value* CalculateEA_0_i(PPCHIRBuilder& f, uint32_t ra, uint64_t imm) { #if TRUNCATE_ADDRESSES if (ra) { - return f.ZeroExtend(f.Add( - f.Truncate(f.LoadGPR(ra), INT32_TYPE), - f.LoadConstant((int32_t)imm)), INT64_TYPE); + return f.ZeroExtend(f.Add(f.Truncate(f.LoadGPR(ra), INT32_TYPE), + f.LoadConstant((int32_t)imm)), + INT64_TYPE); } else { return f.ZeroExtend(f.LoadConstant((int32_t)imm), INT64_TYPE); } @@ -80,10 +79,9 @@ Value* CalculateEA_0_i(PPCHIRBuilder& f, uint32_t ra, uint64_t imm) { #endif // TRUNCATE_ADDRESSES } - // Integer load (A-13) -XEEMITTER(lbz, 0x88000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lbz, 0x88000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -96,7 +94,7 @@ XEEMITTER(lbz, 0x88000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lbzu, 0x8C000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lbzu, 0x8C000000, D)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(D) // RT <- i56.0 || MEM(EA, 1) // RA <- EA @@ -107,7 +105,7 @@ XEEMITTER(lbzu, 0x8C000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lbzux, 0x7C0000EE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lbzux, 0x7C0000EE, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // RT <- i56.0 || MEM(EA, 1) // RA <- EA @@ -118,7 +116,7 @@ XEEMITTER(lbzux, 0x7C0000EE, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lbzx, 0x7C0000AE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lbzx, 0x7C0000AE, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -131,7 +129,7 @@ XEEMITTER(lbzx, 0x7C0000AE, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lha, 0xA8000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lha, 0xA8000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -144,17 +142,29 @@ XEEMITTER(lha, 0xA8000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lhau, 0xAC000000, D )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(lhau, 0xAC000000, D)(PPCHIRBuilder& f, InstrData& i) { + // EA <- (RA) + EXTS(D) + // RT <- EXTS(MEM(EA, 2)) + // RA <- EA + Value* ea = CalculateEA_i(f, i.D.RA, XEEXTS16(i.D.DS)); + Value* rt = f.SignExtend(f.ByteSwap(f.Load(ea, INT16_TYPE)), INT64_TYPE); + f.StoreGPR(i.D.RT, rt); + f.StoreGPR(i.D.RA, ea); + return 0; } -XEEMITTER(lhaux, 0x7C0002EE, X )(PPCHIRBuilder& f, InstrData& i) { - XEINSTRNOTIMPLEMENTED(); - return 1; +XEEMITTER(lhaux, 0x7C0002EE, X)(PPCHIRBuilder& f, InstrData& i) { + // EA <- (RA) + (RB) + // RT <- EXTS(MEM(EA, 2)) + // RA <- EA + Value* ea = CalculateEA(f, i.X.RA, i.X.RB); + Value* rt = f.SignExtend(f.ByteSwap(f.Load(ea, INT16_TYPE)), INT64_TYPE); + f.StoreGPR(i.X.RT, rt); + f.StoreGPR(i.X.RA, ea); + return 0; } -XEEMITTER(lhax, 0x7C0002AE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lhax, 0x7C0002AE, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -167,7 +177,7 @@ XEEMITTER(lhax, 0x7C0002AE, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lhz, 0xA0000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lhz, 0xA0000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -180,7 +190,7 @@ XEEMITTER(lhz, 0xA0000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lhzu, 0xA4000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lhzu, 0xA4000000, D)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(D) // RT <- i48.0 || MEM(EA, 2) // RA <- EA @@ -191,7 +201,7 @@ XEEMITTER(lhzu, 0xA4000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lhzux, 0x7C00026E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lhzux, 0x7C00026E, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // RT <- i48.0 || MEM(EA, 2) // RA <- EA @@ -202,7 +212,7 @@ XEEMITTER(lhzux, 0x7C00026E, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lhzx, 0x7C00022E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lhzx, 0x7C00022E, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -215,7 +225,7 @@ XEEMITTER(lhzx, 0x7C00022E, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lwa, 0xE8000002, DS )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lwa, 0xE8000002, DS)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -228,7 +238,7 @@ XEEMITTER(lwa, 0xE8000002, DS )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lwaux, 0x7C0002EA, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lwaux, 0x7C0002EA, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // RT <- EXTS(MEM(EA, 4)) // RA <- EA @@ -239,7 +249,7 @@ XEEMITTER(lwaux, 0x7C0002EA, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lwax, 0x7C0002AA, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lwax, 0x7C0002AA, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -252,7 +262,7 @@ XEEMITTER(lwax, 0x7C0002AA, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lwz, 0x80000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lwz, 0x80000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -265,7 +275,7 @@ XEEMITTER(lwz, 0x80000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lwzu, 0x84000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lwzu, 0x84000000, D)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(D) // RT <- i32.0 || MEM(EA, 4) // RA <- EA @@ -276,7 +286,7 @@ XEEMITTER(lwzu, 0x84000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lwzux, 0x7C00006E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lwzux, 0x7C00006E, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // RT <- i32.0 || MEM(EA, 4) // RA <- EA @@ -287,7 +297,7 @@ XEEMITTER(lwzux, 0x7C00006E, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lwzx, 0x7C00002E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lwzx, 0x7C00002E, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -300,8 +310,7 @@ XEEMITTER(lwzx, 0x7C00002E, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } - -XEEMITTER(ld, 0xE8000000, DS )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(ld, 0xE8000000, DS)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -314,7 +323,7 @@ XEEMITTER(ld, 0xE8000000, DS )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(ldu, 0xE8000001, DS )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(ldu, 0xE8000001, DS)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(DS || 0b00) // RT <- MEM(EA, 8) // RA <- EA @@ -325,7 +334,7 @@ XEEMITTER(ldu, 0xE8000001, DS )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(ldux, 0x7C00006A, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(ldux, 0x7C00006A, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // RT <- MEM(EA, 8) // RA <- EA @@ -336,7 +345,7 @@ XEEMITTER(ldux, 0x7C00006A, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(ldx, 0x7C00002A, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(ldx, 0x7C00002A, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -349,10 +358,9 @@ XEEMITTER(ldx, 0x7C00002A, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } - // Integer store (A-14) -XEEMITTER(stb, 0x98000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stb, 0x98000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -364,7 +372,7 @@ XEEMITTER(stb, 0x98000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stbu, 0x9C000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stbu, 0x9C000000, D)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(D) // MEM(EA, 1) <- (RS)[56:63] // RA <- EA @@ -374,7 +382,7 @@ XEEMITTER(stbu, 0x9C000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stbux, 0x7C0001EE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stbux, 0x7C0001EE, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // MEM(EA, 1) <- (RS)[56:63] // RA <- EA @@ -384,7 +392,7 @@ XEEMITTER(stbux, 0x7C0001EE, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stbx, 0x7C0001AE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stbx, 0x7C0001AE, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -396,7 +404,7 @@ XEEMITTER(stbx, 0x7C0001AE, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(sth, 0xB0000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(sth, 0xB0000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -408,7 +416,7 @@ XEEMITTER(sth, 0xB0000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(sthu, 0xB4000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(sthu, 0xB4000000, D)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(D) // MEM(EA, 2) <- (RS)[48:63] // RA <- EA @@ -418,7 +426,7 @@ XEEMITTER(sthu, 0xB4000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(sthux, 0x7C00036E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(sthux, 0x7C00036E, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // MEM(EA, 2) <- (RS)[48:63] // RA <- EA @@ -428,7 +436,7 @@ XEEMITTER(sthux, 0x7C00036E, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(sthx, 0x7C00032E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(sthx, 0x7C00032E, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -440,7 +448,7 @@ XEEMITTER(sthx, 0x7C00032E, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stw, 0x90000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stw, 0x90000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -452,7 +460,7 @@ XEEMITTER(stw, 0x90000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stwu, 0x94000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stwu, 0x94000000, D)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(D) // MEM(EA, 4) <- (RS)[32:63] // RA <- EA @@ -462,7 +470,7 @@ XEEMITTER(stwu, 0x94000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stwux, 0x7C00016E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stwux, 0x7C00016E, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // MEM(EA, 4) <- (RS)[32:63] // RA <- EA @@ -472,7 +480,7 @@ XEEMITTER(stwux, 0x7C00016E, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stwx, 0x7C00012E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stwx, 0x7C00012E, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -484,7 +492,7 @@ XEEMITTER(stwx, 0x7C00012E, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(std, 0xF8000000, DS )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(std, 0xF8000000, DS)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -496,7 +504,7 @@ XEEMITTER(std, 0xF8000000, DS )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stdu, 0xF8000001, DS )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stdu, 0xF8000001, DS)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(DS || 0b00) // MEM(EA, 8) <- (RS) // RA <- EA @@ -506,7 +514,7 @@ XEEMITTER(stdu, 0xF8000001, DS )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stdux, 0x7C00016A, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stdux, 0x7C00016A, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // MEM(EA, 8) <- (RS) // RA <- EA @@ -528,10 +536,9 @@ XEEMITTER(stdx, 0x7C00012A, X)(PPCHIRBuilder& f, InstrData& i) { return 0; } - // Integer load and store with byte reverse (A-1 -XEEMITTER(lhbrx, 0x7C00062C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lhbrx, 0x7C00062C, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -544,7 +551,7 @@ XEEMITTER(lhbrx, 0x7C00062C, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lwbrx, 0x7C00042C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lwbrx, 0x7C00042C, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -557,7 +564,7 @@ XEEMITTER(lwbrx, 0x7C00042C, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(ldbrx, 0x7C000428, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(ldbrx, 0x7C000428, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -570,7 +577,7 @@ XEEMITTER(ldbrx, 0x7C000428, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(sthbrx, 0x7C00072C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(sthbrx, 0x7C00072C, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -582,7 +589,7 @@ XEEMITTER(sthbrx, 0x7C00072C, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stwbrx, 0x7C00052C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stwbrx, 0x7C00052C, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -594,7 +601,7 @@ XEEMITTER(stwbrx, 0x7C00052C, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stdbrx, 0x7C000528, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stdbrx, 0x7C000528, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -606,64 +613,61 @@ XEEMITTER(stdbrx, 0x7C000528, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } - // Integer load and store multiple (A-16) -XEEMITTER(lmw, 0xB8000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lmw, 0xB8000000, D)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(stmw, 0xBC000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stmw, 0xBC000000, D)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } - // Integer load and store string (A-17) -XEEMITTER(lswi, 0x7C0004AA, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lswi, 0x7C0004AA, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(lswx, 0x7C00042A, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lswx, 0x7C00042A, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(stswi, 0x7C0005AA, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stswi, 0x7C0005AA, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } -XEEMITTER(stswx, 0x7C00052A, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stswx, 0x7C00052A, X)(PPCHIRBuilder& f, InstrData& i) { XEINSTRNOTIMPLEMENTED(); return 1; } - // Memory synchronization (A-18) -XEEMITTER(eieio, 0x7C0006AC, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(eieio, 0x7C0006AC, X)(PPCHIRBuilder& f, InstrData& i) { // XEINSTRNOTIMPLEMENTED(); f.Nop(); return 0; } -XEEMITTER(sync, 0x7C0004AC, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(sync, 0x7C0004AC, X)(PPCHIRBuilder& f, InstrData& i) { // XEINSTRNOTIMPLEMENTED(); f.Nop(); return 0; } -XEEMITTER(isync, 0x4C00012C, XL )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(isync, 0x4C00012C, XL)(PPCHIRBuilder& f, InstrData& i) { // XEINSTRNOTIMPLEMENTED(); f.Nop(); return 0; } -XEEMITTER(ldarx, 0x7C0000A8, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(ldarx, 0x7C0000A8, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -679,7 +683,7 @@ XEEMITTER(ldarx, 0x7C0000A8, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lwarx, 0x7C000028, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lwarx, 0x7C000028, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -690,12 +694,13 @@ XEEMITTER(lwarx, 0x7C000028, X )(PPCHIRBuilder& f, InstrData& i) { // RESERVE_ADDR <- real_addr(EA) // RT <- i32.0 || MEM(EA, 4) Value* ea = CalculateEA_0(f, i.X.RA, i.X.RB); - Value* rt = f.ZeroExtend(f.ByteSwap(f.LoadAcquire(ea, INT32_TYPE)), INT64_TYPE); + Value* rt = + f.ZeroExtend(f.ByteSwap(f.LoadAcquire(ea, INT32_TYPE)), INT64_TYPE); f.StoreGPR(i.X.RT, rt); return 0; } -XEEMITTER(stdcx, 0x7C0001AD, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stdcx, 0x7C0001AD, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -707,12 +712,11 @@ XEEMITTER(stdcx, 0x7C0001AD, X )(PPCHIRBuilder& f, InstrData& i) { // CR0[LT GT EQ SO] = 0b00 || n || XER[SO] Value* ea = CalculateEA_0(f, i.X.RA, i.X.RB); Value* rt = f.ByteSwap(f.LoadGPR(i.X.RT)); - Value* stored = f.StoreRelease(ea, rt); - f.StoreContext(offsetof(PPCContext, cr0.cr0_eq), stored); + f.StoreRelease(ea, rt); // also updates cr0 return 0; } -XEEMITTER(stwcx, 0x7C00012D, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stwcx, 0x7C00012D, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -724,15 +728,13 @@ XEEMITTER(stwcx, 0x7C00012D, X )(PPCHIRBuilder& f, InstrData& i) { // CR0[LT GT EQ SO] = 0b00 || n || XER[SO] Value* ea = CalculateEA_0(f, i.X.RA, i.X.RB); Value* rt = f.ByteSwap(f.Truncate(f.LoadGPR(i.X.RT), INT32_TYPE)); - Value* stored = f.StoreRelease(ea, rt); - f.StoreContext(offsetof(PPCContext, cr0.cr0_eq), stored); + f.StoreRelease(ea, rt); // also updates cr0 return 0; } - // Floating-point load (A-19) -XEEMITTER(lfd, 0xC8000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lfd, 0xC8000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -745,7 +747,7 @@ XEEMITTER(lfd, 0xC8000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lfdu, 0xCC000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lfdu, 0xCC000000, D)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(D) // FRT <- MEM(EA, 8) // RA <- EA @@ -756,7 +758,7 @@ XEEMITTER(lfdu, 0xCC000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lfdux, 0x7C0004EE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lfdux, 0x7C0004EE, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // FRT <- MEM(EA, 8) // RA <- EA @@ -767,7 +769,7 @@ XEEMITTER(lfdux, 0x7C0004EE, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lfdx, 0x7C0004AE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lfdx, 0x7C0004AE, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -780,7 +782,7 @@ XEEMITTER(lfdx, 0x7C0004AE, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(lfs, 0xC0000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lfs, 0xC0000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -789,39 +791,36 @@ XEEMITTER(lfs, 0xC0000000, D )(PPCHIRBuilder& f, InstrData& i) { // FRT <- DOUBLE(MEM(EA, 4)) Value* ea = CalculateEA_0_i(f, i.D.RA, XEEXTS16(i.D.DS)); Value* rt = f.Convert( - f.Cast(f.ByteSwap(f.Load(ea, INT32_TYPE)), FLOAT32_TYPE), - FLOAT64_TYPE); + f.Cast(f.ByteSwap(f.Load(ea, INT32_TYPE)), FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.D.RT, rt); return 0; } -XEEMITTER(lfsu, 0xC4000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lfsu, 0xC4000000, D)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(D) // FRT <- DOUBLE(MEM(EA, 4)) // RA <- EA Value* ea = CalculateEA_i(f, i.D.RA, XEEXTS16(i.D.DS)); Value* rt = f.Convert( - f.Cast(f.ByteSwap(f.Load(ea, INT32_TYPE)), FLOAT32_TYPE), - FLOAT64_TYPE); + f.Cast(f.ByteSwap(f.Load(ea, INT32_TYPE)), FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.D.RT, rt); f.StoreGPR(i.D.RA, ea); return 0; } -XEEMITTER(lfsux, 0x7C00046E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lfsux, 0x7C00046E, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // FRT <- DOUBLE(MEM(EA, 4)) // RA <- EA Value* ea = CalculateEA(f, i.X.RA, i.X.RB); Value* rt = f.Convert( - f.Cast(f.ByteSwap(f.Load(ea, INT32_TYPE)), FLOAT32_TYPE), - FLOAT64_TYPE); + f.Cast(f.ByteSwap(f.Load(ea, INT32_TYPE)), FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.X.RT, rt); f.StoreGPR(i.X.RA, ea); return 0; } -XEEMITTER(lfsx, 0x7C00042E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(lfsx, 0x7C00042E, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -830,16 +829,14 @@ XEEMITTER(lfsx, 0x7C00042E, X )(PPCHIRBuilder& f, InstrData& i) { // FRT <- DOUBLE(MEM(EA, 4)) Value* ea = CalculateEA_0(f, i.X.RA, i.X.RB); Value* rt = f.Convert( - f.Cast(f.ByteSwap(f.Load(ea, INT32_TYPE)), FLOAT32_TYPE), - FLOAT64_TYPE); + f.Cast(f.ByteSwap(f.Load(ea, INT32_TYPE)), FLOAT32_TYPE), FLOAT64_TYPE); f.StoreFPR(i.X.RT, rt); return 0; } - // Floating-point store (A-20) -XEEMITTER(stfd, 0xD8000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stfd, 0xD8000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -851,7 +848,7 @@ XEEMITTER(stfd, 0xD8000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stfdu, 0xDC000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stfdu, 0xDC000000, D)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(D) // MEM(EA, 8) <- (FRS) // RA <- EA @@ -861,7 +858,7 @@ XEEMITTER(stfdu, 0xDC000000, D )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stfdux, 0x7C0005EE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stfdux, 0x7C0005EE, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // MEM(EA, 8) <- (FRS) // RA <- EA @@ -871,7 +868,7 @@ XEEMITTER(stfdux, 0x7C0005EE, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stfdx, 0x7C0005AE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stfdx, 0x7C0005AE, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -883,7 +880,7 @@ XEEMITTER(stfdx, 0x7C0005AE, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(stfiwx, 0x7C0007AE, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stfiwx, 0x7C0007AE, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -891,12 +888,12 @@ XEEMITTER(stfiwx, 0x7C0007AE, X )(PPCHIRBuilder& f, InstrData& i) { // EA <- b + (RB) // MEM(EA, 4) <- (FRS)[32:63] Value* ea = CalculateEA_0(f, i.X.RA, i.X.RB); - f.Store(ea, f.ByteSwap( - f.Truncate(f.Cast(f.LoadFPR(i.X.RT), INT64_TYPE), INT32_TYPE))); + f.Store(ea, f.ByteSwap(f.Truncate(f.Cast(f.LoadFPR(i.X.RT), INT64_TYPE), + INT32_TYPE))); return 0; } -XEEMITTER(stfs, 0xD0000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stfs, 0xD0000000, D)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -904,34 +901,34 @@ XEEMITTER(stfs, 0xD0000000, D )(PPCHIRBuilder& f, InstrData& i) { // EA <- b + EXTS(D) // MEM(EA, 4) <- SINGLE(FRS) Value* ea = CalculateEA_0_i(f, i.D.RA, XEEXTS16(i.D.DS)); - f.Store(ea, f.ByteSwap(f.Cast( - f.Convert(f.LoadFPR(i.D.RT), FLOAT32_TYPE), INT32_TYPE))); + f.Store(ea, f.ByteSwap(f.Cast(f.Convert(f.LoadFPR(i.D.RT), FLOAT32_TYPE), + INT32_TYPE))); return 0; } -XEEMITTER(stfsu, 0xD4000000, D )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stfsu, 0xD4000000, D)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + EXTS(D) // MEM(EA, 4) <- SINGLE(FRS) // RA <- EA Value* ea = CalculateEA_i(f, i.D.RA, XEEXTS16(i.D.DS)); - f.Store(ea, f.ByteSwap(f.Cast( - f.Convert(f.LoadFPR(i.D.RT), FLOAT32_TYPE), INT32_TYPE))); + f.Store(ea, f.ByteSwap(f.Cast(f.Convert(f.LoadFPR(i.D.RT), FLOAT32_TYPE), + INT32_TYPE))); f.StoreGPR(i.D.RA, ea); return 0; } -XEEMITTER(stfsux, 0x7C00056E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stfsux, 0x7C00056E, X)(PPCHIRBuilder& f, InstrData& i) { // EA <- (RA) + (RB) // MEM(EA, 4) <- SINGLE(FRS) // RA <- EA Value* ea = CalculateEA(f, i.X.RA, i.X.RB); - f.Store(ea, f.ByteSwap(f.Cast( - f.Convert(f.LoadFPR(i.X.RT), FLOAT32_TYPE), INT32_TYPE))); + f.Store(ea, f.ByteSwap(f.Cast(f.Convert(f.LoadFPR(i.X.RT), FLOAT32_TYPE), + INT32_TYPE))); f.StoreGPR(i.X.RA, ea); return 0; } -XEEMITTER(stfsx, 0x7C00052E, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(stfsx, 0x7C00052E, X)(PPCHIRBuilder& f, InstrData& i) { // if RA = 0 then // b <- 0 // else @@ -939,15 +936,14 @@ XEEMITTER(stfsx, 0x7C00052E, X )(PPCHIRBuilder& f, InstrData& i) { // EA <- b + (RB) // MEM(EA, 4) <- SINGLE(FRS) Value* ea = CalculateEA_0(f, i.X.RA, i.X.RB); - f.Store(ea, f.ByteSwap(f.Cast( - f.Convert(f.LoadFPR(i.X.RT), FLOAT32_TYPE), INT32_TYPE))); + f.Store(ea, f.ByteSwap(f.Cast(f.Convert(f.LoadFPR(i.X.RT), FLOAT32_TYPE), + INT32_TYPE))); return 0; } - // Cache management (A-27) -XEEMITTER(dcbf, 0x7C0000AC, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(dcbf, 0x7C0000AC, X)(PPCHIRBuilder& f, InstrData& i) { // No-op for now. // TODO(benvanik): use prefetch // XEINSTRNOTIMPLEMENTED(); @@ -955,7 +951,7 @@ XEEMITTER(dcbf, 0x7C0000AC, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(dcbst, 0x7C00006C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(dcbst, 0x7C00006C, X)(PPCHIRBuilder& f, InstrData& i) { // No-op for now. // TODO(benvanik): use prefetch // XEINSTRNOTIMPLEMENTED(); @@ -963,7 +959,7 @@ XEEMITTER(dcbst, 0x7C00006C, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(dcbt, 0x7C00022C, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(dcbt, 0x7C00022C, X)(PPCHIRBuilder& f, InstrData& i) { // No-op for now. // TODO(benvanik): use prefetch // XEINSTRNOTIMPLEMENTED(); @@ -971,7 +967,7 @@ XEEMITTER(dcbt, 0x7C00022C, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(dcbtst, 0x7C0001EC, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(dcbtst, 0x7C0001EC, X)(PPCHIRBuilder& f, InstrData& i) { // No-op for now. // TODO(benvanik): use prefetch // XEINSTRNOTIMPLEMENTED(); @@ -979,7 +975,7 @@ XEEMITTER(dcbtst, 0x7C0001EC, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(dcbz, 0x7C0007EC, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(dcbz, 0x7C0007EC, X)(PPCHIRBuilder& f, InstrData& i) { // No-op for now. // TODO(benvanik): use prefetch // or dcbz128 0x7C2007EC @@ -988,98 +984,96 @@ XEEMITTER(dcbz, 0x7C0007EC, X )(PPCHIRBuilder& f, InstrData& i) { return 0; } -XEEMITTER(icbi, 0x7C0007AC, X )(PPCHIRBuilder& f, InstrData& i) { +XEEMITTER(icbi, 0x7C0007AC, X)(PPCHIRBuilder& f, InstrData& i) { // XEINSTRNOTIMPLEMENTED(); f.Nop(); return 0; } - void RegisterEmitCategoryMemory() { - XEREGISTERINSTR(lbz, 0x88000000); - XEREGISTERINSTR(lbzu, 0x8C000000); - XEREGISTERINSTR(lbzux, 0x7C0000EE); - XEREGISTERINSTR(lbzx, 0x7C0000AE); - XEREGISTERINSTR(lha, 0xA8000000); - XEREGISTERINSTR(lhau, 0xAC000000); - XEREGISTERINSTR(lhaux, 0x7C0002EE); - XEREGISTERINSTR(lhax, 0x7C0002AE); - XEREGISTERINSTR(lhz, 0xA0000000); - XEREGISTERINSTR(lhzu, 0xA4000000); - XEREGISTERINSTR(lhzux, 0x7C00026E); - XEREGISTERINSTR(lhzx, 0x7C00022E); - XEREGISTERINSTR(lwa, 0xE8000002); - XEREGISTERINSTR(lwaux, 0x7C0002EA); - XEREGISTERINSTR(lwax, 0x7C0002AA); - XEREGISTERINSTR(lwz, 0x80000000); - XEREGISTERINSTR(lwzu, 0x84000000); - XEREGISTERINSTR(lwzux, 0x7C00006E); - XEREGISTERINSTR(lwzx, 0x7C00002E); - XEREGISTERINSTR(ld, 0xE8000000); - XEREGISTERINSTR(ldu, 0xE8000001); - XEREGISTERINSTR(ldux, 0x7C00006A); - XEREGISTERINSTR(ldx, 0x7C00002A); - XEREGISTERINSTR(stb, 0x98000000); - XEREGISTERINSTR(stbu, 0x9C000000); - XEREGISTERINSTR(stbux, 0x7C0001EE); - XEREGISTERINSTR(stbx, 0x7C0001AE); - XEREGISTERINSTR(sth, 0xB0000000); - XEREGISTERINSTR(sthu, 0xB4000000); - XEREGISTERINSTR(sthux, 0x7C00036E); - XEREGISTERINSTR(sthx, 0x7C00032E); - XEREGISTERINSTR(stw, 0x90000000); - XEREGISTERINSTR(stwu, 0x94000000); - XEREGISTERINSTR(stwux, 0x7C00016E); - XEREGISTERINSTR(stwx, 0x7C00012E); - XEREGISTERINSTR(std, 0xF8000000); - XEREGISTERINSTR(stdu, 0xF8000001); - XEREGISTERINSTR(stdux, 0x7C00016A); - XEREGISTERINSTR(stdx, 0x7C00012A); - XEREGISTERINSTR(lhbrx, 0x7C00062C); - XEREGISTERINSTR(lwbrx, 0x7C00042C); - XEREGISTERINSTR(ldbrx, 0x7C000428); - XEREGISTERINSTR(sthbrx, 0x7C00072C); - XEREGISTERINSTR(stwbrx, 0x7C00052C); - XEREGISTERINSTR(stdbrx, 0x7C000528); - XEREGISTERINSTR(lmw, 0xB8000000); - XEREGISTERINSTR(stmw, 0xBC000000); - XEREGISTERINSTR(lswi, 0x7C0004AA); - XEREGISTERINSTR(lswx, 0x7C00042A); - XEREGISTERINSTR(stswi, 0x7C0005AA); - XEREGISTERINSTR(stswx, 0x7C00052A); - XEREGISTERINSTR(eieio, 0x7C0006AC); - XEREGISTERINSTR(sync, 0x7C0004AC); - XEREGISTERINSTR(isync, 0x4C00012C); - XEREGISTERINSTR(ldarx, 0x7C0000A8); - XEREGISTERINSTR(lwarx, 0x7C000028); - XEREGISTERINSTR(stdcx, 0x7C0001AD); - XEREGISTERINSTR(stwcx, 0x7C00012D); - XEREGISTERINSTR(lfd, 0xC8000000); - XEREGISTERINSTR(lfdu, 0xCC000000); - XEREGISTERINSTR(lfdux, 0x7C0004EE); - XEREGISTERINSTR(lfdx, 0x7C0004AE); - XEREGISTERINSTR(lfs, 0xC0000000); - XEREGISTERINSTR(lfsu, 0xC4000000); - XEREGISTERINSTR(lfsux, 0x7C00046E); - XEREGISTERINSTR(lfsx, 0x7C00042E); - XEREGISTERINSTR(stfd, 0xD8000000); - XEREGISTERINSTR(stfdu, 0xDC000000); - XEREGISTERINSTR(stfdux, 0x7C0005EE); - XEREGISTERINSTR(stfdx, 0x7C0005AE); - XEREGISTERINSTR(stfiwx, 0x7C0007AE); - XEREGISTERINSTR(stfs, 0xD0000000); - XEREGISTERINSTR(stfsu, 0xD4000000); - XEREGISTERINSTR(stfsux, 0x7C00056E); - XEREGISTERINSTR(stfsx, 0x7C00052E); - XEREGISTERINSTR(dcbf, 0x7C0000AC); - XEREGISTERINSTR(dcbst, 0x7C00006C); - XEREGISTERINSTR(dcbt, 0x7C00022C); - XEREGISTERINSTR(dcbtst, 0x7C0001EC); - XEREGISTERINSTR(dcbz, 0x7C0007EC); - XEREGISTERINSTR(icbi, 0x7C0007AC); + XEREGISTERINSTR(lbz, 0x88000000); + XEREGISTERINSTR(lbzu, 0x8C000000); + XEREGISTERINSTR(lbzux, 0x7C0000EE); + XEREGISTERINSTR(lbzx, 0x7C0000AE); + XEREGISTERINSTR(lha, 0xA8000000); + XEREGISTERINSTR(lhau, 0xAC000000); + XEREGISTERINSTR(lhaux, 0x7C0002EE); + XEREGISTERINSTR(lhax, 0x7C0002AE); + XEREGISTERINSTR(lhz, 0xA0000000); + XEREGISTERINSTR(lhzu, 0xA4000000); + XEREGISTERINSTR(lhzux, 0x7C00026E); + XEREGISTERINSTR(lhzx, 0x7C00022E); + XEREGISTERINSTR(lwa, 0xE8000002); + XEREGISTERINSTR(lwaux, 0x7C0002EA); + XEREGISTERINSTR(lwax, 0x7C0002AA); + XEREGISTERINSTR(lwz, 0x80000000); + XEREGISTERINSTR(lwzu, 0x84000000); + XEREGISTERINSTR(lwzux, 0x7C00006E); + XEREGISTERINSTR(lwzx, 0x7C00002E); + XEREGISTERINSTR(ld, 0xE8000000); + XEREGISTERINSTR(ldu, 0xE8000001); + XEREGISTERINSTR(ldux, 0x7C00006A); + XEREGISTERINSTR(ldx, 0x7C00002A); + XEREGISTERINSTR(stb, 0x98000000); + XEREGISTERINSTR(stbu, 0x9C000000); + XEREGISTERINSTR(stbux, 0x7C0001EE); + XEREGISTERINSTR(stbx, 0x7C0001AE); + XEREGISTERINSTR(sth, 0xB0000000); + XEREGISTERINSTR(sthu, 0xB4000000); + XEREGISTERINSTR(sthux, 0x7C00036E); + XEREGISTERINSTR(sthx, 0x7C00032E); + XEREGISTERINSTR(stw, 0x90000000); + XEREGISTERINSTR(stwu, 0x94000000); + XEREGISTERINSTR(stwux, 0x7C00016E); + XEREGISTERINSTR(stwx, 0x7C00012E); + XEREGISTERINSTR(std, 0xF8000000); + XEREGISTERINSTR(stdu, 0xF8000001); + XEREGISTERINSTR(stdux, 0x7C00016A); + XEREGISTERINSTR(stdx, 0x7C00012A); + XEREGISTERINSTR(lhbrx, 0x7C00062C); + XEREGISTERINSTR(lwbrx, 0x7C00042C); + XEREGISTERINSTR(ldbrx, 0x7C000428); + XEREGISTERINSTR(sthbrx, 0x7C00072C); + XEREGISTERINSTR(stwbrx, 0x7C00052C); + XEREGISTERINSTR(stdbrx, 0x7C000528); + XEREGISTERINSTR(lmw, 0xB8000000); + XEREGISTERINSTR(stmw, 0xBC000000); + XEREGISTERINSTR(lswi, 0x7C0004AA); + XEREGISTERINSTR(lswx, 0x7C00042A); + XEREGISTERINSTR(stswi, 0x7C0005AA); + XEREGISTERINSTR(stswx, 0x7C00052A); + XEREGISTERINSTR(eieio, 0x7C0006AC); + XEREGISTERINSTR(sync, 0x7C0004AC); + XEREGISTERINSTR(isync, 0x4C00012C); + XEREGISTERINSTR(ldarx, 0x7C0000A8); + XEREGISTERINSTR(lwarx, 0x7C000028); + XEREGISTERINSTR(stdcx, 0x7C0001AD); + XEREGISTERINSTR(stwcx, 0x7C00012D); + XEREGISTERINSTR(lfd, 0xC8000000); + XEREGISTERINSTR(lfdu, 0xCC000000); + XEREGISTERINSTR(lfdux, 0x7C0004EE); + XEREGISTERINSTR(lfdx, 0x7C0004AE); + XEREGISTERINSTR(lfs, 0xC0000000); + XEREGISTERINSTR(lfsu, 0xC4000000); + XEREGISTERINSTR(lfsux, 0x7C00046E); + XEREGISTERINSTR(lfsx, 0x7C00042E); + XEREGISTERINSTR(stfd, 0xD8000000); + XEREGISTERINSTR(stfdu, 0xDC000000); + XEREGISTERINSTR(stfdux, 0x7C0005EE); + XEREGISTERINSTR(stfdx, 0x7C0005AE); + XEREGISTERINSTR(stfiwx, 0x7C0007AE); + XEREGISTERINSTR(stfs, 0xD0000000); + XEREGISTERINSTR(stfsu, 0xD4000000); + XEREGISTERINSTR(stfsux, 0x7C00056E); + XEREGISTERINSTR(stfsx, 0x7C00052E); + XEREGISTERINSTR(dcbf, 0x7C0000AC); + XEREGISTERINSTR(dcbst, 0x7C00006C); + XEREGISTERINSTR(dcbt, 0x7C00022C); + XEREGISTERINSTR(dcbtst, 0x7C0001EC); + XEREGISTERINSTR(dcbz, 0x7C0007EC); + XEREGISTERINSTR(icbi, 0x7C0007AC); } - } // namespace ppc } // namespace frontend } // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_frontend.cc b/src/alloy/frontend/ppc/ppc_frontend.cc index 29f62ab42..44dd08101 100644 --- a/src/alloy/frontend/ppc/ppc_frontend.cc +++ b/src/alloy/frontend/ppc/ppc_frontend.cc @@ -7,62 +7,72 @@ ****************************************************************************** */ -#include +#include "alloy/frontend/ppc/ppc_frontend.h" -#include -#include -#include -#include -#include +#include "alloy/frontend/ppc/ppc_context.h" +#include "alloy/frontend/ppc/ppc_disasm.h" +#include "alloy/frontend/ppc/ppc_emit.h" +#include "alloy/frontend/ppc/ppc_translator.h" +#include "alloy/runtime/runtime.h" -using namespace alloy; -using namespace alloy::frontend; -using namespace alloy::frontend::ppc; -using namespace alloy::runtime; +namespace alloy { +namespace frontend { +namespace ppc { +using alloy::runtime::Function; +using alloy::runtime::FunctionInfo; +using alloy::runtime::Runtime; -namespace { - void InitializeIfNeeded(); - void CleanupOnShutdown(); +void InitializeIfNeeded(); +void CleanupOnShutdown(); - void InitializeIfNeeded() { - static bool has_initialized = false; - if (has_initialized) { - return; - } - has_initialized = true; - - RegisterEmitCategoryAltivec(); - RegisterEmitCategoryALU(); - RegisterEmitCategoryControl(); - RegisterEmitCategoryFPU(); - RegisterEmitCategoryMemory(); - - atexit(CleanupOnShutdown); +void InitializeIfNeeded() { + static bool has_initialized = false; + if (has_initialized) { + return; } + has_initialized = true; - void CleanupOnShutdown() { - } + RegisterEmitCategoryAltivec(); + RegisterEmitCategoryALU(); + RegisterEmitCategoryControl(); + RegisterEmitCategoryFPU(); + RegisterEmitCategoryMemory(); + + atexit(CleanupOnShutdown); } +void CleanupOnShutdown() {} -PPCFrontend::PPCFrontend(Runtime* runtime) : - Frontend(runtime) { +PPCFrontend::PPCFrontend(Runtime* runtime) : Frontend(runtime) { InitializeIfNeeded(); - ContextInfo* info = new ContextInfo( - sizeof(PPCContext), - offsetof(PPCContext, thread_state)); + std::unique_ptr context_info( + new ContextInfo(sizeof(PPCContext), offsetof(PPCContext, thread_state), + offsetof(PPCContext, thread_id))); // Add fields/etc. - context_info_ = info; + context_info_ = std::move(context_info); } PPCFrontend::~PPCFrontend() { // Force cleanup now before we deinit. translator_pool_.Reset(); +} - alloy::tracing::WriteEvent(EventType::Deinit({ - })); +void CheckGlobalLock(PPCContext* ppc_state, void* arg0, void* arg1) { + ppc_state->scratch = 0x8000; +} +void HandleGlobalLock(PPCContext* ppc_state, void* arg0, void* arg1) { + std::mutex* global_lock = reinterpret_cast(arg0); + volatile bool* global_lock_taken = reinterpret_cast(arg1); + uint64_t value = ppc_state->scratch; + if (value == 0x8000) { + global_lock->unlock(); + *global_lock_taken = false; + } else if (value == ppc_state->r[13]) { + global_lock->lock(); + *global_lock_taken = true; + } } int PPCFrontend::Initialize() { @@ -71,14 +81,19 @@ int PPCFrontend::Initialize() { return result; } - alloy::tracing::WriteEvent(EventType::Init({ - })); + void* arg0 = reinterpret_cast(&builtins_.global_lock); + void* arg1 = reinterpret_cast(&builtins_.global_lock_taken); + builtins_.check_global_lock = runtime_->DefineBuiltin( + "CheckGlobalLock", (FunctionInfo::ExternHandler)CheckGlobalLock, arg0, + arg1); + builtins_.handle_global_lock = runtime_->DefineBuiltin( + "HandleGlobalLock", (FunctionInfo::ExternHandler)HandleGlobalLock, arg0, + arg1); return result; } -int PPCFrontend::DeclareFunction( - FunctionInfo* symbol_info) { +int PPCFrontend::DeclareFunction(FunctionInfo* symbol_info) { // Could scan or something here. // Could also check to see if it's a well-known function type and classify // for later. @@ -87,12 +102,17 @@ int PPCFrontend::DeclareFunction( return 0; } -int PPCFrontend::DefineFunction( - FunctionInfo* symbol_info, uint32_t debug_info_flags, - Function** out_function) { +int PPCFrontend::DefineFunction(FunctionInfo* symbol_info, + uint32_t debug_info_flags, + uint32_t trace_flags, + Function** out_function) { PPCTranslator* translator = translator_pool_.Allocate(this); - int result = translator->Translate( - symbol_info, debug_info_flags, out_function); + int result = + translator->Translate(symbol_info, debug_info_flags, trace_flags, out_function); translator_pool_.Release(translator); return result; } + +} // namespace ppc +} // namespace frontend +} // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_frontend.h b/src/alloy/frontend/ppc/ppc_frontend.h index 612b7c1b2..cec21f286 100644 --- a/src/alloy/frontend/ppc/ppc_frontend.h +++ b/src/alloy/frontend/ppc/ppc_frontend.h @@ -10,11 +10,10 @@ #ifndef ALLOY_FRONTEND_PPC_PPC_FRONTEND_H_ #define ALLOY_FRONTEND_PPC_PPC_FRONTEND_H_ -#include -#include - -#include +#include +#include "alloy/frontend/frontend.h" +#include "alloy/type_pool.h" namespace alloy { namespace frontend { @@ -22,27 +21,34 @@ namespace ppc { class PPCTranslator; -class PPCFrontend : public Frontend { -public: - PPCFrontend(runtime::Runtime* runtime); - virtual ~PPCFrontend(); - - virtual int Initialize(); - - virtual int DeclareFunction( - runtime::FunctionInfo* symbol_info); - virtual int DefineFunction( - runtime::FunctionInfo* symbol_info, uint32_t debug_info_flags, - runtime::Function** out_function); - -private: - TypePool translator_pool_; +struct PPCBuiltins { + std::mutex global_lock; + bool global_lock_taken; + runtime::FunctionInfo* check_global_lock; + runtime::FunctionInfo* handle_global_lock; }; +class PPCFrontend : public Frontend { + public: + PPCFrontend(runtime::Runtime* runtime); + ~PPCFrontend() override; + + int Initialize() override; + + PPCBuiltins* builtins() { return &builtins_; } + + int DeclareFunction(runtime::FunctionInfo* symbol_info) override; + int DefineFunction(runtime::FunctionInfo* symbol_info, + uint32_t debug_info_flags, uint32_t trace_flags, + runtime::Function** out_function) override; + + private: + TypePool translator_pool_; + PPCBuiltins builtins_; +}; } // namespace ppc } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_PPC_PPC_FRONTEND_H_ diff --git a/src/alloy/frontend/ppc/ppc_hir_builder.cc b/src/alloy/frontend/ppc/ppc_hir_builder.cc index a8bec8435..ad4e8bc6d 100644 --- a/src/alloy/frontend/ppc/ppc_hir_builder.cc +++ b/src/alloy/frontend/ppc/ppc_hir_builder.cc @@ -7,33 +7,34 @@ ****************************************************************************** */ -#include +#include "alloy/frontend/ppc/ppc_hir_builder.h" -#include -#include -#include -#include -#include -#include -#include -#include +#include "alloy/alloy-private.h" +#include "alloy/frontend/ppc/ppc_context.h" +#include "alloy/frontend/ppc/ppc_disasm.h" +#include "alloy/frontend/ppc/ppc_frontend.h" +#include "alloy/frontend/ppc/ppc_instr.h" +#include "alloy/hir/label.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" -using namespace alloy; -using namespace alloy::frontend; -using namespace alloy::frontend::ppc; +namespace alloy { +namespace frontend { +namespace ppc { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::hir; -using namespace alloy::runtime; +using alloy::hir::Label; +using alloy::hir::TypeName; +using alloy::hir::Value; +using alloy::runtime::Runtime; +using alloy::runtime::FunctionInfo; -PPCHIRBuilder::PPCHIRBuilder(PPCFrontend* frontend) : - frontend_(frontend), - HIRBuilder() { - comment_buffer_ = new StringBuffer(4096); -} +PPCHIRBuilder::PPCHIRBuilder(PPCFrontend* frontend) + : HIRBuilder(), frontend_(frontend), comment_buffer_(4096) {} -PPCHIRBuilder::~PPCHIRBuilder() { - delete comment_buffer_; -} +PPCHIRBuilder::~PPCHIRBuilder() = default; void PPCHIRBuilder::Reset() { start_address_ = 0; @@ -43,7 +44,7 @@ void PPCHIRBuilder::Reset() { HIRBuilder::Reset(); } -int PPCHIRBuilder::Emit(FunctionInfo* symbol_info, bool with_debug_info) { +int PPCHIRBuilder::Emit(FunctionInfo* symbol_info, uint32_t flags) { SCOPE_profile_cpu_f("alloy"); Memory* memory = frontend_->memory(); @@ -51,15 +52,13 @@ int PPCHIRBuilder::Emit(FunctionInfo* symbol_info, bool with_debug_info) { symbol_info_ = symbol_info; start_address_ = symbol_info->address(); - instr_count_ = - (symbol_info->end_address() - symbol_info->address()) / 4 + 1; + instr_count_ = (symbol_info->end_address() - symbol_info->address()) / 4 + 1; - with_debug_info_ = with_debug_info; + with_debug_info_ = (flags & EMIT_DEBUG_COMMENTS) == EMIT_DEBUG_COMMENTS; if (with_debug_info_) { - Comment("%s fn %.8X-%.8X %s", - symbol_info->module()->name(), + Comment("%s fn %.8X-%.8X %s", symbol_info->module()->name().c_str(), symbol_info->address(), symbol_info->end_address(), - symbol_info->name()); + symbol_info->name().c_str()); } // Allocate offset list. @@ -71,8 +70,8 @@ int PPCHIRBuilder::Emit(FunctionInfo* symbol_info, bool with_debug_info) { size_t list_size = instr_count_ * sizeof(void*); instr_offset_list_ = (Instr**)arena_->Alloc(list_size); label_list_ = (Label**)arena_->Alloc(list_size); - xe_zero_struct(instr_offset_list_, list_size); - xe_zero_struct(label_list_, list_size); + memset(instr_offset_list_, 0, list_size); + memset(label_list_, 0, list_size); // Always mark entry with label. label_list_[0] = NewLabel(); @@ -83,11 +82,10 @@ int PPCHIRBuilder::Emit(FunctionInfo* symbol_info, bool with_debug_info) { for (uint64_t address = start_address, offset = 0; address <= end_address; address += 4, offset++) { i.address = address; - i.code = XEGETUINT32BE(p + address); + i.code = poly::load_and_swap(p + address); // TODO(benvanik): find a way to avoid using the opcode tables. i.type = GetInstrType(i.code); - - Instr* prev_instr = last_instr(); + trace_info_.dest_count = 0; // Mark label, if we were assigned one earlier on in the walk. // We may still get a label, but it'll be inserted by LookupLabel @@ -102,9 +100,9 @@ int PPCHIRBuilder::Emit(FunctionInfo* symbol_info, bool with_debug_info) { if (label) { AnnotateLabel(address, label); } - comment_buffer_->Reset(); - DisasmPPC(i, comment_buffer_); - Comment("%.8X %.8X %s", address, i.code, comment_buffer_->GetString()); + comment_buffer_.Reset(); + DisasmPPC(i, &comment_buffer_); + Comment("%.8X %.8X %s", address, i.code, comment_buffer_.GetString()); first_instr = last_instr(); } @@ -119,11 +117,12 @@ int PPCHIRBuilder::Emit(FunctionInfo* symbol_info, bool with_debug_info) { instr_offset_list_[offset] = first_instr; if (!i.type) { - XELOGCPU("Invalid instruction %.8X %.8X", i.address, i.code); + PLOGE("Invalid instruction %.8llX %.8X", i.address, i.code); Comment("INVALID!"); - //TraceInvalidInstruction(i); + // TraceInvalidInstruction(i); continue; } + ++i.type->translation_count; typedef int (*InstrEmitter)(PPCHIRBuilder& f, InstrData& i); InstrEmitter emit = (InstrEmitter)i.type->emit; @@ -134,11 +133,35 @@ int PPCHIRBuilder::Emit(FunctionInfo* symbol_info, bool with_debug_info) { } if (!i.type->emit || emit(*this, i)) { - XELOGCPU("Unimplemented instr %.8X %.8X %s", - i.address, i.code, i.type->name); + PLOGE("Unimplemented instr %.8llX %.8X %s", i.address, i.code, + i.type->name); Comment("UNIMPLEMENTED!"); - //DebugBreak(); - //TraceInvalidInstruction(i); + // DebugBreak(); + // TraceInvalidInstruction(i); + } + + if (flags & EMIT_TRACE_SOURCE) { + if (flags & EMIT_TRACE_SOURCE_VALUES) { + switch (trace_info_.dest_count) { + case 0: + TraceSource(i.address); + break; + case 1: + TraceSource(i.address, trace_info_.dests[0].reg, + trace_info_.dests[0].value); + break; + case 2: + TraceSource(i.address, trace_info_.dests[0].reg, + trace_info_.dests[0].value, trace_info_.dests[1].reg, + trace_info_.dests[1].value); + break; + default: + assert_unhandled_case(trace_info_.dest_count); + break; + } + } else { + TraceSource(i.address); + } } } @@ -147,10 +170,10 @@ int PPCHIRBuilder::Emit(FunctionInfo* symbol_info, bool with_debug_info) { void PPCHIRBuilder::AnnotateLabel(uint64_t address, Label* label) { char name_buffer[13]; - xesnprintfa(name_buffer, XECOUNT(name_buffer), - "loc_%.8X", (uint32_t)address); + snprintf(name_buffer, poly::countof(name_buffer), "loc_%.8X", + (uint32_t)address); label->name = (char*)arena_->Alloc(sizeof(name_buffer)); - xe_copy_struct(label->name, name_buffer, sizeof(name_buffer)); + memcpy(label->name, name_buffer, sizeof(name_buffer)); } FunctionInfo* PPCHIRBuilder::LookupFunction(uint64_t address) { @@ -197,10 +220,10 @@ Label* PPCHIRBuilder::LookupLabel(uint64_t address) { return label; } -//Value* PPCHIRBuilder::LoadXER() { +// Value* PPCHIRBuilder::LoadXER() { //} // -//void PPCHIRBuilder::StoreXER(Value* value) { +// void PPCHIRBuilder::StoreXER(Value* value) { //} Value* PPCHIRBuilder::LoadLR() { @@ -208,8 +231,12 @@ Value* PPCHIRBuilder::LoadLR() { } void PPCHIRBuilder::StoreLR(Value* value) { - XEASSERT(value->type == INT64_TYPE); + assert_true(value->type == INT64_TYPE); StoreContext(offsetof(PPCContext, lr), value); + + auto& trace_reg = trace_info_.dests[trace_info_.dest_count++]; + trace_reg.reg = 64; + trace_reg.value = value; } Value* PPCHIRBuilder::LoadCTR() { @@ -217,13 +244,45 @@ Value* PPCHIRBuilder::LoadCTR() { } void PPCHIRBuilder::StoreCTR(Value* value) { - XEASSERT(value->type == INT64_TYPE); + assert_true(value->type == INT64_TYPE); StoreContext(offsetof(PPCContext, ctr), value); + + auto& trace_reg = trace_info_.dests[trace_info_.dest_count++]; + trace_reg.reg = 65; + trace_reg.value = value; +} + +Value* PPCHIRBuilder::LoadCR() { + // All bits. This is expensive, but seems to be less used than the + // field-specific LoadCR. + Value* v = LoadCR(0); + for (int i = 1; i <= 7; ++i) { + v = Or(v, LoadCR(i)); + } + return v; } Value* PPCHIRBuilder::LoadCR(uint32_t n) { - XEASSERTALWAYS(); - return 0; + // Construct the entire word of just the bits we care about. + // This makes it easier for the optimizer to exclude things, though + // we could be even more clever and watch sequences. + Value* v = Shl(ZeroExtend(LoadContext(offsetof(PPCContext, cr0) + (4 * n) + 0, + INT8_TYPE), + INT64_TYPE), + 4 * (7 - n) + 3); + v = Or(v, Shl(ZeroExtend(LoadContext(offsetof(PPCContext, cr0) + (4 * n) + 1, + INT8_TYPE), + INT64_TYPE), + 4 * (7 - n) + 2)); + v = Or(v, Shl(ZeroExtend(LoadContext(offsetof(PPCContext, cr0) + (4 * n) + 2, + INT8_TYPE), + INT64_TYPE), + 4 * (7 - n) + 1)); + v = Or(v, Shl(ZeroExtend(LoadContext(offsetof(PPCContext, cr0) + (4 * n) + 3, + INT8_TYPE), + INT64_TYPE), + 4 * (7 - n) + 0)); + return v; } Value* PPCHIRBuilder::LoadCRField(uint32_t n, uint32_t bit) { @@ -232,16 +291,21 @@ Value* PPCHIRBuilder::LoadCRField(uint32_t n, uint32_t bit) { void PPCHIRBuilder::StoreCR(uint32_t n, Value* value) { // TODO(benvanik): split bits out and store in values. - XEASSERTALWAYS(); + assert_always(); } -void PPCHIRBuilder::UpdateCR( - uint32_t n, Value* lhs, bool is_signed) { +void PPCHIRBuilder::StoreCRField(uint32_t n, uint32_t bit, Value* value) { + StoreContext(offsetof(PPCContext, cr0) + (4 * n) + bit, value); + + // TODO(benvanik): trace CR. +} + +void PPCHIRBuilder::UpdateCR(uint32_t n, Value* lhs, bool is_signed) { UpdateCR(n, lhs, LoadZero(lhs->type), is_signed); } -void PPCHIRBuilder::UpdateCR( - uint32_t n, Value* lhs, Value* rhs, bool is_signed) { +void PPCHIRBuilder::UpdateCR(uint32_t n, Value* lhs, Value* rhs, + bool is_signed) { if (is_signed) { Value* lt = CompareSLT(lhs, rhs); StoreContext(offsetof(PPCContext, cr0) + (4 * n) + 0, lt); @@ -258,32 +322,68 @@ void PPCHIRBuilder::UpdateCR( // Value* so = AllocValue(UINT8_TYPE); // StoreContext(offsetof(PPCContext, cr) + (4 * n) + 3, so); + + // TOOD(benvanik): trace CR. } void PPCHIRBuilder::UpdateCR6(Value* src_value) { // Testing for all 1's and all 0's. // if (Rc) CR6 = all_equal | 0 | none_equal | 0 // TODO(benvanik): efficient instruction? - StoreContext(offsetof(PPCContext, cr6.cr6_all_equal), IsFalse(Not(src_value))); + StoreContext(offsetof(PPCContext, cr6.cr6_1), LoadZero(INT8_TYPE)); + StoreContext(offsetof(PPCContext, cr6.cr6_3), LoadZero(INT8_TYPE)); + StoreContext(offsetof(PPCContext, cr6.cr6_all_equal), + IsFalse(Not(src_value))); StoreContext(offsetof(PPCContext, cr6.cr6_none_equal), IsFalse(src_value)); + + // TOOD(benvanik): trace CR. +} + +Value* PPCHIRBuilder::LoadMSR() { + // bit 48 = EE; interrupt enabled + // bit 62 = RI; recoverable interrupt + // return 8000h if unlocked, else 0 + CallExtern(frontend_->builtins()->check_global_lock); + return LoadContext(offsetof(PPCContext, scratch), INT64_TYPE); +} + +void PPCHIRBuilder::StoreMSR(Value* value) { + // if & 0x8000 == 0, lock, else unlock + StoreContext(offsetof(PPCContext, scratch), ZeroExtend(value, INT64_TYPE)); + CallExtern(frontend_->builtins()->handle_global_lock); +} + +Value* PPCHIRBuilder::LoadFPSCR() { + return LoadContext(offsetof(PPCContext, fpscr), INT64_TYPE); +} + +void PPCHIRBuilder::StoreFPSCR(Value* value) { + assert_true(value->type == INT64_TYPE); + StoreContext(offsetof(PPCContext, fpscr), value); + + auto& trace_reg = trace_info_.dests[trace_info_.dest_count++]; + trace_reg.reg = 67; + trace_reg.value = value; } Value* PPCHIRBuilder::LoadXER() { - XEASSERTALWAYS(); + assert_always(); return NULL; } -void PPCHIRBuilder::StoreXER(Value* value) { - XEASSERTALWAYS(); -} +void PPCHIRBuilder::StoreXER(Value* value) { assert_always(); } Value* PPCHIRBuilder::LoadCA() { return LoadContext(offsetof(PPCContext, xer_ca), INT8_TYPE); } void PPCHIRBuilder::StoreCA(Value* value) { - XEASSERT(value->type == INT8_TYPE); + assert_true(value->type == INT8_TYPE); StoreContext(offsetof(PPCContext, xer_ca), value); + + auto& trace_reg = trace_info_.dests[trace_info_.dest_count++]; + trace_reg.reg = 66; + trace_reg.value = value; } Value* PPCHIRBuilder::LoadSAT() { @@ -293,58 +393,85 @@ Value* PPCHIRBuilder::LoadSAT() { void PPCHIRBuilder::StoreSAT(Value* value) { value = Truncate(value, INT8_TYPE); StoreContext(offsetof(PPCContext, vscr_sat), value); + + auto& trace_reg = trace_info_.dests[trace_info_.dest_count++]; + trace_reg.reg = 44; + trace_reg.value = value; } Value* PPCHIRBuilder::LoadGPR(uint32_t reg) { - return LoadContext( - offsetof(PPCContext, r) + reg * 8, INT64_TYPE); + return LoadContext(offsetof(PPCContext, r) + reg * 8, INT64_TYPE); } void PPCHIRBuilder::StoreGPR(uint32_t reg, Value* value) { - XEASSERT(value->type == INT64_TYPE); - StoreContext( - offsetof(PPCContext, r) + reg * 8, value); + assert_true(value->type == INT64_TYPE); + StoreContext(offsetof(PPCContext, r) + reg * 8, value); + + auto& trace_reg = trace_info_.dests[trace_info_.dest_count++]; + trace_reg.reg = reg; + trace_reg.value = value; } Value* PPCHIRBuilder::LoadFPR(uint32_t reg) { - return LoadContext( - offsetof(PPCContext, f) + reg * 8, FLOAT64_TYPE); + return LoadContext(offsetof(PPCContext, f) + reg * 8, FLOAT64_TYPE); } void PPCHIRBuilder::StoreFPR(uint32_t reg, Value* value) { - XEASSERT(value->type == FLOAT64_TYPE); - StoreContext( - offsetof(PPCContext, f) + reg * 8, value); + assert_true(value->type == FLOAT64_TYPE); + StoreContext(offsetof(PPCContext, f) + reg * 8, value); + + auto& trace_reg = trace_info_.dests[trace_info_.dest_count++]; + trace_reg.reg = reg + 32; + trace_reg.value = value; } Value* PPCHIRBuilder::LoadVR(uint32_t reg) { - return LoadContext( - offsetof(PPCContext, v) + reg * 16, VEC128_TYPE); + return LoadContext(offsetof(PPCContext, v) + reg * 16, VEC128_TYPE); } void PPCHIRBuilder::StoreVR(uint32_t reg, Value* value) { - XEASSERT(value->type == VEC128_TYPE); - StoreContext( - offsetof(PPCContext, v) + reg * 16, value); + assert_true(value->type == VEC128_TYPE); + StoreContext(offsetof(PPCContext, v) + reg * 16, value); + + auto& trace_reg = trace_info_.dests[trace_info_.dest_count++]; + trace_reg.reg = 128 + reg; + trace_reg.value = value; } -Value* PPCHIRBuilder::LoadAcquire( - Value* address, TypeName type, uint32_t load_flags) { +Value* PPCHIRBuilder::LoadAcquire(Value* address, TypeName type, + uint32_t load_flags) { + AtomicExchange(LoadContext(offsetof(PPCContext, reserve_address), INT64_TYPE), + Truncate(address, INT32_TYPE)); + Value* value = Load(address, type, load_flags); + // Save the value so that we can compare it later in StoreRelease. AtomicExchange( - LoadContext(offsetof(PPCContext, reserve_address), INT64_TYPE), - Truncate(address, INT32_TYPE)); - return Load(address, type, load_flags); + LoadContext(offsetof(PPCContext, reserve_value), INT64_TYPE), + value); + return value; } -Value* PPCHIRBuilder::StoreRelease( - Value* address, Value* value, uint32_t store_flags) { +Value* PPCHIRBuilder::StoreRelease(Value* address, Value* value, + uint32_t store_flags) { Value* old_address = AtomicExchange( LoadContext(offsetof(PPCContext, reserve_address), INT64_TYPE), LoadZero(INT32_TYPE)); - Value* eq = CompareEQ(Truncate(address, INT32_TYPE), old_address); + // HACK: ensure the reservation addresses match AND the value hasn't changed. + Value* old_value = AtomicExchange( + LoadContext(offsetof(PPCContext, reserve_value), INT64_TYPE), + LoadZero(value->type)); + Value* current_value = Load(address, value->type); + Value* eq = And(CompareEQ(Truncate(address, INT32_TYPE), old_address), + CompareEQ(current_value, old_value)); + StoreContext(offsetof(PPCContext, cr0.cr0_eq), eq); + StoreContext(offsetof(PPCContext, cr0.cr0_lt), LoadZero(INT8_TYPE)); + StoreContext(offsetof(PPCContext, cr0.cr0_gt), LoadZero(INT8_TYPE)); auto skip_label = NewLabel(); BranchFalse(eq, skip_label, BRANCH_UNLIKELY); Store(address, value, store_flags); MarkLabel(skip_label); return eq; } + +} // namespace ppc +} // namespace frontend +} // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_hir_builder.h b/src/alloy/frontend/ppc/ppc_hir_builder.h index b386d95a1..5d09f1c78 100644 --- a/src/alloy/frontend/ppc/ppc_hir_builder.h +++ b/src/alloy/frontend/ppc/ppc_hir_builder.h @@ -10,11 +10,10 @@ #ifndef ALLOY_FRONTEND_PPC_PPC_HIR_BUILDER_H_ #define ALLOY_FRONTEND_PPC_PPC_HIR_BUILDER_H_ -#include -#include -#include -#include - +#include "alloy/hir/hir_builder.h" +#include "alloy/runtime/function.h" +#include "alloy/runtime/symbol_info.h" +#include "alloy/string_buffer.h" namespace alloy { namespace frontend { @@ -22,18 +21,26 @@ namespace ppc { class PPCFrontend; - class PPCHIRBuilder : public hir::HIRBuilder { using Instr = alloy::hir::Instr; using Label = alloy::hir::Label; using Value = alloy::hir::Value; -public: + + public: PPCHIRBuilder(PPCFrontend* frontend); virtual ~PPCHIRBuilder(); virtual void Reset(); - int Emit(runtime::FunctionInfo* symbol_info, bool with_debug_info); + enum EmitFlags { + // Emit comment nodes. + EMIT_DEBUG_COMMENTS = 1 << 0, + // Emit TraceSource nodes. + EMIT_TRACE_SOURCE = 1 << 1, + // Emit TraceSource nodes with the resulting values of the operations. + EMIT_TRACE_SOURCE_VALUES = EMIT_TRACE_SOURCE | (1 << 2), + }; + int Emit(runtime::FunctionInfo* symbol_info, uint32_t flags); runtime::FunctionInfo* symbol_info() const { return symbol_info_; } runtime::FunctionInfo* LookupFunction(uint64_t address); @@ -43,17 +50,23 @@ public: void StoreLR(Value* value); Value* LoadCTR(); void StoreCTR(Value* value); + Value* LoadCR(); Value* LoadCR(uint32_t n); Value* LoadCRField(uint32_t n, uint32_t bit); void StoreCR(uint32_t n, Value* value); + void StoreCRField(uint32_t n, uint32_t bit, Value* value); void UpdateCR(uint32_t n, Value* lhs, bool is_signed = true); void UpdateCR(uint32_t n, Value* lhs, Value* rhs, bool is_signed = true); void UpdateCR6(Value* src_value); + Value* LoadMSR(); + void StoreMSR(Value* value); + Value* LoadFPSCR(); + void StoreFPSCR(Value* value); Value* LoadXER(); void StoreXER(Value* value); - //void UpdateXERWithOverflow(); - //void UpdateXERWithOverflowAndCarry(); - //void StoreOV(Value* value); + // void UpdateXERWithOverflow(); + // void UpdateXERWithOverflowAndCarry(); + // void StoreOV(Value* value); Value* LoadCA(); void StoreCA(Value* value); Value* LoadSAT(); @@ -66,31 +79,39 @@ public: Value* LoadVR(uint32_t reg); void StoreVR(uint32_t reg, Value* value); - Value* LoadAcquire(Value* address, hir::TypeName type, uint32_t load_flags = 0); + Value* LoadAcquire(Value* address, hir::TypeName type, + uint32_t load_flags = 0); Value* StoreRelease(Value* address, Value* value, uint32_t store_flags = 0); -private: + private: void AnnotateLabel(uint64_t address, Label* label); -private: - PPCFrontend* frontend_; + private: + PPCFrontend* frontend_; // Reset whenever needed: - StringBuffer* comment_buffer_; + StringBuffer comment_buffer_; // Reset each Emit: - bool with_debug_info_; + bool with_debug_info_; runtime::FunctionInfo* symbol_info_; - uint64_t start_address_; - uint64_t instr_count_; - Instr** instr_offset_list_; - Label** label_list_; -}; + uint64_t start_address_; + uint64_t instr_count_; + Instr** instr_offset_list_; + Label** label_list_; + // Reset each instruction. + struct { + uint32_t dest_count; + struct { + uint8_t reg; + Value* value; + } dests[4]; + } trace_info_; +}; } // namespace ppc } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_PPC_PPC_HIR_BUILDER_H_ diff --git a/src/alloy/frontend/ppc/ppc_instr.cc b/src/alloy/frontend/ppc/ppc_instr.cc index b12ff37bf..5551d9cd0 100644 --- a/src/alloy/frontend/ppc/ppc_instr.cc +++ b/src/alloy/frontend/ppc/ppc_instr.cc @@ -7,17 +7,32 @@ ****************************************************************************** */ -#include +#include "alloy/frontend/ppc/ppc_instr.h" #include +#include -#include +#include "alloy/frontend/ppc/ppc_instr_tables.h" +#include "alloy/string_buffer.h" +#include "poly/poly.h" +namespace alloy { +namespace frontend { +namespace ppc { -using namespace alloy; -using namespace alloy::frontend; -using namespace alloy::frontend::ppc; +std::vector all_instrs_; +void DumpAllInstrCounts() { + StringBuffer sb; + sb.Append("Instruction translation counts:\n"); + for (auto instr_type : all_instrs_) { + if (instr_type->translation_count) { + sb.Append("%8d : %s\n", instr_type->translation_count, instr_type->name); + } + } + fprintf(stdout, sb.GetString()); + fflush(stdout); +} void InstrOperand::Dump(std::string& out_str) { if (display) { @@ -26,33 +41,33 @@ void InstrOperand::Dump(std::string& out_str) { } char buffer[32]; - const size_t max_count = XECOUNT(buffer); + const size_t max_count = poly::countof(buffer); switch (type) { case InstrOperand::kRegister: switch (reg.set) { case InstrRegister::kXER: - xesnprintfa(buffer, max_count, "XER"); + snprintf(buffer, max_count, "XER"); break; case InstrRegister::kLR: - xesnprintfa(buffer, max_count, "LR"); + snprintf(buffer, max_count, "LR"); break; case InstrRegister::kCTR: - xesnprintfa(buffer, max_count, "CTR"); + snprintf(buffer, max_count, "CTR"); break; case InstrRegister::kCR: - xesnprintfa(buffer, max_count, "CR%d", reg.ordinal); + snprintf(buffer, max_count, "CR%d", reg.ordinal); break; case InstrRegister::kFPSCR: - xesnprintfa(buffer, max_count, "FPSCR"); + snprintf(buffer, max_count, "FPSCR"); break; case InstrRegister::kGPR: - xesnprintfa(buffer, max_count, "r%d", reg.ordinal); + snprintf(buffer, max_count, "r%d", reg.ordinal); break; case InstrRegister::kFPR: - xesnprintfa(buffer, max_count, "f%d", reg.ordinal); + snprintf(buffer, max_count, "f%d", reg.ordinal); break; case InstrRegister::kVMX: - xesnprintfa(buffer, max_count, "vr%d", reg.ordinal); + snprintf(buffer, max_count, "vr%d", reg.ordinal); break; } break; @@ -60,30 +75,30 @@ void InstrOperand::Dump(std::string& out_str) { switch (imm.width) { case 1: if (imm.is_signed) { - xesnprintfa(buffer, max_count, "%d", (int32_t)(int8_t)imm.value); + snprintf(buffer, max_count, "%d", (int32_t)(int8_t)imm.value); } else { - xesnprintfa(buffer, max_count, "0x%.2X", (uint8_t)imm.value); + snprintf(buffer, max_count, "0x%.2X", (uint8_t)imm.value); } break; case 2: if (imm.is_signed) { - xesnprintfa(buffer, max_count, "%d", (int32_t)(int16_t)imm.value); + snprintf(buffer, max_count, "%d", (int32_t)(int16_t)imm.value); } else { - xesnprintfa(buffer, max_count, "0x%.4X", (uint16_t)imm.value); + snprintf(buffer, max_count, "0x%.4X", (uint16_t)imm.value); } break; case 4: if (imm.is_signed) { - xesnprintfa(buffer, max_count, "%d", (int32_t)imm.value); + snprintf(buffer, max_count, "%d", (int32_t)imm.value); } else { - xesnprintfa(buffer, max_count, "0x%.8X", (uint32_t)imm.value); + snprintf(buffer, max_count, "0x%.8X", (uint32_t)imm.value); } break; case 8: if (imm.is_signed) { - xesnprintfa(buffer, max_count, "%lld", (int64_t)imm.value); + snprintf(buffer, max_count, "%lld", (int64_t)imm.value); } else { - xesnprintfa(buffer, max_count, "0x%.16llX", imm.value); + snprintf(buffer, max_count, "0x%.16llX", imm.value); } break; } @@ -92,21 +107,18 @@ void InstrOperand::Dump(std::string& out_str) { out_str += buffer; } - -void InstrAccessBits::Clear() { - spr = cr = gpr = fpr = 0; -} +void InstrAccessBits::Clear() { spr = cr = gpr = fpr = 0; } void InstrAccessBits::Extend(InstrAccessBits& other) { - spr |= other.spr; - cr |= other.cr; - gpr |= other.gpr; - fpr |= other.fpr; - vr31_0 |= other.vr31_0; - vr63_32 |= other.vr63_32; - vr95_64 |= other.vr95_64; - vr127_96 |= other.vr127_96; - } + spr |= other.spr; + cr |= other.cr; + gpr |= other.gpr; + fpr |= other.fpr; + vr31_0 |= other.vr31_0; + vr63_32 |= other.vr63_32; + vr95_64 |= other.vr95_64; + vr127_96 |= other.vr127_96; +} void InstrAccessBits::MarkAccess(InstrRegister& reg) { uint64_t bits = 0; @@ -128,7 +140,7 @@ void InstrAccessBits::MarkAccess(InstrRegister& reg) { spr |= bits << (2 * 2); break; case InstrRegister::kCR: - cr |= bits << (2 * reg.ordinal); + cr |= bits << (2 * reg.ordinal); break; case InstrRegister::kFPSCR: spr |= bits << (2 * 3); @@ -151,7 +163,7 @@ void InstrAccessBits::MarkAccess(InstrRegister& reg) { } break; default: - XEASSERTALWAYS(); + assert_unhandled_case(reg.set); break; } } @@ -281,41 +293,31 @@ void InstrAccessBits::Dump(std::string& out_str) { out_str = str.str(); } - void InstrDisasm::Init(const char* name, const char* info, uint32_t flags) { this->name = name; this->info = info; this->flags = flags; } -void InstrDisasm::AddLR(InstrRegister::Access access) { -} +void InstrDisasm::AddLR(InstrRegister::Access access) {} -void InstrDisasm::AddCTR(InstrRegister::Access access) { -} +void InstrDisasm::AddCTR(InstrRegister::Access access) {} -void InstrDisasm::AddCR(uint32_t bf, InstrRegister::Access access) { -} +void InstrDisasm::AddCR(uint32_t bf, InstrRegister::Access access) {} -void InstrDisasm::AddFPSCR(InstrRegister::Access access) { -} +void InstrDisasm::AddFPSCR(InstrRegister::Access access) {} -void InstrDisasm::AddRegOperand( - InstrRegister::RegisterSet set, uint32_t ordinal, - InstrRegister::Access access, const char* display) { -} +void InstrDisasm::AddRegOperand(InstrRegister::RegisterSet set, + uint32_t ordinal, InstrRegister::Access access, + const char* display) {} void InstrDisasm::AddSImmOperand(uint64_t value, size_t width, - const char* display) { -} + const char* display) {} void InstrDisasm::AddUImmOperand(uint64_t value, size_t width, - const char* display) { -} + const char* display) {} -int InstrDisasm::Finish() { - return 0; -} +int InstrDisasm::Finish() { return 0; } void InstrDisasm::Dump(std::string& out_str, size_t pad) { out_str = name; @@ -330,47 +332,46 @@ void InstrDisasm::Dump(std::string& out_str, size_t pad) { } } - -InstrType* alloy::frontend::ppc::GetInstrType(uint32_t code) { +InstrType* GetInstrType(uint32_t code) { // Fast lookup via tables. InstrType* slot = NULL; switch (code >> 26) { - case 4: - // Opcode = 4, index = bits 10-0 (10) - slot = alloy::frontend::ppc::tables::instr_table_4[XESELECTBITS(code, 0, 10)]; - break; - case 19: - // Opcode = 19, index = bits 10-1 (10) - slot = alloy::frontend::ppc::tables::instr_table_19[XESELECTBITS(code, 1, 10)]; - break; - case 30: - // Opcode = 30, index = bits 4-1 (4) - // Special cased to an uber instruction. - slot = alloy::frontend::ppc::tables::instr_table_30[XESELECTBITS(code, 0, 0)]; - break; - case 31: - // Opcode = 31, index = bits 10-1 (10) - slot = alloy::frontend::ppc::tables::instr_table_31[XESELECTBITS(code, 1, 10)]; - break; - case 58: - // Opcode = 58, index = bits 1-0 (2) - slot = alloy::frontend::ppc::tables::instr_table_58[XESELECTBITS(code, 0, 1)]; - break; - case 59: - // Opcode = 59, index = bits 5-1 (5) - slot = alloy::frontend::ppc::tables::instr_table_59[XESELECTBITS(code, 1, 5)]; - break; - case 62: - // Opcode = 62, index = bits 1-0 (2) - slot = alloy::frontend::ppc::tables::instr_table_62[XESELECTBITS(code, 0, 1)]; - break; - case 63: - // Opcode = 63, index = bits 10-1 (10) - slot = alloy::frontend::ppc::tables::instr_table_63[XESELECTBITS(code, 1, 10)]; - break; - default: - slot = alloy::frontend::ppc::tables::instr_table[XESELECTBITS(code, 26, 31)]; - break; + case 4: + // Opcode = 4, index = bits 10-0 (10) + slot = tables::instr_table_4[select_bits(code, 0, 10)]; + break; + case 19: + // Opcode = 19, index = bits 10-1 (10) + slot = tables::instr_table_19[select_bits(code, 1, 10)]; + break; + case 30: + // Opcode = 30, index = bits 4-1 (4) + // Special cased to an uber instruction. + slot = tables::instr_table_30[select_bits(code, 0, 0)]; + break; + case 31: + // Opcode = 31, index = bits 10-1 (10) + slot = tables::instr_table_31[select_bits(code, 1, 10)]; + break; + case 58: + // Opcode = 58, index = bits 1-0 (2) + slot = tables::instr_table_58[select_bits(code, 0, 1)]; + break; + case 59: + // Opcode = 59, index = bits 5-1 (5) + slot = tables::instr_table_59[select_bits(code, 1, 5)]; + break; + case 62: + // Opcode = 62, index = bits 1-0 (2) + slot = tables::instr_table_62[select_bits(code, 0, 1)]; + break; + case 63: + // Opcode = 63, index = bits 10-1 (10) + slot = tables::instr_table_63[select_bits(code, 1, 10)]; + break; + default: + slot = tables::instr_table[select_bits(code, 26, 31)]; + break; } if (slot && slot->opcode) { return slot; @@ -378,10 +379,8 @@ InstrType* alloy::frontend::ppc::GetInstrType(uint32_t code) { // Slow lookup via linear scan. // This is primarily due to laziness. It could be made fast like the others. - for (size_t n = 0; - n < XECOUNT(alloy::frontend::ppc::tables::instr_table_scan); - n++) { - slot = &(alloy::frontend::ppc::tables::instr_table_scan[n]); + for (size_t n = 0; n < poly::countof(tables::instr_table_scan); n++) { + slot = &(tables::instr_table_scan[n]); if (slot->opcode == (code & slot->opcode_mask)) { return slot; } @@ -390,13 +389,18 @@ InstrType* alloy::frontend::ppc::GetInstrType(uint32_t code) { return NULL; } -int alloy::frontend::ppc::RegisterInstrEmit(uint32_t code, InstrEmitFn emit) { +int RegisterInstrEmit(uint32_t code, InstrEmitFn emit) { InstrType* instr_type = GetInstrType(code); - XEASSERTNOTNULL(instr_type); + assert_not_null(instr_type); if (!instr_type) { return 1; } - XEASSERTNULL(instr_type->emit); + all_instrs_.push_back(instr_type); + assert_null(instr_type->emit); instr_type->emit = emit; return 0; } + +} // namespace ppc +} // namespace frontend +} // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_instr.h b/src/alloy/frontend/ppc/ppc_instr.h index b9c0c30f3..709d552c1 100644 --- a/src/alloy/frontend/ppc/ppc_instr.h +++ b/src/alloy/frontend/ppc/ppc_instr.h @@ -10,86 +10,89 @@ #ifndef ALLOY_FRONTEND_PPC_PPC_INSTR_H_ #define ALLOY_FRONTEND_PPC_PPC_INSTR_H_ -#include - +#include #include #include +namespace alloy { +class StringBuffer; +} // namespace alloy namespace alloy { namespace frontend { namespace ppc { +inline uint32_t make_bitmask(uint32_t a, uint32_t b) { + return (static_cast(-1) >> (31 - b)) & ~((1u << a) - 1); +} + +inline uint32_t select_bits(uint32_t value, uint32_t a, uint32_t b) { + return (value & make_bitmask(a, b)) >> a; +} // TODO(benvanik): rename these typedef enum { - kXEPPCInstrFormatI = 0, - kXEPPCInstrFormatB = 1, - kXEPPCInstrFormatSC = 2, - kXEPPCInstrFormatD = 3, - kXEPPCInstrFormatDS = 4, - kXEPPCInstrFormatX = 5, - kXEPPCInstrFormatXL = 6, - kXEPPCInstrFormatXFX = 7, - kXEPPCInstrFormatXFL = 8, - kXEPPCInstrFormatXS = 9, - kXEPPCInstrFormatXO = 10, - kXEPPCInstrFormatA = 11, - kXEPPCInstrFormatM = 12, - kXEPPCInstrFormatMD = 13, - kXEPPCInstrFormatMDS = 14, - kXEPPCInstrFormatVXA = 15, - kXEPPCInstrFormatVX = 16, - kXEPPCInstrFormatVXR = 17, - kXEPPCInstrFormatVX128 = 18, - kXEPPCInstrFormatVX128_1 = 19, - kXEPPCInstrFormatVX128_2 = 20, - kXEPPCInstrFormatVX128_3 = 21, - kXEPPCInstrFormatVX128_4 = 22, - kXEPPCInstrFormatVX128_5 = 23, - kXEPPCInstrFormatVX128_P = 24, - kXEPPCInstrFormatVX128_R = 25, - kXEPPCInstrFormatXDSS = 26, + kXEPPCInstrFormatI = 0, + kXEPPCInstrFormatB = 1, + kXEPPCInstrFormatSC = 2, + kXEPPCInstrFormatD = 3, + kXEPPCInstrFormatDS = 4, + kXEPPCInstrFormatX = 5, + kXEPPCInstrFormatXL = 6, + kXEPPCInstrFormatXFX = 7, + kXEPPCInstrFormatXFL = 8, + kXEPPCInstrFormatXS = 9, + kXEPPCInstrFormatXO = 10, + kXEPPCInstrFormatA = 11, + kXEPPCInstrFormatM = 12, + kXEPPCInstrFormatMD = 13, + kXEPPCInstrFormatMDS = 14, + kXEPPCInstrFormatVXA = 15, + kXEPPCInstrFormatVX = 16, + kXEPPCInstrFormatVXR = 17, + kXEPPCInstrFormatVX128 = 18, + kXEPPCInstrFormatVX128_1 = 19, + kXEPPCInstrFormatVX128_2 = 20, + kXEPPCInstrFormatVX128_3 = 21, + kXEPPCInstrFormatVX128_4 = 22, + kXEPPCInstrFormatVX128_5 = 23, + kXEPPCInstrFormatVX128_P = 24, + kXEPPCInstrFormatVX128_R = 25, + kXEPPCInstrFormatXDSS = 26, } xe_ppc_instr_format_e; -typedef enum { - kXEPPCInstrMaskVXR = 0xFC0003FF, - kXEPPCInstrMaskVXA = 0xFC00003F, - kXEPPCInstrMaskVX128 = 0xFC0003D0, - kXEPPCInstrMaskVX128_1 = 0xFC0007F3, - kXEPPCInstrMaskVX128_2 = 0xFC000210, - kXEPPCInstrMaskVX128_3 = 0xFC0007F0, - kXEPPCInstrMaskVX128_4 = 0xFC000730, - kXEPPCInstrMaskVX128_5 = 0xFC000010, - kXEPPCInstrMaskVX128_P = 0xFC000630, - kXEPPCInstrMaskVX128_R = 0xFC000390, +typedef enum : uint32_t { + kXEPPCInstrMaskVXR = 0xFC0003FF, + kXEPPCInstrMaskVXA = 0xFC00003F, + kXEPPCInstrMaskVX128 = 0xFC0003D0, + kXEPPCInstrMaskVX128_1 = 0xFC0007F3, + kXEPPCInstrMaskVX128_2 = 0xFC000210, + kXEPPCInstrMaskVX128_3 = 0xFC0007F0, + kXEPPCInstrMaskVX128_4 = 0xFC000730, + kXEPPCInstrMaskVX128_5 = 0xFC000010, + kXEPPCInstrMaskVX128_P = 0xFC000630, + kXEPPCInstrMaskVX128_R = 0xFC000390, } xe_ppc_instr_mask_e; typedef enum { - kXEPPCInstrTypeGeneral = (1 << 0), - kXEPPCInstrTypeBranch = (1 << 1), - kXEPPCInstrTypeBranchCond = kXEPPCInstrTypeBranch | (1 << 2), + kXEPPCInstrTypeGeneral = (1 << 0), + kXEPPCInstrTypeBranch = (1 << 1), + kXEPPCInstrTypeBranchCond = kXEPPCInstrTypeBranch | (1 << 2), kXEPPCInstrTypeBranchAlways = kXEPPCInstrTypeBranch | (1 << 3), - kXEPPCInstrTypeSyscall = (1 << 4), + kXEPPCInstrTypeSyscall = (1 << 4), } xe_ppc_instr_type_e; typedef enum { - kXEPPCInstrFlagReserved = 0, + kXEPPCInstrFlagReserved = 0, } xe_ppc_instr_flag_e; - class InstrType; - -static inline int64_t XEEXTS16(uint32_t v) { - return (int64_t)((int16_t)v); -} +static inline int64_t XEEXTS16(uint32_t v) { return (int64_t)((int16_t)v); } static inline int64_t XEEXTS26(uint32_t v) { return (int64_t)(v & 0x02000000 ? (int32_t)v | 0xFC000000 : (int32_t)(v)); } -static inline uint64_t XEEXTZ16(uint32_t v) { - return (uint64_t)((uint16_t)v); -} +static inline uint64_t XEEXTZ16(uint32_t v) { return (uint64_t)((uint16_t)v); } static inline uint64_t XEMASK(uint32_t mstart, uint32_t mstop) { // if mstart ≤ mstop then // mask[mstart:mstop] = ones @@ -105,289 +108,338 @@ static inline uint64_t XEMASK(uint32_t mstart, uint32_t mstop) { return mstart <= mstop ? value : ~value; } - typedef struct { - InstrType* type; - uint64_t address; + InstrType* type; + uint64_t address; union { - uint32_t code; + uint32_t code; // kXEPPCInstrFormatI struct { - uint32_t LK : 1; - uint32_t AA : 1; - uint32_t LI : 24; - uint32_t : 6; + uint32_t LK : 1; + uint32_t AA : 1; + uint32_t LI : 24; + uint32_t: + 6; } I; // kXEPPCInstrFormatB struct { - uint32_t LK : 1; - uint32_t AA : 1; - uint32_t BD : 14; - uint32_t BI : 5; - uint32_t BO : 5; - uint32_t : 6; + uint32_t LK : 1; + uint32_t AA : 1; + uint32_t BD : 14; + uint32_t BI : 5; + uint32_t BO : 5; + uint32_t: + 6; } B; // kXEPPCInstrFormatSC // kXEPPCInstrFormatD struct { - uint32_t DS : 16; - uint32_t RA : 5; - uint32_t RT : 5; - uint32_t : 6; + uint32_t DS : 16; + uint32_t RA : 5; + uint32_t RT : 5; + uint32_t: + 6; } D; // kXEPPCInstrFormatDS struct { - uint32_t : 2; - uint32_t DS : 14; - uint32_t RA : 5; - uint32_t RT : 5; - uint32_t : 6; + uint32_t: + 2; + uint32_t DS : 14; + uint32_t RA : 5; + uint32_t RT : 5; + uint32_t: + 6; } DS; // kXEPPCInstrFormatX struct { - uint32_t Rc : 1; - uint32_t : 10; - uint32_t RB : 5; - uint32_t RA : 5; - uint32_t RT : 5; - uint32_t : 6; + uint32_t Rc : 1; + uint32_t: + 10; + uint32_t RB : 5; + uint32_t RA : 5; + uint32_t RT : 5; + uint32_t: + 6; } X; // kXEPPCInstrFormatXL struct { - uint32_t LK : 1; - uint32_t : 10; - uint32_t BB : 5; - uint32_t BI : 5; - uint32_t BO : 5; - uint32_t : 6; + uint32_t LK : 1; + uint32_t: + 10; + uint32_t BB : 5; + uint32_t BI : 5; + uint32_t BO : 5; + uint32_t: + 6; } XL; // kXEPPCInstrFormatXFX struct { - uint32_t : 1; - uint32_t : 10; - uint32_t spr : 10; - uint32_t RT : 5; - uint32_t : 6; + uint32_t: + 1; + uint32_t: + 10; + uint32_t spr : 10; + uint32_t RT : 5; + uint32_t: + 6; } XFX; // kXEPPCInstrFormatXFL struct { - uint32_t Rc : 1; - uint32_t : 10; - uint32_t RB : 5; - uint32_t : 1; - uint32_t FM : 8; - uint32_t : 1; - uint32_t : 6; + uint32_t Rc : 1; + uint32_t: + 10; + uint32_t RB : 5; + uint32_t W : 1; + uint32_t FM : 8; + uint32_t L : 1; + uint32_t: + 6; } XFL; // kXEPPCInstrFormatXS struct { - uint32_t Rc : 1; - uint32_t SH5 : 1; - uint32_t : 9; - uint32_t SH : 5; - uint32_t RA : 5; - uint32_t RT : 5; - uint32_t : 6; + uint32_t Rc : 1; + uint32_t SH5 : 1; + uint32_t: + 9; + uint32_t SH : 5; + uint32_t RA : 5; + uint32_t RT : 5; + uint32_t: + 6; } XS; // kXEPPCInstrFormatXO struct { - uint32_t Rc : 1; - uint32_t : 9; - uint32_t OE : 1; - uint32_t RB : 5; - uint32_t RA : 5; - uint32_t RT : 5; - uint32_t : 6; + uint32_t Rc : 1; + uint32_t: + 9; + uint32_t OE : 1; + uint32_t RB : 5; + uint32_t RA : 5; + uint32_t RT : 5; + uint32_t: + 6; } XO; // kXEPPCInstrFormatA struct { - uint32_t Rc : 1; - uint32_t XO : 5; - uint32_t FRC : 5; - uint32_t FRB : 5; - uint32_t FRA : 5; - uint32_t FRT : 5; - uint32_t : 6; + uint32_t Rc : 1; + uint32_t XO : 5; + uint32_t FRC : 5; + uint32_t FRB : 5; + uint32_t FRA : 5; + uint32_t FRT : 5; + uint32_t: + 6; } A; // kXEPPCInstrFormatM struct { - uint32_t Rc : 1; - uint32_t ME : 5; - uint32_t MB : 5; - uint32_t SH : 5; - uint32_t RA : 5; - uint32_t RT : 5; - uint32_t : 6; + uint32_t Rc : 1; + uint32_t ME : 5; + uint32_t MB : 5; + uint32_t SH : 5; + uint32_t RA : 5; + uint32_t RT : 5; + uint32_t: + 6; } M; // kXEPPCInstrFormatMD struct { - uint32_t Rc : 1; - uint32_t SH5 : 1; - uint32_t idx : 3; - uint32_t MB5 : 1; - uint32_t MB : 5; - uint32_t SH : 5; - uint32_t RA : 5; - uint32_t RT : 5; - uint32_t : 6; + uint32_t Rc : 1; + uint32_t SH5 : 1; + uint32_t idx : 3; + uint32_t MB5 : 1; + uint32_t MB : 5; + uint32_t SH : 5; + uint32_t RA : 5; + uint32_t RT : 5; + uint32_t: + 6; } MD; // kXEPPCInstrFormatMDS struct { - uint32_t Rc : 1; - uint32_t idx : 4; - uint32_t MB5 : 1; - uint32_t MB : 5; - uint32_t RB : 5; - uint32_t RA : 5; - uint32_t RT : 5; - uint32_t : 6; + uint32_t Rc : 1; + uint32_t idx : 4; + uint32_t MB5 : 1; + uint32_t MB : 5; + uint32_t RB : 5; + uint32_t RA : 5; + uint32_t RT : 5; + uint32_t: + 6; } MDS; // kXEPPCInstrFormatVXA struct { - uint32_t : 6; - uint32_t VC : 5; - uint32_t VB : 5; - uint32_t VA : 5; - uint32_t VD : 5; - uint32_t : 6; + uint32_t: + 6; + uint32_t VC : 5; + uint32_t VB : 5; + uint32_t VA : 5; + uint32_t VD : 5; + uint32_t: + 6; } VXA; // kXEPPCInstrFormatVX struct { - uint32_t : 11; - uint32_t VB : 5; - uint32_t VA : 5; - uint32_t VD : 5; - uint32_t : 6; + uint32_t: + 11; + uint32_t VB : 5; + uint32_t VA : 5; + uint32_t VD : 5; + uint32_t: + 6; } VX; // kXEPPCInstrFormatVXR struct { - uint32_t : 10; - uint32_t Rc : 1; - uint32_t VB : 5; - uint32_t VA : 5; - uint32_t VD : 5; - uint32_t : 6; + uint32_t: + 10; + uint32_t Rc : 1; + uint32_t VB : 5; + uint32_t VA : 5; + uint32_t VD : 5; + uint32_t: + 6; } VXR; // kXEPPCInstrFormatVX128 struct { // VD128 = VD128l | (VD128h << 5) // VA128 = VA128l | (VA128h << 5) | (VA128H << 6) // VB128 = VB128l | (VB128h << 5) - uint32_t VB128h : 2; - uint32_t VD128h : 2; - uint32_t : 1; - uint32_t VA128h : 1; - uint32_t : 4; - uint32_t VA128H : 1; - uint32_t VB128l : 5; - uint32_t VA128l : 5; - uint32_t VD128l : 5; - uint32_t : 6; + uint32_t VB128h : 2; + uint32_t VD128h : 2; + uint32_t: + 1; + uint32_t VA128h : 1; + uint32_t: + 4; + uint32_t VA128H : 1; + uint32_t VB128l : 5; + uint32_t VA128l : 5; + uint32_t VD128l : 5; + uint32_t: + 6; } VX128; // kXEPPCInstrFormatVX128_1 struct { - // VD128 = VD128l | (VD128h << 5) - uint32_t : 2; - uint32_t VD128h : 2; - uint32_t : 7; - uint32_t RB : 5; - uint32_t RA : 5; - uint32_t VD128l : 5; - uint32_t : 6; + // VD128 = VD128l | (VD128h << 5) + uint32_t: + 2; + uint32_t VD128h : 2; + uint32_t: + 7; + uint32_t RB : 5; + uint32_t RA : 5; + uint32_t VD128l : 5; + uint32_t: + 6; } VX128_1; // kXEPPCInstrFormatVX128_2 struct { // VD128 = VD128l | (VD128h << 5) // VA128 = VA128l | (VA128h << 5) | (VA128H << 6) // VB128 = VB128l | (VB128h << 5) - uint32_t VB128h : 2; - uint32_t VD128h : 2; - uint32_t : 1; - uint32_t VA128h : 1; - uint32_t VC : 3; - uint32_t : 1; - uint32_t VA128H : 1; - uint32_t VB128l : 5; - uint32_t VA128l : 5; - uint32_t VD128l : 5; - uint32_t : 6; + uint32_t VB128h : 2; + uint32_t VD128h : 2; + uint32_t: + 1; + uint32_t VA128h : 1; + uint32_t VC : 3; + uint32_t: + 1; + uint32_t VA128H : 1; + uint32_t VB128l : 5; + uint32_t VA128l : 5; + uint32_t VD128l : 5; + uint32_t: + 6; } VX128_2; // kXEPPCInstrFormatVX128_3 struct { // VD128 = VD128l | (VD128h << 5) // VB128 = VB128l | (VB128h << 5) - uint32_t VB128h : 2; - uint32_t VD128h : 2; - uint32_t : 7; - uint32_t VB128l : 5; - uint32_t IMM : 5; - uint32_t VD128l : 5; - uint32_t : 6; + uint32_t VB128h : 2; + uint32_t VD128h : 2; + uint32_t: + 7; + uint32_t VB128l : 5; + uint32_t IMM : 5; + uint32_t VD128l : 5; + uint32_t: + 6; } VX128_3; // kXEPPCInstrFormatVX128_4 struct { // VD128 = VD128l | (VD128h << 5) // VB128 = VB128l | (VB128h << 5) - uint32_t VB128h : 2; - uint32_t VD128h : 2; - uint32_t : 2; - uint32_t z : 2; - uint32_t : 3; - uint32_t VB128l : 5; - uint32_t IMM : 5; - uint32_t VD128l : 5; - uint32_t : 6; + uint32_t VB128h : 2; + uint32_t VD128h : 2; + uint32_t: + 2; + uint32_t z : 2; + uint32_t: + 3; + uint32_t VB128l : 5; + uint32_t IMM : 5; + uint32_t VD128l : 5; + uint32_t: + 6; } VX128_4; // kXEPPCInstrFormatVX128_5 struct { // VD128 = VD128l | (VD128h << 5) // VA128 = VA128l | (VA128h << 5) | (VA128H << 6) // VB128 = VB128l | (VB128h << 5) - uint32_t VB128h : 2; - uint32_t VD128h : 2; - uint32_t : 1; - uint32_t VA128h : 1; - uint32_t SH : 4; - uint32_t VA128H : 1; - uint32_t VB128l : 5; - uint32_t VA128l : 5; - uint32_t VD128l : 5; - uint32_t : 6; + uint32_t VB128h : 2; + uint32_t VD128h : 2; + uint32_t: + 1; + uint32_t VA128h : 1; + uint32_t SH : 4; + uint32_t VA128H : 1; + uint32_t VB128l : 5; + uint32_t VA128l : 5; + uint32_t VD128l : 5; + uint32_t: + 6; } VX128_5; // kXEPPCInstrFormatVX128_P struct { // VD128 = VD128l | (VD128h << 5) // VB128 = VB128l | (VB128h << 5) // PERM = PERMl | (PERMh << 5) - uint32_t VB128h : 2; - uint32_t VD128h : 2; - uint32_t : 2; - uint32_t PERMh : 3; - uint32_t : 2; - uint32_t VB128l : 5; - uint32_t PERMl : 5; - uint32_t VD128l : 5; - uint32_t : 6; + uint32_t VB128h : 2; + uint32_t VD128h : 2; + uint32_t: + 2; + uint32_t PERMh : 3; + uint32_t: + 2; + uint32_t VB128l : 5; + uint32_t PERMl : 5; + uint32_t VD128l : 5; + uint32_t: + 6; } VX128_P; // kXEPPCInstrFormatVX128_R struct { // VD128 = VD128l | (VD128h << 5) // VA128 = VA128l | (VA128h << 5) | (VA128H << 6) // VB128 = VB128l | (VB128h << 5) - uint32_t VB128h : 2; - uint32_t VD128h : 2; - uint32_t : 1; - uint32_t VA128h : 1; - uint32_t Rc : 1; - uint32_t : 3; - uint32_t VA128H : 1; - uint32_t VB128l : 5; - uint32_t VA128l : 5; - uint32_t VD128l : 5; - uint32_t : 6; + uint32_t VB128h : 2; + uint32_t VD128h : 2; + uint32_t: + 1; + uint32_t VA128h : 1; + uint32_t Rc : 1; + uint32_t: + 3; + uint32_t VA128H : 1; + uint32_t VB128l : 5; + uint32_t VA128l : 5; + uint32_t VD128l : 5; + uint32_t: + 6; } VX128_R; // kXEPPCInstrFormatXDSS struct { @@ -395,31 +447,29 @@ typedef struct { }; } InstrData; - typedef struct { enum RegisterSet { kXER, kLR, kCTR, - kCR, // 0-7 + kCR, // 0-7 kFPSCR, - kGPR, // 0-31 - kFPR, // 0-31 - kVMX, // 0-127 + kGPR, // 0-31 + kFPR, // 0-31 + kVMX, // 0-127 }; enum Access { - kRead = 1 << 0, - kWrite = 1 << 1, - kReadWrite = kRead | kWrite, + kRead = 1 << 0, + kWrite = 1 << 1, + kReadWrite = kRead | kWrite, }; RegisterSet set; - uint32_t ordinal; - Access access; + uint32_t ordinal; + Access access; } InstrRegister; - typedef struct { enum OperandType { kRegister, @@ -431,30 +481,34 @@ typedef struct { union { InstrRegister reg; struct { - bool is_signed; - uint64_t value; - size_t width; + bool is_signed; + uint64_t value; + size_t width; } imm; }; void Dump(std::string& out_str); } InstrOperand; - class InstrAccessBits { -public: - InstrAccessBits() : - spr(0), cr(0), gpr(0), fpr(0), - vr31_0(0), vr63_32(0), vr95_64(0), vr127_96(0) { - } + public: + InstrAccessBits() + : spr(0), + cr(0), + gpr(0), + fpr(0), + vr31_0(0), + vr63_32(0), + vr95_64(0), + vr127_96(0) {} // Bitmasks derived from the accesses to registers. // Format is 2 bits for each register, even bits indicating reads and odds // indicating writes. - uint64_t spr; // fpcsr/ctr/lr/xer - uint64_t cr; // cr7/6/5/4/3/2/1/0 - uint64_t gpr; // r31-0 - uint64_t fpr; // f31-0 + uint64_t spr; // fpcsr/ctr/lr/xer + uint64_t cr; // cr7/6/5/4/3/2/1/0 + uint64_t gpr; // r31-0 + uint64_t fpr; // f31-0 uint64_t vr31_0; uint64_t vr63_32; uint64_t vr95_64; @@ -466,21 +520,20 @@ public: void Dump(std::string& out_str); }; - class InstrDisasm { -public: + public: enum Flags { - kOE = 1 << 0, - kRc = 1 << 1, - kCA = 1 << 2, - kLR = 1 << 4, - kFP = 1 << 5, - kVMX = 1 << 6, + kOE = 1 << 0, + kRc = 1 << 1, + kCA = 1 << 2, + kLR = 1 << 4, + kFP = 1 << 5, + kVMX = 1 << 6, }; - const char* name; - const char* info; - uint32_t flags; + const char* name; + const char* info; + uint32_t flags; void Init(const char* name, const char* info, uint32_t flags); void AddLR(InstrRegister::Access access); @@ -496,32 +549,29 @@ public: void Dump(std::string& out_str, size_t pad = 13); }; - typedef void (*InstrDisasmFn)(InstrData& i, StringBuffer* str); typedef void* InstrEmitFn; - class InstrType { -public: - uint32_t opcode; - uint32_t opcode_mask; // Only used for certain opcodes (altivec, etc). - uint32_t format; // xe_ppc_instr_format_e - uint32_t type; // xe_ppc_instr_type_e - uint32_t flags; // xe_ppc_instr_flag_e + public: + uint32_t opcode; + uint32_t opcode_mask; // Only used for certain opcodes (altivec, etc). + uint32_t format; // xe_ppc_instr_format_e + uint32_t type; // xe_ppc_instr_type_e + uint32_t flags; // xe_ppc_instr_flag_e InstrDisasmFn disasm; - char name[16]; + char name[16]; + uint32_t translation_count; - InstrEmitFn emit; + InstrEmitFn emit; }; +void DumpAllInstrCounts(); InstrType* GetInstrType(uint32_t code); int RegisterInstrEmit(uint32_t code, InstrEmitFn emit); - } // namespace ppc } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_PPC_PPC_INSTR_H_ - diff --git a/src/alloy/frontend/ppc/ppc_instr_tables.h b/src/alloy/frontend/ppc/ppc_instr_tables.h index e0ce4640e..26fa9815b 100644 --- a/src/alloy/frontend/ppc/ppc_instr_tables.h +++ b/src/alloy/frontend/ppc/ppc_instr_tables.h @@ -10,8 +10,10 @@ #ifndef ALLOY_FRONTEND_PPC_PPC_INSTR_TABLES_H_ #define ALLOY_FRONTEND_PPC_PPC_INSTR_TABLES_H_ -#include +#include +#include "alloy/frontend/ppc/ppc_instr.h" +#include "poly/poly.h" namespace alloy { namespace frontend { @@ -90,25 +92,24 @@ void Disasm_vspltisw(InstrData& i, StringBuffer* str); namespace tables { - -static InstrType** instr_table_prep( - InstrType* unprep, int unprep_count, int a, int b) { +static InstrType** instr_table_prep(InstrType* unprep, size_t unprep_count, + int a, int b) { int prep_count = (int)pow(2.0, b - a + 1); - InstrType** prep = (InstrType**)xe_calloc(prep_count * sizeof(void*)); + InstrType** prep = (InstrType**)calloc(prep_count, sizeof(void*)); for (int n = 0; n < unprep_count; n++) { - int ordinal = XESELECTBITS(unprep[n].opcode, a, b); + int ordinal = select_bits(unprep[n].opcode, a, b); prep[ordinal] = &unprep[n]; } return prep; } -static InstrType** instr_table_prep_63( - InstrType* unprep, int unprep_count, int a, int b) { +static InstrType** instr_table_prep_63(InstrType* unprep, size_t unprep_count, + int a, int b) { // Special handling for A format instructions. int prep_count = (int)pow(2.0, b - a + 1); - InstrType** prep = (InstrType**)xe_calloc(prep_count * sizeof(void*)); + InstrType** prep = (InstrType**)calloc(prep_count, sizeof(void*)); for (int n = 0; n < unprep_count; n++) { - int ordinal = XESELECTBITS(unprep[n].opcode, a, b); + int ordinal = select_bits(unprep[n].opcode, a, b); if (unprep[n].format == kXEPPCInstrFormatA) { // Must splat this into all of the slots that it could be in. for (int m = 0; m < 32; m++) { @@ -121,19 +122,14 @@ static InstrType** instr_table_prep_63( return prep; } - -#define EMPTY(slot) {0} -#define INSTRUCTION(name, opcode, format, type, disasm_fn, descr) { \ - opcode, \ - 0, \ - kXEPPCInstrFormat##format, \ - kXEPPCInstrType##type, \ - 0, \ - Disasm_##disasm_fn, \ - #name, \ -} -#define FLAG(t) kXEPPCInstrFlag##t - +#define EMPTY(slot) \ + { 0 } +#define INSTRUCTION(name, opcode, format, type, disasm_fn, descr) \ + { \ + opcode, 0, kXEPPCInstrFormat##format, kXEPPCInstrType##type, 0, \ + Disasm_##disasm_fn, #name, 0, \ + } +#define FLAG(t) kXEPPCInstrFlag##t // This table set is constructed from: // pem_64bit_v3.0.2005jul15.pdf, A.2 @@ -141,557 +137,946 @@ static InstrType** instr_table_prep_63( // Opcode = 4, index = bits 11-0 (6) static InstrType instr_table_4_unprep[] = { - // TODO: all of the vector ops - INSTRUCTION(mfvscr, 0x10000604, VX , General , 0 , "Move from Vector Status and Control Register"), - INSTRUCTION(mtvscr, 0x10000644, VX , General , 0 , "Move to Vector Status and Control Register"), - INSTRUCTION(vaddcuw, 0x10000180, VX , General , 0 , "Vector Add Carryout Unsigned Word"), - INSTRUCTION(vaddfp, 0x1000000A, VX , General , VX_VD_VA_VB , "Vector Add Floating Point"), - INSTRUCTION(vaddsbs, 0x10000300, VX , General , 0 , "Vector Add Signed Byte Saturate"), - INSTRUCTION(vaddshs, 0x10000340, VX , General , 0 , "Vector Add Signed Half Word Saturate"), - INSTRUCTION(vaddsws, 0x10000380, VX , General , 0 , "Vector Add Signed Word Saturate"), - INSTRUCTION(vaddubm, 0x10000000, VX , General , 0 , "Vector Add Unsigned Byte Modulo"), - INSTRUCTION(vaddubs, 0x10000200, VX , General , 0 , "Vector Add Unsigned Byte Saturate"), - INSTRUCTION(vadduhm, 0x10000040, VX , General , 0 , "Vector Add Unsigned Half Word Modulo"), - INSTRUCTION(vadduhs, 0x10000240, VX , General , 0 , "Vector Add Unsigned Half Word Saturate"), - INSTRUCTION(vadduwm, 0x10000080, VX , General , 0 , "Vector Add Unsigned Word Modulo"), - INSTRUCTION(vadduws, 0x10000280, VX , General , 0 , "Vector Add Unsigned Word Saturate"), - INSTRUCTION(vand, 0x10000404, VX , General , VX_VD_VA_VB , "Vector Logical AND"), - INSTRUCTION(vandc, 0x10000444, VX , General , VX_VD_VA_VB , "Vector Logical AND with Complement"), - INSTRUCTION(vavgsb, 0x10000502, VX , General , 0 , "Vector Average Signed Byte"), - INSTRUCTION(vavgsh, 0x10000542, VX , General , 0 , "Vector Average Signed Half Word"), - INSTRUCTION(vavgsw, 0x10000582, VX , General , 0 , "Vector Average Signed Word"), - INSTRUCTION(vavgub, 0x10000402, VX , General , 0 , "Vector Average Unsigned Byte"), - INSTRUCTION(vavguh, 0x10000442, VX , General , 0 , "Vector Average Unsigned Half Word"), - INSTRUCTION(vavguw, 0x10000482, VX , General , 0 , "Vector Average Unsigned Word"), - INSTRUCTION(vcfsx, 0x1000034A, VX , General , 0 , "Vector Convert from Signed Fixed-Point Word"), - INSTRUCTION(vcfux, 0x1000030A, VX , General , 0 , "Vector Convert from Unsigned Fixed-Point Word"), - INSTRUCTION(vctsxs, 0x100003CA, VX , General , 0 , "Vector Convert to Signed Fixed-Point Word Saturate"), - INSTRUCTION(vctuxs, 0x1000038A, VX , General , 0 , "Vector Convert to Unsigned Fixed-Point Word Saturate"), - INSTRUCTION(vexptefp, 0x1000018A, VX , General , 0 , "Vector 2 Raised to the Exponent Estimate Floating Point"), - INSTRUCTION(vlogefp, 0x100001CA, VX , General , 0 , "Vector Log2 Estimate Floating Point"), - INSTRUCTION(vmaxfp, 0x1000040A, VX , General , 0 , "Vector Maximum Floating Point"), - INSTRUCTION(vmaxsb, 0x10000102, VX , General , 0 , "Vector Maximum Signed Byte"), - INSTRUCTION(vmaxsh, 0x10000142, VX , General , 0 , "Vector Maximum Signed Half Word"), - INSTRUCTION(vmaxsw, 0x10000182, VX , General , 0 , "Vector Maximum Signed Word"), - INSTRUCTION(vmaxub, 0x10000002, VX , General , 0 , "Vector Maximum Unsigned Byte"), - INSTRUCTION(vmaxuh, 0x10000042, VX , General , 0 , "Vector Maximum Unsigned Half Word"), - INSTRUCTION(vmaxuw, 0x10000082, VX , General , 0 , "Vector Maximum Unsigned Word"), - INSTRUCTION(vminfp, 0x1000044A, VX , General , 0 , "Vector Minimum Floating Point"), - INSTRUCTION(vminsb, 0x10000302, VX , General , 0 , "Vector Minimum Signed Byte"), - INSTRUCTION(vminsh, 0x10000342, VX , General , 0 , "Vector Minimum Signed Half Word"), - INSTRUCTION(vminsw, 0x10000382, VX , General , 0 , "Vector Minimum Signed Word"), - INSTRUCTION(vminub, 0x10000202, VX , General , 0 , "Vector Minimum Unsigned Byte"), - INSTRUCTION(vminuh, 0x10000242, VX , General , 0 , "Vector Minimum Unsigned Half Word"), - INSTRUCTION(vminuw, 0x10000282, VX , General , 0 , "Vector Minimum Unsigned Word"), - INSTRUCTION(vmrghb, 0x1000000C, VX , General , 0 , "Vector Merge High Byte"), - INSTRUCTION(vmrghh, 0x1000004C, VX , General , 0 , "Vector Merge High Half Word"), - INSTRUCTION(vmrghw, 0x1000008C, VX , General , 0 , "Vector Merge High Word"), - INSTRUCTION(vmrglb, 0x1000010C, VX , General , 0 , "Vector Merge Low Byte"), - INSTRUCTION(vmrglh, 0x1000014C, VX , General , 0 , "Vector Merge Low Half Word"), - INSTRUCTION(vmrglw, 0x1000018C, VX , General , 0 , "Vector Merge Low Word"), - INSTRUCTION(vmulesb, 0x10000308, VX , General , 0 , "Vector Multiply Even Signed Byte"), - INSTRUCTION(vmulesh, 0x10000348, VX , General , 0 , "Vector Multiply Even Signed Half Word"), - INSTRUCTION(vmuleub, 0x10000208, VX , General , 0 , "Vector Multiply Even Unsigned Byte"), - INSTRUCTION(vmuleuh, 0x10000248, VX , General , 0 , "Vector Multiply Even Unsigned Half Word"), - INSTRUCTION(vmulosb, 0x10000108, VX , General , 0 , "Vector Multiply Odd Signed Byte"), - INSTRUCTION(vmulosh, 0x10000148, VX , General , 0 , "Vector Multiply Odd Signed Half Word"), - INSTRUCTION(vmuloub, 0x10000008, VX , General , 0 , "Vector Multiply Odd Unsigned Byte"), - INSTRUCTION(vmulouh, 0x10000048, VX , General , 0 , "Vector Multiply Odd Unsigned Half Word"), - INSTRUCTION(vnor, 0x10000504, VX , General , VX_VD_VA_VB , "Vector Logical NOR"), - INSTRUCTION(vor, 0x10000484, VX , General , VX_VD_VA_VB , "Vector Logical OR"), - INSTRUCTION(vpkpx, 0x1000030E, VX , General , 0 , "Vector Pack Pixel"), - INSTRUCTION(vpkshss, 0x1000018E, VX , General , 0 , "Vector Pack Signed Half Word Signed Saturate"), - INSTRUCTION(vpkshus, 0x1000010E, VX , General , 0 , "Vector Pack Signed Half Word Unsigned Saturate"), - INSTRUCTION(vpkswss, 0x100001CE, VX , General , 0 , "Vector Pack Signed Word Signed Saturate"), - INSTRUCTION(vpkswus, 0x1000014E, VX , General , 0 , "Vector Pack Signed Word Unsigned Saturate"), - INSTRUCTION(vpkuhum, 0x1000000E, VX , General , 0 , "Vector Pack Unsigned Half Word Unsigned Modulo"), - INSTRUCTION(vpkuhus, 0x1000008E, VX , General , 0 , "Vector Pack Unsigned Half Word Unsigned Saturate"), - INSTRUCTION(vpkuwum, 0x1000004E, VX , General , 0 , "Vector Pack Unsigned Word Unsigned Modulo"), - INSTRUCTION(vpkuwus, 0x100000CE, VX , General , 0 , "Vector Pack Unsigned Word Unsigned Saturate"), - INSTRUCTION(vrefp, 0x1000010A, VX , General , 0 , "Vector Reciprocal Estimate Floating Point"), - INSTRUCTION(vrfim, 0x100002CA, VX , General , 0 , "Vector Round to Floating-Point Integer toward -Infinity"), - INSTRUCTION(vrfin, 0x1000020A, VX , General , 0 , "Vector Round to Floating-Point Integer Nearest"), - INSTRUCTION(vrfip, 0x1000028A, VX , General , 0 , "Vector Round to Floating-Point Integer toward +Infinity"), - INSTRUCTION(vrfiz, 0x1000024A, VX , General , 0 , "Vector Round to Floating-Point Integer toward Zero"), - INSTRUCTION(vrlb, 0x10000004, VX , General , 0 , "Vector Rotate Left Integer Byte"), - INSTRUCTION(vrlh, 0x10000044, VX , General , 0 , "Vector Rotate Left Integer Half Word"), - INSTRUCTION(vrlw, 0x10000084, VX , General , 0 , "Vector Rotate Left Integer Word"), - INSTRUCTION(vrsqrtefp, 0x1000014A, VX , General , 0 , "Vector Reciprocal Square Root Estimate Floating Point"), - INSTRUCTION(vsl, 0x100001C4, VX , General , 0 , "Vector Shift Left"), - INSTRUCTION(vslb, 0x10000104, VX , General , VX_VD_VA_VB , "Vector Shift Left Integer Byte"), - INSTRUCTION(vslh, 0x10000144, VX , General , 0 , "Vector Shift Left Integer Half Word"), - INSTRUCTION(vslo, 0x1000040C, VX , General , 0 , "Vector Shift Left by Octet"), - INSTRUCTION(vslw, 0x10000184, VX , General , 0 , "Vector Shift Left Integer Word"), - INSTRUCTION(vspltb, 0x1000020C, VX , General , vspltb , "Vector Splat Byte"), - INSTRUCTION(vsplth, 0x1000024C, VX , General , vsplth , "Vector Splat Half Word"), - INSTRUCTION(vspltisb, 0x1000030C, VX , General , vspltisb , "Vector Splat Immediate Signed Byte"), - INSTRUCTION(vspltish, 0x1000034C, VX , General , vspltish , "Vector Splat Immediate Signed Half Word"), - INSTRUCTION(vspltisw, 0x1000038C, VX , General , vspltisw , "Vector Splat Immediate Signed Word"), - INSTRUCTION(vspltw, 0x1000028C, VX , General , vspltw , "Vector Splat Word"), - INSTRUCTION(vsr, 0x100002C4, VX , General , VX_VD_VA_VB , "Vector Shift Right"), - INSTRUCTION(vsrab, 0x10000304, VX , General , VX_VD_VA_VB , "Vector Shift Right Algebraic Byte"), - INSTRUCTION(vsrah, 0x10000344, VX , General , VX_VD_VA_VB , "Vector Shift Right Algebraic Half Word"), - INSTRUCTION(vsraw, 0x10000384, VX , General , VX_VD_VA_VB , "Vector Shift Right Algebraic Word"), - INSTRUCTION(vsrb, 0x10000204, VX , General , VX_VD_VA_VB , "Vector Shift Right Byte"), - INSTRUCTION(vsrh, 0x10000244, VX , General , VX_VD_VA_VB , "Vector Shift Right Half Word"), - INSTRUCTION(vsro, 0x1000044C, VX , General , VX_VD_VA_VB , "Vector Shift Right Octet"), - INSTRUCTION(vsrw, 0x10000284, VX , General , VX_VD_VA_VB , "Vector Shift Right Word"), - INSTRUCTION(vsubcuw, 0x10000580, VX , General , 0 , "Vector Subtract Carryout Unsigned Word"), - INSTRUCTION(vsubfp, 0x1000004A, VX , General , 0 , "Vector Subtract Floating Point"), - INSTRUCTION(vsubsbs, 0x10000700, VX , General , 0 , "Vector Subtract Signed Byte Saturate"), - INSTRUCTION(vsubshs, 0x10000740, VX , General , 0 , "Vector Subtract Signed Half Word Saturate"), - INSTRUCTION(vsubsws, 0x10000780, VX , General , 0 , "Vector Subtract Signed Word Saturate"), - INSTRUCTION(vsububm, 0x10000400, VX , General , 0 , "Vector Subtract Unsigned Byte Modulo"), - INSTRUCTION(vsububs, 0x10000600, VX , General , 0 , "Vector Subtract Unsigned Byte Saturate"), - INSTRUCTION(vsubuhm, 0x10000440, VX , General , 0 , "Vector Subtract Unsigned Half Word Modulo"), - INSTRUCTION(vsubuhs, 0x10000640, VX , General , 0 , "Vector Subtract Unsigned Half Word Saturate"), - INSTRUCTION(vsubuwm, 0x10000480, VX , General , 0 , "Vector Subtract Unsigned Word Modulo"), - INSTRUCTION(vsubuws, 0x10000680, VX , General , 0 , "Vector Subtract Unsigned Word Saturate"), - INSTRUCTION(vsumsws, 0x10000788, VX , General , 0 , "Vector Sum Across Signed Word Saturate"), - INSTRUCTION(vsum2sws, 0x10000688, VX , General , 0 , "Vector Sum Across Partial (1/2) Signed Word Saturate"), - INSTRUCTION(vsum4sbs, 0x10000708, VX , General , 0 , "Vector Sum Across Partial (1/4) Signed Byte Saturate"), - INSTRUCTION(vsum4shs, 0x10000648, VX , General , 0 , "Vector Sum Across Partial (1/4) Signed Half Word Saturate"), - INSTRUCTION(vsum4ubs, 0x10000608, VX , General , 0 , "Vector Sum Across Partial (1/4) Unsigned Byte Saturate"), - INSTRUCTION(vupkhpx, 0x1000034E, VX , General , 0 , "Vector Unpack High Pixel"), - INSTRUCTION(vupkhsb, 0x1000020E, VX , General , 0 , "Vector Unpack High Signed Byte"), - INSTRUCTION(vupkhsh, 0x1000024E, VX , General , 0 , "Vector Unpack High Signed Half Word"), - INSTRUCTION(vupklpx, 0x100003CE, VX , General , 0 , "Vector Unpack Low Pixel"), - INSTRUCTION(vupklsb, 0x1000028E, VX , General , 0 , "Vector Unpack Low Signed Byte"), - INSTRUCTION(vupklsh, 0x100002CE, VX , General , 0 , "Vector Unpack Low Signed Half Word"), - INSTRUCTION(vxor, 0x100004C4, VX , General , VX_VD_VA_VB , "Vector Logical XOR"), + // TODO: all of the vector ops + INSTRUCTION(mfvscr, 0x10000604, VX, General, 0, + "Move from Vector Status and Control Register"), + INSTRUCTION(mtvscr, 0x10000644, VX, General, 0, + "Move to Vector Status and Control Register"), + INSTRUCTION(vaddcuw, 0x10000180, VX, General, 0, + "Vector Add Carryout Unsigned Word"), + INSTRUCTION(vaddfp, 0x1000000A, VX, General, VX_VD_VA_VB, + "Vector Add Floating Point"), + INSTRUCTION(vaddsbs, 0x10000300, VX, General, 0, + "Vector Add Signed Byte Saturate"), + INSTRUCTION(vaddshs, 0x10000340, VX, General, 0, + "Vector Add Signed Half Word Saturate"), + INSTRUCTION(vaddsws, 0x10000380, VX, General, 0, + "Vector Add Signed Word Saturate"), + INSTRUCTION(vaddubm, 0x10000000, VX, General, 0, + "Vector Add Unsigned Byte Modulo"), + INSTRUCTION(vaddubs, 0x10000200, VX, General, 0, + "Vector Add Unsigned Byte Saturate"), + INSTRUCTION(vadduhm, 0x10000040, VX, General, 0, + "Vector Add Unsigned Half Word Modulo"), + INSTRUCTION(vadduhs, 0x10000240, VX, General, 0, + "Vector Add Unsigned Half Word Saturate"), + INSTRUCTION(vadduwm, 0x10000080, VX, General, 0, + "Vector Add Unsigned Word Modulo"), + INSTRUCTION(vadduws, 0x10000280, VX, General, 0, + "Vector Add Unsigned Word Saturate"), + INSTRUCTION(vand, 0x10000404, VX, General, VX_VD_VA_VB, + "Vector Logical AND"), + INSTRUCTION(vandc, 0x10000444, VX, General, VX_VD_VA_VB, + "Vector Logical AND with Complement"), + INSTRUCTION(vavgsb, 0x10000502, VX, General, 0, + "Vector Average Signed Byte"), + INSTRUCTION(vavgsh, 0x10000542, VX, General, 0, + "Vector Average Signed Half Word"), + INSTRUCTION(vavgsw, 0x10000582, VX, General, 0, + "Vector Average Signed Word"), + INSTRUCTION(vavgub, 0x10000402, VX, General, 0, + "Vector Average Unsigned Byte"), + INSTRUCTION(vavguh, 0x10000442, VX, General, 0, + "Vector Average Unsigned Half Word"), + INSTRUCTION(vavguw, 0x10000482, VX, General, 0, + "Vector Average Unsigned Word"), + INSTRUCTION(vcfsx, 0x1000034A, VX, General, 0, + "Vector Convert from Signed Fixed-Point Word"), + INSTRUCTION(vcfux, 0x1000030A, VX, General, 0, + "Vector Convert from Unsigned Fixed-Point Word"), + INSTRUCTION(vctsxs, 0x100003CA, VX, General, 0, + "Vector Convert to Signed Fixed-Point Word Saturate"), + INSTRUCTION(vctuxs, 0x1000038A, VX, General, 0, + "Vector Convert to Unsigned Fixed-Point Word Saturate"), + INSTRUCTION(vexptefp, 0x1000018A, VX, General, 0, + "Vector 2 Raised to the Exponent Estimate Floating Point"), + INSTRUCTION(vlogefp, 0x100001CA, VX, General, 0, + "Vector Log2 Estimate Floating Point"), + INSTRUCTION(vmaxfp, 0x1000040A, VX, General, 0, + "Vector Maximum Floating Point"), + INSTRUCTION(vmaxsb, 0x10000102, VX, General, 0, + "Vector Maximum Signed Byte"), + INSTRUCTION(vmaxsh, 0x10000142, VX, General, 0, + "Vector Maximum Signed Half Word"), + INSTRUCTION(vmaxsw, 0x10000182, VX, General, 0, + "Vector Maximum Signed Word"), + INSTRUCTION(vmaxub, 0x10000002, VX, General, 0, + "Vector Maximum Unsigned Byte"), + INSTRUCTION(vmaxuh, 0x10000042, VX, General, 0, + "Vector Maximum Unsigned Half Word"), + INSTRUCTION(vmaxuw, 0x10000082, VX, General, 0, + "Vector Maximum Unsigned Word"), + INSTRUCTION(vminfp, 0x1000044A, VX, General, 0, + "Vector Minimum Floating Point"), + INSTRUCTION(vminsb, 0x10000302, VX, General, 0, + "Vector Minimum Signed Byte"), + INSTRUCTION(vminsh, 0x10000342, VX, General, 0, + "Vector Minimum Signed Half Word"), + INSTRUCTION(vminsw, 0x10000382, VX, General, 0, + "Vector Minimum Signed Word"), + INSTRUCTION(vminub, 0x10000202, VX, General, 0, + "Vector Minimum Unsigned Byte"), + INSTRUCTION(vminuh, 0x10000242, VX, General, 0, + "Vector Minimum Unsigned Half Word"), + INSTRUCTION(vminuw, 0x10000282, VX, General, 0, + "Vector Minimum Unsigned Word"), + INSTRUCTION(vmrghb, 0x1000000C, VX, General, 0, "Vector Merge High Byte"), + INSTRUCTION(vmrghh, 0x1000004C, VX, General, 0, + "Vector Merge High Half Word"), + INSTRUCTION(vmrghw, 0x1000008C, VX, General, 0, "Vector Merge High Word"), + INSTRUCTION(vmrglb, 0x1000010C, VX, General, 0, "Vector Merge Low Byte"), + INSTRUCTION(vmrglh, 0x1000014C, VX, General, 0, + "Vector Merge Low Half Word"), + INSTRUCTION(vmrglw, 0x1000018C, VX, General, 0, "Vector Merge Low Word"), + INSTRUCTION(vmulesb, 0x10000308, VX, General, 0, + "Vector Multiply Even Signed Byte"), + INSTRUCTION(vmulesh, 0x10000348, VX, General, 0, + "Vector Multiply Even Signed Half Word"), + INSTRUCTION(vmuleub, 0x10000208, VX, General, 0, + "Vector Multiply Even Unsigned Byte"), + INSTRUCTION(vmuleuh, 0x10000248, VX, General, 0, + "Vector Multiply Even Unsigned Half Word"), + INSTRUCTION(vmulosb, 0x10000108, VX, General, 0, + "Vector Multiply Odd Signed Byte"), + INSTRUCTION(vmulosh, 0x10000148, VX, General, 0, + "Vector Multiply Odd Signed Half Word"), + INSTRUCTION(vmuloub, 0x10000008, VX, General, 0, + "Vector Multiply Odd Unsigned Byte"), + INSTRUCTION(vmulouh, 0x10000048, VX, General, 0, + "Vector Multiply Odd Unsigned Half Word"), + INSTRUCTION(vnor, 0x10000504, VX, General, VX_VD_VA_VB, + "Vector Logical NOR"), + INSTRUCTION(vor, 0x10000484, VX, General, VX_VD_VA_VB, "Vector Logical OR"), + INSTRUCTION(vpkpx, 0x1000030E, VX, General, 0, "Vector Pack Pixel"), + INSTRUCTION(vpkshss, 0x1000018E, VX, General, 0, + "Vector Pack Signed Half Word Signed Saturate"), + INSTRUCTION(vpkshus, 0x1000010E, VX, General, 0, + "Vector Pack Signed Half Word Unsigned Saturate"), + INSTRUCTION(vpkswss, 0x100001CE, VX, General, 0, + "Vector Pack Signed Word Signed Saturate"), + INSTRUCTION(vpkswus, 0x1000014E, VX, General, 0, + "Vector Pack Signed Word Unsigned Saturate"), + INSTRUCTION(vpkuhum, 0x1000000E, VX, General, 0, + "Vector Pack Unsigned Half Word Unsigned Modulo"), + INSTRUCTION(vpkuhus, 0x1000008E, VX, General, 0, + "Vector Pack Unsigned Half Word Unsigned Saturate"), + INSTRUCTION(vpkuwum, 0x1000004E, VX, General, 0, + "Vector Pack Unsigned Word Unsigned Modulo"), + INSTRUCTION(vpkuwus, 0x100000CE, VX, General, 0, + "Vector Pack Unsigned Word Unsigned Saturate"), + INSTRUCTION(vrefp, 0x1000010A, VX, General, 0, + "Vector Reciprocal Estimate Floating Point"), + INSTRUCTION(vrfim, 0x100002CA, VX, General, 0, + "Vector Round to Floating-Point Integer toward -Infinity"), + INSTRUCTION(vrfin, 0x1000020A, VX, General, 0, + "Vector Round to Floating-Point Integer Nearest"), + INSTRUCTION(vrfip, 0x1000028A, VX, General, 0, + "Vector Round to Floating-Point Integer toward +Infinity"), + INSTRUCTION(vrfiz, 0x1000024A, VX, General, 0, + "Vector Round to Floating-Point Integer toward Zero"), + INSTRUCTION(vrlb, 0x10000004, VX, General, 0, + "Vector Rotate Left Integer Byte"), + INSTRUCTION(vrlh, 0x10000044, VX, General, 0, + "Vector Rotate Left Integer Half Word"), + INSTRUCTION(vrlw, 0x10000084, VX, General, 0, + "Vector Rotate Left Integer Word"), + INSTRUCTION(vrsqrtefp, 0x1000014A, VX, General, 0, + "Vector Reciprocal Square Root Estimate Floating Point"), + INSTRUCTION(vsl, 0x100001C4, VX, General, 0, "Vector Shift Left"), + INSTRUCTION(vslb, 0x10000104, VX, General, VX_VD_VA_VB, + "Vector Shift Left Integer Byte"), + INSTRUCTION(vslh, 0x10000144, VX, General, 0, + "Vector Shift Left Integer Half Word"), + INSTRUCTION(vslo, 0x1000040C, VX, General, 0, "Vector Shift Left by Octet"), + INSTRUCTION(vslw, 0x10000184, VX, General, 0, + "Vector Shift Left Integer Word"), + INSTRUCTION(vspltb, 0x1000020C, VX, General, vspltb, "Vector Splat Byte"), + INSTRUCTION(vsplth, 0x1000024C, VX, General, vsplth, + "Vector Splat Half Word"), + INSTRUCTION(vspltisb, 0x1000030C, VX, General, vspltisb, + "Vector Splat Immediate Signed Byte"), + INSTRUCTION(vspltish, 0x1000034C, VX, General, vspltish, + "Vector Splat Immediate Signed Half Word"), + INSTRUCTION(vspltisw, 0x1000038C, VX, General, vspltisw, + "Vector Splat Immediate Signed Word"), + INSTRUCTION(vspltw, 0x1000028C, VX, General, vspltw, "Vector Splat Word"), + INSTRUCTION(vsr, 0x100002C4, VX, General, VX_VD_VA_VB, + "Vector Shift Right"), + INSTRUCTION(vsrab, 0x10000304, VX, General, VX_VD_VA_VB, + "Vector Shift Right Algebraic Byte"), + INSTRUCTION(vsrah, 0x10000344, VX, General, VX_VD_VA_VB, + "Vector Shift Right Algebraic Half Word"), + INSTRUCTION(vsraw, 0x10000384, VX, General, VX_VD_VA_VB, + "Vector Shift Right Algebraic Word"), + INSTRUCTION(vsrb, 0x10000204, VX, General, VX_VD_VA_VB, + "Vector Shift Right Byte"), + INSTRUCTION(vsrh, 0x10000244, VX, General, VX_VD_VA_VB, + "Vector Shift Right Half Word"), + INSTRUCTION(vsro, 0x1000044C, VX, General, VX_VD_VA_VB, + "Vector Shift Right Octet"), + INSTRUCTION(vsrw, 0x10000284, VX, General, VX_VD_VA_VB, + "Vector Shift Right Word"), + INSTRUCTION(vsubcuw, 0x10000580, VX, General, 0, + "Vector Subtract Carryout Unsigned Word"), + INSTRUCTION(vsubfp, 0x1000004A, VX, General, 0, + "Vector Subtract Floating Point"), + INSTRUCTION(vsubsbs, 0x10000700, VX, General, 0, + "Vector Subtract Signed Byte Saturate"), + INSTRUCTION(vsubshs, 0x10000740, VX, General, 0, + "Vector Subtract Signed Half Word Saturate"), + INSTRUCTION(vsubsws, 0x10000780, VX, General, 0, + "Vector Subtract Signed Word Saturate"), + INSTRUCTION(vsububm, 0x10000400, VX, General, 0, + "Vector Subtract Unsigned Byte Modulo"), + INSTRUCTION(vsububs, 0x10000600, VX, General, 0, + "Vector Subtract Unsigned Byte Saturate"), + INSTRUCTION(vsubuhm, 0x10000440, VX, General, 0, + "Vector Subtract Unsigned Half Word Modulo"), + INSTRUCTION(vsubuhs, 0x10000640, VX, General, 0, + "Vector Subtract Unsigned Half Word Saturate"), + INSTRUCTION(vsubuwm, 0x10000480, VX, General, 0, + "Vector Subtract Unsigned Word Modulo"), + INSTRUCTION(vsubuws, 0x10000680, VX, General, 0, + "Vector Subtract Unsigned Word Saturate"), + INSTRUCTION(vsumsws, 0x10000788, VX, General, 0, + "Vector Sum Across Signed Word Saturate"), + INSTRUCTION(vsum2sws, 0x10000688, VX, General, 0, + "Vector Sum Across Partial (1/2) Signed Word Saturate"), + INSTRUCTION(vsum4sbs, 0x10000708, VX, General, 0, + "Vector Sum Across Partial (1/4) Signed Byte Saturate"), + INSTRUCTION(vsum4shs, 0x10000648, VX, General, 0, + "Vector Sum Across Partial (1/4) Signed Half Word Saturate"), + INSTRUCTION(vsum4ubs, 0x10000608, VX, General, 0, + "Vector Sum Across Partial (1/4) Unsigned Byte Saturate"), + INSTRUCTION(vupkhpx, 0x1000034E, VX, General, 0, + "Vector Unpack High Pixel"), + INSTRUCTION(vupkhsb, 0x1000020E, VX, General, 0, + "Vector Unpack High Signed Byte"), + INSTRUCTION(vupkhsh, 0x1000024E, VX, General, 0, + "Vector Unpack High Signed Half Word"), + INSTRUCTION(vupklpx, 0x100003CE, VX, General, 0, "Vector Unpack Low Pixel"), + INSTRUCTION(vupklsb, 0x1000028E, VX, General, 0, + "Vector Unpack Low Signed Byte"), + INSTRUCTION(vupklsh, 0x100002CE, VX, General, 0, + "Vector Unpack Low Signed Half Word"), + INSTRUCTION(vxor, 0x100004C4, VX, General, VX_VD_VA_VB, + "Vector Logical XOR"), }; static InstrType** instr_table_4 = instr_table_prep( - instr_table_4_unprep, XECOUNT(instr_table_4_unprep), 0, 11); + instr_table_4_unprep, poly::countof(instr_table_4_unprep), 0, 11); // Opcode = 19, index = bits 10-1 (10) static InstrType instr_table_19_unprep[] = { - INSTRUCTION(mcrf, 0x4C000000, XL , General , 0 , NULL), - INSTRUCTION(bclrx, 0x4C000020, XL , BranchCond , bclrx , "Branch Conditional to Link Register"), - INSTRUCTION(crnor, 0x4C000042, XL , General , 0 , NULL), - INSTRUCTION(crandc, 0x4C000102, XL , General , 0 , NULL), - INSTRUCTION(isync, 0x4C00012C, XL , General , 0 , NULL), - INSTRUCTION(crxor, 0x4C000182, XL , General , 0 , NULL), - INSTRUCTION(crnand, 0x4C0001C2, XL , General , 0 , NULL), - INSTRUCTION(crand, 0x4C000202, XL , General , 0 , NULL), - INSTRUCTION(creqv, 0x4C000242, XL , General , 0 , NULL), - INSTRUCTION(crorc, 0x4C000342, XL , General , 0 , NULL), - INSTRUCTION(cror, 0x4C000382, XL , General , 0 , NULL), - INSTRUCTION(bcctrx, 0x4C000420, XL , BranchCond , bcctrx , "Branch Conditional to Count Register"), + INSTRUCTION(mcrf, 0x4C000000, XL, General, 0, NULL), + INSTRUCTION(bclrx, 0x4C000020, XL, BranchCond, bclrx, + "Branch Conditional to Link Register"), + INSTRUCTION(crnor, 0x4C000042, XL, General, 0, NULL), + INSTRUCTION(crandc, 0x4C000102, XL, General, 0, NULL), + INSTRUCTION(isync, 0x4C00012C, XL, General, 0, NULL), + INSTRUCTION(crxor, 0x4C000182, XL, General, 0, NULL), + INSTRUCTION(crnand, 0x4C0001C2, XL, General, 0, NULL), + INSTRUCTION(crand, 0x4C000202, XL, General, 0, NULL), + INSTRUCTION(creqv, 0x4C000242, XL, General, 0, NULL), + INSTRUCTION(crorc, 0x4C000342, XL, General, 0, NULL), + INSTRUCTION(cror, 0x4C000382, XL, General, 0, NULL), + INSTRUCTION(bcctrx, 0x4C000420, XL, BranchCond, bcctrx, + "Branch Conditional to Count Register"), }; static InstrType** instr_table_19 = instr_table_prep( - instr_table_19_unprep, XECOUNT(instr_table_19_unprep), 1, 10); + instr_table_19_unprep, poly::countof(instr_table_19_unprep), 1, 10); // Opcode = 30, index = bits 4-1 (4) static InstrType instr_table_30_unprep[] = { - // Decoding these instrunctions in this table is difficult because the - // index bits are kind of random. This is special cased by an uber - // instruction handler. - INSTRUCTION(rld, 0x78000000, MD , General , rld , NULL), - // INSTRUCTION(rldiclx, 0x78000000, MD , General , 0), - // INSTRUCTION(rldicrx, 0x78000004, MD , General , 0), - // INSTRUCTION(rldicx, 0x78000008, MD , General , 0), - // INSTRUCTION(rldimix, 0x7800000C, MD , General , 0), - // INSTRUCTION(rldclx, 0x78000010, MDS, General , 0), - // INSTRUCTION(rldcrx, 0x78000012, MDS, General , 0), + // Decoding these instrunctions in this table is difficult because the + // index bits are kind of random. This is special cased by an uber + // instruction handler. + INSTRUCTION(rld, 0x78000000, MD, General, rld, NULL), + // INSTRUCTION(rldiclx, 0x78000000, MD , General , 0), + // INSTRUCTION(rldicrx, 0x78000004, MD , General , 0), + // INSTRUCTION(rldicx, 0x78000008, MD , General , 0), + // INSTRUCTION(rldimix, 0x7800000C, MD , General , 0), + // INSTRUCTION(rldclx, 0x78000010, MDS, General , 0), + // INSTRUCTION(rldcrx, 0x78000012, MDS, General , 0), }; static InstrType** instr_table_30 = instr_table_prep( - instr_table_30_unprep, XECOUNT(instr_table_30_unprep), 0, 0); + instr_table_30_unprep, poly::countof(instr_table_30_unprep), 0, 0); // Opcode = 31, index = bits 10-1 (10) static InstrType instr_table_31_unprep[] = { - INSTRUCTION(cmp, 0x7C000000, X , General , cmp , "Compare"), - INSTRUCTION(tw, 0x7C000008, X , General , X_RA_RB , "Trap Word"), - INSTRUCTION(lvsl, 0x7C00000C, X , General , X_VX_RA0_RB , "Load Vector for Shift Left"), - INSTRUCTION(lvebx, 0x7C00000E, X , General , 0 , "Load Vector Element Byte Indexed"), - INSTRUCTION(subfcx, 0x7C000010, XO , General , XO_RT_RA_RB , "Subtract From Carrying"), - INSTRUCTION(mulhdux, 0x7C000012, XO , General , XO_RT_RA_RB , "Multiply High Doubleword Unsigned"), - INSTRUCTION(addcx, 0x7C000014, XO , General , XO_RT_RA_RB , "Add Carrying"), - INSTRUCTION(mulhwux, 0x7C000016, XO , General , XO_RT_RA_RB , "Multiply High Word Unsigned"), - INSTRUCTION(mfcr, 0x7C000026, X , General , mfcr , "Move From Condition Register"), - INSTRUCTION(lwarx, 0x7C000028, X , General , X_RT_RA0_RB , "Load Word And Reserve Indexed"), - INSTRUCTION(ldx, 0x7C00002A, X , General , X_RT_RA0_RB , "Load Doubleword Indexed"), - INSTRUCTION(lwzx, 0x7C00002E, X , General , X_RT_RA0_RB , "Load Word and Zero Indexed"), - INSTRUCTION(slwx, 0x7C000030, X , General , X_RA_RT_RB , "Shift Left Word"), - INSTRUCTION(cntlzwx, 0x7C000034, X , General , X_RA_RT , "Count Leading Zeros Word"), - INSTRUCTION(sldx, 0x7C000036, X , General , X_RA_RT_RB , "Shift Left Doubleword"), - INSTRUCTION(andx, 0x7C000038, X , General , X_RA_RT_RB , "AND"), - INSTRUCTION(cmpl, 0x7C000040, X , General , cmp , "Compare Logical"), - INSTRUCTION(lvsr, 0x7C00004C, X , General , X_VX_RA0_RB , "Load Vector for Shift Right"), - INSTRUCTION(lvehx, 0x7C00004E, X , General , 0 , "Load Vector Element Half Word Indexed"), - INSTRUCTION(subfx, 0x7C000050, XO , General , XO_RT_RA_RB , "Subtract From"), - INSTRUCTION(ldux, 0x7C00006A, X , General , X_RT_RA_RB , "Load Doubleword with Update Indexed"), - INSTRUCTION(dcbst, 0x7C00006C, X , General , 0 , NULL), - INSTRUCTION(lwzux, 0x7C00006E, X , General , X_RT_RA_RB , "Load Word and Zero with Update Indexed"), - INSTRUCTION(cntlzdx, 0x7C000074, X , General , X_RA_RT , "Count Leading Zeros Doubleword"), - INSTRUCTION(andcx, 0x7C000078, X , General , X_RA_RT_RB , "AND with Complement"), - INSTRUCTION(td, 0x7C000088, X , General , X_RA_RB , "Trap Doubleword"), - INSTRUCTION(lvewx, 0x7C00008E, X , General , 0 , "Load Vector Element Word Indexed"), - INSTRUCTION(mulhdx, 0x7C000092, XO , General , XO_RT_RA_RB , "Multiply High Doubleword"), - INSTRUCTION(mulhwx, 0x7C000096, XO , General , XO_RT_RA_RB , "Multiply High Word"), - INSTRUCTION(mfmsr, 0x7C0000A6, X , General , mfmsr , "Move From Machine State Register"), - INSTRUCTION(ldarx, 0x7C0000A8, X , General , X_RT_RA0_RB , "Load Doubleword And Reserve Indexed"), - INSTRUCTION(dcbf, 0x7C0000AC, X , General , dcbf , "Data Cache Block Flush"), - INSTRUCTION(lbzx, 0x7C0000AE, X , General , X_RT_RA0_RB , "Load Byte and Zero Indexed"), - INSTRUCTION(lvx, 0x7C0000CE, X , General , X_VX_RA0_RB , "Load Vector Indexed"), - INSTRUCTION(negx, 0x7C0000D0, XO , General , XO_RT_RA , "Negate"), - INSTRUCTION(lbzux, 0x7C0000EE, X , General , X_RT_RA_RB , "Load Byte and Zero with Update Indexed"), - INSTRUCTION(norx, 0x7C0000F8, X , General , X_RA_RT_RB , "NOR"), - INSTRUCTION(stvebx, 0x7C00010E, X , General , 0 , "Store Vector Element Byte Indexed"), - INSTRUCTION(subfex, 0x7C000110, XO , General , XO_RT_RA_RB , "Subtract From Extended"), - INSTRUCTION(addex, 0x7C000114, XO , General , XO_RT_RA_RB , "Add Extended"), - INSTRUCTION(mtcrf, 0x7C000120, XFX, General , 0 , NULL), - INSTRUCTION(mtmsr, 0x7C000124, X , General , mtmsr , "Move To Machine State Register"), - INSTRUCTION(stdx, 0x7C00012A, X , General , X_RT_RA0_RB , "Store Doubleword Indexed"), - INSTRUCTION(stwcx, 0x7C00012D, X , General , X_RT_RA0_RB , "Store Word Conditional Indexed"), - INSTRUCTION(stwx, 0x7C00012E, X , General , X_RT_RA0_RB , "Store Word Indexed"), - INSTRUCTION(stvehx, 0x7C00014E, X , General , 0 , "Store Vector Element Half Word Indexed"), - INSTRUCTION(mtmsrd, 0x7C000164, X , General , mtmsr , "Move To Machine State Register Doubleword"), - INSTRUCTION(stdux, 0x7C00016A, X , General , X_RT_RA_RB , "Store Doubleword with Update Indexed"), - INSTRUCTION(stwux, 0x7C00016E, X , General , X_RT_RA_RB , "Store Word with Update Indexed"), - INSTRUCTION(stvewx, 0x7C00018E, X , General , 0 , "Store Vector Element Word Indexed"), - INSTRUCTION(subfzex, 0x7C000190, XO , General , XO_RT_RA , "Subtract From Zero Extended"), - INSTRUCTION(addzex, 0x7C000194, XO , General , XO_RT_RA , "Add to Zero Extended"), - INSTRUCTION(stdcx, 0x7C0001AD, X , General , X_RT_RA0_RB , "Store Doubleword Conditional Indexed"), - INSTRUCTION(stbx, 0x7C0001AE, X , General , X_RT_RA0_RB , "Store Byte Indexed"), - INSTRUCTION(stvx, 0x7C0001CE, X , General , 0 , "Store Vector Indexed"), - INSTRUCTION(subfmex, 0x7C0001D0, XO , General , XO_RT_RA , "Subtract From Minus One Extended"), - INSTRUCTION(mulldx, 0x7C0001D2, XO , General , XO_RT_RA_RB , "Multiply Low Doubleword"), - INSTRUCTION(addmex, 0x7C0001D4, XO , General , XO_RT_RA , "Add to Minus One Extended"), - INSTRUCTION(mullwx, 0x7C0001D6, XO , General , XO_RT_RA_RB , "Multiply Low Word"), - INSTRUCTION(dcbtst, 0x7C0001EC, X , General , 0 , "Data Cache Block Touch for Store"), - INSTRUCTION(stbux, 0x7C0001EE, X , General , X_RT_RA_RB , "Store Byte with Update Indexed"), - INSTRUCTION(addx, 0x7C000214, XO , General , XO_RT_RA_RB , "Add"), - INSTRUCTION(dcbt, 0x7C00022C, X , General , 0 , "Data Cache Block Touch"), - INSTRUCTION(lhzx, 0x7C00022E, X , General , X_RT_RA0_RB , "Load Halfword and Zero Indexed"), - INSTRUCTION(eqvx, 0x7C000238, X , General , X_RA_RT_RB , "Equivalent"), - INSTRUCTION(eciwx, 0x7C00026C, X , General , 0 , NULL), - INSTRUCTION(lhzux, 0x7C00026E, X , General , X_RT_RA_RB , "Load Halfword and Zero with Update Indexed"), - INSTRUCTION(xorx, 0x7C000278, X , General , X_RA_RT_RB , "XOR"), - INSTRUCTION(mfspr, 0x7C0002A6, XFX, General , mfspr , "Move From Special Purpose Register"), - INSTRUCTION(lwax, 0x7C0002AA, X , General , X_RT_RA0_RB , "Load Word Algebraic Indexed"), - INSTRUCTION(lhax, 0x7C0002AE, X , General , X_RT_RA0_RB , "Load Halfword Algebraic Indexed"), - INSTRUCTION(lvxl, 0x7C0002CE, X , General , X_VX_RA0_RB , "Load Vector Indexed LRU"), - INSTRUCTION(mftb, 0x7C0002E6, XFX, General , mftb , "Move From Time Base"), - INSTRUCTION(lwaux, 0x7C0002EA, X , General , X_RT_RA_RB , "Load Word Algebraic with Update Indexed"), - INSTRUCTION(lhaux, 0x7C0002EE, X , General , 0 , NULL), - INSTRUCTION(sthx, 0x7C00032E, X , General , X_RT_RA0_RB , "Store Halfword Indexed"), - INSTRUCTION(orcx, 0x7C000338, X , General , X_RA_RT_RB , "OR with Complement"), - INSTRUCTION(ecowx, 0x7C00036C, X , General , 0 , NULL), - INSTRUCTION(sthux, 0x7C00036E, X , General , X_RT_RA_RB , "Store Halfword with Update Indexed"), - INSTRUCTION(orx, 0x7C000378, X , General , X_RA_RT_RB , "OR"), - INSTRUCTION(divdux, 0x7C000392, XO , General , XO_RT_RA_RB , "Divide Doubleword Unsigned"), - INSTRUCTION(divwux, 0x7C000396, XO , General , XO_RT_RA_RB , "Divide Word Unsigned"), - INSTRUCTION(mtspr, 0x7C0003A6, XFX, General , mtspr , "Move To Special Purpose Register"), - INSTRUCTION(nandx, 0x7C0003B8, X , General , X_RA_RT_RB , "NAND"), - INSTRUCTION(stvxl, 0x7C0003CE, X , General , 0 , "Store Vector Indexed LRU"), - INSTRUCTION(divdx, 0x7C0003D2, XO , General , XO_RT_RA_RB , "Divide Doubleword"), - INSTRUCTION(divwx, 0x7C0003D6, XO , General , XO_RT_RA_RB , "Divide Word"), - INSTRUCTION(lvlx, 0x7C00040E, X , General , 0 , "Load Vector Indexed"), - INSTRUCTION(ldbrx, 0x7C000428, X , General , X_RT_RA0_RB , "Load Doubleword Byte-Reverse Indexed"), - INSTRUCTION(lswx, 0x7C00042A, X , General , 0 , NULL), - INSTRUCTION(lwbrx, 0x7C00042C, X , General , X_RT_RA0_RB , "Load Word Byte-Reverse Indexed"), - INSTRUCTION(lfsx, 0x7C00042E, X , General , X_FRT_RA0_RB , "Load Floating-Point Single Indexed"), - INSTRUCTION(srwx, 0x7C000430, X , General , X_RA_RT_RB , "Shift Right Word"), - INSTRUCTION(srdx, 0x7C000436, X , General , X_RA_RT_RB , "Shift Right Doubleword"), - INSTRUCTION(lfsux, 0x7C00046E, X , General , X_FRT_RA_RB , "Load Floating-Point Single with Update Indexed"), - INSTRUCTION(lswi, 0x7C0004AA, X , General , 0 , NULL), - INSTRUCTION(sync, 0x7C0004AC, X , General , sync , "Synchronize"), - INSTRUCTION(lfdx, 0x7C0004AE, X , General , X_FRT_RA0_RB , "Load Floating-Point Double Indexed"), - INSTRUCTION(lfdux, 0x7C0004EE, X , General , X_FRT_RA_RB , "Load Floating-Point Double with Update Indexed"), - INSTRUCTION(stdbrx, 0x7C000528, X , General , X_RT_RA0_RB , "Store Doubleword Byte-Reverse Indexed"), - INSTRUCTION(stswx, 0x7C00052A, X , General , 0 , NULL), - INSTRUCTION(stwbrx, 0x7C00052C, X , General , X_RT_RA0_RB , "Store Word Byte-Reverse Indexed"), - INSTRUCTION(stfsx, 0x7C00052E, X , General , X_FRT_RA0_RB , "Store Floating-Point Single Indexed"), - INSTRUCTION(stfsux, 0x7C00056E, X , General , X_FRT_RA_RB , "Store Floating-Point Single with Update Indexed"), - INSTRUCTION(stswi, 0x7C0005AA, X , General , 0 , NULL), - INSTRUCTION(stfdx, 0x7C0005AE, X , General , X_FRT_RA0_RB , "Store Floating-Point Double Indexed"), - INSTRUCTION(stfdux, 0x7C0005EE, X , General , X_FRT_RA_RB , "Store Floating-Point Double with Update Indexed"), - INSTRUCTION(lhbrx, 0x7C00062C, X , General , X_RT_RA0_RB , "Load Halfword Byte-Reverse Indexed"), - INSTRUCTION(srawx, 0x7C000630, X , General , X_RA_RT_RB , "Shift Right Algebraic Word"), - INSTRUCTION(sradx, 0x7C000634, X , General , X_RA_RT_RB , "Shift Right Algebraic Doubleword"), - INSTRUCTION(srawix, 0x7C000670, X , General , srawix , "Shift Right Algebraic Word Immediate"), - INSTRUCTION(sradix, 0x7C000674, XS , General , sradix , "Shift Right Algebraic Doubleword Immediate"), // TODO - INSTRUCTION(eieio, 0x7C0006AC, X , General , _ , "Enforce In-Order Execution of I/O Instruction"), - INSTRUCTION(sthbrx, 0x7C00072C, X , General , X_RT_RA0_RB , "Store Halfword Byte-Reverse Indexed"), - INSTRUCTION(extshx, 0x7C000734, X , General , X_RA_RT , "Extend Sign Halfword"), - INSTRUCTION(extsbx, 0x7C000774, X , General , X_RA_RT , "Extend Sign Byte"), - INSTRUCTION(icbi, 0x7C0007AC, X , General , 0 , NULL), - INSTRUCTION(stfiwx, 0x7C0007AE, X , General , X_FRT_RA0_RB , "Store Floating-Point as Integer Word Indexed"), - INSTRUCTION(extswx, 0x7C0007B4, X , General , X_RA_RT , "Extend Sign Word"), - INSTRUCTION(dcbz, 0x7C0007EC, X , General , dcbz , "Data Cache Block set to Zero"), // 0x7C2007EC = DCBZ128 - INSTRUCTION(dst, 0x7C0002AC, XDSS, General , 0 , NULL), - INSTRUCTION(dstst, 0x7C0002EC, XDSS, General , 0 , NULL), - INSTRUCTION(dss, 0x7C00066C, XDSS, General , 0 , NULL), - INSTRUCTION(lvebx, 0x7C00000E, X , General , 0 , "Load Vector Element Byte Indexed"), - INSTRUCTION(lvehx, 0x7C00004E, X , General , 0 , "Load Vector Element Half Word Indexed"), - INSTRUCTION(lvewx, 0x7C00008E, X , General , 0 , "Load Vector Element Word Indexed"), - INSTRUCTION(lvsl, 0x7C00000C, X , General , 0 , "Load Vector for Shift Left"), - INSTRUCTION(lvsr, 0x7C00004C, X , General , 0 , "Load Vector for Shift Right"), - INSTRUCTION(lvx, 0x7C0000CE, X , General , 0 , "Load Vector Indexed"), - INSTRUCTION(lvxl, 0x7C0002CE, X , General , 0 , "Load Vector Indexed LRU"), - INSTRUCTION(stvebx, 0x7C00010E, X , General , 0 , "Store Vector Element Byte Indexed"), - INSTRUCTION(stvehx, 0x7C00014E, X , General , 0 , "Store Vector Element Half Word Indexed"), - INSTRUCTION(stvewx, 0x7C00018E, X , General , 0 , "Store Vector Element Word Indexed"), - INSTRUCTION(stvx, 0x7C0001CE, X , General , X_VX_RA0_RB , "Store Vector Indexed"), - INSTRUCTION(stvxl, 0x7C0003CE, X , General , X_VX_RA0_RB , "Store Vector Indexed LRU"), - INSTRUCTION(lvlx, 0x7C00040E, X , General , X_VX_RA0_RB , "Load Vector Left Indexed"), - INSTRUCTION(lvlxl, 0x7C00060E, X , General , X_VX_RA0_RB , "Load Vector Left Indexed LRU"), - INSTRUCTION(lvrx, 0x7C00044E, X , General , X_VX_RA0_RB , "Load Vector Right Indexed"), - INSTRUCTION(lvrxl, 0x7C00064E, X , General , X_VX_RA0_RB , "Load Vector Right Indexed LRU"), - INSTRUCTION(stvlx, 0x7C00050E, X , General , X_VX_RA0_RB , "Store Vector Left Indexed"), - INSTRUCTION(stvlxl, 0x7C00070E, X , General , X_VX_RA0_RB , "Store Vector Left Indexed LRU"), - INSTRUCTION(stvrx, 0x7C00054E, X , General , X_VX_RA0_RB , "Store Vector Right Indexed"), - INSTRUCTION(stvrxl, 0x7C00074E, X , General , X_VX_RA0_RB , "Store Vector Right Indexed LRU"), + INSTRUCTION(cmp, 0x7C000000, X, General, cmp, "Compare"), + INSTRUCTION(tw, 0x7C000008, X, General, X_RA_RB, "Trap Word"), + INSTRUCTION(lvsl, 0x7C00000C, X, General, X_VX_RA0_RB, + "Load Vector for Shift Left"), + INSTRUCTION(lvebx, 0x7C00000E, X, General, 0, + "Load Vector Element Byte Indexed"), + INSTRUCTION(subfcx, 0x7C000010, XO, General, XO_RT_RA_RB, + "Subtract From Carrying"), + INSTRUCTION(mulhdux, 0x7C000012, XO, General, XO_RT_RA_RB, + "Multiply High Doubleword Unsigned"), + INSTRUCTION(addcx, 0x7C000014, XO, General, XO_RT_RA_RB, "Add Carrying"), + INSTRUCTION(mulhwux, 0x7C000016, XO, General, XO_RT_RA_RB, + "Multiply High Word Unsigned"), + INSTRUCTION(mfcr, 0x7C000026, X, General, mfcr, + "Move From Condition Register"), + INSTRUCTION(lwarx, 0x7C000028, X, General, X_RT_RA0_RB, + "Load Word And Reserve Indexed"), + INSTRUCTION(ldx, 0x7C00002A, X, General, X_RT_RA0_RB, + "Load Doubleword Indexed"), + INSTRUCTION(lwzx, 0x7C00002E, X, General, X_RT_RA0_RB, + "Load Word and Zero Indexed"), + INSTRUCTION(slwx, 0x7C000030, X, General, X_RA_RT_RB, "Shift Left Word"), + INSTRUCTION(cntlzwx, 0x7C000034, X, General, X_RA_RT, + "Count Leading Zeros Word"), + INSTRUCTION(sldx, 0x7C000036, X, General, X_RA_RT_RB, + "Shift Left Doubleword"), + INSTRUCTION(andx, 0x7C000038, X, General, X_RA_RT_RB, "AND"), + INSTRUCTION(cmpl, 0x7C000040, X, General, cmp, "Compare Logical"), + INSTRUCTION(lvsr, 0x7C00004C, X, General, X_VX_RA0_RB, + "Load Vector for Shift Right"), + INSTRUCTION(lvehx, 0x7C00004E, X, General, 0, + "Load Vector Element Half Word Indexed"), + INSTRUCTION(subfx, 0x7C000050, XO, General, XO_RT_RA_RB, "Subtract From"), + INSTRUCTION(ldux, 0x7C00006A, X, General, X_RT_RA_RB, + "Load Doubleword with Update Indexed"), + INSTRUCTION(dcbst, 0x7C00006C, X, General, 0, NULL), + INSTRUCTION(lwzux, 0x7C00006E, X, General, X_RT_RA_RB, + "Load Word and Zero with Update Indexed"), + INSTRUCTION(cntlzdx, 0x7C000074, X, General, X_RA_RT, + "Count Leading Zeros Doubleword"), + INSTRUCTION(andcx, 0x7C000078, X, General, X_RA_RT_RB, + "AND with Complement"), + INSTRUCTION(td, 0x7C000088, X, General, X_RA_RB, "Trap Doubleword"), + INSTRUCTION(lvewx, 0x7C00008E, X, General, 0, + "Load Vector Element Word Indexed"), + INSTRUCTION(mulhdx, 0x7C000092, XO, General, XO_RT_RA_RB, + "Multiply High Doubleword"), + INSTRUCTION(mulhwx, 0x7C000096, XO, General, XO_RT_RA_RB, + "Multiply High Word"), + INSTRUCTION(mfmsr, 0x7C0000A6, X, General, mfmsr, + "Move From Machine State Register"), + INSTRUCTION(ldarx, 0x7C0000A8, X, General, X_RT_RA0_RB, + "Load Doubleword And Reserve Indexed"), + INSTRUCTION(dcbf, 0x7C0000AC, X, General, dcbf, "Data Cache Block Flush"), + INSTRUCTION(lbzx, 0x7C0000AE, X, General, X_RT_RA0_RB, + "Load Byte and Zero Indexed"), + INSTRUCTION(lvx, 0x7C0000CE, X, General, X_VX_RA0_RB, + "Load Vector Indexed"), + INSTRUCTION(negx, 0x7C0000D0, XO, General, XO_RT_RA, "Negate"), + INSTRUCTION(lbzux, 0x7C0000EE, X, General, X_RT_RA_RB, + "Load Byte and Zero with Update Indexed"), + INSTRUCTION(norx, 0x7C0000F8, X, General, X_RA_RT_RB, "NOR"), + INSTRUCTION(stvebx, 0x7C00010E, X, General, 0, + "Store Vector Element Byte Indexed"), + INSTRUCTION(subfex, 0x7C000110, XO, General, XO_RT_RA_RB, + "Subtract From Extended"), + INSTRUCTION(addex, 0x7C000114, XO, General, XO_RT_RA_RB, "Add Extended"), + INSTRUCTION(mtcrf, 0x7C000120, XFX, General, 0, NULL), + INSTRUCTION(mtmsr, 0x7C000124, X, General, mtmsr, + "Move To Machine State Register"), + INSTRUCTION(stdx, 0x7C00012A, X, General, X_RT_RA0_RB, + "Store Doubleword Indexed"), + INSTRUCTION(stwcx, 0x7C00012D, X, General, X_RT_RA0_RB, + "Store Word Conditional Indexed"), + INSTRUCTION(stwx, 0x7C00012E, X, General, X_RT_RA0_RB, + "Store Word Indexed"), + INSTRUCTION(stvehx, 0x7C00014E, X, General, 0, + "Store Vector Element Half Word Indexed"), + INSTRUCTION(mtmsrd, 0x7C000164, X, General, mtmsr, + "Move To Machine State Register Doubleword"), + INSTRUCTION(stdux, 0x7C00016A, X, General, X_RT_RA_RB, + "Store Doubleword with Update Indexed"), + INSTRUCTION(stwux, 0x7C00016E, X, General, X_RT_RA_RB, + "Store Word with Update Indexed"), + INSTRUCTION(stvewx, 0x7C00018E, X, General, 0, + "Store Vector Element Word Indexed"), + INSTRUCTION(subfzex, 0x7C000190, XO, General, XO_RT_RA, + "Subtract From Zero Extended"), + INSTRUCTION(addzex, 0x7C000194, XO, General, XO_RT_RA, + "Add to Zero Extended"), + INSTRUCTION(stdcx, 0x7C0001AD, X, General, X_RT_RA0_RB, + "Store Doubleword Conditional Indexed"), + INSTRUCTION(stbx, 0x7C0001AE, X, General, X_RT_RA0_RB, + "Store Byte Indexed"), + INSTRUCTION(stvx, 0x7C0001CE, X, General, 0, "Store Vector Indexed"), + INSTRUCTION(subfmex, 0x7C0001D0, XO, General, XO_RT_RA, + "Subtract From Minus One Extended"), + INSTRUCTION(mulldx, 0x7C0001D2, XO, General, XO_RT_RA_RB, + "Multiply Low Doubleword"), + INSTRUCTION(addmex, 0x7C0001D4, XO, General, XO_RT_RA, + "Add to Minus One Extended"), + INSTRUCTION(mullwx, 0x7C0001D6, XO, General, XO_RT_RA_RB, + "Multiply Low Word"), + INSTRUCTION(dcbtst, 0x7C0001EC, X, General, 0, + "Data Cache Block Touch for Store"), + INSTRUCTION(stbux, 0x7C0001EE, X, General, X_RT_RA_RB, + "Store Byte with Update Indexed"), + INSTRUCTION(addx, 0x7C000214, XO, General, XO_RT_RA_RB, "Add"), + INSTRUCTION(dcbt, 0x7C00022C, X, General, 0, "Data Cache Block Touch"), + INSTRUCTION(lhzx, 0x7C00022E, X, General, X_RT_RA0_RB, + "Load Halfword and Zero Indexed"), + INSTRUCTION(eqvx, 0x7C000238, X, General, X_RA_RT_RB, "Equivalent"), + INSTRUCTION(eciwx, 0x7C00026C, X, General, 0, NULL), + INSTRUCTION(lhzux, 0x7C00026E, X, General, X_RT_RA_RB, + "Load Halfword and Zero with Update Indexed"), + INSTRUCTION(xorx, 0x7C000278, X, General, X_RA_RT_RB, "XOR"), + INSTRUCTION(mfspr, 0x7C0002A6, XFX, General, mfspr, + "Move From Special Purpose Register"), + INSTRUCTION(lwax, 0x7C0002AA, X, General, X_RT_RA0_RB, + "Load Word Algebraic Indexed"), + INSTRUCTION(lhax, 0x7C0002AE, X, General, X_RT_RA0_RB, + "Load Halfword Algebraic Indexed"), + INSTRUCTION(lvxl, 0x7C0002CE, X, General, X_VX_RA0_RB, + "Load Vector Indexed LRU"), + INSTRUCTION(mftb, 0x7C0002E6, XFX, General, mftb, "Move From Time Base"), + INSTRUCTION(lwaux, 0x7C0002EA, X, General, X_RT_RA_RB, + "Load Word Algebraic with Update Indexed"), + INSTRUCTION(lhaux, 0x7C0002EE, X, General, 0, NULL), + INSTRUCTION(sthx, 0x7C00032E, X, General, X_RT_RA0_RB, + "Store Halfword Indexed"), + INSTRUCTION(orcx, 0x7C000338, X, General, X_RA_RT_RB, "OR with Complement"), + INSTRUCTION(ecowx, 0x7C00036C, X, General, 0, NULL), + INSTRUCTION(sthux, 0x7C00036E, X, General, X_RT_RA_RB, + "Store Halfword with Update Indexed"), + INSTRUCTION(orx, 0x7C000378, X, General, X_RA_RT_RB, "OR"), + INSTRUCTION(divdux, 0x7C000392, XO, General, XO_RT_RA_RB, + "Divide Doubleword Unsigned"), + INSTRUCTION(divwux, 0x7C000396, XO, General, XO_RT_RA_RB, + "Divide Word Unsigned"), + INSTRUCTION(mtspr, 0x7C0003A6, XFX, General, mtspr, + "Move To Special Purpose Register"), + INSTRUCTION(nandx, 0x7C0003B8, X, General, X_RA_RT_RB, "NAND"), + INSTRUCTION(stvxl, 0x7C0003CE, X, General, 0, "Store Vector Indexed LRU"), + INSTRUCTION(divdx, 0x7C0003D2, XO, General, XO_RT_RA_RB, + "Divide Doubleword"), + INSTRUCTION(divwx, 0x7C0003D6, XO, General, XO_RT_RA_RB, "Divide Word"), + INSTRUCTION(lvlx, 0x7C00040E, X, General, 0, "Load Vector Indexed"), + INSTRUCTION(ldbrx, 0x7C000428, X, General, X_RT_RA0_RB, + "Load Doubleword Byte-Reverse Indexed"), + INSTRUCTION(lswx, 0x7C00042A, X, General, 0, NULL), + INSTRUCTION(lwbrx, 0x7C00042C, X, General, X_RT_RA0_RB, + "Load Word Byte-Reverse Indexed"), + INSTRUCTION(lfsx, 0x7C00042E, X, General, X_FRT_RA0_RB, + "Load Floating-Point Single Indexed"), + INSTRUCTION(srwx, 0x7C000430, X, General, X_RA_RT_RB, "Shift Right Word"), + INSTRUCTION(srdx, 0x7C000436, X, General, X_RA_RT_RB, + "Shift Right Doubleword"), + INSTRUCTION(lfsux, 0x7C00046E, X, General, X_FRT_RA_RB, + "Load Floating-Point Single with Update Indexed"), + INSTRUCTION(lswi, 0x7C0004AA, X, General, 0, NULL), + INSTRUCTION(sync, 0x7C0004AC, X, General, sync, "Synchronize"), + INSTRUCTION(lfdx, 0x7C0004AE, X, General, X_FRT_RA0_RB, + "Load Floating-Point Double Indexed"), + INSTRUCTION(lfdux, 0x7C0004EE, X, General, X_FRT_RA_RB, + "Load Floating-Point Double with Update Indexed"), + INSTRUCTION(stdbrx, 0x7C000528, X, General, X_RT_RA0_RB, + "Store Doubleword Byte-Reverse Indexed"), + INSTRUCTION(stswx, 0x7C00052A, X, General, 0, NULL), + INSTRUCTION(stwbrx, 0x7C00052C, X, General, X_RT_RA0_RB, + "Store Word Byte-Reverse Indexed"), + INSTRUCTION(stfsx, 0x7C00052E, X, General, X_FRT_RA0_RB, + "Store Floating-Point Single Indexed"), + INSTRUCTION(stfsux, 0x7C00056E, X, General, X_FRT_RA_RB, + "Store Floating-Point Single with Update Indexed"), + INSTRUCTION(stswi, 0x7C0005AA, X, General, 0, NULL), + INSTRUCTION(stfdx, 0x7C0005AE, X, General, X_FRT_RA0_RB, + "Store Floating-Point Double Indexed"), + INSTRUCTION(stfdux, 0x7C0005EE, X, General, X_FRT_RA_RB, + "Store Floating-Point Double with Update Indexed"), + INSTRUCTION(lhbrx, 0x7C00062C, X, General, X_RT_RA0_RB, + "Load Halfword Byte-Reverse Indexed"), + INSTRUCTION(srawx, 0x7C000630, X, General, X_RA_RT_RB, + "Shift Right Algebraic Word"), + INSTRUCTION(sradx, 0x7C000634, X, General, X_RA_RT_RB, + "Shift Right Algebraic Doubleword"), + INSTRUCTION(srawix, 0x7C000670, X, General, srawix, + "Shift Right Algebraic Word Immediate"), + INSTRUCTION(sradix, 0x7C000674, XS, General, sradix, + "Shift Right Algebraic Doubleword Immediate"), + INSTRUCTION(sradix, 0x7C000674, XS, General, sradix, + "Shift Right Algebraic Doubleword Immediate"), + INSTRUCTION(sradix, 0x7C000676, XS, General, sradix, + "Shift Right Algebraic Doubleword Immediate"), // HACK + INSTRUCTION(eieio, 0x7C0006AC, X, General, _, + "Enforce In-Order Execution of I/O Instruction"), + INSTRUCTION(sthbrx, 0x7C00072C, X, General, X_RT_RA0_RB, + "Store Halfword Byte-Reverse Indexed"), + INSTRUCTION(extshx, 0x7C000734, X, General, X_RA_RT, + "Extend Sign Halfword"), + INSTRUCTION(extsbx, 0x7C000774, X, General, X_RA_RT, "Extend Sign Byte"), + INSTRUCTION(icbi, 0x7C0007AC, X, General, 0, NULL), + INSTRUCTION(stfiwx, 0x7C0007AE, X, General, X_FRT_RA0_RB, + "Store Floating-Point as Integer Word Indexed"), + INSTRUCTION(extswx, 0x7C0007B4, X, General, X_RA_RT, "Extend Sign Word"), + INSTRUCTION(dcbz, 0x7C0007EC, X, General, dcbz, + "Data Cache Block set to Zero"), // 0x7C2007EC = DCBZ128 + INSTRUCTION(dst, 0x7C0002AC, XDSS, General, 0, NULL), + INSTRUCTION(dstst, 0x7C0002EC, XDSS, General, 0, NULL), + INSTRUCTION(dss, 0x7C00066C, XDSS, General, 0, NULL), + INSTRUCTION(lvebx, 0x7C00000E, X, General, 0, + "Load Vector Element Byte Indexed"), + INSTRUCTION(lvehx, 0x7C00004E, X, General, 0, + "Load Vector Element Half Word Indexed"), + INSTRUCTION(lvewx, 0x7C00008E, X, General, 0, + "Load Vector Element Word Indexed"), + INSTRUCTION(lvsl, 0x7C00000C, X, General, 0, "Load Vector for Shift Left"), + INSTRUCTION(lvsr, 0x7C00004C, X, General, 0, "Load Vector for Shift Right"), + INSTRUCTION(lvx, 0x7C0000CE, X, General, 0, "Load Vector Indexed"), + INSTRUCTION(lvxl, 0x7C0002CE, X, General, 0, "Load Vector Indexed LRU"), + INSTRUCTION(stvebx, 0x7C00010E, X, General, 0, + "Store Vector Element Byte Indexed"), + INSTRUCTION(stvehx, 0x7C00014E, X, General, 0, + "Store Vector Element Half Word Indexed"), + INSTRUCTION(stvewx, 0x7C00018E, X, General, 0, + "Store Vector Element Word Indexed"), + INSTRUCTION(stvx, 0x7C0001CE, X, General, X_VX_RA0_RB, + "Store Vector Indexed"), + INSTRUCTION(stvxl, 0x7C0003CE, X, General, X_VX_RA0_RB, + "Store Vector Indexed LRU"), + INSTRUCTION(lvlx, 0x7C00040E, X, General, X_VX_RA0_RB, + "Load Vector Left Indexed"), + INSTRUCTION(lvlxl, 0x7C00060E, X, General, X_VX_RA0_RB, + "Load Vector Left Indexed LRU"), + INSTRUCTION(lvrx, 0x7C00044E, X, General, X_VX_RA0_RB, + "Load Vector Right Indexed"), + INSTRUCTION(lvrxl, 0x7C00064E, X, General, X_VX_RA0_RB, + "Load Vector Right Indexed LRU"), + INSTRUCTION(stvlx, 0x7C00050E, X, General, X_VX_RA0_RB, + "Store Vector Left Indexed"), + INSTRUCTION(stvlxl, 0x7C00070E, X, General, X_VX_RA0_RB, + "Store Vector Left Indexed LRU"), + INSTRUCTION(stvrx, 0x7C00054E, X, General, X_VX_RA0_RB, + "Store Vector Right Indexed"), + INSTRUCTION(stvrxl, 0x7C00074E, X, General, X_VX_RA0_RB, + "Store Vector Right Indexed LRU"), }; static InstrType** instr_table_31 = instr_table_prep( - instr_table_31_unprep, XECOUNT(instr_table_31_unprep), 1, 10); + instr_table_31_unprep, poly::countof(instr_table_31_unprep), 1, 10); // Opcode = 58, index = bits 1-0 (2) static InstrType instr_table_58_unprep[] = { - INSTRUCTION(ld, 0xE8000000, DS , General , DS_RT_RA0_I , "Load Doubleword"), - INSTRUCTION(ldu, 0xE8000001, DS , General , DS_RT_RA_I , "Load Doubleword with Update"), - INSTRUCTION(lwa, 0xE8000002, DS , General , DS_RT_RA0_I , "Load Word Algebraic"), + INSTRUCTION(ld, 0xE8000000, DS, General, DS_RT_RA0_I, "Load Doubleword"), + INSTRUCTION(ldu, 0xE8000001, DS, General, DS_RT_RA_I, + "Load Doubleword with Update"), + INSTRUCTION(lwa, 0xE8000002, DS, General, DS_RT_RA0_I, + "Load Word Algebraic"), }; static InstrType** instr_table_58 = instr_table_prep( - instr_table_58_unprep, XECOUNT(instr_table_58_unprep), 0, 1); + instr_table_58_unprep, poly::countof(instr_table_58_unprep), 0, 1); // Opcode = 59, index = bits 5-1 (5) static InstrType instr_table_59_unprep[] = { - INSTRUCTION(fdivsx, 0xEC000024, A , General , A_FRT_FRA_FRB , "Floating Divide [Single]"), - INSTRUCTION(fsubsx, 0xEC000028, A , General , A_FRT_FRA_FRB , "Floating Subtract [Single]"), - INSTRUCTION(faddsx, 0xEC00002A, A , General , A_FRT_FRA_FRB , "Floating Add [Single]"), - INSTRUCTION(fsqrtsx, 0xEC00002C, A , General , A_FRT_FRB , "Floating Square Root [Single]"), - INSTRUCTION(fresx, 0xEC000030, A , General , A_FRT_FRB , "Floating Reciprocal Estimate [Single]"), - INSTRUCTION(fmulsx, 0xEC000032, A , General , A_FRT_FRA_FRB , "Floating Multiply [Single]"), - INSTRUCTION(fmsubsx, 0xEC000038, A , General , A_FRT_FRA_FRB_FRC , "Floating Multiply-Subtract [Single]"), - INSTRUCTION(fmaddsx, 0xEC00003A, A , General , A_FRT_FRA_FRB_FRC , "Floating Multiply-Add [Single]"), - INSTRUCTION(fnmsubsx, 0xEC00003C, A , General , A_FRT_FRA_FRB_FRC , "Floating Negative Multiply-Subtract [Single]"), - INSTRUCTION(fnmaddsx, 0xEC00003E, A , General , A_FRT_FRA_FRB_FRC , "Floating Negative Multiply-Add [Single]"), + INSTRUCTION(fdivsx, 0xEC000024, A, General, A_FRT_FRA_FRB, + "Floating Divide [Single]"), + INSTRUCTION(fsubsx, 0xEC000028, A, General, A_FRT_FRA_FRB, + "Floating Subtract [Single]"), + INSTRUCTION(faddsx, 0xEC00002A, A, General, A_FRT_FRA_FRB, + "Floating Add [Single]"), + INSTRUCTION(fsqrtsx, 0xEC00002C, A, General, A_FRT_FRB, + "Floating Square Root [Single]"), + INSTRUCTION(fresx, 0xEC000030, A, General, A_FRT_FRB, + "Floating Reciprocal Estimate [Single]"), + INSTRUCTION(fmulsx, 0xEC000032, A, General, A_FRT_FRA_FRB, + "Floating Multiply [Single]"), + INSTRUCTION(fmsubsx, 0xEC000038, A, General, A_FRT_FRA_FRB_FRC, + "Floating Multiply-Subtract [Single]"), + INSTRUCTION(fmaddsx, 0xEC00003A, A, General, A_FRT_FRA_FRB_FRC, + "Floating Multiply-Add [Single]"), + INSTRUCTION(fnmsubsx, 0xEC00003C, A, General, A_FRT_FRA_FRB_FRC, + "Floating Negative Multiply-Subtract [Single]"), + INSTRUCTION(fnmaddsx, 0xEC00003E, A, General, A_FRT_FRA_FRB_FRC, + "Floating Negative Multiply-Add [Single]"), }; static InstrType** instr_table_59 = instr_table_prep( - instr_table_59_unprep, XECOUNT(instr_table_59_unprep), 1, 5); + instr_table_59_unprep, poly::countof(instr_table_59_unprep), 1, 5); // Opcode = 62, index = bits 1-0 (2) static InstrType instr_table_62_unprep[] = { - INSTRUCTION(std, 0xF8000000, DS , General , DS_RT_RA0_I , "Store Doubleword"), - INSTRUCTION(stdu, 0xF8000001, DS , General , DS_RT_RA_I , "Store Doubleword with Update"), + INSTRUCTION(std, 0xF8000000, DS, General, DS_RT_RA0_I, "Store Doubleword"), + INSTRUCTION(stdu, 0xF8000001, DS, General, DS_RT_RA_I, + "Store Doubleword with Update"), }; static InstrType** instr_table_62 = instr_table_prep( - instr_table_62_unprep, XECOUNT(instr_table_62_unprep), 0, 1); + instr_table_62_unprep, poly::countof(instr_table_62_unprep), 0, 1); // Opcode = 63, index = bits 10-1 (10) // NOTE: the A format instructions need some special handling because // they only use 6bits to identify their index. static InstrType instr_table_63_unprep[] = { - INSTRUCTION(fcmpu, 0xFC000000, X , General , fcmp , "Floating Compare Unordered"), - INSTRUCTION(frspx, 0xFC000018, X , General , X_FRT_FRB , "Floating Round to Single-Precision"), - INSTRUCTION(fctiwx, 0xFC00001C, X , General , X_FRT_FRB , "Floating Convert To Integer Word"), - INSTRUCTION(fctiwzx, 0xFC00001E, X , General , X_FRT_FRB , "Floating Convert To Integer Word with round toward Zero"), - INSTRUCTION(fdivx, 0xFC000024, A , General , A_FRT_FRA_FRB , "Floating Divide [Single]"), - INSTRUCTION(fsubx, 0xFC000028, A , General , A_FRT_FRA_FRB , "Floating Subtract [Single]"), - INSTRUCTION(faddx, 0xFC00002A, A , General , A_FRT_FRA_FRB , "Floating Add [Single]"), - INSTRUCTION(fsqrtx, 0xFC00002C, A , General , A_FRT_FRB , "Floating Square Root [Single]"), - INSTRUCTION(fselx, 0xFC00002E, A , General , A_FRT_FRA_FRB_FRC , "Floating Select"), - INSTRUCTION(fmulx, 0xFC000032, A , General , A_FRT_FRA_FRB , "Floating Multiply [Single]"), - INSTRUCTION(frsqrtex, 0xFC000034, A , General , A_FRT_FRB , "Floating Reciprocal Square Root Estimate [Single]"), - INSTRUCTION(fmsubx, 0xFC000038, A , General , 0 , "Floating Multiply-Subtract [Single]"), - INSTRUCTION(fmaddx, 0xFC00003A, A , General , A_FRT_FRA_FRB_FRC , "Floating Multiply-Add [Single]"), - INSTRUCTION(fnmsubx, 0xFC00003C, A , General , A_FRT_FRA_FRB_FRC , "Floating Negative Multiply-Subtract [Single]"), - INSTRUCTION(fnmaddx, 0xFC00003E, A , General , A_FRT_FRA_FRB_FRC , "Floating Negative Multiply-Add [Single]"), - INSTRUCTION(fcmpo, 0xFC000040, X , General , fcmp , "Floating Compare Ordered"), - INSTRUCTION(mtfsb1x, 0xFC00004C, X , General , 0 , NULL), - INSTRUCTION(fnegx, 0xFC000050, X , General , X_FRT_FRB , "Floating Negate"), - INSTRUCTION(mcrfs, 0xFC000080, X , General , 0 , NULL), - INSTRUCTION(mtfsb0x, 0xFC00008C, X , General , 0 , NULL), - INSTRUCTION(fmrx, 0xFC000090, X , General , X_FRT_FRB , "Floating Move Register"), - INSTRUCTION(mtfsfix, 0xFC00010C, X , General , 0 , NULL), - INSTRUCTION(fnabsx, 0xFC000110, X , General , X_FRT_FRB , "Floating Negative Absolute Value"), - INSTRUCTION(fabsx, 0xFC000210, X , General , X_FRT_FRB , "Floating Absolute Value"), - INSTRUCTION(mffsx, 0xFC00048E, X , General , 0 , "Move from FPSCR"), - INSTRUCTION(mtfsfx, 0xFC00058E, XFL, General , 0 , "Move to FPSCR Fields"), - INSTRUCTION(fctidx, 0xFC00065C, X , General , X_FRT_FRB , "Floating Convert To Integer Doubleword"), - INSTRUCTION(fctidzx, 0xFC00065E, X , General , X_FRT_FRB , "Floating Convert To Integer Doubleword with round toward Zero"), - INSTRUCTION(fcfidx, 0xFC00069C, X , General , X_FRT_FRB , "Floating Convert From Integer Doubleword"), + INSTRUCTION(fcmpu, 0xFC000000, X, General, fcmp, + "Floating Compare Unordered"), + INSTRUCTION(frspx, 0xFC000018, X, General, X_FRT_FRB, + "Floating Round to Single-Precision"), + INSTRUCTION(fctiwx, 0xFC00001C, X, General, X_FRT_FRB, + "Floating Convert To Integer Word"), + INSTRUCTION(fctiwzx, 0xFC00001E, X, General, X_FRT_FRB, + "Floating Convert To Integer Word with round toward Zero"), + INSTRUCTION(fdivx, 0xFC000024, A, General, A_FRT_FRA_FRB, + "Floating Divide [Single]"), + INSTRUCTION(fsubx, 0xFC000028, A, General, A_FRT_FRA_FRB, + "Floating Subtract [Single]"), + INSTRUCTION(faddx, 0xFC00002A, A, General, A_FRT_FRA_FRB, + "Floating Add [Single]"), + INSTRUCTION(fsqrtx, 0xFC00002C, A, General, A_FRT_FRB, + "Floating Square Root [Single]"), + INSTRUCTION(fselx, 0xFC00002E, A, General, A_FRT_FRA_FRB_FRC, + "Floating Select"), + INSTRUCTION(fmulx, 0xFC000032, A, General, A_FRT_FRA_FRB, + "Floating Multiply [Single]"), + INSTRUCTION(frsqrtex, 0xFC000034, A, General, A_FRT_FRB, + "Floating Reciprocal Square Root Estimate [Single]"), + INSTRUCTION(fmsubx, 0xFC000038, A, General, 0, + "Floating Multiply-Subtract [Single]"), + INSTRUCTION(fmaddx, 0xFC00003A, A, General, A_FRT_FRA_FRB_FRC, + "Floating Multiply-Add [Single]"), + INSTRUCTION(fnmsubx, 0xFC00003C, A, General, A_FRT_FRA_FRB_FRC, + "Floating Negative Multiply-Subtract [Single]"), + INSTRUCTION(fnmaddx, 0xFC00003E, A, General, A_FRT_FRA_FRB_FRC, + "Floating Negative Multiply-Add [Single]"), + INSTRUCTION(fcmpo, 0xFC000040, X, General, fcmp, + "Floating Compare Ordered"), + INSTRUCTION(mtfsb1x, 0xFC00004C, X, General, 0, NULL), + INSTRUCTION(fnegx, 0xFC000050, X, General, X_FRT_FRB, "Floating Negate"), + INSTRUCTION(mcrfs, 0xFC000080, X, General, 0, NULL), + INSTRUCTION(mtfsb0x, 0xFC00008C, X, General, 0, NULL), + INSTRUCTION(fmrx, 0xFC000090, X, General, X_FRT_FRB, + "Floating Move Register"), + INSTRUCTION(mtfsfix, 0xFC00010C, X, General, 0, NULL), + INSTRUCTION(fnabsx, 0xFC000110, X, General, X_FRT_FRB, + "Floating Negative Absolute Value"), + INSTRUCTION(fabsx, 0xFC000210, X, General, X_FRT_FRB, + "Floating Absolute Value"), + INSTRUCTION(mffsx, 0xFC00048E, X, General, 0, "Move from FPSCR"), + INSTRUCTION(mtfsfx, 0xFC00058E, XFL, General, 0, "Move to FPSCR Fields"), + INSTRUCTION(fctidx, 0xFC00065C, X, General, X_FRT_FRB, + "Floating Convert To Integer Doubleword"), + INSTRUCTION( + fctidzx, 0xFC00065E, X, General, X_FRT_FRB, + "Floating Convert To Integer Doubleword with round toward Zero"), + INSTRUCTION(fcfidx, 0xFC00069C, X, General, X_FRT_FRB, + "Floating Convert From Integer Doubleword"), }; static InstrType** instr_table_63 = instr_table_prep_63( - instr_table_63_unprep, XECOUNT(instr_table_63_unprep), 1, 10); + instr_table_63_unprep, poly::countof(instr_table_63_unprep), 1, 10); // Main table, index = bits 31-26 (6) : (code >> 26) static InstrType instr_table_unprep[64] = { - INSTRUCTION(tdi, 0x08000000, D , General , D_RA , "Trap Doubleword Immediate"), - INSTRUCTION(twi, 0x0C000000, D , General , D_RA , "Trap Word Immediate"), - INSTRUCTION(mulli, 0x1C000000, D , General , D_RT_RA_I , "Multiply Low Immediate"), - INSTRUCTION(subficx, 0x20000000, D , General , D_RT_RA_I , "Subtract From Immediate Carrying"), - INSTRUCTION(cmpli, 0x28000000, D , General , cmpli , "Compare Logical Immediate"), - INSTRUCTION(cmpi, 0x2C000000, D , General , cmpi , "Compare Immediate"), - INSTRUCTION(addic, 0x30000000, D , General , D_RT_RA_I , "Add Immediate Carrying"), - INSTRUCTION(addicx, 0x34000000, D , General , D_RT_RA_I , "Add Immediate Carrying and Record"), - INSTRUCTION(addi, 0x38000000, D , General , D_RT_RA0_I , "Add Immediate"), - INSTRUCTION(addis, 0x3C000000, D , General , D_RT_RA0_I , "Add Immediate Shifted"), - INSTRUCTION(bcx, 0x40000000, B , BranchCond , bcx , "Branch Conditional"), - INSTRUCTION(sc, 0x44000002, SC , Syscall , 0 , NULL), - INSTRUCTION(bx, 0x48000000, I , BranchAlways , bx , "Branch"), - INSTRUCTION(rlwimix, 0x50000000, M , General , rlwim , "Rotate Left Word Immediate then Mask Insert"), - INSTRUCTION(rlwinmx, 0x54000000, M , General , rlwim , "Rotate Left Word Immediate then AND with Mask"), - INSTRUCTION(rlwnmx, 0x5C000000, M , General , rlwnmx , "Rotate Left Word then AND with Mask"), - INSTRUCTION(ori, 0x60000000, D , General , D_RA_RT_I , "OR Immediate"), - INSTRUCTION(oris, 0x64000000, D , General , D_RA_RT_I , "OR Immediate Shifted"), - INSTRUCTION(xori, 0x68000000, D , General , D_RA_RT_I , "XOR Immediate"), - INSTRUCTION(xoris, 0x6C000000, D , General , D_RA_RT_I , "XOR Immediate Shifted"), - INSTRUCTION(andix, 0x70000000, D , General , D_RA_RT_I , "AND Immediate"), - INSTRUCTION(andisx, 0x74000000, D , General , D_RA_RT_I , "AND Immediate Shifted"), - INSTRUCTION(lwz, 0x80000000, D , General , D_RT_RA0_I , "Load Word and Zero"), - INSTRUCTION(lwzu, 0x84000000, D , General , D_RT_RA_I , "Load Word and Zero with Udpate"), - INSTRUCTION(lbz, 0x88000000, D , General , D_RT_RA0_I , "Load Byte and Zero"), - INSTRUCTION(lbzu, 0x8C000000, D , General , D_RT_RA_I , "Load Byte and Zero with Update"), - INSTRUCTION(stw, 0x90000000, D , General , D_RT_RA0_I , "Store Word"), - INSTRUCTION(stwu, 0x94000000, D , General , D_RT_RA_I , "Store Word with Update"), - INSTRUCTION(stb, 0x98000000, D , General , D_RT_RA0_I , "Store Byte"), - INSTRUCTION(stbu, 0x9C000000, D , General , D_RT_RA_I , "Store Byte with Update"), - INSTRUCTION(lhz, 0xA0000000, D , General , D_RT_RA0_I , "Load Halfword and Zero"), - INSTRUCTION(lhzu, 0xA4000000, D , General , D_RT_RA_I , "Load Halfword and Zero with Update"), - INSTRUCTION(lha, 0xA8000000, D , General , D_RT_RA0_I , "Load Halfword Algebraic"), - INSTRUCTION(lhau, 0xAC000000, D , General , D_RT_RA_I , NULL), - INSTRUCTION(sth, 0xB0000000, D , General , D_RT_RA0_I , "Store Halfword"), - INSTRUCTION(sthu, 0xB4000000, D , General , D_RT_RA_I , "Store Halfword with Update"), - INSTRUCTION(lmw, 0xB8000000, D , General , 0 , NULL), - INSTRUCTION(stmw, 0xBC000000, D , General , 0 , NULL), - INSTRUCTION(lfs, 0xC0000000, D , General , D_FRT_RA0_I , "Load Floating-Point Single"), - INSTRUCTION(lfsu, 0xC4000000, D , General , D_FRT_RA_I , "Load Floating-Point Single with Update"), - INSTRUCTION(lfd, 0xC8000000, D , General , D_FRT_RA0_I , "Load Floating-Point Double"), - INSTRUCTION(lfdu, 0xCC000000, D , General , D_FRT_RA_I , "Load Floating-Point Double with Update"), - INSTRUCTION(stfs, 0xD0000000, D , General , D_FRT_RA0_I , "Store Floating-Point Single"), - INSTRUCTION(stfsu, 0xD4000000, D , General , D_FRT_RA_I , "Store Floating-Point Single with Update"), - INSTRUCTION(stfd, 0xD8000000, D , General , D_FRT_RA0_I , "Store Floating-Point Double"), - INSTRUCTION(stfdu, 0xDC000000, D , General , D_FRT_RA_I , "Store Floating-Point Double with Update"), + INSTRUCTION(tdi, 0x08000000, D, General, D_RA, "Trap Doubleword Immediate"), + INSTRUCTION(twi, 0x0C000000, D, General, D_RA, "Trap Word Immediate"), + INSTRUCTION(mulli, 0x1C000000, D, General, D_RT_RA_I, + "Multiply Low Immediate"), + INSTRUCTION(subficx, 0x20000000, D, General, D_RT_RA_I, + "Subtract From Immediate Carrying"), + INSTRUCTION(cmpli, 0x28000000, D, General, cmpli, + "Compare Logical Immediate"), + INSTRUCTION(cmpi, 0x2C000000, D, General, cmpi, "Compare Immediate"), + INSTRUCTION(addic, 0x30000000, D, General, D_RT_RA_I, + "Add Immediate Carrying"), + INSTRUCTION(addicx, 0x34000000, D, General, D_RT_RA_I, + "Add Immediate Carrying and Record"), + INSTRUCTION(addi, 0x38000000, D, General, D_RT_RA0_I, "Add Immediate"), + INSTRUCTION(addis, 0x3C000000, D, General, D_RT_RA0_I, + "Add Immediate Shifted"), + INSTRUCTION(bcx, 0x40000000, B, BranchCond, bcx, "Branch Conditional"), + INSTRUCTION(sc, 0x44000002, SC, Syscall, 0, NULL), + INSTRUCTION(bx, 0x48000000, I, BranchAlways, bx, "Branch"), + INSTRUCTION(rlwimix, 0x50000000, M, General, rlwim, + "Rotate Left Word Immediate then Mask Insert"), + INSTRUCTION(rlwinmx, 0x54000000, M, General, rlwim, + "Rotate Left Word Immediate then AND with Mask"), + INSTRUCTION(rlwnmx, 0x5C000000, M, General, rlwnmx, + "Rotate Left Word then AND with Mask"), + INSTRUCTION(ori, 0x60000000, D, General, D_RA_RT_I, "OR Immediate"), + INSTRUCTION(oris, 0x64000000, D, General, D_RA_RT_I, + "OR Immediate Shifted"), + INSTRUCTION(xori, 0x68000000, D, General, D_RA_RT_I, "XOR Immediate"), + INSTRUCTION(xoris, 0x6C000000, D, General, D_RA_RT_I, + "XOR Immediate Shifted"), + INSTRUCTION(andix, 0x70000000, D, General, D_RA_RT_I, "AND Immediate"), + INSTRUCTION(andisx, 0x74000000, D, General, D_RA_RT_I, + "AND Immediate Shifted"), + INSTRUCTION(lwz, 0x80000000, D, General, D_RT_RA0_I, "Load Word and Zero"), + INSTRUCTION(lwzu, 0x84000000, D, General, D_RT_RA_I, + "Load Word and Zero with Udpate"), + INSTRUCTION(lbz, 0x88000000, D, General, D_RT_RA0_I, "Load Byte and Zero"), + INSTRUCTION(lbzu, 0x8C000000, D, General, D_RT_RA_I, + "Load Byte and Zero with Update"), + INSTRUCTION(stw, 0x90000000, D, General, D_RT_RA0_I, "Store Word"), + INSTRUCTION(stwu, 0x94000000, D, General, D_RT_RA_I, + "Store Word with Update"), + INSTRUCTION(stb, 0x98000000, D, General, D_RT_RA0_I, "Store Byte"), + INSTRUCTION(stbu, 0x9C000000, D, General, D_RT_RA_I, + "Store Byte with Update"), + INSTRUCTION(lhz, 0xA0000000, D, General, D_RT_RA0_I, + "Load Halfword and Zero"), + INSTRUCTION(lhzu, 0xA4000000, D, General, D_RT_RA_I, + "Load Halfword and Zero with Update"), + INSTRUCTION(lha, 0xA8000000, D, General, D_RT_RA0_I, + "Load Halfword Algebraic"), + INSTRUCTION(lhau, 0xAC000000, D, General, D_RT_RA_I, NULL), + INSTRUCTION(sth, 0xB0000000, D, General, D_RT_RA0_I, "Store Halfword"), + INSTRUCTION(sthu, 0xB4000000, D, General, D_RT_RA_I, + "Store Halfword with Update"), + INSTRUCTION(lmw, 0xB8000000, D, General, 0, NULL), + INSTRUCTION(stmw, 0xBC000000, D, General, 0, NULL), + INSTRUCTION(lfs, 0xC0000000, D, General, D_FRT_RA0_I, + "Load Floating-Point Single"), + INSTRUCTION(lfsu, 0xC4000000, D, General, D_FRT_RA_I, + "Load Floating-Point Single with Update"), + INSTRUCTION(lfd, 0xC8000000, D, General, D_FRT_RA0_I, + "Load Floating-Point Double"), + INSTRUCTION(lfdu, 0xCC000000, D, General, D_FRT_RA_I, + "Load Floating-Point Double with Update"), + INSTRUCTION(stfs, 0xD0000000, D, General, D_FRT_RA0_I, + "Store Floating-Point Single"), + INSTRUCTION(stfsu, 0xD4000000, D, General, D_FRT_RA_I, + "Store Floating-Point Single with Update"), + INSTRUCTION(stfd, 0xD8000000, D, General, D_FRT_RA0_I, + "Store Floating-Point Double"), + INSTRUCTION(stfdu, 0xDC000000, D, General, D_FRT_RA_I, + "Store Floating-Point Double with Update"), }; static InstrType** instr_table = instr_table_prep( - instr_table_unprep, XECOUNT(instr_table_unprep), 26, 31); + instr_table_unprep, poly::countof(instr_table_unprep), 26, 31); // Altivec instructions. // TODO(benvanik): build a table like the other instructions. // This table is looked up via linear scan of opcodes. -#define SCAN_INSTRUCTION(name, opcode, format, type, disasm_fn, descr) { \ - opcode, \ - kXEPPCInstrMask##format, \ - kXEPPCInstrFormat##format, \ - kXEPPCInstrType##type, \ - 0, \ - Disasm_##disasm_fn, \ - #name, \ -} -#define OP(x) ((((uint32_t)(x)) & 0x3f) << 26) -#define VX128(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x3d0)) -#define VX128_1(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f3)) -#define VX128_2(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x210)) -#define VX128_3(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f0)) -#define VX128_4(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x730)) -#define VX128_5(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x10)) -#define VX128_P(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x630)) -#define VX128_R(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x390)) +#define SCAN_INSTRUCTION(name, opcode, format, type, disasm_fn, descr) \ + { \ + opcode, kXEPPCInstrMask##format, kXEPPCInstrFormat##format, \ + kXEPPCInstrType##type, 0, Disasm_##disasm_fn, #name, 0, \ + } +#define OP(x) ((((uint32_t)(x)) & 0x3f) << 26) +#define VX128(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x3d0)) +#define VX128_1(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f3)) +#define VX128_2(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x210)) +#define VX128_3(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x7f0)) +#define VX128_4(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x730)) +#define VX128_5(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x10)) +#define VX128_P(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x630)) +#define VX128_R(op, xop) (OP(op) | (((uint32_t)(xop)) & 0x390)) static InstrType instr_table_scan[] = { - SCAN_INSTRUCTION(vcmpbfp, 0x100003C6, VXR , General , 0 , "Vector Compare Bounds Floating Point"), - SCAN_INSTRUCTION(vcmpeqfp, 0x100000C6, VXR , General , 0 , "Vector Compare Equal-to Floating Point"), - SCAN_INSTRUCTION(vcmpequb, 0x10000006, VXR , General , 0 , "Vector Compare Equal-to Unsigned Byte"), - SCAN_INSTRUCTION(vcmpequh, 0x10000046, VXR , General , 0 , "Vector Compare Equal-to Unsigned Half Word"), - SCAN_INSTRUCTION(vcmpequw, 0x10000086, VXR , General , 0 , "Vector Compare Equal-to Unsigned Word"), - SCAN_INSTRUCTION(vcmpgefp, 0x100001C6, VXR , General , 0 , "Vector Compare Greater-Than-or-Equal-to Floating Point"), - SCAN_INSTRUCTION(vcmpgtfp, 0x100002C6, VXR , General , 0 , "Vector Compare Greater-Than Floating Point"), - SCAN_INSTRUCTION(vcmpgtsb, 0x10000306, VXR , General , 0 , "Vector Compare Greater-Than Signed Byte"), - SCAN_INSTRUCTION(vcmpgtsh, 0x10000346, VXR , General , 0 , "Vector Compare Greater-Than Signed Half Word"), - SCAN_INSTRUCTION(vcmpgtsw, 0x10000386, VXR , General , 0 , "Vector Compare Greater-Than Signed Word"), - SCAN_INSTRUCTION(vcmpgtub, 0x10000206, VXR , General , 0 , "Vector Compare Greater-Than Unsigned Byte"), - SCAN_INSTRUCTION(vcmpgtuh, 0x10000246, VXR , General , 0 , "Vector Compare Greater-Than Unsigned Half Word"), - SCAN_INSTRUCTION(vcmpgtuw, 0x10000286, VXR , General , 0 , "Vector Compare Greater-Than Unsigned Word"), - SCAN_INSTRUCTION(vmaddfp, 0x1000002E, VXA , General , VXA_VD_VA_VB_VC , "Vector Multiply-Add Floating Point"), - SCAN_INSTRUCTION(vmhaddshs, 0x10000020, VXA , General , VXA_VD_VA_VB_VC , "Vector Multiply-High and Add Signed Signed Half Word Saturate"), - SCAN_INSTRUCTION(vmhraddshs, 0x10000021, VXA , General , VXA_VD_VA_VB_VC , "Vector Multiply-High Round and Add Signed Signed Half Word Saturate"), - SCAN_INSTRUCTION(vmladduhm, 0x10000022, VXA , General , VXA_VD_VA_VB_VC , "Vector Multiply-Low and Add Unsigned Half Word Modulo"), - SCAN_INSTRUCTION(vmsummbm, 0x10000025, VXA , General , VXA_VD_VA_VB_VC , "Vector Multiply-Sum Mixed-Sign Byte Modulo"), - SCAN_INSTRUCTION(vmsumshm, 0x10000028, VXA , General , VXA_VD_VA_VB_VC , "Vector Multiply-Sum Signed Half Word Modulo"), - SCAN_INSTRUCTION(vmsumshs, 0x10000029, VXA , General , VXA_VD_VA_VB_VC , "Vector Multiply-Sum Signed Half Word Saturate"), - SCAN_INSTRUCTION(vmsumubm, 0x10000024, VXA , General , VXA_VD_VA_VB_VC , "Vector Multiply-Sum Unsigned Byte Modulo"), - SCAN_INSTRUCTION(vmsumuhm, 0x10000026, VXA , General , VXA_VD_VA_VB_VC , "Vector Multiply-Sum Unsigned Half Word Modulo"), - SCAN_INSTRUCTION(vmsumuhs, 0x10000027, VXA , General , VXA_VD_VA_VB_VC , "Vector Multiply-Sum Unsigned Half Word Saturate"), - SCAN_INSTRUCTION(vnmsubfp, 0x1000002F, VXA , General , VXA_VD_VA_VB_VC , "Vector Negative Multiply-Subtract Floating Point"), - SCAN_INSTRUCTION(vperm, 0x1000002B, VXA , General , VXA_VD_VA_VB_VC , "Vector Permute"), - SCAN_INSTRUCTION(vsel, 0x1000002A, VXA , General , VXA_VD_VA_VB_VC , "Vector Conditional Select"), - SCAN_INSTRUCTION(vsldoi, 0x1000002C, VXA , General , VXA_VD_VA_VB_VC , "Vector Shift Left Double by Octet Immediate"), - SCAN_INSTRUCTION(lvsl128, VX128_1(4, 3), VX128_1 , General , VX1281_VD_RA0_RB, "Load Vector128 for Shift Left"), - SCAN_INSTRUCTION(lvsr128, VX128_1(4, 67), VX128_1 , General , VX1281_VD_RA0_RB, "Load Vector128 for Shift Right"), - SCAN_INSTRUCTION(lvewx128, VX128_1(4, 131), VX128_1 , General , VX1281_VD_RA0_RB, "Load Vector128 Element Word Indexed"), - SCAN_INSTRUCTION(lvx128, VX128_1(4, 195), VX128_1 , General , VX1281_VD_RA0_RB, "Load Vector128 Indexed"), - SCAN_INSTRUCTION(stvewx128, VX128_1(4, 387), VX128_1 , General , VX1281_VD_RA0_RB, "Store Vector128 Element Word Indexed"), - SCAN_INSTRUCTION(stvx128, VX128_1(4, 451), VX128_1 , General , VX1281_VD_RA0_RB, "Store Vector128 Indexed"), - SCAN_INSTRUCTION(lvxl128, VX128_1(4, 707), VX128_1 , General , VX1281_VD_RA0_RB, "Load Vector128 Left Indexed"), - SCAN_INSTRUCTION(stvxl128, VX128_1(4, 963), VX128_1 , General , VX1281_VD_RA0_RB, "Store Vector128 Indexed LRU"), - SCAN_INSTRUCTION(lvlx128, VX128_1(4, 1027), VX128_1 , General , VX1281_VD_RA0_RB, "Load Vector128 Left Indexed LRU"), - SCAN_INSTRUCTION(lvrx128, VX128_1(4, 1091), VX128_1 , General , VX1281_VD_RA0_RB, "Load Vector128 Right Indexed"), - SCAN_INSTRUCTION(stvlx128, VX128_1(4, 1283), VX128_1 , General , VX1281_VD_RA0_RB, "Store Vector128 Left Indexed"), - SCAN_INSTRUCTION(stvrx128, VX128_1(4, 1347), VX128_1 , General , VX1281_VD_RA0_RB, "Store Vector128 Right Indexed"), - SCAN_INSTRUCTION(lvlxl128, VX128_1(4, 1539), VX128_1 , General , VX1281_VD_RA0_RB, "Load Vector128 Indexed LRU"), - SCAN_INSTRUCTION(lvrxl128, VX128_1(4, 1603), VX128_1 , General , VX1281_VD_RA0_RB, "Load Vector128 Right Indexed LRU"), - SCAN_INSTRUCTION(stvlxl128, VX128_1(4, 1795), VX128_1 , General , VX1281_VD_RA0_RB, "Store Vector128 Left Indexed LRU"), - SCAN_INSTRUCTION(stvrxl128, VX128_1(4, 1859), VX128_1 , General , VX1281_VD_RA0_RB, "Store Vector128 Right Indexed LRU"), - SCAN_INSTRUCTION(vsldoi128, VX128_5(4, 16), VX128_5 , General , vsldoi128 , "Vector128 Shift Left Double by Octet Immediate"), - SCAN_INSTRUCTION(vperm128, VX128_2(5, 0), VX128_2 , General , VX1282_VD_VA_VB_VC, "Vector128 Permute"), - SCAN_INSTRUCTION(vaddfp128, VX128(5, 16), VX128 , General , VX128_VD_VA_VB , "Vector128 Add Floating Point"), - SCAN_INSTRUCTION(vsubfp128, VX128(5, 80), VX128 , General , VX128_VD_VA_VB , "Vector128 Subtract Floating Point"), - SCAN_INSTRUCTION(vmulfp128, VX128(5, 144), VX128 , General , VX128_VD_VA_VB , "Vector128 Multiply Floating-Point"), - SCAN_INSTRUCTION(vmaddfp128, VX128(5, 208), VX128 , General , VX128_VD_VA_VD_VB, "Vector128 Multiply Add Floating Point"), - SCAN_INSTRUCTION(vmaddcfp128, VX128(5, 272), VX128 , General , VX128_VD_VA_VD_VB, "Vector128 Multiply Add Floating Point"), - SCAN_INSTRUCTION(vnmsubfp128, VX128(5, 336), VX128 , General , VX128_VD_VA_VB , "Vector128 Negative Multiply-Subtract Floating Point"), - SCAN_INSTRUCTION(vmsum3fp128, VX128(5, 400), VX128 , General , VX128_VD_VA_VB , "Vector128 Multiply Sum 3-way Floating Point"), - SCAN_INSTRUCTION(vmsum4fp128, VX128(5, 464), VX128 , General , VX128_VD_VA_VB , "Vector128 Multiply Sum 4-way Floating-Point"), - SCAN_INSTRUCTION(vpkshss128, VX128(5, 512), VX128 , General , 0 , "Vector128 Pack Signed Half Word Signed Saturate"), - SCAN_INSTRUCTION(vand128, VX128(5, 528), VX128 , General , VX128_VD_VA_VB , "Vector128 Logical AND"), - SCAN_INSTRUCTION(vpkshus128, VX128(5, 576), VX128 , General , 0 , "Vector128 Pack Signed Half Word Unsigned Saturate"), - SCAN_INSTRUCTION(vandc128, VX128(5, 592), VX128 , General , VX128_VD_VA_VB , "Vector128 Logical AND with Complement"), - SCAN_INSTRUCTION(vpkswss128, VX128(5, 640), VX128 , General , 0 , "Vector128 Pack Signed Word Signed Saturate"), - SCAN_INSTRUCTION(vnor128, VX128(5, 656), VX128 , General , VX128_VD_VA_VB , "Vector128 Logical NOR"), - SCAN_INSTRUCTION(vpkswus128, VX128(5, 704), VX128 , General , 0 , "Vector128 Pack Signed Word Unsigned Saturate"), - SCAN_INSTRUCTION(vor128, VX128(5, 720), VX128 , General , VX128_VD_VA_VB , "Vector128 Logical OR"), - SCAN_INSTRUCTION(vpkuhum128, VX128(5, 768), VX128 , General , 0 , "Vector128 Pack Unsigned Half Word Unsigned Modulo"), - SCAN_INSTRUCTION(vxor128, VX128(5, 784), VX128 , General , VX128_VD_VA_VB , "Vector128 Logical XOR"), - SCAN_INSTRUCTION(vpkuhus128, VX128(5, 832), VX128 , General , 0 , "Vector128 Pack Unsigned Half Word Unsigned Saturate"), - SCAN_INSTRUCTION(vsel128, VX128(5, 848), VX128 , General , 0 , "Vector128 Conditional Select"), - SCAN_INSTRUCTION(vpkuwum128, VX128(5, 896), VX128 , General , 0 , "Vector128 Pack Unsigned Word Unsigned Modulo"), - SCAN_INSTRUCTION(vslo128, VX128(5, 912), VX128 , General , 0 , "Vector128 Shift Left Octet"), - SCAN_INSTRUCTION(vpkuwus128, VX128(5, 960), VX128 , General , 0 , "Vector128 Pack Unsigned Word Unsigned Saturate"), - SCAN_INSTRUCTION(vsro128, VX128(5, 976), VX128 , General , VX128_VD_VA_VB , "Vector128 Shift Right Octet"), - SCAN_INSTRUCTION(vpermwi128, VX128_P(6, 528), VX128_P , General , vpermwi128 , "Vector128 Permutate Word Immediate"), - SCAN_INSTRUCTION(vcfpsxws128, VX128_3(6, 560), VX128_3 , General , VX1283_VD_VB_I , "Vector128 Convert From Floating-Point to Signed Fixed-Point Word Saturate"), - SCAN_INSTRUCTION(vcfpuxws128, VX128_3(6, 624), VX128_3 , General , 0 , "Vector128 Convert From Floating-Point to Unsigned Fixed-Point Word Saturate"), - SCAN_INSTRUCTION(vcsxwfp128, VX128_3(6, 688), VX128_3 , General , VX1283_VD_VB_I , "Vector128 Convert From Signed Fixed-Point Word to Floating-Point"), - SCAN_INSTRUCTION(vcuxwfp128, VX128_3(6, 752), VX128_3 , General , 0 , "Vector128 Convert From Unsigned Fixed-Point Word to Floating-Point"), - SCAN_INSTRUCTION(vrfim128, VX128_3(6, 816), VX128_3 , General , 0 , "Vector128 Round to Floating-Point Integer toward -Infinity"), - SCAN_INSTRUCTION(vrfin128, VX128_3(6, 880), VX128_3 , General , vrfin128 , "Vector128 Round to Floating-Point Integer Nearest"), - SCAN_INSTRUCTION(vrfip128, VX128_3(6, 944), VX128_3 , General , 0 , "Vector128 Round to Floating-Point Integer toward +Infinity"), - SCAN_INSTRUCTION(vrfiz128, VX128_3(6, 1008), VX128_3 , General , 0 , "Vector128 Round to Floating-Point Integer toward Zero"), - SCAN_INSTRUCTION(vpkd3d128, VX128_4(6, 1552), VX128_4 , General , 0 , "Vector128 Pack D3Dtype, Rotate Left Immediate and Mask Insert"), - SCAN_INSTRUCTION(vrefp128, VX128_3(6, 1584), VX128_3 , General , 0 , "Vector128 Reciprocal Estimate Floating Point"), - SCAN_INSTRUCTION(vrsqrtefp128, VX128_3(6, 1648), VX128_3 , General , VX1283_VD_VB , "Vector128 Reciprocal Square Root Estimate Floating Point"), - SCAN_INSTRUCTION(vexptefp128, VX128_3(6, 1712), VX128_3 , General , 0 , "Vector128 Log2 Estimate Floating Point"), - SCAN_INSTRUCTION(vlogefp128, VX128_3(6, 1776), VX128_3 , General , 0 , "Vector128 Log2 Estimate Floating Point"), - SCAN_INSTRUCTION(vrlimi128, VX128_4(6, 1808), VX128_4 , General , vrlimi128 , "Vector128 Rotate Left Immediate and Mask Insert"), - SCAN_INSTRUCTION(vspltw128, VX128_3(6, 1840), VX128_3 , General , VX1283_VD_VB_I , "Vector128 Splat Word"), - SCAN_INSTRUCTION(vspltisw128, VX128_3(6, 1904), VX128_3 , General , VX1283_VD_VB_I , "Vector128 Splat Immediate Signed Word"), - SCAN_INSTRUCTION(vupkd3d128, VX128_3(6, 2032), VX128_3 , General , VX1283_VD_VB_I , "Vector128 Unpack D3Dtype"), - SCAN_INSTRUCTION(vcmpeqfp128, VX128_R(6, 0), VX128_R , General , VX128_VD_VA_VB , "Vector128 Compare Equal-to Floating Point"), - SCAN_INSTRUCTION(vrlw128, VX128(6, 80), VX128 , General , 0 , "Vector128 Rotate Left Word"), - SCAN_INSTRUCTION(vcmpgefp128, VX128_R(6, 128), VX128_R , General , 0 , "Vector128 Compare Greater-Than-or-Equal-to Floating Point"), - SCAN_INSTRUCTION(vslw128, VX128(6, 208), VX128 , General , VX128_VD_VA_VB , "Vector128 Shift Left Integer Word"), - SCAN_INSTRUCTION(vcmpgtfp128, VX128_R(6, 256), VX128_R , General , 0 , "Vector128 Compare Greater-Than Floating-Point"), - SCAN_INSTRUCTION(vsraw128, VX128(6, 336), VX128 , General , VX128_VD_VA_VB , "Vector128 Shift Right Arithmetic Word"), - SCAN_INSTRUCTION(vcmpbfp128, VX128_R(6, 384), VX128_R , General , 0 , "Vector128 Compare Bounds Floating Point"), - SCAN_INSTRUCTION(vsrw128, VX128(6, 464), VX128 , General , VX128_VD_VA_VB , "Vector128 Shift Right Word"), - SCAN_INSTRUCTION(vcmpequw128, VX128_R(6, 512), VX128_R , General , VX128_VD_VA_VB , "Vector128 Compare Equal-to Unsigned Word"), - SCAN_INSTRUCTION(vmaxfp128, VX128(6, 640), VX128 , General , 0 , "Vector128 Maximum Floating Point"), - SCAN_INSTRUCTION(vminfp128, VX128(6, 704), VX128 , General , 0 , "Vector128 Minimum Floating Point"), - SCAN_INSTRUCTION(vmrghw128, VX128(6, 768), VX128 , General , VX128_VD_VA_VB , "Vector128 Merge High Word"), - SCAN_INSTRUCTION(vmrglw128, VX128(6, 832), VX128 , General , VX128_VD_VA_VB , "Vector128 Merge Low Word"), - SCAN_INSTRUCTION(vupkhsb128, VX128(6, 896), VX128 , General , 0 , "Vector128 Unpack High Signed Byte"), - SCAN_INSTRUCTION(vupklsb128, VX128(6, 960), VX128 , General , 0 , "Vector128 Unpack Low Signed Byte"), + SCAN_INSTRUCTION(vcmpbfp, 0x100003C6, VXR, General, 0, + "Vector Compare Bounds Floating Point"), + SCAN_INSTRUCTION(vcmpeqfp, 0x100000C6, VXR, General, 0, + "Vector Compare Equal-to Floating Point"), + SCAN_INSTRUCTION(vcmpequb, 0x10000006, VXR, General, 0, + "Vector Compare Equal-to Unsigned Byte"), + SCAN_INSTRUCTION(vcmpequh, 0x10000046, VXR, General, 0, + "Vector Compare Equal-to Unsigned Half Word"), + SCAN_INSTRUCTION(vcmpequw, 0x10000086, VXR, General, 0, + "Vector Compare Equal-to Unsigned Word"), + SCAN_INSTRUCTION(vcmpgefp, 0x100001C6, VXR, General, 0, + "Vector Compare Greater-Than-or-Equal-to Floating Point"), + SCAN_INSTRUCTION(vcmpgtfp, 0x100002C6, VXR, General, 0, + "Vector Compare Greater-Than Floating Point"), + SCAN_INSTRUCTION(vcmpgtsb, 0x10000306, VXR, General, 0, + "Vector Compare Greater-Than Signed Byte"), + SCAN_INSTRUCTION(vcmpgtsh, 0x10000346, VXR, General, 0, + "Vector Compare Greater-Than Signed Half Word"), + SCAN_INSTRUCTION(vcmpgtsw, 0x10000386, VXR, General, 0, + "Vector Compare Greater-Than Signed Word"), + SCAN_INSTRUCTION(vcmpgtub, 0x10000206, VXR, General, 0, + "Vector Compare Greater-Than Unsigned Byte"), + SCAN_INSTRUCTION(vcmpgtuh, 0x10000246, VXR, General, 0, + "Vector Compare Greater-Than Unsigned Half Word"), + SCAN_INSTRUCTION(vcmpgtuw, 0x10000286, VXR, General, 0, + "Vector Compare Greater-Than Unsigned Word"), + SCAN_INSTRUCTION(vmaddfp, 0x1000002E, VXA, General, VXA_VD_VA_VB_VC, + "Vector Multiply-Add Floating Point"), + SCAN_INSTRUCTION( + vmhaddshs, 0x10000020, VXA, General, VXA_VD_VA_VB_VC, + "Vector Multiply-High and Add Signed Signed Half Word Saturate"), + SCAN_INSTRUCTION( + vmhraddshs, 0x10000021, VXA, General, VXA_VD_VA_VB_VC, + "Vector Multiply-High Round and Add Signed Signed Half Word Saturate"), + SCAN_INSTRUCTION(vmladduhm, 0x10000022, VXA, General, VXA_VD_VA_VB_VC, + "Vector Multiply-Low and Add Unsigned Half Word Modulo"), + SCAN_INSTRUCTION(vmsummbm, 0x10000025, VXA, General, VXA_VD_VA_VB_VC, + "Vector Multiply-Sum Mixed-Sign Byte Modulo"), + SCAN_INSTRUCTION(vmsumshm, 0x10000028, VXA, General, VXA_VD_VA_VB_VC, + "Vector Multiply-Sum Signed Half Word Modulo"), + SCAN_INSTRUCTION(vmsumshs, 0x10000029, VXA, General, VXA_VD_VA_VB_VC, + "Vector Multiply-Sum Signed Half Word Saturate"), + SCAN_INSTRUCTION(vmsumubm, 0x10000024, VXA, General, VXA_VD_VA_VB_VC, + "Vector Multiply-Sum Unsigned Byte Modulo"), + SCAN_INSTRUCTION(vmsumuhm, 0x10000026, VXA, General, VXA_VD_VA_VB_VC, + "Vector Multiply-Sum Unsigned Half Word Modulo"), + SCAN_INSTRUCTION(vmsumuhs, 0x10000027, VXA, General, VXA_VD_VA_VB_VC, + "Vector Multiply-Sum Unsigned Half Word Saturate"), + SCAN_INSTRUCTION(vnmsubfp, 0x1000002F, VXA, General, VXA_VD_VA_VB_VC, + "Vector Negative Multiply-Subtract Floating Point"), + SCAN_INSTRUCTION(vperm, 0x1000002B, VXA, General, VXA_VD_VA_VB_VC, + "Vector Permute"), + SCAN_INSTRUCTION(vsel, 0x1000002A, VXA, General, VXA_VD_VA_VB_VC, + "Vector Conditional Select"), + SCAN_INSTRUCTION(vsldoi, 0x1000002C, VXA, General, VXA_VD_VA_VB_VC, + "Vector Shift Left Double by Octet Immediate"), + SCAN_INSTRUCTION(lvsl128, VX128_1(4, 3), VX128_1, General, VX1281_VD_RA0_RB, + "Load Vector128 for Shift Left"), + SCAN_INSTRUCTION(lvsr128, VX128_1(4, 67), VX128_1, General, + VX1281_VD_RA0_RB, "Load Vector128 for Shift Right"), + SCAN_INSTRUCTION(lvewx128, VX128_1(4, 131), VX128_1, General, + VX1281_VD_RA0_RB, "Load Vector128 Element Word Indexed"), + SCAN_INSTRUCTION(lvx128, VX128_1(4, 195), VX128_1, General, + VX1281_VD_RA0_RB, "Load Vector128 Indexed"), + SCAN_INSTRUCTION(stvewx128, VX128_1(4, 387), VX128_1, General, + VX1281_VD_RA0_RB, "Store Vector128 Element Word Indexed"), + SCAN_INSTRUCTION(stvx128, VX128_1(4, 451), VX128_1, General, + VX1281_VD_RA0_RB, "Store Vector128 Indexed"), + SCAN_INSTRUCTION(lvxl128, VX128_1(4, 707), VX128_1, General, + VX1281_VD_RA0_RB, "Load Vector128 Left Indexed"), + SCAN_INSTRUCTION(stvxl128, VX128_1(4, 963), VX128_1, General, + VX1281_VD_RA0_RB, "Store Vector128 Indexed LRU"), + SCAN_INSTRUCTION(lvlx128, VX128_1(4, 1027), VX128_1, General, + VX1281_VD_RA0_RB, "Load Vector128 Left Indexed LRU"), + SCAN_INSTRUCTION(lvrx128, VX128_1(4, 1091), VX128_1, General, + VX1281_VD_RA0_RB, "Load Vector128 Right Indexed"), + SCAN_INSTRUCTION(stvlx128, VX128_1(4, 1283), VX128_1, General, + VX1281_VD_RA0_RB, "Store Vector128 Left Indexed"), + SCAN_INSTRUCTION(stvrx128, VX128_1(4, 1347), VX128_1, General, + VX1281_VD_RA0_RB, "Store Vector128 Right Indexed"), + SCAN_INSTRUCTION(lvlxl128, VX128_1(4, 1539), VX128_1, General, + VX1281_VD_RA0_RB, "Load Vector128 Indexed LRU"), + SCAN_INSTRUCTION(lvrxl128, VX128_1(4, 1603), VX128_1, General, + VX1281_VD_RA0_RB, "Load Vector128 Right Indexed LRU"), + SCAN_INSTRUCTION(stvlxl128, VX128_1(4, 1795), VX128_1, General, + VX1281_VD_RA0_RB, "Store Vector128 Left Indexed LRU"), + SCAN_INSTRUCTION(stvrxl128, VX128_1(4, 1859), VX128_1, General, + VX1281_VD_RA0_RB, "Store Vector128 Right Indexed LRU"), + SCAN_INSTRUCTION(vsldoi128, VX128_5(4, 16), VX128_5, General, vsldoi128, + "Vector128 Shift Left Double by Octet Immediate"), + SCAN_INSTRUCTION(vperm128, VX128_2(5, 0), VX128_2, General, + VX1282_VD_VA_VB_VC, "Vector128 Permute"), + SCAN_INSTRUCTION(vaddfp128, VX128(5, 16), VX128, General, VX128_VD_VA_VB, + "Vector128 Add Floating Point"), + SCAN_INSTRUCTION(vsubfp128, VX128(5, 80), VX128, General, VX128_VD_VA_VB, + "Vector128 Subtract Floating Point"), + SCAN_INSTRUCTION(vmulfp128, VX128(5, 144), VX128, General, VX128_VD_VA_VB, + "Vector128 Multiply Floating-Point"), + SCAN_INSTRUCTION(vmaddfp128, VX128(5, 208), VX128, General, + VX128_VD_VA_VD_VB, + "Vector128 Multiply Add Floating Point"), + SCAN_INSTRUCTION(vmaddcfp128, VX128(5, 272), VX128, General, + VX128_VD_VA_VD_VB, + "Vector128 Multiply Add Floating Point"), + SCAN_INSTRUCTION(vnmsubfp128, VX128(5, 336), VX128, General, VX128_VD_VA_VB, + "Vector128 Negative Multiply-Subtract Floating Point"), + SCAN_INSTRUCTION(vmsum3fp128, VX128(5, 400), VX128, General, VX128_VD_VA_VB, + "Vector128 Multiply Sum 3-way Floating Point"), + SCAN_INSTRUCTION(vmsum4fp128, VX128(5, 464), VX128, General, VX128_VD_VA_VB, + "Vector128 Multiply Sum 4-way Floating-Point"), + SCAN_INSTRUCTION(vpkshss128, VX128(5, 512), VX128, General, 0, + "Vector128 Pack Signed Half Word Signed Saturate"), + SCAN_INSTRUCTION(vand128, VX128(5, 528), VX128, General, VX128_VD_VA_VB, + "Vector128 Logical AND"), + SCAN_INSTRUCTION(vpkshus128, VX128(5, 576), VX128, General, 0, + "Vector128 Pack Signed Half Word Unsigned Saturate"), + SCAN_INSTRUCTION(vandc128, VX128(5, 592), VX128, General, VX128_VD_VA_VB, + "Vector128 Logical AND with Complement"), + SCAN_INSTRUCTION(vpkswss128, VX128(5, 640), VX128, General, 0, + "Vector128 Pack Signed Word Signed Saturate"), + SCAN_INSTRUCTION(vnor128, VX128(5, 656), VX128, General, VX128_VD_VA_VB, + "Vector128 Logical NOR"), + SCAN_INSTRUCTION(vpkswus128, VX128(5, 704), VX128, General, 0, + "Vector128 Pack Signed Word Unsigned Saturate"), + SCAN_INSTRUCTION(vor128, VX128(5, 720), VX128, General, VX128_VD_VA_VB, + "Vector128 Logical OR"), + SCAN_INSTRUCTION(vpkuhum128, VX128(5, 768), VX128, General, 0, + "Vector128 Pack Unsigned Half Word Unsigned Modulo"), + SCAN_INSTRUCTION(vxor128, VX128(5, 784), VX128, General, VX128_VD_VA_VB, + "Vector128 Logical XOR"), + SCAN_INSTRUCTION(vpkuhus128, VX128(5, 832), VX128, General, 0, + "Vector128 Pack Unsigned Half Word Unsigned Saturate"), + SCAN_INSTRUCTION(vsel128, VX128(5, 848), VX128, General, 0, + "Vector128 Conditional Select"), + SCAN_INSTRUCTION(vpkuwum128, VX128(5, 896), VX128, General, 0, + "Vector128 Pack Unsigned Word Unsigned Modulo"), + SCAN_INSTRUCTION(vslo128, VX128(5, 912), VX128, General, 0, + "Vector128 Shift Left Octet"), + SCAN_INSTRUCTION(vpkuwus128, VX128(5, 960), VX128, General, 0, + "Vector128 Pack Unsigned Word Unsigned Saturate"), + SCAN_INSTRUCTION(vsro128, VX128(5, 976), VX128, General, VX128_VD_VA_VB, + "Vector128 Shift Right Octet"), + SCAN_INSTRUCTION(vpermwi128, VX128_P(6, 528), VX128_P, General, vpermwi128, + "Vector128 Permutate Word Immediate"), + SCAN_INSTRUCTION(vcfpsxws128, VX128_3(6, 560), VX128_3, General, + VX1283_VD_VB_I, + "Vector128 Convert From Floating-Point to Signed " + "Fixed-Point Word Saturate"), + SCAN_INSTRUCTION(vcfpuxws128, VX128_3(6, 624), VX128_3, General, 0, + "Vector128 Convert From Floating-Point to Unsigned " + "Fixed-Point Word Saturate"), + SCAN_INSTRUCTION( + vcsxwfp128, VX128_3(6, 688), VX128_3, General, VX1283_VD_VB_I, + "Vector128 Convert From Signed Fixed-Point Word to Floating-Point"), + SCAN_INSTRUCTION( + vcuxwfp128, VX128_3(6, 752), VX128_3, General, 0, + "Vector128 Convert From Unsigned Fixed-Point Word to Floating-Point"), + SCAN_INSTRUCTION( + vrfim128, VX128_3(6, 816), VX128_3, General, 0, + "Vector128 Round to Floating-Point Integer toward -Infinity"), + SCAN_INSTRUCTION(vrfin128, VX128_3(6, 880), VX128_3, General, vrfin128, + "Vector128 Round to Floating-Point Integer Nearest"), + SCAN_INSTRUCTION( + vrfip128, VX128_3(6, 944), VX128_3, General, 0, + "Vector128 Round to Floating-Point Integer toward +Infinity"), + SCAN_INSTRUCTION(vrfiz128, VX128_3(6, 1008), VX128_3, General, 0, + "Vector128 Round to Floating-Point Integer toward Zero"), + SCAN_INSTRUCTION( + vpkd3d128, VX128_4(6, 1552), VX128_4, General, 0, + "Vector128 Pack D3Dtype, Rotate Left Immediate and Mask Insert"), + SCAN_INSTRUCTION(vrefp128, VX128_3(6, 1584), VX128_3, General, 0, + "Vector128 Reciprocal Estimate Floating Point"), + SCAN_INSTRUCTION( + vrsqrtefp128, VX128_3(6, 1648), VX128_3, General, VX1283_VD_VB, + "Vector128 Reciprocal Square Root Estimate Floating Point"), + SCAN_INSTRUCTION(vexptefp128, VX128_3(6, 1712), VX128_3, General, 0, + "Vector128 Log2 Estimate Floating Point"), + SCAN_INSTRUCTION(vlogefp128, VX128_3(6, 1776), VX128_3, General, 0, + "Vector128 Log2 Estimate Floating Point"), + SCAN_INSTRUCTION(vrlimi128, VX128_4(6, 1808), VX128_4, General, vrlimi128, + "Vector128 Rotate Left Immediate and Mask Insert"), + SCAN_INSTRUCTION(vspltw128, VX128_3(6, 1840), VX128_3, General, + VX1283_VD_VB_I, "Vector128 Splat Word"), + SCAN_INSTRUCTION(vspltisw128, VX128_3(6, 1904), VX128_3, General, + VX1283_VD_VB_I, "Vector128 Splat Immediate Signed Word"), + SCAN_INSTRUCTION(vupkd3d128, VX128_3(6, 2032), VX128_3, General, + VX1283_VD_VB_I, "Vector128 Unpack D3Dtype"), + SCAN_INSTRUCTION(vcmpeqfp128, VX128_R(6, 0), VX128_R, General, + VX128_VD_VA_VB, + "Vector128 Compare Equal-to Floating Point"), + SCAN_INSTRUCTION(vrlw128, VX128(6, 80), VX128, General, 0, + "Vector128 Rotate Left Word"), + SCAN_INSTRUCTION( + vcmpgefp128, + VX128_R(6, 128), VX128_R, General, 0, + "Vector128 Compare Greater-Than-or-Equal-to Floating Point"), + SCAN_INSTRUCTION(vslw128, VX128(6, 208), VX128, General, VX128_VD_VA_VB, + "Vector128 Shift Left Integer Word"), + SCAN_INSTRUCTION(vcmpgtfp128, VX128_R(6, 256), VX128_R, General, 0, + "Vector128 Compare Greater-Than Floating-Point"), + SCAN_INSTRUCTION(vsraw128, VX128(6, 336), VX128, General, VX128_VD_VA_VB, + "Vector128 Shift Right Arithmetic Word"), + SCAN_INSTRUCTION(vcmpbfp128, VX128_R(6, 384), VX128_R, General, 0, + "Vector128 Compare Bounds Floating Point"), + SCAN_INSTRUCTION(vsrw128, VX128(6, 464), VX128, General, VX128_VD_VA_VB, + "Vector128 Shift Right Word"), + SCAN_INSTRUCTION(vcmpequw128, VX128_R(6, 512), VX128_R, General, + VX128_VD_VA_VB, + "Vector128 Compare Equal-to Unsigned Word"), + SCAN_INSTRUCTION(vmaxfp128, VX128(6, 640), VX128, General, 0, + "Vector128 Maximum Floating Point"), + SCAN_INSTRUCTION(vminfp128, VX128(6, 704), VX128, General, 0, + "Vector128 Minimum Floating Point"), + SCAN_INSTRUCTION(vmrghw128, VX128(6, 768), VX128, General, VX128_VD_VA_VB, + "Vector128 Merge High Word"), + SCAN_INSTRUCTION(vmrglw128, VX128(6, 832), VX128, General, VX128_VD_VA_VB, + "Vector128 Merge Low Word"), + SCAN_INSTRUCTION(vupkhsb128, VX128(6, 896), VX128, General, 0, + "Vector128 Unpack High Signed Byte"), + SCAN_INSTRUCTION(vupklsb128, VX128(6, 960), VX128, General, 0, + "Vector128 Unpack Low Signed Byte"), }; #undef OP #undef VX128 @@ -702,16 +1087,13 @@ static InstrType instr_table_scan[] = { #undef VX128_5 #undef VX128_P - #undef FLAG #undef INSTRUCTION #undef EMPTY - } // namespace tables } // namespace ppc } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_PPC_PPC_INSTR_TABLES_H_ diff --git a/src/alloy/frontend/ppc/ppc_scanner.cc b/src/alloy/frontend/ppc/ppc_scanner.cc index 9658bd595..c45521c3d 100644 --- a/src/alloy/frontend/ppc/ppc_scanner.cc +++ b/src/alloy/frontend/ppc/ppc_scanner.cc @@ -7,27 +7,33 @@ ****************************************************************************** */ -#include +#include "alloy/frontend/ppc/ppc_scanner.h" +#include #include -#include -#include -#include -#include +#include "alloy/frontend/ppc/ppc_frontend.h" +#include "alloy/frontend/ppc/ppc_instr.h" +#include "alloy/runtime/runtime.h" +#include "poly/logging.h" +#include "poly/memory.h" +#include "xenia/profiling.h" -using namespace alloy; -using namespace alloy::frontend; -using namespace alloy::frontend::ppc; -using namespace alloy::runtime; +#if 0 +#define LOGPPC(fmt, ...) PLOGCORE('p', fmt, ##__VA_ARGS__) +#else +#define LOGPPC(fmt, ...) POLY_EMPTY_MACRO +#endif +namespace alloy { +namespace frontend { +namespace ppc { -PPCScanner::PPCScanner(PPCFrontend* frontend) : - frontend_(frontend) { -} +using alloy::runtime::FunctionInfo; -PPCScanner::~PPCScanner() { -} +PPCScanner::PPCScanner(PPCFrontend* frontend) : frontend_(frontend) {} + +PPCScanner::~PPCScanner() {} bool PPCScanner::IsRestGprLr(uint64_t address) { FunctionInfo* symbol_info; @@ -50,24 +56,24 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { Memory* memory = frontend_->memory(); const uint8_t* p = memory->membase(); - XELOGSDB("Analyzing function %.8X...", symbol_info->address()); + LOGPPC("Analyzing function %.8X...", symbol_info->address()); - uint64_t start_address = symbol_info->address(); - uint64_t end_address = symbol_info->end_address(); - uint64_t address = start_address; - uint64_t furthest_target = start_address; + uint32_t start_address = static_cast(symbol_info->address()); + uint32_t end_address = static_cast(symbol_info->end_address()); + uint32_t address = start_address; + uint32_t furthest_target = start_address; size_t blocks_found = 0; bool in_block = false; bool starts_with_mfspr_lr = false; InstrData i; while (true) { i.address = address; - i.code = XEGETUINT32BE(p + address); + i.code = poly::load_and_swap(p + address); // If we fetched 0 assume that we somehow hit one of the awesome // 'no really we meant to end after that bl' functions. if (!i.code) { - XELOGSDB("function end %.8X (0x00000000 read)", address); + LOGPPC("function end %.8X (0x00000000 read)", address); // Don't include the 0's. address -= 4; break; @@ -80,9 +86,7 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { // Check if the function starts with a mfspr lr, as that's a good indication // of whether or not this is a normal function with a prolog/epilog. // Some valid leaf functions won't have this, but most will. - if (address == start_address && - i.type && - i.type->opcode == 0x7C0002A6 && + if (address == start_address && i.type && i.type->opcode == 0x7C0002A6 && (((i.XFX.spr & 0x1F) << 5) | ((i.XFX.spr >> 5) & 0x1F)) == 8) { starts_with_mfspr_lr = true; } @@ -98,17 +102,16 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { // Invalid instruction. // We can just ignore it because there's (very little)/no chance it'll // affect flow control. - XELOGSDB("Invalid instruction at %.8X: %.8X", address, i.code); + LOGPPC("Invalid instruction at %.8X: %.8X", address, i.code); } else if (i.code == 0x4E800020) { // blr -- unconditional branch to LR. // This is generally a return. if (furthest_target > address) { // Remaining targets within function, not end. - XELOGSDB("ignoring blr %.8X (branch to %.8X)", - address, furthest_target); + LOGPPC("ignoring blr %.8X (branch to %.8X)", address, furthest_target); } else { // Function end point. - XELOGSDB("function end %.8X", address); + LOGPPC("function end %.8X", address); ends_fn = true; } ends_block = true; @@ -119,11 +122,10 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { // TODO(benvanik): decode jump tables. if (furthest_target > address) { // Remaining targets within function, not end. - XELOGSDB("ignoring bctr %.8X (branch to %.8X)", address, - furthest_target); + LOGPPC("ignoring bctr %.8X (branch to %.8X)", address, furthest_target); } else { // Function end point. - XELOGSDB("function end %.8X", address); + LOGPPC("function end %.8X", address); ends_fn = true; } ends_block = true; @@ -131,28 +133,27 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { // b/ba/bl/bla uint32_t target = (uint32_t)XEEXTS26(i.I.LI << 2) + (i.I.AA ? 0 : (int32_t)address); - + if (i.I.LK) { - XELOGSDB("bl %.8X -> %.8X", address, target); + LOGPPC("bl %.8X -> %.8X", address, target); // Queue call target if needed. // GetOrInsertFunction(target); } else { - XELOGSDB("b %.8X -> %.8X", address, target); + LOGPPC("b %.8X -> %.8X", address, target); // If the target is back into the function and there's no further target // we are at the end of a function. // (Indirect branches may still go beyond, but no way of knowing). - if (target >= start_address && - target < address && furthest_target <= address) { - XELOGSDB("function end %.8X (back b)", address); + if (target >= start_address && target < address && + furthest_target <= address) { + LOGPPC("function end %.8X (back b)", address); ends_fn = true; } // If the target is not a branch and it goes to before the current // address it's definitely a tail call. - if (!ends_fn && - target < start_address && furthest_target <= address) { - XELOGSDB("function end %.8X (back b before addr)", address); + if (!ends_fn && target < start_address && furthest_target <= address) { + LOGPPC("function end %.8X (back b before addr)", address); ends_fn = true; } @@ -160,10 +161,8 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { // Note that sometimes functions stick this in a basic block *inside* // of the function somewhere, so ensure we don't have any branches over // it. - if (!ends_fn && - furthest_target <= address && - IsRestGprLr(target)) { - XELOGSDB("function end %.8X (__restgprlr_*)", address); + if (!ends_fn && furthest_target <= address && IsRestGprLr(target)) { + LOGPPC("function end %.8X (__restgprlr_*)", address); ends_fn = true; } @@ -174,10 +173,8 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { // b KeBugCheck // This check may hit on functions that jump over data code, so only // trigger this check in leaf functions (no mfspr lr/prolog). - if (!ends_fn && - !starts_with_mfspr_lr && - blocks_found == 1) { - XELOGSDB("HEURISTIC: ending at simple leaf thunk %.8X", address); + if (!ends_fn && !starts_with_mfspr_lr && blocks_found == 1) { + LOGPPC("HEURISTIC: ending at simple leaf thunk %.8X", address); ends_fn = true; } @@ -195,18 +192,18 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { if (!ends_fn && target > addr && furthest_target < addr) { - XELOGSDB("HEURISTIC: ending at tail call branch %.8X", addr); + LOGPPC("HEURISTIC: ending at tail call branch %.8X", addr); ends_fn = true; } */ if (!ends_fn && !IsRestGprLr(target)) { - furthest_target = MAX(furthest_target, target); + furthest_target = std::max(furthest_target, target); // TODO(benvanik): perhaps queue up for a speculative check? I think // we are running over tail-call functions here that branch to // somewhere else. - //GetOrInsertFunction(target); + // GetOrInsertFunction(target); } } ends_block = true; @@ -215,36 +212,36 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { uint32_t target = (uint32_t)XEEXTS16(i.B.BD << 2) + (i.B.AA ? 0 : (int32_t)address); if (i.B.LK) { - XELOGSDB("bcl %.8X -> %.8X", address, target); + LOGPPC("bcl %.8X -> %.8X", address, target); // Queue call target if needed. // TODO(benvanik): see if this is correct - not sure anyone makes // function calls with bcl. - //GetOrInsertFunction(target); + // GetOrInsertFunction(target); } else { - XELOGSDB("bc %.8X -> %.8X", address, target); + LOGPPC("bc %.8X -> %.8X", address, target); // TODO(benvanik): GetOrInsertFunction? it's likely a BB if (!IsRestGprLr(target)) { - furthest_target = MAX(furthest_target, target); + furthest_target = std::max(furthest_target, target); } } ends_block = true; } else if (i.type->opcode == 0x4C000020) { // bclr/bclrl if (i.XL.LK) { - XELOGSDB("bclrl %.8X", address); + LOGPPC("bclrl %.8X", address); } else { - XELOGSDB("bclr %.8X", address); + LOGPPC("bclr %.8X", address); } ends_block = true; } else if (i.type->opcode == 0x4C000420) { // bcctr/bcctrl if (i.XL.LK) { - XELOGSDB("bcctrl %.8X", address); + LOGPPC("bcctrl %.8X", address); } else { - XELOGSDB("bcctr %.8X", address); + LOGPPC("bcctr %.8X", address); } ends_block = true; } @@ -259,8 +256,7 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { address += 4; if (end_address && address > end_address) { // Hmm.... - XELOGSDB("Ran over function bounds! %.8X-%.8X", - start_address, end_address); + LOGPPC("Ran over function bounds! %.8X-%.8X", start_address, end_address); break; } } @@ -270,8 +266,8 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { // from someplace valid (like method hints) this may indicate an error. // It's also possible that we guessed in hole-filling and there's another // function below this one. - XELOGSDB("Function ran under: %.8X-%.8X ended at %.8X", - start_address, end_address, address + 4); + LOGPPC("Function ran under: %.8X-%.8X ended at %.8X", start_address, + end_address, address + 4); } symbol_info->set_end_address(address); @@ -283,7 +279,7 @@ int PPCScanner::FindExtents(FunctionInfo* symbol_info) { // - if present, flag function as needing a stack // - record prolog/epilog lengths/stack size/etc - XELOGSDB("Finished analyzing %.8X", start_address); + LOGPPC("Finished analyzing %.8X", start_address); return 0; } @@ -300,10 +296,9 @@ std::vector PPCScanner::FindBlocks(FunctionInfo* symbol_info) { bool in_block = false; uint64_t block_start = 0; InstrData i; - for (uint64_t address = start_address; - address <= end_address; address += 4) { + for (uint64_t address = start_address; address <= end_address; address += 4) { i.address = address; - i.code = XEGETUINT32BE(p + address); + i.code = poly::load_and_swap(p + address); if (!i.code) { continue; } @@ -330,12 +325,12 @@ std::vector PPCScanner::FindBlocks(FunctionInfo* symbol_info) { ends_block = true; } else if (i.type->opcode == 0x48000000) { // b/ba/bl/bla - //uint32_t target = + // uint32_t target = // (uint32_t)XEEXTS26(i.I.LI << 2) + (i.I.AA ? 0 : (int32_t)address); ends_block = true; } else if (i.type->opcode == 0x40000000) { // bc/bca/bcl/bcla - //uint32_t target = + // uint32_t target = // (uint32_t)XEEXTS16(i.B.BD << 2) + (i.B.AA ? 0 : (int32_t)address); ends_block = true; } else if (i.type->opcode == 0x4C000020) { @@ -349,16 +344,14 @@ std::vector PPCScanner::FindBlocks(FunctionInfo* symbol_info) { if (ends_block) { in_block = false; block_map[block_start] = { - block_start, - address, + block_start, address, }; } } if (in_block) { block_map[block_start] = { - block_start, - end_address, + block_start, end_address, }; } @@ -368,3 +361,7 @@ std::vector PPCScanner::FindBlocks(FunctionInfo* symbol_info) { } return blocks; } + +} // namespace ppc +} // namespace frontend +} // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_scanner.h b/src/alloy/frontend/ppc/ppc_scanner.h index 1498cab16..556c4df96 100644 --- a/src/alloy/frontend/ppc/ppc_scanner.h +++ b/src/alloy/frontend/ppc/ppc_scanner.h @@ -10,9 +10,9 @@ #ifndef ALLOY_FRONTEND_PPC_PPC_SCANNER_H_ #define ALLOY_FRONTEND_PPC_PPC_SCANNER_H_ -#include -#include +#include +#include "alloy/runtime/symbol_info.h" namespace alloy { namespace frontend { @@ -25,9 +25,8 @@ typedef struct BlockInfo_t { uint64_t end_address; } BlockInfo; - class PPCScanner { -public: + public: PPCScanner(PPCFrontend* frontend); ~PPCScanner(); @@ -35,17 +34,15 @@ public: std::vector FindBlocks(runtime::FunctionInfo* symbol_info); -private: + private: bool IsRestGprLr(uint64_t address); -private: + private: PPCFrontend* frontend_; }; - } // namespace ppc } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_PPC_PPC_SCANNER_H_ diff --git a/src/alloy/frontend/ppc/ppc_translator.cc b/src/alloy/frontend/ppc/ppc_translator.cc index 4f879336c..8b3fc152f 100644 --- a/src/alloy/frontend/ppc/ppc_translator.cc +++ b/src/alloy/frontend/ppc/ppc_translator.cc @@ -7,87 +7,95 @@ ****************************************************************************** */ -#include +#include "alloy/frontend/ppc/ppc_translator.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include "alloy/alloy-private.h" +#include "alloy/compiler/compiler_passes.h" +#include "alloy/frontend/ppc/ppc_disasm.h" +#include "alloy/frontend/ppc/ppc_frontend.h" +#include "alloy/frontend/ppc/ppc_hir_builder.h" +#include "alloy/frontend/ppc/ppc_instr.h" +#include "alloy/frontend/ppc/ppc_scanner.h" +#include "alloy/reset_scope.h" +#include "alloy/runtime/runtime.h" +#include "xenia/profiling.h" -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::compiler; -using namespace alloy::frontend; -using namespace alloy::frontend::ppc; -using namespace alloy::hir; +namespace alloy { +namespace frontend { +namespace ppc { + +// TODO(benvanik): remove when enums redefined. using namespace alloy::runtime; +using alloy::backend::Backend; +using alloy::compiler::Compiler; +using alloy::runtime::Function; +using alloy::runtime::FunctionInfo; +namespace passes = alloy::compiler::passes; -PPCTranslator::PPCTranslator(PPCFrontend* frontend) : - frontend_(frontend) { +PPCTranslator::PPCTranslator(PPCFrontend* frontend) : frontend_(frontend) { Backend* backend = frontend->runtime()->backend(); - scanner_ = new PPCScanner(frontend); - builder_ = new PPCHIRBuilder(frontend); - compiler_ = new Compiler(frontend->runtime()); - assembler_ = backend->CreateAssembler(); + scanner_.reset(new PPCScanner(frontend)); + builder_.reset(new PPCHIRBuilder(frontend)); + compiler_.reset(new Compiler(frontend->runtime())); + assembler_ = std::move(backend->CreateAssembler()); assembler_->Initialize(); bool validate = FLAGS_validate_hir; - // Build the CFG first. - compiler_->AddPass(new passes::ControlFlowAnalysisPass()); + // Merge blocks early. This will let us use more context in other passes. + // The CFG is required for simplification and dirtied by it. + compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); // Passes are executed in the order they are added. Multiple of the same // pass type may be used. - if (validate) compiler_->AddPass(new passes::ValidationPass()); - compiler_->AddPass(new passes::ContextPromotionPass()); - if (validate) compiler_->AddPass(new passes::ValidationPass()); - compiler_->AddPass(new passes::SimplificationPass()); - if (validate) compiler_->AddPass(new passes::ValidationPass()); - compiler_->AddPass(new passes::ConstantPropagationPass()); - if (validate) compiler_->AddPass(new passes::ValidationPass()); - compiler_->AddPass(new passes::SimplificationPass()); - if (validate) compiler_->AddPass(new passes::ValidationPass()); - //compiler_->AddPass(new passes::DeadStoreEliminationPass()); - //if (validate) compiler_->AddPass(new passes::ValidationPass()); - compiler_->AddPass(new passes::DeadCodeEliminationPass()); - if (validate) compiler_->AddPass(new passes::ValidationPass()); + if (validate) compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + if (validate) compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + if (validate) compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + if (validate) compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + if (validate) compiler_->AddPass(std::make_unique()); + // compiler_->AddPass(std::make_unique()); + // if (validate) + // compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + if (validate) compiler_->AddPass(std::make_unique()); //// Removes all unneeded variables. Try not to add new ones after this. - //compiler_->AddPass(new passes::ValueReductionPass()); - //if (validate) compiler_->AddPass(new passes::ValidationPass()); + // compiler_->AddPass(new passes::ValueReductionPass()); + // if (validate) compiler_->AddPass(new passes::ValidationPass()); // Register allocation for the target backend. // Will modify the HIR to add loads/stores. // This should be the last pass before finalization, as after this all // registers are assigned and ready to be emitted. - compiler_->AddPass(new passes::RegisterAllocationPass( + compiler_->AddPass(std::make_unique( backend->machine_info())); - if (validate) compiler_->AddPass(new passes::ValidationPass()); + if (validate) compiler_->AddPass(std::make_unique()); // Must come last. The HIR is not really HIR after this. - compiler_->AddPass(new passes::FinalizationPass()); + compiler_->AddPass(std::make_unique()); } -PPCTranslator::~PPCTranslator() { - delete assembler_; - delete compiler_; - delete builder_; - delete scanner_; -} +PPCTranslator::~PPCTranslator() = default; -int PPCTranslator::Translate( - FunctionInfo* symbol_info, - uint32_t debug_info_flags, - Function** out_function) { +int PPCTranslator::Translate(FunctionInfo* symbol_info, + uint32_t debug_info_flags, uint32_t trace_flags, + Function** out_function) { SCOPE_profile_cpu_f("alloy"); + // Reset() all caching when we leave. + make_reset_scope(builder_); + make_reset_scope(compiler_); + make_reset_scope(assembler_); + make_reset_scope(&string_buffer_); + // Scan the function to find its extents. We only need to do this if we // haven't already been provided with them from some other source. if (!symbol_info->has_end_address()) { @@ -104,9 +112,9 @@ int PPCTranslator::Translate( if (FLAGS_always_disasm) { debug_info_flags |= DEBUG_INFO_ALL_DISASM; } - DebugInfo* debug_info = NULL; + std::unique_ptr debug_info; if (debug_info_flags) { - debug_info = new DebugInfo(); + debug_info.reset(new DebugInfo()); } // Stash source. @@ -116,9 +124,24 @@ int PPCTranslator::Translate( string_buffer_.Reset(); } + if (false) { + alloy::frontend::ppc::DumpAllInstrCounts(); + } + // Emit function. - int result = builder_->Emit(symbol_info, debug_info != NULL); - XEEXPECTZERO(result); + uint32_t emit_flags = 0; + if (debug_info) { + emit_flags |= PPCHIRBuilder::EMIT_DEBUG_COMMENTS; + } + if (trace_flags & TRACE_SOURCE_VALUES) { + emit_flags |= PPCHIRBuilder::EMIT_TRACE_SOURCE_VALUES; + } else if (trace_flags & TRACE_SOURCE) { + emit_flags |= PPCHIRBuilder::EMIT_TRACE_SOURCE; + } + int result = builder_->Emit(symbol_info, emit_flags); + if (result) { + return result; + } // Stash raw HIR. if (debug_info_flags & DEBUG_INFO_RAW_HIR_DISASM) { @@ -128,8 +151,10 @@ int PPCTranslator::Translate( } // Compile/optimize/etc. - result = compiler_->Compile(builder_); - XEEXPECTZERO(result); + result = compiler_->Compile(builder_.get()); + if (result) { + return result; + } // Stash optimized HIR. if (debug_info_flags & DEBUG_INFO_HIR_DISASM) { @@ -139,34 +164,25 @@ int PPCTranslator::Translate( } // Assemble to backend machine code. - result = assembler_->Assemble( - symbol_info, builder_, - debug_info_flags, debug_info, - out_function); - XEEXPECTZERO(result); - - result = 0; - -XECLEANUP: + result = + assembler_->Assemble(symbol_info, builder_.get(), debug_info_flags, + std::move(debug_info), trace_flags, out_function); if (result) { - delete debug_info; + return result; } - builder_->Reset(); - compiler_->Reset(); - assembler_->Reset(); - string_buffer_.Reset(); - return result; + + return 0; }; -void PPCTranslator::DumpSource( - runtime::FunctionInfo* symbol_info, StringBuffer* string_buffer) { +void PPCTranslator::DumpSource(runtime::FunctionInfo* symbol_info, + StringBuffer* string_buffer) { Memory* memory = frontend_->memory(); const uint8_t* p = memory->membase(); string_buffer->Append("%s fn %.8X-%.8X %s\n", - symbol_info->module()->name(), - symbol_info->address(), symbol_info->end_address(), - symbol_info->name()); + symbol_info->module()->name().c_str(), + symbol_info->address(), symbol_info->end_address(), + symbol_info->name().c_str()); auto blocks = scanner_->FindBlocks(symbol_info); @@ -177,15 +193,13 @@ void PPCTranslator::DumpSource( for (uint64_t address = start_address, offset = 0; address <= end_address; address += 4, offset++) { i.address = address; - i.code = XEGETUINT32BE(p + address); + i.code = poly::load_and_swap(p + address); // TODO(benvanik): find a way to avoid using the opcode tables. i.type = GetInstrType(i.code); // Check labels. - if (block_it != blocks.end() && - block_it->start_address == address) { - string_buffer->Append( - "%.8X loc_%.8X:\n", address, address); + if (block_it != blocks.end() && block_it->start_address == address) { + string_buffer->Append("%.8X loc_%.8X:\n", address, address); ++block_it; } @@ -194,3 +208,7 @@ void PPCTranslator::DumpSource( string_buffer->Append("\n"); } } + +} // namespace ppc +} // namespace frontend +} // namespace alloy diff --git a/src/alloy/frontend/ppc/ppc_translator.h b/src/alloy/frontend/ppc/ppc_translator.h index 9977a56e5..d18dbb1a6 100644 --- a/src/alloy/frontend/ppc/ppc_translator.h +++ b/src/alloy/frontend/ppc/ppc_translator.h @@ -10,11 +10,12 @@ #ifndef ALLOY_FRONTEND_PPC_PPC_TRANSLATOR_H_ #define ALLOY_FRONTEND_PPC_PPC_TRANSLATOR_H_ -#include -#include -#include -#include +#include +#include "alloy/backend/assembler.h" +#include "alloy/compiler/compiler.h" +#include "alloy/runtime/symbol_info.h" +#include "alloy/string_buffer.h" namespace alloy { namespace frontend { @@ -24,34 +25,30 @@ class PPCFrontend; class PPCHIRBuilder; class PPCScanner; - class PPCTranslator { -public: + public: PPCTranslator(PPCFrontend* frontend); ~PPCTranslator(); - int Translate(runtime::FunctionInfo* symbol_info, - uint32_t debug_info_flags, - runtime::Function** out_function); + int Translate(runtime::FunctionInfo* symbol_info, uint32_t debug_info_flags, + uint32_t trace_flags, runtime::Function** out_function); -private: + private: void DumpSource(runtime::FunctionInfo* symbol_info, StringBuffer* string_buffer); -private: - PPCFrontend* frontend_; - PPCScanner* scanner_; - PPCHIRBuilder* builder_; - compiler::Compiler* compiler_; - backend::Assembler* assembler_; + private: + PPCFrontend* frontend_; + std::unique_ptr scanner_; + std::unique_ptr builder_; + std::unique_ptr compiler_; + std::unique_ptr assembler_; - StringBuffer string_buffer_; + StringBuffer string_buffer_; }; - } // namespace ppc } // namespace frontend } // namespace alloy - #endif // ALLOY_FRONTEND_PPC_PPC_TRANSLATOR_H_ diff --git a/src/alloy/frontend/ppc/sources.gypi b/src/alloy/frontend/ppc/sources.gypi index be987df9a..4af4634af 100644 --- a/src/alloy/frontend/ppc/sources.gypi +++ b/src/alloy/frontend/ppc/sources.gypi @@ -24,4 +24,7 @@ 'ppc_translator.cc', 'ppc_translator.h', ], + + 'includes': [ + ], } diff --git a/test/codegen/README.md b/src/alloy/frontend/ppc/test/README.md similarity index 100% rename from test/codegen/README.md rename to src/alloy/frontend/ppc/test/README.md diff --git a/src/alloy/frontend/ppc/test/alloy-ppc-test.cc b/src/alloy/frontend/ppc/test/alloy-ppc-test.cc new file mode 100644 index 000000000..21a191674 --- /dev/null +++ b/src/alloy/frontend/ppc/test/alloy-ppc-test.cc @@ -0,0 +1,496 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/alloy.h" +#include "alloy/backend/x64/x64_backend.h" +#include "alloy/frontend/ppc/ppc_context.h" +#include "alloy/frontend/ppc/ppc_frontend.h" +#include "alloy/runtime/raw_module.h" +#include "poly/main.h" +#include "poly/poly.h" + +#if !XE_LIKE_WIN32 +#include +#endif // !WIN32 +#include + +DEFINE_string(test_path, "src/alloy/frontend/ppc/test/", + "Directory scanned for test files."); +DEFINE_string(test_bin_path, "src/alloy/frontend/ppc/test/bin/", + "Directory with binary outputs of the test files."); + +namespace alloy { +namespace test { + +using alloy::frontend::ppc::PPCContext; +using alloy::runtime::Runtime; + +typedef std::vector> AnnotationList; + +const uint32_t START_ADDRESS = 0x100000; + +class ThreadState : public alloy::runtime::ThreadState { + public: + ThreadState(Runtime* runtime, uint32_t thread_id, uint64_t stack_address, + size_t stack_size, uint64_t thread_state_address) + : alloy::runtime::ThreadState(runtime, thread_id), + stack_address_(stack_address), + stack_size_(stack_size), + thread_state_address_(thread_state_address) { + memset(memory_->Translate(stack_address_), 0, stack_size_); + + // Allocate with 64b alignment. + context_ = (PPCContext*)calloc(1, sizeof(PPCContext)); + assert_true((reinterpret_cast(context_) & 0xF) == 0); + + // Stash pointers to common structures that callbacks may need. + context_->reserve_address = memory_->reserve_address(); + context_->reserve_value = memory_->reserve_value(); + context_->membase = memory_->membase(); + context_->runtime = runtime; + context_->thread_state = this; + + // Set initial registers. + context_->r[1] = stack_address_ + stack_size; + context_->r[13] = thread_state_address_; + + // Pad out stack a bit, as some games seem to overwrite the caller by about + // 16 to 32b. + context_->r[1] -= 64; + + raw_context_ = context_; + + runtime_->debugger()->OnThreadCreated(this); + } + ~ThreadState() override { + runtime_->debugger()->OnThreadDestroyed(this); + free(context_); + } + + PPCContext* context() const { return context_; } + + private: + uint64_t stack_address_; + size_t stack_size_; + uint64_t thread_state_address_; + + // NOTE: must be 64b aligned for SSE ops. + PPCContext* context_; +}; + +struct TestCase { + TestCase(uint64_t address, std::string& name) + : address(address), name(name) {} + uint64_t address; + std::string name; + AnnotationList annotations; +}; + +class TestSuite { + public: + TestSuite(const std::wstring& src_file_path) : src_file_path(src_file_path) { + name = src_file_path.substr( + src_file_path.find_last_of(poly::path_separator) + 1); + name = ReplaceExtension(name, L""); + map_file_path = poly::to_wstring(FLAGS_test_bin_path) + name + L".map"; + bin_file_path = poly::to_wstring(FLAGS_test_bin_path) + name + L".bin"; + } + + bool Load() { + if (!ReadMap(map_file_path)) { + PLOGE("Unable to read map for test %ls", src_file_path.c_str()); + return false; + } + if (!ReadAnnotations(src_file_path)) { + PLOGE("Unable to read annotations for test %ls", src_file_path.c_str()); + return false; + } + return true; + } + + std::wstring name; + std::wstring src_file_path; + std::wstring map_file_path; + std::wstring bin_file_path; + std::vector test_cases; + + private: + std::wstring ReplaceExtension(const std::wstring& path, const std::wstring& new_extension) { + std::wstring result = path; + auto last_dot = result.find_last_of('.'); + result.replace(result.begin() + last_dot, result.end(), new_extension); + return result; + } + + TestCase* FindTestCase(const std::string& name) { + for (auto& test_case : test_cases) { + if (test_case.name == name) { + return &test_case; + } + } + return nullptr; + } + + bool ReadMap(const std::wstring& map_file_path) { + FILE* f = fopen(poly::to_string(map_file_path).c_str(), "r"); + if (!f) { + return false; + } + char line_buffer[BUFSIZ]; + while (fgets(line_buffer, sizeof(line_buffer), f)) { + if (!strlen(line_buffer)) { + continue; + } + // 0000000000000000 t test_add1\n + char* newline = strrchr(line_buffer, '\n'); + if (newline) { + *newline = 0; + } + char* t_test_ = strstr(line_buffer, " t test_"); + if (!t_test_) { + continue; + } + std::string address(line_buffer, t_test_ - line_buffer); + std::string name(t_test_ + strlen(" t test_")); + test_cases.emplace_back(START_ADDRESS + std::stoull(address, 0, 16), + name); + } + fclose(f); + return true; + } + + bool ReadAnnotations(const std::wstring& src_file_path) { + TestCase* current_test_case = nullptr; + FILE* f = fopen(poly::to_string(src_file_path).c_str(), "r"); + if (!f) { + return false; + } + char line_buffer[BUFSIZ]; + while (fgets(line_buffer, sizeof(line_buffer), f)) { + if (!strlen(line_buffer)) { + continue; + } + // Eat leading whitespace. + char* start = line_buffer; + while (*start == ' ') { + ++start; + } + if (strncmp(start, "test_", strlen("test_")) == 0) { + // Global test label. + std::string label(start + strlen("test_"), strchr(start, ':')); + current_test_case = FindTestCase(label); + if (!current_test_case) { + PLOGE("Test case %s not found in corresponding map for %ls", + label.c_str(), src_file_path.c_str()); + return false; + } + } else if (strlen(start) > 3 && start[0] == '#' && start[1] == '_') { + // Annotation. + // We don't actually verify anything here. + char* next_space = strchr(start + 3, ' '); + if (next_space) { + // Looks legit. + std::string key(start + 3, next_space); + std::string value(next_space + 1); + while (value.find_last_of(" \t\n") == value.size() - 1) { + value.erase(value.end() - 1); + } + if (!current_test_case) { + PLOGE("Annotation outside of test case in %ls", + src_file_path.c_str()); + return false; + } + current_test_case->annotations.emplace_back(key, value); + } + } + } + fclose(f); + return true; + } +}; + +class TestRunner { + public: + TestRunner() { + memory_size = 64 * 1024 * 1024; + memory.reset(new SimpleMemory(memory_size)); + + runtime.reset(new Runtime(memory.get())); + auto frontend = + std::make_unique(runtime.get()); + runtime->Initialize(std::move(frontend), nullptr); + } + + ~TestRunner() { + thread_state.reset(); + runtime.reset(); + memory.reset(); + } + + bool Setup(TestSuite& suite) { + // Load the binary module. + auto module = std::make_unique(runtime.get()); + if (module->LoadFile(START_ADDRESS, suite.bin_file_path)) { + PLOGE("Unable to load test binary %ls", suite.bin_file_path.c_str()); + return false; + } + runtime->AddModule(std::move(module)); + + // Simulate a thread. + uint64_t stack_size = 64 * 1024; + uint64_t stack_address = START_ADDRESS - stack_size; + uint64_t thread_state_address = stack_address - 0x1000; + thread_state.reset(new ThreadState(runtime.get(), 0x100, stack_address, + stack_size, thread_state_address)); + + return true; + } + + bool Run(TestCase& test_case) { + // Setup test state from annotations. + if (!SetupTestState(test_case)) { + PLOGE("Test setup failed"); + return false; + } + + // Execute test. + alloy::runtime::Function* fn; + runtime->ResolveFunction(test_case.address, &fn); + if (!fn) { + PLOGE("Entry function not found"); + return false; + } + + auto ctx = thread_state->context(); + ctx->lr = 0xBEBEBEBE; + fn->Call(thread_state.get(), ctx->lr); + + // Assert test state expectations. + bool result = CheckTestResults(test_case); + + return result; + } + + bool SetupTestState(TestCase& test_case) { + auto ppc_state = thread_state->context(); + for (auto& it : test_case.annotations) { + if (it.first == "REGISTER_IN") { + size_t space_pos = it.second.find(" "); + auto reg_name = it.second.substr(0, space_pos); + auto reg_value = it.second.substr(space_pos + 1); + ppc_state->SetRegFromString(reg_name.c_str(), reg_value.c_str()); + } else if (it.first == "MEMORY_IN") { + size_t space_pos = it.second.find(" "); + auto address_str = it.second.substr(0, space_pos); + auto bytes_str = it.second.substr(space_pos + 1); + uint32_t address = std::strtoul(address_str.c_str(), nullptr, 16); + auto p = memory->Translate(address); + const char* c = bytes_str.c_str(); + while (*c) { + while (*c == ' ') ++c; + if (!*c) { + break; + } + char ccs[3] = { c[0], c[1], 0 }; + c += 2; + uint32_t b = std::strtoul(ccs, nullptr, 16); + *p = static_cast(b); + ++p; + } + } + } + return true; + } + + bool CheckTestResults(TestCase& test_case) { + auto ppc_state = thread_state->context(); + + char actual_value[2048]; + + bool any_failed = false; + for (auto& it : test_case.annotations) { + if (it.first == "REGISTER_OUT") { + size_t space_pos = it.second.find(" "); + auto reg_name = it.second.substr(0, space_pos); + auto reg_value = it.second.substr(space_pos + 1); + if (!ppc_state->CompareRegWithString(reg_name.c_str(), + reg_value.c_str(), actual_value, + poly::countof(actual_value))) { + any_failed = true; + printf("Register %s assert failed:\n", reg_name.c_str()); + printf(" Expected: %s == %s\n", reg_name.c_str(), reg_value.c_str()); + printf(" Actual: %s == %s\n", reg_name.c_str(), actual_value); + } + } else if (it.first == "MEMORY_OUT") { + size_t space_pos = it.second.find(" "); + auto address_str = it.second.substr(0, space_pos); + auto bytes_str = it.second.substr(space_pos + 1); + uint32_t address = std::strtoul(address_str.c_str(), nullptr, 16); + auto base_address = memory->Translate(address); + auto p = base_address; + const char* c = bytes_str.c_str(); + while (*c) { + while (*c == ' ') ++c; + if (!*c) { + break; + } + char ccs[3] = {c[0], c[1], 0}; + c += 2; + uint32_t current_address = + address + static_cast(p - base_address); + uint32_t expected = std::strtoul(ccs, nullptr, 16); + uint8_t actual = *p; + if (expected != actual) { + any_failed = true; + printf("Memory %s assert failed:\n", address_str.c_str()); + printf(" Expected: %.8X %.2X\n", current_address, expected); + printf(" Actual: %.8X %.2X\n", current_address, actual); + } + ++p; + } + } + } + return !any_failed; + } + + size_t memory_size; + std::unique_ptr memory; + std::unique_ptr runtime; + std::unique_ptr thread_state; +}; + +bool DiscoverTests(std::wstring& test_path, + std::vector& test_files) { +// TODO(benvanik): use PAL instead of this. +#if XE_LIKE_WIN32 + std::wstring search_path = test_path; + search_path.append(L"\\*.s"); + WIN32_FIND_DATA ffd; + HANDLE hFind = FindFirstFile(search_path.c_str(), &ffd); + if (hFind == INVALID_HANDLE_VALUE) { + PLOGE("Unable to find test path %s", test_path.c_str()); + return false; + } + do { + if (!(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { + std::wstring file_name(ffd.cFileName); + std::wstring file_path = test_path; + if (*(test_path.end() - 1) != '\\') { + file_path += '\\'; + } + file_path += file_name; + test_files.push_back(file_path); + } + } while (FindNextFile(hFind, &ffd)); + FindClose(hFind); +#else + DIR* d = opendir(test_path.c_str()); + if (!d) { + PLOGE("Unable to find test path %s", test_path.c_str()); + return false; + } + struct dirent* dir; + while ((dir = readdir(d))) { + if (dir->d_type == DT_REG) { + // Only return .s files. + string file_name = string(dir->d_name); + if (file_name.rfind(".s") != string::npos) { + string file_path = test_path; + if (*(test_path.end() - 1) != '/') { + file_path += "/"; + } + file_path += file_name; + test_files.push_back(file_path); + } + } + } + closedir(d); +#endif // WIN32 + return true; +} + +bool RunTests(const std::wstring& test_name) { + int result_code = 1; + int failed_count = 0; + int passed_count = 0; + + auto test_path_root = poly::fix_path_separators(poly::to_wstring(FLAGS_test_path)); + std::vector test_files; + if (!DiscoverTests(test_path_root, test_files)) { + return false; + } + if (!test_files.size()) { + PLOGE("No tests discovered - invalid path?"); + return false; + } + PLOGI("%d tests discovered.", (int)test_files.size()); + PLOGI(""); + + std::vector test_suites; + bool load_failed = false; + for (auto& test_path : test_files) { + TestSuite test_suite(test_path); + if (!test_name.empty() && test_suite.name != test_name) { + continue; + } + if (!test_suite.Load()) { + PLOGE("TEST SUITE %ls FAILED TO LOAD", test_path.c_str()); + load_failed = true; + continue; + } + test_suites.push_back(std::move(test_suite)); + } + if (load_failed) { + return false; + } + + for (auto& test_suite : test_suites) { + PLOGI("%ls.s:", test_suite.name.c_str()); + + for (auto& test_case : test_suite.test_cases) { + PLOGI(" - %s", test_case.name.c_str()); + TestRunner runner; + if (!runner.Setup(test_suite)) { + PLOGE(" TEST FAILED SETUP"); + ++failed_count; + } + if (runner.Run(test_case)) { + ++passed_count; + } else { + PLOGE(" TEST FAILED"); + ++failed_count; + } + } + + PLOGI(""); + } + + PLOGI(""); + PLOGI("Total tests: %d", failed_count + passed_count); + PLOGI("Passed: %d", passed_count); + PLOGI("Failed: %d", failed_count); + + return failed_count ? false : true; +} + +int main(std::vector& args) { + // Grab test name, if present. + std::wstring test_name; + if (args.size() >= 2) { + test_name = args[1]; + } + + return RunTests(test_name) ? 0 : 1; +} + +} // namespace test +} // namespace alloy + +DEFINE_ENTRY_POINT(L"alloy-ppc-test", L"alloy-ppc-test [test name]", + alloy::test::main); diff --git a/src/alloy/frontend/ppc/test/bin/instr_add.bin b/src/alloy/frontend/ppc/test/bin/instr_add.bin new file mode 100644 index 000000000..d5b186a65 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_add.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_add.dis b/src/alloy/frontend/ppc/test/bin/instr_add.dis new file mode 100644 index 000000000..58963620a --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_add.dis @@ -0,0 +1,13 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_add.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7d 65 ca 14 add r11,r5,r25 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7d 60 ca 14 add r11,r0,r25 + 10000c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_add.map b/src/alloy/frontend/ppc/test/bin/instr_add.map new file mode 100644 index 000000000..3da0d3b75 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_add.map @@ -0,0 +1,2 @@ +0000000000000000 t test_add_1 +0000000000000008 t test_add_2 diff --git a/src/alloy/frontend/ppc/test/bin/instr_addc.bin b/src/alloy/frontend/ppc/test/bin/instr_addc.bin new file mode 100644 index 000000000..49641167a Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_addc.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_addc.dis b/src/alloy/frontend/ppc/test/bin/instr_addc.dis new file mode 100644 index 000000000..c113fd618 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_addc.dis @@ -0,0 +1,30 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_addc.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 28 14 addc r3,r4,r5 + 100004: 7c c0 01 14 adde r6,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 7c 64 28 14 addc r3,r4,r5 + 100010: 7c c0 01 14 adde r6,r0,r0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 28 14 addc r3,r4,r5 + 10001c: 7c c0 01 14 adde r6,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 7c 64 28 14 addc r3,r4,r5 + 100028: 7c c0 01 14 adde r6,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 64 28 14 addc r3,r4,r5 + 100034: 7c c0 01 14 adde r6,r0,r0 + 100038: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_addc.map b/src/alloy/frontend/ppc/test/bin/instr_addc.map new file mode 100644 index 000000000..4ec8531ad --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_addc.map @@ -0,0 +1,5 @@ +0000000000000000 t test_addc_1 +000000000000000c t test_addc_2 +0000000000000018 t test_addc_3 +0000000000000024 t test_addc_4 +0000000000000030 t test_addc_5 diff --git a/src/alloy/frontend/ppc/test/bin/instr_adde.bin b/src/alloy/frontend/ppc/test/bin/instr_adde.bin new file mode 100644 index 000000000..3b467563d Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_adde.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_adde.dis b/src/alloy/frontend/ppc/test/bin/instr_adde.dis new file mode 100644 index 000000000..6df59b52f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_adde.dis @@ -0,0 +1,70 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_adde.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 29 14 adde r3,r4,r5 + 100004: 7c c0 01 14 adde r6,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 7c 63 1a 78 xor r3,r3,r3 + 100010: 7c 63 18 f8 not r3,r3 + 100014: 30 63 00 01 addic r3,r3,1 + 100018: 7c 64 29 14 adde r3,r4,r5 + 10001c: 7c c0 01 14 adde r6,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 7c 64 29 14 adde r3,r4,r5 + 100028: 7c c0 01 14 adde r6,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 63 1a 78 xor r3,r3,r3 + 100034: 7c 63 18 f8 not r3,r3 + 100038: 30 63 00 01 addic r3,r3,1 + 10003c: 7c 64 29 14 adde r3,r4,r5 + 100040: 7c c0 01 14 adde r6,r0,r0 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 7c 64 29 14 adde r3,r4,r5 + 10004c: 7c c0 01 14 adde r6,r0,r0 + 100050: 4e 80 00 20 blr + +0000000000100054 : + 100054: 7c 63 1a 78 xor r3,r3,r3 + 100058: 7c 63 18 f8 not r3,r3 + 10005c: 30 63 00 01 addic r3,r3,1 + 100060: 7c 64 29 14 adde r3,r4,r5 + 100064: 7c c0 01 14 adde r6,r0,r0 + 100068: 4e 80 00 20 blr + +000000000010006c : + 10006c: 7c 64 29 14 adde r3,r4,r5 + 100070: 7c c0 01 14 adde r6,r0,r0 + 100074: 4e 80 00 20 blr + +0000000000100078 : + 100078: 7c 63 1a 78 xor r3,r3,r3 + 10007c: 7c 63 18 f8 not r3,r3 + 100080: 30 63 00 01 addic r3,r3,1 + 100084: 7c 64 29 14 adde r3,r4,r5 + 100088: 7c c0 01 14 adde r6,r0,r0 + 10008c: 4e 80 00 20 blr + +0000000000100090 : + 100090: 7c 64 29 14 adde r3,r4,r5 + 100094: 7c c0 01 14 adde r6,r0,r0 + 100098: 4e 80 00 20 blr + +000000000010009c : + 10009c: 7c 63 1a 78 xor r3,r3,r3 + 1000a0: 7c 63 18 f8 not r3,r3 + 1000a4: 30 63 00 01 addic r3,r3,1 + 1000a8: 7c 64 29 14 adde r3,r4,r5 + 1000ac: 7c c0 01 14 adde r6,r0,r0 + 1000b0: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_adde.map b/src/alloy/frontend/ppc/test/bin/instr_adde.map new file mode 100644 index 000000000..aa560c21a --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_adde.map @@ -0,0 +1,10 @@ +0000000000000000 t test_adde_1 +000000000000000c t test_adde_2 +0000000000000024 t test_adde_3 +0000000000000030 t test_adde_4 +0000000000000048 t test_adde_5 +0000000000000054 t test_adde_6 +000000000000006c t test_adde_7 +0000000000000078 t test_adde_8 +0000000000000090 t test_adde_9 +000000000000009c t test_adde_10 diff --git a/src/alloy/frontend/ppc/test/bin/instr_addic.bin b/src/alloy/frontend/ppc/test/bin/instr_addic.bin new file mode 100644 index 000000000..b7154c4b9 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_addic.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_addic.dis b/src/alloy/frontend/ppc/test/bin/instr_addic.dis new file mode 100644 index 000000000..62eb33ef7 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_addic.dis @@ -0,0 +1,15 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_addic.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 30 84 00 01 addic r4,r4,1 + 100004: 7c c0 01 14 adde r6,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 30 84 00 01 addic r4,r4,1 + 100010: 7c c0 01 14 adde r6,r0,r0 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_addic.map b/src/alloy/frontend/ppc/test/bin/instr_addic.map new file mode 100644 index 000000000..de7ccdb31 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_addic.map @@ -0,0 +1,2 @@ +0000000000000000 t test_addic_1 +000000000000000c t test_addic_2 diff --git a/src/alloy/frontend/ppc/test/bin/instr_addme.bin b/src/alloy/frontend/ppc/test/bin/instr_addme.bin new file mode 100644 index 000000000..c47a75603 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_addme.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_addme.dis b/src/alloy/frontend/ppc/test/bin/instr_addme.dis new file mode 100644 index 000000000..766dffc5e --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_addme.dis @@ -0,0 +1,57 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_addme.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 01 d4 addme r3,r4 + 100004: 7c c0 01 14 adde r6,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 7c 63 1a 78 xor r3,r3,r3 + 100010: 7c 63 18 f8 not r3,r3 + 100014: 30 63 00 01 addic r3,r3,1 + 100018: 7c 64 01 d4 addme r3,r4 + 10001c: 7c c0 01 14 adde r6,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 7c 64 01 d4 addme r3,r4 + 100028: 7c c0 01 14 adde r6,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 63 1a 78 xor r3,r3,r3 + 100034: 7c 63 18 f8 not r3,r3 + 100038: 30 63 00 01 addic r3,r3,1 + 10003c: 7c 64 01 d4 addme r3,r4 + 100040: 7c c0 01 14 adde r6,r0,r0 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 7c 64 01 d4 addme r3,r4 + 10004c: 7c c0 01 14 adde r6,r0,r0 + 100050: 4e 80 00 20 blr + +0000000000100054 : + 100054: 7c 63 1a 78 xor r3,r3,r3 + 100058: 7c 63 18 f8 not r3,r3 + 10005c: 30 63 00 01 addic r3,r3,1 + 100060: 7c 64 01 d4 addme r3,r4 + 100064: 7c c0 01 14 adde r6,r0,r0 + 100068: 4e 80 00 20 blr + +000000000010006c : + 10006c: 7c 64 01 d4 addme r3,r4 + 100070: 7c c0 01 14 adde r6,r0,r0 + 100074: 4e 80 00 20 blr + +0000000000100078 : + 100078: 7c 63 1a 78 xor r3,r3,r3 + 10007c: 7c 63 18 f8 not r3,r3 + 100080: 30 63 00 01 addic r3,r3,1 + 100084: 7c 64 01 d4 addme r3,r4 + 100088: 7c c0 01 14 adde r6,r0,r0 + 10008c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_addme.map b/src/alloy/frontend/ppc/test/bin/instr_addme.map new file mode 100644 index 000000000..1f9efa1b4 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_addme.map @@ -0,0 +1,8 @@ +0000000000000000 t test_addme_1 +000000000000000c t test_addme_2 +0000000000000024 t test_addme_3 +0000000000000030 t test_addme_4 +0000000000000048 t test_addme_5 +0000000000000054 t test_addme_6 +000000000000006c t test_addme_7 +0000000000000078 t test_addme_8 diff --git a/src/alloy/frontend/ppc/test/bin/instr_addze.bin b/src/alloy/frontend/ppc/test/bin/instr_addze.bin new file mode 100644 index 000000000..34b5d022a Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_addze.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_addze.dis b/src/alloy/frontend/ppc/test/bin/instr_addze.dis new file mode 100644 index 000000000..2209d366d --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_addze.dis @@ -0,0 +1,57 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_addze.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 01 94 addze r3,r4 + 100004: 7c c0 01 14 adde r6,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 7c 63 1a 78 xor r3,r3,r3 + 100010: 7c 63 18 f8 not r3,r3 + 100014: 30 63 00 01 addic r3,r3,1 + 100018: 7c 64 01 94 addze r3,r4 + 10001c: 7c c0 01 14 adde r6,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 7c 64 01 94 addze r3,r4 + 100028: 7c c0 01 14 adde r6,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 63 1a 78 xor r3,r3,r3 + 100034: 7c 63 18 f8 not r3,r3 + 100038: 30 63 00 01 addic r3,r3,1 + 10003c: 7c 64 01 94 addze r3,r4 + 100040: 7c c0 01 14 adde r6,r0,r0 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 7c 64 01 94 addze r3,r4 + 10004c: 7c c0 01 14 adde r6,r0,r0 + 100050: 4e 80 00 20 blr + +0000000000100054 : + 100054: 7c 63 1a 78 xor r3,r3,r3 + 100058: 7c 63 18 f8 not r3,r3 + 10005c: 30 63 00 01 addic r3,r3,1 + 100060: 7c 64 01 94 addze r3,r4 + 100064: 7c c0 01 14 adde r6,r0,r0 + 100068: 4e 80 00 20 blr + +000000000010006c : + 10006c: 7c 64 01 94 addze r3,r4 + 100070: 7c c0 01 14 adde r6,r0,r0 + 100074: 4e 80 00 20 blr + +0000000000100078 : + 100078: 7c 63 1a 78 xor r3,r3,r3 + 10007c: 7c 63 18 f8 not r3,r3 + 100080: 30 63 00 01 addic r3,r3,1 + 100084: 7c 64 01 94 addze r3,r4 + 100088: 7c c0 01 14 adde r6,r0,r0 + 10008c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_addze.map b/src/alloy/frontend/ppc/test/bin/instr_addze.map new file mode 100644 index 000000000..99bf605c6 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_addze.map @@ -0,0 +1,8 @@ +0000000000000000 t test_addze_1 +000000000000000c t test_addze_2 +0000000000000024 t test_addze_3 +0000000000000030 t test_addze_4 +0000000000000048 t test_addze_5 +0000000000000054 t test_addze_6 +000000000000006c t test_addze_7 +0000000000000078 t test_addze_8 diff --git a/src/alloy/frontend/ppc/test/bin/instr_cntlzd.bin b/src/alloy/frontend/ppc/test/bin/instr_cntlzd.bin new file mode 100644 index 000000000..bfe2006ab Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_cntlzd.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_cntlzd.dis b/src/alloy/frontend/ppc/test/bin/instr_cntlzd.dis new file mode 100644 index 000000000..f8797e0b1 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_cntlzd.dis @@ -0,0 +1,21 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_cntlzd.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c a6 00 74 cntlzd r6,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c a6 00 74 cntlzd r6,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c a6 00 74 cntlzd r6,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c a6 00 74 cntlzd r6,r5 + 10001c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_cntlzd.map b/src/alloy/frontend/ppc/test/bin/instr_cntlzd.map new file mode 100644 index 000000000..9827966b4 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_cntlzd.map @@ -0,0 +1,4 @@ +0000000000000000 t test_cntlzd_1 +0000000000000008 t test_cntlzd_2 +0000000000000010 t test_cntlzd_3 +0000000000000018 t test_cntlzd_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_cntlzw.bin b/src/alloy/frontend/ppc/test/bin/instr_cntlzw.bin new file mode 100644 index 000000000..dbbcd2460 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_cntlzw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_cntlzw.dis b/src/alloy/frontend/ppc/test/bin/instr_cntlzw.dis new file mode 100644 index 000000000..842693b66 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_cntlzw.dis @@ -0,0 +1,21 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_cntlzw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c a6 00 34 cntlzw r6,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c a6 00 34 cntlzw r6,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c a6 00 34 cntlzw r6,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c a6 00 34 cntlzw r6,r5 + 10001c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_cntlzw.map b/src/alloy/frontend/ppc/test/bin/instr_cntlzw.map new file mode 100644 index 000000000..f39c3907b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_cntlzw.map @@ -0,0 +1,4 @@ +0000000000000000 t test_cntlzw_1 +0000000000000008 t test_cntlzw_2 +0000000000000010 t test_cntlzw_3 +0000000000000018 t test_cntlzw_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_divd.bin b/src/alloy/frontend/ppc/test/bin/instr_divd.bin new file mode 100644 index 000000000..9c4af8913 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_divd.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_divd.dis b/src/alloy/frontend/ppc/test/bin/instr_divd.dis new file mode 100644 index 000000000..5b622f6c1 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_divd.dis @@ -0,0 +1,33 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_divd.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 2b d2 divd r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 2b d2 divd r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 2b d2 divd r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 2b d2 divd r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 64 2b d2 divd r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 64 2b d2 divd r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 64 2b d2 divd r3,r4,r5 + 100034: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_divd.map b/src/alloy/frontend/ppc/test/bin/instr_divd.map new file mode 100644 index 000000000..a5ade4aad --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_divd.map @@ -0,0 +1,7 @@ +0000000000000000 t test_divd_1 +0000000000000008 t test_divd_3 +0000000000000010 t test_divd_4 +0000000000000018 t test_divd_5 +0000000000000020 t test_divd_6 +0000000000000028 t test_divd_7 +0000000000000030 t test_divd_8 diff --git a/src/alloy/frontend/ppc/test/bin/instr_divdu.bin b/src/alloy/frontend/ppc/test/bin/instr_divdu.bin new file mode 100644 index 000000000..a44adc4b8 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_divdu.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_divdu.dis b/src/alloy/frontend/ppc/test/bin/instr_divdu.dis new file mode 100644 index 000000000..cf260bc48 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_divdu.dis @@ -0,0 +1,37 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_divdu.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 2b 92 divdu r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 2b 92 divdu r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 2b 92 divdu r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 2b 92 divdu r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 64 2b 92 divdu r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 64 2b 92 divdu r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 64 2b 92 divdu r3,r4,r5 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 7c 64 2b 92 divdu r3,r4,r5 + 10003c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_divdu.map b/src/alloy/frontend/ppc/test/bin/instr_divdu.map new file mode 100644 index 000000000..5d6d73889 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_divdu.map @@ -0,0 +1,8 @@ +0000000000000000 t test_divdu_1 +0000000000000008 t test_divdu_3 +0000000000000010 t test_divdu_4 +0000000000000018 t test_divdu_5 +0000000000000020 t test_divdu_6 +0000000000000028 t test_divdu_7 +0000000000000030 t test_divdu_8 +0000000000000038 t test_divdu_9 diff --git a/src/alloy/frontend/ppc/test/bin/instr_divw.bin b/src/alloy/frontend/ppc/test/bin/instr_divw.bin new file mode 100644 index 000000000..3eea99d95 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_divw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_divw.dis b/src/alloy/frontend/ppc/test/bin/instr_divw.dis new file mode 100644 index 000000000..f4574cf52 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_divw.dis @@ -0,0 +1,45 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_divw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 2b d6 divw r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 2b d6 divw r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 2b d6 divw r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 2b d6 divw r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 64 2b d6 divw r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 64 2b d6 divw r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 64 2b d6 divw r3,r4,r5 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 7c 64 2b d6 divw r3,r4,r5 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 7c 64 2b d6 divw r3,r4,r5 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 7c 64 2b d6 divw r3,r4,r5 + 10004c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_divw.map b/src/alloy/frontend/ppc/test/bin/instr_divw.map new file mode 100644 index 000000000..2eb54045f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_divw.map @@ -0,0 +1,10 @@ +0000000000000000 t test_divw_1 +0000000000000008 t test_divw_3 +0000000000000010 t test_divw_4 +0000000000000018 t test_divw_5 +0000000000000020 t test_divw_6 +0000000000000028 t test_divw_7 +0000000000000030 t test_divw_8 +0000000000000038 t test_divw_9 +0000000000000040 t test_divw_10 +0000000000000048 t test_divw_11 diff --git a/src/alloy/frontend/ppc/test/bin/instr_divwu.bin b/src/alloy/frontend/ppc/test/bin/instr_divwu.bin new file mode 100644 index 000000000..0cf0fe52b Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_divwu.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_divwu.dis b/src/alloy/frontend/ppc/test/bin/instr_divwu.dis new file mode 100644 index 000000000..3e5ca892b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_divwu.dis @@ -0,0 +1,49 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_divwu.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 2b 96 divwu r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 2b 96 divwu r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 2b 96 divwu r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 2b 96 divwu r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 64 2b 96 divwu r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 64 2b 96 divwu r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 64 2b 96 divwu r3,r4,r5 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 7c 64 2b 96 divwu r3,r4,r5 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 7c 64 2b 96 divwu r3,r4,r5 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 7c 64 2b 96 divwu r3,r4,r5 + 10004c: 4e 80 00 20 blr + +0000000000100050 : + 100050: 7c 64 2b 96 divwu r3,r4,r5 + 100054: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_divwu.map b/src/alloy/frontend/ppc/test/bin/instr_divwu.map new file mode 100644 index 000000000..e4561f993 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_divwu.map @@ -0,0 +1,11 @@ +0000000000000000 t test_divwu_1 +0000000000000008 t test_divwu_3 +0000000000000010 t test_divwu_4 +0000000000000018 t test_divwu_5 +0000000000000020 t test_divwu_6 +0000000000000028 t test_divwu_7 +0000000000000030 t test_divwu_8 +0000000000000038 t test_divwu_9 +0000000000000040 t test_divwu_10 +0000000000000048 t test_divwu_11 +0000000000000050 t test_divwu_12 diff --git a/src/alloy/frontend/ppc/test/bin/instr_eqv.bin b/src/alloy/frontend/ppc/test/bin/instr_eqv.bin new file mode 100644 index 000000000..35b148a57 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_eqv.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_eqv.dis b/src/alloy/frontend/ppc/test/bin/instr_eqv.dis new file mode 100644 index 000000000..4a30e0b5b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_eqv.dis @@ -0,0 +1,29 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_eqv.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 83 2a 38 eqv r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 83 2a 38 eqv r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 83 2a 38 eqv r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 83 2a 38 eqv r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 83 2a 38 eqv r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 83 2a 38 eqv r3,r4,r5 + 10002c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_eqv.map b/src/alloy/frontend/ppc/test/bin/instr_eqv.map new file mode 100644 index 000000000..5b234eaec --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_eqv.map @@ -0,0 +1,6 @@ +0000000000000000 t test_eqv_1 +0000000000000008 t test_eqv_2 +0000000000000010 t test_eqv_3 +0000000000000018 t test_eqv_4 +0000000000000020 t test_eqv_5 +0000000000000028 t test_eqv_6 diff --git a/src/alloy/frontend/ppc/test/bin/instr_fabs.bin b/src/alloy/frontend/ppc/test/bin/instr_fabs.bin new file mode 100644 index 000000000..c34adc217 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_fabs.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_fabs.dis b/src/alloy/frontend/ppc/test/bin/instr_fabs.dis new file mode 100644 index 000000000..b18e88a5c --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_fabs.dis @@ -0,0 +1,17 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_fabs.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: fc 20 0a 10 fabs f1,f1 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: fc 20 0a 10 fabs f1,f1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: fc 20 0a 10 fabs f1,f1 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_fabs.map b/src/alloy/frontend/ppc/test/bin/instr_fabs.map new file mode 100644 index 000000000..dc13f6f64 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_fabs.map @@ -0,0 +1,3 @@ +0000000000000000 t test_fabs_1 +0000000000000008 t test_fabs_2 +0000000000000010 t test_fabs_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_fsel.bin b/src/alloy/frontend/ppc/test/bin/instr_fsel.bin new file mode 100644 index 000000000..ba21487fc Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_fsel.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_fsel.dis b/src/alloy/frontend/ppc/test/bin/instr_fsel.dis new file mode 100644 index 000000000..b2ac1fd55 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_fsel.dis @@ -0,0 +1,17 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_fsel.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: fc 22 20 ee fsel f1,f2,f3,f4 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: fc 22 20 ee fsel f1,f2,f3,f4 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: fc 22 20 ee fsel f1,f2,f3,f4 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_fsel.map b/src/alloy/frontend/ppc/test/bin/instr_fsel.map new file mode 100644 index 000000000..ccab66f5f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_fsel.map @@ -0,0 +1,3 @@ +0000000000000000 t test_fsel_1 +0000000000000008 t test_fsel_2 +0000000000000010 t test_fsel_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvl.bin b/src/alloy/frontend/ppc/test/bin/instr_lvl.bin new file mode 100644 index 000000000..671e6951f Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_lvl.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvl.dis b/src/alloy/frontend/ppc/test/bin/instr_lvl.dis new file mode 100644 index 000000000..754f83d1a --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_lvl.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_lvl.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 04 0e lvlx v3,r4,r0 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvl.map b/src/alloy/frontend/ppc/test/bin/instr_lvl.map new file mode 100644 index 000000000..a5a3ba36c --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_lvl.map @@ -0,0 +1 @@ +0000000000000000 t test_lvl_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvr.bin b/src/alloy/frontend/ppc/test/bin/instr_lvr.bin new file mode 100644 index 000000000..a8e07544e Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_lvr.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvr.dis b/src/alloy/frontend/ppc/test/bin/instr_lvr.dis new file mode 100644 index 000000000..41b6065df --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_lvr.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_lvr.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 2c 4e lvrx v3,r4,r5 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvr.map b/src/alloy/frontend/ppc/test/bin/instr_lvr.map new file mode 100644 index 000000000..770c292eb --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_lvr.map @@ -0,0 +1 @@ +0000000000000000 t test_lvr_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvsl.bin b/src/alloy/frontend/ppc/test/bin/instr_lvsl.bin new file mode 100644 index 000000000..c8d11323c Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_lvsl.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvsl.dis b/src/alloy/frontend/ppc/test/bin/instr_lvsl.dis new file mode 100644 index 000000000..809e14bb3 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_lvsl.dis @@ -0,0 +1,17 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_lvsl.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 00 0c lvsl v3,r4,r0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 00 0c lvsl v3,r4,r0 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 00 0c lvsl v3,r4,r0 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvsl.map b/src/alloy/frontend/ppc/test/bin/instr_lvsl.map new file mode 100644 index 000000000..9092d008f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_lvsl.map @@ -0,0 +1,3 @@ +0000000000000000 t test_lvsl_1 +0000000000000008 t test_lvsl_2 +0000000000000010 t test_lvsl_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvsr.bin b/src/alloy/frontend/ppc/test/bin/instr_lvsr.bin new file mode 100644 index 000000000..7ea145691 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_lvsr.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvsr.dis b/src/alloy/frontend/ppc/test/bin/instr_lvsr.dis new file mode 100644 index 000000000..5a7853740 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_lvsr.dis @@ -0,0 +1,17 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_lvsr.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 00 4c lvsr v3,r4,r0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 00 4c lvsr v3,r4,r0 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 00 4c lvsr v3,r4,r0 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_lvsr.map b/src/alloy/frontend/ppc/test/bin/instr_lvsr.map new file mode 100644 index 000000000..daf1ee1cc --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_lvsr.map @@ -0,0 +1,3 @@ +0000000000000000 t test_lvsr_1 +0000000000000008 t test_lvsr_2 +0000000000000010 t test_lvsr_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhd.bin b/src/alloy/frontend/ppc/test/bin/instr_mulhd.bin new file mode 100644 index 000000000..7b4ce8e35 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_mulhd.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhd.dis b/src/alloy/frontend/ppc/test/bin/instr_mulhd.dis new file mode 100644 index 000000000..8011360e9 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulhd.dis @@ -0,0 +1,25 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_mulhd.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 28 92 mulhd r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 28 92 mulhd r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 28 92 mulhd r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 28 92 mulhd r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 64 28 92 mulhd r3,r4,r5 + 100024: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhd.map b/src/alloy/frontend/ppc/test/bin/instr_mulhd.map new file mode 100644 index 000000000..3699fc0f3 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulhd.map @@ -0,0 +1,5 @@ +0000000000000000 t test_mulhd_1 +0000000000000008 t test_mulhd_2 +0000000000000010 t test_mulhd_3 +0000000000000018 t test_mulhd_4 +0000000000000020 t test_mulhd_5 diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhdu.bin b/src/alloy/frontend/ppc/test/bin/instr_mulhdu.bin new file mode 100644 index 000000000..9710b2b78 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_mulhdu.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhdu.dis b/src/alloy/frontend/ppc/test/bin/instr_mulhdu.dis new file mode 100644 index 000000000..6f89b2ffb --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulhdu.dis @@ -0,0 +1,25 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_mulhdu.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 28 12 mulhdu r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 28 12 mulhdu r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 28 12 mulhdu r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 28 12 mulhdu r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 64 28 12 mulhdu r3,r4,r5 + 100024: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhdu.map b/src/alloy/frontend/ppc/test/bin/instr_mulhdu.map new file mode 100644 index 000000000..52d4039b0 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulhdu.map @@ -0,0 +1,5 @@ +0000000000000000 t test_mulhdu_1 +0000000000000008 t test_mulhdu_2 +0000000000000010 t test_mulhdu_3 +0000000000000018 t test_mulhdu_4 +0000000000000020 t test_mulhdu_5 diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhw.bin b/src/alloy/frontend/ppc/test/bin/instr_mulhw.bin new file mode 100644 index 000000000..1a38c4ccd Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_mulhw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhw.dis b/src/alloy/frontend/ppc/test/bin/instr_mulhw.dis new file mode 100644 index 000000000..451f1efe5 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulhw.dis @@ -0,0 +1,29 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_mulhw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 28 96 mulhw r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 28 96 mulhw r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 28 96 mulhw r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 28 96 mulhw r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 64 28 96 mulhw r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 64 28 96 mulhw r3,r4,r5 + 10002c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhw.map b/src/alloy/frontend/ppc/test/bin/instr_mulhw.map new file mode 100644 index 000000000..5699dda49 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulhw.map @@ -0,0 +1,6 @@ +0000000000000000 t test_mulhw_1 +0000000000000008 t test_mulhw_2 +0000000000000010 t test_mulhw_3 +0000000000000018 t test_mulhw_4 +0000000000000020 t test_mulhw_5 +0000000000000028 t test_mulhw_6 diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhwu.bin b/src/alloy/frontend/ppc/test/bin/instr_mulhwu.bin new file mode 100644 index 000000000..db4596805 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_mulhwu.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhwu.dis b/src/alloy/frontend/ppc/test/bin/instr_mulhwu.dis new file mode 100644 index 000000000..1be6b924f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulhwu.dis @@ -0,0 +1,29 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_mulhwu.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 28 16 mulhwu r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 28 16 mulhwu r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 28 16 mulhwu r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 28 16 mulhwu r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 64 28 16 mulhwu r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 64 28 16 mulhwu r3,r4,r5 + 10002c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulhwu.map b/src/alloy/frontend/ppc/test/bin/instr_mulhwu.map new file mode 100644 index 000000000..2c8ddc055 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulhwu.map @@ -0,0 +1,6 @@ +0000000000000000 t test_mulhwu_1 +0000000000000008 t test_mulhwu_2 +0000000000000010 t test_mulhwu_3 +0000000000000018 t test_mulhwu_4 +0000000000000020 t test_mulhwu_5 +0000000000000028 t test_mulhwu_6 diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulld.bin b/src/alloy/frontend/ppc/test/bin/instr_mulld.bin new file mode 100644 index 000000000..e93d7cac1 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_mulld.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulld.dis b/src/alloy/frontend/ppc/test/bin/instr_mulld.dis new file mode 100644 index 000000000..68c20c90b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulld.dis @@ -0,0 +1,37 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_mulld.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 29 d2 mulld r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 29 d2 mulld r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 29 d2 mulld r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 29 d2 mulld r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 64 29 d2 mulld r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 64 29 d2 mulld r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 64 29 d2 mulld r3,r4,r5 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 7c 64 29 d2 mulld r3,r4,r5 + 10003c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulld.map b/src/alloy/frontend/ppc/test/bin/instr_mulld.map new file mode 100644 index 000000000..45aac1f83 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulld.map @@ -0,0 +1,8 @@ +0000000000000000 t test_mulld_1 +0000000000000008 t test_mulld_2 +0000000000000010 t test_mulld_3 +0000000000000018 t test_mulld_4 +0000000000000020 t test_mulld_5 +0000000000000028 t test_mulld_6 +0000000000000030 t test_mulld_7 +0000000000000038 t test_mulld_8 diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulli.bin b/src/alloy/frontend/ppc/test/bin/instr_mulli.bin new file mode 100644 index 000000000..e9038f7ac Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_mulli.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulli.dis b/src/alloy/frontend/ppc/test/bin/instr_mulli.dis new file mode 100644 index 000000000..bca53580e --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulli.dis @@ -0,0 +1,37 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_mulli.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 1c 64 00 00 mulli r3,r4,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 1c 64 00 01 mulli r3,r4,1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 1c 64 ff ff mulli r3,r4,-1 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 1c 64 ff ff mulli r3,r4,-1 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 1c 64 00 01 mulli r3,r4,1 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 1c 64 00 02 mulli r3,r4,2 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 1c 64 ff ff mulli r3,r4,-1 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 1c 64 ff ff mulli r3,r4,-1 + 10003c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_mulli.map b/src/alloy/frontend/ppc/test/bin/instr_mulli.map new file mode 100644 index 000000000..e173e7d9d --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mulli.map @@ -0,0 +1,8 @@ +0000000000000000 t test_mulli_1 +0000000000000008 t test_mulli_2 +0000000000000010 t test_mulli_3 +0000000000000018 t test_mulli_4 +0000000000000020 t test_mulli_5 +0000000000000028 t test_mulli_6 +0000000000000030 t test_mulli_7 +0000000000000038 t test_mulli_8 diff --git a/src/alloy/frontend/ppc/test/bin/instr_mullw.bin b/src/alloy/frontend/ppc/test/bin/instr_mullw.bin new file mode 100644 index 000000000..f74ec3f83 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_mullw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_mullw.dis b/src/alloy/frontend/ppc/test/bin/instr_mullw.dis new file mode 100644 index 000000000..4e295346c --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mullw.dis @@ -0,0 +1,49 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_mullw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 29 d6 mullw r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 29 d6 mullw r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 64 29 d6 mullw r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 64 29 d6 mullw r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 64 29 d6 mullw r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 64 29 d6 mullw r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 64 29 d6 mullw r3,r4,r5 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 7c 64 29 d6 mullw r3,r4,r5 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 7c 64 29 d6 mullw r3,r4,r5 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 7c 64 29 d6 mullw r3,r4,r5 + 10004c: 4e 80 00 20 blr + +0000000000100050 : + 100050: 7c 64 29 d6 mullw r3,r4,r5 + 100054: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_mullw.map b/src/alloy/frontend/ppc/test/bin/instr_mullw.map new file mode 100644 index 000000000..6b1f69085 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_mullw.map @@ -0,0 +1,11 @@ +0000000000000000 t test_mullw_1 +0000000000000008 t test_mullw_2 +0000000000000010 t test_mullw_3 +0000000000000018 t test_mullw_4 +0000000000000020 t test_mullw_5 +0000000000000028 t test_mullw_6 +0000000000000030 t test_mullw_7 +0000000000000038 t test_mullw_8 +0000000000000040 t test_mullw_9 +0000000000000048 t test_mullw_10 +0000000000000050 t test_mullw_11 diff --git a/src/alloy/frontend/ppc/test/bin/instr_ori.bin b/src/alloy/frontend/ppc/test/bin/instr_ori.bin new file mode 100644 index 000000000..5ddf028d1 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_ori.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_ori.dis b/src/alloy/frontend/ppc/test/bin/instr_ori.dis new file mode 100644 index 000000000..c947e25ad --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_ori.dis @@ -0,0 +1,13 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_ori.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 60 83 fe dc ori r3,r4,65244 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 60 83 fe dc ori r3,r4,65244 + 10000c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_ori.map b/src/alloy/frontend/ppc/test/bin/instr_ori.map new file mode 100644 index 000000000..63737967f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_ori.map @@ -0,0 +1,2 @@ +0000000000000000 t test_ori_1 +0000000000000008 t test_ori_2 diff --git a/src/alloy/frontend/ppc/test/bin/instr_rldicl.bin b/src/alloy/frontend/ppc/test/bin/instr_rldicl.bin new file mode 100644 index 000000000..1b8e7abd0 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_rldicl.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_rldicl.dis b/src/alloy/frontend/ppc/test/bin/instr_rldicl.dis new file mode 100644 index 000000000..9933b7437 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_rldicl.dis @@ -0,0 +1,65 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_rldicl.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 78 83 c0 00 rotldi r3,r4,24 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 78 83 c2 00 rldicl r3,r4,24,8 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 78 83 c7 e0 rldicl r3,r4,24,63 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 78 83 00 00 rotldi r3,r4,0 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 78 83 07 e0 clrldi r3,r4,63 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 78 83 02 00 clrldi r3,r4,8 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 78 83 f8 02 rotldi r3,r4,63 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 78 83 ff e2 rldicl r3,r4,63,63 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 78 83 f8 00 rotldi r3,r4,31 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 78 83 d1 82 rldicl r3,r4,58,6 + 10004c: 4e 80 00 20 blr + +0000000000100050 : + 100050: 78 63 00 00 rotldi r3,r3,0 + 100054: 78 84 00 00 rotldi r4,r4,0 + 100058: 4e 80 00 20 blr + +000000000010005c : + 10005c: 78 63 f8 42 rldicl r3,r3,63,1 + 100060: 78 84 f8 42 rldicl r4,r4,63,1 + 100064: 4e 80 00 20 blr + +0000000000100068 : + 100068: 78 63 00 22 rldicl r3,r3,32,32 + 10006c: 78 84 00 22 rldicl r4,r4,32,32 + 100070: 4e 80 00 20 blr + +0000000000100074 : + 100074: 78 63 0f e0 rldicl r3,r3,1,63 + 100078: 78 84 0f e0 rldicl r4,r4,1,63 + 10007c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_rldicl.map b/src/alloy/frontend/ppc/test/bin/instr_rldicl.map new file mode 100644 index 000000000..2c701aa7b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_rldicl.map @@ -0,0 +1,14 @@ +0000000000000000 t test_rldicl_1 +0000000000000008 t test_rldicl_2 +0000000000000010 t test_rldicl_3 +0000000000000018 t test_rldicl_4 +0000000000000020 t test_rldicl_5 +0000000000000028 t test_rldicl_6 +0000000000000030 t test_rldicl_7 +0000000000000038 t test_rldicl_8 +0000000000000040 t test_rldicl_9 +0000000000000048 t test_rldicl_10 +0000000000000050 t test_srdi_1 +000000000000005c t test_srdi_2 +0000000000000068 t test_srdi_3 +0000000000000074 t test_srdi_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_rldicr.bin b/src/alloy/frontend/ppc/test/bin/instr_rldicr.bin new file mode 100644 index 000000000..0a6e90dc0 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_rldicr.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_rldicr.dis b/src/alloy/frontend/ppc/test/bin/instr_rldicr.dis new file mode 100644 index 000000000..1be1d4db4 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_rldicr.dis @@ -0,0 +1,61 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_rldicr.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 78 83 c0 04 rldicr r3,r4,24,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 78 83 c2 04 rldicr r3,r4,24,8 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 78 83 c7 e4 rldicr r3,r4,24,63 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 78 83 00 04 rldicr r3,r4,0,0 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 78 83 07 e4 rldicr r3,r4,0,63 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 78 83 02 04 rldicr r3,r4,0,8 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 78 83 f8 06 rldicr r3,r4,63,0 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 78 83 ff e6 rldicr r3,r4,63,63 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 78 83 f8 04 rldicr r3,r4,31,0 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 78 63 07 e4 rldicr r3,r3,0,63 + 10004c: 78 84 07 e4 rldicr r4,r4,0,63 + 100050: 4e 80 00 20 blr + +0000000000100054 : + 100054: 78 63 0f a4 rldicr r3,r3,1,62 + 100058: 78 84 0f a4 rldicr r4,r4,1,62 + 10005c: 4e 80 00 20 blr + +0000000000100060 : + 100060: 78 63 07 c6 rldicr r3,r3,32,31 + 100064: 78 84 07 c6 rldicr r4,r4,32,31 + 100068: 4e 80 00 20 blr + +000000000010006c : + 10006c: 78 63 f8 06 rldicr r3,r3,63,0 + 100070: 78 84 f8 06 rldicr r4,r4,63,0 + 100074: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_rldicr.map b/src/alloy/frontend/ppc/test/bin/instr_rldicr.map new file mode 100644 index 000000000..b576758fe --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_rldicr.map @@ -0,0 +1,13 @@ +0000000000000000 t test_rldicr_1 +0000000000000008 t test_rldicr_2 +0000000000000010 t test_rldicr_3 +0000000000000018 t test_rldicr_4 +0000000000000020 t test_rldicr_5 +0000000000000028 t test_rldicr_6 +0000000000000030 t test_rldicr_7 +0000000000000038 t test_rldicr_8 +0000000000000040 t test_rldicr_9 +0000000000000048 t test_sldi_1 +0000000000000054 t test_sldi_2 +0000000000000060 t test_sldi_3 +000000000000006c t test_sldi_4 diff --git a/test/codegen/instr_rlwimi.bin b/src/alloy/frontend/ppc/test/bin/instr_rlwimi.bin old mode 100755 new mode 100644 similarity index 100% rename from test/codegen/instr_rlwimi.bin rename to src/alloy/frontend/ppc/test/bin/instr_rlwimi.bin diff --git a/src/alloy/frontend/ppc/test/bin/instr_rlwimi.dis b/src/alloy/frontend/ppc/test/bin/instr_rlwimi.dis new file mode 100644 index 000000000..59c25b491 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_rlwimi.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_rlwimi.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 50 86 10 3a rlwimi r6,r4,2,0,29 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_rlwimi.map b/src/alloy/frontend/ppc/test/bin/instr_rlwimi.map new file mode 100644 index 000000000..91f58a94f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_rlwimi.map @@ -0,0 +1 @@ +0000000000000000 t test_rlwimi diff --git a/src/alloy/frontend/ppc/test/bin/instr_rlwinm.bin b/src/alloy/frontend/ppc/test/bin/instr_rlwinm.bin new file mode 100644 index 000000000..f38529b42 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_rlwinm.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_rlwinm.dis b/src/alloy/frontend/ppc/test/bin/instr_rlwinm.dis new file mode 100644 index 000000000..f7214a092 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_rlwinm.dis @@ -0,0 +1,45 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_rlwinm.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 54 a7 ef 3e rlwinm r7,r5,29,28,31 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 54 83 c2 1e rlwinm r3,r4,24,8,15 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 54 83 20 36 rlwinm r3,r4,4,0,27 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 54 83 10 3a rlwinm r3,r4,2,0,29 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 54 83 10 3b rlwinm. r3,r4,2,0,29 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 54 83 01 7a rlwinm r3,r4,0,5,29 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 54 83 00 3e rotlwi r3,r4,0 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 54 83 00 20 rlwinm r3,r4,0,0,16 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 54 83 04 3e clrlwi r3,r4,16 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 54 83 84 3e rlwinm r3,r4,16,16,31 + 10004c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_rlwinm.map b/src/alloy/frontend/ppc/test/bin/instr_rlwinm.map new file mode 100644 index 000000000..bd7590f48 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_rlwinm.map @@ -0,0 +1,10 @@ +0000000000000000 t test_rlwinm_extrwi +0000000000000008 t test_rlwinm_1 +0000000000000010 t test_rlwinm_2 +0000000000000018 t test_rlwinm_3 +0000000000000020 t test_rlwinm_4 +0000000000000028 t test_rlwinm_5 +0000000000000030 t test_rlwinm_6 +0000000000000038 t test_rlwinm_7 +0000000000000040 t test_rlwinm_8 +0000000000000048 t test_rlwinm_9 diff --git a/src/alloy/frontend/ppc/test/bin/instr_rlwnm.bin b/src/alloy/frontend/ppc/test/bin/instr_rlwnm.bin new file mode 100644 index 000000000..2f4f22376 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_rlwnm.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_rlwnm.dis b/src/alloy/frontend/ppc/test/bin/instr_rlwnm.dis new file mode 100644 index 000000000..84eb6d939 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_rlwnm.dis @@ -0,0 +1,45 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_rlwnm.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 5c 83 2a 1e rlwnm r3,r4,r5,8,15 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 5c 83 28 36 rlwnm r3,r4,r5,0,27 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 5c 83 28 3a rlwnm r3,r4,r5,0,29 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 5c 83 28 3b rlwnm. r3,r4,r5,0,29 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 5c 83 29 7a rlwnm r3,r4,r5,5,29 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 5c 83 28 3e rotlw r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 5c 83 28 20 rlwnm r3,r4,r5,0,16 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 5c 83 2c 3e rlwnm r3,r4,r5,16,31 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 5c 83 2c 3e rlwnm r3,r4,r5,16,31 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 5c 83 28 3e rotlw r3,r4,r5 + 10004c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_rlwnm.map b/src/alloy/frontend/ppc/test/bin/instr_rlwnm.map new file mode 100644 index 000000000..155e01ed1 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_rlwnm.map @@ -0,0 +1,10 @@ +0000000000000000 t test_rlwnm_1 +0000000000000008 t test_rlwnm_2 +0000000000000010 t test_rlwnm_3 +0000000000000018 t test_rlwnm_4 +0000000000000020 t test_rlwnm_5 +0000000000000028 t test_rlwnm_6 +0000000000000030 t test_rlwnm_7 +0000000000000038 t test_rlwnm_8 +0000000000000040 t test_rlwnm_9 +0000000000000048 t test_rlwnm_10 diff --git a/src/alloy/frontend/ppc/test/bin/instr_sld.bin b/src/alloy/frontend/ppc/test/bin/instr_sld.bin new file mode 100644 index 000000000..029f49b3d Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_sld.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_sld.dis b/src/alloy/frontend/ppc/test/bin/instr_sld.dis new file mode 100644 index 000000000..602090951 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_sld.dis @@ -0,0 +1,33 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_sld.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 83 28 36 sld r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 83 28 36 sld r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 83 28 36 sld r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 83 28 36 sld r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 83 28 36 sld r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 83 28 36 sld r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 83 28 36 sld r3,r4,r5 + 100034: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_sld.map b/src/alloy/frontend/ppc/test/bin/instr_sld.map new file mode 100644 index 000000000..7cc25ae42 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_sld.map @@ -0,0 +1,7 @@ +0000000000000000 t test_sld_1 +0000000000000008 t test_sld_2 +0000000000000010 t test_sld_3 +0000000000000018 t test_sld_4 +0000000000000020 t test_sld_5 +0000000000000028 t test_sld_6 +0000000000000030 t test_sld_7 diff --git a/src/alloy/frontend/ppc/test/bin/instr_slw.bin b/src/alloy/frontend/ppc/test/bin/instr_slw.bin new file mode 100644 index 000000000..e27c33b20 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_slw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_slw.dis b/src/alloy/frontend/ppc/test/bin/instr_slw.dis new file mode 100644 index 000000000..654fa9779 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_slw.dis @@ -0,0 +1,41 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_slw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 83 28 30 slw r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 83 28 30 slw r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 83 28 30 slw r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 83 28 30 slw r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 83 28 30 slw r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 83 28 30 slw r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 83 28 30 slw r3,r4,r5 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 7c 83 28 30 slw r3,r4,r5 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 7c 83 28 30 slw r3,r4,r5 + 100044: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_slw.map b/src/alloy/frontend/ppc/test/bin/instr_slw.map new file mode 100644 index 000000000..911e66b36 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_slw.map @@ -0,0 +1,9 @@ +0000000000000000 t test_slw_1 +0000000000000008 t test_slw_2 +0000000000000010 t test_slw_3 +0000000000000018 t test_slw_4 +0000000000000020 t test_slw_5 +0000000000000028 t test_slw_6 +0000000000000030 t test_slw_7 +0000000000000038 t test_slw_8 +0000000000000040 t test_slw_9 diff --git a/src/alloy/frontend/ppc/test/bin/instr_srad.bin b/src/alloy/frontend/ppc/test/bin/instr_srad.bin new file mode 100644 index 000000000..76656b1f7 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_srad.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_srad.dis b/src/alloy/frontend/ppc/test/bin/instr_srad.dis new file mode 100644 index 000000000..ab9b64ac8 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_srad.dis @@ -0,0 +1,40 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_srad.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 83 2e 34 srad r3,r4,r5 + 100004: 7c c0 01 14 adde r6,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 7c 83 2e 34 srad r3,r4,r5 + 100010: 7c c0 01 14 adde r6,r0,r0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 83 2e 34 srad r3,r4,r5 + 10001c: 7c c0 01 14 adde r6,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 7c 83 2e 34 srad r3,r4,r5 + 100028: 7c c0 01 14 adde r6,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 83 2e 34 srad r3,r4,r5 + 100034: 7c c0 01 14 adde r6,r0,r0 + 100038: 4e 80 00 20 blr + +000000000010003c : + 10003c: 7c 83 2e 34 srad r3,r4,r5 + 100040: 7c c0 01 14 adde r6,r0,r0 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 7c 83 2e 34 srad r3,r4,r5 + 10004c: 7c c0 01 14 adde r6,r0,r0 + 100050: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_srad.map b/src/alloy/frontend/ppc/test/bin/instr_srad.map new file mode 100644 index 000000000..a4e958547 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_srad.map @@ -0,0 +1,7 @@ +0000000000000000 t test_srad_1 +000000000000000c t test_srad_2 +0000000000000018 t test_srad_3 +0000000000000024 t test_srad_4 +0000000000000030 t test_srad_5 +000000000000003c t test_srad_6 +0000000000000048 t test_srad_7 diff --git a/src/alloy/frontend/ppc/test/bin/instr_sradi.bin b/src/alloy/frontend/ppc/test/bin/instr_sradi.bin new file mode 100644 index 000000000..e5e0466f3 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_sradi.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_sradi.dis b/src/alloy/frontend/ppc/test/bin/instr_sradi.dis new file mode 100644 index 000000000..65b0f03da --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_sradi.dis @@ -0,0 +1,30 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_sradi.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 83 06 74 sradi r3,r4,0 + 100004: 7c c0 01 14 adde r6,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 7c 83 06 74 sradi r3,r4,0 + 100010: 7c c0 01 14 adde r6,r0,r0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 83 0e 74 sradi r3,r4,1 + 10001c: 7c c0 01 14 adde r6,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 7c 83 f6 76 sradi r3,r4,62 + 100028: 7c c0 01 14 adde r6,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 83 fe 76 sradi r3,r4,63 + 100034: 7c c0 01 14 adde r6,r0,r0 + 100038: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_sradi.map b/src/alloy/frontend/ppc/test/bin/instr_sradi.map new file mode 100644 index 000000000..f06dd5ac8 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_sradi.map @@ -0,0 +1,5 @@ +0000000000000000 t test_sradi_1 +000000000000000c t test_sradi_2 +0000000000000018 t test_sradi_3 +0000000000000024 t test_sradi_4 +0000000000000030 t test_sradi_5 diff --git a/src/alloy/frontend/ppc/test/bin/instr_sraw.bin b/src/alloy/frontend/ppc/test/bin/instr_sraw.bin new file mode 100644 index 000000000..e66cbcd68 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_sraw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_sraw.dis b/src/alloy/frontend/ppc/test/bin/instr_sraw.dis new file mode 100644 index 000000000..fe1d65547 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_sraw.dis @@ -0,0 +1,50 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_sraw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 83 2e 30 sraw r3,r4,r5 + 100004: 7c c0 01 14 adde r6,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 7c 83 2e 30 sraw r3,r4,r5 + 100010: 7c c0 01 14 adde r6,r0,r0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 83 2e 30 sraw r3,r4,r5 + 10001c: 7c c0 01 14 adde r6,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 7c 83 2e 30 sraw r3,r4,r5 + 100028: 7c c0 01 14 adde r6,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 83 2e 30 sraw r3,r4,r5 + 100034: 7c c0 01 14 adde r6,r0,r0 + 100038: 4e 80 00 20 blr + +000000000010003c : + 10003c: 7c 83 2e 30 sraw r3,r4,r5 + 100040: 7c c0 01 14 adde r6,r0,r0 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 7c 83 2e 30 sraw r3,r4,r5 + 10004c: 7c c0 01 14 adde r6,r0,r0 + 100050: 4e 80 00 20 blr + +0000000000100054 : + 100054: 7c 83 2e 30 sraw r3,r4,r5 + 100058: 7c c0 01 14 adde r6,r0,r0 + 10005c: 4e 80 00 20 blr + +0000000000100060 : + 100060: 7c 83 2e 30 sraw r3,r4,r5 + 100064: 7c c0 01 14 adde r6,r0,r0 + 100068: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_sraw.map b/src/alloy/frontend/ppc/test/bin/instr_sraw.map new file mode 100644 index 000000000..b932d9501 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_sraw.map @@ -0,0 +1,9 @@ +0000000000000000 t test_sraw_1 +000000000000000c t test_sraw_2 +0000000000000018 t test_sraw_3 +0000000000000024 t test_sraw_4 +0000000000000030 t test_sraw_5 +000000000000003c t test_sraw_6 +0000000000000048 t test_sraw_7 +0000000000000054 t test_sraw_8 +0000000000000060 t test_sraw_9 diff --git a/src/alloy/frontend/ppc/test/bin/instr_srawi.bin b/src/alloy/frontend/ppc/test/bin/instr_srawi.bin new file mode 100644 index 000000000..d05082754 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_srawi.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_srawi.dis b/src/alloy/frontend/ppc/test/bin/instr_srawi.dis new file mode 100644 index 000000000..13e05e784 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_srawi.dis @@ -0,0 +1,30 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_srawi.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 83 06 70 srawi r3,r4,0 + 100004: 7c c0 01 14 adde r6,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 7c 83 06 70 srawi r3,r4,0 + 100010: 7c c0 01 14 adde r6,r0,r0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 83 0e 70 srawi r3,r4,1 + 10001c: 7c c0 01 14 adde r6,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 7c 83 f6 70 srawi r3,r4,30 + 100028: 7c c0 01 14 adde r6,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 83 fe 70 srawi r3,r4,31 + 100034: 7c c0 01 14 adde r6,r0,r0 + 100038: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_srawi.map b/src/alloy/frontend/ppc/test/bin/instr_srawi.map new file mode 100644 index 000000000..6f4af09e8 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_srawi.map @@ -0,0 +1,5 @@ +0000000000000000 t test_srawi_1 +000000000000000c t test_srawi_2 +0000000000000018 t test_srawi_3 +0000000000000024 t test_srawi_4 +0000000000000030 t test_srawi_5 diff --git a/src/alloy/frontend/ppc/test/bin/instr_srd.bin b/src/alloy/frontend/ppc/test/bin/instr_srd.bin new file mode 100644 index 000000000..cee9f21e5 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_srd.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_srd.dis b/src/alloy/frontend/ppc/test/bin/instr_srd.dis new file mode 100644 index 000000000..fc717de5a --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_srd.dis @@ -0,0 +1,33 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_srd.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 83 2c 36 srd r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 83 2c 36 srd r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 83 2c 36 srd r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 83 2c 36 srd r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 83 2c 36 srd r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 83 2c 36 srd r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 83 2c 36 srd r3,r4,r5 + 100034: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_srd.map b/src/alloy/frontend/ppc/test/bin/instr_srd.map new file mode 100644 index 000000000..0febab071 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_srd.map @@ -0,0 +1,7 @@ +0000000000000000 t test_srd_1 +0000000000000008 t test_srd_2 +0000000000000010 t test_srd_3 +0000000000000018 t test_srd_4 +0000000000000020 t test_srd_5 +0000000000000028 t test_srd_6 +0000000000000030 t test_srd_7 diff --git a/src/alloy/frontend/ppc/test/bin/instr_srw.bin b/src/alloy/frontend/ppc/test/bin/instr_srw.bin new file mode 100644 index 000000000..952c4ba31 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_srw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_srw.dis b/src/alloy/frontend/ppc/test/bin/instr_srw.dis new file mode 100644 index 000000000..c2e8559c6 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_srw.dis @@ -0,0 +1,41 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_srw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 83 2c 30 srw r3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 83 2c 30 srw r3,r4,r5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 83 2c 30 srw r3,r4,r5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 83 2c 30 srw r3,r4,r5 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 83 2c 30 srw r3,r4,r5 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 7c 83 2c 30 srw r3,r4,r5 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 83 2c 30 srw r3,r4,r5 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 7c 83 2c 30 srw r3,r4,r5 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 7c 83 2c 30 srw r3,r4,r5 + 100044: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_srw.map b/src/alloy/frontend/ppc/test/bin/instr_srw.map new file mode 100644 index 000000000..5ba1b866b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_srw.map @@ -0,0 +1,9 @@ +0000000000000000 t test_srw_1 +0000000000000008 t test_srw_2 +0000000000000010 t test_srw_3 +0000000000000018 t test_srw_4 +0000000000000020 t test_srw_5 +0000000000000028 t test_srw_6 +0000000000000030 t test_srw_7 +0000000000000038 t test_srw_8 +0000000000000040 t test_srw_9 diff --git a/src/alloy/frontend/ppc/test/bin/instr_stvew.bin b/src/alloy/frontend/ppc/test/bin/instr_stvew.bin new file mode 100644 index 000000000..ceea4226b Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_stvew.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_stvew.dis b/src/alloy/frontend/ppc/test/bin/instr_stvew.dis new file mode 100644 index 000000000..a5c4cac0b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_stvew.dis @@ -0,0 +1,21 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_stvew.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 60 21 8e stvewx v3,0,r4 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 60 21 8e stvewx v3,0,r4 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 60 21 8e stvewx v3,0,r4 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 60 21 8e stvewx v3,0,r4 + 10001c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_stvew.map b/src/alloy/frontend/ppc/test/bin/instr_stvew.map new file mode 100644 index 000000000..7a317bfbf --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_stvew.map @@ -0,0 +1,4 @@ +0000000000000000 t test_stvew_1 +0000000000000008 t test_stvew_2 +0000000000000010 t test_stvew_3 +0000000000000018 t test_stvew_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_stvl.bin b/src/alloy/frontend/ppc/test/bin/instr_stvl.bin new file mode 100644 index 000000000..4ec644997 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_stvl.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_stvl.dis b/src/alloy/frontend/ppc/test/bin/instr_stvl.dis new file mode 100644 index 000000000..0339edc32 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_stvl.dis @@ -0,0 +1,13 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_stvl.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 05 0e stvlx v3,r4,r0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 05 0e stvlx v3,r4,r0 + 10000c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_stvl.map b/src/alloy/frontend/ppc/test/bin/instr_stvl.map new file mode 100644 index 000000000..e4549f6e4 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_stvl.map @@ -0,0 +1,2 @@ +0000000000000000 t test_stvl_1 +0000000000000008 t test_stvl_2 diff --git a/src/alloy/frontend/ppc/test/bin/instr_stvr.bin b/src/alloy/frontend/ppc/test/bin/instr_stvr.bin new file mode 100644 index 000000000..4e8fde877 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_stvr.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_stvr.dis b/src/alloy/frontend/ppc/test/bin/instr_stvr.dis new file mode 100644 index 000000000..4c9224966 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_stvr.dis @@ -0,0 +1,13 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_stvr.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 64 2d 4e stvrx v3,r4,r5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 64 05 4e stvrx v3,r4,r0 + 10000c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_stvr.map b/src/alloy/frontend/ppc/test/bin/instr_stvr.map new file mode 100644 index 000000000..4d82bf66b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_stvr.map @@ -0,0 +1,2 @@ +0000000000000000 t test_stvr_1 +0000000000000008 t test_stvr_2 diff --git a/src/alloy/frontend/ppc/test/bin/instr_subf.bin b/src/alloy/frontend/ppc/test/bin/instr_subf.bin new file mode 100644 index 000000000..1c8245249 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_subf.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_subf.dis b/src/alloy/frontend/ppc/test/bin/instr_subf.dis new file mode 100644 index 000000000..79d03d3c6 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subf.dis @@ -0,0 +1,25 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_subf.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 6a 58 50 subf r3,r10,r11 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 7c 6a 58 50 subf r3,r10,r11 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 7c 6a 58 50 subf r3,r10,r11 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 6a 58 50 subf r3,r10,r11 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 7c 6a 58 50 subf r3,r10,r11 + 100024: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_subf.map b/src/alloy/frontend/ppc/test/bin/instr_subf.map new file mode 100644 index 000000000..68d80a007 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subf.map @@ -0,0 +1,5 @@ +0000000000000000 t test_subf_1 +0000000000000008 t test_subf_2 +0000000000000010 t test_subf_3 +0000000000000018 t test_subf_4 +0000000000000020 t test_subf_5 diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfc.bin b/src/alloy/frontend/ppc/test/bin/instr_subfc.bin new file mode 100644 index 000000000..fb8a7f3bb Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_subfc.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfc.dis b/src/alloy/frontend/ppc/test/bin/instr_subfc.dis new file mode 100644 index 000000000..cf77ab4c8 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subfc.dis @@ -0,0 +1,30 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_subfc.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 6a 58 10 subfc r3,r10,r11 + 100004: 7c 80 01 14 adde r4,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 7c 6a 58 10 subfc r3,r10,r11 + 100010: 7c 80 01 14 adde r4,r0,r0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 6a 58 10 subfc r3,r10,r11 + 10001c: 7c 80 01 14 adde r4,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 7c 6a 58 10 subfc r3,r10,r11 + 100028: 7c 80 01 14 adde r4,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 6a 58 10 subfc r3,r10,r11 + 100034: 7c 80 01 14 adde r4,r0,r0 + 100038: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfc.map b/src/alloy/frontend/ppc/test/bin/instr_subfc.map new file mode 100644 index 000000000..073f8bc6b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subfc.map @@ -0,0 +1,5 @@ +0000000000000000 t test_subfc_1 +000000000000000c t test_subfc_2 +0000000000000018 t test_subfc_3 +0000000000000024 t test_subfc_4 +0000000000000030 t test_subfc_5 diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfe.bin b/src/alloy/frontend/ppc/test/bin/instr_subfe.bin new file mode 100644 index 000000000..ec01e667c Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_subfe.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfe.dis b/src/alloy/frontend/ppc/test/bin/instr_subfe.dis new file mode 100644 index 000000000..fe4f2cbca --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subfe.dis @@ -0,0 +1,30 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_subfe.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 6a 59 10 subfe r3,r10,r11 + 100004: 7c 80 01 14 adde r4,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 7c 6a 59 10 subfe r3,r10,r11 + 100010: 7c 80 01 14 adde r4,r0,r0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 6a 59 10 subfe r3,r10,r11 + 10001c: 7c 80 01 14 adde r4,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 7c 6a 59 10 subfe r3,r10,r11 + 100028: 7c 80 01 14 adde r4,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 6a 59 10 subfe r3,r10,r11 + 100034: 7c 80 01 14 adde r4,r0,r0 + 100038: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfe.map b/src/alloy/frontend/ppc/test/bin/instr_subfe.map new file mode 100644 index 000000000..841bd25db --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subfe.map @@ -0,0 +1,5 @@ +0000000000000000 t test_subfe_1 +000000000000000c t test_subfe_2 +0000000000000018 t test_subfe_3 +0000000000000024 t test_subfe_4 +0000000000000030 t test_subfe_5 diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfic.bin b/src/alloy/frontend/ppc/test/bin/instr_subfic.bin new file mode 100644 index 000000000..a46c4507d Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_subfic.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfic.dis b/src/alloy/frontend/ppc/test/bin/instr_subfic.dis new file mode 100644 index 000000000..17920075a --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subfic.dis @@ -0,0 +1,35 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_subfic.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 20 6a 03 c0 subfic r3,r10,960 + 100004: 7c 80 01 14 adde r4,r0,r0 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 20 6a ff 16 subfic r3,r10,-234 + 100010: 7c 80 01 14 adde r4,r0,r0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 20 6a 00 00 subfic r3,r10,0 + 10001c: 7c 80 01 14 adde r4,r0,r0 + 100020: 4e 80 00 20 blr + +0000000000100024 : + 100024: 20 6a 00 00 subfic r3,r10,0 + 100028: 7c 80 01 14 adde r4,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 20 6a 00 01 subfic r3,r10,1 + 100034: 7c 80 01 14 adde r4,r0,r0 + 100038: 4e 80 00 20 blr + +000000000010003c : + 10003c: 20 6a ff ff subfic r3,r10,-1 + 100040: 7c 80 01 14 adde r4,r0,r0 + 100044: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfic.map b/src/alloy/frontend/ppc/test/bin/instr_subfic.map new file mode 100644 index 000000000..6c4f55f29 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subfic.map @@ -0,0 +1,6 @@ +0000000000000000 t test_subfic_1 +000000000000000c t test_subfic_2 +0000000000000018 t test_subfic_3 +0000000000000024 t test_subfic_4 +0000000000000030 t test_subfic_5 +000000000000003c t test_subfic_6 diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfme.bin b/src/alloy/frontend/ppc/test/bin/instr_subfme.bin new file mode 100644 index 000000000..c27f4a204 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_subfme.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfme.dis b/src/alloy/frontend/ppc/test/bin/instr_subfme.dis new file mode 100644 index 000000000..f21dd43b5 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subfme.dis @@ -0,0 +1,65 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_subfme.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 63 1a 78 xor r3,r3,r3 + 100004: 7c 63 18 f8 not r3,r3 + 100008: 30 63 00 01 addic r3,r3,1 + 10000c: 7c 6a 01 d0 subfme r3,r10 + 100010: 7c 80 01 14 adde r4,r0,r0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 63 1a 78 xor r3,r3,r3 + 10001c: 7c 63 18 f8 not r3,r3 + 100020: 30 63 00 01 addic r3,r3,1 + 100024: 7c 6a 01 d0 subfme r3,r10 + 100028: 7c 80 01 14 adde r4,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 63 1a 78 xor r3,r3,r3 + 100034: 7c 63 18 f8 not r3,r3 + 100038: 30 63 00 01 addic r3,r3,1 + 10003c: 7c 6a 01 d0 subfme r3,r10 + 100040: 7c 80 01 14 adde r4,r0,r0 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 7c 63 1a 78 xor r3,r3,r3 + 10004c: 7c 63 18 f8 not r3,r3 + 100050: 30 63 00 01 addic r3,r3,1 + 100054: 7c 6a 01 d0 subfme r3,r10 + 100058: 7c 80 01 14 adde r4,r0,r0 + 10005c: 4e 80 00 20 blr + +0000000000100060 : + 100060: 7c 63 1a 78 xor r3,r3,r3 + 100064: 30 63 00 01 addic r3,r3,1 + 100068: 7c 6a 01 d0 subfme r3,r10 + 10006c: 7c 80 01 14 adde r4,r0,r0 + 100070: 4e 80 00 20 blr + +0000000000100074 : + 100074: 7c 63 1a 78 xor r3,r3,r3 + 100078: 30 63 00 01 addic r3,r3,1 + 10007c: 7c 6a 01 d0 subfme r3,r10 + 100080: 7c 80 01 14 adde r4,r0,r0 + 100084: 4e 80 00 20 blr + +0000000000100088 : + 100088: 7c 63 1a 78 xor r3,r3,r3 + 10008c: 30 63 00 01 addic r3,r3,1 + 100090: 7c 6a 01 d0 subfme r3,r10 + 100094: 7c 80 01 14 adde r4,r0,r0 + 100098: 4e 80 00 20 blr + +000000000010009c : + 10009c: 7c 63 1a 78 xor r3,r3,r3 + 1000a0: 30 63 00 01 addic r3,r3,1 + 1000a4: 7c 6a 01 d0 subfme r3,r10 + 1000a8: 7c 80 01 14 adde r4,r0,r0 + 1000ac: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfme.map b/src/alloy/frontend/ppc/test/bin/instr_subfme.map new file mode 100644 index 000000000..f687dd0f8 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subfme.map @@ -0,0 +1,8 @@ +0000000000000000 t test_subfme_one_ca_1 +0000000000000018 t test_subfme_one_ca_2 +0000000000000030 t test_subfme_one_ca_3 +0000000000000048 t test_subfme_one_ca_4 +0000000000000060 t test_subfme_zero_ca_1 +0000000000000074 t test_subfme_zero_ca_2 +0000000000000088 t test_subfme_zero_ca_3 +000000000000009c t test_subfme_zero_ca_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfze.bin b/src/alloy/frontend/ppc/test/bin/instr_subfze.bin new file mode 100644 index 000000000..4f1ba543b Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_subfze.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfze.dis b/src/alloy/frontend/ppc/test/bin/instr_subfze.dis new file mode 100644 index 000000000..df4aa687d --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subfze.dis @@ -0,0 +1,65 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_subfze.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 7c 63 1a 78 xor r3,r3,r3 + 100004: 7c 63 18 f8 not r3,r3 + 100008: 30 63 00 01 addic r3,r3,1 + 10000c: 7c 6a 01 90 subfze r3,r10 + 100010: 7c 80 01 14 adde r4,r0,r0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 7c 63 1a 78 xor r3,r3,r3 + 10001c: 7c 63 18 f8 not r3,r3 + 100020: 30 63 00 01 addic r3,r3,1 + 100024: 7c 6a 01 90 subfze r3,r10 + 100028: 7c 80 01 14 adde r4,r0,r0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 7c 63 1a 78 xor r3,r3,r3 + 100034: 7c 63 18 f8 not r3,r3 + 100038: 30 63 00 01 addic r3,r3,1 + 10003c: 7c 6a 01 90 subfze r3,r10 + 100040: 7c 80 01 14 adde r4,r0,r0 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 7c 63 1a 78 xor r3,r3,r3 + 10004c: 7c 63 18 f8 not r3,r3 + 100050: 30 63 00 01 addic r3,r3,1 + 100054: 7c 6a 01 90 subfze r3,r10 + 100058: 7c 80 01 14 adde r4,r0,r0 + 10005c: 4e 80 00 20 blr + +0000000000100060 : + 100060: 7c 63 1a 78 xor r3,r3,r3 + 100064: 30 63 00 01 addic r3,r3,1 + 100068: 7c 6a 01 90 subfze r3,r10 + 10006c: 7c 80 01 14 adde r4,r0,r0 + 100070: 4e 80 00 20 blr + +0000000000100074 : + 100074: 7c 63 1a 78 xor r3,r3,r3 + 100078: 30 63 00 01 addic r3,r3,1 + 10007c: 7c 6a 01 90 subfze r3,r10 + 100080: 7c 80 01 14 adde r4,r0,r0 + 100084: 4e 80 00 20 blr + +0000000000100088 : + 100088: 7c 63 1a 78 xor r3,r3,r3 + 10008c: 30 63 00 01 addic r3,r3,1 + 100090: 7c 6a 01 90 subfze r3,r10 + 100094: 7c 80 01 14 adde r4,r0,r0 + 100098: 4e 80 00 20 blr + +000000000010009c : + 10009c: 7c 63 1a 78 xor r3,r3,r3 + 1000a0: 30 63 00 01 addic r3,r3,1 + 1000a4: 7c 6a 01 90 subfze r3,r10 + 1000a8: 7c 80 01 14 adde r4,r0,r0 + 1000ac: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_subfze.map b/src/alloy/frontend/ppc/test/bin/instr_subfze.map new file mode 100644 index 000000000..b161c026a --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_subfze.map @@ -0,0 +1,8 @@ +0000000000000000 t test_subfze_one_ca_1 +0000000000000018 t test_subfze_one_ca_2 +0000000000000030 t test_subfze_one_ca_3 +0000000000000048 t test_subfze_one_ca_4 +0000000000000060 t test_subfze_zero_ca_1 +0000000000000074 t test_subfze_zero_ca_2 +0000000000000088 t test_subfze_zero_ca_3 +000000000000009c t test_subfze_zero_ca_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vaddshs.bin b/src/alloy/frontend/ppc/test/bin/instr_vaddshs.bin new file mode 100644 index 000000000..a17ec46ba Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vaddshs.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vaddshs.dis b/src/alloy/frontend/ppc/test/bin/instr_vaddshs.dis new file mode 100644 index 000000000..62ebbba4c --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vaddshs.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vaddshs.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 63 23 40 vaddshs v3,v3,v4 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vaddshs.map b/src/alloy/frontend/ppc/test/bin/instr_vaddshs.map new file mode 100644 index 000000000..811e5abb7 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vaddshs.map @@ -0,0 +1 @@ +0000000000000000 t test_vaddshs_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vadduhm.bin b/src/alloy/frontend/ppc/test/bin/instr_vadduhm.bin new file mode 100644 index 000000000..53fe687b0 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vadduhm.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vadduhm.dis b/src/alloy/frontend/ppc/test/bin/instr_vadduhm.dis new file mode 100644 index 000000000..696588275 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vadduhm.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vadduhm.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 63 20 40 vadduhm v3,v3,v4 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vadduhm.map b/src/alloy/frontend/ppc/test/bin/instr_vadduhm.map new file mode 100644 index 000000000..30ec24c91 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vadduhm.map @@ -0,0 +1 @@ +0000000000000000 t test_vadduhm_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vcfsx.bin b/src/alloy/frontend/ppc/test/bin/instr_vcfsx.bin new file mode 100644 index 000000000..37185319a Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vcfsx.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vcfsx.dis b/src/alloy/frontend/ppc/test/bin/instr_vcfsx.dis new file mode 100644 index 000000000..4a48e6f4b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vcfsx.dis @@ -0,0 +1,17 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vcfsx.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 1b 4a vcfsx v3,v3,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 61 1b 4a vcfsx v3,v3,1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 6a 1b 4a vcfsx v3,v3,10 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vcfsx.map b/src/alloy/frontend/ppc/test/bin/instr_vcfsx.map new file mode 100644 index 000000000..73c00c6e1 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vcfsx.map @@ -0,0 +1,3 @@ +0000000000000000 t test_vcfsx_1 +0000000000000008 t test_vcfsx_2 +0000000000000010 t test_vcfsx_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vcmpxxfp.bin b/src/alloy/frontend/ppc/test/bin/instr_vcmpxxfp.bin new file mode 100644 index 000000000..daedb5fa5 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vcmpxxfp.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vcmpxxfp.dis b/src/alloy/frontend/ppc/test/bin/instr_vcmpxxfp.dis new file mode 100644 index 000000000..cd34b261f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vcmpxxfp.dis @@ -0,0 +1,20 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vcmpxxfp.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 64 2c c6 .long 0x10642cc6 + 100004: 7c 70 20 26 mfocrf r3,2 + 100008: 4e 80 00 20 blr + +000000000010000c : + 10000c: 10 64 2c c6 .long 0x10642cc6 + 100010: 7c 70 20 26 mfocrf r3,2 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 10 64 2c c6 .long 0x10642cc6 + 10001c: 7c 70 20 26 mfocrf r3,2 + 100020: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vcmpxxfp.map b/src/alloy/frontend/ppc/test/bin/instr_vcmpxxfp.map new file mode 100644 index 000000000..2db9b1bf7 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vcmpxxfp.map @@ -0,0 +1,3 @@ +0000000000000000 t test_vcmpxxfp_1 +000000000000000c t test_vcmpxxfp_2 +0000000000000018 t test_vcmpxxfp_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vctsxs.bin b/src/alloy/frontend/ppc/test/bin/instr_vctsxs.bin new file mode 100644 index 000000000..5db997781 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vctsxs.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vctsxs.dis b/src/alloy/frontend/ppc/test/bin/instr_vctsxs.dis new file mode 100644 index 000000000..9416bbc42 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vctsxs.dis @@ -0,0 +1,25 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vctsxs.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 1b ca vctsxs v3,v3,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 61 1b ca vctsxs v3,v3,1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 62 1b ca vctsxs v3,v3,2 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 10 60 1b ca vctsxs v3,v3,0 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 10 61 1b ca vctsxs v3,v3,1 + 100024: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vctsxs.map b/src/alloy/frontend/ppc/test/bin/instr_vctsxs.map new file mode 100644 index 000000000..d5b353670 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vctsxs.map @@ -0,0 +1,5 @@ +0000000000000000 t test_vctsxs_1 +0000000000000008 t test_vctsxs_2 +0000000000000010 t test_vctsxs_3 +0000000000000018 t test_vctsxs_4 +0000000000000020 t test_vctsxs_5 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrghb.bin b/src/alloy/frontend/ppc/test/bin/instr_vmrghb.bin new file mode 100644 index 000000000..7d70f7c78 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vmrghb.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrghb.dis b/src/alloy/frontend/ppc/test/bin/instr_vmrghb.dis new file mode 100644 index 000000000..cad3a1fec --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrghb.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vmrghb.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 a3 20 0c vmrghb v5,v3,v4 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrghb.map b/src/alloy/frontend/ppc/test/bin/instr_vmrghb.map new file mode 100644 index 000000000..722579e07 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrghb.map @@ -0,0 +1 @@ +0000000000000000 t test_vmrghb_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrghh.bin b/src/alloy/frontend/ppc/test/bin/instr_vmrghh.bin new file mode 100644 index 000000000..3db0e5593 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vmrghh.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrghh.dis b/src/alloy/frontend/ppc/test/bin/instr_vmrghh.dis new file mode 100644 index 000000000..a1c0db44f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrghh.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vmrghh.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 a3 20 4c vmrghh v5,v3,v4 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrghh.map b/src/alloy/frontend/ppc/test/bin/instr_vmrghh.map new file mode 100644 index 000000000..fa3154185 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrghh.map @@ -0,0 +1 @@ +0000000000000000 t test_vmrghh_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrghw.bin b/src/alloy/frontend/ppc/test/bin/instr_vmrghw.bin new file mode 100644 index 000000000..49d6bd213 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vmrghw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrghw.dis b/src/alloy/frontend/ppc/test/bin/instr_vmrghw.dis new file mode 100644 index 000000000..836fa3ecc --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrghw.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vmrghw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 a3 20 8c vmrghw v5,v3,v4 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrghw.map b/src/alloy/frontend/ppc/test/bin/instr_vmrghw.map new file mode 100644 index 000000000..6e75d3e31 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrghw.map @@ -0,0 +1 @@ +0000000000000000 t test_vmrghw_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrglb.bin b/src/alloy/frontend/ppc/test/bin/instr_vmrglb.bin new file mode 100644 index 000000000..3065726a5 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vmrglb.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrglb.dis b/src/alloy/frontend/ppc/test/bin/instr_vmrglb.dis new file mode 100644 index 000000000..0f0eb6667 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrglb.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vmrglb.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 a3 21 0c vmrglb v5,v3,v4 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrglb.map b/src/alloy/frontend/ppc/test/bin/instr_vmrglb.map new file mode 100644 index 000000000..f453a6a09 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrglb.map @@ -0,0 +1 @@ +0000000000000000 t test_vmrglb_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrglh.bin b/src/alloy/frontend/ppc/test/bin/instr_vmrglh.bin new file mode 100644 index 000000000..d057fde54 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vmrglh.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrglh.dis b/src/alloy/frontend/ppc/test/bin/instr_vmrglh.dis new file mode 100644 index 000000000..af22d8548 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrglh.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vmrglh.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 a3 21 4c vmrglh v5,v3,v4 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrglh.map b/src/alloy/frontend/ppc/test/bin/instr_vmrglh.map new file mode 100644 index 000000000..79e7d7303 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrglh.map @@ -0,0 +1 @@ +0000000000000000 t test_vmrglh_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrglw.bin b/src/alloy/frontend/ppc/test/bin/instr_vmrglw.bin new file mode 100644 index 000000000..5bd3c3883 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vmrglw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrglw.dis b/src/alloy/frontend/ppc/test/bin/instr_vmrglw.dis new file mode 100644 index 000000000..148d0d08a --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrglw.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vmrglw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 a3 21 8c vmrglw v5,v3,v4 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vmrglw.map b/src/alloy/frontend/ppc/test/bin/instr_vmrglw.map new file mode 100644 index 000000000..4632cad96 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vmrglw.map @@ -0,0 +1 @@ +0000000000000000 t test_vmrglw_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vperm.bin b/src/alloy/frontend/ppc/test/bin/instr_vperm.bin new file mode 100644 index 000000000..25523ecae Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vperm.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vperm.dis b/src/alloy/frontend/ppc/test/bin/instr_vperm.dis new file mode 100644 index 000000000..353683ccb --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vperm.dis @@ -0,0 +1,21 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vperm.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 c3 21 6b vperm v6,v3,v4,v5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 c3 21 6b vperm v6,v3,v4,v5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 c3 21 6b vperm v6,v3,v4,v5 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 10 c3 21 6b vperm v6,v3,v4,v5 + 10001c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vperm.map b/src/alloy/frontend/ppc/test/bin/instr_vperm.map new file mode 100644 index 000000000..18e6711bc --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vperm.map @@ -0,0 +1,4 @@ +0000000000000000 t test_vperm_1 +0000000000000008 t test_vperm_2 +0000000000000010 t test_vperm_3 +0000000000000018 t test_vperm_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpermwi128.bin b/src/alloy/frontend/ppc/test/bin/instr_vpermwi128.bin new file mode 100644 index 000000000..db91ea4d3 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vpermwi128.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpermwi128.dis b/src/alloy/frontend/ppc/test/bin/instr_vpermwi128.dis new file mode 100644 index 000000000..a805aa45d --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vpermwi128.dis @@ -0,0 +1,21 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vpermwi128.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 18 9b 1a 10 vpermwi128 v4,v3,27 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 18 84 1b d0 vpermwi128 v4,v3,228 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 18 80 1a 10 vpermwi128 v4,v3,0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 18 9f 1b d0 vpermwi128 v4,v3,255 + 10001c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpermwi128.map b/src/alloy/frontend/ppc/test/bin/instr_vpermwi128.map new file mode 100644 index 000000000..c698db776 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vpermwi128.map @@ -0,0 +1,4 @@ +0000000000000000 t test_vpermwi128_1 +0000000000000008 t test_vpermwi128_2 +0000000000000010 t test_vpermwi128_3 +0000000000000018 t test_vpermwi128_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpkd3d128.bin b/src/alloy/frontend/ppc/test/bin/instr_vpkd3d128.bin new file mode 100644 index 000000000..acd9e1c81 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vpkd3d128.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpkd3d128.dis b/src/alloy/frontend/ppc/test/bin/instr_vpkd3d128.dis new file mode 100644 index 000000000..9f616af8d --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vpkd3d128.dis @@ -0,0 +1,97 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vpkd3d128.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 18 81 1e 10 vpkd3d128 v4,v3,0,0,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 18 81 1e 10 vpkd3d128 v4,v3,0,0,0 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 18 81 1e 10 vpkd3d128 v4,v3,0,0,0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 18 81 1e 50 vpkd3d128 v4,v3,0,0,0 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 18 81 1e 90 vpkd3d128 v4,v3,0,0,2 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 18 81 1e d0 vpkd3d128 v4,v3,0,0,2 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 18 82 1e 10 vpkd3d128 v4,v3,0,2,0 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 18 82 1e 50 vpkd3d128 v4,v3,0,2,0 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 18 82 1e 90 vpkd3d128 v4,v3,0,2,2 + 100044: 4e 80 00 20 blr + +0000000000100048 : + 100048: 18 82 1e d0 vpkd3d128 v4,v3,0,2,2 + 10004c: 4e 80 00 20 blr + +0000000000100050 : + 100050: 18 83 1e 10 vpkd3d128 v4,v3,0,2,0 + 100054: 4e 80 00 20 blr + +0000000000100058 : + 100058: 18 83 1e 50 vpkd3d128 v4,v3,0,2,0 + 10005c: 4e 80 00 20 blr + +0000000000100060 : + 100060: 18 83 1e 90 vpkd3d128 v4,v3,0,2,2 + 100064: 4e 80 00 20 blr + +0000000000100068 : + 100068: 18 83 1e d0 vpkd3d128 v4,v3,0,2,2 + 10006c: 4e 80 00 20 blr + +0000000000100070 : + 100070: 18 85 1e 10 vpkd3d128 v4,v3,1,0,0 + 100074: 4e 80 00 20 blr + +0000000000100078 : + 100078: 18 85 1e 10 vpkd3d128 v4,v3,1,0,0 + 10007c: 4e 80 00 20 blr + +0000000000100080 : + 100080: 18 85 1e 10 vpkd3d128 v4,v3,1,0,0 + 100084: 4e 80 00 20 blr + +0000000000100088 : + 100088: 18 85 1e 10 vpkd3d128 v4,v3,1,0,0 + 10008c: 4e 80 00 20 blr + +0000000000100090 : + 100090: 18 85 1e 10 vpkd3d128 v4,v3,1,0,0 + 100094: 4e 80 00 20 blr + +0000000000100098 : + 100098: 18 8d 1e 10 vpkd3d128 v4,v3,3,0,0 + 10009c: 4e 80 00 20 blr + +00000000001000a0 : + 1000a0: 18 8d 1e 10 vpkd3d128 v4,v3,3,0,0 + 1000a4: 4e 80 00 20 blr + +00000000001000a8 : + 1000a8: 18 96 1e 10 vpkd3d128 v4,v3,1,2,0 + 1000ac: 4e 80 00 20 blr + +00000000001000b0 : + 1000b0: 18 96 1e 10 vpkd3d128 v4,v3,1,2,0 + 1000b4: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpkd3d128.map b/src/alloy/frontend/ppc/test/bin/instr_vpkd3d128.map new file mode 100644 index 000000000..d8fde4ee6 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vpkd3d128.map @@ -0,0 +1,23 @@ +0000000000000000 t test_vpkd3d128_d3dcolor_invalid_0 +0000000000000008 t test_vpkd3d128_d3dcolor_invalid_1 +0000000000000010 t test_vpkd3d128_d3dcolor_1_0 +0000000000000018 t test_vpkd3d128_d3dcolor_1_1 +0000000000000020 t test_vpkd3d128_d3dcolor_1_2 +0000000000000028 t test_vpkd3d128_d3dcolor_1_3 +0000000000000030 t test_vpkd3d128_d3dcolor_2_0 +0000000000000038 t test_vpkd3d128_d3dcolor_2_1 +0000000000000040 t test_vpkd3d128_d3dcolor_2_2 +0000000000000048 t test_vpkd3d128_d3dcolor_2_3 +0000000000000050 t test_vpkd3d128_d3dcolor_3_0 +0000000000000058 t test_vpkd3d128_d3dcolor_3_1 +0000000000000060 t test_vpkd3d128_d3dcolor_3_2 +0000000000000068 t test_vpkd3d128_d3dcolor_3_3 +0000000000000070 t test_vpkd3d128_short2_invalid_0 +0000000000000078 t test_vpkd3d128_short2_invalid_1 +0000000000000080 t test_vpkd3d128_short2_0 +0000000000000088 t test_vpkd3d128_short2_1 +0000000000000090 t test_vpkd3d128_short2_2 +0000000000000098 t test_vpkd3d128_float16_2_invalid_0 +00000000000000a0 t test_vpkd3d128_float16_2_0 +00000000000000a8 t test_vpkd3d128_float16_4_invalid_0 +00000000000000b0 t test_vpkd3d128_float16_4_0 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpkshss.bin b/src/alloy/frontend/ppc/test/bin/instr_vpkshss.bin new file mode 100644 index 000000000..45005cc56 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vpkshss.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpkshss.dis b/src/alloy/frontend/ppc/test/bin/instr_vpkshss.dis new file mode 100644 index 000000000..580c9f973 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vpkshss.dis @@ -0,0 +1,13 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vpkshss.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 a3 21 8e vpkshss v5,v3,v4 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 a3 21 8e vpkshss v5,v3,v4 + 10000c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpkshss.map b/src/alloy/frontend/ppc/test/bin/instr_vpkshss.map new file mode 100644 index 000000000..5e87f54da --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vpkshss.map @@ -0,0 +1,2 @@ +0000000000000000 t test_vpkshss_0 +0000000000000008 t test_vpkshss_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpkswss.bin b/src/alloy/frontend/ppc/test/bin/instr_vpkswss.bin new file mode 100644 index 000000000..a61dc7ceb Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vpkswss.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpkswss.dis b/src/alloy/frontend/ppc/test/bin/instr_vpkswss.dis new file mode 100644 index 000000000..fb1339cc4 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vpkswss.dis @@ -0,0 +1,13 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vpkswss.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 a3 21 ce vpkswss v5,v3,v4 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 a3 21 ce vpkswss v5,v3,v4 + 10000c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vpkswss.map b/src/alloy/frontend/ppc/test/bin/instr_vpkswss.map new file mode 100644 index 000000000..a9055626a --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vpkswss.map @@ -0,0 +1,2 @@ +0000000000000000 t test_vpkswss_0 +0000000000000008 t test_vpkswss_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vrfin.bin b/src/alloy/frontend/ppc/test/bin/instr_vrfin.bin new file mode 100644 index 000000000..c236bb45d Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vrfin.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vrfin.dis b/src/alloy/frontend/ppc/test/bin/instr_vrfin.dis new file mode 100644 index 000000000..3d7f0a2cd --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vrfin.dis @@ -0,0 +1,13 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vrfin.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 1a 0a vrfin v3,v3 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 60 1a 0a vrfin v3,v3 + 10000c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vrfin.map b/src/alloy/frontend/ppc/test/bin/instr_vrfin.map new file mode 100644 index 000000000..42705011b --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vrfin.map @@ -0,0 +1,2 @@ +0000000000000000 t test_vrfin_1 +0000000000000008 t test_vrfin_2 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vrlimi128.bin b/src/alloy/frontend/ppc/test/bin/instr_vrlimi128.bin new file mode 100644 index 000000000..4cddadaff Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vrlimi128.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vrlimi128.dis b/src/alloy/frontend/ppc/test/bin/instr_vrlimi128.dis new file mode 100644 index 000000000..ddf889e37 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vrlimi128.dis @@ -0,0 +1,41 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vrlimi128.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 18 80 1f 10 vrlimi128 v4,v3,0,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 18 8f 1f 10 vrlimi128 v4,v3,15,0 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 18 8f 1f 50 vrlimi128 v4,v3,15,0 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 18 8f 1f 90 vrlimi128 v4,v3,15,2 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 18 8f 1f d0 vrlimi128 v4,v3,15,2 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 18 88 1f 10 vrlimi128 v4,v3,8,0 + 10002c: 4e 80 00 20 blr + +0000000000100030 : + 100030: 18 84 1f 10 vrlimi128 v4,v3,4,0 + 100034: 4e 80 00 20 blr + +0000000000100038 : + 100038: 18 82 1f 10 vrlimi128 v4,v3,2,0 + 10003c: 4e 80 00 20 blr + +0000000000100040 : + 100040: 18 81 1f 10 vrlimi128 v4,v3,1,0 + 100044: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vrlimi128.map b/src/alloy/frontend/ppc/test/bin/instr_vrlimi128.map new file mode 100644 index 000000000..33c21f77c --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vrlimi128.map @@ -0,0 +1,9 @@ +0000000000000000 t test_vrlimi128_1 +0000000000000008 t test_vrlimi128_2 +0000000000000010 t test_vrlimi128_3 +0000000000000018 t test_vrlimi128_4 +0000000000000020 t test_vrlimi128_5 +0000000000000028 t test_vrlimi128_6 +0000000000000030 t test_vrlimi128_7 +0000000000000038 t test_vrlimi128_8 +0000000000000040 t test_vrlimi128_9 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsel.bin b/src/alloy/frontend/ppc/test/bin/instr_vsel.bin new file mode 100644 index 000000000..c62e03541 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vsel.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsel.dis b/src/alloy/frontend/ppc/test/bin/instr_vsel.dis new file mode 100644 index 000000000..60fb62fce --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vsel.dis @@ -0,0 +1,17 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vsel.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 a3 21 6a vsel v5,v3,v4,v5 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 a3 21 6a vsel v5,v3,v4,v5 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 a3 21 6a vsel v5,v3,v4,v5 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsel.map b/src/alloy/frontend/ppc/test/bin/instr_vsel.map new file mode 100644 index 000000000..41f9acf96 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vsel.map @@ -0,0 +1,3 @@ +0000000000000000 t test_vsel_1 +0000000000000008 t test_vsel_2 +0000000000000010 t test_vsel_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vslb.bin b/src/alloy/frontend/ppc/test/bin/instr_vslb.bin new file mode 100644 index 000000000..f67219f0f Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vslb.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vslb.dis b/src/alloy/frontend/ppc/test/bin/instr_vslb.dis new file mode 100644 index 000000000..0b18bd296 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vslb.dis @@ -0,0 +1,25 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vslb.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 63 21 04 vslb v3,v3,v4 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 63 21 04 vslb v3,v3,v4 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 63 21 04 vslb v3,v3,v4 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 10 63 21 04 vslb v3,v3,v4 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 10 63 21 04 vslb v3,v3,v4 + 100024: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vslb.map b/src/alloy/frontend/ppc/test/bin/instr_vslb.map new file mode 100644 index 000000000..50b022f8a --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vslb.map @@ -0,0 +1,5 @@ +0000000000000000 t test_vslb_1 +0000000000000008 t test_vslb_2 +0000000000000010 t test_vslb_3 +0000000000000018 t test_vslb_4 +0000000000000020 t test_vslb_5 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsldoi.bin b/src/alloy/frontend/ppc/test/bin/instr_vsldoi.bin new file mode 100644 index 000000000..8fda0ff56 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vsldoi.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsldoi.dis b/src/alloy/frontend/ppc/test/bin/instr_vsldoi.dis new file mode 100644 index 000000000..cc5a2b16a --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vsldoi.dis @@ -0,0 +1,17 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vsldoi.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 a3 20 2c vsldoi v5,v3,v4,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 a3 20 6c vsldoi v5,v3,v4,1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 a3 23 ec vsldoi v5,v3,v4,15 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsldoi.map b/src/alloy/frontend/ppc/test/bin/instr_vsldoi.map new file mode 100644 index 000000000..e9c64fe09 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vsldoi.map @@ -0,0 +1,3 @@ +0000000000000000 t test_vsldoi_1 +0000000000000008 t test_vsldoi_2 +0000000000000010 t test_vsldoi_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vslh.bin b/src/alloy/frontend/ppc/test/bin/instr_vslh.bin new file mode 100644 index 000000000..ea30d6291 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vslh.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vslh.dis b/src/alloy/frontend/ppc/test/bin/instr_vslh.dis new file mode 100644 index 000000000..45b8e7e75 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vslh.dis @@ -0,0 +1,29 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vslh.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 63 21 44 vslh v3,v3,v4 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 63 21 44 vslh v3,v3,v4 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 63 21 44 vslh v3,v3,v4 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 10 63 21 44 vslh v3,v3,v4 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 10 63 21 44 vslh v3,v3,v4 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 10 63 21 44 vslh v3,v3,v4 + 10002c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vslh.map b/src/alloy/frontend/ppc/test/bin/instr_vslh.map new file mode 100644 index 000000000..7d334c1ae --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vslh.map @@ -0,0 +1,6 @@ +0000000000000000 t test_vslh_1 +0000000000000008 t test_vslh_2 +0000000000000010 t test_vslh_3 +0000000000000018 t test_vslh_4 +0000000000000020 t test_vslh_5 +0000000000000028 t test_vslh_6 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vslw.bin b/src/alloy/frontend/ppc/test/bin/instr_vslw.bin new file mode 100644 index 000000000..fc509af2b Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vslw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vslw.dis b/src/alloy/frontend/ppc/test/bin/instr_vslw.dis new file mode 100644 index 000000000..711653586 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vslw.dis @@ -0,0 +1,29 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vslw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 63 21 84 vslw v3,v3,v4 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 63 21 84 vslw v3,v3,v4 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 63 21 84 vslw v3,v3,v4 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 10 63 21 84 vslw v3,v3,v4 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 10 63 21 84 vslw v3,v3,v4 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 10 63 21 84 vslw v3,v3,v4 + 10002c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vslw.map b/src/alloy/frontend/ppc/test/bin/instr_vslw.map new file mode 100644 index 000000000..39c2633d5 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vslw.map @@ -0,0 +1,6 @@ +0000000000000000 t test_vslw_1 +0000000000000008 t test_vslw_2 +0000000000000010 t test_vslw_3 +0000000000000018 t test_vslw_4 +0000000000000020 t test_vslw_5 +0000000000000028 t test_vslw_6 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltb.bin b/src/alloy/frontend/ppc/test/bin/instr_vspltb.bin new file mode 100644 index 000000000..2fa47981d Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vspltb.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltb.dis b/src/alloy/frontend/ppc/test/bin/instr_vspltb.dis new file mode 100644 index 000000000..600912aec --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vspltb.dis @@ -0,0 +1,17 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vspltb.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 22 0c vspltb v3,v4,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 61 22 0c vspltb v3,v4,1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 6f 22 0c vspltb v3,v4,15 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltb.map b/src/alloy/frontend/ppc/test/bin/instr_vspltb.map new file mode 100644 index 000000000..1c99d3732 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vspltb.map @@ -0,0 +1,3 @@ +0000000000000000 t test_vspltb_1 +0000000000000008 t test_vspltb_2 +0000000000000010 t test_vspltb_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsplth.bin b/src/alloy/frontend/ppc/test/bin/instr_vsplth.bin new file mode 100644 index 000000000..81692954a Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vsplth.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsplth.dis b/src/alloy/frontend/ppc/test/bin/instr_vsplth.dis new file mode 100644 index 000000000..4512df243 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vsplth.dis @@ -0,0 +1,17 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vsplth.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 22 4c vsplth v3,v4,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 61 22 4c vsplth v3,v4,1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 67 22 4c vsplth v3,v4,7 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsplth.map b/src/alloy/frontend/ppc/test/bin/instr_vsplth.map new file mode 100644 index 000000000..68f48827f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vsplth.map @@ -0,0 +1,3 @@ +0000000000000000 t test_vsplth_1 +0000000000000008 t test_vsplth_2 +0000000000000010 t test_vsplth_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltisb.bin b/src/alloy/frontend/ppc/test/bin/instr_vspltisb.bin new file mode 100644 index 000000000..4d17de5ac Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vspltisb.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltisb.dis b/src/alloy/frontend/ppc/test/bin/instr_vspltisb.dis new file mode 100644 index 000000000..8378aca3e --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vspltisb.dis @@ -0,0 +1,21 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vspltisb.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 03 0c vspltisb v3,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 61 03 0c vspltisb v3,1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 7f 03 0c vspltisb v3,-1 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 10 7e 03 0c vspltisb v3,-2 + 10001c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltisb.map b/src/alloy/frontend/ppc/test/bin/instr_vspltisb.map new file mode 100644 index 000000000..93d21b9ed --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vspltisb.map @@ -0,0 +1,4 @@ +0000000000000000 t test_vspltisb_1 +0000000000000008 t test_vspltisb_2 +0000000000000010 t test_vspltisb_3 +0000000000000018 t test_vspltisb_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltish.bin b/src/alloy/frontend/ppc/test/bin/instr_vspltish.bin new file mode 100644 index 000000000..f2db822f7 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vspltish.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltish.dis b/src/alloy/frontend/ppc/test/bin/instr_vspltish.dis new file mode 100644 index 000000000..7eb39018e --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vspltish.dis @@ -0,0 +1,21 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vspltish.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 03 4c vspltish v3,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 61 03 4c vspltish v3,1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 7f 03 4c vspltish v3,-1 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 10 7e 03 4c vspltish v3,-2 + 10001c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltish.map b/src/alloy/frontend/ppc/test/bin/instr_vspltish.map new file mode 100644 index 000000000..9eb8c3160 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vspltish.map @@ -0,0 +1,4 @@ +0000000000000000 t test_vspltish_1 +0000000000000008 t test_vspltish_2 +0000000000000010 t test_vspltish_3 +0000000000000018 t test_vspltish_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltisw.bin b/src/alloy/frontend/ppc/test/bin/instr_vspltisw.bin new file mode 100644 index 000000000..687d74ce1 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vspltisw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltisw.dis b/src/alloy/frontend/ppc/test/bin/instr_vspltisw.dis new file mode 100644 index 000000000..740a94ea9 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vspltisw.dis @@ -0,0 +1,21 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vspltisw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 03 8c vspltisw v3,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 61 03 8c vspltisw v3,1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 7f 03 8c vspltisw v3,-1 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 10 7e 03 8c vspltisw v3,-2 + 10001c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltisw.map b/src/alloy/frontend/ppc/test/bin/instr_vspltisw.map new file mode 100644 index 000000000..46346e99c --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vspltisw.map @@ -0,0 +1,4 @@ +0000000000000000 t test_vspltisw_1 +0000000000000008 t test_vspltisw_2 +0000000000000010 t test_vspltisw_3 +0000000000000018 t test_vspltisw_4 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltw.bin b/src/alloy/frontend/ppc/test/bin/instr_vspltw.bin new file mode 100644 index 000000000..d100e823d Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vspltw.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltw.dis b/src/alloy/frontend/ppc/test/bin/instr_vspltw.dis new file mode 100644 index 000000000..147037bae --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vspltw.dis @@ -0,0 +1,17 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vspltw.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 22 8c vspltw v3,v4,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 61 22 8c vspltw v3,v4,1 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 10 63 22 8c vspltw v3,v4,3 + 100014: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vspltw.map b/src/alloy/frontend/ppc/test/bin/instr_vspltw.map new file mode 100644 index 000000000..5fd932869 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vspltw.map @@ -0,0 +1,3 @@ +0000000000000000 t test_vspltw_1 +0000000000000008 t test_vspltw_2 +0000000000000010 t test_vspltw_3 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsubshs.bin b/src/alloy/frontend/ppc/test/bin/instr_vsubshs.bin new file mode 100644 index 000000000..87035a37f Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vsubshs.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsubshs.dis b/src/alloy/frontend/ppc/test/bin/instr_vsubshs.dis new file mode 100644 index 000000000..dc1333a0f --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vsubshs.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vsubshs.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 63 27 40 .long 0x10632740 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsubshs.map b/src/alloy/frontend/ppc/test/bin/instr_vsubshs.map new file mode 100644 index 000000000..44c86bc4c --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vsubshs.map @@ -0,0 +1 @@ +0000000000000000 t test_vsubshs_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsubuhm.bin b/src/alloy/frontend/ppc/test/bin/instr_vsubuhm.bin new file mode 100644 index 000000000..74071d683 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vsubuhm.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsubuhm.dis b/src/alloy/frontend/ppc/test/bin/instr_vsubuhm.dis new file mode 100644 index 000000000..af6831d44 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vsubuhm.dis @@ -0,0 +1,9 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vsubuhm.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 63 24 40 vsubuhm v3,v3,v4 + 100004: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vsubuhm.map b/src/alloy/frontend/ppc/test/bin/instr_vsubuhm.map new file mode 100644 index 000000000..0eeae2b33 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vsubuhm.map @@ -0,0 +1 @@ +0000000000000000 t test_vsubuhm_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vupkd3d128.bin b/src/alloy/frontend/ppc/test/bin/instr_vupkd3d128.bin new file mode 100644 index 000000000..a87c63968 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vupkd3d128.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vupkd3d128.dis b/src/alloy/frontend/ppc/test/bin/instr_vupkd3d128.dis new file mode 100644 index 000000000..8f6225d63 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vupkd3d128.dis @@ -0,0 +1,29 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vupkd3d128.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 18 60 1f f0 vupkd3d128 v3,v3,0 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 18 64 1f f0 vupkd3d128 v3,v3,4 + 10000c: 4e 80 00 20 blr + +0000000000100010 : + 100010: 18 64 1f f0 vupkd3d128 v3,v3,4 + 100014: 4e 80 00 20 blr + +0000000000100018 : + 100018: 18 64 1f f0 vupkd3d128 v3,v3,4 + 10001c: 4e 80 00 20 blr + +0000000000100020 : + 100020: 18 6c 1f f0 vupkd3d128 v3,v3,12 + 100024: 4e 80 00 20 blr + +0000000000100028 : + 100028: 18 74 1f f0 vupkd3d128 v3,v3,20 + 10002c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vupkd3d128.map b/src/alloy/frontend/ppc/test/bin/instr_vupkd3d128.map new file mode 100644 index 000000000..1e52624e8 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vupkd3d128.map @@ -0,0 +1,6 @@ +0000000000000000 t test_vupkd3d128_d3dcolor +0000000000000008 t test_vupkd3d128_short2_0 +0000000000000010 t test_vupkd3d128_short2_1 +0000000000000018 t test_vupkd3d128_short2_2 +0000000000000020 t test_vupkd3d128_float16_2_0 +0000000000000028 t test_vupkd3d128_float16_4_0 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vupkhsh.bin b/src/alloy/frontend/ppc/test/bin/instr_vupkhsh.bin new file mode 100644 index 000000000..b3873f9d0 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vupkhsh.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vupkhsh.dis b/src/alloy/frontend/ppc/test/bin/instr_vupkhsh.dis new file mode 100644 index 000000000..045a34f5e --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vupkhsh.dis @@ -0,0 +1,13 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vupkhsh.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 1a 4e vupkhsh v3,v3 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 60 1a 4e vupkhsh v3,v3 + 10000c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vupkhsh.map b/src/alloy/frontend/ppc/test/bin/instr_vupkhsh.map new file mode 100644 index 000000000..07205feca --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vupkhsh.map @@ -0,0 +1,2 @@ +0000000000000000 t test_vupkhsh_0 +0000000000000008 t test_vupkhsh_1 diff --git a/src/alloy/frontend/ppc/test/bin/instr_vupklsh.bin b/src/alloy/frontend/ppc/test/bin/instr_vupklsh.bin new file mode 100644 index 000000000..342b2dad6 Binary files /dev/null and b/src/alloy/frontend/ppc/test/bin/instr_vupklsh.bin differ diff --git a/src/alloy/frontend/ppc/test/bin/instr_vupklsh.dis b/src/alloy/frontend/ppc/test/bin/instr_vupklsh.dis new file mode 100644 index 000000000..1d7f0a4c5 --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vupklsh.dis @@ -0,0 +1,13 @@ + +/vagrant/src/alloy/frontend/ppc/test/bin//instr_vupklsh.o: file format elf64-powerpc + + +Disassembly of section .text: + +0000000000100000 : + 100000: 10 60 1a ce vupklsh v3,v3 + 100004: 4e 80 00 20 blr + +0000000000100008 : + 100008: 10 60 1a ce vupklsh v3,v3 + 10000c: 4e 80 00 20 blr diff --git a/src/alloy/frontend/ppc/test/bin/instr_vupklsh.map b/src/alloy/frontend/ppc/test/bin/instr_vupklsh.map new file mode 100644 index 000000000..fc4c3985c --- /dev/null +++ b/src/alloy/frontend/ppc/test/bin/instr_vupklsh.map @@ -0,0 +1,2 @@ +0000000000000000 t test_vupklsh_0 +0000000000000008 t test_vupklsh_1 diff --git a/src/alloy/frontend/ppc/test/instr_add.s b/src/alloy/frontend/ppc/test/instr_add.s new file mode 100644 index 000000000..805086bf6 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_add.s @@ -0,0 +1,21 @@ +test_add_1: + #_ REGISTER_IN r5 0x00100000 + #_ REGISTER_IN r25 0x0000FFFF + + add r11, r5, r25 + + blr + #_ REGISTER_OUT r5 0x00100000 + #_ REGISTER_OUT r25 0x0000FFFF + #_ REGISTER_OUT r11 0x0010FFFF + +test_add_2: + #_ REGISTER_IN r0 0x00100000 + #_ REGISTER_IN r25 0x0000FFFF + + add r11, r0, r25 + + blr + #_ REGISTER_OUT r0 0x00100000 + #_ REGISTER_OUT r25 0x0000FFFF + #_ REGISTER_OUT r11 0x0010FFFF diff --git a/src/alloy/frontend/ppc/test/instr_addc.s b/src/alloy/frontend/ppc/test/instr_addc.s new file mode 100644 index 000000000..75fa41c7a --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_addc.s @@ -0,0 +1,54 @@ +test_addc_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 2 + addc r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 3 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 2 + #_ REGISTER_OUT r6 0 + +test_addc_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0 + addc r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0 + #_ REGISTER_OUT r6 0 + +test_addc_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + addc r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + #_ REGISTER_OUT r6 1 + +test_addc_4: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 123 + addc r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0x000000000000007A + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 123 + #_ REGISTER_OUT r6 1 + +test_addc_5: + #_ REGISTER_IN r4 0x7FFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + addc r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0x7FFFFFFFFFFFFFFE + #_ REGISTER_OUT r4 0x7FFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 diff --git a/src/alloy/frontend/ppc/test/instr_adde.s b/src/alloy/frontend/ppc/test/instr_adde.s new file mode 100644 index 000000000..d6c93a1f5 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_adde.s @@ -0,0 +1,124 @@ +test_adde_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 2 + adde r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 3 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 2 + #_ REGISTER_OUT r6 0 + +test_adde_2: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 2 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + adde r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 4 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 2 + #_ REGISTER_OUT r6 0 + +test_adde_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0 + adde r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0 + #_ REGISTER_OUT r6 0 + +test_adde_4: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + adde r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0 + #_ REGISTER_OUT r6 1 + +test_adde_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + adde r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + #_ REGISTER_OUT r6 1 + +test_adde_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + adde r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + #_ REGISTER_OUT r6 1 + +test_adde_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 123 + adde r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0x000000000000007A + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 123 + #_ REGISTER_OUT r6 1 + +test_adde_8: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 123 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + adde r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0x000000000000007B + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 123 + #_ REGISTER_OUT r6 1 + +test_adde_9: + #_ REGISTER_IN r4 0x7FFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + adde r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0x7FFFFFFFFFFFFFFE + #_ REGISTER_OUT r4 0x7FFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 + +test_adde_10: + #_ REGISTER_IN r4 0x7FFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + adde r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0x7FFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0x7FFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 diff --git a/src/alloy/frontend/ppc/test/instr_addic.s b/src/alloy/frontend/ppc/test/instr_addic.s new file mode 100644 index 000000000..13b96d6f7 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_addic.s @@ -0,0 +1,15 @@ +test_addic_1: + #_ REGISTER_IN r4 1 + addic r4, r4, 1 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r4 2 + #_ REGISTER_OUT r6 0 + +test_addic_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + addic r4, r4, 1 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r4 0 + #_ REGISTER_OUT r6 1 diff --git a/src/alloy/frontend/ppc/test/instr_addme.s b/src/alloy/frontend/ppc/test/instr_addme.s new file mode 100644 index 000000000..afea951b3 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_addme.s @@ -0,0 +1,83 @@ +test_addme_1: + #_ REGISTER_IN r4 1 + addme r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r6 1 + +test_addme_2: + #_ REGISTER_IN r4 1 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + addme r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r6 1 + +test_addme_3: + #_ REGISTER_IN r4 12 + addme r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 11 + #_ REGISTER_OUT r4 12 + #_ REGISTER_OUT r6 1 + +test_addme_4: + #_ REGISTER_IN r4 12 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + addme r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 12 + #_ REGISTER_OUT r4 12 + #_ REGISTER_OUT r6 1 + +test_addme_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + addme r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFE + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 + +test_addme_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + addme r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 + +test_addme_7: + #_ REGISTER_IN r4 0 + addme r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0 + #_ REGISTER_OUT r6 0 + +test_addme_8: + #_ REGISTER_IN r4 0 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + addme r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0 + #_ REGISTER_OUT r6 1 diff --git a/src/alloy/frontend/ppc/test/instr_addze.s b/src/alloy/frontend/ppc/test/instr_addze.s new file mode 100644 index 000000000..17c4942b9 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_addze.s @@ -0,0 +1,83 @@ +test_addze_1: + #_ REGISTER_IN r4 1 + addze r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r6 0 + +test_addze_2: + #_ REGISTER_IN r4 1 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + addze r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 2 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r6 0 + +test_addze_3: + #_ REGISTER_IN r4 12 + addze r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 12 + #_ REGISTER_OUT r4 12 + #_ REGISTER_OUT r6 0 + +test_addze_4: + #_ REGISTER_IN r4 12 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + addze r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 13 + #_ REGISTER_OUT r4 12 + #_ REGISTER_OUT r6 0 + +test_addze_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + addze r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 0 + +test_addze_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + addze r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 + +test_addze_7: + #_ REGISTER_IN r4 0 + addze r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0 + #_ REGISTER_OUT r6 0 + +test_addze_8: + #_ REGISTER_IN r4 0 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 # CA=1 + addze r3, r4 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0 + #_ REGISTER_OUT r6 0 diff --git a/src/alloy/frontend/ppc/test/instr_cntlzd.s b/src/alloy/frontend/ppc/test/instr_cntlzd.s new file mode 100644 index 000000000..a95abf431 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_cntlzd.s @@ -0,0 +1,27 @@ +test_cntlzd_1: + #_ REGISTER_IN r5 0 + cntlzd r6, r5 + blr + #_ REGISTER_OUT r5 0 + #_ REGISTER_OUT r6 64 + +test_cntlzd_2: + #_ REGISTER_IN r5 1 + cntlzd r6, r5 + blr + #_ REGISTER_OUT r5 1 + #_ REGISTER_OUT r6 63 + +test_cntlzd_3: + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + cntlzd r6, r5 + blr + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 0 + +test_cntlzd_4: + #_ REGISTER_IN r5 0x7FFFFFFFFFFFFFFF + cntlzd r6, r5 + blr + #_ REGISTER_OUT r5 0x7FFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 diff --git a/src/alloy/frontend/ppc/test/instr_cntlzw.s b/src/alloy/frontend/ppc/test/instr_cntlzw.s new file mode 100644 index 000000000..5174aaf82 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_cntlzw.s @@ -0,0 +1,27 @@ +test_cntlzw_1: + #_ REGISTER_IN r5 0 + cntlzw r6, r5 + blr + #_ REGISTER_OUT r5 0 + #_ REGISTER_OUT r6 32 + +test_cntlzw_2: + #_ REGISTER_IN r5 1 + cntlzw r6, r5 + blr + #_ REGISTER_OUT r5 1 + #_ REGISTER_OUT r6 31 + +test_cntlzw_3: + #_ REGISTER_IN r5 0xFFFFFFFF + cntlzw r6, r5 + blr + #_ REGISTER_OUT r5 0xFFFFFFFF + #_ REGISTER_OUT r6 0 + +test_cntlzw_4: + #_ REGISTER_IN r5 0x7FFFFFFF + cntlzw r6, r5 + blr + #_ REGISTER_OUT r5 0x7FFFFFFF + #_ REGISTER_OUT r6 1 diff --git a/src/alloy/frontend/ppc/test/instr_divd.s b/src/alloy/frontend/ppc/test/instr_divd.s new file mode 100644 index 000000000..35928c66c --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_divd.s @@ -0,0 +1,82 @@ +test_divd_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 2 + divd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 2 + +# TODO(benvanik): x64 ignore divide by zero (=0) +#test_divd_2: +# #_ REGISTER_IN r4 1 +# #_ REGISTER_IN r5 0 +# divd r3, r4, r5 +# blr +# #_ REGISTER_OUT r3 0 +# #_ REGISTER_OUT r4 1 +# #_ REGISTER_OUT r5 0 + +test_divd_3: + #_ REGISTER_IN r4 2 + #_ REGISTER_IN r5 1 + divd r3, r4, r5 + blr + #_ REGISTER_OUT r3 2 + #_ REGISTER_OUT r4 2 + #_ REGISTER_OUT r5 1 + +test_divd_4: + #_ REGISTER_IN r4 35 + #_ REGISTER_IN r5 7 + divd r3, r4, r5 + blr + #_ REGISTER_OUT r3 5 + #_ REGISTER_OUT r4 35 + #_ REGISTER_OUT r5 7 + +test_divd_5: + #_ REGISTER_IN r4 0 + #_ REGISTER_IN r5 1 + divd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0 + #_ REGISTER_OUT r5 1 + +test_divd_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + divd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_divd_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + divd r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + +test_divd_8: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + divd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + +# TODO(benvanik): integer overflow (=0) +#test_divd_9: +# #_ REGISTER_IN r4 0x8000000000000000 +# #_ REGISTER_IN r5 -1 +# divd r3, r4, r5 +# blr +# #_ REGISTER_OUT r3 0 +# #_ REGISTER_OUT r4 0x8000000000000000 +# #_ REGISTER_OUT r5 -1 diff --git a/src/alloy/frontend/ppc/test/instr_divdu.s b/src/alloy/frontend/ppc/test/instr_divdu.s new file mode 100644 index 000000000..f69d1bfec --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_divdu.s @@ -0,0 +1,81 @@ +test_divdu_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 2 + divdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 2 + +# TODO(benvanik): x64 ignore divide by zero (=0) +#test_divdu_2: +# #_ REGISTER_IN r4 1 +# #_ REGISTER_IN r5 0 +# divdu r3, r4, r5 +# blr +# #_ REGISTER_OUT r3 0 +# #_ REGISTER_OUT r4 1 +# #_ REGISTER_OUT r5 0 + +test_divdu_3: + #_ REGISTER_IN r4 2 + #_ REGISTER_IN r5 1 + divdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 2 + #_ REGISTER_OUT r4 2 + #_ REGISTER_OUT r5 1 + +test_divdu_4: + #_ REGISTER_IN r4 35 + #_ REGISTER_IN r5 7 + divdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 5 + #_ REGISTER_OUT r4 35 + #_ REGISTER_OUT r5 7 + +test_divdu_5: + #_ REGISTER_IN r4 0 + #_ REGISTER_IN r5 1 + divdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0 + #_ REGISTER_OUT r5 1 + +test_divdu_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + divdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_divdu_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + divdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + +test_divdu_8: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + divdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + +test_divdu_9: + #_ REGISTER_IN r4 0x8000000000000000 + #_ REGISTER_IN r5 -1 + divdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0x8000000000000000 + #_ REGISTER_OUT r5 -1 diff --git a/src/alloy/frontend/ppc/test/instr_divw.s b/src/alloy/frontend/ppc/test/instr_divw.s new file mode 100644 index 000000000..2425d0b00 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_divw.s @@ -0,0 +1,109 @@ +test_divw_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 2 + divw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 2 + +# TODO(benvanik): x64 ignore divide by zero (=0) +#test_divw_2: +# #_ REGISTER_IN r4 1 +# #_ REGISTER_IN r5 0 +# divw r3, r4, r5 +# blr +# #_ REGISTER_OUT r3 0 +# #_ REGISTER_OUT r4 1 +# #_ REGISTER_OUT r5 0 + +test_divw_3: + #_ REGISTER_IN r4 2 + #_ REGISTER_IN r5 1 + divw r3, r4, r5 + blr + #_ REGISTER_OUT r3 2 + #_ REGISTER_OUT r4 2 + #_ REGISTER_OUT r5 1 + +test_divw_4: + #_ REGISTER_IN r4 35 + #_ REGISTER_IN r5 7 + divw r3, r4, r5 + blr + #_ REGISTER_OUT r3 5 + #_ REGISTER_OUT r4 35 + #_ REGISTER_OUT r5 7 + +test_divw_5: + #_ REGISTER_IN r4 0 + #_ REGISTER_IN r5 1 + divw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0 + #_ REGISTER_OUT r5 1 + +test_divw_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + divw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x00000000FFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_divw_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + divw r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + +test_divw_8: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + divw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x00000000FFFFFFFF + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + +test_divw_9: + #_ REGISTER_IN r4 0x000000007FFFFFFF + #_ REGISTER_IN r5 1 + divw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x000000007FFFFFFF + #_ REGISTER_OUT r4 0x000000007FFFFFFF + #_ REGISTER_OUT r5 1 + +test_divw_10: + #_ REGISTER_IN r4 0x000000007FFFFFFF + #_ REGISTER_IN r5 0x000000007FFFFFFF + divw r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0x000000007FFFFFFF + #_ REGISTER_OUT r5 0x000000007FFFFFFF + +test_divw_11: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0x000000007FFFFFFF + divw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0x000000007FFFFFFF + +# TODO(benvanik): integer overflow (=0) +#test_divw_12: +# #_ REGISTER_IN r4 0x80000000 +# #_ REGISTER_IN r5 -1 +# divw r3, r4, r5 +# blr +# #_ REGISTER_OUT r3 0 +# #_ REGISTER_OUT r4 0x80000000 +# #_ REGISTER_OUT r5 -1 diff --git a/src/alloy/frontend/ppc/test/instr_divwu.s b/src/alloy/frontend/ppc/test/instr_divwu.s new file mode 100644 index 000000000..f8450be39 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_divwu.s @@ -0,0 +1,108 @@ +test_divwu_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 2 + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 2 + +# TODO(benvanik): x64 ignore divide by zero (=0) +#test_divwu_2: +# #_ REGISTER_IN r4 1 +# #_ REGISTER_IN r5 0 +# divwu r3, r4, r5 +# blr +# #_ REGISTER_OUT r3 0 +# #_ REGISTER_OUT r4 1 +# #_ REGISTER_OUT r5 0 + +test_divwu_3: + #_ REGISTER_IN r4 2 + #_ REGISTER_IN r5 1 + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 2 + #_ REGISTER_OUT r4 2 + #_ REGISTER_OUT r5 1 + +test_divwu_4: + #_ REGISTER_IN r4 35 + #_ REGISTER_IN r5 7 + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 5 + #_ REGISTER_OUT r4 35 + #_ REGISTER_OUT r5 7 + +test_divwu_5: + #_ REGISTER_IN r4 0 + #_ REGISTER_IN r5 1 + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0 + #_ REGISTER_OUT r5 1 + +test_divwu_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x00000000FFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_divwu_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + +test_divwu_8: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + +test_divwu_9: + #_ REGISTER_IN r4 0x000000007FFFFFFF + #_ REGISTER_IN r5 1 + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x000000007FFFFFFF + #_ REGISTER_OUT r4 0x000000007FFFFFFF + #_ REGISTER_OUT r5 1 + +test_divwu_10: + #_ REGISTER_IN r4 0x000000007FFFFFFF + #_ REGISTER_IN r5 0x000000007FFFFFFF + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0x000000007FFFFFFF + #_ REGISTER_OUT r5 0x000000007FFFFFFF + +test_divwu_11: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0x000000007FFFFFFF + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0x000000007FFFFFFF + +test_divwu_12: + #_ REGISTER_IN r4 0x80000000 + #_ REGISTER_IN r5 -1 + divwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0x80000000 + #_ REGISTER_OUT r5 -1 diff --git a/src/alloy/frontend/ppc/test/instr_eqv.s b/src/alloy/frontend/ppc/test/instr_eqv.s new file mode 100644 index 000000000..c21e1a1b4 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_eqv.s @@ -0,0 +1,53 @@ +test_eqv_1: + #_ REGISTER_IN r4 0 + #_ REGISTER_IN r5 1 + eqv r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xfffffffffffffffe + #_ REGISTER_OUT r4 0 + #_ REGISTER_OUT r5 1 + +test_eqv_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0 + eqv r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0 + +test_eqv_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + eqv r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + +test_eqv_4: + #_ REGISTER_IN r4 0xDEADBEEFDEADBEEF + #_ REGISTER_IN r5 0xDEADBEEFDEADBEEF + eqv r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xDEADBEEFDEADBEEF + #_ REGISTER_OUT r5 0xDEADBEEFDEADBEEF + +test_eqv_5: + #_ REGISTER_IN r4 0xDEADBEEFDEADBEEF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + eqv r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xDEADBEEFDEADBEEF + #_ REGISTER_OUT r4 0xDEADBEEFDEADBEEF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF + +test_eqv_6: + #_ REGISTER_IN r4 0xDEADBEEFDEADBEEF + #_ REGISTER_IN r5 0 + eqv r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x2152411021524110 + #_ REGISTER_OUT r4 0xDEADBEEFDEADBEEF + #_ REGISTER_OUT r5 0 diff --git a/src/alloy/frontend/ppc/test/instr_fabs.s b/src/alloy/frontend/ppc/test/instr_fabs.s new file mode 100644 index 000000000..5d3c35d90 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_fabs.s @@ -0,0 +1,17 @@ +test_fabs_1: + #_ REGISTER_IN f1 1.0 + fabs f1, f1 + blr + #_ REGISTER_OUT f1 1.0 + +test_fabs_2: + #_ REGISTER_IN f1 -1.0 + fabs f1, f1 + blr + #_ REGISTER_OUT f1 1.0 + +test_fabs_3: + #_ REGISTER_IN f1 -1234.0 + fabs f1, f1 + blr + #_ REGISTER_OUT f1 1234.0 diff --git a/src/alloy/frontend/ppc/test/instr_fsel.s b/src/alloy/frontend/ppc/test/instr_fsel.s new file mode 100644 index 000000000..ca9e52b19 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_fsel.s @@ -0,0 +1,32 @@ +test_fsel_1: + #_ REGISTER_IN f2 2.0 + #_ REGISTER_IN f3 3.0 + #_ REGISTER_IN f4 4.0 + fsel f1, f2, f3, f4 + blr + #_ REGISTER_OUT f1 3.0 + #_ REGISTER_OUT f2 2.0 + #_ REGISTER_OUT f3 3.0 + #_ REGISTER_OUT f4 4.0 + +test_fsel_2: + #_ REGISTER_IN f2 -2.0 + #_ REGISTER_IN f3 3.0 + #_ REGISTER_IN f4 4.0 + fsel f1, f2, f3, f4 + blr + #_ REGISTER_OUT f1 4.0 + #_ REGISTER_OUT f2 -2.0 + #_ REGISTER_OUT f3 3.0 + #_ REGISTER_OUT f4 4.0 + +test_fsel_3: + #_ REGISTER_IN f2 0.0 + #_ REGISTER_IN f3 3.0 + #_ REGISTER_IN f4 4.0 + fsel f1, f2, f3, f4 + blr + #_ REGISTER_OUT f1 3.0 + #_ REGISTER_OUT f2 0.0 + #_ REGISTER_OUT f3 3.0 + #_ REGISTER_OUT f4 4.0 diff --git a/src/alloy/frontend/ppc/test/instr_lvl.s b/src/alloy/frontend/ppc/test/instr_lvl.s new file mode 100644 index 000000000..10b61676e --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_lvl.s @@ -0,0 +1,7 @@ +test_lvl_1: + #_ MEMORY_IN 00001077 0a 0b 0c 0d 0e 0f 10 13 0c 0d 0e 10 11 12 13 14 ff ff ff ff ff ff + #_ REGISTER_IN r4 0x1077 + lvlx v3, r4, r0 + blr + #_ REGISTER_OUT r4 0x1077 + #_ REGISTER_OUT v3 [0A0B0C0D, 0E0F1013, 0C000000, 00000000] diff --git a/src/alloy/frontend/ppc/test/instr_lvr.s b/src/alloy/frontend/ppc/test/instr_lvr.s new file mode 100644 index 000000000..4c6e9f942 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_lvr.s @@ -0,0 +1,9 @@ +test_lvr_1: + #_ MEMORY_IN 000010B0 090A0A0B 0C0F120A 0B0C0D0E 0F10130C 0D0E1011 121314FF FFFFFFFF + #_ REGISTER_IN r4 0x10B7 + #_ REGISTER_IN r5 0x10 + lvrx v3, r4, r5 + blr + #_ REGISTER_OUT r4 0x10B7 + #_ REGISTER_OUT r5 0x10 + #_ REGISTER_OUT v3 [00000000, 00000000, 000D0E10, 11121314] diff --git a/src/alloy/frontend/ppc/test/instr_lvsl.s b/src/alloy/frontend/ppc/test/instr_lvsl.s new file mode 100644 index 000000000..31cd73194 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_lvsl.s @@ -0,0 +1,20 @@ +test_lvsl_1: + #_ REGISTER_IN r4 0x1070 + lvsl v3, r4, r0 + blr + #_ REGISTER_OUT r4 0x1070 + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_lvsl_2: + #_ REGISTER_IN r4 0x1071 + lvsl v3, r4, r0 + blr + #_ REGISTER_OUT r4 0x1071 + #_ REGISTER_OUT v3 [01020304, 05060708, 090A0B0C, 0D0E0F10] + +test_lvsl_3: + #_ REGISTER_IN r4 0x107F + lvsl v3, r4, r0 + blr + #_ REGISTER_OUT r4 0x107F + #_ REGISTER_OUT v3 [0F101112, 13141516, 1718191A, 1B1C1D1E] diff --git a/src/alloy/frontend/ppc/test/instr_lvsr.s b/src/alloy/frontend/ppc/test/instr_lvsr.s new file mode 100644 index 000000000..c3e29b963 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_lvsr.s @@ -0,0 +1,20 @@ +test_lvsr_1: + #_ REGISTER_IN r4 0x1070 + lvsr v3, r4, r0 + blr + #_ REGISTER_OUT r4 0x1070 + #_ REGISTER_OUT v3 [10111213, 14151617, 18191A1B, 1C1D1E1F] + +test_lvsr_2: + #_ REGISTER_IN r4 0x1071 + lvsr v3, r4, r0 + blr + #_ REGISTER_OUT r4 0x1071 + #_ REGISTER_OUT v3 [0F101112, 13141516, 1718191A, 1B1C1D1E] + +test_lvsr_3: + #_ REGISTER_IN r4 0x107F + lvsr v3, r4, r0 + blr + #_ REGISTER_OUT r4 0x107F + #_ REGISTER_OUT v3 [01020304, 05060708, 090A0B0C, 0D0E0F10] diff --git a/src/alloy/frontend/ppc/test/instr_mulhd.s b/src/alloy/frontend/ppc/test/instr_mulhd.s new file mode 100644 index 000000000..883b28b71 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_mulhd.s @@ -0,0 +1,44 @@ +test_mulhd_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + mulhd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + +test_mulhd_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + mulhd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulhd_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 2 + mulhd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 2 + +test_mulhd_4: + #_ REGISTER_IN r4 0x8000000000000000 + #_ REGISTER_IN r5 1 + mulhd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0x8000000000000000 + #_ REGISTER_OUT r5 1 + +test_mulhd_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + mulhd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF diff --git a/src/alloy/frontend/ppc/test/instr_mulhdu.s b/src/alloy/frontend/ppc/test/instr_mulhdu.s new file mode 100644 index 000000000..d57ae0ade --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_mulhdu.s @@ -0,0 +1,44 @@ +test_mulhdu_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + mulhdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + +test_mulhdu_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + mulhdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulhdu_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 2 + mulhdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 2 + +test_mulhdu_4: + #_ REGISTER_IN r4 0x8000000000000000 + #_ REGISTER_IN r5 1 + mulhdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0x8000000000000000 + #_ REGISTER_OUT r5 1 + +test_mulhdu_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + mulhdu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFE + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF diff --git a/src/alloy/frontend/ppc/test/instr_mulhw.s b/src/alloy/frontend/ppc/test/instr_mulhw.s new file mode 100644 index 000000000..08247344c --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_mulhw.s @@ -0,0 +1,53 @@ +test_mulhw_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + mulhw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + +test_mulhw_2: + #_ REGISTER_IN r4 0x00000000FFFFFFFF + #_ REGISTER_IN r5 1 + mulhw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0x00000000FFFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulhw_3: + #_ REGISTER_IN r4 0x00000001FFFFFFFF + #_ REGISTER_IN r5 1 + mulhw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0x00000001FFFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulhw_4: + #_ REGISTER_IN r4 0x800000007FFFFFFF + #_ REGISTER_IN r5 1 + mulhw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0x800000007FFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulhw_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + mulhw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulhw_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + mulhw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF diff --git a/src/alloy/frontend/ppc/test/instr_mulhwu.s b/src/alloy/frontend/ppc/test/instr_mulhwu.s new file mode 100644 index 000000000..eb838afe2 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_mulhwu.s @@ -0,0 +1,53 @@ +test_mulhwu_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + mulhwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + +test_mulhwu_2: + #_ REGISTER_IN r4 0x00000000FFFFFFFF + #_ REGISTER_IN r5 1 + mulhwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0x00000000FFFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulhwu_3: + #_ REGISTER_IN r4 0x00000001FFFFFFFF + #_ REGISTER_IN r5 1 + mulhwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0x00000001FFFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulhwu_4: + #_ REGISTER_IN r4 0x800000007FFFFFFF + #_ REGISTER_IN r5 1 + mulhwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0x800000007FFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulhwu_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + mulhwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulhwu_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0xFFFFFFFFFFFFFFFF + mulhwu r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x00000000FFFFFFFE + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0xFFFFFFFFFFFFFFFF diff --git a/src/alloy/frontend/ppc/test/instr_mulld.s b/src/alloy/frontend/ppc/test/instr_mulld.s new file mode 100644 index 000000000..89e38c0f3 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_mulld.s @@ -0,0 +1,72 @@ +test_mulld_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + mulld r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + +test_mulld_2: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 1 + mulld r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 1 + +test_mulld_3: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 -1 + mulld r3, r4, r5 + blr + #_ REGISTER_OUT r3 -1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 -1 + +test_mulld_4: + #_ REGISTER_IN r4 123 + #_ REGISTER_IN r5 -1 + mulld r3, r4, r5 + blr + #_ REGISTER_OUT r3 -123 + #_ REGISTER_OUT r4 123 + #_ REGISTER_OUT r5 -1 + +test_mulld_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + mulld r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_mulld_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 2 + mulld r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFE + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 2 + +test_mulld_7: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 -1 + mulld r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 -1 + +test_mulld_8: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 -1 + mulld r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 -1 + diff --git a/src/alloy/frontend/ppc/test/instr_mulli.s b/src/alloy/frontend/ppc/test/instr_mulli.s new file mode 100644 index 000000000..92b5ae9ef --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_mulli.s @@ -0,0 +1,56 @@ +test_mulli_1: + #_ REGISTER_IN r4 1 + mulli r3, r4, 0 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + +test_mulli_2: + #_ REGISTER_IN r4 1 + mulli r3, r4, 1 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + +test_mulli_3: + #_ REGISTER_IN r4 1 + mulli r3, r4, -1 + blr + #_ REGISTER_OUT r3 -1 + #_ REGISTER_OUT r4 1 + +test_mulli_4: + #_ REGISTER_IN r4 123 + mulli r3, r4, -1 + blr + #_ REGISTER_OUT r3 -123 + #_ REGISTER_OUT r4 123 + +test_mulli_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + mulli r3, r4, 1 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + +test_mulli_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + mulli r3, r4, 2 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFE + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + +test_mulli_7: + #_ REGISTER_IN r4 1 + mulli r3, r4, -1 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 1 + +test_mulli_8: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + mulli r3, r4, -1 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + diff --git a/src/alloy/frontend/ppc/test/instr_mullw.s b/src/alloy/frontend/ppc/test/instr_mullw.s new file mode 100644 index 000000000..926ef66c0 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_mullw.s @@ -0,0 +1,99 @@ +test_mullw_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + +test_mullw_2: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 1 + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 1 + +test_mullw_3: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 -1 + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 -1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 -1 + +test_mullw_4: + #_ REGISTER_IN r4 123 + #_ REGISTER_IN r5 -1 + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 -123 + #_ REGISTER_OUT r4 123 + #_ REGISTER_OUT r5 -1 + +test_mullw_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_mullw_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 2 + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFE + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 2 + +test_mullw_7: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 -1 + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 -1 + +test_mullw_8: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 -1 + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 -1 + +test_mullw_9: + #_ REGISTER_IN r4 0xFFFFFFFF00000000 + #_ REGISTER_IN r5 1 + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFF00000000 + #_ REGISTER_OUT r5 1 + +test_mullw_10: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0xFFFFFFFF00000000 + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0xFFFFFFFF00000000 + +test_mullw_11: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0x000000007FFFFFFF + mullw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x000000007FFFFFFF + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0x000000007FFFFFFF + diff --git a/src/alloy/frontend/ppc/test/instr_ori.s b/src/alloy/frontend/ppc/test/instr_ori.s new file mode 100644 index 000000000..e8b85edb3 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_ori.s @@ -0,0 +1,17 @@ +test_ori_1: + #_ REGISTER_IN r4 0xDEADBEEF00000000 + + ori r3, r4, 0xFEDC + + blr + #_ REGISTER_OUT r3 0xDEADBEEF0000FEDC + #_ REGISTER_OUT r4 0xDEADBEEF00000000 + +test_ori_2: + #_ REGISTER_IN r4 0xDEADBEEF10000000 + + ori r3, r4, 0xFEDC + + blr + #_ REGISTER_OUT r3 0xDEADBEEF1000FEDC + #_ REGISTER_OUT r4 0xDEADBEEF10000000 diff --git a/src/alloy/frontend/ppc/test/instr_rldicl.s b/src/alloy/frontend/ppc/test/instr_rldicl.s new file mode 100644 index 000000000..f301d7c98 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_rldicl.s @@ -0,0 +1,105 @@ +test_rldicl_1: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicl r3, r4, 24, 0 + blr + #_ REGISTER_OUT r3 0x6789abcdef012345 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicl_2: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicl r3, r4, 24, 8 + blr + #_ REGISTER_OUT r3 0x0089abcdef012345 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicl_3: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicl r3, r4, 24, 63 + blr + #_ REGISTER_OUT r3 0x0000000000000001 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicl_4: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicl r3, r4, 0, 0 + blr + #_ REGISTER_OUT r3 0x0123456789abcdef + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicl_5: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicl r3, r4, 0, 63 + blr + #_ REGISTER_OUT r3 0x0000000000000001 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicl_6: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicl r3, r4, 0, 8 + blr + #_ REGISTER_OUT r3 0x0023456789abcdef + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicl_7: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicl r3, r4, 63, 0 + blr + #_ REGISTER_OUT r3 0x8091a2b3c4d5e6f7 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicl_8: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicl r3, r4, 63, 63 + blr + #_ REGISTER_OUT r3 0x0000000000000001 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicl_9: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicl r3, r4, 31, 0 + blr + #_ REGISTER_OUT r3 0xc4d5e6f78091a2b3 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicl_10: + #_ REGISTER_IN r4 0x16300000 + rldicl r3, r4, 58, 6 + blr + #_ REGISTER_OUT r3 0x58C000 + #_ REGISTER_OUT r4 0x16300000 + +test_srdi_1: + #_ REGISTER_IN r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r4 0x0123456789ABCDEF + srdi r3, r3, 0 + srdi r4, r4, 0 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_srdi_2: + #_ REGISTER_IN r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r4 0x0123456789ABCDEF + srdi r3, r3, 1 + srdi r4, r4, 1 + blr + #_ REGISTER_OUT r3 0x7fffffffffffffff + #_ REGISTER_OUT r4 0x0091a2b3c4d5e6f7 + +test_srdi_3: + #_ REGISTER_IN r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r4 0x0123456789ABCDEF + srdi r3, r3, 32 + srdi r4, r4, 32 + blr + #_ REGISTER_OUT r3 0x00000000ffffffff + #_ REGISTER_OUT r4 0x0000000001234567 + +test_srdi_4: + #_ REGISTER_IN r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r4 0x0123456789ABCDEF + srdi r3, r3, 63 + srdi r4, r4, 63 + blr + #_ REGISTER_OUT r3 0x0000000000000001 + #_ REGISTER_OUT r4 0x0000000000000000 diff --git a/src/alloy/frontend/ppc/test/instr_rldicr.s b/src/alloy/frontend/ppc/test/instr_rldicr.s new file mode 100644 index 000000000..6a249b23a --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_rldicr.s @@ -0,0 +1,98 @@ +test_rldicr_1: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicr r3, r4, 24, 0 + blr + #_ REGISTER_OUT r3 0x0000000000000000 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicr_2: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicr r3, r4, 24, 8 + blr + #_ REGISTER_OUT r3 0x6780000000000000 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicr_3: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicr r3, r4, 24, 63 + blr + #_ REGISTER_OUT r3 0x6789abcdef012345 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicr_4: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicr r3, r4, 0, 0 + blr + #_ REGISTER_OUT r3 0x0000000000000000 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicr_5: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicr r3, r4, 0, 63 + blr + #_ REGISTER_OUT r3 0x0123456789abcdef + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicr_6: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicr r3, r4, 0, 8 + blr + #_ REGISTER_OUT r3 0x0100000000000000 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicr_7: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicr r3, r4, 63, 0 + blr + #_ REGISTER_OUT r3 0x8000000000000000 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicr_8: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicr r3, r4, 63, 63 + blr + #_ REGISTER_OUT r3 0x8091a2b3c4d5e6f7 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_rldicr_9: + #_ REGISTER_IN r4 0x0123456789ABCDEF + rldicr r3, r4, 31, 0 + blr + #_ REGISTER_OUT r3 0x8000000000000000 + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_sldi_1: + #_ REGISTER_IN r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r4 0x0123456789ABCDEF + sldi r3, r3, 0 + sldi r4, r4, 0 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0x0123456789ABCDEF + +test_sldi_2: + #_ REGISTER_IN r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r4 0x0123456789ABCDEF + sldi r3, r3, 1 + sldi r4, r4, 1 + blr + #_ REGISTER_OUT r3 0xfffffffffffffffe + #_ REGISTER_OUT r4 0x02468acf13579bde + +test_sldi_3: + #_ REGISTER_IN r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r4 0x0123456789ABCDEF + sldi r3, r3, 32 + sldi r4, r4, 32 + blr + #_ REGISTER_OUT r3 0xffffffff00000000 + #_ REGISTER_OUT r4 0x89abcdef00000000 + +test_sldi_4: + #_ REGISTER_IN r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r4 0x0123456789ABCDEF + sldi r3, r3, 63 + sldi r4, r4, 63 + blr + #_ REGISTER_OUT r3 0x8000000000000000 + #_ REGISTER_OUT r4 0x8000000000000000 diff --git a/src/alloy/frontend/ppc/test/instr_rlwimi.s b/src/alloy/frontend/ppc/test/instr_rlwimi.s new file mode 100644 index 000000000..95db67005 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_rlwimi.s @@ -0,0 +1,7 @@ +test_rlwimi: + #_ REGISTER_IN r4 0xCAFEBABE90003000 + #_ REGISTER_IN r6 0xDEADBEEF00000003 + rlwimi r6, r4, 2, 0, 0x1D + blr + #_ REGISTER_OUT r4 0xCAFEBABE90003000 + #_ REGISTER_OUT r6 0xDEADBEEF4000C003 diff --git a/src/alloy/frontend/ppc/test/instr_rlwinm.s b/src/alloy/frontend/ppc/test/instr_rlwinm.s new file mode 100644 index 000000000..ce61c9ea4 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_rlwinm.s @@ -0,0 +1,72 @@ +test_rlwinm_extrwi: + # extrwi ra,rs,n,b (n > 0) == rlwinm ra,rs,b+n,32-n,31 + #_ REGISTER_IN r5 0x30 + # rlwinm r7, r5, 29, 28, 31 + extrwi r7, r5, 4, 25 + blr + #_ REGISTER_OUT r5 0x30 + #_ REGISTER_OUT r7 0x06 + +test_rlwinm_1: + #_ REGISTER_IN r4 0x12345678 + rlwinm r3, r4, 24, 8, 15 + blr + #_ REGISTER_OUT r3 0x00120000 + #_ REGISTER_OUT r4 0x12345678 + +test_rlwinm_2: + #_ REGISTER_IN r4 0x12345678 + rlwinm r3, r4, 4, 0, 27 + blr + #_ REGISTER_OUT r3 0x23456780 + #_ REGISTER_OUT r4 0x12345678 + +test_rlwinm_3: + #_ REGISTER_IN r4 0x90003000 + rlwinm r3, r4, 2, 0, 0x1D + blr + #_ REGISTER_OUT r3 0x4000C000 + #_ REGISTER_OUT r4 0x90003000 + +test_rlwinm_4: + #_ REGISTER_IN r4 0xB0043000 + rlwinm. r3, r4, 2, 0, 0x1D + blr + #_ REGISTER_OUT r3 0xC010C000 + #_ REGISTER_OUT r4 0xB0043000 + # CRF = 0x8 + +test_rlwinm_5: + #_ REGISTER_IN r4 0x12345678 + rlwinm r3, r4, 0, 5, 0x1D + blr + #_ REGISTER_OUT r3 0x02345678 + #_ REGISTER_OUT r4 0x12345678 + +test_rlwinm_6: + #_ REGISTER_IN r4 0x12345678 + rlwinm r3, r4, 0, 0, 31 + blr + #_ REGISTER_OUT r3 0x12345678 + #_ REGISTER_OUT r4 0x12345678 + +test_rlwinm_7: + #_ REGISTER_IN r4 0x12345678 + rlwinm r3, r4, 0, 0, 16 + blr + #_ REGISTER_OUT r3 0x12340000 + #_ REGISTER_OUT r4 0x12345678 + +test_rlwinm_8: + #_ REGISTER_IN r4 0x12345678 + rlwinm r3, r4, 0, 16, 31 + blr + #_ REGISTER_OUT r3 0x00005678 + #_ REGISTER_OUT r4 0x12345678 + +test_rlwinm_9: + #_ REGISTER_IN r4 0x12345678 + rlwinm r3, r4, 16, 16, 31 + blr + #_ REGISTER_OUT r3 0x00001234 + #_ REGISTER_OUT r4 0x12345678 diff --git a/src/alloy/frontend/ppc/test/instr_rlwnm.s b/src/alloy/frontend/ppc/test/instr_rlwnm.s new file mode 100644 index 000000000..ae582c369 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_rlwnm.s @@ -0,0 +1,90 @@ +test_rlwnm_1: + #_ REGISTER_IN r4 0x12345678 + #_ REGISTER_IN r5 24 + rlwnm r3, r4, r5, 8, 15 + blr + #_ REGISTER_OUT r3 0x00120000 + #_ REGISTER_OUT r4 0x12345678 + #_ REGISTER_OUT r5 24 + +test_rlwnm_2: + #_ REGISTER_IN r4 0x12345678 + #_ REGISTER_IN r5 4 + rlwnm r3, r4, r5, 0, 27 + blr + #_ REGISTER_OUT r3 0x23456780 + #_ REGISTER_OUT r4 0x12345678 + #_ REGISTER_OUT r5 4 + +test_rlwnm_3: + #_ REGISTER_IN r4 0x90003000 + #_ REGISTER_IN r5 2 + rlwnm r3, r4, r5, 0, 0x1D + blr + #_ REGISTER_OUT r3 0x4000C000 + #_ REGISTER_OUT r4 0x90003000 + #_ REGISTER_OUT r5 2 + +test_rlwnm_4: + #_ REGISTER_IN r4 0xB0043000 + #_ REGISTER_IN r5 2 + rlwnm. r3, r4, r5, 0, 0x1D + blr + #_ REGISTER_OUT r3 0xC010C000 + #_ REGISTER_OUT r4 0xB0043000 + #_ REGISTER_OUT r5 2 + # CRF = 0x8 + +test_rlwnm_5: + #_ REGISTER_IN r4 0x12345678 + #_ REGISTER_IN r5 0 + rlwnm r3, r4, r5, 5, 0x1D + blr + #_ REGISTER_OUT r3 0x02345678 + #_ REGISTER_OUT r4 0x12345678 + #_ REGISTER_OUT r5 0 + +test_rlwnm_6: + #_ REGISTER_IN r4 0x12345678 + #_ REGISTER_IN r5 0 + rlwnm r3, r4, r5, 0, 31 + blr + #_ REGISTER_OUT r3 0x12345678 + #_ REGISTER_OUT r4 0x12345678 + #_ REGISTER_OUT r5 0 + +test_rlwnm_7: + #_ REGISTER_IN r4 0x12345678 + #_ REGISTER_IN r5 0 + rlwnm r3, r4, r5, 0, 16 + blr + #_ REGISTER_OUT r3 0x12340000 + #_ REGISTER_OUT r4 0x12345678 + #_ REGISTER_OUT r5 0 + +test_rlwnm_8: + #_ REGISTER_IN r4 0x12345678 + #_ REGISTER_IN r5 0 + rlwnm r3, r4, r5, 16, 31 + blr + #_ REGISTER_OUT r3 0x00005678 + #_ REGISTER_OUT r4 0x12345678 + #_ REGISTER_OUT r5 0 + +test_rlwnm_9: + #_ REGISTER_IN r4 0x12345678 + #_ REGISTER_IN r5 16 + rlwnm r3, r4, r5, 16, 31 + blr + #_ REGISTER_OUT r3 0x00001234 + #_ REGISTER_OUT r4 0x12345678 + #_ REGISTER_OUT r5 16 + +test_rlwnm_10: + #_ REGISTER_IN r4 0x12345678 + #_ REGISTER_IN r5 32 + rlwnm r3, r4, r5, 0, 31 + blr + #_ REGISTER_OUT r3 0x12345678 + #_ REGISTER_OUT r4 0x12345678 + #_ REGISTER_OUT r5 32 diff --git a/src/alloy/frontend/ppc/test/instr_sld.s b/src/alloy/frontend/ppc/test/instr_sld.s new file mode 100644 index 000000000..a0c525043 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_sld.s @@ -0,0 +1,62 @@ +test_sld_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + sld r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + +test_sld_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0 + sld r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0 + +test_sld_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + sld r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFE + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_sld_4: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 62 + sld r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xc000000000000000 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 62 + +test_sld_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 63 + sld r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x8000000000000000 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 63 + +test_sld_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 64 + sld r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 64 + +test_sld_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 100 + sld r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 100 diff --git a/src/alloy/frontend/ppc/test/instr_slw.s b/src/alloy/frontend/ppc/test/instr_slw.s new file mode 100644 index 000000000..98438a18b --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_slw.s @@ -0,0 +1,80 @@ +test_slw_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + slw r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + +test_slw_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0 + slw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x00000000FFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0 + +test_slw_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + slw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x00000000FFFFFFFE + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_slw_4: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 63 + slw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 63 + +test_slw_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 64 + slw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x00000000FFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 64 + +test_slw_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 100 + slw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 100 + +test_slw_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 30 + slw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x00000000c0000000 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 30 + +test_slw_8: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 31 + slw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x0000000080000000 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 31 + +test_slw_9: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 32 + slw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 32 diff --git a/src/alloy/frontend/ppc/test/instr_srad.s b/src/alloy/frontend/ppc/test/instr_srad.s new file mode 100644 index 000000000..9d9b400d5 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_srad.s @@ -0,0 +1,76 @@ +test_srad_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + srad r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + #_ REGISTER_OUT r6 0 + +test_srad_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0 + srad r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0 + #_ REGISTER_OUT r6 0 + +test_srad_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + srad r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + #_ REGISTER_OUT r6 1 + +test_srad_4: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 62 + srad r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 62 + #_ REGISTER_OUT r6 1 + +test_srad_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 63 + srad r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 63 + #_ REGISTER_OUT r6 1 + +test_srad_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 64 + srad r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 64 + #_ REGISTER_OUT r6 1 + +test_srad_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 100 + srad r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 100 + #_ REGISTER_OUT r6 1 diff --git a/src/alloy/frontend/ppc/test/instr_sradi.s b/src/alloy/frontend/ppc/test/instr_sradi.s new file mode 100644 index 000000000..4315f22ed --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_sradi.s @@ -0,0 +1,44 @@ +test_sradi_1: + #_ REGISTER_IN r4 1 + sradi r3, r4, 0 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r6 0 + +test_sradi_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + sradi r3, r4, 0 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 0 + +test_sradi_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + sradi r3, r4, 1 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 + +test_sradi_4: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + sradi r3, r4, 62 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 + +test_sradi_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + sradi r3, r4, 63 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 diff --git a/src/alloy/frontend/ppc/test/instr_sraw.s b/src/alloy/frontend/ppc/test/instr_sraw.s new file mode 100644 index 000000000..888ff900d --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_sraw.s @@ -0,0 +1,98 @@ +test_sraw_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + sraw r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + #_ REGISTER_OUT r6 0 + +test_sraw_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0 + sraw r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0 + #_ REGISTER_OUT r6 0 + +test_sraw_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + sraw r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + #_ REGISTER_OUT r6 1 + +test_sraw_4: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 63 + sraw r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 63 + #_ REGISTER_OUT r6 1 + +test_sraw_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 64 + sraw r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 64 + #_ REGISTER_OUT r6 0 + +test_sraw_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 100 + sraw r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 100 + #_ REGISTER_OUT r6 1 + +test_sraw_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 30 + sraw r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 30 + #_ REGISTER_OUT r6 1 + +test_sraw_8: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 31 + sraw r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 31 + #_ REGISTER_OUT r6 1 + +test_sraw_9: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 32 + sraw r3, r4, r5 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 32 + #_ REGISTER_OUT r6 1 diff --git a/src/alloy/frontend/ppc/test/instr_srawi.s b/src/alloy/frontend/ppc/test/instr_srawi.s new file mode 100644 index 000000000..725c688d8 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_srawi.s @@ -0,0 +1,44 @@ +test_srawi_1: + #_ REGISTER_IN r4 1 + srawi r3, r4, 0 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r6 0 + +test_srawi_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + srawi r3, r4, 0 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 0 + +test_srawi_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + srawi r3, r4, 1 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 + +test_srawi_4: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + srawi r3, r4, 30 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 + +test_srawi_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + srawi r3, r4, 31 + adde r6, r0, r0 + blr + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r6 1 diff --git a/src/alloy/frontend/ppc/test/instr_srd.s b/src/alloy/frontend/ppc/test/instr_srd.s new file mode 100644 index 000000000..c6d2e0707 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_srd.s @@ -0,0 +1,62 @@ +test_srd_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + srd r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + +test_srd_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0 + srd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0 + +test_srd_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + srd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x7FFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_srd_4: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 62 + srd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x0000000000000003 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 62 + +test_srd_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 63 + srd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x0000000000000001 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 63 + +test_srd_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 64 + srd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 64 + +test_srd_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 100 + srd r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 100 diff --git a/src/alloy/frontend/ppc/test/instr_srw.s b/src/alloy/frontend/ppc/test/instr_srw.s new file mode 100644 index 000000000..874035416 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_srw.s @@ -0,0 +1,80 @@ +test_srw_1: + #_ REGISTER_IN r4 1 + #_ REGISTER_IN r5 0 + srw r3, r4, r5 + blr + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + #_ REGISTER_OUT r5 0 + +test_srw_2: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 0 + srw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x00000000FFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 0 + +test_srw_3: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 1 + srw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x000000007FFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 1 + +test_srw_4: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 63 + srw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 63 + +test_srw_5: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 64 + srw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x00000000FFFFFFFF + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 64 + +test_srw_6: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 100 + srw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 100 + +test_srw_7: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 30 + srw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x0000000000000003 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 30 + +test_srw_8: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 31 + srw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0x0000000000000001 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 31 + +test_srw_9: + #_ REGISTER_IN r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r5 32 + srw r3, r4, r5 + blr + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r5 32 diff --git a/src/alloy/frontend/ppc/test/instr_stvew.s b/src/alloy/frontend/ppc/test/instr_stvew.s new file mode 100644 index 000000000..ec13b25e2 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_stvew.s @@ -0,0 +1,39 @@ +test_stvew_1: + #_ MEMORY_IN 00001050 CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC + #_ REGISTER_IN r4 0x1050 + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + stvewx v3, r0, r4 + blr + #_ REGISTER_OUT r4 0x1050 + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ MEMORY_OUT 00001050 00010203 CCCCCCCC CCCCCCCC CCCCCCCC + +test_stvew_2: + #_ MEMORY_IN 00001050 CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC + #_ REGISTER_IN r4 0x1054 + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + stvewx v3, r0, r4 + blr + #_ REGISTER_OUT r4 0x1054 + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ MEMORY_OUT 00001050 CCCCCCCC 04050607 CCCCCCCC CCCCCCCC + +test_stvew_3: + #_ MEMORY_IN 00001050 CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC + #_ REGISTER_IN r4 0x1058 + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + stvewx v3, r0, r4 + blr + #_ REGISTER_OUT r4 0x1058 + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ MEMORY_OUT 00001050 CCCCCCCC CCCCCCCC 08090A0B CCCCCCCC + +test_stvew_4: + #_ MEMORY_IN 00001050 CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC + #_ REGISTER_IN r4 0x105C + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + stvewx v3, r0, r4 + blr + #_ REGISTER_OUT r4 0x105C + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ MEMORY_OUT 00001050 CCCCCCCC CCCCCCCC CCCCCCCC 0C0D0E0F diff --git a/src/alloy/frontend/ppc/test/instr_stvl.s b/src/alloy/frontend/ppc/test/instr_stvl.s new file mode 100644 index 000000000..ce1dfef01 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_stvl.s @@ -0,0 +1,19 @@ +test_stvl_1: + #_ MEMORY_IN 00001040 00000000 00000000 00000000 3F800000 + #_ REGISTER_IN r4 0x1040 + #_ REGISTER_IN v3 [BE74FCBD, BD912ABA, BF317BBB, BF2D135F] + stvlx v3, r4, r0 + blr + #_ REGISTER_OUT r4 0x1040 + #_ REGISTER_OUT v3 [BE74FCBD, BD912ABA, BF317BBB, BF2D135F] + #_ MEMORY_OUT 00001040 BE74FCBD BD912ABA BF317BBB BF2D135F + +test_stvl_2: + #_ MEMORY_IN 00001040 00010203 04050607 08090A0B 0C0D0E0F + #_ REGISTER_IN r4 0x1044 + #_ REGISTER_IN v3 [F0F1F2F3, F4F5F6F7, F8F9FAFB, FCFDFEFF] + stvlx v3, r4, r0 + blr + #_ REGISTER_OUT r4 0x1044 + #_ REGISTER_OUT v3 [F0F1F2F3, F4F5F6F7, F8F9FAFB, FCFDFEFF] + #_ MEMORY_OUT 00001040 00010203 F0F1F2F3 F4F5F6F7 F8F9FAFB diff --git a/src/alloy/frontend/ppc/test/instr_stvr.s b/src/alloy/frontend/ppc/test/instr_stvr.s new file mode 100644 index 000000000..a651f0ba0 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_stvr.s @@ -0,0 +1,23 @@ +test_stvr_1: + #_ MEMORY_IN 00001040 BE74FCBD BD912ABA BF317BBB BF2D135F + #_ MEMORY_IN 00001050 00000000 00000000 00000000 00000000 + #_ REGISTER_IN r4 0x1040 + #_ REGISTER_IN r5 0x10 + #_ REGISTER_IN v3 [BE74FCBD, BD912ABA, BF317BBB, BF2D135F] + stvrx v3, r4, r5 + blr + #_ REGISTER_OUT r4 0x1040 + #_ REGISTER_OUT r5 0x10 + #_ REGISTER_OUT v3 [BE74FCBD, BD912ABA, BF317BBB, BF2D135F] + #_ MEMORY_OUT 00001040 BE74FCBD BD912ABA BF317BBB BF2D135F + #_ MEMORY_OUT 00001050 00000000 00000000 00000000 00000000 + +test_stvr_2: + #_ MEMORY_IN 00001040 00010203 04050607 08090A0B 0C0D0E0F + #_ REGISTER_IN r4 0x1044 + #_ REGISTER_IN v3 [F0F1F2F3, F4F5F6F7, F8F9FAFB, FCFDFEFF] + stvrx v3, r4, r0 + blr + #_ REGISTER_OUT r4 0x1044 + #_ REGISTER_OUT v3 [F0F1F2F3, F4F5F6F7, F8F9FAFB, FCFDFEFF] + #_ MEMORY_OUT 00001040 FCFDFEFF 04050607 08090A0B 0C0D0E0F diff --git a/src/alloy/frontend/ppc/test/instr_subf.s b/src/alloy/frontend/ppc/test/instr_subf.s new file mode 100644 index 000000000..c9fce05a7 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_subf.s @@ -0,0 +1,44 @@ +test_subf_1: + #_ REGISTER_IN r10 0x00000000000103BF + #_ REGISTER_IN r11 0x00000000000103C0 + subf r3, r10, r11 + blr + #_ REGISTER_OUT r10 0x00000000000103BF + #_ REGISTER_OUT r11 0x00000000000103C0 + #_ REGISTER_OUT r3 0x1 + +test_subf_2: + #_ REGISTER_IN r10 0 + #_ REGISTER_IN r11 0 + subf r3, r10, r11 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r11 0 + #_ REGISTER_OUT r3 0 + +test_subf_3: + #_ REGISTER_IN r10 1 + #_ REGISTER_IN r11 0 + subf r3, r10, r11 + blr + #_ REGISTER_OUT r10 1 + #_ REGISTER_OUT r11 0 + #_ REGISTER_OUT r3 -1 + +test_subf_4: + #_ REGISTER_IN r10 0 + #_ REGISTER_IN r11 1 + subf r3, r10, r11 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r11 1 + #_ REGISTER_OUT r3 1 + +test_subf_5: + #_ REGISTER_IN r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r11 0xFFFFFFFFFFFFFFFF + subf r3, r10, r11 + blr + #_ REGISTER_OUT r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r11 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r3 0x0 diff --git a/src/alloy/frontend/ppc/test/instr_subfc.s b/src/alloy/frontend/ppc/test/instr_subfc.s new file mode 100644 index 000000000..e16b2f709 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_subfc.s @@ -0,0 +1,54 @@ +test_subfc_1: + #_ REGISTER_IN r10 0x00000000000103BF + #_ REGISTER_IN r11 0x00000000000103C0 + subfc r3, r10, r11 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0x00000000000103BF + #_ REGISTER_OUT r11 0x00000000000103C0 + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + +test_subfc_2: + #_ REGISTER_IN r10 0 + #_ REGISTER_IN r11 0 + subfc r3, r10, r11 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r11 0 + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + +test_subfc_3: + #_ REGISTER_IN r10 1 + #_ REGISTER_IN r11 0 + subfc r3, r10, r11 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 1 + #_ REGISTER_OUT r11 0 + #_ REGISTER_OUT r3 -1 + #_ REGISTER_OUT r4 0 + +test_subfc_4: + #_ REGISTER_IN r10 0 + #_ REGISTER_IN r11 1 + subfc r3, r10, r11 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r11 1 + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + +test_subfc_5: + #_ REGISTER_IN r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r11 0xFFFFFFFFFFFFFFFF + subfc r3, r10, r11 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r11 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 diff --git a/src/alloy/frontend/ppc/test/instr_subfe.s b/src/alloy/frontend/ppc/test/instr_subfe.s new file mode 100644 index 000000000..460b32987 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_subfe.s @@ -0,0 +1,54 @@ +test_subfe_1: + #_ REGISTER_IN r10 0x00000000000103BF + #_ REGISTER_IN r11 0x00000000000103C0 + subfe r3, r10, r11 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0x00000000000103BF + #_ REGISTER_OUT r11 0x00000000000103C0 + #_ REGISTER_OUT r3 0x0 + #_ REGISTER_OUT r4 1 + +test_subfe_2: + #_ REGISTER_IN r10 0 + #_ REGISTER_IN r11 0 + subfe r3, r10, r11 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r11 0 + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0 + +test_subfe_3: + #_ REGISTER_IN r10 1 + #_ REGISTER_IN r11 0 + subfe r3, r10, r11 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 1 + #_ REGISTER_OUT r11 0 + #_ REGISTER_OUT r3 0xfffffffffffffffe + #_ REGISTER_OUT r4 0 + +test_subfe_4: + #_ REGISTER_IN r10 0 + #_ REGISTER_IN r11 1 + subfe r3, r10, r11 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r11 1 + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + +test_subfe_5: + #_ REGISTER_IN r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_IN r11 0xFFFFFFFFFFFFFFFF + subfe r3, r10, r11 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r11 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r3 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r4 0 diff --git a/src/alloy/frontend/ppc/test/instr_subfic.s b/src/alloy/frontend/ppc/test/instr_subfic.s new file mode 100644 index 000000000..32fac1c6f --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_subfic.s @@ -0,0 +1,53 @@ +test_subfic_1: + #_ REGISTER_IN r10 0x00000000000103BF + subfic r3, r10, 0x3C0 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0x00000000000103BF + #_ REGISTER_OUT r3 0xffffffffffff0001 + #_ REGISTER_OUT r4 0 + +test_subfic_2: + #_ REGISTER_IN r10 0x00000000000103BF + subfic r3, r10, -234 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0x00000000000103BF + #_ REGISTER_OUT r3 0xfffffffffffefb57 + #_ REGISTER_OUT r4 1 + +test_subfic_3: + #_ REGISTER_IN r10 0 + subfic r3, r10, 0 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + +test_subfic_4: + #_ REGISTER_IN r10 1 + subfic r3, r10, 0 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 1 + #_ REGISTER_OUT r3 -1 + #_ REGISTER_OUT r4 0 + +test_subfic_5: + #_ REGISTER_IN r10 0 + subfic r3, r10, 1 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r3 1 + #_ REGISTER_OUT r4 1 + +test_subfic_6: + #_ REGISTER_IN r10 0xFFFFFFFFFFFFFFFF + subfic r3, r10, -1 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 diff --git a/src/alloy/frontend/ppc/test/instr_subfme.s b/src/alloy/frontend/ppc/test/instr_subfme.s new file mode 100644 index 000000000..14dd6567b --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_subfme.s @@ -0,0 +1,91 @@ +test_subfme_one_ca_1: + #_ REGISTER_IN r10 0x00000000000103BF + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 + subfme r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0x00000000000103BF + #_ REGISTER_OUT r3 0xfffffffffffefc40 + #_ REGISTER_OUT r4 1 + +test_subfme_one_ca_2: + #_ REGISTER_IN r10 0 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 + subfme r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r3 -1 + #_ REGISTER_OUT r4 1 + +test_subfme_one_ca_3: + #_ REGISTER_IN r10 1 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 + subfme r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 1 + #_ REGISTER_OUT r3 0xfffffffffffffffe + #_ REGISTER_OUT r4 1 + +test_subfme_one_ca_4: + #_ REGISTER_IN r10 0xFFFFFFFFFFFFFFFF + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 + subfme r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + +test_subfme_zero_ca_1: + #_ REGISTER_IN r10 0x00000000000103BF + xor r3, r3, r3 + addic r3, r3, 1 + subfme r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0x00000000000103BF + #_ REGISTER_OUT r3 0xfffffffffffefc3f + #_ REGISTER_OUT r4 0 + +test_subfme_zero_ca_2: + #_ REGISTER_IN r10 0 + xor r3, r3, r3 + addic r3, r3, 1 + subfme r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r3 0xfffffffffffffffe + #_ REGISTER_OUT r4 0 + +test_subfme_zero_ca_3: + #_ REGISTER_IN r10 1 + xor r3, r3, r3 + addic r3, r3, 1 + subfme r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 1 + #_ REGISTER_OUT r3 0xfffffffffffffffd + #_ REGISTER_OUT r4 0 + +test_subfme_zero_ca_4: + #_ REGISTER_IN r10 0xFFFFFFFFFFFFFFFF + xor r3, r3, r3 + addic r3, r3, 1 + subfme r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0 diff --git a/src/alloy/frontend/ppc/test/instr_subfze.s b/src/alloy/frontend/ppc/test/instr_subfze.s new file mode 100644 index 000000000..127291a8b --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_subfze.s @@ -0,0 +1,91 @@ +test_subfze_one_ca_1: + #_ REGISTER_IN r10 0x00000000000103BF + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 + subfze r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0x00000000000103BF + #_ REGISTER_OUT r3 0xfffffffffffefc41 + #_ REGISTER_OUT r4 0 + +test_subfze_one_ca_2: + #_ REGISTER_IN r10 0 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 + subfze r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 1 + +test_subfze_one_ca_3: + #_ REGISTER_IN r10 1 + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 + subfze r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 1 + #_ REGISTER_OUT r3 -1 + #_ REGISTER_OUT r4 0 + +test_subfze_one_ca_4: + #_ REGISTER_IN r10 0xFFFFFFFFFFFFFFFF + xor r3, r3, r3 + not r3, r3 + addic r3, r3, 1 + subfze r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r3 0x1 + #_ REGISTER_OUT r4 0 + +test_subfze_zero_ca_1: + #_ REGISTER_IN r10 0x00000000000103BF + xor r3, r3, r3 + addic r3, r3, 1 + subfze r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0x00000000000103BF + #_ REGISTER_OUT r3 0xfffffffffffefc40 + #_ REGISTER_OUT r4 0 + +test_subfze_zero_ca_2: + #_ REGISTER_IN r10 0 + xor r3, r3, r3 + addic r3, r3, 1 + subfze r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0 + #_ REGISTER_OUT r3 0xffffffffffffffff + #_ REGISTER_OUT r4 0 + +test_subfze_zero_ca_3: + #_ REGISTER_IN r10 1 + xor r3, r3, r3 + addic r3, r3, 1 + subfze r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 1 + #_ REGISTER_OUT r3 0xfffffffffffffffe + #_ REGISTER_OUT r4 0 + +test_subfze_zero_ca_4: + #_ REGISTER_IN r10 0xFFFFFFFFFFFFFFFF + xor r3, r3, r3 + addic r3, r3, 1 + subfze r3, r10 + adde r4, r0, r0 + blr + #_ REGISTER_OUT r10 0xFFFFFFFFFFFFFFFF + #_ REGISTER_OUT r3 0 + #_ REGISTER_OUT r4 0 diff --git a/src/alloy/frontend/ppc/test/instr_vaddshs.s b/src/alloy/frontend/ppc/test/instr_vaddshs.s new file mode 100644 index 000000000..033b9cf37 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vaddshs.s @@ -0,0 +1,7 @@ +test_vaddshs_1: + #_ REGISTER_IN v3 [7FFF8001, 7FFF8003, 7FFF8005, 80068007] + #_ REGISTER_IN v4 [00018001, 10000000, 42568124, 00000000] + vaddshs v3, v3, v4 + blr + #_ REGISTER_OUT v3 [7fff8000, 7fff8003, 7fff8000, 80068007] + #_ REGISTER_OUT v4 [00018001, 10000000, 42568124, 00000000] diff --git a/src/alloy/frontend/ppc/test/instr_vadduhm.s b/src/alloy/frontend/ppc/test/instr_vadduhm.s new file mode 100644 index 000000000..2d7126d2d --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vadduhm.s @@ -0,0 +1,7 @@ +test_vadduhm_1: + #_ REGISTER_IN v3 [7FFF8001, 7FFF8003, 7FFF8005, 80068007] + #_ REGISTER_IN v4 [00018001, 10000000, 42568124, 00000000] + vadduhm v3, v3, v4 + blr + #_ REGISTER_OUT v3 [80000002, 8fff8003, c2550129, 80068007] + #_ REGISTER_OUT v4 [00018001, 10000000, 42568124, 00000000] diff --git a/src/alloy/frontend/ppc/test/instr_vcfsx.s b/src/alloy/frontend/ppc/test/instr_vcfsx.s new file mode 100644 index 000000000..86986f309 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vcfsx.s @@ -0,0 +1,20 @@ +test_vcfsx_1: + #_ REGISTER_IN v3 [3f800000, 3fc00000, 3f8ccccd, 3ff33333] + # 1.0, 1.5, 1.1, 1.9 + vcfsx v3, v3, 0 + blr + #_ REGISTER_OUT v3 [4e7e0000, 4e7f0000, 4e7e3333, 4e7fcccd] + +test_vcfsx_2: + #_ REGISTER_IN v3 [3f800000, 3fc00000, 3f8ccccd, 3ff33333] + # 1.0, 1.5, 1.1, 1.9 + vcfsx v3, v3, 1 + blr + #_ REGISTER_OUT v3 [4dfe0000, 4dff0000, 4dfe3333, 4dffcccd] + +test_vcfsx_3: + #_ REGISTER_IN v3 [3f800000, 3fc00000, 3f8ccccd, 3ff33333] + # 1.0, 1.5, 1.1, 1.9 + vcfsx v3, v3, 10 + blr + #_ REGISTER_OUT v3 [497e0000, 497f0000, 497e3333, 497fcccd] diff --git a/src/alloy/frontend/ppc/test/instr_vcmpxxfp.s b/src/alloy/frontend/ppc/test/instr_vcmpxxfp.s new file mode 100644 index 000000000..b73bbc406 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vcmpxxfp.s @@ -0,0 +1,32 @@ +test_vcmpxxfp_1: + #_ REGISTER_IN v4 [3f800000, 3f800000, 3f800000, 3f800000] + #_ REGISTER_IN v5 [3f800000, 3f800000, 3f800000, 3f800000] + vcmpeqfp. v3, v4, v5 + mfocrf r3, 2 # cr6 + blr + #_ REGISTER_OUT v3 [ffffffff, ffffffff, ffffffff, ffffffff] + #_ REGISTER_OUT v4 [3f800000, 3f800000, 3f800000, 3f800000] + #_ REGISTER_OUT v5 [3f800000, 3f800000, 3f800000, 3f800000] + #_ REGISTER_OUT r3 0x00000080 + +test_vcmpxxfp_2: + #_ REGISTER_IN v4 [3f800000, 3f800000, 3f800000, 3f800000] + #_ REGISTER_IN v5 [3f800001, 3f800000, 3f800000, 3f800000] + vcmpeqfp. v3, v4, v5 + mfocrf r3, 2 # cr6 + blr + #_ REGISTER_OUT v3 [00000000, ffffffff, ffffffff, ffffffff] + #_ REGISTER_OUT v4 [3f800000, 3f800000, 3f800000, 3f800000] + #_ REGISTER_OUT v5 [3f800001, 3f800000, 3f800000, 3f800000] + #_ REGISTER_OUT r3 0x00000000 + +test_vcmpxxfp_3: + #_ REGISTER_IN v4 [3f800000, 3f800000, 3f800000, 3f800000] + #_ REGISTER_IN v5 [3f800001, 3f800001, 3f800001, 3f800001] + vcmpeqfp. v3, v4, v5 + mfocrf r3, 2 # cr6 + blr + #_ REGISTER_OUT v3 [00000000, 00000000, 00000000, 00000000] + #_ REGISTER_OUT v4 [3f800000, 3f800000, 3f800000, 3f800000] + #_ REGISTER_OUT v5 [3f800001, 3f800001, 3f800001, 3f800001] + #_ REGISTER_OUT r3 0x00000020 diff --git a/src/alloy/frontend/ppc/test/instr_vctsxs.s b/src/alloy/frontend/ppc/test/instr_vctsxs.s new file mode 100644 index 000000000..c3c35f444 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vctsxs.s @@ -0,0 +1,32 @@ +test_vctsxs_1: + #_ REGISTER_IN v3 [3f800000, 3fc00000, 3f8ccccd, 3ff33333] + # 1.0, 1.5, 1.1, 1.9 + vctsxs v3, v3, 0 + blr + #_ REGISTER_OUT v3 [00000001, 00000001, 00000001, 00000001] + +test_vctsxs_2: + #_ REGISTER_IN v3 [3f800000, 3fc00000, 3f8ccccd, 3ff33333] + # 1.0, 1.5, 1.1, 1.9 + vctsxs v3, v3, 1 + blr + #_ REGISTER_OUT v3 [00000002, 00000003, 00000002, 00000003] + +test_vctsxs_3: + #_ REGISTER_IN v3 [3f800000, 3fc00000, 3f8ccccd, 3ff33333] + # 1.0, 1.5, 1.1, 1.9 + vctsxs v3, v3, 2 + blr + #_ REGISTER_OUT v3 [00000004, 00000006, 00000004, 00000007] + +test_vctsxs_4: + #_ REGISTER_IN v3 [42c83333, 43480000, 449a4000, c49a4000] + vctsxs v3, v3, 0 + blr + #_ REGISTER_OUT v3 [00000064, 000000c8, 000004d2, fffffb2e] + +test_vctsxs_5: + #_ REGISTER_IN v3 [42c83333, 43480000, 449a4000, c49a4000] + vctsxs v3, v3, 1 + blr + #_ REGISTER_OUT v3 [000000c8, 00000190, 000009a4, fffff65c] diff --git a/src/alloy/frontend/ppc/test/instr_vmrghb.s b/src/alloy/frontend/ppc/test/instr_vmrghb.s new file mode 100644 index 000000000..a24a98a86 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vmrghb.s @@ -0,0 +1,8 @@ +test_vmrghb_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + vmrghb v5, v3, v4 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [00100111, 02120313, 04140515, 06160717] diff --git a/src/alloy/frontend/ppc/test/instr_vmrghh.s b/src/alloy/frontend/ppc/test/instr_vmrghh.s new file mode 100644 index 000000000..826a11b3a --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vmrghh.s @@ -0,0 +1,8 @@ +test_vmrghh_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + vmrghh v5, v3, v4 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [00011011, 02031213, 04051415, 06071617] diff --git a/src/alloy/frontend/ppc/test/instr_vmrghw.s b/src/alloy/frontend/ppc/test/instr_vmrghw.s new file mode 100644 index 000000000..0aa8f1b08 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vmrghw.s @@ -0,0 +1,8 @@ +test_vmrghw_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + vmrghw v5, v3, v4 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [00010203, 10111213, 04050607, 14151617] diff --git a/src/alloy/frontend/ppc/test/instr_vmrglb.s b/src/alloy/frontend/ppc/test/instr_vmrglb.s new file mode 100644 index 000000000..c21b25283 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vmrglb.s @@ -0,0 +1,8 @@ +test_vmrglb_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + vmrglb v5, v3, v4 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [08180919, 0a1a0b1b, 0c1c0d1d, 0e1e0f1f] diff --git a/src/alloy/frontend/ppc/test/instr_vmrglh.s b/src/alloy/frontend/ppc/test/instr_vmrglh.s new file mode 100644 index 000000000..4f1c647df --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vmrglh.s @@ -0,0 +1,8 @@ +test_vmrglh_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + vmrglh v5, v3, v4 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [08091819, 0a0b1a1b, 0c0d1c1d, 0e0f1e1f] diff --git a/src/alloy/frontend/ppc/test/instr_vmrglw.s b/src/alloy/frontend/ppc/test/instr_vmrglw.s new file mode 100644 index 000000000..5567e9fe0 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vmrglw.s @@ -0,0 +1,8 @@ +test_vmrglw_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + vmrglw v5, v3, v4 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [08090a0b, 18191a1b, 0c0d0e0f, 1c1d1e1f] diff --git a/src/alloy/frontend/ppc/test/instr_vperm.s b/src/alloy/frontend/ppc/test/instr_vperm.s new file mode 100644 index 000000000..d709b5ae0 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vperm.s @@ -0,0 +1,44 @@ +test_vperm_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_IN v5 [00000000, 00000000, 00000000, 00000000] + vperm v6, v3, v4, v5 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [00000000, 00000000, 00000000, 00000000] + #_ REGISTER_OUT v6 [00000000, 00000000, 00000000, 00000000] + +test_vperm_2: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_IN v5 [01010101, 01010101, 01010101, 01010101] + vperm v6, v3, v4, v5 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [01010101, 01010101, 01010101, 01010101] + #_ REGISTER_OUT v6 [01010101, 01010101, 01010101, 01010101] + +test_vperm_3: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_IN v5 [11111111, 11111111, 11111111, 11111111] + vperm v6, v3, v4, v5 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [11111111, 11111111, 11111111, 11111111] + #_ REGISTER_OUT v6 [11111111, 11111111, 11111111, 11111111] + +test_vperm_4: + # try with > 32b values (should mod) + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_IN v5 [21212121, 21212121, 21212121, 21212121] + vperm v6, v3, v4, v5 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [21212121, 21212121, 21212121, 21212121] + #_ REGISTER_OUT v6 [01010101, 01010101, 01010101, 01010101] diff --git a/src/alloy/frontend/ppc/test/instr_vpermwi128.s b/src/alloy/frontend/ppc/test/instr_vpermwi128.s new file mode 100644 index 000000000..158a0e608 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vpermwi128.s @@ -0,0 +1,35 @@ +test_vpermwi128_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + # to 0,1,2,3 + # vpermwi128 v4, v3, 0x1B + .long 0x189B1A10 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vpermwi128_2: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + # to 3,2,1,0 + # vpermwi128 v4, v3, 0xE4 + .long 0x18841BD0 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [0C0D0E0F, 08090A0B, 04050607, 00010203] + +test_vpermwi128_3: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + # to 0,0,0,0 + # vpermwi128 v4, v3, 0 + .long 0x18801A10 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [00010203, 00010203, 00010203, 00010203] + +test_vpermwi128_4: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + # to 3,3,3,3 + # vpermwi128 v4, v3, 0xFF + .long 0x189F1BD0 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [0C0D0E0F, 0C0D0E0F, 0C0D0E0F, 0C0D0E0F] diff --git a/src/alloy/frontend/ppc/test/instr_vpkd3d128.s b/src/alloy/frontend/ppc/test/instr_vpkd3d128.s new file mode 100644 index 000000000..babff5853 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vpkd3d128.s @@ -0,0 +1,214 @@ +# vpkd3d128 dest, src, type, mask, shift +# type: +# 0 = PACK_TYPE_D3DCOLOR +# 1 = PACK_TYPE_SHORT_2 +# 3 = PACK_TYPE_FLOAT16_2 +# 5 = PACK_TYPE_FLOAT16_4 +# mask: +# must not be zero +# 1 = 00000000 00000000 00000000 FFFFFFFF +# 2 = 00000000 00000000 FFFFFFFF FFFFFFFF +# 3 = same as 2? except mask3/shift3 +# shift: +# 0 = no shift +# 1 = shift left by one word +# 2 ... +# 3 ... +# special case: mask3/shift3 = 00000000 00000000 00000000 FFFFFFFF + +# vpkd3d128 is broken in binutils, so these are hand coded + +test_vpkd3d128_d3dcolor_invalid_0: + #_ REGISTER_IN v3 [00000001, 00000002, 00000003, 00000004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 1, 0 + .long 0x18811E10 + blr + #_ REGISTER_OUT v3 [00000001, 00000002, 00000003, 00000004] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 00000000] +test_vpkd3d128_d3dcolor_invalid_1: + #_ REGISTER_IN v3 [40800000, 40000000, C2F60000, 4B3BDF83] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 1, 0 + .long 0x18811E10 + blr + #_ REGISTER_OUT v3 [40800000, 40000000, C2F60000, 4B3BDF83] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, FFFF0000] + +test_vpkd3d128_d3dcolor_1_0: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 1, 0 + .long 0x18811E10 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 04010203] +test_vpkd3d128_d3dcolor_1_1: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 1, 1 + .long 0x18811E50 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, 04010203, CDCDCDCD] +test_vpkd3d128_d3dcolor_1_2: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 1, 2 + .long 0x18811E90 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [CDCDCDCD, 04010203, CDCDCDCD, CDCDCDCD] +test_vpkd3d128_d3dcolor_1_3: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 1, 3 + .long 0x18811ED0 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [04010203, CDCDCDCD, CDCDCDCD, CDCDCDCD] + +test_vpkd3d128_d3dcolor_2_0: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 2, 0 + .long 0x18821E10 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, 00000000, 04010203] +test_vpkd3d128_d3dcolor_2_1: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 2, 1 + .long 0x18821E50 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [CDCDCDCD, 00000000, 04010203, CDCDCDCD] +test_vpkd3d128_d3dcolor_2_2: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 2, 2 + .long 0x18821E90 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [00000000, 04010203, CDCDCDCD, CDCDCDCD] +test_vpkd3d128_d3dcolor_2_3: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 2, 3 + .long 0x18821ED0 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [04010203, CDCDCDCD, CDCDCDCD, CDCDCDCD] + +test_vpkd3d128_d3dcolor_3_0: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 3, 0 + .long 0x18831E10 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, 00000000, 04010203] +test_vpkd3d128_d3dcolor_3_1: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 3, 1 + .long 0x18831E50 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [CDCDCDCD, 00000000, 04010203, CDCDCDCD] +test_vpkd3d128_d3dcolor_3_2: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 3, 2 + .long 0x18831E90 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [00000000, 04010203, CDCDCDCD, CDCDCDCD] +test_vpkd3d128_d3dcolor_3_3: + #_ REGISTER_IN v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 0, 3, 3 + .long 0x18831ED0 + blr + #_ REGISTER_OUT v3 [40400001, 40400002, 40400003, 40400004] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 00000000] + + +test_vpkd3d128_short2_invalid_0: + #_ REGISTER_IN v3 [43817E00, C37CFC00, 42A23EC8, 403DB757] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 1, 1, 0 + .long 0x18851E10 + blr + #_ REGISTER_OUT v3 [43817E00, C37CFC00, 42A23EC8, 403DB757] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 7FFF8001] +test_vpkd3d128_short2_invalid_1: + #_ REGISTER_IN v3 [412FDF00, C09FBE00, 42A23EC8, 403DB757] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 1, 1, 0 + .long 0x18851E10 + blr + #_ REGISTER_OUT v3 [412FDF00, C09FBE00, 42A23EC8, 403DB757] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 7FFF8001] + +test_vpkd3d128_short2_0: + #_ REGISTER_IN v3 [40407FFF, 403F8001, 00000000, 00000000] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 1, 1, 0 + .long 0x18851E10 + blr + #_ REGISTER_OUT v3 [40407FFF, 403F8001, 00000000, 00000000] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 7FFF8001] +test_vpkd3d128_short2_1: + #_ REGISTER_IN v3 [40404000, 403FC000, 40400003, 403F8001] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 1, 1, 0 + .long 0x18851E10 + blr + #_ REGISTER_OUT v3 [40404000, 403FC000, 40400003, 403F8001] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 4000C000] +test_vpkd3d128_short2_2: + #_ REGISTER_IN v3 [4040FFFE, 403FF333, 42A23EC8, 403DB757] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 1, 1, 0 + .long 0x18851E10 + blr + #_ REGISTER_OUT v3 [4040FFFE, 403FF333, 42A23EC8, 403DB757] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 7FFFF333] + +test_vpkd3d128_float16_2_invalid_0: + #_ REGISTER_IN v3 [3FC00000, BFC00000, 42A23EC8, 403DB757] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 3, 1, 0 + .long 0x188D1E10 + blr + #_ REGISTER_OUT v3 [3FC00000, BFC00000, 42A23EC8, 403DB757] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 3E00BE00] + +test_vpkd3d128_float16_2_0: + #_ REGISTER_IN v3 [3F000000, BF000000, 00000000, 00000000] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 3, 1, 0 + .long 0x188D1E10 + blr + #_ REGISTER_OUT v3 [3F000000, BF000000, 00000000, 00000000] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 3800B800] + +test_vpkd3d128_float16_4_invalid_0: + #_ REGISTER_IN v3 [3FC00000, BFC00000, 3FC00000, BFC00000] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 5, 2, 0 + .long 0x18961E10 + blr + #_ REGISTER_OUT v3 [3FC00000, BFC00000, 3FC00000, BFC00000] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, 3E00BE00, 3E00BE00] + +test_vpkd3d128_float16_4_0: + #_ REGISTER_IN v3 [3F000000, BF000000, 3F000000, BF000000] + #_ REGISTER_IN v4 [CDCDCDCD, CDCDCDCD, CDCDCDCD, CDCDCDCD] + # vpkd3d128 v4, v3, 5, 2, 0 + .long 0x18961E10 + blr + #_ REGISTER_OUT v3 [3F000000, BF000000, 3F000000, BF000000] + #_ REGISTER_OUT v4 [CDCDCDCD, CDCDCDCD, 3800B800, 3800B800] diff --git a/src/alloy/frontend/ppc/test/instr_vpkshss.s b/src/alloy/frontend/ppc/test/instr_vpkshss.s new file mode 100644 index 000000000..ac179dfe0 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vpkshss.s @@ -0,0 +1,17 @@ +test_vpkshss_0: + #_ REGISTER_IN v3 [00000001, 00020003, 00040005, 00060007] + #_ REGISTER_IN v4 [00080009, 000A000B, 000C000D, 000E000F] + vpkshss v5, v3, v4 + blr + #_ REGISTER_OUT v3 [00000001, 00020003, 00040005, 00060007] + #_ REGISTER_OUT v4 [00080009, 000A000B, 000C000D, 000E000F] + #_ REGISTER_OUT v5 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vpkshss_1: + #_ REGISTER_IN v3 [7FFF8000, 00020003, 00040005, 00060007] + #_ REGISTER_IN v4 [7FFF8000, 000A000B, 000C000D, 000E000F] + vpkshss v5, v3, v4 + blr + #_ REGISTER_OUT v3 [7FFF8000, 00020003, 00040005, 00060007] + #_ REGISTER_OUT v4 [7FFF8000, 000A000B, 000C000D, 000E000F] + #_ REGISTER_OUT v5 [7F800203, 04050607, 7F800A0B, 0C0D0E0F] diff --git a/src/alloy/frontend/ppc/test/instr_vpkswss.s b/src/alloy/frontend/ppc/test/instr_vpkswss.s new file mode 100644 index 000000000..f4fbd1f1c --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vpkswss.s @@ -0,0 +1,17 @@ +test_vpkswss_0: + #_ REGISTER_IN v3 [00000001, 00000002, 00000003, 00000004] + #_ REGISTER_IN v4 [00000005, 00000006, 00000007, 00000008] + vpkswss v5, v3, v4 + blr + #_ REGISTER_OUT v3 [00000001, 00000002, 00000003, 00000004] + #_ REGISTER_OUT v4 [00000005, 00000006, 00000007, 00000008] + #_ REGISTER_OUT v5 [00010002, 00030004, 00050006, 00070008] + +test_vpkswss_1: + #_ REGISTER_IN v3 [7FFFFFFF, 80000000, 00000000, 00000004] + #_ REGISTER_IN v4 [7FFFFFFF, 80000000, 00000000, 00000008] + vpkswss v5, v3, v4 + blr + #_ REGISTER_OUT v3 [7FFFFFFF, 80000000, 00000000, 00000004] + #_ REGISTER_OUT v4 [7FFFFFFF, 80000000, 00000000, 00000008] + #_ REGISTER_OUT v5 [7FFF8000, 00000004, 7FFF8000, 00000008] diff --git a/src/alloy/frontend/ppc/test/instr_vrfin.s b/src/alloy/frontend/ppc/test/instr_vrfin.s new file mode 100644 index 000000000..cf31be55e --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vrfin.s @@ -0,0 +1,13 @@ +test_vrfin_1: + #_ REGISTER_IN v3 [3f800000, 3fc00000, 3f8ccccd, 3ff33333] + # 1.0, 1.5, 1.1, 1.9 -> 1.0, 2.0, 1.0, 2.0 + vrfin v3, v3 + blr + #_ REGISTER_OUT v3 [3f800000, 40000000, 3f800000, 40000000] + +test_vrfin_2: + #_ REGISTER_IN v3 [bf800000, bfc00000, bf8ccccd, bff33333] + # -1.0, -1.5, -1.1, -1.9 -> -1.0, -2.0, -1.0, -2.0 + vrfin v3, v3 + blr + #_ REGISTER_OUT v3 [bf800000, c0000000, bf800000, c0000000] diff --git a/src/alloy/frontend/ppc/test/instr_vrlimi128.s b/src/alloy/frontend/ppc/test/instr_vrlimi128.s new file mode 100644 index 000000000..55a128d32 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vrlimi128.s @@ -0,0 +1,75 @@ +test_vrlimi128_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, CCCCCCCC] + vrlimi128 v4, v3, 0, 0 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, CCCCCCCC] + +test_vrlimi128_2: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, CCCCCCCC] + vrlimi128 v4, v3, 0xF, 0 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vrlimi128_3: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, CCCCCCCC] + # assember is busted here: + # vrlimi128 v4, v3, 0xF, 1 + .long 0x188f1f50 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [04050607, 08090A0B, 0C0D0E0F, 00010203] + +test_vrlimi128_4: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, CCCCCCCC] + vrlimi128 v4, v3, 0xF, 2 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [08090A0B, 0C0D0E0F, 00010203, 04050607] + +test_vrlimi128_5: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, CCCCCCCC] + # assember is busted here: + # vrlimi128 v4, v3, 0xF, 3 + .long 0x188f1fd0 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [0C0D0E0F, 00010203, 04050607, 08090A0B] + +test_vrlimi128_6: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, CCCCCCCC] + vrlimi128 v4, v3, 0x8, 0 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [00010203, CCCCCCCC, CCCCCCCC, CCCCCCCC] + +test_vrlimi128_7: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, CCCCCCCC] + vrlimi128 v4, v3, 0x4, 0 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [CCCCCCCC, 04050607, CCCCCCCC, CCCCCCCC] + +test_vrlimi128_8: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, CCCCCCCC] + vrlimi128 v4, v3, 0x2, 0 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [CCCCCCCC, CCCCCCCC, 08090A0B, CCCCCCCC] + +test_vrlimi128_9: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, CCCCCCCC] + vrlimi128 v4, v3, 0x1, 0 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [CCCCCCCC, CCCCCCCC, CCCCCCCC, 0C0D0E0F] diff --git a/src/alloy/frontend/ppc/test/instr_vsel.s b/src/alloy/frontend/ppc/test/instr_vsel.s new file mode 100644 index 000000000..7a8863ca1 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vsel.s @@ -0,0 +1,29 @@ +test_vsel_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_IN v5 [00000000, 00000000, 00000000, 00000000] + vsel v5, v3, v4, v5 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vsel_2: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_IN v5 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + vsel v5, v3, v4, v5 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [10111213, 14151617, 18191A1B, 1C1D1E1F] + +test_vsel_3: + #_ REGISTER_IN v3 [0C010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [1D111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_IN v5 [10101010, 10101010, 10101010, 10101010] + vsel v5, v3, v4, v5 + blr + #_ REGISTER_OUT v3 [0C010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [1D111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [1C111213, 14151617, 18191A1B, 1C1D1E1F] diff --git a/src/alloy/frontend/ppc/test/instr_vslb.s b/src/alloy/frontend/ppc/test/instr_vslb.s new file mode 100644 index 000000000..818f1d2de --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vslb.s @@ -0,0 +1,39 @@ +test_vslb_1: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00000000, 00000000, 00000000, 00000000] + vslb v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_OUT v4 [00000000, 00000000, 00000000, 00000000] + +test_vslb_2: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [01010101, 01010101, 01010101, 01010101] + vslb v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FEFEFEFE, FEFEFEFE, FEFEFEFE, FEFEFEFE] + #_ REGISTER_OUT v4 [01010101, 01010101, 01010101, 01010101] + +test_vslb_3: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [07070707, 07070707, 07070707, 07070707] + vslb v3, v3, v4 + blr + #_ REGISTER_OUT v3 [80808080, 80808080, 80808080, 80808080] + #_ REGISTER_OUT v4 [07070707, 07070707, 07070707, 07070707] + +test_vslb_4: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [08080808, 08080808, 08080808, 08080808] + vslb v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_OUT v4 [08080808, 08080808, 08080808, 08080808] + +test_vslb_5: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [09090909, 09090909, 09090909, 09090909] + vslb v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FEFEFEFE, FEFEFEFE, FEFEFEFE, FEFEFEFE] + #_ REGISTER_OUT v4 [09090909, 09090909, 09090909, 09090909] diff --git a/src/alloy/frontend/ppc/test/instr_vsldoi.s b/src/alloy/frontend/ppc/test/instr_vsldoi.s new file mode 100644 index 000000000..7ab577c82 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vsldoi.s @@ -0,0 +1,29 @@ +test_vsldoi_1: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_IN v5 [00000000, 00000000, 00000000, 00000000] + vsldoi v5, v3, v4, 0 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vsldoi_2: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_IN v5 [00000000, 00000000, 00000000, 00000000] + vsldoi v5, v3, v4, 1 + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [01020304, 05060708, 090A0B0C, 0D0E0F10] + +test_vsldoi_3: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_IN v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_IN v5 [00000000, 00000000, 00000000, 00000000] + vsldoi v5, v3, v4, 0xF + blr + #_ REGISTER_OUT v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + #_ REGISTER_OUT v4 [10111213, 14151617, 18191A1B, 1C1D1E1F] + #_ REGISTER_OUT v5 [0F101112, 13141516, 1718191A, 1B1C1D1E] diff --git a/src/alloy/frontend/ppc/test/instr_vslh.s b/src/alloy/frontend/ppc/test/instr_vslh.s new file mode 100644 index 000000000..d29d66667 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vslh.s @@ -0,0 +1,47 @@ +test_vslh_1: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00000000, 00000000, 00000000, 00000000] + vslh v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_OUT v4 [00000000, 00000000, 00000000, 00000000] + +test_vslh_2: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00010001, 00010001, 00010001, 00010001] + vslh v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFEFFFE, FFFEFFFE, FFFEFFFE, FFFEFFFE] + #_ REGISTER_OUT v4 [00010001, 00010001, 00010001, 00010001] + +test_vslh_3: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [000F000F, 000F000F, 000F000F, 000F000F] + vslh v3, v3, v4 + blr + #_ REGISTER_OUT v3 [80008000, 80008000, 80008000, 80008000] + #_ REGISTER_OUT v4 [000F000F, 000F000F, 000F000F, 000F000F] + +test_vslh_4: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00100010, 00100010, 00100010, 00100010] + vslh v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_OUT v4 [00100010, 00100010, 00100010, 00100010] + +test_vslh_5: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00090009, 00090009, 00090009, 00090009] + vslh v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FE00FE00, FE00FE00, FE00FE00, FE00FE00] + #_ REGISTER_OUT v4 [00090009, 00090009, 00090009, 00090009] + +test_vslh_6: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00110011, 00110011, 00110011, 00110011] + vslh v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFEFFFE, FFFEFFFE, FFFEFFFE, FFFEFFFE] + #_ REGISTER_OUT v4 [00110011, 00110011, 00110011, 00110011] diff --git a/src/alloy/frontend/ppc/test/instr_vslw.s b/src/alloy/frontend/ppc/test/instr_vslw.s new file mode 100644 index 000000000..89013eee4 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vslw.s @@ -0,0 +1,47 @@ +test_vslw_1: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00000000, 00000000, 00000000, 00000000] + vslw v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_OUT v4 [00000000, 00000000, 00000000, 00000000] + +test_vslw_2: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00000001, 00000001, 00000001, 00000001] + vslw v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFFFFFE, FFFFFFFE, FFFFFFFE, FFFFFFFE] + #_ REGISTER_OUT v4 [00000001, 00000001, 00000001, 00000001] + +test_vslw_3: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [0000001F, 0000001F, 0000001F, 0000001F] + vslw v3, v3, v4 + blr + #_ REGISTER_OUT v3 [80000000, 80000000, 80000000, 80000000] + #_ REGISTER_OUT v4 [0000001F, 0000001F, 0000001F, 0000001F] + +test_vslw_4: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00000020, 00000020, 00000020, 00000020] + vslw v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_OUT v4 [00000020, 00000020, 00000020, 00000020] + +test_vslw_5: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00000009, 00000009, 00000009, 00000009] + vslw v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFFFE00, FFFFFE00, FFFFFE00, FFFFFE00] + #_ REGISTER_OUT v4 [00000009, 00000009, 00000009, 00000009] + +test_vslw_6: + #_ REGISTER_IN v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + #_ REGISTER_IN v4 [00000021, 00000021, 00000021, 00000021] + vslw v3, v3, v4 + blr + #_ REGISTER_OUT v3 [FFFFFFFE, FFFFFFFE, FFFFFFFE, FFFFFFFE] + #_ REGISTER_OUT v4 [00000021, 00000021, 00000021, 00000021] diff --git a/src/alloy/frontend/ppc/test/instr_vspltb.s b/src/alloy/frontend/ppc/test/instr_vspltb.s new file mode 100644 index 000000000..71d2197b3 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vspltb.s @@ -0,0 +1,20 @@ +test_vspltb_1: + #_ REGISTER_IN v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vspltb v3, v4, 0 + blr + #_ REGISTER_OUT v3 [00000000, 00000000, 00000000, 00000000] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vspltb_2: + #_ REGISTER_IN v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vspltb v3, v4, 1 + blr + #_ REGISTER_OUT v3 [01010101, 01010101, 01010101, 01010101] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vspltb_3: + #_ REGISTER_IN v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vspltb v3, v4, 0xF + blr + #_ REGISTER_OUT v3 [0F0F0F0F, 0F0F0F0F, 0F0F0F0F, 0F0F0F0F] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] diff --git a/src/alloy/frontend/ppc/test/instr_vsplth.s b/src/alloy/frontend/ppc/test/instr_vsplth.s new file mode 100644 index 000000000..a6a382d23 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vsplth.s @@ -0,0 +1,20 @@ +test_vsplth_1: + #_ REGISTER_IN v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vsplth v3, v4, 0 + blr + #_ REGISTER_OUT v3 [00010001, 00010001, 00010001, 00010001] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vsplth_2: + #_ REGISTER_IN v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vsplth v3, v4, 1 + blr + #_ REGISTER_OUT v3 [02030203, 02030203, 02030203, 02030203] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vsplth_3: + #_ REGISTER_IN v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vsplth v3, v4, 7 + blr + #_ REGISTER_OUT v3 [0E0F0E0F, 0E0F0E0F, 0E0F0E0F, 0E0F0E0F] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] diff --git a/src/alloy/frontend/ppc/test/instr_vspltisb.s b/src/alloy/frontend/ppc/test/instr_vspltisb.s new file mode 100644 index 000000000..83e48c09f --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vspltisb.s @@ -0,0 +1,19 @@ +test_vspltisb_1: + vspltisb v3, 0 + blr + #_ REGISTER_OUT v3 [00000000, 00000000, 00000000, 00000000] + +test_vspltisb_2: + vspltisb v3, 1 + blr + #_ REGISTER_OUT v3 [01010101, 01010101, 01010101, 01010101] + +test_vspltisb_3: + vspltisb v3, -1 + blr + #_ REGISTER_OUT v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + +test_vspltisb_4: + vspltisb v3, -2 + blr + #_ REGISTER_OUT v3 [FEFEFEFE, FEFEFEFE, FEFEFEFE, FEFEFEFE] diff --git a/src/alloy/frontend/ppc/test/instr_vspltish.s b/src/alloy/frontend/ppc/test/instr_vspltish.s new file mode 100644 index 000000000..40ae3d61a --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vspltish.s @@ -0,0 +1,19 @@ +test_vspltish_1: + vspltish v3, 0 + blr + #_ REGISTER_OUT v3 [00000000, 00000000, 00000000, 00000000] + +test_vspltish_2: + vspltish v3, 1 + blr + #_ REGISTER_OUT v3 [00010001, 00010001, 00010001, 00010001] + +test_vspltish_3: + vspltish v3, -1 + blr + #_ REGISTER_OUT v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + +test_vspltish_4: + vspltish v3, -2 + blr + #_ REGISTER_OUT v3 [FFFEFFFE, FFFEFFFE, FFFEFFFE, FFFEFFFE] diff --git a/src/alloy/frontend/ppc/test/instr_vspltisw.s b/src/alloy/frontend/ppc/test/instr_vspltisw.s new file mode 100644 index 000000000..696544cdc --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vspltisw.s @@ -0,0 +1,19 @@ +test_vspltisw_1: + vspltisw v3, 0 + blr + #_ REGISTER_OUT v3 [00000000, 00000000, 00000000, 00000000] + +test_vspltisw_2: + vspltisw v3, 1 + blr + #_ REGISTER_OUT v3 [00000001, 00000001, 00000001, 00000001] + +test_vspltisw_3: + vspltisw v3, -1 + blr + #_ REGISTER_OUT v3 [FFFFFFFF, FFFFFFFF, FFFFFFFF, FFFFFFFF] + +test_vspltisw_4: + vspltisw v3, -2 + blr + #_ REGISTER_OUT v3 [FFFFFFFE, FFFFFFFE, FFFFFFFE, FFFFFFFE] diff --git a/src/alloy/frontend/ppc/test/instr_vspltw.s b/src/alloy/frontend/ppc/test/instr_vspltw.s new file mode 100644 index 000000000..d9f30e112 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vspltw.s @@ -0,0 +1,20 @@ +test_vspltw_1: + #_ REGISTER_IN v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vspltw v3, v4, 0 + blr + #_ REGISTER_OUT v3 [00010203, 00010203, 00010203, 00010203] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vspltw_2: + #_ REGISTER_IN v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vspltw v3, v4, 1 + blr + #_ REGISTER_OUT v3 [04050607, 04050607, 04050607, 04050607] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + +test_vspltw_3: + #_ REGISTER_IN v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vspltw v3, v4, 3 + blr + #_ REGISTER_OUT v3 [0C0D0E0F, 0C0D0E0F, 0C0D0E0F, 0C0D0E0F] + #_ REGISTER_OUT v4 [00010203, 04050607, 08090A0B, 0C0D0E0F] diff --git a/src/alloy/frontend/ppc/test/instr_vsubshs.s b/src/alloy/frontend/ppc/test/instr_vsubshs.s new file mode 100644 index 000000000..956f5e31d --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vsubshs.s @@ -0,0 +1,7 @@ +test_vsubshs_1: + #_ REGISTER_IN v3 [7FFF8001, 7FFF8003, 7FFF8005, 80068007] + #_ REGISTER_IN v4 [00018001, 10000000, 42568124, 00000000] + vsubshs v3, v3, v4 + blr + #_ REGISTER_OUT v3 [7ffe0000, 6fff8003, 3da9fee1, 80068007] + #_ REGISTER_OUT v4 [00018001, 10000000, 42568124, 00000000] diff --git a/src/alloy/frontend/ppc/test/instr_vsubuhm.s b/src/alloy/frontend/ppc/test/instr_vsubuhm.s new file mode 100644 index 000000000..7eb9b8a98 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vsubuhm.s @@ -0,0 +1,7 @@ +test_vsubuhm_1: + #_ REGISTER_IN v3 [7FFF8001, 7FFF8003, 7FFF8005, 80068007] + #_ REGISTER_IN v4 [00018001, 10000000, 42568124, 00000000] + vsubuhm v3, v3, v4 + blr + #_ REGISTER_OUT v3 [7ffe0000, 6fff8003, 3da9fee1, 80068007] + #_ REGISTER_OUT v4 [00018001, 10000000, 42568124, 00000000] diff --git a/src/alloy/frontend/ppc/test/instr_vupkd3d128.s b/src/alloy/frontend/ppc/test/instr_vupkd3d128.s new file mode 100644 index 000000000..31800b3a2 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vupkd3d128.s @@ -0,0 +1,48 @@ +# vupkd3d128 dest, src, type +# type: +# 0 = PACK_TYPE_D3DCOLOR +# 1 = PACK_TYPE_SHORT_2 +# 3 = PACK_TYPE_FLOAT16_2 +# 5 = PACK_TYPE_FLOAT16_4 + +# vupkd3d128 is broken in binutils, so these are hand coded + +test_vupkd3d128_d3dcolor: + #_ REGISTER_IN v3 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 04010203] + # vupkd3d128 v3, v3, 0 + .long 0x18601FF0 + blr + #_ REGISTER_OUT v3 [3f800001, 3f800002, 3f800003, 3f800004] + +test_vupkd3d128_short2_0: + #_ REGISTER_IN v3 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 7FFF8001] + # vupkd3d128 v3, v3, 1 + .long 0x18641FF0 + blr + #_ REGISTER_OUT v3 [40407fff, 403f8001, 00000000, 3f800000] +test_vupkd3d128_short2_1: + #_ REGISTER_IN v3 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 4000C000] + # vupkd3d128 v3, v3, 1 + .long 0x18641FF0 + blr + #_ REGISTER_OUT v3 [40404000, 403FC000, 00000000, 3f800000] +test_vupkd3d128_short2_2: + #_ REGISTER_IN v3 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 7FFFF333] + # vupkd3d128 v3, v3, 1 + .long 0x18641FF0 + blr + #_ REGISTER_OUT v3 [40407FFF, 403FF333, 00000000, 3f800000] + +test_vupkd3d128_float16_2_0: + #_ REGISTER_IN v3 [CDCDCDCD, CDCDCDCD, CDCDCDCD, 3800B800] + # vupkd3d128 v3, v3, 3 + .long 0x186C1FF0 + blr + #_ REGISTER_OUT v3 [3F000000, BF000000, 00000000, 3f800000] + +test_vupkd3d128_float16_4_0: + #_ REGISTER_IN v3 [CDCDCDCD, CDCDCDCD, 3800B801, 3802B803] + # vupkd3d128 v3, v3, 5 + .long 0x18741FF0 + blr + #_ REGISTER_OUT v3 [3F000000, bf002000, 3f004000, bf006000] diff --git a/src/alloy/frontend/ppc/test/instr_vupkhsh.s b/src/alloy/frontend/ppc/test/instr_vupkhsh.s new file mode 100644 index 000000000..e4ec3765c --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vupkhsh.s @@ -0,0 +1,11 @@ +test_vupkhsh_0: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vupkhsh v3, v3 + blr + #_ REGISTER_OUT v3 [00000001, 00000203, 00000405, 00000607] + +test_vupkhsh_1: + #_ REGISTER_IN v3 [7F800203, 04050607, 7F800A0B, 0C0D0E0F] + vupkhsh v3, v3 + blr + #_ REGISTER_OUT v3 [00007f80, 00000203, 00000405, 00000607] diff --git a/src/alloy/frontend/ppc/test/instr_vupklsh.s b/src/alloy/frontend/ppc/test/instr_vupklsh.s new file mode 100644 index 000000000..1a4529be8 --- /dev/null +++ b/src/alloy/frontend/ppc/test/instr_vupklsh.s @@ -0,0 +1,11 @@ +test_vupklsh_0: + #_ REGISTER_IN v3 [00010203, 04050607, 08090A0B, 0C0D0E0F] + vupklsh v3, v3 + blr + #_ REGISTER_OUT v3 [00000809, 00000a0b, 00000c0d, 00000e0f] + +test_vupklsh_1: + #_ REGISTER_IN v3 [7F800203, 04050607, 7F800A0B, 0C0D0E0F] + vupklsh v3, v3 + blr + #_ REGISTER_OUT v3 [00007f80, 00000a0b, 00000c0d, 00000e0f] diff --git a/tools/xenia-run/xenia-run.gypi b/src/alloy/frontend/ppc/test/test.gypi similarity index 54% rename from tools/xenia-run/xenia-run.gypi rename to src/alloy/frontend/ppc/test/test.gypi index 6b9ba5c23..f37d59eaf 100644 --- a/tools/xenia-run/xenia-run.gypi +++ b/src/alloy/frontend/ppc/test/test.gypi @@ -1,18 +1,19 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. +# Copyright 2014 Ben Vanik. All Rights Reserved. { 'targets': [ { - 'target_name': 'xenia-run', + 'target_name': 'alloy-ppc-test', 'type': 'executable', 'msvs_settings': { 'VCLinkerTool': { - #'SubSystem': '2' - } + 'SubSystem': '1', + }, }, 'dependencies': [ - 'xenia', + 'liballoy', + 'libxenia', ], 'include_dirs': [ @@ -20,7 +21,7 @@ ], 'sources': [ - 'xenia-run.cc', + 'alloy-ppc-test.cc', ], }, ], diff --git a/src/alloy/frontend/ppc/test/update.sh b/src/alloy/frontend/ppc/test/update.sh new file mode 100755 index 000000000..95d2ff9de --- /dev/null +++ b/src/alloy/frontend/ppc/test/update.sh @@ -0,0 +1,66 @@ +#!/bin/sh +set -e + +THIS_SCRIPT_DIR=$( cd "$( dirname "$0" )" && pwd ) + +BINUTILS=$THIS_SCRIPT_DIR/../../../../../third_party/binutils/bin/ +PPC_AS=$BINUTILS/powerpc-none-elf-as +PPC_LD=$BINUTILS/powerpc-none-elf-ld +PPC_OBJDUMP=$BINUTILS/powerpc-none-elf-objdump +PPC_NM=$BINUTILS/powerpc-none-elf-nm + +BIN=$THIS_SCRIPT_DIR/bin/ + +if [ -d "$BIN" ]; then + rm -f $BIN/*.o + rm -f $BIN/*.dis + rm -f $BIN/*.bin + rm -f $BIN/*.map +else + mkdir -p $BIN +fi + +SRCS=$THIS_SCRIPT_DIR/*.s +for SRC in $SRCS +do + SRC_NAME=$(basename $SRC) + OBJ_FILE=$BIN/${SRC_NAME%.*}.o + + $PPC_AS \ + -a64 \ + -be \ + -mregnames \ + -mpower7 \ + -maltivec \ + -mvsx \ + -mvmx128 \ + -R \ + -o $OBJ_FILE \ + $SRC + + $PPC_OBJDUMP \ + --adjust-vma=0x100000 \ + -Mpower7 \ + -Mvmx128 \ + -D \ + -EB \ + $OBJ_FILE \ + > $BIN/${SRC_NAME%.*}.dis + + $PPC_LD \ + -A powerpc:common64 \ + -melf64ppc \ + -EB \ + -nostdlib \ + --oformat binary \ + -Ttext 0x100000 \ + -e 0x100000 \ + -o $BIN/${SRC_NAME%.*}.bin \ + $OBJ_FILE + + $PPC_NM \ + --numeric-sort \ + $OBJ_FILE \ + > $BIN/${SRC_NAME%.*}.map + +done diff --git a/src/alloy/frontend/sources.gypi b/src/alloy/frontend/sources.gypi index d0d63ab49..7635a2678 100644 --- a/src/alloy/frontend/sources.gypi +++ b/src/alloy/frontend/sources.gypi @@ -5,7 +5,6 @@ 'context_info.h', 'frontend.cc', 'frontend.h', - 'tracing.h', ], 'includes': [ diff --git a/src/alloy/frontend/tracing.h b/src/alloy/frontend/tracing.h deleted file mode 100644 index ad9e8dae7..000000000 --- a/src/alloy/frontend/tracing.h +++ /dev/null @@ -1,43 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_FRONTEND_TRACING_H_ -#define ALLOY_FRONTEND_TRACING_H_ - -#include -#include - - -namespace alloy { -namespace frontend { - -const uint32_t ALLOY_FRONTEND = alloy::tracing::EventType::ALLOY_FRONTEND; - - -class EventType { -public: - enum { - ALLOY_FRONTEND_INIT = ALLOY_FRONTEND | (1), - ALLOY_FRONTEND_DEINIT = ALLOY_FRONTEND | (2), - }; - - typedef struct Init_s { - static const uint32_t event_type = ALLOY_FRONTEND_INIT; - } Init; - typedef struct Deinit_s { - static const uint32_t event_type = ALLOY_FRONTEND_DEINIT; - } Deinit; -}; - - -} // namespace frontend -} // namespace alloy - - -#endif // ALLOY_FRONTEND_TRACING_H_ diff --git a/src/alloy/hir/block.cc b/src/alloy/hir/block.cc index ebace67fa..41d9b5078 100644 --- a/src/alloy/hir/block.cc +++ b/src/alloy/hir/block.cc @@ -7,13 +7,12 @@ ****************************************************************************** */ -#include +#include "alloy/hir/block.h" -#include - -using namespace alloy; -using namespace alloy::hir; +#include "alloy/hir/instr.h" +namespace alloy { +namespace hir { void Block::AssertNoCycles() { Instr* hare = instr_head; @@ -21,15 +20,15 @@ void Block::AssertNoCycles() { if (!hare) { return; } - while (hare = hare->next) { + while ((hare = hare->next)) { if (hare == tortoise) { // Cycle! - XEASSERTALWAYS(); + assert_always(); } hare = hare->next; if (hare == tortoise) { // Cycle! - XEASSERTALWAYS(); + assert_always(); } tortoise = tortoise->next; if (!hare || !tortoise) { @@ -37,3 +36,6 @@ void Block::AssertNoCycles() { } } } + +} // namespace hir +} // namespace alloy diff --git a/src/alloy/hir/block.h b/src/alloy/hir/block.h index f60dd83c5..668b5e7f7 100644 --- a/src/alloy/hir/block.h +++ b/src/alloy/hir/block.h @@ -10,10 +10,11 @@ #ifndef ALLOY_HIR_BLOCK_H_ #define ALLOY_HIR_BLOCK_H_ -#include - -XEDECLARECLASS1(llvm, BitVector); +#include "alloy/arena.h" +namespace llvm { +class BitVector; +} // namespace llvm namespace alloy { namespace hir { @@ -23,14 +24,14 @@ class HIRBuilder; class Instr; class Label; - class Edge { -public: + public: enum EdgeFlags { UNCONDITIONAL = (1 << 0), DOMINATES = (1 << 1), }; -public: + + public: Edge* outgoing_next; Edge* outgoing_prev; Edge* incoming_next; @@ -42,9 +43,8 @@ public: uint32_t flags; }; - class Block { -public: + public: Arena* arena; Block* next; @@ -65,9 +65,7 @@ public: void AssertNoCycles(); }; - } // namespace hir } // namespace alloy - #endif // ALLOY_HIR_BLOCK_H_ diff --git a/src/alloy/hir/hir_builder.cc b/src/alloy/hir/hir_builder.cc index 158e08224..06ddda5b4 100644 --- a/src/alloy/hir/hir_builder.cc +++ b/src/alloy/hir/hir_builder.cc @@ -7,17 +7,19 @@ ****************************************************************************** */ -#include +#include "alloy/hir/hir_builder.h" -#include -#include -#include -#include +#include "alloy/hir/block.h" +#include "alloy/hir/instr.h" +#include "alloy/hir/label.h" +#include "alloy/runtime/symbol_info.h" +#include "alloy/string_buffer.h" +#include "xenia/profiling.h" -using namespace alloy; -using namespace alloy::hir; -using namespace alloy::runtime; +namespace alloy { +namespace hir { +using alloy::runtime::FunctionInfo; #define ASSERT_ADDRESS_TYPE(value) #define ASSERT_INTEGER_TYPE(value) @@ -26,7 +28,6 @@ using namespace alloy::runtime; #define ASSERT_VECTOR_TYPE(value) #define ASSERT_TYPES_EQUAL(value1, value2) - HIRBuilder::HIRBuilder() { arena_ = new Arena(); Reset(); @@ -74,7 +75,7 @@ int HIRBuilder::Finalize() { // No following block. // Sometimes VC++ generates functions with bl at the end even if they // will never return. Just add a return to satisfy things. - //XELOGW("Fall-through out of the function."); + // XELOGW("Fall-through out of the function."); Trap(); Return(); current_block_ = NULL; @@ -91,22 +92,36 @@ int HIRBuilder::Finalize() { void HIRBuilder::DumpValue(StringBuffer* str, Value* value) { if (value->IsConstant()) { switch (value->type) { - case INT8_TYPE: str->Append("%X", value->constant.i8); break; - case INT16_TYPE: str->Append("%X", value->constant.i16); break; - case INT32_TYPE: str->Append("%X", value->constant.i32); break; - case INT64_TYPE: str->Append("%llX", value->constant.i64); break; - case FLOAT32_TYPE: str->Append("%F", value->constant.f32); break; - case FLOAT64_TYPE: str->Append("%F", value->constant.f64); break; - case VEC128_TYPE: str->Append("(%F,%F,%F,%F)", - value->constant.v128.x, - value->constant.v128.y, - value->constant.v128.z, - value->constant.v128.w); break; - default: XEASSERTALWAYS(); break; + case INT8_TYPE: + str->Append("%X", value->constant.i8); + break; + case INT16_TYPE: + str->Append("%X", value->constant.i16); + break; + case INT32_TYPE: + str->Append("%X", value->constant.i32); + break; + case INT64_TYPE: + str->Append("%llX", value->constant.i64); + break; + case FLOAT32_TYPE: + str->Append("%F", value->constant.f32); + break; + case FLOAT64_TYPE: + str->Append("%F", value->constant.f64); + break; + case VEC128_TYPE: + str->Append("(%F,%F,%F,%F)", value->constant.v128.x, + value->constant.v128.y, value->constant.v128.z, + value->constant.v128.w); + break; + default: + assert_always(); + break; } } else { static const char* type_names[] = { - "i8", "i16", "i32", "i64", "f32", "f64", "v128", + "i8", "i16", "i32", "i64", "f32", "f64", "v128", }; str->Append("v%d.%s", value->ordinal, type_names[value->type]); } @@ -115,30 +130,30 @@ void HIRBuilder::DumpValue(StringBuffer* str, Value* value) { } } -void HIRBuilder::DumpOp( - StringBuffer* str, OpcodeSignatureType sig_type, Instr::Op* op) { +void HIRBuilder::DumpOp(StringBuffer* str, OpcodeSignatureType sig_type, + Instr::Op* op) { switch (sig_type) { - case OPCODE_SIG_TYPE_X: - break; - case OPCODE_SIG_TYPE_L: - if (op->label->name) { - str->Append(op->label->name); - } else { - str->Append("label%d", op->label->id); - } - break; - case OPCODE_SIG_TYPE_O: - str->Append("+%lld", op->offset); - break; - case OPCODE_SIG_TYPE_S: - if (true) { - auto target = op->symbol_info; - str->Append(target->name() ? target->name() : ""); - } - break; - case OPCODE_SIG_TYPE_V: - DumpValue(str, op->value); - break; + case OPCODE_SIG_TYPE_X: + break; + case OPCODE_SIG_TYPE_L: + if (op->label->name) { + str->Append(op->label->name); + } else { + str->Append("label%d", op->label->id); + } + break; + case OPCODE_SIG_TYPE_O: + str->Append("+%lld", op->offset); + break; + case OPCODE_SIG_TYPE_S: + if (true) { + auto target = op->symbol_info; + str->Append(!target->name().empty() ? target->name() : ""); + } + break; + case OPCODE_SIG_TYPE_V: + DumpValue(str, op->value); + break; } } @@ -184,8 +199,7 @@ void HIRBuilder::Dump(StringBuffer* str) { } else if (src_label) { str->Append(" ; in: label%d", src_label->id); } else { - str->Append(" ; in: ", - incoming_edge->src->ordinal); + str->Append(" ; in: ", incoming_edge->src->ordinal); } str->Append(", dom:%d, uncond:%d\n", (incoming_edge->flags & Edge::DOMINATES) ? 1 : 0, @@ -200,8 +214,7 @@ void HIRBuilder::Dump(StringBuffer* str) { } else if (dest_label) { str->Append(" ; out: label%d", dest_label->id); } else { - str->Append(" ; out: ", - outgoing_edge->dest->ordinal); + str->Append(" ; out: ", outgoing_edge->dest->ordinal); } str->Append(", dom:%d, uncond:%d\n", (outgoing_edge->flags & Edge::DOMINATES) ? 1 : 0, @@ -262,15 +275,15 @@ void HIRBuilder::AssertNoCycles() { if (!hare) { return; } - while (hare = hare->next) { + while ((hare = hare->next)) { if (hare == tortoise) { // Cycle! - XEASSERTALWAYS(); + assert_always(); } hare = hare->next; if (hare == tortoise) { // Cycle! - XEASSERTALWAYS(); + assert_always(); } tortoise = tortoise->next; if (!hare || !tortoise) { @@ -279,9 +292,7 @@ void HIRBuilder::AssertNoCycles() { } } -Block* HIRBuilder::current_block() const { - return current_block_; -} +Block* HIRBuilder::current_block() const { return current_block_; } Instr* HIRBuilder::last_instr() const { if (current_block_ && current_block_->instr_tail) { @@ -426,6 +437,88 @@ void HIRBuilder::AddEdge(Block* src, Block* dest, uint32_t flags) { dest->incoming_edge_head = edge; } +void HIRBuilder::MergeAdjacentBlocks(Block* left, Block* right) { + assert_true(left->next == right && right->prev == left); + assert_true(!right->incoming_edge_head || + right->incoming_edge_head->flags & Edge::DOMINATES); + + // If the left block ends with a branch to the right block, drop it. + if (left->instr_tail && + left->instr_tail->opcode->flags & OPCODE_FLAG_BRANCH) { + auto sig = left->instr_tail->opcode->signature; + if (GET_OPCODE_SIG_TYPE_SRC1(sig) == OPCODE_SIG_TYPE_L) { + if (left->instr_tail->src1.label->block == right) { + left->instr_tail->Remove(); + } + } + if (GET_OPCODE_SIG_TYPE_SRC2(sig) == OPCODE_SIG_TYPE_L) { + if (left->instr_tail->src2.label->block == right) { + left->instr_tail->Remove(); + } + } + } + + // Walk through the right instructions and shift each one back into the left. + while (right->instr_head) { + auto instr = right->instr_head; + auto next = instr->next; + + // Link into block list. + instr->next = nullptr; + instr->prev = left->instr_tail; + if (left->instr_tail) { + left->instr_tail->next = instr; + } else { + left->instr_head = left->instr_tail = instr; + } + left->instr_tail = instr; + + // Unlink from old block list; + right->instr_head = next; + if (right->instr_tail == instr) { + right->instr_tail = nullptr; + } + if (next) { + next->prev = nullptr; + } + + // Update state. + instr->block = left; + } + + // Move/remove labels. + // We only need to preserve named labels. + while (right->label_head) { + auto label = right->label_head; + if (label->name) { + // Label is named - move it. + label->block = left; + label->prev = left->label_tail; + if (left->label_tail) { + left->label_tail->next = label; + } + left->label_tail = label; + if (!left->label_head) { + left->label_head = label; + } + } + right->label_head = label->next; + if (right->label_tail == label) { + right->label_tail = nullptr; + } + label->next = nullptr; + } + + // Remove the right block from the block list. + left->next = right->next; + if (right->next) { + right->next->prev = left; + } + if (block_tail_ == right) { + block_tail_ = left; + } +} + Block* HIRBuilder::AppendBlock() { Block* block = arena_->Alloc(); block->arena = arena_; @@ -466,8 +559,8 @@ bool HIRBuilder::IsUnconditionalJump(Instr* instr) { return false; } -Instr* HIRBuilder::AppendInstr( - const OpcodeInfo& opcode_info, uint16_t flags, Value* dest) { +Instr* HIRBuilder::AppendInstr(const OpcodeInfo& opcode_info, uint16_t flags, + Value* dest) { if (!current_block_) { AppendBlock(); } @@ -533,14 +626,14 @@ void HIRBuilder::Comment(const char* format, ...) { char buffer[1024]; va_list args; va_start(args, format); - xevsnprintfa(buffer, 1024, format, args); + vsnprintf(buffer, 1024, format, args); va_end(args); - size_t len = xestrlena(buffer); + size_t len = strlen(buffer); if (!len) { return; } void* p = arena_->Alloc(len + 1); - xe_copy_struct(p, buffer, len + 1); + memcpy(p, buffer, len + 1); Instr* i = AppendInstr(OPCODE_COMMENT_info, 0); i->src1.offset = (uint64_t)p; i->src2.value = i->src3.value = NULL; @@ -557,6 +650,28 @@ void HIRBuilder::SourceOffset(uint64_t offset) { i->src2.value = i->src3.value = NULL; } +void HIRBuilder::TraceSource(uint64_t offset) { + Instr* i = AppendInstr(OPCODE_TRACE_SOURCE_info, 100 | (100 << 8)); + i->src1.offset = offset; + i->set_src2(LoadZero(INT64_TYPE)); + i->set_src3(LoadZero(INT64_TYPE)); +} + +void HIRBuilder::TraceSource(uint64_t offset, uint8_t index, Value* value) { + Instr* i = AppendInstr(OPCODE_TRACE_SOURCE_info, index | (100 << 8)); + i->src1.offset = offset; + i->set_src2(value); + i->set_src3(LoadZero(INT64_TYPE)); +} + +void HIRBuilder::TraceSource(uint64_t offset, uint8_t index_0, Value* value_0, + uint8_t index_1, Value* value_1) { + Instr* i = AppendInstr(OPCODE_TRACE_SOURCE_info, index_0 | (index_1 << 8)); + i->src1.offset = offset; + i->set_src2(value_0); + i->set_src3(value_1); +} + void HIRBuilder::DebugBreak() { Instr* i = AppendInstr(OPCODE_DEBUG_BREAK_info, 0); i->src1.value = i->src2.value = i->src3.value = NULL; @@ -577,36 +692,35 @@ void HIRBuilder::DebugBreakTrue(Value* cond) { EndBlock(); } -void HIRBuilder::Trap() { - Instr* i = AppendInstr(OPCODE_TRAP_info, 0); +void HIRBuilder::Trap(uint16_t trap_code) { + Instr* i = AppendInstr(OPCODE_TRAP_info, trap_code); i->src1.value = i->src2.value = i->src3.value = NULL; EndBlock(); } -void HIRBuilder::TrapTrue(Value* cond) { +void HIRBuilder::TrapTrue(Value* cond, uint16_t trap_code) { if (cond->IsConstant()) { if (cond->IsConstantTrue()) { - Trap(); + Trap(trap_code); } return; } - Instr* i = AppendInstr(OPCODE_TRAP_TRUE_info, 0); + Instr* i = AppendInstr(OPCODE_TRAP_TRUE_info, trap_code); i->set_src1(cond); i->src2.value = i->src3.value = NULL; EndBlock(); } -void HIRBuilder::Call( - FunctionInfo* symbol_info, uint32_t call_flags) { +void HIRBuilder::Call(FunctionInfo* symbol_info, uint32_t call_flags) { Instr* i = AppendInstr(OPCODE_CALL_info, call_flags); i->src1.symbol_info = symbol_info; i->src2.value = i->src3.value = NULL; EndBlock(); } -void HIRBuilder::CallTrue( - Value* cond, FunctionInfo* symbol_info, uint32_t call_flags) { +void HIRBuilder::CallTrue(Value* cond, FunctionInfo* symbol_info, + uint32_t call_flags) { if (cond->IsConstant()) { if (cond->IsConstantTrue()) { Call(symbol_info, call_flags); @@ -621,8 +735,7 @@ void HIRBuilder::CallTrue( EndBlock(); } -void HIRBuilder::CallIndirect( - Value* value, uint32_t call_flags) { +void HIRBuilder::CallIndirect(Value* value, uint32_t call_flags) { ASSERT_ADDRESS_TYPE(value); Instr* i = AppendInstr(OPCODE_CALL_INDIRECT_info, call_flags); i->set_src1(value); @@ -630,8 +743,8 @@ void HIRBuilder::CallIndirect( EndBlock(); } -void HIRBuilder::CallIndirectTrue( - Value* cond, Value* value, uint32_t call_flags) { +void HIRBuilder::CallIndirectTrue(Value* cond, Value* value, + uint32_t call_flags) { if (cond->IsConstant()) { if (cond->IsConstantTrue()) { CallIndirect(value, call_flags); @@ -697,8 +810,7 @@ void HIRBuilder::Branch(Block* block, uint32_t branch_flags) { Branch(block->label_head, branch_flags); } -void HIRBuilder::BranchTrue( - Value* cond, Label* label, uint32_t branch_flags) { +void HIRBuilder::BranchTrue(Value* cond, Label* label, uint32_t branch_flags) { if (cond->IsConstant()) { if (cond->IsConstantTrue()) { Branch(label, branch_flags); @@ -713,8 +825,7 @@ void HIRBuilder::BranchTrue( EndBlock(); } -void HIRBuilder::BranchFalse( - Value* cond, Label* label, uint32_t branch_flags) { +void HIRBuilder::BranchFalse(Value* cond, Label* label, uint32_t branch_flags) { if (cond->IsConstant()) { if (cond->IsConstantFalse()) { Branch(label, branch_flags); @@ -736,9 +847,7 @@ Value* HIRBuilder::Assign(Value* value) { return value; } - Instr* i = AppendInstr( - OPCODE_ASSIGN_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_ASSIGN_info, 0, AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -753,9 +862,7 @@ Value* HIRBuilder::Cast(Value* value, TypeName target_type) { return dest; } - Instr* i = AppendInstr( - OPCODE_CAST_info, 0, - AllocValue(target_type)); + Instr* i = AppendInstr(OPCODE_CAST_info, 0, AllocValue(target_type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -770,9 +877,7 @@ Value* HIRBuilder::ZeroExtend(Value* value, TypeName target_type) { return dest; } - Instr* i = AppendInstr( - OPCODE_ZERO_EXTEND_info, 0, - AllocValue(target_type)); + Instr* i = AppendInstr(OPCODE_ZERO_EXTEND_info, 0, AllocValue(target_type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -787,9 +892,7 @@ Value* HIRBuilder::SignExtend(Value* value, TypeName target_type) { return dest; } - Instr* i = AppendInstr( - OPCODE_SIGN_EXTEND_info, 0, - AllocValue(target_type)); + Instr* i = AppendInstr(OPCODE_SIGN_EXTEND_info, 0, AllocValue(target_type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -807,16 +910,14 @@ Value* HIRBuilder::Truncate(Value* value, TypeName target_type) { return dest; } - Instr* i = AppendInstr( - OPCODE_TRUNCATE_info, 0, - AllocValue(target_type)); + Instr* i = AppendInstr(OPCODE_TRUNCATE_info, 0, AllocValue(target_type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; } Value* HIRBuilder::Convert(Value* value, TypeName target_type, - RoundMode round_mode) { + RoundMode round_mode) { if (value->type == target_type) { return value; } else if (value->IsConstant()) { @@ -825,9 +926,8 @@ Value* HIRBuilder::Convert(Value* value, TypeName target_type, return dest; } - Instr* i = AppendInstr( - OPCODE_CONVERT_info, round_mode, - AllocValue(target_type)); + Instr* i = + AppendInstr(OPCODE_CONVERT_info, round_mode, AllocValue(target_type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -842,9 +942,8 @@ Value* HIRBuilder::Round(Value* value, RoundMode round_mode) { return dest; } - Instr* i = AppendInstr( - OPCODE_ROUND_info, round_mode, - AllocValue(value->type)); + Instr* i = + AppendInstr(OPCODE_ROUND_info, round_mode, AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -853,9 +952,8 @@ Value* HIRBuilder::Round(Value* value, RoundMode round_mode) { Value* HIRBuilder::VectorConvertI2F(Value* value, uint32_t arithmetic_flags) { ASSERT_VECTOR_TYPE(value); - Instr* i = AppendInstr( - OPCODE_VECTOR_CONVERT_I2F_info, arithmetic_flags, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_VECTOR_CONVERT_I2F_info, arithmetic_flags, + AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -864,9 +962,8 @@ Value* HIRBuilder::VectorConvertI2F(Value* value, uint32_t arithmetic_flags) { Value* HIRBuilder::VectorConvertF2I(Value* value, uint32_t arithmetic_flags) { ASSERT_VECTOR_TYPE(value); - Instr* i = AppendInstr( - OPCODE_VECTOR_CONVERT_F2I_info, arithmetic_flags, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_VECTOR_CONVERT_F2I_info, arithmetic_flags, + AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -946,29 +1043,25 @@ Value* HIRBuilder::LoadConstant(const vec128_t& value) { } Value* HIRBuilder::LoadVectorShl(Value* sh) { - XEASSERT(sh->type == INT8_TYPE); - Instr* i = AppendInstr( - OPCODE_LOAD_VECTOR_SHL_info, 0, - AllocValue(VEC128_TYPE)); + assert_true(sh->type == INT8_TYPE); + Instr* i = + AppendInstr(OPCODE_LOAD_VECTOR_SHL_info, 0, AllocValue(VEC128_TYPE)); i->set_src1(sh); i->src2.value = i->src3.value = NULL; return i->dest; } Value* HIRBuilder::LoadVectorShr(Value* sh) { - XEASSERT(sh->type == INT8_TYPE); - Instr* i = AppendInstr( - OPCODE_LOAD_VECTOR_SHR_info, 0, - AllocValue(VEC128_TYPE)); + assert_true(sh->type == INT8_TYPE); + Instr* i = + AppendInstr(OPCODE_LOAD_VECTOR_SHR_info, 0, AllocValue(VEC128_TYPE)); i->set_src1(sh); i->src2.value = i->src3.value = NULL; return i->dest; } Value* HIRBuilder::LoadClock() { - Instr* i = AppendInstr( - OPCODE_LOAD_CLOCK_info, 0, - AllocValue(INT64_TYPE)); + Instr* i = AppendInstr(OPCODE_LOAD_CLOCK_info, 0, AllocValue(INT64_TYPE)); i->src1.value = i->src2.value = i->src3.value = NULL; return i->dest; } @@ -980,9 +1073,7 @@ Value* HIRBuilder::AllocLocal(TypeName type) { } Value* HIRBuilder::LoadLocal(Value* slot) { - Instr* i = AppendInstr( - OPCODE_LOAD_LOCAL_info, 0, - AllocValue(slot->type)); + Instr* i = AppendInstr(OPCODE_LOAD_LOCAL_info, 0, AllocValue(slot->type)); i->set_src1(slot); i->src2.value = i->src3.value = NULL; return i->dest; @@ -996,9 +1087,7 @@ void HIRBuilder::StoreLocal(Value* slot, Value* value) { } Value* HIRBuilder::LoadContext(size_t offset, TypeName type) { - Instr* i = AppendInstr( - OPCODE_LOAD_CONTEXT_info, 0, - AllocValue(type)); + Instr* i = AppendInstr(OPCODE_LOAD_CONTEXT_info, 0, AllocValue(type)); i->src1.offset = offset; i->src2.value = i->src3.value = NULL; return i->dest; @@ -1011,19 +1100,15 @@ void HIRBuilder::StoreContext(size_t offset, Value* value) { i->src3.value = NULL; } -Value* HIRBuilder::Load( - Value* address, TypeName type, uint32_t load_flags) { +Value* HIRBuilder::Load(Value* address, TypeName type, uint32_t load_flags) { ASSERT_ADDRESS_TYPE(address); - Instr* i = AppendInstr( - OPCODE_LOAD_info, load_flags, - AllocValue(type)); + Instr* i = AppendInstr(OPCODE_LOAD_info, load_flags, AllocValue(type)); i->set_src1(address); i->src2.value = i->src3.value = NULL; return i->dest; } -void HIRBuilder::Store( - Value* address, Value* value, uint32_t store_flags) { +void HIRBuilder::Store(Value* address, Value* value, uint32_t store_flags) { ASSERT_ADDRESS_TYPE(address); Instr* i = AppendInstr(OPCODE_STORE_info, store_flags); i->set_src1(address); @@ -1031,8 +1116,8 @@ void HIRBuilder::Store( i->src3.value = NULL; } -void HIRBuilder::Prefetch( - Value* address, size_t length, uint32_t prefetch_flags) { +void HIRBuilder::Prefetch(Value* address, size_t length, + uint32_t prefetch_flags) { ASSERT_ADDRESS_TYPE(address); Instr* i = AppendInstr(OPCODE_PREFETCH_info, prefetch_flags); i->set_src1(address); @@ -1043,14 +1128,25 @@ void HIRBuilder::Prefetch( Value* HIRBuilder::Max(Value* value1, Value* value2) { ASSERT_TYPES_EQUAL(value1, value2); - if (value1->type != VEC128_TYPE && - value1->IsConstant() && value2->IsConstant()) { + if (value1->type != VEC128_TYPE && value1->IsConstant() && + value2->IsConstant()) { return value1->Compare(OPCODE_COMPARE_SLT, value2) ? value2 : value1; } - Instr* i = AppendInstr( - OPCODE_MAX_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_MAX_info, 0, AllocValue(value1->type)); + i->set_src1(value1); + i->set_src2(value2); + i->src3.value = NULL; + return i->dest; +} + +Value* HIRBuilder::VectorMax(Value* value1, Value* value2, TypeName part_type, + uint32_t arithmetic_flags) { + ASSERT_TYPES_EQUAL(value1, value2); + + uint16_t flags = arithmetic_flags | (part_type << 8); + Instr* i = + AppendInstr(OPCODE_VECTOR_MAX_info, flags, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1060,14 +1156,25 @@ Value* HIRBuilder::Max(Value* value1, Value* value2) { Value* HIRBuilder::Min(Value* value1, Value* value2) { ASSERT_TYPES_EQUAL(value1, value2); - if (value1->type != VEC128_TYPE && - value1->IsConstant() && value2->IsConstant()) { + if (value1->type != VEC128_TYPE && value1->IsConstant() && + value2->IsConstant()) { return value1->Compare(OPCODE_COMPARE_SLT, value2) ? value1 : value2; } - Instr* i = AppendInstr( - OPCODE_MIN_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_MIN_info, 0, AllocValue(value1->type)); + i->set_src1(value1); + i->set_src2(value2); + i->src3.value = NULL; + return i->dest; +} + +Value* HIRBuilder::VectorMin(Value* value1, Value* value2, TypeName part_type, + uint32_t arithmetic_flags) { + ASSERT_TYPES_EQUAL(value1, value2); + + uint16_t flags = arithmetic_flags | (part_type << 8); + Instr* i = + AppendInstr(OPCODE_VECTOR_MIN_info, flags, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1075,16 +1182,14 @@ Value* HIRBuilder::Min(Value* value1, Value* value2) { } Value* HIRBuilder::Select(Value* cond, Value* value1, Value* value2) { - XEASSERT(cond->type == INT8_TYPE); // for now + assert_true(cond->type == INT8_TYPE || cond->type == VEC128_TYPE); // for now ASSERT_TYPES_EQUAL(value1, value2); if (cond->IsConstant()) { return cond->IsConstantTrue() ? value1 : value2; } - Instr* i = AppendInstr( - OPCODE_SELECT_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_SELECT_info, 0, AllocValue(value1->type)); i->set_src1(cond); i->set_src2(value1); i->set_src3(value2); @@ -1096,9 +1201,7 @@ Value* HIRBuilder::IsTrue(Value* value) { return LoadConstant(value->IsConstantTrue() ? 1 : 0); } - Instr* i = AppendInstr( - OPCODE_IS_TRUE_info, 0, - AllocValue(INT8_TYPE)); + Instr* i = AppendInstr(OPCODE_IS_TRUE_info, 0, AllocValue(INT8_TYPE)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -1109,24 +1212,20 @@ Value* HIRBuilder::IsFalse(Value* value) { return LoadConstant(value->IsConstantFalse() ? 1 : 0); } - Instr* i = AppendInstr( - OPCODE_IS_FALSE_info, 0, - AllocValue(INT8_TYPE)); + Instr* i = AppendInstr(OPCODE_IS_FALSE_info, 0, AllocValue(INT8_TYPE)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::CompareXX( - const OpcodeInfo& opcode, Value* value1, Value* value2) { +Value* HIRBuilder::CompareXX(const OpcodeInfo& opcode, Value* value1, + Value* value2) { ASSERT_TYPES_EQUAL(value1, value2); if (value1->IsConstant() && value2->IsConstant()) { return LoadConstant(value1->Compare(opcode.num, value2) ? 1 : 0); } - Instr* i = AppendInstr( - opcode, 0, - AllocValue(INT8_TYPE)); + Instr* i = AppendInstr(opcode, 0, AllocValue(INT8_TYPE)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1174,81 +1273,72 @@ Value* HIRBuilder::CompareUGE(Value* value1, Value* value2) { } Value* HIRBuilder::DidCarry(Value* value) { - Instr* i = AppendInstr( - OPCODE_DID_CARRY_info, 0, - AllocValue(INT8_TYPE)); + Instr* i = AppendInstr(OPCODE_DID_CARRY_info, 0, AllocValue(INT8_TYPE)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; } Value* HIRBuilder::DidOverflow(Value* value) { - Instr* i = AppendInstr( - OPCODE_DID_OVERFLOW_info, 0, - AllocValue(INT8_TYPE)); + Instr* i = AppendInstr(OPCODE_DID_OVERFLOW_info, 0, AllocValue(INT8_TYPE)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; } Value* HIRBuilder::DidSaturate(Value* value) { - Instr* i = AppendInstr( - OPCODE_DID_SATURATE_info, 0, - AllocValue(INT8_TYPE)); + Instr* i = AppendInstr(OPCODE_DID_SATURATE_info, 0, AllocValue(INT8_TYPE)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::VectorCompareXX( - const OpcodeInfo& opcode, Value* value1, Value* value2, - TypeName part_type) { +Value* HIRBuilder::VectorCompareXX(const OpcodeInfo& opcode, Value* value1, + Value* value2, TypeName part_type) { ASSERT_TYPES_EQUAL(value1, value2); // TODO(benvanik): check how this is used - sometimes I think it's used to // load bitmasks and may be worth checking constants on. - Instr* i = AppendInstr( - opcode, part_type, - AllocValue(value1->type)); + Instr* i = AppendInstr(opcode, part_type, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::VectorCompareEQ( - Value* value1, Value* value2, TypeName part_type) { - return VectorCompareXX( - OPCODE_VECTOR_COMPARE_EQ_info, value1, value2, part_type); +Value* HIRBuilder::VectorCompareEQ(Value* value1, Value* value2, + TypeName part_type) { + return VectorCompareXX(OPCODE_VECTOR_COMPARE_EQ_info, value1, value2, + part_type); } -Value* HIRBuilder::VectorCompareSGT( - Value* value1, Value* value2, TypeName part_type) { - return VectorCompareXX( - OPCODE_VECTOR_COMPARE_SGT_info, value1, value2, part_type); +Value* HIRBuilder::VectorCompareSGT(Value* value1, Value* value2, + TypeName part_type) { + return VectorCompareXX(OPCODE_VECTOR_COMPARE_SGT_info, value1, value2, + part_type); } -Value* HIRBuilder::VectorCompareSGE( - Value* value1, Value* value2, TypeName part_type) { - return VectorCompareXX( - OPCODE_VECTOR_COMPARE_SGE_info, value1, value2, part_type); +Value* HIRBuilder::VectorCompareSGE(Value* value1, Value* value2, + TypeName part_type) { + return VectorCompareXX(OPCODE_VECTOR_COMPARE_SGE_info, value1, value2, + part_type); } -Value* HIRBuilder::VectorCompareUGT( - Value* value1, Value* value2, TypeName part_type) { - return VectorCompareXX( - OPCODE_VECTOR_COMPARE_UGT_info, value1, value2, part_type); +Value* HIRBuilder::VectorCompareUGT(Value* value1, Value* value2, + TypeName part_type) { + return VectorCompareXX(OPCODE_VECTOR_COMPARE_UGT_info, value1, value2, + part_type); } -Value* HIRBuilder::VectorCompareUGE( - Value* value1, Value* value2, TypeName part_type) { - return VectorCompareXX( - OPCODE_VECTOR_COMPARE_UGE_info, value1, value2, part_type); +Value* HIRBuilder::VectorCompareUGE(Value* value1, Value* value2, + TypeName part_type) { + return VectorCompareXX(OPCODE_VECTOR_COMPARE_UGE_info, value1, value2, + part_type); } -Value* HIRBuilder::Add( - Value* value1, Value* value2, uint32_t arithmetic_flags) { +Value* HIRBuilder::Add(Value* value1, Value* value2, + uint32_t arithmetic_flags) { ASSERT_TYPES_EQUAL(value1, value2); // TODO(benvanik): optimize when flags set. @@ -1264,24 +1354,21 @@ Value* HIRBuilder::Add( } } - Instr* i = AppendInstr( - OPCODE_ADD_info, arithmetic_flags, - AllocValue(value1->type)); + Instr* i = + AppendInstr(OPCODE_ADD_info, arithmetic_flags, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::AddWithCarry( - Value* value1, Value* value2, Value* value3, - uint32_t arithmetic_flags) { +Value* HIRBuilder::AddWithCarry(Value* value1, Value* value2, Value* value3, + uint32_t arithmetic_flags) { ASSERT_TYPES_EQUAL(value1, value2); - XEASSERT(value3->type == INT8_TYPE); + assert_true(value3->type == INT8_TYPE); - Instr* i = AppendInstr( - OPCODE_ADD_CARRY_info, arithmetic_flags, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_ADD_CARRY_info, arithmetic_flags, + AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->set_src3(value3); @@ -1295,63 +1382,75 @@ Value* HIRBuilder::VectorAdd(Value* value1, Value* value2, TypeName part_type, // This is shady. uint32_t flags = part_type | (arithmetic_flags << 8); - XEASSERTZERO(flags >> 16); + assert_zero(flags >> 16); - Instr* i = AppendInstr( - OPCODE_VECTOR_ADD_info, (uint16_t)flags, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_VECTOR_ADD_info, (uint16_t)flags, + AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::Sub( - Value* value1, Value* value2, uint32_t arithmetic_flags) { +Value* HIRBuilder::Sub(Value* value1, Value* value2, + uint32_t arithmetic_flags) { ASSERT_TYPES_EQUAL(value1, value2); - Instr* i = AppendInstr( - OPCODE_SUB_info, arithmetic_flags, - AllocValue(value1->type)); + Instr* i = + AppendInstr(OPCODE_SUB_info, arithmetic_flags, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::Mul( - Value* value1, Value* value2, uint32_t arithmetic_flags) { - ASSERT_TYPES_EQUAL(value1, value2); +Value* HIRBuilder::VectorSub(Value* value1, Value* value2, TypeName part_type, + uint32_t arithmetic_flags) { + ASSERT_VECTOR_TYPE(value1); + ASSERT_VECTOR_TYPE(value2); - Instr* i = AppendInstr( - OPCODE_MUL_info, arithmetic_flags, - AllocValue(value1->type)); + // This is shady. + uint32_t flags = part_type | (arithmetic_flags << 8); + assert_zero(flags >> 16); + + Instr* i = AppendInstr(OPCODE_VECTOR_SUB_info, (uint16_t)flags, + AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::MulHi( - Value* value1, Value* value2, uint32_t arithmetic_flags) { +Value* HIRBuilder::Mul(Value* value1, Value* value2, + uint32_t arithmetic_flags) { ASSERT_TYPES_EQUAL(value1, value2); - Instr* i = AppendInstr( - OPCODE_MUL_HI_info, arithmetic_flags, - AllocValue(value1->type)); + Instr* i = + AppendInstr(OPCODE_MUL_info, arithmetic_flags, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::Div( - Value* value1, Value* value2, uint32_t arithmetic_flags) { +Value* HIRBuilder::MulHi(Value* value1, Value* value2, + uint32_t arithmetic_flags) { ASSERT_TYPES_EQUAL(value1, value2); - Instr* i = AppendInstr( - OPCODE_DIV_info, arithmetic_flags, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_MUL_HI_info, arithmetic_flags, + AllocValue(value1->type)); + i->set_src1(value1); + i->set_src2(value2); + i->src3.value = NULL; + return i->dest; +} + +Value* HIRBuilder::Div(Value* value1, Value* value2, + uint32_t arithmetic_flags) { + ASSERT_TYPES_EQUAL(value1, value2); + + Instr* i = + AppendInstr(OPCODE_DIV_info, arithmetic_flags, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1370,9 +1469,7 @@ Value* HIRBuilder::MulAdd(Value* value1, Value* value2, Value* value3) { return Add(dest, value3); } - Instr* i = AppendInstr( - OPCODE_MUL_ADD_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_MUL_ADD_info, 0, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->set_src3(value3); @@ -1391,9 +1488,7 @@ Value* HIRBuilder::MulSub(Value* value1, Value* value2, Value* value3) { return Sub(dest, value3); } - Instr* i = AppendInstr( - OPCODE_MUL_SUB_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_MUL_SUB_info, 0, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->set_src3(value3); @@ -1403,9 +1498,7 @@ Value* HIRBuilder::MulSub(Value* value1, Value* value2, Value* value3) { Value* HIRBuilder::Neg(Value* value) { ASSERT_NON_VECTOR_TYPE(value); - Instr* i = AppendInstr( - OPCODE_NEG_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_NEG_info, 0, AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -1414,9 +1507,7 @@ Value* HIRBuilder::Neg(Value* value) { Value* HIRBuilder::Abs(Value* value) { ASSERT_NON_VECTOR_TYPE(value); - Instr* i = AppendInstr( - OPCODE_ABS_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_ABS_info, 0, AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -1425,9 +1516,7 @@ Value* HIRBuilder::Abs(Value* value) { Value* HIRBuilder::Sqrt(Value* value) { ASSERT_FLOAT_TYPE(value); - Instr* i = AppendInstr( - OPCODE_SQRT_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_SQRT_info, 0, AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -1436,9 +1525,7 @@ Value* HIRBuilder::Sqrt(Value* value) { Value* HIRBuilder::RSqrt(Value* value) { ASSERT_FLOAT_TYPE(value); - Instr* i = AppendInstr( - OPCODE_RSQRT_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_RSQRT_info, 0, AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -1447,9 +1534,7 @@ Value* HIRBuilder::RSqrt(Value* value) { Value* HIRBuilder::Pow2(Value* value) { ASSERT_FLOAT_TYPE(value); - Instr* i = AppendInstr( - OPCODE_POW2_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_POW2_info, 0, AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -1458,9 +1543,7 @@ Value* HIRBuilder::Pow2(Value* value) { Value* HIRBuilder::Log2(Value* value) { ASSERT_FLOAT_TYPE(value); - Instr* i = AppendInstr( - OPCODE_LOG2_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_LOG2_info, 0, AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -1471,9 +1554,8 @@ Value* HIRBuilder::DotProduct3(Value* value1, Value* value2) { ASSERT_VECTOR_TYPE(value2); ASSERT_TYPES_EQUAL(value1, value2); - Instr* i = AppendInstr( - OPCODE_DOT_PRODUCT_3_info, 0, - AllocValue(FLOAT32_TYPE)); + Instr* i = + AppendInstr(OPCODE_DOT_PRODUCT_3_info, 0, AllocValue(FLOAT32_TYPE)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1485,9 +1567,8 @@ Value* HIRBuilder::DotProduct4(Value* value1, Value* value2) { ASSERT_VECTOR_TYPE(value2); ASSERT_TYPES_EQUAL(value1, value2); - Instr* i = AppendInstr( - OPCODE_DOT_PRODUCT_4_info, 0, - AllocValue(FLOAT32_TYPE)); + Instr* i = + AppendInstr(OPCODE_DOT_PRODUCT_4_info, 0, AllocValue(FLOAT32_TYPE)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1507,9 +1588,7 @@ Value* HIRBuilder::And(Value* value1, Value* value2) { return value2; } - Instr* i = AppendInstr( - OPCODE_AND_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_AND_info, 0, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1529,9 +1608,7 @@ Value* HIRBuilder::Or(Value* value1, Value* value2) { return value1; } - Instr* i = AppendInstr( - OPCODE_OR_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_OR_info, 0, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1547,9 +1624,7 @@ Value* HIRBuilder::Xor(Value* value1, Value* value2) { return LoadZero(value1->type); } - Instr* i = AppendInstr( - OPCODE_XOR_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_XOR_info, 0, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1565,9 +1640,7 @@ Value* HIRBuilder::Not(Value* value) { return dest; } - Instr* i = AppendInstr( - OPCODE_NOT_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_NOT_info, 0, AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -1586,9 +1659,7 @@ Value* HIRBuilder::Shl(Value* value1, Value* value2) { value2 = Truncate(value2, INT8_TYPE); } - Instr* i = AppendInstr( - OPCODE_SHL_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_SHL_info, 0, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1598,14 +1669,12 @@ Value* HIRBuilder::Shl(Value* value1, int8_t value2) { return Shl(value1, LoadConstant(value2)); } -Value* HIRBuilder::VectorShl(Value* value1, Value* value2, - TypeName part_type) { +Value* HIRBuilder::VectorShl(Value* value1, Value* value2, TypeName part_type) { ASSERT_VECTOR_TYPE(value1); ASSERT_VECTOR_TYPE(value2); - Instr* i = AppendInstr( - OPCODE_VECTOR_SHL_info, part_type, - AllocValue(value1->type)); + Instr* i = + AppendInstr(OPCODE_VECTOR_SHL_info, part_type, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1623,9 +1692,7 @@ Value* HIRBuilder::Shr(Value* value1, Value* value2) { value2 = Truncate(value2, INT8_TYPE); } - Instr* i = AppendInstr( - OPCODE_SHR_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_SHR_info, 0, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1635,14 +1702,12 @@ Value* HIRBuilder::Shr(Value* value1, int8_t value2) { return Shr(value1, LoadConstant(value2)); } -Value* HIRBuilder::VectorShr(Value* value1, Value* value2, - TypeName part_type) { +Value* HIRBuilder::VectorShr(Value* value1, Value* value2, TypeName part_type) { ASSERT_VECTOR_TYPE(value1); ASSERT_VECTOR_TYPE(value2); - Instr* i = AppendInstr( - OPCODE_VECTOR_SHR_info, part_type, - AllocValue(value1->type)); + Instr* i = + AppendInstr(OPCODE_VECTOR_SHR_info, part_type, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1660,9 +1725,7 @@ Value* HIRBuilder::Sha(Value* value1, Value* value2) { value2 = Truncate(value2, INT8_TYPE); } - Instr* i = AppendInstr( - OPCODE_SHA_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_SHA_info, 0, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1672,14 +1735,12 @@ Value* HIRBuilder::Sha(Value* value1, int8_t value2) { return Sha(value1, LoadConstant(value2)); } -Value* HIRBuilder::VectorSha(Value* value1, Value* value2, - TypeName part_type) { +Value* HIRBuilder::VectorSha(Value* value1, Value* value2, TypeName part_type) { ASSERT_VECTOR_TYPE(value1); ASSERT_VECTOR_TYPE(value2); - Instr* i = AppendInstr( - OPCODE_VECTOR_SHA_info, part_type, - AllocValue(value1->type)); + Instr* i = + AppendInstr(OPCODE_VECTOR_SHA_info, part_type, AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1698,9 +1759,20 @@ Value* HIRBuilder::RotateLeft(Value* value1, Value* value2) { value2 = Truncate(value2, INT8_TYPE); } - Instr* i = AppendInstr( - OPCODE_ROTATE_LEFT_info, 0, - AllocValue(value1->type)); + Instr* i = AppendInstr(OPCODE_ROTATE_LEFT_info, 0, AllocValue(value1->type)); + i->set_src1(value1); + i->set_src2(value2); + i->src3.value = NULL; + return i->dest; +} + +Value* HIRBuilder::VectorRotateLeft(Value* value1, Value* value2, + TypeName part_type) { + ASSERT_VECTOR_TYPE(value1); + ASSERT_VECTOR_TYPE(value2); + + Instr* i = AppendInstr(OPCODE_VECTOR_ROTATE_LEFT_info, part_type, + AllocValue(value1->type)); i->set_src1(value1); i->set_src2(value2); i->src3.value = NULL; @@ -1712,9 +1784,7 @@ Value* HIRBuilder::ByteSwap(Value* value) { return value; } - Instr* i = AppendInstr( - OPCODE_BYTE_SWAP_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_BYTE_SWAP_info, 0, AllocValue(value->type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -1724,13 +1794,13 @@ Value* HIRBuilder::CountLeadingZeros(Value* value) { ASSERT_INTEGER_TYPE(value); if (value->IsConstantZero()) { - const static uint8_t zeros[] = { 8, 16, 32, 64, }; + const static uint8_t zeros[] = { + 8, 16, 32, 64, + }; return LoadConstant(zeros[value->type]); } - Instr* i = AppendInstr( - OPCODE_CNTLZ_info, 0, - AllocValue(INT8_TYPE)); + Instr* i = AppendInstr(OPCODE_CNTLZ_info, 0, AllocValue(INT8_TYPE)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; @@ -1739,11 +1809,12 @@ Value* HIRBuilder::CountLeadingZeros(Value* value) { Value* HIRBuilder::Insert(Value* value, Value* index, Value* part) { // TODO(benvanik): could do some of this as constants. - Instr* i = AppendInstr( - OPCODE_INSERT_info, 0, - AllocValue(value->type)); + Value* trunc_index = + index->type != INT8_TYPE ? Truncate(index, INT8_TYPE) : index; + + Instr* i = AppendInstr(OPCODE_INSERT_info, 0, AllocValue(value->type)); i->set_src1(value); - i->set_src2(ZeroExtend(index, INT64_TYPE)); + i->set_src2(trunc_index); i->set_src3(part); return i->dest; } @@ -1752,57 +1823,51 @@ Value* HIRBuilder::Insert(Value* value, uint64_t index, Value* part) { return Insert(value, LoadConstant(index), part); } -Value* HIRBuilder::Extract(Value* value, Value* index, - TypeName target_type) { +Value* HIRBuilder::Extract(Value* value, Value* index, TypeName target_type) { // TODO(benvanik): could do some of this as constants. - Value* trunc_index = index->type != INT8_TYPE ? - Truncate(index, INT8_TYPE) : index; + Value* trunc_index = + index->type != INT8_TYPE ? Truncate(index, INT8_TYPE) : index; - Instr* i = AppendInstr( - OPCODE_EXTRACT_info, 0, - AllocValue(target_type)); + Instr* i = AppendInstr(OPCODE_EXTRACT_info, 0, AllocValue(target_type)); i->set_src1(value); i->set_src2(trunc_index); i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::Extract(Value* value, uint8_t index, - TypeName target_type) { +Value* HIRBuilder::Extract(Value* value, uint8_t index, TypeName target_type) { return Extract(value, LoadConstant(index), target_type); } Value* HIRBuilder::Splat(Value* value, TypeName target_type) { // TODO(benvanik): could do some of this as constants. - Instr* i = AppendInstr( - OPCODE_SPLAT_info, 0, - AllocValue(target_type)); + Instr* i = AppendInstr(OPCODE_SPLAT_info, 0, AllocValue(target_type)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::Permute( - Value* control, Value* value1, Value* value2, TypeName part_type) { +Value* HIRBuilder::Permute(Value* control, Value* value1, Value* value2, + TypeName part_type) { ASSERT_TYPES_EQUAL(value1, value2); + assert_true(part_type >= INT8_TYPE && part_type <= INT32_TYPE); // TODO(benvanik): could do some of this as constants. - Instr* i = AppendInstr( - OPCODE_PERMUTE_info, part_type, - AllocValue(value1->type)); + Instr* i = + AppendInstr(OPCODE_PERMUTE_info, part_type, AllocValue(value1->type)); i->set_src1(control); i->set_src2(value1); i->set_src3(value2); return i->dest; } -Value* HIRBuilder::Swizzle( - Value* value, TypeName part_type, uint32_t swizzle_mask) { +Value* HIRBuilder::Swizzle(Value* value, TypeName part_type, + uint32_t swizzle_mask) { // For now. - XEASSERT(part_type == INT32_TYPE || part_type == FLOAT32_TYPE); + assert_true(part_type == INT32_TYPE || part_type == FLOAT32_TYPE); if (swizzle_mask == SWIZZLE_XYZW_TO_XYZW) { return Assign(value); @@ -1810,9 +1875,8 @@ Value* HIRBuilder::Swizzle( // TODO(benvanik): could do some of this as constants. - Instr* i = AppendInstr( - OPCODE_SWIZZLE_info, part_type, - AllocValue(value->type)); + Instr* i = + AppendInstr(OPCODE_SWIZZLE_info, part_type, AllocValue(value->type)); i->set_src1(value); i->src2.offset = swizzle_mask; i->src3.value = NULL; @@ -1820,12 +1884,24 @@ Value* HIRBuilder::Swizzle( } Value* HIRBuilder::Pack(Value* value, uint32_t pack_flags) { - ASSERT_VECTOR_TYPE(value); - Instr* i = AppendInstr( - OPCODE_PACK_info, pack_flags, - AllocValue(VEC128_TYPE)); - i->set_src1(value); - i->src2.value = i->src3.value = NULL; + return Pack(value, LoadZero(VEC128_TYPE), pack_flags); +} + +Value* HIRBuilder::Pack(Value* value1, Value* value2, uint32_t pack_flags) { + ASSERT_VECTOR_TYPE(value1); + ASSERT_VECTOR_TYPE(value2); + switch (pack_flags & PACK_TYPE_MODE) { + case PACK_TYPE_D3DCOLOR: + case PACK_TYPE_FLOAT16_2: + case PACK_TYPE_FLOAT16_4: + case PACK_TYPE_SHORT_2: + assert_true(value2->IsConstantZero()); + break; + } + Instr* i = AppendInstr(OPCODE_PACK_info, pack_flags, AllocValue(VEC128_TYPE)); + i->set_src1(value1); + i->set_src2(value2); + i->src3.value = NULL; return i->dest; } @@ -1833,23 +1909,21 @@ Value* HIRBuilder::Unpack(Value* value, uint32_t pack_flags) { ASSERT_VECTOR_TYPE(value); // TODO(benvanik): check if this is a constant - sometimes this is just used // to initialize registers. - Instr* i = AppendInstr( - OPCODE_UNPACK_info, pack_flags, - AllocValue(VEC128_TYPE)); + Instr* i = + AppendInstr(OPCODE_UNPACK_info, pack_flags, AllocValue(VEC128_TYPE)); i->set_src1(value); i->src2.value = i->src3.value = NULL; return i->dest; } -Value* HIRBuilder::CompareExchange( - Value* address, Value* compare_value, Value* exchange_value) { +Value* HIRBuilder::CompareExchange(Value* address, Value* compare_value, + Value* exchange_value) { ASSERT_ADDRESS_TYPE(address); ASSERT_INTEGER_TYPE(compare_value); ASSERT_INTEGER_TYPE(exchange_value); ASSERT_TYPES_EQUAL(compare_value, exchange_value); - Instr* i = AppendInstr( - OPCODE_COMPARE_EXCHANGE_info, 0, - AllocValue(exchange_value->type)); + Instr* i = AppendInstr(OPCODE_COMPARE_EXCHANGE_info, 0, + AllocValue(exchange_value->type)); i->set_src1(address); i->set_src2(compare_value); i->set_src3(exchange_value); @@ -1859,9 +1933,8 @@ Value* HIRBuilder::CompareExchange( Value* HIRBuilder::AtomicExchange(Value* address, Value* new_value) { ASSERT_ADDRESS_TYPE(address); ASSERT_INTEGER_TYPE(new_value); - Instr* i = AppendInstr( - OPCODE_ATOMIC_EXCHANGE_info, 0, - AllocValue(new_value->type)); + Instr* i = + AppendInstr(OPCODE_ATOMIC_EXCHANGE_info, 0, AllocValue(new_value->type)); i->set_src1(address); i->set_src2(new_value); i->src3.value = NULL; @@ -1871,9 +1944,7 @@ Value* HIRBuilder::AtomicExchange(Value* address, Value* new_value) { Value* HIRBuilder::AtomicAdd(Value* address, Value* value) { ASSERT_ADDRESS_TYPE(address); ASSERT_INTEGER_TYPE(value); - Instr* i = AppendInstr( - OPCODE_ATOMIC_ADD_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_ATOMIC_ADD_info, 0, AllocValue(value->type)); i->set_src1(address); i->set_src2(value); i->src3.value = NULL; @@ -1883,11 +1954,12 @@ Value* HIRBuilder::AtomicAdd(Value* address, Value* value) { Value* HIRBuilder::AtomicSub(Value* address, Value* value) { ASSERT_ADDRESS_TYPE(address); ASSERT_INTEGER_TYPE(value); - Instr* i = AppendInstr( - OPCODE_ATOMIC_SUB_info, 0, - AllocValue(value->type)); + Instr* i = AppendInstr(OPCODE_ATOMIC_SUB_info, 0, AllocValue(value->type)); i->set_src1(address); i->set_src2(value); i->src3.value = NULL; return i->dest; } + +} // namespace hir +} // namespace alloy diff --git a/src/alloy/hir/hir_builder.h b/src/alloy/hir/hir_builder.h index 6568a5a49..96862fc37 100644 --- a/src/alloy/hir/hir_builder.h +++ b/src/alloy/hir/hir_builder.h @@ -10,24 +10,27 @@ #ifndef ALLOY_HIR_HIR_BUILDER_H_ #define ALLOY_HIR_HIR_BUILDER_H_ -#include -#include -#include -#include -#include -#include +#include +#include "alloy/hir/block.h" +#include "alloy/hir/instr.h" +#include "alloy/hir/label.h" +#include "alloy/hir/opcodes.h" +#include "alloy/hir/value.h" + +namespace alloy { +class StringBuffer; +} // namespace alloy namespace alloy { namespace hir { enum FunctionAttributes { - FUNCTION_ATTRIB_INLINE = (1 << 1), + FUNCTION_ATTRIB_INLINE = (1 << 1), }; - class HIRBuilder { -public: + public: HIRBuilder(); virtual ~HIRBuilder(); @@ -57,6 +60,7 @@ public: void ResetLabelTags(); void AddEdge(Block* src, Block* dest, uint32_t flags); + void MergeAdjacentBlocks(Block* left, Block* right); // static allocations: // Value* AllocStatic(size_t length); @@ -66,13 +70,17 @@ public: void Nop(); void SourceOffset(uint64_t offset); + void TraceSource(uint64_t offset); + void TraceSource(uint64_t offset, uint8_t index, Value* value); + void TraceSource(uint64_t offset, uint8_t index_0, Value* value_0, + uint8_t index_1, Value* value_1); // trace info/etc void DebugBreak(); void DebugBreakTrue(Value* cond); - void Trap(); - void TrapTrue(Value* cond); + void Trap(uint16_t trap_code = 0); + void TrapTrue(Value* cond, uint16_t trap_code = 0); void Call(runtime::FunctionInfo* symbol_info, uint32_t call_flags = 0); void CallTrue(Value* cond, runtime::FunctionInfo* symbol_info, @@ -86,10 +94,8 @@ public: void Branch(Label* label, uint32_t branch_flags = 0); void Branch(Block* block, uint32_t branch_flags = 0); - void BranchTrue(Value* cond, Label* label, - uint32_t branch_flags = 0); - void BranchFalse(Value* cond, Label* label, - uint32_t branch_flags = 0); + void BranchTrue(Value* cond, Label* label, uint32_t branch_flags = 0); + void BranchFalse(Value* cond, Label* label, uint32_t branch_flags = 0); // phi type_name, Block* b1, Value* v1, Block* b2, Value* v2, etc @@ -134,7 +140,11 @@ public: void Prefetch(Value* address, size_t length, uint32_t prefetch_flags = 0); Value* Max(Value* value1, Value* value2); + Value* VectorMax(Value* value1, Value* value2, TypeName part_type, + uint32_t arithmetic_flags = 0); Value* Min(Value* value1, Value* value2); + Value* VectorMin(Value* value1, Value* value2, TypeName part_type, + uint32_t arithmetic_flags = 0); Value* Select(Value* cond, Value* value1, Value* value2); Value* IsTrue(Value* value); Value* IsFalse(Value* value); @@ -162,13 +172,14 @@ public: uint32_t arithmetic_flags = 0); Value* VectorAdd(Value* value1, Value* value2, TypeName part_type, uint32_t arithmetic_flags = 0); - Value* Sub(Value* value1, Value* value2, - uint32_t arithmetic_flags = 0); + Value* Sub(Value* value1, Value* value2, uint32_t arithmetic_flags = 0); + Value* VectorSub(Value* value1, Value* value2, TypeName part_type, + uint32_t arithmetic_flags = 0); Value* Mul(Value* value1, Value* value2, uint32_t arithmetic_flags = 0); Value* MulHi(Value* value1, Value* value2, uint32_t arithmetic_flags = 0); Value* Div(Value* value1, Value* value2, uint32_t arithmetic_flags = 0); - Value* MulAdd(Value* value1, Value* value2, Value* value3); // (1 * 2) + 3 - Value* MulSub(Value* value1, Value* value2, Value* value3); // (1 * 2) - 3 + Value* MulAdd(Value* value1, Value* value2, Value* value3); // (1 * 2) + 3 + Value* MulSub(Value* value1, Value* value2, Value* value3); // (1 * 2) - 3 Value* Neg(Value* value); Value* Abs(Value* value); Value* Sqrt(Value* value); @@ -192,6 +203,7 @@ public: Value* Sha(Value* value1, int8_t value2); Value* VectorSha(Value* value1, Value* value2, TypeName part_type); Value* RotateLeft(Value* value1, Value* value2); + Value* VectorRotateLeft(Value* value1, Value* value2, TypeName part_type); Value* ByteSwap(Value* value); Value* CountLeadingZeros(Value* value); Value* Insert(Value* value, Value* index, Value* part); @@ -206,50 +218,47 @@ public: Value* Swizzle(Value* value, TypeName part_type, uint32_t swizzle_mask); // SelectBits(cond, value1, value2) Value* Pack(Value* value, uint32_t pack_flags = 0); + Value* Pack(Value* value1, Value* value2, uint32_t pack_flags = 0); Value* Unpack(Value* value, uint32_t pack_flags = 0); - Value* CompareExchange(Value* address, - Value* compare_value, Value* exchange_value); + Value* CompareExchange(Value* address, Value* compare_value, + Value* exchange_value); Value* AtomicExchange(Value* address, Value* new_value); Value* AtomicAdd(Value* address, Value* value); Value* AtomicSub(Value* address, Value* value); -protected: + protected: void DumpValue(StringBuffer* str, Value* value); - void DumpOp( - StringBuffer* str, OpcodeSignatureType sig_type, Instr::Op* op); + void DumpOp(StringBuffer* str, OpcodeSignatureType sig_type, Instr::Op* op); Value* AllocValue(TypeName type = INT64_TYPE); Value* CloneValue(Value* source); -private: + private: Block* AppendBlock(); void EndBlock(); bool IsUnconditionalJump(Instr* instr); - Instr* AppendInstr(const OpcodeInfo& opcode, uint16_t flags, - Value* dest = 0); + Instr* AppendInstr(const OpcodeInfo& opcode, uint16_t flags, Value* dest = 0); Value* CompareXX(const OpcodeInfo& opcode, Value* value1, Value* value2); - Value* VectorCompareXX( - const OpcodeInfo& opcode, Value* value1, Value* value2, TypeName part_type); + Value* VectorCompareXX(const OpcodeInfo& opcode, Value* value1, Value* value2, + TypeName part_type); -protected: - Arena* arena_; + protected: + Arena* arena_; - uint32_t attributes_; + uint32_t attributes_; - uint32_t next_label_id_; - uint32_t next_value_ordinal_; + uint32_t next_label_id_; + uint32_t next_value_ordinal_; std::vector locals_; - Block* block_head_; - Block* block_tail_; - Block* current_block_; + Block* block_head_; + Block* block_tail_; + Block* current_block_; }; - } // namespace hir } // namespace alloy - #endif // ALLOY_HIR_HIR_BUILDER_H_ diff --git a/src/alloy/hir/instr.cc b/src/alloy/hir/instr.cc index dc489ef4b..fccd93479 100644 --- a/src/alloy/hir/instr.cc +++ b/src/alloy/hir/instr.cc @@ -7,13 +7,12 @@ ****************************************************************************** */ -#include +#include "alloy/hir/instr.h" -#include - -using namespace alloy; -using namespace alloy::hir; +#include "alloy/hir/block.h" +namespace alloy { +namespace hir { void Instr::set_src1(Value* value) { if (src1.value == value) { @@ -114,3 +113,6 @@ void Instr::Remove() { block->instr_tail = prev; } } + +} // namespace hir +} // namespace alloy diff --git a/src/alloy/hir/instr.h b/src/alloy/hir/instr.h index b128c534a..df676afba 100644 --- a/src/alloy/hir/instr.h +++ b/src/alloy/hir/instr.h @@ -10,13 +10,14 @@ #ifndef ALLOY_HIR_INSTR_H_ #define ALLOY_HIR_INSTR_H_ -#include -#include -#include - - -namespace alloy { namespace runtime { class FunctionInfo; } } +#include "alloy/hir/opcodes.h" +#include "alloy/hir/value.h" +namespace alloy { +namespace runtime { +class FunctionInfo; +} // namespace runtime +} // namespace alloy namespace alloy { namespace hir { @@ -25,26 +26,26 @@ class Block; class Label; class Instr { -public: - Block* block; - Instr* next; - Instr* prev; + public: + Block* block; + Instr* next; + Instr* prev; const OpcodeInfo* opcode; - uint16_t flags; - uint32_t ordinal; + uint16_t flags; + uint32_t ordinal; typedef union { runtime::FunctionInfo* symbol_info; - Label* label; - Value* value; - uint64_t offset; + Label* label; + Value* value; + uint64_t offset; } Op; - Value* dest; - Op src1; - Op src2; - Op src3; + Value* dest; + Op src1; + Op src2; + Op src3; Value::Use* src1_use; Value::Use* src2_use; @@ -59,9 +60,7 @@ public: void Remove(); }; - } // namespace hir } // namespace alloy - #endif // ALLOY_HIR_INSTR_H_ diff --git a/src/alloy/hir/label.h b/src/alloy/hir/label.h index 35ff5cc09..bea95e7fc 100644 --- a/src/alloy/hir/label.h +++ b/src/alloy/hir/label.h @@ -10,30 +10,24 @@ #ifndef ALLOY_HIR_LABEL_H_ #define ALLOY_HIR_LABEL_H_ -#include - - namespace alloy { namespace hir { class Block; - class Label { -public: + public: Block* block; Label* next; Label* prev; - uint32_t id; - char* name; + uint32_t id; + char* name; - void* tag; + void* tag; }; - } // namespace hir } // namespace alloy - #endif // ALLOY_HIR_LABEL_H_ diff --git a/src/alloy/hir/opcodes.cc b/src/alloy/hir/opcodes.cc index 24880d5be..f7349887f 100644 --- a/src/alloy/hir/opcodes.cc +++ b/src/alloy/hir/opcodes.cc @@ -7,18 +7,16 @@ ****************************************************************************** */ -#include - -using namespace alloy; -using namespace alloy::hir; - +#include "alloy/hir/opcodes.h" namespace alloy { namespace hir { #define DEFINE_OPCODE(num, name, sig, flags) \ - static const OpcodeInfo num##_info = { flags, sig, name, num, }; -#include + const OpcodeInfo num##_info = { \ + flags, sig, name, num, \ + }; +#include "alloy/hir/opcodes.inl" #undef DEFINE_OPCODE } // namespace hir diff --git a/src/alloy/hir/opcodes.h b/src/alloy/hir/opcodes.h index b52e7b55d..f5b9a215b 100644 --- a/src/alloy/hir/opcodes.h +++ b/src/alloy/hir/opcodes.h @@ -10,19 +10,17 @@ #ifndef ALLOY_HIR_OPCODES_H_ #define ALLOY_HIR_OPCODES_H_ -#include - +#include namespace alloy { namespace hir { - enum CallFlags { - CALL_TAIL = (1 << 1), - CALL_POSSIBLE_RETURN = (1 << 2), + CALL_TAIL = (1 << 1), + CALL_POSSIBLE_RETURN = (1 << 2), }; enum BranchFlags { - BRANCH_LIKELY = (1 << 1), + BRANCH_LIKELY = (1 << 1), BRANCH_UNLIKELY = (1 << 2), }; enum RoundMode { @@ -33,64 +31,90 @@ enum RoundMode { ROUND_TO_POSITIVE_INFINITY, }; enum LoadFlags { - LOAD_NO_ALIAS = (1 << 1), - LOAD_ALIGNED = (1 << 2), - LOAD_UNALIGNED = (1 << 3), - LOAD_VOLATILE = (1 << 4), + LOAD_NO_ALIAS = (1 << 1), + LOAD_ALIGNED = (1 << 2), + LOAD_UNALIGNED = (1 << 3), + LOAD_VOLATILE = (1 << 4), }; enum StoreFlags { - STORE_NO_ALIAS = (1 << 1), - STORE_ALIGNED = (1 << 2), + STORE_NO_ALIAS = (1 << 1), + STORE_ALIGNED = (1 << 2), STORE_UNALIGNED = (1 << 3), - STORE_VOLATILE = (1 << 4), + STORE_VOLATILE = (1 << 4), }; enum PrefetchFlags { - PREFETCH_LOAD = (1 << 1), - PREFETCH_STORE = (1 << 2), + PREFETCH_LOAD = (1 << 1), + PREFETCH_STORE = (1 << 2), }; enum ArithmeticFlags { ARITHMETIC_SET_CARRY = (1 << 1), ARITHMETIC_UNSIGNED = (1 << 2), ARITHMETIC_SATURATE = (1 << 3), }; +#define PERMUTE_MASK(sel_x, x, sel_y, y, sel_z, z, sel_w, w) \ + ((((x)&0x3) << 0) | (sel_x << 2) | (((y)&0x3) << 8) | (sel_y << 10) | \ + (((z)&0x3) << 16) | (sel_z << 18) | (((w)&0x3) << 24) | (sel_w << 26)) enum Permutes { - PERMUTE_XY_ZW = 0x00010405, + PERMUTE_IDENTITY = PERMUTE_MASK(0, 0, 0, 1, 0, 2, 0, 3), }; -#define SWIZZLE_MASK(x, y, z, w) ( \ - (((x) & 0x3) << 6) | \ - (((y) & 0x3) << 4) | \ - (((z) & 0x3) << 2) | \ - (((w) & 0x3))) +#define SWIZZLE_MASK(x, y, z, w) \ + ((((x)&0x3) << 0) | (((y)&0x3) << 2) | (((z)&0x3) << 4) | (((w)&0x3) << 6)) enum Swizzles { SWIZZLE_XYZW_TO_XYZW = SWIZZLE_MASK(0, 1, 2, 3), SWIZZLE_XYZW_TO_YZWX = SWIZZLE_MASK(1, 2, 3, 0), SWIZZLE_XYZW_TO_ZWXY = SWIZZLE_MASK(2, 3, 0, 1), SWIZZLE_XYZW_TO_WXYZ = SWIZZLE_MASK(3, 0, 1, 2), }; -enum PackType { +enum PackType : uint16_t { + // Special types: PACK_TYPE_D3DCOLOR = 0, PACK_TYPE_FLOAT16_2 = 1, PACK_TYPE_FLOAT16_4 = 2, PACK_TYPE_SHORT_2 = 3, - PACK_TYPE_S8_IN_16_LO = 4, - PACK_TYPE_S8_IN_16_HI = 5, - PACK_TYPE_S16_IN_32_LO = 6, - PACK_TYPE_S16_IN_32_HI = 7, -}; + // Types which use the bitmasks below for configuration: + PACK_TYPE_8_IN_16 = 4, + PACK_TYPE_16_IN_32 = 5, + + PACK_TYPE_MODE = 0x000F, // just to get the mode + + // Unpack to low or high parts. + PACK_TYPE_TO_LO = 0 << 12, + PACK_TYPE_TO_HI = 1 << 12, + + // Input/output arithmetic flags: + PACK_TYPE_IN_SIGNED = 0 << 13, + PACK_TYPE_IN_UNSIGNED = 1 << 13, + PACK_TYPE_OUT_SIGNED = 0 << 14, + PACK_TYPE_OUT_UNSIGNED = 1 << 14, + PACK_TYPE_OUT_UNSATURATE = 0 << 15, + PACK_TYPE_OUT_SATURATE = 1 << 15, +}; +inline bool IsPackToHi(uint32_t flags) { + return (flags & PACK_TYPE_TO_HI) == PACK_TYPE_TO_HI; +} +inline bool IsPackToLo(uint32_t flags) { + return !IsPackToHi(flags); +} +inline bool IsPackInUnsigned(uint32_t flags) { + return (flags & PACK_TYPE_IN_UNSIGNED) == PACK_TYPE_IN_UNSIGNED; +} +inline bool IsPackOutUnsigned(uint32_t flags) { + return (flags & PACK_TYPE_OUT_UNSIGNED) == PACK_TYPE_OUT_UNSIGNED; +} +inline bool IsPackOutSaturate(uint32_t flags) { + return (flags & PACK_TYPE_OUT_SATURATE) == PACK_TYPE_OUT_SATURATE; +} enum Opcode { OPCODE_COMMENT, OPCODE_NOP, - OPCODE_SOURCE_OFFSET, - + OPCODE_TRACE_SOURCE, OPCODE_DEBUG_BREAK, OPCODE_DEBUG_BREAK_TRUE, - OPCODE_TRAP, OPCODE_TRAP_TRUE, - OPCODE_CALL, OPCODE_CALL_TRUE, OPCODE_CALL_INDIRECT, @@ -99,11 +123,9 @@ enum Opcode { OPCODE_RETURN, OPCODE_RETURN_TRUE, OPCODE_SET_RETURN_ADDRESS, - OPCODE_BRANCH, OPCODE_BRANCH_TRUE, OPCODE_BRANCH_FALSE, - OPCODE_ASSIGN, OPCODE_CAST, OPCODE_ZERO_EXTEND, @@ -113,24 +135,20 @@ enum Opcode { OPCODE_ROUND, OPCODE_VECTOR_CONVERT_I2F, OPCODE_VECTOR_CONVERT_F2I, - OPCODE_LOAD_VECTOR_SHL, OPCODE_LOAD_VECTOR_SHR, - OPCODE_LOAD_CLOCK, - OPCODE_LOAD_LOCAL, OPCODE_STORE_LOCAL, - OPCODE_LOAD_CONTEXT, OPCODE_STORE_CONTEXT, - OPCODE_LOAD, OPCODE_STORE, OPCODE_PREFETCH, - OPCODE_MAX, + OPCODE_VECTOR_MAX, OPCODE_MIN, + OPCODE_VECTOR_MIN, OPCODE_SELECT, OPCODE_IS_TRUE, OPCODE_IS_FALSE, @@ -152,13 +170,13 @@ enum Opcode { OPCODE_VECTOR_COMPARE_SGE, OPCODE_VECTOR_COMPARE_UGT, OPCODE_VECTOR_COMPARE_UGE, - OPCODE_ADD, OPCODE_ADD_CARRY, OPCODE_VECTOR_ADD, OPCODE_SUB, + OPCODE_VECTOR_SUB, OPCODE_MUL, - OPCODE_MUL_HI, // TODO(benvanik): remove this and add INT128 type. + OPCODE_MUL_HI, // TODO(benvanik): remove this and add INT128 type. OPCODE_DIV, OPCODE_MUL_ADD, OPCODE_MUL_SUB, @@ -170,7 +188,6 @@ enum Opcode { OPCODE_LOG2, OPCODE_DOT_PRODUCT_3, OPCODE_DOT_PRODUCT_4, - OPCODE_AND, OPCODE_OR, OPCODE_XOR, @@ -182,6 +199,7 @@ enum Opcode { OPCODE_SHA, OPCODE_VECTOR_SHA, OPCODE_ROTATE_LEFT, + OPCODE_VECTOR_ROTATE_LEFT, OPCODE_BYTE_SWAP, OPCODE_CNTLZ, OPCODE_INSERT, @@ -191,22 +209,20 @@ enum Opcode { OPCODE_SWIZZLE, OPCODE_PACK, OPCODE_UNPACK, - OPCODE_COMPARE_EXCHANGE, OPCODE_ATOMIC_EXCHANGE, OPCODE_ATOMIC_ADD, OPCODE_ATOMIC_SUB, - - __OPCODE_MAX_VALUE, // Keep at end. + __OPCODE_MAX_VALUE, // Keep at end. }; enum OpcodeFlags { - OPCODE_FLAG_BRANCH = (1 << 1), - OPCODE_FLAG_MEMORY = (1 << 2), + OPCODE_FLAG_BRANCH = (1 << 1), + OPCODE_FLAG_MEMORY = (1 << 2), OPCODE_FLAG_COMMUNATIVE = (1 << 3), - OPCODE_FLAG_VOLATILE = (1 << 4), - OPCODE_FLAG_IGNORE = (1 << 5), - OPCODE_FLAG_HIDE = (1 << 6), + OPCODE_FLAG_VOLATILE = (1 << 4), + OPCODE_FLAG_IGNORE = (1 << 5), + OPCODE_FLAG_HIDE = (1 << 6), OPCODE_FLAG_PAIRED_PREV = (1 << 7), }; @@ -220,26 +236,40 @@ enum OpcodeSignatureType { }; enum OpcodeSignature { - OPCODE_SIG_X = (OPCODE_SIG_TYPE_X), - OPCODE_SIG_X_L = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_L << 3), - OPCODE_SIG_X_O = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_O << 3), - OPCODE_SIG_X_O_V = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_O << 3) | (OPCODE_SIG_TYPE_V << 6), - OPCODE_SIG_X_S = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_S << 3), - OPCODE_SIG_X_V = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3), - OPCODE_SIG_X_V_L = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_L << 6), - OPCODE_SIG_X_V_L_L = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_L << 6) | (OPCODE_SIG_TYPE_L << 9), - OPCODE_SIG_X_V_O = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_O << 6), - OPCODE_SIG_X_V_S = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_S << 6), - OPCODE_SIG_X_V_V = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_V << 6), - OPCODE_SIG_X_V_V_V = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_V << 6) | (OPCODE_SIG_TYPE_V << 9), - OPCODE_SIG_V = (OPCODE_SIG_TYPE_V), - OPCODE_SIG_V_O = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_O << 3), - OPCODE_SIG_V_V = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3), - OPCODE_SIG_V_V_O = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_O << 6), - OPCODE_SIG_V_V_O_V = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_O << 6) | (OPCODE_SIG_TYPE_V << 9), - OPCODE_SIG_V_V_V = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_V << 6), - OPCODE_SIG_V_V_V_O = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_V << 6) | (OPCODE_SIG_TYPE_O << 9), - OPCODE_SIG_V_V_V_V = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_V << 6) | (OPCODE_SIG_TYPE_V << 9), + OPCODE_SIG_X = (OPCODE_SIG_TYPE_X), + OPCODE_SIG_X_L = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_L << 3), + OPCODE_SIG_X_O = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_O << 3), + OPCODE_SIG_X_O_V = + (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_O << 3) | (OPCODE_SIG_TYPE_V << 6), + OPCODE_SIG_X_O_V_V = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_O << 3) | + (OPCODE_SIG_TYPE_V << 6) | (OPCODE_SIG_TYPE_V << 9), + OPCODE_SIG_X_S = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_S << 3), + OPCODE_SIG_X_V = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3), + OPCODE_SIG_X_V_L = + (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_L << 6), + OPCODE_SIG_X_V_L_L = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | + (OPCODE_SIG_TYPE_L << 6) | (OPCODE_SIG_TYPE_L << 9), + OPCODE_SIG_X_V_O = + (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_O << 6), + OPCODE_SIG_X_V_S = + (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_S << 6), + OPCODE_SIG_X_V_V = + (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_V << 6), + OPCODE_SIG_X_V_V_V = (OPCODE_SIG_TYPE_X) | (OPCODE_SIG_TYPE_V << 3) | + (OPCODE_SIG_TYPE_V << 6) | (OPCODE_SIG_TYPE_V << 9), + OPCODE_SIG_V = (OPCODE_SIG_TYPE_V), + OPCODE_SIG_V_O = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_O << 3), + OPCODE_SIG_V_V = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3), + OPCODE_SIG_V_V_O = + (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_O << 6), + OPCODE_SIG_V_V_O_V = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3) | + (OPCODE_SIG_TYPE_O << 6) | (OPCODE_SIG_TYPE_V << 9), + OPCODE_SIG_V_V_V = + (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3) | (OPCODE_SIG_TYPE_V << 6), + OPCODE_SIG_V_V_V_O = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3) | + (OPCODE_SIG_TYPE_V << 6) | (OPCODE_SIG_TYPE_O << 9), + OPCODE_SIG_V_V_V_V = (OPCODE_SIG_TYPE_V) | (OPCODE_SIG_TYPE_V << 3) | + (OPCODE_SIG_TYPE_V << 6) | (OPCODE_SIG_TYPE_V << 9), }; #define GET_OPCODE_SIG_TYPE_DEST(sig) (OpcodeSignatureType)(sig & 0x7) @@ -248,21 +278,17 @@ enum OpcodeSignature { #define GET_OPCODE_SIG_TYPE_SRC3(sig) (OpcodeSignatureType)((sig >> 9) & 0x7) typedef struct { - uint32_t flags; - uint32_t signature; + uint32_t flags; + uint32_t signature; const char* name; - Opcode num; + Opcode num; } OpcodeInfo; - -#define DEFINE_OPCODE(num, name, sig, flags) \ - extern const OpcodeInfo num##_info; -#include +#define DEFINE_OPCODE(num, name, sig, flags) extern const OpcodeInfo num##_info; +#include "alloy/hir/opcodes.inl" #undef DEFINE_OPCODE - } // namespace hir } // namespace alloy - #endif // ALLOY_HIR_OPCODES_H_ diff --git a/src/alloy/hir/opcodes.inl b/src/alloy/hir/opcodes.inl index deb789675..d7e27cab5 100644 --- a/src/alloy/hir/opcodes.inl +++ b/src/alloy/hir/opcodes.inl @@ -26,6 +26,12 @@ DEFINE_OPCODE( OPCODE_SIG_X_O, OPCODE_FLAG_IGNORE | OPCODE_FLAG_HIDE) +DEFINE_OPCODE( + OPCODE_TRACE_SOURCE, + "trace_source", + OPCODE_SIG_X_O_V_V, + OPCODE_FLAG_IGNORE | OPCODE_FLAG_HIDE) + DEFINE_OPCODE( OPCODE_DEBUG_BREAK, "debug_break", @@ -54,43 +60,43 @@ DEFINE_OPCODE( OPCODE_CALL, "call", OPCODE_SIG_X_S, - OPCODE_FLAG_BRANCH) + OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE) DEFINE_OPCODE( OPCODE_CALL_TRUE, "call_true", OPCODE_SIG_X_V_S, - OPCODE_FLAG_BRANCH) + OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE) DEFINE_OPCODE( OPCODE_CALL_INDIRECT, "call_indirect", OPCODE_SIG_X_V, - OPCODE_FLAG_BRANCH) + OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE) DEFINE_OPCODE( OPCODE_CALL_INDIRECT_TRUE, "call_indirect_true", OPCODE_SIG_X_V_V, - OPCODE_FLAG_BRANCH) + OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE) DEFINE_OPCODE( OPCODE_CALL_EXTERN, "call_extern", OPCODE_SIG_X_S, - OPCODE_FLAG_BRANCH) + OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE) DEFINE_OPCODE( OPCODE_RETURN, "return", OPCODE_SIG_X, - OPCODE_FLAG_BRANCH) + OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE) DEFINE_OPCODE( OPCODE_RETURN_TRUE, "return_true", OPCODE_SIG_X_V, - OPCODE_FLAG_BRANCH) + OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE) DEFINE_OPCODE( OPCODE_SET_RETURN_ADDRESS, @@ -108,13 +114,13 @@ DEFINE_OPCODE( OPCODE_BRANCH_TRUE, "branch_true", OPCODE_SIG_X_V_L, - OPCODE_FLAG_BRANCH) + OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE) DEFINE_OPCODE( OPCODE_BRANCH_FALSE, "branch_false", OPCODE_SIG_X_V_L, - OPCODE_FLAG_BRANCH) + OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE) DEFINE_OPCODE( OPCODE_ASSIGN, @@ -236,12 +242,24 @@ DEFINE_OPCODE( OPCODE_SIG_V_V_V, 0) +DEFINE_OPCODE( + OPCODE_VECTOR_MAX, + "vector_max", + OPCODE_SIG_V_V_V, + 0) + DEFINE_OPCODE( OPCODE_MIN, "min", OPCODE_SIG_V_V_V, 0) +DEFINE_OPCODE( + OPCODE_VECTOR_MIN, + "vector_min", + OPCODE_SIG_V_V_V, + 0) + DEFINE_OPCODE( OPCODE_SELECT, "select", @@ -377,6 +395,12 @@ DEFINE_OPCODE( OPCODE_SIG_V_V_V, 0) +DEFINE_OPCODE( + OPCODE_VECTOR_SUB, + "vector_sub", + OPCODE_SIG_V_V_V, + 0) + DEFINE_OPCODE( OPCODE_MUL, "mul", @@ -521,6 +545,12 @@ DEFINE_OPCODE( OPCODE_SIG_V_V_V, 0) +DEFINE_OPCODE( + OPCODE_VECTOR_ROTATE_LEFT, + "vector_rotate_left", + OPCODE_SIG_V_V_V, + 0) + DEFINE_OPCODE( OPCODE_BYTE_SWAP, "byte_swap", @@ -566,7 +596,7 @@ DEFINE_OPCODE( DEFINE_OPCODE( OPCODE_PACK, "pack", - OPCODE_SIG_V_V, + OPCODE_SIG_V_V_V, 0) DEFINE_OPCODE( diff --git a/src/alloy/hir/sources.gypi b/src/alloy/hir/sources.gypi index 1ea2d7783..a0317ce2a 100644 --- a/src/alloy/hir/sources.gypi +++ b/src/alloy/hir/sources.gypi @@ -11,7 +11,6 @@ 'opcodes.cc', 'opcodes.h', 'opcodes.inl', - 'tracing.h', 'value.cc', 'value.h', ], diff --git a/src/alloy/hir/tracing.h b/src/alloy/hir/tracing.h deleted file mode 100644 index fbc2325f7..000000000 --- a/src/alloy/hir/tracing.h +++ /dev/null @@ -1,35 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_HIR_TRACING_H_ -#define ALLOY_HIR_TRACING_H_ - -#include -#include - - -namespace alloy { -namespace hir { - -const uint32_t ALLOY_HIR = alloy::tracing::EventType::ALLOY_HIR; - - -class EventType { -public: - enum { - ALLOY_HIR_FOO = ALLOY_HIR | (0), - }; -}; - - -} // namespace hir -} // namespace alloy - - -#endif // ALLOY_HIR_TRACING_H_ diff --git a/src/alloy/hir/value.cc b/src/alloy/hir/value.cc index 0f723e943..b118bcf31 100644 --- a/src/alloy/hir/value.cc +++ b/src/alloy/hir/value.cc @@ -7,11 +7,12 @@ ****************************************************************************** */ -#include +#include "alloy/hir/value.h" -using namespace alloy; -using namespace alloy::hir; +#include +namespace alloy { +namespace hir { Value::Use* Value::AddUse(Arena* arena, Instr* instr) { Use* use = arena->Alloc(); @@ -37,127 +38,46 @@ void Value::RemoveUse(Use* use) { } uint32_t Value::AsUint32() { - XEASSERT(IsConstant()); + assert_true(IsConstant()); switch (type) { - case INT8_TYPE: - return constant.i8; - case INT16_TYPE: - return constant.i16; - case INT32_TYPE: - return constant.i32; - case INT64_TYPE: - return (uint32_t)constant.i64; - default: - XEASSERTALWAYS(); - return 0; + case INT8_TYPE: + return constant.i8; + case INT16_TYPE: + return constant.i16; + case INT32_TYPE: + return constant.i32; + case INT64_TYPE: + return (uint32_t)constant.i64; + default: + assert_unhandled_case(type); + return 0; } } uint64_t Value::AsUint64() { - XEASSERT(IsConstant()); + assert_true(IsConstant()); switch (type) { - case INT8_TYPE: - return constant.i8; - case INT16_TYPE: - return constant.i16; - case INT32_TYPE: - return constant.i32; - case INT64_TYPE: - return constant.i64; - default: - XEASSERTALWAYS(); - return 0; + case INT8_TYPE: + return constant.i8; + case INT16_TYPE: + return constant.i16; + case INT32_TYPE: + return constant.i32; + case INT64_TYPE: + return constant.i64; + default: + assert_unhandled_case(type); + return 0; } } void Value::Cast(TypeName target_type) { // TODO(benvanik): big matrix. - XEASSERTALWAYS(); + assert_always(); } void Value::ZeroExtend(TypeName target_type) { switch (type) { - case INT8_TYPE: - type = target_type; - constant.i64 = constant.i64 & 0xFF; - return; - case INT16_TYPE: - type = target_type; - constant.i64 = constant.i64 & 0xFFFF; - return; - case INT32_TYPE: - type = target_type; - constant.i64 = constant.i64 & 0xFFFFFFFF; - return; - } - // Unsupported types. - XEASSERTALWAYS(); -} - -void Value::SignExtend(TypeName target_type) { - switch (type) { - case INT8_TYPE: - type = target_type; - switch (target_type) { - case INT16_TYPE: - constant.i16 = constant.i8; - break; - case INT32_TYPE: - constant.i32 = constant.i8; - break; - case INT64_TYPE: - constant.i64 = constant.i8; - break; - } - return; - case INT16_TYPE: - type = target_type; - switch (target_type) { - case INT32_TYPE: - constant.i32 = constant.i16; - break; - case INT64_TYPE: - constant.i64 = constant.i16; - break; - } - return; - case INT32_TYPE: - type = target_type; - switch (target_type) { - case INT64_TYPE: - constant.i64 = constant.i32; - break; - } - return; - } - // Unsupported types. - XEASSERTALWAYS(); -} - -void Value::Truncate(TypeName target_type) { - switch (type) { - case INT16_TYPE: - switch (target_type) { - case INT8_TYPE: - type = target_type; - constant.i64 = constant.i64 & 0xFF; - return; - } - break; - case INT32_TYPE: - switch (target_type) { - case INT8_TYPE: - type = target_type; - constant.i64 = constant.i64 & 0xFF; - return; - case INT16_TYPE: - type = target_type; - constant.i64 = constant.i64 & 0xFFFF; - return; - } - break; - case INT64_TYPE: - switch (target_type) { case INT8_TYPE: type = target_type; constant.i64 = constant.i64 & 0xFF; @@ -170,433 +90,532 @@ void Value::Truncate(TypeName target_type) { type = target_type; constant.i64 = constant.i64 & 0xFFFFFFFF; return; - } - break; + default: + assert_unhandled_case(type); + break; + } +} + +void Value::SignExtend(TypeName target_type) { + switch (type) { + case INT8_TYPE: + type = target_type; + switch (target_type) { + case INT16_TYPE: + constant.i16 = constant.i8; + return; + case INT32_TYPE: + constant.i32 = constant.i8; + return; + case INT64_TYPE: + constant.i64 = constant.i8; + return; + default: + assert_unhandled_case(target_type); + return; + } + case INT16_TYPE: + type = target_type; + switch (target_type) { + case INT32_TYPE: + constant.i32 = constant.i16; + return; + case INT64_TYPE: + constant.i64 = constant.i16; + return; + default: + assert_unhandled_case(target_type); + return; + } + case INT32_TYPE: + type = target_type; + switch (target_type) { + case INT64_TYPE: + constant.i64 = constant.i32; + return; + default: + assert_unhandled_case(target_type); + return; + } + default: + assert_unhandled_case(type); + return; + } +} + +void Value::Truncate(TypeName target_type) { + switch (type) { + case INT16_TYPE: + switch (target_type) { + case INT8_TYPE: + type = target_type; + constant.i64 = constant.i64 & 0xFF; + return; + default: + assert_unhandled_case(target_type); + return; + } + case INT32_TYPE: + switch (target_type) { + case INT8_TYPE: + type = target_type; + constant.i64 = constant.i64 & 0xFF; + return; + case INT16_TYPE: + type = target_type; + constant.i64 = constant.i64 & 0xFFFF; + return; + default: + assert_unhandled_case(target_type); + return; + } + case INT64_TYPE: + switch (target_type) { + case INT8_TYPE: + type = target_type; + constant.i64 = constant.i64 & 0xFF; + return; + case INT16_TYPE: + type = target_type; + constant.i64 = constant.i64 & 0xFFFF; + return; + case INT32_TYPE: + type = target_type; + constant.i64 = constant.i64 & 0xFFFFFFFF; + return; + default: + assert_unhandled_case(target_type); + return; + } + default: + assert_unhandled_case(type); + return; } - // Unsupported types. - XEASSERTALWAYS(); } void Value::Convert(TypeName target_type, RoundMode round_mode) { // TODO(benvanik): big matrix. - XEASSERTALWAYS(); + assert_always(); } void Value::Round(RoundMode round_mode) { // TODO(benvanik): big matrix. - XEASSERTALWAYS(); + assert_always(); } bool Value::Add(Value* other) { - #define CHECK_DID_CARRY(v1, v2) (((uint64_t)v2) > ~((uint64_t)v1)) - #define ADD_DID_CARRY(a, b) CHECK_DID_CARRY(a, b) - XEASSERT(type == other->type); +#define CHECK_DID_CARRY(v1, v2) (((uint64_t)v2) > ~((uint64_t)v1)) +#define ADD_DID_CARRY(a, b) CHECK_DID_CARRY(a, b) + assert_true(type == other->type); bool did_carry = false; switch (type) { - case INT8_TYPE: - did_carry = ADD_DID_CARRY(constant.i8, other->constant.i8); - constant.i8 += other->constant.i8; - break; - case INT16_TYPE: - did_carry = ADD_DID_CARRY(constant.i16, other->constant.i16); - constant.i16 += other->constant.i16; - break; - case INT32_TYPE: - did_carry = ADD_DID_CARRY(constant.i32, other->constant.i32); - constant.i32 += other->constant.i32; - break; - case INT64_TYPE: - did_carry = ADD_DID_CARRY(constant.i64, other->constant.i64); - constant.i64 += other->constant.i64; - break; - case FLOAT32_TYPE: - constant.f32 += other->constant.f32; - break; - case FLOAT64_TYPE: - constant.f64 += other->constant.f64; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + did_carry = ADD_DID_CARRY(constant.i8, other->constant.i8); + constant.i8 += other->constant.i8; + break; + case INT16_TYPE: + did_carry = ADD_DID_CARRY(constant.i16, other->constant.i16); + constant.i16 += other->constant.i16; + break; + case INT32_TYPE: + did_carry = ADD_DID_CARRY(constant.i32, other->constant.i32); + constant.i32 += other->constant.i32; + break; + case INT64_TYPE: + did_carry = ADD_DID_CARRY(constant.i64, other->constant.i64); + constant.i64 += other->constant.i64; + break; + case FLOAT32_TYPE: + constant.f32 += other->constant.f32; + break; + case FLOAT64_TYPE: + constant.f64 += other->constant.f64; + break; + default: + assert_unhandled_case(type); + break; } return did_carry; } bool Value::Sub(Value* other) { - #define SUB_DID_CARRY(a, b) (b > a) - XEASSERT(type == other->type); +#define SUB_DID_CARRY(a, b) (b > a) + assert_true(type == other->type); bool did_carry = false; switch (type) { - case INT8_TYPE: - did_carry = SUB_DID_CARRY(constant.i8, other->constant.i8); - constant.i8 -= other->constant.i8; - break; - case INT16_TYPE: - did_carry = SUB_DID_CARRY(constant.i16, other->constant.i16); - constant.i16 -= other->constant.i16; - break; - case INT32_TYPE: - did_carry = SUB_DID_CARRY(constant.i32, other->constant.i32); - constant.i32 -= other->constant.i32; - break; - case INT64_TYPE: - did_carry = SUB_DID_CARRY(constant.i64, other->constant.i64); - constant.i64 -= other->constant.i64; - break; - case FLOAT32_TYPE: - constant.f32 -= other->constant.f32; - break; - case FLOAT64_TYPE: - constant.f64 -= other->constant.f64; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + did_carry = SUB_DID_CARRY(constant.i8, other->constant.i8); + constant.i8 -= other->constant.i8; + break; + case INT16_TYPE: + did_carry = SUB_DID_CARRY(constant.i16, other->constant.i16); + constant.i16 -= other->constant.i16; + break; + case INT32_TYPE: + did_carry = SUB_DID_CARRY(constant.i32, other->constant.i32); + constant.i32 -= other->constant.i32; + break; + case INT64_TYPE: + did_carry = SUB_DID_CARRY(constant.i64, other->constant.i64); + constant.i64 -= other->constant.i64; + break; + case FLOAT32_TYPE: + constant.f32 -= other->constant.f32; + break; + case FLOAT64_TYPE: + constant.f64 -= other->constant.f64; + break; + default: + assert_unhandled_case(type); + break; } return did_carry; } void Value::Mul(Value* other) { - XEASSERT(type == other->type); + assert_true(type == other->type); switch (type) { - case INT8_TYPE: - constant.i8 *= other->constant.i8; - break; - case INT16_TYPE: - constant.i16 *= other->constant.i16; - break; - case INT32_TYPE: - constant.i32 *= other->constant.i32; - break; - case INT64_TYPE: - constant.i64 *= other->constant.i64; - break; - case FLOAT32_TYPE: - constant.f32 *= other->constant.f32; - break; - case FLOAT64_TYPE: - constant.f64 *= other->constant.f64; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 *= other->constant.i8; + break; + case INT16_TYPE: + constant.i16 *= other->constant.i16; + break; + case INT32_TYPE: + constant.i32 *= other->constant.i32; + break; + case INT64_TYPE: + constant.i64 *= other->constant.i64; + break; + case FLOAT32_TYPE: + constant.f32 *= other->constant.f32; + break; + case FLOAT64_TYPE: + constant.f64 *= other->constant.f64; + break; + default: + assert_unhandled_case(type); + break; } } void Value::Div(Value* other) { - XEASSERT(type == other->type); + assert_true(type == other->type); switch (type) { - case INT8_TYPE: - constant.i8 /= other->constant.i8; - break; - case INT16_TYPE: - constant.i16 /= other->constant.i16; - break; - case INT32_TYPE: - constant.i32 /= other->constant.i32; - break; - case INT64_TYPE: - constant.i64 /= other->constant.i64; - break; - case FLOAT32_TYPE: - constant.f32 /= other->constant.f32; - break; - case FLOAT64_TYPE: - constant.f64 /= other->constant.f64; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 /= other->constant.i8; + break; + case INT16_TYPE: + constant.i16 /= other->constant.i16; + break; + case INT32_TYPE: + constant.i32 /= other->constant.i32; + break; + case INT64_TYPE: + constant.i64 /= other->constant.i64; + break; + case FLOAT32_TYPE: + constant.f32 /= other->constant.f32; + break; + case FLOAT64_TYPE: + constant.f64 /= other->constant.f64; + break; + default: + assert_unhandled_case(type); + break; } } void Value::MulAdd(Value* dest, Value* value1, Value* value2, Value* value3) { // TODO(benvanik): big matrix. - XEASSERTALWAYS(); + assert_always(); } void Value::MulSub(Value* dest, Value* value1, Value* value2, Value* value3) { // TODO(benvanik): big matrix. - XEASSERTALWAYS(); + assert_always(); } void Value::Neg() { switch (type) { - case INT8_TYPE: - constant.i8 = -constant.i8; - break; - case INT16_TYPE: - constant.i16 = -constant.i16; - break; - case INT32_TYPE: - constant.i32 = -constant.i32; - break; - case INT64_TYPE: - constant.i64 = -constant.i64; - break; - case FLOAT32_TYPE: - constant.f32 = -constant.f32; - break; - case FLOAT64_TYPE: - constant.f64 = -constant.f64; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 = -constant.i8; + break; + case INT16_TYPE: + constant.i16 = -constant.i16; + break; + case INT32_TYPE: + constant.i32 = -constant.i32; + break; + case INT64_TYPE: + constant.i64 = -constant.i64; + break; + case FLOAT32_TYPE: + constant.f32 = -constant.f32; + break; + case FLOAT64_TYPE: + constant.f64 = -constant.f64; + break; + default: + assert_unhandled_case(type); + break; } } void Value::Abs() { switch (type) { - case INT8_TYPE: - constant.i8 = abs(constant.i8); - break; - case INT16_TYPE: - constant.i16 = abs(constant.i16); - break; - case INT32_TYPE: - constant.i32 = abs(constant.i32); - break; - case INT64_TYPE: - constant.i64 = abs(constant.i64); - break; - case FLOAT32_TYPE: - constant.f32 = abs(constant.f32); - break; - case FLOAT64_TYPE: - constant.f64 = abs(constant.f64); - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 = abs(constant.i8); + break; + case INT16_TYPE: + constant.i16 = abs(constant.i16); + break; + case INT32_TYPE: + constant.i32 = abs(constant.i32); + break; + case INT64_TYPE: + constant.i64 = abs(constant.i64); + break; + case FLOAT32_TYPE: + constant.f32 = abs(constant.f32); + break; + case FLOAT64_TYPE: + constant.f64 = abs(constant.f64); + break; + default: + assert_unhandled_case(type); + break; } } void Value::Sqrt() { switch (type) { - case FLOAT32_TYPE: - constant.f32 = 1.0f / sqrtf(constant.f32); - break; - case FLOAT64_TYPE: - constant.f64 = 1.0 / sqrt(constant.f64); - break; - default: - XEASSERTALWAYS(); - break; + case FLOAT32_TYPE: + constant.f32 = 1.0f / sqrtf(constant.f32); + break; + case FLOAT64_TYPE: + constant.f64 = 1.0 / sqrt(constant.f64); + break; + default: + assert_unhandled_case(type); + break; } } void Value::RSqrt() { switch (type) { - case FLOAT32_TYPE: - constant.f32 = sqrt(constant.f32); - break; - case FLOAT64_TYPE: - constant.f64 = sqrt(constant.f64); - break; - default: - XEASSERTALWAYS(); - break; + case FLOAT32_TYPE: + constant.f32 = sqrt(constant.f32); + break; + case FLOAT64_TYPE: + constant.f64 = sqrt(constant.f64); + break; + default: + assert_unhandled_case(type); + break; } } void Value::And(Value* other) { - XEASSERT(type == other->type); + assert_true(type == other->type); switch (type) { - case INT8_TYPE: - constant.i8 &= other->constant.i8; - break; - case INT16_TYPE: - constant.i16 &= other->constant.i16; - break; - case INT32_TYPE: - constant.i32 &= other->constant.i32; - break; - case INT64_TYPE: - constant.i64 &= other->constant.i64; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 &= other->constant.i8; + break; + case INT16_TYPE: + constant.i16 &= other->constant.i16; + break; + case INT32_TYPE: + constant.i32 &= other->constant.i32; + break; + case INT64_TYPE: + constant.i64 &= other->constant.i64; + break; + default: + assert_unhandled_case(type); + break; } } void Value::Or(Value* other) { - XEASSERT(type == other->type); + assert_true(type == other->type); switch (type) { - case INT8_TYPE: - constant.i8 |= other->constant.i8; - break; - case INT16_TYPE: - constant.i16 |= other->constant.i16; - break; - case INT32_TYPE: - constant.i32 |= other->constant.i32; - break; - case INT64_TYPE: - constant.i64 |= other->constant.i64; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 |= other->constant.i8; + break; + case INT16_TYPE: + constant.i16 |= other->constant.i16; + break; + case INT32_TYPE: + constant.i32 |= other->constant.i32; + break; + case INT64_TYPE: + constant.i64 |= other->constant.i64; + break; + default: + assert_unhandled_case(type); + break; } } void Value::Xor(Value* other) { - XEASSERT(type == other->type); + assert_true(type == other->type); switch (type) { - case INT8_TYPE: - constant.i8 ^= other->constant.i8; - break; - case INT16_TYPE: - constant.i16 ^= other->constant.i16; - break; - case INT32_TYPE: - constant.i32 ^= other->constant.i32; - break; - case INT64_TYPE: - constant.i64 ^= other->constant.i64; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 ^= other->constant.i8; + break; + case INT16_TYPE: + constant.i16 ^= other->constant.i16; + break; + case INT32_TYPE: + constant.i32 ^= other->constant.i32; + break; + case INT64_TYPE: + constant.i64 ^= other->constant.i64; + break; + default: + assert_unhandled_case(type); + break; } } void Value::Not() { switch (type) { - case INT8_TYPE: - constant.i8 = ~constant.i8; - break; - case INT16_TYPE: - constant.i16 = ~constant.i16; - break; - case INT32_TYPE: - constant.i32 = ~constant.i32; - break; - case INT64_TYPE: - constant.i64 = ~constant.i64; - break; - case VEC128_TYPE: - constant.v128.low = ~constant.v128.low; - constant.v128.high = ~constant.v128.high; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 = ~constant.i8; + break; + case INT16_TYPE: + constant.i16 = ~constant.i16; + break; + case INT32_TYPE: + constant.i32 = ~constant.i32; + break; + case INT64_TYPE: + constant.i64 = ~constant.i64; + break; + case VEC128_TYPE: + constant.v128.low = ~constant.v128.low; + constant.v128.high = ~constant.v128.high; + break; + default: + assert_unhandled_case(type); + break; } } void Value::Shl(Value* other) { - XEASSERT(other->type == INT8_TYPE); + assert_true(other->type == INT8_TYPE); switch (type) { - case INT8_TYPE: - constant.i8 <<= other->constant.i8; - break; - case INT16_TYPE: - constant.i16 <<= other->constant.i8; - break; - case INT32_TYPE: - constant.i32 <<= other->constant.i8; - break; - case INT64_TYPE: - constant.i64 <<= other->constant.i8; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 <<= other->constant.i8; + break; + case INT16_TYPE: + constant.i16 <<= other->constant.i8; + break; + case INT32_TYPE: + constant.i32 <<= other->constant.i8; + break; + case INT64_TYPE: + constant.i64 <<= other->constant.i8; + break; + default: + assert_unhandled_case(type); + break; } } void Value::Shr(Value* other) { - XEASSERT(other->type == INT8_TYPE); + assert_true(other->type == INT8_TYPE); switch (type) { - case INT8_TYPE: - constant.i8 = (uint8_t)constant.i8 >> other->constant.i8; - break; - case INT16_TYPE: - constant.i16 = (uint16_t)constant.i16 >> other->constant.i8; - break; - case INT32_TYPE: - constant.i32 = (uint32_t)constant.i32 >> other->constant.i8; - break; - case INT64_TYPE: - constant.i64 = (uint16_t)constant.i64 >> other->constant.i8; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 = (uint8_t)constant.i8 >> other->constant.i8; + break; + case INT16_TYPE: + constant.i16 = (uint16_t)constant.i16 >> other->constant.i8; + break; + case INT32_TYPE: + constant.i32 = (uint32_t)constant.i32 >> other->constant.i8; + break; + case INT64_TYPE: + constant.i64 = (uint16_t)constant.i64 >> other->constant.i8; + break; + default: + assert_unhandled_case(type); + break; } } void Value::Sha(Value* other) { - XEASSERT(other->type == INT8_TYPE); + assert_true(other->type == INT8_TYPE); switch (type) { - case INT8_TYPE: - constant.i8 = constant.i8 >> other->constant.i8; - break; - case INT16_TYPE: - constant.i16 = constant.i16 >> other->constant.i8; - break; - case INT32_TYPE: - constant.i32 = constant.i32 >> other->constant.i8; - break; - case INT64_TYPE: - constant.i64 = constant.i64 >> other->constant.i8; - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 = constant.i8 >> other->constant.i8; + break; + case INT16_TYPE: + constant.i16 = constant.i16 >> other->constant.i8; + break; + case INT32_TYPE: + constant.i32 = constant.i32 >> other->constant.i8; + break; + case INT64_TYPE: + constant.i64 = constant.i64 >> other->constant.i8; + break; + default: + assert_unhandled_case(type); + break; } } void Value::ByteSwap() { switch (type) { - case INT8_TYPE: - constant.i8 = constant.i8; - break; - case INT16_TYPE: - constant.i16 = XESWAP16(constant.i16); - break; - case INT32_TYPE: - constant.i32 = XESWAP32(constant.i32); - break; - case INT64_TYPE: - constant.i64 = XESWAP64(constant.i64); - break; - case VEC128_TYPE: - for (int n = 0; n < 4; n++) { - constant.v128.i4[n] = XESWAP32(constant.v128.i4[n]); - } - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 = constant.i8; + break; + case INT16_TYPE: + constant.i16 = poly::byte_swap(constant.i16); + break; + case INT32_TYPE: + constant.i32 = poly::byte_swap(constant.i32); + break; + case INT64_TYPE: + constant.i64 = poly::byte_swap(constant.i64); + break; + case VEC128_TYPE: + for (int n = 0; n < 4; n++) { + constant.v128.u32[n] = poly::byte_swap(constant.v128.u32[n]); + } + break; + default: + assert_unhandled_case(type); + break; } } void Value::CountLeadingZeros(const Value* other) { switch (other->type) { - case INT8_TYPE: - constant.i8 = static_cast(__lzcnt16(other->constant.i8) - 8); - break; - case INT16_TYPE: - constant.i8 = static_cast(__lzcnt16(other->constant.i16)); - break; - case INT32_TYPE: - constant.i8 = static_cast(__lzcnt(other->constant.i32)); - break; - case INT64_TYPE: - constant.i8 = static_cast(__lzcnt64(other->constant.i64)); - break; - default: - XEASSERTALWAYS(); - break; + case INT8_TYPE: + constant.i8 = poly::lzcnt(constant.i8); + break; + case INT16_TYPE: + constant.i8 = poly::lzcnt(constant.i16); + break; + case INT32_TYPE: + constant.i8 = poly::lzcnt(constant.i32); + break; + case INT64_TYPE: + constant.i8 = poly::lzcnt(constant.i64); + break; + default: + assert_unhandled_case(type); + break; } } bool Value::Compare(Opcode opcode, Value* other) { // TODO(benvanik): big matrix. - XEASSERTALWAYS(); + assert_always(); return false; } + +} // namespace hir +} // namespace alloy diff --git a/src/alloy/hir/value.h b/src/alloy/hir/value.h index 3c4e82619..58ada49f3 100644 --- a/src/alloy/hir/value.h +++ b/src/alloy/hir/value.h @@ -10,62 +10,54 @@ #ifndef ALLOY_HIR_VALUE_H_ #define ALLOY_HIR_VALUE_H_ -#include -#include -#include - +#include "alloy/arena.h" +#include "alloy/backend/machine_info.h" +#include "alloy/hir/opcodes.h" +#include "alloy/vec128.h" +#include "poly/poly.h" namespace alloy { namespace hir { class Instr; - enum TypeName { // Many tables rely on this ordering. - INT8_TYPE = 0, - INT16_TYPE = 1, - INT32_TYPE = 2, - INT64_TYPE = 3, - FLOAT32_TYPE = 4, - FLOAT64_TYPE = 5, - VEC128_TYPE = 6, - + INT8_TYPE = 0, + INT16_TYPE = 1, + INT32_TYPE = 2, + INT64_TYPE = 3, + FLOAT32_TYPE = 4, + FLOAT64_TYPE = 5, + VEC128_TYPE = 6, MAX_TYPENAME, }; -static bool IsIntType(TypeName type_name) { - return type_name <= INT64_TYPE; -} -static bool IsFloatType(TypeName type_name) { - return type_name == FLOAT32_TYPE || type_name == FLOAT64_TYPE; -} -static bool IsVecType(TypeName type_name) { - return type_name == VEC128_TYPE; -} -static size_t GetTypeSize(TypeName type_name) { +inline size_t GetTypeSize(TypeName type_name) { switch (type_name) { - case INT8_TYPE: - return 1; - case INT16_TYPE: - return 2; - case INT32_TYPE: - return 4; - case INT64_TYPE: - return 8; - case FLOAT32_TYPE: - return 4; - case FLOAT64_TYPE: - return 8; - default: - case VEC128_TYPE: - return 16; + case INT8_TYPE: + return 1; + case INT16_TYPE: + return 2; + case INT32_TYPE: + return 4; + case INT64_TYPE: + return 8; + case FLOAT32_TYPE: + return 4; + case FLOAT64_TYPE: + return 8; + case VEC128_TYPE: + return 16; + default: + assert_unhandled_case(type_name); + return 0; } } enum ValueFlags { - VALUE_IS_CONSTANT = (1 << 1), - VALUE_IS_ALLOCATED = (1 << 2), // Used by backends. Do not set. + VALUE_IS_CONSTANT = (1 << 1), + VALUE_IS_ALLOCATED = (1 << 2), // Used by backends. Do not set. }; struct RegAssignment { @@ -74,23 +66,23 @@ struct RegAssignment { }; class Value { -public: + public: typedef struct Use_s { - Instr* instr; - Use_s* prev; - Use_s* next; + Instr* instr; + Use_s* prev; + Use_s* next; } Use; typedef union { - int8_t i8; - int16_t i16; - int32_t i32; - int64_t i64; - float f32; - double f64; - vec128_t v128; + int8_t i8; + int16_t i16; + int32_t i32; + int64_t i64; + float f32; + double f64; + vec128_t v128; } ConstantValue; -public: + public: uint32_t ordinal; TypeName type; @@ -98,14 +90,14 @@ public: RegAssignment reg; ConstantValue constant; - Instr* def; - Use* use_head; + Instr* def; + Use* use_head; // NOTE: for performance reasons this is not maintained during construction. - Instr* last_use; - Value* local_slot; + Instr* last_use; + Value* local_slot; // TODO(benvanik): remove to shrink size. - void* tag; + void* tag; Use* AddUse(Arena* arena, Instr* instr); void RemoveUse(Use* use); @@ -184,186 +176,198 @@ public: constant.v128 = other->constant.v128; } - inline bool IsConstant() const { - return !!(flags & VALUE_IS_CONSTANT); - } + inline bool IsConstant() const { return !!(flags & VALUE_IS_CONSTANT); } bool IsConstantTrue() const { if (type == VEC128_TYPE) { - XEASSERTALWAYS(); + assert_always(); } return (flags & VALUE_IS_CONSTANT) && !!constant.i64; } bool IsConstantFalse() const { if (type == VEC128_TYPE) { - XEASSERTALWAYS(); + assert_always(); } return (flags & VALUE_IS_CONSTANT) && !constant.i64; } bool IsConstantZero() const { if (type == VEC128_TYPE) { - return (flags & VALUE_IS_CONSTANT) && - !constant.v128.low && !constant.v128.high; + return (flags & VALUE_IS_CONSTANT) && !constant.v128.low && + !constant.v128.high; } return (flags & VALUE_IS_CONSTANT) && !constant.i64; } bool IsConstantEQ(Value* other) const { if (type == VEC128_TYPE) { - XEASSERTALWAYS(); + assert_always(); } - return (flags & VALUE_IS_CONSTANT) && - (other->flags & VALUE_IS_CONSTANT) && + return (flags & VALUE_IS_CONSTANT) && (other->flags & VALUE_IS_CONSTANT) && constant.i64 == other->constant.i64; } bool IsConstantNE(Value* other) const { if (type == VEC128_TYPE) { - XEASSERTALWAYS(); + assert_always(); } - return (flags & VALUE_IS_CONSTANT) && - (other->flags & VALUE_IS_CONSTANT) && + return (flags & VALUE_IS_CONSTANT) && (other->flags & VALUE_IS_CONSTANT) && constant.i64 != other->constant.i64; } bool IsConstantSLT(Value* other) const { - XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); + assert_true(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { - case INT8_TYPE: - return constant.i8 < other->constant.i8; - case INT16_TYPE: - return constant.i16 < other->constant.i16; - case INT32_TYPE: - return constant.i32 < other->constant.i32; - case INT64_TYPE: - return constant.i64 < other->constant.i64; - case FLOAT32_TYPE: - return constant.f32 < other->constant.f32; - case FLOAT64_TYPE: - return constant.f64 < other->constant.f64; - default: XEASSERTALWAYS(); return false; + case INT8_TYPE: + return constant.i8 < other->constant.i8; + case INT16_TYPE: + return constant.i16 < other->constant.i16; + case INT32_TYPE: + return constant.i32 < other->constant.i32; + case INT64_TYPE: + return constant.i64 < other->constant.i64; + case FLOAT32_TYPE: + return constant.f32 < other->constant.f32; + case FLOAT64_TYPE: + return constant.f64 < other->constant.f64; + default: + assert_always(); + return false; } } bool IsConstantSLE(Value* other) const { - XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); + assert_true(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { - case INT8_TYPE: - return constant.i8 <= other->constant.i8; - case INT16_TYPE: - return constant.i16 <= other->constant.i16; - case INT32_TYPE: - return constant.i32 <= other->constant.i32; - case INT64_TYPE: - return constant.i64 <= other->constant.i64; - case FLOAT32_TYPE: - return constant.f32 <= other->constant.f32; - case FLOAT64_TYPE: - return constant.f64 <= other->constant.f64; - default: XEASSERTALWAYS(); return false; + case INT8_TYPE: + return constant.i8 <= other->constant.i8; + case INT16_TYPE: + return constant.i16 <= other->constant.i16; + case INT32_TYPE: + return constant.i32 <= other->constant.i32; + case INT64_TYPE: + return constant.i64 <= other->constant.i64; + case FLOAT32_TYPE: + return constant.f32 <= other->constant.f32; + case FLOAT64_TYPE: + return constant.f64 <= other->constant.f64; + default: + assert_always(); + return false; } } bool IsConstantSGT(Value* other) const { - XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); + assert_true(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { - case INT8_TYPE: - return constant.i8 > other->constant.i8; - case INT16_TYPE: - return constant.i16 > other->constant.i16; - case INT32_TYPE: - return constant.i32 > other->constant.i32; - case INT64_TYPE: - return constant.i64 > other->constant.i64; - case FLOAT32_TYPE: - return constant.f32 > other->constant.f32; - case FLOAT64_TYPE: - return constant.f64 > other->constant.f64; - default: XEASSERTALWAYS(); return false; + case INT8_TYPE: + return constant.i8 > other->constant.i8; + case INT16_TYPE: + return constant.i16 > other->constant.i16; + case INT32_TYPE: + return constant.i32 > other->constant.i32; + case INT64_TYPE: + return constant.i64 > other->constant.i64; + case FLOAT32_TYPE: + return constant.f32 > other->constant.f32; + case FLOAT64_TYPE: + return constant.f64 > other->constant.f64; + default: + assert_always(); + return false; } } bool IsConstantSGE(Value* other) const { - XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); + assert_true(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { - case INT8_TYPE: - return constant.i8 >= other->constant.i8; - case INT16_TYPE: - return constant.i16 >= other->constant.i16; - case INT32_TYPE: - return constant.i32 >= other->constant.i32; - case INT64_TYPE: - return constant.i64 >= other->constant.i64; - case FLOAT32_TYPE: - return constant.f32 >= other->constant.f32; - case FLOAT64_TYPE: - return constant.f64 >= other->constant.f64; - default: XEASSERTALWAYS(); return false; + case INT8_TYPE: + return constant.i8 >= other->constant.i8; + case INT16_TYPE: + return constant.i16 >= other->constant.i16; + case INT32_TYPE: + return constant.i32 >= other->constant.i32; + case INT64_TYPE: + return constant.i64 >= other->constant.i64; + case FLOAT32_TYPE: + return constant.f32 >= other->constant.f32; + case FLOAT64_TYPE: + return constant.f64 >= other->constant.f64; + default: + assert_always(); + return false; } } bool IsConstantULT(Value* other) const { - XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); + assert_true(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { - case INT8_TYPE: - return (uint8_t)constant.i8 < (uint8_t)other->constant.i8; - case INT16_TYPE: - return (uint16_t)constant.i16 < (uint16_t)other->constant.i16; - case INT32_TYPE: - return (uint32_t)constant.i32 < (uint32_t)other->constant.i32; - case INT64_TYPE: - return (uint64_t)constant.i64 < (uint64_t)other->constant.i64; - case FLOAT32_TYPE: - return constant.f32 < other->constant.f32; - case FLOAT64_TYPE: - return constant.f64 < other->constant.f64; - default: XEASSERTALWAYS(); return false; + case INT8_TYPE: + return (uint8_t)constant.i8 < (uint8_t)other->constant.i8; + case INT16_TYPE: + return (uint16_t)constant.i16 < (uint16_t)other->constant.i16; + case INT32_TYPE: + return (uint32_t)constant.i32 < (uint32_t)other->constant.i32; + case INT64_TYPE: + return (uint64_t)constant.i64 < (uint64_t)other->constant.i64; + case FLOAT32_TYPE: + return constant.f32 < other->constant.f32; + case FLOAT64_TYPE: + return constant.f64 < other->constant.f64; + default: + assert_always(); + return false; } } bool IsConstantULE(Value* other) const { - XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); + assert_true(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { - case INT8_TYPE: - return (uint8_t)constant.i8 <= (uint8_t)other->constant.i8; - case INT16_TYPE: - return (uint16_t)constant.i16 <= (uint16_t)other->constant.i16; - case INT32_TYPE: - return (uint32_t)constant.i32 <= (uint32_t)other->constant.i32; - case INT64_TYPE: - return (uint64_t)constant.i64 <= (uint64_t)other->constant.i64; - case FLOAT32_TYPE: - return constant.f32 <= other->constant.f32; - case FLOAT64_TYPE: - return constant.f64 <= other->constant.f64; - default: XEASSERTALWAYS(); return false; + case INT8_TYPE: + return (uint8_t)constant.i8 <= (uint8_t)other->constant.i8; + case INT16_TYPE: + return (uint16_t)constant.i16 <= (uint16_t)other->constant.i16; + case INT32_TYPE: + return (uint32_t)constant.i32 <= (uint32_t)other->constant.i32; + case INT64_TYPE: + return (uint64_t)constant.i64 <= (uint64_t)other->constant.i64; + case FLOAT32_TYPE: + return constant.f32 <= other->constant.f32; + case FLOAT64_TYPE: + return constant.f64 <= other->constant.f64; + default: + assert_always(); + return false; } } bool IsConstantUGT(Value* other) const { - XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); + assert_true(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { - case INT8_TYPE: - return (uint8_t)constant.i8 > (uint8_t)other->constant.i8; - case INT16_TYPE: - return (uint16_t)constant.i16 > (uint16_t)other->constant.i16; - case INT32_TYPE: - return (uint32_t)constant.i32 > (uint32_t)other->constant.i32; - case INT64_TYPE: - return (uint64_t)constant.i64 > (uint64_t)other->constant.i64; - case FLOAT32_TYPE: - return constant.f32 > other->constant.f32; - case FLOAT64_TYPE: - return constant.f64 > other->constant.f64; - default: XEASSERTALWAYS(); return false; + case INT8_TYPE: + return (uint8_t)constant.i8 > (uint8_t)other->constant.i8; + case INT16_TYPE: + return (uint16_t)constant.i16 > (uint16_t)other->constant.i16; + case INT32_TYPE: + return (uint32_t)constant.i32 > (uint32_t)other->constant.i32; + case INT64_TYPE: + return (uint64_t)constant.i64 > (uint64_t)other->constant.i64; + case FLOAT32_TYPE: + return constant.f32 > other->constant.f32; + case FLOAT64_TYPE: + return constant.f64 > other->constant.f64; + default: + assert_always(); + return false; } } bool IsConstantUGE(Value* other) const { - XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); + assert_true(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { - case INT8_TYPE: - return (uint8_t)constant.i8 >= (uint8_t)other->constant.i8; - case INT16_TYPE: - return (uint16_t)constant.i16 >= (uint16_t)other->constant.i16; - case INT32_TYPE: - return (uint32_t)constant.i32 >= (uint32_t)other->constant.i32; - case INT64_TYPE: - return (uint64_t)constant.i64 >= (uint64_t)other->constant.i64; - case FLOAT32_TYPE: - return constant.f32 >= other->constant.f32; - case FLOAT64_TYPE: - return constant.f64 >= other->constant.f64; - default: XEASSERTALWAYS(); return false; + case INT8_TYPE: + return (uint8_t)constant.i8 >= (uint8_t)other->constant.i8; + case INT16_TYPE: + return (uint16_t)constant.i16 >= (uint16_t)other->constant.i16; + case INT32_TYPE: + return (uint32_t)constant.i32 >= (uint32_t)other->constant.i32; + case INT64_TYPE: + return (uint64_t)constant.i64 >= (uint64_t)other->constant.i64; + case FLOAT32_TYPE: + return constant.f32 >= other->constant.f32; + case FLOAT64_TYPE: + return constant.f64 >= other->constant.f64; + default: + assert_always(); + return false; } } uint32_t AsUint32(); @@ -397,9 +401,7 @@ public: bool Compare(Opcode opcode, Value* other); }; - } // namespace hir } // namespace alloy - #endif // ALLOY_HIR_VALUE_H_ diff --git a/src/alloy/memory.cc b/src/alloy/memory.cc index 2933392dd..c5680443b 100644 --- a/src/alloy/memory.cc +++ b/src/alloy/memory.cc @@ -7,36 +7,27 @@ ****************************************************************************** */ -#include +#include "alloy/memory.h" -#if !XE_LIKE_WIN32 -#include -#endif +#include "poly/poly.h" -using namespace alloy; +namespace alloy { - -Memory::Memory() : - membase_(0), reserve_address_(0) { -#if XE_LIKE_WIN32 - SYSTEM_INFO si; - GetSystemInfo(&si); - system_page_size_ = si.dwPageSize; -#else - system_page_size_ = getpagesize(); -#endif +Memory::Memory() + : membase_(nullptr), + reserve_address_(0), + reserve_value_(0), + trace_base_(0) { + system_page_size_ = poly::page_size(); } -Memory::~Memory() { -} +Memory::~Memory() = default; -int Memory::Initialize() { - return 0; -} +int Memory::Initialize() { return 0; } void Memory::Zero(uint64_t address, size_t size) { uint8_t* p = membase_ + address; - XEIGNORE(xe_zero_memory(p, size, 0, size)); + memset(p, 0, size); } void Memory::Fill(uint64_t address, size_t size, uint8_t value) { @@ -46,19 +37,18 @@ void Memory::Fill(uint64_t address, size_t size, uint8_t value) { void Memory::Copy(uint64_t dest, uint64_t src, size_t size) { uint8_t* pdest = membase_ + dest; - uint8_t* psrc = membase_ + src; - XEIGNORE(xe_copy_memory(pdest, size, psrc, size)); + const uint8_t* psrc = membase_ + src; + memcpy(pdest, psrc, size); } -uint64_t Memory::SearchAligned( - uint64_t start, uint64_t end, - const uint32_t* values, size_t value_count) { - XEASSERT(start <= end); - const uint32_t *p = (const uint32_t*)(membase_ + start); - const uint32_t *pe = (const uint32_t*)(membase_ + end); +uint64_t Memory::SearchAligned(uint64_t start, uint64_t end, + const uint32_t* values, size_t value_count) { + assert_true(start <= end); + const uint32_t* p = reinterpret_cast(membase_ + start); + const uint32_t* pe = reinterpret_cast(membase_ + end); while (p != pe) { if (*p == values[0]) { - const uint32_t *pc = p + 1; + const uint32_t* pc = p + 1; size_t matched = 1; for (size_t n = 1; n < value_count; n++, pc++) { if (*pc != values[n]) { @@ -67,10 +57,20 @@ uint64_t Memory::SearchAligned( matched++; } if (matched == value_count) { - return (uint64_t)((uint8_t*)p - membase_); + return uint64_t(reinterpret_cast(p) - membase_); } } p++; } return 0; } + +SimpleMemory::SimpleMemory(size_t capacity) : memory_(capacity) { + membase_ = reinterpret_cast(memory_.data()); + reserve_address_ = capacity - 8; + reserve_value_ = capacity - 16; +} + +SimpleMemory::~SimpleMemory() = default; + +} // namespace alloy diff --git a/src/alloy/memory.h b/src/alloy/memory.h index 72719cc4a..de094f6e3 100644 --- a/src/alloy/memory.h +++ b/src/alloy/memory.h @@ -10,21 +10,13 @@ #ifndef ALLOY_MEMORY_H_ #define ALLOY_MEMORY_H_ -#include - +#include +#include namespace alloy { - -enum { - MEMORY_FLAG_64KB_PAGES = (1 << 1), - MEMORY_FLAG_ZERO = (1 << 2), - MEMORY_FLAG_PHYSICAL = (1 << 3), -}; - - class Memory { -public: + public: Memory(); virtual ~Memory(); @@ -32,46 +24,39 @@ public: inline uint8_t* Translate(uint64_t guest_address) const { return membase_ + guest_address; }; - inline uint32_t* reserve_address() { return &reserve_address_; } + inline uint64_t* reserve_address() { return &reserve_address_; } + inline uint64_t* reserve_value() { return &reserve_value_; } - virtual uint64_t page_table() const = 0; + uint64_t trace_base() const { return trace_base_; } + void set_trace_base(uint64_t value) { trace_base_ = value; } virtual int Initialize(); + // TODO(benvanik): make poly memory utils for these. void Zero(uint64_t address, size_t size); void Fill(uint64_t address, size_t size, uint8_t value); void Copy(uint64_t dest, uint64_t src, size_t size); - uint64_t SearchAligned(uint64_t start, uint64_t end, - const uint32_t* values, size_t value_count); + uint64_t SearchAligned(uint64_t start, uint64_t end, const uint32_t* values, + size_t value_count); - virtual uint8_t LoadI8(uint64_t address) = 0; - virtual uint16_t LoadI16(uint64_t address) = 0; - virtual uint32_t LoadI32(uint64_t address) = 0; - virtual uint64_t LoadI64(uint64_t address) = 0; - virtual void StoreI8(uint64_t address, uint8_t value) = 0; - virtual void StoreI16(uint64_t address, uint16_t value) = 0; - virtual void StoreI32(uint64_t address, uint32_t value) = 0; - virtual void StoreI64(uint64_t address, uint64_t value) = 0; - - virtual uint64_t HeapAlloc( - uint64_t base_address, size_t size, uint32_t flags, - uint32_t alignment = 0x20) = 0; - virtual int HeapFree(uint64_t address, size_t size) = 0; - - virtual size_t QuerySize(uint64_t base_address) = 0; - - virtual int Protect(uint64_t address, size_t size, uint32_t access) = 0; - virtual uint32_t QueryProtect(uint64_t address) = 0; - -protected: - size_t system_page_size_; - uint8_t* membase_; - uint32_t reserve_address_; + protected: + size_t system_page_size_; + uint8_t* membase_; + uint64_t reserve_address_; + uint64_t reserve_value_; + uint64_t trace_base_; }; +class SimpleMemory : public Memory { + public: + SimpleMemory(size_t capacity); + ~SimpleMemory() override; + + private: + std::vector memory_; +}; } // namespace alloy - #endif // ALLOY_MEMORY_H_ diff --git a/src/alloy/mutex.h b/src/alloy/mutex.h deleted file mode 100644 index 3b6ed6391..000000000 --- a/src/alloy/mutex.h +++ /dev/null @@ -1,32 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_MUTEX_H_ -#define ALLOY_MUTEX_H_ - -#include - - -namespace alloy { - - -typedef struct Mutex_t Mutex; - -Mutex* AllocMutex(uint32_t spin_count = 10000); -void FreeMutex(Mutex* mutex); - -int LockMutex(Mutex* mutex); -int TryLockMutex(Mutex* mutex); -int UnlockMutex(Mutex* mutex); - - -} // namespace alloy - - -#endif // ALLOY_MUTEX_H_ diff --git a/src/alloy/mutex_posix.cc b/src/alloy/mutex_posix.cc deleted file mode 100644 index 8638e9446..000000000 --- a/src/alloy/mutex_posix.cc +++ /dev/null @@ -1,65 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -using namespace alloy; - - -namespace alloy { - struct Mutex_t { - pthread_mutex_t value; - }; -} // namespace alloy - - -Mutex* alloy::AllocMutex(uint32_t spin_count) { - Mutex* mutex = (Mutex*)calloc(1, sizeof(Mutex)); - - int result = pthread_mutex_init(&mutex->value, NULL); - switch (result) { - case ENOMEM: - case EINVAL: - xe_free(mutex); - return NULL; - } - - return mutex; -} - -void alloy::FreeMutex(Mutex* mutex) { - int result = pthread_mutex_destroy(&mutex->value); - switch (result) { - case EBUSY: - case EINVAL: - break; - default: - break; - } - free(mutex); -} - -int alloy::LockMutex(Mutex* mutex) { - return pthread_mutex_lock(&mutex->value) == EINVAL ? 1 : 0; -} - -int alloy::TryLockMutex(Mutex* mutex) { - int result = pthread_mutex_trylock(&mutex->value); - switch (result) { - case EBUSY: - case EINVAL: - return 1; - default: - return 0; - } -} - -int alloy::UnlockMutex(Mutex* mutex) { - return pthread_mutex_unlock(&mutex->value) == EINVAL ? 1 : 0; -} diff --git a/src/alloy/mutex_win.cc b/src/alloy/mutex_win.cc deleted file mode 100644 index da37247cc..000000000 --- a/src/alloy/mutex_win.cc +++ /dev/null @@ -1,55 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -using namespace alloy; - - -namespace alloy { - struct Mutex_t { - CRITICAL_SECTION value; - }; -} // namespace alloy - - -Mutex* alloy::AllocMutex(uint32_t spin_count) { - Mutex* mutex = (Mutex*)xe_calloc(sizeof(Mutex)); - - if (spin_count) { - XEIGNORE(InitializeCriticalSectionAndSpinCount(&mutex->value, spin_count)); - } else { - InitializeCriticalSection(&mutex->value); - } - - return mutex; -} - -void alloy::FreeMutex(Mutex* mutex) { - DeleteCriticalSection(&mutex->value); - free(mutex); -} - -int alloy::LockMutex(Mutex* mutex) { - EnterCriticalSection(&mutex->value); - return 0; -} - -int alloy::TryLockMutex(Mutex* mutex) { - if (TryEnterCriticalSection(&mutex->value) == TRUE) { - return 0; - } else { - return 1; - } -} - -int alloy::UnlockMutex(Mutex* mutex) { - LeaveCriticalSection(&mutex->value); - return 0; -} diff --git a/src/alloy/reset_scope.h b/src/alloy/reset_scope.h new file mode 100644 index 000000000..1007b1e25 --- /dev/null +++ b/src/alloy/reset_scope.h @@ -0,0 +1,43 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef ALLOY_RESET_SCOPE_H_ +#define ALLOY_RESET_SCOPE_H_ + +#include + +namespace alloy { + +template +class ResetScope { + public: + ResetScope(T* value) : value_(value) {} + ~ResetScope() { + if (value_) { + value_->Reset(); + } + } + + private: + T* value_; +}; + +template +inline ResetScope make_reset_scope(T* value) { + return ResetScope(value); +} + +template +inline ResetScope make_reset_scope(const std::unique_ptr& value) { + return ResetScope(value.get()); +} + +} // namespace alloy + +#endif // ALLOY_RESET_SCOPE_H_ diff --git a/src/alloy/runtime/debug_info.cc b/src/alloy/runtime/debug_info.cc index ad6056eec..5cb9bf0a6 100644 --- a/src/alloy/runtime/debug_info.cc +++ b/src/alloy/runtime/debug_info.cc @@ -7,27 +7,27 @@ ****************************************************************************** */ -#include +#include "alloy/runtime/debug_info.h" -using namespace alloy; -using namespace alloy::runtime; +#include +namespace alloy { +namespace runtime { -DebugInfo::DebugInfo() : - source_disasm_(0), - raw_hir_disasm_(0), - hir_disasm_(0), - machine_code_disasm_(0), - source_map_count_(0), - source_map_(NULL) { -} +DebugInfo::DebugInfo() + : source_disasm_(nullptr), + raw_hir_disasm_(nullptr), + hir_disasm_(nullptr), + machine_code_disasm_(nullptr), + source_map_count_(0), + source_map_(nullptr) {} DebugInfo::~DebugInfo() { - xe_free(source_map_); - xe_free(source_disasm_); - xe_free(raw_hir_disasm_); - xe_free(hir_disasm_); - xe_free(machine_code_disasm_); + free(source_map_); + free(source_disasm_); + free(raw_hir_disasm_); + free(hir_disasm_); + free(machine_code_disasm_); } void DebugInfo::InitializeSourceMap(size_t source_map_count, @@ -46,7 +46,7 @@ SourceMapEntry* DebugInfo::LookupSourceOffset(uint64_t offset) { return entry; } } - return NULL; + return nullptr; } SourceMapEntry* DebugInfo::LookupHIROffset(uint64_t offset) { @@ -57,7 +57,7 @@ SourceMapEntry* DebugInfo::LookupHIROffset(uint64_t offset) { return entry; } } - return NULL; + return nullptr; } SourceMapEntry* DebugInfo::LookupCodeOffset(uint64_t offset) { @@ -68,5 +68,8 @@ SourceMapEntry* DebugInfo::LookupCodeOffset(uint64_t offset) { return entry; } } - return NULL; + return nullptr; } + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/debug_info.h b/src/alloy/runtime/debug_info.h index 47d2aa277..4540deecf 100644 --- a/src/alloy/runtime/debug_info.h +++ b/src/alloy/runtime/debug_info.h @@ -10,37 +10,40 @@ #ifndef ALLOY_RUNTIME_DEBUG_INFO_H_ #define ALLOY_RUNTIME_DEBUG_INFO_H_ -#include - +#include +#include namespace alloy { namespace runtime { - enum DebugInfoFlags { - DEBUG_INFO_NONE = 0, - - DEBUG_INFO_SOURCE_DISASM = (1 << 1), - DEBUG_INFO_RAW_HIR_DISASM = (1 << 2), - DEBUG_INFO_HIR_DISASM = (1 << 3), - DEBUG_INFO_MACHINE_CODE_DISASM = (1 << 4), - - DEBUG_INFO_SOURCE_MAP = (1 << 5), - - DEBUG_INFO_DEFAULT = DEBUG_INFO_SOURCE_MAP, - DEBUG_INFO_ALL_DISASM = 0xFFFF, + DEBUG_INFO_NONE = 0, + DEBUG_INFO_SOURCE_DISASM = (1 << 1), + DEBUG_INFO_RAW_HIR_DISASM = (1 << 2), + DEBUG_INFO_HIR_DISASM = (1 << 3), + DEBUG_INFO_MACHINE_CODE_DISASM = (1 << 4), + DEBUG_INFO_SOURCE_MAP = (1 << 5), + DEBUG_INFO_DEFAULT = DEBUG_INFO_SOURCE_MAP, + DEBUG_INFO_ALL_DISASM = 0xFFFF, }; +enum TraceFlags { + TRACE_NONE = 0, + TRACE_EXTERN_CALLS = (1 << 0), + TRACE_USER_CALLS = (1 << 1), + TRACE_SOURCE = (1 << 2), + TRACE_SOURCE_VALUES = (1 << 3), + TRACE_FUNCTION_GENERATION = (1 << 4), +}; typedef struct SourceMapEntry_s { - uint64_t source_offset; // Original source address/offset. - uint64_t hir_offset; // Block ordinal (16b) | Instr ordinal (16b) - uint64_t code_offset; // Offset from emitted code start. + uint64_t source_offset; // Original source address/offset. + uint64_t hir_offset; // Block ordinal (16b) | Instr ordinal (16b) + uint64_t code_offset; // Offset from emitted code start. } SourceMapEntry; - class DebugInfo { -public: + public: DebugInfo(); ~DebugInfo(); @@ -53,13 +56,12 @@ public: const char* machine_code_disasm() const { return machine_code_disasm_; } void set_machine_code_disasm(char* value) { machine_code_disasm_ = value; } - void InitializeSourceMap(size_t source_map_count, - SourceMapEntry* source_map); + void InitializeSourceMap(size_t source_map_count, SourceMapEntry* source_map); SourceMapEntry* LookupSourceOffset(uint64_t offset); SourceMapEntry* LookupHIROffset(uint64_t offset); SourceMapEntry* LookupCodeOffset(uint64_t offset); -private: + private: char* source_disasm_; char* raw_hir_disasm_; char* hir_disasm_; @@ -69,9 +71,7 @@ private: SourceMapEntry* source_map_; }; - } // namespace runtime } // namespace alloy - #endif // ALLOY_RUNTIME_DEBUG_INFO_H_ diff --git a/src/alloy/runtime/debugger.cc b/src/alloy/runtime/debugger.cc index 3dbb7b906..2ef43f231 100644 --- a/src/alloy/runtime/debugger.cc +++ b/src/alloy/runtime/debugger.cc @@ -7,51 +7,41 @@ ****************************************************************************** */ -#include +#include "alloy/runtime/debugger.h" -#include -#include +#include -using namespace alloy; -using namespace alloy::runtime; +#include "alloy/runtime/runtime.h" +namespace alloy { +namespace runtime { -Breakpoint::Breakpoint(Type type, uint64_t address) : - type_(type), address_(address) { -} +Breakpoint::Breakpoint(Type type, uint64_t address) + : type_(type), address_(address) {} -Breakpoint::~Breakpoint() { -} +Breakpoint::~Breakpoint() = default; -Debugger::Debugger(Runtime* runtime) : - runtime_(runtime) { - threads_lock_ = AllocMutex(); - breakpoints_lock_ = AllocMutex(); -} +Debugger::Debugger(Runtime* runtime) : runtime_(runtime) {} -Debugger::~Debugger() { - FreeMutex(breakpoints_lock_); - FreeMutex(threads_lock_); -} +Debugger::~Debugger() = default; int Debugger::SuspendAllThreads(uint32_t timeout_ms) { + std::lock_guard guard(threads_lock_); + int result = 0; - LockMutex(threads_lock_); - for (auto it = threads_.begin(); it != threads_.end(); ++it) { - ThreadState* thread_state = it->second; - if (thread_state->Suspend(timeout_ms)) { + for (auto thread_state : threads_) { + if (thread_state.second->Suspend(timeout_ms)) { result = 1; } } - UnlockMutex(threads_lock_); return result; } int Debugger::ResumeThread(uint32_t thread_id) { - LockMutex(threads_lock_); + std::lock_guard guard(threads_lock_); + auto it = threads_.find(thread_id); if (it == threads_.end()) { - UnlockMutex(threads_lock_); return 1; } @@ -59,45 +49,42 @@ int Debugger::ResumeThread(uint32_t thread_id) { ThreadState* thread_state = it->second; int result = thread_state->Resume(); - UnlockMutex(threads_lock_); return result; } int Debugger::ResumeAllThreads(bool force) { + std::lock_guard guard(threads_lock_); + int result = 0; - LockMutex(threads_lock_); - for (auto it = threads_.begin(); it != threads_.end(); ++it) { - ThreadState* thread_state = it->second; - if (thread_state->Resume(force)) { + for (auto thread_state : threads_) { + if (thread_state.second->Resume(force)) { result = 1; } } - UnlockMutex(threads_lock_); return result; } void Debugger::ForEachThread(std::function callback) { - LockMutex(threads_lock_); - for (auto it = threads_.begin(); it != threads_.end(); ++it) { - ThreadState* thread_state = it->second; - callback(thread_state); + std::lock_guard guard(threads_lock_); + + for (auto thread_state : threads_) { + callback(thread_state.second); } - UnlockMutex(threads_lock_); } int Debugger::AddBreakpoint(Breakpoint* breakpoint) { // Add to breakpoints map. - LockMutex(breakpoints_lock_); - breakpoints_.insert( - std::pair(breakpoint->address(), breakpoint)); - UnlockMutex(breakpoints_lock_); + { + std::lock_guard guard(breakpoints_lock_); + breakpoints_.insert( + std::pair(breakpoint->address(), breakpoint)); + } // Find all functions that contain the breakpoint address. auto fns = runtime_->FindFunctionsWithAddress(breakpoint->address()); // Add. - for (auto it = fns.begin(); it != fns.end(); ++it) { - Function* fn = *it; + for (auto fn : fns) { if (fn->AddBreakpoint(breakpoint)) { return 1; } @@ -108,46 +95,44 @@ int Debugger::AddBreakpoint(Breakpoint* breakpoint) { int Debugger::RemoveBreakpoint(Breakpoint* breakpoint) { // Remove from breakpoint map. - LockMutex(breakpoints_lock_); - auto range = breakpoints_.equal_range(breakpoint->address()); - if (range.first == range.second) { - UnlockMutex(breakpoints_lock_); - return 1; - } - bool found = false; - for (auto it = range.first; it != range.second; ++it) { - if (it->second == breakpoint) { - breakpoints_.erase(it); - found = true; - break; + { + std::lock_guard guard(breakpoints_lock_); + auto range = breakpoints_.equal_range(breakpoint->address()); + if (range.first == range.second) { + return 1; + } + bool found = false; + for (auto it = range.first; it != range.second; ++it) { + if (it->second == breakpoint) { + breakpoints_.erase(it); + found = true; + break; + } + } + if (!found) { + return 1; } - } - UnlockMutex(breakpoints_lock_); - if (!found) { - return 1; } // Find all functions that have the breakpoint set. auto fns = runtime_->FindFunctionsWithAddress(breakpoint->address()); // Remove. - for (auto it = fns.begin(); it != fns.end(); ++it) { - Function* fn = *it; + for (auto fn : fns) { fn->RemoveBreakpoint(breakpoint); } return 0; } -void Debugger::FindBreakpoints( - uint64_t address, std::vector& out_breakpoints) { - out_breakpoints.clear(); +void Debugger::FindBreakpoints(uint64_t address, + std::vector& out_breakpoints) { + std::lock_guard guard(breakpoints_lock_); - LockMutex(breakpoints_lock_); + out_breakpoints.clear(); auto range = breakpoints_.equal_range(address); if (range.first == range.second) { - UnlockMutex(breakpoints_lock_); return; } @@ -155,53 +140,50 @@ void Debugger::FindBreakpoints( Breakpoint* breakpoint = it->second; out_breakpoints.push_back(breakpoint); } - - UnlockMutex(breakpoints_lock_); } void Debugger::OnThreadCreated(ThreadState* thread_state) { - LockMutex(threads_lock_); + std::lock_guard guard(threads_lock_); threads_[thread_state->thread_id()] = thread_state; - UnlockMutex(threads_lock_); } void Debugger::OnThreadDestroyed(ThreadState* thread_state) { - LockMutex(threads_lock_); + std::lock_guard guard(threads_lock_); auto it = threads_.find(thread_state->thread_id()); if (it != threads_.end()) { threads_.erase(it); } - UnlockMutex(threads_lock_); } void Debugger::OnFunctionDefined(FunctionInfo* symbol_info, Function* function) { // Man, I'd love not to take this lock. std::vector breakpoints; - LockMutex(breakpoints_lock_); - for (uint64_t address = symbol_info->address(); - address <= symbol_info->end_address(); address += 4) { - auto range = breakpoints_.equal_range(address); - if (range.first == range.second) { - continue; - } - for (auto it = range.first; it != range.second; ++it) { - Breakpoint* breakpoint = it->second; - breakpoints.push_back(breakpoint); + { + std::lock_guard guard(breakpoints_lock_); + for (uint64_t address = symbol_info->address(); + address <= symbol_info->end_address(); address += 4) { + auto range = breakpoints_.equal_range(address); + if (range.first == range.second) { + continue; + } + for (auto it = range.first; it != range.second; ++it) { + Breakpoint* breakpoint = it->second; + breakpoints.push_back(breakpoint); + } } } - UnlockMutex(breakpoints_lock_); if (breakpoints.size()) { // Breakpoints to add! - for (auto it = breakpoints.begin(); it != breakpoints.end(); ++it) { - function->AddBreakpoint(*it); + for (auto breakpoint : breakpoints) { + function->AddBreakpoint(breakpoint); } } } -void Debugger::OnBreakpointHit( - ThreadState* thread_state, Breakpoint* breakpoint) { +void Debugger::OnBreakpointHit(ThreadState* thread_state, + Breakpoint* breakpoint) { // Suspend all threads immediately. SuspendAllThreads(); @@ -210,4 +192,7 @@ void Debugger::OnBreakpointHit( breakpoint_hit(e); // Note that we stay suspended. -} \ No newline at end of file +} + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/debugger.h b/src/alloy/runtime/debugger.h index c61381bfe..a10eaddf0 100644 --- a/src/alloy/runtime/debugger.h +++ b/src/alloy/runtime/debugger.h @@ -10,10 +10,12 @@ #ifndef ALLOY_RUNTIME_DEBUGGER_H_ #define ALLOY_RUNTIME_DEBUGGER_H_ -#include - #include +#include +#include +#include +#include "poly/delegate.h" namespace alloy { namespace runtime { @@ -24,14 +26,14 @@ class FunctionInfo; class Runtime; class ThreadState; - class Breakpoint { -public: + public: enum Type { TEMP_TYPE, CODE_TYPE, }; -public: + + public: Breakpoint(Type type, uint64_t address); ~Breakpoint(); @@ -39,44 +41,43 @@ public: uint64_t address() const { return address_; } const char* id() const { return id_.c_str(); } - void set_id(const char* id) { id_ = id; } + void set_id(const char* id) { id_ = std::string(id); } -private: + private: Type type_; uint64_t address_; std::string id_; }; - class DebugEvent { -public: - DebugEvent(Debugger* debugger) : - debugger_(debugger) {} - virtual ~DebugEvent() {} + public: + DebugEvent(Debugger* debugger) : debugger_(debugger) {} + virtual ~DebugEvent() = default; Debugger* debugger() const { return debugger_; } -protected: + + protected: Debugger* debugger_; }; - class BreakpointHitEvent : public DebugEvent { -public: - BreakpointHitEvent( - Debugger* debugger, ThreadState* thread_state, Breakpoint* breakpoint) : - thread_state_(thread_state), breakpoint_(breakpoint), - DebugEvent(debugger) {} - virtual ~BreakpointHitEvent() {} + public: + BreakpointHitEvent(Debugger* debugger, ThreadState* thread_state, + Breakpoint* breakpoint) + : DebugEvent(debugger), + thread_state_(thread_state), + breakpoint_(breakpoint) {} + ~BreakpointHitEvent() override = default; ThreadState* thread_state() const { return thread_state_; } Breakpoint* breakpoint() const { return breakpoint_; } -protected: + + protected: ThreadState* thread_state_; Breakpoint* breakpoint_; }; - class Debugger { -public: + public: Debugger(Runtime* runtime); ~Debugger(); @@ -86,12 +87,15 @@ public: int ResumeThread(uint32_t thread_id); int ResumeAllThreads(bool force = false); - void ForEachThread(std::function callback); + void ForEachThread(std::function callback); int AddBreakpoint(Breakpoint* breakpoint); int RemoveBreakpoint(Breakpoint* breakpoint); - void FindBreakpoints( - uint64_t address, std::vector& out_breakpoints); + void FindBreakpoints(uint64_t address, + std::vector& out_breakpoints); + + // TODO(benvanik): utility functions for modification (make function ignored, + // etc). void OnThreadCreated(ThreadState* thread_state); void OnThreadDestroyed(ThreadState* thread_state); @@ -99,24 +103,20 @@ public: void OnBreakpointHit(ThreadState* thread_state, Breakpoint* breakpoint); -public: - Delegate breakpoint_hit; + public: + poly::Delegate breakpoint_hit; -private: + private: Runtime* runtime_; - Mutex* threads_lock_; - typedef std::unordered_map ThreadMap; - ThreadMap threads_; + std::mutex threads_lock_; + std::unordered_map threads_; - Mutex* breakpoints_lock_; - typedef std::multimap BreakpointMultimap; - BreakpointMultimap breakpoints_; + std::mutex breakpoints_lock_; + std::multimap breakpoints_; }; - } // namespace runtime } // namespace alloy - #endif // ALLOY_RUNTIME_DEBUGGER_H_ diff --git a/src/alloy/runtime/entry_table.cc b/src/alloy/runtime/entry_table.cc index ebec56ea4..3cbc015f6 100644 --- a/src/alloy/runtime/entry_table.cc +++ b/src/alloy/runtime/entry_table.cc @@ -7,55 +7,54 @@ ****************************************************************************** */ -#include +#include "alloy/runtime/entry_table.h" -using namespace alloy; -using namespace alloy::runtime; +#include "poly/poly.h" +#include "xenia/profiling.h" +namespace alloy { +namespace runtime { -EntryTable::EntryTable() { - lock_ = AllocMutex(10000); -} +EntryTable::EntryTable() = default; EntryTable::~EntryTable() { - LockMutex(lock_); - EntryMap::iterator it = map_.begin(); - for (; it != map_.end(); ++it) { - Entry* entry = it->second; + std::lock_guard guard(lock_); + for (auto it : map_) { + Entry* entry = it.second; delete entry; } - UnlockMutex(lock_); - FreeMutex(lock_); } Entry* EntryTable::Get(uint64_t address) { - LockMutex(lock_); - EntryMap::const_iterator it = map_.find(address); - Entry* entry = it != map_.end() ? it->second : NULL; + std::lock_guard guard(lock_); + const auto& it = map_.find(address); + Entry* entry = it != map_.end() ? it->second : nullptr; if (entry) { // TODO(benvanik): wait if needed? if (entry->status != Entry::STATUS_READY) { - entry = NULL; + entry = nullptr; } } - UnlockMutex(lock_); return entry; } Entry::Status EntryTable::GetOrCreate(uint64_t address, Entry** out_entry) { - LockMutex(lock_); - EntryMap::const_iterator it = map_.find(address); - Entry* entry = it != map_.end() ? it->second : NULL; + // TODO(benvanik): replace with a map with wait-free for find. + // https://github.com/facebook/folly/blob/master/folly/AtomicHashMap.h + + lock_.lock(); + const auto& it = map_.find(address); + Entry* entry = it != map_.end() ? it->second : nullptr; Entry::Status status; if (entry) { // If we aren't ready yet spin and wait. if (entry->status == Entry::STATUS_COMPILING) { // Still compiling, so spin. do { - UnlockMutex(lock_); + lock_.unlock(); // TODO(benvanik): sleep for less time? - Sleep(0); - LockMutex(lock_); + poly::threading::Sleep(std::chrono::microseconds(10)); + lock_.lock(); } while (entry->status == Entry::STATUS_COMPILING); } status = entry->status; @@ -69,25 +68,25 @@ Entry::Status EntryTable::GetOrCreate(uint64_t address, Entry** out_entry) { map_[address] = entry; status = Entry::STATUS_NEW; } - UnlockMutex(lock_); + lock_.unlock(); *out_entry = entry; return status; } std::vector EntryTable::FindWithAddress(uint64_t address) { SCOPE_profile_cpu_f("alloy"); - + std::lock_guard guard(lock_); std::vector fns; - LockMutex(lock_); - for (auto it = map_.begin(); it != map_.end(); ++it) { - Entry* entry = it->second; - if (address >= entry->address && - address <= entry->end_address) { + for (auto& it : map_) { + Entry* entry = it.second; + if (address >= entry->address && address <= entry->end_address) { if (entry->status == Entry::STATUS_READY) { fns.push_back(entry->function); } } } - UnlockMutex(lock_); return fns; } + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/entry_table.h b/src/alloy/runtime/entry_table.h index acbabc26e..fb70c4847 100644 --- a/src/alloy/runtime/entry_table.h +++ b/src/alloy/runtime/entry_table.h @@ -10,32 +10,31 @@ #ifndef ALLOY_RUNTIME_ENTRY_TABLE_H_ #define ALLOY_RUNTIME_ENTRY_TABLE_H_ -#include - +#include +#include +#include namespace alloy { namespace runtime { class Function; - typedef struct Entry_t { typedef enum { - STATUS_NEW = 0, + STATUS_NEW = 0, STATUS_COMPILING, STATUS_READY, STATUS_FAILED, } Status; - uint64_t address; - uint64_t end_address; - Status status; + uint64_t address; + uint64_t end_address; + Status status; Function* function; } Entry; - class EntryTable { -public: + public: EntryTable(); ~EntryTable(); @@ -44,16 +43,13 @@ public: std::vector FindWithAddress(uint64_t address); -private: + private: // TODO(benvanik): replace with a better data structure. - Mutex* lock_; - typedef std::unordered_map EntryMap; - EntryMap map_; + std::mutex lock_; + std::unordered_map map_; }; - } // namespace runtime } // namespace alloy - #endif // ALLOY_RUNTIME_ENTRY_TABLE_H_ diff --git a/src/alloy/runtime/function.cc b/src/alloy/runtime/function.cc index 2dd0ddce5..2fee66490 100644 --- a/src/alloy/runtime/function.cc +++ b/src/alloy/runtime/function.cc @@ -7,45 +7,39 @@ ****************************************************************************** */ -#include +#include "alloy/runtime/function.h" -#include -#include -#include +#include "alloy/runtime/debugger.h" +#include "alloy/runtime/symbol_info.h" +#include "alloy/runtime/thread_state.h" +#include "xdb/protocol.h" -using namespace alloy; -using namespace alloy::runtime; +namespace alloy { +namespace runtime { +Function::Function(FunctionInfo* symbol_info) + : address_(symbol_info->address()), symbol_info_(symbol_info) {} -Function::Function(FunctionInfo* symbol_info) : - address_(symbol_info->address()), - symbol_info_(symbol_info), debug_info_(0) { - // TODO(benvanik): create on demand? - lock_ = AllocMutex(); -} - -Function::~Function() { - FreeMutex(lock_); -} +Function::~Function() = default; int Function::AddBreakpoint(Breakpoint* breakpoint) { - LockMutex(lock_); + std::lock_guard guard(lock_); bool found = false; - for (auto it = breakpoints_.begin(); it != breakpoints_.end(); ++it) { - if (*it == breakpoint) { + for (auto other : breakpoints_) { + if (other == breakpoint) { found = true; + break; } } if (!found) { breakpoints_.push_back(breakpoint); AddBreakpointImpl(breakpoint); } - UnlockMutex(lock_); return found ? 1 : 0; } int Function::RemoveBreakpoint(Breakpoint* breakpoint) { - LockMutex(lock_); + std::lock_guard guard(lock_); bool found = false; for (auto it = breakpoints_.begin(); it != breakpoints_.end(); ++it) { if (*it == breakpoint) { @@ -55,26 +49,23 @@ int Function::RemoveBreakpoint(Breakpoint* breakpoint) { break; } } - UnlockMutex(lock_); return found ? 0 : 1; } Breakpoint* Function::FindBreakpoint(uint64_t address) { - LockMutex(lock_); - Breakpoint* result = NULL; - for (auto it = breakpoints_.begin(); it != breakpoints_.end(); ++it) { - Breakpoint* breakpoint = *it; + std::lock_guard guard(lock_); + Breakpoint* result = nullptr; + for (auto breakpoint : breakpoints_) { if (breakpoint->address() == address) { result = breakpoint; break; } } - UnlockMutex(lock_); return result; } int Function::Call(ThreadState* thread_state, uint64_t return_address) { - SCOPE_profile_cpu_f("alloy"); + //SCOPE_profile_cpu_f("alloy"); ThreadState* original_thread_state = ThreadState::Get(); if (original_thread_state != thread_state) { @@ -82,21 +73,49 @@ int Function::Call(ThreadState* thread_state, uint64_t return_address) { } int result = 0; - + + uint64_t trace_base = thread_state->memory()->trace_base(); if (symbol_info_->behavior() == FunctionInfo::BEHAVIOR_EXTERN) { auto handler = symbol_info_->extern_handler(); + + if (trace_base && true) { + auto ev = xdb::protocol::KernelCallEvent::Append(trace_base); + ev->type = xdb::protocol::EventType::KERNEL_CALL; + ev->thread_id = thread_state->thread_id(); + ev->module_id = 0; + ev->ordinal = 0; + } + if (handler) { - handler(thread_state->raw_context(), - symbol_info_->extern_arg0(), + handler(thread_state->raw_context(), symbol_info_->extern_arg0(), symbol_info_->extern_arg1()); } else { - XELOGW("undefined extern call to %.8X %s", - symbol_info_->address(), - symbol_info_->name()); + PLOGW("undefined extern call to %.8llX %s", symbol_info_->address(), + symbol_info_->name().c_str()); result = 1; } + + if (trace_base && true) { + auto ev = xdb::protocol::KernelCallReturnEvent::Append(trace_base); + ev->type = xdb::protocol::EventType::KERNEL_CALL_RETURN; + ev->thread_id = thread_state->thread_id(); + } } else { + if (trace_base && true) { + auto ev = xdb::protocol::UserCallEvent::Append(trace_base); + ev->type = xdb::protocol::EventType::USER_CALL; + ev->call_type = 0; // ? + ev->thread_id = thread_state->thread_id(); + ev->address = static_cast(symbol_info_->address()); + } + CallImpl(thread_state, return_address); + + if (trace_base && true) { + auto ev = xdb::protocol::UserCallReturnEvent::Append(trace_base); + ev->type = xdb::protocol::EventType::USER_CALL_RETURN; + ev->thread_id = thread_state->thread_id(); + } } if (original_thread_state != thread_state) { @@ -104,3 +123,6 @@ int Function::Call(ThreadState* thread_state, uint64_t return_address) { } return result; } + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/function.h b/src/alloy/runtime/function.h index 22f4df0aa..6400cc4aa 100644 --- a/src/alloy/runtime/function.h +++ b/src/alloy/runtime/function.h @@ -10,9 +10,11 @@ #ifndef ALLOY_RUNTIME_FUNCTION_H_ #define ALLOY_RUNTIME_FUNCTION_H_ -#include -#include +#include +#include +#include +#include "alloy/runtime/debug_info.h" namespace alloy { namespace runtime { @@ -21,43 +23,41 @@ class Breakpoint; class FunctionInfo; class ThreadState; - class Function { -public: + public: Function(FunctionInfo* symbol_info); virtual ~Function(); uint64_t address() const { return address_; } FunctionInfo* symbol_info() const { return symbol_info_; } - DebugInfo* debug_info() const { return debug_info_; } - void set_debug_info(DebugInfo* debug_info) { debug_info_ = debug_info; } + DebugInfo* debug_info() const { return debug_info_.get(); } + void set_debug_info(std::unique_ptr debug_info) { + debug_info_ = std::move(debug_info); + } int AddBreakpoint(Breakpoint* breakpoint); int RemoveBreakpoint(Breakpoint* breakpoint); int Call(ThreadState* thread_state, uint64_t return_address); -protected: + protected: Breakpoint* FindBreakpoint(uint64_t address); virtual int AddBreakpointImpl(Breakpoint* breakpoint) { return 0; } virtual int RemoveBreakpointImpl(Breakpoint* breakpoint) { return 0; } - virtual int CallImpl(ThreadState* thread_state, - uint64_t return_address) = 0; + virtual int CallImpl(ThreadState* thread_state, uint64_t return_address) = 0; -protected: - uint64_t address_; + protected: + uint64_t address_; FunctionInfo* symbol_info_; - DebugInfo* debug_info_; + std::unique_ptr debug_info_; // TODO(benvanik): move elsewhere? DebugData? - Mutex* lock_; + std::mutex lock_; std::vector breakpoints_; }; - } // namespace runtime } // namespace alloy - #endif // ALLOY_RUNTIME_FUNCTION_H_ diff --git a/src/alloy/runtime/instrument.cc b/src/alloy/runtime/instrument.cc index 5bae5fc98..939348997 100644 --- a/src/alloy/runtime/instrument.cc +++ b/src/alloy/runtime/instrument.cc @@ -7,22 +7,17 @@ ****************************************************************************** */ -#include +#include "alloy/runtime/instrument.h" -#include -#include -#include +#include "alloy/memory.h" +#include "alloy/runtime/function.h" +#include "alloy/runtime/runtime.h" -using namespace alloy; -using namespace alloy::runtime; +namespace alloy { +namespace runtime { - - -Instrument::Instrument(Runtime* runtime) : - runtime_(runtime), - memory_(runtime->memory()), - is_attached_(false) { -} +Instrument::Instrument(Runtime* runtime) + : runtime_(runtime), memory_(runtime->memory()), is_attached_(false) {} Instrument::~Instrument() { if (is_attached_) { @@ -34,7 +29,7 @@ bool Instrument::Attach() { if (is_attached_) { return false; } - //runtime->AttachInstrument(this); + // runtime->AttachInstrument(this); is_attached_ = true; return true; } @@ -44,16 +39,12 @@ bool Instrument::Detach() { return false; } is_attached_ = false; - //runtime->DetachInstrument(this); + // runtime->DetachInstrument(this); return true; } - -FunctionInstrument::FunctionInstrument( - Runtime* runtime, Function* function) : - target_(function), - Instrument(runtime) { -} +FunctionInstrument::FunctionInstrument(Runtime* runtime, Function* function) + : Instrument(runtime), target_(function) {} bool FunctionInstrument::Attach() { if (!Instrument::Attach()) { @@ -62,7 +53,6 @@ bool FunctionInstrument::Attach() { // Function impl attach: // - add instrument to list - // IVM: handle in Call() // JIT: transition to instrumented state // - rewrite enter/exit to jump to instrumentation thunk // - some sort of locking required? @@ -88,12 +78,9 @@ void FunctionInstrument::Exit(ThreadState* thread_state) { // } - -MemoryInstrument::MemoryInstrument( - Runtime* runtime, uint64_t address, uint64_t end_address) : - address_(address), end_address_(end_address), - Instrument(runtime) { -} +MemoryInstrument::MemoryInstrument(Runtime* runtime, uint64_t address, + uint64_t end_address) + : Instrument(runtime), address_(address), end_address_(end_address) {} bool MemoryInstrument::Attach() { if (!Instrument::Attach()) { @@ -116,7 +103,10 @@ bool MemoryInstrument::Detach() { return true; } -void MemoryInstrument::Access( - ThreadState* thread_state, uint64_t address, AccessType type) { +void MemoryInstrument::Access(ThreadState* thread_state, uint64_t address, + AccessType type) { // TODO(benvanik): get thread local instance } + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/instrument.h b/src/alloy/runtime/instrument.h index 2c45fc31c..6ef8ce3a6 100644 --- a/src/alloy/runtime/instrument.h +++ b/src/alloy/runtime/instrument.h @@ -10,10 +10,11 @@ #ifndef ALLOY_RUNTIME_INSTRUMENT_H_ #define ALLOY_RUNTIME_INSTRUMENT_H_ -#include - -XEDECLARECLASS1(alloy, Memory); +#include +namespace alloy { +class Memory; +} // namespace alloy namespace alloy { namespace runtime { @@ -22,9 +23,8 @@ class Function; class Runtime; class ThreadState; - class Instrument { -public: + public: Instrument(Runtime* runtime); virtual ~Instrument(); @@ -35,15 +35,14 @@ public: virtual bool Attach(); virtual bool Detach(); -private: - Runtime* runtime_; - Memory* memory_; - bool is_attached_; + private: + Runtime* runtime_; + Memory* memory_; + bool is_attached_; }; - class FunctionInstrument : public Instrument { -public: + public: FunctionInstrument(Runtime* runtime, Function* function); virtual ~FunctionInstrument() {} @@ -52,13 +51,13 @@ public: virtual bool Attach(); virtual bool Detach(); -public: + public: void Enter(ThreadState* thread_state); void Exit(ThreadState* thread_state); -protected: + protected: class Instance { - public: + public: Instance(FunctionInstrument* instrument) : instrument_(instrument) {} virtual ~Instance() {} @@ -75,17 +74,16 @@ protected: // Call(target_fn/address) // Return(opt_value) - private: + private: FunctionInstrument* instrument_; }; -private: + private: Function* target_; }; - class MemoryInstrument : public Instrument { -public: + public: MemoryInstrument(Runtime* runtime, uint64_t address, uint64_t end_address); virtual ~MemoryInstrument() {} @@ -95,34 +93,33 @@ public: virtual bool Attach(); virtual bool Detach(); -public: + public: enum AccessType { ACCESS_READ = (1 << 1), ACCESS_WRITE = (1 << 2), }; void Access(ThreadState* thread_state, uint64_t address, AccessType type); -protected: + protected: class Instance { - public: + public: Instance(MemoryInstrument* instrument) : instrument_(instrument) {} virtual ~Instance() {} MemoryInstrument* instrument() const { return instrument_; } - virtual void OnAccess( - ThreadState* thread_state, uint64_t address, AccessType type) = 0; + virtual void OnAccess(ThreadState* thread_state, uint64_t address, + AccessType type) = 0; - private: + private: MemoryInstrument* instrument_; }; -private: + private: uint64_t address_; uint64_t end_address_; }; - // ThreadInstrument // (v Detach()) // ThreadInstrumentInstance: @@ -141,9 +138,7 @@ private: // v OnUnload(context) // // get proc address? - } // namespace runtime } // namespace alloy - #endif // ALLOY_RUNTIME_INSTRUMENT_H_ diff --git a/src/alloy/runtime/module.cc b/src/alloy/runtime/module.cc index 5e38c3902..3d9dbd0b6 100644 --- a/src/alloy/runtime/module.cc +++ b/src/alloy/runtime/module.cc @@ -7,100 +7,89 @@ ****************************************************************************** */ -#include +#include "alloy/runtime/module.h" #include #include -#include +#include "alloy/runtime/runtime.h" +#include "poly/poly.h" +#include "xenia/profiling.h" -using namespace alloy; -using namespace alloy::runtime; +namespace alloy { +namespace runtime { +Module::Module(Runtime* runtime) + : runtime_(runtime), memory_(runtime->memory()) {} -Module::Module(Runtime* runtime) : - runtime_(runtime), memory_(runtime->memory()) { - lock_ = AllocMutex(10000); -} +Module::~Module() = default; -Module::~Module() { - LockMutex(lock_); - SymbolMap::iterator it = map_.begin(); - for (; it != map_.end(); ++it) { - SymbolInfo* symbol_info = it->second; - delete symbol_info; - } - UnlockMutex(lock_); - FreeMutex(lock_); -} - -bool Module::ContainsAddress(uint64_t address) { - return true; -} +bool Module::ContainsAddress(uint64_t address) { return true; } SymbolInfo* Module::LookupSymbol(uint64_t address, bool wait) { - LockMutex(lock_); - SymbolMap::const_iterator it = map_.find(address); - SymbolInfo* symbol_info = it != map_.end() ? it->second : NULL; + lock_.lock(); + const auto it = map_.find(address); + SymbolInfo* symbol_info = it != map_.end() ? it->second : nullptr; if (symbol_info) { if (symbol_info->status() == SymbolInfo::STATUS_DECLARING) { // Some other thread is declaring the symbol - wait. if (wait) { do { - UnlockMutex(lock_); + lock_.unlock(); // TODO(benvanik): sleep for less time? - Sleep(0); - LockMutex(lock_); + poly::threading::Sleep(std::chrono::microseconds(100)); + lock_.lock(); } while (symbol_info->status() == SymbolInfo::STATUS_DECLARING); } else { // Immediate request, just return. - symbol_info = NULL; + symbol_info = nullptr; } } } - UnlockMutex(lock_); + lock_.unlock(); return symbol_info; } -SymbolInfo::Status Module::DeclareSymbol( - SymbolInfo::Type type, uint64_t address, SymbolInfo** out_symbol_info) { - *out_symbol_info = NULL; - LockMutex(lock_); - SymbolMap::const_iterator it = map_.find(address); - SymbolInfo* symbol_info = it != map_.end() ? it->second : NULL; +SymbolInfo::Status Module::DeclareSymbol(SymbolInfo::Type type, + uint64_t address, + SymbolInfo** out_symbol_info) { + *out_symbol_info = nullptr; + lock_.lock(); + auto it = map_.find(address); + SymbolInfo* symbol_info = it != map_.end() ? it->second : nullptr; SymbolInfo::Status status; if (symbol_info) { // If we exist but are the wrong type, die. if (symbol_info->type() != type) { - UnlockMutex(lock_); + lock_.unlock(); return SymbolInfo::STATUS_FAILED; } // If we aren't ready yet spin and wait. if (symbol_info->status() == SymbolInfo::STATUS_DECLARING) { // Still declaring, so spin. do { - UnlockMutex(lock_); + lock_.unlock(); // TODO(benvanik): sleep for less time? - Sleep(0); - LockMutex(lock_); + poly::threading::Sleep(std::chrono::microseconds(100)); + lock_.lock(); } while (symbol_info->status() == SymbolInfo::STATUS_DECLARING); } status = symbol_info->status(); } else { // Create and return for initialization. switch (type) { - case SymbolInfo::TYPE_FUNCTION: - symbol_info = new FunctionInfo(this, address); - break; - case SymbolInfo::TYPE_VARIABLE: - symbol_info = new VariableInfo(this, address); - break; + case SymbolInfo::TYPE_FUNCTION: + symbol_info = new FunctionInfo(this, address); + break; + case SymbolInfo::TYPE_VARIABLE: + symbol_info = new VariableInfo(this, address); + break; } map_[address] = symbol_info; - list_.push_back(symbol_info); + list_.emplace_back(symbol_info); status = SymbolInfo::STATUS_NEW; } - UnlockMutex(lock_); + lock_.unlock(); *out_symbol_info = symbol_info; // Get debug info from providers, if this is new. @@ -111,26 +100,26 @@ SymbolInfo::Status Module::DeclareSymbol( return status; } -SymbolInfo::Status Module::DeclareFunction( - uint64_t address, FunctionInfo** out_symbol_info) { +SymbolInfo::Status Module::DeclareFunction(uint64_t address, + FunctionInfo** out_symbol_info) { SymbolInfo* symbol_info; - SymbolInfo::Status status = DeclareSymbol( - SymbolInfo::TYPE_FUNCTION, address, &symbol_info); + SymbolInfo::Status status = + DeclareSymbol(SymbolInfo::TYPE_FUNCTION, address, &symbol_info); *out_symbol_info = (FunctionInfo*)symbol_info; return status; } -SymbolInfo::Status Module::DeclareVariable( - uint64_t address, VariableInfo** out_symbol_info) { +SymbolInfo::Status Module::DeclareVariable(uint64_t address, + VariableInfo** out_symbol_info) { SymbolInfo* symbol_info; - SymbolInfo::Status status = DeclareSymbol( - SymbolInfo::TYPE_VARIABLE, address, &symbol_info); + SymbolInfo::Status status = + DeclareSymbol(SymbolInfo::TYPE_VARIABLE, address, &symbol_info); *out_symbol_info = (VariableInfo*)symbol_info; return status; } SymbolInfo::Status Module::DefineSymbol(SymbolInfo* symbol_info) { - LockMutex(lock_); + lock_.lock(); SymbolInfo::Status status; if (symbol_info->status() == SymbolInfo::STATUS_DECLARED) { // Declared but undefined, so request caller define it. @@ -139,16 +128,16 @@ SymbolInfo::Status Module::DefineSymbol(SymbolInfo* symbol_info) { } else if (symbol_info->status() == SymbolInfo::STATUS_DEFINING) { // Still defining, so spin. do { - UnlockMutex(lock_); + lock_.unlock(); // TODO(benvanik): sleep for less time? - Sleep(0); - LockMutex(lock_); + poly::threading::Sleep(std::chrono::microseconds(100)); + lock_.lock(); } while (symbol_info->status() == SymbolInfo::STATUS_DEFINING); status = symbol_info->status(); } else { status = symbol_info->status(); } - UnlockMutex(lock_); + lock_.unlock(); return status; } @@ -160,35 +149,30 @@ SymbolInfo::Status Module::DefineVariable(VariableInfo* symbol_info) { return DefineSymbol((SymbolInfo*)symbol_info); } -void Module::ForEachFunction(std::function callback) { +void Module::ForEachFunction(std::function callback) { SCOPE_profile_cpu_f("alloy"); - - LockMutex(lock_); - for (auto it = list_.begin(); it != list_.end(); ++it) { - SymbolInfo* symbol_info = *it; + std::lock_guard guard(lock_); + for (auto& symbol_info : list_) { if (symbol_info->type() == SymbolInfo::TYPE_FUNCTION) { - FunctionInfo* info = (FunctionInfo*)symbol_info; + FunctionInfo* info = static_cast(symbol_info.get()); callback(info); } } - UnlockMutex(lock_); } void Module::ForEachFunction(size_t since, size_t& version, - std::function callback) { + std::function callback) { SCOPE_profile_cpu_f("alloy"); - - LockMutex(lock_); + std::lock_guard guard(lock_); size_t count = list_.size(); version = count; for (size_t n = since; n < count; n++) { - SymbolInfo* symbol_info = list_[n]; + auto& symbol_info = list_[n]; if (symbol_info->type() == SymbolInfo::TYPE_FUNCTION) { - FunctionInfo* info = (FunctionInfo*)symbol_info; + FunctionInfo* info = static_cast(symbol_info.get()); callback(info); } } - UnlockMutex(lock_); } int Module::ReadMap(const char* file_name) { @@ -212,8 +196,7 @@ int Module::ReadMap(const char* file_name) { while (std::getline(infile, line)) { // Remove newline. while (line.size() && - (line[line.size() - 1] == '\r' || - line[line.size() - 1] == '\n')) { + (line[line.size() - 1] == '\r' || line[line.size() - 1] == '\n')) { line.erase(line.end() - 1); } @@ -246,8 +229,8 @@ int Module::ReadMap(const char* file_name) { continue; } // Don't overwrite names we've set elsewhere. - if (!fn_info->name()) { - // If it's an mangled C++ name (?name@...) just use the name. + if (fn_info->name().empty()) { + // If it's a mangled C++ name (?name@...) just use the name. // TODO(benvanik): better demangling, or leave it to clients. /*if (name[0] == '?') { size_t at = name.find('@'); @@ -262,3 +245,6 @@ int Module::ReadMap(const char* file_name) { return 0; } + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/module.h b/src/alloy/runtime/module.h index c05e009ca..671743bdf 100644 --- a/src/alloy/runtime/module.h +++ b/src/alloy/runtime/module.h @@ -11,11 +11,13 @@ #define ALLOY_RUNTIME_MODULE_H_ #include +#include +#include +#include +#include -#include -#include -#include - +#include "alloy/memory.h" +#include "alloy/runtime/symbol_info.h" namespace alloy { namespace runtime { @@ -23,54 +25,49 @@ namespace runtime { class Function; class Runtime; - class Module { -public: + public: Module(Runtime* runtime); virtual ~Module(); Memory* memory() const { return memory_; } - virtual const char* name() const = 0; + virtual const std::string& name() const = 0; virtual bool ContainsAddress(uint64_t address); SymbolInfo* LookupSymbol(uint64_t address, bool wait = true); - SymbolInfo::Status DeclareFunction( - uint64_t address, FunctionInfo** out_symbol_info); - SymbolInfo::Status DeclareVariable( - uint64_t address, VariableInfo** out_symbol_info); + virtual SymbolInfo::Status DeclareFunction(uint64_t address, + FunctionInfo** out_symbol_info); + virtual SymbolInfo::Status DeclareVariable(uint64_t address, + VariableInfo** out_symbol_info); SymbolInfo::Status DefineFunction(FunctionInfo* symbol_info); SymbolInfo::Status DefineVariable(VariableInfo* symbol_info); - void ForEachFunction(std::function callback); + void ForEachFunction(std::function callback); void ForEachFunction(size_t since, size_t& version, - std::function callback); + std::function callback); int ReadMap(const char* file_name); -private: - SymbolInfo::Status DeclareSymbol( - SymbolInfo::Type type, uint64_t address, SymbolInfo** out_symbol_info); + private: + SymbolInfo::Status DeclareSymbol(SymbolInfo::Type type, uint64_t address, + SymbolInfo** out_symbol_info); SymbolInfo::Status DefineSymbol(SymbolInfo* symbol_info); -protected: + protected: Runtime* runtime_; Memory* memory_; -private: + private: // TODO(benvanik): replace with a better data structure. - Mutex* lock_; - typedef std::unordered_map SymbolMap; - SymbolMap map_; - typedef std::vector SymbolList; - SymbolList list_; + std::mutex lock_; + std::unordered_map map_; + std::vector> list_; }; - } // namespace runtime } // namespace alloy - #endif // ALLOY_RUNTIME_MODULE_H_ diff --git a/src/alloy/runtime/raw_module.cc b/src/alloy/runtime/raw_module.cc index c152dcf1c..9eaed2ba4 100644 --- a/src/alloy/runtime/raw_module.cc +++ b/src/alloy/runtime/raw_module.cc @@ -7,48 +7,44 @@ ****************************************************************************** */ -#include +#include "alloy/runtime/raw_module.h" -using namespace alloy; -using namespace alloy::runtime; +#include "poly/platform.h" +#include "poly/string.h" +namespace alloy { +namespace runtime { -RawModule::RawModule(Runtime* runtime) : - name_(0), - base_address_(0), low_address_(0), high_address_(0), - Module(runtime) { -} +RawModule::RawModule(Runtime* runtime) + : Module(runtime), base_address_(0), low_address_(0), high_address_(0) {} -RawModule::~RawModule() { - if (base_address_) { - memory_->HeapFree(base_address_, high_address_ - low_address_); - } - xe_free(name_); -} +RawModule::~RawModule() {} -int RawModule::LoadFile(uint64_t base_address, const char* path) { - FILE* file = fopen(path, "rb"); +int RawModule::LoadFile(uint64_t base_address, const std::wstring& path) { + auto fixed_path = poly::to_string(poly::fix_path_separators(path)); + FILE* file = fopen(fixed_path.c_str(), "rb"); fseek(file, 0, SEEK_END); size_t file_length = ftell(file); fseek(file, 0, SEEK_SET); // Allocate memory. - base_address_ = memory_->HeapAlloc( - base_address, file_length, MEMORY_FLAG_ZERO); - if (!base_address_) { - fclose(file); - return 1; - } + // Since we have no real heap just load it wherever. + base_address_ = base_address; + uint8_t* p = memory_->Translate(base_address_); + memset(p, 0, file_length); // Read into memory. - uint8_t* p = memory_->Translate(base_address_); fread(p, file_length, 1, file); fclose(file); // Setup debug info. - const char* name = xestrrchra(path, XE_PATH_SEPARATOR) + 1; - name_ = xestrdupa(name); + auto last_slash = fixed_path.find_last_of(poly::path_separator); + if (last_slash != std::string::npos) { + name_ = fixed_path.substr(last_slash + 1); + } else { + name_ = fixed_path; + } // TODO(benvanik): debug info low_address_ = base_address; @@ -59,3 +55,6 @@ int RawModule::LoadFile(uint64_t base_address, const char* path) { bool RawModule::ContainsAddress(uint64_t address) { return address >= low_address_ && address < high_address_; } + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/raw_module.h b/src/alloy/runtime/raw_module.h index 230e44f7e..af9eb6aed 100644 --- a/src/alloy/runtime/raw_module.h +++ b/src/alloy/runtime/raw_module.h @@ -10,34 +10,32 @@ #ifndef ALLOY_RUNTIME_RAW_MODULE_H_ #define ALLOY_RUNTIME_RAW_MODULE_H_ -#include +#include +#include "alloy/runtime/module.h" namespace alloy { namespace runtime { - class RawModule : public Module { -public: + public: RawModule(Runtime* runtime); - virtual ~RawModule(); + ~RawModule() override; - int LoadFile(uint64_t base_address, const char* path); + int LoadFile(uint64_t base_address, const std::wstring& path); - virtual const char* name() const { return name_; } + const std::string& name() const override { return name_; } - virtual bool ContainsAddress(uint64_t address); + bool ContainsAddress(uint64_t address) override; -private: - char* name_; - uint64_t base_address_; - uint64_t low_address_; - uint64_t high_address_; + private: + std::string name_; + uint64_t base_address_; + uint64_t low_address_; + uint64_t high_address_; }; - } // namespace runtime } // namespace alloy - #endif // ALLOY_RUNTIME_RAW_MODULE_H_ diff --git a/src/alloy/runtime/runtime.cc b/src/alloy/runtime/runtime.cc index 7be29dce1..f3e3ba7c1 100644 --- a/src/alloy/runtime/runtime.cc +++ b/src/alloy/runtime/runtime.cc @@ -7,56 +7,68 @@ ****************************************************************************** */ -#include +#include "alloy/runtime/runtime.h" #include -#include -#include - -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::frontend; -using namespace alloy::runtime; - - -DEFINE_string(runtime_backend, "any", - "Runtime backend [any, ivm, x64]."); - - -Runtime::Runtime(Memory* memory) : - memory_(memory), debugger_(0), backend_(0), frontend_(0) { - tracing::Initialize(); - modules_lock_ = AllocMutex(10000); -} - -Runtime::~Runtime() { - LockMutex(modules_lock_); - for (ModuleList::iterator it = modules_.begin(); - it != modules_.end(); ++it) { - Module* module = *it; - delete module; - } - UnlockMutex(modules_lock_); - FreeMutex(modules_lock_); - - delete frontend_; - delete backend_; - delete debugger_; - - tracing::Flush(); -} +#include "alloy/runtime/module.h" +#include "poly/poly.h" +#include "xdb/protocol.h" +#include "xenia/profiling.h" // TODO(benvanik): based on compiler support -#include -#include +#include "alloy/backend/x64/x64_backend.h" -int Runtime::Initialize(Frontend* frontend, Backend* backend) { +DEFINE_string(runtime_backend, "any", "Runtime backend [any, x64]."); + +namespace alloy { +namespace runtime { + +using alloy::backend::Backend; +using alloy::frontend::Frontend; + +class BuiltinModule : public Module { + public: + BuiltinModule(Runtime* runtime) : Module(runtime), name_("builtin") {} + const std::string& name() const override { return name_; } + bool ContainsAddress(uint64_t address) override { + return (address & 0x1FFFFFFF0) == 0x100000000; + } + + private: + std::string name_; +}; + +Runtime::Runtime(Memory* memory, uint32_t debug_info_flags, + uint32_t trace_flags) + : memory_(memory), + debug_info_flags_(debug_info_flags), + trace_flags_(trace_flags), + builtin_module_(nullptr), + next_builtin_address_(0x100000000ull) {} + +Runtime::~Runtime() { + { + std::lock_guard guard(modules_lock_); + modules_.clear(); + } + + debugger_.reset(); + frontend_.reset(); + backend_.reset(); +} + +int Runtime::Initialize(std::unique_ptr frontend, + std::unique_ptr backend) { // Must be initialized by subclass before calling into this. - XEASSERTNOTNULL(memory_); + assert_not_null(memory_); // Create debugger first. Other types hook up to it. - debugger_ = new Debugger(this); + debugger_.reset(new Debugger(this)); + + std::unique_ptr builtin_module(new BuiltinModule(this)); + builtin_module_ = builtin_module.get(); + modules_.push_back(std::move(builtin_module)); if (frontend_ || backend_) { return 1; @@ -65,81 +77,79 @@ int Runtime::Initialize(Frontend* frontend, Backend* backend) { if (!backend) { #if defined(ALLOY_HAS_X64_BACKEND) && ALLOY_HAS_X64_BACKEND if (FLAGS_runtime_backend == "x64") { - backend = new alloy::backend::x64::X64Backend( - this); + backend.reset(new alloy::backend::x64::X64Backend(this)); } #endif // ALLOY_HAS_X64_BACKEND -#if defined(ALLOY_HAS_IVM_BACKEND) && ALLOY_HAS_IVM_BACKEND - if (FLAGS_runtime_backend == "ivm") { - backend = new alloy::backend::ivm::IVMBackend( - this); - } -#endif // ALLOY_HAS_IVM_BACKEND if (FLAGS_runtime_backend == "any") { #if defined(ALLOY_HAS_X64_BACKEND) && ALLOY_HAS_X64_BACKEND if (!backend) { - backend = new alloy::backend::x64::X64Backend( - this); + backend.reset(new alloy::backend::x64::X64Backend(this)); } #endif // ALLOY_HAS_X64_BACKEND -#if defined(ALLOY_HAS_IVM_BACKEND) && ALLOY_HAS_IVM_BACKEND - if (!backend) { - backend = new alloy::backend::ivm::IVMBackend( - this); - } -#endif // ALLOY_HAS_IVM_BACKEND } } if (!backend) { return 1; } - backend_ = backend; - frontend_ = frontend; - int result = backend_->Initialize(); + int result = backend->Initialize(); if (result) { return result; } - result = frontend_->Initialize(); + result = frontend->Initialize(); if (result) { return result; } + backend_ = std::move(backend); + frontend_ = std::move(frontend); + return 0; } -int Runtime::AddModule(Module* module) { - LockMutex(modules_lock_); - modules_.push_back(module); - UnlockMutex(modules_lock_); +int Runtime::AddModule(std::unique_ptr module) { + std::lock_guard guard(modules_lock_); + modules_.push_back(std::move(module)); return 0; } Module* Runtime::GetModule(const char* name) { - Module* result = NULL; - LockMutex(modules_lock_); - for (ModuleList::iterator it = modules_.begin(); - it != modules_.end(); ++it) { - Module* module = *it; - if (xestrcmpa(module->name(), name) == 0) { - result = module; - break; + std::lock_guard guard(modules_lock_); + for (const auto& module : modules_) { + if (module->name() == name) { + return module.get(); } } - UnlockMutex(modules_lock_); - return result; + return nullptr; } -Runtime::ModuleList Runtime::GetModules() { - ModuleList clone; - LockMutex(modules_lock_); - clone = modules_; - UnlockMutex(modules_lock_); +std::vector Runtime::GetModules() { + std::lock_guard guard(modules_lock_); + std::vector clone(modules_.size()); + for (const auto& module : modules_) { + clone.push_back(module.get()); + } return clone; } +FunctionInfo* Runtime::DefineBuiltin(const std::string& name, + FunctionInfo::ExternHandler handler, + void* arg0, void* arg1) { + uint64_t address = next_builtin_address_; + next_builtin_address_ += 4; + + FunctionInfo* fn_info; + builtin_module_->DeclareFunction(address, &fn_info); + fn_info->set_end_address(address + 4); + fn_info->set_name(name); + fn_info->SetupExtern(handler, arg0, arg1); + fn_info->set_status(runtime::SymbolInfo::STATUS_DECLARED); + + return fn_info; +} + std::vector Runtime::FindFunctionsWithAddress(uint64_t address) { return entry_table_.FindWithAddress(address); } @@ -147,12 +157,12 @@ std::vector Runtime::FindFunctionsWithAddress(uint64_t address) { int Runtime::ResolveFunction(uint64_t address, Function** out_function) { SCOPE_profile_cpu_f("alloy"); - *out_function = NULL; + *out_function = nullptr; Entry* entry; Entry::Status status = entry_table_.GetOrCreate(address, &entry); if (status == Entry::STATUS_NEW) { // Needs to be generated. We have the 'lock' on it and must do so now. - + // Grab symbol declaration. FunctionInfo* symbol_info; int result = LookupFunctionInfo(address, &symbol_info); @@ -178,28 +188,27 @@ int Runtime::ResolveFunction(uint64_t address, Function** out_function) { } } -int Runtime::LookupFunctionInfo( - uint64_t address, FunctionInfo** out_symbol_info) { +int Runtime::LookupFunctionInfo(uint64_t address, + FunctionInfo** out_symbol_info) { SCOPE_profile_cpu_f("alloy"); - *out_symbol_info = NULL; + *out_symbol_info = nullptr; // TODO(benvanik): fast reject invalid addresses/log errors. // Find the module that contains the address. - Module* code_module = NULL; - LockMutex(modules_lock_); - // TODO(benvanik): sort by code address (if contiguous) so can bsearch. - // TODO(benvanik): cache last module low/high, as likely to be in there. - for (ModuleList::const_iterator it = modules_.begin(); - it != modules_.end(); ++it) { - Module* module = *it; - if (module->ContainsAddress(address)) { - code_module = module; - break; + Module* code_module = nullptr; + { + std::lock_guard guard(modules_lock_); + // TODO(benvanik): sort by code address (if contiguous) so can bsearch. + // TODO(benvanik): cache last module low/high, as likely to be in there. + for (const auto& module : modules_) { + if (module->ContainsAddress(address)) { + code_module = module.get(); + break; + } } } - UnlockMutex(modules_lock_); if (!code_module) { // No module found that could contain the address. return 1; @@ -214,7 +223,7 @@ int Runtime::LookupFunctionInfo(Module* module, uint64_t address, // Atomic create/lookup symbol in module. // If we get back the NEW flag we must declare it now. - FunctionInfo* symbol_info = NULL; + FunctionInfo* symbol_info = nullptr; SymbolInfo::Status symbol_status = module->DeclareFunction(address, &symbol_info); if (symbol_status == SymbolInfo::STATUS_NEW) { @@ -231,11 +240,11 @@ int Runtime::LookupFunctionInfo(Module* module, uint64_t address, return 0; } -int Runtime::DemandFunction( - FunctionInfo* symbol_info, Function** out_function) { +int Runtime::DemandFunction(FunctionInfo* symbol_info, + Function** out_function) { SCOPE_profile_cpu_f("alloy"); - *out_function = NULL; + *out_function = nullptr; // Lock function for generation. If it's already being generated // by another thread this will block and return DECLARED. @@ -243,14 +252,25 @@ int Runtime::DemandFunction( SymbolInfo::Status symbol_status = module->DefineFunction(symbol_info); if (symbol_status == SymbolInfo::STATUS_NEW) { // Symbol is undefined, so define now. - Function* function = NULL; - int result = frontend_->DefineFunction(symbol_info, DEBUG_INFO_DEFAULT, &function); + Function* function = nullptr; + int result = frontend_->DefineFunction(symbol_info, debug_info_flags_, + trace_flags_, &function); if (result) { symbol_info->set_status(SymbolInfo::STATUS_FAILED); return result; } symbol_info->set_function(function); + auto trace_base = memory()->trace_base(); + if (trace_base && trace_flags_ & TRACE_FUNCTION_GENERATION) { + auto ev = xdb::protocol::FunctionCompiledEvent::Append(trace_base); + ev->type = xdb::protocol::EventType::FUNCTION_COMPILED; + ev->flags = 0; + ev->address = static_cast(symbol_info->address()); + ev->length = + static_cast(symbol_info->end_address() - ev->address); + } + // Before we give the symbol back to the rest, let the debugger know. debugger_->OnFunctionDefined(symbol_info, function); @@ -267,3 +287,6 @@ int Runtime::DemandFunction( return 0; } + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/runtime.h b/src/alloy/runtime/runtime.h index a6c506fc5..cc572ac70 100644 --- a/src/alloy/runtime/runtime.h +++ b/src/alloy/runtime/runtime.h @@ -10,39 +10,45 @@ #ifndef ALLOY_RUNTIME_RUNTIME_H_ #define ALLOY_RUNTIME_RUNTIME_H_ -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include "alloy/backend/backend.h" +#include "alloy/frontend/frontend.h" +#include "alloy/memory.h" +#include "alloy/runtime/debugger.h" +#include "alloy/runtime/entry_table.h" +#include "alloy/runtime/module.h" +#include "alloy/runtime/symbol_info.h" +#include "alloy/runtime/thread_state.h" namespace alloy { namespace runtime { - class Runtime { -public: - typedef std::vector ModuleList; - -public: - Runtime(Memory* memory); + public: + explicit Runtime(Memory* memory, uint32_t debug_info_flags = 0, + uint32_t trace_flags = 0); virtual ~Runtime(); Memory* memory() const { return memory_; } - Debugger* debugger() const { return debugger_; } - frontend::Frontend* frontend() const { return frontend_; } - backend::Backend* backend() const { return backend_; } + Debugger* debugger() const { return debugger_.get(); } + frontend::Frontend* frontend() const { return frontend_.get(); } + backend::Backend* backend() const { return backend_.get(); } - int Initialize(frontend::Frontend* frontend, backend::Backend* backend = 0); + int Initialize(std::unique_ptr frontend, + std::unique_ptr backend = 0); - int AddModule(Module* module); + int AddModule(std::unique_ptr module); Module* GetModule(const char* name); - ModuleList GetModules(); + Module* GetModule(const std::string& name) { return GetModule(name.c_str()); } + std::vector GetModules(); + + Module* builtin_module() const { return builtin_module_; } + FunctionInfo* DefineBuiltin(const std::string& name, + FunctionInfo::ExternHandler handler, void* arg0, + void* arg1); std::vector FindFunctionsWithAddress(uint64_t address); @@ -51,27 +57,30 @@ public: FunctionInfo** out_symbol_info); int ResolveFunction(uint64_t address, Function** out_function); - //uint32_t CreateCallback(void (*callback)(void* data), void* data); + // uint32_t CreateCallback(void (*callback)(void* data), void* data); -private: + private: int DemandFunction(FunctionInfo* symbol_info, Function** out_function); -protected: - Memory* memory_; + protected: + Memory* memory_; - Debugger* debugger_; + uint32_t debug_info_flags_; + uint32_t trace_flags_; - frontend::Frontend* frontend_; - backend::Backend* backend_; + std::unique_ptr debugger_; - EntryTable entry_table_; - Mutex* modules_lock_; - ModuleList modules_; + std::unique_ptr frontend_; + std::unique_ptr backend_; + + EntryTable entry_table_; + std::mutex modules_lock_; + std::vector> modules_; + Module* builtin_module_; + uint64_t next_builtin_address_; }; - } // namespace runtime } // namespace alloy - #endif // ALLOY_RUNTIME_RUNTIME_H_ diff --git a/src/alloy/runtime/sources.gypi b/src/alloy/runtime/sources.gypi index 399580ec0..283b16c79 100644 --- a/src/alloy/runtime/sources.gypi +++ b/src/alloy/runtime/sources.gypi @@ -19,9 +19,10 @@ 'runtime.h', 'symbol_info.cc', 'symbol_info.h', + 'test_module.cc', + 'test_module.h', 'thread_state.cc', 'thread_state.h', - 'tracing.h', ], 'includes': [ diff --git a/src/alloy/runtime/symbol_info.cc b/src/alloy/runtime/symbol_info.cc index e87727b3a..968534f4b 100644 --- a/src/alloy/runtime/symbol_info.cc +++ b/src/alloy/runtime/symbol_info.cc @@ -7,38 +7,29 @@ ****************************************************************************** */ -#include +#include "alloy/runtime/symbol_info.h" -using namespace alloy; -using namespace alloy::runtime; +namespace alloy { +namespace runtime { +SymbolInfo::SymbolInfo(Type type, Module* module, uint64_t address) + : type_(type), + module_(module), + status_(STATUS_DEFINING), + address_(address), + name_("") {} -SymbolInfo::SymbolInfo(Type type, Module* module, uint64_t address) : - type_(type), status_(STATUS_DEFINING), - module_(module), address_(address), name_(0) { +SymbolInfo::~SymbolInfo() = default; + +FunctionInfo::FunctionInfo(Module* module, uint64_t address) + : SymbolInfo(SymbolInfo::TYPE_FUNCTION, module, address), + end_address_(0), + behavior_(BEHAVIOR_DEFAULT), + function_(0) { + memset(&extern_info_, 0, sizeof(extern_info_)); } -SymbolInfo::~SymbolInfo() { - if (name_) { - xe_free(name_); - } -} - -void SymbolInfo::set_name(const char* name) { - if (name_) { - xe_free(name_); - } - name_ = xestrdupa(name); -} - -FunctionInfo::FunctionInfo(Module* module, uint64_t address) : - end_address_(0), behavior_(BEHAVIOR_DEFAULT), function_(0), - SymbolInfo(SymbolInfo::TYPE_FUNCTION, module, address) { - xe_zero_struct(&extern_info_, sizeof(extern_info_)); -} - -FunctionInfo::~FunctionInfo() { -} +FunctionInfo::~FunctionInfo() = default; void FunctionInfo::SetupExtern(ExternHandler handler, void* arg0, void* arg1) { behavior_ = BEHAVIOR_EXTERN; @@ -47,9 +38,10 @@ void FunctionInfo::SetupExtern(ExternHandler handler, void* arg0, void* arg1) { extern_info_.arg1 = arg1; } -VariableInfo::VariableInfo(Module* module, uint64_t address) : - SymbolInfo(SymbolInfo::TYPE_VARIABLE, module, address) { -} +VariableInfo::VariableInfo(Module* module, uint64_t address) + : SymbolInfo(SymbolInfo::TYPE_VARIABLE, module, address) {} -VariableInfo::~VariableInfo() { -} +VariableInfo::~VariableInfo() = default; + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/symbol_info.h b/src/alloy/runtime/symbol_info.h index 8d2a964e7..0f71323c1 100644 --- a/src/alloy/runtime/symbol_info.h +++ b/src/alloy/runtime/symbol_info.h @@ -10,8 +10,8 @@ #ifndef ALLOY_RUNTIME_SYMBOL_INFO_H_ #define ALLOY_RUNTIME_SYMBOL_INFO_H_ -#include - +#include +#include namespace alloy { namespace runtime { @@ -19,9 +19,8 @@ namespace runtime { class Function; class Module; - class SymbolInfo { -public: + public: enum Type { TYPE_FUNCTION, TYPE_VARIABLE, @@ -34,7 +33,8 @@ public: STATUS_DEFINED, STATUS_FAILED, }; -public: + + public: SymbolInfo(Type type, Module* module, uint64_t address); virtual ~SymbolInfo(); @@ -44,31 +44,31 @@ public: void set_status(Status value) { status_ = value; } uint64_t address() const { return address_; } - const char* name() const { return name_; } - void set_name(const char* name); + const std::string& name() const { return name_; } + void set_name(const std::string& value) { name_ = value; } -protected: - Type type_; - Module* module_; - Status status_; - uint64_t address_; + protected: + Type type_; + Module* module_; + Status status_; + uint64_t address_; - char* name_; + std::string name_; }; class FunctionInfo : public SymbolInfo { -public: + public: enum Behavior { - BEHAVIOR_DEFAULT = 0, + BEHAVIOR_DEFAULT = 0, BEHAVIOR_PROLOG, BEHAVIOR_EPILOG, BEHAVIOR_EPILOG_RETURN, BEHAVIOR_EXTERN, }; -public: + public: FunctionInfo(Module* module, uint64_t address); - virtual ~FunctionInfo(); + ~FunctionInfo() override; bool has_end_address() const { return end_address_ > 0; } uint64_t end_address() const { return end_address_; } @@ -80,15 +80,15 @@ public: Function* function() const { return function_; } void set_function(Function* value) { function_ = value; } - typedef void(*ExternHandler)(void* context, void* arg0, void* arg1); + typedef void (*ExternHandler)(void* context, void* arg0, void* arg1); void SetupExtern(ExternHandler handler, void* arg0, void* arg1); ExternHandler extern_handler() const { return extern_info_.handler; } void* extern_arg0() const { return extern_info_.arg0; } void* extern_arg1() const { return extern_info_.arg1; } -private: - uint64_t end_address_; - Behavior behavior_; + private: + uint64_t end_address_; + Behavior behavior_; Function* function_; struct { ExternHandler handler; @@ -98,16 +98,12 @@ private: }; class VariableInfo : public SymbolInfo { -public: + public: VariableInfo(Module* module, uint64_t address); - virtual ~VariableInfo(); - -private: + ~VariableInfo() override; }; - } // namespace runtime } // namespace alloy - #endif // ALLOY_RUNTIME_SYMBOL_INFO_H_ diff --git a/src/alloy/runtime/test_module.cc b/src/alloy/runtime/test_module.cc new file mode 100644 index 000000000..ce204ff65 --- /dev/null +++ b/src/alloy/runtime/test_module.cc @@ -0,0 +1,103 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/runtime/test_module.h" + +#include "alloy/compiler/compiler_passes.h" +#include "alloy/reset_scope.h" +#include "alloy/runtime/runtime.h" +#include "poly/platform.h" +#include "poly/string.h" + +namespace alloy { +namespace runtime { + +using alloy::backend::Backend; +using alloy::compiler::Compiler; +using alloy::hir::HIRBuilder; +using alloy::runtime::Function; +using alloy::runtime::FunctionInfo; +namespace passes = alloy::compiler::passes; + +TestModule::TestModule(Runtime* runtime, const std::string& name, + std::function contains_address, + std::function generate) + : Module(runtime), + name_(name), + contains_address_(contains_address), + generate_(generate) { + builder_.reset(new HIRBuilder()); + compiler_.reset(new Compiler(runtime)); + assembler_ = std::move(runtime->backend()->CreateAssembler()); + assembler_->Initialize(); + + // Merge blocks early. This will let us use more context in other passes. + // The CFG is required for simplification and dirtied by it. + compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + + // Passes are executed in the order they are added. Multiple of the same + // pass type may be used. + compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + // compiler_->AddPass(std::make_unique()); + compiler_->AddPass(std::make_unique()); + + //// Removes all unneeded variables. Try not to add new ones after this. + // compiler_->AddPass(new passes::ValueReductionPass()); + + // Register allocation for the target backend. + // Will modify the HIR to add loads/stores. + // This should be the last pass before finalization, as after this all + // registers are assigned and ready to be emitted. + compiler_->AddPass(std::make_unique( + runtime->backend()->machine_info())); + + // Must come last. The HIR is not really HIR after this. + compiler_->AddPass(std::make_unique()); +} + +TestModule::~TestModule() = default; + +bool TestModule::ContainsAddress(uint64_t address) { + return contains_address_(address); +} + +SymbolInfo::Status TestModule::DeclareFunction(uint64_t address, + FunctionInfo** out_symbol_info) { + SymbolInfo::Status status = Module::DeclareFunction(address, out_symbol_info); + if (status == SymbolInfo::STATUS_NEW) { + auto symbol_info = *out_symbol_info; + + // Reset() all caching when we leave. + make_reset_scope(compiler_); + make_reset_scope(assembler_); + + if (!generate_(*builder_.get())) { + symbol_info->set_status(SymbolInfo::STATUS_FAILED); + return SymbolInfo::STATUS_FAILED; + } + + compiler_->Compile(builder_.get()); + + Function* fn = nullptr; + assembler_->Assemble(symbol_info, builder_.get(), 0, nullptr, 0, &fn); + + symbol_info->set_function(fn); + status = SymbolInfo::STATUS_DEFINED; + symbol_info->set_status(status); + } + return status; +} + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/test_module.h b/src/alloy/runtime/test_module.h new file mode 100644 index 000000000..fc78bd2c0 --- /dev/null +++ b/src/alloy/runtime/test_module.h @@ -0,0 +1,52 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef ALLOY_RUNTIME_TEST_MODULE_H_ +#define ALLOY_RUNTIME_TEST_MODULE_H_ + +#include +#include +#include + +#include "alloy/backend/assembler.h" +#include "alloy/compiler/compiler.h" +#include "alloy/hir/hir_builder.h" +#include "alloy/runtime/module.h" + +namespace alloy { +namespace runtime { + +class TestModule : public Module { + public: + TestModule(Runtime* runtime, const std::string& name, + std::function contains_address, + std::function generate); + ~TestModule() override; + + const std::string& name() const override { return name_; } + + bool ContainsAddress(uint64_t address) override; + + SymbolInfo::Status DeclareFunction(uint64_t address, + FunctionInfo** out_symbol_info) override; + + private: + std::string name_; + std::function contains_address_; + std::function generate_; + + std::unique_ptr builder_; + std::unique_ptr compiler_; + std::unique_ptr assembler_; +}; + +} // namespace runtime +} // namespace alloy + +#endif // ALLOY_RUNTIME_TEST_MODULE_H_ diff --git a/src/alloy/runtime/thread_state.cc b/src/alloy/runtime/thread_state.cc index 84add8bce..2c8e28a45 100644 --- a/src/alloy/runtime/thread_state.cc +++ b/src/alloy/runtime/thread_state.cc @@ -7,27 +7,27 @@ ****************************************************************************** */ -#include +#include "alloy/runtime/thread_state.h" -#include +#include "alloy/runtime/runtime.h" +#include "poly/poly.h" -using namespace alloy; -using namespace alloy::runtime; +namespace alloy { +namespace runtime { +thread_local ThreadState* thread_state_ = nullptr; -namespace { -__declspec(thread) ThreadState* thread_state_ = NULL; -} - - -ThreadState::ThreadState(Runtime* runtime, uint32_t thread_id) : - runtime_(runtime), memory_(runtime->memory()), - thread_id_(thread_id), name_(0), - backend_data_(0), raw_context_(0) { +ThreadState::ThreadState(Runtime* runtime, uint32_t thread_id) + : runtime_(runtime), + memory_(runtime->memory()), + thread_id_(thread_id), + name_(""), + backend_data_(0), + raw_context_(0) { if (thread_id_ == UINT_MAX) { // System thread. Assign the system thread ID with a high bit // set so people know what's up. - uint32_t system_thread_handle = GetCurrentThreadId(); + uint32_t system_thread_handle = poly::threading::current_thread_id(); thread_id_ = 0x80000000 | system_thread_handle; } backend_data_ = runtime->backend()->AllocThreadData(); @@ -38,31 +38,17 @@ ThreadState::~ThreadState() { runtime_->backend()->FreeThreadData(backend_data_); } if (thread_state_ == this) { - thread_state_ = NULL; + thread_state_ = nullptr; } - if (name_) { - xe_free(name_); - } -} - -void ThreadState::set_name(const char* value) { - if (value == name_) { - return; - } - if (name_) { - xe_free(name_); - } - name_ = xestrdupa(value); } void ThreadState::Bind(ThreadState* thread_state) { thread_state_ = thread_state; } -ThreadState* ThreadState::Get() { - return thread_state_; -} +ThreadState* ThreadState::Get() { return thread_state_; } -uint32_t ThreadState::GetThreadID() { - return thread_state_->thread_id_; -} +uint32_t ThreadState::GetThreadID() { return thread_state_->thread_id_; } + +} // namespace runtime +} // namespace alloy diff --git a/src/alloy/runtime/thread_state.h b/src/alloy/runtime/thread_state.h index 26cd4566b..9e91ff5d7 100644 --- a/src/alloy/runtime/thread_state.h +++ b/src/alloy/runtime/thread_state.h @@ -10,51 +10,46 @@ #ifndef ALLOY_RUNTIME_THREAD_STATE_H_ #define ALLOY_RUNTIME_THREAD_STATE_H_ -#include - -#include +#include +#include "alloy/memory.h" namespace alloy { namespace runtime { class Runtime; - class ThreadState { -public: + public: ThreadState(Runtime* runtime, uint32_t thread_id); virtual ~ThreadState(); Runtime* runtime() const { return runtime_; } Memory* memory() const { return memory_; } uint32_t thread_id() const { return thread_id_; } - const char* name() const { return name_; } - void set_name(const char* value); + const std::string& name() const { return name_; } + void set_name(const std::string& value) { name_ = value; } void* backend_data() const { return backend_data_; } void* raw_context() const { return raw_context_; } - virtual volatile int* suspend_flag_address() const = 0; - virtual int Suspend(uint32_t timeout_ms = UINT_MAX) = 0; - virtual int Resume(bool force = false) = 0; - virtual void EnterSuspend() = 0; + int Suspend() { return Suspend(~0); } + virtual int Suspend(uint32_t timeout_ms) { return 1; } + virtual int Resume(bool force = false) { return 1; } static void Bind(ThreadState* thread_state); static ThreadState* Get(); static uint32_t GetThreadID(); -protected: - Runtime* runtime_; - Memory* memory_; - uint32_t thread_id_; - char* name_; - void* backend_data_; - void* raw_context_; + protected: + Runtime* runtime_; + Memory* memory_; + uint32_t thread_id_; + std::string name_; + void* backend_data_; + void* raw_context_; }; - } // namespace runtime } // namespace alloy - #endif // ALLOY_RUNTIME_THREAD_STATE_H_ diff --git a/src/alloy/runtime/tracing.h b/src/alloy/runtime/tracing.h deleted file mode 100644 index 262662b90..000000000 --- a/src/alloy/runtime/tracing.h +++ /dev/null @@ -1,94 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_RUNTIME_TRACING_H_ -#define ALLOY_RUNTIME_TRACING_H_ - -#include -#include - - -namespace alloy { -namespace runtime { - -const uint32_t ALLOY_RUNTIME = alloy::tracing::EventType::ALLOY_RUNTIME; - - -class EventType { -public: - enum { - ALLOY_RUNTIME_INIT = ALLOY_RUNTIME | (1), - ALLOY_RUNTIME_DEINIT = ALLOY_RUNTIME | (2), - - ALLOY_RUNTIME_THREAD = ALLOY_RUNTIME | (1 << 25), - ALLOY_RUNTIME_THREAD_INIT = ALLOY_RUNTIME_THREAD | (1), - ALLOY_RUNTIME_THREAD_DEINIT = ALLOY_RUNTIME_THREAD | (2), - - ALLOY_RUNTIME_MEMORY = ALLOY_RUNTIME | (2 << 25), - ALLOY_RUNTIME_MEMORY_INIT = ALLOY_RUNTIME_MEMORY | (1), - ALLOY_RUNTIME_MEMORY_DEINIT = ALLOY_RUNTIME_MEMORY | (2), - ALLOY_RUNTIME_MEMORY_HEAP = ALLOY_RUNTIME_MEMORY | (1000), - ALLOY_RUNTIME_MEMORY_HEAP_INIT = ALLOY_RUNTIME_MEMORY_HEAP | (1), - ALLOY_RUNTIME_MEMORY_HEAP_DEINIT = ALLOY_RUNTIME_MEMORY | (2), - ALLOY_RUNTIME_MEMORY_HEAP_ALLOC = ALLOY_RUNTIME_MEMORY | (3), - ALLOY_RUNTIME_MEMORY_HEAP_FREE = ALLOY_RUNTIME_MEMORY | (4), - }; - - typedef struct Init_s { - static const uint32_t event_type = ALLOY_RUNTIME_INIT; - } Init; - typedef struct Deinit_s { - static const uint32_t event_type = ALLOY_RUNTIME_DEINIT; - } Deinit; - - typedef struct ThreadInit_s { - static const uint32_t event_type = ALLOY_RUNTIME_THREAD_INIT; - } ThreadInit; - typedef struct ThreadDeinit_s { - static const uint32_t event_type = ALLOY_RUNTIME_THREAD_DEINIT; - } ThreadDeinit; - - typedef struct MemoryInit_s { - static const uint32_t event_type = ALLOY_RUNTIME_MEMORY_INIT; - // map of memory, etc? - } MemoryInit; - typedef struct MemoryDeinit_s { - static const uint32_t event_type = ALLOY_RUNTIME_MEMORY_DEINIT; - } MemoryDeinit; - typedef struct MemoryHeapInit_s { - static const uint32_t event_type = ALLOY_RUNTIME_MEMORY_HEAP_INIT; - uint32_t heap_id; - uint64_t low_address; - uint64_t high_address; - uint32_t is_physical; - } MemoryHeapInit; - typedef struct MemoryHeapDeinit_s { - static const uint32_t event_type = ALLOY_RUNTIME_MEMORY_HEAP_DEINIT; - uint32_t heap_id; - } MemoryHeapDeinit; - typedef struct MemoryHeapAlloc_s { - static const uint32_t event_type = ALLOY_RUNTIME_MEMORY_HEAP_ALLOC; - uint32_t heap_id; - uint32_t flags; - uint64_t address; - size_t size; - } MemoryHeapAlloc; - typedef struct MemoryHeapFree_s { - static const uint32_t event_type = ALLOY_RUNTIME_MEMORY_HEAP_FREE; - uint32_t heap_id; - uint64_t address; - } MemoryHeapFree; -}; - - -} // namespace runtime -} // namespace alloy - - -#endif // ALLOY_RUNTIME_TRACING_H_ diff --git a/src/alloy/sources.gypi b/src/alloy/sources.gypi index 808af15b8..18b7c409f 100644 --- a/src/alloy/sources.gypi +++ b/src/alloy/sources.gypi @@ -6,20 +6,18 @@ 'alloy.h', 'arena.cc', 'arena.h', - 'core.h', - 'delegate.h', 'memory.cc', 'memory.h', - 'mutex.h', + 'reset_scope.h', 'string_buffer.cc', 'string_buffer.h', 'type_pool.h', + 'vec128.h', ], 'conditions': [ ['OS == "mac" or OS == "linux"', { 'sources': [ - 'mutex_posix.cc', ], }], ['OS == "linux"', { @@ -32,7 +30,6 @@ }], ['OS == "win"', { 'sources': [ - 'mutex_win.cc', ], }], ], @@ -43,6 +40,5 @@ 'frontend/sources.gypi', 'hir/sources.gypi', 'runtime/sources.gypi', - 'tracing/sources.gypi', ], } diff --git a/src/alloy/string_buffer.cc b/src/alloy/string_buffer.cc index 89124e737..bd2f9d35b 100644 --- a/src/alloy/string_buffer.cc +++ b/src/alloy/string_buffer.cc @@ -7,25 +7,33 @@ ****************************************************************************** */ -#include +#include "alloy/string_buffer.h" -using namespace alloy; +#include +#include +namespace alloy { -StringBuffer::StringBuffer(size_t initial_capacity) : - buffer_(0), capacity_(0), offset_(0) { - capacity_ = MAX(initial_capacity, 1024); - buffer_ = (char*)xe_calloc(capacity_); - buffer_[0] = 0; +StringBuffer::StringBuffer(size_t initial_capacity) { + buffer_.reserve(std::max(initial_capacity, static_cast(1024))); } -StringBuffer::~StringBuffer() { - xe_free(buffer_); +StringBuffer::~StringBuffer() = default; + +void StringBuffer::Reset() { buffer_.resize(0); } + +void StringBuffer::Grow(size_t additional_length) { + size_t old_capacity = buffer_.capacity(); + if (buffer_.size() + additional_length <= old_capacity) { + return; + } + size_t new_capacity = + std::max(buffer_.size() + additional_length, old_capacity * 2); + buffer_.reserve(new_capacity); } -void StringBuffer::Reset() { - offset_ = 0; - buffer_[0] = 0; +void StringBuffer::Append(const std::string& value) { + AppendBytes(reinterpret_cast(value.data()), value.size()); } void StringBuffer::Append(const char* format, ...) { @@ -36,39 +44,26 @@ void StringBuffer::Append(const char* format, ...) { } void StringBuffer::AppendVarargs(const char* format, va_list args) { - while (true) { - int len = xevsnprintfa( - buffer_ + offset_, capacity_ - offset_ - 1, format, args); - if (len == -1) { - size_t old_capacity = capacity_; - capacity_ = capacity_ * 2; - buffer_ = (char*)xe_realloc(buffer_, old_capacity, capacity_); - continue; - } else { - offset_ += len; - break; - } - } - buffer_[offset_] = 0; + int length = vsnprintf(nullptr, 0, format, args); + auto offset = buffer_.size(); + Grow(length + 1); + buffer_.resize(buffer_.size() + length); + vsnprintf(buffer_.data() + offset, buffer_.capacity(), format, args); + buffer_[buffer_.size()] = 0; } void StringBuffer::AppendBytes(const uint8_t* buffer, size_t length) { - if (offset_ + length > capacity_) { - size_t old_capacity = capacity_; - capacity_ = MAX(capacity_ * 2, capacity_ + length); - buffer_ = (char*)xe_realloc(buffer_, old_capacity, capacity_); - } - xe_copy_memory( - buffer_ + offset_, capacity_ - offset_, - buffer, length); - offset_ += length; - buffer_[offset_] = 0; + auto offset = buffer_.size(); + Grow(length + 1); + buffer_.resize(buffer_.size() + length); + memcpy(buffer_.data() + offset, buffer, length); + buffer_[buffer_.size()] = 0; } -const char* StringBuffer::GetString() const { - return buffer_; -} +const char* StringBuffer::GetString() const { return buffer_.data(); } -char* StringBuffer::ToString() { - return xestrdupa(buffer_); -} +std::string StringBuffer::to_string() { return std::string(buffer_.data(), buffer_.size()); } + +char* StringBuffer::ToString() { return strdup(buffer_.data()); } + +} // namespace alloy diff --git a/src/alloy/string_buffer.h b/src/alloy/string_buffer.h index 8b2b05d95..549ddfe7a 100644 --- a/src/alloy/string_buffer.h +++ b/src/alloy/string_buffer.h @@ -10,37 +10,37 @@ #ifndef ALLOY_STRING_BUFFER_H_ #define ALLOY_STRING_BUFFER_H_ -#include - +#include +#include +#include namespace alloy { - class StringBuffer { -public: + public: StringBuffer(size_t initial_capacity = 0); ~StringBuffer(); - size_t length() const { return offset_; } + size_t length() const { return buffer_.size(); } void Reset(); + void Append(const std::string& value); void Append(const char* format, ...); void AppendVarargs(const char* format, va_list args); void AppendBytes(const uint8_t* buffer, size_t length); const char* GetString() const; + std::string to_string(); char* ToString(); char* EncodeBase64(); -private: - char* buffer_; - size_t capacity_; - size_t offset_; -}; + private: + void Grow(size_t additional_length); + std::vector buffer_; +}; } // namespace alloy - #endif // ALLOY_STRING_BUFFER_H_ diff --git a/src/alloy/test/alloy-sandbox.cc b/src/alloy/test/alloy-sandbox.cc new file mode 100644 index 000000000..8d519cf1b --- /dev/null +++ b/src/alloy/test/alloy-sandbox.cc @@ -0,0 +1,131 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include +#include +#include +#include +#include +#include +#include + +#include + +namespace alloy { +namespace sandbox { + +using alloy::frontend::ppc::PPCContext; +using alloy::runtime::Runtime; + +class ThreadState : public alloy::runtime::ThreadState { + public: + ThreadState(Runtime* runtime, uint32_t thread_id, uint64_t stack_address, + size_t stack_size, uint64_t thread_state_address) + : alloy::runtime::ThreadState(runtime, thread_id), + stack_address_(stack_address), + stack_size_(stack_size), + thread_state_address_(thread_state_address) { + memset(memory_->Translate(stack_address_), 0, stack_size_); + + // Allocate with 64b alignment. + context_ = (PPCContext*)calloc(1, sizeof(PPCContext)); + assert_true((reinterpret_cast(context_) & 0xF) == 0); + + // Stash pointers to common structures that callbacks may need. + context_->reserve_address = memory_->reserve_address(); + context_->membase = memory_->membase(); + context_->runtime = runtime; + context_->thread_state = this; + + // Set initial registers. + context_->r[1] = stack_address_ + stack_size; + context_->r[13] = thread_state_address_; + + // Pad out stack a bit, as some games seem to overwrite the caller by about + // 16 to 32b. + context_->r[1] -= 64; + + raw_context_ = context_; + + runtime_->debugger()->OnThreadCreated(this); + } + ~ThreadState() override { + runtime_->debugger()->OnThreadDestroyed(this); + free(context_); + } + + PPCContext* context() const { return context_; } + + private: + uint64_t stack_address_; + size_t stack_size_; + uint64_t thread_state_address_; + + // NOTE: must be 64b aligned for SSE ops. + PPCContext* context_; +}; + +// TODO(benvanik): simple memory? move more into core? + +int main(std::vector& args) { +#if XE_OPTION_PROFILING + xe::Profiler::Initialize(); + xe::Profiler::ThreadEnter("main"); +#endif // XE_OPTION_PROFILING + + size_t memory_size = 16 * 1024 * 1024; + auto memory = std::make_unique(memory_size); + auto runtime = std::make_unique(memory.get()); + + auto frontend = + std::make_unique(runtime.get()); + std::unique_ptr backend; + // backend = + // std::make_unique(runtime.get()); + // backend = + // std::make_unique(runtime.get()); + runtime->Initialize(std::move(frontend), std::move(backend)); + + auto module = std::make_unique(runtime.get()); + module->LoadFile(0x00001000, L"test\\codegen\\instr_add.bin"); + runtime->AddModule(std::move(module)); + + { + uint64_t stack_size = 64 * 1024; + uint64_t stack_address = memory_size - stack_size; + uint64_t thread_state_address = stack_address - 0x1000; + auto thread_state = std::make_unique( + runtime.get(), 100, stack_address, stack_size, thread_state_address); + + alloy::runtime::Function* fn; + runtime->ResolveFunction(0x1000, &fn); + auto ctx = thread_state->context(); + ctx->lr = 0xBEBEBEBE; + ctx->r[5] = 10; + ctx->r[25] = 25; + fn->Call(thread_state.get(), ctx->lr); + auto result = ctx->r[11]; + printf("%llu", result); + } + + runtime.reset(); + memory.reset(); + +#if XE_OPTION_PROFILING + xe::Profiler::Dump(); + xe::Profiler::ThreadExit(); +#endif // XE_OPTION_PROFILING + + return 0; +} + +} // namespace sandbox +} // namespace alloy + +DEFINE_ENTRY_POINT(L"alloy-sandbox", L"?", alloy::sandbox::main); diff --git a/src/alloy/test/alloy-test.cc b/src/alloy/test/alloy-test.cc new file mode 100644 index 000000000..6c493ce05 --- /dev/null +++ b/src/alloy/test/alloy-test.cc @@ -0,0 +1,44 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#define CATCH_CONFIG_RUNNER +#include "third_party/catch/single_include/catch.hpp" + +#include "alloy/test/util.h" + +namespace alloy { +namespace test { + +using alloy::frontend::ppc::PPCContext; +using alloy::runtime::Runtime; + +int main(std::vector& args) { + std::vector narrow_args; + auto narrow_argv = new char* [args.size()]; + for (size_t i = 0; i < args.size(); ++i) { + auto narrow_arg = poly::to_string(args[i]); + narrow_argv[i] = const_cast(narrow_arg.data()); + narrow_args.push_back(std::move(narrow_arg)); + } + int ret = Catch::Session().run(int(args.size()), narrow_argv); + if (ret) { +#if XE_LIKE_WIN32 + // Visual Studio kills the console on shutdown, so prevent that. + if (poly::debugging::IsDebuggerAttached()) { + poly::debugging::Break(); + } +#endif // XE_LIKE_WIN32 + } + return ret; +} + +} // namespace test +} // namespace alloy + +DEFINE_ENTRY_POINT(L"alloy-test", L"?", alloy::test::main); diff --git a/src/alloy/test/test.gypi b/src/alloy/test/test.gypi new file mode 100644 index 000000000..0b8a9cb0e --- /dev/null +++ b/src/alloy/test/test.gypi @@ -0,0 +1,118 @@ +# Copyright 2014 Ben Vanik. All Rights Reserved. +{ + 'targets': [ + { + 'target_name': 'alloy-sandbox', + 'type': 'executable', + + 'msvs_settings': { + 'VCLinkerTool': { + 'SubSystem': '1' + }, + }, + + 'dependencies': [ + 'liballoy', + 'libxenia', + ], + + 'include_dirs': [ + '.', + ], + + 'sources': [ + 'alloy-sandbox.cc', + ], + }, + ], + + 'targets': [ + { + 'target_name': 'alloy-test', + 'type': 'executable', + + 'msvs_settings': { + 'VCLinkerTool': { + 'SubSystem': '1' + }, + }, + + 'dependencies': [ + 'liballoy', + 'libxenia', + ], + + 'include_dirs': [ + '.', + ], + + 'sources': [ + 'alloy-test.cc', + #'test_abs.cc', + 'test_add.cc', + #'test_add_carry.cc', + #'test_and.cc', + #'test_assign.cc', + #'test_atomic_add.cc', + #'test_atomic_exchange.cc', + #'test_atomic_sub.cc', + #'test_branch.cc', + 'test_byte_swap.cc', + #'test_cast.cc', + #'test_cntlz.cc', + #'test_compare.cc', + #'test_compare_exchange.cc', + #'test_convert.cc', + #'test_did_carry.cc', + #'test_div.cc', + #'test_dot_product_3.cc', + #'test_dot_product_4.cc', + 'test_extract.cc', + 'test_insert.cc', + #'test_is_true_false.cc', + #'test_load_clock.cc', + 'test_load_vector_shl_shr.cc', + #'test_log2.cc', + #'test_max.cc', + #'test_min.cc', + #'test_mul.cc', + #'test_mul_add.cc', + #'test_mul_hi.cc', + #'test_mul_sub.cc', + #'test_neg.cc', + #'test_not.cc', + #'test_or.cc', + 'test_pack.cc', + 'test_permute.cc', + #'test_pow2.cc', + #'test_rotate_left.cc', + #'test_round.cc', + #'test_rsqrt.cc', + #'test_select.cc', + 'test_sha.cc', + 'test_shl.cc', + 'test_shr.cc', + #'test_sign_extend.cc', + #'test_splat.cc', + #'test_sqrt.cc', + #'test_sub.cc', + 'test_swizzle.cc', + #'test_truncate.cc', + 'test_unpack.cc', + 'test_vector_add.cc', + #'test_vector_compare.cc', + #'test_vector_convert.cc', + 'test_vector_max.cc', + 'test_vector_min.cc', + 'test_vector_rotate_left.cc', + 'test_vector_sha.cc', + 'test_vector_shl.cc', + 'test_vector_shr.cc', + #'test_vector_sub.cc', + #'test_xor.cc', + #'test_zero_extend.cc', + 'util.h', + ], + }, + ], +} diff --git a/src/alloy/test/test_add.cc b/src/alloy/test/test_add.cc new file mode 100644 index 000000000..21c5649b1 --- /dev/null +++ b/src/alloy/test/test_add.cc @@ -0,0 +1,552 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +#include + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("ADD_I8", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Add(b.Truncate(LoadGPR(b, 4), INT8_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 10; + ctx->r[5] = 25; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x23); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = -10; + ctx->r[5] = -5; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == -15); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT8_MIN; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == INT8_MIN); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT8_MAX; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == UINT8_MAX); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT8_MIN; + ctx->r[5] = -1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == INT8_MAX); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT8_MAX; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} + +TEST_CASE("ADD_I8_CARRY", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + auto v = b.Add(b.Truncate(LoadGPR(b, 4), INT8_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE), ARITHMETIC_SET_CARRY); + StoreGPR(b, 3, b.ZeroExtend(b.DidCarry(v), INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT8_MAX; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT8_MAX; + ctx->r[5] = UINT8_MAX; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT8_MIN; + ctx->r[5] = -1; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); +} + +TEST_CASE("ADD_I16", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Add(b.Truncate(LoadGPR(b, 4), INT16_TYPE), + b.Truncate(LoadGPR(b, 5), INT16_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 10; + ctx->r[5] = 25; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x23); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = -10; + ctx->r[5] = -5; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == -15); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT16_MIN; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == INT16_MIN); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT16_MAX; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == UINT16_MAX); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT16_MIN; + ctx->r[5] = -1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == INT16_MAX); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT16_MAX; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} + +TEST_CASE("ADD_I16_CARRY", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + auto v = b.Add(b.Truncate(LoadGPR(b, 4), INT16_TYPE), + b.Truncate(LoadGPR(b, 5), INT16_TYPE), ARITHMETIC_SET_CARRY); + StoreGPR(b, 3, b.ZeroExtend(b.DidCarry(v), INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT16_MAX; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT16_MAX; + ctx->r[5] = UINT16_MAX; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT16_MIN; + ctx->r[5] = -1; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); +} + +TEST_CASE("ADD_I32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Add(b.Truncate(LoadGPR(b, 4), INT32_TYPE), + b.Truncate(LoadGPR(b, 5), INT32_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 10; + ctx->r[5] = 25; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x23); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = -10; + ctx->r[5] = -5; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == -15); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT32_MIN; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == INT32_MIN); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT32_MAX; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == UINT32_MAX); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT32_MIN; + ctx->r[5] = -1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == INT32_MAX); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT32_MAX; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} + +TEST_CASE("ADD_I32_CARRY", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + auto v = b.Add(b.Truncate(LoadGPR(b, 4), INT32_TYPE), + b.Truncate(LoadGPR(b, 5), INT32_TYPE), ARITHMETIC_SET_CARRY); + StoreGPR(b, 3, b.ZeroExtend(b.DidCarry(v), INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT32_MAX; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT32_MAX; + ctx->r[5] = UINT32_MAX; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT32_MIN; + ctx->r[5] = -1; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); +} + +TEST_CASE("ADD_I64", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.Add(LoadGPR(b, 4), LoadGPR(b, 5))); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 10; + ctx->r[5] = 25; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 0x23); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = -10; + ctx->r[5] = -5; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == -15); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT64_MIN; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == INT64_MIN); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT64_MAX; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == UINT64_MAX); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT64_MIN; + ctx->r[5] = -1; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == INT64_MAX); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT64_MAX; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 0); + }); +} + +TEST_CASE("ADD_I64_CARRY", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + auto v = b.Add(b.Truncate(LoadGPR(b, 4), INT64_TYPE), + b.Truncate(LoadGPR(b, 5), INT64_TYPE), ARITHMETIC_SET_CARRY); + StoreGPR(b, 3, b.ZeroExtend(b.DidCarry(v), INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT64_MAX; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = UINT64_MAX; + ctx->r[5] = UINT64_MAX; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = INT64_MIN; + ctx->r[5] = -1; + }, + [](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == 1); + }); +} + +TEST_CASE("ADD_F32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreFPR(b, 3, b.Convert(b.Add(b.Convert(LoadFPR(b, 4), FLOAT32_TYPE), + b.Convert(LoadFPR(b, 5), FLOAT32_TYPE)), + FLOAT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = 0.0; + ctx->f[5] = 0.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == 0.0); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = 5.0; + ctx->f[5] = 7.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == 12.0); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = FLT_MAX / 2.0; + ctx->f[5] = FLT_MAX / 2.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == FLT_MAX); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = -100.0; + ctx->f[5] = -150.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == -250.0); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = FLT_MIN; + ctx->f[5] = 0.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == FLT_MIN); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = FLT_MAX; + ctx->f[5] = 0.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == FLT_MAX); + }); +} + +TEST_CASE("ADD_F64", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreFPR(b, 3, b.Add(LoadFPR(b, 4), LoadFPR(b, 5))); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = 0.0; + ctx->f[5] = 0.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == 0.0); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = 5.0; + ctx->f[5] = 7.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == 12.0); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = DBL_MAX / 2.0; + ctx->f[5] = DBL_MAX / 2.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == DBL_MAX); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = -100.0; + ctx->f[5] = -150.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == -250.0); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = DBL_MIN; + ctx->f[5] = 0.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == DBL_MIN); + }); + test.Run([](PPCContext* ctx) { + ctx->f[4] = DBL_MAX; + ctx->f[5] = 0.0; + }, + [](PPCContext* ctx) { + auto result = ctx->f[3]; + REQUIRE(result == DBL_MAX); + }); +} diff --git a/src/alloy/test/test_byte_swap.cc b/src/alloy/test/test_byte_swap.cc new file mode 100644 index 000000000..74154275b --- /dev/null +++ b/src/alloy/test/test_byte_swap.cc @@ -0,0 +1,42 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("BYTE_SWAP_V128", "[instr]") { + TestFunction([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.ByteSwap(LoadVR(b, 4))); + b.Return(); + }).Run([](PPCContext* ctx) { + ctx->v[4] = vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, + 11, 12, 13, 14, 15); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(3, 2, 1, 0, 7, 6, 5, 4, 11, + 10, 9, 8, 15, 14, 13, 12)); + }); + TestFunction([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.ByteSwap(LoadVR(b, 4))); + b.Return(); + }).Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0x0C13100F, 0x0E0D0C0B, 0x0A000000, + 0x00000000); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0x0F10130C, 0x0B0C0D0E, 0x0000000A, 0x00000000)); + }); +} diff --git a/src/alloy/test/test_extract.cc b/src/alloy/test/test_extract.cc new file mode 100644 index 000000000..3dacd2e89 --- /dev/null +++ b/src/alloy/test/test_extract.cc @@ -0,0 +1,141 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +#include + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("EXTRACT_INT8", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Extract(LoadVR(b, 4), + b.Truncate(LoadGPR(b, 4), INT8_TYPE), + INT8_TYPE), + INT64_TYPE)); + b.Return(); + }); + for (int i = 0; i < 16; ++i) { + test.Run([i](PPCContext* ctx) { + ctx->r[4] = i; + ctx->v[4] = vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, + 14, 15); + }, + [i](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == i); + }); + } +} + +TEST_CASE("EXTRACT_INT8_CONSTANT", "[instr]") { + for (int i = 0; i < 16; ++i) { + TestFunction([i](hir::HIRBuilder& b) { + StoreGPR(b, 3, + b.ZeroExtend( + b.Extract(LoadVR(b, 4), + b.LoadConstant(int8_t(i)), INT8_TYPE), + INT64_TYPE)); + b.Return(); + }).Run([i](PPCContext* ctx) { + ctx->r[4] = i; + ctx->v[4] = vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, + 11, 12, 13, 14, 15); + }, + [i](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == i); + }); + } +} + +TEST_CASE("EXTRACT_INT16", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Extract(LoadVR(b, 4), + b.Truncate(LoadGPR(b, 4), INT8_TYPE), + INT16_TYPE), + INT64_TYPE)); + b.Return(); + }); + for (int i = 0; i < 8; ++i) { + test.Run([i](PPCContext* ctx) { + ctx->r[4] = i; + ctx->v[4] = vec128s(0x0000, 0x1001, 0x2002, 0x3003, 0x4004, + 0x5005, 0x6006, 0x7007); + }, + [i](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == (i | (i << 12))); + }); + } +} + +TEST_CASE("EXTRACT_INT16_CONSTANT", "[instr]") { + for (int i = 0; i < 8; ++i) { + TestFunction([i](hir::HIRBuilder& b) { + StoreGPR(b, 3, + b.ZeroExtend(b.Extract(LoadVR(b, 4), + b.LoadConstant(int8_t(i)), + INT16_TYPE), + INT64_TYPE)); + b.Return(); + }).Run([i](PPCContext* ctx) { + ctx->r[4] = i; + ctx->v[4] = vec128s(0, 1, 2, 3, 4, 5, 6, 7); + }, + [i](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == i); + }); + } +} + +TEST_CASE("EXTRACT_INT32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Extract(LoadVR(b, 4), + b.Truncate(LoadGPR(b, 4), INT8_TYPE), + INT32_TYPE), + INT64_TYPE)); + b.Return(); + }); + for (int i = 0; i < 4; ++i) { + test.Run([i](PPCContext* ctx) { + ctx->r[4] = i; + ctx->v[4] = vec128i(0, 1, 2, 3); + }, + [i](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == i); + }); + } +} + +TEST_CASE("EXTRACT_INT32_CONSTANT", "[instr]") { + for (int i = 0; i < 4; ++i) { + TestFunction([i](hir::HIRBuilder& b) { + StoreGPR(b, 3, + b.ZeroExtend(b.Extract(LoadVR(b, 4), + b.LoadConstant(int8_t(i)), + INT32_TYPE), + INT64_TYPE)); + b.Return(); + }).Run([i](PPCContext* ctx) { + ctx->r[4] = i; + ctx->v[4] = vec128i(0, 1, 2, 3); + }, + [i](PPCContext* ctx) { + auto result = ctx->r[3]; + REQUIRE(result == i); + }); + } +} diff --git a/src/alloy/test/test_insert.cc b/src/alloy/test/test_insert.cc new file mode 100644 index 000000000..811a6b93a --- /dev/null +++ b/src/alloy/test/test_insert.cc @@ -0,0 +1,86 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +#include + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("INSERT_INT8", "[instr]") { + for (int i = 0; i < 16; ++i) { + TestFunction test([i](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Insert(LoadVR(b, 4), b.LoadConstant(i), + b.Truncate(LoadGPR(b, 5), INT8_TYPE))); + b.Return(); + }); + test.Run( + [i](PPCContext* ctx) { + ctx->v[4] = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + ctx->r[4] = i; + ctx->r[5] = 100 + i; + }, + [i](PPCContext* ctx) { + auto result = ctx->v[3]; + auto expected = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + expected.i8[i ^ 0x3] = 100 + i; + REQUIRE(result == expected); + }); + } +} + +TEST_CASE("INSERT_INT16", "[instr]") { + for (int i = 0; i < 8; ++i) { + TestFunction test([i](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Insert(LoadVR(b, 4), b.LoadConstant(i), + b.Truncate(LoadGPR(b, 5), INT16_TYPE))); + b.Return(); + }); + test.Run( + [i](PPCContext* ctx) { + ctx->v[4] = vec128s(0, 1, 2, 3, 4, 5, 6, 7); + ctx->r[4] = i; + ctx->r[5] = 100 + i; + }, + [i](PPCContext* ctx) { + auto result = ctx->v[3]; + auto expected = vec128s(0, 1, 2, 3, 4, 5, 6, 7); + expected.i16[i ^ 0x1] = 100 + i; + REQUIRE(result == expected); + }); + } +} + +TEST_CASE("INSERT_INT32", "[instr]") { + for (int i = 0; i < 4; ++i) { + TestFunction test([i](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Insert(LoadVR(b, 4), b.LoadConstant(i), + b.Truncate(LoadGPR(b, 5), INT32_TYPE))); + b.Return(); + }); + test.Run( + [i](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 1, 2, 3); + ctx->r[4] = i; + ctx->r[5] = 100 + i; + }, + [i](PPCContext* ctx) { + auto result = ctx->v[3]; + auto expected = vec128i(0, 1, 2, 3); + expected.i32[i] = 100 + i; + REQUIRE(result == expected); + }); + } +} diff --git a/src/alloy/test/test_load_vector_shl_shr.cc b/src/alloy/test/test_load_vector_shl_shr.cc new file mode 100644 index 000000000..9d6d790db --- /dev/null +++ b/src/alloy/test/test_load_vector_shl_shr.cc @@ -0,0 +1,78 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("LOAD_VECTOR_SHL", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.LoadVectorShl(b.Truncate(LoadGPR(b, 4), INT8_TYPE))); + b.Return(); + }); + test.Run([](PPCContext* ctx) { ctx->r[4] = 0; }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, + 13, 14, 15)); + }); + test.Run([](PPCContext* ctx) { ctx->r[4] = 7; }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, + 18, 19, 20, 21, 22)); + }); + test.Run([](PPCContext* ctx) { ctx->r[4] = 15; }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(15, 16, 17, 18, 19, 20, 21, 22, 23, 24, + 25, 26, 27, 28, 29, 30)); + }); + test.Run([](PPCContext* ctx) { ctx->r[4] = 16; }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, + 13, 14, 15)); + }); +} + +TEST_CASE("LOAD_VECTOR_SHR", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.LoadVectorShr(b.Truncate(LoadGPR(b, 4), INT8_TYPE))); + b.Return(); + }); + test.Run([](PPCContext* ctx) { ctx->r[4] = 0; }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(16, 17, 18, 19, 20, 21, 22, 23, 24, 25, + 26, 27, 28, 29, 30, 31)); + }); + test.Run([](PPCContext* ctx) { ctx->r[4] = 7; }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(9, 10, 11, 12, 13, 14, 15, 16, 17, 18, + 19, 20, 21, 22, 23, 24)); + }); + test.Run([](PPCContext* ctx) { ctx->r[4] = 15; }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, + 13, 14, 15, 16)); + }); + test.Run([](PPCContext* ctx) { ctx->r[4] = 16; }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(16, 17, 18, 19, 20, 21, 22, 23, 24, 25, + 26, 27, 28, 29, 30, 31)); + }); +} diff --git a/src/alloy/test/test_pack.cc b/src/alloy/test/test_pack.cc new file mode 100644 index 000000000..c6547b557 --- /dev/null +++ b/src/alloy/test/test_pack.cc @@ -0,0 +1,111 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("PACK_D3DCOLOR", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Pack(LoadVR(b, 4), PACK_TYPE_D3DCOLOR)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { ctx->v[4] = vec128f(1.0f); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x40400050, 0x40400060, 0x40400070, 0x40400080); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0, 0, 0, 0x80506070)); + }); +} + +TEST_CASE("PACK_FLOAT16_2", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Pack(LoadVR(b, 4), PACK_TYPE_FLOAT16_2)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 0, 0, 0x3F800000); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x47FFE000, 0xC7FFE000, 0x00000000, 0x3F800000); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0, 0, 0, 0x7FFFFFFF)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x42AAA000, 0x44CCC000, 0x00000000, 0x3F800000); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0, 0, 0, 0x55556666)); + }); +} + +TEST_CASE("PACK_FLOAT16_4", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Pack(LoadVR(b, 4), PACK_TYPE_FLOAT16_4)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 0, 0, 0); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x449A4000, 0x45B17000, 0x41103261, 0x40922B6B); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x00000000, 0x00000000, 0x64D26D8C, 0x48824491)); + }); +} + +TEST_CASE("PACK_SHORT_2", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Pack(LoadVR(b, 4), PACK_TYPE_SHORT_2)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0x43817E00, 0xC37CFC00, 0, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0, 0, 0, 0x7FFF8001)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0xC0D47D97, 0xC2256E9D, 0, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0, 0, 0, 0x80018001)); + }); +} diff --git a/src/alloy/test/test_permute.cc b/src/alloy/test/test_permute.cc new file mode 100644 index 000000000..58192331d --- /dev/null +++ b/src/alloy/test/test_permute.cc @@ -0,0 +1,139 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("PERMUTE_V128_BY_INT32_CONSTANT", "[instr]") { + { + uint32_t mask = PERMUTE_MASK(0, 0, 0, 1, 0, 2, 0, 3); + TestFunction([mask](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Permute(b.LoadConstant(mask), LoadVR(b, 4), + LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }).Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 1, 2, 3); + ctx->v[5] = vec128i(4, 5, 6, 7); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0, 1, 2, 3)); + }); + } + { + uint32_t mask = PERMUTE_MASK(1, 0, 1, 1, 1, 2, 1, 3); + TestFunction([mask](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Permute(b.LoadConstant(mask), LoadVR(b, 4), + LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }).Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 1, 2, 3); + ctx->v[5] = vec128i(4, 5, 6, 7); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(4, 5, 6, 7)); + }); + } + { + uint32_t mask = PERMUTE_MASK(0, 3, 0, 2, 0, 1, 0, 0); + TestFunction([mask](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Permute(b.LoadConstant(mask), LoadVR(b, 4), + LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }).Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 1, 2, 3); + ctx->v[5] = vec128i(4, 5, 6, 7); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(3, 2, 1, 0)); + }); + } + { + uint32_t mask = PERMUTE_MASK(1, 3, 1, 2, 1, 1, 1, 0); + TestFunction([mask](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Permute(b.LoadConstant(mask), LoadVR(b, 4), + LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }).Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 1, 2, 3); + ctx->v[5] = vec128i(4, 5, 6, 7); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(7, 6, 5, 4)); + }); + } +} + +TEST_CASE("PERMUTE_V128_BY_V128", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, + b.Permute(LoadVR(b, 3), LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[3] = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + ctx->v[4] = vec128b(100, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, + 14, 15); + ctx->v[5] = vec128b(16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, + 28, 29, 30, 31); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(100, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, + 12, 13, 14, 15)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[3] = vec128b(16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, + 28, 29, 30, 31); + ctx->v[4] = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + ctx->v[5] = vec128b(116, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, + 27, 28, 29, 30, 31); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(116, 17, 18, 19, 20, 21, 22, 23, 24, 25, + 26, 27, 28, 29, 30, 31)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[3] = + vec128b(15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0); + ctx->v[4] = vec128b(100, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, + 14, 15); + ctx->v[5] = vec128b(16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, + 28, 29, 30, 31); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, + 3, 2, 1, 100)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[3] = vec128b(31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, + 19, 18, 17, 16); + ctx->v[4] = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + ctx->v[5] = vec128b(16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, + 28, 29, 30, 131); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(131, 30, 29, 28, 27, 26, 25, 24, 23, 22, + 21, 20, 19, 18, 17, 16)); + }); +} diff --git a/src/alloy/test/test_sha.cc b/src/alloy/test/test_sha.cc new file mode 100644 index 000000000..9ed155afd --- /dev/null +++ b/src/alloy/test/test_sha.cc @@ -0,0 +1,211 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("SHA_I8", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Sha(b.Truncate(LoadGPR(b, 4), INT8_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xF0; + ctx->r[5] = 4; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFF; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFF; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x80; + ctx->r[5] = 8; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7F; + ctx->r[5] = 7; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} + +TEST_CASE("SHA_I16", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Sha(b.Truncate(LoadGPR(b, 4), INT16_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFF00; + ctx->r[5] = 8; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFF; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFE; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x8000; + ctx->r[5] = 16; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7FFF; + ctx->r[5] = 15; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} + +TEST_CASE("SHA_I32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Sha(b.Truncate(LoadGPR(b, 4), INT32_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFF0000; + ctx->r[5] = 16; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFF; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFE; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x80000000; + ctx->r[5] = 32; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x80000000); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7FFFFFFF; + ctx->r[5] = 31; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} + +TEST_CASE("SHA_I64", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.Sha(b.Truncate(LoadGPR(b, 4), INT64_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE))); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFF00000000ull; + ctx->r[5] = 32; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFFFFFFFFFFull); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFFFFFFFFFFull; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFFFFFFFFFFull); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFFFFFFFFFEull; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFFFFFFFFFFull); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x8000000000000000ull; + ctx->r[5] = 64; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x8000000000000000ull); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7FFFFFFFFFFFFFFFull; + ctx->r[5] = 63; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} diff --git a/src/alloy/test/test_shl.cc b/src/alloy/test/test_shl.cc new file mode 100644 index 000000000..31dc1d772 --- /dev/null +++ b/src/alloy/test/test_shl.cc @@ -0,0 +1,211 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("SHL_I8", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Shl(b.Truncate(LoadGPR(b, 4), INT8_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x0F; + ctx->r[5] = 4; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xF0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFF; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFF; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFE); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x80; + ctx->r[5] = 8; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7F; + ctx->r[5] = 7; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x80); + }); +} + +TEST_CASE("SHL_I16", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Shl(b.Truncate(LoadGPR(b, 4), INT16_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x00FF; + ctx->r[5] = 8; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFF00); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFF; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7FFF; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFE); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x8000; + ctx->r[5] = 16; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7FFF; + ctx->r[5] = 15; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x8000); + }); +} + +TEST_CASE("SHL_I32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Shl(b.Truncate(LoadGPR(b, 4), INT32_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x0000FFFF; + ctx->r[5] = 16; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFF0000); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFF; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFF); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7FFFFFFF; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFE); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x80000000; + ctx->r[5] = 32; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x80000000); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7FFFFFFF; + ctx->r[5] = 31; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x80000000); + }); +} + +TEST_CASE("SHL_I64", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.Shl(b.Truncate(LoadGPR(b, 4), INT64_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE))); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x00000000FFFFFFFFull; + ctx->r[5] = 32; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFF00000000ull); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFFFFFFFFFFull; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFFFFFFFFFFull); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7FFFFFFFFFFFFFFFull; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFFFFFFFFFEull); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x8000000000000000ull; + ctx->r[5] = 64; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x8000000000000000ull); + }); + test.Run([](PPCContext* ctx) { + ctx->r[4] = 0x7FFFFFFFFFFFFFFFull; + ctx->r[5] = 63; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x8000000000000000ull); + }); +} diff --git a/src/alloy/test/test_shr.cc b/src/alloy/test/test_shr.cc new file mode 100644 index 000000000..81bd55afc --- /dev/null +++ b/src/alloy/test/test_shr.cc @@ -0,0 +1,278 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("SHR_I8", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Shr(b.Truncate(LoadGPR(b, 4), INT8_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xF0; + ctx->r[5] = 4; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x0F); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFF; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFF); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFF; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x7F); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0x80; + ctx->r[5] = 8; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0x7F; + ctx->r[5] = 7; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} + +TEST_CASE("SHR_I16", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Shr(b.Truncate(LoadGPR(b, 4), INT16_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFF00; + ctx->r[5] = 8; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x00FF); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFFFF; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFF); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFFFE; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x7FFF); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0x8000; + ctx->r[5] = 16; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0x7FFF; + ctx->r[5] = 15; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} + +TEST_CASE("SHR_I32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.ZeroExtend(b.Shr(b.Truncate(LoadGPR(b, 4), INT32_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE)), + INT64_TYPE)); + b.Return(); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFFFF0000; + ctx->r[5] = 16; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x0000FFFF); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFF; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFF); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFE; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x7FFFFFFF); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0x80000000; + ctx->r[5] = 32; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x80000000); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0x7FFFFFFF; + ctx->r[5] = 31; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} + +TEST_CASE("SHR_I64", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreGPR(b, 3, b.Shr(b.Truncate(LoadGPR(b, 4), INT64_TYPE), + b.Truncate(LoadGPR(b, 5), INT8_TYPE))); + b.Return(); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFF00000000ull; + ctx->r[5] = 32; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x00000000FFFFFFFFull); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFFFFFFFFFFull; + ctx->r[5] = 0; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0xFFFFFFFFFFFFFFFFull); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0xFFFFFFFFFFFFFFFEull; + ctx->r[5] = 1; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x7FFFFFFFFFFFFFFFull); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0x8000000000000000ull; + ctx->r[5] = 64; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0x8000000000000000ull); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[4] = 0x7FFFFFFFFFFFFFFFull; + ctx->r[5] = 63; + }, + [](PPCContext* ctx) { + auto result = static_cast(ctx->r[3]); + REQUIRE(result == 0); + }); +} + +TEST_CASE("SHR_V128", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Shr(LoadVR(b, 4), b.Truncate(LoadGPR(b, 1), INT8_TYPE))); + b.Return(); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[1] = 0; + ctx->v[4] = vec128i(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); + }, + [](PPCContext* ctx) { + auto result1 = ctx->v[3]; + REQUIRE(result1 == + vec128i(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF)); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[1] = 1; + ctx->v[4] = vec128i(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); + }, + [](PPCContext* ctx) { + auto result1 = ctx->v[3]; + REQUIRE(result1 == + vec128i(0x7FFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF)); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[1] = 2; + ctx->v[4] = vec128i(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); + }, + [](PPCContext* ctx) { + auto result1 = ctx->v[3]; + REQUIRE(result1 == + vec128i(0x3FFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF)); + }); + test.Run( + [](PPCContext* ctx) { + ctx->r[1] = 8; + ctx->v[4] = vec128i(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); + }, + [](PPCContext* ctx) { + auto result1 = ctx->v[3]; + REQUIRE(result1 == + vec128i(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF)); + }); +} \ No newline at end of file diff --git a/src/alloy/test/test_swizzle.cc b/src/alloy/test/test_swizzle.cc new file mode 100644 index 000000000..be6874701 --- /dev/null +++ b/src/alloy/test/test_swizzle.cc @@ -0,0 +1,46 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("SWIZZLE_V128", "[instr]") { + TestFunction([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Swizzle(LoadVR(b, 4), INT32_TYPE, + SWIZZLE_MASK(0, 1, 2, 3))); + b.Return(); + }).Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0, 1, 2, 3)); + }); + TestFunction([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Swizzle(LoadVR(b, 4), INT32_TYPE, + SWIZZLE_MASK(3, 2, 1, 0))); + b.Return(); + }).Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(3, 2, 1, 0)); + }); + TestFunction([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Swizzle(LoadVR(b, 4), INT32_TYPE, + SWIZZLE_MASK(1, 1, 2, 2))); + b.Return(); + }).Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(1, 1, 2, 2)); + }); +} diff --git a/src/alloy/test/test_unpack.cc b/src/alloy/test/test_unpack.cc new file mode 100644 index 000000000..14557124c --- /dev/null +++ b/src/alloy/test/test_unpack.cc @@ -0,0 +1,162 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("UNPACK_D3DCOLOR", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Unpack(LoadVR(b, 4), PACK_TYPE_D3DCOLOR)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + uint32_t value = 0; + ctx->v[4] = vec128i(0, 0, 0, value); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128f(1.0f, 1.0f, 1.0f, 1.0f)); + }); + test.Run([](PPCContext* ctx) { + uint32_t value = 0x80506070; + ctx->v[4] = vec128i(0, 0, 0, value); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x3F800050, 0x3F800060, 0x3F800070, 0x3F800080)); + }); +} + +TEST_CASE("UNPACK_FLOAT16_2", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Unpack(LoadVR(b, 4), PACK_TYPE_FLOAT16_2)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0, 0, 0, 0x3F800000)); + }); + test.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 0, 0, 0x7FFFFFFF); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x47FFE000, 0xC7FFE000, 0x00000000, 0x3F800000)); + }); + test.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 0, 0, 0x55556666); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x42AAA000, 0x44CCC000, 0x00000000, 0x3F800000)); + }); +} + +TEST_CASE("UNPACK_FLOAT16_4", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Unpack(LoadVR(b, 4), PACK_TYPE_FLOAT16_4)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0, 0, 0, 0, 0x64D2, 0x6D8B, 0x4881, 0x4491); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x449A4000, 0x45B16000, 0x41102000, 0x40922000)); + }); +} + +TEST_CASE("UNPACK_SHORT_2", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.Unpack(LoadVR(b, 4), PACK_TYPE_SHORT_2)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0); }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x40400000, 0x40400000, 0x00000000, 0x3F800000)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x7004FD60, 0x8201C990, 0x00000000, 0x7FFF8001); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x40407FFF, 0x403F8001, 0x00000000, 0x3F800000)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 0, 0, (0x1234u << 16) | 0x5678u); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x40401234, 0x40405678, 0x00000000, 0x3F800000)); + }); +} + +// TEST_CASE("UNPACK_S8_IN_16_LO", "[instr]") { +// TestFunction test([](hir::HIRBuilder& b) { +// StoreVR(b, 3, b.Unpack(LoadVR(b, 4), PACK_TYPE_S8_IN_16_LO)); +// b.Return(); +// }); +// test.Run([](PPCContext* ctx) { ctx->v[4] = vec128b(0); }, +// [](PPCContext* ctx) { +// auto result = ctx->v[3]; +// REQUIRE(result == vec128b(0)); +// }); +//} +// +// TEST_CASE("UNPACK_S8_IN_16_HI", "[instr]") { +// TestFunction test([](hir::HIRBuilder& b) { +// StoreVR(b, 3, b.Unpack(LoadVR(b, 4), PACK_TYPE_S8_IN_16_HI)); +// b.Return(); +// }); +// test.Run([](PPCContext* ctx) { ctx->v[4] = vec128b(0); }, +// [](PPCContext* ctx) { +// auto result = ctx->v[3]; +// REQUIRE(result == vec128b(0)); +// }); +//} +// +// TEST_CASE("UNPACK_S16_IN_32_LO", "[instr]") { +// TestFunction test([](hir::HIRBuilder& b) { +// StoreVR(b, 3, b.Unpack(LoadVR(b, 4), PACK_TYPE_S16_IN_32_LO)); +// b.Return(); +// }); +// test.Run([](PPCContext* ctx) { ctx->v[4] = vec128b(0); }, +// [](PPCContext* ctx) { +// auto result = ctx->v[3]; +// REQUIRE(result == vec128b(0)); +// }); +//} +// +// TEST_CASE("UNPACK_S16_IN_32_HI", "[instr]") { +// TestFunction test([](hir::HIRBuilder& b) { +// StoreVR(b, 3, b.Unpack(LoadVR(b, 4), PACK_TYPE_S16_IN_32_HI)); +// b.Return(); +// }); +// test.Run([](PPCContext* ctx) { ctx->v[4] = vec128b(0); }, +// [](PPCContext* ctx) { +// auto result = ctx->v[3]; +// REQUIRE(result == vec128b(0)); +// }); +//} diff --git a/src/alloy/test/test_vector_add.cc b/src/alloy/test/test_vector_add.cc new file mode 100644 index 000000000..b23cc7ac1 --- /dev/null +++ b/src/alloy/test/test_vector_add.cc @@ -0,0 +1,282 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +#include + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("VECTOR_ADD_I8", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorAdd(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + ctx->v[5] = vec128b(100, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, + 14, 15); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(100, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, + 22, 24, 26, 28, 30)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128b(UINT8_MAX); + ctx->v[5] = vec128b(1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0)); + }); +} + +TEST_CASE("VECTOR_ADD_I8_SAT_SIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorAdd(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE, + ARITHMETIC_SATURATE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128b(INT8_MAX); + ctx->v[5] = vec128b(1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(INT8_MAX)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128b(INT8_MIN); + ctx->v[5] = vec128b(-1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(INT8_MIN)); + }); +} + +TEST_CASE("VECTOR_ADD_I8_SAT_UNSIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorAdd(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE, + ARITHMETIC_SATURATE | ARITHMETIC_UNSIGNED)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128b(UINT8_MAX); + ctx->v[5] = vec128b(1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(UINT8_MAX)); + }); +} + +TEST_CASE("VECTOR_ADD_I16", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorAdd(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0, 1, 2, 3, 4, 5, 6, 7); + ctx->v[5] = vec128s(100, 1, 2, 3, 4, 5, 6, 7); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(100, 2, 4, 6, 8, 10, 12, 14)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(UINT16_MAX); + ctx->v[5] = vec128s(1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(0)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0); + ctx->v[5] = vec128s(-1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(UINT16_MAX)); + }); +} + +TEST_CASE("VECTOR_ADD_I16_SAT_SIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorAdd(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE, + ARITHMETIC_SATURATE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(INT16_MAX); + ctx->v[5] = vec128s(1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(INT16_MAX)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(INT16_MIN); + ctx->v[5] = vec128s(-1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(INT16_MIN)); + }); +} + +TEST_CASE("VECTOR_ADD_I16_SAT_UNSIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorAdd(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE, + ARITHMETIC_SATURATE | ARITHMETIC_UNSIGNED)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(UINT16_MAX); + ctx->v[5] = vec128s(1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(UINT16_MAX)); + }); +} + +TEST_CASE("VECTOR_ADD_I32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorAdd(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 1, 2, 3); + ctx->v[5] = vec128i(100, 1, 2, 3); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(100, 2, 4, 6)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(UINT32_MAX); + ctx->v[5] = vec128i(1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0); + ctx->v[5] = vec128i(-1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(UINT32_MAX)); + }); +} + +TEST_CASE("VECTOR_ADD_I32_SAT_SIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorAdd(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE, + ARITHMETIC_SATURATE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(5); + ctx->v[5] = vec128i(5); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(10)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(INT32_MAX); + ctx->v[5] = vec128i(1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(INT32_MAX)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(INT32_MIN); + ctx->v[5] = vec128i(-1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(INT32_MIN)); + }); +} + +TEST_CASE("VECTOR_ADD_I32_SAT_UNSIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorAdd(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE, + ARITHMETIC_SATURATE | ARITHMETIC_UNSIGNED)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(5); + ctx->v[5] = vec128i(5); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(10)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(UINT32_MAX); + ctx->v[5] = vec128i(1); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(UINT32_MAX)); + }); +} + +TEST_CASE("VECTOR_ADD_F32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorAdd(LoadVR(b, 4), LoadVR(b, 5), FLOAT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128f(0.12f, 0.34f, 0.56f, 0.78f); + ctx->v[5] = vec128f(0.12f, 0.34f, 0.56f, 0.78f); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x3E75C28F, 0x3F2E147B, 0x3F8F5C29, 0x3FC7AE14)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128f(FLT_MAX); + ctx->v[5] = vec128f(FLT_MAX); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0x7F800000)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128f(-FLT_MIN); + ctx->v[5] = vec128f(-1.0f); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0xBF800000)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128f(FLT_MAX); + ctx->v[5] = vec128f(1.0f); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0x7F7FFFFF)); + }); +} diff --git a/src/alloy/test/test_vector_max.cc b/src/alloy/test/test_vector_max.cc new file mode 100644 index 000000000..0d7ddfd71 --- /dev/null +++ b/src/alloy/test/test_vector_max.cc @@ -0,0 +1,118 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +#include + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("VECTOR_MAX_I8_SIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMax(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + ctx->v[5] = vec128b(-100, 1, 100, -3, 4, -5, 60, 7, -80, 9, 10, + INT8_MIN, INT8_MAX, 13, 2, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0, 1, 100, 3, 4, 5, 60, 7, 8, 9, 10, 11, + INT8_MAX, 13, 14, 15)); + }); +} + +TEST_CASE("VECTOR_MAX_I8_UNSIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMax(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE, + ARITHMETIC_UNSIGNED)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + ctx->v[5] = vec128b(-100, 1, 100, -3, 4, -5, 60, 7, -80, 9, 10, + INT8_MIN, INT8_MAX, 13, 2, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(-100, 1, 100, -3, 4, -5, 60, 7, -80, 9, + 10, INT8_MIN, INT8_MAX, 13, 14, 15)); + }); +} + +TEST_CASE("VECTOR_MAX_I16_SIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMax(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0, 1, 2, 3, 4, 5, -6000, 7); + ctx->v[5] = vec128s(-1000, 1, -2000, 3, 4, SHRT_MAX, 6, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(0, 1, 2, 3, 4, SHRT_MAX, 6, 7)); + }); +} + +TEST_CASE("VECTOR_MAX_I16_UNSIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMax(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE, + ARITHMETIC_UNSIGNED)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0, 1, 2, 3, 4, 5, -6000, 7); + ctx->v[5] = vec128s(-1000, 1, -2000, 3, 4, USHRT_MAX, 6, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128s(-1000, 1, -2000, 3, 4, USHRT_MAX, -6000, 7)); + }); +} + +TEST_CASE("VECTOR_MAX_I32_SIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMax(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 1, 123, 3); + ctx->v[5] = vec128i(-1000000, 0, INT_MAX, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0, 1, INT_MAX, 3)); + }); +} + +TEST_CASE("VECTOR_MAX_I32_UNSIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMax(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE, + ARITHMETIC_UNSIGNED)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 1, 123, 3); + ctx->v[5] = vec128i(-1000000, 0, UINT_MAX, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(-1000000, 1, UINT_MAX, 3)); + }); +} diff --git a/src/alloy/test/test_vector_min.cc b/src/alloy/test/test_vector_min.cc new file mode 100644 index 000000000..6f981badf --- /dev/null +++ b/src/alloy/test/test_vector_min.cc @@ -0,0 +1,117 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +#include + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("VECTOR_MIN_I8_SIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMin(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + ctx->v[5] = vec128b(-100, 1, 100, -3, 4, -5, 60, 7, -80, 9, 10, + INT8_MIN, INT8_MAX, 13, 2, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(-100, 1, 2, -3, 4, -5, 6, 7, -80, 9, 10, + INT8_MIN, 12, 13, 2, 0)); + }); +} + +TEST_CASE("VECTOR_MIN_I8_UNSIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMin(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE, + ARITHMETIC_UNSIGNED)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + ctx->v[5] = vec128b(255, 1, 200, -3, 4, -5, 60, 7, -80, 9, 10, 11, + 12, 13, 2, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, + 13, 2, 0)); + }); +} + +TEST_CASE("VECTOR_MIN_I16_SIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMin(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0, 1, 2, 3, 4, 5, -6000, 7); + ctx->v[5] = vec128s(-1000, 1, -2000, 3, 4, SHRT_MAX, 6, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(-1000, 1, -2000, 3, 4, 5, -6000, 0)); + }); +} + +TEST_CASE("VECTOR_MIN_I16_UNSIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMin(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE, + ARITHMETIC_UNSIGNED)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0, 1, 2, 3, 4, 5, -6000, 7); + ctx->v[5] = vec128s(-1000, 1, -2000, 3, 4, USHRT_MAX, 6, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(0, 1, 2, 3, 4, 5, 6, 0)); + }); +} + +TEST_CASE("VECTOR_MIN_I32_SIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMin(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 1, 123, 3); + ctx->v[5] = vec128i(-1000000, 0, INT_MAX, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(-1000000, 0, 123, 0)); + }); +} + +TEST_CASE("VECTOR_MIN_I32_UNSIGNED", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorMin(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE, + ARITHMETIC_UNSIGNED)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128i(0, 1, 123, 3); + ctx->v[5] = vec128i(-1000000, 0, UINT_MAX, 0); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128i(0, 0, 123, 0)); + }); +} diff --git a/src/alloy/test/test_vector_rotate_left.cc b/src/alloy/test/test_vector_rotate_left.cc new file mode 100644 index 000000000..9d46ad7b9 --- /dev/null +++ b/src/alloy/test/test_vector_rotate_left.cc @@ -0,0 +1,71 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "third_party/xbyak/xbyak/xbyak_bin2hex.h" +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("VECTOR_ROTATE_LEFT_I8", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorRotateLeft(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128b(B00000001); + ctx->v[5] = + vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128b(B00000001, B00000010, B00000100, B00001000, + B00010000, B00100000, B01000000, B10000000, + B00000001, B00000010, B00000100, B00001000, + B00010000, B00100000, B01000000, B10000000)); + }); +} + +TEST_CASE("VECTOR_ROTATE_LEFT_I16", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorRotateLeft(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0x0001, 0x0001, 0x0001, 0x0001, 0x1000, 0x1000, + 0x1000, 0x1000); + ctx->v[5] = vec128s(0, 1, 2, 3, 14, 15, 16, 17); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(0x0001, 0x0002, 0x0004, 0x0008, 0x0400, + 0x0800, 0x1000, 0x2000)); + }); +} + +TEST_CASE("VECTOR_ROTATE_LEFT_I32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorRotateLeft(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x00000001, 0x00000001, 0x80000000, 0x80000000); + ctx->v[5] = vec128i(0, 1, 1, 2); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x00000001, 0x00000002, 0x00000001, 0x00000002)); + }); +} diff --git a/src/alloy/test/test_vector_sha.cc b/src/alloy/test/test_vector_sha.cc new file mode 100644 index 000000000..38a2accb6 --- /dev/null +++ b/src/alloy/test/test_vector_sha.cc @@ -0,0 +1,145 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("VECTOR_SHA_I8", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorSha(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0x7E, 0x7E, 0x7E, 0x7F, 0x80, 0xFF, 0x01, 0x12, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); + ctx->v[5] = + vec128b(0, 1, 2, 8, 4, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0x7E, 0x3F, 0x1F, 0x7F, 0xF8, 0xFF, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00)); + }); +} + +TEST_CASE("VECTOR_SHA_I8_CONSTANT", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorSha(LoadVR(b, 4), b.LoadConstant(vec128b( + 0, 1, 2, 8, 4, 4, 6, 7, 8, 9, + 10, 11, 12, 13, 14, 15)), + INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0x7E, 0x7E, 0x7E, 0x7F, 0x80, 0xFF, 0x01, 0x12, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0x7E, 0x3F, 0x1F, 0x7F, 0xF8, 0xFF, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00)); + }); +} + +TEST_CASE("VECTOR_SHA_I16", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorSha(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0x7FFE, 0x7FFE, 0x7FFE, 0x7FFF, 0x8000, 0xFFFF, + 0x0001, 0x1234); + ctx->v[5] = vec128s(0, 1, 8, 15, 15, 8, 1, 16); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(0x7FFE, 0x3FFF, 0x007F, 0x0000, 0xFFFF, + 0xFFFF, 0x0000, 0x1234)); + }); +} + +TEST_CASE("VECTOR_SHA_I16_CONSTANT", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorSha(LoadVR(b, 4), b.LoadConstant(vec128s( + 0, 1, 8, 15, 15, 8, 1, 16)), + INT16_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0x7FFE, 0x7FFE, 0x7FFE, 0x7FFF, 0x8000, 0xFFFF, + 0x0001, 0x1234); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(0x7FFE, 0x3FFF, 0x007F, 0x0000, 0xFFFF, + 0xFFFF, 0x0000, 0x1234)); + }); +} + +TEST_CASE("VECTOR_SHA_I32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorSha(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFF); + ctx->v[5] = vec128i(0, 1, 16, 31); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x7FFFFFFE, 0x3FFFFFFF, 0x00007FFF, 0x00000000)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x80000000, 0xFFFFFFFF, 0x00000001, 0x12345678); + ctx->v[5] = vec128i(31, 16, 1, 32); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0xFFFFFFFF, 0xFFFFFFFF, 0x00000000, 0x12345678)); + }); +} + +TEST_CASE("VECTOR_SHA_I32_CONSTANT", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, + b.VectorSha(LoadVR(b, 4), b.LoadConstant(vec128i(0, 1, 16, 31)), + INT32_TYPE)); + StoreVR(b, 4, + b.VectorSha(LoadVR(b, 5), b.LoadConstant(vec128i(31, 16, 1, 32)), + INT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFF); + ctx->v[5] = + vec128i(0x80000000, 0xFFFFFFFF, 0x00000001, 0x12345678); + }, + [](PPCContext* ctx) { + auto result1 = ctx->v[3]; + REQUIRE(result1 == + vec128i(0x7FFFFFFE, 0x3FFFFFFF, 0x00007FFF, 0x00000000)); + auto result2 = ctx->v[4]; + REQUIRE(result2 == + vec128i(0xFFFFFFFF, 0xFFFFFFFF, 0x00000000, 0x12345678)); + }); +} diff --git a/src/alloy/test/test_vector_shl.cc b/src/alloy/test/test_vector_shl.cc new file mode 100644 index 000000000..cda54e5b7 --- /dev/null +++ b/src/alloy/test/test_vector_shl.cc @@ -0,0 +1,145 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("VECTOR_SHL_I8", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorShl(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0x7E, 0x7E, 0x7E, 0x7F, 0x80, 0xFF, 0x01, 0x12, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); + ctx->v[5] = + vec128b(0, 1, 2, 8, 4, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0x7E, 0xFC, 0xF8, 0x7F, 0x00, 0xF0, 0x40, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00)); + }); +} + +TEST_CASE("VECTOR_SHL_I8_CONSTANT", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorShl(LoadVR(b, 4), b.LoadConstant(vec128b( + 0, 1, 2, 8, 4, 4, 6, 7, 8, 9, + 10, 11, 12, 13, 14, 15)), + INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0x7E, 0x7E, 0x7E, 0x7F, 0x80, 0xFF, 0x01, 0x12, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0x7E, 0xFC, 0xF8, 0x7F, 0x00, 0xF0, 0x40, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00)); + }); +} + +TEST_CASE("VECTOR_SHL_I16", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorShl(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0x7FFE, 0x7FFE, 0x7FFE, 0x7FFF, 0x8000, 0xFFFF, + 0x0001, 0x1234); + ctx->v[5] = vec128s(0, 1, 8, 15, 15, 8, 1, 16); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(0x7FFE, 0xFFFC, 0xFE00, 0x8000, 0x0000, + 0xFF00, 0x0002, 0x1234)); + }); +} + +TEST_CASE("VECTOR_SHL_I16_CONSTANT", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorShl(LoadVR(b, 4), b.LoadConstant(vec128s( + 0, 1, 8, 15, 15, 8, 1, 16)), + INT16_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0x7FFE, 0x7FFE, 0x7FFE, 0x7FFF, 0x8000, 0xFFFF, + 0x0001, 0x1234); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(0x7FFE, 0xFFFC, 0xFE00, 0x8000, 0x0000, + 0xFF00, 0x0002, 0x1234)); + }); +} + +TEST_CASE("VECTOR_SHL_I32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorShl(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFF); + ctx->v[5] = vec128i(0, 1, 16, 31); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x7FFFFFFE, 0xFFFFFFFC, 0xFFFE0000, 0x80000000)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x80000000, 0xFFFFFFFF, 0x00000001, 0x12345678); + ctx->v[5] = vec128i(31, 16, 1, 32); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x00000000, 0xFFFF0000, 0x00000002, 0x12345678)); + }); +} + +TEST_CASE("VECTOR_SHL_I32_CONSTANT", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, + b.VectorShl(LoadVR(b, 4), b.LoadConstant(vec128i(0, 1, 16, 31)), + INT32_TYPE)); + StoreVR(b, 4, + b.VectorShl(LoadVR(b, 5), b.LoadConstant(vec128i(31, 16, 1, 32)), + INT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFF); + ctx->v[5] = + vec128i(0x80000000, 0xFFFFFFFF, 0x00000001, 0x12345678); + }, + [](PPCContext* ctx) { + auto result1 = ctx->v[3]; + REQUIRE(result1 == + vec128i(0x7FFFFFFE, 0xFFFFFFFC, 0xFFFE0000, 0x80000000)); + auto result2 = ctx->v[4]; + REQUIRE(result2 == + vec128i(0x00000000, 0xFFFF0000, 0x00000002, 0x12345678)); + }); +} diff --git a/src/alloy/test/test_vector_shr.cc b/src/alloy/test/test_vector_shr.cc new file mode 100644 index 000000000..1a73b9ec8 --- /dev/null +++ b/src/alloy/test/test_vector_shr.cc @@ -0,0 +1,145 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "alloy/test/util.h" + +using namespace alloy; +using namespace alloy::hir; +using namespace alloy::runtime; +using namespace alloy::test; +using alloy::frontend::ppc::PPCContext; + +TEST_CASE("VECTOR_SHR_I8", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorShr(LoadVR(b, 4), LoadVR(b, 5), INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0x7E, 0x7E, 0x7E, 0x7F, 0x80, 0xFF, 0x01, 0x12, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); + ctx->v[5] = + vec128b(0, 1, 2, 8, 4, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0x7E, 0x3F, 0x1F, 0x7F, 0x08, 0x0F, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00)); + }); +} + +TEST_CASE("VECTOR_SHR_I8_CONSTANT", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorShr(LoadVR(b, 4), b.LoadConstant(vec128b( + 0, 1, 2, 8, 4, 4, 6, 7, 8, 9, + 10, 11, 12, 13, 14, 15)), + INT8_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128b(0x7E, 0x7E, 0x7E, 0x7F, 0x80, 0xFF, 0x01, 0x12, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128b(0x7E, 0x3F, 0x1F, 0x7F, 0x08, 0x0F, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00)); + }); +} + +TEST_CASE("VECTOR_SHR_I16", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorShr(LoadVR(b, 4), LoadVR(b, 5), INT16_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0x7FFE, 0x7FFE, 0x7FFE, 0x7FFF, 0x8000, 0xFFFF, + 0x0001, 0x1234); + ctx->v[5] = vec128s(0, 1, 8, 15, 15, 8, 1, 16); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(0x7FFE, 0x3FFF, 0x007F, 0x0000, 0x0001, + 0x00FF, 0x0000, 0x1234)); + }); +} + +TEST_CASE("VECTOR_SHR_I16_CONSTANT", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorShr(LoadVR(b, 4), b.LoadConstant(vec128s( + 0, 1, 8, 15, 15, 8, 1, 16)), + INT16_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = vec128s(0x7FFE, 0x7FFE, 0x7FFE, 0x7FFF, 0x8000, 0xFFFF, + 0x0001, 0x1234); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == vec128s(0x7FFE, 0x3FFF, 0x007F, 0x0000, 0x0001, + 0x00FF, 0x0000, 0x1234)); + }); +} + +TEST_CASE("VECTOR_SHR_I32", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, b.VectorShr(LoadVR(b, 4), LoadVR(b, 5), INT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFF); + ctx->v[5] = vec128i(0, 1, 16, 31); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x7FFFFFFE, 0x3FFFFFFF, 0x00007FFF, 0x00000000)); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x80000000, 0xFFFFFFFF, 0x00000001, 0x12345678); + ctx->v[5] = vec128i(31, 16, 1, 32); + }, + [](PPCContext* ctx) { + auto result = ctx->v[3]; + REQUIRE(result == + vec128i(0x00000001, 0x0000FFFF, 0x00000000, 0x12345678)); + }); +} + +TEST_CASE("VECTOR_SHR_I32_CONSTANT", "[instr]") { + TestFunction test([](hir::HIRBuilder& b) { + StoreVR(b, 3, + b.VectorShr(LoadVR(b, 4), b.LoadConstant(vec128i(0, 1, 16, 31)), + INT32_TYPE)); + StoreVR(b, 4, + b.VectorShr(LoadVR(b, 5), b.LoadConstant(vec128i(31, 16, 1, 32)), + INT32_TYPE)); + b.Return(); + }); + test.Run([](PPCContext* ctx) { + ctx->v[4] = + vec128i(0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFE, 0x7FFFFFFF); + ctx->v[5] = + vec128i(0x80000000, 0xFFFFFFFF, 0x00000001, 0x12345678); + }, + [](PPCContext* ctx) { + auto result1 = ctx->v[3]; + REQUIRE(result1 == + vec128i(0x7FFFFFFE, 0x3FFFFFFF, 0x00007FFF, 0x00000000)); + auto result2 = ctx->v[4]; + REQUIRE(result2 == + vec128i(0x00000001, 0x0000FFFF, 0x00000000, 0x12345678)); + }); +} diff --git a/src/alloy/test/util.h b/src/alloy/test/util.h new file mode 100644 index 000000000..46267e498 --- /dev/null +++ b/src/alloy/test/util.h @@ -0,0 +1,169 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef ALLOY_TEST_UTIL_H_ +#define ALLOY_TEST_UTIL_H_ + +#include "alloy/alloy.h" +#include "alloy/backend/x64/x64_backend.h" +#include "alloy/frontend/ppc/ppc_context.h" +#include "alloy/frontend/ppc/ppc_frontend.h" +#include "alloy/hir/hir_builder.h" +#include "alloy/runtime/test_module.h" +#include "poly/main.h" +#include "poly/poly.h" + +#include "third_party/catch/single_include/catch.hpp" + +#define ALLOY_TEST_X64 1 + +namespace alloy { +namespace test { + +using alloy::frontend::ppc::PPCContext; +using alloy::runtime::Runtime; + +class ThreadState : public alloy::runtime::ThreadState { + public: + ThreadState(Runtime* runtime, uint32_t thread_id, uint64_t stack_address, + size_t stack_size, uint64_t thread_state_address) + : alloy::runtime::ThreadState(runtime, thread_id), + stack_address_(stack_address), + stack_size_(stack_size), + thread_state_address_(thread_state_address) { + memset(memory_->Translate(stack_address_), 0, stack_size_); + + // Allocate with 64b alignment. + context_ = (PPCContext*)calloc(1, sizeof(PPCContext)); + assert_true((reinterpret_cast(context_) & 0xF) == 0); + + // Stash pointers to common structures that callbacks may need. + context_->reserve_address = memory_->reserve_address(); + context_->reserve_value = memory_->reserve_value(); + context_->membase = memory_->membase(); + context_->runtime = runtime; + context_->thread_state = this; + + // Set initial registers. + context_->r[1] = stack_address_ + stack_size; + context_->r[13] = thread_state_address_; + + // Pad out stack a bit, as some games seem to overwrite the caller by about + // 16 to 32b. + context_->r[1] -= 64; + + raw_context_ = context_; + + runtime_->debugger()->OnThreadCreated(this); + } + ~ThreadState() override { + runtime_->debugger()->OnThreadDestroyed(this); + free(context_); + } + + PPCContext* context() const { return context_; } + + private: + uint64_t stack_address_; + size_t stack_size_; + uint64_t thread_state_address_; + + // NOTE: must be 64b aligned for SSE ops. + PPCContext* context_; +}; + +class TestFunction { + public: + TestFunction(std::function generator) { + memory_size = 16 * 1024 * 1024; + memory.reset(new SimpleMemory(memory_size)); + +#if ALLOY_TEST_X64 + { + auto runtime = std::make_unique(memory.get()); + auto frontend = + std::make_unique(runtime.get()); + auto backend = + std::make_unique(runtime.get()); + runtime->Initialize(std::move(frontend), std::move(backend)); + runtimes.emplace_back(std::move(runtime)); + } +#endif // ALLOY_TEST_X64 + + for (auto& runtime : runtimes) { + auto module = std::make_unique( + runtime.get(), "Test", + [](uint64_t address) { return address == 0x1000; }, + [generator](hir::HIRBuilder& b) { + generator(b); + return true; + }); + runtime->AddModule(std::move(module)); + } + } + + ~TestFunction() { + runtimes.clear(); + memory.reset(); + } + + void Run(std::function pre_call, + std::function post_call) { + for (auto& runtime : runtimes) { + memory->Zero(0, memory_size); + + alloy::runtime::Function* fn; + runtime->ResolveFunction(0x1000, &fn); + + uint64_t stack_size = 64 * 1024; + uint64_t stack_address = memory_size - stack_size; + uint64_t thread_state_address = stack_address - 0x1000; + auto thread_state = std::make_unique( + runtime.get(), 0x100, stack_address, stack_size, thread_state_address); + auto ctx = thread_state->context(); + ctx->lr = 0xBEBEBEBE; + + pre_call(ctx); + + fn->Call(thread_state.get(), ctx->lr); + + post_call(ctx); + } + } + + size_t memory_size; + std::unique_ptr memory; + std::vector> runtimes; +}; + +inline hir::Value* LoadGPR(hir::HIRBuilder& b, int reg) { + return b.LoadContext(offsetof(PPCContext, r) + reg * 8, hir::INT64_TYPE); +} +inline void StoreGPR(hir::HIRBuilder& b, int reg, hir::Value* value) { + b.StoreContext(offsetof(PPCContext, r) + reg * 8, value); +} + +inline hir::Value* LoadFPR(hir::HIRBuilder& b, int reg) { + return b.LoadContext(offsetof(PPCContext, f) + reg * 8, hir::FLOAT64_TYPE); +} +inline void StoreFPR(hir::HIRBuilder& b, int reg, hir::Value* value) { + b.StoreContext(offsetof(PPCContext, f) + reg * 8, value); +} + +inline hir::Value* LoadVR(hir::HIRBuilder& b, int reg) { + return b.LoadContext(offsetof(PPCContext, v) + reg * 16, hir::VEC128_TYPE); +} +inline void StoreVR(hir::HIRBuilder& b, int reg, hir::Value* value) { + b.StoreContext(offsetof(PPCContext, v) + reg * 16, value); +} + +} // namespace test +} // namespace alloy + +#endif // ALLOY_TEST_UTIL_H_ diff --git a/src/alloy/tracing/channel.h b/src/alloy/tracing/channel.h deleted file mode 100644 index 24d6f0031..000000000 --- a/src/alloy/tracing/channel.h +++ /dev/null @@ -1,36 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_TRACING_CHANNEL_H_ -#define ALLOY_TRACING_CHANNEL_H_ - -#include - - -namespace alloy { -namespace tracing { - - -class Channel { -public: - Channel(); - virtual ~Channel(); - - virtual void Write( - size_t buffer_count, - size_t buffer_lengths[], const uint8_t* buffers[]) = 0; - virtual void Flush() = 0; -}; - - -} // namespace tracing -} // namespace alloy - - -#endif // ALLOY_TRACING_CHANNEL_H_ diff --git a/src/alloy/tracing/channels/file_channel.cc b/src/alloy/tracing/channels/file_channel.cc deleted file mode 100644 index 115f79387..000000000 --- a/src/alloy/tracing/channels/file_channel.cc +++ /dev/null @@ -1,51 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -using namespace alloy; -using namespace alloy::tracing; -using namespace alloy::tracing::channels; - - -FileChannel::FileChannel(const char* path) { - lock_ = AllocMutex(10000); - path_ = xestrdupa(path); - file_ = fopen(path, "wb"); -} - -FileChannel::~FileChannel() { - LockMutex(lock_); - fclose(file_); - file_ = 0; - free(path_); - path_ = 0; - UnlockMutex(lock_); - FreeMutex(lock_); -} - -void FileChannel::Write( - size_t buffer_count, - size_t buffer_lengths[], const uint8_t* buffers[]) { - LockMutex(lock_); - if (file_) { - for (size_t n = 0; n < buffer_count; n++) { - fwrite(buffers[n], buffer_lengths[n], 1, file_); - } - } - UnlockMutex(lock_); -} - -void FileChannel::Flush() { - LockMutex(lock_); - if (file_) { - fflush(file_); - } - UnlockMutex(lock_); -} diff --git a/src/alloy/tracing/channels/file_channel.h b/src/alloy/tracing/channels/file_channel.h deleted file mode 100644 index 9f57fc4af..000000000 --- a/src/alloy/tracing/channels/file_channel.h +++ /dev/null @@ -1,46 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_TRACING_CHANNELS_FILE_CHANNEL_H_ -#define ALLOY_TRACING_CHANNELS_FILE_CHANNEL_H_ - -#include - -#include - - -namespace alloy { -namespace tracing { -namespace channels { - - -class FileChannel : public Channel { -public: - FileChannel(const char* path); - virtual ~FileChannel(); - - virtual void Write( - size_t buffer_count, - size_t buffer_lengths[], const uint8_t* buffers[]); - - virtual void Flush(); - -private: - char* path_; - FILE* file_; - Mutex* lock_; -}; - - -} // namespace channels -} // namespace tracing -} // namespace alloy - - -#endif // ALLOY_TRACING_CHANNELS_FILE_CHANNEL_H_ diff --git a/src/alloy/tracing/channels/sources.gypi b/src/alloy/tracing/channels/sources.gypi deleted file mode 100644 index cfba21262..000000000 --- a/src/alloy/tracing/channels/sources.gypi +++ /dev/null @@ -1,7 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'sources': [ - 'file_channel.cc', - 'file_channel.h', - ], -} diff --git a/src/alloy/tracing/event_type.h b/src/alloy/tracing/event_type.h deleted file mode 100644 index 33e2614fb..000000000 --- a/src/alloy/tracing/event_type.h +++ /dev/null @@ -1,49 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_TRACING_EVENT_TYPES_H_ -#define ALLOY_TRACING_EVENT_TYPES_H_ - -#include - - -namespace alloy { -namespace tracing { - - -class EventType { -public: - enum { - ALLOY = (0 << 31), - ALLOY_TRACE_INIT = ALLOY | (1), - ALLOY_TRACE_EOF = ALLOY | (2), - - ALLOY_BACKEND = ALLOY | (1 << 26), - ALLOY_COMPILER = ALLOY | (2 << 26), - ALLOY_HIR = ALLOY | (3 << 26), - ALLOY_FRONTEND = ALLOY | (4 << 26), - ALLOY_RUNTIME = ALLOY | (5 << 26), - - USER = (1 << 31), - }; - - typedef struct TraceInit_s { - static const uint32_t event_type = ALLOY_TRACE_INIT; - } TraceInit; - typedef struct TraceEOF_s { - static const uint32_t event_type = ALLOY_TRACE_EOF; - } TraceEOF; -}; - - -} // namespace tracing -} // namespace alloy - - -#endif // ALLOY_TRACING_EVENT_TYPES_H_ diff --git a/src/alloy/tracing/sources.gypi b/src/alloy/tracing/sources.gypi deleted file mode 100644 index 5b6cb1623..000000000 --- a/src/alloy/tracing/sources.gypi +++ /dev/null @@ -1,16 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'sources': [ - 'channel.cc', - 'channel.h', - 'event_type.h', - 'tracer.cc', - 'tracer.h', - 'tracing.cc', - 'tracing.h', - ], - - 'includes': [ - 'channels/sources.gypi', - ], -} diff --git a/src/alloy/tracing/tracer.cc b/src/alloy/tracing/tracer.cc deleted file mode 100644 index c97a16f14..000000000 --- a/src/alloy/tracing/tracer.cc +++ /dev/null @@ -1,51 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - -using namespace alloy; -using namespace alloy::tracing; - - -namespace { - -volatile int next_thread_id_ = 0x10000000; - -}; - - -Tracer::Tracer(Channel* channel) : - channel_(channel) { - thread_id_ = xe_atomic_inc_32(&next_thread_id_); -} - -Tracer::~Tracer() { -} - -void Tracer::WriteEvent( - uint32_t event_type, size_t size, const uint8_t* data) { - uint32_t header[] = { - event_type, - (uint32_t)thread_id_, - 0, // time in us - (uint32_t)size, - }; - size_t buffer_count = size ? 2 : 1; - size_t buffer_lengths[] = { - sizeof(header), - size, - }; - const uint8_t* buffers[] = { - (const uint8_t*)header, - data, - }; - channel_->Write(buffer_count, buffer_lengths, buffers); -} diff --git a/src/alloy/tracing/tracer.h b/src/alloy/tracing/tracer.h deleted file mode 100644 index 3915326e9..000000000 --- a/src/alloy/tracing/tracer.h +++ /dev/null @@ -1,43 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_TRACING_TRACER_H_ -#define ALLOY_TRACING_TRACER_H_ - -#include - - -namespace alloy { -namespace tracing { - -class Channel; - - -class Tracer { -public: - Tracer(Channel* channel); - ~Tracer(); - - int thread_id() const { return thread_id_; } - void set_thread_id(int value) { thread_id_ = value; } - - void WriteEvent( - uint32_t event_type, size_t size = 0, const uint8_t* data = 0); - -private: - Channel* channel_; - int thread_id_; -}; - - -} // namespace tracing -} // namespace alloy - - -#endif // ALLOY_TRACING_TRACER_H_ diff --git a/src/alloy/tracing/tracing.cc b/src/alloy/tracing/tracing.cc deleted file mode 100644 index 7a6fc9342..000000000 --- a/src/alloy/tracing/tracing.cc +++ /dev/null @@ -1,94 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include - -#include -#include -#include -#include - -using namespace alloy; -using namespace alloy::tracing; - - -DEFINE_string(trace_file, "", - "Traces to the given file path."); -// trace shared memory -// trace socket - - -namespace { - -static Channel* shared_channel = NULL; -__declspec(thread) Tracer* thread_tracer = NULL; - -void CleanupTracing() { - if (shared_channel) { - alloy::tracing::WriteEvent(EventType::TraceEOF({ - })); - shared_channel->Flush(); - } -} - -}; - - -bool alloy::tracing::Initialize(Channel* channel) { - if (shared_channel) { - return false; - } - if (!channel) { - // Create from flags. - if (FLAGS_trace_file.size()) { - channel = new channels::FileChannel(FLAGS_trace_file.c_str()); - } - if (!channel) { - // Tracing disabled. - return true; - } - } - shared_channel = channel; - alloy::tracing::WriteEvent(EventType::TraceInit({ - })); - channel->Flush(); - atexit(CleanupTracing); - return true; -} - -void alloy::tracing::Shutdown() { - // ? -} - -void alloy::tracing::Flush() { - if (shared_channel) { - shared_channel->Flush(); - } -} - -Tracer* alloy::tracing::GetThreadTracer() { - if (!shared_channel) { - return NULL; - } - if (!thread_tracer) { - thread_tracer = new Tracer(shared_channel); - } - return thread_tracer; -} - -void alloy::tracing::WriteEvent( - uint32_t event_type, size_t size, const void* data) { - Tracer* t = GetThreadTracer(); - if (t) { - t->WriteEvent(event_type, size, (const uint8_t*)data); - } -} diff --git a/src/alloy/tracing/tracing.h b/src/alloy/tracing/tracing.h deleted file mode 100644 index ced2081de..000000000 --- a/src/alloy/tracing/tracing.h +++ /dev/null @@ -1,46 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef ALLOY_TRACING_TRACING_H_ -#define ALLOY_TRACING_TRACING_H_ - -#include - -#include - - -namespace alloy { -namespace tracing { - -class Channel; -class Tracer; - - -bool Initialize(Channel* channel = 0); -void Shutdown(); -void Flush(); - -Tracer* GetThreadTracer(); - -void WriteEvent(uint32_t event_type, size_t size = 0, const void* data = 0); - -template void WriteEvent(const T& ev) { - if (sizeof(T) > 1) { - alloy::tracing::WriteEvent(T::event_type, sizeof(T), &ev); - } else { - alloy::tracing::WriteEvent(T::event_type); - } -} - - -} // namespace tracing -} // namespace alloy - - -#endif // ALLOY_TRACING_TRACING_H_ diff --git a/src/alloy/type_pool.h b/src/alloy/type_pool.h index e88026399..3ba2bd754 100644 --- a/src/alloy/type_pool.h +++ b/src/alloy/type_pool.h @@ -10,42 +10,34 @@ #ifndef ALLOY_TYPE_POOL_H_ #define ALLOY_TYPE_POOL_H_ -#include - +#include +#include namespace alloy { - -template +template class TypePool { -public: - TypePool() { - lock_ = AllocMutex(10000); - } - - ~TypePool() { - Reset(); - FreeMutex(lock_); - } + public: + ~TypePool() { Reset(); } void Reset() { - LockMutex(lock_); - for (TList::iterator it = list_.begin(); it != list_.end(); ++it) { + std::lock_guard guard(lock_); + for (auto it = list_.begin(); it != list_.end(); ++it) { T* value = *it; delete value; } list_.clear(); - UnlockMutex(lock_); } T* Allocate(A arg0) { T* result = 0; - LockMutex(lock_); - if (list_.size()) { - result = list_.back(); - list_.pop_back(); + { + std::lock_guard guard(lock_); + if (list_.size()) { + result = list_.back(); + list_.pop_back(); + } } - UnlockMutex(lock_); if (!result) { result = new T(arg0); } @@ -53,19 +45,15 @@ public: } void Release(T* value) { - LockMutex(lock_); + std::lock_guard guard(lock_); list_.push_back(value); - UnlockMutex(lock_); } -private: - Mutex* lock_; - typedef std::vector TList; - TList list_; + private: + std::mutex lock_; + std::vector list_; }; - } // namespace alloy - #endif // ALLOY_TYPE_POOL_H_ diff --git a/src/alloy/vec128.h b/src/alloy/vec128.h new file mode 100644 index 000000000..391178550 --- /dev/null +++ b/src/alloy/vec128.h @@ -0,0 +1,196 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef ALLOY_VEC128_H_ +#define ALLOY_VEC128_H_ + +#include "poly/poly.h" + +namespace alloy { + +// The first rule of vector programming is to only rely on exact positions +// when absolutely required - prefer dumb loops to exact offsets. +// Vectors in memory are laid out as in AVX registers on little endian +// machines. Note that little endian is dumb, so the byte at index 0 in +// the vector is is really byte 15 (or the high byte of short 7 or int 3). +// Because of this, all byte access should be via the accessors instead of +// the direct array. + +// Altivec big endian layout: AVX little endian layout: +// +---------+---------+---------+ +---------+---------+---------+ +// | int32 0 | int16 0 | int8 0 | | int32 3 | int16 7 | int8 15 | +// | | +---------+ | | +---------+ +// | | | int8 1 | | | | int8 14 | +// | +---------+---------+ | +---------+---------+ +// | | int16 1 | int8 2 | | | int16 6 | int8 13 | +// | | +---------+ | | +---------+ +// | | | int8 3 | | | | int8 12 | +// +---------+---------+---------+ +---------+---------+---------+ +// | int32 1 | int16 2 | int8 4 | | int32 2 | int16 5 | int8 11 | +// | | +---------+ | | +---------+ +// | | | int8 5 | | | | int8 10 | +// | +---------+---------+ | +---------+---------+ +// | | int16 3 | int8 6 | | | int16 4 | int8 9 | +// | | +---------+ | | +---------+ +// | | | int8 7 | | | | int8 8 | +// +---------+---------+---------+ +---------+---------+---------+ +// | int32 2 | int16 4 | int8 8 | | int32 1 | int16 3 | int8 7 | +// | | +---------+ | | +---------+ +// | | | int8 9 | | | | int8 6 | +// | +---------+---------+ | +---------+---------+ +// | | int16 5 | int8 10 | | | int16 2 | int8 5 | +// | | +---------+ | | +---------+ +// | | | int8 11 | | | | int8 4 | +// +---------+---------+---------+ +---------+---------+---------+ +// | int32 3 | int16 6 | int8 12 | | int32 0 | int16 1 | int8 3 | +// | | +---------+ | | +---------+ +// | | | int8 13 | | | | int8 2 | +// | +---------+---------+ | +---------+---------+ +// | | int16 7 | int8 14 | | | int16 0 | int8 1 | +// | | +---------+ | | +---------+ +// | | | int8 15 | | | | int8 0 | +// +---------+---------+---------+ +---------+---------+---------+ +// +// Logical order: +// +-----+-----+-----+-----+ +-----+-----+-----+-----+ +// | X | Y | Z | W | | W | Z | Y | X | +// +-----+-----+-----+-----+ +-----+-----+-----+-----+ +// +// Mapping indices is easy: +// int32[i ^ 0x3] +// int16[i ^ 0x7] +// int8[i ^ 0xF] +typedef struct alignas(16) vec128_s { + union { + struct { + float x; + float y; + float z; + float w; + }; + struct { + int32_t ix; + int32_t iy; + int32_t iz; + int32_t iw; + }; + struct { + uint32_t ux; + uint32_t uy; + uint32_t uz; + uint32_t uw; + }; + float f32[4]; + int8_t i8[16]; + uint8_t u8[16]; + int16_t i16[8]; + uint16_t u16[8]; + int32_t i32[4]; + uint32_t u32[4]; + int64_t i64[2]; + uint64_t u64[2]; + struct { + uint64_t low; + uint64_t high; + }; + }; + + bool operator==(const vec128_s& b) const { + return low == b.low && high == b.high; + } + bool operator!=(const vec128_s& b) const { + return low != b.low || high != b.high; + } +} vec128_t; + +static inline vec128_t vec128i(uint32_t src) { + vec128_t v; + for (auto i = 0; i < 4; ++i) { + v.u32[i] = src; + } + return v; +} +static inline vec128_t vec128i(uint32_t x, uint32_t y, uint32_t z, uint32_t w) { + vec128_t v; + v.u32[0] = x; + v.u32[1] = y; + v.u32[2] = z; + v.u32[3] = w; + return v; +} +static inline vec128_t vec128f(float src) { + vec128_t v; + for (auto i = 0; i < 4; ++i) { + v.f32[i] = src; + } + return v; +} +static inline vec128_t vec128f(float x, float y, float z, float w) { + vec128_t v; + v.f32[0] = x; + v.f32[1] = y; + v.f32[2] = z; + v.f32[3] = w; + return v; +} +static inline vec128_t vec128s(uint16_t src) { + vec128_t v; + for (auto i = 0; i < 8; ++i) { + v.u16[i] = src; + } + return v; +} +static inline vec128_t vec128s(uint16_t x0, uint16_t x1, uint16_t y0, + uint16_t y1, uint16_t z0, uint16_t z1, + uint16_t w0, uint16_t w1) { + vec128_t v; + v.u16[0] = x1; + v.u16[1] = x0; + v.u16[2] = y1; + v.u16[3] = y0; + v.u16[4] = z1; + v.u16[5] = z0; + v.u16[6] = w1; + v.u16[7] = w0; + return v; +} +static inline vec128_t vec128b(uint8_t src) { + vec128_t v; + for (auto i = 0; i < 16; ++i) { + v.u8[i] = src; + } + return v; +} +static inline vec128_t vec128b(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, + uint8_t y0, uint8_t y1, uint8_t y2, uint8_t y3, + uint8_t z0, uint8_t z1, uint8_t z2, uint8_t z3, + uint8_t w0, uint8_t w1, uint8_t w2, uint8_t w3) { + vec128_t v; + v.u8[0] = x3; + v.u8[1] = x2; + v.u8[2] = x1; + v.u8[3] = x0; + v.u8[4] = y3; + v.u8[5] = y2; + v.u8[6] = y1; + v.u8[7] = y0; + v.u8[8] = z3; + v.u8[9] = z2; + v.u8[10] = z1; + v.u8[11] = z0; + v.u8[12] = w3; + v.u8[13] = w2; + v.u8[14] = w1; + v.u8[15] = w0; + return v; +} + +} // namespace alloy + +#endif // ALLOY_VEC128_H_ diff --git a/src/poly/README.md b/src/poly/README.md new file mode 100644 index 000000000..a221bae4a --- /dev/null +++ b/src/poly/README.md @@ -0,0 +1,25 @@ +poly is a lightweight cross-platform/compiler compatibility library. + +This library presupposes C++11/14 support. As more compilers get C++14 it will +assume that. + +Other parts of the project use this to avoid creating spaghetti linkage. Code +specific to the emulator should be kept out, as not all of the projects that +depend on this need it. + +Where possible, C++11/14 STL should be used instead of adding any code in here, and +the code should be kept as small as possible (by reusing STL/etc). Third party +dependencies should be kept to a minimum. + +Target compilers: +* MSVC++ 2013+ +* Clang 3.4+ +* GCC 4.8+. + +Target platforms: +* Windows 8+ (`_win.cc` suffix) +* Mac OSX 10.9+ (`_mac.cc` suffix, falling back to `_posix.cc`) +* Linux ? (`_posix.cc` suffix) + +Avoid the use of platform-specific #ifdefs and instead try to put all +platform-specific code in the appropriately suffixed cc files. diff --git a/src/poly/assert.h b/src/poly/assert.h new file mode 100644 index 000000000..1063e84e5 --- /dev/null +++ b/src/poly/assert.h @@ -0,0 +1,77 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_ASSERT_H_ +#define POLY_ASSERT_H_ + +#include + +#include "poly/config.h" +#include "poly/platform.h" + +namespace poly { + +#define static_assert_size(type, size) \ + static_assert(sizeof(type) == size, \ + "bad definition for " #type ": must be " #size " bytes") + +// We rely on assert being compiled out in NDEBUG. +#define poly_assert assert + +#define __POLY_EXPAND(x) x +#define __POLY_ARGC(...) \ + __POLY_EXPAND(__POLY_ARGC_IMPL(__VA_ARGS__, 15, 14, 13, 12, 11, 10, 9, 8, 7, \ + 6, 5, 4, 3, 2, 1, 0)) +#define __POLY_ARGC_IMPL(x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, \ + x13, x14, x15, N, ...) \ + N +#define __POLY_MACRO_DISPATCH(func, ...) \ + __POLY_MACRO_DISPATCH_(func, __POLY_ARGC(__VA_ARGS__)) +#define __POLY_MACRO_DISPATCH_(func, nargs) __POLY_MACRO_DISPATCH__(func, nargs) +#define __POLY_MACRO_DISPATCH__(func, nargs) func##nargs + +#define assert_always(...) poly_assert(false) + +#define assert_true(...) \ + __POLY_MACRO_DISPATCH(assert_true, __VA_ARGS__)(__VA_ARGS__) +#define assert_true1(expr) poly_assert(expr) +#define assert_true2(expr, message) poly_assert((expr) || !message) + +#define assert_false(...) \ + __POLY_MACRO_DISPATCH(assert_false, __VA_ARGS__)(__VA_ARGS__) +#define assert_false1(expr) poly_assert(!(expr)) +#define assert_false2(expr, message) poly_assert(!(expr) || !message) + +#define assert_zero(...) \ + __POLY_MACRO_DISPATCH(assert_zero, __VA_ARGS__)(__VA_ARGS__) +#define assert_zero1(expr) poly_assert((expr) == 0) +#define assert_zero2(expr, message) poly_assert((expr) == 0 || !message) + +#define assert_not_zero(...) \ + __POLY_MACRO_DISPATCH(assert_not_zero, __VA_ARGS__)(__VA_ARGS__) +#define assert_not_zero1(expr) poly_assert((expr) != 0) +#define assert_not_zero2(expr, message) poly_assert((expr) != 0 || !message) + +#define assert_null(...) \ + __POLY_MACRO_DISPATCH(assert_null, __VA_ARGS__)(__VA_ARGS__) +#define assert_null1(expr) poly_assert((expr) == nullptr) +#define assert_null2(expr, message) poly_assert((expr) == nullptr || !message) + +#define assert_not_null(...) \ + __POLY_MACRO_DISPATCH(assert_not_null, __VA_ARGS__)(__VA_ARGS__) +#define assert_not_null1(expr) poly_assert((expr) != nullptr) +#define assert_not_null2(expr, message) \ + poly_assert((expr) != nullptr || !message) + +#define assert_unhandled_case(variable) \ + assert_always("unhandled switch(" #variable ") case") + +} // namespace poly + +#endif // POLY_ASSERT_H_ diff --git a/src/poly/atomic.h b/src/poly/atomic.h new file mode 100644 index 000000000..ee6e19a50 --- /dev/null +++ b/src/poly/atomic.h @@ -0,0 +1,185 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_ATOMIC_H_ +#define POLY_ATOMIC_H_ + +#include + +#include "poly/config.h" +#include "poly/platform.h" + +#if XE_LIKE_OSX +#include +#endif // XE_LIKE_OSX + +namespace poly { + +// These functions are modeled off of the Apple OSAtomic routines +// http://developer.apple.com/library/mac/#documentation/DriversKernelHardware/Reference/libkern_ref/OSAtomic_h/ + +#if XE_LIKE_OSX + +inline int32_t atomic_inc(volatile int32_t* value) { + return OSAtomicIncrement32Barrier(reinterpret_cast(value)); +} +inline int32_t atomic_dec(volatile int32_t* value) { + return OSAtomicDecrement32Barrier(reinterpret_cast(value)); +} + +inline int32_t atomic_exchange(int32_t new_value, volatile int32_t* value) { + return OSAtomicCompareAndSwap32Barrier(*value, new_value, value); +} +inline int64_t atomic_exchange(int64_t new_value, volatile int64_t* value) { + return OSAtomicCompareAndSwap64Barrier(*value, new_value, value); +} + +inline int32_t atomic_exchange_add(int32_t amount, volatile int32_t* value) { + return OSAtomicAdd32Barrier(amount, value) - amount; +} +inline int64_t atomic_exchange_add(int64_t amount, volatile int64_t* value) { + return OSAtomicAdd64Barrier(amount, value) - amount; +} + +inline bool atomic_cas(int32_t old_value, int32_t new_value, + volatile int32_t* value) { + return OSAtomicCompareAndSwap32Barrier( + old_value, new_value, reinterpret_cast(value)); +} +inline bool atomic_cas(int64_t old_value, int64_t new_value, + volatile int64_t* value) { + return OSAtomicCompareAndSwap64Barrier( + old_value, new_value, reinterpret_cast(value)); +} + +#elif XE_LIKE_WIN32 + +inline int32_t atomic_inc(volatile int32_t* value) { + return InterlockedIncrement(reinterpret_cast(value)); +} +inline int32_t atomic_dec(volatile int32_t* value) { + return InterlockedDecrement(reinterpret_cast(value)); +} + +inline int32_t atomic_exchange(int32_t new_value, volatile int32_t* value) { + return InterlockedExchange(reinterpret_cast(value), + new_value); +} +inline int64_t atomic_exchange(int64_t new_value, volatile int64_t* value) { + return InterlockedExchange64(reinterpret_cast(value), + new_value); +} + +inline int32_t atomic_exchange_add(int32_t amount, volatile int32_t* value) { + return InterlockedExchangeAdd(reinterpret_cast(value), + amount); +} +inline int64_t atomic_exchange_add(int64_t amount, volatile int64_t* value) { + return InterlockedExchangeAdd64(reinterpret_cast(value), + amount); +} + +inline bool atomic_cas(int32_t old_value, int32_t new_value, + volatile int32_t* value) { + return InterlockedCompareExchange(reinterpret_cast(value), + new_value, old_value) == old_value; +} +inline bool atomic_cas(int64_t old_value, int64_t new_value, + volatile int64_t* value) { + return InterlockedCompareExchange64(reinterpret_cast(value), + new_value, old_value) == old_value; +} + +#elif XE_LIKE_POSIX + +inline int32_t atomic_inc(volatile int32_t* value) { + return __sync_add_and_fetch(value, 1); +} +inline int32_t atomic_dec(volatile int32_t* value) { + return __sync_sub_and_fetch(value, 1); +} + +inline int32_t atomic_exchange(int32_t new_value, volatile int32_t* value) { + return __sync_val_compare_and_swap(*value, value, new_value); +} +inline int64_t atomic_exchange(int64_t new_value, volatile int64_t* value) { + return __sync_val_compare_and_swap(*value, value, new_value); +} + +inline int32_t atomic_exchange_add(int32_t amount, volatile int32_t* value) { + return __sync_fetch_and_add(amount, value); +} +inline int64_t atomic_exchange_add(int64_t amount, volatile int64_t* value) { + return __sync_fetch_and_add(amount, value); +} + +inline bool atomic_cas(int32_t old_value, int32_t new_value, + volatile int32_t* value) { + return __sync_bool_compare_and_swap( + reinterpret_cast(value), old_value, new_value); +} +inline bool atomic_cas(int64_t old_value, int64_t new_value, + volatile int64_t* value) { + return __sync_bool_compare_and_swap( + reinterpret_cast(value), old_value, new_value); +} + +#else + +#error No atomic primitives defined for this platform/cpu combination. + +#endif // OSX + +inline uint32_t atomic_inc(volatile uint32_t* value) { + return static_cast( + atomic_inc(reinterpret_cast(value))); +} +inline uint32_t atomic_dec(volatile uint32_t* value) { + return static_cast( + atomic_dec(reinterpret_cast(value))); +} + +inline uint32_t atomic_exchange(uint32_t new_value, volatile uint32_t* value) { + return static_cast( + atomic_exchange(static_cast(new_value), + reinterpret_cast(value))); +} +inline uint64_t atomic_exchange(uint64_t new_value, volatile uint64_t* value) { + return static_cast( + atomic_exchange(static_cast(new_value), + reinterpret_cast(value))); +} + +inline uint32_t atomic_exchange_add(uint32_t amount, volatile uint32_t* value) { + return static_cast( + atomic_exchange_add(static_cast(amount), + reinterpret_cast(value))); +} +inline uint64_t atomic_exchange_add(uint64_t amount, volatile uint64_t* value) { + return static_cast( + atomic_exchange_add(static_cast(amount), + reinterpret_cast(value))); +} + +inline bool atomic_cas(uint32_t old_value, uint32_t new_value, + volatile uint32_t* value) { + return atomic_cas(static_cast(old_value), + static_cast(new_value), + reinterpret_cast(value)); +} +inline bool atomic_cas(uint64_t old_value, uint64_t new_value, + volatile uint64_t* value) { + return atomic_cas(static_cast(old_value), + static_cast(new_value), + reinterpret_cast(value)); +} + +} // namespace poly + +#endif // POLY_ATOMIC_H_ diff --git a/src/poly/byte_order.h b/src/poly/byte_order.h new file mode 100644 index 000000000..1a4d19352 --- /dev/null +++ b/src/poly/byte_order.h @@ -0,0 +1,66 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_BYTE_ORDER_H_ +#define POLY_BYTE_ORDER_H_ + +#include + +#include "poly/config.h" +#include "poly/platform.h" + +#if XE_LIKE_OSX +#include +#endif // XE_LIKE_OSX + +namespace poly { + +#if XE_COMPILER_MSVC +#define POLY_BYTE_SWAP_16 _byteswap_ushort +#define POLY_BYTE_SWAP_32 _byteswap_ulong +#define POLY_BYTE_SWAP_64 _byteswap_uint64 +#elif XE_LIKE_OSX +#define POLY_BYTE_SWAP_16 OSSwapInt16 +#define POLY_BYTE_SWAP_32 OSSwapInt32 +#define POLY_BYTE_SWAP_64 OSSwapInt64 +#else +#define POLY_BYTE_SWAP_16 __bswap_16 +#define POLY_BYTE_SWAP_32 __bswap_32 +#define POLY_BYTE_SWAP_64 __bswap_64 +#endif // XE_COMPILER_MSVC + +inline int8_t byte_swap(int8_t value) { return value; } +inline uint8_t byte_swap(uint8_t value) { return value; } +inline int16_t byte_swap(int16_t value) { + return static_cast(POLY_BYTE_SWAP_16(static_cast(value))); +} +inline uint16_t byte_swap(uint16_t value) { return POLY_BYTE_SWAP_16(value); } +inline uint16_t byte_swap(wchar_t value) { + return static_cast(POLY_BYTE_SWAP_16(value)); +} +inline int32_t byte_swap(int32_t value) { + return static_cast(POLY_BYTE_SWAP_32(static_cast(value))); +} +inline uint32_t byte_swap(uint32_t value) { return POLY_BYTE_SWAP_32(value); } +inline int64_t byte_swap(int64_t value) { + return static_cast(POLY_BYTE_SWAP_64(static_cast(value))); +} +inline uint64_t byte_swap(uint64_t value) { return POLY_BYTE_SWAP_64(value); } +inline float byte_swap(float value) { + uint32_t temp = byte_swap(*reinterpret_cast(&value)); + return *reinterpret_cast(&temp); +} +inline double byte_swap(double value) { + uint64_t temp = byte_swap(*reinterpret_cast(&value)); + return *reinterpret_cast(&temp); +} + +} // namespace poly + +#endif // POLY_BYTE_ORDER_H_ diff --git a/src/alloy/tracing/channel.cc b/src/poly/config.h similarity index 67% rename from src/alloy/tracing/channel.cc rename to src/poly/config.h index ef59e3aec..bdba0f17b 100644 --- a/src/alloy/tracing/channel.cc +++ b/src/poly/config.h @@ -2,19 +2,16 @@ ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * + * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ -#include +#ifndef POLY_CONFIG_H_ +#define POLY_CONFIG_H_ -using namespace alloy; -using namespace alloy::tracing; +#if defined(DEBUG) || defined(_DEBUG) +#define XE_DEBUG 1 +#endif // DEBUG - -Channel::Channel() { -} - -Channel::~Channel() { -} +#endif // POLY_CONFIG_H_ diff --git a/src/poly/cxx_compat.h b/src/poly/cxx_compat.h new file mode 100644 index 000000000..74551bbe3 --- /dev/null +++ b/src/poly/cxx_compat.h @@ -0,0 +1,51 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_CXX_COMPAT_H_ +#define POLY_CXX_COMPAT_H_ + +#include + +#include "poly/config.h" + +// C++11 thread local storage. +// http://en.cppreference.com/w/cpp/language/storage_duration +#if XE_COMPILER_MSVC +// VC++2014 may have this. +#define _ALLOW_KEYWORD_MACROS 1 +#define thread_local __declspec(thread) +#elif XE_LIKE_OSX +// Clang supports it on OSX but the runtime doesn't. +#define thread_local __thread +#endif // XE_COMPILER_MSVC + +// C++11 alignas keyword. +// This will hopefully be coming soon, as most of the alignment spec is in the +// latest CTP. +#if XE_COMPILER_MSVC +#define alignas(N) __declspec(align(N)) +#endif // XE_COMPILER_MSVC + +#if !XE_COMPILER_MSVC +// C++1y make_unique. +// http://herbsutter.com/2013/05/29/gotw-89-solution-smart-pointers/ +// This is present in clang with -std=c++1y, but not otherwise. +#if __clang_major__ < 3 || (__clang_major__ == 3 && __clang_minor__ < 4) +namespace std { +template +unique_ptr make_unique(Args&&... args) { + return unique_ptr(new T(forward(args)...)); +} +} // namespace std +#endif // clang < 3.4 +#endif // !XE_COMPILER_MSVC + +namespace poly {} // namespace poly + +#endif // POLY_CXX_COMPAT_H_ diff --git a/src/poly/debugging.h b/src/poly/debugging.h new file mode 100644 index 000000000..543c38f56 --- /dev/null +++ b/src/poly/debugging.h @@ -0,0 +1,33 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_DEBUGGING_H_ +#define POLY_DEBUGGING_H_ + +#include + +#include "poly/config.h" + +namespace poly { +namespace debugging { + +// Returns true if a debugger is attached to this process. +// The state may change at any time (attach after launch, etc), so do not +// cache this value. Determining if the debugger is attached is expensive, +// though, so avoid calling it frequently. +bool IsDebuggerAttached(); + +// Breaks into the debugger if it is attached. +// If no debugger is present, a signal will be raised. +void Break(); + +} // namespace debugging +} // namespace poly + +#endif // POLY_DEBUGGING_H_ diff --git a/src/poly/debugging_mac.cc b/src/poly/debugging_mac.cc new file mode 100644 index 000000000..a99639743 --- /dev/null +++ b/src/poly/debugging_mac.cc @@ -0,0 +1,35 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +#include +#include + +namespace poly { +namespace debugging { + +bool IsDebuggerAttached() { + // https://developer.apple.com/library/mac/qa/qa1361/_index.html + kinfo_proc info; + info.kp_proc.p_flag = 0; + int mib[] = {CTL_KERN, KERN_PROC, KERN_PROC_PID, getpid()}; + size_t size = sizeof(info); + sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, nullptr, 0); + return (info.kp_proc.p_flag & P_TRACED) != 0; +} + +// TODO(benvanik): find a more reliable way. +void Break() { + // __asm__("int $3"); + __builtin_debugtrap(); +} + +} // namespace debugging +} // namespace poly diff --git a/src/xenia/ui/win32/win32_menu_item.cc b/src/poly/debugging_win.cc similarity index 65% rename from src/xenia/ui/win32/win32_menu_item.cc rename to src/poly/debugging_win.cc index 5d66c3237..e7218fe91 100644 --- a/src/xenia/ui/win32/win32_menu_item.cc +++ b/src/poly/debugging_win.cc @@ -7,17 +7,20 @@ ****************************************************************************** */ -#include +#include "poly/debugging.h" +#include -using namespace xe; -using namespace xe::ui; -using namespace xe::ui::win32; +namespace poly { +namespace debugging { - -Win32MenuItem::Win32MenuItem(Window* window, MenuItem* parent_item) : - MenuItem(window, parent_item) { +bool IsDebuggerAttached() { + return IsDebuggerPresent() ? true : false; } -Win32MenuItem::~Win32MenuItem() { +void Break() { + __debugbreak(); } + +} // namespace debugging +} // namespace poly diff --git a/src/poly/delegate.h b/src/poly/delegate.h new file mode 100644 index 000000000..3c351a3d9 --- /dev/null +++ b/src/poly/delegate.h @@ -0,0 +1,50 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_DELEGATE_H_ +#define POLY_DELEGATE_H_ + +#include +#include +#include + +namespace poly { + +// TODO(benvanik): go lockfree, and don't hold the lock while emitting. + +template +class Delegate { + public: + typedef std::function Listener; + + void AddListener(Listener const& listener) { + std::lock_guard guard(lock_); + listeners_.push_back(listener); + } + + void RemoveAllListeners() { + std::lock_guard guard(lock_); + listeners_.clear(); + } + + void operator()(Args&... args) { + std::lock_guard guard(lock_); + for (auto& listener : listeners_) { + listener(args...); + } + } + + private: + std::mutex lock_; + std::vector listeners_; +}; + +} // namespace poly + +#endif // POLY_DELEGATE_H_ diff --git a/src/poly/logging.cc b/src/poly/logging.cc new file mode 100644 index 000000000..1df990281 --- /dev/null +++ b/src/poly/logging.cc @@ -0,0 +1,124 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/logging.h" + +#include + +#include +#include "poly/cxx_compat.h" +#include "poly/main.h" +#include "poly/math.h" + +DEFINE_bool(fast_stdout, false, + "Don't lock around stdout/stderr. May introduce weirdness."); +DEFINE_bool(log_filenames, false, + "Log filenames/line numbers in log statements."); + +namespace poly { + +std::mutex log_lock; + +void format_log_line(char* buffer, size_t buffer_count, const char* file_path, + const uint32_t line_number, const char level_char, + const char* fmt, va_list args) { + char* buffer_ptr; + if (FLAGS_log_filenames) { + // Strip out just the filename from the path. + const char* filename = strrchr(file_path, poly::path_separator); + if (filename) { + // Slash - skip over it. + filename++; + } else { + // No slash, entire thing is filename. + filename = file_path; + } + + // Format string - add a trailing newline if required. + const char* outfmt = "%c> %s:%d: "; + buffer_ptr = buffer + snprintf(buffer, buffer_count - 1, outfmt, level_char, + filename, line_number); + } else { + buffer_ptr = buffer; + *(buffer_ptr++) = level_char; + *(buffer_ptr++) = '>'; + *(buffer_ptr++) = ' '; + } + + // Scribble args into the print buffer. + buffer_ptr = buffer_ptr + vsnprintf(buffer_ptr, + buffer_count - (buffer_ptr - buffer) - 1, + fmt, args); + + // Add a trailing newline. + if (buffer_ptr[-1] != '\n') { + buffer_ptr[0] = '\n'; + buffer_ptr[1] = 0; + } +} + +thread_local char log_buffer[2048]; + +void log_line(const char* file_path, const uint32_t line_number, + const char level_char, const char* fmt, ...) { + // SCOPE_profile_cpu_i("emu", "log_line"); + + va_list args; + va_start(args, fmt); + format_log_line(log_buffer, poly::countof(log_buffer), file_path, line_number, + level_char, fmt, args); + va_end(args); + + if (!FLAGS_fast_stdout) { + log_lock.lock(); + } +#if 0 // defined(OutputDebugString) + OutputDebugStringA(log_buffer); +#else + fprintf(stdout, "%s", log_buffer); + fflush(stdout); +#endif // OutputDebugString + if (!FLAGS_fast_stdout) { + log_lock.unlock(); + } +} + +void handle_fatal(const char* file_path, const uint32_t line_number, + const char* fmt, ...) { + char buffer[2048]; + va_list args; + va_start(args, fmt); + format_log_line(buffer, poly::countof(buffer), file_path, line_number, 'X', + fmt, args); + va_end(args); + + if (!FLAGS_fast_stdout) { + log_lock.lock(); + } +#if defined(OutputDebugString) + OutputDebugStringA(buffer); +#else + fprintf(stderr, "%s", buffer); + fflush(stderr); +#endif // OutputDebugString + if (!FLAGS_fast_stdout) { + log_lock.unlock(); + } + +#if XE_LIKE_WIN32 + if (!poly::has_console_attached()) { + MessageBoxA(NULL, buffer, "Xenia Error", + MB_OK | MB_ICONERROR | MB_APPLMODAL | MB_SETFOREGROUND); + } +#endif // WIN32 + + exit(1); +} + +} // namespace poly diff --git a/src/poly/logging.h b/src/poly/logging.h new file mode 100644 index 000000000..49f13d434 --- /dev/null +++ b/src/poly/logging.h @@ -0,0 +1,77 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_LOGGING_H_ +#define POLY_LOGGING_H_ + +#include + +#include "poly/string.h" + +namespace poly { + +#define POLY_OPTION_ENABLE_LOGGING 1 +#define POLY_OPTION_LOG_ERROR 1 +#define POLY_OPTION_LOG_WARNING 1 +#define POLY_OPTION_LOG_INFO 1 +#define POLY_OPTION_LOG_DEBUG 1 + +#define POLY_EMPTY_MACRO \ + do { \ + } while (false) + +#if XE_COMPILER_GNUC +#define POLY_LOG_LINE_ATTRIBUTE __attribute__((format(printf, 5, 6))) +#else +#define POLY_LOG_LINE_ATTRIBUTE +#endif // GNUC +void log_line(const char* file_path, const uint32_t line_number, + const char level_char, const char* fmt, + ...) POLY_LOG_LINE_ATTRIBUTE; +#undef POLY_LOG_LINE_ATTRIBUTE + +void handle_fatal(const char* file_path, const uint32_t line_number, + const char* fmt, ...); + +#if POLY_OPTION_ENABLE_LOGGING +#define PLOGCORE(level, fmt, ...) \ + poly::log_line(__FILE__, __LINE__, level, fmt, ##__VA_ARGS__) +#else +#define PLOGCORE(level, fmt, ...) POLY_EMPTY_MACRO +#endif // ENABLE_LOGGING + +#define PFATAL(fmt, ...) \ + do { \ + poly::handle_fatal(__FILE__, __LINE__, fmt, ##__VA_ARGS__); \ + } while (false) + +#if POLY_OPTION_LOG_ERROR +#define PLOGE(fmt, ...) PLOGCORE('!', fmt, ##__VA_ARGS__) +#else +#define PLOGE(fmt, ...) POLY_EMPTY_MACRO +#endif +#if POLY_OPTION_LOG_WARNING +#define PLOGW(fmt, ...) PLOGCORE('w', fmt, ##__VA_ARGS__) +#else +#define PLOGW(fmt, ...) POLY_EMPTY_MACRO +#endif +#if POLY_OPTION_LOG_INFO +#define PLOGI(fmt, ...) PLOGCORE('i', fmt, ##__VA_ARGS__) +#else +#define PLOGI(fmt, ...) POLY_EMPTY_MACRO +#endif +#if POLY_OPTION_LOG_DEBUG +#define PLOGD(fmt, ...) PLOGCORE('d', fmt, ##__VA_ARGS__) +#else +#define PLOGD(fmt, ...) POLY_EMPTY_MACRO +#endif + +} // namespace poly + +#endif // POLY_LOGGING_H_ diff --git a/src/poly/main.h b/src/poly/main.h new file mode 100644 index 000000000..497c21bae --- /dev/null +++ b/src/poly/main.h @@ -0,0 +1,37 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_MAIN_H_ +#define POLY_MAIN_H_ + +#include +#include + +#include "poly/platform.h" + +namespace poly { + +// Returns true if there is a user-visible console attached to receive stdout. +bool has_console_attached(); + +// Extern defined by user code. This must be present for the application to +// launch. +struct EntryInfo { + std::wstring name; + std::wstring usage; + int (*entry_point)(std::vector& args); +}; +EntryInfo GetEntryInfo(); + +#define DEFINE_ENTRY_POINT(name, usage, entry_point) \ + poly::EntryInfo poly::GetEntryInfo() { return {name, usage, entry_point}; } + +} // namespace poly + +#endif // POLY_MAIN_H_ diff --git a/src/poly/main_posix.cc b/src/poly/main_posix.cc new file mode 100644 index 000000000..353a0d2be --- /dev/null +++ b/src/poly/main_posix.cc @@ -0,0 +1,39 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +#include +#include + +namespace poly { + +bool has_console_attached() { return true; } + +} // namespace poly + +extern "C" int main(int argc, char** argv) { + auto entry_info = poly::GetEntryInfo(); + + google::SetUsageMessage(std::string("usage: ") + + poly::to_string(entry_info.usage)); + google::SetVersionString("1.0"); + google::ParseCommandLineFlags(&argc, &argv, true); + + std::vector args; + for (int n = 0; n < argc; n++) { + args.push_back(poly::to_wstring(argv[n])); + } + + // Call app-provided entry point. + int result = entry_info.entry_point(args); + + google::ShutDownCommandLineFlags(); + return result; +} diff --git a/src/poly/main_win.cc b/src/poly/main_win.cc new file mode 100644 index 000000000..0b95a0350 --- /dev/null +++ b/src/poly/main_win.cc @@ -0,0 +1,119 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/main.h" + +#include +#include +#include + +#include +#include "poly/string.h" + +namespace poly { + +bool has_console_attached_ = true; + +bool has_console_attached() { return has_console_attached_; } + +void AttachConsole() { + bool has_console = ::AttachConsole(ATTACH_PARENT_PROCESS) == TRUE; + if (!has_console) { + // We weren't launched from a console, so just return. + // We could alloc our own console, but meh: + // has_console = AllocConsole() == TRUE; + has_console_attached_ = false; + return; + } + has_console_attached_ = true; + + auto std_handle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE); + auto con_handle = _open_osfhandle(std_handle, _O_TEXT); + auto fp = _fdopen(con_handle, "w"); + *stdout = *fp; + setvbuf(stdout, nullptr, _IONBF, 0); + + std_handle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE); + con_handle = _open_osfhandle(std_handle, _O_TEXT); + fp = _fdopen(con_handle, "w"); + *stderr = *fp; + setvbuf(stderr, nullptr, _IONBF, 0); +} + +} // namespace poly + +// Used in console mode apps; automatically picked based on subsystem. +int wmain(int argc, wchar_t* argv[]) { + auto entry_info = poly::GetEntryInfo(); + + google::SetUsageMessage(std::string("usage: ") + + poly::to_string(entry_info.usage)); + google::SetVersionString("1.0"); + + // Convert all args to narrow, as gflags doesn't support wchar. + int argca = argc; + char** argva = (char**)alloca(sizeof(char*) * argca); + for (int n = 0; n < argca; n++) { + size_t len = wcslen(argv[n]); + argva[n] = (char*)alloca(len + 1); + wcstombs_s(nullptr, argva[n], len + 1, argv[n], _TRUNCATE); + } + + // Parse flags; this may delete some of them. + google::ParseCommandLineFlags(&argc, &argva, true); + + // Widen all remaining flags and convert to usable strings. + std::vector args; + for (int n = 0; n < argc; n++) { + args.push_back(poly::to_wstring(argva[n])); + } + + // Setup COM on the main thread. + // NOTE: this may fail if COM has already been initialized - that's OK. + CoInitializeEx(nullptr, COINIT_MULTITHREADED); + + // Call app-provided entry point. + int result = entry_info.entry_point(args); + + google::ShutDownCommandLineFlags(); + return result; +} + +// Used in windowed apps; automatically picked based on subsystem. +int WINAPI wWinMain(HINSTANCE, HINSTANCE, LPWSTR command_line, int) { + // Attach a console so we can write output to stdout. If the user hasn't + // redirected output themselves it'll pop up a window. + poly::AttachConsole(); + + auto entry_info = poly::GetEntryInfo(); + + // Convert to an argv-like format so we can share code/use gflags. + std::wstring buffer = entry_info.name + L" " + command_line; + int argc; + wchar_t** argv = CommandLineToArgvW(buffer.c_str(), &argc); + if (!argv) { + return 1; + } + + // Run normal entry point. + int result = wmain(argc, argv); + + LocalFree(argv); + return result; +} + +#if defined _M_IX86 +#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"") +#elif defined _M_IA64 +#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='ia64' publicKeyToken='6595b64144ccf1df' language='*'\"") +#elif defined _M_X64 +#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"") +#else +#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"") +#endif diff --git a/src/poly/mapped_memory.h b/src/poly/mapped_memory.h new file mode 100644 index 000000000..0d1ffffd2 --- /dev/null +++ b/src/poly/mapped_memory.h @@ -0,0 +1,46 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_MAPPED_MEMORY_H_ +#define POLY_MAPPED_MEMORY_H_ + +#include +#include + +namespace poly { + +class MappedMemory { + public: + enum class Mode { + READ, + READ_WRITE, + }; + + virtual ~MappedMemory() = default; + + static std::unique_ptr Open(const std::wstring& path, Mode mode, + size_t offset = 0, + size_t length = 0); + + uint8_t* data() const { return reinterpret_cast(data_); } + size_t size() const { return size_; } + + protected: + MappedMemory(const std::wstring& path, Mode mode) + : path_(path), mode_(mode), data_(nullptr), size_(0) {} + + std::wstring path_; + Mode mode_; + void* data_; + size_t size_; +}; + +} // namespace poly + +#endif // POLY_MAPPED_MEMORY_H_ diff --git a/src/poly/mapped_memory_posix.cc b/src/poly/mapped_memory_posix.cc new file mode 100644 index 000000000..c5358d582 --- /dev/null +++ b/src/poly/mapped_memory_posix.cc @@ -0,0 +1,77 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +#include +#include + +#include + +namespace poly { + +class PosixMappedMemory : public MappedMemory { + public: + PosixMappedMemory(const std::wstring& path, Mode mode) + : MappedMemory(path, mode), file_handle(nullptr) {} + + ~PosixMappedMemory() override { + if (data_) { + munmap(data_, size_); + } + if (file_handle) { + fclose(file_handle); + } + } + + FILE* file_handle; +}; + +std::unique_ptr MappedMemory::Open(const std::wstring& path, + Mode mode, size_t offset, + size_t length) { + const char* mode_str; + int prot; + switch (mode) { + case Mode::READ: + mode_str = "rb"; + prot = PROT_READ; + break; + case Mode::READ_WRITE: + mode_str = "r+b"; + prot = PROT_READ | PROT_WRITE; + break; + } + + auto mm = std::make_unique(path, mode); + + mm->file_handle = fopen(poly::to_string(path).c_str(), mode_str); + if (!mm->file_handle) { + return nullptr; + } + + size_t map_length; + map_length = length; + if (!length) { + fseeko(mm->file_handle, 0, SEEK_END); + map_length = ftello(mm->file_handle); + fseeko(mm->file_handle, 0, SEEK_SET); + } + mm->size_ = map_length; + + mm->data_ = + mmap(0, map_length, prot, MAP_SHARED, fileno(mm->file_handle), offset); + if (!mm->data_) { + return nullptr; + } + + return std::move(mm); +} + +} // namespace poly diff --git a/src/poly/mapped_memory_win.cc b/src/poly/mapped_memory_win.cc new file mode 100644 index 000000000..98162567c --- /dev/null +++ b/src/poly/mapped_memory_win.cc @@ -0,0 +1,105 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/mapped_memory.h" + +#include + +namespace poly { + +class Win32MappedMemory : public MappedMemory { + public: + Win32MappedMemory(const std::wstring& path, Mode mode) + : MappedMemory(path, mode), + file_handle(nullptr), + mapping_handle(nullptr) {} + + ~Win32MappedMemory() override { + if (data_) { + UnmapViewOfFile(data_); + } + if (mapping_handle) { + CloseHandle(mapping_handle); + } + if (file_handle) { + CloseHandle(file_handle); + } + } + + HANDLE file_handle; + HANDLE mapping_handle; +}; + +std::unique_ptr MappedMemory::Open(const std::wstring& path, + Mode mode, size_t offset, + size_t length) { + DWORD file_access = 0; + DWORD file_share = 0; + DWORD create_mode = 0; + DWORD mapping_protect = 0; + DWORD view_access = 0; + switch (mode) { + case Mode::READ: + file_access |= GENERIC_READ; + file_share |= FILE_SHARE_READ; + create_mode |= OPEN_EXISTING; + mapping_protect |= PAGE_READONLY; + view_access |= FILE_MAP_READ; + break; + case Mode::READ_WRITE: + file_access |= GENERIC_READ | GENERIC_WRITE; + file_share |= 0; + create_mode |= OPEN_EXISTING; + mapping_protect |= PAGE_READWRITE; + view_access |= FILE_MAP_READ | FILE_MAP_WRITE; + break; + } + + SYSTEM_INFO systemInfo; + GetSystemInfo(&systemInfo); + + const size_t aligned_offset = + offset & ~static_cast(systemInfo.dwAllocationGranularity - 1); + const size_t aligned_length = length + (offset - aligned_offset); + + auto mm = std::make_unique(path, mode); + + mm->file_handle = CreateFile(path.c_str(), file_access, file_share, nullptr, + create_mode, FILE_ATTRIBUTE_NORMAL, nullptr); + if (!mm->file_handle) { + return nullptr; + } + + mm->mapping_handle = CreateFileMapping(mm->file_handle, nullptr, + mapping_protect, 0, 0, nullptr); + //(DWORD)(aligned_length >> 32), (DWORD)(aligned_length & 0xFFFFFFFF), NULL); + if (!mm->mapping_handle) { + return nullptr; + } + + mm->data_ = reinterpret_cast(MapViewOfFile( + mm->mapping_handle, view_access, static_cast(aligned_offset >> 32), + static_cast(aligned_offset & 0xFFFFFFFF), aligned_length)); + if (!mm->data_) { + return nullptr; + } + + if (length) { + mm->size_ = aligned_length; + } else { + DWORD length_high; + size_t map_length = GetFileSize(mm->file_handle, &length_high); + map_length |= static_cast(length_high) << 32; + mm->size_ = map_length - aligned_offset; + } + + return std::move(mm); +} + +} // namespace poly diff --git a/src/poly/math.cc b/src/poly/math.cc new file mode 100644 index 000000000..6ed8c7329 --- /dev/null +++ b/src/poly/math.cc @@ -0,0 +1,69 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/math.h" + +namespace poly { + +// TODO(benvanik): replace with alternate implementation. +// XMConvertFloatToHalf +// Copyright (c) Microsoft Corporation. All rights reserved. +uint16_t float_to_half(float value) { + uint32_t Result; + uint32_t IValue = ((uint32_t *)(&value))[0]; + uint32_t Sign = (IValue & 0x80000000U) >> 16U; + IValue = IValue & 0x7FFFFFFFU; // Hack off the sign + if (IValue > 0x47FFEFFFU) { + // The number is too large to be represented as a half. Saturate to + // infinity. + Result = 0x7FFFU; + } else { + if (IValue < 0x38800000U) { + // The number is too small to be represented as a normalized half. + // Convert it to a denormalized value. + uint32_t Shift = 113U - (IValue >> 23U); + IValue = (0x800000U | (IValue & 0x7FFFFFU)) >> Shift; + } else { + // Rebias the exponent to represent the value as a normalized half. + IValue += 0xC8000000U; + } + Result = ((IValue + 0x0FFFU + ((IValue >> 13U) & 1U)) >> 13U) & 0x7FFFU; + } + return (uint16_t)(Result | Sign); +} + +// TODO(benvanik): replace with alternate implementation. +// XMConvertHalfToFloat +// Copyright (c) Microsoft Corporation. All rights reserved. +float half_to_float(uint16_t value) { + uint32_t Mantissa = (uint32_t)(value & 0x03FF); + uint32_t Exponent; + if ((value & 0x7C00) != 0) { + // The value is normalized + Exponent = (uint32_t)((value >> 10) & 0x1F); + } else if (Mantissa != 0) { + // The value is denormalized + // Normalize the value in the resulting float + Exponent = 1; + do { + Exponent--; + Mantissa <<= 1; + } while ((Mantissa & 0x0400) == 0); + Mantissa &= 0x03FF; + } else { + // The value is zero + Exponent = (uint32_t)-112; + } + uint32_t Result = ((value & 0x8000) << 16) | // Sign + ((Exponent + 112) << 23) | // Exponent + (Mantissa << 13); // Mantissa + return *(float *)&Result; +} + +} // namespace poly diff --git a/src/poly/math.h b/src/poly/math.h new file mode 100644 index 000000000..369bc9b05 --- /dev/null +++ b/src/poly/math.h @@ -0,0 +1,216 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_MATH_H_ +#define POLY_MATH_H_ + +#include + +#include +#include +#include +#include + +#include "poly/config.h" +#include "poly/platform.h" + +namespace poly { + +template +size_t countof(T (&arr)[N]) { + return std::extent::value; +} + +// Rounds up the given value to the given alignment. +template +T align(T value, T alignment) { + return (value + alignment - 1) & ~(alignment - 1); +} + +// Rounds the given number up to the next highest multiple. +template +T round_up(T value, V multiple) { + return value ? (((value + multiple - 1) / multiple) * multiple) : multiple; +} + +inline float saturate(float value) { + return std::max(std::min(1.0f, value), -1.0f); +} + +// Gets the next power of two value that is greater than or equal to the given +// value. +template +T next_pow2(T value) { + value--; + value |= value >> 1; + value |= value >> 2; + value |= value >> 4; + value |= value >> 8; + value |= value >> 16; + value++; + return value; +} + +// lzcnt instruction, typed for integers of all sizes. +// The number of leading zero bits in the value parameter. If value is zero, the +// return value is the size of the input operand (8, 16, 32, or 64). If the most +// significant bit of value is one, the return value is zero. +#if XE_COMPILER_MSVC +#if 1 +inline uint8_t lzcnt(uint8_t v) { + return static_cast(__lzcnt16(v) - 8); +} +inline uint8_t lzcnt(uint16_t v) { return static_cast(__lzcnt16(v)); } +inline uint8_t lzcnt(uint32_t v) { return static_cast(__lzcnt(v)); } +inline uint8_t lzcnt(uint64_t v) { return static_cast(__lzcnt64(v)); } +#else +inline uint8_t lzcnt(uint8_t v) { + DWORD index; + DWORD mask = v; + BOOLEAN is_nonzero = _BitScanReverse(&index, mask); + return static_cast(is_nonzero ? int8_t(index - 24) ^ 0x7 : 8); +} +inline uint8_t lzcnt(uint16_t v) { + DWORD index; + DWORD mask = v; + BOOLEAN is_nonzero = _BitScanReverse(&index, mask); + return static_cast(is_nonzero ? int8_t(index - 16) ^ 0xF : 16); +} +inline uint8_t lzcnt(uint32_t v) { + DWORD index; + DWORD mask = v; + BOOLEAN is_nonzero = _BitScanReverse(&index, mask); + return static_cast(is_nonzero ? int8_t(index) ^ 0x1F : 32); +} +inline uint8_t lzcnt(uint64_t v) { + DWORD index; + DWORD64 mask = v; + BOOLEAN is_nonzero = _BitScanReverse64(&index, mask); + return static_cast(is_nonzero ? int8_t(index) ^ 0x3F : 64); +} +#endif // LZCNT supported +#else +inline uint8_t lzcnt(uint8_t v) { + return static_cast(__builtin_clzs(v) - 8); +} +inline uint8_t lzcnt(uint16_t v) { + return static_cast(__builtin_clzs(v)); +} +inline uint8_t lzcnt(uint32_t v) { + return static_cast(__builtin_clz(v)); +} +inline uint8_t lzcnt(uint64_t v) { + return static_cast(__builtin_clzll(v)); +} +#endif // XE_COMPILER_MSVC +inline uint8_t lzcnt(int8_t v) { return lzcnt(static_cast(v)); } +inline uint8_t lzcnt(int16_t v) { return lzcnt(static_cast(v)); } +inline uint8_t lzcnt(int32_t v) { return lzcnt(static_cast(v)); } +inline uint8_t lzcnt(int64_t v) { return lzcnt(static_cast(v)); } + +// BitScanForward (bsf). +// Search the value from least significant bit (LSB) to the most significant bit +// (MSB) for a set bit (1). +// Returns false if no bits are set and the output index is invalid. +#if XE_COMPILER_MSVC +inline bool bit_scan_forward(uint32_t v, uint32_t* out_first_set_index) { + return _BitScanForward(reinterpret_cast(out_first_set_index), v) != 0; +} +inline bool bit_scan_forward(uint64_t v, uint32_t* out_first_set_index) { + return _BitScanForward64(reinterpret_cast(out_first_set_index), v) != + 0; +} +#else +inline bool bit_scan_forward(uint32_t v, uint32_t* out_first_set_index) { + int i = ffs(v); + *out_first_set_index = i; + return i != 0; +} +inline bool bit_scan_forward(uint64_t v, uint32_t* out_first_set_index) { + int i = ffsll(v); + *out_first_set_index = i; + return i != 0; +} +#endif // XE_COMPILER_MSVC +inline bool bit_scan_forward(int32_t v, uint32_t* out_first_set_index) { + return bit_scan_forward(static_cast(v), out_first_set_index); +} +inline bool bit_scan_forward(int64_t v, uint32_t* out_first_set_index) { + return bit_scan_forward(static_cast(v), out_first_set_index); +} + +template +inline T rotate_left(T v, uint8_t sh) { + return (T(v) << sh) | (T(v) >> ((sizeof(T) * 8) - sh)); +} +#if XE_COMPILER_MSVC +template <> +inline uint8_t rotate_left(uint8_t v, uint8_t sh) { + return _rotl8(v, sh); +} +template <> +inline uint16_t rotate_left(uint16_t v, uint8_t sh) { + return _rotl16(v, sh); +} +template <> +inline uint32_t rotate_left(uint32_t v, uint8_t sh) { + return _rotl(v, sh); +} +template <> +inline uint64_t rotate_left(uint64_t v, uint8_t sh) { + return _rotl64(v, sh); +} +#endif // XE_COMPILER_MSVC + +// Utilities for SSE values. +template +float m128_f32(const __m128& v) { + float ret; + _mm_store_ss(&ret, _mm_shuffle_ps(v, v, _MM_SHUFFLE(N, N, N, N))); + return ret; +} +template +int32_t m128_i32(const __m128& v) { + union { + float f; + int32_t i; + } ret; + _mm_store_ss(&ret.f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(N, N, N, N))); + return ret.i; +} +template +double m128_f64(const __m128d& v) { + double ret; + _mm_store_sd(&ret, _mm_shuffle_pd(v, v, _MM_SHUFFLE2(N, N))); + return ret; +} +template +double m128_f64(const __m128& v) { + return m128_f64(_mm_castps_pd(v)); +} +template +int64_t m128_i64(const __m128d& v) { + union { + double f; + int64_t i; + } ret; + _mm_store_sd(&ret.f, _mm_shuffle_pd(v, v, _MM_SHUFFLE2(N, N))); + return ret.i; +} +template +int64_t m128_i64(const __m128& v) { + return m128_i64(_mm_castps_pd(v)); +} + +uint16_t float_to_half(float value); +float half_to_float(uint16_t value); + +} // namespace poly + +#endif // POLY_MATH_H_ diff --git a/src/poly/memory.cc b/src/poly/memory.cc new file mode 100644 index 000000000..585e38a82 --- /dev/null +++ b/src/poly/memory.cc @@ -0,0 +1,105 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/memory.h" + +#include + +#if !XE_LIKE_WIN32 +#include +#endif // !XE_LIKE_WIN32 + +namespace poly { + +size_t page_size() { + static size_t value = 0; + if (!value) { +#if XE_LIKE_WIN32 + SYSTEM_INFO si; + GetSystemInfo(&si); + value = si.dwPageSize; +#else + value = getpagesize(); +#endif // XE_LIKE_WIN32 + } + return value; +} + +// TODO(benvanik): fancy AVX versions. +// http://gnuradio.org/redmine/projects/gnuradio/repository/revisions/cb32b70b79f430456208a2cd521d028e0ece5d5b/entry/volk/kernels/volk/volk_16u_byteswap.h +// http://gnuradio.org/redmine/projects/gnuradio/repository/revisions/f2bc76cc65ffba51a141950f98e75364e49df874/entry/volk/kernels/volk/volk_32u_byteswap.h +// http://gnuradio.org/redmine/projects/gnuradio/repository/revisions/2c4c371885c31222362f70a1cd714415d1398021/entry/volk/kernels/volk/volk_64u_byteswap.h + +void copy_and_swap_16_aligned(uint16_t* dest, const uint16_t* src, size_t count, + uint16_t* out_max_value) { + return copy_and_swap_16_unaligned(dest, src, count, out_max_value); +} + +void copy_and_swap_16_unaligned(uint16_t* dest, const uint16_t* src, + size_t count, uint16_t* out_max_value) { + if (out_max_value) { + uint16_t max_value = 0; + for (size_t i = 0; i < count; ++i) { + uint16_t value = byte_swap(src[i]); + max_value = std::max(max_value, value); + dest[i] = value; + } + *out_max_value = max_value; + } else { + for (size_t i = 0; i < count; ++i) { + dest[i] = byte_swap(src[i]); + } + } +} + +void copy_and_swap_32_aligned(uint32_t* dest, const uint32_t* src, size_t count, + uint32_t* out_max_value) { + return copy_and_swap_32_unaligned(dest, src, count, out_max_value); +} + +void copy_and_swap_32_unaligned(uint32_t* dest, const uint32_t* src, + size_t count, uint32_t* out_max_value) { + if (out_max_value) { + uint32_t max_value = 0; + for (size_t i = 0; i < count; ++i) { + uint32_t value = byte_swap(src[i]); + max_value = std::max(max_value, value); + dest[i] = value; + } + *out_max_value = max_value; + } else { + for (size_t i = 0; i < count; ++i) { + dest[i] = byte_swap(src[i]); + } + } +} + +void copy_and_swap_64_aligned(uint64_t* dest, const uint64_t* src, size_t count, + uint64_t* out_max_value) { + return copy_and_swap_64_unaligned(dest, src, count, out_max_value); +} + +void copy_and_swap_64_unaligned(uint64_t* dest, const uint64_t* src, + size_t count, uint64_t* out_max_value) { + if (out_max_value) { + uint64_t max_value = 0; + for (size_t i = 0; i < count; ++i) { + uint64_t value = byte_swap(src[i]); + max_value = std::max(max_value, value); + dest[i] = value; + } + *out_max_value = max_value; + } else { + for (size_t i = 0; i < count; ++i) { + dest[i] = byte_swap(src[i]); + } + } +} + +} // namespace poly diff --git a/src/poly/memory.h b/src/poly/memory.h new file mode 100644 index 000000000..8214b6c5c --- /dev/null +++ b/src/poly/memory.h @@ -0,0 +1,334 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_MEMORY_H_ +#define POLY_MEMORY_H_ + +#include +#include + +#include "poly/assert.h" +#include "poly/byte_order.h" + +namespace poly { + +inline size_t hash_combine(size_t seed) { return seed; } + +template +size_t hash_combine(size_t seed, const T& v, const Ts&... vs) { + std::hash hasher; + seed ^= hasher(v) + 0x9E3779B9 + (seed << 6) + (seed >> 2); + return hash_combine(seed, vs...); +} + +size_t page_size(); + +void copy_and_swap_16_aligned(uint16_t* dest, const uint16_t* src, size_t count, + uint16_t* out_max_value = nullptr); +void copy_and_swap_16_unaligned(uint16_t* dest, const uint16_t* src, + size_t count, + uint16_t* out_max_value = nullptr); +void copy_and_swap_32_aligned(uint32_t* dest, const uint32_t* src, size_t count, + uint32_t* out_max_value = nullptr); +void copy_and_swap_32_unaligned(uint32_t* dest, const uint32_t* src, + size_t count, + uint32_t* out_max_value = nullptr); +void copy_and_swap_64_aligned(uint64_t* dest, const uint64_t* src, size_t count, + uint64_t* out_max_value = nullptr); +void copy_and_swap_64_unaligned(uint64_t* dest, const uint64_t* src, + size_t count, + uint64_t* out_max_value = nullptr); + +template +void copy_and_swap(T* dest, const T* src, size_t count) { + bool is_aligned = reinterpret_cast(dest) % 32 == 0 && + reinterpret_cast(src) % 32 == 0; + if (sizeof(T) == 1) { + std::memcpy(dest, src, count); + } else if (sizeof(T) == 2) { + auto ps = reinterpret_cast(src); + auto pd = reinterpret_cast(dest); + if (is_aligned) { + copy_and_swap_16_aligned(pd, ps, count); + } else { + copy_and_swap_16_unaligned(pd, ps, count); + } + } else if (sizeof(T) == 4) { + auto ps = reinterpret_cast(src); + auto pd = reinterpret_cast(dest); + if (is_aligned) { + copy_and_swap_32_aligned(pd, ps, count); + } else { + copy_and_swap_32_unaligned(pd, ps, count); + } + } else if (sizeof(T) == 8) { + auto ps = reinterpret_cast(src); + auto pd = reinterpret_cast(dest); + if (is_aligned) { + copy_and_swap_64_aligned(pd, ps, count); + } else { + copy_and_swap_64_unaligned(pd, ps, count); + } + } else { + assert_always("Invalid poly::copy_and_swap size"); + } +} + +template +T load(const void* mem); +template <> +inline int8_t load(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline uint8_t load(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline int16_t load(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline uint16_t load(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline int32_t load(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline uint32_t load(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline int64_t load(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline uint64_t load(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline float load(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline double load(const void* mem) { + return *reinterpret_cast(mem); +} +template +inline T load(const void* mem) { + if (sizeof(T) == 1) { + return static_cast(load(mem)); + } else if (sizeof(T) == 2) { + return static_cast(load(mem)); + } else if (sizeof(T) == 4) { + return static_cast(load(mem)); + } else if (sizeof(T) == 8) { + return static_cast(load(mem)); + } else { + assert_always("Invalid poly::load size"); + } +} + +template +T load_and_swap(const void* mem); +template <> +inline int8_t load_and_swap(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline uint8_t load_and_swap(const void* mem) { + return *reinterpret_cast(mem); +} +template <> +inline int16_t load_and_swap(const void* mem) { + return byte_swap(*reinterpret_cast(mem)); +} +template <> +inline uint16_t load_and_swap(const void* mem) { + return byte_swap(*reinterpret_cast(mem)); +} +template <> +inline int32_t load_and_swap(const void* mem) { + return byte_swap(*reinterpret_cast(mem)); +} +template <> +inline uint32_t load_and_swap(const void* mem) { + return byte_swap(*reinterpret_cast(mem)); +} +template <> +inline int64_t load_and_swap(const void* mem) { + return byte_swap(*reinterpret_cast(mem)); +} +template <> +inline uint64_t load_and_swap(const void* mem) { + return byte_swap(*reinterpret_cast(mem)); +} +template <> +inline float load_and_swap(const void* mem) { + return byte_swap(*reinterpret_cast(mem)); +} +template <> +inline double load_and_swap(const void* mem) { + return byte_swap(*reinterpret_cast(mem)); +} +template <> +inline std::string load_and_swap(const void* mem) { + std::string value; + for (int i = 0;; ++i) { + auto c = + poly::load_and_swap(reinterpret_cast(mem) + i); + if (!c) { + break; + } + value.push_back(static_cast(c)); + } + return value; +} +template <> +inline std::wstring load_and_swap(const void* mem) { + std::wstring value; + for (int i = 0;; ++i) { + auto c = poly::load_and_swap( + reinterpret_cast(mem) + i); + if (!c) { + break; + } + value.push_back(static_cast(c)); + } + return value; +} + +template +void store(void* mem, T value); +template <> +inline void store(void* mem, int8_t value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store(void* mem, uint8_t value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store(void* mem, int16_t value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store(void* mem, uint16_t value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store(void* mem, int32_t value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store(void* mem, uint32_t value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store(void* mem, int64_t value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store(void* mem, uint64_t value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store(void* mem, float value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store(void* mem, double value) { + *reinterpret_cast(mem) = value; +} +template +inline void store(const void* mem, T value) { + if (sizeof(T) == 1) { + store(mem, static_cast(value)); + } else if (sizeof(T) == 2) { + store(mem, static_cast(value)); + } else if (sizeof(T) == 4) { + store(mem, static_cast(value)); + } else if (sizeof(T) == 8) { + store(mem, static_cast(value)); + } else { + assert_always("Invalid poly::store size"); + } +} + +template +void store_and_swap(void* mem, T value); +template <> +inline void store_and_swap(void* mem, int8_t value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store_and_swap(void* mem, uint8_t value) { + *reinterpret_cast(mem) = value; +} +template <> +inline void store_and_swap(void* mem, int16_t value) { + *reinterpret_cast(mem) = byte_swap(value); +} +template <> +inline void store_and_swap(void* mem, uint16_t value) { + *reinterpret_cast(mem) = byte_swap(value); +} +template <> +inline void store_and_swap(void* mem, int32_t value) { + *reinterpret_cast(mem) = byte_swap(value); +} +template <> +inline void store_and_swap(void* mem, uint32_t value) { + *reinterpret_cast(mem) = byte_swap(value); +} +template <> +inline void store_and_swap(void* mem, int64_t value) { + *reinterpret_cast(mem) = byte_swap(value); +} +template <> +inline void store_and_swap(void* mem, uint64_t value) { + *reinterpret_cast(mem) = byte_swap(value); +} +template <> +inline void store_and_swap(void* mem, float value) { + *reinterpret_cast(mem) = byte_swap(value); +} +template <> +inline void store_and_swap(void* mem, double value) { + *reinterpret_cast(mem) = byte_swap(value); +} +template <> +inline void store_and_swap(void* mem, std::string value) { + for (auto i = 0; i < value.size(); ++i) { + poly::store_and_swap(reinterpret_cast(mem) + i, + value[i]); + } +} +template <> +inline void store_and_swap(void* mem, std::wstring value) { + for (auto i = 0; i < value.size(); ++i) { + poly::store_and_swap(reinterpret_cast(mem) + i, + value[i]); + } +} + +template +struct be { + be() = default; + be(const T& src) : value(poly::byte_swap(src)) {} + be(const be& other) { value = other.value; } + operator T() const { return poly::byte_swap(value); } + T value; +}; + +} // namespace poly + +#endif // POLY_MEMORY_H_ diff --git a/src/poly/platform.h b/src/poly/platform.h new file mode 100644 index 000000000..c576e6066 --- /dev/null +++ b/src/poly/platform.h @@ -0,0 +1,167 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_PLATFORM_H_ +#define POLY_PLATFORM_H_ + +// NOTE: ordering matters here as sometimes multiple flags are defined on +// certain platforms. + +// Great resource on predefined macros: http://predef.sourceforge.net/preos.html + +/* +XE_PLATFORM: IOS | OSX | XBOX360 | WINCE | WIN32 | ANDROID | NACL | UNIX +XE_LIKE: OSX | WIN32 | POSIX +XE_PROFILE: EMBEDDED | DESKTOP (+ _SIMULATOR) +XE_COMPILER: GNUC | MSVC | CLANG | INTEL | UNKNOWN +XE_CPU: 32BIT | 64BIT | BIGENDIAN | LITTLEENDIAN +*/ + +#if defined(__APPLE__) +#include +#endif + +#if (defined(TARGET_OS_EMBEDDED) && TARGET_OS_EMBEDDED) || \ + (defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE) || \ + (defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR) + +#define XE_PLATFORM_IOS 1 +#define XE_LIKE_OSX 1 +#define XE_PROFILE_EMBEDDED 1 + +#if defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR +// EMBEDDED *and* SIMULATOR +#define XE_PROFILE_SIMULATOR 1 +#endif + +#elif defined(TARGET_OS_MAC) && TARGET_OS_MAC + +#define XE_PLATFORM_OSX 1 +#define XE_LIKE_OSX 1 +#define XE_PROFILE_DESKTOP 1 + +#elif defined(_XBOX) + +#define XE_PLATFORM_XBOX360 1 +#define XE_LIKE_WIN32 1 +#define XE_PROFILE_EMBEDDED 1 + +#elif defined(_WIN32_WCE) + +#define XE_PLATFORM_WINCE 1 +#define XE_LIKE_WIN32 1 +#define XE_PROFILE_EMBEDDED 1 + +#elif defined(__CYGWIN__) + +#define XE_PLATFORM_CYGWIN 1 +#define XE_LIKE_POSIX 1 +#define XE_PROFILE_DESKTOP 1 + +#elif defined(WIN32) || defined(_WIN32) + +#define XE_PLATFORM_WIN32 1 +#define XE_LIKE_WIN32 1 +#define XE_PROFILE_DESKTOP 1 + +#elif defined(ANDROID) + +#define XE_PLATFORM_ANDROID 1 +#define XE_LIKE_POSIX 1 +#define XE_PROFILE_EMBEDDED 1 + +#elif defined(__native_client__) + +#define XE_PLATFORM_NACL 1 +#define XE_LIKE_POSIX 1 +#define XE_PROFILE_DESKTOP 1 + +#else + +#define XE_PLATFORM_UNIX 1 +#define XE_LIKE_POSIX 1 +#define XE_PROFILE_DESKTOP 1 + +#endif + +#if defined(__clang__) +#define XE_COMPILER_CLANG 1 +#elif defined(__GNUC__) +#define XE_COMPILER_GNUC 1 +#elif defined(_MSC_VER) +#define XE_COMPILER_MSVC 1 +#elif defined(__MINGW32) +#define XE_COMPILER_MINGW32 1 +#elif defined(__INTEL_COMPILER) +#define XE_COMPILER_INTEL 1 +#else +#define XE_COMPILER_UNKNOWN 1 +#endif + +#if defined(__ia64__) || defined(_M_IA64) || defined(__ppc64__) || \ + defined(__PPC64__) || defined(__arch64__) || defined(__x86_64__) || \ + defined(_M_X64) || defined(_M_AMD64) || defined(__LP64__) || \ + defined(__LLP64) || defined(_WIN64) || (__WORDSIZE == 64) +#define XE_CPU_64BIT 1 +#else +#define XE_CPU_32BIT 1 +#endif // [64bit flags] + +#if defined(__ppc__) || defined(__PPC__) || defined(__powerpc__) || \ + defined(__powerpc) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__PPC) || defined(__ppc64__) || defined(__PPC64__) || \ + defined(__ARMEB__) || defined(__THUMBEB__) || defined(__AARCH64EB__) || \ + defined(__BIG_ENDIAN) || defined(__BIG_ENDIAN__) +#define XE_CPU_BIGENDIAN 1 +#else +#define XE_CPU_LITTLEENDIAN 1 +#endif // [big endian flags] + +#if XE_PLATFORM_WINCE || XE_PLATFORM_WIN32 +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#include +#include +#include +#undef min +#undef max +#undef Yield +#define strdup _strdup +#endif // WINCE || WIN32 + +#if XE_PLATFORM_XBOX360 +#include +#include +#endif // XBOX360 + +#if XE_COMPILER_MSVC +// Disable warning C4068: unknown pragma +#pragma warning(disable : 4068) +#endif // XE_COMPILER_MSVC + +#if XE_COMPILER_MSVC +#include +#else +#include +#endif // XE_COMPILER_MSVC + +namespace poly { + +#if XE_LIKE_WIN32 +const char path_separator = '\\'; +const size_t max_path = _MAX_PATH; +#else +const char path_separator = '/'; +const size_t max_path = 1024; // PATH_MAX +#endif // XE_LIKE_WIN32 + +} // namespace poly + +#endif // POLY_PLATFORM_H_ diff --git a/src/poly/poly.h b/src/poly/poly.h new file mode 100644 index 000000000..c379d6697 --- /dev/null +++ b/src/poly/poly.h @@ -0,0 +1,29 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_POLY_H_ +#define POLY_POLY_H_ + +#include "poly/assert.h" +#include "poly/atomic.h" +#include "poly/byte_order.h" +#include "poly/config.h" +#include "poly/cxx_compat.h" +#include "poly/debugging.h" +#include "poly/logging.h" +#include "poly/mapped_memory.h" +#include "poly/math.h" +#include "poly/memory.h" +#include "poly/platform.h" +#include "poly/string.h" +#include "poly/threading.h" + +namespace poly {} // namespace poly + +#endif // POLY_POLY_H_ diff --git a/src/poly/sources.gypi b/src/poly/sources.gypi new file mode 100644 index 000000000..876712daf --- /dev/null +++ b/src/poly/sources.gypi @@ -0,0 +1,58 @@ +# Copyright 2014 Ben Vanik. All Rights Reserved. +{ + 'sources': [ + 'assert.h', + 'atomic.h', + 'byte_order.h', + 'debugging.h', + 'delegate.h', + 'config.h', + 'cxx_compat.h', + 'logging.cc', + 'logging.h', + 'main.h', + 'mapped_memory.h', + 'math.cc', + 'math.h', + 'memory.cc', + 'memory.h', + 'platform.h', + 'poly.h', + 'string.cc', + 'string.h', + 'threading.cc', + 'threading.h', + ], + + 'conditions': [ + ['OS == "mac" or OS == "linux"', { + 'sources': [ + 'main_posix.cc', + 'mapped_memory_posix.cc', + ], + }], + ['OS == "linux"', { + 'sources': [ + 'threading_posix.cc', + ], + }], + ['OS == "mac"', { + 'sources': [ + 'debugging_mac.cc', + 'threading_mac.cc', + ], + }], + ['OS == "win"', { + 'sources': [ + 'debugging_win.cc', + 'main_win.cc', + 'mapped_memory_win.cc', + 'threading_win.cc', + ], + }], + ], + + 'includes': [ + 'ui/sources.gypi', + ], +} diff --git a/src/poly/string.cc b/src/poly/string.cc new file mode 100644 index 000000000..e3100f872 --- /dev/null +++ b/src/poly/string.cc @@ -0,0 +1,107 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/string.h" + +#include +#include + +namespace poly { + +std::string to_string(const std::wstring& source) { + static std::wstring_convert> converter; + return converter.to_bytes(source); +} + +std::wstring to_wstring(const std::string& source) { + static std::wstring_convert> converter; + return converter.from_bytes(source); +} + +std::string::size_type find_first_of_case(const std::string& target, + const std::string& search) { + const char* str = target.c_str(); + while (*str) { + if (!strncasecmp(str, search.c_str(), search.size())) { + break; + } + str++; + } + if (*str) { + return str - target.c_str(); + } else { + return std::string::npos; + } +} + +std::wstring to_absolute_path(const std::wstring& path) { +#if XE_LIKE_WIN32 + wchar_t buffer[poly::max_path]; + _wfullpath(buffer, path.c_str(), sizeof(buffer) / sizeof(wchar_t)); + return buffer; +#else + char buffer[poly::max_path]; + realpath(poly::to_string(path).c_str(), buffer); + return poly::to_wstring(buffer); +#endif // XE_LIKE_WIN32 +} + +std::vector split_path(const std::string& path) { + std::vector parts; + size_t n = 0; + size_t last = 0; + while ((n = path.find_first_of("\\/", last)) != path.npos) { + if (last != n) { + parts.push_back(path.substr(last, n - last)); + } + last = n + 1; + } + if (last != path.size()) { + parts.push_back(path.substr(last)); + } + return parts; +} + +std::wstring join_paths(const std::wstring& left, const std::wstring& right, + wchar_t sep) { + if (!left.size()) { + return right; + } else if (!right.size()) { + return left; + } + if (left[left.size() - 1] == sep) { + return left + right; + } else { + return left + sep + right; + } +} + +std::wstring fix_path_separators(const std::wstring& source, wchar_t new_sep) { + // Swap all separators to new_sep. + wchar_t old_sep = new_sep == '\\' ? '/' : '\\'; + std::wstring::size_type pos = 0; + std::wstring dest = source; + while ((pos = source.find_first_of(old_sep, pos)) != std::wstring::npos) { + dest[pos] = new_sep; + ++pos; + } + // Replace redundant separators. + pos = 0; + while ((pos = dest.find_first_of(new_sep, pos)) != std::wstring::npos) { + if (pos < dest.size() - 1) { + if (dest[pos + 1] == new_sep) { + dest.erase(pos + 1, 1); + } + } + ++pos; + } + return dest; +} + +} // namespace poly diff --git a/src/poly/string.h b/src/poly/string.h new file mode 100644 index 000000000..8db5f9297 --- /dev/null +++ b/src/poly/string.h @@ -0,0 +1,51 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_STRING_H_ +#define POLY_STRING_H_ + +#include +#include +#include + +#include "poly/platform.h" + +#if XE_LIKE_WIN32 +#define strcasecmp _stricmp +#define strncasecmp _strnicmp +#define snprintf _snprintf +#endif // XE_LIKE_WIN32 + +namespace poly { + +std::string to_string(const std::wstring& source); +std::wstring to_wstring(const std::string& source); + +// find_first_of string, case insensitive. +std::string::size_type find_first_of_case(const std::string& target, + const std::string& search); + +// Converts the given path to an absolute path based on cwd. +std::wstring to_absolute_path(const std::wstring& path); + +// Splits the given path on any valid path separator and returns all parts. +std::vector split_path(const std::string& path); + +// Joins two path segments with the given separator. +std::wstring join_paths(const std::wstring& left, const std::wstring& right, + wchar_t sep = poly::path_separator); + +// Replaces all path separators with the given value and removes redundant +// separators. +std::wstring fix_path_separators(const std::wstring& source, + wchar_t new_sep = poly::path_separator); + +} // namespace poly + +#endif // POLY_STRING_H_ diff --git a/src/xenia/gpu/draw_command.cc b/src/poly/threading.cc similarity index 78% rename from src/xenia/gpu/draw_command.cc rename to src/poly/threading.cc index 468c4ed08..5550647d2 100644 --- a/src/xenia/gpu/draw_command.cc +++ b/src/poly/threading.cc @@ -7,11 +7,12 @@ ****************************************************************************** */ -#include +#include "poly/threading.h" +namespace poly { +namespace threading { -using namespace std; -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::xenos; +// +} // namespace threading +} // namespace poly diff --git a/src/poly/threading.h b/src/poly/threading.h new file mode 100644 index 000000000..2d103c07a --- /dev/null +++ b/src/poly/threading.h @@ -0,0 +1,74 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_THREADING_H_ +#define POLY_THREADING_H_ + +#include +#include +#include +#include +#include +#include +#include + +#include "poly/config.h" + +namespace poly { +namespace threading { + +class Fence { + public: + Fence() : signaled_(false) {} + void Signal() { + std::unique_lock lock(mutex_); + signaled_.store(true); + cond_.notify_all(); + } + void Wait() { + std::unique_lock lock(mutex_); + while (!signaled_.load()) { + cond_.wait(lock); + } + } + + private: + std::mutex mutex_; + std::condition_variable cond_; + std::atomic signaled_; +}; + +// Gets the current high-performance tick count. +uint64_t ticks(); + +// TODO(benvanik): processor info API. + +// Gets a stable thread-specific ID, but may not be. Use for informative +// purposes only. +uint32_t current_thread_id(); + +// Sets the current thread name. +void set_name(const std::string& name); +// Sets the target thread name. +void set_name(std::thread::native_handle_type handle, const std::string& name); + +// Yields the current thread to the scheduler. Maybe. +void MaybeYield(); + +// Sleeps the current thread for at least as long as the given duration. +void Sleep(std::chrono::microseconds duration); +template +void Sleep(std::chrono::duration duration) { + Sleep(std::chrono::duration_cast(duration)); +} + +} // namespace threading +} // namespace poly + +#endif // POLY_THREADING_H_ diff --git a/src/poly/threading_mac.cc b/src/poly/threading_mac.cc new file mode 100644 index 000000000..ae25099de --- /dev/null +++ b/src/poly/threading_mac.cc @@ -0,0 +1,44 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +#include +#include +#include +#include + +namespace poly { +namespace threading { + +uint64_t ticks() { return mach_absolute_time(); } + +uint32_t current_thread_id() { + mach_port_t tid = pthread_mach_thread_np(pthread_self()); + return static_cast(tid); +} + +void set_name(const std::string& name) { + pthread_setname_np(name.c_str()); +} + +void set_name(std::thread::native_handle_type handle, const std::string& name) { + // ? +} + +void MaybeYield() { pthread_yield_np(); } + +void Sleep(std::chrono::microseconds duration) { + timespec rqtp = {duration.count() / 1000000, duration.count() % 1000}; + nanosleep(&rqtp, nullptr); + // TODO(benvanik): spin while rmtp >0? +} + +} // namespace threading +} // namespace poly diff --git a/src/poly/threading_posix.cc b/src/poly/threading_posix.cc new file mode 100644 index 000000000..815414f52 --- /dev/null +++ b/src/poly/threading_posix.cc @@ -0,0 +1,42 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +#include +#include + +namespace poly { +namespace threading { + +//uint64_t ticks() { return mach_absolute_time(); } + +// uint32_t current_thread_id() { +// mach_port_t tid = pthread_mach_thread_np(pthread_self()); +// return static_cast(tid); +// } + +void set_name(const std::string& name) { + pthread_setname_np(pthread_self(), name.c_str()); +} + +void set_name(std::thread::native_handle_type handle, const std::string& name) { + pthread_setname_np(pthread_self(), name.c_str()); +} + +void MaybeYield() { pthread_yield_np(); } + +void Sleep(std::chrono::microseconds duration) { + timespec rqtp = {duration.count() / 1000000, duration.count() % 1000}; + nanosleep(&rqtp, nullptr); + // TODO(benvanik): spin while rmtp >0? +} + +} // namespace threading +} // namespace poly diff --git a/src/poly/threading_win.cc b/src/poly/threading_win.cc new file mode 100644 index 000000000..8af078aff --- /dev/null +++ b/src/poly/threading_win.cc @@ -0,0 +1,75 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/threading.h" + +#include "poly/platform.h" + +namespace poly { +namespace threading { + +uint64_t ticks() { + LARGE_INTEGER counter; + uint64_t time = 0; + if (QueryPerformanceCounter(&counter)) { + time = counter.QuadPart; + } + return time; +} + +uint32_t current_thread_id() { + return static_cast(GetCurrentThreadId()); +} + +// http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx +#pragma pack(push, 8) +struct THREADNAME_INFO { + DWORD dwType; // Must be 0x1000. + LPCSTR szName; // Pointer to name (in user addr space). + DWORD dwThreadID; // Thread ID (-1=caller thread). + DWORD dwFlags; // Reserved for future use, must be zero. +}; +#pragma pack(pop) + +void set_name(DWORD thread_id, const std::string& name) { + if (!IsDebuggerPresent()) { + return; + } + THREADNAME_INFO info; + info.dwType = 0x1000; + info.szName = name.c_str(); + info.dwThreadID = thread_id; + info.dwFlags = 0; + __try { + RaiseException(0x406D1388, 0, sizeof(info) / sizeof(ULONG_PTR), + reinterpret_cast(&info)); + } + __except(EXCEPTION_EXECUTE_HANDLER) {} +} + +void set_name(const std::string& name) { + set_name(static_cast(-1), name); +} + +void set_name(std::thread::native_handle_type handle, const std::string& name) { + set_name(GetThreadId(handle), name); +} + +void MaybeYield() { SwitchToThread(); } + +void Sleep(std::chrono::microseconds duration) { + if (duration.count() < 100) { + SwitchToThread(); + } else { + ::Sleep(static_cast(duration.count() / 1000)); + } +} + +} // namespace threading +} // namespace poly diff --git a/src/poly/ui/control.cc b/src/poly/ui/control.cc new file mode 100644 index 000000000..e7a55901b --- /dev/null +++ b/src/poly/ui/control.cc @@ -0,0 +1,93 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/ui/control.h" + +#include "poly/assert.h" + +namespace poly { +namespace ui { + +Control::Control(uint32_t flags) + : flags_(flags), + parent_(nullptr), + width_(0), + height_(0), + is_cursor_visible_(true), + is_enabled_(true), + is_visible_(true), + has_focus_(false) {} + +Control::~Control() { children_.clear(); } + +void Control::AddChild(Control* child_control) { + AddChild(ControlPtr(child_control, [](Control* control) {})); +} + +void Control::AddChild(std::unique_ptr child_control) { + AddChild(ControlPtr(child_control.release(), + [](Control* control) { delete control; })); +} + +void Control::AddChild(ControlPtr control) { + assert_null(control->parent()); + control->parent_ = this; + auto control_ptr = control.get(); + children_.emplace_back(std::move(control)); + OnChildAdded(control_ptr); +} + +Control::ControlPtr Control::RemoveChild(Control* child_control) { + assert_true(child_control->parent() == this); + for (auto& it = children_.begin(); it != children_.end(); ++it) { + if (it->get() == child_control) { + auto control_ptr = std::move(*it); + child_control->parent_ = nullptr; + children_.erase(it); + OnChildRemoved(child_control); + return control_ptr; + } + } + return ControlPtr(nullptr, [](Control*) {}); +} + +void Control::Layout() { + auto e = UIEvent(this); + OnLayout(e); + for (auto& child_control : children_) { + child_control->OnLayout(e); + } +} + +void Control::OnResize(UIEvent& e) { on_resize(e); } + +void Control::OnLayout(UIEvent& e) { on_layout(e); } + +void Control::OnVisible(UIEvent& e) { on_visible(e); } + +void Control::OnHidden(UIEvent& e) { on_hidden(e); } + +void Control::OnGotFocus(UIEvent& e) { on_got_focus(e); } + +void Control::OnLostFocus(UIEvent& e) { on_lost_focus(e); } + +void Control::OnKeyDown(KeyEvent& e) { on_key_down(e); } + +void Control::OnKeyUp(KeyEvent& e) { on_key_up(e); } + +void Control::OnMouseDown(MouseEvent& e) { on_mouse_down(e); } + +void Control::OnMouseMove(MouseEvent& e) { on_mouse_move(e); } + +void Control::OnMouseUp(MouseEvent& e) { on_mouse_up(e); } + +void Control::OnMouseWheel(MouseEvent& e) { on_mouse_wheel(e); } + +} // namespace ui +} // namespace poly diff --git a/src/poly/ui/control.h b/src/poly/ui/control.h new file mode 100644 index 000000000..0abc72ab2 --- /dev/null +++ b/src/poly/ui/control.h @@ -0,0 +1,128 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_UI_CONTROL_H_ +#define POLY_UI_CONTROL_H_ + +#include +#include + +#include "poly/delegate.h" +#include "poly/ui/ui_event.h" + +namespace poly { +namespace ui { + +class Control { + public: + typedef std::unique_ptr ControlPtr; + enum Flags { + // Control paints itself, so disable platform drawing. + kFlagOwnPaint = 1 << 1, + }; + + virtual ~Control(); + + Control* parent() const { return parent_; } + + void AddChild(Control* child_control); + void AddChild(std::unique_ptr child_control); + void AddChild(ControlPtr child_control); + ControlPtr RemoveChild(Control* child_control); + + int32_t width() const { return width_; } + int32_t height() const { return height_; } + virtual void Resize(int32_t width, int32_t height) = 0; + virtual void Resize(int32_t left, int32_t top, int32_t right, + int32_t bottom) = 0; + void ResizeToFill() { ResizeToFill(0, 0, 0, 0); } + virtual void ResizeToFill(int32_t pad_left, int32_t pad_top, + int32_t pad_right, int32_t pad_bottom) = 0; + void Layout(); + virtual void Invalidate() {} + + // TODO(benvanik): colors/brushes/etc. + // TODO(benvanik): fonts. + + bool is_cursor_visible() const { return is_cursor_visible_; } + virtual void set_cursor_visible(bool value) { is_cursor_visible_ = value; } + + bool is_enabled() const { return is_enabled_; } + virtual void set_enabled(bool value) { is_enabled_ = value; } + + bool is_visible() const { return is_visible_; } + virtual void set_visible(bool value) { is_visible_ = value; } + + bool has_focus() const { return has_focus_; } + virtual void set_focus(bool value) { has_focus_ = value; } + + public: + poly::Delegate on_resize; + poly::Delegate on_layout; + + poly::Delegate on_visible; + poly::Delegate on_hidden; + + poly::Delegate on_got_focus; + poly::Delegate on_lost_focus; + + poly::Delegate on_key_down; + poly::Delegate on_key_up; + + poly::Delegate on_mouse_down; + poly::Delegate on_mouse_move; + poly::Delegate on_mouse_up; + poly::Delegate on_mouse_wheel; + + protected: + explicit Control(uint32_t flags); + + virtual bool Create() = 0; + virtual void Destroy() {} + + virtual void OnCreate() {} + virtual void OnDestroy() {} + + virtual void OnChildAdded(Control* child_control) {} + virtual void OnChildRemoved(Control* child_control) {} + + virtual void OnResize(UIEvent& e); + virtual void OnLayout(UIEvent& e); + + virtual void OnVisible(UIEvent& e); + virtual void OnHidden(UIEvent& e); + + virtual void OnGotFocus(UIEvent& e); + virtual void OnLostFocus(UIEvent& e); + + virtual void OnKeyDown(KeyEvent& e); + virtual void OnKeyUp(KeyEvent& e); + + virtual void OnMouseDown(MouseEvent& e); + virtual void OnMouseMove(MouseEvent& e); + virtual void OnMouseUp(MouseEvent& e); + virtual void OnMouseWheel(MouseEvent& e); + + uint32_t flags_; + Control* parent_; + std::vector children_; + + int32_t width_; + int32_t height_; + + bool is_cursor_visible_; + bool is_enabled_; + bool is_visible_; + bool has_focus_; +}; + +} // namespace ui +} // namespace poly + +#endif // POLY_UI_CONTROL_H_ diff --git a/src/poly/ui/loop.h b/src/poly/ui/loop.h new file mode 100644 index 000000000..9cf2415fb --- /dev/null +++ b/src/poly/ui/loop.h @@ -0,0 +1,32 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_UI_LOOP_H_ +#define POLY_UI_LOOP_H_ + +#include + +namespace poly { +namespace ui { + +class Loop { + public: + Loop() = default; + virtual ~Loop() = default; + + virtual void Post(std::function fn) = 0; + + virtual void Quit() = 0; + virtual void AwaitQuit() = 0; +}; + +} // namespace ui +} // namespace poly + +#endif // POLY_UI_LOOP_H_ diff --git a/src/poly/ui/menu_item.cc b/src/poly/ui/menu_item.cc new file mode 100644 index 000000000..623251f98 --- /dev/null +++ b/src/poly/ui/menu_item.cc @@ -0,0 +1,49 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/ui/menu_item.h" + +namespace poly { +namespace ui { + +MenuItem::MenuItem(Type type) : type_(type), parent_item_(nullptr) {} + +MenuItem::~MenuItem() = default; + +void MenuItem::AddChild(MenuItem* child_item) { + AddChild(MenuItemPtr(child_item, [](MenuItem* item) {})); +} + +void MenuItem::AddChild(std::unique_ptr child_item) { + AddChild( + MenuItemPtr(child_item.release(), [](MenuItem* item) { delete item; })); +} + +void MenuItem::AddChild(MenuItemPtr child_item) { + auto child_item_ptr = child_item.get(); + children_.emplace_back(std::move(child_item)); + OnChildAdded(child_item_ptr); +} + +void MenuItem::RemoveChild(MenuItem* child_item) { + for (auto& it = children_.begin(); it != children_.end(); ++it) { + if (it->get() == child_item) { + children_.erase(it); + OnChildRemoved(child_item); + break; + } + } +} + +void MenuItem::OnSelected(UIEvent& e) { + on_selected(e); +} + +} // namespace ui +} // namespace poly diff --git a/src/poly/ui/menu_item.h b/src/poly/ui/menu_item.h new file mode 100644 index 000000000..1da156e42 --- /dev/null +++ b/src/poly/ui/menu_item.h @@ -0,0 +1,61 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_UI_MENU_ITEM_H_ +#define POLY_UI_MENU_ITEM_H_ + +#include +#include + +#include "poly/delegate.h" +#include "poly/ui/ui_event.h" + +namespace poly { +namespace ui { + +class Window; + +class MenuItem { + public: + typedef std::unique_ptr MenuItemPtr; + + enum class Type { + kNormal, + kSeparator, + }; + + virtual ~MenuItem(); + + MenuItem* parent_item() const { return parent_item_; } + + void AddChild(MenuItem* child_item); + void AddChild(std::unique_ptr child_item); + void AddChild(MenuItemPtr child_item); + void RemoveChild(MenuItem* child_item); + + poly::Delegate on_selected; + + protected: + MenuItem(Type type); + + virtual void OnChildAdded(MenuItem* child_item) {} + virtual void OnChildRemoved(MenuItem* child_item) {} + + virtual void OnSelected(UIEvent& e); + + private: + Type type_; + MenuItem* parent_item_; + std::vector children_; +}; + +} // namespace ui +} // namespace poly + +#endif // POLY_UI_MENU_ITEM_H_ diff --git a/src/poly/ui/sources.gypi b/src/poly/ui/sources.gypi new file mode 100644 index 000000000..74d1b4d52 --- /dev/null +++ b/src/poly/ui/sources.gypi @@ -0,0 +1,20 @@ +# Copyright 2014 Ben Vanik. All Rights Reserved. +{ + 'sources': [ + 'control.cc', + 'control.h', + 'loop.h', + 'menu_item.cc', + 'menu_item.h', + 'ui_event.h', + 'window.h', + ], + + 'conditions': [ + ['OS == "win"', { + 'includes': [ + 'win32/sources.gypi', + ], + }], + ], +} diff --git a/src/poly/ui/ui_event.h b/src/poly/ui/ui_event.h new file mode 100644 index 000000000..641eddf90 --- /dev/null +++ b/src/poly/ui/ui_event.h @@ -0,0 +1,89 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_UI_UI_EVENT_H_ +#define POLY_UI_UI_EVENT_H_ + +namespace poly { +namespace ui { + +class Control; + +class UIEvent { + public: + UIEvent(Control* control = nullptr) : control_(control) {} + virtual ~UIEvent() = default; + + Control* control() const { return control_; } + + private: + Control* control_; +}; + +class KeyEvent : public UIEvent { + public: + KeyEvent(Control* control, int key_code) + : UIEvent(control), handled_(false), key_code_(key_code) {} + ~KeyEvent() override = default; + + bool is_handled() const { return handled_; } + void set_handled(bool value) { handled_ = value; } + + int key_code() const { return key_code_; } + + private: + bool handled_; + int key_code_; +}; + +class MouseEvent : public UIEvent { + public: + enum class Button { + kNone = 0, + kLeft, + kRight, + kMiddle, + kX1, + kX2, + }; + + public: + MouseEvent(Control* control, Button button, int32_t x, int32_t y, + int32_t dx = 0, int32_t dy = 0) + : UIEvent(control), + handled_(false), + button_(button), + x_(x), + y_(y), + dx_(dx), + dy_(dy) {} + ~MouseEvent() override = default; + + bool is_handled() const { return handled_; } + void set_handled(bool value) { handled_ = value; } + + Button button() const { return button_; } + int32_t x() const { return x_; } + int32_t y() const { return y_; } + int32_t dx() const { return dx_; } + int32_t dy() const { return dy_; } + + private: + bool handled_; + Button button_; + int32_t x_; + int32_t y_; + int32_t dx_; + int32_t dy_; +}; + +} // namespace ui +} // namespace poly + +#endif // POLY_UI_UI_EVENT_H_ diff --git a/src/xenia/ui/win32/sources.gypi b/src/poly/ui/win32/sources.gypi similarity index 65% rename from src/xenia/ui/win32/sources.gypi rename to src/poly/ui/win32/sources.gypi index 45f5a2845..184e94c3f 100644 --- a/src/xenia/ui/win32/sources.gypi +++ b/src/poly/ui/win32/sources.gypi @@ -1,6 +1,10 @@ # Copyright 2014 Ben Vanik. All Rights Reserved. { 'sources': [ + 'win32_control.cc', + 'win32_control.h', + 'win32_loop.cc', + 'win32_loop.h', 'win32_menu_item.cc', 'win32_menu_item.h', 'win32_window.cc', diff --git a/src/poly/ui/win32/win32_control.cc b/src/poly/ui/win32/win32_control.cc new file mode 100644 index 000000000..5d02a9d97 --- /dev/null +++ b/src/poly/ui/win32/win32_control.cc @@ -0,0 +1,365 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/ui/win32/win32_control.h" + +namespace poly { +namespace ui { +namespace win32 { + +Win32Control::Win32Control(uint32_t flags) : Control(flags), hwnd_(nullptr) {} + +Win32Control::~Win32Control() { + if (hwnd_) { + CloseWindow(hwnd_); + hwnd_ = nullptr; + } +} + +void Win32Control::OnCreate() { + Control::OnCreate(); + + // Create all children, if needed. + for (auto& child_control : children_) { + auto win32_control = static_cast(child_control.get()); + if (!win32_control->hwnd()) { + win32_control->Create(); + } else { + SetParent(win32_control->hwnd(), hwnd()); + } + win32_control->Layout(); + } + + if (!is_cursor_visible_) { + ShowCursor(FALSE); + } + if (!is_enabled_) { + EnableWindow(hwnd_, false); + } + if (!is_visible_) { + ShowWindow(hwnd_, SW_HIDE); + } + if (has_focus_) { + SetFocus(hwnd_); + } +} + +void Win32Control::OnDestroy() { + // Destroy all children, if needed. + for (auto& child_control : children_) { + auto win32_control = static_cast(child_control.get()); + if (!win32_control->hwnd()) { + win32_control->Destroy(); + } + } +} + +void Win32Control::OnChildAdded(Control* child_control) { + auto win32_control = static_cast(child_control); + if (hwnd_) { + if (!win32_control->hwnd()) { + win32_control->Create(); + } else { + SetParent(win32_control->hwnd(), hwnd()); + } + child_control->Layout(); + } +} + +void Win32Control::OnChildRemoved(Control* child_control) { + auto win32_control = static_cast(child_control); + if (win32_control->hwnd()) { + SetParent(win32_control->hwnd(), nullptr); + } +} + +void Win32Control::Resize(int32_t width, int32_t height) { + MoveWindow(hwnd_, 0, 0, width, height, TRUE); +} + +void Win32Control::Resize(int32_t left, int32_t top, int32_t right, + int32_t bottom) { + MoveWindow(hwnd_, left, top, right - left, bottom - top, TRUE); +} + +void Win32Control::ResizeToFill(int32_t pad_left, int32_t pad_top, + int32_t pad_right, int32_t pad_bottom) { + if (!parent_) { + // TODO(benvanik): screen? + return; + } + RECT parent_rect; + auto parent_control = static_cast(parent_); + GetClientRect(parent_control->hwnd(), &parent_rect); + MoveWindow(hwnd_, parent_rect.left + pad_left, parent_rect.top + pad_top, + parent_rect.right - pad_right - pad_left, + parent_rect.bottom - pad_bottom - pad_top, TRUE); +} + +void Win32Control::OnResize(UIEvent& e) { + RECT client_rect; + GetClientRect(hwnd_, &client_rect); + int32_t width = client_rect.right - client_rect.left; + int32_t height = client_rect.bottom - client_rect.top; + if (width != width_ || height != height_) { + width_ = width; + height_ = height; + Layout(); + for (auto& child_control : children_) { + auto win32_control = static_cast(child_control.get()); + win32_control->OnResize(e); + win32_control->Invalidate(); + } + } +} + +void Win32Control::Invalidate() { + InvalidateRect(hwnd_, nullptr, FALSE); + for (auto& child_control : children_) { + auto win32_control = static_cast(child_control.get()); + win32_control->Invalidate(); + } +} + +void Win32Control::set_cursor_visible(bool value) { + if (is_cursor_visible_ == value) { + return; + } + if (value) { + ShowCursor(TRUE); + SetCursor(nullptr); + } else { + ShowCursor(FALSE); + } +} + +void Win32Control::set_enabled(bool value) { + if (is_enabled_ == value) { + return; + } + if (hwnd_) { + EnableWindow(hwnd_, value); + } else { + is_enabled_ = value; + } +} + +void Win32Control::set_visible(bool value) { + if (is_visible_ == value) { + return; + } + if (hwnd_) { + ShowWindow(hwnd_, value ? SW_SHOWNOACTIVATE : SW_HIDE); + } else { + is_visible_ = value; + } +} + +void Win32Control::set_focus(bool value) { + if (has_focus_ == value) { + return; + } + if (hwnd_) { + if (value) { + SetFocus(hwnd_); + } else { + SetFocus(nullptr); + } + } else { + has_focus_ = value; + } +} + +LRESULT CALLBACK Win32Control::WndProcThunk(HWND hWnd, UINT message, + WPARAM wParam, LPARAM lParam) { + Win32Control* control = nullptr; + if (message == WM_NCCREATE) { + auto create_struct = reinterpret_cast(lParam); + control = reinterpret_cast(create_struct->lpCreateParams); + SetWindowLongPtr(hWnd, GWLP_USERDATA, (__int3264)(LONG_PTR)control); + } else { + control = + reinterpret_cast(GetWindowLongPtr(hWnd, GWLP_USERDATA)); + } + if (control) { + return control->WndProc(hWnd, message, wParam, lParam); + } else { + return DefWindowProc(hWnd, message, wParam, lParam); + } +} + +LRESULT Win32Control::WndProc(HWND hWnd, UINT message, WPARAM wParam, + LPARAM lParam) { + if (message >= WM_MOUSEFIRST && message <= WM_MOUSELAST) { + if (HandleMouse(message, wParam, lParam)) { + SetFocus(hwnd_); + return 0; + } else { + return DefWindowProc(hWnd, message, wParam, lParam); + } + } else if (message >= WM_KEYFIRST && message <= WM_KEYLAST) { + if (HandleKeyboard(message, wParam, lParam)) { + SetFocus(hwnd_); + return 0; + } else { + return DefWindowProc(hWnd, message, wParam, lParam); + } + } + + switch (message) { + case WM_NCCREATE: + break; + case WM_CREATE: + break; + case WM_DESTROY: + OnDestroy(); + break; + + case WM_MOVING: + break; + case WM_MOVE: + break; + case WM_SIZING: + break; + case WM_SIZE: { + auto e = UIEvent(this); + OnResize(e); + break; + } + + case WM_PAINT: + break; + case WM_ERASEBKGND: + if (flags_ & kFlagOwnPaint) { + return 0; // ignore + } + break; + case WM_DISPLAYCHANGE: + break; + + case WM_SHOWWINDOW: { + if (wParam == TRUE) { + auto e = UIEvent(this); + OnVisible(e); + } else { + auto e = UIEvent(this); + OnHidden(e); + } + break; + } + + case WM_KILLFOCUS: { + has_focus_ = false; + auto e = UIEvent(this); + OnLostFocus(e); + break; + } + case WM_SETFOCUS: { + has_focus_ = true; + auto e = UIEvent(this); + OnGotFocus(e); + break; + } + } + + return DefWindowProc(hWnd, message, wParam, lParam); +} + +bool Win32Control::HandleMouse(UINT message, WPARAM wParam, LPARAM lParam) { + int32_t x = GET_X_LPARAM(lParam); + int32_t y = GET_Y_LPARAM(lParam); + if (message == WM_MOUSEWHEEL) { + POINT pt = {x, y}; + ScreenToClient(hwnd_, &pt); + x = pt.x; + y = pt.y; + } + + MouseEvent::Button button = MouseEvent::Button::kNone; + int32_t dx = 0; + int32_t dy = 0; + switch (message) { + case WM_LBUTTONDOWN: + case WM_LBUTTONUP: + button = MouseEvent::Button::kLeft; + break; + case WM_RBUTTONDOWN: + case WM_RBUTTONUP: + button = MouseEvent::Button::kRight; + break; + case WM_MBUTTONDOWN: + case WM_MBUTTONUP: + button = MouseEvent::Button::kMiddle; + break; + case WM_XBUTTONDOWN: + case WM_XBUTTONUP: + switch (GET_XBUTTON_WPARAM(wParam)) { + case XBUTTON1: + button = MouseEvent::Button::kX1; + break; + case XBUTTON2: + button = MouseEvent::Button::kX2; + break; + default: + return false; + } + break; + case WM_MOUSEMOVE: + button = MouseEvent::Button::kNone; + break; + case WM_MOUSEWHEEL: + button = MouseEvent::Button::kNone; + dx = 0; // ? + dy = GET_WHEEL_DELTA_WPARAM(wParam); + break; + default: + // Double click/etc? + return true; + } + + auto e = MouseEvent(this, button, x, y, dx, dy); + switch (message) { + case WM_LBUTTONDOWN: + case WM_RBUTTONDOWN: + case WM_MBUTTONDOWN: + case WM_XBUTTONDOWN: + OnMouseDown(e); + break; + case WM_LBUTTONUP: + case WM_RBUTTONUP: + case WM_MBUTTONUP: + case WM_XBUTTONUP: + OnMouseUp(e); + break; + case WM_MOUSEMOVE: + OnMouseMove(e); + break; + case WM_MOUSEWHEEL: + OnMouseWheel(e); + break; + } + return e.is_handled(); +} + +bool Win32Control::HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam) { + auto e = KeyEvent(this, (int)wParam); + switch (message) { + case WM_KEYDOWN: + OnKeyDown(e); + break; + case WM_KEYUP: + OnKeyUp(e); + break; + } + return e.is_handled(); +} + +} // namespace win32 +} // namespace ui +} // namespace poly diff --git a/src/poly/ui/win32/win32_control.h b/src/poly/ui/win32/win32_control.h new file mode 100644 index 000000000..f46de9afe --- /dev/null +++ b/src/poly/ui/win32/win32_control.h @@ -0,0 +1,70 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_UI_WIN32_WIN32_CONTROL_H_ +#define POLY_UI_WIN32_WIN32_CONTROL_H_ + +#include +#include + +#include "poly/ui/control.h" + +namespace poly { +namespace ui { +namespace win32 { + +class Win32Control : public Control { + public: + ~Win32Control() override; + + HWND hwnd() const { return hwnd_; } + HWND parent_hwnd() const { + return parent_ ? static_cast(parent_)->hwnd() : nullptr; + } + + void Resize(int32_t width, int32_t height) override; + void Resize(int32_t left, int32_t top, int32_t right, + int32_t bottom) override; + void ResizeToFill(int32_t pad_left, int32_t pad_top, int32_t pad_right, + int32_t pad_bottom) override; + void Invalidate() override; + + void set_cursor_visible(bool value) override; + void set_enabled(bool value) override; + void set_visible(bool value) override; + void set_focus(bool value) override; + + protected: + explicit Win32Control(uint32_t flags); + + void OnCreate() override; + void OnDestroy() override; + + void OnChildAdded(Control* child_control) override; + void OnChildRemoved(Control* child_control) override; + + void OnResize(UIEvent& e) override; + + static LRESULT CALLBACK + WndProcThunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); + virtual LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam, + LPARAM lParam); + + HWND hwnd_; + + private: + bool HandleMouse(UINT message, WPARAM wParam, LPARAM lParam); + bool HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam); +}; + +} // namespace win32 +} // namespace ui +} // namespace poly + +#endif // POLY_UI_WIN32_WIN32_CONTROL_H_ diff --git a/src/poly/ui/win32/win32_loop.cc b/src/poly/ui/win32/win32_loop.cc new file mode 100644 index 000000000..ca409d5cf --- /dev/null +++ b/src/poly/ui/win32/win32_loop.cc @@ -0,0 +1,92 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/ui/win32/win32_loop.h" + +#include "poly/assert.h" + +namespace poly { +namespace ui { +namespace win32 { + +const DWORD kWmWin32LoopPost = WM_APP + 0x100; +const DWORD kWmWin32LoopQuit = WM_APP + 0x101; + +class PostedFn { + public: + explicit PostedFn(std::function fn) : fn_(std::move(fn)) {} + void Call() { fn_(); } + + private: + std::function fn_; +}; + +Win32Loop::Win32Loop() : thread_id_(0) { + poly::threading::Fence init_fence; + thread_ = std::thread([&]() { + poly::threading::set_name("Win32 Loop"); + thread_id_ = GetCurrentThreadId(); + + // Make a Win32 call to enable the thread queue. + MSG msg; + PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE); + + init_fence.Signal(); + + ThreadMain(); + + quit_fence_.Signal(); + }); + init_fence.Wait(); +} + +Win32Loop::~Win32Loop() = default; + +void Win32Loop::ThreadMain() { + MSG msg; + while (GetMessage(&msg, nullptr, 0, 0)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + switch (msg.message) { + case kWmWin32LoopPost: + if (msg.wParam == reinterpret_cast(this)) { + auto posted_fn = reinterpret_cast(msg.lParam); + posted_fn->Call(); + delete posted_fn; + } + break; + case kWmWin32LoopQuit: + if (msg.wParam == reinterpret_cast(this)) { + return; + } + break; + } + } +} + +void Win32Loop::Post(std::function fn) { + assert_true(thread_id_ != 0); + if (!PostThreadMessage( + thread_id_, kWmWin32LoopPost, reinterpret_cast(this), + reinterpret_cast(new PostedFn(std::move(fn))))) { + assert_always("Unable to post message to thread queue"); + } +} + +void Win32Loop::Quit() { + assert_true(thread_id_ != 0); + PostThreadMessage(thread_id_, kWmWin32LoopQuit, + reinterpret_cast(this), 0); +} + +void Win32Loop::AwaitQuit() { quit_fence_.Wait(); } + +} // namespace win32 +} // namespace ui +} // namespace poly diff --git a/src/poly/ui/win32/win32_loop.h b/src/poly/ui/win32/win32_loop.h new file mode 100644 index 000000000..aa953d57e --- /dev/null +++ b/src/poly/ui/win32/win32_loop.h @@ -0,0 +1,50 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_UI_WIN32_WIN32_LOOP_H_ +#define POLY_UI_WIN32_WIN32_LOOP_H_ + +#include +#include + +#include +#include +#include +#include + +#include "poly/threading.h" +#include "poly/ui/loop.h" + +namespace poly { +namespace ui { +namespace win32 { + +class Win32Loop : public Loop { + public: + Win32Loop(); + ~Win32Loop() override; + + void Post(std::function fn) override; + + void Quit() override; + void AwaitQuit() override; + + private: + void ThreadMain(); + + std::thread thread_; + DWORD thread_id_; + poly::threading::Fence quit_fence_; +}; + +} // namespace win32 +} // namespace ui +} // namespace poly + +#endif // POLY_UI_WIN32_WIN32_LOOP_H_ diff --git a/src/poly/ui/win32/win32_menu_item.cc b/src/poly/ui/win32/win32_menu_item.cc new file mode 100644 index 000000000..c0bc37ec0 --- /dev/null +++ b/src/poly/ui/win32/win32_menu_item.cc @@ -0,0 +1,37 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/ui/win32/win32_menu_item.h" + +namespace poly { +namespace ui { +namespace win32 { + +Win32MenuItem::Win32MenuItem(Type type) + : MenuItem(type), handle_(CreateMenu()) {} + +Win32MenuItem::~Win32MenuItem() { + if (handle_) { + DestroyMenu(handle_); + } +} + +void Win32MenuItem::OnChildAdded(MenuItem* generic_child_item) { + auto child_item = static_cast(generic_child_item); + // +} + +void Win32MenuItem::OnChildRemoved(MenuItem* generic_child_item) { + auto child_item = static_cast(generic_child_item); + // +} + +} // namespace win32 +} // namespace ui +} // namespace poly diff --git a/src/xenia/ui/win32/win32_menu_item.h b/src/poly/ui/win32/win32_menu_item.h similarity index 57% rename from src/xenia/ui/win32/win32_menu_item.h rename to src/poly/ui/win32/win32_menu_item.h index 7f43109bb..b155bacce 100644 --- a/src/xenia/ui/win32/win32_menu_item.h +++ b/src/poly/ui/win32/win32_menu_item.h @@ -7,31 +7,34 @@ ****************************************************************************** */ -#ifndef XENIA_UI_WIN32_WIN32_MENU_ITEM_H_ -#define XENIA_UI_WIN32_WIN32_MENU_ITEM_H_ +#ifndef POLY_UI_WIN32_WIN32_MENU_ITEM_H_ +#define POLY_UI_WIN32_WIN32_MENU_ITEM_H_ -#include +#include +#include -#include +#include "poly/ui/menu_item.h" - -namespace xe { +namespace poly { namespace ui { namespace win32 { - class Win32MenuItem : public MenuItem { -public: - Win32MenuItem(Window* window, MenuItem* parent_item = NULL); - virtual ~Win32MenuItem(); + public: + ~Win32MenuItem() override; -private: + protected: + void OnChildAdded(MenuItem* child_item) override; + void OnChildRemoved(MenuItem* child_item) override; + + private: + Win32MenuItem(Type type); + + HMENU handle_; }; - } // namespace win32 } // namespace ui -} // namespace xe +} // namespace poly - -#endif // XENIA_UI_WIN32_WIN32_MENU_ITEM_H_ +#endif // POLY_UI_WIN32_WIN32_MENU_ITEM_H_ diff --git a/src/poly/ui/win32/win32_window.cc b/src/poly/ui/win32/win32_window.cc new file mode 100644 index 000000000..3f3a33e82 --- /dev/null +++ b/src/poly/ui/win32/win32_window.cc @@ -0,0 +1,213 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "poly/ui/win32/win32_window.h" + +#include +#include +#include + +#include "poly/logging.h" + +namespace poly { +namespace ui { +namespace win32 { + +Win32Window::Win32Window(const std::wstring& title) + : Window(title), main_menu_(nullptr), closing_(false) {} + +Win32Window::~Win32Window() {} + +bool Win32Window::Initialize() { + Create(); + return true; +} + +bool Win32Window::Create() { + HINSTANCE hInstance = GetModuleHandle(nullptr); + + WNDCLASSEX wcex; + wcex.cbSize = sizeof(WNDCLASSEX); + wcex.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + wcex.lpfnWndProc = Win32Control::WndProcThunk; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = hInstance; + wcex.hIcon = nullptr; // LoadIcon(hInstance, (LPCTSTR)IDI_TUTORIAL1); + wcex.hIconSm = nullptr; // LoadIcon(hInstance, (LPCTSTR)IDI_TUTORIAL1); + wcex.hCursor = LoadCursor(nullptr, IDC_ARROW); + wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); + wcex.lpszMenuName = nullptr; + wcex.lpszClassName = L"XeniaWindowClass"; + if (!RegisterClassEx(&wcex)) { + PLOGE("RegisterClassEx failed"); + return false; + } + + // Setup initial size. + DWORD window_style = WS_OVERLAPPEDWINDOW; + DWORD window_ex_style = WS_EX_APPWINDOW | WS_EX_CONTROLPARENT; + RECT rc = {0, 0, width_, height_}; + AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE); + + // Create window. + hwnd_ = CreateWindowEx(window_ex_style, L"XeniaWindowClass", L"Xenia", + window_style, rc.left, rc.top, + rc.right - rc.left, rc.bottom - rc.top, nullptr, + nullptr, hInstance, this); + if (!hwnd_) { + PLOGE("CreateWindow failed"); + return false; + } + + main_menu_ = CreateMenu(); + AppendMenu(main_menu_, MF_STRING, 0, L"TODO"); + SetMenu(hwnd_, main_menu_); + + // Disable flicks. + ATOM atom = GlobalAddAtom(L"MicrosoftTabletPenServiceProperty"); + const DWORD_PTR dwHwndTabletProperty = + TABLET_DISABLE_PRESSANDHOLD | // disables press and hold (right-click) + // gesture + TABLET_DISABLE_PENTAPFEEDBACK | // disables UI feedback on pen up (waves) + TABLET_DISABLE_PENBARRELFEEDBACK | // disables UI feedback on pen button + // down (circle) + TABLET_DISABLE_FLICKS | // disables pen flicks (back, forward, drag down, + // drag up) + TABLET_DISABLE_TOUCHSWITCH | TABLET_DISABLE_SMOOTHSCROLLING | + TABLET_DISABLE_TOUCHUIFORCEON | TABLET_ENABLE_MULTITOUCHDATA; + SetProp(hwnd_, L"MicrosoftTabletPenServiceProperty", + reinterpret_cast(dwHwndTabletProperty)); + GlobalDeleteAtom(atom); + + // Enable DWM elevation. + EnableMMCSS(); + + ShowWindow(hwnd_, SW_SHOWNORMAL); + UpdateWindow(hwnd_); + + return 0; +} + +void Win32Window::EnableMMCSS() { + HMODULE hLibrary = LoadLibrary(L"DWMAPI.DLL"); + if (!hLibrary) { + return; + } + + typedef HRESULT(__stdcall * PDwmEnableMMCSS)(BOOL); + PDwmEnableMMCSS pDwmEnableMMCSS = + (PDwmEnableMMCSS)GetProcAddress(hLibrary, "DwmEnableMMCSS"); + if (pDwmEnableMMCSS) { + pDwmEnableMMCSS(TRUE); + } + + typedef HRESULT(__stdcall * PDwmSetPresentParameters)( + HWND, DWM_PRESENT_PARAMETERS*); + PDwmSetPresentParameters pDwmSetPresentParameters = + (PDwmSetPresentParameters)GetProcAddress(hLibrary, + "DwmSetPresentParameters"); + if (pDwmSetPresentParameters) { + DWM_PRESENT_PARAMETERS pp; + memset(&pp, 0, sizeof(DWM_PRESENT_PARAMETERS)); + pp.cbSize = sizeof(DWM_PRESENT_PARAMETERS); + pp.fQueue = FALSE; + pp.cBuffer = 2; + pp.fUseSourceRate = FALSE; + pp.cRefreshesPerFrame = 1; + pp.eSampling = DWM_SOURCE_FRAME_SAMPLING_POINT; + pDwmSetPresentParameters(hwnd_, &pp); + } + + FreeLibrary(hLibrary); +} + +bool Win32Window::set_title(const std::wstring& title) { + if (!Window::set_title(title)) { + return false; + } + SetWindowText(hwnd_, title.c_str()); + return true; +} + +void Win32Window::Resize(int32_t width, int32_t height) { + RECT rc = {0, 0, width, height}; + bool has_menu = main_menu_ ? true : false; + AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, has_menu); + if (true) { + rc.right += 100 - rc.left; + rc.left = 100; + rc.bottom += 100 - rc.top; + rc.top = 100; + } + Window::Resize(rc.left, rc.top, rc.right, rc.bottom); +} + +void Win32Window::Resize(int32_t left, int32_t top, int32_t right, + int32_t bottom) { + RECT rc = {left, top, right, bottom}; + bool has_menu = main_menu_ ? true : false; + AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, has_menu); + Window::Resize(rc.left, rc.top, rc.right, rc.bottom); +} + +void Win32Window::ResizeToFill(int32_t pad_left, int32_t pad_top, + int32_t pad_right, int32_t pad_bottom) { + // TODO(benvanik): fullscreen. +} + +void Win32Window::OnClose() { + if (!closing_ && hwnd_) { + closing_ = true; + CloseWindow(hwnd_); + } +} + +LRESULT Win32Window::WndProc(HWND hWnd, UINT message, WPARAM wParam, + LPARAM lParam) { + switch (message) { + case WM_ACTIVATEAPP: + if (wParam) { + // Made active. + OnShow(); + } else { + // Made inactive. + OnHide(); + } + break; + case WM_CLOSE: + closing_ = true; + Close(); + break; + + case WM_TABLET_QUERYSYSTEMGESTURESTATUS: + return TABLET_DISABLE_PRESSANDHOLD | // disables press and hold + // (right-click) gesture + TABLET_DISABLE_PENTAPFEEDBACK | // disables UI feedback on pen up + // (waves) + TABLET_DISABLE_PENBARRELFEEDBACK | // disables UI feedback on pen + // button down (circle) + TABLET_DISABLE_FLICKS | // disables pen flicks (back, forward, + // drag down, drag up) + TABLET_DISABLE_TOUCHSWITCH | TABLET_DISABLE_SMOOTHSCROLLING | + TABLET_DISABLE_TOUCHUIFORCEON | TABLET_ENABLE_MULTITOUCHDATA; + + case WM_COMMAND: + switch (LOWORD(wParam)) { + // TODO(benvanik): dispatch to menu. + } + break; + } + + return Win32Control::WndProc(hWnd, message, wParam, lParam); +} + +} // namespace win32 +} // namespace ui +} // namespace poly diff --git a/src/poly/ui/win32/win32_window.h b/src/poly/ui/win32/win32_window.h new file mode 100644 index 000000000..5d172afca --- /dev/null +++ b/src/poly/ui/win32/win32_window.h @@ -0,0 +1,55 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_UI_WIN32_WIN32_WINDOW_H_ +#define POLY_UI_WIN32_WIN32_WINDOW_H_ + +#include + +#include "poly/ui/win32/win32_control.h" +#include "poly/ui/window.h" + +namespace poly { +namespace ui { +namespace win32 { + +class Win32Window : public Window { + public: + Win32Window(const std::wstring& title); + ~Win32Window() override; + + bool Initialize() override; + + bool set_title(const std::wstring& title) override; + + void Resize(int32_t width, int32_t height) override; + void Resize(int32_t left, int32_t top, int32_t right, + int32_t bottom) override; + void ResizeToFill(int32_t pad_left, int32_t pad_top, int32_t pad_right, + int32_t pad_bottom) override; + + protected: + bool Create() override; + void OnClose() override; + + LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam, + LPARAM lParam) override; + + private: + void EnableMMCSS(); + + HMENU main_menu_; + bool closing_; +}; + +} // namespace win32 +} // namespace ui +} // namespace poly + +#endif // POLY_UI_WIN32_WIN32_WINDOW_H_ diff --git a/src/poly/ui/window.h b/src/poly/ui/window.h new file mode 100644 index 000000000..62302f548 --- /dev/null +++ b/src/poly/ui/window.h @@ -0,0 +1,84 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef POLY_UI_WINDOW_H_ +#define POLY_UI_WINDOW_H_ + +#include + +#include "poly/delegate.h" +#include "poly/ui/control.h" +#include "poly/ui/ui_event.h" + +namespace poly { +namespace ui { + +template +class Window : public T { + public: + ~Window() override = default; + + virtual bool Initialize() { return true; } + + const std::wstring& title() const { return title_; } + virtual bool set_title(const std::wstring& title) { + if (title == title_) { + return false; + } + title_ = title; + return true; + } + + void Close() { + auto e = UIEvent(this); + on_closing(e); + + OnClose(); + + e = UIEvent(this); + on_closed(e); + } + + public: + poly::Delegate on_shown; + poly::Delegate on_hidden; + poly::Delegate on_closing; + poly::Delegate on_closed; + + protected: + Window(const std::wstring& title) : T(0), title_(title) {} + + void OnShow() { + if (is_visible_) { + return; + } + is_visible_ = true; + auto e = UIEvent(this); + on_shown(e); + } + + void OnHide() { + if (!is_visible_) { + return; + } + is_visible_ = false; + auto e = UIEvent(this); + on_hidden(e); + } + + virtual void OnClose() {} + + private: + std::wstring title_; +}; + +} // namespace ui +} // namespace poly + +#endif // POLY_UI_WINDOW_H_ diff --git a/debugger/debugger.js b/src/xdb/cursor.cc similarity index 76% rename from debugger/debugger.js rename to src/xdb/cursor.cc index e8f39d267..13d9a2174 100644 --- a/debugger/debugger.js +++ b/src/xdb/cursor.cc @@ -2,7 +2,15 @@ ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * + * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ + +#include + +namespace xdb { + +// + +} // namespace xdb diff --git a/src/xdb/cursor.h b/src/xdb/cursor.h new file mode 100644 index 000000000..13a99afec --- /dev/null +++ b/src/xdb/cursor.h @@ -0,0 +1,57 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XDB_CURSOR_H_ +#define XDB_CURSOR_H_ + +#include + +#include +#include +#include +#include + +namespace xdb { + +class Cursor { + public: + virtual ~Cursor() = default; + + virtual bool can_step() const = 0; + + // TODO(benvanik): breakpoints/events + + poly::Delegate end_of_stream; + + std::vector modules(); + std::vector threads(); + + poly::Delegate module_loaded; + poly::Delegate module_unloaded; + poly::Delegate thread_created; + poly::Delegate thread_exited; + + // TODO(benvanik): memory access + + virtual void Continue(Thread* thread = nullptr) = 0; + virtual void ContinueTo(uint32_t address, Thread* thread = nullptr) = 0; + virtual void ContinueToNextCall(Thread* thread = nullptr) = 0; + virtual void ContinueToReturn(Thread* thread = nullptr) = 0; + virtual void ContinueUntil( + const std::function predicate, + Thread* thread = nullptr) = 0; + virtual void Break() = 0; + + protected: + Cursor() = default; +}; + +} // namespace xdb + +#endif // XDB_CURSOR_H_ diff --git a/src/xdb/debug_target.cc b/src/xdb/debug_target.cc new file mode 100644 index 000000000..7baa9b5b1 --- /dev/null +++ b/src/xdb/debug_target.cc @@ -0,0 +1,42 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +namespace xdb { + +bool DebugTarget::InitializeFileSystem(const std::wstring& path) { + file_system_.reset(new xe::kernel::fs::FileSystem()); + + // Infer the type (stfs/iso/etc) from the path. + auto file_system_type = file_system_->InferType(path); + + // Setup the file system exactly like the emulator does - this way we can + // access all the same files. + if (file_system_->InitializeFromPath(file_system_type, path)) { + XELOGE("Unable to initialize filesystem from path"); + return false; + } + + return true; +} + +Module* DebugTarget::GetModule(uint16_t module_id) { + std::lock_guard lock(object_lock_); + auto it = module_map_.find(module_id); + return it != module_map_.end() ? it->second : nullptr; +} + +Thread* DebugTarget::GetThread(uint16_t thread_id) { + std::lock_guard lock(object_lock_); + auto it = thread_map_.find(thread_id); + return it != thread_map_.end() ? it->second : nullptr; +} + +} // namespace xdb diff --git a/src/xdb/debug_target.h b/src/xdb/debug_target.h new file mode 100644 index 000000000..41ec61d69 --- /dev/null +++ b/src/xdb/debug_target.h @@ -0,0 +1,50 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XDB_DEBUG_TARGET_H_ +#define XDB_DEBUG_TARGET_H_ + +#include +#include +#include +#include + +#include +#include + +namespace xdb { + +class DebugTarget { + public: + virtual ~DebugTarget() = default; + + xe::kernel::fs::FileSystem* file_system() const { return file_system_.get(); } + + virtual std::unique_ptr CreateCursor() = 0; + + Module* GetModule(uint16_t module_id); + Thread* GetThread(uint16_t thread_id); + + protected: + DebugTarget() = default; + + bool InitializeFileSystem(const std::wstring& path); + + std::unique_ptr file_system_; + + std::mutex object_lock_; + std::vector> modules_; + std::vector> threads_; + std::unordered_map module_map_; + std::unordered_map thread_map_; +}; + +} // namespace xdb + +#endif // XDB_DEBUG_TARGET_H_ diff --git a/src/xenia/core/path_posix.cc b/src/xdb/module.cc similarity index 70% rename from src/xenia/core/path_posix.cc rename to src/xdb/module.cc index b8bedda56..897ebb39a 100644 --- a/src/xenia/core/path_posix.cc +++ b/src/xdb/module.cc @@ -2,15 +2,15 @@ ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * + * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ -#include +#include +namespace xdb { -const xechar_t* xe_path_get_tmp(const xechar_t* prefix) { - // - XEASSERTALWAYS(); -} +// + +} // namespace xdb diff --git a/src/xenia/ui/menu_item.cc b/src/xdb/module.h similarity index 69% rename from src/xenia/ui/menu_item.cc rename to src/xdb/module.h index 756e01d84..8be42b0be 100644 --- a/src/xenia/ui/menu_item.cc +++ b/src/xdb/module.h @@ -7,16 +7,19 @@ ****************************************************************************** */ -#include +#ifndef XDB_MODULE_H_ +#define XDB_MODULE_H_ +#include -using namespace xe; -using namespace xe::ui; +namespace xdb { +class Module { + public: + uint16_t module_id; + // info +}; -MenuItem::MenuItem(Window* window, MenuItem* parent_item) : - window_(window), parent_item_(parent_item) { -} +} // namespace xdb -MenuItem::~MenuItem() { -} +#endif // XDB_MODULE_H_ diff --git a/src/xdb/postmortem_cursor.cc b/src/xdb/postmortem_cursor.cc new file mode 100644 index 000000000..c1e6e3e00 --- /dev/null +++ b/src/xdb/postmortem_cursor.cc @@ -0,0 +1,181 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +#include +#include +#include +#include +#include + +#include +#include + +namespace xdb { + +using xdb::protocol::EventType; + +struct Command { + enum class Type { + EXIT, + CONTINUE, + }; + Type type; + + protected: + Command(Type type) : type(type) {} +}; + +struct ExitCommand : public Command { + ExitCommand() : Command(Type::EXIT) {} +}; + +struct ContinueCommand : public Command { + ContinueCommand() : Command(Type::CONTINUE), thread(nullptr) {} + Thread* thread; +}; + +class PostmortemCursor::Executor { + public: + Executor(PostmortemCursor* cursor) : cursor_(cursor), running_(true) { + trace_ptr_ = cursor->target_->trace_base(); + + // Must be last, as it'll spin up here. + thread_ = std::thread(std::bind(&Executor::ExecutionThread, this)); + } + ~Executor() { + running_ = false; + IssueCommand(std::make_unique()); + thread_.join(); + } + + bool eof() const { return eof_; } + + void IssueCommand(std::unique_ptr command) { + { + std::unique_lock lock(queue_lock_); + queue_.push(std::move(command)); + pending_commands_ = true; + } + queue_cond_.notify_one(); + } + + private: + void ExecutionThread() { + while (running_) { + auto command = AwaitCommand(); + if (!running_ || !command || command->type == Command::Type::EXIT) { + break; + } + + switch (command->type) { + case Command::Type::CONTINUE: { + auto cmd = static_cast(command.get()); + cmd->thread; + break; + } + } + + // + Process(pending_commands_); + } + } + + void Process(std::atomic& exit_signal) { + if (eof_) { + return; + } + while (!exit_signal) { + auto event_type = poly::load(trace_ptr_); + switch (event_type) { + case EventType::END_OF_STREAM: { + eof_= true; + cursor_->end_of_stream(); + return; + } + case EventType::MODULE_LOAD: { + auto ev = protocol::ModuleLoadEvent::Get(trace_ptr_); + break; + } + case EventType::MODULE_UNLOAD: { + auto ev = protocol::ModuleLoadEvent::Get(trace_ptr_); + break; + } + case EventType::THREAD_CREATE: { + auto ev = protocol::ThreadCreateEvent::Get(trace_ptr_); + break; + } + case EventType::THREAD_INFO: { + auto ev = protocol::ThreadInfoEvent::Get(trace_ptr_); + break; + } + case EventType::THREAD_EXIT: { + auto ev = protocol::ThreadExitEvent::Get(trace_ptr_); + break; + } + } + trace_ptr_ += protocol::kEventSizes[static_cast(event_type)]; + } + } + + std::unique_ptr AwaitCommand() { + std::unique_lock lock(queue_lock_); + while (queue_.empty()) { + queue_cond_.wait(lock); + } + auto command = std::move(queue_.front()); + queue_.pop(); + pending_commands_ = !queue_.empty(); + return command; + } + + PostmortemCursor* cursor_; + std::atomic running_; + const uint8_t* trace_ptr_; + std::atomic eof_; + std::thread thread_; + + std::queue> queue_; + std::mutex queue_lock_; + std::condition_variable queue_cond_; + std::atomic pending_commands_; +}; + +PostmortemCursor::PostmortemCursor(PostmortemDebugTarget* target) + : target_(target) { + executor_.reset(new Executor(this)); +} + +PostmortemCursor::~PostmortemCursor() { executor_.reset(); } + +bool PostmortemCursor::can_step() const { + // TODO(benvanik): check trace flags. + return true; +} + +void PostmortemCursor::Continue(Thread* thread) { + auto cmd = std::make_unique(); + cmd->thread = thread; + executor_->IssueCommand(std::move(cmd)); +} + +void PostmortemCursor::ContinueTo(uint32_t address, Thread* thread) {} + +void PostmortemCursor::ContinueToNextCall(Thread* thread) {} + +void PostmortemCursor::ContinueToReturn(Thread* thread) {} + +void PostmortemCursor::ContinueUntil( + const std::function predicate, + Thread* thread) {} + +void PostmortemCursor::Break() {} + +} // namespace xdb diff --git a/src/xdb/postmortem_cursor.h b/src/xdb/postmortem_cursor.h new file mode 100644 index 000000000..e8d3595cc --- /dev/null +++ b/src/xdb/postmortem_cursor.h @@ -0,0 +1,46 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XDB_POSTMORTEM_CURSOR_H_ +#define XDB_POSTMORTEM_CURSOR_H_ + +#include + +#include + +namespace xdb { + +class PostmortemDebugTarget; + +class PostmortemCursor : public Cursor { + public: + PostmortemCursor(PostmortemDebugTarget* target); + ~PostmortemCursor() override; + + bool can_step() const override; + + void Continue(Thread* thread = nullptr) override; + void ContinueTo(uint32_t address, Thread* thread = nullptr) override; + void ContinueToNextCall(Thread* thread = nullptr) override; + void ContinueToReturn(Thread* thread = nullptr) override; + void ContinueUntil( + const std::function predicate, + Thread* thread = nullptr) override; + void Break() override; + + private: + class Executor; + + PostmortemDebugTarget* target_; + std::unique_ptr executor_; +}; + +} // namespace xdb + +#endif // XDB_POSTMORTEM_CURSOR_H_ diff --git a/src/xdb/postmortem_debug_target.cc b/src/xdb/postmortem_debug_target.cc new file mode 100644 index 000000000..ffad63348 --- /dev/null +++ b/src/xdb/postmortem_debug_target.cc @@ -0,0 +1,202 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +#include +#include +#include + +namespace xdb { + +using xdb::protocol::EventType; + +PostmortemDebugTarget::PostmortemDebugTarget() + : file_(nullptr), + file_mapping_(nullptr), + trace_base_(0), + process_start_event_(nullptr), + process_exit_event_(nullptr) {} + +PostmortemDebugTarget::~PostmortemDebugTarget() { + if (trace_base_) { + UnmapViewOfFile(trace_base_); + } + CloseHandle(file_mapping_); + CloseHandle(file_); +} + +bool PostmortemDebugTarget::LoadTrace(const std::wstring& path, + const std::wstring& content_path) { + file_ = CreateFile(path.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr, + OPEN_EXISTING, + FILE_ATTRIBUTE_NORMAL | FILE_ATTRIBUTE_TEMPORARY, nullptr); + if (!file_) { + XELOGE("Could not open trace file for writing"); + return false; + } + + file_mapping_ = + CreateFileMapping(file_, nullptr, PAGE_READONLY, 0, 0, nullptr); + if (!file_mapping_) { + XELOGE("Could not create trace file mapping"); + return false; + } + + trace_base_ = reinterpret_cast( + MapViewOfFile(file_mapping_, FILE_MAP_READ, 0, 0, 0)); + if (!trace_base_) { + XELOGE("Could not map view of trace file"); + return false; + } + + // Find the process start event - it should be near the top and we need it for + // path lookup. + const uint8_t* ptr = trace_base_ + 8; + EventType event_type; + while ((event_type = poly::load(ptr)) != + EventType::END_OF_STREAM) { + switch (event_type) { + case EventType::PROCESS_START: { + process_start_event_ = protocol::ProcessStartEvent::Get(ptr); + break; + } + } + if (process_start_event_) { + break; + } + ptr += protocol::kEventSizes[static_cast(event_type)]; + } + + bool initialized_filesystem = false; + if (!content_path.empty()) { + initialized_filesystem = InitializeFileSystem(content_path); + } else { + // If no path was provided just use what's in the trace. + auto trace_content_path = + poly::to_wstring(std::string(process_start_event_->launch_path)); + initialized_filesystem = InitializeFileSystem(trace_content_path); + } + if (!initialized_filesystem) { + XELOGE("Unable to initialize filesystem."); + return false; + } + + return true; +} + +bool PostmortemDebugTarget::Prepare() { + std::atomic cancelled(false); + return Prepare(cancelled); +} + +bool PostmortemDebugTarget::Prepare(std::atomic& cancelled) { + // TODO(benvanik): scan file, build indicies, etc. + + const uint8_t* ptr = trace_base_ + 8; + EventType event_type; + while ((event_type = poly::load(ptr)) != + EventType::END_OF_STREAM) { + switch (event_type) { + case EventType::PROCESS_START: { + assert_true(process_start_event_ == + protocol::ProcessStartEvent::Get(ptr)); + break; + } + case EventType::PROCESS_EXIT: { + process_exit_event_ = protocol::ProcessExitEvent::Get(ptr); + break; + } + case EventType::MODULE_LOAD: { + auto ev = protocol::ModuleLoadEvent::Get(ptr); + break; + } + case EventType::MODULE_UNLOAD: { + auto ev = protocol::ModuleUnloadEvent::Get(ptr); + break; + } + case EventType::THREAD_CREATE: { + auto ev = protocol::ThreadCreateEvent::Get(ptr); + break; + } + case EventType::THREAD_INFO: { + auto ev = protocol::ThreadInfoEvent::Get(ptr); + break; + } + case EventType::THREAD_EXIT: { + auto ev = protocol::ThreadExitEvent::Get(ptr); + break; + } + case EventType::FUNCTION_COMPILED: { + auto ev = protocol::FunctionCompiledEvent::Get(ptr); + break; + } + case EventType::OUTPUT_STRING: { + auto ev = protocol::OutputStringEvent::Get(ptr); + break; + } + case EventType::KERNEL_CALL: { + auto ev = protocol::KernelCallEvent::Get(ptr); + break; + } + case EventType::KERNEL_CALL_RETURN: { + auto ev = protocol::KernelCallReturnEvent::Get(ptr); + break; + } + case EventType::USER_CALL: { + auto ev = protocol::UserCallEvent::Get(ptr); + break; + } + case EventType::USER_CALL_RETURN: { + auto ev = protocol::UserCallReturnEvent::Get(ptr); + break; + } + case EventType::INSTR: { + auto ev = protocol::InstrEvent::Get(ptr); + break; + } + case EventType::INSTR_R8: { + auto ev = protocol::InstrEventR8::Get(ptr); + break; + } + case EventType::INSTR_R8_R8: { + auto ev = protocol::InstrEventR8R8::Get(ptr); + break; + } + case EventType::INSTR_R8_R16: { + auto ev = protocol::InstrEventR8R16::Get(ptr); + break; + } + case EventType::INSTR_R16: { + auto ev = protocol::InstrEventR16::Get(ptr); + break; + } + case EventType::INSTR_R16_R8: { + auto ev = protocol::InstrEventR16R8::Get(ptr); + break; + } + case EventType::INSTR_R16_R16: { + auto ev = protocol::InstrEventR16R16::Get(ptr); + break; + } + } + ptr += protocol::kEventSizes[static_cast(event_type)]; + }; + + trace_length_ = ptr - trace_base_; + + return true; +} + +std::unique_ptr PostmortemDebugTarget::CreateCursor() { + auto cursor = std::make_unique(this); + return std::unique_ptr(cursor.release()); +} + +} // namespace xdb diff --git a/src/xdb/postmortem_debug_target.h b/src/xdb/postmortem_debug_target.h new file mode 100644 index 000000000..715b64456 --- /dev/null +++ b/src/xdb/postmortem_debug_target.h @@ -0,0 +1,51 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XDB_POSTMORTEM_DEBUG_TARGET_H_ +#define XDB_POSTMORTEM_DEBUG_TARGET_H_ + +// TODO(benvanik): abstract mapping type. +#include +#include +#include + +#include +#include + +namespace xdb { + +class PostmortemDebugTarget : public DebugTarget { + public: + PostmortemDebugTarget(); + ~PostmortemDebugTarget() override; + + const uint8_t* trace_base() const { return trace_base_ + 8; } + size_t trace_length() const { return trace_length_; } + + bool LoadTrace(const std::wstring& path, + const std::wstring& content_path = L""); + + bool Prepare(); + bool Prepare(std::atomic& cancelled); + + std::unique_ptr CreateCursor() override; + + private: + HANDLE file_; + HANDLE file_mapping_; + const uint8_t* trace_base_; + size_t trace_length_; + + const protocol::ProcessStartEvent* process_start_event_; + const protocol::ProcessExitEvent* process_exit_event_; +}; + +} // namespace xdb + +#endif // XDB_POSTMORTEM_DEBUG_TARGET_H_ diff --git a/src/xdb/protocol.h b/src/xdb/protocol.h new file mode 100644 index 000000000..85536ab9f --- /dev/null +++ b/src/xdb/protocol.h @@ -0,0 +1,253 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XDB_PROTOCOL_H_ +#define XDB_PROTOCOL_H_ + +#include + +#include +#include + +namespace xdb { +namespace protocol { + +using vec128_t = alloy::vec128_t; + +#pragma pack(push, 4) + +enum class EventType : uint8_t { + END_OF_STREAM = 0, + + PROCESS_START, + PROCESS_EXIT, + MODULE_LOAD, + MODULE_UNLOAD, + THREAD_CREATE, + THREAD_INFO, + THREAD_EXIT, + + FUNCTION_COMPILED, + + OUTPUT_STRING, + + KERNEL_CALL, + KERNEL_CALL_RETURN, + USER_CALL, + USER_CALL_RETURN, + + INSTR, + INSTR_R8, + INSTR_R8_R8, + INSTR_R8_R16, + INSTR_R16, + INSTR_R16_R8, + INSTR_R16_R16, +}; + +template +struct Event { + static T* Append(uint64_t trace_base) { + if (!trace_base) { + return nullptr; + } + uint64_t ptr = poly::atomic_exchange_add( + sizeof(T), reinterpret_cast(trace_base)); + return reinterpret_cast(ptr); + } + + static const T* Get(const void* ptr) { + return reinterpret_cast(ptr); + } +}; + +struct ProcessStartEvent : public Event { + EventType type; + uint64_t membase; + char launch_path[256]; +}; + +struct ProcessExitEvent : public Event { + EventType type; +}; + +struct ModuleLoadEvent : public Event { + EventType type; + uint32_t module_id; +}; + +struct ModuleUnloadEvent : public Event { + EventType type; + uint32_t module_id; +}; + +struct Registers { + uint64_t lr; + uint64_t ctr; + uint32_t xer; + uint32_t cr[8]; + uint32_t fpscr; + uint32_t vscr; + uint64_t gpr[32]; + double fpr[32]; + alloy::vec128_t vr[128]; +}; + +struct ThreadCreateEvent : public Event { + EventType type; + uint16_t thread_id; + Registers registers; +}; + +struct ThreadInfoEvent : public Event { + EventType type; + uint16_t thread_id; +}; + +struct ThreadExitEvent : public Event { + EventType type; + uint16_t thread_id; +}; + +struct FunctionCompiledEvent : public Event { + EventType type; + uint8_t _reserved; + uint16_t flags; // RECOMPILED? user/extern? etc + uint32_t address; + uint32_t length; + // timing? +}; + +struct OutputStringEvent : public Event { + EventType type; + uint16_t thread_id; + // ? +}; + +struct KernelCallEvent : public Event { + EventType type; + uint8_t _reserved; + uint16_t thread_id; + uint16_t module_id; + uint16_t ordinal; +}; +struct KernelCallReturnEvent : public Event { + EventType type; + uint8_t _reserved; + uint16_t thread_id; +}; + +struct UserCallEvent : public Event { + EventType type; + uint8_t call_type; // TAIL? + uint16_t thread_id; + uint32_t address; +}; +struct UserCallReturnEvent : public Event { + EventType type; + uint8_t _reserved; + uint16_t thread_id; +}; + +struct InstrEvent : public Event { + EventType type; + uint8_t _reserved; + uint16_t thread_id; + uint32_t address; +}; +struct InstrEventR8 : public Event { + EventType type; + uint8_t dest_reg; + uint16_t thread_id; + uint32_t address; + uint64_t dest_value; +}; +struct InstrEventR8R8 : public Event { + EventType type; + uint8_t _reserved0; + uint16_t thread_id; + uint32_t address; + uint8_t dest_reg_0; + uint8_t dest_reg_1; + uint16_t _reserved1; + uint64_t dest_value_0; + uint64_t dest_value_1; +}; +struct InstrEventR8R16 : public Event { + EventType type; + uint8_t _reserved0; + uint16_t thread_id; + uint32_t address; + uint8_t dest_reg_0; + uint8_t dest_reg_1; + uint16_t _reserved1; + uint64_t dest_value_0; + vec128_t dest_value_1; +}; +struct InstrEventR16 : public Event { + EventType type; + uint8_t dest_reg; + uint16_t thread_id; + uint32_t address; + vec128_t dest_value; +}; +struct InstrEventR16R8 : public Event { + EventType type; + uint8_t _reserved0; + uint16_t thread_id; + uint32_t address; + uint8_t dest_reg_0; + uint8_t dest_reg_1; + uint16_t _reserved1; + vec128_t dest_value_0; + uint64_t dest_value_1; +}; +struct InstrEventR16R16 : public Event { + EventType type; + uint8_t _reserved0; + uint16_t thread_id; + uint32_t address; + uint8_t dest_reg_0; + uint8_t dest_reg_1; + uint16_t _reserved1; + vec128_t dest_value_0; + vec128_t dest_value_1; +}; + +#pragma pack(pop) + +// Matches the EventType ordering to allow for quick event size checks. +const size_t kEventSizes[] = { + 0, + sizeof(protocol::ProcessStartEvent), + sizeof(protocol::ProcessExitEvent), + sizeof(protocol::ModuleLoadEvent), + sizeof(protocol::ModuleUnloadEvent), + sizeof(protocol::ThreadCreateEvent), + sizeof(protocol::ThreadInfoEvent), + sizeof(protocol::ThreadExitEvent), + sizeof(protocol::FunctionCompiledEvent), + sizeof(protocol::OutputStringEvent), + sizeof(protocol::KernelCallEvent), + sizeof(protocol::KernelCallReturnEvent), + sizeof(protocol::UserCallEvent), + sizeof(protocol::UserCallReturnEvent), + sizeof(protocol::InstrEvent), + sizeof(protocol::InstrEventR8), + sizeof(protocol::InstrEventR8R8), + sizeof(protocol::InstrEventR8R16), + sizeof(protocol::InstrEventR16), + sizeof(protocol::InstrEventR16R8), + sizeof(protocol::InstrEventR16R16), +}; + +} // namespace protocol +} // namespace xdb + +#endif // XDB_PROTOCOL_H_ diff --git a/src/xdb/sources.gypi b/src/xdb/sources.gypi new file mode 100644 index 000000000..b8b6c0c9b --- /dev/null +++ b/src/xdb/sources.gypi @@ -0,0 +1,24 @@ +# Copyright 2014 Ben Vanik. All Rights Reserved. +{ + 'sources': [ + 'cursor.cc', + 'cursor.h', + 'debug_target.cc', + 'debug_target.h', + 'module.cc', + 'module.h', + 'postmortem_cursor.cc', + 'postmortem_cursor.h', + 'postmortem_debug_target.cc', + 'postmortem_debug_target.h', + 'protocol.h', + 'thread.cc', + 'thread.h', + 'xdb.cc', + 'xdb.h', + ], + + 'includes': [ + 'sym/sources.gypi', + ], +} diff --git a/src/xdb/sym/map_symbol_database.cc b/src/xdb/sym/map_symbol_database.cc new file mode 100644 index 000000000..f8fba81d8 --- /dev/null +++ b/src/xdb/sym/map_symbol_database.cc @@ -0,0 +1,20 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +namespace xdb { +namespace sym { + +Symbol* MapSymbolDatabase::Lookup(uint32_t address) { + return nullptr; +} + +} // namespace sym +} // namespace xdb diff --git a/src/xdb/sym/map_symbol_database.h b/src/xdb/sym/map_symbol_database.h new file mode 100644 index 000000000..25d9ef19c --- /dev/null +++ b/src/xdb/sym/map_symbol_database.h @@ -0,0 +1,26 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XDB_SYM_MAP_SYMBOL_DATABASE_H_ +#define XDB_SYM_MAP_SYMBOL_DATABASE_H_ + +#include + +namespace xdb { +namespace sym { + +class MapSymbolDatabase : public SymbolDatabase { + public: + Symbol* Lookup(uint32_t address) override; +}; + +} // namespace sym +} // namespace xdb + +#endif // XDB_SYM_MAP_SYMBOL_DATABASE_H_ diff --git a/src/xdb/sym/sources.gypi b/src/xdb/sym/sources.gypi new file mode 100644 index 000000000..ecff8910f --- /dev/null +++ b/src/xdb/sym/sources.gypi @@ -0,0 +1,14 @@ +# Copyright 2014 Ben Vanik. All Rights Reserved. +{ + 'sources': [ + 'map_symbol_database.cc', + 'map_symbol_database.h', + 'symbol_database.cc', + 'symbol_database.h', + 'symbol_provider.cc', + 'symbol_provider.h', + ], + + 'includes': [ + ], +} diff --git a/src/xdb/sym/symbol_database.cc b/src/xdb/sym/symbol_database.cc new file mode 100644 index 000000000..e2bc02f2d --- /dev/null +++ b/src/xdb/sym/symbol_database.cc @@ -0,0 +1,18 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +namespace xdb { +namespace sym { + +// + +} // namespace sym +} // namespace xdb diff --git a/src/xdb/sym/symbol_database.h b/src/xdb/sym/symbol_database.h new file mode 100644 index 000000000..bf43a38e2 --- /dev/null +++ b/src/xdb/sym/symbol_database.h @@ -0,0 +1,50 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XDB_SYM_SYMBOL_DATABASE_H_ +#define XDB_SYM_SYMBOL_DATABASE_H_ + +#include +#include + +namespace xdb { +namespace sym { + +class ObjectFile { + public: + std::string library; + std::string name; +}; + +enum class SymbolType { + FUNCTION, + VARIABLE, +}; + +class Symbol { + public: + uint32_t address; + ObjectFile* object_file; + std::string name; + SymbolType type; + bool is_inlined; +}; + +class SymbolDatabase { + public: + virtual Symbol* Lookup(uint32_t address) = 0; + + protected: + SymbolDatabase() = default; +}; + +} // namespace sym +} // namespace xdb + +#endif // XDB_SYM_SYMBOL_DATABASE_H_ diff --git a/src/xdb/sym/symbol_provider.cc b/src/xdb/sym/symbol_provider.cc new file mode 100644 index 000000000..3b5748290 --- /dev/null +++ b/src/xdb/sym/symbol_provider.cc @@ -0,0 +1,25 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +namespace xdb { +namespace sym { + +void SymbolProvider::AddSearchPath(const std::string& path) { + // +} + +std::unique_ptr SymbolProvider::LoadDatabase( + const std::string& module_path) { + return nullptr; +} + +} // namespace sym +} // namespace xdb diff --git a/src/xdb/sym/symbol_provider.h b/src/xdb/sym/symbol_provider.h new file mode 100644 index 000000000..89c1291aa --- /dev/null +++ b/src/xdb/sym/symbol_provider.h @@ -0,0 +1,33 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XDB_SYM_SYMBOL_PROVIDER_H_ +#define XDB_SYM_SYMBOL_PROVIDER_H_ + +#include +#include + +#include + +namespace xdb { +namespace sym { + +class SymbolProvider { + public: + SymbolProvider() = default; + + void AddSearchPath(const std::string& path); + + std::unique_ptr LoadDatabase(const std::string& module_path); +}; + +} // namespace sym +} // namespace xdb + +#endif // XDB_SYM_SYMBOL_PROVIDER_H_ diff --git a/src/xdb/thread.cc b/src/xdb/thread.cc new file mode 100644 index 000000000..163c979ce --- /dev/null +++ b/src/xdb/thread.cc @@ -0,0 +1,16 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +namespace xdb { + +// + +} // namespace xdb diff --git a/src/xenia/debug/protocol.cc b/src/xdb/thread.h similarity index 62% rename from src/xenia/debug/protocol.cc rename to src/xdb/thread.h index 190e7b53a..425b45c44 100644 --- a/src/xenia/debug/protocol.cc +++ b/src/xdb/thread.h @@ -2,21 +2,25 @@ ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * + * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ -#include +#ifndef XDB_THREAD_H_ +#define XDB_THREAD_H_ +#include -using namespace xe; -using namespace xe::debug; +namespace xdb { +class Thread { + public: + uint16_t thread_id; + // name + // etc +}; -Protocol::Protocol(DebugServer* debug_server) : - debug_server_(debug_server) { -} +} // namespace xdb -Protocol::~Protocol() { -} +#endif // XDB_THREAD_H_ diff --git a/src/xdb/xdb.cc b/src/xdb/xdb.cc new file mode 100644 index 000000000..5a89bf8c7 --- /dev/null +++ b/src/xdb/xdb.cc @@ -0,0 +1,16 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +namespace xdb { + +void test() {} + +} // namespace xdb diff --git a/src/xenia/core/path_win.cc b/src/xdb/xdb.h similarity index 68% rename from src/xenia/core/path_win.cc rename to src/xdb/xdb.h index e1361d945..680bd3c1f 100644 --- a/src/xenia/core/path_win.cc +++ b/src/xdb/xdb.h @@ -2,16 +2,16 @@ ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * + * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ -#include +#ifndef XDB_H_ +#define XDB_H_ +#include +#include +#include -const xechar_t* xe_path_get_tmp(const xechar_t* prefix) { - // - XEASSERTALWAYS(); - return NULL; -} +#endif // XDB_H_ diff --git a/src/xenia/apu/apu.cc b/src/xenia/apu/apu.cc index 7c9b84adf..6a0df3a5f 100644 --- a/src/xenia/apu/apu.cc +++ b/src/xenia/apu/apu.cc @@ -7,43 +7,36 @@ ****************************************************************************** */ -#include -#include - - +#include "xenia/apu/apu.h" +#include "xenia/apu/apu-private.h" using namespace xe; using namespace xe::apu; +DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]"); -DEFINE_string(apu, "any", - "Audio system. Use: [any, nop, xaudio2]"); - - -#include -AudioSystem* xe::apu::CreateNop(Emulator* emulator) { +#include "xenia/apu/nop/nop_apu.h" +std::unique_ptr xe::apu::CreateNop(Emulator* emulator) { return xe::apu::nop::Create(emulator); } - #if XE_PLATFORM_WIN32 -#include -AudioSystem* xe::apu::CreateXAudio2(Emulator* emulator) { +#include "xenia/apu/xaudio2/xaudio2_apu.h" +std::unique_ptr xe::apu::CreateXAudio2(Emulator* emulator) { return xe::apu::xaudio2::Create(emulator); } #endif // WIN32 -AudioSystem* xe::apu::Create(Emulator* emulator) { +std::unique_ptr xe::apu::Create(Emulator* emulator) { if (FLAGS_apu.compare("nop") == 0) { return CreateNop(emulator); #if XE_PLATFORM_WIN32 - } - else if (FLAGS_apu.compare("xaudio2") == 0) { + } else if (FLAGS_apu.compare("xaudio2") == 0) { return CreateXAudio2(emulator); #endif // WIN32 } else { // Create best available. - AudioSystem* best = NULL; + std::unique_ptr best; #if XE_PLATFORM_WIN32 best = CreateXAudio2(emulator); diff --git a/src/xenia/apu/apu.h b/src/xenia/apu/apu.h index 36861efae..c9f2931b3 100644 --- a/src/xenia/apu/apu.h +++ b/src/xenia/apu/apu.h @@ -10,26 +10,26 @@ #ifndef XENIA_APU_APU_H_ #define XENIA_APU_APU_H_ -#include +#include +#include "xenia/apu/audio_system.h" -XEDECLARECLASS1(xe, Emulator); - +namespace xe { +class Emulator; +} // namespace xe namespace xe { namespace apu { +std::unique_ptr Create(Emulator* emulator); -AudioSystem* Create(Emulator* emulator); - -AudioSystem* CreateNop(Emulator* emulator); +std::unique_ptr CreateNop(Emulator* emulator); #if XE_PLATFORM_WIN32 -AudioSystem* CreateXAudio2(Emulator* emulator); +std::unique_ptr CreateXAudio2(Emulator* emulator); #endif // WIN32 } // namespace apu } // namespace xe - #endif // XENIA_APU_APU_H_ diff --git a/src/xenia/apu/audio_driver.cc b/src/xenia/apu/audio_driver.cc index e3bb88756..b896f4373 100644 --- a/src/xenia/apu/audio_driver.cc +++ b/src/xenia/apu/audio_driver.cc @@ -7,11 +7,11 @@ ****************************************************************************** */ -#include +#include "xenia/apu/audio_driver.h" -#include -#include -#include +#include "xenia/emulator.h" +#include "xenia/cpu/processor.h" +#include "xenia/cpu/xenon_thread_state.h" using namespace xe; diff --git a/src/xenia/apu/audio_driver.h b/src/xenia/apu/audio_driver.h index 3ec11bdca..f2119801e 100644 --- a/src/xenia/apu/audio_driver.h +++ b/src/xenia/apu/audio_driver.h @@ -10,35 +10,27 @@ #ifndef XENIA_APU_AUDIO_DRIVER_H_ #define XENIA_APU_AUDIO_DRIVER_H_ -#include -#include - - -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS2(xe, cpu, Processor); -XEDECLARECLASS2(xe, cpu, XenonThreadState); - +#include "xenia/common.h" +#include "xenia/emulator.h" +#include "xenia/xbox.h" namespace xe { namespace apu { - class AudioDriver { -public: + public: AudioDriver(Emulator* emulator); virtual ~AudioDriver(); virtual void SubmitFrame(uint32_t samples_ptr) = 0; -protected: - Emulator* emulator_; - Memory* memory_; - cpu::Processor* processor_; + protected: + Emulator* emulator_; + Memory* memory_; + cpu::Processor* processor_; }; - } // namespace apu } // namespace xe - #endif // XENIA_APU_AUDIO_DRIVER_H_ diff --git a/src/xenia/apu/audio_system.cc b/src/xenia/apu/audio_system.cc index 68b9ccbee..7c646d58d 100644 --- a/src/xenia/apu/audio_system.cc +++ b/src/xenia/apu/audio_system.cc @@ -7,23 +7,20 @@ ****************************************************************************** */ -#include -#include - -#include -#include -#include +#include "xenia/apu/audio_system.h" +#include "xenia/apu/audio_driver.h" +#include "poly/poly.h" +#include "xenia/emulator.h" +#include "xenia/cpu/processor.h" +#include "xenia/cpu/xenon_thread_state.h" using namespace xe; using namespace xe::apu; using namespace xe::cpu; - -AudioSystem::AudioSystem(Emulator* emulator) : - emulator_(emulator), memory_(emulator->memory()), - thread_(0), running_(false) { - lock_ = xe_mutex_alloc(); +AudioSystem::AudioSystem(Emulator* emulator) + : emulator_(emulator), memory_(emulator->memory()), running_(false) { memset(clients_, 0, sizeof(clients_)); for (size_t i = 0; i < maximum_client_count_; ++i) { client_wait_handles_[i] = CreateEvent(NULL, TRUE, FALSE, NULL); @@ -35,7 +32,6 @@ AudioSystem::~AudioSystem() { for (size_t i = 0; i < maximum_client_count_; ++i) { CloseHandle(client_wait_handles_[i]); } - xe_mutex_free(lock_); } X_STATUS AudioSystem::Setup() { @@ -43,19 +39,16 @@ X_STATUS AudioSystem::Setup() { // Let the processor know we want register access callbacks. emulator_->memory()->AddMappedRange( - 0x7FEA0000, - 0xFFFF0000, - 0x0000FFFF, - this, + 0x7FEA0000, 0xFFFF0000, 0x0000FFFF, this, reinterpret_cast(MMIOReadRegisterThunk), reinterpret_cast(MMIOWriteRegisterThunk)); // Setup worker thread state. This lets us make calls into guest code. - thread_state_ = new XenonThreadState( - emulator_->processor()->runtime(), 0, 16 * 1024, 0); + thread_state_ = + new XenonThreadState(emulator_->processor()->runtime(), 0, 16 * 1024, 0); thread_state_->set_name("Audio Worker"); - thread_block_ = (uint32_t)memory_->HeapAlloc( - 0, 2048, alloy::MEMORY_FLAG_ZERO); + thread_block_ = + (uint32_t)memory_->HeapAlloc(0, 2048, MEMORY_FLAG_ZERO); thread_state_->context()->r[13] = thread_block_; // Create worker thread. @@ -63,15 +56,15 @@ X_STATUS AudioSystem::Setup() { // Init needs to happen there so that any thread-local stuff // is created on the right thread. running_ = true; - thread_ = xe_thread_create( - "AudioSystem", - (xe_thread_callback)ThreadStartThunk, this); - xe_thread_start(thread_); + thread_ = std::thread(std::bind(&AudioSystem::ThreadStart, this)); return X_STATUS_SUCCESS; } void AudioSystem::ThreadStart() { + poly::threading::set_name("Audio Worker"); + xe::Profiler::ThreadEnter("Audio Worker"); + // Initialize driver and ringbuffer. Initialize(); @@ -79,28 +72,33 @@ void AudioSystem::ThreadStart() { // Main run loop. while (running_) { - auto result = WaitForMultipleObjectsEx(maximum_client_count_, client_wait_handles_, FALSE, INFINITE, FALSE); + auto result = WaitForMultipleObjectsEx( + maximum_client_count_, client_wait_handles_, FALSE, INFINITE, FALSE); if (result == WAIT_FAILED) { DWORD err = GetLastError(); - XEASSERTALWAYS(); + assert_always(); break; } size_t pumped = 0; - if (result >= WAIT_OBJECT_0 && result <= WAIT_OBJECT_0 + (maximum_client_count_ - 1)) { + if (result >= WAIT_OBJECT_0 && + result <= WAIT_OBJECT_0 + (maximum_client_count_ - 1)) { size_t index = result - WAIT_OBJECT_0; do { - xe_mutex_lock(lock_); + lock_.lock(); uint32_t client_callback = clients_[index].callback; uint32_t client_callback_arg = clients_[index].wrapped_callback_arg; - xe_mutex_unlock(lock_); + lock_.unlock(); if (client_callback) { - uint64_t args[] = { client_callback_arg }; - processor->Execute(thread_state_, client_callback, args, XECOUNT(args)); + uint64_t args[] = {client_callback_arg}; + processor->Execute(thread_state_, client_callback, args, + poly::countof(args)); } pumped++; index++; - } while (index < maximum_client_count_ && WaitForSingleObject(client_wait_handles_[index], 0) == WAIT_OBJECT_0); + } while (index < maximum_client_count_ && + WaitForSingleObject(client_wait_handles_[index], 0) == + WAIT_OBJECT_0); } if (!running_) { @@ -115,24 +113,24 @@ void AudioSystem::ThreadStart() { running_ = false; // TODO(benvanik): call module API to kill? + + xe::Profiler::ThreadExit(); } -void AudioSystem::Initialize() { -} +void AudioSystem::Initialize() {} void AudioSystem::Shutdown() { running_ = false; - xe_thread_join(thread_); - xe_thread_release(thread_); + thread_.join(); delete thread_state_; memory()->HeapFree(thread_block_, 0); } -X_STATUS AudioSystem::RegisterClient( - uint32_t callback, uint32_t callback_arg, size_t* out_index) { - XEASSERTTRUE(unused_clients_.size()); - xe_mutex_lock(lock_); +X_STATUS AudioSystem::RegisterClient(uint32_t callback, uint32_t callback_arg, + size_t* out_index) { + assert_true(unused_clients_.size()); + std::lock_guard lock(lock_); auto index = unused_clients_.front(); @@ -143,44 +141,41 @@ X_STATUS AudioSystem::RegisterClient( if (XFAILED(result)) { return result; } - XEASSERTNOTNULL(driver != NULL); + assert_not_null(driver); unused_clients_.pop(); uint32_t ptr = (uint32_t)memory()->HeapAlloc(0, 0x4, 0); auto mem = memory()->membase(); - XESETUINT32BE(mem + ptr, callback_arg); + poly::store_and_swap(mem + ptr, callback_arg); - clients_[index] = { driver, callback, callback_arg, ptr }; + clients_[index] = {driver, callback, callback_arg, ptr}; if (out_index) { *out_index = index; } - xe_mutex_unlock(lock_); return X_STATUS_SUCCESS; } void AudioSystem::SubmitFrame(size_t index, uint32_t samples_ptr) { SCOPE_profile_cpu_f("apu"); - xe_mutex_lock(lock_); - XEASSERTTRUE(index < maximum_client_count_); - XEASSERTTRUE(clients_[index].driver != NULL); + std::lock_guard lock(lock_); + assert_true(index < maximum_client_count_); + assert_true(clients_[index].driver != NULL); (clients_[index].driver)->SubmitFrame(samples_ptr); ResetEvent(client_wait_handles_[index]); - xe_mutex_unlock(lock_); } void AudioSystem::UnregisterClient(size_t index) { SCOPE_profile_cpu_f("apu"); - xe_mutex_lock(lock_); - XEASSERTTRUE(index < maximum_client_count_); + std::lock_guard lock(lock_); + assert_true(index < maximum_client_count_); DestroyDriver(clients_[index].driver); - clients_[index] = { 0 }; + clients_[index] = {0}; unused_clients_.push(index); - xe_mutex_unlock(lock_); } // free60 may be useful here, however it looks like it's using a different @@ -199,4 +194,4 @@ void AudioSystem::WriteRegister(uint64_t addr, uint64_t value) { uint32_t r = addr & 0xFFFF; XELOGAPU("WriteRegister(%.4X, %.8X)", r, value); // 1804h is written to with 0x02000000 and 0x03000000 around a lock operation -} \ No newline at end of file +} diff --git a/src/xenia/apu/audio_system.h b/src/xenia/apu/audio_system.h index 964e331cf..3dd3c1ad2 100644 --- a/src/xenia/apu/audio_system.h +++ b/src/xenia/apu/audio_system.h @@ -10,22 +10,22 @@ #ifndef XENIA_APU_AUDIO_SYSTEM_H_ #define XENIA_APU_AUDIO_SYSTEM_H_ -#include -#include - +#include +#include #include +#include -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS2(xe, cpu, Processor); -XEDECLARECLASS2(xe, cpu, XenonThreadState); -XEDECLARECLASS2(xe, apu, AudioDriver); +#include "xenia/common.h" +#include "xenia/emulator.h" +#include "xenia/xbox.h" namespace xe { namespace apu { +class AudioDriver; class AudioSystem { -public: + public: virtual ~AudioSystem(); Emulator* emulator() const { return emulator_; } @@ -35,23 +35,22 @@ public: virtual X_STATUS Setup(); virtual void Shutdown(); - X_STATUS RegisterClient(uint32_t callback, uint32_t callback_arg, size_t* out_index); + X_STATUS RegisterClient(uint32_t callback, uint32_t callback_arg, + size_t* out_index); void UnregisterClient(size_t index); void SubmitFrame(size_t index, uint32_t samples_ptr); - virtual X_STATUS CreateDriver(size_t index, HANDLE wait_handle, AudioDriver** out_driver) = 0; + virtual X_STATUS CreateDriver(size_t index, HANDLE wait_handle, + AudioDriver** out_driver) = 0; virtual void DestroyDriver(AudioDriver* driver) = 0; virtual uint64_t ReadRegister(uint64_t addr); virtual void WriteRegister(uint64_t addr, uint64_t value); -protected: + protected: virtual void Initialize(); -private: - static void ThreadStartThunk(AudioSystem* this_ptr) { - this_ptr->ThreadStart(); - } + private: void ThreadStart(); static uint64_t MMIOReadRegisterThunk(AudioSystem* as, uint64_t addr) { @@ -62,19 +61,19 @@ private: as->WriteRegister(addr, value); } -protected: + protected: AudioSystem(Emulator* emulator); - Emulator* emulator_; - Memory* memory_; - cpu::Processor* processor_; + Emulator* emulator_; + Memory* memory_; + cpu::Processor* processor_; - xe_thread_ref thread_; + std::thread thread_; cpu::XenonThreadState* thread_state_; - uint32_t thread_block_; - bool running_; + uint32_t thread_block_; + std::atomic running_; - xe_mutex_t* lock_; + std::mutex lock_; static const size_t maximum_client_count_ = 8; @@ -88,9 +87,7 @@ protected: std::queue unused_clients_; }; - } // namespace apu } // namespace xe - #endif // XENIA_APU_AUDIO_SYSTEM_H_ diff --git a/src/xenia/apu/nop/nop_apu-private.h b/src/xenia/apu/nop/nop_apu-private.h index 23da172dd..5f3b08dfc 100644 --- a/src/xenia/apu/nop/nop_apu-private.h +++ b/src/xenia/apu/nop/nop_apu-private.h @@ -10,9 +10,9 @@ #ifndef XENIA_APU_NOP_NOP_APU_PRIVATE_H_ #define XENIA_APU_NOP_NOP_APU_PRIVATE_H_ -#include +#include "xenia/common.h" -#include +#include "xenia/apu/nop/nop_apu.h" namespace xe { diff --git a/src/xenia/apu/nop/nop_apu.cc b/src/xenia/apu/nop/nop_apu.cc index ecd2b4a67..74fd3ce9c 100644 --- a/src/xenia/apu/nop/nop_apu.cc +++ b/src/xenia/apu/nop/nop_apu.cc @@ -7,38 +7,34 @@ ****************************************************************************** */ -#include - -#include +#include "xenia/apu/nop/nop_apu.h" +#include "xenia/apu/nop/nop_audio_system.h" using namespace xe; using namespace xe::apu; using namespace xe::apu::nop; - namespace { - void InitializeIfNeeded(); - void CleanupOnShutdown(); +void InitializeIfNeeded(); +void CleanupOnShutdown(); - void InitializeIfNeeded() { - static bool has_initialized = false; - if (has_initialized) { - return; - } - has_initialized = true; - - // - - atexit(CleanupOnShutdown); +void InitializeIfNeeded() { + static bool has_initialized = false; + if (has_initialized) { + return; } + has_initialized = true; - void CleanupOnShutdown() { - } + // + + atexit(CleanupOnShutdown); } +void CleanupOnShutdown() {} +} -AudioSystem* xe::apu::nop::Create(Emulator* emulator) { +std::unique_ptr xe::apu::nop::Create(Emulator* emulator) { InitializeIfNeeded(); - return new NopAudioSystem(emulator); + return std::make_unique(emulator); } diff --git a/src/xenia/apu/nop/nop_apu.h b/src/xenia/apu/nop/nop_apu.h index 2ff51b89f..9827551ae 100644 --- a/src/xenia/apu/nop/nop_apu.h +++ b/src/xenia/apu/nop/nop_apu.h @@ -10,24 +10,23 @@ #ifndef XENIA_APU_NOP_NOP_APU_H_ #define XENIA_APU_NOP_NOP_APU_H_ -#include +#include +#include "xenia/common.h" -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS2(xe, apu, AudioSystem); - +namespace xe { +class Emulator; +} // namespace xe namespace xe { namespace apu { +class AudioSystem; namespace nop { - -AudioSystem* Create(Emulator* emulator); - +std::unique_ptr Create(Emulator* emulator); } // namespace nop } // namespace apu } // namespace xe - #endif // XENIA_APU_NOP_NOP_APU_H_ diff --git a/src/xenia/apu/nop/nop_audio_system.cc b/src/xenia/apu/nop/nop_audio_system.cc index fae7b153f..8901d9e96 100644 --- a/src/xenia/apu/nop/nop_audio_system.cc +++ b/src/xenia/apu/nop/nop_audio_system.cc @@ -7,9 +7,9 @@ ****************************************************************************** */ -#include +#include "xenia/apu/nop/nop_audio_system.h" -#include +#include "xenia/apu/apu-private.h" using namespace xe; @@ -29,5 +29,5 @@ X_STATUS NopAudioSystem::CreateDriver(size_t index, HANDLE wait_handle, AudioDri } void NopAudioSystem::DestroyDriver(AudioDriver* driver) { - XEASSERTALWAYS(); + assert_always(); } diff --git a/src/xenia/apu/nop/nop_audio_system.h b/src/xenia/apu/nop/nop_audio_system.h index 55027789c..e806ebe49 100644 --- a/src/xenia/apu/nop/nop_audio_system.h +++ b/src/xenia/apu/nop/nop_audio_system.h @@ -10,10 +10,10 @@ #ifndef XENIA_APU_NOP_NOP_AUDIO_SYSTEM_H_ #define XENIA_APU_NOP_NOP_AUDIO_SYSTEM_H_ -#include +#include "xenia/common.h" -#include -#include +#include "xenia/apu/audio_system.h" +#include "xenia/apu/nop/nop_apu-private.h" namespace xe { diff --git a/src/xenia/apu/xaudio2/xaudio2_apu-private.h b/src/xenia/apu/xaudio2/xaudio2_apu-private.h index 7e89a3179..37190bba6 100644 --- a/src/xenia/apu/xaudio2/xaudio2_apu-private.h +++ b/src/xenia/apu/xaudio2/xaudio2_apu-private.h @@ -10,9 +10,9 @@ #ifndef XENIA_APU_XAUDIO2_XAUDIO2_APU_PRIVATE_H_ #define XENIA_APU_XAUDIO2_XAUDIO2_APU_PRIVATE_H_ -#include +#include "xenia/common.h" -#include +#include "xenia/apu/xaudio2/xaudio2_apu.h" namespace xe { diff --git a/src/xenia/apu/xaudio2/xaudio2_apu.cc b/src/xenia/apu/xaudio2/xaudio2_apu.cc index 06d10e43b..e3d6857e1 100644 --- a/src/xenia/apu/xaudio2/xaudio2_apu.cc +++ b/src/xenia/apu/xaudio2/xaudio2_apu.cc @@ -7,38 +7,34 @@ ****************************************************************************** */ -#include - -#include +#include "xenia/apu/xaudio2/xaudio2_apu.h" +#include "xenia/apu/xaudio2/xaudio2_audio_system.h" using namespace xe; using namespace xe::apu; using namespace xe::apu::xaudio2; - namespace { - void InitializeIfNeeded(); - void CleanupOnShutdown(); +void InitializeIfNeeded(); +void CleanupOnShutdown(); - void InitializeIfNeeded() { - static bool has_initialized = false; - if (has_initialized) { - return; - } - has_initialized = true; - - // - - atexit(CleanupOnShutdown); +void InitializeIfNeeded() { + static bool has_initialized = false; + if (has_initialized) { + return; } + has_initialized = true; - void CleanupOnShutdown() { - } + // + + atexit(CleanupOnShutdown); } +void CleanupOnShutdown() {} +} -AudioSystem* xe::apu::xaudio2::Create(Emulator* emulator) { +std::unique_ptr xe::apu::xaudio2::Create(Emulator* emulator) { InitializeIfNeeded(); - return new XAudio2AudioSystem(emulator); + return std::make_unique(emulator); } diff --git a/src/xenia/apu/xaudio2/xaudio2_apu.h b/src/xenia/apu/xaudio2/xaudio2_apu.h index 4b5a97bf7..e9fbabda9 100644 --- a/src/xenia/apu/xaudio2/xaudio2_apu.h +++ b/src/xenia/apu/xaudio2/xaudio2_apu.h @@ -10,24 +10,23 @@ #ifndef XENIA_APU_XAUDIO2_XAUDIO2_APU_H_ #define XENIA_APU_XAUDIO2_XAUDIO2_APU_H_ -#include +#include +#include "xenia/common.h" -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS2(xe, apu, AudioSystem); - +namespace xe { +class Emulator; +} // namespace xe namespace xe { namespace apu { +class AudioSystem; namespace xaudio2 { - -AudioSystem* Create(Emulator* emulator); - +std::unique_ptr Create(Emulator* emulator); } // namespace xaudio2 } // namespace apu } // namespace xe - #endif // XENIA_APU_XAUDIO2_XAUDIO2_APU_H_ diff --git a/src/xenia/apu/xaudio2/xaudio2_audio_driver.cc b/src/xenia/apu/xaudio2/xaudio2_audio_driver.cc index 0155753c4..8515790e2 100644 --- a/src/xenia/apu/xaudio2/xaudio2_audio_driver.cc +++ b/src/xenia/apu/xaudio2/xaudio2_audio_driver.cc @@ -7,11 +7,11 @@ ****************************************************************************** */ -#include +#include "xenia/apu/xaudio2/xaudio2_audio_driver.h" -#include +#include "xenia/apu/apu-private.h" -#include +#include "xenia/emulator.h" using namespace xe; using namespace xe::apu; @@ -26,7 +26,9 @@ public: void OnStreamEnd() {} void OnVoiceProcessingPassEnd() {} void OnVoiceProcessingPassStart(uint32_t samples_required) {} - void OnBufferEnd(void* context); + void OnBufferEnd(void* context) { + SetEvent(wait_handle_); + } void OnBufferStart(void* context) {} void OnLoopEnd(void* context) {} void OnVoiceError(void* context, HRESULT result) {} @@ -35,10 +37,6 @@ private: HANDLE wait_handle_; }; -void XAudio2AudioDriver::VoiceCallback::OnBufferEnd(void* context) { - SetEvent(wait_handle_); -} - XAudio2AudioDriver::XAudio2AudioDriver(Emulator* emulator, HANDLE wait) : audio_(0), mastering_voice_(0), pcm_voice_(0), wait_handle_(wait), voice_callback_(0), @@ -67,7 +65,7 @@ void XAudio2AudioDriver::Initialize() { hr = XAudio2Create(&audio_, 0, XAUDIO2_DEFAULT_PROCESSOR); if (FAILED(hr)) { XELOGE("XAudio2Create failed with %.8X", hr); - XEASSERTALWAYS(); + assert_always(); return; } @@ -83,7 +81,7 @@ void XAudio2AudioDriver::Initialize() { hr = audio_->CreateMasteringVoice(&mastering_voice_); if (FAILED(hr)) { XELOGE("CreateMasteringVoice failed with %.8X", hr); - XEASSERTALWAYS(); + assert_always(); return; } @@ -106,14 +104,14 @@ void XAudio2AudioDriver::Initialize() { voice_callback_); if (FAILED(hr)) { XELOGE("CreateSourceVoice failed with %.8X", hr); - XEASSERTALWAYS(); + assert_always(); return; } hr = pcm_voice_->Start(); if (FAILED(hr)) { XELOGE("Start failed with %.8X", hr); - XEASSERTALWAYS(); + assert_always(); return; } @@ -131,7 +129,7 @@ void XAudio2AudioDriver::SubmitFrame(uint32_t frame_ptr) { // interleave the data for (int index = 0, o = 0; index < channel_samples_; ++index) { for (int channel = 0, table = 0; channel < interleave_channels; ++channel, table += channel_samples_) { - output_frame[o++] = XESWAPF32BE(input_frame[table + index]); + output_frame[o++] = poly::byte_swap(input_frame[table + index]); } } @@ -148,7 +146,7 @@ void XAudio2AudioDriver::SubmitFrame(uint32_t frame_ptr) { hr = pcm_voice_->SubmitSourceBuffer(&buffer); if (FAILED(hr)) { XELOGE("SubmitSourceBuffer failed with %.8X", hr); - XEASSERTALWAYS(); + assert_always(); return; } } @@ -162,7 +160,7 @@ void XAudio2AudioDriver::Shutdown() { mastering_voice_ = NULL; audio_->StopEngine(); - XESAFERELEASE(audio_); + audio_->Release(); delete voice_callback_; CloseHandle(wait_handle_); diff --git a/src/xenia/apu/xaudio2/xaudio2_audio_driver.h b/src/xenia/apu/xaudio2/xaudio2_audio_driver.h index b1eac228c..242e3974d 100644 --- a/src/xenia/apu/xaudio2/xaudio2_audio_driver.h +++ b/src/xenia/apu/xaudio2/xaudio2_audio_driver.h @@ -10,19 +10,16 @@ #ifndef XENIA_APU_XAUDIO2_XAUDIO2_AUDIO_DRIVER_H_ #define XENIA_APU_XAUDIO2_XAUDIO2_AUDIO_DRIVER_H_ -#include - -#include -#include - #include +#include "xenia/common.h" +#include "xenia/apu/audio_driver.h" +#include "xenia/apu/xaudio2/xaudio2_apu-private.h" namespace xe { namespace apu { namespace xaudio2 { - class XAudio2AudioDriver : public AudioDriver { public: XAudio2AudioDriver(Emulator* emulator, HANDLE wait); @@ -45,10 +42,8 @@ private: VoiceCallback* voice_callback_; }; - } // namespace xaudio2 } // namespace apu } // namespace xe - #endif // XENIA_APU_XAUDIO2_XAUDIO2_AUDIO_DRIVER_H_ diff --git a/src/xenia/apu/xaudio2/xaudio2_audio_system.cc b/src/xenia/apu/xaudio2/xaudio2_audio_system.cc index 465c51b5e..4fee2d3b0 100644 --- a/src/xenia/apu/xaudio2/xaudio2_audio_system.cc +++ b/src/xenia/apu/xaudio2/xaudio2_audio_system.cc @@ -7,12 +7,12 @@ ****************************************************************************** */ -#include -#include +#include "xenia/apu/xaudio2/xaudio2_audio_system.h" +#include "xenia/apu/xaudio2/xaudio2_audio_driver.h" -#include +#include "xenia/apu/apu-private.h" -#include +#include "xenia/emulator.h" using namespace xe; using namespace xe::apu; @@ -31,7 +31,7 @@ void XAudio2AudioSystem::Initialize() { } X_STATUS XAudio2AudioSystem::CreateDriver(size_t index, HANDLE wait, AudioDriver** out_driver) { - XEASSERTNOTNULL(out_driver); + assert_not_null(out_driver); auto driver = new XAudio2AudioDriver(emulator_, wait); driver->Initialize(); *out_driver = driver; @@ -39,9 +39,9 @@ X_STATUS XAudio2AudioSystem::CreateDriver(size_t index, HANDLE wait, AudioDriver } void XAudio2AudioSystem::DestroyDriver(AudioDriver* driver) { - XEASSERTNOTNULL(driver); + assert_not_null(driver); auto xdriver = static_cast(driver); xdriver->Shutdown(); - XEASSERTNOTNULL(xdriver); + assert_not_null(xdriver); delete xdriver; } diff --git a/src/xenia/apu/xaudio2/xaudio2_audio_system.h b/src/xenia/apu/xaudio2/xaudio2_audio_system.h index 8c6adc6ad..8cbc87d1f 100644 --- a/src/xenia/apu/xaudio2/xaudio2_audio_system.h +++ b/src/xenia/apu/xaudio2/xaudio2_audio_system.h @@ -10,19 +10,16 @@ #ifndef XENIA_APU_XAUDIO2_XAUDIO2_AUDIO_SYSTEM_H_ #define XENIA_APU_XAUDIO2_XAUDIO2_AUDIO_SYSTEM_H_ -#include - -#include -#include - #include +#include "xenia/common.h" +#include "xenia/apu/audio_system.h" +#include "xenia/apu/xaudio2/xaudio2_apu-private.h" namespace xe { namespace apu { namespace xaudio2 { - class XAudio2AudioSystem : public AudioSystem { public: XAudio2AudioSystem(Emulator* emulator); @@ -35,10 +32,8 @@ protected: virtual void Initialize(); }; - } // namespace xaudio2 } // namespace apu } // namespace xe - #endif // XENIA_APU_XAUDIO2_XAUDIO2_AUDIO_SYSTEM_H_ diff --git a/src/xenia/assert.h b/src/xenia/assert.h deleted file mode 100644 index 8215bd549..000000000 --- a/src/xenia/assert.h +++ /dev/null @@ -1,74 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_ASSERT_H_ -#define XENIA_ASSERT_H_ - -#include - -#include -#include -#include -#include -#include -#include - - -#if 0 && XE_COMPILER_MSVC && defined(UNICODE) && UNICODE -// http://msdn.microsoft.com/en-us/library/b0084kay.aspx -#if !defined(__WFILE__) -#define WIDEN2(x) L##x -#define WIDEN(x) WIDEN2(x) -#define __WFILE__ WIDEN(__FILE__) -#define __WFUNCTION__ WIDEN(__FUNCTION__) -#endif -#define XE_CURRENT_FILE __WFILE__ -#define XE_CURRENT_FUNCTION __WFUNCTION__ -#else -#define XE_CURRENT_FILE __FILE__ -#define XE_CURRENT_FUNCTION __FUNCTION__ -#endif // MSVC -#define XE_CURRENT_LINE __LINE__ - - -#define __XE_ASSERT(expr) assert(expr) -#if XE_OPTION_ENABLE_ASSERTS -#define XEASSERTCORE(expr) __XE_ASSERT(expr) -#else -#define XEASSERTCORE(expr) XE_EMPTY_MACRO -#endif // ENABLE_ASSERTS - -#define XEASSERTALWAYS() XEASSERTCORE( 0 ) -#define XEASSERT(expr) XEASSERTCORE( (expr) ) -#define XEASSERTTRUE(expr) XEASSERTCORE( (expr) ) -#define XEASSERTFALSE(expr) XEASSERTCORE(!(expr) ) -#define XEASSERTZERO(expr) XEASSERTCORE( (expr) == 0 ) -#define XEASSERTNOTZERO(expr) XEASSERTCORE( (expr) != 0 ) -#define XEASSERTNULL(expr) XEASSERTCORE( (expr) == NULL ) -#define XEASSERTNOTNULL(expr) XEASSERTCORE( (expr) != NULL ) - - -#if XE_COMPILER_MSVC -// http://msdn.microsoft.com/en-us/library/bb918086.aspx -// TODO(benvanik): if 2010+, use static_assert? -// http://msdn.microsoft.com/en-us/library/dd293588.aspx -#define XESTATICASSERT(expr, message) _STATIC_ASSERT(expr) -//#elif XE_COMPILER_GNUC -// http://stackoverflow.com/questions/3385515/static-assert-in-c -//#define XESTATICASSERT(expr, message) ({ extern int __attribute__((error("assertion failure: '" #expr "' not true - " #message))) compile_time_check(); ((expr)?0:compile_time_check()),0; }) -#else -// http://stackoverflow.com/questions/3385515/static-assert-in-c -#define XESTATICASSERT3(expr, L) typedef char static_assertion_##L[(expr)?1:-1] -#define XESTATICASSERT2(expr, L) XESTATICASSERT3(expr, L) -#define XESTATICASSERT(expr, message) XESTATICASSERT2(expr, __LINE__) -#endif // MSVC - -#define XEASSERTSTRUCTSIZE(target, size) XESTATICASSERT(sizeof(target) == size, "bad definition for " ## target ## ": must be " ## size ## " bytes") - -#endif // XENIA_ASSERT_H_ diff --git a/src/xenia/atomic.h b/src/xenia/atomic.h deleted file mode 100644 index ae483495c..000000000 --- a/src/xenia/atomic.h +++ /dev/null @@ -1,98 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_ATOMIC_H_ -#define XENIA_ATOMIC_H_ - -#include -#include - - -// These functions are modeled off of the Apple OSAtomic routines -// http://developer.apple.com/library/mac/#documentation/DriversKernelHardware/Reference/libkern_ref/OSAtomic_h/ - -#if XE_LIKE_OSX -#include - -#define xe_atomic_inc_32(value) \ - OSAtomicIncrement32Barrier(value) -#define xe_atomic_dec_32(value) \ - OSAtomicDecrement32Barrier(value) -#define xe_atomic_add_32(amount, value) \ - ((void)OSAtomicAdd32Barrier(amount, value)) -#define xe_atomic_sub_32(amount, value) \ - ((void)OSAtomicAdd32Barrier(-amount, value)) -#define xe_atomic_exchange_32(newValue, value) \ - TODOTODO -#define xe_atomic_cas_32(oldValue, newValue, value) \ - OSAtomicCompareAndSwap32Barrier(oldValue, newValue, value) - -typedef OSQueueHead xe_atomic_stack_t; -#define xe_atomic_stack_init(stack) \ - *(stack) = (OSQueueHead)OS_ATOMIC_QUEUE_INIT -#define xe_atomic_stack_enqueue(stack, item, offset) \ - OSAtomicEnqueue((OSQueueHead*)stack, item, offset) -#define xe_atomic_stack_dequeue(stack, offset) \ - OSAtomicDequeue((OSQueueHead*)stack, offset) - -#elif XE_LIKE_WIN32 - -#define xe_atomic_inc_32(value) \ - InterlockedIncrement((volatile LONG*)value) -#define xe_atomic_dec_32(value) \ - InterlockedDecrement((volatile LONG*)value) -#define xe_atomic_add_32(amount, value) \ - ((void)InterlockedExchangeAdd((volatile LONG*)value, amount)) -#define xe_atomic_sub_32(amount, value) \ - ((void)InterlockedExchangeSubtract((volatile unsigned*)value, amount)) -#define xe_atomic_exchange_32(newValue, value) \ - InterlockedExchange((volatile LONG*)value, newValue) -#define xe_atomic_exchange_64(newValue, value) \ - InterlockedExchange64((volatile LONGLONG*)value, newValue) -#define xe_atomic_cas_32(oldValue, newValue, value) \ - (InterlockedCompareExchange((volatile LONG*)value, newValue, oldValue) == oldValue) - -typedef SLIST_HEADER xe_atomic_stack_t; -#define xe_atomic_stack_init(stack) \ - InitializeSListHead((PSLIST_HEADER)stack) -#define xe_atomic_stack_enqueue(stack, item, offset) \ - XEIGNORE(InterlockedPushEntrySList((PSLIST_HEADER)stack, (PSLIST_ENTRY)((byte*)item + offset))) -XEFORCEINLINE void* xe_atomic_stack_dequeue(xe_atomic_stack_t* stack, - const size_t offset) { - void* ptr = (void*)InterlockedPopEntrySList((PSLIST_HEADER)stack); - if (ptr) { - return (void*)(((uint8_t*)ptr) - offset); - } else { - return NULL; - } -} - -#elif XE_LIKE_POSIX - -#define xe_atomic_inc_32(value) \ - __sync_add_and_fetch(value, 1) -#define xe_atomic_dec_32(value) \ - __sync_sub_and_fetch(value, 1) -#define xe_atomic_add_32(amount, value) \ - __sync_fetch_and_add(value, amount) -#define xe_atomic_sub_32(amount, value) \ - __sync_fetch_and_sub(value, amount) -#define xe_atomic_exchange_32(newValue, value) \ - TODOTODO -#define xe_atomic_cas_32(oldValue, newValue, value) \ - __sync_bool_compare_and_swap(value, oldValue, newValue) - -#else - -#error No atomic primitives defined for this platform/cpu combination. - -#endif // OSX - - -#endif // XENIA_ATOMIC_H_ diff --git a/src/xenia/byte_order.h b/src/xenia/byte_order.h deleted file mode 100644 index 310ea9466..000000000 --- a/src/xenia/byte_order.h +++ /dev/null @@ -1,118 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_BYTE_ORDER_H_ -#define XENIA_BYTE_ORDER_H_ - -#include -#include - - -#if XE_COMPILER_MSVC -#define XESWAP16 _byteswap_ushort -#define XESWAP32 _byteswap_ulong -#define XESWAP64 _byteswap_uint64 -#elif XE_LIKE_OSX -#include -#define XESWAP16 OSSwapInt16 -#define XESWAP32 OSSwapInt32 -#define XESWAP64 OSSwapInt64 -#else -#define XESWAP16 __bswap_16 -#define XESWAP32 __bswap_32 -#define XESWAP64 __bswap_64 -#endif - - -#if XE_CPU_BIGENDIAN -#define XESWAP16BE(p) (p) -#define XESWAP32BE(p) (p) -#define XESWAP64BE(p) (p) -#define XESWAP16LE(p) XESWAP16(p) -#define XESWAP32LE(p) XESWAP32(p) -#define XESWAP64LE(p) XESWAP64(p) -#else -#define XESWAP16BE(p) XESWAP16(p) -#define XESWAP32BE(p) XESWAP32(p) -#define XESWAP64BE(p) XESWAP64(p) -#define XESWAP16LE(p) (p) -#define XESWAP32LE(p) (p) -#define XESWAP64LE(p) (p) -#endif - - -#if XE_CPU_BIGENDIAN -#define XESWAPF32BE(p) (p) -#define XESWAPF64BE(p) (p) -XEFORCEINLINE float XESWAPF32LE(float value) { - uint32_t dummy = XESWAP32LE(*reinterpret_cast(&value)); - return *reinterpret_cast(&dummy); -} -XEFORCEINLINE double XESWAPF64LE(double value) { - uint64_t dummy = XESWAP64LE(*reinterpret_cast(&value)); - return *reinterpret_cast(&dummy); -} -#else -XEFORCEINLINE float XESWAPF32BE(float value) { - uint32_t dummy = XESWAP32BE(*reinterpret_cast(&value)); - return *reinterpret_cast(&dummy); -} -XEFORCEINLINE double XESWAPF64BE(double value) { - uint64_t dummy = XESWAP64BE(*reinterpret_cast(&value)); - return *reinterpret_cast(&dummy); -} -#define XESWAPF32LE(p) (p) -#define XESWAPF64LE(p) (p) -#endif - - -#define XEGETINT8BE(p) ( (int8_t)(*(p))) -#define XEGETUINT8BE(p) ( (uint8_t)(*(p))) -#define XEGETINT16BE(p) ( (int16_t)XESWAP16BE(*(uint16_t*)(p))) -#define XEGETUINT16BE(p) ((uint16_t)XESWAP16BE(*(uint16_t*)(p))) -#define XEGETUINT24BE(p) \ - (((uint32_t)XEGETUINT8BE((p) + 0) << 16) | \ - ((uint32_t)XEGETUINT8BE((p) + 1) << 8) | \ - (uint32_t)XEGETUINT8BE((p) + 2)) -#define XEGETINT32BE(p) ( (int32_t)XESWAP32BE(*(uint32_t*)(p))) -#define XEGETUINT32BE(p) ((uint32_t)XESWAP32BE(*(uint32_t*)(p))) -#define XEGETINT64BE(p) ( (int64_t)XESWAP64BE(*(uint64_t*)(p))) -#define XEGETUINT64BE(p) ((uint64_t)XESWAP64BE(*(uint64_t*)(p))) -#define XEGETINT8LE(p) ( (int8_t)(*(p))) -#define XEGETUINT8LE(p) ( (uint8_t)(*(p))) -#define XEGETINT16LE(p) ( (int16_t)XESWAP16LE(*(uint16_t*)(p))) -#define XEGETUINT16LE(p) ((uint16_t)XESWAP16LE(*(uint16_t*)(p))) -#define XEGETUINT24LE(p) \ - (((uint32_t)XEGETUINT8LE((p) + 2) << 16) | \ - ((uint32_t)XEGETUINT8LE((p) + 1) << 8) | \ - (uint32_t)XEGETUINT8LE((p) + 0)) -#define XEGETINT32LE(p) ( (int32_t)XESWAP32LE(*(uint32_t*)(p))) -#define XEGETUINT32LE(p) ((uint32_t)XESWAP32LE(*(uint32_t*)(p))) -#define XEGETINT64LE(p) ( (int64_t)XESWAP64LE(*(uint64_t*)(p))) -#define XEGETUINT64LE(p) ((uint64_t)XESWAP64LE(*(uint64_t*)(p))) - -#define XESETINT8BE(p, v) (*( (int8_t*)(p)) = (int8_t)v) -#define XESETUINT8BE(p, v) (*( (uint8_t*)(p)) = (uint8_t)v) -#define XESETINT16BE(p, v) (*( (int16_t*)(p)) = XESWAP16BE( (int16_t)v)) -#define XESETUINT16BE(p, v) (*((uint16_t*)(p)) = XESWAP16BE((uint16_t)v)) -#define XESETINT32BE(p, v) (*( (int32_t*)(p)) = XESWAP32BE( (int32_t)v)) -#define XESETUINT32BE(p, v) (*((uint32_t*)(p)) = XESWAP32BE((uint32_t)v)) -#define XESETINT64BE(p, v) (*( (int64_t*)(p)) = XESWAP64BE( (int64_t)v)) -#define XESETUINT64BE(p, v) (*((uint64_t*)(p)) = XESWAP64BE((uint64_t)v)) -#define XESETINT8LE(p, v) (*( (int8_t*)(p)) = (int8_t)v) -#define XESETUINT8LE(p, v) (*( (uint8_t*)(p)) = (uint8_t)v) -#define XESETINT16LE(p, v) (*( (int16_t*)(p)) = (int16_t)v) -#define XESETUINT16LE(p, v) (*((uint16_t*)(p)) = (uint16_t)v) -#define XESETINT32LE(p, v) (*( (int32_t*)(p)) = (int32_t)v) -#define XESETUINT32LE(p, v) (*((uint32_t*)(p)) = (uint32_t)v) -#define XESETINT64LE(p, v) (*( (int64_t*)(p)) = (int64_t)v) -#define XESETUINT64LE(p, v) (*((uint64_t*)(p)) = (uint64_t)v) - - -#endif // XENIA_BYTE_ORDER_H_ diff --git a/src/xenia/common.h b/src/xenia/common.h index 68d9d2eb7..9a19845e1 100644 --- a/src/xenia/common.h +++ b/src/xenia/common.h @@ -10,16 +10,13 @@ #ifndef XENIA_COMMON_H_ #define XENIA_COMMON_H_ -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include "poly/assert.h" +#include "poly/atomic.h" +#include "poly/byte_order.h" +#include "poly/memory.h" +#include "poly/string.h" + +#include "xenia/logging.h" +#include "xenia/profiling.h" #endif // XENIA_COMMON_H_ diff --git a/src/xenia/config.h b/src/xenia/config.h deleted file mode 100644 index 0804277bf..000000000 --- a/src/xenia/config.h +++ /dev/null @@ -1,38 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CONFIG_H_ -#define XENIA_CONFIG_H_ - - -// Enable compile-time and runtime-time assertions. -#define XE_OPTION_ENABLE_ASSERTS 1 - -// Enable general logging. -#define XE_OPTION_ENABLE_LOGGING 1 -#define XE_OPTION_LOG_ERROR 1 -#define XE_OPTION_LOG_WARNING 1 -#define XE_OPTION_LOG_INFO 1 -#define XE_OPTION_LOG_DEBUG 1 -#define XE_OPTION_LOG_CPU 1 -#define XE_OPTION_LOG_SDB 0 -#define XE_OPTION_LOG_APU 1 -#define XE_OPTION_LOG_GPU 1 -#define XE_OPTION_LOG_KERNEL 1 -#define XE_OPTION_LOG_FS 1 - -// Enable profiling. -#define XE_OPTION_PROFILING 1 - -// TODO(benvanik): make this a runtime option -#define XE_OPTION_OPTIMIZED 0 - - -#endif // XENIA_CONFIG_H_ - diff --git a/src/xenia/core.h b/src/xenia/core.h deleted file mode 100644 index 5b0d57046..000000000 --- a/src/xenia/core.h +++ /dev/null @@ -1,31 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_H_ -#define XENIA_CORE_H_ - -#include - -#include -namespace xe { - using Memory = alloy::Memory; -} // namespace xe - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#endif // XENIA_CORE_H_ diff --git a/src/xenia/core/crc32.cc b/src/xenia/core/crc32.cc deleted file mode 100644 index ada1ac88d..000000000 --- a/src/xenia/core/crc32.cc +++ /dev/null @@ -1,334 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -// Code from: http://create.stephan-brumme.com/crc32/Crc32.cpp -// http://create.stephan-brumme.com/crc32/#slicing-by-8-overview - - -const uint32_t xe_crc32_lookup_[8][256] = { - // same algorithm as crc32_bitwise - //for (int i = 0; i <= 0xFF; i++) { - // uint32_t crc = i; - // for (int j = 0; j < 8; j++) - // crc = (crc >> 1) ^ ((crc & 1) * Polynomial); - // xe_crc32_lookup_[0][i] = crc; - //} - // ... and the following slicing-by-8 algorithm (from Intel): - // http://www.intel.com/technology/comms/perfnet/download/CRC_generators.pdf - // http://sourceforge.net/projects/slicing-by-8/ - //for (int i = 0; i <= 0xFF; i++) { - // xe_crc32_lookup_[1][i] = (xe_crc32_lookup_[0][i] >> 8) ^ xe_crc32_lookup_[0][xe_crc32_lookup_[0][i] & 0xFF]; - // xe_crc32_lookup_[2][i] = (xe_crc32_lookup_[1][i] >> 8) ^ xe_crc32_lookup_[0][xe_crc32_lookup_[1][i] & 0xFF]; - // xe_crc32_lookup_[3][i] = (xe_crc32_lookup_[2][i] >> 8) ^ xe_crc32_lookup_[0][xe_crc32_lookup_[2][i] & 0xFF]; - // xe_crc32_lookup_[4][i] = (xe_crc32_lookup_[3][i] >> 8) ^ xe_crc32_lookup_[0][xe_crc32_lookup_[3][i] & 0xFF]; - // xe_crc32_lookup_[5][i] = (xe_crc32_lookup_[4][i] >> 8) ^ xe_crc32_lookup_[0][xe_crc32_lookup_[4][i] & 0xFF]; - // xe_crc32_lookup_[6][i] = (xe_crc32_lookup_[5][i] >> 8) ^ xe_crc32_lookup_[0][xe_crc32_lookup_[5][i] & 0xFF]; - // xe_crc32_lookup_[7][i] = (xe_crc32_lookup_[6][i] >> 8) ^ xe_crc32_lookup_[0][xe_crc32_lookup_[6][i] & 0xFF]; - //} - { 0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3, - 0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91, - 0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7, - 0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5, - 0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B, - 0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59, - 0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F, - 0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D, - 0x76DC4190,0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433, - 0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,0x91646C97,0xE6635C01, - 0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457, - 0x65B0D9C6,0x12B7E950,0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65, - 0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB, - 0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9, - 0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F, - 0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD, - 0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683, - 0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1, - 0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7, - 0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5, - 0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B, - 0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79, - 0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F, - 0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D, - 0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713, - 0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21, - 0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777, - 0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,0x616BFFD3,0x166CCF45, - 0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB, - 0xAED16A4A,0xD9D65ADC,0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9, - 0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,0x23D967BF, - 0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D }, - { 0x00000000,0x191B3141,0x32366282,0x2B2D53C3,0x646CC504,0x7D77F445,0x565AA786,0x4F4196C7, - 0xC8D98A08,0xD1C2BB49,0xFAEFE88A,0xE3F4D9CB,0xACB54F0C,0xB5AE7E4D,0x9E832D8E,0x87981CCF, - 0x4AC21251,0x53D92310,0x78F470D3,0x61EF4192,0x2EAED755,0x37B5E614,0x1C98B5D7,0x05838496, - 0x821B9859,0x9B00A918,0xB02DFADB,0xA936CB9A,0xE6775D5D,0xFF6C6C1C,0xD4413FDF,0xCD5A0E9E, - 0x958424A2,0x8C9F15E3,0xA7B24620,0xBEA97761,0xF1E8E1A6,0xE8F3D0E7,0xC3DE8324,0xDAC5B265, - 0x5D5DAEAA,0x44469FEB,0x6F6BCC28,0x7670FD69,0x39316BAE,0x202A5AEF,0x0B07092C,0x121C386D, - 0xDF4636F3,0xC65D07B2,0xED705471,0xF46B6530,0xBB2AF3F7,0xA231C2B6,0x891C9175,0x9007A034, - 0x179FBCFB,0x0E848DBA,0x25A9DE79,0x3CB2EF38,0x73F379FF,0x6AE848BE,0x41C51B7D,0x58DE2A3C, - 0xF0794F05,0xE9627E44,0xC24F2D87,0xDB541CC6,0x94158A01,0x8D0EBB40,0xA623E883,0xBF38D9C2, - 0x38A0C50D,0x21BBF44C,0x0A96A78F,0x138D96CE,0x5CCC0009,0x45D73148,0x6EFA628B,0x77E153CA, - 0xBABB5D54,0xA3A06C15,0x888D3FD6,0x91960E97,0xDED79850,0xC7CCA911,0xECE1FAD2,0xF5FACB93, - 0x7262D75C,0x6B79E61D,0x4054B5DE,0x594F849F,0x160E1258,0x0F152319,0x243870DA,0x3D23419B, - 0x65FD6BA7,0x7CE65AE6,0x57CB0925,0x4ED03864,0x0191AEA3,0x188A9FE2,0x33A7CC21,0x2ABCFD60, - 0xAD24E1AF,0xB43FD0EE,0x9F12832D,0x8609B26C,0xC94824AB,0xD05315EA,0xFB7E4629,0xE2657768, - 0x2F3F79F6,0x362448B7,0x1D091B74,0x04122A35,0x4B53BCF2,0x52488DB3,0x7965DE70,0x607EEF31, - 0xE7E6F3FE,0xFEFDC2BF,0xD5D0917C,0xCCCBA03D,0x838A36FA,0x9A9107BB,0xB1BC5478,0xA8A76539, - 0x3B83984B,0x2298A90A,0x09B5FAC9,0x10AECB88,0x5FEF5D4F,0x46F46C0E,0x6DD93FCD,0x74C20E8C, - 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0x2A78B428,0x2BBADE1F,0x29FC6046,0x283E0A71,0x2D711CF4,0x2CB376C3,0x2EF5C89A,0x2F37A2AD, - 0x709A8DC0,0x7158E7F7,0x731E59AE,0x72DC3399,0x7793251C,0x76514F2B,0x7417F172,0x75D59B45, - 0x7E89DC78,0x7F4BB64F,0x7D0D0816,0x7CCF6221,0x798074A4,0x78421E93,0x7A04A0CA,0x7BC6CAFD, - 0x6CBC2EB0,0x6D7E4487,0x6F38FADE,0x6EFA90E9,0x6BB5866C,0x6A77EC5B,0x68315202,0x69F33835, - 0x62AF7F08,0x636D153F,0x612BAB66,0x60E9C151,0x65A6D7D4,0x6464BDE3,0x662203BA,0x67E0698D, - 0x48D7CB20,0x4915A117,0x4B531F4E,0x4A917579,0x4FDE63FC,0x4E1C09CB,0x4C5AB792,0x4D98DDA5, - 0x46C49A98,0x4706F0AF,0x45404EF6,0x448224C1,0x41CD3244,0x400F5873,0x4249E62A,0x438B8C1D, - 0x54F16850,0x55330267,0x5775BC3E,0x56B7D609,0x53F8C08C,0x523AAABB,0x507C14E2,0x51BE7ED5, - 0x5AE239E8,0x5B2053DF,0x5966ED86,0x58A487B1,0x5DEB9134,0x5C29FB03,0x5E6F455A,0x5FAD2F6D, - 0xE1351B80,0xE0F771B7,0xE2B1CFEE,0xE373A5D9,0xE63CB35C,0xE7FED96B,0xE5B86732,0xE47A0D05, - 0xEF264A38,0xEEE4200F,0xECA29E56,0xED60F461,0xE82FE2E4,0xE9ED88D3,0xEBAB368A,0xEA695CBD, - 0xFD13B8F0,0xFCD1D2C7,0xFE976C9E,0xFF5506A9,0xFA1A102C,0xFBD87A1B,0xF99EC442,0xF85CAE75, - 0xF300E948,0xF2C2837F,0xF0843D26,0xF1465711,0xF4094194,0xF5CB2BA3,0xF78D95FA,0xF64FFFCD, - 0xD9785D60,0xD8BA3757,0xDAFC890E,0xDB3EE339,0xDE71F5BC,0xDFB39F8B,0xDDF521D2,0xDC374BE5, - 0xD76B0CD8,0xD6A966EF,0xD4EFD8B6,0xD52DB281,0xD062A404,0xD1A0CE33,0xD3E6706A,0xD2241A5D, - 0xC55EFE10,0xC49C9427,0xC6DA2A7E,0xC7184049,0xC25756CC,0xC3953CFB,0xC1D382A2,0xC011E895, - 0xCB4DAFA8,0xCA8FC59F,0xC8C97BC6,0xC90B11F1,0xCC440774,0xCD866D43,0xCFC0D31A,0xCE02B92D, - 0x91AF9640,0x906DFC77,0x922B422E,0x93E92819,0x96A63E9C,0x976454AB,0x9522EAF2,0x94E080C5, - 0x9FBCC7F8,0x9E7EADCF,0x9C381396,0x9DFA79A1,0x98B56F24,0x99770513,0x9B31BB4A,0x9AF3D17D, - 0x8D893530,0x8C4B5F07,0x8E0DE15E,0x8FCF8B69,0x8A809DEC,0x8B42F7DB,0x89044982,0x88C623B5, - 0x839A6488,0x82580EBF,0x801EB0E6,0x81DCDAD1,0x8493CC54,0x8551A663,0x8717183A,0x86D5720D, - 0xA9E2D0A0,0xA820BA97,0xAA6604CE,0xABA46EF9,0xAEEB787C,0xAF29124B,0xAD6FAC12,0xACADC625, - 0xA7F18118,0xA633EB2F,0xA4755576,0xA5B73F41,0xA0F829C4,0xA13A43F3,0xA37CFDAA,0xA2BE979D, - 0xB5C473D0,0xB40619E7,0xB640A7BE,0xB782CD89,0xB2CDDB0C,0xB30FB13B,0xB1490F62,0xB08B6555, - 0xBBD72268,0xBA15485F,0xB853F606,0xB9919C31,0xBCDE8AB4,0xBD1CE083,0xBF5A5EDA,0xBE9834ED }, - { 0x00000000,0xB8BC6765,0xAA09C88B,0x12B5AFEE,0x8F629757,0x37DEF032,0x256B5FDC,0x9DD738B9, - 0xC5B428EF,0x7D084F8A,0x6FBDE064,0xD7018701,0x4AD6BFB8,0xF26AD8DD,0xE0DF7733,0x58631056, - 0x5019579F,0xE8A530FA,0xFA109F14,0x42ACF871,0xDF7BC0C8,0x67C7A7AD,0x75720843,0xCDCE6F26, - 0x95AD7F70,0x2D111815,0x3FA4B7FB,0x8718D09E,0x1ACFE827,0xA2738F42,0xB0C620AC,0x087A47C9, - 0xA032AF3E,0x188EC85B,0x0A3B67B5,0xB28700D0,0x2F503869,0x97EC5F0C,0x8559F0E2,0x3DE59787, - 0x658687D1,0xDD3AE0B4,0xCF8F4F5A,0x7733283F,0xEAE41086,0x525877E3,0x40EDD80D,0xF851BF68, - 0xF02BF8A1,0x48979FC4,0x5A22302A,0xE29E574F,0x7F496FF6,0xC7F50893,0xD540A77D,0x6DFCC018, - 0x359FD04E,0x8D23B72B,0x9F9618C5,0x272A7FA0,0xBAFD4719,0x0241207C,0x10F48F92,0xA848E8F7, - 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0x0C8E08F7,0xC7D2DB52,0x4146A9FC,0x8A1A7A59,0x971F4AE1,0x5C439944,0xDAD7EBEA,0x118B384F, - 0xE0DD8A9A,0x2B81593F,0xAD152B91,0x6649F834,0x7B4CC88C,0xB0101B29,0x36846987,0xFDD8BA22, - 0x08F40F5A,0xC3A8DCFF,0x453CAE51,0x8E607DF4,0x93654D4C,0x58399EE9,0xDEADEC47,0x15F13FE2, - 0xE4A78D37,0x2FFB5E92,0xA96F2C3C,0x6233FF99,0x7F36CF21,0xB46A1C84,0x32FE6E2A,0xF9A2BD8F, - 0x0B220DC1,0xC07EDE64,0x46EAACCA,0x8DB67F6F,0x90B34FD7,0x5BEF9C72,0xDD7BEEDC,0x16273D79, - 0xE7718FAC,0x2C2D5C09,0xAAB92EA7,0x61E5FD02,0x7CE0CDBA,0xB7BC1E1F,0x31286CB1,0xFA74BF14, - 0x1EB014D8,0xD5ECC77D,0x5378B5D3,0x98246676,0x852156CE,0x4E7D856B,0xC8E9F7C5,0x03B52460, - 0xF2E396B5,0x39BF4510,0xBF2B37BE,0x7477E41B,0x6972D4A3,0xA22E0706,0x24BA75A8,0xEFE6A60D, - 0x1D661643,0xD63AC5E6,0x50AEB748,0x9BF264ED,0x86F75455,0x4DAB87F0,0xCB3FF55E,0x006326FB, - 0xF135942E,0x3A69478B,0xBCFD3525,0x77A1E680,0x6AA4D638,0xA1F8059D,0x276C7733,0xEC30A496, - 0x191C11EE,0xD240C24B,0x54D4B0E5,0x9F886340,0x828D53F8,0x49D1805D,0xCF45F2F3,0x04192156, - 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0xD3E51BB5,0x1F4F1B2B,0x91C01CC8,0x5D6A1C56,0x57AF154F,0x9B0515D1,0x158A1232,0xD92012AC, - 0x7CBB312B,0xB01131B5,0x3E9E3656,0xF23436C8,0xF8F13FD1,0x345B3F4F,0xBAD438AC,0x767E3832, - 0xAF5E2A9E,0x63F42A00,0xED7B2DE3,0x21D12D7D,0x2B142464,0xE7BE24FA,0x69312319,0xA59B2387, - 0xF9766256,0x35DC62C8,0xBB53652B,0x77F965B5,0x7D3C6CAC,0xB1966C32,0x3F196BD1,0xF3B36B4F, - 0x2A9379E3,0xE639797D,0x68B67E9E,0xA41C7E00,0xAED97719,0x62737787,0xECFC7064,0x205670FA, - 0x85CD537D,0x496753E3,0xC7E85400,0x0B42549E,0x01875D87,0xCD2D5D19,0x43A25AFA,0x8F085A64, - 0x562848C8,0x9A824856,0x140D4FB5,0xD8A74F2B,0xD2624632,0x1EC846AC,0x9047414F,0x5CED41D1, - 0x299DC2ED,0xE537C273,0x6BB8C590,0xA712C50E,0xADD7CC17,0x617DCC89,0xEFF2CB6A,0x2358CBF4, - 0xFA78D958,0x36D2D9C6,0xB85DDE25,0x74F7DEBB,0x7E32D7A2,0xB298D73C,0x3C17D0DF,0xF0BDD041, - 0x5526F3C6,0x998CF358,0x1703F4BB,0xDBA9F425,0xD16CFD3C,0x1DC6FDA2,0x9349FA41,0x5FE3FADF, - 0x86C3E873,0x4A69E8ED,0xC4E6EF0E,0x084CEF90,0x0289E689,0xCE23E617,0x40ACE1F4,0x8C06E16A, - 0xD0EBA0BB,0x1C41A025,0x92CEA7C6,0x5E64A758,0x54A1AE41,0x980BAEDF,0x1684A93C,0xDA2EA9A2, - 0x030EBB0E,0xCFA4BB90,0x412BBC73,0x8D81BCED,0x8744B5F4,0x4BEEB56A,0xC561B289,0x09CBB217, - 0xAC509190,0x60FA910E,0xEE7596ED,0x22DF9673,0x281A9F6A,0xE4B09FF4,0x6A3F9817,0xA6959889, - 0x7FB58A25,0xB31F8ABB,0x3D908D58,0xF13A8DC6,0xFBFF84DF,0x37558441,0xB9DA83A2,0x7570833C, - 0x533B85DA,0x9F918544,0x111E82A7,0xDDB48239,0xD7718B20,0x1BDB8BBE,0x95548C5D,0x59FE8CC3, - 0x80DE9E6F,0x4C749EF1,0xC2FB9912,0x0E51998C,0x04949095,0xC83E900B,0x46B197E8,0x8A1B9776, - 0x2F80B4F1,0xE32AB46F,0x6DA5B38C,0xA10FB312,0xABCABA0B,0x6760BA95,0xE9EFBD76,0x2545BDE8, - 0xFC65AF44,0x30CFAFDA,0xBE40A839,0x72EAA8A7,0x782FA1BE,0xB485A120,0x3A0AA6C3,0xF6A0A65D, - 0xAA4DE78C,0x66E7E712,0xE868E0F1,0x24C2E06F,0x2E07E976,0xE2ADE9E8,0x6C22EE0B,0xA088EE95, - 0x79A8FC39,0xB502FCA7,0x3B8DFB44,0xF727FBDA,0xFDE2F2C3,0x3148F25D,0xBFC7F5BE,0x736DF520, - 0xD6F6D6A7,0x1A5CD639,0x94D3D1DA,0x5879D144,0x52BCD85D,0x9E16D8C3,0x1099DF20,0xDC33DFBE, - 0x0513CD12,0xC9B9CD8C,0x4736CA6F,0x8B9CCAF1,0x8159C3E8,0x4DF3C376,0xC37CC495,0x0FD6C40B, - 0x7AA64737,0xB60C47A9,0x3883404A,0xF42940D4,0xFEEC49CD,0x32464953,0xBCC94EB0,0x70634E2E, - 0xA9435C82,0x65E95C1C,0xEB665BFF,0x27CC5B61,0x2D095278,0xE1A352E6,0x6F2C5505,0xA386559B, - 0x061D761C,0xCAB77682,0x44387161,0x889271FF,0x825778E6,0x4EFD7878,0xC0727F9B,0x0CD87F05, - 0xD5F86DA9,0x19526D37,0x97DD6AD4,0x5B776A4A,0x51B26353,0x9D1863CD,0x1397642E,0xDF3D64B0, - 0x83D02561,0x4F7A25FF,0xC1F5221C,0x0D5F2282,0x079A2B9B,0xCB302B05,0x45BF2CE6,0x89152C78, - 0x50353ED4,0x9C9F3E4A,0x121039A9,0xDEBA3937,0xD47F302E,0x18D530B0,0x965A3753,0x5AF037CD, - 0xFF6B144A,0x33C114D4,0xBD4E1337,0x71E413A9,0x7B211AB0,0xB78B1A2E,0x39041DCD,0xF5AE1D53, - 0x2C8E0FFF,0xE0240F61,0x6EAB0882,0xA201081C,0xA8C40105,0x646E019B,0xEAE10678,0x264B06E6 } -}; - - -uint32_t xe_crc32(const void* data, size_t length, uint32_t previous_crc) { - uint32_t crc = ~previous_crc; // same as previous_crc ^ 0xFFFFFFFF - - // Process eight bytes at once (Slicing-by-8). - const uint32_t* current = (const uint32_t*)data; - while (length >= 8) { -#if XE_CPU_BIGENDIAN - uint32_t one = *current++ ^ XESWAP32(crc); - uint32_t two = *current++; - crc = xe_crc32_lookup_[0][ two & 0xFF] ^ - xe_crc32_lookup_[1][(two>> 8) & 0xFF] ^ - xe_crc32_lookup_[2][(two>>16) & 0xFF] ^ - xe_crc32_lookup_[3][(two>>24) & 0xFF] ^ - xe_crc32_lookup_[4][ one & 0xFF] ^ - xe_crc32_lookup_[5][(one>> 8) & 0xFF] ^ - xe_crc32_lookup_[6][(one>>16) & 0xFF] ^ - xe_crc32_lookup_[7][(one>>24) & 0xFF]; -#else - uint32_t one = *current++ ^ crc; - uint32_t two = *current++; - crc = xe_crc32_lookup_[0][(two>>24) & 0xFF] ^ - xe_crc32_lookup_[1][(two>>16) & 0xFF] ^ - xe_crc32_lookup_[2][(two>> 8) & 0xFF] ^ - xe_crc32_lookup_[3][ two & 0xFF] ^ - xe_crc32_lookup_[4][(one>>24) & 0xFF] ^ - xe_crc32_lookup_[5][(one>>16) & 0xFF] ^ - xe_crc32_lookup_[6][(one>> 8) & 0xFF] ^ - xe_crc32_lookup_[7][ one & 0xFF]; -#endif // BIGENDIAN - length -= 8; - } - - // Remaining 1 to 7 bytes (standard algorithm). - const uint8_t* current_char = (const uint8_t*)current; - while (length-- > 0) { - crc = (crc >> 8) ^ xe_crc32_lookup_[0][(crc & 0xFF) ^ *current_char++]; - } - return ~crc; // same as crc ^ 0xFFFFFFFF -} diff --git a/src/xenia/core/crc32.h b/src/xenia/core/crc32.h deleted file mode 100644 index 556bf7c53..000000000 --- a/src/xenia/core/crc32.h +++ /dev/null @@ -1,19 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_CRC32_H_ -#define XENIA_CORE_CRC32_H_ - -#include - - -uint32_t xe_crc32(const void* data, size_t length, uint32_t previous_crc = 0); - - -#endif // XENIA_CORE_CRC32_H_ diff --git a/src/xenia/core/file.cc b/src/xenia/core/file.cc deleted file mode 100644 index bf240d7f6..000000000 --- a/src/xenia/core/file.cc +++ /dev/null @@ -1,84 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -typedef struct xe_file { - xe_ref_t ref; - - void* handle; -} xe_file_t; - - -#if XE_LIKE_WIN32 -#define fseeko _fseeki64 -#define ftello _ftelli64 -#endif // WIN32 - - -xe_file_ref xe_file_open(const xe_file_mode mode, const xechar_t *path) { - xe_file_ref file = (xe_file_ref)xe_calloc(sizeof(xe_file_t)); - xe_ref_init((xe_ref)file); - - xechar_t mode_string[10]; - mode_string[0] = 0; - if (mode & kXEFileModeRead) { - XEIGNORE(xestrcat(mode_string, XECOUNT(mode_string), XT("r"))); - } - if (mode & kXEFileModeWrite) { - XEIGNORE(xestrcat(mode_string, XECOUNT(mode_string), XT("w"))); - } - XEIGNORE(xestrcat(mode_string, XECOUNT(mode_string), XT("b"))); - -#if XE_LIKE_WIN32 && XE_WCHAR - XEEXPECTZERO(_wfopen_s((FILE**)&file->handle, path, mode_string)); -#else - file->handle = fopen(path, mode_string); - XEEXPECTNOTNULL(file->handle); -#endif // WIN32 - - return file; - -XECLEANUP: - xe_file_release(file); - return NULL; -} - -void xe_file_dealloc(xe_file_ref file) { - FILE* handle = (FILE*)file->handle; - fclose(handle); - file->handle = NULL; -} - -xe_file_ref xe_file_retain(xe_file_ref file) { - xe_ref_retain((xe_ref)file); - return file; -} - -void xe_file_release(xe_file_ref file) { - xe_ref_release((xe_ref)file, (xe_ref_dealloc_t)xe_file_dealloc); -} - -size_t xe_file_get_length(xe_file_ref file) { - FILE* handle = (FILE*)file->handle; - - fseeko(handle, 0, SEEK_END); - return ftello(handle); -} - -size_t xe_file_read(xe_file_ref file, const size_t offset, - uint8_t *buffer, const size_t buffer_size) { - FILE* handle = (FILE*)file->handle; - if (fseeko(handle, offset, SEEK_SET) != 0) { - return -1; - } - - return fread(buffer, 1, buffer_size, handle); -} diff --git a/src/xenia/core/file.h b/src/xenia/core/file.h deleted file mode 100644 index 038b00c0e..000000000 --- a/src/xenia/core/file.h +++ /dev/null @@ -1,36 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_FILE_H_ -#define XENIA_CORE_FILE_H_ - -#include -#include -#include - - -struct xe_file; -typedef struct xe_file* xe_file_ref; - - -typedef enum { - kXEFileModeRead = (1 << 0), - kXEFileModeWrite = (1 << 1), -} xe_file_mode; - - -xe_file_ref xe_file_open(const xe_file_mode mode, const xechar_t *path); -xe_file_ref xe_file_retain(xe_file_ref file); -void xe_file_release(xe_file_ref file); -size_t xe_file_get_length(xe_file_ref file); -size_t xe_file_read(xe_file_ref file, const size_t offset, - uint8_t *buffer, const size_t buffer_size); - - -#endif // XENIA_CORE_FILE_H_ diff --git a/src/xenia/core/hash.cc b/src/xenia/core/hash.cc deleted file mode 100644 index 5a9e85256..000000000 --- a/src/xenia/core/hash.cc +++ /dev/null @@ -1,401 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -// Copyright (c) 2011 Google, Inc. -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -// THE SOFTWARE. -// -// CityHash, by Geoff Pike and Jyrki Alakuijala -// -// This file provides CityHash64() and related functions. -// -// It's probably possible to create even faster hash functions by -// writing a program that systematically explores some of the space of -// possible hash functions, by using SIMD instructions, or by -// compromising on hash quality. - -#include - -#include -#include // for memcpy and memset - -namespace { - -typedef std::pair uint128_t; - -inline uint64_t Uint128Low64(const uint128_t& x) { return x.first; } -inline uint64_t Uint128High64(const uint128_t& x) { return x.second; } - -// Hash 128 input bits down to 64 bits of output. -// This is intended to be a reasonably good hash function. -inline uint64_t Hash128to64(const uint128_t& x) { - // Murmur-inspired hashing. - const uint64_t kMul = 0x9ddfea08eb382d69ULL; - uint64_t a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul; - a ^= (a >> 47); - uint64_t b = (Uint128High64(x) ^ a) * kMul; - b ^= (b >> 47); - b *= kMul; - return b; -} - -using namespace std; - -#if 0 -static uint64_t UNALIGNED_LOAD64(const char *p) { - uint64_t result; - memcpy(&result, p, sizeof(result)); - return result; -} -static uint32_t UNALIGNED_LOAD32(const char *p) { - uint32_t result; - memcpy(&result, p, sizeof(result)); - return result; -} -#else -XEFORCEINLINE uint64_t UNALIGNED_LOAD64(const char *p) { - const uint64_t* p64 = (const uint64_t*)p; - return *p64; -} -XEFORCEINLINE uint32_t UNALIGNED_LOAD32(const char *p) { - const uint32_t* p32 = (const uint32_t*)p; - return *p32; -} -#endif - -#if XE_CPU_BIGENDIAN -#define uint32_t_in_expected_order(x) (XESWAP32(x)) -#define uint64_in_expected_order(x) (XESWAP64(x)) -#else -#define uint32_t_in_expected_order(x) (x) -#define uint64_in_expected_order(x) (x) -#endif // XE_CPU_BIGENDIAN - -#if !defined(LIKELY) -#if HAVE_BUILTIN_EXPECT -#define LIKELY(x) (__builtin_expect(!!(x), 1)) -#else -#define LIKELY(x) (x) -#endif -#endif - -static uint64_t Fetch64(const char *p) { - return uint64_in_expected_order(UNALIGNED_LOAD64(p)); -} - -static uint32_t Fetch32(const char *p) { - return uint32_t_in_expected_order(UNALIGNED_LOAD32(p)); -} - -// Some primes between 2^63 and 2^64 for various uses. -static const uint64_t k0 = 0xc3a5c85c97cb3127ULL; -static const uint64_t k1 = 0xb492b66fbe98f273ULL; -static const uint64_t k2 = 0x9ae16a3b2f90404fULL; - -// Magic numbers for 32-bit hashing. Copied from Murmur3. -static const uint32_t c1 = 0xcc9e2d51; -static const uint32_t c2 = 0x1b873593; - -// A 32-bit to 32-bit integer hash copied from Murmur3. -static uint32_t fmix(uint32_t h) -{ - h ^= h >> 16; - h *= 0x85ebca6b; - h ^= h >> 13; - h *= 0xc2b2ae35; - h ^= h >> 16; - return h; -} - -static uint32_t Rotate32(uint32_t val, int shift) { - // Avoid shifting by 32: doing so yields an undefined result. - return shift == 0 ? val : ((val >> shift) | (val << (32 - shift))); -} - -#undef PERMUTE3 -#define PERMUTE3(a, b, c) do { std::swap(a, b); std::swap(a, c); } while (0) - -static uint32_t Mur(uint32_t a, uint32_t h) { - // Helper from Murmur3 for combining two 32-bit values. - a *= c1; - a = Rotate32(a, 17); - a *= c2; - h ^= a; - h = Rotate32(h, 19); - return h * 5 + 0xe6546b64; -} - -static uint32_t Hash32Len13to24(const char *s, size_t len) { - uint32_t a = Fetch32(s - 4 + (len >> 1)); - uint32_t b = Fetch32(s + 4); - uint32_t c = Fetch32(s + len - 8); - uint32_t d = Fetch32(s + (len >> 1)); - uint32_t e = Fetch32(s); - uint32_t f = Fetch32(s + len - 4); - uint32_t h = (uint32_t)len; - - return fmix(Mur(f, Mur(e, Mur(d, Mur(c, Mur(b, Mur(a, h))))))); -} - -static uint32_t Hash32Len0to4(const char *s, size_t len) { - uint32_t b = 0; - uint32_t c = 9; - for (size_t i = 0; i < len; i++) { - signed char v = s[i]; - b = b * c1 + v; - c ^= b; - } - return fmix(Mur(b, Mur((uint32_t)len, c))); -} - -static uint32_t Hash32Len5to12(const char *s, size_t len) { - uint32_t a = (uint32_t)len, b = (uint32_t)len * 5, c = 9, d = b; - a += Fetch32(s); - b += Fetch32(s + len - 4); - c += Fetch32(s + ((len >> 1) & 4)); - return fmix(Mur(c, Mur(b, Mur(a, d)))); -} - -uint32_t CityHash32(const char *s, size_t len) { - if (len <= 24) { - return len <= 12 ? - (len <= 4 ? Hash32Len0to4(s, len) : Hash32Len5to12(s, len)) : - Hash32Len13to24(s, len); - } - - // len > 24 - uint32_t h = (uint32_t)len, g = c1 * (uint32_t)len, f = g; - uint32_t a0 = Rotate32(Fetch32(s + len - 4) * c1, 17) * c2; - uint32_t a1 = Rotate32(Fetch32(s + len - 8) * c1, 17) * c2; - uint32_t a2 = Rotate32(Fetch32(s + len - 16) * c1, 17) * c2; - uint32_t a3 = Rotate32(Fetch32(s + len - 12) * c1, 17) * c2; - uint32_t a4 = Rotate32(Fetch32(s + len - 20) * c1, 17) * c2; - h ^= a0; - h = Rotate32(h, 19); - h = h * 5 + 0xe6546b64; - h ^= a2; - h = Rotate32(h, 19); - h = h * 5 + 0xe6546b64; - g ^= a1; - g = Rotate32(g, 19); - g = g * 5 + 0xe6546b64; - g ^= a3; - g = Rotate32(g, 19); - g = g * 5 + 0xe6546b64; - f += a4; - f = Rotate32(f, 19); - f = f * 5 + 0xe6546b64; - size_t iters = (len - 1) / 20; - do { - uint32_t a0 = Rotate32(Fetch32(s) * c1, 17) * c2; - uint32_t a1 = Fetch32(s + 4); - uint32_t a2 = Rotate32(Fetch32(s + 8) * c1, 17) * c2; - uint32_t a3 = Rotate32(Fetch32(s + 12) * c1, 17) * c2; - uint32_t a4 = Fetch32(s + 16); - h ^= a0; - h = Rotate32(h, 18); - h = h * 5 + 0xe6546b64; - f += a1; - f = Rotate32(f, 19); - f = f * c1; - g += a2; - g = Rotate32(g, 18); - g = g * 5 + 0xe6546b64; - h ^= a3 + a1; - h = Rotate32(h, 19); - h = h * 5 + 0xe6546b64; - g ^= a4; - g = XESWAP32(g) * 5; - h += a4 * 5; - h = XESWAP32(h); - f += a0; - PERMUTE3(f, h, g); - s += 20; - } while (--iters != 0); - g = Rotate32(g, 11) * c1; - g = Rotate32(g, 17) * c1; - f = Rotate32(f, 11) * c1; - f = Rotate32(f, 17) * c1; - h = Rotate32(h + g, 19); - h = h * 5 + 0xe6546b64; - h = Rotate32(h, 17) * c1; - h = Rotate32(h + f, 19); - h = h * 5 + 0xe6546b64; - h = Rotate32(h, 17) * c1; - return h; -} - -// Bitwise right rotate. Normally this will compile to a single -// instruction, especially if the shift is a manifest constant. -static uint64_t Rotate(uint64_t val, int shift) { - // Avoid shifting by 64: doing so yields an undefined result. - return shift == 0 ? val : ((val >> shift) | (val << (64 - shift))); -} - -static uint64_t ShiftMix(uint64_t val) { - return val ^ (val >> 47); -} - -static uint64_t HashLen16(uint64_t u, uint64_t v) { - return Hash128to64(uint128_t(u, v)); -} - -static uint64_t HashLen16(uint64_t u, uint64_t v, uint64_t mul) { - // Murmur-inspired hashing. - uint64_t a = (u ^ v) * mul; - a ^= (a >> 47); - uint64_t b = (v ^ a) * mul; - b ^= (b >> 47); - b *= mul; - return b; -} - -static uint64_t HashLen0to16(const char *s, size_t len) { - if (len >= 8) { - uint64_t mul = k2 + len * 2; - uint64_t a = Fetch64(s) + k2; - uint64_t b = Fetch64(s + len - 8); - uint64_t c = Rotate(b, 37) * mul + a; - uint64_t d = (Rotate(a, 25) + b) * mul; - return HashLen16(c, d, mul); - } - if (len >= 4) { - uint64_t mul = k2 + len * 2; - uint64_t a = Fetch32(s); - return HashLen16(len + (a << 3), Fetch32(s + len - 4), mul); - } - if (len > 0) { - uint8_t a = s[0]; - uint8_t b = s[len >> 1]; - uint8_t c = s[len - 1]; - uint32_t y = static_cast(a) + (static_cast(b) << 8); - uint32_t z = (uint32_t)len + (static_cast(c) << 2); - return ShiftMix(y * k2 ^ z * k0) * k2; - } - return k2; -} - -// This probably works well for 16-byte strings as well, but it may be overkill -// in that case. -static uint64_t HashLen17to32(const char *s, size_t len) { - uint64_t mul = k2 + len * 2; - uint64_t a = Fetch64(s) * k1; - uint64_t b = Fetch64(s + 8); - uint64_t c = Fetch64(s + len - 8) * mul; - uint64_t d = Fetch64(s + len - 16) * k2; - return HashLen16(Rotate(a + b, 43) + Rotate(c, 30) + d, - a + Rotate(b + k2, 18) + c, mul); -} - -// Return a 16-byte hash for 48 bytes. Quick and dirty. -// Callers do best to use "random-looking" values for a and b. -static pair WeakHashLen32WithSeeds( - uint64_t w, uint64_t x, uint64_t y, uint64_t z, uint64_t a, uint64_t b) { - a += w; - b = Rotate(b + a + z, 21); - uint64_t c = a; - a += x; - a += y; - b += Rotate(a, 44); - return make_pair(a + z, b + c); -} - -// Return a 16-byte hash for s[0] ... s[31], a, and b. Quick and dirty. -static pair WeakHashLen32WithSeeds( - const char* s, uint64_t a, uint64_t b) { - return WeakHashLen32WithSeeds(Fetch64(s), - Fetch64(s + 8), - Fetch64(s + 16), - Fetch64(s + 24), - a, - b); -} - -// Return an 8-byte hash for 33 to 64 bytes. -static uint64_t HashLen33to64(const char *s, size_t len) { - uint64_t mul = k2 + len * 2; - uint64_t a = Fetch64(s) * k2; - uint64_t b = Fetch64(s + 8); - uint64_t c = Fetch64(s + len - 24); - uint64_t d = Fetch64(s + len - 32); - uint64_t e = Fetch64(s + 16) * k2; - uint64_t f = Fetch64(s + 24) * 9; - uint64_t g = Fetch64(s + len - 8); - uint64_t h = Fetch64(s + len - 16) * mul; - uint64_t u = Rotate(a + g, 43) + (Rotate(b, 30) + c) * 9; - uint64_t v = ((a + g) ^ d) + f + 1; - uint64_t w = XESWAP64((u + v) * mul) + h; - uint64_t x = Rotate(e + f, 42) + c; - uint64_t y = (XESWAP64((v + w) * mul) + g) * mul; - uint64_t z = e + f + c; - a = XESWAP64((x + z) * mul + y) + b; - b = ShiftMix((z + a) * mul + d + h) * mul; - return b + x; -} - -uint64_t CityHash64(const char *s, size_t len) { - if (len <= 32) { - if (len <= 16) { - return HashLen0to16(s, len); - } else { - return HashLen17to32(s, len); - } - } else if (len <= 64) { - return HashLen33to64(s, len); - } - - // For strings over 64 bytes we hash the end first, and then as we - // loop we keep 56 bytes of state: v, w, x, y, and z. - uint64_t x = Fetch64(s + len - 40); - uint64_t y = Fetch64(s + len - 16) + Fetch64(s + len - 56); - uint64_t z = HashLen16(Fetch64(s + len - 48) + len, Fetch64(s + len - 24)); - pair v = WeakHashLen32WithSeeds(s + len - 64, len, z); - pair w = WeakHashLen32WithSeeds(s + len - 32, y + k1, x); - x = x * k1 + Fetch64(s); - - // Decrease len to the nearest multiple of 64, and operate on 64-byte chunks. - len = (len - 1) & ~static_cast(63); - do { - x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1; - y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1; - x ^= w.second; - y += v.first + Fetch64(s + 40); - z = Rotate(z + w.first, 33) * k1; - v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first); - w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16)); - std::swap(z, x); - s += 64; - len -= 64; - } while (len != 0); - return HashLen16(HashLen16(v.first, w.first) + ShiftMix(y) * k1 + z, - HashLen16(v.second, w.second) + x); -} - -} // anonymous namespace - - -uint64_t xe_hash64(const void* data, size_t length, uint64_t seed) { - return HashLen16(CityHash64((const char*)data, length) - k2, seed); -} diff --git a/src/xenia/core/hash.h b/src/xenia/core/hash.h deleted file mode 100644 index 2ba390013..000000000 --- a/src/xenia/core/hash.h +++ /dev/null @@ -1,19 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_HASH_H_ -#define XENIA_CORE_HASH_H_ - -#include - - -uint64_t xe_hash64(const void* data, size_t length, uint64_t seed = 0); - - -#endif // XENIA_CORE_HASH_H_ diff --git a/src/xenia/core/mmap.h b/src/xenia/core/mmap.h deleted file mode 100644 index cf1dc91e5..000000000 --- a/src/xenia/core/mmap.h +++ /dev/null @@ -1,30 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_MMAP_H_ -#define XENIA_CORE_MMAP_H_ - -#include -#include -#include - - -struct xe_mmap; -typedef struct xe_mmap* xe_mmap_ref; - - -xe_mmap_ref xe_mmap_open(const xe_file_mode mode, const xechar_t *path, - const size_t offset, const size_t length); -xe_mmap_ref xe_mmap_retain(xe_mmap_ref mmap); -void xe_mmap_release(xe_mmap_ref mmap); -uint8_t* xe_mmap_get_addr(xe_mmap_ref mmap); -size_t xe_mmap_get_length(xe_mmap_ref mmap); - - -#endif // XENIA_CORE_MMAP_H_ diff --git a/src/xenia/core/mmap_posix.cc b/src/xenia/core/mmap_posix.cc deleted file mode 100644 index 3dc904c63..000000000 --- a/src/xenia/core/mmap_posix.cc +++ /dev/null @@ -1,100 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -typedef struct xe_mmap { - xe_ref_t ref; - - void* file_handle; - void* mmap_handle; - - void* addr; - size_t length; -} xe_mmap_t; - - -xe_mmap_ref xe_mmap_open(const xe_file_mode mode, const xechar_t *path, - const size_t offset, const size_t length) { - xe_mmap_ref mmap = (xe_mmap_ref)xe_calloc(sizeof(xe_mmap_t)); - xe_ref_init((xe_ref)mmap); - - xechar_t mode_string[10]; - mode_string[0] = 0; - if (mode & kXEFileModeRead) { - XEIGNORE(xestrcat(mode_string, XECOUNT(mode_string), XT("r"))); - } - if (mode & kXEFileModeWrite) { - XEIGNORE(xestrcat(mode_string, XECOUNT(mode_string), XT("w"))); - } - XEIGNORE(xestrcat(mode_string, XECOUNT(mode_string), XT("b"))); - - int prot = 0; - if (mode & kXEFileModeRead) { - prot |= PROT_READ; - } - if (mode & kXEFileModeWrite) { - prot |= PROT_WRITE; - } - - FILE* file_handle = fopen(path, mode_string); - mmap->file_handle = file_handle; - XEEXPECTNOTNULL(mmap->file_handle); - - size_t map_length; - map_length = length; - if (!length) { - fseeko(file_handle, 0, SEEK_END); - map_length = ftello(file_handle); - } - mmap->length = map_length; - - mmap->addr = ::mmap(0, map_length, prot, MAP_SHARED, fileno(file_handle), - offset); - XEEXPECTNOTNULL(mmap->addr); - - return mmap; - -XECLEANUP: - xe_mmap_release(mmap); - return NULL; -} - -void xe_mmap_dealloc(xe_mmap_ref mmap) { - if (mmap->addr) { - munmap(mmap->addr, mmap->length); - mmap->addr = NULL; - } - - FILE* file_handle = (FILE*)mmap->file_handle; - if (file_handle) { - fclose(file_handle); - mmap->file_handle = NULL; - } -} - -xe_mmap_ref xe_mmap_retain(xe_mmap_ref mmap) { - xe_ref_retain((xe_ref)mmap); - return mmap; -} - -void xe_mmap_release(xe_mmap_ref mmap) { - xe_ref_release((xe_ref)mmap, (xe_ref_dealloc_t)xe_mmap_dealloc); -} - -uint8_t* xe_mmap_get_addr(xe_mmap_ref mmap) { - return (uint8_t*)mmap->addr; -} - -size_t xe_mmap_get_length(xe_mmap_ref mmap) { - return mmap->length; -} diff --git a/src/xenia/core/mmap_win.cc b/src/xenia/core/mmap_win.cc deleted file mode 100644 index 38b9ca025..000000000 --- a/src/xenia/core/mmap_win.cc +++ /dev/null @@ -1,133 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -typedef struct xe_mmap { - xe_ref_t ref; - - HANDLE file_handle; - HANDLE mmap_handle; - - void* addr; - size_t length; -} xe_mmap_t; - - -xe_mmap_ref xe_mmap_open(const xe_file_mode mode, const xechar_t *path, - const size_t offset, const size_t length) { - xe_mmap_ref mmap = (xe_mmap_ref)xe_calloc(sizeof(xe_mmap_t)); - xe_ref_init((xe_ref)mmap); - - DWORD fileAccess = 0; - DWORD fileShare = 0; - DWORD createMode = 0; - DWORD mappingProtect = 0; - DWORD viewAccess = 0; - switch (mode) { - case kXEFileModeRead: - fileAccess |= GENERIC_READ; - fileShare |= FILE_SHARE_READ; - createMode |= OPEN_EXISTING; - mappingProtect |= PAGE_READONLY; - viewAccess |= FILE_MAP_READ; - break; - case kXEFileModeWrite: - fileAccess |= GENERIC_WRITE; - fileShare |= 0; - createMode |= OPEN_ALWAYS; - mappingProtect |= PAGE_READWRITE; - viewAccess |= FILE_MAP_WRITE; - break; - case kXEFileModeRead | kXEFileModeWrite: - fileAccess |= GENERIC_READ | GENERIC_WRITE; - fileShare |= 0; - createMode |= OPEN_EXISTING; - mappingProtect |= PAGE_READWRITE; - viewAccess |= FILE_MAP_READ | FILE_MAP_WRITE; - break; - } - - SYSTEM_INFO systemInfo; - GetSystemInfo(&systemInfo); - - const size_t aligned_offset = - offset & (~(systemInfo.dwAllocationGranularity - 1)); - const size_t aligned_length = - length + (offset - aligned_offset); - - HANDLE file_handle = CreateFile( - path, fileAccess, fileShare, NULL, createMode, FILE_ATTRIBUTE_NORMAL, - NULL); - XEEXPECTNOTNULL(file_handle); - - HANDLE handle = CreateFileMapping( - file_handle, NULL, mappingProtect, 0, 0, NULL); - //(DWORD)(aligned_length >> 32), (DWORD)(aligned_length & 0xFFFFFFFF), NULL); - XEEXPECTNOTNULL(handle); - - void* address = MapViewOfFile(handle, viewAccess, - (DWORD)(aligned_offset >> 32), - (DWORD)(aligned_offset & 0xFFFFFFFF), - aligned_length); - XEEXPECTNOTNULL(address); - - mmap->file_handle = file_handle; - mmap->mmap_handle = handle; - mmap->addr = address; - if (length) { - mmap->length = length; - } else { - DWORD length_high; - size_t map_length = GetFileSize(file_handle, &length_high); - map_length |= ((uint64_t)length_high) << 32; - mmap->length = map_length; - } - - return mmap; - -XECLEANUP: - xe_mmap_release(mmap); - return NULL; -} - -void xe_mmap_dealloc(xe_mmap_ref mmap) { - if (mmap->addr) { - UnmapViewOfFile(mmap->addr); - mmap->addr = NULL; - } - - if (mmap->mmap_handle) { - CloseHandle(mmap->mmap_handle); - mmap->mmap_handle = NULL; - } - - if (mmap->file_handle) { - CloseHandle(mmap->file_handle); - mmap->file_handle = NULL; - } -} - -xe_mmap_ref xe_mmap_retain(xe_mmap_ref mmap) { - xe_ref_retain((xe_ref)mmap); - return mmap; -} - -void xe_mmap_release(xe_mmap_ref mmap) { - xe_ref_release((xe_ref)mmap, (xe_ref_dealloc_t)xe_mmap_dealloc); -} - -uint8_t* xe_mmap_get_addr(xe_mmap_ref mmap) { - return reinterpret_cast(mmap->addr); -} - -size_t xe_mmap_get_length(xe_mmap_ref mmap) { - return mmap->length; -} diff --git a/src/xenia/core/mutex.h b/src/xenia/core/mutex.h deleted file mode 100644 index 74856d878..000000000 --- a/src/xenia/core/mutex.h +++ /dev/null @@ -1,27 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_MUTEX_H_ -#define XENIA_CORE_MUTEX_H_ - -#include - - -typedef struct xe_mutex xe_mutex_t; - - -xe_mutex_t* xe_mutex_alloc(uint32_t spin_count = 10000); -void xe_mutex_free(xe_mutex_t* mutex); - -int xe_mutex_lock(xe_mutex_t* mutex); -int xe_mutex_trylock(xe_mutex_t* mutex); -int xe_mutex_unlock(xe_mutex_t* mutex); - - -#endif // XENIA_CORE_MUTEX_H_ diff --git a/src/xenia/core/mutex_posix.cc b/src/xenia/core/mutex_posix.cc deleted file mode 100644 index aae3d042c..000000000 --- a/src/xenia/core/mutex_posix.cc +++ /dev/null @@ -1,60 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -struct xe_mutex { - pthread_mutex_t value; -}; - -xe_mutex_t* xe_mutex_alloc(uint32_t spin_count) { - xe_mutex_t* mutex = (xe_mutex_t*)xe_calloc(sizeof(xe_mutex_t)); - - int result = pthread_mutex_init(&mutex->value, NULL); - switch (result) { - case ENOMEM: - case EINVAL: - xe_free(mutex); - return NULL; - } - - return mutex; -} - -void xe_mutex_free(xe_mutex_t* mutex) { - int result = pthread_mutex_destroy(&mutex->value); - switch (result) { - case EBUSY: - case EINVAL: - break; - default: - break; - } - xe_free(mutex); -} - -int xe_mutex_lock(xe_mutex_t* mutex) { - return pthread_mutex_lock(&mutex->value) == EINVAL ? 1 : 0; -} - -int xe_mutex_trylock(xe_mutex_t* mutex) { - int result = pthread_mutex_trylock(&mutex->value); - switch (result) { - case EBUSY: - case EINVAL: - return 1; - default: - return 0; - } -} - -int xe_mutex_unlock(xe_mutex_t* mutex) { - return pthread_mutex_unlock(&mutex->value) == EINVAL ? 1 : 0; -} diff --git a/src/xenia/core/mutex_win.cc b/src/xenia/core/mutex_win.cc deleted file mode 100644 index 575786aec..000000000 --- a/src/xenia/core/mutex_win.cc +++ /dev/null @@ -1,50 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -struct xe_mutex { - CRITICAL_SECTION value; -}; - -xe_mutex_t* xe_mutex_alloc(uint32_t spin_count) { - xe_mutex_t* mutex = (xe_mutex_t*)xe_calloc(sizeof(xe_mutex_t)); - - if (spin_count) { - InitializeCriticalSectionAndSpinCount(&mutex->value, spin_count); - } else { - InitializeCriticalSection(&mutex->value); - } - - return mutex; -} - -void xe_mutex_free(xe_mutex_t* mutex) { - DeleteCriticalSection(&mutex->value); - xe_free(mutex); -} - -int xe_mutex_lock(xe_mutex_t* mutex) { - EnterCriticalSection(&mutex->value); - return 0; -} - -int xe_mutex_trylock(xe_mutex_t* mutex) { - if (TryEnterCriticalSection(&mutex->value) == TRUE) { - return 0; - } else { - return 1; - } -} - -int xe_mutex_unlock(xe_mutex_t* mutex) { - LeaveCriticalSection(&mutex->value); - return 0; -} diff --git a/src/xenia/core/pal.h b/src/xenia/core/pal.h deleted file mode 100644 index 7ba8d232f..000000000 --- a/src/xenia/core/pal.h +++ /dev/null @@ -1,37 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_PAL_H_ -#define XENIA_CORE_PAL_H_ - -#include -#include - - -typedef struct { - int reserved; -} xe_pal_options_t; - - -int xe_pal_init(xe_pal_options_t options); - - -typedef struct { - struct { - uint32_t physical_count; - uint32_t logical_count; - } processors; -} xe_system_info; - -int xe_pal_get_system_info(xe_system_info* out_info); - -double xe_pal_now(); - - -#endif // XENIA_CORE_PAL_H_ diff --git a/src/xenia/core/pal_mac.cc b/src/xenia/core/pal_mac.cc deleted file mode 100644 index edcfef4aa..000000000 --- a/src/xenia/core/pal_mac.cc +++ /dev/null @@ -1,84 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include -#include -#include - - -namespace { -typedef struct xe_pal_mac { - double time_to_sec; -} xe_pal_mac_t; - -xe_pal_mac_t* pal; -} - - -void xe_pal_dealloc(); -int xe_pal_init(xe_pal_options_t options) { - pal = (xe_pal_mac_t*)xe_calloc(sizeof(pal)); - - mach_timebase_info_data_t info; - mach_timebase_info(&info); - pal->time_to_sec = (double)((info.numer / info.denom) / 1000000000.0); - - atexit(xe_pal_dealloc); - return 0; -} - -void xe_pal_dealloc() { - // - - xe_free(pal); -} - -int xe_pal_get_system_info(xe_system_info* out_info) { - xe_zero_struct(out_info, sizeof(xe_system_info)); - out_info->processors.physical_count = 1; - out_info->processors.logical_count = 1; - - // http://geekinfo.googlecode.com/svn-history/r74/trunk/src/macosxsystem.cpp - int count; - size_t size = sizeof(int); - if (!sysctlbyname("hw.physicalcpu", &count, &size, NULL, 0)) { - out_info->processors.physical_count = count; - } else if (!sysctlbyname("hw.packages", &count, &size, NULL, 0)) { - out_info->processors.physical_count = count; - } else { - out_info->processors.physical_count = 1; - } - if (!sysctlbyname("hw.logicalcpu", &count, &size, NULL, 0)) { - out_info->processors.logical_count = count; - } else if (!sysctlbyname("hw.ncpu", &count, &size, NULL, 0)) { - out_info->processors.logical_count = count; - } else { - out_info->processors.logical_count = 1; - } - - return 0; -} - -double xe_pal_now() { - // According to a bunch of random posts, CACurrentMediaTime is a better call: - // https://devforums.apple.com/message/118806#118806 - // CACurrentMediaTime is based on mach_absolute_time(), which doesn't have a - // dependency on QuartzCore: - // http://developer.apple.com/library/mac/#qa/qa2004/qa1398.html - - // return (double)CFAbsoluteTimeGetCurrent(); - // return (double)CACurrentMediaTime(); - - return (double)(mach_absolute_time() * pal->time_to_sec); -} diff --git a/src/xenia/core/pal_posix.cc b/src/xenia/core/pal_posix.cc deleted file mode 100644 index 93b2986f8..000000000 --- a/src/xenia/core/pal_posix.cc +++ /dev/null @@ -1,62 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -namespace { -typedef struct xe_pal_posix { - -} xe_pal_posix_t; - -xe_pal_posix_t* pal; -} - - -void xe_pal_dealloc(); -int xe_pal_init(xe_pal_options_t options) { - pal = (xe_pal_posix_t)xe_calloc(sizeof(pal)); - - // - - atexit(xe_pal_dealloc); - return 0; -} - -void xe_pal_dealloc() { - // - - xe_free(pal); -} - -int xe_pal_get_system_info(xe_system_info* out_info) { - xe_zero_struct(out_info, sizeof(xe_system_info)); - out_info->processors.physical_count = 1; - out_info->processors.logical_count = 1; - -#if defined(_SC_NPROCESSORS_ONLN) - int nproc = sysconf(_SC_NPROCESSORS_ONLN); - if (nproc >= 1) { - // Only able to get logical count. - sysInfo->processors.logicalCount = nproc; - } -#else -#warning no calls to get processor counts -#endif // _SC_NPROCESSORS_ONLN - - return 0; -} - -double xe_pal_now() { - // http://www.kernel.org/doc/man-pages/online/pages/man2/clock_gettime.2.html - // http://juliusdavies.ca/posix_clocks/clock_realtime_linux_faq.html - struct timespec ts; - CPIGNORE(clock_gettime(CLOCK_MONOTONIC, &ts)); - return (double)(ts.tv_sec + (ts.tv_nsec * 1000000000.0)); -} diff --git a/src/xenia/core/pal_win.cc b/src/xenia/core/pal_win.cc deleted file mode 100644 index 3ef63b141..000000000 --- a/src/xenia/core/pal_win.cc +++ /dev/null @@ -1,145 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -namespace { -typedef struct xe_pal_win { - bool use_high_perf_timer; - double inv_ticks_per_sec; -} xe_pal_win_t; - -xe_pal_win_t* pal; -} - - -void xe_pal_dealloc(); -int xe_pal_init(xe_pal_options_t options) { - pal = (xe_pal_win_t*)xe_calloc(sizeof(xe_pal_win_t)); - - // Get QPC timing frequency... hopefully stable over the life of the app, - // but likely not. - // TODO(benvanik): requery periodically/etc. - LARGE_INTEGER ticks_per_sec; - if (QueryPerformanceFrequency(&ticks_per_sec)) { - pal->use_high_perf_timer = true; - pal->inv_ticks_per_sec = 1.0 / (double)ticks_per_sec.QuadPart; - } else { - pal->use_high_perf_timer = false; - XELOGW("Falling back from high performance timer"); - } - - // Setup COM on the main thread. - // NOTE: this may fail if COM has already been initialized - that's OK. - XEIGNORE(CoInitializeEx(NULL, COINIT_MULTITHREADED)); - - atexit(xe_pal_dealloc); - return 0; -} - -void xe_pal_dealloc() { - // - - xe_free(pal); -} - -// http://msdn.microsoft.com/en-us/library/ms683194.aspx -namespace { -DWORD CountSetBits(ULONG_PTR bitMask) { - DWORD LSHIFT = sizeof(ULONG_PTR)*8 - 1; - DWORD bitSetCount = 0; - ULONG_PTR bitTest = (ULONG_PTR)1 << LSHIFT; - for (DWORD i = 0; i <= LSHIFT; ++i, bitTest /= 2) { - bitSetCount += ((bitMask & bitTest)?1:0); - } - return bitSetCount; -} -} -int xe_pal_get_system_info(xe_system_info* out_info) { - int result_code = 1; - xe_zero_struct(out_info, sizeof(xe_system_info)); - out_info->processors.physical_count = 1; - out_info->processors.logical_count = 1; - - typedef BOOL (WINAPI *LPFN_GLPI)( - PSYSTEM_LOGICAL_PROCESSOR_INFORMATION, PDWORD); - - HMODULE kernel32 = NULL; - LPFN_GLPI glpi = NULL; - PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buffer = NULL; - - kernel32 = GetModuleHandle(TEXT("kernel32")); - XEEXPECTNOTNULL(kernel32); - glpi = (LPFN_GLPI)GetProcAddress(kernel32, "GetLogicalProcessorInformation"); - XEEXPECTNOTNULL(glpi); - - // Call GLPI once to get the buffer size, allocate it, then call again. - DWORD buffer_length = 0; - XEEXPECTFALSE(glpi(NULL, &buffer_length)); - XEEXPECT(GetLastError() == ERROR_INSUFFICIENT_BUFFER); - buffer = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION)xe_malloc(buffer_length); - XEEXPECTNOTNULL(buffer); - XEEXPECTTRUE(glpi(buffer, &buffer_length)); - XEEXPECTNOTZERO(buffer_length); - - out_info->processors.physical_count = 0; - out_info->processors.logical_count = 0; - - size_t info_count = buffer_length / - sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION); - for (size_t n = 0; n < info_count; n++) { - switch (buffer[n].Relationship) { - case RelationProcessorPackage: - out_info->processors.physical_count++; - break; - case RelationProcessorCore: - if (buffer[n].ProcessorCore.Flags == 1) { - // Hyper-threaded. - // The number of processors is set as bits in ProcessorMask. - out_info->processors.logical_count += - CountSetBits(buffer[n].ProcessorMask); - } else { - // A real core - just count as one. - out_info->processors.logical_count++; - } - break; - } - } - - out_info->processors.physical_count = - MAX(1, out_info->processors.physical_count); - out_info->processors.logical_count = - MAX(1, out_info->processors.logical_count); - - result_code = 0; -XECLEANUP: - xe_free(buffer); - if (kernel32) { - FreeLibrary(kernel32); - } - return result_code; -} - -double xe_pal_now() { - if (pal->use_high_perf_timer) { - LARGE_INTEGER counter; - QueryPerformanceCounter(&counter); - return counter.QuadPart * pal->inv_ticks_per_sec; - } else { - // Using GetSystemTimeAsFileTime instead of GetSystemTime() as it has a - // 100ns resolution. - FILETIME ft; - GetSystemTimeAsFileTime(&ft); - ULARGE_INTEGER uli; - uli.LowPart = ft.dwLowDateTime; - uli.HighPart = ft.dwHighDateTime; - return uli.QuadPart / 10000000.0; - } -} diff --git a/src/xenia/core/path.cc b/src/xenia/core/path.cc deleted file mode 100644 index 6356178f6..000000000 --- a/src/xenia/core/path.cc +++ /dev/null @@ -1,35 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -void xe_path_join(const xechar_t* left, const xechar_t* right, - xechar_t* out_path, size_t out_path_size) { -#if XE_WCHAR - xesnprintf(out_path, out_path_size, XT("%ls%c%ls"), - left, XE_PATH_SEPARATOR, right); -#else - xesnprintf(out_path, out_path_size, XT("%s%c%s"), - left, XE_PATH_SEPARATOR, right); -#endif // XE_WCHAR -} - -void xe_path_get_absolute(const xechar_t* path, xechar_t* out_abs_path, - size_t abs_path_size) { -#if XE_PLATFORM_WIN32 -#if XE_WCHAR - _wfullpath(out_abs_path, path, abs_path_size); -#else - _fullpath(out_abs_path, path, abs_path_size); -#endif // XE_WCHAR -#else - realpath(path, out_abs_path); -#endif // WIN32 -} diff --git a/src/xenia/core/path.h b/src/xenia/core/path.h deleted file mode 100644 index 7ccfde28b..000000000 --- a/src/xenia/core/path.h +++ /dev/null @@ -1,25 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_PATH_H_ -#define XENIA_CORE_PATH_H_ - -#include -#include -#include - - -void xe_path_join(const xechar_t* left, const xechar_t* right, - xechar_t* out_path, size_t out_path_size); -void xe_path_get_absolute(const xechar_t* path, xechar_t* out_abs_path, - size_t abs_path_size); - -const xechar_t* xe_path_get_tmp(const xechar_t* prefix); - -#endif // XENIA_CORE_PATH_H_ diff --git a/src/xenia/core/ref.cc b/src/xenia/core/ref.cc deleted file mode 100644 index 68a847d6b..000000000 --- a/src/xenia/core/ref.cc +++ /dev/null @@ -1,31 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -void xe_ref_init(xe_ref_t* ref) { - ref->count = 1; -} - -void xe_ref_retain(xe_ref_t* ref) { - xe_atomic_inc_32(&ref->count); -} - -void xe_ref_release(xe_ref_t* ref, xe_ref_dealloc_t dealloc) { - if (!ref) { - return; - } - if (!xe_atomic_dec_32(&ref->count)) { - if (dealloc) { - dealloc(ref); - } - xe_free(ref); - } -} diff --git a/src/xenia/core/ref.h b/src/xenia/core/ref.h deleted file mode 100644 index 2406102d0..000000000 --- a/src/xenia/core/ref.h +++ /dev/null @@ -1,29 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_REF_H_ -#define XENIA_CORE_REF_H_ - -#include - - -typedef struct { - volatile int32_t count; -} xe_ref_t; -typedef xe_ref_t* xe_ref; - -typedef void (*xe_ref_dealloc_t)(xe_ref); - - -void xe_ref_init(xe_ref ref); -void xe_ref_retain(xe_ref ref); -void xe_ref_release(xe_ref ref, xe_ref_dealloc_t dealloc); - - -#endif // XENIA_CORE_REF_H_ diff --git a/src/xenia/core/run_loop.h b/src/xenia/core/run_loop.h deleted file mode 100644 index 7df516726..000000000 --- a/src/xenia/core/run_loop.h +++ /dev/null @@ -1,33 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_RUN_LOOP_H_ -#define XENIA_CORE_RUN_LOOP_H_ - -#include -#include - - -struct xe_run_loop; -typedef struct xe_run_loop* xe_run_loop_ref; - - -xe_run_loop_ref xe_run_loop_create(); -xe_run_loop_ref xe_run_loop_retain(xe_run_loop_ref run_loop); -void xe_run_loop_release(xe_run_loop_ref run_loop); - -int xe_run_loop_pump(xe_run_loop_ref run_loop); -void xe_run_loop_quit(xe_run_loop_ref run_loop); - -typedef void (*xe_run_loop_callback)(void* data); -void xe_run_loop_call(xe_run_loop_ref run_loop, - xe_run_loop_callback callback, void* data); - - -#endif // XENIA_CORE_RUN_LOOP_H_ diff --git a/src/xenia/core/run_loop_win.cc b/src/xenia/core/run_loop_win.cc deleted file mode 100644 index a2f9efaba..000000000 --- a/src/xenia/core/run_loop_win.cc +++ /dev/null @@ -1,83 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include - - -typedef struct xe_run_loop { - xe_ref_t ref; -} xe_run_loop_t; - - -#define WM_XE_RUN_LOOP_QUIT (WM_APP + 0x100) -#define WM_XE_RUN_LOOP_CALL (WM_APP + 0x101) - -typedef struct xe_run_loop_call { - xe_run_loop_callback callback; - void* data; -} xe_run_loop_call_t; - - -xe_run_loop_ref xe_run_loop_create() { - xe_run_loop_ref run_loop = (xe_run_loop_ref)xe_calloc(sizeof(xe_run_loop_t)); - xe_ref_init((xe_ref)run_loop); - return run_loop; -} - -void xe_run_loop_dealloc(xe_run_loop_ref run_loop) { -} - -xe_run_loop_ref xe_run_loop_retain(xe_run_loop_ref run_loop) { - xe_ref_retain((xe_ref)run_loop); - return run_loop; -} - -void xe_run_loop_release(xe_run_loop_ref run_loop) { - xe_ref_release((xe_ref)run_loop, (xe_ref_dealloc_t)xe_run_loop_dealloc); -} - -int xe_run_loop_pump(xe_run_loop_ref run_loop) { - MSG msg; - if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { - TranslateMessage(&msg); - DispatchMessage(&msg); - switch (msg.message) { - case WM_XE_RUN_LOOP_CALL: - if (msg.wParam == (WPARAM)run_loop) { - xe_run_loop_call_t* call = (xe_run_loop_call_t*)msg.lParam; - call->callback(call->data); - xe_free(call); - } - break; - case WM_XE_RUN_LOOP_QUIT: - if (msg.wParam == (WPARAM)run_loop) { - // Done! - return 1; - } - break; - } - } - return 0; -} - -void xe_run_loop_quit(xe_run_loop_ref run_loop) { - PostMessage(NULL, WM_XE_RUN_LOOP_QUIT, (WPARAM)run_loop, 0); -} - -void xe_run_loop_call(xe_run_loop_ref run_loop, - xe_run_loop_callback callback, void* data) { - xe_run_loop_call_t* call = - (xe_run_loop_call_t*)xe_calloc(sizeof(xe_run_loop_call_t)); - call->callback = callback; - call->data = data; - PostMessage(NULL, WM_XE_RUN_LOOP_CALL, (WPARAM)run_loop, (LPARAM)call); -} diff --git a/src/xenia/core/socket.h b/src/xenia/core/socket.h deleted file mode 100644 index f1052f4cd..000000000 --- a/src/xenia/core/socket.h +++ /dev/null @@ -1,57 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_SOCKET_H_ -#define XENIA_CORE_SOCKET_H_ - -#include -#include - - -typedef intptr_t socket_t; -#define XE_INVALID_SOCKET -1 - - -void xe_socket_init(); - -socket_t xe_socket_create_tcp(); -void xe_socket_close(socket_t socket); - -void xe_socket_set_keepalive(socket_t socket, bool value); -void xe_socket_set_reuseaddr(socket_t socket, bool value); -void xe_socket_set_nodelay(socket_t socket, bool value); -void xe_socket_set_nonblock(socket_t socket, bool value); - -int xe_socket_bind(socket_t socket, uint32_t port); -int xe_socket_bind_loopback(socket_t socket); -int xe_socket_listen(socket_t socket); - -typedef struct { - socket_t socket; - char addr[16]; -} xe_socket_connection_t; -int xe_socket_accept(socket_t socket, xe_socket_connection_t* out_client_info); - -int64_t xe_socket_send(socket_t socket, const uint8_t* data, size_t length, - int flags, int* out_error_code); -int64_t xe_socket_recv(socket_t socket, uint8_t* data, size_t length, int flags, - int* out_error_code); - -typedef struct xe_socket_loop xe_socket_loop_t; -xe_socket_loop_t* xe_socket_loop_create(socket_t socket); -void xe_socket_loop_destroy(xe_socket_loop_t* loop); -int xe_socket_loop_poll(xe_socket_loop_t* loop, - bool check_read, bool check_write); -void xe_socket_loop_set_queued_write(xe_socket_loop_t* loop); -bool xe_socket_loop_check_queued_write(xe_socket_loop_t* loop); -bool xe_socket_loop_check_socket_recv(xe_socket_loop_t* loop); -bool xe_socket_loop_check_socket_send(xe_socket_loop_t* loop); - - -#endif // XENIA_CORE_SOCKET_H_ diff --git a/src/xenia/core/socket_posix.cc b/src/xenia/core/socket_posix.cc deleted file mode 100644 index 1d9acbf5d..000000000 --- a/src/xenia/core/socket_posix.cc +++ /dev/null @@ -1,226 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include -#include - - -void xe_socket_init() { - // No-op. -} - -socket_t xe_socket_create_tcp() { - socket_t socket_result = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP); - if (socket_result < 1) { - return XE_INVALID_SOCKET; - } - return socket_result; -} - -void xe_socket_close(socket_t socket) { - shutdown(socket, SHUT_WR); - close(socket); -} - -void xe_socket_set_keepalive(socket_t socket, bool value) { - int opt_value = value ? 1 : 0; - setsockopt(socket, SOL_SOCKET, SO_KEEPALIVE, - &opt_value, sizeof(opt_value)); -} - -void xe_socket_set_reuseaddr(socket_t socket, bool value) { - int opt_value = value ? 1 : 0; - setsockopt(socket, SOL_SOCKET, SO_REUSEADDR, - &opt_value, sizeof(opt_value)); -} - -void xe_socket_set_nodelay(socket_t socket, bool value) { - int opt_value = value ? 1 : 0; - setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, - &opt_value, sizeof(opt_value)); -} - -void xe_socket_set_nonblock(socket_t socket, bool value) { - int flags; - while ((flags = fcntl(socket, F_GETFL, 0)) == -1 && errno == EINTR); - if (flags == -1) { - return; - } - int r; - while ((r = fcntl(socket, F_SETFL, flags | O_NONBLOCK)) == -1 && - errno == EINTR); - if (r == -1) { - return; - } -} - -int xe_socket_bind(socket_t socket, uint32_t port) { - struct sockaddr_in socket_addr; - socket_addr.sin_family = AF_INET; - socket_addr.sin_addr.s_addr = htonl(INADDR_ANY); - socket_addr.sin_port = htons(port); - int r = bind(socket, (struct sockaddr*)&socket_addr, sizeof(socket_addr)); - if (r < 0) { - return 1; - } - return 0; -} - -int xe_socket_bind_loopback(socket_t socket) { - struct sockaddr_in socket_addr; - socket_addr.sin_family = AF_INET; - socket_addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK); - socket_addr.sin_port = htons(0); - int r = bind(socket, (struct sockaddr*)&socket_addr, sizeof(socket_addr)); - if (r == SOCKET_ERROR) { - return 1; - } - return 0; -} - -int xe_socket_listen(socket_t socket) { - int r = listen(socket, 5); - if (r < 0) { - return 1; - } - return 0; -} - -int xe_socket_accept(socket_t socket, xe_socket_connection_t* out_client_info) { - struct sockaddr_in client_addr; - socklen_t client_count = sizeof(client_addr); - socket_t client_socket_id = accept( - socket, (struct sockaddr*)&client_addr, &client_count); - if (client_socket_id < 0) { - return 1; - } - - out_client_info->socket = client_socket_id; - - int client_ip = client_addr.sin_addr.s_addr; - inet_ntop(AF_INET, &client_ip, - out_client_info->addr, XECOUNT(out_client_info->addr)); - - return 0; -} - -int64_t xe_socket_send(socket_t socket, const uint8_t* data, size_t length, - int flags, int* out_error_code) { - ssize_t result = send(socket, data, length, flags); - *out_error_code = errno; - return result; -} - -int64_t xe_socket_recv(socket_t socket, uint8_t* data, size_t length, int flags, - int* out_error_code) { - ssize_t result = recv(socket, data, length, flags); - *out_error_code = errno; - return result; -} - -struct xe_socket_loop { - socket_t socket; - - int notify_rd_id; - int notify_wr_id; - - struct pollfd events[2]; - - bool pending_queued_write; - bool pending_recv; - bool pending_send; -}; - -xe_socket_loop_t* xe_socket_loop_create(socket_t socket) { - xe_socket_loop_t* loop = (xe_socket_loop_t*)xe_calloc( - sizeof(xe_socket_loop_t)); - - loop->socket = socket; - - int notify_ids[2]; - socketpair(PF_LOCAL, SOCK_STREAM, 0, notify_ids); - loop->notify_rd_id = notify_ids[0]; - loop->notify_wr_id = notify_ids[1]; - - loop->events[0].fd = socket; - loop->events[0].events = POLLIN; - loop->events[1].fd = loop->notify_rd_id; - loop->events[1].events = POLLIN; - - return loop; -} - -void xe_socket_loop_destroy(xe_socket_loop_t* loop) { - close(loop->notify_rd_id); - close(loop->notify_wr_id); - xe_free(loop); -} - -int xe_socket_loop_poll(xe_socket_loop_t* loop, - bool check_read, bool check_write) { - // Prep events object. - if (check_read) { - loop->events[0].events |= POLLIN; - } - if (check_write) { - loop->events[0].events |= POLLOUT; - } - - // Poll. - int r; - while ((r = poll(loop->events, XECOUNT(loop->events), -1)) == -1 && - errno == EINTR); - if (r == -1) { - return 1; - } - - // If we failed, die. - if (loop->events[0].revents & (POLLERR | POLLHUP | POLLNVAL)) { - return 2; - } - - // Check queued write. - loop->pending_queued_write = loop->events[1].revents != 0; - if (loop->pending_queued_write) { - uint8_t dummy; - XEIGNORE(recv(loop->notify_rd_id, &dummy, 1, 0)); - } - loop->events[1].revents = 0; - loop->events[1].events = POLLIN; - - // Check send/recv. - loop->pending_recv = (loop->events[0].revents & POLLIN) != 0; - loop->pending_send = (loop->events[0].revents & POLLOUT) != 0; - loop->events[0].revents = 0; - loop->events[0].events = 0; - - return 0; -} - -void xe_socket_loop_set_queued_write(xe_socket_loop_t* loop) { - uint8_t b = 0xFF; - write(loop->notify_wr_id, &b, 1); -} - -bool xe_socket_loop_check_queued_write(xe_socket_loop_t* loop) { - return loop->pending_queued_write; -} - -bool xe_socket_loop_check_socket_recv(xe_socket_loop_t* loop) { - return loop->pending_recv; -} - -bool xe_socket_loop_check_socket_send(xe_socket_loop_t* loop) { - return loop->pending_send; -} diff --git a/src/xenia/core/socket_win.cc b/src/xenia/core/socket_win.cc deleted file mode 100644 index 3d999c710..000000000 --- a/src/xenia/core/socket_win.cc +++ /dev/null @@ -1,295 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include - - -// TODO(benvanik): win32 calls - - -void xe_socket_init() { - WSADATA wsa_data; - int result = WSAStartup(MAKEWORD(2, 2), &wsa_data); - if (result) { - XELOGE("Winsock failed to initialize: %d", result); - return; - } -} - -socket_t xe_socket_create_tcp() { - socket_t socket_result = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP); - if (socket_result < 1) { - return XE_INVALID_SOCKET; - } - return socket_result; -} - -void xe_socket_close(socket_t socket) { - struct linger so_linger; - so_linger.l_onoff = TRUE; - so_linger.l_linger = 30; - setsockopt( - socket, - SOL_SOCKET, - SO_LINGER, - (const char*)&so_linger, - sizeof so_linger); - shutdown(socket, SD_SEND); - closesocket(socket); -} - -void xe_socket_set_keepalive(socket_t socket, bool value) { - struct tcp_keepalive alive; - alive.onoff = TRUE; - alive.keepalivetime = 7200000; - alive.keepaliveinterval = 6000; - DWORD bytes_returned; - WSAIoctl(socket, SIO_KEEPALIVE_VALS, &alive, sizeof(alive), - NULL, 0, &bytes_returned, NULL, NULL); -} - -void xe_socket_set_reuseaddr(socket_t socket, bool value) { - int opt_value = value ? 1 : 0; - setsockopt(socket, SOL_SOCKET, SO_REUSEADDR, - (const char*)&opt_value, sizeof(opt_value)); -} - -void xe_socket_set_nodelay(socket_t socket, bool value) { - int opt_value = value ? 1 : 0; - setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, - (const char*)&opt_value, sizeof(opt_value)); -} - -void xe_socket_set_nonblock(socket_t socket, bool value) { - u_long mode = value ? 1 : 0; - ioctlsocket(socket, FIONBIO, &mode); -} - -int xe_socket_bind(socket_t socket, uint32_t port) { - struct sockaddr_in socket_addr; - socket_addr.sin_family = AF_INET; - socket_addr.sin_addr.s_addr = htonl(INADDR_ANY); - socket_addr.sin_port = htons(port); - int r = bind(socket, (struct sockaddr*)&socket_addr, sizeof(socket_addr)); - if (r == SOCKET_ERROR) { - return 1; - } - return 0; -} - -int xe_socket_bind_loopback(socket_t socket) { - struct sockaddr_in socket_addr; - socket_addr.sin_family = AF_INET; - socket_addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK); - socket_addr.sin_port = htons(0); - int r = bind(socket, (struct sockaddr*)&socket_addr, sizeof(socket_addr)); - if (r == SOCKET_ERROR) { - return 1; - } - return 0; -} - -int xe_socket_listen(socket_t socket) { - int r = listen(socket, 5); - if (r == SOCKET_ERROR) { - return 1; - } - return 0; -} - -int xe_socket_accept(socket_t socket, xe_socket_connection_t* out_client_info) { - struct sockaddr_in client_addr; - int client_count = sizeof(client_addr); - socket_t client_socket_id = accept( - socket, (struct sockaddr*)&client_addr, &client_count); - if (client_socket_id == INVALID_SOCKET) { - return 1; - } - - out_client_info->socket = client_socket_id; - - int client_ip = client_addr.sin_addr.s_addr; - inet_ntop(AF_INET, &client_ip, - out_client_info->addr, XECOUNT(out_client_info->addr)); - - return 0; -} - -int64_t xe_socket_send(socket_t socket, const uint8_t* data, size_t length, - int flags, int* out_error_code) { - int result = send(socket, (const char*)data, (int)length, flags); - int error_code = WSAGetLastError(); - if (error_code == WSAEWOULDBLOCK) { - *out_error_code = EWOULDBLOCK; - } else { - *out_error_code = error_code; - } - return result; -} - -int64_t xe_socket_recv(socket_t socket, uint8_t* data, size_t length, int flags, - int* out_error_code) { - int result = recv(socket, (char*)data, (int)length, flags); - int error_code = WSAGetLastError(); - if (error_code == WSAEWOULDBLOCK) { - *out_error_code = EWOULDBLOCK; - } else { - *out_error_code = error_code; - } - return result; -} - -struct xe_socket_loop { - socket_t socket; - - socket_t notify_rd_id; - socket_t notify_wr_id; - - WSAPOLLFD events[2]; - - bool pending_queued_write; - bool pending_recv; - bool pending_send; -}; - -namespace { -int Win32SocketPair(socket_t sockets[2]) { - sockets[0] = sockets[1] = INVALID_SOCKET; - - int r; - - socket_t listener = xe_socket_create_tcp(); - xe_socket_set_reuseaddr(listener, true); - r = xe_socket_bind_loopback(listener); - r = xe_socket_listen(listener); - - sockaddr listener_name; - int listener_name_len = sizeof(listener_name); - r = getsockname(listener, &listener_name, &listener_name_len); - - socket_t client = xe_socket_create_tcp(); - r = connect(client, &listener_name, listener_name_len); - - socket_t server = accept(listener, &listener_name, &listener_name_len); - - sockaddr client_name; - int client_name_len = sizeof(client_name); - r = getsockname(client, &client_name, &client_name_len); - const char *pc = (const char*)&client_name; - const char *pn = (const char*)&listener_name; - for (size_t n = 0; n < sizeof(client_name); n++) { - if (pc[n] != pn[n]) { - closesocket(listener); - return 1; - } - } - - xe_socket_set_nonblock(client, true); - - sockets[0] = client; - sockets[1] = server; - - closesocket(listener); - return 0; -} -} - -xe_socket_loop_t* xe_socket_loop_create(socket_t socket) { - xe_socket_loop_t* loop = (xe_socket_loop_t*)xe_calloc( - sizeof(xe_socket_loop_t)); - - loop->socket = socket; - - socket_t notify_ids[2] = { 0, 0 }; - for (int retry = 0; retry < 5; retry++) { - if (!Win32SocketPair(notify_ids)) { - break; - } - } - if (!notify_ids[0]) { - xe_free(loop); - return NULL; - } - loop->notify_rd_id = notify_ids[0]; - loop->notify_wr_id = notify_ids[1]; - - loop->events[0].fd = socket; - loop->events[0].events = POLLIN; - loop->events[1].fd = loop->notify_rd_id; - loop->events[1].events = POLLIN; - - return loop; -} - -void xe_socket_loop_destroy(xe_socket_loop_t* loop) { - closesocket(loop->notify_rd_id); - closesocket(loop->notify_wr_id); - xe_free(loop); -} - -int xe_socket_loop_poll(xe_socket_loop_t* loop, - bool check_read, bool check_write) { - // Prep events object. - loop->events[0].events = 0; - if (check_read) { - loop->events[0].events |= POLLIN; - } - if (check_write) { - loop->events[0].events |= POLLOUT; - } - - // Poll. - int r = WSAPoll(loop->events, XECOUNT(loop->events), -1); - if (r == -1) { - return 1; - } - - // If we failed, die. - if (loop->events[0].revents & (POLLERR | POLLHUP | POLLNVAL)) { - return 2; - } - - // Check queued write. - loop->pending_queued_write = loop->events[1].revents != 0; - if (loop->pending_queued_write) { - char dummy; - XEIGNORE(recv(loop->notify_rd_id, &dummy, 1, 0)); - } - loop->events[1].revents = 0; - loop->events[1].events = POLLIN; - - // Check send/recv. - loop->pending_recv = (loop->events[0].revents & POLLIN) != 0; - loop->pending_send = (loop->events[0].revents & POLLOUT) != 0; - loop->events[0].revents = 0; - loop->events[0].events = 0; - - return 0; -} - -void xe_socket_loop_set_queued_write(xe_socket_loop_t* loop) { - char b = (char)0xFF; - send(loop->notify_wr_id, &b, 1, 0); -} - -bool xe_socket_loop_check_queued_write(xe_socket_loop_t* loop) { - return loop->pending_queued_write; -} - -bool xe_socket_loop_check_socket_recv(xe_socket_loop_t* loop) { - return loop->pending_recv; -} - -bool xe_socket_loop_check_socket_send(xe_socket_loop_t* loop) { - return loop->pending_send; -} diff --git a/src/xenia/core/sources.gypi b/src/xenia/core/sources.gypi deleted file mode 100644 index c4822b89b..000000000 --- a/src/xenia/core/sources.gypi +++ /dev/null @@ -1,53 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'sources': [ - 'crc32.cc', - 'crc32.h', - 'file.cc', - 'file.h', - 'hash.cc', - 'hash.h', - 'mmap.h', - 'mutex.h', - 'pal.h', - 'path.cc', - 'path.h', - 'ref.cc', - 'ref.h', - 'run_loop.h', - 'socket.h', - 'thread.cc', - 'thread.h', - ], - - 'conditions': [ - ['OS == "mac" or OS == "linux"', { - 'sources': [ - 'mmap_posix.cc', - 'mutex_posix.cc', - 'path_posix.cc', - 'socket_posix.cc', - ], - }], - ['OS == "linux"', { - 'sources': [ - 'pal_posix.cc', - ], - }], - ['OS == "mac"', { - 'sources': [ - 'pal_mac.cc', - ], - }], - ['OS == "win"', { - 'sources': [ - 'mmap_win.cc', - 'mutex_win.cc', - 'pal_win.cc', - 'path_win.cc', - 'run_loop_win.cc', - 'socket_win.cc', - ], - }], - ], -} diff --git a/src/xenia/core/thread.cc b/src/xenia/core/thread.cc deleted file mode 100644 index 8aace9ee4..000000000 --- a/src/xenia/core/thread.cc +++ /dev/null @@ -1,153 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -typedef struct xe_thread { - xe_ref_t ref; - - char* name; - - xe_thread_callback callback; - void* callback_param; - - void* handle; -} xe_thread_t; - - - -xe_thread_ref xe_thread_create( - const char* name, xe_thread_callback callback, void* param) { - xe_thread_ref thread = (xe_thread_ref)xe_calloc(sizeof(xe_thread_t)); - xe_ref_init((xe_ref)thread); - - thread->name = xestrdupa(name); - thread->callback = callback; - thread->callback_param = param; - - return thread; -} - -void xe_thread_dealloc(xe_thread_ref thread) { - thread->handle = NULL; - xe_free(thread->name); -} - -xe_thread_ref xe_thread_retain(xe_thread_ref thread) { - xe_ref_retain((xe_ref)thread); - return thread; -} - -void xe_thread_release(xe_thread_ref thread) { - xe_ref_release((xe_ref)thread, (xe_ref_dealloc_t)xe_thread_dealloc); -} - -#if XE_PLATFORM_WIN32 - -// http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx -#pragma pack(push,8) -typedef struct tagTHREADNAME_INFO -{ - DWORD dwType; // Must be 0x1000. - LPCSTR szName; // Pointer to name (in user addr space). - DWORD dwThreadID; // Thread ID (-1=caller thread). - DWORD dwFlags; // Reserved for future use, must be zero. -} THREADNAME_INFO; -#pragma pack(pop) - -#pragma warning(disable : 6320; disable : 6322) -static uint32_t __stdcall xe_thread_callback_win32(void* param) { - xe_thread_t* thread = reinterpret_cast(param); - - if (IsDebuggerPresent()) { - THREADNAME_INFO info; - info.dwType = 0x1000; - info.szName = thread->name; - info.dwThreadID = (DWORD)-1; - info.dwFlags = 0; - __try { - RaiseException(0x406D1388, 0, sizeof(info) / sizeof(ULONG_PTR), - (ULONG_PTR*)&info); - } __except(EXCEPTION_EXECUTE_HANDLER) { - } - } - - xe::Profiler::ThreadEnter(thread->name); - thread->callback(thread->callback_param); - xe::Profiler::ThreadExit(); - return 0; -} -#pragma warning(default : 6320; default : 6322) - -int xe_thread_start(xe_thread_ref thread) { - HANDLE thread_handle = CreateThread( - NULL, - 0, - (LPTHREAD_START_ROUTINE)xe_thread_callback_win32, - thread, - 0, - NULL); - if (!thread_handle) { - uint32_t last_error = GetLastError(); - // TODO(benvanik): translate? - XELOGE("CreateThread failed with %d", last_error); - return last_error; - } - - thread->handle = reinterpret_cast(thread_handle); - - return 0; -} - -void xe_thread_join(xe_thread_ref thread) { - HANDLE thread_handle = (HANDLE)thread->handle; - WaitForSingleObject(thread_handle, INFINITE); -} - -#else - -static void* xe_thread_callback_pthreads(void* param) { - xe_thread_t* thread = reinterpret_cast(param); -#if XE_LIKE_OSX - XEIGNORE(pthread_setname_np(thread->name)); -#else - pthread_setname_np(pthread_self(), thread->name); -#endif // OSX - xe::Profiler::ThreadEnter(thread->name); - thread->callback(thread->callback_param); - xe::Profiler::ThreadExit(); - return 0; -} - -int xe_thread_start(xe_thread_ref thread) { - pthread_attr_t attr; - pthread_attr_init(&attr); - pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); - pthread_t thread_handle; - int result_code = pthread_create( - &thread_handle, - &attr, - &xe_thread_callback_pthreads, - thread); - pthread_attr_destroy(&attr); - if (result_code) { - return result_code; - } - - thread->handle = reinterpret_cast(thread_handle); - - return 0; -} - -void xe_thread_join(xe_thread_ref thread) { - pthread_join((pthread_t)thread->handle, NULL); -} - -#endif // WIN32 diff --git a/src/xenia/core/thread.h b/src/xenia/core/thread.h deleted file mode 100644 index 1aa8fb0bb..000000000 --- a/src/xenia/core/thread.h +++ /dev/null @@ -1,34 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CORE_THREAD_H_ -#define XENIA_CORE_THREAD_H_ - -#include -#include -#include - - -struct xe_thread; -typedef struct xe_thread* xe_thread_ref; - - -typedef void (*xe_thread_callback)(void* param); - - -xe_thread_ref xe_thread_create( - const char* name, xe_thread_callback callback, void* param); -xe_thread_ref xe_thread_retain(xe_thread_ref thread); -void xe_thread_release(xe_thread_ref thread); - -int xe_thread_start(xe_thread_ref thread); -void xe_thread_join(xe_thread_ref thread); - - -#endif // XENIA_CORE_THREAD_H_ diff --git a/src/xenia/cpu/cpu-private.h b/src/xenia/cpu/cpu-private.h index 3272d2ece..0c2c33313 100644 --- a/src/xenia/cpu/cpu-private.h +++ b/src/xenia/cpu/cpu-private.h @@ -12,18 +12,14 @@ #include - +DECLARE_bool(trace_function_generation); +DECLARE_bool(trace_kernel_calls); +DECLARE_bool(trace_user_calls); DECLARE_bool(trace_instructions); DECLARE_bool(trace_registers); -DECLARE_bool(trace_branches); -DECLARE_bool(trace_user_calls); -DECLARE_bool(trace_kernel_calls); -DECLARE_uint64(trace_thread_mask); - DECLARE_string(load_module_map); DECLARE_string(dump_path); DECLARE_bool(dump_module_map); - #endif // XENIA_CPU_PRIVATE_H_ diff --git a/src/xenia/cpu/cpu.cc b/src/xenia/cpu/cpu.cc index 389aeee18..dbc6cc34b 100644 --- a/src/xenia/cpu/cpu.cc +++ b/src/xenia/cpu/cpu.cc @@ -7,34 +7,24 @@ ****************************************************************************** */ -#include - - -// Tracing: -DEFINE_bool(trace_instructions, false, - "Trace all instructions."); -DEFINE_bool(trace_registers, false, - "Trace register values when tracing instructions."); -DEFINE_bool(trace_branches, false, - "Trace all branches."); -DEFINE_bool(trace_user_calls, false, - "Trace all user function calls."); -DEFINE_bool(trace_kernel_calls, false, - "Trace all kernel function calls."); -DEFINE_uint64(trace_thread_mask, -1, - "Trace threads with IDs in the mask, or -1 for all."); - +#include "xenia/cpu/cpu-private.h" // Debugging: -DEFINE_string(load_module_map, "", +DEFINE_bool(trace_function_generation, false, + "Trace function generation/JITing."); +DEFINE_bool(trace_kernel_calls, false, "Trace all kernel function calls."); +DEFINE_bool(trace_user_calls, false, "Trace all user function calls."); +DEFINE_bool(trace_instructions, false, "Trace all instructions."); +DEFINE_bool(trace_registers, false, + "Trace register values when tracing instructions."); +DEFINE_string( + load_module_map, "", "Loads a .map for symbol names and to diff with the generated symbol " "database."); - // Dumping: DEFINE_string(dump_path, "build/", - "Directory that dump files are placed into."); + "Directory that dump files are placed into."); DEFINE_bool(dump_module_bitcode, true, - "Writes the module bitcode both before and after optimizations."); -DEFINE_bool(dump_module_map, true, - "Dumps the module symbol database."); + "Writes the module bitcode both before and after optimizations."); +DEFINE_bool(dump_module_map, true, "Dumps the module symbol database."); diff --git a/src/xenia/cpu/cpu.h b/src/xenia/cpu/cpu.h index c5253ff64..15a3d4a53 100644 --- a/src/xenia/cpu/cpu.h +++ b/src/xenia/cpu/cpu.h @@ -10,9 +10,9 @@ #ifndef XENIA_CPU_CPU_H_ #define XENIA_CPU_CPU_H_ -#include -#include -#include -#include +#include "xenia/cpu/processor.h" +#include "xenia/cpu/xenon_runtime.h" +#include "xenia/cpu/xenon_thread_state.h" +#include "xenia/cpu/xex_module.h" #endif // XENIA_CPU_CPU_H_ diff --git a/src/xenia/cpu/mmio_handler.cc b/src/xenia/cpu/mmio_handler.cc new file mode 100644 index 000000000..f09880030 --- /dev/null +++ b/src/xenia/cpu/mmio_handler.cc @@ -0,0 +1,292 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/cpu/mmio_handler.h" + +#include "poly/poly.h" + +namespace BE { +#include +} // namespace BE + +namespace xe { +namespace cpu { + +MMIOHandler* MMIOHandler::global_handler_ = nullptr; + +// Implemented in the platform cc file. +std::unique_ptr CreateMMIOHandler(uint8_t* mapping_base); + +std::unique_ptr MMIOHandler::Install(uint8_t* mapping_base) { + // There can be only one handler at a time. + assert_null(global_handler_); + if (global_handler_) { + return nullptr; + } + + // Create the platform-specific handler. + auto handler = CreateMMIOHandler(mapping_base); + + // Platform-specific initialization for the handler. + if (!handler->Initialize()) { + return nullptr; + } + + global_handler_ = handler.get(); + return handler; +} + +MMIOHandler::~MMIOHandler() { + assert_true(global_handler_ == this); + global_handler_ = nullptr; +} + +bool MMIOHandler::RegisterRange(uint64_t address, uint64_t mask, uint64_t size, + void* context, MMIOReadCallback read_callback, + MMIOWriteCallback write_callback) { + mapped_ranges_.push_back({ + reinterpret_cast(mapping_base_) | address, + 0xFFFFFFFF00000000ull | mask, size, context, read_callback, + write_callback, + }); + return true; +} + +bool MMIOHandler::CheckLoad(uint64_t address, uint64_t* out_value) { + for (const auto& range : mapped_ranges_) { + if (((address | (uint64_t)mapping_base_) & range.mask) == range.address) { + *out_value = static_cast(range.read(range.context, address)); + return true; + } + } + return false; +} + +bool MMIOHandler::CheckStore(uint64_t address, uint64_t value) { + for (const auto& range : mapped_ranges_) { + if (((address | (uint64_t)mapping_base_) & range.mask) == range.address) { + range.write(range.context, address, value); + return true; + } + } + return false; +} + +uintptr_t MMIOHandler::AddWriteWatch(uint32_t guest_address, size_t length, + WriteWatchCallback callback, + void* callback_context, + void* callback_data) { + uint32_t base_address = guest_address; + if (base_address > 0xA0000000) { + base_address -= 0xA0000000; + } + + // Add to table. The slot reservation may evict a previous watch, which + // could include our target, so we do it first. + auto entry = new WriteWatchEntry(); + entry->address = base_address; + entry->length = uint32_t(length); + entry->callback = callback; + entry->callback_context = callback_context; + entry->callback_data = callback_data; + write_watch_mutex_.lock(); + write_watches_.push_back(entry); + write_watch_mutex_.unlock(); + + // Make the desired range read only under all address spaces. + auto host_address = mapping_base_ + base_address; + DWORD old_protect; + VirtualProtect(host_address, length, PAGE_READONLY, &old_protect); + VirtualProtect(host_address + 0xA0000000, length, PAGE_READONLY, + &old_protect); + VirtualProtect(host_address + 0xC0000000, length, PAGE_READONLY, + &old_protect); + VirtualProtect(host_address + 0xE0000000, length, PAGE_READONLY, + &old_protect); + + return reinterpret_cast(entry); +} + +void MMIOHandler::ClearWriteWatch(WriteWatchEntry* entry) { + auto host_address = mapping_base_ + entry->address; + DWORD old_protect; + VirtualProtect(host_address, entry->length, PAGE_READWRITE, nullptr); + VirtualProtect(host_address + 0xA0000000, entry->length, PAGE_READWRITE, + &old_protect); + VirtualProtect(host_address + 0xC0000000, entry->length, PAGE_READWRITE, + &old_protect); + VirtualProtect(host_address + 0xE0000000, entry->length, PAGE_READWRITE, + &old_protect); +} + +void MMIOHandler::CancelWriteWatch(uintptr_t watch_handle) { + auto entry = reinterpret_cast(watch_handle); + + // Allow access to the range again. + ClearWriteWatch(entry); + + // Remove from table. + write_watch_mutex_.lock(); + auto it = std::find(write_watches_.begin(), write_watches_.end(), entry); + if (it != write_watches_.end()) { + write_watches_.erase(it); + } + write_watch_mutex_.unlock(); + + delete entry; +} + +bool MMIOHandler::CheckWriteWatch(void* thread_state, uint64_t fault_address) { + uint32_t guest_address = uint32_t(fault_address - uintptr_t(mapping_base_)); + uint32_t base_address = guest_address; + if (base_address > 0xA0000000) { + base_address -= 0xA0000000; + } + std::list pending_invalidates; + write_watch_mutex_.lock(); + for (auto it = write_watches_.begin(); it != write_watches_.end();) { + auto entry = *it; + if (entry->address <= base_address && + entry->address + entry->length > base_address) { + // Hit! + pending_invalidates.push_back(entry); + // TODO(benvanik): outside of lock? + ClearWriteWatch(entry); + auto erase_it = it; + ++it; + write_watches_.erase(erase_it); + continue; + } + ++it; + } + write_watch_mutex_.unlock(); + if (pending_invalidates.empty()) { + // Rethrow access violation - range was not being watched. + return false; + } + while (!pending_invalidates.empty()) { + auto entry = pending_invalidates.back(); + pending_invalidates.pop_back(); + entry->callback(entry->callback_context, entry->callback_data, + guest_address); + delete entry; + } + // Range was watched, so lets eat this access violation. + return true; +} + +bool MMIOHandler::HandleAccessFault(void* thread_state, + uint64_t fault_address) { + // Access violations are pretty rare, so we can do a linear search here. + const MMIORange* range = nullptr; + for (const auto& test_range : mapped_ranges_) { + if ((fault_address & test_range.mask) == test_range.address) { + // Address is within the range of this mapping. + range = &test_range; + break; + } + } + if (!range) { + // Access is not found within any range, so fail and let the caller handle + // it (likely by aborting). + return CheckWriteWatch(thread_state, fault_address); + } + + // TODO(benvanik): replace with simple check of mov (that's all + // we care about). + auto rip = GetThreadStateRip(thread_state); + BE::DISASM disasm = {0}; + disasm.Archi = 64; + disasm.Options = BE::MasmSyntax + BE::PrefixedNumeral; + disasm.EIP = static_cast(rip); + size_t instr_length = BE::Disasm(&disasm); + if (instr_length == BE::UNKNOWN_OPCODE) { + // Failed to decode instruction. Either it's an unhandled mov case or + // not a mov. + assert_always(); + return false; + } + + int32_t arg1_type = disasm.Argument1.ArgType; + int32_t arg2_type = disasm.Argument2.ArgType; + bool is_load = (arg1_type & BE::REGISTER_TYPE) == BE::REGISTER_TYPE && + (arg1_type & BE::GENERAL_REG) == BE::GENERAL_REG && + (disasm.Argument1.AccessMode & BE::WRITE) == BE::WRITE; + bool is_store = (arg1_type & BE::MEMORY_TYPE) == BE::MEMORY_TYPE && + (((arg2_type & BE::REGISTER_TYPE) == BE::REGISTER_TYPE && + (arg2_type & BE::GENERAL_REG) == BE::GENERAL_REG) || + (arg2_type & BE::CONSTANT_TYPE) == BE::CONSTANT_TYPE) && + (disasm.Argument1.AccessMode & BE::WRITE) == BE::WRITE; + if (is_load) { + // Load of a memory value - read from range, swap, and store in the + // register. + uint64_t value = range->read(range->context, fault_address & 0xFFFFFFFF); + uint32_t be_reg_index; + if (!poly::bit_scan_forward(arg1_type & 0xFFFF, &be_reg_index)) { + be_reg_index = 0; + } + uint64_t* reg_ptr = GetThreadStateRegPtr(thread_state, be_reg_index); + switch (disasm.Argument1.ArgSize) { + case 8: + *reg_ptr = static_cast(value); + break; + case 16: + *reg_ptr = poly::byte_swap(static_cast(value)); + break; + case 32: + *reg_ptr = poly::byte_swap(static_cast(value)); + break; + case 64: + *reg_ptr = poly::byte_swap(static_cast(value)); + break; + } + } else if (is_store) { + // Store of a register value - read register, swap, write to range. + uint64_t value; + if ((arg2_type & BE::REGISTER_TYPE) == BE::REGISTER_TYPE) { + uint32_t be_reg_index; + if (!poly::bit_scan_forward(arg2_type & 0xFFFF, &be_reg_index)) { + be_reg_index = 0; + } + uint64_t* reg_ptr = GetThreadStateRegPtr(thread_state, be_reg_index); + value = *reg_ptr; + } else if ((arg2_type & BE::CONSTANT_TYPE) == BE::CONSTANT_TYPE) { + value = disasm.Instruction.Immediat; + } else { + // Unknown destination type in mov. + assert_always(); + } + switch (disasm.Argument2.ArgSize) { + case 8: + value = static_cast(value); + break; + case 16: + value = poly::byte_swap(static_cast(value)); + break; + case 32: + value = poly::byte_swap(static_cast(value)); + break; + case 64: + value = poly::byte_swap(static_cast(value)); + break; + } + range->write(range->context, fault_address & 0xFFFFFFFF, value); + } else { + assert_always("Unknown MMIO instruction type"); + return false; + } + + // Advance RIP to the next instruction so that we resume properly. + SetThreadStateRip(thread_state, rip + instr_length); + + return true; +} + +} // namespace cpu +} // namespace xe diff --git a/src/xenia/cpu/mmio_handler.h b/src/xenia/cpu/mmio_handler.h new file mode 100644 index 000000000..b872a81cb --- /dev/null +++ b/src/xenia/cpu/mmio_handler.h @@ -0,0 +1,93 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_CPU_MMIO_HANDLER_H_ +#define XENIA_CPU_MMIO_HANDLER_H_ + +#include +#include +#include +#include + +namespace xe { +namespace cpu { + +typedef uint64_t (*MMIOReadCallback)(void* context, uint64_t addr); +typedef void (*MMIOWriteCallback)(void* context, uint64_t addr, uint64_t value); + +typedef void (*WriteWatchCallback)(void* context_ptr, void* data_ptr, + uint32_t address); + +// NOTE: only one can exist at a time! +class MMIOHandler { + public: + virtual ~MMIOHandler(); + + static std::unique_ptr Install(uint8_t* mapping_base); + static MMIOHandler* global_handler() { return global_handler_; } + + bool RegisterRange(uint64_t address, uint64_t mask, uint64_t size, + void* context, MMIOReadCallback read_callback, + MMIOWriteCallback write_callback); + + bool CheckLoad(uint64_t address, uint64_t* out_value); + bool CheckStore(uint64_t address, uint64_t value); + + uintptr_t AddWriteWatch(uint32_t guest_address, size_t length, + WriteWatchCallback callback, void* callback_context, + void* callback_data); + void CancelWriteWatch(uintptr_t watch_handle); + + public: + bool HandleAccessFault(void* thread_state, uint64_t fault_address); + + protected: + struct WriteWatchEntry { + uint32_t address; + uint32_t length; + WriteWatchCallback callback; + void* callback_context; + void* callback_data; + }; + + MMIOHandler(uint8_t* mapping_base) : mapping_base_(mapping_base) {} + + virtual bool Initialize() = 0; + + void ClearWriteWatch(WriteWatchEntry* entry); + bool CheckWriteWatch(void* thread_state, uint64_t fault_address); + + virtual uint64_t GetThreadStateRip(void* thread_state_ptr) = 0; + virtual void SetThreadStateRip(void* thread_state_ptr, uint64_t rip) = 0; + virtual uint64_t* GetThreadStateRegPtr(void* thread_state_ptr, + int32_t be_reg_index) = 0; + + uint8_t* mapping_base_; + + struct MMIORange { + uint64_t address; + uint64_t mask; + uint64_t size; + void* context; + MMIOReadCallback read; + MMIOWriteCallback write; + }; + std::vector mapped_ranges_; + + // TODO(benvanik): data structure magic. + std::mutex write_watch_mutex_; + std::list write_watches_; + + static MMIOHandler* global_handler_; +}; + +} // namespace cpu +} // namespace xe + +#endif // XENIA_CPU_MMIO_HANDLER_H_ diff --git a/src/xenia/cpu/mmio_handler_mac.cc b/src/xenia/cpu/mmio_handler_mac.cc new file mode 100644 index 000000000..9e540ffa2 --- /dev/null +++ b/src/xenia/cpu/mmio_handler_mac.cc @@ -0,0 +1,238 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include + +#include +#include + +#include + +#include +#include + +// Mach internal function, not defined in any header. +// http://web.mit.edu/darwin/src/modules/xnu/osfmk/man/exc_server.html +extern "C" boolean_t exc_server(mach_msg_header_t* request_msg, + mach_msg_header_t* reply_msg); + +// Exported for the kernel to call back into. +// http://web.mit.edu/darwin/src/modules/xnu/osfmk/man/catch_exception_raise.html +extern "C" kern_return_t catch_exception_raise( + mach_port_t exception_port, mach_port_t thread, mach_port_t task, + exception_type_t exception, exception_data_t code, + mach_msg_type_number_t code_count); + +namespace xe { +namespace cpu { + +class MachMMIOHandler : public MMIOHandler { + public: + MachMMIOHandler(uint8_t* mapping_base); + ~MachMMIOHandler() override; + + protected: + bool Initialize() override; + + uint64_t GetThreadStateRip(void* thread_state_ptr) override; + void SetThreadStateRip(void* thread_state_ptr, uint64_t rip) override; + uint64_t* GetThreadStateRegPtr(void* thread_state_ptr, + int32_t be_reg_index) override; + + private: + void ThreadEntry(); + + // Worker thread processing exceptions. + std::unique_ptr thread_; + // Port listening for exceptions on the worker thread. + mach_port_t listen_port_; +}; + +std::unique_ptr CreateMMIOHandler(uint8_t* mapping_base) { + return std::make_unique(mapping_base); +} + +MachMMIOHandler::MachMMIOHandler(uint8_t* mapping_base) + : MMIOHandler(mapping_base), listen_port_(0) {} + +bool MachMMIOHandler::Initialize() { + // Allocates the port that listens for exceptions. + // This will be freed in the dtor. + if (mach_port_allocate(mach_task_self(), MACH_PORT_RIGHT_RECEIVE, + &listen_port_) != KERN_SUCCESS) { + XELOGE("Unable to allocate listen port"); + return false; + } + + // http://web.mit.edu/darwin/src/modules/xnu/osfmk/man/mach_port_insert_right.html + if (mach_port_insert_right(mach_task_self(), listen_port_, listen_port_, + MACH_MSG_TYPE_MAKE_SEND) != KERN_SUCCESS) { + XELOGE("Unable to insert listen port right"); + return false; + } + + // Sets our exception filter so that any BAD_ACCESS exceptions go to it. + // http://web.mit.edu/darwin/src/modules/xnu/osfmk/man/task_set_exception_ports.html + if (task_set_exception_ports(mach_task_self(), EXC_MASK_BAD_ACCESS, + listen_port_, EXCEPTION_DEFAULT, + MACHINE_THREAD_STATE) != KERN_SUCCESS) { + XELOGE("Unable to set exception port"); + return false; + } + + // Spin up the worker thread. + std::unique_ptr thread( + new std::thread([this]() { ThreadEntry(); })); + thread->detach(); + thread_ = std::move(thread); + return true; +} + +MachMMIOHandler::~MachMMIOHandler() { + task_set_exception_ports(mach_task_self(), EXC_MASK_BAD_ACCESS, 0, + EXCEPTION_DEFAULT, 0); + mach_port_deallocate(mach_task_self(), listen_port_); +} + +void MachMMIOHandler::ThreadEntry() { + while (true) { + struct { + mach_msg_header_t head; + mach_msg_body_t msgh_body; + char data[1024]; + } msg; + struct { + mach_msg_header_t head; + char data[1024]; + } reply; + + // Wait for a message on the exception port. + mach_msg_return_t ret = + mach_msg(&msg.head, MACH_RCV_MSG | MACH_RCV_LARGE, 0, sizeof(msg), + listen_port_, MACH_MSG_TIMEOUT_NONE, MACH_PORT_NULL); + if (ret != MACH_MSG_SUCCESS) { + XELOGE("mach_msg receive failed with %d %s", ret, mach_error_string(ret)); + poly::debugging::Break(); + break; + } + + // Call exc_server, which will dispatch the catch_exception_raise. + exc_server(&msg.head, &reply.head); + + // Send the reply. + if (mach_msg(&reply.head, MACH_SEND_MSG, reply.head.msgh_size, 0, + MACH_PORT_NULL, MACH_MSG_TIMEOUT_NONE, + MACH_PORT_NULL) != MACH_MSG_SUCCESS) { + XELOGE("mach_msg reply send failed"); + poly::debugging::Break(); + break; + } + } +} + +// Kills the app when a bad access exception is unhandled. +void FailBadAccess() { + raise(SIGSEGV); + abort(); +} + +kern_return_t CatchExceptionRaise(mach_port_t thread) { + auto state_count = x86_EXCEPTION_STATE64_COUNT; + x86_exception_state64_t exc_state; + if (thread_get_state(thread, x86_EXCEPTION_STATE64, + reinterpret_cast(&exc_state), + &state_count) != KERN_SUCCESS) { + XELOGE("thread_get_state failed to get exception state"); + return KERN_FAILURE; + } + state_count = x86_THREAD_STATE64_COUNT; + x86_thread_state64_t thread_state; + if (thread_get_state(thread, x86_THREAD_STATE64, + reinterpret_cast(&thread_state), + &state_count) != KERN_SUCCESS) { + XELOGE("thread_get_state failed to get thread state"); + return KERN_FAILURE; + } + + auto fault_address = exc_state.__faultvaddr; + auto mmio_handler = + static_cast(MMIOHandler::global_handler()); + bool handled = mmio_handler->HandleAccessFault(&thread_state, fault_address); + if (!handled) { + // Unhandled - raise to the system. + XELOGE("MMIO unhandled bad access for %llx, bubbling", fault_address); + // TODO(benvanik): manipulate stack so that we can rip = break_handler or + // something and have the stack trace be valid. + poly::debugging::Break(); + + // When the thread resumes, kill it. + thread_state.__rip = reinterpret_cast(FailBadAccess); + + // Mach docs say we can return this to continue searching for handlers, but + // OSX doesn't seem to have it. + // return MIG_DESTROY_REQUEST; + } + + // Set the thread state - as we've likely changed it. + if (thread_set_state(thread, x86_THREAD_STATE64, + reinterpret_cast(&thread_state), + state_count) != KERN_SUCCESS) { + XELOGE("thread_set_state failed to set thread state for continue"); + return KERN_FAILURE; + } + return KERN_SUCCESS; +} + +uint64_t MachMMIOHandler::GetThreadStateRip(void* thread_state_ptr) { + auto thread_state = reinterpret_cast(thread_state_ptr); + return thread_state->__rip; +} + +void MachMMIOHandler::SetThreadStateRip(void* thread_state_ptr, uint64_t rip) { + auto thread_state = reinterpret_cast(thread_state_ptr); + thread_state->__rip = rip; +} + +uint64_t* MachMMIOHandler::GetThreadStateRegPtr(void* thread_state_ptr, + int32_t be_reg_index) { + // Map from BeaEngine register order to x86_thread_state64 order. + static const uint32_t mapping[] = { + 0, // REG0 / RAX -> 0 + 2, // REG1 / RCX -> 2 + 3, // REG2 / RDX -> 3 + 1, // REG3 / RBX -> 1 + 7, // REG4 / RSP -> 7 + 6, // REG5 / RBP -> 6 + 5, // REG6 / RSI -> 5 + 4, // REG7 / RDI -> 4 + 8, // REG8 / R8 -> 8 + 9, // REG9 / R9 -> 9 + 10, // REG10 / R10 -> 10 + 11, // REG11 / R11 -> 11 + 12, // REG12 / R12 -> 12 + 13, // REG13 / R13 -> 13 + 14, // REG14 / R14 -> 14 + 15, // REG15 / R15 -> 15 + }; + auto thread_state = reinterpret_cast(thread_state_ptr); + return &thread_state->__rax + mapping[be_reg_index]; +} + +} // namespace cpu +} // namespace xe + +// Exported and called by exc_server. +extern "C" kern_return_t catch_exception_raise( + mach_port_t exception_port, mach_port_t thread, mach_port_t task, + exception_type_t exception, exception_data_t code, + mach_msg_type_number_t code_count) { + // We get/set the states manually instead of using catch_exception_raise_state + // variant because that truncates everything to 32bit. + return xe::cpu::CatchExceptionRaise(thread); +} diff --git a/src/xenia/cpu/mmio_handler_win.cc b/src/xenia/cpu/mmio_handler_win.cc new file mode 100644 index 000000000..2711ed167 --- /dev/null +++ b/src/xenia/cpu/mmio_handler_win.cc @@ -0,0 +1,94 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/cpu/mmio_handler.h" + +#include + +namespace xe { +namespace cpu { + +LONG CALLBACK MMIOExceptionHandler(PEXCEPTION_POINTERS ex_info); + +class WinMMIOHandler : public MMIOHandler { + public: + WinMMIOHandler(uint8_t* mapping_base) : MMIOHandler(mapping_base) {} + ~WinMMIOHandler() override; + + protected: + bool Initialize() override; + + uint64_t GetThreadStateRip(void* thread_state_ptr) override; + void SetThreadStateRip(void* thread_state_ptr, uint64_t rip) override; + uint64_t* GetThreadStateRegPtr(void* thread_state_ptr, + int32_t be_reg_index) override; +}; + +std::unique_ptr CreateMMIOHandler(uint8_t* mapping_base) { + return std::make_unique(mapping_base); +} + +bool WinMMIOHandler::Initialize() { + // If there is a debugger attached the normal exception handler will not + // fire and we must instead add the continue handler. + AddVectoredExceptionHandler(1, MMIOExceptionHandler); + if (IsDebuggerPresent()) { + // TODO(benvanik): is this really required? + // AddVectoredContinueHandler(1, MMIOExceptionHandler); + } + return true; +} + +WinMMIOHandler::~WinMMIOHandler() { + // Remove exception handlers. + RemoveVectoredExceptionHandler(MMIOExceptionHandler); + RemoveVectoredContinueHandler(MMIOExceptionHandler); +} + +// Handles potential accesses to mmio. We look for access violations to +// addresses in our range and call into the registered handlers, if any. +// If there are none, we continue. +LONG CALLBACK MMIOExceptionHandler(PEXCEPTION_POINTERS ex_info) { + // http://msdn.microsoft.com/en-us/library/ms679331(v=vs.85).aspx + // http://msdn.microsoft.com/en-us/library/aa363082(v=vs.85).aspx + auto code = ex_info->ExceptionRecord->ExceptionCode; + if (code == STATUS_ACCESS_VIOLATION) { + auto fault_address = ex_info->ExceptionRecord->ExceptionInformation[1]; + if (MMIOHandler::global_handler()->HandleAccessFault(ex_info->ContextRecord, + fault_address)) { + // Handled successfully - RIP has been updated and we can continue. + return EXCEPTION_CONTINUE_EXECUTION; + } else { + // Failed to handle; continue search for a handler (and die if no other + // handler is found). + return EXCEPTION_CONTINUE_SEARCH; + } + } + return EXCEPTION_CONTINUE_SEARCH; +} + +uint64_t WinMMIOHandler::GetThreadStateRip(void* thread_state_ptr) { + auto context = reinterpret_cast(thread_state_ptr); + return context->Rip; +} + +void WinMMIOHandler::SetThreadStateRip(void* thread_state_ptr, uint64_t rip) { + auto context = reinterpret_cast(thread_state_ptr); + context->Rip = rip; +} + +uint64_t* WinMMIOHandler::GetThreadStateRegPtr(void* thread_state_ptr, + int32_t be_reg_index) { + auto context = reinterpret_cast(thread_state_ptr); + // BeaEngine register indices line up with the CONTEXT structure format. + return &context->Rax + be_reg_index; +} + +} // namespace cpu +} // namespace xe diff --git a/src/xenia/cpu/processor.cc b/src/xenia/cpu/processor.cc index 969907d96..2777297d0 100644 --- a/src/xenia/cpu/processor.cc +++ b/src/xenia/cpu/processor.cc @@ -7,17 +7,12 @@ ****************************************************************************** */ -#include - -#include - -#include -#include -#include -#include -#include -#include +#include "xenia/cpu/processor.h" +#include "xenia/export_resolver.h" +#include "xenia/cpu/cpu-private.h" +#include "xenia/cpu/xenon_runtime.h" +#include "xenia/cpu/xex_module.h" using namespace alloy; using namespace alloy::backend; @@ -26,116 +21,84 @@ using namespace alloy::runtime; using namespace xe; using namespace xe::cpu; - namespace { - void InitializeIfNeeded(); - void CleanupOnShutdown(); +void InitializeIfNeeded(); +void CleanupOnShutdown(); - void InitializeIfNeeded() { - static bool has_initialized = false; - if (has_initialized) { - return; - } - has_initialized = true; - - //ppc::RegisterDisasmCategoryAltivec(); - //ppc::RegisterDisasmCategoryALU(); - //ppc::RegisterDisasmCategoryControl(); - //ppc::RegisterDisasmCategoryFPU(); - //ppc::RegisterDisasmCategoryMemory(); - - atexit(CleanupOnShutdown); +void InitializeIfNeeded() { + static bool has_initialized = false; + if (has_initialized) { + return; } + has_initialized = true; - void CleanupOnShutdown() { - } + // ppc::RegisterDisasmCategoryAltivec(); + // ppc::RegisterDisasmCategoryALU(); + // ppc::RegisterDisasmCategoryControl(); + // ppc::RegisterDisasmCategoryFPU(); + // ppc::RegisterDisasmCategoryMemory(); + + atexit(CleanupOnShutdown); } +void CleanupOnShutdown() {} +} -Processor::Processor(Emulator* emulator) : - emulator_(emulator), export_resolver_(emulator->export_resolver()), - runtime_(0), memory_(emulator->memory()), - interrupt_thread_lock_(NULL), interrupt_thread_state_(NULL), - interrupt_thread_block_(0), - DebugTarget(emulator->debug_server()) { +Processor::Processor(xe::Memory* memory, ExportResolver* export_resolver) + : export_resolver_(export_resolver), + runtime_(0), + memory_(memory), + interrupt_thread_state_(NULL), + interrupt_thread_block_(0) { InitializeIfNeeded(); - - debug_client_states_lock_ = xe_mutex_alloc(); - - emulator_->debug_server()->AddTarget("cpu", this); } Processor::~Processor() { - emulator_->debug_server()->RemoveTarget("cpu"); - - xe_mutex_lock(debug_client_states_lock_); - for (auto it = debug_client_states_.begin(); - it != debug_client_states_.end(); ++it) { - DebugClientState* client_state = it->second; - delete client_state; - } - debug_client_states_.clear(); - xe_mutex_unlock(debug_client_states_lock_); - xe_mutex_free(debug_client_states_lock_); - if (interrupt_thread_block_) { memory_->HeapFree(interrupt_thread_block_, 2048); delete interrupt_thread_state_; - xe_mutex_free(interrupt_thread_lock_); } delete runtime_; } int Processor::Setup() { - XEASSERTNULL(runtime_); + assert_null(runtime_); - runtime_ = new XenonRuntime(memory_, export_resolver_); + uint32_t debug_info_flags = DEBUG_INFO_DEFAULT; + uint32_t trace_flags = 0; + if (FLAGS_trace_function_generation) { + trace_flags |= TRACE_FUNCTION_GENERATION; + } + if (FLAGS_trace_kernel_calls) { + trace_flags |= TRACE_EXTERN_CALLS; + } + if (FLAGS_trace_user_calls) { + trace_flags |= TRACE_USER_CALLS; + } + if (FLAGS_trace_instructions) { + trace_flags |= TRACE_SOURCE; + } + if (FLAGS_trace_registers) { + trace_flags |= TRACE_SOURCE_VALUES; + } + + runtime_ = new XenonRuntime(memory_, export_resolver_, debug_info_flags, + trace_flags); if (!runtime_) { return 1; } - Backend* backend = 0; - // Backend* backend = new alloy::backend::ivm::IVMBackend( - // runtime); - // Backend* backend = new alloy::backend::x64::X64Backend( - // runtime); - int result = runtime_->Initialize(backend); + std::unique_ptr backend; + // backend.reset(new alloy::backend::x64::X64Backend(runtime)); + int result = runtime_->Initialize(std::move(backend)); if (result) { return result; } - // Setup debugger events. - auto debugger = runtime_->debugger(); - auto debug_server = emulator_->debug_server(); - debugger->breakpoint_hit.AddListener( - [debug_server](BreakpointHitEvent& e) { - const char* breakpoint_id = e.breakpoint()->id(); - if (!breakpoint_id) { - // This is not a breakpoint we know about. Ignore. - return; - } - - json_t* event_json = json_object(); - json_t* type_json = json_string("breakpoint"); - json_object_set_new(event_json, "type", type_json); - - json_t* thread_id_json = json_integer(e.thread_state()->thread_id()); - json_object_set_new(event_json, "threadId", thread_id_json); - json_t* breakpoint_id_json = json_string(breakpoint_id); - json_object_set_new(event_json, "breakpointId", breakpoint_id_json); - - debug_server->BroadcastEvent(event_json); - - json_decref(event_json); - }); - - interrupt_thread_lock_ = xe_mutex_alloc(10000); - interrupt_thread_state_ = new XenonThreadState( - runtime_, 0, 16 * 1024, 0); + interrupt_thread_state_ = new XenonThreadState(runtime_, 0, 16 * 1024, 0); interrupt_thread_state_->set_name("Interrupt"); - interrupt_thread_block_ = memory_->HeapAlloc( - 0, 2048, MEMORY_FLAG_ZERO); + interrupt_thread_block_ = memory_->HeapAlloc(0, 2048, MEMORY_FLAG_ZERO); interrupt_thread_state_->context()->r[13] = interrupt_thread_block_; return 0; @@ -166,13 +129,12 @@ int Processor::Execute(XenonThreadState* thread_state, uint64_t address) { return 0; } -uint64_t Processor::Execute( - XenonThreadState* thread_state, uint64_t address, uint64_t args[], - size_t arg_count) { +uint64_t Processor::Execute(XenonThreadState* thread_state, uint64_t address, + uint64_t args[], size_t arg_count) { SCOPE_profile_cpu_f("cpu"); PPCContext* context = thread_state->context(); - XEASSERT(arg_count <= 5); + assert_true(arg_count <= 5); for (size_t i = 0; i < arg_count; ++i) { context->r[3 + i] = args[i]; } @@ -182,657 +144,30 @@ uint64_t Processor::Execute( return context->r[3]; } -uint64_t Processor::ExecuteInterrupt( - uint32_t cpu, uint64_t address, uint64_t args[], size_t arg_count) { +Irql Processor::RaiseIrql(Irql new_value) { + return static_cast( + poly::atomic_exchange(static_cast(new_value), + reinterpret_cast(&irql_))); +} + +void Processor::LowerIrql(Irql old_value) { + poly::atomic_exchange(static_cast(old_value), + reinterpret_cast(&irql_)); +} + +uint64_t Processor::ExecuteInterrupt(uint32_t cpu, uint64_t address, + uint64_t args[], size_t arg_count) { SCOPE_profile_cpu_f("cpu"); // Acquire lock on interrupt thread (we can only dispatch one at a time). - xe_mutex_lock(interrupt_thread_lock_); + std::lock_guard lock(interrupt_thread_lock_); // Set 0x10C(r13) to the current CPU ID. uint8_t* p = memory_->membase(); - XESETUINT8BE(p + interrupt_thread_block_ + 0x10C, cpu); + poly::store_and_swap(p + interrupt_thread_block_ + 0x10C, cpu); // Execute interrupt. uint64_t result = Execute(interrupt_thread_state_, address, args, arg_count); - xe_mutex_unlock(interrupt_thread_lock_); return result; } - -void Processor::OnDebugClientConnected(uint32_t client_id) { - DebugClientState* client_state = new DebugClientState(runtime_); - xe_mutex_lock(debug_client_states_lock_); - debug_client_states_[client_id] = client_state; - xe_mutex_unlock(debug_client_states_lock_); -} - -void Processor::OnDebugClientDisconnected(uint32_t client_id) { - DebugClientState* client_state = debug_client_states_[client_id]; - xe_mutex_lock(debug_client_states_lock_); - debug_client_states_.erase(client_id); - xe_mutex_unlock(debug_client_states_lock_); - delete client_state; - - // Whenever we support multiple clients we will need to respect pause - // settings. For now, resume until running. - runtime_->debugger()->ResumeAllThreads(true); -} - -json_t* json_object_set_string_new( - json_t* object, const char* key, const char* value) { - json_t* value_json = json_string(value); - json_object_set_new(object, key, value_json); - return value_json; -} - -json_t* json_object_set_string_format_new( - json_t* object, const char* key, const char* format, ...) { - char buffer[1024]; - va_list args; - va_start(args, format); - xevsnprintfa(buffer, XECOUNT(buffer), format, args); - va_end(args); - json_t* value_json = json_string(buffer); - json_object_set_new(object, key, value_json); - return value_json; -} - -json_t* json_object_set_integer_new( - json_t* object, const char* key, json_int_t value) { - json_t* value_json = json_integer(value); - json_object_set_new(object, key, value_json); - return value_json; -} - -json_t* Processor::OnDebugRequest( - uint32_t client_id, const char* command, json_t* request, - bool& succeeded) { - xe_mutex_lock(debug_client_states_lock_); - DebugClientState* client_state = debug_client_states_[client_id]; - xe_mutex_unlock(debug_client_states_lock_); - XEASSERTNOTNULL(client_state); - - succeeded = true; - if (xestrcmpa(command, "get_module_list") == 0) { - json_t* list = json_array(); - Runtime::ModuleList modules = runtime_->GetModules(); - for (auto it = modules.begin(); it != modules.end(); ++it) { - XexModule* module = (XexModule*)(*it); - json_t* module_json = json_object(); - json_object_set_string_new(module_json, "name", module->name()); - json_array_append_new(list, module_json); - } - return list; - } else if (xestrcmpa(command, "get_module") == 0) { - json_t* module_name_json = json_object_get(request, "module"); - if (!module_name_json || !json_is_string(module_name_json)) { - succeeded = false; - return json_string("Module name not specified"); - } - const char* module_name = json_string_value(module_name_json); - XexModule* module = (XexModule*)runtime_->GetModule(module_name); - if (!module) { - succeeded = false; - return json_string("Module not found"); - } - return DumpModule(module, succeeded); - } else if (xestrcmpa(command, "get_function_list") == 0) { - json_t* module_name_json = json_object_get(request, "module"); - if (!module_name_json || !json_is_string(module_name_json)) { - succeeded = false; - return json_string("Module name not specified"); - } - const char* module_name = json_string_value(module_name_json); - XexModule* module = (XexModule*)runtime_->GetModule(module_name); - if (!module) { - succeeded = false; - return json_string("Module not found"); - } - json_t* since_json = json_object_get(request, "since"); - if (since_json && !json_is_number(since_json)) { - succeeded = false; - return json_string("Version since is an invalid type"); - } - size_t since = since_json ? - (size_t)json_number_value(since_json) : 0; - json_t* list = json_array(); - size_t version = 0; - module->ForEachFunction(since, version, [&](FunctionInfo* info) { - json_t* fn_json = json_object(); - const char* name = info->name(); - char name_buffer[32]; - if (!name) { - xesnprintfa(name_buffer, XECOUNT(name_buffer), "sub_%.8X", - info->address()); - name = name_buffer; - } - json_object_set_string_new(fn_json, "name", name); - json_object_set_integer_new(fn_json, "address", info->address()); - json_object_set_integer_new(fn_json, "linkStatus", info->status()); - json_array_append_new(list, fn_json); - }); - json_t* result = json_object(); - json_object_set_integer_new(result, "version", version); - json_object_set_new(result, "list", list); - return result; - } else if (xestrcmpa(command, "get_function") == 0) { - json_t* address_json = json_object_get(request, "address"); - if (!address_json || !json_is_number(address_json)) { - succeeded = false; - return json_string("Function address not specified"); - } - uint64_t address = (uint64_t)json_number_value(address_json); - return DumpFunction(address, succeeded); - } else if (xestrcmpa(command, "get_thread_states") == 0) { - json_t* result = json_object(); - runtime_->debugger()->ForEachThread([&](ThreadState* thread_state) { - json_t* state_json = DumpThreadState((XenonThreadState*)thread_state); - char threadIdString[32]; - xesnprintfa( - threadIdString, XECOUNT(threadIdString), - "%d", thread_state->thread_id()); - json_object_set_new(result, threadIdString, state_json); - }); - return result; - } else if (xestrcmpa(command, "add_breakpoints") == 0) { - // breakpoints: [{}] - json_t* breakpoints_json = json_object_get(request, "breakpoints"); - if (!breakpoints_json || !json_is_array(breakpoints_json)) { - succeeded = false; - return json_string("Breakpoints not specified"); - } - if (!json_array_size(breakpoints_json)) { - // No-op; - return json_null(); - } - for (size_t n = 0; n < json_array_size(breakpoints_json); n++) { - json_t* breakpoint_json = json_array_get(breakpoints_json, n); - if (!breakpoint_json || !json_is_object(breakpoint_json)) { - succeeded = false; - return json_string("Invalid breakpoint type"); - } - - json_t* breakpoint_id_json = json_object_get(breakpoint_json, "id"); - json_t* type_json = json_object_get(breakpoint_json, "type"); - json_t* address_json = json_object_get(breakpoint_json, "address"); - if (!breakpoint_id_json || !json_is_string(breakpoint_id_json) || - !type_json || !json_is_string(type_json) || - !address_json || !json_is_number(address_json)) { - succeeded = false; - return json_string("Invalid breakpoint members"); - } - const char* breakpoint_id = json_string_value(breakpoint_id_json); - const char* type_str = json_string_value(type_json); - uint64_t address = (uint64_t)json_number_value(address_json); - Breakpoint::Type type; - if (xestrcmpa(type_str, "temp") == 0) { - type = Breakpoint::TEMP_TYPE; - } else if (xestrcmpa(type_str, "code") == 0) { - type = Breakpoint::CODE_TYPE; - } else { - succeeded = false; - return json_string("Unknown breakpoint type"); - } - - Breakpoint* breakpoint = new Breakpoint( - type, address); - breakpoint->set_id(breakpoint_id); - if (client_state->AddBreakpoint(breakpoint_id, breakpoint)) { - succeeded = false; - return json_string("Error adding breakpoint"); - } - } - return json_null(); - } else if (xestrcmpa(command, "remove_breakpoints") == 0) { - // breakpointIds: ['id'] - json_t* breakpoint_ids_json = json_object_get(request, "breakpointIds"); - if (!breakpoint_ids_json || !json_is_array(breakpoint_ids_json)) { - succeeded = false; - return json_string("Breakpoint IDs not specified"); - } - if (!json_array_size(breakpoint_ids_json)) { - // No-op; - return json_null(); - } - for (size_t n = 0; n < json_array_size(breakpoint_ids_json); n++) { - json_t* breakpoint_id_json = json_array_get(breakpoint_ids_json, n); - if (!breakpoint_id_json || !json_is_string(breakpoint_id_json)) { - succeeded = false; - return json_string("Invalid breakpoint ID type"); - } - const char* breakpoint_id = json_string_value(breakpoint_id_json); - if (client_state->RemoveBreakpoint(breakpoint_id)) { - succeeded = false; - return json_string("Unable to remove breakpoints"); - } - } - return json_null(); - } else if (xestrcmpa(command, "remove_all_breakpoints") == 0) { - if (client_state->RemoveAllBreakpoints()) { - succeeded = false; - return json_string("Unable to remove breakpoints"); - } - return json_null(); - } else if (xestrcmpa(command, "continue") == 0) { - if (runtime_->debugger()->ResumeAllThreads()) { - succeeded = false; - return json_string("Unable to resume threads"); - } - return json_null(); - } else if (xestrcmpa(command, "break") == 0) { - if (runtime_->debugger()->SuspendAllThreads()) { - succeeded = false; - return json_string("Unable to suspend threads"); - } - return json_null(); - } else if (xestrcmpa(command, "step") == 0) { - // threadId - return json_null(); - } else { - succeeded = false; - return json_string("Unknown command"); - } -} - -json_t* Processor::DumpModule(XexModule* module, bool& succeeded) { - auto xex = module->xex(); - auto header = xe_xex2_get_header(xex); - - auto export_resolver = runtime_->export_resolver(); - - json_t* module_json = json_object(); - - json_object_set_integer_new( - module_json, "moduleFlags", header->module_flags); - json_object_set_integer_new( - module_json, "systemFlags", header->system_flags); - json_object_set_integer_new( - module_json, "exeAddress", header->exe_address); - json_object_set_integer_new( - module_json, "exeEntryPoint", header->exe_entry_point); - json_object_set_integer_new( - module_json, "exeStackSize", header->exe_stack_size); - json_object_set_integer_new( - module_json, "exeHeapSize", header->exe_heap_size); - - json_t* exec_info_json = json_object(); - json_object_set_integer_new( - exec_info_json, "mediaId", header->execution_info.media_id); - json_object_set_string_format_new( - exec_info_json, "version", "%d.%d.%d.%d", - header->execution_info.version.major, - header->execution_info.version.minor, - header->execution_info.version.build, - header->execution_info.version.qfe); - json_object_set_string_format_new( - exec_info_json, "baseVersion", "%d.%d.%d.%d", - header->execution_info.base_version.major, - header->execution_info.base_version.minor, - header->execution_info.base_version.build, - header->execution_info.base_version.qfe); - json_object_set_integer_new( - exec_info_json, "titleId", header->execution_info.title_id); - json_object_set_integer_new( - exec_info_json, "platform", header->execution_info.platform); - json_object_set_integer_new( - exec_info_json, "executableTable", header->execution_info.executable_table); - json_object_set_integer_new( - exec_info_json, "discNumber", header->execution_info.disc_number); - json_object_set_integer_new( - exec_info_json, "discCount", header->execution_info.disc_count); - json_object_set_integer_new( - exec_info_json, "savegameId", header->execution_info.savegame_id); - json_object_set_new(module_json, "executionInfo", exec_info_json); - - json_t* loader_info_json = json_object(); - json_object_set_integer_new( - loader_info_json, "imageFlags", header->loader_info.image_flags); - json_object_set_integer_new( - loader_info_json, "gameRegions", header->loader_info.game_regions); - json_object_set_integer_new( - loader_info_json, "mediaFlags", header->loader_info.media_flags); - json_object_set_new(module_json, "loaderInfo", loader_info_json); - - json_t* tls_info_json = json_object(); - json_object_set_integer_new( - tls_info_json, "slotCount", header->tls_info.slot_count); - json_object_set_integer_new( - tls_info_json, "dataSize", header->tls_info.data_size); - json_object_set_integer_new( - tls_info_json, "rawDataAddress", header->tls_info.raw_data_address); - json_object_set_integer_new( - tls_info_json, "rawDataSize", header->tls_info.raw_data_size); - json_object_set_new(module_json, "tlsInfo", tls_info_json); - - json_t* headers_json = json_array(); - for (size_t n = 0; n < header->header_count; n++) { - auto opt_header = &header->headers[n]; - json_t* header_entry_json = json_object(); - json_object_set_integer_new( - header_entry_json, "key", opt_header->key); - json_object_set_integer_new( - header_entry_json, "length", opt_header->length); - json_object_set_integer_new( - header_entry_json, "value", opt_header->value); - json_array_append_new(headers_json, header_entry_json); - } - json_object_set_new(module_json, "headers", headers_json); - - json_t* resource_infos_json = json_array(); - for (size_t n = 0; n < header->resource_info_count; n++) { - auto& res = header->resource_infos[n]; - json_t* resource_info_json = json_object(); - json_object_set_string_new( - resource_info_json, "name", res.name); - json_object_set_integer_new( - resource_info_json, "address", res.address); - json_object_set_integer_new( - resource_info_json, "size", res.size); - json_array_append_new(resource_infos_json, resource_info_json); - } - json_object_set_new(module_json, "resourceInfos", resource_infos_json); - - json_t* sections_json = json_array(); - for (size_t n = 0, i = 0; n < header->section_count; n++) { - const xe_xex2_section_t* section = &header->sections[n]; - const char* type = "unknown"; - switch (section->info.type) { - case XEX_SECTION_CODE: - type = "code"; - break; - case XEX_SECTION_DATA: - type = "rwdata"; - break; - case XEX_SECTION_READONLY_DATA: - type = "rodata"; - break; - } - const size_t start_address = - header->exe_address + (i * xe_xex2_section_length); - const size_t end_address = - start_address + (section->info.page_count * xe_xex2_section_length); - json_t* section_entry_json = json_object(); - json_object_set_string_new( - section_entry_json, "type", type); - json_object_set_integer_new( - section_entry_json, "pageCount", section->info.page_count); - json_object_set_integer_new( - section_entry_json, "startAddress", start_address); - json_object_set_integer_new( - section_entry_json, "endAddress", end_address); - json_object_set_integer_new( - section_entry_json, "totalLength", - section->info.page_count * xe_xex2_section_length); - json_array_append_new(sections_json, section_entry_json); - i += section->info.page_count; - } - json_object_set_new(module_json, "sections", sections_json); - - json_t* static_libraries_json = json_array(); - for (size_t n = 0; n < header->static_library_count; n++) { - const xe_xex2_static_library_t *library = &header->static_libraries[n]; - json_t* static_library_entry_json = json_object(); - json_object_set_string_new( - static_library_entry_json, "name", library->name); - json_object_set_string_format_new( - static_library_entry_json, "version", "%d.%d.%d.%d", - library->major, library->minor, library->build, library->qfe); - json_array_append_new(static_libraries_json, static_library_entry_json); - } - json_object_set_new(module_json, "staticLibraries", static_libraries_json); - - json_t* library_imports_json = json_array(); - for (size_t n = 0; n < header->import_library_count; n++) { - const xe_xex2_import_library_t* library = &header->import_libraries[n]; - xe_xex2_import_info_t* import_infos; - size_t import_info_count; - if (xe_xex2_get_import_infos( - xex, library, &import_infos, &import_info_count)) { - continue; - } - - json_t* import_library_json = json_object(); - json_object_set_string_new( - import_library_json, "name", library->name); - json_object_set_string_format_new( - import_library_json, "version", "%d.%d.%d.%d", - library->version.major, library->version.minor, - library->version.build, library->version.qfe); - json_object_set_string_format_new( - import_library_json, "minVersion", "%d.%d.%d.%d", - library->min_version.major, library->min_version.minor, - library->min_version.build, library->min_version.qfe); - - json_t* imports_json = json_array(); - for (size_t m = 0; m < import_info_count; m++) { - auto info = &import_infos[m]; - auto kernel_export = export_resolver->GetExportByOrdinal( - library->name, info->ordinal); - json_t* import_json = json_object(); - if (kernel_export) { - json_object_set_string_new( - import_json, "name", kernel_export->name); - json_object_set_new( - import_json, "implemented", - kernel_export->is_implemented ? json_true() : json_false()); - } else { - json_object_set_new(import_json, "name", json_null()); - json_object_set_new(import_json, "implemented", json_false()); - } - json_object_set_integer_new( - import_json, "ordinal", info->ordinal); - json_object_set_integer_new( - import_json, "valueAddress", info->value_address); - if (kernel_export && kernel_export->type == KernelExport::Variable) { - json_object_set_string_new( - import_json, "type", "variable"); - } else if (kernel_export) { - json_object_set_string_new( - import_json, "type", "function"); - json_object_set_integer_new( - import_json, "thunkAddress", info->thunk_address); - } else { - json_object_set_string_new( - import_json, "type", "unknown"); - } - json_array_append_new(imports_json, import_json); - } - json_object_set_new(import_library_json, "imports", imports_json); - - json_array_append_new(library_imports_json, import_library_json); - } - json_object_set_new(module_json, "libraryImports", library_imports_json); - - // TODO(benvanik): exports? - - return module_json; -} - -json_t* Processor::DumpFunction(uint64_t address, bool& succeeded) { - FunctionInfo* info; - if (runtime_->LookupFunctionInfo(address, &info)) { - succeeded = false; - return json_string("Function not found"); - } - - // Demand a new function with all debug info retained. - // If we ever wanted absolute x64 addresses/etc we could - // use the x64 from the function in the symbol table. - Function* fn; - if (runtime_->frontend()->DefineFunction( - info, DEBUG_INFO_ALL_DISASM, &fn)) { - succeeded = false; - return json_string("Unable to resolve function"); - } - DebugInfo* debug_info = fn->debug_info(); - if (!debug_info) { - succeeded = false; - return json_string("No debug info present for function"); - } - - json_t* fn_json = json_object(); - const char* name = info->name(); - char name_buffer[32]; - if (!name) { - xesnprintfa(name_buffer, XECOUNT(name_buffer), "sub_%.8X", - info->address()); - name = name_buffer; - } - json_t* name_json = json_string(name); - json_object_set_new(fn_json, "name", name_json); - json_t* start_address_json = json_integer(info->address()); - json_object_set_new(fn_json, "startAddress", start_address_json); - json_t* end_address_json = json_integer(info->end_address()); - json_object_set_new(fn_json, "endAddress", end_address_json); - json_t* link_status_json = json_integer(info->status()); - json_object_set_new(fn_json, "linkStatus", link_status_json); - - json_t* disasm_json = json_object(); - json_t* disasm_str_json; - disasm_str_json = json_loads(debug_info->source_disasm(), 0, NULL); - json_object_set_new(disasm_json, "source", disasm_str_json); - disasm_str_json = json_string(debug_info->raw_hir_disasm()); - json_object_set_new(disasm_json, "rawHir", disasm_str_json); - disasm_str_json = json_string(debug_info->hir_disasm()); - json_object_set_new(disasm_json, "hir", disasm_str_json); - disasm_str_json = json_string(debug_info->machine_code_disasm()); - json_object_set_new(disasm_json, "machineCode", disasm_str_json); - json_object_set_new(fn_json, "disasm", disasm_json); - - delete fn; - - succeeded = true; - return fn_json; -} - -json_t* Processor::DumpThreadState(XenonThreadState* thread_state) { - json_t* result = json_object(); - - json_object_set_integer_new(result, "id", thread_state->thread_id()); - json_object_set_string_new(result, "name", thread_state->name()); - json_object_set_integer_new( - result, "stackAddress", thread_state->stack_address()); - json_object_set_integer_new( - result, "stackSize", thread_state->stack_size()); - json_object_set_integer_new( - result, "threadStateAddress", thread_state->thread_state_address()); - - char value[32]; - - json_t* context_json = json_object(); - auto context = thread_state->context(); - - json_object_set_new( - context_json, "pc", json_integer(0)); - json_object_set_new( - context_json, "lr", json_integer(context->lr)); - - json_object_set_new( - context_json, "ctr", json_integer(context->ctr)); - xesnprintfa(value, XECOUNT(value), "%.16llX", context->ctr); - json_object_set_new( - context_json, "ctrh", json_string(value)); - xesnprintfa(value, XECOUNT(value), "%lld", context->ctr); - json_object_set_new( - context_json, "ctrs", json_string(value)); - - // xer - // cr* - // fpscr - - json_t* r_json = json_array(); - for (size_t n = 0; n < 32; n++) { - json_array_append_new(r_json, json_integer(context->r[n])); - } - json_object_set_new(context_json, "r", r_json); - json_t* rh_json = json_array(); - for (size_t n = 0; n < 32; n++) { - xesnprintfa(value, XECOUNT(value), "%.16llX", context->r[n]); - json_array_append_new(rh_json, json_string(value)); - } - json_object_set_new(context_json, "rh", rh_json); - json_t* rs_json = json_array(); - for (size_t n = 0; n < 32; n++) { - xesnprintfa(value, XECOUNT(value), "%lld", context->r[n]); - json_array_append_new(rs_json, json_string(value)); - } - json_object_set_new(context_json, "rs", rs_json); - - json_t* f_json = json_array(); - for (size_t n = 0; n < 32; n++) { - json_array_append_new(f_json, json_real(context->f[n])); - } - json_object_set_new(context_json, "f", f_json); - json_t* fh_json = json_array(); - for (size_t n = 0; n < 32; n++) { - union { - double f; - uint64_t i; - } fi = { context->f[n] }; - xesnprintfa(value, XECOUNT(value), "%.16llX", fi.i); - json_array_append_new(fh_json, json_string(value)); - } - json_object_set_new(context_json, "fh", fh_json); - - json_t* v_json = json_array(); - for (size_t n = 0; n < 128; n++) { - auto& v = context->v[n]; - json_t* vec4_json = json_array(); - json_array_append_new(vec4_json, json_integer(v.ix)); - json_array_append_new(vec4_json, json_integer(v.iy)); - json_array_append_new(vec4_json, json_integer(v.iz)); - json_array_append_new(vec4_json, json_integer(v.iw)); - json_array_append_new(v_json, vec4_json); - } - json_object_set_new(context_json, "v", v_json); - - json_object_set_new(result, "context", context_json); - - // TODO(benvanik): callstack - - return result; -} - -Processor::DebugClientState::DebugClientState(XenonRuntime* runtime) : - runtime_(runtime) { - breakpoints_lock_ = xe_mutex_alloc(10000); -} - -Processor::DebugClientState::~DebugClientState() { - RemoveAllBreakpoints(); - xe_mutex_free(breakpoints_lock_); -} - -int Processor::DebugClientState::AddBreakpoint( - const char* breakpoint_id, Breakpoint* breakpoint) { - xe_mutex_lock(breakpoints_lock_); - breakpoints_[breakpoint_id] = breakpoint; - int result = runtime_->debugger()->AddBreakpoint(breakpoint); - xe_mutex_unlock(breakpoints_lock_); - return result; -} - -int Processor::DebugClientState::RemoveBreakpoint(const char* breakpoint_id) { - xe_mutex_lock(breakpoints_lock_); - Breakpoint* breakpoint = breakpoints_[breakpoint_id]; - if (breakpoint) { - breakpoints_.erase(breakpoint_id); - runtime_->debugger()->RemoveBreakpoint(breakpoint); - delete breakpoint; - } - xe_mutex_unlock(breakpoints_lock_); - return 0; -} - -int Processor::DebugClientState::RemoveAllBreakpoints() { - xe_mutex_lock(breakpoints_lock_); - for (auto it = breakpoints_.begin(); it != breakpoints_.end(); ++it) { - Breakpoint* breakpoint = it->second; - runtime_->debugger()->RemoveBreakpoint(breakpoint); - delete breakpoint; - } - breakpoints_.clear(); - xe_mutex_unlock(breakpoints_lock_); - return 0; -} diff --git a/src/xenia/cpu/processor.h b/src/xenia/cpu/processor.h index 3ad8217db..84d76c1c0 100644 --- a/src/xenia/cpu/processor.h +++ b/src/xenia/cpu/processor.h @@ -10,27 +10,30 @@ #ifndef XENIA_CPU_PROCESSOR_H_ #define XENIA_CPU_PROCESSOR_H_ -#include -#include - +#include #include -XEDECLARECLASS2(alloy, runtime, Breakpoint); -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS1(xe, ExportResolver); -XEDECLARECLASS2(xe, cpu, XenonMemory); -XEDECLARECLASS2(xe, cpu, XenonRuntime); -XEDECLARECLASS2(xe, cpu, XenonThreadState); -XEDECLARECLASS2(xe, cpu, XexModule); - +#include "xenia/common.h" +#include "xenia/export_resolver.h" +#include "xenia/memory.h" namespace xe { namespace cpu { +class XenonRuntime; +class XenonThreadState; +class XexModule; -class Processor : public debug::DebugTarget { -public: - Processor(Emulator* emulator); +enum class Irql : uint32_t { + PASSIVE = 0, + APC = 1, + DISPATCH = 2, + DPC = 3, +}; + +class Processor { + public: + Processor(Memory* memory, ExportResolver* export_resolver); ~Processor(); ExportResolver* export_resolver() const { return export_resolver_; } @@ -39,62 +42,29 @@ public: int Setup(); - int Execute( - XenonThreadState* thread_state, uint64_t address); - uint64_t Execute( - XenonThreadState* thread_state, uint64_t address, uint64_t args[], - size_t arg_count); + int Execute(XenonThreadState* thread_state, uint64_t address); + uint64_t Execute(XenonThreadState* thread_state, uint64_t address, + uint64_t args[], size_t arg_count); - uint64_t ExecuteInterrupt( - uint32_t cpu, uint64_t address, uint64_t args[], size_t arg_count); + Irql RaiseIrql(Irql new_value); + void LowerIrql(Irql old_value); - virtual void OnDebugClientConnected(uint32_t client_id); - virtual void OnDebugClientDisconnected(uint32_t client_id); - virtual json_t* OnDebugRequest( - uint32_t client_id, const char* command, json_t* request, - bool& succeeded); + uint64_t ExecuteInterrupt(uint32_t cpu, uint64_t address, uint64_t args[], + size_t arg_count); -private: - json_t* DumpModule(XexModule* module, bool& succeeded); - json_t* DumpFunction(uint64_t address, bool& succeeded); - json_t* DumpThreadState(XenonThreadState* thread_state); + private: + ExportResolver* export_resolver_; -private: - Emulator* emulator_; - ExportResolver* export_resolver_; + XenonRuntime* runtime_; + Memory* memory_; - XenonRuntime* runtime_; - Memory* memory_; - - xe_mutex_t* interrupt_thread_lock_; - XenonThreadState* interrupt_thread_state_; - uint64_t interrupt_thread_block_; - - class DebugClientState { - public: - DebugClientState(XenonRuntime* runtime); - ~DebugClientState(); - - int AddBreakpoint(const char* breakpoint_id, - alloy::runtime::Breakpoint* breakpoint); - int RemoveBreakpoint(const char* breakpoint_id); - int RemoveAllBreakpoints(); - - private: - XenonRuntime* runtime_; - - xe_mutex_t* breakpoints_lock_; - typedef std::unordered_map BreakpointMap; - BreakpointMap breakpoints_; - }; - xe_mutex_t* debug_client_states_lock_; - typedef std::unordered_map DebugClientStateMap; - DebugClientStateMap debug_client_states_; + Irql irql_; + std::mutex interrupt_thread_lock_; + XenonThreadState* interrupt_thread_state_; + uint64_t interrupt_thread_block_; }; - } // namespace cpu } // namespace xe - #endif // XENIA_CPU_PROCESSOR_H_ diff --git a/src/xenia/cpu/sources.gypi b/src/xenia/cpu/sources.gypi index f7e38d6d7..c519655de 100644 --- a/src/xenia/cpu/sources.gypi +++ b/src/xenia/cpu/sources.gypi @@ -4,10 +4,10 @@ 'cpu-private.h', 'cpu.cc', 'cpu.h', + 'mmio_handler.cc', + 'mmio_handler.h', 'processor.cc', 'processor.h', - 'xenon_memory.cc', - 'xenon_memory.h', 'xenon_runtime.cc', 'xenon_runtime.h', 'xenon_thread_state.cc', @@ -15,4 +15,25 @@ 'xex_module.cc', 'xex_module.h', ], + + 'conditions': [ + ['OS == "mac" or OS == "linux"', { + 'sources': [ + ], + }], + ['OS == "linux"', { + 'sources': [ + ], + }], + ['OS == "mac"', { + 'sources': [ + 'mmio_handler_mac.cc', + ], + }], + ['OS == "win"', { + 'sources': [ + 'mmio_handler_win.cc', + ], + }], + ], } diff --git a/src/xenia/cpu/xenon_memory.cc b/src/xenia/cpu/xenon_memory.cc deleted file mode 100644 index 8e3bf6dc5..000000000 --- a/src/xenia/cpu/xenon_memory.cc +++ /dev/null @@ -1,842 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - -#include - -using namespace alloy; -using namespace alloy::runtime; -using namespace xe::cpu; - -// TODO(benvanik): move xbox.h out -#include - -#if !XE_PLATFORM_WIN32 -#include -#endif // WIN32 - -#define MSPACES 1 -#define USE_LOCKS 0 -#define USE_DL_PREFIX 1 -#define HAVE_MORECORE 0 -#define HAVE_MREMAP 0 -#define malloc_getpagesize 4096 -#define DEFAULT_GRANULARITY 64 * 1024 -#define DEFAULT_TRIM_THRESHOLD MAX_SIZE_T -#define MALLOC_ALIGNMENT 32 -#define MALLOC_INSPECT_ALL 1 -#if XE_DEBUG -#define FOOTERS 0 -#endif // XE_DEBUG -#include - - -DEFINE_bool( - log_heap, false, - "Log heap structure on alloc/free."); -DEFINE_uint64( - heap_guard_pages, 0, - "Allocate the given number of guard pages around all heap chunks."); -DEFINE_bool( - scribble_heap, false, - "Scribble 0xCD into all allocated heap memory."); - - -/** - * Memory map: - * 0x00000000 - 0x3FFFFFFF (1024mb) - virtual 4k pages - * 0x40000000 - 0x7FFFFFFF (1024mb) - virtual 64k pages - * 0x80000000 - 0x8BFFFFFF ( 192mb) - xex 64k pages - * 0x8C000000 - 0x8FFFFFFF ( 64mb) - xex 64k pages (encrypted) - * 0x90000000 - 0x9FFFFFFF ( 256mb) - xex 4k pages - * 0xA0000000 - 0xBFFFFFFF ( 512mb) - physical 64k pages - * 0xC0000000 - 0xDFFFFFFF - physical 16mb pages - * 0xE0000000 - 0xFFFFFFFF - physical 4k pages - * - * We use the host OS to create an entire addressable range for this. That way - * we don't have to emulate a TLB. It'd be really cool to pass through page - * sizes or use madvice to let the OS know what to expect. - * - * We create our own heap of committed memory that lives at - * XENON_MEMORY_HEAP_LOW to XENON_MEMORY_HEAP_HIGH - all normal user allocations - * come from there. Since the Xbox has no paging, we know that the size of this - * heap will never need to be larger than ~512MB (realistically, smaller than - * that). We place it far away from the XEX data and keep the memory around it - * uncommitted so that we have some warning if things go astray. - * - * For XEX/GPU/etc data we allow placement allocations (base_address != 0) and - * commit the requested memory as needed. This bypasses the standard heap, but - * XEXs should never be overwriting anything so that's fine. We can also query - * for previous commits and assert that we really isn't committing twice. - * - * GPU memory is mapped onto the lower 512mb of the virtual 4k range (0). - * So 0xA0000000 = 0x00000000. A more sophisticated allocator could handle - * this. - */ - -#define XENON_MEMORY_PHYSICAL_HEAP_LOW 0x00010000 -#define XENON_MEMORY_PHYSICAL_HEAP_HIGH 0x20000000 -#define XENON_MEMORY_VIRTUAL_HEAP_LOW 0x20000000 -#define XENON_MEMORY_VIRTUAL_HEAP_HIGH 0x40000000 - - -class xe::cpu::XenonMemoryHeap { -public: - XenonMemoryHeap(XenonMemory* memory, bool is_physical); - ~XenonMemoryHeap(); - - int Initialize(uint64_t low, uint64_t high); - - uint64_t Alloc(uint64_t base_address, size_t size, - uint32_t flags, uint32_t alignment); - uint64_t Free(uint64_t address, size_t size); - size_t QuerySize(uint64_t base_address); - - void Dump(); - -private: - static uint32_t next_heap_id_; - static void DumpHandler( - void* start, void* end, size_t used_bytes, void* context); - -private: - XenonMemory* memory_; - uint32_t heap_id_; - bool is_physical_; - Mutex* lock_; - size_t size_; - uint8_t* ptr_; - mspace space_; -}; -uint32_t XenonMemoryHeap::next_heap_id_ = 1; - -namespace { - -namespace BE { -#include -} - -struct MMIORange { - uint64_t address; - uint64_t mask; - uint64_t size; - void* context; - MMIOReadCallback read; - MMIOWriteCallback write; -}; -MMIORange g_mapped_ranges_[16] = { 0 }; -int g_mapped_range_count_ = 0; - -uint64_t* GetContextRegPtr(BE::Int32 arg_type, PCONTEXT context) { - DWORD index = 0; - _BitScanForward(&index, arg_type); - return &context->Rax + index; -} - -// Handles potential accesses to mmio. We look for access violations to -// addresses in our range and call into the registered handlers, if any. -// If there are none, we continue. -LONG CALLBACK CheckMMIOHandler(PEXCEPTION_POINTERS ex_info) { - // http://msdn.microsoft.com/en-us/library/ms679331(v=vs.85).aspx - // http://msdn.microsoft.com/en-us/library/aa363082(v=vs.85).aspx - auto code = ex_info->ExceptionRecord->ExceptionCode; - if (code == STATUS_ACCESS_VIOLATION) { - // Access violations are pretty rare, so we can do a linear search here. - auto address = ex_info->ExceptionRecord->ExceptionInformation[1]; - for (int i = 0; i < g_mapped_range_count_; ++i) { - const auto& range = g_mapped_ranges_[i]; - if ((address & range.mask) == range.address) { - // Within our range. - - // TODO(benvanik): replace with simple check of mov (that's all - // we care about). - BE::DISASM disasm = { 0 }; - disasm.Archi = 64; - disasm.Options = BE::MasmSyntax + BE::PrefixedNumeral; - disasm.EIP = (BE::UIntPtr)ex_info->ExceptionRecord->ExceptionAddress; - BE::UIntPtr eip_end = disasm.EIP + 20; - size_t len = BE::Disasm(&disasm); - if (len == BE::UNKNOWN_OPCODE) { - break; - } - - auto action = ex_info->ExceptionRecord->ExceptionInformation[0]; - if (action == 0) { - uint64_t value = range.read(range.context, address & 0xFFFFFFFF); - XEASSERT((disasm.Argument1.ArgType & BE::REGISTER_TYPE) == - BE::REGISTER_TYPE); - uint64_t* reg_ptr = GetContextRegPtr(disasm.Argument1.ArgType, - ex_info->ContextRecord); - switch (disasm.Argument1.ArgSize) { - case 8: - *reg_ptr = static_cast(value); - break; - case 16: - *reg_ptr = XESWAP16(static_cast(value)); - break; - case 32: - *reg_ptr = XESWAP32(static_cast(value)); - break; - case 64: - *reg_ptr = XESWAP64(static_cast(value)); - break; - } - ex_info->ContextRecord->Rip += len; - return EXCEPTION_CONTINUE_EXECUTION; - } else if (action == 1) { - uint64_t value; - if ((disasm.Argument2.ArgType & BE::REGISTER_TYPE) == BE::REGISTER_TYPE) { - uint64_t* reg_ptr = GetContextRegPtr(disasm.Argument2.ArgType, - ex_info->ContextRecord); - value = *reg_ptr; - } else if ((disasm.Argument2.ArgType & BE::CONSTANT_TYPE) == BE::CONSTANT_TYPE) { - value = disasm.Instruction.Immediat; - } else { - XEASSERTALWAYS(); - } - switch (disasm.Argument2.ArgSize) { - case 8: - value = static_cast(value); - break; - case 16: - value = XESWAP16(static_cast(value)); - break; - case 32: - value = XESWAP32(static_cast(value)); - break; - case 64: - value = XESWAP64(static_cast(value)); - break; - } - range.write(range.context, address & 0xFFFFFFFF, value); - ex_info->ContextRecord->Rip += len; - return EXCEPTION_CONTINUE_EXECUTION; - } - } - } - } - return EXCEPTION_CONTINUE_SEARCH; -} - -} // namespace - - -XenonMemory::XenonMemory() - : Memory(), - mapping_(0), mapping_base_(0), page_table_(0) { - virtual_heap_ = new XenonMemoryHeap(this, false); - physical_heap_ = new XenonMemoryHeap(this, true); -} - -XenonMemory::~XenonMemory() { - // Remove exception handlers. - RemoveVectoredExceptionHandler(CheckMMIOHandler); - RemoveVectoredContinueHandler(CheckMMIOHandler); - - // Unallocate mapped ranges. - for (int i = 0; i < g_mapped_range_count_; ++i) { - const auto& range = g_mapped_ranges_[i]; - VirtualFree(reinterpret_cast(range.address), range.size, - MEM_DECOMMIT); - } - - if (mapping_base_) { - // GPU writeback. - VirtualFree( - Translate(0xC0000000), 0x00100000, - MEM_DECOMMIT); - } - - delete physical_heap_; - delete virtual_heap_; - - // Unmap all views and close mapping. - if (mapping_) { - UnmapViews(); - CloseHandle(mapping_); - mapping_base_ = 0; - mapping_ = 0; - - alloy::tracing::WriteEvent(EventType::MemoryDeinit({ - })); - } -} - -int XenonMemory::Initialize() { - int result = Memory::Initialize(); - if (result) { - return result; - } - result = 1; - - // Create main page file-backed mapping. This is all reserved but - // uncommitted (so it shouldn't expand page file). - mapping_ = CreateFileMapping( - INVALID_HANDLE_VALUE, - NULL, - PAGE_READWRITE | SEC_RESERVE, - 1, 0, // entire 4gb space - NULL); - if (!mapping_) { - XELOGE("Unable to reserve the 4gb guest address space."); - XEASSERTNOTNULL(mapping_); - XEFAIL(); - } - - // Attempt to create our views. This may fail at the first address - // we pick, so try a few times. - mapping_base_ = 0; - for (size_t n = 32; n < 64; n++) { - uint8_t* mapping_base = (uint8_t*)(1ull << n); - if (!MapViews(mapping_base)) { - mapping_base_ = mapping_base; - break; - } - } - if (!mapping_base_) { - XELOGE("Unable to find a continuous block in the 64bit address space."); - XEASSERTALWAYS(); - XEFAIL(); - } - membase_ = mapping_base_; - - alloy::tracing::WriteEvent(EventType::MemoryInit({ - })); - - // Prepare heaps. - virtual_heap_->Initialize( - XENON_MEMORY_VIRTUAL_HEAP_LOW, XENON_MEMORY_VIRTUAL_HEAP_HIGH); - physical_heap_->Initialize( - XENON_MEMORY_PHYSICAL_HEAP_LOW, XENON_MEMORY_PHYSICAL_HEAP_HIGH - 0x1000); - - // GPU writeback. - // 0xC... is physical, 0x7F... is virtual. We may need to overlay these. - VirtualAlloc( - Translate(0xC0000000), - 0x00100000, - MEM_COMMIT, PAGE_READWRITE); - - // Add handlers for MMIO. - // If there is a debugger attached the normal exception handler will not - // fire and we must instead add the continue handler. - AddVectoredExceptionHandler(1, CheckMMIOHandler); - if (IsDebuggerPresent()) { - // TODO(benvanik): is this really required? - //AddVectoredContinueHandler(1, CheckMMIOHandler); - } - - // Allocate dirty page table. - // This must live within our low heap. Ideally we'd hardcode the address but - // this is more flexible. - page_table_ = physical_heap_->Alloc( - 0, (512 * 1024 * 1024) / (16 * 1024), - X_MEM_COMMIT, 16 * 1024); - - return 0; - -XECLEANUP: - return result; -} - -int XenonMemory::MapViews(uint8_t* mapping_base) { - static struct { - uint64_t virtual_address_start; - uint64_t virtual_address_end; - uint64_t target_address; - } map_info[] = { - 0x00000000, 0x3FFFFFFF, 0x00000000, // (1024mb) - virtual 4k pages - 0x40000000, 0x7FFFFFFF, 0x40000000, // (1024mb) - virtual 64k pages - 0x80000000, 0x9FFFFFFF, 0x80000000, // (512mb) - xex pages - 0xA0000000, 0xBFFFFFFF, 0x00000000, // (512mb) - physical 64k pages - 0xC0000000, 0xDFFFFFFF, 0x00000000, // - physical 16mb pages - 0xE0000000, 0xFFFFFFFF, 0x00000000, // - physical 4k pages - }; - XEASSERT(XECOUNT(map_info) == XECOUNT(views_.all_views)); - for (size_t n = 0; n < XECOUNT(map_info); n++) { - views_.all_views[n] = (uint8_t*)MapViewOfFileEx( - mapping_, - FILE_MAP_ALL_ACCESS, - 0x00000000, (DWORD)map_info[n].target_address, - map_info[n].virtual_address_end - map_info[n].virtual_address_start + 1, - mapping_base + map_info[n].virtual_address_start); - XEEXPECTNOTNULL(views_.all_views[n]); - } - return 0; - -XECLEANUP: - UnmapViews(); - return 1; -} - -void XenonMemory::UnmapViews() { - for (size_t n = 0; n < XECOUNT(views_.all_views); n++) { - if (views_.all_views[n]) { - UnmapViewOfFile(views_.all_views[n]); - } - } -} - -bool XenonMemory::AddMappedRange(uint64_t address, uint64_t mask, - uint64_t size, void* context, - MMIOReadCallback read_callback, - MMIOWriteCallback write_callback) { - DWORD protect = 0; - if (read_callback && write_callback) { - protect = PAGE_NOACCESS; - } else if (write_callback) { - protect = PAGE_READONLY; - } else { - // Write-only memory is not supported. - XEASSERTALWAYS(); - } - if (!VirtualAlloc(Translate(address), - size, - MEM_COMMIT, protect)) { - return false; - } - XEASSERT(g_mapped_range_count_ + 1 < XECOUNT(g_mapped_ranges_)); - g_mapped_ranges_[g_mapped_range_count_++] = { - reinterpret_cast(mapping_base_) | address, - 0xFFFFFFFF00000000 | mask, - size, context, - read_callback, write_callback, - }; - return true; -} - -bool XenonMemory::CheckMMIOLoad(uint64_t address, uint64_t* out_value) { - for (int i = 0; i < g_mapped_range_count_; ++i) { - const auto& range = g_mapped_ranges_[i]; - if (((address | (uint64_t)mapping_base_) & range.mask) == range.address) { - *out_value = static_cast(range.read(range.context, address)); - return true; - } - } - return false; -} - -uint8_t XenonMemory::LoadI8(uint64_t address) { - uint64_t value; - if (!CheckMMIOLoad(address, &value)) { - value = *reinterpret_cast(Translate(address)); - } - return static_cast(value); -} - -uint16_t XenonMemory::LoadI16(uint64_t address) { - uint64_t value; - if (!CheckMMIOLoad(address, &value)) { - value = *reinterpret_cast(Translate(address)); - } - return static_cast(value); -} - -uint32_t XenonMemory::LoadI32(uint64_t address) { - uint64_t value; - if (!CheckMMIOLoad(address, &value)) { - value = *reinterpret_cast(Translate(address)); - } - return static_cast(value); -} - -uint64_t XenonMemory::LoadI64(uint64_t address) { - uint64_t value; - if (!CheckMMIOLoad(address, &value)) { - value = *reinterpret_cast(Translate(address)); - } - return static_cast(value); -} - -bool XenonMemory::CheckMMIOStore(uint64_t address, uint64_t value) { - for (int i = 0; i < g_mapped_range_count_; ++i) { - const auto& range = g_mapped_ranges_[i]; - if (((address | (uint64_t)mapping_base_) & range.mask) == range.address) { - range.write(range.context, address, value); - return true; - } - } - return false; -} - -void XenonMemory::StoreI8(uint64_t address, uint8_t value) { - if (!CheckMMIOStore(address, value)) { - *reinterpret_cast(Translate(address)) = value; - } -} - -void XenonMemory::StoreI16(uint64_t address, uint16_t value) { - if (!CheckMMIOStore(address, value)) { - *reinterpret_cast(Translate(address)) = value; - } -} - -void XenonMemory::StoreI32(uint64_t address, uint32_t value) { - if (!CheckMMIOStore(address, value)) { - *reinterpret_cast(Translate(address)) = value; - } -} - -void XenonMemory::StoreI64(uint64_t address, uint64_t value) { - if (!CheckMMIOStore(address, value)) { - *reinterpret_cast(Translate(address)) = value; - } -} - -uint64_t XenonMemory::HeapAlloc( - uint64_t base_address, size_t size, uint32_t flags, - uint32_t alignment) { - // If we were given a base address we are outside of the normal heap and - // will place wherever asked (so long as it doesn't overlap the heap). - if (!base_address) { - // Normal allocation from the managed heap. - uint64_t result; - if (flags & MEMORY_FLAG_PHYSICAL) { - result = physical_heap_->Alloc( - base_address, size, flags, alignment); - } else { - result = virtual_heap_->Alloc( - base_address, size, flags, alignment); - } - if (result) { - if (flags & MEMORY_FLAG_ZERO) { - xe_zero_struct(Translate(result), size); - } - } - return result; - } else { - if (base_address >= XENON_MEMORY_VIRTUAL_HEAP_LOW && - base_address < XENON_MEMORY_VIRTUAL_HEAP_HIGH) { - // Overlapping managed heap. - XEASSERTALWAYS(); - return 0; - } - if (base_address >= XENON_MEMORY_PHYSICAL_HEAP_LOW && - base_address < XENON_MEMORY_PHYSICAL_HEAP_HIGH) { - // Overlapping managed heap. - XEASSERTALWAYS(); - return 0; - } - - uint8_t* p = Translate(base_address); - // TODO(benvanik): check if address range is in use with a query. - - void* pv = VirtualAlloc(p, size, MEM_COMMIT, PAGE_READWRITE); - if (!pv) { - // Failed. - XEASSERTALWAYS(); - return 0; - } - - if (flags & MEMORY_FLAG_ZERO) { - xe_zero_struct(pv, size); - } - - alloy::tracing::WriteEvent(EventType::MemoryHeapAlloc({ - 0, flags, base_address, size, - })); - - return base_address; - } -} - -int XenonMemory::HeapFree(uint64_t address, size_t size) { - if (address >= XENON_MEMORY_VIRTUAL_HEAP_LOW && - address < XENON_MEMORY_VIRTUAL_HEAP_HIGH) { - return virtual_heap_->Free(address, size) ? 0 : 1; - } else if (address >= XENON_MEMORY_PHYSICAL_HEAP_LOW && - address < XENON_MEMORY_PHYSICAL_HEAP_HIGH) { - return physical_heap_->Free(address, size) ? 0 : 1; - } else { - // A placed address. Decommit. - alloy::tracing::WriteEvent(EventType::MemoryHeapFree({ - 0, address, - })); - uint8_t* p = Translate(address); - return VirtualFree(p, size, MEM_DECOMMIT) ? 0 : 1; - } -} - -size_t XenonMemory::QuerySize(uint64_t base_address) { - if (base_address >= XENON_MEMORY_VIRTUAL_HEAP_LOW && - base_address < XENON_MEMORY_VIRTUAL_HEAP_HIGH) { - return virtual_heap_->QuerySize(base_address); - } else if (base_address >= XENON_MEMORY_PHYSICAL_HEAP_LOW && - base_address < XENON_MEMORY_PHYSICAL_HEAP_HIGH) { - return physical_heap_->QuerySize(base_address); - } else { - // A placed address. Decommit. - uint8_t* p = Translate(base_address); - MEMORY_BASIC_INFORMATION mem_info; - if (VirtualQuery(p, &mem_info, sizeof(mem_info))) { - return mem_info.RegionSize; - } else { - // Error. - return 0; - } - } -} - -int XenonMemory::Protect(uint64_t address, size_t size, uint32_t access) { - uint8_t* p = Translate(address); - - size_t heap_guard_size = FLAGS_heap_guard_pages * 4096; - p += heap_guard_size; - - DWORD new_protect = access; - new_protect = new_protect & ( - X_PAGE_NOACCESS | X_PAGE_READONLY | X_PAGE_READWRITE | - X_PAGE_WRITECOPY | X_PAGE_GUARD | X_PAGE_NOCACHE | - X_PAGE_WRITECOMBINE); - - DWORD old_protect; - return VirtualProtect(p, size, new_protect, &old_protect) == TRUE ? 0 : 1; -} - -uint32_t XenonMemory::QueryProtect(uint64_t address) { - uint8_t* p = Translate(address); - MEMORY_BASIC_INFORMATION info; - size_t info_size = VirtualQuery((void*)p, &info, sizeof(info)); - if (!info_size) { - return 0; - } - return info.Protect; -} - - -XenonMemoryHeap::XenonMemoryHeap(XenonMemory* memory, bool is_physical) : - memory_(memory), is_physical_(is_physical) { - heap_id_ = next_heap_id_++; - lock_ = AllocMutex(10000); -} - -XenonMemoryHeap::~XenonMemoryHeap() { - if (lock_ && space_) { - LockMutex(lock_); - destroy_mspace(space_); - space_ = NULL; - UnlockMutex(lock_); - } - if (lock_) { - FreeMutex(lock_); - lock_ = NULL; - } - - if (ptr_) { - XEIGNORE(VirtualFree(ptr_, 0, MEM_RELEASE)); - - alloy::tracing::WriteEvent(EventType::MemoryHeapDeinit({ - heap_id_, - })); - } -} - -int XenonMemoryHeap::Initialize(uint64_t low, uint64_t high) { - // Commit the memory where our heap will live and allocate it. - // TODO(benvanik): replace dlmalloc with an implementation that can commit - // as it goes. - size_ = high - low; - ptr_ = memory_->views_.v00000000 + low; - void* heap_result = VirtualAlloc( - ptr_, size_, MEM_COMMIT, PAGE_READWRITE); - if (!heap_result) { - return 1; - } - space_ = create_mspace_with_base(ptr_, size_, 0); - - alloy::tracing::WriteEvent(EventType::MemoryHeapInit({ - heap_id_, low, high, is_physical_, - })); - - return 0; -} - -uint64_t XenonMemoryHeap::Alloc( - uint64_t base_address, size_t size, uint32_t flags, uint32_t alignment) { - XEIGNORE(LockMutex(lock_)); - size_t alloc_size = size; - size_t heap_guard_size = FLAGS_heap_guard_pages * 4096; - if (heap_guard_size) { - alignment = (uint32_t)MAX(alignment, heap_guard_size); - alloc_size = (uint32_t)XEROUNDUP(size, heap_guard_size); - } - uint8_t* p = (uint8_t*)mspace_memalign( - space_, - alignment, - alloc_size + heap_guard_size * 2); - if (FLAGS_heap_guard_pages) { - size_t real_size = mspace_usable_size(p); - DWORD old_protect; - VirtualProtect( - p, heap_guard_size, - PAGE_NOACCESS, &old_protect); - p += heap_guard_size; - VirtualProtect( - p + alloc_size, heap_guard_size, - PAGE_NOACCESS, &old_protect); - } - if (FLAGS_log_heap) { - Dump(); - } - XEIGNORE(UnlockMutex(lock_)); - if (!p) { - return 0; - } - - if (is_physical_) { - // If physical, we need to commit the memory in the physical address ranges - // so that it can be accessed. - VirtualAlloc( - memory_->views_.vA0000000 + (p - memory_->views_.v00000000), - size, - MEM_COMMIT, - PAGE_READWRITE); - VirtualAlloc( - memory_->views_.vC0000000 + (p - memory_->views_.v00000000), - size, - MEM_COMMIT, - PAGE_READWRITE); - VirtualAlloc( - memory_->views_.vE0000000 + (p - memory_->views_.v00000000), - size, - MEM_COMMIT, - PAGE_READWRITE); - } - - if ((flags & X_MEM_NOZERO) && - FLAGS_scribble_heap) { - // Trash the memory so that we can see bad read-before-write bugs easier. - memset(p, 0xCD, alloc_size); - } else { - // Implicit clear. - memset(p, 0, alloc_size); - } - - uint64_t address = - (uint64_t)((uintptr_t)p - (uintptr_t)memory_->mapping_base_); - - alloy::tracing::WriteEvent(EventType::MemoryHeapAlloc({ - heap_id_, flags, address, size, - })); - - return address; -} - -uint64_t XenonMemoryHeap::Free(uint64_t address, size_t size) { - uint8_t* p = memory_->Translate(address); - - // Heap allocated address. - size_t heap_guard_size = FLAGS_heap_guard_pages * 4096; - p -= heap_guard_size; - size_t real_size = mspace_usable_size(p); - real_size -= heap_guard_size * 2; - if (!real_size) { - return 0; - } - - if (FLAGS_scribble_heap) { - // Trash the memory so that we can see bad read-before-write bugs easier. - memset(p + heap_guard_size, 0xDC, size); - } - - XEIGNORE(LockMutex(lock_)); - if (FLAGS_heap_guard_pages) { - DWORD old_protect; - VirtualProtect( - p, heap_guard_size, - PAGE_READWRITE, &old_protect); - VirtualProtect( - p + heap_guard_size + real_size, heap_guard_size, - PAGE_READWRITE, &old_protect); - } - mspace_free(space_, p); - if (FLAGS_log_heap) { - Dump(); - } - XEIGNORE(UnlockMutex(lock_)); - - if (is_physical_) { - // If physical, decommit from physical ranges too. - VirtualFree( - memory_->views_.vA0000000 + (p - memory_->views_.v00000000), - size, - MEM_DECOMMIT); - VirtualFree( - memory_->views_.vC0000000 + (p - memory_->views_.v00000000), - size, - MEM_DECOMMIT); - VirtualFree( - memory_->views_.vE0000000 + (p - memory_->views_.v00000000), - size, - MEM_DECOMMIT); - } - - alloy::tracing::WriteEvent(EventType::MemoryHeapFree({ - heap_id_, address, - })); - - return (uint64_t)real_size; -} - -size_t XenonMemoryHeap::QuerySize(uint64_t base_address) { - uint8_t* p = memory_->Translate(base_address); - - // Heap allocated address. - size_t heap_guard_size = FLAGS_heap_guard_pages * 4096; - p -= heap_guard_size; - size_t real_size = mspace_usable_size(p); - real_size -= heap_guard_size * 2; - if (!real_size) { - return 0; - } - - return real_size; -} - -void XenonMemoryHeap::Dump() { - XELOGI("XenonMemoryHeap::Dump - %s", - is_physical_ ? "physical" : "virtual"); - if (FLAGS_heap_guard_pages) { - XELOGI(" (heap guard pages enabled, stats will be wrong)"); - } - struct mallinfo info = mspace_mallinfo(space_); - XELOGI(" arena: %lld", info.arena); - XELOGI(" ordblks: %lld", info.ordblks); - XELOGI(" hblks: %lld", info.hblks); - XELOGI(" hblkhd: %lld", info.hblkhd); - XELOGI(" usmblks: %lld", info.usmblks); - XELOGI(" uordblks: %lld", info.uordblks); - XELOGI(" fordblks: %lld", info.fordblks); - XELOGI(" keepcost: %lld", info.keepcost); - mspace_inspect_all(space_, DumpHandler, this); -} - -void XenonMemoryHeap::DumpHandler( - void* start, void* end, size_t used_bytes, void* context) { - XenonMemoryHeap* heap = (XenonMemoryHeap*)context; - XenonMemory* memory = heap->memory_; - size_t heap_guard_size = FLAGS_heap_guard_pages * 4096; - uint64_t start_addr = (uint64_t)start + heap_guard_size; - uint64_t end_addr = (uint64_t)end - heap_guard_size; - uint32_t guest_start = - (uint32_t)(start_addr - (uintptr_t)memory->mapping_base_); - uint32_t guest_end = - (uint32_t)(end_addr - (uintptr_t)memory->mapping_base_); - if (int32_t(end_addr - start_addr) > 0) { - XELOGI(" - %.8X-%.8X (%10db) %.16llX-%.16llX - %9db used", - guest_start, guest_end, (guest_end - guest_start), - start_addr, end_addr, - used_bytes); - } else { - XELOGI(" - %.16llX-%.16llX - %9db used", - start, end, used_bytes); - } -} diff --git a/src/xenia/cpu/xenon_memory.h b/src/xenia/cpu/xenon_memory.h deleted file mode 100644 index 05872d12e..000000000 --- a/src/xenia/cpu/xenon_memory.h +++ /dev/null @@ -1,98 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_CPU_XENON_MEMORY_H_ -#define XENIA_CPU_XENON_MEMORY_H_ - -#include - -#include - - -typedef struct xe_ppc_state xe_ppc_state_t; - -namespace xe { -namespace cpu { - -class XenonMemoryHeap; - -typedef uint64_t (*MMIOReadCallback)(void* context, uint64_t addr); -typedef void (*MMIOWriteCallback)(void* context, uint64_t addr, - uint64_t value); - -class XenonMemory : public alloy::Memory { -public: - XenonMemory(); - virtual ~XenonMemory(); - - int Initialize() override; - - uint64_t page_table() const override { return page_table_; } - - bool AddMappedRange(uint64_t address, uint64_t mask, - uint64_t size, - void* context, - MMIOReadCallback read_callback = nullptr, - MMIOWriteCallback write_callback = nullptr); - - uint8_t LoadI8(uint64_t address) override; - uint16_t LoadI16(uint64_t address) override; - uint32_t LoadI32(uint64_t address) override; - uint64_t LoadI64(uint64_t address) override; - void StoreI8(uint64_t address, uint8_t value) override; - void StoreI16(uint64_t address, uint16_t value) override; - void StoreI32(uint64_t address, uint32_t value) override; - void StoreI64(uint64_t address, uint64_t value) override; - - uint64_t HeapAlloc( - uint64_t base_address, size_t size, uint32_t flags, - uint32_t alignment = 0x20) override; - int HeapFree(uint64_t address, size_t size) override; - - size_t QuerySize(uint64_t base_address) override; - - int Protect(uint64_t address, size_t size, uint32_t access) override; - uint32_t QueryProtect(uint64_t address) override; - -private: - int MapViews(uint8_t* mapping_base); - void UnmapViews(); - - bool CheckMMIOLoad(uint64_t address, uint64_t* out_value); - bool CheckMMIOStore(uint64_t address, uint64_t value); - -private: - HANDLE mapping_; - uint8_t* mapping_base_; - union { - struct { - uint8_t* v00000000; - uint8_t* v40000000; - uint8_t* v80000000; - uint8_t* vA0000000; - uint8_t* vC0000000; - uint8_t* vE0000000; - }; - uint8_t* all_views[6]; - } views_; - - XenonMemoryHeap* virtual_heap_; - XenonMemoryHeap* physical_heap_; - - uint64_t page_table_; - - friend class XenonMemoryHeap; -}; - - -} // namespace cpu -} // namespace xe - - -#endif // XENIA_CPU_XENON_MEMORY_H_ diff --git a/src/xenia/cpu/xenon_runtime.cc b/src/xenia/cpu/xenon_runtime.cc index 0477bd926..2b9ffb306 100644 --- a/src/xenia/cpu/xenon_runtime.cc +++ b/src/xenia/cpu/xenon_runtime.cc @@ -7,42 +7,29 @@ ****************************************************************************** */ -#include +#include "xenia/cpu/xenon_runtime.h" -#include -#include +#include "alloy/frontend/ppc/ppc_frontend.h" +#include "xenia/cpu/xenon_thread_state.h" -#include - -using namespace alloy; -using namespace alloy::frontend::ppc; -using namespace alloy::runtime; using namespace xe; using namespace xe::cpu; +XenonRuntime::XenonRuntime(Memory* memory, ExportResolver* export_resolver, + uint32_t debug_info_flags, uint32_t trace_flags) + : Runtime(memory, debug_info_flags, trace_flags), + export_resolver_(export_resolver) {} -XenonRuntime::XenonRuntime( - alloy::Memory* memory, ExportResolver* export_resolver) : - export_resolver_(export_resolver), - Runtime(memory) { -} +XenonRuntime::~XenonRuntime() = default; -XenonRuntime::~XenonRuntime() { - alloy::tracing::WriteEvent(EventType::Deinit({ - })); -} - -int XenonRuntime::Initialize(backend::Backend* backend) { - PPCFrontend* frontend = new PPCFrontend(this); +int XenonRuntime::Initialize(std::unique_ptr backend) { + auto frontend = std::make_unique(this); // TODO(benvanik): set options/etc. - int result = Runtime::Initialize(frontend, backend); + int result = Runtime::Initialize(std::move(frontend), std::move(backend)); if (result) { return result; } - alloy::tracing::WriteEvent(EventType::Init({ - })); - return result; } diff --git a/src/xenia/cpu/xenon_runtime.h b/src/xenia/cpu/xenon_runtime.h index 067677720..3aae4f0e2 100644 --- a/src/xenia/cpu/xenon_runtime.h +++ b/src/xenia/cpu/xenon_runtime.h @@ -10,36 +10,32 @@ #ifndef XENIA_CPU_XENON_RUNTIME_H_ #define XENIA_CPU_XENON_RUNTIME_H_ -#include - -#include -#include - -XEDECLARECLASS1(xe, ExportResolver); - +#include "alloy/runtime/runtime.h" +#include "xenia/common.h" +#include "xenia/cpu/xenon_thread_state.h" +#include "xenia/export_resolver.h" +#include "xenia/memory.h" namespace xe { namespace cpu { class XenonThreadState; - class XenonRuntime : public alloy::runtime::Runtime { -public: - XenonRuntime(Memory* memory, ExportResolver* export_resolver); + public: + XenonRuntime(Memory* memory, ExportResolver* export_resolver, + uint32_t debug_info_flags, uint32_t trace_flags); virtual ~XenonRuntime(); ExportResolver* export_resolver() const { return export_resolver_; } - virtual int Initialize(alloy::backend::Backend* backend = 0); + virtual int Initialize(std::unique_ptr backend = 0); -private: + private: ExportResolver* export_resolver_; }; - } // namespace cpu } // namespace xe - #endif // XENIA_CPU_XENON_RUNTIME_H_ diff --git a/src/xenia/cpu/xenon_thread_state.cc b/src/xenia/cpu/xenon_thread_state.cc index c4dd94069..ce3083cae 100644 --- a/src/xenia/cpu/xenon_thread_state.cc +++ b/src/xenia/cpu/xenon_thread_state.cc @@ -7,11 +7,10 @@ ****************************************************************************** */ -#include +#include "xenia/cpu/xenon_thread_state.h" -#include - -#include +#include "xdb/protocol.h" +#include "xenia/cpu/xenon_runtime.h" using namespace alloy; using namespace alloy::frontend; @@ -19,30 +18,29 @@ using namespace alloy::frontend::ppc; using namespace alloy::runtime; using namespace xe::cpu; - -XenonThreadState::XenonThreadState( - XenonRuntime* runtime, uint32_t thread_id, - size_t stack_size, uint64_t thread_state_address) : - stack_size_(stack_size), thread_state_address_(thread_state_address), - ThreadState(runtime, thread_id) { - stack_address_ = memory_->HeapAlloc( - 0, stack_size, MEMORY_FLAG_ZERO); - - debug_break_ = CreateEvent(NULL, FALSE, FALSE, NULL); +XenonThreadState::XenonThreadState(XenonRuntime* runtime, uint32_t thread_id, + size_t stack_size, + uint64_t thread_state_address) + : ThreadState(runtime, thread_id), + stack_size_(stack_size), + thread_state_address_(thread_state_address) { + stack_address_ = xenon_memory()->HeapAlloc(0, stack_size, MEMORY_FLAG_ZERO); + assert_not_zero(stack_address_); // Allocate with 64b alignment. - context_ = (PPCContext*)xe_malloc_aligned(sizeof(PPCContext)); - XEASSERT(((uint64_t)context_ & 0xF) == 0); - xe_zero_struct(context_, sizeof(PPCContext)); + context_ = (PPCContext*)calloc(1, sizeof(PPCContext)); + assert_true(((uint64_t)context_ & 0xF) == 0); // Stash pointers to common structures that callbacks may need. context_->reserve_address = memory_->reserve_address(); - context_->membase = memory_->membase(); - context_->runtime = runtime; - context_->thread_state = this; + context_->reserve_value = memory_->reserve_value(); + context_->membase = memory_->membase(); + context_->runtime = runtime; + context_->thread_state = this; + context_->thread_id = thread_id_; // Set initial registers. - context_->r[1] = stack_address_ + stack_size; + context_->r[1] = stack_address_ + stack_size; context_->r[13] = thread_state_address_; // Pad out stack a bit, as some games seem to overwrite the caller by about @@ -51,49 +49,37 @@ XenonThreadState::XenonThreadState( raw_context_ = context_; - alloy::tracing::WriteEvent(EventType::ThreadInit({ - })); - runtime_->debugger()->OnThreadCreated(this); } XenonThreadState::~XenonThreadState() { runtime_->debugger()->OnThreadDestroyed(this); - CloseHandle(debug_break_); - - alloy::tracing::WriteEvent(EventType::ThreadDeinit({ - })); - - xe_free_aligned(context_); - memory_->HeapFree(stack_address_, stack_size_); + free(context_); + xenon_memory()->HeapFree(stack_address_, stack_size_); } -volatile int* XenonThreadState::suspend_flag_address() const { - return &context_->suspend_flag; -} - -int XenonThreadState::Suspend(uint32_t timeout_ms) { - // Set suspend flag. - // One of the checks should call in to OnSuspend() at some point. - xe_atomic_inc_32(&context_->suspend_flag); - return 0; -} - -int XenonThreadState::Resume(bool force) { - if (context_->suspend_flag) { - if (force) { - context_->suspend_flag = 0; - SetEvent(debug_break_); - } else { - if (!xe_atomic_dec_32(&context_->suspend_flag)) { - SetEvent(debug_break_); - } - } - } - return 0; -} - -void XenonThreadState::EnterSuspend() { - WaitForSingleObject(debug_break_, INFINITE); +void XenonThreadState::WriteRegisters(xdb::protocol::Registers* registers) { + registers->lr = context_->lr; + registers->ctr = context_->ctr; + registers->xer = 0xFEFEFEFE; + registers->cr[0] = context_->cr0.value; + registers->cr[1] = context_->cr1.value; + registers->cr[2] = context_->cr2.value; + registers->cr[3] = context_->cr3.value; + registers->cr[4] = context_->cr4.value; + registers->cr[5] = context_->cr5.value; + registers->cr[6] = context_->cr6.value; + registers->cr[7] = context_->cr7.value; + registers->fpscr = context_->fpscr.value; + registers->vscr = context_->vscr_sat; + static_assert(sizeof(registers->gpr) == sizeof(context_->r), + "structs must match"); + static_assert(sizeof(registers->fpr) == sizeof(context_->f), + "structs must match"); + static_assert(sizeof(registers->vr) == sizeof(context_->v), + "structs must match"); + memcpy(registers->gpr, context_->r, sizeof(context_->r)); + memcpy(registers->fpr, context_->f, sizeof(context_->f)); + memcpy(registers->vr, context_->v, sizeof(context_->v)); } diff --git a/src/xenia/cpu/xenon_thread_state.h b/src/xenia/cpu/xenon_thread_state.h index ca3035590..926ea04d1 100644 --- a/src/xenia/cpu/xenon_thread_state.h +++ b/src/xenia/cpu/xenon_thread_state.h @@ -10,10 +10,16 @@ #ifndef XENIA_CPU_XENON_THREAD_STATE_H_ #define XENIA_CPU_XENON_THREAD_STATE_H_ -#include -#include -#include +#include "alloy/frontend/ppc/ppc_context.h" +#include "alloy/runtime/thread_state.h" +#include "xenia/common.h" +#include "xenia/memory.h" +namespace xdb { +namespace protocol { +struct Registers; +} // namespace protocol +} // namespace xdb namespace xe { namespace cpu { @@ -22,37 +28,30 @@ class XenonRuntime; using PPCContext = alloy::frontend::ppc::PPCContext; - class XenonThreadState : public alloy::runtime::ThreadState { -public: - XenonThreadState(XenonRuntime* runtime, uint32_t thread_id, - size_t stack_size, uint64_t thread_state_address); + public: + XenonThreadState(XenonRuntime* runtime, uint32_t thread_id, size_t stack_size, + uint64_t thread_state_address); virtual ~XenonThreadState(); + Memory* xenon_memory() { return static_cast(memory_); } uint64_t stack_address() const { return stack_address_; } size_t stack_size() const { return stack_size_; } uint64_t thread_state_address() const { return thread_state_address_; } PPCContext* context() const { return context_; } - virtual volatile int* suspend_flag_address() const; - virtual int Suspend(uint32_t timeout_ms = UINT_MAX); - virtual int Resume(bool force = false); - virtual void EnterSuspend(); + void WriteRegisters(xdb::protocol::Registers* registers); -private: - uint64_t stack_address_; - size_t stack_size_; - uint64_t thread_state_address_; + private: + uint64_t stack_address_; + size_t stack_size_; + uint64_t thread_state_address_; // NOTE: must be 64b aligned for SSE ops. PPCContext* context_; - - HANDLE debug_break_; }; - } // namespace cpu } // namespace xe - #endif // XENIA_CPU_XENON_THREAD_STATE_H_ diff --git a/src/xenia/cpu/xex_module.cc b/src/xenia/cpu/xex_module.cc index 2ff90c16a..1f4940573 100644 --- a/src/xenia/cpu/xex_module.cc +++ b/src/xenia/cpu/xex_module.cc @@ -7,12 +7,14 @@ ****************************************************************************** */ -#include +#include "xenia/cpu/xex_module.h" -#include -#include -#include -#include +#include + +#include "poly/math.h" +#include "xenia/cpu/cpu-private.h" +#include "xenia/cpu/xenon_runtime.h" +#include "xenia/export_resolver.h" using namespace alloy; using namespace alloy::runtime; @@ -25,25 +27,22 @@ void UndefinedImport(PPCContext* ppc_state, void* arg0, void* arg1) { } } - -XexModule::XexModule( - XenonRuntime* runtime) : - runtime_(runtime), - name_(0), path_(0), xex_(0), - base_address_(0), low_address_(0), high_address_(0), - Module(runtime) { -} +XexModule::XexModule(XenonRuntime* runtime) + : Module(runtime), + runtime_(runtime), + xex_(nullptr), + base_address_(0), + low_address_(0), + high_address_(0) {} XexModule::~XexModule() { - xe_xex2_release(xex_); - xe_free(name_); - xe_free(path_); + xe_xex2_dealloc(xex_); } -int XexModule::Load(const char* name, const char* path, xe_xex2_ref xex) { +int XexModule::Load(const std::string& name, const std::string& path, xe_xex2_ref xex) { int result; - xex_ = xe_xex2_retain(xex); + xex_ = xex; const xe_xex2_header_t* header = xe_xex2_get_header(xex); // Scan and find the low/high addresses. @@ -52,13 +51,14 @@ int XexModule::Load(const char* name, const char* path, xe_xex2_ref xex) { high_address_ = 0; for (size_t n = 0, i = 0; n < header->section_count; n++) { const xe_xex2_section_t* section = &header->sections[n]; - const size_t start_address = - header->exe_address + (i * xe_xex2_section_length); + const size_t start_address = header->exe_address + (i * section->page_size); const size_t end_address = - start_address + (section->info.page_count * xe_xex2_section_length); + start_address + (section->info.page_count * section->page_size); if (section->info.type == XEX_SECTION_CODE) { - low_address_ = (uint32_t)MIN(low_address_, start_address); - high_address_ = (uint32_t)MAX(high_address_, end_address); + low_address_ = + static_cast(std::min(low_address_, start_address)); + high_address_ = + static_cast(std::max(high_address_, end_address)); } i += section->info.page_count; } @@ -79,8 +79,8 @@ int XexModule::Load(const char* name, const char* path, xe_xex2_ref xex) { } // Setup debug info. - name_ = xestrdupa(name); - path_ = xestrdupa(path); + name_ = std::string(name); + path_ = std::string(path); // TODO(benvanik): debug info // Load a specified module map and diff. @@ -112,12 +112,12 @@ int XexModule::SetupLibraryImports(const xe_xex2_import_library_t* library) { if (kernel_export) { if (info->thunk_address) { - xesnprintfa(name, XECOUNT(name), "__imp_%s", kernel_export->name); + snprintf(name, poly::countof(name), "__imp_%s", kernel_export->name); } else { - xesnprintfa(name, XECOUNT(name), "%s", kernel_export->name); + snprintf(name, poly::countof(name), "%s", kernel_export->name); } } else { - xesnprintfa(name, XECOUNT(name), "__imp_%s_%.3X", library->name, + snprintf(name, poly::countof(name), "__imp_%s_%.3X", library->name, info->ordinal); } @@ -135,20 +135,20 @@ int XexModule::SetupLibraryImports(const xe_xex2_import_library_t* library) { if (kernel_export->type == KernelExport::Function) { // Not exactly sure what this should be... if (info->thunk_address) { - *slot = XESWAP32BE(info->thunk_address); + *slot = poly::byte_swap(info->thunk_address); } else { // TODO(benvanik): find out what import variables are. XELOGW("kernel import variable not defined %.8X %s", info->value_address, kernel_export->name); - *slot = XESWAP32BE(0xF00DF00D); + *slot = poly::byte_swap(0xF00DF00D); } } else { if (kernel_export->is_implemented) { // Implemented - replace with pointer. - XESETUINT32BE(slot, kernel_export->variable_ptr); + poly::store_and_swap(slot, kernel_export->variable_ptr); } else { // Not implemented - write with a dummy value. - XESETUINT32BE(slot, 0xD000BEEF | (kernel_export->ordinal & 0xFFF) << 16); + poly::store_and_swap(slot, 0xD000BEEF | (kernel_export->ordinal & 0xFFF) << 16); XELOGCPU("WARNING: imported a variable with no value: %s", kernel_export->name); } @@ -157,10 +157,10 @@ int XexModule::SetupLibraryImports(const xe_xex2_import_library_t* library) { if (info->thunk_address) { if (kernel_export) { - xesnprintfa(name, XECOUNT(name), "%s", kernel_export->name); + snprintf(name, poly::countof(name), "%s", kernel_export->name); } else { - xesnprintfa(name, XECOUNT(name), "__kernel_%s_%.3X", library->name, - info->ordinal); + snprintf(name, poly::countof(name), "__kernel_%s_%.3X", library->name, + info->ordinal); } // On load we have something like this in memory: @@ -178,10 +178,10 @@ int XexModule::SetupLibraryImports(const xe_xex2_import_library_t* library) { // nop // nop uint8_t* p = memory()->Translate(info->thunk_address); - XESETUINT32BE(p + 0x0, 0x44000002); - XESETUINT32BE(p + 0x4, 0x4E800020); - XESETUINT32BE(p + 0x8, 0x60000000); - XESETUINT32BE(p + 0xC, 0x60000000); + poly::store_and_swap(p + 0x0, 0x44000002); + poly::store_and_swap(p + 0x4, 0x4E800020); + poly::store_and_swap(p + 0x8, 0x60000000); + poly::store_and_swap(p + 0xC, 0x60000000); FunctionInfo::ExternHandler handler = 0; void* handler_data = 0; @@ -389,25 +389,24 @@ int XexModule::FindSaveRest() { const xe_xex2_header_t* header = xe_xex2_get_header(xex_); for (size_t n = 0, i = 0; n < header->section_count; n++) { const xe_xex2_section_t* section = &header->sections[n]; - const size_t start_address = - header->exe_address + (i * xe_xex2_section_length); + const size_t start_address = header->exe_address + (i * section->page_size); const size_t end_address = - start_address + (section->info.page_count * xe_xex2_section_length); + start_address + (section->info.page_count * section->page_size); if (section->info.type == XEX_SECTION_CODE) { if (!gplr_start) { - gplr_start = memory_->SearchAligned( - start_address, end_address, - gprlr_code_values, XECOUNT(gprlr_code_values)); + gplr_start = memory_->SearchAligned(start_address, end_address, + gprlr_code_values, + poly::countof(gprlr_code_values)); } if (!fpr_start) { - fpr_start = memory_->SearchAligned( - start_address, end_address, - fpr_code_values, XECOUNT(fpr_code_values)); + fpr_start = + memory_->SearchAligned(start_address, end_address, fpr_code_values, + poly::countof(fpr_code_values)); } if (!vmx_start) { - vmx_start = memory_->SearchAligned( - start_address, end_address, - vmx_code_values, XECOUNT(vmx_code_values)); + vmx_start = + memory_->SearchAligned(start_address, end_address, vmx_code_values, + poly::countof(vmx_code_values)); } if (gplr_start && fpr_start && vmx_start) { break; @@ -421,7 +420,7 @@ int XexModule::FindSaveRest() { if (gplr_start) { uint64_t address = gplr_start; for (int n = 14; n <= 31; n++) { - xesnprintfa(name, XECOUNT(name), "__savegprlr_%d", n); + snprintf(name, poly::countof(name), "__savegprlr_%d", n); FunctionInfo* symbol_info; DeclareFunction(address, &symbol_info); symbol_info->set_end_address(address + (31 - n) * 4 + 2 * 4); @@ -434,7 +433,7 @@ int XexModule::FindSaveRest() { } address = gplr_start + 20 * 4; for (int n = 14; n <= 31; n++) { - xesnprintfa(name, XECOUNT(name), "__restgprlr_%d", n); + snprintf(name, poly::countof(name), "__restgprlr_%d", n); FunctionInfo* symbol_info; DeclareFunction(address, &symbol_info); symbol_info->set_end_address(address + (31 - n) * 4 + 3 * 4); @@ -449,7 +448,7 @@ int XexModule::FindSaveRest() { if (fpr_start) { uint64_t address = fpr_start; for (int n = 14; n <= 31; n++) { - xesnprintfa(name, XECOUNT(name), "__savefpr_%d", n); + snprintf(name, poly::countof(name), "__savefpr_%d", n); FunctionInfo* symbol_info; DeclareFunction(address, &symbol_info); symbol_info->set_end_address(address + (31 - n) * 4 + 1 * 4); @@ -462,7 +461,7 @@ int XexModule::FindSaveRest() { } address = fpr_start + (18 * 4) + (1 * 4); for (int n = 14; n <= 31; n++) { - xesnprintfa(name, XECOUNT(name), "__restfpr_%d", n); + snprintf(name, poly::countof(name), "__restfpr_%d", n); FunctionInfo* symbol_info; DeclareFunction(address, &symbol_info); symbol_info->set_end_address(address + (31 - n) * 4 + 1 * 4); @@ -482,7 +481,7 @@ int XexModule::FindSaveRest() { // 64-127 rest uint64_t address = vmx_start; for (int n = 14; n <= 31; n++) { - xesnprintfa(name, XECOUNT(name), "__savevmx_%d", n); + snprintf(name, poly::countof(name), "__savevmx_%d", n); FunctionInfo* symbol_info; DeclareFunction(address, &symbol_info); symbol_info->set_name(name); @@ -494,7 +493,7 @@ int XexModule::FindSaveRest() { } address += 4; for (int n = 64; n <= 127; n++) { - xesnprintfa(name, XECOUNT(name), "__savevmx_%d", n); + snprintf(name, poly::countof(name), "__savevmx_%d", n); FunctionInfo* symbol_info; DeclareFunction(address, &symbol_info); symbol_info->set_name(name); @@ -506,7 +505,7 @@ int XexModule::FindSaveRest() { } address = vmx_start + (18 * 2 * 4) + (1 * 4) + (64 * 2 * 4) + (1 * 4); for (int n = 14; n <= 31; n++) { - xesnprintfa(name, XECOUNT(name), "__restvmx_%d", n); + snprintf(name, poly::countof(name), "__restvmx_%d", n); FunctionInfo* symbol_info; DeclareFunction(address, &symbol_info); symbol_info->set_name(name); @@ -518,7 +517,7 @@ int XexModule::FindSaveRest() { } address += 4; for (int n = 64; n <= 127; n++) { - xesnprintfa(name, XECOUNT(name), "__restvmx_%d", n); + snprintf(name, poly::countof(name), "__restvmx_%d", n); FunctionInfo* symbol_info; DeclareFunction(address, &symbol_info); symbol_info->set_name(name); diff --git a/src/xenia/cpu/xex_module.h b/src/xenia/cpu/xex_module.h index 68b0b5676..222b25841 100644 --- a/src/xenia/cpu/xex_module.h +++ b/src/xenia/cpu/xex_module.h @@ -10,17 +10,17 @@ #ifndef XENIA_CPU_XEX_MODULE_H_ #define XENIA_CPU_XEX_MODULE_H_ -#include -#include -#include +#include +#include "alloy/runtime/module.h" +#include "xenia/common.h" +#include "xenia/kernel/util/xex2.h" namespace xe { namespace cpu { class XenonRuntime; - class XexModule : public alloy::runtime::Module { public: XexModule(XenonRuntime* runtime); @@ -28,11 +28,11 @@ public: xe_xex2_ref xex() const { return xex_; } - int Load(const char* name, const char* path, xe_xex2_ref xex); + int Load(const std::string& name, const std::string& path, xe_xex2_ref xex); - virtual const char* name() const { return name_; } + const std::string& name() const override { return name_; } - virtual bool ContainsAddress(uint64_t address); + bool ContainsAddress(uint64_t address) override; private: int SetupImports(xe_xex2_ref xex); @@ -41,18 +41,16 @@ private: private: XenonRuntime* runtime_; - char* name_; - char* path_; - xe_xex2_ref xex_; + std::string name_; + std::string path_; + xe_xex2_ref xex_; - uint64_t base_address_; - uint64_t low_address_; - uint64_t high_address_; + uint64_t base_address_; + uint64_t low_address_; + uint64_t high_address_; }; - } // namespace cpu } // namespace xe - #endif // XENIA_CPU_XEX_MODULE_H_ diff --git a/src/xenia/debug/debug_client.cc b/src/xenia/debug/debug_client.cc deleted file mode 100644 index 40d482664..000000000 --- a/src/xenia/debug/debug_client.cc +++ /dev/null @@ -1,39 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -using namespace xe; -using namespace xe::debug; - - -uint32_t DebugClient::next_client_id_ = 1; - - -DebugClient::DebugClient(DebugServer* debug_server) : - debug_server_(debug_server), - readied_(false) { - client_id_ = next_client_id_++; - debug_server_->AddClient(this); -} - -DebugClient::~DebugClient() { - debug_server_->RemoveClient(this); -} - -void DebugClient::MakeReady() { - if (readied_) { - return; - } - debug_server_->ReadyClient(this); - readied_ = true; -} diff --git a/src/xenia/debug/debug_client.h b/src/xenia/debug/debug_client.h deleted file mode 100644 index ad263e129..000000000 --- a/src/xenia/debug/debug_client.h +++ /dev/null @@ -1,54 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_DEBUG_DEBUG_CLIENT_H_ -#define XENIA_DEBUG_DEBUG_CLIENT_H_ - -#include -#include - - -XEDECLARECLASS2(xe, debug, DebugServer); - -struct json_t; - - -namespace xe { -namespace debug { - - -class DebugClient { -public: - DebugClient(DebugServer* debug_server); - virtual ~DebugClient(); - - uint32_t client_id() const { return client_id_; } - - virtual int Setup() = 0; - virtual void Close() = 0; - - virtual void SendEvent(json_t* event_json) = 0; - -protected: - void MakeReady(); - -protected: - static uint32_t next_client_id_; - - DebugServer* debug_server_; - uint32_t client_id_; - bool readied_; -}; - - -} // namespace debug -} // namespace xe - - -#endif // XENIA_DEBUG_DEBUG_CLIENT_H_ diff --git a/src/xenia/debug/debug_server.cc b/src/xenia/debug/debug_server.cc deleted file mode 100644 index 3a5e6d87c..000000000 --- a/src/xenia/debug/debug_server.cc +++ /dev/null @@ -1,186 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - -#include -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::debug; - - -DEFINE_bool(wait_for_debugger, false, - "Whether to wait for the debugger to attach before launching."); - - -DebugServer::DebugServer(Emulator* emulator) : - emulator_(emulator), lock_(0) { - lock_ = xe_mutex_alloc(10000); - - client_event_ = CreateEvent(NULL, FALSE, FALSE, NULL); - - protocols_.push_back( - new protocols::gdb::GDBProtocol(this)); - protocols_.push_back( - new protocols::ws::WSProtocol(this)); -} - -DebugServer::~DebugServer() { - Shutdown(); - - CloseHandle(client_event_); - - xe_free(lock_); - lock_ = 0; -} - -bool DebugServer::has_clients() { - xe_mutex_lock(lock_); - bool has_clients = clients_.size() > 0; - xe_mutex_unlock(lock_); - return has_clients; -} - -int DebugServer::Startup() { - return 0; -} - -int DebugServer::BeforeEntry() { - // HACK(benvanik): say we are ok even if we have no listener. - if (!protocols_.size()) { - return 0; - } - - // Start listeners. - // This may launch threads and such. - for (std::vector::iterator it = protocols_.begin(); - it != protocols_.end(); ++it) { - Protocol* protocol = *it; - if (protocol->Setup()) { - return 1; - } - } - - // If desired, wait until the first client connects. - if (FLAGS_wait_for_debugger) { - XELOGI("Waiting for debugger..."); - if (WaitForClient()) { - return 1; - } - XELOGI("Debugger attached, continuing..."); - } - - return 0; -} - -void DebugServer::Shutdown() { - xe_mutex_lock(lock_); - - std::vector clients(clients_.begin(), clients_.end()); - clients_.clear(); - for (std::vector::iterator it = clients.begin(); - it != clients.end(); ++it) { - delete *it; - } - - std::vector protocols(protocols_.begin(), protocols_.end()); - protocols_.clear(); - for (std::vector::iterator it = protocols.begin(); - it != protocols.end(); ++it) { - delete *it; - } - - xe_mutex_unlock(lock_); -} - -void DebugServer::AddTarget(const char* name, DebugTarget* target) { - xe_mutex_lock(lock_); - targets_[name] = target; - xe_mutex_unlock(lock_); -} - -void DebugServer::RemoveTarget(const char* name) { - xe_mutex_lock(lock_); - targets_[name] = NULL; - xe_mutex_unlock(lock_); -} - -DebugTarget* DebugServer::GetTarget(const char* name) { - xe_mutex_lock(lock_); - DebugTarget* target = targets_[name]; - xe_mutex_unlock(lock_); - return target; -} - -void DebugServer::BroadcastEvent(json_t* event_json) { - // TODO(benvanik): avoid lock somehow? - xe_mutex_lock(lock_); - for (auto client : clients_) { - client->SendEvent(event_json); - } - xe_mutex_unlock(lock_); -} - -int DebugServer::WaitForClient() { - while (!has_clients()) { - WaitForSingleObject(client_event_, INFINITE); - } - return 0; -} - -void DebugServer::AddClient(DebugClient* debug_client) { - xe_mutex_lock(lock_); - - // Only one debugger at a time right now. Kill any old one. - while (clients_.size()) { - DebugClient* old_client = clients_.back(); - clients_.pop_back(); - old_client->Close(); - } - - clients_.push_back(debug_client); - - // Notify targets. - for (auto it = targets_.begin(); it != targets_.end(); ++it) { - it->second->OnDebugClientConnected(debug_client->client_id()); - } - - xe_mutex_unlock(lock_); -} - -void DebugServer::ReadyClient(DebugClient* debug_client) { - SetEvent(client_event_); -} - -void DebugServer::RemoveClient(DebugClient* debug_client) { - xe_mutex_lock(lock_); - - // Notify targets. - for (auto it = targets_.begin(); it != targets_.end(); ++it) { - it->second->OnDebugClientDisconnected(debug_client->client_id()); - } - - for (std::vector::iterator it = clients_.begin(); - it != clients_.end(); ++it) { - if (*it == debug_client) { - clients_.erase(it); - break; - } - } - - xe_mutex_unlock(lock_); -} diff --git a/src/xenia/debug/debug_server.h b/src/xenia/debug/debug_server.h deleted file mode 100644 index 3c140de0c..000000000 --- a/src/xenia/debug/debug_server.h +++ /dev/null @@ -1,75 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_DEBUG_DEBUG_SERVER_H_ -#define XENIA_DEBUG_DEBUG_SERVER_H_ - -#include -#include - -#include - - -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS2(xe, debug, DebugClient); -XEDECLARECLASS2(xe, debug, DebugTarget); -XEDECLARECLASS2(xe, debug, Protocol); - -struct json_t; - - -namespace xe { -namespace debug { - - -class DebugServer { -public: - DebugServer(Emulator* emulator); - virtual ~DebugServer(); - - Emulator* emulator() const { return emulator_; } - - bool has_clients(); - - int Startup(); - int BeforeEntry(); - void Shutdown(); - - void AddTarget(const char* name, DebugTarget* target); - void RemoveTarget(const char* name); - DebugTarget* GetTarget(const char* name); - - void BroadcastEvent(json_t* event_json); - - int WaitForClient(); - -private: - void AddClient(DebugClient* debug_client); - void ReadyClient(DebugClient* debug_client); - void RemoveClient(DebugClient* debug_client); - - friend class DebugClient; - -private: - Emulator* emulator_; - std::vector protocols_; - - xe_mutex_t* lock_; - typedef std::unordered_map TargetMap; - TargetMap targets_; - std::vector clients_; - HANDLE client_event_; -}; - - -} // namespace debug -} // namespace xe - - -#endif // XENIA_DEBUG_DEBUG_SERVER_H_ diff --git a/src/xenia/debug/debug_target.h b/src/xenia/debug/debug_target.h deleted file mode 100644 index 7f202757f..000000000 --- a/src/xenia/debug/debug_target.h +++ /dev/null @@ -1,48 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_DEBUG_DEBUG_TARGET_H_ -#define XENIA_DEBUG_DEBUG_TARGET_H_ - -#include -#include -#include - - -struct json_t; - - -namespace xe { -namespace debug { - - -class DebugTarget { -public: - DebugTarget(DebugServer* debug_server) : - debug_server_(debug_server) {} - virtual ~DebugTarget() {} - - DebugServer* debug_server() const { return debug_server_; } - - virtual void OnDebugClientConnected(uint32_t client_id) {} - virtual void OnDebugClientDisconnected(uint32_t client_id) {} - virtual json_t* OnDebugRequest( - uint32_t client_id, const char* command, json_t* request, - bool& succeeded) = 0; - -protected: - DebugServer* debug_server_; -}; - - -} // namespace debug -} // namespace xe - - -#endif // XENIA_DEBUG_DEBUG_TARGET_H_ diff --git a/src/xenia/debug/protocol.h b/src/xenia/debug/protocol.h deleted file mode 100644 index 5a0524317..000000000 --- a/src/xenia/debug/protocol.h +++ /dev/null @@ -1,40 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_DEBUG_PROTOCOL_H_ -#define XENIA_DEBUG_PROTOCOL_H_ - -#include -#include - - -XEDECLARECLASS2(xe, debug, DebugServer); - - -namespace xe { -namespace debug { - - -class Protocol { -public: - Protocol(DebugServer* debug_server); - virtual ~Protocol(); - - virtual int Setup() = 0; - -protected: - DebugServer* debug_server_; -}; - - -} // namespace debug -} // namespace xe - - -#endif // XENIA_DEBUG_PROTOCOL_H_ diff --git a/src/xenia/debug/protocols/gdb/gdb_client.cc b/src/xenia/debug/protocols/gdb/gdb_client.cc deleted file mode 100644 index 52cb1524a..000000000 --- a/src/xenia/debug/protocols/gdb/gdb_client.cc +++ /dev/null @@ -1,456 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include - - -using namespace xe; -using namespace xe::debug; -using namespace xe::debug::protocols::gdb; - - -GDBClient::GDBClient(DebugServer* debug_server, socket_t socket_id) : - DebugClient(debug_server), - thread_(NULL), - socket_id_(socket_id), - current_reader_(0), send_queue_stalled_(false) { - mutex_ = xe_mutex_alloc(1000); - - loop_ = xe_socket_loop_create(socket_id); -} - -GDBClient::~GDBClient() { - xe_mutex_t* mutex = mutex_; - xe_mutex_lock(mutex); - - mutex_ = NULL; - - delete current_reader_; - for (auto it = message_reader_pool_.begin(); - it != message_reader_pool_.end(); ++it) { - delete *it; - } - for (auto it = message_writer_pool_.begin(); - it != message_writer_pool_.end(); ++it) { - delete *it; - } - for (auto it = send_queue_.begin(); it != send_queue_.end(); ++it) { - delete *it; - } - - xe_socket_close(socket_id_); - socket_id_ = 0; - - xe_socket_loop_destroy(loop_); - loop_ = NULL; - - xe_mutex_unlock(mutex); - xe_mutex_free(mutex); - - xe_thread_release(thread_); -} - -int GDBClient::Setup() { - // Prep the socket. - xe_socket_set_keepalive(socket_id_, true); - xe_socket_set_nodelay(socket_id_, true); - - thread_ = xe_thread_create("GDB Debugger Client", StartCallback, this); - return xe_thread_start(thread_); -} - -void GDBClient::Close() { - xe_socket_close(socket_id_); - socket_id_ = 0; -} - -void GDBClient::StartCallback(void* param) { - GDBClient* client = reinterpret_cast(param); - client->EventThread(); -} - -int GDBClient::PerformHandshake() { - return 0; -} - -void GDBClient::EventThread() { - // Enable non-blocking IO on the socket. - xe_socket_set_nonblock(socket_id_, true); - - // First run the HTTP handshake. - // This will fail if the connection is not for websockets. - if (PerformHandshake()) { - delete this; - return; - } - - MakeReady(); - - // Loop forever. - while (true) { - // Wait on the event. - if (xe_socket_loop_poll(loop_, true, send_queue_stalled_)) { - break; - } - - // Handle any self-generated events to queue messages. - xe_mutex_lock(mutex_); - for (auto it = pending_messages_.begin(); - it != pending_messages_.end(); it++) { - MessageWriter* message = *it; - send_queue_.push_back(message); - } - pending_messages_.clear(); - xe_mutex_unlock(mutex_); - - // Handle websocket messages. - if (xe_socket_loop_check_socket_recv(loop_) && CheckReceive()) { - // Error handling the event. - XELOGE("Error handling WebSocket data"); - break; - } - if (!send_queue_stalled_ || xe_socket_loop_check_socket_send(loop_)) { - if (PumpSendQueue()) { - // Error handling the event. - XELOGE("Error handling WebSocket data"); - break; - } - } - } -} - -int GDBClient::CheckReceive() { - uint8_t buffer[4096]; - while (true) { - int error_code = 0; - int64_t r = xe_socket_recv( - socket_id_, buffer, sizeof(buffer), 0, &error_code); - if (r == -1) { - if (error_code == EAGAIN || error_code == EWOULDBLOCK) { - return 0; - } else { - return 1; - } - } else if (r == 0) { - return 1; - } else { - // Append current reader until #. - int64_t pos = 0; - if (current_reader_) { - for (; pos < r; pos++) { - if (buffer[pos] == '#') { - pos++; - current_reader_->Append(buffer, pos); - MessageReader* message = current_reader_; - current_reader_ = NULL; - DispatchMessage(message); - break; - } - } - } - - // Loop reading all messages in the buffer. - for (; pos < r; pos++) { - if (buffer[pos] == '$') { - if (message_reader_pool_.size()) { - current_reader_ = message_reader_pool_.back(); - message_reader_pool_.pop_back(); - current_reader_->Reset(); - } else { - current_reader_ = new MessageReader(); - } - size_t start_pos = pos; - - // Scan until next #. - bool found_end = false; - for (; pos < r; pos++) { - if (buffer[pos] == '#') { - pos++; - current_reader_->Append(buffer + start_pos, pos - start_pos); - MessageReader* message = current_reader_; - current_reader_ = NULL; - DispatchMessage(message); - found_end = true; - break; - } - } - if (!found_end) { - // Ran out of bytes before message ended, keep around. - current_reader_->Append(buffer + start_pos, r - start_pos); - } - break; - } - } - } - } - - return 0; -} - -void GDBClient::DispatchMessage(MessageReader* message) { - // $[message]# - const char* str = message->GetString(); - str++; // skip $ - - printf("GDB: %s", str); - - bool handled = false; - switch (str[0]) { - case '!': - // Enable extended mode. - Send("OK"); - handled = true; - break; - case 'v': - // Verbose packets. - if (strstr(str, "vRun") == str) { - Send("S05"); - handled = true; - } else if (strstr(str, "vCont") == str) { - Send("S05"); - handled = true; - } - break; - case 'q': - // Query packets. - switch (str[1]) { - case 'C': - // Get current thread ID. - Send("QC01"); - handled = true; - break; - case 'R': - // Command. - Send("OK"); - handled = true; - break; - default: - if (strstr(str, "qfThreadInfo") == str) { - // Start of thread list request. - Send("m01"); - handled = true; - } else if (strstr(str, "qsThreadInfo") == str) { - // Continuation of thread list. - Send("l"); // l = last - handled = true; - } - break; - } - break; - -#if 0 - case 'H': - // Set current thread. - break; -#endif - - case 'g': - // Read all registers. - HandleReadRegisters(str + 1); - handled = true; - break; - case 'G': - // Write all registers. - HandleWriteRegisters(str + 1); - handled = true; - break; - case 'p': - // Read register. - HandleReadRegister(str + 1); - handled = true; - break; - case 'P': - // Write register. - HandleWriteRegister(str + 1); - handled = true; - break; - - case 'm': - // Read memory. - HandleReadMemory(str + 1); - handled = true; - case 'M': - // Write memory. - HandleWriteMemory(str + 1); - handled = true; - break; - - case 'Z': - // Insert breakpoint. - HandleAddBreakpoint(str + 1); - handled = true; - break; - case 'z': - // Remove breakpoint. - HandleRemoveBreakpoint(str + 1); - handled = true; - break; - - case '?': - // Query halt reason. - Send("S05"); - handled = true; - break; - case 'c': - // Continue. - // Deprecated: vCont should be used instead. - // NOTE: reply is sent on halt, not right now. - Send("S05"); - handled = true; - break; - case 's': - // Single step. - // NOTE: reply is sent on halt, not right now. - Send("S05"); - handled = true; - break; - } - - if (!handled) { - // Unknown packet type. We should ACK just to keep IDA happy. - XELOGW("Unknown GDB packet type: %c", str[0]); - Send(""); - } -} - -int GDBClient::PumpSendQueue() { - send_queue_stalled_ = false; - for (auto it = send_queue_.begin(); it != send_queue_.end(); it++) { - MessageWriter* message = *it; - int error_code = 0; - int64_t r; - const uint8_t* data = message->buffer() + message->offset(); - size_t bytes_remaining = message->length(); - while (bytes_remaining) { - r = xe_socket_send( - socket_id_, data, bytes_remaining, 0, &error_code); - if (r == -1) { - if (error_code == EAGAIN || error_code == EWOULDBLOCK) { - // Message did not finish sending. - send_queue_stalled_ = true; - return 0; - } else { - return 1; - } - } else { - bytes_remaining -= r; - data += r; - message->set_offset(message->offset() + r); - } - } - if (!bytes_remaining) { - xe_mutex_lock(mutex_); - message_writer_pool_.push_back(message); - xe_mutex_unlock(mutex_); - } - } - return 0; -} - -MessageWriter* GDBClient::BeginSend() { - MessageWriter* message = NULL; - xe_mutex_lock(mutex_); - if (message_writer_pool_.size()) { - message = message_writer_pool_.back(); - message_writer_pool_.pop_back(); - } - xe_mutex_unlock(mutex_); - if (message) { - message->Reset(); - } else { - message = new MessageWriter(); - } - return message; -} - -void GDBClient::EndSend(MessageWriter* message) { - message->Finalize(); - - xe_mutex_lock(mutex_); - pending_messages_.push_back(message); - bool needs_signal = pending_messages_.size() == 1; - xe_mutex_unlock(mutex_); - - if (needs_signal) { - // Notify the poll(). - xe_socket_loop_set_queued_write(loop_); - } -} - -void GDBClient::Send(const char* format, ...) { - auto message = BeginSend(); - va_list args; - va_start(args, format); - message->AppendVarargs(format, args); - va_end(args); - EndSend(message); -} - -void GDBClient::HandleReadRegisters(const char* str) { - auto message = BeginSend(); - for (int32_t n = 0; n < 32; n++) { - // gpr - message->Append("%08X", n); - } - for (int64_t n = 0; n < 32; n++) { - // fpr - message->Append("%016llX", n); - } - message->Append("%08X", 0x8202FB40); // pc - message->Append("%08X", 65); // msr - message->Append("%08X", 66); // cr - message->Append("%08X", 67); // lr - message->Append("%08X", 68); // ctr - message->Append("%08X", 69); // xer - message->Append("%08X", 70); // fpscr - EndSend(message); -} - -void GDBClient::HandleWriteRegisters(const char* str) { - Send("OK"); -} - -void GDBClient::HandleReadRegister(const char* str) { - // p...HH - // HH = hex digit indicating register # - auto message = BeginSend(); - message->Append("%.8X", 0x8202FB40); - EndSend(message); -} - -void GDBClient::HandleWriteRegister(const char* str) { - Send("OK"); -} - -void GDBClient::HandleReadMemory(const char* str) { - // m...ADDR,SIZE - uint32_t addr; - uint32_t size; - scanf("%X,%X", &addr, &size); - auto message = BeginSend(); - for (size_t n = 0; n < size; n++) { - message->Append("00"); - } - EndSend(message); -} - -void GDBClient::HandleWriteMemory(const char* str) { - Send("OK"); -} - -void GDBClient::HandleAddBreakpoint(const char* str) { - Send("OK"); -} - -void GDBClient::HandleRemoveBreakpoint(const char* str) { - Send("OK"); -} diff --git a/src/xenia/debug/protocols/gdb/gdb_client.h b/src/xenia/debug/protocols/gdb/gdb_client.h deleted file mode 100644 index 53570cb75..000000000 --- a/src/xenia/debug/protocols/gdb/gdb_client.h +++ /dev/null @@ -1,84 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_DEBUG_PROTOCOLS_GDB_GDB_CLIENT_H_ -#define XENIA_DEBUG_PROTOCOLS_GDB_GDB_CLIENT_H_ - -#include -#include - -#include - -#include - - -namespace xe { -namespace debug { -namespace protocols { -namespace gdb { - -class MessageReader; -class MessageWriter; - - -class GDBClient : public DebugClient { -public: - GDBClient(DebugServer* debug_server, socket_t socket_id); - virtual ~GDBClient(); - - socket_t socket_id() const { return socket_id_; } - - virtual int Setup(); - virtual void Close(); - - virtual void SendEvent(json_t* event_json) {} - -private: - static void StartCallback(void* param); - - int PerformHandshake(); - void EventThread(); - int CheckReceive(); - void DispatchMessage(MessageReader* message); - int PumpSendQueue(); - MessageWriter* BeginSend(); - void EndSend(MessageWriter* message); - void Send(const char* format, ...); - - void HandleReadRegisters(const char* str); - void HandleWriteRegisters(const char* str); - void HandleReadRegister(const char* str); - void HandleWriteRegister(const char* str); - void HandleReadMemory(const char* str); - void HandleWriteMemory(const char* str); - void HandleAddBreakpoint(const char* str); - void HandleRemoveBreakpoint(const char* str); - - xe_thread_ref thread_; - - socket_t socket_id_; - xe_socket_loop_t* loop_; - xe_mutex_t* mutex_; - std::vector message_reader_pool_; - std::vector message_writer_pool_; - std::vector pending_messages_; - - MessageReader* current_reader_; - std::vector send_queue_; - bool send_queue_stalled_; -}; - - -} // namespace gdb -} // namespace protocols -} // namespace debug -} // namespace xe - - -#endif // XENIA_DEBUG_PROTOCOLS_GDB_GDB_CLIENT_H_ diff --git a/src/xenia/debug/protocols/gdb/gdb_protocol.cc b/src/xenia/debug/protocols/gdb/gdb_protocol.cc deleted file mode 100644 index dbf227cc7..000000000 --- a/src/xenia/debug/protocols/gdb/gdb_protocol.cc +++ /dev/null @@ -1,105 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - -#include - - -DEFINE_int32(gdb_debug_port, 6201, - "Remote debugging port for GDB TCP connections."); - - -using namespace xe; -using namespace xe::debug; -using namespace xe::debug::protocols::gdb; - - -GDBProtocol::GDBProtocol(DebugServer* debug_server) : - port_(0), socket_id_(0), thread_(0), running_(false), - Protocol(debug_server) { - port_ = FLAGS_gdb_debug_port; -} - -GDBProtocol::~GDBProtocol() { - if (thread_) { - // Join thread. - running_ = false; - xe_thread_release(thread_); - thread_ = 0; - } - if (socket_id_) { - xe_socket_close(socket_id_); - } -} - -int GDBProtocol::Setup() { - if (port_ == 0 || port_ == -1) { - return 0; - } - - xe_socket_init(); - - socket_id_ = xe_socket_create_tcp(); - if (socket_id_ == XE_INVALID_SOCKET) { - return 1; - } - - xe_socket_set_keepalive(socket_id_, true); - xe_socket_set_reuseaddr(socket_id_, true); - xe_socket_set_nodelay(socket_id_, true); - - if (xe_socket_bind(socket_id_, port_)) { - XELOGE("Could not bind listen socket: %d", errno); - return 1; - } - - if (xe_socket_listen(socket_id_)) { - xe_socket_close(socket_id_); - return 1; - } - - thread_ = xe_thread_create("GDB Debugger Listener", StartCallback, this); - running_ = true; - return xe_thread_start(thread_); - - return 0; -} - -void GDBProtocol::StartCallback(void* param) { - GDBProtocol* protocol = reinterpret_cast(param); - protocol->AcceptThread(); -} - -void GDBProtocol::AcceptThread() { - while (running_) { - if (!socket_id_) { - break; - } - - // Accept the first connection we get. - xe_socket_connection_t client_info; - if (xe_socket_accept(socket_id_, &client_info)) { - XELOGE("WS debugger failed to accept connection"); - break; - } - - XELOGI("WS debugger connected from %s", client_info.addr); - - // Create the client object. - // Note that the client will delete itself when done. - GDBClient* client = new GDBClient(debug_server_, client_info.socket); - if (client->Setup()) { - // Client failed to setup - abort. - continue; - } - } -} diff --git a/src/xenia/debug/protocols/gdb/gdb_protocol.h b/src/xenia/debug/protocols/gdb/gdb_protocol.h deleted file mode 100644 index 8152ba21c..000000000 --- a/src/xenia/debug/protocols/gdb/gdb_protocol.h +++ /dev/null @@ -1,55 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_DEBUG_PROTOCOLS_GDB_GDB_PROTOCOL_H_ -#define XENIA_DEBUG_PROTOCOLS_GDB_GDB_PROTOCOL_H_ - -#include -#include - -#include - - -XEDECLARECLASS2(xe, debug, DebugServer); - - -namespace xe { -namespace debug { -namespace protocols { -namespace gdb { - - -class GDBProtocol : public Protocol { -public: - GDBProtocol(DebugServer* debug_server); - virtual ~GDBProtocol(); - - virtual int Setup(); - -private: - static void StartCallback(void* param); - void AcceptThread(); - -protected: - uint32_t port_; - - socket_t socket_id_; - - xe_thread_ref thread_; - bool running_; -}; - - -} // namespace gdb -} // namespace protocols -} // namespace debug -} // namespace xe - - -#endif // XENIA_DEBUG_PROTOCOLS_GDB_GDB_PROTOCOL_H_ diff --git a/src/xenia/debug/protocols/gdb/message.cc b/src/xenia/debug/protocols/gdb/message.cc deleted file mode 100644 index 22fcbc05d..000000000 --- a/src/xenia/debug/protocols/gdb/message.cc +++ /dev/null @@ -1,90 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -using namespace xe; -using namespace xe::debug; -using namespace xe::debug::protocols::gdb; - - -MessageReader::MessageReader() { - Reset(); -} - -MessageReader::~MessageReader() { -} - -void MessageReader::Reset() { - buffer_.Reset(); -} - -void MessageReader::Append(const uint8_t* buffer, size_t length) { - buffer_.AppendBytes(buffer, length); -} - -bool MessageReader::CheckComplete() { - // TODO(benvanik): verify checksum. - return true; -} - -const char* MessageReader::GetString() { - return buffer_.GetString(); -} - - -MessageWriter::MessageWriter() : - offset_(0) { - Reset(); -} - -MessageWriter::~MessageWriter() { -} - -const uint8_t* MessageWriter::buffer() const { - return (const uint8_t*)buffer_.GetString(); -} - -size_t MessageWriter::length() const { - return buffer_.length() + 1; -} - -void MessageWriter::Reset() { - buffer_.Reset(); - buffer_.Append("$"); - offset_ = 0; -} - -void MessageWriter::Append(const char* format, ...) { - va_list args; - va_start(args, format); - buffer_.AppendVarargs(format, args); - va_end(args); -} - -void MessageWriter::AppendVarargs(const char* format, va_list args) { - buffer_.AppendVarargs(format, args); -} - -void MessageWriter::Finalize() { - uint8_t checksum = 0; - const uint8_t* data = (const uint8_t*)buffer_.GetString(); - data++; // skip $ - while (true) { - uint8_t c = *data; - if (!c) { - break; - } - checksum += c; - data++; - } - - buffer_.Append("#%.2X", checksum); -} diff --git a/src/xenia/debug/protocols/gdb/message.h b/src/xenia/debug/protocols/gdb/message.h deleted file mode 100644 index fa6d21055..000000000 --- a/src/xenia/debug/protocols/gdb/message.h +++ /dev/null @@ -1,70 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_DEBUG_PROTOCOLS_GDB_MESSAGE_H_ -#define XENIA_DEBUG_PROTOCOLS_GDB_MESSAGE_H_ - -#include -#include - -#include - - -namespace xe { -namespace debug { -namespace protocols { -namespace gdb { - - -class MessageReader { -public: - MessageReader(); - ~MessageReader(); - - void Reset(); - void Append(const uint8_t* buffer, size_t length); - bool CheckComplete(); - - const char* GetString(); - -private: - alloy::StringBuffer buffer_; -}; - - -class MessageWriter { -public: - MessageWriter(); - ~MessageWriter(); - - const uint8_t* buffer() const; - size_t length() const; - size_t offset() const { return offset_; } - void set_offset(size_t value) { offset_ = value; } - - void Reset(); - - void Append(const char* format, ...); - void AppendVarargs(const char* format, va_list args); - - void Finalize(); - -private: - alloy::StringBuffer buffer_; - size_t offset_; -}; - - -} // namespace gdb -} // namespace protocols -} // namespace debug -} // namespace xe - - -#endif // XENIA_DEBUG_PROTOCOLS_GDB_MESSAGE_H_ diff --git a/src/xenia/debug/protocols/gdb/sources.gypi b/src/xenia/debug/protocols/gdb/sources.gypi deleted file mode 100644 index 20e23c21b..000000000 --- a/src/xenia/debug/protocols/gdb/sources.gypi +++ /dev/null @@ -1,11 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'sources': [ - 'gdb_client.cc', - 'gdb_client.h', - 'gdb_protocol.cc', - 'gdb_protocol.h', - 'message.cc', - 'message.h', - ], -} diff --git a/src/xenia/debug/protocols/sources.gypi b/src/xenia/debug/protocols/sources.gypi deleted file mode 100644 index aa87c61fd..000000000 --- a/src/xenia/debug/protocols/sources.gypi +++ /dev/null @@ -1,7 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'includes': [ - 'gdb/sources.gypi', - 'ws/sources.gypi', - ], -} diff --git a/src/xenia/debug/protocols/ws/simple_sha1.cc b/src/xenia/debug/protocols/ws/simple_sha1.cc deleted file mode 100644 index 868f23a2c..000000000 --- a/src/xenia/debug/protocols/ws/simple_sha1.cc +++ /dev/null @@ -1,235 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#if XE_PLATFORM_WIN32 -#include -#else -#include -#endif // WIN32 - - -using namespace xe; -using namespace xe::debug::protocols::ws; - - -namespace { - - -// http://git.kernel.org/?p=git/git.git;a=blob;f=block-sha1/sha1.c - -/* - * SHA1 routine optimized to do word accesses rather than byte accesses, - * and to avoid unnecessary copies into the context array. - * - * This was initially based on the Mozilla SHA1 implementation, although - * none of the original Mozilla code remains. - */ - -typedef struct { - size_t size; - uint32_t H[5]; - uint32_t W[16]; -} SHA_CTX; - -#define SHA_ROT(X,l,r) (((X) << (l)) | ((X) >> (r))) -#define SHA_ROL(X,n) SHA_ROT(X,n,32-(n)) -#define SHA_ROR(X,n) SHA_ROT(X,32-(n),n) - -#define setW(x, val) (*(volatile unsigned int *)&W(x) = (val)) - -#define get_be32(p) ntohl(*(unsigned int *)(p)) -#define put_be32(p, v) do { *(unsigned int *)(p) = htonl(v); } while (0) - -#define W(x) (array[(x)&15]) - -#define SHA_SRC(t) get_be32((unsigned char *) block + (t)*4) -#define SHA_MIX(t) SHA_ROL(W((t)+13) ^ W((t)+8) ^ W((t)+2) ^ W(t), 1); - -#define SHA_ROUND(t, input, fn, constant, A, B, C, D, E) do { \ - unsigned int TEMP = input(t); setW(t, TEMP); \ - E += TEMP + SHA_ROL(A,5) + (fn) + (constant); \ - B = SHA_ROR(B, 2); } while (0) - -#define T_0_15(t, A, B, C, D, E) SHA_ROUND(t, SHA_SRC, (((C^D)&B)^D) , 0x5a827999, A, B, C, D, E ) -#define T_16_19(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, (((C^D)&B)^D) , 0x5a827999, A, B, C, D, E ) -#define T_20_39(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, (B^C^D) , 0x6ed9eba1, A, B, C, D, E ) -#define T_40_59(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, ((B&C)+(D&(B^C))) , 0x8f1bbcdc, A, B, C, D, E ) -#define T_60_79(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, (B^C^D) , 0xca62c1d6, A, B, C, D, E ) - -static void SHA1_Block(SHA_CTX *ctx, const void *block) { - uint32_t A = ctx->H[0]; - uint32_t B = ctx->H[1]; - uint32_t C = ctx->H[2]; - uint32_t D = ctx->H[3]; - uint32_t E = ctx->H[4]; - - uint32_t array[16]; - - /* Round 1 - iterations 0-16 take their input from 'block' */ - T_0_15( 0, A, B, C, D, E); - T_0_15( 1, E, A, B, C, D); - T_0_15( 2, D, E, A, B, C); - T_0_15( 3, C, D, E, A, B); - T_0_15( 4, B, C, D, E, A); - T_0_15( 5, A, B, C, D, E); - T_0_15( 6, E, A, B, C, D); - T_0_15( 7, D, E, A, B, C); - T_0_15( 8, C, D, E, A, B); - T_0_15( 9, B, C, D, E, A); - T_0_15(10, A, B, C, D, E); - T_0_15(11, E, A, B, C, D); - T_0_15(12, D, E, A, B, C); - T_0_15(13, C, D, E, A, B); - T_0_15(14, B, C, D, E, A); - T_0_15(15, A, B, C, D, E); - - /* Round 1 - tail. Input from 512-bit mixing array */ - T_16_19(16, E, A, B, C, D); - T_16_19(17, D, E, A, B, C); - T_16_19(18, C, D, E, A, B); - T_16_19(19, B, C, D, E, A); - - /* Round 2 */ - T_20_39(20, A, B, C, D, E); - T_20_39(21, E, A, B, C, D); - T_20_39(22, D, E, A, B, C); - T_20_39(23, C, D, E, A, B); - T_20_39(24, B, C, D, E, A); - T_20_39(25, A, B, C, D, E); - T_20_39(26, E, A, B, C, D); - T_20_39(27, D, E, A, B, C); - T_20_39(28, C, D, E, A, B); - T_20_39(29, B, C, D, E, A); - T_20_39(30, A, B, C, D, E); - T_20_39(31, E, A, B, C, D); - T_20_39(32, D, E, A, B, C); - T_20_39(33, C, D, E, A, B); - T_20_39(34, B, C, D, E, A); - T_20_39(35, A, B, C, D, E); - T_20_39(36, E, A, B, C, D); - T_20_39(37, D, E, A, B, C); - T_20_39(38, C, D, E, A, B); - T_20_39(39, B, C, D, E, A); - - /* Round 3 */ - T_40_59(40, A, B, C, D, E); - T_40_59(41, E, A, B, C, D); - T_40_59(42, D, E, A, B, C); - T_40_59(43, C, D, E, A, B); - T_40_59(44, B, C, D, E, A); - T_40_59(45, A, B, C, D, E); - T_40_59(46, E, A, B, C, D); - T_40_59(47, D, E, A, B, C); - T_40_59(48, C, D, E, A, B); - T_40_59(49, B, C, D, E, A); - T_40_59(50, A, B, C, D, E); - T_40_59(51, E, A, B, C, D); - T_40_59(52, D, E, A, B, C); - T_40_59(53, C, D, E, A, B); - T_40_59(54, B, C, D, E, A); - T_40_59(55, A, B, C, D, E); - T_40_59(56, E, A, B, C, D); - T_40_59(57, D, E, A, B, C); - T_40_59(58, C, D, E, A, B); - T_40_59(59, B, C, D, E, A); - - /* Round 4 */ - T_60_79(60, A, B, C, D, E); - T_60_79(61, E, A, B, C, D); - T_60_79(62, D, E, A, B, C); - T_60_79(63, C, D, E, A, B); - T_60_79(64, B, C, D, E, A); - T_60_79(65, A, B, C, D, E); - T_60_79(66, E, A, B, C, D); - T_60_79(67, D, E, A, B, C); - T_60_79(68, C, D, E, A, B); - T_60_79(69, B, C, D, E, A); - T_60_79(70, A, B, C, D, E); - T_60_79(71, E, A, B, C, D); - T_60_79(72, D, E, A, B, C); - T_60_79(73, C, D, E, A, B); - T_60_79(74, B, C, D, E, A); - T_60_79(75, A, B, C, D, E); - T_60_79(76, E, A, B, C, D); - T_60_79(77, D, E, A, B, C); - T_60_79(78, C, D, E, A, B); - T_60_79(79, B, C, D, E, A); - - ctx->H[0] += A; - ctx->H[1] += B; - ctx->H[2] += C; - ctx->H[3] += D; - ctx->H[4] += E; -} - -void SHA1_Update(SHA_CTX *ctx, const void *data, unsigned long len) -{ - uint32_t lenW = ctx->size & 63; - ctx->size += len; - - if (lenW) { - uint32_t left = 64 - lenW; - if (len < left) { - left = len; - } - memcpy(lenW + (char *)ctx->W, data, left); - lenW = (lenW + left) & 63; - len -= left; - data = ((const char *)data + left); - if (lenW) { - return; - } - SHA1_Block(ctx, ctx->W); - } - while (len >= 64) { - SHA1_Block(ctx, data); - data = ((const char *)data + 64); - len -= 64; - } - if (len) { - memcpy(ctx->W, data, len); - } -} - -} - - -void xe::debug::protocols::ws::SHA1( - const uint8_t* data, size_t length, uint8_t out_hash[20]) { - static const uint8_t pad[64] = { 0x80 }; - - SHA_CTX ctx = { - 0, - { - 0x67452301, - 0xefcdab89, - 0x98badcfe, - 0x10325476, - 0xc3d2e1f0, - }, - { 0 } - }; - - SHA1_Update(&ctx, data, (unsigned long)length); - - uint32_t padlen[2] = { - htonl((uint32_t)(ctx.size >> 29)), - htonl((uint32_t)(ctx.size << 3)), - }; - - size_t i = ctx.size & 63; - SHA1_Update(&ctx, pad, 1 + (63 & (55 - i))); - SHA1_Update(&ctx, padlen, 8); - - for (size_t n = 0; n < 5; n++) { - put_be32(out_hash + n * 4, ctx.H[n]); - } -} diff --git a/src/xenia/debug/protocols/ws/simple_sha1.h b/src/xenia/debug/protocols/ws/simple_sha1.h deleted file mode 100644 index 25379799e..000000000 --- a/src/xenia/debug/protocols/ws/simple_sha1.h +++ /dev/null @@ -1,35 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license = see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_DEBUG_PROTOCOLS_WS_SIMPLE_SHA1_H_ -#define XENIA_DEBUG_PROTOCOLS_WS_SIMPLE_SHA1_H_ - -#include -#include - - -namespace xe { -namespace debug { -namespace protocols { -namespace ws { - - -// This is a (likely) slow SHA1 designed for use on small values such as -// Websocket security keys. If we need something more complex it'd be best -// to use a real library. -void SHA1(const uint8_t* data, size_t length, uint8_t out_hash[20]); - - -} // namespace ws -} // namespace protocols -} // namespace debug -} // namespace xe - - -#endif // XENIA_DEBUG_PROTOCOLS_WS_SIMPLE_SHA1_H_ diff --git a/src/xenia/debug/protocols/ws/sources.gypi b/src/xenia/debug/protocols/ws/sources.gypi deleted file mode 100644 index f3313acf2..000000000 --- a/src/xenia/debug/protocols/ws/sources.gypi +++ /dev/null @@ -1,11 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'sources': [ - 'simple_sha1.cc', - 'simple_sha1.h', - 'ws_client.cc', - 'ws_client.h', - 'ws_protocol.cc', - 'ws_protocol.h', - ], -} diff --git a/src/xenia/debug/protocols/ws/ws_client.cc b/src/xenia/debug/protocols/ws/ws_client.cc deleted file mode 100644 index 64f7fe7d3..000000000 --- a/src/xenia/debug/protocols/ws/ws_client.cc +++ /dev/null @@ -1,531 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include - -#if XE_PLATFORM_WIN32 -// Required for wslay. -typedef SSIZE_T ssize_t; -#endif // WIN32 -#include - - -using namespace std; -using namespace xe; -using namespace xe::debug; -using namespace xe::debug::protocols::ws; -using namespace xe::kernel; - - -WSClient::WSClient(DebugServer* debug_server, socket_t socket_id) : - thread_(NULL), - socket_id_(socket_id), - DebugClient(debug_server) { - mutex_ = xe_mutex_alloc(1000); - - loop_ = xe_socket_loop_create(socket_id); -} - -WSClient::~WSClient() { - xe_mutex_t* mutex = mutex_; - xe_mutex_lock(mutex); - - mutex_ = NULL; - - xe_socket_close(socket_id_); - socket_id_ = 0; - - xe_socket_loop_destroy(loop_); - loop_ = NULL; - - xe_mutex_unlock(mutex); - xe_mutex_free(mutex); - - xe_thread_release(thread_); -} - -int WSClient::Setup() { - // Prep the socket. - xe_socket_set_keepalive(socket_id_, true); - xe_socket_set_nodelay(socket_id_, true); - - thread_ = xe_thread_create("WS Debugger Client", StartCallback, this); - return xe_thread_start(thread_); -} - -void WSClient::Close() { - xe_socket_close(socket_id_); - socket_id_ = 0; -} - -void WSClient::StartCallback(void* param) { - WSClient* client = reinterpret_cast(param); - client->EventThread(); -} - -namespace { - -int64_t WSClientSendCallback(wslay_event_context_ptr ctx, - const uint8_t* data, size_t len, int flags, - void* user_data) { - WSClient* client = reinterpret_cast(user_data); - - int error_code = 0; - int64_t r; - while ((r = xe_socket_send(client->socket_id(), data, len, 0, - &error_code)) == -1 && error_code == EINTR); - if (r == -1) { - if (error_code == EAGAIN || error_code == EWOULDBLOCK) { - wslay_event_set_error(ctx, WSLAY_ERR_WOULDBLOCK); - } else { - wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE); - } - } - return r; -} - -int64_t WSClientRecvCallback(wslay_event_context_ptr ctx, - uint8_t* data, size_t len, int flags, - void* user_data) { - WSClient* client = reinterpret_cast(user_data); - - int error_code = 0; - int64_t r; - while ((r = xe_socket_recv(client->socket_id(), data, len, 0, - &error_code)) == -1 && error_code == EINTR); - if (r == -1) { - if (error_code == EAGAIN || error_code == EWOULDBLOCK) { - wslay_event_set_error(ctx, WSLAY_ERR_WOULDBLOCK); - } else { - wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE); - } - } else if (r == 0) { - wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE); - r = -1; - } - return r; -} - -void WSClientOnMsgCallback(wslay_event_context_ptr ctx, - const struct wslay_event_on_msg_recv_arg* arg, - void* user_data) { - if (wslay_is_ctrl_frame(arg->opcode)) { - // Ignore control frames. - return; - } - - WSClient* client = reinterpret_cast(user_data); - switch (arg->opcode) { - case WSLAY_TEXT_FRAME: - client->OnMessage(arg->msg, arg->msg_length); - break; - case WSLAY_BINARY_FRAME: - // Ignored. - break; - default: - // Unknown opcode - some frame stuff? - break; - } -} - -std::string EncodeBase64(const uint8_t* input, size_t length) { - static const char b64[] = - "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; - std::string result; - size_t remaining = length; - size_t n = 0; - while (remaining) { - result.push_back(b64[input[n] >> 2]); - result.push_back(b64[((input[n] & 0x03) << 4) | - ((input[n + 1] & 0xf0) >> 4)]); - remaining--; - if (remaining) { - result.push_back(b64[((input[n + 1] & 0x0f) << 2) | - ((input[n + 2] & 0xc0) >> 6)]); - remaining--; - } else { - result.push_back('='); - } - if (remaining) { - result.push_back(b64[input[n + 2] & 0x3f]); - remaining--; - } else { - result.push_back('='); - } - n += 3; - } - return result; -} - -} - -int WSClient::PerformHandshake() { - std::string headers; - uint8_t buffer[4096]; - int error_code = 0; - int64_t r; - while (true) { - while ((r = xe_socket_recv(socket_id_, buffer, sizeof(buffer), 0, - &error_code)) == -1 && error_code == EINTR); - if (r == -1) { - if (error_code == EWOULDBLOCK || error_code == EAGAIN) { - if (!headers.size()) { - // Nothing read yet - spin. - continue; - } - break; - } else { - XELOGE("HTTP header read failure"); - return 1; - } - } else if (r == 0) { - // EOF. - XELOGE("HTTP header EOF"); - return 2; - } else { - headers.append(buffer, buffer + r); - if (headers.size() > 8192) { - XELOGE("HTTP headers exceeded max buffer size"); - return 3; - } - } - } - - if (headers.find("\r\n\r\n") == std::string::npos) { - XELOGE("Incomplete HTTP headers: %s", headers.c_str()); - return 1; - } - - // If this is a get for the session list, just produce that and return. - // We could stub out better handling here, if we wanted. - if (headers.find("GET /sessions") != std::string::npos) { - Emulator* emulator = debug_server_->emulator(); - KernelState* kernel_state = emulator->xboxkrnl()->kernel_state(); - XUserModule* module = kernel_state->GetExecutableModule(); - const xe_xex2_header_t* header = module->xex_header(); - char title_id[9]; - xesnprintfa(title_id, XECOUNT(title_id), "%.8X", - header->execution_info.title_id); - - ostringstream response_body; - if (module) { - response_body << "[{"; - response_body << - "\"name\": \"" << module->name() << "\","; - response_body << - "\"titleId\": \"" << title_id << "\""; - response_body << "}]"; - } else { - response_body << - "[]"; - } - size_t content_length = response_body.str().length(); - ostringstream response; - response << - "HTTP/1.0 200 OK\r\n" - "Content-Type: application/json\r\n" - "Connection: close\r\n" - "Access-Control-Allow-Origin: *\r\n" - "Content-Length: " << content_length << "\r\n" - "\r\n"; - response << response_body.str(); - error_code = WriteResponse(response.str()); - if (error_code) { - return error_code; - } - - // Eh, we just kill the connection here. - return 1; - } - - // Parse the headers to verify its a websocket request. - std::string::size_type keyhdstart; - if (headers.find("Upgrade: websocket\r\n") == std::string::npos || - headers.find("Connection: Upgrade\r\n") == std::string::npos || - (keyhdstart = headers.find("Sec-WebSocket-Key: ")) == - std::string::npos) { - XELOGW("HTTP connection does not contain websocket headers"); - return 2; - } - keyhdstart += 19; - std::string::size_type keyhdend = headers.find("\r\n", keyhdstart); - std::string client_key = headers.substr(keyhdstart, keyhdend - keyhdstart); - std::string accept_key = client_key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"; - uint8_t accept_sha[20]; - SHA1((uint8_t*)accept_key.c_str(), accept_key.size(), accept_sha); - accept_key = EncodeBase64(accept_sha, sizeof(accept_sha)); - - // Write the response to upgrade the connection. - std::string response = - "HTTP/1.1 101 Switching Protocols\r\n" - "Upgrade: websocket\r\n" - "Connection: Upgrade\r\n" - "Sec-WebSocket-Accept: " + accept_key + "\r\n" - "\r\n"; - return WriteResponse(response); -} - -int WSClient::WriteResponse(std::string& response) { - int error_code = 0; - int64_t r; - size_t write_offset = 0; - size_t write_length = response.size(); - while (true) { - while ((r = xe_socket_send(socket_id_, - (uint8_t*)response.c_str() + write_offset, - write_length, 0, &error_code)) == -1 && - error_code == EINTR); - if (r == -1) { - if (error_code == EAGAIN || error_code == EWOULDBLOCK) { - break; - } else { - XELOGE("HTTP response write failure"); - return 4; - } - } else { - write_offset += r; - write_length -= r; - if (!write_length) { - break; - } - } - } - return 0; -} - -void WSClient::EventThread() { - // Enable non-blocking IO on the socket. - xe_socket_set_nonblock(socket_id_, true); - - // First run the HTTP handshake. - // This will fail if the connection is not for websockets. - if (PerformHandshake()) { - delete this; - return; - } - - // Prep callbacks. - struct wslay_event_callbacks callbacks = { - (wslay_event_recv_callback)WSClientRecvCallback, - (wslay_event_send_callback)WSClientSendCallback, - NULL, - NULL, - NULL, - NULL, - WSClientOnMsgCallback, - }; - - // Prep the websocket server context. - wslay_event_context_ptr ctx; - wslay_event_context_server_init(&ctx, &callbacks, this); - - // Loop forever. - while (wslay_event_want_read(ctx) || wslay_event_want_write(ctx)) { - // Wait on the event. - if (xe_socket_loop_poll(loop_, - !!wslay_event_want_read(ctx), - !!wslay_event_want_write(ctx))) { - break; - } - - // Handle any self-generated events to queue messages. - if (xe_socket_loop_check_queued_write(loop_)) { - xe_mutex_lock(mutex_); - for (std::vector::iterator it = - pending_messages_.begin(); it != pending_messages_.end(); it++) { - struct wslay_event_msg* msg = &*it; - wslay_event_queue_msg(ctx, msg); - } - pending_messages_.clear(); - xe_mutex_unlock(mutex_); - } - - // Handle websocket messages. - if ((xe_socket_loop_check_socket_recv(loop_) && wslay_event_recv(ctx)) || - (xe_socket_loop_check_socket_send(loop_) && wslay_event_send(ctx))) { - // Error handling the event. - XELOGE("Error handling WebSocket data"); - break; - } - } - - wslay_event_context_free(ctx); - delete this; -} - -void WSClient::SendEvent(json_t* event_json) { - char* str = json_dumps(event_json, 0); - Write(str); -} - -void WSClient::Write(char* value) { - const uint8_t* buffers[] = { - (uint8_t*)value, - }; - size_t lengths[] = { - sizeof(char) * xestrlena(value), - }; - Write(buffers, lengths, XECOUNT(buffers), false); -} - -void WSClient::Write(const uint8_t** buffers, size_t* lengths, size_t count, - bool binary) { - if (!count) { - return; - } - - size_t combined_length; - uint8_t* combined_buffer; - if (count == 1) { - // Single buffer, just copy. - combined_length = lengths[0]; - combined_buffer = (uint8_t*)xe_malloc(lengths[0]); - XEIGNORE(xe_copy_memory(combined_buffer, combined_length, - buffers[0], lengths[0])); - } else { - // Multiple buffers, merge. - combined_length = 0; - for (size_t n = 0; n < count; n++) { - combined_length += lengths[n]; - } - combined_buffer = (uint8_t*)xe_malloc(combined_length); - for (size_t n = 0, offset = 0; n < count; n++) { - XEIGNORE(xe_copy_memory( - combined_buffer + offset, combined_length - offset, - buffers[n], lengths[n])); - offset += lengths[n]; - } - } - - struct wslay_event_msg msg = { - binary ? WSLAY_BINARY_FRAME : WSLAY_TEXT_FRAME, - combined_buffer, - combined_length, - }; - - xe_mutex_lock(mutex_); - pending_messages_.push_back(msg); - bool needs_signal = pending_messages_.size() == 1; - xe_mutex_unlock(mutex_); - - if (needs_signal) { - // Notify the poll(). - xe_socket_loop_set_queued_write(loop_); - } -} - -void WSClient::OnMessage(const uint8_t* data, size_t length) { - const char* s = (const char*)data; - - json_error_t error; - json_t* request = json_loadb( - (const char*)data, length, JSON_DECODE_INT_AS_REAL, &error); - if (!request) { - // Failed to parse. - XELOGE("Failed to parse JSON request: %d:%d %s %s", - error.line, error.column, - error.source, error.text); - return; - } - if (!json_is_object(request)) { - XELOGE("Expected JSON object"); - json_decref(request); - return; - } - - json_t* request_id_json = json_object_get(request, "requestId"); - if (!request_id_json || !json_is_number(request_id_json)) { - XELOGE("Need requestId field"); - json_decref(request); - return; - } - json_t* command_json = json_object_get(request, "command"); - if (!command_json || !json_is_string(command_json)) { - XELOGE("Need command field"); - json_decref(request); - return; - } - - // Handle command. - bool succeeded = false; - const char* command = json_string_value(command_json); - json_t* result_json = HandleMessage(command, request, succeeded); - if (!result_json) { - result_json = json_null(); - } - - // Prepare response. - json_t* response = json_object(); - json_object_set(response, "requestId", request_id_json); - json_t* status_json = succeeded ? json_true() : json_false(); - json_object_set_new(response, "status", status_json); - json_object_set_new(response, "result", result_json); - - // Encode response to string and send back. - // String freed by Write. - char* response_string = json_dumps(response, JSON_INDENT(2)); - Write(response_string); - - json_decref(request); - json_decref(response); -} - -json_t* WSClient::HandleMessage(const char* command, json_t* request, - bool& succeeded) { - succeeded = false; - - // Get target. - char target_name[16] = { 0 }; - const char* dot = xestrchra(command, '.'); - if (!dot) { - return json_string("No debug target specified."); - } - if (dot - command > XECOUNT(target_name)) { - return NULL; - } - xestrncpya(target_name, XECOUNT(target_name), - command, dot - command); - const char* sub_command = command + (dot - command + 1); - - // Check debugger meta commands. - if (xestrcmpa(target_name, "debug") == 0) { - succeeded = true; - if (xestrcmpa(sub_command, "ping") == 0) { - return json_true(); - } else if (xestrcmpa(sub_command, "make_ready") == 0) { - MakeReady(); - return json_true(); - } else { - succeeded = false; - return json_string("Unknown command"); - } - } - - // Lookup target. - DebugTarget* target = debug_server_->GetTarget(target_name); - if (!target) { - return json_string("Unknown debug target prefix."); - } - - // Dispatch. - return target->OnDebugRequest( - client_id(), sub_command, request, succeeded); -} diff --git a/src/xenia/debug/protocols/ws/ws_client.h b/src/xenia/debug/protocols/ws/ws_client.h deleted file mode 100644 index 32d265032..000000000 --- a/src/xenia/debug/protocols/ws/ws_client.h +++ /dev/null @@ -1,72 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_ -#define XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_ - -#include -#include - -#include - -#include - - -struct wslay_event_msg; -struct json_t; - - -namespace xe { -namespace debug { -namespace protocols { -namespace ws { - - -class WSClient : public DebugClient { -public: - WSClient(DebugServer* debug_server, socket_t socket_id); - virtual ~WSClient(); - - socket_t socket_id() const { return socket_id_; } - - virtual int Setup(); - virtual void Close(); - - virtual void SendEvent(json_t* event_json); - - void Write(char* value); - void Write(const uint8_t** buffers, size_t* lengths, size_t count, - bool binary = true); - - void OnMessage(const uint8_t* data, size_t length); - json_t* HandleMessage(const char* command, json_t* request, bool& succeeded); - -private: - static void StartCallback(void* param); - - int PerformHandshake(); - int WriteResponse(std::string& response); - void EventThread(); - - xe_thread_ref thread_; - - socket_t socket_id_; - xe_socket_loop_t* loop_; - xe_mutex_t* mutex_; - std::vector pending_messages_; -}; - - -} // namespace ws -} // namespace protocols -} // namespace debug -} // namespace xe - - -#endif // XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_ diff --git a/src/xenia/debug/protocols/ws/ws_protocol.cc b/src/xenia/debug/protocols/ws/ws_protocol.cc deleted file mode 100644 index 668eb5c8c..000000000 --- a/src/xenia/debug/protocols/ws/ws_protocol.cc +++ /dev/null @@ -1,104 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include - -#include - - -using namespace xe; -using namespace xe::debug; -using namespace xe::debug::protocols::ws; - - -DEFINE_int32(ws_debug_port, 6200, - "Remote debugging port for ws:// connections."); - - -WSProtocol::WSProtocol(DebugServer* debug_server) : - port_(0), socket_id_(0), thread_(0), running_(false), - Protocol(debug_server) { - port_ = FLAGS_ws_debug_port; -} - -WSProtocol::~WSProtocol() { - if (thread_) { - // Join thread. - running_ = false; - xe_thread_release(thread_); - thread_ = 0; - } - if (socket_id_) { - xe_socket_close(socket_id_); - } -} - -int WSProtocol::Setup() { - if (port_ == 0 || port_ == -1) { - return 0; - } - - xe_socket_init(); - - socket_id_ = xe_socket_create_tcp(); - if (socket_id_ == XE_INVALID_SOCKET) { - return 1; - } - - xe_socket_set_keepalive(socket_id_, true); - xe_socket_set_reuseaddr(socket_id_, true); - xe_socket_set_nodelay(socket_id_, true); - - if (xe_socket_bind(socket_id_, port_)) { - XELOGE("Could not bind listen socket: %d", errno); - return 1; - } - - if (xe_socket_listen(socket_id_)) { - xe_socket_close(socket_id_); - return 1; - } - - thread_ = xe_thread_create("WS Debugger Listener", StartCallback, this); - running_ = true; - return xe_thread_start(thread_); -} - -void WSProtocol::StartCallback(void* param) { - WSProtocol* protocol = reinterpret_cast(param); - protocol->AcceptThread(); -} - -void WSProtocol::AcceptThread() { - while (running_) { - if (!socket_id_) { - break; - } - - // Accept the first connection we get. - xe_socket_connection_t client_info; - if (xe_socket_accept(socket_id_, &client_info)) { - XELOGE("WS debugger failed to accept connection"); - break; - } - - XELOGI("WS debugger connected from %s", client_info.addr); - - // Create the client object. - // Note that the client will delete itself when done. - WSClient* client = new WSClient(debug_server_, client_info.socket); - if (client->Setup()) { - // Client failed to setup - abort. - continue; - } - } -} diff --git a/src/xenia/debug/protocols/ws/ws_protocol.h b/src/xenia/debug/protocols/ws/ws_protocol.h deleted file mode 100644 index b5cce87be..000000000 --- a/src/xenia/debug/protocols/ws/ws_protocol.h +++ /dev/null @@ -1,55 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_ -#define XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_ - -#include -#include - -#include - - -XEDECLARECLASS2(xe, debug, DebugServer); - - -namespace xe { -namespace debug { -namespace protocols { -namespace ws { - - -class WSProtocol : public Protocol { -public: - WSProtocol(DebugServer* debug_server); - virtual ~WSProtocol(); - - virtual int Setup(); - -private: - static void StartCallback(void* param); - void AcceptThread(); - -protected: - uint32_t port_; - - socket_t socket_id_; - - xe_thread_ref thread_; - bool running_; -}; - - -} // namespace ws -} // namespace protocols -} // namespace debug -} // namespace xe - - -#endif // XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_ diff --git a/src/xenia/debug/sources.gypi b/src/xenia/debug/sources.gypi deleted file mode 100644 index af6968004..000000000 --- a/src/xenia/debug/sources.gypi +++ /dev/null @@ -1,16 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'sources': [ - 'debug_client.cc', - 'debug_client.h', - 'debug_server.cc', - 'debug_server.h', - 'debug_target.h', - 'protocol.cc', - 'protocol.h', - ], - - 'includes': [ - 'protocols/sources.gypi', - ], -} diff --git a/src/xenia/debug_agent.cc b/src/xenia/debug_agent.cc new file mode 100644 index 000000000..e1df194de --- /dev/null +++ b/src/xenia/debug_agent.cc @@ -0,0 +1,77 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/debug_agent.h" + +#include "poly/string.h" +#include + +DEFINE_string(trace_file, "", "Trace to the given file."); +DEFINE_uint64(trace_capacity, 0x40000000, "Trace file capacity to allocate."); + +namespace xe { + +DebugAgent::DebugAgent(Emulator* emulator) + : emulator_(emulator), + file_(nullptr), + file_mapping_(nullptr), + trace_base_(0) {} + +DebugAgent::~DebugAgent() { + if (trace_base_) { + UnmapViewOfFile(trace_base_); + } + + CloseHandle(file_mapping_); + CloseHandle(file_); +} + +int DebugAgent::Initialize() { + if (!FLAGS_trace_file.empty()) { + if (SetupTracing(FLAGS_trace_file, FLAGS_trace_capacity)) { + XELOGE("Failed to setup tracing - out of disk space?"); + return 1; + } + } + + return 0; +} + +int DebugAgent::SetupTracing(const std::string& trace_file, uint64_t capacity) { + auto file_path = poly::to_wstring(trace_file); + file_ = CreateFile(file_path.c_str(), GENERIC_READ | GENERIC_WRITE, + FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, CREATE_ALWAYS, + FILE_ATTRIBUTE_NORMAL | FILE_ATTRIBUTE_TEMPORARY, + nullptr); + if (!file_) { + XELOGE("Could not open trace file for writing"); + return 1; + } + + file_mapping_ = CreateFileMapping( + file_, nullptr, PAGE_READWRITE, static_cast(capacity >> 32), + static_cast(capacity), L"Local\\xenia_xdb_trace"); + if (!file_mapping_) { + XELOGE("Could not create trace file mapping - out of disk space?"); + return 1; + } + + trace_base_ = MapViewOfFile(file_mapping_, FILE_MAP_WRITE, 0, 0, 0); + if (!trace_base_) { + XELOGE("Could not map view of trace file - out of disk space?"); + return 1; + } + + // Store initial trace base. + poly::store(trace_base_, trace_base() + 8); + + return 0; +} + +} // namespace xe diff --git a/src/xenia/ui/menu_item.h b/src/xenia/debug_agent.h similarity index 51% rename from src/xenia/ui/menu_item.h rename to src/xenia/debug_agent.h index 48af63420..6fd1f9d8d 100644 --- a/src/xenia/ui/menu_item.h +++ b/src/xenia/debug_agent.h @@ -7,35 +7,38 @@ ****************************************************************************** */ -#ifndef XENIA_UI_MENU_ITEM_H_ -#define XENIA_UI_MENU_ITEM_H_ +#ifndef XENIA_DEBUG_AGENT_H_ +#define XENIA_DEBUG_AGENT_H_ -#include +#include +#include "xenia/common.h" namespace xe { -namespace ui { -class Window; +class Emulator; +class DebugAgent { + public: + DebugAgent(Emulator* emulator); + ~DebugAgent(); -class MenuItem { -public: - MenuItem(Window* window, MenuItem* parent_item = NULL); - virtual ~MenuItem(); + uint64_t trace_base() const { + return reinterpret_cast(trace_base_); + } - Window* window() const { return window_; } - MenuItem* parent_item() const { return parent_item_; } + int Initialize(); -private: - Window* window_; - MenuItem* parent_item_; - // children + private: + int SetupTracing(const std::string& trace_file, uint64_t capacity); + + Emulator* emulator_; + + HANDLE file_; + HANDLE file_mapping_; + void* trace_base_; }; - -} // namespace ui } // namespace xe - -#endif // XENIA_UI_MENU_ITEM_H_ +#endif // XENIA_DEBUG_AGENT_H_ diff --git a/src/xenia/emulator.cc b/src/xenia/emulator.cc index bb7f302ae..df4960e39 100644 --- a/src/xenia/emulator.cc +++ b/src/xenia/emulator.cc @@ -7,155 +7,144 @@ ****************************************************************************** */ -#include +#include "xenia/emulator.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include "poly/poly.h" +#include "xdb/protocol.h" +#include "xenia/apu/apu.h" +#include "xenia/cpu/cpu.h" +#include "xenia/gpu/gpu.h" +#include "xenia/hid/hid.h" +#include "xenia/kernel/kernel.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/modules.h" +#include "xenia/kernel/fs/filesystem.h" +#include "xenia/memory.h" +#include "xenia/ui/main_window.h" +namespace xe { -using namespace xe; using namespace xe::apu; using namespace xe::cpu; -using namespace xe::debug; using namespace xe::gpu; using namespace xe::hid; using namespace xe::kernel; using namespace xe::kernel::fs; using namespace xe::ui; - -Emulator::Emulator(const xechar_t* command_line) : - main_window_(0), - memory_(0), - debug_server_(0), - processor_(0), - audio_system_(0), graphics_system_(0), input_system_(0), - export_resolver_(0), file_system_(0), - kernel_state_(0), xam_(0), xboxkrnl_(0) { - XEIGNORE(xestrcpy(command_line_, XECOUNT(command_line_), command_line)); -} +Emulator::Emulator(const std::wstring& command_line) + : command_line_(command_line) {} Emulator::~Emulator() { // Note that we delete things in the reverse order they were initialized. - if (main_window_) { - main_window_->Close(); + auto ev = xdb::protocol::ProcessExitEvent::Append(memory()->trace_base()); + if (ev) { + ev->type = xdb::protocol::EventType::PROCESS_EXIT; } - // Disconnect all debug clients first. - if (debug_server_) { - debug_server_->Shutdown(); - } + debug_agent_.reset(); - delete xam_; - delete xboxkrnl_; - delete kernel_state_; + xam_.reset(); + xboxkrnl_.reset(); + kernel_state_.reset(); - delete file_system_; + file_system_.reset(); - delete input_system_; + input_system_.reset(); // Give the systems time to shutdown before we delete them. graphics_system_->Shutdown(); audio_system_->Shutdown(); - delete graphics_system_; - delete audio_system_; + graphics_system_.reset(); + audio_system_.reset(); - delete processor_; + processor_.reset(); - delete debug_server_; + export_resolver_.reset(); - delete export_resolver_; + // Kill the window last, as until the graphics system/etc is dead it's needed. + main_window_.reset(); } X_STATUS Emulator::Setup() { X_STATUS result = X_STATUS_UNSUCCESSFUL; + // Create the main window. Other parts will hook into this. + main_window_ = std::make_unique(this); + main_window_->Start(); + + debug_agent_.reset(new DebugAgent(this)); + result = debug_agent_->Initialize(); + if (result) { + return result; + } + // Create memory system first, as it is required for other systems. - memory_ = new XenonMemory(); - XEEXPECTNOTNULL(memory_); + memory_ = std::make_unique(); result = memory_->Initialize(); - XEEXPECTZERO(result); + if (result) { + return result; + } + memory_->set_trace_base(debug_agent_->trace_base()); // Shared export resolver used to attach and query for HLE exports. - export_resolver_ = new ExportResolver(); - XEEXPECTNOTNULL(export_resolver_); - - // Create the debugger. - debug_server_ = new DebugServer(this); - XEEXPECTNOTNULL(debug_server_); + export_resolver_ = std::make_unique(); // Initialize the CPU. - processor_ = new Processor(this); - XEEXPECTNOTNULL(processor_); + processor_ = + std::make_unique(memory_.get(), export_resolver_.get()); // Initialize the APU. - audio_system_ = xe::apu::Create(this); - XEEXPECTNOTNULL(audio_system_); + audio_system_ = std::move(xe::apu::Create(this)); + if (!audio_system_) { + return X_STATUS_NOT_IMPLEMENTED; + } // Initialize the GPU. - graphics_system_ = xe::gpu::Create(this); - XEEXPECTNOTNULL(graphics_system_); + graphics_system_ = std::move(xe::gpu::Create(this)); + if (!graphics_system_) { + return X_STATUS_NOT_IMPLEMENTED; + } // Initialize the HID. - input_system_ = xe::hid::Create(this); - XEEXPECTNOTNULL(input_system_); + input_system_ = std::move(xe::hid::Create(this)); + if (!input_system_) { + return X_STATUS_NOT_IMPLEMENTED; + } // Setup the core components. result = processor_->Setup(); - XEEXPECTZERO(result); + if (result) { + return result; + } result = audio_system_->Setup(); - XEEXPECTZERO(result); + if (result) { + return result; + } result = graphics_system_->Setup(); - XEEXPECTZERO(result); + if (result) { + return result; + } result = input_system_->Setup(); - XEEXPECTZERO(result); + if (result) { + return result; + } // Bring up the virtual filesystem used by the kernel. - file_system_ = new FileSystem(); - XEEXPECTNOTNULL(file_system_); + file_system_ = std::make_unique(); // Shared kernel state. - kernel_state_ = new KernelState(this); - XEEXPECTNOTNULL(kernel_state_); + kernel_state_ = std::make_unique(this); // HLE kernel modules. - xboxkrnl_ = new XboxkrnlModule(this, kernel_state_); - XEEXPECTNOTNULL(xboxkrnl_); - xam_ = new XamModule(this, kernel_state_); - XEEXPECTNOTNULL(xam_); + xboxkrnl_ = std::make_unique(this, kernel_state_.get()); + xam_ = std::make_unique(this, kernel_state_.get()); - // Prepare the debugger. - // This may pause waiting for connections. - result = debug_server_->Startup(); - XEEXPECTZERO(result); - - return result; - -XECLEANUP: return result; } -void Emulator::set_main_window(Window* window) { - XEASSERTNULL(main_window_); - main_window_ = window; - - window->closed.AddListener([](UIEvent& e) { - // TODO(benvanik): call module API to kill? this is a bad shutdown. - exit(1); - }); -} - -X_STATUS Emulator::LaunchXexFile(const xechar_t* path) { +X_STATUS Emulator::LaunchXexFile(const std::wstring& path) { // We create a virtual filesystem pointing to its directory and symlink // that to the game filesystem. // e.g., /my/files/foo.xex will get a local fs at: @@ -163,96 +152,62 @@ X_STATUS Emulator::LaunchXexFile(const xechar_t* path) { // and then get that symlinked to game:\, so // -> game:\foo.xex - int result_code = 0; + int result_code = + file_system_->InitializeFromPath(FileSystemType::XEX_FILE, path); + if (result_code) { + return X_STATUS_INVALID_PARAMETER; + } // Get just the filename (foo.xex). - const xechar_t* file_name = xestrrchr(path, XE_PATH_SEPARATOR); - if (file_name) { - // Skip slash. - file_name++; - } else { + std::wstring file_name; + auto last_slash = path.find_last_of(poly::path_separator); + if (last_slash == std::string::npos) { // No slash found, whole thing is a file. file_name = path; + } else { + // Skip slash. + file_name = path.substr(last_slash + 1); } - // Get the parent path of the file. - xechar_t parent_path[XE_MAX_PATH]; - XEIGNORE(xestrcpy(parent_path, XECOUNT(parent_path), path)); - parent_path[file_name - path] = 0; - - // Register the local directory in the virtual filesystem. - result_code = file_system_->RegisterHostPathDevice( - "\\Device\\Harddisk1\\Partition0", parent_path); - if (result_code) { - XELOGE("Unable to mount local directory"); - return result_code; - } - - // Create symlinks to the device. - file_system_->CreateSymbolicLink( - "game:", "\\Device\\Harddisk1\\Partition0"); - file_system_->CreateSymbolicLink( - "d:", "\\Device\\Harddisk1\\Partition0"); - - // Get the file name of the module to load from the filesystem. - char fs_path[XE_MAX_PATH]; - XEIGNORE(xestrcpya(fs_path, XECOUNT(fs_path), "game:\\")); - char* fs_path_ptr = fs_path + xestrlena(fs_path); - *fs_path_ptr = 0; -#if XE_WCHAR - XEIGNORE(xestrnarrow(fs_path_ptr, XECOUNT(fs_path), file_name)); -#else - XEIGNORE(xestrcpya(fs_path_ptr, XECOUNT(fs_path), file_name)); -#endif - // Launch the game. - return xboxkrnl_->LaunchModule(fs_path); + std::string fs_path = "game:\\" + poly::to_string(file_name); + return CompleteLaunch(path, fs_path); } -X_STATUS Emulator::LaunchDiscImage(const xechar_t* path) { - int result_code = 0; - - // Register the disc image in the virtual filesystem. - result_code = file_system_->RegisterDiscImageDevice( - "\\Device\\Cdrom0", path); +X_STATUS Emulator::LaunchDiscImage(const std::wstring& path) { + int result_code = + file_system_->InitializeFromPath(FileSystemType::DISC_IMAGE, path); if (result_code) { - XELOGE("Unable to mount disc image"); - return result_code; + return X_STATUS_INVALID_PARAMETER; } - // Create symlinks to the device. - file_system_->CreateSymbolicLink( - "game:", - "\\Device\\Cdrom0"); - file_system_->CreateSymbolicLink( - "d:", - "\\Device\\Cdrom0"); - // Launch the game. - return xboxkrnl_->LaunchModule("game:\\default.xex"); + return CompleteLaunch(path, "game:\\default.xex"); } -X_STATUS Emulator::LaunchSTFSTitle(const xechar_t* path) { - int result_code = 0; - - // TODO(benvanik): figure out paths. - - // Register the disc image in the virtual filesystem. - result_code = file_system_->RegisterSTFSContainerDevice( - "\\Device\\Cdrom0", path); +X_STATUS Emulator::LaunchSTFSTitle(const std::wstring& path) { + int result_code = + file_system_->InitializeFromPath(FileSystemType::STFS_TITLE, path); if (result_code) { - XELOGE("Unable to mount STFS container"); - return result_code; + return X_STATUS_INVALID_PARAMETER; } - // Create symlinks to the device. - file_system_->CreateSymbolicLink( - "game:", - "\\Device\\Cdrom0"); - file_system_->CreateSymbolicLink( - "d:", - "\\Device\\Cdrom0"); - // Launch the game. - return xboxkrnl_->LaunchModule("game:\\default.xex"); + return CompleteLaunch(path, "game:\\default.xex"); } + +X_STATUS Emulator::CompleteLaunch(const std::wstring& path, + const std::string& module_path) { + auto ev = xdb::protocol::ProcessStartEvent::Append(memory()->trace_base()); + if (ev) { + ev->type = xdb::protocol::EventType::PROCESS_START; + ev->membase = reinterpret_cast(memory()->membase()); + auto path_length = poly::to_string(path) + .copy(ev->launch_path, sizeof(ev->launch_path) - 1); + ev->launch_path[path_length] = 0; + } + + return xboxkrnl_->LaunchModule(module_path.c_str()); +} + +} // namespace xe diff --git a/src/xenia/emulator.h b/src/xenia/emulator.h index 82ede0ec6..5a70e1efc 100644 --- a/src/xenia/emulator.h +++ b/src/xenia/emulator.h @@ -10,84 +10,100 @@ #ifndef XENIA_EMULATOR_H_ #define XENIA_EMULATOR_H_ -#include -#include -#include -#include +#include +#include "xenia/common.h" +#include "xenia/debug_agent.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/memory.h" +#include "xenia/ui/main_window.h" +#include "xenia/xbox.h" -XEDECLARECLASS1(xe, ExportResolver); -XEDECLARECLASS2(xe, apu, AudioSystem); -XEDECLARECLASS2(xe, cpu, Processor); -XEDECLARECLASS2(xe, debug, DebugServer); -XEDECLARECLASS2(xe, gpu, GraphicsSystem); -XEDECLARECLASS2(xe, hid, InputSystem); -XEDECLARECLASS2(xe, kernel, KernelState); -XEDECLARECLASS2(xe, kernel, XamModule); -XEDECLARECLASS2(xe, kernel, XboxkrnlModule); -XEDECLARECLASS3(xe, kernel, fs, FileSystem); -XEDECLARECLASS2(xe, ui, Window); - +namespace xe { +namespace apu { +class AudioSystem; +} // namespace apu +namespace cpu { +class Processor; +class XenonThreadState; +} // namespace cpu +namespace gpu { +class GraphicsSystem; +} // namespace gpu +namespace hid { +class InputSystem; +} // namespace hid +namespace kernel { +class XamModule; +class XboxkrnlModule; +} // namespace kernel +namespace ui { +class MainWindow; +} // namespace ui +} // namespace xe namespace xe { +class ExportResolver; class Emulator { -public: - Emulator(const xechar_t* command_line); + public: + Emulator(const std::wstring& command_line); ~Emulator(); - const xechar_t* command_line() const { return command_line_; } + const std::wstring& command_line() const { return command_line_; } - ui::Window* main_window() const { return main_window_; } - void set_main_window(ui::Window* window); + ui::MainWindow* main_window() const { return main_window_.get(); } - cpu::XenonMemory* memory() const { return memory_; } + Memory* memory() const { return memory_.get(); } - debug::DebugServer* debug_server() const { return debug_server_; } + DebugAgent* debug_agent() const { return debug_agent_.get(); } - cpu::Processor* processor() const { return processor_; } - apu::AudioSystem* audio_system() const { return audio_system_; } - gpu::GraphicsSystem* graphics_system() const { return graphics_system_; } - hid::InputSystem* input_system() const { return input_system_; } + cpu::Processor* processor() const { return processor_.get(); } + apu::AudioSystem* audio_system() const { return audio_system_.get(); } + gpu::GraphicsSystem* graphics_system() const { + return graphics_system_.get(); + } + hid::InputSystem* input_system() const { return input_system_.get(); } - ExportResolver* export_resolver() const { return export_resolver_; } - kernel::fs::FileSystem* file_system() const { return file_system_; } + ExportResolver* export_resolver() const { return export_resolver_.get(); } + kernel::fs::FileSystem* file_system() const { return file_system_.get(); } - kernel::XboxkrnlModule* xboxkrnl() const { return xboxkrnl_; } - kernel::XamModule* xam() const { return xam_; } + kernel::XboxkrnlModule* xboxkrnl() const { return xboxkrnl_.get(); } + kernel::XamModule* xam() const { return xam_.get(); } X_STATUS Setup(); // TODO(benvanik): raw binary. - X_STATUS LaunchXexFile(const xechar_t* path); - X_STATUS LaunchDiscImage(const xechar_t* path); - X_STATUS LaunchSTFSTitle(const xechar_t* path); + X_STATUS LaunchXexFile(const std::wstring& path); + X_STATUS LaunchDiscImage(const std::wstring& path); + X_STATUS LaunchSTFSTitle(const std::wstring& path); -private: - xechar_t command_line_[XE_MAX_PATH]; + private: + X_STATUS CompleteLaunch(const std::wstring& path, + const std::string& module_path); - ui::Window* main_window_; + std::wstring command_line_; - cpu::XenonMemory* memory_; + std::unique_ptr main_window_; - debug::DebugServer* debug_server_; + std::unique_ptr memory_; - cpu::Processor* processor_; - apu::AudioSystem* audio_system_; - gpu::GraphicsSystem* graphics_system_; - hid::InputSystem* input_system_; + std::unique_ptr debug_agent_; - ExportResolver* export_resolver_; - kernel::fs::FileSystem* file_system_; + std::unique_ptr processor_; + std::unique_ptr audio_system_; + std::unique_ptr graphics_system_; + std::unique_ptr input_system_; - kernel::KernelState* kernel_state_; - kernel::XamModule* xam_; - kernel::XboxkrnlModule* xboxkrnl_; + std::unique_ptr export_resolver_; + std::unique_ptr file_system_; + + std::unique_ptr kernel_state_; + std::unique_ptr xam_; + std::unique_ptr xboxkrnl_; }; - } // namespace xe - #endif // XENIA_EMULATOR_H_ diff --git a/src/xenia/export_resolver.cc b/src/xenia/export_resolver.cc index 9d09b63ec..91b982c78 100644 --- a/src/xenia/export_resolver.cc +++ b/src/xenia/export_resolver.cc @@ -7,98 +7,61 @@ ****************************************************************************** */ -#include +#include "xenia/export_resolver.h" +#include "poly/math.h" -using namespace xe; +namespace xe { +ExportResolver::ExportResolver() {} -ExportResolver::ExportResolver() { -} +ExportResolver::~ExportResolver() {} -ExportResolver::~ExportResolver() { -} - -void ExportResolver::RegisterTable( - const char* library_name, KernelExport* exports, const size_t count) { - ExportTable table; - XEIGNORE(xestrcpya(table.name, XECOUNT(table.name), library_name)); - table.exports = exports; - table.count = count; - tables_.push_back(table); +void ExportResolver::RegisterTable(const std::string& library_name, + KernelExport* exports, const size_t count) { + tables_.emplace_back(library_name, exports, count); for (size_t n = 0; n < count; n++) { exports[n].is_implemented = false; exports[n].variable_ptr = 0; - exports[n].function_data.shim_data = NULL; - exports[n].function_data.shim = NULL; - exports[n].function_data.impl = NULL; + exports[n].function_data.shim_data = nullptr; + exports[n].function_data.shim = nullptr; } } -uint16_t ExportResolver::GetLibraryOrdinal(const char* library_name) { - uint16_t n = 0; - for (auto it = tables_.begin(); it != tables_.end(); ++it, n++) { - if (!xestrcmpa(library_name, it->name)) { - return n; - } - } - return -1; -} - KernelExport* ExportResolver::GetExportByOrdinal( - const uint16_t library_ordinal, const uint32_t ordinal) { - auto& table = tables_[library_ordinal]; - // TODO(benvanik): binary search? - for (size_t n = 0; n < table.count; n++) { - if (table.exports[n].ordinal == ordinal) { - return &table.exports[n]; - } - } - return NULL; -} - -KernelExport* ExportResolver::GetExportByOrdinal(const char* library_name, - const uint32_t ordinal) { - for (std::vector::iterator it = tables_.begin(); - it != tables_.end(); ++it) { - if (!xestrcmpa(library_name, it->name)) { + const std::string& library_name, const uint32_t ordinal) { + for (const auto& table : tables_) { + if (table.name == library_name) { // TODO(benvanik): binary search? - for (size_t n = 0; n < it->count; n++) { - if (it->exports[n].ordinal == ordinal) { - return &it->exports[n]; + for (size_t n = 0; n < table.count; n++) { + if (table.exports[n].ordinal == ordinal) { + return &table.exports[n]; } } - return NULL; + return nullptr; } } - return NULL; + return nullptr; } -KernelExport* ExportResolver::GetExportByName(const char* library_name, - const char* name) { - // TODO(benvanik): lookup by name. - XEASSERTALWAYS(); - return NULL; -} - -void ExportResolver::SetVariableMapping(const char* library_name, +void ExportResolver::SetVariableMapping(const std::string& library_name, const uint32_t ordinal, uint32_t value) { - KernelExport* kernel_export = GetExportByOrdinal(library_name, ordinal); - XEASSERTNOTNULL(kernel_export); + auto kernel_export = GetExportByOrdinal(library_name, ordinal); + assert_not_null(kernel_export); kernel_export->is_implemented = true; kernel_export->variable_ptr = value; } -void ExportResolver::SetFunctionMapping( - const char* library_name, const uint32_t ordinal, - void* shim_data, xe_kernel_export_shim_fn shim, - xe_kernel_export_impl_fn impl) { - KernelExport* kernel_export = GetExportByOrdinal(library_name, ordinal); - XEASSERTNOTNULL(kernel_export); +void ExportResolver::SetFunctionMapping(const std::string& library_name, + const uint32_t ordinal, void* shim_data, + xe_kernel_export_shim_fn shim) { + auto kernel_export = GetExportByOrdinal(library_name, ordinal); + assert_not_null(kernel_export); kernel_export->is_implemented = true; kernel_export->function_data.shim_data = shim_data; kernel_export->function_data.shim = shim; - kernel_export->function_data.impl = impl; } + +} // namespace xe diff --git a/src/xenia/export_resolver.h b/src/xenia/export_resolver.h index 487e8bd9c..149ad3e76 100644 --- a/src/xenia/export_resolver.h +++ b/src/xenia/export_resolver.h @@ -10,39 +10,36 @@ #ifndef XENIA_EXPORT_RESOLVER_H_ #define XENIA_EXPORT_RESOLVER_H_ -#include +#include "xenia/common.h" +#include #include - typedef struct xe_ppc_state xe_ppc_state_t; - namespace xe { - -typedef void (*xe_kernel_export_impl_fn)(); typedef void (*xe_kernel_export_shim_fn)(xe_ppc_state_t*, void*); class KernelExport { -public: + public: enum ExportType { Function = 0, Variable = 1, }; - uint32_t ordinal; - ExportType type; - uint32_t flags; - char name[96]; + uint32_t ordinal; + ExportType type; + uint32_t flags; + char name[96]; - bool is_implemented; + bool is_implemented; union { // Variable data. Only valid when kXEKernelExportFlagVariable is set. // This is an address in the client memory space that the variable can // be found at. - uint32_t variable_ptr; + uint32_t variable_ptr; struct { // Second argument passed to the shim function. @@ -52,49 +49,38 @@ public: // This is called directly from generated code. // It should parse args, do fixups, and call the impl. xe_kernel_export_shim_fn shim; - - // Real function implementation. - xe_kernel_export_impl_fn impl; } function_data; }; }; - class ExportResolver { -public: + public: ExportResolver(); ~ExportResolver(); - void RegisterTable(const char* library_name, KernelExport* exports, + void RegisterTable(const std::string& library_name, KernelExport* exports, const size_t count); - uint16_t GetLibraryOrdinal(const char* library_name); - - KernelExport* GetExportByOrdinal(const uint16_t library_ordinal, + KernelExport* GetExportByOrdinal(const std::string& library_name, const uint32_t ordinal); - KernelExport* GetExportByOrdinal(const char* library_name, - const uint32_t ordinal); - KernelExport* GetExportByName(const char* library_name, const char* name); - void SetVariableMapping(const char* library_name, const uint32_t ordinal, - uint32_t value); - void SetFunctionMapping(const char* library_name, const uint32_t ordinal, - void* shim_data, xe_kernel_export_shim_fn shim, - xe_kernel_export_impl_fn impl); + void SetVariableMapping(const std::string& library_name, + const uint32_t ordinal, uint32_t value); + void SetFunctionMapping(const std::string& library_name, + const uint32_t ordinal, void* shim_data, + xe_kernel_export_shim_fn shim); -private: - class ExportTable { - public: - char name[32]; + private: + struct ExportTable { + std::string name; KernelExport* exports; - size_t count; + size_t count; + ExportTable(const std::string& name, KernelExport* exports, size_t count) + : name(name), exports(exports), count(count) {} }; - std::vector tables_; }; - } // namespace xe - #endif // XENIA_EXPORT_RESOLVER_H_ diff --git a/src/xenia/gpu/buffer_resource.cc b/src/xenia/gpu/buffer_resource.cc deleted file mode 100644 index 9f9accb9b..000000000 --- a/src/xenia/gpu/buffer_resource.cc +++ /dev/null @@ -1,56 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -using namespace std; -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::xenos; - - -BufferResource::BufferResource(const MemoryRange& memory_range) - : PagedResource(memory_range) { -} - -BufferResource::~BufferResource() = default; - -int BufferResource::Prepare() { - if (!handle()) { - if (CreateHandle()) { - XELOGE("Unable to create buffer handle"); - return 1; - } - } - - if (!dirtied_) { - return 0; - } - dirtied_ = false; - - // pass dirty regions? - return InvalidateRegion(memory_range_); -} - -IndexBufferResource::IndexBufferResource(const MemoryRange& memory_range, - const Info& info) - : BufferResource(memory_range), - info_(info) { -} - -IndexBufferResource::~IndexBufferResource() = default; - -VertexBufferResource::VertexBufferResource(const MemoryRange& memory_range, - const Info& info) - : BufferResource(memory_range), - info_(info) { -} - -VertexBufferResource::~VertexBufferResource() = default; diff --git a/src/xenia/gpu/buffer_resource.h b/src/xenia/gpu/buffer_resource.h deleted file mode 100644 index a88d1ae06..000000000 --- a/src/xenia/gpu/buffer_resource.h +++ /dev/null @@ -1,99 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_BUFFER_RESOURCE_H_ -#define XENIA_GPU_BUFFER_RESOURCE_H_ - -#include -#include -#include - - -namespace xe { -namespace gpu { - - -class BufferResource : public PagedResource { -public: - BufferResource(const MemoryRange& memory_range); - ~BufferResource() override; - - virtual int Prepare(); - -protected: - virtual int CreateHandle() = 0; - virtual int InvalidateRegion(const MemoryRange& memory_range) = 0; -}; - - -enum IndexFormat { - INDEX_FORMAT_16BIT = 0, - INDEX_FORMAT_32BIT = 1, -}; - -class IndexBufferResource : public BufferResource { -public: - struct Info { - IndexFormat format; - xenos::XE_GPU_ENDIAN endianness; - }; - - IndexBufferResource(const MemoryRange& memory_range, - const Info& info); - ~IndexBufferResource() override; - - const Info& info() const { return info_; } - - bool Equals(const void* info_ptr, size_t info_length) override { - return info_length == sizeof(Info) && - memcmp(info_ptr, &info_, info_length) == 0; - } - -protected: - Info info_; -}; - - -class VertexBufferResource : public BufferResource { -public: - struct DeclElement { - xenos::instr_fetch_vtx_t vtx_fetch; - uint32_t format; - uint32_t offset_words; - uint32_t size_words; - bool is_signed; - bool is_normalized; - }; - struct Info { - uint32_t stride_words; - uint32_t element_count; - DeclElement elements[16]; - }; - - VertexBufferResource(const MemoryRange& memory_range, - const Info& info); - ~VertexBufferResource() override; - - const Info& info() const { return info_; } - - bool Equals(const void* info_ptr, size_t info_length) override { - return info_length == sizeof(Info) && - memcmp(info_ptr, &info_, info_length) == 0; - } - -protected: - Info info_; -}; - - -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_BUFFER_RESOURCE_H_ diff --git a/src/xenia/gpu/command_processor.cc b/src/xenia/gpu/command_processor.cc deleted file mode 100644 index 23c27c5a9..000000000 --- a/src/xenia/gpu/command_processor.cc +++ /dev/null @@ -1,804 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::xenos; - - -#define XETRACECP(fmt, ...) if (FLAGS_trace_ring_buffer) XELOGGPU(fmt, ##__VA_ARGS__) - - -CommandProcessor::CommandProcessor( - GraphicsSystem* graphics_system, Memory* memory) : - graphics_system_(graphics_system), memory_(memory), driver_(0) { - write_ptr_index_event_ = CreateEvent(NULL, FALSE, FALSE, NULL); - - primary_buffer_ptr_ = 0; - primary_buffer_size_ = 0; - read_ptr_index_ = 0; - read_ptr_update_freq_ = 0; - read_ptr_writeback_ptr_ = 0; - write_ptr_index_ = 0; - write_ptr_max_index_ = 0; - - LARGE_INTEGER perf_counter; - QueryPerformanceCounter(&perf_counter); - time_base_ = perf_counter.QuadPart; - counter_ = 0; -} - -CommandProcessor::~CommandProcessor() { - SetEvent(write_ptr_index_event_); - CloseHandle(write_ptr_index_event_); -} - -uint64_t CommandProcessor::QueryTime() { - LARGE_INTEGER perf_counter; - QueryPerformanceCounter(&perf_counter); - return perf_counter.QuadPart - time_base_; -} - -void CommandProcessor::Initialize(GraphicsDriver* driver, - uint32_t ptr, uint32_t page_count) { - driver_ = driver; - primary_buffer_ptr_ = ptr; - // Not sure this is correct, but it's a way to take the page_count back to - // the number of bytes allocated by the physical alloc. - uint32_t original_size = 1 << (0x1C - page_count - 1); - primary_buffer_size_ = original_size; - read_ptr_index_ = 0; - - // Tell the driver what to use for translation. - driver_->set_address_translation(primary_buffer_ptr_ & ~0x1FFFFFFF); -} - -void CommandProcessor::EnableReadPointerWriteBack(uint32_t ptr, - uint32_t block_size) { - // CP_RB_RPTR_ADDR Ring Buffer Read Pointer Address 0x70C - // ptr = RB_RPTR_ADDR, pointer to write back the address to. - read_ptr_writeback_ptr_ = (primary_buffer_ptr_ & ~0x1FFFFFFF) + ptr; - // CP_RB_CNTL Ring Buffer Control 0x704 - // block_size = RB_BLKSZ, number of quadwords read between updates of the - // read pointer. - read_ptr_update_freq_ = (uint32_t)pow(2.0, (double)block_size) / 4; -} - -void CommandProcessor::UpdateWritePointer(uint32_t value) { - write_ptr_max_index_ = MAX(write_ptr_max_index_, value); - write_ptr_index_ = value; - SetEvent(write_ptr_index_event_); -} - -void CommandProcessor::Pump() { - uint8_t* p = memory_->membase(); - - while (write_ptr_index_ == 0xBAADF00D || - read_ptr_index_ == write_ptr_index_) { - // Check if the pointer has moved. - // We wait a short bit here to yield time. Since we are also running the - // main window display we don't want to pause too long, though. - // YieldProcessor(); - const int wait_time_ms = 1; - if (WaitForSingleObject(write_ptr_index_event_, - wait_time_ms) == WAIT_TIMEOUT) { - return; - } - } - - // Bring local so we don't have to worry about them changing out from under - // us. - uint32_t write_ptr_index = write_ptr_index_; - uint32_t write_ptr_max_index = write_ptr_max_index_; - if (read_ptr_index_ == write_ptr_index) { - return; - } - - // Process the new commands. - XETRACECP("Command processor thread work"); - - // Execute. Note that we handle wraparound transparently. - ExecutePrimaryBuffer(read_ptr_index_, write_ptr_index); - read_ptr_index_ = write_ptr_index; - - // TODO(benvanik): use read_ptr_update_freq_ and only issue after moving - // that many indices. - if (read_ptr_writeback_ptr_) { - XESETUINT32BE(p + read_ptr_writeback_ptr_, read_ptr_index_); - } -} - -void CommandProcessor::ExecutePrimaryBuffer( - uint32_t start_index, uint32_t end_index) { - SCOPE_profile_cpu_f("gpu"); - - // Adjust pointer base. - uint32_t ptr = primary_buffer_ptr_ + start_index * 4; - ptr = (primary_buffer_ptr_ & ~0x1FFFFFFF) | (ptr & 0x1FFFFFFF); - uint32_t end_ptr = primary_buffer_ptr_ + end_index * 4; - end_ptr = (primary_buffer_ptr_ & ~0x1FFFFFFF) | (end_ptr & 0x1FFFFFFF); - - XETRACECP("[%.8X] ExecutePrimaryBuffer(%dw -> %dw)", - ptr, start_index, end_index); - - // Execute commands! - PacketArgs args; - args.ptr = ptr; - args.base_ptr = primary_buffer_ptr_; - args.max_address = primary_buffer_ptr_ + primary_buffer_size_; - args.ptr_mask = (primary_buffer_size_ / 4) - 1; - uint32_t n = 0; - while (args.ptr != end_ptr) { - n += ExecutePacket(args); - XEASSERT(args.ptr < args.max_address); - } - if (end_index > start_index) { - XEASSERT(n == (end_index - start_index)); - } - - XETRACECP(" ExecutePrimaryBuffer End"); -} - -void CommandProcessor::ExecuteIndirectBuffer(uint32_t ptr, uint32_t length) { - XETRACECP("[%.8X] ExecuteIndirectBuffer(%dw)", ptr, length); - - // Execute commands! - PacketArgs args; - args.ptr = ptr; - args.base_ptr = ptr; - args.max_address = ptr + length * 4; - args.ptr_mask = 0; - for (uint32_t n = 0; n < length;) { - n += ExecutePacket(args); - XEASSERT(n <= length); - } - - XETRACECP(" ExecuteIndirectBuffer End"); -} - -#define LOG_DATA(count) \ - for (uint32_t __m = 0; __m < count; __m++) { \ - XETRACECP("[%.8X] %.8X", \ - packet_ptr + (1 + __m) * 4, \ - XEGETUINT32BE(packet_base + 1 * 4 + __m * 4)); \ - } - -void CommandProcessor::AdvancePtr(PacketArgs& args, uint32_t n) { - args.ptr = args.ptr + n * 4; - if (args.ptr_mask) { - args.ptr = - args.base_ptr + (((args.ptr - args.base_ptr) / 4) & args.ptr_mask) * 4; - } -} -#define ADVANCE_PTR(n) AdvancePtr(args, n) -#define PEEK_PTR() \ - XEGETUINT32BE(p + args.ptr) -#define READ_PTR() \ - XEGETUINT32BE(p + args.ptr); ADVANCE_PTR(1); - -uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) { - uint8_t* p = memory_->membase(); - RegisterFile* regs = driver_->register_file(); - - uint32_t packet_ptr = args.ptr; - const uint8_t* packet_base = p + packet_ptr; - const uint32_t packet = PEEK_PTR(); - ADVANCE_PTR(1); - const uint32_t packet_type = packet >> 30; - if (packet == 0) { - XETRACECP("[%.8X] Packet(%.8X): 0?", - packet_ptr, packet); - return 1; - } - - switch (packet_type) { - case 0x00: - { - // Type-0 packet. - // Write count registers in sequence to the registers starting at - // (base_index << 2). - XETRACECP("[%.8X] Packet(%.8X): set registers:", - packet_ptr, packet); - uint32_t count = ((packet >> 16) & 0x3FFF) + 1; - uint32_t base_index = (packet & 0x7FFF); - uint32_t write_one_reg = (packet >> 15) & 0x1; - for (uint32_t m = 0; m < count; m++) { - uint32_t reg_data = PEEK_PTR(); - uint32_t target_index = write_one_reg ? base_index : base_index + m; - const char* reg_name = regs->GetRegisterName(target_index); - XETRACECP("[%.8X] %.8X -> %.4X %s", - args.ptr, - reg_data, target_index, reg_name ? reg_name : ""); - ADVANCE_PTR(1); - WriteRegister(packet_ptr, target_index, reg_data); - } - return 1 + count; - } - break; - case 0x01: - { - // Type-1 packet. - // Contains two registers of data. Type-0 should be more common. - XETRACECP("[%.8X] Packet(%.8X): set registers:", - packet_ptr, packet); - uint32_t reg_index_1 = packet & 0x7FF; - uint32_t reg_index_2 = (packet >> 11) & 0x7FF; - uint32_t reg_ptr_1 = args.ptr; - uint32_t reg_data_1 = READ_PTR(); - uint32_t reg_ptr_2 = args.ptr; - uint32_t reg_data_2 = READ_PTR(); - const char* reg_name_1 = regs->GetRegisterName(reg_index_1); - const char* reg_name_2 = regs->GetRegisterName(reg_index_2); - XETRACECP("[%.8X] %.8X -> %.4X %s", - reg_ptr_1, - reg_data_1, reg_index_1, reg_name_1 ? reg_name_1 : ""); - XETRACECP("[%.8X] %.8X -> %.4X %s", - reg_ptr_2, - reg_data_2, reg_index_2, reg_name_2 ? reg_name_2 : ""); - WriteRegister(packet_ptr, reg_index_1, reg_data_1); - WriteRegister(packet_ptr, reg_index_2, reg_data_2); - return 1 + 2; - } - break; - case 0x02: - // Type-2 packet. - // No-op. Do nothing. - XETRACECP("[%.8X] Packet(%.8X): padding", - packet_ptr, packet); - return 1; - case 0x03: - { - // Type-3 packet. - uint32_t count = ((packet >> 16) & 0x3FFF) + 1; - uint32_t opcode = (packet >> 8) & 0x7F; - // & 1 == predicate, maybe? - - switch (opcode) { - case PM4_ME_INIT: - // initialize CP's micro-engine - XETRACECP("[%.8X] Packet(%.8X): PM4_ME_INIT", - packet_ptr, packet); - LOG_DATA(count); - ADVANCE_PTR(count); - break; - - case PM4_NOP: - // skip N 32-bit words to get to the next packet - // No-op, ignore some data. - XETRACECP("[%.8X] Packet(%.8X): PM4_NOP", - packet_ptr, packet); - LOG_DATA(count); - ADVANCE_PTR(count); - break; - - case PM4_INTERRUPT: - // generate interrupt from the command stream - { - XETRACECP("[%.8X] Packet(%.8X): PM4_INTERRUPT", - packet_ptr, packet); - LOG_DATA(count); - uint32_t cpu_mask = READ_PTR(); - for (int n = 0; n < 6; n++) { - if (cpu_mask & (1 << n)) { - graphics_system_->DispatchInterruptCallback(1, n); - } - } - } - break; - - case PM4_XE_SWAP: - // Xenia-specific VdSwap hook. - // VdSwap will post this to tell us we need to swap the screen/fire an interrupt. - XETRACECP("[%.8X] Packet(%.8X): PM4_XE_SWAP", - packet_ptr, packet); - LOG_DATA(count); - ADVANCE_PTR(count); - graphics_system_->Swap(); - break; - - case PM4_INDIRECT_BUFFER: - // indirect buffer dispatch - { - uint32_t list_ptr = READ_PTR(); - uint32_t list_length = READ_PTR(); - XETRACECP("[%.8X] Packet(%.8X): PM4_INDIRECT_BUFFER %.8X (%dw)", - packet_ptr, packet, list_ptr, list_length); - ExecuteIndirectBuffer(GpuToCpu(list_ptr), list_length); - } - break; - - case PM4_WAIT_REG_MEM: - // wait until a register or memory location is a specific value - { - XETRACECP("[%.8X] Packet(%.8X): PM4_WAIT_REG_MEM", - packet_ptr, packet); - LOG_DATA(count); - uint32_t wait_info = READ_PTR(); - uint32_t poll_reg_addr = READ_PTR(); - uint32_t ref = READ_PTR(); - uint32_t mask = READ_PTR(); - uint32_t wait = READ_PTR(); - bool matched = false; - do { - uint32_t value; - if (wait_info & 0x10) { - // Memory. - XE_GPU_ENDIAN endianness = (XE_GPU_ENDIAN)(poll_reg_addr & 0x3); - poll_reg_addr &= ~0x3; - value = XEGETUINT32LE(p + GpuToCpu(packet_ptr, poll_reg_addr)); - value = GpuSwap(value, endianness); - } else { - // Register. - XEASSERT(poll_reg_addr < RegisterFile::kRegisterCount); - value = regs->values[poll_reg_addr].u32; - if (poll_reg_addr == XE_GPU_REG_COHER_STATUS_HOST) { - MakeCoherent(); - value = regs->values[poll_reg_addr].u32; - } - } - switch (wait_info & 0x7) { - case 0x0: // Never. - matched = false; - break; - case 0x1: // Less than reference. - matched = (value & mask) < ref; - break; - case 0x2: // Less than or equal to reference. - matched = (value & mask) <= ref; - break; - case 0x3: // Equal to reference. - matched = (value & mask) == ref; - break; - case 0x4: // Not equal to reference. - matched = (value & mask) != ref; - break; - case 0x5: // Greater than or equal to reference. - matched = (value & mask) >= ref; - break; - case 0x6: // Greater than reference. - matched = (value & mask) > ref; - break; - case 0x7: // Always - matched = true; - break; - } - if (!matched) { - // Wait. - if (wait >= 0x100) { - Sleep(wait / 0x100); - } else { - SwitchToThread(); - } - } - } while (!matched); - } - break; - - case PM4_REG_RMW: - // register read/modify/write - // ? (used during shader upload and edram setup) - { - XETRACECP("[%.8X] Packet(%.8X): PM4_REG_RMW", - packet_ptr, packet); - LOG_DATA(count); - uint32_t rmw_info = READ_PTR(); - uint32_t and_mask = READ_PTR(); - uint32_t or_mask = READ_PTR(); - uint32_t value = regs->values[rmw_info & 0x1FFF].u32; - if ((rmw_info >> 30) & 0x1) { - // | reg - value |= regs->values[or_mask & 0x1FFF].u32; - } else { - // | imm - value |= or_mask; - } - if ((rmw_info >> 31) & 0x1) { - // & reg - value &= regs->values[and_mask & 0x1FFF].u32; - } else { - // & imm - value &= and_mask; - } - WriteRegister(packet_ptr, rmw_info & 0x1FFF, value); - } - break; - - case PM4_COND_WRITE: - // conditional write to memory or register - { - XETRACECP("[%.8X] Packet(%.8X): PM4_COND_WRITE", - packet_ptr, packet); - LOG_DATA(count); - uint32_t wait_info = READ_PTR(); - uint32_t poll_reg_addr = READ_PTR(); - uint32_t ref = READ_PTR(); - uint32_t mask = READ_PTR(); - uint32_t write_reg_addr = READ_PTR(); - uint32_t write_data = READ_PTR(); - uint32_t value; - if (wait_info & 0x10) { - // Memory. - XE_GPU_ENDIAN endianness = (XE_GPU_ENDIAN)(poll_reg_addr & 0x3); - poll_reg_addr &= ~0x3; - value = XEGETUINT32LE(p + GpuToCpu(packet_ptr, poll_reg_addr)); - value = GpuSwap(value, endianness); - } else { - // Register. - XEASSERT(poll_reg_addr < RegisterFile::kRegisterCount); - value = regs->values[poll_reg_addr].u32; - } - bool matched = false; - switch (wait_info & 0x7) { - case 0x0: // Never. - matched = false; - break; - case 0x1: // Less than reference. - matched = (value & mask) < ref; - break; - case 0x2: // Less than or equal to reference. - matched = (value & mask) <= ref; - break; - case 0x3: // Equal to reference. - matched = (value & mask) == ref; - break; - case 0x4: // Not equal to reference. - matched = (value & mask) != ref; - break; - case 0x5: // Greater than or equal to reference. - matched = (value & mask) >= ref; - break; - case 0x6: // Greater than reference. - matched = (value & mask) > ref; - break; - case 0x7: // Always - matched = true; - break; - } - if (matched) { - // Write. - if (wait_info & 0x100) { - // Memory. - XE_GPU_ENDIAN endianness = (XE_GPU_ENDIAN)(write_reg_addr & 0x3); - write_reg_addr &= ~0x3; - write_data = GpuSwap(write_data, endianness); - XESETUINT32LE(p + GpuToCpu(packet_ptr, write_reg_addr), - write_data); - } else { - // Register. - WriteRegister(packet_ptr, write_reg_addr, write_data); - } - } - } - break; - - case PM4_EVENT_WRITE: - // generate an event that creates a write to memory when completed - { - XETRACECP("[%.8X] Packet(%.8X): PM4_EVENT_WRITE (unimplemented!)", - packet_ptr, packet); - LOG_DATA(count); - uint32_t initiator = READ_PTR(); - if (count == 1) { - // Just an event flag? Where does this write? - } else { - // Write to an address. - XEASSERTALWAYS(); - ADVANCE_PTR(count - 1); - } - } - break; - case PM4_EVENT_WRITE_SHD: - // generate a VS|PS_done event - { - XETRACECP("[%.8X] Packet(%.8X): PM4_EVENT_WRITE_SHD", - packet_ptr, packet); - LOG_DATA(count); - uint32_t initiator = READ_PTR(); - uint32_t address = READ_PTR(); - uint32_t value = READ_PTR(); - // Writeback initiator. - WriteRegister(packet_ptr, XE_GPU_REG_VGT_EVENT_INITIATOR, - initiator & 0x1F); - uint32_t data_value; - if ((initiator >> 31) & 0x1) { - // Write counter (GPU vblank counter?). - data_value = counter_; - } else { - // Write value. - data_value = value; - } - XE_GPU_ENDIAN endianness = (XE_GPU_ENDIAN)(address & 0x3); - address &= ~0x3; - data_value = GpuSwap(data_value, endianness); - XESETUINT32LE(p + GpuToCpu(address), data_value); - } - break; - - case PM4_DRAW_INDX: - // initiate fetch of index buffer and draw - { - XETRACECP("[%.8X] Packet(%.8X): PM4_DRAW_INDX", - packet_ptr, packet); - LOG_DATA(count); - // d0 = viz query info - uint32_t d0 = READ_PTR(); - uint32_t d1 = READ_PTR(); - uint32_t index_count = d1 >> 16; - uint32_t prim_type = d1 & 0x3F; - uint32_t src_sel = (d1 >> 6) & 0x3; - if (!driver_->PrepareDraw(draw_command_)) { - draw_command_.prim_type = (XE_GPU_PRIMITIVE_TYPE)prim_type; - draw_command_.start_index = 0; - draw_command_.index_count = index_count; - draw_command_.base_vertex = 0; - if (src_sel == 0x0) { - // Indexed draw. - // TODO(benvanik): detect subregions of larger index buffers! - uint32_t index_base = READ_PTR(); - uint32_t index_size = READ_PTR(); - uint32_t endianness = index_size >> 29; - index_size &= 0x00FFFFFF; - bool index_32bit = (d1 >> 11) & 0x1; - index_size *= index_32bit ? 4 : 2; - driver_->PrepareDrawIndexBuffer( - draw_command_, - index_base, index_size, - (XE_GPU_ENDIAN)endianness, - index_32bit ? INDEX_FORMAT_32BIT : INDEX_FORMAT_16BIT); - } else if (src_sel == 0x2) { - // Auto draw. - draw_command_.index_buffer = nullptr; - } else { - // Unknown source select. - XEASSERTALWAYS(); - } - driver_->Draw(draw_command_); - } else { - if (src_sel == 0x0) { - ADVANCE_PTR(2); // skip - } - } - } - break; - case PM4_DRAW_INDX_2: - // draw using supplied indices in packet - { - XETRACECP("[%.8X] Packet(%.8X): PM4_DRAW_INDX_2", - packet_ptr, packet); - LOG_DATA(count); - uint32_t d0 = READ_PTR(); - uint32_t index_count = d0 >> 16; - uint32_t prim_type = d0 & 0x3F; - uint32_t src_sel = (d0 >> 6) & 0x3; - XEASSERT(src_sel == 0x2); // 'SrcSel=AutoIndex' - if (!driver_->PrepareDraw(draw_command_)) { - draw_command_.prim_type = (XE_GPU_PRIMITIVE_TYPE)prim_type; - draw_command_.start_index = 0; - draw_command_.index_count = index_count; - draw_command_.base_vertex = 0; - draw_command_.index_buffer = nullptr; - driver_->Draw(draw_command_); - } - } - break; - - case PM4_SET_CONSTANT: - // load constant into chip and to memory - { - XETRACECP("[%.8X] Packet(%.8X): PM4_SET_CONSTANT", - packet_ptr, packet); - // PM4_REG(reg) ((0x4 << 16) | (GSL_HAL_SUBBLOCK_OFFSET(reg))) - // reg - 0x2000 - uint32_t offset_type = READ_PTR(); - uint32_t index = offset_type & 0x7FF; - uint32_t type = (offset_type >> 16) & 0xFF; - switch (type) { - case 0x4: // REGISTER - index += 0x2000; // registers - for (uint32_t n = 0; n < count - 1; n++, index++) { - uint32_t data = READ_PTR(); - const char* reg_name = regs->GetRegisterName(index); - XETRACECP("[%.8X] %.8X -> %.4X %s", - packet_ptr + (1 + n) * 4, - data, index, reg_name ? reg_name : ""); - WriteRegister(packet_ptr, index, data); - } - break; - default: - XEASSERTALWAYS(); - break; - } - } - break; - case PM4_LOAD_ALU_CONSTANT: - // load constants from memory - { - XETRACECP("[%.8X] Packet(%.8X): PM4_LOAD_ALU_CONSTANT", - packet_ptr, packet); - uint32_t address = READ_PTR(); - address &= 0x3FFFFFFF; - uint32_t offset_type = READ_PTR(); - uint32_t index = offset_type & 0x7FF; - uint32_t size = READ_PTR(); - size &= 0xFFF; - index += 0x4000; // alu constants - for (uint32_t n = 0; n < size; n++, index++) { - uint32_t data = XEGETUINT32BE( - p + GpuToCpu(packet_ptr, address + n * 4)); - const char* reg_name = regs->GetRegisterName(index); - XETRACECP("[%.8X] %.8X -> %.4X %s", - packet_ptr, - data, index, reg_name ? reg_name : ""); - WriteRegister(packet_ptr, index, data); - } - } - break; - - case PM4_IM_LOAD: - // load sequencer instruction memory (pointer-based) - { - XETRACECP("[%.8X] Packet(%.8X): PM4_IM_LOAD", - packet_ptr, packet); - LOG_DATA(count); - uint32_t addr_type = READ_PTR(); - uint32_t type = addr_type & 0x3; - uint32_t addr = addr_type & ~0x3; - uint32_t start_size = READ_PTR(); - uint32_t start = start_size >> 16; - uint32_t size = start_size & 0xFFFF; // dwords - XEASSERT(start == 0); - driver_->LoadShader((XE_GPU_SHADER_TYPE)type, - GpuToCpu(packet_ptr, addr), size * 4, start); - } - break; - case PM4_IM_LOAD_IMMEDIATE: - // load sequencer instruction memory (code embedded in packet) - { - XETRACECP("[%.8X] Packet(%.8X): PM4_IM_LOAD_IMMEDIATE", - packet_ptr, packet); - LOG_DATA(count); - uint32_t type = READ_PTR(); - uint32_t start_size = READ_PTR(); - uint32_t start = start_size >> 16; - uint32_t size = start_size & 0xFFFF; // dwords - XEASSERT(start == 0); - // TODO(benvanik): figure out if this could wrap. - XEASSERT(args.ptr + size * 4 < args.max_address); - driver_->LoadShader((XE_GPU_SHADER_TYPE)type, - args.ptr, size * 4, start); - ADVANCE_PTR(size); - } - break; - - case PM4_INVALIDATE_STATE: - // selective invalidation of state pointers - { - XETRACECP("[%.8X] Packet(%.8X): PM4_INVALIDATE_STATE", - packet_ptr, packet); - LOG_DATA(count); - uint32_t mask = READ_PTR(); - //driver_->InvalidateState(mask); - } - break; - - case PM4_SET_BIN_MASK_LO: - { - uint32_t value = READ_PTR(); - XETRACECP("[%.8X] Packet(%.8X): PM4_SET_BIN_MASK_LO = %.8X", - packet_ptr, packet, value); - } - break; - case PM4_SET_BIN_MASK_HI: - { - uint32_t value = READ_PTR(); - XETRACECP("[%.8X] Packet(%.8X): PM4_SET_BIN_MASK_HI = %.8X", - packet_ptr, packet, value); - } - break; - case PM4_SET_BIN_SELECT_LO: - { - uint32_t value = READ_PTR(); - XETRACECP("[%.8X] Packet(%.8X): PM4_SET_BIN_SELECT_LO = %.8X", - packet_ptr, packet, value); - } - break; - case PM4_SET_BIN_SELECT_HI: - { - uint32_t value = READ_PTR(); - XETRACECP("[%.8X] Packet(%.8X): PM4_SET_BIN_SELECT_HI = %.8X", - packet_ptr, packet, value); - } - break; - - // Ignored packets - useful if breaking on the default handler below. - case 0x50: // 0xC0015000 usually 2 words, 0xFFFFFFFF / 0x00000000 - XETRACECP("[%.8X] Packet(%.8X): unknown!", - packet_ptr, packet); - LOG_DATA(count); - ADVANCE_PTR(count); - break; - - default: - XETRACECP("[%.8X] Packet(%.8X): unknown!", - packet_ptr, packet); - LOG_DATA(count); - ADVANCE_PTR(count); - break; - } - - return 1 + count; - } - break; - } - - return 0; -} - -void CommandProcessor::WriteRegister( - uint32_t packet_ptr, uint32_t index, uint32_t value) { - RegisterFile* regs = driver_->register_file(); - XEASSERT(index < RegisterFile::kRegisterCount); - regs->values[index].u32 = value; - - // If this is a COHER register, set the dirty flag. - // This will block the command processor the next time it WAIT_MEM_REGs and - // allow us to synchronize the memory. - if (index == XE_GPU_REG_COHER_STATUS_HOST) { - regs->values[index].u32 |= 0x80000000ul; - } - - // Scratch register writeback. - if (index >= XE_GPU_REG_SCRATCH_REG0 && index <= XE_GPU_REG_SCRATCH_REG7) { - uint32_t scratch_reg = index - XE_GPU_REG_SCRATCH_REG0; - if ((1 << scratch_reg) & regs->values[XE_GPU_REG_SCRATCH_UMSK].u32) { - // Enabled - write to address. - uint8_t* p = memory_->membase(); - uint32_t scratch_addr = regs->values[XE_GPU_REG_SCRATCH_ADDR].u32; - uint32_t mem_addr = scratch_addr + (scratch_reg * 4); - XESETUINT32BE(p + GpuToCpu(primary_buffer_ptr_, mem_addr), value); - } - } -} - -void CommandProcessor::MakeCoherent() { - // Status host often has 0x01000000 or 0x03000000. - // This is likely toggling VC (vertex cache) or TC (texture cache). - // Or, it also has a direction in here maybe - there is probably - // some way to check for dest coherency (what all the COHER_DEST_BASE_* - // registers are for). - // Best docs I've found on this are here: - // http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2013/10/R6xx_R7xx_3D.pdf - // http://cgit.freedesktop.org/xorg/driver/xf86-video-radeonhd/tree/src/r6xx_accel.c?id=3f8b6eccd9dba116cc4801e7f80ce21a879c67d2#n454 - - RegisterFile* regs = driver_->register_file(); - auto status_host = regs->values[XE_GPU_REG_COHER_STATUS_HOST].u32; - auto base_host = regs->values[XE_GPU_REG_COHER_BASE_HOST].u32; - auto size_host = regs->values[XE_GPU_REG_COHER_SIZE_HOST].u32; - - if (!(status_host & 0x80000000ul)) { - return; - } - - // TODO(benvanik): notify resource cache of base->size and type. - XETRACECP("Make %.8X -> %.8X (%db) coherent", - base_host, base_host + size_host, size_host); - driver_->resource_cache()->SyncRange(base_host, size_host); - - // Mark coherent. - status_host &= ~0x80000000ul; - regs->values[XE_GPU_REG_COHER_STATUS_HOST].u32 = status_host; -} diff --git a/src/xenia/gpu/command_processor.h b/src/xenia/gpu/command_processor.h deleted file mode 100644 index ba081aefb..000000000 --- a/src/xenia/gpu/command_processor.h +++ /dev/null @@ -1,85 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_COMMAND_PROCESSOR_H_ -#define XENIA_GPU_COMMAND_PROCESSOR_H_ - -#include -#include -#include -#include - - -namespace xe { -namespace gpu { - -class GraphicsDriver; -class GraphicsSystem; - - -class CommandProcessor { -public: - CommandProcessor(GraphicsSystem* graphics_system, Memory* memory); - virtual ~CommandProcessor(); - - Memory* memory() const { return memory_; } - - uint64_t QueryTime(); - uint32_t counter() const { return counter_; } - void increment_counter() { counter_++; } - - void Initialize(GraphicsDriver* driver, uint32_t ptr, uint32_t page_count); - void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size); - - void UpdateWritePointer(uint32_t value); - - void Pump(); - -private: - typedef struct { - uint32_t ptr; - uint32_t base_ptr; - uint32_t max_address; - uint32_t ptr_mask; - } PacketArgs; - - void AdvancePtr(PacketArgs& args, uint32_t n); - void ExecutePrimaryBuffer(uint32_t start_index, uint32_t end_index); - void ExecuteIndirectBuffer(uint32_t ptr, uint32_t length); - uint32_t ExecutePacket(PacketArgs& args); - void WriteRegister(uint32_t packet_ptr, uint32_t index, uint32_t value); - void MakeCoherent(); - - Memory* memory_; - GraphicsSystem* graphics_system_; - GraphicsDriver* driver_; - - uint64_t time_base_; - uint32_t counter_; - - uint32_t primary_buffer_ptr_; - uint32_t primary_buffer_size_; - - uint32_t read_ptr_index_; - uint32_t read_ptr_update_freq_; - uint32_t read_ptr_writeback_ptr_; - - HANDLE write_ptr_index_event_; - volatile uint32_t write_ptr_index_; - volatile uint32_t write_ptr_max_index_; - - DrawCommand draw_command_; -}; - - -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_COMMAND_PROCESSOR_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_buffer_resource.cc b/src/xenia/gpu/d3d11/d3d11_buffer_resource.cc deleted file mode 100644 index 8f03cfe58..000000000 --- a/src/xenia/gpu/d3d11/d3d11_buffer_resource.cc +++ /dev/null @@ -1,149 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; -using namespace xe::gpu::xenos; - - -D3D11IndexBufferResource::D3D11IndexBufferResource( - D3D11ResourceCache* resource_cache, - const MemoryRange& memory_range, - const Info& info) - : IndexBufferResource(memory_range, info), - resource_cache_(resource_cache), - handle_(nullptr) { -} - -D3D11IndexBufferResource::~D3D11IndexBufferResource() { - XESAFERELEASE(handle_); -} - -int D3D11IndexBufferResource::CreateHandle() { - D3D11_BUFFER_DESC buffer_desc; - xe_zero_struct(&buffer_desc, sizeof(buffer_desc)); - buffer_desc.ByteWidth = static_cast(memory_range_.length); - buffer_desc.Usage = D3D11_USAGE_DYNAMIC; - buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; - buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - HRESULT hr = resource_cache_->device()->CreateBuffer( - &buffer_desc, nullptr, &handle_); - if (FAILED(hr)) { - XELOGW("D3D11: failed to create index buffer"); - return 1; - } - return 0; -} - -int D3D11IndexBufferResource::InvalidateRegion( - const MemoryRange& memory_range) { - SCOPE_profile_cpu_f("gpu"); - - // All that's done so far: - XEASSERT(info_.endianness == 0x2); - - D3D11_MAPPED_SUBRESOURCE res; - HRESULT hr = resource_cache_->context()->Map( - handle_, 0, D3D11_MAP_WRITE_DISCARD, 0, &res); - if (FAILED(hr)) { - XELOGE("D3D11: unable to map index buffer"); - return 1; - } - - if (info_.format == INDEX_FORMAT_32BIT) { - uint32_t index_count = memory_range_.length / 4; - const uint32_t* src = reinterpret_cast( - memory_range_.host_base); - uint32_t* dest = reinterpret_cast(res.pData); - for (uint32_t n = 0; n < index_count; n++) { - dest[n] = XESWAP32(src[n]); - } - } else { - uint32_t index_count = memory_range_.length / 2; - const uint16_t* src = reinterpret_cast( - memory_range_.host_base); - uint16_t* dest = reinterpret_cast(res.pData); - for (uint32_t n = 0; n < index_count; n++) { - dest[n] = XESWAP16(src[n]); - } - } - resource_cache_->context()->Unmap(handle_, 0); - - return 0; -} - -D3D11VertexBufferResource::D3D11VertexBufferResource( - D3D11ResourceCache* resource_cache, - const MemoryRange& memory_range, - const Info& info) - : VertexBufferResource(memory_range, info), - resource_cache_(resource_cache), - handle_(nullptr) { -} - -D3D11VertexBufferResource::~D3D11VertexBufferResource() { - XESAFERELEASE(handle_); -} - -int D3D11VertexBufferResource::CreateHandle() { - D3D11_BUFFER_DESC buffer_desc; - xe_zero_struct(&buffer_desc, sizeof(buffer_desc)); - buffer_desc.ByteWidth = static_cast(memory_range_.length); - buffer_desc.Usage = D3D11_USAGE_DYNAMIC; - buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; - buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - HRESULT hr = resource_cache_->device()->CreateBuffer( - &buffer_desc, nullptr, &handle_); - if (FAILED(hr)) { - XELOGW("D3D11: failed to create vertex buffer"); - return 1; - } - return 0; -} - -int D3D11VertexBufferResource::InvalidateRegion( - const MemoryRange& memory_range) { - SCOPE_profile_cpu_f("gpu"); - - D3D11_MAPPED_SUBRESOURCE res; - HRESULT hr = resource_cache_->context()->Map( - handle_, 0, D3D11_MAP_WRITE_DISCARD, 0, &res); - if (FAILED(hr)) { - XELOGE("D3D11: unable to map vertex buffer"); - return 1; - } - uint8_t* dest = reinterpret_cast(res.pData); - - // TODO(benvanik): rewrite to be faster/special case common/etc - uint32_t stride = info_.stride_words; - size_t count = (memory_range_.length / 4) / stride; - for (size_t n = 0; n < info_.element_count; n++) { - const auto& el = info_.elements[n]; - const uint32_t* src_ptr = (const uint32_t*)( - memory_range_.host_base + el.offset_words * 4); - uint32_t* dest_ptr = (uint32_t*)(dest + el.offset_words * 4); - uint32_t o = 0; - for (uint32_t i = 0; i < count; i++) { - for (uint32_t j = 0; j < el.size_words; j++) { - dest_ptr[o + j] = XESWAP32(src_ptr[o + j]); - } - o += stride; - } - } - - resource_cache_->context()->Unmap(handle_, 0); - return 0; -} diff --git a/src/xenia/gpu/d3d11/d3d11_buffer_resource.h b/src/xenia/gpu/d3d11/d3d11_buffer_resource.h deleted file mode 100644 index 2e8071ae1..000000000 --- a/src/xenia/gpu/d3d11/d3d11_buffer_resource.h +++ /dev/null @@ -1,69 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_BUFFER_RESOURCE_H_ -#define XENIA_GPU_D3D11_D3D11_BUFFER_RESOURCE_H_ - -#include -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - -class D3D11ResourceCache; - - -class D3D11IndexBufferResource : public IndexBufferResource { -public: - D3D11IndexBufferResource(D3D11ResourceCache* resource_cache, - const MemoryRange& memory_range, - const Info& info); - ~D3D11IndexBufferResource() override; - - void* handle() const override { return handle_; } - -protected: - int CreateHandle() override; - int InvalidateRegion(const MemoryRange& memory_range) override; - -private: - D3D11ResourceCache* resource_cache_; - ID3D11Buffer* handle_; -}; - - -class D3D11VertexBufferResource : public VertexBufferResource { -public: - D3D11VertexBufferResource(D3D11ResourceCache* resource_cache, - const MemoryRange& memory_range, - const Info& info); - ~D3D11VertexBufferResource() override; - - void* handle() const override { return handle_; } - -protected: - int CreateHandle() override; - int InvalidateRegion(const MemoryRange& memory_range) override; - -private: - D3D11ResourceCache* resource_cache_; - ID3D11Buffer* handle_; -}; - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_BUFFER_RESOURCE_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_geometry_shader.cc b/src/xenia/gpu/d3d11/d3d11_geometry_shader.cc deleted file mode 100644 index d8660cbfe..000000000 --- a/src/xenia/gpu/d3d11/d3d11_geometry_shader.cc +++ /dev/null @@ -1,287 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include - -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; -using namespace xe::gpu::xenos; - - -D3D11GeometryShader::D3D11GeometryShader(ID3D11Device* device) - : handle_(nullptr) { - device_ = device; - device_->AddRef(); -} - -D3D11GeometryShader::~D3D11GeometryShader() { - XESAFERELEASE(handle_); - XESAFERELEASE(device_); -} - -int D3D11GeometryShader::Prepare(D3D11VertexShaderResource* vertex_shader) { - SCOPE_profile_cpu_f("gpu"); - - if (handle_) { - return 0; - } - - // TODO(benvanik): look in file based on hash/etc. - void* byte_code = NULL; - size_t byte_code_length = 0; - - // Translate and compile source. - auto output = new alloy::StringBuffer(); - if (Generate(vertex_shader, output)) { - delete output; - return 1; - } - ID3D10Blob* shader_blob = Compile(output->GetString()); - delete output; - if (!shader_blob) { - return 1; - } - byte_code_length = shader_blob->GetBufferSize(); - byte_code = xe_malloc(byte_code_length); - xe_copy_struct( - byte_code, shader_blob->GetBufferPointer(), byte_code_length); - XESAFERELEASE(shader_blob); - - // Create shader. - HRESULT hr = device_->CreateGeometryShader( - byte_code, byte_code_length, - NULL, - &handle_); - if (FAILED(hr)) { - XELOGE("D3D11: failed to create geometry shader"); - xe_free(byte_code); - return 1; - } - - return 0; -} - -ID3D10Blob* D3D11GeometryShader::Compile(const char* shader_source) { - SCOPE_profile_cpu_f("gpu"); - - // TODO(benvanik): pick shared runtime mode defines. - D3D10_SHADER_MACRO defines[] = { - "TEST_DEFINE", "1", - 0, 0, - }; - - uint32_t flags1 = 0; - flags1 |= D3D10_SHADER_DEBUG; - flags1 |= D3D10_SHADER_ENABLE_STRICTNESS; - uint32_t flags2 = 0; - - // Create a name. - const char* base_path = ""; - if (FLAGS_dump_shaders.size()) { - base_path = FLAGS_dump_shaders.c_str(); - } - uint64_t hash = xe_hash64(shader_source, xestrlena(shader_source)); // ? - char file_name[XE_MAX_PATH]; - xesnprintfa(file_name, XECOUNT(file_name), - "%s/gen_%.16llX.gs", - base_path, - hash); - - if (FLAGS_dump_shaders.size()) { - FILE* f = fopen(file_name, "w"); - fprintf(f, shader_source); - fclose(f); - } - - // Compile shader to bytecode blob. - ID3D10Blob* shader_blob = 0; - ID3D10Blob* error_blob = 0; - HRESULT hr = D3DCompile( - shader_source, strlen(shader_source), - file_name, - defines, NULL, - "main", - "gs_5_0", - flags1, flags2, - &shader_blob, &error_blob); - if (error_blob) { - char* msg = (char*)error_blob->GetBufferPointer(); - XELOGE("D3D11: shader compile failed with %s", msg); - } - XESAFERELEASE(error_blob); - if (FAILED(hr)) { - return NULL; - } - return shader_blob; -} - -int D3D11GeometryShader::Generate(D3D11VertexShaderResource* vertex_shader, - alloy::StringBuffer* output) { - output->Append( - "struct VERTEX {\n" - " float4 oPos : SV_POSITION;\n"); - auto alloc_counts = vertex_shader->alloc_counts(); - if (alloc_counts.params) { - // TODO(benvanik): only add used ones? - output->Append( - " float4 o[%d] : XE_O;\n", - D3D11ShaderTranslator::kMaxInterpolators); - } - if (alloc_counts.point_size) { - output->Append( - " float4 oPointSize : PSIZE;\n"); - } - output->Append( - "};\n"); - - output->Append( - "cbuffer geo_consts {\n" - "};\n"); - - return 0; -} - - -D3D11PointSpriteGeometryShader::D3D11PointSpriteGeometryShader( - ID3D11Device* device) : D3D11GeometryShader(device) { -} - -D3D11PointSpriteGeometryShader::~D3D11PointSpriteGeometryShader() { -} - -int D3D11PointSpriteGeometryShader::Generate( - D3D11VertexShaderResource* vertex_shader, - alloy::StringBuffer* output) { - SCOPE_profile_cpu_f("gpu"); - if (D3D11GeometryShader::Generate(vertex_shader, output)) { - return 1; - } - - auto alloc_counts = vertex_shader->alloc_counts(); - - // TODO(benvanik): fetch default point size from register and use that if - // the VS doesn't write oPointSize. - // TODO(benvanik): clamp to min/max. - // TODO(benvanik): figure out how to see which interpolator gets adjusted. - - output->Append( - "[maxvertexcount(4)]\n" - "void main(point VERTEX input[1], inout TriangleStream output) {\n" - " const float2 offsets[4] = {\n" - " float2(-1.0, 1.0),\n" - " float2( 1.0, 1.0),\n" - " float2(-1.0, -1.0),\n" - " float2( 1.0, -1.0),\n" - " };\n"); - if (alloc_counts.point_size) { - // Point size specified in input. - // TODO(benvanik): pull in psize min/max. - output->Append( - " float psize = max(input[0].oPointSize.x, 1.0);\n"); - } else { - // Point size from register. - // TODO(benvanik): pull in psize. - output->Append( - " float psize = 1.0;\n"); - } - output->Append( - " for (uint n = 0; n < 4; n++) {\n" - " VERTEX v = input[0];\n" - " v.oPos.xy += offsets[n] * psize;\n" - " output.Append(v);\n" - " }\n" - " output.RestartStrip();\n" - "}\n"); - - return 0; -} - - -D3D11RectListGeometryShader::D3D11RectListGeometryShader( - ID3D11Device* device) : D3D11GeometryShader(device) { -} - -D3D11RectListGeometryShader::~D3D11RectListGeometryShader() { -} - -int D3D11RectListGeometryShader::Generate( - D3D11VertexShaderResource* vertex_shader, - alloy::StringBuffer* output) { - SCOPE_profile_cpu_f("gpu"); - if (D3D11GeometryShader::Generate(vertex_shader, output)) { - return 1; - } - - auto alloc_counts = vertex_shader->alloc_counts(); - - output->Append( - "[maxvertexcount(4)]\n" - "void main(triangle VERTEX input[3], inout TriangleStream output) {\n" - " for (uint n = 0; n < 3; n++) {\n" - " VERTEX v = input[n];\n" - " output.Append(v);\n" - " }\n" - " VERTEX v = input[2];\n" - " v.oPos += input[1].oPos - input[0].oPos;\n"); - if (alloc_counts.point_size) { - output->Append( - " v.oPointSize += input[1].oPointSize - input[0].oPointSize;\n"); - } - for (uint32_t n = 0; n < alloc_counts.params; n++) { - // TODO(benvanik): this may be wrong - the count is a bad metric. - output->Append( - " v.o[%d] += input[1].o[%d] - input[0].o[%d];\n", - n, n, n, n); - } - output->Append( - " output.Append(v);\n" - " output.RestartStrip();\n" - "}\n"); - - return 0; -} - - -D3D11QuadListGeometryShader::D3D11QuadListGeometryShader( - ID3D11Device* device) : D3D11GeometryShader(device) { -} - -D3D11QuadListGeometryShader::~D3D11QuadListGeometryShader() { -} - -int D3D11QuadListGeometryShader::Generate( - D3D11VertexShaderResource* vertex_shader, - alloy::StringBuffer* output) { - SCOPE_profile_cpu_f("gpu"); - if (D3D11GeometryShader::Generate(vertex_shader, output)) { - return 1; - } - - output->Append( - "[maxvertexcount(4)]\n" - "void main(lineadj VERTEX input[4], inout TriangleStream output) {\n" - " const uint order[4] = { 0, 1, 3, 2 };\n" - " for (uint n = 0; n < 4; n++) {\n" - " VERTEX v = input[order[n]];\n" - " output.Append(v);\n" - " }\n" - " output.RestartStrip();\n" - "}\n"); - - return 0; -} diff --git a/src/xenia/gpu/d3d11/d3d11_geometry_shader.h b/src/xenia/gpu/d3d11/d3d11_geometry_shader.h deleted file mode 100644 index 89529b2a4..000000000 --- a/src/xenia/gpu/d3d11/d3d11_geometry_shader.h +++ /dev/null @@ -1,87 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_GEOMETRY_SHADER_H_ -#define XENIA_GPU_D3D11_D3D11_GEOMETRY_SHADER_H_ - -#include - -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - -class D3D11VertexShaderResource; - - -class D3D11GeometryShader { -public: - virtual ~D3D11GeometryShader(); - - ID3D11GeometryShader* handle() const { return handle_; } - - int Prepare(D3D11VertexShaderResource* vertex_shader); - -protected: - D3D11GeometryShader(ID3D11Device* device); - - ID3D10Blob* Compile(const char* shader_source); - - virtual int Generate(D3D11VertexShaderResource* vertex_shader, - alloy::StringBuffer* output); - -protected: - ID3D11Device* device_; - ID3D11GeometryShader* handle_; -}; - - -class D3D11PointSpriteGeometryShader : public D3D11GeometryShader { -public: - D3D11PointSpriteGeometryShader(ID3D11Device* device); - ~D3D11PointSpriteGeometryShader() override; - -protected: - int Generate(D3D11VertexShaderResource* vertex_shader, - alloy::StringBuffer* output) override; -}; - - -class D3D11RectListGeometryShader : public D3D11GeometryShader { -public: - D3D11RectListGeometryShader(ID3D11Device* device); - ~D3D11RectListGeometryShader() override; - -protected: - int Generate(D3D11VertexShaderResource* vertex_shader, - alloy::StringBuffer* output) override; -}; - - -class D3D11QuadListGeometryShader : public D3D11GeometryShader { -public: - D3D11QuadListGeometryShader(ID3D11Device* device); - ~D3D11QuadListGeometryShader() override; - -protected: - int Generate(D3D11VertexShaderResource* vertex_shader, - alloy::StringBuffer* output) override; -}; - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_SHADER_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_gpu.cc b/src/xenia/gpu/d3d11/d3d11_gpu.cc deleted file mode 100644 index 52dd9a7b6..000000000 --- a/src/xenia/gpu/d3d11/d3d11_gpu.cc +++ /dev/null @@ -1,44 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; - - -namespace { - void InitializeIfNeeded(); - void CleanupOnShutdown(); - - void InitializeIfNeeded() { - static bool has_initialized = false; - if (has_initialized) { - return; - } - has_initialized = true; - - // - - atexit(CleanupOnShutdown); - } - - void CleanupOnShutdown() { - } -} - - -GraphicsSystem* xe::gpu::d3d11::Create(Emulator* emulator) { - InitializeIfNeeded(); - return new D3D11GraphicsSystem(emulator); -} diff --git a/src/xenia/gpu/d3d11/d3d11_gpu.h b/src/xenia/gpu/d3d11/d3d11_gpu.h deleted file mode 100644 index 5003c7afd..000000000 --- a/src/xenia/gpu/d3d11/d3d11_gpu.h +++ /dev/null @@ -1,33 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_GPU_H_ -#define XENIA_GPU_D3D11_D3D11_GPU_H_ - -#include - - -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS2(xe, gpu, GraphicsSystem); - - -namespace xe { -namespace gpu { -namespace d3d11 { - - -GraphicsSystem* Create(Emulator* emulator); - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_GPU_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_graphics_driver.cc b/src/xenia/gpu/d3d11/d3d11_graphics_driver.cc deleted file mode 100644 index 4ea0b6210..000000000 --- a/src/xenia/gpu/d3d11/d3d11_graphics_driver.cc +++ /dev/null @@ -1,930 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; -using namespace xe::gpu::xenos; - - -#define XETRACED3D(fmt, ...) if (FLAGS_trace_ring_buffer) XELOGGPU(fmt, ##__VA_ARGS__) - - -D3D11GraphicsDriver::D3D11GraphicsDriver( - Memory* memory, IDXGISwapChain* swap_chain, ID3D11Device* device) : - GraphicsDriver(memory) { - swap_chain_ = swap_chain; - swap_chain_->AddRef(); - device_ = device; - device_->AddRef(); - device_->GetImmediateContext(&context_); - - resource_cache_ = new D3D11ResourceCache(memory, device_, context_); - - xe_zero_struct(&state_, sizeof(state_)); - - xe_zero_struct(&render_targets_, sizeof(render_targets_)); - - HRESULT hr; - D3D11_BUFFER_DESC buffer_desc; - xe_zero_struct(&buffer_desc, sizeof(buffer_desc)); - buffer_desc.Usage = D3D11_USAGE_DYNAMIC; - buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - buffer_desc.ByteWidth = (512 * 4) * sizeof(float); - hr = device_->CreateBuffer( - &buffer_desc, NULL, &state_.constant_buffers.float_constants); - buffer_desc.ByteWidth = (8) * sizeof(int); - hr = device_->CreateBuffer( - &buffer_desc, NULL, &state_.constant_buffers.bool_constants); - buffer_desc.ByteWidth = (32) * sizeof(int); - hr = device_->CreateBuffer( - &buffer_desc, NULL, &state_.constant_buffers.loop_constants); - buffer_desc.ByteWidth = (32) * sizeof(int); - hr = device_->CreateBuffer( - &buffer_desc, NULL, &state_.constant_buffers.vs_consts); - buffer_desc.ByteWidth = (32) * sizeof(int); - hr = device_->CreateBuffer( - &buffer_desc, NULL, &state_.constant_buffers.gs_consts); -} - -D3D11GraphicsDriver::~D3D11GraphicsDriver() { - RebuildRenderTargets(0, 0); - XESAFERELEASE(state_.constant_buffers.float_constants); - XESAFERELEASE(state_.constant_buffers.bool_constants); - XESAFERELEASE(state_.constant_buffers.loop_constants); - XESAFERELEASE(state_.constant_buffers.vs_consts); - XESAFERELEASE(state_.constant_buffers.gs_consts); - for (auto it = rasterizer_state_cache_.begin(); - it != rasterizer_state_cache_.end(); ++it) { - XESAFERELEASE(it->second); - } - for (auto it = blend_state_cache_.begin(); - it != blend_state_cache_.end(); ++it) { - XESAFERELEASE(it->second); - } - for (auto it = depth_stencil_state_cache_.begin(); - it != depth_stencil_state_cache_.end(); ++it) { - XESAFERELEASE(it->second); - } - XESAFERELEASE(invalid_texture_view_); - XESAFERELEASE(invalid_texture_sampler_state_); - delete resource_cache_; - XESAFERELEASE(context_); - XESAFERELEASE(device_); - XESAFERELEASE(swap_chain_); -} - -int D3D11GraphicsDriver::Initialize() { - InitializeInvalidTexture(); - return 0; -} - -void D3D11GraphicsDriver::InitializeInvalidTexture() { - // TODO(benvanik): pattern? - D3D11_TEXTURE2D_DESC texture_desc; - xe_zero_struct(&texture_desc, sizeof(texture_desc)); - texture_desc.Width = 4; - texture_desc.Height = 4; - texture_desc.MipLevels = 1; - texture_desc.ArraySize = 1; - texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - texture_desc.SampleDesc.Count = 1; - texture_desc.SampleDesc.Quality = 0; - texture_desc.Usage = D3D11_USAGE_IMMUTABLE; - texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; - texture_desc.CPUAccessFlags = 0; - texture_desc.MiscFlags = 0; // D3D11_RESOURCE_MISC_GENERATE_MIPS? - uint32_t texture_data[] = { - 0xFF00FF00, 0xFF00FF00, 0xFF00FF00, 0xFF00FF00, - 0xFF00FF00, 0xFF00FF00, 0xFF00FF00, 0xFF00FF00, - 0xFF00FF00, 0xFF00FF00, 0xFF00FF00, 0xFF00FF00, - 0xFF00FF00, 0xFF00FF00, 0xFF00FF00, 0xFF00FF00, - }; - D3D11_SUBRESOURCE_DATA initial_data; - initial_data.SysMemPitch = 4 * texture_desc.Width; - initial_data.SysMemSlicePitch = 0; - initial_data.pSysMem = texture_data; - ID3D11Texture2D* texture = NULL; - HRESULT hr = device_->CreateTexture2D( - &texture_desc, &initial_data, (ID3D11Texture2D**)&texture); - if (FAILED(hr)) { - XEFATAL("D3D11: unable to create invalid texture"); - return; - } - - D3D11_SHADER_RESOURCE_VIEW_DESC texture_view_desc; - xe_zero_struct(&texture_view_desc, sizeof(texture_view_desc)); - texture_view_desc.Format = texture_desc.Format; - texture_view_desc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; - texture_view_desc.Texture2D.MipLevels = 1; - texture_view_desc.Texture2D.MostDetailedMip = 0; - hr = device_->CreateShaderResourceView( - texture, &texture_view_desc, &invalid_texture_view_); - XESAFERELEASE(texture); - - D3D11_SAMPLER_DESC sampler_desc; - xe_zero_struct(&sampler_desc, sizeof(sampler_desc)); - sampler_desc.Filter; - sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; - sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; - sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; - sampler_desc.MipLODBias; - sampler_desc.MaxAnisotropy = 1; - sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; - sampler_desc.BorderColor[0]; - sampler_desc.BorderColor[1]; - sampler_desc.BorderColor[2]; - sampler_desc.BorderColor[3]; - sampler_desc.MinLOD; - sampler_desc.MaxLOD; - hr = device_->CreateSamplerState( - &sampler_desc, &invalid_texture_sampler_state_); - if (FAILED(hr)) { - XEFATAL("D3D11: unable to create invalid sampler state"); - return; - } -} - -int D3D11GraphicsDriver::Draw(const DrawCommand& command) { - SCOPE_profile_cpu_f("gpu"); - - // Misc state. - if (UpdateState(command)) { - return 1; - } - - // Build constant buffers. - if (SetupConstantBuffers(command)) { - return 1; - } - - // Bind shaders. - if (SetupShaders(command)) { - return 1; - } - - // Bind vertex buffers/index buffer. - if (SetupInputAssembly(command)) { - return 1; - } - - // Bind texture fetchers. - if (SetupSamplers(command)) { - return 1; - } - - if (command.index_buffer) { - // Have an actual index buffer. - XETRACED3D("D3D11: draw indexed %d (indicies [%d,%d] (%d))", - command.prim_type, command.start_index, - command.start_index + command.index_count, command.index_count); - context_->DrawIndexed(command.index_count, command.start_index, - command.base_vertex); - } else { - // Auto draw. - XETRACED3D("D3D11: draw indexed auto %d (indicies [%d,%d] (%d))", - command.prim_type, command.start_index, - command.start_index + command.index_count, command.index_count); - context_->Draw(command.index_count, 0); - } - - return 0; -} - -int D3D11GraphicsDriver::UpdateState(const DrawCommand& command) { - SCOPE_profile_cpu_f("gpu"); - - // Most information comes from here: - // https://chromium.googlesource.com/chromiumos/third_party/mesa/+/6173cc19c45d92ef0b7bc6aa008aa89bb29abbda/src/gallium/drivers/freedreno/freedreno_zsa.c - // http://cgit.freedesktop.org/mesa/mesa/diff/?id=aac7f06ad843eaa696363e8e9c7781ca30cb4914 - // The only differences so far are extra packets for multiple render targets - // and a few modes being switched around. - - RegisterFile& rf = register_file_; - - uint32_t window_scissor_tl = register_file_[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL].u32; - uint32_t window_scissor_br = register_file_[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR].u32; - //uint32_t window_width = - // (window_scissor_br & 0x7FFF) - (window_scissor_tl & 0x7FFF); - //uint32_t window_height = - // ((window_scissor_br >> 16) & 0x7FFF) - ((window_scissor_tl >> 16) & 0x7FFF); - uint32_t window_width = 1280; - uint32_t window_height = 720; - if (RebuildRenderTargets(window_width, window_height)) { - XELOGE("Unable to rebuild render targets to %d x %d", - window_width, window_height); - return 1; - } - - // RB_SURFACE_INFO ? - - // Enable buffers. - uint32_t enable_mode = register_file_[XE_GPU_REG_RB_MODECONTROL].u32 & 0x7; - // 4 = color + depth - // 6 = copy ? - - // color_info[0-3] has format 8888 - uint32_t color_info[4] = { - register_file_[XE_GPU_REG_RB_COLOR_INFO].u32, - register_file_[XE_GPU_REG_RB_COLOR1_INFO].u32, - register_file_[XE_GPU_REG_RB_COLOR2_INFO].u32, - register_file_[XE_GPU_REG_RB_COLOR3_INFO].u32, - }; - ID3D11RenderTargetView* render_target_views[4] = { 0 }; - for (int n = 0; n < XECOUNT(color_info); n++) { - auto cb = render_targets_.color_buffers[n]; - uint32_t color_format = (color_info[n] >> 16) & 0xF; - switch (color_format) { - case 0: // D3DFMT_A8R8G8B8 (or ABGR?) - case 1: - render_target_views[n] = cb.color_view_8888; - break; - default: - // Unknown. - XELOGGPU("Unsupported render target format %d", color_format); - break; - } - } - - // depth_info has format 24_8 - uint32_t depth_info = register_file_[XE_GPU_REG_RB_DEPTH_INFO].u32; - uint32_t depth_format = (depth_info >> 16) & 0x1; - ID3D11DepthStencilView* depth_stencil_view = 0; - switch (depth_format) { - case 0: // D3DFMT_D24S8 - depth_stencil_view = render_targets_.depth_view_d28s8; - break; - default: - case 1: // D3DFMT_D24FS8 - //depth_stencil_view = render_targets_.depth_view_d28fs8; - XELOGGPU("Unsupported depth/stencil format %d", depth_format); - break; - } - // TODO(benvanik): when a game switches does it expect to keep the same - // depth buffer contents? - - // TODO(benvanik): only enable the number of valid render targets. - context_->OMSetRenderTargets(4, render_target_views, depth_stencil_view); - - // Viewport. - // If we have resized the window we will want to change this. - uint32_t window_offset = register_file_[XE_GPU_REG_PA_SC_WINDOW_OFFSET].u32; - // signed? - uint32_t window_offset_x = window_offset & 0x7FFF; - uint32_t window_offset_y = (window_offset >> 16) & 0x7FFF; - - // ? - // TODO(benvanik): figure out how to emulate viewports in D3D11. Could use - // viewport above to scale, though that doesn't support negatives/etc. - uint32_t vte_control = register_file_[XE_GPU_REG_PA_CL_VTE_CNTL].u32; - bool vport_xscale_enable = (vte_control & (1 << 0)) > 0; - float vport_xscale = register_file_[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32; // 640 - bool vport_xoffset_enable = (vte_control & (1 << 1)) > 0; - float vport_xoffset = register_file_[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32; // 640 - bool vport_yscale_enable = (vte_control & (1 << 2)) > 0; - float vport_yscale = register_file_[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32; // -360 - bool vport_yoffset_enable = (vte_control & (1 << 3)) > 0; - float vport_yoffset = register_file_[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32; // 360 - bool vport_zscale_enable = (vte_control & (1 << 4)) > 0; - float vport_zscale = register_file_[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32; // 1 - bool vport_zoffset_enable = (vte_control & (1 << 5)) > 0; - float vport_zoffset = register_file_[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32; // 0 - - // TODO(benvanik): compute viewport values. - D3D11_VIEWPORT viewport; - if (vport_xscale_enable) { - // Viewport enabled. - viewport.MinDepth = 0.0f; - viewport.MaxDepth = 1.0f; - viewport.TopLeftX = 0; - viewport.TopLeftY = 0; - viewport.Width = 1280; - viewport.Height = 720; - } else { - // Viewport disabled. Geometry shaders will compensate for this. - viewport.MinDepth = 0.0f; - viewport.MaxDepth = 1.0f; - viewport.TopLeftX = 0; - viewport.TopLeftY = 0; - viewport.Width = 1280; - viewport.Height = 720; - } - context_->RSSetViewports(1, &viewport); - - // Viewport constants from D3D11VertexShader. - //"cbuffer vs_consts {\n" - //" float4 window;\n" // x,y,w,h - //" float4 viewport_z_enable;\n" // min,(max - min),?,enabled - //" float4 viewport_size;\n" // x,y,w,h - //"};" - // TODO(benvanik): only when viewport changes. - D3D11_MAPPED_SUBRESOURCE res; - context_->Map( - state_.constant_buffers.vs_consts, 0, - D3D11_MAP_WRITE_DISCARD, 0, &res); - float* vsc_buffer = (float*)res.pData; - vsc_buffer[0] = (float)window_offset_x; - vsc_buffer[1] = (float)window_offset_y; - vsc_buffer[2] = (float)window_width; - vsc_buffer[3] = (float)window_height; - vsc_buffer[4] = viewport.MinDepth; - vsc_buffer[5] = viewport.MaxDepth - viewport.MinDepth; - vsc_buffer[6] = 0; // unused - vsc_buffer[7] = vport_xscale_enable ? 1.0f : 0.0f; - vsc_buffer[8] = viewport.TopLeftX; - vsc_buffer[9] = viewport.TopLeftY; - vsc_buffer[10] = viewport.Width; - vsc_buffer[11] = viewport.Height; - context_->Unmap(state_.constant_buffers.vs_consts, 0); - - // Scissoring. - // TODO(benvanik): pull from scissor registers. - // ScissorEnable must be set in raster state above. - uint32_t screen_scissor_tl = register_file_[XE_GPU_REG_PA_SC_SCREEN_SCISSOR_TL].u32; - uint32_t screen_scissor_br = register_file_[XE_GPU_REG_PA_SC_SCREEN_SCISSOR_BR].u32; - if (screen_scissor_tl != 0 && screen_scissor_br != 0x20002000) { - D3D11_RECT scissor_rect; - scissor_rect.top = (screen_scissor_tl >> 16) & 0x7FFF; - scissor_rect.left = screen_scissor_tl & 0x7FFF; - scissor_rect.bottom = (screen_scissor_br >> 16) & 0x7FFF; - scissor_rect.right = screen_scissor_br & 0x7FFF; - context_->RSSetScissorRects(1, &scissor_rect); - } else { - context_->RSSetScissorRects(0, NULL); - } - - if (SetupRasterizerState(command)) { - XELOGE("Unable to setup rasterizer state"); - return 1; - } - if (SetupBlendState(command)) { - XELOGE("Unable to setup blend state"); - return 1; - } - if (SetupDepthStencilState(command)) { - XELOGE("Unable to setup depth/stencil state"); - return 1; - } - - return 0; -} - -int D3D11GraphicsDriver::SetupRasterizerState(const DrawCommand& command) { - uint32_t mode_control = register_file_[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32; - - // Check cache. - uint64_t key = hash_combine(mode_control); - ID3D11RasterizerState* rasterizer_state = nullptr; - auto it = rasterizer_state_cache_.find(key); - if (it == rasterizer_state_cache_.end()) { - D3D11_RASTERIZER_DESC rasterizer_desc; - xe_zero_struct(&rasterizer_desc, sizeof(rasterizer_desc)); - rasterizer_desc.FillMode = D3D11_FILL_SOLID; // D3D11_FILL_WIREFRAME; - switch (mode_control & 0x3) { - case 0: - rasterizer_desc.CullMode = D3D11_CULL_NONE; - break; - case 1: - rasterizer_desc.CullMode = D3D11_CULL_FRONT; - break; - case 2: - rasterizer_desc.CullMode = D3D11_CULL_BACK; - break; - } - if (command.prim_type == XE_GPU_PRIMITIVE_TYPE_RECTANGLE_LIST) { - // Rect lists aren't culled. There may be other things they skip too. - rasterizer_desc.CullMode = D3D11_CULL_NONE; - } - rasterizer_desc.FrontCounterClockwise = (mode_control & 0x4) == 0; - rasterizer_desc.DepthBias = 0; - rasterizer_desc.DepthBiasClamp = 0; - rasterizer_desc.SlopeScaledDepthBias = 0; - rasterizer_desc.DepthClipEnable = false; // ? - rasterizer_desc.ScissorEnable = false; - rasterizer_desc.MultisampleEnable = false; - rasterizer_desc.AntialiasedLineEnable = false; - device_->CreateRasterizerState(&rasterizer_desc, &rasterizer_state); - rasterizer_state_cache_.insert({ key, rasterizer_state }); - } else { - rasterizer_state = it->second; - } - - context_->RSSetState(rasterizer_state); - return 0; -} - -int D3D11GraphicsDriver::SetupBlendState(const DrawCommand& command) { - static const D3D11_BLEND blend_map[] = { - /* 0 */ D3D11_BLEND_ZERO, - /* 1 */ D3D11_BLEND_ONE, - /* 2 */ D3D11_BLEND_ZERO, // ? - /* 3 */ D3D11_BLEND_ZERO, // ? - /* 4 */ D3D11_BLEND_SRC_COLOR, - /* 5 */ D3D11_BLEND_INV_SRC_COLOR, - /* 6 */ D3D11_BLEND_SRC_ALPHA, - /* 7 */ D3D11_BLEND_INV_SRC_ALPHA, - /* 8 */ D3D11_BLEND_DEST_COLOR, - /* 9 */ D3D11_BLEND_INV_DEST_COLOR, - /* 10 */ D3D11_BLEND_DEST_ALPHA, - /* 11 */ D3D11_BLEND_INV_DEST_ALPHA, - /* 12 */ D3D11_BLEND_BLEND_FACTOR, - /* 13 */ D3D11_BLEND_INV_BLEND_FACTOR, - /* 14 */ D3D11_BLEND_SRC1_ALPHA, // ? - /* 15 */ D3D11_BLEND_INV_SRC1_ALPHA, // ? - /* 16 */ D3D11_BLEND_SRC_ALPHA_SAT, - }; - static const D3D11_BLEND_OP blend_op_map[] = { - /* 0 */ D3D11_BLEND_OP_ADD, - /* 1 */ D3D11_BLEND_OP_SUBTRACT, - /* 2 */ D3D11_BLEND_OP_MIN, - /* 3 */ D3D11_BLEND_OP_MAX, - /* 4 */ D3D11_BLEND_OP_REV_SUBTRACT, - }; - - // alpha testing -- ALPHAREF, ALPHAFUNC, ALPHATESTENABLE - // Not in D3D11! - // http://msdn.microsoft.com/en-us/library/windows/desktop/bb205120(v=vs.85).aspx - uint32_t color_control = register_file_[XE_GPU_REG_RB_COLORCONTROL].u32; - - uint32_t color_mask = register_file_[XE_GPU_REG_RB_COLOR_MASK].u32; - uint32_t blend_control[4] = { - register_file_[XE_GPU_REG_RB_BLENDCONTROL_0].u32, - register_file_[XE_GPU_REG_RB_BLENDCONTROL_1].u32, - register_file_[XE_GPU_REG_RB_BLENDCONTROL_2].u32, - register_file_[XE_GPU_REG_RB_BLENDCONTROL_3].u32, - }; - - // Check cache. - uint64_t key = hash_combine(color_mask, - blend_control[0], blend_control[1], - blend_control[2], blend_control[3]); - ID3D11BlendState* blend_state = nullptr; - auto it = blend_state_cache_.find(key); - if (it == blend_state_cache_.end()) { - D3D11_BLEND_DESC blend_desc; - xe_zero_struct(&blend_desc, sizeof(blend_desc)); - //blend_desc.AlphaToCoverageEnable = false; - // ? - blend_desc.IndependentBlendEnable = true; - for (int n = 0; n < XECOUNT(blend_control); n++) { - // A2XX_RB_BLEND_CONTROL_COLOR_SRCBLEND - blend_desc.RenderTarget[n].SrcBlend = blend_map[(blend_control[n] & 0x0000001F) >> 0]; - // A2XX_RB_BLEND_CONTROL_COLOR_DESTBLEND - blend_desc.RenderTarget[n].DestBlend = blend_map[(blend_control[n] & 0x00001F00) >> 8]; - // A2XX_RB_BLEND_CONTROL_COLOR_COMB_FCN - blend_desc.RenderTarget[n].BlendOp = blend_op_map[(blend_control[n] & 0x000000E0) >> 5]; - // A2XX_RB_BLEND_CONTROL_ALPHA_SRCBLEND - blend_desc.RenderTarget[n].SrcBlendAlpha = blend_map[(blend_control[n] & 0x001F0000) >> 16]; - // A2XX_RB_BLEND_CONTROL_ALPHA_DESTBLEND - blend_desc.RenderTarget[n].DestBlendAlpha = blend_map[(blend_control[n] & 0x1F000000) >> 24]; - // A2XX_RB_BLEND_CONTROL_ALPHA_COMB_FCN - blend_desc.RenderTarget[n].BlendOpAlpha = blend_op_map[(blend_control[n] & 0x00E00000) >> 21]; - // A2XX_RB_COLOR_MASK_WRITE_* - blend_desc.RenderTarget[n].RenderTargetWriteMask = (color_mask >> (n * 4)) & 0xF; - // A2XX_RB_COLORCONTROL_BLEND_DISABLE ?? Can't find this! - // Just guess based on actions. - blend_desc.RenderTarget[n].BlendEnable = !( - (blend_desc.RenderTarget[n].SrcBlend == D3D11_BLEND_ONE) && - (blend_desc.RenderTarget[n].DestBlend == D3D11_BLEND_ZERO) && - (blend_desc.RenderTarget[n].BlendOp == D3D11_BLEND_OP_ADD) && - (blend_desc.RenderTarget[n].SrcBlendAlpha == D3D11_BLEND_ONE) && - (blend_desc.RenderTarget[n].DestBlendAlpha == D3D11_BLEND_ZERO) && - (blend_desc.RenderTarget[n].BlendOpAlpha == D3D11_BLEND_OP_ADD)); - } - device_->CreateBlendState(&blend_desc, &blend_state); - blend_state_cache_.insert({ key, blend_state }); - } else { - blend_state = it->second; - } - - float blend_factor[4] = { - register_file_[XE_GPU_REG_RB_BLEND_RED].f32, - register_file_[XE_GPU_REG_RB_BLEND_GREEN].f32, - register_file_[XE_GPU_REG_RB_BLEND_BLUE].f32, - register_file_[XE_GPU_REG_RB_BLEND_ALPHA].f32, - }; - uint32_t sample_mask = 0xFFFFFFFF; // ? - context_->OMSetBlendState(blend_state, blend_factor, sample_mask); - return 0; -} - -int D3D11GraphicsDriver::SetupDepthStencilState(const DrawCommand& command) { - static const D3D11_COMPARISON_FUNC compare_func_map[] = { - /* 0 */ D3D11_COMPARISON_NEVER, - /* 1 */ D3D11_COMPARISON_LESS, - /* 2 */ D3D11_COMPARISON_EQUAL, - /* 3 */ D3D11_COMPARISON_LESS_EQUAL, - /* 4 */ D3D11_COMPARISON_GREATER, - /* 5 */ D3D11_COMPARISON_NOT_EQUAL, - /* 6 */ D3D11_COMPARISON_GREATER_EQUAL, - /* 7 */ D3D11_COMPARISON_ALWAYS, - }; - static const D3D11_STENCIL_OP stencil_op_map[] = { - /* 0 */ D3D11_STENCIL_OP_KEEP, - /* 1 */ D3D11_STENCIL_OP_ZERO, - /* 2 */ D3D11_STENCIL_OP_REPLACE, - /* 3 */ D3D11_STENCIL_OP_INCR_SAT, - /* 4 */ D3D11_STENCIL_OP_DECR_SAT, - /* 5 */ D3D11_STENCIL_OP_INVERT, - /* 6 */ D3D11_STENCIL_OP_INCR, - /* 7 */ D3D11_STENCIL_OP_DECR, - }; - - uint32_t depth_control = register_file_[XE_GPU_REG_RB_DEPTHCONTROL].u32; - uint32_t stencil_ref_mask = register_file_[XE_GPU_REG_RB_STENCILREFMASK].u32; - - // Check cache. - uint64_t key = (uint64_t(depth_control) << 32) | stencil_ref_mask; - ID3D11DepthStencilState* depth_stencil_state = nullptr; - auto it = depth_stencil_state_cache_.find(key); - if (it == depth_stencil_state_cache_.end()) { - D3D11_DEPTH_STENCIL_DESC depth_stencil_desc; - xe_zero_struct(&depth_stencil_desc, sizeof(depth_stencil_desc)); - // A2XX_RB_DEPTHCONTROL_BACKFACE_ENABLE - // ? - // A2XX_RB_DEPTHCONTROL_Z_ENABLE - depth_stencil_desc.DepthEnable = (depth_control & 0x00000002) != 0; - // A2XX_RB_DEPTHCONTROL_Z_WRITE_ENABLE - depth_stencil_desc.DepthWriteMask = (depth_control & 0x00000004) ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; - // A2XX_RB_DEPTHCONTROL_EARLY_Z_ENABLE - // ? - // A2XX_RB_DEPTHCONTROL_ZFUNC - depth_stencil_desc.DepthFunc = compare_func_map[(depth_control & 0x00000070) >> 4]; - // A2XX_RB_DEPTHCONTROL_STENCIL_ENABLE - depth_stencil_desc.StencilEnable = (depth_control & 0x00000001) != 0; - // RB_STENCILREFMASK_STENCILMASK - depth_stencil_desc.StencilReadMask = (stencil_ref_mask & 0x0000FF00) >> 8; - // RB_STENCILREFMASK_STENCILWRITEMASK - depth_stencil_desc.StencilWriteMask = (stencil_ref_mask & 0x00FF0000) >> 16; - // A2XX_RB_DEPTHCONTROL_STENCILFUNC - depth_stencil_desc.FrontFace.StencilFunc = compare_func_map[(depth_control & 0x00000700) >> 8]; - // A2XX_RB_DEPTHCONTROL_STENCILFAIL - depth_stencil_desc.FrontFace.StencilFailOp = stencil_op_map[(depth_control & 0x00003800) >> 11]; - // A2XX_RB_DEPTHCONTROL_STENCILZPASS - depth_stencil_desc.FrontFace.StencilPassOp = stencil_op_map[(depth_control & 0x0001C000) >> 14]; - // A2XX_RB_DEPTHCONTROL_STENCILZFAIL - depth_stencil_desc.FrontFace.StencilDepthFailOp = stencil_op_map[(depth_control & 0x000E0000) >> 17]; - // A2XX_RB_DEPTHCONTROL_STENCILFUNC_BF - depth_stencil_desc.BackFace.StencilFunc = compare_func_map[(depth_control & 0x00700000) >> 20]; - // A2XX_RB_DEPTHCONTROL_STENCILFAIL_BF - depth_stencil_desc.BackFace.StencilFailOp = stencil_op_map[(depth_control & 0x03800000) >> 23]; - // A2XX_RB_DEPTHCONTROL_STENCILZPASS_BF - depth_stencil_desc.BackFace.StencilPassOp = stencil_op_map[(depth_control & 0x1C000000) >> 26]; - // A2XX_RB_DEPTHCONTROL_STENCILZFAIL_BF - depth_stencil_desc.BackFace.StencilDepthFailOp = stencil_op_map[(depth_control & 0xE0000000) >> 29]; - device_->CreateDepthStencilState(&depth_stencil_desc, &depth_stencil_state); - depth_stencil_state_cache_.insert({ key, depth_stencil_state }); - } else { - depth_stencil_state = it->second; - } - - // RB_STENCILREFMASK_STENCILREF - uint32_t stencil_ref = (stencil_ref_mask & 0x000000FF); - context_->OMSetDepthStencilState(depth_stencil_state, stencil_ref); - return 0; -} - -int D3D11GraphicsDriver::SetupConstantBuffers(const DrawCommand& command) { - SCOPE_profile_cpu_f("gpu"); - - D3D11_MAPPED_SUBRESOURCE res; - context_->Map( - state_.constant_buffers.float_constants, 0, - D3D11_MAP_WRITE_DISCARD, 0, &res); - memcpy(res.pData, - command.float4_constants.values, - command.float4_constants.count * 4 * sizeof(float)); - context_->Unmap(state_.constant_buffers.float_constants, 0); - - context_->Map( - state_.constant_buffers.loop_constants, 0, - D3D11_MAP_WRITE_DISCARD, 0, &res); - memcpy(res.pData, - command.loop_constants.values, - command.loop_constants.count * sizeof(int)); - context_->Unmap(state_.constant_buffers.loop_constants, 0); - - context_->Map( - state_.constant_buffers.bool_constants, 0, - D3D11_MAP_WRITE_DISCARD, 0, &res); - memcpy(res.pData, - command.bool_constants.values, - command.bool_constants.count * sizeof(int)); - context_->Unmap(state_.constant_buffers.bool_constants, 0); - - return 0; -} - -int D3D11GraphicsDriver::SetupShaders(const DrawCommand& command) { - SCOPE_profile_cpu_f("gpu"); - - if (command.vertex_shader) { - context_->VSSetShader( - command.vertex_shader->handle_as(), nullptr, 0); - - // Set constant buffers. - ID3D11Buffer* vs_constant_buffers[] = { - state_.constant_buffers.float_constants, - state_.constant_buffers.bool_constants, - state_.constant_buffers.loop_constants, - state_.constant_buffers.vs_consts, - }; - context_->VSSetConstantBuffers(0, XECOUNT(vs_constant_buffers), - vs_constant_buffers); - - // Setup input layout (as encoded in vertex shader). - auto vs = static_cast(command.vertex_shader); - context_->IASetInputLayout(vs->input_layout()); - } else { - context_->VSSetShader(nullptr, nullptr, 0); - context_->IASetInputLayout(nullptr); - return 1; - } - - // Pixel shader setup. - if (command.pixel_shader) { - context_->PSSetShader( - command.pixel_shader->handle_as(), nullptr, 0); - - // Set constant buffers. - ID3D11Buffer* vs_constant_buffers[] = { - state_.constant_buffers.float_constants, - state_.constant_buffers.bool_constants, - state_.constant_buffers.loop_constants, - }; - context_->PSSetConstantBuffers(0, XECOUNT(vs_constant_buffers), - vs_constant_buffers); - } else { - context_->PSSetShader(nullptr, nullptr, 0); - return 1; - } - - return 0; -} - -int D3D11GraphicsDriver::SetupInputAssembly(const DrawCommand& command) { - SCOPE_profile_cpu_f("gpu"); - - auto vs = static_cast(command.vertex_shader); - if (!vs) { - return 1; - } - - // Switch primitive topology. - // Some are unsupported on D3D11 and must be emulated. - D3D11_PRIMITIVE_TOPOLOGY primitive_topology; - D3D11GeometryShader* geometry_shader = NULL; - switch (command.prim_type) { - case XE_GPU_PRIMITIVE_TYPE_POINT_LIST: - primitive_topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST; - if (vs->DemandGeometryShader( - D3D11VertexShaderResource::POINT_SPRITE_SHADER, &geometry_shader)) { - return 1; - } - break; - case XE_GPU_PRIMITIVE_TYPE_LINE_LIST: - primitive_topology = D3D_PRIMITIVE_TOPOLOGY_LINELIST; - break; - case XE_GPU_PRIMITIVE_TYPE_LINE_STRIP: - primitive_topology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; - break; - case XE_GPU_PRIMITIVE_TYPE_TRIANGLE_LIST: - primitive_topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; - break; - case XE_GPU_PRIMITIVE_TYPE_TRIANGLE_STRIP: - primitive_topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; - break; - case XE_GPU_PRIMITIVE_TYPE_RECTANGLE_LIST: - primitive_topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; - if (vs->DemandGeometryShader( - D3D11VertexShaderResource::RECT_LIST_SHADER, &geometry_shader)) { - return 1; - } - break; - case XE_GPU_PRIMITIVE_TYPE_QUAD_LIST: - primitive_topology = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; - if (vs->DemandGeometryShader( - D3D11VertexShaderResource::QUAD_LIST_SHADER, &geometry_shader)) { - return 1; - } - break; - default: - case XE_GPU_PRIMITIVE_TYPE_TRIANGLE_FAN: - case XE_GPU_PRIMITIVE_TYPE_UNKNOWN_07: - case XE_GPU_PRIMITIVE_TYPE_LINE_LOOP: - primitive_topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST; - XELOGE("D3D11: unsupported primitive type %d", command.prim_type); - break; - } - context_->IASetPrimitiveTopology(primitive_topology); - - // Set the geometry shader, if we are emulating a primitive type. - if (geometry_shader) { - context_->GSSetShader(geometry_shader->handle(), NULL, NULL); - context_->GSSetConstantBuffers(0, 1, &state_.constant_buffers.gs_consts); - } else { - context_->GSSetShader(NULL, NULL, NULL); - } - - // Index buffer, if any. May be auto draw. - if (command.index_buffer) { - DXGI_FORMAT format; - switch (command.index_buffer->info().format) { - case INDEX_FORMAT_16BIT: - format = DXGI_FORMAT_R16_UINT; - break; - case INDEX_FORMAT_32BIT: - format = DXGI_FORMAT_R32_UINT; - break; - } - context_->IASetIndexBuffer( - command.index_buffer->handle_as(), - format, 0); - } else { - context_->IASetIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0); - } - - // All vertex buffers. - for (auto i = 0; i < command.vertex_buffer_count; ++i) { - const auto& vb = command.vertex_buffers[i]; - auto buffer = vb.buffer->handle_as(); - auto stride = vb.stride; - auto offset = vb.offset; - context_->IASetVertexBuffers(vb.input_index, 1, &buffer, - &stride, &offset); - } - - return 0; -} - -int D3D11GraphicsDriver::SetupSamplers(const DrawCommand& command) { - SCOPE_profile_cpu_f("gpu"); - - for (auto i = 0; i < command.vertex_shader_sampler_count; ++i) { - const auto& input = command.vertex_shader_samplers[i]; - if (input.texture) { - auto texture = input.texture->handle_as(); - context_->VSSetShaderResources(input.input_index, 1, &texture); - } else { - context_->VSSetShaderResources(input.input_index, 1, &invalid_texture_view_); - } - if (input.sampler_state) { - auto sampler_state = input.sampler_state->handle_as(); - context_->VSSetSamplers(input.input_index, 1, &sampler_state); - } else { - context_->VSSetSamplers(input.input_index, 1, &invalid_texture_sampler_state_); - } - } - - for (auto i = 0; i < command.pixel_shader_sampler_count; ++i) { - const auto& input = command.pixel_shader_samplers[i]; - if (input.texture) { - auto texture = input.texture->handle_as(); - context_->PSSetShaderResources(input.input_index, 1, &texture); - } else { - context_->PSSetShaderResources(input.input_index, 1, &invalid_texture_view_); - } - if (input.sampler_state) { - auto sampler_state = input.sampler_state->handle_as(); - context_->PSSetSamplers(input.input_index, 1, &sampler_state); - } else { - context_->PSSetSamplers(input.input_index, 1, &invalid_texture_sampler_state_); - } - } - - return 0; -} - -int D3D11GraphicsDriver::RebuildRenderTargets(uint32_t width, - uint32_t height) { - if (width == render_targets_.width && - height == render_targets_.height) { - // Cached copies are good. - return 0; - } - - SCOPE_profile_cpu_f("gpu"); - - // Remove old versions. - for (int n = 0; n < XECOUNT(render_targets_.color_buffers); n++) { - auto& cb = render_targets_.color_buffers[n]; - XESAFERELEASE(cb.buffer); - XESAFERELEASE(cb.color_view_8888); - } - XESAFERELEASE(render_targets_.depth_buffer); - XESAFERELEASE(render_targets_.depth_view_d28s8); - XESAFERELEASE(render_targets_.depth_view_d28fs8); - - render_targets_.width = width; - render_targets_.height = height; - - if (!width || !height) { - // This should only happen when cleaning up. - return 0; - } - - for (int n = 0; n < XECOUNT(render_targets_.color_buffers); n++) { - auto& cb = render_targets_.color_buffers[n]; - D3D11_TEXTURE2D_DESC color_buffer_desc; - xe_zero_struct(&color_buffer_desc, sizeof(color_buffer_desc)); - color_buffer_desc.Width = width; - color_buffer_desc.Height = height; - color_buffer_desc.MipLevels = 1; - color_buffer_desc.ArraySize = 1; - color_buffer_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - color_buffer_desc.SampleDesc.Count = 1; - color_buffer_desc.SampleDesc.Quality = 0; - color_buffer_desc.Usage = D3D11_USAGE_DEFAULT; - color_buffer_desc.BindFlags = - D3D11_BIND_SHADER_RESOURCE | - D3D11_BIND_RENDER_TARGET; - color_buffer_desc.CPUAccessFlags = 0; - color_buffer_desc.MiscFlags = 0; - device_->CreateTexture2D( - &color_buffer_desc, NULL, &cb.buffer); - - D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc; - xe_zero_struct(&render_target_view_desc, sizeof(render_target_view_desc)); - render_target_view_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; - // render_target_view_desc.Buffer ? - device_->CreateRenderTargetView( - cb.buffer, - &render_target_view_desc, - &cb.color_view_8888); - } - - D3D11_TEXTURE2D_DESC depth_stencil_desc; - xe_zero_struct(&depth_stencil_desc, sizeof(depth_stencil_desc)); - depth_stencil_desc.Width = width; - depth_stencil_desc.Height = height; - depth_stencil_desc.MipLevels = 1; - depth_stencil_desc.ArraySize = 1; - depth_stencil_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; - depth_stencil_desc.SampleDesc.Count = 1; - depth_stencil_desc.SampleDesc.Quality = 0; - depth_stencil_desc.Usage = D3D11_USAGE_DEFAULT; - depth_stencil_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; - depth_stencil_desc.CPUAccessFlags = 0; - depth_stencil_desc.MiscFlags = 0; - device_->CreateTexture2D( - &depth_stencil_desc, NULL, &render_targets_.depth_buffer); - - D3D11_DEPTH_STENCIL_VIEW_DESC depth_stencil_view_desc; - xe_zero_struct(&depth_stencil_view_desc, sizeof(depth_stencil_view_desc)); - depth_stencil_view_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; - depth_stencil_view_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; - depth_stencil_view_desc.Flags = 0; - device_->CreateDepthStencilView( - render_targets_.depth_buffer, - &depth_stencil_view_desc, - &render_targets_.depth_view_d28s8); - - return 0; -} - -int D3D11GraphicsDriver::Resolve() { - SCOPE_profile_cpu_f("gpu"); - - // No clue how this is supposed to work yet. - ID3D11Texture2D* back_buffer = 0; - swap_chain_->GetBuffer(0, __uuidof(ID3D11Texture2D), - (LPVOID*)&back_buffer); - D3D11_TEXTURE2D_DESC desc; - back_buffer->GetDesc(&desc); - if (desc.Width == render_targets_.width && - desc.Height == render_targets_.height) { - // Same size/format, so copy quickly. - context_->CopyResource(back_buffer, render_targets_.color_buffers[0].buffer); - } else { - // TODO(benvanik): scale size using a quad draw. - } - XESAFERELEASE(back_buffer); - - // TODO(benvanik): remove! - float color[4] = { 0.5f, 0.5f, 0.0f, 1.0f }; - context_->ClearRenderTargetView( - render_targets_.color_buffers[0].color_view_8888, color); - // TODO(benvanik): take clear values from register - context_->ClearDepthStencilView( - render_targets_.depth_view_d28s8, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1, 0); - - return 0; -} diff --git a/src/xenia/gpu/d3d11/d3d11_graphics_driver.h b/src/xenia/gpu/d3d11/d3d11_graphics_driver.h deleted file mode 100644 index 2d23b142f..000000000 --- a/src/xenia/gpu/d3d11/d3d11_graphics_driver.h +++ /dev/null @@ -1,100 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_GRAPHICS_DRIVER_H_ -#define XENIA_GPU_D3D11_D3D11_GRAPHICS_DRIVER_H_ - -#include - -#include -#include -#include -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - - -class D3D11GraphicsDriver : public GraphicsDriver { -public: - D3D11GraphicsDriver( - Memory* memory, IDXGISwapChain* swap_chain, ID3D11Device* device); - virtual ~D3D11GraphicsDriver(); - - ResourceCache* resource_cache() const override { return resource_cache_; } - - int Initialize() override; - - int Draw(const DrawCommand& command) override; - - // TODO(benvanik): figure this out. - int Resolve() override; - -private: - void InitializeInvalidTexture(); - - int UpdateState(const DrawCommand& command); - int SetupRasterizerState(const DrawCommand& command); - int SetupBlendState(const DrawCommand& command); - int SetupDepthStencilState(const DrawCommand& command); - int SetupConstantBuffers(const DrawCommand& command); - int SetupShaders(const DrawCommand& command); - int SetupInputAssembly(const DrawCommand& command); - int SetupSamplers(const DrawCommand& command); - - int RebuildRenderTargets(uint32_t width, uint32_t height); - -private: - IDXGISwapChain* swap_chain_; - ID3D11Device* device_; - ID3D11DeviceContext* context_; - - D3D11ResourceCache* resource_cache_; - - ID3D11ShaderResourceView* invalid_texture_view_; - ID3D11SamplerState* invalid_texture_sampler_state_; - - std::unordered_map rasterizer_state_cache_; - std::unordered_map blend_state_cache_; - std::unordered_map depth_stencil_state_cache_; - - struct { - uint32_t width; - uint32_t height; - struct { - ID3D11Texture2D* buffer; - ID3D11RenderTargetView* color_view_8888; - } color_buffers[4]; - ID3D11Texture2D* depth_buffer; - ID3D11DepthStencilView* depth_view_d28s8; - ID3D11DepthStencilView* depth_view_d28fs8; - } render_targets_; - - struct { - struct { - ID3D11Buffer* float_constants; - ID3D11Buffer* bool_constants; - ID3D11Buffer* loop_constants; - ID3D11Buffer* vs_consts; - ID3D11Buffer* gs_consts; - } constant_buffers; - } state_; -}; - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_GRAPHICS_DRIVER_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_graphics_system.cc b/src/xenia/gpu/d3d11/d3d11_graphics_system.cc deleted file mode 100644 index 8e6fc5a7e..000000000 --- a/src/xenia/gpu/d3d11/d3d11_graphics_system.cc +++ /dev/null @@ -1,197 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; - - -D3D11GraphicsSystem::D3D11GraphicsSystem(Emulator* emulator) - : GraphicsSystem(emulator), - window_(nullptr), dxgi_factory_(nullptr), device_(nullptr), - timer_queue_(nullptr), vsync_timer_(nullptr), - last_swap_time_(0.0) { -} - -D3D11GraphicsSystem::~D3D11GraphicsSystem() { -} - -void D3D11GraphicsSystem::Initialize() { - GraphicsSystem::Initialize(); - - XEASSERTNULL(timer_queue_); - XEASSERTNULL(vsync_timer_); - - timer_queue_ = CreateTimerQueue(); - CreateTimerQueueTimer( - &vsync_timer_, - timer_queue_, - (WAITORTIMERCALLBACK)VsyncCallback, - this, - 16, - 16, - WT_EXECUTEINTIMERTHREAD); - - // Create DXGI factory so we can get a swap chain/etc. - HRESULT hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), - (void**)&dxgi_factory_); - if (FAILED(hr)) { - XELOGE("CreateDXGIFactory1 failed with %.8X", hr); - exit(1); - return; - } - - // Find the best adapter. - // TODO(benvanik): enable nvperfhud/etc. - IDXGIAdapter1* adapter = 0; - UINT n = 0; - while (dxgi_factory_->EnumAdapters1(n, &adapter) != DXGI_ERROR_NOT_FOUND) { - DXGI_ADAPTER_DESC1 desc; - adapter->GetDesc1(&desc); - adapter->Release(); - n++; - } - // Just go with the default for now. - adapter = 0; - - D3D_DRIVER_TYPE driver_type = - adapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE; - - UINT flags = 0; - // TODO(benvanik): runtime flag - flags |= D3D11_CREATE_DEVICE_DEBUG; - - // Feature level 11.0+ only. - D3D_FEATURE_LEVEL feature_levels[] = { - D3D_FEATURE_LEVEL_11_0, - }; - - // Create device. - D3D_FEATURE_LEVEL actual_feature_level; - ID3D11DeviceContext* immediate_context; - hr = D3D11CreateDevice( - adapter, - driver_type, - 0, // software driver HMODULE - flags, - feature_levels, - XECOUNT(feature_levels), - D3D11_SDK_VERSION, - &device_, - &actual_feature_level, - &immediate_context); - if (adapter) { - adapter->Release(); - adapter = 0; - } - if (immediate_context) { - immediate_context->Release(); - immediate_context = 0; - } - if (FAILED(hr)) { - XELOGE("D3D11CreateDevice failed with %.8X", hr); - exit(1); - return; - } - - // Create the window. - // This will pump through the run-loop and and be where our swapping - // will take place. - XEASSERTNULL(window_); - window_ = new D3D11Window(run_loop_, dxgi_factory_, device_); - if (window_->Initialize("Xenia D3D11", 1280, 720)) { - XELOGE("Failed to create D3D11Window"); - exit(1); - return; - } - emulator_->set_main_window(window_); - - // Listen for alt-enter/etc. - dxgi_factory_->MakeWindowAssociation(window_->handle(), 0); - - // Create the driver. - // This runs in the worker thread and builds command lines to present - // in the window. - XEASSERTNULL(driver_); - driver_ = new D3D11GraphicsDriver( - memory_, window_->swap_chain(), device_); - if (driver_->Initialize()) { - XELOGE("Unable to initialize D3D11 driver"); - return; - } - - // Initial vsync kick. - DispatchInterruptCallback(0); -} - -void D3D11GraphicsSystem::Pump() { - SCOPE_profile_cpu_f("gpu"); - - double time_since_last_swap = xe_pal_now() - last_swap_time_; - if (time_since_last_swap > 1.0) { - // Force a swap when profiling. - if (Profiler::is_enabled()) { - window_->Swap(); - } - } -} - -void D3D11GraphicsSystem::Swap() { - // TODO(benvanik): remove this when commands are understood. - driver_->Resolve(); - - // Swap window. - // If we are set to vsync this will block. - window_->Swap(); - - last_swap_time_ = xe_pal_now(); -} - -void __stdcall D3D11GraphicsSystem::VsyncCallback(D3D11GraphicsSystem* gs, - BOOLEAN) { - static bool thread_name_set = false; - if (!thread_name_set) { - thread_name_set = true; - Profiler::ThreadEnter("VsyncTimer"); - } - SCOPE_profile_cpu_f("gpu"); - - gs->MarkVblank(); - - // TODO(benvanik): we shouldn't need to do the dispatch here, but there's - // something wrong and the CP will block waiting for code that - // needs to be run in the interrupt. - gs->DispatchInterruptCallback(0); -} - -void D3D11GraphicsSystem::Shutdown() { - GraphicsSystem::Shutdown(); - - if (vsync_timer_) { - DeleteTimerQueueTimer(timer_queue_, vsync_timer_, NULL); - } - if (timer_queue_) { - DeleteTimerQueueEx(timer_queue_, NULL); - } - - XESAFERELEASE(device_); - device_ = 0; - XESAFERELEASE(dxgi_factory_); - dxgi_factory_ = 0; - delete window_; - window_ = 0; -} diff --git a/src/xenia/gpu/d3d11/d3d11_graphics_system.h b/src/xenia/gpu/d3d11/d3d11_graphics_system.h deleted file mode 100644 index 7bd641667..000000000 --- a/src/xenia/gpu/d3d11/d3d11_graphics_system.h +++ /dev/null @@ -1,63 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_GRAPHICS_SYSTEM_H_ -#define XENIA_GPU_D3D11_D3D11_GRAPHICS_SYSTEM_H_ - -#include - -#include -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - -class D3D11Window; - - -GraphicsSystem* Create(Emulator* emulator); - - -class D3D11GraphicsSystem : public GraphicsSystem { -public: - D3D11GraphicsSystem(Emulator* emulator); - virtual ~D3D11GraphicsSystem(); - - virtual void Shutdown(); - - void Swap() override; - -protected: - virtual void Initialize(); - virtual void Pump(); - -private: - static void __stdcall VsyncCallback(D3D11GraphicsSystem* gs, BOOLEAN); - - IDXGIFactory1* dxgi_factory_; - ID3D11Device* device_; - D3D11Window* window_; - - HANDLE timer_queue_; - HANDLE vsync_timer_; - - double last_swap_time_; -}; - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_GRAPHICS_SYSTEM_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_profiler_display.cc b/src/xenia/gpu/d3d11/d3d11_profiler_display.cc deleted file mode 100644 index 276b73c40..000000000 --- a/src/xenia/gpu/d3d11/d3d11_profiler_display.cc +++ /dev/null @@ -1,647 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include - -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; - - -namespace { -const uint8_t profiler_font[] = { - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 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-const char* shader_code = " \ -cbuffer MatrixBuffer {\n \ - float4x4 projection_matrix;\n \ -};\n \ -Texture2D texture0;\n \ -SamplerState sampler0;\n \ -struct Vertex {\n \ - float2 position : POSITION0;\n \ - float2 tex : TEXCOORD0;\n \ - float4 color : COLOR0;\n \ -};\n \ -struct Pixel {\n \ - float4 position : SV_POSITION;\n \ - float2 tex : TEXCOORD0;\n \ - float4 color : COLOR0;\n \ -};\n \ -Pixel vs(Vertex v) {\n \ - Pixel p;\n \ - p.position = float4(mul(float4(v.position, 0.0f, 1.0f), projection_matrix).xy - float2(1.0f, -1.0f), 0.0f, 1.0f);\n \ - p.tex = v.tex;\n \ - p.color = v.color;\n \ - return p;\n \ -}\n \ -float4 ps(Pixel p) : SV_TARGET {\n \ - if (p.tex.x > 1.0f) {\n \ - return float4(p.color.rgb, 0.5f);\n \ - } else {\n \ - float4 sample = texture0.Sample(sampler0, p.tex);\n \ - if(sample.w < 0.5f) {\n \ - discard;\n \ - }\n \ - return p.color * sample;\n \ - }\n \ -}\n"; - -} // namespace - - -D3D11ProfilerDisplay::D3D11ProfilerDisplay(D3D11Window* window) : window_(window) { - draw_state_ = { 0 }; - if (!SetupState() || - !SetupShaders() || - !SetupFont()) { - // Hrm. - XEASSERTALWAYS(); - } - - // Pass through mouse events. - window->mouse_down.AddListener([](xe::ui::MouseEvent& e) { - Profiler::OnMouseDown( - e.button() == xe::ui::MouseEvent::MOUSE_BUTTON_LEFT, - e.button() == xe::ui::MouseEvent::MOUSE_BUTTON_RIGHT); - }); - window->mouse_up.AddListener([](xe::ui::MouseEvent& e) { - Profiler::OnMouseUp(); - }); - window->mouse_move.AddListener([](xe::ui::MouseEvent& e) { - Profiler::OnMouseMove(e.x(), e.y()); - }); - window->mouse_wheel.AddListener([](xe::ui::MouseEvent& e) { - Profiler::OnMouseWheel(e.x(), e.y(), -e.dy()); - }); - - // Watch for toggle/mode keys and such. - window->key_down.AddListener([](xe::ui::KeyEvent& e) { - Profiler::OnKeyDown(e.key_code()); - }); - window->key_up.AddListener([](xe::ui::KeyEvent& e) { - Profiler::OnKeyUp(e.key_code()); - }); -} - -bool D3D11ProfilerDisplay::SetupState() { - HRESULT hr; - auto device = window_->device(); - - D3D11_BLEND_DESC blend_desc; - xe_zero_struct(&blend_desc, sizeof(blend_desc)); - blend_desc.RenderTarget[0].BlendEnable = true; - blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; - blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; - blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; - blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ZERO; - blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; - blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; - blend_desc.RenderTarget[0].RenderTargetWriteMask = 0x0F; - hr = device->CreateBlendState(&blend_desc, &blend_state_); - XEASSERT(SUCCEEDED(hr)); - - D3D11_DEPTH_STENCIL_DESC depth_stencil_desc; - xe_zero_struct(&depth_stencil_desc, sizeof(depth_stencil_desc)); - depth_stencil_desc.DepthEnable = false; - depth_stencil_desc.StencilEnable = false; - depth_stencil_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO; - hr = device->CreateDepthStencilState(&depth_stencil_desc, &depth_stencil_state_); - XEASSERT(SUCCEEDED(hr)); - - return true; -} - -bool D3D11ProfilerDisplay::SetupShaders() { - HRESULT hr; - auto device = window_->device(); - - ID3DBlob* vs_code_blob = nullptr; - ID3DBlob* vs_errors = nullptr; - hr = D3DCompile( - shader_code, xestrlena(shader_code), - "D3D11ProfilerDisplay.vs", - nullptr, - nullptr, - "vs", - "vs_5_0", - D3DCOMPILE_ENABLE_STRICTNESS, - 0, - &vs_code_blob, - &vs_errors); - if (FAILED(hr)) { - XELOGE("Failed to compile profiler vs: %s", - reinterpret_cast(vs_errors->GetBufferPointer())); - return false; - } - hr = device->CreateVertexShader(vs_code_blob->GetBufferPointer(), - vs_code_blob->GetBufferSize(), - nullptr, - &vertex_shader_); - if (FAILED(hr)) { - XELOGE("Failed to create profiler vs"); - return false; - } - ID3DBlob* ps_code_blob = nullptr; - ID3DBlob* ps_errors = nullptr; - hr = D3DCompile( - shader_code, xestrlena(shader_code), - "D3D11ProfilerDisplay.ps", - nullptr, - nullptr, - "ps", - "ps_5_0", - D3DCOMPILE_ENABLE_STRICTNESS, - 0, - &ps_code_blob, - &ps_errors); - if (FAILED(hr)) { - XELOGE("Failed to compile profiler ps: %s", - reinterpret_cast(ps_errors->GetBufferPointer())); - return false; - } - hr = device->CreatePixelShader(ps_code_blob->GetBufferPointer(), - ps_code_blob->GetBufferSize(), - nullptr, - &pixel_shader_); - if (FAILED(hr)) { - XELOGE("Failed to create profiler ps"); - return false; - } - - D3D11_BUFFER_DESC buffer_desc = { 0 }; - buffer_desc.Usage = D3D11_USAGE_DYNAMIC; - buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - buffer_desc.ByteWidth = sizeof(float) * 16; - hr = device->CreateBuffer(&buffer_desc, nullptr, &shader_constants_); - if (FAILED(hr)) { - XELOGE("Failed to create profiler constant buffer"); - return false; - } - - D3D11_INPUT_ELEMENT_DESC element_descs[] = { - { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0, }, - { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0, }, - { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0, }, - }; - hr = device->CreateInputLayout(element_descs, (UINT)XECOUNT(element_descs), - vs_code_blob->GetBufferPointer(), - vs_code_blob->GetBufferSize(), - &shader_layout_); - if (FAILED(hr)) { - XELOGE("Failed to create profiler input layout"); - return false; - } - - buffer_desc.Usage = D3D11_USAGE_DYNAMIC; - buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; - buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - buffer_desc.ByteWidth = sizeof(draw_state_.vertex_buffer); - hr = device->CreateBuffer(&buffer_desc, nullptr, &vertex_buffer_); - if (FAILED(hr)) { - XELOGE("Failed to create profiler vertex buffer"); - return false; - } - - return true; -} - -bool D3D11ProfilerDisplay::SetupFont() { - HRESULT hr; - auto device = window_->device(); - - // Setup font lookup table. - for (uint32_t i = 0; i < XECOUNT(font_description_.char_offsets); ++i) { - font_description_.char_offsets[i] = 206; - } - for (uint32_t i = 'A'; i <= 'Z'; ++i) { - font_description_.char_offsets[i] = (i-'A')*8+1; - } - for (uint32_t i = 'a'; i <= 'z'; ++i) { - font_description_.char_offsets[i] = (i-'a')*8+217; - } - for (uint32_t i = '0'; i <= '9'; ++i) { - font_description_.char_offsets[i] = (i-'0')*8+433; - } - for (uint32_t i = '!'; i <= '/'; ++i) { - font_description_.char_offsets[i] = (i-'!')*8+513; - } - for (uint32_t i = ':'; i <= '@'; ++i) { - font_description_.char_offsets[i] = (i-':')*8+625+8; - } - for (uint32_t i = '['; i <= '_'; ++i) { - font_description_.char_offsets[i] = (i-'[')*8+681+8; - } - for (uint32_t i = '{'; i <= '~'; ++i) { - font_description_.char_offsets[i] = (i-'{')*8+721+8; - } - - // Unpack font bitmap into an RGBA texture. - const int FONT_TEX_X = 1024; - const int FONT_TEX_Y = 9; - const int UNPACKED_SIZE = FONT_TEX_X * FONT_TEX_Y * 4; - uint32_t unpacked[UNPACKED_SIZE]; - int idx = 0; - int end = FONT_TEX_X * FONT_TEX_Y / 8; - for (int i = 0; i < end; i++) { - uint8_t b = profiler_font[i]; - for (int j = 0; j < 8; ++j) { - unpacked[idx++] = b & 0x80 ? 0xFFFFFFFFu : 0; - b <<= 1; - } - } - - D3D11_TEXTURE2D_DESC texture_desc = { 0 }; - texture_desc.Width = FONT_TEX_X; - texture_desc.Height = FONT_TEX_Y; - texture_desc.MipLevels = 1; - texture_desc.ArraySize = 1; - texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - texture_desc.SampleDesc.Count = 1; - texture_desc.SampleDesc.Quality = 0; - texture_desc.Usage = D3D11_USAGE_IMMUTABLE; - texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; - texture_desc.CPUAccessFlags = 0; - texture_desc.MiscFlags = 0; - D3D11_SUBRESOURCE_DATA initial_data = { 0 }; - initial_data.pSysMem = unpacked; - initial_data.SysMemPitch = FONT_TEX_X * 4; - initial_data.SysMemSlicePitch = 0; - ID3D11Texture2D* font_texture = nullptr; - hr = device->CreateTexture2D(&texture_desc, &initial_data, &font_texture); - if (FAILED(hr)) { - XELOGE("Unable to create profiler font texture"); - return false; - } - - D3D11_SHADER_RESOURCE_VIEW_DESC texture_view_desc; - xe_zero_struct(&texture_view_desc, sizeof(texture_view_desc)); - texture_view_desc.Format = texture_desc.Format; - texture_view_desc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; - texture_view_desc.Texture2D.MipLevels = 1; - texture_view_desc.Texture2D.MostDetailedMip = 0; - hr = device->CreateShaderResourceView( - font_texture, &texture_view_desc, &font_texture_view_); - XESAFERELEASE(font_texture); - if (FAILED(hr)) { - XELOGE("Unable to create profiler font texture view"); - return false; - } - - D3D11_SAMPLER_DESC sampler_desc; - xe_zero_struct(&sampler_desc, sizeof(sampler_desc)); - sampler_desc.Filter = D3D11_ENCODE_BASIC_FILTER( - D3D11_FILTER_TYPE_POINT, D3D11_FILTER_TYPE_POINT, - D3D11_FILTER_TYPE_POINT, false); - sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; - sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; - sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; - sampler_desc.MipLODBias; - sampler_desc.MaxAnisotropy = 1; - sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; - sampler_desc.BorderColor[0]; - sampler_desc.BorderColor[1]; - sampler_desc.BorderColor[2]; - sampler_desc.BorderColor[3]; - sampler_desc.MinLOD; - sampler_desc.MaxLOD; - hr = device->CreateSamplerState( - &sampler_desc, &font_sampler_state_); - if (FAILED(hr)) { - XEFATAL("D3D11: unable to create invalid sampler state"); - return false; - } - - return true; -} - -D3D11ProfilerDisplay::~D3D11ProfilerDisplay() { - XESAFERELEASE(blend_state_); - XESAFERELEASE(depth_stencil_state_); - XESAFERELEASE(vertex_shader_); - XESAFERELEASE(pixel_shader_); - XESAFERELEASE(shader_constants_); - XESAFERELEASE(shader_layout_); - XESAFERELEASE(font_texture_view_); - XESAFERELEASE(font_sampler_state_); - XESAFERELEASE(vertex_buffer_); -} - -uint32_t D3D11ProfilerDisplay::width() const { - return window_->width(); -} - -uint32_t D3D11ProfilerDisplay::height() const { - return window_->height(); -} - -void D3D11ProfilerDisplay::Begin() { - auto context = window_->context(); - - D3D11_VIEWPORT viewport; - viewport.TopLeftX = 0.0f; - viewport.TopLeftY = 0.0f; - viewport.Width = static_cast(width()); - viewport.Height = static_cast(height()); - viewport.MinDepth = 0.0f; - viewport.MaxDepth = 1.0f; - context->RSSetViewports(1, &viewport); - - // Setup projection matrix. - float left = viewport.TopLeftX; - float right = viewport.TopLeftX + viewport.Width; - float bottom = viewport.TopLeftY + viewport.Height; - float top = viewport.TopLeftY; - float z_near = viewport.MinDepth; - float z_far = viewport.MaxDepth; - float projection[16] = { 0 }; - projection[0] = 2.0f / (right - left); - projection[5] = 2.0f / (top - bottom); - projection[10] = -2.0f / (z_far - z_near); - projection[12] = -(right + left) / (right - left); - projection[13] = -(top + bottom) / (top - bottom); - projection[14] = -(z_far + z_near) / (z_far - z_near); - projection[15] = 1.0f; - D3D11_MAPPED_SUBRESOURCE res; - context->Map(shader_constants_, 0, D3D11_MAP_WRITE_DISCARD, 0, &res); - memcpy(res.pData, projection, sizeof(projection)); - context->Unmap(shader_constants_, 0); - - // Setup state. - context->OMSetBlendState(blend_state_, { 0 }, 0xFFFFFFFF); - context->OMSetDepthStencilState(depth_stencil_state_, 0); - - // Bind shaders. - context->GSSetShader(nullptr, nullptr, 0); - context->VSSetShader(vertex_shader_, nullptr, 0); - context->VSSetConstantBuffers(0, 1, &shader_constants_); - context->PSSetShader(pixel_shader_, nullptr, 0); - context->PSSetConstantBuffers(0, 1, &shader_constants_); - ID3D11SamplerState* ps_samplers[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT] = { - font_sampler_state_, - nullptr, - }; - context->PSSetSamplers(0, XECOUNT(ps_samplers), ps_samplers); - ID3D11ShaderResourceView* ps_resources[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT] = { - font_texture_view_, - nullptr, - }; - context->PSSetShaderResources(0, XECOUNT(ps_resources), ps_resources); - context->IASetInputLayout(shader_layout_); -} - -void D3D11ProfilerDisplay::End() { - Flush(); -} - -D3D11ProfilerDisplay::Vertex* D3D11ProfilerDisplay::AllocateVertices( - D3D_PRIMITIVE_TOPOLOGY primitive, size_t count) { - if (draw_state_.vertex_index + count > XECOUNT(draw_state_.vertex_buffer)) { - Flush(); - } - XEASSERT(draw_state_.vertex_index + count <= XECOUNT(draw_state_.vertex_buffer)); - - size_t head = draw_state_.vertex_index; - draw_state_.vertex_index += count; - - if (draw_state_.command_index && - draw_state_.commands[draw_state_.command_index - 1].primitive == primitive) { - draw_state_.commands[draw_state_.command_index - 1].vertex_count += count; - } else { - XEASSERT(draw_state_.command_index < XECOUNT(draw_state_.commands)); - draw_state_.commands[draw_state_.command_index].primitive = primitive; - draw_state_.commands[draw_state_.command_index].vertex_count = count; - ++draw_state_.command_index; - } - return &draw_state_.vertex_buffer[head]; -} - -void D3D11ProfilerDisplay::Flush() { - auto context = window_->context(); - if (!draw_state_.vertex_index) { - return; - } - - D3D11_MAPPED_SUBRESOURCE res; - context->Map(vertex_buffer_, 0, D3D11_MAP_WRITE_DISCARD, 0, &res); - memcpy(res.pData, draw_state_.vertex_buffer, sizeof(Vertex) * draw_state_.vertex_index); - context->Unmap(vertex_buffer_, 0); - - uint32_t stride = 20; - uint32_t offset = 0; - context->IASetVertexBuffers(0, 1, &vertex_buffer_, &stride, &offset); - - size_t vertex_index = 0; - for (int i = 0; i < draw_state_.command_index; ++i) { - size_t count = draw_state_.commands[i].vertex_count; - context->IASetPrimitiveTopology(draw_state_.commands[i].primitive); - context->Draw((UINT)count, (UINT)vertex_index); - vertex_index += count; - } - - draw_state_.vertex_index = 0; - draw_state_.command_index = 0; -} - -#define Q0(d, member, v) d[0].member = v -#define Q1(d, member, v) d[1].member = v; d[3].member = v -#define Q2(d, member, v) d[4].member = v -#define Q3(d, member, v) d[2].member = v; d[5].member = v - -void D3D11ProfilerDisplay::DrawBox( - int x, int y, int x1, int y1, uint32_t color, BoxType type) { - Vertex* v = AllocateVertices(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 6); - uint32_t color0; - uint32_t color1; - if (type == BOX_TYPE_FLAT) { - color0 = 0xFF000000 | - ((color & 0xFF) << 16) | - (color & 0xFF00FF00) | - ((color >> 16) & 0xFF); - color1 = color0; - } else { - uint32_t r = 0xFF & (color >> 16); - uint32_t g = 0xFF & (color >> 8); - uint32_t b = 0xFF & color; - uint32_t max_c = MAX(MAX(MAX(r, g), b), 30u); - uint32_t min_c = MIN(MIN(MIN(r, g), b), 180u); - uint32_t r0 = 0xFF & ((r + max_c)/2); - uint32_t g0 = 0xFF & ((g + max_c)/2); - uint32_t b0 = 0xFF & ((b + max_c)/2); - uint32_t r1 = 0xFF & ((r + min_c) / 2); - uint32_t g1 = 0xFF & ((g + min_c) / 2); - uint32_t b1 = 0xFF & ((b + min_c) / 2); - color0 = r0 | (g0 << 8) | (b0 << 16) | (0xFF000000 & color); - color1 = r1 | (g1 << 8) | (b1 << 16) | (0xFF000000 & color); - } - Q0(v, x, (float)x); - Q0(v, y, (float)y); - Q0(v, color, color0); - Q0(v, u, 2.0f); - Q0(v, v, 2.0f); - Q1(v, x, (float)x1); - Q1(v, y, (float)y); - Q1(v, color, color0); - Q1(v, u, 3.0f); - Q1(v, v, 2.0f); - Q2(v, x, (float)x1); - Q2(v, y, (float)y1); - Q2(v, color, color1); - Q2(v, u, 3.0f); - Q2(v, v, 3.0f); - Q3(v, x, (float)x); - Q3(v, y, (float)y1); - Q3(v, color, color1); - Q3(v, u, 2.0f); - Q3(v, v, 3.0f); -} - -void D3D11ProfilerDisplay::DrawLine2D( - uint32_t count, float* vertices, uint32_t color) { - if (!count || !vertices) { - return; - } - color = 0xFF000000 | - ((color & 0xFF) << 16) | - (color & 0xFF00FF00) | - ((color >> 16) & 0xFF); - Vertex* v = AllocateVertices(D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2 * (count - 1)); - for (uint32_t i = 0; i < count - 1; ++i) { - v[0].x = vertices[i * 2]; - v[0].y = vertices[i * 2 + 1]; - v[0].color = color; - v[0].u = 2.0f; - v[0].v = 2.0f; - v[1].x = vertices[(i + 1) * 2]; - v[1].y = vertices[(i + 1) * 2 + 1] ; - v[1].color = color; - v[1].u = 2.0f; - v[1].v = 2.0f; - v += 2; - } -} - -void D3D11ProfilerDisplay::DrawText( - int x, int y, uint32_t color, const char* text, size_t text_length) { - const float offset_u = 5.0f / 1024.0f; - float fx = (float)x; - float fy = (float)y; - float fy2 = fy + (MICROPROFILE_TEXT_HEIGHT + 1); - color = 0xFF000000 | - ((color & 0xFF) << 16) | - (color & 0xFF00FF00) | - ((color >> 16) & 0xFF); - Vertex* v = AllocateVertices(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 6 * text_length); - const char* s = text; - for (uint32_t j = 0; j < text_length; ++j) { - int16_t nOffset = font_description_.char_offsets[(int)*s++]; - float fOffset = nOffset / 1024.f; - Q0(v, x, fx); - Q0(v, y, fy); - Q0(v, color, color); - Q0(v, u, fOffset); - Q0(v, v, 0.0f); - Q1(v, x, fx + MICROPROFILE_TEXT_WIDTH); - Q1(v, y, fy); - Q1(v, color, color); - Q1(v, u, fOffset + offset_u); - Q1(v, v, 0.0f); - Q2(v, x, fx + MICROPROFILE_TEXT_WIDTH); - Q2(v, y, fy2); - Q2(v, color, color); - Q2(v, u, fOffset + offset_u); - Q2(v, v, 1.0f); - Q3(v, x, fx); - Q3(v, y, fy2); - Q3(v, color, color); - Q3(v, u, fOffset); - Q3(v, v, 1.0f); - fx += MICROPROFILE_TEXT_WIDTH + 1; - v += 6; - } -} diff --git a/src/xenia/gpu/d3d11/d3d11_profiler_display.h b/src/xenia/gpu/d3d11/d3d11_profiler_display.h deleted file mode 100644 index fd9f970f9..000000000 --- a/src/xenia/gpu/d3d11/d3d11_profiler_display.h +++ /dev/null @@ -1,86 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_PROFILER_DISPLAY_H_ -#define XENIA_GPU_D3D11_D3D11_PROFILER_DISPLAY_H_ - -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - -class D3D11Window; - - -class D3D11ProfilerDisplay : public ProfilerDisplay { -public: - D3D11ProfilerDisplay(D3D11Window* window); - virtual ~D3D11ProfilerDisplay(); - - uint32_t width() const override; - uint32_t height() const override; - - // TODO(benvanik): GPU timestamping. - - void Begin() override; - void End() override; - void DrawBox(int x, int y, int x1, int y1, uint32_t color, BoxType type) override; - void DrawLine2D(uint32_t count, float* vertices, uint32_t color) override; - void DrawText(int x, int y, uint32_t color, const char* text, size_t text_length) override; - -private: - bool SetupState(); - bool SetupShaders(); - bool SetupFont(); - - struct Vertex { - float x, y; - float u, v; - uint32_t color; - }; - struct { - size_t vertex_index; - Vertex vertex_buffer[16 << 10]; - struct { - D3D11_PRIMITIVE_TOPOLOGY primitive; - size_t vertex_count; - } commands[32]; - size_t command_index; - } draw_state_; - Vertex* AllocateVertices(D3D_PRIMITIVE_TOPOLOGY primitive, size_t count); - void Flush(); - - D3D11Window* window_; - ID3D11BlendState* blend_state_; - ID3D11DepthStencilState* depth_stencil_state_; - ID3D11VertexShader* vertex_shader_; - ID3D11PixelShader* pixel_shader_; - ID3D11Buffer* shader_constants_; - ID3D11InputLayout* shader_layout_; - ID3D11ShaderResourceView* font_texture_view_; - ID3D11SamplerState* font_sampler_state_; - ID3D11Buffer* vertex_buffer_; - - struct { - uint16_t char_offsets[256]; - } font_description_; -}; - - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_PROFILER_DISPLAY_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_resource_cache.cc b/src/xenia/gpu/d3d11/d3d11_resource_cache.cc deleted file mode 100644 index 145e3d395..000000000 --- a/src/xenia/gpu/d3d11/d3d11_resource_cache.cc +++ /dev/null @@ -1,71 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; - - -D3D11ResourceCache::D3D11ResourceCache(Memory* memory, - ID3D11Device* device, - ID3D11DeviceContext* context) - : ResourceCache(memory), - device_(device), context_(context) { - device_->AddRef(); - context_->AddRef(); -} - -D3D11ResourceCache::~D3D11ResourceCache() { - XESAFERELEASE(device_); - XESAFERELEASE(context_); -} - -VertexShaderResource* D3D11ResourceCache::CreateVertexShader( - const MemoryRange& memory_range, - const VertexShaderResource::Info& info) { - return new D3D11VertexShaderResource(this, memory_range, info); -} - -PixelShaderResource* D3D11ResourceCache::CreatePixelShader( - const MemoryRange& memory_range, - const PixelShaderResource::Info& info) { - return new D3D11PixelShaderResource(this, memory_range, info); -} - -TextureResource* D3D11ResourceCache::CreateTexture( - const MemoryRange& memory_range, - const TextureResource::Info& info) { - return new D3D11TextureResource(this, memory_range, info); -} - -SamplerStateResource* D3D11ResourceCache::CreateSamplerState( - const SamplerStateResource::Info& info) { - return new D3D11SamplerStateResource(this, info); -} - -IndexBufferResource* D3D11ResourceCache::CreateIndexBuffer( - const MemoryRange& memory_range, - const IndexBufferResource::Info& info) { - return new D3D11IndexBufferResource(this, memory_range, info); -} - -VertexBufferResource* D3D11ResourceCache::CreateVertexBuffer( - const MemoryRange& memory_range, - const VertexBufferResource::Info& info) { - return new D3D11VertexBufferResource(this, memory_range, info); -} diff --git a/src/xenia/gpu/d3d11/d3d11_resource_cache.h b/src/xenia/gpu/d3d11/d3d11_resource_cache.h deleted file mode 100644 index 27248eb9c..000000000 --- a/src/xenia/gpu/d3d11/d3d11_resource_cache.h +++ /dev/null @@ -1,64 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_RESOURCE_CACHE_H_ -#define XENIA_GPU_D3D11_D3D11_RESOURCE_CACHE_H_ - -#include - -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - - -class D3D11ResourceCache : public ResourceCache { -public: - D3D11ResourceCache(Memory* memory, - ID3D11Device* device, ID3D11DeviceContext* context); - virtual ~D3D11ResourceCache(); - - ID3D11Device* device() const { return device_; } - ID3D11DeviceContext* context() const { return context_; } - -protected: - VertexShaderResource* CreateVertexShader( - const MemoryRange& memory_range, - const VertexShaderResource::Info& info) override; - PixelShaderResource* CreatePixelShader( - const MemoryRange& memory_range, - const PixelShaderResource::Info& info) override; - TextureResource* CreateTexture( - const MemoryRange& memory_range, - const TextureResource::Info& info) override; - SamplerStateResource* CreateSamplerState( - const SamplerStateResource::Info& info) override; - IndexBufferResource* CreateIndexBuffer( - const MemoryRange& memory_range, - const IndexBufferResource::Info& info) override; - VertexBufferResource* CreateVertexBuffer( - const MemoryRange& memory_range, - const VertexBufferResource::Info& info) override; - -private: - ID3D11Device* device_; - ID3D11DeviceContext* context_; -}; - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_RESOURCE_CACHE_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_sampler_state_resource.cc b/src/xenia/gpu/d3d11/d3d11_sampler_state_resource.cc deleted file mode 100644 index 7fb09858a..000000000 --- a/src/xenia/gpu/d3d11/d3d11_sampler_state_resource.cc +++ /dev/null @@ -1,106 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -using namespace std; -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; -using namespace xe::gpu::xenos; - - -D3D11SamplerStateResource::D3D11SamplerStateResource( - D3D11ResourceCache* resource_cache, const Info& info) - : SamplerStateResource(info), - resource_cache_(resource_cache), - handle_(nullptr) { -} - -D3D11SamplerStateResource::~D3D11SamplerStateResource() { - XESAFERELEASE(handle_); -} - -int D3D11SamplerStateResource::Prepare() { - if (handle_) { - return 0; - } - - D3D11_SAMPLER_DESC sampler_desc; - xe_zero_struct(&sampler_desc, sizeof(sampler_desc)); - // MIN, MAG, MIP - static const D3D11_FILTER filter_matrix[2][2][3] = { - { - // min = POINT - { - // mag = POINT - D3D11_FILTER_MIN_MAG_MIP_POINT, - D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, - D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, // basemap? - }, - { - // mag = LINEAR - D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT, - D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR, - D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR, // basemap? - }, - }, - { - // min = LINEAR - { - // mag = POINT - D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT, - D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR, - D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR, // basemap? - }, - { - // mag = LINEAR - D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT, - D3D11_FILTER_MIN_MAG_MIP_LINEAR, - D3D11_FILTER_MIN_MAG_MIP_LINEAR, // basemap? - }, - }, - }; - sampler_desc.Filter = - filter_matrix[info_.min_filter][info_.mag_filter][info_.mip_filter]; - static const D3D11_TEXTURE_ADDRESS_MODE mode_map[] = { - D3D11_TEXTURE_ADDRESS_WRAP, - D3D11_TEXTURE_ADDRESS_MIRROR, - D3D11_TEXTURE_ADDRESS_CLAMP, // ? - D3D11_TEXTURE_ADDRESS_MIRROR_ONCE, // ? - D3D11_TEXTURE_ADDRESS_CLAMP, // ? - D3D11_TEXTURE_ADDRESS_MIRROR_ONCE, // ? - D3D11_TEXTURE_ADDRESS_BORDER, // ? - D3D11_TEXTURE_ADDRESS_MIRROR, // ? - }; - sampler_desc.AddressU = mode_map[info_.clamp_u]; - sampler_desc.AddressV = mode_map[info_.clamp_v]; - sampler_desc.AddressW = mode_map[info_.clamp_w]; - sampler_desc.MipLODBias; - sampler_desc.MaxAnisotropy = 1; - sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; - sampler_desc.BorderColor[0]; - sampler_desc.BorderColor[1]; - sampler_desc.BorderColor[2]; - sampler_desc.BorderColor[3]; - sampler_desc.MinLOD; - sampler_desc.MaxLOD; - - HRESULT hr = resource_cache_->device()->CreateSamplerState( - &sampler_desc, &handle_); - if (FAILED(hr)) { - XELOGE("D3D11: unable to create sampler state"); - return 1; - } - - return 0; -} diff --git a/src/xenia/gpu/d3d11/d3d11_sampler_state_resource.h b/src/xenia/gpu/d3d11/d3d11_sampler_state_resource.h deleted file mode 100644 index 6097339b4..000000000 --- a/src/xenia/gpu/d3d11/d3d11_sampler_state_resource.h +++ /dev/null @@ -1,48 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_SAMPLER_STATE_RESOURCE_H_ -#define XENIA_GPU_D3D11_D3D11_SAMPLER_STATE_RESOURCE_H_ - -#include -#include -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - -class D3D11ResourceCache; - - -class D3D11SamplerStateResource : public SamplerStateResource { -public: - D3D11SamplerStateResource(D3D11ResourceCache* resource_cache, - const Info& info); - ~D3D11SamplerStateResource() override; - - void* handle() const override { return handle_; } - - int Prepare() override; - -protected: - D3D11ResourceCache* resource_cache_; - ID3D11SamplerState* handle_; -}; - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_SAMPLER_STATE_RESOURCE_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_shader_resource.cc b/src/xenia/gpu/d3d11/d3d11_shader_resource.cc deleted file mode 100644 index e4be7e2cf..000000000 --- a/src/xenia/gpu/d3d11/d3d11_shader_resource.cc +++ /dev/null @@ -1,381 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include -#include - -#include - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; -using namespace xe::gpu::xenos; - - -namespace { - -ID3D10Blob* D3D11ShaderCompile(XE_GPU_SHADER_TYPE type, - const char* shader_source, - const char* disasm_source) { - SCOPE_profile_cpu_f("gpu"); - - // TODO(benvanik): pick shared runtime mode defines. - D3D10_SHADER_MACRO defines[] = { - "TEST_DEFINE", "1", - 0, 0, - }; - - uint32_t flags1 = 0; - flags1 |= D3D10_SHADER_DEBUG; - flags1 |= D3D10_SHADER_ENABLE_STRICTNESS; - uint32_t flags2 = 0; - - // Create a name. - const char* base_path = ""; - if (FLAGS_dump_shaders.size()) { - base_path = FLAGS_dump_shaders.c_str(); - } - size_t hash = xe_hash64(disasm_source, xestrlena(disasm_source)); // ? - char file_name[XE_MAX_PATH]; - xesnprintfa(file_name, XECOUNT(file_name), - "%s/gen_%.16llX.%s", - base_path, - hash, - type == XE_GPU_SHADER_TYPE_VERTEX ? "vs" : "ps"); - - if (FLAGS_dump_shaders.size()) { - FILE* f = fopen(file_name, "w"); - fprintf(f, shader_source); - fprintf(f, "\n\n"); - fprintf(f, "/*\n"); - fprintf(f, disasm_source); - fprintf(f, " */\n"); - fclose(f); - } - - // Compile shader to bytecode blob. - ID3D10Blob* shader_blob = 0; - ID3D10Blob* error_blob = 0; - HRESULT hr = D3DCompile( - shader_source, strlen(shader_source), - file_name, - defines, nullptr, - "main", - type == XE_GPU_SHADER_TYPE_VERTEX ? "vs_5_0" : "ps_5_0", - flags1, flags2, - &shader_blob, &error_blob); - if (error_blob) { - char* msg = (char*)error_blob->GetBufferPointer(); - XELOGE("D3D11: shader compile failed with %s", msg); - } - XESAFERELEASE(error_blob); - if (FAILED(hr)) { - return nullptr; - } - return shader_blob; -} - -} // namespace - - -D3D11VertexShaderResource::D3D11VertexShaderResource( - D3D11ResourceCache* resource_cache, - const MemoryRange& memory_range, - const Info& info) - : VertexShaderResource(memory_range, info), - resource_cache_(resource_cache), - handle_(nullptr), - input_layout_(nullptr), - translated_src_(nullptr) { - xe_zero_struct(geometry_shaders_, sizeof(geometry_shaders_)); -} - -D3D11VertexShaderResource::~D3D11VertexShaderResource() { - XESAFERELEASE(handle_); - XESAFERELEASE(input_layout_); - for (int i = 0; i < XECOUNT(geometry_shaders_); ++i) { - delete geometry_shaders_[i]; - } - xe_free(translated_src_); -} - -int D3D11VertexShaderResource::Prepare( - const xe_gpu_program_cntl_t& program_cntl) { - SCOPE_profile_cpu_f("gpu"); - if (is_prepared_ || handle_) { - return 0; - } - - // TODO(benvanik): look in file based on hash/etc. - void* byte_code = NULL; - size_t byte_code_length = 0; - - // Translate and compile source. - D3D11ShaderTranslator translator; - int ret = translator.TranslateVertexShader(this, program_cntl); - if (ret) { - XELOGE("D3D11: failed to translate vertex shader"); - return ret; - } - translated_src_ = xestrdupa(translator.translated_src()); - - ID3D10Blob* shader_blob = D3D11ShaderCompile( - XE_GPU_SHADER_TYPE_VERTEX, translated_src_, disasm_src()); - if (!shader_blob) { - return 1; - } - byte_code_length = shader_blob->GetBufferSize(); - byte_code = xe_malloc(byte_code_length); - xe_copy_struct( - byte_code, shader_blob->GetBufferPointer(), byte_code_length); - XESAFERELEASE(shader_blob); - - // Create shader. - HRESULT hr = resource_cache_->device()->CreateVertexShader( - byte_code, byte_code_length, - nullptr, - &handle_); - if (FAILED(hr)) { - XELOGE("D3D11: failed to create vertex shader"); - xe_free(byte_code); - return 1; - } - - // Create input layout. - ret = CreateInputLayout(byte_code, byte_code_length); - xe_free(byte_code); - if (ret) { - return 1; - } - is_prepared_ = true; - return 0; -} - -int D3D11VertexShaderResource::CreateInputLayout(const void* byte_code, - size_t byte_code_length) { - size_t element_count = 0; - const auto& inputs = buffer_inputs(); - for (uint32_t n = 0; n < inputs.count; n++) { - element_count += inputs.descs[n].info.element_count; - } - if (!element_count) { - XELOGW("D3D11: vertex shader with zero inputs -- retaining previous values?"); - input_layout_ = NULL; - return 0; - } - - D3D11_INPUT_ELEMENT_DESC* element_descs = - (D3D11_INPUT_ELEMENT_DESC*)xe_alloca( - sizeof(D3D11_INPUT_ELEMENT_DESC) * element_count); - uint32_t el_index = 0; - for (uint32_t n = 0; n < inputs.count; n++) { - const auto& input = inputs.descs[n]; - for (uint32_t m = 0; m < input.info.element_count; m++) { - const auto& el = input.info.elements[m]; - uint32_t vb_slot = input.input_index; - DXGI_FORMAT vtx_format; - switch (el.format) { - case FMT_8_8_8_8: - if (el.is_normalized) { - vtx_format = el.is_signed ? - DXGI_FORMAT_R8G8B8A8_SNORM : DXGI_FORMAT_R8G8B8A8_UNORM; - } else { - vtx_format = el.is_signed ? - DXGI_FORMAT_R8G8B8A8_SINT : DXGI_FORMAT_R8G8B8A8_UINT; - } - break; - case FMT_2_10_10_10: - if (el.is_normalized) { - vtx_format = DXGI_FORMAT_R10G10B10A2_UNORM; - } else { - vtx_format = DXGI_FORMAT_R10G10B10A2_UINT; - } - break; - // DXGI_FORMAT_R11G11B10_FLOAT? - case FMT_16_16: - if (el.is_normalized) { - vtx_format = el.is_signed ? - DXGI_FORMAT_R16G16_SNORM : DXGI_FORMAT_R16G16_UNORM; - } else { - vtx_format = el.is_signed ? - DXGI_FORMAT_R16G16_SINT : DXGI_FORMAT_R16G16_UINT; - } - break; - case FMT_16_16_16_16: - if (el.is_normalized) { - vtx_format = el.is_signed ? - DXGI_FORMAT_R16G16B16A16_SNORM : DXGI_FORMAT_R16G16B16A16_UNORM; - } else { - vtx_format = el.is_signed ? - DXGI_FORMAT_R16G16B16A16_SINT : DXGI_FORMAT_R16G16B16A16_UINT; - } - break; - case FMT_16_16_FLOAT: - vtx_format = DXGI_FORMAT_R16G16_FLOAT; - break; - case FMT_16_16_16_16_FLOAT: - vtx_format = DXGI_FORMAT_R16G16B16A16_FLOAT; - break; - case FMT_32: - vtx_format = el.is_signed ? - DXGI_FORMAT_R32_SINT : DXGI_FORMAT_R32_UINT; - break; - case FMT_32_32: - vtx_format = el.is_signed ? - DXGI_FORMAT_R32G32_SINT : DXGI_FORMAT_R32G32_UINT; - break; - case FMT_32_32_32_32: - vtx_format = el.is_signed ? - DXGI_FORMAT_R32G32B32A32_SINT : DXGI_FORMAT_R32G32B32A32_UINT; - break; - case FMT_32_FLOAT: - vtx_format = DXGI_FORMAT_R32_FLOAT; - break; - case FMT_32_32_FLOAT: - vtx_format = DXGI_FORMAT_R32G32_FLOAT; - break; - case FMT_32_32_32_FLOAT: - vtx_format = DXGI_FORMAT_R32G32B32_FLOAT; - break; - case FMT_32_32_32_32_FLOAT: - vtx_format = DXGI_FORMAT_R32G32B32A32_FLOAT; - break; - default: - XEASSERTALWAYS(); - break; - } - element_descs[el_index].SemanticName = "XE_VF"; - element_descs[el_index].SemanticIndex = el_index; - element_descs[el_index].Format = vtx_format; - element_descs[el_index].InputSlot = vb_slot; - element_descs[el_index].AlignedByteOffset = el.offset_words * 4; - element_descs[el_index].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; - element_descs[el_index].InstanceDataStepRate = 0; - el_index++; - } - } - HRESULT hr = resource_cache_->device()->CreateInputLayout( - element_descs, - (UINT)element_count, - byte_code, byte_code_length, - &input_layout_); - if (FAILED(hr)) { - XELOGE("D3D11: failed to create vertex shader input layout"); - return 1; - } - - return 0; -} - -int D3D11VertexShaderResource::DemandGeometryShader( - GeometryShaderType type, D3D11GeometryShader** out_shader) { - if (geometry_shaders_[type]) { - *out_shader = geometry_shaders_[type]; - return 0; - } - - // Demand generate. - auto device = resource_cache_->device(); - D3D11GeometryShader* shader = nullptr; - switch (type) { - case POINT_SPRITE_SHADER: - shader = new D3D11PointSpriteGeometryShader(device); - break; - case RECT_LIST_SHADER: - shader = new D3D11RectListGeometryShader(device); - break; - case QUAD_LIST_SHADER: - shader = new D3D11QuadListGeometryShader(device); - break; - default: - XEASSERTALWAYS(); - return 1; - } - if (!shader) { - return 1; - } - - if (shader->Prepare(this)) { - delete shader; - return 1; - } - - geometry_shaders_[type] = shader; - *out_shader = geometry_shaders_[type]; - return 0; -} - -D3D11PixelShaderResource::D3D11PixelShaderResource( - D3D11ResourceCache* resource_cache, - const MemoryRange& memory_range, - const Info& info) - : PixelShaderResource(memory_range, info), - resource_cache_(resource_cache), - handle_(nullptr), - translated_src_(nullptr) { -} - -D3D11PixelShaderResource::~D3D11PixelShaderResource() { - XESAFERELEASE(handle_); - xe_free(translated_src_); -} - -int D3D11PixelShaderResource::Prepare(const xe_gpu_program_cntl_t& program_cntl, - VertexShaderResource* input_shader) { - SCOPE_profile_cpu_f("gpu"); - if (is_prepared_ || handle_) { - return 0; - } - - // TODO(benvanik): look in file based on hash/etc. - void* byte_code = NULL; - size_t byte_code_length = 0; - - // Translate and compile source. - D3D11ShaderTranslator translator; - int ret = translator.TranslatePixelShader(this, - program_cntl, - input_shader->alloc_counts()); - if (ret) { - XELOGE("D3D11: failed to translate pixel shader"); - return ret; - } - translated_src_ = xestrdupa(translator.translated_src()); - - ID3D10Blob* shader_blob = D3D11ShaderCompile( - XE_GPU_SHADER_TYPE_PIXEL, translated_src_, disasm_src()); - if (!shader_blob) { - return 1; - } - byte_code_length = shader_blob->GetBufferSize(); - byte_code = xe_malloc(byte_code_length); - xe_copy_struct( - byte_code, shader_blob->GetBufferPointer(), byte_code_length); - XESAFERELEASE(shader_blob); - - // Create shader. - HRESULT hr = resource_cache_->device()->CreatePixelShader( - byte_code, byte_code_length, - nullptr, - &handle_); - if (FAILED(hr)) { - XELOGE("D3D11: failed to create pixel shader"); - xe_free(byte_code); - return 1; - } - - xe_free(byte_code); - is_prepared_ = true; - return 0; -} diff --git a/src/xenia/gpu/d3d11/d3d11_shader_resource.h b/src/xenia/gpu/d3d11/d3d11_shader_resource.h deleted file mode 100644 index 5c0da8242..000000000 --- a/src/xenia/gpu/d3d11/d3d11_shader_resource.h +++ /dev/null @@ -1,91 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_SHADER_RESOURCE_H_ -#define XENIA_GPU_D3D11_D3D11_SHADER_RESOURCE_H_ - -#include -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - -class D3D11GeometryShader; -class D3D11ResourceCache; - -struct Output; -typedef struct { - Output* output; - xenos::XE_GPU_SHADER_TYPE type; - uint32_t tex_fetch_index; -} xe_gpu_translate_ctx_t; - -class D3D11VertexShaderResource : public VertexShaderResource { -public: - D3D11VertexShaderResource(D3D11ResourceCache* resource_cache, - const MemoryRange& memory_range, - const Info& info); - ~D3D11VertexShaderResource() override; - - void* handle() const override { return handle_; } - ID3D11InputLayout* input_layout() const { return input_layout_; } - const char* translated_src() const { return translated_src_; } - - int Prepare(const xenos::xe_gpu_program_cntl_t& program_cntl) override; - - enum GeometryShaderType { - POINT_SPRITE_SHADER, - RECT_LIST_SHADER, - QUAD_LIST_SHADER, - MAX_GEOMETRY_SHADER_TYPE, // keep at the end - }; - int DemandGeometryShader(GeometryShaderType type, - D3D11GeometryShader** out_shader); - -private: - int CreateInputLayout(const void* byte_code, size_t byte_code_length); - - D3D11ResourceCache* resource_cache_; - ID3D11VertexShader* handle_; - ID3D11InputLayout* input_layout_; - D3D11GeometryShader* geometry_shaders_[MAX_GEOMETRY_SHADER_TYPE]; - char* translated_src_; -}; - - -class D3D11PixelShaderResource : public PixelShaderResource { -public: - D3D11PixelShaderResource(D3D11ResourceCache* resource_cache, - const MemoryRange& memory_range, - const Info& info); - ~D3D11PixelShaderResource() override; - - void* handle() const override { return handle_; } - const char* translated_src() const { return translated_src_; } - - int Prepare(const xenos::xe_gpu_program_cntl_t& program_cntl, - VertexShaderResource* vertex_shader) override; - -private: - D3D11ResourceCache* resource_cache_; - ID3D11PixelShader* handle_; - char* translated_src_; -}; - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_SHADER_RESOURCE_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_shader_translator.cc b/src/xenia/gpu/d3d11/d3d11_shader_translator.cc deleted file mode 100644 index 5bb28c6e6..000000000 --- a/src/xenia/gpu/d3d11/d3d11_shader_translator.cc +++ /dev/null @@ -1,1631 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; -using namespace xe::gpu::xenos; - - -namespace { - -const char* GetFormatTypeName(const VertexBufferResource::DeclElement& el) { - switch (el.format) { - case FMT_32: - return el.is_signed ? "int" : "uint"; - case FMT_32_FLOAT: - return "float"; - case FMT_16_16: - case FMT_32_32: - if (el.is_normalized) { - return el.is_signed ? "snorm float2" : "unorm float2"; - } else { - return el.is_signed ? "int2" : "uint2"; - } - case FMT_16_16_FLOAT: - case FMT_32_32_FLOAT: - return "float2"; - case FMT_10_11_11: - case FMT_11_11_10: - return "int3"; // ? - case FMT_32_32_32_FLOAT: - return "float3"; - case FMT_8_8_8_8: - case FMT_2_10_10_10: - case FMT_16_16_16_16: - case FMT_32_32_32_32: - if (el.is_normalized) { - return el.is_signed ? "snorm float4" : "unorm float4"; - } else { - return el.is_signed ? "int4" : "uint4"; - } - case FMT_16_16_16_16_FLOAT: - case FMT_32_32_32_32_FLOAT: - return "float4"; - default: - XELOGE("Unknown vertex format: %d", el.format); - XEASSERTALWAYS(); - return "float4"; - } -} - -} // anonymous namespace - -D3D11ShaderTranslator::D3D11ShaderTranslator() - : capacity_(kCapacity), offset_(0) { - buffer_[0] = 0; -} - -int D3D11ShaderTranslator::TranslateVertexShader( - VertexShaderResource* vertex_shader, - const xe_gpu_program_cntl_t& program_cntl) { - SCOPE_profile_cpu_f("gpu"); - - type_ = XE_GPU_SHADER_TYPE_VERTEX; - tex_fetch_index_ = 0; - dwords_ = vertex_shader->dwords(); - - // Add constants buffers. - // We could optimize this by only including used buffers, but the compiler - // seems to do a good job of doing this for us. - // It also does read detection, so c[512] can end up c[4] in the asm - - // instead of doing this optimization ourselves we could maybe just query - // this from the compiler. - append( - "cbuffer float_consts : register(b0) {\n" - " float4 c[512];\n" - "};\n"); - // TODO(benvanik): add bool/loop constants. - - AppendTextureHeader(vertex_shader->sampler_inputs()); - - // Transform utilities. We adjust the output position in various ways - // as we can't do this via D3D11 APIs. - append( - "cbuffer vs_consts : register(b3) {\n" - " float4 window;\n" // x,y,w,h - " float4 viewport_z_enable;\n" // min,(max - min),?,enabled - " float4 viewport_size;\n" // x,y,w,h - "};" - "float4 applyViewport(float4 pos) {\n" - " if (viewport_z_enable.w) {\n" - //" pos.x = (pos.x + 1) * viewport_size.z * 0.5 + viewport_size.x;\n" - //" pos.y = (1 - pos.y) * viewport_size.w * 0.5 + viewport_size.y;\n" - //" pos.z = viewport_z_enable.x + pos.z * viewport_z_enable.y;\n" - // w? - " } else {\n" - " pos.xy = pos.xy / float2(window.z / 2.0, -window.w / 2.0) + float2(-1.0, 1.0);\n" - " pos.zw = float2(0.0, 1.0);\n" - " }\n" - " pos.xy += window.xy;\n" - " return pos;\n" - "}\n"); - - // Add vertex shader input. - append( - "struct VS_INPUT {\n"); - uint32_t el_index = 0; - const auto& buffer_inputs = vertex_shader->buffer_inputs(); - for (uint32_t n = 0; n < buffer_inputs.count; n++) { - const auto& input = buffer_inputs.descs[n]; - for (uint32_t m = 0; m < input.info.element_count; m++) { - const auto& el = input.info.elements[m]; - const char* type_name = GetFormatTypeName(el); - const auto& fetch = el.vtx_fetch; - uint32_t fetch_slot = fetch.const_index * 3 + fetch.const_index_sel; - append( - " %s vf%u_%d : XE_VF%u;\n", - type_name, fetch_slot, fetch.offset, el_index); - el_index++; - } - } - append( - "};\n"); - - // Add vertex shader output (pixel shader input). - const auto& alloc_counts = vertex_shader->alloc_counts(); - append( - "struct VS_OUTPUT {\n"); - if (alloc_counts.positions) { - XEASSERT(alloc_counts.positions == 1); - append( - " float4 oPos : SV_POSITION;\n"); - } - if (alloc_counts.params) { - append( - " float4 o[%d] : XE_O;\n", - kMaxInterpolators); - } - if (alloc_counts.point_size) { - append( - " float4 oPointSize : PSIZE;\n"); - } - append( - "};\n"); - - // Vertex shader main() header. - append( - "VS_OUTPUT main(VS_INPUT i) {\n" - " VS_OUTPUT o;\n"); - - // Always write position, as some shaders seem to only write certain values. - if (alloc_counts.positions) { - append( - " o.oPos = float4(0.0, 0.0, 0.0, 0.0);\n"); - } - if (alloc_counts.point_size) { - append( - " o.oPointSize = float4(1.0, 0.0, 0.0, 0.0);\n"); - } - - // TODO(benvanik): remove this, if possible (though the compiler may be smart - // enough to do it for us). - if (alloc_counts.params) { - for (uint32_t n = 0; n < kMaxInterpolators; n++) { - append( - " o.o[%d] = float4(0.0, 0.0, 0.0, 0.0);\n", n); - } - } - - // Add temporaries for any registers we may use. - uint32_t temp_regs = program_cntl.vs_regs + program_cntl.ps_regs; - for (uint32_t n = 0; n <= temp_regs; n++) { - append( - " float4 r%d = c[%d];\n", n, n); - } - append(" float4 t;\n"); - - // Execute blocks. - const auto& execs = vertex_shader->execs(); - for (auto it = execs.begin(); it != execs.end(); ++it) { - const instr_cf_exec_t& cf = *it; - // TODO(benvanik): figure out how sequences/jmps/loops/etc work. - if (TranslateExec(cf)) { - return 1; - } - } - - // main footer. - if (alloc_counts.positions) { - append( - " o.oPos = applyViewport(o.oPos);\n"); - } - append( - " return o;\n" - "};\n"); - - return 0; -} - -int D3D11ShaderTranslator::TranslatePixelShader( - PixelShaderResource* pixel_shader, - const xe_gpu_program_cntl_t& program_cntl, - const VertexShaderResource::AllocCounts& alloc_counts) { - SCOPE_profile_cpu_f("gpu"); - - // We need an input VS to make decisions here. - // TODO(benvanik): do we need to pair VS/PS up and store the combination? - // If the same PS is used with different VS that output different amounts - // (and less than the number of required registers), things may die. - - type_ = XE_GPU_SHADER_TYPE_PIXEL; - tex_fetch_index_ = 0; - dwords_ = pixel_shader->dwords(); - - // Add constants buffers. - // We could optimize this by only including used buffers, but the compiler - // seems to do a good job of doing this for us. - // It also does read detection, so c[512] can end up c[4] in the asm - - // instead of doing this optimization ourselves we could maybe just query - // this from the compiler. - append( - "cbuffer float_consts : register(b0) {\n" - " float4 c[512];\n" - "};\n"); - // TODO(benvanik): add bool/loop constants. - - AppendTextureHeader(pixel_shader->sampler_inputs()); - - // Add vertex shader output (pixel shader input). - append( - "struct VS_OUTPUT {\n"); - if (alloc_counts.positions) { - XEASSERT(alloc_counts.positions == 1); - append( - " float4 oPos : SV_POSITION;\n"); - } - if (alloc_counts.params) { - append( - " float4 o[%d] : XE_O;\n", - kMaxInterpolators); - } - append( - "};\n"); - - // Add pixel shader output. - append( - "struct PS_OUTPUT {\n"); - for (uint32_t n = 0; n < alloc_counts.params; n++) { - append( - " float4 oC%d : SV_TARGET%d;\n", n, n); - if (program_cntl.ps_export_depth) { - // Is this per render-target? - append( - " float oD%d : SV_DEPTH%d;\n", n, n); - } - } - append( - "};\n"); - - // Pixel shader main() header. - append( - "PS_OUTPUT main(VS_OUTPUT i) {\n" - " PS_OUTPUT o;\n" - " o.oC0 = float4(1.0, 0.0, 0.0, 1.0);\n"); - - // Add temporary registers. - uint32_t temp_regs = program_cntl.vs_regs + program_cntl.ps_regs; - for (uint32_t n = 0; n <= MAX(15, temp_regs); n++) { - append( - " float4 r%d = c[%d];\n", n, n + 256); - } - append(" float4 t;\n"); - - // Bring registers local. - if (alloc_counts.params) { - for (uint32_t n = 0; n < kMaxInterpolators; n++) { - append( - " r%d = i.o[%d];\n", n, n); - } - } - - // Execute blocks. - const auto& execs = pixel_shader->execs(); - for (auto it = execs.begin(); it != execs.end(); ++it) { - const instr_cf_exec_t& cf = *it; - // TODO(benvanik): figure out how sequences/jmps/loops/etc work. - if (TranslateExec(cf)) { - return 1; - } - } - - // main footer. - append( - " return o;\n" - "}\n"); - - return 0; -} - -void D3D11ShaderTranslator::AppendTextureHeader( - const ShaderResource::SamplerInputs& sampler_inputs) { - bool fetch_setup[32] = { false }; - - // 1 texture per constant slot, 1 sampler per fetch. - for (uint32_t n = 0; n < sampler_inputs.count; n++) { - const auto& input = sampler_inputs.descs[n]; - const auto& fetch = input.tex_fetch; - - // Add texture, if needed. - if (!fetch_setup[fetch.const_idx]) { - fetch_setup[fetch.const_idx] = true; - const char* texture_type = NULL; - switch (fetch.dimension) { - case DIMENSION_1D: - texture_type = "Texture1D"; - break; - default: - case DIMENSION_2D: - texture_type = "Texture2D"; - break; - case DIMENSION_3D: - texture_type = "Texture3D"; - break; - case DIMENSION_CUBE: - texture_type = "TextureCube"; - break; - } - append("%s x_texture_%d;\n", texture_type, fetch.const_idx); - } - - // Add sampler. - append("SamplerState x_sampler_%d;\n", n); - } -} - -namespace { - -static const char chan_names[] = { - 'x', 'y', 'z', 'w', - // these only apply to FETCH dst's, and we shouldn't be using them: - '0', '1', '?', '_', -}; - -} // namespace - -void D3D11ShaderTranslator::AppendSrcReg(uint32_t num, uint32_t type, - uint32_t swiz, uint32_t negate, - uint32_t abs) { - if (negate) { - append("-"); - } - if (abs) { - append("abs("); - } - if (type) { - // Register. - append("r%u", num); - } else { - // Constant. - append("c[%u]", type_ == XE_GPU_SHADER_TYPE_PIXEL ? num + 256 : num); - } - if (swiz) { - append("."); - for (int i = 0; i < 4; i++) { - append("%c", chan_names[(swiz + i) & 0x3]); - swiz >>= 2; - } - } - if (abs) { - append(")"); - } -} - -void D3D11ShaderTranslator::AppendDestRegName(uint32_t num, uint32_t dst_exp) { - if (!dst_exp) { - // Register. - append("r%u", num); - } else { - // Export. - switch (type_) { - case XE_GPU_SHADER_TYPE_VERTEX: - switch (num) { - case 62: - append("o.oPos"); - break; - case 63: - append("o.oPointSize"); - break; - default: - // Varying. - append("o.o[%u]", num);; - break; - } - break; - case XE_GPU_SHADER_TYPE_PIXEL: - switch (num) { - case 0: - append("o.oC0"); - break; - default: - // TODO(benvanik): other render targets? - // TODO(benvanik): depth? - XEASSERTALWAYS(); - break; - } - break; - } - } -} - -void D3D11ShaderTranslator::AppendDestReg(uint32_t num, uint32_t mask, - uint32_t dst_exp) { - if (mask != 0xF) { - // If masking, store to a temporary variable and clean it up later. - append("t"); - } else { - // Store directly to output. - AppendDestRegName(num, dst_exp); - } -} - -void D3D11ShaderTranslator::AppendDestRegPost(uint32_t num, uint32_t mask, - uint32_t dst_exp) { - if (mask != 0xF) { - // Masking. - append(" "); - AppendDestRegName(num, dst_exp); - append(" = float4("); - for (int i = 0; i < 4; i++) { - // TODO(benvanik): mask out values? mix in old value as temp? - // append("%c", (mask & 0x1) ? chan_names[i] : 'w'); - if (!(mask & 0x1)) { - AppendDestRegName(num, dst_exp); - } else { - append("t"); - } - append(".%c", chan_names[i]); - mask >>= 1; - if (i < 3) { - append(", "); - } - } - append(");\n"); - } -} - -void D3D11ShaderTranslator::PrintSrcReg(uint32_t num, uint32_t type, - uint32_t swiz, uint32_t negate, - uint32_t abs) { - if (negate) { - append("-"); - } - if (abs) { - append("|"); - } - append("%c%u", type ? 'R' : 'C', num); - if (swiz) { - append("."); - for (int i = 0; i < 4; i++) { - append("%c", chan_names[(swiz + i) & 0x3]); - swiz >>= 2; - } - } - if (abs) { - append("|"); - } -} - -void D3D11ShaderTranslator::PrintDstReg(uint32_t num, uint32_t mask, - uint32_t dst_exp) { - append("%s%u", dst_exp ? "export" : "R", num); - if (mask != 0xf) { - append("."); - for (int i = 0; i < 4; i++) { - append("%c", (mask & 0x1) ? chan_names[i] : '_'); - mask >>= 1; - } - } -} - -void D3D11ShaderTranslator::PrintExportComment(uint32_t num) { - const char *name = NULL; - switch (type_) { - case XE_GPU_SHADER_TYPE_VERTEX: - switch (num) { - case 62: name = "gl_Position"; break; - case 63: name = "gl_PointSize"; break; - } - break; - case XE_GPU_SHADER_TYPE_PIXEL: - switch (num) { - case 0: name = "gl_FragColor"; break; - } - break; - } - /* if we had a symbol table here, we could look - * up the name of the varying.. - */ - if (name) { - append("\t; %s", name); - } -} - -int D3D11ShaderTranslator::TranslateALU_ADDv(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(" + "); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(")"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_MULv(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(" * "); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(")"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_MAXv(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - if (alu.src1_reg == alu.src2_reg && - alu.src1_sel == alu.src2_sel && - alu.src1_swiz == alu.src2_swiz && - alu.src1_reg_negate == alu.src2_reg_negate && - alu.src1_reg_abs == alu.src2_reg_abs) { - // This is a mov. - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - } else { - append("max("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(", "); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(")"); - } - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_MINv(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("min("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(", "); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(")"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_SETXXv(const instr_alu_t& alu, const char* op) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("float4(("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(").x %s (", op); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(").x ? 1.0 : 0.0, ("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(").y %s (", op); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(").y ? 1.0 : 0.0, ("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(").z %s (", op); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(").z ? 1.0 : 0.0, ("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(").w %s (", op); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(").w ? 1.0 : 0.0)"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} -int D3D11ShaderTranslator::TranslateALU_SETEv(const instr_alu_t& alu) { - return TranslateALU_SETXXv(alu, "=="); -} -int D3D11ShaderTranslator::TranslateALU_SETGTv(const instr_alu_t& alu) { - return TranslateALU_SETXXv(alu, ">"); -} -int D3D11ShaderTranslator::TranslateALU_SETGTEv(const instr_alu_t& alu) { - return TranslateALU_SETXXv(alu, ">="); -} -int D3D11ShaderTranslator::TranslateALU_SETNEv(const instr_alu_t& alu) { - return TranslateALU_SETXXv(alu, "!="); -} - -int D3D11ShaderTranslator::TranslateALU_FRACv(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("frac("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(")"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_TRUNCv(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("trunc("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(")"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_FLOORv(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("floor("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(")"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_MULADDv(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("mad("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(", "); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(", "); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(")"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_CNDXXv(const instr_alu_t& alu, const char* op) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - // TODO(benvanik): check argument order - could be 3 as compare and 1 and 2 as values. - append("float4(("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(").x %s 0.0 ? (", op); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(").x : ("); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(").x, ("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(").y %s 0.0 ? (", op); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(").y : ("); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(").y, ("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(").z %s 0.0 ? (", op); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(").z : ("); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(").z, ("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(").w %s 0.0 ? (", op); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(").w : ("); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(").w)"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} -int D3D11ShaderTranslator::TranslateALU_CNDEv(const instr_alu_t& alu) { - return TranslateALU_CNDXXv(alu, "=="); -} -int D3D11ShaderTranslator::TranslateALU_CNDGTEv(const instr_alu_t& alu) { - return TranslateALU_CNDXXv(alu, ">="); -} -int D3D11ShaderTranslator::TranslateALU_CNDGTv(const instr_alu_t& alu) { - return TranslateALU_CNDXXv(alu, ">"); -} - -int D3D11ShaderTranslator::TranslateALU_DOT4v(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("dot("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(", "); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(")"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_DOT3v(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("dot(float4("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(").xyz, float4("); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(").xyz)"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_DOT2ADDv(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("dot(float4("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(").xy, float4("); - AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, alu.src2_reg_abs); - append(").xy) + "); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(".x"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -// CUBEv - -int D3D11ShaderTranslator::TranslateALU_MAX4v(const instr_alu_t& alu) { - AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); - append(" = "); - if (alu.vector_clamp) { - append("saturate("); - } - append("max("); - append("max("); - append("max("); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(".x, "); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(".y), "); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(".z), "); - AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, alu.src1_reg_abs); - append(".w)"); - if (alu.vector_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); - return 0; -} - -// ... - -int D3D11ShaderTranslator::TranslateALU_MAXs(const instr_alu_t& alu) { - AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - append(" = "); - if (alu.scalar_clamp) { - append("saturate("); - } - if ((alu.src3_swiz & 0x3) == (((alu.src3_swiz >> 2) + 1) & 0x3)) { - // This is a mov. - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - } else { - append("max("); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(".x, "); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(".y).xxxx"); - } - if (alu.scalar_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_MINs(const instr_alu_t& alu) { - AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - append(" = "); - if (alu.scalar_clamp) { - append("saturate("); - } - append("min("); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(".x, "); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(".y).xxxx"); - if (alu.scalar_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_SETXXs(const instr_alu_t& alu, const char* op) { - AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - append(" = "); - if (alu.scalar_clamp) { - append("saturate("); - } - append("(("); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(".x %s 0.0) ? 1.0 : 0.0).xxxx", op); - if (alu.scalar_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - return 0; -} -int D3D11ShaderTranslator::TranslateALU_SETEs(const instr_alu_t& alu) { - return TranslateALU_SETXXs(alu, "=="); -} -int D3D11ShaderTranslator::TranslateALU_SETGTs(const instr_alu_t& alu) { - return TranslateALU_SETXXs(alu, ">"); -} -int D3D11ShaderTranslator::TranslateALU_SETGTEs(const instr_alu_t& alu) { - return TranslateALU_SETXXs(alu, ">="); -} -int D3D11ShaderTranslator::TranslateALU_SETNEs(const instr_alu_t& alu) { - return TranslateALU_SETXXs(alu, "!="); -} - -int D3D11ShaderTranslator::TranslateALU_RECIP_IEEE(const instr_alu_t& alu) { - AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - append(" = "); - if (alu.scalar_clamp) { - append("saturate("); - } - append("(1.0 / "); - AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, alu.src3_reg_abs); - append(")"); - if (alu.scalar_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - return 0; -} - -int D3D11ShaderTranslator::TranslateALU_MUL_CONST_0(const instr_alu_t& alu) { - AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - append(" = "); - if (alu.scalar_clamp) { - append("saturate("); - } - uint32_t src3_swiz = alu.src3_swiz & ~0x3C; - uint32_t swiz_a = ((src3_swiz >> 6) - 1) & 0x3; - uint32_t swiz_b = (src3_swiz & 0x3); - uint32_t reg2 = (alu.scalar_opc & 1) | (alu.src3_swiz & 0x3C) | (alu.src3_sel << 1); - append("("); - AppendSrcReg(alu.src3_reg, 0, 0, alu.src3_reg_negate, alu.src3_reg_abs); - append(".%c * ", chan_names[swiz_a]); - AppendSrcReg(reg2, 1, 0, alu.src3_reg_negate, alu.src3_reg_abs); - append(".%c", chan_names[swiz_b]); - append(").xxxx"); - if (alu.scalar_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - return 0; -} -int D3D11ShaderTranslator::TranslateALU_MUL_CONST_1(const instr_alu_t& alu) { - return TranslateALU_MUL_CONST_0(alu); -} - -int D3D11ShaderTranslator::TranslateALU_ADD_CONST_0(const instr_alu_t& alu) { - AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - append(" = "); - if (alu.scalar_clamp) { - append("saturate("); - } - uint32_t src3_swiz = alu.src3_swiz & ~0x3C; - uint32_t swiz_a = ((src3_swiz >> 6) - 1) & 0x3; - uint32_t swiz_b = (src3_swiz & 0x3); - uint32_t reg2 = (alu.scalar_opc & 1) | (alu.src3_swiz & 0x3C) | (alu.src3_sel << 1); - append("("); - AppendSrcReg(alu.src3_reg, 0, 0, alu.src3_reg_negate, alu.src3_reg_abs); - append(".%c + ", chan_names[swiz_a]); - AppendSrcReg(reg2, 1, 0, alu.src3_reg_negate, alu.src3_reg_abs); - append(".%c", chan_names[swiz_b]); - append(").xxxx"); - if (alu.scalar_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - return 0; -} -int D3D11ShaderTranslator::TranslateALU_ADD_CONST_1(const instr_alu_t& alu) { - return TranslateALU_ADD_CONST_0(alu); -} - -int D3D11ShaderTranslator::TranslateALU_SUB_CONST_0(const instr_alu_t& alu) { - AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - append(" = "); - if (alu.scalar_clamp) { - append("saturate("); - } - uint32_t src3_swiz = alu.src3_swiz & ~0x3C; - uint32_t swiz_a = ((src3_swiz >> 6) - 1) & 0x3; - uint32_t swiz_b = (src3_swiz & 0x3); - uint32_t reg2 = (alu.scalar_opc & 1) | (alu.src3_swiz & 0x3C) | (alu.src3_sel << 1); - append("("); - AppendSrcReg(alu.src3_reg, 0, 0, alu.src3_reg_negate, alu.src3_reg_abs); - append(".%c - ", chan_names[swiz_a]); - AppendSrcReg(reg2, 1, 0, alu.src3_reg_negate, alu.src3_reg_abs); - append(".%c", chan_names[swiz_b]); - append(").xxxx"); - if (alu.scalar_clamp) { - append(")"); - } - append(";\n"); - AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); - return 0; -} -int D3D11ShaderTranslator::TranslateALU_SUB_CONST_1(const instr_alu_t& alu) { - return TranslateALU_SUB_CONST_0(alu); -} - -namespace { - -typedef int (D3D11ShaderTranslator::*TranslateFn)(const instr_alu_t& alu); -typedef struct { - uint32_t num_srcs; - const char* name; - TranslateFn fn; -} TranslateInfo; -#define ALU_INSTR(opc, num_srcs) \ - { num_srcs, #opc, nullptr } -#define ALU_INSTR_IMPL(opc, num_srcs) \ - { num_srcs, #opc, &D3D11ShaderTranslator::TranslateALU_##opc } - -} // namespace - -int D3D11ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) { - static TranslateInfo vector_alu_instrs[0x20] = { - ALU_INSTR_IMPL(ADDv, 2), // 0 - ALU_INSTR_IMPL(MULv, 2), // 1 - ALU_INSTR_IMPL(MAXv, 2), // 2 - ALU_INSTR_IMPL(MINv, 2), // 3 - ALU_INSTR_IMPL(SETEv, 2), // 4 - ALU_INSTR_IMPL(SETGTv, 2), // 5 - ALU_INSTR_IMPL(SETGTEv, 2), // 6 - ALU_INSTR_IMPL(SETNEv, 2), // 7 - ALU_INSTR_IMPL(FRACv, 1), // 8 - ALU_INSTR_IMPL(TRUNCv, 1), // 9 - ALU_INSTR_IMPL(FLOORv, 1), // 10 - ALU_INSTR_IMPL(MULADDv, 3), // 11 - ALU_INSTR_IMPL(CNDEv, 3), // 12 - ALU_INSTR_IMPL(CNDGTEv, 3), // 13 - ALU_INSTR_IMPL(CNDGTv, 3), // 14 - ALU_INSTR_IMPL(DOT4v, 2), // 15 - ALU_INSTR_IMPL(DOT3v, 2), // 16 - ALU_INSTR_IMPL(DOT2ADDv, 3), // 17 -- ??? - ALU_INSTR(CUBEv, 2), // 18 - ALU_INSTR_IMPL(MAX4v, 1), // 19 - ALU_INSTR(PRED_SETE_PUSHv, 2), // 20 - ALU_INSTR(PRED_SETNE_PUSHv, 2), // 21 - ALU_INSTR(PRED_SETGT_PUSHv, 2), // 22 - ALU_INSTR(PRED_SETGTE_PUSHv, 2), // 23 - ALU_INSTR(KILLEv, 2), // 24 - ALU_INSTR(KILLGTv, 2), // 25 - ALU_INSTR(KILLGTEv, 2), // 26 - ALU_INSTR(KILLNEv, 2), // 27 - ALU_INSTR(DSTv, 2), // 28 - ALU_INSTR(MOVAv, 1), // 29 - }; - static TranslateInfo scalar_alu_instrs[0x40] = { - ALU_INSTR(ADDs, 1), // 0 - ALU_INSTR(ADD_PREVs, 1), // 1 - ALU_INSTR(MULs, 1), // 2 - ALU_INSTR(MUL_PREVs, 1), // 3 - ALU_INSTR(MUL_PREV2s, 1), // 4 - ALU_INSTR_IMPL(MAXs, 1), // 5 - ALU_INSTR_IMPL(MINs, 1), // 6 - ALU_INSTR_IMPL(SETEs, 1), // 7 - ALU_INSTR_IMPL(SETGTs, 1), // 8 - ALU_INSTR_IMPL(SETGTEs, 1), // 9 - ALU_INSTR_IMPL(SETNEs, 1), // 10 - ALU_INSTR(FRACs, 1), // 11 - ALU_INSTR(TRUNCs, 1), // 12 - ALU_INSTR(FLOORs, 1), // 13 - ALU_INSTR(EXP_IEEE, 1), // 14 - ALU_INSTR(LOG_CLAMP, 1), // 15 - ALU_INSTR(LOG_IEEE, 1), // 16 - ALU_INSTR(RECIP_CLAMP, 1), // 17 - ALU_INSTR(RECIP_FF, 1), // 18 - ALU_INSTR_IMPL(RECIP_IEEE, 1), // 19 - ALU_INSTR(RECIPSQ_CLAMP, 1), // 20 - ALU_INSTR(RECIPSQ_FF, 1), // 21 - ALU_INSTR(RECIPSQ_IEEE, 1), // 22 - ALU_INSTR(MOVAs, 1), // 23 - ALU_INSTR(MOVA_FLOORs, 1), // 24 - ALU_INSTR(SUBs, 1), // 25 - ALU_INSTR(SUB_PREVs, 1), // 26 - ALU_INSTR(PRED_SETEs, 1), // 27 - ALU_INSTR(PRED_SETNEs, 1), // 28 - ALU_INSTR(PRED_SETGTs, 1), // 29 - ALU_INSTR(PRED_SETGTEs, 1), // 30 - ALU_INSTR(PRED_SET_INVs, 1), // 31 - ALU_INSTR(PRED_SET_POPs, 1), // 32 - ALU_INSTR(PRED_SET_CLRs, 1), // 33 - ALU_INSTR(PRED_SET_RESTOREs, 1), // 34 - ALU_INSTR(KILLEs, 1), // 35 - ALU_INSTR(KILLGTs, 1), // 36 - ALU_INSTR(KILLGTEs, 1), // 37 - ALU_INSTR(KILLNEs, 1), // 38 - ALU_INSTR(KILLONEs, 1), // 39 - ALU_INSTR(SQRT_IEEE, 1), // 40 - { 0, 0, false }, - ALU_INSTR_IMPL(MUL_CONST_0, 2), // 42 - ALU_INSTR_IMPL(MUL_CONST_1, 2), // 43 - ALU_INSTR_IMPL(ADD_CONST_0, 2), // 44 - ALU_INSTR_IMPL(ADD_CONST_1, 2), // 45 - ALU_INSTR_IMPL(SUB_CONST_0, 2), // 46 - ALU_INSTR_IMPL(SUB_CONST_1, 2), // 47 - ALU_INSTR(SIN, 1), // 48 - ALU_INSTR(COS, 1), // 49 - ALU_INSTR(RETAIN_PREV, 1), // 50 - }; -#undef ALU_INSTR -#undef ALU_INSTR_IMPL - - if (!alu->scalar_write_mask && !alu->vector_write_mask) { - append(" // \n"); - return 0; - } - - if (alu->vector_write_mask) { - // Disassemble vector op. - const auto& iv = vector_alu_instrs[alu->vector_opc]; - append(" // %sALU:\t", sync ? "(S)" : " "); - append("%s", iv.name); - if (alu->pred_select & 0x2) { - // seems to work similar to conditional execution in ARM instruction - // set, so let's use a similar syntax for now: - append((alu->pred_select & 0x1) ? "EQ" : "NE"); - } - append("\t"); - PrintDstReg(alu->vector_dest, alu->vector_write_mask, alu->export_data); - append(" = "); - if (iv.num_srcs == 3) { - PrintSrcReg(alu->src3_reg, alu->src3_sel, alu->src3_swiz, - alu->src3_reg_negate, alu->src3_reg_abs); - append(", "); - } - PrintSrcReg(alu->src1_reg, alu->src1_sel, alu->src1_swiz, - alu->src1_reg_negate, alu->src1_reg_abs); - if (iv.num_srcs > 1) { - append(", "); - PrintSrcReg(alu->src2_reg, alu->src2_sel, alu->src2_swiz, - alu->src2_reg_negate, alu->src2_reg_abs); - } - if (alu->vector_clamp) { - append(" CLAMP"); - } - if (alu->export_data) { - PrintExportComment(alu->vector_dest); - } - append("\n"); - - // Translate vector op. - if (iv.fn) { - append(" "); - if ((this->*iv.fn)(*alu)) { - return 1; - } - } else { - append(" // \n"); - } - } - - if (alu->scalar_write_mask || !alu->vector_write_mask) { - // 2nd optional scalar op: - - // Disassemble scalar op. - const auto& is = scalar_alu_instrs[alu->scalar_opc]; - append(" // "); - append("\t"); - if (is.name) { - append("\t \t%s\t", is.name); - } else { - append("\t \tOP(%u)\t", alu->scalar_opc); - } - PrintDstReg(alu->scalar_dest, alu->scalar_write_mask, alu->export_data); - append(" = "); - if (is.num_srcs == 2) { - // ADD_CONST_0 dest, [const], [reg] - uint32_t src3_swiz = alu->src3_swiz & ~0x3C; - uint32_t swiz_a = ((src3_swiz >> 6) - 1) & 0x3; - uint32_t swiz_b = (src3_swiz & 0x3); - PrintSrcReg(alu->src3_reg, 0, 0, - alu->src3_reg_negate, alu->src3_reg_abs); - append(".%c", chan_names[swiz_a]); - append(", "); - uint32_t reg2 = (alu->scalar_opc & 1) | (alu->src3_swiz & 0x3C) | (alu->src3_sel << 1); - PrintSrcReg(reg2, 1, 0, - alu->src3_reg_negate, alu->src3_reg_abs); - append(".%c", chan_names[swiz_b]); - } else { - PrintSrcReg(alu->src3_reg, alu->src3_sel, alu->src3_swiz, - alu->src3_reg_negate, alu->src3_reg_abs); - } - if (alu->scalar_clamp) { - append(" CLAMP"); - } - if (alu->export_data) { - PrintExportComment(alu->scalar_dest); - } - append("\n"); - - // Translate scalar op. - if (is.fn) { - append(" "); - if ((this->*is.fn)(*alu)) { - return 1; - } - } else { - append(" // \n"); - } - } - - return 0; -} - -void D3D11ShaderTranslator::PrintDestFecth(uint32_t dst_reg, - uint32_t dst_swiz) { - append("\tR%u.", dst_reg); - for (int i = 0; i < 4; i++) { - append("%c", chan_names[dst_swiz & 0x7]); - dst_swiz >>= 3; - } -} - -void D3D11ShaderTranslator::AppendFetchDest(uint32_t dst_reg, - uint32_t dst_swiz) { - append("r%u.", dst_reg); - for (int i = 0; i < 4; i++) { - append("%c", chan_names[dst_swiz & 0x7]); - dst_swiz >>= 3; - } -} - -int D3D11ShaderTranslator::GetFormatComponentCount(uint32_t format) { - switch (format) { - case FMT_32: - case FMT_32_FLOAT: - return 1; - case FMT_16_16: - case FMT_16_16_FLOAT: - case FMT_32_32: - case FMT_32_32_FLOAT: - return 2; - case FMT_10_11_11: - case FMT_11_11_10: - case FMT_32_32_32_FLOAT: - return 3; - case FMT_8_8_8_8: - case FMT_2_10_10_10: - case FMT_16_16_16_16: - case FMT_16_16_16_16_FLOAT: - case FMT_32_32_32_32: - case FMT_32_32_32_32_FLOAT: - return 4; - default: - XELOGE("Unknown vertex format: %d", format); - XEASSERTALWAYS(); - return 4; - } -} - -int D3D11ShaderTranslator::TranslateExec(const instr_cf_exec_t& cf) { - static const struct { - const char *name; - } cf_instructions[] = { - #define INSTR(opc, fxn) { #opc } - INSTR(NOP, print_cf_nop), - INSTR(EXEC, print_cf_exec), - INSTR(EXEC_END, print_cf_exec), - INSTR(COND_EXEC, print_cf_exec), - INSTR(COND_EXEC_END, print_cf_exec), - INSTR(COND_PRED_EXEC, print_cf_exec), - INSTR(COND_PRED_EXEC_END, print_cf_exec), - INSTR(LOOP_START, print_cf_loop), - INSTR(LOOP_END, print_cf_loop), - INSTR(COND_CALL, print_cf_jmp_call), - INSTR(RETURN, print_cf_jmp_call), - INSTR(COND_JMP, print_cf_jmp_call), - INSTR(ALLOC, print_cf_alloc), - INSTR(COND_EXEC_PRED_CLEAN, print_cf_exec), - INSTR(COND_EXEC_PRED_CLEAN_END, print_cf_exec), - INSTR(MARK_VS_FETCH_DONE, print_cf_nop), // ?? - #undef INSTR - }; - - append( - " // %s ADDR(0x%x) CNT(0x%x)", - cf_instructions[cf.opc].name, cf.address, cf.count); - if (cf.yeild) { - append(" YIELD"); - } - uint8_t vc = cf.vc_hi | (cf.vc_lo << 2); - if (vc) { - append(" VC(0x%x)", vc); - } - if (cf.bool_addr) { - append(" BOOL_ADDR(0x%x)", cf.bool_addr); - } - if (cf.address_mode == ABSOLUTE_ADDR) { - append(" ABSOLUTE_ADDR"); - } - if (cf.is_cond_exec()) { - append(" COND(%d)", cf.condition); - } - append("\n"); - - uint32_t sequence = cf.serialize; - for (uint32_t i = 0; i < cf.count; i++) { - uint32_t alu_off = (cf.address + i); - int sync = sequence & 0x2; - if (sequence & 0x1) { - const instr_fetch_t* fetch = - (const instr_fetch_t*)(dwords_ + alu_off * 3); - switch (fetch->opc) { - case VTX_FETCH: - if (TranslateVertexFetch(&fetch->vtx, sync)) { - return 1; - } - break; - case TEX_FETCH: - if (TranslateTextureFetch(&fetch->tex, sync)) { - return 1; - } - break; - case TEX_GET_BORDER_COLOR_FRAC: - case TEX_GET_COMP_TEX_LOD: - case TEX_GET_GRADIENTS: - case TEX_GET_WEIGHTS: - case TEX_SET_TEX_LOD: - case TEX_SET_GRADIENTS_H: - case TEX_SET_GRADIENTS_V: - default: - XEASSERTALWAYS(); - break; - } - } else { - const instr_alu_t* alu = - (const instr_alu_t*)(dwords_ + alu_off * 3); - if (TranslateALU(alu, sync)) { - return 1; - } - } - sequence >>= 2; - } - - return 0; -} - -int D3D11ShaderTranslator::TranslateVertexFetch(const instr_fetch_vtx_t* vtx, - int sync) { - static const struct { - const char *name; - } fetch_types[0xff] = { - #define TYPE(id) { #id } - TYPE(FMT_1_REVERSE), // 0 - {0}, - TYPE(FMT_8), // 2 - {0}, - {0}, - {0}, - TYPE(FMT_8_8_8_8), // 6 - TYPE(FMT_2_10_10_10), // 7 - {0}, - {0}, - TYPE(FMT_8_8), // 10 - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - TYPE(FMT_16), // 24 - TYPE(FMT_16_16), // 25 - TYPE(FMT_16_16_16_16), // 26 - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - TYPE(FMT_32), // 33 - TYPE(FMT_32_32), // 34 - TYPE(FMT_32_32_32_32), // 35 - TYPE(FMT_32_FLOAT), // 36 - TYPE(FMT_32_32_FLOAT), // 37 - TYPE(FMT_32_32_32_32_FLOAT), // 38 - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - TYPE(FMT_32_32_32_FLOAT), // 57 - #undef TYPE - }; - - // Disassemble. - append(" // %sFETCH:\t", sync ? "(S)" : " "); - if (vtx->pred_select) { - append(vtx->pred_condition ? "EQ" : "NE"); - } - PrintDestFecth(vtx->dst_reg, vtx->dst_swiz); - append(" = R%u.", vtx->src_reg); - append("%c", chan_names[vtx->src_swiz & 0x3]); - if (fetch_types[vtx->format].name) { - append(" %s", fetch_types[vtx->format].name); - } else { - append(" TYPE(0x%x)", vtx->format); - } - append(" %s", vtx->format_comp_all ? "SIGNED" : "UNSIGNED"); - if (!vtx->num_format_all) { - append(" NORMALIZED"); - } - append(" STRIDE(%u)", vtx->stride); - if (vtx->offset) { - append(" OFFSET(%u)", vtx->offset); - } - append(" CONST(%u, %u)", vtx->const_index, vtx->const_index_sel); - if (1) { - // XXX - append(" src_reg_am=%u", vtx->src_reg_am); - append(" dst_reg_am=%u", vtx->dst_reg_am); - append(" num_format_all=%u", vtx->num_format_all); - append(" signed_rf_mode_all=%u", vtx->signed_rf_mode_all); - append(" exp_adjust_all=%u", vtx->exp_adjust_all); - } - append("\n"); - - // Translate. - append(" "); - append("r%u.xyzw", vtx->dst_reg); - append(" = float4("); - uint32_t fetch_slot = vtx->const_index * 3 + vtx->const_index_sel; - // TODO(benvanik): detect xyzw = xyzw, etc. - // TODO(benvanik): detect and set as rN = float4(samp.xyz, 1.0); / etc - uint32_t component_count = GetFormatComponentCount(vtx->format); - uint32_t dst_swiz = vtx->dst_swiz; - for (int i = 0; i < 4; i++) { - if ((dst_swiz & 0x7) == 4) { - append("0.0"); - } else if ((dst_swiz & 0x7) == 5) { - append("1.0"); - } else if ((dst_swiz & 0x7) == 6) { - // ? - append("?"); - } else if ((dst_swiz & 0x7) == 7) { - append("r%u.%c", vtx->dst_reg, chan_names[i]); - } else { - append("i.vf%u_%d.%c", - fetch_slot, vtx->offset, - chan_names[dst_swiz & 0x3]); - } - if (i < 3) { - append(", "); - } - dst_swiz >>= 3; - } - append(");\n"); - return 0; -} - -int D3D11ShaderTranslator::TranslateTextureFetch(const instr_fetch_tex_t* tex, - int sync) { - // Disassemble. - static const char *filter[] = { - "POINT", // TEX_FILTER_POINT - "LINEAR", // TEX_FILTER_LINEAR - "BASEMAP", // TEX_FILTER_BASEMAP - }; - static const char *aniso_filter[] = { - "DISABLED", // ANISO_FILTER_DISABLED - "MAX_1_1", // ANISO_FILTER_MAX_1_1 - "MAX_2_1", // ANISO_FILTER_MAX_2_1 - "MAX_4_1", // ANISO_FILTER_MAX_4_1 - "MAX_8_1", // ANISO_FILTER_MAX_8_1 - "MAX_16_1", // ANISO_FILTER_MAX_16_1 - }; - static const char *arbitrary_filter[] = { - "2x4_SYM", // ARBITRARY_FILTER_2X4_SYM - "2x4_ASYM", // ARBITRARY_FILTER_2X4_ASYM - "4x2_SYM", // ARBITRARY_FILTER_4X2_SYM - "4x2_ASYM", // ARBITRARY_FILTER_4X2_ASYM - "4x4_SYM", // ARBITRARY_FILTER_4X4_SYM - "4x4_ASYM", // ARBITRARY_FILTER_4X4_ASYM - }; - static const char *sample_loc[] = { - "CENTROID", // SAMPLE_CENTROID - "CENTER", // SAMPLE_CENTER - }; - uint32_t src_swiz = tex->src_swiz; - append(" // %sFETCH:\t", sync ? "(S)" : " "); - if (tex->pred_select) { - append(tex->pred_condition ? "EQ" : "NE"); - } - PrintDestFecth(tex->dst_reg, tex->dst_swiz); - append(" = R%u.", tex->src_reg); - for (int i = 0; i < 3; i++) { - append("%c", chan_names[src_swiz & 0x3]); - src_swiz >>= 2; - } - append(" CONST(%u)", tex->const_idx); - if (tex->fetch_valid_only) { - append(" VALID_ONLY"); - } - if (tex->tx_coord_denorm) { - append(" DENORM"); - } - if (tex->mag_filter != TEX_FILTER_USE_FETCH_CONST) { - append(" MAG(%s)", filter[tex->mag_filter]); - } - if (tex->min_filter != TEX_FILTER_USE_FETCH_CONST) { - append(" MIN(%s)", filter[tex->min_filter]); - } - if (tex->mip_filter != TEX_FILTER_USE_FETCH_CONST) { - append(" MIP(%s)", filter[tex->mip_filter]); - } - if (tex->aniso_filter != ANISO_FILTER_USE_FETCH_CONST) { - append(" ANISO(%s)", aniso_filter[tex->aniso_filter]); - } - if (tex->arbitrary_filter != ARBITRARY_FILTER_USE_FETCH_CONST) { - append(" ARBITRARY(%s)", arbitrary_filter[tex->arbitrary_filter]); - } - if (tex->vol_mag_filter != TEX_FILTER_USE_FETCH_CONST) { - append(" VOL_MAG(%s)", filter[tex->vol_mag_filter]); - } - if (tex->vol_min_filter != TEX_FILTER_USE_FETCH_CONST) { - append(" VOL_MIN(%s)", filter[tex->vol_min_filter]); - } - if (!tex->use_comp_lod) { - append(" LOD(%u)", tex->use_comp_lod); - append(" LOD_BIAS(%u)", tex->lod_bias); - } - if (tex->use_reg_lod) { - append(" REG_LOD(%u)", tex->use_reg_lod); - } - if (tex->use_reg_gradients) { - append(" USE_REG_GRADIENTS"); - } - append(" LOCATION(%s)", sample_loc[tex->sample_location]); - if (tex->offset_x || tex->offset_y || tex->offset_z) { - append(" OFFSET(%u,%u,%u)", tex->offset_x, tex->offset_y, tex->offset_z); - } - append("\n"); - - int src_component_count = 0; - switch (tex->dimension) { - case DIMENSION_1D: - src_component_count = 1; - break; - default: - case DIMENSION_2D: - src_component_count = 2; - break; - case DIMENSION_3D: - src_component_count = 3; - break; - case DIMENSION_CUBE: - src_component_count = 3; - break; - } - - // Translate. - append(" "); - append("r%u.xyzw", tex->dst_reg); - append(" = "); - append( - "x_texture_%d.Sample(x_sampler_%d, r%u.", - tex->const_idx, - tex_fetch_index_++, // hacky way to line up to tex buffers - tex->src_reg); - src_swiz = tex->src_swiz; - for (int i = 0; i < src_component_count; i++) { - append("%c", chan_names[src_swiz & 0x3]); - src_swiz >>= 2; - } - append(")."); - - // Pass one over dest does xyzw and fakes the special values. - // TODO(benvanik): detect and set as rN = float4(samp.xyz, 1.0); / etc - uint32_t dst_swiz = tex->dst_swiz; - for (int i = 0; i < 4; i++) { - append("%c", chan_names[dst_swiz & 0x3]); - dst_swiz >>= 3; - } - append(";\n"); - // Do another pass to set constant values. - dst_swiz = tex->dst_swiz; - for (int i = 0; i < 4; i++) { - if ((dst_swiz & 0x7) == 4) { - append(" r%u.%c = 0.0;\n", tex->dst_reg, chan_names[i]); - } else if ((dst_swiz & 0x7) == 5) { - append(" r%u.%c = 1.0;\n", tex->dst_reg, chan_names[i]); - } - dst_swiz >>= 3; - } - return 0; -} diff --git a/src/xenia/gpu/d3d11/d3d11_shader_translator.h b/src/xenia/gpu/d3d11/d3d11_shader_translator.h deleted file mode 100644 index ad85c7775..000000000 --- a/src/xenia/gpu/d3d11/d3d11_shader_translator.h +++ /dev/null @@ -1,125 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_SHADER_TRANSLATOR_H_ -#define XENIA_GPU_D3D11_D3D11_SHADER_TRANSLATOR_H_ - -#include -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - - -class D3D11ShaderTranslator { -public: - const static uint32_t kMaxInterpolators = 16; - - D3D11ShaderTranslator(); - - int TranslateVertexShader(VertexShaderResource* vertex_shader, - const xenos::xe_gpu_program_cntl_t& program_cntl); - int TranslatePixelShader( - PixelShaderResource* pixel_shader, - const xenos::xe_gpu_program_cntl_t& program_cntl, - const VertexShaderResource::AllocCounts& alloc_counts); - - const char* translated_src() const { return buffer_; } - -private: - xenos::XE_GPU_SHADER_TYPE type_; - uint32_t tex_fetch_index_; - const uint32_t* dwords_; - - static const int kCapacity = 64 * 1024; - char buffer_[kCapacity]; - size_t capacity_; - size_t offset_; - void append(const char* format, ...) { - va_list args; - va_start(args, format); - int len = xevsnprintfa(buffer_ + offset_, capacity_ - offset_, - format, args); - va_end(args); - offset_ += len; - buffer_[offset_] = 0; - } - - void AppendTextureHeader( - const ShaderResource::SamplerInputs& sampler_inputs); - - void AppendSrcReg(uint32_t num, uint32_t type, uint32_t swiz, uint32_t negate, - uint32_t abs); - void AppendDestRegName(uint32_t num, uint32_t dst_exp); - void AppendDestReg(uint32_t num, uint32_t mask, uint32_t dst_exp); - void AppendDestRegPost(uint32_t num, uint32_t mask, uint32_t dst_exp); - void PrintSrcReg(uint32_t num, uint32_t type, uint32_t swiz, uint32_t negate, - uint32_t abs); - void PrintDstReg(uint32_t num, uint32_t mask, uint32_t dst_exp); - void PrintExportComment(uint32_t num); - - int TranslateALU(const xenos::instr_alu_t* alu, int sync); - int TranslateALU_ADDv(const xenos::instr_alu_t& alu); - int TranslateALU_MULv(const xenos::instr_alu_t& alu); - int TranslateALU_MAXv(const xenos::instr_alu_t& alu); - int TranslateALU_MINv(const xenos::instr_alu_t& alu); - int TranslateALU_SETXXv(const xenos::instr_alu_t& alu, const char* op); - int TranslateALU_SETEv(const xenos::instr_alu_t& alu); - int TranslateALU_SETGTv(const xenos::instr_alu_t& alu); - int TranslateALU_SETGTEv(const xenos::instr_alu_t& alu); - int TranslateALU_SETNEv(const xenos::instr_alu_t& alu); - int TranslateALU_FRACv(const xenos::instr_alu_t& alu); - int TranslateALU_TRUNCv(const xenos::instr_alu_t& alu); - int TranslateALU_FLOORv(const xenos::instr_alu_t& alu); - int TranslateALU_MULADDv(const xenos::instr_alu_t& alu); - int TranslateALU_CNDXXv(const xenos::instr_alu_t& alu, const char* op); - int TranslateALU_CNDEv(const xenos::instr_alu_t& alu); - int TranslateALU_CNDGTEv(const xenos::instr_alu_t& alu); - int TranslateALU_CNDGTv(const xenos::instr_alu_t& alu); - int TranslateALU_DOT4v(const xenos::instr_alu_t& alu); - int TranslateALU_DOT3v(const xenos::instr_alu_t& alu); - int TranslateALU_DOT2ADDv(const xenos::instr_alu_t& alu); - // CUBEv - int TranslateALU_MAX4v(const xenos::instr_alu_t& alu); - // ... - int TranslateALU_MAXs(const xenos::instr_alu_t& alu); - int TranslateALU_MINs(const xenos::instr_alu_t& alu); - int TranslateALU_SETXXs(const xenos::instr_alu_t& alu, const char* op); - int TranslateALU_SETEs(const xenos::instr_alu_t& alu); - int TranslateALU_SETGTs(const xenos::instr_alu_t& alu); - int TranslateALU_SETGTEs(const xenos::instr_alu_t& alu); - int TranslateALU_SETNEs(const xenos::instr_alu_t& alu); - int TranslateALU_RECIP_IEEE(const xenos::instr_alu_t& alu); - int TranslateALU_MUL_CONST_0(const xenos::instr_alu_t& alu); - int TranslateALU_MUL_CONST_1(const xenos::instr_alu_t& alu); - int TranslateALU_ADD_CONST_0(const xenos::instr_alu_t& alu); - int TranslateALU_ADD_CONST_1(const xenos::instr_alu_t& alu); - int TranslateALU_SUB_CONST_0(const xenos::instr_alu_t& alu); - int TranslateALU_SUB_CONST_1(const xenos::instr_alu_t& alu); - - void PrintDestFecth(uint32_t dst_reg, uint32_t dst_swiz); - void AppendFetchDest(uint32_t dst_reg, uint32_t dst_swiz); - int GetFormatComponentCount(uint32_t format); - - int TranslateExec(const xenos::instr_cf_exec_t& cf); - int TranslateVertexFetch(const xenos::instr_fetch_vtx_t* vtx, int sync); - int TranslateTextureFetch(const xenos::instr_fetch_tex_t* tex, int sync); -}; - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_SHADER_TRANSLATOR_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_texture_resource.cc b/src/xenia/gpu/d3d11/d3d11_texture_resource.cc deleted file mode 100644 index a90c60b0d..000000000 --- a/src/xenia/gpu/d3d11/d3d11_texture_resource.cc +++ /dev/null @@ -1,219 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; -using namespace xe::gpu::xenos; - - -D3D11TextureResource::D3D11TextureResource( - D3D11ResourceCache* resource_cache, - const MemoryRange& memory_range, - const Info& info) - : TextureResource(memory_range, info), - resource_cache_(resource_cache), - texture_(nullptr), - handle_(nullptr) { -} - -D3D11TextureResource::~D3D11TextureResource() { - XESAFERELEASE(texture_); - XESAFERELEASE(handle_); -} - -int D3D11TextureResource::CreateHandle() { - SCOPE_profile_cpu_f("gpu"); - - D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc; - xe_zero_struct(&srv_desc, sizeof(srv_desc)); - // TODO(benvanik): this may need to be typed on the fetch instruction (float/int/etc?) - srv_desc.Format = info_.format; - - D3D_SRV_DIMENSION dimension = D3D11_SRV_DIMENSION_UNKNOWN; - switch (info_.dimension) { - case TEXTURE_DIMENSION_1D: - srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; - srv_desc.Texture1D.MipLevels = 1; - srv_desc.Texture1D.MostDetailedMip = 0; - if (CreateHandle1D()) { - XELOGE("D3D11: failed to create Texture1D"); - return 1; - } - break; - case TEXTURE_DIMENSION_2D: - srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; - srv_desc.Texture2D.MipLevels = 1; - srv_desc.Texture2D.MostDetailedMip = 0; - if (CreateHandle2D()) { - XELOGE("D3D11: failed to create Texture2D"); - return 1; - } - break; - case TEXTURE_DIMENSION_3D: - srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; - srv_desc.Texture3D.MipLevels = 1; - srv_desc.Texture3D.MostDetailedMip = 0; - if (CreateHandle3D()) { - XELOGE("D3D11: failed to create Texture3D"); - return 1; - } - break; - case TEXTURE_DIMENSION_CUBE: - srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; - srv_desc.TextureCube.MipLevels = 1; - srv_desc.TextureCube.MostDetailedMip = 0; - if (CreateHandleCube()) { - XELOGE("D3D11: failed to create TextureCube"); - return 1; - } - break; - } - - HRESULT hr = resource_cache_->device()->CreateShaderResourceView( - texture_, &srv_desc, &handle_); - if (FAILED(hr)) { - XELOGE("D3D11: unable to create texture resource view"); - return 1; - } - return 0; -} - -int D3D11TextureResource::CreateHandle1D() { - uint32_t width = 1 + info_.size_1d.width; - - D3D11_TEXTURE1D_DESC texture_desc; - xe_zero_struct(&texture_desc, sizeof(texture_desc)); - texture_desc.Width = width; - texture_desc.MipLevels = 1; - texture_desc.ArraySize = 1; - texture_desc.Format = info_.format; - texture_desc.Usage = D3D11_USAGE_DYNAMIC; - texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; - texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - texture_desc.MiscFlags = 0; // D3D11_RESOURCE_MISC_GENERATE_MIPS? - HRESULT hr = resource_cache_->device()->CreateTexture1D( - &texture_desc, NULL, (ID3D11Texture1D**)&texture_); - if (FAILED(hr)) { - return 1; - } - return 0; -} - -int D3D11TextureResource::CreateHandle2D() { - D3D11_TEXTURE2D_DESC texture_desc; - xe_zero_struct(&texture_desc, sizeof(texture_desc)); - texture_desc.Width = info_.size_2d.output_width; - texture_desc.Height = info_.size_2d.output_height; - texture_desc.MipLevels = 1; - texture_desc.ArraySize = 1; - texture_desc.Format = info_.format; - texture_desc.SampleDesc.Count = 1; - texture_desc.SampleDesc.Quality = 0; - texture_desc.Usage = D3D11_USAGE_DYNAMIC; - texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; - texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - texture_desc.MiscFlags = 0; // D3D11_RESOURCE_MISC_GENERATE_MIPS? - HRESULT hr = resource_cache_->device()->CreateTexture2D( - &texture_desc, NULL, (ID3D11Texture2D**)&texture_); - if (FAILED(hr)) { - return 1; - } - return 0; -} - -int D3D11TextureResource::CreateHandle3D() { - XELOGE("D3D11: CreateTexture3D not yet implemented"); - XEASSERTALWAYS(); - return 1; -} - -int D3D11TextureResource::CreateHandleCube() { - XELOGE("D3D11: CreateTextureCube not yet implemented"); - XEASSERTALWAYS(); - return 1; -} - -int D3D11TextureResource::InvalidateRegion(const MemoryRange& memory_range) { - SCOPE_profile_cpu_f("gpu"); - - switch (info_.dimension) { - case TEXTURE_DIMENSION_1D: - return InvalidateRegion1D(memory_range); - case TEXTURE_DIMENSION_2D: - return InvalidateRegion2D(memory_range); - case TEXTURE_DIMENSION_3D: - return InvalidateRegion3D(memory_range); - case TEXTURE_DIMENSION_CUBE: - return InvalidateRegionCube(memory_range); - } - return 1; -} - -int D3D11TextureResource::InvalidateRegion1D(const MemoryRange& memory_range) { - return 1; -} - -int D3D11TextureResource::InvalidateRegion2D(const MemoryRange& memory_range) { - // TODO(benvanik): all mip levels. - D3D11_MAPPED_SUBRESOURCE res; - HRESULT hr = resource_cache_->context()->Map( - texture_, 0, D3D11_MAP_WRITE_DISCARD, 0, &res); - if (FAILED(hr)) { - XELOGE("D3D11: failed to map texture"); - return 1; - } - - const uint8_t* src = memory_range_.host_base; - uint8_t* dest = (uint8_t*)res.pData; - - uint32_t output_pitch = res.RowPitch; // (output_width / info.block_size) * info.texel_pitch; - if (!info_.is_tiled) { - dest = (uint8_t*)res.pData; - for (uint32_t y = 0; y < info_.size_2d.block_height; y++) { - for (uint32_t x = 0; x < info_.size_2d.logical_pitch; x += info_.texel_pitch) { - TextureSwap(dest + x, src + x, info_.texel_pitch); - } - src += info_.size_2d.input_pitch; - dest += output_pitch; - } - } else { - auto bpp = (info_.texel_pitch >> 2) + ((info_.texel_pitch >> 1) >> (info_.texel_pitch >> 2)); - for (uint32_t y = 0, output_base_offset = 0; - y < info_.size_2d.block_height; - y++, output_base_offset += output_pitch) { - auto input_base_offset = TiledOffset2DOuter(y, (info_.size_2d.input_width / info_.block_size), bpp); - for (uint32_t x = 0, output_offset = output_base_offset; - x < info_.size_2d.block_width; - x++, output_offset += info_.texel_pitch) { - auto input_offset = TiledOffset2DInner(x, y, bpp, input_base_offset) >> bpp; - TextureSwap(dest + output_offset, - src + input_offset * info_.texel_pitch, - info_.texel_pitch); - } - } - } - resource_cache_->context()->Unmap(texture_, 0); - return 0; -} - -int D3D11TextureResource::InvalidateRegion3D(const MemoryRange& memory_range) { - return 1; -} - -int D3D11TextureResource::InvalidateRegionCube( - const MemoryRange& memory_range) { - return 1; -} diff --git a/src/xenia/gpu/d3d11/d3d11_texture_resource.h b/src/xenia/gpu/d3d11/d3d11_texture_resource.h deleted file mode 100644 index 4e59662a4..000000000 --- a/src/xenia/gpu/d3d11/d3d11_texture_resource.h +++ /dev/null @@ -1,60 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_TEXTURE_RESOURCE_H_ -#define XENIA_GPU_D3D11_D3D11_TEXTURE_RESOURCE_H_ - -#include -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - -class D3D11ResourceCache; - - -class D3D11TextureResource : public TextureResource { -public: - D3D11TextureResource(D3D11ResourceCache* resource_cache, - const MemoryRange& memory_range, - const Info& info); - ~D3D11TextureResource() override; - - void* handle() const override { return handle_; } - -protected: - int CreateHandle() override; - int CreateHandle1D(); - int CreateHandle2D(); - int CreateHandle3D(); - int CreateHandleCube(); - - int InvalidateRegion(const MemoryRange& memory_range) override; - int InvalidateRegion1D(const MemoryRange& memory_range); - int InvalidateRegion2D(const MemoryRange& memory_range); - int InvalidateRegion3D(const MemoryRange& memory_range); - int InvalidateRegionCube(const MemoryRange& memory_range); - -private: - D3D11ResourceCache* resource_cache_; - ID3D11Resource* texture_; - ID3D11ShaderResourceView* handle_; -}; - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_TEXTURE_RESOURCE_H_ diff --git a/src/xenia/gpu/d3d11/d3d11_window.cc b/src/xenia/gpu/d3d11/d3d11_window.cc deleted file mode 100644 index da33ab6bb..000000000 --- a/src/xenia/gpu/d3d11/d3d11_window.cc +++ /dev/null @@ -1,141 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::d3d11; -using namespace xe::ui; -using namespace xe::ui::win32; - - -D3D11Window::D3D11Window( - xe_run_loop_ref run_loop, - IDXGIFactory1* dxgi_factory, ID3D11Device* device) : - Win32Window(run_loop) { - dxgi_factory_ = dxgi_factory; - dxgi_factory_->AddRef(); - device_ = device; - device_->AddRef(); - device_->GetImmediateContext(&context_); - - swap_chain_ = 0; - render_target_view_ = 0; - - closing.AddListener([](UIEvent& e) { - xe_run_loop_quit(e.window()->run_loop()); - }); -} - -D3D11Window::~D3D11Window() { - Profiler::set_display(nullptr); - if (context_) { - context_->ClearState(); - } - XESAFERELEASE(render_target_view_); - XESAFERELEASE(context_); - XESAFERELEASE(swap_chain_); - XESAFERELEASE(device_); - XESAFERELEASE(dxgi_factory_); -} - -int D3D11Window::Initialize(const char* title, uint32_t width, uint32_t height) { - int result = Win32Window::Initialize(title, width, height); - if (result) { - return result; - } - - // Setup swap chain. - DXGI_SWAP_CHAIN_DESC desc; - xe_zero_struct(&desc, sizeof(desc)); - desc.OutputWindow = handle(); - desc.Windowed = TRUE; - desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; - desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; - - // Setup buffers. - desc.BufferCount = 2; - desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - desc.BufferDesc.Width = width; - desc.BufferDesc.Height = height; - desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - desc.BufferDesc.RefreshRate.Numerator = 60; - desc.BufferDesc.RefreshRate.Denominator = 1; - - // Disable multisampling. - desc.SampleDesc.Count = 1; - desc.SampleDesc.Quality = 0; - - // Create! - HRESULT hr = dxgi_factory_->CreateSwapChain( - device_, - &desc, - &swap_chain_); - if (FAILED(hr)) { - XELOGE("CreateSwapChain failed with %.8X", hr); - return 1; - } - - // Create a render target view to draw into. - ID3D11Texture2D* back_buffer = 0; - hr = swap_chain_->GetBuffer( - 0, __uuidof(ID3D11Texture2D), (void**)&back_buffer); - if (FAILED(hr)) { - XELOGE("GetBuffer (back_buffer) failed with %.8X", hr); - return 1; - } - hr = device_->CreateRenderTargetView( - back_buffer, NULL, &render_target_view_); - back_buffer->Release(); - if (FAILED(hr)) { - XELOGE("CreateRenderTargetView (back_buffer) failed with %.8X", hr); - return 1; - } - context_->OMSetRenderTargets(1, &render_target_view_, NULL); - - // Setup profiler display. - if (Profiler::is_enabled()) { - std::unique_ptr profiler_display( - new D3D11ProfilerDisplay(this)); - Profiler::set_display(std::move(profiler_display)); - } - - return 0; -} - -void D3D11Window::Swap() { - SCOPE_profile_cpu_f("gpu"); - - // Present profiler. - context_->OMSetRenderTargets(1, &render_target_view_, NULL); - Profiler::Present(); - - // Swap buffers. - // TODO(benvanik): control vsync with flag. - bool vsync = true; - HRESULT hr = swap_chain_->Present(vsync ? 1 : 0, 0); - if (FAILED(hr)) { - XELOGE("Present failed with %.8X", hr); - } -} - -bool D3D11Window::OnResize(uint32_t width, uint32_t height) { - if (!Win32Window::OnResize(width, height)) { - return false; - } - - // TODO(benvanik): resize swap buffers? - - return true; -} - diff --git a/src/xenia/gpu/d3d11/d3d11_window.h b/src/xenia/gpu/d3d11/d3d11_window.h deleted file mode 100644 index df470df0f..000000000 --- a/src/xenia/gpu/d3d11/d3d11_window.h +++ /dev/null @@ -1,57 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_D3D11_D3D11_WINDOW_H_ -#define XENIA_GPU_D3D11_D3D11_WINDOW_H_ - -#include - -#include - -#include - - -namespace xe { -namespace gpu { -namespace d3d11 { - - -class D3D11Window : public xe::ui::win32::Win32Window { -public: - D3D11Window( - xe_run_loop_ref run_loop, - IDXGIFactory1* dxgi_factory, ID3D11Device* device); - virtual ~D3D11Window(); - - ID3D11Device* device() const { return device_; } - IDXGISwapChain* swap_chain() const { return swap_chain_; } - ID3D11DeviceContext* context() const { return context_; } - - virtual int Initialize(const char* title, uint32_t width, uint32_t height); - - void Swap(); - -protected: - virtual bool OnResize(uint32_t width, uint32_t height); - -private: - IDXGIFactory1* dxgi_factory_; - ID3D11Device* device_; - IDXGISwapChain* swap_chain_; - ID3D11DeviceContext* context_; - ID3D11RenderTargetView* render_target_view_; -}; - - -} // namespace d3d11 -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_D3D11_D3D11_WINDOW_H_ diff --git a/src/xenia/gpu/d3d11/sources.gypi b/src/xenia/gpu/d3d11/sources.gypi deleted file mode 100644 index b6b6d76c1..000000000 --- a/src/xenia/gpu/d3d11/sources.gypi +++ /dev/null @@ -1,30 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'sources': [ - 'd3d11_buffer_resource.cc', - 'd3d11_buffer_resource.h', - 'd3d11_geometry_shader.cc', - 'd3d11_geometry_shader.h', - 'd3d11_gpu-private.h', - 'd3d11_gpu.cc', - 'd3d11_gpu.h', - 'd3d11_graphics_driver.cc', - 'd3d11_graphics_driver.h', - 'd3d11_graphics_system.cc', - 'd3d11_graphics_system.h', - 'd3d11_profiler_display.cc', - 'd3d11_profiler_display.h', - 'd3d11_resource_cache.cc', - 'd3d11_resource_cache.h', - 'd3d11_sampler_state_resource.cc', - 'd3d11_sampler_state_resource.h', - 'd3d11_shader_resource.cc', - 'd3d11_shader_resource.h', - 'd3d11_shader_translator.cc', - 'd3d11_shader_translator.h', - 'd3d11_texture_resource.cc', - 'd3d11_texture_resource.h', - 'd3d11_window.cc', - 'd3d11_window.h', - ], -} diff --git a/src/xenia/gpu/draw_command.h b/src/xenia/gpu/draw_command.h deleted file mode 100644 index ac5b07fe6..000000000 --- a/src/xenia/gpu/draw_command.h +++ /dev/null @@ -1,78 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_DRAW_COMMAND_H_ -#define XENIA_GPU_DRAW_COMMAND_H_ - -#include -#include -#include -#include -#include -#include - - -namespace xe { -namespace gpu { - - -// TODO(benvanik): move more of the enums in here? -struct DrawCommand { - xenos::XE_GPU_PRIMITIVE_TYPE prim_type; - uint32_t start_index; - uint32_t index_count; - uint32_t base_vertex; - - VertexShaderResource* vertex_shader; - PixelShaderResource* pixel_shader; - - // TODO(benvanik): dirty tracking/max ranges/etc. - struct { - float* values; - size_t count; - } float4_constants; - struct { - uint32_t* values; - size_t count; - } loop_constants; - struct { - uint32_t* values; - size_t count; - } bool_constants; - - // Index buffer, if present. If index_count > 0 then auto draw. - IndexBufferResource* index_buffer; - - // Vertex buffers. - struct { - uint32_t input_index; - VertexBufferResource* buffer; - uint32_t stride; - uint32_t offset; - } vertex_buffers[96]; - size_t vertex_buffer_count; - - // Texture samplers. - struct SamplerInput { - uint32_t input_index; - TextureResource* texture; - SamplerStateResource* sampler_state; - }; - SamplerInput vertex_shader_samplers[32]; - size_t vertex_shader_sampler_count; - SamplerInput pixel_shader_samplers[32]; - size_t pixel_shader_sampler_count; -}; - - -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_DRAW_COMMAND_H_ diff --git a/src/xenia/gpu/gl4/circular_buffer.cc b/src/xenia/gpu/gl4/circular_buffer.cc new file mode 100644 index 000000000..bfd7cbf2d --- /dev/null +++ b/src/xenia/gpu/gl4/circular_buffer.cc @@ -0,0 +1,123 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/circular_buffer.h" + +#include "poly/assert.h" +#include "poly/math.h" +#include "xenia/gpu/gl4/gl4_gpu-private.h" +#include "xenia/gpu/gpu-private.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +extern "C" GLEWContext* glewGetContext(); +extern "C" WGLEWContext* wglewGetContext(); + +CircularBuffer::CircularBuffer(size_t capacity, size_t alignment) + : capacity_(capacity), + alignment_(alignment), + write_head_(0), + dirty_start_(UINT64_MAX), + dirty_end_(0), + buffer_(0), + gpu_base_(0), + host_base_(nullptr) {} + +CircularBuffer::~CircularBuffer() { Shutdown(); } + +bool CircularBuffer::Initialize() { + glCreateBuffers(1, &buffer_); + glNamedBufferStorage(buffer_, capacity_, nullptr, + GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT); + host_base_ = reinterpret_cast(glMapNamedBufferRange( + buffer_, 0, capacity_, + GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_PERSISTENT_BIT)); + assert_not_null(host_base_); + if (!host_base_) { + return false; + } + + if (FLAGS_vendor_gl_extensions && GLEW_NV_shader_buffer_load) { + // To use this bindlessly we must make it resident. + glMakeNamedBufferResidentNV(buffer_, GL_READ_ONLY); + glGetNamedBufferParameterui64vNV(buffer_, GL_BUFFER_GPU_ADDRESS_NV, + &gpu_base_); + } + return true; +} + +void CircularBuffer::Shutdown() { + if (!buffer_) { + return; + } + glUnmapNamedBuffer(buffer_); + if (FLAGS_vendor_gl_extensions && GLEW_NV_shader_buffer_load) { + glMakeNamedBufferNonResidentNV(buffer_); + } + glDeleteBuffers(1, &buffer_); + buffer_ = 0; +} + +bool CircularBuffer::CanAcquire(size_t length) { + size_t aligned_length = poly::round_up(length, alignment_); + return write_head_ + aligned_length <= capacity_; +} + +CircularBuffer::Allocation CircularBuffer::Acquire(size_t length) { + // Addresses must always be % 256. + size_t aligned_length = poly::round_up(length, alignment_); + assert_true(aligned_length <= capacity_, "Request too large"); + if (write_head_ + aligned_length > capacity_) { + // Flush and wait. + WaitUntilClean(); + } + + Allocation allocation; + allocation.host_ptr = host_base_ + write_head_; + allocation.gpu_ptr = gpu_base_ + write_head_; + allocation.offset = write_head_; + allocation.length = length; + allocation.aligned_length = aligned_length; + write_head_ += aligned_length; + return allocation; +} + +void CircularBuffer::Discard(Allocation allocation) { + write_head_ -= allocation.aligned_length; +} + +void CircularBuffer::Commit(Allocation allocation) { + uintptr_t start = allocation.gpu_ptr - gpu_base_; + uintptr_t end = start + allocation.aligned_length; + dirty_start_ = std::min(dirty_start_, start); + dirty_end_ = std::max(dirty_end_, end); + assert_true(dirty_end_ <= capacity_); +} + +void CircularBuffer::Flush() { + if (dirty_start_ == dirty_end_ || dirty_start_ == UINT64_MAX) { + return; + } + glFlushMappedNamedBufferRange(buffer_, dirty_start_, + dirty_end_ - dirty_start_); + dirty_start_ = UINT64_MAX; + dirty_end_ = 0; +} + +void CircularBuffer::WaitUntilClean() { + Flush(); + glFinish(); + write_head_ = 0; +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gl4/circular_buffer.h b/src/xenia/gpu/gl4/circular_buffer.h new file mode 100644 index 000000000..7a0232693 --- /dev/null +++ b/src/xenia/gpu/gl4/circular_buffer.h @@ -0,0 +1,64 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_GL4_CIRCULAR_BUFFER_H_ +#define XENIA_GPU_GL4_CIRCULAR_BUFFER_H_ + +#include "xenia/gpu/gl4/gl_context.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +// TODO(benvanik): uh, make this circular. +// TODO(benvanik): fences to prevent this from ever flushing. +class CircularBuffer { + public: + CircularBuffer(size_t capacity, size_t alignment = 256); + ~CircularBuffer(); + + struct Allocation { + void* host_ptr; + GLuint64 gpu_ptr; + size_t offset; + size_t length; + size_t aligned_length; + }; + + bool Initialize(); + void Shutdown(); + + GLuint handle() const { return buffer_; } + GLuint64 gpu_handle() const { return gpu_base_; } + size_t capacity() const { return capacity_; } + + bool CanAcquire(size_t length); + Allocation Acquire(size_t length); + void Discard(Allocation allocation); + void Commit(Allocation allocation); + void Flush(); + + void WaitUntilClean(); + + private: + size_t capacity_; + size_t alignment_; + uintptr_t write_head_; + uintptr_t dirty_start_; + uintptr_t dirty_end_; + GLuint buffer_; + GLuint64 gpu_base_; + uint8_t* host_base_; +}; + +} // namespace gl4 +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_GL4_CIRCULAR_BUFFER_H_ diff --git a/src/xenia/gpu/gl4/command_processor.cc b/src/xenia/gpu/gl4/command_processor.cc new file mode 100644 index 000000000..b9676cd1d --- /dev/null +++ b/src/xenia/gpu/gl4/command_processor.cc @@ -0,0 +1,2601 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/command_processor.h" + +#include + +#include "poly/logging.h" +#include "poly/math.h" +#include "xenia/gpu/gl4/gl4_gpu-private.h" +#include "xenia/gpu/gl4/gl4_graphics_system.h" +#include "xenia/gpu/gpu-private.h" +#include "xenia/gpu/sampler_info.h" +#include "xenia/gpu/texture_info.h" +#include "xenia/gpu/xenos.h" + +#include "third_party/xxhash/xxhash.h" + +#define XETRACECP(fmt, ...) \ + if (FLAGS_trace_ring_buffer) XELOGGPU(fmt, ##__VA_ARGS__) + +#define FINE_GRAINED_DRAW_SCOPES 1 + +namespace xe { +namespace gpu { +namespace gl4 { + +using namespace xe::gpu::xenos; + +extern "C" GLEWContext* glewGetContext(); + +const GLuint kAnyTarget = UINT_MAX; + +// All uncached vertex/index data goes here. If it fills up we need to sync +// with the GPU, so this should be large enough to prevent that in a normal +// frame. +const size_t kScratchBufferCapacity = 256 * 1024 * 1024; +const size_t kScratchBufferAlignment = 256; + +CommandProcessor::CachedPipeline::CachedPipeline() + : vertex_program(0), fragment_program(0), handles({0}) {} + +CommandProcessor::CachedPipeline::~CachedPipeline() { + glDeleteProgramPipelines(1, &handles.default_pipeline); + glDeleteProgramPipelines(1, &handles.rect_list_pipeline); +} + +CommandProcessor::CommandProcessor(GL4GraphicsSystem* graphics_system) + : memory_(graphics_system->memory()), + membase_(graphics_system->memory()->membase()), + graphics_system_(graphics_system), + register_file_(graphics_system_->register_file()), + worker_running_(true), + time_base_(0), + counter_(0), + primary_buffer_ptr_(0), + primary_buffer_size_(0), + read_ptr_index_(0), + read_ptr_update_freq_(0), + read_ptr_writeback_ptr_(0), + write_ptr_index_event_(CreateEvent(NULL, FALSE, FALSE, NULL)), + write_ptr_index_(0), + bin_select_(0xFFFFFFFFull), + bin_mask_(0xFFFFFFFFull), + has_bindless_vbos_(false), + active_vertex_shader_(nullptr), + active_pixel_shader_(nullptr), + active_framebuffer_(nullptr), + point_list_geometry_program_(0), + rect_list_geometry_program_(0), + quad_list_geometry_program_(0), + draw_index_count_(0), + draw_batcher_(graphics_system_->register_file()), + scratch_buffer_(kScratchBufferCapacity, kScratchBufferAlignment) { + LARGE_INTEGER perf_counter; + QueryPerformanceCounter(&perf_counter); + time_base_ = perf_counter.QuadPart; +} + +CommandProcessor::~CommandProcessor() { CloseHandle(write_ptr_index_event_); } + +uint64_t CommandProcessor::QueryTime() { + LARGE_INTEGER perf_counter; + QueryPerformanceCounter(&perf_counter); + return perf_counter.QuadPart - time_base_; +} + +bool CommandProcessor::Initialize(std::unique_ptr context) { + context_ = std::move(context); + + worker_running_ = true; + worker_thread_ = std::thread([this]() { + poly::threading::set_name("GL4 Worker"); + xe::Profiler::ThreadEnter("GL4 Worker"); + WorkerMain(); + xe::Profiler::ThreadExit(); + }); + + return true; +} + +void CommandProcessor::Shutdown() { + worker_running_ = false; + SetEvent(write_ptr_index_event_); + worker_thread_.join(); + + all_pipelines_.clear(); + all_shaders_.clear(); + shader_cache_.clear(); + + context_.reset(); +} + +void CommandProcessor::WorkerMain() { + context_->MakeCurrent(); + if (!SetupGL()) { + PFATAL("Unable to setup command processor GL state"); + return; + } + + while (worker_running_) { + uint32_t write_ptr_index = write_ptr_index_.load(); + if (write_ptr_index == 0xBAADF00D || read_ptr_index_ == write_ptr_index) { + SCOPE_profile_cpu_i("gpu", "xe::gpu::gl4::CommandProcessor::Stall"); + // We've run out of commands to execute. + // We spin here waiting for new ones, as the overhead of waiting on our + // event is too high. + // PrepareForWait(); + do { + // TODO(benvanik): if we go longer than Nms, switch to waiting? + // It'll keep us from burning power. + // const int wait_time_ms = 5; + // WaitForSingleObject(write_ptr_index_event_, wait_time_ms); + SwitchToThread(); + MemoryBarrier(); + write_ptr_index = write_ptr_index_.load(); + } while (write_ptr_index == 0xBAADF00D || + read_ptr_index_ == write_ptr_index); + // ReturnFromWait(); + } + assert_true(read_ptr_index_ != write_ptr_index); + + // Process the new commands. + XETRACECP("Command processor thread work"); + + // Execute. Note that we handle wraparound transparently. + ExecutePrimaryBuffer(read_ptr_index_, write_ptr_index); + read_ptr_index_ = write_ptr_index; + + // TODO(benvanik): use reader->Read_update_freq_ and only issue after moving + // that many indices. + if (read_ptr_writeback_ptr_) { + poly::store_and_swap(membase_ + read_ptr_writeback_ptr_, + read_ptr_index_); + } + } + + ShutdownGL(); + context_->ClearCurrent(); +} + +bool CommandProcessor::SetupGL() { + if (FLAGS_vendor_gl_extensions && GLEW_NV_vertex_buffer_unified_memory) { + has_bindless_vbos_ = true; + } + + // Circular buffer holding scratch vertex/index data. + if (!scratch_buffer_.Initialize()) { + PLOGE("Unable to initialize scratch buffer"); + return false; + } + + // Command buffer. + if (!draw_batcher_.Initialize(&scratch_buffer_)) { + PLOGE("Unable to initialize command buffer"); + return false; + } + + // Texture cache that keeps track of any textures/samplers used. + if (!texture_cache_.Initialize(memory_, &scratch_buffer_)) { + PLOGE("Unable to initialize texture cache"); + return false; + } + + const std::string geometry_header = + "#version 450\n" + "#extension all : warn\n" + "#extension GL_ARB_explicit_uniform_location : require\n" + "#extension GL_ARB_shading_language_420pack : require\n" + "in gl_PerVertex {\n" + " vec4 gl_Position;\n" + " float gl_PointSize;\n" + " float gl_ClipDistance[];\n" + "} gl_in[];\n" + "out gl_PerVertex {\n" + " vec4 gl_Position;\n" + " float gl_PointSize;\n" + " float gl_ClipDistance[];\n" + "};\n" + "struct VertexData {\n" + " vec4 o[16];\n" + "};\n" + "\n" + "layout(location = 0) in VertexData in_vtx[];\n" + "layout(location = 0) out VertexData out_vtx;\n"; + // TODO(benvanik): fetch default point size from register and use that if + // the VS doesn't write oPointSize. + // TODO(benvanik): clamp to min/max. + // TODO(benvanik): figure out how to see which interpolator gets adjusted. + std::string point_list_shader = + geometry_header + + "layout(points) in;\n" + "layout(triangle_strip, max_vertices = 4) out;\n" + "void main() {\n" + " const vec2 offsets[4] = {\n" + " vec2(-1.0, 1.0),\n" + " vec2( 1.0, 1.0),\n" + " vec2(-1.0, -1.0),\n" + " vec2( 1.0, -1.0),\n" + " };\n" + " vec4 pos = gl_in[0].gl_Position;\n" + " float psize = gl_in[0].gl_PointSize;\n" + " for (int i = 0; i < 4; ++i) {\n" + " gl_Position = vec4(pos.xy + offsets[i] * psize, pos.zw);\n" + " out_vtx = in_vtx[0];\n" + " EmitVertex();\n" + " }\n" + " EndPrimitive();\n" + "}\n"; + std::string rect_list_shader = + geometry_header + + "layout(triangles) in;\n" + "layout(triangle_strip, max_vertices = 4) out;\n" + "void main() {\n" + // Most games use the left-aligned form. + " bool left_aligned = gl_in[0].gl_Position.x == \n" + " gl_in[2].gl_Position.x;\n" + " if (left_aligned) {\n" + // 0 ------ 1 + // | - | + // | // | + // | - | + // 2 ----- [3] + " gl_Position = gl_in[0].gl_Position;\n" + " gl_PointSize = gl_in[0].gl_PointSize;\n" + " out_vtx = in_vtx[0];\n" + " EmitVertex();\n" + " gl_Position = gl_in[1].gl_Position;\n" + " gl_PointSize = gl_in[1].gl_PointSize;\n" + " out_vtx = in_vtx[1];\n" + " EmitVertex();\n" + " gl_Position = gl_in[2].gl_Position;\n" + " gl_PointSize = gl_in[2].gl_PointSize;\n" + " out_vtx = in_vtx[2];\n" + " EmitVertex();\n" + " gl_Position = \n" + " (gl_in[1].gl_Position + gl_in[2].gl_Position) - \n" + " gl_in[0].gl_Position;\n" + " gl_PointSize = gl_in[2].gl_PointSize;\n" + " out_vtx = in_vtx[2];\n" + " EmitVertex();\n" + " } else {\n" + // 0 ------ 1 + // | - | + // | \\ | + // | - | + // [3] ----- 2 + " gl_Position = gl_in[0].gl_Position;\n" + " gl_PointSize = gl_in[0].gl_PointSize;\n" + " out_vtx = in_vtx[0];\n" + " EmitVertex();\n" + " gl_Position = gl_in[1].gl_Position;\n" + " gl_PointSize = gl_in[1].gl_PointSize;\n" + " out_vtx = in_vtx[1];\n" + " EmitVertex();\n" + " gl_Position = gl_in[0].gl_Position + (gl_in[2].gl_Position - \n" + " gl_in[1].gl_Position);\n" + " gl_PointSize = gl_in[2].gl_PointSize;\n" + " out_vtx = in_vtx[2];\n" + " EmitVertex();\n" + " gl_Position = gl_in[2].gl_Position;\n" + " gl_PointSize = gl_in[2].gl_PointSize;\n" + " out_vtx = in_vtx[2];\n" + " EmitVertex();\n" + " }\n" + " EndPrimitive();\n" + "}\n"; + std::string quad_list_shader = + geometry_header + + "layout(lines_adjacency) in;\n" + "layout(triangle_strip, max_vertices = 4) out;\n" + "void main() {\n" + " const int order[4] = { 0, 1, 3, 2 };\n" + " for (int i = 0; i < 4; ++i) {\n" + " int input_index = order[i];\n" + " gl_Position = gl_in[input_index].gl_Position;\n" + " gl_PointSize = gl_in[input_index].gl_PointSize;\n" + " out_vtx = in_vtx[input_index];\n" + " EmitVertex();\n" + " }\n" + " EndPrimitive();\n" + "}\n"; + point_list_geometry_program_ = CreateGeometryProgram(point_list_shader); + rect_list_geometry_program_ = CreateGeometryProgram(rect_list_shader); + quad_list_geometry_program_ = CreateGeometryProgram(quad_list_shader); + if (!point_list_geometry_program_ || !rect_list_geometry_program_ || + !quad_list_geometry_program_) { + return false; + } + + return true; +} + +GLuint CommandProcessor::CreateGeometryProgram(const std::string& source) { + auto source_str = source.c_str(); + GLuint program = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 1, &source_str); + + // Get error log, if we failed to link. + GLint link_status = 0; + glGetProgramiv(program, GL_LINK_STATUS, &link_status); + if (!link_status) { + GLint log_length = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); + std::string info_log; + info_log.resize(log_length - 1); + glGetProgramInfoLog(program, log_length, &log_length, + const_cast(info_log.data())); + PLOGE("Unable to link program: %s", info_log.c_str()); + glDeleteProgram(program); + return 0; + } + + return program; +} + +void CommandProcessor::ShutdownGL() { + glDeleteProgram(point_list_geometry_program_); + glDeleteProgram(rect_list_geometry_program_); + glDeleteProgram(quad_list_geometry_program_); + texture_cache_.Shutdown(); + draw_batcher_.Shutdown(); + scratch_buffer_.Shutdown(); +} + +void CommandProcessor::InitializeRingBuffer(uint32_t ptr, uint32_t page_count) { + primary_buffer_ptr_ = ptr; + // Not sure this is correct, but it's a way to take the page_count back to + // the number of bytes allocated by the physical alloc. + uint32_t original_size = 1 << (0x1C - page_count - 1); + primary_buffer_size_ = original_size; +} + +void CommandProcessor::EnableReadPointerWriteBack(uint32_t ptr, + uint32_t block_size) { + // CP_RB_RPTR_ADDR Ring Buffer Read Pointer Address 0x70C + // ptr = RB_RPTR_ADDR, pointer to write back the address to. + read_ptr_writeback_ptr_ = (primary_buffer_ptr_ & ~0x1FFFFFFF) + ptr; + // CP_RB_CNTL Ring Buffer Control 0x704 + // block_size = RB_BLKSZ, number of quadwords read between updates of the + // read pointer. + read_ptr_update_freq_ = (uint32_t)pow(2.0, (double)block_size) / 4; +} + +void CommandProcessor::UpdateWritePointer(uint32_t value) { + write_ptr_index_ = value; + SetEvent(write_ptr_index_event_); +} + +void CommandProcessor::WriteRegister(uint32_t packet_ptr, uint32_t index, + uint32_t value) { + RegisterFile* regs = register_file_; + assert_true(index < RegisterFile::kRegisterCount); + regs->values[index].u32 = value; + + // If this is a COHER register, set the dirty flag. + // This will block the command processor the next time it WAIT_MEM_REGs and + // allow us to synchronize the memory. + if (index == XE_GPU_REG_COHER_STATUS_HOST) { + regs->values[index].u32 |= 0x80000000ul; + } + + // Scratch register writeback. + if (index >= XE_GPU_REG_SCRATCH_REG0 && index <= XE_GPU_REG_SCRATCH_REG7) { + uint32_t scratch_reg = index - XE_GPU_REG_SCRATCH_REG0; + if ((1 << scratch_reg) & regs->values[XE_GPU_REG_SCRATCH_UMSK].u32) { + // Enabled - write to address. + uint32_t scratch_addr = regs->values[XE_GPU_REG_SCRATCH_ADDR].u32; + uint32_t mem_addr = scratch_addr + (scratch_reg * 4); + poly::store_and_swap( + membase_ + xenos::GpuToCpu(primary_buffer_ptr_, mem_addr), value); + } + } +} + +void CommandProcessor::MakeCoherent() { + SCOPE_profile_cpu_f("gpu"); + + // Status host often has 0x01000000 or 0x03000000. + // This is likely toggling VC (vertex cache) or TC (texture cache). + // Or, it also has a direction in here maybe - there is probably + // some way to check for dest coherency (what all the COHER_DEST_BASE_* + // registers are for). + // Best docs I've found on this are here: + // http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2013/10/R6xx_R7xx_3D.pdf + // http://cgit.freedesktop.org/xorg/driver/xf86-video-radeonhd/tree/src/r6xx_accel.c?id=3f8b6eccd9dba116cc4801e7f80ce21a879c67d2#n454 + + RegisterFile* regs = register_file_; + auto status_host = regs->values[XE_GPU_REG_COHER_STATUS_HOST].u32; + auto base_host = regs->values[XE_GPU_REG_COHER_BASE_HOST].u32; + auto size_host = regs->values[XE_GPU_REG_COHER_SIZE_HOST].u32; + + if (!(status_host & 0x80000000ul)) { + return; + } + + // TODO(benvanik): notify resource cache of base->size and type. + XETRACECP("Make %.8X -> %.8X (%db) coherent", base_host, + base_host + size_host, size_host); + + // Mark coherent. + status_host &= ~0x80000000ul; + regs->values[XE_GPU_REG_COHER_STATUS_HOST].u32 = status_host; +} + +void CommandProcessor::PrepareForWait() { + SCOPE_profile_cpu_f("gpu"); + + // TODO(benvanik): fences and fancy stuff. We should figure out a way to + // make interrupt callbacks from the GPU so that we don't have to do a full + // synchronize here. + glFlush(); + // glFinish(); + + if (FLAGS_thread_safe_gl) { + context_->ClearCurrent(); + } +} + +void CommandProcessor::ReturnFromWait() { + if (FLAGS_thread_safe_gl) { + context_->MakeCurrent(); + } +} + +class CommandProcessor::RingbufferReader { + public: + RingbufferReader(uint8_t* membase, uint32_t base_ptr, uint32_t ptr_mask, + uint32_t start_ptr, uint32_t end_ptr) + : membase_(membase), + base_ptr_(base_ptr), + ptr_mask_(ptr_mask), + start_ptr_(start_ptr), + end_ptr_(end_ptr), + ptr_(start_ptr), + offset_(0) {} + + uint32_t ptr() const { return ptr_; } + uint32_t offset() const { return offset_; } + bool can_read() const { return ptr_ != end_ptr_; } + + uint32_t Peek() { return poly::load_and_swap(membase_ + ptr_); } + + void CheckRead(uint32_t words) { + assert_true(ptr_ + words * sizeof(uint32_t) <= end_ptr_); + } + + uint32_t Read() { + uint32_t value = poly::load_and_swap(membase_ + ptr_); + Advance(1); + return value; + } + + void Advance(uint32_t words) { + offset_ += words; + ptr_ = ptr_ + words * sizeof(uint32_t); + if (ptr_mask_) { + ptr_ = base_ptr_ + + (((ptr_ - base_ptr_) / sizeof(uint32_t)) & ptr_mask_) * + sizeof(uint32_t); + } + } + + void Skip(uint32_t words) { Advance(words); } + + void TraceData(uint32_t words) { + for (uint32_t i = 0; i < words; ++i) { + uint32_t i_ptr = ptr_ + i * sizeof(uint32_t); + XETRACECP("[%.8X] %.8X", i_ptr, + poly::load_and_swap(membase_ + i_ptr)); + } + } + + private: + uint8_t* membase_; + + uint32_t base_ptr_; + uint32_t ptr_mask_; + uint32_t start_ptr_; + uint32_t end_ptr_; + uint32_t ptr_; + uint32_t offset_; +}; + +void CommandProcessor::ExecutePrimaryBuffer(uint32_t start_index, + uint32_t end_index) { + SCOPE_profile_cpu_f("gpu"); + + // Adjust pointer base. + uint32_t start_ptr = primary_buffer_ptr_ + start_index * sizeof(uint32_t); + start_ptr = (primary_buffer_ptr_ & ~0x1FFFFFFF) | (start_ptr & 0x1FFFFFFF); + uint32_t end_ptr = primary_buffer_ptr_ + end_index * sizeof(uint32_t); + end_ptr = (primary_buffer_ptr_ & ~0x1FFFFFFF) | (end_ptr & 0x1FFFFFFF); + + XETRACECP("[%.8X] ExecutePrimaryBuffer(%dw -> %dw)", start_ptr, start_index, + end_index); + + // Execute commands! + uint32_t ptr_mask = (primary_buffer_size_ / sizeof(uint32_t)) - 1; + RingbufferReader reader(membase_, primary_buffer_ptr_, ptr_mask, start_ptr, + end_ptr); + while (reader.can_read()) { + ExecutePacket(&reader); + } + if (end_index > start_index) { + assert_true(reader.offset() == (end_index - start_index)); + } + + XETRACECP(" ExecutePrimaryBuffer End"); +} + +void CommandProcessor::ExecuteIndirectBuffer(uint32_t ptr, uint32_t length) { + SCOPE_profile_cpu_f("gpu"); + + XETRACECP("[%.8X] ExecuteIndirectBuffer(%dw)", ptr, length); + + // Execute commands! + uint32_t ptr_mask = 0; + RingbufferReader reader(membase_, primary_buffer_ptr_, ptr_mask, ptr, + ptr + length * sizeof(uint32_t)); + while (reader.can_read()) { + ExecutePacket(&reader); + } + + XETRACECP(" ExecuteIndirectBuffer End"); +} + +bool CommandProcessor::ExecutePacket(RingbufferReader* reader) { + RegisterFile* regs = register_file_; + + uint32_t packet_ptr = reader->ptr(); + const uint32_t packet = reader->Read(); + const uint32_t packet_type = packet >> 30; + if (packet == 0) { + XETRACECP("[%.8X] Packet(%.8X): 0?", packet_ptr, packet); + return true; + } + + switch (packet_type) { + case 0x00: + return ExecutePacketType0(reader, packet_ptr, packet); + case 0x01: + return ExecutePacketType1(reader, packet_ptr, packet); + case 0x02: + return ExecutePacketType2(reader, packet_ptr, packet); + case 0x03: + return ExecutePacketType3(reader, packet_ptr, packet); + default: + assert_unhandled_case(packet_type); + return false; + } +} + +bool CommandProcessor::ExecutePacketType0(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet) { + // Type-0 packet. + // Write count registers in sequence to the registers starting at + // (base_index << 2). + XETRACECP("[%.8X] Packet(%.8X): set registers:", packet_ptr, packet); + uint32_t count = ((packet >> 16) & 0x3FFF) + 1; + uint32_t base_index = (packet & 0x7FFF); + uint32_t write_one_reg = (packet >> 15) & 0x1; + for (uint32_t m = 0; m < count; m++) { + uint32_t reg_data = reader->Peek(); + uint32_t target_index = write_one_reg ? base_index : base_index + m; + const char* reg_name = register_file_->GetRegisterName(target_index); + XETRACECP("[%.8X] %.8X -> %.4X %s", reader->ptr(), reg_data, target_index, + reg_name ? reg_name : ""); + reader->Advance(1); + WriteRegister(packet_ptr, target_index, reg_data); + } + return true; +} + +bool CommandProcessor::ExecutePacketType1(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet) { + // Type-1 packet. + // Contains two registers of data. Type-0 should be more common. + XETRACECP("[%.8X] Packet(%.8X): set registers:", packet_ptr, packet); + uint32_t reg_index_1 = packet & 0x7FF; + uint32_t reg_index_2 = (packet >> 11) & 0x7FF; + uint32_t reg_ptr_1 = reader->ptr(); + uint32_t reg_data_1 = reader->Read(); + uint32_t reg_ptr_2 = reader->ptr(); + uint32_t reg_data_2 = reader->Read(); + const char* reg_name_1 = register_file_->GetRegisterName(reg_index_1); + const char* reg_name_2 = register_file_->GetRegisterName(reg_index_2); + XETRACECP("[%.8X] %.8X -> %.4X %s", reg_ptr_1, reg_data_1, reg_index_1, + reg_name_1 ? reg_name_1 : ""); + XETRACECP("[%.8X] %.8X -> %.4X %s", reg_ptr_2, reg_data_2, reg_index_2, + reg_name_2 ? reg_name_2 : ""); + WriteRegister(packet_ptr, reg_index_1, reg_data_1); + WriteRegister(packet_ptr, reg_index_2, reg_data_2); + return true; +} + +bool CommandProcessor::ExecutePacketType2(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet) { + // Type-2 packet. + // No-op. Do nothing. + XETRACECP("[%.8X] Packet(%.8X): padding", packet_ptr, packet); + return true; +} + +bool CommandProcessor::ExecutePacketType3(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet) { + // Type-3 packet. + uint32_t opcode = (packet >> 8) & 0x7F; + uint32_t count = ((packet >> 16) & 0x3FFF) + 1; + auto data_start_offset = reader->offset(); + + // & 1 == predicate - when set, we do bin check to see if we should execute + // the packet. Only type 3 packets are affected. + if (packet & 1) { + bool any_pass = (bin_select_ & bin_mask_) != 0; + if (!any_pass) { + XETRACECP("[%.8X] Packet(%.8X): SKIPPED (predicate fail)", packet_ptr, + packet); + reader->Skip(count); + return true; + } + } + + bool result = false; + switch (opcode) { + case PM4_ME_INIT: + result = ExecutePacketType3_ME_INIT(reader, packet_ptr, packet, count); + break; + case PM4_NOP: + result = ExecutePacketType3_NOP(reader, packet_ptr, packet, count); + break; + case PM4_INTERRUPT: + result = ExecutePacketType3_INTERRUPT(reader, packet_ptr, packet, count); + break; + case PM4_XE_SWAP: + result = ExecutePacketType3_XE_SWAP(reader, packet_ptr, packet, count); + break; + case PM4_INDIRECT_BUFFER: + result = + ExecutePacketType3_INDIRECT_BUFFER(reader, packet_ptr, packet, count); + break; + case PM4_WAIT_REG_MEM: + result = + ExecutePacketType3_WAIT_REG_MEM(reader, packet_ptr, packet, count); + break; + case PM4_REG_RMW: + result = ExecutePacketType3_REG_RMW(reader, packet_ptr, packet, count); + break; + case PM4_COND_WRITE: + result = ExecutePacketType3_COND_WRITE(reader, packet_ptr, packet, count); + break; + case PM4_EVENT_WRITE: + result = + ExecutePacketType3_EVENT_WRITE(reader, packet_ptr, packet, count); + break; + case PM4_EVENT_WRITE_SHD: + result = + ExecutePacketType3_EVENT_WRITE_SHD(reader, packet_ptr, packet, count); + break; + case PM4_EVENT_WRITE_EXT: + result = + ExecutePacketType3_EVENT_WRITE_EXT(reader, packet_ptr, packet, count); + break; + case PM4_DRAW_INDX: + result = ExecutePacketType3_DRAW_INDX(reader, packet_ptr, packet, count); + break; + case PM4_DRAW_INDX_2: + result = + ExecutePacketType3_DRAW_INDX_2(reader, packet_ptr, packet, count); + break; + case PM4_SET_CONSTANT: + result = + ExecutePacketType3_SET_CONSTANT(reader, packet_ptr, packet, count); + break; + case PM4_LOAD_ALU_CONSTANT: + result = ExecutePacketType3_LOAD_ALU_CONSTANT(reader, packet_ptr, packet, + count); + break; + case PM4_IM_LOAD: + result = ExecutePacketType3_IM_LOAD(reader, packet_ptr, packet, count); + break; + case PM4_IM_LOAD_IMMEDIATE: + result = ExecutePacketType3_IM_LOAD_IMMEDIATE(reader, packet_ptr, packet, + count); + break; + case PM4_INVALIDATE_STATE: + result = ExecutePacketType3_INVALIDATE_STATE(reader, packet_ptr, packet, + count); + break; + + case PM4_SET_BIN_MASK_LO: { + uint32_t value = reader->Read(); + XETRACECP("[%.8X] Packet(%.8X): PM4_SET_BIN_MASK_LO = %.8X", packet_ptr, + packet, value); + bin_mask_ = (bin_mask_ & 0xFFFFFFFF00000000ull) | value; + result = true; + } break; + case PM4_SET_BIN_MASK_HI: { + uint32_t value = reader->Read(); + XETRACECP("[%.8X] Packet(%.8X): PM4_SET_BIN_MASK_HI = %.8X", packet_ptr, + packet, value); + bin_mask_ = + (bin_mask_ & 0xFFFFFFFFull) | (static_cast(value) << 32); + result = true; + } break; + case PM4_SET_BIN_SELECT_LO: { + uint32_t value = reader->Read(); + XETRACECP("[%.8X] Packet(%.8X): PM4_SET_BIN_SELECT_LO = %.8X", packet_ptr, + packet, value); + bin_select_ = (bin_select_ & 0xFFFFFFFF00000000ull) | value; + result = true; + } break; + case PM4_SET_BIN_SELECT_HI: { + uint32_t value = reader->Read(); + XETRACECP("[%.8X] Packet(%.8X): PM4_SET_BIN_SELECT_HI = %.8X", packet_ptr, + packet, value); + bin_select_ = + (bin_select_ & 0xFFFFFFFFull) | (static_cast(value) << 32); + result = true; + } break; + + // Ignored packets - useful if breaking on the default handler below. + case 0x50: // 0xC0015000 usually 2 words, 0xFFFFFFFF / 0x00000000 + case 0x51: // 0xC0015100 usually 2 words, 0xFFFFFFFF / 0xFFFFFFFF + XETRACECP("[%.8X] Packet(%.8X): unknown!", packet_ptr, packet); + reader->TraceData(count); + reader->Skip(count); + break; + + default: + XETRACECP("[%.8X] Packet(%.8X): unknown!", packet_ptr, packet); + reader->TraceData(count); + reader->Skip(count); + break; + } + + assert_true(reader->offset() == data_start_offset + count); + return result; +} + +bool CommandProcessor::ExecutePacketType3_ME_INIT(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + // initialize CP's micro-engine + XETRACECP("[%.8X] Packet(%.8X): PM4_ME_INIT", packet_ptr, packet); + reader->TraceData(count); + reader->Advance(count); + return true; +} + +bool CommandProcessor::ExecutePacketType3_NOP(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, uint32_t count) { + // skip N 32-bit words to get to the next packet + // No-op, ignore some data. + XETRACECP("[%.8X] Packet(%.8X): PM4_NOP", packet_ptr, packet); + reader->TraceData(count); + reader->Advance(count); + return true; +} + +bool CommandProcessor::ExecutePacketType3_INTERRUPT(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + SCOPE_profile_cpu_f("gpu"); + + // generate interrupt from the command stream + XETRACECP("[%.8X] Packet(%.8X): PM4_INTERRUPT", packet_ptr, packet); + reader->TraceData(count); + uint32_t cpu_mask = reader->Read(); + for (int n = 0; n < 6; n++) { + if (cpu_mask & (1 << n)) { + graphics_system_->DispatchInterruptCallback(1, n); + } + } + return true; +} + +bool CommandProcessor::ExecutePacketType3_XE_SWAP(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + SCOPE_profile_cpu_f("gpu"); + + auto& regs = *register_file_; + + PLOGI("XE_SWAP"); + + // Xenia-specific VdSwap hook. + // VdSwap will post this to tell us we need to swap the screen/fire an + // interrupt. + XETRACECP("[%.8X] Packet(%.8X): PM4_XE_SWAP", packet_ptr, packet); + // 63 words here, but only the first has any data. + reader->TraceData(1); + uint32_t frontbuffer_ptr = reader->Read(); + reader->Advance(count - 1); + + // Ensure we issue any pending draws. + draw_batcher_.Flush(DrawBatcher::FlushMode::kMakeCoherent); + + if (swap_handler_) { + SwapParameters swap_params; + + // Lookup the framebuffer in the recently-resolved list. + // TODO(benvanik): make this much more sophisticated. + // TODO(benvanik): handle not found cases. + // TODO(benvanik): handle dirty cases (resolved to sysmem, touched). + // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + // HACK: just use whatever our current framebuffer is. + if (active_framebuffer_) { + swap_params.framebuffer = active_framebuffer_->framebuffer; + // TODO(benvanik): pick the right one? + swap_params.attachment = GL_COLOR_ATTACHMENT0; + } else { + swap_params.framebuffer = 0; + } + + // Guess frontbuffer dimensions. + // Command buffer seems to set these right before the XE_SWAP. + uint32_t window_scissor_tl = regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL].u32; + uint32_t window_scissor_br = regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR].u32; + swap_params.x = window_scissor_tl & 0x7FFF; + swap_params.y = (window_scissor_tl >> 16) & 0x7FFF; + swap_params.width = window_scissor_br & 0x7FFF - swap_params.x; + swap_params.height = (window_scissor_br >> 16) & 0x7FFF - swap_params.y; + + PrepareForWait(); + swap_handler_(swap_params); + ReturnFromWait(); + + // Remove any dead textures, etc. + texture_cache_.Scavenge(); + } + return true; +} + +bool CommandProcessor::ExecutePacketType3_INDIRECT_BUFFER( + RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, + uint32_t count) { + // indirect buffer dispatch + uint32_t list_ptr = reader->Read(); + uint32_t list_length = reader->Read(); + XETRACECP("[%.8X] Packet(%.8X): PM4_INDIRECT_BUFFER %.8X (%dw)", packet_ptr, + packet, list_ptr, list_length); + ExecuteIndirectBuffer(GpuToCpu(list_ptr), list_length); + return true; +} + +bool CommandProcessor::ExecutePacketType3_WAIT_REG_MEM(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + SCOPE_profile_cpu_f("gpu"); + + // wait until a register or memory location is a specific value + XETRACECP("[%.8X] Packet(%.8X): PM4_WAIT_REG_MEM", packet_ptr, packet); + reader->TraceData(count); + uint32_t wait_info = reader->Read(); + uint32_t poll_reg_addr = reader->Read(); + uint32_t ref = reader->Read(); + uint32_t mask = reader->Read(); + uint32_t wait = reader->Read(); + bool matched = false; + do { + uint32_t value; + if (wait_info & 0x10) { + // Memory. + auto endianness = static_cast(poll_reg_addr & 0x3); + poll_reg_addr &= ~0x3; + value = + poly::load(membase_ + GpuToCpu(packet_ptr, poll_reg_addr)); + value = GpuSwap(value, endianness); + } else { + // Register. + assert_true(poll_reg_addr < RegisterFile::kRegisterCount); + value = register_file_->values[poll_reg_addr].u32; + if (poll_reg_addr == XE_GPU_REG_COHER_STATUS_HOST) { + MakeCoherent(); + value = register_file_->values[poll_reg_addr].u32; + } + } + switch (wait_info & 0x7) { + case 0x0: // Never. + matched = false; + break; + case 0x1: // Less than reference. + matched = (value & mask) < ref; + break; + case 0x2: // Less than or equal to reference. + matched = (value & mask) <= ref; + break; + case 0x3: // Equal to reference. + matched = (value & mask) == ref; + break; + case 0x4: // Not equal to reference. + matched = (value & mask) != ref; + break; + case 0x5: // Greater than or equal to reference. + matched = (value & mask) >= ref; + break; + case 0x6: // Greater than reference. + matched = (value & mask) > ref; + break; + case 0x7: // Always + matched = true; + break; + } + if (!matched) { + // Wait. + if (wait >= 0x100) { + PrepareForWait(); + if (!FLAGS_vsync) { + // User wants it fast and dangerous. + SwitchToThread(); + } else { + Sleep(wait / 0x100); + } + MemoryBarrier(); + ReturnFromWait(); + } else { + SwitchToThread(); + } + } + } while (!matched); + return true; +} + +bool CommandProcessor::ExecutePacketType3_REG_RMW(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + // register read/modify/write + // ? (used during shader upload and edram setup) + XETRACECP("[%.8X] Packet(%.8X): PM4_REG_RMW", packet_ptr, packet); + reader->TraceData(count); + uint32_t rmw_info = reader->Read(); + uint32_t and_mask = reader->Read(); + uint32_t or_mask = reader->Read(); + uint32_t value = register_file_->values[rmw_info & 0x1FFF].u32; + if ((rmw_info >> 30) & 0x1) { + // | reg + value |= register_file_->values[or_mask & 0x1FFF].u32; + } else { + // | imm + value |= or_mask; + } + if ((rmw_info >> 31) & 0x1) { + // & reg + value &= register_file_->values[and_mask & 0x1FFF].u32; + } else { + // & imm + value &= and_mask; + } + WriteRegister(packet_ptr, rmw_info & 0x1FFF, value); + return true; +} + +bool CommandProcessor::ExecutePacketType3_COND_WRITE(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + // conditional write to memory or register + XETRACECP("[%.8X] Packet(%.8X): PM4_COND_WRITE", packet_ptr, packet); + reader->TraceData(count); + uint32_t wait_info = reader->Read(); + uint32_t poll_reg_addr = reader->Read(); + uint32_t ref = reader->Read(); + uint32_t mask = reader->Read(); + uint32_t write_reg_addr = reader->Read(); + uint32_t write_data = reader->Read(); + uint32_t value; + if (wait_info & 0x10) { + // Memory. + auto endianness = static_cast(poll_reg_addr & 0x3); + poll_reg_addr &= ~0x3; + value = + poly::load(membase_ + GpuToCpu(packet_ptr, poll_reg_addr)); + value = GpuSwap(value, endianness); + } else { + // Register. + assert_true(poll_reg_addr < RegisterFile::kRegisterCount); + value = register_file_->values[poll_reg_addr].u32; + } + bool matched = false; + switch (wait_info & 0x7) { + case 0x0: // Never. + matched = false; + break; + case 0x1: // Less than reference. + matched = (value & mask) < ref; + break; + case 0x2: // Less than or equal to reference. + matched = (value & mask) <= ref; + break; + case 0x3: // Equal to reference. + matched = (value & mask) == ref; + break; + case 0x4: // Not equal to reference. + matched = (value & mask) != ref; + break; + case 0x5: // Greater than or equal to reference. + matched = (value & mask) >= ref; + break; + case 0x6: // Greater than reference. + matched = (value & mask) > ref; + break; + case 0x7: // Always + matched = true; + break; + } + if (matched) { + // Write. + if (wait_info & 0x100) { + // Memory. + auto endianness = static_cast(write_reg_addr & 0x3); + write_reg_addr &= ~0x3; + write_data = GpuSwap(write_data, endianness); + poly::store(membase_ + GpuToCpu(packet_ptr, write_reg_addr), write_data); + } else { + // Register. + WriteRegister(packet_ptr, write_reg_addr, write_data); + } + } + return true; +} + +bool CommandProcessor::ExecutePacketType3_EVENT_WRITE(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + // generate an event that creates a write to memory when completed + XETRACECP("[%.8X] Packet(%.8X): PM4_EVENT_WRITE (unimplemented!)", packet_ptr, + packet); + reader->TraceData(count); + uint32_t initiator = reader->Read(); + if (count == 1) { + // Just an event flag? Where does this write? + } else { + // Write to an address. + assert_always(); + reader->Advance(count - 1); + } + return true; +} + +bool CommandProcessor::ExecutePacketType3_EVENT_WRITE_SHD( + RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, + uint32_t count) { + // generate a VS|PS_done event + XETRACECP("[%.8X] Packet(%.8X): PM4_EVENT_WRITE_SHD", packet_ptr, packet); + reader->TraceData(count); + uint32_t initiator = reader->Read(); + uint32_t address = reader->Read(); + uint32_t value = reader->Read(); + // Writeback initiator. + WriteRegister(packet_ptr, XE_GPU_REG_VGT_EVENT_INITIATOR, initiator & 0x3F); + uint32_t data_value; + if ((initiator >> 31) & 0x1) { + // Write counter (GPU vblank counter?). + data_value = counter_; + } else { + // Write value. + data_value = value; + } + auto endianness = static_cast(address & 0x3); + address &= ~0x3; + data_value = GpuSwap(data_value, endianness); + poly::store(membase_ + GpuToCpu(address), data_value); + return true; +} + +bool CommandProcessor::ExecutePacketType3_EVENT_WRITE_EXT( + RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, + uint32_t count) { + // generate a screen extent event + XETRACECP("[%.8X] Packet(%.8X): PM4_EVENT_WRITE_EXT", packet_ptr, packet); + reader->TraceData(count); + uint32_t unk0 = reader->Read(); + uint32_t unk1 = reader->Read(); + return true; +} + +bool CommandProcessor::ExecutePacketType3_DRAW_INDX(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + // initiate fetch of index buffer and draw + XETRACECP("[%.8X] Packet(%.8X): PM4_DRAW_INDX", packet_ptr, packet); + reader->TraceData(count); + // dword0 = viz query info + uint32_t dword0 = reader->Read(); + uint32_t dword1 = reader->Read(); + uint32_t index_count = dword1 >> 16; + auto prim_type = static_cast(dword1 & 0x3F); + + uint32_t src_sel = (dword1 >> 6) & 0x3; + if (src_sel == 0x0) { + // Indexed draw. + index_buffer_info_.guest_base = reader->Read(); + uint32_t index_size = reader->Read(); + index_buffer_info_.endianness = static_cast(index_size >> 30); + index_size &= 0x00FFFFFF; + bool index_32bit = (dword1 >> 11) & 0x1; + index_buffer_info_.format = + index_32bit ? IndexFormat::kInt32 : IndexFormat::kInt16; + index_size *= index_32bit ? 4 : 2; + index_buffer_info_.length = index_size; + index_buffer_info_.count = index_count; + } else if (src_sel == 0x2) { + // Auto draw. + index_buffer_info_.guest_base = 0; + index_buffer_info_.length = 0; + } else { + // Unknown source select. + assert_always(); + } + draw_index_count_ = index_count; + + bool draw_valid = false; + if (src_sel == 0x0) { + // Indexed draw. + draw_valid = draw_batcher_.BeginDrawElements(prim_type, index_count, + index_buffer_info_.format); + } else if (src_sel == 0x2) { + // Auto draw. + draw_valid = draw_batcher_.BeginDrawArrays(prim_type, index_count); + } else { + // Unknown source select. + assert_always(); + } + if (!draw_valid) { + return false; + } + return IssueDraw(); +} + +bool CommandProcessor::ExecutePacketType3_DRAW_INDX_2(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + // draw using supplied indices in packet + XETRACECP("[%.8X] Packet(%.8X): PM4_DRAW_INDX_2", packet_ptr, packet); + reader->TraceData(count); + uint32_t dword0 = reader->Read(); + uint32_t index_count = dword0 >> 16; + auto prim_type = static_cast(dword0 & 0x3F); + uint32_t src_sel = (dword0 >> 6) & 0x3; + assert_true(src_sel == 0x2); // 'SrcSel=AutoIndex' + bool index_32bit = (dword0 >> 11) & 0x1; + uint32_t indices_size = index_count * (index_32bit ? 4 : 2); + reader->CheckRead(indices_size / sizeof(uint32_t)); + uint32_t index_ptr = reader->ptr(); + index_buffer_info_.guest_base = 0; + index_buffer_info_.length = 0; + reader->Advance(count - 1); + draw_index_count_ = index_count; + bool draw_valid = draw_batcher_.BeginDrawArrays(prim_type, index_count); + if (!draw_valid) { + return false; + } + return IssueDraw(); +} + +bool CommandProcessor::ExecutePacketType3_SET_CONSTANT(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + // load constant into chip and to memory + XETRACECP("[%.8X] Packet(%.8X): PM4_SET_CONSTANT", packet_ptr, packet); + // PM4_REG(reg) ((0x4 << 16) | (GSL_HAL_SUBBLOCK_OFFSET(reg))) + // reg - 0x2000 + uint32_t offset_type = reader->Read(); + uint32_t index = offset_type & 0x7FF; + uint32_t type = (offset_type >> 16) & 0xFF; + switch (type) { + case 0x4: // REGISTER + index += 0x2000; // registers + for (uint32_t n = 0; n < count - 1; n++, index++) { + uint32_t data = reader->Read(); + const char* reg_name = register_file_->GetRegisterName(index); + XETRACECP("[%.8X] %.8X -> %.4X %s", packet_ptr + (1 + n) * 4, data, + index, reg_name ? reg_name : ""); + WriteRegister(packet_ptr, index, data); + } + break; + default: + assert_always(); + break; + } + return true; +} + +bool CommandProcessor::ExecutePacketType3_LOAD_ALU_CONSTANT( + RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, + uint32_t count) { + // load constants from memory + XETRACECP("[%.8X] Packet(%.8X): PM4_LOAD_ALU_CONSTANT", packet_ptr, packet); + uint32_t address = reader->Read(); + address &= 0x3FFFFFFF; + uint32_t offset_type = reader->Read(); + uint32_t index = offset_type & 0x7FF; + uint32_t size = reader->Read(); + size &= 0xFFF; + index += 0x4000; // alu constants + for (uint32_t n = 0; n < size; n++, index++) { + uint32_t data = poly::load_and_swap( + membase_ + GpuToCpu(packet_ptr, address + n * 4)); + const char* reg_name = register_file_->GetRegisterName(index); + XETRACECP("[%.8X] %.8X -> %.4X %s", packet_ptr, data, index, + reg_name ? reg_name : ""); + WriteRegister(packet_ptr, index, data); + } + return true; +} + +bool CommandProcessor::ExecutePacketType3_IM_LOAD(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, + uint32_t count) { + // load sequencer instruction memory (pointer-based) + XETRACECP("[%.8X] Packet(%.8X): PM4_IM_LOAD", packet_ptr, packet); + reader->TraceData(count); + uint32_t addr_type = reader->Read(); + auto shader_type = static_cast(addr_type & 0x3); + uint32_t addr = addr_type & ~0x3; + uint32_t start_size = reader->Read(); + uint32_t start = start_size >> 16; + uint32_t size_dwords = start_size & 0xFFFF; // dwords + assert_true(start == 0); + LoadShader(shader_type, + reinterpret_cast(membase_ + GpuToCpu(packet_ptr, addr)), + size_dwords); + return true; +} + +bool CommandProcessor::ExecutePacketType3_IM_LOAD_IMMEDIATE( + RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, + uint32_t count) { + // load sequencer instruction memory (code embedded in packet) + XETRACECP("[%.8X] Packet(%.8X): PM4_IM_LOAD_IMMEDIATE", packet_ptr, packet); + reader->TraceData(count); + uint32_t dword0 = reader->Read(); + uint32_t dword1 = reader->Read(); + auto shader_type = static_cast(dword0); + uint32_t start_size = dword1; + uint32_t start = start_size >> 16; + uint32_t size_dwords = start_size & 0xFFFF; // dwords + assert_true(start == 0); + reader->CheckRead(size_dwords); + LoadShader(shader_type, reinterpret_cast(membase_ + reader->ptr()), + size_dwords); + reader->Advance(size_dwords); + return true; +} + +bool CommandProcessor::ExecutePacketType3_INVALIDATE_STATE( + RingbufferReader* reader, uint32_t packet_ptr, uint32_t packet, + uint32_t count) { + // selective invalidation of state pointers + XETRACECP("[%.8X] Packet(%.8X): PM4_INVALIDATE_STATE", packet_ptr, packet); + reader->TraceData(count); + uint32_t mask = reader->Read(); + // driver_->InvalidateState(mask); + return true; +} + +bool CommandProcessor::LoadShader(ShaderType shader_type, + const uint32_t* address, + uint32_t dword_count) { + SCOPE_profile_cpu_f("gpu"); + + // Hash the input memory and lookup the shader. + GL4Shader* shader_ptr = nullptr; + uint64_t hash = XXH64(address, dword_count * sizeof(uint32_t), 0); + auto it = shader_cache_.find(hash); + if (it != shader_cache_.end()) { + // Found in the cache. + // TODO(benvanik): compare bytes? Likelyhood of collision is low. + shader_ptr = it->second; + } else { + // Not found in cache. + // No translation is performed here, as it depends on program_cntl. + auto shader = + std::make_unique(shader_type, hash, address, dword_count); + shader_ptr = shader.get(); + shader_cache_.insert({hash, shader_ptr}); + all_shaders_.emplace_back(std::move(shader)); + + XELOGGPU("Set %s shader at %0.8X (%db):\n%s", + shader_type == ShaderType::kVertex ? "vertex" : "pixel", + uint32_t(reinterpret_cast(address) - + reinterpret_cast(membase_)), + dword_count * 4, shader_ptr->ucode_disassembly().c_str()); + } + switch (shader_type) { + case ShaderType::kVertex: + active_vertex_shader_ = shader_ptr; + break; + case ShaderType::kPixel: + active_pixel_shader_ = shader_ptr; + break; + default: + assert_unhandled_case(shader_type); + return false; + } + return true; +} + +bool CommandProcessor::IssueDraw() { +#if FINE_GRAINED_DRAW_SCOPES + SCOPE_profile_cpu_f("gpu"); +#endif // FINE_GRAINED_DRAW_SCOPES + + auto& regs = *register_file_; + + auto enable_mode = + static_cast(regs[XE_GPU_REG_RB_MODECONTROL].u32 & 0x7); + if (enable_mode == ModeControl::kIgnore) { + // Ignored. + draw_batcher_.DiscardDraw(); + return true; + } else if (enable_mode == ModeControl::kCopy) { + // Special copy handling. + draw_batcher_.DiscardDraw(); + return IssueCopy(); + } + +#define CHECK_ISSUE_UPDATE_STATUS(status, mismatch, error_message) \ + { \ + if (status == UpdateStatus::kError) { \ + PLOGE(error_message); \ + draw_batcher_.DiscardDraw(); \ + return false; \ + } else if (status == UpdateStatus::kMismatch) { \ + mismatch = true; \ + } \ + } + + UpdateStatus status; + bool mismatch = false; + status = UpdateShaders(draw_batcher_.prim_type()); + CHECK_ISSUE_UPDATE_STATUS(status, mismatch, "Unable to prepare draw shaders"); + status = UpdateRenderTargets(); + CHECK_ISSUE_UPDATE_STATUS(status, mismatch, "Unable to setup render targets"); + if (!active_framebuffer_) { + // No framebuffer, so nothing we do will actually have an effect. + // Treat it as a no-op. + // TODO(benvanik): if we have a vs export, still allow it to go. + XETRACECP("No-op draw (no framebuffer set)"); + draw_batcher_.DiscardDraw(); + return true; + } + + status = UpdateState(); + CHECK_ISSUE_UPDATE_STATUS(status, mismatch, "Unable to setup render state"); + status = PopulateSamplers(); + CHECK_ISSUE_UPDATE_STATUS(status, mismatch, + "Unable to prepare draw samplers"); + + status = PopulateIndexBuffer(); + CHECK_ISSUE_UPDATE_STATUS(status, mismatch, "Unable to setup index buffer"); + status = PopulateVertexBuffers(); + CHECK_ISSUE_UPDATE_STATUS(status, mismatch, "Unable to setup vertex buffers"); + + if (!draw_batcher_.CommitDraw()) { + return false; + } + if (!has_bindless_vbos_) { + // TODO(benvanik): find a way to get around glVertexArrayVertexBuffer below. + draw_batcher_.Flush(DrawBatcher::FlushMode::kMakeCoherent); + } + return true; +} + +bool CommandProcessor::SetShadowRegister(uint32_t& dest, + uint32_t register_name) { + uint32_t value = register_file_->values[register_name].u32; + if (dest == value) { + return false; + } + dest = value; + return true; +} + +bool CommandProcessor::SetShadowRegister(float& dest, uint32_t register_name) { + float value = register_file_->values[register_name].f32; + if (dest == value) { + return false; + } + dest = value; + return true; +} + +CommandProcessor::UpdateStatus CommandProcessor::UpdateShaders( + PrimitiveType prim_type) { + auto& regs = update_shaders_regs_; + + bool dirty = false; + dirty |= SetShadowRegister(regs.sq_program_cntl, XE_GPU_REG_SQ_PROGRAM_CNTL); + dirty |= regs.vertex_shader != active_vertex_shader_; + dirty |= regs.pixel_shader != active_pixel_shader_; + dirty |= regs.prim_type != prim_type; + if (!dirty) { + return UpdateStatus::kCompatible; + } + regs.vertex_shader = active_vertex_shader_; + regs.pixel_shader = active_pixel_shader_; + regs.prim_type = prim_type; + + SCOPE_profile_cpu_f("gpu"); + + draw_batcher_.Flush(DrawBatcher::FlushMode::kStateChange); + + xe_gpu_program_cntl_t program_cntl; + program_cntl.dword_0 = regs.sq_program_cntl; + if (!active_vertex_shader_->has_prepared()) { + if (!active_vertex_shader_->PrepareVertexShader(program_cntl)) { + XELOGE("Unable to prepare vertex shader"); + return UpdateStatus::kError; + } + } else if (!active_vertex_shader_->is_valid()) { + XELOGE("Vertex shader invalid"); + return UpdateStatus::kError; + } + + if (!active_pixel_shader_->has_prepared()) { + if (!active_pixel_shader_->PreparePixelShader(program_cntl)) { + XELOGE("Unable to prepare pixel shader"); + return UpdateStatus::kError; + } + } else if (!active_pixel_shader_->is_valid()) { + XELOGE("Pixel shader invalid"); + return UpdateStatus::kError; + } + + GLuint vertex_program = active_vertex_shader_->program(); + GLuint fragment_program = active_pixel_shader_->program(); + + uint64_t key = (uint64_t(vertex_program) << 32) | fragment_program; + CachedPipeline* cached_pipeline = nullptr; + auto it = cached_pipelines_.find(key); + if (it == cached_pipelines_.end()) { + // Existing pipeline for these programs not found - create it. + auto new_pipeline = std::make_unique(); + new_pipeline->vertex_program = vertex_program; + new_pipeline->fragment_program = fragment_program; + new_pipeline->handles.default_pipeline = 0; + cached_pipeline = new_pipeline.get(); + all_pipelines_.emplace_back(std::move(new_pipeline)); + cached_pipelines_.insert({key, cached_pipeline}); + } else { + // Found a pipeline container - it may or may not have what we want. + cached_pipeline = it->second; + } + if (!cached_pipeline->handles.default_pipeline) { + // Perhaps it's a bit wasteful to do all of these, but oh well. + GLuint pipelines[4]; + glCreateProgramPipelines(GLsizei(poly::countof(pipelines)), pipelines); + + glUseProgramStages(pipelines[0], GL_VERTEX_SHADER_BIT, vertex_program); + glUseProgramStages(pipelines[0], GL_FRAGMENT_SHADER_BIT, fragment_program); + cached_pipeline->handles.default_pipeline = pipelines[0]; + + glUseProgramStages(pipelines[1], GL_VERTEX_SHADER_BIT, vertex_program); + glUseProgramStages(pipelines[1], GL_GEOMETRY_SHADER_BIT, + point_list_geometry_program_); + glUseProgramStages(pipelines[1], GL_FRAGMENT_SHADER_BIT, fragment_program); + cached_pipeline->handles.point_list_pipeline = pipelines[1]; + + glUseProgramStages(pipelines[2], GL_VERTEX_SHADER_BIT, vertex_program); + glUseProgramStages(pipelines[2], GL_GEOMETRY_SHADER_BIT, + rect_list_geometry_program_); + glUseProgramStages(pipelines[2], GL_FRAGMENT_SHADER_BIT, fragment_program); + cached_pipeline->handles.rect_list_pipeline = pipelines[2]; + + glUseProgramStages(pipelines[3], GL_VERTEX_SHADER_BIT, vertex_program); + glUseProgramStages(pipelines[3], GL_GEOMETRY_SHADER_BIT, + quad_list_geometry_program_); + glUseProgramStages(pipelines[3], GL_FRAGMENT_SHADER_BIT, fragment_program); + cached_pipeline->handles.quad_list_pipeline = pipelines[3]; + + // This can be set once, as the buffer never changes. + if (has_bindless_vbos_) { + glBindVertexArray(active_vertex_shader_->vao()); + glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, + scratch_buffer_.gpu_handle(), + scratch_buffer_.capacity()); + } else { + glVertexArrayElementBuffer(active_vertex_shader_->vao(), + scratch_buffer_.handle()); + } + } + + GLuint pipeline = cached_pipeline->handles.default_pipeline; + switch (regs.prim_type) { + case PrimitiveType::kPointList: + pipeline = cached_pipeline->handles.point_list_pipeline; + break; + case PrimitiveType::kRectangleList: + pipeline = cached_pipeline->handles.rect_list_pipeline; + break; + case PrimitiveType::kQuadList: + pipeline = cached_pipeline->handles.quad_list_pipeline; + break; + } + + draw_batcher_.ReconfigurePipeline(active_vertex_shader_, active_pixel_shader_, + pipeline); + + glBindProgramPipeline(pipeline); + glBindVertexArray(active_vertex_shader_->vao()); + + return UpdateStatus::kMismatch; +} + +CommandProcessor::UpdateStatus CommandProcessor::UpdateRenderTargets() { + auto& regs = update_render_targets_regs_; + + bool dirty = false; + dirty |= SetShadowRegister(regs.rb_modecontrol, XE_GPU_REG_RB_MODECONTROL); + dirty |= SetShadowRegister(regs.rb_surface_info, XE_GPU_REG_RB_SURFACE_INFO); + dirty |= SetShadowRegister(regs.rb_color_info, XE_GPU_REG_RB_COLOR_INFO); + dirty |= SetShadowRegister(regs.rb_color1_info, XE_GPU_REG_RB_COLOR1_INFO); + dirty |= SetShadowRegister(regs.rb_color2_info, XE_GPU_REG_RB_COLOR2_INFO); + dirty |= SetShadowRegister(regs.rb_color3_info, XE_GPU_REG_RB_COLOR3_INFO); + dirty |= SetShadowRegister(regs.rb_color_mask, XE_GPU_REG_RB_COLOR_MASK); + dirty |= SetShadowRegister(regs.rb_depthcontrol, XE_GPU_REG_RB_DEPTHCONTROL); + dirty |= + SetShadowRegister(regs.rb_stencilrefmask, XE_GPU_REG_RB_STENCILREFMASK); + dirty |= SetShadowRegister(regs.rb_depth_info, XE_GPU_REG_RB_DEPTH_INFO); + if (!dirty) { + return UpdateStatus::kCompatible; + } + + SCOPE_profile_cpu_f("gpu"); + + draw_batcher_.Flush(DrawBatcher::FlushMode::kStateChange); + + auto enable_mode = static_cast(regs.rb_modecontrol & 0x7); + + // RB_SURFACE_INFO + // http://fossies.org/dox/MesaLib-10.3.5/fd2__gmem_8c_source.html + uint32_t surface_pitch = regs.rb_surface_info & 0x3FFF; + auto surface_msaa = + static_cast((regs.rb_surface_info >> 16) & 0x3); + + // Get/create all color render targets, if we are using them. + // In depth-only mode we don't need them. + // Note that write mask may be more permissive than we want, so we mix that + // with the actual targets the pixel shader writes to. + GLenum draw_buffers[4] = {GL_NONE, GL_NONE, GL_NONE, GL_NONE}; + const auto& shader_targets = + active_pixel_shader_->alloc_counts().color_targets; + GLuint color_targets[4] = {kAnyTarget, kAnyTarget, kAnyTarget, kAnyTarget}; + if (enable_mode == ModeControl::kColorDepth) { + uint32_t color_info[4] = { + regs.rb_color_info, regs.rb_color1_info, regs.rb_color2_info, + regs.rb_color3_info, + }; + // A2XX_RB_COLOR_MASK_WRITE_* == D3DRS_COLORWRITEENABLE + for (int n = 0; n < poly::countof(color_info); n++) { + uint32_t write_mask = (regs.rb_color_mask >> (n * 4)) & 0xF; + if (!write_mask || !shader_targets[n]) { + // Unused, so keep disabled and set to wildcard so we'll take any + // framebuffer that has it. + continue; + } + uint32_t color_base = color_info[n] & 0xFFF; + auto color_format = + static_cast((color_info[n] >> 16) & 0xF); + color_targets[n] = GetColorRenderTarget(surface_pitch, surface_msaa, + color_base, color_format); + draw_buffers[n] = GL_COLOR_ATTACHMENT0 + n; + glColorMaski(n, !!(write_mask & 0x1), !!(write_mask & 0x2), + !!(write_mask & 0x4), !!(write_mask & 0x8)); + } + } + + // Get/create depth buffer, but only if we are going to use it. + bool uses_depth = (regs.rb_depthcontrol & 0x00000002) || + (regs.rb_depthcontrol & 0x00000004); + uint32_t stencil_write_mask = (regs.rb_stencilrefmask & 0x00FF0000) >> 16; + bool uses_stencil = + (regs.rb_depthcontrol & 0x00000001) || (stencil_write_mask != 0); + GLuint depth_target = kAnyTarget; + if (uses_depth && uses_stencil) { + uint32_t depth_base = regs.rb_depth_info & 0xFFF; + auto depth_format = + static_cast((regs.rb_depth_info >> 16) & 0x1); + depth_target = GetDepthRenderTarget(surface_pitch, surface_msaa, depth_base, + depth_format); + // TODO(benvanik): when a game switches does it expect to keep the same + // depth buffer contents? + } + + // Get/create a framebuffer with the required targets. + // Note that none may be returned if we really don't need one. + auto cached_framebuffer = GetFramebuffer(color_targets, depth_target); + active_framebuffer_ = cached_framebuffer; + if (active_framebuffer_) { + // Setup just the targets we want. + glNamedFramebufferDrawBuffers(cached_framebuffer->framebuffer, 4, + draw_buffers); + + // Make active. + // TODO(benvanik): can we do this all named? + // TODO(benvanik): do we want this on READ too? + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, cached_framebuffer->framebuffer); + + glViewport(0, 0, 1280, 720); + } + + return UpdateStatus::kMismatch; +} + +CommandProcessor::UpdateStatus CommandProcessor::UpdateState() { + auto& regs = *register_file_; + + bool mismatch = false; + + // Alpha testing -- ALPHAREF, ALPHAFUNC, ALPHATESTENABLE + // Deprecated in GL, implemented in shader. + // if(ALPHATESTENABLE && frag_out.a [<=/ALPHAFUNC] ALPHAREF) discard; + uint32_t color_control = regs[XE_GPU_REG_RB_COLORCONTROL].u32; + draw_batcher_.set_alpha_test((color_control & 0x4) != 0, // ALPAHTESTENABLE + color_control & 0x3, // ALPHAFUNC + regs[XE_GPU_REG_RB_ALPHA_REF].f32); + +#define CHECK_UPDATE_STATUS(status, mismatch, error_message) \ + { \ + if (status == UpdateStatus::kError) { \ + PLOGE(error_message); \ + return status; \ + } else if (status == UpdateStatus::kMismatch) { \ + mismatch = true; \ + } \ + } + + UpdateStatus status; + status = UpdateViewportState(); + CHECK_UPDATE_STATUS(status, mismatch, "Unable to update viewport state"); + status = UpdateRasterizerState(); + CHECK_UPDATE_STATUS(status, mismatch, "Unable to update rasterizer state"); + status = UpdateBlendState(); + CHECK_UPDATE_STATUS(status, mismatch, "Unable to update blend state"); + status = UpdateDepthStencilState(); + CHECK_UPDATE_STATUS(status, mismatch, "Unable to update depth/stencil state"); + + return mismatch ? UpdateStatus::kMismatch : UpdateStatus::kCompatible; +} + +CommandProcessor::UpdateStatus CommandProcessor::UpdateViewportState() { + auto& regs = *register_file_; + + // NOTE: we don't track state here as this is all cheap to update (ish). + + // Much of this state machine is extracted from: + // https://github.com/freedreno/mesa/blob/master/src/mesa/drivers/dri/r200/r200_state.c + // http://fossies.org/dox/MesaLib-10.3.5/fd2__gmem_8c_source.html + // http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf + + uint32_t mode_control = regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32; + + // Window parameters. + // See r200UpdateWindow: + // https://github.com/freedreno/mesa/blob/master/src/mesa/drivers/dri/r200/r200_state.c + if ((mode_control >> 17) & 1) { + uint32_t window_offset = regs[XE_GPU_REG_PA_SC_WINDOW_OFFSET].u32; + draw_batcher_.set_window_offset(window_offset & 0x7FFF, + (window_offset >> 16) & 0x7FFF); + } else { + draw_batcher_.set_window_offset(0, 0); + } + uint32_t window_scissor_tl = regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL].u32; + uint32_t window_scissor_br = regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR].u32; + draw_batcher_.set_window_scissor( + window_scissor_tl & 0x7FFF, (window_scissor_tl >> 16) & 0x7FFF, + window_scissor_br & 0x7FFF, (window_scissor_br >> 16) & 0x7FFF); + + // HACK: no clue where to get these values. + // RB_SURFACE_INFO + uint32_t surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO].u32; + uint32_t surface_pitch = surface_info & 0x3FFF; + auto surface_msaa = static_cast((surface_info >> 16) & 0x3); + // TODO(benvanik): ?? + float window_width_scalar = 1; + float window_height_scalar = 1; + switch (surface_msaa) { + case MsaaSamples::k1X: + break; + case MsaaSamples::k2X: + window_width_scalar = 2; + break; + case MsaaSamples::k4X: + window_width_scalar = 2; + window_height_scalar = 2; + break; + } + draw_batcher_.set_window_scalar(window_width_scalar, window_height_scalar); + + // Whether each of the viewport settings is enabled. + // http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf + uint32_t vte_control = regs[XE_GPU_REG_PA_CL_VTE_CNTL].u32; + bool vport_xscale_enable = (vte_control & (1 << 0)) > 0; + bool vport_xoffset_enable = (vte_control & (1 << 1)) > 0; + bool vport_yscale_enable = (vte_control & (1 << 2)) > 0; + bool vport_yoffset_enable = (vte_control & (1 << 3)) > 0; + bool vport_zscale_enable = (vte_control & (1 << 4)) > 0; + bool vport_zoffset_enable = (vte_control & (1 << 5)) > 0; + assert_true(vport_xscale_enable == vport_yscale_enable == + vport_zscale_enable == vport_xoffset_enable == + vport_yoffset_enable == vport_zoffset_enable); + + // Viewport scaling. Only enabled if the flags are all set. + draw_batcher_.set_viewport_offset( + vport_xoffset_enable ? regs[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32 : 0, + vport_yoffset_enable ? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32 : 0, + vport_zoffset_enable ? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32 : 0); + draw_batcher_.set_viewport_scale( + vport_xscale_enable ? regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32 : 1, + vport_yscale_enable ? regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32 : 1, + vport_zscale_enable ? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32 : 1); + + // http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf + // VTX_XY_FMT = true: the incoming X, Y have already been multiplied by 1/W0. + // = false: multiply the X, Y coordinates by 1/W0. + // VTX_Z_FMT = true: the incoming Z has already been multiplied by 1/W0. + // = false: multiply the Z coordinate by 1/W0. + // VTX_W0_FMT = true: the incoming W0 is not 1/W0. Perform the reciprocal to + // get 1/W0. + draw_batcher_.set_vtx_fmt((vte_control >> 8) & 0x1 ? 1.0f : 0.0f, + (vte_control >> 9) & 0x1 ? 1.0f : 0.0f, + (vte_control >> 10) & 0x1 ? 1.0f : 0.0f); + + // Clipping. + // https://github.com/freedreno/amd-gpu/blob/master/include/reg/yamato/14/yamato_genenum.h#L1587 + uint32_t clip_control = regs[XE_GPU_REG_PA_CL_CLIP_CNTL].u32; + bool clip_enabled = ((clip_control >> 17) & 0x1) == 0; + // assert_true(clip_enabled); + bool dx_clip = ((clip_control >> 20) & 0x1) == 0x1; + // assert_true(dx_clip); + + return UpdateStatus::kCompatible; +} + +CommandProcessor::UpdateStatus CommandProcessor::UpdateRasterizerState() { + auto& regs = update_rasterizer_state_regs_; + + bool dirty = false; + dirty |= + SetShadowRegister(regs.pa_su_sc_mode_cntl, XE_GPU_REG_PA_SU_SC_MODE_CNTL); + dirty |= SetShadowRegister(regs.pa_sc_screen_scissor_tl, + XE_GPU_REG_PA_SC_SCREEN_SCISSOR_TL); + dirty |= SetShadowRegister(regs.pa_sc_screen_scissor_br, + XE_GPU_REG_PA_SC_SCREEN_SCISSOR_BR); + if (!dirty) { + return UpdateStatus::kCompatible; + } + + SCOPE_profile_cpu_f("gpu"); + + draw_batcher_.Flush(DrawBatcher::FlushMode::kStateChange); + + // Scissoring. + if (regs.pa_sc_screen_scissor_tl != 0 && + regs.pa_sc_screen_scissor_br != 0x20002000) { + glEnable(GL_SCISSOR_TEST); + // TODO(benvanik): signed? + int32_t screen_scissor_x = regs.pa_sc_screen_scissor_tl & 0x7FFF; + int32_t screen_scissor_y = (regs.pa_sc_screen_scissor_tl >> 16) & 0x7FFF; + int32_t screen_scissor_w = + regs.pa_sc_screen_scissor_br & 0x7FFF - screen_scissor_x; + int32_t screen_scissor_h = + (regs.pa_sc_screen_scissor_br >> 16) & 0x7FFF - screen_scissor_y; + glScissor(screen_scissor_x, screen_scissor_y, screen_scissor_w, + screen_scissor_h); + } else { + glDisable(GL_SCISSOR_TEST); + } + + switch (regs.pa_su_sc_mode_cntl & 0x3) { + case 0: + glDisable(GL_CULL_FACE); + break; + case 1: + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + break; + case 2: + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + break; + } + + if (regs.pa_su_sc_mode_cntl & (1 << 20)) { + glProvokingVertex(GL_LAST_VERTEX_CONVENTION); + } else { + glProvokingVertex(GL_FIRST_VERTEX_CONVENTION); + } + + if (regs.pa_su_sc_mode_cntl & 0x4) { + glFrontFace(GL_CW); + } else { + glFrontFace(GL_CCW); + } + + // TODO(benvanik): wireframe mode. + // glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + return UpdateStatus::kMismatch; +} + +CommandProcessor::UpdateStatus CommandProcessor::UpdateBlendState() { + auto& regs = update_blend_state_regs_; + + bool dirty = false; + dirty |= + SetShadowRegister(regs.rb_blendcontrol[0], XE_GPU_REG_RB_BLENDCONTROL_0); + dirty |= + SetShadowRegister(regs.rb_blendcontrol[1], XE_GPU_REG_RB_BLENDCONTROL_1); + dirty |= + SetShadowRegister(regs.rb_blendcontrol[2], XE_GPU_REG_RB_BLENDCONTROL_2); + dirty |= + SetShadowRegister(regs.rb_blendcontrol[3], XE_GPU_REG_RB_BLENDCONTROL_3); + dirty |= SetShadowRegister(regs.rb_blend_rgba[0], XE_GPU_REG_RB_BLEND_RED); + dirty |= SetShadowRegister(regs.rb_blend_rgba[1], XE_GPU_REG_RB_BLEND_GREEN); + dirty |= SetShadowRegister(regs.rb_blend_rgba[2], XE_GPU_REG_RB_BLEND_BLUE); + dirty |= SetShadowRegister(regs.rb_blend_rgba[3], XE_GPU_REG_RB_BLEND_ALPHA); + if (!dirty) { + return UpdateStatus::kCompatible; + } + + SCOPE_profile_cpu_f("gpu"); + + draw_batcher_.Flush(DrawBatcher::FlushMode::kStateChange); + + static const GLenum blend_map[] = { + /* 0 */ GL_ZERO, + /* 1 */ GL_ONE, + /* 2 */ GL_ZERO, // ? + /* 3 */ GL_ZERO, // ? + /* 4 */ GL_SRC_COLOR, + /* 5 */ GL_ONE_MINUS_SRC_COLOR, + /* 6 */ GL_SRC_ALPHA, + /* 7 */ GL_ONE_MINUS_SRC_ALPHA, + /* 8 */ GL_DST_COLOR, + /* 9 */ GL_ONE_MINUS_DST_COLOR, + /* 10 */ GL_DST_ALPHA, + /* 11 */ GL_ONE_MINUS_DST_ALPHA, + /* 12 */ GL_CONSTANT_COLOR, + /* 13 */ GL_ONE_MINUS_CONSTANT_COLOR, + /* 14 */ GL_CONSTANT_ALPHA, + /* 15 */ GL_ONE_MINUS_CONSTANT_ALPHA, + /* 16 */ GL_SRC_ALPHA_SATURATE, + }; + static const GLenum blend_op_map[] = { + /* 0 */ GL_FUNC_ADD, + /* 1 */ GL_FUNC_SUBTRACT, + /* 2 */ GL_MIN, + /* 3 */ GL_MAX, + /* 4 */ GL_FUNC_REVERSE_SUBTRACT, + }; + for (int i = 0; i < poly::countof(regs.rb_blendcontrol); ++i) { + uint32_t blend_control = regs.rb_blendcontrol[i]; + // A2XX_RB_BLEND_CONTROL_COLOR_SRCBLEND + auto src_blend = blend_map[(blend_control & 0x0000001F) >> 0]; + // A2XX_RB_BLEND_CONTROL_COLOR_DESTBLEND + auto dest_blend = blend_map[(blend_control & 0x00001F00) >> 8]; + // A2XX_RB_BLEND_CONTROL_COLOR_COMB_FCN + auto blend_op = blend_op_map[(blend_control & 0x000000E0) >> 5]; + // A2XX_RB_BLEND_CONTROL_ALPHA_SRCBLEND + auto src_blend_alpha = blend_map[(blend_control & 0x001F0000) >> 16]; + // A2XX_RB_BLEND_CONTROL_ALPHA_DESTBLEND + auto dest_blend_alpha = blend_map[(blend_control & 0x1F000000) >> 24]; + // A2XX_RB_BLEND_CONTROL_ALPHA_COMB_FCN + auto blend_op_alpha = blend_op_map[(blend_control & 0x00E00000) >> 21]; + // A2XX_RB_COLORCONTROL_BLEND_DISABLE ?? Can't find this! + // Just guess based on actions. + bool blend_enable = + !((src_blend == GL_ONE) && (dest_blend == GL_ZERO) && + (blend_op == GL_FUNC_ADD) && (src_blend_alpha == GL_ONE) && + (dest_blend_alpha == GL_ZERO) && (blend_op_alpha == GL_FUNC_ADD)); + if (blend_enable) { + glEnablei(GL_BLEND, i); + glBlendEquationSeparatei(i, blend_op, blend_op_alpha); + glBlendFuncSeparatei(i, src_blend, dest_blend, src_blend_alpha, + dest_blend_alpha); + } else { + glDisablei(GL_BLEND, i); + } + } + + glBlendColor(regs.rb_blend_rgba[0], regs.rb_blend_rgba[1], + regs.rb_blend_rgba[2], regs.rb_blend_rgba[3]); + + return UpdateStatus::kMismatch; +} + +CommandProcessor::UpdateStatus CommandProcessor::UpdateDepthStencilState() { + auto& regs = update_depth_stencil_state_regs_; + + bool dirty = false; + dirty |= SetShadowRegister(regs.rb_depthcontrol, XE_GPU_REG_RB_DEPTHCONTROL); + dirty |= + SetShadowRegister(regs.rb_stencilrefmask, XE_GPU_REG_RB_STENCILREFMASK); + if (!dirty) { + return UpdateStatus::kCompatible; + } + + SCOPE_profile_cpu_f("gpu"); + + draw_batcher_.Flush(DrawBatcher::FlushMode::kStateChange); + + static const GLenum compare_func_map[] = { + /* 0 */ GL_NEVER, + /* 1 */ GL_LESS, + /* 2 */ GL_EQUAL, + /* 3 */ GL_LEQUAL, + /* 4 */ GL_GREATER, + /* 5 */ GL_NOTEQUAL, + /* 6 */ GL_GEQUAL, + /* 7 */ GL_ALWAYS, + }; + static const GLenum stencil_op_map[] = { + /* 0 */ GL_KEEP, + /* 1 */ GL_ZERO, + /* 2 */ GL_REPLACE, + /* 3 */ GL_INCR_WRAP, + /* 4 */ GL_DECR_WRAP, + /* 5 */ GL_INVERT, + /* 6 */ GL_INCR, + /* 7 */ GL_DECR, + }; + // A2XX_RB_DEPTHCONTROL_Z_ENABLE + if (regs.rb_depthcontrol & 0x00000002) { + glEnable(GL_DEPTH_TEST); + } else { + glDisable(GL_DEPTH_TEST); + } + // A2XX_RB_DEPTHCONTROL_Z_WRITE_ENABLE + glDepthMask((regs.rb_depthcontrol & 0x00000004) ? GL_TRUE : GL_FALSE); + // A2XX_RB_DEPTHCONTROL_EARLY_Z_ENABLE + // ? + // A2XX_RB_DEPTHCONTROL_ZFUNC + glDepthFunc(compare_func_map[(regs.rb_depthcontrol & 0x00000070) >> 4]); + // A2XX_RB_DEPTHCONTROL_STENCIL_ENABLE + if (regs.rb_depthcontrol & 0x00000001) { + glEnable(GL_STENCIL_TEST); + } else { + glDisable(GL_STENCIL_TEST); + } + // RB_STENCILREFMASK_STENCILREF + uint32_t stencil_ref = (regs.rb_stencilrefmask & 0x000000FF); + // RB_STENCILREFMASK_STENCILMASK + uint32_t stencil_read_mask = (regs.rb_stencilrefmask & 0x0000FF00) >> 8; + // RB_STENCILREFMASK_STENCILWRITEMASK + glStencilMask((regs.rb_stencilrefmask & 0x00FF0000) >> 16); + // A2XX_RB_DEPTHCONTROL_BACKFACE_ENABLE + bool backface_enabled = (regs.rb_depthcontrol & 0x00000080) != 0; + if (backface_enabled) { + // A2XX_RB_DEPTHCONTROL_STENCILFUNC + glStencilFuncSeparate( + GL_FRONT, compare_func_map[(regs.rb_depthcontrol & 0x00000700) >> 8], + stencil_ref, stencil_read_mask); + // A2XX_RB_DEPTHCONTROL_STENCILFAIL + // A2XX_RB_DEPTHCONTROL_STENCILZFAIL + // A2XX_RB_DEPTHCONTROL_STENCILZPASS + glStencilOpSeparate( + GL_FRONT, stencil_op_map[(regs.rb_depthcontrol & 0x00003800) >> 11], + stencil_op_map[(regs.rb_depthcontrol & 0x000E0000) >> 17], + stencil_op_map[(regs.rb_depthcontrol & 0x0001C000) >> 14]); + // A2XX_RB_DEPTHCONTROL_STENCILFUNC_BF + glStencilFuncSeparate( + GL_BACK, compare_func_map[(regs.rb_depthcontrol & 0x00700000) >> 20], + stencil_ref, stencil_read_mask); + // A2XX_RB_DEPTHCONTROL_STENCILFAIL_BF + // A2XX_RB_DEPTHCONTROL_STENCILZFAIL_BF + // A2XX_RB_DEPTHCONTROL_STENCILZPASS_BF + glStencilOpSeparate( + GL_BACK, stencil_op_map[(regs.rb_depthcontrol & 0x03800000) >> 23], + stencil_op_map[(regs.rb_depthcontrol & 0xE0000000) >> 29], + stencil_op_map[(regs.rb_depthcontrol & 0x1C000000) >> 26]); + } else { + // Backfaces disabled - treat backfaces as frontfaces. + glStencilFunc(compare_func_map[(regs.rb_depthcontrol & 0x00000700) >> 8], + stencil_ref, stencil_read_mask); + glStencilOp(stencil_op_map[(regs.rb_depthcontrol & 0x00003800) >> 11], + stencil_op_map[(regs.rb_depthcontrol & 0x000E0000) >> 17], + stencil_op_map[(regs.rb_depthcontrol & 0x0001C000) >> 14]); + } + + return UpdateStatus::kMismatch; +} + +CommandProcessor::UpdateStatus CommandProcessor::PopulateIndexBuffer() { + auto& regs = *register_file_; + auto& info = index_buffer_info_; + if (!info.guest_base) { + // No index buffer or auto draw. + return UpdateStatus::kCompatible; + } + +#if FINE_GRAINED_DRAW_SCOPES + SCOPE_profile_cpu_f("gpu"); +#endif // FINE_GRAINED_DRAW_SCOPES + + // Min/max index ranges for clamping. This is often [0g,FFFF|FFFFFF]. + // All indices should be clamped to [min,max]. May be a way to do this in GL. + uint32_t min_index = regs[XE_GPU_REG_VGT_MIN_VTX_INDX].u32; + uint32_t max_index = regs[XE_GPU_REG_VGT_MAX_VTX_INDX].u32; + assert_true(min_index == 0); + assert_true(max_index == 0xFFFF || max_index == 0xFFFFFF); + + assert_true(info.endianness == Endian::k8in16 || + info.endianness == Endian::k8in32); + + size_t total_size = + info.count * (info.format == IndexFormat::kInt32 ? sizeof(uint32_t) + : sizeof(uint16_t)); + auto allocation = scratch_buffer_.Acquire(total_size); + + if (info.format == IndexFormat::kInt32) { + auto dest = reinterpret_cast(allocation.host_ptr); + auto src = reinterpret_cast(membase_ + info.guest_base); + uint32_t max_index_found; + poly::copy_and_swap_32_aligned(dest, src, info.count, &max_index_found); + index_buffer_info_.max_index_found = max_index_found; + } else { + auto dest = reinterpret_cast(allocation.host_ptr); + auto src = reinterpret_cast(membase_ + info.guest_base); + uint16_t max_index_found; + poly::copy_and_swap_16_aligned(dest, src, info.count, &max_index_found); + index_buffer_info_.max_index_found = max_index_found; + } + + draw_batcher_.set_index_buffer(allocation); + + scratch_buffer_.Commit(std::move(allocation)); + + return UpdateStatus::kCompatible; +} + +CommandProcessor::UpdateStatus CommandProcessor::PopulateVertexBuffers() { +#if FINE_GRAINED_DRAW_SCOPES + SCOPE_profile_cpu_f("gpu"); +#endif // FINE_GRAINED_DRAW_SCOPES + + auto& regs = *register_file_; + assert_not_null(active_vertex_shader_); + + uint32_t el_index = 0; + const auto& buffer_inputs = active_vertex_shader_->buffer_inputs(); + for (uint32_t buffer_index = 0; buffer_index < buffer_inputs.count; + ++buffer_index) { + const auto& desc = buffer_inputs.descs[buffer_index]; + int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + (desc.fetch_slot / 3) * 6; + auto group = reinterpret_cast(®s.values[r]); + xe_gpu_vertex_fetch_t* fetch = nullptr; + switch (desc.fetch_slot % 3) { + case 0: + fetch = &group->vertex_fetch_0; + break; + case 1: + fetch = &group->vertex_fetch_1; + break; + case 2: + fetch = &group->vertex_fetch_2; + break; + } + + // Constrain the vertex upload to just what we are interested in. + const size_t kRangeKludge = 5; // could pick index count based on prim. + uint32_t max_index = index_buffer_info_.guest_base + ? index_buffer_info_.max_index_found + : draw_index_count_; + size_t valid_range = (max_index + kRangeKludge) * desc.stride_words * 4; + valid_range = std::min(valid_range, size_t(fetch->size * 4)); + + auto allocation = scratch_buffer_.Acquire(valid_range); + + // Copy and byte swap the entire buffer. + // We could be smart about this to save GPU bandwidth by building a CRC + // as we copy and only if it differs from the previous value committing + // it (and if it matches just discard and reuse). + poly::copy_and_swap_32_aligned( + reinterpret_cast(allocation.host_ptr), + reinterpret_cast(membase_ + (fetch->address << 2)), + valid_range / 4); + + if (!has_bindless_vbos_) { + // TODO(benvanik): if we could find a way to avoid this, we could use + // multidraw without flushing. + glVertexArrayVertexBuffer(active_vertex_shader_->vao(), buffer_index, + scratch_buffer_.handle(), allocation.offset, + desc.stride_words * 4); + } + + if (has_bindless_vbos_) { + for (uint32_t i = 0; i < desc.element_count; ++i, ++el_index) { + const auto& el = desc.elements[i]; + draw_batcher_.set_vertex_buffer(el_index, 0, desc.stride_words * 4, + allocation); + } + } + + scratch_buffer_.Commit(std::move(allocation)); + } + + return UpdateStatus::kCompatible; +} + +CommandProcessor::UpdateStatus CommandProcessor::PopulateSamplers() { +#if FINE_GRAINED_DRAW_SCOPES + SCOPE_profile_cpu_f("gpu"); +#endif // FINE_GRAINED_DRAW_SCOPES + + auto& regs = *register_file_; + + bool mismatch = false; + + // VS and PS samplers are shared, but may be used exclusively. + // We walk each and setup lazily. + bool has_setup_sampler[32] = {false}; + + // Vertex texture samplers. + const auto& vertex_sampler_inputs = active_vertex_shader_->sampler_inputs(); + for (size_t i = 0; i < vertex_sampler_inputs.count; ++i) { + const auto& desc = vertex_sampler_inputs.descs[i]; + if (has_setup_sampler[desc.fetch_slot]) { + continue; + } + has_setup_sampler[desc.fetch_slot] = true; + auto status = PopulateSampler(desc); + if (status == UpdateStatus::kError) { + return status; + } else if (status == UpdateStatus::kMismatch) { + mismatch = true; + } + } + + // Pixel shader texture sampler. + const auto& pixel_sampler_inputs = active_pixel_shader_->sampler_inputs(); + for (size_t i = 0; i < pixel_sampler_inputs.count; ++i) { + const auto& desc = pixel_sampler_inputs.descs[i]; + if (has_setup_sampler[desc.fetch_slot]) { + continue; + } + has_setup_sampler[desc.fetch_slot] = true; + auto status = PopulateSampler(desc); + if (status == UpdateStatus::kError) { + return UpdateStatus::kError; + } else if (status == UpdateStatus::kMismatch) { + mismatch = true; + } + } + + return mismatch ? UpdateStatus::kMismatch : UpdateStatus::kCompatible; +} + +CommandProcessor::UpdateStatus CommandProcessor::PopulateSampler( + const Shader::SamplerDesc& desc) { + auto& regs = *register_file_; + int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + desc.fetch_slot * 6; + auto group = reinterpret_cast(®s.values[r]); + auto& fetch = group->texture_fetch; + + // Reset slot. + // If we fail, we still draw but with an invalid texture. + draw_batcher_.set_texture_sampler(desc.fetch_slot, 0); + + if (FLAGS_disable_textures) { + return UpdateStatus::kCompatible; + } + + // ? + if (!fetch.type) { + return UpdateStatus::kCompatible; + } + assert_true(fetch.type == 0x2); + + TextureInfo texture_info; + if (!TextureInfo::Prepare(fetch, &texture_info)) { + XELOGE("Unable to parse texture fetcher info"); + return UpdateStatus::kCompatible; // invalid texture used + } + SamplerInfo sampler_info; + if (!SamplerInfo::Prepare(fetch, desc.tex_fetch, &sampler_info)) { + XELOGE("Unable to parse sampler info"); + return UpdateStatus::kCompatible; // invalid texture used + } + + auto entry_view = texture_cache_.Demand(texture_info, sampler_info); + if (!entry_view) { + // Unable to create/fetch/etc. + XELOGE("Failed to demand texture"); + return UpdateStatus::kCompatible; + } + + // Shaders will use bindless to fetch right from it. + draw_batcher_.set_texture_sampler(desc.fetch_slot, + entry_view->texture_sampler_handle); + + return UpdateStatus::kCompatible; +} + +bool CommandProcessor::IssueCopy() { + SCOPE_profile_cpu_f("gpu"); + auto& regs = *register_file_; + + // This is used to resolve surfaces, taking them from EDRAM render targets + // to system memory. It can optionally clear color/depth surfaces, too. + // The command buffer has stuff for actually doing this by drawing, however + // we should be able to do it without that much easier. + + uint32_t copy_control = regs[XE_GPU_REG_RB_COPY_CONTROL].u32; + // Render targets 0-3, 4 = depth + uint32_t copy_src_select = copy_control & 0x7; + bool color_clear_enabled = (copy_control >> 8) & 0x1; + bool depth_clear_enabled = (copy_control >> 9) & 0x1; + auto copy_command = static_cast((copy_control >> 20) & 0x3); + + uint32_t copy_dest_info = regs[XE_GPU_REG_RB_COPY_DEST_INFO].u32; + auto copy_dest_endian = static_cast(copy_dest_info & 0x7); + uint32_t copy_dest_array = (copy_dest_info >> 3) & 0x1; + assert_true(copy_dest_array == 0); + uint32_t copy_dest_slice = (copy_dest_info >> 4) & 0x7; + assert_true(copy_dest_slice == 0); + auto copy_dest_format = + static_cast((copy_dest_info >> 7) & 0x3F); + uint32_t copy_dest_number = (copy_dest_info >> 13) & 0x7; + // assert_true(copy_dest_number == 0); // ? + uint32_t copy_dest_bias = (copy_dest_info >> 16) & 0x3F; + assert_true(copy_dest_bias == 0); + uint32_t copy_dest_swap = (copy_dest_info >> 25) & 0x1; + + uint32_t copy_dest_base = regs[XE_GPU_REG_RB_COPY_DEST_BASE].u32; + uint32_t copy_dest_pitch = regs[XE_GPU_REG_RB_COPY_DEST_PITCH].u32; + uint32_t copy_dest_height = (copy_dest_pitch >> 16) & 0x3FFF; + copy_dest_pitch &= 0x3FFF; + + // None of this is supported yet: + uint32_t copy_surface_slice = regs[XE_GPU_REG_RB_COPY_SURFACE_SLICE].u32; + assert_true(copy_surface_slice == 0); + uint32_t copy_func = regs[XE_GPU_REG_RB_COPY_FUNC].u32; + assert_true(copy_func == 0); + uint32_t copy_ref = regs[XE_GPU_REG_RB_COPY_REF].u32; + assert_true(copy_ref == 0); + uint32_t copy_mask = regs[XE_GPU_REG_RB_COPY_MASK].u32; + assert_true(copy_mask == 0); + + // RB_SURFACE_INFO + // http://fossies.org/dox/MesaLib-10.3.5/fd2__gmem_8c_source.html + uint32_t surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO].u32; + uint32_t surface_pitch = surface_info & 0x3FFF; + auto surface_msaa = static_cast((surface_info >> 16) & 0x3); + + // Depending on the source, pick the buffer we'll be sourcing. + // We then query for a cached framebuffer setup with that buffer active. + GLuint color_targets[4] = {kAnyTarget, kAnyTarget, kAnyTarget, kAnyTarget}; + GLuint depth_target = kAnyTarget; + if (copy_src_select <= 3) { + // Source from a color target. + uint32_t color_info[4] = { + regs[XE_GPU_REG_RB_COLOR_INFO].u32, regs[XE_GPU_REG_RB_COLOR1_INFO].u32, + regs[XE_GPU_REG_RB_COLOR2_INFO].u32, + regs[XE_GPU_REG_RB_COLOR3_INFO].u32, + }; + uint32_t color_base = color_info[copy_src_select] & 0xFFF; + auto color_format = static_cast( + (color_info[copy_src_select] >> 16) & 0xF); + color_targets[copy_src_select] = GetColorRenderTarget( + surface_pitch, surface_msaa, color_base, color_format); + } else { + // Source from depth/stencil. + uint32_t depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO].u32; + uint32_t depth_base = depth_info & 0xFFF; + auto depth_format = + static_cast((depth_info >> 16) & 0x1); + depth_target = GetDepthRenderTarget(surface_pitch, surface_msaa, depth_base, + depth_format); + } + auto source_framebuffer = GetFramebuffer(color_targets, depth_target); + if (!source_framebuffer) { + // If we get here we are likely missing some state checks. + assert_always("No framebuffer for copy source? no-op copy?"); + PLOGE("No framebuffer for copy source"); + return false; + } + + GLenum read_format; + GLenum read_type; + switch (copy_dest_format) { + case ColorFormat::k_8_8_8_8: + read_format = copy_dest_swap ? GL_BGRA : GL_RGBA; + read_type = GL_UNSIGNED_BYTE; + break; + case ColorFormat::k_16_16_16_16_FLOAT: + read_format = GL_RGBA; + read_type = GL_HALF_FLOAT; + break; + case ColorFormat::k_32_FLOAT: + read_format = GL_R32F; + read_type = GL_FLOAT; + break; + default: + assert_unhandled_case(copy_dest_format); + return false; + } + + // TODO(benvanik): swap channel ordering on copy_dest_swap + // Can we use GL swizzles for this? + + // Swap byte order during read. + // TODO(benvanik): handle other endian modes. + switch (copy_dest_endian) { + case Endian128::kUnspecified: + glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE); + break; + case Endian128::k8in32: + glPixelStorei(GL_PACK_SWAP_BYTES, GL_TRUE); + break; + default: + // assert_unhandled_case(copy_dest_endian); + glPixelStorei(GL_PACK_SWAP_BYTES, GL_TRUE); + return false; + } + + // Destination pointer in guest memory. + // We have GL throw bytes directly into it. + // TODO(benvanik): copy to staging texture then PBO back? + void* ptr = membase_ + GpuToCpu(copy_dest_base); + + // TODO(benvanik): any way to scissor this? a200 has: + // REG_A2XX_RB_COPY_DEST_OFFSET = A2XX_RB_COPY_DEST_OFFSET_X(tile->xoff) | + // A2XX_RB_COPY_DEST_OFFSET_Y(tile->yoff); + // but I can't seem to find something similar. + // Maybe scissor rect/window offset? + uint32_t x = 0; + uint32_t y = 0; + uint32_t w = copy_dest_pitch; + uint32_t h = copy_dest_height; + + // Make active so glReadPixels reads from us. + glBindFramebuffer(GL_READ_FRAMEBUFFER, source_framebuffer->framebuffer); + switch (copy_command) { + case CopyCommand::kConvert: + if (copy_src_select <= 3) { + // Source from a bound render target. + // glBindBuffer(GL_READ_FRAMEBUFFER, framebuffer) + glNamedFramebufferReadBuffer(source_framebuffer->framebuffer, + GL_COLOR_ATTACHMENT0 + copy_src_select); + // glReadPixels(x, y, w, h, read_format, read_type, ptr); + } else { + // Source from the bound depth/stencil target. + // glReadPixels(x, y, w, h, GL_DEPTH_STENCIL, read_type, ptr); + } + break; + case CopyCommand::kRaw: + case CopyCommand::kConstantOne: + case CopyCommand::kNull: + default: + // assert_unhandled_case(copy_command); + return false; + } + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + + // Perform any requested clears. + uint32_t copy_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32; + uint32_t copy_color_clear = regs[XE_GPU_REG_RB_COLOR_CLEAR].u32; + uint32_t copy_color_clear_low = regs[XE_GPU_REG_RB_COLOR_CLEAR_LOW].u32; + assert_true(copy_color_clear == copy_color_clear_low); + + if (color_clear_enabled) { + // Clear the render target we selected for copy. + assert_true(copy_src_select < 3); + // TODO(benvanik): verify color order. + float color[] = {(copy_color_clear & 0xFF) / 255.0f, + ((copy_color_clear >> 8) & 0xFF) / 255.0f, + ((copy_color_clear >> 16) & 0xFF) / 255.0f, + ((copy_color_clear >> 24) & 0xFF) / 255.0f}; + glClearNamedFramebufferfv(source_framebuffer->framebuffer, GL_COLOR, + copy_src_select, color); + } + + if (depth_clear_enabled) { + // Clear the current depth buffer. + // TODO(benvanik): verify format. + GLfloat depth = {(copy_depth_clear & 0xFFFFFF00) / float(0xFFFFFF00)}; + GLint stencil = copy_depth_clear & 0xFF; + // HACK: this should work, but throws INVALID_ENUM on nvidia drivers. + // glClearNamedFramebufferfi(source_framebuffer->framebuffer, + // GL_DEPTH_STENCIL, + // depth, stencil); + GLint old_draw_framebuffer; + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_framebuffer); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, source_framebuffer->framebuffer); + glClearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_framebuffer); + } + + return true; +} + +GLuint CommandProcessor::GetColorRenderTarget(uint32_t pitch, + MsaaSamples samples, + uint32_t base, + ColorRenderTargetFormat format) { + // Because we don't know the height of anything, we allocate at full res. + // At 2560x2560, it's impossible for EDRAM to fit anymore. + uint32_t width = 2560; + uint32_t height = 2560; + + // NOTE: we strip gamma formats down to normal ones. + if (format == ColorRenderTargetFormat::k_8_8_8_8_GAMMA) { + format = ColorRenderTargetFormat::k_8_8_8_8; + } + + for (auto& it = cached_color_render_targets_.begin(); + it != cached_color_render_targets_.end(); ++it) { + if (it->base == base && it->width == width && it->height == height && + it->format == format) { + return it->texture; + } + } + cached_color_render_targets_.push_back(CachedColorRenderTarget()); + auto cached = &cached_color_render_targets_.back(); + cached->base = base; + cached->width = width; + cached->height = height; + cached->format = format; + + GLenum internal_format; + switch (format) { + case ColorRenderTargetFormat::k_8_8_8_8: + case ColorRenderTargetFormat::k_8_8_8_8_GAMMA: + internal_format = GL_RGBA8; + break; + case ColorRenderTargetFormat::k_2_10_10_10: + case ColorRenderTargetFormat::k_2_10_10_10_unknown: + internal_format = GL_RGB10_A2UI; + break; + case ColorRenderTargetFormat::k_2_10_10_10_FLOAT: + case ColorRenderTargetFormat::k_2_10_10_10_FLOAT_unknown: + internal_format = GL_RGB10_A2; + break; + case ColorRenderTargetFormat::k_16_16: + internal_format = GL_RG16; + break; + case ColorRenderTargetFormat::k_16_16_FLOAT: + internal_format = GL_RG16F; + break; + case ColorRenderTargetFormat::k_16_16_16_16: + internal_format = GL_RGBA16; + break; + case ColorRenderTargetFormat::k_16_16_16_16_FLOAT: + internal_format = GL_RGBA16F; + break; + case ColorRenderTargetFormat::k_32_FLOAT: + internal_format = GL_R32F; + break; + default: + assert_unhandled_case(format); + return 0; + } + + glCreateTextures(GL_TEXTURE_2D, 1, &cached->texture); + glTextureStorage2D(cached->texture, 1, internal_format, width, height); + + return cached->texture; +} + +GLuint CommandProcessor::GetDepthRenderTarget(uint32_t pitch, + MsaaSamples samples, + uint32_t base, + DepthRenderTargetFormat format) { + uint32_t width = 2560; + uint32_t height = 2560; + + for (auto& it = cached_depth_render_targets_.begin(); + it != cached_depth_render_targets_.end(); ++it) { + if (it->base == base && it->width == width && it->height == height && + it->format == format) { + return it->texture; + } + } + cached_depth_render_targets_.push_back(CachedDepthRenderTarget()); + auto cached = &cached_depth_render_targets_.back(); + cached->base = base; + cached->width = width; + cached->height = height; + cached->format = format; + + GLenum internal_format; + switch (format) { + case DepthRenderTargetFormat::kD24S8: + internal_format = GL_DEPTH24_STENCIL8; + break; + case DepthRenderTargetFormat::kD24FS8: + // TODO(benvanik): not supported in GL? + internal_format = GL_DEPTH24_STENCIL8; + break; + default: + assert_unhandled_case(format); + return 0; + } + + glCreateTextures(GL_TEXTURE_2D, 1, &cached->texture); + glTextureStorage2D(cached->texture, 1, internal_format, width, height); + + return cached->texture; +} + +CommandProcessor::CachedFramebuffer* CommandProcessor::GetFramebuffer( + GLuint color_targets[4], GLuint depth_target) { + for (auto& it = cached_framebuffers_.begin(); + it != cached_framebuffers_.end(); ++it) { + if ((depth_target == kAnyTarget || it->depth_target == depth_target) && + (color_targets[0] == kAnyTarget || + it->color_targets[0] == color_targets[0]) && + (color_targets[1] == kAnyTarget || + it->color_targets[1] == color_targets[1]) && + (color_targets[2] == kAnyTarget || + it->color_targets[2] == color_targets[2]) && + (color_targets[3] == kAnyTarget || + it->color_targets[3] == color_targets[3])) { + return &*it; + } + } + + GLuint real_color_targets[4]; + bool any_set = false; + for (int i = 0; i < 4; ++i) { + if (color_targets[i] == kAnyTarget) { + real_color_targets[i] = 0; + } else { + any_set = true; + real_color_targets[i] = color_targets[i]; + } + } + GLuint real_depth_target; + if (depth_target == kAnyTarget) { + real_depth_target = 0; + } else { + any_set = true; + real_depth_target = depth_target; + } + if (!any_set) { + // No framebuffer required. + return nullptr; + } + + cached_framebuffers_.push_back(CachedFramebuffer()); + auto cached = &cached_framebuffers_.back(); + glCreateFramebuffers(1, &cached->framebuffer); + for (int i = 0; i < 4; ++i) { + cached->color_targets[i] = real_color_targets[i]; + glNamedFramebufferTexture(cached->framebuffer, GL_COLOR_ATTACHMENT0 + i, + real_color_targets[i], 0); + } + cached->depth_target = real_depth_target; + glNamedFramebufferTexture(cached->framebuffer, GL_DEPTH_STENCIL_ATTACHMENT, + real_depth_target, 0); + + return cached; +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gl4/command_processor.h b/src/xenia/gpu/gl4/command_processor.h new file mode 100644 index 000000000..769b581a3 --- /dev/null +++ b/src/xenia/gpu/gl4/command_processor.h @@ -0,0 +1,323 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_GL4_COMMAND_PROCESSOR_H_ +#define XENIA_GPU_GL4_COMMAND_PROCESSOR_H_ + +#include +#include +#include +#include +#include +#include + +#include "xenia/gpu/gl4/circular_buffer.h" +#include "xenia/gpu/gl4/draw_batcher.h" +#include "xenia/gpu/gl4/gl_context.h" +#include "xenia/gpu/gl4/gl4_shader.h" +#include "xenia/gpu/gl4/texture_cache.h" +#include "xenia/gpu/register_file.h" +#include "xenia/gpu/xenos.h" +#include "xenia/memory.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +class GL4GraphicsSystem; + +struct SwapParameters { + uint32_t x; + uint32_t y; + uint32_t width; + uint32_t height; + + GLuint framebuffer; + GLenum attachment; +}; + +class CommandProcessor { + public: + CommandProcessor(GL4GraphicsSystem* graphics_system); + ~CommandProcessor(); + + typedef std::function SwapHandler; + void set_swap_handler(SwapHandler fn) { swap_handler_ = fn; } + + uint64_t QueryTime(); + uint32_t counter() const { return counter_; } + void increment_counter() { counter_++; } + + bool Initialize(std::unique_ptr context); + void Shutdown(); + + void InitializeRingBuffer(uint32_t ptr, uint32_t page_count); + void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size); + + void UpdateWritePointer(uint32_t value); + + private: + class RingbufferReader; + + enum class UpdateStatus { + kCompatible, + kMismatch, + kError, + }; + + struct CachedFramebuffer { + GLuint color_targets[4]; + GLuint depth_target; + GLuint framebuffer; + }; + struct CachedColorRenderTarget { + uint32_t base; + uint32_t width; + uint32_t height; + xenos::ColorRenderTargetFormat format; + GLuint texture; + }; + struct CachedDepthRenderTarget { + uint32_t base; + uint32_t width; + uint32_t height; + xenos::DepthRenderTargetFormat format; + GLuint texture; + }; + struct CachedPipeline { + CachedPipeline(); + ~CachedPipeline(); + GLuint vertex_program; + GLuint fragment_program; + struct { + GLuint default_pipeline; + GLuint point_list_pipeline; + GLuint rect_list_pipeline; + GLuint quad_list_pipeline; + // TODO(benvanik): others with geometry shaders. + } handles; + }; + + void WorkerMain(); + bool SetupGL(); + void ShutdownGL(); + GLuint CreateGeometryProgram(const std::string& source); + + void WriteRegister(uint32_t packet_ptr, uint32_t index, uint32_t value); + void MakeCoherent(); + void PrepareForWait(); + void ReturnFromWait(); + + void ExecutePrimaryBuffer(uint32_t start_index, uint32_t end_index); + void ExecuteIndirectBuffer(uint32_t ptr, uint32_t length); + bool ExecutePacket(RingbufferReader* reader); + bool ExecutePacketType0(RingbufferReader* reader, uint32_t packet_ptr, + uint32_t packet); + bool ExecutePacketType1(RingbufferReader* reader, uint32_t packet_ptr, + uint32_t packet); + bool ExecutePacketType2(RingbufferReader* reader, uint32_t packet_ptr, + uint32_t packet); + bool ExecutePacketType3(RingbufferReader* reader, uint32_t packet_ptr, + uint32_t packet); + bool ExecutePacketType3_ME_INIT(RingbufferReader* reader, uint32_t packet_ptr, + uint32_t packet, uint32_t count); + bool ExecutePacketType3_NOP(RingbufferReader* reader, uint32_t packet_ptr, + uint32_t packet, uint32_t count); + bool ExecutePacketType3_INTERRUPT(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + bool ExecutePacketType3_XE_SWAP(RingbufferReader* reader, uint32_t packet_ptr, + uint32_t packet, uint32_t count); + bool ExecutePacketType3_INDIRECT_BUFFER(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + bool ExecutePacketType3_WAIT_REG_MEM(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + bool ExecutePacketType3_REG_RMW(RingbufferReader* reader, uint32_t packet_ptr, + uint32_t packet, uint32_t count); + bool ExecutePacketType3_COND_WRITE(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + bool ExecutePacketType3_EVENT_WRITE(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + bool ExecutePacketType3_EVENT_WRITE_SHD(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + bool ExecutePacketType3_EVENT_WRITE_EXT(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + bool ExecutePacketType3_DRAW_INDX(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + bool ExecutePacketType3_DRAW_INDX_2(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + bool ExecutePacketType3_SET_CONSTANT(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + bool ExecutePacketType3_LOAD_ALU_CONSTANT(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, uint32_t count); + bool ExecutePacketType3_IM_LOAD(RingbufferReader* reader, uint32_t packet_ptr, + uint32_t packet, uint32_t count); + bool ExecutePacketType3_IM_LOAD_IMMEDIATE(RingbufferReader* reader, + uint32_t packet_ptr, + uint32_t packet, uint32_t count); + bool ExecutePacketType3_INVALIDATE_STATE(RingbufferReader* reader, + uint32_t packet_ptr, uint32_t packet, + uint32_t count); + + bool LoadShader(ShaderType shader_type, const uint32_t* address, + uint32_t dword_count); + + bool IssueDraw(); + UpdateStatus UpdateShaders(PrimitiveType prim_type); + UpdateStatus UpdateRenderTargets(); + UpdateStatus UpdateState(); + UpdateStatus UpdateViewportState(); + UpdateStatus UpdateRasterizerState(); + UpdateStatus UpdateBlendState(); + UpdateStatus UpdateDepthStencilState(); + UpdateStatus PopulateIndexBuffer(); + UpdateStatus PopulateVertexBuffers(); + UpdateStatus PopulateSamplers(); + UpdateStatus PopulateSampler(const Shader::SamplerDesc& desc); + bool IssueCopy(); + + CachedFramebuffer* GetFramebuffer(GLuint color_targets[4], + GLuint depth_target); + GLuint GetColorRenderTarget(uint32_t pitch, xenos::MsaaSamples samples, + uint32_t base, + xenos::ColorRenderTargetFormat format); + GLuint GetDepthRenderTarget(uint32_t pitch, xenos::MsaaSamples samples, + uint32_t base, + xenos::DepthRenderTargetFormat format); + + Memory* memory_; + uint8_t* membase_; + GL4GraphicsSystem* graphics_system_; + RegisterFile* register_file_; + + std::thread worker_thread_; + std::atomic worker_running_; + std::unique_ptr context_; + SwapHandler swap_handler_; + + uint64_t time_base_; + uint32_t counter_; + + uint32_t primary_buffer_ptr_; + uint32_t primary_buffer_size_; + + uint32_t read_ptr_index_; + uint32_t read_ptr_update_freq_; + uint32_t read_ptr_writeback_ptr_; + + HANDLE write_ptr_index_event_; + std::atomic write_ptr_index_; + + uint64_t bin_select_; + uint64_t bin_mask_; + + bool has_bindless_vbos_; + + std::vector> all_shaders_; + std::unordered_map shader_cache_; + GL4Shader* active_vertex_shader_; + GL4Shader* active_pixel_shader_; + CachedFramebuffer* active_framebuffer_; + + std::vector cached_framebuffers_; + std::vector cached_color_render_targets_; + std::vector cached_depth_render_targets_; + std::vector> all_pipelines_; + std::unordered_map cached_pipelines_; + GLuint point_list_geometry_program_; + GLuint rect_list_geometry_program_; + GLuint quad_list_geometry_program_; + struct { + xenos::IndexFormat format; + xenos::Endian endianness; + uint32_t count; + uint32_t guest_base; + size_t length; + uint32_t max_index_found; + } index_buffer_info_; + uint32_t draw_index_count_; + + TextureCache texture_cache_; + + DrawBatcher draw_batcher_; + CircularBuffer scratch_buffer_; + + private: + bool SetShadowRegister(uint32_t& dest, uint32_t register_name); + bool SetShadowRegister(float& dest, uint32_t register_name); + struct UpdateRenderTargetsRegisters { + uint32_t rb_modecontrol; + uint32_t rb_surface_info; + uint32_t rb_color_info; + uint32_t rb_color1_info; + uint32_t rb_color2_info; + uint32_t rb_color3_info; + uint32_t rb_color_mask; + uint32_t rb_depthcontrol; + uint32_t rb_stencilrefmask; + uint32_t rb_depth_info; + + UpdateRenderTargetsRegisters() { Reset(); } + void Reset() { std::memset(this, 0, sizeof(*this)); } + } update_render_targets_regs_; + struct UpdateViewportStateRegisters { + UpdateViewportStateRegisters() { Reset(); } + void Reset() { std::memset(this, 0, sizeof(*this)); } + } update_viewport_state_regs_; + struct UpdateRasterizerStateRegisters { + uint32_t pa_su_sc_mode_cntl; + uint32_t pa_sc_screen_scissor_tl; + uint32_t pa_sc_screen_scissor_br; + + UpdateRasterizerStateRegisters() { Reset(); } + void Reset() { std::memset(this, 0, sizeof(*this)); } + } update_rasterizer_state_regs_; + struct UpdateBlendStateRegisters { + uint32_t rb_blendcontrol[4]; + float rb_blend_rgba[4]; + + UpdateBlendStateRegisters() { Reset(); } + void Reset() { std::memset(this, 0, sizeof(*this)); } + } update_blend_state_regs_; + struct UpdateDepthStencilStateRegisters { + uint32_t rb_depthcontrol; + uint32_t rb_stencilrefmask; + + UpdateDepthStencilStateRegisters() { Reset(); } + void Reset() { std::memset(this, 0, sizeof(*this)); } + } update_depth_stencil_state_regs_; + struct UpdateShadersRegisters { + PrimitiveType prim_type; + uint32_t sq_program_cntl; + GL4Shader* vertex_shader; + GL4Shader* pixel_shader; + + UpdateShadersRegisters() { Reset(); } + void Reset() { + sq_program_cntl = 0; + vertex_shader = pixel_shader = nullptr; + } + } update_shaders_regs_; +}; + +} // namespace gl4 +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_GL4_COMMAND_PROCESSOR_H_ diff --git a/src/xenia/gpu/gl4/draw_batcher.cc b/src/xenia/gpu/gl4/draw_batcher.cc new file mode 100644 index 000000000..cc78afe2f --- /dev/null +++ b/src/xenia/gpu/gl4/draw_batcher.cc @@ -0,0 +1,403 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/draw_batcher.h" + +#include "poly/cxx_compat.h" +#include "poly/math.h" +#include "xenia/gpu/gl4/gl4_gpu-private.h" +#include "xenia/gpu/gpu-private.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +using namespace xe::gpu::xenos; + +extern "C" GLEWContext* glewGetContext(); + +const size_t kCommandBufferCapacity = 16 * (1024 * 1024); +const size_t kCommandBufferAlignment = 4; +const size_t kStateBufferCapacity = 64 * (1024 * 1024); +const size_t kStateBufferAlignment = 256; + +DrawBatcher::DrawBatcher(RegisterFile* register_file) + : register_file_(register_file), + command_buffer_(kCommandBufferCapacity, kCommandBufferAlignment), + state_buffer_(kStateBufferCapacity, kStateBufferAlignment), + array_data_buffer_(nullptr), + has_bindless_mdi_(false), + draw_open_(false) { + std::memset(&batch_state_, 0, sizeof(batch_state_)); + batch_state_.needs_reconfigure = true; + batch_state_.command_range_start = batch_state_.state_range_start = + UINTPTR_MAX; + std::memset(&active_draw_, 0, sizeof(active_draw_)); +} + +bool DrawBatcher::Initialize(CircularBuffer* array_data_buffer) { + array_data_buffer_ = array_data_buffer; + if (!command_buffer_.Initialize()) { + return false; + } + if (!state_buffer_.Initialize()) { + return false; + } + glBindBuffer(GL_DRAW_INDIRECT_BUFFER, command_buffer_.handle()); + if (FLAGS_vendor_gl_extensions && GLEW_NV_bindless_multi_draw_indirect) { + has_bindless_mdi_ = true; + } + return true; +} + +void DrawBatcher::Shutdown() { + command_buffer_.Shutdown(); + state_buffer_.Shutdown(); +} + +bool DrawBatcher::ReconfigurePipeline(GL4Shader* vertex_shader, + GL4Shader* pixel_shader, + GLuint pipeline) { + if (batch_state_.pipeline == pipeline) { + // No-op. + return true; + } + if (!Flush(FlushMode::kReconfigure)) { + return false; + } + + batch_state_.vertex_shader = vertex_shader; + batch_state_.pixel_shader = pixel_shader; + batch_state_.pipeline = pipeline; + + return true; +} + +bool DrawBatcher::BeginDrawArrays(PrimitiveType prim_type, + uint32_t index_count) { + assert_false(draw_open_); + if (batch_state_.prim_type != prim_type || batch_state_.indexed) { + if (!Flush(FlushMode::kReconfigure)) { + return false; + } + } + batch_state_.prim_type = prim_type; + batch_state_.indexed = false; + + if (!BeginDraw()) { + return false; + } + + auto cmd = active_draw_.draw_arrays_cmd; + cmd->base_instance = 0; + cmd->instance_count = 1; + cmd->count = index_count; + cmd->first_index = 0; + + return true; +} + +bool DrawBatcher::BeginDrawElements(PrimitiveType prim_type, + uint32_t index_count, + IndexFormat index_format) { + assert_false(draw_open_); + GLenum index_type = + index_format == IndexFormat::kInt32 ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT; + if (batch_state_.prim_type != prim_type || !batch_state_.indexed || + batch_state_.index_type != index_type) { + if (!Flush(FlushMode::kReconfigure)) { + return false; + } + } + batch_state_.prim_type = prim_type; + batch_state_.indexed = true; + batch_state_.index_type = index_type; + + if (!BeginDraw()) { + return false; + } + + uint32_t start_index = register_file_->values[XE_GPU_REG_VGT_INDX_OFFSET].u32; + assert_zero(start_index); + + auto cmd = active_draw_.draw_elements_cmd; + cmd->base_instance = 0; + cmd->instance_count = 1; + cmd->count = index_count; + cmd->first_index = start_index; + cmd->base_vertex = 0; + + if (has_bindless_mdi_) { + auto bindless_cmd = active_draw_.draw_elements_bindless_cmd; + bindless_cmd->reserved_zero = 0; + } + return true; +} + +bool DrawBatcher::BeginDraw() { + draw_open_ = true; + + if (batch_state_.needs_reconfigure) { + batch_state_.needs_reconfigure = false; + // Have been reconfigured since last draw - need to compute state size. + // Layout: + // [draw command] + // [common header] + // [consts] + + // Padded to max. + GLsizei command_size = 0; + if (has_bindless_mdi_) { + if (batch_state_.indexed) { + command_size = sizeof(DrawElementsIndirectBindlessCommandNV); + } else { + command_size = sizeof(DrawArraysIndirectBindlessCommandNV); + } + } else { + if (batch_state_.indexed) { + command_size = sizeof(DrawElementsIndirectCommand); + } else { + command_size = sizeof(DrawArraysIndirectCommand); + } + } + batch_state_.command_stride = + poly::round_up(command_size, GLsizei(kCommandBufferAlignment)); + + GLsizei header_size = sizeof(CommonHeader); + + // TODO(benvanik); consts sizing. + // GLsizei float_consts_size = sizeof(float4) * 512; + // GLsizei bool_consts_size = sizeof(uint32_t) * 8; + // GLsizei loop_consts_size = sizeof(uint32_t) * 32; + // GLsizei consts_size = + // float_consts_size + bool_consts_size + loop_consts_size; + // batch_state_.float_consts_offset = batch_state_.header_offset + + // header_size; + // batch_state_.bool_consts_offset = + // batch_state_.float_consts_offset + float_consts_size; + // batch_state_.loop_consts_offset = + // batch_state_.bool_consts_offset + bool_consts_size; + GLsizei consts_size = 0; + + batch_state_.state_stride = header_size + consts_size; + } + + // Allocate a command data block. + // We should treat it as write-only. + if (!command_buffer_.CanAcquire(batch_state_.command_stride)) { + Flush(FlushMode::kMakeCoherent); + } + active_draw_.command_allocation = + command_buffer_.Acquire(batch_state_.command_stride); + assert_not_null(active_draw_.command_allocation.host_ptr); + + // Allocate a state data block. + // We should treat it as write-only. + if (!state_buffer_.CanAcquire(batch_state_.state_stride)) { + Flush(FlushMode::kMakeCoherent); + } + active_draw_.state_allocation = + state_buffer_.Acquire(batch_state_.state_stride); + assert_not_null(active_draw_.state_allocation.host_ptr); + + active_draw_.command_address = + reinterpret_cast(active_draw_.command_allocation.host_ptr); + auto state_host_ptr = + reinterpret_cast(active_draw_.state_allocation.host_ptr); + active_draw_.header = reinterpret_cast(state_host_ptr); + // active_draw_.float_consts = + // reinterpret_cast(state_host_ptr + + // batch_state_.float_consts_offset); + // active_draw_.bool_consts = + // reinterpret_cast(state_host_ptr + + // batch_state_.bool_consts_offset); + // active_draw_.loop_consts = + // reinterpret_cast(state_host_ptr + + // batch_state_.loop_consts_offset); + return true; +} + +void DrawBatcher::DiscardDraw() { + if (!draw_open_) { + // No-op. + return; + } + draw_open_ = false; + + command_buffer_.Discard(std::move(active_draw_.command_allocation)); + state_buffer_.Discard(std::move(active_draw_.state_allocation)); +} + +bool DrawBatcher::CommitDraw() { + assert_true(draw_open_); + draw_open_ = false; + + // Copy over required constants. + CopyConstants(); + + if (batch_state_.state_range_start == UINTPTR_MAX) { + batch_state_.command_range_start = active_draw_.command_allocation.offset; + batch_state_.state_range_start = active_draw_.state_allocation.offset; + } + batch_state_.command_range_length += + active_draw_.command_allocation.aligned_length; + batch_state_.state_range_length += + active_draw_.state_allocation.aligned_length; + + command_buffer_.Commit(std::move(active_draw_.command_allocation)); + state_buffer_.Commit(std::move(active_draw_.state_allocation)); + + ++batch_state_.draw_count; + return true; +} + +bool DrawBatcher::Flush(FlushMode mode) { + if (batch_state_.draw_count) { + SCOPE_profile_cpu_f("gpu"); + + assert_not_zero(batch_state_.command_stride); + assert_not_zero(batch_state_.state_stride); + + // Flush pending buffer changes. + command_buffer_.Flush(); + state_buffer_.Flush(); + array_data_buffer_->Flush(); + + // State data is indexed by draw ID. + glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, state_buffer_.handle(), + batch_state_.state_range_start, + batch_state_.state_range_length); + + GLenum prim_type = 0; + switch (batch_state_.prim_type) { + case PrimitiveType::kPointList: + prim_type = GL_POINTS; + break; + case PrimitiveType::kLineList: + prim_type = GL_LINES; + break; + case PrimitiveType::kLineStrip: + prim_type = GL_LINE_STRIP; + break; + case PrimitiveType::kLineLoop: + prim_type = GL_LINE_LOOP; + break; + case PrimitiveType::kTriangleList: + prim_type = GL_TRIANGLES; + break; + case PrimitiveType::kTriangleStrip: + prim_type = GL_TRIANGLE_STRIP; + break; + case PrimitiveType::kTriangleFan: + prim_type = GL_TRIANGLE_FAN; + break; + case PrimitiveType::kRectangleList: + prim_type = GL_TRIANGLE_STRIP; + // Rect lists aren't culled. There may be other things they skip too. + // assert_true((register_file_->values[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32 + // & + // 0x3) == 0); + break; + case PrimitiveType::kQuadList: + prim_type = GL_LINES_ADJACENCY; + break; + default: + case PrimitiveType::kUnknown0x07: + prim_type = GL_POINTS; + XELOGE("unsupported primitive type %d", batch_state_.prim_type); + assert_unhandled_case(batch_state_.prim_type); + DiscardDraw(); + return false; + } + + // Fast path for single draws. + void* indirect_offset = + reinterpret_cast(batch_state_.command_range_start); + + if (has_bindless_mdi_) { + int vertex_buffer_count = + batch_state_.vertex_shader->buffer_inputs().total_elements_count; + assert_true(vertex_buffer_count < 8); + if (batch_state_.indexed) { + glMultiDrawElementsIndirectBindlessNV( + prim_type, batch_state_.index_type, indirect_offset, + batch_state_.draw_count, batch_state_.command_stride, + vertex_buffer_count); + } else { + glMultiDrawArraysIndirectBindlessNV( + prim_type, indirect_offset, batch_state_.draw_count, + batch_state_.command_stride, vertex_buffer_count); + } + } else { + if (batch_state_.draw_count == 1) { + // Fast path for one draw. Removes MDI overhead when not required. + if (batch_state_.indexed) { + auto& cmd = active_draw_.draw_elements_cmd; + glDrawElementsInstancedBaseVertexBaseInstance( + prim_type, cmd->count, batch_state_.index_type, + reinterpret_cast( + uintptr_t(cmd->first_index) * + (batch_state_.index_type == GL_UNSIGNED_SHORT ? 2 : 4)), + cmd->instance_count, cmd->base_vertex, cmd->base_instance); + } else { + auto& cmd = active_draw_.draw_arrays_cmd; + glDrawArraysInstancedBaseInstance(prim_type, cmd->first_index, + cmd->count, cmd->instance_count, + cmd->base_instance); + } + } else { + // Full multi-draw. + if (batch_state_.indexed) { + glMultiDrawElementsIndirect(prim_type, batch_state_.index_type, + indirect_offset, batch_state_.draw_count, + batch_state_.command_stride); + } else { + glMultiDrawArraysIndirect(prim_type, indirect_offset, + batch_state_.draw_count, + batch_state_.command_stride); + } + } + } + + batch_state_.command_range_start = UINTPTR_MAX; + batch_state_.command_range_length = 0; + batch_state_.state_range_start = UINTPTR_MAX; + batch_state_.state_range_length = 0; + batch_state_.draw_count = 0; + } + + if (mode == FlushMode::kReconfigure) { + // Reset - we'll update it as soon as we have all the information. + batch_state_.needs_reconfigure = true; + } + + return true; +} + +void DrawBatcher::CopyConstants() { + // TODO(benvanik): partial updates, etc. We could use shader constant access + // knowledge that we get at compile time to only upload those constants + // required. If we did this as a variable length then we could really cut + // down on state block sizes. + + std::memcpy(active_draw_.header->float_consts, + ®ister_file_->values[XE_GPU_REG_SHADER_CONSTANT_000_X].f32, + sizeof(active_draw_.header->float_consts)); + std::memcpy( + active_draw_.header->bool_consts, + ®ister_file_->values[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031].f32, + sizeof(active_draw_.header->bool_consts)); + std::memcpy(active_draw_.header->loop_consts, + ®ister_file_->values[XE_GPU_REG_SHADER_CONSTANT_LOOP_00].f32, + sizeof(active_draw_.header->loop_consts)); +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gl4/draw_batcher.h b/src/xenia/gpu/gl4/draw_batcher.h new file mode 100644 index 000000000..b1c52dbf5 --- /dev/null +++ b/src/xenia/gpu/gl4/draw_batcher.h @@ -0,0 +1,230 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_GL4_GL4_STATE_DATA_BUILDER_H_ +#define XENIA_GPU_GL4_GL4_STATE_DATA_BUILDER_H_ + +#include "xenia/common.h" +#include "xenia/gpu/gl4/circular_buffer.h" +#include "xenia/gpu/gl4/gl_context.h" +#include "xenia/gpu/gl4/gl4_shader.h" +#include "xenia/gpu/register_file.h" +#include "xenia/gpu/xenos.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +union float4 { + float v[4]; + struct { + float x, y, z, w; + }; +}; + +#pragma pack(push, 4) +struct DrawArraysIndirectCommand { + GLuint count; + GLuint instance_count; + GLuint first_index; + GLuint base_instance; +}; +struct DrawElementsIndirectCommand { + GLuint count; + GLuint instance_count; + GLuint first_index; + GLint base_vertex; + GLuint base_instance; +}; +struct BindlessPtrNV { + GLuint index; + GLuint reserved_zero; + GLuint64 address; + GLuint64 length; +}; +struct DrawArraysIndirectBindlessCommandNV { + DrawArraysIndirectCommand cmd; + // NOTE: the spec is wrong here. For fucks sake. + // GLuint reserved_zero; + BindlessPtrNV vertex_buffers[8]; +}; +struct DrawElementsIndirectBindlessCommandNV { + DrawElementsIndirectCommand cmd; + GLuint reserved_zero; + BindlessPtrNV index_buffer; + BindlessPtrNV vertex_buffers[8]; +}; +#pragma pack(pop) + +class DrawBatcher { + public: + enum class FlushMode { + kMakeCoherent, + kStateChange, + kReconfigure, + }; + + DrawBatcher(RegisterFile* register_file); + + bool Initialize(CircularBuffer* array_data_buffer); + void Shutdown(); + + PrimitiveType prim_type() const { return batch_state_.prim_type; } + + void set_window_offset(uint32_t x, uint32_t y) { + active_draw_.header->window_offset.x = float(x); + active_draw_.header->window_offset.y = float(y); + } + void set_window_scissor(uint32_t left, uint32_t top, uint32_t right, + uint32_t bottom) { + active_draw_.header->window_scissor.x = float(left); + active_draw_.header->window_scissor.y = float(top); + active_draw_.header->window_scissor.z = float(right); + active_draw_.header->window_scissor.w = float(bottom); + } + void set_window_scalar(float width_scalar, float height_scalar) { + active_draw_.header->window_offset.z = width_scalar; + active_draw_.header->window_offset.w = height_scalar; + } + void set_viewport_offset(float offset_x, float offset_y, float offset_z) { + active_draw_.header->viewport_offset.x = offset_x; + active_draw_.header->viewport_offset.y = offset_y; + active_draw_.header->viewport_offset.z = offset_z; + } + void set_viewport_scale(float scale_x, float scale_y, float scale_z) { + active_draw_.header->viewport_scale.x = scale_x; + active_draw_.header->viewport_scale.y = scale_y; + active_draw_.header->viewport_scale.z = scale_z; + } + void set_vtx_fmt(float xy, float z, float w) { + active_draw_.header->vtx_fmt.x = xy; + active_draw_.header->vtx_fmt.y = xy; + active_draw_.header->vtx_fmt.z = z; + active_draw_.header->vtx_fmt.w = w; + } + void set_alpha_test(bool enabled, uint32_t func, float ref) { + active_draw_.header->alpha_test.x = enabled ? 1.0f : 0.0f; + active_draw_.header->alpha_test.y = float(func); + active_draw_.header->alpha_test.z = ref; + } + void set_texture_sampler(int index, GLuint64 handle) { + active_draw_.header->texture_samplers[index] = handle; + } + void set_index_buffer(const CircularBuffer::Allocation& allocation) { + if (has_bindless_mdi_) { + auto& ptr = active_draw_.draw_elements_bindless_cmd->index_buffer; + ptr.reserved_zero = 0; + ptr.index = 0; + ptr.address = allocation.gpu_ptr; + ptr.length = allocation.length; + } else { + // Offset is used in glDrawElements. + auto& cmd = active_draw_.draw_elements_cmd; + size_t index_size = batch_state_.index_type == GL_UNSIGNED_SHORT ? 2 : 4; + cmd->first_index = GLuint(allocation.offset / index_size); + } + } + void set_vertex_buffer(int index, GLsizei offset, GLsizei stride, + const CircularBuffer::Allocation& allocation) { + if (has_bindless_mdi_) { + BindlessPtrNV* ptr; + if (batch_state_.indexed) { + ptr = &active_draw_.draw_elements_bindless_cmd->vertex_buffers[index]; + } else { + ptr = &active_draw_.draw_arrays_bindless_cmd->vertex_buffers[index]; + } + ptr->reserved_zero = 0; + ptr->index = index; + ptr->address = allocation.gpu_ptr + offset; + ptr->length = allocation.length - offset; + } + } + + bool ReconfigurePipeline(GL4Shader* vertex_shader, GL4Shader* pixel_shader, + GLuint pipeline); + + bool BeginDrawArrays(PrimitiveType prim_type, uint32_t index_count); + bool BeginDrawElements(PrimitiveType prim_type, uint32_t index_count, + xenos::IndexFormat index_format); + void DiscardDraw(); + bool CommitDraw(); + bool Flush(FlushMode mode); + + private: + bool BeginDraw(); + void CopyConstants(); + + RegisterFile* register_file_; + CircularBuffer command_buffer_; + CircularBuffer state_buffer_; + CircularBuffer* array_data_buffer_; + + bool has_bindless_mdi_; + + struct BatchState { + bool needs_reconfigure; + PrimitiveType prim_type; + bool indexed; + GLenum index_type; + + GL4Shader* vertex_shader; + GL4Shader* pixel_shader; + GLuint pipeline; + + GLsizei command_stride; + GLsizei state_stride; + GLsizei float_consts_offset; + GLsizei bool_consts_offset; + GLsizei loop_consts_offset; + + uintptr_t command_range_start; + uintptr_t command_range_length; + uintptr_t state_range_start; + uintptr_t state_range_length; + GLsizei draw_count; + } batch_state_; + + // This must match GL4Shader's header. + struct CommonHeader { + float4 window_offset; // tx,ty,sx,sy + float4 window_scissor; // x0,y0,x1,y1 + float4 viewport_offset; // tx,ty,tz,? + float4 viewport_scale; // sx,sy,sz,? + float4 vtx_fmt; // + float4 alpha_test; // alpha test enable, func, ref, ? + + // TODO(benvanik): pack tightly + GLuint64 texture_samplers[32]; + + float4 float_consts[512]; + uint32_t bool_consts[8]; + uint32_t loop_consts[32]; + }; + struct { + CircularBuffer::Allocation command_allocation; + CircularBuffer::Allocation state_allocation; + + union { + DrawArraysIndirectCommand* draw_arrays_cmd; + DrawElementsIndirectCommand* draw_elements_cmd; + DrawArraysIndirectBindlessCommandNV* draw_arrays_bindless_cmd; + DrawElementsIndirectBindlessCommandNV* draw_elements_bindless_cmd; + uintptr_t command_address; + }; + + CommonHeader* header; + } active_draw_; + bool draw_open_; +}; + +} // namespace gl4 +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_GL4_GL4_STATE_DATA_BUILDER_H_ diff --git a/src/xenia/gpu/nop/nop_gpu.h b/src/xenia/gpu/gl4/gl4_gpu-private.h similarity index 57% rename from src/xenia/gpu/nop/nop_gpu.h rename to src/xenia/gpu/gl4/gl4_gpu-private.h index 7d3e03a34..3d14b5823 100644 --- a/src/xenia/gpu/nop/nop_gpu.h +++ b/src/xenia/gpu/gl4/gl4_gpu-private.h @@ -7,27 +7,31 @@ ****************************************************************************** */ -#ifndef XENIA_GPU_NOP_NOP_GPU_H_ -#define XENIA_GPU_NOP_NOP_GPU_H_ +#ifndef XENIA_GPU_GL4_GL4_GPU_PRIVATE_H_ +#define XENIA_GPU_GL4_GL4_GPU_PRIVATE_H_ -#include +#include +#include "xenia/common.h" +#include "xenia/gpu/gl4/gl4_gpu.h" -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS2(xe, gpu, GraphicsSystem); +DECLARE_bool(thread_safe_gl); +DECLARE_bool(gl_debug_output); +DECLARE_bool(gl_debug_output_synchronous); + +DECLARE_bool(vendor_gl_extensions); + +DECLARE_bool(disable_textures); namespace xe { namespace gpu { -namespace nop { +namespace gl4 { +// -GraphicsSystem* Create(Emulator* emulator); - - -} // namespace nop +} // namespace gl4 } // namespace gpu } // namespace xe - -#endif // XENIA_GPU_NOP_NOP_GPU_H_ +#endif // XENIA_GPU_GL4_GL4_GPU_PRIVATE_H_ diff --git a/src/xenia/gpu/gl4/gl4_gpu.cc b/src/xenia/gpu/gl4/gl4_gpu.cc new file mode 100644 index 000000000..be29dc6a5 --- /dev/null +++ b/src/xenia/gpu/gl4/gl4_gpu.cc @@ -0,0 +1,55 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/gl4_gpu.h" + +#include "xenia/gpu/gl4/gl4_gpu-private.h" +#include "xenia/gpu/gl4/gl4_graphics_system.h" + +DEFINE_bool(thread_safe_gl, false, + "Only allow one GL context to be active at a time."); + +DEFINE_bool(gl_debug_output, false, "Dump ARB_debug_output to stderr."); +DEFINE_bool(gl_debug_output_synchronous, true, + "ARB_debug_output will synchronize to be thread safe."); + +DEFINE_bool(vendor_gl_extensions, true, + "Enable vendor-specific (NV, AMD, etc) GL extensions."); + +DEFINE_bool(disable_textures, false, "Disable textures and use colors only."); + +namespace xe { +namespace gpu { +namespace gl4 { + +void InitializeIfNeeded(); +void CleanupOnShutdown(); + +void InitializeIfNeeded() { + static bool has_initialized = false; + if (has_initialized) { + return; + } + has_initialized = true; + + // + + atexit(CleanupOnShutdown); +} + +void CleanupOnShutdown() {} + +std::unique_ptr Create(Emulator* emulator) { + InitializeIfNeeded(); + return std::make_unique(emulator); +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/nop/nop_gpu-private.h b/src/xenia/gpu/gl4/gl4_gpu.h similarity index 59% rename from src/xenia/gpu/nop/nop_gpu-private.h rename to src/xenia/gpu/gl4/gl4_gpu.h index 2aaa2d459..c6144cec4 100644 --- a/src/xenia/gpu/nop/nop_gpu-private.h +++ b/src/xenia/gpu/gl4/gl4_gpu.h @@ -2,30 +2,27 @@ ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * + * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ -#ifndef XENIA_GPU_NOP_NOP_GPU_PRIVATE_H_ -#define XENIA_GPU_NOP_NOP_GPU_PRIVATE_H_ +#ifndef XENIA_GPU_GL4_GL4_GPU_H_ +#define XENIA_GPU_GL4_GL4_GPU_H_ -#include - -#include +#include +#include "xenia/common.h" +#include "xenia/gpu/graphics_system.h" namespace xe { namespace gpu { -namespace nop { +namespace gl4 { +std::unique_ptr Create(Emulator* emulator); - - - -} // namespace nop +} // namespace gl4 } // namespace gpu } // namespace xe - -#endif // XENIA_GPU_NOP_NOP_PRIVATE_H_ +#endif // XENIA_GPU_GL4_GL4_GPU_H_ diff --git a/src/xenia/gpu/gl4/gl4_graphics_system.cc b/src/xenia/gpu/gl4/gl4_graphics_system.cc new file mode 100644 index 000000000..24bd0527a --- /dev/null +++ b/src/xenia/gpu/gl4/gl4_graphics_system.cc @@ -0,0 +1,195 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/gl4_graphics_system.h" + +#include "poly/threading.h" +#include "xenia/cpu/processor.h" +#include "xenia/gpu/gl4/gl4_gpu-private.h" +#include "xenia/gpu/gl4/gl4_profiler_display.h" +#include "xenia/gpu/gpu-private.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +extern "C" GLEWContext* glewGetContext(); + +GL4GraphicsSystem::GL4GraphicsSystem(Emulator* emulator) + : GraphicsSystem(emulator), timer_queue_(nullptr), vsync_timer_(nullptr) {} + +GL4GraphicsSystem::~GL4GraphicsSystem() = default; + +X_STATUS GL4GraphicsSystem::Setup() { + auto result = GraphicsSystem::Setup(); + if (result) { + return result; + } + + // Create rendering control. + // This must happen on the UI thread. + poly::threading::Fence control_ready_fence; + auto loop = emulator_->main_window()->loop(); + std::unique_ptr processor_context; + loop->Post([&]() { + // Setup the GL control that actually does the drawing. + // We run here in the loop and only touch it (and its context) on this + // thread. That means some sync-fu when we want to swap. + control_ = std::make_unique(loop); + emulator_->main_window()->AddChild(control_.get()); + + // Setup the GL context the command processor will do all its drawing in. + // It's shared with the control context so that we can resolve framebuffers + // from it. + processor_context = control_->context()->CreateShared(); + + { + GLContextLock context_lock(control_->context()); + auto profiler_display = + std::make_unique(control_.get()); + Profiler::set_display(std::move(profiler_display)); + } + + control_ready_fence.Signal(); + }); + control_ready_fence.Wait(); + + // Create command processor. This will spin up a thread to process all + // incoming ringbuffer packets. + command_processor_ = std::make_unique(this); + if (!command_processor_->Initialize(std::move(processor_context))) { + PLOGE("Unable to initialize command processor"); + return X_STATUS_UNSUCCESSFUL; + } + command_processor_->set_swap_handler( + [this](const SwapParameters& swap_params) { SwapHandler(swap_params); }); + + // Let the processor know we want register access callbacks. + emulator_->memory()->AddMappedRange( + 0x7FC80000, 0xFFFF0000, 0x0000FFFF, this, + reinterpret_cast(MMIOReadRegisterThunk), + reinterpret_cast(MMIOWriteRegisterThunk)); + + // 60hz vsync timer. + DWORD timer_period = 16; + if (!FLAGS_vsync) { + // DANGER a value too low here will lead to starvation! + timer_period = 4; + } + timer_queue_ = CreateTimerQueue(); + CreateTimerQueueTimer(&vsync_timer_, timer_queue_, + (WAITORTIMERCALLBACK)VsyncCallbackThunk, this, 16, + timer_period, WT_EXECUTEINPERSISTENTTHREAD); + + return X_STATUS_SUCCESS; +} + +void GL4GraphicsSystem::Shutdown() { + DeleteTimerQueueTimer(timer_queue_, vsync_timer_, nullptr); + DeleteTimerQueue(timer_queue_); + + command_processor_->Shutdown(); + + // TODO(benvanik): remove mapped range. + + command_processor_.reset(); + control_.reset(); + + GraphicsSystem::Shutdown(); +} + +void GL4GraphicsSystem::InitializeRingBuffer(uint32_t ptr, + uint32_t page_count) { + command_processor_->InitializeRingBuffer(ptr, page_count); +} + +void GL4GraphicsSystem::EnableReadPointerWriteBack(uint32_t ptr, + uint32_t block_size) { + command_processor_->EnableReadPointerWriteBack(ptr, block_size); +} + +void GL4GraphicsSystem::MarkVblank() { + static bool thread_name_set = false; + if (!thread_name_set) { + thread_name_set = true; + Profiler::ThreadEnter("GL4 Vsync Timer"); + } + SCOPE_profile_cpu_f("gpu"); + + // Increment vblank counter (so the game sees us making progress). + command_processor_->increment_counter(); + + // TODO(benvanik): we shouldn't need to do the dispatch here, but there's + // something wrong and the CP will block waiting for code that + // needs to be run in the interrupt. + DispatchInterruptCallback(0, 2); +} + +void GL4GraphicsSystem::SwapHandler(const SwapParameters& swap_params) { + SCOPE_profile_cpu_f("gpu"); + + // Swap requested. Synchronously post a request to the loop so that + // we do the swap in the right thread. + control_->SynchronousRepaint([&]() { + glBlitNamedFramebuffer(swap_params.framebuffer, 0, swap_params.x, + swap_params.y, swap_params.x + swap_params.width, + swap_params.y + swap_params.height, 0, 0, + control_->width(), control_->height(), + GL_COLOR_BUFFER_BIT, GL_LINEAR); + }); +} + +uint64_t GL4GraphicsSystem::ReadRegister(uint64_t addr) { + uint32_t r = addr & 0xFFFF; + if (FLAGS_trace_ring_buffer) { + XELOGGPU("ReadRegister(%.4X)", r); + } + + switch (r) { + case 0x3C00: // ? + return 0x08100748; + case 0x3C04: // ? + return 0x0000200E; + case 0x6530: // Scanline? + return 0x000002D0; + case 0x6544: // ? vblank pending? + return 1; + case 0x6584: // Screen res - 1280x720 + return 0x050002D0; + } + + assert_true(r >= 0 && r < RegisterFile::kRegisterCount); + return register_file_.values[r].u32; +} + +void GL4GraphicsSystem::WriteRegister(uint64_t addr, uint64_t value) { + uint32_t r = addr & 0xFFFF; + if (FLAGS_trace_ring_buffer) { + XELOGGPU("WriteRegister(%.4X, %.8X)", r, value); + } + + switch (r) { + case 0x0714: // CP_RB_WPTR + command_processor_->UpdateWritePointer(static_cast(value)); + break; + case 0x6110: // ? swap related? + XELOGW("Unimplemented GPU register %.4X write: %.8X", r, value); + return; + default: + XELOGW("Unknown GPU register %.4X write: %.8X", r, value); + break; + } + + assert_true(r >= 0 && r < RegisterFile::kRegisterCount); + register_file_.values[r].u32 = static_cast(value); +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gl4/gl4_graphics_system.h b/src/xenia/gpu/gl4/gl4_graphics_system.h new file mode 100644 index 000000000..6a6d028d8 --- /dev/null +++ b/src/xenia/gpu/gl4/gl4_graphics_system.h @@ -0,0 +1,67 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_ +#define XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_ + +#include + +#include "xenia/common.h" +#include "xenia/gpu/gl4/command_processor.h" +#include "xenia/gpu/gl4/wgl_control.h" +#include "xenia/gpu/graphics_system.h" +#include "xenia/gpu/register_file.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +class GL4GraphicsSystem : public GraphicsSystem { + public: + GL4GraphicsSystem(Emulator* emulator); + ~GL4GraphicsSystem() override; + + X_STATUS Setup() override; + void Shutdown() override; + + RegisterFile* register_file() { return ®ister_file_; } + + void InitializeRingBuffer(uint32_t ptr, uint32_t page_count) override; + void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size) override; + + private: + void MarkVblank(); + void SwapHandler(const SwapParameters& swap_params); + uint64_t ReadRegister(uint64_t addr); + void WriteRegister(uint64_t addr, uint64_t value); + + static uint64_t MMIOReadRegisterThunk(GL4GraphicsSystem* gs, uint64_t addr) { + return gs->ReadRegister(addr); + } + static void MMIOWriteRegisterThunk(GL4GraphicsSystem* gs, uint64_t addr, + uint64_t value) { + gs->WriteRegister(addr, value); + } + static void __stdcall VsyncCallbackThunk(GL4GraphicsSystem* gs, BOOLEAN) { + gs->MarkVblank(); + } + + RegisterFile register_file_; + std::unique_ptr command_processor_; + std::unique_ptr control_; + + HANDLE timer_queue_; + HANDLE vsync_timer_; +}; + +} // namespace gl4 +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_ diff --git a/src/xenia/gpu/gl4/gl4_profiler_display.cc b/src/xenia/gpu/gl4/gl4_profiler_display.cc new file mode 100644 index 000000000..cd31a7ad1 --- /dev/null +++ b/src/xenia/gpu/gl4/gl4_profiler_display.cc @@ -0,0 +1,568 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2015 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/gl4_profiler_display.h" + +#include "third_party/microprofile/microprofileui.h" + +#include "poly/cxx_compat.h" +#include "poly/math.h" +#include "xenia/gpu/gpu-private.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +extern "C" GLEWContext* glewGetContext(); + +#define MICROPROFILE_MAX_VERTICES (16 << 10) +#define MICROPROFILE_NUM_QUERIES (8 << 10) +#define MAX_FONT_CHARS 256 +#define Q0(d, member, v) d[0].member = v +#define Q1(d, member, v) \ + d[1].member = v; \ + d[3].member = v +#define Q2(d, member, v) d[4].member = v +#define Q3(d, member, v) \ + d[2].member = v; \ + d[5].member = v + +const int FONT_TEX_X = 1024; +const int FONT_TEX_Y = 9; + +const uint8_t profiler_font[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +}; + +GL4ProfilerDisplay::GL4ProfilerDisplay(WGLControl* control) + : control_(control), + program_(0), + vao_(0), + font_texture_(0), + font_handle_(0), + vertex_buffer_(MICROPROFILE_MAX_VERTICES * sizeof(Vertex) * 10, sizeof(Vertex)), + draw_command_count_(0) { + if (!SetupFont() || !SetupState() || !SetupShaders()) { + // Hrm. + assert_always(); + } + + // Pass through mouse events. + control->on_mouse_down.AddListener([](poly::ui::MouseEvent& e) { + Profiler::OnMouseDown(e.button() == poly::ui::MouseEvent::Button::kLeft, + e.button() == poly::ui::MouseEvent::Button::kRight); + e.set_handled(true); + }); + control->on_mouse_up.AddListener([](poly::ui::MouseEvent& e) { + Profiler::OnMouseUp(); + e.set_handled(true); + }); + control->on_mouse_move.AddListener([](poly::ui::MouseEvent& e) { + Profiler::OnMouseMove(e.x(), e.y()); + e.set_handled(true); + }); + control->on_mouse_wheel.AddListener([](poly::ui::MouseEvent& e) { + Profiler::OnMouseWheel(e.x(), e.y(), -e.dy()); + e.set_handled(true); + }); + + // Watch for toggle/mode keys and such. + control->on_key_down.AddListener([](poly::ui::KeyEvent& e) { + Profiler::OnKeyDown(e.key_code()); + e.set_handled(true); + }); + control->on_key_up.AddListener([](poly::ui::KeyEvent& e) { + Profiler::OnKeyUp(e.key_code()); + e.set_handled(true); + }); +} + +bool GL4ProfilerDisplay::SetupFont() { + // Setup font lookup table. + for (uint32_t i = 0; i < poly::countof(font_description_.char_offsets); ++i) { + font_description_.char_offsets[i] = 206; + } + for (uint32_t i = 'A'; i <= 'Z'; ++i) { + font_description_.char_offsets[i] = (i - 'A') * 8 + 1; + } + for (uint32_t i = 'a'; i <= 'z'; ++i) { + font_description_.char_offsets[i] = (i - 'a') * 8 + 217; + } + for (uint32_t i = '0'; i <= '9'; ++i) { + font_description_.char_offsets[i] = (i - '0') * 8 + 433; + } + for (uint32_t i = '!'; i <= '/'; ++i) { + font_description_.char_offsets[i] = (i - '!') * 8 + 513; + } + for (uint32_t i = ':'; i <= '@'; ++i) { + font_description_.char_offsets[i] = (i - ':') * 8 + 625 + 8; + } + for (uint32_t i = '['; i <= '_'; ++i) { + font_description_.char_offsets[i] = (i - '[') * 8 + 681 + 8; + } + for (uint32_t i = '{'; i <= '~'; ++i) { + font_description_.char_offsets[i] = (i - '{') * 8 + 721 + 8; + } + + // Unpack font bitmap into an RGBA texture. + const int UNPACKED_SIZE = FONT_TEX_X * FONT_TEX_Y * 4; + uint32_t unpacked[UNPACKED_SIZE]; + int idx = 0; + int end = FONT_TEX_X * FONT_TEX_Y / 8; + for (int i = 0; i < end; i++) { + uint8_t b = profiler_font[i]; + for (int j = 0; j < 8; ++j) { + unpacked[idx++] = b & 0x80 ? 0xFFFFFFFFu : 0; + b <<= 1; + } + } + + glCreateTextures(GL_TEXTURE_2D, 1, &font_texture_); + glTextureParameteri(font_texture_, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTextureParameteri(font_texture_, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTextureParameteri(font_texture_, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTextureParameteri(font_texture_, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTextureStorage2D(font_texture_, 1, GL_RGBA8, FONT_TEX_X, FONT_TEX_Y); + glTextureSubImage2D(font_texture_, 0, 0, 0, FONT_TEX_X, FONT_TEX_Y, GL_RGBA, + GL_UNSIGNED_BYTE, unpacked); + + font_handle_ = glGetTextureHandleARB(font_texture_); + glMakeTextureHandleResidentARB(font_handle_); + + return true; +} + +bool GL4ProfilerDisplay::SetupState() { + if (!vertex_buffer_.Initialize()) { + return false; + } + return true; +} + +bool GL4ProfilerDisplay::SetupShaders() { + const std::string header = + "\n\ +#version 450 \n\ +#extension GL_ARB_bindless_texture : require\n\ +#extension GL_ARB_explicit_uniform_location : require\n\ +#extension GL_ARB_shading_language_420pack : require\n\ +precision highp float; \n\ +precision highp int;\n\ +layout(std140, column_major) uniform;\n\ +layout(std430, column_major) buffer;\n\ +struct VertexData {\n\ + vec4 color; \n\ + vec2 uv; \n\ +};\n\ +"; + const std::string vertex_shader_source = header + + "\n\ +layout(location = 0) uniform mat4 projection_matrix; \n\ +struct VertexFetch { \n\ + vec2 pos; \n\ + vec4 color; \n\ + vec2 uv; \n\ +}; \n\ +layout(location = 0) in VertexFetch vfetch; \n\ +layout(location = 0) out VertexData vtx; \n\ +void main() { \n\ + gl_Position = projection_matrix * vec4(vfetch.pos.xy, 0.0, 1.0); \n\ + vtx.color = vfetch.color; \n\ + vtx.uv = vfetch.uv; \n\ +} \n\ +"; + const std::string fragment_shader_source = header + + "\n\ +layout(location = 1, bindless_sampler) uniform sampler2D font_texture; \n\ +layout(location = 2) uniform float font_height; \n\ +layout(location = 0) in VertexData vtx; \n\ +layout(location = 0) out vec4 oC; \n\ +void main() { \n\ + if (vtx.uv.x > 1.0) { \n\ + oC = vtx.color; \n\ + } else { \n\ + vec4 color = texture(font_texture, vtx.uv); \n\ + oC = color.rgba * vtx.color; \n\ + if (color.a < 0.5) { \n\ + vec4 c1 = texture(font_texture, vtx.uv + vec2(0.0, font_height)); \n\ + oC = vec4(0, 0, 0, c1.a); \n\ + } \n\ + } \n\ +} \n\ +"; + + GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); + const char* vertex_shader_source_ptr = vertex_shader_source.c_str(); + GLint vertex_shader_source_length = GLint(vertex_shader_source.size()); + glShaderSource(vertex_shader, 1, &vertex_shader_source_ptr, + &vertex_shader_source_length); + glCompileShader(vertex_shader); + + GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); + const char* fragment_shader_source_ptr = fragment_shader_source.c_str(); + GLint fragment_shader_source_length = GLint(fragment_shader_source.size()); + glShaderSource(fragment_shader, 1, &fragment_shader_source_ptr, + &fragment_shader_source_length); + glCompileShader(fragment_shader); + + program_ = glCreateProgram(); + glAttachShader(program_, vertex_shader); + glAttachShader(program_, fragment_shader); + glLinkProgram(program_); + glDeleteShader(vertex_shader); + glDeleteShader(fragment_shader); + + glProgramUniformHandleui64ARB(program_, 1, font_handle_); + glProgramUniform1f(program_, 2, 1.0f / FONT_TEX_Y); + + glCreateVertexArrays(1, &vao_); + glEnableVertexArrayAttrib(vao_, 0); + glVertexArrayAttribBinding(vao_, 0, 0); + glVertexArrayAttribFormat(vao_, 0, 2, GL_FLOAT, GL_FALSE, + offsetof(Vertex, x)); + glEnableVertexArrayAttrib(vao_, 1); + glVertexArrayAttribBinding(vao_, 1, 0); + glVertexArrayAttribFormat(vao_, 1, 4, GL_UNSIGNED_BYTE, GL_TRUE, + offsetof(Vertex, color)); + glEnableVertexArrayAttrib(vao_, 2); + glVertexArrayAttribBinding(vao_, 2, 0); + glVertexArrayAttribFormat(vao_, 2, 2, GL_FLOAT, GL_FALSE, + offsetof(Vertex, u)); + glVertexArrayVertexBuffer(vao_, 0, vertex_buffer_.handle(), 0, + sizeof(Vertex)); + + return true; +} + +GL4ProfilerDisplay::~GL4ProfilerDisplay() { + vertex_buffer_.Shutdown(); + glMakeTextureHandleNonResidentARB(font_handle_); + glDeleteTextures(1, &font_texture_); + glDeleteVertexArrays(1, &vao_); + glDeleteProgram(program_); +} + +uint32_t GL4ProfilerDisplay::width() const { return control_->width(); } + +uint32_t GL4ProfilerDisplay::height() const { return control_->height(); } + +void GL4ProfilerDisplay::Begin() { + glEnablei(GL_BLEND, 0); + glBlendFunci(0, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_DEPTH_TEST); + + float left = 0.0f; + float right = float(width()); + float bottom = float(height()); + float top = 0.0f; + float z_near = -1.0f; + float z_far = 1.0f; + float projection[16] = {0}; + projection[0] = 2.0f / (right - left); + projection[5] = 2.0f / (top - bottom); + projection[10] = -2.0f / (z_far - z_near); + projection[12] = -(right + left) / (right - left); + projection[13] = -(top + bottom) / (top - bottom); + projection[14] = -(z_far + z_near) / (z_far - z_near); + projection[15] = 1.0f; + glProgramUniformMatrix4fv(program_, 0, 1, GL_FALSE, projection); + + glUseProgram(program_); + glBindVertexArray(vao_); +} + +void GL4ProfilerDisplay::End() { + Flush(); + glUseProgram(0); + glBindVertexArray(0); +} + +GL4ProfilerDisplay::Vertex* GL4ProfilerDisplay::BeginVertices(size_t count) { + if (draw_command_count_ + 1 > kMaxCommands) { + Flush(); + } + size_t total_length = sizeof(Vertex) * count; + if (!vertex_buffer_.CanAcquire(total_length)) { + Flush(); + } + current_allocation_ = vertex_buffer_.Acquire(total_length); + return reinterpret_cast(current_allocation_.host_ptr); +} + +void GL4ProfilerDisplay::EndVertices(GLenum prim_type) { + size_t vertex_count = current_allocation_.length / sizeof(Vertex); + + if (draw_command_count_ && + draw_commands_[draw_command_count_ - 1].prim_type == prim_type) { + // Coalesce. + auto& prev_command = draw_commands_[draw_command_count_ - 1]; + prev_command.vertex_count += vertex_count; + } else { + auto& command = draw_commands_[draw_command_count_++]; + command.prim_type = prim_type; + command.vertex_offset = current_allocation_.offset / sizeof(Vertex); + command.vertex_count = vertex_count; + } + + vertex_buffer_.Commit(std::move(current_allocation_)); +} + +void GL4ProfilerDisplay::Flush() { + if (!draw_command_count_) { + return; + } + vertex_buffer_.Flush(); + for (size_t i = 0; i < draw_command_count_; ++i) { + glDrawArrays(draw_commands_[i].prim_type, + GLint(draw_commands_[i].vertex_offset), + GLsizei(draw_commands_[i].vertex_count)); + } + draw_command_count_ = 0; + // TODO(benvanik): don't finish here. + vertex_buffer_.WaitUntilClean(); +} + +void GL4ProfilerDisplay::DrawBox(int x0, int y0, int x1, int y1, uint32_t color, + BoxType type) { + auto v = BeginVertices(6); + if (type == BoxType::kFlat) { + color = + ((color & 0xff) << 16) | ((color >> 16) & 0xff) | (0xff00ff00 & color); + Q0(v, x, (float)x0); + Q0(v, y, (float)y0); + Q0(v, color, color); + Q0(v, u, 2.0f); + Q0(v, v, 2.0f); + Q1(v, x, (float)x1); + Q1(v, y, (float)y0); + Q1(v, color, color); + Q1(v, u, 2.0f); + Q1(v, v, 2.0f); + Q2(v, x, (float)x1); + Q2(v, y, (float)y1); + Q2(v, color, color); + Q2(v, u, 2.0f); + Q2(v, v, 2.0f); + Q3(v, x, (float)x0); + Q3(v, y, (float)y1); + Q3(v, color, color); + Q3(v, u, 2.0f); + Q3(v, v, 2.0f); + } else { + uint32_t r = 0xff & (color >> 16); + uint32_t g = 0xff & (color >> 8); + uint32_t b = 0xff & color; + uint32_t nMax = std::max(std::max(std::max(r, g), b), 30u); + uint32_t nMin = std::min(std::min(std::min(r, g), b), 180u); + + uint32_t r0 = 0xff & ((r + nMax) / 2); + uint32_t g0 = 0xff & ((g + nMax) / 2); + uint32_t b0 = 0xff & ((b + nMax) / 2); + + uint32_t r1 = 0xff & ((r + nMin) / 2); + uint32_t g1 = 0xff & ((g + nMin) / 2); + uint32_t b1 = 0xff & ((b + nMin) / 2); + uint32_t color0 = (r0 << 0) | (g0 << 8) | (b0 << 16) | (0xff000000 & color); + uint32_t color1 = (r1 << 0) | (g1 << 8) | (b1 << 16) | (0xff000000 & color); + Q0(v, x, (float)x0); + Q0(v, y, (float)y0); + Q0(v, color, color0); + Q0(v, u, 2.0f); + Q0(v, v, 2.0f); + Q1(v, x, (float)x1); + Q1(v, y, (float)y0); + Q1(v, color, color0); + Q1(v, u, 3.0f); + Q1(v, v, 2.0f); + Q2(v, x, (float)x1); + Q2(v, y, (float)y1); + Q2(v, color, color1); + Q2(v, u, 3.0f); + Q2(v, v, 3.0f); + Q3(v, x, (float)x0); + Q3(v, y, (float)y1); + Q3(v, color, color1); + Q3(v, u, 2.0f); + Q3(v, v, 3.0f); + } + EndVertices(GL_TRIANGLES); +} + +void GL4ProfilerDisplay::DrawLine2D(uint32_t count, float* vertices, + uint32_t color) { + if (!count || !vertices) { + return; + } + auto v = BeginVertices(2 * (count - 1)); + color = 0xff000000 | ((color & 0xff) << 16) | (color & 0xff00ff00) | + ((color >> 16) & 0xff); + for (uint32_t i = 0; i < count - 1; ++i) { + v[0].x = vertices[i * 2]; + v[0].y = vertices[i * 2 + 1]; + v[0].color = color; + v[0].u = 2.0f; + v[0].v = 2.0f; + v[1].x = vertices[(i + 1) * 2]; + v[1].y = vertices[(i + 1) * 2 + 1]; + v[1].color = color; + v[1].u = 2.0f; + v[1].v = 2.0f; + v += 2; + } + EndVertices(GL_LINES); +} + +void GL4ProfilerDisplay::DrawText(int x, int y, uint32_t color, + const char* text, size_t text_length) { + if (!text_length) { + return; + } + + const float fOffsetU = 5.0f / 1024.0f; + float fX = (float)x; + float fY = (float)y; + float fY2 = fY + (MICROPROFILE_TEXT_HEIGHT + 1); + + auto v = BeginVertices(6 * text_length); + const char* pStr = text; + color = 0xff000000 | ((color & 0xff) << 16) | (color & 0xff00) | + ((color >> 16) & 0xff); + + for (size_t j = 0; j < text_length; ++j) { + int16_t char_offset = font_description_.char_offsets[(int)*pStr++]; + float fOffset = char_offset / 1024.0f; + Q0(v, x, fX); + Q0(v, y, fY); + Q0(v, color, color); + Q0(v, u, fOffset); + Q0(v, v, 0.0f); + + Q1(v, x, fX + MICROPROFILE_TEXT_WIDTH); + Q1(v, y, fY); + Q1(v, color, color); + Q1(v, u, fOffset + fOffsetU); + Q1(v, v, 0.0f); + + Q2(v, x, fX + MICROPROFILE_TEXT_WIDTH); + Q2(v, y, fY2); + Q2(v, color, color); + Q2(v, u, fOffset + fOffsetU); + Q2(v, v, 1.0f); + + Q3(v, x, fX); + Q3(v, y, fY2); + Q3(v, color, color); + Q3(v, u, fOffset); + Q3(v, v, 1.0f); + + fX += MICROPROFILE_TEXT_WIDTH + 1; + v += 6; + } + + EndVertices(GL_TRIANGLES); +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gl4/gl4_profiler_display.h b/src/xenia/gpu/gl4/gl4_profiler_display.h new file mode 100644 index 000000000..c7d7ea338 --- /dev/null +++ b/src/xenia/gpu/gl4/gl4_profiler_display.h @@ -0,0 +1,84 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2015 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_GL4_GL4_PROFILER_DISPLAY_H_ +#define XENIA_GPU_GL4_GL4_PROFILER_DISPLAY_H_ + +#include "xenia/common.h" +#include "xenia/gpu/gl4/circular_buffer.h" +#include "xenia/gpu/gl4/gl_context.h" +#include "xenia/gpu/gl4/wgl_control.h" +#include "xenia/profiling.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +class GL4ProfilerDisplay : public ProfilerDisplay { + public: + GL4ProfilerDisplay(WGLControl* control); + virtual ~GL4ProfilerDisplay(); + + uint32_t width() const override; + uint32_t height() const override; + + // TODO(benvanik): GPU timestamping. + + void Begin() override; + void End() override; + void DrawBox(int x0, int y0, int x1, int y1, uint32_t color, + BoxType type) override; + void DrawLine2D(uint32_t count, float* vertices, uint32_t color) override; + void DrawText(int x, int y, uint32_t color, const char* text, + size_t text_length) override; + + private: + struct Vertex { + float x; + float y; + uint32_t color; + float u; + float v; + }; + + bool SetupFont(); + bool SetupState(); + bool SetupShaders(); + + Vertex* BeginVertices(size_t count); + void EndVertices(GLenum prim_type); + void Flush(); + + WGLControl* control_; + GLuint program_; + GLuint vao_; + GLuint font_texture_; + GLuint64 font_handle_; + CircularBuffer vertex_buffer_; + + static const size_t kMaxCommands = 32; + struct { + GLenum prim_type; + size_t vertex_offset; + size_t vertex_count; + } draw_commands_[kMaxCommands]; + uint32_t draw_command_count_; + + CircularBuffer::Allocation current_allocation_; + + struct { + uint16_t char_offsets[256]; + } font_description_; +}; + +} // namespace gl4 +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_GL4_GL4_PROFILER_DISPLAY_H_ diff --git a/src/xenia/gpu/gl4/gl4_shader.cc b/src/xenia/gpu/gl4/gl4_shader.cc new file mode 100644 index 000000000..da834faf0 --- /dev/null +++ b/src/xenia/gpu/gl4/gl4_shader.cc @@ -0,0 +1,395 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/gl4_shader.h" + +#include "poly/cxx_compat.h" +#include "poly/math.h" +#include "xenia/gpu/gl4/gl4_gpu-private.h" +#include "xenia/gpu/gl4/gl4_shader_translator.h" +#include "xenia/gpu/gpu-private.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +using namespace xe::gpu::xenos; + +extern "C" GLEWContext* glewGetContext(); + +// Stateful, but minimally. +thread_local GL4ShaderTranslator shader_translator_; + +GL4Shader::GL4Shader(ShaderType shader_type, uint64_t data_hash, + const uint32_t* dword_ptr, uint32_t dword_count) + : Shader(shader_type, data_hash, dword_ptr, dword_count), + program_(0), + vao_(0) {} + +GL4Shader::~GL4Shader() { + glDeleteProgram(program_); + glDeleteVertexArrays(1, &vao_); +} + +std::string GL4Shader::GetHeader() { + static const std::string header = + "#version 450\n" + "#extension all : warn\n" + "#extension GL_ARB_bindless_texture : require\n" + "#extension GL_ARB_explicit_uniform_location : require\n" + "#extension GL_ARB_shader_draw_parameters : require\n" + "#extension GL_ARB_shader_storage_buffer_object : require\n" + "#extension GL_ARB_shading_language_420pack : require\n" + "precision highp float;\n" + "precision highp int;\n" + "layout(std140, column_major) uniform;\n" + "layout(std430, column_major) buffer;\n" + "\n" + // This must match DrawBatcher::CommonHeader. + "struct StateData {\n" + " vec4 window_offset;\n" + " vec4 window_scissor;\n" + " vec4 viewport_offset;\n" + " vec4 viewport_scale;\n" + " vec4 vtx_fmt;\n" + " vec4 alpha_test;\n" + // TODO(benvanik): variable length. + " uvec2 texture_samplers[32];\n" + " vec4 float_consts[512];\n" + " int bool_consts[8];\n" + " int loop_consts[32];\n" + "};\n" + "layout(binding = 0) buffer State {\n" + " StateData states[];\n" + "};\n" + "\n" + "struct VertexData {\n" + " vec4 o[16];\n" + "};\n"; + return header; +} + +bool GL4Shader::PrepareVertexArrayObject() { + glCreateVertexArrays(1, &vao_); + + bool has_bindless_vbos = false; + if (FLAGS_vendor_gl_extensions && GLEW_NV_vertex_buffer_unified_memory) { + has_bindless_vbos = true; + // Nasty, but no DSA for this. + glBindVertexArray(vao_); + glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV); + glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV); + } + + uint32_t el_index = 0; + for (uint32_t buffer_index = 0; buffer_index < buffer_inputs_.count; + ++buffer_index) { + const auto& desc = buffer_inputs_.descs[buffer_index]; + + for (uint32_t i = 0; i < desc.element_count; ++i, ++el_index) { + const auto& el = desc.elements[i]; + auto comp_count = GetVertexFormatComponentCount(el.format); + GLenum comp_type; + switch (el.format) { + case VertexFormat::k_8_8_8_8: + comp_type = el.is_signed ? GL_BYTE : GL_UNSIGNED_BYTE; + break; + case VertexFormat::k_2_10_10_10: + comp_type = el.is_signed ? GL_INT_2_10_10_10_REV + : GL_UNSIGNED_INT_2_10_10_10_REV; + break; + case VertexFormat::k_10_11_11: + // assert_false(el.is_signed); + XELOGW("Signed k_10_11_11 vertex format not supported by GL"); + comp_type = GL_UNSIGNED_INT_10F_11F_11F_REV; + break; + /*case VertexFormat::k_11_11_10: + break;*/ + case VertexFormat::k_16_16: + comp_type = el.is_signed ? GL_SHORT : GL_UNSIGNED_SHORT; + break; + case VertexFormat::k_16_16_FLOAT: + comp_type = GL_HALF_FLOAT; + break; + case VertexFormat::k_16_16_16_16: + comp_type = el.is_signed ? GL_SHORT : GL_UNSIGNED_SHORT; + break; + case VertexFormat::k_16_16_16_16_FLOAT: + comp_type = GL_HALF_FLOAT; + break; + case VertexFormat::k_32: + comp_type = el.is_signed ? GL_INT : GL_UNSIGNED_INT; + break; + case VertexFormat::k_32_32: + comp_type = el.is_signed ? GL_INT : GL_UNSIGNED_INT; + break; + case VertexFormat::k_32_32_32_32: + comp_type = el.is_signed ? GL_INT : GL_UNSIGNED_INT; + break; + case VertexFormat::k_32_FLOAT: + comp_type = GL_FLOAT; + break; + case VertexFormat::k_32_32_FLOAT: + comp_type = GL_FLOAT; + break; + case VertexFormat::k_32_32_32_FLOAT: + comp_type = GL_FLOAT; + break; + case VertexFormat::k_32_32_32_32_FLOAT: + comp_type = GL_FLOAT; + break; + default: + assert_unhandled_case(el.format); + return false; + } + + glEnableVertexArrayAttrib(vao_, el_index); + if (has_bindless_vbos) { + // NOTE: MultiDrawIndirectBindlessMumble doesn't handle separate + // vertex bindings/formats. + glVertexAttribFormat(el_index, comp_count, comp_type, el.is_normalized, + el.offset_words * 4); + glVertexArrayVertexBuffer(vao_, el_index, 0, 0, desc.stride_words * 4); + } else { + glVertexArrayAttribBinding(vao_, el_index, buffer_index); + glVertexArrayAttribFormat(vao_, el_index, comp_count, comp_type, + el.is_normalized, el.offset_words * 4); + } + } + } + + if (has_bindless_vbos) { + glBindVertexArray(0); + } + + return true; +} + +bool GL4Shader::PrepareVertexShader( + const xenos::xe_gpu_program_cntl_t& program_cntl) { + if (has_prepared_) { + return is_valid_; + } + has_prepared_ = true; + + // Build static vertex array descriptor. + if (!PrepareVertexArrayObject()) { + PLOGE("Unable to prepare vertex shader array object"); + return false; + } + + std::string apply_transform = + "vec4 applyTransform(const in StateData state, vec4 pos) {\n" + " // Clip->NDC with perspective divide.\n" + " // We do this here because it's programmable on the 360.\n" + " float w = pos.w;\n" + " if (state.vtx_fmt.w == 0.0) {\n" + " // w is not 1/W0. Common case.\n" + " w = 1.0 / w;\n" + " }\n" + " if (state.vtx_fmt.x != 0.0) {\n" + " // Need to multiply by 1/W0.\n" + " pos.xy *= w;\n" + " }\n" + " if (state.vtx_fmt.z != 0.0) {\n" + " // Need to multiply by 1/W0.\n" + " pos.z *= w;\n" + " }\n" + " pos.w = w;\n" + " // Perform clipping, lest we get weird geometry.\n" + // TODO(benvanik): is this right? dxclip mode may change this? + //" if (pos.z < gl_DepthRange.near || pos.z > gl_DepthRange.far) {\n" + //" // Clipped! w=0 will kill it in the hardware persp divide.\n" + //" pos.w = 0.0;\n" + //" }\n" + " // NDC transform.\n" + " pos.x = pos.x * state.viewport_scale.x + \n" + " state.viewport_offset.x;\n" + " pos.y = pos.y * state.viewport_scale.y + \n" + " state.viewport_offset.y;\n" + " pos.z = pos.z * state.viewport_scale.z + \n" + " state.viewport_offset.z;\n" + " // NDC->Window with viewport.\n" + " pos.xy = pos.xy * state.window_offset.zw + state.window_offset.xy;\n" + " pos.xy = pos.xy / (vec2(1280.0 - 1.0, -720.0 + 1.0) / 2.0) +\n" + " vec2(-1.0, 1.0);\n" + " // Window adjustment.\n" + " return pos;\n" + "}\n"; + std::string source = + GetHeader() + apply_transform + + "out gl_PerVertex {\n" + " vec4 gl_Position;\n" + " float gl_PointSize;\n" + " float gl_ClipDistance[];\n" + "};\n" + "layout(location = 0) flat out uint draw_id;\n" + "layout(location = 1) out VertexData vtx;\n" + "void processVertex(const in StateData state);\n" + "void main() {\n" + + (alloc_counts().positions ? " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" + : "") + + (alloc_counts().point_size ? " gl_PointSize = 1.0;\n" : "") + + " for (int i = 0; i < vtx.o.length(); ++i) {\n" + " vtx.o[i] = vec4(0.0, 0.0, 0.0, 0.0);\n" + " }\n" + " const StateData state = states[gl_DrawIDARB];\n" + " processVertex(state);\n" + " gl_Position = applyTransform(state, gl_Position);\n" + " draw_id = gl_DrawIDARB;\n" + "}\n"; + + std::string translated_source = + shader_translator_.TranslateVertexShader(this, program_cntl); + if (translated_source.empty()) { + PLOGE("Vertex shader failed translation"); + return false; + } + source += translated_source; + + if (!CompileProgram(source)) { + return false; + } + + is_valid_ = true; + return true; +} + +bool GL4Shader::PreparePixelShader( + const xenos::xe_gpu_program_cntl_t& program_cntl) { + if (has_prepared_) { + return is_valid_; + } + has_prepared_ = true; + + std::string source = GetHeader() + + "layout(location = 0) flat in uint draw_id;\n" + "layout(location = 1) in VertexData vtx;\n" + "layout(location = 0) out vec4 oC[4];\n" + "void processFragment(const in StateData state);\n" + "void main() {\n" + + " const StateData state = states[draw_id];\n" + " processFragment(state);\n" + "}\n"; + + std::string translated_source = + shader_translator_.TranslatePixelShader(this, program_cntl); + if (translated_source.empty()) { + PLOGE("Pixel shader failed translation"); + return false; + } + + source += translated_source; + + if (!CompileProgram(source)) { + return false; + } + + is_valid_ = true; + return true; +} + +bool GL4Shader::CompileProgram(std::string source) { + assert_zero(program_); + + translated_disassembly_ = std::move(source); + const char* source_str = translated_disassembly_.c_str(); + + // Save to disk, if we asked for it. + auto base_path = FLAGS_dump_shaders.c_str(); + char file_name[poly::max_path]; + snprintf(file_name, poly::countof(file_name), "%s/gl4_gen_%.16llX.%s", + base_path, data_hash_, + shader_type_ == ShaderType::kVertex ? "vert" : "frag"); + if (FLAGS_dump_shaders.size()) { + // Note that we put the translated source first so we get good line numbers. + FILE* f = fopen(file_name, "w"); + fprintf(f, translated_disassembly_.c_str()); + fprintf(f, "\n\n"); + fprintf(f, "/*\n"); + fprintf(f, ucode_disassembly_.c_str()); + fprintf(f, " */\n"); + fclose(f); + } + + program_ = glCreateShaderProgramv(shader_type_ == ShaderType::kVertex + ? GL_VERTEX_SHADER + : GL_FRAGMENT_SHADER, + 1, &source_str); + if (!program_) { + PLOGE("Unable to create shader program"); + return false; + } + + // Get error log, if we failed to link. + GLint link_status = 0; + glGetProgramiv(program_, GL_LINK_STATUS, &link_status); + if (!link_status) { + // log_length includes the null character. + GLint log_length = 0; + glGetProgramiv(program_, GL_INFO_LOG_LENGTH, &log_length); + std::string info_log; + info_log.resize(log_length - 1); + glGetProgramInfoLog(program_, log_length, &log_length, + const_cast(info_log.data())); + PLOGE("Unable to link program: %s", info_log.c_str()); + error_log_ = std::move(info_log); + return false; + } + + // Get program binary, if it's available. + GLint binary_length = 0; + glGetProgramiv(program_, GL_PROGRAM_BINARY_LENGTH, &binary_length); + if (binary_length) { + translated_binary_.resize(binary_length); + GLenum binary_format; + glGetProgramBinary(program_, binary_length, &binary_length, &binary_format, + translated_binary_.data()); + + // Append to shader dump. + if (FLAGS_dump_shaders.size()) { + // If we are on nvidia, we can find the disassembly string. + // I haven't been able to figure out from the format how to do this + // without a search like this. + const char* disasm_start = nullptr; + size_t search_offset = 0; + char* search_start = reinterpret_cast(translated_binary_.data()); + while (true) { + auto p = reinterpret_cast( + memchr(translated_binary_.data() + search_offset, '!', + translated_binary_.size() - search_offset)); + if (!p) { + break; + } + if (p[0] == '!' && p[1] == '!' && p[2] == 'N' && p[3] == 'V') { + disasm_start = p; + break; + } + search_offset = p - search_start; + ++search_offset; + } + + if (disasm_start) { + FILE* f = fopen(file_name, "a"); + fprintf(f, "\n\n/*\n"); + fprintf(f, disasm_start); + fprintf(f, "\n*/\n"); + fclose(f); + } else { + PLOGW("Got program binary but unable to find disassembly"); + } + } + } + + return true; +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gl4/gl4_shader.h b/src/xenia/gpu/gl4/gl4_shader.h new file mode 100644 index 000000000..5c9b4eb24 --- /dev/null +++ b/src/xenia/gpu/gl4/gl4_shader.h @@ -0,0 +1,48 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_GL4_GL4_SHADER_H_ +#define XENIA_GPU_GL4_GL4_SHADER_H_ + +#include + +#include "xenia/common.h" +#include "xenia/gpu/gl4/gl_context.h" +#include "xenia/gpu/shader.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +class GL4Shader : public Shader { + public: + GL4Shader(ShaderType shader_type, uint64_t data_hash, + const uint32_t* dword_ptr, uint32_t dword_count); + ~GL4Shader() override; + + GLuint program() const { return program_; } + GLuint vao() const { return vao_; } + + bool PrepareVertexShader(const xenos::xe_gpu_program_cntl_t& program_cntl); + bool PreparePixelShader(const xenos::xe_gpu_program_cntl_t& program_cntl); + + protected: + std::string GetHeader(); + bool PrepareVertexArrayObject(); + bool CompileProgram(std::string source); + + GLuint program_; + GLuint vao_; +}; + +} // namespace gl4 +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_GL4_GL4_SHADER_H_ diff --git a/src/xenia/gpu/gl4/gl4_shader_translator.cc b/src/xenia/gpu/gl4/gl4_shader_translator.cc new file mode 100644 index 000000000..28b49f31e --- /dev/null +++ b/src/xenia/gpu/gl4/gl4_shader_translator.cc @@ -0,0 +1,1773 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/gl4_shader_translator.h" + +#include "poly/math.h" +#include "xenia/gpu/gpu-private.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +using namespace xe::gpu::ucode; +using namespace xe::gpu::xenos; + +static const char chan_names[] = { + 'x', 'y', 'z', 'w', + // these only apply to FETCH dst's, and we shouldn't be using them: + '0', '1', '?', '_', +}; + +const char* GetVertexFormatTypeName(const GL4Shader::BufferDescElement& el) { + switch (el.format) { + case VertexFormat::k_32: + case VertexFormat::k_32_FLOAT: + return "float"; + case VertexFormat::k_16_16: + case VertexFormat::k_32_32: + case VertexFormat::k_16_16_FLOAT: + case VertexFormat::k_32_32_FLOAT: + return "vec2"; + case VertexFormat::k_10_11_11: + case VertexFormat::k_11_11_10: + case VertexFormat::k_32_32_32_FLOAT: + return "vec3"; + case VertexFormat::k_8_8_8_8: + case VertexFormat::k_2_10_10_10: + case VertexFormat::k_16_16_16_16: + case VertexFormat::k_32_32_32_32: + case VertexFormat::k_16_16_16_16_FLOAT: + case VertexFormat::k_32_32_32_32_FLOAT: + return "vec4"; + default: + XELOGE("Unknown vertex format: %d", el.format); + assert_always(); + return "vec4"; + } +} + +GL4ShaderTranslator::GL4ShaderTranslator() + : output_(kOutputCapacity), dwords_(nullptr) {} + +GL4ShaderTranslator::~GL4ShaderTranslator() = default; + +void GL4ShaderTranslator::Reset(GL4Shader* shader) { + output_.Reset(); + shader_type_ = shader->type(); + dwords_ = shader->data(); +} + +std::string GL4ShaderTranslator::TranslateVertexShader( + GL4Shader* vertex_shader, const xe_gpu_program_cntl_t& program_cntl) { + Reset(vertex_shader); + + // Normal shaders only, for now. + // TODO(benvanik): transform feedback/memexport. + assert_true(program_cntl.vs_export_mode == 0); + + // Add vertex shader input. + uint32_t el_index = 0; + const auto& buffer_inputs = vertex_shader->buffer_inputs(); + for (uint32_t n = 0; n < buffer_inputs.count; n++) { + const auto& input = buffer_inputs.descs[n]; + for (uint32_t m = 0; m < input.element_count; m++) { + const auto& el = input.elements[m]; + const char* type_name = GetVertexFormatTypeName(el); + const auto& fetch = el.vtx_fetch; + uint32_t fetch_slot = fetch.const_index * 3 + fetch.const_index_sel; + Append("layout(location = %d) in %s vf%u_%d;\n", el_index, type_name, + fetch_slot, fetch.offset); + el_index++; + } + } + + const auto& alloc_counts = vertex_shader->alloc_counts(); + + // Vertex shader main() header. + Append("void processVertex(const in StateData state) {\n"); + + // Add temporaries for any registers we may use. + uint32_t temp_regs = program_cntl.vs_regs + program_cntl.ps_regs; + for (uint32_t n = 0; n <= temp_regs; n++) { + Append(" vec4 r%d = state.float_consts[%d];\n", n, n); + } + Append(" vec4 t;\n"); + Append(" float s;\n"); // scalar result (used for RETAIN_PREV) + Append(" bool p = false;\n"); // predicate temp + + // Execute blocks. + const auto& execs = vertex_shader->execs(); + for (auto it = execs.begin(); it != execs.end(); ++it) { + const instr_cf_exec_t& cf = *it; + // TODO(benvanik): figure out how sequences/jmps/loops/etc work. + if (!TranslateExec(cf)) { + return ""; + } + } + + Append("}\n"); + return output_.to_string(); +} + +std::string GL4ShaderTranslator::TranslatePixelShader( + GL4Shader* pixel_shader, const xe_gpu_program_cntl_t& program_cntl) { + Reset(pixel_shader); + + // We need an input VS to make decisions here. + // TODO(benvanik): do we need to pair VS/PS up and store the combination? + // If the same PS is used with different VS that output different amounts + // (and less than the number of required registers), things may die. + + // Pixel shader main() header. + Append("void processFragment(const in StateData state) {\n"); + + // Add temporary registers. + uint32_t temp_regs = program_cntl.vs_regs + program_cntl.ps_regs; + for (uint32_t n = 0; n <= std::max(15u, temp_regs); n++) { + Append(" vec4 r%d = state.float_consts[%d];\n", n, n + 256); + } + Append(" vec4 t;\n"); + Append(" float s;\n"); // scalar result (used for RETAIN_PREV) + Append(" bool p = false;\n"); // predicate temp + + // Bring registers local. + for (uint32_t n = 0; n < kMaxInterpolators; n++) { + Append(" r%d = vtx.o[%d];\n", n, n); + } + + // Execute blocks. + const auto& execs = pixel_shader->execs(); + for (auto it = execs.begin(); it != execs.end(); ++it) { + const instr_cf_exec_t& cf = *it; + // TODO(benvanik): figure out how sequences/jmps/loops/etc work. + if (!TranslateExec(cf)) { + return ""; + } + } + + Append("}\n"); + return output_.to_string(); +} + +void GL4ShaderTranslator::AppendSrcReg(uint32_t num, uint32_t type, + uint32_t swiz, uint32_t negate, + uint32_t abs_constants) { + if (negate) { + Append("-"); + } + if (type) { + // Register. + if (num & 0x80) { + Append("abs("); + } + Append("r%u", num & 0x7F); + if (num & 0x80) { + Append(")"); + } + } else { + // Constant. + if (abs_constants) { + Append("abs("); + } + Append("state.float_consts[%u]", is_pixel_shader() ? num + 256 : num); + if (abs_constants) { + Append(")"); + } + } + if (swiz) { + Append("."); + for (int i = 0; i < 4; i++) { + Append("%c", chan_names[(swiz + i) & 0x3]); + swiz >>= 2; + } + } +} + +void GL4ShaderTranslator::AppendDestRegName(uint32_t num, uint32_t dst_exp) { + if (!dst_exp) { + // Register. + Append("r%u", num); + } else { + // Export. + switch (shader_type_) { + case ShaderType::kVertex: + switch (num) { + case 62: + Append("gl_Position"); + break; + case 63: + // Write to t, as we need to splice just x out of it. + Append("t"); + break; + default: + // Varying. + Append("vtx.o[%u]", num); + break; + } + break; + case ShaderType::kPixel: + switch (num) { + case 0: + case 63: // ? masked? + Append("oC[0]"); + break; + case 61: + // Write to t, as we need to splice just x out of it. + Append("t"); + break; + default: + // TODO(benvanik): other render targets? + assert_always(); + break; + } + break; + } + } +} + +void GL4ShaderTranslator::AppendDestReg(uint32_t num, uint32_t mask, + uint32_t dst_exp) { + if (mask != 0xF) { + // If masking, store to a temporary variable and clean it up later. + Append("t"); + } else { + // Store directly to output. + AppendDestRegName(num, dst_exp); + } +} + +void GL4ShaderTranslator::AppendDestRegPost(uint32_t num, uint32_t mask, + uint32_t dst_exp) { + switch (shader_type_) { + case ShaderType::kVertex: + switch (num) { + case 63: + Append(" gl_PointSize = t.x;\n"); + return; + } + break; + case ShaderType::kPixel: + switch (num) { + case 61: + // gl_FragDepth handling to just get x from the temp result. + Append(" gl_FragDepth = t.x;\n"); + return; + } + break; + } + if (mask != 0xF) { + // Masking. + Append(" "); + AppendDestRegName(num, dst_exp); + Append(" = vec4("); + for (int i = 0; i < 4; i++) { + // TODO(benvanik): mask out values? mix in old value as temp? + // Append("%c", (mask & 0x1) ? chan_names[i] : 'w'); + if (!(mask & 0x1)) { + // Don't write - use existing value. + AppendDestRegName(num, dst_exp); + Append(".%c", chan_names[i]); + } else { + Append("t.%c", chan_names[i]); + } + mask >>= 1; + if (i < 3) { + Append(", "); + } + } + Append(");\n"); + } +} + +void GL4ShaderTranslator::PrintSrcReg(uint32_t num, uint32_t type, + uint32_t swiz, uint32_t negate, + uint32_t abs_constants) { + if (negate) { + Append("-"); + } + if (type) { + if (num & 0x80) { + Append("|"); + } + Append("R%u", num & 0x7F); + if (num & 0x80) { + Append("|"); + } + } else { + if (abs_constants) { + Append("|"); + } + num += is_pixel_shader() ? 256 : 0; + Append("C%u", num); + if (abs_constants) { + Append("|"); + } + } + if (swiz) { + Append("."); + for (int i = 0; i < 4; i++) { + Append("%c", chan_names[(swiz + i) & 0x3]); + swiz >>= 2; + } + } +} + +void GL4ShaderTranslator::PrintDstReg(uint32_t num, uint32_t mask, + uint32_t dst_exp) { + Append("%s%u", dst_exp ? "export" : "R", num); + if (mask != 0xf) { + Append("."); + for (int i = 0; i < 4; i++) { + Append("%c", (mask & 0x1) ? chan_names[i] : '_'); + mask >>= 1; + } + } +} + +void GL4ShaderTranslator::PrintExportComment(uint32_t num) { + const char* name = nullptr; + switch (shader_type_) { + case ShaderType::kVertex: + switch (num) { + case 62: + name = "gl_Position"; + break; + case 63: + name = "gl_PointSize"; + break; + default: + name = "??"; + break; + } + break; + case ShaderType::kPixel: + switch (num) { + case 0: + name = "gl_FragColor"; + break; + default: + name = "??"; + break; + } + break; + } + /* if we had a symbol table here, we could look + * up the name of the varying.. + */ + if (name) { + Append("\t; %s", name); + } +} + +bool GL4ShaderTranslator::TranslateALU_ADDv(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(" + "); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(")"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_MULv(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(" * "); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(")"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_MAXv(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + if (alu.src1_reg == alu.src2_reg && alu.src1_sel == alu.src2_sel && + alu.src1_swiz == alu.src2_swiz && + alu.src1_reg_negate == alu.src2_reg_negate) { + // This is a mov. + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + } else { + Append("max("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(", "); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(")"); + } + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_MINv(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("min("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(", "); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(")"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_SETXXv(const instr_alu_t& alu, + const char* op) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("vec4(("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(").x %s (", op); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(").x ? 1.0 : 0.0, ("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(").y %s (", op); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(").y ? 1.0 : 0.0, ("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(").z %s (", op); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(").z ? 1.0 : 0.0, ("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(").w %s (", op); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(").w ? 1.0 : 0.0)"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} +bool GL4ShaderTranslator::TranslateALU_SETEv(const instr_alu_t& alu) { + return TranslateALU_SETXXv(alu, "=="); +} +bool GL4ShaderTranslator::TranslateALU_SETGTv(const instr_alu_t& alu) { + return TranslateALU_SETXXv(alu, ">"); +} +bool GL4ShaderTranslator::TranslateALU_SETGTEv(const instr_alu_t& alu) { + return TranslateALU_SETXXv(alu, ">="); +} +bool GL4ShaderTranslator::TranslateALU_SETNEv(const instr_alu_t& alu) { + return TranslateALU_SETXXv(alu, "!="); +} + +bool GL4ShaderTranslator::TranslateALU_FRACv(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("fract("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(")"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_TRUNCv(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("trunc("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(")"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_FLOORv(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("floor("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(")"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_MULADDv(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(" * "); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(") + "); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_CNDXXv(const instr_alu_t& alu, + const char* op) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + // TODO(benvanik): check argument order - could be 3 as compare and 1 and 2 as + // values. + Append("vec4(("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(").x %s 0.0 ? (", op); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(").x : ("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(").x, ("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(").y %s 0.0 ? (", op); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(").y : ("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(").y, ("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(").z %s 0.0 ? (", op); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(").z : ("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(").z, ("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(").w %s 0.0 ? (", op); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(").w : ("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(").w)"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} +bool GL4ShaderTranslator::TranslateALU_CNDEv(const instr_alu_t& alu) { + return TranslateALU_CNDXXv(alu, "=="); +} +bool GL4ShaderTranslator::TranslateALU_CNDGTEv(const instr_alu_t& alu) { + return TranslateALU_CNDXXv(alu, ">="); +} +bool GL4ShaderTranslator::TranslateALU_CNDGTv(const instr_alu_t& alu) { + return TranslateALU_CNDXXv(alu, ">"); +} + +bool GL4ShaderTranslator::TranslateALU_DOT4v(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("dot("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(", "); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(")"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(".xxxx;\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_DOT3v(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("dot(vec4("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(").xyz, vec4("); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(").xyz)"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(".xxxx;\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_DOT2ADDv(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("dot(vec4("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(").xy, vec4("); + AppendSrcReg(alu.src2_reg, alu.src2_sel, alu.src2_swiz, alu.src2_reg_negate, + alu.abs_constants); + Append(").xy) + "); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(".xxxx;\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +// CUBEv + +bool GL4ShaderTranslator::TranslateALU_MAX4v(const instr_alu_t& alu) { + AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data); + Append(" = "); + if (alu.vector_clamp) { + Append("clamp("); + } + Append("max("); + Append("max("); + Append("max("); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(".x, "); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(".y), "); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(".z), "); + AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate, + alu.abs_constants); + Append(".w)"); + if (alu.vector_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data); + return true; +} + +// ... + +bool GL4ShaderTranslator::TranslateALU_MAXs(const instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + if ((alu.src3_swiz & 0x3) == (((alu.src3_swiz >> 2) + 1) & 0x3)) { + // This is a mov. + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + } else { + Append("max("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x, "); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".y).xxxx"); + } + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_MINs(const instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("min("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x, "); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".y).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_SETXXs(const instr_alu_t& alu, + const char* op) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("(("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x %s 0.0) ? 1.0 : 0.0).xxxx", op); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} +bool GL4ShaderTranslator::TranslateALU_SETEs(const instr_alu_t& alu) { + return TranslateALU_SETXXs(alu, "=="); +} +bool GL4ShaderTranslator::TranslateALU_SETGTs(const instr_alu_t& alu) { + return TranslateALU_SETXXs(alu, ">"); +} +bool GL4ShaderTranslator::TranslateALU_SETGTEs(const instr_alu_t& alu) { + return TranslateALU_SETXXs(alu, ">="); +} +bool GL4ShaderTranslator::TranslateALU_SETNEs(const instr_alu_t& alu) { + return TranslateALU_SETXXs(alu, "!="); +} + +bool GL4ShaderTranslator::TranslateALU_FRACs(const ucode::instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("fract("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_TRUNCs(const ucode::instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("trunc("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_FLOORs(const ucode::instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("floor("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_EXP_IEEE(const instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("pow(2.0, "); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_LOG_IEEE(const ucode::instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("log2("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_RECIP_IEEE(const instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("(1.0 / "); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(").xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_RECIPSQ_IEEE( + const ucode::instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("(1.0 / sqrt("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x)).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_PRED_SETXXs(const instr_alu_t& alu, + const char* op) { + Append("p = "); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x %s 0.0;\n", op); + if (!alu.scalar_write_mask) { + return true; + } + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("(p ? 0.0 : 1.0).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} +bool GL4ShaderTranslator::TranslateALU_PRED_SETEs(const instr_alu_t& alu) { + return TranslateALU_PRED_SETXXs(alu, "=="); +} +bool GL4ShaderTranslator::TranslateALU_PRED_SETGTs(const instr_alu_t& alu) { + return TranslateALU_PRED_SETXXs(alu, ">"); +} +bool GL4ShaderTranslator::TranslateALU_PRED_SETGTEs(const instr_alu_t& alu) { + return TranslateALU_PRED_SETXXs(alu, ">="); +} +bool GL4ShaderTranslator::TranslateALU_PRED_SETNEs(const instr_alu_t& alu) { + return TranslateALU_PRED_SETXXs(alu, "!="); +} + +bool GL4ShaderTranslator::TranslateALU_SQRT_IEEE(const instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("sqrt("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_MUL_CONST_0(const instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + uint32_t src3_swiz = alu.src3_swiz & ~0x3C; + uint32_t swiz_a = ((src3_swiz >> 6) - 1) & 0x3; + uint32_t swiz_b = (src3_swiz & 0x3); + uint32_t reg2 = + (alu.scalar_opc & 1) | (alu.src3_swiz & 0x3C) | (alu.src3_sel << 1); + Append("("); + AppendSrcReg(alu.src3_reg, 0, 0, alu.src3_reg_negate, alu.abs_constants); + Append(".%c * ", chan_names[swiz_a]); + AppendSrcReg(reg2, 1, 0, alu.src3_reg_negate, alu.abs_constants); + Append(".%c", chan_names[swiz_b]); + Append(").xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} +bool GL4ShaderTranslator::TranslateALU_MUL_CONST_1(const instr_alu_t& alu) { + return TranslateALU_MUL_CONST_0(alu); +} + +bool GL4ShaderTranslator::TranslateALU_ADD_CONST_0(const instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + uint32_t src3_swiz = alu.src3_swiz & ~0x3C; + uint32_t swiz_a = ((src3_swiz >> 6) - 1) & 0x3; + uint32_t swiz_b = (src3_swiz & 0x3); + uint32_t reg2 = + (alu.scalar_opc & 1) | (alu.src3_swiz & 0x3C) | (alu.src3_sel << 1); + Append("("); + AppendSrcReg(alu.src3_reg, 0, 0, alu.src3_reg_negate, alu.abs_constants); + Append(".%c + ", chan_names[swiz_a]); + AppendSrcReg(reg2, 1, 0, alu.src3_reg_negate, alu.abs_constants); + Append(".%c", chan_names[swiz_b]); + Append(").xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} +bool GL4ShaderTranslator::TranslateALU_ADD_CONST_1(const instr_alu_t& alu) { + return TranslateALU_ADD_CONST_0(alu); +} + +bool GL4ShaderTranslator::TranslateALU_SUB_CONST_0(const instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + uint32_t src3_swiz = alu.src3_swiz & ~0x3C; + uint32_t swiz_a = ((src3_swiz >> 6) - 1) & 0x3; + uint32_t swiz_b = (src3_swiz & 0x3); + uint32_t reg2 = + (alu.scalar_opc & 1) | (alu.src3_swiz & 0x3C) | (alu.src3_sel << 1); + Append("("); + AppendSrcReg(alu.src3_reg, 0, 0, alu.src3_reg_negate, alu.abs_constants); + Append(".%c - ", chan_names[swiz_a]); + AppendSrcReg(reg2, 1, 0, alu.src3_reg_negate, alu.abs_constants); + Append(".%c", chan_names[swiz_b]); + Append(").xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} +bool GL4ShaderTranslator::TranslateALU_SUB_CONST_1(const instr_alu_t& alu) { + return TranslateALU_SUB_CONST_0(alu); +} + +bool GL4ShaderTranslator::TranslateALU_SIN(const ucode::instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("sin("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_COS(const ucode::instr_alu_t& alu) { + AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + if (alu.scalar_clamp) { + Append("clamp("); + } + Append("cos("); + AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate, + alu.abs_constants); + Append(".x).xxxx"); + if (alu.scalar_clamp) { + Append(", 0.0, 1.0)"); + } + Append(";\n"); + AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +bool GL4ShaderTranslator::TranslateALU_RETAIN_PREV(const instr_alu_t& alu) { + // TODO(benvanik): figure out how this is used. + // It seems like vector writes to export regs will use this to write 1's to + // components (like w in position). + if (!alu.scalar_write_mask) { + return true; + } + assert_true(alu.export_data == 1); + AppendDestReg(alu.vector_dest, alu.scalar_write_mask, alu.export_data); + Append(" = "); + Append("vec4(1.0, 1.0, 1.0, 1.0);\n"); + AppendDestRegPost(alu.vector_dest, alu.scalar_write_mask, alu.export_data); + return true; +} + +typedef bool (GL4ShaderTranslator::*TranslateFn)(const instr_alu_t& alu); +typedef struct { + uint32_t num_srcs; + const char* name; + TranslateFn fn; +} TranslateInfo; +#define ALU_INSTR(opc, num_srcs) \ + { num_srcs, #opc, nullptr } +#define ALU_INSTR_IMPL(opc, num_srcs) \ + { num_srcs, #opc, &GL4ShaderTranslator::TranslateALU_##opc } + +bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) { + static TranslateInfo vector_alu_instrs[0x20] = { + ALU_INSTR_IMPL(ADDv, 2), // 0 + ALU_INSTR_IMPL(MULv, 2), // 1 + ALU_INSTR_IMPL(MAXv, 2), // 2 + ALU_INSTR_IMPL(MINv, 2), // 3 + ALU_INSTR_IMPL(SETEv, 2), // 4 + ALU_INSTR_IMPL(SETGTv, 2), // 5 + ALU_INSTR_IMPL(SETGTEv, 2), // 6 + ALU_INSTR_IMPL(SETNEv, 2), // 7 + ALU_INSTR_IMPL(FRACv, 1), // 8 + ALU_INSTR_IMPL(TRUNCv, 1), // 9 + ALU_INSTR_IMPL(FLOORv, 1), // 10 + ALU_INSTR_IMPL(MULADDv, 3), // 11 + ALU_INSTR_IMPL(CNDEv, 3), // 12 + ALU_INSTR_IMPL(CNDGTEv, 3), // 13 + ALU_INSTR_IMPL(CNDGTv, 3), // 14 + ALU_INSTR_IMPL(DOT4v, 2), // 15 + ALU_INSTR_IMPL(DOT3v, 2), // 16 + ALU_INSTR_IMPL(DOT2ADDv, 3), // 17 -- ??? + ALU_INSTR(CUBEv, 2), // 18 + ALU_INSTR_IMPL(MAX4v, 1), // 19 + ALU_INSTR(PRED_SETE_PUSHv, 2), // 20 + ALU_INSTR(PRED_SETNE_PUSHv, 2), // 21 + ALU_INSTR(PRED_SETGT_PUSHv, 2), // 22 + ALU_INSTR(PRED_SETGTE_PUSHv, 2), // 23 + ALU_INSTR(KILLEv, 2), // 24 + ALU_INSTR(KILLGTv, 2), // 25 + ALU_INSTR(KILLGTEv, 2), // 26 + ALU_INSTR(KILLNEv, 2), // 27 + ALU_INSTR(DSTv, 2), // 28 + ALU_INSTR(MOVAv, 1), // 29 + }; + static TranslateInfo scalar_alu_instrs[0x40] = { + ALU_INSTR(ADDs, 1), // 0 + ALU_INSTR(ADD_PREVs, 1), // 1 + ALU_INSTR(MULs, 1), // 2 + ALU_INSTR(MUL_PREVs, 1), // 3 + ALU_INSTR(MUL_PREV2s, 1), // 4 + ALU_INSTR_IMPL(MAXs, 1), // 5 + ALU_INSTR_IMPL(MINs, 1), // 6 + ALU_INSTR_IMPL(SETEs, 1), // 7 + ALU_INSTR_IMPL(SETGTs, 1), // 8 + ALU_INSTR_IMPL(SETGTEs, 1), // 9 + ALU_INSTR_IMPL(SETNEs, 1), // 10 + ALU_INSTR_IMPL(FRACs, 1), // 11 + ALU_INSTR_IMPL(TRUNCs, 1), // 12 + ALU_INSTR_IMPL(FLOORs, 1), // 13 + ALU_INSTR_IMPL(EXP_IEEE, 1), // 14 + ALU_INSTR(LOG_CLAMP, 1), // 15 + ALU_INSTR_IMPL(LOG_IEEE, 1), // 16 + ALU_INSTR(RECIP_CLAMP, 1), // 17 + ALU_INSTR(RECIP_FF, 1), // 18 + ALU_INSTR_IMPL(RECIP_IEEE, 1), // 19 + ALU_INSTR(RECIPSQ_CLAMP, 1), // 20 + ALU_INSTR(RECIPSQ_FF, 1), // 21 + ALU_INSTR_IMPL(RECIPSQ_IEEE, 1), // 22 + ALU_INSTR(MOVAs, 1), // 23 + ALU_INSTR(MOVA_FLOORs, 1), // 24 + ALU_INSTR(SUBs, 1), // 25 + ALU_INSTR(SUB_PREVs, 1), // 26 + ALU_INSTR_IMPL(PRED_SETEs, 1), // 27 + ALU_INSTR_IMPL(PRED_SETNEs, 1), // 28 + ALU_INSTR_IMPL(PRED_SETGTs, 1), // 29 + ALU_INSTR_IMPL(PRED_SETGTEs, 1), // 30 + ALU_INSTR(PRED_SET_INVs, 1), // 31 + ALU_INSTR(PRED_SET_POPs, 1), // 32 + ALU_INSTR(PRED_SET_CLRs, 1), // 33 + ALU_INSTR(PRED_SET_RESTOREs, 1), // 34 + ALU_INSTR(KILLEs, 1), // 35 + ALU_INSTR(KILLGTs, 1), // 36 + ALU_INSTR(KILLGTEs, 1), // 37 + ALU_INSTR(KILLNEs, 1), // 38 + ALU_INSTR(KILLONEs, 1), // 39 + ALU_INSTR_IMPL(SQRT_IEEE, 1), // 40 + {0, 0, false}, // + ALU_INSTR_IMPL(MUL_CONST_0, 2), // 42 + ALU_INSTR_IMPL(MUL_CONST_1, 2), // 43 + ALU_INSTR_IMPL(ADD_CONST_0, 2), // 44 + ALU_INSTR_IMPL(ADD_CONST_1, 2), // 45 + ALU_INSTR_IMPL(SUB_CONST_0, 2), // 46 + ALU_INSTR_IMPL(SUB_CONST_1, 2), // 47 + ALU_INSTR_IMPL(SIN, 1), // 48 + ALU_INSTR_IMPL(COS, 1), // 49 + ALU_INSTR_IMPL(RETAIN_PREV, 1), // 50 + }; +#undef ALU_INSTR +#undef ALU_INSTR_IMPL + + if (alu->vector_write_mask) { + // Disassemble vector op. + const auto& iv = vector_alu_instrs[alu->vector_opc]; + Append(" // %sALU:\t", sync ? "(S)" : " "); + Append("%s", iv.name); + if (alu->pred_select & 0x2) { + // seems to work similar to conditional execution in ARM instruction + // set, so let's use a similar syntax for now: + Append((alu->pred_select & 0x1) ? "EQ" : "NE"); + } + Append("\t"); + PrintDstReg(alu->vector_dest, alu->vector_write_mask, alu->export_data); + Append(" = "); + if (iv.num_srcs == 3) { + PrintSrcReg(alu->src3_reg, alu->src3_sel, alu->src3_swiz, + alu->src3_reg_negate, alu->abs_constants); + Append(", "); + } + PrintSrcReg(alu->src1_reg, alu->src1_sel, alu->src1_swiz, + alu->src1_reg_negate, alu->abs_constants); + if (iv.num_srcs > 1) { + Append(", "); + PrintSrcReg(alu->src2_reg, alu->src2_sel, alu->src2_swiz, + alu->src2_reg_negate, alu->abs_constants); + } + if (alu->vector_clamp) { + Append(" CLAMP"); + } + if (alu->export_data) { + PrintExportComment(alu->vector_dest); + } + Append("\n"); + + // Translate vector op. + if (iv.fn) { + Append(" "); + if (!(this->*iv.fn)(*alu)) { + return false; + } + } else { + Append(" // \n"); + } + } + + if (alu->scalar_write_mask || !alu->vector_write_mask) { + // 2nd optional scalar op: + + // Disassemble scalar op. + const auto& is = scalar_alu_instrs[alu->scalar_opc]; + Append(" // "); + Append("\t"); + if (is.name) { + Append("\t \t%s\t", is.name); + } else { + Append("\t \tOP(%u)\t", alu->scalar_opc); + } + PrintDstReg(alu->scalar_dest, alu->scalar_write_mask, alu->export_data); + Append(" = "); + if (is.num_srcs == 2) { + // ADD_CONST_0 dest, [const], [reg] + uint32_t src3_swiz = alu->src3_swiz & ~0x3C; + uint32_t swiz_a = ((src3_swiz >> 6) - 1) & 0x3; + uint32_t swiz_b = (src3_swiz & 0x3); + PrintSrcReg(alu->src3_reg, 0, 0, alu->src3_reg_negate, + alu->abs_constants); + Append(".%c", chan_names[swiz_a]); + Append(", "); + uint32_t reg2 = (alu->scalar_opc & 1) | (alu->src3_swiz & 0x3C) | + (alu->src3_sel << 1); + PrintSrcReg(reg2, 1, 0, alu->src3_reg_negate, alu->abs_constants); + Append(".%c", chan_names[swiz_b]); + } else { + PrintSrcReg(alu->src3_reg, alu->src3_sel, alu->src3_swiz, + alu->src3_reg_negate, alu->abs_constants); + } + if (alu->scalar_clamp) { + Append(" CLAMP"); + } + if (alu->export_data) { + PrintExportComment(alu->scalar_dest); + } + Append("\n"); + + // Translate scalar op. + if (is.fn) { + Append(" "); + if (!(this->*is.fn)(*alu)) { + return false; + } + } else { + Append(" // \n"); + } + } + + return true; +} + +void GL4ShaderTranslator::PrintDestFetch(uint32_t dst_reg, uint32_t dst_swiz) { + Append("\tR%u.", dst_reg); + for (int i = 0; i < 4; i++) { + Append("%c", chan_names[dst_swiz & 0x7]); + dst_swiz >>= 3; + } +} + +void GL4ShaderTranslator::AppendFetchDest(uint32_t dst_reg, uint32_t dst_swiz) { + Append("r%u.", dst_reg); + for (int i = 0; i < 4; i++) { + Append("%c", chan_names[dst_swiz & 0x7]); + dst_swiz >>= 3; + } +} + +bool GL4ShaderTranslator::TranslateExec(const instr_cf_exec_t& cf) { + static const struct { + const char* name; + } cf_instructions[] = { +#define INSTR(opc, fxn) \ + { #opc } + INSTR(NOP, print_cf_nop), INSTR(EXEC, print_cf_exec), + INSTR(EXEC_END, print_cf_exec), INSTR(COND_EXEC, print_cf_exec), + INSTR(COND_EXEC_END, print_cf_exec), INSTR(COND_PRED_EXEC, print_cf_exec), + INSTR(COND_PRED_EXEC_END, print_cf_exec), + INSTR(LOOP_START, print_cf_loop), INSTR(LOOP_END, print_cf_loop), + INSTR(COND_CALL, print_cf_jmp_call), INSTR(RETURN, print_cf_jmp_call), + INSTR(COND_JMP, print_cf_jmp_call), INSTR(ALLOC, print_cf_alloc), + INSTR(COND_EXEC_PRED_CLEAN, print_cf_exec), + INSTR(COND_EXEC_PRED_CLEAN_END, print_cf_exec), + INSTR(MARK_VS_FETCH_DONE, print_cf_nop), // ?? +#undef INSTR + }; + + Append(" // %s ADDR(0x%x) CNT(0x%x)", cf_instructions[cf.opc].name, + cf.address, cf.count); + if (cf.yeild) { + Append(" YIELD"); + } + uint8_t vc = cf.vc_hi | (cf.vc_lo << 2); + if (vc) { + Append(" VC(0x%x)", vc); + } + if (cf.bool_addr) { + Append(" BOOL_ADDR(0x%x)", cf.bool_addr); + } + if (cf.address_mode == ABSOLUTE_ADDR) { + Append(" ABSOLUTE_ADDR"); + } + if (cf.is_cond_exec()) { + Append(" COND(%d)", cf.pred_condition); + } + Append("\n"); + + if (cf.is_cond_exec()) { + Append(" if(%cp) {\n", cf.pred_condition ? ' ' : '!'); + } + + uint32_t sequence = cf.serialize; + for (uint32_t i = 0; i < cf.count; i++) { + uint32_t alu_off = (cf.address + i); + int sync = sequence & 0x2; + if (sequence & 0x1) { + const instr_fetch_t* fetch = + (const instr_fetch_t*)(dwords_ + alu_off * 3); + switch (fetch->opc) { + case VTX_FETCH: + AppendPredPre(cf.is_cond_exec(), cf.pred_condition, + fetch->vtx.pred_select, fetch->vtx.pred_condition); + if (!TranslateVertexFetch(&fetch->vtx, sync)) { + return false; + } + AppendPredPost(cf.is_cond_exec(), cf.pred_condition, + fetch->vtx.pred_select, fetch->vtx.pred_condition); + break; + case TEX_FETCH: + AppendPredPre(cf.is_cond_exec(), cf.pred_condition, + fetch->tex.pred_select, fetch->tex.pred_condition); + if (!TranslateTextureFetch(&fetch->tex, sync)) { + return false; + } + AppendPredPost(cf.is_cond_exec(), cf.pred_condition, + fetch->tex.pred_select, fetch->tex.pred_condition); + break; + case TEX_GET_BORDER_COLOR_FRAC: + case TEX_GET_COMP_TEX_LOD: + case TEX_GET_GRADIENTS: + case TEX_GET_WEIGHTS: + case TEX_SET_TEX_LOD: + case TEX_SET_GRADIENTS_H: + case TEX_SET_GRADIENTS_V: + default: + assert_always(); + break; + } + } else { + const instr_alu_t* alu = (const instr_alu_t*)(dwords_ + alu_off * 3); + AppendPredPre(cf.is_cond_exec(), cf.pred_condition, alu->pred_select, + alu->pred_condition); + if (!TranslateALU(alu, sync)) { + return false; + } + AppendPredPost(cf.is_cond_exec(), cf.pred_condition, alu->pred_select, + alu->pred_condition); + } + sequence >>= 2; + } + + if (cf.is_cond_exec()) { + Append(" }\n"); + } + + return true; +} + +void GL4ShaderTranslator::AppendPredPre(bool is_cond_cf, uint32_t cf_condition, + uint32_t pred_select, + uint32_t condition) { + if (pred_select && (!is_cond_cf || cf_condition != condition)) { + Append(" if (%cp) {\n", condition ? ' ' : '!'); + } +} + +void GL4ShaderTranslator::AppendPredPost(bool is_cond_cf, uint32_t cf_condition, + uint32_t pred_select, + uint32_t condition) { + if (pred_select && (!is_cond_cf || cf_condition != condition)) { + Append(" }\n"); + } +} + +bool GL4ShaderTranslator::TranslateVertexFetch(const instr_fetch_vtx_t* vtx, + int sync) { + static const struct { + const char* name; + } fetch_types[0xff] = { +#define TYPE(id) \ + { #id } + TYPE(FMT_1_REVERSE), // 0 + {0}, + TYPE(FMT_8), // 2 + {0}, + {0}, + {0}, + TYPE(FMT_8_8_8_8), // 6 + TYPE(FMT_2_10_10_10), // 7 + {0}, + {0}, + TYPE(FMT_8_8), // 10 + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + TYPE(FMT_16), // 24 + TYPE(FMT_16_16), // 25 + TYPE(FMT_16_16_16_16), // 26 + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + TYPE(FMT_32), // 33 + TYPE(FMT_32_32), // 34 + TYPE(FMT_32_32_32_32), // 35 + TYPE(FMT_32_FLOAT), // 36 + TYPE(FMT_32_32_FLOAT), // 37 + TYPE(FMT_32_32_32_32_FLOAT), // 38 + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + TYPE(FMT_32_32_32_FLOAT), // 57 +#undef TYPE + }; + + // Disassemble. + Append(" // %sFETCH:\t", sync ? "(S)" : " "); + if (vtx->pred_select) { + Append(vtx->pred_condition ? "EQ" : "NE"); + } + PrintDestFetch(vtx->dst_reg, vtx->dst_swiz); + Append(" = R%u.", vtx->src_reg); + Append("%c", chan_names[vtx->src_swiz & 0x3]); + if (fetch_types[vtx->format].name) { + Append(" %s", fetch_types[vtx->format].name); + } else { + Append(" TYPE(0x%x)", vtx->format); + } + Append(" %s", vtx->format_comp_all ? "SIGNED" : "UNSIGNED"); + if (!vtx->num_format_all) { + Append(" NORMALIZED"); + } + Append(" STRIDE(%u)", vtx->stride); + if (vtx->offset) { + Append(" OFFSET(%u)", vtx->offset); + } + Append(" CONST(%u, %u)", vtx->const_index, vtx->const_index_sel); + if (true) { + // XXX + Append(" src_reg_am=%u", vtx->src_reg_am); + Append(" dst_reg_am=%u", vtx->dst_reg_am); + Append(" num_format_all=%u", vtx->num_format_all); + Append(" signed_rf_mode_all=%u", vtx->signed_rf_mode_all); + Append(" exp_adjust_all=%u", vtx->exp_adjust_all); + } + Append("\n"); + + // Translate. + Append(" "); + Append("r%u.xyzw", vtx->dst_reg); + Append(" = vec4("); + uint32_t fetch_slot = vtx->const_index * 3 + vtx->const_index_sel; + // TODO(benvanik): detect xyzw = xyzw, etc. + // TODO(benvanik): detect and set as rN = vec4(samp.xyz, 1.0); / etc + uint32_t component_count = + GetVertexFormatComponentCount(static_cast(vtx->format)); + uint32_t dst_swiz = vtx->dst_swiz; + for (int i = 0; i < 4; i++) { + if ((dst_swiz & 0x7) == 4) { + Append("0.0"); + } else if ((dst_swiz & 0x7) == 5) { + Append("1.0"); + } else if ((dst_swiz & 0x7) == 6) { + // ? + Append("?"); + } else if ((dst_swiz & 0x7) == 7) { + Append("r%u.%c", vtx->dst_reg, chan_names[i]); + } else { + Append("vf%u_%d.%c", fetch_slot, vtx->offset, chan_names[dst_swiz & 0x3]); + } + if (i < 3) { + Append(", "); + } + dst_swiz >>= 3; + } + Append(");\n"); + return true; +} + +bool GL4ShaderTranslator::TranslateTextureFetch(const instr_fetch_tex_t* tex, + int sync) { + int src_component_count = 0; + const char* sampler_type; + switch (tex->dimension) { + case DIMENSION_1D: + src_component_count = 1; + sampler_type = "sampler1D"; + break; + case DIMENSION_2D: + src_component_count = 2; + sampler_type = "sampler2D"; + break; + case DIMENSION_3D: + src_component_count = 3; + sampler_type = "sampler3D"; + break; + case DIMENSION_CUBE: + src_component_count = 3; + sampler_type = "samplerCube"; + break; + default: + assert_unhandled_case(tex->dimension); + return false; + } + + // Disassemble. + static const char* filter[] = { + "POINT", // TEX_FILTER_POINT + "LINEAR", // TEX_FILTER_LINEAR + "BASEMAP", // TEX_FILTER_BASEMAP + }; + static const char* aniso_filter[] = { + "DISABLED", // ANISO_FILTER_DISABLED + "MAX_1_1", // ANISO_FILTER_MAX_1_1 + "MAX_2_1", // ANISO_FILTER_MAX_2_1 + "MAX_4_1", // ANISO_FILTER_MAX_4_1 + "MAX_8_1", // ANISO_FILTER_MAX_8_1 + "MAX_16_1", // ANISO_FILTER_MAX_16_1 + }; + static const char* arbitrary_filter[] = { + "2x4_SYM", // ARBITRARY_FILTER_2X4_SYM + "2x4_ASYM", // ARBITRARY_FILTER_2X4_ASYM + "4x2_SYM", // ARBITRARY_FILTER_4X2_SYM + "4x2_ASYM", // ARBITRARY_FILTER_4X2_ASYM + "4x4_SYM", // ARBITRARY_FILTER_4X4_SYM + "4x4_ASYM", // ARBITRARY_FILTER_4X4_ASYM + }; + static const char* sample_loc[] = { + "CENTROID", // SAMPLE_CENTROID + "CENTER", // SAMPLE_CENTER + }; + uint32_t src_swiz = tex->src_swiz; + Append(" // %sFETCH:\t", sync ? "(S)" : " "); + if (tex->pred_select) { + Append(tex->pred_condition ? "EQ" : "NE"); + } + PrintDestFetch(tex->dst_reg, tex->dst_swiz); + Append(" = R%u.", tex->src_reg); + for (int i = 0; i < src_component_count; i++) { + Append("%c", chan_names[src_swiz & 0x3]); + src_swiz >>= 2; + } + Append(" CONST(%u)", tex->const_idx); + if (tex->fetch_valid_only) { + Append(" VALID_ONLY"); + } + if (tex->tx_coord_denorm) { + Append(" DENORM"); + } + if (tex->mag_filter != TEX_FILTER_USE_FETCH_CONST) { + Append(" MAG(%s)", filter[tex->mag_filter]); + } + if (tex->min_filter != TEX_FILTER_USE_FETCH_CONST) { + Append(" MIN(%s)", filter[tex->min_filter]); + } + if (tex->mip_filter != TEX_FILTER_USE_FETCH_CONST) { + Append(" MIP(%s)", filter[tex->mip_filter]); + } + if (tex->aniso_filter != ANISO_FILTER_USE_FETCH_CONST) { + Append(" ANISO(%s)", aniso_filter[tex->aniso_filter]); + } + if (tex->arbitrary_filter != ARBITRARY_FILTER_USE_FETCH_CONST) { + Append(" ARBITRARY(%s)", arbitrary_filter[tex->arbitrary_filter]); + } + if (tex->vol_mag_filter != TEX_FILTER_USE_FETCH_CONST) { + Append(" VOL_MAG(%s)", filter[tex->vol_mag_filter]); + } + if (tex->vol_min_filter != TEX_FILTER_USE_FETCH_CONST) { + Append(" VOL_MIN(%s)", filter[tex->vol_min_filter]); + } + if (!tex->use_comp_lod) { + Append(" LOD(%u)", tex->use_comp_lod); + Append(" LOD_BIAS(%u)", tex->lod_bias); + } + if (tex->use_reg_lod) { + Append(" REG_LOD(%u)", tex->use_reg_lod); + } + if (tex->use_reg_gradients) { + Append(" USE_REG_GRADIENTS"); + } + Append(" LOCATION(%s)", sample_loc[tex->sample_location]); + if (tex->offset_x || tex->offset_y || tex->offset_z) { + Append(" OFFSET(%u,%u,%u)", tex->offset_x, tex->offset_y, tex->offset_z); + } + Append("\n"); + + // Translate. + // TODO(benvanik): if sampler == null, set to invalid color. + Append(" if (state.texture_samplers[%d].x != 0) {\n", tex->const_idx & 0xF); + Append(" t = texture("); + Append("%s(state.texture_samplers[%d])", sampler_type, tex->const_idx & 0xF); + Append(", r%u.", tex->src_reg); + src_swiz = tex->src_swiz; + for (int i = 0; i < src_component_count; i++) { + Append("%c", chan_names[src_swiz & 0x3]); + src_swiz >>= 2; + } + Append(");\n"); + Append(" } else {\n"); + Append(" t = vec4(r%u.", tex->src_reg); + src_swiz = tex->src_swiz; + for (int i = 0; i < src_component_count; i++) { + Append("%c", chan_names[src_swiz & 0x3]); + src_swiz >>= 2; + } + switch (src_component_count) { + case 1: + Append(", 0.0, 0.0, 1.0);\n"); + break; + case 2: + Append(", 0.0, 1.0);\n"); + break; + case 3: + Append(", 1.0);\n"); + break; + } + Append(" }\n"); + + Append(" r%u.xyzw = vec4(", tex->dst_reg); + uint32_t dst_swiz = tex->dst_swiz; + for (int i = 0; i < 4; i++) { + if (i) { + Append(", "); + } + if ((dst_swiz & 0x7) == 4) { + Append("0.0"); + } else if ((dst_swiz & 0x7) == 5) { + Append("1.0"); + } else if ((dst_swiz & 0x7) == 6) { + // ? + Append("?"); + assert_always(); + } else if ((dst_swiz & 0x7) == 7) { + Append("r%u.%c", tex->dst_reg, chan_names[i]); + } else { + Append("t.%c", chan_names[dst_swiz & 0x3]); + } + dst_swiz >>= 3; + } + Append(");\n"); + return true; +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gl4/gl4_shader_translator.h b/src/xenia/gpu/gl4/gl4_shader_translator.h new file mode 100644 index 000000000..44939a8a0 --- /dev/null +++ b/src/xenia/gpu/gl4/gl4_shader_translator.h @@ -0,0 +1,139 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_GL4_GL4_SHADER_TRANSLATOR_H_ +#define XENIA_GPU_GL4_GL4_SHADER_TRANSLATOR_H_ + +#include + +#include "alloy/string_buffer.h" +#include "xenia/common.h" +#include "xenia/gpu/gl4/gl_context.h" +#include "xenia/gpu/gl4/gl4_shader.h" +#include "xenia/gpu/ucode.h" +#include "xenia/gpu/xenos.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +class GL4ShaderTranslator { + public: + static const uint32_t kMaxInterpolators = 16; + + GL4ShaderTranslator(); + ~GL4ShaderTranslator(); + + std::string TranslateVertexShader( + GL4Shader* vertex_shader, + const xenos::xe_gpu_program_cntl_t& program_cntl); + std::string TranslatePixelShader( + GL4Shader* pixel_shader, + const xenos::xe_gpu_program_cntl_t& program_cntl); + + protected: + ShaderType shader_type_; + const uint32_t* dwords_; + + static const int kOutputCapacity = 64 * 1024; + alloy::StringBuffer output_; + + bool is_vertex_shader() const { return shader_type_ == ShaderType::kVertex; } + bool is_pixel_shader() const { return shader_type_ == ShaderType::kPixel; } + + void Reset(GL4Shader* shader); + void Append(const char* format, ...) { + va_list args; + va_start(args, format); + output_.AppendVarargs(format, args); + va_end(args); + } + + void AppendSrcReg(uint32_t num, uint32_t type, uint32_t swiz, uint32_t negate, + uint32_t abs); + void AppendDestRegName(uint32_t num, uint32_t dst_exp); + void AppendDestReg(uint32_t num, uint32_t mask, uint32_t dst_exp); + void AppendDestRegPost(uint32_t num, uint32_t mask, uint32_t dst_exp); + void PrintSrcReg(uint32_t num, uint32_t type, uint32_t swiz, uint32_t negate, + uint32_t abs); + void PrintDstReg(uint32_t num, uint32_t mask, uint32_t dst_exp); + void PrintExportComment(uint32_t num); + + bool TranslateALU(const ucode::instr_alu_t* alu, int sync); + bool TranslateALU_ADDv(const ucode::instr_alu_t& alu); + bool TranslateALU_MULv(const ucode::instr_alu_t& alu); + bool TranslateALU_MAXv(const ucode::instr_alu_t& alu); + bool TranslateALU_MINv(const ucode::instr_alu_t& alu); + bool TranslateALU_SETXXv(const ucode::instr_alu_t& alu, const char* op); + bool TranslateALU_SETEv(const ucode::instr_alu_t& alu); + bool TranslateALU_SETGTv(const ucode::instr_alu_t& alu); + bool TranslateALU_SETGTEv(const ucode::instr_alu_t& alu); + bool TranslateALU_SETNEv(const ucode::instr_alu_t& alu); + bool TranslateALU_FRACv(const ucode::instr_alu_t& alu); + bool TranslateALU_TRUNCv(const ucode::instr_alu_t& alu); + bool TranslateALU_FLOORv(const ucode::instr_alu_t& alu); + bool TranslateALU_MULADDv(const ucode::instr_alu_t& alu); + bool TranslateALU_CNDXXv(const ucode::instr_alu_t& alu, const char* op); + bool TranslateALU_CNDEv(const ucode::instr_alu_t& alu); + bool TranslateALU_CNDGTEv(const ucode::instr_alu_t& alu); + bool TranslateALU_CNDGTv(const ucode::instr_alu_t& alu); + bool TranslateALU_DOT4v(const ucode::instr_alu_t& alu); + bool TranslateALU_DOT3v(const ucode::instr_alu_t& alu); + bool TranslateALU_DOT2ADDv(const ucode::instr_alu_t& alu); + // CUBEv + bool TranslateALU_MAX4v(const ucode::instr_alu_t& alu); + // ... + bool TranslateALU_MAXs(const ucode::instr_alu_t& alu); + bool TranslateALU_MINs(const ucode::instr_alu_t& alu); + bool TranslateALU_SETXXs(const ucode::instr_alu_t& alu, const char* op); + bool TranslateALU_SETEs(const ucode::instr_alu_t& alu); + bool TranslateALU_SETGTs(const ucode::instr_alu_t& alu); + bool TranslateALU_SETGTEs(const ucode::instr_alu_t& alu); + bool TranslateALU_SETNEs(const ucode::instr_alu_t& alu); + bool TranslateALU_FRACs(const ucode::instr_alu_t& alu); + bool TranslateALU_TRUNCs(const ucode::instr_alu_t& alu); + bool TranslateALU_FLOORs(const ucode::instr_alu_t& alu); + bool TranslateALU_EXP_IEEE(const ucode::instr_alu_t& alu); + bool TranslateALU_LOG_IEEE(const ucode::instr_alu_t& alu); + bool TranslateALU_RECIP_IEEE(const ucode::instr_alu_t& alu); + bool TranslateALU_RECIPSQ_IEEE(const ucode::instr_alu_t& alu); + bool TranslateALU_PRED_SETXXs(const ucode::instr_alu_t& alu, const char* op); + bool TranslateALU_PRED_SETEs(const ucode::instr_alu_t& alu); + bool TranslateALU_PRED_SETGTs(const ucode::instr_alu_t& alu); + bool TranslateALU_PRED_SETGTEs(const ucode::instr_alu_t& alu); + bool TranslateALU_PRED_SETNEs(const ucode::instr_alu_t& alu); + bool TranslateALU_SQRT_IEEE(const ucode::instr_alu_t& alu); + bool TranslateALU_MUL_CONST_0(const ucode::instr_alu_t& alu); + bool TranslateALU_MUL_CONST_1(const ucode::instr_alu_t& alu); + bool TranslateALU_ADD_CONST_0(const ucode::instr_alu_t& alu); + bool TranslateALU_ADD_CONST_1(const ucode::instr_alu_t& alu); + bool TranslateALU_SUB_CONST_0(const ucode::instr_alu_t& alu); + bool TranslateALU_SUB_CONST_1(const ucode::instr_alu_t& alu); + bool TranslateALU_SIN(const ucode::instr_alu_t& alu); + bool TranslateALU_COS(const ucode::instr_alu_t& alu); + bool TranslateALU_RETAIN_PREV(const ucode::instr_alu_t& alu); + + void PrintDestFetch(uint32_t dst_reg, uint32_t dst_swiz); + void AppendFetchDest(uint32_t dst_reg, uint32_t dst_swiz); + + void AppendPredPre(bool is_cond_cf, uint32_t cf_condition, + uint32_t pred_select, uint32_t condition); + void AppendPredPost(bool is_cond_cf, uint32_t cf_condition, + uint32_t pred_select, uint32_t condition); + + bool TranslateExec(const ucode::instr_cf_exec_t& cf); + bool TranslateVertexFetch(const ucode::instr_fetch_vtx_t* vtx, int sync); + bool TranslateTextureFetch(const ucode::instr_fetch_tex_t* tex, int sync); +}; + +} // namespace gl4 +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_GL4_GL4_SHADER_TRANSLATOR_H_ diff --git a/src/xenia/gpu/gl4/gl_context.cc b/src/xenia/gpu/gl4/gl_context.cc new file mode 100644 index 000000000..c16e15e2f --- /dev/null +++ b/src/xenia/gpu/gl4/gl_context.cc @@ -0,0 +1,333 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/gl_context.h" + +#include + +#include "poly/assert.h" +#include "poly/cxx_compat.h" +#include "poly/logging.h" +#include "poly/math.h" +#include "xenia/gpu/gl4/gl4_gpu-private.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +static std::recursive_mutex global_gl_mutex_; + +thread_local GLEWContext* tls_glew_context_ = nullptr; +thread_local WGLEWContext* tls_wglew_context_ = nullptr; +extern "C" GLEWContext* glewGetContext() { return tls_glew_context_; } +extern "C" WGLEWContext* wglewGetContext() { return tls_wglew_context_; } + +GLContext::GLContext() : hwnd_(nullptr), dc_(nullptr), glrc_(nullptr) {} + +GLContext::GLContext(HWND hwnd, HGLRC glrc) + : hwnd_(hwnd), dc_(nullptr), glrc_(glrc) { + dc_ = GetDC(hwnd); +} + +GLContext::~GLContext() { + wglMakeCurrent(nullptr, nullptr); + if (glrc_) { + wglDeleteContext(glrc_); + } + if (dc_) { + ReleaseDC(hwnd_, dc_); + } +} + +bool GLContext::Initialize(HWND hwnd) { + hwnd_ = hwnd; + dc_ = GetDC(hwnd); + + PIXELFORMATDESCRIPTOR pfd = {0}; + pfd.nSize = sizeof(pfd); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = 32; + pfd.cDepthBits = 32; + pfd.iLayerType = PFD_MAIN_PLANE; + int pixel_format = ChoosePixelFormat(dc_, &pfd); + if (!pixel_format) { + PLOGE("Unable to choose pixel format"); + return false; + } + if (!SetPixelFormat(dc_, pixel_format, &pfd)) { + PLOGE("Unable to set pixel format"); + return false; + } + + HGLRC temp_context = wglCreateContext(dc_); + if (!temp_context) { + PLOGE("Unable to create temporary GL context"); + return false; + } + wglMakeCurrent(dc_, temp_context); + + tls_glew_context_ = &glew_context_; + tls_wglew_context_ = &wglew_context_; + glewExperimental = GL_TRUE; + if (glewInit() != GLEW_OK) { + PLOGE("Unable to initialize GLEW"); + return false; + } + if (wglewInit() != GLEW_OK) { + PLOGE("Unable to initialize WGLEW"); + return false; + } + + if (!WGLEW_ARB_create_context) { + PLOGE("WGL_ARG_create_context not supported by GL ICD"); + return false; + } + + int context_flags = 0; +#if DEBUG + context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB; +#endif // DEBUG + int attrib_list[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4, // + WGL_CONTEXT_MINOR_VERSION_ARB, 5, // + WGL_CONTEXT_FLAGS_ARB, context_flags, // + 0}; + + glrc_ = wglCreateContextAttribsARB(dc_, nullptr, attrib_list); + wglMakeCurrent(nullptr, nullptr); + wglDeleteContext(temp_context); + if (!glrc_) { + PLOGE("Unable to create real GL context"); + return false; + } + + if (!MakeCurrent()) { + PLOGE("Could not make real GL context current"); + return false; + } + + while (glGetError()) { + // Clearing errors. + } + + SetupDebugging(); + + ClearCurrent(); + + return true; +} + +std::unique_ptr GLContext::CreateShared() { + assert_not_null(glrc_); + + HGLRC new_glrc = nullptr; + { + GLContextLock context_lock(this); + + int context_flags = 0; + //int profile = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + int profile = WGL_CONTEXT_CORE_PROFILE_BIT_ARB; +#if DEBUG + context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB; +#endif // DEBUG + int attrib_list[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4, // + WGL_CONTEXT_MINOR_VERSION_ARB, 5, // + WGL_CONTEXT_FLAGS_ARB, context_flags, // + WGL_CONTEXT_PROFILE_MASK_ARB, profile, // + 0}; + new_glrc = wglCreateContextAttribsARB(dc_, glrc_, attrib_list); + if (!new_glrc) { + PLOGE("Could not create shared context"); + return nullptr; + } + } + + auto new_context = std::make_unique(hwnd_, new_glrc); + if (!new_context->MakeCurrent()) { + PLOGE("Could not make new GL context current"); + return nullptr; + } + + glewExperimental = GL_TRUE; + if (glewInit() != GLEW_OK) { + new_context->ClearCurrent(); + PLOGE("Unable to initialize GLEW"); + return nullptr; + } + if (wglewInit() != GLEW_OK) { + new_context->ClearCurrent(); + PLOGE("Unable to initialize WGLEW"); + return nullptr; + } + + SetupDebugging(); + + new_context->ClearCurrent(); + + return new_context; +} + +void GLContext::DebugMessage(GLenum source, GLenum type, GLuint id, + GLenum severity, GLsizei length, + const GLchar* message) { + const char* source_name = nullptr; + switch (source) { + case GL_DEBUG_SOURCE_API_ARB: + source_name = "OpenGL"; + break; + case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: + source_name = "Windows"; + break; + case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: + source_name = "Shader Compiler"; + break; + case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: + source_name = "Third Party"; + break; + case GL_DEBUG_SOURCE_APPLICATION_ARB: + source_name = "Application"; + break; + case GL_DEBUG_SOURCE_OTHER_ARB: + source_name = "Other"; + break; + default: + source_name = "(unknown source)"; + break; + } + + const char* type_name = nullptr; + switch (type) { + case GL_DEBUG_TYPE_ERROR: + type_name = "error"; + break; + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: + type_name = "deprecated behavior"; + break; + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: + type_name = "undefined behavior"; + break; + case GL_DEBUG_TYPE_PORTABILITY: + type_name = "portability"; + break; + case GL_DEBUG_TYPE_PERFORMANCE: + type_name = "performance"; + break; + case GL_DEBUG_TYPE_OTHER: + type_name = "message"; + break; + case GL_DEBUG_TYPE_MARKER: + type_name = "marker"; + break; + case GL_DEBUG_TYPE_PUSH_GROUP: + type_name = "push group"; + break; + case GL_DEBUG_TYPE_POP_GROUP: + type_name = "pop group"; + break; + default: + type_name = "(unknown type)"; + break; + } + + const char* severity_name = nullptr; + switch (severity) { + case GL_DEBUG_SEVERITY_HIGH_ARB: + severity_name = "high"; + break; + case GL_DEBUG_SEVERITY_MEDIUM_ARB: + severity_name = "medium"; + break; + case GL_DEBUG_SEVERITY_LOW_ARB: + severity_name = "low"; + break; + case GL_DEBUG_SEVERITY_NOTIFICATION: + severity_name = "notification"; + break; + default: + severity_name = "(unknown severity)"; + break; + } + + XELOGE("GL4 %s: %s(%s) %d: %s", source_name, type_name, severity_name, id, + message); +} + +void GLAPIENTRY +GLContext::DebugMessageThunk(GLenum source, GLenum type, GLuint id, + GLenum severity, GLsizei length, + const GLchar* message, GLvoid* user_param) { + reinterpret_cast(user_param) + ->DebugMessage(source, type, id, severity, length, message); +} + +void GLContext::SetupDebugging() { + if (!FLAGS_gl_debug_output) { + return; + } + + glEnable(GL_DEBUG_OUTPUT); + + // Synchronous output hurts, but is required if we want to line up the logs. + if (FLAGS_gl_debug_output_synchronous) { + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + } else { + glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + } + + // Enable everything by default. + glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, + GL_TRUE); + + // Disable annoying messages. + GLuint disable_message_ids[] = { + 0x00020004, // Usage warning: Generic vertex attribute array 0 uses a + // pointer with a small value (0x0000000000000000). Is this + // intended to be used as an offset into a buffer object? + }; + glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE, + GLsizei(poly::countof(disable_message_ids)), + disable_message_ids, GL_FALSE); + + // Callback will be made from driver threads. + glDebugMessageCallback(reinterpret_cast(&DebugMessageThunk), + this); +} + +bool GLContext::MakeCurrent() { + SCOPE_profile_cpu_f("gpu"); + if (FLAGS_thread_safe_gl) { + global_gl_mutex_.lock(); + } + + if (!wglMakeCurrent(dc_, glrc_)) { + if (FLAGS_thread_safe_gl) { + global_gl_mutex_.unlock(); + } + PLOGE("Unable to make GL context current"); + return false; + } + tls_glew_context_ = &glew_context_; + tls_wglew_context_ = &wglew_context_; + return true; +} + +void GLContext::ClearCurrent() { + wglMakeCurrent(nullptr, nullptr); + tls_glew_context_ = nullptr; + tls_wglew_context_ = nullptr; + + if (FLAGS_thread_safe_gl) { + global_gl_mutex_.unlock(); + } +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gl4/gl_context.h b/src/xenia/gpu/gl4/gl_context.h new file mode 100644 index 000000000..9ac386f53 --- /dev/null +++ b/src/xenia/gpu/gl4/gl_context.h @@ -0,0 +1,67 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_GL4_GL_CONTEXT_H_ +#define XENIA_GPU_GL4_GL_CONTEXT_H_ + +#include + +#include "third_party/GL/glew.h" +#include "third_party/GL/wglew.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +class GLContext { + public: + GLContext(); + GLContext(HWND hwnd, HGLRC glrc); + ~GLContext(); + + bool Initialize(HWND hwnd); + + HDC dc() const { return dc_; } + + std::unique_ptr CreateShared(); + + bool MakeCurrent(); + void ClearCurrent(); + + private: + void SetupDebugging(); + void DebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, + GLsizei length, const GLchar* message); + static void GLAPIENTRY + DebugMessageThunk(GLenum source, GLenum type, GLuint id, GLenum severity, + GLsizei length, const GLchar* message, GLvoid* user_param); + + HWND hwnd_; + HDC dc_; + HGLRC glrc_; + + GLEWContext glew_context_; + WGLEWContext wglew_context_; +}; + +struct GLContextLock { + GLContextLock(GLContext* context) : context_(context) { + context_->MakeCurrent(); + } + ~GLContextLock() { context_->ClearCurrent(); } + + private: + GLContext* context_; +}; + +} // namespace gl4 +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_GL4_GL_CONTEXT_H_ diff --git a/src/xenia/gpu/gl4/sources.gypi b/src/xenia/gpu/gl4/sources.gypi new file mode 100644 index 000000000..2f5c0db72 --- /dev/null +++ b/src/xenia/gpu/gl4/sources.gypi @@ -0,0 +1,35 @@ +# Copyright 2014 Ben Vanik. All Rights Reserved. +{ + 'sources': [ + 'circular_buffer.cc', + 'circular_buffer.h', + 'command_processor.cc', + 'command_processor.h', + 'draw_batcher.cc', + 'draw_batcher.h', + 'gl4_gpu-private.h', + 'gl4_gpu.cc', + 'gl4_gpu.h', + 'gl4_graphics_system.cc', + 'gl4_graphics_system.h', + 'gl4_profiler_display.cc', + 'gl4_profiler_display.h', + 'gl4_shader.cc', + 'gl4_shader.h', + 'gl4_shader_translator.cc', + 'gl4_shader_translator.h', + 'gl_context.cc', + 'gl_context.h', + 'texture_cache.cc', + 'texture_cache.h', + ], + + 'conditions': [ + ['OS == "win"', { + 'sources': [ + 'wgl_control.cc', + 'wgl_control.h', + ], + }], + ], +} diff --git a/src/xenia/gpu/gl4/texture_cache.cc b/src/xenia/gpu/gl4/texture_cache.cc new file mode 100644 index 000000000..9f6634913 --- /dev/null +++ b/src/xenia/gpu/gl4/texture_cache.cc @@ -0,0 +1,651 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/texture_cache.h" + +#include "poly/assert.h" +#include "poly/math.h" +#include "xenia/gpu/gpu-private.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +using namespace xe::gpu::xenos; + +extern "C" GLEWContext* glewGetContext(); +extern "C" WGLEWContext* wglewGetContext(); + +TextureCache::TextureCache() : memory_(nullptr), scratch_buffer_(nullptr) { + invalidated_textures_sets_[0].reserve(64); + invalidated_textures_sets_[1].reserve(64); + invalidated_textures_ = &invalidated_textures_sets_[0]; +} + +TextureCache::~TextureCache() { Shutdown(); } + +bool TextureCache::Initialize(Memory* memory, CircularBuffer* scratch_buffer) { + memory_ = memory; + scratch_buffer_ = scratch_buffer; + return true; +} + +void TextureCache::Shutdown() { Clear(); } + +void TextureCache::Scavenge() { + invalidated_textures_mutex_.lock(); + std::vector& invalidated_textures = *invalidated_textures_; + if (invalidated_textures_ == &invalidated_textures_sets_[0]) { + invalidated_textures_ = &invalidated_textures_sets_[1]; + } else { + invalidated_textures_ = &invalidated_textures_sets_[0]; + } + invalidated_textures_mutex_.unlock(); + if (invalidated_textures.empty()) { + return; + } + + for (auto& entry : invalidated_textures) { + EvictTexture(entry); + } + invalidated_textures.clear(); +} + +void TextureCache::Clear() { + EvictAllTextures(); + + // Samplers must go last, as textures depend on them. + while (sampler_entries_.size()) { + auto entry = sampler_entries_.begin()->second; + EvictSampler(entry); + } +} + +void TextureCache::EvictAllTextures() { + // Kill all textures - some may be in the eviction list, but that's fine + // as we will clear that below. + while (texture_entries_.size()) { + auto entry = texture_entries_.begin()->second; + EvictTexture(entry); + } + + { + std::lock_guard lock(invalidated_textures_mutex_); + invalidated_textures_sets_[0].clear(); + invalidated_textures_sets_[1].clear(); + } +} + +TextureCache::TextureEntryView* TextureCache::Demand( + const TextureInfo& texture_info, const SamplerInfo& sampler_info) { + uint64_t texture_hash = texture_info.hash(); + auto texture_entry = LookupOrInsertTexture(texture_info, texture_hash); + if (!texture_entry) { + PLOGE("Failed to setup texture"); + return nullptr; + } + + // We likely have the sampler in the texture view listing, so scan for it. + uint64_t sampler_hash = sampler_info.hash(); + for (auto& it : texture_entry->views) { + if (it->sampler_hash == sampler_hash) { + // Found. + return it.get(); + } + } + + // No existing view found - build it. + auto sampler_entry = LookupOrInsertSampler(sampler_info, sampler_hash); + if (!sampler_entry) { + PLOGE("Failed to setup texture sampler"); + return nullptr; + } + + auto view = std::make_unique(); + view->sampler = sampler_entry; + view->sampler_hash = sampler_hash; + view->texture_sampler_handle = 0; + + // Get the uvec2 handle to the texture/sampler pair and make it resident. + // The handle can be passed directly to the shader. + view->texture_sampler_handle = glGetTextureSamplerHandleARB( + texture_entry->handle, sampler_entry->handle); + if (!view->texture_sampler_handle) { + assert_always("Unable to get texture handle?"); + return nullptr; + } + glMakeTextureHandleResidentARB(view->texture_sampler_handle); + + // Entry takes ownership. + auto view_ptr = view.get(); + texture_entry->views.push_back(std::move(view)); + return view_ptr; +} + +TextureCache::SamplerEntry* TextureCache::LookupOrInsertSampler( + const SamplerInfo& sampler_info, uint64_t opt_hash) { + const uint64_t hash = opt_hash ? opt_hash : sampler_info.hash(); + for (auto it = sampler_entries_.find(hash); it != sampler_entries_.end(); + ++it) { + if (it->second->sampler_info == sampler_info) { + // Found in cache! + return it->second; + } + } + + // Not found, create. + auto entry = std::make_unique(); + entry->sampler_info = sampler_info; + glCreateSamplers(1, &entry->handle); + + // TODO(benvanik): border color from texture fetch. + GLfloat border_color[4] = {0.0f}; + glSamplerParameterfv(entry->handle, GL_TEXTURE_BORDER_COLOR, border_color); + + // TODO(benvanik): setup LODs for mipmapping. + glSamplerParameterf(entry->handle, GL_TEXTURE_LOD_BIAS, 0.0f); + glSamplerParameterf(entry->handle, GL_TEXTURE_MIN_LOD, 0.0f); + glSamplerParameterf(entry->handle, GL_TEXTURE_MAX_LOD, 0.0f); + + // Texture wrapping modes. + // TODO(benvanik): not sure if the middle ones are correct. + static const GLenum wrap_map[] = { + GL_REPEAT, // + GL_MIRRORED_REPEAT, // + GL_CLAMP_TO_EDGE, // + GL_MIRROR_CLAMP_TO_EDGE, // + GL_CLAMP_TO_BORDER, // ? + GL_MIRROR_CLAMP_TO_BORDER_EXT, // ? + GL_CLAMP_TO_BORDER, // + GL_MIRROR_CLAMP_TO_BORDER_EXT, // + }; + glSamplerParameteri(entry->handle, GL_TEXTURE_WRAP_S, + wrap_map[sampler_info.clamp_u]); + glSamplerParameteri(entry->handle, GL_TEXTURE_WRAP_T, + wrap_map[sampler_info.clamp_v]); + glSamplerParameteri(entry->handle, GL_TEXTURE_WRAP_R, + wrap_map[sampler_info.clamp_w]); + + // Texture level filtering. + GLenum min_filter; + switch (sampler_info.min_filter) { + case ucode::TEX_FILTER_POINT: + switch (sampler_info.mip_filter) { + case ucode::TEX_FILTER_BASEMAP: + min_filter = GL_NEAREST; + break; + case ucode::TEX_FILTER_POINT: + // min_filter = GL_NEAREST_MIPMAP_NEAREST; + min_filter = GL_NEAREST; + break; + case ucode::TEX_FILTER_LINEAR: + // min_filter = GL_NEAREST_MIPMAP_LINEAR; + min_filter = GL_NEAREST; + break; + default: + assert_unhandled_case(sampler_info.mip_filter); + return nullptr; + } + break; + case ucode::TEX_FILTER_LINEAR: + switch (sampler_info.mip_filter) { + case ucode::TEX_FILTER_BASEMAP: + min_filter = GL_LINEAR; + break; + case ucode::TEX_FILTER_POINT: + // min_filter = GL_LINEAR_MIPMAP_NEAREST; + min_filter = GL_LINEAR; + break; + case ucode::TEX_FILTER_LINEAR: + // min_filter = GL_LINEAR_MIPMAP_LINEAR; + min_filter = GL_LINEAR; + break; + default: + assert_unhandled_case(sampler_info.mip_filter); + return nullptr; + } + break; + default: + assert_unhandled_case(sampler_info.min_filter); + return nullptr; + } + GLenum mag_filter; + switch (sampler_info.mag_filter) { + case ucode::TEX_FILTER_POINT: + mag_filter = GL_NEAREST; + break; + case ucode::TEX_FILTER_LINEAR: + mag_filter = GL_LINEAR; + break; + default: + assert_unhandled_case(mag_filter); + return nullptr; + } + glSamplerParameteri(entry->handle, GL_TEXTURE_MIN_FILTER, min_filter); + glSamplerParameteri(entry->handle, GL_TEXTURE_MAG_FILTER, mag_filter); + + // TODO(benvanik): anisotropic filtering. + // GL_TEXTURE_MAX_ANISOTROPY_EXT + + // Add to map - map takes ownership. + auto entry_ptr = entry.get(); + sampler_entries_.insert({hash, entry.release()}); + return entry_ptr; +} + +void TextureCache::EvictSampler(SamplerEntry* entry) { + glDeleteSamplers(1, &entry->handle); + + for (auto it = sampler_entries_.find(entry->sampler_info.hash()); + it != sampler_entries_.end(); ++it) { + if (it->second == entry) { + sampler_entries_.erase(it); + break; + } + } + + delete entry; +} + +TextureCache::TextureEntry* TextureCache::LookupOrInsertTexture( + const TextureInfo& texture_info, uint64_t opt_hash) { + const uint64_t hash = opt_hash ? opt_hash : texture_info.hash(); + for (auto it = texture_entries_.find(hash); it != texture_entries_.end(); + ++it) { + if (it->second->pending_invalidation) { + // Whoa, we've been invalidated! Let's scavenge to cleanup and try again. + // TODO(benvanik): reuse existing texture storage. + Scavenge(); + break; + } + if (it->second->texture_info == texture_info) { + // Found in cache! + return it->second; + } + } + + // Not found, create. + auto entry = std::make_unique(); + entry->texture_info = texture_info; + entry->write_watch_handle = 0; + entry->pending_invalidation = false; + entry->handle = 0; + + GLenum target; + switch (texture_info.dimension) { + case Dimension::k1D: + target = GL_TEXTURE_1D; + break; + case Dimension::k2D: + target = GL_TEXTURE_2D; + break; + case Dimension::k3D: + target = GL_TEXTURE_3D; + break; + case Dimension::kCube: + target = GL_TEXTURE_CUBE_MAP; + break; + } + + // Setup the base texture. + glCreateTextures(target, 1, &entry->handle); + + // TODO(benvanik): texture mip levels. + glTextureParameteri(entry->handle, GL_TEXTURE_BASE_LEVEL, 0); + glTextureParameteri(entry->handle, GL_TEXTURE_MAX_LEVEL, 1); + + // Pre-shader swizzle. + // TODO(benvanik): can this be dynamic? Maybe per view? + // We may have to emulate this in the shader. + uint32_t swizzle_r = texture_info.swizzle & 0x7; + uint32_t swizzle_g = (texture_info.swizzle >> 3) & 0x7; + uint32_t swizzle_b = (texture_info.swizzle >> 6) & 0x7; + uint32_t swizzle_a = (texture_info.swizzle >> 9) & 0x7; + static const GLenum swizzle_map[] = { + GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_ZERO, GL_ONE, + }; + glTextureParameteri(entry->handle, GL_TEXTURE_SWIZZLE_R, + swizzle_map[swizzle_r]); + glTextureParameteri(entry->handle, GL_TEXTURE_SWIZZLE_G, + swizzle_map[swizzle_g]); + glTextureParameteri(entry->handle, GL_TEXTURE_SWIZZLE_B, + swizzle_map[swizzle_b]); + glTextureParameteri(entry->handle, GL_TEXTURE_SWIZZLE_A, + swizzle_map[swizzle_a]); + + // Upload/convert. + bool uploaded = false; + switch (texture_info.dimension) { + case Dimension::k2D: + uploaded = UploadTexture2D(entry->handle, texture_info); + break; + case Dimension::k1D: + case Dimension::k3D: + case Dimension::kCube: + assert_unhandled_case(texture_info.dimension); + return false; + } + if (!uploaded) { + PLOGE("Failed to convert/upload texture"); + return nullptr; + } + + // Add a write watch. If any data in the given range is touched we'll get a + // callback and evict the texture. We could reuse the storage, though the + // driver is likely in a better position to pool that kind of stuff. + entry->write_watch_handle = memory_->AddWriteWatch( + texture_info.guest_address, texture_info.input_length, + [](void* context_ptr, void* data_ptr, uint32_t address) { + auto self = reinterpret_cast(context_ptr); + auto touched_entry = reinterpret_cast(data_ptr); + // Clear watch handle first so we don't redundantly + // remove. + touched_entry->write_watch_handle = 0; + touched_entry->pending_invalidation = true; + // Add to pending list so Scavenge will clean it up. + self->invalidated_textures_mutex_.lock(); + self->invalidated_textures_->push_back(touched_entry); + self->invalidated_textures_mutex_.unlock(); + }, + this, entry.get()); + + // Add to map - map takes ownership. + auto entry_ptr = entry.get(); + texture_entries_.insert({hash, entry.release()}); + return entry_ptr; +} + +void TextureCache::EvictTexture(TextureEntry* entry) { + if (entry->write_watch_handle) { + memory_->CancelWriteWatch(entry->write_watch_handle); + entry->write_watch_handle = 0; + } + + for (auto& view : entry->views) { + glMakeTextureHandleNonResidentARB(view->texture_sampler_handle); + } + glDeleteTextures(1, &entry->handle); + + uint64_t texture_hash = entry->texture_info.hash(); + for (auto it = texture_entries_.find(texture_hash); + it != texture_entries_.end(); ++it) { + if (it->second == entry) { + texture_entries_.erase(it); + break; + } + } + + delete entry; +} + +void TextureSwap(Endian endianness, void* dest, const void* src, + size_t length) { + switch (endianness) { + case Endian::k8in16: + poly::copy_and_swap_16_aligned(reinterpret_cast(dest), + reinterpret_cast(src), + length / 2); + break; + case Endian::k8in32: + poly::copy_and_swap_32_aligned(reinterpret_cast(dest), + reinterpret_cast(src), + length / 4); + break; + case Endian::k16in32: + // TODO(benvanik): make more efficient. + /*for (uint32_t i = 0; i < length; i += 4, src += 4, dest += 4) { + uint32_t value = *(uint32_t*)src; + *(uint32_t*)dest = ((value >> 16) & 0xFFFF) | (value << 16); + }*/ + assert_always("16in32 not supported"); + break; + default: + case Endian::kUnspecified: + std::memcpy(dest, src, length); + break; + } +} + +bool TextureCache::UploadTexture2D(GLuint texture, + const TextureInfo& texture_info) { + const auto host_address = memory_->Translate(texture_info.guest_address); + + GLenum internal_format = GL_RGBA8; + GLenum format = GL_RGBA; + GLenum type = GL_UNSIGNED_BYTE; + // https://code.google.com/p/glsnewton/source/browse/trunk/Source/uDDSLoader.pas?r=62 + // http://dench.flatlib.jp/opengl/textures + // http://fossies.org/linux/WebKit/Source/ThirdParty/ANGLE/src/libGLESv2/formatutils.cpp + switch (texture_info.format) { + case TextureFormat::k_8: + internal_format = GL_R8; + format = GL_RED; + type = GL_UNSIGNED_BYTE; + break; + case TextureFormat::k_1_5_5_5: + internal_format = GL_RGB5_A1; + format = GL_BGRA; + type = GL_UNSIGNED_SHORT_1_5_5_5_REV; + break; + case TextureFormat::k_5_6_5: + internal_format = GL_RGB565; + format = GL_RGB; + type = GL_UNSIGNED_SHORT_5_6_5; + break; + case TextureFormat::k_2_10_10_10: + case TextureFormat::k_2_10_10_10_AS_16_16_16_16: + internal_format = GL_RGB10_A2; + format = GL_RGBA; + type = GL_UNSIGNED_INT_2_10_10_10_REV; + break; + case TextureFormat::k_10_11_11: + case TextureFormat::k_10_11_11_AS_16_16_16_16: + // ? + internal_format = GL_R11F_G11F_B10F; + format = GL_RGB; + type = GL_UNSIGNED_INT_10F_11F_11F_REV; + break; + case TextureFormat::k_11_11_10: + case TextureFormat::k_11_11_10_AS_16_16_16_16: + internal_format = GL_R11F_G11F_B10F; + format = GL_RGB; + type = GL_UNSIGNED_INT_10F_11F_11F_REV; + break; + case TextureFormat::k_8_8_8_8: + case TextureFormat::k_8_8_8_8_AS_16_16_16_16: + internal_format = GL_RGBA8; + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + break; + case TextureFormat::k_4_4_4_4: + internal_format = GL_RGBA4; + format = GL_RGBA; + type = GL_UNSIGNED_SHORT_4_4_4_4_REV; + break; + case TextureFormat::k_16_FLOAT: + internal_format = GL_R16F; + format = GL_RED; + type = GL_HALF_FLOAT; + break; + case TextureFormat::k_16_16_FLOAT: + internal_format = GL_RG16F; + format = GL_RG; + type = GL_HALF_FLOAT; + break; + case TextureFormat::k_16_16_16_16_FLOAT: + internal_format = GL_RGBA16F; + format = GL_RGBA; + type = GL_HALF_FLOAT; + break; + case TextureFormat::k_32_FLOAT: + internal_format = GL_R32F; + format = GL_RED; + type = GL_FLOAT; + break; + case TextureFormat::k_32_32_FLOAT: + internal_format = GL_RG32F; + format = GL_RG; + type = GL_FLOAT; + break; + case TextureFormat::k_32_32_32_FLOAT: + internal_format = GL_RGB32F; + format = GL_RGB; + type = GL_FLOAT; + break; + case TextureFormat::k_32_32_32_32_FLOAT: + internal_format = GL_RGBA32F; + format = GL_RGBA; + type = GL_FLOAT; + break; + case TextureFormat::k_DXT1: + case TextureFormat::k_DXT1_AS_16_16_16_16: + // or GL_COMPRESSED_RGB_S3TC_DXT1_EXT? + internal_format = format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + break; + case TextureFormat::k_DXT2_3: + case TextureFormat::k_DXT2_3_AS_16_16_16_16: + internal_format = format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + break; + case TextureFormat::k_DXT4_5: + case TextureFormat::k_DXT4_5_AS_16_16_16_16: + internal_format = format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + break; + case TextureFormat::k_DXN: + internal_format = format = GL_COMPRESSED_RG_RGTC2; + break; + case TextureFormat::k_24_8: + internal_format = GL_DEPTH24_STENCIL8; + format = GL_DEPTH_STENCIL; + type = GL_UNSIGNED_INT_24_8; + break; + case TextureFormat::k_24_8_FLOAT: + internal_format = GL_DEPTH24_STENCIL8; + format = GL_DEPTH_STENCIL; + type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; + break; + default: + case TextureFormat::k_1_REVERSE: + case TextureFormat::k_1: + case TextureFormat::k_6_5_5: + case TextureFormat::k_8_A: + case TextureFormat::k_8_B: + case TextureFormat::k_8_8: + case TextureFormat::k_Cr_Y1_Cb_Y0: + case TextureFormat::k_Y1_Cr_Y0_Cb: + case TextureFormat::k_8_8_8_8_A: + case TextureFormat::k_16: + case TextureFormat::k_16_16: + case TextureFormat::k_16_16_16_16: + case TextureFormat::k_16_EXPAND: + case TextureFormat::k_16_16_EXPAND: + case TextureFormat::k_16_16_16_16_EXPAND: + case TextureFormat::k_32_32: + case TextureFormat::k_32_32_32_32: + case TextureFormat::k_32_AS_8: + case TextureFormat::k_32_AS_8_8: + case TextureFormat::k_16_MPEG: + case TextureFormat::k_16_16_MPEG: + case TextureFormat::k_8_INTERLACED: + case TextureFormat::k_32_AS_8_INTERLACED: + case TextureFormat::k_32_AS_8_8_INTERLACED: + case TextureFormat::k_16_INTERLACED: + case TextureFormat::k_16_MPEG_INTERLACED: + case TextureFormat::k_16_16_MPEG_INTERLACED: + case TextureFormat::k_DXT3A: + case TextureFormat::k_DXT5A: + case TextureFormat::k_CTX1: + case TextureFormat::k_DXT3A_AS_1_1_1_1: + assert_unhandled_case(texture_info.format); + return false; + } + + size_t unpack_length = texture_info.input_length; + glTextureStorage2D(texture, 1, internal_format, + texture_info.size_2d.output_width, + texture_info.size_2d.output_height); + assert_true(unpack_length % 4 == 0); + + auto allocation = scratch_buffer_->Acquire(unpack_length); + + if (!texture_info.is_tiled) { + if (texture_info.size_2d.input_pitch == + texture_info.size_2d.logical_pitch) { + // Fast path copy entire image. + TextureSwap(texture_info.endianness, allocation.host_ptr, host_address, + unpack_length); + } else { + // Slow path copy row-by-row because strides differ. + // UNPACK_ROW_LENGTH only works for uncompressed images, and likely does + // this exact thing under the covers, so we just always do it here. + const uint8_t* src = host_address; + uint8_t* dest = reinterpret_cast(allocation.host_ptr); + for (uint32_t y = 0; y < texture_info.size_2d.block_height; y++) { + TextureSwap(texture_info.endianness, dest, src, + texture_info.size_2d.logical_pitch); + src += texture_info.size_2d.input_pitch; + dest += texture_info.size_2d.logical_pitch; + } + } + } else { + // Untile image. + // We could do this in a shader to speed things up, as this is pretty slow. + // TODO(benvanik): optimize this inner loop (or work by tiles). + const uint8_t* src = host_address; + uint8_t* dest = reinterpret_cast(allocation.host_ptr); + uint32_t output_pitch = + (texture_info.size_2d.output_width / texture_info.block_size) * + texture_info.texel_pitch; + auto bpp = + (texture_info.texel_pitch >> 2) + + ((texture_info.texel_pitch >> 1) >> (texture_info.texel_pitch >> 2)); + for (uint32_t y = 0, output_base_offset = 0; + y < texture_info.size_2d.block_height; + y++, output_base_offset += output_pitch) { + auto input_base_offset = TextureInfo::TiledOffset2DOuter( + y, (texture_info.size_2d.input_width / texture_info.block_size), bpp); + for (uint32_t x = 0, output_offset = output_base_offset; + x < texture_info.size_2d.block_width; + x++, output_offset += texture_info.texel_pitch) { + auto input_offset = + TextureInfo::TiledOffset2DInner(x, y, bpp, input_base_offset) >> + bpp; + TextureSwap(texture_info.endianness, dest + output_offset, + src + input_offset * texture_info.texel_pitch, + texture_info.texel_pitch); + } + } + } + size_t unpack_offset = allocation.offset; + scratch_buffer_->Commit(std::move(allocation)); + + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, scratch_buffer_->handle()); + if (texture_info.is_compressed) { + glCompressedTextureSubImage2D(texture, 0, 0, 0, + texture_info.size_2d.output_width, + texture_info.size_2d.output_height, format, + static_cast(unpack_length), + reinterpret_cast(unpack_offset)); + } else { + // Most of these don't seem to have an effect on compressed images. + // glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE); + // glPixelStorei(GL_UNPACK_ALIGNMENT, texture_info.texel_pitch); + // glPixelStorei(GL_UNPACK_ROW_LENGTH, texture_info.size_2d.input_width); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTextureSubImage2D(texture, 0, 0, 0, texture_info.size_2d.output_width, + texture_info.size_2d.output_height, format, type, + reinterpret_cast(unpack_offset)); + } + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + return true; +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gl4/texture_cache.h b/src/xenia/gpu/gl4/texture_cache.h new file mode 100644 index 000000000..1eede404a --- /dev/null +++ b/src/xenia/gpu/gl4/texture_cache.h @@ -0,0 +1,83 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_GL4_TEXTURE_CACHE_H_ +#define XENIA_GPU_GL4_TEXTURE_CACHE_H_ + +#include +#include +#include + +#include "xenia/gpu/gl4/circular_buffer.h" +#include "xenia/gpu/gl4/gl_context.h" +#include "xenia/gpu/sampler_info.h" +#include "xenia/gpu/texture_info.h" +#include "xenia/memory.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +class TextureCache { + public: + struct SamplerEntry { + SamplerInfo sampler_info; + GLuint handle; + }; + struct TextureEntryView { + SamplerEntry* sampler; + uint64_t sampler_hash; + GLuint64 texture_sampler_handle; + }; + struct TextureEntry { + TextureInfo texture_info; + uintptr_t write_watch_handle; + GLuint handle; + bool pending_invalidation; + std::vector> views; + }; + + TextureCache(); + ~TextureCache(); + + bool Initialize(Memory* memory, CircularBuffer* scratch_buffer); + void Shutdown(); + + void Scavenge(); + void Clear(); + void EvictAllTextures(); + + TextureEntryView* Demand(const TextureInfo& texture_info, + const SamplerInfo& sampler_info); + + private: + SamplerEntry* LookupOrInsertSampler(const SamplerInfo& sampler_info, + uint64_t opt_hash = 0); + void EvictSampler(SamplerEntry* entry); + TextureEntry* LookupOrInsertTexture(const TextureInfo& texture_info, + uint64_t opt_hash = 0); + void EvictTexture(TextureEntry* entry); + + bool UploadTexture2D(GLuint texture, const TextureInfo& texture_info); + + Memory* memory_; + CircularBuffer* scratch_buffer_; + std::unordered_map sampler_entries_; + std::unordered_map texture_entries_; + + std::mutex invalidated_textures_mutex_; + std::vector* invalidated_textures_; + std::vector invalidated_textures_sets_[2]; +}; + +} // namespace gl4 +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_GL4_TEXTURE_CACHE_H_ diff --git a/src/xenia/gpu/gl4/wgl_control.cc b/src/xenia/gpu/gl4/wgl_control.cc new file mode 100644 index 000000000..5b1c56c4d --- /dev/null +++ b/src/xenia/gpu/gl4/wgl_control.cc @@ -0,0 +1,119 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/gl4/wgl_control.h" + +#include "poly/assert.h" +#include "poly/logging.h" +#include "xenia/gpu/gl4/gl4_gpu-private.h" +#include "xenia/profiling.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +extern "C" GLEWContext* glewGetContext(); +extern "C" WGLEWContext* wglewGetContext(); + +WGLControl::WGLControl(poly::ui::Loop* loop) + : poly::ui::win32::Win32Control(Flags::kFlagOwnPaint), loop_(loop) {} + +WGLControl::~WGLControl() = default; + +bool WGLControl::Create() { + HINSTANCE hInstance = GetModuleHandle(nullptr); + + WNDCLASSEX wcex; + wcex.cbSize = sizeof(WNDCLASSEX); + wcex.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + wcex.lpfnWndProc = Win32Control::WndProcThunk; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = hInstance; + wcex.hIcon = nullptr; + wcex.hIconSm = nullptr; + wcex.hCursor = LoadCursor(nullptr, IDC_ARROW); + wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); + wcex.lpszMenuName = nullptr; + wcex.lpszClassName = L"XeniaWglClass"; + if (!RegisterClassEx(&wcex)) { + PLOGE("WGL RegisterClassEx failed"); + return false; + } + + // Create window. + DWORD window_style = WS_CHILD | WS_VISIBLE | SS_NOTIFY; + DWORD window_ex_style = 0; + hwnd_ = + CreateWindowEx(window_ex_style, L"XeniaWglClass", L"Xenia", window_style, + CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, + parent_hwnd(), nullptr, hInstance, this); + if (!hwnd_) { + PLOGE("WGL CreateWindow failed"); + return false; + } + + if (!context_.Initialize(hwnd_)) { + PFATAL("Unable to initialize GL context"); + return false; + } + + SetFocus(hwnd_); + + OnCreate(); + return true; +} + +void WGLControl::OnLayout(poly::ui::UIEvent& e) { Control::ResizeToFill(); } + +LRESULT WGLControl::WndProc(HWND hWnd, UINT message, WPARAM wParam, + LPARAM lParam) { + switch (message) { + case WM_PAINT: { + SCOPE_profile_cpu_i("gpu", "xe::gpu::gl4::WGLControl::WM_PAINT"); + { + GLContextLock context_lock(&context_); + wglSwapIntervalEXT(0); + + // TODO(benvanik): is viewport needed? + glViewport(0, 0, width_, height_); + float clear_color[] = {rand() / (float)RAND_MAX, 1.0f, 0, 1.0f}; + glClearNamedFramebufferfv(0, GL_COLOR, 0, clear_color); + + if (current_paint_callback_) { + current_paint_callback_(); + current_paint_callback_ = nullptr; + } + + // TODO(benvanik): profiler present. + Profiler::Present(); + } + { + SCOPE_profile_cpu_i("gpu", "xe::gpu::gl4::WGLControl::SwapBuffers"); + SwapBuffers(context_.dc()); + } + } break; + } + return Win32Control::WndProc(hWnd, message, wParam, lParam); +} + +void WGLControl::SynchronousRepaint(std::function paint_callback) { + SCOPE_profile_cpu_f("gpu"); + + assert_null(current_paint_callback_); + current_paint_callback_ = std::move(paint_callback); + + // This will not return until the WM_PAINT has completed. + RedrawWindow(hwnd(), nullptr, nullptr, + RDW_INTERNALPAINT | RDW_UPDATENOW | RDW_ALLCHILDREN); +} + +} // namespace gl4 +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gl4/wgl_control.h b/src/xenia/gpu/gl4/wgl_control.h new file mode 100644 index 000000000..bced21022 --- /dev/null +++ b/src/xenia/gpu/gl4/wgl_control.h @@ -0,0 +1,51 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_GL4_WGL_CONTROL_H_ +#define XENIA_GPU_GL4_WGL_CONTROL_H_ + +#include + +#include "poly/threading.h" +#include "poly/ui/loop.h" +#include "poly/ui/win32/win32_control.h" +#include "xenia/gpu/gl4/gl_context.h" + +namespace xe { +namespace gpu { +namespace gl4 { + +class WGLControl : public poly::ui::win32::Win32Control { + public: + WGLControl(poly::ui::Loop* loop); + ~WGLControl() override; + + GLContext* context() { return &context_; } + + void SynchronousRepaint(std::function paint_callback); + + protected: + bool Create() override; + + void OnLayout(poly::ui::UIEvent& e) override; + + LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam, + LPARAM lParam) override; + + private: + poly::ui::Loop* loop_; + GLContext context_; + std::function current_paint_callback_; +}; + +} // namespace gl4 +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_GL4_WGL_CONTROL_H_ diff --git a/src/xenia/gpu/gpu-private.h b/src/xenia/gpu/gpu-private.h index 6bd36d298..4b9024447 100644 --- a/src/xenia/gpu/gpu-private.h +++ b/src/xenia/gpu/gpu-private.h @@ -12,11 +12,11 @@ #include - DECLARE_string(gpu); DECLARE_bool(trace_ring_buffer); DECLARE_string(dump_shaders); +DECLARE_bool(vsync); #endif // XENIA_GPU_PRIVATE_H_ diff --git a/src/xenia/gpu/gpu.cc b/src/xenia/gpu/gpu.cc index 102f2a488..ec0037f64 100644 --- a/src/xenia/gpu/gpu.cc +++ b/src/xenia/gpu/gpu.cc @@ -7,58 +7,39 @@ ****************************************************************************** */ -#include -#include +#include "xenia/gpu/gpu.h" +#include "xenia/gpu/gpu-private.h" +// TODO(benvanik): based on platform. +#include "xenia/gpu/gl4/gl4_gpu.h" +DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4]"); -using namespace xe; -using namespace xe::gpu; - - -DEFINE_string(gpu, "any", - "Graphics system. Use: [any, nop, d3d11]"); - - -DEFINE_bool(trace_ring_buffer, false, - "Trace GPU ring buffer packets."); +DEFINE_bool(trace_ring_buffer, false, "Trace GPU ring buffer packets."); DEFINE_string(dump_shaders, "", - "Path to write GPU shaders to as they are compiled."); + "Path to write GPU shaders to as they are compiled."); +DEFINE_bool(vsync, true, "Enable VSYNC."); -#include -GraphicsSystem* xe::gpu::CreateNop(Emulator* emulator) { - return xe::gpu::nop::Create(emulator); -} +namespace xe { +namespace gpu { - -#if XE_PLATFORM_WIN32 -#include -GraphicsSystem* xe::gpu::CreateD3D11(Emulator* emulator) { - return xe::gpu::d3d11::Create(emulator); -} -#endif // WIN32 - - -GraphicsSystem* xe::gpu::Create(Emulator* emulator) { - if (FLAGS_gpu.compare("nop") == 0) { - return CreateNop(emulator); -#if XE_PLATFORM_WIN32 - } else if (FLAGS_gpu.compare("d3d11") == 0) { - return CreateD3D11(emulator); -#endif // WIN32 +std::unique_ptr Create(Emulator* emulator) { + if (FLAGS_gpu.compare("gl4") == 0) { + return xe::gpu::gl4::Create(emulator); } else { // Create best available. - GraphicsSystem* best = NULL; + std::unique_ptr best; -#if XE_PLATFORM_WIN32 - best = CreateD3D11(emulator); + best = xe::gpu::gl4::Create(emulator); if (best) { return best; } -#endif // WIN32 - // Fallback to nop. - return CreateNop(emulator); + // Nothing! + return nullptr; } } + +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/gpu.h b/src/xenia/gpu/gpu.h index 2861d7446..88541f2ca 100644 --- a/src/xenia/gpu/gpu.h +++ b/src/xenia/gpu/gpu.h @@ -10,27 +10,22 @@ #ifndef XENIA_GPU_GPU_H_ #define XENIA_GPU_GPU_H_ -#include +#include +#include "xenia/gpu/graphics_system.h" -XEDECLARECLASS1(xe, Emulator); - +namespace xe { +class Emulator; +} // namespace xe namespace xe { namespace gpu { +std::unique_ptr Create(Emulator* emulator); -GraphicsSystem* Create(Emulator* emulator); - -GraphicsSystem* CreateNop(Emulator* emulator); - -#if XE_PLATFORM_WIN32 -GraphicsSystem* CreateD3D11(Emulator* emulator); -#endif // WIN32 - +std::unique_ptr CreateGL4(Emulator* emulator); } // namespace gpu } // namespace xe - #endif // XENIA_GPU_GPU_H_ diff --git a/src/xenia/gpu/graphics_driver.cc b/src/xenia/gpu/graphics_driver.cc deleted file mode 100644 index e398839b8..000000000 --- a/src/xenia/gpu/graphics_driver.cc +++ /dev/null @@ -1,311 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::xenos; - - -GraphicsDriver::GraphicsDriver(Memory* memory) : - memory_(memory), address_translation_(0) { -} - -GraphicsDriver::~GraphicsDriver() { -} - -int GraphicsDriver::LoadShader(XE_GPU_SHADER_TYPE type, - uint32_t address, uint32_t length, - uint32_t start) { - MemoryRange memory_range( - memory_->Translate(address), - address, length); - - ShaderResource* shader = nullptr; - if (type == XE_GPU_SHADER_TYPE_VERTEX) { - VertexShaderResource::Info info; - shader = vertex_shader_ = resource_cache()->FetchVertexShader(memory_range, - info); - if (!vertex_shader_) { - XELOGE("Unable to fetch vertex shader"); - return 1; - } - } else { - PixelShaderResource::Info info; - shader = pixel_shader_ = resource_cache()->FetchPixelShader(memory_range, - info); - if (!pixel_shader_) { - XELOGE("Unable to fetch pixel shader"); - return 1; - } - } - - if (!shader->is_prepared()) { - // Disassemble. - const char* source = shader->disasm_src(); - XELOGGPU("Set shader %d at %0.8X (%db):\n%s", - type, address, length, - source ? source : ""); - } - - return 0; -} - -int GraphicsDriver::PrepareDraw(DrawCommand& command) { - SCOPE_profile_cpu_f("gpu"); - - // Ignore copies for now. - uint32_t enable_mode = register_file_[XE_GPU_REG_RB_MODECONTROL].u32 & 0x7; - if (enable_mode != 4) { - XELOGW("GPU: ignoring draw with enable mode %d", enable_mode); - return 1; - } - - // Reset the things we don't modify so that we have clean state. - command.prim_type = XE_GPU_PRIMITIVE_TYPE_POINT_LIST; - command.index_count = 0; - command.index_buffer = nullptr; - - // Generic stuff. - command.start_index = register_file_[XE_GPU_REG_VGT_INDX_OFFSET].u32; - command.base_vertex = 0; - - int ret; - ret = PopulateState(command); - if (ret) { - XELOGE("Unable to prepare draw state"); - return ret; - } - ret = PopulateConstantBuffers(command); - if (ret) { - XELOGE("Unable to prepare draw constant buffers"); - return ret; - } - ret = PopulateShaders(command); - if (ret) { - XELOGE("Unable to prepare draw shaders"); - return ret; - } - ret = PopulateInputAssembly(command); - if (ret) { - XELOGE("Unable to prepare draw input assembly"); - return ret; - } - ret = PopulateSamplers(command); - if (ret) { - XELOGE("Unable to prepare draw samplers"); - return ret; - } - return 0; -} - -int GraphicsDriver::PrepareDrawIndexBuffer( - DrawCommand& command, - uint32_t address, uint32_t length, - xenos::XE_GPU_ENDIAN endianness, - IndexFormat format) { - SCOPE_profile_cpu_f("gpu"); - - address += address_translation_; - MemoryRange memory_range(memory_->Translate(address), address, length); - - IndexBufferResource::Info info; - info.endianness = endianness; - info.format = format; - - command.index_buffer = - resource_cache()->FetchIndexBuffer(memory_range, info); - if (!command.index_buffer) { - return 1; - } - return 0; -} - -int GraphicsDriver::PopulateState(DrawCommand& command) { - return 0; -} - -int GraphicsDriver::PopulateConstantBuffers(DrawCommand& command) { - command.float4_constants.count = 512; - command.float4_constants.values = - ®ister_file_[XE_GPU_REG_SHADER_CONSTANT_000_X].f32; - command.loop_constants.count = 32; - command.loop_constants.values = - ®ister_file_[XE_GPU_REG_SHADER_CONSTANT_LOOP_00].u32; - command.bool_constants.count = 8; - command.bool_constants.values = - ®ister_file_[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031].u32; - return 0; -} - -int GraphicsDriver::PopulateShaders(DrawCommand& command) { - SCOPE_profile_cpu_f("gpu"); - - if (!vertex_shader_) { - XELOGE("No vertex shader bound; ignoring"); - return 1; - } - if (!pixel_shader_) { - XELOGE("No pixel shader bound; ignoring"); - return 1; - } - - xe_gpu_program_cntl_t program_cntl; - program_cntl.dword_0 = register_file_[XE_GPU_REG_SQ_PROGRAM_CNTL].u32; - if (!vertex_shader_->is_prepared()) { - if (vertex_shader_->Prepare(program_cntl)) { - XELOGE("Unable to prepare vertex shader"); - return 1; - } - } - if (!pixel_shader_->is_prepared()) { - if (pixel_shader_->Prepare(program_cntl, vertex_shader_)) { - XELOGE("Unable to prepare pixel shader"); - return 1; - } - } - - command.vertex_shader = vertex_shader_; - command.pixel_shader = pixel_shader_; - - return 0; -} - -int GraphicsDriver::PopulateInputAssembly(DrawCommand& command) { - SCOPE_profile_cpu_f("gpu"); - - const auto& buffer_inputs = command.vertex_shader->buffer_inputs(); - command.vertex_buffer_count = buffer_inputs.count; - for (size_t n = 0; n < buffer_inputs.count; n++) { - const auto& desc = buffer_inputs.descs[n]; - - int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + (desc.fetch_slot / 3) * 6; - auto group = reinterpret_cast(®ister_file_.values[r]); - xe_gpu_vertex_fetch_t* fetch = nullptr; - switch (desc.fetch_slot % 3) { - case 0: - fetch = &group->vertex_fetch_0; - break; - case 1: - fetch = &group->vertex_fetch_1; - break; - case 2: - fetch = &group->vertex_fetch_2; - break; - } - XEASSERTNOTNULL(fetch); - // If this assert doesn't hold, maybe we just abort? - XEASSERT(fetch->type == 0x3); - XEASSERTNOTZERO(fetch->size); - - const auto& info = desc.info; - - MemoryRange memory_range; - memory_range.guest_base = (fetch->address << 2) + address_translation_; - memory_range.host_base = memory_->Translate(memory_range.guest_base); - memory_range.length = fetch->size * 4; - // TODO(benvanik): if the memory range is within the command buffer, we - // should use a cached transient buffer. - - auto buffer = resource_cache()->FetchVertexBuffer(memory_range, info); - if (!buffer) { - XELOGE("Unable to create vertex fetch buffer"); - return 1; - } - - command.vertex_buffers[n].input_index = desc.input_index; - command.vertex_buffers[n].buffer = buffer; - command.vertex_buffers[n].stride = desc.info.stride_words * 4; - command.vertex_buffers[n].offset = 0; - } - return 0; -} - -int GraphicsDriver::PopulateSamplers(DrawCommand& command) { - SCOPE_profile_cpu_f("gpu"); - - // Vertex texture samplers. - const auto& vertex_sampler_inputs = command.vertex_shader->sampler_inputs(); - command.vertex_shader_sampler_count = vertex_sampler_inputs.count; - for (size_t i = 0; i < command.vertex_shader_sampler_count; ++i) { - if (PopulateSamplerSet(vertex_sampler_inputs.descs[i], - command.vertex_shader_samplers[i])) { - return 1; - } - } - - // Pixel shader texture sampler. - const auto& pixel_sampler_inputs = command.pixel_shader->sampler_inputs(); - command.pixel_shader_sampler_count = pixel_sampler_inputs.count; - for (size_t i = 0; i < command.pixel_shader_sampler_count; ++i) { - if (PopulateSamplerSet(pixel_sampler_inputs.descs[i], - command.pixel_shader_samplers[i])) { - return 1; - } - } - - return 0; -} - -int GraphicsDriver::PopulateSamplerSet( - const ShaderResource::SamplerDesc& src_input, - DrawCommand::SamplerInput& dst_input) { - int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + src_input.fetch_slot * 6; - const auto group = (const xe_gpu_fetch_group_t*)®ister_file_.values[r]; - const xenos::xe_gpu_texture_fetch_t& fetch = group->texture_fetch; - if (fetch.type != 0x2) { - return 0; - } - - dst_input.input_index = src_input.input_index; - dst_input.texture = nullptr; - dst_input.sampler_state = nullptr; - - TextureResource::Info info; - if (!TextureResource::Info::Prepare(fetch, info)) { - XELOGE("D3D11: unable to parse texture fetcher info"); - return 0; // invalid texture used - } - if (info.format == DXGI_FORMAT_UNKNOWN) { - XELOGW("D3D11: unknown texture format %d", info.format); - return 0; // invalid texture used - } - - // TODO(benvanik): quick validate without refetching intraframe. - // Fetch texture from the cache. - MemoryRange memory_range; - memory_range.guest_base = (fetch.address << 12) + address_translation_; - memory_range.host_base = memory_->Translate(memory_range.guest_base); - memory_range.length = info.input_length; - - auto texture = resource_cache()->FetchTexture(memory_range, info); - if (!texture) { - XELOGW("D3D11: unable to fetch texture"); - return 0; // invalid texture used - } - - SamplerStateResource::Info sampler_info; - if (!SamplerStateResource::Info::Prepare(fetch, - src_input.tex_fetch, - sampler_info)) { - XELOGW("D3D11: unable to parse sampler info"); - return 0; // invalid texture used - } - auto sampler_state = resource_cache()->FetchSamplerState(sampler_info); - if (!sampler_state) { - XELOGW("D3D11: unable to fetch sampler"); - return 0; // invalid texture used - } - - dst_input.texture = texture; - dst_input.sampler_state = sampler_state; - return 0; -} diff --git a/src/xenia/gpu/graphics_driver.h b/src/xenia/gpu/graphics_driver.h deleted file mode 100644 index 23cb24972..000000000 --- a/src/xenia/gpu/graphics_driver.h +++ /dev/null @@ -1,75 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_GRAPHICS_DRIVER_H_ -#define XENIA_GPU_GRAPHICS_DRIVER_H_ - -#include -#include -#include -#include -#include - - -namespace xe { -namespace gpu { - - -class GraphicsDriver { -public: - virtual ~GraphicsDriver(); - - Memory* memory() const { return memory_; } - virtual ResourceCache* resource_cache() const = 0; - RegisterFile* register_file() { return ®ister_file_; }; - void set_address_translation(uint32_t value) { - address_translation_ = value; - } - - virtual int Initialize() = 0; - - int LoadShader(xenos::XE_GPU_SHADER_TYPE type, - uint32_t address, uint32_t length, - uint32_t start); - - int PrepareDraw(DrawCommand& command); - int PrepareDrawIndexBuffer(DrawCommand& command, - uint32_t address, uint32_t length, - xenos::XE_GPU_ENDIAN endianness, - IndexFormat format); - virtual int Draw(const DrawCommand& command) = 0; - - virtual int Resolve() = 0; - -private: - int PopulateState(DrawCommand& command); - int PopulateConstantBuffers(DrawCommand& command); - int PopulateShaders(DrawCommand& command); - int PopulateInputAssembly(DrawCommand& command); - int PopulateSamplers(DrawCommand& command); - int PopulateSamplerSet(const ShaderResource::SamplerDesc& src_input, - DrawCommand::SamplerInput& dst_input); - -protected: - GraphicsDriver(Memory* memory); - - Memory* memory_; - RegisterFile register_file_; - uint32_t address_translation_; - - VertexShaderResource* vertex_shader_; - PixelShaderResource* pixel_shader_; -}; - - -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_GRAPHICS_DRIVER_H_ diff --git a/src/xenia/gpu/graphics_system.cc b/src/xenia/gpu/graphics_system.cc index 86905cc48..47fce8166 100644 --- a/src/xenia/gpu/graphics_system.cc +++ b/src/xenia/gpu/graphics_system.cc @@ -7,114 +7,31 @@ ****************************************************************************** */ -#include +#include "xenia/gpu/graphics_system.h" -#include -#include -#include -#include -#include -#include +#include "poly/poly.h" +#include "xenia/emulator.h" +#include "xenia/cpu/processor.h" +#include "xenia/gpu/gpu-private.h" +namespace xe { +namespace gpu { -using namespace xe; -using namespace xe::cpu; -using namespace xe::gpu; -using namespace xe::gpu::xenos; +GraphicsSystem::GraphicsSystem(Emulator* emulator) + : emulator_(emulator), + memory_(emulator->memory()), + interrupt_callback_(0), + interrupt_callback_data_(0) {} - -GraphicsSystem::GraphicsSystem(Emulator* emulator) : - emulator_(emulator), memory_(emulator->memory()), - thread_(nullptr), running_(false), driver_(nullptr), - command_processor_(nullptr), - interrupt_callback_(0), interrupt_callback_data_(0), - last_interrupt_time_(0), thread_wait_(nullptr) { - // Create the run loop used for any windows/etc. - // This must be done on the thread we create the driver. - run_loop_ = xe_run_loop_create(); - thread_wait_ = CreateEvent(NULL, TRUE, FALSE, NULL); -} - -GraphicsSystem::~GraphicsSystem() { - CloseHandle(thread_wait_); -} +GraphicsSystem::~GraphicsSystem() {} X_STATUS GraphicsSystem::Setup() { processor_ = emulator_->processor(); - // Create worker. - command_processor_ = new CommandProcessor(this, memory_); - - // Let the processor know we want register access callbacks. - emulator_->memory()->AddMappedRange( - 0x7FC80000, - 0xFFFF0000, - 0x0000FFFF, - this, - reinterpret_cast(MMIOReadRegisterThunk), - reinterpret_cast(MMIOWriteRegisterThunk)); - - // Create worker thread. - // This will initialize the graphics system. - // Init needs to happen there so that any thread-local stuff - // is created on the right thread. - running_ = true; - thread_ = xe_thread_create( - "GraphicsSystem", - (xe_thread_callback)ThreadStartThunk, this); - xe_thread_start(thread_); - WaitForSingleObject(thread_wait_, INFINITE); return X_STATUS_SUCCESS; } -void GraphicsSystem::ThreadStart() { - xe_run_loop_ref run_loop = xe_run_loop_retain(run_loop_); - - // Initialize driver and ringbuffer. - Initialize(); - XEASSERTNOTNULL(driver_); - SetEvent(thread_wait_); - - // Main run loop. - while (running_) { - // Peek main run loop. - { - SCOPE_profile_cpu_i("gpu", "GraphicsSystemRunLoopPump"); - if (xe_run_loop_pump(run_loop)) { - break; - } - } - if (!running_) { - break; - } - - // Pump worker. - command_processor_->Pump(); - - if (!running_) { - break; - } - - // Pump graphics system. - Pump(); - } - running_ = false; - - xe_run_loop_release(run_loop); -} - -void GraphicsSystem::Initialize() { -} - -void GraphicsSystem::Shutdown() { - running_ = false; - xe_thread_join(thread_); - xe_thread_release(thread_); - - delete command_processor_; - - xe_run_loop_release(run_loop_); -} +void GraphicsSystem::Shutdown() {} void GraphicsSystem::SetInterruptCallback(uint32_t callback, uint32_t user_data) { @@ -123,79 +40,24 @@ void GraphicsSystem::SetInterruptCallback(uint32_t callback, XELOGGPU("SetInterruptCallback(%.4X, %.4X)", callback, user_data); } -void GraphicsSystem::InitializeRingBuffer(uint32_t ptr, uint32_t page_count) { - // TODO(benvanik): an event? - while (!driver_) { - Sleep(0); - } - XEASSERTNOTNULL(driver_); - command_processor_->Initialize(driver_, ptr, page_count); -} - -void GraphicsSystem::EnableReadPointerWriteBack(uint32_t ptr, - uint32_t block_size) { - command_processor_->EnableReadPointerWriteBack(ptr, block_size); -} - -uint64_t GraphicsSystem::ReadRegister(uint64_t addr) { - uint32_t r = addr & 0xFFFF; - if (FLAGS_trace_ring_buffer) { - XELOGGPU("ReadRegister(%.4X)", r); +void GraphicsSystem::DispatchInterruptCallback(uint32_t source, uint32_t cpu) { + if (!interrupt_callback_) { + return; } - RegisterFile* regs = driver_->register_file(); - - switch (r) { - case 0x6530: // ???? - return 1; - case 0x6544: // ? vblank pending? - return 1; - case 0x6584: // ???? - return 1; - } - - XEASSERT(r >= 0 && r < RegisterFile::kRegisterCount); - return regs->values[r].u32; -} - -void GraphicsSystem::WriteRegister(uint64_t addr, uint64_t value) { - uint32_t r = addr & 0xFFFF; - if (FLAGS_trace_ring_buffer) { - XELOGGPU("WriteRegister(%.4X, %.8X)", r, value); - } - - RegisterFile* regs = driver_->register_file(); - - switch (r) { - case 0x0714: // CP_RB_WPTR - command_processor_->UpdateWritePointer((uint32_t)value); - break; - default: - XELOGW("Unknown GPU register %.4X write: %.8X", r, value); - break; - } - - XEASSERT(r >= 0 && r < RegisterFile::kRegisterCount); - regs->values[r].u32 = (uint32_t)value; -} - -void GraphicsSystem::MarkVblank() { - command_processor_->increment_counter(); -} - -void GraphicsSystem::DispatchInterruptCallback( - uint32_t source, uint32_t cpu) { // Pick a CPU, if needed. We're going to guess 2. Because. if (cpu == 0xFFFFFFFF) { cpu = 2; } + XELOGGPU("Dispatching GPU interrupt at %.8X w/ mode %d on cpu %d", + interrupt_callback_, source, cpu); + // NOTE: we may be executing in some random thread. - last_interrupt_time_ = xe_pal_now(); - if (!interrupt_callback_) { - return; - } - uint64_t args[] = { source, interrupt_callback_data_ }; - processor_->ExecuteInterrupt( - cpu, interrupt_callback_, args, XECOUNT(args)); + uint64_t args[] = {source, interrupt_callback_data_}; + processor_->ExecuteInterrupt(cpu, interrupt_callback_, args, + poly::countof(args)); } + +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/graphics_system.h b/src/xenia/gpu/graphics_system.h index 3b8fdabb1..fd3184ab0 100644 --- a/src/xenia/gpu/graphics_system.h +++ b/src/xenia/gpu/graphics_system.h @@ -10,23 +10,18 @@ #ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_ #define XENIA_GPU_GRAPHICS_SYSTEM_H_ -#include -#include - - -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS2(xe, cpu, Processor); +#include +#include +#include "xenia/common.h" +#include "xenia/emulator.h" +#include "xenia/xbox.h" namespace xe { namespace gpu { -class CommandProcessor; -class GraphicsDriver; - - class GraphicsSystem { -public: + public: virtual ~GraphicsSystem(); Emulator* emulator() const { return emulator_; } @@ -37,57 +32,23 @@ public: virtual void Shutdown(); void SetInterruptCallback(uint32_t callback, uint32_t user_data); - void InitializeRingBuffer(uint32_t ptr, uint32_t page_count); - void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size); + virtual void InitializeRingBuffer(uint32_t ptr, uint32_t page_count) = 0; + virtual void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size) = 0; - virtual uint64_t ReadRegister(uint64_t addr); - virtual void WriteRegister(uint64_t addr, uint64_t value); + void DispatchInterruptCallback(uint32_t source, uint32_t cpu); - void MarkVblank(); - void DispatchInterruptCallback(uint32_t source, uint32_t cpu = 0xFFFFFFFF); - virtual void Swap() = 0; - -protected: - virtual void Initialize(); - virtual void Pump() = 0; - -private: - static void ThreadStartThunk(GraphicsSystem* this_ptr) { - this_ptr->ThreadStart(); - } - void ThreadStart(); - - static uint64_t MMIOReadRegisterThunk(GraphicsSystem* gs, uint64_t addr) { - return gs->ReadRegister(addr); - } - static void MMIOWriteRegisterThunk(GraphicsSystem* gs, uint64_t addr, - uint64_t value) { - gs->WriteRegister(addr, value); - } - -protected: + protected: GraphicsSystem(Emulator* emulator); - Emulator* emulator_; - Memory* memory_; - cpu::Processor* processor_; + Emulator* emulator_; + Memory* memory_; + cpu::Processor* processor_; - xe_run_loop_ref run_loop_; - xe_thread_ref thread_; - bool running_; - - GraphicsDriver* driver_; - CommandProcessor* command_processor_; - - uint32_t interrupt_callback_; - uint32_t interrupt_callback_data_; - double last_interrupt_time_; - HANDLE thread_wait_; + uint32_t interrupt_callback_; + uint32_t interrupt_callback_data_; }; - } // namespace gpu } // namespace xe - #endif // XENIA_GPU_GRAPHICS_SYSTEM_H_ diff --git a/src/xenia/gpu/nop/nop_gpu.cc b/src/xenia/gpu/nop/nop_gpu.cc deleted file mode 100644 index d976f5fa4..000000000 --- a/src/xenia/gpu/nop/nop_gpu.cc +++ /dev/null @@ -1,44 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::nop; - - -namespace { - void InitializeIfNeeded(); - void CleanupOnShutdown(); - - void InitializeIfNeeded() { - static bool has_initialized = false; - if (has_initialized) { - return; - } - has_initialized = true; - - // - - atexit(CleanupOnShutdown); - } - - void CleanupOnShutdown() { - } -} - - -GraphicsSystem* xe::gpu::nop::Create(Emulator* emulator) { - InitializeIfNeeded(); - return new NopGraphicsSystem(emulator); -} diff --git a/src/xenia/gpu/nop/nop_graphics_driver.cc b/src/xenia/gpu/nop/nop_graphics_driver.cc deleted file mode 100644 index b710b85e4..000000000 --- a/src/xenia/gpu/nop/nop_graphics_driver.cc +++ /dev/null @@ -1,38 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::nop; -using namespace xe::gpu::xenos; - - -NopGraphicsDriver::NopGraphicsDriver(Memory* memory) - : GraphicsDriver(memory), resource_cache_(nullptr) { -} - -NopGraphicsDriver::~NopGraphicsDriver() { -} - -int NopGraphicsDriver::Initialize() { - return 0; -} - -int NopGraphicsDriver::Draw(const DrawCommand& command) { - return 0; -} - -int NopGraphicsDriver::Resolve() { - return 0; -} diff --git a/src/xenia/gpu/nop/nop_graphics_driver.h b/src/xenia/gpu/nop/nop_graphics_driver.h deleted file mode 100644 index 9463a0cd5..000000000 --- a/src/xenia/gpu/nop/nop_graphics_driver.h +++ /dev/null @@ -1,48 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_NOP_NOP_GRAPHICS_DRIVER_H_ -#define XENIA_GPU_NOP_NOP_GRAPHICS_DRIVER_H_ - -#include - -#include -#include -#include - - -namespace xe { -namespace gpu { -namespace nop { - - -class NopGraphicsDriver : public GraphicsDriver { -public: - NopGraphicsDriver(Memory* memory); - virtual ~NopGraphicsDriver(); - - ResourceCache* resource_cache() const override { return resource_cache_; } - - int Initialize() override; - - int Draw(const DrawCommand& command) override; - - int Resolve() override; - -protected: - ResourceCache* resource_cache_; -}; - - -} // namespace nop -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_NOP_NOP_GRAPHICS_DRIVER_H_ diff --git a/src/xenia/gpu/nop/nop_graphics_system.cc b/src/xenia/gpu/nop/nop_graphics_system.cc deleted file mode 100644 index 9ae31bb3a..000000000 --- a/src/xenia/gpu/nop/nop_graphics_system.cc +++ /dev/null @@ -1,72 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::nop; - - -namespace { - -void __stdcall NopGraphicsSystemVsyncCallback(NopGraphicsSystem* gs, BOOLEAN) { - gs->MarkVblank(); - gs->DispatchInterruptCallback(0); -} - -} - - -NopGraphicsSystem::NopGraphicsSystem(Emulator* emulator) : - GraphicsSystem(emulator), - timer_queue_(NULL), - vsync_timer_(NULL) { -} - -NopGraphicsSystem::~NopGraphicsSystem() { -} - -void NopGraphicsSystem::Initialize() { - GraphicsSystem::Initialize(); - - XEASSERTNULL(driver_); - driver_ = new NopGraphicsDriver(memory_); - - XEASSERTNULL(timer_queue_); - XEASSERTNULL(vsync_timer_); - - timer_queue_ = CreateTimerQueue(); - CreateTimerQueueTimer( - &vsync_timer_, - timer_queue_, - (WAITORTIMERCALLBACK)NopGraphicsSystemVsyncCallback, - this, - 16, - 100, - WT_EXECUTEINTIMERTHREAD); -} - -void NopGraphicsSystem::Pump() { -} - -void NopGraphicsSystem::Shutdown() { - if (vsync_timer_) { - DeleteTimerQueueTimer(timer_queue_, vsync_timer_, NULL); - } - if (timer_queue_) { - DeleteTimerQueueEx(timer_queue_, NULL); - } - - GraphicsSystem::Shutdown(); -} diff --git a/src/xenia/gpu/nop/nop_graphics_system.h b/src/xenia/gpu/nop/nop_graphics_system.h deleted file mode 100644 index cf5f43b8a..000000000 --- a/src/xenia/gpu/nop/nop_graphics_system.h +++ /dev/null @@ -1,48 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_NOP_NOP_GRAPHICS_SYSTEM_H_ -#define XENIA_GPU_NOP_NOP_GRAPHICS_SYSTEM_H_ - -#include - -#include -#include - - -namespace xe { -namespace gpu { -namespace nop { - - -class NopGraphicsSystem : public GraphicsSystem { -public: - NopGraphicsSystem(Emulator* emulator); - virtual ~NopGraphicsSystem(); - - virtual void Shutdown(); - - void Swap() override {} - -protected: - virtual void Initialize(); - virtual void Pump(); - -private: - HANDLE timer_queue_; - HANDLE vsync_timer_; -}; - - -} // namespace nop -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_NOP_NOP_GRAPHICS_SYSTEM_H_ diff --git a/src/xenia/gpu/nop/sources.gypi b/src/xenia/gpu/nop/sources.gypi deleted file mode 100644 index 28892e9b3..000000000 --- a/src/xenia/gpu/nop/sources.gypi +++ /dev/null @@ -1,12 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'sources': [ - 'nop_gpu-private.h', - 'nop_gpu.cc', - 'nop_gpu.h', - 'nop_graphics_driver.cc', - 'nop_graphics_driver.h', - 'nop_graphics_system.cc', - 'nop_graphics_system.h', - ], -} diff --git a/src/xenia/gpu/register_file.cc b/src/xenia/gpu/register_file.cc index 288881d58..a3d25e035 100644 --- a/src/xenia/gpu/register_file.cc +++ b/src/xenia/gpu/register_file.cc @@ -7,24 +7,24 @@ ****************************************************************************** */ -#include +#include "xenia/gpu/register_file.h" +namespace xe { +namespace gpu { -using namespace xe; -using namespace xe::gpu; - - -RegisterFile::RegisterFile() { - xe_zero_struct(values, sizeof(values)); -} +RegisterFile::RegisterFile() { memset(values, 0, sizeof(values)); } const char* RegisterFile::GetRegisterName(uint32_t index) { switch (index) { #define XE_GPU_REGISTER(index, type, name) \ - case index: return #name; -#include + case index: \ + return #name; +#include "xenia/gpu/register_table.inc" #undef XE_GPU_REGISTER default: - return NULL; + return nullptr; } } + +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/register_file.h b/src/xenia/gpu/register_file.h index 3ab23b4fa..9ac14d4d7 100644 --- a/src/xenia/gpu/register_file.h +++ b/src/xenia/gpu/register_file.h @@ -10,42 +10,34 @@ #ifndef XENIA_GPU_REGISTER_FILE_H_ #define XENIA_GPU_REGISTER_FILE_H_ -#include - +#include "xenia/common.h" namespace xe { namespace gpu { - enum Register { -#define XE_GPU_REGISTER(index, type, name) \ - XE_GPU_REG_##name = index, -#include +#define XE_GPU_REGISTER(index, type, name) XE_GPU_REG_##name = index, +#include "xenia/gpu/register_table.inc" #undef XE_GPU_REGISTER }; - class RegisterFile { -public: + public: RegisterFile(); const char* GetRegisterName(uint32_t index); static const size_t kRegisterCount = 0x5003; union RegisterValue { - uint32_t u32; - float f32; + uint32_t u32; + float f32; }; RegisterValue values[kRegisterCount]; - RegisterValue& operator[](Register reg) { - return values[reg]; - } + RegisterValue& operator[](Register reg) { return values[reg]; } }; - } // namespace gpu } // namespace xe - #endif // XENIA_GPU_REGISTER_FILE_H_ diff --git a/src/xenia/gpu/xenos/register_table.inc b/src/xenia/gpu/register_table.inc similarity index 98% rename from src/xenia/gpu/xenos/register_table.inc rename to src/xenia/gpu/register_table.inc index c549e39a6..e3d8c5758 100644 --- a/src/xenia/gpu/xenos/register_table.inc +++ b/src/xenia/gpu/register_table.inc @@ -1,2478 +1,2478 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -// This is a partial file designed to be included by other files when -// constructing various tables. - -// Almost all of these values are taken directly from: -// https://github.com/freedreno/amd-gpu/blob/master/include/reg/yamato/22/yamato_offset.h - -//#define XE_GPU_REGISTER(index, type, name) - -XE_GPU_REGISTER(0x01DD, dword, SCRATCH_ADDR) -XE_GPU_REGISTER(0x01DC, dword, SCRATCH_UMSK) - -XE_GPU_REGISTER(0x0578, dword, SCRATCH_REG0) -XE_GPU_REGISTER(0x0579, dword, SCRATCH_REG1) -XE_GPU_REGISTER(0x057A, dword, SCRATCH_REG2) -XE_GPU_REGISTER(0x057B, dword, SCRATCH_REG3) -XE_GPU_REGISTER(0x057C, dword, SCRATCH_REG4) -XE_GPU_REGISTER(0x057D, dword, SCRATCH_REG5) -XE_GPU_REGISTER(0x057E, dword, SCRATCH_REG6) -XE_GPU_REGISTER(0x057F, dword, SCRATCH_REG7) - -XE_GPU_REGISTER(0x05C8, dword, WAIT_UNTIL) - -XE_GPU_REGISTER(0x0A02, dword, UNKNOWN_0A02) -XE_GPU_REGISTER(0x0A03, dword, UNKNOWN_0A03) -XE_GPU_REGISTER(0x0A04, dword, UNKNOWN_0A04) -XE_GPU_REGISTER(0x0A05, dword, UNKNOWN_0A05) - -XE_GPU_REGISTER(0x0A2F, dword, COHER_SIZE_HOST) -XE_GPU_REGISTER(0x0A30, dword, COHER_BASE_HOST) -XE_GPU_REGISTER(0x0A31, dword, COHER_STATUS_HOST) - -XE_GPU_REGISTER(0x0D00, dword, SQ_GPR_MANAGEMENT) -XE_GPU_REGISTER(0x0D01, dword, SQ_FLOW_CONTROL) -XE_GPU_REGISTER(0x0D02, dword, SQ_INST_STORE_MANAGMENT) -XE_GPU_REGISTER(0x0D04, dword, SQ_EO_RT) - -XE_GPU_REGISTER(0x0C85, dword, PA_CL_ENHANCE) - -XE_GPU_REGISTER(0x0E42, dword, UNKNOWN_0E42) - -XE_GPU_REGISTER(0x0F01, dword, RB_BC_CONTROL) - -XE_GPU_REGISTER(0x2000, dword, RB_SURFACE_INFO) -XE_GPU_REGISTER(0x2001, dword, RB_COLOR_INFO) -XE_GPU_REGISTER(0x2002, dword, RB_DEPTH_INFO) -XE_GPU_REGISTER(0x2003, dword, RB_COLOR1_INFO) -XE_GPU_REGISTER(0x2004, dword, RB_COLOR2_INFO) -XE_GPU_REGISTER(0x2005, dword, RB_COLOR3_INFO) -XE_GPU_REGISTER(0x2006, dword, COHER_DEST_BASE_0) -XE_GPU_REGISTER(0x2007, dword, COHER_DEST_BASE_1) -XE_GPU_REGISTER(0x2008, dword, COHER_DEST_BASE_2) -XE_GPU_REGISTER(0x2009, dword, COHER_DEST_BASE_3) -XE_GPU_REGISTER(0x200A, dword, COHER_DEST_BASE_4) -XE_GPU_REGISTER(0x200B, dword, COHER_DEST_BASE_5) -XE_GPU_REGISTER(0x200C, dword, COHER_DEST_BASE_6) -XE_GPU_REGISTER(0x200D, dword, COHER_DEST_BASE_7) -XE_GPU_REGISTER(0x200E, dword, PA_SC_SCREEN_SCISSOR_TL) -XE_GPU_REGISTER(0x200F, dword, PA_SC_SCREEN_SCISSOR_BR) - -XE_GPU_REGISTER(0x2080, dword, PA_SC_WINDOW_OFFSET) -XE_GPU_REGISTER(0x2081, dword, PA_SC_WINDOW_SCISSOR_TL) -XE_GPU_REGISTER(0x2082, dword, PA_SC_WINDOW_SCISSOR_BR) - -XE_GPU_REGISTER(0x2100, dword, VGT_MAX_VTX_INDX) -XE_GPU_REGISTER(0x2101, dword, VGT_MIN_VTX_INDX) -XE_GPU_REGISTER(0x2102, dword, VGT_INDX_OFFSET) -XE_GPU_REGISTER(0x2103, dword, VGT_MULTI_PRIM_IB_RESET_INDX) -XE_GPU_REGISTER(0x2104, dword, RB_COLOR_MASK) -XE_GPU_REGISTER(0x2105, float, RB_BLEND_RED) -XE_GPU_REGISTER(0x2106, float, RB_BLEND_GREEN) -XE_GPU_REGISTER(0x2107, float, RB_BLEND_BLUE) -XE_GPU_REGISTER(0x2108, float, RB_BLEND_ALPHA) -XE_GPU_REGISTER(0x2109, float, RB_FOG_COLOR_RED) -XE_GPU_REGISTER(0x210A, float, RB_FOG_COLOR_GREEN) -XE_GPU_REGISTER(0x210B, float, RB_FOG_COLOR_BLUE) -XE_GPU_REGISTER(0x210C, dword, RB_STENCILREFMASK_BF) -XE_GPU_REGISTER(0x210D, dword, RB_STENCILREFMASK) -XE_GPU_REGISTER(0x210E, float, RB_ALPHA_REF) -XE_GPU_REGISTER(0x210F, float, PA_CL_VPORT_XSCALE) -XE_GPU_REGISTER(0x2110, float, PA_CL_VPORT_XOFFSET) -XE_GPU_REGISTER(0x2111, float, PA_CL_VPORT_YSCALE) -XE_GPU_REGISTER(0x2112, float, PA_CL_VPORT_YOFFSET) -XE_GPU_REGISTER(0x2113, float, PA_CL_VPORT_ZSCALE) -XE_GPU_REGISTER(0x2114, float, PA_CL_VPORT_ZOFFSET) - -XE_GPU_REGISTER(0x2180, dword, SQ_PROGRAM_CNTL) -XE_GPU_REGISTER(0x2181, dword, SQ_CONTEXT_MISC) -XE_GPU_REGISTER(0x2182, dword, SQ_INTERPOLATOR_CNTL) -XE_GPU_REGISTER(0x2183, dword, SQ_WRAPPING_0) -XE_GPU_REGISTER(0x2184, dword, SQ_WRAPPING_1) - -XE_GPU_REGISTER(0x21F9, dword, VGT_EVENT_INITIATOR) - -XE_GPU_REGISTER(0x2200, dword, RB_DEPTHCONTROL) -XE_GPU_REGISTER(0x2201, dword, RB_BLENDCONTROL_0) -XE_GPU_REGISTER(0x2202, dword, RB_COLORCONTROL) -XE_GPU_REGISTER(0x2203, dword, RB_TILECONTROL) -XE_GPU_REGISTER(0x2204, dword, PA_CL_CLIP_CNTL) -XE_GPU_REGISTER(0x2205, dword, PA_SU_SC_MODE_CNTL) -XE_GPU_REGISTER(0x2206, dword, PA_CL_VTE_CNTL) -XE_GPU_REGISTER(0x2207, dword, VGT_CURRENT_BIN_ID_MIN) -XE_GPU_REGISTER(0x2208, dword, RB_MODECONTROL) -XE_GPU_REGISTER(0x2209, dword, RB_BLENDCONTROL_1) -XE_GPU_REGISTER(0x220A, dword, RB_BLENDCONTROL_2) -XE_GPU_REGISTER(0x220B, dword, RB_BLENDCONTROL_3) - -XE_GPU_REGISTER(0x2280, dword, PA_SU_POINT_SIZE) -XE_GPU_REGISTER(0x2281, dword, PA_SU_POINT_MINMAX) -XE_GPU_REGISTER(0x2282, dword, PA_SU_LINE_CNTL) -XE_GPU_REGISTER(0x2283, dword, PA_SC_LINE_STIPPLE) -XE_GPU_REGISTER(0x2284, dword, VGT_OUTPUT_PATH_CNTL) -XE_GPU_REGISTER(0x2285, dword, VGT_HOS_CNTL) -XE_GPU_REGISTER(0x2286, float, VGT_HOS_MAX_TESS_LEVEL) -XE_GPU_REGISTER(0x2287, float, VGT_HOS_MIN_TESS_LEVEL) -XE_GPU_REGISTER(0x2288, dword, VGT_HOS_REUSE_DEPTH) -XE_GPU_REGISTER(0x2289, dword, VGT_GROUP_PRIM_TYPE) -XE_GPU_REGISTER(0x228A, dword, VGT_GROUP_FIRST_DECR) -XE_GPU_REGISTER(0x228B, dword, VGT_GROUP_DECR) -XE_GPU_REGISTER(0x228C, dword, VGT_GROUP_VECT_0_CNTL) -XE_GPU_REGISTER(0x228D, dword, VGT_GROUP_VECT_1_CNTL) -XE_GPU_REGISTER(0x228E, dword, VGT_GROUP_VECT_0_FMT_CNTL) -XE_GPU_REGISTER(0x228F, dword, VGT_GROUP_VECT_1_FMT_CNTL) -XE_GPU_REGISTER(0x2290, dword, UNKNOWN_2290) -XE_GPU_REGISTER(0x2291, dword, UNKNOWN_2291) -XE_GPU_REGISTER(0x2292, dword, PA_SC_MPASS_PS_CNTL) -XE_GPU_REGISTER(0x2293, dword, PA_SC_VIZ_QUERY) -XE_GPU_REGISTER(0x2294, dword, VGT_ENHANCE) - -XE_GPU_REGISTER(0x2300, dword, PA_SC_LINE_CNTL) -XE_GPU_REGISTER(0x2301, dword, PA_SC_AA_CONFIG) -XE_GPU_REGISTER(0x2302, dword, PA_SU_VTX_CNTL) -XE_GPU_REGISTER(0x2303, float, PA_CL_GB_VERT_CLIP_ADJ) -XE_GPU_REGISTER(0x2304, float, PA_CL_GB_VERT_DISC_ADJ) -XE_GPU_REGISTER(0x2305, float, PA_CL_GB_HORZ_CLIP_ADJ) -XE_GPU_REGISTER(0x2306, float, PA_CL_GB_HORZ_DISC_ADJ) -XE_GPU_REGISTER(0x2307, dword, SQ_VS_CONST) -XE_GPU_REGISTER(0x2308, dword, SQ_PS_CONST) -XE_GPU_REGISTER(0x2309, dword, SQ_DEBUG_MISC_0) -XE_GPU_REGISTER(0x230A, dword, SQ_DEBUG_MISC_1) -XE_GPU_REGISTER(0x230B, dword, UNKNOWN_230B) -XE_GPU_REGISTER(0x230C, dword, UNKNOWN_230C) -XE_GPU_REGISTER(0x230D, dword, UNKNOWN_230D) -XE_GPU_REGISTER(0x230E, dword, UNKNOWN_230E) -XE_GPU_REGISTER(0x230F, dword, UNKNOWN_230F) -XE_GPU_REGISTER(0x2310, dword, UNKNOWN_2310) -XE_GPU_REGISTER(0x2311, dword, UNKNOWN_2311) -XE_GPU_REGISTER(0x2312, dword, PA_SC_AA_MASK) -XE_GPU_REGISTER(0x2313, dword, UNKNOWN_2313) -XE_GPU_REGISTER(0x2314, dword, UNKNOWN_2314) -XE_GPU_REGISTER(0x2315, dword, SQ_CF_PROGRAM_SIZE) -XE_GPU_REGISTER(0x2316, dword, VGT_VERTEX_REUSE_BLOCK_CNTL) -XE_GPU_REGISTER(0x2317, dword, VGT_OUT_DEALLOC_CNTL) -XE_GPU_REGISTER(0x2318, dword, RB_COPY_CONTROL) -XE_GPU_REGISTER(0x2319, dword, RB_COPY_DEST_BASE) -XE_GPU_REGISTER(0x231A, dword, RB_COPY_DEST_PITCH) -XE_GPU_REGISTER(0x231B, dword, RB_COPY_DEST_INFO) -XE_GPU_REGISTER(0x231C, dword, RB_TILE_CLEAR) -XE_GPU_REGISTER(0x231D, dword, RB_DEPTH_CLEAR) -XE_GPU_REGISTER(0x231E, dword, RB_COLOR_CLEAR) -XE_GPU_REGISTER(0x231F, dword, RB_COLOR_CLEAR_LOW) -XE_GPU_REGISTER(0x2320, dword, RB_COPY_FUNC) -XE_GPU_REGISTER(0x2321, dword, RB_COPY_REF) -XE_GPU_REGISTER(0x2322, dword, RB_COPY_MASK) -XE_GPU_REGISTER(0x2323, dword, RB_COPY_SURFACE_SLICE) -XE_GPU_REGISTER(0x2324, dword, RB_SAMPLE_COUNT_CTL) -XE_GPU_REGISTER(0x2325, dword, RB_SAMPLE_COUNT_ADDR) - -XE_GPU_REGISTER(0x2380, float, PA_SU_POLY_OFFSET_FRONT_SCALE) -XE_GPU_REGISTER(0x2381, float, PA_SU_POLY_OFFSET_FRONT_OFFSET) -XE_GPU_REGISTER(0x2382, float, PA_SU_POLY_OFFSET_BACK_SCALE) -XE_GPU_REGISTER(0x2383, float, PA_SU_POLY_OFFSET_BACK_OFFSET) -XE_GPU_REGISTER(0x2384, float, PA_CL_POINT_X_RAD) -XE_GPU_REGISTER(0x2385, float, PA_CL_POINT_Y_RAD) -XE_GPU_REGISTER(0x2386, float, PA_CL_POINT_SIZE) -XE_GPU_REGISTER(0x2387, float, PA_CL_POINT_CULL_RAD) - -XE_GPU_REGISTER(0x4000, float, SHADER_CONSTANT_000_X) -XE_GPU_REGISTER(0x4001, float, SHADER_CONSTANT_000_Y) -XE_GPU_REGISTER(0x4002, float, SHADER_CONSTANT_000_Z) -XE_GPU_REGISTER(0x4003, float, SHADER_CONSTANT_000_W) -XE_GPU_REGISTER(0x4004, float, SHADER_CONSTANT_001_X) -XE_GPU_REGISTER(0x4005, float, SHADER_CONSTANT_001_Y) -XE_GPU_REGISTER(0x4006, float, SHADER_CONSTANT_001_Z) -XE_GPU_REGISTER(0x4007, float, SHADER_CONSTANT_001_W) -XE_GPU_REGISTER(0x4008, float, SHADER_CONSTANT_002_X) -XE_GPU_REGISTER(0x4009, float, SHADER_CONSTANT_002_Y) -XE_GPU_REGISTER(0x400A, float, SHADER_CONSTANT_002_Z) -XE_GPU_REGISTER(0x400B, float, SHADER_CONSTANT_002_W) -XE_GPU_REGISTER(0x400C, float, SHADER_CONSTANT_003_X) -XE_GPU_REGISTER(0x400D, float, SHADER_CONSTANT_003_Y) -XE_GPU_REGISTER(0x400E, float, SHADER_CONSTANT_003_Z) -XE_GPU_REGISTER(0x400F, float, SHADER_CONSTANT_003_W) -XE_GPU_REGISTER(0x4010, float, SHADER_CONSTANT_004_X) -XE_GPU_REGISTER(0x4011, float, SHADER_CONSTANT_004_Y) -XE_GPU_REGISTER(0x4012, float, SHADER_CONSTANT_004_Z) -XE_GPU_REGISTER(0x4013, float, SHADER_CONSTANT_004_W) -XE_GPU_REGISTER(0x4014, float, SHADER_CONSTANT_005_X) -XE_GPU_REGISTER(0x4015, float, SHADER_CONSTANT_005_Y) -XE_GPU_REGISTER(0x4016, float, SHADER_CONSTANT_005_Z) -XE_GPU_REGISTER(0x4017, float, SHADER_CONSTANT_005_W) -XE_GPU_REGISTER(0x4018, float, SHADER_CONSTANT_006_X) -XE_GPU_REGISTER(0x4019, float, SHADER_CONSTANT_006_Y) -XE_GPU_REGISTER(0x401A, float, SHADER_CONSTANT_006_Z) -XE_GPU_REGISTER(0x401B, float, SHADER_CONSTANT_006_W) -XE_GPU_REGISTER(0x401C, float, SHADER_CONSTANT_007_X) -XE_GPU_REGISTER(0x401D, float, SHADER_CONSTANT_007_Y) -XE_GPU_REGISTER(0x401E, float, SHADER_CONSTANT_007_Z) -XE_GPU_REGISTER(0x401F, float, SHADER_CONSTANT_007_W) -XE_GPU_REGISTER(0x4020, float, SHADER_CONSTANT_008_X) -XE_GPU_REGISTER(0x4021, float, SHADER_CONSTANT_008_Y) -XE_GPU_REGISTER(0x4022, float, SHADER_CONSTANT_008_Z) -XE_GPU_REGISTER(0x4023, float, SHADER_CONSTANT_008_W) -XE_GPU_REGISTER(0x4024, float, SHADER_CONSTANT_009_X) -XE_GPU_REGISTER(0x4025, float, SHADER_CONSTANT_009_Y) -XE_GPU_REGISTER(0x4026, float, SHADER_CONSTANT_009_Z) -XE_GPU_REGISTER(0x4027, float, SHADER_CONSTANT_009_W) -XE_GPU_REGISTER(0x4028, float, SHADER_CONSTANT_010_X) -XE_GPU_REGISTER(0x4029, float, SHADER_CONSTANT_010_Y) -XE_GPU_REGISTER(0x402A, float, SHADER_CONSTANT_010_Z) -XE_GPU_REGISTER(0x402B, float, SHADER_CONSTANT_010_W) -XE_GPU_REGISTER(0x402C, float, SHADER_CONSTANT_011_X) -XE_GPU_REGISTER(0x402D, float, SHADER_CONSTANT_011_Y) -XE_GPU_REGISTER(0x402E, float, SHADER_CONSTANT_011_Z) -XE_GPU_REGISTER(0x402F, float, SHADER_CONSTANT_011_W) -XE_GPU_REGISTER(0x4030, float, SHADER_CONSTANT_012_X) -XE_GPU_REGISTER(0x4031, float, SHADER_CONSTANT_012_Y) -XE_GPU_REGISTER(0x4032, float, SHADER_CONSTANT_012_Z) -XE_GPU_REGISTER(0x4033, float, SHADER_CONSTANT_012_W) -XE_GPU_REGISTER(0x4034, float, SHADER_CONSTANT_013_X) -XE_GPU_REGISTER(0x4035, float, SHADER_CONSTANT_013_Y) -XE_GPU_REGISTER(0x4036, float, SHADER_CONSTANT_013_Z) -XE_GPU_REGISTER(0x4037, float, SHADER_CONSTANT_013_W) -XE_GPU_REGISTER(0x4038, float, SHADER_CONSTANT_014_X) -XE_GPU_REGISTER(0x4039, float, SHADER_CONSTANT_014_Y) -XE_GPU_REGISTER(0x403A, float, SHADER_CONSTANT_014_Z) -XE_GPU_REGISTER(0x403B, float, SHADER_CONSTANT_014_W) -XE_GPU_REGISTER(0x403C, float, SHADER_CONSTANT_015_X) -XE_GPU_REGISTER(0x403D, float, SHADER_CONSTANT_015_Y) -XE_GPU_REGISTER(0x403E, float, SHADER_CONSTANT_015_Z) -XE_GPU_REGISTER(0x403F, float, SHADER_CONSTANT_015_W) -XE_GPU_REGISTER(0x4040, float, SHADER_CONSTANT_016_X) -XE_GPU_REGISTER(0x4041, float, SHADER_CONSTANT_016_Y) -XE_GPU_REGISTER(0x4042, float, SHADER_CONSTANT_016_Z) -XE_GPU_REGISTER(0x4043, float, SHADER_CONSTANT_016_W) -XE_GPU_REGISTER(0x4044, float, SHADER_CONSTANT_017_X) -XE_GPU_REGISTER(0x4045, float, SHADER_CONSTANT_017_Y) -XE_GPU_REGISTER(0x4046, float, SHADER_CONSTANT_017_Z) -XE_GPU_REGISTER(0x4047, float, SHADER_CONSTANT_017_W) -XE_GPU_REGISTER(0x4048, float, SHADER_CONSTANT_018_X) -XE_GPU_REGISTER(0x4049, float, SHADER_CONSTANT_018_Y) -XE_GPU_REGISTER(0x404A, float, SHADER_CONSTANT_018_Z) -XE_GPU_REGISTER(0x404B, float, SHADER_CONSTANT_018_W) -XE_GPU_REGISTER(0x404C, float, SHADER_CONSTANT_019_X) -XE_GPU_REGISTER(0x404D, float, SHADER_CONSTANT_019_Y) -XE_GPU_REGISTER(0x404E, float, SHADER_CONSTANT_019_Z) -XE_GPU_REGISTER(0x404F, float, SHADER_CONSTANT_019_W) -XE_GPU_REGISTER(0x4050, float, SHADER_CONSTANT_020_X) -XE_GPU_REGISTER(0x4051, float, SHADER_CONSTANT_020_Y) -XE_GPU_REGISTER(0x4052, float, SHADER_CONSTANT_020_Z) -XE_GPU_REGISTER(0x4053, float, SHADER_CONSTANT_020_W) -XE_GPU_REGISTER(0x4054, float, SHADER_CONSTANT_021_X) -XE_GPU_REGISTER(0x4055, float, SHADER_CONSTANT_021_Y) -XE_GPU_REGISTER(0x4056, float, SHADER_CONSTANT_021_Z) -XE_GPU_REGISTER(0x4057, float, SHADER_CONSTANT_021_W) -XE_GPU_REGISTER(0x4058, float, SHADER_CONSTANT_022_X) -XE_GPU_REGISTER(0x4059, float, SHADER_CONSTANT_022_Y) -XE_GPU_REGISTER(0x405A, float, SHADER_CONSTANT_022_Z) -XE_GPU_REGISTER(0x405B, float, SHADER_CONSTANT_022_W) -XE_GPU_REGISTER(0x405C, float, SHADER_CONSTANT_023_X) -XE_GPU_REGISTER(0x405D, float, SHADER_CONSTANT_023_Y) -XE_GPU_REGISTER(0x405E, float, SHADER_CONSTANT_023_Z) -XE_GPU_REGISTER(0x405F, float, SHADER_CONSTANT_023_W) -XE_GPU_REGISTER(0x4060, float, SHADER_CONSTANT_024_X) -XE_GPU_REGISTER(0x4061, float, SHADER_CONSTANT_024_Y) -XE_GPU_REGISTER(0x4062, float, SHADER_CONSTANT_024_Z) -XE_GPU_REGISTER(0x4063, float, SHADER_CONSTANT_024_W) -XE_GPU_REGISTER(0x4064, float, SHADER_CONSTANT_025_X) -XE_GPU_REGISTER(0x4065, float, SHADER_CONSTANT_025_Y) -XE_GPU_REGISTER(0x4066, float, SHADER_CONSTANT_025_Z) -XE_GPU_REGISTER(0x4067, float, SHADER_CONSTANT_025_W) -XE_GPU_REGISTER(0x4068, float, SHADER_CONSTANT_026_X) -XE_GPU_REGISTER(0x4069, float, SHADER_CONSTANT_026_Y) -XE_GPU_REGISTER(0x406A, float, SHADER_CONSTANT_026_Z) -XE_GPU_REGISTER(0x406B, float, SHADER_CONSTANT_026_W) -XE_GPU_REGISTER(0x406C, float, SHADER_CONSTANT_027_X) -XE_GPU_REGISTER(0x406D, float, SHADER_CONSTANT_027_Y) -XE_GPU_REGISTER(0x406E, float, SHADER_CONSTANT_027_Z) -XE_GPU_REGISTER(0x406F, float, SHADER_CONSTANT_027_W) -XE_GPU_REGISTER(0x4070, float, SHADER_CONSTANT_028_X) -XE_GPU_REGISTER(0x4071, float, SHADER_CONSTANT_028_Y) -XE_GPU_REGISTER(0x4072, float, SHADER_CONSTANT_028_Z) -XE_GPU_REGISTER(0x4073, float, SHADER_CONSTANT_028_W) -XE_GPU_REGISTER(0x4074, float, SHADER_CONSTANT_029_X) -XE_GPU_REGISTER(0x4075, float, SHADER_CONSTANT_029_Y) -XE_GPU_REGISTER(0x4076, float, SHADER_CONSTANT_029_Z) -XE_GPU_REGISTER(0x4077, float, SHADER_CONSTANT_029_W) -XE_GPU_REGISTER(0x4078, float, SHADER_CONSTANT_030_X) -XE_GPU_REGISTER(0x4079, float, SHADER_CONSTANT_030_Y) -XE_GPU_REGISTER(0x407A, float, SHADER_CONSTANT_030_Z) -XE_GPU_REGISTER(0x407B, float, SHADER_CONSTANT_030_W) -XE_GPU_REGISTER(0x407C, float, SHADER_CONSTANT_031_X) -XE_GPU_REGISTER(0x407D, float, SHADER_CONSTANT_031_Y) -XE_GPU_REGISTER(0x407E, float, SHADER_CONSTANT_031_Z) -XE_GPU_REGISTER(0x407F, float, SHADER_CONSTANT_031_W) -XE_GPU_REGISTER(0x4080, float, SHADER_CONSTANT_032_X) -XE_GPU_REGISTER(0x4081, float, SHADER_CONSTANT_032_Y) -XE_GPU_REGISTER(0x4082, float, SHADER_CONSTANT_032_Z) -XE_GPU_REGISTER(0x4083, float, SHADER_CONSTANT_032_W) -XE_GPU_REGISTER(0x4084, float, SHADER_CONSTANT_033_X) -XE_GPU_REGISTER(0x4085, float, SHADER_CONSTANT_033_Y) -XE_GPU_REGISTER(0x4086, float, SHADER_CONSTANT_033_Z) -XE_GPU_REGISTER(0x4087, float, SHADER_CONSTANT_033_W) -XE_GPU_REGISTER(0x4088, float, SHADER_CONSTANT_034_X) -XE_GPU_REGISTER(0x4089, float, SHADER_CONSTANT_034_Y) -XE_GPU_REGISTER(0x408A, float, SHADER_CONSTANT_034_Z) -XE_GPU_REGISTER(0x408B, float, SHADER_CONSTANT_034_W) -XE_GPU_REGISTER(0x408C, float, SHADER_CONSTANT_035_X) -XE_GPU_REGISTER(0x408D, float, SHADER_CONSTANT_035_Y) -XE_GPU_REGISTER(0x408E, float, SHADER_CONSTANT_035_Z) -XE_GPU_REGISTER(0x408F, float, SHADER_CONSTANT_035_W) -XE_GPU_REGISTER(0x4090, float, SHADER_CONSTANT_036_X) -XE_GPU_REGISTER(0x4091, float, SHADER_CONSTANT_036_Y) -XE_GPU_REGISTER(0x4092, float, SHADER_CONSTANT_036_Z) -XE_GPU_REGISTER(0x4093, float, SHADER_CONSTANT_036_W) -XE_GPU_REGISTER(0x4094, float, SHADER_CONSTANT_037_X) -XE_GPU_REGISTER(0x4095, float, SHADER_CONSTANT_037_Y) -XE_GPU_REGISTER(0x4096, float, SHADER_CONSTANT_037_Z) -XE_GPU_REGISTER(0x4097, float, SHADER_CONSTANT_037_W) -XE_GPU_REGISTER(0x4098, float, SHADER_CONSTANT_038_X) -XE_GPU_REGISTER(0x4099, float, SHADER_CONSTANT_038_Y) -XE_GPU_REGISTER(0x409A, float, SHADER_CONSTANT_038_Z) -XE_GPU_REGISTER(0x409B, float, SHADER_CONSTANT_038_W) -XE_GPU_REGISTER(0x409C, float, SHADER_CONSTANT_039_X) -XE_GPU_REGISTER(0x409D, float, SHADER_CONSTANT_039_Y) -XE_GPU_REGISTER(0x409E, float, SHADER_CONSTANT_039_Z) -XE_GPU_REGISTER(0x409F, float, SHADER_CONSTANT_039_W) -XE_GPU_REGISTER(0x40A0, float, SHADER_CONSTANT_040_X) -XE_GPU_REGISTER(0x40A1, float, SHADER_CONSTANT_040_Y) -XE_GPU_REGISTER(0x40A2, float, SHADER_CONSTANT_040_Z) -XE_GPU_REGISTER(0x40A3, float, SHADER_CONSTANT_040_W) -XE_GPU_REGISTER(0x40A4, float, SHADER_CONSTANT_041_X) -XE_GPU_REGISTER(0x40A5, float, SHADER_CONSTANT_041_Y) -XE_GPU_REGISTER(0x40A6, float, SHADER_CONSTANT_041_Z) -XE_GPU_REGISTER(0x40A7, float, SHADER_CONSTANT_041_W) -XE_GPU_REGISTER(0x40A8, float, SHADER_CONSTANT_042_X) -XE_GPU_REGISTER(0x40A9, float, SHADER_CONSTANT_042_Y) -XE_GPU_REGISTER(0x40AA, float, SHADER_CONSTANT_042_Z) -XE_GPU_REGISTER(0x40AB, float, SHADER_CONSTANT_042_W) -XE_GPU_REGISTER(0x40AC, float, SHADER_CONSTANT_043_X) -XE_GPU_REGISTER(0x40AD, float, SHADER_CONSTANT_043_Y) -XE_GPU_REGISTER(0x40AE, float, SHADER_CONSTANT_043_Z) -XE_GPU_REGISTER(0x40AF, float, SHADER_CONSTANT_043_W) -XE_GPU_REGISTER(0x40B0, float, SHADER_CONSTANT_044_X) -XE_GPU_REGISTER(0x40B1, float, SHADER_CONSTANT_044_Y) -XE_GPU_REGISTER(0x40B2, float, SHADER_CONSTANT_044_Z) -XE_GPU_REGISTER(0x40B3, float, SHADER_CONSTANT_044_W) -XE_GPU_REGISTER(0x40B4, float, SHADER_CONSTANT_045_X) -XE_GPU_REGISTER(0x40B5, float, SHADER_CONSTANT_045_Y) -XE_GPU_REGISTER(0x40B6, float, SHADER_CONSTANT_045_Z) -XE_GPU_REGISTER(0x40B7, float, SHADER_CONSTANT_045_W) -XE_GPU_REGISTER(0x40B8, float, SHADER_CONSTANT_046_X) -XE_GPU_REGISTER(0x40B9, float, SHADER_CONSTANT_046_Y) -XE_GPU_REGISTER(0x40BA, float, SHADER_CONSTANT_046_Z) -XE_GPU_REGISTER(0x40BB, float, SHADER_CONSTANT_046_W) -XE_GPU_REGISTER(0x40BC, float, SHADER_CONSTANT_047_X) -XE_GPU_REGISTER(0x40BD, float, SHADER_CONSTANT_047_Y) -XE_GPU_REGISTER(0x40BE, float, SHADER_CONSTANT_047_Z) -XE_GPU_REGISTER(0x40BF, float, SHADER_CONSTANT_047_W) -XE_GPU_REGISTER(0x40C0, float, SHADER_CONSTANT_048_X) -XE_GPU_REGISTER(0x40C1, float, SHADER_CONSTANT_048_Y) -XE_GPU_REGISTER(0x40C2, float, SHADER_CONSTANT_048_Z) -XE_GPU_REGISTER(0x40C3, float, SHADER_CONSTANT_048_W) -XE_GPU_REGISTER(0x40C4, float, SHADER_CONSTANT_049_X) -XE_GPU_REGISTER(0x40C5, float, SHADER_CONSTANT_049_Y) -XE_GPU_REGISTER(0x40C6, float, SHADER_CONSTANT_049_Z) -XE_GPU_REGISTER(0x40C7, float, SHADER_CONSTANT_049_W) -XE_GPU_REGISTER(0x40C8, float, SHADER_CONSTANT_050_X) -XE_GPU_REGISTER(0x40C9, float, SHADER_CONSTANT_050_Y) -XE_GPU_REGISTER(0x40CA, float, SHADER_CONSTANT_050_Z) -XE_GPU_REGISTER(0x40CB, float, SHADER_CONSTANT_050_W) -XE_GPU_REGISTER(0x40CC, float, SHADER_CONSTANT_051_X) -XE_GPU_REGISTER(0x40CD, float, SHADER_CONSTANT_051_Y) -XE_GPU_REGISTER(0x40CE, float, SHADER_CONSTANT_051_Z) -XE_GPU_REGISTER(0x40CF, float, SHADER_CONSTANT_051_W) -XE_GPU_REGISTER(0x40D0, float, SHADER_CONSTANT_052_X) -XE_GPU_REGISTER(0x40D1, float, SHADER_CONSTANT_052_Y) -XE_GPU_REGISTER(0x40D2, float, SHADER_CONSTANT_052_Z) -XE_GPU_REGISTER(0x40D3, float, SHADER_CONSTANT_052_W) -XE_GPU_REGISTER(0x40D4, float, SHADER_CONSTANT_053_X) -XE_GPU_REGISTER(0x40D5, float, SHADER_CONSTANT_053_Y) -XE_GPU_REGISTER(0x40D6, float, SHADER_CONSTANT_053_Z) -XE_GPU_REGISTER(0x40D7, float, SHADER_CONSTANT_053_W) -XE_GPU_REGISTER(0x40D8, float, SHADER_CONSTANT_054_X) -XE_GPU_REGISTER(0x40D9, float, SHADER_CONSTANT_054_Y) -XE_GPU_REGISTER(0x40DA, float, SHADER_CONSTANT_054_Z) -XE_GPU_REGISTER(0x40DB, float, SHADER_CONSTANT_054_W) -XE_GPU_REGISTER(0x40DC, float, SHADER_CONSTANT_055_X) -XE_GPU_REGISTER(0x40DD, float, SHADER_CONSTANT_055_Y) -XE_GPU_REGISTER(0x40DE, float, SHADER_CONSTANT_055_Z) -XE_GPU_REGISTER(0x40DF, float, SHADER_CONSTANT_055_W) -XE_GPU_REGISTER(0x40E0, float, SHADER_CONSTANT_056_X) -XE_GPU_REGISTER(0x40E1, float, SHADER_CONSTANT_056_Y) -XE_GPU_REGISTER(0x40E2, float, SHADER_CONSTANT_056_Z) -XE_GPU_REGISTER(0x40E3, float, SHADER_CONSTANT_056_W) -XE_GPU_REGISTER(0x40E4, float, SHADER_CONSTANT_057_X) -XE_GPU_REGISTER(0x40E5, float, SHADER_CONSTANT_057_Y) -XE_GPU_REGISTER(0x40E6, float, SHADER_CONSTANT_057_Z) -XE_GPU_REGISTER(0x40E7, float, SHADER_CONSTANT_057_W) -XE_GPU_REGISTER(0x40E8, float, SHADER_CONSTANT_058_X) -XE_GPU_REGISTER(0x40E9, float, SHADER_CONSTANT_058_Y) -XE_GPU_REGISTER(0x40EA, float, SHADER_CONSTANT_058_Z) -XE_GPU_REGISTER(0x40EB, float, SHADER_CONSTANT_058_W) -XE_GPU_REGISTER(0x40EC, float, SHADER_CONSTANT_059_X) -XE_GPU_REGISTER(0x40ED, float, SHADER_CONSTANT_059_Y) -XE_GPU_REGISTER(0x40EE, float, SHADER_CONSTANT_059_Z) -XE_GPU_REGISTER(0x40EF, float, SHADER_CONSTANT_059_W) -XE_GPU_REGISTER(0x40F0, float, SHADER_CONSTANT_060_X) -XE_GPU_REGISTER(0x40F1, float, SHADER_CONSTANT_060_Y) -XE_GPU_REGISTER(0x40F2, float, SHADER_CONSTANT_060_Z) -XE_GPU_REGISTER(0x40F3, float, SHADER_CONSTANT_060_W) -XE_GPU_REGISTER(0x40F4, float, SHADER_CONSTANT_061_X) -XE_GPU_REGISTER(0x40F5, float, SHADER_CONSTANT_061_Y) -XE_GPU_REGISTER(0x40F6, float, SHADER_CONSTANT_061_Z) -XE_GPU_REGISTER(0x40F7, float, SHADER_CONSTANT_061_W) -XE_GPU_REGISTER(0x40F8, float, SHADER_CONSTANT_062_X) -XE_GPU_REGISTER(0x40F9, float, SHADER_CONSTANT_062_Y) -XE_GPU_REGISTER(0x40FA, float, SHADER_CONSTANT_062_Z) -XE_GPU_REGISTER(0x40FB, float, SHADER_CONSTANT_062_W) -XE_GPU_REGISTER(0x40FC, float, SHADER_CONSTANT_063_X) -XE_GPU_REGISTER(0x40FD, float, SHADER_CONSTANT_063_Y) -XE_GPU_REGISTER(0x40FE, float, SHADER_CONSTANT_063_Z) -XE_GPU_REGISTER(0x40FF, float, SHADER_CONSTANT_063_W) -XE_GPU_REGISTER(0x4100, float, SHADER_CONSTANT_064_X) -XE_GPU_REGISTER(0x4101, float, SHADER_CONSTANT_064_Y) -XE_GPU_REGISTER(0x4102, float, SHADER_CONSTANT_064_Z) -XE_GPU_REGISTER(0x4103, float, SHADER_CONSTANT_064_W) -XE_GPU_REGISTER(0x4104, float, SHADER_CONSTANT_065_X) -XE_GPU_REGISTER(0x4105, float, SHADER_CONSTANT_065_Y) -XE_GPU_REGISTER(0x4106, float, SHADER_CONSTANT_065_Z) -XE_GPU_REGISTER(0x4107, float, SHADER_CONSTANT_065_W) -XE_GPU_REGISTER(0x4108, float, SHADER_CONSTANT_066_X) -XE_GPU_REGISTER(0x4109, float, SHADER_CONSTANT_066_Y) -XE_GPU_REGISTER(0x410A, float, SHADER_CONSTANT_066_Z) -XE_GPU_REGISTER(0x410B, float, SHADER_CONSTANT_066_W) -XE_GPU_REGISTER(0x410C, float, SHADER_CONSTANT_067_X) -XE_GPU_REGISTER(0x410D, float, SHADER_CONSTANT_067_Y) -XE_GPU_REGISTER(0x410E, float, SHADER_CONSTANT_067_Z) -XE_GPU_REGISTER(0x410F, float, SHADER_CONSTANT_067_W) -XE_GPU_REGISTER(0x4110, float, SHADER_CONSTANT_068_X) -XE_GPU_REGISTER(0x4111, float, SHADER_CONSTANT_068_Y) -XE_GPU_REGISTER(0x4112, float, SHADER_CONSTANT_068_Z) -XE_GPU_REGISTER(0x4113, float, SHADER_CONSTANT_068_W) -XE_GPU_REGISTER(0x4114, float, SHADER_CONSTANT_069_X) -XE_GPU_REGISTER(0x4115, float, SHADER_CONSTANT_069_Y) -XE_GPU_REGISTER(0x4116, float, SHADER_CONSTANT_069_Z) -XE_GPU_REGISTER(0x4117, float, SHADER_CONSTANT_069_W) -XE_GPU_REGISTER(0x4118, float, SHADER_CONSTANT_070_X) -XE_GPU_REGISTER(0x4119, float, SHADER_CONSTANT_070_Y) -XE_GPU_REGISTER(0x411A, float, SHADER_CONSTANT_070_Z) -XE_GPU_REGISTER(0x411B, float, SHADER_CONSTANT_070_W) -XE_GPU_REGISTER(0x411C, float, SHADER_CONSTANT_071_X) -XE_GPU_REGISTER(0x411D, float, SHADER_CONSTANT_071_Y) -XE_GPU_REGISTER(0x411E, float, SHADER_CONSTANT_071_Z) -XE_GPU_REGISTER(0x411F, float, SHADER_CONSTANT_071_W) -XE_GPU_REGISTER(0x4120, float, SHADER_CONSTANT_072_X) -XE_GPU_REGISTER(0x4121, float, SHADER_CONSTANT_072_Y) -XE_GPU_REGISTER(0x4122, float, SHADER_CONSTANT_072_Z) -XE_GPU_REGISTER(0x4123, float, SHADER_CONSTANT_072_W) -XE_GPU_REGISTER(0x4124, float, SHADER_CONSTANT_073_X) -XE_GPU_REGISTER(0x4125, float, SHADER_CONSTANT_073_Y) -XE_GPU_REGISTER(0x4126, float, SHADER_CONSTANT_073_Z) -XE_GPU_REGISTER(0x4127, float, SHADER_CONSTANT_073_W) -XE_GPU_REGISTER(0x4128, float, SHADER_CONSTANT_074_X) -XE_GPU_REGISTER(0x4129, float, SHADER_CONSTANT_074_Y) -XE_GPU_REGISTER(0x412A, float, SHADER_CONSTANT_074_Z) -XE_GPU_REGISTER(0x412B, float, SHADER_CONSTANT_074_W) -XE_GPU_REGISTER(0x412C, float, SHADER_CONSTANT_075_X) -XE_GPU_REGISTER(0x412D, float, SHADER_CONSTANT_075_Y) -XE_GPU_REGISTER(0x412E, float, SHADER_CONSTANT_075_Z) -XE_GPU_REGISTER(0x412F, float, SHADER_CONSTANT_075_W) -XE_GPU_REGISTER(0x4130, float, SHADER_CONSTANT_076_X) -XE_GPU_REGISTER(0x4131, float, SHADER_CONSTANT_076_Y) -XE_GPU_REGISTER(0x4132, float, SHADER_CONSTANT_076_Z) -XE_GPU_REGISTER(0x4133, float, SHADER_CONSTANT_076_W) -XE_GPU_REGISTER(0x4134, float, SHADER_CONSTANT_077_X) -XE_GPU_REGISTER(0x4135, float, SHADER_CONSTANT_077_Y) -XE_GPU_REGISTER(0x4136, float, SHADER_CONSTANT_077_Z) -XE_GPU_REGISTER(0x4137, float, SHADER_CONSTANT_077_W) -XE_GPU_REGISTER(0x4138, float, SHADER_CONSTANT_078_X) -XE_GPU_REGISTER(0x4139, float, SHADER_CONSTANT_078_Y) -XE_GPU_REGISTER(0x413A, float, SHADER_CONSTANT_078_Z) -XE_GPU_REGISTER(0x413B, float, SHADER_CONSTANT_078_W) -XE_GPU_REGISTER(0x413C, float, SHADER_CONSTANT_079_X) -XE_GPU_REGISTER(0x413D, float, SHADER_CONSTANT_079_Y) -XE_GPU_REGISTER(0x413E, float, SHADER_CONSTANT_079_Z) -XE_GPU_REGISTER(0x413F, float, SHADER_CONSTANT_079_W) -XE_GPU_REGISTER(0x4140, float, SHADER_CONSTANT_080_X) -XE_GPU_REGISTER(0x4141, float, SHADER_CONSTANT_080_Y) -XE_GPU_REGISTER(0x4142, float, SHADER_CONSTANT_080_Z) -XE_GPU_REGISTER(0x4143, float, SHADER_CONSTANT_080_W) -XE_GPU_REGISTER(0x4144, float, SHADER_CONSTANT_081_X) -XE_GPU_REGISTER(0x4145, float, SHADER_CONSTANT_081_Y) -XE_GPU_REGISTER(0x4146, float, SHADER_CONSTANT_081_Z) -XE_GPU_REGISTER(0x4147, float, SHADER_CONSTANT_081_W) -XE_GPU_REGISTER(0x4148, float, SHADER_CONSTANT_082_X) -XE_GPU_REGISTER(0x4149, float, SHADER_CONSTANT_082_Y) -XE_GPU_REGISTER(0x414A, float, SHADER_CONSTANT_082_Z) -XE_GPU_REGISTER(0x414B, float, SHADER_CONSTANT_082_W) -XE_GPU_REGISTER(0x414C, float, SHADER_CONSTANT_083_X) -XE_GPU_REGISTER(0x414D, float, SHADER_CONSTANT_083_Y) -XE_GPU_REGISTER(0x414E, float, SHADER_CONSTANT_083_Z) -XE_GPU_REGISTER(0x414F, float, SHADER_CONSTANT_083_W) -XE_GPU_REGISTER(0x4150, float, SHADER_CONSTANT_084_X) -XE_GPU_REGISTER(0x4151, float, SHADER_CONSTANT_084_Y) -XE_GPU_REGISTER(0x4152, float, SHADER_CONSTANT_084_Z) -XE_GPU_REGISTER(0x4153, float, SHADER_CONSTANT_084_W) -XE_GPU_REGISTER(0x4154, float, SHADER_CONSTANT_085_X) -XE_GPU_REGISTER(0x4155, float, SHADER_CONSTANT_085_Y) -XE_GPU_REGISTER(0x4156, float, SHADER_CONSTANT_085_Z) -XE_GPU_REGISTER(0x4157, float, SHADER_CONSTANT_085_W) -XE_GPU_REGISTER(0x4158, float, SHADER_CONSTANT_086_X) -XE_GPU_REGISTER(0x4159, float, SHADER_CONSTANT_086_Y) -XE_GPU_REGISTER(0x415A, float, SHADER_CONSTANT_086_Z) -XE_GPU_REGISTER(0x415B, float, SHADER_CONSTANT_086_W) -XE_GPU_REGISTER(0x415C, float, SHADER_CONSTANT_087_X) -XE_GPU_REGISTER(0x415D, float, SHADER_CONSTANT_087_Y) -XE_GPU_REGISTER(0x415E, float, SHADER_CONSTANT_087_Z) -XE_GPU_REGISTER(0x415F, float, SHADER_CONSTANT_087_W) -XE_GPU_REGISTER(0x4160, float, SHADER_CONSTANT_088_X) -XE_GPU_REGISTER(0x4161, float, SHADER_CONSTANT_088_Y) -XE_GPU_REGISTER(0x4162, float, SHADER_CONSTANT_088_Z) -XE_GPU_REGISTER(0x4163, float, SHADER_CONSTANT_088_W) -XE_GPU_REGISTER(0x4164, float, SHADER_CONSTANT_089_X) -XE_GPU_REGISTER(0x4165, float, SHADER_CONSTANT_089_Y) -XE_GPU_REGISTER(0x4166, float, SHADER_CONSTANT_089_Z) -XE_GPU_REGISTER(0x4167, float, SHADER_CONSTANT_089_W) -XE_GPU_REGISTER(0x4168, float, SHADER_CONSTANT_090_X) -XE_GPU_REGISTER(0x4169, float, SHADER_CONSTANT_090_Y) -XE_GPU_REGISTER(0x416A, float, SHADER_CONSTANT_090_Z) -XE_GPU_REGISTER(0x416B, float, SHADER_CONSTANT_090_W) -XE_GPU_REGISTER(0x416C, float, SHADER_CONSTANT_091_X) -XE_GPU_REGISTER(0x416D, float, SHADER_CONSTANT_091_Y) -XE_GPU_REGISTER(0x416E, float, SHADER_CONSTANT_091_Z) -XE_GPU_REGISTER(0x416F, float, SHADER_CONSTANT_091_W) -XE_GPU_REGISTER(0x4170, float, SHADER_CONSTANT_092_X) -XE_GPU_REGISTER(0x4171, float, SHADER_CONSTANT_092_Y) -XE_GPU_REGISTER(0x4172, float, SHADER_CONSTANT_092_Z) -XE_GPU_REGISTER(0x4173, float, SHADER_CONSTANT_092_W) -XE_GPU_REGISTER(0x4174, float, SHADER_CONSTANT_093_X) -XE_GPU_REGISTER(0x4175, float, SHADER_CONSTANT_093_Y) -XE_GPU_REGISTER(0x4176, float, SHADER_CONSTANT_093_Z) -XE_GPU_REGISTER(0x4177, float, SHADER_CONSTANT_093_W) -XE_GPU_REGISTER(0x4178, float, SHADER_CONSTANT_094_X) -XE_GPU_REGISTER(0x4179, float, SHADER_CONSTANT_094_Y) -XE_GPU_REGISTER(0x417A, float, SHADER_CONSTANT_094_Z) -XE_GPU_REGISTER(0x417B, float, SHADER_CONSTANT_094_W) -XE_GPU_REGISTER(0x417C, float, SHADER_CONSTANT_095_X) -XE_GPU_REGISTER(0x417D, float, SHADER_CONSTANT_095_Y) -XE_GPU_REGISTER(0x417E, float, SHADER_CONSTANT_095_Z) -XE_GPU_REGISTER(0x417F, float, SHADER_CONSTANT_095_W) -XE_GPU_REGISTER(0x4180, float, SHADER_CONSTANT_096_X) -XE_GPU_REGISTER(0x4181, float, SHADER_CONSTANT_096_Y) -XE_GPU_REGISTER(0x4182, float, SHADER_CONSTANT_096_Z) -XE_GPU_REGISTER(0x4183, float, SHADER_CONSTANT_096_W) -XE_GPU_REGISTER(0x4184, float, SHADER_CONSTANT_097_X) -XE_GPU_REGISTER(0x4185, float, SHADER_CONSTANT_097_Y) -XE_GPU_REGISTER(0x4186, float, SHADER_CONSTANT_097_Z) -XE_GPU_REGISTER(0x4187, float, SHADER_CONSTANT_097_W) -XE_GPU_REGISTER(0x4188, float, SHADER_CONSTANT_098_X) -XE_GPU_REGISTER(0x4189, float, SHADER_CONSTANT_098_Y) -XE_GPU_REGISTER(0x418A, float, SHADER_CONSTANT_098_Z) -XE_GPU_REGISTER(0x418B, float, SHADER_CONSTANT_098_W) -XE_GPU_REGISTER(0x418C, float, SHADER_CONSTANT_099_X) -XE_GPU_REGISTER(0x418D, float, SHADER_CONSTANT_099_Y) -XE_GPU_REGISTER(0x418E, float, SHADER_CONSTANT_099_Z) -XE_GPU_REGISTER(0x418F, float, SHADER_CONSTANT_099_W) -XE_GPU_REGISTER(0x4190, float, SHADER_CONSTANT_100_X) -XE_GPU_REGISTER(0x4191, float, SHADER_CONSTANT_100_Y) -XE_GPU_REGISTER(0x4192, float, SHADER_CONSTANT_100_Z) -XE_GPU_REGISTER(0x4193, float, SHADER_CONSTANT_100_W) -XE_GPU_REGISTER(0x4194, float, SHADER_CONSTANT_101_X) -XE_GPU_REGISTER(0x4195, float, SHADER_CONSTANT_101_Y) -XE_GPU_REGISTER(0x4196, float, SHADER_CONSTANT_101_Z) -XE_GPU_REGISTER(0x4197, float, SHADER_CONSTANT_101_W) -XE_GPU_REGISTER(0x4198, float, SHADER_CONSTANT_102_X) -XE_GPU_REGISTER(0x4199, float, SHADER_CONSTANT_102_Y) -XE_GPU_REGISTER(0x419A, float, SHADER_CONSTANT_102_Z) -XE_GPU_REGISTER(0x419B, float, SHADER_CONSTANT_102_W) -XE_GPU_REGISTER(0x419C, float, SHADER_CONSTANT_103_X) -XE_GPU_REGISTER(0x419D, float, SHADER_CONSTANT_103_Y) -XE_GPU_REGISTER(0x419E, float, SHADER_CONSTANT_103_Z) -XE_GPU_REGISTER(0x419F, float, SHADER_CONSTANT_103_W) -XE_GPU_REGISTER(0x41A0, float, SHADER_CONSTANT_104_X) -XE_GPU_REGISTER(0x41A1, float, SHADER_CONSTANT_104_Y) -XE_GPU_REGISTER(0x41A2, float, SHADER_CONSTANT_104_Z) -XE_GPU_REGISTER(0x41A3, float, SHADER_CONSTANT_104_W) -XE_GPU_REGISTER(0x41A4, float, SHADER_CONSTANT_105_X) -XE_GPU_REGISTER(0x41A5, float, SHADER_CONSTANT_105_Y) -XE_GPU_REGISTER(0x41A6, float, SHADER_CONSTANT_105_Z) -XE_GPU_REGISTER(0x41A7, float, SHADER_CONSTANT_105_W) -XE_GPU_REGISTER(0x41A8, float, SHADER_CONSTANT_106_X) -XE_GPU_REGISTER(0x41A9, float, SHADER_CONSTANT_106_Y) -XE_GPU_REGISTER(0x41AA, float, SHADER_CONSTANT_106_Z) -XE_GPU_REGISTER(0x41AB, float, SHADER_CONSTANT_106_W) -XE_GPU_REGISTER(0x41AC, float, SHADER_CONSTANT_107_X) -XE_GPU_REGISTER(0x41AD, float, SHADER_CONSTANT_107_Y) -XE_GPU_REGISTER(0x41AE, float, SHADER_CONSTANT_107_Z) -XE_GPU_REGISTER(0x41AF, float, SHADER_CONSTANT_107_W) -XE_GPU_REGISTER(0x41B0, float, SHADER_CONSTANT_108_X) -XE_GPU_REGISTER(0x41B1, float, SHADER_CONSTANT_108_Y) -XE_GPU_REGISTER(0x41B2, float, SHADER_CONSTANT_108_Z) -XE_GPU_REGISTER(0x41B3, float, SHADER_CONSTANT_108_W) -XE_GPU_REGISTER(0x41B4, float, SHADER_CONSTANT_109_X) -XE_GPU_REGISTER(0x41B5, float, SHADER_CONSTANT_109_Y) -XE_GPU_REGISTER(0x41B6, float, SHADER_CONSTANT_109_Z) -XE_GPU_REGISTER(0x41B7, float, SHADER_CONSTANT_109_W) -XE_GPU_REGISTER(0x41B8, float, SHADER_CONSTANT_110_X) -XE_GPU_REGISTER(0x41B9, float, SHADER_CONSTANT_110_Y) -XE_GPU_REGISTER(0x41BA, float, SHADER_CONSTANT_110_Z) -XE_GPU_REGISTER(0x41BB, float, SHADER_CONSTANT_110_W) -XE_GPU_REGISTER(0x41BC, float, SHADER_CONSTANT_111_X) -XE_GPU_REGISTER(0x41BD, float, SHADER_CONSTANT_111_Y) -XE_GPU_REGISTER(0x41BE, float, SHADER_CONSTANT_111_Z) -XE_GPU_REGISTER(0x41BF, float, SHADER_CONSTANT_111_W) -XE_GPU_REGISTER(0x41C0, float, SHADER_CONSTANT_112_X) -XE_GPU_REGISTER(0x41C1, float, SHADER_CONSTANT_112_Y) -XE_GPU_REGISTER(0x41C2, float, SHADER_CONSTANT_112_Z) -XE_GPU_REGISTER(0x41C3, float, SHADER_CONSTANT_112_W) -XE_GPU_REGISTER(0x41C4, float, SHADER_CONSTANT_113_X) -XE_GPU_REGISTER(0x41C5, float, SHADER_CONSTANT_113_Y) -XE_GPU_REGISTER(0x41C6, float, SHADER_CONSTANT_113_Z) -XE_GPU_REGISTER(0x41C7, float, SHADER_CONSTANT_113_W) -XE_GPU_REGISTER(0x41C8, float, SHADER_CONSTANT_114_X) -XE_GPU_REGISTER(0x41C9, float, SHADER_CONSTANT_114_Y) -XE_GPU_REGISTER(0x41CA, float, SHADER_CONSTANT_114_Z) -XE_GPU_REGISTER(0x41CB, float, SHADER_CONSTANT_114_W) -XE_GPU_REGISTER(0x41CC, float, SHADER_CONSTANT_115_X) -XE_GPU_REGISTER(0x41CD, float, SHADER_CONSTANT_115_Y) -XE_GPU_REGISTER(0x41CE, float, SHADER_CONSTANT_115_Z) -XE_GPU_REGISTER(0x41CF, float, SHADER_CONSTANT_115_W) -XE_GPU_REGISTER(0x41D0, float, SHADER_CONSTANT_116_X) -XE_GPU_REGISTER(0x41D1, float, SHADER_CONSTANT_116_Y) -XE_GPU_REGISTER(0x41D2, float, SHADER_CONSTANT_116_Z) -XE_GPU_REGISTER(0x41D3, float, SHADER_CONSTANT_116_W) -XE_GPU_REGISTER(0x41D4, float, SHADER_CONSTANT_117_X) -XE_GPU_REGISTER(0x41D5, float, SHADER_CONSTANT_117_Y) -XE_GPU_REGISTER(0x41D6, float, SHADER_CONSTANT_117_Z) -XE_GPU_REGISTER(0x41D7, float, SHADER_CONSTANT_117_W) -XE_GPU_REGISTER(0x41D8, float, SHADER_CONSTANT_118_X) -XE_GPU_REGISTER(0x41D9, float, SHADER_CONSTANT_118_Y) -XE_GPU_REGISTER(0x41DA, float, SHADER_CONSTANT_118_Z) -XE_GPU_REGISTER(0x41DB, float, SHADER_CONSTANT_118_W) -XE_GPU_REGISTER(0x41DC, float, SHADER_CONSTANT_119_X) -XE_GPU_REGISTER(0x41DD, float, SHADER_CONSTANT_119_Y) -XE_GPU_REGISTER(0x41DE, float, SHADER_CONSTANT_119_Z) -XE_GPU_REGISTER(0x41DF, float, SHADER_CONSTANT_119_W) -XE_GPU_REGISTER(0x41E0, float, SHADER_CONSTANT_120_X) -XE_GPU_REGISTER(0x41E1, float, SHADER_CONSTANT_120_Y) -XE_GPU_REGISTER(0x41E2, float, SHADER_CONSTANT_120_Z) -XE_GPU_REGISTER(0x41E3, float, SHADER_CONSTANT_120_W) -XE_GPU_REGISTER(0x41E4, float, SHADER_CONSTANT_121_X) -XE_GPU_REGISTER(0x41E5, float, SHADER_CONSTANT_121_Y) -XE_GPU_REGISTER(0x41E6, float, SHADER_CONSTANT_121_Z) -XE_GPU_REGISTER(0x41E7, float, SHADER_CONSTANT_121_W) -XE_GPU_REGISTER(0x41E8, float, SHADER_CONSTANT_122_X) -XE_GPU_REGISTER(0x41E9, float, SHADER_CONSTANT_122_Y) -XE_GPU_REGISTER(0x41EA, float, SHADER_CONSTANT_122_Z) -XE_GPU_REGISTER(0x41EB, float, SHADER_CONSTANT_122_W) -XE_GPU_REGISTER(0x41EC, float, SHADER_CONSTANT_123_X) -XE_GPU_REGISTER(0x41ED, float, SHADER_CONSTANT_123_Y) -XE_GPU_REGISTER(0x41EE, float, SHADER_CONSTANT_123_Z) -XE_GPU_REGISTER(0x41EF, float, SHADER_CONSTANT_123_W) -XE_GPU_REGISTER(0x41F0, float, SHADER_CONSTANT_124_X) -XE_GPU_REGISTER(0x41F1, float, SHADER_CONSTANT_124_Y) -XE_GPU_REGISTER(0x41F2, float, SHADER_CONSTANT_124_Z) -XE_GPU_REGISTER(0x41F3, float, SHADER_CONSTANT_124_W) -XE_GPU_REGISTER(0x41F4, float, SHADER_CONSTANT_125_X) -XE_GPU_REGISTER(0x41F5, float, SHADER_CONSTANT_125_Y) -XE_GPU_REGISTER(0x41F6, float, SHADER_CONSTANT_125_Z) -XE_GPU_REGISTER(0x41F7, float, SHADER_CONSTANT_125_W) -XE_GPU_REGISTER(0x41F8, float, SHADER_CONSTANT_126_X) -XE_GPU_REGISTER(0x41F9, float, SHADER_CONSTANT_126_Y) -XE_GPU_REGISTER(0x41FA, float, SHADER_CONSTANT_126_Z) -XE_GPU_REGISTER(0x41FB, float, SHADER_CONSTANT_126_W) -XE_GPU_REGISTER(0x41FC, float, SHADER_CONSTANT_127_X) -XE_GPU_REGISTER(0x41FD, float, SHADER_CONSTANT_127_Y) -XE_GPU_REGISTER(0x41FE, float, SHADER_CONSTANT_127_Z) -XE_GPU_REGISTER(0x41FF, float, SHADER_CONSTANT_127_W) -XE_GPU_REGISTER(0x4200, float, SHADER_CONSTANT_128_X) -XE_GPU_REGISTER(0x4201, float, SHADER_CONSTANT_128_Y) -XE_GPU_REGISTER(0x4202, float, SHADER_CONSTANT_128_Z) -XE_GPU_REGISTER(0x4203, float, SHADER_CONSTANT_128_W) -XE_GPU_REGISTER(0x4204, float, SHADER_CONSTANT_129_X) -XE_GPU_REGISTER(0x4205, float, SHADER_CONSTANT_129_Y) -XE_GPU_REGISTER(0x4206, float, SHADER_CONSTANT_129_Z) -XE_GPU_REGISTER(0x4207, float, SHADER_CONSTANT_129_W) -XE_GPU_REGISTER(0x4208, float, SHADER_CONSTANT_130_X) -XE_GPU_REGISTER(0x4209, float, SHADER_CONSTANT_130_Y) -XE_GPU_REGISTER(0x420A, float, SHADER_CONSTANT_130_Z) -XE_GPU_REGISTER(0x420B, float, SHADER_CONSTANT_130_W) -XE_GPU_REGISTER(0x420C, float, SHADER_CONSTANT_131_X) -XE_GPU_REGISTER(0x420D, float, SHADER_CONSTANT_131_Y) -XE_GPU_REGISTER(0x420E, float, SHADER_CONSTANT_131_Z) -XE_GPU_REGISTER(0x420F, float, SHADER_CONSTANT_131_W) -XE_GPU_REGISTER(0x4210, float, SHADER_CONSTANT_132_X) -XE_GPU_REGISTER(0x4211, float, SHADER_CONSTANT_132_Y) -XE_GPU_REGISTER(0x4212, float, SHADER_CONSTANT_132_Z) -XE_GPU_REGISTER(0x4213, float, SHADER_CONSTANT_132_W) -XE_GPU_REGISTER(0x4214, float, SHADER_CONSTANT_133_X) -XE_GPU_REGISTER(0x4215, float, SHADER_CONSTANT_133_Y) -XE_GPU_REGISTER(0x4216, float, SHADER_CONSTANT_133_Z) -XE_GPU_REGISTER(0x4217, float, SHADER_CONSTANT_133_W) -XE_GPU_REGISTER(0x4218, float, SHADER_CONSTANT_134_X) -XE_GPU_REGISTER(0x4219, float, SHADER_CONSTANT_134_Y) -XE_GPU_REGISTER(0x421A, float, SHADER_CONSTANT_134_Z) -XE_GPU_REGISTER(0x421B, float, SHADER_CONSTANT_134_W) -XE_GPU_REGISTER(0x421C, float, SHADER_CONSTANT_135_X) -XE_GPU_REGISTER(0x421D, float, SHADER_CONSTANT_135_Y) -XE_GPU_REGISTER(0x421E, float, SHADER_CONSTANT_135_Z) -XE_GPU_REGISTER(0x421F, float, SHADER_CONSTANT_135_W) -XE_GPU_REGISTER(0x4220, float, SHADER_CONSTANT_136_X) -XE_GPU_REGISTER(0x4221, float, SHADER_CONSTANT_136_Y) -XE_GPU_REGISTER(0x4222, float, SHADER_CONSTANT_136_Z) -XE_GPU_REGISTER(0x4223, float, SHADER_CONSTANT_136_W) -XE_GPU_REGISTER(0x4224, float, SHADER_CONSTANT_137_X) -XE_GPU_REGISTER(0x4225, float, SHADER_CONSTANT_137_Y) -XE_GPU_REGISTER(0x4226, float, SHADER_CONSTANT_137_Z) -XE_GPU_REGISTER(0x4227, float, SHADER_CONSTANT_137_W) -XE_GPU_REGISTER(0x4228, float, SHADER_CONSTANT_138_X) -XE_GPU_REGISTER(0x4229, float, SHADER_CONSTANT_138_Y) -XE_GPU_REGISTER(0x422A, float, SHADER_CONSTANT_138_Z) -XE_GPU_REGISTER(0x422B, float, SHADER_CONSTANT_138_W) -XE_GPU_REGISTER(0x422C, float, SHADER_CONSTANT_139_X) -XE_GPU_REGISTER(0x422D, float, SHADER_CONSTANT_139_Y) -XE_GPU_REGISTER(0x422E, float, SHADER_CONSTANT_139_Z) -XE_GPU_REGISTER(0x422F, float, SHADER_CONSTANT_139_W) -XE_GPU_REGISTER(0x4230, float, SHADER_CONSTANT_140_X) -XE_GPU_REGISTER(0x4231, float, SHADER_CONSTANT_140_Y) -XE_GPU_REGISTER(0x4232, float, SHADER_CONSTANT_140_Z) -XE_GPU_REGISTER(0x4233, float, SHADER_CONSTANT_140_W) -XE_GPU_REGISTER(0x4234, float, SHADER_CONSTANT_141_X) -XE_GPU_REGISTER(0x4235, float, SHADER_CONSTANT_141_Y) -XE_GPU_REGISTER(0x4236, float, SHADER_CONSTANT_141_Z) -XE_GPU_REGISTER(0x4237, float, SHADER_CONSTANT_141_W) -XE_GPU_REGISTER(0x4238, float, SHADER_CONSTANT_142_X) -XE_GPU_REGISTER(0x4239, float, SHADER_CONSTANT_142_Y) -XE_GPU_REGISTER(0x423A, float, SHADER_CONSTANT_142_Z) -XE_GPU_REGISTER(0x423B, float, SHADER_CONSTANT_142_W) -XE_GPU_REGISTER(0x423C, float, SHADER_CONSTANT_143_X) -XE_GPU_REGISTER(0x423D, float, SHADER_CONSTANT_143_Y) -XE_GPU_REGISTER(0x423E, float, SHADER_CONSTANT_143_Z) -XE_GPU_REGISTER(0x423F, float, SHADER_CONSTANT_143_W) -XE_GPU_REGISTER(0x4240, float, SHADER_CONSTANT_144_X) -XE_GPU_REGISTER(0x4241, float, SHADER_CONSTANT_144_Y) -XE_GPU_REGISTER(0x4242, float, SHADER_CONSTANT_144_Z) -XE_GPU_REGISTER(0x4243, float, SHADER_CONSTANT_144_W) -XE_GPU_REGISTER(0x4244, float, SHADER_CONSTANT_145_X) -XE_GPU_REGISTER(0x4245, float, SHADER_CONSTANT_145_Y) -XE_GPU_REGISTER(0x4246, float, SHADER_CONSTANT_145_Z) -XE_GPU_REGISTER(0x4247, float, SHADER_CONSTANT_145_W) -XE_GPU_REGISTER(0x4248, float, SHADER_CONSTANT_146_X) -XE_GPU_REGISTER(0x4249, float, SHADER_CONSTANT_146_Y) -XE_GPU_REGISTER(0x424A, float, SHADER_CONSTANT_146_Z) -XE_GPU_REGISTER(0x424B, float, SHADER_CONSTANT_146_W) -XE_GPU_REGISTER(0x424C, float, SHADER_CONSTANT_147_X) -XE_GPU_REGISTER(0x424D, float, SHADER_CONSTANT_147_Y) -XE_GPU_REGISTER(0x424E, float, SHADER_CONSTANT_147_Z) -XE_GPU_REGISTER(0x424F, float, SHADER_CONSTANT_147_W) -XE_GPU_REGISTER(0x4250, float, SHADER_CONSTANT_148_X) -XE_GPU_REGISTER(0x4251, float, SHADER_CONSTANT_148_Y) -XE_GPU_REGISTER(0x4252, float, SHADER_CONSTANT_148_Z) -XE_GPU_REGISTER(0x4253, float, SHADER_CONSTANT_148_W) -XE_GPU_REGISTER(0x4254, float, SHADER_CONSTANT_149_X) -XE_GPU_REGISTER(0x4255, float, SHADER_CONSTANT_149_Y) -XE_GPU_REGISTER(0x4256, float, SHADER_CONSTANT_149_Z) -XE_GPU_REGISTER(0x4257, float, SHADER_CONSTANT_149_W) -XE_GPU_REGISTER(0x4258, float, SHADER_CONSTANT_150_X) -XE_GPU_REGISTER(0x4259, float, SHADER_CONSTANT_150_Y) -XE_GPU_REGISTER(0x425A, float, SHADER_CONSTANT_150_Z) -XE_GPU_REGISTER(0x425B, float, SHADER_CONSTANT_150_W) -XE_GPU_REGISTER(0x425C, float, SHADER_CONSTANT_151_X) -XE_GPU_REGISTER(0x425D, float, SHADER_CONSTANT_151_Y) -XE_GPU_REGISTER(0x425E, float, SHADER_CONSTANT_151_Z) -XE_GPU_REGISTER(0x425F, float, SHADER_CONSTANT_151_W) -XE_GPU_REGISTER(0x4260, float, SHADER_CONSTANT_152_X) -XE_GPU_REGISTER(0x4261, float, SHADER_CONSTANT_152_Y) -XE_GPU_REGISTER(0x4262, float, SHADER_CONSTANT_152_Z) -XE_GPU_REGISTER(0x4263, float, SHADER_CONSTANT_152_W) -XE_GPU_REGISTER(0x4264, float, SHADER_CONSTANT_153_X) -XE_GPU_REGISTER(0x4265, float, SHADER_CONSTANT_153_Y) -XE_GPU_REGISTER(0x4266, float, SHADER_CONSTANT_153_Z) -XE_GPU_REGISTER(0x4267, float, SHADER_CONSTANT_153_W) -XE_GPU_REGISTER(0x4268, float, SHADER_CONSTANT_154_X) -XE_GPU_REGISTER(0x4269, float, SHADER_CONSTANT_154_Y) -XE_GPU_REGISTER(0x426A, float, SHADER_CONSTANT_154_Z) -XE_GPU_REGISTER(0x426B, float, SHADER_CONSTANT_154_W) -XE_GPU_REGISTER(0x426C, float, SHADER_CONSTANT_155_X) -XE_GPU_REGISTER(0x426D, float, SHADER_CONSTANT_155_Y) -XE_GPU_REGISTER(0x426E, float, SHADER_CONSTANT_155_Z) -XE_GPU_REGISTER(0x426F, float, SHADER_CONSTANT_155_W) -XE_GPU_REGISTER(0x4270, float, SHADER_CONSTANT_156_X) -XE_GPU_REGISTER(0x4271, float, SHADER_CONSTANT_156_Y) -XE_GPU_REGISTER(0x4272, float, SHADER_CONSTANT_156_Z) -XE_GPU_REGISTER(0x4273, float, SHADER_CONSTANT_156_W) -XE_GPU_REGISTER(0x4274, float, SHADER_CONSTANT_157_X) -XE_GPU_REGISTER(0x4275, float, SHADER_CONSTANT_157_Y) -XE_GPU_REGISTER(0x4276, float, SHADER_CONSTANT_157_Z) -XE_GPU_REGISTER(0x4277, float, SHADER_CONSTANT_157_W) -XE_GPU_REGISTER(0x4278, float, SHADER_CONSTANT_158_X) -XE_GPU_REGISTER(0x4279, float, SHADER_CONSTANT_158_Y) -XE_GPU_REGISTER(0x427A, float, SHADER_CONSTANT_158_Z) -XE_GPU_REGISTER(0x427B, float, SHADER_CONSTANT_158_W) -XE_GPU_REGISTER(0x427C, float, SHADER_CONSTANT_159_X) -XE_GPU_REGISTER(0x427D, float, SHADER_CONSTANT_159_Y) -XE_GPU_REGISTER(0x427E, float, SHADER_CONSTANT_159_Z) -XE_GPU_REGISTER(0x427F, float, SHADER_CONSTANT_159_W) -XE_GPU_REGISTER(0x4280, float, SHADER_CONSTANT_160_X) -XE_GPU_REGISTER(0x4281, float, SHADER_CONSTANT_160_Y) -XE_GPU_REGISTER(0x4282, float, SHADER_CONSTANT_160_Z) -XE_GPU_REGISTER(0x4283, float, SHADER_CONSTANT_160_W) -XE_GPU_REGISTER(0x4284, float, SHADER_CONSTANT_161_X) -XE_GPU_REGISTER(0x4285, float, SHADER_CONSTANT_161_Y) -XE_GPU_REGISTER(0x4286, float, SHADER_CONSTANT_161_Z) -XE_GPU_REGISTER(0x4287, float, SHADER_CONSTANT_161_W) -XE_GPU_REGISTER(0x4288, float, SHADER_CONSTANT_162_X) -XE_GPU_REGISTER(0x4289, float, SHADER_CONSTANT_162_Y) -XE_GPU_REGISTER(0x428A, float, SHADER_CONSTANT_162_Z) -XE_GPU_REGISTER(0x428B, float, SHADER_CONSTANT_162_W) -XE_GPU_REGISTER(0x428C, float, SHADER_CONSTANT_163_X) -XE_GPU_REGISTER(0x428D, float, SHADER_CONSTANT_163_Y) -XE_GPU_REGISTER(0x428E, float, SHADER_CONSTANT_163_Z) -XE_GPU_REGISTER(0x428F, float, SHADER_CONSTANT_163_W) -XE_GPU_REGISTER(0x4290, float, SHADER_CONSTANT_164_X) -XE_GPU_REGISTER(0x4291, float, SHADER_CONSTANT_164_Y) -XE_GPU_REGISTER(0x4292, float, SHADER_CONSTANT_164_Z) -XE_GPU_REGISTER(0x4293, float, SHADER_CONSTANT_164_W) -XE_GPU_REGISTER(0x4294, float, SHADER_CONSTANT_165_X) -XE_GPU_REGISTER(0x4295, float, SHADER_CONSTANT_165_Y) -XE_GPU_REGISTER(0x4296, float, SHADER_CONSTANT_165_Z) -XE_GPU_REGISTER(0x4297, float, SHADER_CONSTANT_165_W) -XE_GPU_REGISTER(0x4298, float, SHADER_CONSTANT_166_X) -XE_GPU_REGISTER(0x4299, float, SHADER_CONSTANT_166_Y) -XE_GPU_REGISTER(0x429A, float, SHADER_CONSTANT_166_Z) -XE_GPU_REGISTER(0x429B, float, SHADER_CONSTANT_166_W) -XE_GPU_REGISTER(0x429C, float, SHADER_CONSTANT_167_X) -XE_GPU_REGISTER(0x429D, float, SHADER_CONSTANT_167_Y) -XE_GPU_REGISTER(0x429E, float, SHADER_CONSTANT_167_Z) -XE_GPU_REGISTER(0x429F, float, SHADER_CONSTANT_167_W) -XE_GPU_REGISTER(0x42A0, float, SHADER_CONSTANT_168_X) -XE_GPU_REGISTER(0x42A1, float, SHADER_CONSTANT_168_Y) -XE_GPU_REGISTER(0x42A2, float, SHADER_CONSTANT_168_Z) -XE_GPU_REGISTER(0x42A3, float, SHADER_CONSTANT_168_W) -XE_GPU_REGISTER(0x42A4, float, SHADER_CONSTANT_169_X) -XE_GPU_REGISTER(0x42A5, float, SHADER_CONSTANT_169_Y) -XE_GPU_REGISTER(0x42A6, float, SHADER_CONSTANT_169_Z) -XE_GPU_REGISTER(0x42A7, float, SHADER_CONSTANT_169_W) -XE_GPU_REGISTER(0x42A8, float, SHADER_CONSTANT_170_X) -XE_GPU_REGISTER(0x42A9, float, SHADER_CONSTANT_170_Y) -XE_GPU_REGISTER(0x42AA, float, SHADER_CONSTANT_170_Z) -XE_GPU_REGISTER(0x42AB, float, SHADER_CONSTANT_170_W) -XE_GPU_REGISTER(0x42AC, float, SHADER_CONSTANT_171_X) -XE_GPU_REGISTER(0x42AD, float, SHADER_CONSTANT_171_Y) -XE_GPU_REGISTER(0x42AE, float, SHADER_CONSTANT_171_Z) -XE_GPU_REGISTER(0x42AF, float, SHADER_CONSTANT_171_W) -XE_GPU_REGISTER(0x42B0, float, SHADER_CONSTANT_172_X) -XE_GPU_REGISTER(0x42B1, float, SHADER_CONSTANT_172_Y) -XE_GPU_REGISTER(0x42B2, float, SHADER_CONSTANT_172_Z) -XE_GPU_REGISTER(0x42B3, float, SHADER_CONSTANT_172_W) -XE_GPU_REGISTER(0x42B4, float, SHADER_CONSTANT_173_X) -XE_GPU_REGISTER(0x42B5, float, SHADER_CONSTANT_173_Y) -XE_GPU_REGISTER(0x42B6, float, SHADER_CONSTANT_173_Z) -XE_GPU_REGISTER(0x42B7, float, SHADER_CONSTANT_173_W) -XE_GPU_REGISTER(0x42B8, float, SHADER_CONSTANT_174_X) -XE_GPU_REGISTER(0x42B9, float, SHADER_CONSTANT_174_Y) -XE_GPU_REGISTER(0x42BA, float, SHADER_CONSTANT_174_Z) -XE_GPU_REGISTER(0x42BB, float, SHADER_CONSTANT_174_W) -XE_GPU_REGISTER(0x42BC, float, SHADER_CONSTANT_175_X) -XE_GPU_REGISTER(0x42BD, float, SHADER_CONSTANT_175_Y) -XE_GPU_REGISTER(0x42BE, float, SHADER_CONSTANT_175_Z) -XE_GPU_REGISTER(0x42BF, float, SHADER_CONSTANT_175_W) -XE_GPU_REGISTER(0x42C0, float, SHADER_CONSTANT_176_X) -XE_GPU_REGISTER(0x42C1, float, SHADER_CONSTANT_176_Y) -XE_GPU_REGISTER(0x42C2, float, SHADER_CONSTANT_176_Z) -XE_GPU_REGISTER(0x42C3, float, SHADER_CONSTANT_176_W) -XE_GPU_REGISTER(0x42C4, float, SHADER_CONSTANT_177_X) -XE_GPU_REGISTER(0x42C5, float, SHADER_CONSTANT_177_Y) -XE_GPU_REGISTER(0x42C6, float, SHADER_CONSTANT_177_Z) -XE_GPU_REGISTER(0x42C7, float, SHADER_CONSTANT_177_W) -XE_GPU_REGISTER(0x42C8, float, SHADER_CONSTANT_178_X) -XE_GPU_REGISTER(0x42C9, float, SHADER_CONSTANT_178_Y) -XE_GPU_REGISTER(0x42CA, float, SHADER_CONSTANT_178_Z) -XE_GPU_REGISTER(0x42CB, float, SHADER_CONSTANT_178_W) -XE_GPU_REGISTER(0x42CC, float, SHADER_CONSTANT_179_X) -XE_GPU_REGISTER(0x42CD, float, SHADER_CONSTANT_179_Y) -XE_GPU_REGISTER(0x42CE, float, SHADER_CONSTANT_179_Z) -XE_GPU_REGISTER(0x42CF, float, SHADER_CONSTANT_179_W) -XE_GPU_REGISTER(0x42D0, float, SHADER_CONSTANT_180_X) -XE_GPU_REGISTER(0x42D1, float, SHADER_CONSTANT_180_Y) -XE_GPU_REGISTER(0x42D2, float, SHADER_CONSTANT_180_Z) -XE_GPU_REGISTER(0x42D3, float, SHADER_CONSTANT_180_W) -XE_GPU_REGISTER(0x42D4, float, SHADER_CONSTANT_181_X) -XE_GPU_REGISTER(0x42D5, float, SHADER_CONSTANT_181_Y) -XE_GPU_REGISTER(0x42D6, float, SHADER_CONSTANT_181_Z) -XE_GPU_REGISTER(0x42D7, float, SHADER_CONSTANT_181_W) -XE_GPU_REGISTER(0x42D8, float, SHADER_CONSTANT_182_X) -XE_GPU_REGISTER(0x42D9, float, SHADER_CONSTANT_182_Y) -XE_GPU_REGISTER(0x42DA, float, SHADER_CONSTANT_182_Z) -XE_GPU_REGISTER(0x42DB, float, SHADER_CONSTANT_182_W) -XE_GPU_REGISTER(0x42DC, float, SHADER_CONSTANT_183_X) -XE_GPU_REGISTER(0x42DD, float, SHADER_CONSTANT_183_Y) -XE_GPU_REGISTER(0x42DE, float, SHADER_CONSTANT_183_Z) -XE_GPU_REGISTER(0x42DF, float, SHADER_CONSTANT_183_W) -XE_GPU_REGISTER(0x42E0, float, SHADER_CONSTANT_184_X) -XE_GPU_REGISTER(0x42E1, float, SHADER_CONSTANT_184_Y) -XE_GPU_REGISTER(0x42E2, float, SHADER_CONSTANT_184_Z) -XE_GPU_REGISTER(0x42E3, float, SHADER_CONSTANT_184_W) -XE_GPU_REGISTER(0x42E4, float, SHADER_CONSTANT_185_X) -XE_GPU_REGISTER(0x42E5, float, SHADER_CONSTANT_185_Y) -XE_GPU_REGISTER(0x42E6, float, SHADER_CONSTANT_185_Z) -XE_GPU_REGISTER(0x42E7, float, SHADER_CONSTANT_185_W) -XE_GPU_REGISTER(0x42E8, float, SHADER_CONSTANT_186_X) -XE_GPU_REGISTER(0x42E9, float, SHADER_CONSTANT_186_Y) -XE_GPU_REGISTER(0x42EA, float, SHADER_CONSTANT_186_Z) -XE_GPU_REGISTER(0x42EB, float, SHADER_CONSTANT_186_W) -XE_GPU_REGISTER(0x42EC, float, SHADER_CONSTANT_187_X) -XE_GPU_REGISTER(0x42ED, float, SHADER_CONSTANT_187_Y) -XE_GPU_REGISTER(0x42EE, float, SHADER_CONSTANT_187_Z) -XE_GPU_REGISTER(0x42EF, float, SHADER_CONSTANT_187_W) -XE_GPU_REGISTER(0x42F0, float, SHADER_CONSTANT_188_X) -XE_GPU_REGISTER(0x42F1, float, SHADER_CONSTANT_188_Y) -XE_GPU_REGISTER(0x42F2, float, SHADER_CONSTANT_188_Z) -XE_GPU_REGISTER(0x42F3, float, SHADER_CONSTANT_188_W) -XE_GPU_REGISTER(0x42F4, float, SHADER_CONSTANT_189_X) -XE_GPU_REGISTER(0x42F5, float, SHADER_CONSTANT_189_Y) -XE_GPU_REGISTER(0x42F6, float, SHADER_CONSTANT_189_Z) -XE_GPU_REGISTER(0x42F7, float, SHADER_CONSTANT_189_W) -XE_GPU_REGISTER(0x42F8, float, SHADER_CONSTANT_190_X) -XE_GPU_REGISTER(0x42F9, float, SHADER_CONSTANT_190_Y) -XE_GPU_REGISTER(0x42FA, float, SHADER_CONSTANT_190_Z) -XE_GPU_REGISTER(0x42FB, float, SHADER_CONSTANT_190_W) -XE_GPU_REGISTER(0x42FC, float, SHADER_CONSTANT_191_X) -XE_GPU_REGISTER(0x42FD, float, SHADER_CONSTANT_191_Y) -XE_GPU_REGISTER(0x42FE, float, SHADER_CONSTANT_191_Z) -XE_GPU_REGISTER(0x42FF, float, SHADER_CONSTANT_191_W) -XE_GPU_REGISTER(0x4300, float, SHADER_CONSTANT_192_X) -XE_GPU_REGISTER(0x4301, float, SHADER_CONSTANT_192_Y) -XE_GPU_REGISTER(0x4302, float, SHADER_CONSTANT_192_Z) -XE_GPU_REGISTER(0x4303, float, SHADER_CONSTANT_192_W) -XE_GPU_REGISTER(0x4304, float, SHADER_CONSTANT_193_X) -XE_GPU_REGISTER(0x4305, float, SHADER_CONSTANT_193_Y) -XE_GPU_REGISTER(0x4306, float, SHADER_CONSTANT_193_Z) -XE_GPU_REGISTER(0x4307, float, SHADER_CONSTANT_193_W) -XE_GPU_REGISTER(0x4308, float, SHADER_CONSTANT_194_X) -XE_GPU_REGISTER(0x4309, float, SHADER_CONSTANT_194_Y) -XE_GPU_REGISTER(0x430A, float, SHADER_CONSTANT_194_Z) -XE_GPU_REGISTER(0x430B, float, SHADER_CONSTANT_194_W) -XE_GPU_REGISTER(0x430C, float, SHADER_CONSTANT_195_X) -XE_GPU_REGISTER(0x430D, float, SHADER_CONSTANT_195_Y) -XE_GPU_REGISTER(0x430E, float, SHADER_CONSTANT_195_Z) -XE_GPU_REGISTER(0x430F, float, SHADER_CONSTANT_195_W) -XE_GPU_REGISTER(0x4310, float, SHADER_CONSTANT_196_X) -XE_GPU_REGISTER(0x4311, float, SHADER_CONSTANT_196_Y) -XE_GPU_REGISTER(0x4312, float, SHADER_CONSTANT_196_Z) -XE_GPU_REGISTER(0x4313, float, SHADER_CONSTANT_196_W) -XE_GPU_REGISTER(0x4314, float, SHADER_CONSTANT_197_X) -XE_GPU_REGISTER(0x4315, float, SHADER_CONSTANT_197_Y) -XE_GPU_REGISTER(0x4316, float, SHADER_CONSTANT_197_Z) -XE_GPU_REGISTER(0x4317, float, SHADER_CONSTANT_197_W) -XE_GPU_REGISTER(0x4318, float, SHADER_CONSTANT_198_X) -XE_GPU_REGISTER(0x4319, float, SHADER_CONSTANT_198_Y) -XE_GPU_REGISTER(0x431A, float, SHADER_CONSTANT_198_Z) -XE_GPU_REGISTER(0x431B, float, SHADER_CONSTANT_198_W) -XE_GPU_REGISTER(0x431C, float, SHADER_CONSTANT_199_X) -XE_GPU_REGISTER(0x431D, float, SHADER_CONSTANT_199_Y) -XE_GPU_REGISTER(0x431E, float, SHADER_CONSTANT_199_Z) -XE_GPU_REGISTER(0x431F, float, SHADER_CONSTANT_199_W) -XE_GPU_REGISTER(0x4320, float, SHADER_CONSTANT_200_X) -XE_GPU_REGISTER(0x4321, float, SHADER_CONSTANT_200_Y) -XE_GPU_REGISTER(0x4322, float, SHADER_CONSTANT_200_Z) -XE_GPU_REGISTER(0x4323, float, SHADER_CONSTANT_200_W) -XE_GPU_REGISTER(0x4324, float, SHADER_CONSTANT_201_X) -XE_GPU_REGISTER(0x4325, float, SHADER_CONSTANT_201_Y) -XE_GPU_REGISTER(0x4326, float, SHADER_CONSTANT_201_Z) -XE_GPU_REGISTER(0x4327, float, SHADER_CONSTANT_201_W) -XE_GPU_REGISTER(0x4328, float, SHADER_CONSTANT_202_X) -XE_GPU_REGISTER(0x4329, float, SHADER_CONSTANT_202_Y) -XE_GPU_REGISTER(0x432A, float, SHADER_CONSTANT_202_Z) -XE_GPU_REGISTER(0x432B, float, SHADER_CONSTANT_202_W) -XE_GPU_REGISTER(0x432C, float, SHADER_CONSTANT_203_X) -XE_GPU_REGISTER(0x432D, float, SHADER_CONSTANT_203_Y) -XE_GPU_REGISTER(0x432E, float, SHADER_CONSTANT_203_Z) -XE_GPU_REGISTER(0x432F, float, SHADER_CONSTANT_203_W) -XE_GPU_REGISTER(0x4330, float, SHADER_CONSTANT_204_X) -XE_GPU_REGISTER(0x4331, float, SHADER_CONSTANT_204_Y) -XE_GPU_REGISTER(0x4332, float, SHADER_CONSTANT_204_Z) -XE_GPU_REGISTER(0x4333, float, SHADER_CONSTANT_204_W) -XE_GPU_REGISTER(0x4334, float, SHADER_CONSTANT_205_X) -XE_GPU_REGISTER(0x4335, float, SHADER_CONSTANT_205_Y) -XE_GPU_REGISTER(0x4336, float, SHADER_CONSTANT_205_Z) -XE_GPU_REGISTER(0x4337, float, SHADER_CONSTANT_205_W) -XE_GPU_REGISTER(0x4338, float, SHADER_CONSTANT_206_X) -XE_GPU_REGISTER(0x4339, float, SHADER_CONSTANT_206_Y) -XE_GPU_REGISTER(0x433A, float, SHADER_CONSTANT_206_Z) -XE_GPU_REGISTER(0x433B, float, SHADER_CONSTANT_206_W) -XE_GPU_REGISTER(0x433C, float, SHADER_CONSTANT_207_X) -XE_GPU_REGISTER(0x433D, float, SHADER_CONSTANT_207_Y) -XE_GPU_REGISTER(0x433E, float, SHADER_CONSTANT_207_Z) -XE_GPU_REGISTER(0x433F, float, SHADER_CONSTANT_207_W) -XE_GPU_REGISTER(0x4340, float, SHADER_CONSTANT_208_X) -XE_GPU_REGISTER(0x4341, float, SHADER_CONSTANT_208_Y) -XE_GPU_REGISTER(0x4342, float, SHADER_CONSTANT_208_Z) -XE_GPU_REGISTER(0x4343, float, SHADER_CONSTANT_208_W) -XE_GPU_REGISTER(0x4344, float, SHADER_CONSTANT_209_X) -XE_GPU_REGISTER(0x4345, float, SHADER_CONSTANT_209_Y) -XE_GPU_REGISTER(0x4346, float, SHADER_CONSTANT_209_Z) -XE_GPU_REGISTER(0x4347, float, SHADER_CONSTANT_209_W) -XE_GPU_REGISTER(0x4348, float, SHADER_CONSTANT_210_X) -XE_GPU_REGISTER(0x4349, float, SHADER_CONSTANT_210_Y) -XE_GPU_REGISTER(0x434A, float, SHADER_CONSTANT_210_Z) -XE_GPU_REGISTER(0x434B, float, SHADER_CONSTANT_210_W) -XE_GPU_REGISTER(0x434C, float, SHADER_CONSTANT_211_X) -XE_GPU_REGISTER(0x434D, float, SHADER_CONSTANT_211_Y) -XE_GPU_REGISTER(0x434E, float, SHADER_CONSTANT_211_Z) -XE_GPU_REGISTER(0x434F, float, SHADER_CONSTANT_211_W) -XE_GPU_REGISTER(0x4350, float, SHADER_CONSTANT_212_X) -XE_GPU_REGISTER(0x4351, float, SHADER_CONSTANT_212_Y) -XE_GPU_REGISTER(0x4352, float, SHADER_CONSTANT_212_Z) -XE_GPU_REGISTER(0x4353, float, SHADER_CONSTANT_212_W) -XE_GPU_REGISTER(0x4354, float, SHADER_CONSTANT_213_X) -XE_GPU_REGISTER(0x4355, float, SHADER_CONSTANT_213_Y) -XE_GPU_REGISTER(0x4356, float, SHADER_CONSTANT_213_Z) -XE_GPU_REGISTER(0x4357, float, SHADER_CONSTANT_213_W) -XE_GPU_REGISTER(0x4358, float, SHADER_CONSTANT_214_X) -XE_GPU_REGISTER(0x4359, float, SHADER_CONSTANT_214_Y) -XE_GPU_REGISTER(0x435A, float, SHADER_CONSTANT_214_Z) -XE_GPU_REGISTER(0x435B, float, SHADER_CONSTANT_214_W) -XE_GPU_REGISTER(0x435C, float, SHADER_CONSTANT_215_X) -XE_GPU_REGISTER(0x435D, float, SHADER_CONSTANT_215_Y) -XE_GPU_REGISTER(0x435E, float, SHADER_CONSTANT_215_Z) -XE_GPU_REGISTER(0x435F, float, SHADER_CONSTANT_215_W) -XE_GPU_REGISTER(0x4360, float, SHADER_CONSTANT_216_X) -XE_GPU_REGISTER(0x4361, float, SHADER_CONSTANT_216_Y) -XE_GPU_REGISTER(0x4362, float, SHADER_CONSTANT_216_Z) -XE_GPU_REGISTER(0x4363, float, SHADER_CONSTANT_216_W) -XE_GPU_REGISTER(0x4364, float, SHADER_CONSTANT_217_X) -XE_GPU_REGISTER(0x4365, float, SHADER_CONSTANT_217_Y) -XE_GPU_REGISTER(0x4366, float, SHADER_CONSTANT_217_Z) -XE_GPU_REGISTER(0x4367, float, SHADER_CONSTANT_217_W) -XE_GPU_REGISTER(0x4368, float, SHADER_CONSTANT_218_X) -XE_GPU_REGISTER(0x4369, float, SHADER_CONSTANT_218_Y) -XE_GPU_REGISTER(0x436A, float, SHADER_CONSTANT_218_Z) -XE_GPU_REGISTER(0x436B, float, SHADER_CONSTANT_218_W) -XE_GPU_REGISTER(0x436C, float, SHADER_CONSTANT_219_X) -XE_GPU_REGISTER(0x436D, float, SHADER_CONSTANT_219_Y) -XE_GPU_REGISTER(0x436E, float, SHADER_CONSTANT_219_Z) -XE_GPU_REGISTER(0x436F, float, SHADER_CONSTANT_219_W) -XE_GPU_REGISTER(0x4370, float, SHADER_CONSTANT_220_X) -XE_GPU_REGISTER(0x4371, float, SHADER_CONSTANT_220_Y) -XE_GPU_REGISTER(0x4372, float, SHADER_CONSTANT_220_Z) -XE_GPU_REGISTER(0x4373, float, SHADER_CONSTANT_220_W) -XE_GPU_REGISTER(0x4374, float, SHADER_CONSTANT_221_X) -XE_GPU_REGISTER(0x4375, float, SHADER_CONSTANT_221_Y) -XE_GPU_REGISTER(0x4376, float, SHADER_CONSTANT_221_Z) -XE_GPU_REGISTER(0x4377, float, SHADER_CONSTANT_221_W) -XE_GPU_REGISTER(0x4378, float, SHADER_CONSTANT_222_X) -XE_GPU_REGISTER(0x4379, float, SHADER_CONSTANT_222_Y) -XE_GPU_REGISTER(0x437A, float, SHADER_CONSTANT_222_Z) -XE_GPU_REGISTER(0x437B, float, SHADER_CONSTANT_222_W) -XE_GPU_REGISTER(0x437C, float, SHADER_CONSTANT_223_X) -XE_GPU_REGISTER(0x437D, float, SHADER_CONSTANT_223_Y) -XE_GPU_REGISTER(0x437E, float, SHADER_CONSTANT_223_Z) -XE_GPU_REGISTER(0x437F, float, SHADER_CONSTANT_223_W) -XE_GPU_REGISTER(0x4380, float, SHADER_CONSTANT_224_X) -XE_GPU_REGISTER(0x4381, float, SHADER_CONSTANT_224_Y) -XE_GPU_REGISTER(0x4382, float, SHADER_CONSTANT_224_Z) -XE_GPU_REGISTER(0x4383, float, SHADER_CONSTANT_224_W) -XE_GPU_REGISTER(0x4384, float, SHADER_CONSTANT_225_X) -XE_GPU_REGISTER(0x4385, float, SHADER_CONSTANT_225_Y) -XE_GPU_REGISTER(0x4386, float, SHADER_CONSTANT_225_Z) -XE_GPU_REGISTER(0x4387, float, SHADER_CONSTANT_225_W) -XE_GPU_REGISTER(0x4388, float, SHADER_CONSTANT_226_X) -XE_GPU_REGISTER(0x4389, float, SHADER_CONSTANT_226_Y) -XE_GPU_REGISTER(0x438A, float, SHADER_CONSTANT_226_Z) -XE_GPU_REGISTER(0x438B, float, SHADER_CONSTANT_226_W) -XE_GPU_REGISTER(0x438C, float, SHADER_CONSTANT_227_X) -XE_GPU_REGISTER(0x438D, float, SHADER_CONSTANT_227_Y) -XE_GPU_REGISTER(0x438E, float, SHADER_CONSTANT_227_Z) -XE_GPU_REGISTER(0x438F, float, SHADER_CONSTANT_227_W) -XE_GPU_REGISTER(0x4390, float, SHADER_CONSTANT_228_X) -XE_GPU_REGISTER(0x4391, float, SHADER_CONSTANT_228_Y) -XE_GPU_REGISTER(0x4392, float, SHADER_CONSTANT_228_Z) -XE_GPU_REGISTER(0x4393, float, SHADER_CONSTANT_228_W) -XE_GPU_REGISTER(0x4394, float, SHADER_CONSTANT_229_X) -XE_GPU_REGISTER(0x4395, float, SHADER_CONSTANT_229_Y) -XE_GPU_REGISTER(0x4396, float, SHADER_CONSTANT_229_Z) -XE_GPU_REGISTER(0x4397, float, SHADER_CONSTANT_229_W) -XE_GPU_REGISTER(0x4398, float, SHADER_CONSTANT_230_X) -XE_GPU_REGISTER(0x4399, float, SHADER_CONSTANT_230_Y) -XE_GPU_REGISTER(0x439A, float, SHADER_CONSTANT_230_Z) -XE_GPU_REGISTER(0x439B, float, SHADER_CONSTANT_230_W) -XE_GPU_REGISTER(0x439C, float, SHADER_CONSTANT_231_X) -XE_GPU_REGISTER(0x439D, float, SHADER_CONSTANT_231_Y) -XE_GPU_REGISTER(0x439E, float, SHADER_CONSTANT_231_Z) -XE_GPU_REGISTER(0x439F, float, SHADER_CONSTANT_231_W) -XE_GPU_REGISTER(0x43A0, float, SHADER_CONSTANT_232_X) -XE_GPU_REGISTER(0x43A1, float, SHADER_CONSTANT_232_Y) -XE_GPU_REGISTER(0x43A2, float, SHADER_CONSTANT_232_Z) -XE_GPU_REGISTER(0x43A3, float, SHADER_CONSTANT_232_W) -XE_GPU_REGISTER(0x43A4, float, SHADER_CONSTANT_233_X) -XE_GPU_REGISTER(0x43A5, float, SHADER_CONSTANT_233_Y) -XE_GPU_REGISTER(0x43A6, float, SHADER_CONSTANT_233_Z) -XE_GPU_REGISTER(0x43A7, float, SHADER_CONSTANT_233_W) -XE_GPU_REGISTER(0x43A8, float, SHADER_CONSTANT_234_X) -XE_GPU_REGISTER(0x43A9, float, SHADER_CONSTANT_234_Y) -XE_GPU_REGISTER(0x43AA, float, SHADER_CONSTANT_234_Z) -XE_GPU_REGISTER(0x43AB, float, SHADER_CONSTANT_234_W) -XE_GPU_REGISTER(0x43AC, float, SHADER_CONSTANT_235_X) -XE_GPU_REGISTER(0x43AD, float, SHADER_CONSTANT_235_Y) -XE_GPU_REGISTER(0x43AE, float, SHADER_CONSTANT_235_Z) -XE_GPU_REGISTER(0x43AF, float, SHADER_CONSTANT_235_W) -XE_GPU_REGISTER(0x43B0, float, SHADER_CONSTANT_236_X) -XE_GPU_REGISTER(0x43B1, float, SHADER_CONSTANT_236_Y) -XE_GPU_REGISTER(0x43B2, float, SHADER_CONSTANT_236_Z) -XE_GPU_REGISTER(0x43B3, float, SHADER_CONSTANT_236_W) -XE_GPU_REGISTER(0x43B4, float, SHADER_CONSTANT_237_X) -XE_GPU_REGISTER(0x43B5, float, SHADER_CONSTANT_237_Y) -XE_GPU_REGISTER(0x43B6, float, SHADER_CONSTANT_237_Z) -XE_GPU_REGISTER(0x43B7, float, SHADER_CONSTANT_237_W) -XE_GPU_REGISTER(0x43B8, float, SHADER_CONSTANT_238_X) -XE_GPU_REGISTER(0x43B9, float, SHADER_CONSTANT_238_Y) -XE_GPU_REGISTER(0x43BA, float, SHADER_CONSTANT_238_Z) -XE_GPU_REGISTER(0x43BB, float, SHADER_CONSTANT_238_W) -XE_GPU_REGISTER(0x43BC, float, SHADER_CONSTANT_239_X) -XE_GPU_REGISTER(0x43BD, float, SHADER_CONSTANT_239_Y) -XE_GPU_REGISTER(0x43BE, float, SHADER_CONSTANT_239_Z) -XE_GPU_REGISTER(0x43BF, float, SHADER_CONSTANT_239_W) -XE_GPU_REGISTER(0x43C0, float, SHADER_CONSTANT_240_X) -XE_GPU_REGISTER(0x43C1, float, SHADER_CONSTANT_240_Y) -XE_GPU_REGISTER(0x43C2, float, SHADER_CONSTANT_240_Z) -XE_GPU_REGISTER(0x43C3, float, SHADER_CONSTANT_240_W) -XE_GPU_REGISTER(0x43C4, float, SHADER_CONSTANT_241_X) -XE_GPU_REGISTER(0x43C5, float, SHADER_CONSTANT_241_Y) -XE_GPU_REGISTER(0x43C6, float, SHADER_CONSTANT_241_Z) -XE_GPU_REGISTER(0x43C7, float, SHADER_CONSTANT_241_W) -XE_GPU_REGISTER(0x43C8, float, SHADER_CONSTANT_242_X) -XE_GPU_REGISTER(0x43C9, float, SHADER_CONSTANT_242_Y) -XE_GPU_REGISTER(0x43CA, float, SHADER_CONSTANT_242_Z) -XE_GPU_REGISTER(0x43CB, float, SHADER_CONSTANT_242_W) -XE_GPU_REGISTER(0x43CC, float, SHADER_CONSTANT_243_X) -XE_GPU_REGISTER(0x43CD, float, SHADER_CONSTANT_243_Y) -XE_GPU_REGISTER(0x43CE, float, SHADER_CONSTANT_243_Z) -XE_GPU_REGISTER(0x43CF, float, SHADER_CONSTANT_243_W) -XE_GPU_REGISTER(0x43D0, float, SHADER_CONSTANT_244_X) -XE_GPU_REGISTER(0x43D1, float, SHADER_CONSTANT_244_Y) -XE_GPU_REGISTER(0x43D2, float, SHADER_CONSTANT_244_Z) -XE_GPU_REGISTER(0x43D3, float, SHADER_CONSTANT_244_W) -XE_GPU_REGISTER(0x43D4, float, SHADER_CONSTANT_245_X) -XE_GPU_REGISTER(0x43D5, float, SHADER_CONSTANT_245_Y) -XE_GPU_REGISTER(0x43D6, float, SHADER_CONSTANT_245_Z) -XE_GPU_REGISTER(0x43D7, float, SHADER_CONSTANT_245_W) -XE_GPU_REGISTER(0x43D8, float, SHADER_CONSTANT_246_X) -XE_GPU_REGISTER(0x43D9, float, SHADER_CONSTANT_246_Y) -XE_GPU_REGISTER(0x43DA, float, SHADER_CONSTANT_246_Z) -XE_GPU_REGISTER(0x43DB, float, SHADER_CONSTANT_246_W) -XE_GPU_REGISTER(0x43DC, float, SHADER_CONSTANT_247_X) -XE_GPU_REGISTER(0x43DD, float, SHADER_CONSTANT_247_Y) -XE_GPU_REGISTER(0x43DE, float, SHADER_CONSTANT_247_Z) -XE_GPU_REGISTER(0x43DF, float, SHADER_CONSTANT_247_W) -XE_GPU_REGISTER(0x43E0, float, SHADER_CONSTANT_248_X) -XE_GPU_REGISTER(0x43E1, float, SHADER_CONSTANT_248_Y) -XE_GPU_REGISTER(0x43E2, float, SHADER_CONSTANT_248_Z) -XE_GPU_REGISTER(0x43E3, float, SHADER_CONSTANT_248_W) -XE_GPU_REGISTER(0x43E4, float, SHADER_CONSTANT_249_X) -XE_GPU_REGISTER(0x43E5, float, SHADER_CONSTANT_249_Y) -XE_GPU_REGISTER(0x43E6, float, SHADER_CONSTANT_249_Z) -XE_GPU_REGISTER(0x43E7, float, SHADER_CONSTANT_249_W) -XE_GPU_REGISTER(0x43E8, float, SHADER_CONSTANT_250_X) -XE_GPU_REGISTER(0x43E9, float, SHADER_CONSTANT_250_Y) -XE_GPU_REGISTER(0x43EA, float, SHADER_CONSTANT_250_Z) -XE_GPU_REGISTER(0x43EB, float, SHADER_CONSTANT_250_W) -XE_GPU_REGISTER(0x43EC, float, SHADER_CONSTANT_251_X) -XE_GPU_REGISTER(0x43ED, float, SHADER_CONSTANT_251_Y) -XE_GPU_REGISTER(0x43EE, float, SHADER_CONSTANT_251_Z) -XE_GPU_REGISTER(0x43EF, float, SHADER_CONSTANT_251_W) -XE_GPU_REGISTER(0x43F0, float, SHADER_CONSTANT_252_X) -XE_GPU_REGISTER(0x43F1, float, SHADER_CONSTANT_252_Y) -XE_GPU_REGISTER(0x43F2, float, SHADER_CONSTANT_252_Z) -XE_GPU_REGISTER(0x43F3, float, SHADER_CONSTANT_252_W) -XE_GPU_REGISTER(0x43F4, float, SHADER_CONSTANT_253_X) -XE_GPU_REGISTER(0x43F5, float, SHADER_CONSTANT_253_Y) -XE_GPU_REGISTER(0x43F6, float, SHADER_CONSTANT_253_Z) -XE_GPU_REGISTER(0x43F7, float, SHADER_CONSTANT_253_W) -XE_GPU_REGISTER(0x43F8, float, SHADER_CONSTANT_254_X) -XE_GPU_REGISTER(0x43F9, float, SHADER_CONSTANT_254_Y) -XE_GPU_REGISTER(0x43FA, float, SHADER_CONSTANT_254_Z) -XE_GPU_REGISTER(0x43FB, float, SHADER_CONSTANT_254_W) -XE_GPU_REGISTER(0x43FC, float, SHADER_CONSTANT_255_X) -XE_GPU_REGISTER(0x43FD, float, SHADER_CONSTANT_255_Y) -XE_GPU_REGISTER(0x43FE, float, SHADER_CONSTANT_255_Z) -XE_GPU_REGISTER(0x43FF, float, SHADER_CONSTANT_255_W) -XE_GPU_REGISTER(0x4400, float, SHADER_CONSTANT_256_X) -XE_GPU_REGISTER(0x4401, float, SHADER_CONSTANT_256_Y) -XE_GPU_REGISTER(0x4402, float, SHADER_CONSTANT_256_Z) -XE_GPU_REGISTER(0x4403, float, SHADER_CONSTANT_256_W) -XE_GPU_REGISTER(0x4404, float, SHADER_CONSTANT_257_X) -XE_GPU_REGISTER(0x4405, float, SHADER_CONSTANT_257_Y) -XE_GPU_REGISTER(0x4406, float, SHADER_CONSTANT_257_Z) -XE_GPU_REGISTER(0x4407, float, SHADER_CONSTANT_257_W) -XE_GPU_REGISTER(0x4408, float, SHADER_CONSTANT_258_X) -XE_GPU_REGISTER(0x4409, float, SHADER_CONSTANT_258_Y) -XE_GPU_REGISTER(0x440A, float, SHADER_CONSTANT_258_Z) -XE_GPU_REGISTER(0x440B, float, SHADER_CONSTANT_258_W) -XE_GPU_REGISTER(0x440C, float, SHADER_CONSTANT_259_X) -XE_GPU_REGISTER(0x440D, float, SHADER_CONSTANT_259_Y) -XE_GPU_REGISTER(0x440E, float, SHADER_CONSTANT_259_Z) -XE_GPU_REGISTER(0x440F, float, SHADER_CONSTANT_259_W) -XE_GPU_REGISTER(0x4410, float, SHADER_CONSTANT_260_X) -XE_GPU_REGISTER(0x4411, float, SHADER_CONSTANT_260_Y) -XE_GPU_REGISTER(0x4412, float, SHADER_CONSTANT_260_Z) -XE_GPU_REGISTER(0x4413, float, SHADER_CONSTANT_260_W) -XE_GPU_REGISTER(0x4414, float, SHADER_CONSTANT_261_X) -XE_GPU_REGISTER(0x4415, float, SHADER_CONSTANT_261_Y) -XE_GPU_REGISTER(0x4416, float, SHADER_CONSTANT_261_Z) -XE_GPU_REGISTER(0x4417, float, SHADER_CONSTANT_261_W) -XE_GPU_REGISTER(0x4418, float, SHADER_CONSTANT_262_X) -XE_GPU_REGISTER(0x4419, float, SHADER_CONSTANT_262_Y) -XE_GPU_REGISTER(0x441A, float, SHADER_CONSTANT_262_Z) -XE_GPU_REGISTER(0x441B, float, SHADER_CONSTANT_262_W) -XE_GPU_REGISTER(0x441C, float, SHADER_CONSTANT_263_X) -XE_GPU_REGISTER(0x441D, float, SHADER_CONSTANT_263_Y) -XE_GPU_REGISTER(0x441E, float, SHADER_CONSTANT_263_Z) -XE_GPU_REGISTER(0x441F, float, SHADER_CONSTANT_263_W) -XE_GPU_REGISTER(0x4420, float, SHADER_CONSTANT_264_X) -XE_GPU_REGISTER(0x4421, float, SHADER_CONSTANT_264_Y) -XE_GPU_REGISTER(0x4422, float, SHADER_CONSTANT_264_Z) -XE_GPU_REGISTER(0x4423, float, SHADER_CONSTANT_264_W) -XE_GPU_REGISTER(0x4424, float, SHADER_CONSTANT_265_X) -XE_GPU_REGISTER(0x4425, float, SHADER_CONSTANT_265_Y) -XE_GPU_REGISTER(0x4426, float, SHADER_CONSTANT_265_Z) -XE_GPU_REGISTER(0x4427, float, SHADER_CONSTANT_265_W) -XE_GPU_REGISTER(0x4428, float, SHADER_CONSTANT_266_X) -XE_GPU_REGISTER(0x4429, float, SHADER_CONSTANT_266_Y) -XE_GPU_REGISTER(0x442A, float, SHADER_CONSTANT_266_Z) -XE_GPU_REGISTER(0x442B, float, SHADER_CONSTANT_266_W) -XE_GPU_REGISTER(0x442C, float, SHADER_CONSTANT_267_X) -XE_GPU_REGISTER(0x442D, float, SHADER_CONSTANT_267_Y) -XE_GPU_REGISTER(0x442E, float, SHADER_CONSTANT_267_Z) -XE_GPU_REGISTER(0x442F, float, SHADER_CONSTANT_267_W) -XE_GPU_REGISTER(0x4430, float, SHADER_CONSTANT_268_X) -XE_GPU_REGISTER(0x4431, float, SHADER_CONSTANT_268_Y) -XE_GPU_REGISTER(0x4432, float, SHADER_CONSTANT_268_Z) -XE_GPU_REGISTER(0x4433, float, SHADER_CONSTANT_268_W) -XE_GPU_REGISTER(0x4434, float, SHADER_CONSTANT_269_X) -XE_GPU_REGISTER(0x4435, float, SHADER_CONSTANT_269_Y) -XE_GPU_REGISTER(0x4436, float, SHADER_CONSTANT_269_Z) -XE_GPU_REGISTER(0x4437, float, SHADER_CONSTANT_269_W) -XE_GPU_REGISTER(0x4438, float, SHADER_CONSTANT_270_X) -XE_GPU_REGISTER(0x4439, float, SHADER_CONSTANT_270_Y) -XE_GPU_REGISTER(0x443A, float, SHADER_CONSTANT_270_Z) -XE_GPU_REGISTER(0x443B, float, SHADER_CONSTANT_270_W) -XE_GPU_REGISTER(0x443C, float, SHADER_CONSTANT_271_X) -XE_GPU_REGISTER(0x443D, float, SHADER_CONSTANT_271_Y) -XE_GPU_REGISTER(0x443E, float, SHADER_CONSTANT_271_Z) -XE_GPU_REGISTER(0x443F, float, SHADER_CONSTANT_271_W) -XE_GPU_REGISTER(0x4440, float, SHADER_CONSTANT_272_X) -XE_GPU_REGISTER(0x4441, float, SHADER_CONSTANT_272_Y) -XE_GPU_REGISTER(0x4442, float, SHADER_CONSTANT_272_Z) -XE_GPU_REGISTER(0x4443, float, SHADER_CONSTANT_272_W) -XE_GPU_REGISTER(0x4444, float, SHADER_CONSTANT_273_X) -XE_GPU_REGISTER(0x4445, float, SHADER_CONSTANT_273_Y) -XE_GPU_REGISTER(0x4446, float, SHADER_CONSTANT_273_Z) -XE_GPU_REGISTER(0x4447, float, SHADER_CONSTANT_273_W) -XE_GPU_REGISTER(0x4448, float, SHADER_CONSTANT_274_X) -XE_GPU_REGISTER(0x4449, float, SHADER_CONSTANT_274_Y) -XE_GPU_REGISTER(0x444A, float, SHADER_CONSTANT_274_Z) -XE_GPU_REGISTER(0x444B, float, SHADER_CONSTANT_274_W) -XE_GPU_REGISTER(0x444C, float, SHADER_CONSTANT_275_X) -XE_GPU_REGISTER(0x444D, float, SHADER_CONSTANT_275_Y) -XE_GPU_REGISTER(0x444E, float, SHADER_CONSTANT_275_Z) -XE_GPU_REGISTER(0x444F, float, SHADER_CONSTANT_275_W) -XE_GPU_REGISTER(0x4450, float, SHADER_CONSTANT_276_X) -XE_GPU_REGISTER(0x4451, float, SHADER_CONSTANT_276_Y) -XE_GPU_REGISTER(0x4452, float, SHADER_CONSTANT_276_Z) -XE_GPU_REGISTER(0x4453, float, SHADER_CONSTANT_276_W) -XE_GPU_REGISTER(0x4454, float, SHADER_CONSTANT_277_X) -XE_GPU_REGISTER(0x4455, float, SHADER_CONSTANT_277_Y) -XE_GPU_REGISTER(0x4456, float, SHADER_CONSTANT_277_Z) -XE_GPU_REGISTER(0x4457, float, SHADER_CONSTANT_277_W) -XE_GPU_REGISTER(0x4458, float, SHADER_CONSTANT_278_X) -XE_GPU_REGISTER(0x4459, float, SHADER_CONSTANT_278_Y) -XE_GPU_REGISTER(0x445A, float, SHADER_CONSTANT_278_Z) -XE_GPU_REGISTER(0x445B, float, SHADER_CONSTANT_278_W) -XE_GPU_REGISTER(0x445C, float, SHADER_CONSTANT_279_X) -XE_GPU_REGISTER(0x445D, float, SHADER_CONSTANT_279_Y) -XE_GPU_REGISTER(0x445E, float, SHADER_CONSTANT_279_Z) -XE_GPU_REGISTER(0x445F, float, SHADER_CONSTANT_279_W) -XE_GPU_REGISTER(0x4460, float, SHADER_CONSTANT_280_X) -XE_GPU_REGISTER(0x4461, float, SHADER_CONSTANT_280_Y) -XE_GPU_REGISTER(0x4462, float, SHADER_CONSTANT_280_Z) -XE_GPU_REGISTER(0x4463, float, SHADER_CONSTANT_280_W) -XE_GPU_REGISTER(0x4464, float, SHADER_CONSTANT_281_X) -XE_GPU_REGISTER(0x4465, float, SHADER_CONSTANT_281_Y) -XE_GPU_REGISTER(0x4466, float, SHADER_CONSTANT_281_Z) -XE_GPU_REGISTER(0x4467, float, SHADER_CONSTANT_281_W) -XE_GPU_REGISTER(0x4468, float, SHADER_CONSTANT_282_X) -XE_GPU_REGISTER(0x4469, float, SHADER_CONSTANT_282_Y) -XE_GPU_REGISTER(0x446A, float, SHADER_CONSTANT_282_Z) -XE_GPU_REGISTER(0x446B, float, SHADER_CONSTANT_282_W) -XE_GPU_REGISTER(0x446C, float, SHADER_CONSTANT_283_X) -XE_GPU_REGISTER(0x446D, float, SHADER_CONSTANT_283_Y) -XE_GPU_REGISTER(0x446E, float, SHADER_CONSTANT_283_Z) -XE_GPU_REGISTER(0x446F, float, SHADER_CONSTANT_283_W) -XE_GPU_REGISTER(0x4470, float, SHADER_CONSTANT_284_X) -XE_GPU_REGISTER(0x4471, float, SHADER_CONSTANT_284_Y) -XE_GPU_REGISTER(0x4472, float, SHADER_CONSTANT_284_Z) -XE_GPU_REGISTER(0x4473, float, SHADER_CONSTANT_284_W) -XE_GPU_REGISTER(0x4474, float, SHADER_CONSTANT_285_X) -XE_GPU_REGISTER(0x4475, float, SHADER_CONSTANT_285_Y) -XE_GPU_REGISTER(0x4476, float, SHADER_CONSTANT_285_Z) -XE_GPU_REGISTER(0x4477, float, SHADER_CONSTANT_285_W) -XE_GPU_REGISTER(0x4478, float, SHADER_CONSTANT_286_X) -XE_GPU_REGISTER(0x4479, float, SHADER_CONSTANT_286_Y) -XE_GPU_REGISTER(0x447A, float, SHADER_CONSTANT_286_Z) -XE_GPU_REGISTER(0x447B, float, SHADER_CONSTANT_286_W) -XE_GPU_REGISTER(0x447C, float, SHADER_CONSTANT_287_X) -XE_GPU_REGISTER(0x447D, float, SHADER_CONSTANT_287_Y) -XE_GPU_REGISTER(0x447E, float, SHADER_CONSTANT_287_Z) -XE_GPU_REGISTER(0x447F, float, SHADER_CONSTANT_287_W) -XE_GPU_REGISTER(0x4480, float, SHADER_CONSTANT_288_X) -XE_GPU_REGISTER(0x4481, float, SHADER_CONSTANT_288_Y) -XE_GPU_REGISTER(0x4482, float, SHADER_CONSTANT_288_Z) -XE_GPU_REGISTER(0x4483, float, SHADER_CONSTANT_288_W) -XE_GPU_REGISTER(0x4484, float, SHADER_CONSTANT_289_X) -XE_GPU_REGISTER(0x4485, float, SHADER_CONSTANT_289_Y) -XE_GPU_REGISTER(0x4486, float, SHADER_CONSTANT_289_Z) -XE_GPU_REGISTER(0x4487, float, SHADER_CONSTANT_289_W) -XE_GPU_REGISTER(0x4488, float, SHADER_CONSTANT_290_X) -XE_GPU_REGISTER(0x4489, float, SHADER_CONSTANT_290_Y) -XE_GPU_REGISTER(0x448A, float, SHADER_CONSTANT_290_Z) -XE_GPU_REGISTER(0x448B, float, SHADER_CONSTANT_290_W) -XE_GPU_REGISTER(0x448C, float, SHADER_CONSTANT_291_X) -XE_GPU_REGISTER(0x448D, float, SHADER_CONSTANT_291_Y) -XE_GPU_REGISTER(0x448E, float, SHADER_CONSTANT_291_Z) -XE_GPU_REGISTER(0x448F, float, SHADER_CONSTANT_291_W) -XE_GPU_REGISTER(0x4490, float, SHADER_CONSTANT_292_X) -XE_GPU_REGISTER(0x4491, float, SHADER_CONSTANT_292_Y) -XE_GPU_REGISTER(0x4492, float, SHADER_CONSTANT_292_Z) -XE_GPU_REGISTER(0x4493, float, SHADER_CONSTANT_292_W) -XE_GPU_REGISTER(0x4494, float, SHADER_CONSTANT_293_X) -XE_GPU_REGISTER(0x4495, float, SHADER_CONSTANT_293_Y) -XE_GPU_REGISTER(0x4496, float, SHADER_CONSTANT_293_Z) -XE_GPU_REGISTER(0x4497, float, SHADER_CONSTANT_293_W) -XE_GPU_REGISTER(0x4498, float, SHADER_CONSTANT_294_X) -XE_GPU_REGISTER(0x4499, float, SHADER_CONSTANT_294_Y) -XE_GPU_REGISTER(0x449A, float, SHADER_CONSTANT_294_Z) -XE_GPU_REGISTER(0x449B, float, SHADER_CONSTANT_294_W) -XE_GPU_REGISTER(0x449C, float, SHADER_CONSTANT_295_X) -XE_GPU_REGISTER(0x449D, float, SHADER_CONSTANT_295_Y) -XE_GPU_REGISTER(0x449E, float, SHADER_CONSTANT_295_Z) -XE_GPU_REGISTER(0x449F, float, SHADER_CONSTANT_295_W) -XE_GPU_REGISTER(0x44A0, float, SHADER_CONSTANT_296_X) -XE_GPU_REGISTER(0x44A1, float, SHADER_CONSTANT_296_Y) -XE_GPU_REGISTER(0x44A2, float, SHADER_CONSTANT_296_Z) -XE_GPU_REGISTER(0x44A3, float, SHADER_CONSTANT_296_W) -XE_GPU_REGISTER(0x44A4, float, SHADER_CONSTANT_297_X) -XE_GPU_REGISTER(0x44A5, float, SHADER_CONSTANT_297_Y) -XE_GPU_REGISTER(0x44A6, float, SHADER_CONSTANT_297_Z) -XE_GPU_REGISTER(0x44A7, float, SHADER_CONSTANT_297_W) -XE_GPU_REGISTER(0x44A8, float, SHADER_CONSTANT_298_X) -XE_GPU_REGISTER(0x44A9, float, SHADER_CONSTANT_298_Y) -XE_GPU_REGISTER(0x44AA, float, SHADER_CONSTANT_298_Z) -XE_GPU_REGISTER(0x44AB, float, SHADER_CONSTANT_298_W) -XE_GPU_REGISTER(0x44AC, float, SHADER_CONSTANT_299_X) -XE_GPU_REGISTER(0x44AD, float, SHADER_CONSTANT_299_Y) -XE_GPU_REGISTER(0x44AE, float, SHADER_CONSTANT_299_Z) -XE_GPU_REGISTER(0x44AF, float, SHADER_CONSTANT_299_W) -XE_GPU_REGISTER(0x44B0, float, SHADER_CONSTANT_300_X) -XE_GPU_REGISTER(0x44B1, float, SHADER_CONSTANT_300_Y) -XE_GPU_REGISTER(0x44B2, float, SHADER_CONSTANT_300_Z) -XE_GPU_REGISTER(0x44B3, float, SHADER_CONSTANT_300_W) -XE_GPU_REGISTER(0x44B4, float, SHADER_CONSTANT_301_X) -XE_GPU_REGISTER(0x44B5, float, SHADER_CONSTANT_301_Y) -XE_GPU_REGISTER(0x44B6, float, SHADER_CONSTANT_301_Z) -XE_GPU_REGISTER(0x44B7, float, SHADER_CONSTANT_301_W) -XE_GPU_REGISTER(0x44B8, float, SHADER_CONSTANT_302_X) -XE_GPU_REGISTER(0x44B9, float, SHADER_CONSTANT_302_Y) -XE_GPU_REGISTER(0x44BA, float, SHADER_CONSTANT_302_Z) -XE_GPU_REGISTER(0x44BB, float, SHADER_CONSTANT_302_W) -XE_GPU_REGISTER(0x44BC, float, SHADER_CONSTANT_303_X) -XE_GPU_REGISTER(0x44BD, float, SHADER_CONSTANT_303_Y) -XE_GPU_REGISTER(0x44BE, float, SHADER_CONSTANT_303_Z) -XE_GPU_REGISTER(0x44BF, float, SHADER_CONSTANT_303_W) -XE_GPU_REGISTER(0x44C0, float, SHADER_CONSTANT_304_X) -XE_GPU_REGISTER(0x44C1, float, SHADER_CONSTANT_304_Y) -XE_GPU_REGISTER(0x44C2, float, SHADER_CONSTANT_304_Z) -XE_GPU_REGISTER(0x44C3, float, SHADER_CONSTANT_304_W) -XE_GPU_REGISTER(0x44C4, float, SHADER_CONSTANT_305_X) -XE_GPU_REGISTER(0x44C5, float, SHADER_CONSTANT_305_Y) -XE_GPU_REGISTER(0x44C6, float, SHADER_CONSTANT_305_Z) -XE_GPU_REGISTER(0x44C7, float, SHADER_CONSTANT_305_W) -XE_GPU_REGISTER(0x44C8, float, SHADER_CONSTANT_306_X) -XE_GPU_REGISTER(0x44C9, float, SHADER_CONSTANT_306_Y) -XE_GPU_REGISTER(0x44CA, float, SHADER_CONSTANT_306_Z) -XE_GPU_REGISTER(0x44CB, float, SHADER_CONSTANT_306_W) -XE_GPU_REGISTER(0x44CC, float, SHADER_CONSTANT_307_X) -XE_GPU_REGISTER(0x44CD, float, SHADER_CONSTANT_307_Y) -XE_GPU_REGISTER(0x44CE, float, SHADER_CONSTANT_307_Z) -XE_GPU_REGISTER(0x44CF, float, SHADER_CONSTANT_307_W) -XE_GPU_REGISTER(0x44D0, float, SHADER_CONSTANT_308_X) -XE_GPU_REGISTER(0x44D1, float, SHADER_CONSTANT_308_Y) -XE_GPU_REGISTER(0x44D2, float, SHADER_CONSTANT_308_Z) -XE_GPU_REGISTER(0x44D3, float, SHADER_CONSTANT_308_W) -XE_GPU_REGISTER(0x44D4, float, SHADER_CONSTANT_309_X) -XE_GPU_REGISTER(0x44D5, float, SHADER_CONSTANT_309_Y) -XE_GPU_REGISTER(0x44D6, float, SHADER_CONSTANT_309_Z) -XE_GPU_REGISTER(0x44D7, float, SHADER_CONSTANT_309_W) -XE_GPU_REGISTER(0x44D8, float, SHADER_CONSTANT_310_X) -XE_GPU_REGISTER(0x44D9, float, SHADER_CONSTANT_310_Y) -XE_GPU_REGISTER(0x44DA, float, SHADER_CONSTANT_310_Z) -XE_GPU_REGISTER(0x44DB, float, SHADER_CONSTANT_310_W) -XE_GPU_REGISTER(0x44DC, float, SHADER_CONSTANT_311_X) -XE_GPU_REGISTER(0x44DD, float, SHADER_CONSTANT_311_Y) -XE_GPU_REGISTER(0x44DE, float, SHADER_CONSTANT_311_Z) -XE_GPU_REGISTER(0x44DF, float, SHADER_CONSTANT_311_W) -XE_GPU_REGISTER(0x44E0, float, SHADER_CONSTANT_312_X) -XE_GPU_REGISTER(0x44E1, float, SHADER_CONSTANT_312_Y) -XE_GPU_REGISTER(0x44E2, float, SHADER_CONSTANT_312_Z) -XE_GPU_REGISTER(0x44E3, float, SHADER_CONSTANT_312_W) -XE_GPU_REGISTER(0x44E4, float, SHADER_CONSTANT_313_X) -XE_GPU_REGISTER(0x44E5, float, SHADER_CONSTANT_313_Y) -XE_GPU_REGISTER(0x44E6, float, SHADER_CONSTANT_313_Z) -XE_GPU_REGISTER(0x44E7, float, SHADER_CONSTANT_313_W) -XE_GPU_REGISTER(0x44E8, float, SHADER_CONSTANT_314_X) -XE_GPU_REGISTER(0x44E9, float, SHADER_CONSTANT_314_Y) -XE_GPU_REGISTER(0x44EA, float, SHADER_CONSTANT_314_Z) -XE_GPU_REGISTER(0x44EB, float, SHADER_CONSTANT_314_W) -XE_GPU_REGISTER(0x44EC, float, SHADER_CONSTANT_315_X) -XE_GPU_REGISTER(0x44ED, float, SHADER_CONSTANT_315_Y) -XE_GPU_REGISTER(0x44EE, float, SHADER_CONSTANT_315_Z) -XE_GPU_REGISTER(0x44EF, float, SHADER_CONSTANT_315_W) -XE_GPU_REGISTER(0x44F0, float, SHADER_CONSTANT_316_X) -XE_GPU_REGISTER(0x44F1, float, SHADER_CONSTANT_316_Y) -XE_GPU_REGISTER(0x44F2, float, SHADER_CONSTANT_316_Z) -XE_GPU_REGISTER(0x44F3, float, SHADER_CONSTANT_316_W) -XE_GPU_REGISTER(0x44F4, float, SHADER_CONSTANT_317_X) -XE_GPU_REGISTER(0x44F5, float, SHADER_CONSTANT_317_Y) -XE_GPU_REGISTER(0x44F6, float, SHADER_CONSTANT_317_Z) -XE_GPU_REGISTER(0x44F7, float, SHADER_CONSTANT_317_W) -XE_GPU_REGISTER(0x44F8, float, SHADER_CONSTANT_318_X) -XE_GPU_REGISTER(0x44F9, float, SHADER_CONSTANT_318_Y) -XE_GPU_REGISTER(0x44FA, float, SHADER_CONSTANT_318_Z) -XE_GPU_REGISTER(0x44FB, float, SHADER_CONSTANT_318_W) -XE_GPU_REGISTER(0x44FC, float, SHADER_CONSTANT_319_X) -XE_GPU_REGISTER(0x44FD, float, SHADER_CONSTANT_319_Y) -XE_GPU_REGISTER(0x44FE, float, SHADER_CONSTANT_319_Z) -XE_GPU_REGISTER(0x44FF, float, SHADER_CONSTANT_319_W) -XE_GPU_REGISTER(0x4500, float, SHADER_CONSTANT_320_X) -XE_GPU_REGISTER(0x4501, float, SHADER_CONSTANT_320_Y) -XE_GPU_REGISTER(0x4502, float, SHADER_CONSTANT_320_Z) -XE_GPU_REGISTER(0x4503, float, SHADER_CONSTANT_320_W) -XE_GPU_REGISTER(0x4504, float, SHADER_CONSTANT_321_X) -XE_GPU_REGISTER(0x4505, float, SHADER_CONSTANT_321_Y) -XE_GPU_REGISTER(0x4506, float, SHADER_CONSTANT_321_Z) -XE_GPU_REGISTER(0x4507, float, SHADER_CONSTANT_321_W) -XE_GPU_REGISTER(0x4508, float, SHADER_CONSTANT_322_X) -XE_GPU_REGISTER(0x4509, float, SHADER_CONSTANT_322_Y) -XE_GPU_REGISTER(0x450A, float, SHADER_CONSTANT_322_Z) -XE_GPU_REGISTER(0x450B, float, SHADER_CONSTANT_322_W) -XE_GPU_REGISTER(0x450C, float, SHADER_CONSTANT_323_X) -XE_GPU_REGISTER(0x450D, float, SHADER_CONSTANT_323_Y) -XE_GPU_REGISTER(0x450E, float, SHADER_CONSTANT_323_Z) -XE_GPU_REGISTER(0x450F, float, SHADER_CONSTANT_323_W) -XE_GPU_REGISTER(0x4510, float, SHADER_CONSTANT_324_X) -XE_GPU_REGISTER(0x4511, float, SHADER_CONSTANT_324_Y) -XE_GPU_REGISTER(0x4512, float, SHADER_CONSTANT_324_Z) -XE_GPU_REGISTER(0x4513, float, SHADER_CONSTANT_324_W) -XE_GPU_REGISTER(0x4514, float, SHADER_CONSTANT_325_X) -XE_GPU_REGISTER(0x4515, float, SHADER_CONSTANT_325_Y) -XE_GPU_REGISTER(0x4516, float, SHADER_CONSTANT_325_Z) -XE_GPU_REGISTER(0x4517, float, SHADER_CONSTANT_325_W) -XE_GPU_REGISTER(0x4518, float, SHADER_CONSTANT_326_X) -XE_GPU_REGISTER(0x4519, float, SHADER_CONSTANT_326_Y) -XE_GPU_REGISTER(0x451A, float, SHADER_CONSTANT_326_Z) -XE_GPU_REGISTER(0x451B, float, SHADER_CONSTANT_326_W) -XE_GPU_REGISTER(0x451C, float, SHADER_CONSTANT_327_X) -XE_GPU_REGISTER(0x451D, float, SHADER_CONSTANT_327_Y) -XE_GPU_REGISTER(0x451E, float, SHADER_CONSTANT_327_Z) -XE_GPU_REGISTER(0x451F, float, SHADER_CONSTANT_327_W) -XE_GPU_REGISTER(0x4520, float, SHADER_CONSTANT_328_X) -XE_GPU_REGISTER(0x4521, float, SHADER_CONSTANT_328_Y) -XE_GPU_REGISTER(0x4522, float, SHADER_CONSTANT_328_Z) -XE_GPU_REGISTER(0x4523, float, SHADER_CONSTANT_328_W) -XE_GPU_REGISTER(0x4524, float, SHADER_CONSTANT_329_X) -XE_GPU_REGISTER(0x4525, float, SHADER_CONSTANT_329_Y) -XE_GPU_REGISTER(0x4526, float, SHADER_CONSTANT_329_Z) -XE_GPU_REGISTER(0x4527, float, SHADER_CONSTANT_329_W) -XE_GPU_REGISTER(0x4528, float, SHADER_CONSTANT_330_X) -XE_GPU_REGISTER(0x4529, float, SHADER_CONSTANT_330_Y) -XE_GPU_REGISTER(0x452A, float, SHADER_CONSTANT_330_Z) -XE_GPU_REGISTER(0x452B, float, SHADER_CONSTANT_330_W) -XE_GPU_REGISTER(0x452C, float, SHADER_CONSTANT_331_X) -XE_GPU_REGISTER(0x452D, float, SHADER_CONSTANT_331_Y) -XE_GPU_REGISTER(0x452E, float, SHADER_CONSTANT_331_Z) -XE_GPU_REGISTER(0x452F, float, SHADER_CONSTANT_331_W) -XE_GPU_REGISTER(0x4530, float, SHADER_CONSTANT_332_X) -XE_GPU_REGISTER(0x4531, float, SHADER_CONSTANT_332_Y) -XE_GPU_REGISTER(0x4532, float, SHADER_CONSTANT_332_Z) -XE_GPU_REGISTER(0x4533, float, SHADER_CONSTANT_332_W) -XE_GPU_REGISTER(0x4534, float, SHADER_CONSTANT_333_X) -XE_GPU_REGISTER(0x4535, float, SHADER_CONSTANT_333_Y) -XE_GPU_REGISTER(0x4536, float, SHADER_CONSTANT_333_Z) -XE_GPU_REGISTER(0x4537, float, SHADER_CONSTANT_333_W) -XE_GPU_REGISTER(0x4538, float, SHADER_CONSTANT_334_X) -XE_GPU_REGISTER(0x4539, float, SHADER_CONSTANT_334_Y) -XE_GPU_REGISTER(0x453A, float, SHADER_CONSTANT_334_Z) -XE_GPU_REGISTER(0x453B, float, SHADER_CONSTANT_334_W) -XE_GPU_REGISTER(0x453C, float, SHADER_CONSTANT_335_X) -XE_GPU_REGISTER(0x453D, float, SHADER_CONSTANT_335_Y) -XE_GPU_REGISTER(0x453E, float, SHADER_CONSTANT_335_Z) -XE_GPU_REGISTER(0x453F, float, SHADER_CONSTANT_335_W) -XE_GPU_REGISTER(0x4540, float, SHADER_CONSTANT_336_X) -XE_GPU_REGISTER(0x4541, float, SHADER_CONSTANT_336_Y) -XE_GPU_REGISTER(0x4542, float, SHADER_CONSTANT_336_Z) -XE_GPU_REGISTER(0x4543, float, SHADER_CONSTANT_336_W) -XE_GPU_REGISTER(0x4544, float, SHADER_CONSTANT_337_X) -XE_GPU_REGISTER(0x4545, float, SHADER_CONSTANT_337_Y) -XE_GPU_REGISTER(0x4546, float, SHADER_CONSTANT_337_Z) -XE_GPU_REGISTER(0x4547, float, SHADER_CONSTANT_337_W) -XE_GPU_REGISTER(0x4548, float, SHADER_CONSTANT_338_X) -XE_GPU_REGISTER(0x4549, float, SHADER_CONSTANT_338_Y) -XE_GPU_REGISTER(0x454A, float, SHADER_CONSTANT_338_Z) -XE_GPU_REGISTER(0x454B, float, SHADER_CONSTANT_338_W) -XE_GPU_REGISTER(0x454C, float, SHADER_CONSTANT_339_X) -XE_GPU_REGISTER(0x454D, float, SHADER_CONSTANT_339_Y) -XE_GPU_REGISTER(0x454E, float, SHADER_CONSTANT_339_Z) -XE_GPU_REGISTER(0x454F, float, SHADER_CONSTANT_339_W) -XE_GPU_REGISTER(0x4550, float, SHADER_CONSTANT_340_X) -XE_GPU_REGISTER(0x4551, float, SHADER_CONSTANT_340_Y) -XE_GPU_REGISTER(0x4552, float, SHADER_CONSTANT_340_Z) -XE_GPU_REGISTER(0x4553, float, SHADER_CONSTANT_340_W) -XE_GPU_REGISTER(0x4554, float, SHADER_CONSTANT_341_X) -XE_GPU_REGISTER(0x4555, float, SHADER_CONSTANT_341_Y) -XE_GPU_REGISTER(0x4556, float, SHADER_CONSTANT_341_Z) -XE_GPU_REGISTER(0x4557, float, SHADER_CONSTANT_341_W) -XE_GPU_REGISTER(0x4558, float, SHADER_CONSTANT_342_X) -XE_GPU_REGISTER(0x4559, float, SHADER_CONSTANT_342_Y) -XE_GPU_REGISTER(0x455A, float, SHADER_CONSTANT_342_Z) -XE_GPU_REGISTER(0x455B, float, SHADER_CONSTANT_342_W) -XE_GPU_REGISTER(0x455C, float, SHADER_CONSTANT_343_X) -XE_GPU_REGISTER(0x455D, float, SHADER_CONSTANT_343_Y) -XE_GPU_REGISTER(0x455E, float, SHADER_CONSTANT_343_Z) -XE_GPU_REGISTER(0x455F, float, SHADER_CONSTANT_343_W) -XE_GPU_REGISTER(0x4560, float, SHADER_CONSTANT_344_X) -XE_GPU_REGISTER(0x4561, float, SHADER_CONSTANT_344_Y) -XE_GPU_REGISTER(0x4562, float, SHADER_CONSTANT_344_Z) -XE_GPU_REGISTER(0x4563, float, SHADER_CONSTANT_344_W) -XE_GPU_REGISTER(0x4564, float, SHADER_CONSTANT_345_X) -XE_GPU_REGISTER(0x4565, float, SHADER_CONSTANT_345_Y) -XE_GPU_REGISTER(0x4566, float, SHADER_CONSTANT_345_Z) -XE_GPU_REGISTER(0x4567, float, SHADER_CONSTANT_345_W) -XE_GPU_REGISTER(0x4568, float, SHADER_CONSTANT_346_X) -XE_GPU_REGISTER(0x4569, float, SHADER_CONSTANT_346_Y) -XE_GPU_REGISTER(0x456A, float, SHADER_CONSTANT_346_Z) -XE_GPU_REGISTER(0x456B, float, SHADER_CONSTANT_346_W) -XE_GPU_REGISTER(0x456C, float, SHADER_CONSTANT_347_X) -XE_GPU_REGISTER(0x456D, float, SHADER_CONSTANT_347_Y) -XE_GPU_REGISTER(0x456E, float, SHADER_CONSTANT_347_Z) -XE_GPU_REGISTER(0x456F, float, SHADER_CONSTANT_347_W) -XE_GPU_REGISTER(0x4570, float, SHADER_CONSTANT_348_X) -XE_GPU_REGISTER(0x4571, float, SHADER_CONSTANT_348_Y) -XE_GPU_REGISTER(0x4572, float, SHADER_CONSTANT_348_Z) -XE_GPU_REGISTER(0x4573, float, SHADER_CONSTANT_348_W) -XE_GPU_REGISTER(0x4574, float, SHADER_CONSTANT_349_X) -XE_GPU_REGISTER(0x4575, float, SHADER_CONSTANT_349_Y) -XE_GPU_REGISTER(0x4576, float, SHADER_CONSTANT_349_Z) -XE_GPU_REGISTER(0x4577, float, SHADER_CONSTANT_349_W) -XE_GPU_REGISTER(0x4578, float, SHADER_CONSTANT_350_X) -XE_GPU_REGISTER(0x4579, float, SHADER_CONSTANT_350_Y) -XE_GPU_REGISTER(0x457A, float, SHADER_CONSTANT_350_Z) -XE_GPU_REGISTER(0x457B, float, SHADER_CONSTANT_350_W) -XE_GPU_REGISTER(0x457C, float, SHADER_CONSTANT_351_X) -XE_GPU_REGISTER(0x457D, float, SHADER_CONSTANT_351_Y) -XE_GPU_REGISTER(0x457E, float, SHADER_CONSTANT_351_Z) -XE_GPU_REGISTER(0x457F, float, SHADER_CONSTANT_351_W) -XE_GPU_REGISTER(0x4580, float, SHADER_CONSTANT_352_X) -XE_GPU_REGISTER(0x4581, float, SHADER_CONSTANT_352_Y) -XE_GPU_REGISTER(0x4582, float, SHADER_CONSTANT_352_Z) -XE_GPU_REGISTER(0x4583, float, SHADER_CONSTANT_352_W) -XE_GPU_REGISTER(0x4584, float, SHADER_CONSTANT_353_X) -XE_GPU_REGISTER(0x4585, float, SHADER_CONSTANT_353_Y) -XE_GPU_REGISTER(0x4586, float, SHADER_CONSTANT_353_Z) -XE_GPU_REGISTER(0x4587, float, SHADER_CONSTANT_353_W) -XE_GPU_REGISTER(0x4588, float, SHADER_CONSTANT_354_X) -XE_GPU_REGISTER(0x4589, float, SHADER_CONSTANT_354_Y) -XE_GPU_REGISTER(0x458A, float, SHADER_CONSTANT_354_Z) -XE_GPU_REGISTER(0x458B, float, SHADER_CONSTANT_354_W) -XE_GPU_REGISTER(0x458C, float, SHADER_CONSTANT_355_X) -XE_GPU_REGISTER(0x458D, float, SHADER_CONSTANT_355_Y) -XE_GPU_REGISTER(0x458E, float, SHADER_CONSTANT_355_Z) -XE_GPU_REGISTER(0x458F, float, SHADER_CONSTANT_355_W) -XE_GPU_REGISTER(0x4590, float, SHADER_CONSTANT_356_X) -XE_GPU_REGISTER(0x4591, float, SHADER_CONSTANT_356_Y) -XE_GPU_REGISTER(0x4592, float, SHADER_CONSTANT_356_Z) -XE_GPU_REGISTER(0x4593, float, SHADER_CONSTANT_356_W) -XE_GPU_REGISTER(0x4594, float, SHADER_CONSTANT_357_X) -XE_GPU_REGISTER(0x4595, float, SHADER_CONSTANT_357_Y) -XE_GPU_REGISTER(0x4596, float, SHADER_CONSTANT_357_Z) -XE_GPU_REGISTER(0x4597, float, SHADER_CONSTANT_357_W) -XE_GPU_REGISTER(0x4598, float, SHADER_CONSTANT_358_X) -XE_GPU_REGISTER(0x4599, float, SHADER_CONSTANT_358_Y) -XE_GPU_REGISTER(0x459A, float, SHADER_CONSTANT_358_Z) -XE_GPU_REGISTER(0x459B, float, SHADER_CONSTANT_358_W) -XE_GPU_REGISTER(0x459C, float, SHADER_CONSTANT_359_X) -XE_GPU_REGISTER(0x459D, float, SHADER_CONSTANT_359_Y) -XE_GPU_REGISTER(0x459E, float, SHADER_CONSTANT_359_Z) -XE_GPU_REGISTER(0x459F, float, SHADER_CONSTANT_359_W) -XE_GPU_REGISTER(0x45A0, float, SHADER_CONSTANT_360_X) -XE_GPU_REGISTER(0x45A1, float, SHADER_CONSTANT_360_Y) -XE_GPU_REGISTER(0x45A2, float, SHADER_CONSTANT_360_Z) -XE_GPU_REGISTER(0x45A3, float, SHADER_CONSTANT_360_W) -XE_GPU_REGISTER(0x45A4, float, SHADER_CONSTANT_361_X) -XE_GPU_REGISTER(0x45A5, float, SHADER_CONSTANT_361_Y) -XE_GPU_REGISTER(0x45A6, float, SHADER_CONSTANT_361_Z) -XE_GPU_REGISTER(0x45A7, float, SHADER_CONSTANT_361_W) -XE_GPU_REGISTER(0x45A8, float, SHADER_CONSTANT_362_X) -XE_GPU_REGISTER(0x45A9, float, SHADER_CONSTANT_362_Y) -XE_GPU_REGISTER(0x45AA, float, SHADER_CONSTANT_362_Z) -XE_GPU_REGISTER(0x45AB, float, SHADER_CONSTANT_362_W) -XE_GPU_REGISTER(0x45AC, float, SHADER_CONSTANT_363_X) -XE_GPU_REGISTER(0x45AD, float, SHADER_CONSTANT_363_Y) -XE_GPU_REGISTER(0x45AE, float, SHADER_CONSTANT_363_Z) -XE_GPU_REGISTER(0x45AF, float, SHADER_CONSTANT_363_W) -XE_GPU_REGISTER(0x45B0, float, SHADER_CONSTANT_364_X) -XE_GPU_REGISTER(0x45B1, float, SHADER_CONSTANT_364_Y) -XE_GPU_REGISTER(0x45B2, float, SHADER_CONSTANT_364_Z) -XE_GPU_REGISTER(0x45B3, float, SHADER_CONSTANT_364_W) -XE_GPU_REGISTER(0x45B4, float, SHADER_CONSTANT_365_X) -XE_GPU_REGISTER(0x45B5, float, SHADER_CONSTANT_365_Y) -XE_GPU_REGISTER(0x45B6, float, SHADER_CONSTANT_365_Z) -XE_GPU_REGISTER(0x45B7, float, SHADER_CONSTANT_365_W) -XE_GPU_REGISTER(0x45B8, float, SHADER_CONSTANT_366_X) -XE_GPU_REGISTER(0x45B9, float, SHADER_CONSTANT_366_Y) -XE_GPU_REGISTER(0x45BA, float, SHADER_CONSTANT_366_Z) -XE_GPU_REGISTER(0x45BB, float, SHADER_CONSTANT_366_W) -XE_GPU_REGISTER(0x45BC, float, SHADER_CONSTANT_367_X) -XE_GPU_REGISTER(0x45BD, float, SHADER_CONSTANT_367_Y) -XE_GPU_REGISTER(0x45BE, float, SHADER_CONSTANT_367_Z) -XE_GPU_REGISTER(0x45BF, float, SHADER_CONSTANT_367_W) -XE_GPU_REGISTER(0x45C0, float, SHADER_CONSTANT_368_X) -XE_GPU_REGISTER(0x45C1, float, SHADER_CONSTANT_368_Y) -XE_GPU_REGISTER(0x45C2, float, SHADER_CONSTANT_368_Z) -XE_GPU_REGISTER(0x45C3, float, SHADER_CONSTANT_368_W) -XE_GPU_REGISTER(0x45C4, float, SHADER_CONSTANT_369_X) -XE_GPU_REGISTER(0x45C5, float, SHADER_CONSTANT_369_Y) -XE_GPU_REGISTER(0x45C6, float, SHADER_CONSTANT_369_Z) -XE_GPU_REGISTER(0x45C7, float, SHADER_CONSTANT_369_W) -XE_GPU_REGISTER(0x45C8, float, SHADER_CONSTANT_370_X) -XE_GPU_REGISTER(0x45C9, float, SHADER_CONSTANT_370_Y) -XE_GPU_REGISTER(0x45CA, float, SHADER_CONSTANT_370_Z) -XE_GPU_REGISTER(0x45CB, float, SHADER_CONSTANT_370_W) -XE_GPU_REGISTER(0x45CC, float, SHADER_CONSTANT_371_X) -XE_GPU_REGISTER(0x45CD, float, SHADER_CONSTANT_371_Y) -XE_GPU_REGISTER(0x45CE, float, SHADER_CONSTANT_371_Z) -XE_GPU_REGISTER(0x45CF, float, SHADER_CONSTANT_371_W) -XE_GPU_REGISTER(0x45D0, float, SHADER_CONSTANT_372_X) -XE_GPU_REGISTER(0x45D1, float, SHADER_CONSTANT_372_Y) -XE_GPU_REGISTER(0x45D2, float, SHADER_CONSTANT_372_Z) -XE_GPU_REGISTER(0x45D3, float, SHADER_CONSTANT_372_W) -XE_GPU_REGISTER(0x45D4, float, SHADER_CONSTANT_373_X) -XE_GPU_REGISTER(0x45D5, float, SHADER_CONSTANT_373_Y) -XE_GPU_REGISTER(0x45D6, float, SHADER_CONSTANT_373_Z) -XE_GPU_REGISTER(0x45D7, float, SHADER_CONSTANT_373_W) -XE_GPU_REGISTER(0x45D8, float, SHADER_CONSTANT_374_X) -XE_GPU_REGISTER(0x45D9, float, SHADER_CONSTANT_374_Y) -XE_GPU_REGISTER(0x45DA, float, SHADER_CONSTANT_374_Z) -XE_GPU_REGISTER(0x45DB, float, SHADER_CONSTANT_374_W) -XE_GPU_REGISTER(0x45DC, float, SHADER_CONSTANT_375_X) -XE_GPU_REGISTER(0x45DD, float, SHADER_CONSTANT_375_Y) -XE_GPU_REGISTER(0x45DE, float, SHADER_CONSTANT_375_Z) -XE_GPU_REGISTER(0x45DF, float, SHADER_CONSTANT_375_W) -XE_GPU_REGISTER(0x45E0, float, SHADER_CONSTANT_376_X) -XE_GPU_REGISTER(0x45E1, float, SHADER_CONSTANT_376_Y) -XE_GPU_REGISTER(0x45E2, float, SHADER_CONSTANT_376_Z) -XE_GPU_REGISTER(0x45E3, float, SHADER_CONSTANT_376_W) -XE_GPU_REGISTER(0x45E4, float, SHADER_CONSTANT_377_X) -XE_GPU_REGISTER(0x45E5, float, SHADER_CONSTANT_377_Y) -XE_GPU_REGISTER(0x45E6, float, SHADER_CONSTANT_377_Z) -XE_GPU_REGISTER(0x45E7, float, SHADER_CONSTANT_377_W) -XE_GPU_REGISTER(0x45E8, float, SHADER_CONSTANT_378_X) -XE_GPU_REGISTER(0x45E9, float, SHADER_CONSTANT_378_Y) -XE_GPU_REGISTER(0x45EA, float, SHADER_CONSTANT_378_Z) -XE_GPU_REGISTER(0x45EB, float, SHADER_CONSTANT_378_W) -XE_GPU_REGISTER(0x45EC, float, SHADER_CONSTANT_379_X) -XE_GPU_REGISTER(0x45ED, float, SHADER_CONSTANT_379_Y) -XE_GPU_REGISTER(0x45EE, float, SHADER_CONSTANT_379_Z) -XE_GPU_REGISTER(0x45EF, float, SHADER_CONSTANT_379_W) -XE_GPU_REGISTER(0x45F0, float, SHADER_CONSTANT_380_X) -XE_GPU_REGISTER(0x45F1, float, SHADER_CONSTANT_380_Y) -XE_GPU_REGISTER(0x45F2, float, SHADER_CONSTANT_380_Z) -XE_GPU_REGISTER(0x45F3, float, SHADER_CONSTANT_380_W) -XE_GPU_REGISTER(0x45F4, float, SHADER_CONSTANT_381_X) -XE_GPU_REGISTER(0x45F5, float, SHADER_CONSTANT_381_Y) -XE_GPU_REGISTER(0x45F6, float, SHADER_CONSTANT_381_Z) -XE_GPU_REGISTER(0x45F7, float, SHADER_CONSTANT_381_W) -XE_GPU_REGISTER(0x45F8, float, SHADER_CONSTANT_382_X) -XE_GPU_REGISTER(0x45F9, float, SHADER_CONSTANT_382_Y) -XE_GPU_REGISTER(0x45FA, float, SHADER_CONSTANT_382_Z) -XE_GPU_REGISTER(0x45FB, float, SHADER_CONSTANT_382_W) -XE_GPU_REGISTER(0x45FC, float, SHADER_CONSTANT_383_X) -XE_GPU_REGISTER(0x45FD, float, SHADER_CONSTANT_383_Y) -XE_GPU_REGISTER(0x45FE, float, SHADER_CONSTANT_383_Z) -XE_GPU_REGISTER(0x45FF, float, SHADER_CONSTANT_383_W) -XE_GPU_REGISTER(0x4600, float, SHADER_CONSTANT_384_X) -XE_GPU_REGISTER(0x4601, float, SHADER_CONSTANT_384_Y) -XE_GPU_REGISTER(0x4602, float, SHADER_CONSTANT_384_Z) -XE_GPU_REGISTER(0x4603, float, SHADER_CONSTANT_384_W) -XE_GPU_REGISTER(0x4604, float, SHADER_CONSTANT_385_X) -XE_GPU_REGISTER(0x4605, float, SHADER_CONSTANT_385_Y) -XE_GPU_REGISTER(0x4606, float, SHADER_CONSTANT_385_Z) -XE_GPU_REGISTER(0x4607, float, SHADER_CONSTANT_385_W) -XE_GPU_REGISTER(0x4608, float, SHADER_CONSTANT_386_X) -XE_GPU_REGISTER(0x4609, float, SHADER_CONSTANT_386_Y) -XE_GPU_REGISTER(0x460A, float, SHADER_CONSTANT_386_Z) -XE_GPU_REGISTER(0x460B, float, SHADER_CONSTANT_386_W) -XE_GPU_REGISTER(0x460C, float, SHADER_CONSTANT_387_X) -XE_GPU_REGISTER(0x460D, float, SHADER_CONSTANT_387_Y) -XE_GPU_REGISTER(0x460E, float, SHADER_CONSTANT_387_Z) -XE_GPU_REGISTER(0x460F, float, SHADER_CONSTANT_387_W) -XE_GPU_REGISTER(0x4610, float, SHADER_CONSTANT_388_X) -XE_GPU_REGISTER(0x4611, float, SHADER_CONSTANT_388_Y) -XE_GPU_REGISTER(0x4612, float, SHADER_CONSTANT_388_Z) -XE_GPU_REGISTER(0x4613, float, SHADER_CONSTANT_388_W) -XE_GPU_REGISTER(0x4614, float, SHADER_CONSTANT_389_X) -XE_GPU_REGISTER(0x4615, float, SHADER_CONSTANT_389_Y) -XE_GPU_REGISTER(0x4616, float, SHADER_CONSTANT_389_Z) -XE_GPU_REGISTER(0x4617, float, SHADER_CONSTANT_389_W) -XE_GPU_REGISTER(0x4618, float, SHADER_CONSTANT_390_X) -XE_GPU_REGISTER(0x4619, float, SHADER_CONSTANT_390_Y) -XE_GPU_REGISTER(0x461A, float, SHADER_CONSTANT_390_Z) -XE_GPU_REGISTER(0x461B, float, SHADER_CONSTANT_390_W) -XE_GPU_REGISTER(0x461C, float, SHADER_CONSTANT_391_X) -XE_GPU_REGISTER(0x461D, float, SHADER_CONSTANT_391_Y) -XE_GPU_REGISTER(0x461E, float, SHADER_CONSTANT_391_Z) -XE_GPU_REGISTER(0x461F, float, SHADER_CONSTANT_391_W) -XE_GPU_REGISTER(0x4620, float, SHADER_CONSTANT_392_X) -XE_GPU_REGISTER(0x4621, float, SHADER_CONSTANT_392_Y) -XE_GPU_REGISTER(0x4622, float, SHADER_CONSTANT_392_Z) -XE_GPU_REGISTER(0x4623, float, SHADER_CONSTANT_392_W) -XE_GPU_REGISTER(0x4624, float, SHADER_CONSTANT_393_X) -XE_GPU_REGISTER(0x4625, float, SHADER_CONSTANT_393_Y) -XE_GPU_REGISTER(0x4626, float, SHADER_CONSTANT_393_Z) -XE_GPU_REGISTER(0x4627, float, SHADER_CONSTANT_393_W) -XE_GPU_REGISTER(0x4628, float, SHADER_CONSTANT_394_X) -XE_GPU_REGISTER(0x4629, float, SHADER_CONSTANT_394_Y) -XE_GPU_REGISTER(0x462A, float, SHADER_CONSTANT_394_Z) -XE_GPU_REGISTER(0x462B, float, SHADER_CONSTANT_394_W) -XE_GPU_REGISTER(0x462C, float, SHADER_CONSTANT_395_X) -XE_GPU_REGISTER(0x462D, float, SHADER_CONSTANT_395_Y) -XE_GPU_REGISTER(0x462E, float, SHADER_CONSTANT_395_Z) -XE_GPU_REGISTER(0x462F, float, SHADER_CONSTANT_395_W) -XE_GPU_REGISTER(0x4630, float, SHADER_CONSTANT_396_X) -XE_GPU_REGISTER(0x4631, float, SHADER_CONSTANT_396_Y) -XE_GPU_REGISTER(0x4632, float, SHADER_CONSTANT_396_Z) -XE_GPU_REGISTER(0x4633, float, SHADER_CONSTANT_396_W) -XE_GPU_REGISTER(0x4634, float, SHADER_CONSTANT_397_X) -XE_GPU_REGISTER(0x4635, float, SHADER_CONSTANT_397_Y) -XE_GPU_REGISTER(0x4636, float, SHADER_CONSTANT_397_Z) -XE_GPU_REGISTER(0x4637, float, SHADER_CONSTANT_397_W) -XE_GPU_REGISTER(0x4638, float, SHADER_CONSTANT_398_X) -XE_GPU_REGISTER(0x4639, float, SHADER_CONSTANT_398_Y) -XE_GPU_REGISTER(0x463A, float, SHADER_CONSTANT_398_Z) -XE_GPU_REGISTER(0x463B, float, SHADER_CONSTANT_398_W) -XE_GPU_REGISTER(0x463C, float, SHADER_CONSTANT_399_X) -XE_GPU_REGISTER(0x463D, float, SHADER_CONSTANT_399_Y) -XE_GPU_REGISTER(0x463E, float, SHADER_CONSTANT_399_Z) -XE_GPU_REGISTER(0x463F, float, SHADER_CONSTANT_399_W) -XE_GPU_REGISTER(0x4640, float, SHADER_CONSTANT_400_X) -XE_GPU_REGISTER(0x4641, float, SHADER_CONSTANT_400_Y) -XE_GPU_REGISTER(0x4642, float, SHADER_CONSTANT_400_Z) -XE_GPU_REGISTER(0x4643, float, SHADER_CONSTANT_400_W) -XE_GPU_REGISTER(0x4644, float, SHADER_CONSTANT_401_X) -XE_GPU_REGISTER(0x4645, float, SHADER_CONSTANT_401_Y) -XE_GPU_REGISTER(0x4646, float, SHADER_CONSTANT_401_Z) -XE_GPU_REGISTER(0x4647, float, SHADER_CONSTANT_401_W) -XE_GPU_REGISTER(0x4648, float, SHADER_CONSTANT_402_X) -XE_GPU_REGISTER(0x4649, float, SHADER_CONSTANT_402_Y) -XE_GPU_REGISTER(0x464A, float, SHADER_CONSTANT_402_Z) -XE_GPU_REGISTER(0x464B, float, SHADER_CONSTANT_402_W) -XE_GPU_REGISTER(0x464C, float, SHADER_CONSTANT_403_X) -XE_GPU_REGISTER(0x464D, float, SHADER_CONSTANT_403_Y) -XE_GPU_REGISTER(0x464E, float, SHADER_CONSTANT_403_Z) -XE_GPU_REGISTER(0x464F, float, SHADER_CONSTANT_403_W) -XE_GPU_REGISTER(0x4650, float, SHADER_CONSTANT_404_X) -XE_GPU_REGISTER(0x4651, float, SHADER_CONSTANT_404_Y) -XE_GPU_REGISTER(0x4652, float, SHADER_CONSTANT_404_Z) -XE_GPU_REGISTER(0x4653, float, SHADER_CONSTANT_404_W) -XE_GPU_REGISTER(0x4654, float, SHADER_CONSTANT_405_X) -XE_GPU_REGISTER(0x4655, float, SHADER_CONSTANT_405_Y) -XE_GPU_REGISTER(0x4656, float, SHADER_CONSTANT_405_Z) -XE_GPU_REGISTER(0x4657, float, SHADER_CONSTANT_405_W) -XE_GPU_REGISTER(0x4658, float, SHADER_CONSTANT_406_X) -XE_GPU_REGISTER(0x4659, float, SHADER_CONSTANT_406_Y) -XE_GPU_REGISTER(0x465A, float, SHADER_CONSTANT_406_Z) -XE_GPU_REGISTER(0x465B, float, SHADER_CONSTANT_406_W) -XE_GPU_REGISTER(0x465C, float, SHADER_CONSTANT_407_X) -XE_GPU_REGISTER(0x465D, float, SHADER_CONSTANT_407_Y) -XE_GPU_REGISTER(0x465E, float, SHADER_CONSTANT_407_Z) -XE_GPU_REGISTER(0x465F, float, SHADER_CONSTANT_407_W) -XE_GPU_REGISTER(0x4660, float, SHADER_CONSTANT_408_X) -XE_GPU_REGISTER(0x4661, float, SHADER_CONSTANT_408_Y) -XE_GPU_REGISTER(0x4662, float, SHADER_CONSTANT_408_Z) -XE_GPU_REGISTER(0x4663, float, SHADER_CONSTANT_408_W) -XE_GPU_REGISTER(0x4664, float, SHADER_CONSTANT_409_X) -XE_GPU_REGISTER(0x4665, float, SHADER_CONSTANT_409_Y) -XE_GPU_REGISTER(0x4666, float, SHADER_CONSTANT_409_Z) -XE_GPU_REGISTER(0x4667, float, SHADER_CONSTANT_409_W) -XE_GPU_REGISTER(0x4668, float, SHADER_CONSTANT_410_X) -XE_GPU_REGISTER(0x4669, float, SHADER_CONSTANT_410_Y) -XE_GPU_REGISTER(0x466A, float, SHADER_CONSTANT_410_Z) -XE_GPU_REGISTER(0x466B, float, SHADER_CONSTANT_410_W) -XE_GPU_REGISTER(0x466C, float, SHADER_CONSTANT_411_X) -XE_GPU_REGISTER(0x466D, float, SHADER_CONSTANT_411_Y) -XE_GPU_REGISTER(0x466E, float, SHADER_CONSTANT_411_Z) -XE_GPU_REGISTER(0x466F, float, SHADER_CONSTANT_411_W) -XE_GPU_REGISTER(0x4670, float, SHADER_CONSTANT_412_X) -XE_GPU_REGISTER(0x4671, float, SHADER_CONSTANT_412_Y) -XE_GPU_REGISTER(0x4672, float, SHADER_CONSTANT_412_Z) -XE_GPU_REGISTER(0x4673, float, SHADER_CONSTANT_412_W) -XE_GPU_REGISTER(0x4674, float, SHADER_CONSTANT_413_X) -XE_GPU_REGISTER(0x4675, float, SHADER_CONSTANT_413_Y) -XE_GPU_REGISTER(0x4676, float, SHADER_CONSTANT_413_Z) -XE_GPU_REGISTER(0x4677, float, SHADER_CONSTANT_413_W) -XE_GPU_REGISTER(0x4678, float, SHADER_CONSTANT_414_X) -XE_GPU_REGISTER(0x4679, float, SHADER_CONSTANT_414_Y) -XE_GPU_REGISTER(0x467A, float, SHADER_CONSTANT_414_Z) -XE_GPU_REGISTER(0x467B, float, SHADER_CONSTANT_414_W) -XE_GPU_REGISTER(0x467C, float, SHADER_CONSTANT_415_X) -XE_GPU_REGISTER(0x467D, float, SHADER_CONSTANT_415_Y) -XE_GPU_REGISTER(0x467E, float, SHADER_CONSTANT_415_Z) -XE_GPU_REGISTER(0x467F, float, SHADER_CONSTANT_415_W) -XE_GPU_REGISTER(0x4680, float, SHADER_CONSTANT_416_X) -XE_GPU_REGISTER(0x4681, float, SHADER_CONSTANT_416_Y) -XE_GPU_REGISTER(0x4682, float, SHADER_CONSTANT_416_Z) -XE_GPU_REGISTER(0x4683, float, SHADER_CONSTANT_416_W) -XE_GPU_REGISTER(0x4684, float, SHADER_CONSTANT_417_X) -XE_GPU_REGISTER(0x4685, float, SHADER_CONSTANT_417_Y) -XE_GPU_REGISTER(0x4686, float, SHADER_CONSTANT_417_Z) -XE_GPU_REGISTER(0x4687, float, SHADER_CONSTANT_417_W) -XE_GPU_REGISTER(0x4688, float, SHADER_CONSTANT_418_X) -XE_GPU_REGISTER(0x4689, float, SHADER_CONSTANT_418_Y) -XE_GPU_REGISTER(0x468A, float, SHADER_CONSTANT_418_Z) -XE_GPU_REGISTER(0x468B, float, SHADER_CONSTANT_418_W) -XE_GPU_REGISTER(0x468C, float, SHADER_CONSTANT_419_X) -XE_GPU_REGISTER(0x468D, float, SHADER_CONSTANT_419_Y) -XE_GPU_REGISTER(0x468E, float, SHADER_CONSTANT_419_Z) -XE_GPU_REGISTER(0x468F, float, SHADER_CONSTANT_419_W) -XE_GPU_REGISTER(0x4690, float, SHADER_CONSTANT_420_X) -XE_GPU_REGISTER(0x4691, float, SHADER_CONSTANT_420_Y) -XE_GPU_REGISTER(0x4692, float, SHADER_CONSTANT_420_Z) -XE_GPU_REGISTER(0x4693, float, SHADER_CONSTANT_420_W) -XE_GPU_REGISTER(0x4694, float, SHADER_CONSTANT_421_X) -XE_GPU_REGISTER(0x4695, float, SHADER_CONSTANT_421_Y) -XE_GPU_REGISTER(0x4696, float, SHADER_CONSTANT_421_Z) -XE_GPU_REGISTER(0x4697, float, SHADER_CONSTANT_421_W) -XE_GPU_REGISTER(0x4698, float, SHADER_CONSTANT_422_X) -XE_GPU_REGISTER(0x4699, float, SHADER_CONSTANT_422_Y) -XE_GPU_REGISTER(0x469A, float, SHADER_CONSTANT_422_Z) -XE_GPU_REGISTER(0x469B, float, SHADER_CONSTANT_422_W) -XE_GPU_REGISTER(0x469C, float, SHADER_CONSTANT_423_X) -XE_GPU_REGISTER(0x469D, float, SHADER_CONSTANT_423_Y) -XE_GPU_REGISTER(0x469E, float, SHADER_CONSTANT_423_Z) -XE_GPU_REGISTER(0x469F, float, SHADER_CONSTANT_423_W) -XE_GPU_REGISTER(0x46A0, float, SHADER_CONSTANT_424_X) -XE_GPU_REGISTER(0x46A1, float, SHADER_CONSTANT_424_Y) -XE_GPU_REGISTER(0x46A2, float, SHADER_CONSTANT_424_Z) -XE_GPU_REGISTER(0x46A3, float, SHADER_CONSTANT_424_W) -XE_GPU_REGISTER(0x46A4, float, SHADER_CONSTANT_425_X) -XE_GPU_REGISTER(0x46A5, float, SHADER_CONSTANT_425_Y) -XE_GPU_REGISTER(0x46A6, float, SHADER_CONSTANT_425_Z) -XE_GPU_REGISTER(0x46A7, float, SHADER_CONSTANT_425_W) -XE_GPU_REGISTER(0x46A8, float, SHADER_CONSTANT_426_X) -XE_GPU_REGISTER(0x46A9, float, SHADER_CONSTANT_426_Y) -XE_GPU_REGISTER(0x46AA, float, SHADER_CONSTANT_426_Z) -XE_GPU_REGISTER(0x46AB, float, SHADER_CONSTANT_426_W) -XE_GPU_REGISTER(0x46AC, float, SHADER_CONSTANT_427_X) -XE_GPU_REGISTER(0x46AD, float, SHADER_CONSTANT_427_Y) -XE_GPU_REGISTER(0x46AE, float, SHADER_CONSTANT_427_Z) -XE_GPU_REGISTER(0x46AF, float, SHADER_CONSTANT_427_W) -XE_GPU_REGISTER(0x46B0, float, SHADER_CONSTANT_428_X) -XE_GPU_REGISTER(0x46B1, float, SHADER_CONSTANT_428_Y) -XE_GPU_REGISTER(0x46B2, float, SHADER_CONSTANT_428_Z) -XE_GPU_REGISTER(0x46B3, float, SHADER_CONSTANT_428_W) -XE_GPU_REGISTER(0x46B4, float, SHADER_CONSTANT_429_X) -XE_GPU_REGISTER(0x46B5, float, SHADER_CONSTANT_429_Y) -XE_GPU_REGISTER(0x46B6, float, SHADER_CONSTANT_429_Z) -XE_GPU_REGISTER(0x46B7, float, SHADER_CONSTANT_429_W) -XE_GPU_REGISTER(0x46B8, float, SHADER_CONSTANT_430_X) -XE_GPU_REGISTER(0x46B9, float, SHADER_CONSTANT_430_Y) -XE_GPU_REGISTER(0x46BA, float, SHADER_CONSTANT_430_Z) -XE_GPU_REGISTER(0x46BB, float, SHADER_CONSTANT_430_W) -XE_GPU_REGISTER(0x46BC, float, SHADER_CONSTANT_431_X) -XE_GPU_REGISTER(0x46BD, float, SHADER_CONSTANT_431_Y) -XE_GPU_REGISTER(0x46BE, float, SHADER_CONSTANT_431_Z) -XE_GPU_REGISTER(0x46BF, float, SHADER_CONSTANT_431_W) -XE_GPU_REGISTER(0x46C0, float, SHADER_CONSTANT_432_X) -XE_GPU_REGISTER(0x46C1, float, SHADER_CONSTANT_432_Y) -XE_GPU_REGISTER(0x46C2, float, SHADER_CONSTANT_432_Z) -XE_GPU_REGISTER(0x46C3, float, SHADER_CONSTANT_432_W) -XE_GPU_REGISTER(0x46C4, float, SHADER_CONSTANT_433_X) -XE_GPU_REGISTER(0x46C5, float, SHADER_CONSTANT_433_Y) -XE_GPU_REGISTER(0x46C6, float, SHADER_CONSTANT_433_Z) -XE_GPU_REGISTER(0x46C7, float, SHADER_CONSTANT_433_W) -XE_GPU_REGISTER(0x46C8, float, SHADER_CONSTANT_434_X) -XE_GPU_REGISTER(0x46C9, float, SHADER_CONSTANT_434_Y) -XE_GPU_REGISTER(0x46CA, float, SHADER_CONSTANT_434_Z) -XE_GPU_REGISTER(0x46CB, float, SHADER_CONSTANT_434_W) -XE_GPU_REGISTER(0x46CC, float, SHADER_CONSTANT_435_X) -XE_GPU_REGISTER(0x46CD, float, SHADER_CONSTANT_435_Y) -XE_GPU_REGISTER(0x46CE, float, SHADER_CONSTANT_435_Z) -XE_GPU_REGISTER(0x46CF, float, SHADER_CONSTANT_435_W) -XE_GPU_REGISTER(0x46D0, float, SHADER_CONSTANT_436_X) -XE_GPU_REGISTER(0x46D1, float, SHADER_CONSTANT_436_Y) -XE_GPU_REGISTER(0x46D2, float, SHADER_CONSTANT_436_Z) -XE_GPU_REGISTER(0x46D3, float, SHADER_CONSTANT_436_W) -XE_GPU_REGISTER(0x46D4, float, SHADER_CONSTANT_437_X) -XE_GPU_REGISTER(0x46D5, float, SHADER_CONSTANT_437_Y) -XE_GPU_REGISTER(0x46D6, float, SHADER_CONSTANT_437_Z) -XE_GPU_REGISTER(0x46D7, float, SHADER_CONSTANT_437_W) -XE_GPU_REGISTER(0x46D8, float, SHADER_CONSTANT_438_X) -XE_GPU_REGISTER(0x46D9, float, SHADER_CONSTANT_438_Y) -XE_GPU_REGISTER(0x46DA, float, SHADER_CONSTANT_438_Z) -XE_GPU_REGISTER(0x46DB, float, SHADER_CONSTANT_438_W) -XE_GPU_REGISTER(0x46DC, float, SHADER_CONSTANT_439_X) -XE_GPU_REGISTER(0x46DD, float, SHADER_CONSTANT_439_Y) -XE_GPU_REGISTER(0x46DE, float, SHADER_CONSTANT_439_Z) -XE_GPU_REGISTER(0x46DF, float, SHADER_CONSTANT_439_W) -XE_GPU_REGISTER(0x46E0, float, SHADER_CONSTANT_440_X) -XE_GPU_REGISTER(0x46E1, float, SHADER_CONSTANT_440_Y) -XE_GPU_REGISTER(0x46E2, float, SHADER_CONSTANT_440_Z) -XE_GPU_REGISTER(0x46E3, float, SHADER_CONSTANT_440_W) -XE_GPU_REGISTER(0x46E4, float, SHADER_CONSTANT_441_X) -XE_GPU_REGISTER(0x46E5, float, SHADER_CONSTANT_441_Y) -XE_GPU_REGISTER(0x46E6, float, SHADER_CONSTANT_441_Z) -XE_GPU_REGISTER(0x46E7, float, SHADER_CONSTANT_441_W) -XE_GPU_REGISTER(0x46E8, float, SHADER_CONSTANT_442_X) -XE_GPU_REGISTER(0x46E9, float, SHADER_CONSTANT_442_Y) -XE_GPU_REGISTER(0x46EA, float, SHADER_CONSTANT_442_Z) -XE_GPU_REGISTER(0x46EB, float, SHADER_CONSTANT_442_W) -XE_GPU_REGISTER(0x46EC, float, SHADER_CONSTANT_443_X) -XE_GPU_REGISTER(0x46ED, float, SHADER_CONSTANT_443_Y) -XE_GPU_REGISTER(0x46EE, float, SHADER_CONSTANT_443_Z) -XE_GPU_REGISTER(0x46EF, float, SHADER_CONSTANT_443_W) -XE_GPU_REGISTER(0x46F0, float, SHADER_CONSTANT_444_X) -XE_GPU_REGISTER(0x46F1, float, SHADER_CONSTANT_444_Y) -XE_GPU_REGISTER(0x46F2, float, SHADER_CONSTANT_444_Z) -XE_GPU_REGISTER(0x46F3, float, SHADER_CONSTANT_444_W) -XE_GPU_REGISTER(0x46F4, float, SHADER_CONSTANT_445_X) -XE_GPU_REGISTER(0x46F5, float, SHADER_CONSTANT_445_Y) -XE_GPU_REGISTER(0x46F6, float, SHADER_CONSTANT_445_Z) -XE_GPU_REGISTER(0x46F7, float, SHADER_CONSTANT_445_W) -XE_GPU_REGISTER(0x46F8, float, SHADER_CONSTANT_446_X) -XE_GPU_REGISTER(0x46F9, float, SHADER_CONSTANT_446_Y) -XE_GPU_REGISTER(0x46FA, float, SHADER_CONSTANT_446_Z) -XE_GPU_REGISTER(0x46FB, float, SHADER_CONSTANT_446_W) -XE_GPU_REGISTER(0x46FC, float, SHADER_CONSTANT_447_X) -XE_GPU_REGISTER(0x46FD, float, SHADER_CONSTANT_447_Y) -XE_GPU_REGISTER(0x46FE, float, SHADER_CONSTANT_447_Z) -XE_GPU_REGISTER(0x46FF, float, SHADER_CONSTANT_447_W) -XE_GPU_REGISTER(0x4700, float, SHADER_CONSTANT_448_X) -XE_GPU_REGISTER(0x4701, float, SHADER_CONSTANT_448_Y) -XE_GPU_REGISTER(0x4702, float, SHADER_CONSTANT_448_Z) -XE_GPU_REGISTER(0x4703, float, SHADER_CONSTANT_448_W) -XE_GPU_REGISTER(0x4704, float, SHADER_CONSTANT_449_X) -XE_GPU_REGISTER(0x4705, float, SHADER_CONSTANT_449_Y) -XE_GPU_REGISTER(0x4706, float, SHADER_CONSTANT_449_Z) -XE_GPU_REGISTER(0x4707, float, SHADER_CONSTANT_449_W) -XE_GPU_REGISTER(0x4708, float, SHADER_CONSTANT_450_X) -XE_GPU_REGISTER(0x4709, float, SHADER_CONSTANT_450_Y) -XE_GPU_REGISTER(0x470A, float, SHADER_CONSTANT_450_Z) -XE_GPU_REGISTER(0x470B, float, SHADER_CONSTANT_450_W) -XE_GPU_REGISTER(0x470C, float, SHADER_CONSTANT_451_X) -XE_GPU_REGISTER(0x470D, float, SHADER_CONSTANT_451_Y) -XE_GPU_REGISTER(0x470E, float, SHADER_CONSTANT_451_Z) -XE_GPU_REGISTER(0x470F, float, SHADER_CONSTANT_451_W) -XE_GPU_REGISTER(0x4710, float, SHADER_CONSTANT_452_X) -XE_GPU_REGISTER(0x4711, float, SHADER_CONSTANT_452_Y) -XE_GPU_REGISTER(0x4712, float, SHADER_CONSTANT_452_Z) -XE_GPU_REGISTER(0x4713, float, SHADER_CONSTANT_452_W) -XE_GPU_REGISTER(0x4714, float, SHADER_CONSTANT_453_X) -XE_GPU_REGISTER(0x4715, float, SHADER_CONSTANT_453_Y) -XE_GPU_REGISTER(0x4716, float, SHADER_CONSTANT_453_Z) -XE_GPU_REGISTER(0x4717, float, SHADER_CONSTANT_453_W) -XE_GPU_REGISTER(0x4718, float, SHADER_CONSTANT_454_X) -XE_GPU_REGISTER(0x4719, float, SHADER_CONSTANT_454_Y) -XE_GPU_REGISTER(0x471A, float, SHADER_CONSTANT_454_Z) -XE_GPU_REGISTER(0x471B, float, SHADER_CONSTANT_454_W) -XE_GPU_REGISTER(0x471C, float, SHADER_CONSTANT_455_X) -XE_GPU_REGISTER(0x471D, float, SHADER_CONSTANT_455_Y) -XE_GPU_REGISTER(0x471E, float, SHADER_CONSTANT_455_Z) -XE_GPU_REGISTER(0x471F, float, SHADER_CONSTANT_455_W) -XE_GPU_REGISTER(0x4720, float, SHADER_CONSTANT_456_X) -XE_GPU_REGISTER(0x4721, float, SHADER_CONSTANT_456_Y) -XE_GPU_REGISTER(0x4722, float, SHADER_CONSTANT_456_Z) -XE_GPU_REGISTER(0x4723, float, SHADER_CONSTANT_456_W) -XE_GPU_REGISTER(0x4724, float, SHADER_CONSTANT_457_X) -XE_GPU_REGISTER(0x4725, float, SHADER_CONSTANT_457_Y) -XE_GPU_REGISTER(0x4726, float, SHADER_CONSTANT_457_Z) -XE_GPU_REGISTER(0x4727, float, SHADER_CONSTANT_457_W) -XE_GPU_REGISTER(0x4728, float, SHADER_CONSTANT_458_X) -XE_GPU_REGISTER(0x4729, float, SHADER_CONSTANT_458_Y) -XE_GPU_REGISTER(0x472A, float, SHADER_CONSTANT_458_Z) -XE_GPU_REGISTER(0x472B, float, SHADER_CONSTANT_458_W) -XE_GPU_REGISTER(0x472C, float, SHADER_CONSTANT_459_X) -XE_GPU_REGISTER(0x472D, float, SHADER_CONSTANT_459_Y) -XE_GPU_REGISTER(0x472E, float, SHADER_CONSTANT_459_Z) -XE_GPU_REGISTER(0x472F, float, SHADER_CONSTANT_459_W) -XE_GPU_REGISTER(0x4730, float, SHADER_CONSTANT_460_X) -XE_GPU_REGISTER(0x4731, float, SHADER_CONSTANT_460_Y) -XE_GPU_REGISTER(0x4732, float, SHADER_CONSTANT_460_Z) -XE_GPU_REGISTER(0x4733, float, SHADER_CONSTANT_460_W) -XE_GPU_REGISTER(0x4734, float, SHADER_CONSTANT_461_X) -XE_GPU_REGISTER(0x4735, float, SHADER_CONSTANT_461_Y) -XE_GPU_REGISTER(0x4736, float, SHADER_CONSTANT_461_Z) -XE_GPU_REGISTER(0x4737, float, SHADER_CONSTANT_461_W) -XE_GPU_REGISTER(0x4738, float, SHADER_CONSTANT_462_X) -XE_GPU_REGISTER(0x4739, float, SHADER_CONSTANT_462_Y) -XE_GPU_REGISTER(0x473A, float, SHADER_CONSTANT_462_Z) -XE_GPU_REGISTER(0x473B, float, SHADER_CONSTANT_462_W) -XE_GPU_REGISTER(0x473C, float, SHADER_CONSTANT_463_X) -XE_GPU_REGISTER(0x473D, float, SHADER_CONSTANT_463_Y) -XE_GPU_REGISTER(0x473E, float, SHADER_CONSTANT_463_Z) -XE_GPU_REGISTER(0x473F, float, SHADER_CONSTANT_463_W) -XE_GPU_REGISTER(0x4740, float, SHADER_CONSTANT_464_X) -XE_GPU_REGISTER(0x4741, float, SHADER_CONSTANT_464_Y) -XE_GPU_REGISTER(0x4742, float, SHADER_CONSTANT_464_Z) -XE_GPU_REGISTER(0x4743, float, SHADER_CONSTANT_464_W) -XE_GPU_REGISTER(0x4744, float, SHADER_CONSTANT_465_X) -XE_GPU_REGISTER(0x4745, float, SHADER_CONSTANT_465_Y) -XE_GPU_REGISTER(0x4746, float, SHADER_CONSTANT_465_Z) -XE_GPU_REGISTER(0x4747, float, SHADER_CONSTANT_465_W) -XE_GPU_REGISTER(0x4748, float, SHADER_CONSTANT_466_X) -XE_GPU_REGISTER(0x4749, float, SHADER_CONSTANT_466_Y) -XE_GPU_REGISTER(0x474A, float, SHADER_CONSTANT_466_Z) -XE_GPU_REGISTER(0x474B, float, SHADER_CONSTANT_466_W) -XE_GPU_REGISTER(0x474C, float, SHADER_CONSTANT_467_X) -XE_GPU_REGISTER(0x474D, float, SHADER_CONSTANT_467_Y) -XE_GPU_REGISTER(0x474E, float, SHADER_CONSTANT_467_Z) -XE_GPU_REGISTER(0x474F, float, SHADER_CONSTANT_467_W) -XE_GPU_REGISTER(0x4750, float, SHADER_CONSTANT_468_X) -XE_GPU_REGISTER(0x4751, float, SHADER_CONSTANT_468_Y) -XE_GPU_REGISTER(0x4752, float, SHADER_CONSTANT_468_Z) -XE_GPU_REGISTER(0x4753, float, SHADER_CONSTANT_468_W) -XE_GPU_REGISTER(0x4754, float, SHADER_CONSTANT_469_X) -XE_GPU_REGISTER(0x4755, float, SHADER_CONSTANT_469_Y) -XE_GPU_REGISTER(0x4756, float, SHADER_CONSTANT_469_Z) -XE_GPU_REGISTER(0x4757, float, SHADER_CONSTANT_469_W) -XE_GPU_REGISTER(0x4758, float, SHADER_CONSTANT_470_X) -XE_GPU_REGISTER(0x4759, float, SHADER_CONSTANT_470_Y) -XE_GPU_REGISTER(0x475A, float, SHADER_CONSTANT_470_Z) -XE_GPU_REGISTER(0x475B, float, SHADER_CONSTANT_470_W) -XE_GPU_REGISTER(0x475C, float, SHADER_CONSTANT_471_X) -XE_GPU_REGISTER(0x475D, float, SHADER_CONSTANT_471_Y) -XE_GPU_REGISTER(0x475E, float, SHADER_CONSTANT_471_Z) -XE_GPU_REGISTER(0x475F, float, SHADER_CONSTANT_471_W) -XE_GPU_REGISTER(0x4760, float, SHADER_CONSTANT_472_X) -XE_GPU_REGISTER(0x4761, float, SHADER_CONSTANT_472_Y) -XE_GPU_REGISTER(0x4762, float, SHADER_CONSTANT_472_Z) -XE_GPU_REGISTER(0x4763, float, SHADER_CONSTANT_472_W) -XE_GPU_REGISTER(0x4764, float, SHADER_CONSTANT_473_X) -XE_GPU_REGISTER(0x4765, float, SHADER_CONSTANT_473_Y) -XE_GPU_REGISTER(0x4766, float, SHADER_CONSTANT_473_Z) -XE_GPU_REGISTER(0x4767, float, SHADER_CONSTANT_473_W) -XE_GPU_REGISTER(0x4768, float, SHADER_CONSTANT_474_X) -XE_GPU_REGISTER(0x4769, float, SHADER_CONSTANT_474_Y) -XE_GPU_REGISTER(0x476A, float, SHADER_CONSTANT_474_Z) -XE_GPU_REGISTER(0x476B, float, SHADER_CONSTANT_474_W) -XE_GPU_REGISTER(0x476C, float, SHADER_CONSTANT_475_X) -XE_GPU_REGISTER(0x476D, float, SHADER_CONSTANT_475_Y) -XE_GPU_REGISTER(0x476E, float, SHADER_CONSTANT_475_Z) -XE_GPU_REGISTER(0x476F, float, SHADER_CONSTANT_475_W) -XE_GPU_REGISTER(0x4770, float, SHADER_CONSTANT_476_X) -XE_GPU_REGISTER(0x4771, float, SHADER_CONSTANT_476_Y) -XE_GPU_REGISTER(0x4772, float, SHADER_CONSTANT_476_Z) -XE_GPU_REGISTER(0x4773, float, SHADER_CONSTANT_476_W) -XE_GPU_REGISTER(0x4774, float, SHADER_CONSTANT_477_X) -XE_GPU_REGISTER(0x4775, float, SHADER_CONSTANT_477_Y) -XE_GPU_REGISTER(0x4776, float, SHADER_CONSTANT_477_Z) -XE_GPU_REGISTER(0x4777, float, SHADER_CONSTANT_477_W) -XE_GPU_REGISTER(0x4778, float, SHADER_CONSTANT_478_X) -XE_GPU_REGISTER(0x4779, float, SHADER_CONSTANT_478_Y) -XE_GPU_REGISTER(0x477A, float, SHADER_CONSTANT_478_Z) -XE_GPU_REGISTER(0x477B, float, SHADER_CONSTANT_478_W) -XE_GPU_REGISTER(0x477C, float, SHADER_CONSTANT_479_X) -XE_GPU_REGISTER(0x477D, float, SHADER_CONSTANT_479_Y) -XE_GPU_REGISTER(0x477E, float, SHADER_CONSTANT_479_Z) -XE_GPU_REGISTER(0x477F, float, SHADER_CONSTANT_479_W) -XE_GPU_REGISTER(0x4780, float, SHADER_CONSTANT_480_X) -XE_GPU_REGISTER(0x4781, float, SHADER_CONSTANT_480_Y) -XE_GPU_REGISTER(0x4782, float, SHADER_CONSTANT_480_Z) -XE_GPU_REGISTER(0x4783, float, SHADER_CONSTANT_480_W) -XE_GPU_REGISTER(0x4784, float, SHADER_CONSTANT_481_X) -XE_GPU_REGISTER(0x4785, float, SHADER_CONSTANT_481_Y) -XE_GPU_REGISTER(0x4786, float, SHADER_CONSTANT_481_Z) -XE_GPU_REGISTER(0x4787, float, SHADER_CONSTANT_481_W) -XE_GPU_REGISTER(0x4788, float, SHADER_CONSTANT_482_X) -XE_GPU_REGISTER(0x4789, float, SHADER_CONSTANT_482_Y) -XE_GPU_REGISTER(0x478A, float, SHADER_CONSTANT_482_Z) -XE_GPU_REGISTER(0x478B, float, SHADER_CONSTANT_482_W) -XE_GPU_REGISTER(0x478C, float, SHADER_CONSTANT_483_X) -XE_GPU_REGISTER(0x478D, float, SHADER_CONSTANT_483_Y) -XE_GPU_REGISTER(0x478E, float, SHADER_CONSTANT_483_Z) -XE_GPU_REGISTER(0x478F, float, SHADER_CONSTANT_483_W) -XE_GPU_REGISTER(0x4790, float, SHADER_CONSTANT_484_X) -XE_GPU_REGISTER(0x4791, float, SHADER_CONSTANT_484_Y) -XE_GPU_REGISTER(0x4792, float, SHADER_CONSTANT_484_Z) -XE_GPU_REGISTER(0x4793, float, SHADER_CONSTANT_484_W) -XE_GPU_REGISTER(0x4794, float, SHADER_CONSTANT_485_X) -XE_GPU_REGISTER(0x4795, float, SHADER_CONSTANT_485_Y) -XE_GPU_REGISTER(0x4796, float, SHADER_CONSTANT_485_Z) -XE_GPU_REGISTER(0x4797, float, SHADER_CONSTANT_485_W) -XE_GPU_REGISTER(0x4798, float, SHADER_CONSTANT_486_X) -XE_GPU_REGISTER(0x4799, float, SHADER_CONSTANT_486_Y) -XE_GPU_REGISTER(0x479A, float, SHADER_CONSTANT_486_Z) -XE_GPU_REGISTER(0x479B, float, SHADER_CONSTANT_486_W) -XE_GPU_REGISTER(0x479C, float, SHADER_CONSTANT_487_X) -XE_GPU_REGISTER(0x479D, float, SHADER_CONSTANT_487_Y) -XE_GPU_REGISTER(0x479E, float, SHADER_CONSTANT_487_Z) -XE_GPU_REGISTER(0x479F, float, SHADER_CONSTANT_487_W) -XE_GPU_REGISTER(0x47A0, float, SHADER_CONSTANT_488_X) -XE_GPU_REGISTER(0x47A1, float, SHADER_CONSTANT_488_Y) -XE_GPU_REGISTER(0x47A2, float, SHADER_CONSTANT_488_Z) -XE_GPU_REGISTER(0x47A3, float, SHADER_CONSTANT_488_W) -XE_GPU_REGISTER(0x47A4, float, SHADER_CONSTANT_489_X) -XE_GPU_REGISTER(0x47A5, float, SHADER_CONSTANT_489_Y) -XE_GPU_REGISTER(0x47A6, float, SHADER_CONSTANT_489_Z) -XE_GPU_REGISTER(0x47A7, float, SHADER_CONSTANT_489_W) -XE_GPU_REGISTER(0x47A8, float, SHADER_CONSTANT_490_X) -XE_GPU_REGISTER(0x47A9, float, SHADER_CONSTANT_490_Y) -XE_GPU_REGISTER(0x47AA, float, SHADER_CONSTANT_490_Z) -XE_GPU_REGISTER(0x47AB, float, SHADER_CONSTANT_490_W) -XE_GPU_REGISTER(0x47AC, float, SHADER_CONSTANT_491_X) -XE_GPU_REGISTER(0x47AD, float, SHADER_CONSTANT_491_Y) -XE_GPU_REGISTER(0x47AE, float, SHADER_CONSTANT_491_Z) -XE_GPU_REGISTER(0x47AF, float, SHADER_CONSTANT_491_W) -XE_GPU_REGISTER(0x47B0, float, SHADER_CONSTANT_492_X) -XE_GPU_REGISTER(0x47B1, float, SHADER_CONSTANT_492_Y) -XE_GPU_REGISTER(0x47B2, float, SHADER_CONSTANT_492_Z) -XE_GPU_REGISTER(0x47B3, float, SHADER_CONSTANT_492_W) -XE_GPU_REGISTER(0x47B4, float, SHADER_CONSTANT_493_X) -XE_GPU_REGISTER(0x47B5, float, SHADER_CONSTANT_493_Y) -XE_GPU_REGISTER(0x47B6, float, SHADER_CONSTANT_493_Z) -XE_GPU_REGISTER(0x47B7, float, SHADER_CONSTANT_493_W) -XE_GPU_REGISTER(0x47B8, float, SHADER_CONSTANT_494_X) -XE_GPU_REGISTER(0x47B9, float, SHADER_CONSTANT_494_Y) -XE_GPU_REGISTER(0x47BA, float, SHADER_CONSTANT_494_Z) -XE_GPU_REGISTER(0x47BB, float, SHADER_CONSTANT_494_W) -XE_GPU_REGISTER(0x47BC, float, SHADER_CONSTANT_495_X) -XE_GPU_REGISTER(0x47BD, float, SHADER_CONSTANT_495_Y) -XE_GPU_REGISTER(0x47BE, float, SHADER_CONSTANT_495_Z) -XE_GPU_REGISTER(0x47BF, float, SHADER_CONSTANT_495_W) -XE_GPU_REGISTER(0x47C0, float, SHADER_CONSTANT_496_X) -XE_GPU_REGISTER(0x47C1, float, SHADER_CONSTANT_496_Y) -XE_GPU_REGISTER(0x47C2, float, SHADER_CONSTANT_496_Z) -XE_GPU_REGISTER(0x47C3, float, SHADER_CONSTANT_496_W) -XE_GPU_REGISTER(0x47C4, float, SHADER_CONSTANT_497_X) -XE_GPU_REGISTER(0x47C5, float, SHADER_CONSTANT_497_Y) -XE_GPU_REGISTER(0x47C6, float, SHADER_CONSTANT_497_Z) -XE_GPU_REGISTER(0x47C7, float, SHADER_CONSTANT_497_W) -XE_GPU_REGISTER(0x47C8, float, SHADER_CONSTANT_498_X) -XE_GPU_REGISTER(0x47C9, float, SHADER_CONSTANT_498_Y) -XE_GPU_REGISTER(0x47CA, float, SHADER_CONSTANT_498_Z) -XE_GPU_REGISTER(0x47CB, float, SHADER_CONSTANT_498_W) -XE_GPU_REGISTER(0x47CC, float, SHADER_CONSTANT_499_X) -XE_GPU_REGISTER(0x47CD, float, SHADER_CONSTANT_499_Y) -XE_GPU_REGISTER(0x47CE, float, SHADER_CONSTANT_499_Z) -XE_GPU_REGISTER(0x47CF, float, SHADER_CONSTANT_499_W) -XE_GPU_REGISTER(0x47D0, float, SHADER_CONSTANT_500_X) -XE_GPU_REGISTER(0x47D1, float, SHADER_CONSTANT_500_Y) -XE_GPU_REGISTER(0x47D2, float, SHADER_CONSTANT_500_Z) -XE_GPU_REGISTER(0x47D3, float, SHADER_CONSTANT_500_W) -XE_GPU_REGISTER(0x47D4, float, SHADER_CONSTANT_501_X) -XE_GPU_REGISTER(0x47D5, float, SHADER_CONSTANT_501_Y) -XE_GPU_REGISTER(0x47D6, float, SHADER_CONSTANT_501_Z) -XE_GPU_REGISTER(0x47D7, float, SHADER_CONSTANT_501_W) -XE_GPU_REGISTER(0x47D8, float, SHADER_CONSTANT_502_X) -XE_GPU_REGISTER(0x47D9, float, SHADER_CONSTANT_502_Y) -XE_GPU_REGISTER(0x47DA, float, SHADER_CONSTANT_502_Z) -XE_GPU_REGISTER(0x47DB, float, SHADER_CONSTANT_502_W) -XE_GPU_REGISTER(0x47DC, float, SHADER_CONSTANT_503_X) -XE_GPU_REGISTER(0x47DD, float, SHADER_CONSTANT_503_Y) -XE_GPU_REGISTER(0x47DE, float, SHADER_CONSTANT_503_Z) -XE_GPU_REGISTER(0x47DF, float, SHADER_CONSTANT_503_W) -XE_GPU_REGISTER(0x47E0, float, SHADER_CONSTANT_504_X) -XE_GPU_REGISTER(0x47E1, float, SHADER_CONSTANT_504_Y) -XE_GPU_REGISTER(0x47E2, float, SHADER_CONSTANT_504_Z) -XE_GPU_REGISTER(0x47E3, float, SHADER_CONSTANT_504_W) -XE_GPU_REGISTER(0x47E4, float, SHADER_CONSTANT_505_X) -XE_GPU_REGISTER(0x47E5, float, SHADER_CONSTANT_505_Y) -XE_GPU_REGISTER(0x47E6, float, SHADER_CONSTANT_505_Z) -XE_GPU_REGISTER(0x47E7, float, SHADER_CONSTANT_505_W) -XE_GPU_REGISTER(0x47E8, float, SHADER_CONSTANT_506_X) -XE_GPU_REGISTER(0x47E9, float, SHADER_CONSTANT_506_Y) -XE_GPU_REGISTER(0x47EA, float, SHADER_CONSTANT_506_Z) -XE_GPU_REGISTER(0x47EB, float, SHADER_CONSTANT_506_W) -XE_GPU_REGISTER(0x47EC, float, SHADER_CONSTANT_507_X) -XE_GPU_REGISTER(0x47ED, float, SHADER_CONSTANT_507_Y) -XE_GPU_REGISTER(0x47EE, float, SHADER_CONSTANT_507_Z) -XE_GPU_REGISTER(0x47EF, float, SHADER_CONSTANT_507_W) -XE_GPU_REGISTER(0x47F0, float, SHADER_CONSTANT_508_X) -XE_GPU_REGISTER(0x47F1, float, SHADER_CONSTANT_508_Y) -XE_GPU_REGISTER(0x47F2, float, SHADER_CONSTANT_508_Z) -XE_GPU_REGISTER(0x47F3, float, SHADER_CONSTANT_508_W) -XE_GPU_REGISTER(0x47F4, float, SHADER_CONSTANT_509_X) -XE_GPU_REGISTER(0x47F5, float, SHADER_CONSTANT_509_Y) -XE_GPU_REGISTER(0x47F6, float, SHADER_CONSTANT_509_Z) -XE_GPU_REGISTER(0x47F7, float, SHADER_CONSTANT_509_W) -XE_GPU_REGISTER(0x47F8, float, SHADER_CONSTANT_510_X) -XE_GPU_REGISTER(0x47F9, float, SHADER_CONSTANT_510_Y) -XE_GPU_REGISTER(0x47FA, float, SHADER_CONSTANT_510_Z) -XE_GPU_REGISTER(0x47FB, float, SHADER_CONSTANT_510_W) -XE_GPU_REGISTER(0x47FC, float, SHADER_CONSTANT_511_X) -XE_GPU_REGISTER(0x47FD, float, SHADER_CONSTANT_511_Y) -XE_GPU_REGISTER(0x47FE, float, SHADER_CONSTANT_511_Z) -XE_GPU_REGISTER(0x47FF, float, SHADER_CONSTANT_511_W) - -XE_GPU_REGISTER(0x4800, dword, SHADER_CONSTANT_FETCH_00_0) -XE_GPU_REGISTER(0x4801, dword, SHADER_CONSTANT_FETCH_00_1) -XE_GPU_REGISTER(0x4802, dword, SHADER_CONSTANT_FETCH_00_2) -XE_GPU_REGISTER(0x4803, dword, SHADER_CONSTANT_FETCH_00_3) -XE_GPU_REGISTER(0x4804, dword, SHADER_CONSTANT_FETCH_00_4) -XE_GPU_REGISTER(0x4805, dword, SHADER_CONSTANT_FETCH_00_5) -XE_GPU_REGISTER(0x4806, dword, SHADER_CONSTANT_FETCH_01_0) -XE_GPU_REGISTER(0x4807, dword, SHADER_CONSTANT_FETCH_01_1) -XE_GPU_REGISTER(0x4808, dword, SHADER_CONSTANT_FETCH_01_2) -XE_GPU_REGISTER(0x4809, dword, SHADER_CONSTANT_FETCH_01_3) -XE_GPU_REGISTER(0x480A, dword, SHADER_CONSTANT_FETCH_01_4) -XE_GPU_REGISTER(0x480B, dword, SHADER_CONSTANT_FETCH_01_5) -XE_GPU_REGISTER(0x480C, dword, SHADER_CONSTANT_FETCH_02_0) -XE_GPU_REGISTER(0x480D, dword, SHADER_CONSTANT_FETCH_02_1) -XE_GPU_REGISTER(0x480E, dword, SHADER_CONSTANT_FETCH_02_2) -XE_GPU_REGISTER(0x480F, dword, SHADER_CONSTANT_FETCH_02_3) -XE_GPU_REGISTER(0x4810, dword, SHADER_CONSTANT_FETCH_02_4) -XE_GPU_REGISTER(0x4811, dword, SHADER_CONSTANT_FETCH_02_5) -XE_GPU_REGISTER(0x4812, dword, SHADER_CONSTANT_FETCH_03_0) -XE_GPU_REGISTER(0x4813, dword, SHADER_CONSTANT_FETCH_03_1) -XE_GPU_REGISTER(0x4814, dword, SHADER_CONSTANT_FETCH_03_2) -XE_GPU_REGISTER(0x4815, dword, SHADER_CONSTANT_FETCH_03_3) -XE_GPU_REGISTER(0x4816, dword, SHADER_CONSTANT_FETCH_03_4) -XE_GPU_REGISTER(0x4817, dword, SHADER_CONSTANT_FETCH_03_5) -XE_GPU_REGISTER(0x4818, dword, SHADER_CONSTANT_FETCH_04_0) -XE_GPU_REGISTER(0x4819, dword, SHADER_CONSTANT_FETCH_04_1) -XE_GPU_REGISTER(0x481A, dword, SHADER_CONSTANT_FETCH_04_2) -XE_GPU_REGISTER(0x481B, dword, SHADER_CONSTANT_FETCH_04_3) -XE_GPU_REGISTER(0x481C, dword, SHADER_CONSTANT_FETCH_04_4) -XE_GPU_REGISTER(0x481D, dword, SHADER_CONSTANT_FETCH_04_5) -XE_GPU_REGISTER(0x481E, dword, SHADER_CONSTANT_FETCH_05_0) -XE_GPU_REGISTER(0x481F, dword, SHADER_CONSTANT_FETCH_05_1) -XE_GPU_REGISTER(0x4820, dword, SHADER_CONSTANT_FETCH_05_2) -XE_GPU_REGISTER(0x4821, dword, SHADER_CONSTANT_FETCH_05_3) -XE_GPU_REGISTER(0x4822, dword, SHADER_CONSTANT_FETCH_05_4) -XE_GPU_REGISTER(0x4823, dword, SHADER_CONSTANT_FETCH_05_5) -XE_GPU_REGISTER(0x4824, dword, SHADER_CONSTANT_FETCH_06_0) -XE_GPU_REGISTER(0x4825, dword, SHADER_CONSTANT_FETCH_06_1) -XE_GPU_REGISTER(0x4826, dword, SHADER_CONSTANT_FETCH_06_2) -XE_GPU_REGISTER(0x4827, dword, SHADER_CONSTANT_FETCH_06_3) -XE_GPU_REGISTER(0x4828, dword, SHADER_CONSTANT_FETCH_06_4) -XE_GPU_REGISTER(0x4829, dword, SHADER_CONSTANT_FETCH_06_5) -XE_GPU_REGISTER(0x482A, dword, SHADER_CONSTANT_FETCH_07_0) -XE_GPU_REGISTER(0x482B, dword, SHADER_CONSTANT_FETCH_07_1) -XE_GPU_REGISTER(0x482C, dword, SHADER_CONSTANT_FETCH_07_2) -XE_GPU_REGISTER(0x482D, dword, SHADER_CONSTANT_FETCH_07_3) -XE_GPU_REGISTER(0x482E, dword, SHADER_CONSTANT_FETCH_07_4) -XE_GPU_REGISTER(0x482F, dword, SHADER_CONSTANT_FETCH_07_5) -XE_GPU_REGISTER(0x4830, dword, SHADER_CONSTANT_FETCH_08_0) -XE_GPU_REGISTER(0x4831, dword, SHADER_CONSTANT_FETCH_08_1) -XE_GPU_REGISTER(0x4832, dword, SHADER_CONSTANT_FETCH_08_2) -XE_GPU_REGISTER(0x4833, dword, SHADER_CONSTANT_FETCH_08_3) -XE_GPU_REGISTER(0x4834, dword, SHADER_CONSTANT_FETCH_08_4) -XE_GPU_REGISTER(0x4835, dword, SHADER_CONSTANT_FETCH_08_5) -XE_GPU_REGISTER(0x4836, dword, SHADER_CONSTANT_FETCH_09_0) -XE_GPU_REGISTER(0x4837, dword, SHADER_CONSTANT_FETCH_09_1) -XE_GPU_REGISTER(0x4838, dword, SHADER_CONSTANT_FETCH_09_2) -XE_GPU_REGISTER(0x4839, dword, SHADER_CONSTANT_FETCH_09_3) -XE_GPU_REGISTER(0x483A, dword, SHADER_CONSTANT_FETCH_09_4) -XE_GPU_REGISTER(0x483B, dword, SHADER_CONSTANT_FETCH_09_5) -XE_GPU_REGISTER(0x483C, dword, SHADER_CONSTANT_FETCH_10_0) -XE_GPU_REGISTER(0x483D, dword, SHADER_CONSTANT_FETCH_10_1) -XE_GPU_REGISTER(0x483E, dword, SHADER_CONSTANT_FETCH_10_2) -XE_GPU_REGISTER(0x483F, dword, SHADER_CONSTANT_FETCH_10_3) -XE_GPU_REGISTER(0x4840, dword, SHADER_CONSTANT_FETCH_10_4) -XE_GPU_REGISTER(0x4841, dword, SHADER_CONSTANT_FETCH_10_5) -XE_GPU_REGISTER(0x4842, dword, SHADER_CONSTANT_FETCH_11_0) -XE_GPU_REGISTER(0x4843, dword, SHADER_CONSTANT_FETCH_11_1) -XE_GPU_REGISTER(0x4844, dword, SHADER_CONSTANT_FETCH_11_2) -XE_GPU_REGISTER(0x4845, dword, SHADER_CONSTANT_FETCH_11_3) -XE_GPU_REGISTER(0x4846, dword, SHADER_CONSTANT_FETCH_11_4) -XE_GPU_REGISTER(0x4847, dword, SHADER_CONSTANT_FETCH_11_5) -XE_GPU_REGISTER(0x4848, dword, SHADER_CONSTANT_FETCH_12_0) -XE_GPU_REGISTER(0x4849, dword, SHADER_CONSTANT_FETCH_12_1) -XE_GPU_REGISTER(0x484A, dword, SHADER_CONSTANT_FETCH_12_2) -XE_GPU_REGISTER(0x484B, dword, SHADER_CONSTANT_FETCH_12_3) -XE_GPU_REGISTER(0x484C, dword, SHADER_CONSTANT_FETCH_12_4) -XE_GPU_REGISTER(0x484D, dword, SHADER_CONSTANT_FETCH_12_5) -XE_GPU_REGISTER(0x484E, dword, SHADER_CONSTANT_FETCH_13_0) -XE_GPU_REGISTER(0x484F, dword, SHADER_CONSTANT_FETCH_13_1) -XE_GPU_REGISTER(0x4850, dword, SHADER_CONSTANT_FETCH_13_2) -XE_GPU_REGISTER(0x4851, dword, SHADER_CONSTANT_FETCH_13_3) -XE_GPU_REGISTER(0x4852, dword, SHADER_CONSTANT_FETCH_13_4) -XE_GPU_REGISTER(0x4853, dword, SHADER_CONSTANT_FETCH_13_5) -XE_GPU_REGISTER(0x4854, dword, SHADER_CONSTANT_FETCH_14_0) -XE_GPU_REGISTER(0x4855, dword, SHADER_CONSTANT_FETCH_14_1) -XE_GPU_REGISTER(0x4856, dword, SHADER_CONSTANT_FETCH_14_2) -XE_GPU_REGISTER(0x4857, dword, SHADER_CONSTANT_FETCH_14_3) -XE_GPU_REGISTER(0x4858, dword, SHADER_CONSTANT_FETCH_14_4) -XE_GPU_REGISTER(0x4859, dword, SHADER_CONSTANT_FETCH_14_5) -XE_GPU_REGISTER(0x485A, dword, SHADER_CONSTANT_FETCH_15_0) -XE_GPU_REGISTER(0x485B, dword, SHADER_CONSTANT_FETCH_15_1) -XE_GPU_REGISTER(0x485C, dword, SHADER_CONSTANT_FETCH_15_2) -XE_GPU_REGISTER(0x485D, dword, SHADER_CONSTANT_FETCH_15_3) -XE_GPU_REGISTER(0x485E, dword, SHADER_CONSTANT_FETCH_15_4) -XE_GPU_REGISTER(0x485F, dword, SHADER_CONSTANT_FETCH_15_5) -XE_GPU_REGISTER(0x4860, dword, SHADER_CONSTANT_FETCH_16_0) -XE_GPU_REGISTER(0x4861, dword, SHADER_CONSTANT_FETCH_16_1) -XE_GPU_REGISTER(0x4862, dword, SHADER_CONSTANT_FETCH_16_2) -XE_GPU_REGISTER(0x4863, dword, SHADER_CONSTANT_FETCH_16_3) -XE_GPU_REGISTER(0x4864, dword, SHADER_CONSTANT_FETCH_16_4) -XE_GPU_REGISTER(0x4865, dword, SHADER_CONSTANT_FETCH_16_5) -XE_GPU_REGISTER(0x4866, dword, SHADER_CONSTANT_FETCH_17_0) -XE_GPU_REGISTER(0x4867, dword, SHADER_CONSTANT_FETCH_17_1) -XE_GPU_REGISTER(0x4868, dword, SHADER_CONSTANT_FETCH_17_2) -XE_GPU_REGISTER(0x4869, dword, SHADER_CONSTANT_FETCH_17_3) -XE_GPU_REGISTER(0x486A, dword, SHADER_CONSTANT_FETCH_17_4) -XE_GPU_REGISTER(0x486B, dword, SHADER_CONSTANT_FETCH_17_5) -XE_GPU_REGISTER(0x486C, dword, SHADER_CONSTANT_FETCH_18_0) -XE_GPU_REGISTER(0x486D, dword, SHADER_CONSTANT_FETCH_18_1) -XE_GPU_REGISTER(0x486E, dword, SHADER_CONSTANT_FETCH_18_2) -XE_GPU_REGISTER(0x486F, dword, SHADER_CONSTANT_FETCH_18_3) -XE_GPU_REGISTER(0x4870, dword, SHADER_CONSTANT_FETCH_18_4) -XE_GPU_REGISTER(0x4871, dword, SHADER_CONSTANT_FETCH_18_5) -XE_GPU_REGISTER(0x4872, dword, SHADER_CONSTANT_FETCH_19_0) -XE_GPU_REGISTER(0x4873, dword, SHADER_CONSTANT_FETCH_19_1) -XE_GPU_REGISTER(0x4874, dword, SHADER_CONSTANT_FETCH_19_2) -XE_GPU_REGISTER(0x4875, dword, SHADER_CONSTANT_FETCH_19_3) -XE_GPU_REGISTER(0x4876, dword, SHADER_CONSTANT_FETCH_19_4) -XE_GPU_REGISTER(0x4877, dword, SHADER_CONSTANT_FETCH_19_5) -XE_GPU_REGISTER(0x4878, dword, SHADER_CONSTANT_FETCH_20_0) -XE_GPU_REGISTER(0x4879, dword, SHADER_CONSTANT_FETCH_20_1) -XE_GPU_REGISTER(0x487A, dword, SHADER_CONSTANT_FETCH_20_2) -XE_GPU_REGISTER(0x487B, dword, SHADER_CONSTANT_FETCH_20_3) -XE_GPU_REGISTER(0x487C, dword, SHADER_CONSTANT_FETCH_20_4) -XE_GPU_REGISTER(0x487D, dword, SHADER_CONSTANT_FETCH_20_5) -XE_GPU_REGISTER(0x487E, dword, SHADER_CONSTANT_FETCH_21_0) -XE_GPU_REGISTER(0x487F, dword, SHADER_CONSTANT_FETCH_21_1) -XE_GPU_REGISTER(0x4880, dword, SHADER_CONSTANT_FETCH_21_2) -XE_GPU_REGISTER(0x4881, dword, SHADER_CONSTANT_FETCH_21_3) -XE_GPU_REGISTER(0x4882, dword, SHADER_CONSTANT_FETCH_21_4) -XE_GPU_REGISTER(0x4883, dword, SHADER_CONSTANT_FETCH_21_5) -XE_GPU_REGISTER(0x4884, dword, SHADER_CONSTANT_FETCH_22_0) -XE_GPU_REGISTER(0x4885, dword, SHADER_CONSTANT_FETCH_22_1) -XE_GPU_REGISTER(0x4886, dword, SHADER_CONSTANT_FETCH_22_2) -XE_GPU_REGISTER(0x4887, dword, SHADER_CONSTANT_FETCH_22_3) -XE_GPU_REGISTER(0x4888, dword, SHADER_CONSTANT_FETCH_22_4) -XE_GPU_REGISTER(0x4889, dword, SHADER_CONSTANT_FETCH_22_5) -XE_GPU_REGISTER(0x488A, dword, SHADER_CONSTANT_FETCH_23_0) -XE_GPU_REGISTER(0x488B, dword, SHADER_CONSTANT_FETCH_23_1) -XE_GPU_REGISTER(0x488C, dword, SHADER_CONSTANT_FETCH_23_2) -XE_GPU_REGISTER(0x488D, dword, SHADER_CONSTANT_FETCH_23_3) -XE_GPU_REGISTER(0x488E, dword, SHADER_CONSTANT_FETCH_23_4) -XE_GPU_REGISTER(0x488F, dword, SHADER_CONSTANT_FETCH_23_5) -XE_GPU_REGISTER(0x4890, dword, SHADER_CONSTANT_FETCH_24_0) -XE_GPU_REGISTER(0x4891, dword, SHADER_CONSTANT_FETCH_24_1) -XE_GPU_REGISTER(0x4892, dword, SHADER_CONSTANT_FETCH_24_2) -XE_GPU_REGISTER(0x4893, dword, SHADER_CONSTANT_FETCH_24_3) -XE_GPU_REGISTER(0x4894, dword, SHADER_CONSTANT_FETCH_24_4) -XE_GPU_REGISTER(0x4895, dword, SHADER_CONSTANT_FETCH_24_5) -XE_GPU_REGISTER(0x4896, dword, SHADER_CONSTANT_FETCH_25_0) -XE_GPU_REGISTER(0x4897, dword, SHADER_CONSTANT_FETCH_25_1) -XE_GPU_REGISTER(0x4898, dword, SHADER_CONSTANT_FETCH_25_2) -XE_GPU_REGISTER(0x4899, dword, SHADER_CONSTANT_FETCH_25_3) -XE_GPU_REGISTER(0x489A, dword, SHADER_CONSTANT_FETCH_25_4) -XE_GPU_REGISTER(0x489B, dword, SHADER_CONSTANT_FETCH_25_5) -XE_GPU_REGISTER(0x489C, dword, SHADER_CONSTANT_FETCH_26_0) -XE_GPU_REGISTER(0x489D, dword, SHADER_CONSTANT_FETCH_26_1) -XE_GPU_REGISTER(0x489E, dword, SHADER_CONSTANT_FETCH_26_2) -XE_GPU_REGISTER(0x489F, dword, SHADER_CONSTANT_FETCH_26_3) -XE_GPU_REGISTER(0x48A0, dword, SHADER_CONSTANT_FETCH_26_4) -XE_GPU_REGISTER(0x48A1, dword, SHADER_CONSTANT_FETCH_26_5) -XE_GPU_REGISTER(0x48A2, dword, SHADER_CONSTANT_FETCH_27_0) -XE_GPU_REGISTER(0x48A3, dword, SHADER_CONSTANT_FETCH_27_1) -XE_GPU_REGISTER(0x48A4, dword, SHADER_CONSTANT_FETCH_27_2) -XE_GPU_REGISTER(0x48A5, dword, SHADER_CONSTANT_FETCH_27_3) -XE_GPU_REGISTER(0x48A6, dword, SHADER_CONSTANT_FETCH_27_4) -XE_GPU_REGISTER(0x48A7, dword, SHADER_CONSTANT_FETCH_27_5) -XE_GPU_REGISTER(0x48A8, dword, SHADER_CONSTANT_FETCH_28_0) -XE_GPU_REGISTER(0x48A9, dword, SHADER_CONSTANT_FETCH_28_1) -XE_GPU_REGISTER(0x48AA, dword, SHADER_CONSTANT_FETCH_28_2) -XE_GPU_REGISTER(0x48AB, dword, SHADER_CONSTANT_FETCH_28_3) -XE_GPU_REGISTER(0x48AC, dword, SHADER_CONSTANT_FETCH_28_4) -XE_GPU_REGISTER(0x48AD, dword, SHADER_CONSTANT_FETCH_28_5) -XE_GPU_REGISTER(0x48AE, dword, SHADER_CONSTANT_FETCH_29_0) -XE_GPU_REGISTER(0x48AF, dword, SHADER_CONSTANT_FETCH_29_1) -XE_GPU_REGISTER(0x48B0, dword, SHADER_CONSTANT_FETCH_29_2) -XE_GPU_REGISTER(0x48B1, dword, SHADER_CONSTANT_FETCH_29_3) -XE_GPU_REGISTER(0x48B2, dword, SHADER_CONSTANT_FETCH_29_4) -XE_GPU_REGISTER(0x48B3, dword, SHADER_CONSTANT_FETCH_29_5) -XE_GPU_REGISTER(0x48B4, dword, SHADER_CONSTANT_FETCH_30_0) -XE_GPU_REGISTER(0x48B5, dword, SHADER_CONSTANT_FETCH_30_1) -XE_GPU_REGISTER(0x48B6, dword, SHADER_CONSTANT_FETCH_30_2) -XE_GPU_REGISTER(0x48B7, dword, SHADER_CONSTANT_FETCH_30_3) -XE_GPU_REGISTER(0x48B8, dword, SHADER_CONSTANT_FETCH_30_4) -XE_GPU_REGISTER(0x48B9, dword, SHADER_CONSTANT_FETCH_30_5) -XE_GPU_REGISTER(0x48BA, dword, SHADER_CONSTANT_FETCH_31_0) -XE_GPU_REGISTER(0x48BB, dword, SHADER_CONSTANT_FETCH_31_1) -XE_GPU_REGISTER(0x48BC, dword, SHADER_CONSTANT_FETCH_31_2) -XE_GPU_REGISTER(0x48BD, dword, SHADER_CONSTANT_FETCH_31_3) -XE_GPU_REGISTER(0x48BE, dword, SHADER_CONSTANT_FETCH_31_4) -XE_GPU_REGISTER(0x48BF, dword, SHADER_CONSTANT_FETCH_31_5) - -XE_GPU_REGISTER(0x4900, dword, SHADER_CONSTANT_BOOL_000_031) -XE_GPU_REGISTER(0x4901, dword, SHADER_CONSTANT_BOOL_032_063) -XE_GPU_REGISTER(0x4902, dword, SHADER_CONSTANT_BOOL_064_095) -XE_GPU_REGISTER(0x4903, dword, SHADER_CONSTANT_BOOL_096_127) -XE_GPU_REGISTER(0x4904, dword, SHADER_CONSTANT_BOOL_128_159) -XE_GPU_REGISTER(0x4905, dword, SHADER_CONSTANT_BOOL_160_191) -XE_GPU_REGISTER(0x4906, dword, SHADER_CONSTANT_BOOL_192_223) -XE_GPU_REGISTER(0x4907, dword, SHADER_CONSTANT_BOOL_224_255) - -XE_GPU_REGISTER(0x4908, dword, SHADER_CONSTANT_LOOP_00) -XE_GPU_REGISTER(0x4909, dword, SHADER_CONSTANT_LOOP_01) -XE_GPU_REGISTER(0x490A, dword, SHADER_CONSTANT_LOOP_02) -XE_GPU_REGISTER(0x490B, dword, SHADER_CONSTANT_LOOP_03) -XE_GPU_REGISTER(0x490C, dword, SHADER_CONSTANT_LOOP_04) -XE_GPU_REGISTER(0x490D, dword, SHADER_CONSTANT_LOOP_05) -XE_GPU_REGISTER(0x490E, dword, SHADER_CONSTANT_LOOP_06) -XE_GPU_REGISTER(0x490F, dword, SHADER_CONSTANT_LOOP_07) -XE_GPU_REGISTER(0x4910, dword, SHADER_CONSTANT_LOOP_08) -XE_GPU_REGISTER(0x4911, dword, SHADER_CONSTANT_LOOP_09) -XE_GPU_REGISTER(0x4912, dword, SHADER_CONSTANT_LOOP_10) -XE_GPU_REGISTER(0x4913, dword, SHADER_CONSTANT_LOOP_11) -XE_GPU_REGISTER(0x4914, dword, SHADER_CONSTANT_LOOP_12) -XE_GPU_REGISTER(0x4915, dword, SHADER_CONSTANT_LOOP_13) -XE_GPU_REGISTER(0x4916, dword, SHADER_CONSTANT_LOOP_14) -XE_GPU_REGISTER(0x4917, dword, SHADER_CONSTANT_LOOP_15) -XE_GPU_REGISTER(0x4918, dword, SHADER_CONSTANT_LOOP_16) -XE_GPU_REGISTER(0x4919, dword, SHADER_CONSTANT_LOOP_17) -XE_GPU_REGISTER(0x491A, dword, SHADER_CONSTANT_LOOP_18) -XE_GPU_REGISTER(0x491B, dword, SHADER_CONSTANT_LOOP_19) -XE_GPU_REGISTER(0x491C, dword, SHADER_CONSTANT_LOOP_20) -XE_GPU_REGISTER(0x491D, dword, SHADER_CONSTANT_LOOP_21) -XE_GPU_REGISTER(0x491E, dword, SHADER_CONSTANT_LOOP_22) -XE_GPU_REGISTER(0x491F, dword, SHADER_CONSTANT_LOOP_23) -XE_GPU_REGISTER(0x4920, dword, SHADER_CONSTANT_LOOP_24) -XE_GPU_REGISTER(0x4921, dword, SHADER_CONSTANT_LOOP_25) -XE_GPU_REGISTER(0x4922, dword, SHADER_CONSTANT_LOOP_26) -XE_GPU_REGISTER(0x4923, dword, SHADER_CONSTANT_LOOP_27) -XE_GPU_REGISTER(0x4924, dword, SHADER_CONSTANT_LOOP_28) -XE_GPU_REGISTER(0x4925, dword, SHADER_CONSTANT_LOOP_29) -XE_GPU_REGISTER(0x4926, dword, SHADER_CONSTANT_LOOP_30) -XE_GPU_REGISTER(0x4927, dword, SHADER_CONSTANT_LOOP_31) - -// Ignored because I have no clue what these are. -// XE_GPU_REGISTER(0x8D00, dword, UNKNOWN_8D00) -// XE_GPU_REGISTER(0x8D01, dword, UNKNOWN_8D01) -// XE_GPU_REGISTER(0x8D02, dword, UNKNOWN_8D02) -// XE_GPU_REGISTER(0x8D03, dword, UNKNOWN_8D03) -// XE_GPU_REGISTER(0x8D04, dword, UNKNOWN_8D04) -// XE_GPU_REGISTER(0x8D05, dword, UNKNOWN_8D05) -// XE_GPU_REGISTER(0x8D06, dword, UNKNOWN_8D06) -// XE_GPU_REGISTER(0x8D07, dword, UNKNOWN_8D07) +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +// This is a partial file designed to be included by other files when +// constructing various tables. + +// Almost all of these values are taken directly from: +// https://github.com/freedreno/amd-gpu/blob/master/include/reg/yamato/22/yamato_offset.h + +//#define XE_GPU_REGISTER(index, type, name) + +XE_GPU_REGISTER(0x01DD, dword, SCRATCH_ADDR) +XE_GPU_REGISTER(0x01DC, dword, SCRATCH_UMSK) + +XE_GPU_REGISTER(0x0578, dword, SCRATCH_REG0) // interrupt sync +XE_GPU_REGISTER(0x0579, dword, SCRATCH_REG1) // present interval +XE_GPU_REGISTER(0x057A, dword, SCRATCH_REG2) +XE_GPU_REGISTER(0x057B, dword, SCRATCH_REG3) +XE_GPU_REGISTER(0x057C, dword, CALLBACK_ADDRESS) +XE_GPU_REGISTER(0x057D, dword, CALLBACK_CONTEXT) +XE_GPU_REGISTER(0x057E, dword, SCRATCH_REG6) +XE_GPU_REGISTER(0x057F, dword, SCRATCH_REG7) + +XE_GPU_REGISTER(0x05C8, dword, WAIT_UNTIL) + +XE_GPU_REGISTER(0x0A02, dword, UNKNOWN_0A02) +XE_GPU_REGISTER(0x0A03, dword, UNKNOWN_0A03) +XE_GPU_REGISTER(0x0A04, dword, UNKNOWN_0A04) +XE_GPU_REGISTER(0x0A05, dword, UNKNOWN_0A05) + +XE_GPU_REGISTER(0x0A2F, dword, COHER_SIZE_HOST) +XE_GPU_REGISTER(0x0A30, dword, COHER_BASE_HOST) +XE_GPU_REGISTER(0x0A31, dword, COHER_STATUS_HOST) + +XE_GPU_REGISTER(0x0D00, dword, SQ_GPR_MANAGEMENT) +XE_GPU_REGISTER(0x0D01, dword, SQ_FLOW_CONTROL) +XE_GPU_REGISTER(0x0D02, dword, SQ_INST_STORE_MANAGMENT) +XE_GPU_REGISTER(0x0D04, dword, SQ_EO_RT) + +XE_GPU_REGISTER(0x0C85, dword, PA_CL_ENHANCE) + +XE_GPU_REGISTER(0x0E42, dword, UNKNOWN_0E42) + +XE_GPU_REGISTER(0x0F01, dword, RB_BC_CONTROL) + +XE_GPU_REGISTER(0x2000, dword, RB_SURFACE_INFO) +XE_GPU_REGISTER(0x2001, dword, RB_COLOR_INFO) +XE_GPU_REGISTER(0x2002, dword, RB_DEPTH_INFO) +XE_GPU_REGISTER(0x2003, dword, RB_COLOR1_INFO) +XE_GPU_REGISTER(0x2004, dword, RB_COLOR2_INFO) +XE_GPU_REGISTER(0x2005, dword, RB_COLOR3_INFO) +XE_GPU_REGISTER(0x2006, dword, COHER_DEST_BASE_0) +XE_GPU_REGISTER(0x2007, dword, COHER_DEST_BASE_1) +XE_GPU_REGISTER(0x2008, dword, COHER_DEST_BASE_2) +XE_GPU_REGISTER(0x2009, dword, COHER_DEST_BASE_3) +XE_GPU_REGISTER(0x200A, dword, COHER_DEST_BASE_4) +XE_GPU_REGISTER(0x200B, dword, COHER_DEST_BASE_5) +XE_GPU_REGISTER(0x200C, dword, COHER_DEST_BASE_6) +XE_GPU_REGISTER(0x200D, dword, COHER_DEST_BASE_7) +XE_GPU_REGISTER(0x200E, dword, PA_SC_SCREEN_SCISSOR_TL) +XE_GPU_REGISTER(0x200F, dword, PA_SC_SCREEN_SCISSOR_BR) + +XE_GPU_REGISTER(0x2080, dword, PA_SC_WINDOW_OFFSET) +XE_GPU_REGISTER(0x2081, dword, PA_SC_WINDOW_SCISSOR_TL) +XE_GPU_REGISTER(0x2082, dword, PA_SC_WINDOW_SCISSOR_BR) + +XE_GPU_REGISTER(0x2100, dword, VGT_MAX_VTX_INDX) +XE_GPU_REGISTER(0x2101, dword, VGT_MIN_VTX_INDX) +XE_GPU_REGISTER(0x2102, dword, VGT_INDX_OFFSET) +XE_GPU_REGISTER(0x2103, dword, VGT_MULTI_PRIM_IB_RESET_INDX) +XE_GPU_REGISTER(0x2104, dword, RB_COLOR_MASK) +XE_GPU_REGISTER(0x2105, float, RB_BLEND_RED) +XE_GPU_REGISTER(0x2106, float, RB_BLEND_GREEN) +XE_GPU_REGISTER(0x2107, float, RB_BLEND_BLUE) +XE_GPU_REGISTER(0x2108, float, RB_BLEND_ALPHA) +XE_GPU_REGISTER(0x2109, float, RB_FOG_COLOR_RED) +XE_GPU_REGISTER(0x210A, float, RB_FOG_COLOR_GREEN) +XE_GPU_REGISTER(0x210B, float, RB_FOG_COLOR_BLUE) +XE_GPU_REGISTER(0x210C, dword, RB_STENCILREFMASK_BF) +XE_GPU_REGISTER(0x210D, dword, RB_STENCILREFMASK) +XE_GPU_REGISTER(0x210E, float, RB_ALPHA_REF) +XE_GPU_REGISTER(0x210F, float, PA_CL_VPORT_XSCALE) +XE_GPU_REGISTER(0x2110, float, PA_CL_VPORT_XOFFSET) +XE_GPU_REGISTER(0x2111, float, PA_CL_VPORT_YSCALE) +XE_GPU_REGISTER(0x2112, float, PA_CL_VPORT_YOFFSET) +XE_GPU_REGISTER(0x2113, float, PA_CL_VPORT_ZSCALE) +XE_GPU_REGISTER(0x2114, float, PA_CL_VPORT_ZOFFSET) + +XE_GPU_REGISTER(0x2180, dword, SQ_PROGRAM_CNTL) +XE_GPU_REGISTER(0x2181, dword, SQ_CONTEXT_MISC) +XE_GPU_REGISTER(0x2182, dword, SQ_INTERPOLATOR_CNTL) +XE_GPU_REGISTER(0x2183, dword, SQ_WRAPPING_0) +XE_GPU_REGISTER(0x2184, dword, SQ_WRAPPING_1) + +XE_GPU_REGISTER(0x21F9, dword, VGT_EVENT_INITIATOR) + +XE_GPU_REGISTER(0x2200, dword, RB_DEPTHCONTROL) +XE_GPU_REGISTER(0x2201, dword, RB_BLENDCONTROL_0) +XE_GPU_REGISTER(0x2202, dword, RB_COLORCONTROL) +XE_GPU_REGISTER(0x2203, dword, RB_TILECONTROL) +XE_GPU_REGISTER(0x2204, dword, PA_CL_CLIP_CNTL) +XE_GPU_REGISTER(0x2205, dword, PA_SU_SC_MODE_CNTL) +XE_GPU_REGISTER(0x2206, dword, PA_CL_VTE_CNTL) +XE_GPU_REGISTER(0x2207, dword, VGT_CURRENT_BIN_ID_MIN) +XE_GPU_REGISTER(0x2208, dword, RB_MODECONTROL) +XE_GPU_REGISTER(0x2209, dword, RB_BLENDCONTROL_1) +XE_GPU_REGISTER(0x220A, dword, RB_BLENDCONTROL_2) +XE_GPU_REGISTER(0x220B, dword, RB_BLENDCONTROL_3) + +XE_GPU_REGISTER(0x2280, dword, PA_SU_POINT_SIZE) +XE_GPU_REGISTER(0x2281, dword, PA_SU_POINT_MINMAX) +XE_GPU_REGISTER(0x2282, dword, PA_SU_LINE_CNTL) +XE_GPU_REGISTER(0x2283, dword, PA_SC_LINE_STIPPLE) +XE_GPU_REGISTER(0x2284, dword, VGT_OUTPUT_PATH_CNTL) +XE_GPU_REGISTER(0x2285, dword, VGT_HOS_CNTL) +XE_GPU_REGISTER(0x2286, float, VGT_HOS_MAX_TESS_LEVEL) +XE_GPU_REGISTER(0x2287, float, VGT_HOS_MIN_TESS_LEVEL) +XE_GPU_REGISTER(0x2288, dword, VGT_HOS_REUSE_DEPTH) +XE_GPU_REGISTER(0x2289, dword, VGT_GROUP_PRIM_TYPE) +XE_GPU_REGISTER(0x228A, dword, VGT_GROUP_FIRST_DECR) +XE_GPU_REGISTER(0x228B, dword, VGT_GROUP_DECR) +XE_GPU_REGISTER(0x228C, dword, VGT_GROUP_VECT_0_CNTL) +XE_GPU_REGISTER(0x228D, dword, VGT_GROUP_VECT_1_CNTL) +XE_GPU_REGISTER(0x228E, dword, VGT_GROUP_VECT_0_FMT_CNTL) +XE_GPU_REGISTER(0x228F, dword, VGT_GROUP_VECT_1_FMT_CNTL) +XE_GPU_REGISTER(0x2290, dword, UNKNOWN_2290) +XE_GPU_REGISTER(0x2291, dword, UNKNOWN_2291) +XE_GPU_REGISTER(0x2292, dword, PA_SC_MPASS_PS_CNTL) +XE_GPU_REGISTER(0x2293, dword, PA_SC_VIZ_QUERY) +XE_GPU_REGISTER(0x2294, dword, VGT_ENHANCE) + +XE_GPU_REGISTER(0x2300, dword, PA_SC_LINE_CNTL) +XE_GPU_REGISTER(0x2301, dword, PA_SC_AA_CONFIG) +XE_GPU_REGISTER(0x2302, dword, PA_SU_VTX_CNTL) +XE_GPU_REGISTER(0x2303, float, PA_CL_GB_VERT_CLIP_ADJ) +XE_GPU_REGISTER(0x2304, float, PA_CL_GB_VERT_DISC_ADJ) +XE_GPU_REGISTER(0x2305, float, PA_CL_GB_HORZ_CLIP_ADJ) +XE_GPU_REGISTER(0x2306, float, PA_CL_GB_HORZ_DISC_ADJ) +XE_GPU_REGISTER(0x2307, dword, SQ_VS_CONST) +XE_GPU_REGISTER(0x2308, dword, SQ_PS_CONST) +XE_GPU_REGISTER(0x2309, dword, SQ_DEBUG_MISC_0) +XE_GPU_REGISTER(0x230A, dword, SQ_DEBUG_MISC_1) +XE_GPU_REGISTER(0x230B, dword, UNKNOWN_230B) +XE_GPU_REGISTER(0x230C, dword, UNKNOWN_230C) +XE_GPU_REGISTER(0x230D, dword, UNKNOWN_230D) +XE_GPU_REGISTER(0x230E, dword, UNKNOWN_230E) +XE_GPU_REGISTER(0x230F, dword, UNKNOWN_230F) +XE_GPU_REGISTER(0x2310, dword, UNKNOWN_2310) +XE_GPU_REGISTER(0x2311, dword, UNKNOWN_2311) +XE_GPU_REGISTER(0x2312, dword, PA_SC_AA_MASK) +XE_GPU_REGISTER(0x2313, dword, UNKNOWN_2313) +XE_GPU_REGISTER(0x2314, dword, UNKNOWN_2314) +XE_GPU_REGISTER(0x2315, dword, SQ_CF_PROGRAM_SIZE) +XE_GPU_REGISTER(0x2316, dword, VGT_VERTEX_REUSE_BLOCK_CNTL) +XE_GPU_REGISTER(0x2317, dword, VGT_OUT_DEALLOC_CNTL) +XE_GPU_REGISTER(0x2318, dword, RB_COPY_CONTROL) +XE_GPU_REGISTER(0x2319, dword, RB_COPY_DEST_BASE) +XE_GPU_REGISTER(0x231A, dword, RB_COPY_DEST_PITCH) +XE_GPU_REGISTER(0x231B, dword, RB_COPY_DEST_INFO) +XE_GPU_REGISTER(0x231C, dword, RB_TILE_CLEAR) +XE_GPU_REGISTER(0x231D, dword, RB_DEPTH_CLEAR) +XE_GPU_REGISTER(0x231E, dword, RB_COLOR_CLEAR) +XE_GPU_REGISTER(0x231F, dword, RB_COLOR_CLEAR_LOW) +XE_GPU_REGISTER(0x2320, dword, RB_COPY_FUNC) +XE_GPU_REGISTER(0x2321, dword, RB_COPY_REF) +XE_GPU_REGISTER(0x2322, dword, RB_COPY_MASK) +XE_GPU_REGISTER(0x2323, dword, RB_COPY_SURFACE_SLICE) +XE_GPU_REGISTER(0x2324, dword, RB_SAMPLE_COUNT_CTL) +XE_GPU_REGISTER(0x2325, dword, RB_SAMPLE_COUNT_ADDR) + +XE_GPU_REGISTER(0x2380, float, PA_SU_POLY_OFFSET_FRONT_SCALE) +XE_GPU_REGISTER(0x2381, float, PA_SU_POLY_OFFSET_FRONT_OFFSET) +XE_GPU_REGISTER(0x2382, float, PA_SU_POLY_OFFSET_BACK_SCALE) +XE_GPU_REGISTER(0x2383, float, PA_SU_POLY_OFFSET_BACK_OFFSET) +XE_GPU_REGISTER(0x2384, float, PA_CL_POINT_X_RAD) +XE_GPU_REGISTER(0x2385, float, PA_CL_POINT_Y_RAD) +XE_GPU_REGISTER(0x2386, float, PA_CL_POINT_SIZE) +XE_GPU_REGISTER(0x2387, float, PA_CL_POINT_CULL_RAD) + +XE_GPU_REGISTER(0x4000, float, SHADER_CONSTANT_000_X) +XE_GPU_REGISTER(0x4001, float, SHADER_CONSTANT_000_Y) +XE_GPU_REGISTER(0x4002, float, SHADER_CONSTANT_000_Z) +XE_GPU_REGISTER(0x4003, float, SHADER_CONSTANT_000_W) +XE_GPU_REGISTER(0x4004, float, SHADER_CONSTANT_001_X) +XE_GPU_REGISTER(0x4005, float, SHADER_CONSTANT_001_Y) +XE_GPU_REGISTER(0x4006, float, SHADER_CONSTANT_001_Z) +XE_GPU_REGISTER(0x4007, float, SHADER_CONSTANT_001_W) +XE_GPU_REGISTER(0x4008, float, SHADER_CONSTANT_002_X) +XE_GPU_REGISTER(0x4009, float, SHADER_CONSTANT_002_Y) +XE_GPU_REGISTER(0x400A, float, SHADER_CONSTANT_002_Z) +XE_GPU_REGISTER(0x400B, float, SHADER_CONSTANT_002_W) +XE_GPU_REGISTER(0x400C, float, SHADER_CONSTANT_003_X) +XE_GPU_REGISTER(0x400D, float, SHADER_CONSTANT_003_Y) +XE_GPU_REGISTER(0x400E, float, SHADER_CONSTANT_003_Z) +XE_GPU_REGISTER(0x400F, float, SHADER_CONSTANT_003_W) +XE_GPU_REGISTER(0x4010, float, SHADER_CONSTANT_004_X) +XE_GPU_REGISTER(0x4011, float, SHADER_CONSTANT_004_Y) +XE_GPU_REGISTER(0x4012, float, SHADER_CONSTANT_004_Z) +XE_GPU_REGISTER(0x4013, float, SHADER_CONSTANT_004_W) +XE_GPU_REGISTER(0x4014, float, SHADER_CONSTANT_005_X) +XE_GPU_REGISTER(0x4015, float, SHADER_CONSTANT_005_Y) +XE_GPU_REGISTER(0x4016, float, SHADER_CONSTANT_005_Z) +XE_GPU_REGISTER(0x4017, float, SHADER_CONSTANT_005_W) +XE_GPU_REGISTER(0x4018, float, SHADER_CONSTANT_006_X) +XE_GPU_REGISTER(0x4019, float, SHADER_CONSTANT_006_Y) +XE_GPU_REGISTER(0x401A, float, SHADER_CONSTANT_006_Z) +XE_GPU_REGISTER(0x401B, float, SHADER_CONSTANT_006_W) +XE_GPU_REGISTER(0x401C, float, SHADER_CONSTANT_007_X) +XE_GPU_REGISTER(0x401D, float, SHADER_CONSTANT_007_Y) +XE_GPU_REGISTER(0x401E, float, SHADER_CONSTANT_007_Z) +XE_GPU_REGISTER(0x401F, float, SHADER_CONSTANT_007_W) +XE_GPU_REGISTER(0x4020, float, SHADER_CONSTANT_008_X) +XE_GPU_REGISTER(0x4021, float, SHADER_CONSTANT_008_Y) +XE_GPU_REGISTER(0x4022, float, SHADER_CONSTANT_008_Z) +XE_GPU_REGISTER(0x4023, float, SHADER_CONSTANT_008_W) +XE_GPU_REGISTER(0x4024, float, SHADER_CONSTANT_009_X) +XE_GPU_REGISTER(0x4025, float, SHADER_CONSTANT_009_Y) +XE_GPU_REGISTER(0x4026, float, SHADER_CONSTANT_009_Z) +XE_GPU_REGISTER(0x4027, float, SHADER_CONSTANT_009_W) +XE_GPU_REGISTER(0x4028, float, SHADER_CONSTANT_010_X) +XE_GPU_REGISTER(0x4029, float, SHADER_CONSTANT_010_Y) +XE_GPU_REGISTER(0x402A, float, SHADER_CONSTANT_010_Z) +XE_GPU_REGISTER(0x402B, float, SHADER_CONSTANT_010_W) +XE_GPU_REGISTER(0x402C, float, SHADER_CONSTANT_011_X) +XE_GPU_REGISTER(0x402D, float, SHADER_CONSTANT_011_Y) +XE_GPU_REGISTER(0x402E, float, SHADER_CONSTANT_011_Z) +XE_GPU_REGISTER(0x402F, float, SHADER_CONSTANT_011_W) +XE_GPU_REGISTER(0x4030, float, SHADER_CONSTANT_012_X) +XE_GPU_REGISTER(0x4031, float, SHADER_CONSTANT_012_Y) +XE_GPU_REGISTER(0x4032, float, SHADER_CONSTANT_012_Z) +XE_GPU_REGISTER(0x4033, float, SHADER_CONSTANT_012_W) +XE_GPU_REGISTER(0x4034, float, SHADER_CONSTANT_013_X) +XE_GPU_REGISTER(0x4035, float, SHADER_CONSTANT_013_Y) +XE_GPU_REGISTER(0x4036, float, SHADER_CONSTANT_013_Z) +XE_GPU_REGISTER(0x4037, float, SHADER_CONSTANT_013_W) +XE_GPU_REGISTER(0x4038, float, SHADER_CONSTANT_014_X) +XE_GPU_REGISTER(0x4039, float, SHADER_CONSTANT_014_Y) +XE_GPU_REGISTER(0x403A, float, SHADER_CONSTANT_014_Z) +XE_GPU_REGISTER(0x403B, float, SHADER_CONSTANT_014_W) +XE_GPU_REGISTER(0x403C, float, SHADER_CONSTANT_015_X) +XE_GPU_REGISTER(0x403D, float, SHADER_CONSTANT_015_Y) +XE_GPU_REGISTER(0x403E, float, SHADER_CONSTANT_015_Z) +XE_GPU_REGISTER(0x403F, float, SHADER_CONSTANT_015_W) +XE_GPU_REGISTER(0x4040, float, SHADER_CONSTANT_016_X) +XE_GPU_REGISTER(0x4041, float, SHADER_CONSTANT_016_Y) +XE_GPU_REGISTER(0x4042, float, SHADER_CONSTANT_016_Z) +XE_GPU_REGISTER(0x4043, float, SHADER_CONSTANT_016_W) +XE_GPU_REGISTER(0x4044, float, SHADER_CONSTANT_017_X) +XE_GPU_REGISTER(0x4045, float, SHADER_CONSTANT_017_Y) +XE_GPU_REGISTER(0x4046, float, SHADER_CONSTANT_017_Z) +XE_GPU_REGISTER(0x4047, float, SHADER_CONSTANT_017_W) +XE_GPU_REGISTER(0x4048, float, SHADER_CONSTANT_018_X) +XE_GPU_REGISTER(0x4049, float, SHADER_CONSTANT_018_Y) +XE_GPU_REGISTER(0x404A, float, SHADER_CONSTANT_018_Z) +XE_GPU_REGISTER(0x404B, float, SHADER_CONSTANT_018_W) +XE_GPU_REGISTER(0x404C, float, SHADER_CONSTANT_019_X) +XE_GPU_REGISTER(0x404D, float, SHADER_CONSTANT_019_Y) +XE_GPU_REGISTER(0x404E, float, SHADER_CONSTANT_019_Z) +XE_GPU_REGISTER(0x404F, float, SHADER_CONSTANT_019_W) +XE_GPU_REGISTER(0x4050, float, SHADER_CONSTANT_020_X) +XE_GPU_REGISTER(0x4051, float, SHADER_CONSTANT_020_Y) +XE_GPU_REGISTER(0x4052, float, SHADER_CONSTANT_020_Z) +XE_GPU_REGISTER(0x4053, float, SHADER_CONSTANT_020_W) +XE_GPU_REGISTER(0x4054, float, SHADER_CONSTANT_021_X) +XE_GPU_REGISTER(0x4055, float, SHADER_CONSTANT_021_Y) +XE_GPU_REGISTER(0x4056, float, SHADER_CONSTANT_021_Z) +XE_GPU_REGISTER(0x4057, float, SHADER_CONSTANT_021_W) +XE_GPU_REGISTER(0x4058, float, SHADER_CONSTANT_022_X) +XE_GPU_REGISTER(0x4059, float, SHADER_CONSTANT_022_Y) +XE_GPU_REGISTER(0x405A, float, SHADER_CONSTANT_022_Z) +XE_GPU_REGISTER(0x405B, float, SHADER_CONSTANT_022_W) +XE_GPU_REGISTER(0x405C, float, SHADER_CONSTANT_023_X) +XE_GPU_REGISTER(0x405D, float, SHADER_CONSTANT_023_Y) +XE_GPU_REGISTER(0x405E, float, SHADER_CONSTANT_023_Z) +XE_GPU_REGISTER(0x405F, float, SHADER_CONSTANT_023_W) +XE_GPU_REGISTER(0x4060, float, SHADER_CONSTANT_024_X) +XE_GPU_REGISTER(0x4061, float, SHADER_CONSTANT_024_Y) +XE_GPU_REGISTER(0x4062, float, SHADER_CONSTANT_024_Z) +XE_GPU_REGISTER(0x4063, float, SHADER_CONSTANT_024_W) +XE_GPU_REGISTER(0x4064, float, SHADER_CONSTANT_025_X) +XE_GPU_REGISTER(0x4065, float, SHADER_CONSTANT_025_Y) +XE_GPU_REGISTER(0x4066, float, SHADER_CONSTANT_025_Z) +XE_GPU_REGISTER(0x4067, float, SHADER_CONSTANT_025_W) +XE_GPU_REGISTER(0x4068, float, SHADER_CONSTANT_026_X) +XE_GPU_REGISTER(0x4069, float, SHADER_CONSTANT_026_Y) +XE_GPU_REGISTER(0x406A, float, SHADER_CONSTANT_026_Z) +XE_GPU_REGISTER(0x406B, float, SHADER_CONSTANT_026_W) +XE_GPU_REGISTER(0x406C, float, SHADER_CONSTANT_027_X) +XE_GPU_REGISTER(0x406D, float, SHADER_CONSTANT_027_Y) +XE_GPU_REGISTER(0x406E, float, SHADER_CONSTANT_027_Z) +XE_GPU_REGISTER(0x406F, float, SHADER_CONSTANT_027_W) +XE_GPU_REGISTER(0x4070, float, SHADER_CONSTANT_028_X) +XE_GPU_REGISTER(0x4071, float, SHADER_CONSTANT_028_Y) +XE_GPU_REGISTER(0x4072, float, SHADER_CONSTANT_028_Z) +XE_GPU_REGISTER(0x4073, float, SHADER_CONSTANT_028_W) +XE_GPU_REGISTER(0x4074, float, SHADER_CONSTANT_029_X) +XE_GPU_REGISTER(0x4075, float, SHADER_CONSTANT_029_Y) +XE_GPU_REGISTER(0x4076, float, SHADER_CONSTANT_029_Z) +XE_GPU_REGISTER(0x4077, float, SHADER_CONSTANT_029_W) +XE_GPU_REGISTER(0x4078, float, SHADER_CONSTANT_030_X) +XE_GPU_REGISTER(0x4079, float, SHADER_CONSTANT_030_Y) +XE_GPU_REGISTER(0x407A, float, SHADER_CONSTANT_030_Z) +XE_GPU_REGISTER(0x407B, float, SHADER_CONSTANT_030_W) +XE_GPU_REGISTER(0x407C, float, SHADER_CONSTANT_031_X) +XE_GPU_REGISTER(0x407D, float, SHADER_CONSTANT_031_Y) +XE_GPU_REGISTER(0x407E, float, SHADER_CONSTANT_031_Z) +XE_GPU_REGISTER(0x407F, float, SHADER_CONSTANT_031_W) +XE_GPU_REGISTER(0x4080, float, SHADER_CONSTANT_032_X) +XE_GPU_REGISTER(0x4081, float, SHADER_CONSTANT_032_Y) +XE_GPU_REGISTER(0x4082, float, SHADER_CONSTANT_032_Z) +XE_GPU_REGISTER(0x4083, float, SHADER_CONSTANT_032_W) +XE_GPU_REGISTER(0x4084, float, SHADER_CONSTANT_033_X) +XE_GPU_REGISTER(0x4085, float, SHADER_CONSTANT_033_Y) +XE_GPU_REGISTER(0x4086, float, SHADER_CONSTANT_033_Z) +XE_GPU_REGISTER(0x4087, float, SHADER_CONSTANT_033_W) +XE_GPU_REGISTER(0x4088, float, SHADER_CONSTANT_034_X) +XE_GPU_REGISTER(0x4089, float, SHADER_CONSTANT_034_Y) +XE_GPU_REGISTER(0x408A, float, SHADER_CONSTANT_034_Z) +XE_GPU_REGISTER(0x408B, float, SHADER_CONSTANT_034_W) +XE_GPU_REGISTER(0x408C, float, SHADER_CONSTANT_035_X) +XE_GPU_REGISTER(0x408D, float, SHADER_CONSTANT_035_Y) +XE_GPU_REGISTER(0x408E, float, SHADER_CONSTANT_035_Z) +XE_GPU_REGISTER(0x408F, float, SHADER_CONSTANT_035_W) +XE_GPU_REGISTER(0x4090, float, SHADER_CONSTANT_036_X) +XE_GPU_REGISTER(0x4091, float, SHADER_CONSTANT_036_Y) +XE_GPU_REGISTER(0x4092, float, SHADER_CONSTANT_036_Z) +XE_GPU_REGISTER(0x4093, float, SHADER_CONSTANT_036_W) +XE_GPU_REGISTER(0x4094, float, SHADER_CONSTANT_037_X) +XE_GPU_REGISTER(0x4095, float, SHADER_CONSTANT_037_Y) +XE_GPU_REGISTER(0x4096, float, SHADER_CONSTANT_037_Z) +XE_GPU_REGISTER(0x4097, float, SHADER_CONSTANT_037_W) +XE_GPU_REGISTER(0x4098, float, SHADER_CONSTANT_038_X) +XE_GPU_REGISTER(0x4099, float, SHADER_CONSTANT_038_Y) +XE_GPU_REGISTER(0x409A, float, SHADER_CONSTANT_038_Z) +XE_GPU_REGISTER(0x409B, float, SHADER_CONSTANT_038_W) +XE_GPU_REGISTER(0x409C, float, SHADER_CONSTANT_039_X) +XE_GPU_REGISTER(0x409D, float, SHADER_CONSTANT_039_Y) +XE_GPU_REGISTER(0x409E, float, SHADER_CONSTANT_039_Z) +XE_GPU_REGISTER(0x409F, float, SHADER_CONSTANT_039_W) +XE_GPU_REGISTER(0x40A0, float, SHADER_CONSTANT_040_X) +XE_GPU_REGISTER(0x40A1, float, SHADER_CONSTANT_040_Y) +XE_GPU_REGISTER(0x40A2, float, SHADER_CONSTANT_040_Z) +XE_GPU_REGISTER(0x40A3, float, SHADER_CONSTANT_040_W) +XE_GPU_REGISTER(0x40A4, float, SHADER_CONSTANT_041_X) +XE_GPU_REGISTER(0x40A5, float, SHADER_CONSTANT_041_Y) +XE_GPU_REGISTER(0x40A6, float, SHADER_CONSTANT_041_Z) +XE_GPU_REGISTER(0x40A7, float, SHADER_CONSTANT_041_W) +XE_GPU_REGISTER(0x40A8, float, SHADER_CONSTANT_042_X) +XE_GPU_REGISTER(0x40A9, float, SHADER_CONSTANT_042_Y) +XE_GPU_REGISTER(0x40AA, float, SHADER_CONSTANT_042_Z) +XE_GPU_REGISTER(0x40AB, float, SHADER_CONSTANT_042_W) +XE_GPU_REGISTER(0x40AC, float, SHADER_CONSTANT_043_X) +XE_GPU_REGISTER(0x40AD, float, SHADER_CONSTANT_043_Y) +XE_GPU_REGISTER(0x40AE, float, SHADER_CONSTANT_043_Z) +XE_GPU_REGISTER(0x40AF, float, SHADER_CONSTANT_043_W) +XE_GPU_REGISTER(0x40B0, float, SHADER_CONSTANT_044_X) +XE_GPU_REGISTER(0x40B1, float, SHADER_CONSTANT_044_Y) +XE_GPU_REGISTER(0x40B2, float, SHADER_CONSTANT_044_Z) +XE_GPU_REGISTER(0x40B3, float, SHADER_CONSTANT_044_W) +XE_GPU_REGISTER(0x40B4, float, SHADER_CONSTANT_045_X) +XE_GPU_REGISTER(0x40B5, float, SHADER_CONSTANT_045_Y) +XE_GPU_REGISTER(0x40B6, float, SHADER_CONSTANT_045_Z) +XE_GPU_REGISTER(0x40B7, float, SHADER_CONSTANT_045_W) +XE_GPU_REGISTER(0x40B8, float, SHADER_CONSTANT_046_X) +XE_GPU_REGISTER(0x40B9, float, SHADER_CONSTANT_046_Y) +XE_GPU_REGISTER(0x40BA, float, SHADER_CONSTANT_046_Z) +XE_GPU_REGISTER(0x40BB, float, SHADER_CONSTANT_046_W) +XE_GPU_REGISTER(0x40BC, float, SHADER_CONSTANT_047_X) +XE_GPU_REGISTER(0x40BD, float, SHADER_CONSTANT_047_Y) +XE_GPU_REGISTER(0x40BE, float, SHADER_CONSTANT_047_Z) +XE_GPU_REGISTER(0x40BF, float, SHADER_CONSTANT_047_W) +XE_GPU_REGISTER(0x40C0, float, SHADER_CONSTANT_048_X) +XE_GPU_REGISTER(0x40C1, float, SHADER_CONSTANT_048_Y) +XE_GPU_REGISTER(0x40C2, float, SHADER_CONSTANT_048_Z) +XE_GPU_REGISTER(0x40C3, float, SHADER_CONSTANT_048_W) +XE_GPU_REGISTER(0x40C4, float, SHADER_CONSTANT_049_X) +XE_GPU_REGISTER(0x40C5, float, SHADER_CONSTANT_049_Y) +XE_GPU_REGISTER(0x40C6, float, SHADER_CONSTANT_049_Z) +XE_GPU_REGISTER(0x40C7, float, SHADER_CONSTANT_049_W) +XE_GPU_REGISTER(0x40C8, float, SHADER_CONSTANT_050_X) +XE_GPU_REGISTER(0x40C9, float, SHADER_CONSTANT_050_Y) +XE_GPU_REGISTER(0x40CA, float, SHADER_CONSTANT_050_Z) +XE_GPU_REGISTER(0x40CB, float, SHADER_CONSTANT_050_W) +XE_GPU_REGISTER(0x40CC, float, SHADER_CONSTANT_051_X) +XE_GPU_REGISTER(0x40CD, float, SHADER_CONSTANT_051_Y) +XE_GPU_REGISTER(0x40CE, float, SHADER_CONSTANT_051_Z) +XE_GPU_REGISTER(0x40CF, float, SHADER_CONSTANT_051_W) +XE_GPU_REGISTER(0x40D0, float, SHADER_CONSTANT_052_X) +XE_GPU_REGISTER(0x40D1, float, SHADER_CONSTANT_052_Y) +XE_GPU_REGISTER(0x40D2, float, SHADER_CONSTANT_052_Z) +XE_GPU_REGISTER(0x40D3, float, SHADER_CONSTANT_052_W) +XE_GPU_REGISTER(0x40D4, float, SHADER_CONSTANT_053_X) +XE_GPU_REGISTER(0x40D5, float, SHADER_CONSTANT_053_Y) +XE_GPU_REGISTER(0x40D6, float, SHADER_CONSTANT_053_Z) +XE_GPU_REGISTER(0x40D7, float, SHADER_CONSTANT_053_W) +XE_GPU_REGISTER(0x40D8, float, SHADER_CONSTANT_054_X) +XE_GPU_REGISTER(0x40D9, float, SHADER_CONSTANT_054_Y) +XE_GPU_REGISTER(0x40DA, float, SHADER_CONSTANT_054_Z) +XE_GPU_REGISTER(0x40DB, float, SHADER_CONSTANT_054_W) +XE_GPU_REGISTER(0x40DC, float, SHADER_CONSTANT_055_X) +XE_GPU_REGISTER(0x40DD, float, SHADER_CONSTANT_055_Y) +XE_GPU_REGISTER(0x40DE, float, SHADER_CONSTANT_055_Z) +XE_GPU_REGISTER(0x40DF, float, SHADER_CONSTANT_055_W) +XE_GPU_REGISTER(0x40E0, float, SHADER_CONSTANT_056_X) +XE_GPU_REGISTER(0x40E1, float, SHADER_CONSTANT_056_Y) +XE_GPU_REGISTER(0x40E2, float, SHADER_CONSTANT_056_Z) +XE_GPU_REGISTER(0x40E3, float, SHADER_CONSTANT_056_W) +XE_GPU_REGISTER(0x40E4, float, SHADER_CONSTANT_057_X) +XE_GPU_REGISTER(0x40E5, float, SHADER_CONSTANT_057_Y) +XE_GPU_REGISTER(0x40E6, float, SHADER_CONSTANT_057_Z) +XE_GPU_REGISTER(0x40E7, float, SHADER_CONSTANT_057_W) +XE_GPU_REGISTER(0x40E8, float, SHADER_CONSTANT_058_X) +XE_GPU_REGISTER(0x40E9, float, SHADER_CONSTANT_058_Y) +XE_GPU_REGISTER(0x40EA, float, SHADER_CONSTANT_058_Z) +XE_GPU_REGISTER(0x40EB, float, SHADER_CONSTANT_058_W) +XE_GPU_REGISTER(0x40EC, float, SHADER_CONSTANT_059_X) +XE_GPU_REGISTER(0x40ED, float, SHADER_CONSTANT_059_Y) +XE_GPU_REGISTER(0x40EE, float, SHADER_CONSTANT_059_Z) +XE_GPU_REGISTER(0x40EF, float, SHADER_CONSTANT_059_W) +XE_GPU_REGISTER(0x40F0, float, SHADER_CONSTANT_060_X) +XE_GPU_REGISTER(0x40F1, float, SHADER_CONSTANT_060_Y) +XE_GPU_REGISTER(0x40F2, float, SHADER_CONSTANT_060_Z) +XE_GPU_REGISTER(0x40F3, float, SHADER_CONSTANT_060_W) +XE_GPU_REGISTER(0x40F4, float, SHADER_CONSTANT_061_X) +XE_GPU_REGISTER(0x40F5, float, SHADER_CONSTANT_061_Y) +XE_GPU_REGISTER(0x40F6, float, SHADER_CONSTANT_061_Z) +XE_GPU_REGISTER(0x40F7, float, SHADER_CONSTANT_061_W) +XE_GPU_REGISTER(0x40F8, float, SHADER_CONSTANT_062_X) +XE_GPU_REGISTER(0x40F9, float, SHADER_CONSTANT_062_Y) +XE_GPU_REGISTER(0x40FA, float, SHADER_CONSTANT_062_Z) +XE_GPU_REGISTER(0x40FB, float, SHADER_CONSTANT_062_W) +XE_GPU_REGISTER(0x40FC, float, SHADER_CONSTANT_063_X) +XE_GPU_REGISTER(0x40FD, float, SHADER_CONSTANT_063_Y) +XE_GPU_REGISTER(0x40FE, float, SHADER_CONSTANT_063_Z) +XE_GPU_REGISTER(0x40FF, float, SHADER_CONSTANT_063_W) +XE_GPU_REGISTER(0x4100, float, SHADER_CONSTANT_064_X) +XE_GPU_REGISTER(0x4101, float, SHADER_CONSTANT_064_Y) +XE_GPU_REGISTER(0x4102, float, SHADER_CONSTANT_064_Z) +XE_GPU_REGISTER(0x4103, float, SHADER_CONSTANT_064_W) +XE_GPU_REGISTER(0x4104, float, SHADER_CONSTANT_065_X) +XE_GPU_REGISTER(0x4105, float, SHADER_CONSTANT_065_Y) +XE_GPU_REGISTER(0x4106, float, SHADER_CONSTANT_065_Z) +XE_GPU_REGISTER(0x4107, float, SHADER_CONSTANT_065_W) +XE_GPU_REGISTER(0x4108, float, SHADER_CONSTANT_066_X) +XE_GPU_REGISTER(0x4109, float, SHADER_CONSTANT_066_Y) +XE_GPU_REGISTER(0x410A, float, SHADER_CONSTANT_066_Z) +XE_GPU_REGISTER(0x410B, float, SHADER_CONSTANT_066_W) +XE_GPU_REGISTER(0x410C, float, SHADER_CONSTANT_067_X) +XE_GPU_REGISTER(0x410D, float, SHADER_CONSTANT_067_Y) +XE_GPU_REGISTER(0x410E, float, SHADER_CONSTANT_067_Z) +XE_GPU_REGISTER(0x410F, float, SHADER_CONSTANT_067_W) +XE_GPU_REGISTER(0x4110, float, SHADER_CONSTANT_068_X) +XE_GPU_REGISTER(0x4111, float, SHADER_CONSTANT_068_Y) +XE_GPU_REGISTER(0x4112, float, SHADER_CONSTANT_068_Z) +XE_GPU_REGISTER(0x4113, float, SHADER_CONSTANT_068_W) +XE_GPU_REGISTER(0x4114, float, SHADER_CONSTANT_069_X) +XE_GPU_REGISTER(0x4115, float, SHADER_CONSTANT_069_Y) +XE_GPU_REGISTER(0x4116, float, SHADER_CONSTANT_069_Z) +XE_GPU_REGISTER(0x4117, float, SHADER_CONSTANT_069_W) +XE_GPU_REGISTER(0x4118, float, SHADER_CONSTANT_070_X) +XE_GPU_REGISTER(0x4119, float, SHADER_CONSTANT_070_Y) +XE_GPU_REGISTER(0x411A, float, SHADER_CONSTANT_070_Z) +XE_GPU_REGISTER(0x411B, float, SHADER_CONSTANT_070_W) +XE_GPU_REGISTER(0x411C, float, SHADER_CONSTANT_071_X) +XE_GPU_REGISTER(0x411D, float, SHADER_CONSTANT_071_Y) +XE_GPU_REGISTER(0x411E, float, SHADER_CONSTANT_071_Z) +XE_GPU_REGISTER(0x411F, float, SHADER_CONSTANT_071_W) +XE_GPU_REGISTER(0x4120, float, SHADER_CONSTANT_072_X) +XE_GPU_REGISTER(0x4121, float, SHADER_CONSTANT_072_Y) +XE_GPU_REGISTER(0x4122, float, SHADER_CONSTANT_072_Z) +XE_GPU_REGISTER(0x4123, float, SHADER_CONSTANT_072_W) +XE_GPU_REGISTER(0x4124, float, SHADER_CONSTANT_073_X) +XE_GPU_REGISTER(0x4125, float, SHADER_CONSTANT_073_Y) +XE_GPU_REGISTER(0x4126, float, SHADER_CONSTANT_073_Z) +XE_GPU_REGISTER(0x4127, float, SHADER_CONSTANT_073_W) +XE_GPU_REGISTER(0x4128, float, SHADER_CONSTANT_074_X) +XE_GPU_REGISTER(0x4129, float, SHADER_CONSTANT_074_Y) +XE_GPU_REGISTER(0x412A, float, SHADER_CONSTANT_074_Z) +XE_GPU_REGISTER(0x412B, float, SHADER_CONSTANT_074_W) +XE_GPU_REGISTER(0x412C, float, SHADER_CONSTANT_075_X) +XE_GPU_REGISTER(0x412D, float, SHADER_CONSTANT_075_Y) +XE_GPU_REGISTER(0x412E, float, SHADER_CONSTANT_075_Z) +XE_GPU_REGISTER(0x412F, float, SHADER_CONSTANT_075_W) +XE_GPU_REGISTER(0x4130, float, SHADER_CONSTANT_076_X) +XE_GPU_REGISTER(0x4131, float, SHADER_CONSTANT_076_Y) +XE_GPU_REGISTER(0x4132, float, SHADER_CONSTANT_076_Z) +XE_GPU_REGISTER(0x4133, float, SHADER_CONSTANT_076_W) +XE_GPU_REGISTER(0x4134, float, SHADER_CONSTANT_077_X) +XE_GPU_REGISTER(0x4135, float, SHADER_CONSTANT_077_Y) +XE_GPU_REGISTER(0x4136, float, SHADER_CONSTANT_077_Z) +XE_GPU_REGISTER(0x4137, float, SHADER_CONSTANT_077_W) +XE_GPU_REGISTER(0x4138, float, SHADER_CONSTANT_078_X) +XE_GPU_REGISTER(0x4139, float, SHADER_CONSTANT_078_Y) +XE_GPU_REGISTER(0x413A, float, SHADER_CONSTANT_078_Z) +XE_GPU_REGISTER(0x413B, float, SHADER_CONSTANT_078_W) +XE_GPU_REGISTER(0x413C, float, SHADER_CONSTANT_079_X) +XE_GPU_REGISTER(0x413D, float, SHADER_CONSTANT_079_Y) +XE_GPU_REGISTER(0x413E, float, SHADER_CONSTANT_079_Z) +XE_GPU_REGISTER(0x413F, float, SHADER_CONSTANT_079_W) +XE_GPU_REGISTER(0x4140, float, SHADER_CONSTANT_080_X) +XE_GPU_REGISTER(0x4141, float, SHADER_CONSTANT_080_Y) +XE_GPU_REGISTER(0x4142, float, SHADER_CONSTANT_080_Z) +XE_GPU_REGISTER(0x4143, float, SHADER_CONSTANT_080_W) +XE_GPU_REGISTER(0x4144, float, SHADER_CONSTANT_081_X) +XE_GPU_REGISTER(0x4145, float, SHADER_CONSTANT_081_Y) +XE_GPU_REGISTER(0x4146, float, SHADER_CONSTANT_081_Z) +XE_GPU_REGISTER(0x4147, float, SHADER_CONSTANT_081_W) +XE_GPU_REGISTER(0x4148, float, SHADER_CONSTANT_082_X) +XE_GPU_REGISTER(0x4149, float, SHADER_CONSTANT_082_Y) +XE_GPU_REGISTER(0x414A, float, SHADER_CONSTANT_082_Z) +XE_GPU_REGISTER(0x414B, float, SHADER_CONSTANT_082_W) +XE_GPU_REGISTER(0x414C, float, SHADER_CONSTANT_083_X) +XE_GPU_REGISTER(0x414D, float, SHADER_CONSTANT_083_Y) +XE_GPU_REGISTER(0x414E, float, SHADER_CONSTANT_083_Z) +XE_GPU_REGISTER(0x414F, float, SHADER_CONSTANT_083_W) +XE_GPU_REGISTER(0x4150, float, SHADER_CONSTANT_084_X) +XE_GPU_REGISTER(0x4151, float, SHADER_CONSTANT_084_Y) +XE_GPU_REGISTER(0x4152, float, SHADER_CONSTANT_084_Z) +XE_GPU_REGISTER(0x4153, float, SHADER_CONSTANT_084_W) +XE_GPU_REGISTER(0x4154, float, SHADER_CONSTANT_085_X) +XE_GPU_REGISTER(0x4155, float, SHADER_CONSTANT_085_Y) +XE_GPU_REGISTER(0x4156, float, SHADER_CONSTANT_085_Z) +XE_GPU_REGISTER(0x4157, float, SHADER_CONSTANT_085_W) +XE_GPU_REGISTER(0x4158, float, SHADER_CONSTANT_086_X) +XE_GPU_REGISTER(0x4159, float, SHADER_CONSTANT_086_Y) +XE_GPU_REGISTER(0x415A, float, SHADER_CONSTANT_086_Z) +XE_GPU_REGISTER(0x415B, float, SHADER_CONSTANT_086_W) +XE_GPU_REGISTER(0x415C, float, SHADER_CONSTANT_087_X) +XE_GPU_REGISTER(0x415D, float, SHADER_CONSTANT_087_Y) +XE_GPU_REGISTER(0x415E, float, SHADER_CONSTANT_087_Z) +XE_GPU_REGISTER(0x415F, float, SHADER_CONSTANT_087_W) +XE_GPU_REGISTER(0x4160, float, SHADER_CONSTANT_088_X) +XE_GPU_REGISTER(0x4161, float, SHADER_CONSTANT_088_Y) +XE_GPU_REGISTER(0x4162, float, SHADER_CONSTANT_088_Z) +XE_GPU_REGISTER(0x4163, float, SHADER_CONSTANT_088_W) +XE_GPU_REGISTER(0x4164, float, SHADER_CONSTANT_089_X) +XE_GPU_REGISTER(0x4165, float, SHADER_CONSTANT_089_Y) +XE_GPU_REGISTER(0x4166, float, SHADER_CONSTANT_089_Z) +XE_GPU_REGISTER(0x4167, float, SHADER_CONSTANT_089_W) +XE_GPU_REGISTER(0x4168, float, SHADER_CONSTANT_090_X) +XE_GPU_REGISTER(0x4169, float, SHADER_CONSTANT_090_Y) +XE_GPU_REGISTER(0x416A, float, SHADER_CONSTANT_090_Z) +XE_GPU_REGISTER(0x416B, float, SHADER_CONSTANT_090_W) +XE_GPU_REGISTER(0x416C, float, SHADER_CONSTANT_091_X) +XE_GPU_REGISTER(0x416D, float, SHADER_CONSTANT_091_Y) +XE_GPU_REGISTER(0x416E, float, SHADER_CONSTANT_091_Z) +XE_GPU_REGISTER(0x416F, float, SHADER_CONSTANT_091_W) +XE_GPU_REGISTER(0x4170, float, SHADER_CONSTANT_092_X) +XE_GPU_REGISTER(0x4171, float, SHADER_CONSTANT_092_Y) +XE_GPU_REGISTER(0x4172, float, SHADER_CONSTANT_092_Z) +XE_GPU_REGISTER(0x4173, float, SHADER_CONSTANT_092_W) +XE_GPU_REGISTER(0x4174, float, SHADER_CONSTANT_093_X) +XE_GPU_REGISTER(0x4175, float, SHADER_CONSTANT_093_Y) +XE_GPU_REGISTER(0x4176, float, SHADER_CONSTANT_093_Z) +XE_GPU_REGISTER(0x4177, float, SHADER_CONSTANT_093_W) +XE_GPU_REGISTER(0x4178, float, SHADER_CONSTANT_094_X) +XE_GPU_REGISTER(0x4179, float, SHADER_CONSTANT_094_Y) +XE_GPU_REGISTER(0x417A, float, SHADER_CONSTANT_094_Z) +XE_GPU_REGISTER(0x417B, float, SHADER_CONSTANT_094_W) +XE_GPU_REGISTER(0x417C, float, SHADER_CONSTANT_095_X) +XE_GPU_REGISTER(0x417D, float, SHADER_CONSTANT_095_Y) +XE_GPU_REGISTER(0x417E, float, SHADER_CONSTANT_095_Z) +XE_GPU_REGISTER(0x417F, float, SHADER_CONSTANT_095_W) +XE_GPU_REGISTER(0x4180, float, SHADER_CONSTANT_096_X) +XE_GPU_REGISTER(0x4181, float, SHADER_CONSTANT_096_Y) +XE_GPU_REGISTER(0x4182, float, SHADER_CONSTANT_096_Z) +XE_GPU_REGISTER(0x4183, float, SHADER_CONSTANT_096_W) +XE_GPU_REGISTER(0x4184, float, SHADER_CONSTANT_097_X) +XE_GPU_REGISTER(0x4185, float, SHADER_CONSTANT_097_Y) +XE_GPU_REGISTER(0x4186, float, SHADER_CONSTANT_097_Z) +XE_GPU_REGISTER(0x4187, float, SHADER_CONSTANT_097_W) +XE_GPU_REGISTER(0x4188, float, SHADER_CONSTANT_098_X) +XE_GPU_REGISTER(0x4189, float, SHADER_CONSTANT_098_Y) +XE_GPU_REGISTER(0x418A, float, SHADER_CONSTANT_098_Z) +XE_GPU_REGISTER(0x418B, float, SHADER_CONSTANT_098_W) +XE_GPU_REGISTER(0x418C, float, SHADER_CONSTANT_099_X) +XE_GPU_REGISTER(0x418D, float, SHADER_CONSTANT_099_Y) +XE_GPU_REGISTER(0x418E, float, SHADER_CONSTANT_099_Z) +XE_GPU_REGISTER(0x418F, float, SHADER_CONSTANT_099_W) +XE_GPU_REGISTER(0x4190, float, SHADER_CONSTANT_100_X) +XE_GPU_REGISTER(0x4191, float, SHADER_CONSTANT_100_Y) +XE_GPU_REGISTER(0x4192, float, SHADER_CONSTANT_100_Z) +XE_GPU_REGISTER(0x4193, float, SHADER_CONSTANT_100_W) +XE_GPU_REGISTER(0x4194, float, SHADER_CONSTANT_101_X) +XE_GPU_REGISTER(0x4195, float, SHADER_CONSTANT_101_Y) +XE_GPU_REGISTER(0x4196, float, SHADER_CONSTANT_101_Z) +XE_GPU_REGISTER(0x4197, float, SHADER_CONSTANT_101_W) +XE_GPU_REGISTER(0x4198, float, SHADER_CONSTANT_102_X) +XE_GPU_REGISTER(0x4199, float, SHADER_CONSTANT_102_Y) +XE_GPU_REGISTER(0x419A, float, SHADER_CONSTANT_102_Z) +XE_GPU_REGISTER(0x419B, float, SHADER_CONSTANT_102_W) +XE_GPU_REGISTER(0x419C, float, SHADER_CONSTANT_103_X) +XE_GPU_REGISTER(0x419D, float, SHADER_CONSTANT_103_Y) +XE_GPU_REGISTER(0x419E, float, SHADER_CONSTANT_103_Z) +XE_GPU_REGISTER(0x419F, float, SHADER_CONSTANT_103_W) +XE_GPU_REGISTER(0x41A0, float, SHADER_CONSTANT_104_X) +XE_GPU_REGISTER(0x41A1, float, SHADER_CONSTANT_104_Y) +XE_GPU_REGISTER(0x41A2, float, SHADER_CONSTANT_104_Z) +XE_GPU_REGISTER(0x41A3, float, SHADER_CONSTANT_104_W) +XE_GPU_REGISTER(0x41A4, float, SHADER_CONSTANT_105_X) +XE_GPU_REGISTER(0x41A5, float, SHADER_CONSTANT_105_Y) +XE_GPU_REGISTER(0x41A6, float, SHADER_CONSTANT_105_Z) +XE_GPU_REGISTER(0x41A7, float, SHADER_CONSTANT_105_W) +XE_GPU_REGISTER(0x41A8, float, SHADER_CONSTANT_106_X) +XE_GPU_REGISTER(0x41A9, float, SHADER_CONSTANT_106_Y) +XE_GPU_REGISTER(0x41AA, float, SHADER_CONSTANT_106_Z) +XE_GPU_REGISTER(0x41AB, float, SHADER_CONSTANT_106_W) +XE_GPU_REGISTER(0x41AC, float, SHADER_CONSTANT_107_X) +XE_GPU_REGISTER(0x41AD, float, SHADER_CONSTANT_107_Y) +XE_GPU_REGISTER(0x41AE, float, SHADER_CONSTANT_107_Z) +XE_GPU_REGISTER(0x41AF, float, SHADER_CONSTANT_107_W) +XE_GPU_REGISTER(0x41B0, float, SHADER_CONSTANT_108_X) +XE_GPU_REGISTER(0x41B1, float, SHADER_CONSTANT_108_Y) +XE_GPU_REGISTER(0x41B2, float, SHADER_CONSTANT_108_Z) +XE_GPU_REGISTER(0x41B3, float, SHADER_CONSTANT_108_W) +XE_GPU_REGISTER(0x41B4, float, SHADER_CONSTANT_109_X) +XE_GPU_REGISTER(0x41B5, float, SHADER_CONSTANT_109_Y) +XE_GPU_REGISTER(0x41B6, float, SHADER_CONSTANT_109_Z) +XE_GPU_REGISTER(0x41B7, float, SHADER_CONSTANT_109_W) +XE_GPU_REGISTER(0x41B8, float, SHADER_CONSTANT_110_X) +XE_GPU_REGISTER(0x41B9, float, SHADER_CONSTANT_110_Y) +XE_GPU_REGISTER(0x41BA, float, SHADER_CONSTANT_110_Z) +XE_GPU_REGISTER(0x41BB, float, SHADER_CONSTANT_110_W) +XE_GPU_REGISTER(0x41BC, float, SHADER_CONSTANT_111_X) +XE_GPU_REGISTER(0x41BD, float, SHADER_CONSTANT_111_Y) +XE_GPU_REGISTER(0x41BE, float, SHADER_CONSTANT_111_Z) +XE_GPU_REGISTER(0x41BF, float, SHADER_CONSTANT_111_W) +XE_GPU_REGISTER(0x41C0, float, SHADER_CONSTANT_112_X) +XE_GPU_REGISTER(0x41C1, float, SHADER_CONSTANT_112_Y) +XE_GPU_REGISTER(0x41C2, float, SHADER_CONSTANT_112_Z) +XE_GPU_REGISTER(0x41C3, float, SHADER_CONSTANT_112_W) +XE_GPU_REGISTER(0x41C4, float, SHADER_CONSTANT_113_X) +XE_GPU_REGISTER(0x41C5, float, SHADER_CONSTANT_113_Y) +XE_GPU_REGISTER(0x41C6, float, SHADER_CONSTANT_113_Z) +XE_GPU_REGISTER(0x41C7, float, SHADER_CONSTANT_113_W) +XE_GPU_REGISTER(0x41C8, float, SHADER_CONSTANT_114_X) +XE_GPU_REGISTER(0x41C9, float, SHADER_CONSTANT_114_Y) +XE_GPU_REGISTER(0x41CA, float, SHADER_CONSTANT_114_Z) +XE_GPU_REGISTER(0x41CB, float, SHADER_CONSTANT_114_W) +XE_GPU_REGISTER(0x41CC, float, SHADER_CONSTANT_115_X) +XE_GPU_REGISTER(0x41CD, float, SHADER_CONSTANT_115_Y) +XE_GPU_REGISTER(0x41CE, float, SHADER_CONSTANT_115_Z) +XE_GPU_REGISTER(0x41CF, float, SHADER_CONSTANT_115_W) +XE_GPU_REGISTER(0x41D0, float, SHADER_CONSTANT_116_X) +XE_GPU_REGISTER(0x41D1, float, SHADER_CONSTANT_116_Y) +XE_GPU_REGISTER(0x41D2, float, SHADER_CONSTANT_116_Z) +XE_GPU_REGISTER(0x41D3, float, SHADER_CONSTANT_116_W) +XE_GPU_REGISTER(0x41D4, float, SHADER_CONSTANT_117_X) +XE_GPU_REGISTER(0x41D5, float, SHADER_CONSTANT_117_Y) +XE_GPU_REGISTER(0x41D6, float, SHADER_CONSTANT_117_Z) +XE_GPU_REGISTER(0x41D7, float, SHADER_CONSTANT_117_W) +XE_GPU_REGISTER(0x41D8, float, SHADER_CONSTANT_118_X) +XE_GPU_REGISTER(0x41D9, float, SHADER_CONSTANT_118_Y) +XE_GPU_REGISTER(0x41DA, float, SHADER_CONSTANT_118_Z) +XE_GPU_REGISTER(0x41DB, float, SHADER_CONSTANT_118_W) +XE_GPU_REGISTER(0x41DC, float, SHADER_CONSTANT_119_X) +XE_GPU_REGISTER(0x41DD, float, SHADER_CONSTANT_119_Y) +XE_GPU_REGISTER(0x41DE, float, SHADER_CONSTANT_119_Z) +XE_GPU_REGISTER(0x41DF, float, SHADER_CONSTANT_119_W) +XE_GPU_REGISTER(0x41E0, float, SHADER_CONSTANT_120_X) +XE_GPU_REGISTER(0x41E1, float, SHADER_CONSTANT_120_Y) +XE_GPU_REGISTER(0x41E2, float, SHADER_CONSTANT_120_Z) +XE_GPU_REGISTER(0x41E3, float, SHADER_CONSTANT_120_W) +XE_GPU_REGISTER(0x41E4, float, SHADER_CONSTANT_121_X) +XE_GPU_REGISTER(0x41E5, float, SHADER_CONSTANT_121_Y) +XE_GPU_REGISTER(0x41E6, float, SHADER_CONSTANT_121_Z) +XE_GPU_REGISTER(0x41E7, float, SHADER_CONSTANT_121_W) +XE_GPU_REGISTER(0x41E8, float, SHADER_CONSTANT_122_X) +XE_GPU_REGISTER(0x41E9, float, SHADER_CONSTANT_122_Y) +XE_GPU_REGISTER(0x41EA, float, SHADER_CONSTANT_122_Z) +XE_GPU_REGISTER(0x41EB, float, SHADER_CONSTANT_122_W) +XE_GPU_REGISTER(0x41EC, float, SHADER_CONSTANT_123_X) +XE_GPU_REGISTER(0x41ED, float, SHADER_CONSTANT_123_Y) +XE_GPU_REGISTER(0x41EE, float, SHADER_CONSTANT_123_Z) +XE_GPU_REGISTER(0x41EF, float, SHADER_CONSTANT_123_W) +XE_GPU_REGISTER(0x41F0, float, SHADER_CONSTANT_124_X) +XE_GPU_REGISTER(0x41F1, float, SHADER_CONSTANT_124_Y) +XE_GPU_REGISTER(0x41F2, float, SHADER_CONSTANT_124_Z) +XE_GPU_REGISTER(0x41F3, float, SHADER_CONSTANT_124_W) +XE_GPU_REGISTER(0x41F4, float, SHADER_CONSTANT_125_X) +XE_GPU_REGISTER(0x41F5, float, SHADER_CONSTANT_125_Y) +XE_GPU_REGISTER(0x41F6, float, SHADER_CONSTANT_125_Z) +XE_GPU_REGISTER(0x41F7, float, SHADER_CONSTANT_125_W) +XE_GPU_REGISTER(0x41F8, float, SHADER_CONSTANT_126_X) +XE_GPU_REGISTER(0x41F9, float, SHADER_CONSTANT_126_Y) +XE_GPU_REGISTER(0x41FA, float, SHADER_CONSTANT_126_Z) +XE_GPU_REGISTER(0x41FB, float, SHADER_CONSTANT_126_W) +XE_GPU_REGISTER(0x41FC, float, SHADER_CONSTANT_127_X) +XE_GPU_REGISTER(0x41FD, float, SHADER_CONSTANT_127_Y) +XE_GPU_REGISTER(0x41FE, float, SHADER_CONSTANT_127_Z) +XE_GPU_REGISTER(0x41FF, float, SHADER_CONSTANT_127_W) +XE_GPU_REGISTER(0x4200, float, SHADER_CONSTANT_128_X) +XE_GPU_REGISTER(0x4201, float, SHADER_CONSTANT_128_Y) +XE_GPU_REGISTER(0x4202, float, SHADER_CONSTANT_128_Z) +XE_GPU_REGISTER(0x4203, float, SHADER_CONSTANT_128_W) +XE_GPU_REGISTER(0x4204, float, SHADER_CONSTANT_129_X) +XE_GPU_REGISTER(0x4205, float, SHADER_CONSTANT_129_Y) +XE_GPU_REGISTER(0x4206, float, SHADER_CONSTANT_129_Z) +XE_GPU_REGISTER(0x4207, float, SHADER_CONSTANT_129_W) +XE_GPU_REGISTER(0x4208, float, SHADER_CONSTANT_130_X) +XE_GPU_REGISTER(0x4209, float, SHADER_CONSTANT_130_Y) +XE_GPU_REGISTER(0x420A, float, SHADER_CONSTANT_130_Z) +XE_GPU_REGISTER(0x420B, float, SHADER_CONSTANT_130_W) +XE_GPU_REGISTER(0x420C, float, SHADER_CONSTANT_131_X) +XE_GPU_REGISTER(0x420D, float, SHADER_CONSTANT_131_Y) +XE_GPU_REGISTER(0x420E, float, SHADER_CONSTANT_131_Z) +XE_GPU_REGISTER(0x420F, float, SHADER_CONSTANT_131_W) +XE_GPU_REGISTER(0x4210, float, SHADER_CONSTANT_132_X) +XE_GPU_REGISTER(0x4211, float, SHADER_CONSTANT_132_Y) +XE_GPU_REGISTER(0x4212, float, SHADER_CONSTANT_132_Z) +XE_GPU_REGISTER(0x4213, float, SHADER_CONSTANT_132_W) +XE_GPU_REGISTER(0x4214, float, SHADER_CONSTANT_133_X) +XE_GPU_REGISTER(0x4215, float, SHADER_CONSTANT_133_Y) +XE_GPU_REGISTER(0x4216, float, SHADER_CONSTANT_133_Z) +XE_GPU_REGISTER(0x4217, float, SHADER_CONSTANT_133_W) +XE_GPU_REGISTER(0x4218, float, SHADER_CONSTANT_134_X) +XE_GPU_REGISTER(0x4219, float, SHADER_CONSTANT_134_Y) +XE_GPU_REGISTER(0x421A, float, SHADER_CONSTANT_134_Z) +XE_GPU_REGISTER(0x421B, float, SHADER_CONSTANT_134_W) +XE_GPU_REGISTER(0x421C, float, SHADER_CONSTANT_135_X) +XE_GPU_REGISTER(0x421D, float, SHADER_CONSTANT_135_Y) +XE_GPU_REGISTER(0x421E, float, SHADER_CONSTANT_135_Z) +XE_GPU_REGISTER(0x421F, float, SHADER_CONSTANT_135_W) +XE_GPU_REGISTER(0x4220, float, SHADER_CONSTANT_136_X) +XE_GPU_REGISTER(0x4221, float, SHADER_CONSTANT_136_Y) +XE_GPU_REGISTER(0x4222, float, SHADER_CONSTANT_136_Z) +XE_GPU_REGISTER(0x4223, float, SHADER_CONSTANT_136_W) +XE_GPU_REGISTER(0x4224, float, SHADER_CONSTANT_137_X) +XE_GPU_REGISTER(0x4225, float, SHADER_CONSTANT_137_Y) +XE_GPU_REGISTER(0x4226, float, SHADER_CONSTANT_137_Z) +XE_GPU_REGISTER(0x4227, float, SHADER_CONSTANT_137_W) +XE_GPU_REGISTER(0x4228, float, SHADER_CONSTANT_138_X) +XE_GPU_REGISTER(0x4229, float, SHADER_CONSTANT_138_Y) +XE_GPU_REGISTER(0x422A, float, SHADER_CONSTANT_138_Z) +XE_GPU_REGISTER(0x422B, float, SHADER_CONSTANT_138_W) +XE_GPU_REGISTER(0x422C, float, SHADER_CONSTANT_139_X) +XE_GPU_REGISTER(0x422D, float, SHADER_CONSTANT_139_Y) +XE_GPU_REGISTER(0x422E, float, SHADER_CONSTANT_139_Z) +XE_GPU_REGISTER(0x422F, float, SHADER_CONSTANT_139_W) +XE_GPU_REGISTER(0x4230, float, SHADER_CONSTANT_140_X) +XE_GPU_REGISTER(0x4231, float, SHADER_CONSTANT_140_Y) +XE_GPU_REGISTER(0x4232, float, SHADER_CONSTANT_140_Z) +XE_GPU_REGISTER(0x4233, float, SHADER_CONSTANT_140_W) +XE_GPU_REGISTER(0x4234, float, SHADER_CONSTANT_141_X) +XE_GPU_REGISTER(0x4235, float, SHADER_CONSTANT_141_Y) +XE_GPU_REGISTER(0x4236, float, SHADER_CONSTANT_141_Z) +XE_GPU_REGISTER(0x4237, float, SHADER_CONSTANT_141_W) +XE_GPU_REGISTER(0x4238, float, SHADER_CONSTANT_142_X) +XE_GPU_REGISTER(0x4239, float, SHADER_CONSTANT_142_Y) +XE_GPU_REGISTER(0x423A, float, SHADER_CONSTANT_142_Z) +XE_GPU_REGISTER(0x423B, float, SHADER_CONSTANT_142_W) +XE_GPU_REGISTER(0x423C, float, SHADER_CONSTANT_143_X) +XE_GPU_REGISTER(0x423D, float, SHADER_CONSTANT_143_Y) +XE_GPU_REGISTER(0x423E, float, SHADER_CONSTANT_143_Z) +XE_GPU_REGISTER(0x423F, float, SHADER_CONSTANT_143_W) +XE_GPU_REGISTER(0x4240, float, SHADER_CONSTANT_144_X) +XE_GPU_REGISTER(0x4241, float, SHADER_CONSTANT_144_Y) +XE_GPU_REGISTER(0x4242, float, SHADER_CONSTANT_144_Z) +XE_GPU_REGISTER(0x4243, float, SHADER_CONSTANT_144_W) +XE_GPU_REGISTER(0x4244, float, SHADER_CONSTANT_145_X) +XE_GPU_REGISTER(0x4245, float, SHADER_CONSTANT_145_Y) +XE_GPU_REGISTER(0x4246, float, SHADER_CONSTANT_145_Z) +XE_GPU_REGISTER(0x4247, float, SHADER_CONSTANT_145_W) +XE_GPU_REGISTER(0x4248, float, SHADER_CONSTANT_146_X) +XE_GPU_REGISTER(0x4249, float, SHADER_CONSTANT_146_Y) +XE_GPU_REGISTER(0x424A, float, SHADER_CONSTANT_146_Z) +XE_GPU_REGISTER(0x424B, float, SHADER_CONSTANT_146_W) +XE_GPU_REGISTER(0x424C, float, SHADER_CONSTANT_147_X) +XE_GPU_REGISTER(0x424D, float, SHADER_CONSTANT_147_Y) +XE_GPU_REGISTER(0x424E, float, SHADER_CONSTANT_147_Z) +XE_GPU_REGISTER(0x424F, float, SHADER_CONSTANT_147_W) +XE_GPU_REGISTER(0x4250, float, SHADER_CONSTANT_148_X) +XE_GPU_REGISTER(0x4251, float, SHADER_CONSTANT_148_Y) +XE_GPU_REGISTER(0x4252, float, SHADER_CONSTANT_148_Z) +XE_GPU_REGISTER(0x4253, float, SHADER_CONSTANT_148_W) +XE_GPU_REGISTER(0x4254, float, SHADER_CONSTANT_149_X) +XE_GPU_REGISTER(0x4255, float, SHADER_CONSTANT_149_Y) +XE_GPU_REGISTER(0x4256, float, SHADER_CONSTANT_149_Z) +XE_GPU_REGISTER(0x4257, float, SHADER_CONSTANT_149_W) +XE_GPU_REGISTER(0x4258, float, SHADER_CONSTANT_150_X) +XE_GPU_REGISTER(0x4259, float, SHADER_CONSTANT_150_Y) +XE_GPU_REGISTER(0x425A, float, SHADER_CONSTANT_150_Z) +XE_GPU_REGISTER(0x425B, float, SHADER_CONSTANT_150_W) +XE_GPU_REGISTER(0x425C, float, SHADER_CONSTANT_151_X) +XE_GPU_REGISTER(0x425D, float, SHADER_CONSTANT_151_Y) +XE_GPU_REGISTER(0x425E, float, SHADER_CONSTANT_151_Z) +XE_GPU_REGISTER(0x425F, float, SHADER_CONSTANT_151_W) +XE_GPU_REGISTER(0x4260, float, SHADER_CONSTANT_152_X) +XE_GPU_REGISTER(0x4261, float, SHADER_CONSTANT_152_Y) +XE_GPU_REGISTER(0x4262, float, SHADER_CONSTANT_152_Z) +XE_GPU_REGISTER(0x4263, float, SHADER_CONSTANT_152_W) +XE_GPU_REGISTER(0x4264, float, SHADER_CONSTANT_153_X) +XE_GPU_REGISTER(0x4265, float, SHADER_CONSTANT_153_Y) +XE_GPU_REGISTER(0x4266, float, SHADER_CONSTANT_153_Z) +XE_GPU_REGISTER(0x4267, float, SHADER_CONSTANT_153_W) +XE_GPU_REGISTER(0x4268, float, SHADER_CONSTANT_154_X) +XE_GPU_REGISTER(0x4269, float, SHADER_CONSTANT_154_Y) +XE_GPU_REGISTER(0x426A, float, SHADER_CONSTANT_154_Z) +XE_GPU_REGISTER(0x426B, float, SHADER_CONSTANT_154_W) +XE_GPU_REGISTER(0x426C, float, SHADER_CONSTANT_155_X) +XE_GPU_REGISTER(0x426D, float, SHADER_CONSTANT_155_Y) +XE_GPU_REGISTER(0x426E, float, SHADER_CONSTANT_155_Z) +XE_GPU_REGISTER(0x426F, float, SHADER_CONSTANT_155_W) +XE_GPU_REGISTER(0x4270, float, SHADER_CONSTANT_156_X) +XE_GPU_REGISTER(0x4271, float, SHADER_CONSTANT_156_Y) +XE_GPU_REGISTER(0x4272, float, SHADER_CONSTANT_156_Z) +XE_GPU_REGISTER(0x4273, float, SHADER_CONSTANT_156_W) +XE_GPU_REGISTER(0x4274, float, SHADER_CONSTANT_157_X) +XE_GPU_REGISTER(0x4275, float, SHADER_CONSTANT_157_Y) +XE_GPU_REGISTER(0x4276, float, SHADER_CONSTANT_157_Z) +XE_GPU_REGISTER(0x4277, float, SHADER_CONSTANT_157_W) +XE_GPU_REGISTER(0x4278, float, SHADER_CONSTANT_158_X) +XE_GPU_REGISTER(0x4279, float, SHADER_CONSTANT_158_Y) +XE_GPU_REGISTER(0x427A, float, SHADER_CONSTANT_158_Z) +XE_GPU_REGISTER(0x427B, float, SHADER_CONSTANT_158_W) +XE_GPU_REGISTER(0x427C, float, SHADER_CONSTANT_159_X) +XE_GPU_REGISTER(0x427D, float, SHADER_CONSTANT_159_Y) +XE_GPU_REGISTER(0x427E, float, SHADER_CONSTANT_159_Z) +XE_GPU_REGISTER(0x427F, float, SHADER_CONSTANT_159_W) +XE_GPU_REGISTER(0x4280, float, SHADER_CONSTANT_160_X) +XE_GPU_REGISTER(0x4281, float, SHADER_CONSTANT_160_Y) +XE_GPU_REGISTER(0x4282, float, SHADER_CONSTANT_160_Z) +XE_GPU_REGISTER(0x4283, float, SHADER_CONSTANT_160_W) +XE_GPU_REGISTER(0x4284, float, SHADER_CONSTANT_161_X) +XE_GPU_REGISTER(0x4285, float, SHADER_CONSTANT_161_Y) +XE_GPU_REGISTER(0x4286, float, SHADER_CONSTANT_161_Z) +XE_GPU_REGISTER(0x4287, float, SHADER_CONSTANT_161_W) +XE_GPU_REGISTER(0x4288, float, SHADER_CONSTANT_162_X) +XE_GPU_REGISTER(0x4289, float, SHADER_CONSTANT_162_Y) +XE_GPU_REGISTER(0x428A, float, SHADER_CONSTANT_162_Z) +XE_GPU_REGISTER(0x428B, float, SHADER_CONSTANT_162_W) +XE_GPU_REGISTER(0x428C, float, SHADER_CONSTANT_163_X) +XE_GPU_REGISTER(0x428D, float, SHADER_CONSTANT_163_Y) +XE_GPU_REGISTER(0x428E, float, SHADER_CONSTANT_163_Z) +XE_GPU_REGISTER(0x428F, float, SHADER_CONSTANT_163_W) +XE_GPU_REGISTER(0x4290, float, SHADER_CONSTANT_164_X) +XE_GPU_REGISTER(0x4291, float, SHADER_CONSTANT_164_Y) +XE_GPU_REGISTER(0x4292, float, SHADER_CONSTANT_164_Z) +XE_GPU_REGISTER(0x4293, float, SHADER_CONSTANT_164_W) +XE_GPU_REGISTER(0x4294, float, SHADER_CONSTANT_165_X) +XE_GPU_REGISTER(0x4295, float, SHADER_CONSTANT_165_Y) +XE_GPU_REGISTER(0x4296, float, SHADER_CONSTANT_165_Z) +XE_GPU_REGISTER(0x4297, float, SHADER_CONSTANT_165_W) +XE_GPU_REGISTER(0x4298, float, SHADER_CONSTANT_166_X) +XE_GPU_REGISTER(0x4299, float, SHADER_CONSTANT_166_Y) +XE_GPU_REGISTER(0x429A, float, SHADER_CONSTANT_166_Z) +XE_GPU_REGISTER(0x429B, float, SHADER_CONSTANT_166_W) +XE_GPU_REGISTER(0x429C, float, SHADER_CONSTANT_167_X) +XE_GPU_REGISTER(0x429D, float, SHADER_CONSTANT_167_Y) +XE_GPU_REGISTER(0x429E, float, SHADER_CONSTANT_167_Z) +XE_GPU_REGISTER(0x429F, float, SHADER_CONSTANT_167_W) +XE_GPU_REGISTER(0x42A0, float, SHADER_CONSTANT_168_X) +XE_GPU_REGISTER(0x42A1, float, SHADER_CONSTANT_168_Y) +XE_GPU_REGISTER(0x42A2, float, SHADER_CONSTANT_168_Z) +XE_GPU_REGISTER(0x42A3, float, SHADER_CONSTANT_168_W) +XE_GPU_REGISTER(0x42A4, float, SHADER_CONSTANT_169_X) +XE_GPU_REGISTER(0x42A5, float, SHADER_CONSTANT_169_Y) +XE_GPU_REGISTER(0x42A6, float, SHADER_CONSTANT_169_Z) +XE_GPU_REGISTER(0x42A7, float, SHADER_CONSTANT_169_W) +XE_GPU_REGISTER(0x42A8, float, SHADER_CONSTANT_170_X) +XE_GPU_REGISTER(0x42A9, float, SHADER_CONSTANT_170_Y) +XE_GPU_REGISTER(0x42AA, float, SHADER_CONSTANT_170_Z) +XE_GPU_REGISTER(0x42AB, float, SHADER_CONSTANT_170_W) +XE_GPU_REGISTER(0x42AC, float, SHADER_CONSTANT_171_X) +XE_GPU_REGISTER(0x42AD, float, SHADER_CONSTANT_171_Y) +XE_GPU_REGISTER(0x42AE, float, SHADER_CONSTANT_171_Z) +XE_GPU_REGISTER(0x42AF, float, SHADER_CONSTANT_171_W) +XE_GPU_REGISTER(0x42B0, float, SHADER_CONSTANT_172_X) +XE_GPU_REGISTER(0x42B1, float, SHADER_CONSTANT_172_Y) +XE_GPU_REGISTER(0x42B2, float, SHADER_CONSTANT_172_Z) +XE_GPU_REGISTER(0x42B3, float, SHADER_CONSTANT_172_W) +XE_GPU_REGISTER(0x42B4, float, SHADER_CONSTANT_173_X) +XE_GPU_REGISTER(0x42B5, float, SHADER_CONSTANT_173_Y) +XE_GPU_REGISTER(0x42B6, float, SHADER_CONSTANT_173_Z) +XE_GPU_REGISTER(0x42B7, float, SHADER_CONSTANT_173_W) +XE_GPU_REGISTER(0x42B8, float, SHADER_CONSTANT_174_X) +XE_GPU_REGISTER(0x42B9, float, SHADER_CONSTANT_174_Y) +XE_GPU_REGISTER(0x42BA, float, SHADER_CONSTANT_174_Z) +XE_GPU_REGISTER(0x42BB, float, SHADER_CONSTANT_174_W) +XE_GPU_REGISTER(0x42BC, float, SHADER_CONSTANT_175_X) +XE_GPU_REGISTER(0x42BD, float, SHADER_CONSTANT_175_Y) +XE_GPU_REGISTER(0x42BE, float, SHADER_CONSTANT_175_Z) +XE_GPU_REGISTER(0x42BF, float, SHADER_CONSTANT_175_W) +XE_GPU_REGISTER(0x42C0, float, SHADER_CONSTANT_176_X) +XE_GPU_REGISTER(0x42C1, float, SHADER_CONSTANT_176_Y) +XE_GPU_REGISTER(0x42C2, float, SHADER_CONSTANT_176_Z) +XE_GPU_REGISTER(0x42C3, float, SHADER_CONSTANT_176_W) +XE_GPU_REGISTER(0x42C4, float, SHADER_CONSTANT_177_X) +XE_GPU_REGISTER(0x42C5, float, SHADER_CONSTANT_177_Y) +XE_GPU_REGISTER(0x42C6, float, SHADER_CONSTANT_177_Z) +XE_GPU_REGISTER(0x42C7, float, SHADER_CONSTANT_177_W) +XE_GPU_REGISTER(0x42C8, float, SHADER_CONSTANT_178_X) +XE_GPU_REGISTER(0x42C9, float, SHADER_CONSTANT_178_Y) +XE_GPU_REGISTER(0x42CA, float, SHADER_CONSTANT_178_Z) +XE_GPU_REGISTER(0x42CB, float, SHADER_CONSTANT_178_W) +XE_GPU_REGISTER(0x42CC, float, SHADER_CONSTANT_179_X) +XE_GPU_REGISTER(0x42CD, float, SHADER_CONSTANT_179_Y) +XE_GPU_REGISTER(0x42CE, float, SHADER_CONSTANT_179_Z) +XE_GPU_REGISTER(0x42CF, float, SHADER_CONSTANT_179_W) +XE_GPU_REGISTER(0x42D0, float, SHADER_CONSTANT_180_X) +XE_GPU_REGISTER(0x42D1, float, SHADER_CONSTANT_180_Y) +XE_GPU_REGISTER(0x42D2, float, SHADER_CONSTANT_180_Z) +XE_GPU_REGISTER(0x42D3, float, SHADER_CONSTANT_180_W) +XE_GPU_REGISTER(0x42D4, float, SHADER_CONSTANT_181_X) +XE_GPU_REGISTER(0x42D5, float, SHADER_CONSTANT_181_Y) +XE_GPU_REGISTER(0x42D6, float, SHADER_CONSTANT_181_Z) +XE_GPU_REGISTER(0x42D7, float, SHADER_CONSTANT_181_W) +XE_GPU_REGISTER(0x42D8, float, SHADER_CONSTANT_182_X) +XE_GPU_REGISTER(0x42D9, float, SHADER_CONSTANT_182_Y) +XE_GPU_REGISTER(0x42DA, float, SHADER_CONSTANT_182_Z) +XE_GPU_REGISTER(0x42DB, float, SHADER_CONSTANT_182_W) +XE_GPU_REGISTER(0x42DC, float, SHADER_CONSTANT_183_X) +XE_GPU_REGISTER(0x42DD, float, SHADER_CONSTANT_183_Y) +XE_GPU_REGISTER(0x42DE, float, SHADER_CONSTANT_183_Z) +XE_GPU_REGISTER(0x42DF, float, SHADER_CONSTANT_183_W) +XE_GPU_REGISTER(0x42E0, float, SHADER_CONSTANT_184_X) +XE_GPU_REGISTER(0x42E1, float, SHADER_CONSTANT_184_Y) +XE_GPU_REGISTER(0x42E2, float, SHADER_CONSTANT_184_Z) +XE_GPU_REGISTER(0x42E3, float, SHADER_CONSTANT_184_W) +XE_GPU_REGISTER(0x42E4, float, SHADER_CONSTANT_185_X) +XE_GPU_REGISTER(0x42E5, float, SHADER_CONSTANT_185_Y) +XE_GPU_REGISTER(0x42E6, float, SHADER_CONSTANT_185_Z) +XE_GPU_REGISTER(0x42E7, float, SHADER_CONSTANT_185_W) +XE_GPU_REGISTER(0x42E8, float, SHADER_CONSTANT_186_X) +XE_GPU_REGISTER(0x42E9, float, SHADER_CONSTANT_186_Y) +XE_GPU_REGISTER(0x42EA, float, SHADER_CONSTANT_186_Z) +XE_GPU_REGISTER(0x42EB, float, SHADER_CONSTANT_186_W) +XE_GPU_REGISTER(0x42EC, float, SHADER_CONSTANT_187_X) +XE_GPU_REGISTER(0x42ED, float, SHADER_CONSTANT_187_Y) +XE_GPU_REGISTER(0x42EE, float, SHADER_CONSTANT_187_Z) +XE_GPU_REGISTER(0x42EF, float, SHADER_CONSTANT_187_W) +XE_GPU_REGISTER(0x42F0, float, SHADER_CONSTANT_188_X) +XE_GPU_REGISTER(0x42F1, float, SHADER_CONSTANT_188_Y) +XE_GPU_REGISTER(0x42F2, float, SHADER_CONSTANT_188_Z) +XE_GPU_REGISTER(0x42F3, float, SHADER_CONSTANT_188_W) +XE_GPU_REGISTER(0x42F4, float, SHADER_CONSTANT_189_X) +XE_GPU_REGISTER(0x42F5, float, SHADER_CONSTANT_189_Y) +XE_GPU_REGISTER(0x42F6, float, SHADER_CONSTANT_189_Z) +XE_GPU_REGISTER(0x42F7, float, SHADER_CONSTANT_189_W) +XE_GPU_REGISTER(0x42F8, float, SHADER_CONSTANT_190_X) +XE_GPU_REGISTER(0x42F9, float, SHADER_CONSTANT_190_Y) +XE_GPU_REGISTER(0x42FA, float, SHADER_CONSTANT_190_Z) +XE_GPU_REGISTER(0x42FB, float, SHADER_CONSTANT_190_W) +XE_GPU_REGISTER(0x42FC, float, SHADER_CONSTANT_191_X) +XE_GPU_REGISTER(0x42FD, float, SHADER_CONSTANT_191_Y) +XE_GPU_REGISTER(0x42FE, float, SHADER_CONSTANT_191_Z) +XE_GPU_REGISTER(0x42FF, float, SHADER_CONSTANT_191_W) +XE_GPU_REGISTER(0x4300, float, SHADER_CONSTANT_192_X) +XE_GPU_REGISTER(0x4301, float, SHADER_CONSTANT_192_Y) +XE_GPU_REGISTER(0x4302, float, SHADER_CONSTANT_192_Z) +XE_GPU_REGISTER(0x4303, float, SHADER_CONSTANT_192_W) +XE_GPU_REGISTER(0x4304, float, SHADER_CONSTANT_193_X) +XE_GPU_REGISTER(0x4305, float, SHADER_CONSTANT_193_Y) +XE_GPU_REGISTER(0x4306, float, SHADER_CONSTANT_193_Z) +XE_GPU_REGISTER(0x4307, float, SHADER_CONSTANT_193_W) +XE_GPU_REGISTER(0x4308, float, SHADER_CONSTANT_194_X) +XE_GPU_REGISTER(0x4309, float, SHADER_CONSTANT_194_Y) +XE_GPU_REGISTER(0x430A, float, SHADER_CONSTANT_194_Z) +XE_GPU_REGISTER(0x430B, float, SHADER_CONSTANT_194_W) +XE_GPU_REGISTER(0x430C, float, SHADER_CONSTANT_195_X) +XE_GPU_REGISTER(0x430D, float, SHADER_CONSTANT_195_Y) +XE_GPU_REGISTER(0x430E, float, SHADER_CONSTANT_195_Z) +XE_GPU_REGISTER(0x430F, float, SHADER_CONSTANT_195_W) +XE_GPU_REGISTER(0x4310, float, SHADER_CONSTANT_196_X) +XE_GPU_REGISTER(0x4311, float, SHADER_CONSTANT_196_Y) +XE_GPU_REGISTER(0x4312, float, SHADER_CONSTANT_196_Z) +XE_GPU_REGISTER(0x4313, float, SHADER_CONSTANT_196_W) +XE_GPU_REGISTER(0x4314, float, SHADER_CONSTANT_197_X) +XE_GPU_REGISTER(0x4315, float, SHADER_CONSTANT_197_Y) +XE_GPU_REGISTER(0x4316, float, SHADER_CONSTANT_197_Z) +XE_GPU_REGISTER(0x4317, float, SHADER_CONSTANT_197_W) +XE_GPU_REGISTER(0x4318, float, SHADER_CONSTANT_198_X) +XE_GPU_REGISTER(0x4319, float, SHADER_CONSTANT_198_Y) +XE_GPU_REGISTER(0x431A, float, SHADER_CONSTANT_198_Z) +XE_GPU_REGISTER(0x431B, float, SHADER_CONSTANT_198_W) +XE_GPU_REGISTER(0x431C, float, SHADER_CONSTANT_199_X) +XE_GPU_REGISTER(0x431D, float, SHADER_CONSTANT_199_Y) +XE_GPU_REGISTER(0x431E, float, SHADER_CONSTANT_199_Z) +XE_GPU_REGISTER(0x431F, float, SHADER_CONSTANT_199_W) +XE_GPU_REGISTER(0x4320, float, SHADER_CONSTANT_200_X) +XE_GPU_REGISTER(0x4321, float, SHADER_CONSTANT_200_Y) +XE_GPU_REGISTER(0x4322, float, SHADER_CONSTANT_200_Z) +XE_GPU_REGISTER(0x4323, float, SHADER_CONSTANT_200_W) +XE_GPU_REGISTER(0x4324, float, SHADER_CONSTANT_201_X) +XE_GPU_REGISTER(0x4325, float, SHADER_CONSTANT_201_Y) +XE_GPU_REGISTER(0x4326, float, SHADER_CONSTANT_201_Z) +XE_GPU_REGISTER(0x4327, float, SHADER_CONSTANT_201_W) +XE_GPU_REGISTER(0x4328, float, SHADER_CONSTANT_202_X) +XE_GPU_REGISTER(0x4329, float, SHADER_CONSTANT_202_Y) +XE_GPU_REGISTER(0x432A, float, SHADER_CONSTANT_202_Z) +XE_GPU_REGISTER(0x432B, float, SHADER_CONSTANT_202_W) +XE_GPU_REGISTER(0x432C, float, SHADER_CONSTANT_203_X) +XE_GPU_REGISTER(0x432D, float, SHADER_CONSTANT_203_Y) +XE_GPU_REGISTER(0x432E, float, SHADER_CONSTANT_203_Z) +XE_GPU_REGISTER(0x432F, float, SHADER_CONSTANT_203_W) +XE_GPU_REGISTER(0x4330, float, SHADER_CONSTANT_204_X) +XE_GPU_REGISTER(0x4331, float, SHADER_CONSTANT_204_Y) +XE_GPU_REGISTER(0x4332, float, SHADER_CONSTANT_204_Z) +XE_GPU_REGISTER(0x4333, float, SHADER_CONSTANT_204_W) +XE_GPU_REGISTER(0x4334, float, SHADER_CONSTANT_205_X) +XE_GPU_REGISTER(0x4335, float, SHADER_CONSTANT_205_Y) +XE_GPU_REGISTER(0x4336, float, SHADER_CONSTANT_205_Z) +XE_GPU_REGISTER(0x4337, float, SHADER_CONSTANT_205_W) +XE_GPU_REGISTER(0x4338, float, SHADER_CONSTANT_206_X) +XE_GPU_REGISTER(0x4339, float, SHADER_CONSTANT_206_Y) +XE_GPU_REGISTER(0x433A, float, SHADER_CONSTANT_206_Z) +XE_GPU_REGISTER(0x433B, float, SHADER_CONSTANT_206_W) +XE_GPU_REGISTER(0x433C, float, SHADER_CONSTANT_207_X) +XE_GPU_REGISTER(0x433D, float, SHADER_CONSTANT_207_Y) +XE_GPU_REGISTER(0x433E, float, SHADER_CONSTANT_207_Z) +XE_GPU_REGISTER(0x433F, float, SHADER_CONSTANT_207_W) +XE_GPU_REGISTER(0x4340, float, SHADER_CONSTANT_208_X) +XE_GPU_REGISTER(0x4341, float, SHADER_CONSTANT_208_Y) +XE_GPU_REGISTER(0x4342, float, SHADER_CONSTANT_208_Z) +XE_GPU_REGISTER(0x4343, float, SHADER_CONSTANT_208_W) +XE_GPU_REGISTER(0x4344, float, SHADER_CONSTANT_209_X) +XE_GPU_REGISTER(0x4345, float, SHADER_CONSTANT_209_Y) +XE_GPU_REGISTER(0x4346, float, SHADER_CONSTANT_209_Z) +XE_GPU_REGISTER(0x4347, float, SHADER_CONSTANT_209_W) +XE_GPU_REGISTER(0x4348, float, SHADER_CONSTANT_210_X) +XE_GPU_REGISTER(0x4349, float, SHADER_CONSTANT_210_Y) +XE_GPU_REGISTER(0x434A, float, SHADER_CONSTANT_210_Z) +XE_GPU_REGISTER(0x434B, float, SHADER_CONSTANT_210_W) +XE_GPU_REGISTER(0x434C, float, SHADER_CONSTANT_211_X) +XE_GPU_REGISTER(0x434D, float, SHADER_CONSTANT_211_Y) +XE_GPU_REGISTER(0x434E, float, SHADER_CONSTANT_211_Z) +XE_GPU_REGISTER(0x434F, float, SHADER_CONSTANT_211_W) +XE_GPU_REGISTER(0x4350, float, SHADER_CONSTANT_212_X) +XE_GPU_REGISTER(0x4351, float, SHADER_CONSTANT_212_Y) +XE_GPU_REGISTER(0x4352, float, SHADER_CONSTANT_212_Z) +XE_GPU_REGISTER(0x4353, float, SHADER_CONSTANT_212_W) +XE_GPU_REGISTER(0x4354, float, SHADER_CONSTANT_213_X) +XE_GPU_REGISTER(0x4355, float, SHADER_CONSTANT_213_Y) +XE_GPU_REGISTER(0x4356, float, SHADER_CONSTANT_213_Z) +XE_GPU_REGISTER(0x4357, float, SHADER_CONSTANT_213_W) +XE_GPU_REGISTER(0x4358, float, SHADER_CONSTANT_214_X) +XE_GPU_REGISTER(0x4359, float, SHADER_CONSTANT_214_Y) +XE_GPU_REGISTER(0x435A, float, SHADER_CONSTANT_214_Z) +XE_GPU_REGISTER(0x435B, float, SHADER_CONSTANT_214_W) +XE_GPU_REGISTER(0x435C, float, SHADER_CONSTANT_215_X) +XE_GPU_REGISTER(0x435D, float, SHADER_CONSTANT_215_Y) +XE_GPU_REGISTER(0x435E, float, SHADER_CONSTANT_215_Z) +XE_GPU_REGISTER(0x435F, float, SHADER_CONSTANT_215_W) +XE_GPU_REGISTER(0x4360, float, SHADER_CONSTANT_216_X) +XE_GPU_REGISTER(0x4361, float, SHADER_CONSTANT_216_Y) +XE_GPU_REGISTER(0x4362, float, SHADER_CONSTANT_216_Z) +XE_GPU_REGISTER(0x4363, float, SHADER_CONSTANT_216_W) +XE_GPU_REGISTER(0x4364, float, SHADER_CONSTANT_217_X) +XE_GPU_REGISTER(0x4365, float, SHADER_CONSTANT_217_Y) +XE_GPU_REGISTER(0x4366, float, SHADER_CONSTANT_217_Z) +XE_GPU_REGISTER(0x4367, float, SHADER_CONSTANT_217_W) +XE_GPU_REGISTER(0x4368, float, SHADER_CONSTANT_218_X) +XE_GPU_REGISTER(0x4369, float, SHADER_CONSTANT_218_Y) +XE_GPU_REGISTER(0x436A, float, SHADER_CONSTANT_218_Z) +XE_GPU_REGISTER(0x436B, float, SHADER_CONSTANT_218_W) +XE_GPU_REGISTER(0x436C, float, SHADER_CONSTANT_219_X) +XE_GPU_REGISTER(0x436D, float, SHADER_CONSTANT_219_Y) +XE_GPU_REGISTER(0x436E, float, SHADER_CONSTANT_219_Z) +XE_GPU_REGISTER(0x436F, float, SHADER_CONSTANT_219_W) +XE_GPU_REGISTER(0x4370, float, SHADER_CONSTANT_220_X) +XE_GPU_REGISTER(0x4371, float, SHADER_CONSTANT_220_Y) +XE_GPU_REGISTER(0x4372, float, SHADER_CONSTANT_220_Z) +XE_GPU_REGISTER(0x4373, float, SHADER_CONSTANT_220_W) +XE_GPU_REGISTER(0x4374, float, SHADER_CONSTANT_221_X) +XE_GPU_REGISTER(0x4375, float, SHADER_CONSTANT_221_Y) +XE_GPU_REGISTER(0x4376, float, SHADER_CONSTANT_221_Z) +XE_GPU_REGISTER(0x4377, float, SHADER_CONSTANT_221_W) +XE_GPU_REGISTER(0x4378, float, SHADER_CONSTANT_222_X) +XE_GPU_REGISTER(0x4379, float, SHADER_CONSTANT_222_Y) +XE_GPU_REGISTER(0x437A, float, SHADER_CONSTANT_222_Z) +XE_GPU_REGISTER(0x437B, float, SHADER_CONSTANT_222_W) +XE_GPU_REGISTER(0x437C, float, SHADER_CONSTANT_223_X) +XE_GPU_REGISTER(0x437D, float, SHADER_CONSTANT_223_Y) +XE_GPU_REGISTER(0x437E, float, SHADER_CONSTANT_223_Z) +XE_GPU_REGISTER(0x437F, float, SHADER_CONSTANT_223_W) +XE_GPU_REGISTER(0x4380, float, SHADER_CONSTANT_224_X) +XE_GPU_REGISTER(0x4381, float, SHADER_CONSTANT_224_Y) +XE_GPU_REGISTER(0x4382, float, SHADER_CONSTANT_224_Z) +XE_GPU_REGISTER(0x4383, float, SHADER_CONSTANT_224_W) +XE_GPU_REGISTER(0x4384, float, SHADER_CONSTANT_225_X) +XE_GPU_REGISTER(0x4385, float, SHADER_CONSTANT_225_Y) +XE_GPU_REGISTER(0x4386, float, SHADER_CONSTANT_225_Z) +XE_GPU_REGISTER(0x4387, float, SHADER_CONSTANT_225_W) +XE_GPU_REGISTER(0x4388, float, SHADER_CONSTANT_226_X) +XE_GPU_REGISTER(0x4389, float, SHADER_CONSTANT_226_Y) +XE_GPU_REGISTER(0x438A, float, SHADER_CONSTANT_226_Z) +XE_GPU_REGISTER(0x438B, float, SHADER_CONSTANT_226_W) +XE_GPU_REGISTER(0x438C, float, SHADER_CONSTANT_227_X) +XE_GPU_REGISTER(0x438D, float, SHADER_CONSTANT_227_Y) +XE_GPU_REGISTER(0x438E, float, SHADER_CONSTANT_227_Z) +XE_GPU_REGISTER(0x438F, float, SHADER_CONSTANT_227_W) +XE_GPU_REGISTER(0x4390, float, SHADER_CONSTANT_228_X) +XE_GPU_REGISTER(0x4391, float, SHADER_CONSTANT_228_Y) +XE_GPU_REGISTER(0x4392, float, SHADER_CONSTANT_228_Z) +XE_GPU_REGISTER(0x4393, float, SHADER_CONSTANT_228_W) +XE_GPU_REGISTER(0x4394, float, SHADER_CONSTANT_229_X) +XE_GPU_REGISTER(0x4395, float, SHADER_CONSTANT_229_Y) +XE_GPU_REGISTER(0x4396, float, SHADER_CONSTANT_229_Z) +XE_GPU_REGISTER(0x4397, float, SHADER_CONSTANT_229_W) +XE_GPU_REGISTER(0x4398, float, SHADER_CONSTANT_230_X) +XE_GPU_REGISTER(0x4399, float, SHADER_CONSTANT_230_Y) +XE_GPU_REGISTER(0x439A, float, SHADER_CONSTANT_230_Z) +XE_GPU_REGISTER(0x439B, float, SHADER_CONSTANT_230_W) +XE_GPU_REGISTER(0x439C, float, SHADER_CONSTANT_231_X) +XE_GPU_REGISTER(0x439D, float, SHADER_CONSTANT_231_Y) +XE_GPU_REGISTER(0x439E, float, SHADER_CONSTANT_231_Z) +XE_GPU_REGISTER(0x439F, float, SHADER_CONSTANT_231_W) +XE_GPU_REGISTER(0x43A0, float, SHADER_CONSTANT_232_X) +XE_GPU_REGISTER(0x43A1, float, SHADER_CONSTANT_232_Y) +XE_GPU_REGISTER(0x43A2, float, SHADER_CONSTANT_232_Z) +XE_GPU_REGISTER(0x43A3, float, SHADER_CONSTANT_232_W) +XE_GPU_REGISTER(0x43A4, float, SHADER_CONSTANT_233_X) +XE_GPU_REGISTER(0x43A5, float, SHADER_CONSTANT_233_Y) +XE_GPU_REGISTER(0x43A6, float, SHADER_CONSTANT_233_Z) +XE_GPU_REGISTER(0x43A7, float, SHADER_CONSTANT_233_W) +XE_GPU_REGISTER(0x43A8, float, SHADER_CONSTANT_234_X) +XE_GPU_REGISTER(0x43A9, float, SHADER_CONSTANT_234_Y) +XE_GPU_REGISTER(0x43AA, float, SHADER_CONSTANT_234_Z) +XE_GPU_REGISTER(0x43AB, float, SHADER_CONSTANT_234_W) +XE_GPU_REGISTER(0x43AC, float, SHADER_CONSTANT_235_X) +XE_GPU_REGISTER(0x43AD, float, SHADER_CONSTANT_235_Y) +XE_GPU_REGISTER(0x43AE, float, SHADER_CONSTANT_235_Z) +XE_GPU_REGISTER(0x43AF, float, SHADER_CONSTANT_235_W) +XE_GPU_REGISTER(0x43B0, float, SHADER_CONSTANT_236_X) +XE_GPU_REGISTER(0x43B1, float, SHADER_CONSTANT_236_Y) +XE_GPU_REGISTER(0x43B2, float, SHADER_CONSTANT_236_Z) +XE_GPU_REGISTER(0x43B3, float, SHADER_CONSTANT_236_W) +XE_GPU_REGISTER(0x43B4, float, SHADER_CONSTANT_237_X) +XE_GPU_REGISTER(0x43B5, float, SHADER_CONSTANT_237_Y) +XE_GPU_REGISTER(0x43B6, float, SHADER_CONSTANT_237_Z) +XE_GPU_REGISTER(0x43B7, float, SHADER_CONSTANT_237_W) +XE_GPU_REGISTER(0x43B8, float, SHADER_CONSTANT_238_X) +XE_GPU_REGISTER(0x43B9, float, SHADER_CONSTANT_238_Y) +XE_GPU_REGISTER(0x43BA, float, SHADER_CONSTANT_238_Z) +XE_GPU_REGISTER(0x43BB, float, SHADER_CONSTANT_238_W) +XE_GPU_REGISTER(0x43BC, float, SHADER_CONSTANT_239_X) +XE_GPU_REGISTER(0x43BD, float, SHADER_CONSTANT_239_Y) +XE_GPU_REGISTER(0x43BE, float, SHADER_CONSTANT_239_Z) +XE_GPU_REGISTER(0x43BF, float, SHADER_CONSTANT_239_W) +XE_GPU_REGISTER(0x43C0, float, SHADER_CONSTANT_240_X) +XE_GPU_REGISTER(0x43C1, float, SHADER_CONSTANT_240_Y) +XE_GPU_REGISTER(0x43C2, float, SHADER_CONSTANT_240_Z) +XE_GPU_REGISTER(0x43C3, float, SHADER_CONSTANT_240_W) +XE_GPU_REGISTER(0x43C4, float, SHADER_CONSTANT_241_X) +XE_GPU_REGISTER(0x43C5, float, SHADER_CONSTANT_241_Y) +XE_GPU_REGISTER(0x43C6, float, SHADER_CONSTANT_241_Z) +XE_GPU_REGISTER(0x43C7, float, SHADER_CONSTANT_241_W) +XE_GPU_REGISTER(0x43C8, float, SHADER_CONSTANT_242_X) +XE_GPU_REGISTER(0x43C9, float, SHADER_CONSTANT_242_Y) +XE_GPU_REGISTER(0x43CA, float, SHADER_CONSTANT_242_Z) +XE_GPU_REGISTER(0x43CB, float, SHADER_CONSTANT_242_W) +XE_GPU_REGISTER(0x43CC, float, SHADER_CONSTANT_243_X) +XE_GPU_REGISTER(0x43CD, float, SHADER_CONSTANT_243_Y) +XE_GPU_REGISTER(0x43CE, float, SHADER_CONSTANT_243_Z) +XE_GPU_REGISTER(0x43CF, float, SHADER_CONSTANT_243_W) +XE_GPU_REGISTER(0x43D0, float, SHADER_CONSTANT_244_X) +XE_GPU_REGISTER(0x43D1, float, SHADER_CONSTANT_244_Y) +XE_GPU_REGISTER(0x43D2, float, SHADER_CONSTANT_244_Z) +XE_GPU_REGISTER(0x43D3, float, SHADER_CONSTANT_244_W) +XE_GPU_REGISTER(0x43D4, float, SHADER_CONSTANT_245_X) +XE_GPU_REGISTER(0x43D5, float, SHADER_CONSTANT_245_Y) +XE_GPU_REGISTER(0x43D6, float, SHADER_CONSTANT_245_Z) +XE_GPU_REGISTER(0x43D7, float, SHADER_CONSTANT_245_W) +XE_GPU_REGISTER(0x43D8, float, SHADER_CONSTANT_246_X) +XE_GPU_REGISTER(0x43D9, float, SHADER_CONSTANT_246_Y) +XE_GPU_REGISTER(0x43DA, float, SHADER_CONSTANT_246_Z) +XE_GPU_REGISTER(0x43DB, float, SHADER_CONSTANT_246_W) +XE_GPU_REGISTER(0x43DC, float, SHADER_CONSTANT_247_X) +XE_GPU_REGISTER(0x43DD, float, SHADER_CONSTANT_247_Y) +XE_GPU_REGISTER(0x43DE, float, SHADER_CONSTANT_247_Z) +XE_GPU_REGISTER(0x43DF, float, SHADER_CONSTANT_247_W) +XE_GPU_REGISTER(0x43E0, float, SHADER_CONSTANT_248_X) +XE_GPU_REGISTER(0x43E1, float, SHADER_CONSTANT_248_Y) +XE_GPU_REGISTER(0x43E2, float, SHADER_CONSTANT_248_Z) +XE_GPU_REGISTER(0x43E3, float, SHADER_CONSTANT_248_W) +XE_GPU_REGISTER(0x43E4, float, SHADER_CONSTANT_249_X) +XE_GPU_REGISTER(0x43E5, float, SHADER_CONSTANT_249_Y) +XE_GPU_REGISTER(0x43E6, float, SHADER_CONSTANT_249_Z) +XE_GPU_REGISTER(0x43E7, float, SHADER_CONSTANT_249_W) +XE_GPU_REGISTER(0x43E8, float, SHADER_CONSTANT_250_X) +XE_GPU_REGISTER(0x43E9, float, SHADER_CONSTANT_250_Y) +XE_GPU_REGISTER(0x43EA, float, SHADER_CONSTANT_250_Z) +XE_GPU_REGISTER(0x43EB, float, SHADER_CONSTANT_250_W) +XE_GPU_REGISTER(0x43EC, float, SHADER_CONSTANT_251_X) +XE_GPU_REGISTER(0x43ED, float, SHADER_CONSTANT_251_Y) +XE_GPU_REGISTER(0x43EE, float, SHADER_CONSTANT_251_Z) +XE_GPU_REGISTER(0x43EF, float, SHADER_CONSTANT_251_W) +XE_GPU_REGISTER(0x43F0, float, SHADER_CONSTANT_252_X) +XE_GPU_REGISTER(0x43F1, float, SHADER_CONSTANT_252_Y) +XE_GPU_REGISTER(0x43F2, float, SHADER_CONSTANT_252_Z) +XE_GPU_REGISTER(0x43F3, float, SHADER_CONSTANT_252_W) +XE_GPU_REGISTER(0x43F4, float, SHADER_CONSTANT_253_X) +XE_GPU_REGISTER(0x43F5, float, SHADER_CONSTANT_253_Y) +XE_GPU_REGISTER(0x43F6, float, SHADER_CONSTANT_253_Z) +XE_GPU_REGISTER(0x43F7, float, SHADER_CONSTANT_253_W) +XE_GPU_REGISTER(0x43F8, float, SHADER_CONSTANT_254_X) +XE_GPU_REGISTER(0x43F9, float, SHADER_CONSTANT_254_Y) +XE_GPU_REGISTER(0x43FA, float, SHADER_CONSTANT_254_Z) +XE_GPU_REGISTER(0x43FB, float, SHADER_CONSTANT_254_W) +XE_GPU_REGISTER(0x43FC, float, SHADER_CONSTANT_255_X) +XE_GPU_REGISTER(0x43FD, float, SHADER_CONSTANT_255_Y) +XE_GPU_REGISTER(0x43FE, float, SHADER_CONSTANT_255_Z) +XE_GPU_REGISTER(0x43FF, float, SHADER_CONSTANT_255_W) +XE_GPU_REGISTER(0x4400, float, SHADER_CONSTANT_256_X) +XE_GPU_REGISTER(0x4401, float, SHADER_CONSTANT_256_Y) +XE_GPU_REGISTER(0x4402, float, SHADER_CONSTANT_256_Z) +XE_GPU_REGISTER(0x4403, float, SHADER_CONSTANT_256_W) +XE_GPU_REGISTER(0x4404, float, SHADER_CONSTANT_257_X) +XE_GPU_REGISTER(0x4405, float, SHADER_CONSTANT_257_Y) +XE_GPU_REGISTER(0x4406, float, SHADER_CONSTANT_257_Z) +XE_GPU_REGISTER(0x4407, float, SHADER_CONSTANT_257_W) +XE_GPU_REGISTER(0x4408, float, SHADER_CONSTANT_258_X) +XE_GPU_REGISTER(0x4409, float, SHADER_CONSTANT_258_Y) +XE_GPU_REGISTER(0x440A, float, SHADER_CONSTANT_258_Z) +XE_GPU_REGISTER(0x440B, float, SHADER_CONSTANT_258_W) +XE_GPU_REGISTER(0x440C, float, SHADER_CONSTANT_259_X) +XE_GPU_REGISTER(0x440D, float, SHADER_CONSTANT_259_Y) +XE_GPU_REGISTER(0x440E, float, SHADER_CONSTANT_259_Z) +XE_GPU_REGISTER(0x440F, float, SHADER_CONSTANT_259_W) +XE_GPU_REGISTER(0x4410, float, SHADER_CONSTANT_260_X) +XE_GPU_REGISTER(0x4411, float, SHADER_CONSTANT_260_Y) +XE_GPU_REGISTER(0x4412, float, SHADER_CONSTANT_260_Z) +XE_GPU_REGISTER(0x4413, float, SHADER_CONSTANT_260_W) +XE_GPU_REGISTER(0x4414, float, SHADER_CONSTANT_261_X) +XE_GPU_REGISTER(0x4415, float, SHADER_CONSTANT_261_Y) +XE_GPU_REGISTER(0x4416, float, SHADER_CONSTANT_261_Z) +XE_GPU_REGISTER(0x4417, float, SHADER_CONSTANT_261_W) +XE_GPU_REGISTER(0x4418, float, SHADER_CONSTANT_262_X) +XE_GPU_REGISTER(0x4419, float, SHADER_CONSTANT_262_Y) +XE_GPU_REGISTER(0x441A, float, SHADER_CONSTANT_262_Z) +XE_GPU_REGISTER(0x441B, float, SHADER_CONSTANT_262_W) +XE_GPU_REGISTER(0x441C, float, SHADER_CONSTANT_263_X) +XE_GPU_REGISTER(0x441D, float, SHADER_CONSTANT_263_Y) +XE_GPU_REGISTER(0x441E, float, SHADER_CONSTANT_263_Z) +XE_GPU_REGISTER(0x441F, float, SHADER_CONSTANT_263_W) +XE_GPU_REGISTER(0x4420, float, SHADER_CONSTANT_264_X) +XE_GPU_REGISTER(0x4421, float, SHADER_CONSTANT_264_Y) +XE_GPU_REGISTER(0x4422, float, SHADER_CONSTANT_264_Z) +XE_GPU_REGISTER(0x4423, float, SHADER_CONSTANT_264_W) +XE_GPU_REGISTER(0x4424, float, SHADER_CONSTANT_265_X) +XE_GPU_REGISTER(0x4425, float, SHADER_CONSTANT_265_Y) +XE_GPU_REGISTER(0x4426, float, SHADER_CONSTANT_265_Z) +XE_GPU_REGISTER(0x4427, float, SHADER_CONSTANT_265_W) +XE_GPU_REGISTER(0x4428, float, SHADER_CONSTANT_266_X) +XE_GPU_REGISTER(0x4429, float, SHADER_CONSTANT_266_Y) +XE_GPU_REGISTER(0x442A, float, SHADER_CONSTANT_266_Z) +XE_GPU_REGISTER(0x442B, float, SHADER_CONSTANT_266_W) +XE_GPU_REGISTER(0x442C, float, SHADER_CONSTANT_267_X) +XE_GPU_REGISTER(0x442D, float, SHADER_CONSTANT_267_Y) +XE_GPU_REGISTER(0x442E, float, SHADER_CONSTANT_267_Z) +XE_GPU_REGISTER(0x442F, float, SHADER_CONSTANT_267_W) +XE_GPU_REGISTER(0x4430, float, SHADER_CONSTANT_268_X) +XE_GPU_REGISTER(0x4431, float, SHADER_CONSTANT_268_Y) +XE_GPU_REGISTER(0x4432, float, SHADER_CONSTANT_268_Z) +XE_GPU_REGISTER(0x4433, float, SHADER_CONSTANT_268_W) +XE_GPU_REGISTER(0x4434, float, SHADER_CONSTANT_269_X) +XE_GPU_REGISTER(0x4435, float, SHADER_CONSTANT_269_Y) +XE_GPU_REGISTER(0x4436, float, SHADER_CONSTANT_269_Z) +XE_GPU_REGISTER(0x4437, float, SHADER_CONSTANT_269_W) +XE_GPU_REGISTER(0x4438, float, SHADER_CONSTANT_270_X) +XE_GPU_REGISTER(0x4439, float, SHADER_CONSTANT_270_Y) +XE_GPU_REGISTER(0x443A, float, SHADER_CONSTANT_270_Z) +XE_GPU_REGISTER(0x443B, float, SHADER_CONSTANT_270_W) +XE_GPU_REGISTER(0x443C, float, SHADER_CONSTANT_271_X) +XE_GPU_REGISTER(0x443D, float, SHADER_CONSTANT_271_Y) +XE_GPU_REGISTER(0x443E, float, SHADER_CONSTANT_271_Z) +XE_GPU_REGISTER(0x443F, float, SHADER_CONSTANT_271_W) +XE_GPU_REGISTER(0x4440, float, SHADER_CONSTANT_272_X) +XE_GPU_REGISTER(0x4441, float, SHADER_CONSTANT_272_Y) +XE_GPU_REGISTER(0x4442, float, SHADER_CONSTANT_272_Z) +XE_GPU_REGISTER(0x4443, float, SHADER_CONSTANT_272_W) +XE_GPU_REGISTER(0x4444, float, SHADER_CONSTANT_273_X) +XE_GPU_REGISTER(0x4445, float, SHADER_CONSTANT_273_Y) +XE_GPU_REGISTER(0x4446, float, SHADER_CONSTANT_273_Z) +XE_GPU_REGISTER(0x4447, float, SHADER_CONSTANT_273_W) +XE_GPU_REGISTER(0x4448, float, SHADER_CONSTANT_274_X) +XE_GPU_REGISTER(0x4449, float, SHADER_CONSTANT_274_Y) +XE_GPU_REGISTER(0x444A, float, SHADER_CONSTANT_274_Z) +XE_GPU_REGISTER(0x444B, float, SHADER_CONSTANT_274_W) +XE_GPU_REGISTER(0x444C, float, SHADER_CONSTANT_275_X) +XE_GPU_REGISTER(0x444D, float, SHADER_CONSTANT_275_Y) +XE_GPU_REGISTER(0x444E, float, SHADER_CONSTANT_275_Z) +XE_GPU_REGISTER(0x444F, float, SHADER_CONSTANT_275_W) +XE_GPU_REGISTER(0x4450, float, SHADER_CONSTANT_276_X) +XE_GPU_REGISTER(0x4451, float, SHADER_CONSTANT_276_Y) +XE_GPU_REGISTER(0x4452, float, SHADER_CONSTANT_276_Z) +XE_GPU_REGISTER(0x4453, float, SHADER_CONSTANT_276_W) +XE_GPU_REGISTER(0x4454, float, SHADER_CONSTANT_277_X) +XE_GPU_REGISTER(0x4455, float, SHADER_CONSTANT_277_Y) +XE_GPU_REGISTER(0x4456, float, SHADER_CONSTANT_277_Z) +XE_GPU_REGISTER(0x4457, float, SHADER_CONSTANT_277_W) +XE_GPU_REGISTER(0x4458, float, SHADER_CONSTANT_278_X) +XE_GPU_REGISTER(0x4459, float, SHADER_CONSTANT_278_Y) +XE_GPU_REGISTER(0x445A, float, SHADER_CONSTANT_278_Z) +XE_GPU_REGISTER(0x445B, float, SHADER_CONSTANT_278_W) +XE_GPU_REGISTER(0x445C, float, SHADER_CONSTANT_279_X) +XE_GPU_REGISTER(0x445D, float, SHADER_CONSTANT_279_Y) +XE_GPU_REGISTER(0x445E, float, SHADER_CONSTANT_279_Z) +XE_GPU_REGISTER(0x445F, float, SHADER_CONSTANT_279_W) +XE_GPU_REGISTER(0x4460, float, SHADER_CONSTANT_280_X) +XE_GPU_REGISTER(0x4461, float, SHADER_CONSTANT_280_Y) +XE_GPU_REGISTER(0x4462, float, SHADER_CONSTANT_280_Z) +XE_GPU_REGISTER(0x4463, float, SHADER_CONSTANT_280_W) +XE_GPU_REGISTER(0x4464, float, SHADER_CONSTANT_281_X) +XE_GPU_REGISTER(0x4465, float, SHADER_CONSTANT_281_Y) +XE_GPU_REGISTER(0x4466, float, SHADER_CONSTANT_281_Z) +XE_GPU_REGISTER(0x4467, float, SHADER_CONSTANT_281_W) +XE_GPU_REGISTER(0x4468, float, SHADER_CONSTANT_282_X) +XE_GPU_REGISTER(0x4469, float, SHADER_CONSTANT_282_Y) +XE_GPU_REGISTER(0x446A, float, SHADER_CONSTANT_282_Z) +XE_GPU_REGISTER(0x446B, float, SHADER_CONSTANT_282_W) +XE_GPU_REGISTER(0x446C, float, SHADER_CONSTANT_283_X) +XE_GPU_REGISTER(0x446D, float, SHADER_CONSTANT_283_Y) +XE_GPU_REGISTER(0x446E, float, SHADER_CONSTANT_283_Z) +XE_GPU_REGISTER(0x446F, float, SHADER_CONSTANT_283_W) +XE_GPU_REGISTER(0x4470, float, SHADER_CONSTANT_284_X) +XE_GPU_REGISTER(0x4471, float, SHADER_CONSTANT_284_Y) +XE_GPU_REGISTER(0x4472, float, SHADER_CONSTANT_284_Z) +XE_GPU_REGISTER(0x4473, float, SHADER_CONSTANT_284_W) +XE_GPU_REGISTER(0x4474, float, SHADER_CONSTANT_285_X) +XE_GPU_REGISTER(0x4475, float, SHADER_CONSTANT_285_Y) +XE_GPU_REGISTER(0x4476, float, SHADER_CONSTANT_285_Z) +XE_GPU_REGISTER(0x4477, float, SHADER_CONSTANT_285_W) +XE_GPU_REGISTER(0x4478, float, SHADER_CONSTANT_286_X) +XE_GPU_REGISTER(0x4479, float, SHADER_CONSTANT_286_Y) +XE_GPU_REGISTER(0x447A, float, SHADER_CONSTANT_286_Z) +XE_GPU_REGISTER(0x447B, float, SHADER_CONSTANT_286_W) +XE_GPU_REGISTER(0x447C, float, SHADER_CONSTANT_287_X) +XE_GPU_REGISTER(0x447D, float, SHADER_CONSTANT_287_Y) +XE_GPU_REGISTER(0x447E, float, SHADER_CONSTANT_287_Z) +XE_GPU_REGISTER(0x447F, float, SHADER_CONSTANT_287_W) +XE_GPU_REGISTER(0x4480, float, SHADER_CONSTANT_288_X) +XE_GPU_REGISTER(0x4481, float, SHADER_CONSTANT_288_Y) +XE_GPU_REGISTER(0x4482, float, SHADER_CONSTANT_288_Z) +XE_GPU_REGISTER(0x4483, float, SHADER_CONSTANT_288_W) +XE_GPU_REGISTER(0x4484, float, SHADER_CONSTANT_289_X) +XE_GPU_REGISTER(0x4485, float, SHADER_CONSTANT_289_Y) +XE_GPU_REGISTER(0x4486, float, SHADER_CONSTANT_289_Z) +XE_GPU_REGISTER(0x4487, float, SHADER_CONSTANT_289_W) +XE_GPU_REGISTER(0x4488, float, SHADER_CONSTANT_290_X) +XE_GPU_REGISTER(0x4489, float, SHADER_CONSTANT_290_Y) +XE_GPU_REGISTER(0x448A, float, SHADER_CONSTANT_290_Z) +XE_GPU_REGISTER(0x448B, float, SHADER_CONSTANT_290_W) +XE_GPU_REGISTER(0x448C, float, SHADER_CONSTANT_291_X) +XE_GPU_REGISTER(0x448D, float, SHADER_CONSTANT_291_Y) +XE_GPU_REGISTER(0x448E, float, SHADER_CONSTANT_291_Z) +XE_GPU_REGISTER(0x448F, float, SHADER_CONSTANT_291_W) +XE_GPU_REGISTER(0x4490, float, SHADER_CONSTANT_292_X) +XE_GPU_REGISTER(0x4491, float, SHADER_CONSTANT_292_Y) +XE_GPU_REGISTER(0x4492, float, SHADER_CONSTANT_292_Z) +XE_GPU_REGISTER(0x4493, float, SHADER_CONSTANT_292_W) +XE_GPU_REGISTER(0x4494, float, SHADER_CONSTANT_293_X) +XE_GPU_REGISTER(0x4495, float, SHADER_CONSTANT_293_Y) +XE_GPU_REGISTER(0x4496, float, SHADER_CONSTANT_293_Z) +XE_GPU_REGISTER(0x4497, float, SHADER_CONSTANT_293_W) +XE_GPU_REGISTER(0x4498, float, SHADER_CONSTANT_294_X) +XE_GPU_REGISTER(0x4499, float, SHADER_CONSTANT_294_Y) +XE_GPU_REGISTER(0x449A, float, SHADER_CONSTANT_294_Z) +XE_GPU_REGISTER(0x449B, float, SHADER_CONSTANT_294_W) +XE_GPU_REGISTER(0x449C, float, SHADER_CONSTANT_295_X) +XE_GPU_REGISTER(0x449D, float, SHADER_CONSTANT_295_Y) +XE_GPU_REGISTER(0x449E, float, SHADER_CONSTANT_295_Z) +XE_GPU_REGISTER(0x449F, float, SHADER_CONSTANT_295_W) +XE_GPU_REGISTER(0x44A0, float, SHADER_CONSTANT_296_X) +XE_GPU_REGISTER(0x44A1, float, SHADER_CONSTANT_296_Y) +XE_GPU_REGISTER(0x44A2, float, SHADER_CONSTANT_296_Z) +XE_GPU_REGISTER(0x44A3, float, SHADER_CONSTANT_296_W) +XE_GPU_REGISTER(0x44A4, float, SHADER_CONSTANT_297_X) +XE_GPU_REGISTER(0x44A5, float, SHADER_CONSTANT_297_Y) +XE_GPU_REGISTER(0x44A6, float, SHADER_CONSTANT_297_Z) +XE_GPU_REGISTER(0x44A7, float, SHADER_CONSTANT_297_W) +XE_GPU_REGISTER(0x44A8, float, SHADER_CONSTANT_298_X) +XE_GPU_REGISTER(0x44A9, float, SHADER_CONSTANT_298_Y) +XE_GPU_REGISTER(0x44AA, float, SHADER_CONSTANT_298_Z) +XE_GPU_REGISTER(0x44AB, float, SHADER_CONSTANT_298_W) +XE_GPU_REGISTER(0x44AC, float, SHADER_CONSTANT_299_X) +XE_GPU_REGISTER(0x44AD, float, SHADER_CONSTANT_299_Y) +XE_GPU_REGISTER(0x44AE, float, SHADER_CONSTANT_299_Z) +XE_GPU_REGISTER(0x44AF, float, SHADER_CONSTANT_299_W) +XE_GPU_REGISTER(0x44B0, float, SHADER_CONSTANT_300_X) +XE_GPU_REGISTER(0x44B1, float, SHADER_CONSTANT_300_Y) +XE_GPU_REGISTER(0x44B2, float, SHADER_CONSTANT_300_Z) +XE_GPU_REGISTER(0x44B3, float, SHADER_CONSTANT_300_W) +XE_GPU_REGISTER(0x44B4, float, SHADER_CONSTANT_301_X) +XE_GPU_REGISTER(0x44B5, float, SHADER_CONSTANT_301_Y) +XE_GPU_REGISTER(0x44B6, float, SHADER_CONSTANT_301_Z) +XE_GPU_REGISTER(0x44B7, float, SHADER_CONSTANT_301_W) +XE_GPU_REGISTER(0x44B8, float, SHADER_CONSTANT_302_X) +XE_GPU_REGISTER(0x44B9, float, SHADER_CONSTANT_302_Y) +XE_GPU_REGISTER(0x44BA, float, SHADER_CONSTANT_302_Z) +XE_GPU_REGISTER(0x44BB, float, SHADER_CONSTANT_302_W) +XE_GPU_REGISTER(0x44BC, float, SHADER_CONSTANT_303_X) +XE_GPU_REGISTER(0x44BD, float, SHADER_CONSTANT_303_Y) +XE_GPU_REGISTER(0x44BE, float, SHADER_CONSTANT_303_Z) +XE_GPU_REGISTER(0x44BF, float, SHADER_CONSTANT_303_W) +XE_GPU_REGISTER(0x44C0, float, SHADER_CONSTANT_304_X) +XE_GPU_REGISTER(0x44C1, float, SHADER_CONSTANT_304_Y) +XE_GPU_REGISTER(0x44C2, float, SHADER_CONSTANT_304_Z) +XE_GPU_REGISTER(0x44C3, float, SHADER_CONSTANT_304_W) +XE_GPU_REGISTER(0x44C4, float, SHADER_CONSTANT_305_X) +XE_GPU_REGISTER(0x44C5, float, SHADER_CONSTANT_305_Y) +XE_GPU_REGISTER(0x44C6, float, SHADER_CONSTANT_305_Z) +XE_GPU_REGISTER(0x44C7, float, SHADER_CONSTANT_305_W) +XE_GPU_REGISTER(0x44C8, float, SHADER_CONSTANT_306_X) +XE_GPU_REGISTER(0x44C9, float, SHADER_CONSTANT_306_Y) +XE_GPU_REGISTER(0x44CA, float, SHADER_CONSTANT_306_Z) +XE_GPU_REGISTER(0x44CB, float, SHADER_CONSTANT_306_W) +XE_GPU_REGISTER(0x44CC, float, SHADER_CONSTANT_307_X) +XE_GPU_REGISTER(0x44CD, float, SHADER_CONSTANT_307_Y) +XE_GPU_REGISTER(0x44CE, float, SHADER_CONSTANT_307_Z) +XE_GPU_REGISTER(0x44CF, float, SHADER_CONSTANT_307_W) +XE_GPU_REGISTER(0x44D0, float, SHADER_CONSTANT_308_X) +XE_GPU_REGISTER(0x44D1, float, SHADER_CONSTANT_308_Y) +XE_GPU_REGISTER(0x44D2, float, SHADER_CONSTANT_308_Z) +XE_GPU_REGISTER(0x44D3, float, SHADER_CONSTANT_308_W) +XE_GPU_REGISTER(0x44D4, float, SHADER_CONSTANT_309_X) +XE_GPU_REGISTER(0x44D5, float, SHADER_CONSTANT_309_Y) +XE_GPU_REGISTER(0x44D6, float, SHADER_CONSTANT_309_Z) +XE_GPU_REGISTER(0x44D7, float, SHADER_CONSTANT_309_W) +XE_GPU_REGISTER(0x44D8, float, SHADER_CONSTANT_310_X) +XE_GPU_REGISTER(0x44D9, float, SHADER_CONSTANT_310_Y) +XE_GPU_REGISTER(0x44DA, float, SHADER_CONSTANT_310_Z) +XE_GPU_REGISTER(0x44DB, float, SHADER_CONSTANT_310_W) +XE_GPU_REGISTER(0x44DC, float, SHADER_CONSTANT_311_X) +XE_GPU_REGISTER(0x44DD, float, SHADER_CONSTANT_311_Y) +XE_GPU_REGISTER(0x44DE, float, SHADER_CONSTANT_311_Z) +XE_GPU_REGISTER(0x44DF, float, SHADER_CONSTANT_311_W) +XE_GPU_REGISTER(0x44E0, float, SHADER_CONSTANT_312_X) +XE_GPU_REGISTER(0x44E1, float, SHADER_CONSTANT_312_Y) +XE_GPU_REGISTER(0x44E2, float, SHADER_CONSTANT_312_Z) +XE_GPU_REGISTER(0x44E3, float, SHADER_CONSTANT_312_W) +XE_GPU_REGISTER(0x44E4, float, SHADER_CONSTANT_313_X) +XE_GPU_REGISTER(0x44E5, float, SHADER_CONSTANT_313_Y) +XE_GPU_REGISTER(0x44E6, float, SHADER_CONSTANT_313_Z) +XE_GPU_REGISTER(0x44E7, float, SHADER_CONSTANT_313_W) +XE_GPU_REGISTER(0x44E8, float, SHADER_CONSTANT_314_X) +XE_GPU_REGISTER(0x44E9, float, SHADER_CONSTANT_314_Y) +XE_GPU_REGISTER(0x44EA, float, SHADER_CONSTANT_314_Z) +XE_GPU_REGISTER(0x44EB, float, SHADER_CONSTANT_314_W) +XE_GPU_REGISTER(0x44EC, float, SHADER_CONSTANT_315_X) +XE_GPU_REGISTER(0x44ED, float, SHADER_CONSTANT_315_Y) +XE_GPU_REGISTER(0x44EE, float, SHADER_CONSTANT_315_Z) +XE_GPU_REGISTER(0x44EF, float, SHADER_CONSTANT_315_W) +XE_GPU_REGISTER(0x44F0, float, SHADER_CONSTANT_316_X) +XE_GPU_REGISTER(0x44F1, float, SHADER_CONSTANT_316_Y) +XE_GPU_REGISTER(0x44F2, float, SHADER_CONSTANT_316_Z) +XE_GPU_REGISTER(0x44F3, float, SHADER_CONSTANT_316_W) +XE_GPU_REGISTER(0x44F4, float, SHADER_CONSTANT_317_X) +XE_GPU_REGISTER(0x44F5, float, SHADER_CONSTANT_317_Y) +XE_GPU_REGISTER(0x44F6, float, SHADER_CONSTANT_317_Z) +XE_GPU_REGISTER(0x44F7, float, SHADER_CONSTANT_317_W) +XE_GPU_REGISTER(0x44F8, float, SHADER_CONSTANT_318_X) +XE_GPU_REGISTER(0x44F9, float, SHADER_CONSTANT_318_Y) +XE_GPU_REGISTER(0x44FA, float, SHADER_CONSTANT_318_Z) +XE_GPU_REGISTER(0x44FB, float, SHADER_CONSTANT_318_W) +XE_GPU_REGISTER(0x44FC, float, SHADER_CONSTANT_319_X) +XE_GPU_REGISTER(0x44FD, float, SHADER_CONSTANT_319_Y) +XE_GPU_REGISTER(0x44FE, float, SHADER_CONSTANT_319_Z) +XE_GPU_REGISTER(0x44FF, float, SHADER_CONSTANT_319_W) +XE_GPU_REGISTER(0x4500, float, SHADER_CONSTANT_320_X) +XE_GPU_REGISTER(0x4501, float, SHADER_CONSTANT_320_Y) +XE_GPU_REGISTER(0x4502, float, SHADER_CONSTANT_320_Z) +XE_GPU_REGISTER(0x4503, float, SHADER_CONSTANT_320_W) +XE_GPU_REGISTER(0x4504, float, SHADER_CONSTANT_321_X) +XE_GPU_REGISTER(0x4505, float, SHADER_CONSTANT_321_Y) +XE_GPU_REGISTER(0x4506, float, SHADER_CONSTANT_321_Z) +XE_GPU_REGISTER(0x4507, float, SHADER_CONSTANT_321_W) +XE_GPU_REGISTER(0x4508, float, SHADER_CONSTANT_322_X) +XE_GPU_REGISTER(0x4509, float, SHADER_CONSTANT_322_Y) +XE_GPU_REGISTER(0x450A, float, SHADER_CONSTANT_322_Z) +XE_GPU_REGISTER(0x450B, float, SHADER_CONSTANT_322_W) +XE_GPU_REGISTER(0x450C, float, SHADER_CONSTANT_323_X) +XE_GPU_REGISTER(0x450D, float, SHADER_CONSTANT_323_Y) +XE_GPU_REGISTER(0x450E, float, SHADER_CONSTANT_323_Z) +XE_GPU_REGISTER(0x450F, float, SHADER_CONSTANT_323_W) +XE_GPU_REGISTER(0x4510, float, SHADER_CONSTANT_324_X) +XE_GPU_REGISTER(0x4511, float, SHADER_CONSTANT_324_Y) +XE_GPU_REGISTER(0x4512, float, SHADER_CONSTANT_324_Z) +XE_GPU_REGISTER(0x4513, float, SHADER_CONSTANT_324_W) +XE_GPU_REGISTER(0x4514, float, SHADER_CONSTANT_325_X) +XE_GPU_REGISTER(0x4515, float, SHADER_CONSTANT_325_Y) +XE_GPU_REGISTER(0x4516, float, SHADER_CONSTANT_325_Z) +XE_GPU_REGISTER(0x4517, float, SHADER_CONSTANT_325_W) +XE_GPU_REGISTER(0x4518, float, SHADER_CONSTANT_326_X) +XE_GPU_REGISTER(0x4519, float, SHADER_CONSTANT_326_Y) +XE_GPU_REGISTER(0x451A, float, SHADER_CONSTANT_326_Z) +XE_GPU_REGISTER(0x451B, float, SHADER_CONSTANT_326_W) +XE_GPU_REGISTER(0x451C, float, SHADER_CONSTANT_327_X) +XE_GPU_REGISTER(0x451D, float, SHADER_CONSTANT_327_Y) +XE_GPU_REGISTER(0x451E, float, SHADER_CONSTANT_327_Z) +XE_GPU_REGISTER(0x451F, float, SHADER_CONSTANT_327_W) +XE_GPU_REGISTER(0x4520, float, SHADER_CONSTANT_328_X) +XE_GPU_REGISTER(0x4521, float, SHADER_CONSTANT_328_Y) +XE_GPU_REGISTER(0x4522, float, SHADER_CONSTANT_328_Z) +XE_GPU_REGISTER(0x4523, float, SHADER_CONSTANT_328_W) +XE_GPU_REGISTER(0x4524, float, SHADER_CONSTANT_329_X) +XE_GPU_REGISTER(0x4525, float, SHADER_CONSTANT_329_Y) +XE_GPU_REGISTER(0x4526, float, SHADER_CONSTANT_329_Z) +XE_GPU_REGISTER(0x4527, float, SHADER_CONSTANT_329_W) +XE_GPU_REGISTER(0x4528, float, SHADER_CONSTANT_330_X) +XE_GPU_REGISTER(0x4529, float, SHADER_CONSTANT_330_Y) +XE_GPU_REGISTER(0x452A, float, SHADER_CONSTANT_330_Z) +XE_GPU_REGISTER(0x452B, float, SHADER_CONSTANT_330_W) +XE_GPU_REGISTER(0x452C, float, SHADER_CONSTANT_331_X) +XE_GPU_REGISTER(0x452D, float, SHADER_CONSTANT_331_Y) +XE_GPU_REGISTER(0x452E, float, SHADER_CONSTANT_331_Z) +XE_GPU_REGISTER(0x452F, float, SHADER_CONSTANT_331_W) +XE_GPU_REGISTER(0x4530, float, SHADER_CONSTANT_332_X) +XE_GPU_REGISTER(0x4531, float, SHADER_CONSTANT_332_Y) +XE_GPU_REGISTER(0x4532, float, SHADER_CONSTANT_332_Z) +XE_GPU_REGISTER(0x4533, float, SHADER_CONSTANT_332_W) +XE_GPU_REGISTER(0x4534, float, SHADER_CONSTANT_333_X) +XE_GPU_REGISTER(0x4535, float, SHADER_CONSTANT_333_Y) +XE_GPU_REGISTER(0x4536, float, SHADER_CONSTANT_333_Z) +XE_GPU_REGISTER(0x4537, float, SHADER_CONSTANT_333_W) +XE_GPU_REGISTER(0x4538, float, SHADER_CONSTANT_334_X) +XE_GPU_REGISTER(0x4539, float, SHADER_CONSTANT_334_Y) +XE_GPU_REGISTER(0x453A, float, SHADER_CONSTANT_334_Z) +XE_GPU_REGISTER(0x453B, float, SHADER_CONSTANT_334_W) +XE_GPU_REGISTER(0x453C, float, SHADER_CONSTANT_335_X) +XE_GPU_REGISTER(0x453D, float, SHADER_CONSTANT_335_Y) +XE_GPU_REGISTER(0x453E, float, SHADER_CONSTANT_335_Z) +XE_GPU_REGISTER(0x453F, float, SHADER_CONSTANT_335_W) +XE_GPU_REGISTER(0x4540, float, SHADER_CONSTANT_336_X) +XE_GPU_REGISTER(0x4541, float, SHADER_CONSTANT_336_Y) +XE_GPU_REGISTER(0x4542, float, SHADER_CONSTANT_336_Z) +XE_GPU_REGISTER(0x4543, float, SHADER_CONSTANT_336_W) +XE_GPU_REGISTER(0x4544, float, SHADER_CONSTANT_337_X) +XE_GPU_REGISTER(0x4545, float, SHADER_CONSTANT_337_Y) +XE_GPU_REGISTER(0x4546, float, SHADER_CONSTANT_337_Z) +XE_GPU_REGISTER(0x4547, float, SHADER_CONSTANT_337_W) +XE_GPU_REGISTER(0x4548, float, SHADER_CONSTANT_338_X) +XE_GPU_REGISTER(0x4549, float, SHADER_CONSTANT_338_Y) +XE_GPU_REGISTER(0x454A, float, SHADER_CONSTANT_338_Z) +XE_GPU_REGISTER(0x454B, float, SHADER_CONSTANT_338_W) +XE_GPU_REGISTER(0x454C, float, SHADER_CONSTANT_339_X) +XE_GPU_REGISTER(0x454D, float, SHADER_CONSTANT_339_Y) +XE_GPU_REGISTER(0x454E, float, SHADER_CONSTANT_339_Z) +XE_GPU_REGISTER(0x454F, float, SHADER_CONSTANT_339_W) +XE_GPU_REGISTER(0x4550, float, SHADER_CONSTANT_340_X) +XE_GPU_REGISTER(0x4551, float, SHADER_CONSTANT_340_Y) +XE_GPU_REGISTER(0x4552, float, SHADER_CONSTANT_340_Z) +XE_GPU_REGISTER(0x4553, float, SHADER_CONSTANT_340_W) +XE_GPU_REGISTER(0x4554, float, SHADER_CONSTANT_341_X) +XE_GPU_REGISTER(0x4555, float, SHADER_CONSTANT_341_Y) +XE_GPU_REGISTER(0x4556, float, SHADER_CONSTANT_341_Z) +XE_GPU_REGISTER(0x4557, float, SHADER_CONSTANT_341_W) +XE_GPU_REGISTER(0x4558, float, SHADER_CONSTANT_342_X) +XE_GPU_REGISTER(0x4559, float, SHADER_CONSTANT_342_Y) +XE_GPU_REGISTER(0x455A, float, SHADER_CONSTANT_342_Z) +XE_GPU_REGISTER(0x455B, float, SHADER_CONSTANT_342_W) +XE_GPU_REGISTER(0x455C, float, SHADER_CONSTANT_343_X) +XE_GPU_REGISTER(0x455D, float, SHADER_CONSTANT_343_Y) +XE_GPU_REGISTER(0x455E, float, SHADER_CONSTANT_343_Z) +XE_GPU_REGISTER(0x455F, float, SHADER_CONSTANT_343_W) +XE_GPU_REGISTER(0x4560, float, SHADER_CONSTANT_344_X) +XE_GPU_REGISTER(0x4561, float, SHADER_CONSTANT_344_Y) +XE_GPU_REGISTER(0x4562, float, SHADER_CONSTANT_344_Z) +XE_GPU_REGISTER(0x4563, float, SHADER_CONSTANT_344_W) +XE_GPU_REGISTER(0x4564, float, SHADER_CONSTANT_345_X) +XE_GPU_REGISTER(0x4565, float, SHADER_CONSTANT_345_Y) +XE_GPU_REGISTER(0x4566, float, SHADER_CONSTANT_345_Z) +XE_GPU_REGISTER(0x4567, float, SHADER_CONSTANT_345_W) +XE_GPU_REGISTER(0x4568, float, SHADER_CONSTANT_346_X) +XE_GPU_REGISTER(0x4569, float, SHADER_CONSTANT_346_Y) +XE_GPU_REGISTER(0x456A, float, SHADER_CONSTANT_346_Z) +XE_GPU_REGISTER(0x456B, float, SHADER_CONSTANT_346_W) +XE_GPU_REGISTER(0x456C, float, SHADER_CONSTANT_347_X) +XE_GPU_REGISTER(0x456D, float, SHADER_CONSTANT_347_Y) +XE_GPU_REGISTER(0x456E, float, SHADER_CONSTANT_347_Z) +XE_GPU_REGISTER(0x456F, float, SHADER_CONSTANT_347_W) +XE_GPU_REGISTER(0x4570, float, SHADER_CONSTANT_348_X) +XE_GPU_REGISTER(0x4571, float, SHADER_CONSTANT_348_Y) +XE_GPU_REGISTER(0x4572, float, SHADER_CONSTANT_348_Z) +XE_GPU_REGISTER(0x4573, float, SHADER_CONSTANT_348_W) +XE_GPU_REGISTER(0x4574, float, SHADER_CONSTANT_349_X) +XE_GPU_REGISTER(0x4575, float, SHADER_CONSTANT_349_Y) +XE_GPU_REGISTER(0x4576, float, SHADER_CONSTANT_349_Z) +XE_GPU_REGISTER(0x4577, float, SHADER_CONSTANT_349_W) +XE_GPU_REGISTER(0x4578, float, SHADER_CONSTANT_350_X) +XE_GPU_REGISTER(0x4579, float, SHADER_CONSTANT_350_Y) +XE_GPU_REGISTER(0x457A, float, SHADER_CONSTANT_350_Z) +XE_GPU_REGISTER(0x457B, float, SHADER_CONSTANT_350_W) +XE_GPU_REGISTER(0x457C, float, SHADER_CONSTANT_351_X) +XE_GPU_REGISTER(0x457D, float, SHADER_CONSTANT_351_Y) +XE_GPU_REGISTER(0x457E, float, SHADER_CONSTANT_351_Z) +XE_GPU_REGISTER(0x457F, float, SHADER_CONSTANT_351_W) +XE_GPU_REGISTER(0x4580, float, SHADER_CONSTANT_352_X) +XE_GPU_REGISTER(0x4581, float, SHADER_CONSTANT_352_Y) +XE_GPU_REGISTER(0x4582, float, SHADER_CONSTANT_352_Z) +XE_GPU_REGISTER(0x4583, float, SHADER_CONSTANT_352_W) +XE_GPU_REGISTER(0x4584, float, SHADER_CONSTANT_353_X) +XE_GPU_REGISTER(0x4585, float, SHADER_CONSTANT_353_Y) +XE_GPU_REGISTER(0x4586, float, SHADER_CONSTANT_353_Z) +XE_GPU_REGISTER(0x4587, float, SHADER_CONSTANT_353_W) +XE_GPU_REGISTER(0x4588, float, SHADER_CONSTANT_354_X) +XE_GPU_REGISTER(0x4589, float, SHADER_CONSTANT_354_Y) +XE_GPU_REGISTER(0x458A, float, SHADER_CONSTANT_354_Z) +XE_GPU_REGISTER(0x458B, float, SHADER_CONSTANT_354_W) +XE_GPU_REGISTER(0x458C, float, SHADER_CONSTANT_355_X) +XE_GPU_REGISTER(0x458D, float, SHADER_CONSTANT_355_Y) +XE_GPU_REGISTER(0x458E, float, SHADER_CONSTANT_355_Z) +XE_GPU_REGISTER(0x458F, float, SHADER_CONSTANT_355_W) +XE_GPU_REGISTER(0x4590, float, SHADER_CONSTANT_356_X) +XE_GPU_REGISTER(0x4591, float, SHADER_CONSTANT_356_Y) +XE_GPU_REGISTER(0x4592, float, SHADER_CONSTANT_356_Z) +XE_GPU_REGISTER(0x4593, float, SHADER_CONSTANT_356_W) +XE_GPU_REGISTER(0x4594, float, SHADER_CONSTANT_357_X) +XE_GPU_REGISTER(0x4595, float, SHADER_CONSTANT_357_Y) +XE_GPU_REGISTER(0x4596, float, SHADER_CONSTANT_357_Z) +XE_GPU_REGISTER(0x4597, float, SHADER_CONSTANT_357_W) +XE_GPU_REGISTER(0x4598, float, SHADER_CONSTANT_358_X) +XE_GPU_REGISTER(0x4599, float, SHADER_CONSTANT_358_Y) +XE_GPU_REGISTER(0x459A, float, SHADER_CONSTANT_358_Z) +XE_GPU_REGISTER(0x459B, float, SHADER_CONSTANT_358_W) +XE_GPU_REGISTER(0x459C, float, SHADER_CONSTANT_359_X) +XE_GPU_REGISTER(0x459D, float, SHADER_CONSTANT_359_Y) +XE_GPU_REGISTER(0x459E, float, SHADER_CONSTANT_359_Z) +XE_GPU_REGISTER(0x459F, float, SHADER_CONSTANT_359_W) +XE_GPU_REGISTER(0x45A0, float, SHADER_CONSTANT_360_X) +XE_GPU_REGISTER(0x45A1, float, SHADER_CONSTANT_360_Y) +XE_GPU_REGISTER(0x45A2, float, SHADER_CONSTANT_360_Z) +XE_GPU_REGISTER(0x45A3, float, SHADER_CONSTANT_360_W) +XE_GPU_REGISTER(0x45A4, float, SHADER_CONSTANT_361_X) +XE_GPU_REGISTER(0x45A5, float, SHADER_CONSTANT_361_Y) +XE_GPU_REGISTER(0x45A6, float, SHADER_CONSTANT_361_Z) +XE_GPU_REGISTER(0x45A7, float, SHADER_CONSTANT_361_W) +XE_GPU_REGISTER(0x45A8, float, SHADER_CONSTANT_362_X) +XE_GPU_REGISTER(0x45A9, float, SHADER_CONSTANT_362_Y) +XE_GPU_REGISTER(0x45AA, float, SHADER_CONSTANT_362_Z) +XE_GPU_REGISTER(0x45AB, float, SHADER_CONSTANT_362_W) +XE_GPU_REGISTER(0x45AC, float, SHADER_CONSTANT_363_X) +XE_GPU_REGISTER(0x45AD, float, SHADER_CONSTANT_363_Y) +XE_GPU_REGISTER(0x45AE, float, SHADER_CONSTANT_363_Z) +XE_GPU_REGISTER(0x45AF, float, SHADER_CONSTANT_363_W) +XE_GPU_REGISTER(0x45B0, float, SHADER_CONSTANT_364_X) +XE_GPU_REGISTER(0x45B1, float, SHADER_CONSTANT_364_Y) +XE_GPU_REGISTER(0x45B2, float, SHADER_CONSTANT_364_Z) +XE_GPU_REGISTER(0x45B3, float, SHADER_CONSTANT_364_W) +XE_GPU_REGISTER(0x45B4, float, SHADER_CONSTANT_365_X) +XE_GPU_REGISTER(0x45B5, float, SHADER_CONSTANT_365_Y) +XE_GPU_REGISTER(0x45B6, float, SHADER_CONSTANT_365_Z) +XE_GPU_REGISTER(0x45B7, float, SHADER_CONSTANT_365_W) +XE_GPU_REGISTER(0x45B8, float, SHADER_CONSTANT_366_X) +XE_GPU_REGISTER(0x45B9, float, SHADER_CONSTANT_366_Y) +XE_GPU_REGISTER(0x45BA, float, SHADER_CONSTANT_366_Z) +XE_GPU_REGISTER(0x45BB, float, SHADER_CONSTANT_366_W) +XE_GPU_REGISTER(0x45BC, float, SHADER_CONSTANT_367_X) +XE_GPU_REGISTER(0x45BD, float, SHADER_CONSTANT_367_Y) +XE_GPU_REGISTER(0x45BE, float, SHADER_CONSTANT_367_Z) +XE_GPU_REGISTER(0x45BF, float, SHADER_CONSTANT_367_W) +XE_GPU_REGISTER(0x45C0, float, SHADER_CONSTANT_368_X) +XE_GPU_REGISTER(0x45C1, float, SHADER_CONSTANT_368_Y) +XE_GPU_REGISTER(0x45C2, float, SHADER_CONSTANT_368_Z) +XE_GPU_REGISTER(0x45C3, float, SHADER_CONSTANT_368_W) +XE_GPU_REGISTER(0x45C4, float, SHADER_CONSTANT_369_X) +XE_GPU_REGISTER(0x45C5, float, SHADER_CONSTANT_369_Y) +XE_GPU_REGISTER(0x45C6, float, SHADER_CONSTANT_369_Z) +XE_GPU_REGISTER(0x45C7, float, SHADER_CONSTANT_369_W) +XE_GPU_REGISTER(0x45C8, float, SHADER_CONSTANT_370_X) +XE_GPU_REGISTER(0x45C9, float, SHADER_CONSTANT_370_Y) +XE_GPU_REGISTER(0x45CA, float, SHADER_CONSTANT_370_Z) +XE_GPU_REGISTER(0x45CB, float, SHADER_CONSTANT_370_W) +XE_GPU_REGISTER(0x45CC, float, SHADER_CONSTANT_371_X) +XE_GPU_REGISTER(0x45CD, float, SHADER_CONSTANT_371_Y) +XE_GPU_REGISTER(0x45CE, float, SHADER_CONSTANT_371_Z) +XE_GPU_REGISTER(0x45CF, float, SHADER_CONSTANT_371_W) +XE_GPU_REGISTER(0x45D0, float, SHADER_CONSTANT_372_X) +XE_GPU_REGISTER(0x45D1, float, SHADER_CONSTANT_372_Y) +XE_GPU_REGISTER(0x45D2, float, SHADER_CONSTANT_372_Z) +XE_GPU_REGISTER(0x45D3, float, SHADER_CONSTANT_372_W) +XE_GPU_REGISTER(0x45D4, float, SHADER_CONSTANT_373_X) +XE_GPU_REGISTER(0x45D5, float, SHADER_CONSTANT_373_Y) +XE_GPU_REGISTER(0x45D6, float, SHADER_CONSTANT_373_Z) +XE_GPU_REGISTER(0x45D7, float, SHADER_CONSTANT_373_W) +XE_GPU_REGISTER(0x45D8, float, SHADER_CONSTANT_374_X) +XE_GPU_REGISTER(0x45D9, float, SHADER_CONSTANT_374_Y) +XE_GPU_REGISTER(0x45DA, float, SHADER_CONSTANT_374_Z) +XE_GPU_REGISTER(0x45DB, float, SHADER_CONSTANT_374_W) +XE_GPU_REGISTER(0x45DC, float, SHADER_CONSTANT_375_X) +XE_GPU_REGISTER(0x45DD, float, SHADER_CONSTANT_375_Y) +XE_GPU_REGISTER(0x45DE, float, SHADER_CONSTANT_375_Z) +XE_GPU_REGISTER(0x45DF, float, SHADER_CONSTANT_375_W) +XE_GPU_REGISTER(0x45E0, float, SHADER_CONSTANT_376_X) +XE_GPU_REGISTER(0x45E1, float, SHADER_CONSTANT_376_Y) +XE_GPU_REGISTER(0x45E2, float, SHADER_CONSTANT_376_Z) +XE_GPU_REGISTER(0x45E3, float, SHADER_CONSTANT_376_W) +XE_GPU_REGISTER(0x45E4, float, SHADER_CONSTANT_377_X) +XE_GPU_REGISTER(0x45E5, float, SHADER_CONSTANT_377_Y) +XE_GPU_REGISTER(0x45E6, float, SHADER_CONSTANT_377_Z) +XE_GPU_REGISTER(0x45E7, float, SHADER_CONSTANT_377_W) +XE_GPU_REGISTER(0x45E8, float, SHADER_CONSTANT_378_X) +XE_GPU_REGISTER(0x45E9, float, SHADER_CONSTANT_378_Y) +XE_GPU_REGISTER(0x45EA, float, SHADER_CONSTANT_378_Z) +XE_GPU_REGISTER(0x45EB, float, SHADER_CONSTANT_378_W) +XE_GPU_REGISTER(0x45EC, float, SHADER_CONSTANT_379_X) +XE_GPU_REGISTER(0x45ED, float, SHADER_CONSTANT_379_Y) +XE_GPU_REGISTER(0x45EE, float, SHADER_CONSTANT_379_Z) +XE_GPU_REGISTER(0x45EF, float, SHADER_CONSTANT_379_W) +XE_GPU_REGISTER(0x45F0, float, SHADER_CONSTANT_380_X) +XE_GPU_REGISTER(0x45F1, float, SHADER_CONSTANT_380_Y) +XE_GPU_REGISTER(0x45F2, float, SHADER_CONSTANT_380_Z) +XE_GPU_REGISTER(0x45F3, float, SHADER_CONSTANT_380_W) +XE_GPU_REGISTER(0x45F4, float, SHADER_CONSTANT_381_X) +XE_GPU_REGISTER(0x45F5, float, SHADER_CONSTANT_381_Y) +XE_GPU_REGISTER(0x45F6, float, SHADER_CONSTANT_381_Z) +XE_GPU_REGISTER(0x45F7, float, SHADER_CONSTANT_381_W) +XE_GPU_REGISTER(0x45F8, float, SHADER_CONSTANT_382_X) +XE_GPU_REGISTER(0x45F9, float, SHADER_CONSTANT_382_Y) +XE_GPU_REGISTER(0x45FA, float, SHADER_CONSTANT_382_Z) +XE_GPU_REGISTER(0x45FB, float, SHADER_CONSTANT_382_W) +XE_GPU_REGISTER(0x45FC, float, SHADER_CONSTANT_383_X) +XE_GPU_REGISTER(0x45FD, float, SHADER_CONSTANT_383_Y) +XE_GPU_REGISTER(0x45FE, float, SHADER_CONSTANT_383_Z) +XE_GPU_REGISTER(0x45FF, float, SHADER_CONSTANT_383_W) +XE_GPU_REGISTER(0x4600, float, SHADER_CONSTANT_384_X) +XE_GPU_REGISTER(0x4601, float, SHADER_CONSTANT_384_Y) +XE_GPU_REGISTER(0x4602, float, SHADER_CONSTANT_384_Z) +XE_GPU_REGISTER(0x4603, float, SHADER_CONSTANT_384_W) +XE_GPU_REGISTER(0x4604, float, SHADER_CONSTANT_385_X) +XE_GPU_REGISTER(0x4605, float, SHADER_CONSTANT_385_Y) +XE_GPU_REGISTER(0x4606, float, SHADER_CONSTANT_385_Z) +XE_GPU_REGISTER(0x4607, float, SHADER_CONSTANT_385_W) +XE_GPU_REGISTER(0x4608, float, SHADER_CONSTANT_386_X) +XE_GPU_REGISTER(0x4609, float, SHADER_CONSTANT_386_Y) +XE_GPU_REGISTER(0x460A, float, SHADER_CONSTANT_386_Z) +XE_GPU_REGISTER(0x460B, float, SHADER_CONSTANT_386_W) +XE_GPU_REGISTER(0x460C, float, SHADER_CONSTANT_387_X) +XE_GPU_REGISTER(0x460D, float, SHADER_CONSTANT_387_Y) +XE_GPU_REGISTER(0x460E, float, SHADER_CONSTANT_387_Z) +XE_GPU_REGISTER(0x460F, float, SHADER_CONSTANT_387_W) +XE_GPU_REGISTER(0x4610, float, SHADER_CONSTANT_388_X) +XE_GPU_REGISTER(0x4611, float, SHADER_CONSTANT_388_Y) +XE_GPU_REGISTER(0x4612, float, SHADER_CONSTANT_388_Z) +XE_GPU_REGISTER(0x4613, float, SHADER_CONSTANT_388_W) +XE_GPU_REGISTER(0x4614, float, SHADER_CONSTANT_389_X) +XE_GPU_REGISTER(0x4615, float, SHADER_CONSTANT_389_Y) +XE_GPU_REGISTER(0x4616, float, SHADER_CONSTANT_389_Z) +XE_GPU_REGISTER(0x4617, float, SHADER_CONSTANT_389_W) +XE_GPU_REGISTER(0x4618, float, SHADER_CONSTANT_390_X) +XE_GPU_REGISTER(0x4619, float, SHADER_CONSTANT_390_Y) +XE_GPU_REGISTER(0x461A, float, SHADER_CONSTANT_390_Z) +XE_GPU_REGISTER(0x461B, float, SHADER_CONSTANT_390_W) +XE_GPU_REGISTER(0x461C, float, SHADER_CONSTANT_391_X) +XE_GPU_REGISTER(0x461D, float, SHADER_CONSTANT_391_Y) +XE_GPU_REGISTER(0x461E, float, SHADER_CONSTANT_391_Z) +XE_GPU_REGISTER(0x461F, float, SHADER_CONSTANT_391_W) +XE_GPU_REGISTER(0x4620, float, SHADER_CONSTANT_392_X) +XE_GPU_REGISTER(0x4621, float, SHADER_CONSTANT_392_Y) +XE_GPU_REGISTER(0x4622, float, SHADER_CONSTANT_392_Z) +XE_GPU_REGISTER(0x4623, float, SHADER_CONSTANT_392_W) +XE_GPU_REGISTER(0x4624, float, SHADER_CONSTANT_393_X) +XE_GPU_REGISTER(0x4625, float, SHADER_CONSTANT_393_Y) +XE_GPU_REGISTER(0x4626, float, SHADER_CONSTANT_393_Z) +XE_GPU_REGISTER(0x4627, float, SHADER_CONSTANT_393_W) +XE_GPU_REGISTER(0x4628, float, SHADER_CONSTANT_394_X) +XE_GPU_REGISTER(0x4629, float, SHADER_CONSTANT_394_Y) +XE_GPU_REGISTER(0x462A, float, SHADER_CONSTANT_394_Z) +XE_GPU_REGISTER(0x462B, float, SHADER_CONSTANT_394_W) +XE_GPU_REGISTER(0x462C, float, SHADER_CONSTANT_395_X) +XE_GPU_REGISTER(0x462D, float, SHADER_CONSTANT_395_Y) +XE_GPU_REGISTER(0x462E, float, SHADER_CONSTANT_395_Z) +XE_GPU_REGISTER(0x462F, float, SHADER_CONSTANT_395_W) +XE_GPU_REGISTER(0x4630, float, SHADER_CONSTANT_396_X) +XE_GPU_REGISTER(0x4631, float, SHADER_CONSTANT_396_Y) +XE_GPU_REGISTER(0x4632, float, SHADER_CONSTANT_396_Z) +XE_GPU_REGISTER(0x4633, float, SHADER_CONSTANT_396_W) +XE_GPU_REGISTER(0x4634, float, SHADER_CONSTANT_397_X) +XE_GPU_REGISTER(0x4635, float, SHADER_CONSTANT_397_Y) +XE_GPU_REGISTER(0x4636, float, SHADER_CONSTANT_397_Z) +XE_GPU_REGISTER(0x4637, float, SHADER_CONSTANT_397_W) +XE_GPU_REGISTER(0x4638, float, SHADER_CONSTANT_398_X) +XE_GPU_REGISTER(0x4639, float, SHADER_CONSTANT_398_Y) +XE_GPU_REGISTER(0x463A, float, SHADER_CONSTANT_398_Z) +XE_GPU_REGISTER(0x463B, float, SHADER_CONSTANT_398_W) +XE_GPU_REGISTER(0x463C, float, SHADER_CONSTANT_399_X) +XE_GPU_REGISTER(0x463D, float, SHADER_CONSTANT_399_Y) +XE_GPU_REGISTER(0x463E, float, SHADER_CONSTANT_399_Z) +XE_GPU_REGISTER(0x463F, float, SHADER_CONSTANT_399_W) +XE_GPU_REGISTER(0x4640, float, SHADER_CONSTANT_400_X) +XE_GPU_REGISTER(0x4641, float, SHADER_CONSTANT_400_Y) +XE_GPU_REGISTER(0x4642, float, SHADER_CONSTANT_400_Z) +XE_GPU_REGISTER(0x4643, float, SHADER_CONSTANT_400_W) +XE_GPU_REGISTER(0x4644, float, SHADER_CONSTANT_401_X) +XE_GPU_REGISTER(0x4645, float, SHADER_CONSTANT_401_Y) +XE_GPU_REGISTER(0x4646, float, SHADER_CONSTANT_401_Z) +XE_GPU_REGISTER(0x4647, float, SHADER_CONSTANT_401_W) +XE_GPU_REGISTER(0x4648, float, SHADER_CONSTANT_402_X) +XE_GPU_REGISTER(0x4649, float, SHADER_CONSTANT_402_Y) +XE_GPU_REGISTER(0x464A, float, SHADER_CONSTANT_402_Z) +XE_GPU_REGISTER(0x464B, float, SHADER_CONSTANT_402_W) +XE_GPU_REGISTER(0x464C, float, SHADER_CONSTANT_403_X) +XE_GPU_REGISTER(0x464D, float, SHADER_CONSTANT_403_Y) +XE_GPU_REGISTER(0x464E, float, SHADER_CONSTANT_403_Z) +XE_GPU_REGISTER(0x464F, float, SHADER_CONSTANT_403_W) +XE_GPU_REGISTER(0x4650, float, SHADER_CONSTANT_404_X) +XE_GPU_REGISTER(0x4651, float, SHADER_CONSTANT_404_Y) +XE_GPU_REGISTER(0x4652, float, SHADER_CONSTANT_404_Z) +XE_GPU_REGISTER(0x4653, float, SHADER_CONSTANT_404_W) +XE_GPU_REGISTER(0x4654, float, SHADER_CONSTANT_405_X) +XE_GPU_REGISTER(0x4655, float, SHADER_CONSTANT_405_Y) +XE_GPU_REGISTER(0x4656, float, SHADER_CONSTANT_405_Z) +XE_GPU_REGISTER(0x4657, float, SHADER_CONSTANT_405_W) +XE_GPU_REGISTER(0x4658, float, SHADER_CONSTANT_406_X) +XE_GPU_REGISTER(0x4659, float, SHADER_CONSTANT_406_Y) +XE_GPU_REGISTER(0x465A, float, SHADER_CONSTANT_406_Z) +XE_GPU_REGISTER(0x465B, float, SHADER_CONSTANT_406_W) +XE_GPU_REGISTER(0x465C, float, SHADER_CONSTANT_407_X) +XE_GPU_REGISTER(0x465D, float, SHADER_CONSTANT_407_Y) +XE_GPU_REGISTER(0x465E, float, SHADER_CONSTANT_407_Z) +XE_GPU_REGISTER(0x465F, float, SHADER_CONSTANT_407_W) +XE_GPU_REGISTER(0x4660, float, SHADER_CONSTANT_408_X) +XE_GPU_REGISTER(0x4661, float, SHADER_CONSTANT_408_Y) +XE_GPU_REGISTER(0x4662, float, SHADER_CONSTANT_408_Z) +XE_GPU_REGISTER(0x4663, float, SHADER_CONSTANT_408_W) +XE_GPU_REGISTER(0x4664, float, SHADER_CONSTANT_409_X) +XE_GPU_REGISTER(0x4665, float, SHADER_CONSTANT_409_Y) +XE_GPU_REGISTER(0x4666, float, SHADER_CONSTANT_409_Z) +XE_GPU_REGISTER(0x4667, float, SHADER_CONSTANT_409_W) +XE_GPU_REGISTER(0x4668, float, SHADER_CONSTANT_410_X) +XE_GPU_REGISTER(0x4669, float, SHADER_CONSTANT_410_Y) +XE_GPU_REGISTER(0x466A, float, SHADER_CONSTANT_410_Z) +XE_GPU_REGISTER(0x466B, float, SHADER_CONSTANT_410_W) +XE_GPU_REGISTER(0x466C, float, SHADER_CONSTANT_411_X) +XE_GPU_REGISTER(0x466D, float, SHADER_CONSTANT_411_Y) +XE_GPU_REGISTER(0x466E, float, SHADER_CONSTANT_411_Z) +XE_GPU_REGISTER(0x466F, float, SHADER_CONSTANT_411_W) +XE_GPU_REGISTER(0x4670, float, SHADER_CONSTANT_412_X) +XE_GPU_REGISTER(0x4671, float, SHADER_CONSTANT_412_Y) +XE_GPU_REGISTER(0x4672, float, SHADER_CONSTANT_412_Z) +XE_GPU_REGISTER(0x4673, float, SHADER_CONSTANT_412_W) +XE_GPU_REGISTER(0x4674, float, SHADER_CONSTANT_413_X) +XE_GPU_REGISTER(0x4675, float, SHADER_CONSTANT_413_Y) +XE_GPU_REGISTER(0x4676, float, SHADER_CONSTANT_413_Z) +XE_GPU_REGISTER(0x4677, float, SHADER_CONSTANT_413_W) +XE_GPU_REGISTER(0x4678, float, SHADER_CONSTANT_414_X) +XE_GPU_REGISTER(0x4679, float, SHADER_CONSTANT_414_Y) +XE_GPU_REGISTER(0x467A, float, SHADER_CONSTANT_414_Z) +XE_GPU_REGISTER(0x467B, float, SHADER_CONSTANT_414_W) +XE_GPU_REGISTER(0x467C, float, SHADER_CONSTANT_415_X) +XE_GPU_REGISTER(0x467D, float, SHADER_CONSTANT_415_Y) +XE_GPU_REGISTER(0x467E, float, SHADER_CONSTANT_415_Z) +XE_GPU_REGISTER(0x467F, float, SHADER_CONSTANT_415_W) +XE_GPU_REGISTER(0x4680, float, SHADER_CONSTANT_416_X) +XE_GPU_REGISTER(0x4681, float, SHADER_CONSTANT_416_Y) +XE_GPU_REGISTER(0x4682, float, SHADER_CONSTANT_416_Z) +XE_GPU_REGISTER(0x4683, float, SHADER_CONSTANT_416_W) +XE_GPU_REGISTER(0x4684, float, SHADER_CONSTANT_417_X) +XE_GPU_REGISTER(0x4685, float, SHADER_CONSTANT_417_Y) +XE_GPU_REGISTER(0x4686, float, SHADER_CONSTANT_417_Z) +XE_GPU_REGISTER(0x4687, float, SHADER_CONSTANT_417_W) +XE_GPU_REGISTER(0x4688, float, SHADER_CONSTANT_418_X) +XE_GPU_REGISTER(0x4689, float, SHADER_CONSTANT_418_Y) +XE_GPU_REGISTER(0x468A, float, SHADER_CONSTANT_418_Z) +XE_GPU_REGISTER(0x468B, float, SHADER_CONSTANT_418_W) +XE_GPU_REGISTER(0x468C, float, SHADER_CONSTANT_419_X) +XE_GPU_REGISTER(0x468D, float, SHADER_CONSTANT_419_Y) +XE_GPU_REGISTER(0x468E, float, SHADER_CONSTANT_419_Z) +XE_GPU_REGISTER(0x468F, float, SHADER_CONSTANT_419_W) +XE_GPU_REGISTER(0x4690, float, SHADER_CONSTANT_420_X) +XE_GPU_REGISTER(0x4691, float, SHADER_CONSTANT_420_Y) +XE_GPU_REGISTER(0x4692, float, SHADER_CONSTANT_420_Z) +XE_GPU_REGISTER(0x4693, float, SHADER_CONSTANT_420_W) +XE_GPU_REGISTER(0x4694, float, SHADER_CONSTANT_421_X) +XE_GPU_REGISTER(0x4695, float, SHADER_CONSTANT_421_Y) +XE_GPU_REGISTER(0x4696, float, SHADER_CONSTANT_421_Z) +XE_GPU_REGISTER(0x4697, float, SHADER_CONSTANT_421_W) +XE_GPU_REGISTER(0x4698, float, SHADER_CONSTANT_422_X) +XE_GPU_REGISTER(0x4699, float, SHADER_CONSTANT_422_Y) +XE_GPU_REGISTER(0x469A, float, SHADER_CONSTANT_422_Z) +XE_GPU_REGISTER(0x469B, float, SHADER_CONSTANT_422_W) +XE_GPU_REGISTER(0x469C, float, SHADER_CONSTANT_423_X) +XE_GPU_REGISTER(0x469D, float, SHADER_CONSTANT_423_Y) +XE_GPU_REGISTER(0x469E, float, SHADER_CONSTANT_423_Z) +XE_GPU_REGISTER(0x469F, float, SHADER_CONSTANT_423_W) +XE_GPU_REGISTER(0x46A0, float, SHADER_CONSTANT_424_X) +XE_GPU_REGISTER(0x46A1, float, SHADER_CONSTANT_424_Y) +XE_GPU_REGISTER(0x46A2, float, SHADER_CONSTANT_424_Z) +XE_GPU_REGISTER(0x46A3, float, SHADER_CONSTANT_424_W) +XE_GPU_REGISTER(0x46A4, float, SHADER_CONSTANT_425_X) +XE_GPU_REGISTER(0x46A5, float, SHADER_CONSTANT_425_Y) +XE_GPU_REGISTER(0x46A6, float, SHADER_CONSTANT_425_Z) +XE_GPU_REGISTER(0x46A7, float, SHADER_CONSTANT_425_W) +XE_GPU_REGISTER(0x46A8, float, SHADER_CONSTANT_426_X) +XE_GPU_REGISTER(0x46A9, float, SHADER_CONSTANT_426_Y) +XE_GPU_REGISTER(0x46AA, float, SHADER_CONSTANT_426_Z) +XE_GPU_REGISTER(0x46AB, float, SHADER_CONSTANT_426_W) +XE_GPU_REGISTER(0x46AC, float, SHADER_CONSTANT_427_X) +XE_GPU_REGISTER(0x46AD, float, SHADER_CONSTANT_427_Y) +XE_GPU_REGISTER(0x46AE, float, SHADER_CONSTANT_427_Z) +XE_GPU_REGISTER(0x46AF, float, SHADER_CONSTANT_427_W) +XE_GPU_REGISTER(0x46B0, float, SHADER_CONSTANT_428_X) +XE_GPU_REGISTER(0x46B1, float, SHADER_CONSTANT_428_Y) +XE_GPU_REGISTER(0x46B2, float, SHADER_CONSTANT_428_Z) +XE_GPU_REGISTER(0x46B3, float, SHADER_CONSTANT_428_W) +XE_GPU_REGISTER(0x46B4, float, SHADER_CONSTANT_429_X) +XE_GPU_REGISTER(0x46B5, float, SHADER_CONSTANT_429_Y) +XE_GPU_REGISTER(0x46B6, float, SHADER_CONSTANT_429_Z) +XE_GPU_REGISTER(0x46B7, float, SHADER_CONSTANT_429_W) +XE_GPU_REGISTER(0x46B8, float, SHADER_CONSTANT_430_X) +XE_GPU_REGISTER(0x46B9, float, SHADER_CONSTANT_430_Y) +XE_GPU_REGISTER(0x46BA, float, SHADER_CONSTANT_430_Z) +XE_GPU_REGISTER(0x46BB, float, SHADER_CONSTANT_430_W) +XE_GPU_REGISTER(0x46BC, float, SHADER_CONSTANT_431_X) +XE_GPU_REGISTER(0x46BD, float, SHADER_CONSTANT_431_Y) +XE_GPU_REGISTER(0x46BE, float, SHADER_CONSTANT_431_Z) +XE_GPU_REGISTER(0x46BF, float, SHADER_CONSTANT_431_W) +XE_GPU_REGISTER(0x46C0, float, SHADER_CONSTANT_432_X) +XE_GPU_REGISTER(0x46C1, float, SHADER_CONSTANT_432_Y) +XE_GPU_REGISTER(0x46C2, float, SHADER_CONSTANT_432_Z) +XE_GPU_REGISTER(0x46C3, float, SHADER_CONSTANT_432_W) +XE_GPU_REGISTER(0x46C4, float, SHADER_CONSTANT_433_X) +XE_GPU_REGISTER(0x46C5, float, SHADER_CONSTANT_433_Y) +XE_GPU_REGISTER(0x46C6, float, SHADER_CONSTANT_433_Z) +XE_GPU_REGISTER(0x46C7, float, SHADER_CONSTANT_433_W) +XE_GPU_REGISTER(0x46C8, float, SHADER_CONSTANT_434_X) +XE_GPU_REGISTER(0x46C9, float, SHADER_CONSTANT_434_Y) +XE_GPU_REGISTER(0x46CA, float, SHADER_CONSTANT_434_Z) +XE_GPU_REGISTER(0x46CB, float, SHADER_CONSTANT_434_W) +XE_GPU_REGISTER(0x46CC, float, SHADER_CONSTANT_435_X) +XE_GPU_REGISTER(0x46CD, float, SHADER_CONSTANT_435_Y) +XE_GPU_REGISTER(0x46CE, float, SHADER_CONSTANT_435_Z) +XE_GPU_REGISTER(0x46CF, float, SHADER_CONSTANT_435_W) +XE_GPU_REGISTER(0x46D0, float, SHADER_CONSTANT_436_X) +XE_GPU_REGISTER(0x46D1, float, SHADER_CONSTANT_436_Y) +XE_GPU_REGISTER(0x46D2, float, SHADER_CONSTANT_436_Z) +XE_GPU_REGISTER(0x46D3, float, SHADER_CONSTANT_436_W) +XE_GPU_REGISTER(0x46D4, float, SHADER_CONSTANT_437_X) +XE_GPU_REGISTER(0x46D5, float, SHADER_CONSTANT_437_Y) +XE_GPU_REGISTER(0x46D6, float, SHADER_CONSTANT_437_Z) +XE_GPU_REGISTER(0x46D7, float, SHADER_CONSTANT_437_W) +XE_GPU_REGISTER(0x46D8, float, SHADER_CONSTANT_438_X) +XE_GPU_REGISTER(0x46D9, float, SHADER_CONSTANT_438_Y) +XE_GPU_REGISTER(0x46DA, float, SHADER_CONSTANT_438_Z) +XE_GPU_REGISTER(0x46DB, float, SHADER_CONSTANT_438_W) +XE_GPU_REGISTER(0x46DC, float, SHADER_CONSTANT_439_X) +XE_GPU_REGISTER(0x46DD, float, SHADER_CONSTANT_439_Y) +XE_GPU_REGISTER(0x46DE, float, SHADER_CONSTANT_439_Z) +XE_GPU_REGISTER(0x46DF, float, SHADER_CONSTANT_439_W) +XE_GPU_REGISTER(0x46E0, float, SHADER_CONSTANT_440_X) +XE_GPU_REGISTER(0x46E1, float, SHADER_CONSTANT_440_Y) +XE_GPU_REGISTER(0x46E2, float, SHADER_CONSTANT_440_Z) +XE_GPU_REGISTER(0x46E3, float, SHADER_CONSTANT_440_W) +XE_GPU_REGISTER(0x46E4, float, SHADER_CONSTANT_441_X) +XE_GPU_REGISTER(0x46E5, float, SHADER_CONSTANT_441_Y) +XE_GPU_REGISTER(0x46E6, float, SHADER_CONSTANT_441_Z) +XE_GPU_REGISTER(0x46E7, float, SHADER_CONSTANT_441_W) +XE_GPU_REGISTER(0x46E8, float, SHADER_CONSTANT_442_X) +XE_GPU_REGISTER(0x46E9, float, SHADER_CONSTANT_442_Y) +XE_GPU_REGISTER(0x46EA, float, SHADER_CONSTANT_442_Z) +XE_GPU_REGISTER(0x46EB, float, SHADER_CONSTANT_442_W) +XE_GPU_REGISTER(0x46EC, float, SHADER_CONSTANT_443_X) +XE_GPU_REGISTER(0x46ED, float, SHADER_CONSTANT_443_Y) +XE_GPU_REGISTER(0x46EE, float, SHADER_CONSTANT_443_Z) +XE_GPU_REGISTER(0x46EF, float, SHADER_CONSTANT_443_W) +XE_GPU_REGISTER(0x46F0, float, SHADER_CONSTANT_444_X) +XE_GPU_REGISTER(0x46F1, float, SHADER_CONSTANT_444_Y) +XE_GPU_REGISTER(0x46F2, float, SHADER_CONSTANT_444_Z) +XE_GPU_REGISTER(0x46F3, float, SHADER_CONSTANT_444_W) +XE_GPU_REGISTER(0x46F4, float, SHADER_CONSTANT_445_X) +XE_GPU_REGISTER(0x46F5, float, SHADER_CONSTANT_445_Y) +XE_GPU_REGISTER(0x46F6, float, SHADER_CONSTANT_445_Z) +XE_GPU_REGISTER(0x46F7, float, SHADER_CONSTANT_445_W) +XE_GPU_REGISTER(0x46F8, float, SHADER_CONSTANT_446_X) +XE_GPU_REGISTER(0x46F9, float, SHADER_CONSTANT_446_Y) +XE_GPU_REGISTER(0x46FA, float, SHADER_CONSTANT_446_Z) +XE_GPU_REGISTER(0x46FB, float, SHADER_CONSTANT_446_W) +XE_GPU_REGISTER(0x46FC, float, SHADER_CONSTANT_447_X) +XE_GPU_REGISTER(0x46FD, float, SHADER_CONSTANT_447_Y) +XE_GPU_REGISTER(0x46FE, float, SHADER_CONSTANT_447_Z) +XE_GPU_REGISTER(0x46FF, float, SHADER_CONSTANT_447_W) +XE_GPU_REGISTER(0x4700, float, SHADER_CONSTANT_448_X) +XE_GPU_REGISTER(0x4701, float, SHADER_CONSTANT_448_Y) +XE_GPU_REGISTER(0x4702, float, SHADER_CONSTANT_448_Z) +XE_GPU_REGISTER(0x4703, float, SHADER_CONSTANT_448_W) +XE_GPU_REGISTER(0x4704, float, SHADER_CONSTANT_449_X) +XE_GPU_REGISTER(0x4705, float, SHADER_CONSTANT_449_Y) +XE_GPU_REGISTER(0x4706, float, SHADER_CONSTANT_449_Z) +XE_GPU_REGISTER(0x4707, float, SHADER_CONSTANT_449_W) +XE_GPU_REGISTER(0x4708, float, SHADER_CONSTANT_450_X) +XE_GPU_REGISTER(0x4709, float, SHADER_CONSTANT_450_Y) +XE_GPU_REGISTER(0x470A, float, SHADER_CONSTANT_450_Z) +XE_GPU_REGISTER(0x470B, float, SHADER_CONSTANT_450_W) +XE_GPU_REGISTER(0x470C, float, SHADER_CONSTANT_451_X) +XE_GPU_REGISTER(0x470D, float, SHADER_CONSTANT_451_Y) +XE_GPU_REGISTER(0x470E, float, SHADER_CONSTANT_451_Z) +XE_GPU_REGISTER(0x470F, float, SHADER_CONSTANT_451_W) +XE_GPU_REGISTER(0x4710, float, SHADER_CONSTANT_452_X) +XE_GPU_REGISTER(0x4711, float, SHADER_CONSTANT_452_Y) +XE_GPU_REGISTER(0x4712, float, SHADER_CONSTANT_452_Z) +XE_GPU_REGISTER(0x4713, float, SHADER_CONSTANT_452_W) +XE_GPU_REGISTER(0x4714, float, SHADER_CONSTANT_453_X) +XE_GPU_REGISTER(0x4715, float, SHADER_CONSTANT_453_Y) +XE_GPU_REGISTER(0x4716, float, SHADER_CONSTANT_453_Z) +XE_GPU_REGISTER(0x4717, float, SHADER_CONSTANT_453_W) +XE_GPU_REGISTER(0x4718, float, SHADER_CONSTANT_454_X) +XE_GPU_REGISTER(0x4719, float, SHADER_CONSTANT_454_Y) +XE_GPU_REGISTER(0x471A, float, SHADER_CONSTANT_454_Z) +XE_GPU_REGISTER(0x471B, float, SHADER_CONSTANT_454_W) +XE_GPU_REGISTER(0x471C, float, SHADER_CONSTANT_455_X) +XE_GPU_REGISTER(0x471D, float, SHADER_CONSTANT_455_Y) +XE_GPU_REGISTER(0x471E, float, SHADER_CONSTANT_455_Z) +XE_GPU_REGISTER(0x471F, float, SHADER_CONSTANT_455_W) +XE_GPU_REGISTER(0x4720, float, SHADER_CONSTANT_456_X) +XE_GPU_REGISTER(0x4721, float, SHADER_CONSTANT_456_Y) +XE_GPU_REGISTER(0x4722, float, SHADER_CONSTANT_456_Z) +XE_GPU_REGISTER(0x4723, float, SHADER_CONSTANT_456_W) +XE_GPU_REGISTER(0x4724, float, SHADER_CONSTANT_457_X) +XE_GPU_REGISTER(0x4725, float, SHADER_CONSTANT_457_Y) +XE_GPU_REGISTER(0x4726, float, SHADER_CONSTANT_457_Z) +XE_GPU_REGISTER(0x4727, float, SHADER_CONSTANT_457_W) +XE_GPU_REGISTER(0x4728, float, SHADER_CONSTANT_458_X) +XE_GPU_REGISTER(0x4729, float, SHADER_CONSTANT_458_Y) +XE_GPU_REGISTER(0x472A, float, SHADER_CONSTANT_458_Z) +XE_GPU_REGISTER(0x472B, float, SHADER_CONSTANT_458_W) +XE_GPU_REGISTER(0x472C, float, SHADER_CONSTANT_459_X) +XE_GPU_REGISTER(0x472D, float, SHADER_CONSTANT_459_Y) +XE_GPU_REGISTER(0x472E, float, SHADER_CONSTANT_459_Z) +XE_GPU_REGISTER(0x472F, float, SHADER_CONSTANT_459_W) +XE_GPU_REGISTER(0x4730, float, SHADER_CONSTANT_460_X) +XE_GPU_REGISTER(0x4731, float, SHADER_CONSTANT_460_Y) +XE_GPU_REGISTER(0x4732, float, SHADER_CONSTANT_460_Z) +XE_GPU_REGISTER(0x4733, float, SHADER_CONSTANT_460_W) +XE_GPU_REGISTER(0x4734, float, SHADER_CONSTANT_461_X) +XE_GPU_REGISTER(0x4735, float, SHADER_CONSTANT_461_Y) +XE_GPU_REGISTER(0x4736, float, SHADER_CONSTANT_461_Z) +XE_GPU_REGISTER(0x4737, float, SHADER_CONSTANT_461_W) +XE_GPU_REGISTER(0x4738, float, SHADER_CONSTANT_462_X) +XE_GPU_REGISTER(0x4739, float, SHADER_CONSTANT_462_Y) +XE_GPU_REGISTER(0x473A, float, SHADER_CONSTANT_462_Z) +XE_GPU_REGISTER(0x473B, float, SHADER_CONSTANT_462_W) +XE_GPU_REGISTER(0x473C, float, SHADER_CONSTANT_463_X) +XE_GPU_REGISTER(0x473D, float, SHADER_CONSTANT_463_Y) +XE_GPU_REGISTER(0x473E, float, SHADER_CONSTANT_463_Z) +XE_GPU_REGISTER(0x473F, float, SHADER_CONSTANT_463_W) +XE_GPU_REGISTER(0x4740, float, SHADER_CONSTANT_464_X) +XE_GPU_REGISTER(0x4741, float, SHADER_CONSTANT_464_Y) +XE_GPU_REGISTER(0x4742, float, SHADER_CONSTANT_464_Z) +XE_GPU_REGISTER(0x4743, float, SHADER_CONSTANT_464_W) +XE_GPU_REGISTER(0x4744, float, SHADER_CONSTANT_465_X) +XE_GPU_REGISTER(0x4745, float, SHADER_CONSTANT_465_Y) +XE_GPU_REGISTER(0x4746, float, SHADER_CONSTANT_465_Z) +XE_GPU_REGISTER(0x4747, float, SHADER_CONSTANT_465_W) +XE_GPU_REGISTER(0x4748, float, SHADER_CONSTANT_466_X) +XE_GPU_REGISTER(0x4749, float, SHADER_CONSTANT_466_Y) +XE_GPU_REGISTER(0x474A, float, SHADER_CONSTANT_466_Z) +XE_GPU_REGISTER(0x474B, float, SHADER_CONSTANT_466_W) +XE_GPU_REGISTER(0x474C, float, SHADER_CONSTANT_467_X) +XE_GPU_REGISTER(0x474D, float, SHADER_CONSTANT_467_Y) +XE_GPU_REGISTER(0x474E, float, SHADER_CONSTANT_467_Z) +XE_GPU_REGISTER(0x474F, float, SHADER_CONSTANT_467_W) +XE_GPU_REGISTER(0x4750, float, SHADER_CONSTANT_468_X) +XE_GPU_REGISTER(0x4751, float, SHADER_CONSTANT_468_Y) +XE_GPU_REGISTER(0x4752, float, SHADER_CONSTANT_468_Z) +XE_GPU_REGISTER(0x4753, float, SHADER_CONSTANT_468_W) +XE_GPU_REGISTER(0x4754, float, SHADER_CONSTANT_469_X) +XE_GPU_REGISTER(0x4755, float, SHADER_CONSTANT_469_Y) +XE_GPU_REGISTER(0x4756, float, SHADER_CONSTANT_469_Z) +XE_GPU_REGISTER(0x4757, float, SHADER_CONSTANT_469_W) +XE_GPU_REGISTER(0x4758, float, SHADER_CONSTANT_470_X) +XE_GPU_REGISTER(0x4759, float, SHADER_CONSTANT_470_Y) +XE_GPU_REGISTER(0x475A, float, SHADER_CONSTANT_470_Z) +XE_GPU_REGISTER(0x475B, float, SHADER_CONSTANT_470_W) +XE_GPU_REGISTER(0x475C, float, SHADER_CONSTANT_471_X) +XE_GPU_REGISTER(0x475D, float, SHADER_CONSTANT_471_Y) +XE_GPU_REGISTER(0x475E, float, SHADER_CONSTANT_471_Z) +XE_GPU_REGISTER(0x475F, float, SHADER_CONSTANT_471_W) +XE_GPU_REGISTER(0x4760, float, SHADER_CONSTANT_472_X) +XE_GPU_REGISTER(0x4761, float, SHADER_CONSTANT_472_Y) +XE_GPU_REGISTER(0x4762, float, SHADER_CONSTANT_472_Z) +XE_GPU_REGISTER(0x4763, float, SHADER_CONSTANT_472_W) +XE_GPU_REGISTER(0x4764, float, SHADER_CONSTANT_473_X) +XE_GPU_REGISTER(0x4765, float, SHADER_CONSTANT_473_Y) +XE_GPU_REGISTER(0x4766, float, SHADER_CONSTANT_473_Z) +XE_GPU_REGISTER(0x4767, float, SHADER_CONSTANT_473_W) +XE_GPU_REGISTER(0x4768, float, SHADER_CONSTANT_474_X) +XE_GPU_REGISTER(0x4769, float, SHADER_CONSTANT_474_Y) +XE_GPU_REGISTER(0x476A, float, SHADER_CONSTANT_474_Z) +XE_GPU_REGISTER(0x476B, float, SHADER_CONSTANT_474_W) +XE_GPU_REGISTER(0x476C, float, SHADER_CONSTANT_475_X) +XE_GPU_REGISTER(0x476D, float, SHADER_CONSTANT_475_Y) +XE_GPU_REGISTER(0x476E, float, SHADER_CONSTANT_475_Z) +XE_GPU_REGISTER(0x476F, float, SHADER_CONSTANT_475_W) +XE_GPU_REGISTER(0x4770, float, SHADER_CONSTANT_476_X) +XE_GPU_REGISTER(0x4771, float, SHADER_CONSTANT_476_Y) +XE_GPU_REGISTER(0x4772, float, SHADER_CONSTANT_476_Z) +XE_GPU_REGISTER(0x4773, float, SHADER_CONSTANT_476_W) +XE_GPU_REGISTER(0x4774, float, SHADER_CONSTANT_477_X) +XE_GPU_REGISTER(0x4775, float, SHADER_CONSTANT_477_Y) +XE_GPU_REGISTER(0x4776, float, SHADER_CONSTANT_477_Z) +XE_GPU_REGISTER(0x4777, float, SHADER_CONSTANT_477_W) +XE_GPU_REGISTER(0x4778, float, SHADER_CONSTANT_478_X) +XE_GPU_REGISTER(0x4779, float, SHADER_CONSTANT_478_Y) +XE_GPU_REGISTER(0x477A, float, SHADER_CONSTANT_478_Z) +XE_GPU_REGISTER(0x477B, float, SHADER_CONSTANT_478_W) +XE_GPU_REGISTER(0x477C, float, SHADER_CONSTANT_479_X) +XE_GPU_REGISTER(0x477D, float, SHADER_CONSTANT_479_Y) +XE_GPU_REGISTER(0x477E, float, SHADER_CONSTANT_479_Z) +XE_GPU_REGISTER(0x477F, float, SHADER_CONSTANT_479_W) +XE_GPU_REGISTER(0x4780, float, SHADER_CONSTANT_480_X) +XE_GPU_REGISTER(0x4781, float, SHADER_CONSTANT_480_Y) +XE_GPU_REGISTER(0x4782, float, SHADER_CONSTANT_480_Z) +XE_GPU_REGISTER(0x4783, float, SHADER_CONSTANT_480_W) +XE_GPU_REGISTER(0x4784, float, SHADER_CONSTANT_481_X) +XE_GPU_REGISTER(0x4785, float, SHADER_CONSTANT_481_Y) +XE_GPU_REGISTER(0x4786, float, SHADER_CONSTANT_481_Z) +XE_GPU_REGISTER(0x4787, float, SHADER_CONSTANT_481_W) +XE_GPU_REGISTER(0x4788, float, SHADER_CONSTANT_482_X) +XE_GPU_REGISTER(0x4789, float, SHADER_CONSTANT_482_Y) +XE_GPU_REGISTER(0x478A, float, SHADER_CONSTANT_482_Z) +XE_GPU_REGISTER(0x478B, float, SHADER_CONSTANT_482_W) +XE_GPU_REGISTER(0x478C, float, SHADER_CONSTANT_483_X) +XE_GPU_REGISTER(0x478D, float, SHADER_CONSTANT_483_Y) +XE_GPU_REGISTER(0x478E, float, SHADER_CONSTANT_483_Z) +XE_GPU_REGISTER(0x478F, float, SHADER_CONSTANT_483_W) +XE_GPU_REGISTER(0x4790, float, SHADER_CONSTANT_484_X) +XE_GPU_REGISTER(0x4791, float, SHADER_CONSTANT_484_Y) +XE_GPU_REGISTER(0x4792, float, SHADER_CONSTANT_484_Z) +XE_GPU_REGISTER(0x4793, float, SHADER_CONSTANT_484_W) +XE_GPU_REGISTER(0x4794, float, SHADER_CONSTANT_485_X) +XE_GPU_REGISTER(0x4795, float, SHADER_CONSTANT_485_Y) +XE_GPU_REGISTER(0x4796, float, SHADER_CONSTANT_485_Z) +XE_GPU_REGISTER(0x4797, float, SHADER_CONSTANT_485_W) +XE_GPU_REGISTER(0x4798, float, SHADER_CONSTANT_486_X) +XE_GPU_REGISTER(0x4799, float, SHADER_CONSTANT_486_Y) +XE_GPU_REGISTER(0x479A, float, SHADER_CONSTANT_486_Z) +XE_GPU_REGISTER(0x479B, float, SHADER_CONSTANT_486_W) +XE_GPU_REGISTER(0x479C, float, SHADER_CONSTANT_487_X) +XE_GPU_REGISTER(0x479D, float, SHADER_CONSTANT_487_Y) +XE_GPU_REGISTER(0x479E, float, SHADER_CONSTANT_487_Z) +XE_GPU_REGISTER(0x479F, float, SHADER_CONSTANT_487_W) +XE_GPU_REGISTER(0x47A0, float, SHADER_CONSTANT_488_X) +XE_GPU_REGISTER(0x47A1, float, SHADER_CONSTANT_488_Y) +XE_GPU_REGISTER(0x47A2, float, SHADER_CONSTANT_488_Z) +XE_GPU_REGISTER(0x47A3, float, SHADER_CONSTANT_488_W) +XE_GPU_REGISTER(0x47A4, float, SHADER_CONSTANT_489_X) +XE_GPU_REGISTER(0x47A5, float, SHADER_CONSTANT_489_Y) +XE_GPU_REGISTER(0x47A6, float, SHADER_CONSTANT_489_Z) +XE_GPU_REGISTER(0x47A7, float, SHADER_CONSTANT_489_W) +XE_GPU_REGISTER(0x47A8, float, SHADER_CONSTANT_490_X) +XE_GPU_REGISTER(0x47A9, float, SHADER_CONSTANT_490_Y) +XE_GPU_REGISTER(0x47AA, float, SHADER_CONSTANT_490_Z) +XE_GPU_REGISTER(0x47AB, float, SHADER_CONSTANT_490_W) +XE_GPU_REGISTER(0x47AC, float, SHADER_CONSTANT_491_X) +XE_GPU_REGISTER(0x47AD, float, SHADER_CONSTANT_491_Y) +XE_GPU_REGISTER(0x47AE, float, SHADER_CONSTANT_491_Z) +XE_GPU_REGISTER(0x47AF, float, SHADER_CONSTANT_491_W) +XE_GPU_REGISTER(0x47B0, float, SHADER_CONSTANT_492_X) +XE_GPU_REGISTER(0x47B1, float, SHADER_CONSTANT_492_Y) +XE_GPU_REGISTER(0x47B2, float, SHADER_CONSTANT_492_Z) +XE_GPU_REGISTER(0x47B3, float, SHADER_CONSTANT_492_W) +XE_GPU_REGISTER(0x47B4, float, SHADER_CONSTANT_493_X) +XE_GPU_REGISTER(0x47B5, float, SHADER_CONSTANT_493_Y) +XE_GPU_REGISTER(0x47B6, float, SHADER_CONSTANT_493_Z) +XE_GPU_REGISTER(0x47B7, float, SHADER_CONSTANT_493_W) +XE_GPU_REGISTER(0x47B8, float, SHADER_CONSTANT_494_X) +XE_GPU_REGISTER(0x47B9, float, SHADER_CONSTANT_494_Y) +XE_GPU_REGISTER(0x47BA, float, SHADER_CONSTANT_494_Z) +XE_GPU_REGISTER(0x47BB, float, SHADER_CONSTANT_494_W) +XE_GPU_REGISTER(0x47BC, float, SHADER_CONSTANT_495_X) +XE_GPU_REGISTER(0x47BD, float, SHADER_CONSTANT_495_Y) +XE_GPU_REGISTER(0x47BE, float, SHADER_CONSTANT_495_Z) +XE_GPU_REGISTER(0x47BF, float, SHADER_CONSTANT_495_W) +XE_GPU_REGISTER(0x47C0, float, SHADER_CONSTANT_496_X) +XE_GPU_REGISTER(0x47C1, float, SHADER_CONSTANT_496_Y) +XE_GPU_REGISTER(0x47C2, float, SHADER_CONSTANT_496_Z) +XE_GPU_REGISTER(0x47C3, float, SHADER_CONSTANT_496_W) +XE_GPU_REGISTER(0x47C4, float, SHADER_CONSTANT_497_X) +XE_GPU_REGISTER(0x47C5, float, SHADER_CONSTANT_497_Y) +XE_GPU_REGISTER(0x47C6, float, SHADER_CONSTANT_497_Z) +XE_GPU_REGISTER(0x47C7, float, SHADER_CONSTANT_497_W) +XE_GPU_REGISTER(0x47C8, float, SHADER_CONSTANT_498_X) +XE_GPU_REGISTER(0x47C9, float, SHADER_CONSTANT_498_Y) +XE_GPU_REGISTER(0x47CA, float, SHADER_CONSTANT_498_Z) +XE_GPU_REGISTER(0x47CB, float, SHADER_CONSTANT_498_W) +XE_GPU_REGISTER(0x47CC, float, SHADER_CONSTANT_499_X) +XE_GPU_REGISTER(0x47CD, float, SHADER_CONSTANT_499_Y) +XE_GPU_REGISTER(0x47CE, float, SHADER_CONSTANT_499_Z) +XE_GPU_REGISTER(0x47CF, float, SHADER_CONSTANT_499_W) +XE_GPU_REGISTER(0x47D0, float, SHADER_CONSTANT_500_X) +XE_GPU_REGISTER(0x47D1, float, SHADER_CONSTANT_500_Y) +XE_GPU_REGISTER(0x47D2, float, SHADER_CONSTANT_500_Z) +XE_GPU_REGISTER(0x47D3, float, SHADER_CONSTANT_500_W) +XE_GPU_REGISTER(0x47D4, float, SHADER_CONSTANT_501_X) +XE_GPU_REGISTER(0x47D5, float, SHADER_CONSTANT_501_Y) +XE_GPU_REGISTER(0x47D6, float, SHADER_CONSTANT_501_Z) +XE_GPU_REGISTER(0x47D7, float, SHADER_CONSTANT_501_W) +XE_GPU_REGISTER(0x47D8, float, SHADER_CONSTANT_502_X) +XE_GPU_REGISTER(0x47D9, float, SHADER_CONSTANT_502_Y) +XE_GPU_REGISTER(0x47DA, float, SHADER_CONSTANT_502_Z) +XE_GPU_REGISTER(0x47DB, float, SHADER_CONSTANT_502_W) +XE_GPU_REGISTER(0x47DC, float, SHADER_CONSTANT_503_X) +XE_GPU_REGISTER(0x47DD, float, SHADER_CONSTANT_503_Y) +XE_GPU_REGISTER(0x47DE, float, SHADER_CONSTANT_503_Z) +XE_GPU_REGISTER(0x47DF, float, SHADER_CONSTANT_503_W) +XE_GPU_REGISTER(0x47E0, float, SHADER_CONSTANT_504_X) +XE_GPU_REGISTER(0x47E1, float, SHADER_CONSTANT_504_Y) +XE_GPU_REGISTER(0x47E2, float, SHADER_CONSTANT_504_Z) +XE_GPU_REGISTER(0x47E3, float, SHADER_CONSTANT_504_W) +XE_GPU_REGISTER(0x47E4, float, SHADER_CONSTANT_505_X) +XE_GPU_REGISTER(0x47E5, float, SHADER_CONSTANT_505_Y) +XE_GPU_REGISTER(0x47E6, float, SHADER_CONSTANT_505_Z) +XE_GPU_REGISTER(0x47E7, float, SHADER_CONSTANT_505_W) +XE_GPU_REGISTER(0x47E8, float, SHADER_CONSTANT_506_X) +XE_GPU_REGISTER(0x47E9, float, SHADER_CONSTANT_506_Y) +XE_GPU_REGISTER(0x47EA, float, SHADER_CONSTANT_506_Z) +XE_GPU_REGISTER(0x47EB, float, SHADER_CONSTANT_506_W) +XE_GPU_REGISTER(0x47EC, float, SHADER_CONSTANT_507_X) +XE_GPU_REGISTER(0x47ED, float, SHADER_CONSTANT_507_Y) +XE_GPU_REGISTER(0x47EE, float, SHADER_CONSTANT_507_Z) +XE_GPU_REGISTER(0x47EF, float, SHADER_CONSTANT_507_W) +XE_GPU_REGISTER(0x47F0, float, SHADER_CONSTANT_508_X) +XE_GPU_REGISTER(0x47F1, float, SHADER_CONSTANT_508_Y) +XE_GPU_REGISTER(0x47F2, float, SHADER_CONSTANT_508_Z) +XE_GPU_REGISTER(0x47F3, float, SHADER_CONSTANT_508_W) +XE_GPU_REGISTER(0x47F4, float, SHADER_CONSTANT_509_X) +XE_GPU_REGISTER(0x47F5, float, SHADER_CONSTANT_509_Y) +XE_GPU_REGISTER(0x47F6, float, SHADER_CONSTANT_509_Z) +XE_GPU_REGISTER(0x47F7, float, SHADER_CONSTANT_509_W) +XE_GPU_REGISTER(0x47F8, float, SHADER_CONSTANT_510_X) +XE_GPU_REGISTER(0x47F9, float, SHADER_CONSTANT_510_Y) +XE_GPU_REGISTER(0x47FA, float, SHADER_CONSTANT_510_Z) +XE_GPU_REGISTER(0x47FB, float, SHADER_CONSTANT_510_W) +XE_GPU_REGISTER(0x47FC, float, SHADER_CONSTANT_511_X) +XE_GPU_REGISTER(0x47FD, float, SHADER_CONSTANT_511_Y) +XE_GPU_REGISTER(0x47FE, float, SHADER_CONSTANT_511_Z) +XE_GPU_REGISTER(0x47FF, float, SHADER_CONSTANT_511_W) + +XE_GPU_REGISTER(0x4800, dword, SHADER_CONSTANT_FETCH_00_0) +XE_GPU_REGISTER(0x4801, dword, SHADER_CONSTANT_FETCH_00_1) +XE_GPU_REGISTER(0x4802, dword, SHADER_CONSTANT_FETCH_00_2) +XE_GPU_REGISTER(0x4803, dword, SHADER_CONSTANT_FETCH_00_3) +XE_GPU_REGISTER(0x4804, dword, SHADER_CONSTANT_FETCH_00_4) +XE_GPU_REGISTER(0x4805, dword, SHADER_CONSTANT_FETCH_00_5) +XE_GPU_REGISTER(0x4806, dword, SHADER_CONSTANT_FETCH_01_0) +XE_GPU_REGISTER(0x4807, dword, SHADER_CONSTANT_FETCH_01_1) +XE_GPU_REGISTER(0x4808, dword, SHADER_CONSTANT_FETCH_01_2) +XE_GPU_REGISTER(0x4809, dword, SHADER_CONSTANT_FETCH_01_3) +XE_GPU_REGISTER(0x480A, dword, SHADER_CONSTANT_FETCH_01_4) +XE_GPU_REGISTER(0x480B, dword, SHADER_CONSTANT_FETCH_01_5) +XE_GPU_REGISTER(0x480C, dword, SHADER_CONSTANT_FETCH_02_0) +XE_GPU_REGISTER(0x480D, dword, SHADER_CONSTANT_FETCH_02_1) +XE_GPU_REGISTER(0x480E, dword, SHADER_CONSTANT_FETCH_02_2) +XE_GPU_REGISTER(0x480F, dword, SHADER_CONSTANT_FETCH_02_3) +XE_GPU_REGISTER(0x4810, dword, SHADER_CONSTANT_FETCH_02_4) +XE_GPU_REGISTER(0x4811, dword, SHADER_CONSTANT_FETCH_02_5) +XE_GPU_REGISTER(0x4812, dword, SHADER_CONSTANT_FETCH_03_0) +XE_GPU_REGISTER(0x4813, dword, SHADER_CONSTANT_FETCH_03_1) +XE_GPU_REGISTER(0x4814, dword, SHADER_CONSTANT_FETCH_03_2) +XE_GPU_REGISTER(0x4815, dword, SHADER_CONSTANT_FETCH_03_3) +XE_GPU_REGISTER(0x4816, dword, SHADER_CONSTANT_FETCH_03_4) +XE_GPU_REGISTER(0x4817, dword, SHADER_CONSTANT_FETCH_03_5) +XE_GPU_REGISTER(0x4818, dword, SHADER_CONSTANT_FETCH_04_0) +XE_GPU_REGISTER(0x4819, dword, SHADER_CONSTANT_FETCH_04_1) +XE_GPU_REGISTER(0x481A, dword, SHADER_CONSTANT_FETCH_04_2) +XE_GPU_REGISTER(0x481B, dword, SHADER_CONSTANT_FETCH_04_3) +XE_GPU_REGISTER(0x481C, dword, SHADER_CONSTANT_FETCH_04_4) +XE_GPU_REGISTER(0x481D, dword, SHADER_CONSTANT_FETCH_04_5) +XE_GPU_REGISTER(0x481E, dword, SHADER_CONSTANT_FETCH_05_0) +XE_GPU_REGISTER(0x481F, dword, SHADER_CONSTANT_FETCH_05_1) +XE_GPU_REGISTER(0x4820, dword, SHADER_CONSTANT_FETCH_05_2) +XE_GPU_REGISTER(0x4821, dword, SHADER_CONSTANT_FETCH_05_3) +XE_GPU_REGISTER(0x4822, dword, SHADER_CONSTANT_FETCH_05_4) +XE_GPU_REGISTER(0x4823, dword, SHADER_CONSTANT_FETCH_05_5) +XE_GPU_REGISTER(0x4824, dword, SHADER_CONSTANT_FETCH_06_0) +XE_GPU_REGISTER(0x4825, dword, SHADER_CONSTANT_FETCH_06_1) +XE_GPU_REGISTER(0x4826, dword, SHADER_CONSTANT_FETCH_06_2) +XE_GPU_REGISTER(0x4827, dword, SHADER_CONSTANT_FETCH_06_3) +XE_GPU_REGISTER(0x4828, dword, SHADER_CONSTANT_FETCH_06_4) +XE_GPU_REGISTER(0x4829, dword, SHADER_CONSTANT_FETCH_06_5) +XE_GPU_REGISTER(0x482A, dword, SHADER_CONSTANT_FETCH_07_0) +XE_GPU_REGISTER(0x482B, dword, SHADER_CONSTANT_FETCH_07_1) +XE_GPU_REGISTER(0x482C, dword, SHADER_CONSTANT_FETCH_07_2) +XE_GPU_REGISTER(0x482D, dword, SHADER_CONSTANT_FETCH_07_3) +XE_GPU_REGISTER(0x482E, dword, SHADER_CONSTANT_FETCH_07_4) +XE_GPU_REGISTER(0x482F, dword, SHADER_CONSTANT_FETCH_07_5) +XE_GPU_REGISTER(0x4830, dword, SHADER_CONSTANT_FETCH_08_0) +XE_GPU_REGISTER(0x4831, dword, SHADER_CONSTANT_FETCH_08_1) +XE_GPU_REGISTER(0x4832, dword, SHADER_CONSTANT_FETCH_08_2) +XE_GPU_REGISTER(0x4833, dword, SHADER_CONSTANT_FETCH_08_3) +XE_GPU_REGISTER(0x4834, dword, SHADER_CONSTANT_FETCH_08_4) +XE_GPU_REGISTER(0x4835, dword, SHADER_CONSTANT_FETCH_08_5) +XE_GPU_REGISTER(0x4836, dword, SHADER_CONSTANT_FETCH_09_0) +XE_GPU_REGISTER(0x4837, dword, SHADER_CONSTANT_FETCH_09_1) +XE_GPU_REGISTER(0x4838, dword, SHADER_CONSTANT_FETCH_09_2) +XE_GPU_REGISTER(0x4839, dword, SHADER_CONSTANT_FETCH_09_3) +XE_GPU_REGISTER(0x483A, dword, SHADER_CONSTANT_FETCH_09_4) +XE_GPU_REGISTER(0x483B, dword, SHADER_CONSTANT_FETCH_09_5) +XE_GPU_REGISTER(0x483C, dword, SHADER_CONSTANT_FETCH_10_0) +XE_GPU_REGISTER(0x483D, dword, SHADER_CONSTANT_FETCH_10_1) +XE_GPU_REGISTER(0x483E, dword, SHADER_CONSTANT_FETCH_10_2) +XE_GPU_REGISTER(0x483F, dword, SHADER_CONSTANT_FETCH_10_3) +XE_GPU_REGISTER(0x4840, dword, SHADER_CONSTANT_FETCH_10_4) +XE_GPU_REGISTER(0x4841, dword, SHADER_CONSTANT_FETCH_10_5) +XE_GPU_REGISTER(0x4842, dword, SHADER_CONSTANT_FETCH_11_0) +XE_GPU_REGISTER(0x4843, dword, SHADER_CONSTANT_FETCH_11_1) +XE_GPU_REGISTER(0x4844, dword, SHADER_CONSTANT_FETCH_11_2) +XE_GPU_REGISTER(0x4845, dword, SHADER_CONSTANT_FETCH_11_3) +XE_GPU_REGISTER(0x4846, dword, SHADER_CONSTANT_FETCH_11_4) +XE_GPU_REGISTER(0x4847, dword, SHADER_CONSTANT_FETCH_11_5) +XE_GPU_REGISTER(0x4848, dword, SHADER_CONSTANT_FETCH_12_0) +XE_GPU_REGISTER(0x4849, dword, SHADER_CONSTANT_FETCH_12_1) +XE_GPU_REGISTER(0x484A, dword, SHADER_CONSTANT_FETCH_12_2) +XE_GPU_REGISTER(0x484B, dword, SHADER_CONSTANT_FETCH_12_3) +XE_GPU_REGISTER(0x484C, dword, SHADER_CONSTANT_FETCH_12_4) +XE_GPU_REGISTER(0x484D, dword, SHADER_CONSTANT_FETCH_12_5) +XE_GPU_REGISTER(0x484E, dword, SHADER_CONSTANT_FETCH_13_0) +XE_GPU_REGISTER(0x484F, dword, SHADER_CONSTANT_FETCH_13_1) +XE_GPU_REGISTER(0x4850, dword, SHADER_CONSTANT_FETCH_13_2) +XE_GPU_REGISTER(0x4851, dword, SHADER_CONSTANT_FETCH_13_3) +XE_GPU_REGISTER(0x4852, dword, SHADER_CONSTANT_FETCH_13_4) +XE_GPU_REGISTER(0x4853, dword, SHADER_CONSTANT_FETCH_13_5) +XE_GPU_REGISTER(0x4854, dword, SHADER_CONSTANT_FETCH_14_0) +XE_GPU_REGISTER(0x4855, dword, SHADER_CONSTANT_FETCH_14_1) +XE_GPU_REGISTER(0x4856, dword, SHADER_CONSTANT_FETCH_14_2) +XE_GPU_REGISTER(0x4857, dword, SHADER_CONSTANT_FETCH_14_3) +XE_GPU_REGISTER(0x4858, dword, SHADER_CONSTANT_FETCH_14_4) +XE_GPU_REGISTER(0x4859, dword, SHADER_CONSTANT_FETCH_14_5) +XE_GPU_REGISTER(0x485A, dword, SHADER_CONSTANT_FETCH_15_0) +XE_GPU_REGISTER(0x485B, dword, SHADER_CONSTANT_FETCH_15_1) +XE_GPU_REGISTER(0x485C, dword, SHADER_CONSTANT_FETCH_15_2) +XE_GPU_REGISTER(0x485D, dword, SHADER_CONSTANT_FETCH_15_3) +XE_GPU_REGISTER(0x485E, dword, SHADER_CONSTANT_FETCH_15_4) +XE_GPU_REGISTER(0x485F, dword, SHADER_CONSTANT_FETCH_15_5) +XE_GPU_REGISTER(0x4860, dword, SHADER_CONSTANT_FETCH_16_0) +XE_GPU_REGISTER(0x4861, dword, SHADER_CONSTANT_FETCH_16_1) +XE_GPU_REGISTER(0x4862, dword, SHADER_CONSTANT_FETCH_16_2) +XE_GPU_REGISTER(0x4863, dword, SHADER_CONSTANT_FETCH_16_3) +XE_GPU_REGISTER(0x4864, dword, SHADER_CONSTANT_FETCH_16_4) +XE_GPU_REGISTER(0x4865, dword, SHADER_CONSTANT_FETCH_16_5) +XE_GPU_REGISTER(0x4866, dword, SHADER_CONSTANT_FETCH_17_0) +XE_GPU_REGISTER(0x4867, dword, SHADER_CONSTANT_FETCH_17_1) +XE_GPU_REGISTER(0x4868, dword, SHADER_CONSTANT_FETCH_17_2) +XE_GPU_REGISTER(0x4869, dword, SHADER_CONSTANT_FETCH_17_3) +XE_GPU_REGISTER(0x486A, dword, SHADER_CONSTANT_FETCH_17_4) +XE_GPU_REGISTER(0x486B, dword, SHADER_CONSTANT_FETCH_17_5) +XE_GPU_REGISTER(0x486C, dword, SHADER_CONSTANT_FETCH_18_0) +XE_GPU_REGISTER(0x486D, dword, SHADER_CONSTANT_FETCH_18_1) +XE_GPU_REGISTER(0x486E, dword, SHADER_CONSTANT_FETCH_18_2) +XE_GPU_REGISTER(0x486F, dword, SHADER_CONSTANT_FETCH_18_3) +XE_GPU_REGISTER(0x4870, dword, SHADER_CONSTANT_FETCH_18_4) +XE_GPU_REGISTER(0x4871, dword, SHADER_CONSTANT_FETCH_18_5) +XE_GPU_REGISTER(0x4872, dword, SHADER_CONSTANT_FETCH_19_0) +XE_GPU_REGISTER(0x4873, dword, SHADER_CONSTANT_FETCH_19_1) +XE_GPU_REGISTER(0x4874, dword, SHADER_CONSTANT_FETCH_19_2) +XE_GPU_REGISTER(0x4875, dword, SHADER_CONSTANT_FETCH_19_3) +XE_GPU_REGISTER(0x4876, dword, SHADER_CONSTANT_FETCH_19_4) +XE_GPU_REGISTER(0x4877, dword, SHADER_CONSTANT_FETCH_19_5) +XE_GPU_REGISTER(0x4878, dword, SHADER_CONSTANT_FETCH_20_0) +XE_GPU_REGISTER(0x4879, dword, SHADER_CONSTANT_FETCH_20_1) +XE_GPU_REGISTER(0x487A, dword, SHADER_CONSTANT_FETCH_20_2) +XE_GPU_REGISTER(0x487B, dword, SHADER_CONSTANT_FETCH_20_3) +XE_GPU_REGISTER(0x487C, dword, SHADER_CONSTANT_FETCH_20_4) +XE_GPU_REGISTER(0x487D, dword, SHADER_CONSTANT_FETCH_20_5) +XE_GPU_REGISTER(0x487E, dword, SHADER_CONSTANT_FETCH_21_0) +XE_GPU_REGISTER(0x487F, dword, SHADER_CONSTANT_FETCH_21_1) +XE_GPU_REGISTER(0x4880, dword, SHADER_CONSTANT_FETCH_21_2) +XE_GPU_REGISTER(0x4881, dword, SHADER_CONSTANT_FETCH_21_3) +XE_GPU_REGISTER(0x4882, dword, SHADER_CONSTANT_FETCH_21_4) +XE_GPU_REGISTER(0x4883, dword, SHADER_CONSTANT_FETCH_21_5) +XE_GPU_REGISTER(0x4884, dword, SHADER_CONSTANT_FETCH_22_0) +XE_GPU_REGISTER(0x4885, dword, SHADER_CONSTANT_FETCH_22_1) +XE_GPU_REGISTER(0x4886, dword, SHADER_CONSTANT_FETCH_22_2) +XE_GPU_REGISTER(0x4887, dword, SHADER_CONSTANT_FETCH_22_3) +XE_GPU_REGISTER(0x4888, dword, SHADER_CONSTANT_FETCH_22_4) +XE_GPU_REGISTER(0x4889, dword, SHADER_CONSTANT_FETCH_22_5) +XE_GPU_REGISTER(0x488A, dword, SHADER_CONSTANT_FETCH_23_0) +XE_GPU_REGISTER(0x488B, dword, SHADER_CONSTANT_FETCH_23_1) +XE_GPU_REGISTER(0x488C, dword, SHADER_CONSTANT_FETCH_23_2) +XE_GPU_REGISTER(0x488D, dword, SHADER_CONSTANT_FETCH_23_3) +XE_GPU_REGISTER(0x488E, dword, SHADER_CONSTANT_FETCH_23_4) +XE_GPU_REGISTER(0x488F, dword, SHADER_CONSTANT_FETCH_23_5) +XE_GPU_REGISTER(0x4890, dword, SHADER_CONSTANT_FETCH_24_0) +XE_GPU_REGISTER(0x4891, dword, SHADER_CONSTANT_FETCH_24_1) +XE_GPU_REGISTER(0x4892, dword, SHADER_CONSTANT_FETCH_24_2) +XE_GPU_REGISTER(0x4893, dword, SHADER_CONSTANT_FETCH_24_3) +XE_GPU_REGISTER(0x4894, dword, SHADER_CONSTANT_FETCH_24_4) +XE_GPU_REGISTER(0x4895, dword, SHADER_CONSTANT_FETCH_24_5) +XE_GPU_REGISTER(0x4896, dword, SHADER_CONSTANT_FETCH_25_0) +XE_GPU_REGISTER(0x4897, dword, SHADER_CONSTANT_FETCH_25_1) +XE_GPU_REGISTER(0x4898, dword, SHADER_CONSTANT_FETCH_25_2) +XE_GPU_REGISTER(0x4899, dword, SHADER_CONSTANT_FETCH_25_3) +XE_GPU_REGISTER(0x489A, dword, SHADER_CONSTANT_FETCH_25_4) +XE_GPU_REGISTER(0x489B, dword, SHADER_CONSTANT_FETCH_25_5) +XE_GPU_REGISTER(0x489C, dword, SHADER_CONSTANT_FETCH_26_0) +XE_GPU_REGISTER(0x489D, dword, SHADER_CONSTANT_FETCH_26_1) +XE_GPU_REGISTER(0x489E, dword, SHADER_CONSTANT_FETCH_26_2) +XE_GPU_REGISTER(0x489F, dword, SHADER_CONSTANT_FETCH_26_3) +XE_GPU_REGISTER(0x48A0, dword, SHADER_CONSTANT_FETCH_26_4) +XE_GPU_REGISTER(0x48A1, dword, SHADER_CONSTANT_FETCH_26_5) +XE_GPU_REGISTER(0x48A2, dword, SHADER_CONSTANT_FETCH_27_0) +XE_GPU_REGISTER(0x48A3, dword, SHADER_CONSTANT_FETCH_27_1) +XE_GPU_REGISTER(0x48A4, dword, SHADER_CONSTANT_FETCH_27_2) +XE_GPU_REGISTER(0x48A5, dword, SHADER_CONSTANT_FETCH_27_3) +XE_GPU_REGISTER(0x48A6, dword, SHADER_CONSTANT_FETCH_27_4) +XE_GPU_REGISTER(0x48A7, dword, SHADER_CONSTANT_FETCH_27_5) +XE_GPU_REGISTER(0x48A8, dword, SHADER_CONSTANT_FETCH_28_0) +XE_GPU_REGISTER(0x48A9, dword, SHADER_CONSTANT_FETCH_28_1) +XE_GPU_REGISTER(0x48AA, dword, SHADER_CONSTANT_FETCH_28_2) +XE_GPU_REGISTER(0x48AB, dword, SHADER_CONSTANT_FETCH_28_3) +XE_GPU_REGISTER(0x48AC, dword, SHADER_CONSTANT_FETCH_28_4) +XE_GPU_REGISTER(0x48AD, dword, SHADER_CONSTANT_FETCH_28_5) +XE_GPU_REGISTER(0x48AE, dword, SHADER_CONSTANT_FETCH_29_0) +XE_GPU_REGISTER(0x48AF, dword, SHADER_CONSTANT_FETCH_29_1) +XE_GPU_REGISTER(0x48B0, dword, SHADER_CONSTANT_FETCH_29_2) +XE_GPU_REGISTER(0x48B1, dword, SHADER_CONSTANT_FETCH_29_3) +XE_GPU_REGISTER(0x48B2, dword, SHADER_CONSTANT_FETCH_29_4) +XE_GPU_REGISTER(0x48B3, dword, SHADER_CONSTANT_FETCH_29_5) +XE_GPU_REGISTER(0x48B4, dword, SHADER_CONSTANT_FETCH_30_0) +XE_GPU_REGISTER(0x48B5, dword, SHADER_CONSTANT_FETCH_30_1) +XE_GPU_REGISTER(0x48B6, dword, SHADER_CONSTANT_FETCH_30_2) +XE_GPU_REGISTER(0x48B7, dword, SHADER_CONSTANT_FETCH_30_3) +XE_GPU_REGISTER(0x48B8, dword, SHADER_CONSTANT_FETCH_30_4) +XE_GPU_REGISTER(0x48B9, dword, SHADER_CONSTANT_FETCH_30_5) +XE_GPU_REGISTER(0x48BA, dword, SHADER_CONSTANT_FETCH_31_0) +XE_GPU_REGISTER(0x48BB, dword, SHADER_CONSTANT_FETCH_31_1) +XE_GPU_REGISTER(0x48BC, dword, SHADER_CONSTANT_FETCH_31_2) +XE_GPU_REGISTER(0x48BD, dword, SHADER_CONSTANT_FETCH_31_3) +XE_GPU_REGISTER(0x48BE, dword, SHADER_CONSTANT_FETCH_31_4) +XE_GPU_REGISTER(0x48BF, dword, SHADER_CONSTANT_FETCH_31_5) + +XE_GPU_REGISTER(0x4900, dword, SHADER_CONSTANT_BOOL_000_031) +XE_GPU_REGISTER(0x4901, dword, SHADER_CONSTANT_BOOL_032_063) +XE_GPU_REGISTER(0x4902, dword, SHADER_CONSTANT_BOOL_064_095) +XE_GPU_REGISTER(0x4903, dword, SHADER_CONSTANT_BOOL_096_127) +XE_GPU_REGISTER(0x4904, dword, SHADER_CONSTANT_BOOL_128_159) +XE_GPU_REGISTER(0x4905, dword, SHADER_CONSTANT_BOOL_160_191) +XE_GPU_REGISTER(0x4906, dword, SHADER_CONSTANT_BOOL_192_223) +XE_GPU_REGISTER(0x4907, dword, SHADER_CONSTANT_BOOL_224_255) + +XE_GPU_REGISTER(0x4908, dword, SHADER_CONSTANT_LOOP_00) +XE_GPU_REGISTER(0x4909, dword, SHADER_CONSTANT_LOOP_01) +XE_GPU_REGISTER(0x490A, dword, SHADER_CONSTANT_LOOP_02) +XE_GPU_REGISTER(0x490B, dword, SHADER_CONSTANT_LOOP_03) +XE_GPU_REGISTER(0x490C, dword, SHADER_CONSTANT_LOOP_04) +XE_GPU_REGISTER(0x490D, dword, SHADER_CONSTANT_LOOP_05) +XE_GPU_REGISTER(0x490E, dword, SHADER_CONSTANT_LOOP_06) +XE_GPU_REGISTER(0x490F, dword, SHADER_CONSTANT_LOOP_07) +XE_GPU_REGISTER(0x4910, dword, SHADER_CONSTANT_LOOP_08) +XE_GPU_REGISTER(0x4911, dword, SHADER_CONSTANT_LOOP_09) +XE_GPU_REGISTER(0x4912, dword, SHADER_CONSTANT_LOOP_10) +XE_GPU_REGISTER(0x4913, dword, SHADER_CONSTANT_LOOP_11) +XE_GPU_REGISTER(0x4914, dword, SHADER_CONSTANT_LOOP_12) +XE_GPU_REGISTER(0x4915, dword, SHADER_CONSTANT_LOOP_13) +XE_GPU_REGISTER(0x4916, dword, SHADER_CONSTANT_LOOP_14) +XE_GPU_REGISTER(0x4917, dword, SHADER_CONSTANT_LOOP_15) +XE_GPU_REGISTER(0x4918, dword, SHADER_CONSTANT_LOOP_16) +XE_GPU_REGISTER(0x4919, dword, SHADER_CONSTANT_LOOP_17) +XE_GPU_REGISTER(0x491A, dword, SHADER_CONSTANT_LOOP_18) +XE_GPU_REGISTER(0x491B, dword, SHADER_CONSTANT_LOOP_19) +XE_GPU_REGISTER(0x491C, dword, SHADER_CONSTANT_LOOP_20) +XE_GPU_REGISTER(0x491D, dword, SHADER_CONSTANT_LOOP_21) +XE_GPU_REGISTER(0x491E, dword, SHADER_CONSTANT_LOOP_22) +XE_GPU_REGISTER(0x491F, dword, SHADER_CONSTANT_LOOP_23) +XE_GPU_REGISTER(0x4920, dword, SHADER_CONSTANT_LOOP_24) +XE_GPU_REGISTER(0x4921, dword, SHADER_CONSTANT_LOOP_25) +XE_GPU_REGISTER(0x4922, dword, SHADER_CONSTANT_LOOP_26) +XE_GPU_REGISTER(0x4923, dword, SHADER_CONSTANT_LOOP_27) +XE_GPU_REGISTER(0x4924, dword, SHADER_CONSTANT_LOOP_28) +XE_GPU_REGISTER(0x4925, dword, SHADER_CONSTANT_LOOP_29) +XE_GPU_REGISTER(0x4926, dword, SHADER_CONSTANT_LOOP_30) +XE_GPU_REGISTER(0x4927, dword, SHADER_CONSTANT_LOOP_31) + +// Ignored because I have no clue what these are. +// XE_GPU_REGISTER(0x8D00, dword, UNKNOWN_8D00) +// XE_GPU_REGISTER(0x8D01, dword, UNKNOWN_8D01) +// XE_GPU_REGISTER(0x8D02, dword, UNKNOWN_8D02) +// XE_GPU_REGISTER(0x8D03, dword, UNKNOWN_8D03) +// XE_GPU_REGISTER(0x8D04, dword, UNKNOWN_8D04) +// XE_GPU_REGISTER(0x8D05, dword, UNKNOWN_8D05) +// XE_GPU_REGISTER(0x8D06, dword, UNKNOWN_8D06) +// XE_GPU_REGISTER(0x8D07, dword, UNKNOWN_8D07) diff --git a/src/xenia/gpu/resource.cc b/src/xenia/gpu/resource.cc deleted file mode 100644 index 35ef82bb6..000000000 --- a/src/xenia/gpu/resource.cc +++ /dev/null @@ -1,37 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -using namespace std; -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::xenos; - - -HashedResource::HashedResource(const MemoryRange& memory_range) - : memory_range_(memory_range) { -} - -HashedResource::~HashedResource() = default; - -PagedResource::PagedResource(const MemoryRange& memory_range) - : memory_range_(memory_range), dirtied_(true) { -} - -PagedResource::~PagedResource() = default; - -void PagedResource::MarkDirty(uint32_t lo_address, uint32_t hi_address) { - dirtied_ = true; -} - -StaticResource::StaticResource() = default; - -StaticResource::~StaticResource() = default; diff --git a/src/xenia/gpu/resource.h b/src/xenia/gpu/resource.h deleted file mode 100644 index 1fb56b3d8..000000000 --- a/src/xenia/gpu/resource.h +++ /dev/null @@ -1,104 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_RESOURCE_H_ -#define XENIA_GPU_RESOURCE_H_ - -#include -#include - - -namespace xe { -namespace gpu { - - -struct MemoryRange { - uint8_t* host_base; - uint32_t guest_base; - uint32_t length; - - MemoryRange() : host_base(nullptr), guest_base(0), length(0) {} - MemoryRange(const MemoryRange& other) - : host_base(other.host_base), guest_base(other.guest_base), - length(other.length) {} - MemoryRange(uint8_t* _host_base, uint32_t _guest_base, uint32_t _length) - : host_base(_host_base), guest_base(_guest_base), length(_length) {} -}; - - -class Resource { -public: - virtual ~Resource() = default; - - virtual void* handle() const = 0; - - template - T* handle_as() { - return reinterpret_cast(handle()); - } - -protected: - Resource() = default; - - // last use/LRU stuff -}; - - -class HashedResource : public Resource { -public: - ~HashedResource() override; - - const MemoryRange& memory_range() const { return memory_range_; } - -protected: - HashedResource(const MemoryRange& memory_range); - - MemoryRange memory_range_; - // key -}; - - -class PagedResource : public Resource { -public: - ~PagedResource() override; - - const MemoryRange& memory_range() const { return memory_range_; } - - template - bool Equals(const T& info) { - return Equals(&info, sizeof(info)); - } - virtual bool Equals(const void* info_ptr, size_t info_length) = 0; - - bool is_dirty() const { return dirtied_; } - void MarkDirty(uint32_t lo_address, uint32_t hi_address); - -protected: - PagedResource(const MemoryRange& memory_range); - - MemoryRange memory_range_; - bool dirtied_; - // dirtied pages list -}; - - -class StaticResource : public Resource { -public: - ~StaticResource() override; - -protected: - StaticResource(); -}; - - -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_RESOURCE_H_ diff --git a/src/xenia/gpu/resource_cache.cc b/src/xenia/gpu/resource_cache.cc deleted file mode 100644 index 5641c8318..000000000 --- a/src/xenia/gpu/resource_cache.cc +++ /dev/null @@ -1,172 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -using namespace std; -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::xenos; - - -ResourceCache::ResourceCache(Memory* memory) - : memory_(memory) { -} - -ResourceCache::~ResourceCache() { - for (auto it = resources_.begin(); it != resources_.end(); ++it) { - Resource* resource = *it; - delete resource; - } - resources_.clear(); -} - -VertexShaderResource* ResourceCache::FetchVertexShader( - const MemoryRange& memory_range, - const VertexShaderResource::Info& info) { - return FetchHashedResource( - memory_range, info, &ResourceCache::CreateVertexShader); -} - -PixelShaderResource* ResourceCache::FetchPixelShader( - const MemoryRange& memory_range, - const PixelShaderResource::Info& info) { - return FetchHashedResource( - memory_range, info, &ResourceCache::CreatePixelShader); -} - -TextureResource* ResourceCache::FetchTexture( - const MemoryRange& memory_range, - const TextureResource::Info& info) { - auto resource = FetchPagedResource( - memory_range, info, &ResourceCache::CreateTexture); - if (!resource) { - return nullptr; - } - if (resource->Prepare()) { - XELOGE("Unable to prepare texture"); - return nullptr; - } - return resource; -} - -SamplerStateResource* ResourceCache::FetchSamplerState( - const SamplerStateResource::Info& info) { - auto key = info.hash(); - auto it = static_resources_.find(key); - if (it != static_resources_.end()) { - return static_cast(it->second); - } - auto resource = CreateSamplerState(info); - if (resource->Prepare()) { - XELOGE("Unable to prepare sampler state"); - return nullptr; - } - static_resources_.insert({ key, resource }); - resources_.push_back(resource); - return resource; -} - -IndexBufferResource* ResourceCache::FetchIndexBuffer( - const MemoryRange& memory_range, - const IndexBufferResource::Info& info) { - auto resource = FetchPagedResource( - memory_range, info, &ResourceCache::CreateIndexBuffer); - if (!resource) { - return nullptr; - } - if (resource->Prepare()) { - XELOGE("Unable to prepare index buffer"); - return nullptr; - } - return resource; -} - -VertexBufferResource* ResourceCache::FetchVertexBuffer( - const MemoryRange& memory_range, - const VertexBufferResource::Info& info) { - auto resource = FetchPagedResource( - memory_range, info, &ResourceCache::CreateVertexBuffer); - if (!resource) { - return nullptr; - } - if (resource->Prepare()) { - XELOGE("Unable to prepare vertex buffer"); - return nullptr; - } - return resource; -} - -uint64_t ResourceCache::HashRange(const MemoryRange& memory_range) { - // We could do something smarter here to potentially early exit. - return xe_hash64(memory_range.host_base, memory_range.length); -} - -void ResourceCache::SyncRange(uint32_t address, int length) { - SCOPE_profile_cpu_f("gpu"); - - // Scan the page table in sync with our resource list. This means - // we have O(n) complexity for updates, though we could definitely - // make this faster/cleaner. - // TODO(benvanik): actually do this right. - // For now we assume the page table in the range of our resources - // will not be changing, which allows us to do a foreach(res) and reload - // and then clear the table. - - // total bytes = (512 * 1024 * 1024) / (16 * 1024) = 32768 - // each byte = 1 page - // Walk as qwords so we can clear things up faster. - uint64_t* page_table = reinterpret_cast( - memory_->Translate(memory_->page_table())); - uint32_t page_size = 16 * 1024; // 16KB pages - - uint32_t lo_address = address % 0x20000000; - uint32_t hi_address = lo_address + length; - hi_address = (hi_address / page_size) * page_size + page_size; - int start_page = lo_address / page_size; - int end_page = hi_address / page_size; - - { - SCOPE_profile_cpu_i("gpu", "SyncRange:mark"); - auto it = lo_address > page_size ? - paged_resources_.upper_bound(lo_address - page_size) : - paged_resources_.begin(); - auto end_it = paged_resources_.lower_bound(hi_address + page_size); - while (it != end_it) { - const auto& memory_range = it->second->memory_range(); - int lo_page = (memory_range.guest_base % 0x20000000) / page_size; - int hi_page = lo_page + (memory_range.length / page_size); - lo_page = std::max(lo_page, start_page); - hi_page = std::min(hi_page, end_page); - if (lo_page > hi_page) { - ++it; - continue; - } - for (int i = lo_page / 8; i <= hi_page / 8; ++i) { - uint64_t page_flags = page_table[i]; - if (page_flags) { - // Dirty! - it->second->MarkDirty(i * 8 * page_size, (i * 8 + 7) * page_size); - } - } - ++it; - } - } - - // Reset page table. - { - SCOPE_profile_cpu_i("gpu", "SyncRange:reset"); - for (auto i = start_page / 8; i <= end_page / 8; ++i) { - page_table[i] = 0; - } - } -} diff --git a/src/xenia/gpu/resource_cache.h b/src/xenia/gpu/resource_cache.h deleted file mode 100644 index be95f0861..000000000 --- a/src/xenia/gpu/resource_cache.h +++ /dev/null @@ -1,127 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_RESOURCE_CACHE_H_ -#define XENIA_GPU_RESOURCE_CACHE_H_ - -#include - -#include -#include -#include -#include -#include -#include -#include - - -namespace xe { -namespace gpu { - - -class ResourceCache { -public: - virtual ~ResourceCache(); - - VertexShaderResource* FetchVertexShader( - const MemoryRange& memory_range, - const VertexShaderResource::Info& info); - PixelShaderResource* FetchPixelShader( - const MemoryRange& memory_range, - const PixelShaderResource::Info& info); - - TextureResource* FetchTexture( - const MemoryRange& memory_range, - const TextureResource::Info& info); - SamplerStateResource* FetchSamplerState( - const SamplerStateResource::Info& info); - - IndexBufferResource* FetchIndexBuffer( - const MemoryRange& memory_range, - const IndexBufferResource::Info& info); - VertexBufferResource* FetchVertexBuffer( - const MemoryRange& memory_range, - const VertexBufferResource::Info& info); - - uint64_t HashRange(const MemoryRange& memory_range); - - void SyncRange(uint32_t address, int length); - -protected: - ResourceCache(Memory* memory); - - template - T* FetchHashedResource(const MemoryRange& memory_range, - const typename T::Info& info, - const V& factory) { - // TODO(benvanik): if there's no way it's changed and it's been checked, - // just lookup. This way we don't rehash 100x a frame. - auto key = HashRange(memory_range); - auto it = hashed_resources_.find(key); - if (it != hashed_resources_.end()) { - return static_cast(it->second); - } - auto resource = (this->*factory)(memory_range, info); - hashed_resources_.insert({ key, resource }); - resources_.push_back(resource); - return resource; - } - - template - T* FetchPagedResource(const MemoryRange& memory_range, - const typename T::Info& info, - const V& factory) { - uint32_t lo_address = memory_range.guest_base % 0x20000000; - auto key = uint64_t(lo_address); - auto range = paged_resources_.equal_range(key); - for (auto it = range.first; it != range.second; ++it) { - if (it->second->memory_range().length == memory_range.length && - it->second->Equals(info)) { - return static_cast(it->second); - } - } - auto resource = (this->*factory)(memory_range, info); - paged_resources_.insert({ key, resource }); - resources_.push_back(resource); - return resource; - } - - virtual VertexShaderResource* CreateVertexShader( - const MemoryRange& memory_range, - const VertexShaderResource::Info& info) = 0; - virtual PixelShaderResource* CreatePixelShader( - const MemoryRange& memory_range, - const PixelShaderResource::Info& info) = 0; - virtual TextureResource* CreateTexture( - const MemoryRange& memory_range, - const TextureResource::Info& info) = 0; - virtual SamplerStateResource* CreateSamplerState( - const SamplerStateResource::Info& info) = 0; - virtual IndexBufferResource* CreateIndexBuffer( - const MemoryRange& memory_range, - const IndexBufferResource::Info& info) = 0; - virtual VertexBufferResource* CreateVertexBuffer( - const MemoryRange& memory_range, - const VertexBufferResource::Info& info) = 0; - -private: - Memory* memory_; - - std::vector resources_; - std::unordered_map hashed_resources_; - std::unordered_map static_resources_; - std::multimap paged_resources_; -}; - - -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_RESOURCE_CACHE_H_ diff --git a/src/xenia/gpu/sampler_info.cc b/src/xenia/gpu/sampler_info.cc new file mode 100644 index 000000000..e7d6dcf9c --- /dev/null +++ b/src/xenia/gpu/sampler_info.cc @@ -0,0 +1,39 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/sampler_info.h" + +#include "third_party/xxhash/xxhash.h" + +namespace xe { +namespace gpu { + +bool SamplerInfo::Prepare(const xenos::xe_gpu_texture_fetch_t& fetch, + const ucode::instr_fetch_tex_t& fetch_instr, + SamplerInfo* out_info) { + std::memset(out_info, 0, sizeof(SamplerInfo)); + + out_info->min_filter = static_cast( + fetch_instr.min_filter == 3 ? fetch.min_filter : fetch_instr.min_filter); + out_info->mag_filter = static_cast( + fetch_instr.mag_filter == 3 ? fetch.mag_filter : fetch_instr.mag_filter); + out_info->mip_filter = static_cast( + fetch_instr.mip_filter == 3 ? fetch.mip_filter : fetch_instr.mip_filter); + out_info->clamp_u = fetch.clamp_x; + out_info->clamp_v = fetch.clamp_y; + out_info->clamp_w = fetch.clamp_z; + return true; +} + +uint64_t SamplerInfo::hash() const { + return XXH64(this, sizeof(SamplerInfo), 0); +} + +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/sampler_info.h b/src/xenia/gpu/sampler_info.h new file mode 100644 index 000000000..c89b582ea --- /dev/null +++ b/src/xenia/gpu/sampler_info.h @@ -0,0 +1,42 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_SAMPLER_INFO_H_ +#define XENIA_GPU_SAMPLER_INFO_H_ + +#include "xenia/gpu/ucode.h" +#include "xenia/gpu/xenos.h" + +namespace xe { +namespace gpu { + +struct SamplerInfo { + ucode::instr_tex_filter_t min_filter; + ucode::instr_tex_filter_t mag_filter; + ucode::instr_tex_filter_t mip_filter; + uint32_t clamp_u; + uint32_t clamp_v; + uint32_t clamp_w; + + static bool Prepare(const xenos::xe_gpu_texture_fetch_t& fetch, + const ucode::instr_fetch_tex_t& fetch_instr, + SamplerInfo* out_info); + + uint64_t hash() const; + bool operator==(const SamplerInfo& other) const { + return min_filter == other.min_filter && mag_filter == other.mag_filter && + mip_filter == other.mip_filter && clamp_u == other.clamp_u && + clamp_v == other.clamp_v && clamp_w == other.clamp_w; + } +}; + +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_SAMPLER_INFO_H_ diff --git a/src/xenia/gpu/sampler_state_resource.cc b/src/xenia/gpu/sampler_state_resource.cc deleted file mode 100644 index 5865a6920..000000000 --- a/src/xenia/gpu/sampler_state_resource.cc +++ /dev/null @@ -1,32 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -using namespace std; -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::xenos; - - -bool SamplerStateResource::Info::Prepare( - const xe_gpu_texture_fetch_t& fetch, const instr_fetch_tex_t& fetch_instr, - Info& out_info) { - out_info.min_filter = static_cast( - fetch_instr.min_filter == 3 ? fetch.min_filter : fetch_instr.min_filter); - out_info.mag_filter = static_cast( - fetch_instr.mag_filter == 3 ? fetch.mag_filter : fetch_instr.mag_filter); - out_info.mip_filter = static_cast( - fetch_instr.mip_filter == 3 ? fetch.mip_filter : fetch_instr.mip_filter); - out_info.clamp_u = fetch.clamp_x; - out_info.clamp_v = fetch.clamp_y; - out_info.clamp_w = fetch.clamp_z; - return true; -} diff --git a/src/xenia/gpu/sampler_state_resource.h b/src/xenia/gpu/sampler_state_resource.h deleted file mode 100644 index c0a3c4ab3..000000000 --- a/src/xenia/gpu/sampler_state_resource.h +++ /dev/null @@ -1,67 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_SAMPLER_STATE_RESOURCE_H_ -#define XENIA_GPU_SAMPLER_STATE_RESOURCE_H_ - -#include -#include -#include - - -namespace xe { -namespace gpu { - - -class SamplerStateResource : public StaticResource { -public: - struct Info { - xenos::instr_tex_filter_t min_filter; - xenos::instr_tex_filter_t mag_filter; - xenos::instr_tex_filter_t mip_filter; - uint32_t clamp_u; - uint32_t clamp_v; - uint32_t clamp_w; - - uint64_t hash() const { - return hash_combine(0, - min_filter, mag_filter, mip_filter, - clamp_u, clamp_v, clamp_w); - } - bool Equals(const Info& other) const { - return min_filter == other.min_filter && - mag_filter == other.mag_filter && - mip_filter == other.mip_filter && - clamp_u == other.clamp_u && - clamp_v == other.clamp_v && - clamp_w == other.clamp_w; - } - - static bool Prepare(const xenos::xe_gpu_texture_fetch_t& fetch, - const xenos::instr_fetch_tex_t& fetch_instr, - Info& out_info); - }; - - SamplerStateResource(const Info& info) : info_(info) {} - virtual ~SamplerStateResource() = default; - - const Info& info() const { return info_; } - - virtual int Prepare() = 0; - -protected: - Info info_; -}; - - -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_SAMPLER_STATE_RESOURCE_H_ diff --git a/src/xenia/gpu/shader.cc b/src/xenia/gpu/shader.cc new file mode 100644 index 000000000..85f41fc4f --- /dev/null +++ b/src/xenia/gpu/shader.cc @@ -0,0 +1,277 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/shader.h" + +#include "poly/math.h" +#include "xenia/gpu/ucode_disassembler.h" + +namespace xe { +namespace gpu { + +using namespace xe::gpu::ucode; +using namespace xe::gpu::xenos; + +Shader::Shader(ShaderType shader_type, uint64_t data_hash, + const uint32_t* dword_ptr, uint32_t dword_count) + : shader_type_(shader_type), + data_hash_(data_hash), + has_prepared_(false), + is_valid_(false) { + data_.resize(dword_count); + poly::copy_and_swap(data_.data(), dword_ptr, dword_count); + std::memset(&alloc_counts_, 0, sizeof(alloc_counts_)); + std::memset(&buffer_inputs_, 0, sizeof(buffer_inputs_)); + std::memset(&sampler_inputs_, 0, sizeof(sampler_inputs_)); + + // Disassemble ucode and stash. + // TODO(benvanik): debug only. + ucode_disassembly_ = + DisassembleShader(shader_type_, data_.data(), data_.size()); + + // Gather input/output registers/etc. + GatherIO(); +} + +Shader::~Shader() = default; + +void Shader::GatherIO() { + // Process all execution blocks. + instr_cf_t cfa; + instr_cf_t cfb; + for (size_t idx = 0; idx < data_.size(); idx += 3) { + uint32_t dword_0 = data_[idx + 0]; + uint32_t dword_1 = data_[idx + 1]; + uint32_t dword_2 = data_[idx + 2]; + cfa.dword_0 = dword_0; + cfa.dword_1 = dword_1 & 0xFFFF; + cfb.dword_0 = (dword_1 >> 16) | (dword_2 << 16); + cfb.dword_1 = dword_2 >> 16; + if (cfa.opc == ALLOC) { + GatherAlloc(&cfa.alloc); + } else if (cfa.is_exec()) { + GatherExec(&cfa.exec); + } + if (cfb.opc == ALLOC) { + GatherAlloc(&cfb.alloc); + } else if (cfb.is_exec()) { + GatherExec(&cfb.exec); + } + if (cfa.opc == EXEC_END || cfb.opc == EXEC_END) { + break; + } + } +} + +void Shader::GatherAlloc(const instr_cf_alloc_t* cf) { + allocs_.push_back(*cf); + + switch (cf->buffer_select) { + case SQ_POSITION: + // Position (SV_POSITION). + alloc_counts_.positions += cf->size + 1; + break; + case SQ_PARAMETER_PIXEL: + // Output to PS (if VS), or frag output (if PS). + alloc_counts_.params += cf->size + 1; + break; + case SQ_MEMORY: + // MEMEXPORT? + alloc_counts_.memories += cf->size + 1; + break; + } +} + +void Shader::GatherExec(const instr_cf_exec_t* cf) { + execs_.push_back(*cf); + + uint32_t sequence = cf->serialize; + for (uint32_t i = 0; i < cf->count; i++) { + uint32_t alu_off = (cf->address + i); + int sync = sequence & 0x2; + if (sequence & 0x1) { + auto fetch = + reinterpret_cast(data_.data() + alu_off * 3); + switch (fetch->opc) { + case VTX_FETCH: + GatherVertexFetch(&fetch->vtx); + break; + case TEX_FETCH: + GatherTextureFetch(&fetch->tex); + break; + case TEX_GET_BORDER_COLOR_FRAC: + case TEX_GET_COMP_TEX_LOD: + case TEX_GET_GRADIENTS: + case TEX_GET_WEIGHTS: + case TEX_SET_TEX_LOD: + case TEX_SET_GRADIENTS_H: + case TEX_SET_GRADIENTS_V: + default: + assert_always(); + break; + } + } else { + // TODO(benvanik): gather registers used, predicate bits used, etc. + auto alu = + reinterpret_cast(data_.data() + alu_off * 3); + if (alu->export_data && alu->vector_write_mask) { + switch (alu->vector_dest) { + case 0: + case 1: + case 2: + case 3: + alloc_counts_.color_targets[alu->vector_dest] = true; + break; + case 63: + alloc_counts_.point_size = true; + break; + } + } + if (alu->export_data && + (alu->scalar_write_mask || !alu->vector_write_mask)) { + switch (alu->scalar_dest) { + case 0: + case 1: + case 2: + case 3: + alloc_counts_.color_targets[alu->scalar_dest] = true; + break; + case 63: + alloc_counts_.point_size = true; + break; + } + } + } + sequence >>= 2; + } +} + +void Shader::GatherVertexFetch(const instr_fetch_vtx_t* vtx) { + // dst_reg/dst_swiz + // src_reg/src_swiz + // format = a2xx_sq_surfaceformat + // format_comp_all ? signed : unsigned + // num_format_all ? normalized + // stride + // offset + // const_index/const_index_sel -- fetch constant register + // num_format_all ? integer : fraction + // exp_adjust_all - [-32,31] - (2^exp_adjust_all)*fetch - 0 = default + + if (!vtx->must_be_one) { + return; + } + + // Sometimes games have fetches that just produce constants. We can + // ignore those. + uint32_t dst_swiz = vtx->dst_swiz; + bool fetches_any_data = false; + for (int i = 0; i < 4; i++) { + if ((dst_swiz & 0x7) == 4) { + // 0.0 + } else if ((dst_swiz & 0x7) == 5) { + // 1.0 + } else if ((dst_swiz & 0x7) == 6) { + // ? + } else if ((dst_swiz & 0x7) == 7) { + // Previous register value. + } else { + fetches_any_data = true; + break; + } + dst_swiz >>= 3; + } + if (!fetches_any_data) { + return; + } + + assert_true(vtx->const_index <= 0x1F); + + uint32_t fetch_slot = vtx->const_index * 3 + vtx->const_index_sel; + auto& inputs = buffer_inputs_; + BufferDescElement* el = nullptr; + for (size_t n = 0; n < inputs.count; n++) { + auto& desc = inputs.descs[n]; + if (desc.fetch_slot == fetch_slot) { + assert_true(desc.element_count <= poly::countof(desc.elements)); + // It may not hold that all strides are equal, but I hope it does. + assert_true(!vtx->stride || desc.stride_words == vtx->stride); + el = &desc.elements[desc.element_count++]; + break; + } + } + if (!el) { + assert_not_zero(vtx->stride); + assert_true(inputs.count + 1 < poly::countof(inputs.descs)); + auto& desc = inputs.descs[inputs.count++]; + desc.input_index = inputs.count - 1; + desc.fetch_slot = fetch_slot; + desc.stride_words = vtx->stride; + el = &desc.elements[desc.element_count++]; + } + ++inputs.total_elements_count; + + el->vtx_fetch = *vtx; + el->format = static_cast(vtx->format); + el->is_normalized = vtx->num_format_all == 0; + el->is_signed = vtx->format_comp_all == 1; + el->offset_words = vtx->offset; + el->size_words = 0; + switch (el->format) { + case VertexFormat::k_8_8_8_8: + case VertexFormat::k_2_10_10_10: + case VertexFormat::k_10_11_11: + case VertexFormat::k_11_11_10: + el->size_words = 1; + break; + case VertexFormat::k_16_16: + case VertexFormat::k_16_16_FLOAT: + el->size_words = 1; + break; + case VertexFormat::k_16_16_16_16: + case VertexFormat::k_16_16_16_16_FLOAT: + el->size_words = 2; + break; + case VertexFormat::k_32: + case VertexFormat::k_32_FLOAT: + el->size_words = 1; + break; + case VertexFormat::k_32_32: + case VertexFormat::k_32_32_FLOAT: + el->size_words = 2; + break; + case VertexFormat::k_32_32_32_FLOAT: + el->size_words = 3; + break; + case VertexFormat::k_32_32_32_32: + case VertexFormat::k_32_32_32_32_FLOAT: + el->size_words = 4; + break; + default: + assert_unhandled_case(el->format); + break; + } +} + +void Shader::GatherTextureFetch(const instr_fetch_tex_t* tex) { + // TODO(benvanik): check dest_swiz to see if we are writing anything. + + assert_true(tex->const_idx < 0x1F); + + assert_true(sampler_inputs_.count + 1 < poly::countof(sampler_inputs_.descs)); + auto& input = sampler_inputs_.descs[sampler_inputs_.count++]; + input.input_index = sampler_inputs_.count - 1; + input.fetch_slot = tex->const_idx & 0xF; // ?????????????????????????????? + input.tex_fetch = *tex; + + // Format mangling, size estimation, etc. +} + +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/shader.h b/src/xenia/gpu/shader.h new file mode 100644 index 000000000..cd24e9281 --- /dev/null +++ b/src/xenia/gpu/shader.h @@ -0,0 +1,113 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_SHADER_H_ +#define XENIA_GPU_SHADER_H_ + +#include +#include + +#include "xenia/gpu/ucode.h" +#include "xenia/gpu/xenos.h" + +namespace xe { +namespace gpu { + +class Shader { + public: + virtual ~Shader(); + + ShaderType type() const { return shader_type_; } + bool has_prepared() const { return has_prepared_; } + bool is_valid() const { return is_valid_; } + const std::string& ucode_disassembly() const { return ucode_disassembly_; } + const std::string& translated_disassembly() const { + return translated_disassembly_; + } + const std::vector translated_binary() { return translated_binary_; } + + const uint32_t* data() const { return data_.data(); } + + struct BufferDescElement { + ucode::instr_fetch_vtx_t vtx_fetch; + xenos::VertexFormat format; + uint32_t offset_words; + uint32_t size_words; + bool is_signed; + bool is_normalized; + }; + struct BufferDesc { + uint32_t input_index; + uint32_t fetch_slot; + uint32_t stride_words; + uint32_t element_count; + BufferDescElement elements[16]; + }; + struct BufferInputs { + uint32_t count; + uint32_t total_elements_count; + BufferDesc descs[32]; + }; + const BufferInputs& buffer_inputs() { return buffer_inputs_; } + + struct SamplerDesc { + uint32_t input_index; + uint32_t fetch_slot; + uint32_t format; + ucode::instr_fetch_tex_t tex_fetch; + }; + struct SamplerInputs { + uint32_t count; + SamplerDesc descs[32]; + }; + const SamplerInputs& sampler_inputs() { return sampler_inputs_; } + + struct AllocCounts { + uint32_t positions; + uint32_t params; + uint32_t memories; + bool point_size; + bool color_targets[4]; + }; + const AllocCounts& alloc_counts() const { return alloc_counts_; } + const std::vector& execs() const { return execs_; } + const std::vector& allocs() const { return allocs_; } + + protected: + Shader(ShaderType shader_type, uint64_t data_hash, const uint32_t* dword_ptr, + uint32_t dword_count); + + void GatherIO(); + void GatherAlloc(const ucode::instr_cf_alloc_t* cf); + void GatherExec(const ucode::instr_cf_exec_t* cf); + void GatherVertexFetch(const ucode::instr_fetch_vtx_t* vtx); + void GatherTextureFetch(const ucode::instr_fetch_tex_t* tex); + + ShaderType shader_type_; + uint64_t data_hash_; + std::vector data_; + bool has_prepared_; + bool is_valid_; + + std::string ucode_disassembly_; + std::string translated_disassembly_; + std::vector translated_binary_; + std::string error_log_; + + AllocCounts alloc_counts_; + std::vector execs_; + std::vector allocs_; + BufferInputs buffer_inputs_; + SamplerInputs sampler_inputs_; +}; + +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_SHADER_H_ diff --git a/src/xenia/gpu/shader_resource.cc b/src/xenia/gpu/shader_resource.cc deleted file mode 100644 index 07b64efbe..000000000 --- a/src/xenia/gpu/shader_resource.cc +++ /dev/null @@ -1,275 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -using namespace std; -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::xenos; - - -ShaderResource::ShaderResource(const MemoryRange& memory_range, - const Info& info, - xenos::XE_GPU_SHADER_TYPE type) - : HashedResource(memory_range), - info_(info), type_(type), is_prepared_(false), disasm_src_(nullptr) { - xe_zero_struct(&alloc_counts_, sizeof(alloc_counts_)); - xe_zero_struct(&buffer_inputs_, sizeof(buffer_inputs_)); - xe_zero_struct(&sampler_inputs_, sizeof(sampler_inputs_)); - - // Verify. - dword_count_ = memory_range.length / 4; - XEASSERT(dword_count_ <= 512); - - // Copy bytes and swap. - size_t byte_size = dword_count_ * sizeof(uint32_t); - dwords_ = (uint32_t*)xe_malloc(byte_size); - for (uint32_t n = 0; n < dword_count_; n++) { - dwords_[n] = XEGETUINT32BE(memory_range.host_base + n * 4); - } - - // Disassemble, for debugging. - disasm_src_ = DisassembleShader(type_, dwords_, dword_count_); - - // Gather input/output registers/etc. - GatherIO(); -} - -ShaderResource::~ShaderResource() { - xe_free(disasm_src_); - xe_free(dwords_); -} - -void ShaderResource::GatherIO() { - // Process all execution blocks. - instr_cf_t cfa; - instr_cf_t cfb; - for (int idx = 0; idx < dword_count_; idx += 3) { - uint32_t dword_0 = dwords_[idx + 0]; - uint32_t dword_1 = dwords_[idx + 1]; - uint32_t dword_2 = dwords_[idx + 2]; - cfa.dword_0 = dword_0; - cfa.dword_1 = dword_1 & 0xFFFF; - cfb.dword_0 = (dword_1 >> 16) | (dword_2 << 16); - cfb.dword_1 = dword_2 >> 16; - if (cfa.opc == ALLOC) { - GatherAlloc(&cfa.alloc); - } else if (cfa.is_exec()) { - GatherExec(&cfa.exec); - } - if (cfb.opc == ALLOC) { - GatherAlloc(&cfb.alloc); - } else if (cfb.is_exec()) { - GatherExec(&cfb.exec); - } - if (cfa.opc == EXEC_END || cfb.opc == EXEC_END) { - break; - } - } -} - -void ShaderResource::GatherAlloc(const instr_cf_alloc_t* cf) { - allocs_.push_back(*cf); - - switch (cf->buffer_select) { - case SQ_POSITION: - // Position (SV_POSITION). - alloc_counts_.positions += cf->size + 1; - break; - case SQ_PARAMETER_PIXEL: - // Output to PS (if VS), or frag output (if PS). - alloc_counts_.params += cf->size + 1; - break; - case SQ_MEMORY: - // MEMEXPORT? - alloc_counts_.memories += cf->size + 1; - break; - } -} - -void ShaderResource::GatherExec(const instr_cf_exec_t* cf) { - execs_.push_back(*cf); - - uint32_t sequence = cf->serialize; - for (uint32_t i = 0; i < cf->count; i++) { - uint32_t alu_off = (cf->address + i); - int sync = sequence & 0x2; - if (sequence & 0x1) { - const instr_fetch_t* fetch = - (const instr_fetch_t*)(dwords_ + alu_off * 3); - switch (fetch->opc) { - case VTX_FETCH: - GatherVertexFetch(&fetch->vtx); - break; - case TEX_FETCH: - GatherTextureFetch(&fetch->tex); - break; - case TEX_GET_BORDER_COLOR_FRAC: - case TEX_GET_COMP_TEX_LOD: - case TEX_GET_GRADIENTS: - case TEX_GET_WEIGHTS: - case TEX_SET_TEX_LOD: - case TEX_SET_GRADIENTS_H: - case TEX_SET_GRADIENTS_V: - default: - XEASSERTALWAYS(); - break; - } - } else { - // TODO(benvanik): gather registers used, predicate bits used, etc. - const instr_alu_t* alu = - (const instr_alu_t*)(dwords_ + alu_off * 3); - if (alu->vector_write_mask) { - if (alu->export_data && alu->vector_dest == 63) { - alloc_counts_.point_size = true; - } - } - if (alu->scalar_write_mask || !alu->vector_write_mask) { - if (alu->export_data && alu->scalar_dest == 63) { - alloc_counts_.point_size = true; - } - } - } - sequence >>= 2; - } -} - -void ShaderResource::GatherVertexFetch(const instr_fetch_vtx_t* vtx) { - XEASSERT(type_ == XE_GPU_SHADER_TYPE_VERTEX); - - // dst_reg/dst_swiz - // src_reg/src_swiz - // format = a2xx_sq_surfaceformat - // format_comp_all ? signed : unsigned - // num_format_all ? normalized - // stride - // offset - // const_index/const_index_sel -- fetch constant register - // num_format_all ? integer : fraction - // exp_adjust_all - [-32,31] - (2^exp_adjust_all)*fetch - 0 = default - - // Sometimes games have fetches that just produce constants. We can - // ignore those. - uint32_t dst_swiz = vtx->dst_swiz; - bool fetches_any_data = false; - for (int i = 0; i < 4; i++) { - if ((dst_swiz & 0x7) == 4) { - // 0.0 - } else if ((dst_swiz & 0x7) == 5) { - // 1.0 - } else if ((dst_swiz & 0x7) == 6) { - // ? - } else if ((dst_swiz & 0x7) == 7) { - // Previous register value. - } else { - fetches_any_data = true; - break; - } - dst_swiz >>= 3; - } - if (!fetches_any_data) { - return; - } - - uint32_t fetch_slot = vtx->const_index * 3 + vtx->const_index_sel; - auto& inputs = buffer_inputs_; - VertexBufferResource::DeclElement* el = nullptr; - for (size_t n = 0; n < inputs.count; n++) { - auto& desc = inputs.descs[n]; - auto& info = desc.info; - if (desc.fetch_slot == fetch_slot) { - XEASSERT(info.element_count <= XECOUNT(info.elements)); - // It may not hold that all strides are equal, but I hope it does. - XEASSERT(!vtx->stride || info.stride_words == vtx->stride); - el = &info.elements[info.element_count++]; - break; - } - } - if (!el) { - XEASSERTNOTZERO(vtx->stride); - XEASSERT(inputs.count + 1 < XECOUNT(inputs.descs)); - auto& desc = inputs.descs[inputs.count++]; - desc.input_index = inputs.count - 1; - desc.fetch_slot = fetch_slot; - desc.info.stride_words = vtx->stride; - el = &desc.info.elements[desc.info.element_count++]; - } - - el->vtx_fetch = *vtx; - el->format = vtx->format; - el->is_normalized = vtx->num_format_all == 0; - el->is_signed = vtx->format_comp_all == 1; - el->offset_words = vtx->offset; - el->size_words = 0; - switch (el->format) { - case FMT_8_8_8_8: - case FMT_2_10_10_10: - case FMT_10_11_11: - case FMT_11_11_10: - el->size_words = 1; - break; - case FMT_16_16: - case FMT_16_16_FLOAT: - el->size_words = 1; - break; - case FMT_16_16_16_16: - case FMT_16_16_16_16_FLOAT: - el->size_words = 2; - break; - case FMT_32: - case FMT_32_FLOAT: - el->size_words = 1; - break; - case FMT_32_32: - case FMT_32_32_FLOAT: - el->size_words = 2; - break; - case FMT_32_32_32_FLOAT: - el->size_words = 3; - break; - case FMT_32_32_32_32: - case FMT_32_32_32_32_FLOAT: - el->size_words = 4; - break; - default: - XELOGE("Unknown vertex format: %d", el->format); - XEASSERTALWAYS(); - break; - } -} - -void ShaderResource::GatherTextureFetch(const xenos::instr_fetch_tex_t* tex) { - // TODO(benvanik): check dest_swiz to see if we are writing anything. - - XEASSERT(sampler_inputs_.count + 1 < XECOUNT(sampler_inputs_.descs)); - auto& input = sampler_inputs_.descs[sampler_inputs_.count++]; - input.input_index = sampler_inputs_.count - 1; - input.fetch_slot = tex->const_idx & 0xF; // ? - input.tex_fetch = *tex; - - // Format mangling, size estimation, etc. -} - -VertexShaderResource::VertexShaderResource( - const MemoryRange& memory_range, const Info& info) - : ShaderResource(memory_range, info, XE_GPU_SHADER_TYPE_VERTEX) { -} - -VertexShaderResource::~VertexShaderResource() = default; - -PixelShaderResource::PixelShaderResource( - const MemoryRange& memory_range, const Info& info) - : ShaderResource(memory_range, info, XE_GPU_SHADER_TYPE_PIXEL) { -} - -PixelShaderResource::~PixelShaderResource() = default; diff --git a/src/xenia/gpu/shader_resource.h b/src/xenia/gpu/shader_resource.h deleted file mode 100644 index b591bfaf2..000000000 --- a/src/xenia/gpu/shader_resource.h +++ /dev/null @@ -1,128 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_SHADER_RESOURCE_H_ -#define XENIA_GPU_SHADER_RESOURCE_H_ - -#include -#include -#include -#include - - -namespace xe { -namespace gpu { - - -class ShaderResource : public HashedResource { -public: - struct Info { - // type, etc? - }; - - ~ShaderResource() override; - - const Info& info() const { return info_; } - xenos::XE_GPU_SHADER_TYPE type() const { return type_; } - const uint32_t* dwords() const { return dwords_; } - const size_t dword_count() const { return dword_count_; } - - bool is_prepared() const { return is_prepared_; } - const char* disasm_src() const { return disasm_src_; } - - struct BufferDesc { - uint32_t input_index; - uint32_t fetch_slot; - VertexBufferResource::Info info; - // xenos::instr_fetch_vtx_t vtx_fetch; for each el - }; - struct BufferInputs { - uint32_t count; - BufferDesc descs[32]; - }; - const BufferInputs& buffer_inputs() { return buffer_inputs_; } - - struct SamplerDesc { - uint32_t input_index; - uint32_t fetch_slot; - uint32_t format; - xenos::instr_fetch_tex_t tex_fetch; - }; - struct SamplerInputs { - uint32_t count; - SamplerDesc descs[32]; - }; - const SamplerInputs& sampler_inputs() { return sampler_inputs_; } - - struct AllocCounts { - uint32_t positions; - uint32_t params; - uint32_t memories; - bool point_size; - }; - const AllocCounts& alloc_counts() const { return alloc_counts_; } - const std::vector& execs() const { return execs_; } - const std::vector& allocs() const { return allocs_; } - -private: - void GatherIO(); - void GatherAlloc(const xenos::instr_cf_alloc_t* cf); - void GatherExec(const xenos::instr_cf_exec_t* cf); - void GatherVertexFetch(const xenos::instr_fetch_vtx_t* vtx); - void GatherTextureFetch(const xenos::instr_fetch_tex_t* tex); - -protected: - ShaderResource(const MemoryRange& memory_range, - const Info& info, - xenos::XE_GPU_SHADER_TYPE type); - - Info info_; - xenos::XE_GPU_SHADER_TYPE type_; - size_t dword_count_; - uint32_t* dwords_; - char* disasm_src_; - - AllocCounts alloc_counts_; - std::vector execs_; - std::vector allocs_; - BufferInputs buffer_inputs_; - SamplerInputs sampler_inputs_; - - bool is_prepared_; -}; - - -class VertexShaderResource : public ShaderResource { -public: - VertexShaderResource(const MemoryRange& memory_range, - const Info& info); - ~VertexShaderResource() override; - - // buffer_inputs() matching VertexBufferResource::Info - - virtual int Prepare(const xenos::xe_gpu_program_cntl_t& program_cntl) = 0; -}; - - -class PixelShaderResource : public ShaderResource { -public: - PixelShaderResource(const MemoryRange& memory_range, - const Info& info); - ~PixelShaderResource() override; - - virtual int Prepare(const xenos::xe_gpu_program_cntl_t& program_cntl, - VertexShaderResource* vertex_shader) = 0; -}; - - -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_SHADER_RESOURCE_H_ diff --git a/src/xenia/gpu/sources.gypi b/src/xenia/gpu/sources.gypi index b01f7a33b..ec144c8af 100644 --- a/src/xenia/gpu/sources.gypi +++ b/src/xenia/gpu/sources.gypi @@ -1,43 +1,27 @@ # Copyright 2013 Ben Vanik. All Rights Reserved. { 'sources': [ - 'buffer_resource.cc', - 'buffer_resource.h', - 'command_processor.cc', - 'command_processor.h', - 'draw_command.cc', - 'draw_command.h', 'gpu-private.h', 'gpu.cc', 'gpu.h', - 'graphics_driver.cc', - 'graphics_driver.h', 'graphics_system.cc', 'graphics_system.h', 'register_file.cc', 'register_file.h', - 'resource.cc', - 'resource.h', - 'resource_cache.cc', - 'resource_cache.h', - 'sampler_state_resource.cc', - 'sampler_state_resource.h', - 'shader_resource.cc', - 'shader_resource.h', - 'texture_resource.cc', - 'texture_resource.h', + 'register_table.inc', + 'sampler_info.cc', + 'sampler_info.h', + 'shader.cc', + 'shader.h', + 'texture_info.cc', + 'texture_info.h', + 'ucode.h', + 'ucode_disassembler.cc', + 'ucode_disassembler.h', + 'xenos.h', ], 'includes': [ - 'nop/sources.gypi', - 'xenos/sources.gypi', - ], - - 'conditions': [ - ['OS == "win"', { - 'includes': [ - 'd3d11/sources.gypi', - ], - }], + 'gl4/sources.gypi', ], } diff --git a/src/xenia/gpu/texture_info.cc b/src/xenia/gpu/texture_info.cc new file mode 100644 index 000000000..04e808c13 --- /dev/null +++ b/src/xenia/gpu/texture_info.cc @@ -0,0 +1,253 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/gpu/texture_info.h" + +#include "third_party/xxhash/xxhash.h" + +#include "poly/math.h" + +namespace xe { +namespace gpu { + +using namespace xe::gpu::ucode; +using namespace xe::gpu::xenos; + +bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch, + TextureInfo* out_info) { + std::memset(out_info, 0, sizeof(TextureInfo)); + + // http://msdn.microsoft.com/en-us/library/windows/desktop/cc308051(v=vs.85).aspx + // a2xx_sq_surfaceformat + auto& info = *out_info; + info.guest_address = fetch.address << 12; + info.swizzle = fetch.swizzle; + + info.dimension = static_cast(fetch.dimension); + info.width = info.height = info.depth = 0; + switch (info.dimension) { + case Dimension::k1D: + info.width = fetch.size_1d.width; + break; + case Dimension::k2D: + info.width = fetch.size_2d.width; + info.height = fetch.size_2d.height; + break; + case Dimension::k3D: + case Dimension::kCube: + info.width = fetch.size_3d.width; + info.height = fetch.size_3d.height; + info.depth = fetch.size_3d.depth; + break; + } + info.endianness = static_cast(fetch.endianness); + + info.block_size = 0; + info.texel_pitch = 0; + info.is_tiled = fetch.tiled; + info.is_compressed = false; + info.input_length = 0; + info.format = static_cast(fetch.format); + switch (fetch.format) { + case FMT_8: + info.block_size = 1; + info.texel_pitch = 1; + break; + case FMT_1_5_5_5: + info.block_size = 1; + info.texel_pitch = 2; + break; + case FMT_8_8_8_8: + case FMT_8_8_8_8_AS_16_16_16_16: + info.block_size = 1; + info.texel_pitch = 4; + break; + case FMT_4_4_4_4: + info.block_size = 1; + info.texel_pitch = 2; + break; + case FMT_16_16_16_16_FLOAT: + info.block_size = 1; + info.texel_pitch = 8; + break; + case FMT_32_FLOAT: + info.block_size = 1; + info.texel_pitch = 4; + break; + case FMT_DXT1: + info.block_size = 4; + info.texel_pitch = 8; + info.is_compressed = true; + break; + case FMT_DXT2_3: + case FMT_DXT4_5: + info.block_size = 4; + info.texel_pitch = 16; + info.is_compressed = true; + break; + case FMT_DXN: + // BC5 + info.block_size = 4; + info.texel_pitch = 16; + info.is_compressed = true; + break; + case FMT_DXT1_AS_16_16_16_16: + // TODO(benvanik): conversion? + info.block_size = 4; + info.texel_pitch = 8; + info.is_compressed = true; + break; + case FMT_DXT2_3_AS_16_16_16_16: + case FMT_DXT4_5_AS_16_16_16_16: + // TODO(benvanik): conversion? + info.block_size = 4; + info.texel_pitch = 16; + info.is_compressed = true; + break; + case FMT_1_REVERSE: + case FMT_1: + case FMT_5_6_5: + case FMT_6_5_5: + case FMT_2_10_10_10: + case FMT_8_A: + case FMT_8_B: + case FMT_8_8: + case FMT_Cr_Y1_Cb_Y0: + case FMT_Y1_Cr_Y0_Cb: + case FMT_5_5_5_1: + case FMT_8_8_8_8_A: + case FMT_10_11_11: + case FMT_11_11_10: + case FMT_24_8: + case FMT_24_8_FLOAT: + case FMT_16: + case FMT_16_16: + case FMT_16_16_16_16: + case FMT_16_EXPAND: + case FMT_16_16_EXPAND: + case FMT_16_16_16_16_EXPAND: + case FMT_16_FLOAT: + case FMT_16_16_FLOAT: + case FMT_32: + case FMT_32_32: + case FMT_32_32_32_32: + case FMT_32_32_FLOAT: + case FMT_32_32_32_32_FLOAT: + case FMT_32_AS_8: + case FMT_32_AS_8_8: + case FMT_16_MPEG: + case FMT_16_16_MPEG: + case FMT_8_INTERLACED: + case FMT_32_AS_8_INTERLACED: + case FMT_32_AS_8_8_INTERLACED: + case FMT_16_INTERLACED: + case FMT_16_MPEG_INTERLACED: + case FMT_16_16_MPEG_INTERLACED: + case FMT_2_10_10_10_AS_16_16_16_16: + case FMT_10_11_11_AS_16_16_16_16: + case FMT_11_11_10_AS_16_16_16_16: + case FMT_32_32_32_FLOAT: + case FMT_DXT3A: + case FMT_DXT5A: + case FMT_CTX1: + case FMT_DXT3A_AS_1_1_1_1: + PLOGE("Unhandled texture format"); + return false; + default: + assert_unhandled_case(fetch.format); + return false; + } + + // Must be called here when we know the format. + switch (info.dimension) { + case Dimension::k1D: + info.CalculateTextureSizes1D(fetch); + break; + case Dimension::k2D: + info.CalculateTextureSizes2D(fetch); + break; + case Dimension::k3D: + // TODO(benvanik): calculate size. + return false; + case Dimension::kCube: + // TODO(benvanik): calculate size. + return false; + } + + return true; +} + +void TextureInfo::CalculateTextureSizes1D(const xe_gpu_texture_fetch_t& fetch) { + // ? + size_1d.width = fetch.size_1d.width; +} + +void TextureInfo::CalculateTextureSizes2D(const xe_gpu_texture_fetch_t& fetch) { + size_2d.logical_width = 1 + fetch.size_2d.width; + size_2d.logical_height = 1 + fetch.size_2d.height; + + size_2d.block_width = size_2d.logical_width / block_size; + size_2d.block_height = size_2d.logical_height / block_size; + + if (!is_compressed) { + // must be 32x32 but also must have a pitch that is a multiple of 256 bytes + uint32_t bytes_per_block = block_size * block_size * texel_pitch; + uint32_t width_multiple = 32; + if (bytes_per_block) { + uint32_t minimum_multiple = 256 / bytes_per_block; + if (width_multiple < minimum_multiple) { + width_multiple = minimum_multiple; + } + } + size_2d.input_width = poly::round_up(size_2d.logical_width, width_multiple); + size_2d.input_height = poly::round_up(size_2d.logical_height, 32); + size_2d.output_width = size_2d.logical_width; + size_2d.output_height = size_2d.logical_height; + } else { + // must be 128x128 + size_2d.input_width = poly::round_up(size_2d.logical_width, 128); + size_2d.input_height = poly::round_up(size_2d.logical_height, 128); + size_2d.output_width = poly::next_pow2(size_2d.logical_width); + size_2d.output_height = poly::next_pow2(size_2d.logical_height); + } + + size_2d.logical_pitch = (size_2d.logical_width / block_size) * texel_pitch; + size_2d.input_pitch = (size_2d.input_width / block_size) * texel_pitch; + + if (!is_tiled) { + input_length = size_2d.block_height * size_2d.logical_pitch; + } else { + input_length = size_2d.block_height * size_2d.logical_pitch; // ? + } +} + +// https://code.google.com/p/crunch/source/browse/trunk/inc/crn_decomp.h#4104 +uint32_t TextureInfo::TiledOffset2DOuter(uint32_t y, uint32_t width, + uint32_t log_bpp) { + uint32_t macro = ((y >> 5) * (width >> 5)) << (log_bpp + 7); + uint32_t micro = ((y & 6) << 2) << log_bpp; + return macro + ((micro & ~15) << 1) + (micro & 15) + + ((y & 8) << (3 + log_bpp)) + ((y & 1) << 4); +} + +uint32_t TextureInfo::TiledOffset2DInner(uint32_t x, uint32_t y, uint32_t bpp, + uint32_t base_offset) { + uint32_t macro = (x >> 5) << (bpp + 7); + uint32_t micro = (x & 7) << bpp; + uint32_t offset = base_offset + (macro + ((micro & ~15) << 1) + (micro & 15)); + return ((offset & ~511) << 3) + ((offset & 448) << 2) + (offset & 63) + + ((y & 16) << 7) + (((((y & 8) >> 2) + (x >> 3)) & 3) << 6); +} + +uint64_t TextureInfo::hash() const { + return XXH64(this, sizeof(TextureInfo), 0); +} + +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/texture_info.h b/src/xenia/gpu/texture_info.h new file mode 100644 index 000000000..fcf37a9b2 --- /dev/null +++ b/src/xenia/gpu/texture_info.h @@ -0,0 +1,146 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_TEXTURE_INFO_H_ +#define XENIA_GPU_TEXTURE_INFO_H_ + +#include "xenia/gpu/ucode.h" +#include "xenia/gpu/xenos.h" + +namespace xe { +namespace gpu { + +// a2xx_sq_surfaceformat +enum class TextureFormat : uint32_t { + k_1_REVERSE = 0, + k_1 = 1, + k_8 = 2, + k_1_5_5_5 = 3, + k_5_6_5 = 4, + k_6_5_5 = 5, + k_8_8_8_8 = 6, + k_2_10_10_10 = 7, + k_8_A = 8, + k_8_B = 9, + k_8_8 = 10, + k_Cr_Y1_Cb_Y0 = 11, + k_Y1_Cr_Y0_Cb = 12, + // ? hole + k_8_8_8_8_A = 14, + k_4_4_4_4 = 15, + k_10_11_11 = 16, + k_11_11_10 = 17, + k_DXT1 = 18, + k_DXT2_3 = 19, + k_DXT4_5 = 20, + // ? hole + k_24_8 = 22, + k_24_8_FLOAT = 23, + k_16 = 24, + k_16_16 = 25, + k_16_16_16_16 = 26, + k_16_EXPAND = 27, + k_16_16_EXPAND = 28, + k_16_16_16_16_EXPAND = 29, + k_16_FLOAT = 30, + k_16_16_FLOAT = 31, + k_16_16_16_16_FLOAT = 32, + k_32 = 33, + k_32_32 = 34, + k_32_32_32_32 = 35, + k_32_FLOAT = 36, + k_32_32_FLOAT = 37, + k_32_32_32_32_FLOAT = 38, + k_32_AS_8 = 39, + k_32_AS_8_8 = 40, + k_16_MPEG = 41, + k_16_16_MPEG = 42, + k_8_INTERLACED = 43, + k_32_AS_8_INTERLACED = 44, + k_32_AS_8_8_INTERLACED = 45, + k_16_INTERLACED = 46, + k_16_MPEG_INTERLACED = 47, + k_16_16_MPEG_INTERLACED = 48, + k_DXN = 49, + k_8_8_8_8_AS_16_16_16_16 = 50, + k_DXT1_AS_16_16_16_16 = 51, + k_DXT2_3_AS_16_16_16_16 = 52, + k_DXT4_5_AS_16_16_16_16 = 53, + k_2_10_10_10_AS_16_16_16_16 = 54, + k_10_11_11_AS_16_16_16_16 = 55, + k_11_11_10_AS_16_16_16_16 = 56, + k_32_32_32_FLOAT = 57, + k_DXT3A = 58, + k_DXT5A = 59, + k_CTX1 = 60, + k_DXT3A_AS_1_1_1_1 = 61, + + kUnknown = 0xFFFFFFFFu, +}; + +struct TextureInfo { + uint32_t guest_address; + uint32_t input_length; + uint32_t swizzle; + Dimension dimension; + uint32_t width; + uint32_t height; + uint32_t depth; + uint32_t block_size; + uint32_t texel_pitch; + xenos::Endian endianness; + bool is_tiled; + bool is_compressed; + + TextureFormat format; + + union { + struct { + uint32_t width; + } size_1d; + struct { + uint32_t logical_width; + uint32_t logical_height; + uint32_t block_width; + uint32_t block_height; + uint32_t input_width; + uint32_t input_height; + uint32_t output_width; + uint32_t output_height; + uint32_t logical_pitch; + uint32_t input_pitch; + } size_2d; + struct { + } size_3d; + struct { + } size_cube; + }; + + static bool Prepare(const xenos::xe_gpu_texture_fetch_t& fetch, + TextureInfo* out_info); + + static uint32_t TiledOffset2DOuter(uint32_t y, uint32_t width, + uint32_t log_bpp); + static uint32_t TiledOffset2DInner(uint32_t x, uint32_t y, uint32_t bpp, + uint32_t base_offset); + + uint64_t hash() const; + bool operator==(const TextureInfo& other) const { + return std::memcmp(this, &other, sizeof(TextureInfo)) == 0; + } + + private: + void CalculateTextureSizes1D(const xenos::xe_gpu_texture_fetch_t& fetch); + void CalculateTextureSizes2D(const xenos::xe_gpu_texture_fetch_t& fetch); +}; + +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_TEXTURE_INFO_H_ diff --git a/src/xenia/gpu/texture_resource.cc b/src/xenia/gpu/texture_resource.cc deleted file mode 100644 index 531796c11..000000000 --- a/src/xenia/gpu/texture_resource.cc +++ /dev/null @@ -1,350 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include - - -using namespace std; -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::xenos; - - -bool TextureResource::Info::Prepare(const xe_gpu_texture_fetch_t& fetch, - Info& info) { - // http://msdn.microsoft.com/en-us/library/windows/desktop/cc308051(v=vs.85).aspx - // a2xx_sq_surfaceformat - - info.dimension = (TextureDimension)fetch.dimension; - switch (info.dimension) { - case TEXTURE_DIMENSION_1D: - info.width = fetch.size_1d.width; - break; - case TEXTURE_DIMENSION_2D: - info.width = fetch.size_2d.width; - info.height = fetch.size_2d.height; - break; - case TEXTURE_DIMENSION_3D: - case TEXTURE_DIMENSION_CUBE: - info.width = fetch.size_3d.width; - info.height = fetch.size_3d.height; - info.depth = fetch.size_3d.depth; - break; - } - info.block_size = 0; - info.texel_pitch = 0; - info.endianness = (XE_GPU_ENDIAN)fetch.endianness; - info.is_tiled = fetch.tiled; - info.is_compressed = false; - info.input_length = 0; - info.format = DXGI_FORMAT_UNKNOWN; - switch (fetch.format) { - case FMT_8: - switch (fetch.swizzle) { - case XE_GPU_SWIZZLE_RRR1: - info.format = DXGI_FORMAT_R8_UNORM; - break; - case XE_GPU_SWIZZLE_000R: - info.format = DXGI_FORMAT_A8_UNORM; - break; - default: - XELOGW("D3D11: unhandled swizzle for FMT_8"); - info.format = DXGI_FORMAT_A8_UNORM; - break; - } - info.block_size = 1; - info.texel_pitch = 1; - break; - case FMT_1_5_5_5: - switch (fetch.swizzle) { - case XE_GPU_SWIZZLE_BGRA: - info.format = DXGI_FORMAT_B5G5R5A1_UNORM; - break; - default: - XELOGW("D3D11: unhandled swizzle for FMT_1_5_5_5"); - info.format = DXGI_FORMAT_B5G5R5A1_UNORM; - break; - } - info.block_size = 1; - info.texel_pitch = 2; - break; - case FMT_8_8_8_8: - switch (fetch.swizzle) { - case XE_GPU_SWIZZLE_RGBA: - info.format = DXGI_FORMAT_R8G8B8A8_UNORM; - break; - case XE_GPU_SWIZZLE_BGRA: - info.format = DXGI_FORMAT_B8G8R8A8_UNORM; - break; - case XE_GPU_SWIZZLE_RGB1: - info.format = DXGI_FORMAT_R8G8B8A8_UNORM; // ? - break; - case XE_GPU_SWIZZLE_BGR1: - info.format = DXGI_FORMAT_B8G8R8X8_UNORM; - break; - default: - XELOGW("D3D11: unhandled swizzle for FMT_8_8_8_8"); - info.format = DXGI_FORMAT_R8G8B8A8_UNORM; - break; - } - info.block_size = 1; - info.texel_pitch = 4; - break; - case FMT_4_4_4_4: - switch (fetch.swizzle) { - case XE_GPU_SWIZZLE_BGRA: - info.format = DXGI_FORMAT_B4G4R4A4_UNORM; // only supported on Windows 8+ - break; - default: - XELOGW("D3D11: unhandled swizzle for FMT_4_4_4_4"); - info.format = DXGI_FORMAT_B4G4R4A4_UNORM; // only supported on Windows 8+ - break; - } - info.block_size = 1; - info.texel_pitch = 2; - break; - case FMT_16_16_16_16_FLOAT: - switch (fetch.swizzle) { - case XE_GPU_SWIZZLE_RGBA: - info.format = DXGI_FORMAT_R16G16B16A16_FLOAT; - break; - default: - XELOGW("D3D11: unhandled swizzle for FMT_16_16_16_16_FLOAT"); - info.format = DXGI_FORMAT_R16G16B16A16_FLOAT; - break; - } - info.block_size = 1; - info.texel_pitch = 8; - break; - case FMT_32_FLOAT: - switch (fetch.swizzle) { - case XE_GPU_SWIZZLE_R111: - info.format = DXGI_FORMAT_R32_FLOAT; - break; - default: - XELOGW("D3D11: unhandled swizzle for FMT_32_FLOAT"); - info.format = DXGI_FORMAT_R32_FLOAT; - break; - } - info.block_size = 1; - info.texel_pitch = 4; - break; - case FMT_DXT1: - info.format = DXGI_FORMAT_BC1_UNORM; - info.block_size = 4; - info.texel_pitch = 8; - info.is_compressed = true; - break; - case FMT_DXT2_3: - case FMT_DXT4_5: - info.format = (fetch.format == FMT_DXT4_5 ? DXGI_FORMAT_BC3_UNORM : DXGI_FORMAT_BC2_UNORM); - info.block_size = 4; - info.texel_pitch = 16; - info.is_compressed = true; - break; - case FMT_1_REVERSE: - case FMT_1: - case FMT_5_6_5: - case FMT_6_5_5: - case FMT_2_10_10_10: - case FMT_8_A: - case FMT_8_B: - case FMT_8_8: - case FMT_Cr_Y1_Cb_Y0: - case FMT_Y1_Cr_Y0_Cb: - case FMT_5_5_5_1: - case FMT_8_8_8_8_A: - case FMT_10_11_11: - case FMT_11_11_10: - case FMT_24_8: - case FMT_24_8_FLOAT: - case FMT_16: - case FMT_16_16: - case FMT_16_16_16_16: - case FMT_16_EXPAND: - case FMT_16_16_EXPAND: - case FMT_16_16_16_16_EXPAND: - case FMT_16_FLOAT: - case FMT_16_16_FLOAT: - case FMT_32: - case FMT_32_32: - case FMT_32_32_32_32: - case FMT_32_32_FLOAT: - case FMT_32_32_32_32_FLOAT: - case FMT_32_AS_8: - case FMT_32_AS_8_8: - case FMT_16_MPEG: - case FMT_16_16_MPEG: - case FMT_8_INTERLACED: - case FMT_32_AS_8_INTERLACED: - case FMT_32_AS_8_8_INTERLACED: - case FMT_16_INTERLACED: - case FMT_16_MPEG_INTERLACED: - case FMT_16_16_MPEG_INTERLACED: - case FMT_DXN: - case FMT_8_8_8_8_AS_16_16_16_16: - case FMT_DXT1_AS_16_16_16_16: - case FMT_DXT2_3_AS_16_16_16_16: - case FMT_DXT4_5_AS_16_16_16_16: - case FMT_2_10_10_10_AS_16_16_16_16: - case FMT_10_11_11_AS_16_16_16_16: - case FMT_11_11_10_AS_16_16_16_16: - case FMT_32_32_32_FLOAT: - case FMT_DXT3A: - case FMT_DXT5A: - case FMT_CTX1: - case FMT_DXT3A_AS_1_1_1_1: - info.format = DXGI_FORMAT_UNKNOWN; - break; - } - - if (info.format == DXGI_FORMAT_UNKNOWN) { - return false; - } - - // Must be called here when we know the format. - switch (info.dimension) { - case TEXTURE_DIMENSION_1D: - info.CalculateTextureSizes1D(fetch); - break; - case TEXTURE_DIMENSION_2D: - info.CalculateTextureSizes2D(fetch); - break; - case TEXTURE_DIMENSION_3D: - // TODO(benvanik): calculate size. - return false; - case TEXTURE_DIMENSION_CUBE: - // TODO(benvanik): calculate size. - return false; - } - return true; -} - -void TextureResource::Info::CalculateTextureSizes1D( - const xe_gpu_texture_fetch_t& fetch) { - // ? - size_1d.width = fetch.size_1d.width; -} - -void TextureResource::Info::CalculateTextureSizes2D( - const xe_gpu_texture_fetch_t& fetch) { - size_2d.logical_width = 1 + fetch.size_2d.width; - size_2d.logical_height = 1 + fetch.size_2d.height; - - size_2d.block_width = size_2d.logical_width / block_size; - size_2d.block_height = size_2d.logical_height / block_size; - - if (!is_compressed) { - // must be 32x32 but also must have a pitch that is a multiple of 256 bytes - uint32_t bytes_per_block = block_size * block_size * texel_pitch; - uint32_t width_multiple = 32; - if (bytes_per_block) { - uint32_t minimum_multiple = 256 / bytes_per_block; - if (width_multiple < minimum_multiple) { - width_multiple = minimum_multiple; - } - } - size_2d.input_width = XEROUNDUP(size_2d.logical_width, width_multiple); - size_2d.input_height = XEROUNDUP(size_2d.logical_height, 32); - size_2d.output_width = size_2d.logical_width; - size_2d.output_height = size_2d.logical_height; - } else { - // must be 128x128 - size_2d.input_width = XEROUNDUP(size_2d.logical_width, 128); - size_2d.input_height = XEROUNDUP(size_2d.logical_height, 128); - size_2d.output_width = XENEXTPOW2(size_2d.logical_width); - size_2d.output_height = XENEXTPOW2(size_2d.logical_height); - } - - size_2d.logical_pitch = (size_2d.logical_width / block_size) * texel_pitch; - size_2d.input_pitch = (size_2d.input_width / block_size) * texel_pitch; - - if (!is_tiled) { - input_length = size_2d.block_height * size_2d.logical_pitch; - } else { - input_length = size_2d.block_height * size_2d.logical_pitch; // ? - } -} - -TextureResource::TextureResource(const MemoryRange& memory_range, - const Info& info) - : PagedResource(memory_range), - info_(info) { -} - -TextureResource::~TextureResource() { -} - -int TextureResource::Prepare() { - if (!handle()) { - if (CreateHandle()) { - XELOGE("Unable to create texture handle"); - return 1; - } - } - - if (!dirtied_) { - return 0; - } - dirtied_ = false; - - // pass dirty regions? - return InvalidateRegion(memory_range_); -} - -void TextureResource::TextureSwap(uint8_t* dest, const uint8_t* src, - uint32_t pitch) const { - // TODO(benvanik): optimize swapping paths. - switch (info_.endianness) { - case XE_GPU_ENDIAN_8IN16: - for (uint32_t i = 0; i < pitch; i += 2, src += 2, dest += 2) { - *(uint16_t*)dest = XESWAP16(*(uint16_t*)src); - } - break; - case XE_GPU_ENDIAN_8IN32: // Swap bytes. - for (uint32_t i = 0; i < pitch; i += 4, src += 4, dest += 4) { - *(uint32_t*)dest = XESWAP32(*(uint32_t*)src); - } - break; - case XE_GPU_ENDIAN_16IN32: // Swap half words. - for (uint32_t i = 0; i < pitch; i += 4, src += 4, dest += 4) { - uint32_t value = *(uint32_t*)src; - *(uint32_t*)dest = ((value >> 16) & 0xFFFF) | (value << 16); - } - break; - default: - case XE_GPU_ENDIAN_NONE: - memcpy(dest, src, pitch); - break; - } -} - -// https://code.google.com/p/crunch/source/browse/trunk/inc/crn_decomp.h#4104 -uint32_t TextureResource::TiledOffset2DOuter(uint32_t y, uint32_t width, - uint32_t log_bpp) const { - uint32_t macro = ((y >> 5) * (width >> 5)) << (log_bpp + 7); - uint32_t micro = ((y & 6) << 2) << log_bpp; - return macro + - ((micro & ~15) << 1) + - (micro & 15) + - ((y & 8) << (3 + log_bpp)) + - ((y & 1) << 4); -} - -uint32_t TextureResource::TiledOffset2DInner(uint32_t x, uint32_t y, uint32_t bpp, - uint32_t base_offset) const { - uint32_t macro = (x >> 5) << (bpp + 7); - uint32_t micro = (x & 7) << bpp; - uint32_t offset = base_offset + (macro + ((micro & ~15) << 1) + (micro & 15)); - return ((offset & ~511) << 3) + ((offset & 448) << 2) + (offset & 63) + - ((y & 16) << 7) + (((((y & 8) >> 2) + (x >> 3)) & 3) << 6); -} diff --git a/src/xenia/gpu/texture_resource.h b/src/xenia/gpu/texture_resource.h deleted file mode 100644 index 57dc63422..000000000 --- a/src/xenia/gpu/texture_resource.h +++ /dev/null @@ -1,110 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_TEXTURE_RESOURCE_H_ -#define XENIA_GPU_TEXTURE_RESOURCE_H_ - -#include -#include - -// TODO(benvanik): replace DXGI constants with xenia constants. -#include - - -namespace xe { -namespace gpu { - - -enum TextureDimension { - TEXTURE_DIMENSION_1D = 0, - TEXTURE_DIMENSION_2D = 1, - TEXTURE_DIMENSION_3D = 2, - TEXTURE_DIMENSION_CUBE = 3, -}; - - -class TextureResource : public PagedResource { -public: - struct Info { - TextureDimension dimension; - uint32_t width; - uint32_t height; - uint32_t depth; - uint32_t block_size; - uint32_t texel_pitch; - xenos::XE_GPU_ENDIAN endianness; - bool is_tiled; - bool is_compressed; - uint32_t input_length; - - // TODO(benvanik): replace with our own constants. - DXGI_FORMAT format; - - union { - struct { - uint32_t width; - } size_1d; - struct { - uint32_t logical_width; - uint32_t logical_height; - uint32_t block_width; - uint32_t block_height; - uint32_t input_width; - uint32_t input_height; - uint32_t output_width; - uint32_t output_height; - uint32_t logical_pitch; - uint32_t input_pitch; - } size_2d; - struct { - } size_3d; - struct { - } size_cube; - }; - - static bool Prepare(const xenos::xe_gpu_texture_fetch_t& fetch, - Info& out_info); - - private: - void CalculateTextureSizes1D(const xenos::xe_gpu_texture_fetch_t& fetch); - void CalculateTextureSizes2D(const xenos::xe_gpu_texture_fetch_t& fetch); - }; - - TextureResource(const MemoryRange& memory_range, - const Info& info); - ~TextureResource() override; - - const Info& info() const { return info_; } - - bool Equals(const void* info_ptr, size_t info_length) override { - return info_length == sizeof(Info) && - memcmp(info_ptr, &info_, info_length) == 0; - } - - virtual int Prepare(); - -protected: - virtual int CreateHandle() = 0; - virtual int InvalidateRegion(const MemoryRange& memory_range) = 0; - - void TextureSwap(uint8_t* dest, const uint8_t* src, uint32_t pitch) const; - uint32_t TiledOffset2DOuter(uint32_t y, uint32_t width, - uint32_t log_bpp) const; - uint32_t TiledOffset2DInner(uint32_t x, uint32_t y, uint32_t bpp, - uint32_t base_offset) const; - - Info info_; -}; - - -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_TEXTURE_RESOURCE_H_ diff --git a/src/xenia/gpu/ucode.h b/src/xenia/gpu/ucode.h new file mode 100644 index 000000000..0152feeaf --- /dev/null +++ b/src/xenia/gpu/ucode.h @@ -0,0 +1,556 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_UCODE_H_ +#define XENIA_GPU_UCODE_H_ + +#include "xenia/common.h" + +namespace xe { +namespace gpu { + +namespace ucode { + +#if XE_COMPILER_MSVC +#define XEPACKEDSTRUCT(name, value) \ + __pragma(pack(push, 1)) struct name##_s value __pragma(pack(pop)); \ + typedef struct name##_s name; +#define XEPACKEDSTRUCTANONYMOUS(value) \ + __pragma(pack(push, 1)) struct value __pragma(pack(pop)); +#define XEPACKEDUNION(name, value) \ + __pragma(pack(push, 1)) union name##_s value __pragma(pack(pop)); \ + typedef union name##_s name; +#else +#define XEPACKEDSTRUCT(name, value) struct __attribute__((packed)) name +#define XEPACKEDSTRUCTANONYMOUS(value) struct __attribute__((packed)) +#define XEPACKEDUNION(name, value) union __attribute__((packed)) name +#endif // MSVC + +// This code comes from the freedreno project: +// https://github.com/freedreno/freedreno/blob/master/includes/instr-a2xx.h +/* + * Copyright (c) 2012 Rob Clark + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +enum a2xx_sq_surfaceformat { + FMT_1_REVERSE = 0, + FMT_1 = 1, + FMT_8 = 2, + FMT_1_5_5_5 = 3, + FMT_5_6_5 = 4, + FMT_6_5_5 = 5, + FMT_8_8_8_8 = 6, + FMT_2_10_10_10 = 7, + FMT_8_A = 8, + FMT_8_B = 9, + FMT_8_8 = 10, + FMT_Cr_Y1_Cb_Y0 = 11, + FMT_Y1_Cr_Y0_Cb = 12, + FMT_5_5_5_1 = 13, + FMT_8_8_8_8_A = 14, + FMT_4_4_4_4 = 15, + FMT_10_11_11 = 16, + FMT_11_11_10 = 17, + FMT_DXT1 = 18, + FMT_DXT2_3 = 19, + FMT_DXT4_5 = 20, + FMT_24_8 = 22, + FMT_24_8_FLOAT = 23, + FMT_16 = 24, + FMT_16_16 = 25, + FMT_16_16_16_16 = 26, + FMT_16_EXPAND = 27, + FMT_16_16_EXPAND = 28, + FMT_16_16_16_16_EXPAND = 29, + FMT_16_FLOAT = 30, + FMT_16_16_FLOAT = 31, + FMT_16_16_16_16_FLOAT = 32, + FMT_32 = 33, + FMT_32_32 = 34, + FMT_32_32_32_32 = 35, + FMT_32_FLOAT = 36, + FMT_32_32_FLOAT = 37, + FMT_32_32_32_32_FLOAT = 38, + FMT_32_AS_8 = 39, + FMT_32_AS_8_8 = 40, + FMT_16_MPEG = 41, + FMT_16_16_MPEG = 42, + FMT_8_INTERLACED = 43, + FMT_32_AS_8_INTERLACED = 44, + FMT_32_AS_8_8_INTERLACED = 45, + FMT_16_INTERLACED = 46, + FMT_16_MPEG_INTERLACED = 47, + FMT_16_16_MPEG_INTERLACED = 48, + FMT_DXN = 49, + FMT_8_8_8_8_AS_16_16_16_16 = 50, + FMT_DXT1_AS_16_16_16_16 = 51, + FMT_DXT2_3_AS_16_16_16_16 = 52, + FMT_DXT4_5_AS_16_16_16_16 = 53, + FMT_2_10_10_10_AS_16_16_16_16 = 54, + FMT_10_11_11_AS_16_16_16_16 = 55, + FMT_11_11_10_AS_16_16_16_16 = 56, + FMT_32_32_32_FLOAT = 57, + FMT_DXT3A = 58, + FMT_DXT5A = 59, + FMT_CTX1 = 60, + FMT_DXT3A_AS_1_1_1_1 = 61, +}; + +/* + * ALU instructions: + */ + +typedef enum { + ADDs = 0, + ADD_PREVs = 1, + MULs = 2, + MUL_PREVs = 3, + MUL_PREV2s = 4, + MAXs = 5, + MINs = 6, + SETEs = 7, + SETGTs = 8, + SETGTEs = 9, + SETNEs = 10, + FRACs = 11, + TRUNCs = 12, + FLOORs = 13, + EXP_IEEE = 14, + LOG_CLAMP = 15, + LOG_IEEE = 16, + RECIP_CLAMP = 17, + RECIP_FF = 18, + RECIP_IEEE = 19, + RECIPSQ_CLAMP = 20, + RECIPSQ_FF = 21, + RECIPSQ_IEEE = 22, + MOVAs = 23, + MOVA_FLOORs = 24, + SUBs = 25, + SUB_PREVs = 26, + PRED_SETEs = 27, + PRED_SETNEs = 28, + PRED_SETGTs = 29, + PRED_SETGTEs = 30, + PRED_SET_INVs = 31, + PRED_SET_POPs = 32, + PRED_SET_CLRs = 33, + PRED_SET_RESTOREs = 34, + KILLEs = 35, + KILLGTs = 36, + KILLGTEs = 37, + KILLNEs = 38, + KILLONEs = 39, + SQRT_IEEE = 40, + MUL_CONST_0 = 42, + MUL_CONST_1 = 43, + ADD_CONST_0 = 44, + ADD_CONST_1 = 45, + SUB_CONST_0 = 46, + SUB_CONST_1 = 47, + SIN = 48, + COS = 49, + RETAIN_PREV = 50, +} instr_scalar_opc_t; + +typedef enum { + ADDv = 0, + MULv = 1, + MAXv = 2, + MINv = 3, + SETEv = 4, + SETGTv = 5, + SETGTEv = 6, + SETNEv = 7, + FRACv = 8, + TRUNCv = 9, + FLOORv = 10, + MULADDv = 11, + CNDEv = 12, + CNDGTEv = 13, + CNDGTv = 14, + DOT4v = 15, + DOT3v = 16, + DOT2ADDv = 17, + CUBEv = 18, + MAX4v = 19, + PRED_SETE_PUSHv = 20, + PRED_SETNE_PUSHv = 21, + PRED_SETGT_PUSHv = 22, + PRED_SETGTE_PUSHv = 23, + KILLEv = 24, + KILLGTv = 25, + KILLGTEv = 26, + KILLNEv = 27, + DSTv = 28, + MOVAv = 29, +} instr_vector_opc_t; + +XEPACKEDSTRUCT(instr_alu_t, { + /* dword0: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t vector_dest : 6; + uint32_t vector_dest_rel : 1; + uint32_t abs_constants : 1; + uint32_t scalar_dest : 6; + uint32_t scalar_dest_rel : 1; + uint32_t export_data : 1; + uint32_t vector_write_mask : 4; + uint32_t scalar_write_mask : 4; + uint32_t vector_clamp : 1; + uint32_t scalar_clamp : 1; + uint32_t scalar_opc : 6; // instr_scalar_opc_t + }); + /* dword1: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t src3_swiz : 8; + uint32_t src2_swiz : 8; + uint32_t src1_swiz : 8; + uint32_t src3_reg_negate : 1; + uint32_t src2_reg_negate : 1; + uint32_t src1_reg_negate : 1; + uint32_t pred_condition : 1; + uint32_t pred_select : 1; + uint32_t relative_addr : 1; + uint32_t const_1_rel_abs : 1; + uint32_t const_0_rel_abs : 1; + }); + /* dword2: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t src3_reg : 8; + uint32_t src2_reg : 8; + uint32_t src1_reg : 8; + uint32_t vector_opc : 5; // instr_vector_opc_t + uint32_t src3_sel : 1; + uint32_t src2_sel : 1; + uint32_t src1_sel : 1; + }); +}); + +/* + * CF instructions: + */ + +typedef enum { + NOP = 0, + EXEC = 1, + EXEC_END = 2, + COND_EXEC = 3, + COND_EXEC_END = 4, + COND_PRED_EXEC = 5, + COND_PRED_EXEC_END = 6, + LOOP_START = 7, + LOOP_END = 8, + COND_CALL = 9, + RETURN = 10, + COND_JMP = 11, + ALLOC = 12, + COND_EXEC_PRED_CLEAN = 13, + COND_EXEC_PRED_CLEAN_END = 14, + MARK_VS_FETCH_DONE = 15, +} instr_cf_opc_t; + +typedef enum { + RELATIVE_ADDR = 0, + ABSOLUTE_ADDR = 1, +} instr_addr_mode_t; + +typedef enum { + SQ_NO_ALLOC = 0, + SQ_POSITION = 1, + SQ_PARAMETER_PIXEL = 2, + SQ_MEMORY = 3, +} instr_alloc_type_t; + +XEPACKEDSTRUCT(instr_cf_exec_t, { + XEPACKEDSTRUCTANONYMOUS({ + uint32_t address : 12; + uint32_t count : 3; + uint32_t yeild : 1; + uint32_t serialize : 12; + uint32_t vc_hi : 4; + }); + XEPACKEDSTRUCTANONYMOUS({ + uint32_t vc_lo : 2; /* vertex cache? */ + uint32_t bool_addr : 8; + uint32_t pred_condition : 1; + uint32_t address_mode : 1; // instr_addr_mode_t + uint32_t opc : 4; // instr_cf_opc_t + }); + bool is_cond_exec() const { + return (this->opc == COND_EXEC) || (this->opc == COND_EXEC_END) || + (this->opc == COND_PRED_EXEC) || (this->opc == COND_PRED_EXEC_END) || + (this->opc == COND_EXEC_PRED_CLEAN) || + (this->opc == COND_EXEC_PRED_CLEAN_END); + } +}); + +XEPACKEDSTRUCT(instr_cf_loop_t, { + XEPACKEDSTRUCTANONYMOUS({ + uint32_t address : 13; + uint32_t repeat : 1; + uint32_t reserved0 : 2; + uint32_t loop_id : 5; + uint32_t pred_break : 1; + uint32_t reserved1_hi : 10; + }); + XEPACKEDSTRUCTANONYMOUS({ + uint32_t reserved1_lo : 10; + uint32_t condition : 1; + uint32_t address_mode : 1; // instr_addr_mode_t + uint32_t opc : 4; // instr_cf_opc_t + }); +}); + +XEPACKEDSTRUCT(instr_cf_jmp_call_t, { + XEPACKEDSTRUCTANONYMOUS({ + uint32_t address : 13; + uint32_t force_call : 1; + uint32_t predicated_jmp : 1; + uint32_t reserved1_hi : 17; + }); + XEPACKEDSTRUCTANONYMOUS({ + uint32_t reserved1_lo : 1; + uint32_t direction : 1; + uint32_t bool_addr : 8; + uint32_t condition : 1; + uint32_t address_mode : 1; // instr_addr_mode_t + uint32_t opc : 4; // instr_cf_opc_t + }); +}); + +XEPACKEDSTRUCT(instr_cf_alloc_t, { + XEPACKEDSTRUCTANONYMOUS({ + uint32_t size : 3; + uint32_t reserved0_hi : 29; + }); + XEPACKEDSTRUCTANONYMOUS({ + uint32_t reserved0_lo : 8; + uint32_t no_serial : 1; + uint32_t buffer_select : 2; // instr_alloc_type_t + uint32_t alloc_mode : 1; + uint32_t opc : 4; // instr_cf_opc_t + }); +}); + +XEPACKEDUNION(instr_cf_t, { + instr_cf_exec_t exec; + instr_cf_loop_t loop; + instr_cf_jmp_call_t jmp_call; + instr_cf_alloc_t alloc; + XEPACKEDSTRUCTANONYMOUS({ + uint32_t: + 32; + uint32_t: + 12; + uint32_t opc : 4; // instr_cf_opc_t + }); + XEPACKEDSTRUCTANONYMOUS({ + uint32_t dword_0; + uint32_t dword_1; + }); + + bool is_exec() const { + return (this->opc == EXEC) || (this->opc == EXEC_END) || + (this->opc == COND_EXEC) || (this->opc == COND_EXEC_END) || + (this->opc == COND_PRED_EXEC) || (this->opc == COND_PRED_EXEC_END) || + (this->opc == COND_EXEC_PRED_CLEAN) || + (this->opc == COND_EXEC_PRED_CLEAN_END); + } + bool is_cond_exec() const { + return (this->opc == COND_EXEC) || (this->opc == COND_EXEC_END) || + (this->opc == COND_PRED_EXEC) || (this->opc == COND_PRED_EXEC_END) || + (this->opc == COND_EXEC_PRED_CLEAN) || + (this->opc == COND_EXEC_PRED_CLEAN_END); + } +}); + +/* + * FETCH instructions: + */ + +typedef enum { + VTX_FETCH = 0, + TEX_FETCH = 1, + TEX_GET_BORDER_COLOR_FRAC = 16, + TEX_GET_COMP_TEX_LOD = 17, + TEX_GET_GRADIENTS = 18, + TEX_GET_WEIGHTS = 19, + TEX_SET_TEX_LOD = 24, + TEX_SET_GRADIENTS_H = 25, + TEX_SET_GRADIENTS_V = 26, + TEX_RESERVED_4 = 27, +} instr_fetch_opc_t; + +typedef enum { + TEX_FILTER_POINT = 0, + TEX_FILTER_LINEAR = 1, + TEX_FILTER_BASEMAP = 2, /* only applicable for mip-filter */ + TEX_FILTER_USE_FETCH_CONST = 3, +} instr_tex_filter_t; + +typedef enum { + ANISO_FILTER_DISABLED = 0, + ANISO_FILTER_MAX_1_1 = 1, + ANISO_FILTER_MAX_2_1 = 2, + ANISO_FILTER_MAX_4_1 = 3, + ANISO_FILTER_MAX_8_1 = 4, + ANISO_FILTER_MAX_16_1 = 5, + ANISO_FILTER_USE_FETCH_CONST = 7, +} instr_aniso_filter_t; + +typedef enum { + ARBITRARY_FILTER_2X4_SYM = 0, + ARBITRARY_FILTER_2X4_ASYM = 1, + ARBITRARY_FILTER_4X2_SYM = 2, + ARBITRARY_FILTER_4X2_ASYM = 3, + ARBITRARY_FILTER_4X4_SYM = 4, + ARBITRARY_FILTER_4X4_ASYM = 5, + ARBITRARY_FILTER_USE_FETCH_CONST = 7, +} instr_arbitrary_filter_t; + +typedef enum { + SAMPLE_CENTROID = 0, + SAMPLE_CENTER = 1, +} instr_sample_loc_t; + +typedef enum { + DIMENSION_1D = 0, + DIMENSION_2D = 1, + DIMENSION_3D = 2, + DIMENSION_CUBE = 3, +} instr_dimension_t; + +typedef enum a2xx_sq_surfaceformat instr_surf_fmt_t; + +XEPACKEDSTRUCT(instr_fetch_tex_t, { + /* dword0: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t opc : 5; // instr_fetch_opc_t + uint32_t src_reg : 6; + uint32_t src_reg_am : 1; + uint32_t dst_reg : 6; + uint32_t dst_reg_am : 1; + uint32_t fetch_valid_only : 1; + uint32_t const_idx : 5; + uint32_t tx_coord_denorm : 1; + uint32_t src_swiz : 6; // xyz + }); + /* dword1: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t dst_swiz : 12; // xyzw + uint32_t mag_filter : 2; // instr_tex_filter_t + uint32_t min_filter : 2; // instr_tex_filter_t + uint32_t mip_filter : 2; // instr_tex_filter_t + uint32_t aniso_filter : 3; // instr_aniso_filter_t + uint32_t arbitrary_filter : 3; // instr_arbitrary_filter_t + uint32_t vol_mag_filter : 2; // instr_tex_filter_t + uint32_t vol_min_filter : 2; // instr_tex_filter_t + uint32_t use_comp_lod : 1; + uint32_t use_reg_lod : 1; + uint32_t unk : 1; + uint32_t pred_select : 1; + }); + /* dword2: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t use_reg_gradients : 1; + uint32_t sample_location : 1; // instr_sample_loc_t + uint32_t lod_bias : 7; + uint32_t unused : 5; + uint32_t dimension : 2; // instr_dimension_t + uint32_t offset_x : 5; + uint32_t offset_y : 5; + uint32_t offset_z : 5; + uint32_t pred_condition : 1; + }); +}); + +XEPACKEDSTRUCT(instr_fetch_vtx_t, { + /* dword0: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t opc : 5; // instr_fetch_opc_t + uint32_t src_reg : 6; + uint32_t src_reg_am : 1; + uint32_t dst_reg : 6; + uint32_t dst_reg_am : 1; + uint32_t must_be_one : 1; + uint32_t const_index : 5; + uint32_t const_index_sel : 2; + uint32_t reserved0 : 3; + uint32_t src_swiz : 2; + }); + /* dword1: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t dst_swiz : 12; + uint32_t format_comp_all : 1; /* '1' for signed, '0' for unsigned? */ + uint32_t num_format_all : 1; /* '0' for normalized, '1' for unnormalized */ + uint32_t signed_rf_mode_all : 1; + uint32_t reserved1 : 1; + uint32_t format : 6; // instr_surf_fmt_t + uint32_t reserved2 : 1; + uint32_t exp_adjust_all : 7; + uint32_t reserved3 : 1; + uint32_t pred_select : 1; + }); + /* dword2: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t stride : 8; + uint32_t offset : 23; + uint32_t pred_condition : 1; + }); +}); + +XEPACKEDUNION(instr_fetch_t, { + instr_fetch_tex_t tex; + instr_fetch_vtx_t vtx; + XEPACKEDSTRUCTANONYMOUS({ + /* dword0: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t opc : 5; // instr_fetch_opc_t + uint32_t: + 27; + }); + /* dword1: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t: + 32; + }); + /* dword2: */ + XEPACKEDSTRUCTANONYMOUS({ + uint32_t: + 32; + }); + }); +}); + +} // namespace ucode + +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_UCODE_H_ diff --git a/src/xenia/gpu/xenos/ucode_disassembler.cc b/src/xenia/gpu/ucode_disassembler.cc similarity index 54% rename from src/xenia/gpu/xenos/ucode_disassembler.cc rename to src/xenia/gpu/ucode_disassembler.cc index 6a062f817..3822d7f3a 100644 --- a/src/xenia/gpu/xenos/ucode_disassembler.cc +++ b/src/xenia/gpu/ucode_disassembler.cc @@ -1,756 +1,756 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -/* - * Copyright (c) 2012 Rob Clark - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include - -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::gpu::xenos; - - -namespace { - -const int OUTPUT_CAPACITY = 32 * 1024; -struct Output { - char buffer[OUTPUT_CAPACITY]; - size_t capacity; - size_t offset; - Output() : - capacity(OUTPUT_CAPACITY), - offset(0) { - buffer[0] = 0; - } - void append(const char* format, ...) { - va_list args; - va_start(args, format); - int len = xevsnprintfa( - buffer + offset, capacity - offset, format, args); - va_end(args); - offset += len; - buffer[offset] = 0; - } -}; - -static const char *levels[] = { - "", - "\t", - "\t\t", - "\t\t\t", - "\t\t\t\t", - "\t\t\t\t\t", - "\t\t\t\t\t\t", - "\t\t\t\t\t\t\t", - "\t\t\t\t\t\t\t\t", - "\t\t\t\t\t\t\t\t\t", - "x", - "x", - "x", - "x", - "x", - "x", -}; - -/* - * ALU instructions: - */ - -static const char chan_names[] = { - 'x', 'y', 'z', 'w', - /* these only apply to FETCH dst's: */ - '0', '1', '?', '_', -}; - -void print_srcreg( - Output* output, - uint32_t num, uint32_t type, - uint32_t swiz, uint32_t negate, uint32_t abs) { - if (negate) { - output->append("-"); - } - if (abs) { - output->append("|"); - } - output->append("%c%u", type ? 'R' : 'C', num); - if (swiz) { - output->append("."); - for (int i = 0; i < 4; i++) { - output->append("%c", chan_names[(swiz + i) & 0x3]); - swiz >>= 2; - } - } - if (abs) { - output->append("|"); - } -} - -void print_dstreg( - Output* output, uint32_t num, uint32_t mask, uint32_t dst_exp) { - output->append("%s%u", dst_exp ? "export" : "R", num); - if (mask != 0xf) { - output->append("."); - for (int i = 0; i < 4; i++) { - output->append("%c", (mask & 0x1) ? chan_names[i] : '_'); - mask >>= 1; - } - } -} - -void print_export_comment( - Output* output, uint32_t num, XE_GPU_SHADER_TYPE type) { - const char *name = NULL; - switch (type) { - case XE_GPU_SHADER_TYPE_VERTEX: - switch (num) { - case 62: name = "gl_Position"; break; - case 63: name = "gl_PointSize"; break; - } - break; - case XE_GPU_SHADER_TYPE_PIXEL: - switch (num) { - case 0: name = "gl_FragColor"; break; - } - break; - } - /* if we had a symbol table here, we could look - * up the name of the varying.. - */ - if (name) { - output->append("\t; %s", name); - } -} - -struct { - uint32_t num_srcs; - const char *name; -} vector_instructions[0x20] = { -#define INSTR(opc, num_srcs) { num_srcs, #opc } - INSTR(ADDv, 2), // 0 - INSTR(MULv, 2), // 1 - INSTR(MAXv, 2), // 2 - INSTR(MINv, 2), // 3 - INSTR(SETEv, 2), // 4 - INSTR(SETGTv, 2), // 5 - INSTR(SETGTEv, 2), // 6 - INSTR(SETNEv, 2), // 7 - INSTR(FRACv, 1), // 8 - INSTR(TRUNCv, 1), // 9 - INSTR(FLOORv, 1), // 10 - INSTR(MULADDv, 3), // 111 - INSTR(CNDEv, 3), // 12 - INSTR(CNDGTEv, 3), // 13 - INSTR(CNDGTv, 3), // 14 - INSTR(DOT4v, 2), // 15 - INSTR(DOT3v, 2), // 16 - INSTR(DOT2ADDv, 3), // 17 -- ??? - INSTR(CUBEv, 2), // 18 - INSTR(MAX4v, 1), // 19 - INSTR(PRED_SETE_PUSHv, 2), // 20 - INSTR(PRED_SETNE_PUSHv, 2), // 21 - INSTR(PRED_SETGT_PUSHv, 2), // 22 - INSTR(PRED_SETGTE_PUSHv, 2), // 23 - INSTR(KILLEv, 2), // 24 - INSTR(KILLGTv, 2), // 25 - INSTR(KILLGTEv, 2), // 26 - INSTR(KILLNEv, 2), // 27 - INSTR(DSTv, 2), // 28 - INSTR(MOVAv, 1), // 29 -}, scalar_instructions[0x40] = { - INSTR(ADDs, 1), // 0 - INSTR(ADD_PREVs, 1), // 1 - INSTR(MULs, 1), // 2 - INSTR(MUL_PREVs, 1), // 3 - INSTR(MUL_PREV2s, 1), // 4 - INSTR(MAXs, 1), // 5 - INSTR(MINs, 1), // 6 - INSTR(SETEs, 1), // 7 - INSTR(SETGTs, 1), // 8 - INSTR(SETGTEs, 1), // 9 - INSTR(SETNEs, 1), // 10 - INSTR(FRACs, 1), // 11 - INSTR(TRUNCs, 1), // 12 - INSTR(FLOORs, 1), // 13 - INSTR(EXP_IEEE, 1), // 14 - INSTR(LOG_CLAMP, 1), // 15 - INSTR(LOG_IEEE, 1), // 16 - INSTR(RECIP_CLAMP, 1), // 17 - INSTR(RECIP_FF, 1), // 18 - INSTR(RECIP_IEEE, 1), // 19 - INSTR(RECIPSQ_CLAMP, 1), // 20 - INSTR(RECIPSQ_FF, 1), // 21 - INSTR(RECIPSQ_IEEE, 1), // 22 - INSTR(MOVAs, 1), // 23 - INSTR(MOVA_FLOORs, 1), // 24 - INSTR(SUBs, 1), // 25 - INSTR(SUB_PREVs, 1), // 26 - INSTR(PRED_SETEs, 1), // 27 - INSTR(PRED_SETNEs, 1), // 28 - INSTR(PRED_SETGTs, 1), // 29 - INSTR(PRED_SETGTEs, 1), // 30 - INSTR(PRED_SET_INVs, 1), // 31 - INSTR(PRED_SET_POPs, 1), // 32 - INSTR(PRED_SET_CLRs, 1), // 33 - INSTR(PRED_SET_RESTOREs, 1), // 34 - INSTR(KILLEs, 1), // 35 - INSTR(KILLGTs, 1), // 36 - INSTR(KILLGTEs, 1), // 37 - INSTR(KILLNEs, 1), // 38 - INSTR(KILLONEs, 1), // 39 - INSTR(SQRT_IEEE, 1), // 40 - {0, 0}, - INSTR(MUL_CONST_0, 2), // 42 - INSTR(MUL_CONST_1, 2), // 43 - INSTR(ADD_CONST_0, 2), // 44 - INSTR(ADD_CONST_1, 2), // 45 - INSTR(SUB_CONST_0, 2), // 46 - INSTR(SUB_CONST_1, 2), // 47 - INSTR(SIN, 1), // 48 - INSTR(COS, 1), // 49 - INSTR(RETAIN_PREV, 1), // 50 -#undef INSTR -}; - -int disasm_alu( - Output* output, const uint32_t* dwords, uint32_t alu_off, - int level, int sync, XE_GPU_SHADER_TYPE type) { - const instr_alu_t* alu = (const instr_alu_t*)dwords; - - output->append("%s", levels[level]); - output->append("%02x: %08x %08x %08x\t", alu_off, - dwords[0], dwords[1], dwords[2]); - - output->append(" %sALU:\t", sync ? "(S)" : " "); - - if (!alu->scalar_write_mask && !alu->vector_write_mask) { - output->append(" \n"); - } - - if (alu->vector_write_mask) { - output->append("%s", vector_instructions[alu->vector_opc].name); - - if (alu->pred_select & 0x2) { - // seems to work similar to conditional execution in ARM instruction - // set, so let's use a similar syntax for now: - output->append((alu->pred_select & 0x1) ? "EQ" : "NE"); - } - - output->append("\t"); - - print_dstreg(output, - alu->vector_dest, alu->vector_write_mask, alu->export_data); - output->append(" = "); - if (vector_instructions[alu->vector_opc].num_srcs == 3) { - print_srcreg(output, - alu->src3_reg, alu->src3_sel, alu->src3_swiz, - alu->src3_reg_negate, alu->src3_reg_abs); - output->append(", "); - } - print_srcreg(output, - alu->src1_reg, alu->src1_sel, alu->src1_swiz, - alu->src1_reg_negate, alu->src1_reg_abs); - if (vector_instructions[alu->vector_opc].num_srcs > 1) { - output->append(", "); - print_srcreg(output, - alu->src2_reg, alu->src2_sel, alu->src2_swiz, - alu->src2_reg_negate, alu->src2_reg_abs); - } - - if (alu->vector_clamp) { - output->append(" CLAMP"); - } - - if (alu->export_data) { - print_export_comment(output, alu->vector_dest, type); - } - - output->append("\n"); - } - - if (alu->scalar_write_mask || !alu->vector_write_mask) { - // 2nd optional scalar op: - - if (alu->vector_write_mask) { - output->append("%s", levels[level]); - output->append(" \t\t\t\t\t\t \t"); - } - - if (scalar_instructions[alu->scalar_opc].name) { - output->append("%s\t", scalar_instructions[alu->scalar_opc].name); - } else { - output->append("OP(%u)\t", alu->scalar_opc); - } - - print_dstreg(output, - alu->scalar_dest, alu->scalar_write_mask, alu->export_data); - output->append(" = "); - if (scalar_instructions[alu->scalar_opc].num_srcs == 2) { - // MUL/ADD/etc - // Clever, CONST_0 and CONST_1 are just an extra storage bit. - // ADD_CONST_0 dest, [const], [reg] - uint32_t src3_swiz = alu->src3_swiz & ~0x3C; - uint32_t swiz_a = ((src3_swiz >> 6) - 1) & 0x3; - uint32_t swiz_b = (src3_swiz & 0x3); - print_srcreg(output, - alu->src3_reg, 0, 0, - alu->src3_reg_negate, alu->src3_reg_abs); - output->append(".%c", chan_names[swiz_a]); - output->append(", "); - uint32_t reg2 = (alu->scalar_opc & 1) | (alu->src3_swiz & 0x3C) | (alu->src3_sel << 1); - print_srcreg(output, - reg2, 1, 0, - alu->src3_reg_negate, alu->src3_reg_abs); - output->append(".%c", chan_names[swiz_b]); - } else { - print_srcreg(output, - alu->src3_reg, alu->src3_sel, alu->src3_swiz, - alu->src3_reg_negate, alu->src3_reg_abs); - } - if (alu->scalar_clamp) { - output->append(" CLAMP"); - } - if (alu->export_data) { - print_export_comment(output, alu->scalar_dest, type); - } - output->append("\n"); - } - - return 0; -} - -struct { - const char *name; -} fetch_types[0xff] = { -#define TYPE(id) { #id } - TYPE(FMT_1_REVERSE), // 0 - {0}, - TYPE(FMT_8), // 2 - {0}, - {0}, - {0}, - TYPE(FMT_8_8_8_8), // 6 - TYPE(FMT_2_10_10_10), // 7 - {0}, - {0}, - TYPE(FMT_8_8), // 10 - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - TYPE(FMT_16), // 24 - TYPE(FMT_16_16), // 25 - TYPE(FMT_16_16_16_16), // 26 - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - TYPE(FMT_32), // 33 - TYPE(FMT_32_32), // 34 - TYPE(FMT_32_32_32_32), // 35 - TYPE(FMT_32_FLOAT), // 36 - TYPE(FMT_32_32_FLOAT), // 37 - TYPE(FMT_32_32_32_32_FLOAT), // 38 - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - {0}, - TYPE(FMT_32_32_32_FLOAT), // 57 -#undef TYPE -}; - -void print_fetch_dst(Output* output, uint32_t dst_reg, uint32_t dst_swiz) { - output->append("\tR%u.", dst_reg); - for (int i = 0; i < 4; i++) { - output->append("%c", chan_names[dst_swiz & 0x7]); - dst_swiz >>= 3; - } -} - -void print_fetch_vtx(Output* output, const instr_fetch_t* fetch) { - const instr_fetch_vtx_t* vtx = &fetch->vtx; - - if (vtx->pred_select) { - // seems to work similar to conditional execution in ARM instruction - // set, so let's use a similar syntax for now: - output->append(vtx->pred_condition ? "EQ" : "NE"); - } - - print_fetch_dst(output, vtx->dst_reg, vtx->dst_swiz); - output->append(" = R%u.", vtx->src_reg); - output->append("%c", chan_names[vtx->src_swiz & 0x3]); - if (fetch_types[vtx->format].name) { - output->append(" %s", fetch_types[vtx->format].name); - } else { - output->append(" TYPE(0x%x)", vtx->format); - } - output->append(" %s", vtx->format_comp_all ? "SIGNED" : "UNSIGNED"); - if (!vtx->num_format_all) { - output->append(" NORMALIZED"); - } - output->append(" STRIDE(%u)", vtx->stride); - if (vtx->offset) { - output->append(" OFFSET(%u)", vtx->offset); - } - output->append(" CONST(%u, %u)", vtx->const_index, vtx->const_index_sel); - if (1) { - // XXX - output->append(" src_reg_am=%u", vtx->src_reg_am); - output->append(" dst_reg_am=%u", vtx->dst_reg_am); - output->append(" num_format_all=%u", vtx->num_format_all); - output->append(" signed_rf_mode_all=%u", vtx->signed_rf_mode_all); - output->append(" exp_adjust_all=%u", vtx->exp_adjust_all); - } -} - -void print_fetch_tex(Output* output, const instr_fetch_t* fetch) { - static const char *filter[] = { - "POINT", // TEX_FILTER_POINT - "LINEAR", // TEX_FILTER_LINEAR - "BASEMAP", // TEX_FILTER_BASEMAP - }; - static const char *aniso_filter[] = { - "DISABLED", // ANISO_FILTER_DISABLED - "MAX_1_1", // ANISO_FILTER_MAX_1_1 - "MAX_2_1", // ANISO_FILTER_MAX_2_1 - "MAX_4_1", // ANISO_FILTER_MAX_4_1 - "MAX_8_1", // ANISO_FILTER_MAX_8_1 - "MAX_16_1", // ANISO_FILTER_MAX_16_1 - }; - static const char *arbitrary_filter[] = { - "2x4_SYM", // ARBITRARY_FILTER_2X4_SYM - "2x4_ASYM", // ARBITRARY_FILTER_2X4_ASYM - "4x2_SYM", // ARBITRARY_FILTER_4X2_SYM - "4x2_ASYM", // ARBITRARY_FILTER_4X2_ASYM - "4x4_SYM", // ARBITRARY_FILTER_4X4_SYM - "4x4_ASYM", // ARBITRARY_FILTER_4X4_ASYM - }; - static const char *sample_loc[] = { - "CENTROID", // SAMPLE_CENTROID - "CENTER", // SAMPLE_CENTER - }; - const instr_fetch_tex_t* tex = &fetch->tex; - uint32_t src_swiz = tex->src_swiz; - - if (tex->pred_select) { - // seems to work similar to conditional execution in ARM instruction - // set, so let's use a similar syntax for now: - output->append(tex->pred_condition ? "EQ" : "NE"); - } - - print_fetch_dst(output, tex->dst_reg, tex->dst_swiz); - output->append(" = R%u.", tex->src_reg); - for (int i = 0; i < 3; i++) { - output->append("%c", chan_names[src_swiz & 0x3]); - src_swiz >>= 2; - } - output->append(" CONST(%u)", tex->const_idx); - if (tex->fetch_valid_only) { - output->append(" VALID_ONLY"); - } - if (tex->tx_coord_denorm) { - output->append(" DENORM"); - } - if (tex->mag_filter != TEX_FILTER_USE_FETCH_CONST) { - output->append(" MAG(%s)", filter[tex->mag_filter]); - } - if (tex->min_filter != TEX_FILTER_USE_FETCH_CONST) { - output->append(" MIN(%s)", filter[tex->min_filter]); - } - if (tex->mip_filter != TEX_FILTER_USE_FETCH_CONST) { - output->append(" MIP(%s)", filter[tex->mip_filter]); - } - if (tex->aniso_filter != ANISO_FILTER_USE_FETCH_CONST) { - output->append(" ANISO(%s)", aniso_filter[tex->aniso_filter]); - } - if (tex->arbitrary_filter != ARBITRARY_FILTER_USE_FETCH_CONST) { - output->append(" ARBITRARY(%s)", arbitrary_filter[tex->arbitrary_filter]); - } - if (tex->vol_mag_filter != TEX_FILTER_USE_FETCH_CONST) { - output->append(" VOL_MAG(%s)", filter[tex->vol_mag_filter]); - } - if (tex->vol_min_filter != TEX_FILTER_USE_FETCH_CONST) { - output->append(" VOL_MIN(%s)", filter[tex->vol_min_filter]); - } - if (!tex->use_comp_lod) { - output->append(" LOD(%u)", tex->use_comp_lod); - output->append(" LOD_BIAS(%u)", tex->lod_bias); - } - if (tex->use_reg_lod) { - output->append(" REG_LOD(%u)", tex->use_reg_lod); - } - if (tex->use_reg_gradients) { - output->append(" USE_REG_GRADIENTS"); - } - output->append(" LOCATION(%s)", sample_loc[tex->sample_location]); - if (tex->offset_x || tex->offset_y || tex->offset_z) { - output->append(" OFFSET(%u,%u,%u)", tex->offset_x, tex->offset_y, tex->offset_z); - } -} - -struct { - const char *name; - void (*fxn)(Output* output, const instr_fetch_t* cf); -} fetch_instructions[] = { -#define INSTR(opc, name, fxn) { name, fxn } - INSTR(VTX_FETCH, "VERTEX", print_fetch_vtx), // 0 - INSTR(TEX_FETCH, "SAMPLE", print_fetch_tex), // 1 - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - INSTR(TEX_GET_BORDER_COLOR_FRAC, "?", print_fetch_tex), // 16 - INSTR(TEX_GET_COMP_TEX_LOD, "?", print_fetch_tex), // 17 - INSTR(TEX_GET_GRADIENTS, "?", print_fetch_tex), // 18 - INSTR(TEX_GET_WEIGHTS, "?", print_fetch_tex), // 19 - {0, 0}, - {0, 0}, - {0, 0}, - {0, 0}, - INSTR(TEX_SET_TEX_LOD, "SET_TEX_LOD", print_fetch_tex), // 24 - INSTR(TEX_SET_GRADIENTS_H, "?", print_fetch_tex), // 25 - INSTR(TEX_SET_GRADIENTS_V, "?", print_fetch_tex), // 26 - INSTR(TEX_RESERVED_4, "?", print_fetch_tex), // 27 -#undef INSTR -}; - -int disasm_fetch( - Output* output, const uint32_t* dwords, uint32_t alu_off, int level, int sync) { - const instr_fetch_t* fetch = (const instr_fetch_t*)dwords; - - output->append("%s", levels[level]); - output->append("%02x: %08x %08x %08x\t", alu_off, - dwords[0], dwords[1], dwords[2]); - - output->append(" %sFETCH:\t", sync ? "(S)" : " "); - output->append("%s", fetch_instructions[fetch->opc].name); - fetch_instructions[fetch->opc].fxn(output, fetch); - output->append("\n"); - - return 0; -} - -void print_cf_nop(Output* output, const instr_cf_t* cf) { -} - -void print_cf_exec(Output* output, const instr_cf_t* cf) { - output->append(" ADDR(0x%x) CNT(0x%x)", cf->exec.address, cf->exec.count); - if (cf->exec.yeild) { - output->append(" YIELD"); - } - uint8_t vc = cf->exec.vc_hi | (cf->exec.vc_lo << 2); - if (vc) { - output->append(" VC(0x%x)", vc); - } - if (cf->exec.bool_addr) { - output->append(" BOOL_ADDR(0x%x)", cf->exec.bool_addr); - } - if (cf->exec.address_mode == ABSOLUTE_ADDR) { - output->append(" ABSOLUTE_ADDR"); - } - if (cf->is_cond_exec()) { - output->append(" COND(%d)", cf->exec.condition); - } -} - -void print_cf_loop(Output* output, const instr_cf_t* cf) { - output->append(" ADDR(0x%x) LOOP_ID(%d)", cf->loop.address, cf->loop.loop_id); - if (cf->loop.address_mode == ABSOLUTE_ADDR) { - output->append(" ABSOLUTE_ADDR"); - } -} - -void print_cf_jmp_call(Output* output, const instr_cf_t* cf) { - output->append(" ADDR(0x%x) DIR(%d)", cf->jmp_call.address, cf->jmp_call.direction); - if (cf->jmp_call.force_call) { - output->append(" FORCE_CALL"); - } - if (cf->jmp_call.predicated_jmp) { - output->append(" COND(%d)", cf->jmp_call.condition); - } - if (cf->jmp_call.bool_addr) { - output->append(" BOOL_ADDR(0x%x)", cf->jmp_call.bool_addr); - } - if (cf->jmp_call.address_mode == ABSOLUTE_ADDR) { - output->append(" ABSOLUTE_ADDR"); - } -} - -void print_cf_alloc(Output* output, const instr_cf_t* cf) { - static const char *bufname[] = { - "NO ALLOC", // SQ_NO_ALLOC - "POSITION", // SQ_POSITION - "PARAM/PIXEL", // SQ_PARAMETER_PIXEL - "MEMORY", // SQ_MEMORY - }; - output->append(" %s SIZE(0x%x)", bufname[cf->alloc.buffer_select], cf->alloc.size); - if (cf->alloc.no_serial) { - output->append(" NO_SERIAL"); - } - if (cf->alloc.alloc_mode) { - // ??? - output->append(" ALLOC_MODE"); - } -} - -struct { - const char *name; - void (*fxn)(Output* output, const instr_cf_t* cf); -} cf_instructions[] = { -#define INSTR(opc, fxn) { #opc, fxn } - INSTR(NOP, print_cf_nop), - INSTR(EXEC, print_cf_exec), - INSTR(EXEC_END, print_cf_exec), - INSTR(COND_EXEC, print_cf_exec), - INSTR(COND_EXEC_END, print_cf_exec), - INSTR(COND_PRED_EXEC, print_cf_exec), - INSTR(COND_PRED_EXEC_END, print_cf_exec), - INSTR(LOOP_START, print_cf_loop), - INSTR(LOOP_END, print_cf_loop), - INSTR(COND_CALL, print_cf_jmp_call), - INSTR(RETURN, print_cf_jmp_call), - INSTR(COND_JMP, print_cf_jmp_call), - INSTR(ALLOC, print_cf_alloc), - INSTR(COND_EXEC_PRED_CLEAN, print_cf_exec), - INSTR(COND_EXEC_PRED_CLEAN_END, print_cf_exec), - INSTR(MARK_VS_FETCH_DONE, print_cf_nop), // ?? -#undef INSTR -}; - -static void print_cf(Output* output, const instr_cf_t* cf, int level) { - output->append("%s", levels[level]); - - const uint16_t* words = (uint16_t*)cf; - output->append(" %04x %04x %04x \t", - words[0], words[1], words[2]); - - output->append("%s", cf_instructions[cf->opc].name); - cf_instructions[cf->opc].fxn(output, cf); - output->append("\n"); -} - -/* - * The adreno shader microcode consists of two parts: - * 1) A CF (control-flow) program, at the header of the compiled shader, - * which refers to ALU/FETCH instructions that follow it by address. - * 2) ALU and FETCH instructions - */ -void disasm_exec( - Output* output, const uint32_t* dwords, size_t dword_count, - int level, XE_GPU_SHADER_TYPE type, const instr_cf_t* cf) { - uint32_t sequence = cf->exec.serialize; - for (uint32_t i = 0; i < cf->exec.count; i++) { - uint32_t alu_off = (cf->exec.address + i); - if (sequence & 0x1) { - disasm_fetch(output, dwords + alu_off * 3, - alu_off, level, sequence & 0x2); - } else { - disasm_alu(output, dwords + alu_off * 3, - alu_off, level, sequence & 0x2, type); - } - sequence >>= 2; - } -} - -} // anonymous namespace - - -char* xenos::DisassembleShader( - XE_GPU_SHADER_TYPE type, - const uint32_t* dwords, size_t dword_count) { - Output* output = new Output(); - - instr_cf_t cfa; - instr_cf_t cfb; - for (int idx = 0; idx < dword_count; idx += 3) { - uint32_t dword_0 = dwords[idx + 0]; - uint32_t dword_1 = dwords[idx + 1]; - uint32_t dword_2 = dwords[idx + 2]; - cfa.dword_0 = dword_0; - cfa.dword_1 = dword_1 & 0xFFFF; - cfb.dword_0 = (dword_1 >> 16) | (dword_2 << 16); - cfb.dword_1 = dword_2 >> 16; - print_cf(output, &cfa, 0); - if (cfa.is_exec()) { - disasm_exec(output, dwords, dword_count, 0, type, &cfa); - } - print_cf(output, &cfb, 0); - if (cfb.is_exec()) { - disasm_exec(output, dwords, dword_count, 0, type, &cfb); - } - if (cfa.opc == EXEC_END || cfb.opc == EXEC_END) { - break; - } - } - - char* result = xestrdupa(output->buffer); - delete output; - return result; -} +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +/* + * Copyright (c) 2012 Rob Clark + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "xenia/gpu/ucode_disassembler.h" + +#include +#include +#include +#include + +namespace xe { +namespace gpu { + +using namespace xe::gpu::ucode; +using namespace xe::gpu::xenos; + +const int OUTPUT_CAPACITY = 32 * 1024; +struct Output { + char buffer[OUTPUT_CAPACITY]; + size_t capacity; + size_t offset; + Output() : capacity(OUTPUT_CAPACITY), offset(0) { buffer[0] = 0; } + void append(const char* format, ...) { + va_list args; + va_start(args, format); + int len = vsnprintf(buffer + offset, capacity - offset, format, args); + va_end(args); + offset += len; + buffer[offset] = 0; + } +}; + +static const char* levels[] = { + "", "\t", "\t\t", "\t\t\t", "\t\t\t\t", "\t\t\t\t\t", "\t\t\t\t\t\t", + "\t\t\t\t\t\t\t", "\t\t\t\t\t\t\t\t", "\t\t\t\t\t\t\t\t\t", "x", "x", "x", + "x", "x", "x", +}; + +/* + * ALU instructions: + */ + +static const char chan_names[] = { + 'x', 'y', 'z', 'w', + /* these only apply to FETCH dst's: */ + '0', '1', '?', '_', +}; + +void print_srcreg(Output* output, uint32_t num, uint32_t type, uint32_t swiz, + uint32_t negate, uint32_t abs_constants, + ShaderType shader_type) { + if (negate) { + output->append("-"); + } + if (type) { + if (num & 0x80) { + output->append("abs("); + } + output->append("R%u", num & 0x7F); + if (num & 0x80) { + output->append(")"); + } + } else { + if (abs_constants) { + output->append("|"); + } + num += shader_type == ShaderType::kPixel ? 256 : 0; + output->append("C%u", num); + if (abs_constants) { + output->append("|"); + } + } + if (swiz) { + output->append("."); + for (int i = 0; i < 4; i++) { + output->append("%c", chan_names[(swiz + i) & 0x3]); + swiz >>= 2; + } + } +} + +void print_dstreg(Output* output, uint32_t num, uint32_t mask, + uint32_t dst_exp) { + output->append("%s%u", dst_exp ? "export" : "R", num); + if (mask != 0xf) { + output->append("."); + for (int i = 0; i < 4; i++) { + output->append("%c", (mask & 0x1) ? chan_names[i] : '_'); + mask >>= 1; + } + } +} + +void print_export_comment(Output* output, uint32_t num, ShaderType type) { + const char* name = NULL; + switch (type) { + case ShaderType::kVertex: + switch (num) { + case 62: + name = "gl_Position"; + break; + case 63: + name = "gl_PointSize"; + break; + } + break; + case ShaderType::kPixel: + switch (num) { + case 0: + name = "gl_FragColor"; + break; + } + break; + } + /* if we had a symbol table here, we could look + * up the name of the varying.. + */ + if (name) { + output->append("\t; %s", name); + } +} + +struct { + uint32_t num_srcs; + const char* name; +} vector_instructions[0x20] = + { +#define INSTR(opc, num_srcs) \ + { num_srcs, #opc } + INSTR(ADDv, 2), // 0 + INSTR(MULv, 2), // 1 + INSTR(MAXv, 2), // 2 + INSTR(MINv, 2), // 3 + INSTR(SETEv, 2), // 4 + INSTR(SETGTv, 2), // 5 + INSTR(SETGTEv, 2), // 6 + INSTR(SETNEv, 2), // 7 + INSTR(FRACv, 1), // 8 + INSTR(TRUNCv, 1), // 9 + INSTR(FLOORv, 1), // 10 + INSTR(MULADDv, 3), // 111 + INSTR(CNDEv, 3), // 12 + INSTR(CNDGTEv, 3), // 13 + INSTR(CNDGTv, 3), // 14 + INSTR(DOT4v, 2), // 15 + INSTR(DOT3v, 2), // 16 + INSTR(DOT2ADDv, 3), // 17 -- ??? + INSTR(CUBEv, 2), // 18 + INSTR(MAX4v, 1), // 19 + INSTR(PRED_SETE_PUSHv, 2), // 20 + INSTR(PRED_SETNE_PUSHv, 2), // 21 + INSTR(PRED_SETGT_PUSHv, 2), // 22 + INSTR(PRED_SETGTE_PUSHv, 2), // 23 + INSTR(KILLEv, 2), // 24 + INSTR(KILLGTv, 2), // 25 + INSTR(KILLGTEv, 2), // 26 + INSTR(KILLNEv, 2), // 27 + INSTR(DSTv, 2), // 28 + INSTR(MOVAv, 1), // 29 +}, + scalar_instructions[0x40] = { + INSTR(ADDs, 1), // 0 + INSTR(ADD_PREVs, 1), // 1 + INSTR(MULs, 1), // 2 + INSTR(MUL_PREVs, 1), // 3 + INSTR(MUL_PREV2s, 1), // 4 + INSTR(MAXs, 1), // 5 + INSTR(MINs, 1), // 6 + INSTR(SETEs, 1), // 7 + INSTR(SETGTs, 1), // 8 + INSTR(SETGTEs, 1), // 9 + INSTR(SETNEs, 1), // 10 + INSTR(FRACs, 1), // 11 + INSTR(TRUNCs, 1), // 12 + INSTR(FLOORs, 1), // 13 + INSTR(EXP_IEEE, 1), // 14 + INSTR(LOG_CLAMP, 1), // 15 + INSTR(LOG_IEEE, 1), // 16 + INSTR(RECIP_CLAMP, 1), // 17 + INSTR(RECIP_FF, 1), // 18 + INSTR(RECIP_IEEE, 1), // 19 + INSTR(RECIPSQ_CLAMP, 1), // 20 + INSTR(RECIPSQ_FF, 1), // 21 + INSTR(RECIPSQ_IEEE, 1), // 22 + INSTR(MOVAs, 1), // 23 + INSTR(MOVA_FLOORs, 1), // 24 + INSTR(SUBs, 1), // 25 + INSTR(SUB_PREVs, 1), // 26 + INSTR(PRED_SETEs, 1), // 27 + INSTR(PRED_SETNEs, 1), // 28 + INSTR(PRED_SETGTs, 1), // 29 + INSTR(PRED_SETGTEs, 1), // 30 + INSTR(PRED_SET_INVs, 1), // 31 + INSTR(PRED_SET_POPs, 1), // 32 + INSTR(PRED_SET_CLRs, 1), // 33 + INSTR(PRED_SET_RESTOREs, 1), // 34 + INSTR(KILLEs, 1), // 35 + INSTR(KILLGTs, 1), // 36 + INSTR(KILLGTEs, 1), // 37 + INSTR(KILLNEs, 1), // 38 + INSTR(KILLONEs, 1), // 39 + INSTR(SQRT_IEEE, 1), // 40 + {0, 0}, + INSTR(MUL_CONST_0, 2), // 42 + INSTR(MUL_CONST_1, 2), // 43 + INSTR(ADD_CONST_0, 2), // 44 + INSTR(ADD_CONST_1, 2), // 45 + INSTR(SUB_CONST_0, 2), // 46 + INSTR(SUB_CONST_1, 2), // 47 + INSTR(SIN, 1), // 48 + INSTR(COS, 1), // 49 + INSTR(RETAIN_PREV, 1), // 50 +#undef INSTR +}; + +int disasm_alu(Output* output, const uint32_t* dwords, uint32_t alu_off, + int level, int sync, ShaderType type) { + const instr_alu_t* alu = (const instr_alu_t*)dwords; + + output->append("%s", levels[level]); + output->append("%02x: %08x %08x %08x\t", alu_off, dwords[0], dwords[1], + dwords[2]); + + output->append(" %sALU:\t", sync ? "(S)" : " "); + + if (!alu->scalar_write_mask && !alu->vector_write_mask) { + output->append(" \n"); + } + + if (alu->vector_write_mask) { + output->append("%s", vector_instructions[alu->vector_opc].name); + + if (alu->pred_select & 0x2) { + // seems to work similar to conditional execution in ARM instruction + // set, so let's use a similar syntax for now: + output->append((alu->pred_select & 0x1) ? "EQ" : "NE"); + } + + output->append("\t"); + + print_dstreg(output, alu->vector_dest, alu->vector_write_mask, + alu->export_data); + output->append(" = "); + if (vector_instructions[alu->vector_opc].num_srcs == 3) { + print_srcreg(output, alu->src3_reg, alu->src3_sel, alu->src3_swiz, + alu->src3_reg_negate, alu->abs_constants, type); + output->append(", "); + } + print_srcreg(output, alu->src1_reg, alu->src1_sel, alu->src1_swiz, + alu->src1_reg_negate, alu->abs_constants, type); + if (vector_instructions[alu->vector_opc].num_srcs > 1) { + output->append(", "); + print_srcreg(output, alu->src2_reg, alu->src2_sel, alu->src2_swiz, + alu->src2_reg_negate, alu->abs_constants, type); + } + + if (alu->vector_clamp) { + output->append(" CLAMP"); + } + if (alu->pred_select) { + output->append(" COND(%d)", alu->pred_condition); + } + if (alu->export_data) { + print_export_comment(output, alu->vector_dest, type); + } + + output->append("\n"); + } + + if (alu->scalar_write_mask || !alu->vector_write_mask) { + // 2nd optional scalar op: + + if (alu->vector_write_mask) { + output->append("%s", levels[level]); + output->append(" \t\t\t\t\t\t \t"); + } + + if (scalar_instructions[alu->scalar_opc].name) { + output->append("%s\t", scalar_instructions[alu->scalar_opc].name); + } else { + output->append("OP(%u)\t", alu->scalar_opc); + } + + print_dstreg(output, alu->scalar_dest, alu->scalar_write_mask, + alu->export_data); + output->append(" = "); + if (scalar_instructions[alu->scalar_opc].num_srcs == 2) { + // MUL/ADD/etc + // Clever, CONST_0 and CONST_1 are just an extra storage bit. + // ADD_CONST_0 dest, [const], [reg] + uint32_t src3_swiz = alu->src3_swiz & ~0x3C; + uint32_t swiz_a = ((src3_swiz >> 6) - 1) & 0x3; + uint32_t swiz_b = (src3_swiz & 0x3); + print_srcreg(output, alu->src3_reg, 0, 0, alu->src3_reg_negate, + alu->abs_constants, type); + output->append(".%c", chan_names[swiz_a]); + output->append(", "); + uint32_t reg2 = (alu->scalar_opc & 1) | (alu->src3_swiz & 0x3C) | + (alu->src3_sel << 1); + print_srcreg(output, reg2, 1, 0, alu->src3_reg_negate, alu->abs_constants, + type); + output->append(".%c", chan_names[swiz_b]); + } else { + print_srcreg(output, alu->src3_reg, alu->src3_sel, alu->src3_swiz, + alu->src3_reg_negate, alu->abs_constants, type); + } + if (alu->scalar_clamp) { + output->append(" CLAMP"); + } + if (alu->export_data) { + print_export_comment(output, alu->scalar_dest, type); + } + output->append("\n"); + } + + return 0; +} + +struct { + const char* name; +} fetch_types[0xff] = { +#define TYPE(id) \ + { #id } + TYPE(FMT_1_REVERSE), // 0 + {0}, + TYPE(FMT_8), // 2 + {0}, + {0}, + {0}, + TYPE(FMT_8_8_8_8), // 6 + TYPE(FMT_2_10_10_10), // 7 + {0}, + {0}, + TYPE(FMT_8_8), // 10 + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + TYPE(FMT_16), // 24 + TYPE(FMT_16_16), // 25 + TYPE(FMT_16_16_16_16), // 26 + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + TYPE(FMT_32), // 33 + TYPE(FMT_32_32), // 34 + TYPE(FMT_32_32_32_32), // 35 + TYPE(FMT_32_FLOAT), // 36 + TYPE(FMT_32_32_FLOAT), // 37 + TYPE(FMT_32_32_32_32_FLOAT), // 38 + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + {0}, + TYPE(FMT_32_32_32_FLOAT), // 57 +#undef TYPE +}; + +void print_fetch_dst(Output* output, uint32_t dst_reg, uint32_t dst_swiz) { + output->append("\tR%u.", dst_reg); + for (int i = 0; i < 4; i++) { + output->append("%c", chan_names[dst_swiz & 0x7]); + dst_swiz >>= 3; + } +} + +void print_fetch_vtx(Output* output, const instr_fetch_t* fetch) { + const instr_fetch_vtx_t* vtx = &fetch->vtx; + + if (vtx->pred_select) { + // seems to work similar to conditional execution in ARM instruction + // set, so let's use a similar syntax for now: + output->append(vtx->pred_condition ? "EQ" : "NE"); + } + + print_fetch_dst(output, vtx->dst_reg, vtx->dst_swiz); + output->append(" = R%u.", vtx->src_reg); + output->append("%c", chan_names[vtx->src_swiz & 0x3]); + if (fetch_types[vtx->format].name) { + output->append(" %s", fetch_types[vtx->format].name); + } else { + output->append(" TYPE(0x%x)", vtx->format); + } + output->append(" %s", vtx->format_comp_all ? "SIGNED" : "UNSIGNED"); + if (!vtx->num_format_all) { + output->append(" NORMALIZED"); + } + output->append(" STRIDE(%u)", vtx->stride); + if (vtx->offset) { + output->append(" OFFSET(%u)", vtx->offset); + } + output->append(" CONST(%u, %u)", vtx->const_index, vtx->const_index_sel); + if (vtx->pred_select) { + output->append(" COND(%d)", vtx->pred_condition); + } + if (1) { + // XXX + output->append(" src_reg_am=%u", vtx->src_reg_am); + output->append(" dst_reg_am=%u", vtx->dst_reg_am); + output->append(" num_format_all=%u", vtx->num_format_all); + output->append(" signed_rf_mode_all=%u", vtx->signed_rf_mode_all); + output->append(" exp_adjust_all=%u", vtx->exp_adjust_all); + } +} + +void print_fetch_tex(Output* output, const instr_fetch_t* fetch) { + static const char* filter[] = { + "POINT", // TEX_FILTER_POINT + "LINEAR", // TEX_FILTER_LINEAR + "BASEMAP", // TEX_FILTER_BASEMAP + }; + static const char* aniso_filter[] = { + "DISABLED", // ANISO_FILTER_DISABLED + "MAX_1_1", // ANISO_FILTER_MAX_1_1 + "MAX_2_1", // ANISO_FILTER_MAX_2_1 + "MAX_4_1", // ANISO_FILTER_MAX_4_1 + "MAX_8_1", // ANISO_FILTER_MAX_8_1 + "MAX_16_1", // ANISO_FILTER_MAX_16_1 + }; + static const char* arbitrary_filter[] = { + "2x4_SYM", // ARBITRARY_FILTER_2X4_SYM + "2x4_ASYM", // ARBITRARY_FILTER_2X4_ASYM + "4x2_SYM", // ARBITRARY_FILTER_4X2_SYM + "4x2_ASYM", // ARBITRARY_FILTER_4X2_ASYM + "4x4_SYM", // ARBITRARY_FILTER_4X4_SYM + "4x4_ASYM", // ARBITRARY_FILTER_4X4_ASYM + }; + static const char* sample_loc[] = { + "CENTROID", // SAMPLE_CENTROID + "CENTER", // SAMPLE_CENTER + }; + const instr_fetch_tex_t* tex = &fetch->tex; + uint32_t src_swiz = tex->src_swiz; + + if (tex->pred_select) { + // seems to work similar to conditional execution in ARM instruction + // set, so let's use a similar syntax for now: + output->append(tex->pred_condition ? "EQ" : "NE"); + } + + print_fetch_dst(output, tex->dst_reg, tex->dst_swiz); + output->append(" = R%u.", tex->src_reg); + for (int i = 0; i < 3; i++) { + output->append("%c", chan_names[src_swiz & 0x3]); + src_swiz >>= 2; + } + output->append(" CONST(%u)", tex->const_idx); + if (tex->fetch_valid_only) { + output->append(" VALID_ONLY"); + } + if (tex->tx_coord_denorm) { + output->append(" DENORM"); + } + if (tex->mag_filter != TEX_FILTER_USE_FETCH_CONST) { + output->append(" MAG(%s)", filter[tex->mag_filter]); + } + if (tex->min_filter != TEX_FILTER_USE_FETCH_CONST) { + output->append(" MIN(%s)", filter[tex->min_filter]); + } + if (tex->mip_filter != TEX_FILTER_USE_FETCH_CONST) { + output->append(" MIP(%s)", filter[tex->mip_filter]); + } + if (tex->aniso_filter != ANISO_FILTER_USE_FETCH_CONST) { + output->append(" ANISO(%s)", aniso_filter[tex->aniso_filter]); + } + if (tex->arbitrary_filter != ARBITRARY_FILTER_USE_FETCH_CONST) { + output->append(" ARBITRARY(%s)", arbitrary_filter[tex->arbitrary_filter]); + } + if (tex->vol_mag_filter != TEX_FILTER_USE_FETCH_CONST) { + output->append(" VOL_MAG(%s)", filter[tex->vol_mag_filter]); + } + if (tex->vol_min_filter != TEX_FILTER_USE_FETCH_CONST) { + output->append(" VOL_MIN(%s)", filter[tex->vol_min_filter]); + } + if (!tex->use_comp_lod) { + output->append(" LOD(%u)", tex->use_comp_lod); + output->append(" LOD_BIAS(%u)", tex->lod_bias); + } + if (tex->use_reg_lod) { + output->append(" REG_LOD(%u)", tex->use_reg_lod); + } + if (tex->use_reg_gradients) { + output->append(" USE_REG_GRADIENTS"); + } + output->append(" LOCATION(%s)", sample_loc[tex->sample_location]); + if (tex->offset_x || tex->offset_y || tex->offset_z) { + output->append(" OFFSET(%u,%u,%u)", tex->offset_x, tex->offset_y, + tex->offset_z); + } + if (tex->pred_select) { + output->append(" COND(%d)", tex->pred_condition); + } +} + +struct { + const char* name; + void (*fxn)(Output* output, const instr_fetch_t* cf); +} fetch_instructions[] = { +#define INSTR(opc, name, fxn) \ + { name, fxn } + INSTR(VTX_FETCH, "VERTEX", print_fetch_vtx), // 0 + INSTR(TEX_FETCH, "SAMPLE", print_fetch_tex), // 1 + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + INSTR(TEX_GET_BORDER_COLOR_FRAC, "?", print_fetch_tex), // 16 + INSTR(TEX_GET_COMP_TEX_LOD, "?", print_fetch_tex), // 17 + INSTR(TEX_GET_GRADIENTS, "?", print_fetch_tex), // 18 + INSTR(TEX_GET_WEIGHTS, "?", print_fetch_tex), // 19 + {0, 0}, + {0, 0}, + {0, 0}, + {0, 0}, + INSTR(TEX_SET_TEX_LOD, "SET_TEX_LOD", print_fetch_tex), // 24 + INSTR(TEX_SET_GRADIENTS_H, "?", print_fetch_tex), // 25 + INSTR(TEX_SET_GRADIENTS_V, "?", print_fetch_tex), // 26 + INSTR(TEX_RESERVED_4, "?", print_fetch_tex), // 27 +#undef INSTR +}; + +int disasm_fetch(Output* output, const uint32_t* dwords, uint32_t alu_off, + int level, int sync) { + const instr_fetch_t* fetch = (const instr_fetch_t*)dwords; + + output->append("%s", levels[level]); + output->append("%02x: %08x %08x %08x\t", alu_off, dwords[0], dwords[1], + dwords[2]); + + output->append(" %sFETCH:\t", sync ? "(S)" : " "); + if (fetch_instructions[fetch->opc].fxn) { + output->append("%s", fetch_instructions[fetch->opc].name); + fetch_instructions[fetch->opc].fxn(output, fetch); + } else { + output->append("???"); + } + output->append("\n"); + + return 0; +} + +void print_cf_nop(Output* output, const instr_cf_t* cf) {} + +void print_cf_exec(Output* output, const instr_cf_t* cf) { + output->append(" ADDR(0x%x) CNT(0x%x)", cf->exec.address, cf->exec.count); + if (cf->exec.yeild) { + output->append(" YIELD"); + } + uint8_t vc = cf->exec.vc_hi | (cf->exec.vc_lo << 2); + if (vc) { + output->append(" VC(0x%x)", vc); + } + if (cf->exec.bool_addr) { + output->append(" BOOL_ADDR(0x%x)", cf->exec.bool_addr); + } + if (cf->exec.address_mode == ABSOLUTE_ADDR) { + output->append(" ABSOLUTE_ADDR"); + } + if (cf->is_cond_exec()) { + output->append(" COND(%d)", cf->exec.pred_condition); + } +} + +void print_cf_loop(Output* output, const instr_cf_t* cf) { + output->append(" ADDR(0x%x) LOOP_ID(%d)", cf->loop.address, cf->loop.loop_id); + if (cf->loop.address_mode == ABSOLUTE_ADDR) { + output->append(" ABSOLUTE_ADDR"); + } +} + +void print_cf_jmp_call(Output* output, const instr_cf_t* cf) { + output->append(" ADDR(0x%x) DIR(%d)", cf->jmp_call.address, + cf->jmp_call.direction); + if (cf->jmp_call.force_call) { + output->append(" FORCE_CALL"); + } + if (cf->jmp_call.predicated_jmp) { + output->append(" COND(%d)", cf->jmp_call.condition); + } + if (cf->jmp_call.bool_addr) { + output->append(" BOOL_ADDR(0x%x)", cf->jmp_call.bool_addr); + } + if (cf->jmp_call.address_mode == ABSOLUTE_ADDR) { + output->append(" ABSOLUTE_ADDR"); + } +} + +void print_cf_alloc(Output* output, const instr_cf_t* cf) { + static const char* bufname[] = { + "NO ALLOC", // SQ_NO_ALLOC + "POSITION", // SQ_POSITION + "PARAM/PIXEL", // SQ_PARAMETER_PIXEL + "MEMORY", // SQ_MEMORY + }; + output->append(" %s SIZE(0x%x)", bufname[cf->alloc.buffer_select], + cf->alloc.size); + if (cf->alloc.no_serial) { + output->append(" NO_SERIAL"); + } + if (cf->alloc.alloc_mode) { + // ??? + output->append(" ALLOC_MODE"); + } +} + +struct { + const char* name; + void (*fxn)(Output* output, const instr_cf_t* cf); +} cf_instructions[] = { +#define INSTR(opc, fxn) \ + { #opc, fxn } + INSTR(NOP, print_cf_nop), INSTR(EXEC, print_cf_exec), + INSTR(EXEC_END, print_cf_exec), INSTR(COND_EXEC, print_cf_exec), + INSTR(COND_EXEC_END, print_cf_exec), INSTR(COND_PRED_EXEC, print_cf_exec), + INSTR(COND_PRED_EXEC_END, print_cf_exec), INSTR(LOOP_START, print_cf_loop), + INSTR(LOOP_END, print_cf_loop), INSTR(COND_CALL, print_cf_jmp_call), + INSTR(RETURN, print_cf_jmp_call), INSTR(COND_JMP, print_cf_jmp_call), + INSTR(ALLOC, print_cf_alloc), INSTR(COND_EXEC_PRED_CLEAN, print_cf_exec), + INSTR(COND_EXEC_PRED_CLEAN_END, print_cf_exec), + INSTR(MARK_VS_FETCH_DONE, print_cf_nop), // ?? +#undef INSTR +}; + +static void print_cf(Output* output, const instr_cf_t* cf, int level) { + output->append("%s", levels[level]); + + const uint16_t* words = (uint16_t*)cf; + output->append(" %04x %04x %04x \t", words[0], words[1], + words[2]); + + output->append("%s", cf_instructions[cf->opc].name); + cf_instructions[cf->opc].fxn(output, cf); + output->append("\n"); +} + +/* + * The adreno shader microcode consists of two parts: + * 1) A CF (control-flow) program, at the header of the compiled shader, + * which refers to ALU/FETCH instructions that follow it by address. + * 2) ALU and FETCH instructions + */ +void disasm_exec(Output* output, const uint32_t* dwords, size_t dword_count, + int level, ShaderType type, const instr_cf_t* cf) { + uint32_t sequence = cf->exec.serialize; + for (uint32_t i = 0; i < cf->exec.count; i++) { + uint32_t alu_off = (cf->exec.address + i); + if (sequence & 0x1) { + disasm_fetch(output, dwords + alu_off * 3, alu_off, level, + sequence & 0x2); + } else { + disasm_alu(output, dwords + alu_off * 3, alu_off, level, sequence & 0x2, + type); + } + sequence >>= 2; + } +} + +std::string DisassembleShader(ShaderType type, const uint32_t* dwords, + size_t dword_count) { + Output* output = new Output(); + + instr_cf_t cfa; + instr_cf_t cfb; + for (int idx = 0; idx < dword_count; idx += 3) { + uint32_t dword_0 = dwords[idx + 0]; + uint32_t dword_1 = dwords[idx + 1]; + uint32_t dword_2 = dwords[idx + 2]; + cfa.dword_0 = dword_0; + cfa.dword_1 = dword_1 & 0xFFFF; + cfb.dword_0 = (dword_1 >> 16) | (dword_2 << 16); + cfb.dword_1 = dword_2 >> 16; + print_cf(output, &cfa, 0); + if (cfa.is_exec()) { + disasm_exec(output, dwords, dword_count, 0, type, &cfa); + } + print_cf(output, &cfb, 0); + if (cfb.is_exec()) { + disasm_exec(output, dwords, dword_count, 0, type, &cfb); + } + if (cfa.opc == EXEC_END || cfb.opc == EXEC_END) { + break; + } + } + + auto result = std::string(output->buffer); + delete output; + return result; +} + +} // namespace gpu +} // namespace xe diff --git a/src/xenia/gpu/d3d11/d3d11_gpu-private.h b/src/xenia/gpu/ucode_disassembler.h similarity index 63% rename from src/xenia/gpu/d3d11/d3d11_gpu-private.h rename to src/xenia/gpu/ucode_disassembler.h index 7032de896..22d09eb09 100644 --- a/src/xenia/gpu/d3d11/d3d11_gpu-private.h +++ b/src/xenia/gpu/ucode_disassembler.h @@ -7,25 +7,21 @@ ****************************************************************************** */ -#ifndef XENIA_GPU_D3D11_D3D11_GPU_PRIVATE_H_ -#define XENIA_GPU_D3D11_D3D11_GPU_PRIVATE_H_ +#ifndef XENIA_GPU_UCODE_DISASSEMBLER_H_ +#define XENIA_GPU_UCODE_DISASSEMBLER_H_ -#include - -#include +#include +#include "xenia/gpu/ucode.h" +#include "xenia/gpu/xenos.h" namespace xe { namespace gpu { -namespace d3d11 { +std::string DisassembleShader(ShaderType type, const uint32_t* dwords, + size_t dword_count); - - - -} // namespace d3d11 } // namespace gpu } // namespace xe - -#endif // XENIA_GPU_D3D11_D3D11_GPU_PRIVATE_H_ +#endif // XENIA_GPU_UCODE_DISASSEMBLER_H_ diff --git a/src/xenia/gpu/xenos.h b/src/xenia/gpu/xenos.h new file mode 100644 index 000000000..5860b9e35 --- /dev/null +++ b/src/xenia/gpu/xenos.h @@ -0,0 +1,442 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_GPU_XENOS_H_ +#define XENIA_GPU_XENOS_H_ + +#include "xenia/common.h" +#include "xenia/gpu/ucode.h" + +namespace xe { +namespace gpu { + +enum class ShaderType : uint32_t { + kVertex = 0, + kPixel = 1, +}; + +enum class PrimitiveType : uint32_t { + kNone = 0x00, + kPointList = 0x01, + kLineList = 0x02, + kLineStrip = 0x03, + kTriangleList = 0x04, + kTriangleFan = 0x05, + kTriangleStrip = 0x06, + kUnknown0x07 = 0x07, + kRectangleList = 0x08, + kLineLoop = 0x0C, + kQuadList = 0x0D, + kQuadStrip = 0x0E, +}; + +enum class Dimension : uint32_t { + k1D = 0, + k2D = 1, + k3D = 2, + kCube = 3, +}; + +namespace xenos { + +typedef enum { + XE_GPU_INVALIDATE_MASK_VERTEX_SHADER = 1 << 8, + XE_GPU_INVALIDATE_MASK_PIXEL_SHADER = 1 << 9, + + XE_GPU_INVALIDATE_MASK_ALL = 0x7FFF, +} XE_GPU_INVALIDATE_MASK; + +enum class Endian : uint32_t { + kUnspecified = 0, + k8in16 = 1, + k8in32 = 2, + k16in32 = 3, +}; + +enum class Endian128 : uint32_t { + kUnspecified = 0, + k8in16 = 1, + k8in32 = 2, + k16in32 = 3, + k8in64 = 4, + k8in128 = 5, +}; + +enum class IndexFormat : uint32_t { + kInt16, + kInt32, +}; + +enum class MsaaSamples : uint32_t { + k1X = 0, + k2X = 1, + k4X = 2, +}; + +enum class ColorRenderTargetFormat : uint32_t { + k_8_8_8_8 = 0, // D3DFMT_A8R8G8B8 (or ABGR?) + k_8_8_8_8_GAMMA = 1, // D3DFMT_A8R8G8B8 with gamma correction + k_2_10_10_10 = 2, + k_2_10_10_10_FLOAT = 3, + k_16_16 = 4, + k_16_16_16_16 = 5, + k_16_16_FLOAT = 6, + k_16_16_16_16_FLOAT = 7, + k_2_10_10_10_unknown = 10, + k_2_10_10_10_FLOAT_unknown = 12, + k_32_FLOAT = 14, +}; + +enum class DepthRenderTargetFormat : uint32_t { + kD24S8 = 0, + kD24FS8 = 1, +}; + +enum class ModeControl : uint32_t { + kIgnore = 0, + kColorDepth = 4, + kDepth = 5, + kCopy = 6, +}; + +enum class CopyCommand : uint32_t { + kRaw = 0, + kConvert = 1, + kConstantOne = 2, + kNull = 3, // ? +}; + +// Subset of a2xx_sq_surfaceformat. +enum class ColorFormat : uint32_t { + k_8 = 2, + k_1_5_5_5 = 3, + k_5_6_5 = 4, + k_6_5_5 = 5, + k_8_8_8_8 = 6, + k_2_10_10_10 = 7, + k_8_A = 8, + k_8_B = 9, + k_8_8 = 10, + k_8_8_8_8_A = 14, + k_4_4_4_4 = 15, + k_10_11_11 = 16, + k_11_11_10 = 17, + k_16 = 24, + k_16_16 = 25, + k_16_16_16_16 = 26, + k_16_FLOAT = 30, + k_16_16_FLOAT = 31, + k_16_16_16_16_FLOAT = 32, + k_32_FLOAT = 36, + k_32_32_FLOAT = 37, + k_32_32_32_32_FLOAT = 38, + k_2_10_10_10_FLOAT = 62, +}; + +enum class VertexFormat : uint32_t { + k_8_8_8_8 = 6, + k_2_10_10_10 = 7, + k_10_11_11 = 16, + k_11_11_10 = 17, + k_16_16 = 25, + k_16_16_16_16 = 26, + k_16_16_FLOAT = 31, + k_16_16_16_16_FLOAT = 32, + k_32 = 33, + k_32_32 = 34, + k_32_32_32_32 = 35, + k_32_FLOAT = 36, + k_32_32_FLOAT = 37, + k_32_32_32_32_FLOAT = 38, + k_32_32_32_FLOAT = 57, +}; +inline int GetVertexFormatComponentCount(VertexFormat format) { + switch (format) { + case VertexFormat::k_32: + case VertexFormat::k_32_FLOAT: + return 1; + break; + case VertexFormat::k_16_16: + case VertexFormat::k_16_16_FLOAT: + case VertexFormat::k_32_32: + case VertexFormat::k_32_32_FLOAT: + return 2; + break; + case VertexFormat::k_10_11_11: + case VertexFormat::k_11_11_10: + case VertexFormat::k_32_32_32_FLOAT: + return 3; + break; + case VertexFormat::k_8_8_8_8: + case VertexFormat::k_2_10_10_10: + case VertexFormat::k_16_16_16_16: + case VertexFormat::k_16_16_16_16_FLOAT: + case VertexFormat::k_32_32_32_32: + case VertexFormat::k_32_32_32_32_FLOAT: + return 4; + break; + default: + assert_unhandled_case(format); + return 0; + } +} + +#define XE_GPU_MAKE_SWIZZLE(x, y, z, w) \ + (((XE_GPU_SWIZZLE_##x) << 0) | ((XE_GPU_SWIZZLE_##y) << 3) | \ + ((XE_GPU_SWIZZLE_##z) << 6) | ((XE_GPU_SWIZZLE_##w) << 9)) +typedef enum { + XE_GPU_SWIZZLE_X = 0, + XE_GPU_SWIZZLE_R = 0, + XE_GPU_SWIZZLE_Y = 1, + XE_GPU_SWIZZLE_G = 1, + XE_GPU_SWIZZLE_Z = 2, + XE_GPU_SWIZZLE_B = 2, + XE_GPU_SWIZZLE_W = 3, + XE_GPU_SWIZZLE_A = 3, + XE_GPU_SWIZZLE_0 = 4, + XE_GPU_SWIZZLE_1 = 5, + XE_GPU_SWIZZLE_RGBA = XE_GPU_MAKE_SWIZZLE(R, G, B, A), + XE_GPU_SWIZZLE_BGRA = XE_GPU_MAKE_SWIZZLE(B, G, R, A), + XE_GPU_SWIZZLE_RGB1 = XE_GPU_MAKE_SWIZZLE(R, G, B, 1), + XE_GPU_SWIZZLE_BGR1 = XE_GPU_MAKE_SWIZZLE(B, G, R, 1), + XE_GPU_SWIZZLE_000R = XE_GPU_MAKE_SWIZZLE(0, 0, 0, R), + XE_GPU_SWIZZLE_RRR1 = XE_GPU_MAKE_SWIZZLE(R, R, R, 1), + XE_GPU_SWIZZLE_R111 = XE_GPU_MAKE_SWIZZLE(R, 1, 1, 1), + XE_GPU_SWIZZLE_R000 = XE_GPU_MAKE_SWIZZLE(R, 0, 0, 0), +} XE_GPU_SWIZZLE; + +inline uint32_t GpuSwap(uint32_t value, Endian endianness) { + switch (endianness) { + default: + case Endian::kUnspecified: + // No swap. + return value; + case Endian::k8in16: + // Swap bytes in half words. + return ((value << 8) & 0xFF00FF00) | ((value >> 8) & 0x00FF00FF); + case Endian::k8in32: + // Swap bytes. + // NOTE: we are likely doing two swaps here. Wasteful. Oh well. + return poly::byte_swap(value); + case Endian::k16in32: + // Swap half words. + return ((value >> 16) & 0xFFFF) | (value << 16); + } +} + +inline uint32_t GpuToCpu(uint32_t p) { + return p; +} + +inline uint32_t GpuToCpu(uint32_t base, uint32_t p) { + // Some AMD docs say relative to base ptr, some say just this. + // Some games use some crazy shift magic, but it seems to nop. + uint32_t upper = 0;//base & 0xFF000000; + uint32_t lower = p & 0x01FFFFFF; + return upper + lower;// -(((base >> 20) + 0x200) & 0x1000); +} + +// XE_GPU_REG_SQ_PROGRAM_CNTL +typedef union { + XEPACKEDSTRUCTANONYMOUS({ + uint32_t vs_regs : 6; + uint32_t : 2; + uint32_t ps_regs : 6; + uint32_t : 2; + uint32_t vs_resource : 1; + uint32_t ps_resource : 1; + uint32_t param_gen : 1; + uint32_t unknown0 : 1; + uint32_t vs_export_count : 4; + uint32_t vs_export_mode : 3; + uint32_t ps_export_depth : 1; + uint32_t ps_export_count : 3; + uint32_t gen_index_vtx : 1; + }); + XEPACKEDSTRUCTANONYMOUS({ + uint32_t dword_0; + }); +} xe_gpu_program_cntl_t; + +// XE_GPU_REG_SHADER_CONSTANT_FETCH_* +XEPACKEDUNION(xe_gpu_vertex_fetch_t, { + XEPACKEDSTRUCTANONYMOUS({ + uint32_t type : 2; + uint32_t address : 30; + uint32_t endian : 2; + uint32_t size : 24; + uint32_t unk1 : 6; + }); + XEPACKEDSTRUCTANONYMOUS({ + uint32_t dword_0; + uint32_t dword_1; + }); +}); + +// XE_GPU_REG_SHADER_CONSTANT_FETCH_* +XEPACKEDUNION(xe_gpu_texture_fetch_t, { + XEPACKEDSTRUCTANONYMOUS({ + uint32_t type : 2; // dword_0 + uint32_t sign_x : 2; + uint32_t sign_y : 2; + uint32_t sign_z : 2; + uint32_t sign_w : 2; + uint32_t clamp_x : 3; + uint32_t clamp_y : 3; + uint32_t clamp_z : 3; + uint32_t unk0 : 3; + uint32_t pitch : 9; + uint32_t tiled : 1; + uint32_t format : 6; // dword_1 + uint32_t endianness : 2; + uint32_t unk1 : 4; + uint32_t address : 20; + union { // dword_2 + struct { + uint32_t width : 24; + uint32_t unused : 8; + } size_1d; + struct { + uint32_t width : 13; + uint32_t height : 13; + uint32_t unused : 6; + } size_2d; + struct { + uint32_t width : 13; + uint32_t height : 13; + uint32_t depth : 6; + } size_stack; + struct { + uint32_t width : 11; + uint32_t height : 11; + uint32_t depth : 10; + } size_3d; + }; + uint32_t unk3_0 : 1; // dword_3 + uint32_t swizzle : 12; // xyzw, 3b each (XE_GPU_SWIZZLE) + uint32_t unk3_1 : 6; + uint32_t mag_filter : 2; + uint32_t min_filter : 2; + uint32_t mip_filter : 2; + uint32_t unk3_2 : 6; + uint32_t border : 1; + uint32_t unk4; // dword_4 + uint32_t unk5 : 9; // dword_5 + uint32_t dimension : 2; + uint32_t unk5b : 21; + }); + XEPACKEDSTRUCTANONYMOUS({ + uint32_t dword_0; + uint32_t dword_1; + uint32_t dword_2; + uint32_t dword_3; + uint32_t dword_4; + uint32_t dword_5; + }); +}); + +// XE_GPU_REG_SHADER_CONSTANT_FETCH_* +XEPACKEDUNION(xe_gpu_fetch_group_t, { + xe_gpu_texture_fetch_t texture_fetch; + XEPACKEDSTRUCTANONYMOUS({ + xe_gpu_vertex_fetch_t vertex_fetch_0; + xe_gpu_vertex_fetch_t vertex_fetch_1; + xe_gpu_vertex_fetch_t vertex_fetch_2; + }); + XEPACKEDSTRUCTANONYMOUS({ + uint32_t dword_0; + uint32_t dword_1; + uint32_t dword_2; + uint32_t dword_3; + uint32_t dword_4; + uint32_t dword_5; + }); + XEPACKEDSTRUCTANONYMOUS({ + uint32_t type_0 : 2; + uint32_t : 30; + uint32_t : 32; + uint32_t type_1 : 2; + uint32_t : 30; + uint32_t : 32; + uint32_t type_2 : 2; + uint32_t : 30; + uint32_t : 32; + }); +}); + +// Opcodes (IT_OPCODE) for Type-3 commands in the ringbuffer. +// https://github.com/freedreno/amd-gpu/blob/master/include/api/gsl_pm4types.h +// Not sure if all of these are used. +enum Type3Opcode { + PM4_ME_INIT = 0x48, // initialize CP's micro-engine + + PM4_NOP = 0x10, // skip N 32-bit words to get to the next packet + + PM4_INDIRECT_BUFFER = 0x3f, // indirect buffer dispatch. prefetch parser uses this packet type to determine whether to pre-fetch the IB + PM4_INDIRECT_BUFFER_PFD = 0x37, // indirect buffer dispatch. same as IB, but init is pipelined + + PM4_WAIT_FOR_IDLE = 0x26, // wait for the IDLE state of the engine + PM4_WAIT_REG_MEM = 0x3c, // wait until a register or memory location is a specific value + PM4_WAIT_REG_EQ = 0x52, // wait until a register location is equal to a specific value + PM4_WAT_REG_GTE = 0x53, // wait until a register location is >= a specific value + PM4_WAIT_UNTIL_READ = 0x5c, // wait until a read completes + PM4_WAIT_IB_PFD_COMPLETE = 0x5d, // wait until all base/size writes from an IB_PFD packet have completed + + PM4_REG_RMW = 0x21, // register read/modify/write + PM4_REG_TO_MEM = 0x3e, // reads register in chip and writes to memory + PM4_MEM_WRITE = 0x3d, // write N 32-bit words to memory + PM4_MEM_WRITE_CNTR = 0x4f, // write CP_PROG_COUNTER value to memory + PM4_COND_EXEC = 0x44, // conditional execution of a sequence of packets + PM4_COND_WRITE = 0x45, // conditional write to memory or register + + PM4_EVENT_WRITE = 0x46, // generate an event that creates a write to memory when completed + PM4_EVENT_WRITE_SHD = 0x58, // generate a VS|PS_done event + PM4_EVENT_WRITE_CFL = 0x59, // generate a cache flush done event + PM4_EVENT_WRITE_EXT = 0x5a, // generate a screen extent event + PM4_EVENT_WRITE_ZPD = 0x5b, // generate a z_pass done event + + PM4_DRAW_INDX = 0x22, // initiate fetch of index buffer and draw + PM4_DRAW_INDX_2 = 0x36, // draw using supplied indices in packet + PM4_DRAW_INDX_BIN = 0x34, // initiate fetch of index buffer and binIDs and draw + PM4_DRAW_INDX_2_BIN = 0x35, // initiate fetch of bin IDs and draw using supplied indices + + PM4_VIZ_QUERY = 0x23, // begin/end initiator for viz query extent processing + PM4_SET_STATE = 0x25, // fetch state sub-blocks and initiate shader code DMAs + PM4_SET_CONSTANT = 0x2d, // load constant into chip and to memory + PM4_LOAD_ALU_CONSTANT = 0x2f, // load constants from memory + PM4_IM_LOAD = 0x27, // load sequencer instruction memory (pointer-based) + PM4_IM_LOAD_IMMEDIATE = 0x2b, // load sequencer instruction memory (code embedded in packet) + PM4_LOAD_CONSTANT_CONTEXT = 0x2e, // load constants from a location in memory + PM4_INVALIDATE_STATE = 0x3b, // selective invalidation of state pointers + + PM4_SET_SHADER_BASES = 0x4A, // dynamically changes shader instruction memory partition + PM4_SET_BIN_BASE_OFFSET = 0x4B, // program an offset that will added to the BIN_BASE value of the 3D_DRAW_INDX_BIN packet + PM4_SET_BIN_MASK = 0x50, // sets the 64-bit BIN_MASK register in the PFP + PM4_SET_BIN_SELECT = 0x51, // sets the 64-bit BIN_SELECT register in the PFP + + PM4_CONTEXT_UPDATE = 0x5e, // updates the current context, if needed + PM4_INTERRUPT = 0x54, // generate interrupt from the command stream + + PM4_XE_SWAP = 0x55, // Xenia only: VdSwap uses this to trigger a swap. + + PM4_IM_STORE = 0x2c, // copy sequencer instruction memory to system memory + + // Tiled rendering: + // https://www.google.com/patents/US20060055701 + PM4_SET_BIN_MASK_LO = 0x60, + PM4_SET_BIN_MASK_HI = 0x61, + PM4_SET_BIN_SELECT_LO = 0x62, + PM4_SET_BIN_SELECT_HI = 0x63, +}; + +} // namespace xenos +} // namespace gpu +} // namespace xe + +#endif // XENIA_GPU_XENOS_H_ diff --git a/src/xenia/gpu/xenos/packets.h b/src/xenia/gpu/xenos/packets.h deleted file mode 100644 index 459ab7e6e..000000000 --- a/src/xenia/gpu/xenos/packets.h +++ /dev/null @@ -1,91 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_XENOS_PACKETS_H_ -#define XENIA_GPU_XENOS_PACKETS_H_ - -#include - - -namespace xe { -namespace gpu { -namespace xenos { - - -// Opcodes (IT_OPCODE) for Type-3 commands in the ringbuffer. -// https://github.com/freedreno/amd-gpu/blob/master/include/api/gsl_pm4types.h -// Not sure if all of these are used. -enum Type3Opcode { - PM4_ME_INIT = 0x48, // initialize CP's micro-engine - - PM4_NOP = 0x10, // skip N 32-bit words to get to the next packet - - PM4_INDIRECT_BUFFER = 0x3f, // indirect buffer dispatch. prefetch parser uses this packet type to determine whether to pre-fetch the IB - PM4_INDIRECT_BUFFER_PFD = 0x37, // indirect buffer dispatch. same as IB, but init is pipelined - - PM4_WAIT_FOR_IDLE = 0x26, // wait for the IDLE state of the engine - PM4_WAIT_REG_MEM = 0x3c, // wait until a register or memory location is a specific value - PM4_WAIT_REG_EQ = 0x52, // wait until a register location is equal to a specific value - PM4_WAT_REG_GTE = 0x53, // wait until a register location is >= a specific value - PM4_WAIT_UNTIL_READ = 0x5c, // wait until a read completes - PM4_WAIT_IB_PFD_COMPLETE = 0x5d, // wait until all base/size writes from an IB_PFD packet have completed - - PM4_REG_RMW = 0x21, // register read/modify/write - PM4_REG_TO_MEM = 0x3e, // reads register in chip and writes to memory - PM4_MEM_WRITE = 0x3d, // write N 32-bit words to memory - PM4_MEM_WRITE_CNTR = 0x4f, // write CP_PROG_COUNTER value to memory - PM4_COND_EXEC = 0x44, // conditional execution of a sequence of packets - PM4_COND_WRITE = 0x45, // conditional write to memory or register - - PM4_EVENT_WRITE = 0x46, // generate an event that creates a write to memory when completed - PM4_EVENT_WRITE_SHD = 0x58, // generate a VS|PS_done event - PM4_EVENT_WRITE_CFL = 0x59, // generate a cache flush done event - PM4_EVENT_WRITE_ZPD = 0x5b, // generate a z_pass done event - - PM4_DRAW_INDX = 0x22, // initiate fetch of index buffer and draw - PM4_DRAW_INDX_2 = 0x36, // draw using supplied indices in packet - PM4_DRAW_INDX_BIN = 0x34, // initiate fetch of index buffer and binIDs and draw - PM4_DRAW_INDX_2_BIN = 0x35, // initiate fetch of bin IDs and draw using supplied indices - - PM4_VIZ_QUERY = 0x23, // begin/end initiator for viz query extent processing - PM4_SET_STATE = 0x25, // fetch state sub-blocks and initiate shader code DMAs - PM4_SET_CONSTANT = 0x2d, // load constant into chip and to memory - PM4_LOAD_ALU_CONSTANT = 0x2f, // load constants from memory - PM4_IM_LOAD = 0x27, // load sequencer instruction memory (pointer-based) - PM4_IM_LOAD_IMMEDIATE = 0x2b, // load sequencer instruction memory (code embedded in packet) - PM4_LOAD_CONSTANT_CONTEXT = 0x2e, // load constants from a location in memory - PM4_INVALIDATE_STATE = 0x3b, // selective invalidation of state pointers - - PM4_SET_SHADER_BASES = 0x4A, // dynamically changes shader instruction memory partition - PM4_SET_BIN_BASE_OFFSET = 0x4B, // program an offset that will added to the BIN_BASE value of the 3D_DRAW_INDX_BIN packet - PM4_SET_BIN_MASK = 0x50, // sets the 64-bit BIN_MASK register in the PFP - PM4_SET_BIN_SELECT = 0x51, // sets the 64-bit BIN_SELECT register in the PFP - - PM4_CONTEXT_UPDATE = 0x5e, // updates the current context, if needed - PM4_INTERRUPT = 0x54, // generate interrupt from the command stream - - PM4_XE_SWAP = 0x55, // Xenia only: VdSwap uses this to trigger a swap. - - PM4_IM_STORE = 0x2c, // copy sequencer instruction memory to system memory - - // Tiled rendering: - // https://www.google.com/patents/US20060055701 - PM4_SET_BIN_MASK_LO = 0x60, - PM4_SET_BIN_MASK_HI = 0x61, - PM4_SET_BIN_SELECT_LO = 0x62, - PM4_SET_BIN_SELECT_HI = 0x63, -}; - - -} // namespace xenos -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_XENOS_PACKETS_H_ diff --git a/src/xenia/gpu/xenos/sources.gypi b/src/xenia/gpu/xenos/sources.gypi deleted file mode 100644 index 998444938..000000000 --- a/src/xenia/gpu/xenos/sources.gypi +++ /dev/null @@ -1,11 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'sources': [ - 'packets.h', - 'register_table.inc', - 'ucode.h', - 'ucode_disassembler.cc', - 'ucode_disassembler.h', - 'xenos.h', - ], -} diff --git a/src/xenia/gpu/xenos/ucode.h b/src/xenia/gpu/xenos/ucode.h deleted file mode 100644 index 2727b0328..000000000 --- a/src/xenia/gpu/xenos/ucode.h +++ /dev/null @@ -1,556 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_XENOS_UCODE_H_ -#define XENIA_GPU_XENOS_UCODE_H_ - -#include - - -namespace xe { -namespace gpu { -namespace xenos { - - -// This code comes from the freedreno project: -// https://github.com/freedreno/freedreno/blob/master/includes/instr-a2xx.h -/* - * Copyright (c) 2012 Rob Clark - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -enum a2xx_sq_surfaceformat { - FMT_1_REVERSE = 0, - FMT_1 = 1, - FMT_8 = 2, - FMT_1_5_5_5 = 3, - FMT_5_6_5 = 4, - FMT_6_5_5 = 5, - FMT_8_8_8_8 = 6, - FMT_2_10_10_10 = 7, - FMT_8_A = 8, - FMT_8_B = 9, - FMT_8_8 = 10, - FMT_Cr_Y1_Cb_Y0 = 11, - FMT_Y1_Cr_Y0_Cb = 12, - FMT_5_5_5_1 = 13, - FMT_8_8_8_8_A = 14, - FMT_4_4_4_4 = 15, - FMT_10_11_11 = 16, - FMT_11_11_10 = 17, - FMT_DXT1 = 18, - FMT_DXT2_3 = 19, - FMT_DXT4_5 = 20, - FMT_24_8 = 22, - FMT_24_8_FLOAT = 23, - FMT_16 = 24, - FMT_16_16 = 25, - FMT_16_16_16_16 = 26, - FMT_16_EXPAND = 27, - FMT_16_16_EXPAND = 28, - FMT_16_16_16_16_EXPAND = 29, - FMT_16_FLOAT = 30, - FMT_16_16_FLOAT = 31, - FMT_16_16_16_16_FLOAT = 32, - FMT_32 = 33, - FMT_32_32 = 34, - FMT_32_32_32_32 = 35, - FMT_32_FLOAT = 36, - FMT_32_32_FLOAT = 37, - FMT_32_32_32_32_FLOAT = 38, - FMT_32_AS_8 = 39, - FMT_32_AS_8_8 = 40, - FMT_16_MPEG = 41, - FMT_16_16_MPEG = 42, - FMT_8_INTERLACED = 43, - FMT_32_AS_8_INTERLACED = 44, - FMT_32_AS_8_8_INTERLACED = 45, - FMT_16_INTERLACED = 46, - FMT_16_MPEG_INTERLACED = 47, - FMT_16_16_MPEG_INTERLACED = 48, - FMT_DXN = 49, - FMT_8_8_8_8_AS_16_16_16_16 = 50, - FMT_DXT1_AS_16_16_16_16 = 51, - FMT_DXT2_3_AS_16_16_16_16 = 52, - FMT_DXT4_5_AS_16_16_16_16 = 53, - FMT_2_10_10_10_AS_16_16_16_16 = 54, - FMT_10_11_11_AS_16_16_16_16 = 55, - FMT_11_11_10_AS_16_16_16_16 = 56, - FMT_32_32_32_FLOAT = 57, - FMT_DXT3A = 58, - FMT_DXT5A = 59, - FMT_CTX1 = 60, - FMT_DXT3A_AS_1_1_1_1 = 61, -}; - - -/* - * ALU instructions: - */ - -typedef enum { - ADDs = 0, - ADD_PREVs = 1, - MULs = 2, - MUL_PREVs = 3, - MUL_PREV2s = 4, - MAXs = 5, - MINs = 6, - SETEs = 7, - SETGTs = 8, - SETGTEs = 9, - SETNEs = 10, - FRACs = 11, - TRUNCs = 12, - FLOORs = 13, - EXP_IEEE = 14, - LOG_CLAMP = 15, - LOG_IEEE = 16, - RECIP_CLAMP = 17, - RECIP_FF = 18, - RECIP_IEEE = 19, - RECIPSQ_CLAMP = 20, - RECIPSQ_FF = 21, - RECIPSQ_IEEE = 22, - MOVAs = 23, - MOVA_FLOORs = 24, - SUBs = 25, - SUB_PREVs = 26, - PRED_SETEs = 27, - PRED_SETNEs = 28, - PRED_SETGTs = 29, - PRED_SETGTEs = 30, - PRED_SET_INVs = 31, - PRED_SET_POPs = 32, - PRED_SET_CLRs = 33, - PRED_SET_RESTOREs = 34, - KILLEs = 35, - KILLGTs = 36, - KILLGTEs = 37, - KILLNEs = 38, - KILLONEs = 39, - SQRT_IEEE = 40, - MUL_CONST_0 = 42, - MUL_CONST_1 = 43, - ADD_CONST_0 = 44, - ADD_CONST_1 = 45, - SUB_CONST_0 = 46, - SUB_CONST_1 = 47, - SIN = 48, - COS = 49, - RETAIN_PREV = 50, -} instr_scalar_opc_t; - -typedef enum { - ADDv = 0, - MULv = 1, - MAXv = 2, - MINv = 3, - SETEv = 4, - SETGTv = 5, - SETGTEv = 6, - SETNEv = 7, - FRACv = 8, - TRUNCv = 9, - FLOORv = 10, - MULADDv = 11, - CNDEv = 12, - CNDGTEv = 13, - CNDGTv = 14, - DOT4v = 15, - DOT3v = 16, - DOT2ADDv = 17, - CUBEv = 18, - MAX4v = 19, - PRED_SETE_PUSHv = 20, - PRED_SETNE_PUSHv = 21, - PRED_SETGT_PUSHv = 22, - PRED_SETGTE_PUSHv = 23, - KILLEv = 24, - KILLGTv = 25, - KILLGTEv = 26, - KILLNEv = 27, - DSTv = 28, - MOVAv = 29, -} instr_vector_opc_t; - -XEPACKEDSTRUCT(instr_alu_t, { - /* dword0: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t vector_dest : 6; - uint32_t vector_dest_rel : 1; - uint32_t low_precision_16b_fp : 1; - uint32_t scalar_dest : 6; - uint32_t scalar_dest_rel : 1; - uint32_t export_data : 1; - uint32_t vector_write_mask : 4; - uint32_t scalar_write_mask : 4; - uint32_t vector_clamp : 1; - uint32_t scalar_clamp : 1; - uint32_t scalar_opc : 6; // instr_scalar_opc_t - }); - /* dword1: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t src3_swiz : 8; - uint32_t src2_swiz : 8; - uint32_t src1_swiz : 8; - uint32_t src3_reg_negate : 1; - uint32_t src2_reg_negate : 1; - uint32_t src1_reg_negate : 1; - uint32_t pred_select : 2; - uint32_t relative_addr : 1; - uint32_t const_1_rel_abs : 1; - uint32_t const_0_rel_abs : 1; - }); - /* dword2: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t src3_reg : 6; - uint32_t src3_reg_select : 1; - uint32_t src3_reg_abs : 1; - uint32_t src2_reg : 6; - uint32_t src2_reg_select : 1; - uint32_t src2_reg_abs : 1; - uint32_t src1_reg : 6; - uint32_t src1_reg_select : 1; - uint32_t src1_reg_abs : 1; - uint32_t vector_opc : 5; // instr_vector_opc_t - uint32_t src3_sel : 1; - uint32_t src2_sel : 1; - uint32_t src1_sel : 1; - }); -}); - - - -/* - * CF instructions: - */ - -typedef enum { - NOP = 0, - EXEC = 1, - EXEC_END = 2, - COND_EXEC = 3, - COND_EXEC_END = 4, - COND_PRED_EXEC = 5, - COND_PRED_EXEC_END = 6, - LOOP_START = 7, - LOOP_END = 8, - COND_CALL = 9, - RETURN = 10, - COND_JMP = 11, - ALLOC = 12, - COND_EXEC_PRED_CLEAN = 13, - COND_EXEC_PRED_CLEAN_END = 14, - MARK_VS_FETCH_DONE = 15, -} instr_cf_opc_t; - -typedef enum { - RELATIVE_ADDR = 0, - ABSOLUTE_ADDR = 1, -} instr_addr_mode_t; - -typedef enum { - SQ_NO_ALLOC = 0, - SQ_POSITION = 1, - SQ_PARAMETER_PIXEL = 2, - SQ_MEMORY = 3, -} instr_alloc_type_t; - -XEPACKEDSTRUCT(instr_cf_exec_t, { - XEPACKEDSTRUCTANONYMOUS({ - uint32_t address : 12; - uint32_t count : 3; - uint32_t yeild : 1; - uint32_t serialize : 12; - uint32_t vc_hi : 4; - }); - XEPACKEDSTRUCTANONYMOUS({ - uint32_t vc_lo : 2; /* vertex cache? */ - uint32_t bool_addr : 8; - uint32_t condition : 1; - uint32_t address_mode : 1; // instr_addr_mode_t - uint32_t opc : 4; // instr_cf_opc_t - }); - bool is_cond_exec() const { - return (this->opc == COND_EXEC) || - (this->opc == COND_EXEC_END) || - (this->opc == COND_PRED_EXEC) || - (this->opc == COND_PRED_EXEC_END) || - (this->opc == COND_EXEC_PRED_CLEAN) || - (this->opc == COND_EXEC_PRED_CLEAN_END); - } -}); - -XEPACKEDSTRUCT(instr_cf_loop_t, { - XEPACKEDSTRUCTANONYMOUS({ - uint32_t address : 13; - uint32_t repeat : 1; - uint32_t reserved0 : 2; - uint32_t loop_id : 5; - uint32_t pred_break : 1; - uint32_t reserved1_hi : 10; - }); - XEPACKEDSTRUCTANONYMOUS({ - uint32_t reserved1_lo : 10; - uint32_t condition : 1; - uint32_t address_mode : 1; // instr_addr_mode_t - uint32_t opc : 4; // instr_cf_opc_t - }); -}); - -XEPACKEDSTRUCT(instr_cf_jmp_call_t, { - XEPACKEDSTRUCTANONYMOUS({ - uint32_t address : 13; - uint32_t force_call : 1; - uint32_t predicated_jmp : 1; - uint32_t reserved1_hi : 17; - }); - XEPACKEDSTRUCTANONYMOUS({ - uint32_t reserved1_lo : 1; - uint32_t direction : 1; - uint32_t bool_addr : 8; - uint32_t condition : 1; - uint32_t address_mode : 1; // instr_addr_mode_t - uint32_t opc : 4; // instr_cf_opc_t - }); -}); - -XEPACKEDSTRUCT(instr_cf_alloc_t, { - XEPACKEDSTRUCTANONYMOUS({ - uint32_t size : 3; - uint32_t reserved0_hi : 29; - }); - XEPACKEDSTRUCTANONYMOUS({ - uint32_t reserved0_lo : 8; - uint32_t no_serial : 1; - uint32_t buffer_select : 2; // instr_alloc_type_t - uint32_t alloc_mode : 1; - uint32_t opc : 4; // instr_cf_opc_t - }); -}); - -XEPACKEDUNION(instr_cf_t, { - instr_cf_exec_t exec; - instr_cf_loop_t loop; - instr_cf_jmp_call_t jmp_call; - instr_cf_alloc_t alloc; - XEPACKEDSTRUCTANONYMOUS({ - uint32_t : 32; - uint32_t : 12; - uint32_t opc : 4; // instr_cf_opc_t - }); - XEPACKEDSTRUCTANONYMOUS({ - uint32_t dword_0; - uint32_t dword_1; - }); - - bool is_exec() const { - return (this->opc == EXEC) || - (this->opc == EXEC_END) || - (this->opc == COND_EXEC) || - (this->opc == COND_EXEC_END) || - (this->opc == COND_PRED_EXEC) || - (this->opc == COND_PRED_EXEC_END) || - (this->opc == COND_EXEC_PRED_CLEAN) || - (this->opc == COND_EXEC_PRED_CLEAN_END); - } - bool is_cond_exec() const { - return (this->opc == COND_EXEC) || - (this->opc == COND_EXEC_END) || - (this->opc == COND_PRED_EXEC) || - (this->opc == COND_PRED_EXEC_END) || - (this->opc == COND_EXEC_PRED_CLEAN) || - (this->opc == COND_EXEC_PRED_CLEAN_END); - } -}); - - - -/* - * FETCH instructions: - */ - -typedef enum { - VTX_FETCH = 0, - TEX_FETCH = 1, - TEX_GET_BORDER_COLOR_FRAC = 16, - TEX_GET_COMP_TEX_LOD = 17, - TEX_GET_GRADIENTS = 18, - TEX_GET_WEIGHTS = 19, - TEX_SET_TEX_LOD = 24, - TEX_SET_GRADIENTS_H = 25, - TEX_SET_GRADIENTS_V = 26, - TEX_RESERVED_4 = 27, -} instr_fetch_opc_t; - -typedef enum { - TEX_FILTER_POINT = 0, - TEX_FILTER_LINEAR = 1, - TEX_FILTER_BASEMAP = 2, /* only applicable for mip-filter */ - TEX_FILTER_USE_FETCH_CONST = 3, -} instr_tex_filter_t; - -typedef enum { - ANISO_FILTER_DISABLED = 0, - ANISO_FILTER_MAX_1_1 = 1, - ANISO_FILTER_MAX_2_1 = 2, - ANISO_FILTER_MAX_4_1 = 3, - ANISO_FILTER_MAX_8_1 = 4, - ANISO_FILTER_MAX_16_1 = 5, - ANISO_FILTER_USE_FETCH_CONST = 7, -} instr_aniso_filter_t; - -typedef enum { - ARBITRARY_FILTER_2X4_SYM = 0, - ARBITRARY_FILTER_2X4_ASYM = 1, - ARBITRARY_FILTER_4X2_SYM = 2, - ARBITRARY_FILTER_4X2_ASYM = 3, - ARBITRARY_FILTER_4X4_SYM = 4, - ARBITRARY_FILTER_4X4_ASYM = 5, - ARBITRARY_FILTER_USE_FETCH_CONST = 7, -} instr_arbitrary_filter_t; - -typedef enum { - SAMPLE_CENTROID = 0, - SAMPLE_CENTER = 1, -} instr_sample_loc_t; - -typedef enum { - DIMENSION_1D = 0, - DIMENSION_2D = 1, - DIMENSION_3D = 2, - DIMENSION_CUBE = 3, -} instr_dimension_t; - -typedef enum a2xx_sq_surfaceformat instr_surf_fmt_t; - -XEPACKEDSTRUCT(instr_fetch_tex_t, { - /* dword0: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t opc : 5; // instr_fetch_opc_t - uint32_t src_reg : 6; - uint32_t src_reg_am : 1; - uint32_t dst_reg : 6; - uint32_t dst_reg_am : 1; - uint32_t fetch_valid_only : 1; - uint32_t const_idx : 5; - uint32_t tx_coord_denorm : 1; - uint32_t src_swiz : 6; // xyz - }); - /* dword1: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t dst_swiz : 12; // xyzw - uint32_t mag_filter : 2; // instr_tex_filter_t - uint32_t min_filter : 2; // instr_tex_filter_t - uint32_t mip_filter : 2; // instr_tex_filter_t - uint32_t aniso_filter : 3; // instr_aniso_filter_t - uint32_t arbitrary_filter : 3; // instr_arbitrary_filter_t - uint32_t vol_mag_filter : 2; // instr_tex_filter_t - uint32_t vol_min_filter : 2; // instr_tex_filter_t - uint32_t use_comp_lod : 1; - uint32_t use_reg_lod : 1; - uint32_t unk : 1; - uint32_t pred_select : 1; - }); - /* dword2: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t use_reg_gradients : 1; - uint32_t sample_location : 1; // instr_sample_loc_t - uint32_t lod_bias : 7; - uint32_t unused : 5; - uint32_t dimension : 2; // instr_dimension_t - uint32_t offset_x : 5; - uint32_t offset_y : 5; - uint32_t offset_z : 5; - uint32_t pred_condition : 1; - }); -}); - -XEPACKEDSTRUCT(instr_fetch_vtx_t, { - /* dword0: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t opc : 5; // instr_fetch_opc_t - uint32_t src_reg : 6; - uint32_t src_reg_am : 1; - uint32_t dst_reg : 6; - uint32_t dst_reg_am : 1; - uint32_t must_be_one : 1; - uint32_t const_index : 5; - uint32_t const_index_sel : 2; - uint32_t reserved0 : 3; - uint32_t src_swiz : 2; - }); - /* dword1: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t dst_swiz : 12; - uint32_t format_comp_all : 1; /* '1' for signed, '0' for unsigned? */ - uint32_t num_format_all : 1; /* '0' for normalized, '1' for unnormalized */ - uint32_t signed_rf_mode_all : 1; - uint32_t reserved1 : 1; - uint32_t format : 6; // instr_surf_fmt_t - uint32_t reserved2 : 1; - uint32_t exp_adjust_all : 7; - uint32_t reserved3 : 1; - uint32_t pred_select : 1; - }); - /* dword2: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t stride : 8; - uint32_t offset : 23; - uint32_t pred_condition : 1; - }); -}); - -XEPACKEDUNION(instr_fetch_t, { - instr_fetch_tex_t tex; - instr_fetch_vtx_t vtx; - XEPACKEDSTRUCTANONYMOUS({ - /* dword0: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t opc : 5; // instr_fetch_opc_t - uint32_t : 27; - }); - /* dword1: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t : 32; - }); - /* dword2: */ - XEPACKEDSTRUCTANONYMOUS({ - uint32_t : 32; - }); - }); -}); - - -} // namespace xenos -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_XENOS_UCODE_H_ diff --git a/src/xenia/gpu/xenos/ucode_disassembler.h b/src/xenia/gpu/xenos/ucode_disassembler.h deleted file mode 100644 index 70516960c..000000000 --- a/src/xenia/gpu/xenos/ucode_disassembler.h +++ /dev/null @@ -1,34 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_XENOS_UCODE_DISASSEMBLER_H_ -#define XENIA_GPU_XENOS_UCODE_DISASSEMBLER_H_ - -#include - -#include -#include - - -namespace xe { -namespace gpu { -namespace xenos { - - -char* DisassembleShader( - XE_GPU_SHADER_TYPE type, - const uint32_t* dwords, size_t dword_count); - - -} // namespace xenos -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_XENOS_UCODE_DISASSEMBLER_H_ diff --git a/src/xenia/gpu/xenos/xenos.h b/src/xenia/gpu/xenos/xenos.h deleted file mode 100644 index 147fed4b5..000000000 --- a/src/xenia/gpu/xenos/xenos.h +++ /dev/null @@ -1,237 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_GPU_XENOS_XENOS_H_ -#define XENIA_GPU_XENOS_XENOS_H_ - -#include - - -namespace xe { -namespace gpu { -namespace xenos { - - -typedef enum { - XE_GPU_SHADER_TYPE_VERTEX = 0x00, - XE_GPU_SHADER_TYPE_PIXEL = 0x01, -} XE_GPU_SHADER_TYPE; - -typedef enum { - XE_GPU_INVALIDATE_MASK_VERTEX_SHADER = 1 << 8, - XE_GPU_INVALIDATE_MASK_PIXEL_SHADER = 1 << 9, - - XE_GPU_INVALIDATE_MASK_ALL = 0x7FFF, -} XE_GPU_INVALIDATE_MASK; - -typedef enum { - XE_GPU_PRIMITIVE_TYPE_POINT_LIST = 0x01, - XE_GPU_PRIMITIVE_TYPE_LINE_LIST = 0x02, - XE_GPU_PRIMITIVE_TYPE_LINE_STRIP = 0x03, - XE_GPU_PRIMITIVE_TYPE_TRIANGLE_LIST = 0x04, - XE_GPU_PRIMITIVE_TYPE_TRIANGLE_FAN = 0x05, - XE_GPU_PRIMITIVE_TYPE_TRIANGLE_STRIP = 0x06, - XE_GPU_PRIMITIVE_TYPE_UNKNOWN_07 = 0x07, - XE_GPU_PRIMITIVE_TYPE_RECTANGLE_LIST = 0x08, - XE_GPU_PRIMITIVE_TYPE_LINE_LOOP = 0x0C, - XE_GPU_PRIMITIVE_TYPE_QUAD_LIST = 0x0D, -} XE_GPU_PRIMITIVE_TYPE; - -typedef enum { - XE_GPU_ENDIAN_NONE = 0x0, - XE_GPU_ENDIAN_8IN16 = 0x1, - XE_GPU_ENDIAN_8IN32 = 0x2, - XE_GPU_ENDIAN_16IN32 = 0x3, -} XE_GPU_ENDIAN; - -#define XE_GPU_MAKE_SWIZZLE(x, y, z, w) \ - (((XE_GPU_SWIZZLE_##x) << 0) | ((XE_GPU_SWIZZLE_##y) << 3) | ((XE_GPU_SWIZZLE_##z) << 6) | ((XE_GPU_SWIZZLE_##w) << 9)) -typedef enum { - XE_GPU_SWIZZLE_X = 0, - XE_GPU_SWIZZLE_R = 0, - XE_GPU_SWIZZLE_Y = 1, - XE_GPU_SWIZZLE_G = 1, - XE_GPU_SWIZZLE_Z = 2, - XE_GPU_SWIZZLE_B = 2, - XE_GPU_SWIZZLE_W = 3, - XE_GPU_SWIZZLE_A = 3, - XE_GPU_SWIZZLE_0 = 4, - XE_GPU_SWIZZLE_1 = 5, - XE_GPU_SWIZZLE_RGBA = XE_GPU_MAKE_SWIZZLE(R, G, B, A), - XE_GPU_SWIZZLE_BGRA = XE_GPU_MAKE_SWIZZLE(B, G, R, A), - XE_GPU_SWIZZLE_RGB1 = XE_GPU_MAKE_SWIZZLE(R, G, B, 1), - XE_GPU_SWIZZLE_BGR1 = XE_GPU_MAKE_SWIZZLE(B, G, R, 1), - XE_GPU_SWIZZLE_000R = XE_GPU_MAKE_SWIZZLE(0, 0, 0, R), - XE_GPU_SWIZZLE_RRR1 = XE_GPU_MAKE_SWIZZLE(R, R, R, 1), - XE_GPU_SWIZZLE_R111 = XE_GPU_MAKE_SWIZZLE(R, 1, 1, 1), - XE_GPU_SWIZZLE_R000 = XE_GPU_MAKE_SWIZZLE(R, 0, 0, 0), -} XE_GPU_SWIZZLE; - -XEFORCEINLINE uint32_t GpuSwap(uint32_t value, XE_GPU_ENDIAN endianness) { - switch (endianness) { - default: - case XE_GPU_ENDIAN_NONE: // No swap. - return value; - case XE_GPU_ENDIAN_8IN16: // Swap bytes in half words. - return ((value << 8) & 0xFF00FF00) | - ((value >> 8) & 0x00FF00FF); - case XE_GPU_ENDIAN_8IN32: // Swap bytes. - // NOTE: we are likely doing two swaps here. Wasteful. Oh well. - return XESWAP32(value); - case XE_GPU_ENDIAN_16IN32: // Swap half words. - return ((value >> 16) & 0xFFFF) | (value << 16); - } -} - -XEFORCEINLINE uint32_t GpuToCpu(uint32_t p) { - return p; -} - -XEFORCEINLINE uint32_t GpuToCpu(uint32_t base, uint32_t p) { - uint32_t upper = base & 0xFF000000; - uint32_t lower = p & 0x00FFFFFF; - return upper + lower;// -(((base >> 20) + 0x200) & 0x1000); -} - - -// XE_GPU_REG_SQ_PROGRAM_CNTL -typedef union { - XEPACKEDSTRUCTANONYMOUS({ - uint32_t vs_regs : 6; - uint32_t : 2; - uint32_t ps_regs : 6; - uint32_t : 2; - uint32_t vs_resource : 1; - uint32_t ps_resource : 1; - uint32_t param_gen : 1; - uint32_t unknown0 : 1; - uint32_t vs_export_count : 4; - uint32_t vs_export_mode : 3; - uint32_t ps_export_depth : 1; - uint32_t ps_export_count : 3; - uint32_t gen_index_vtx : 1; - }); - XEPACKEDSTRUCTANONYMOUS({ - uint32_t dword_0; - }); -} xe_gpu_program_cntl_t; - -// XE_GPU_REG_SHADER_CONSTANT_FETCH_* -XEPACKEDUNION(xe_gpu_vertex_fetch_t, { - XEPACKEDSTRUCTANONYMOUS({ - uint32_t type : 2; - uint32_t address : 30; - uint32_t endian : 2; - uint32_t size : 24; - uint32_t unk1 : 6; - }); - XEPACKEDSTRUCTANONYMOUS({ - uint32_t dword_0; - uint32_t dword_1; - }); -}); - -// XE_GPU_REG_SHADER_CONSTANT_FETCH_* -XEPACKEDUNION(xe_gpu_texture_fetch_t, { - XEPACKEDSTRUCTANONYMOUS({ - uint32_t type : 2; // dword_0 - uint32_t sign_x : 2; - uint32_t sign_y : 2; - uint32_t sign_z : 2; - uint32_t sign_w : 2; - uint32_t clamp_x : 3; - uint32_t clamp_y : 3; - uint32_t clamp_z : 3; - uint32_t unk0 : 3; - uint32_t pitch : 9; - uint32_t tiled : 1; - uint32_t format : 6; // dword_1 - uint32_t endianness : 2; - uint32_t unk1 : 4; - uint32_t address : 20; - union { // dword_2 - struct { - uint32_t width : 24; - uint32_t unused : 8; - } size_1d; - struct { - uint32_t width : 13; - uint32_t height : 13; - uint32_t unused : 6; - } size_2d; - struct { - uint32_t width : 13; - uint32_t height : 13; - uint32_t depth : 6; - } size_stack; - struct { - uint32_t width : 11; - uint32_t height : 11; - uint32_t depth : 10; - } size_3d; - }; - uint32_t unk3_0 : 1; // dword_3 - uint32_t swizzle : 12; // xyzw, 3b each (XE_GPU_SWIZZLE) - uint32_t unk3_1 : 6; - uint32_t mag_filter : 2; - uint32_t min_filter : 2; - uint32_t mip_filter : 2; - uint32_t unk3_2 : 6; - uint32_t border : 1; - uint32_t unk4; // dword_4 - uint32_t unk5 : 9; // dword_5 - uint32_t dimension : 2; - uint32_t unk5b : 21; - }); - XEPACKEDSTRUCTANONYMOUS({ - uint32_t dword_0; - uint32_t dword_1; - uint32_t dword_2; - uint32_t dword_3; - uint32_t dword_4; - uint32_t dword_5; - }); -}); - -// XE_GPU_REG_SHADER_CONSTANT_FETCH_* -XEPACKEDUNION(xe_gpu_fetch_group_t, { - xe_gpu_texture_fetch_t texture_fetch; - XEPACKEDSTRUCTANONYMOUS({ - xe_gpu_vertex_fetch_t vertex_fetch_0; - xe_gpu_vertex_fetch_t vertex_fetch_1; - xe_gpu_vertex_fetch_t vertex_fetch_2; - }); - XEPACKEDSTRUCTANONYMOUS({ - uint32_t dword_0; - uint32_t dword_1; - uint32_t dword_2; - uint32_t dword_3; - uint32_t dword_4; - uint32_t dword_5; - }); - XEPACKEDSTRUCTANONYMOUS({ - uint32_t type_0 : 2; - uint32_t : 30; - uint32_t : 32; - uint32_t type_1 : 2; - uint32_t : 30; - uint32_t : 32; - uint32_t type_2 : 2; - uint32_t : 30; - uint32_t : 32; - }); -}); - - -} // namespace xenos -} // namespace gpu -} // namespace xe - - -#endif // XENIA_GPU_XENOS_XENOS_H_ diff --git a/src/xenia/hid/hid.cc b/src/xenia/hid/hid.cc index fbd66630d..c7fcfade8 100644 --- a/src/xenia/hid/hid.cc +++ b/src/xenia/hid/hid.cc @@ -7,60 +7,55 @@ ****************************************************************************** */ -#include -#include - - +#include "xenia/hid/hid.h" +#include "xenia/hid/hid-private.h" +#include "xenia/hid/input_driver.h" using namespace xe; using namespace xe::hid; +DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]"); -DEFINE_string(hid, "any", - "Input system. Use: [any, nop, winkey, xinput]"); - - -#include +#include "xenia/hid/nop/nop_hid.h" #if XE_PLATFORM_WIN32 -#include -#include +#include "xenia/hid/winkey/winkey_hid.h" +#include "xenia/hid/xinput/xinput_hid.h" #endif // WIN32 - -InputSystem* xe::hid::Create(Emulator* emulator) { - //return xe::hid::nop::Create(emulator); - InputSystem* input_system = new InputSystem(emulator); +std::unique_ptr xe::hid::Create(Emulator* emulator) { + std::unique_ptr input_system = + std::make_unique(emulator); if (FLAGS_hid.compare("nop") == 0) { - input_system->AddDriver(xe::hid::nop::Create(input_system)); + input_system->AddDriver(xe::hid::nop::Create(input_system.get())); #if XE_PLATFORM_WIN32 } else if (FLAGS_hid.compare("winkey") == 0) { - input_system->AddDriver(xe::hid::winkey::Create(input_system)); + input_system->AddDriver(xe::hid::winkey::Create(input_system.get())); } else if (FLAGS_hid.compare("xinput") == 0) { - input_system->AddDriver(xe::hid::xinput::Create(input_system)); + input_system->AddDriver(xe::hid::xinput::Create(input_system.get())); #endif // WIN32 } else { // Create all available. bool any_created = false; - // NOTE: in any mode we create as many as we can, falling back to nop. +// NOTE: in any mode we create as many as we can, falling back to nop. #if XE_PLATFORM_WIN32 - InputDriver* xinput_driver = xe::hid::xinput::Create(input_system); + auto xinput_driver = xe::hid::xinput::Create(input_system.get()); if (xinput_driver) { - input_system->AddDriver(xinput_driver); + input_system->AddDriver(std::move(xinput_driver)); any_created = true; } - InputDriver* winkey_driver = xe::hid::winkey::Create(input_system); + auto winkey_driver = xe::hid::winkey::Create(input_system.get()); if (winkey_driver) { - input_system->AddDriver(winkey_driver); + input_system->AddDriver(std::move(winkey_driver)); any_created = true; } #endif // WIN32 // Fallback to nop if none created. if (!any_created) { - input_system->AddDriver(xe::hid::nop::Create(input_system)); + input_system->AddDriver(xe::hid::nop::Create(input_system.get())); } } diff --git a/src/xenia/hid/hid.h b/src/xenia/hid/hid.h index cd3fe887a..597ad0540 100644 --- a/src/xenia/hid/hid.h +++ b/src/xenia/hid/hid.h @@ -10,21 +10,20 @@ #ifndef XENIA_HID_HID_H_ #define XENIA_HID_HID_H_ -#include +#include +#include "xenia/hid/input_system.h" -XEDECLARECLASS1(xe, Emulator); - +namespace xe { +class Emulator; +} // namespace xe namespace xe { namespace hid { - -InputSystem* Create(Emulator* emulator); - +std::unique_ptr Create(Emulator* emulator); } // namespace hid } // namespace xe - #endif // XENIA_HID_HID_H_ diff --git a/src/xenia/hid/input_driver.cc b/src/xenia/hid/input_driver.cc index fb6474c6f..b74c0035c 100644 --- a/src/xenia/hid/input_driver.cc +++ b/src/xenia/hid/input_driver.cc @@ -7,16 +7,15 @@ ****************************************************************************** */ -#include +#include "xenia/hid/input_driver.h" +namespace xe { +namespace hid { -using namespace xe; -using namespace xe::hid; +InputDriver::InputDriver(InputSystem* input_system) + : input_system_(input_system) {} +InputDriver::~InputDriver() = default; -InputDriver::InputDriver(InputSystem* input_system) : - input_system_(input_system) { -} - -InputDriver::~InputDriver() { -} +} // namespace hid +} // namespace xe diff --git a/src/xenia/hid/input_driver.h b/src/xenia/hid/input_driver.h index e2b04daff..cac274ceb 100644 --- a/src/xenia/hid/input_driver.h +++ b/src/xenia/hid/input_driver.h @@ -10,41 +10,35 @@ #ifndef XENIA_HID_INPUT_DRIVER_H_ #define XENIA_HID_INPUT_DRIVER_H_ -#include -#include - +#include "xenia/common.h" +#include "xenia/xbox.h" namespace xe { namespace hid { class InputSystem; - class InputDriver { -public: + public: virtual ~InputDriver(); virtual X_STATUS Setup() = 0; - virtual X_RESULT GetCapabilities( - uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) = 0; - virtual X_RESULT GetState( - uint32_t user_index, X_INPUT_STATE& out_state) = 0; - virtual X_RESULT SetState( - uint32_t user_index, X_INPUT_VIBRATION& vibration) = 0; - virtual X_RESULT GetKeystroke( - uint32_t user_index, uint32_t flags, - X_INPUT_KEYSTROKE& out_keystroke) = 0; + virtual X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags, + X_INPUT_CAPABILITIES* out_caps) = 0; + virtual X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) = 0; + virtual X_RESULT SetState(uint32_t user_index, + X_INPUT_VIBRATION* vibration) = 0; + virtual X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags, + X_INPUT_KEYSTROKE* out_keystroke) = 0; -protected: + protected: InputDriver(InputSystem* input_system); InputSystem* input_system_; }; - } // namespace hid } // namespace xe - #endif // XENIA_HID_INPUT_DRIVER_H_ diff --git a/src/xenia/hid/input_system.cc b/src/xenia/hid/input_system.cc index 6ad1ab177..017791f29 100644 --- a/src/xenia/hid/input_system.cc +++ b/src/xenia/hid/input_system.cc @@ -7,28 +7,19 @@ ****************************************************************************** */ -#include +#include "xenia/hid/input_system.h" -#include -#include -#include +#include "xenia/emulator.h" +#include "xenia/cpu/processor.h" +#include "xenia/hid/input_driver.h" +namespace xe { +namespace hid { -using namespace xe; -using namespace xe::hid; +InputSystem::InputSystem(Emulator* emulator) + : emulator_(emulator), memory_(emulator->memory()) {} - -InputSystem::InputSystem(Emulator* emulator) : - emulator_(emulator), memory_(emulator->memory()) { -} - -InputSystem::~InputSystem() { - for (auto it = drivers_.begin(); - it != drivers_.end(); ++it) { - InputDriver* driver = *it; - delete driver; - } -} +InputSystem::~InputSystem() = default; X_STATUS InputSystem::Setup() { processor_ = emulator_->processor(); @@ -36,16 +27,15 @@ X_STATUS InputSystem::Setup() { return X_STATUS_SUCCESS; } -void InputSystem::AddDriver(InputDriver* driver) { - drivers_.push_back(driver); +void InputSystem::AddDriver(std::unique_ptr driver) { + drivers_.push_back(std::move(driver)); } -X_RESULT InputSystem::GetCapabilities( - uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) { +X_RESULT InputSystem::GetCapabilities(uint32_t user_index, uint32_t flags, + X_INPUT_CAPABILITIES* out_caps) { SCOPE_profile_cpu_f("hid"); - for (auto it = drivers_.begin(); it != drivers_.end(); ++it) { - InputDriver* driver = *it; + for (auto& driver : drivers_) { if (XSUCCEEDED(driver->GetCapabilities(user_index, flags, out_caps))) { return X_ERROR_SUCCESS; } @@ -53,11 +43,10 @@ X_RESULT InputSystem::GetCapabilities( return X_ERROR_DEVICE_NOT_CONNECTED; } -X_RESULT InputSystem::GetState(uint32_t user_index, X_INPUT_STATE& out_state) { +X_RESULT InputSystem::GetState(uint32_t user_index, X_INPUT_STATE* out_state) { SCOPE_profile_cpu_f("hid"); - for (auto it = drivers_.begin(); it != drivers_.end(); ++it) { - InputDriver* driver = *it; + for (auto& driver : drivers_) { if (driver->GetState(user_index, out_state) == X_ERROR_SUCCESS) { return X_ERROR_SUCCESS; } @@ -65,12 +54,11 @@ X_RESULT InputSystem::GetState(uint32_t user_index, X_INPUT_STATE& out_state) { return X_ERROR_DEVICE_NOT_CONNECTED; } -X_RESULT InputSystem::SetState( - uint32_t user_index, X_INPUT_VIBRATION& vibration) { +X_RESULT InputSystem::SetState(uint32_t user_index, + X_INPUT_VIBRATION* vibration) { SCOPE_profile_cpu_f("hid"); - for (auto it = drivers_.begin(); it != drivers_.end(); ++it) { - InputDriver* driver = *it; + for (auto& driver : drivers_) { if (XSUCCEEDED(driver->SetState(user_index, vibration))) { return X_ERROR_SUCCESS; } @@ -78,15 +66,17 @@ X_RESULT InputSystem::SetState( return X_ERROR_DEVICE_NOT_CONNECTED; } -X_RESULT InputSystem::GetKeystroke( - uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke) { +X_RESULT InputSystem::GetKeystroke(uint32_t user_index, uint32_t flags, + X_INPUT_KEYSTROKE* out_keystroke) { SCOPE_profile_cpu_f("hid"); - for (auto it = drivers_.begin(); it != drivers_.end(); ++it) { - InputDriver* driver = *it; + for (auto& driver : drivers_) { if (XSUCCEEDED(driver->GetKeystroke(user_index, flags, out_keystroke))) { return X_ERROR_SUCCESS; } } return X_ERROR_DEVICE_NOT_CONNECTED; -} \ No newline at end of file +} + +} // namespace hid +} // namespace xe diff --git a/src/xenia/hid/input_system.h b/src/xenia/hid/input_system.h index a86fc8525..adcac38ff 100644 --- a/src/xenia/hid/input_system.h +++ b/src/xenia/hid/input_system.h @@ -10,22 +10,20 @@ #ifndef XENIA_HID_INPUT_SYSTEM_H_ #define XENIA_HID_INPUT_SYSTEM_H_ -#include -#include - - -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS2(xe, cpu, Processor); +#include +#include +#include "xenia/common.h" +#include "xenia/emulator.h" +#include "xenia/xbox.h" namespace xe { namespace hid { class InputDriver; - class InputSystem { -public: + public: InputSystem(Emulator* emulator); ~InputSystem(); @@ -35,26 +33,24 @@ public: X_STATUS Setup(); - void AddDriver(InputDriver* driver); + void AddDriver(std::unique_ptr driver); - X_RESULT GetCapabilities( - uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps); - X_RESULT GetState(uint32_t user_index, X_INPUT_STATE& out_state); - X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION& vibration); + X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags, + X_INPUT_CAPABILITIES* out_caps); + X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state); + X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration); X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags, - X_INPUT_KEYSTROKE& out_keystroke); + X_INPUT_KEYSTROKE* out_keystroke); -private: - Emulator* emulator_; - Memory* memory_; - cpu::Processor* processor_; + private: + Emulator* emulator_; + Memory* memory_; + cpu::Processor* processor_; - std::vector drivers_; + std::vector> drivers_; }; - } // namespace hid } // namespace xe - #endif // XENIA_HID_INPUT_SYSTEM_H_ diff --git a/src/xenia/hid/nop/nop_hid-private.h b/src/xenia/hid/nop/nop_hid-private.h index 4fbb1b662..6205b8e4a 100644 --- a/src/xenia/hid/nop/nop_hid-private.h +++ b/src/xenia/hid/nop/nop_hid-private.h @@ -10,22 +10,17 @@ #ifndef XENIA_HID_NOP_NOP_HID_PRIVATE_H_ #define XENIA_HID_NOP_NOP_HID_PRIVATE_H_ -#include - -#include - +#include "xenia/common.h" +#include "xenia/hid/nop/nop_hid.h" namespace xe { namespace hid { namespace nop { - - - +// } // namespace nop } // namespace hid } // namespace xe - #endif // XENIA_HID_NOP_NOP_HID_PRIVATE_H_ diff --git a/src/xenia/hid/nop/nop_hid.cc b/src/xenia/hid/nop/nop_hid.cc index 1d17c23e5..c15ccdadd 100644 --- a/src/xenia/hid/nop/nop_hid.cc +++ b/src/xenia/hid/nop/nop_hid.cc @@ -7,38 +7,36 @@ ****************************************************************************** */ -#include +#include "xenia/hid/nop/nop_hid.h" -#include +#include "xenia/hid/nop/nop_input_driver.h" +namespace xe { +namespace hid { +namespace nop { -using namespace xe; -using namespace xe::hid; -using namespace xe::hid::nop; +void InitializeIfNeeded(); +void CleanupOnShutdown(); - -namespace { - void InitializeIfNeeded(); - void CleanupOnShutdown(); - - void InitializeIfNeeded() { - static bool has_initialized = false; - if (has_initialized) { - return; - } - has_initialized = true; - - // - - atexit(CleanupOnShutdown); +void InitializeIfNeeded() { + static bool has_initialized = false; + if (has_initialized) { + return; } + has_initialized = true; - void CleanupOnShutdown() { - } + // + + atexit(CleanupOnShutdown); } +void CleanupOnShutdown() {} -InputDriver* xe::hid::nop::Create(InputSystem* input_system) { +std::unique_ptr Create(InputSystem* input_system) { InitializeIfNeeded(); - return new NopInputDriver(input_system); + return std::make_unique(input_system); } + +} // namespace nop +} // namespace hid +} // namespace xe diff --git a/src/xenia/hid/nop/nop_hid.h b/src/xenia/hid/nop/nop_hid.h index 79b461566..11571dabd 100644 --- a/src/xenia/hid/nop/nop_hid.h +++ b/src/xenia/hid/nop/nop_hid.h @@ -10,24 +10,20 @@ #ifndef XENIA_HID_NOP_NOP_HID_H_ #define XENIA_HID_NOP_NOP_HID_H_ -#include - - -XEDECLARECLASS2(xe, hid, InputDriver); -XEDECLARECLASS2(xe, hid, InputSystem); +#include +#include "xenia/common.h" namespace xe { namespace hid { +class InputDriver; +class InputSystem; namespace nop { - -InputDriver* Create(InputSystem* input_system); - +std::unique_ptr Create(InputSystem* input_system); } // namespace nop } // namespace hid } // namespace xe - #endif // XENIA_HID_NOP_NOP_HID_H_ diff --git a/src/xenia/hid/nop/nop_input_driver.cc b/src/xenia/hid/nop/nop_input_driver.cc index d6a75c7fe..d4d392d06 100644 --- a/src/xenia/hid/nop/nop_input_driver.cc +++ b/src/xenia/hid/nop/nop_input_driver.cc @@ -7,46 +7,44 @@ ****************************************************************************** */ -#include +#include "xenia/hid/nop/nop_input_driver.h" -#include +#include "xenia/hid/hid-private.h" +namespace xe { +namespace hid { +namespace nop { -using namespace xe; -using namespace xe::hid; -using namespace xe::hid::nop; +NopInputDriver::NopInputDriver(InputSystem* input_system) + : InputDriver(input_system) {} +NopInputDriver::~NopInputDriver() {} -NopInputDriver::NopInputDriver(InputSystem* input_system) : - InputDriver(input_system) { -} - -NopInputDriver::~NopInputDriver() { -} - -X_STATUS NopInputDriver::Setup() { - return X_STATUS_SUCCESS; -} +X_STATUS NopInputDriver::Setup() { return X_STATUS_SUCCESS; } // TODO(benvanik): spoof a device so that games don't stop waiting for // a controller to be plugged in. -X_RESULT NopInputDriver::GetCapabilities( - uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) { +X_RESULT NopInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags, + X_INPUT_CAPABILITIES* out_caps) { return X_ERROR_DEVICE_NOT_CONNECTED; } -X_RESULT NopInputDriver::GetState( - uint32_t user_index, X_INPUT_STATE& out_state) { +X_RESULT NopInputDriver::GetState(uint32_t user_index, + X_INPUT_STATE* out_state) { return X_ERROR_DEVICE_NOT_CONNECTED; } -X_RESULT NopInputDriver::SetState( - uint32_t user_index, X_INPUT_VIBRATION& vibration) { +X_RESULT NopInputDriver::SetState(uint32_t user_index, + X_INPUT_VIBRATION* vibration) { return X_ERROR_DEVICE_NOT_CONNECTED; } -X_RESULT NopInputDriver::GetKeystroke( - uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke) { +X_RESULT NopInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags, + X_INPUT_KEYSTROKE* out_keystroke) { return X_ERROR_DEVICE_NOT_CONNECTED; } + +} // namespace nop +} // namespace hid +} // namespace xe diff --git a/src/xenia/hid/nop/nop_input_driver.h b/src/xenia/hid/nop/nop_input_driver.h index 58a205ec5..7203d9d55 100644 --- a/src/xenia/hid/nop/nop_input_driver.h +++ b/src/xenia/hid/nop/nop_input_driver.h @@ -10,40 +10,31 @@ #ifndef XENIA_HID_NOP_NOP_INPUT_DRIVER_H_ #define XENIA_HID_NOP_NOP_INPUT_DRIVER_H_ -#include - -#include -#include - +#include "xenia/common.h" +#include "xenia/hid/input_driver.h" +#include "xenia/hid/nop/nop_hid-private.h" namespace xe { namespace hid { namespace nop { - class NopInputDriver : public InputDriver { -public: + public: NopInputDriver(InputSystem* input_system); - virtual ~NopInputDriver(); + ~NopInputDriver() override; - virtual X_STATUS Setup(); + X_STATUS Setup() override; - virtual X_RESULT GetCapabilities( - uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps); - virtual X_RESULT GetState( - uint32_t user_index, X_INPUT_STATE& out_state); - virtual X_RESULT SetState( - uint32_t user_index, X_INPUT_VIBRATION& vibration); - virtual X_RESULT GetKeystroke( - uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke); - -protected: + X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags, + X_INPUT_CAPABILITIES* out_caps) override; + X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override; + X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override; + X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags, + X_INPUT_KEYSTROKE* out_keystroke) override; }; - } // namespace nop } // namespace hid } // namespace xe - #endif // XENIA_HID_NOP_NOP_INPUT_DRIVER_H_ diff --git a/src/xenia/hid/winkey/winkey_hid-private.h b/src/xenia/hid/winkey/winkey_hid-private.h index 2100f9185..c51f1b3ab 100644 --- a/src/xenia/hid/winkey/winkey_hid-private.h +++ b/src/xenia/hid/winkey/winkey_hid-private.h @@ -10,22 +10,17 @@ #ifndef XENIA_HID_WINKEY_WINKEY_HID_PRIVATE_H_ #define XENIA_HID_WINKEY_WINKEY_HID_PRIVATE_H_ -#include - -#include - +#include "xenia/common.h" +#include "xenia/hid/winkey/winkey_hid.h" namespace xe { namespace hid { namespace winkey { - - - +// } // namespace winkey } // namespace hid } // namespace xe - #endif // XENIA_HID_WINKEY_WINKEY_HID_PRIVATE_H_ diff --git a/src/xenia/hid/winkey/winkey_hid.cc b/src/xenia/hid/winkey/winkey_hid.cc index 43d363271..2e3db1f09 100644 --- a/src/xenia/hid/winkey/winkey_hid.cc +++ b/src/xenia/hid/winkey/winkey_hid.cc @@ -7,38 +7,36 @@ ****************************************************************************** */ -#include +#include "xenia/hid/winkey/winkey_hid.h" -#include +#include "xenia/hid/winkey/winkey_input_driver.h" +namespace xe { +namespace hid { +namespace winkey { -using namespace xe; -using namespace xe::hid; -using namespace xe::hid::winkey; +void InitializeIfNeeded(); +void CleanupOnShutdown(); - -namespace { - void InitializeIfNeeded(); - void CleanupOnShutdown(); - - void InitializeIfNeeded() { - static bool has_initialized = false; - if (has_initialized) { - return; - } - has_initialized = true; - - // - - atexit(CleanupOnShutdown); +void InitializeIfNeeded() { + static bool has_initialized = false; + if (has_initialized) { + return; } + has_initialized = true; - void CleanupOnShutdown() { - } + // + + atexit(CleanupOnShutdown); } +void CleanupOnShutdown() {} -InputDriver* xe::hid::winkey::Create(InputSystem* input_system) { +std::unique_ptr Create(InputSystem* input_system) { InitializeIfNeeded(); - return new WinKeyInputDriver(input_system); + return std::make_unique(input_system); } + +} // namespace winkey +} // namespace hid +} // namespace xe diff --git a/src/xenia/hid/winkey/winkey_hid.h b/src/xenia/hid/winkey/winkey_hid.h index a5ed273bc..9339bf356 100644 --- a/src/xenia/hid/winkey/winkey_hid.h +++ b/src/xenia/hid/winkey/winkey_hid.h @@ -10,24 +10,20 @@ #ifndef XENIA_HID_WINKEY_WINKEY_HID_H_ #define XENIA_HID_WINKEY_WINKEY_HID_H_ -#include - - -XEDECLARECLASS2(xe, hid, InputDriver); -XEDECLARECLASS2(xe, hid, InputSystem); +#include +#include "xenia/common.h" namespace xe { namespace hid { +class InputDriver; +class InputSystem; namespace winkey { - -InputDriver* Create(InputSystem* input_system); - +std::unique_ptr Create(InputSystem* input_system); } // namespace winkey } // namespace hid } // namespace xe - #endif // XENIA_HID_WINKEY_WINKEY_HID_H_ diff --git a/src/xenia/hid/winkey/winkey_input_driver.cc b/src/xenia/hid/winkey/winkey_input_driver.cc index d0e63d64b..a3cf3fbd0 100644 --- a/src/xenia/hid/winkey/winkey_input_driver.cc +++ b/src/xenia/hid/winkey/winkey_input_driver.cc @@ -7,55 +7,48 @@ ****************************************************************************** */ -#include +#include "xenia/hid/winkey/winkey_input_driver.h" -#include +#include "xenia/hid/hid-private.h" +namespace xe { +namespace hid { +namespace winkey { -using namespace xe; -using namespace xe::hid; -using namespace xe::hid::winkey; +WinKeyInputDriver::WinKeyInputDriver(InputSystem* input_system) + : packet_number_(1), InputDriver(input_system) {} +WinKeyInputDriver::~WinKeyInputDriver() {} -WinKeyInputDriver::WinKeyInputDriver(InputSystem* input_system) : - packet_number_(1), - InputDriver(input_system) { -} +X_STATUS WinKeyInputDriver::Setup() { return X_STATUS_SUCCESS; } -WinKeyInputDriver::~WinKeyInputDriver() { -} - -X_STATUS WinKeyInputDriver::Setup() { - return X_STATUS_SUCCESS; -} - -X_RESULT WinKeyInputDriver::GetCapabilities( - uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) { +X_RESULT WinKeyInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags, + X_INPUT_CAPABILITIES* out_caps) { if (user_index != 0) { return X_ERROR_DEVICE_NOT_CONNECTED; } // TODO(benvanik): confirm with a real XInput controller. - out_caps.type = 0x01; // XINPUT_DEVTYPE_GAMEPAD - out_caps.sub_type = 0x01; // XINPUT_DEVSUBTYPE_GAMEPAD - out_caps.flags = 0; - out_caps.gamepad.buttons = 0xFFFF; - out_caps.gamepad.left_trigger = 0xFF; - out_caps.gamepad.right_trigger = 0xFF; - out_caps.gamepad.thumb_lx = (int16_t)0xFFFF; - out_caps.gamepad.thumb_ly = (int16_t)0xFFFF; - out_caps.gamepad.thumb_rx = (int16_t)0xFFFF; - out_caps.gamepad.thumb_ry = (int16_t)0xFFFF; - out_caps.vibration.left_motor_speed = 0; - out_caps.vibration.right_motor_speed = 0; + out_caps->type = 0x01; // XINPUT_DEVTYPE_GAMEPAD + out_caps->sub_type = 0x01; // XINPUT_DEVSUBTYPE_GAMEPAD + out_caps->flags = 0; + out_caps->gamepad.buttons = 0xFFFF; + out_caps->gamepad.left_trigger = 0xFF; + out_caps->gamepad.right_trigger = 0xFF; + out_caps->gamepad.thumb_lx = (int16_t)0xFFFF; + out_caps->gamepad.thumb_ly = (int16_t)0xFFFF; + out_caps->gamepad.thumb_rx = (int16_t)0xFFFF; + out_caps->gamepad.thumb_ry = (int16_t)0xFFFF; + out_caps->vibration.left_motor_speed = 0; + out_caps->vibration.right_motor_speed = 0; return X_ERROR_SUCCESS; } #define IS_KEY_TOGGLED(key) ((GetKeyState(key) & 0x1) == 0x1) #define IS_KEY_DOWN(key) ((GetAsyncKeyState(key) & 0x8000) == 0x8000) -X_RESULT WinKeyInputDriver::GetState( - uint32_t user_index, X_INPUT_STATE& out_state) { +X_RESULT WinKeyInputDriver::GetState(uint32_t user_index, + X_INPUT_STATE* out_state) { if (user_index != 0) { return X_ERROR_DEVICE_NOT_CONNECTED; } @@ -74,19 +67,19 @@ X_RESULT WinKeyInputDriver::GetState( // dpad toggled if (IS_KEY_DOWN(0x41)) { // A - buttons |= 0x0004; // XINPUT_GAMEPAD_DPAD_LEFT + buttons |= 0x0004; // XINPUT_GAMEPAD_DPAD_LEFT } if (IS_KEY_DOWN(0x44)) { // D - buttons |= 0x0008; // XINPUT_GAMEPAD_DPAD_RIGHT + buttons |= 0x0008; // XINPUT_GAMEPAD_DPAD_RIGHT } if (IS_KEY_DOWN(0x53)) { // S - buttons |= 0x0002; // XINPUT_GAMEPAD_DPAD_DOWN + buttons |= 0x0002; // XINPUT_GAMEPAD_DPAD_DOWN } if (IS_KEY_DOWN(0x57)) { // W - buttons |= 0x0001; // XINPUT_GAMEPAD_DPAD_UP + buttons |= 0x0001; // XINPUT_GAMEPAD_DPAD_UP } } else { // left stick @@ -110,44 +103,44 @@ X_RESULT WinKeyInputDriver::GetState( if (IS_KEY_DOWN(0x4C)) { // L - buttons |= 0x4000; // XINPUT_GAMEPAD_X + buttons |= 0x4000; // XINPUT_GAMEPAD_X } if (IS_KEY_DOWN(VK_OEM_7)) { // ' - buttons |= 0x2000; // XINPUT_GAMEPAD_B + buttons |= 0x2000; // XINPUT_GAMEPAD_B } if (IS_KEY_DOWN(VK_OEM_1)) { // ; - buttons |= 0x1000; // XINPUT_GAMEPAD_A + buttons |= 0x1000; // XINPUT_GAMEPAD_A } if (IS_KEY_DOWN(0x50)) { // P - buttons |= 0x8000; // XINPUT_GAMEPAD_Y + buttons |= 0x8000; // XINPUT_GAMEPAD_Y } if (IS_KEY_DOWN(0x5A)) { // Z - buttons |= 0x0020; // XINPUT_GAMEPAD_BACK + buttons |= 0x0020; // XINPUT_GAMEPAD_BACK } if (IS_KEY_DOWN(0x58)) { // X - buttons |= 0x0010; // XINPUT_GAMEPAD_START + buttons |= 0x0010; // XINPUT_GAMEPAD_START } - out_state.packet_number = packet_number_; - out_state.gamepad.buttons = buttons; - out_state.gamepad.left_trigger = left_trigger; - out_state.gamepad.right_trigger = right_trigger; - out_state.gamepad.thumb_lx = thumb_lx; - out_state.gamepad.thumb_ly = thumb_ly; - out_state.gamepad.thumb_rx = thumb_rx; - out_state.gamepad.thumb_ry = thumb_ry; + out_state->packet_number = packet_number_; + out_state->gamepad.buttons = buttons; + out_state->gamepad.left_trigger = left_trigger; + out_state->gamepad.right_trigger = right_trigger; + out_state->gamepad.thumb_lx = thumb_lx; + out_state->gamepad.thumb_ly = thumb_ly; + out_state->gamepad.thumb_rx = thumb_rx; + out_state->gamepad.thumb_ry = thumb_ry; return X_ERROR_SUCCESS; } -X_RESULT WinKeyInputDriver::SetState( - uint32_t user_index, X_INPUT_VIBRATION& vibration) { +X_RESULT WinKeyInputDriver::SetState(uint32_t user_index, + X_INPUT_VIBRATION* vibration) { if (user_index != 0) { return X_ERROR_DEVICE_NOT_CONNECTED; } @@ -155,8 +148,8 @@ X_RESULT WinKeyInputDriver::SetState( return X_ERROR_SUCCESS; } -X_RESULT WinKeyInputDriver::GetKeystroke( - uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke) { +X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags, + X_INPUT_KEYSTROKE* out_keystroke) { if (user_index != 0) { return X_ERROR_DEVICE_NOT_CONNECTED; } @@ -168,14 +161,18 @@ X_RESULT WinKeyInputDriver::GetKeystroke( uint16_t keystroke_flags = 0; uint8_t hid_code = 0; - out_keystroke.virtual_key = virtual_key; - out_keystroke.unicode = unicode; - out_keystroke.flags = keystroke_flags; - out_keystroke.user_index = 0; - out_keystroke.hid_code = hid_code; + out_keystroke->virtual_key = virtual_key; + out_keystroke->unicode = unicode; + out_keystroke->flags = keystroke_flags; + out_keystroke->user_index = 0; + out_keystroke->hid_code = hid_code; // X_ERROR_EMPTY if no new keys // X_ERROR_DEVICE_NOT_CONNECTED if no device // X_ERROR_SUCCESS if key return result; } + +} // namespace winkey +} // namespace hid +} // namespace xe diff --git a/src/xenia/hid/winkey/winkey_input_driver.h b/src/xenia/hid/winkey/winkey_input_driver.h index b1d00fd10..60ef6d1bc 100644 --- a/src/xenia/hid/winkey/winkey_input_driver.h +++ b/src/xenia/hid/winkey/winkey_input_driver.h @@ -10,41 +10,34 @@ #ifndef XENIA_HID_WINKEY_WINKEY_DRIVER_H_ #define XENIA_HID_WINKEY_WINKEY_DRIVER_H_ -#include - -#include -#include - +#include "xenia/common.h" +#include "xenia/hid/input_driver.h" +#include "xenia/hid/nop/nop_hid-private.h" namespace xe { namespace hid { namespace winkey { - class WinKeyInputDriver : public InputDriver { -public: + public: WinKeyInputDriver(InputSystem* input_system); - virtual ~WinKeyInputDriver(); + ~WinKeyInputDriver() override; - virtual X_STATUS Setup(); + X_STATUS Setup() override; - virtual X_RESULT GetCapabilities( - uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps); - virtual X_RESULT GetState( - uint32_t user_index, X_INPUT_STATE& out_state); - virtual X_RESULT SetState( - uint32_t user_index, X_INPUT_VIBRATION& vibration); - virtual X_RESULT GetKeystroke( - uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke); + X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags, + X_INPUT_CAPABILITIES* out_caps) override; + X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override; + X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override; + X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags, + X_INPUT_KEYSTROKE* out_keystroke) override; -protected: + protected: uint32_t packet_number_; }; - } // namespace winkey } // namespace hid } // namespace xe - #endif // XENIA_HID_WINKEY_WINKEY_DRIVER_H_ diff --git a/src/xenia/hid/xinput/xinput_hid-private.h b/src/xenia/hid/xinput/xinput_hid-private.h index 264fbfd37..b6beed6f4 100644 --- a/src/xenia/hid/xinput/xinput_hid-private.h +++ b/src/xenia/hid/xinput/xinput_hid-private.h @@ -10,22 +10,17 @@ #ifndef XENIA_HID_XINPUT_XINPUT_HID_PRIVATE_H_ #define XENIA_HID_XINPUT_XINPUT_HID_PRIVATE_H_ -#include - -#include - +#include "xenia/common.h" +#include "xenia/hid/xinput/xinput_hid.h" namespace xe { namespace hid { namespace xinput { - - - +// } // namespace xinput } // namespace hid } // namespace xe - #endif // XENIA_HID_XINPUT_XINPUT_HID_PRIVATE_H_ diff --git a/src/xenia/hid/xinput/xinput_hid.cc b/src/xenia/hid/xinput/xinput_hid.cc index 960242765..019e36d61 100644 --- a/src/xenia/hid/xinput/xinput_hid.cc +++ b/src/xenia/hid/xinput/xinput_hid.cc @@ -7,38 +7,36 @@ ****************************************************************************** */ -#include +#include "xenia/hid/xinput/xinput_hid.h" -#include +#include "xenia/hid/xinput/xinput_input_driver.h" +namespace xe { +namespace hid { +namespace xinput { -using namespace xe; -using namespace xe::hid; -using namespace xe::hid::xinput; +void InitializeIfNeeded(); +void CleanupOnShutdown(); - -namespace { - void InitializeIfNeeded(); - void CleanupOnShutdown(); - - void InitializeIfNeeded() { - static bool has_initialized = false; - if (has_initialized) { - return; - } - has_initialized = true; - - // - - atexit(CleanupOnShutdown); +void InitializeIfNeeded() { + static bool has_initialized = false; + if (has_initialized) { + return; } + has_initialized = true; - void CleanupOnShutdown() { - } + // + + atexit(CleanupOnShutdown); } +void CleanupOnShutdown() {} -InputDriver* xe::hid::xinput::Create(InputSystem* input_system) { +std::unique_ptr Create(InputSystem* input_system) { InitializeIfNeeded(); - return new XInputInputDriver(input_system); + return std::make_unique(input_system); } + +} // namespace xinput +} // namespace hid +} // namespace xe diff --git a/src/xenia/hid/xinput/xinput_hid.h b/src/xenia/hid/xinput/xinput_hid.h index a1522d830..859ef88ab 100644 --- a/src/xenia/hid/xinput/xinput_hid.h +++ b/src/xenia/hid/xinput/xinput_hid.h @@ -10,24 +10,20 @@ #ifndef XENIA_HID_XINPUT_XINPUT_HID_H_ #define XENIA_HID_XINPUT_XINPUT_HID_H_ -#include - - -XEDECLARECLASS2(xe, hid, InputDriver); -XEDECLARECLASS2(xe, hid, InputSystem); +#include +#include "xenia/common.h" namespace xe { namespace hid { +class InputDriver; +class InputSystem; namespace xinput { - -InputDriver* Create(InputSystem* input_system); - +std::unique_ptr Create(InputSystem* input_system); } // namespace xinput } // namespace hid } // namespace xe - #endif // XENIA_HID_XINPUT_XINPUT_HID_H_ diff --git a/src/xenia/hid/xinput/xinput_input_driver.cc b/src/xenia/hid/xinput/xinput_input_driver.cc index cf1097196..1a19bc74a 100644 --- a/src/xenia/hid/xinput/xinput_input_driver.cc +++ b/src/xenia/hid/xinput/xinput_input_driver.cc @@ -7,101 +7,98 @@ ****************************************************************************** */ -#include +#include "xenia/hid/xinput/xinput_input_driver.h" -#include +#include "xenia/hid/hid-private.h" #include +namespace xe { +namespace hid { +namespace xinput { -using namespace xe; -using namespace xe::hid; -using namespace xe::hid::xinput; - - -XInputInputDriver::XInputInputDriver(InputSystem* input_system) : - InputDriver(input_system) { +XInputInputDriver::XInputInputDriver(InputSystem* input_system) + : InputDriver(input_system) { XInputEnable(TRUE); } -XInputInputDriver::~XInputInputDriver() { - XInputEnable(FALSE); -} +XInputInputDriver::~XInputInputDriver() { XInputEnable(FALSE); } -X_STATUS XInputInputDriver::Setup() { - return X_STATUS_SUCCESS; -} +X_STATUS XInputInputDriver::Setup() { return X_STATUS_SUCCESS; } -X_RESULT XInputInputDriver::GetCapabilities( - uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) { +X_RESULT XInputInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags, + X_INPUT_CAPABILITIES* out_caps) { XINPUT_CAPABILITIES native_caps; DWORD result = XInputGetCapabilities(user_index, flags, &native_caps); if (result) { return result; } - out_caps.type = native_caps.Type; - out_caps.sub_type = native_caps.SubType; - out_caps.flags = native_caps.Flags; - out_caps.gamepad.buttons = native_caps.Gamepad.wButtons; - out_caps.gamepad.left_trigger = native_caps.Gamepad.bLeftTrigger; - out_caps.gamepad.right_trigger = native_caps.Gamepad.bRightTrigger; - out_caps.gamepad.thumb_lx = native_caps.Gamepad.sThumbLX; - out_caps.gamepad.thumb_ly = native_caps.Gamepad.sThumbLY; - out_caps.gamepad.thumb_rx = native_caps.Gamepad.sThumbRX; - out_caps.gamepad.thumb_ry = native_caps.Gamepad.sThumbRY; - out_caps.vibration.left_motor_speed = - native_caps.Vibration.wLeftMotorSpeed; - out_caps.vibration.right_motor_speed = + out_caps->type = native_caps.Type; + out_caps->sub_type = native_caps.SubType; + out_caps->flags = native_caps.Flags; + out_caps->gamepad.buttons = native_caps.Gamepad.wButtons; + out_caps->gamepad.left_trigger = native_caps.Gamepad.bLeftTrigger; + out_caps->gamepad.right_trigger = native_caps.Gamepad.bRightTrigger; + out_caps->gamepad.thumb_lx = native_caps.Gamepad.sThumbLX; + out_caps->gamepad.thumb_ly = native_caps.Gamepad.sThumbLY; + out_caps->gamepad.thumb_rx = native_caps.Gamepad.sThumbRX; + out_caps->gamepad.thumb_ry = native_caps.Gamepad.sThumbRY; + out_caps->vibration.left_motor_speed = native_caps.Vibration.wLeftMotorSpeed; + out_caps->vibration.right_motor_speed = native_caps.Vibration.wRightMotorSpeed; return result; } -X_RESULT XInputInputDriver::GetState( - uint32_t user_index, X_INPUT_STATE& out_state) { +X_RESULT XInputInputDriver::GetState(uint32_t user_index, + X_INPUT_STATE* out_state) { XINPUT_STATE native_state; DWORD result = XInputGetState(user_index, &native_state); if (result) { return result; } - out_state.packet_number = native_state.dwPacketNumber; - out_state.gamepad.buttons = native_state.Gamepad.wButtons; - out_state.gamepad.left_trigger = native_state.Gamepad.bLeftTrigger; - out_state.gamepad.right_trigger = native_state.Gamepad.bRightTrigger; - out_state.gamepad.thumb_lx = native_state.Gamepad.sThumbLX; - out_state.gamepad.thumb_ly = native_state.Gamepad.sThumbLY; - out_state.gamepad.thumb_rx = native_state.Gamepad.sThumbRX; - out_state.gamepad.thumb_ry = native_state.Gamepad.sThumbRY; + out_state->packet_number = native_state.dwPacketNumber; + out_state->gamepad.buttons = native_state.Gamepad.wButtons; + out_state->gamepad.left_trigger = native_state.Gamepad.bLeftTrigger; + out_state->gamepad.right_trigger = native_state.Gamepad.bRightTrigger; + out_state->gamepad.thumb_lx = native_state.Gamepad.sThumbLX; + out_state->gamepad.thumb_ly = native_state.Gamepad.sThumbLY; + out_state->gamepad.thumb_rx = native_state.Gamepad.sThumbRX; + out_state->gamepad.thumb_ry = native_state.Gamepad.sThumbRY; return result; } -X_RESULT XInputInputDriver::SetState( - uint32_t user_index, X_INPUT_VIBRATION& vibration) { +X_RESULT XInputInputDriver::SetState(uint32_t user_index, + X_INPUT_VIBRATION* vibration) { XINPUT_VIBRATION native_vibration; - native_vibration.wLeftMotorSpeed = vibration.left_motor_speed; - native_vibration.wRightMotorSpeed= vibration.right_motor_speed; + native_vibration.wLeftMotorSpeed = vibration->left_motor_speed; + native_vibration.wRightMotorSpeed = vibration->right_motor_speed; DWORD result = XInputSetState(user_index, &native_vibration); return result; } -X_RESULT XInputInputDriver::GetKeystroke( - uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke) { +X_RESULT XInputInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags, + X_INPUT_KEYSTROKE* out_keystroke) { // We may want to filter flags/user_index before sending to native. // flags is reserved on desktop. XINPUT_KEYSTROKE native_keystroke; DWORD result = XInputGetKeystroke(user_index, flags, &native_keystroke); if (result == ERROR_SUCCESS) { - out_keystroke.virtual_key = native_keystroke.VirtualKey; - out_keystroke.unicode = native_keystroke.Unicode; - out_keystroke.flags = native_keystroke.Flags; - out_keystroke.user_index = native_keystroke.UserIndex; - out_keystroke.hid_code = native_keystroke.HidCode; + out_keystroke->virtual_key = native_keystroke.VirtualKey; + out_keystroke->unicode = native_keystroke.Unicode; + out_keystroke->flags = native_keystroke.Flags; + out_keystroke->user_index = native_keystroke.UserIndex; + out_keystroke->hid_code = native_keystroke.HidCode; } // X_ERROR_EMPTY if no new keys // X_ERROR_DEVICE_NOT_CONNECTED if no device // X_ERROR_SUCCESS if key return result; } + +} // namespace xinput +} // namespace hid +} // namespace xe diff --git a/src/xenia/hid/xinput/xinput_input_driver.h b/src/xenia/hid/xinput/xinput_input_driver.h index dc9118c1d..e8a83c830 100644 --- a/src/xenia/hid/xinput/xinput_input_driver.h +++ b/src/xenia/hid/xinput/xinput_input_driver.h @@ -10,40 +10,33 @@ #ifndef XENIA_HID_XINPUT_XINPUT_DRIVER_H_ #define XENIA_HID_XINPUT_XINPUT_DRIVER_H_ -#include - -#include -#include - +#include "xenia/common.h" +#include "xenia/hid/input_driver.h" +#include "xenia/hid/nop/nop_hid-private.h" namespace xe { namespace hid { namespace xinput { - class XInputInputDriver : public InputDriver { -public: + public: XInputInputDriver(InputSystem* input_system); - virtual ~XInputInputDriver(); + ~XInputInputDriver() override; - virtual X_STATUS Setup(); + X_STATUS Setup() override; - virtual X_RESULT GetCapabilities( - uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps); - virtual X_RESULT GetState( - uint32_t user_index, X_INPUT_STATE& out_state); - virtual X_RESULT SetState( - uint32_t user_index, X_INPUT_VIBRATION& vibration); - virtual X_RESULT GetKeystroke( - uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke); + X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags, + X_INPUT_CAPABILITIES* out_caps) override; + X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override; + X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override; + X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags, + X_INPUT_KEYSTROKE* out_keystroke) override; -protected: + protected: }; - } // namespace xinput } // namespace hid } // namespace xe - #endif // XENIA_HID_XINPUT_XINPUT_DRIVER_H_ diff --git a/src/xenia/kernel/app.cc b/src/xenia/kernel/app.cc new file mode 100644 index 000000000..12deb5ce7 --- /dev/null +++ b/src/xenia/kernel/app.cc @@ -0,0 +1,49 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/kernel/app.h" + +#include "xenia/kernel/kernel_state.h" + +namespace xe { +namespace kernel { + +XApp::XApp(KernelState* kernel_state, uint32_t app_id) + : kernel_state_(kernel_state), + app_id_(app_id), + membase_(kernel_state->memory()->membase()) {} + +void XAppManager::RegisterApp(std::unique_ptr app) { + assert_zero(app_lookup_.count(app->app_id())); + app_lookup_.insert({app->app_id(), app.get()}); + apps_.push_back(std::move(app)); +} + +X_RESULT XAppManager::DispatchMessageSync(uint32_t app_id, uint32_t message, + uint32_t buffer_ptr, + uint32_t buffer_length) { + const auto& it = app_lookup_.find(app_id); + if (it == app_lookup_.end()) { + return X_ERROR_NOT_FOUND; + } + return it->second->DispatchMessageSync(message, buffer_ptr, buffer_length); +} + +X_RESULT XAppManager::DispatchMessageAsync(uint32_t app_id, uint32_t message, + uint32_t buffer_ptr, + uint32_t buffer_length) { + const auto& it = app_lookup_.find(app_id); + if (it == app_lookup_.end()) { + return X_ERROR_NOT_FOUND; + } + return it->second->DispatchMessageSync(message, buffer_ptr, buffer_length); +} + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/app.h b/src/xenia/kernel/app.h new file mode 100644 index 000000000..c30144479 --- /dev/null +++ b/src/xenia/kernel/app.h @@ -0,0 +1,57 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_KERNEL_XBOXKRNL_APP_H_ +#define XENIA_KERNEL_XBOXKRNL_APP_H_ + +#include +#include + +#include "xenia/common.h" +#include "xenia/memory.h" +#include "xenia/xbox.h" + +namespace xe { +namespace kernel { + +class KernelState; + +class XApp { + public: + uint32_t app_id() const { return app_id_; } + + virtual X_RESULT DispatchMessageSync(uint32_t message, uint32_t buffer_ptr, + uint32_t buffer_length) = 0; + + protected: + XApp(KernelState* kernel_state, uint32_t app_id); + + KernelState* kernel_state_; + uint32_t app_id_; + uint8_t* membase_; +}; + +class XAppManager { + public: + void RegisterApp(std::unique_ptr app); + + X_RESULT DispatchMessageSync(uint32_t app_id, uint32_t message, + uint32_t buffer_ptr, uint32_t buffer_length); + X_RESULT DispatchMessageAsync(uint32_t app_id, uint32_t message, + uint32_t buffer_ptr, uint32_t buffer_length); + + private: + std::vector> apps_; + std::unordered_map app_lookup_; +}; + +} // namespace kernel +} // namespace xe + +#endif // XENIA_KERNEL_XBOXKRNL_APP_H_ diff --git a/src/xenia/kernel/xam_input.h b/src/xenia/kernel/apps/apps.cc similarity index 54% rename from src/xenia/kernel/xam_input.h rename to src/xenia/kernel/apps/apps.cc index 43ab24342..6e8395d0b 100644 --- a/src/xenia/kernel/xam_input.h +++ b/src/xenia/kernel/apps/apps.cc @@ -2,28 +2,25 @@ ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * + * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ -#ifndef XENIA_KERNEL_XAM_INPUT_H_ -#define XENIA_KERNEL_XAM_INPUT_H_ - -#include -#include - -#include +#include "xenia/kernel/apps/apps.h" +#include "xenia/kernel/apps/xgi_app.h" +#include "xenia/kernel/apps/xmp_app.h" namespace xe { namespace kernel { +namespace apps { +void RegisterApps(KernelState* kernel_state, XAppManager* manager) { + manager->RegisterApp(std::make_unique(kernel_state)); + manager->RegisterApp(std::make_unique(kernel_state)); +} - - +} // namespace apps } // namespace kernel } // namespace xe - - -#endif // XENIA_KERNEL_XAM_INPUT_H_ diff --git a/src/xenia/kernel/xam_content.h b/src/xenia/kernel/apps/apps.h similarity index 56% rename from src/xenia/kernel/xam_content.h rename to src/xenia/kernel/apps/apps.h index 6cd6c7e2e..fa6be30b0 100644 --- a/src/xenia/kernel/xam_content.h +++ b/src/xenia/kernel/apps/apps.h @@ -2,28 +2,26 @@ ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * + * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ -#ifndef XENIA_KERNEL_XAM_CONTENT_H_ -#define XENIA_KERNEL_XAM_CONTENT_H_ - -#include -#include - -#include +#ifndef XENIA_KERNEL_XBOXKRNL_APPS_APPS_H_ +#define XENIA_KERNEL_XBOXKRNL_APPS_APPS_H_ +#include "xenia/common.h" +#include "xenia/kernel/app.h" +#include "xenia/kernel/kernel_state.h" namespace xe { namespace kernel { +namespace apps { +void RegisterApps(KernelState* kernel_state, XAppManager* manager); - - +} // namespace apps } // namespace kernel } // namespace xe - -#endif // XENIA_KERNEL_XAM_CONTENT_H_ +#endif // XENIA_KERNEL_XBOXKRNL_APPS_APPS_H_ diff --git a/src/xenia/kernel/apps/sources.gypi b/src/xenia/kernel/apps/sources.gypi new file mode 100644 index 000000000..d253e242e --- /dev/null +++ b/src/xenia/kernel/apps/sources.gypi @@ -0,0 +1,11 @@ +# Copyright 2013 Ben Vanik. All Rights Reserved. +{ + 'sources': [ + 'apps.cc', + 'apps.h', + 'xgi_app.cc', + 'xgi_app.h', + 'xmp_app.cc', + 'xmp_app.h', + ], +} diff --git a/src/xenia/kernel/apps/xgi_app.cc b/src/xenia/kernel/apps/xgi_app.cc new file mode 100644 index 000000000..c0b1c7d67 --- /dev/null +++ b/src/xenia/kernel/apps/xgi_app.cc @@ -0,0 +1,93 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2015 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/kernel/apps/xgi_app.h" + +#include "poly/threading.h" + +namespace xe { +namespace kernel { +namespace apps { + +XXGIApp::XXGIApp(KernelState* kernel_state) : XApp(kernel_state, 0xFB) {} + +// http://mb.mirage.org/bugzilla/xliveless/main.c + +X_RESULT XXGIApp::DispatchMessageSync(uint32_t message, uint32_t buffer_ptr, + uint32_t buffer_length) { + // NOTE: buffer_length may be zero or valid. + switch (message) { + case 0x000B0006: { + assert_true(!buffer_length || buffer_length == 24); + // dword r3 user index + // dword (unwritten?) + // qword 0 + // dword r4 context enum + // dword r5 value + uint32_t user_index = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t context_id = + poly::load_and_swap(membase_ + buffer_ptr + 16); + uint32_t context_value = + poly::load_and_swap(membase_ + buffer_ptr + 20); + XELOGD("XUserSetContextEx(%.8X, %.8X, %.8X)", user_index, context_id, + context_value); + return X_ERROR_SUCCESS; + } + case 0x000B0007: { + uint32_t user_index = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t property_id = + poly::load_and_swap(membase_ + buffer_ptr + 16); + uint32_t value_size = + poly::load_and_swap(membase_ + buffer_ptr + 20); + uint32_t value_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 24); + XELOGD("XUserSetPropertyEx(%.8X, %.8X, %d, %.8X)", user_index, + property_id, value_size, value_ptr); + return X_ERROR_SUCCESS; + } + case 0x000B0008: { + assert_true(!buffer_length || buffer_length == 8); + uint32_t achievement_count = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t achievements_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 4); + XELOGD("XUserWriteAchievements(%.8X, %.8X)", achievement_count, + achievements_ptr); + return X_ERROR_SUCCESS; + } + case 0x000B0041: { + assert_true(!buffer_length || buffer_length == 32); + // 00000000 2789fecc 00000000 00000000 200491e0 00000000 200491f0 20049340 + uint32_t user_index = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t context_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 16); + uint32_t context_id = + poly::load_and_swap(membase_ + context_ptr + 0); + XELOGD("XUserGetContext(%.8X, %.8X(%.8X))", user_index, context_ptr, + context_id); + uint32_t value = 0; + poly::store_and_swap(membase_ + context_ptr + 4, value); + return X_ERROR_SUCCESS; + } + case 0x000B0071: { + XELOGD("XGI 0x000B0071, unimplemented"); + return X_ERROR_SUCCESS; + } + } + XELOGE("Unimplemented XMsg message app=%.8X, msg=%.8X, arg1=%.8X, arg2=%.8X", + app_id(), message, buffer_ptr, buffer_length); + return X_ERROR_NOT_FOUND; +} + +} // namespace apps +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/apps/xgi_app.h b/src/xenia/kernel/apps/xgi_app.h new file mode 100644 index 000000000..d376e6add --- /dev/null +++ b/src/xenia/kernel/apps/xgi_app.h @@ -0,0 +1,35 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2015 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_KERNEL_XBOXKRNL_APPS_XGI_APP_H_ +#define XENIA_KERNEL_XBOXKRNL_APPS_XGI_APP_H_ + +#include "xenia/common.h" +#include "xenia/kernel/app.h" +#include "xenia/kernel/kernel_state.h" + +namespace xe { +namespace kernel { +namespace apps { + +class XXGIApp : public XApp { + public: + XXGIApp(KernelState* kernel_state); + + X_RESULT DispatchMessageSync(uint32_t message, uint32_t buffer_ptr, + uint32_t buffer_length) override; + + private: +}; + +} // namespace apps +} // namespace kernel +} // namespace xe + +#endif // XENIA_KERNEL_XBOXKRNL_APPS_XGI_APP_H_ diff --git a/src/xenia/kernel/apps/xmp_app.cc b/src/xenia/kernel/apps/xmp_app.cc new file mode 100644 index 000000000..27b99233f --- /dev/null +++ b/src/xenia/kernel/apps/xmp_app.cc @@ -0,0 +1,443 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/kernel/apps/xmp_app.h" + +#include "poly/threading.h" + +namespace xe { +namespace kernel { +namespace apps { + +XXMPApp::XXMPApp(KernelState* kernel_state) + : XApp(kernel_state, 0xFA), + state_(State::kIdle), + disabled_(0), + playback_mode_(PlaybackMode::kUnknown), + repeat_mode_(RepeatMode::kUnknown), + unknown_flags_(0), + volume_(0.0f), + active_playlist_(nullptr), + active_song_index_(0), + next_playlist_handle_(1), + next_song_handle_(1) {} + +X_RESULT XXMPApp::XMPGetStatus(uint32_t state_ptr) { + // Some stupid games will hammer this on a thread - induce a delay + // here to keep from starving real threads. + Sleep(1); + + XELOGD("XMPGetStatus(%.8X)", state_ptr); + poly::store_and_swap(membase_ + state_ptr, + static_cast(state_)); + return X_ERROR_SUCCESS; +} + +X_RESULT XXMPApp::XMPCreateTitlePlaylist( + uint32_t songs_ptr, uint32_t song_count, uint32_t playlist_name_ptr, + std::wstring playlist_name, uint32_t flags, uint32_t out_song_handles, + uint32_t out_playlist_handle) { + XELOGD("XMPCreateTitlePlaylist(%.8X, %.8X, %.8X(%s), %.8X, %.8X, %.8X)", + songs_ptr, song_count, playlist_name_ptr, + poly::to_string(playlist_name).c_str(), flags, out_song_handles, + out_playlist_handle); + auto playlist = std::make_unique(); + playlist->handle = ++next_playlist_handle_; + playlist->name = std::move(playlist_name); + playlist->flags = flags; + for (uint32_t i = 0; i < song_count; ++i) { + auto song = std::make_unique(); + song->handle = ++next_song_handle_; + uint8_t* song_base = membase_ + songs_ptr + (i * 36); + song->file_path = poly::load_and_swap( + membase_ + poly::load_and_swap(song_base + 0)); + song->name = poly::load_and_swap( + membase_ + poly::load_and_swap(song_base + 4)); + song->artist = poly::load_and_swap( + membase_ + poly::load_and_swap(song_base + 8)); + song->album = poly::load_and_swap( + membase_ + poly::load_and_swap(song_base + 12)); + song->album_artist = poly::load_and_swap( + membase_ + poly::load_and_swap(song_base + 16)); + song->genre = poly::load_and_swap( + membase_ + poly::load_and_swap(song_base + 20)); + song->track_number = poly::load_and_swap(song_base + 24); + song->duration_ms = poly::load_and_swap(song_base + 28); + song->format = static_cast( + poly::load_and_swap(song_base + 32)); + if (out_song_handles) { + poly::store_and_swap(membase_ + out_song_handles + (i * 4), + song->handle); + } + playlist->songs.emplace_back(std::move(song)); + } + poly::store_and_swap(membase_ + out_playlist_handle, + playlist->handle); + + std::lock_guard lock(mutex_); + playlists_.insert({playlist->handle, playlist.get()}); + playlist.release(); + return X_ERROR_SUCCESS; +} + +X_RESULT XXMPApp::XMPDeleteTitlePlaylist(uint32_t playlist_handle) { + XELOGD("XMPDeleteTitlePlaylist(%.8X)", playlist_handle); + std::lock_guard lock(mutex_); + auto it = playlists_.find(playlist_handle); + if (it == playlists_.end()) { + XELOGE("Playlist %.8X not found", playlist_handle); + return X_ERROR_NOT_FOUND; + } + auto playlist = it->second; + if (playlist == active_playlist_) { + XMPStop(0); + } + playlists_.erase(it); + delete playlist; + return X_ERROR_SUCCESS; +} + +X_RESULT XXMPApp::XMPPlayTitlePlaylist(uint32_t playlist_handle, + uint32_t song_handle) { + XELOGD("XMPPlayTitlePlaylist(%.8X, %.8X)", playlist_handle, song_handle); + Playlist* playlist = nullptr; + { + std::lock_guard lock(mutex_); + auto it = playlists_.find(playlist_handle); + if (it == playlists_.end()) { + XELOGE("Playlist %.8X not found", playlist_handle); + return X_ERROR_NOT_FOUND; + } + playlist = it->second; + } + + if (disabled_) { + // Ignored because we aren't enabled? + XELOGW("Ignoring XMPPlayTitlePlaylist because disabled"); + return X_ERROR_SUCCESS; + } + + // Start playlist? + XELOGW("Playlist playback not supported"); + active_playlist_ = playlist; + active_song_index_ = 0; + state_ = State::kPlaying; + OnStateChanged(); + return X_ERROR_SUCCESS; +} + +X_RESULT XXMPApp::XMPContinue() { + XELOGD("XMPContinue()"); + if (state_ == State::kPaused) { + state_ = State::kPlaying; + } + OnStateChanged(); + return X_ERROR_SUCCESS; +} + +X_RESULT XXMPApp::XMPStop(uint32_t unk) { + assert_zero(unk); + XELOGD("XMPStop(%.8X)", unk); + active_playlist_ = nullptr; // ? + active_song_index_ = 0; + state_ = State::kIdle; + OnStateChanged(); + return X_ERROR_SUCCESS; +} + +X_RESULT XXMPApp::XMPPause() { + XELOGD("XMPPause()"); + if (state_ == State::kPlaying) { + state_ = State::kPaused; + } + OnStateChanged(); + return X_ERROR_SUCCESS; +} + +X_RESULT XXMPApp::XMPNext() { + XELOGD("XMPNext()"); + if (!active_playlist_) { + return X_ERROR_NOT_FOUND; + } + state_ = State::kPlaying; + active_song_index_ = + (active_song_index_ + 1) % active_playlist_->songs.size(); + OnStateChanged(); + return X_ERROR_SUCCESS; +} + +X_RESULT XXMPApp::XMPPrevious() { + XELOGD("XMPPrevious()"); + if (!active_playlist_) { + return X_ERROR_NOT_FOUND; + } + state_ = State::kPlaying; + if (!active_song_index_) { + active_song_index_ = static_cast(active_playlist_->songs.size()) - 1; + } else { + --active_song_index_; + } + OnStateChanged(); + return X_ERROR_SUCCESS; +} + +void XXMPApp::OnStateChanged() { + kernel_state_->BroadcastNotification(kMsgStateChanged, + static_cast(state_)); +} + +X_RESULT XXMPApp::DispatchMessageSync(uint32_t message, uint32_t buffer_ptr, + uint32_t buffer_length) { + // NOTE: buffer_length may be zero or valid. + switch (message) { + case 0x00070002: { + assert_true(!buffer_length || buffer_length == 12); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t playlist_handle = + poly::load_and_swap(membase_ + buffer_ptr + 4); + uint32_t song_handle = + poly::load_and_swap(membase_ + buffer_ptr + 8); // 0? + assert_true(xmp_client == 0x00000002); + return XMPPlayTitlePlaylist(playlist_handle, song_handle); + } + case 0x00070003: { + assert_true(!buffer_length || buffer_length == 4); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + assert_true(xmp_client == 0x00000002); + return XMPContinue(); + } + case 0x00070004: { + assert_true(!buffer_length || buffer_length == 8); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t unk = poly::load_and_swap(membase_ + buffer_ptr + 4); + assert_true(xmp_client == 0x00000002); + return XMPStop(unk); + } + case 0x00070005: { + assert_true(!buffer_length || buffer_length == 4); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + assert_true(xmp_client == 0x00000002); + return XMPPause(); + } + case 0x00070006: { + assert_true(!buffer_length || buffer_length == 4); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + assert_true(xmp_client == 0x00000002); + return XMPNext(); + } + case 0x00070007: { + assert_true(!buffer_length || buffer_length == 4); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + assert_true(xmp_client == 0x00000002); + return XMPPrevious(); + } + case 0x00070008: { + assert_true(!buffer_length || buffer_length == 16); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t playback_mode = + poly::load_and_swap(membase_ + buffer_ptr + 4); + uint32_t repeat_mode = + poly::load_and_swap(membase_ + buffer_ptr + 8); + uint32_t flags = + poly::load_and_swap(membase_ + buffer_ptr + 12); + assert_true(xmp_client == 0x00000002); + XELOGD("XMPSetPlaybackBehavior(%.8X, %.8X, %.8X)", playback_mode, + repeat_mode, flags); + playback_mode_ = static_cast(playback_mode); + repeat_mode_ = static_cast(repeat_mode); + unknown_flags_ = flags; + kernel_state_->BroadcastNotification(kMsgPlaybackBehaviorChanged, 0); + return X_ERROR_SUCCESS; + } + case 0x00070009: { + assert_true(!buffer_length || buffer_length == 8); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t state_ptr = poly::load_and_swap( + membase_ + buffer_ptr + 4); // out ptr to 4b - expect 0 + assert_true(xmp_client == 0x00000002); + return XMPGetStatus(state_ptr); + } + case 0x0007000B: { + assert_true(!buffer_length || buffer_length == 8); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t float_ptr = poly::load_and_swap( + membase_ + buffer_ptr + 4); // out ptr to 4b - floating point + assert_true(xmp_client == 0x00000002); + XELOGD("XMPGetVolume(%.8X)", float_ptr); + poly::store_and_swap(membase_ + float_ptr, volume_); + return X_ERROR_SUCCESS; + } + case 0x0007000C: { + assert_true(!buffer_length || buffer_length == 8); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + float float_value = poly::load_and_swap(membase_ + buffer_ptr + 4); + assert_true(xmp_client == 0x00000002); + XELOGD("XMPSetVolume(%g)", float_value); + volume_ = float_value; + return X_ERROR_SUCCESS; + } + case 0x0007000D: { + assert_true(!buffer_length || buffer_length == 36); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t dummy_alloc_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 4); + uint32_t dummy_alloc_size = + poly::load_and_swap(membase_ + buffer_ptr + 8); + uint32_t songs_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 12); + uint32_t song_count = + poly::load_and_swap(membase_ + buffer_ptr + 16); + uint32_t playlist_name_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 20); + uint32_t flags = + poly::load_and_swap(membase_ + buffer_ptr + 24); + uint32_t song_handles_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 28); // 0? + uint32_t playlist_handle_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 32); + assert_true(xmp_client == 0x00000002); + auto playlist_name = + poly::load_and_swap(membase_ + playlist_name_ptr); + // dummy_alloc_ptr is the result of a XamAlloc of dummy_alloc_size. + assert_true(dummy_alloc_size == song_count * 128); + return XMPCreateTitlePlaylist(songs_ptr, song_count, playlist_name_ptr, + playlist_name, flags, song_handles_ptr, + playlist_handle_ptr); + } + case 0x0007000E: { + assert_true(!buffer_length || buffer_length == 12); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t unk_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 4); // 0 + uint32_t info_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 8); + assert_true(xmp_client == 0x00000002); + assert_zero(unk_ptr); + XELOGE("XMPGetInfo?(%.8X, %.8X)", unk_ptr, info_ptr); + if (!active_playlist_) { + return X_ERROR_NOT_FOUND; + } + auto& song = active_playlist_->songs[active_song_index_]; + poly::store_and_swap(membase_ + info_ptr + 0, song->handle); + poly::store_and_swap(membase_ + info_ptr + 4 + 572 + 0, + song->name); + poly::store_and_swap(membase_ + info_ptr + 4 + 572 + 40, + song->artist); + poly::store_and_swap(membase_ + info_ptr + 4 + 572 + 80, + song->album); + poly::store_and_swap(membase_ + info_ptr + 4 + 572 + 120, + song->album_artist); + poly::store_and_swap(membase_ + info_ptr + 4 + 572 + 160, + song->genre); + poly::store_and_swap(membase_ + info_ptr + 4 + 572 + 200, + song->track_number); + poly::store_and_swap(membase_ + info_ptr + 4 + 572 + 204, + song->duration_ms); + poly::store_and_swap(membase_ + info_ptr + 4 + 572 + 208, + static_cast(song->format)); + return X_ERROR_SUCCESS; + } + case 0x00070013: { + assert_true(!buffer_length || buffer_length == 8); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t playlist_handle = + poly::load_and_swap(membase_ + buffer_ptr + 4); + assert_true(xmp_client == 0x00000002); + return XMPDeleteTitlePlaylist(playlist_handle); + } + case 0x0007001A: { + assert_true(!buffer_length || buffer_length == 12); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t unk1 = poly::load_and_swap(membase_ + buffer_ptr + 4); + uint32_t enabled = + poly::load_and_swap(membase_ + buffer_ptr + 8); + assert_true(xmp_client == 0x00000002); + assert_zero(unk1); + XELOGD("XMPSetEnabled(%.8X, %.8X)", unk1, enabled); + disabled_ = enabled; + if (disabled_) { + XMPStop(0); + } + kernel_state_->BroadcastNotification(kMsgDisableChanged, disabled_); + return X_ERROR_SUCCESS; + } + case 0x0007001B: { + assert_true(!buffer_length || buffer_length == 12); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t unk_ptr = poly::load_and_swap( + membase_ + buffer_ptr + 4); // out ptr to 4b - expect 0 + uint32_t disabled_ptr = poly::load_and_swap( + membase_ + buffer_ptr + 8); // out ptr to 4b - expect 1 (to skip) + assert_true(xmp_client == 0x00000002); + XELOGD("XMPGetEnabled(%.8X, %.8X)", unk_ptr, disabled_ptr); + poly::store_and_swap(membase_ + unk_ptr, 0); + poly::store_and_swap(membase_ + disabled_ptr, disabled_); + // Atrain spawns a thread 82437FD0 to call this in a tight loop forever. + poly::threading::Sleep(std::chrono::milliseconds(10)); + return X_ERROR_SUCCESS; + } + case 0x00070029: { + assert_true(!buffer_length || buffer_length == 16); + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t playback_mode_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 4); + uint32_t repeat_mode_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 8); + uint32_t unk3_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 12); + assert_true(xmp_client == 0x00000002); + XELOGD("XMPGetPlaybackBehavior(%.8X, %.8X, %.8X)", playback_mode_ptr, + repeat_mode_ptr, unk3_ptr); + poly::store_and_swap(membase_ + playback_mode_ptr, + static_cast(playback_mode_)); + poly::store_and_swap(membase_ + repeat_mode_ptr, + static_cast(repeat_mode_)); + poly::store_and_swap(membase_ + unk3_ptr, unknown_flags_); + return X_ERROR_SUCCESS; + } + case 0x0007002E: { + assert_true(!buffer_length || buffer_length == 12); + // Query of size for XamAlloc - the result of the alloc is passed to + // 0x0007000D. + uint32_t xmp_client = + poly::load_and_swap(membase_ + buffer_ptr + 0); + uint32_t song_count = + poly::load_and_swap(membase_ + buffer_ptr + 4); + uint32_t size_ptr = + poly::load_and_swap(membase_ + buffer_ptr + 8); + assert_true(xmp_client == 0x00000002); + // We don't use the storage, so just fudge the number. + poly::store_and_swap(membase_ + size_ptr, song_count * 128); + return X_ERROR_SUCCESS; + } + } + XELOGE("Unimplemented XMsg message app=%.8X, msg=%.8X, arg1=%.8X, arg2=%.8X", + app_id(), message, buffer_ptr, buffer_length); + return X_ERROR_NOT_FOUND; +} + +} // namespace apps +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/apps/xmp_app.h b/src/xenia/kernel/apps/xmp_app.h new file mode 100644 index 000000000..3c2b50640 --- /dev/null +++ b/src/xenia/kernel/apps/xmp_app.h @@ -0,0 +1,115 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_KERNEL_XBOXKRNL_APPS_XMP_APP_H_ +#define XENIA_KERNEL_XBOXKRNL_APPS_XMP_APP_H_ + +#include +#include +#include +#include +#include + +#include "xenia/common.h" +#include "xenia/kernel/app.h" +#include "xenia/kernel/kernel_state.h" + +namespace xe { +namespace kernel { +namespace apps { + +// Only source of docs for a lot of these functions: +// http://freestyledash.googlecode.com/svn-history/r1/trunk/Freestyle/Scenes/Media/Music/ScnMusic.cpp + +class XXMPApp : public XApp { + public: + enum class State : uint32_t { + kIdle = 0, + kPlaying = 1, + kPaused = 2, + }; + enum class PlaybackMode : uint32_t { + // kInOrder = ?, + kUnknown = 0, + }; + enum class RepeatMode : uint32_t { + // kNoRepeat = ?, + kUnknown = 0, + }; + struct Song { + enum class Format : uint32_t { + kWma = 0, + kMp3 = 1, + }; + + uint32_t handle; + std::wstring file_path; + std::wstring name; + std::wstring artist; + std::wstring album; + std::wstring album_artist; + std::wstring genre; + uint32_t track_number; + uint32_t duration_ms; + Format format; + }; + struct Playlist { + uint32_t handle; + std::wstring name; + uint32_t flags; + std::vector> songs; + }; + + XXMPApp(KernelState* kernel_state); + + X_RESULT XMPGetStatus(uint32_t status_ptr); + + X_RESULT XMPCreateTitlePlaylist(uint32_t songs_ptr, uint32_t song_count, + uint32_t playlist_name_ptr, + std::wstring playlist_name, uint32_t flags, + uint32_t out_song_handles, + uint32_t out_playlist_handle); + X_RESULT XMPDeleteTitlePlaylist(uint32_t playlist_handle); + X_RESULT XMPPlayTitlePlaylist(uint32_t playlist_handle, uint32_t song_handle); + X_RESULT XMPContinue(); + X_RESULT XMPStop(uint32_t unk); + X_RESULT XMPPause(); + X_RESULT XMPNext(); + X_RESULT XMPPrevious(); + + X_RESULT DispatchMessageSync(uint32_t message, uint32_t buffer_ptr, + uint32_t buffer_length) override; + + private: + static const uint32_t kMsgStateChanged = 0x0A000001; + static const uint32_t kMsgPlaybackBehaviorChanged = 0x0A000002; + static const uint32_t kMsgDisableChanged = 0x0A000003; + + void OnStateChanged(); + + State state_; + uint32_t disabled_; + PlaybackMode playback_mode_; + RepeatMode repeat_mode_; + uint32_t unknown_flags_; + float volume_; + Playlist* active_playlist_; + int active_song_index_; + + std::mutex mutex_; + std::unordered_map playlists_; + uint32_t next_playlist_handle_; + uint32_t next_song_handle_; +}; + +} // namespace apps +} // namespace kernel +} // namespace xe + +#endif // XENIA_KERNEL_XBOXKRNL_APPS_XMP_APP_H_ diff --git a/src/xenia/kernel/async_request.cc b/src/xenia/kernel/async_request.cc index 9992ecdb7..337128858 100644 --- a/src/xenia/kernel/async_request.cc +++ b/src/xenia/kernel/async_request.cc @@ -7,29 +7,28 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/async_request.h" -#include -#include +#include "xenia/kernel/xobject.h" +#include "xenia/kernel/objects/xevent.h" +namespace xe { +namespace kernel { -using namespace std; -using namespace xe; -using namespace xe::kernel; - - -XAsyncRequest::XAsyncRequest( - KernelState* kernel_state, XObject* object, - CompletionCallback callback, void* callback_context) : - kernel_state_(kernel_state), object_(object), - callback_(callback), callback_context_(callback_context), - apc_routine_(0), apc_context_(0) { +XAsyncRequest::XAsyncRequest(KernelState* kernel_state, XObject* object, + CompletionCallback callback, + void* callback_context) + : kernel_state_(kernel_state), + object_(object), + callback_(callback), + callback_context_(callback_context), + apc_routine_(0), + apc_context_(0) { object_->Retain(); } XAsyncRequest::~XAsyncRequest() { - for (vector::iterator it = wait_events_.begin(); - it != wait_events_.end(); ++it) { + for (auto it = wait_events_.begin(); it != wait_events_.end(); ++it) { (*it)->Release(); } object_->Release(); @@ -39,3 +38,6 @@ void XAsyncRequest::AddWaitEvent(XEvent* ev) { ev->Retain(); wait_events_.push_back(ev); } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/async_request.h b/src/xenia/kernel/async_request.h index 40317ea4a..a75a0f8a5 100644 --- a/src/xenia/kernel/async_request.h +++ b/src/xenia/kernel/async_request.h @@ -10,11 +10,10 @@ #ifndef XENIA_KERNEL_XBOXKRNL_ASYNC_REQUEST_H_ #define XENIA_KERNEL_XBOXKRNL_ASYNC_REQUEST_H_ -#include -#include - -#include +#include +#include "xenia/common.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { @@ -23,14 +22,12 @@ class KernelState; class XEvent; class XObject; - class XAsyncRequest { -public: + public: typedef void (*CompletionCallback)(XAsyncRequest* request, void* context); - XAsyncRequest( - KernelState* kernel_state, XObject* object, - CompletionCallback callback, void* callback_context); + XAsyncRequest(KernelState* kernel_state, XObject* object, + CompletionCallback callback, void* callback_context); virtual ~XAsyncRequest(); KernelState* kernel_state() const { return kernel_state_; } @@ -40,20 +37,18 @@ public: // Complete(result) -protected: - KernelState* kernel_state_; - XObject* object_; - CompletionCallback callback_; - void* callback_context_; + protected: + KernelState* kernel_state_; + XObject* object_; + CompletionCallback callback_; + void* callback_context_; - std::vector wait_events_; - uint32_t apc_routine_; - uint32_t apc_context_; + std::vector wait_events_; + uint32_t apc_routine_; + uint32_t apc_context_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_ASYNC_REQUEST_H_ diff --git a/src/xenia/kernel/dispatcher.cc b/src/xenia/kernel/dispatcher.cc index 30d1639a2..a57d7a218 100644 --- a/src/xenia/kernel/dispatcher.cc +++ b/src/xenia/kernel/dispatcher.cc @@ -7,31 +7,24 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/dispatcher.h" -#include -#include +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/native_list.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::kernel; - - -Dispatcher::Dispatcher(KernelState* kernel_state) : - kernel_state_(kernel_state) { - lock_ = xe_mutex_alloc(); +Dispatcher::Dispatcher(KernelState* kernel_state) + : kernel_state_(kernel_state) { dpc_list_ = new NativeList(kernel_state->memory()); } -Dispatcher::~Dispatcher() { - delete dpc_list_; - xe_mutex_free(lock_); -} +Dispatcher::~Dispatcher() { delete dpc_list_; } -void Dispatcher::Lock() { - xe_mutex_lock(lock_); -} +void Dispatcher::Lock() { lock_.lock(); } -void Dispatcher::Unlock() { - xe_mutex_unlock(lock_); -} +void Dispatcher::Unlock() { lock_.unlock(); } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/dispatcher.h b/src/xenia/kernel/dispatcher.h index 6f8bb6cf4..7e5875612 100644 --- a/src/xenia/kernel/dispatcher.h +++ b/src/xenia/kernel/dispatcher.h @@ -10,11 +10,10 @@ #ifndef XENIA_KERNEL_XBOXKRNL_DISPATCHER_H_ #define XENIA_KERNEL_XBOXKRNL_DISPATCHER_H_ -#include -#include - -#include +#include +#include "xenia/common.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { @@ -22,9 +21,8 @@ namespace kernel { class KernelState; class NativeList; - class Dispatcher { -public: + public: Dispatcher(KernelState* kernel_state); virtual ~Dispatcher(); @@ -35,18 +33,15 @@ public: NativeList* dpc_list() const { return dpc_list_; } -private: + private: + private: + KernelState* kernel_state_; -private: - KernelState* kernel_state_; - - xe_mutex_t* lock_; - NativeList* dpc_list_; + std::mutex lock_; + NativeList* dpc_list_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_DISPATCHER_H_ diff --git a/src/xenia/kernel/fs/device.cc b/src/xenia/kernel/fs/device.cc index d49c56362..d658ab0e6 100644 --- a/src/xenia/kernel/fs/device.cc +++ b/src/xenia/kernel/fs/device.cc @@ -7,22 +7,56 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/device.h" +#include "xenia/kernel/objects/xfile.h" -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; +namespace xe { +namespace kernel { +namespace fs { +Device::Device(const std::string& path) : path_(path) {} -Device::Device(const char* path) { - path_ = xestrdupa(path); +Device::~Device() = default; + +// TODO(gibbed): call into HostPathDevice? +X_STATUS Device::QueryVolume(XVolumeInfo* out_info, size_t length) { + assert_not_null(out_info); + const char* name = "test"; // TODO(gibbed): actual value + + auto end = (uint8_t*)out_info + length; + size_t name_length = strlen(name); + if (((uint8_t*)&out_info->label[0]) + name_length > end) { + return X_STATUS_BUFFER_OVERFLOW; + } + + out_info->creation_time = 0; + out_info->serial_number = 12345678; + out_info->supports_objects = 0; + out_info->label_length = (uint32_t)name_length; + memcpy(out_info->label, name, name_length); + return X_STATUS_SUCCESS; } -Device::~Device() { - xe_free(path_); +// TODO(gibbed): call into HostPathDevice? +X_STATUS Device::QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, + size_t length) { + assert_not_null(out_info); + const char* name = "test"; // TODO(gibbed): actual value + + auto end = (uint8_t*)out_info + length; + size_t name_length = strlen(name); + if (((uint8_t*)&out_info->fs_name[0]) + name_length > end) { + return X_STATUS_BUFFER_OVERFLOW; + } + + out_info->attributes = 0; + out_info->maximum_component_name_length = 255; // TODO(gibbed): actual value + out_info->fs_name_length = (uint32_t)name_length; + memcpy(out_info->fs_name, name, name_length); + return X_STATUS_SUCCESS; } -const char* Device::path() { - return path_; -} +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/device.h b/src/xenia/kernel/fs/device.h index 1c76b63f7..2dc2ebee8 100644 --- a/src/xenia/kernel/fs/device.h +++ b/src/xenia/kernel/fs/device.h @@ -10,37 +10,35 @@ #ifndef XENIA_KERNEL_FS_DEVICE_H_ #define XENIA_KERNEL_FS_DEVICE_H_ -#include -#include - -#include +#include +#include +#include "xenia/common.h" +#include "xenia/kernel/fs/entry.h" namespace xe { namespace kernel { namespace fs { - class Device { -public: - Device(const char* path); + public: + Device(const std::string& path); virtual ~Device(); - const char* path(); + const std::string& path() const { return path_; } - virtual Entry* ResolvePath(const char* path) = 0; + virtual std::unique_ptr ResolvePath(const char* path) = 0; - virtual X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length) = 0; - virtual X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length) = 0; + virtual X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length); + virtual X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, + size_t length); -protected: - char* path_; + protected: + std::string path_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_DEVICE_H_ diff --git a/src/xenia/kernel/fs/devices/disc_image_device.cc b/src/xenia/kernel/fs/devices/disc_image_device.cc index f46e3e1d7..57a7bd0b9 100644 --- a/src/xenia/kernel/fs/devices/disc_image_device.cc +++ b/src/xenia/kernel/fs/devices/disc_image_device.cc @@ -7,51 +7,42 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/devices/disc_image_device.h" -#include -#include +#include "poly/math.h" +#include "xenia/kernel/fs/gdfx.h" +#include "xenia/kernel/fs/devices/disc_image_entry.h" +namespace xe { +namespace kernel { +namespace fs { -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; +DiscImageDevice::DiscImageDevice(const std::string& path, + const std::wstring& local_path) + : Device(path), local_path_(local_path), gdfx_(nullptr) {} - - -DiscImageDevice::DiscImageDevice(const char* path, const xechar_t* local_path) : - Device(path) { - local_path_ = xestrdup(local_path); - mmap_ = NULL; - gdfx_ = NULL; -} - -DiscImageDevice::~DiscImageDevice() { - delete gdfx_; - xe_mmap_release(mmap_); - xe_free(local_path_); -} +DiscImageDevice::~DiscImageDevice() { delete gdfx_; } int DiscImageDevice::Init() { - mmap_ = xe_mmap_open(kXEFileModeRead, local_path_, 0, 0); + mmap_ = poly::MappedMemory::Open(local_path_, poly::MappedMemory::Mode::READ); if (!mmap_) { XELOGE("Disc image could not be mapped"); return 1; } - gdfx_ = new GDFX(mmap_); + gdfx_ = new GDFX(mmap_.get()); GDFX::Error error = gdfx_->Load(); if (error != GDFX::kSuccess) { XELOGE("GDFX init failed: %d", error); return 1; } - //gdfx_->Dump(); + // gdfx_->Dump(); return 0; } -Entry* DiscImageDevice::ResolvePath(const char* path) { +std::unique_ptr DiscImageDevice::ResolvePath(const char* path) { // The filesystem will have stripped our prefix off already, so the path will // be in the form: // some\PATH.foo @@ -61,48 +52,22 @@ Entry* DiscImageDevice::ResolvePath(const char* path) { GDFXEntry* gdfx_entry = gdfx_->root_entry(); // Walk the path, one separator at a time. - // We copy it into the buffer and shift it left over and over. - char remaining[XE_MAX_PATH]; - XEIGNORE(xestrcpya(remaining, XECOUNT(remaining), path)); - while (remaining[0]) { - char* next_slash = xestrchra(remaining, '\\'); - if (next_slash == remaining) { - // Leading slash - shift - XEIGNORE(xestrcpya(remaining, XECOUNT(remaining), remaining + 1)); - continue; - } - - // Make the buffer just the name. - if (next_slash) { - *next_slash = 0; - } - - // Look up in the entry. - gdfx_entry = gdfx_entry->GetChild(remaining); + auto path_parts = poly::split_path(path); + for (auto& part : path_parts) { + gdfx_entry = gdfx_entry->GetChild(part.c_str()); if (!gdfx_entry) { // Not found. - return NULL; + return nullptr; } - - // Shift the buffer down, unless we are at the end. - if (!next_slash) { - break; - } - XEIGNORE(xestrcpya(remaining, XECOUNT(remaining), next_slash + 1)); } - Entry::Type type = gdfx_entry->attributes & X_FILE_ATTRIBUTE_DIRECTORY ? - Entry::kTypeDirectory : Entry::kTypeFile; - return new DiscImageEntry( - type, this, path, mmap_, gdfx_entry); + Entry::Type type = gdfx_entry->attributes & X_FILE_ATTRIBUTE_DIRECTORY + ? Entry::Type::DIRECTORY + : Entry::Type::FILE; + return std::make_unique(type, this, path, mmap_.get(), + gdfx_entry); } -X_STATUS DiscImageDevice::QueryVolume(XVolumeInfo* out_info, size_t length) { - XEASSERTALWAYS(); - return X_STATUS_NOT_IMPLEMENTED; -} - -X_STATUS DiscImageDevice::QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length) { - XEASSERTALWAYS(); - return X_STATUS_NOT_IMPLEMENTED; -} +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/devices/disc_image_device.h b/src/xenia/kernel/fs/devices/disc_image_device.h index 05a65aabd..5f398982f 100644 --- a/src/xenia/kernel/fs/devices/disc_image_device.h +++ b/src/xenia/kernel/fs/devices/disc_image_device.h @@ -10,42 +10,36 @@ #ifndef XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_DEVICE_H_ #define XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_DEVICE_H_ -#include -#include - -#include +#include +#include +#include "poly/mapped_memory.h" +#include "xenia/common.h" +#include "xenia/kernel/fs/device.h" namespace xe { namespace kernel { namespace fs { - class GDFX; - class DiscImageDevice : public Device { -public: - DiscImageDevice(const char* path, const xechar_t* local_path); - virtual ~DiscImageDevice(); + public: + DiscImageDevice(const std::string& path, const std::wstring& local_path); + ~DiscImageDevice() override; int Init(); - virtual Entry* ResolvePath(const char* path); + std::unique_ptr ResolvePath(const char* path) override; - virtual X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length); - virtual X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length); - -private: - xechar_t* local_path_; - xe_mmap_ref mmap_; - GDFX* gdfx_; + private: + std::wstring local_path_; + std::unique_ptr mmap_; + GDFX* gdfx_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_DEVICE_H_ diff --git a/src/xenia/kernel/fs/devices/disc_image_entry.cc b/src/xenia/kernel/fs/devices/disc_image_entry.cc index 2b4b51834..10c1eeff2 100644 --- a/src/xenia/kernel/fs/devices/disc_image_entry.cc +++ b/src/xenia/kernel/fs/devices/disc_image_entry.cc @@ -7,129 +7,122 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/devices/disc_image_entry.h" -#include -#include +#include +#include "xenia/kernel/fs/gdfx.h" +#include "xenia/kernel/fs/devices/disc_image_file.h" -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; - - -namespace { - +namespace xe { +namespace kernel { +namespace fs { class DiscImageMemoryMapping : public MemoryMapping { -public: - DiscImageMemoryMapping(uint8_t* address, size_t length, xe_mmap_ref mmap) : - MemoryMapping(address, length) { - mmap_ = xe_mmap_retain(mmap); - } + public: + DiscImageMemoryMapping(uint8_t* address, size_t length) + : MemoryMapping(address, length) {} - virtual ~DiscImageMemoryMapping() { - xe_mmap_release(mmap_); - } - -private: - xe_mmap_ref mmap_; + ~DiscImageMemoryMapping() override = default; }; - -} - - DiscImageEntry::DiscImageEntry(Type type, Device* device, const char* path, - xe_mmap_ref mmap, GDFXEntry* gdfx_entry) : - gdfx_entry_(gdfx_entry), - gdfx_entry_iterator_(gdfx_entry->children.end()), - Entry(type, device, path) { - mmap_ = xe_mmap_retain(mmap); -} + poly::MappedMemory* mmap, GDFXEntry* gdfx_entry) + : Entry(type, device, path), + mmap_(mmap), + gdfx_entry_(gdfx_entry), + gdfx_entry_iterator_(gdfx_entry->children.end()) {} -DiscImageEntry::~DiscImageEntry() { - xe_mmap_release(mmap_); -} +DiscImageEntry::~DiscImageEntry() {} X_STATUS DiscImageEntry::QueryInfo(XFileInfo* out_info) { - XEASSERTNOTNULL(out_info); - out_info->creation_time = 0; - out_info->last_access_time = 0; - out_info->last_write_time = 0; - out_info->change_time = 0; - out_info->allocation_size = 2048; - out_info->file_length = gdfx_entry_->size; - out_info->attributes = gdfx_entry_->attributes; + assert_not_null(out_info); + out_info->creation_time = 0; + out_info->last_access_time = 0; + out_info->last_write_time = 0; + out_info->change_time = 0; + out_info->allocation_size = 2048; + out_info->file_length = gdfx_entry_->size; + out_info->attributes = gdfx_entry_->attributes; return X_STATUS_SUCCESS; } -X_STATUS DiscImageEntry::QueryDirectory( - XDirectoryInfo* out_info, size_t length, const char* file_name, bool restart) { - XEASSERTNOTNULL(out_info); +X_STATUS DiscImageEntry::QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) { + assert_not_null(out_info); - if (restart == true && gdfx_entry_iterator_ != gdfx_entry_->children.end()) { - gdfx_entry_iterator_ = gdfx_entry_->children.end(); - } - - if (gdfx_entry_iterator_ == gdfx_entry_->children.end()) { - gdfx_entry_iterator_ = gdfx_entry_->children.begin(); - if (gdfx_entry_iterator_ == gdfx_entry_->children.end()) { - return X_STATUS_UNSUCCESSFUL; + // TODO(benvanik): move to common code. + assert_null(file_name); + GDFXEntry* entry = nullptr; + if (file_name) { + // Specified filename, return just that info. + assert_true(std::strchr(file_name, '*') == nullptr); + entry = gdfx_entry_->GetChild(file_name); + if (!entry) { + return X_STATUS_NO_SUCH_FILE; } } else { - ++gdfx_entry_iterator_; - if (gdfx_entry_iterator_ == gdfx_entry_->children.end()) { - return X_STATUS_UNSUCCESSFUL; + if (restart == true && + gdfx_entry_iterator_ != gdfx_entry_->children.end()) { + gdfx_entry_iterator_ = gdfx_entry_->children.end(); } - } - auto end = (uint8_t*)out_info + length; + if (gdfx_entry_iterator_ == gdfx_entry_->children.end()) { + gdfx_entry_iterator_ = gdfx_entry_->children.begin(); + if (gdfx_entry_iterator_ == gdfx_entry_->children.end()) { + return X_STATUS_UNSUCCESSFUL; + } + } else { + ++gdfx_entry_iterator_; + if (gdfx_entry_iterator_ == gdfx_entry_->children.end()) { + return X_STATUS_UNSUCCESSFUL; + } + } - auto entry = *gdfx_entry_iterator_; - auto entry_name = entry->name.c_str(); - size_t entry_name_length = xestrlena(entry_name); - - if (((uint8_t*)&out_info->file_name[0]) + entry_name_length > end) { - gdfx_entry_iterator_ = gdfx_entry_->children.end(); - return X_STATUS_UNSUCCESSFUL; + auto end = (uint8_t*)out_info + length; + entry = *gdfx_entry_iterator_; + auto entry_name = entry->name; + if (((uint8_t*)&out_info->file_name[0]) + entry_name.size() > end) { + gdfx_entry_iterator_ = gdfx_entry_->children.end(); + return X_STATUS_NO_MORE_FILES; + } } out_info->next_entry_offset = 0; - out_info->file_index = 0xCDCDCDCD; - out_info->creation_time = 0; - out_info->last_access_time = 0; - out_info->last_write_time = 0; - out_info->change_time = 0; - out_info->end_of_file = entry->size; - out_info->allocation_size = 2048; - out_info->attributes = (X_FILE_ATTRIBUTES)entry->attributes; - out_info->file_name_length = (uint32_t)entry_name_length; - memcpy(out_info->file_name, entry_name, entry_name_length); + out_info->file_index = 0xCDCDCDCD; + out_info->creation_time = 0; + out_info->last_access_time = 0; + out_info->last_write_time = 0; + out_info->change_time = 0; + out_info->end_of_file = entry->size; + out_info->allocation_size = 2048; + out_info->attributes = (X_FILE_ATTRIBUTES)entry->attributes; + out_info->file_name_length = static_cast(entry->name.size()); + memcpy(out_info->file_name, entry->name.c_str(), entry->name.size()); return X_STATUS_SUCCESS; } -MemoryMapping* DiscImageEntry::CreateMemoryMapping( - xe_file_mode file_mode, const size_t offset, const size_t length) { - if (file_mode & kXEFileModeWrite) { +std::unique_ptr DiscImageEntry::CreateMemoryMapping( + Mode map_mode, const size_t offset, const size_t length) { + if (map_mode != Mode::READ) { // Only allow reads. - return NULL; + return nullptr; } size_t real_offset = gdfx_entry_->offset + offset; - size_t real_length = length ? - MIN(length, gdfx_entry_->size) : gdfx_entry_->size; - return new DiscImageMemoryMapping( - xe_mmap_get_addr(mmap_) + real_offset, - real_length, - mmap_); + size_t real_length = + length ? std::min(length, gdfx_entry_->size) : gdfx_entry_->size; + return std::make_unique(mmap_->data() + real_offset, + real_length); } -X_STATUS DiscImageEntry::Open( - KernelState* kernel_state, - uint32_t desired_access, bool async, - XFile** out_file) { - *out_file = new DiscImageFile(kernel_state, desired_access, this); +X_STATUS DiscImageEntry::Open(KernelState* kernel_state, Mode mode, bool async, + XFile** out_file) { + *out_file = new DiscImageFile(kernel_state, mode, this); return X_STATUS_SUCCESS; } + +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/devices/disc_image_entry.h b/src/xenia/kernel/fs/devices/disc_image_entry.h index 4ed31b5ef..96bac1195 100644 --- a/src/xenia/kernel/fs/devices/disc_image_entry.h +++ b/src/xenia/kernel/fs/devices/disc_image_entry.h @@ -10,11 +10,11 @@ #ifndef XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_ENTRY_H_ #define XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_ENTRY_H_ -#include -#include - -#include +#include +#include "poly/mapped_memory.h" +#include "xenia/common.h" +#include "xenia/kernel/fs/entry.h" namespace xe { namespace kernel { @@ -22,39 +22,34 @@ namespace fs { class GDFXEntry; - class DiscImageEntry : public Entry { -public: + public: DiscImageEntry(Type type, Device* device, const char* path, - xe_mmap_ref mmap, GDFXEntry* gdfx_entry); - virtual ~DiscImageEntry(); + poly::MappedMemory* mmap, GDFXEntry* gdfx_entry); + ~DiscImageEntry() override; - xe_mmap_ref mmap() const { return mmap_; } + poly::MappedMemory* mmap() const { return mmap_; } GDFXEntry* gdfx_entry() const { return gdfx_entry_; } - virtual X_STATUS QueryInfo(XFileInfo* out_info); - virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart); + X_STATUS QueryInfo(XFileInfo* out_info) override; + X_STATUS QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) override; - virtual bool can_map() { return true; } - virtual MemoryMapping* CreateMemoryMapping( - xe_file_mode file_mode, const size_t offset, const size_t length); + bool can_map() override { return true; } + std::unique_ptr CreateMemoryMapping( + Mode map_mode, const size_t offset, const size_t length) override; - virtual X_STATUS Open( - KernelState* kernel_state, - uint32_t desired_access, bool async, - XFile** out_file); + X_STATUS Open(KernelState* kernel_state, Mode mode, bool async, + XFile** out_file) override; -private: - xe_mmap_ref mmap_; - GDFXEntry* gdfx_entry_; + private: + poly::MappedMemory* mmap_; + GDFXEntry* gdfx_entry_; std::vector::iterator gdfx_entry_iterator_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_ENTRY_H_ diff --git a/src/xenia/kernel/fs/devices/disc_image_file.cc b/src/xenia/kernel/fs/devices/disc_image_file.cc index c094dbef7..d7c7cebb4 100644 --- a/src/xenia/kernel/fs/devices/disc_image_file.cc +++ b/src/xenia/kernel/fs/devices/disc_image_file.cc @@ -7,46 +7,38 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/devices/disc_image_file.h" -#include -#include +#include -#include +#include "xenia/kernel/fs/device.h" +#include "xenia/kernel/fs/devices/disc_image_entry.h" +#include "xenia/kernel/fs/gdfx.h" -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; +namespace xe { +namespace kernel { +namespace fs { +DiscImageFile::DiscImageFile(KernelState* kernel_state, Mode mode, + DiscImageEntry* entry) + : XFile(kernel_state, mode), entry_(entry) {} -DiscImageFile::DiscImageFile( - KernelState* kernel_state, uint32_t desired_access, - DiscImageEntry* entry) : - entry_(entry), - XFile(kernel_state, desired_access) { -} +DiscImageFile::~DiscImageFile() { delete entry_; } -DiscImageFile::~DiscImageFile() { -} +const std::string& DiscImageFile::path() const { return entry_->path(); } -const char* DiscImageFile::path(void) const { - return entry_->path(); -} - -const char* DiscImageFile::absolute_path(void) const { +const std::string& DiscImageFile::absolute_path() const { return entry_->absolute_path(); } -const char* DiscImageFile::name(void) const { - return entry_->name(); -} +const std::string& DiscImageFile::name() const { return entry_->name(); } X_STATUS DiscImageFile::QueryInfo(XFileInfo* out_info) { return entry_->QueryInfo(out_info); } -X_STATUS DiscImageFile::QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart) { +X_STATUS DiscImageFile::QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) { return entry_->QueryDirectory(out_info, length, file_name, restart); } @@ -54,23 +46,24 @@ X_STATUS DiscImageFile::QueryVolume(XVolumeInfo* out_info, size_t length) { return entry_->device()->QueryVolume(out_info, length); } -X_STATUS DiscImageFile::QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length) { +X_STATUS DiscImageFile::QueryFileSystemAttributes( + XFileSystemAttributeInfo* out_info, size_t length) { return entry_->device()->QueryFileSystemAttributes(out_info, length); } -X_STATUS DiscImageFile::ReadSync( - void* buffer, size_t buffer_length, size_t byte_offset, - size_t* out_bytes_read) { +X_STATUS DiscImageFile::ReadSync(void* buffer, size_t buffer_length, + size_t byte_offset, size_t* out_bytes_read) { GDFXEntry* gdfx_entry = entry_->gdfx_entry(); - xe_mmap_ref mmap = entry_->mmap(); if (byte_offset >= gdfx_entry->size) { return X_STATUS_END_OF_FILE; } size_t real_offset = gdfx_entry->offset + byte_offset; - size_t real_length = MIN(buffer_length, gdfx_entry->size - byte_offset); - xe_copy_memory( - buffer, buffer_length, - xe_mmap_get_addr(mmap) + real_offset, real_length); + size_t real_length = std::min(buffer_length, gdfx_entry->size - byte_offset); + memcpy(buffer, entry_->mmap()->data() + real_offset, real_length); *out_bytes_read = real_length; return X_STATUS_SUCCESS; } + +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/devices/disc_image_file.h b/src/xenia/kernel/fs/devices/disc_image_file.h index b43f89863..04926a8eb 100644 --- a/src/xenia/kernel/fs/devices/disc_image_file.h +++ b/src/xenia/kernel/fs/devices/disc_image_file.h @@ -10,11 +10,8 @@ #ifndef XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_FILE_H_ #define XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_FILE_H_ -#include -#include - -#include - +#include "xenia/common.h" +#include "xenia/kernel/objects/xfile.h" namespace xe { namespace kernel { @@ -22,36 +19,33 @@ namespace fs { class DiscImageEntry; - class DiscImageFile : public XFile { -public: - DiscImageFile(KernelState* kernel_state, uint32_t desired_access, + public: + DiscImageFile(KernelState* kernel_state, Mode desired_access, DiscImageEntry* entry); - virtual ~DiscImageFile(); + ~DiscImageFile() override; - virtual const char* path(void) const; - virtual const char* absolute_path(void) const; - virtual const char* name(void) const; + const std::string& path() const override; + const std::string& absolute_path() const override; + const std::string& name() const override; - virtual X_STATUS QueryInfo(XFileInfo* out_info); - virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart); - virtual X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length); - virtual X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length); + X_STATUS QueryInfo(XFileInfo* out_info) override; + X_STATUS QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) override; + X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length) override; + X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, + size_t length) override; -protected: - virtual X_STATUS ReadSync( - void* buffer, size_t buffer_length, size_t byte_offset, - size_t* out_bytes_read); + protected: + X_STATUS ReadSync(void* buffer, size_t buffer_length, size_t byte_offset, + size_t* out_bytes_read) override; -private: + private: DiscImageEntry* entry_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_FILE_H_ diff --git a/src/xenia/kernel/fs/devices/host_path_device.cc b/src/xenia/kernel/fs/devices/host_path_device.cc index 675563416..faec9d8e4 100644 --- a/src/xenia/kernel/fs/devices/host_path_device.cc +++ b/src/xenia/kernel/fs/devices/host_path_device.cc @@ -7,97 +7,40 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/devices/host_path_device.h" -#include +#include "xenia/kernel/fs/devices/host_path_entry.h" +#include "xenia/kernel/objects/xfile.h" -#include +namespace xe { +namespace kernel { +namespace fs { -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; +HostPathDevice::HostPathDevice(const std::string& path, + const std::wstring& local_path) + : Device(path), local_path_(local_path) {} +HostPathDevice::~HostPathDevice() {} -HostPathDevice::HostPathDevice(const char* path, const xechar_t* local_path) : - Device(path) { - local_path_ = xestrdup(local_path); -} - -HostPathDevice::~HostPathDevice() { - xe_free(local_path_); -} - -Entry* HostPathDevice::ResolvePath(const char* path) { +std::unique_ptr HostPathDevice::ResolvePath(const char* path) { // The filesystem will have stripped our prefix off already, so the path will // be in the form: // some\PATH.foo XELOGFS("HostPathDevice::ResolvePath(%s)", path); -#if XE_WCHAR - xechar_t rel_path[XE_MAX_PATH]; - XEIGNORE(xestrwiden(rel_path, XECOUNT(rel_path), path)); -#else - const xechar_t* rel_path = path; -#endif - - xechar_t full_path[XE_MAX_PATH]; - xe_path_join(local_path_, rel_path, full_path, XECOUNT(full_path)); - - // Swap around path separators. - if (XE_PATH_SEPARATOR != '\\') { - for (size_t n = 0; n < XECOUNT(full_path); n++) { - if (full_path[n] == 0) { - break; - } - if (full_path[n] == '\\') { - full_path[n] = XE_PATH_SEPARATOR; - } - } - } + auto rel_path = poly::to_wstring(path); + auto full_path = poly::join_paths(local_path_, rel_path); + full_path = poly::fix_path_separators(full_path); // TODO(benvanik): get file info // TODO(benvanik): fail if does not exit // TODO(benvanik): switch based on type - Entry::Type type = Entry::kTypeFile; - HostPathEntry* entry = new HostPathEntry(type, this, path, full_path); - return entry; + auto type = Entry::Type::FILE; + return std::make_unique(type, this, path, full_path); } -// TODO(gibbed): call into HostPathDevice? -X_STATUS HostPathDevice::QueryVolume(XVolumeInfo* out_info, size_t length) { - XEASSERTNOTNULL(out_info); - const char* name = "test"; // TODO(gibbed): actual value - - auto end = (uint8_t*)out_info + length; - size_t name_length = strlen(name); - if (((uint8_t*)&out_info->label[0]) + name_length > end) { - return X_STATUS_BUFFER_OVERFLOW; - } - - out_info->creation_time = 0; - out_info->serial_number = 12345678; - out_info->supports_objects = 0; - out_info->label_length = (uint32_t)name_length; - memcpy(out_info->label, name, name_length); - return X_STATUS_SUCCESS; -} - -// TODO(gibbed): call into HostPathDevice? -X_STATUS HostPathDevice::QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length) { - XEASSERTNOTNULL(out_info); - const char* name = "test"; // TODO(gibbed): actual value - - auto end = (uint8_t*)out_info + length; - size_t name_length = strlen(name); - if (((uint8_t*)&out_info->fs_name[0]) + name_length > end) { - return X_STATUS_BUFFER_OVERFLOW; - } - - out_info->attributes = 0; - out_info->maximum_component_name_length = 255; // TODO(gibbed): actual value - out_info->fs_name_length = (uint32_t)name_length; - memcpy(out_info->fs_name, name, name_length); - return X_STATUS_SUCCESS; -} +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/devices/host_path_device.h b/src/xenia/kernel/fs/devices/host_path_device.h index f249911d2..0dc6d5bff 100644 --- a/src/xenia/kernel/fs/devices/host_path_device.h +++ b/src/xenia/kernel/fs/devices/host_path_device.h @@ -10,35 +10,28 @@ #ifndef XENIA_KERNEL_FS_DEVICES_HOST_PATH_DEVICE_H_ #define XENIA_KERNEL_FS_DEVICES_HOST_PATH_DEVICE_H_ -#include -#include - -#include +#include +#include "xenia/common.h" +#include "xenia/kernel/fs/device.h" namespace xe { namespace kernel { namespace fs { - class HostPathDevice : public Device { -public: - HostPathDevice(const char* path, const xechar_t* local_path); - virtual ~HostPathDevice(); + public: + HostPathDevice(const std::string& path, const std::wstring& local_path); + ~HostPathDevice() override; - virtual Entry* ResolvePath(const char* path); + std::unique_ptr ResolvePath(const char* path) override; - virtual X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length); - virtual X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length); - -private: - xechar_t* local_path_; + private: + std::wstring local_path_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_DEVICES_HOST_PATH_DEVICE_H_ diff --git a/src/xenia/kernel/fs/devices/host_path_entry.cc b/src/xenia/kernel/fs/devices/host_path_entry.cc index 037563625..ff71ecef9 100644 --- a/src/xenia/kernel/fs/devices/host_path_entry.cc +++ b/src/xenia/kernel/fs/devices/host_path_entry.cc @@ -7,75 +7,60 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/devices/host_path_entry.h" -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; - - -namespace { +#include "poly/mapped_memory.h" +#include "xenia/kernel/fs/devices/host_path_file.h" +namespace xe { +namespace kernel { +namespace fs { class HostPathMemoryMapping : public MemoryMapping { -public: - HostPathMemoryMapping(uint8_t* address, size_t length, xe_mmap_ref mmap) : - MemoryMapping(address, length) { - mmap_ = xe_mmap_retain(mmap); - } - virtual ~HostPathMemoryMapping() { - xe_mmap_release(mmap_); - } -private: - xe_mmap_ref mmap_; + public: + HostPathMemoryMapping(std::unique_ptr mmap) + : MemoryMapping(mmap->data(), mmap->size()), mmap_(std::move(mmap)) {} + + private: + std::unique_ptr mmap_; }; - -} - - HostPathEntry::HostPathEntry(Type type, Device* device, const char* path, - const xechar_t* local_path) : - Entry(type, device, path), - find_file_(INVALID_HANDLE_VALUE) { - local_path_ = xestrdup(local_path); -} + const std::wstring& local_path) + : Entry(type, device, path), + local_path_(local_path), + find_file_(INVALID_HANDLE_VALUE) {} HostPathEntry::~HostPathEntry() { if (find_file_ != INVALID_HANDLE_VALUE) { FindClose(find_file_); } - xe_free(local_path_); } #define COMBINE_TIME(t) (((uint64_t)t.dwHighDateTime << 32) | t.dwLowDateTime) X_STATUS HostPathEntry::QueryInfo(XFileInfo* out_info) { - XEASSERTNOTNULL(out_info); + assert_not_null(out_info); WIN32_FILE_ATTRIBUTE_DATA data; - if (!GetFileAttributesEx( - local_path_, GetFileExInfoStandard, &data)) { + if (!GetFileAttributesEx(local_path_.c_str(), GetFileExInfoStandard, &data)) { return X_STATUS_ACCESS_DENIED; } - out_info->creation_time = COMBINE_TIME(data.ftCreationTime); - out_info->last_access_time = COMBINE_TIME(data.ftLastAccessTime); - out_info->last_write_time = COMBINE_TIME(data.ftLastWriteTime); - out_info->change_time = COMBINE_TIME(data.ftLastWriteTime); - out_info->allocation_size = 4096; - out_info->file_length = + out_info->creation_time = COMBINE_TIME(data.ftCreationTime); + out_info->last_access_time = COMBINE_TIME(data.ftLastAccessTime); + out_info->last_write_time = COMBINE_TIME(data.ftLastWriteTime); + out_info->change_time = COMBINE_TIME(data.ftLastWriteTime); + out_info->allocation_size = 4096; + out_info->file_length = ((uint64_t)data.nFileSizeHigh << 32) | data.nFileSizeLow; - out_info->attributes = (X_FILE_ATTRIBUTES)data.dwFileAttributes; + out_info->attributes = (X_FILE_ATTRIBUTES)data.dwFileAttributes; return X_STATUS_SUCCESS; } -X_STATUS HostPathEntry::QueryDirectory( - XDirectoryInfo* out_info, size_t length, const char* file_name, bool restart) { - XEASSERTNOTNULL(out_info); +X_STATUS HostPathEntry::QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) { + assert_not_null(out_info); WIN32_FIND_DATA ffd; @@ -87,24 +72,20 @@ X_STATUS HostPathEntry::QueryDirectory( } if (handle == INVALID_HANDLE_VALUE) { - xechar_t target_path[XE_MAX_PATH]; - xestrcpy(target_path, XE_MAX_PATH, local_path_); - if (file_name == NULL) { - xestrcat(target_path, XE_MAX_PATH, XETEXT("*")); + std::wstring target_path = local_path_; + if (!file_name) { + target_path += L"*"; + } else { + target_path += poly::to_wstring(file_name); } - else { - auto target_length = xestrlen(local_path_); - xestrwiden(target_path + target_length, XECOUNT(target_path) - target_length, file_name); - } - handle = find_file_ = FindFirstFile(target_path, &ffd); + handle = find_file_ = FindFirstFile(target_path.c_str(), &ffd); if (handle == INVALID_HANDLE_VALUE) { if (GetLastError() == ERROR_FILE_NOT_FOUND) { return X_STATUS_NO_MORE_FILES; } return X_STATUS_UNSUCCESSFUL; } - } - else { + } else { if (FindNextFile(handle, &ffd) == FALSE) { FindClose(handle); find_file_ = INVALID_HANDLE_VALUE; @@ -121,60 +102,59 @@ X_STATUS HostPathEntry::QueryDirectory( } out_info->next_entry_offset = 0; - out_info->file_index = 0xCDCDCDCD; - out_info->creation_time = COMBINE_TIME(ffd.ftCreationTime); - out_info->last_access_time = COMBINE_TIME(ffd.ftLastAccessTime); - out_info->last_write_time = COMBINE_TIME(ffd.ftLastWriteTime); - out_info->change_time = COMBINE_TIME(ffd.ftLastWriteTime); - out_info->end_of_file = + out_info->file_index = 0xCDCDCDCD; + out_info->creation_time = COMBINE_TIME(ffd.ftCreationTime); + out_info->last_access_time = COMBINE_TIME(ffd.ftLastAccessTime); + out_info->last_write_time = COMBINE_TIME(ffd.ftLastWriteTime); + out_info->change_time = COMBINE_TIME(ffd.ftLastWriteTime); + out_info->end_of_file = ((uint64_t)ffd.nFileSizeHigh << 32) | ffd.nFileSizeLow; - out_info->allocation_size = 4096; - out_info->attributes = (X_FILE_ATTRIBUTES)ffd.dwFileAttributes; + out_info->allocation_size = 4096; + out_info->attributes = (X_FILE_ATTRIBUTES)ffd.dwFileAttributes; - out_info->file_name_length = (uint32_t)entry_name_length; + out_info->file_name_length = (uint32_t)entry_name_length; for (size_t i = 0; i < entry_name_length; ++i) { - out_info->file_name[i] = - ffd.cFileName[i] < 256 ? (char)ffd.cFileName[i] : '?'; + out_info->file_name[i] = + ffd.cFileName[i] < 256 ? (char)ffd.cFileName[i] : '?'; } return X_STATUS_SUCCESS; } -MemoryMapping* HostPathEntry::CreateMemoryMapping( - xe_file_mode file_mode, const size_t offset, const size_t length) { - xe_mmap_ref mmap = xe_mmap_open(file_mode, local_path_, offset, length); +std::unique_ptr HostPathEntry::CreateMemoryMapping( + Mode map_mode, const size_t offset, const size_t length) { + auto mmap = poly::MappedMemory::Open( + local_path_, + map_mode == Mode::READ ? poly::MappedMemory::Mode::READ + : poly::MappedMemory::Mode::READ_WRITE, + offset, length); if (!mmap) { - return NULL; + return nullptr; } - HostPathMemoryMapping* lfmm = new HostPathMemoryMapping( - (uint8_t*)xe_mmap_get_addr(mmap), xe_mmap_get_length(mmap), - mmap); - xe_mmap_release(mmap); - - return lfmm; + return std::make_unique(std::move(mmap)); } -X_STATUS HostPathEntry::Open( - KernelState* kernel_state, - uint32_t desired_access, bool async, - XFile** out_file) { +X_STATUS HostPathEntry::Open(KernelState* kernel_state, Mode mode, bool async, + XFile** out_file) { + DWORD desired_access = + mode == Mode::READ ? GENERIC_READ : (GENERIC_READ | GENERIC_WRITE); DWORD share_mode = FILE_SHARE_READ; DWORD creation_disposition = OPEN_EXISTING; DWORD flags_and_attributes = async ? FILE_FLAG_OVERLAPPED : 0; - HANDLE file = CreateFile( - local_path_, - desired_access, - share_mode, - NULL, - creation_disposition, - flags_and_attributes | FILE_FLAG_BACKUP_SEMANTICS, - NULL); + HANDLE file = + CreateFile(local_path_.c_str(), desired_access, share_mode, NULL, + creation_disposition, + flags_and_attributes | FILE_FLAG_BACKUP_SEMANTICS, NULL); if (file == INVALID_HANDLE_VALUE) { // TODO(benvanik): pick correct response. return X_STATUS_ACCESS_DENIED; } - *out_file = new HostPathFile(kernel_state, desired_access, this, file); + *out_file = new HostPathFile(kernel_state, mode, this, file); return X_STATUS_SUCCESS; } + +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/devices/host_path_entry.h b/src/xenia/kernel/fs/devices/host_path_entry.h index 3406033b0..b55dcbcae 100644 --- a/src/xenia/kernel/fs/devices/host_path_entry.h +++ b/src/xenia/kernel/fs/devices/host_path_entry.h @@ -10,47 +10,39 @@ #ifndef XENIA_KERNEL_FS_DEVICES_HOST_PATH_ENTRY_H_ #define XENIA_KERNEL_FS_DEVICES_HOST_PATH_ENTRY_H_ -#include -#include - -#include - +#include "xenia/common.h" +#include "xenia/kernel/fs/entry.h" namespace xe { namespace kernel { namespace fs { - class HostPathEntry : public Entry { -public: + public: HostPathEntry(Type type, Device* device, const char* path, - const xechar_t* local_path); - virtual ~HostPathEntry(); + const std::wstring& local_path); + ~HostPathEntry() override; - const xechar_t* local_path() { return local_path_; } + const std::wstring& local_path() { return local_path_; } - virtual X_STATUS QueryInfo(XFileInfo* out_info); - virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart); + X_STATUS QueryInfo(XFileInfo* out_info) override; + X_STATUS QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) override; - virtual bool can_map() { return true; } - virtual MemoryMapping* CreateMemoryMapping( - xe_file_mode file_mode, const size_t offset, const size_t length); + bool can_map() override { return true; } + std::unique_ptr CreateMemoryMapping( + Mode map_mode, const size_t offset, const size_t length) override; - virtual X_STATUS Open( - KernelState* kernel_state, - uint32_t desired_access, bool async, - XFile** out_file); + X_STATUS Open(KernelState* kernel_state, Mode mode, bool async, + XFile** out_file) override; -private: - xechar_t* local_path_; - HANDLE find_file_; + private: + std::wstring local_path_; + HANDLE find_file_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_DEVICES_HOST_PATH_ENTRY_H_ diff --git a/src/xenia/kernel/fs/devices/host_path_file.cc b/src/xenia/kernel/fs/devices/host_path_file.cc index b36f9f890..3d52d818c 100644 --- a/src/xenia/kernel/fs/devices/host_path_file.cc +++ b/src/xenia/kernel/fs/devices/host_path_file.cc @@ -7,46 +7,40 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/devices/host_path_file.h" -#include +#include "xenia/kernel/fs/device.h" +#include "xenia/kernel/fs/devices/host_path_entry.h" -#include +namespace xe { +namespace kernel { +namespace fs { -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; - - -HostPathFile::HostPathFile( - KernelState* kernel_state, uint32_t desired_access, - HostPathEntry* entry, HANDLE file_handle) : - entry_(entry), file_handle_(file_handle), - XFile(kernel_state, desired_access) { -} +HostPathFile::HostPathFile(KernelState* kernel_state, Mode mode, + HostPathEntry* entry, HANDLE file_handle) + : entry_(entry), + file_handle_(file_handle), + XFile(kernel_state, mode) {} HostPathFile::~HostPathFile() { CloseHandle(file_handle_); + delete entry_; } -const char* HostPathFile::path(void) const { - return entry_->path(); -} +const std::string& HostPathFile::path() const { return entry_->path(); } -const char* HostPathFile::absolute_path(void) const { +const std::string& HostPathFile::absolute_path() const { return entry_->absolute_path(); } -const char* HostPathFile::name(void) const { - return entry_->name(); -} +const std::string& HostPathFile::name() const { return entry_->name(); } X_STATUS HostPathFile::QueryInfo(XFileInfo* out_info) { return entry_->QueryInfo(out_info); } -X_STATUS HostPathFile::QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart) { +X_STATUS HostPathFile::QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) { return entry_->QueryDirectory(out_info, length, file_name, restart); } @@ -54,19 +48,19 @@ X_STATUS HostPathFile::QueryVolume(XVolumeInfo* out_info, size_t length) { return entry_->device()->QueryVolume(out_info, length); } -X_STATUS HostPathFile::QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length) { +X_STATUS HostPathFile::QueryFileSystemAttributes( + XFileSystemAttributeInfo* out_info, size_t length) { return entry_->device()->QueryFileSystemAttributes(out_info, length); } -X_STATUS HostPathFile::ReadSync( - void* buffer, size_t buffer_length, size_t byte_offset, - size_t* out_bytes_read) { +X_STATUS HostPathFile::ReadSync(void* buffer, size_t buffer_length, + size_t byte_offset, size_t* out_bytes_read) { OVERLAPPED overlapped; overlapped.Pointer = (PVOID)byte_offset; overlapped.hEvent = NULL; DWORD bytes_read = 0; - BOOL read = ReadFile( - file_handle_, buffer, (DWORD)buffer_length, &bytes_read, &overlapped); + BOOL read = ReadFile(file_handle_, buffer, (DWORD)buffer_length, &bytes_read, + &overlapped); if (read) { *out_bytes_read = bytes_read; return X_STATUS_SUCCESS; @@ -74,3 +68,7 @@ X_STATUS HostPathFile::ReadSync( return X_STATUS_END_OF_FILE; } } + +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/devices/host_path_file.h b/src/xenia/kernel/fs/devices/host_path_file.h index e759ba763..5e66249ce 100644 --- a/src/xenia/kernel/fs/devices/host_path_file.h +++ b/src/xenia/kernel/fs/devices/host_path_file.h @@ -10,11 +10,10 @@ #ifndef XENIA_KERNEL_FS_DEVICES_HOST_PATH_FILE_H_ #define XENIA_KERNEL_FS_DEVICES_HOST_PATH_FILE_H_ -#include -#include - -#include +#include +#include "xenia/common.h" +#include "xenia/kernel/objects/xfile.h" namespace xe { namespace kernel { @@ -22,37 +21,34 @@ namespace fs { class HostPathEntry; - class HostPathFile : public XFile { -public: - HostPathFile(KernelState* kernel_state, uint32_t desired_access, - HostPathEntry* entry, HANDLE file_handle); - virtual ~HostPathFile(); + public: + HostPathFile(KernelState* kernel_state, Mode mode, HostPathEntry* entry, + HANDLE file_handle); + ~HostPathFile() override; - virtual const char* path(void) const; - virtual const char* absolute_path(void) const; - virtual const char* name(void) const; + const std::string& path() const override; + const std::string& absolute_path() const override; + const std::string& name() const override; - virtual X_STATUS QueryInfo(XFileInfo* out_info); - virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart); - virtual X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length); - virtual X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length); + X_STATUS QueryInfo(XFileInfo* out_info) override; + X_STATUS QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) override; + X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length) override; + X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, + size_t length) override; -protected: - virtual X_STATUS ReadSync( - void* buffer, size_t buffer_length, size_t byte_offset, - size_t* out_bytes_read); + protected: + X_STATUS ReadSync(void* buffer, size_t buffer_length, size_t byte_offset, + size_t* out_bytes_read) override; -private: + private: HostPathEntry* entry_; - HANDLE file_handle_; + HANDLE file_handle_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_DEVICES_HOST_PATH_FILE_H_ diff --git a/src/xenia/kernel/fs/devices/stfs_container_device.cc b/src/xenia/kernel/fs/devices/stfs_container_device.cc index d557c2a1d..443589dac 100644 --- a/src/xenia/kernel/fs/devices/stfs_container_device.cc +++ b/src/xenia/kernel/fs/devices/stfs_container_device.cc @@ -7,40 +7,31 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/devices/stfs_container_device.h" -#include -#include +#include "poly/math.h" +#include "xenia/kernel/fs/stfs.h" +#include "xenia/kernel/fs/devices/stfs_container_entry.h" +#include "xenia/kernel/objects/xfile.h" +namespace xe { +namespace kernel { +namespace fs { -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; +STFSContainerDevice::STFSContainerDevice(const std::string& path, + const std::wstring& local_path) + : Device(path), local_path_(local_path), stfs_(nullptr) {} - - -STFSContainerDevice::STFSContainerDevice( - const char* path, const xechar_t* local_path) : - Device(path) { - local_path_ = xestrdup(local_path); - mmap_ = NULL; - stfs_ = NULL; -} - -STFSContainerDevice::~STFSContainerDevice() { - delete stfs_; - xe_mmap_release(mmap_); - xe_free(local_path_); -} +STFSContainerDevice::~STFSContainerDevice() { delete stfs_; } int STFSContainerDevice::Init() { - mmap_ = xe_mmap_open(kXEFileModeRead, local_path_, 0, 0); + mmap_ = poly::MappedMemory::Open(local_path_, poly::MappedMemory::Mode::READ); if (!mmap_) { XELOGE("STFS container could not be mapped"); return 1; } - stfs_ = new STFS(mmap_); + stfs_ = new STFS(mmap_.get()); STFS::Error error = stfs_->Load(); if (error != STFS::kSuccess) { XELOGE("STFS init failed: %d", error); @@ -52,7 +43,7 @@ int STFSContainerDevice::Init() { return 0; } -Entry* STFSContainerDevice::ResolvePath(const char* path) { +std::unique_ptr STFSContainerDevice::ResolvePath(const char* path) { // The filesystem will have stripped our prefix off already, so the path will // be in the form: // some\PATH.foo @@ -62,49 +53,22 @@ Entry* STFSContainerDevice::ResolvePath(const char* path) { STFSEntry* stfs_entry = stfs_->root_entry(); // Walk the path, one separator at a time. - // We copy it into the buffer and shift it left over and over. - char remaining[XE_MAX_PATH]; - XEIGNORE(xestrcpya(remaining, XECOUNT(remaining), path)); - while (remaining[0]) { - char* next_slash = xestrchra(remaining, '\\'); - if (next_slash == remaining) { - // Leading slash - shift - XEIGNORE(xestrcpya(remaining, XECOUNT(remaining), remaining + 1)); - continue; - } - - // Make the buffer just the name. - if (next_slash) { - *next_slash = 0; - } - - // Look up in the entry. - stfs_entry = stfs_entry->GetChild(remaining); + auto path_parts = poly::split_path(path); + for (auto& part : path_parts) { + stfs_entry = stfs_entry->GetChild(part.c_str()); if (!stfs_entry) { // Not found. - return NULL; + return nullptr; } - - // Shift the buffer down, unless we are at the end. - if (!next_slash) { - break; - } - XEIGNORE(xestrcpya(remaining, XECOUNT(remaining), next_slash + 1)); } - Entry::Type type = stfs_entry->attributes & X_FILE_ATTRIBUTE_DIRECTORY ? - Entry::kTypeDirectory : Entry::kTypeFile; - return new STFSContainerEntry( - type, this, path, mmap_, stfs_entry); + Entry::Type type = stfs_entry->attributes & X_FILE_ATTRIBUTE_DIRECTORY + ? Entry::Type::DIRECTORY + : Entry::Type::FILE; + return std::make_unique(type, this, path, mmap_.get(), + stfs_entry); } - -X_STATUS STFSContainerDevice::QueryVolume(XVolumeInfo* out_info, size_t length) { - XEASSERTALWAYS(); - return X_STATUS_NOT_IMPLEMENTED; -} - -X_STATUS STFSContainerDevice::QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length) { - XEASSERTALWAYS(); - return X_STATUS_NOT_IMPLEMENTED; -} +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/devices/stfs_container_device.h b/src/xenia/kernel/fs/devices/stfs_container_device.h index 09e37fb36..99b6de654 100644 --- a/src/xenia/kernel/fs/devices/stfs_container_device.h +++ b/src/xenia/kernel/fs/devices/stfs_container_device.h @@ -10,42 +10,36 @@ #ifndef XENIA_KERNEL_FS_DEVICES_STFS_CONTAINER_DEVICE_H_ #define XENIA_KERNEL_FS_DEVICES_STFS_CONTAINER_DEVICE_H_ -#include -#include - -#include +#include +#include +#include "poly/mapped_memory.h" +#include "xenia/common.h" +#include "xenia/kernel/fs/device.h" namespace xe { namespace kernel { namespace fs { - class STFS; - class STFSContainerDevice : public Device { -public: - STFSContainerDevice(const char* path, const xechar_t* local_path); - virtual ~STFSContainerDevice(); + public: + STFSContainerDevice(const std::string& path, const std::wstring& local_path); + ~STFSContainerDevice() override; int Init(); - virtual Entry* ResolvePath(const char* path); + std::unique_ptr ResolvePath(const char* path) override; - virtual X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length); - virtual X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length); - -private: - xechar_t* local_path_; - xe_mmap_ref mmap_; - STFS* stfs_; + private: + std::wstring local_path_; + std::unique_ptr mmap_; + STFS* stfs_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_DEVICES_STFS_CONTAINER_DEVICE_H_ diff --git a/src/xenia/kernel/fs/devices/stfs_container_entry.cc b/src/xenia/kernel/fs/devices/stfs_container_entry.cc index a91d1234b..d3565c95b 100644 --- a/src/xenia/kernel/fs/devices/stfs_container_entry.cc +++ b/src/xenia/kernel/fs/devices/stfs_container_entry.cc @@ -7,91 +7,99 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/devices/stfs_container_entry.h" -#include -#include +#include "xenia/kernel/fs/stfs.h" +#include "xenia/kernel/fs/devices/stfs_container_file.h" +namespace xe { +namespace kernel { +namespace fs { -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; +STFSContainerEntry::STFSContainerEntry(Type type, Device* device, + const char* path, + poly::MappedMemory* mmap, + STFSEntry* stfs_entry) + : Entry(type, device, path), + mmap_(mmap), + stfs_entry_(stfs_entry), + stfs_entry_iterator_(stfs_entry->children.end()) {} - -STFSContainerEntry::STFSContainerEntry( - Type type, Device* device, const char* path, - xe_mmap_ref mmap, STFSEntry* stfs_entry) : - stfs_entry_(stfs_entry), - stfs_entry_iterator_(stfs_entry->children.end()), - Entry(type, device, path) { - mmap_ = xe_mmap_retain(mmap); -} - -STFSContainerEntry::~STFSContainerEntry() { - xe_mmap_release(mmap_); -} +STFSContainerEntry::~STFSContainerEntry() = default; X_STATUS STFSContainerEntry::QueryInfo(XFileInfo* out_info) { - XEASSERTNOTNULL(out_info); - out_info->creation_time = stfs_entry_->update_timestamp; - out_info->last_access_time = stfs_entry_->access_timestamp; - out_info->last_write_time = stfs_entry_->update_timestamp; - out_info->change_time = stfs_entry_->update_timestamp; - out_info->allocation_size = 4096; - out_info->file_length = stfs_entry_->size; - out_info->attributes = stfs_entry_->attributes; + assert_not_null(out_info); + out_info->creation_time = stfs_entry_->update_timestamp; + out_info->last_access_time = stfs_entry_->access_timestamp; + out_info->last_write_time = stfs_entry_->update_timestamp; + out_info->change_time = stfs_entry_->update_timestamp; + out_info->allocation_size = 4096; + out_info->file_length = stfs_entry_->size; + out_info->attributes = stfs_entry_->attributes; return X_STATUS_SUCCESS; } -X_STATUS STFSContainerEntry::QueryDirectory( - XDirectoryInfo* out_info, size_t length, const char* file_name, bool restart) { - XEASSERTNOTNULL(out_info); +X_STATUS STFSContainerEntry::QueryDirectory(XDirectoryInfo* out_info, + size_t length, + const char* file_name, + bool restart) { + assert_not_null(out_info); - if (restart && stfs_entry_iterator_ != stfs_entry_->children.end()) { - stfs_entry_iterator_ = stfs_entry_->children.end(); - } - - if (stfs_entry_iterator_ == stfs_entry_->children.end()) { - stfs_entry_iterator_ = stfs_entry_->children.begin(); - if (stfs_entry_iterator_ == stfs_entry_->children.end()) { - return X_STATUS_UNSUCCESSFUL; + // TODO(benvanik): move to common code. + STFSEntry* entry = nullptr; + if (file_name) { + // Specified filename, return just that info. + assert_true(std::strchr(file_name, '*') == nullptr); + entry = stfs_entry_->GetChild(file_name); + if (!entry) { + return X_STATUS_NO_SUCH_FILE; } } else { - ++stfs_entry_iterator_; + if (restart && stfs_entry_iterator_ != stfs_entry_->children.end()) { + stfs_entry_iterator_ = stfs_entry_->children.end(); + } + if (stfs_entry_iterator_ == stfs_entry_->children.end()) { - return X_STATUS_UNSUCCESSFUL; + stfs_entry_iterator_ = stfs_entry_->children.begin(); + if (stfs_entry_iterator_ == stfs_entry_->children.end()) { + return X_STATUS_UNSUCCESSFUL; + } + } else { + ++stfs_entry_iterator_; + if (stfs_entry_iterator_ == stfs_entry_->children.end()) { + return X_STATUS_UNSUCCESSFUL; + } + } + + auto end = (uint8_t*)out_info + length; + entry = stfs_entry_iterator_->get(); + auto entry_name = entry->name; + if (((uint8_t*)&out_info->file_name[0]) + entry_name.size() > end) { + stfs_entry_iterator_ = stfs_entry_->children.end(); + return X_STATUS_NO_MORE_FILES; } } - auto end = (uint8_t*)out_info + length; - - auto entry = *stfs_entry_iterator_; - auto entry_name = entry->name.c_str(); - size_t entry_name_length = xestrlena(entry_name); - - if (((uint8_t*)&out_info->file_name[0]) + entry_name_length > end) { - stfs_entry_iterator_ = stfs_entry_->children.end(); - return X_STATUS_UNSUCCESSFUL; - } - - out_info->file_index = 0xCDCDCDCD; - out_info->creation_time = entry->update_timestamp; + out_info->file_index = 0xCDCDCDCD; + out_info->creation_time = entry->update_timestamp; out_info->last_access_time = entry->access_timestamp; - out_info->last_write_time = entry->update_timestamp; - out_info->change_time = entry->update_timestamp; - out_info->end_of_file = entry->size; - out_info->allocation_size = 4096; - out_info->attributes = entry->attributes; - out_info->file_name_length = (uint32_t)entry_name_length; - memcpy(out_info->file_name, entry_name, entry_name_length); + out_info->last_write_time = entry->update_timestamp; + out_info->change_time = entry->update_timestamp; + out_info->end_of_file = entry->size; + out_info->allocation_size = 4096; + out_info->attributes = entry->attributes; + out_info->file_name_length = static_cast(entry->name.size()); + memcpy(out_info->file_name, entry->name.c_str(), entry->name.size()); return X_STATUS_SUCCESS; } -X_STATUS STFSContainerEntry::Open( - KernelState* kernel_state, - uint32_t desired_access, bool async, - XFile** out_file) { - *out_file = new STFSContainerFile(kernel_state, desired_access, this); +X_STATUS STFSContainerEntry::Open(KernelState* kernel_state, Mode mode, + bool async, XFile** out_file) { + *out_file = new STFSContainerFile(kernel_state, mode, this); return X_STATUS_SUCCESS; } + +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/devices/stfs_container_entry.h b/src/xenia/kernel/fs/devices/stfs_container_entry.h index 2f9129595..1e75aef47 100644 --- a/src/xenia/kernel/fs/devices/stfs_container_entry.h +++ b/src/xenia/kernel/fs/devices/stfs_container_entry.h @@ -10,11 +10,11 @@ #ifndef XENIA_KERNEL_FS_DEVICES_STFS_CONTAINER_ENTRY_H_ #define XENIA_KERNEL_FS_DEVICES_STFS_CONTAINER_ENTRY_H_ -#include -#include - -#include +#include +#include "poly/mapped_memory.h" +#include "xenia/common.h" +#include "xenia/kernel/fs/entry.h" namespace xe { namespace kernel { @@ -22,35 +22,30 @@ namespace fs { class STFSEntry; - class STFSContainerEntry : public Entry { -public: + public: STFSContainerEntry(Type type, Device* device, const char* path, - xe_mmap_ref mmap, STFSEntry* stfs_entry); - virtual ~STFSContainerEntry(); + poly::MappedMemory* mmap, STFSEntry* stfs_entry); + ~STFSContainerEntry() override; - xe_mmap_ref mmap() const { return mmap_; } + poly::MappedMemory* mmap() const { return mmap_; } STFSEntry* stfs_entry() const { return stfs_entry_; } - virtual X_STATUS QueryInfo(XFileInfo* out_info); - virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart); + X_STATUS QueryInfo(XFileInfo* out_info) override; + X_STATUS QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) override; - virtual X_STATUS Open( - KernelState* kernel_state, - uint32_t desired_access, bool async, - XFile** out_file); + X_STATUS Open(KernelState* kernel_state, Mode desired_access, bool async, + XFile** out_file) override; -private: - xe_mmap_ref mmap_; - STFSEntry* stfs_entry_; - std::vector::iterator stfs_entry_iterator_; + private: + poly::MappedMemory* mmap_; + STFSEntry* stfs_entry_; + std::vector>::iterator stfs_entry_iterator_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_DEVICES_STFS_CONTAINER_ENTRY_H_ diff --git a/src/xenia/kernel/fs/devices/stfs_container_file.cc b/src/xenia/kernel/fs/devices/stfs_container_file.cc index 4f9f25a53..77ef51b3d 100644 --- a/src/xenia/kernel/fs/devices/stfs_container_file.cc +++ b/src/xenia/kernel/fs/devices/stfs_container_file.cc @@ -7,46 +7,39 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/devices/stfs_container_file.h" -#include -#include +#include -#include +#include "xenia/kernel/fs/device.h" +#include "xenia/kernel/fs/devices/stfs_container_entry.h" +#include "xenia/kernel/fs/stfs.h" -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; +namespace xe { +namespace kernel { +namespace fs { +STFSContainerFile::STFSContainerFile(KernelState* kernel_state, Mode mode, + STFSContainerEntry* entry) + : XFile(kernel_state, mode), entry_(entry) {} -STFSContainerFile::STFSContainerFile( - KernelState* kernel_state, uint32_t desired_access, - STFSContainerEntry* entry) : - entry_(entry), - XFile(kernel_state, desired_access) { -} +STFSContainerFile::~STFSContainerFile() { delete entry_; } -STFSContainerFile::~STFSContainerFile() { -} +const std::string& STFSContainerFile::path() const { return entry_->path(); } -const char* STFSContainerFile::path(void) const { - return entry_->path(); -} - -const char* STFSContainerFile::absolute_path(void) const { +const std::string& STFSContainerFile::absolute_path() const { return entry_->absolute_path(); } -const char* STFSContainerFile::name(void) const { - return entry_->name(); -} +const std::string& STFSContainerFile::name() const { return entry_->name(); } X_STATUS STFSContainerFile::QueryInfo(XFileInfo* out_info) { return entry_->QueryInfo(out_info); } X_STATUS STFSContainerFile::QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart) { + size_t length, const char* file_name, + bool restart) { return entry_->QueryDirectory(out_info, length, file_name, restart); } @@ -54,16 +47,15 @@ X_STATUS STFSContainerFile::QueryVolume(XVolumeInfo* out_info, size_t length) { return entry_->device()->QueryVolume(out_info, length); } -X_STATUS STFSContainerFile::QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length) { +X_STATUS STFSContainerFile::QueryFileSystemAttributes( + XFileSystemAttributeInfo* out_info, size_t length) { return entry_->device()->QueryFileSystemAttributes(out_info, length); } -X_STATUS STFSContainerFile::ReadSync( - void* buffer, size_t buffer_length, size_t byte_offset, - size_t* out_bytes_read) { +X_STATUS STFSContainerFile::ReadSync(void* buffer, size_t buffer_length, + size_t byte_offset, + size_t* out_bytes_read) { STFSEntry* stfs_entry = entry_->stfs_entry(); - xe_mmap_ref mmap = entry_->mmap(); - uint8_t* map_ptr = xe_mmap_get_addr(mmap); if (byte_offset >= stfs_entry->size) { return X_STATUS_END_OF_FILE; } @@ -71,25 +63,29 @@ X_STATUS STFSContainerFile::ReadSync( // Each block is 4096. // Blocks may not be sequential, so we need to read by blocks and handle the // offsets. - size_t real_length = MIN(buffer_length, stfs_entry->size - byte_offset); + size_t real_length = std::min(buffer_length, stfs_entry->size - byte_offset); size_t start_block = byte_offset / 4096; - size_t end_block = MIN( - stfs_entry->block_list.size(), - (size_t)ceil((byte_offset + real_length) / 4096.0)); + size_t end_block = + std::min(stfs_entry->block_list.size(), + (size_t)ceil((byte_offset + real_length) / 4096.0)); uint8_t* dest_ptr = (uint8_t*)buffer; size_t remaining_length = real_length; for (size_t n = start_block; n < end_block; n++) { auto& record = stfs_entry->block_list[n]; size_t offset = record.offset; - size_t read_length = MIN(remaining_length, record.length); + size_t read_length = std::min(remaining_length, record.length); if (n == start_block) { offset += byte_offset % 4096; - read_length = MIN(read_length, record.length - (byte_offset % 4096)); + read_length = std::min(read_length, record.length - (byte_offset % 4096)); } - xe_copy_struct(dest_ptr, map_ptr + offset, read_length); + memcpy(dest_ptr, entry_->mmap()->data() + offset, read_length); dest_ptr += read_length; remaining_length -= read_length; } *out_bytes_read = real_length; return X_STATUS_SUCCESS; } + +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/devices/stfs_container_file.h b/src/xenia/kernel/fs/devices/stfs_container_file.h index 778404eaf..64bff0c80 100644 --- a/src/xenia/kernel/fs/devices/stfs_container_file.h +++ b/src/xenia/kernel/fs/devices/stfs_container_file.h @@ -10,11 +10,8 @@ #ifndef XENIA_KERNEL_FS_DEVICES_STFS_CONTAINER_FILE_H_ #define XENIA_KERNEL_FS_DEVICES_STFS_CONTAINER_FILE_H_ -#include -#include - -#include - +#include "xenia/common.h" +#include "xenia/kernel/objects/xfile.h" namespace xe { namespace kernel { @@ -22,36 +19,33 @@ namespace fs { class STFSContainerEntry; - class STFSContainerFile : public XFile { -public: - STFSContainerFile(KernelState* kernel_state, uint32_t desired_access, + public: + STFSContainerFile(KernelState* kernel_state, Mode mode, STFSContainerEntry* entry); - virtual ~STFSContainerFile(); + ~STFSContainerFile() override; - virtual const char* path(void) const; - virtual const char* absolute_path(void) const; - virtual const char* name(void) const; + const std::string& path() const override; + const std::string& absolute_path() const override; + const std::string& name() const override; - virtual X_STATUS QueryInfo(XFileInfo* out_info); - virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart); - virtual X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length); - virtual X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length); + X_STATUS QueryInfo(XFileInfo* out_info) override; + X_STATUS QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) override; + X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length) override; + X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, + size_t length) override; -protected: - virtual X_STATUS ReadSync( - void* buffer, size_t buffer_length, size_t byte_offset, - size_t* out_bytes_read); + protected: + X_STATUS ReadSync(void* buffer, size_t buffer_length, size_t byte_offset, + size_t* out_bytes_read) override; -private: + private: STFSContainerEntry* entry_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_DEVICES_STFS_CONTAINER_FILE_H_ diff --git a/src/xenia/kernel/fs/entry.cc b/src/xenia/kernel/fs/entry.cc index c7c28819b..2af001932 100644 --- a/src/xenia/kernel/fs/entry.cc +++ b/src/xenia/kernel/fs/entry.cc @@ -7,35 +7,28 @@ ****************************************************************************** */ -#include -#include +#include "xenia/kernel/fs/entry.h" +#include "xenia/kernel/fs/device.h" -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; +namespace xe { +namespace kernel { +namespace fs { +MemoryMapping::MemoryMapping(uint8_t* address, size_t length) + : address_(address), length_(length) {} -MemoryMapping::MemoryMapping(uint8_t* address, size_t length) : - address_(address), length_(length) { -} +MemoryMapping::~MemoryMapping() {} -MemoryMapping::~MemoryMapping() { -} - - -Entry::Entry(Type type, Device* device, const char* path) : - type_(type), - device_(device) { - XEASSERTNOTNULL(device); - path_ = xestrdupa(path); - // TODO(benvanik): *shudder* - absolute_path_ = xestrdupa((std::string(device->path()) + std::string(path)).c_str()); +Entry::Entry(Type type, Device* device, const std::string& path) + : type_(type), device_(device), path_(path) { + assert_not_null(device); + absolute_path_ = device->path() + path; // TODO(benvanik): last index of \, unless \ at end, then before that - name_ = NULL; + name_ = ""; } -Entry::~Entry() { - xe_free(name_); - xe_free(path_); - xe_free(absolute_path_); -} +Entry::~Entry() = default; + +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/entry.h b/src/xenia/kernel/fs/entry.h index c21b57a16..0553c53ad 100644 --- a/src/xenia/kernel/fs/entry.h +++ b/src/xenia/kernel/fs/entry.h @@ -10,19 +10,22 @@ #ifndef XENIA_KERNEL_FS_ENTRY_H_ #define XENIA_KERNEL_FS_ENTRY_H_ -#include -#include +#include +#include -#include - - -XEDECLARECLASS2(xe, kernel, KernelState); -XEDECLARECLASS2(xe, kernel, XFile); -XEDECLARECLASS2(xe, kernel, XFileInfo); -XEDECLARECLASS2(xe, kernel, XDirectoryInfo); -XEDECLARECLASS2(xe, kernel, XVolumeInfo); -XEDECLARECLASS2(xe, kernel, XFileSystemAttributeInfo); +#include "xenia/common.h" +#include "xenia/xbox.h" +namespace xe { +namespace kernel { +class KernelState; +class XFile; +class XFileInfo; +class XFileSystemAttributeInfo; +class XDirectoryInfo; +class XVolumeInfo; +} // namespace kernel +} // namespace xe namespace xe { namespace kernel { @@ -30,64 +33,64 @@ namespace fs { class Device; +enum class Mode { + READ, + READ_WRITE, +}; class MemoryMapping { -public: + public: MemoryMapping(uint8_t* address, size_t length); virtual ~MemoryMapping(); uint8_t* address() const { return address_; } size_t length() const { return length_; } -private: - uint8_t* address_; - size_t length_; + private: + uint8_t* address_; + size_t length_; }; - class Entry { -public: - enum Type { - kTypeFile, - kTypeDirectory, + public: + enum class Type { + FILE, + DIRECTORY, }; - Entry(Type type, Device* device, const char* path); + Entry(Type type, Device* device, const std::string& path); virtual ~Entry(); Type type() const { return type_; } Device* device() const { return device_; } - const char* path() const { return path_; } - const char* absolute_path() const { return absolute_path_; } - const char* name() const { return name_; } + const std::string& path() const { return path_; } + const std::string& absolute_path() const { return absolute_path_; } + const std::string& name() const { return name_; } virtual X_STATUS QueryInfo(XFileInfo* out_info) = 0; - virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart) = 0; + virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) = 0; virtual bool can_map() { return false; } - virtual MemoryMapping* CreateMemoryMapping( - xe_file_mode file_mode, const size_t offset, const size_t length) { + + virtual std::unique_ptr CreateMemoryMapping( + Mode map_mode, const size_t offset, const size_t length) { return NULL; } - virtual X_STATUS Open( - KernelState* kernel_state, - uint32_t desired_access, bool async, - XFile** out_file) = 0; + virtual X_STATUS Open(KernelState* kernel_state, Mode mode, bool async, + XFile** out_file) = 0; -private: - Type type_; - Device* device_; - char* path_; - char* absolute_path_; - char* name_; + private: + Type type_; + Device* device_; + std::string path_; + std::string absolute_path_; + std::string name_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_ENTRY_H_ diff --git a/src/xenia/kernel/fs/filesystem.cc b/src/xenia/kernel/fs/filesystem.cc index e83d409c8..fa97b9478 100644 --- a/src/xenia/kernel/fs/filesystem.cc +++ b/src/xenia/kernel/fs/filesystem.cc @@ -7,20 +7,18 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/fs/filesystem.h" -#include -#include -#include +#include "poly/string.h" +#include "xenia/kernel/fs/devices/disc_image_device.h" +#include "xenia/kernel/fs/devices/host_path_device.h" +#include "xenia/kernel/fs/devices/stfs_container_device.h" +namespace xe { +namespace kernel { +namespace fs { -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; - - -FileSystem::FileSystem() { -} +FileSystem::FileSystem() {} FileSystem::~FileSystem() { // Delete all devices. @@ -33,19 +31,90 @@ FileSystem::~FileSystem() { symlinks_.clear(); } -int FileSystem::RegisterDevice(const char* path, Device* device) { +fs::FileSystemType FileSystem::InferType(const std::wstring& local_path) { + auto last_slash = local_path.find_last_of(poly::path_separator); + auto last_dot = local_path.find_last_of('.'); + if (last_dot < last_slash) { + last_dot = std::wstring::npos; + } + if (last_dot == std::wstring::npos) { + // Likely an STFS container. + return FileSystemType::STFS_TITLE; + } else if (local_path.substr(last_dot) == L".xex") { + // Treat as a naked xex file. + return FileSystemType::XEX_FILE; + } else { + // Assume a disc image. + return FileSystemType::DISC_IMAGE; + } +} + +int FileSystem::InitializeFromPath(fs::FileSystemType type, + const std::wstring& local_path) { + switch (type) { + case FileSystemType::STFS_TITLE: { + // Register the container in the virtual filesystem. + int result_code = + RegisterSTFSContainerDevice("\\Device\\Cdrom0", local_path); + if (result_code) { + XELOGE("Unable to mount STFS container"); + return result_code; + } + + // TODO(benvanik): figure out paths. + // Create symlinks to the device. + CreateSymbolicLink("game:", "\\Device\\Cdrom0"); + CreateSymbolicLink("d:", "\\Device\\Cdrom0"); + break; + } + case FileSystemType::XEX_FILE: { + // Get the parent path of the file. + auto last_slash = local_path.find_last_of(poly::path_separator); + std::wstring parent_path = local_path.substr(0, last_slash); + + // Register the local directory in the virtual filesystem. + int result_code = RegisterHostPathDevice( + "\\Device\\Harddisk1\\Partition0", parent_path); + if (result_code) { + XELOGE("Unable to mount local directory"); + return result_code; + } + + // Create symlinks to the device. + CreateSymbolicLink("game:", "\\Device\\Harddisk1\\Partition0"); + CreateSymbolicLink("d:", "\\Device\\Harddisk1\\Partition0"); + break; + } + case FileSystemType::DISC_IMAGE: { + // Register the disc image in the virtual filesystem. + int result_code = RegisterDiscImageDevice("\\Device\\Cdrom0", local_path); + if (result_code) { + XELOGE("Unable to mount disc image"); + return result_code; + } + + // Create symlinks to the device. + CreateSymbolicLink("game:", "\\Device\\Cdrom0"); + CreateSymbolicLink("d:", "\\Device\\Cdrom0"); + break; + } + } + return 0; +} + +int FileSystem::RegisterDevice(const std::string& path, Device* device) { devices_.push_back(device); return 0; } -int FileSystem::RegisterHostPathDevice( - const char* path, const xechar_t* local_path) { +int FileSystem::RegisterHostPathDevice(const std::string& path, + const std::wstring& local_path) { Device* device = new HostPathDevice(path, local_path); return RegisterDevice(path, device); } -int FileSystem::RegisterDiscImageDevice( - const char* path, const xechar_t* local_path) { +int FileSystem::RegisterDiscImageDevice(const std::string& path, + const std::wstring& local_path) { DiscImageDevice* device = new DiscImageDevice(path, local_path); if (device->Init()) { return 1; @@ -53,8 +122,8 @@ int FileSystem::RegisterDiscImageDevice( return RegisterDevice(path, device); } -int FileSystem::RegisterSTFSContainerDevice( - const char* path, const xechar_t* local_path) { +int FileSystem::RegisterSTFSContainerDevice(const std::string& path, + const std::wstring& local_path) { STFSContainerDevice* device = new STFSContainerDevice(path, local_path); if (device->Init()) { return 1; @@ -62,24 +131,22 @@ int FileSystem::RegisterSTFSContainerDevice( return RegisterDevice(path, device); } -int FileSystem::CreateSymbolicLink(const char* path, const char* target) { - symlinks_.insert(std::pair( - xestrdupa(path), - xestrdupa(target))); +int FileSystem::CreateSymbolicLink(const std::string& path, + const std::string& target) { + symlinks_.insert({path, target}); return 0; } -int FileSystem::DeleteSymbolicLink(const char* path) { - std::unordered_map::iterator it = - symlinks_.find(std::string(path)); - if (it != symlinks_.end()) { - symlinks_.erase(it); - return 0; +int FileSystem::DeleteSymbolicLink(const std::string& path) { + auto& it = symlinks_.find(path); + if (it == symlinks_.end()) { + return 1; } - return 1; + symlinks_.erase(it); + return 0; } -Entry* FileSystem::ResolvePath(const char* path) { +std::unique_ptr FileSystem::ResolvePath(const std::string& path) { // Strip off prefix and pass to device. // e.g., d:\some\PATH.foo -> some\PATH.foo // Support both symlinks and device specifiers, like: @@ -88,36 +155,48 @@ Entry* FileSystem::ResolvePath(const char* path) { // TODO(benvanik): normalize path/etc // e.g., remove ..'s and such + // If no path (starts with a slash) do it module-relative. + // Which for now, we just make game:. + std::string normalized_path = path; + if (path[0] == '\\') { + normalized_path = "game:" + normalized_path; + } + // Resolve symlinks. // TODO(benvanik): more robust symlink handling - right now we assume simple // drive path -> device mappings with nothing nested. - char full_path[XE_MAX_PATH]; - XEIGNORE(xestrcpya(full_path, XECOUNT(full_path), path)); - for (std::unordered_map::iterator it = - symlinks_.begin(); it != symlinks_.end(); ++it) { - if (xestrcasestra(path, it->first.c_str()) == path) { - // Found symlink, fixup. - const char* after_path = path + it->first.size(); - XEIGNORE(xesnprintfa(full_path, XECOUNT(full_path), "%s%s", - it->second.c_str(), after_path)); + std::string full_path = normalized_path; + for (const auto& it : symlinks_) { + if (poly::find_first_of_case(normalized_path, it.first) == 0) { + // Found symlink, fixup by replacing the prefix. + full_path = it.second + full_path.substr(it.first.size()); break; } } // Scan all devices. - for (std::vector::iterator it = devices_.begin(); - it != devices_.end(); ++it) { - Device* device = *it; - if (xestrcasestra(full_path, device->path()) == full_path) { - // Found! - // Trim the device prefix off and pass down. - char device_path[XE_MAX_PATH]; - XEIGNORE(xestrcpya(device_path, XECOUNT(device_path), - full_path + xestrlena(device->path()))); - return device->ResolvePath(device_path); + for (auto& device : devices_) { + if (poly::find_first_of_case(full_path, device->path()) == 0) { + // Found! Trim the device prefix off and pass down. + auto device_path = full_path.substr(device->path().size()); + return device->ResolvePath(device_path.c_str()); } } - XELOGE("ResolvePath(%s) failed - no root found", path); - return NULL; + XELOGE("ResolvePath(%s) failed - no root found", path.c_str()); + return nullptr; } + +X_STATUS FileSystem::Open(std::unique_ptr entry, + KernelState* kernel_state, Mode mode, bool async, + XFile** out_file) { + auto result = entry->Open(kernel_state, mode, async, out_file); + if (XSUCCEEDED(result)) { + entry.release(); + } + return result; +} + +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/filesystem.h b/src/xenia/kernel/fs/filesystem.h index 94b9d787f..690ea4284 100644 --- a/src/xenia/kernel/fs/filesystem.h +++ b/src/xenia/kernel/fs/filesystem.h @@ -10,46 +10,56 @@ #ifndef XENIA_KERNEL_FS_FILESYSTEM_H_ #define XENIA_KERNEL_FS_FILESYSTEM_H_ -#include -#include - +#include +#include +#include #include -#include - +#include "xenia/common.h" +#include "xenia/kernel/fs/entry.h" namespace xe { namespace kernel { namespace fs { - class Device; +enum class FileSystemType { + STFS_TITLE, + DISC_IMAGE, + XEX_FILE, +}; class FileSystem { -public: + public: FileSystem(); ~FileSystem(); - int RegisterDevice(const char* path, Device* device); - int RegisterHostPathDevice(const char* path, const xechar_t* local_path); - int RegisterDiscImageDevice(const char* path, const xechar_t* local_path); - int RegisterSTFSContainerDevice(const char* path, const xechar_t* local_path); + FileSystemType InferType(const std::wstring& local_path); + int InitializeFromPath(FileSystemType type, const std::wstring& local_path); - int CreateSymbolicLink(const char* path, const char* target); - int DeleteSymbolicLink(const char* path); + int RegisterDevice(const std::string& path, Device* device); + int RegisterHostPathDevice(const std::string& path, + const std::wstring& local_path); + int RegisterDiscImageDevice(const std::string& path, + const std::wstring& local_path); + int RegisterSTFSContainerDevice(const std::string& path, + const std::wstring& local_path); - Entry* ResolvePath(const char* path); + int CreateSymbolicLink(const std::string& path, const std::string& target); + int DeleteSymbolicLink(const std::string& path); -private: - std::vector devices_; + std::unique_ptr ResolvePath(const std::string& path); + X_STATUS Open(std::unique_ptr entry, KernelState* kernel_state, + Mode mode, bool async, XFile** out_file); + + private: + std::vector devices_; std::unordered_map symlinks_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_FILESYSTEM_H_ diff --git a/src/xenia/kernel/fs/gdfx.cc b/src/xenia/kernel/fs/gdfx.cc index a373397a8..956044374 100644 --- a/src/xenia/kernel/fs/gdfx.cc +++ b/src/xenia/kernel/fs/gdfx.cc @@ -9,24 +9,18 @@ * - abgx360 */ -#include +#include "xenia/kernel/fs/gdfx.h" +#include "poly/math.h" -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; +namespace xe { +namespace kernel { +namespace fs { +const size_t kXESectorSize = 2048; -namespace { - -#define kXESectorSize 2048 - -} - - -GDFXEntry::GDFXEntry() : - attributes(X_FILE_ATTRIBUTE_NONE), offset(0), size(0) { -} +GDFXEntry::GDFXEntry() + : attributes(X_FILE_ATTRIBUTE_NONE), offset(0), size(0) {} GDFXEntry::~GDFXEntry() { for (std::vector::iterator it = children.begin(); @@ -40,7 +34,7 @@ GDFXEntry* GDFXEntry::GetChild(const char* name) { for (std::vector::iterator it = children.begin(); it != children.end(); ++it) { GDFXEntry* entry = *it; - if (xestrcasecmpa(entry->name.c_str(), name) == 0) { + if (strcasecmp(entry->name.c_str(), name) == 0) { return entry; } } @@ -56,41 +50,29 @@ void GDFXEntry::Dump(int indent) { } } +GDFX::GDFX(poly::MappedMemory* mmap) : mmap_(mmap) { root_entry_ = nullptr; } -GDFX::GDFX(xe_mmap_ref mmap) { - mmap_ = xe_mmap_retain(mmap); +GDFX::~GDFX() { delete root_entry_; } - root_entry_ = NULL; -} - -GDFX::~GDFX() { - delete root_entry_; - - xe_mmap_release(mmap_); -} - -GDFXEntry* GDFX::root_entry() { - return root_entry_; -} +GDFXEntry* GDFX::root_entry() { return root_entry_; } GDFX::Error GDFX::Load() { - Error result = kErrorOutOfMemory; + ParseState state = {0}; - ParseState state; - xe_zero_struct(&state, sizeof(state)); + state.ptr = mmap_->data(); + state.size = mmap_->size(); - state.ptr = (uint8_t*)xe_mmap_get_addr(mmap_); - state.size = xe_mmap_get_length(mmap_); - - result = Verify(state); - XEEXPECTZERO(result); + auto result = Verify(state); + if (result != kSuccess) { + return result; + } result = ReadAllEntries(state, state.ptr + state.root_offset); - XEEXPECTZERO(result); + if (result != kSuccess) { + return result; + } - result = kSuccess; -XECLEANUP: - return result; + return kSuccess; } void GDFX::Dump() { @@ -102,10 +84,10 @@ void GDFX::Dump() { GDFX::Error GDFX::Verify(ParseState& state) { // Find sector 32 of the game partition - try at a few points. const static size_t likely_offsets[] = { - 0x00000000, 0x0000FB20, 0x00020600, 0x0FD90000, + 0x00000000, 0x0000FB20, 0x00020600, 0x0FD90000, }; bool magic_found = false; - for (size_t n = 0; n < XECOUNT(likely_offsets); n++) { + for (size_t n = 0; n < poly::countof(likely_offsets); n++) { state.game_offset = likely_offsets[n]; if (VerifyMagic(state, state.game_offset + (32 * kXESectorSize))) { magic_found = true; @@ -122,11 +104,10 @@ GDFX::Error GDFX::Verify(ParseState& state) { return kErrorReadError; } uint8_t* fs_ptr = state.ptr + state.game_offset + (32 * kXESectorSize); - state.root_sector = XEGETUINT32LE(fs_ptr + 20); - state.root_size = XEGETUINT32LE(fs_ptr + 24); + state.root_sector = poly::load(fs_ptr + 20); + state.root_size = poly::load(fs_ptr + 24); state.root_offset = state.game_offset + (state.root_sector * kXESectorSize); - if (state.root_size < 13 || - state.root_size > 32 * 1024 * 1024) { + if (state.root_size < 13 || state.root_size > 32 * 1024 * 1024) { return kErrorDamagedFile; } @@ -142,8 +123,8 @@ GDFX::Error GDFX::ReadAllEntries(ParseState& state, const uint8_t* root_buffer) { root_entry_ = new GDFXEntry(); root_entry_->offset = 0; - root_entry_->size = 0; - root_entry_->name = ""; + root_entry_->size = 0; + root_entry_->name = ""; root_entry_->attributes = X_FILE_ATTRIBUTE_DIRECTORY; if (!ReadEntry(state, root_buffer, 0, root_entry_)) { @@ -157,13 +138,13 @@ bool GDFX::ReadEntry(ParseState& state, const uint8_t* buffer, uint16_t entry_ordinal, GDFXEntry* parent) { const uint8_t* p = buffer + (entry_ordinal * 4); - uint16_t node_l = XEGETUINT16LE(p + 0); - uint16_t node_r = XEGETUINT16LE(p + 2); - size_t sector = XEGETUINT32LE(p + 4); - size_t length = XEGETUINT32LE(p + 8); - uint8_t attributes = XEGETUINT8LE(p + 12); - uint8_t name_length = XEGETUINT8LE(p + 13); - char* name = (char*)(p + 14); + uint16_t node_l = poly::load(p + 0); + uint16_t node_r = poly::load(p + 2); + size_t sector = poly::load(p + 4); + size_t length = poly::load(p + 8); + uint8_t attributes = poly::load(p + 12); + uint8_t name_length = poly::load(p + 13); + char* name = (char*)(p + 14); if (node_l && !ReadEntry(state, buffer, node_l, parent)) { return false; @@ -180,7 +161,7 @@ bool GDFX::ReadEntry(ParseState& state, const uint8_t* buffer, if (attributes & X_FILE_ATTRIBUTE_DIRECTORY) { // Folder. entry->offset = 0; - entry->size = 0; + entry->size = 0; if (length) { // Not a leaf - read in children. if (state.size < state.game_offset + (sector * kXESectorSize)) { @@ -197,7 +178,7 @@ bool GDFX::ReadEntry(ParseState& state, const uint8_t* buffer, } else { // File. entry->offset = state.game_offset + (sector * kXESectorSize); - entry->size = length; + entry->size = length; } // Read next file in the list. @@ -207,3 +188,7 @@ bool GDFX::ReadEntry(ParseState& state, const uint8_t* buffer, return true; } + +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/gdfx.h b/src/xenia/kernel/fs/gdfx.h index b6727044f..7fe2817a1 100644 --- a/src/xenia/kernel/fs/gdfx.h +++ b/src/xenia/kernel/fs/gdfx.h @@ -10,25 +10,21 @@ #ifndef XENIA_KERNEL_FS_GDFX_H_ #define XENIA_KERNEL_FS_GDFX_H_ -#include -#include - #include -#include -#include - +#include "poly/mapped_memory.h" +#include "xenia/common.h" +#include "xenia/xbox.h" +#include "xenia/kernel/fs/entry.h" namespace xe { namespace kernel { namespace fs { - class GDFX; - class GDFXEntry { -public: + public: GDFXEntry(); ~GDFXEntry(); @@ -36,26 +32,25 @@ public: void Dump(int indent); - std::string name; + std::string name; X_FILE_ATTRIBUTES attributes; - size_t offset; - size_t size; + size_t offset; + size_t size; std::vector children; }; - class GDFX { -public: + public: enum Error { - kSuccess = 0, - kErrorOutOfMemory = -1, - kErrorReadError = -10, - kErrorFileMismatch = -30, - kErrorDamagedFile = -31, + kSuccess = 0, + kErrorOutOfMemory = -1, + kErrorReadError = -10, + kErrorFileMismatch = -30, + kErrorDamagedFile = -31, }; - GDFX(xe_mmap_ref mmap); + GDFX(poly::MappedMemory* mmap); virtual ~GDFX(); GDFXEntry* root_entry(); @@ -63,17 +58,22 @@ public: Error Load(); void Dump(); -private: + private: typedef struct { - uint8_t* ptr; + uint8_t* ptr; - size_t size; // Size (bytes) of total image + // Size (bytes) of total image. + size_t size; - size_t game_offset; // Offset (bytes) of game partition + // Offset (bytes) of game partition. + size_t game_offset; - size_t root_sector; // Offset (sector) of root - size_t root_offset; // Offset (bytes) of root - size_t root_size; // Size (bytes) of root + // Offset (sector) of root. + size_t root_sector; + // Offset (bytes) of root. + size_t root_offset; + // Size (bytes) of root. + size_t root_size; } ParseState; Error Verify(ParseState& state); @@ -82,15 +82,13 @@ private: bool ReadEntry(ParseState& state, const uint8_t* buffer, uint16_t entry_ordinal, GDFXEntry* parent); - xe_mmap_ref mmap_; + poly::MappedMemory* mmap_; - GDFXEntry* root_entry_; + GDFXEntry* root_entry_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_GDFX_H_ diff --git a/src/xenia/kernel/fs/stfs.cc b/src/xenia/kernel/fs/stfs.cc index 10099afb9..036703a52 100644 --- a/src/xenia/kernel/fs/stfs.cc +++ b/src/xenia/kernel/fs/stfs.cc @@ -9,58 +9,66 @@ * - free60 */ -#include +#include "xenia/kernel/fs/stfs.h" +#include -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; +namespace xe { +namespace kernel { +namespace fs { +#define XEGETUINT24BE(p) \ + (((uint32_t)poly::load_and_swap((p)+0) << 16) | \ + ((uint32_t)poly::load_and_swap((p)+1) << 8) | \ + (uint32_t)poly::load_and_swap((p)+2)) +#define XEGETUINT24LE(p) \ + (((uint32_t)poly::load((p)+2) << 16) | \ + ((uint32_t)poly::load((p)+1) << 8) | \ + (uint32_t)poly::load((p)+0)) bool STFSVolumeDescriptor::Read(const uint8_t* p) { - descriptor_size = XEGETUINT8BE(p + 0x00); + descriptor_size = poly::load_and_swap(p + 0x00); if (descriptor_size != 0x24) { XELOGE("STFS volume descriptor size mismatch, expected 0x24 but got 0x%X", descriptor_size); return false; } - reserved = XEGETUINT8BE(p + 0x01); - block_separation = XEGETUINT8BE(p + 0x02); - file_table_block_count = XEGETUINT16BE(p + 0x03); - file_table_block_number = XEGETUINT24BE(p + 0x05); - xe_copy_struct(top_hash_table_hash, p + 0x08, 0x14); - total_allocated_block_count = XEGETUINT32BE(p + 0x1C); - total_unallocated_block_count = XEGETUINT32BE(p + 0x20); + reserved = poly::load_and_swap(p + 0x01); + block_separation = poly::load_and_swap(p + 0x02); + file_table_block_count = poly::load_and_swap(p + 0x03); + file_table_block_number = XEGETUINT24BE(p + 0x05); + memcpy(top_hash_table_hash, p + 0x08, 0x14); + total_allocated_block_count = poly::load_and_swap(p + 0x1C); + total_unallocated_block_count = poly::load_and_swap(p + 0x20); return true; }; - bool STFSHeader::Read(const uint8_t* p) { - xe_copy_struct(license_entries, p + 0x22C, 0x100); - xe_copy_struct(header_hash, p + 0x32C, 0x14); - header_size = XEGETUINT32BE(p + 0x340); - content_type = (STFSContentType)XEGETUINT32BE(p + 0x344); - metadata_version = XEGETUINT32BE(p + 0x348); + memcpy(license_entries, p + 0x22C, 0x100); + memcpy(header_hash, p + 0x32C, 0x14); + header_size = poly::load_and_swap(p + 0x340); + content_type = (STFSContentType)poly::load_and_swap(p + 0x344); + metadata_version = poly::load_and_swap(p + 0x348); if (metadata_version > 1) { // This is a variant of thumbnail data/etc. // Can just ignore it for now (until we parse thumbnails). XELOGW("STFSContainer doesn't support version %d yet", metadata_version); } - content_size = XEGETUINT32BE(p + 0x34C); - media_id = XEGETUINT32BE(p + 0x354); - version = XEGETUINT32BE(p + 0x358); - base_version = XEGETUINT32BE(p + 0x35C); - title_id = XEGETUINT32BE(p + 0x360); - platform = (STFSPlatform)XEGETUINT8BE(p + 0x364); - executable_type = XEGETUINT8BE(p + 0x365); - disc_number = XEGETUINT8BE(p + 0x366); - disc_in_set = XEGETUINT8BE(p + 0x367); - save_game_id = XEGETUINT32BE(p + 0x368); - xe_copy_struct(console_id, p + 0x36C, 0x5); - xe_copy_struct(profile_id, p + 0x371, 0x8); - data_file_count = XEGETUINT32BE(p + 0x39D); - data_file_combined_size = XEGETUINT64BE(p + 0x3A1); - descriptor_type = (STFSDescriptorType)XEGETUINT8BE(p + 0x3A9); + content_size = poly::load_and_swap(p + 0x34C); + media_id = poly::load_and_swap(p + 0x354); + version = poly::load_and_swap(p + 0x358); + base_version = poly::load_and_swap(p + 0x35C); + title_id = poly::load_and_swap(p + 0x360); + platform = (STFSPlatform)poly::load_and_swap(p + 0x364); + executable_type = poly::load_and_swap(p + 0x365); + disc_number = poly::load_and_swap(p + 0x366); + disc_in_set = poly::load_and_swap(p + 0x367); + save_game_id = poly::load_and_swap(p + 0x368); + memcpy(console_id, p + 0x36C, 0x5); + memcpy(profile_id, p + 0x371, 0x8); + data_file_count = poly::load_and_swap(p + 0x39D); + data_file_combined_size = poly::load_and_swap(p + 0x3A1); + descriptor_type = (STFSDescriptorType)poly::load_and_swap(p + 0x3A9); if (descriptor_type != STFS_DESCRIPTOR_STFS) { XELOGE("STFS descriptor format not supported: %d", descriptor_type); return false; @@ -68,85 +76,65 @@ bool STFSHeader::Read(const uint8_t* p) { if (!volume_descriptor.Read(p + 0x379)) { return false; } - xe_copy_struct(device_id, p + 0x3FD, 0x14); + memcpy(device_id, p + 0x3FD, 0x14); for (size_t n = 0; n < 0x900 / 2; n++) { - display_names[n] = XEGETUINT16BE(p + 0x411 + n * 2); - display_descs[n] = XEGETUINT16BE(p + 0xD11 + n * 2); + display_names[n] = poly::load_and_swap(p + 0x411 + n * 2); + display_descs[n] = poly::load_and_swap(p + 0xD11 + n * 2); } for (size_t n = 0; n < 0x80 / 2; n++) { - publisher_name[n] = XEGETUINT16BE(p + 0x1611 + n * 2); - title_name[n] = XEGETUINT16BE(p + 0x1691 + n * 2); + publisher_name[n] = poly::load_and_swap(p + 0x1611 + n * 2); + title_name[n] = poly::load_and_swap(p + 0x1691 + n * 2); } - transfer_flags = XEGETUINT8BE(p + 0x1711); - thumbnail_image_size = XEGETUINT32BE(p + 0x1712); - title_thumbnail_image_size = XEGETUINT32BE(p + 0x1716); - xe_copy_struct(thumbnail_image, p + 0x171A, 0x4000); - xe_copy_struct(title_thumbnail_image, p + 0x571A, 0x4000); + transfer_flags = poly::load_and_swap(p + 0x1711); + thumbnail_image_size = poly::load_and_swap(p + 0x1712); + title_thumbnail_image_size = poly::load_and_swap(p + 0x1716); + memcpy(thumbnail_image, p + 0x171A, 0x4000); + memcpy(title_thumbnail_image, p + 0x571A, 0x4000); return true; } -STFSEntry::STFSEntry() : - attributes(X_FILE_ATTRIBUTE_NONE), offset(0), size(0), - update_timestamp(0), access_timestamp(0) { -} - -STFSEntry::~STFSEntry() { - for (auto it = children.begin(); it != children.end(); ++it) { - delete *it; - } -} +STFSEntry::STFSEntry() + : attributes(X_FILE_ATTRIBUTE_NONE), + offset(0), + size(0), + update_timestamp(0), + access_timestamp(0) {} STFSEntry* STFSEntry::GetChild(const char* name) { // TODO(benvanik): a faster search - for (auto it = children.begin(); it != children.end(); ++it) { - STFSEntry* entry = *it; - if (xestrcasecmpa(entry->name.c_str(), name) == 0) { - return entry; + for (const auto& entry : children) { + if (strcasecmp(entry->name.c_str(), name) == 0) { + return entry.get(); } } - return NULL; + return nullptr; } void STFSEntry::Dump(int indent) { printf("%s%s\n", std::string(indent, ' ').c_str(), name.c_str()); - for (auto it = children.begin(); it != children.end(); ++it) { - STFSEntry* entry = *it; + for (const auto& entry : children) { entry->Dump(indent + 2); } } +STFS::STFS(poly::MappedMemory* mmap) : mmap_(mmap) {} -STFS::STFS(xe_mmap_ref mmap) { - mmap_ = xe_mmap_retain(mmap); - - root_entry_ = NULL; -} - -STFS::~STFS() { - delete root_entry_; - - xe_mmap_release(mmap_); -} - -STFSEntry* STFS::root_entry() { - return root_entry_; -} +STFS::~STFS() {} STFS::Error STFS::Load() { - Error result = kErrorOutOfMemory; + uint8_t* map_ptr = mmap_->data(); - uint8_t* map_ptr = (uint8_t*)xe_mmap_get_addr(mmap_); - size_t map_size = xe_mmap_get_length(mmap_); - - result = ReadHeaderAndVerify(map_ptr); - XEEXPECTZERO(result); + auto result = ReadHeaderAndVerify(map_ptr); + if (result != kSuccess) { + return result; + } result = ReadAllEntries(map_ptr); - XEEXPECTZERO(result); + if (result != kSuccess) { + return result; + } - result = kSuccess; -XECLEANUP: - return result; + return kSuccess; } void STFS::Dump() { @@ -183,10 +171,7 @@ STFS::Error STFS::ReadHeaderAndVerify(const uint8_t* map_ptr) { } STFS::Error STFS::ReadAllEntries(const uint8_t* map_ptr) { - root_entry_ = new STFSEntry(); - root_entry_->offset = 0; - root_entry_->size = 0; - root_entry_->name = ""; + root_entry_.reset(new STFSEntry()); root_entry_->attributes = X_FILE_ATTRIBUTE_DIRECTORY; std::vector entries; @@ -198,21 +183,21 @@ STFS::Error STFS::ReadAllEntries(const uint8_t* map_ptr) { const uint8_t* p = map_ptr + BlockToOffset(ComputeBlockNumber(table_block_index)); for (size_t m = 0; m < 0x1000 / 0x40; m++) { - const uint8_t* filename = p; // 0x28b + const uint8_t* filename = p; // 0x28b if (filename[0] == 0) { // Done. break; } - uint8_t filename_length_flags = XEGETUINT8BE(p + 0x28); - uint32_t allocated_block_count = XEGETUINT24LE(p + 0x29); - uint32_t start_block_index = XEGETUINT24LE(p + 0x2F); - uint16_t path_indicator = XEGETUINT16BE(p + 0x32); - uint32_t file_size = XEGETUINT32BE(p + 0x34); - uint32_t update_timestamp = XEGETUINT32BE(p + 0x38); - uint32_t access_timestamp = XEGETUINT32BE(p + 0x3C); + uint8_t filename_length_flags = poly::load_and_swap(p + 0x28); + uint32_t allocated_block_count = XEGETUINT24LE(p + 0x29); + uint32_t start_block_index = XEGETUINT24LE(p + 0x2F); + uint16_t path_indicator = poly::load_and_swap(p + 0x32); + uint32_t file_size = poly::load_and_swap(p + 0x34); + uint32_t update_timestamp = poly::load_and_swap(p + 0x38); + uint32_t access_timestamp = poly::load_and_swap(p + 0x3C); p += 0x40; - STFSEntry* entry = new STFSEntry(); + auto entry = std::make_unique(); entry->name = std::string((char*)filename, filename_length_flags & 0x3F); entry->name.append(1, '\0'); // bit 0x40 = consecutive blocks (not fragmented?) @@ -220,23 +205,12 @@ STFS::Error STFS::ReadAllEntries(const uint8_t* map_ptr) { entry->attributes = X_FILE_ATTRIBUTE_DIRECTORY; } else { entry->attributes = X_FILE_ATTRIBUTE_NORMAL; - entry->offset = BlockToOffset(ComputeBlockNumber(start_block_index)); - entry->size = file_size; + entry->offset = BlockToOffset(ComputeBlockNumber(start_block_index)); + entry->size = file_size; } entry->update_timestamp = update_timestamp; entry->access_timestamp = access_timestamp; - entries.push_back(entry); - - const uint8_t* p = map_ptr + entry->offset; - - if (path_indicator == 0xFFFF) { - // Root entry. - root_entry_->children.push_back(entry); - } else { - // Lookup and add. - auto parent = entries[path_indicator]; - parent->children.push_back(entry); - } + entries.push_back(entry.get()); // Fill in all block records. // It's easier to do this now and just look them up later, at the cost @@ -246,12 +220,10 @@ STFS::Error STFS::ReadAllEntries(const uint8_t* map_ptr) { uint32_t block_index = start_block_index; size_t remaining_size = file_size; uint32_t info = 0x80; - while (remaining_size && - block_index && - info >= 0x80) { - size_t block_size = MIN(0x1000, remaining_size); + while (remaining_size && block_index && info >= 0x80) { + size_t block_size = std::min(0x1000ull, remaining_size); size_t offset = BlockToOffset(ComputeBlockNumber(block_index)); - entry->block_list.push_back({ offset, block_size }); + entry->block_list.push_back({offset, block_size}); remaining_size -= block_size; auto block_hash = GetBlockHash(map_ptr, block_index, 0); if (table_size_shift_ && block_hash.info < 0x80) { @@ -261,6 +233,15 @@ STFS::Error STFS::ReadAllEntries(const uint8_t* map_ptr) { info = block_hash.info; } } + + if (path_indicator == 0xFFFF) { + // Root entry. + root_entry_->children.push_back(std::move(entry)); + } else { + // Lookup and add. + auto parent = entries[path_indicator]; + parent->children.push_back(std::move(entry)); + } } auto block_hash = GetBlockHash(map_ptr, table_block_index, 0); @@ -318,12 +299,14 @@ uint32_t STFS::ComputeBlockNumber(uint32_t block_index) { return block; } -STFS::BlockHash_t STFS::GetBlockHash( - const uint8_t* map_ptr, - uint32_t block_index, uint32_t table_offset) { +STFS::BlockHash_t STFS::GetBlockHash(const uint8_t* map_ptr, + uint32_t block_index, + uint32_t table_offset) { static const uint32_t table_spacing[] = { - 0xAB, 0x718F, 0xFE7DA, // The distance in blocks between tables - 0xAC, 0x723A, 0xFD00B, // For when tables are 1 block and when they are 2 blocks + 0xAB, 0x718F, + 0xFE7DA, // The distance in blocks between tables + 0xAC, 0x723A, + 0xFD00B, // For when tables are 1 block and when they are 2 blocks }; uint32_t record = block_index % 0xAA; uint32_t table_index = @@ -334,10 +317,14 @@ STFS::BlockHash_t STFS::GetBlockHash( table_index += 1 << table_size_shift_; } } - //table_index += table_offset - (1 << table_size_shift_); + // table_index += table_offset - (1 << table_size_shift_); const uint8_t* hash_data = map_ptr + BlockToOffset(table_index); const uint8_t* record_data = hash_data + record * 0x18; - uint32_t info = XEGETUINT8BE(record_data + 0x14); + uint32_t info = poly::load_and_swap(record_data + 0x14); uint32_t next_block_index = XEGETUINT24BE(record_data + 0x15); - return{ next_block_index, info }; + return {next_block_index, info}; } + +} // namespace fs +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/fs/stfs.h b/src/xenia/kernel/fs/stfs.h index 2355b4c12..03d13bbff 100644 --- a/src/xenia/kernel/fs/stfs.h +++ b/src/xenia/kernel/fs/stfs.h @@ -10,23 +10,20 @@ #ifndef XENIA_KERNEL_FS_STFS_H_ #define XENIA_KERNEL_FS_STFS_H_ -#include -#include - +#include #include -#include -#include - +#include "poly/mapped_memory.h" +#include "xenia/common.h" +#include "xenia/xbox.h" +#include "xenia/kernel/fs/entry.h" namespace xe { namespace kernel { namespace fs { - class STFS; - // http://www.free60.org/STFS enum STFSPackageType { @@ -36,120 +33,116 @@ enum STFSPackageType { }; enum STFSContentType : uint32_t { - STFS_CONTENT_ARCADE_TITLE = 0x000D0000, - STFS_CONTENT_AVATAR_ITEM = 0x00009000, - STFS_CONTENT_CACHE_FILE = 0x00040000, - STFS_CONTENT_COMMUNITY_GAME = 0x02000000, - STFS_CONTENT_GAME_DEMO = 0x00080000, - STFS_CONTENT_GAMER_PICTURE = 0x00020000, - STFS_CONTENT_GAME_TITLE = 0x000A0000, - STFS_CONTENT_GAME_TRAILER = 0x000C0000, - STFS_CONTENT_GAME_VIDEO = 0x00400000, - STFS_CONTENT_INSTALLED_GAME = 0x00004000, - STFS_CONTENT_INSTALLER = 0x000B0000, - STFS_CONTENT_IPTV_PAUSE_BUFFER = 0x00002000, - STFS_CONTENT_LICENSE_STORE = 0x000F0000, - STFS_CONTENT_MARKETPLACE_CONTENT = 0x00000002, - STFS_CONTENT_MOVIE = 0x00100000, - STFS_CONTENT_MUSIC_VIDEO = 0x00300000, - STFS_CONTENT_PODCAST_VIDEO = 0x00500000, - STFS_CONTENT_PROFILE = 0x00010000, - STFS_CONTENT_PUBLISHER = 0x00000003, - STFS_CONTENT_SAVED_GAME = 0x00000001, - STFS_CONTENT_STORAGE_DOWNLOAD = 0x00050000, - STFS_CONTENT_THEME = 0x00030000, - STFS_CONTENT_TV = 0x00200000, - STFS_CONTENT_VIDEO = 0x00090000, - STFS_CONTENT_VIRAL_VIDEO = 0x00600000, - STFS_CONTENT_XBOX_DOWNLOAD = 0x00070000, - STFS_CONTENT_XBOX_ORIGINAL_GAME = 0x00005000, - STFS_CONTENT_XBOX_SAVED_GAME = 0x00060000, - STFS_CONTENT_XBOX_360_TITLE = 0x00001000, - STFS_CONTENT_XBOX_TITLE = 0x00005000, - STFS_CONTENT_XNA = 0x000E0000, + STFS_CONTENT_ARCADE_TITLE = 0x000D0000, + STFS_CONTENT_AVATAR_ITEM = 0x00009000, + STFS_CONTENT_CACHE_FILE = 0x00040000, + STFS_CONTENT_COMMUNITY_GAME = 0x02000000, + STFS_CONTENT_GAME_DEMO = 0x00080000, + STFS_CONTENT_GAMER_PICTURE = 0x00020000, + STFS_CONTENT_GAME_TITLE = 0x000A0000, + STFS_CONTENT_GAME_TRAILER = 0x000C0000, + STFS_CONTENT_GAME_VIDEO = 0x00400000, + STFS_CONTENT_INSTALLED_GAME = 0x00004000, + STFS_CONTENT_INSTALLER = 0x000B0000, + STFS_CONTENT_IPTV_PAUSE_BUFFER = 0x00002000, + STFS_CONTENT_LICENSE_STORE = 0x000F0000, + STFS_CONTENT_MARKETPLACE_CONTENT = 0x00000002, + STFS_CONTENT_MOVIE = 0x00100000, + STFS_CONTENT_MUSIC_VIDEO = 0x00300000, + STFS_CONTENT_PODCAST_VIDEO = 0x00500000, + STFS_CONTENT_PROFILE = 0x00010000, + STFS_CONTENT_PUBLISHER = 0x00000003, + STFS_CONTENT_SAVED_GAME = 0x00000001, + STFS_CONTENT_STORAGE_DOWNLOAD = 0x00050000, + STFS_CONTENT_THEME = 0x00030000, + STFS_CONTENT_TV = 0x00200000, + STFS_CONTENT_VIDEO = 0x00090000, + STFS_CONTENT_VIRAL_VIDEO = 0x00600000, + STFS_CONTENT_XBOX_DOWNLOAD = 0x00070000, + STFS_CONTENT_XBOX_ORIGINAL_GAME = 0x00005000, + STFS_CONTENT_XBOX_SAVED_GAME = 0x00060000, + STFS_CONTENT_XBOX_360_TITLE = 0x00001000, + STFS_CONTENT_XBOX_TITLE = 0x00005000, + STFS_CONTENT_XNA = 0x000E0000, }; enum STFSPlatform : uint8_t { - STFS_PLATFORM_XBOX_360 = 0x02, - STFS_PLATFORM_PC = 0x04, + STFS_PLATFORM_XBOX_360 = 0x02, + STFS_PLATFORM_PC = 0x04, }; enum STFSDescriptorType : uint32_t { - STFS_DESCRIPTOR_STFS = 0, - STFS_DESCRIPTOR_SVOD = 1, + STFS_DESCRIPTOR_STFS = 0, + STFS_DESCRIPTOR_SVOD = 1, }; - class STFSVolumeDescriptor { -public: + public: bool Read(const uint8_t* p); - uint8_t descriptor_size; - uint8_t reserved; - uint8_t block_separation; - uint16_t file_table_block_count; - uint32_t file_table_block_number; - uint8_t top_hash_table_hash[0x14]; - uint32_t total_allocated_block_count; - uint32_t total_unallocated_block_count; + uint8_t descriptor_size; + uint8_t reserved; + uint8_t block_separation; + uint16_t file_table_block_count; + uint32_t file_table_block_number; + uint8_t top_hash_table_hash[0x14]; + uint32_t total_allocated_block_count; + uint32_t total_unallocated_block_count; }; - class STFSHeader { -public: + public: bool Read(const uint8_t* p); - uint8_t license_entries[0x100]; - uint8_t header_hash[0x14]; - uint32_t header_size; + uint8_t license_entries[0x100]; + uint8_t header_hash[0x14]; + uint32_t header_size; STFSContentType content_type; - uint32_t metadata_version; - uint64_t content_size; - uint32_t media_id; - uint32_t version; - uint32_t base_version; - uint32_t title_id; - STFSPlatform platform; - uint8_t executable_type; - uint8_t disc_number; - uint8_t disc_in_set; - uint32_t save_game_id; - uint8_t console_id[0x5]; - uint8_t profile_id[0x8]; + uint32_t metadata_version; + uint64_t content_size; + uint32_t media_id; + uint32_t version; + uint32_t base_version; + uint32_t title_id; + STFSPlatform platform; + uint8_t executable_type; + uint8_t disc_number; + uint8_t disc_in_set; + uint32_t save_game_id; + uint8_t console_id[0x5]; + uint8_t profile_id[0x8]; STFSVolumeDescriptor volume_descriptor; - uint32_t data_file_count; - uint64_t data_file_combined_size; + uint32_t data_file_count; + uint64_t data_file_combined_size; STFSDescriptorType descriptor_type; - uint8_t device_id[0x14]; - wchar_t display_names[0x900 / 2]; - wchar_t display_descs[0x900 / 2]; - wchar_t publisher_name[0x80 / 2]; - wchar_t title_name[0x80 / 2]; - uint8_t transfer_flags; - uint32_t thumbnail_image_size; - uint32_t title_thumbnail_image_size; - uint8_t thumbnail_image[0x4000]; - uint8_t title_thumbnail_image[0x4000]; + uint8_t device_id[0x14]; + wchar_t display_names[0x900 / 2]; + wchar_t display_descs[0x900 / 2]; + wchar_t publisher_name[0x80 / 2]; + wchar_t title_name[0x80 / 2]; + uint8_t transfer_flags; + uint32_t thumbnail_image_size; + uint32_t title_thumbnail_image_size; + uint8_t thumbnail_image[0x4000]; + uint8_t title_thumbnail_image[0x4000]; }; - class STFSEntry { -public: + public: STFSEntry(); - ~STFSEntry(); STFSEntry* GetChild(const char* name); void Dump(int indent); - std::string name; + std::string name; X_FILE_ATTRIBUTES attributes; - size_t offset; - size_t size; - uint32_t update_timestamp; - uint32_t access_timestamp; + size_t offset; + size_t size; + uint32_t update_timestamp; + uint32_t access_timestamp; - std::vector children; + std::vector> children; typedef struct { size_t offset; @@ -158,27 +151,26 @@ public: std::vector block_list; }; - class STFS { -public: + public: enum Error { - kSuccess = 0, - kErrorOutOfMemory = -1, - kErrorReadError = -10, - kErrorFileMismatch = -30, - kErrorDamagedFile = -31, + kSuccess = 0, + kErrorOutOfMemory = -1, + kErrorReadError = -10, + kErrorFileMismatch = -30, + kErrorDamagedFile = -31, }; - STFS(xe_mmap_ref mmap); + STFS(poly::MappedMemory* mmap); virtual ~STFS(); const STFSHeader* header() const { return &header_; } - STFSEntry* root_entry(); + STFSEntry* root_entry() const { return root_entry_.get(); } Error Load(); void Dump(); -private: + private: Error ReadHeaderAndVerify(const uint8_t* map_ptr); Error ReadAllEntries(const uint8_t* map_ptr); size_t BlockToOffset(uint32_t block); @@ -188,21 +180,19 @@ private: uint32_t next_block_index; uint32_t info; } BlockHash_t; - BlockHash_t GetBlockHash(const uint8_t* map_ptr, - uint32_t block_index, uint32_t table_offset); + BlockHash_t GetBlockHash(const uint8_t* map_ptr, uint32_t block_index, + uint32_t table_offset); - xe_mmap_ref mmap_; + poly::MappedMemory* mmap_; STFSPackageType package_type_; - STFSHeader header_; - uint32_t table_size_shift_; - STFSEntry* root_entry_; + STFSHeader header_; + uint32_t table_size_shift_; + std::unique_ptr root_entry_; }; - } // namespace fs } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_FS_STFS_H_ diff --git a/src/xenia/kernel/kernel.h b/src/xenia/kernel/kernel.h index 21c3a5cc2..e8a096cb0 100644 --- a/src/xenia/kernel/kernel.h +++ b/src/xenia/kernel/kernel.h @@ -10,6 +10,6 @@ #ifndef XENIA_KERNEL_KERNEL_H_ #define XENIA_KERNEL_KERNEL_H_ -#include +#include "xenia/kernel/modules.h" #endif // XENIA_KERNEL_KERNEL_H_ diff --git a/src/xenia/kernel/kernel_state.cc b/src/xenia/kernel/kernel_state.cc index bc10751d7..70f53222a 100644 --- a/src/xenia/kernel/kernel_state.cc +++ b/src/xenia/kernel/kernel_state.cc @@ -7,88 +7,99 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/kernel_state.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; +#include "xenia/emulator.h" +#include "xenia/kernel/dispatcher.h" +#include "xenia/kernel/xam_module.h" +#include "xenia/kernel/xboxkrnl_module.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/kernel/xobject.h" +#include "xenia/kernel/apps/apps.h" +#include "xenia/kernel/objects/xevent.h" +#include "xenia/kernel/objects/xmodule.h" +#include "xenia/kernel/objects/xnotify_listener.h" +#include "xenia/kernel/objects/xthread.h" +#include "xenia/kernel/objects/xuser_module.h" +namespace xe { +namespace kernel { // This is a global object initialized with the XboxkrnlModule. // It references the current kernel state object that all kernel methods should // be using to stash their variables. -KernelState* xe::kernel::shared_kernel_state_ = NULL; +KernelState* shared_kernel_state_ = nullptr; +KernelState::KernelState(Emulator* emulator) + : emulator_(emulator), + memory_(emulator->memory()), + object_table_(nullptr), + has_notified_startup_(false), + process_type_(X_PROCTYPE_USER), + executable_module_(nullptr) { + processor_ = emulator->processor(); + file_system_ = emulator->file_system(); -KernelState::KernelState(Emulator* emulator) : - emulator_(emulator), memory_(emulator->memory()), - executable_module_(NULL) { - processor_ = emulator->processor(); - file_system_ = emulator->file_system(); + dispatcher_ = new Dispatcher(this); - dispatcher_ = new Dispatcher(this); + app_manager_ = std::make_unique(); + user_profile_ = std::make_unique(); object_table_ = new ObjectTable(); - object_mutex_ = xe_mutex_alloc(10000); - XEASSERTNULL(shared_kernel_state_); + assert_null(shared_kernel_state_); shared_kernel_state_ = this; + + apps::RegisterApps(this, app_manager_.get()); } KernelState::~KernelState() { - SetExecutableModule(NULL); + SetExecutableModule(nullptr); // Delete all objects. - xe_mutex_free(object_mutex_); delete object_table_; + // Shutdown apps. + app_manager_.reset(); + delete dispatcher_; - XEASSERT(shared_kernel_state_ == this); - shared_kernel_state_ = NULL; + assert_true(shared_kernel_state_ == this); + shared_kernel_state_ = nullptr; } -KernelState* KernelState::shared() { - return shared_kernel_state_; -} +KernelState* KernelState::shared() { return shared_kernel_state_; } + +void KernelState::RegisterModule(XModule* module) {} + +void KernelState::UnregisterModule(XModule* module) {} XModule* KernelState::GetModule(const char* name) { if (!name) { // NULL name = self. // TODO(benvanik): lookup module from caller address. return GetExecutableModule(); - } else if (xestrcasecmpa(name, "xam.xex") == 0) { + } else if (strcasecmp(name, "xam.xex") == 0) { auto module = emulator_->xam(); module->Retain(); return module; - } else if (xestrcasecmpa(name, "xboxkrnl.exe") == 0) { + } else if (strcasecmp(name, "xboxkrnl.exe") == 0) { auto module = emulator_->xboxkrnl(); module->Retain(); return module; - } else if (xestrcasecmpa(name, "kernel32.dll") == 0) { + } else if (strcasecmp(name, "kernel32.dll") == 0) { // Some games request this, for some reason. wtf. - return NULL; + return nullptr; } else { // TODO(benvanik): support user modules/loading/etc. - XEASSERTALWAYS(); - return NULL; + assert_always(); + return nullptr; } } XUserModule* KernelState::GetExecutableModule() { if (!executable_module_) { - return NULL; + return nullptr; } executable_module_->Retain(); @@ -110,41 +121,56 @@ void KernelState::SetExecutableModule(XUserModule* module) { } void KernelState::RegisterThread(XThread* thread) { - xe_mutex_lock(object_mutex_); + std::lock_guard lock(object_mutex_); threads_by_id_[thread->thread_id()] = thread; - xe_mutex_unlock(object_mutex_); } void KernelState::UnregisterThread(XThread* thread) { - xe_mutex_lock(object_mutex_); + std::lock_guard lock(object_mutex_); auto it = threads_by_id_.find(thread->thread_id()); if (it != threads_by_id_.end()) { threads_by_id_.erase(it); } - xe_mutex_unlock(object_mutex_); } XThread* KernelState::GetThreadByID(uint32_t thread_id) { - XThread* thread = NULL; - xe_mutex_lock(object_mutex_); + std::lock_guard lock(object_mutex_); + XThread* thread = nullptr; auto it = threads_by_id_.find(thread_id); if (it != threads_by_id_.end()) { thread = it->second; // Caller must release. thread->Retain(); } - xe_mutex_unlock(object_mutex_); return thread; } void KernelState::RegisterNotifyListener(XNotifyListener* listener) { - xe_mutex_lock(object_mutex_); + std::lock_guard lock(object_mutex_); notify_listeners_.push_back(listener); - xe_mutex_unlock(object_mutex_); + + // Games seem to expect a few notifications on startup, only for the first + // listener. + // http://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=resident+evil+5&start=375 + if (!has_notified_startup_ && listener->mask() & 0x00000001) { + has_notified_startup_ = true; + // XN_SYS_UI (on, off) + listener->EnqueueNotification(0x00000009, 1); + listener->EnqueueNotification(0x00000009, 0); + // XN_SYS_SIGNINCHANGED x2 + listener->EnqueueNotification(0x0000000A, 1); + listener->EnqueueNotification(0x0000000A, 1); + // XN_SYS_INPUTDEVICESCHANGED x2 + listener->EnqueueNotification(0x00000012, 0); + listener->EnqueueNotification(0x00000012, 0); + // XN_SYS_INPUTDEVICECONFIGCHANGED x2 + listener->EnqueueNotification(0x00000013, 0); + listener->EnqueueNotification(0x00000013, 0); + } } void KernelState::UnregisterNotifyListener(XNotifyListener* listener) { - xe_mutex_lock(object_mutex_); + std::lock_guard lock(object_mutex_); for (auto it = notify_listeners_.begin(); it != notify_listeners_.end(); ++it) { if (*it == listener) { @@ -152,14 +178,51 @@ void KernelState::UnregisterNotifyListener(XNotifyListener* listener) { break; } } - xe_mutex_unlock(object_mutex_); } void KernelState::BroadcastNotification(XNotificationID id, uint32_t data) { - xe_mutex_lock(object_mutex_); + std::lock_guard lock(object_mutex_); for (auto it = notify_listeners_.begin(); it != notify_listeners_.end(); ++it) { (*it)->EnqueueNotification(id, data); } - xe_mutex_unlock(object_mutex_); } + +void KernelState::CompleteOverlapped(uint32_t overlapped_ptr, X_RESULT result, + uint32_t length) { + auto ptr = memory()->membase() + overlapped_ptr; + XOverlappedSetResult(ptr, result); + XOverlappedSetLength(ptr, length); + XOverlappedSetExtendedError(ptr, result); + X_HANDLE event_handle = XOverlappedGetEvent(ptr); + if (event_handle) { + XEvent* ev = nullptr; + if (XSUCCEEDED(object_table()->GetObject( + event_handle, reinterpret_cast(&ev)))) { + ev->Set(0, false); + ev->Release(); + } + } + if (XOverlappedGetCompletionRoutine(ptr)) { + assert_always(); + X_HANDLE thread_handle = XOverlappedGetContext(ptr); + XThread* thread = nullptr; + if (XSUCCEEDED(object_table()->GetObject( + thread_handle, reinterpret_cast(&thread)))) { + // TODO(benvanik): queue APC on the thread that requested the overlapped + // operation. + thread->Release(); + } + } +} + +void KernelState::CompleteOverlappedImmediate(uint32_t overlapped_ptr, + X_RESULT result, + uint32_t length) { + auto ptr = memory()->membase() + overlapped_ptr; + XOverlappedSetContext(ptr, XThread::GetCurrentThreadHandle()); + CompleteOverlapped(overlapped_ptr, result, length); +} + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/kernel_state.h b/src/xenia/kernel/kernel_state.h index f2fb3f47e..ebe668f44 100644 --- a/src/xenia/kernel/kernel_state.h +++ b/src/xenia/kernel/kernel_state.h @@ -10,31 +10,36 @@ #ifndef XENIA_KERNEL_KERNEL_STATE_H_ #define XENIA_KERNEL_KERNEL_STATE_H_ -#include -#include +#include +#include -#include -#include -#include -#include - - -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS2(xe, cpu, Processor); -XEDECLARECLASS2(xe, kernel, Dispatcher); -XEDECLARECLASS2(xe, kernel, XModule); -XEDECLARECLASS2(xe, kernel, XNotifyListener); -XEDECLARECLASS2(xe, kernel, XThread); -XEDECLARECLASS2(xe, kernel, XUserModule); -XEDECLARECLASS3(xe, kernel, fs, FileSystem); +#include "xenia/common.h" +#include "xenia/export_resolver.h" +#include "xenia/kernel/app.h" +#include "xenia/kernel/fs/filesystem.h" +#include "xenia/kernel/object_table.h" +#include "xenia/kernel/user_profile.h" +#include "xenia/memory.h" +#include "xenia/xbox.h" +namespace xe { +class Emulator; +namespace cpu { +class Processor; +} // namespace cpu +} // namespace xe namespace xe { namespace kernel { +class Dispatcher; +class XModule; +class XNotifyListener; +class XThread; +class XUserModule; class KernelState { -public: + public: KernelState(Emulator* emulator); ~KernelState(); @@ -47,8 +52,17 @@ public: Dispatcher* dispatcher() const { return dispatcher_; } - ObjectTable* object_table() const { return object_table_; } + XAppManager* app_manager() const { return app_manager_.get(); } + UserProfile* user_profile() const { return user_profile_.get(); } + ObjectTable* object_table() const { return object_table_; } + std::mutex& object_mutex() { return object_mutex_; } + + uint32_t process_type() const { return process_type_; } + void set_process_type(uint32_t value) { process_type_ = value; } + + void RegisterModule(XModule* module); + void UnregisterModule(XModule* module); XModule* GetModule(const char* name); XUserModule* GetExecutableModule(); void SetExecutableModule(XUserModule* module); @@ -61,34 +75,35 @@ public: void UnregisterNotifyListener(XNotifyListener* listener); void BroadcastNotification(XNotificationID id, uint32_t data); -private: - Emulator* emulator_; - Memory* memory_; + void CompleteOverlapped(uint32_t overlapped_ptr, X_RESULT result, + uint32_t length = 0); + void CompleteOverlappedImmediate(uint32_t overlapped_ptr, X_RESULT result, + uint32_t length = 0); + + private: + Emulator* emulator_; + Memory* memory_; cpu::Processor* processor_; fs::FileSystem* file_system_; - Dispatcher* dispatcher_; + Dispatcher* dispatcher_; - ObjectTable* object_table_; - xe_mutex_t* object_mutex_; + std::unique_ptr app_manager_; + std::unique_ptr user_profile_; + + ObjectTable* object_table_; + std::mutex object_mutex_; std::unordered_map threads_by_id_; std::vector notify_listeners_; + bool has_notified_startup_; - XUserModule* executable_module_; + uint32_t process_type_; + XUserModule* executable_module_; friend class XObject; }; - -// This is a global object initialized with the KernelState ctor. -// It references the current kernel state object that all kernel methods should -// be using to stash their variables. -// This sucks, but meh. -extern KernelState* shared_kernel_state_; - - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_KERNEL_STATE_H_ diff --git a/src/xenia/kernel/modules.h b/src/xenia/kernel/modules.h index 45e5817e8..662db1894 100644 --- a/src/xenia/kernel/modules.h +++ b/src/xenia/kernel/modules.h @@ -10,7 +10,7 @@ #ifndef XENIA_KERNEL_MODULES_H_ #define XENIA_KERNEL_MODULES_H_ -#include -#include +#include "xenia/kernel/xam_module.h" +#include "xenia/kernel/xboxkrnl_module.h" #endif // XENIA_KERNEL_MODULES_H_ diff --git a/src/xenia/kernel/native_list.cc b/src/xenia/kernel/native_list.cc index bc922d31d..3a087ef27 100644 --- a/src/xenia/kernel/native_list.cc +++ b/src/xenia/kernel/native_list.cc @@ -7,54 +7,50 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/native_list.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::kernel; - - -NativeList::NativeList(Memory* memory) : - memory_(memory), - head_(kInvalidPointer) { -} +NativeList::NativeList(Memory* memory) + : memory_(memory), head_(kInvalidPointer) {} void NativeList::Insert(uint32_t ptr) { uint8_t* mem = memory_->membase(); - XESETUINT32BE(mem + ptr + 0, head_); - XESETUINT32BE(mem + ptr + 4, 0); + poly::store_and_swap(mem + ptr + 0, head_); + poly::store_and_swap(mem + ptr + 4, 0); if (head_) { - XESETUINT32BE(mem + head_ + 4, ptr); + poly::store_and_swap(mem + head_ + 4, ptr); } head_ = ptr; } bool NativeList::IsQueued(uint32_t ptr) { uint8_t* mem = memory_->membase(); - uint32_t flink = XEGETUINT32BE(mem + ptr + 0); - uint32_t blink = XEGETUINT32BE(mem + ptr + 4); + uint32_t flink = poly::load_and_swap(mem + ptr + 0); + uint32_t blink = poly::load_and_swap(mem + ptr + 4); return head_ == ptr || flink || blink; } void NativeList::Remove(uint32_t ptr) { uint8_t* mem = memory_->membase(); - uint32_t flink = XEGETUINT32BE(mem + ptr + 0); - uint32_t blink = XEGETUINT32BE(mem + ptr + 4); + uint32_t flink = poly::load_and_swap(mem + ptr + 0); + uint32_t blink = poly::load_and_swap(mem + ptr + 4); if (ptr == head_) { head_ = flink; if (flink) { - XESETUINT32BE(mem + flink + 4, 0); + poly::store_and_swap(mem + flink + 4, 0); } } else { if (blink) { - XESETUINT32BE(mem + blink + 0, flink); + poly::store_and_swap(mem + blink + 0, flink); } if (flink) { - XESETUINT32BE(mem + flink + 4, blink); + poly::store_and_swap(mem + flink + 4, blink); } } - XESETUINT32BE(mem + ptr + 0, 0); - XESETUINT32BE(mem + ptr + 4, 0); + poly::store_and_swap(mem + ptr + 0, 0); + poly::store_and_swap(mem + ptr + 4, 0); } uint32_t NativeList::Shift() { @@ -67,6 +63,7 @@ uint32_t NativeList::Shift() { return ptr; } -bool NativeList::HasPending() { - return head_ != kInvalidPointer; -} +bool NativeList::HasPending() { return head_ != kInvalidPointer; } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/native_list.h b/src/xenia/kernel/native_list.h index d521ea937..37f9f19bd 100644 --- a/src/xenia/kernel/native_list.h +++ b/src/xenia/kernel/native_list.h @@ -10,16 +10,13 @@ #ifndef XENIA_KERNEL_XBOXKRNL_NATIVE_LIST_H_ #define XENIA_KERNEL_XBOXKRNL_NATIVE_LIST_H_ -#include -#include - -#include - +#include "xenia/common.h" +#include "xenia/memory.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - // List is designed for storing pointers to objects in the guest heap. // All values in the list should be assumed to be in big endian. @@ -31,7 +28,7 @@ namespace kernel { // } class NativeList { -public: + public: NativeList(Memory* memory); void Insert(uint32_t list_entry_ptr); @@ -40,17 +37,15 @@ public: uint32_t Shift(); bool HasPending(); -private: + private: const uint32_t kInvalidPointer = 0xE0FE0FFF; -private: + private: Memory* memory_; uint32_t head_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_NATIVE_LIST_H_ diff --git a/src/xenia/kernel/object_table.cc b/src/xenia/kernel/object_table.cc index 47940a6fb..203c3deb7 100644 --- a/src/xenia/kernel/object_table.cc +++ b/src/xenia/kernel/object_table.cc @@ -7,26 +7,21 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/object_table.h" -#include -#include +#include +#include "xenia/kernel/xobject.h" +#include "xenia/kernel/objects/xthread.h" -using namespace xe; -using namespace xe::kernel; +namespace xe { +namespace kernel { - -ObjectTable::ObjectTable() : - table_capacity_(0), - table_(NULL), - last_free_entry_(0) { - table_mutex_ = xe_mutex_alloc(0); - XEASSERTNOTNULL(table_mutex_); -} +ObjectTable::ObjectTable() + : table_capacity_(0), table_(nullptr), last_free_entry_(0) {} ObjectTable::~ObjectTable() { - xe_mutex_lock(table_mutex_); + std::lock_guard lock(table_mutex_); // Release all objects. for (uint32_t n = 0; n < table_capacity_; n++) { @@ -39,13 +34,8 @@ ObjectTable::~ObjectTable() { table_capacity_ = 0; last_free_entry_ = 0; - xe_free(table_); + free(table_); table_ = NULL; - - xe_mutex_unlock(table_mutex_); - - xe_mutex_free(table_mutex_); - table_mutex_ = NULL; } X_STATUS ObjectTable::FindFreeSlot(uint32_t* out_slot) { @@ -68,14 +58,19 @@ X_STATUS ObjectTable::FindFreeSlot(uint32_t* out_slot) { } // Table out of slots, expand. - uint32_t new_table_capacity = MAX(16 * 1024, table_capacity_ * 2); - ObjectTableEntry* new_table = (ObjectTableEntry*)xe_recalloc( - table_, - table_capacity_ * sizeof(ObjectTableEntry), - new_table_capacity * sizeof(ObjectTableEntry)); + uint32_t new_table_capacity = std::max(16 * 1024u, table_capacity_ * 2); + size_t new_table_size = new_table_capacity * sizeof(ObjectTableEntry); + size_t old_table_size = table_capacity_ * sizeof(ObjectTableEntry); + ObjectTableEntry* new_table = + (ObjectTableEntry*)realloc(table_, new_table_size); if (!new_table) { return X_STATUS_NO_MEMORY; } + // Zero out new memory. + if (new_table_size > old_table_size) { + memset(reinterpret_cast(new_table) + old_table_size, 0, + new_table_size - old_table_size); + } last_free_entry_ = table_capacity_; table_capacity_ = new_table_capacity; table_ = new_table; @@ -88,28 +83,28 @@ X_STATUS ObjectTable::FindFreeSlot(uint32_t* out_slot) { } X_STATUS ObjectTable::AddHandle(XObject* object, X_HANDLE* out_handle) { - XEASSERTNOTNULL(out_handle); + assert_not_null(out_handle); X_STATUS result = X_STATUS_SUCCESS; - xe_mutex_lock(table_mutex_); - - // Find a free slot. uint32_t slot = 0; - result = FindFreeSlot(&slot); + { + std::lock_guard lock(table_mutex_); - // Stash. - if (XSUCCEEDED(result)) { - ObjectTableEntry& entry = table_[slot]; - entry.object = object; + // Find a free slot. + result = FindFreeSlot(&slot); - // Retain so long as the object is in the table. - object->RetainHandle(); - object->Retain(); + // Stash. + if (XSUCCEEDED(result)) { + ObjectTableEntry& entry = table_[slot]; + entry.object = object; + + // Retain so long as the object is in the table. + object->RetainHandle(); + object->Retain(); + } } - xe_mutex_unlock(table_mutex_); - if (XSUCCEEDED(result)) { *out_handle = slot << 2; } @@ -125,27 +120,28 @@ X_STATUS ObjectTable::RemoveHandle(X_HANDLE handle) { return X_STATUS_INVALID_HANDLE; } - xe_mutex_lock(table_mutex_); - - // Lower 2 bits are ignored. - uint32_t slot = handle >> 2; - - // Verify slot. XObject* object = NULL; - if (slot > table_capacity_) { - result = X_STATUS_INVALID_HANDLE; - } else { - ObjectTableEntry& entry = table_[slot]; - if (entry.object) { - // Release after we lose the lock. - object = entry.object; - } else { + { + std::lock_guard lock(table_mutex_); + + // Lower 2 bits are ignored. + uint32_t slot = handle >> 2; + + // Verify slot. + if (slot > table_capacity_) { result = X_STATUS_INVALID_HANDLE; + } else { + ObjectTableEntry& entry = table_[slot]; + if (entry.object) { + // Release after we lose the lock. + object = entry.object; + } else { + result = X_STATUS_INVALID_HANDLE; + } + entry.object = nullptr; } } - xe_mutex_unlock(table_mutex_); - if (object) { // Release the object handle now that it is out of the table. object->ReleaseHandle(); @@ -156,7 +152,7 @@ X_STATUS ObjectTable::RemoveHandle(X_HANDLE handle) { } X_STATUS ObjectTable::GetObject(X_HANDLE handle, XObject** out_object) { - XEASSERTNOTNULL(out_object); + assert_not_null(out_object); X_STATUS result = X_STATUS_SUCCESS; @@ -165,31 +161,31 @@ X_STATUS ObjectTable::GetObject(X_HANDLE handle, XObject** out_object) { return X_STATUS_INVALID_HANDLE; } - xe_mutex_lock(table_mutex_); - - // Lower 2 bits are ignored. - uint32_t slot = handle >> 2; - - // Verify slot. XObject* object = NULL; - if (slot > table_capacity_) { - result = X_STATUS_INVALID_HANDLE; - } else { - ObjectTableEntry& entry = table_[slot]; - if (entry.object) { - object = entry.object; - } else { + { + std::lock_guard lock(table_mutex_); + + // Lower 2 bits are ignored. + uint32_t slot = handle >> 2; + + // Verify slot. + if (slot > table_capacity_) { result = X_STATUS_INVALID_HANDLE; + } else { + ObjectTableEntry& entry = table_[slot]; + if (entry.object) { + object = entry.object; + } else { + result = X_STATUS_INVALID_HANDLE; + } + } + + // Retain the object pointer. + if (object) { + object->Retain(); } } - // Retain the object pointer. - if (object) { - object->Retain(); - } - - xe_mutex_unlock(table_mutex_); - *out_object = object; return result; } @@ -197,7 +193,7 @@ X_STATUS ObjectTable::GetObject(X_HANDLE handle, XObject** out_object) { X_HANDLE ObjectTable::TranslateHandle(X_HANDLE handle) { if (handle == 0xFFFFFFFF) { // CurrentProcess - //XEASSERTALWAYS(); + // assert_always(); return 0; } else if (handle == 0xFFFFFFFE) { // CurrentThread @@ -206,3 +202,6 @@ X_HANDLE ObjectTable::TranslateHandle(X_HANDLE handle) { return handle; } } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/object_table.h b/src/xenia/kernel/object_table.h index ddd0dc4cc..75da74c86 100644 --- a/src/xenia/kernel/object_table.h +++ b/src/xenia/kernel/object_table.h @@ -10,21 +10,18 @@ #ifndef XENIA_KERNEL_XBOXKRNL_OBJECT_TABLE_H_ #define XENIA_KERNEL_XBOXKRNL_OBJECT_TABLE_H_ -#include -#include - -#include +#include +#include "xenia/common.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - class XObject; - class ObjectTable { -public: + public: ObjectTable(); ~ObjectTable(); @@ -32,23 +29,19 @@ public: X_STATUS RemoveHandle(X_HANDLE handle); X_STATUS GetObject(X_HANDLE handle, XObject** out_object); -private: + private: X_HANDLE TranslateHandle(X_HANDLE handle); X_STATUS FindFreeSlot(uint32_t* out_slot); - typedef struct { - XObject* object; - } ObjectTableEntry; + typedef struct { XObject* object; } ObjectTableEntry; - xe_mutex_t* table_mutex_; - uint32_t table_capacity_; + std::mutex table_mutex_; + uint32_t table_capacity_; ObjectTableEntry* table_; - uint32_t last_free_entry_; + uint32_t last_free_entry_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_OBJECT_TABLE_H_ diff --git a/src/xenia/kernel/objects/sources.gypi b/src/xenia/kernel/objects/sources.gypi index 7e849919a..49c07754a 100644 --- a/src/xenia/kernel/objects/sources.gypi +++ b/src/xenia/kernel/objects/sources.gypi @@ -1,6 +1,8 @@ # Copyright 2013 Ben Vanik. All Rights Reserved. { 'sources': [ + 'xenumerator.cc', + 'xenumerator.h', 'xevent.cc', 'xevent.h', 'xfile.cc', diff --git a/src/xenia/kernel/xam_msg.h b/src/xenia/kernel/objects/xenumerator.cc similarity index 64% rename from src/xenia/kernel/xam_msg.h rename to src/xenia/kernel/objects/xenumerator.cc index fb5f3b327..21c0e51e2 100644 --- a/src/xenia/kernel/xam_msg.h +++ b/src/xenia/kernel/objects/xenumerator.cc @@ -2,28 +2,22 @@ ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * + * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ -#ifndef XENIA_KERNEL_XAM_MSG_H_ -#define XENIA_KERNEL_XAM_MSG_H_ - -#include -#include - -#include - +#include "xenia/kernel/objects/xenumerator.h" namespace xe { namespace kernel { +XEnumerator::XEnumerator(KernelState* kernel_state) + : XObject(kernel_state, kTypeEnumerator) {} +XEnumerator::~XEnumerator() {} +void XEnumerator::Initialize() {} } // namespace kernel } // namespace xe - - -#endif // XENIA_KERNEL_XAM_MSG_H_ diff --git a/src/xenia/kernel/xam_info.h b/src/xenia/kernel/objects/xenumerator.h similarity index 55% rename from src/xenia/kernel/xam_info.h rename to src/xenia/kernel/objects/xenumerator.h index 7757d18c2..2f6f32499 100644 --- a/src/xenia/kernel/xam_info.h +++ b/src/xenia/kernel/objects/xenumerator.h @@ -2,28 +2,31 @@ ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * + * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ -#ifndef XENIA_KERNEL_XAM_INFO_H_ -#define XENIA_KERNEL_XAM_INFO_H_ - -#include -#include - -#include +#ifndef XENIA_KERNEL_XBOXKRNL_XENUMERATOR_H_ +#define XENIA_KERNEL_XBOXKRNL_XENUMERATOR_H_ +#include "xenia/kernel/xobject.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { +class XEnumerator : public XObject { + public: + XEnumerator(KernelState* kernel_state); + virtual ~XEnumerator(); + void Initialize(); + private: +}; } // namespace kernel } // namespace xe - -#endif // XENIA_KERNEL_XAM_INFO_H_ +#endif // XENIA_KERNEL_XBOXKRNL_XENUMERATOR_H_ diff --git a/src/xenia/kernel/objects/xevent.cc b/src/xenia/kernel/objects/xevent.cc index ff0b73cc1..118759f38 100644 --- a/src/xenia/kernel/objects/xevent.cc +++ b/src/xenia/kernel/objects/xevent.cc @@ -7,17 +7,13 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/objects/xevent.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::kernel; - - -XEvent::XEvent(KernelState* kernel_state) : - XObject(kernel_state, kTypeEvent), - handle_(NULL) { -} +XEvent::XEvent(KernelState* kernel_state) + : XObject(kernel_state, kTypeEvent), handle_(NULL) {} XEvent::~XEvent() { if (handle_) { @@ -26,25 +22,25 @@ XEvent::~XEvent() { } void XEvent::Initialize(bool manual_reset, bool initial_state) { - XEASSERTNULL(handle_); + assert_null(handle_); handle_ = CreateEvent(NULL, manual_reset, initial_state, NULL); } void XEvent::InitializeNative(void* native_ptr, DISPATCH_HEADER& header) { - XEASSERTNULL(handle_); + assert_null(handle_); bool manual_reset; switch (header.type_flags >> 24) { - case 0x00: // EventNotificationObject (manual reset) - manual_reset = true; - break; - case 0x01: // EventSynchronizationObject (auto reset) - manual_reset = false; - break; - default: - XEASSERTALWAYS(); - return; + case 0x00: // EventNotificationObject (manual reset) + manual_reset = true; + break; + case 0x01: // EventSynchronizationObject (auto reset) + manual_reset = false; + break; + default: + assert_always(); + return; } bool initial_state = header.signal_state ? true : false; @@ -60,10 +56,9 @@ int32_t XEvent::Pulse(uint32_t priority_increment, bool wait) { return PulseEvent(handle_) ? 1 : 0; } -int32_t XEvent::Reset() { - return ResetEvent(handle_) ? 1 : 0; -} +int32_t XEvent::Reset() { return ResetEvent(handle_) ? 1 : 0; } -void XEvent::Clear() { - ResetEvent(handle_); -} +void XEvent::Clear() { ResetEvent(handle_); } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/objects/xevent.h b/src/xenia/kernel/objects/xevent.h index eb2b9a070..831666a50 100644 --- a/src/xenia/kernel/objects/xevent.h +++ b/src/xenia/kernel/objects/xevent.h @@ -10,17 +10,14 @@ #ifndef XENIA_KERNEL_XBOXKRNL_XEVENT_H_ #define XENIA_KERNEL_XBOXKRNL_XEVENT_H_ -#include - -#include - +#include "xenia/kernel/xobject.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - class XEvent : public XObject { -public: + public: XEvent(KernelState* kernel_state); virtual ~XEvent(); @@ -34,13 +31,11 @@ public: virtual void* GetWaitHandle() { return handle_; } -private: + private: HANDLE handle_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_XEVENT_H_ diff --git a/src/xenia/kernel/objects/xfile.cc b/src/xenia/kernel/objects/xfile.cc index 4a9df78e3..62feacae3 100644 --- a/src/xenia/kernel/objects/xfile.cc +++ b/src/xenia/kernel/objects/xfile.cc @@ -7,19 +7,16 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/objects/xfile.h" -#include -#include +#include "xenia/kernel/async_request.h" +#include "xenia/kernel/objects/xevent.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::kernel; - - -XFile::XFile(KernelState* kernel_state, uint32_t desired_access) : - desired_access_(desired_access), position_(0), - XObject(kernel_state, kTypeFile) { +XFile::XFile(KernelState* kernel_state, fs::Mode mode) + : mode_(mode), position_(0), XObject(kernel_state, kTypeFile) { async_event_ = new XEvent(kernel_state); async_event_->Initialize(false, false); } @@ -30,9 +27,7 @@ XFile::~XFile() { async_event_->Delete(); } -void* XFile::GetWaitHandle() { - return async_event_->GetWaitHandle(); -} +void* XFile::GetWaitHandle() { return async_event_->GetWaitHandle(); } X_STATUS XFile::Read(void* buffer, size_t buffer_length, size_t byte_offset, size_t* out_bytes_read) { @@ -40,7 +35,8 @@ X_STATUS XFile::Read(void* buffer, size_t buffer_length, size_t byte_offset, // Read from current position. byte_offset = position_; } - X_STATUS result = ReadSync(buffer, buffer_length, byte_offset, out_bytes_read); + X_STATUS result = + ReadSync(buffer, buffer_length, byte_offset, out_bytes_read); if (XSUCCEEDED(result)) { position_ += *out_bytes_read; } @@ -52,7 +48,10 @@ X_STATUS XFile::Read(void* buffer, size_t buffer_length, size_t byte_offset, // Also tack on our event so that any waiters wake. request->AddWaitEvent(async_event_); position_ = byte_offset; - //return entry_->ReadAsync(buffer, buffer_length, byte_offset, request); + // return entry_->ReadAsync(buffer, buffer_length, byte_offset, request); X_STATUS result = X_STATUS_NOT_IMPLEMENTED; return result; } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/objects/xfile.h b/src/xenia/kernel/objects/xfile.h index 9eafe88fe..48415b56f 100644 --- a/src/xenia/kernel/objects/xfile.h +++ b/src/xenia/kernel/objects/xfile.h @@ -10,10 +10,9 @@ #ifndef XENIA_KERNEL_XBOXKRNL_XFILE_H_ #define XENIA_KERNEL_XBOXKRNL_XFILE_H_ -#include - -#include +#include "xenia/kernel/xobject.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { @@ -22,42 +21,42 @@ class XAsyncRequest; class XEvent; class XFileInfo { -public: + public: // FILE_NETWORK_OPEN_INFORMATION - uint64_t creation_time; - uint64_t last_access_time; - uint64_t last_write_time; - uint64_t change_time; - uint64_t allocation_size; - uint64_t file_length; + uint64_t creation_time; + uint64_t last_access_time; + uint64_t last_write_time; + uint64_t change_time; + uint64_t allocation_size; + uint64_t file_length; X_FILE_ATTRIBUTES attributes; void Write(uint8_t* base, uint32_t p) { - XESETUINT64BE(base + p, creation_time); - XESETUINT64BE(base + p + 8, last_access_time); - XESETUINT64BE(base + p + 16, last_write_time); - XESETUINT64BE(base + p + 24, change_time); - XESETUINT64BE(base + p + 32, allocation_size); - XESETUINT64BE(base + p + 40, file_length); - XESETUINT32BE(base + p + 48, attributes); - XESETUINT32BE(base + p + 52, 0); // pad + poly::store_and_swap(base + p, creation_time); + poly::store_and_swap(base + p + 8, last_access_time); + poly::store_and_swap(base + p + 16, last_write_time); + poly::store_and_swap(base + p + 24, change_time); + poly::store_and_swap(base + p + 32, allocation_size); + poly::store_and_swap(base + p + 40, file_length); + poly::store_and_swap(base + p + 48, attributes); + poly::store_and_swap(base + p + 52, 0); // pad } }; class XDirectoryInfo { -public: + public: // FILE_DIRECTORY_INFORMATION - uint32_t next_entry_offset; - uint32_t file_index; - uint64_t creation_time; - uint64_t last_access_time; - uint64_t last_write_time; - uint64_t change_time; - uint64_t end_of_file; - uint64_t allocation_size; + uint32_t next_entry_offset; + uint32_t file_index; + uint64_t creation_time; + uint64_t last_access_time; + uint64_t last_write_time; + uint64_t change_time; + uint64_t end_of_file; + uint64_t allocation_size; X_FILE_ATTRIBUTES attributes; - uint32_t file_name_length; - char file_name[1]; + uint32_t file_name_length; + char file_name[1]; void Write(uint8_t* base, uint32_t p) { uint8_t* dst = base + p; @@ -65,80 +64,82 @@ public: XDirectoryInfo* info; do { info = (XDirectoryInfo*)src; - XESETUINT32BE(dst, info->next_entry_offset); - XESETUINT32BE(dst + 4, info->file_index); - XESETUINT64BE(dst + 8, info->creation_time); - XESETUINT64BE(dst + 16, info->last_access_time); - XESETUINT64BE(dst + 24, info->last_write_time); - XESETUINT64BE(dst + 32, info->change_time); - XESETUINT64BE(dst + 40, info->end_of_file); - XESETUINT64BE(dst + 48, info->allocation_size); - XESETUINT32BE(dst + 56, info->attributes); - XESETUINT32BE(dst + 60, info->file_name_length); - xe_copy_memory(dst + 64, info->file_name_length, info->file_name, info->file_name_length); + poly::store_and_swap(dst, info->next_entry_offset); + poly::store_and_swap(dst + 4, info->file_index); + poly::store_and_swap(dst + 8, info->creation_time); + poly::store_and_swap(dst + 16, info->last_access_time); + poly::store_and_swap(dst + 24, info->last_write_time); + poly::store_and_swap(dst + 32, info->change_time); + poly::store_and_swap(dst + 40, info->end_of_file); + poly::store_and_swap(dst + 48, info->allocation_size); + poly::store_and_swap(dst + 56, info->attributes); + poly::store_and_swap(dst + 60, info->file_name_length); + memcpy(dst + 64, info->file_name, info->file_name_length); dst += info->next_entry_offset; src += info->next_entry_offset; } while (info->next_entry_offset != 0); } }; -XEASSERTSTRUCTSIZE(XDirectoryInfo, 72); +static_assert_size(XDirectoryInfo, 72); // http://msdn.microsoft.com/en-us/library/windows/hardware/ff540287(v=vs.85).aspx class XVolumeInfo { -public: + public: // FILE_FS_VOLUME_INFORMATION - uint64_t creation_time; - uint32_t serial_number; - uint32_t label_length; - uint32_t supports_objects; - char label[1]; + uint64_t creation_time; + uint32_t serial_number; + uint32_t label_length; + uint32_t supports_objects; + char label[1]; void Write(uint8_t* base, uint32_t p) { uint8_t* dst = base + p; - XESETUINT64BE(dst + 0, this->creation_time); - XESETUINT32BE(dst + 8, this->serial_number); - XESETUINT32BE(dst + 12, this->label_length); - XESETUINT32BE(dst + 16, this->supports_objects); - xe_copy_memory(dst + 20, this->label_length, this->label, this->label_length); + poly::store_and_swap(dst + 0, this->creation_time); + poly::store_and_swap(dst + 8, this->serial_number); + poly::store_and_swap(dst + 12, this->label_length); + poly::store_and_swap(dst + 16, this->supports_objects); + memcpy(dst + 20, this->label, this->label_length); } }; -XEASSERTSTRUCTSIZE(XVolumeInfo, 24); +static_assert_size(XVolumeInfo, 24); // http://msdn.microsoft.com/en-us/library/windows/hardware/ff540251(v=vs.85).aspx class XFileSystemAttributeInfo { -public: + public: // FILE_FS_ATTRIBUTE_INFORMATION - uint32_t attributes; - int32_t maximum_component_name_length; - uint32_t fs_name_length; - char fs_name[1]; + uint32_t attributes; + int32_t maximum_component_name_length; + uint32_t fs_name_length; + char fs_name[1]; void Write(uint8_t* base, uint32_t p) { uint8_t* dst = base + p; - XESETUINT32BE(dst + 0, this->attributes); - XESETUINT32BE(dst + 4, this->maximum_component_name_length); - XESETUINT32BE(dst + 8, this->fs_name_length); - xe_copy_memory(dst + 12, this->fs_name_length, this->fs_name, this->fs_name_length); + poly::store_and_swap(dst + 0, this->attributes); + poly::store_and_swap(dst + 4, + this->maximum_component_name_length); + poly::store_and_swap(dst + 8, this->fs_name_length); + memcpy(dst + 12, this->fs_name, this->fs_name_length); } }; -XEASSERTSTRUCTSIZE(XFileSystemAttributeInfo, 16); +static_assert_size(XFileSystemAttributeInfo, 16); class XFile : public XObject { -public: + public: virtual ~XFile(); - virtual const char* path(void) const = 0; - virtual const char* absolute_path(void) const = 0; - virtual const char* name(void) const = 0; + virtual const std::string& path() const = 0; + virtual const std::string& absolute_path() const = 0; + virtual const std::string& name() const = 0; size_t position() const { return position_; } void set_position(size_t value) { position_ = value; } virtual X_STATUS QueryInfo(XFileInfo* out_info) = 0; - virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, - size_t length, const char* file_name, bool restart) = 0; + virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, size_t length, + const char* file_name, bool restart) = 0; virtual X_STATUS QueryVolume(XVolumeInfo* out_info, size_t length) = 0; - virtual X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, size_t length) = 0; + virtual X_STATUS QueryFileSystemAttributes(XFileSystemAttributeInfo* out_info, + size_t length) = 0; X_STATUS Read(void* buffer, size_t buffer_length, size_t byte_offset, size_t* out_bytes_read); @@ -147,24 +148,21 @@ public: virtual void* GetWaitHandle(); -protected: - XFile(KernelState* kernel_state, uint32_t desired_access); - virtual X_STATUS ReadSync( - void* buffer, size_t buffer_length, size_t byte_offset, - size_t* out_bytes_read) = 0; + protected: + XFile(KernelState* kernel_state, fs::Mode mode); + virtual X_STATUS ReadSync(void* buffer, size_t buffer_length, + size_t byte_offset, size_t* out_bytes_read) = 0; -private: - uint32_t desired_access_; - XEvent* async_event_; + private: + fs::Mode mode_; + XEvent* async_event_; // TODO(benvanik): create flags, open state, etc. - size_t position_; + size_t position_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_XFILE_H_ diff --git a/src/xenia/kernel/objects/xkernel_module.cc b/src/xenia/kernel/objects/xkernel_module.cc index 506cc0b8e..c76803378 100644 --- a/src/xenia/kernel/objects/xkernel_module.cc +++ b/src/xenia/kernel/objects/xkernel_module.cc @@ -7,30 +7,31 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/objects/xkernel_module.h" -#include -#include -#include +#include "xenia/emulator.h" +#include "xenia/cpu/cpu.h" +#include "xenia/kernel/objects/xthread.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::cpu; -using namespace xe::kernel; - - -XKernelModule::XKernelModule(KernelState* kernel_state, const char* path) : - XModule(kernel_state, path) { +XKernelModule::XKernelModule(KernelState* kernel_state, const char* path) + : XModule(kernel_state, path) { emulator_ = kernel_state->emulator(); memory_ = emulator_->memory(); export_resolver_ = kernel_state->emulator()->export_resolver(); + + OnLoad(); } -XKernelModule::~XKernelModule() { -} +XKernelModule::~XKernelModule() {} void* XKernelModule::GetProcAddressByOrdinal(uint16_t ordinal) { // TODO(benvanik): check export tables. XELOGE("GetProcAddressByOrdinal not implemented"); return NULL; } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/objects/xkernel_module.h b/src/xenia/kernel/objects/xkernel_module.h index 07d3d86b4..6c780404b 100644 --- a/src/xenia/kernel/objects/xkernel_module.h +++ b/src/xenia/kernel/objects/xkernel_module.h @@ -10,33 +10,28 @@ #ifndef XENIA_KERNEL_XBOXKRNL_XKERNEL_MODULE_H_ #define XENIA_KERNEL_XBOXKRNL_XKERNEL_MODULE_H_ -#include - -XEDECLARECLASS1(xe, Emulator); -XEDECLARECLASS1(xe, ExportResolver); -XEDECLARECLASS2(xe, kernel, KernelState); - +#include "xenia/emulator.h" +#include "xenia/kernel/objects/xmodule.h" namespace xe { namespace kernel { +class KernelState; class XKernelModule : public XModule { -public: + public: XKernelModule(KernelState* kernel_state, const char* path); virtual ~XKernelModule(); virtual void* GetProcAddressByOrdinal(uint16_t ordinal); -protected: - Emulator* emulator_; - Memory* memory_; - ExportResolver* export_resolver_; + protected: + Emulator* emulator_; + Memory* memory_; + ExportResolver* export_resolver_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_XKERNEL_MODULE_H_ diff --git a/src/xenia/kernel/objects/xmodule.cc b/src/xenia/kernel/objects/xmodule.cc index c6efc9361..b64bc265e 100644 --- a/src/xenia/kernel/objects/xmodule.cc +++ b/src/xenia/kernel/objects/xmodule.cc @@ -7,35 +7,54 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/objects/xmodule.h" +#include "xdb/protocol.h" -using namespace xe; -using namespace xe::cpu; -using namespace xe::kernel; +namespace xe { +namespace kernel { - -XModule::XModule(KernelState* kernel_state, const char* path) : - XObject(kernel_state, kTypeModule) { - XEIGNORE(xestrcpya(path_, XECOUNT(path_), path)); - const char* slash = xestrrchra(path, '/'); - if (!slash) { - slash = xestrrchra(path, '\\'); +XModule::XModule(KernelState* kernel_state, const std::string& path) + : XObject(kernel_state, kTypeModule), path_(path) { + auto last_slash = path.find_last_of('/'); + if (last_slash == path.npos) { + last_slash = path.find_last_of('\\'); } - if (slash) { - XEIGNORE(xestrcpya(name_, XECOUNT(name_), slash + 1)); + if (last_slash == path.npos) { + name_ = path_; + } else { + name_ = path_.substr(last_slash + 1); } - char* dot = xestrrchra(name_, '.'); - if (dot) { - *dot = 0; + auto dot = name_.find_last_of('.'); + if (dot != name_.npos) { + name_ = name_.substr(0, dot); } } XModule::~XModule() { + auto ev = xdb::protocol::ModuleUnloadEvent::Append(memory()->trace_base()); + if (ev) { + ev->type = xdb::protocol::EventType::MODULE_UNLOAD; + ev->module_id = handle(); + } + + kernel_state_->UnregisterModule(this); } -X_STATUS XModule::GetSection( - const char* name, - uint32_t* out_section_data, uint32_t* out_section_size) { +void XModule::OnLoad() { + auto ev = xdb::protocol::ModuleLoadEvent::Append(memory()->trace_base()); + if (ev) { + ev->type = xdb::protocol::EventType::MODULE_LOAD; + ev->module_id = handle(); + } + + kernel_state_->RegisterModule(this); +} + +X_STATUS XModule::GetSection(const char* name, uint32_t* out_section_data, + uint32_t* out_section_size) { return X_STATUS_UNSUCCESSFUL; } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/objects/xmodule.h b/src/xenia/kernel/objects/xmodule.h index 97c49b907..0abe66931 100644 --- a/src/xenia/kernel/objects/xmodule.h +++ b/src/xenia/kernel/objects/xmodule.h @@ -10,36 +10,34 @@ #ifndef XENIA_KERNEL_XBOXKRNL_XMODULE_H_ #define XENIA_KERNEL_XBOXKRNL_XMODULE_H_ -#include - -#include +#include +#include "xenia/kernel/xobject.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - class XModule : public XObject { -public: - XModule(KernelState* kernel_state, const char* path); + public: + XModule(KernelState* kernel_state, const std::string& path); virtual ~XModule(); - const char* path() const { return path_; } - const char* name() const { return name_; } + const std::string& path() const { return path_; } + const std::string& name() const { return name_; } virtual void* GetProcAddressByOrdinal(uint16_t ordinal) = 0; - virtual X_STATUS GetSection( - const char* name, - uint32_t* out_section_data, uint32_t* out_section_size); + virtual X_STATUS GetSection(const char* name, uint32_t* out_section_data, + uint32_t* out_section_size); -protected: - char name_[256]; - char path_[XE_MAX_PATH]; + protected: + void OnLoad(); + + std::string name_; + std::string path_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_XMODULE_H_ diff --git a/src/xenia/kernel/objects/xmutant.cc b/src/xenia/kernel/objects/xmutant.cc index 02ff6f27b..bb73a6260 100644 --- a/src/xenia/kernel/objects/xmutant.cc +++ b/src/xenia/kernel/objects/xmutant.cc @@ -7,17 +7,13 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/objects/xmutant.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::kernel; - - -XMutant::XMutant(KernelState* kernel_state) : - XObject(kernel_state, kTypeMutant), - handle_(NULL) { -} +XMutant::XMutant(KernelState* kernel_state) + : XObject(kernel_state, kTypeMutant), handle_(NULL) {} XMutant::~XMutant() { if (handle_) { @@ -26,22 +22,22 @@ XMutant::~XMutant() { } void XMutant::Initialize(bool initial_owner) { - XEASSERTNULL(handle_); + assert_null(handle_); handle_ = CreateMutex(NULL, initial_owner ? TRUE : FALSE, NULL); } void XMutant::InitializeNative(void* native_ptr, DISPATCH_HEADER& header) { - XEASSERTNULL(handle_); + assert_null(handle_); // Haven't seen this yet, but it's possible. - XEASSERTALWAYS(); + assert_always(); } -X_STATUS XMutant::ReleaseMutant( - uint32_t priority_increment, bool abandon, bool wait) { +X_STATUS XMutant::ReleaseMutant(uint32_t priority_increment, bool abandon, + bool wait) { // TODO(benvanik): abandoning. - XEASSERTFALSE(abandon); + assert_false(abandon); BOOL result = ReleaseMutex(handle_); if (result) { return X_STATUS_SUCCESS; @@ -49,3 +45,6 @@ X_STATUS XMutant::ReleaseMutant( return X_STATUS_MUTANT_NOT_OWNED; } } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/objects/xmutant.h b/src/xenia/kernel/objects/xmutant.h index f66a95572..11da04699 100644 --- a/src/xenia/kernel/objects/xmutant.h +++ b/src/xenia/kernel/objects/xmutant.h @@ -10,17 +10,14 @@ #ifndef XENIA_KERNEL_XBOXKRNL_XMUTANT_H_ #define XENIA_KERNEL_XBOXKRNL_XMUTANT_H_ -#include - -#include - +#include "xenia/kernel/xobject.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - class XMutant : public XObject { -public: + public: XMutant(KernelState* kernel_state); virtual ~XMutant(); @@ -31,13 +28,11 @@ public: virtual void* GetWaitHandle() { return handle_; } -private: + private: HANDLE handle_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_XMUTANT_H_ diff --git a/src/xenia/kernel/objects/xnotify_listener.cc b/src/xenia/kernel/objects/xnotify_listener.cc index 7e9ffb704..495e9cfde 100644 --- a/src/xenia/kernel/objects/xnotify_listener.cc +++ b/src/xenia/kernel/objects/xnotify_listener.cc @@ -7,30 +7,27 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/objects/xnotify_listener.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::kernel; - - -XNotifyListener::XNotifyListener(KernelState* kernel_state) : - XObject(kernel_state, kTypeNotifyListener), - wait_handle_(NULL), lock_(0), mask_(0), notification_count_(0) { -} +XNotifyListener::XNotifyListener(KernelState* kernel_state) + : XObject(kernel_state, kTypeNotifyListener), + wait_handle_(NULL), + mask_(0), + notification_count_(0) {} XNotifyListener::~XNotifyListener() { kernel_state_->UnregisterNotifyListener(this); - xe_mutex_free(lock_); if (wait_handle_) { CloseHandle(wait_handle_); } } void XNotifyListener::Initialize(uint64_t mask) { - XEASSERTNULL(wait_handle_); + assert_null(wait_handle_); - lock_ = xe_mutex_alloc(); wait_handle_ = CreateEvent(NULL, TRUE, FALSE, NULL); mask_ = mask; @@ -39,27 +36,26 @@ void XNotifyListener::Initialize(uint64_t mask) { void XNotifyListener::EnqueueNotification(XNotificationID id, uint32_t data) { // Ignore if the notification doesn't match our mask. - if ((mask_ & uint64_t(1 << ((id >> 25) + 1))) == 0) { + if ((mask_ & uint64_t(1 << (id >> 25))) == 0) { return; } - xe_mutex_lock(lock_); - auto existing = notifications_.find(id); - if (existing != notifications_.end()) { + std::lock_guard lock(lock_); + if (notifications_.count(id)) { // Already exists. Overwrite. notifications_[id] = data; } else { // New. notification_count_++; + notifications_.insert({id, data}); } SetEvent(wait_handle_); - xe_mutex_unlock(lock_); } -bool XNotifyListener::DequeueNotification( - XNotificationID* out_id, uint32_t* out_data) { +bool XNotifyListener::DequeueNotification(XNotificationID* out_id, + uint32_t* out_data) { + std::lock_guard lock(lock_); bool dequeued = false; - xe_mutex_lock(lock_); if (notification_count_) { dequeued = true; auto it = notifications_.begin(); @@ -71,14 +67,13 @@ bool XNotifyListener::DequeueNotification( ResetEvent(wait_handle_); } } - xe_mutex_unlock(lock_); return dequeued; } -bool XNotifyListener::DequeueNotification( - XNotificationID id, uint32_t* out_data) { +bool XNotifyListener::DequeueNotification(XNotificationID id, + uint32_t* out_data) { + std::lock_guard lock(lock_); bool dequeued = false; - xe_mutex_lock(lock_); if (notification_count_) { dequeued = true; auto it = notifications_.find(id); @@ -91,6 +86,8 @@ bool XNotifyListener::DequeueNotification( } } } - xe_mutex_unlock(lock_); return dequeued; } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/objects/xnotify_listener.h b/src/xenia/kernel/objects/xnotify_listener.h index 436c4434a..6b5eb7887 100644 --- a/src/xenia/kernel/objects/xnotify_listener.h +++ b/src/xenia/kernel/objects/xnotify_listener.h @@ -7,26 +7,24 @@ ****************************************************************************** */ -// This should probably be in XAM, but I don't want to build an extensible -// object system. Meh. - #ifndef XENIA_KERNEL_XBOXKRNL_XNOTIFY_LISTENER_H_ #define XENIA_KERNEL_XBOXKRNL_XNOTIFY_LISTENER_H_ -#include - -#include +#include +#include "xenia/kernel/xobject.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - class XNotifyListener : public XObject { -public: + public: XNotifyListener(KernelState* kernel_state); virtual ~XNotifyListener(); + uint64_t mask() const { return mask_; } + void Initialize(uint64_t mask); void EnqueueNotification(XNotificationID id, uint32_t data); @@ -35,17 +33,15 @@ public: virtual void* GetWaitHandle() { return wait_handle_; } -private: + private: HANDLE wait_handle_; - xe_mutex_t* lock_; + std::mutex lock_; std::unordered_map notifications_; size_t notification_count_; uint64_t mask_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_XNOTIFY_LISTENER_H_ diff --git a/src/xenia/kernel/objects/xsemaphore.cc b/src/xenia/kernel/objects/xsemaphore.cc index 642a88181..be1472463 100644 --- a/src/xenia/kernel/objects/xsemaphore.cc +++ b/src/xenia/kernel/objects/xsemaphore.cc @@ -7,17 +7,13 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/objects/xsemaphore.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::kernel; - - -XSemaphore::XSemaphore(KernelState* kernel_state) : - XObject(kernel_state, kTypeSemaphore), - handle_(NULL) { -} +XSemaphore::XSemaphore(KernelState* kernel_state) + : XObject(kernel_state, kTypeSemaphore), handle_(NULL) {} XSemaphore::~XSemaphore() { if (handle_) { @@ -26,13 +22,13 @@ XSemaphore::~XSemaphore() { } void XSemaphore::Initialize(int32_t initial_count, int32_t maximum_count) { - XEASSERTNULL(handle_); + assert_null(handle_); handle_ = CreateSemaphore(NULL, initial_count, maximum_count, NULL); } void XSemaphore::InitializeNative(void* native_ptr, DISPATCH_HEADER& header) { - XEASSERTNULL(handle_); + assert_null(handle_); // NOT IMPLEMENTED // We expect Initialize to be called shortly. @@ -43,3 +39,6 @@ int32_t XSemaphore::ReleaseSemaphore(int32_t release_count) { ::ReleaseSemaphore(handle_, release_count, &previous_count); return previous_count; } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/objects/xsemaphore.h b/src/xenia/kernel/objects/xsemaphore.h index 1d58d1de1..892d3d70a 100644 --- a/src/xenia/kernel/objects/xsemaphore.h +++ b/src/xenia/kernel/objects/xsemaphore.h @@ -10,17 +10,14 @@ #ifndef XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_ #define XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_ -#include - -#include - +#include "xenia/kernel/xobject.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - class XSemaphore : public XObject { -public: + public: XSemaphore(KernelState* kernel_state); virtual ~XSemaphore(); @@ -31,13 +28,11 @@ public: virtual void* GetWaitHandle() { return handle_; } -private: + private: HANDLE handle_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_ diff --git a/src/xenia/kernel/objects/xthread.cc b/src/xenia/kernel/objects/xthread.cc index d8e4bac85..7be0363a8 100644 --- a/src/xenia/kernel/objects/xthread.cc +++ b/src/xenia/kernel/objects/xthread.cc @@ -7,54 +7,49 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/objects/xthread.h" -#include -#include -#include -#include -#include +#include "poly/poly.h" +#include "xdb/protocol.h" +#include "xenia/cpu/cpu.h" +#include "xenia/kernel/native_list.h" +#include "xenia/kernel/objects/xevent.h" +#include "xenia/kernel/objects/xuser_module.h" +namespace xe { +namespace kernel { -using namespace alloy; -using namespace xe; using namespace xe::cpu; -using namespace xe::kernel; +uint32_t next_xthread_id = 0; +thread_local XThread* current_thread_tls; +std::mutex critical_region_; +XThread* shared_kernel_thread_ = 0; -namespace { - static uint32_t next_xthread_id = 0; - static uint32_t current_thread_tls = xeKeTlsAlloc(); - static xe_mutex_t* critical_region_ = xe_mutex_alloc(10000); - static XThread* shared_kernel_thread_ = 0; -} +XThread::XThread(KernelState* kernel_state, uint32_t stack_size, + uint32_t xapi_thread_startup, uint32_t start_address, + uint32_t start_context, uint32_t creation_flags) + : XObject(kernel_state, kTypeThread), + thread_id_(++next_xthread_id), + thread_handle_(0), + thread_state_address_(0), + thread_state_(0), + event_(NULL), + irql_(0) { + creation_params_.stack_size = stack_size; + creation_params_.xapi_thread_startup = xapi_thread_startup; + creation_params_.start_address = start_address; + creation_params_.start_context = start_context; - -XThread::XThread(KernelState* kernel_state, - uint32_t stack_size, - uint32_t xapi_thread_startup, - uint32_t start_address, uint32_t start_context, - uint32_t creation_flags) : - XObject(kernel_state, kTypeThread), - thread_id_(++next_xthread_id), - thread_handle_(0), - thread_state_address_(0), - thread_state_(0), - event_(NULL), - name_(0), - irql_(0) { - creation_params_.stack_size = stack_size; - creation_params_.xapi_thread_startup = xapi_thread_startup; - creation_params_.start_address = start_address; - creation_params_.start_context = start_context; - creation_params_.creation_flags = creation_flags; + // top 8 bits = processor ID (or 0 for default) + // bit 0 = 1 to create suspended + creation_params_.creation_flags = creation_flags; // Adjust stack size - min of 16k. - if (creation_params_.stack_size < 16 * 1024 * 1024) { - creation_params_.stack_size = 16 * 1024 * 1024; + if (creation_params_.stack_size < 16 * 1024) { + creation_params_.stack_size = 16 * 1024; } - apc_lock_ = xe_mutex_alloc(); apc_list_ = new NativeList(kernel_state->memory()); event_ = new XEvent(kernel_state); @@ -65,11 +60,16 @@ XThread::XThread(KernelState* kernel_state, } XThread::~XThread() { + auto ev = xdb::protocol::ThreadExitEvent::Append(memory()->trace_base()); + if (ev) { + ev->type = xdb::protocol::EventType::THREAD_EXIT; + ev->thread_id = handle(); + } + // Unregister first to prevent lookups while deleting. kernel_state_->UnregisterThread(this); delete apc_list_; - xe_mutex_free(apc_lock_); event_->Release(); @@ -87,9 +87,6 @@ XThread::~XThread() { if (thread_state_address_) { kernel_state()->memory()->HeapFree(thread_state_address_, 0); } - if (name_) { - xe_free(name_); - } if (thread_handle_) { // TODO(benvanik): platform kill @@ -98,16 +95,15 @@ XThread::~XThread() { } XThread* XThread::GetCurrentThread() { - XThread* thread = (XThread*)xeKeTlsGetValue(current_thread_tls); + XThread* thread = current_thread_tls; if (!thread) { // Assume this is some shared interrupt thread/etc. XThread::EnterCriticalRegion(); thread = shared_kernel_thread_; if (!thread) { - thread = new XThread( - KernelState::shared(), 32 * 1024, 0, 0, 0, 0); + thread = new XThread(KernelState::shared(), 32 * 1024, 0, 0, 0, 0); shared_kernel_thread_ = thread; - xeKeTlsSetValue(current_thread_tls, (uint64_t)thread); + current_thread_tls = thread; } XThread::LeaveCriticalRegion(); } @@ -120,56 +116,26 @@ uint32_t XThread::GetCurrentThreadHandle() { } uint32_t XThread::GetCurrentThreadId(const uint8_t* thread_state_block) { - return XEGETUINT32BE(thread_state_block + 0x14C); + return poly::load_and_swap(thread_state_block + 0x14C); } -uint32_t XThread::thread_state() { - return thread_state_address_; -} +uint32_t XThread::thread_state() { return thread_state_address_; } -uint32_t XThread::thread_id() { - return thread_id_; -} +uint32_t XThread::thread_id() { return thread_id_; } uint32_t XThread::last_error() { - uint8_t *p = memory()->Translate(thread_state_address_); - return XEGETUINT32BE(p + 0x160); + uint8_t* p = memory()->Translate(thread_state_address_); + return poly::load_and_swap(p + 0x160); } void XThread::set_last_error(uint32_t error_code) { - uint8_t *p = memory()->Translate(thread_state_address_); - XESETUINT32BE(p + 0x160, error_code); + uint8_t* p = memory()->Translate(thread_state_address_); + poly::store_and_swap(p + 0x160, error_code); } -void XThread::set_name(const char* name) { - if (name == name_) { - return; - } - if (name_) { - xe_free(name_); - } - name_ = xestrdupa(name); - -#if XE_PLATFORM_WIN32 - // Do the nasty set for us. - #pragma pack(push, 8) - typedef struct tagTHREADNAME_INFO { - DWORD dwType; // must be 0x1000 - LPCSTR szName; // pointer to name (in user addr space) - DWORD dwThreadID; // thread ID (-1=caller thread) - DWORD dwFlags; // reserved for future use, must be zero - } THREADNAME_INFO; - #pragma pack(pop) - THREADNAME_INFO info; - info.dwType = 0x1000; - info.szName = name_; - info.dwThreadID = ::GetThreadId(thread_handle_); - info.dwFlags = 0; - __try { - RaiseException(0x406D1388, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info); - } __except(EXCEPTION_CONTINUE_EXECUTION) { - } -#endif // WIN32 +void XThread::set_name(const std::string& name) { + name_ = name; + poly::threading::set_name(thread_handle_, name); } X_STATUS XThread::Create() { @@ -185,8 +151,8 @@ X_STATUS XThread::Create() { // 0x160: last error // So, at offset 0x100 we have a 4b pointer to offset 200, then have the // structure. - thread_state_address_ = (uint32_t)memory()->HeapAlloc( - 0, 2048, MEMORY_FLAG_ZERO); + thread_state_address_ = + (uint32_t)memory()->HeapAlloc(0, 2048, MEMORY_FLAG_ZERO); if (!thread_state_address_) { XELOGW("Unable to allocate thread state block"); return X_STATUS_NO_MEMORY; @@ -200,14 +166,13 @@ X_STATUS XThread::Create() { // Allocate thread scratch. // This is used by interrupts/APCs/etc so we can round-trip pointers through. scratch_size_ = 4 * 16; - scratch_address_ = (uint32_t)memory()->HeapAlloc( - 0, scratch_size_, MEMORY_FLAG_ZERO); + scratch_address_ = + (uint32_t)memory()->HeapAlloc(0, scratch_size_, MEMORY_FLAG_ZERO); // Allocate TLS block. const xe_xex2_header_t* header = module->xex_header(); uint32_t tls_size = header->tls_info.slot_count * header->tls_info.data_size; - tls_address_ = (uint32_t)memory()->HeapAlloc( - 0, tls_size, MEMORY_FLAG_ZERO); + tls_address_ = (uint32_t)memory()->HeapAlloc(0, tls_size, MEMORY_FLAG_ZERO); if (!tls_address_) { XELOGW("Unable to allocate thread local storage block"); module->Release(); @@ -216,22 +181,21 @@ X_STATUS XThread::Create() { // Copy in default TLS info. // TODO(benvanik): is this correct? - memory()->Copy( - tls_address_, header->tls_info.raw_data_address, tls_size); + memory()->Copy(tls_address_, header->tls_info.raw_data_address, tls_size); // Setup the thread state block (last error/etc). - uint8_t *p = memory()->Translate(thread_state_address_); - XESETUINT32BE(p + 0x000, tls_address_); - XESETUINT32BE(p + 0x100, thread_state_address_); - XESETUINT32BE(p + 0x14C, thread_id_); - XESETUINT32BE(p + 0x150, 0); // ? - XESETUINT32BE(p + 0x160, 0); // last error + uint8_t* p = memory()->Translate(thread_state_address_); + poly::store_and_swap(p + 0x000, tls_address_); + poly::store_and_swap(p + 0x100, thread_state_address_); + poly::store_and_swap(p + 0x14C, thread_id_); + poly::store_and_swap(p + 0x150, 0); // ? + poly::store_and_swap(p + 0x160, 0); // last error // Allocate processor thread state. // This is thread safe. - thread_state_ = new XenonThreadState( - kernel_state()->processor()->runtime(), - thread_id_, creation_params_.stack_size, thread_state_address_); + thread_state_ = + new XenonThreadState(kernel_state()->processor()->runtime(), thread_id_, + creation_params_.stack_size, thread_state_address_); X_STATUS return_code = PlatformCreate(); if (XFAILED(return_code)) { @@ -241,9 +205,21 @@ X_STATUS XThread::Create() { } char thread_name[32]; - xesnprintfa(thread_name, XECOUNT(thread_name), "XThread%04X", handle()); + snprintf(thread_name, poly::countof(thread_name), "XThread%04X", handle()); set_name(thread_name); + uint32_t proc_mask = creation_params_.creation_flags >> 24; + if (proc_mask) { + SetAffinity(proc_mask); + } + + auto ev = xdb::protocol::ThreadCreateEvent::Append(memory()->trace_base()); + if (ev) { + ev->type = xdb::protocol::EventType::THREAD_CREATE; + ev->thread_id = handle(); + thread_state_->WriteRegisters(&ev->registers); + } + module->Release(); return X_STATUS_SUCCESS; } @@ -267,23 +243,21 @@ X_STATUS XThread::Exit(int exit_code) { static uint32_t __stdcall XThreadStartCallbackWin32(void* param) { XThread* thread = reinterpret_cast(param); - xe::Profiler::ThreadEnter(thread->name()); - xeKeTlsSetValue(current_thread_tls, (uint64_t)thread); + xe::Profiler::ThreadEnter(thread->name().c_str()); + current_thread_tls = thread; thread->Execute(); - xeKeTlsSetValue(current_thread_tls, NULL); + current_thread_tls = nullptr; thread->Release(); xe::Profiler::ThreadExit(); return 0; } X_STATUS XThread::PlatformCreate() { - thread_handle_ = CreateThread( - NULL, - creation_params_.stack_size, - (LPTHREAD_START_ROUTINE)XThreadStartCallbackWin32, - this, - creation_params_.creation_flags, - NULL); + bool suspended = creation_params_.creation_flags & 0x1; + thread_handle_ = + CreateThread(NULL, creation_params_.stack_size, + (LPTHREAD_START_ROUTINE)XThreadStartCallbackWin32, this, + suspended ? CREATE_SUSPENDED : 0, NULL); if (!thread_handle_) { uint32_t last_error = GetLastError(); // TODO(benvanik): translate? @@ -309,10 +283,10 @@ X_STATUS XThread::PlatformExit(int exit_code) { static void* XThreadStartCallbackPthreads(void* param) { XThread* thread = reinterpret_cast(param); - xe::Profiler::ThreadEnter(thread->name()); - xeKeTlsSetValue(current_thread_tls, (uint64_t)thread); + xe::Profiler::ThreadEnter(thread->name().c_str()); + current_thread_tls = thread; thread->Execute(); - xeKeTlsSetValue(current_thread_tls, NULL); + current_thread_tls = nullptr; thread->Release(); xe::Profiler::ThreadExit(); return 0; @@ -325,23 +299,18 @@ X_STATUS XThread::PlatformCreate() { pthread_attr_setstacksize(&attr, creation_params_.stack_size); int result_code; - if (creation_params_.creation_flags & X_CREATE_SUSPENDED) { + if (creation_params_.creation_flags & 0x1) { #if XE_PLATFORM_OSX result_code = pthread_create_suspended_np( - reinterpret_cast(&thread_handle_), - &attr, - &XThreadStartCallbackPthreads, - this); + reinterpret_cast(&thread_handle_), &attr, + &XThreadStartCallbackPthreads, this); #else // TODO(benvanik): pthread_create_suspended_np on linux - XEASSERTALWAYS(); + assert_always(); #endif // OSX } else { - result_code = pthread_create( - reinterpret_cast(&thread_handle_), - &attr, - &XThreadStartCallbackPthreads, - this); + result_code = pthread_create(reinterpret_cast(&thread_handle_), + &attr, &XThreadStartCallbackPthreads, this); } pthread_attr_destroy(&attr); @@ -365,7 +334,7 @@ void XThread::PlatformDestroy() { X_STATUS XThread::PlatformExit(int exit_code) { // NOTE: does not return. - pthread_exit((void*)exit_code); + pthread_exit(reinterpret_cast(exit_code)); return X_STATUS_SUCCESS; } @@ -375,22 +344,19 @@ void XThread::Execute() { // If a XapiThreadStartup value is present, we use that as a trampoline. // Otherwise, we are a raw thread. if (creation_params_.xapi_thread_startup) { - uint64_t args[] = { - creation_params_.start_address, - creation_params_.start_context - }; - kernel_state()->processor()->Execute( - thread_state_, - creation_params_.xapi_thread_startup, args, XECOUNT(args)); + uint64_t args[] = {creation_params_.start_address, + creation_params_.start_context}; + kernel_state()->processor()->Execute(thread_state_, + creation_params_.xapi_thread_startup, + args, poly::countof(args)); } else { // Run user code. - uint64_t args[] = { - creation_params_.start_context - }; + uint64_t args[] = {creation_params_.start_context}; int exit_code = (int)kernel_state()->processor()->Execute( - thread_state_, - creation_params_.start_address, args, XECOUNT(args)); - // If we got here it means the execute completed without an exit being called. + thread_state_, creation_params_.start_address, args, + poly::countof(args)); + // If we got here it means the execute completed without an exit being + // called. // Treat the return code as an implicit exit code. Exit(exit_code); } @@ -398,31 +364,24 @@ void XThread::Execute() { void XThread::EnterCriticalRegion() { // Global critical region. This isn't right, but is easy. - xe_mutex_lock(critical_region_); + critical_region_.lock(); } -void XThread::LeaveCriticalRegion() { - xe_mutex_unlock(critical_region_); -} +void XThread::LeaveCriticalRegion() { critical_region_.unlock(); } uint32_t XThread::RaiseIrql(uint32_t new_irql) { - return xe_atomic_exchange_32(new_irql, &irql_); + return irql_.exchange(new_irql); } -void XThread::LowerIrql(uint32_t new_irql) { - irql_ = new_irql; -} +void XThread::LowerIrql(uint32_t new_irql) { irql_ = new_irql; } -void XThread::LockApc() { - xe_mutex_lock(apc_lock_); -} +void XThread::LockApc() { apc_lock_.lock(); } void XThread::UnlockApc() { bool needs_apc = apc_list_->HasPending(); - xe_mutex_unlock(apc_lock_); + apc_lock_.unlock(); if (needs_apc) { - QueueUserAPC(reinterpret_cast(DeliverAPCs), - thread_handle_, + QueueUserAPC(reinterpret_cast(DeliverAPCs), thread_handle_, reinterpret_cast(this)); } } @@ -440,48 +399,47 @@ void XThread::DeliverAPCs(void* data) { // Calling the routine may delete the memory/overwrite it. uint32_t apc_address = apc_list->Shift() - 8; uint8_t* apc_ptr = membase + apc_address; - uint32_t kernel_routine = XEGETUINT32BE(apc_ptr + 16); - uint32_t normal_routine = XEGETUINT32BE(apc_ptr + 24); - uint32_t normal_context = XEGETUINT32BE(apc_ptr + 28); - uint32_t system_arg1 = XEGETUINT32BE(apc_ptr + 32); - uint32_t system_arg2 = XEGETUINT32BE(apc_ptr + 36); + uint32_t kernel_routine = poly::load_and_swap(apc_ptr + 16); + uint32_t normal_routine = poly::load_and_swap(apc_ptr + 24); + uint32_t normal_context = poly::load_and_swap(apc_ptr + 28); + uint32_t system_arg1 = poly::load_and_swap(apc_ptr + 32); + uint32_t system_arg2 = poly::load_and_swap(apc_ptr + 36); // Mark as uninserted so that it can be reinserted again by the routine. - uint32_t old_flags = XEGETUINT32BE(apc_ptr + 40); - XESETUINT32BE(apc_ptr + 40, old_flags & ~0xFF00); + uint32_t old_flags = poly::load_and_swap(apc_ptr + 40); + poly::store_and_swap(apc_ptr + 40, old_flags & ~0xFF00); // Call kernel routine. // The routine can modify all of its arguments before passing it on. // Since we need to give guest accessible pointers over, we copy things // into and out of scratch. uint8_t* scratch_ptr = membase + thread->scratch_address_; - XESETUINT32BE(scratch_ptr + 0, normal_routine); - XESETUINT32BE(scratch_ptr + 4, normal_context); - XESETUINT32BE(scratch_ptr + 8, system_arg1); - XESETUINT32BE(scratch_ptr + 12, system_arg2); - // kernel_routine(apc_address, &normal_routine, &normal_context, &system_arg1, &system_arg2) + poly::store_and_swap(scratch_ptr + 0, normal_routine); + poly::store_and_swap(scratch_ptr + 4, normal_context); + poly::store_and_swap(scratch_ptr + 8, system_arg1); + poly::store_and_swap(scratch_ptr + 12, system_arg2); + // kernel_routine(apc_address, &normal_routine, &normal_context, + // &system_arg1, &system_arg2) uint64_t kernel_args[] = { - apc_address, - thread->scratch_address_ + 0, - thread->scratch_address_ + 4, - thread->scratch_address_ + 8, - thread->scratch_address_ + 12, + apc_address, thread->scratch_address_ + 0, + thread->scratch_address_ + 4, thread->scratch_address_ + 8, + thread->scratch_address_ + 12, }; - processor->ExecuteInterrupt( - 0, kernel_routine, kernel_args, XECOUNT(kernel_args)); - normal_routine = XEGETUINT32BE(scratch_ptr + 0); - normal_context = XEGETUINT32BE(scratch_ptr + 4); - system_arg1 = XEGETUINT32BE(scratch_ptr + 8); - system_arg2 = XEGETUINT32BE(scratch_ptr + 12); + processor->ExecuteInterrupt(0, kernel_routine, kernel_args, + poly::countof(kernel_args)); + normal_routine = poly::load_and_swap(scratch_ptr + 0); + normal_context = poly::load_and_swap(scratch_ptr + 4); + system_arg1 = poly::load_and_swap(scratch_ptr + 8); + system_arg2 = poly::load_and_swap(scratch_ptr + 12); // Call the normal routine. Note that it may have been killed by the kernel // routine. if (normal_routine) { thread->UnlockApc(); // normal_routine(normal_context, system_arg1, system_arg2) - uint64_t normal_args[] = { normal_context, system_arg1, system_arg2 }; - processor->ExecuteInterrupt( - 0, normal_routine, normal_args, XECOUNT(normal_args)); + uint64_t normal_args[] = {normal_context, system_arg1, system_arg2}; + processor->ExecuteInterrupt(0, normal_routine, normal_args, + poly::countof(normal_args)); thread->LockApc(); } } @@ -496,31 +454,48 @@ void XThread::RundownAPCs() { // Calling the routine may delete the memory/overwrite it. uint32_t apc_address = apc_list_->Shift() - 8; uint8_t* apc_ptr = membase + apc_address; - uint32_t rundown_routine = XEGETUINT32BE(apc_ptr + 20); + uint32_t rundown_routine = poly::load_and_swap(apc_ptr + 20); // Mark as uninserted so that it can be reinserted again by the routine. - uint32_t old_flags = XEGETUINT32BE(apc_ptr + 40); - XESETUINT32BE(apc_ptr + 40, old_flags & ~0xFF00); + uint32_t old_flags = poly::load_and_swap(apc_ptr + 40); + poly::store_and_swap(apc_ptr + 40, old_flags & ~0xFF00); // Call the rundown routine. if (rundown_routine) { // rundown_routine(apc) - uint64_t args[] = { apc_address }; - kernel_state()->processor()->ExecuteInterrupt( - 0, rundown_routine, args, XECOUNT(args)); + uint64_t args[] = {apc_address}; + kernel_state()->processor()->ExecuteInterrupt(0, rundown_routine, args, + poly::countof(args)); } } UnlockApc(); } -int32_t XThread::QueryPriority() { - return GetThreadPriority(thread_handle_); -} +int32_t XThread::QueryPriority() { return GetThreadPriority(thread_handle_); } void XThread::SetPriority(int32_t increment) { SetThreadPriority(thread_handle_, increment); } +void XThread::SetAffinity(uint32_t affinity) { + // Affinity mask, as in SetThreadAffinityMask. + // Xbox thread IDs: + // 0 - core 0, thread 0 - user + // 1 - core 0, thread 1 - user + // 2 - core 1, thread 0 - sometimes xcontent + // 3 - core 1, thread 1 - user + // 4 - core 2, thread 0 - xaudio + // 5 - core 2, thread 1 - user + // TODO(benvanik): implement better thread distribution. + // NOTE: these are logical processors, not physical processors or cores. + SYSTEM_INFO system_info; + GetSystemInfo(&system_info); + if (system_info.dwNumberOfProcessors < 6) { + XELOGW("Too few processors - scheduling will be wonky"); + } + SetThreadAffinityMask(::GetCurrentThread(), affinity); +} + X_STATUS XThread::Resume(uint32_t* out_suspend_count) { DWORD result = ResumeThread(thread_handle_); if (result >= 0) { @@ -545,32 +520,33 @@ X_STATUS XThread::Suspend(uint32_t* out_suspend_count) { } } -X_STATUS XThread::Delay( - uint32_t processor_mode, uint32_t alertable, uint64_t interval) { +X_STATUS XThread::Delay(uint32_t processor_mode, uint32_t alertable, + uint64_t interval) { int64_t timeout_ticks = interval; DWORD timeout_ms; if (timeout_ticks > 0) { // Absolute time, based on January 1, 1601. // TODO(benvanik): convert time to relative time. - XEASSERTALWAYS(); + assert_always(); timeout_ms = 0; } else if (timeout_ticks < 0) { // Relative time. - timeout_ms = (DWORD)(-timeout_ticks / 10000); // Ticks -> MS + timeout_ms = (DWORD)(-timeout_ticks / 10000); // Ticks -> MS } else { timeout_ms = 0; } DWORD result = SleepEx(timeout_ms, alertable ? TRUE : FALSE); switch (result) { - case 0: - return X_STATUS_SUCCESS; - case WAIT_IO_COMPLETION: - return X_STATUS_USER_APC; - default: - return X_STATUS_ALERTED; + case 0: + return X_STATUS_SUCCESS; + case WAIT_IO_COMPLETION: + return X_STATUS_USER_APC; + default: + return X_STATUS_ALERTED; } } -void* XThread::GetWaitHandle() { - return event_->GetWaitHandle(); -} +void* XThread::GetWaitHandle() { return event_->GetWaitHandle(); } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/objects/xthread.h b/src/xenia/kernel/objects/xthread.h index 8b403429b..4a4fad19d 100644 --- a/src/xenia/kernel/objects/xthread.h +++ b/src/xenia/kernel/objects/xthread.h @@ -10,12 +10,13 @@ #ifndef XENIA_KERNEL_XBOXKRNL_XTHREAD_H_ #define XENIA_KERNEL_XBOXKRNL_XTHREAD_H_ -#include - -#include - -XEDECLARECLASS2(xe, cpu, XenonThreadState); +#include +#include +#include +#include "xenia/cpu/xenon_thread_state.h" +#include "xenia/kernel/xobject.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { @@ -23,14 +24,11 @@ namespace kernel { class NativeList; class XEvent; - class XThread : public XObject { -public: - XThread(KernelState* kernel_state, - uint32_t stack_size, - uint32_t xapi_thread_startup, - uint32_t start_address, uint32_t start_context, - uint32_t creation_flags); + public: + XThread(KernelState* kernel_state, uint32_t stack_size, + uint32_t xapi_thread_startup, uint32_t start_address, + uint32_t start_context, uint32_t creation_flags); virtual ~XThread(); static XThread* GetCurrentThread(); @@ -41,8 +39,8 @@ public: uint32_t thread_id(); uint32_t last_error(); void set_last_error(uint32_t error_code); - const char* name() const { return name_; } - void set_name(const char* name); + const std::string& name() const { return name_; } + void set_name(const std::string& name); X_STATUS Create(); X_STATUS Exit(int exit_code); @@ -60,15 +58,16 @@ public: int32_t QueryPriority(); void SetPriority(int32_t increment); + void SetAffinity(uint32_t affinity); X_STATUS Resume(uint32_t* out_suspend_count); X_STATUS Suspend(uint32_t* out_suspend_count); - X_STATUS Delay( - uint32_t processor_mode, uint32_t alertable, uint64_t interval); + X_STATUS Delay(uint32_t processor_mode, uint32_t alertable, + uint64_t interval); virtual void* GetWaitHandle(); -private: + private: X_STATUS PlatformCreate(); void PlatformDestroy(); X_STATUS PlatformExit(int exit_code); @@ -77,33 +76,31 @@ private: void RundownAPCs(); struct { - uint32_t stack_size; - uint32_t xapi_thread_startup; - uint32_t start_address; - uint32_t start_context; - uint32_t creation_flags; + uint32_t stack_size; + uint32_t xapi_thread_startup; + uint32_t start_address; + uint32_t start_context; + uint32_t creation_flags; } creation_params_; - uint32_t thread_id_; - void* thread_handle_; - uint32_t scratch_address_; - uint32_t scratch_size_; - uint32_t tls_address_; - uint32_t thread_state_address_; + uint32_t thread_id_; + void* thread_handle_; + uint32_t scratch_address_; + uint32_t scratch_size_; + uint32_t tls_address_; + uint32_t thread_state_address_; cpu::XenonThreadState* thread_state_; - char* name_; + std::string name_; - uint32_t irql_; - xe_mutex_t* apc_lock_; - NativeList* apc_list_; + std::atomic irql_; + std::mutex apc_lock_; + NativeList* apc_list_; - XEvent* event_; + XEvent* event_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_XTHREAD_H_ diff --git a/src/xenia/kernel/objects/xtimer.cc b/src/xenia/kernel/objects/xtimer.cc index f38aae6c0..35049f80c 100644 --- a/src/xenia/kernel/objects/xtimer.cc +++ b/src/xenia/kernel/objects/xtimer.cc @@ -7,19 +7,15 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/objects/xtimer.h" -#include +#include "xenia/cpu/processor.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::kernel; - - -XTimer::XTimer(KernelState* kernel_state) : - XObject(kernel_state, kTypeTimer), - handle_(NULL) { -} +XTimer::XTimer(KernelState* kernel_state) + : XObject(kernel_state, kTypeTimer), handle_(NULL) {} XTimer::~XTimer() { if (handle_) { @@ -28,37 +24,36 @@ XTimer::~XTimer() { } void XTimer::Initialize(uint32_t timer_type) { - XEASSERTNULL(handle_); + assert_null(handle_); bool manual_reset = false; switch (timer_type) { - case 0: // NotificationTimer - manual_reset = true; - break; - case 1: // SynchronizationTimer - manual_reset = false; - break; - default: - XEASSERTALWAYS(); - break; + case 0: // NotificationTimer + manual_reset = true; + break; + case 1: // SynchronizationTimer + manual_reset = false; + break; + default: + assert_always(); + break; } handle_ = CreateWaitableTimer(NULL, manual_reset, NULL); } -X_STATUS XTimer::SetTimer( - int64_t due_time, uint32_t period_ms, - uint32_t routine, uint32_t routine_arg, bool resume) { +X_STATUS XTimer::SetTimer(int64_t due_time, uint32_t period_ms, + uint32_t routine, uint32_t routine_arg, bool resume) { // Stash routine for callback. current_routine_ = routine; current_routine_arg_ = routine_arg; LARGE_INTEGER due_time_li; due_time_li.QuadPart = due_time; - BOOL result = SetWaitableTimer( - handle_, &due_time_li, period_ms, - routine ? (PTIMERAPCROUTINE)CompletionRoutine : NULL, this, - resume ? TRUE : FALSE); + BOOL result = + SetWaitableTimer(handle_, &due_time_li, period_ms, + routine ? (PTIMERAPCROUTINE)CompletionRoutine : NULL, + this, resume ? TRUE : FALSE); // Caller is checking for STATUS_TIMER_RESUME_IGNORED. // This occurs if result == TRUE but error is set. @@ -69,9 +64,9 @@ X_STATUS XTimer::SetTimer( return result ? X_STATUS_SUCCESS : X_STATUS_UNSUCCESSFUL; } -void XTimer::CompletionRoutine( - XTimer* timer, DWORD timer_low, DWORD timer_high) { - XEASSERT(timer->current_routine_); +void XTimer::CompletionRoutine(XTimer* timer, DWORD timer_low, + DWORD timer_high) { + assert_true(timer->current_routine_); // Queue APC to call back routine with (arg, low, high). // TODO(benvanik): APC dispatch. @@ -81,6 +76,9 @@ void XTimer::CompletionRoutine( } X_STATUS XTimer::Cancel() { - return CancelWaitableTimer(handle_) == 0 ? - X_STATUS_SUCCESS : X_STATUS_UNSUCCESSFUL; + return CancelWaitableTimer(handle_) == 0 ? X_STATUS_SUCCESS + : X_STATUS_UNSUCCESSFUL; } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/objects/xtimer.h b/src/xenia/kernel/objects/xtimer.h index 586c45e41..bf7fffffb 100644 --- a/src/xenia/kernel/objects/xtimer.h +++ b/src/xenia/kernel/objects/xtimer.h @@ -10,42 +10,37 @@ #ifndef XENIA_KERNEL_XBOXKRNL_XTIMER_H_ #define XENIA_KERNEL_XBOXKRNL_XTIMER_H_ -#include - -#include - +#include "xenia/kernel/xobject.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - class XTimer : public XObject { -public: + public: XTimer(KernelState* kernel_state); virtual ~XTimer(); void Initialize(uint32_t timer_type); // completion routine, arg to completion routine - X_STATUS SetTimer(int64_t due_time, uint32_t period_ms, - uint32_t routine, uint32_t routine_arg, bool resume); + X_STATUS SetTimer(int64_t due_time, uint32_t period_ms, uint32_t routine, + uint32_t routine_arg, bool resume); X_STATUS Cancel(); virtual void* GetWaitHandle() { return handle_; } -private: + private: HANDLE handle_; uint32_t current_routine_; uint32_t current_routine_arg_; - static void CompletionRoutine( - XTimer* timer, DWORD timer_low, DWORD timer_high); + static void CompletionRoutine(XTimer* timer, DWORD timer_low, + DWORD timer_high); }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_TIMER_H_ diff --git a/src/xenia/kernel/objects/xuser_module.cc b/src/xenia/kernel/objects/xuser_module.cc index 3a07b209a..29bf7f79c 100644 --- a/src/xenia/kernel/objects/xuser_module.cc +++ b/src/xenia/kernel/objects/xuser_module.cc @@ -7,31 +7,24 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/objects/xuser_module.h" -#include -#include -#include -#include +#include "xenia/emulator.h" +#include "xenia/cpu/cpu.h" +#include "xenia/kernel/objects/xfile.h" +#include "xenia/kernel/objects/xthread.h" +namespace xe { +namespace kernel { -using namespace xe; using namespace xe::cpu; -using namespace xe::kernel; +XUserModule::XUserModule(KernelState* kernel_state, const char* path) + : XModule(kernel_state, path), xex_(nullptr) {} -XUserModule::XUserModule(KernelState* kernel_state, const char* path) : - XModule(kernel_state, path), - xex_(NULL) { -} +XUserModule::~XUserModule() { xe_xex2_dealloc(xex_); } -XUserModule::~XUserModule() { - xe_xex2_release(xex_); -} - -xe_xex2_ref XUserModule::xex() { - return xe_xex2_retain(xex_); -} +xe_xex2_ref XUserModule::xex() { return xex_; } const xe_xex2_header_t* XUserModule::xex_header() { return xe_xex2_get_header(xex_); @@ -40,88 +33,99 @@ const xe_xex2_header_t* XUserModule::xex_header() { X_STATUS XUserModule::LoadFromFile(const char* path) { X_STATUS result = X_STATUS_UNSUCCESSFUL; XFile* file = NULL; - uint8_t* buffer = 0; // Resolve the file to open. // TODO(benvanik): make this code shared? - fs::Entry* fs_entry = kernel_state()->file_system()->ResolvePath(path); + auto fs_entry = kernel_state()->file_system()->ResolvePath(path); if (!fs_entry) { XELOGE("File not found: %s", path); - result = X_STATUS_NO_SUCH_FILE; - XEFAIL(); + return X_STATUS_NO_SUCH_FILE; } - if (fs_entry->type() != fs::Entry::kTypeFile) { + if (fs_entry->type() != fs::Entry::Type::FILE) { XELOGE("Invalid file type: %s", path); - result = X_STATUS_NO_SUCH_FILE; - XEFAIL(); + return X_STATUS_NO_SUCH_FILE; } // If the FS supports mapping, map the file in and load from that. if (fs_entry->can_map()) { // Map. - fs::MemoryMapping* mmap = fs_entry->CreateMemoryMapping(kXEFileModeRead, 0, 0); - XEEXPECTNOTNULL(mmap); + auto mmap = fs_entry->CreateMemoryMapping(fs::Mode::READ, 0, 0); + if (!mmap) { + if (file) { + file->Release(); + } + return result; + } // Load the module. result = LoadFromMemory(mmap->address(), mmap->length()); - - // Unmap memory and cleanup. - delete mmap; } else { XFileInfo file_info; result = fs_entry->QueryInfo(&file_info); - XEEXPECTZERO(result); + if (result) { + if (file) { + file->Release(); + } + return result; + } - size_t buffer_length = file_info.file_length; - buffer = (uint8_t*)xe_malloc(buffer_length); + std::vector buffer(file_info.file_length); // Open file for reading. - result = fs_entry->Open(kernel_state(), kXEFileModeRead, false, &file); - XEEXPECTZERO(result); + result = kernel_state()->file_system()->Open( + std::move(fs_entry), kernel_state(), fs::Mode::READ, false, &file); + if (result) { + if (file) { + file->Release(); + } + return result; + } // Read entire file into memory. // Ugh. size_t bytes_read = 0; - result = file->Read(buffer, buffer_length, 0, &bytes_read); - XEEXPECTZERO(result); + result = file->Read(buffer.data(), buffer.size(), 0, &bytes_read); + if (result) { + if (file) { + file->Release(); + } + return result; + } // Load the module. - result = LoadFromMemory(buffer, bytes_read); + result = LoadFromMemory(buffer.data(), bytes_read); } -XECLEANUP: - if (buffer) { - xe_free(buffer); - } if (file) { file->Release(); } - delete fs_entry; return result; } X_STATUS XUserModule::LoadFromMemory(const void* addr, const size_t length) { Processor* processor = kernel_state()->processor(); XenonRuntime* runtime = processor->runtime(); - XexModule* xex_module = NULL; // Load the XEX into memory and decrypt. - xe_xex2_options_t xex_options; - xe_zero_struct(&xex_options, sizeof(xex_options)); + xe_xex2_options_t xex_options = {0}; xex_ = xe_xex2_load(kernel_state()->memory(), addr, length, xex_options); - XEEXPECTNOTNULL(xex_); + if (!xex_) { + return X_STATUS_UNSUCCESSFUL; + } // Prepare the module for execution. // Runtime takes ownership. - xex_module = new XexModule(runtime); - XEEXPECTZERO(xex_module->Load(name_, path_, xex_)); - XEEXPECTZERO(runtime->AddModule(xex_module)); + auto xex_module = std::make_unique(runtime); + if (xex_module->Load(name_, path_, xex_)) { + return X_STATUS_UNSUCCESSFUL; + } + if (runtime->AddModule(std::move(xex_module))) { + return X_STATUS_UNSUCCESSFUL; + } + + OnLoad(); return X_STATUS_SUCCESS; - -XECLEANUP: - delete xex_module; - return X_STATUS_UNSUCCESSFUL; } void* XUserModule::GetProcAddressByOrdinal(uint16_t ordinal) { @@ -130,13 +134,12 @@ void* XUserModule::GetProcAddressByOrdinal(uint16_t ordinal) { return NULL; } -X_STATUS XUserModule::GetSection( - const char* name, - uint32_t* out_section_data, uint32_t* out_section_size) { +X_STATUS XUserModule::GetSection(const char* name, uint32_t* out_section_data, + uint32_t* out_section_size) { auto header = xe_xex2_get_header(xex_); for (size_t n = 0; n < header->resource_info_count; n++) { auto& res = header->resource_infos[n]; - if (xestrcmpa(name, res.name) == 0) { + if (strcmp(name, res.name) == 0) { // Found! *out_section_data = res.address; *out_section_size = res.size; @@ -154,12 +157,8 @@ X_STATUS XUserModule::Launch(uint32_t flags) { Dump(); // Create a thread to run in. - XThread* thread = new XThread( - kernel_state(), - header->exe_stack_size, - 0, - header->exe_entry_point, NULL, - 0); + XThread* thread = new XThread(kernel_state(), header->exe_stack_size, 0, + header->exe_entry_point, NULL, 0); X_STATUS result = thread->Create(); if (XFAILED(result)) { @@ -181,7 +180,7 @@ void XUserModule::Dump() { const xe_xex2_header_t* header = xe_xex2_get_header(xex_); // XEX info. - printf("Module %s:\n\n", path_); + printf("Module %s:\n\n", path_.c_str()); printf(" Module Flags: %.8X\n", header->module_flags); printf(" System Flags: %.8X\n", header->system_flags); printf("\n"); @@ -192,11 +191,10 @@ void XUserModule::Dump() { printf("\n"); printf(" Execution Info:\n"); printf(" Media ID: %.8X\n", header->execution_info.media_id); - printf(" Version: %d.%d.%d.%d\n", - header->execution_info.version.major, - header->execution_info.version.minor, - header->execution_info.version.build, - header->execution_info.version.qfe); + printf( + " Version: %d.%d.%d.%d\n", header->execution_info.version.major, + header->execution_info.version.minor, + header->execution_info.version.build, header->execution_info.version.qfe); printf(" Base Version: %d.%d.%d.%d\n", header->execution_info.base_version.major, header->execution_info.base_version.minor, @@ -218,14 +216,14 @@ void XUserModule::Dump() { printf(" Slot Count: %d\n", header->tls_info.slot_count); printf(" Data Size: %db\n", header->tls_info.data_size); printf(" Address: %.8X, %db\n", header->tls_info.raw_data_address, - header->tls_info.raw_data_size); + header->tls_info.raw_data_size); printf("\n"); printf(" Headers:\n"); for (size_t n = 0; n < header->header_count; n++) { const xe_xex2_opt_header_t* opt_header = &header->headers[n]; - printf(" %.8X (%.8X, %4db) %.8X = %11d\n", - opt_header->key, opt_header->offset, opt_header->length, - opt_header->value, opt_header->value); + printf(" %.8X (%.8X, %4db) %.8X = %11d\n", opt_header->key, + opt_header->offset, opt_header->length, opt_header->value, + opt_header->value); } printf("\n"); @@ -233,8 +231,8 @@ void XUserModule::Dump() { printf("Resources:\n"); for (size_t n = 0; n < header->resource_info_count; n++) { auto& res = header->resource_infos[n]; - printf(" %-8s %.8X-%.8X, %db\n", - res.name, res.address, res.address + res.size, res.size); + printf(" %-8s %.8X-%.8X, %db\n", res.name, res.address, + res.address + res.size, res.size); } printf("\n"); @@ -244,23 +242,22 @@ void XUserModule::Dump() { const xe_xex2_section_t* section = &header->sections[n]; const char* type = "UNKNOWN"; switch (section->info.type) { - case XEX_SECTION_CODE: - type = "CODE "; - break; - case XEX_SECTION_DATA: - type = "RWDATA "; - break; - case XEX_SECTION_READONLY_DATA: - type = "RODATA "; - break; + case XEX_SECTION_CODE: + type = "CODE "; + break; + case XEX_SECTION_DATA: + type = "RWDATA "; + break; + case XEX_SECTION_READONLY_DATA: + type = "RODATA "; + break; } - const size_t start_address = - header->exe_address + (i * xe_xex2_section_length); + const size_t start_address = header->exe_address + (i * section->page_size); const size_t end_address = - start_address + (section->info.page_count * xe_xex2_section_length); - printf(" %3d %s %3d pages %.8X - %.8X (%d bytes)\n", - (int)n, type, section->info.page_count, (int)start_address, - (int)end_address, section->info.page_count * xe_xex2_section_length); + start_address + (section->info.page_count * section->page_size); + printf(" %3d %s %3d pages %.8X - %.8X (%d bytes)\n", (int)n, type, + section->info.page_count, (int)start_address, (int)end_address, + section->info.page_count * section->page_size); i += section->info.page_count; } printf("\n"); @@ -268,9 +265,8 @@ void XUserModule::Dump() { // Static libraries. printf("Static Libraries:\n"); for (size_t n = 0; n < header->static_library_count; n++) { - const xe_xex2_static_library_t *library = &header->static_libraries[n]; - printf(" %-8s : %d.%d.%d.%d\n", - library->name, library->major, + const xe_xex2_static_library_t* library = &header->static_libraries[n]; + printf(" %-8s : %d.%d.%d.%d\n", library->name, library->major, library->minor, library->build, library->qfe); } printf("\n"); @@ -282,15 +278,15 @@ void XUserModule::Dump() { xe_xex2_import_info_t* import_infos; size_t import_info_count; - if (!xe_xex2_get_import_infos(xex_, library, - &import_infos, &import_info_count)) { + if (!xe_xex2_get_import_infos(xex_, library, &import_infos, + &import_info_count)) { printf(" %s - %d imports\n", library->name, (int)import_info_count); - printf(" Version: %d.%d.%d.%d\n", - library->version.major, library->version.minor, - library->version.build, library->version.qfe); - printf(" Min Version: %d.%d.%d.%d\n", - library->min_version.major, library->min_version.minor, - library->min_version.build, library->min_version.qfe); + printf(" Version: %d.%d.%d.%d\n", library->version.major, + library->version.minor, library->version.build, + library->version.qfe); + printf(" Min Version: %d.%d.%d.%d\n", library->min_version.major, + library->min_version.minor, library->min_version.build, + library->min_version.qfe); printf("\n"); // Counts. @@ -314,35 +310,33 @@ void XUserModule::Dump() { unimpl_count++; } } - printf(" Total: %4u\n", import_info_count); + printf(" Total: %4u\n", uint32_t(import_info_count)); printf(" Known: %3d%% (%d known, %d unknown)\n", (int)(known_count / (float)import_info_count * 100.0f), known_count, unknown_count); printf(" Implemented: %3d%% (%d implemented, %d unimplemented)\n", - (int)(impl_count / (float)import_info_count * 100.0f), - impl_count, unimpl_count); + (int)(impl_count / (float)import_info_count * 100.0f), impl_count, + unimpl_count); printf("\n"); // Listing. for (size_t m = 0; m < import_info_count; m++) { const xe_xex2_import_info_t* info = &import_infos[m]; - KernelExport* kernel_export = export_resolver->GetExportByOrdinal( - library->name, info->ordinal); - const char *name = "UNKNOWN"; + KernelExport* kernel_export = + export_resolver->GetExportByOrdinal(library->name, info->ordinal); + const char* name = "UNKNOWN"; bool implemented = false; if (kernel_export) { name = kernel_export->name; implemented = kernel_export->is_implemented; } if (kernel_export && kernel_export->type == KernelExport::Variable) { - printf(" V %.8X %.3X (%3d) %s %s\n", - info->value_address, info->ordinal, info->ordinal, - implemented ? " " : "!!", name); + printf(" V %.8X %.3X (%3d) %s %s\n", info->value_address, + info->ordinal, info->ordinal, implemented ? " " : "!!", name); } else if (info->thunk_address) { - printf(" F %.8X %.8X %.3X (%3d) %s %s\n", - info->value_address, info->thunk_address, info->ordinal, - info->ordinal, implemented ? " " : "!!", name); - + printf(" F %.8X %.8X %.3X (%3d) %s %s\n", info->value_address, + info->thunk_address, info->ordinal, info->ordinal, + implemented ? " " : "!!", name); } } } @@ -355,3 +349,6 @@ void XUserModule::Dump() { printf(" TODO\n"); printf("\n"); } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/objects/xuser_module.h b/src/xenia/kernel/objects/xuser_module.h index eae6337c4..4ef694e73 100644 --- a/src/xenia/kernel/objects/xuser_module.h +++ b/src/xenia/kernel/objects/xuser_module.h @@ -10,19 +10,17 @@ #ifndef XENIA_KERNEL_XBOXKRNL_XUSER_MODULE_H_ #define XENIA_KERNEL_XBOXKRNL_XUSER_MODULE_H_ -#include - -#include -#include -#include +#include "xenia/kernel/objects/xmodule.h" +#include "xenia/export_resolver.h" +#include "xenia/kernel/util/xex2.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - class XUserModule : public XModule { -public: + public: XUserModule(KernelState* kernel_state, const char* path); virtual ~XUserModule(); @@ -33,23 +31,20 @@ public: X_STATUS LoadFromMemory(const void* addr, const size_t length); virtual void* GetProcAddressByOrdinal(uint16_t ordinal); - virtual X_STATUS GetSection( - const char* name, - uint32_t* out_section_data, uint32_t* out_section_size); + virtual X_STATUS GetSection(const char* name, uint32_t* out_section_data, + uint32_t* out_section_size); X_STATUS Launch(uint32_t flags); void Dump(); -private: + private: int LoadPE(); - xe_xex2_ref xex_; + xe_xex2_ref xex_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_XUSER_MODULE_H_ diff --git a/src/xenia/kernel/sources.gypi b/src/xenia/kernel/sources.gypi index 7a23d285e..760d0a069 100644 --- a/src/xenia/kernel/sources.gypi +++ b/src/xenia/kernel/sources.gypi @@ -1,6 +1,8 @@ # Copyright 2013 Ben Vanik. All Rights Reserved. { 'sources': [ + 'app.cc', + 'app.h', 'async_request.cc', 'async_request.h', 'dispatcher.cc', @@ -13,63 +15,48 @@ 'native_list.h', 'object_table.cc', 'object_table.h', + 'user_profile.cc', + 'user_profile.h', 'xam_content.cc', - 'xam_content.h', 'xam_info.cc', - 'xam_info.h', 'xam_input.cc', - 'xam_input.h', 'xam_module.cc', 'xam_module.h', 'xam_msg.cc', - 'xam_msg.h', 'xam_net.cc', - 'xam_net.h', 'xam_notify.cc', - 'xam_notify.h', 'xam_ordinals.h', 'xam_private.h', 'xam_table.inc', + 'xam_ui.cc', 'xam_user.cc', - 'xam_user.h', 'xam_video.cc', - 'xam_video.h', + 'xam_voice.cc', 'xboxkrnl_audio.cc', - 'xboxkrnl_audio.h', 'xboxkrnl_debug.cc', - 'xboxkrnl_debug.h', 'xboxkrnl_hal.cc', - 'xboxkrnl_hal.h', 'xboxkrnl_io.cc', - 'xboxkrnl_io.h', 'xboxkrnl_memory.cc', - 'xboxkrnl_memory.h', 'xboxkrnl_misc.cc', - 'xboxkrnl_misc.h', 'xboxkrnl_module.cc', 'xboxkrnl_module.h', 'xboxkrnl_modules.cc', - 'xboxkrnl_modules.h', - 'xboxkrnl_nt.cc', - 'xboxkrnl_nt.h', 'xboxkrnl_ob.cc', - 'xboxkrnl_ob.h', 'xboxkrnl_ordinals.h', 'xboxkrnl_private.h', 'xboxkrnl_rtl.cc', 'xboxkrnl_rtl.h', 'xboxkrnl_strings.cc', - 'xboxkrnl_strings.h', 'xboxkrnl_table.inc', 'xboxkrnl_threading.cc', - 'xboxkrnl_threading.h', + 'xboxkrnl_usbcam.cc', 'xboxkrnl_video.cc', - 'xboxkrnl_video.h', 'xobject.cc', 'xobject.h', ], 'includes': [ + 'apps/sources.gypi', 'fs/sources.gypi', 'objects/sources.gypi', 'util/sources.gypi', diff --git a/src/xenia/kernel/user_profile.cc b/src/xenia/kernel/user_profile.cc new file mode 100644 index 000000000..b53a9d0d7 --- /dev/null +++ b/src/xenia/kernel/user_profile.cc @@ -0,0 +1,101 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/kernel/user_profile.h" + +namespace xe { +namespace kernel { + +UserProfile::UserProfile() { + xuid_ = 0xBABEBABEBABEBABE; + name_ = "User"; + + // http://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=gfwl+live&start=195 + // https://github.com/arkem/py360/blob/master/py360/constants.py + // XPROFILE_GAMER_YAXIS_INVERSION + AddSetting(std::make_unique(0x10040002, 0)); + // XPROFILE_OPTION_CONTROLLER_VIBRATION + AddSetting(std::make_unique(0x10040003, 3)); + // XPROFILE_GAMERCARD_ZONE + AddSetting(std::make_unique(0x10040004, 0)); + // XPROFILE_GAMERCARD_REGION + AddSetting(std::make_unique(0x10040005, 0)); + // XPROFILE_GAMERCARD_CRED + AddSetting(std::make_unique(0x10040006, 0xFA)); + // XPROFILE_GAMERCARD_REP + AddSetting(std::make_unique(0x5004000B, 0.0f)); + // XPROFILE_OPTION_VOICE_MUTED + AddSetting(std::make_unique(0x1004000C, 0)); + // XPROFILE_OPTION_VOICE_THRU_SPEAKERS + AddSetting(std::make_unique(0x1004000D, 0)); + // XPROFILE_OPTION_VOICE_VOLUME + AddSetting(std::make_unique(0x1004000E, 0x64)); + // XPROFILE_GAMERCARD_MOTTO + AddSetting(std::make_unique(0x402C0011, L"")); + // XPROFILE_GAMERCARD_TITLES_PLAYED + AddSetting(std::make_unique(0x10040012, 1)); + // XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED + AddSetting(std::make_unique(0x10040013, 0)); + // XPROFILE_GAMER_DIFFICULTY + AddSetting(std::make_unique(0x10040015, 0)); + // XPROFILE_GAMER_CONTROL_SENSITIVITY + AddSetting(std::make_unique(0x10040018, 0)); + // Preferred color 1 + AddSetting(std::make_unique(0x1004001D, 0xFFFF0000u)); + // Preferred color 2 + AddSetting(std::make_unique(0x1004001E, 0xFF00FF00u)); + // XPROFILE_GAMER_ACTION_AUTO_AIM + AddSetting(std::make_unique(0x10040022, 1)); + // XPROFILE_GAMER_ACTION_AUTO_CENTER + AddSetting(std::make_unique(0x10040023, 0)); + // XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL + AddSetting(std::make_unique(0x10040024, 0)); + // XPROFILE_GAMER_RACE_TRANSMISSION + AddSetting(std::make_unique(0x10040026, 0)); + // XPROFILE_GAMER_RACE_CAMERA_LOCATION + AddSetting(std::make_unique(0x10040027, 0)); + // XPROFILE_GAMER_RACE_BRAKE_CONTROL + AddSetting(std::make_unique(0x10040028, 0)); + // XPROFILE_GAMER_RACE_ACCELERATOR_CONTROL + AddSetting(std::make_unique(0x10040029, 0)); + // XPROFILE_GAMERCARD_TITLE_CRED_EARNED + AddSetting(std::make_unique(0x10040038, 0)); + // XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED + AddSetting(std::make_unique(0x10040039, 0)); + + // If we set this, games will try to get it. + // XPROFILE_GAMERCARD_PICTURE_KEY + AddSetting( + std::make_unique(0x4064000F, L"gamercard_picture_key")); + + std::vector zeros; + zeros.resize(1000); + // XPROFILE_TITLE_SPECIFIC1 + AddSetting(std::make_unique(0x63E83FFF, zeros)); + // XPROFILE_TITLE_SPECIFIC2 + AddSetting(std::make_unique(0x63E83FFE, zeros)); + // XPROFILE_TITLE_SPECIFIC3 + AddSetting(std::make_unique(0x63E83FFD, zeros)); +} + +void UserProfile::AddSetting(std::unique_ptr setting) { + settings_.insert({setting->setting_id, setting.get()}); + setting_list_.push_back(std::move(setting)); +} + +UserProfile::Setting* UserProfile::GetSetting(uint32_t setting_id) { + const auto& it = settings_.find(setting_id); + if (it == settings_.end()) { + return nullptr; + } + return it->second; +} + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/user_profile.h b/src/xenia/kernel/user_profile.h new file mode 100644 index 000000000..eaccbcd95 --- /dev/null +++ b/src/xenia/kernel/user_profile.h @@ -0,0 +1,191 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_KERNEL_XBOXKRNL_USER_PROFILE_H_ +#define XENIA_KERNEL_XBOXKRNL_USER_PROFILE_H_ + +#include +#include +#include +#include + +#include "xenia/common.h" +#include "xenia/xbox.h" + +namespace xe { +namespace kernel { + +class UserProfile { + public: + struct Setting { + enum class Type { + UNKNOWN = 0, + INT32 = 1, + INT64 = 2, + DOUBLE = 3, + WSTRING = 4, + FLOAT = 5, + BINARY = 6, + DATETIME = 7, + INVALID = 0xFF, + }; + union Key { + struct { + uint32_t id : 14; + uint32_t unk : 2; + uint32_t size : 12; + uint32_t type : 4; + }; + uint32_t value; + }; + uint32_t setting_id; + Type type; + size_t size; + Setting(uint32_t setting_id, Type type, size_t size) + : setting_id(setting_id), type(type), size(size) {} + virtual size_t extra_size() const { return 0; } + virtual size_t Append(uint8_t* user_data, uint8_t* buffer, + size_t buffer_offset) { + poly::store_and_swap(user_data + kTypeOffset, + static_cast(type)); + return buffer_offset; + } + bool is_title_specific() const { return (setting_id & 0x3F00) == 0x3F00; } + + protected: + const size_t kTypeOffset = 0; + const size_t kValueOffset = 8; + const size_t kPointerOffset = 12; + }; + struct Int32Setting : public Setting { + Int32Setting(uint32_t setting_id, int32_t value) + : Setting(setting_id, Type::INT32, 4), value(value) {} + int32_t value; + size_t Append(uint8_t* user_data, uint8_t* buffer, + size_t buffer_offset) override { + buffer_offset = Setting::Append(user_data, buffer, buffer_offset); + poly::store_and_swap(user_data + kValueOffset, value); + return buffer_offset; + } + }; + struct Int64Setting : public Setting { + Int64Setting(uint32_t setting_id, int64_t value) + : Setting(setting_id, Type::INT64, 8), value(value) {} + int64_t value; + size_t Append(uint8_t* user_data, uint8_t* buffer, + size_t buffer_offset) override { + buffer_offset = Setting::Append(user_data, buffer, buffer_offset); + poly::store_and_swap(user_data + kValueOffset, value); + return buffer_offset; + } + }; + struct DoubleSetting : public Setting { + DoubleSetting(uint32_t setting_id, double value) + : Setting(setting_id, Type::DOUBLE, 8), value(value) {} + double value; + size_t Append(uint8_t* user_data, uint8_t* buffer, + size_t buffer_offset) override { + buffer_offset = Setting::Append(user_data, buffer, buffer_offset); + poly::store_and_swap(user_data + kValueOffset, value); + return buffer_offset; + } + }; + struct UnicodeSetting : public Setting { + UnicodeSetting(uint32_t setting_id, const std::wstring& value) + : Setting(setting_id, Type::WSTRING, 8), value(value) {} + std::wstring value; + size_t extra_size() const override { + return value.empty() ? 0 : 2 * (static_cast(value.size()) + 1); + } + size_t Append(uint8_t* user_data, uint8_t* buffer, + size_t buffer_offset) override { + buffer_offset = Setting::Append(user_data, buffer, buffer_offset); + int32_t length; + if (value.empty()) { + length = 0; + poly::store_and_swap(user_data + kValueOffset, 0); + poly::store_and_swap(user_data + kPointerOffset, 0); + } else { + length = 2 * (static_cast(value.size()) + 1); + poly::store_and_swap(user_data + kValueOffset, length); + poly::store_and_swap(user_data + kPointerOffset, + static_cast(buffer_offset)); + memcpy(buffer + buffer_offset, value.data(), length); + } + return buffer_offset + length; + } + }; + struct FloatSetting : public Setting { + FloatSetting(uint32_t setting_id, float value) + : Setting(setting_id, Type::FLOAT, 4), value(value) {} + float value; + size_t Append(uint8_t* user_data, uint8_t* buffer, + size_t buffer_offset) override { + buffer_offset = Setting::Append(user_data, buffer, buffer_offset); + poly::store_and_swap(user_data + kValueOffset, value); + return buffer_offset; + } + }; + struct BinarySetting : public Setting { + BinarySetting(uint32_t setting_id, const std::vector& value) + : Setting(setting_id, Type::BINARY, 8), value(value) {} + std::vector value; + size_t extra_size() const override { + return static_cast(value.size()); + } + size_t Append(uint8_t* user_data, uint8_t* buffer, + size_t buffer_offset) override { + buffer_offset = Setting::Append(user_data, buffer, buffer_offset); + int32_t length; + if (value.empty()) { + length = 0; + poly::store_and_swap(user_data + kValueOffset, 0); + poly::store_and_swap(user_data + kPointerOffset, 0); + } else { + length = static_cast(value.size()); + poly::store_and_swap(user_data + kValueOffset, length); + poly::store_and_swap(user_data + kPointerOffset, + static_cast(buffer_offset)); + memcpy(buffer + buffer_offset, value.data(), length); + } + return buffer_offset + length; + } + }; + struct DateTimeSetting : public Setting { + DateTimeSetting(uint32_t setting_id, int64_t value) + : Setting(setting_id, Type::DATETIME, 8), value(value) {} + int64_t value; + size_t Append(uint8_t* user_data, uint8_t* buffer, + size_t buffer_offset) override { + buffer_offset = Setting::Append(user_data, buffer, buffer_offset); + poly::store_and_swap(user_data + kValueOffset, value); + return buffer_offset; + } + }; + + UserProfile(); + + uint64_t xuid() const { return xuid_; } + std::string name() const { return name_; } + uint32_t signin_state() const { return 1; } + + void AddSetting(std::unique_ptr setting); + Setting* GetSetting(uint32_t setting_id); + + private: + uint64_t xuid_; + std::string name_; + std::vector> setting_list_; + std::unordered_map settings_; +}; + +} // namespace kernel +} // namespace xe + +#endif // XENIA_KERNEL_XBOXKRNL_USER_PROFILE_H_ diff --git a/src/xenia/kernel/util/export_table_pre.inc b/src/xenia/kernel/util/export_table_pre.inc index d7c14a751..687591642 100644 --- a/src/xenia/kernel/util/export_table_pre.inc +++ b/src/xenia/kernel/util/export_table_pre.inc @@ -12,14 +12,14 @@ * Use this to build tables of exports: * * // Build the export table used for resolution. - * #include + * #include "xenia/kernel/util/export_table_pre.inc" * static KernelExport my_module_export_table[] = { - * #include + * #include "xenia/kernel/my_module/my_module_table.inc" * }; - * #include + * #include "xenia/kernel/util/export_table_post.inc" * export_resolver_->RegisterTable( * "my_module.xex", - * my_module_export_table, XECOUNT(my_module_export_table)); + * my_module_export_table, poly::countof(my_module_export_table)); */ diff --git a/src/xenia/kernel/util/ordinal_table_pre.inc b/src/xenia/kernel/util/ordinal_table_pre.inc index 928b44b0c..d80e5098a 100644 --- a/src/xenia/kernel/util/ordinal_table_pre.inc +++ b/src/xenia/kernel/util/ordinal_table_pre.inc @@ -12,13 +12,13 @@ * Use this to build tables of constants describing the ordinals: * * // Build an ordinal enum to make it easy to lookup ordinals. - * #include + * #include "xenia/kernel/util/ordinal_table_pre.inc" * namespace ordinals { * enum { - * #include + * #include "xenia/kernel/my_module/my_module_table.inc" * }; * } // namespace ordinals - * #include + * #include "xenia/kernel/util/ordinal_table_post.inc" */ diff --git a/src/xenia/kernel/util/shim_utils.h b/src/xenia/kernel/util/shim_utils.h index e5eb082fe..6b3f6bdd5 100644 --- a/src/xenia/kernel/util/shim_utils.h +++ b/src/xenia/kernel/util/shim_utils.h @@ -10,11 +10,9 @@ #ifndef XENIA_KERNEL_UTIL_SHIM_UTILS_H_ #define XENIA_KERNEL_UTIL_SHIM_UTILS_H_ -#include -#include - -#include -#include +#include "alloy/frontend/ppc/ppc_context.h" +#include "xenia/common.h" +#include "xenia/export_resolver.h" namespace xe { @@ -28,22 +26,21 @@ using PPCContext = alloy::frontend::ppc::PPCContext; export_resolver->SetFunctionMapping( \ library_name, ordinals::##export_name, \ shim_data, \ - (xe_kernel_export_shim_fn)export_name##_shim, \ - NULL); + (xe_kernel_export_shim_fn)export_name##_shim); #define SHIM_MEM_BASE ppc_state->membase -#define SHIM_MEM_ADDR(a) (a ? (ppc_state->membase + a) : NULL) +#define SHIM_MEM_ADDR(a) (a ? (ppc_state->membase + a) : nullptr) -#define SHIM_MEM_8(a) (*(uint8_t*)SHIM_MEM_ADDR(a)) -#define SHIM_MEM_16(a) (uint16_t)XEGETUINT16BE(SHIM_MEM_ADDR(a)) -#define SHIM_MEM_32(a) (uint32_t)XEGETUINT32BE(SHIM_MEM_ADDR(a)) -#define SHIM_MEM_64(a) (uint64_t)XEGETUINT64BE(SHIM_MEM_ADDR(a)) -#define SHIM_SET_MEM_8(a, v) (*(uint8_t*)SHIM_MEM_ADDR(a)) = v -#define SHIM_SET_MEM_16(a, v) (*(uint16_t*)SHIM_MEM_ADDR(a)) = XESWAP16(v) -#define SHIM_SET_MEM_32(a, v) (*(uint32_t*)SHIM_MEM_ADDR(a)) = XESWAP32(v) -#define SHIM_SET_MEM_64(a, v) (*(uint64_t*)SHIM_MEM_ADDR(a)) = XESWAP64(v) -#define SHIM_SET_MEM_F32(a, v) (*(float*)SHIM_MEM_ADDR(a)) = XESWAPF32BE(v) -#define SHIM_SET_MEM_F64(a, v) (*(double*)SHIM_MEM_ADDR(a)) = XESWAPF64BE(v) +#define SHIM_MEM_8(a) poly::load_and_swap(SHIM_MEM_ADDR(a)) +#define SHIM_MEM_16(a) poly::load_and_swap(SHIM_MEM_ADDR(a)) +#define SHIM_MEM_32(a) poly::load_and_swap(SHIM_MEM_ADDR(a)) +#define SHIM_MEM_64(a) poly::load_and_swap(SHIM_MEM_ADDR(a)) +#define SHIM_SET_MEM_8(a, v) poly::store_and_swap(SHIM_MEM_ADDR(a), v) +#define SHIM_SET_MEM_16(a, v) poly::store_and_swap(SHIM_MEM_ADDR(a), v) +#define SHIM_SET_MEM_32(a, v) poly::store_and_swap(SHIM_MEM_ADDR(a), v) +#define SHIM_SET_MEM_64(a, v) poly::store_and_swap(SHIM_MEM_ADDR(a), v) +#define SHIM_SET_MEM_F32(a, v) poly::store_and_swap(SHIM_MEM_ADDR(a), v) +#define SHIM_SET_MEM_F64(a, v) poly::store_and_swap(SHIM_MEM_ADDR(a), v) #define SHIM_GPR_8(n) (uint8_t)(ppc_state->r[n]) #define SHIM_GPR_16(n) (uint16_t)(ppc_state->r[n]) @@ -59,16 +56,8 @@ using PPCContext = alloy::frontend::ppc::PPCContext; #define SHIM_SET_RETURN_32(v) SHIM_SET_GPR_64(3, (uint64_t)(int32_t)v) #define SHIM_SET_RETURN_64(v) SHIM_SET_GPR_64(3, v) - -#define IMPL_MEM_ADDR(a) (a ? state->memory()->Translate(a) : NULL) - -#define IMPL_MEM_8(a) (*(uint8_t*)(IMPL_MEM_ADDR(a))) -#define IMPL_MEM_16(a) (uint16_t)XEGETUINT16BE(IMPL_MEM_ADDR(a)) -#define IMPL_MEM_32(a) (uint32_t)XEGETUINT32BE(IMPL_MEM_ADDR(a)) -#define IMPL_SET_MEM_8(a, v) (*(uint8_t*)IMPL_MEM_ADDR(a)) = v -#define IMPL_SET_MEM_16(a, v) (*(uint16_t*)IMPL_MEM_ADDR(a)) = XESWAP16(v) -#define IMPL_SET_MEM_32(a, v) (*(uint32_t*)IMPL_MEM_ADDR(a)) = XESWAP32(v) - +#define SHIM_STRUCT(type, address) \ + reinterpret_cast(SHIM_MEM_ADDR(address)) } // namespace kernel } // namespace xe diff --git a/src/xenia/kernel/util/xex2.cc b/src/xenia/kernel/util/xex2.cc index 1aca590e3..a5d62435c 100644 --- a/src/xenia/kernel/util/xex2.cc +++ b/src/xenia/kernel/util/xex2.cc @@ -7,64 +7,69 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/util/xex2.h" +#include #include #include -#include -#include -#include -#include -#include -#include +#include "poly/math.h" +#include "third_party/crypto/rijndael-alg-fst.h" +#include "third_party/crypto/rijndael-alg-fst.c" +#include "third_party/mspack/lzx.h" +#include "third_party/mspack/lzxd.c" +#include "third_party/mspack/mspack.h" +#include "third_party/pe/pe_image.h" -using namespace alloy; +// using namespace alloy; + +// TODO(benvanik): remove. +#define XEEXPECTZERO(expr) \ + if ((expr) != 0) { \ + goto XECLEANUP; \ + } +#define XEEXPECTNOTNULL(expr) \ + if ((expr) == NULL) { \ + goto XECLEANUP; \ + } DEFINE_bool(xex_dev_key, false, "Use the devkit key."); - typedef struct xe_xex2 { - xe_ref_t ref; - - Memory* memory; + xe::Memory *memory; xe_xex2_header_t header; - std::vector* sections; + std::vector *sections; struct { size_t count; - xe_xex2_import_info_t* infos; + xe_xex2_import_info_t *infos; } library_imports[16]; } xe_xex2_t; - int xe_xex2_read_header(const uint8_t *addr, const size_t length, xe_xex2_header_t *header); int xe_xex2_decrypt_key(xe_xex2_header_t *header); -int xe_xex2_read_image(xe_xex2_ref xex, - const uint8_t *xex_addr, const size_t xex_length, - Memory* memory); +int xe_xex2_read_image(xe_xex2_ref xex, const uint8_t *xex_addr, + const size_t xex_length, xe::Memory *memory); int xe_xex2_load_pe(xe_xex2_ref xex); int xe_xex2_find_import_infos(xe_xex2_ref xex, - const xe_xex2_import_library_t* library); + const xe_xex2_import_library_t *library); - -xe_xex2_ref xe_xex2_load(Memory* memory, - const void* addr, const size_t length, - xe_xex2_options_t options) { - xe_xex2_ref xex = (xe_xex2_ref)xe_calloc(sizeof(xe_xex2)); - xe_ref_init((xe_ref)xex); +xe_xex2_ref xe_xex2_load(xe::Memory *memory, const void *addr, + const size_t length, xe_xex2_options_t options) { + xe_xex2_ref xex = (xe_xex2_ref)calloc(1, sizeof(xe_xex2)); xex->memory = memory; - xex->sections = new std::vector(); + xex->sections = new std::vector(); - XEEXPECTZERO(xe_xex2_read_header((const uint8_t*)addr, length, &xex->header)); + XEEXPECTZERO( + xe_xex2_read_header((const uint8_t *)addr, length, &xex->header)); XEEXPECTZERO(xe_xex2_decrypt_key(&xex->header)); - XEEXPECTZERO(xe_xex2_read_image(xex, (const uint8_t*)addr, length, memory)); + XEEXPECTZERO(xe_xex2_read_image(xex, (const uint8_t *)addr, length, memory)); XEEXPECTZERO(xe_xex2_load_pe(xex)); @@ -76,45 +81,35 @@ xe_xex2_ref xe_xex2_load(Memory* memory, return xex; XECLEANUP: - xe_xex2_release(xex); - return NULL; + xe_xex2_dealloc(xex); + return nullptr; } void xe_xex2_dealloc(xe_xex2_ref xex) { - for (std::vector::iterator it = xex->sections->begin(); + if (!xex) { + return; + } + + for (std::vector::iterator it = xex->sections->begin(); it != xex->sections->end(); ++it) { delete *it; } xe_xex2_header_t *header = &xex->header; - xe_free(header->sections); - xe_free(header->resource_infos); + free(header->sections); + free(header->resource_infos); if (header->file_format_info.compression_type == XEX_COMPRESSION_BASIC) { - xe_free(header->file_format_info.compression_info.basic.blocks); + free(header->file_format_info.compression_info.basic.blocks); } for (size_t n = 0; n < header->import_library_count; n++) { xe_xex2_import_library_t *library = &header->import_libraries[n]; - xe_free(library->records); + free(library->records); } xex->memory = NULL; } -xe_xex2_ref xe_xex2_retain(xe_xex2_ref xex) { - xe_ref_retain((xe_ref)xex); - return xex; -} - -void xe_xex2_release(xe_xex2_ref xex) { - xe_ref_release((xe_ref)xex, (xe_ref_dealloc_t)xe_xex2_dealloc); -} - -const xechar_t* xe_xex2_get_name(xe_xex2_ref xex) { - // TODO(benvanik): get name. - return NULL; -} - -const xe_xex2_header_t* xe_xex2_get_header(xe_xex2_ref xex) { +const xe_xex2_header_t *xe_xex2_get_header(xe_xex2_ref xex) { return &xex->header; } @@ -125,120 +120,128 @@ int xe_xex2_read_header(const uint8_t *addr, const size_t length, const uint8_t *ps; xe_xex2_loader_info_t *ldr; - header->xex2 = XEGETUINT32BE(p + 0x00); + header->xex2 = poly::load_and_swap(p + 0x00); if (header->xex2 != 0x58455832) { return 1; } - header->module_flags = (xe_xex2_module_flags)XEGETUINT32BE(p + 0x04); - header->exe_offset = XEGETUINT32BE(p + 0x08); - header->unknown0 = XEGETUINT32BE(p + 0x0C); - header->certificate_offset = XEGETUINT32BE(p + 0x10); - header->header_count = XEGETUINT32BE(p + 0x14); + header->module_flags = + (xe_xex2_module_flags)poly::load_and_swap(p + 0x04); + header->exe_offset = poly::load_and_swap(p + 0x08); + header->unknown0 = poly::load_and_swap(p + 0x0C); + header->certificate_offset = poly::load_and_swap(p + 0x10); + header->header_count = poly::load_and_swap(p + 0x14); for (size_t n = 0; n < header->header_count; n++) { const uint8_t *ph = p + 0x18 + (n * 8); - const uint32_t key = XEGETUINT32BE(ph + 0x00); - const uint32_t data_offset = XEGETUINT32BE(ph + 0x04); + const uint32_t key = poly::load_and_swap(ph + 0x00); + const uint32_t data_offset = poly::load_and_swap(ph + 0x04); xe_xex2_opt_header_t *opt_header = &header->headers[n]; opt_header->key = key; switch (key & 0xFF) { - case 0x01: - // dataOffset = data - opt_header->length = 0; - opt_header->value = data_offset; - break; - case 0xFF: - // dataOffset = offset (first dword in data is size) - opt_header->length = XEGETUINT32BE(p + data_offset); - opt_header->offset = data_offset; - break; - default: - // dataOffset = size in dwords - opt_header->length = (key & 0xFF) * 4; - opt_header->offset = data_offset; - break; + case 0x01: + // dataOffset = data + opt_header->length = 0; + opt_header->value = data_offset; + break; + case 0xFF: + // dataOffset = offset (first dword in data is size) + opt_header->length = poly::load_and_swap(p + data_offset); + opt_header->offset = data_offset; + break; + default: + // dataOffset = size in dwords + opt_header->length = (key & 0xFF) * 4; + opt_header->offset = data_offset; + break; } const uint8_t *pp = p + opt_header->offset; switch (opt_header->key) { - case XEX_HEADER_SYSTEM_FLAGS: - header->system_flags = (xe_xex2_system_flags)data_offset; - break; - case XEX_HEADER_RESOURCE_INFO: - { + case XEX_HEADER_SYSTEM_FLAGS: + header->system_flags = (xe_xex2_system_flags)data_offset; + break; + case XEX_HEADER_RESOURCE_INFO: { header->resource_info_count = (opt_header->length - 4) / 16; - header->resource_infos = (xe_xex2_resource_info_t*)xe_calloc( - sizeof(xe_xex2_resource_info_t) * header->resource_info_count); - const uint8_t* ph = pp + 0x04; - for (size_t n = 0; n < header->resource_info_count; n++) { - auto& res = header->resource_infos[n]; - XEEXPECTZERO(xe_copy_memory(res.name, - sizeof(res.name), ph + 0x00, 8)); - res.address = XEGETUINT32BE(ph + 0x08); - res.size = XEGETUINT32BE(ph + 0x0C); - ph += 16; + header->resource_infos = (xe_xex2_resource_info_t *)calloc( + header->resource_info_count, sizeof(xe_xex2_resource_info_t)); + const uint8_t *phi = pp + 0x04; + for (size_t m = 0; m < header->resource_info_count; m++) { + auto &res = header->resource_infos[m]; + memcpy(res.name, phi + 0x00, 8); + res.address = poly::load_and_swap(phi + 0x08); + res.size = poly::load_and_swap(phi + 0x0C); + phi += 16; } - } - break; - case XEX_HEADER_EXECUTION_INFO: - { + } break; + case XEX_HEADER_EXECUTION_INFO: { xe_xex2_execution_info_t *ex = &header->execution_info; - ex->media_id = XEGETUINT32BE(pp + 0x00); - ex->version.value = XEGETUINT32BE(pp + 0x04); - ex->base_version.value = XEGETUINT32BE(pp + 0x08); - ex->title_id = XEGETUINT32BE(pp + 0x0C); - ex->platform = XEGETUINT8BE(pp + 0x10); - ex->executable_table = XEGETUINT8BE(pp + 0x11); - ex->disc_number = XEGETUINT8BE(pp + 0x12); - ex->disc_count = XEGETUINT8BE(pp + 0x13); - ex->savegame_id = XEGETUINT32BE(pp + 0x14); - } - break; - case XEX_HEADER_GAME_RATINGS: - { + ex->media_id = poly::load_and_swap(pp + 0x00); + ex->version.value = poly::load_and_swap(pp + 0x04); + ex->base_version.value = poly::load_and_swap(pp + 0x08); + ex->title_id = poly::load_and_swap(pp + 0x0C); + ex->platform = poly::load_and_swap(pp + 0x10); + ex->executable_table = poly::load_and_swap(pp + 0x11); + ex->disc_number = poly::load_and_swap(pp + 0x12); + ex->disc_count = poly::load_and_swap(pp + 0x13); + ex->savegame_id = poly::load_and_swap(pp + 0x14); + } break; + case XEX_HEADER_GAME_RATINGS: { xe_xex2_game_ratings_t *ratings = &header->game_ratings; - ratings->esrb = (xe_xex2_rating_esrb_value)XEGETUINT8BE(pp + 0x00); - ratings->pegi = (xe_xex2_rating_pegi_value)XEGETUINT8BE(pp + 0x01); - ratings->pegifi = (xe_xex2_rating_pegi_fi_value)XEGETUINT8BE(pp + 0x02); - ratings->pegipt = (xe_xex2_rating_pegi_pt_value)XEGETUINT8BE(pp + 0x03); - ratings->bbfc = (xe_xex2_rating_bbfc_value)XEGETUINT8BE(pp + 0x04); - ratings->cero = (xe_xex2_rating_cero_value)XEGETUINT8BE(pp + 0x05); - ratings->usk = (xe_xex2_rating_usk_value)XEGETUINT8BE(pp + 0x06); - ratings->oflcau = (xe_xex2_rating_oflc_au_value)XEGETUINT8BE(pp + 0x07); - ratings->oflcnz = (xe_xex2_rating_oflc_nz_value)XEGETUINT8BE(pp + 0x08); - ratings->kmrb = (xe_xex2_rating_kmrb_value)XEGETUINT8BE(pp + 0x09); - ratings->brazil = (xe_xex2_rating_brazil_value)XEGETUINT8BE(pp + 0x0A); - ratings->fpb = (xe_xex2_rating_fpb_value)XEGETUINT8BE(pp + 0x0B); - } - break; - case XEX_HEADER_TLS_INFO: - { + ratings->esrb = + (xe_xex2_rating_esrb_value)poly::load_and_swap(pp + 0x00); + ratings->pegi = + (xe_xex2_rating_pegi_value)poly::load_and_swap(pp + 0x01); + ratings->pegifi = + (xe_xex2_rating_pegi_fi_value)poly::load_and_swap(pp + + 0x02); + ratings->pegipt = + (xe_xex2_rating_pegi_pt_value)poly::load_and_swap(pp + + 0x03); + ratings->bbfc = + (xe_xex2_rating_bbfc_value)poly::load_and_swap(pp + 0x04); + ratings->cero = + (xe_xex2_rating_cero_value)poly::load_and_swap(pp + 0x05); + ratings->usk = + (xe_xex2_rating_usk_value)poly::load_and_swap(pp + 0x06); + ratings->oflcau = + (xe_xex2_rating_oflc_au_value)poly::load_and_swap(pp + + 0x07); + ratings->oflcnz = + (xe_xex2_rating_oflc_nz_value)poly::load_and_swap(pp + + 0x08); + ratings->kmrb = + (xe_xex2_rating_kmrb_value)poly::load_and_swap(pp + 0x09); + ratings->brazil = + (xe_xex2_rating_brazil_value)poly::load_and_swap(pp + + 0x0A); + ratings->fpb = + (xe_xex2_rating_fpb_value)poly::load_and_swap(pp + 0x0B); + } break; + case XEX_HEADER_TLS_INFO: { xe_xex2_tls_info_t *tls = &header->tls_info; - tls->slot_count = XEGETUINT32BE(pp + 0x00); - tls->raw_data_address = XEGETUINT32BE(pp + 0x04); - tls->data_size = XEGETUINT32BE(pp + 0x08); - tls->raw_data_size = XEGETUINT32BE(pp + 0x0C); - } - break; - case XEX_HEADER_IMAGE_BASE_ADDRESS: - header->exe_address = opt_header->value; - break; - case XEX_HEADER_ENTRY_POINT: - header->exe_entry_point = opt_header->value; - break; - case XEX_HEADER_DEFAULT_STACK_SIZE: - header->exe_stack_size = opt_header->value; - break; - case XEX_HEADER_DEFAULT_HEAP_SIZE: - header->exe_heap_size = opt_header->value; - break; - case XEX_HEADER_IMPORT_LIBRARIES: - { - const size_t max_count = XECOUNT(header->import_libraries); - size_t count = XEGETUINT32BE(pp + 0x08); - XEASSERT(count <= max_count); + tls->slot_count = poly::load_and_swap(pp + 0x00); + tls->raw_data_address = poly::load_and_swap(pp + 0x04); + tls->data_size = poly::load_and_swap(pp + 0x08); + tls->raw_data_size = poly::load_and_swap(pp + 0x0C); + } break; + case XEX_HEADER_IMAGE_BASE_ADDRESS: + header->exe_address = opt_header->value; + break; + case XEX_HEADER_ENTRY_POINT: + header->exe_entry_point = opt_header->value; + break; + case XEX_HEADER_DEFAULT_STACK_SIZE: + header->exe_stack_size = opt_header->value; + break; + case XEX_HEADER_DEFAULT_HEAP_SIZE: + header->exe_heap_size = opt_header->value; + break; + case XEX_HEADER_IMPORT_LIBRARIES: { + const size_t max_count = poly::countof(header->import_libraries); + size_t count = poly::load_and_swap(pp + 0x08); + assert_true(count <= max_count); if (count > max_count) { XELOGW("ignoring %zu extra entries in XEX_HEADER_IMPORT_LIBRARIES", (max_count - count)); @@ -246,24 +249,24 @@ int xe_xex2_read_header(const uint8_t *addr, const size_t length, } header->import_library_count = count; - uint32_t string_table_size = XEGETUINT32BE(pp + 0x04); - const char *string_table = (const char*)(pp + 0x0C); + uint32_t string_table_size = poly::load_and_swap(pp + 0x04); + const char *string_table = (const char *)(pp + 0x0C); pp += 12 + string_table_size; for (size_t m = 0; m < count; m++) { xe_xex2_import_library_t *library = &header->import_libraries[m]; - XEEXPECTZERO(xe_copy_memory(library->digest, sizeof(library->digest), - pp + 0x04, 20)); - library->import_id = XEGETUINT32BE(pp + 0x18); - library->version.value = XEGETUINT32BE(pp + 0x1C); - library->min_version.value = XEGETUINT32BE(pp + 0x20); + memcpy(library->digest, pp + 0x04, 20); + library->import_id = poly::load_and_swap(pp + 0x18); + library->version.value = poly::load_and_swap(pp + 0x1C); + library->min_version.value = poly::load_and_swap(pp + 0x20); - const uint16_t name_index = XEGETUINT16BE(pp + 0x24) & 0xFF; + const uint16_t name_index = + poly::load_and_swap(pp + 0x24) & 0xFF; for (size_t i = 0, j = 0; i < string_table_size;) { - XEASSERT(j <= 0xFF); + assert_true(j <= 0xFF); if (j == name_index) { - XEIGNORE(xestrcpya(library->name, XECOUNT(library->name), - string_table + i)); + std::strncpy(library->name, string_table + i, + poly::countof(library->name)); break; } if (string_table[i] == 0) { @@ -277,23 +280,21 @@ int xe_xex2_read_header(const uint8_t *addr, const size_t length, } } - library->record_count = XEGETUINT16BE(pp + 0x26); - library->records = (uint32_t*)xe_calloc( - library->record_count * sizeof(uint32_t)); + library->record_count = poly::load_and_swap(pp + 0x26); + library->records = + (uint32_t *)calloc(library->record_count, sizeof(uint32_t)); XEEXPECTNOTNULL(library->records); pp += 0x28; for (size_t i = 0; i < library->record_count; i++) { - library->records[i] = XEGETUINT32BE(pp); + library->records[i] = poly::load_and_swap(pp); pp += 4; } } - } - break; - case XEX_HEADER_STATIC_LIBRARIES: - { - const size_t max_count = XECOUNT(header->static_libraries); + } break; + case XEX_HEADER_STATIC_LIBRARIES: { + const size_t max_count = poly::countof(header->static_libraries); size_t count = (opt_header->length - 4) / 16; - XEASSERT(count <= max_count); + assert_true(count <= max_count); if (count > max_count) { XELOGW("ignoring %zu extra entries in XEX_HEADER_STATIC_LIBRARIES", (max_count - count)); @@ -303,54 +304,51 @@ int xe_xex2_read_header(const uint8_t *addr, const size_t length, pp += 4; for (size_t m = 0; m < count; m++) { xe_xex2_static_library_t *library = &header->static_libraries[m]; - XEEXPECTZERO(xe_copy_memory(library->name, sizeof(library->name), - pp + 0x00, 8)); - library->name[8] = 0; - library->major = XEGETUINT16BE(pp + 0x08); - library->minor = XEGETUINT16BE(pp + 0x0A); - library->build = XEGETUINT16BE(pp + 0x0C); - uint16_t qfeapproval = XEGETUINT16BE(pp + 0x0E); - library->approval = (xe_xex2_approval_type)(qfeapproval & 0x8000); - library->qfe = qfeapproval & ~0x8000; + memcpy(library->name, pp + 0x00, 8); + library->name[8] = 0; + library->major = poly::load_and_swap(pp + 0x08); + library->minor = poly::load_and_swap(pp + 0x0A); + library->build = poly::load_and_swap(pp + 0x0C); + uint16_t qfeapproval = poly::load_and_swap(pp + 0x0E); + library->approval = (xe_xex2_approval_type)(qfeapproval & 0x8000); + library->qfe = qfeapproval & ~0x8000; pp += 16; } - } - break; - case XEX_HEADER_FILE_FORMAT_INFO: - { + } break; + case XEX_HEADER_FILE_FORMAT_INFO: { xe_xex2_file_format_info_t *fmt = &header->file_format_info; - fmt->encryption_type = - (xe_xex2_encryption_type)XEGETUINT16BE(pp + 0x04); - fmt->compression_type = - (xe_xex2_compression_type)XEGETUINT16BE(pp + 0x06); + fmt->encryption_type = + (xe_xex2_encryption_type)poly::load_and_swap(pp + 0x04); + fmt->compression_type = + (xe_xex2_compression_type)poly::load_and_swap(pp + 0x06); switch (fmt->compression_type) { - case XEX_COMPRESSION_NONE: - // TODO: XEX_COMPRESSION_NONE - XEASSERTALWAYS(); - break; - case XEX_COMPRESSION_BASIC: - { + case XEX_COMPRESSION_NONE: + // TODO: XEX_COMPRESSION_NONE + assert_always(); + break; + case XEX_COMPRESSION_BASIC: { xe_xex2_file_basic_compression_info_t *comp_info = &fmt->compression_info.basic; - uint32_t info_size = XEGETUINT32BE(pp + 0x00); - comp_info->block_count = (info_size - 8) / 8; - comp_info->blocks = (xe_xex2_file_basic_compression_block_t*) - xe_calloc(comp_info->block_count * - sizeof(xe_xex2_file_basic_compression_block_t)); + uint32_t info_size = poly::load_and_swap(pp + 0x00); + comp_info->block_count = (info_size - 8) / 8; + comp_info->blocks = + (xe_xex2_file_basic_compression_block_t *)calloc( + comp_info->block_count, + sizeof(xe_xex2_file_basic_compression_block_t)); XEEXPECTNOTNULL(comp_info->blocks); for (size_t m = 0; m < comp_info->block_count; m++) { xe_xex2_file_basic_compression_block_t *block = &comp_info->blocks[m]; - block->data_size = XEGETUINT32BE(pp + 0x08 + (m * 8)); - block->zero_size = XEGETUINT32BE(pp + 0x0C + (m * 8)); + block->data_size = + poly::load_and_swap(pp + 0x08 + (m * 8)); + block->zero_size = + poly::load_and_swap(pp + 0x0C + (m * 8)); } - } - break; - case XEX_COMPRESSION_NORMAL: - { + } break; + case XEX_COMPRESSION_NORMAL: { xe_xex2_file_normal_compression_info_t *comp_info = &fmt->compression_info.normal; - uint32_t window_size = XEGETUINT32BE(pp + 0x08); + uint32_t window_size = poly::load_and_swap(pp + 0x08); uint32_t window_bits = 0; for (size_t m = 0; m < 32; m++, window_bits++) { window_size <<= 1; @@ -358,63 +356,56 @@ int xe_xex2_read_header(const uint8_t *addr, const size_t length, break; } } - comp_info->window_size = XEGETUINT32BE(pp + 0x08); - comp_info->window_bits = window_bits; - comp_info->block_size = XEGETUINT32BE(pp + 0x0C); - XEEXPECTZERO(xe_copy_memory(comp_info->block_hash, - sizeof(comp_info->block_hash), - pp + 0x10, 20)); - } - break; - case XEX_COMPRESSION_DELTA: - // TODO: XEX_COMPRESSION_DELTA - XEASSERTALWAYS(); - break; + comp_info->window_size = poly::load_and_swap(pp + 0x08); + comp_info->window_bits = window_bits; + comp_info->block_size = poly::load_and_swap(pp + 0x0C); + memcpy(comp_info->block_hash, pp + 0x10, 20); + } break; + case XEX_COMPRESSION_DELTA: + // TODO: XEX_COMPRESSION_DELTA + assert_always(); + break; } - } - break; + } break; } } // Loader info. pc = p + header->certificate_offset; ldr = &header->loader_info; - ldr->header_size = XEGETUINT32BE(pc + 0x000); - ldr->image_size = XEGETUINT32BE(pc + 0x004); - XEEXPECTZERO(xe_copy_memory(ldr->rsa_signature, sizeof(ldr->rsa_signature), - pc + 0x008, 256)); - ldr->unklength = XEGETUINT32BE(pc + 0x108); - ldr->image_flags = (xe_xex2_image_flags)XEGETUINT32BE(pc + 0x10C); - ldr->load_address = XEGETUINT32BE(pc + 0x110); - XEEXPECTZERO(xe_copy_memory(ldr->section_digest, sizeof(ldr->section_digest), - pc + 0x114, 20)); - ldr->import_table_count = XEGETUINT32BE(pc + 0x128); - XEEXPECTZERO(xe_copy_memory(ldr->import_table_digest, - sizeof(ldr->import_table_digest), - pc + 0x12C, 20)); - XEEXPECTZERO(xe_copy_memory(ldr->media_id, sizeof(ldr->media_id), - pc + 0x140, 16)); - XEEXPECTZERO(xe_copy_memory(ldr->file_key, sizeof(ldr->file_key), - pc + 0x150, 16)); - ldr->export_table = XEGETUINT32BE(pc + 0x160); - XEEXPECTZERO(xe_copy_memory(ldr->header_digest, sizeof(ldr->header_digest), - pc + 0x164, 20)); - ldr->game_regions = (xe_xex2_region_flags)XEGETUINT32BE(pc + 0x178); - ldr->media_flags = (xe_xex2_media_flags)XEGETUINT32BE(pc + 0x17C); + ldr->header_size = poly::load_and_swap(pc + 0x000); + ldr->image_size = poly::load_and_swap(pc + 0x004); + memcpy(ldr->rsa_signature, pc + 0x008, 256); + ldr->unklength = poly::load_and_swap(pc + 0x108); + ldr->image_flags = + (xe_xex2_image_flags)poly::load_and_swap(pc + 0x10C); + ldr->load_address = poly::load_and_swap(pc + 0x110); + memcpy(ldr->section_digest, pc + 0x114, 20); + ldr->import_table_count = poly::load_and_swap(pc + 0x128); + memcpy(ldr->import_table_digest, pc + 0x12C, 20); + memcpy(ldr->media_id, pc + 0x140, 16); + memcpy(ldr->file_key, pc + 0x150, 16); + ldr->export_table = poly::load_and_swap(pc + 0x160); + memcpy(ldr->header_digest, pc + 0x164, 20); + ldr->game_regions = + (xe_xex2_region_flags)poly::load_and_swap(pc + 0x178); + ldr->media_flags = + (xe_xex2_media_flags)poly::load_and_swap(pc + 0x17C); // Section info follows loader info. ps = p + header->certificate_offset + 0x180; - header->section_count = XEGETUINT32BE(ps + 0x000); + header->section_count = poly::load_and_swap(ps + 0x000); ps += 4; - header->sections = (xe_xex2_section_t*)xe_calloc( - header->section_count * sizeof(xe_xex2_section_t)); + header->sections = (xe_xex2_section_t *)calloc(header->section_count, + sizeof(xe_xex2_section_t)); XEEXPECTNOTNULL(header->sections); for (size_t n = 0; n < header->section_count; n++) { xe_xex2_section_t *section = &header->sections[n]; - section->info.value = XEGETUINT32BE(ps); + section->page_size = + header->exe_address <= 0x90000000 ? 64 * 1024 : 4 * 1024; + section->info.value = poly::load_and_swap(ps); ps += 4; - XEEXPECTZERO(xe_copy_memory(section->digest, sizeof(section->digest), ps, - sizeof(section->digest))); + memcpy(section->digest, ps, sizeof(section->digest)); ps += sizeof(section->digest); } @@ -426,13 +417,11 @@ XECLEANUP: int xe_xex2_decrypt_key(xe_xex2_header_t *header) { const static uint8_t xe_xex2_retail_key[16] = { - 0x20, 0xB1, 0x85, 0xA5, 0x9D, 0x28, 0xFD, 0xC3, - 0x40, 0x58, 0x3F, 0xBB, 0x08, 0x96, 0xBF, 0x91 - }; + 0x20, 0xB1, 0x85, 0xA5, 0x9D, 0x28, 0xFD, 0xC3, + 0x40, 0x58, 0x3F, 0xBB, 0x08, 0x96, 0xBF, 0x91}; const static uint8_t xe_xex2_devkit_key[16] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; // Guess key based on file info. // TODO: better way to finding out which key to use? @@ -446,96 +435,84 @@ int xe_xex2_decrypt_key(xe_xex2_header_t *header) { // Decrypt the header key. uint32_t rk[4 * (MAXNR + 1)]; int32_t Nr = rijndaelKeySetupDec(rk, xexkey, 128); - rijndaelDecrypt(rk, Nr, - header->loader_info.file_key, header->session_key); + rijndaelDecrypt(rk, Nr, header->loader_info.file_key, header->session_key); return 0; } typedef struct mspack_memory_file_t { struct mspack_system sys; - void *buffer; + void *buffer; off_t buffer_size; off_t offset; } mspack_memory_file; -mspack_memory_file *mspack_memory_open(struct mspack_system *sys, - void* buffer, const size_t buffer_size) { - XEASSERT(buffer_size < INT_MAX); +mspack_memory_file *mspack_memory_open(struct mspack_system *sys, void *buffer, + const size_t buffer_size) { + assert_true(buffer_size < INT_MAX); if (buffer_size >= INT_MAX) { return NULL; } - mspack_memory_file *memfile = (mspack_memory_file*)xe_calloc( - sizeof(mspack_memory_file)); + mspack_memory_file *memfile = + (mspack_memory_file *)calloc(1, sizeof(mspack_memory_file)); if (!memfile) { return NULL; } - memfile->buffer = buffer; - memfile->buffer_size = (off_t)buffer_size; - memfile->offset = 0; + memfile->buffer = buffer; + memfile->buffer_size = (off_t)buffer_size; + memfile->offset = 0; return memfile; } void mspack_memory_close(mspack_memory_file *file) { - mspack_memory_file *memfile = (mspack_memory_file*)file; - xe_free(memfile); + mspack_memory_file *memfile = (mspack_memory_file *)file; + free(memfile); } int mspack_memory_read(struct mspack_file *file, void *buffer, int chars) { - mspack_memory_file *memfile = (mspack_memory_file*)file; + mspack_memory_file *memfile = (mspack_memory_file *)file; const off_t remaining = memfile->buffer_size - memfile->offset; - const off_t total = MIN(chars, remaining); - if (xe_copy_memory(buffer, total, - (uint8_t*)memfile->buffer + memfile->offset, total)) { - return -1; - } + const off_t total = std::min(static_cast(chars), remaining); + memcpy(buffer, (uint8_t *)memfile->buffer + memfile->offset, total); memfile->offset += total; return (int)total; } int mspack_memory_write(struct mspack_file *file, void *buffer, int chars) { - mspack_memory_file *memfile = (mspack_memory_file*)file; + mspack_memory_file *memfile = (mspack_memory_file *)file; const off_t remaining = memfile->buffer_size - memfile->offset; - const off_t total = MIN(chars, remaining); - if (xe_copy_memory((uint8_t*)memfile->buffer + memfile->offset, - memfile->buffer_size - memfile->offset, buffer, total)) { - return -1; - } + const off_t total = std::min(static_cast(chars), remaining); + memcpy((uint8_t *)memfile->buffer + memfile->offset, buffer, total); memfile->offset += total; return (int)total; } void *mspack_memory_alloc(struct mspack_system *sys, size_t chars) { - XEUNREFERENCED(sys); - return xe_calloc(chars); -} -void mspack_memory_free(void *ptr) { - xe_free(ptr); + return calloc(chars, 1); } +void mspack_memory_free(void *ptr) { free(ptr); } void mspack_memory_copy(void *src, void *dest, size_t chars) { - xe_copy_memory(dest, chars, src, chars); + memcpy(dest, src, chars); } struct mspack_system *mspack_memory_sys_create() { - struct mspack_system *sys = (struct mspack_system *)xe_calloc( - sizeof(struct mspack_system)); + struct mspack_system *sys = + (struct mspack_system *)calloc(1, sizeof(struct mspack_system)); if (!sys) { return NULL; } - sys->read = mspack_memory_read; - sys->write = mspack_memory_write; - sys->alloc = mspack_memory_alloc; - sys->free = mspack_memory_free; - sys->copy = mspack_memory_copy; + sys->read = mspack_memory_read; + sys->write = mspack_memory_write; + sys->alloc = mspack_memory_alloc; + sys->free = mspack_memory_free; + sys->copy = mspack_memory_copy; return sys; } -void mspack_memory_sys_destroy(struct mspack_system *sys) { - xe_free(sys); -} +void mspack_memory_sys_destroy(struct mspack_system *sys) { free(sys); } void xe_xex2_decrypt_buffer(const uint8_t *session_key, const uint8_t *input_buffer, - const size_t input_size, uint8_t* output_buffer, + const size_t input_size, uint8_t *output_buffer, const size_t output_size) { uint32_t rk[4 * (MAXNR + 1)]; uint8_t ivec[16] = {0}; int32_t Nr = rijndaelKeySetupDec(rk, session_key, 128); const uint8_t *ct = input_buffer; - uint8_t* pt = output_buffer; + uint8_t *pt = output_buffer; for (size_t n = 0; n < input_size; n += 16, ct += 16, pt += 16) { // Decrypt 16 uint8_ts from input -> output. rijndaelDecrypt(rk, Nr, ct, pt); @@ -551,32 +528,35 @@ void xe_xex2_decrypt_buffer(const uint8_t *session_key, int xe_xex2_read_image_uncompressed(const xe_xex2_header_t *header, const uint8_t *xex_addr, const size_t xex_length, - Memory* memory) { + xe::Memory *memory) { // Allocate in-place the XEX memory. const size_t exe_length = xex_length - header->exe_offset; size_t uncompressed_size = exe_length; uint32_t alloc_result = (uint32_t)memory->HeapAlloc( - header->exe_address, uncompressed_size, - MEMORY_FLAG_ZERO); + header->exe_address, uncompressed_size, xe::MEMORY_FLAG_ZERO); if (!alloc_result) { - XELOGE("Unable to allocate XEX memory at %.8X-%.8X.", - header->exe_address, uncompressed_size); + XELOGE("Unable to allocate XEX memory at %.8X-%.8X.", header->exe_address, + uncompressed_size); return 2; } uint8_t *buffer = memory->Translate(header->exe_address); - const uint8_t *p = (const uint8_t*)xex_addr + header->exe_offset; + const uint8_t *p = (const uint8_t *)xex_addr + header->exe_offset; switch (header->file_format_info.encryption_type) { - case XEX_ENCRYPTION_NONE: - return xe_copy_memory(buffer, uncompressed_size, p, exe_length); - case XEX_ENCRYPTION_NORMAL: - xe_xex2_decrypt_buffer(header->session_key, p, exe_length, buffer, - uncompressed_size); - return 0; - default: - XEASSERTALWAYS(); - return 1; + case XEX_ENCRYPTION_NONE: + if (exe_length > uncompressed_size) { + return 1; + } + memcpy(buffer, p, exe_length); + return 0; + case XEX_ENCRYPTION_NORMAL: + xe_xex2_decrypt_buffer(header->session_key, p, exe_length, buffer, + uncompressed_size); + return 0; + default: + assert_always(); + return 1; } return 0; @@ -585,14 +565,14 @@ int xe_xex2_read_image_uncompressed(const xe_xex2_header_t *header, int xe_xex2_read_image_basic_compressed(const xe_xex2_header_t *header, const uint8_t *xex_addr, const size_t xex_length, - Memory* memory) { + xe::Memory *memory) { const size_t exe_length = xex_length - header->exe_offset; - const uint8_t* source_buffer = (const uint8_t*)xex_addr + header->exe_offset; + const uint8_t *source_buffer = (const uint8_t *)xex_addr + header->exe_offset; const uint8_t *p = source_buffer; // Calculate uncompressed length. size_t uncompressed_size = 0; - const xe_xex2_file_basic_compression_info_t* comp_info = + const xe_xex2_file_basic_compression_info_t *comp_info = &header->file_format_info.compression_info.basic; for (size_t n = 0; n < comp_info->block_count; n++) { const size_t data_size = comp_info->blocks[n].data_size; @@ -602,12 +582,11 @@ int xe_xex2_read_image_basic_compressed(const xe_xex2_header_t *header, // Allocate in-place the XEX memory. uint32_t alloc_result = (uint32_t)memory->HeapAlloc( - header->exe_address, uncompressed_size, - MEMORY_FLAG_ZERO); + header->exe_address, uncompressed_size, xe::MEMORY_FLAG_ZERO); if (!alloc_result) { - XELOGE("Unable to allocate XEX memory at %.8X-%.8X.", - header->exe_address, uncompressed_size); - XEFAIL(); + XELOGE("Unable to allocate XEX memory at %.8X-%.8X.", header->exe_address, + uncompressed_size); + return 1; } uint8_t *buffer = memory->Translate(header->exe_address); uint8_t *d = buffer; @@ -621,15 +600,18 @@ int xe_xex2_read_image_basic_compressed(const xe_xex2_header_t *header, const size_t zero_size = comp_info->blocks[n].zero_size; switch (header->file_format_info.encryption_type) { - case XEX_ENCRYPTION_NONE: - XEEXPECTZERO(xe_copy_memory(d, uncompressed_size - (d - buffer), p, - exe_length - (p - source_buffer))); - break; - case XEX_ENCRYPTION_NORMAL: - { + case XEX_ENCRYPTION_NONE: + if (exe_length - (p - source_buffer) > + uncompressed_size - (d - buffer)) { + // Overflow. + return 1; + } + memcpy(d, p, exe_length - (p - source_buffer)); + break; + case XEX_ENCRYPTION_NORMAL: { const uint8_t *ct = p; - uint8_t* pt = d; - for (size_t n = 0; n < data_size; n += 16, ct += 16, pt += 16) { + uint8_t *pt = d; + for (size_t m = 0; m < data_size; m += 16, ct += 16, pt += 16) { // Decrypt 16 uint8_ts from input -> output. rijndaelDecrypt(rk, Nr, ct, pt); for (size_t i = 0; i < 16; i++) { @@ -639,11 +621,10 @@ int xe_xex2_read_image_basic_compressed(const xe_xex2_header_t *header, ivec[i] = ct[i]; } } - } - break; - default: - XEASSERTALWAYS(); - return 1; + } break; + default: + assert_always(); + return 1; } p += data_size; @@ -651,17 +632,13 @@ int xe_xex2_read_image_basic_compressed(const xe_xex2_header_t *header, } return 0; - -XECLEANUP: - return 1; } int xe_xex2_read_image_compressed(const xe_xex2_header_t *header, const uint8_t *xex_addr, - const size_t xex_length, - Memory* memory) { + const size_t xex_length, xe::Memory *memory) { const size_t exe_length = xex_length - header->exe_offset; - const uint8_t *exe_buffer = (const uint8_t*)xex_addr + header->exe_offset; + const uint8_t *exe_buffer = (const uint8_t *)xex_addr + header->exe_offset; // src -> dest: // - decrypt (if encrypted) @@ -689,45 +666,45 @@ int xe_xex2_read_image_compressed(const xe_xex2_header_t *header, const uint8_t *input_buffer = exe_buffer; const size_t input_size = exe_length; switch (header->file_format_info.encryption_type) { - case XEX_ENCRYPTION_NONE: - // No-op. - break; - case XEX_ENCRYPTION_NORMAL: - // TODO: a way to do without a copy/alloc? - free_input = true; - input_buffer = (const uint8_t*)xe_calloc(input_size); - XEEXPECTNOTNULL(input_buffer); - xe_xex2_decrypt_buffer(header->session_key, exe_buffer, exe_length, - (uint8_t*)input_buffer, input_size); - break; - default: - XEASSERTALWAYS(); - return false; + case XEX_ENCRYPTION_NONE: + // No-op. + break; + case XEX_ENCRYPTION_NORMAL: + // TODO: a way to do without a copy/alloc? + free_input = true; + input_buffer = (const uint8_t *)calloc(1, input_size); + XEEXPECTNOTNULL(input_buffer); + xe_xex2_decrypt_buffer(header->session_key, exe_buffer, exe_length, + (uint8_t *)input_buffer, input_size); + break; + default: + assert_always(); + return false; } - compress_buffer = (uint8_t*)xe_calloc(exe_length); + compress_buffer = (uint8_t *)calloc(1, exe_length); XEEXPECTNOTNULL(compress_buffer); p = input_buffer; d = compress_buffer; // De-block. - deblock_buffer = (uint8_t*)xe_calloc(input_size); + deblock_buffer = (uint8_t *)calloc(1, input_size); XEEXPECTNOTNULL(deblock_buffer); block_size = header->file_format_info.compression_info.normal.block_size; while (block_size) { const uint8_t *pnext = p + block_size; - const size_t next_size = XEGETINT32BE(p); + const size_t next_size = poly::load_and_swap(p); p += 4; - p += 20; // skip 20b hash + p += 20; // skip 20b hash - while(true) { + while (true) { const size_t chunk_size = (p[0] << 8) | p[1]; p += 2; if (!chunk_size) { break; } - xe_copy_memory(d, exe_length - (d - compress_buffer), p, chunk_size); + memcpy(d, p, chunk_size); p += chunk_size; d += chunk_size; @@ -740,31 +717,27 @@ int xe_xex2_read_image_compressed(const xe_xex2_header_t *header, // Allocate in-place the XEX memory. uint32_t alloc_result = (uint32_t)memory->HeapAlloc( - header->exe_address, uncompressed_size, - MEMORY_FLAG_ZERO); + header->exe_address, uncompressed_size, xe::MEMORY_FLAG_ZERO); if (!alloc_result) { - XELOGE("Unable to allocate XEX memory at %.8X-%.8X.", - header->exe_address, uncompressed_size); + XELOGE("Unable to allocate XEX memory at %.8X-%.8X.", header->exe_address, + uncompressed_size); result_code = 2; - XEFAIL(); + goto XECLEANUP; } uint8_t *buffer = memory->Translate(header->exe_address); // Setup decompressor and decompress. sys = mspack_memory_sys_create(); XEEXPECTNOTNULL(sys); - lzxsrc = mspack_memory_open(sys, (void*)compress_buffer, d - compress_buffer); + lzxsrc = + mspack_memory_open(sys, (void *)compress_buffer, d - compress_buffer); XEEXPECTNOTNULL(lzxsrc); lzxdst = mspack_memory_open(sys, buffer, uncompressed_size); XEEXPECTNOTNULL(lzxdst); - lzxd = lzxd_init( - sys, - (struct mspack_file *)lzxsrc, - (struct mspack_file *)lzxdst, - header->file_format_info.compression_info.normal.window_bits, - 0, - 32768, - (off_t)header->loader_info.image_size); + lzxd = + lzxd_init(sys, (struct mspack_file *)lzxsrc, (struct mspack_file *)lzxdst, + header->file_format_info.compression_info.normal.window_bits, 0, + 32768, (off_t)header->loader_info.image_size); XEEXPECTNOTNULL(lzxd); XEEXPECTZERO(lzxd_decompress(lzxd, (off_t)header->loader_info.image_size)); @@ -787,39 +760,39 @@ XECLEANUP: mspack_memory_sys_destroy(sys); sys = NULL; } - xe_free(compress_buffer); - xe_free(deblock_buffer); + free(compress_buffer); + free(deblock_buffer); if (free_input) { - xe_free((void*)input_buffer); + free((void *)input_buffer); } return result_code; } int xe_xex2_read_image(xe_xex2_ref xex, const uint8_t *xex_addr, - const size_t xex_length, Memory* memory) { + const size_t xex_length, xe::Memory *memory) { const xe_xex2_header_t *header = &xex->header; switch (header->file_format_info.compression_type) { - case XEX_COMPRESSION_NONE: - return xe_xex2_read_image_uncompressed( - header, xex_addr, xex_length, memory); - case XEX_COMPRESSION_BASIC: - return xe_xex2_read_image_basic_compressed( - header, xex_addr, xex_length, memory); - case XEX_COMPRESSION_NORMAL: - return xe_xex2_read_image_compressed( - header, xex_addr, xex_length, memory); - default: - XEASSERTALWAYS(); - return 1; + case XEX_COMPRESSION_NONE: + return xe_xex2_read_image_uncompressed(header, xex_addr, xex_length, + memory); + case XEX_COMPRESSION_BASIC: + return xe_xex2_read_image_basic_compressed(header, xex_addr, xex_length, + memory); + case XEX_COMPRESSION_NORMAL: + return xe_xex2_read_image_compressed(header, xex_addr, xex_length, + memory); + default: + assert_always(); + return 1; } } int xe_xex2_load_pe(xe_xex2_ref xex) { - const xe_xex2_header_t* header = &xex->header; - const uint8_t* p = xex->memory->Translate(header->exe_address); + const xe_xex2_header_t *header = &xex->header; + const uint8_t *p = xex->memory->Translate(header->exe_address); // Verify DOS signature (MZ). - const IMAGE_DOS_HEADER* doshdr = (const IMAGE_DOS_HEADER*)p; + const IMAGE_DOS_HEADER *doshdr = (const IMAGE_DOS_HEADER *)p; if (doshdr->e_magic != IMAGE_DOS_SIGNATURE) { XELOGE("PE signature mismatch; likely bad decryption/decompression"); return 1; @@ -829,16 +802,16 @@ int xe_xex2_load_pe(xe_xex2_ref xex) { p += doshdr->e_lfanew; // Verify NT signature (PE\0\0). - const IMAGE_NT_HEADERS32* nthdr = (const IMAGE_NT_HEADERS32*)(p); + const IMAGE_NT_HEADERS32 *nthdr = (const IMAGE_NT_HEADERS32 *)(p); if (nthdr->Signature != IMAGE_NT_SIGNATURE) { return 1; } // Verify matches an Xbox PE. - const IMAGE_FILE_HEADER* filehdr = &nthdr->FileHeader; + const IMAGE_FILE_HEADER *filehdr = &nthdr->FileHeader; if ((filehdr->Machine != IMAGE_FILE_MACHINE_POWERPCBE) || !(filehdr->Characteristics & IMAGE_FILE_32BIT_MACHINE)) { - return 1; + return 1; } // Verify the expected size. if (filehdr->SizeOfOptionalHeader != IMAGE_SIZEOF_NT_OPTIONAL_HEADER) { @@ -846,7 +819,7 @@ int xe_xex2_load_pe(xe_xex2_ref xex) { } // Verify optional header is 32bit. - const IMAGE_OPTIONAL_HEADER32* opthdr = &nthdr->OptionalHeader; + const IMAGE_OPTIONAL_HEADER32 *opthdr = &nthdr->OptionalHeader; if (opthdr->Magic != IMAGE_NT_OPTIONAL_HDR32_MAGIC) { return 1; } @@ -857,7 +830,7 @@ int xe_xex2_load_pe(xe_xex2_ref xex) { // Linker version - likely 8+ // Could be useful for recognizing certain patterns - //opthdr->MajorLinkerVersion; opthdr->MinorLinkerVersion; + // opthdr->MajorLinkerVersion; opthdr->MinorLinkerVersion; // Data directories of interest: // EXPORT IMAGE_EXPORT_DIRECTORY @@ -868,41 +841,40 @@ int xe_xex2_load_pe(xe_xex2_ref xex) { // ARCHITECTURE /IMAGE_ARCHITECTURE_HEADER/ ----- import thunks! // TLS IMAGE_TLS_DIRECTORY // IAT Import Address Table ptr - //opthdr->DataDirectory[IMAGE_DIRECTORY_ENTRY_X].VirtualAddress / .Size + // opthdr->DataDirectory[IMAGE_DIRECTORY_ENTRY_X].VirtualAddress / .Size // Quick scan to determine bounds of sections. size_t upper_address = 0; - const IMAGE_SECTION_HEADER* sechdr = IMAGE_FIRST_SECTION(nthdr); + const IMAGE_SECTION_HEADER *sechdr = IMAGE_FIRST_SECTION(nthdr); for (size_t n = 0; n < filehdr->NumberOfSections; n++, sechdr++) { const size_t physical_address = opthdr->ImageBase + sechdr->VirtualAddress; upper_address = - MAX(upper_address, physical_address + sechdr->Misc.VirtualSize); + std::max(upper_address, physical_address + sechdr->Misc.VirtualSize); } // Setup/load sections. sechdr = IMAGE_FIRST_SECTION(nthdr); for (size_t n = 0; n < filehdr->NumberOfSections; n++, sechdr++) { - PESection* section = (PESection*)xe_calloc(sizeof(PESection)); - xe_copy_memory(section->name, sizeof(section->name), - sechdr->Name, sizeof(sechdr->Name)); - section->name[8] = 0; - section->raw_address = sechdr->PointerToRawData; - section->raw_size = sechdr->SizeOfRawData; - section->address = header->exe_address + sechdr->VirtualAddress; - section->size = sechdr->Misc.VirtualSize; - section->flags = sechdr->Characteristics; + PESection *section = (PESection *)calloc(1, sizeof(PESection)); + memcpy(section->name, sechdr->Name, sizeof(sechdr->Name)); + section->name[8] = 0; + section->raw_address = sechdr->PointerToRawData; + section->raw_size = sechdr->SizeOfRawData; + section->address = header->exe_address + sechdr->VirtualAddress; + section->size = sechdr->Misc.VirtualSize; + section->flags = sechdr->Characteristics; xex->sections->push_back(section); } - //DumpTLSDirectory(pImageBase, pNTHeader, (PIMAGE_TLS_DIRECTORY32)0); - //DumpExportsSection(pImageBase, pNTHeader); + // DumpTLSDirectory(pImageBase, pNTHeader, (PIMAGE_TLS_DIRECTORY32)0); + // DumpExportsSection(pImageBase, pNTHeader); return 0; } -const PESection* xe_xex2_get_pe_section(xe_xex2_ref xex, const char* name) { - for (std::vector::iterator it = xex->sections->begin(); +const PESection *xe_xex2_get_pe_section(xe_xex2_ref xex, const char *name) { + for (std::vector::iterator it = xex->sections->begin(); it != xex->sections->end(); ++it) { - if (!xestrcmpa((*it)->name, name)) { + if (!strcmp((*it)->name, name)) { return *it; } } @@ -911,7 +883,7 @@ const PESection* xe_xex2_get_pe_section(xe_xex2_ref xex, const char* name) { int xe_xex2_find_import_infos(xe_xex2_ref xex, const xe_xex2_import_library_t *library) { - uint8_t* mem = xex->memory->membase(); + uint8_t *mem = xex->memory->membase(); auto header = xe_xex2_get_header(xex); // Find library index for verification. @@ -922,7 +894,7 @@ int xe_xex2_find_import_infos(xe_xex2_ref xex, break; } } - XEASSERT(library_index != (size_t)-1); + assert_true(library_index != (size_t)-1); // Records: // The number of records does not correspond to the number of imports! @@ -935,7 +907,7 @@ int xe_xex2_find_import_infos(xe_xex2_ref xex, size_t info_count = 0; for (size_t n = 0; n < library->record_count; n++) { const uint32_t record = library->records[n]; - const uint32_t value = XEGETUINT32BE(mem + record); + const uint32_t value = poly::load_and_swap(mem + record); if (value & 0xFF000000) { // Thunk for previous record - ignore. } else { @@ -945,51 +917,43 @@ int xe_xex2_find_import_infos(xe_xex2_ref xex, } // Allocate storage. - xe_xex2_import_info_t *infos = (xe_xex2_import_info_t*)xe_calloc( - info_count * sizeof(xe_xex2_import_info_t)); - XEEXPECTNOTNULL(infos); + xe_xex2_import_info_t *infos = (xe_xex2_import_info_t *)calloc( + info_count, sizeof(xe_xex2_import_info_t)); + assert_not_null(infos); - XEASSERTNOTZERO(info_count); + assert_not_zero(info_count); // Construct infos. for (size_t n = 0, i = 0; n < library->record_count; n++) { const uint32_t record = library->records[n]; - const uint32_t value = XEGETUINT32BE(mem + record); + const uint32_t value = poly::load_and_swap(mem + record); const uint32_t type = (value & 0xFF000000) >> 24; // Verify library index matches given library. - //XEASSERT(library_index == ((value >> 16) & 0xFF)); + // assert_true(library_index == ((value >> 16) & 0xFF)); switch (type) { - case 0x00: - { - xe_xex2_import_info_t* info = &infos[i++]; - info->ordinal = value & 0xFFFF; + case 0x00: { + xe_xex2_import_info_t *info = &infos[i++]; + info->ordinal = value & 0xFFFF; info->value_address = record; - } - break; - case 0x01: - { + } break; + case 0x01: { // Thunk for previous record. - XEASSERT(i > 0); - xe_xex2_import_info_t* info = &infos[i - 1]; - XEASSERT(info->ordinal == (value & 0xFFFF)); + assert_true(i > 0); + xe_xex2_import_info_t *info = &infos[i - 1]; + assert_true(info->ordinal == (value & 0xFFFF)); info->thunk_address = record; - } - break; - default: - //XEASSERTALWAYS(); - break; + } break; + default: + // assert_always(); + break; } } xex->library_imports[library_index].count = info_count; xex->library_imports[library_index].infos = infos; return 0; - -XECLEANUP: - xe_free(infos); - return 1; } int xe_xex2_get_import_infos(xe_xex2_ref xex, diff --git a/src/xenia/kernel/util/xex2.h b/src/xenia/kernel/util/xex2.h index 4e865bd5d..fac0a56a6 100644 --- a/src/xenia/kernel/util/xex2.h +++ b/src/xenia/kernel/util/xex2.h @@ -10,55 +10,50 @@ #ifndef XENIA_KERNEL_UTIL_XEX2_H_ #define XENIA_KERNEL_UTIL_XEX2_H_ -#include -#include +#include "xenia/common.h" +#include "xenia/kernel/util/xex2_info.h" +#include "xenia/memory.h" -typedef struct { - int reserved; -} xe_xex2_options_t; +typedef struct { int reserved; } xe_xex2_options_t; struct xe_xex2; typedef struct xe_xex2* xe_xex2_ref; typedef struct { uint32_t ordinal; - uint32_t value_address; // address to place value - uint32_t thunk_address; // NULL or address of thunk + uint32_t value_address; // address to place value + uint32_t thunk_address; // NULL or address of thunk } xe_xex2_import_info_t; enum xe_pe_section_flags_e { - kXEPESectionContainsCode = 0x00000020, - kXEPESectionContainsDataInit = 0x00000040, - kXEPESectionContainsDataUninit = 0x00000080, - kXEPESectionMemoryExecute = 0x20000000, - kXEPESectionMemoryRead = 0x40000000, - kXEPESectionMemoryWrite = 0x80000000, + kXEPESectionContainsCode = 0x00000020, + kXEPESectionContainsDataInit = 0x00000040, + kXEPESectionContainsDataUninit = 0x00000080, + kXEPESectionMemoryExecute = 0x20000000, + kXEPESectionMemoryRead = 0x40000000, + kXEPESectionMemoryWrite = 0x80000000, }; class PESection { -public: - char name[9]; // 8 + 1 for \0 - uint32_t raw_address; - uint32_t raw_size; - uint32_t address; - uint32_t size; - uint32_t flags; // kXEPESection* + public: + char name[9]; // 8 + 1 for \0 + uint32_t raw_address; + uint32_t raw_size; + uint32_t address; + uint32_t size; + uint32_t flags; // kXEPESection* }; -xe_xex2_ref xe_xex2_load(xe::Memory* memory, - const void* addr, const size_t length, - xe_xex2_options_t options); -xe_xex2_ref xe_xex2_retain(xe_xex2_ref xex); -void xe_xex2_release(xe_xex2_ref xex); +xe_xex2_ref xe_xex2_load(xe::Memory* memory, const void* addr, + const size_t length, xe_xex2_options_t options); +void xe_xex2_dealloc(xe_xex2_ref xex); -const xechar_t *xe_xex2_get_name(xe_xex2_ref xex); -const xe_xex2_header_t *xe_xex2_get_header(xe_xex2_ref xex); +const xe_xex2_header_t* xe_xex2_get_header(xe_xex2_ref xex); const PESection* xe_xex2_get_pe_section(xe_xex2_ref xex, const char* name); int xe_xex2_get_import_infos(xe_xex2_ref xex, - const xe_xex2_import_library_t *library, - xe_xex2_import_info_t **out_import_infos, - size_t *out_import_info_count); - + const xe_xex2_import_library_t* library, + xe_xex2_import_info_t** out_import_infos, + size_t* out_import_info_count); #endif // XENIA_KERNEL_UTIL_XEX2_H_ diff --git a/src/xenia/kernel/util/xex2_info.h b/src/xenia/kernel/util/xex2_info.h index ea4042dff..419be0d23 100644 --- a/src/xenia/kernel/util/xex2_info.h +++ b/src/xenia/kernel/util/xex2_info.h @@ -10,8 +10,7 @@ #ifndef XENIA_KERNEL_XEX2_INFO_H_ #define XENIA_KERNEL_XEX2_INFO_H_ -#include - +#include "xenia/common.h" typedef enum { XEX_HEADER_RESOURCE_INFO = 0x000002FF, @@ -411,18 +410,17 @@ typedef enum { } xe_xex2_section_type; typedef struct { + size_t page_size; union { struct { xe_xex2_section_type type : 4; - uint32_t page_count : 28; // # of 64kb pages + uint32_t page_count : 28; // # of pages }; uint32_t value; // To make uint8_t swapping easier } info; uint8_t digest[20]; } xe_xex2_section_t; -#define xe_xex2_section_length 0x00010000 - typedef struct { uint32_t xex2; xe_xex2_module_flags module_flags; @@ -456,5 +454,4 @@ typedef struct { xe_xex2_section_t* sections; } xe_xex2_header_t; - #endif // XENIA_KERNEL_XEX2_INFO_H_ diff --git a/src/xenia/kernel/xam_content.cc b/src/xenia/kernel/xam_content.cc index 5f53bc4ea..0a87f8f35 100644 --- a/src/xenia/kernel/xam_content.cc +++ b/src/xenia/kernel/xam_content.cc @@ -7,46 +7,38 @@ ****************************************************************************** */ -#include - -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xam; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xam_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -SHIM_CALL XamContentGetLicenseMask_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamContentGetLicenseMask_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t mask_ptr = SHIM_GET_ARG_32(0); uint32_t overlapped_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "XamContentGetLicenseMask(%.8X, %.8X)", - mask_ptr, - overlapped_ptr); - - XEASSERTZERO(overlapped_ptr); + XELOGD("XamContentGetLicenseMask(%.8X, %.8X)", mask_ptr, overlapped_ptr); // Arcade games seem to call this and check the result mask for random bits. // If we fail, the games seem to use a hardcoded mask, which is likely trial. // To be clever, let's just try setting all the bits. SHIM_SET_MEM_32(mask_ptr, 0xFFFFFFFF); - SHIM_SET_RETURN_32(X_ERROR_SUCCESS); + if (overlapped_ptr) { + state->CompleteOverlappedImmediate(overlapped_ptr, X_ERROR_SUCCESS); + SHIM_SET_RETURN_32(X_ERROR_IO_PENDING); + } else { + SHIM_SET_RETURN_32(X_ERROR_SUCCESS); + } } - // http://gameservice.googlecode.com/svn-history/r14/trunk/ContentManager.cpp -SHIM_CALL XamContentCreateEnumerator_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamContentCreateEnumerator_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t arg1 = SHIM_GET_ARG_32(1); uint32_t arg2 = SHIM_GET_ARG_32(2); @@ -55,18 +47,16 @@ SHIM_CALL XamContentCreateEnumerator_shim( uint32_t arg5 = SHIM_GET_ARG_32(5); uint32_t handle_ptr = SHIM_GET_ARG_32(6); - XELOGD( - "XamContentCreateEnumerator(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", - arg0, arg1, arg2, arg3, arg4, arg5, handle_ptr); + XELOGD("XamContentCreateEnumerator(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", + arg0, arg1, arg2, arg3, arg4, arg5, handle_ptr); SHIM_SET_MEM_32(handle_ptr, X_INVALID_HANDLE_VALUE); SHIM_SET_RETURN_32(X_ERROR_NO_MORE_FILES); } - -SHIM_CALL XamShowDeviceSelectorUI_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamShowDeviceSelectorUI_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t arg1 = SHIM_GET_ARG_32(1); uint32_t arg2 = SHIM_GET_ARG_32(2); @@ -74,19 +64,16 @@ SHIM_CALL XamShowDeviceSelectorUI_shim( uint32_t arg4 = SHIM_GET_ARG_32(4); uint32_t arg5 = SHIM_GET_ARG_32(5); - XELOGD( - "XamShowDeviceSelectorUI(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", - arg0, arg1, arg2, arg3, arg4, arg5); - SHIM_SET_RETURN_32(997); + XELOGD("XamShowDeviceSelectorUI(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", arg0, + arg1, arg2, arg3, arg4, arg5); + SHIM_SET_RETURN_32(X_ERROR_IO_PENDING); } - } // namespace kernel } // namespace xe - -void xe::kernel::xam::RegisterContentExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xam::RegisterContentExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xam.xex", XamContentGetLicenseMask, state); SHIM_SET_MAPPING("xam.xex", XamContentCreateEnumerator, state); SHIM_SET_MAPPING("xam.xex", XamShowDeviceSelectorUI, state); diff --git a/src/xenia/kernel/xam_info.cc b/src/xenia/kernel/xam_info.cc index a8c1b1b22..af51834dd 100644 --- a/src/xenia/kernel/xam_info.cc +++ b/src/xenia/kernel/xam_info.cc @@ -7,25 +7,18 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xam; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/objects/xenumerator.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/util/xex2.h" +#include "xenia/kernel/xam_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -SHIM_CALL XamGetSystemVersion_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamGetSystemVersion_shim(PPCContext* ppc_state, KernelState* state) { XELOGD("XamGetSystemVersion()"); // eh, just picking one. If we go too low we may break new games, but // this value seems to be used for conditionally loading symbols and if @@ -35,9 +28,7 @@ SHIM_CALL XamGetSystemVersion_shim( SHIM_SET_RETURN_64(0); } - -SHIM_CALL XGetAVPack_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XGetAVPack_shim(PPCContext* ppc_state, KernelState* state) { // DWORD // Not sure what the values are for this, but 6 is VGA. // Other likely values are 3/4/8 for HDMI or something. @@ -46,17 +37,13 @@ SHIM_CALL XGetAVPack_shim( SHIM_SET_RETURN_64(6); } - -SHIM_CALL XGetGameRegion_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XGetGameRegion_shim(PPCContext* ppc_state, KernelState* state) { XELOGD("XGetGameRegion()"); SHIM_SET_RETURN_64(XEX_REGION_ALL); } - -SHIM_CALL XGetLanguage_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XGetLanguage_shim(PPCContext* ppc_state, KernelState* state) { XELOGD("XGetLanguage()"); uint32_t desired_language = X_LANGUAGE_ENGLISH; @@ -74,45 +61,94 @@ SHIM_CALL XGetLanguage_shim( SHIM_SET_RETURN_64(desired_language); } +SHIM_CALL XamVoiceIsActiveProcess_shim(PPCContext* ppc_state, + KernelState* state) { + XELOGD("XamVoiceIsActiveProcess()"); + // Returning 0 here will short-circuit a bunch of voice stuff. + SHIM_SET_RETURN_32(0); +} -SHIM_CALL XamLoaderGetLaunchDataSize_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamLoaderGetLaunchDataSize_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t size_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "XamLoaderGetLaunchDataSize(%.8X)", - size_ptr); + XELOGD("XamLoaderGetLaunchDataSize(%.8X)", size_ptr); SHIM_SET_MEM_32(size_ptr, 0); SHIM_SET_RETURN_64(0); } - -SHIM_CALL XamLoaderGetLaunchData_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamLoaderGetLaunchData_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t buffer_ptr = SHIM_GET_ARG_32(0); uint32_t buffer_size = SHIM_GET_ARG_32(1); - XELOGD( - "XamLoaderGetLaunchData(%.8X, %d)", - buffer_ptr, buffer_size); + XELOGD("XamLoaderGetLaunchData(%.8X, %d)", buffer_ptr, buffer_size); SHIM_SET_RETURN_64(0); } +SHIM_CALL XamLoaderLaunchTitle_shim(PPCContext* ppc_state, KernelState* state) { + XELOGD("XamLoaderLaunchTitle(?)"); + assert_always(); +} + +SHIM_CALL XamLoaderTerminateTitle_shim(PPCContext* ppc_state, + KernelState* state) { + XELOGD("XamLoaderTerminateTitle()"); + assert_always(); +} + +SHIM_CALL XamEnumerate_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t handle = SHIM_GET_ARG_32(0); + uint32_t zero = SHIM_GET_ARG_32(1); + uint32_t buffer_ptr = SHIM_GET_ARG_32(2); + uint32_t buffer_length = SHIM_GET_ARG_32(3); + uint32_t item_count_ptr = SHIM_GET_ARG_32(4); + uint32_t overlapped_ptr = SHIM_GET_ARG_32(5); + + XELOGD("XamEnumerate(%.8X, %d, %d, %.8X, %d, %.8X, %.8X)", handle, zero, + buffer_ptr, buffer_length, item_count_ptr, overlapped_ptr); + + XEnumerator* e = nullptr; + if (XFAILED(state->object_table()->GetObject(handle, (XObject**)&e))) { + SHIM_SET_RETURN_64(X_ERROR_INVALID_HANDLE); + return; + } + + // 0 items. + if (item_count_ptr) { + assert_zero(overlapped_ptr); + SHIM_SET_MEM_32(item_count_ptr, 0); + } else if (overlapped_ptr) { + assert_zero(item_count_ptr); + state->CompleteOverlappedImmediate(overlapped_ptr, 0, 0); + } else { + assert_always(); + } + + e->Release(); + + SHIM_SET_RETURN_64(0); +} } // namespace kernel } // namespace xe - -void xe::kernel::xam::RegisterInfoExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xam::RegisterInfoExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xam.xex", XamGetSystemVersion, state); SHIM_SET_MAPPING("xam.xex", XGetAVPack, state); SHIM_SET_MAPPING("xam.xex", XGetGameRegion, state); SHIM_SET_MAPPING("xam.xex", XGetLanguage, state); + SHIM_SET_MAPPING("xam.xex", XamVoiceIsActiveProcess, state); + SHIM_SET_MAPPING("xam.xex", XamLoaderGetLaunchDataSize, state); SHIM_SET_MAPPING("xam.xex", XamLoaderGetLaunchData, state); + SHIM_SET_MAPPING("xam.xex", XamLoaderLaunchTitle, state); + SHIM_SET_MAPPING("xam.xex", XamLoaderTerminateTitle, state); + + SHIM_SET_MAPPING("xam.xex", XamEnumerate, state); } diff --git a/src/xenia/kernel/xam_input.cc b/src/xenia/kernel/xam_input.cc index 5e6266cbd..1cf1e326b 100644 --- a/src/xenia/kernel/xam_input.cc +++ b/src/xenia/kernel/xam_input.cc @@ -7,65 +7,48 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::hid; -using namespace xe::kernel; -using namespace xe::kernel::xam; - +#include "xenia/common.h" +#include "xenia/emulator.h" +#include "xenia/hid/hid.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xam_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { +using xe::hid::InputSystem; -SHIM_CALL XamResetInactivity_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamResetInactivity_shim(PPCContext* ppc_state, KernelState* state) { uint32_t unk = SHIM_GET_ARG_32(0); - XELOGD( - "XamResetInactivity(%d)", - unk); + XELOGD("XamResetInactivity(%d)", unk); // Result ignored. SHIM_SET_RETURN_64(0); } - -SHIM_CALL XamEnableInactivityProcessing_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamEnableInactivityProcessing_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t zero = SHIM_GET_ARG_32(0); uint32_t unk = SHIM_GET_ARG_32(2); - XELOGD( - "XamEnableInactivityProcessing(%d, %d)", - zero, - unk); + XELOGD("XamEnableInactivityProcessing(%d, %d)", zero, unk); // Expects 0. SHIM_SET_RETURN_64(0); } - // http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetcapabilities(v=vs.85).aspx -SHIM_CALL XamInputGetCapabilities_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamInputGetCapabilities_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t user_index = SHIM_GET_ARG_32(0); uint32_t flags = SHIM_GET_ARG_32(1); uint32_t caps_ptr = SHIM_GET_ARG_32(2); - XELOGD( - "XamInputGetCapabilities(%d, %.8X, %.8X)", - user_index, - flags, - caps_ptr); + XELOGD("XamInputGetCapabilities(%d, %.8X, %.8X)", user_index, flags, + caps_ptr); if (!caps_ptr) { SHIM_SET_RETURN_32(X_ERROR_BAD_ARGUMENTS); @@ -74,55 +57,57 @@ SHIM_CALL XamInputGetCapabilities_shim( InputSystem* input_system = state->emulator()->input_system(); - X_INPUT_CAPABILITIES caps; + auto caps = SHIM_STRUCT(X_INPUT_CAPABILITIES, caps_ptr); X_RESULT result = input_system->GetCapabilities(user_index, flags, caps); - if (XSUCCEEDED(result)) { - caps.Write(SHIM_MEM_BASE, caps_ptr); - } SHIM_SET_RETURN_32(result); } +SHIM_CALL XamInputGetCapabilitiesEx_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t unk = SHIM_GET_ARG_32(0); + uint32_t user_index = SHIM_GET_ARG_32(1); + uint32_t flags = SHIM_GET_ARG_32(2); + uint32_t caps_ptr = SHIM_GET_ARG_32(3); + + XELOGD("XamInputGetCapabilitiesEx(%d, %d, %.8X, %.8X)", unk, user_index, + flags, caps_ptr); + + if (!caps_ptr) { + SHIM_SET_RETURN_32(X_ERROR_BAD_ARGUMENTS); + return; + } + + InputSystem* input_system = state->emulator()->input_system(); + + auto caps = SHIM_STRUCT(X_INPUT_CAPABILITIES, caps_ptr); + X_RESULT result = input_system->GetCapabilities(user_index, flags, caps); + SHIM_SET_RETURN_32(result); +} // http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetstate(v=vs.85).aspx -SHIM_CALL XamInputGetState_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamInputGetState_shim(PPCContext* ppc_state, KernelState* state) { uint32_t user_index = SHIM_GET_ARG_32(0); uint32_t one = SHIM_GET_ARG_32(1); uint32_t state_ptr = SHIM_GET_ARG_32(2); - XELOGD( - "XamInputGetState(%d, %.8X, %.8X)", - user_index, - one, - state_ptr); + XELOGD("XamInputGetState(%d, %.8X, %.8X)", user_index, one, state_ptr); // Games call this with a NULL state ptr, probably as a query. InputSystem* input_system = state->emulator()->input_system(); - X_INPUT_STATE input_state; + auto input_state = SHIM_STRUCT(X_INPUT_STATE, state_ptr); X_RESULT result = input_system->GetState(user_index, input_state); - if (XSUCCEEDED(result)) { - if (state_ptr) { - input_state.Write(SHIM_MEM_BASE, state_ptr); - } - } SHIM_SET_RETURN_32(result); } - // http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputsetstate(v=vs.85).aspx -SHIM_CALL XamInputSetState_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamInputSetState_shim(PPCContext* ppc_state, KernelState* state) { uint32_t user_index = SHIM_GET_ARG_32(0); uint32_t unk = SHIM_GET_ARG_32(1); uint32_t vibration_ptr = SHIM_GET_ARG_32(2); - XELOGD( - "XamInputSetState(%d, %.8X, %.8X)", - user_index, - unk, - vibration_ptr); + XELOGD("XamInputSetState(%d, %.8X, %.8X)", user_index, unk, vibration_ptr); if (!vibration_ptr) { SHIM_SET_RETURN_32(X_ERROR_BAD_ARGUMENTS); @@ -131,15 +116,13 @@ SHIM_CALL XamInputSetState_shim( InputSystem* input_system = state->emulator()->input_system(); - X_INPUT_VIBRATION vibration(SHIM_MEM_BASE, vibration_ptr); + auto vibration = SHIM_STRUCT(X_INPUT_VIBRATION, vibration_ptr); X_RESULT result = input_system->SetState(user_index, vibration); SHIM_SET_RETURN_32(result); } - // http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetkeystroke(v=vs.85).aspx -SHIM_CALL XamInputGetKeystroke_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamInputGetKeystroke_shim(PPCContext* ppc_state, KernelState* state) { uint32_t user_index = SHIM_GET_ARG_32(0); uint32_t flags = SHIM_GET_ARG_32(1); uint32_t keystroke_ptr = SHIM_GET_ARG_32(2); @@ -148,11 +131,8 @@ SHIM_CALL XamInputGetKeystroke_shim( // user index = index or XUSER_INDEX_ANY // flags = XINPUT_FLAG_GAMEPAD (| _ANYUSER | _ANYDEVICE) - XELOGD( - "XamInputGetKeystroke(%d, %.8X, %.8X)", - user_index, - flags, - keystroke_ptr); + XELOGD("XamInputGetKeystroke(%d, %.8X, %.8X)", user_index, flags, + keystroke_ptr); if (!keystroke_ptr) { SHIM_SET_RETURN_32(X_ERROR_BAD_ARGUMENTS); @@ -161,29 +141,22 @@ SHIM_CALL XamInputGetKeystroke_shim( InputSystem* input_system = state->emulator()->input_system(); - X_INPUT_KEYSTROKE keystroke; + auto keystroke = SHIM_STRUCT(X_INPUT_KEYSTROKE, keystroke_ptr); X_RESULT result = input_system->GetKeystroke(user_index, flags, keystroke); - if (XSUCCEEDED(result)) { - keystroke.Write(SHIM_MEM_BASE, keystroke_ptr); - } SHIM_SET_RETURN_32(result); } - // Same as non-ex, just takes a pointer to user index. -SHIM_CALL XamInputGetKeystrokeEx_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamInputGetKeystrokeEx_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t user_index_ptr = SHIM_GET_ARG_32(0); uint32_t flags = SHIM_GET_ARG_32(1); uint32_t keystroke_ptr = SHIM_GET_ARG_32(2); uint32_t user_index = SHIM_MEM_32(user_index_ptr); - XELOGD( - "XamInputGetKeystroke(%.8X(%.d), %.8X, %.8X)", - user_index_ptr, user_index, - flags, - keystroke_ptr); + XELOGD("XamInputGetKeystroke(%.8X(%.d), %.8X, %.8X)", user_index_ptr, + user_index, flags, keystroke_ptr); if (!keystroke_ptr) { SHIM_SET_RETURN_32(X_ERROR_BAD_ARGUMENTS); @@ -192,27 +165,45 @@ SHIM_CALL XamInputGetKeystrokeEx_shim( InputSystem* input_system = state->emulator()->input_system(); - X_INPUT_KEYSTROKE keystroke; + auto keystroke = SHIM_STRUCT(X_INPUT_KEYSTROKE, keystroke_ptr); X_RESULT result = input_system->GetKeystroke(user_index, flags, keystroke); if (XSUCCEEDED(result)) { - SHIM_SET_MEM_32(user_index_ptr, keystroke.user_index); - keystroke.Write(SHIM_MEM_BASE, keystroke_ptr); + SHIM_SET_MEM_32(user_index_ptr, keystroke->user_index); } SHIM_SET_RETURN_32(result); } +SHIM_CALL XamUserGetDeviceContext_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t user_index = SHIM_GET_ARG_32(0); + uint32_t unk = SHIM_GET_ARG_32(1); + uint32_t out_ptr = SHIM_GET_ARG_32(2); + + XELOGD("XamUserGetDeviceContext(%d, %d, %.8X)", user_index, unk, out_ptr); + + // Games check the result - usually with some masking. + // If this function fails they assume zero, so let's fail AND + // set zero just to be safe. + SHIM_SET_MEM_32(out_ptr, 0); + if (!user_index || (user_index & 0xFF) == 0xFF) { + SHIM_SET_RETURN_32(0); + } else { + SHIM_SET_RETURN_32(-1); + } +} } // namespace kernel } // namespace xe - -void xe::kernel::xam::RegisterInputExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xam::RegisterInputExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xam.xex", XamResetInactivity, state); SHIM_SET_MAPPING("xam.xex", XamEnableInactivityProcessing, state); SHIM_SET_MAPPING("xam.xex", XamInputGetCapabilities, state); + SHIM_SET_MAPPING("xam.xex", XamInputGetCapabilitiesEx, state); SHIM_SET_MAPPING("xam.xex", XamInputGetState, state); SHIM_SET_MAPPING("xam.xex", XamInputSetState, state); SHIM_SET_MAPPING("xam.xex", XamInputGetKeystroke, state); SHIM_SET_MAPPING("xam.xex", XamInputGetKeystrokeEx, state); + SHIM_SET_MAPPING("xam.xex", XamUserGetDeviceContext, state); } diff --git a/src/xenia/kernel/xam_module.cc b/src/xenia/kernel/xam_module.cc index 494863fd3..d32d18bef 100644 --- a/src/xenia/kernel/xam_module.cc +++ b/src/xenia/kernel/xam_module.cc @@ -7,39 +7,41 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/xam_module.h" -#include -#include -#include +#include "poly/math.h" +#include "xenia/export_resolver.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/xam_private.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xam; - - -XamModule::XamModule(Emulator* emulator, KernelState* kernel_state) : - XKernelModule(kernel_state, "xe:\\xam.xex") { - // Build the export table used for resolution. - #include +XamModule::XamModule(Emulator* emulator, KernelState* kernel_state) + : XKernelModule(kernel_state, "xe:\\xam.xex") { +// Build the export table used for resolution. +#include "xenia/kernel/util/export_table_pre.inc" static KernelExport xam_export_table[] = { - #include +#include "xenia/kernel/xam_table.inc" }; - #include - export_resolver_->RegisterTable( - "xam.xex", xam_export_table, XECOUNT(xam_export_table)); +#include "xenia/kernel/util/export_table_post.inc" + export_resolver_->RegisterTable("xam.xex", xam_export_table, + poly::countof(xam_export_table)); // Register all exported functions. - RegisterContentExports(export_resolver_, kernel_state); - RegisterInfoExports(export_resolver_, kernel_state); - RegisterInputExports(export_resolver_, kernel_state); - RegisterMsgExports(export_resolver_, kernel_state); - RegisterNetExports(export_resolver_, kernel_state); - RegisterNotifyExports(export_resolver_, kernel_state); - RegisterUserExports(export_resolver_, kernel_state); - RegisterVideoExports(export_resolver_, kernel_state); + xam::RegisterContentExports(export_resolver_, kernel_state); + xam::RegisterInfoExports(export_resolver_, kernel_state); + xam::RegisterInputExports(export_resolver_, kernel_state); + xam::RegisterMsgExports(export_resolver_, kernel_state); + xam::RegisterNetExports(export_resolver_, kernel_state); + xam::RegisterNotifyExports(export_resolver_, kernel_state); + xam::RegisterUIExports(export_resolver_, kernel_state); + xam::RegisterUserExports(export_resolver_, kernel_state); + xam::RegisterVideoExports(export_resolver_, kernel_state); + xam::RegisterVoiceExports(export_resolver_, kernel_state); } -XamModule::~XamModule() { -} +XamModule::~XamModule() {} + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/xam_module.h b/src/xenia/kernel/xam_module.h index 52440fc77..ffa1fb0ab 100644 --- a/src/xenia/kernel/xam_module.h +++ b/src/xenia/kernel/xam_module.h @@ -10,32 +10,23 @@ #ifndef XENIA_KERNEL_XAM_H_ #define XENIA_KERNEL_XAM_H_ -#include -#include - -#include -#include -#include - -// All of the exported functions: -#include - +#include "xenia/common.h" +#include "xenia/export_resolver.h" +#include "xenia/kernel/objects/xkernel_module.h" +#include "xenia/kernel/xam_ordinals.h" namespace xe { namespace kernel { - class XamModule : public XKernelModule { -public: + public: XamModule(Emulator* emulator, KernelState* kernel_state); virtual ~XamModule(); -private: + private: }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XAM_H_ diff --git a/src/xenia/kernel/xam_msg.cc b/src/xenia/kernel/xam_msg.cc index 7c288c492..1a4648f5f 100644 --- a/src/xenia/kernel/xam_msg.cc +++ b/src/xenia/kernel/xam_msg.cc @@ -7,92 +7,121 @@ ****************************************************************************** */ -#include - -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xam; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/objects/xevent.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xam_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -SHIM_CALL XMsgInProcessCall_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XMsgInProcessCall_shim(PPCContext* ppc_state, KernelState* state) { uint32_t app = SHIM_GET_ARG_32(0); uint32_t message = SHIM_GET_ARG_32(1); uint32_t arg1 = SHIM_GET_ARG_32(2); uint32_t arg2 = SHIM_GET_ARG_32(3); - XELOGD( - "XMsgInProcessCall(%.8X, %.8X, %.8X, %.8X)", - app, message, arg1, arg2); + XELOGD("XMsgInProcessCall(%.8X, %.8X, %.8X, %.8X)", app, message, arg1, arg2); - bool handled = false; - - // TODO(benvanik): build XMsg pump? async/sync/etc - if (app == 0xFA) { - // XMP = music - // http://freestyledash.googlecode.com/svn-history/r1/trunk/Freestyle/Scenes/Media/Music/ScnMusic.cpp - if (message == 0x00070009) { - uint32_t a = SHIM_MEM_32(arg1 + 0); // 0x00000002 - uint32_t b = SHIM_MEM_32(arg1 + 4); // out ptr to 4b - expect 0 - XELOGD("XMPGetStatusEx(%.8X, %.8X)", a, b); - XEASSERTZERO(arg2); - XEASSERT(a == 2); - SHIM_SET_MEM_32(b, 0); - handled = true; - } else if (message == 0x0007001A) { - // dcz - // arg1 = ? - // arg2 = 0 - } else if (message == 0x0007001B) { - uint32_t a = SHIM_MEM_32(arg1 + 0); // 0x00000002 - uint32_t b = SHIM_MEM_32(arg1 + 4); // out ptr to 4b - expect 0 - XELOGD("XMPGetStatus(%.8X, %.8X)", a, b); - XEASSERTZERO(arg2); - XEASSERT(a == 2); - SHIM_SET_MEM_32(b, 0); - handled = true; - } + auto result = + state->app_manager()->DispatchMessageSync(app, message, arg1, arg2); + if (result == X_ERROR_NOT_FOUND) { + XELOGE("XMsgInProcessCall: app %.8X undefined", app); } - - if (!handled) { - XELOGE("Unimplemented XMsgInProcessCall message!"); - } - - SHIM_SET_RETURN_32(handled ? X_ERROR_SUCCESS : X_ERROR_NOT_FOUND); + SHIM_SET_RETURN_32(result); } +SHIM_CALL XMsgSystemProcessCall_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t app = SHIM_GET_ARG_32(0); + uint32_t message = SHIM_GET_ARG_32(1); + uint32_t buffer = SHIM_GET_ARG_32(2); + uint32_t buffer_length = SHIM_GET_ARG_32(3); -SHIM_CALL XMsgCancelIORequest_shim( - PPCContext* ppc_state, KernelState* state) { + XELOGD("XMsgSystemProcessCall(%.8X, %.8X, %.8X, %.8X)", app, message, buffer, + buffer_length); + + auto result = state->app_manager()->DispatchMessageAsync(app, message, buffer, + buffer_length); + if (result == X_ERROR_NOT_FOUND) { + XELOGE("XMsgSystemProcessCall: app %.8X undefined", app); + } + SHIM_SET_RETURN_32(result); +} + +SHIM_CALL XMsgStartIORequest_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t app = SHIM_GET_ARG_32(0); + uint32_t message = SHIM_GET_ARG_32(1); + uint32_t overlapped_ptr = SHIM_GET_ARG_32(2); + uint32_t buffer = SHIM_GET_ARG_32(3); + uint32_t buffer_length = SHIM_GET_ARG_32(4); + + XELOGD("XMsgStartIORequest(%.8X, %.8X, %.8X, %.8X, %d)", app, message, + overlapped_ptr, buffer, buffer_length); + + auto result = state->app_manager()->DispatchMessageAsync(app, message, buffer, + buffer_length); + if (result == X_ERROR_NOT_FOUND) { + XELOGE("XMsgStartIORequest: app %.8X undefined", app); + } + if (overlapped_ptr) { + state->CompleteOverlappedImmediate(overlapped_ptr, result); + result = X_ERROR_IO_PENDING; + } + SHIM_SET_RETURN_32(result); +} + +SHIM_CALL XMsgStartIORequestEx_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t app = SHIM_GET_ARG_32(0); + uint32_t message = SHIM_GET_ARG_32(1); + uint32_t overlapped_ptr = SHIM_GET_ARG_32(2); + uint32_t buffer = SHIM_GET_ARG_32(3); + uint32_t buffer_length = SHIM_GET_ARG_32(4); + uint32_t unknown_ptr = SHIM_GET_ARG_32(5); + + XELOGD("XMsgStartIORequestEx(%.8X, %.8X, %.8X, %.8X, %d, %.8X)", app, message, + overlapped_ptr, buffer, buffer_length, unknown_ptr); + + auto result = state->app_manager()->DispatchMessageAsync(app, message, buffer, + buffer_length); + if (result == X_ERROR_NOT_FOUND) { + XELOGE("XMsgStartIORequestEx: app %.8X undefined", app); + } + if (overlapped_ptr) { + state->CompleteOverlappedImmediate(overlapped_ptr, result); + result = X_ERROR_IO_PENDING; + } + SHIM_SET_RETURN_32(result); +} + +SHIM_CALL XMsgCancelIORequest_shim(PPCContext* ppc_state, KernelState* state) { uint32_t overlapped_ptr = SHIM_GET_ARG_32(0); uint32_t wait = SHIM_GET_ARG_32(1); - XELOGD( - "XMsgCancelIORequest(%.8X, %d)", - overlapped_ptr, wait); + XELOGD("XMsgCancelIORequest(%.8X, %d)", overlapped_ptr, wait); - // ? - XELOGW("XMsgCancelIORequest NOT IMPLEMENTED (wait?)"); + X_HANDLE event_handle = XOverlappedGetEvent(SHIM_MEM_ADDR(overlapped_ptr)); + if (event_handle && wait) { + XEvent* ev = nullptr; + if (XSUCCEEDED(state->object_table()->GetObject( + event_handle, reinterpret_cast(&ev)))) { + ev->Wait(0, 0, true, nullptr); + ev->Release(); + } + } SHIM_SET_RETURN_32(0); } - } // namespace kernel } // namespace xe - -void xe::kernel::xam::RegisterMsgExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xam::RegisterMsgExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xam.xex", XMsgInProcessCall, state); + SHIM_SET_MAPPING("xam.xex", XMsgSystemProcessCall, state); + SHIM_SET_MAPPING("xam.xex", XMsgStartIORequest, state); + SHIM_SET_MAPPING("xam.xex", XMsgStartIORequestEx, state); SHIM_SET_MAPPING("xam.xex", XMsgCancelIORequest, state); } diff --git a/src/xenia/kernel/xam_net.cc b/src/xenia/kernel/xam_net.cc index 18094a2ed..cbc6035ce 100644 --- a/src/xenia/kernel/xam_net.cc +++ b/src/xenia/kernel/xam_net.cc @@ -9,46 +9,53 @@ #include -#include - -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xam; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xam_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -SHIM_CALL NetDll_XNetStartup_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_XNetStartup_shim(PPCContext* ppc_state, KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t params_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "NetDll_XNetStartup(%d, %.8X)", - arg0, - params_ptr); + XELOGD("NetDll_XNetStartup(%d, %.8X)", arg0, params_ptr); SHIM_SET_RETURN_64(0); } -SHIM_CALL NetDll_WSAStartup_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_XNetCleanup_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t arg0 = SHIM_GET_ARG_32(0); + uint32_t params_ptr = SHIM_GET_ARG_32(1); + + XELOGD("NetDll_XNetCleanup(%d, %.8X)", arg0, params_ptr); + + SHIM_SET_RETURN_64(0); +} + +SHIM_CALL NetDll_XNetRandom_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t arg0 = SHIM_GET_ARG_32(0); + uint32_t buffer_ptr = SHIM_GET_ARG_32(1); + uint32_t length = SHIM_GET_ARG_32(2); + + XELOGD("NetDll_XNetRandom(%d, %.8X, %d)", arg0, buffer_ptr, length); + + // For now, constant values. + // This makes replicating things easier. + memset(SHIM_MEM_ADDR(buffer_ptr), 0xBB, length); + + SHIM_SET_RETURN_64(0); +} + +SHIM_CALL NetDll_WSAStartup_shim(PPCContext* ppc_state, KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t version = SHIM_GET_ARG_16(1); uint32_t data_ptr = SHIM_GET_ARG_32(2); - XELOGD( - "NetDll_WSAStartup(%d, %.4X, %.8X)", - arg0, - version, - data_ptr); + XELOGD("NetDll_WSAStartup(%d, %.4X, %.8X)", arg0, version, data_ptr); if (data_ptr) { SHIM_SET_MEM_16(data_ptr + 0x000, version); @@ -66,109 +73,76 @@ SHIM_CALL NetDll_WSAStartup_shim( SHIM_SET_RETURN_64(0); } -SHIM_CALL NetDll_WSAGetLastError_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_WSAGetLastError_shim(PPCContext* ppc_state, + KernelState* state) { XELOGD("NetDll_WSAGetLastError()"); SHIM_SET_RETURN_32(10093L); // WSANOTINITIALISED } -SHIM_CALL NetDll_XNetGetTitleXnAddr_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_XNetGetTitleXnAddr_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t arg1 = SHIM_GET_ARG_32(1); - XELOGD( - "NetDll_XNetGetTitleXnAddr(%d, %.8X)", - arg0, - arg1); + XELOGD("NetDll_XNetGetTitleXnAddr(%d, %.8X)", arg0, arg1); SHIM_SET_RETURN_32(0x00000001); } -SHIM_CALL NetDll_XNetGetEthernetLinkStatus_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_XNetGetEthernetLinkStatus_shim(PPCContext* ppc_state, + KernelState* state) { // Games seem to call this before *Startup. If we return 0, they don't even // try. uint32_t arg0 = SHIM_GET_ARG_32(0); - XELOGD( - "NetDll_XNetGetEthernetLinkStatus(%d)", - arg0); + XELOGD("NetDll_XNetGetEthernetLinkStatus(%d)", arg0); SHIM_SET_RETURN_32(0); } -SHIM_CALL NetDll_inet_addr_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_inet_addr_shim(PPCContext* ppc_state, KernelState* state) { uint32_t cp_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "NetDll_inet_addr(%.8X)", - cp_ptr); - SHIM_SET_RETURN_32(0xFFFFFFFF); // X_INADDR_NONE + XELOGD("NetDll_inet_addr(%.8X)", cp_ptr); + SHIM_SET_RETURN_32(0xFFFFFFFF); // X_INADDR_NONE } -SHIM_CALL NetDll_socket_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_socket_shim(PPCContext* ppc_state, KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t af = SHIM_GET_ARG_32(1); uint32_t type = SHIM_GET_ARG_32(2); uint32_t protocol = SHIM_GET_ARG_32(3); - XELOGD( - "NetDll_socket(%d, %d, %d, %d)", - arg0, - af, - type, - protocol); + XELOGD("NetDll_socket(%d, %d, %d, %d)", arg0, af, type, protocol); SHIM_SET_RETURN_32(X_SOCKET_ERROR); } -SHIM_CALL NetDll_setsockopt_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_setsockopt_shim(PPCContext* ppc_state, KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t socket_ptr = SHIM_GET_ARG_32(1); uint32_t level = SHIM_GET_ARG_32(2); uint32_t optname = SHIM_GET_ARG_32(3); uint32_t optval_ptr = SHIM_GET_ARG_32(4); uint32_t optlen = SHIM_GET_ARG_32(5); - XELOGD( - "NetDll_setsockopt(%d, %.8X, %d, %d, %.8X, %d)", - arg0, - socket_ptr, - level, - optname, - optval_ptr, - optlen); + XELOGD("NetDll_setsockopt(%d, %.8X, %d, %d, %.8X, %d)", arg0, socket_ptr, + level, optname, optval_ptr, optlen); SHIM_SET_RETURN_32(X_SOCKET_ERROR); } -SHIM_CALL NetDll_connect_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_connect_shim(PPCContext* ppc_state, KernelState* state) { uint32_t socket_ptr = SHIM_GET_ARG_32(0); uint32_t sockaddr_ptr = SHIM_GET_ARG_32(1); uint32_t namelen = SHIM_GET_ARG_32(2); - XELOGD( - "NetDll_connect(%.8X, %.8X, %d)", - socket_ptr, - sockaddr_ptr, - namelen); + XELOGD("NetDll_connect(%.8X, %.8X, %d)", socket_ptr, sockaddr_ptr, namelen); SHIM_SET_RETURN_32(X_SOCKET_ERROR); } -SHIM_CALL NetDll_recv_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_recv_shim(PPCContext* ppc_state, KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t socket_ptr = SHIM_GET_ARG_32(1); uint32_t buf_ptr = SHIM_GET_ARG_32(2); uint32_t len = SHIM_GET_ARG_32(3); uint32_t flags = SHIM_GET_ARG_32(4); - XELOGD( - "NetDll_recv(%d, %.8X, %.8X, %d, %d)", - arg0, - socket_ptr, - buf_ptr, - len, - flags); + XELOGD("NetDll_recv(%d, %.8X, %.8X, %d, %d)", arg0, socket_ptr, buf_ptr, len, + flags); SHIM_SET_RETURN_32(X_SOCKET_ERROR); } -SHIM_CALL NetDll_recvfrom_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_recvfrom_shim(PPCContext* ppc_state, KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t socket_ptr = SHIM_GET_ARG_32(1); uint32_t buf_ptr = SHIM_GET_ARG_32(2); @@ -176,43 +150,30 @@ SHIM_CALL NetDll_recvfrom_shim( uint32_t flags = SHIM_GET_ARG_32(4); uint32_t from_ptr = SHIM_GET_ARG_32(5); uint32_t fromlen_ptr = SHIM_GET_ARG_32(6); - XELOGD( - "NetDll_recvfrom(%d, %.8X, %.8X, %d, %d, %.8X, %.8X)", - arg0, - socket_ptr, - buf_ptr, - len, - flags, - from_ptr, - fromlen_ptr); + XELOGD("NetDll_recvfrom(%d, %.8X, %.8X, %d, %d, %.8X, %.8X)", arg0, + socket_ptr, buf_ptr, len, flags, from_ptr, fromlen_ptr); SHIM_SET_RETURN_32(X_SOCKET_ERROR); } -SHIM_CALL NetDll_send_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NetDll_send_shim(PPCContext* ppc_state, KernelState* state) { uint32_t arg0 = SHIM_GET_ARG_32(0); uint32_t socket_ptr = SHIM_GET_ARG_32(1); uint32_t buf_ptr = SHIM_GET_ARG_32(2); uint32_t len = SHIM_GET_ARG_32(3); uint32_t flags = SHIM_GET_ARG_32(4); - XELOGD( - "NetDll_send(%d,%.8X, %.8X, %d, %d)", - arg0, - socket_ptr, - buf_ptr, - len, - flags); + XELOGD("NetDll_send(%d,%.8X, %.8X, %d, %d)", arg0, socket_ptr, buf_ptr, len, + flags); SHIM_SET_RETURN_32(X_SOCKET_ERROR); } - } // namespace kernel } // namespace xe - -void xe::kernel::xam::RegisterNetExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xam::RegisterNetExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xam.xex", NetDll_XNetStartup, state); + SHIM_SET_MAPPING("xam.xex", NetDll_XNetCleanup, state); + SHIM_SET_MAPPING("xam.xex", NetDll_XNetRandom, state); SHIM_SET_MAPPING("xam.xex", NetDll_WSAStartup, state); SHIM_SET_MAPPING("xam.xex", NetDll_WSAGetLastError, state); SHIM_SET_MAPPING("xam.xex", NetDll_XNetGetTitleXnAddr, state); diff --git a/src/xenia/kernel/xam_net.h b/src/xenia/kernel/xam_net.h deleted file mode 100644 index 3820b5d05..000000000 --- a/src/xenia/kernel/xam_net.h +++ /dev/null @@ -1,29 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XAM_NET_H_ -#define XENIA_KERNEL_XAM_NET_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XAM_NET_H_ diff --git a/src/xenia/kernel/xam_notify.cc b/src/xenia/kernel/xam_notify.cc index 6521f9876..417a225cd 100644 --- a/src/xenia/kernel/xam_notify.cc +++ b/src/xenia/kernel/xam_notify.cc @@ -7,32 +7,22 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xam; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/objects/xnotify_listener.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xam_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -SHIM_CALL XamNotifyCreateListener_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamNotifyCreateListener_shim(PPCContext* ppc_state, + KernelState* state) { uint64_t mask = SHIM_GET_ARG_64(0); uint32_t one = SHIM_GET_ARG_32(1); - XELOGD( - "XamNotifyCreateListener(%.8llX, %d)", - mask, - one); + XELOGD("XamNotifyCreateListener(%.8llX, %d)", mask, one); // r4=1 may indicate user process? @@ -46,21 +36,15 @@ SHIM_CALL XamNotifyCreateListener_shim( SHIM_SET_RETURN_64(handle); } - // http://ffplay360.googlecode.com/svn/Test/Common/AtgSignIn.cpp -SHIM_CALL XNotifyGetNext_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XNotifyGetNext_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle = SHIM_GET_ARG_32(0); uint32_t match_id = SHIM_GET_ARG_32(1); uint32_t id_ptr = SHIM_GET_ARG_32(2); uint32_t param_ptr = SHIM_GET_ARG_32(3); - XELOGD( - "XNotifyGetNext(%.8X, %.8X, %.8X, %.8X)", - handle, - match_id, - id_ptr, - param_ptr); + XELOGD("XNotifyGetNext(%.8X, %.8X, %.8X, %.8X)", handle, match_id, id_ptr, + param_ptr); if (!handle) { SHIM_SET_RETURN_64(0); @@ -69,8 +53,7 @@ SHIM_CALL XNotifyGetNext_shim( // Grab listener. XNotifyListener* listener = NULL; - if (XFAILED(state->object_table()->GetObject( - handle, (XObject**)&listener))) { + if (XFAILED(state->object_table()->GetObject(handle, (XObject**)&listener))) { SHIM_SET_RETURN_64(0); return; } @@ -99,25 +82,19 @@ SHIM_CALL XNotifyGetNext_shim( SHIM_SET_RETURN_64(dequeued ? 1 : 0); } - -SHIM_CALL XNotifyPositionUI_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XNotifyPositionUI_shim(PPCContext* ppc_state, KernelState* state) { uint32_t position = SHIM_GET_ARG_32(0); - XELOGD( - "XNotifyPositionUI(%.8X)", - position); + XELOGD("XNotifyPositionUI(%.8X)", position); // Ignored. } - } // namespace kernel } // namespace xe - -void xe::kernel::xam::RegisterNotifyExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xam::RegisterNotifyExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xam.xex", XamNotifyCreateListener, state); SHIM_SET_MAPPING("xam.xex", XNotifyGetNext, state); SHIM_SET_MAPPING("xam.xex", XNotifyPositionUI, state); diff --git a/src/xenia/kernel/xam_notify.h b/src/xenia/kernel/xam_notify.h deleted file mode 100644 index 8bf8b2c88..000000000 --- a/src/xenia/kernel/xam_notify.h +++ /dev/null @@ -1,28 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XAM_NOTIFY_H_ -#define XENIA_KERNEL_XAM_NOTIFY_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XAM_NOTIFY_H_ diff --git a/src/xenia/kernel/xam_ordinals.h b/src/xenia/kernel/xam_ordinals.h index 3c50ab2f7..b5eeae966 100644 --- a/src/xenia/kernel/xam_ordinals.h +++ b/src/xenia/kernel/xam_ordinals.h @@ -10,20 +10,16 @@ #ifndef XENIA_KERNEL_XAM_ORDINALS_H_ #define XENIA_KERNEL_XAM_ORDINALS_H_ -#include -#include - -#include - +#include "xenia/common.h" +#include "xenia/export_resolver.h" // Build an ordinal enum to make it easy to lookup ordinals. -#include +#include "xenia/kernel/util/ordinal_table_pre.inc" namespace ordinals { enum { - #include +#include "xenia/kernel/xam_table.inc" }; } // namespace ordinals -#include - +#include "xenia/kernel/util/ordinal_table_post.inc" #endif // XENIA_KERNEL_XAM_ORDINALS_H_ diff --git a/src/xenia/kernel/xam_private.h b/src/xenia/kernel/xam_private.h index d1cc95ce7..87f33b060 100644 --- a/src/xenia/kernel/xam_private.h +++ b/src/xenia/kernel/xam_private.h @@ -10,11 +10,8 @@ #ifndef XENIA_KERNEL_XAM_PRIVATE_H_ #define XENIA_KERNEL_XAM_PRIVATE_H_ -#include -#include - -#include - +#include "xenia/common.h" +#include "xenia/kernel/xam_ordinals.h" namespace xe { namespace kernel { @@ -23,18 +20,20 @@ class KernelState; namespace xam { // Registration functions, one per file. -void RegisterContentExports(ExportResolver* export_resolver, KernelState* state); +void RegisterContentExports(ExportResolver* export_resolver, + KernelState* state); void RegisterInfoExports(ExportResolver* export_resolver, KernelState* state); void RegisterInputExports(ExportResolver* export_resolver, KernelState* state); void RegisterMsgExports(ExportResolver* export_resolver, KernelState* state); void RegisterNetExports(ExportResolver* export_resolver, KernelState* state); void RegisterNotifyExports(ExportResolver* export_resolver, KernelState* state); +void RegisterUIExports(ExportResolver* export_resolver, KernelState* state); void RegisterUserExports(ExportResolver* export_resolver, KernelState* state); void RegisterVideoExports(ExportResolver* export_resolver, KernelState* state); +void RegisterVoiceExports(ExportResolver* export_resolver, KernelState* state); } // namespace xam } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XAM_PRIVATE_H_ diff --git a/src/xenia/kernel/xam_ui.cc b/src/xenia/kernel/xam_ui.cc new file mode 100644 index 000000000..f25a20b39 --- /dev/null +++ b/src/xenia/kernel/xam_ui.cc @@ -0,0 +1,67 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xam_private.h" +#include "xenia/xbox.h" + +namespace xe { +namespace kernel { + +// http://www.se7ensins.com/forums/threads/working-xshowmessageboxui.844116/?jdfwkey=sb0vm +SHIM_CALL XamShowMessageBoxUI_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t user_index = SHIM_GET_ARG_32(0); + uint32_t title_ptr = SHIM_GET_ARG_32(1); + uint32_t text_ptr = SHIM_GET_ARG_32(2); + uint32_t button_count = SHIM_GET_ARG_32(3); + uint32_t button_ptrs = SHIM_GET_ARG_32(4); + uint32_t active_button = SHIM_GET_ARG_32(5); + uint32_t flags = SHIM_GET_ARG_32(6); + uint32_t result_ptr = SHIM_GET_ARG_32(7); + // arg8 is in stack! + uint32_t sp = (uint32_t)ppc_state->r[1]; + uint32_t overlapped_ptr = SHIM_MEM_32(sp + 0x54); + + auto title = poly::load_and_swap(SHIM_MEM_ADDR(title_ptr)); + auto text = poly::load_and_swap(SHIM_MEM_ADDR(text_ptr)); + std::vector buttons; + std::wstring all_buttons; + for (uint32_t j = 0; j < button_count; ++j) { + uint32_t button_ptr = SHIM_MEM_32(button_ptrs + j * 4); + auto button = poly::load_and_swap(SHIM_MEM_ADDR(button_ptr)); + all_buttons.append(button); + if (j + 1 < button_count) { + all_buttons.append(L" | "); + } + buttons.push_back(button); + } + + XELOGD( + "XamShowMessageBoxUI(%d, %.8X(%S), %.8X(%S), %d, %.8X(%S), %d, %X, %.8X, " + "%.8X)", + user_index, title_ptr, title.c_str(), text_ptr, text.c_str(), + button_count, button_ptrs, all_buttons.c_str(), active_button, flags, + result_ptr, overlapped_ptr); + + // Auto-pick the focused button. + SHIM_SET_MEM_32(result_ptr, active_button); + + state->CompleteOverlappedImmediate(overlapped_ptr, X_ERROR_SUCCESS); + SHIM_SET_RETURN_32(X_ERROR_IO_PENDING); +} + +} // namespace kernel +} // namespace xe + +void xe::kernel::xam::RegisterUIExports(ExportResolver* export_resolver, + KernelState* state) { + SHIM_SET_MAPPING("xam.xex", XamShowMessageBoxUI, state); +} diff --git a/src/xenia/kernel/xam_user.cc b/src/xenia/kernel/xam_user.cc index 005475812..c03a6649d 100644 --- a/src/xenia/kernel/xam_user.cc +++ b/src/xenia/kernel/xam_user.cc @@ -7,37 +7,28 @@ ****************************************************************************** */ -#include - -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xam; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/objects/xenumerator.h" +#include "xenia/kernel/objects/xthread.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xam_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -SHIM_CALL XamUserGetXUID_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamUserGetXUID_shim(PPCContext* ppc_state, KernelState* state) { uint32_t user_index = SHIM_GET_ARG_32(0); uint32_t unk = SHIM_GET_ARG_32(1); uint32_t xuid_ptr = SHIM_GET_ARG_32(2); - XELOGD( - "XamUserGetXUID(%d, %.8X, %.8X)", - user_index, - unk, - xuid_ptr); + XELOGD("XamUserGetXUID(%d, %.8X, %.8X)", user_index, unk, xuid_ptr); if (user_index == 0) { + const auto& user_profile = state->user_profile(); if (xuid_ptr) { - SHIM_SET_MEM_32(xuid_ptr, 0xBABEBABE); + SHIM_SET_MEM_64(xuid_ptr, user_profile->xuid()); } SHIM_SET_RETURN_32(0); } else { @@ -45,74 +36,66 @@ SHIM_CALL XamUserGetXUID_shim( } } - -SHIM_CALL XamUserGetSigninState_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamUserGetSigninState_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t user_index = SHIM_GET_ARG_32(0); - XELOGD( - "XamUserGetSigninState(%d)", - user_index); + XELOGD("XamUserGetSigninState(%d)", user_index); // Lie and say we are signed in, but local-only. // This should keep games from asking us to sign in and also keep them // from initializing the network. - if (user_index == 0) { - SHIM_SET_RETURN_64(1); + if (user_index == 0 || (user_index & 0xFF) == 0xFF) { + const auto& user_profile = state->user_profile(); + auto signin_state = user_profile->signin_state(); + SHIM_SET_RETURN_64(signin_state); } else { SHIM_SET_RETURN_64(0); } } - -SHIM_CALL XamUserGetSigninInfo_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamUserGetSigninInfo_shim(PPCContext* ppc_state, KernelState* state) { uint32_t user_index = SHIM_GET_ARG_32(0); uint32_t flags = SHIM_GET_ARG_32(1); uint32_t info_ptr = SHIM_GET_ARG_32(2); - XELOGD( - "XamUserGetSigninInfo(%d, %.8X, %.8X)", - user_index, flags, info_ptr); + XELOGD("XamUserGetSigninInfo(%d, %.8X, %.8X)", user_index, flags, info_ptr); if (user_index == 0) { - SHIM_SET_MEM_32(info_ptr + 0, 0xBABEBABE); // XUID - SHIM_SET_MEM_32(info_ptr + 4, 1); // maybe zero? - SHIM_SET_MEM_32(info_ptr + 8, 1); // signin state, same as above - SHIM_SET_MEM_32(info_ptr + 12, 0); // ? - SHIM_SET_MEM_32(info_ptr + 16, 0); // ? - char* buffer = (char*)SHIM_MEM_ADDR(info_ptr + 20); - xestrncpya(buffer, 0x10, "User0", 5); + const auto& user_profile = state->user_profile(); + SHIM_SET_MEM_64(info_ptr + 0, user_profile->xuid()); + SHIM_SET_MEM_32(info_ptr + 8, 0); // maybe zero? + SHIM_SET_MEM_32(info_ptr + 12, user_profile->signin_state()); + SHIM_SET_MEM_32(info_ptr + 16, 0); // ? + SHIM_SET_MEM_32(info_ptr + 20, 0); // ? + char* buffer = (char*)SHIM_MEM_ADDR(info_ptr + 24); + strcpy(buffer, user_profile->name().data()); SHIM_SET_RETURN_32(0); } else { SHIM_SET_RETURN_32(X_ERROR_NO_SUCH_USER); } } - -SHIM_CALL XamUserGetName_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamUserGetName_shim(PPCContext* ppc_state, KernelState* state) { uint32_t user_index = SHIM_GET_ARG_32(0); uint32_t buffer_ptr = SHIM_GET_ARG_32(1); uint32_t buffer_len = SHIM_GET_ARG_32(2); - XELOGD( - "XamUserGetName(%d, %.8X, %d)", - user_index, buffer_ptr, buffer_len); + XELOGD("XamUserGetName(%d, %.8X, %d)", user_index, buffer_ptr, buffer_len); if (user_index == 0) { + const auto& user_profile = state->user_profile(); char* buffer = (char*)SHIM_MEM_ADDR(buffer_ptr); - xestrncpya(buffer, buffer_len, "User0", 5); + strcpy(buffer, user_profile->name().data()); SHIM_SET_RETURN_32(0); } else { SHIM_SET_RETURN_32(X_ERROR_NO_SUCH_USER); } } - // http://freestyledash.googlecode.com/svn/trunk/Freestyle/Tools/Generic/xboxtools.cpp -SHIM_CALL XamUserReadProfileSettings_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XamUserReadProfileSettings_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t title_id = SHIM_GET_ARG_32(0); uint32_t user_index = SHIM_GET_ARG_32(1); uint32_t unk_0 = SHIM_GET_ARG_32(2); @@ -128,60 +111,208 @@ SHIM_CALL XamUserReadProfileSettings_shim( uint32_t buffer_size = SHIM_MEM_32(buffer_size_ptr); XELOGD( - "XamUserReadProfileSettings(%.8X, %d, %d, %d, %d, %.8X, %.8X(%d), %.8X, %.8X)", + "XamUserReadProfileSettings(%.8X, %d, %d, %d, %d, %.8X, %.8X(%d), %.8X, " + "%.8X)", title_id, user_index, unk_0, unk_1, setting_count, setting_ids_ptr, buffer_size_ptr, buffer_size, buffer_ptr, overlapped_ptr); // Title ID = 0 means us. // 0xfffe07d1 = profile? - // TODO(benvanik): implement overlapped support - XEASSERTZERO(overlapped_ptr); + if (user_index == 255) { + user_index = 0; + } + + if (user_index) { + // Only support user 0. + SHIM_SET_RETURN_32(X_ERROR_NOT_FOUND); + return; + } + const auto& user_profile = state->user_profile(); + // First call asks for size (fill buffer_size_ptr). // Second call asks for buffer contents with that size. + // http://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=gfwl+live&start=195 // Result buffer is: // uint32_t setting_count - // [repeated X_USER_PROFILE_SETTING structs] + // struct { + // uint32_t source; + // (4b pad) + // uint32_t user_index; + // (4b pad) + // uint32_t setting_id; + // (4b pad) + // + // } settings[setting_count] + const size_t kSettingSize = 4 + 4 + 4 + 4 + 4 + 4 + 16; - typedef union { - struct { - uint32_t id : 14; - uint32_t unk : 2; - uint32_t size : 12; - uint32_t type : 4; - }; - uint32_t value; - } x_profile_setting_t; - - // Compute sizes. - uint32_t size_needed = 4; - for (uint32_t n = 0; n < setting_count; n++) { - x_profile_setting_t setting; - setting.value = SHIM_MEM_32(setting_ids_ptr + n * 4); - size_needed += setting.size; + // Compute required size. + bool any_missing = false; + uint32_t size_needed = 4 + 4 + setting_count * kSettingSize; + for (uint32_t n = 0; n < setting_count; ++n) { + uint32_t setting_id = SHIM_MEM_32(setting_ids_ptr + n * 4); + auto setting = user_profile->GetSetting(setting_id); + if (setting) { + auto extra_size = static_cast(setting->extra_size()); + size_needed += extra_size; + } else { + any_missing = true; + XELOGE("XamUserReadProfileSettings requested unimplemented setting %.8X", setting_id); + } + } + if (any_missing) { + // TODO(benvanik): don't fail? most games don't even check! + if (overlapped_ptr) { + state->CompleteOverlappedImmediate(overlapped_ptr, + X_ERROR_INVALID_PARAMETER); + } + SHIM_SET_RETURN_32(X_ERROR_INVALID_PARAMETER); + return; } SHIM_SET_MEM_32(buffer_size_ptr, size_needed); - if (buffer_size < size_needed) { + if (!buffer_ptr || buffer_size < size_needed) { + if (overlapped_ptr) { + state->CompleteOverlappedImmediate(overlapped_ptr, + X_ERROR_INSUFFICIENT_BUFFER); + } SHIM_SET_RETURN_32(X_ERROR_INSUFFICIENT_BUFFER); return; } - // TODO(benvanik): read profile data. - // For now, just return signed out. - SHIM_SET_RETURN_32(X_ERROR_NOT_FOUND); + SHIM_SET_MEM_32(buffer_ptr + 0, setting_count); + SHIM_SET_MEM_32(buffer_ptr + 4, buffer_ptr + 8); + + size_t buffer_offset = 4 + setting_count * kSettingSize; + size_t user_data_ptr = buffer_ptr + 8; + for (uint32_t n = 0; n < setting_count; ++n) { + uint32_t setting_id = SHIM_MEM_32(setting_ids_ptr + n * 4); + auto setting = user_profile->GetSetting(setting_id); + if (setting) { + SHIM_SET_MEM_32(user_data_ptr + 0, setting->is_title_specific() ? 2 : 1); + } else { + SHIM_SET_MEM_32(user_data_ptr + 0, 0); + } + SHIM_SET_MEM_32(user_data_ptr + 8, user_index); + SHIM_SET_MEM_32(user_data_ptr + 16, setting_id); + if (setting) { + buffer_offset = setting->Append(SHIM_MEM_ADDR(user_data_ptr + 24), + SHIM_MEM_ADDR(buffer_ptr), buffer_offset); + } else { + memset(SHIM_MEM_ADDR(user_data_ptr + 24), 0, 16); + } + user_data_ptr += kSettingSize; + } + + if (overlapped_ptr) { + state->CompleteOverlappedImmediate(overlapped_ptr, X_ERROR_SUCCESS); + SHIM_SET_RETURN_32(X_ERROR_IO_PENDING); + } else { + SHIM_SET_RETURN_32(X_ERROR_SUCCESS); + } } +SHIM_CALL XamUserWriteProfileSettings_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t user_index = SHIM_GET_ARG_32(0); + uint32_t unknown = SHIM_GET_ARG_32(1); + uint32_t setting_count = SHIM_GET_ARG_32(2); + uint32_t settings_ptr = SHIM_GET_ARG_32(3); + uint32_t overlapped_ptr = SHIM_GET_ARG_32(4); -SHIM_CALL XamShowSigninUI_shim( - PPCContext* ppc_state, KernelState* state) { + XELOGD( + "XamUserWriteProfileSettings(%.8X, %d, %d, %d, %d, %.8X, %.8X(%d), %.8X, " + "%.8X)", + user_index, unknown, setting_count, settings_ptr, overlapped_ptr); + + if (!setting_count || !settings_ptr) { + SHIM_SET_RETURN_32(X_ERROR_INVALID_PARAMETER); + } + + if (user_index == 255) { + user_index = 0; + } + + if (user_index) { + // Only support user 0. + SHIM_SET_RETURN_32(X_ERROR_NOT_FOUND); + return; + } + + const auto& user_profile = state->user_profile(); + + // TODO: Update and save settings. + + if (overlapped_ptr) { + state->CompleteOverlappedImmediate(overlapped_ptr, X_ERROR_SUCCESS); + SHIM_SET_RETURN_32(X_ERROR_IO_PENDING); + } else { + SHIM_SET_RETURN_32(X_ERROR_SUCCESS); + } +} + +SHIM_CALL XamUserCheckPrivilege_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t user_index = SHIM_GET_ARG_32(0); + uint32_t mask = SHIM_GET_ARG_32(1); + uint32_t out_value_ptr = SHIM_GET_ARG_32(2); + + XELOGD("XamUserCheckPrivilege(%d, %.8X, %.8X)", user_index, mask, + out_value_ptr); + + // If we deny everything, games should hopefully not try to do stuff. + SHIM_SET_MEM_32(out_value_ptr, 0); + + SHIM_SET_RETURN_32(X_ERROR_SUCCESS); +} + +SHIM_CALL XamUserAreUsersFriends_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t user_index = SHIM_GET_ARG_32(0); + uint32_t unk1 = SHIM_GET_ARG_32(1); + uint32_t unk2 = SHIM_GET_ARG_32(2); + uint32_t out_value_ptr = SHIM_GET_ARG_32(3); + uint32_t overlapped_ptr = SHIM_GET_ARG_32(4); + + XELOGD("XamUserAreUsersFriends(%d, %.8X, %.8X, %.8X, %.8X)", user_index, unk1, + unk2, out_value_ptr, overlapped_ptr); + + if (user_index == 255) { + user_index = 0; + } + + SHIM_SET_MEM_32(out_value_ptr, 0); + + if (user_index) { + // Only support user 0. + SHIM_SET_RETURN_32(X_ERROR_NOT_LOGGED_ON); + return; + } + + X_RESULT result = X_ERROR_SUCCESS; + + const auto& user_profile = state->user_profile(); + if (user_profile->signin_state() == 0) { + result = X_ERROR_NOT_LOGGED_ON; + } + + // No friends! + SHIM_SET_MEM_32(out_value_ptr, 0); + + if (overlapped_ptr) { + state->CompleteOverlappedImmediate(overlapped_ptr, result); + SHIM_SET_RETURN_32(X_ERROR_IO_PENDING); + } else { + SHIM_SET_RETURN_32(result); + } +} + +SHIM_CALL XamShowSigninUI_shim(PPCContext* ppc_state, KernelState* state) { uint32_t unk_0 = SHIM_GET_ARG_32(0); uint32_t unk_mask = SHIM_GET_ARG_32(1); - XELOGD( - "XamShowSigninUI(%d, %.8X)", - unk_0, unk_mask); + XELOGD("XamShowSigninUI(%d, %.8X)", unk_0, unk_mask); // Mask values vary. Probably matching user types? Local/remote? // Games seem to sit and loop until we trigger this notification. @@ -190,17 +321,102 @@ SHIM_CALL XamShowSigninUI_shim( SHIM_SET_RETURN_32(X_ERROR_SUCCESS); } +SHIM_CALL XamUserCreateAchievementEnumerator_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t title_id = SHIM_GET_ARG_32(0); + uint32_t user_index = SHIM_GET_ARG_32(1); + uint32_t xuid = SHIM_GET_ARG_32(2); + uint32_t flags = SHIM_GET_ARG_32(3); + uint32_t offset = SHIM_GET_ARG_32(4); + uint32_t count = SHIM_GET_ARG_32(5); + uint32_t buffer = SHIM_GET_ARG_32(6); + uint32_t handle_ptr = SHIM_GET_ARG_32(7); + + XELOGD( + "XamUserCreateAchievementEnumerator(%.8X, %d, %.8X, %.8X, %d, %d, %.8X, " + "%.8X)", + title_id, user_index, xuid, flags, offset, count, buffer, handle_ptr); + + XEnumerator* e = new XEnumerator(state); + e->Initialize(); + + SHIM_SET_MEM_32(handle_ptr, e->handle()); + + SHIM_SET_RETURN_32(X_ERROR_SUCCESS); +} + +SHIM_CALL XamParseGamerTileKey_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t key_ptr = SHIM_GET_ARG_32(0); + uint32_t out0_ptr = SHIM_GET_ARG_32(1); + uint32_t out1_ptr = SHIM_GET_ARG_32(2); + uint32_t out2_ptr = SHIM_GET_ARG_32(3); + + XELOGD("XamParseGamerTileKey(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", key_ptr, + out0_ptr, out1_ptr, out2_ptr); + + SHIM_SET_MEM_32(out0_ptr, 0xC0DE0001); + SHIM_SET_MEM_32(out1_ptr, 0xC0DE0002); + SHIM_SET_MEM_32(out2_ptr, 0xC0DE0003); + + SHIM_SET_RETURN_32(X_ERROR_SUCCESS); +} + +SHIM_CALL XamReadTileToTexture_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t unk0 = SHIM_GET_ARG_32(0); // const? + uint32_t unk1 = SHIM_GET_ARG_32(1); // out0 from XamParseGamerTileKey + uint32_t unk2 = SHIM_GET_ARG_32(2); // some variant of out1/out2 + uint32_t unk3 = SHIM_GET_ARG_32(3); // const? + uint32_t buffer_ptr = SHIM_GET_ARG_32(4); + uint32_t stride = SHIM_GET_ARG_32(5); + uint32_t height = SHIM_GET_ARG_32(6); + uint32_t overlapped_ptr = SHIM_GET_ARG_32(7); + + XELOGD("XamReadTileToTexture(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", unk0, unk1, + unk2, unk3, buffer_ptr, stride, height, overlapped_ptr); + + if (overlapped_ptr) { + state->CompleteOverlappedImmediate(overlapped_ptr, X_ERROR_SUCCESS); + SHIM_SET_RETURN_32(X_ERROR_IO_PENDING); + } else { + SHIM_SET_RETURN_32(X_ERROR_SUCCESS); + } +} + +SHIM_CALL XamWriteGamerTile_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t arg0 = SHIM_GET_ARG_32(0); + uint32_t arg1 = SHIM_GET_ARG_32(1); + uint32_t arg2 = SHIM_GET_ARG_32(2); + uint32_t arg3 = SHIM_GET_ARG_32(3); + uint32_t arg4 = SHIM_GET_ARG_32(4); + uint32_t overlapped_ptr = SHIM_GET_ARG_32(5); + + XELOGD("XamWriteGamerTile(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", arg0, arg1, + arg2, arg3, arg4, overlapped_ptr); + + if (overlapped_ptr) { + state->CompleteOverlappedImmediate(overlapped_ptr, X_ERROR_SUCCESS); + SHIM_SET_RETURN_32(X_ERROR_IO_PENDING); + } else { + SHIM_SET_RETURN_32(X_ERROR_SUCCESS); + } +} } // namespace kernel } // namespace xe - -void xe::kernel::xam::RegisterUserExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xam::RegisterUserExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xam.xex", XamUserGetXUID, state); SHIM_SET_MAPPING("xam.xex", XamUserGetSigninState, state); SHIM_SET_MAPPING("xam.xex", XamUserGetSigninInfo, state); SHIM_SET_MAPPING("xam.xex", XamUserGetName, state); SHIM_SET_MAPPING("xam.xex", XamUserReadProfileSettings, state); + SHIM_SET_MAPPING("xam.xex", XamUserWriteProfileSettings, state); + SHIM_SET_MAPPING("xam.xex", XamUserCheckPrivilege, state); + SHIM_SET_MAPPING("xam.xex", XamUserAreUsersFriends, state); SHIM_SET_MAPPING("xam.xex", XamShowSigninUI, state); + SHIM_SET_MAPPING("xam.xex", XamUserCreateAchievementEnumerator, state); + SHIM_SET_MAPPING("xam.xex", XamParseGamerTileKey, state); + SHIM_SET_MAPPING("xam.xex", XamReadTileToTexture, state); + SHIM_SET_MAPPING("xam.xex", XamWriteGamerTile, state); } diff --git a/src/xenia/kernel/xam_user.h b/src/xenia/kernel/xam_user.h deleted file mode 100644 index d34a82d1e..000000000 --- a/src/xenia/kernel/xam_user.h +++ /dev/null @@ -1,28 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XAM_USER_H_ -#define XENIA_KERNEL_XAM_USER_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XAM_USER_H_ diff --git a/src/xenia/kernel/xam_video.cc b/src/xenia/kernel/xam_video.cc index b64e395c8..fed42db97 100644 --- a/src/xenia/kernel/xam_video.cc +++ b/src/xenia/kernel/xam_video.cc @@ -7,37 +7,27 @@ ****************************************************************************** */ -#include - -#include -#include -#include - -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xam; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xam_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -SHIM_CALL XGetVideoMode_shim( - PPCContext* ppc_state, KernelState* state) { +// TODO(benvanik): actually check to see if these are the same. +void xeVdQueryVideoMode(X_VIDEO_MODE* video_mode); +SHIM_CALL XGetVideoMode_shim(PPCContext* ppc_state, KernelState* state) { uint32_t video_mode_ptr = SHIM_GET_ARG_32(0); X_VIDEO_MODE* video_mode = (X_VIDEO_MODE*)SHIM_MEM_ADDR(video_mode_ptr); - xeVdQueryVideoMode(video_mode, true); + xeVdQueryVideoMode(video_mode); } - } // namespace kernel } // namespace xe - -void xe::kernel::xam::RegisterVideoExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xam::RegisterVideoExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xam.xex", XGetVideoMode, state); } diff --git a/src/xenia/kernel/xam_video.h b/src/xenia/kernel/xam_video.h deleted file mode 100644 index 1bafb43ca..000000000 --- a/src/xenia/kernel/xam_video.h +++ /dev/null @@ -1,27 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XAM_VIDEO_H_ -#define XENIA_KERNEL_XAM_VIDEO_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XAM_VIDEO_H_ diff --git a/src/xenia/kernel/xam_voice.cc b/src/xenia/kernel/xam_voice.cc new file mode 100644 index 000000000..fb48e1009 --- /dev/null +++ b/src/xenia/kernel/xam_voice.cc @@ -0,0 +1,58 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/common.h" +#include "xenia/emulator.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xam_private.h" +#include "xenia/xbox.h" + +namespace xe { +namespace kernel { + +SHIM_CALL XamVoiceCreate_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t unk1 = SHIM_GET_ARG_32(0); // 0 + uint32_t unk2 = SHIM_GET_ARG_32(1); // 0xF + uint32_t out_voice_ptr = SHIM_GET_ARG_32(2); + + XELOGD("XamVoiceCreate(%.8X, %.8X, %.8X)", unk1, unk2, out_voice_ptr); + + // Null out the ptr. + SHIM_SET_MEM_32(out_voice_ptr, 0); + + SHIM_SET_RETURN_32(X_ERROR_ACCESS_DENIED); +} + +SHIM_CALL XamVoiceClose_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t voice_ptr = SHIM_GET_ARG_32(0); + + XELOGD("XamVoiceClose(%.8X)", voice_ptr); + + SHIM_SET_RETURN_32(0); +} + +SHIM_CALL XamVoiceHeadsetPresent_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t voice_ptr = SHIM_GET_ARG_32(0); + + XELOGD("XamVoiceHeadsetPresent(%.8X)", voice_ptr); + + SHIM_SET_RETURN_32(0); +} + +} // namespace kernel +} // namespace xe + +void xe::kernel::xam::RegisterVoiceExports(ExportResolver* export_resolver, + KernelState* state) { + SHIM_SET_MAPPING("xam.xex", XamVoiceCreate, state); + SHIM_SET_MAPPING("xam.xex", XamVoiceClose, state); + SHIM_SET_MAPPING("xam.xex", XamVoiceHeadsetPresent, state); +} diff --git a/src/xenia/kernel/xboxkrnl_audio.cc b/src/xenia/kernel/xboxkrnl_audio.cc index e048dad1a..c942eed79 100644 --- a/src/xenia/kernel/xboxkrnl_audio.cc +++ b/src/xenia/kernel/xboxkrnl_audio.cc @@ -7,75 +7,57 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::apu; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "xenia/apu/apu.h" +#include "xenia/common.h" +#include "xenia/emulator.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -SHIM_CALL XMACreateContext_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XMACreateContext_shim(PPCContext* ppc_state, KernelState* state) { uint32_t context_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "XMACreateContext(%.8X)", - context_ptr); + XELOGD("XMACreateContext(%.8X)", context_ptr); // TODO(benvanik): allocate and return -- see if size required or just dummy? + // Games will call MmGetPhysicalAddress on the result. + SHIM_SET_MEM_32(context_ptr, 0xAAAABABE); SHIM_SET_RETURN_32(X_STATUS_SUCCESS); } - -SHIM_CALL XMAReleaseContext_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XMAReleaseContext_shim(PPCContext* ppc_state, KernelState* state) { uint32_t context_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "XMAReleaseContext(%.8X)", - context_ptr); + XELOGD("XMAReleaseContext(%.8X)", context_ptr); // TODO(benvanik): free } - -SHIM_CALL XAudioGetSpeakerConfig_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XAudioGetSpeakerConfig_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t config_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "XAudioGetSpeakerConfig(%.8X)", - config_ptr); + XELOGD("XAudioGetSpeakerConfig(%.8X)", config_ptr); SHIM_SET_MEM_32(config_ptr, 0x00010001); SHIM_SET_RETURN_32(X_ERROR_SUCCESS); } - -SHIM_CALL XAudioGetVoiceCategoryVolumeChangeMask_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XAudioGetVoiceCategoryVolumeChangeMask_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t driver_ptr = SHIM_GET_ARG_32(0); uint32_t out_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "XAudioGetVoiceCategoryVolumeChangeMask(%.8X, %.8X)", - driver_ptr, out_ptr); + XELOGD("XAudioGetVoiceCategoryVolumeChangeMask(%.8X, %.8X)", driver_ptr, + out_ptr); - XEASSERT((driver_ptr & 0xFFFF0000) == 0x41550000); + assert_true((driver_ptr & 0xFFFF0000) == 0x41550000); auto audio_system = state->emulator()->audio_system(); @@ -86,15 +68,12 @@ SHIM_CALL XAudioGetVoiceCategoryVolumeChangeMask_shim( SHIM_SET_RETURN_32(X_ERROR_SUCCESS); } - -SHIM_CALL XAudioGetVoiceCategoryVolume_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XAudioGetVoiceCategoryVolume_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t unk = SHIM_GET_ARG_32(0); uint32_t out_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "XAudioGetVoiceCategoryVolume(%.8X, %.8X)", - unk, out_ptr); + XELOGD("XAudioGetVoiceCategoryVolume(%.8X, %.8X)", unk, out_ptr); // Expects a floating point single. Volume %? SHIM_SET_MEM_F32(out_ptr, 1.0f); @@ -102,18 +81,24 @@ SHIM_CALL XAudioGetVoiceCategoryVolume_shim( SHIM_SET_RETURN_32(X_ERROR_SUCCESS); } +SHIM_CALL XAudioEnableDucker_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t unk = SHIM_GET_ARG_32(0); -SHIM_CALL XAudioRegisterRenderDriverClient_shim( - PPCContext* ppc_state, KernelState* state) { + XELOGD("XAudioEnableDucker(%.8X)", unk); + + SHIM_SET_RETURN_32(X_ERROR_SUCCESS); +} + +SHIM_CALL XAudioRegisterRenderDriverClient_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t callback_ptr = SHIM_GET_ARG_32(0); uint32_t driver_ptr = SHIM_GET_ARG_32(1); uint32_t callback = SHIM_MEM_32(callback_ptr + 0); uint32_t callback_arg = SHIM_MEM_32(callback_ptr + 4); - XELOGD( - "XAudioRegisterRenderDriverClient(%.8X(%.8X, %.8X), %.8X)", - callback_ptr, callback, callback_arg, driver_ptr); + XELOGD("XAudioRegisterRenderDriverClient(%.8X(%.8X, %.8X), %.8X)", + callback_ptr, callback, callback_arg, driver_ptr); auto audio_system = state->emulator()->audio_system(); @@ -124,38 +109,33 @@ SHIM_CALL XAudioRegisterRenderDriverClient_shim( return; } - XEASSERTTRUE(!(index & ~0x0000FFFF)); - SHIM_SET_MEM_32(driver_ptr, 0x41550000 | (index & 0x0000FFFF)); + assert_true(!(index & ~0x0000FFFF)); + SHIM_SET_MEM_32(driver_ptr, + 0x41550000 | (static_cast(index) & 0x0000FFFF)); SHIM_SET_RETURN_32(X_ERROR_SUCCESS); } - -SHIM_CALL XAudioUnregisterRenderDriverClient_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XAudioUnregisterRenderDriverClient_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t driver_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "XAudioUnregisterRenderDriverClient(%.8X)", - driver_ptr); + XELOGD("XAudioUnregisterRenderDriverClient(%.8X)", driver_ptr); - XEASSERT((driver_ptr & 0xFFFF0000) == 0x41550000); + assert_true((driver_ptr & 0xFFFF0000) == 0x41550000); auto audio_system = state->emulator()->audio_system(); audio_system->UnregisterClient(driver_ptr & 0x0000FFFF); SHIM_SET_RETURN_32(X_ERROR_SUCCESS); } - -SHIM_CALL XAudioSubmitRenderDriverFrame_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XAudioSubmitRenderDriverFrame_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t driver_ptr = SHIM_GET_ARG_32(0); uint32_t samples_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "XAudioSubmitRenderDriverFrame(%.8X, %.8X)", - driver_ptr, samples_ptr); + XELOGD("XAudioSubmitRenderDriverFrame(%.8X, %.8X)", driver_ptr, samples_ptr); - XEASSERT((driver_ptr & 0xFFFF0000) == 0x41550000); + assert_true((driver_ptr & 0xFFFF0000) == 0x41550000); auto audio_system = state->emulator()->audio_system(); audio_system->SubmitFrame(driver_ptr & 0x0000FFFF, samples_ptr); @@ -163,13 +143,11 @@ SHIM_CALL XAudioSubmitRenderDriverFrame_shim( SHIM_SET_RETURN_32(X_ERROR_SUCCESS); } - } // namespace kernel } // namespace xe - -void xe::kernel::xboxkrnl::RegisterAudioExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xboxkrnl::RegisterAudioExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", XMACreateContext, state); // SHIM_SET_MAPPING("xboxkrnl.exe", XMAInitializeContext, state); SHIM_SET_MAPPING("xboxkrnl.exe", XMAReleaseContext, state); @@ -193,9 +171,10 @@ void xe::kernel::xboxkrnl::RegisterAudioExports( // SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetInputBufferReadOffset, state); SHIM_SET_MAPPING("xboxkrnl.exe", XAudioGetSpeakerConfig, state); - - SHIM_SET_MAPPING("xboxkrnl.exe", XAudioGetVoiceCategoryVolumeChangeMask, state); + SHIM_SET_MAPPING("xboxkrnl.exe", XAudioGetVoiceCategoryVolumeChangeMask, + state); SHIM_SET_MAPPING("xboxkrnl.exe", XAudioGetVoiceCategoryVolume, state); + SHIM_SET_MAPPING("xboxkrnl.exe", XAudioEnableDucker, state); SHIM_SET_MAPPING("xboxkrnl.exe", XAudioRegisterRenderDriverClient, state); SHIM_SET_MAPPING("xboxkrnl.exe", XAudioUnregisterRenderDriverClient, state); diff --git a/src/xenia/kernel/xboxkrnl_audio.h b/src/xenia/kernel/xboxkrnl_audio.h deleted file mode 100644 index c57498a7d..000000000 --- a/src/xenia/kernel/xboxkrnl_audio.h +++ /dev/null @@ -1,27 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_AUDIO_H_ -#define XENIA_KERNEL_XBOXKRNL_AUDIO_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_AUDIO_H_ diff --git a/src/xenia/kernel/xboxkrnl_debug.cc b/src/xenia/kernel/xboxkrnl_debug.cc index c0a9e7771..a954d3c31 100644 --- a/src/xenia/kernel/xboxkrnl_debug.cc +++ b/src/xenia/kernel/xboxkrnl_debug.cc @@ -7,41 +7,33 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/objects/xthread.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - // TODO: clean me up! -SHIM_CALL DbgPrint_shim( - PPCContext* ppc_state, KernelState* state) { - +SHIM_CALL DbgPrint_shim(PPCContext* ppc_state, KernelState* state) { uint32_t format_ptr = SHIM_GET_ARG_32(0); if (format_ptr == 0) { SHIM_SET_RETURN_64(-1); return; } - const char *format = (const char *)SHIM_MEM_ADDR(format_ptr); + const char* format = (const char*)SHIM_MEM_ADDR(format_ptr); int arg_index = 0; - char buffer[512]; // TODO: ensure it never writes past the end of the buffer... - char *b = buffer; + char buffer[512]; // TODO: ensure it never writes past the end of the + // buffer... + char* b = buffer; for (; *format != '\0'; ++format) { - const char *start = format; + const char* start = format; if (*format != '%') { *b++ = *format; @@ -58,14 +50,11 @@ SHIM_CALL DbgPrint_shim( continue; } - const char *end; + const char* end; end = format; // skip flags - while (*end == '-' || - *end == '+' || - *end == ' ' || - *end == '#' || + while (*end == '-' || *end == '+' || *end == ' ' || *end == '#' || *end == '0') { ++end; } @@ -80,8 +69,7 @@ SHIM_CALL DbgPrint_shim( if (*end == '*') { ++end; arg_extras++; - } - else { + } else { while (*end >= '0' && *end <= '9') { ++end; } @@ -98,8 +86,7 @@ SHIM_CALL DbgPrint_shim( if (*end == '*') { ++end; ++arg_extras; - } - else { + } else { while (*end >= '0' && *end <= '9') { ++end; } @@ -119,28 +106,23 @@ SHIM_CALL DbgPrint_shim( if (*end == 'h') { ++end; } - } - else if (*end == 'l') { + } else if (*end == 'l') { ++end; arg_size = 4; if (*end == 'l') { ++end; arg_size = 8; } - } - else if (*end == 'j') { + } else if (*end == 'j') { arg_size = 8; ++end; - } - else if (*end == 'z') { + } else if (*end == 'z') { arg_size = 4; ++end; - } - else if (*end == 't') { + } else if (*end == 't') { arg_size = 8; ++end; - } - else if (*end == 'L') { + } else if (*end == 'L') { arg_size = 8; ++end; } @@ -149,89 +131,72 @@ SHIM_CALL DbgPrint_shim( break; } - if (*end == 'd' || - *end == 'i' || - *end == 'u' || - *end == 'o' || - *end == 'x' || - *end == 'X' || - *end == 'f' || - *end == 'F' || - *end == 'e' || - *end == 'E' || - *end == 'g' || - *end == 'G' || - *end == 'a' || - *end == 'A' || - *end == 'c') { + if (*end == 'd' || *end == 'i' || *end == 'u' || *end == 'o' || + *end == 'x' || *end == 'X' || *end == 'f' || *end == 'F' || + *end == 'e' || *end == 'E' || *end == 'g' || *end == 'G' || + *end == 'a' || *end == 'A' || *end == 'c') { char local[512]; local[0] = '\0'; strncat(local, start, end + 1 - start); - XEASSERT(arg_size == 8 || arg_size == 4); + assert_true(arg_size == 8 || arg_size == 4); if (arg_size == 8) { if (arg_extras == 0) { - uint64_t value = arg_index < 7 - ? SHIM_GET_ARG_64(1 + arg_index) - : SHIM_MEM_32(SHIM_GPR_32(1) + 16 + ((1 + arg_index) * 8)); + uint64_t value = + arg_index < 7 + ? SHIM_GET_ARG_64(1 + arg_index) + : SHIM_MEM_32(SHIM_GPR_32(1) + 16 + ((1 + arg_index) * 8)); int result = sprintf(b, local, value); b += result; arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else if (arg_size == 4) { + } else if (arg_size == 4) { if (arg_extras == 0) { - uint64_t value = arg_index < 7 - ? SHIM_GET_ARG_64(1 + arg_index) - : SHIM_MEM_32(SHIM_GPR_32(1) + 16 + ((1 + arg_index) * 8)); + uint64_t value = + arg_index < 7 + ? SHIM_GET_ARG_64(1 + arg_index) + : SHIM_MEM_32(SHIM_GPR_32(1) + 16 + ((1 + arg_index) * 8)); int result = sprintf(b, local, (uint32_t)value); b += result; arg_index++; - } - else { - XEASSERT(false); + } else { + assert_true(false); } } - } - else if (*end == 'n') - { - XEASSERT(arg_size == 4); + } else if (*end == 'n') { + assert_true(arg_size == 4); if (arg_extras == 0) { uint32_t value = arg_index < 7 - ? SHIM_GET_ARG_32(1 + arg_index) - : (uint32_t)SHIM_MEM_64(SHIM_GPR_32(1) + 16 + ((1 + arg_index) * 8)); - SHIM_SET_MEM_32(value, (uint32_t)((b - buffer) / sizeof(char))); + ? SHIM_GET_ARG_32(1 + arg_index) + : (uint32_t)SHIM_MEM_64(SHIM_GPR_32(1) + 16 + + ((1 + arg_index) * 8)); + SHIM_SET_MEM_32(value, (uint32_t)((b - buffer) / sizeof(char))); arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else if (*end == 's' || - *end == 'p') { + } else if (*end == 's' || *end == 'p') { char local[512]; local[0] = '\0'; strncat(local, start, end + 1 - start); - XEASSERT(arg_size == 4); + assert_true(arg_size == 4); if (arg_extras == 0) { uint32_t value = arg_index < 7 - ? SHIM_GET_ARG_32(1 + arg_index) - : (uint32_t)SHIM_MEM_64(SHIM_GPR_32(1) + 16 + ((1 + arg_index) * 8)); - const void *pointer = (const void *)SHIM_MEM_ADDR(value); + ? SHIM_GET_ARG_32(1 + arg_index) + : (uint32_t)SHIM_MEM_64(SHIM_GPR_32(1) + 16 + + ((1 + arg_index) * 8)); + const void* pointer = (const void*)SHIM_MEM_ADDR(value); int result = sprintf(b, local, pointer); b += result; arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else { - XEASSERT(false); + } else { + assert_true(false); break; } @@ -242,20 +207,12 @@ SHIM_CALL DbgPrint_shim( XELOGD("(DbgPrint) %s", buffer); } - -void xeDbgBreakPoint() { +SHIM_CALL DbgBreakPoint_shim(PPCContext* ppc_state, KernelState* state) { + XELOGD("DbgBreakPoint()"); DebugBreak(); } - -SHIM_CALL DbgBreakPoint_shim( - PPCContext* ppc_state, KernelState* state) { - XELOGD("DbgBreakPoint()"); -} - - -SHIM_CALL RtlRaiseException_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlRaiseException_shim(PPCContext* ppc_state, KernelState* state) { uint32_t record_ptr = SHIM_GET_ARG_32(0); uint32_t code = SHIM_MEM_32(record_ptr + 0); @@ -263,15 +220,13 @@ SHIM_CALL RtlRaiseException_shim( // ... uint32_t param_count = SHIM_MEM_32(record_ptr + 16); - XELOGD( - "RtlRaiseException(%.8X(%.8X))", - record_ptr, code); + XELOGD("RtlRaiseException(%.8X(%.8X))", record_ptr, code); if (code == 0x406D1388) { // SetThreadName. FFS. uint32_t thread_info_ptr = record_ptr + 20; uint32_t type = SHIM_MEM_32(thread_info_ptr + 0); - XEASSERT(type == 0x1000); + assert_true(type == 0x1000); uint32_t name_ptr = SHIM_MEM_32(thread_info_ptr + 4); uint32_t thread_id = SHIM_MEM_32(thread_info_ptr + 8); @@ -302,14 +257,37 @@ SHIM_CALL RtlRaiseException_shim( DebugBreak(); } +void xeKeBugCheckEx(uint32_t code, uint32_t param1, uint32_t param2, + uint32_t param3, uint32_t param4) { + XELOGD("*** STOP: 0x%.8X (0x%.8X, 0x%.8X, 0x%.8X, 0x%.8X)", code, param1, + param2, param3, param4); + fflush(stdout); + DebugBreak(); + assert_always(); +} + +SHIM_CALL KeBugCheck_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t code = SHIM_GET_ARG_32(0); + xeKeBugCheckEx(code, 0, 0, 0, 0); +} + +SHIM_CALL KeBugCheckEx_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t code = SHIM_GET_ARG_32(0); + uint32_t param1 = SHIM_GET_ARG_32(1); + uint32_t param2 = SHIM_GET_ARG_32(2); + uint32_t param3 = SHIM_GET_ARG_32(3); + uint32_t param4 = SHIM_GET_ARG_32(4); + xeKeBugCheckEx(code, param1, param2, param3, param4); +} } // namespace kernel } // namespace xe - -void xe::kernel::xboxkrnl::RegisterDebugExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xboxkrnl::RegisterDebugExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", DbgPrint, state); SHIM_SET_MAPPING("xboxkrnl.exe", DbgBreakPoint, state); SHIM_SET_MAPPING("xboxkrnl.exe", RtlRaiseException, state); + SHIM_SET_MAPPING("xboxkrnl.exe", KeBugCheck, state); + SHIM_SET_MAPPING("xboxkrnl.exe", KeBugCheckEx, state); } diff --git a/src/xenia/kernel/xboxkrnl_debug.h b/src/xenia/kernel/xboxkrnl_debug.h deleted file mode 100644 index 3d08ba531..000000000 --- a/src/xenia/kernel/xboxkrnl_debug.h +++ /dev/null @@ -1,30 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_DEBUG_H_ -#define XENIA_KERNEL_XBOXKRNL_DEBUG_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -void xeDbgBreakPoint(); - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_DEBUG_H_ diff --git a/src/xenia/kernel/xboxkrnl_hal.cc b/src/xenia/kernel/xboxkrnl_hal.cc index 9234cbe81..8c75e65f4 100644 --- a/src/xenia/kernel/xboxkrnl_hal.cc +++ b/src/xenia/kernel/xboxkrnl_hal.cc @@ -7,31 +7,25 @@ ****************************************************************************** */ -#include - -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { +SHIM_CALL HalReturnToFirmware_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t routine = SHIM_GET_ARG_32(0); -void xeHalReturnToFirmware(uint32_t routine) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("HalReturnToFirmware(%d)", routine); // void // IN FIRMWARE_REENTRY Routine // Routine must be 1 'HalRebootRoutine' - XEASSERT(routine == 1); + assert_true(routine == 1); // TODO(benvank): diediedie much more gracefully // Not sure how to blast back up the stack in LLVM without exceptions, though. @@ -39,24 +33,10 @@ void xeHalReturnToFirmware(uint32_t routine) { exit(0); } - -SHIM_CALL HalReturnToFirmware_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t routine = SHIM_GET_ARG_32(0); - - XELOGD( - "HalReturnToFirmware(%d)", - routine); - - xeHalReturnToFirmware(routine); -} - - } // namespace kernel } // namespace xe - -void xe::kernel::xboxkrnl::RegisterHalExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xboxkrnl::RegisterHalExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", HalReturnToFirmware, state); } diff --git a/src/xenia/kernel/xboxkrnl_hal.h b/src/xenia/kernel/xboxkrnl_hal.h deleted file mode 100644 index 7e09fdf6f..000000000 --- a/src/xenia/kernel/xboxkrnl_hal.h +++ /dev/null @@ -1,30 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_HAL_H_ -#define XENIA_KERNEL_XBOXKRNL_HAL_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -void xeHalReturnToFirmware(uint32_t routine); - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_HAL_H_ diff --git a/src/xenia/kernel/xboxkrnl_io.cc b/src/xenia/kernel/xboxkrnl_io.cc index cb3f4f2ca..074d82cbb 100644 --- a/src/xenia/kernel/xboxkrnl_io.cc +++ b/src/xenia/kernel/xboxkrnl_io.cc @@ -7,53 +7,72 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::fs; - +#include "poly/memory.h" +#include "xenia/common.h" +#include "xenia/kernel/async_request.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/objects/xevent.h" +#include "xenia/kernel/objects/xfile.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { +using namespace xe::kernel::fs; -SHIM_CALL NtCreateFile_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t handle_ptr = SHIM_GET_ARG_32(0); - uint32_t desired_access = SHIM_GET_ARG_32(1); - uint32_t object_attributes_ptr = SHIM_GET_ARG_32(2); - uint32_t io_status_block_ptr = SHIM_GET_ARG_32(3); - uint32_t allocation_size_ptr = SHIM_GET_ARG_32(4); - uint32_t file_attributes = SHIM_GET_ARG_32(5); - uint32_t share_access = SHIM_GET_ARG_32(6); - uint32_t creation_disposition = SHIM_GET_ARG_32(7); +class X_OBJECT_ATTRIBUTES { + public: + uint32_t root_directory; + uint32_t object_name_ptr; + X_ANSI_STRING object_name; + uint32_t attributes; - X_OBJECT_ATTRIBUTES attrs(SHIM_MEM_BASE, object_attributes_ptr); + X_OBJECT_ATTRIBUTES() { Zero(); } + X_OBJECT_ATTRIBUTES(const uint8_t* base, uint32_t p) { Read(base, p); } + void Read(const uint8_t* base, uint32_t p) { + root_directory = poly::load_and_swap(base + p); + object_name_ptr = poly::load_and_swap(base + p + 4); + if (object_name_ptr) { + object_name.Read(base, object_name_ptr); + } else { + object_name.Zero(); + } + attributes = poly::load_and_swap(base + p + 8); + } + void Zero() { + root_directory = 0; + object_name_ptr = 0; + object_name.Zero(); + attributes = 0; + } +}; +static_assert_size(X_OBJECT_ATTRIBUTES, 12 + sizeof(X_ANSI_STRING)); - char* object_name = attrs.object_name.Duplicate(); +struct FileDisposition { + static const uint32_t X_FILE_SUPERSEDE = 0x00000000; + static const uint32_t X_FILE_OPEN = 0x00000001; + static const uint32_t X_FILE_CREATE = 0x00000002; + static const uint32_t X_FILE_OPEN_IF = 0x00000003; + static const uint32_t X_FILE_OVERWRITE = 0x00000004; + static const uint32_t X_FILE_OVERWRITE_IF = 0x00000005; +}; - XELOGD( - "NtCreateFile(%.8X, %.8X, %.8X(%s), %.8X, %.8X, %.8X, %d, %d)", - handle_ptr, - desired_access, - object_attributes_ptr, - !object_name ? "(null)" : object_name, - io_status_block_ptr, - allocation_size_ptr, - file_attributes, - share_access, - creation_disposition); +struct FileAccess { + static const uint32_t X_GENERIC_READ = 1 << 0; + static const uint32_t X_GENERIC_WRITE = 1 << 1; + static const uint32_t X_GENERIC_EXECUTE = 1 << 2; + static const uint32_t X_GENERIC_ALL = 1 << 3; +}; - uint64_t allocation_size = 0; // is this correct??? +X_STATUS NtCreateFile(PPCContext* ppc_state, KernelState* state, + uint32_t handle_ptr, uint32_t desired_access, + X_OBJECT_ATTRIBUTES* object_attrs, + const char* object_name, uint32_t io_status_block_ptr, + uint32_t allocation_size_ptr, uint32_t file_attributes, + uint32_t share_access, uint32_t creation_disposition) { + uint64_t allocation_size = 0; // is this correct??? if (allocation_size_ptr != 0) { allocation_size = SHIM_MEM_64(allocation_size_ptr); } @@ -63,110 +82,40 @@ SHIM_CALL NtCreateFile_shim( uint32_t handle; FileSystem* fs = state->file_system(); - Entry* entry; + std::unique_ptr entry; XFile* root_file = NULL; - if (attrs.root_directory != 0xFFFFFFFD && // ObDosDevices - attrs.root_directory != 0) { - result = state->object_table()->GetObject( - attrs.root_directory, (XObject**)&root_file); - XEASSERT(XSUCCEEDED(result)); - XEASSERT(root_file->type() == XObject::Type::kTypeFile); + if (object_attrs->root_directory != 0xFFFFFFFD && // ObDosDevices + object_attrs->root_directory != 0) { + result = state->object_table()->GetObject(object_attrs->root_directory, + (XObject**)&root_file); + assert_true(XSUCCEEDED(result)); + assert_true(root_file->type() == XObject::Type::kTypeFile); auto root_path = root_file->absolute_path(); - auto target_path = xestrdupa((std::string(root_path) + std::string(object_name)).c_str()); + auto target_path = root_path + object_name; entry = fs->ResolvePath(target_path); - xe_free(target_path); - } - else { + } else { // Resolve the file using the virtual file system. entry = fs->ResolvePath(object_name); } - XFile* file = NULL; - if (entry && entry->type() == Entry::kTypeFile) { - // Open the file. - result = entry->Open( - state, - desired_access, - false, // TODO(benvanik): pick async mode, if needed. - &file); + if (creation_disposition != FileDisposition::X_FILE_OPEN || + desired_access & FileAccess::X_GENERIC_WRITE || + desired_access & FileAccess::X_GENERIC_ALL) { + // We don't support any write modes. + XELOGW("Attempted to open the file/dir for create/write"); + } + + XFile* file = nullptr; + if (!entry) { + result = X_STATUS_NO_SUCH_FILE; + info = X_FILE_DOES_NOT_EXIST; } else { - result = X_STATUS_NO_SUCH_FILE; - info = X_FILE_DOES_NOT_EXIST; - } - - if (XSUCCEEDED(result)) { - // Handle ref is incremented, so return that. - handle = file->handle(); - file->Release(); - result = X_STATUS_SUCCESS; - info = X_FILE_OPENED; - } - - if (io_status_block_ptr) { - SHIM_SET_MEM_32(io_status_block_ptr, result); // Status - SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information - } - if (XSUCCEEDED(result)) { - if (handle_ptr) { - SHIM_SET_MEM_32(handle_ptr, handle); - } - } - - xe_free(object_name); - SHIM_SET_RETURN_32(result); -} - -SHIM_CALL NtOpenFile_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t handle_ptr = SHIM_GET_ARG_32(0); - uint32_t desired_access = SHIM_GET_ARG_32(1); - uint32_t object_attributes_ptr = SHIM_GET_ARG_32(2); - uint32_t io_status_block_ptr = SHIM_GET_ARG_32(3); - uint32_t open_options = SHIM_GET_ARG_32(4); - - X_OBJECT_ATTRIBUTES attrs(SHIM_MEM_BASE, object_attributes_ptr); - - char* object_name = attrs.object_name.Duplicate(); - - XELOGD( - "NtOpenFile(%.8X, %.8X, %.8X(%s), %.8X, %d)", - handle_ptr, - desired_access, - object_attributes_ptr, - !object_name ? "(null)" : object_name, - io_status_block_ptr, - open_options); - - X_STATUS result = X_STATUS_NO_SUCH_FILE; - uint32_t info = X_FILE_DOES_NOT_EXIST; - uint32_t handle; - - XFile* root_file = NULL; - if (attrs.root_directory != 0xFFFFFFFD) { // ObDosDevices - result = state->object_table()->GetObject( - attrs.root_directory, (XObject**)&root_file); - XEASSERT(XSUCCEEDED(result)); - XEASSERT(root_file->type() == XObject::Type::kTypeFile); - XEASSERTALWAYS(); - } - - // Resolve the file using the virtual file system. - FileSystem* fs = state->file_system(); - Entry* entry = fs->ResolvePath(object_name); - XFile* file = NULL; - if (entry && entry->type() == Entry::kTypeFile) { - // Open the file. - result = entry->Open( - state, - desired_access, - false, // TODO(benvanik): pick async mode, if needed. - &file); - } - else { - result = X_STATUS_NO_SUCH_FILE; - info = X_FILE_DOES_NOT_EXIST; + // Open the file/directory. + result = fs->Open(std::move(entry), state, fs::Mode::READ, + false, // TODO(benvanik): pick async mode, if needed. + &file); } if (XSUCCEEDED(result)) { @@ -178,8 +127,8 @@ SHIM_CALL NtOpenFile_shim( } if (io_status_block_ptr) { - SHIM_SET_MEM_32(io_status_block_ptr, result); // Status - SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information + SHIM_SET_MEM_32(io_status_block_ptr, result); // Status + SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information } if (XSUCCEEDED(result)) { if (handle_ptr) { @@ -187,12 +136,62 @@ SHIM_CALL NtOpenFile_shim( } } - xe_free(object_name); + return result; +} + +SHIM_CALL NtCreateFile_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t handle_ptr = SHIM_GET_ARG_32(0); + uint32_t desired_access = SHIM_GET_ARG_32(1); + uint32_t object_attributes_ptr = SHIM_GET_ARG_32(2); + uint32_t io_status_block_ptr = SHIM_GET_ARG_32(3); + uint32_t allocation_size_ptr = SHIM_GET_ARG_32(4); + uint32_t file_attributes = SHIM_GET_ARG_32(5); + uint32_t share_access = SHIM_GET_ARG_32(6); + uint32_t creation_disposition = SHIM_GET_ARG_32(7); + + X_OBJECT_ATTRIBUTES object_attrs(SHIM_MEM_BASE, object_attributes_ptr); + char* object_name = object_attrs.object_name.Duplicate(); + + XELOGD("NtCreateFile(%.8X, %.8X, %.8X(%s), %.8X, %.8X, %.8X, %d, %d)", + handle_ptr, desired_access, object_attributes_ptr, + !object_name ? "(null)" : object_name, io_status_block_ptr, + allocation_size_ptr, file_attributes, share_access, + creation_disposition); + + auto result = + NtCreateFile(ppc_state, state, handle_ptr, desired_access, &object_attrs, + object_name, io_status_block_ptr, allocation_size_ptr, + file_attributes, share_access, creation_disposition); + + free(object_name); + SHIM_SET_RETURN_32(result); +} + +SHIM_CALL NtOpenFile_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t handle_ptr = SHIM_GET_ARG_32(0); + uint32_t desired_access = SHIM_GET_ARG_32(1); + uint32_t object_attributes_ptr = SHIM_GET_ARG_32(2); + uint32_t io_status_block_ptr = SHIM_GET_ARG_32(3); + uint32_t open_options = SHIM_GET_ARG_32(4); + + X_OBJECT_ATTRIBUTES object_attrs(SHIM_MEM_BASE, object_attributes_ptr); + char* object_name = object_attrs.object_name.Duplicate(); + + XELOGD("NtOpenFile(%.8X, %.8X, %.8X(%s), %.8X, %d)", handle_ptr, + desired_access, object_attributes_ptr, + !object_name ? "(null)" : object_name, io_status_block_ptr, + open_options); + + auto result = NtCreateFile(ppc_state, state, handle_ptr, desired_access, + &object_attrs, object_name, io_status_block_ptr, 0, + 0, 0, FileDisposition::X_FILE_OPEN); + + free(object_name); SHIM_SET_RETURN_32(result); } class xeNtReadFileState { -public: + public: uint32_t x; }; void xeNtReadFileCompleted(XAsyncRequest* request, xeNtReadFileState* state) { @@ -201,8 +200,7 @@ void xeNtReadFileCompleted(XAsyncRequest* request, xeNtReadFileState* state) { delete state; } -SHIM_CALL NtReadFile_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtReadFile_shim(PPCContext* ppc_state, KernelState* state) { uint32_t file_handle = SHIM_GET_ARG_32(0); uint32_t event_handle = SHIM_GET_ARG_32(1); uint32_t apc_routine_ptr = SHIM_GET_ARG_32(2); @@ -213,20 +211,13 @@ SHIM_CALL NtReadFile_shim( uint32_t byte_offset_ptr = SHIM_GET_ARG_32(7); size_t byte_offset = byte_offset_ptr ? SHIM_MEM_64(byte_offset_ptr) : 0; - XELOGD( - "NtReadFile(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %d, %.8X(%d))", - file_handle, - event_handle, - apc_routine_ptr, - apc_context, - io_status_block_ptr, - buffer, - buffer_length, - byte_offset_ptr, - byte_offset); + XELOGD("NtReadFile(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %d, %.8X(%d))", + file_handle, event_handle, apc_routine_ptr, apc_context, + io_status_block_ptr, buffer, buffer_length, byte_offset_ptr, + byte_offset); // Async not supported yet. - XEASSERTNULL(apc_routine_ptr); + assert_zero(apc_routine_ptr); X_STATUS result = X_STATUS_SUCCESS; uint32_t info = 0; @@ -235,15 +226,13 @@ SHIM_CALL NtReadFile_shim( XEvent* ev = NULL; bool signal_event = false; if (event_handle) { - result = state->object_table()->GetObject( - event_handle, (XObject**)&ev); + result = state->object_table()->GetObject(event_handle, (XObject**)&ev); } // Grab file. XFile* file = NULL; if (XSUCCEEDED(result)) { - result = state->object_table()->GetObject( - file_handle, (XObject**)&file); + result = state->object_table()->GetObject(file_handle, (XObject**)&file); } // Execute read. @@ -256,17 +245,15 @@ SHIM_CALL NtReadFile_shim( // TODO(benvanik): async path. if (true) { // Synchronous request. - if (!byte_offset_ptr || - byte_offset == 0xFFFFFFFFfffffffe) { + if (!byte_offset_ptr || byte_offset == 0xFFFFFFFFfffffffe) { // FILE_USE_FILE_POINTER_POSITION byte_offset = -1; } // Read now. size_t bytes_read = 0; - result = file->Read( - SHIM_MEM_ADDR(buffer), buffer_length, byte_offset, - &bytes_read); + result = file->Read(SHIM_MEM_ADDR(buffer), buffer_length, byte_offset, + &bytes_read); if (XSUCCEEDED(result)) { info = (int32_t)bytes_read; } @@ -283,15 +270,15 @@ SHIM_CALL NtReadFile_shim( state, file, (XAsyncRequest::CompletionCallback)xeNtReadFileCompleted, call_state);*/ - //result = file->Read(buffer, buffer_length, byte_offset, request); + // result = file->Read(buffer, buffer_length, byte_offset, request); result = X_STATUS_PENDING; info = 0; } } if (io_status_block_ptr) { - SHIM_SET_MEM_32(io_status_block_ptr, result); // Status - SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information + SHIM_SET_MEM_32(io_status_block_ptr, result); // Status + SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information } if (file) { @@ -307,46 +294,39 @@ SHIM_CALL NtReadFile_shim( SHIM_SET_RETURN_32(result); } -SHIM_CALL NtSetInformationFile_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtSetInformationFile_shim(PPCContext* ppc_state, KernelState* state) { uint32_t file_handle = SHIM_GET_ARG_32(0); uint32_t io_status_block_ptr = SHIM_GET_ARG_32(1); uint32_t file_info_ptr = SHIM_GET_ARG_32(2); uint32_t length = SHIM_GET_ARG_32(3); uint32_t file_info_class = SHIM_GET_ARG_32(4); - XELOGD( - "NtSetInformationFile(%.8X, %.8X, %.8X, %.8X, %.8X)", - file_handle, - io_status_block_ptr, - file_info_ptr, - length, - file_info_class); + XELOGD("NtSetInformationFile(%.8X, %.8X, %.8X, %.8X, %.8X)", file_handle, + io_status_block_ptr, file_info_ptr, length, file_info_class); X_STATUS result = X_STATUS_SUCCESS; uint32_t info = 0; // Grab file. XFile* file = NULL; - result = state->object_table()->GetObject( - file_handle, (XObject**)&file); + result = state->object_table()->GetObject(file_handle, (XObject**)&file); if (XSUCCEEDED(result)) { result = X_STATUS_SUCCESS; switch (file_info_class) { - case XFilePositionInformation: - // struct FILE_POSITION_INFORMATION { - // LARGE_INTEGER CurrentByteOffset; - // }; - XEASSERT(length == 8); - info = 8; - file->set_position(SHIM_MEM_64(file_info_ptr)); - break; - default: - // Unsupported, for now. - XEASSERTALWAYS(); - info = 0; - break; + case XFilePositionInformation: + // struct FILE_POSITION_INFORMATION { + // LARGE_INTEGER CurrentByteOffset; + // }; + assert_true(length == 8); + info = 8; + file->set_position(SHIM_MEM_64(file_info_ptr)); + break; + default: + // Unsupported, for now. + assert_always(); + info = 0; + break; } } @@ -354,8 +334,8 @@ SHIM_CALL NtSetInformationFile_shim( info = 0; } if (io_status_block_ptr) { - SHIM_SET_MEM_32(io_status_block_ptr, result); // Status - SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information + SHIM_SET_MEM_32(io_status_block_ptr, result); // Status + SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information } if (file) { @@ -365,91 +345,86 @@ SHIM_CALL NtSetInformationFile_shim( SHIM_SET_RETURN_32(result); } -SHIM_CALL NtQueryInformationFile_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtQueryInformationFile_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t file_handle = SHIM_GET_ARG_32(0); uint32_t io_status_block_ptr = SHIM_GET_ARG_32(1); uint32_t file_info_ptr = SHIM_GET_ARG_32(2); uint32_t length = SHIM_GET_ARG_32(3); uint32_t file_info_class = SHIM_GET_ARG_32(4); - XELOGD( - "NtQueryInformationFile(%.8X, %.8X, %.8X, %.8X, %.8X)", - file_handle, - io_status_block_ptr, - file_info_ptr, - length, - file_info_class); + XELOGD("NtQueryInformationFile(%.8X, %.8X, %.8X, %.8X, %.8X)", file_handle, + io_status_block_ptr, file_info_ptr, length, file_info_class); X_STATUS result = X_STATUS_SUCCESS; uint32_t info = 0; // Grab file. XFile* file = NULL; - result = state->object_table()->GetObject( - file_handle, (XObject**)&file); + result = state->object_table()->GetObject(file_handle, (XObject**)&file); if (XSUCCEEDED(result)) { result = X_STATUS_SUCCESS; switch (file_info_class) { - case XFileInternalInformation: - // Internal unique file pointer. Not sure why anyone would want this. - XEASSERT(length == 8); - info = 8; - // TODO(benvanik): use pointer to fs:: entry? - SHIM_SET_MEM_64(file_info_ptr, hash_combine(0, file->absolute_path())); - break; - case XFilePositionInformation: - // struct FILE_POSITION_INFORMATION { - // LARGE_INTEGER CurrentByteOffset; - // }; - XEASSERT(length == 8); - info = 8; - SHIM_SET_MEM_64(file_info_ptr, file->position()); - break; - case XFileNetworkOpenInformation: - // struct FILE_NETWORK_OPEN_INFORMATION { - // LARGE_INTEGER CreationTime; - // LARGE_INTEGER LastAccessTime; - // LARGE_INTEGER LastWriteTime; - // LARGE_INTEGER ChangeTime; - // LARGE_INTEGER AllocationSize; - // LARGE_INTEGER EndOfFile; - // ULONG FileAttributes; - // ULONG Unknown; - // }; - XEASSERT(length == 56); - XFileInfo file_info; - result = file->QueryInfo(&file_info); - if (XSUCCEEDED(result)) { - info = 56; - file_info.Write(SHIM_MEM_BASE, file_info_ptr); - } - break; - case XFileXctdCompressionInformation: - // Read timeout. - if (length == 4) { - uint32_t magic; - size_t bytes_read; - result = file->Read(&magic, sizeof(magic), 0, &bytes_read); + case XFileInternalInformation: + // Internal unique file pointer. Not sure why anyone would want this. + assert_true(length == 8); + info = 8; + // TODO(benvanik): use pointer to fs:: entry? + SHIM_SET_MEM_64(file_info_ptr, + poly::hash_combine(0, file->absolute_path())); + break; + case XFilePositionInformation: + // struct FILE_POSITION_INFORMATION { + // LARGE_INTEGER CurrentByteOffset; + // }; + assert_true(length == 8); + info = 8; + SHIM_SET_MEM_64(file_info_ptr, file->position()); + break; + case XFileNetworkOpenInformation: + // struct FILE_NETWORK_OPEN_INFORMATION { + // LARGE_INTEGER CreationTime; + // LARGE_INTEGER LastAccessTime; + // LARGE_INTEGER LastWriteTime; + // LARGE_INTEGER ChangeTime; + // LARGE_INTEGER AllocationSize; + // LARGE_INTEGER EndOfFile; + // ULONG FileAttributes; + // ULONG Unknown; + // }; + assert_true(length == 56); + XFileInfo file_info; + result = file->QueryInfo(&file_info); if (XSUCCEEDED(result)) { - if (bytes_read == sizeof(magic)) { - info = 4; - SHIM_SET_MEM_32(file_info_ptr, magic == XESWAP32BE(0x0FF512ED)); - } - else { - result = X_STATUS_UNSUCCESSFUL; - } + info = 56; + file_info.Write(SHIM_MEM_BASE, file_info_ptr); } - } else { - result = X_STATUS_INFO_LENGTH_MISMATCH; - } - break; - default: - // Unsupported, for now. - XEASSERTALWAYS(); - info = 0; - break; + break; + case XFileXctdCompressionInformation: + // Read timeout. + if (length == 4) { + uint32_t magic; + size_t bytes_read; + result = file->Read(&magic, sizeof(magic), 0, &bytes_read); + if (XSUCCEEDED(result)) { + if (bytes_read == sizeof(magic)) { + info = 4; + SHIM_SET_MEM_32(file_info_ptr, + magic == poly::byte_swap(0x0FF512ED)); + } else { + result = X_STATUS_UNSUCCESSFUL; + } + } + } else { + result = X_STATUS_INFO_LENGTH_MISMATCH; + } + break; + default: + // Unsupported, for now. + assert_always(); + info = 0; + break; } } @@ -457,8 +432,8 @@ SHIM_CALL NtQueryInformationFile_shim( info = 0; } if (io_status_block_ptr) { - SHIM_SET_MEM_32(io_status_block_ptr, result); // Status - SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information + SHIM_SET_MEM_32(io_status_block_ptr, result); // Status + SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information } if (file) { @@ -468,8 +443,8 @@ SHIM_CALL NtQueryInformationFile_shim( SHIM_SET_RETURN_32(result); } -SHIM_CALL NtQueryFullAttributesFile_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtQueryFullAttributesFile_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t object_attributes_ptr = SHIM_GET_ARG_32(0); uint32_t file_info_ptr = SHIM_GET_ARG_32(1); @@ -477,27 +452,24 @@ SHIM_CALL NtQueryFullAttributesFile_shim( char* object_name = attrs.object_name.Duplicate(); - XELOGD( - "NtQueryFullAttributesFile(%.8X(%s), %.8X)", - object_attributes_ptr, - !object_name ? "(null)" : object_name, - file_info_ptr); + XELOGD("NtQueryFullAttributesFile(%.8X(%s), %.8X)", object_attributes_ptr, + !object_name ? "(null)" : object_name, file_info_ptr); X_STATUS result = X_STATUS_NO_SUCH_FILE; XFile* root_file = NULL; - if (attrs.root_directory != 0xFFFFFFFD) { // ObDosDevices - result = state->object_table()->GetObject( - attrs.root_directory, (XObject**)&root_file); - XEASSERT(XSUCCEEDED(result)); - XEASSERT(root_file->type() == XObject::Type::kTypeFile); - XEASSERTALWAYS(); + if (attrs.root_directory != 0xFFFFFFFD) { // ObDosDevices + result = state->object_table()->GetObject(attrs.root_directory, + (XObject**)&root_file); + assert_true(XSUCCEEDED(result)); + assert_true(root_file->type() == XObject::Type::kTypeFile); + assert_always(); } // Resolve the file using the virtual file system. FileSystem* fs = state->file_system(); - Entry* entry = fs->ResolvePath(object_name); - if (entry && entry->type() == Entry::kTypeFile) { + auto entry = fs->ResolvePath(object_name); + if (entry && entry->type() == Entry::Type::FILE) { // Found. XFileInfo file_info; result = entry->QueryInfo(&file_info); @@ -506,63 +478,56 @@ SHIM_CALL NtQueryFullAttributesFile_shim( } } - xe_free(object_name); + free(object_name); SHIM_SET_RETURN_32(result); } -SHIM_CALL NtQueryVolumeInformationFile_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtQueryVolumeInformationFile_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t file_handle = SHIM_GET_ARG_32(0); uint32_t io_status_block_ptr = SHIM_GET_ARG_32(1); uint32_t fs_info_ptr = SHIM_GET_ARG_32(2); uint32_t length = SHIM_GET_ARG_32(3); uint32_t fs_info_class = SHIM_GET_ARG_32(4); - XELOGD( - "NtQueryVolumeInformationFile(%.8X, %.8X, %.8X, %.8X, %.8X)", - file_handle, - io_status_block_ptr, - fs_info_ptr, - length, - fs_info_class); - + XELOGD("NtQueryVolumeInformationFile(%.8X, %.8X, %.8X, %.8X, %.8X)", + file_handle, io_status_block_ptr, fs_info_ptr, length, fs_info_class); X_STATUS result = X_STATUS_SUCCESS; uint32_t info = 0; // Grab file. XFile* file = NULL; - result = state->object_table()->GetObject( - file_handle, (XObject**)&file); + result = state->object_table()->GetObject(file_handle, (XObject**)&file); if (XSUCCEEDED(result)) { result = X_STATUS_SUCCESS; switch (fs_info_class) { - case 1: { // FileFsVolumeInformation - auto volume_info = (XVolumeInfo*)xe_calloc(length); - result = file->QueryVolume(volume_info, length); - if (XSUCCEEDED(result)) { - volume_info->Write(SHIM_MEM_BASE, fs_info_ptr); - info = length; + case 1: { // FileFsVolumeInformation + auto volume_info = (XVolumeInfo*)calloc(length, 1); + result = file->QueryVolume(volume_info, length); + if (XSUCCEEDED(result)) { + volume_info->Write(SHIM_MEM_BASE, fs_info_ptr); + info = length; + } + free(volume_info); + break; } - xe_free(volume_info); - break; - } - case 5: { // FileFsAttributeInformation - auto fs_attribute_info = (XFileSystemAttributeInfo*)xe_calloc(length); - result = file->QueryFileSystemAttributes(fs_attribute_info, length); - if (XSUCCEEDED(result)) { - fs_attribute_info->Write(SHIM_MEM_BASE, fs_info_ptr); - info = length; + case 5: { // FileFsAttributeInformation + auto fs_attribute_info = (XFileSystemAttributeInfo*)calloc(length, 1); + result = file->QueryFileSystemAttributes(fs_attribute_info, length); + if (XSUCCEEDED(result)) { + fs_attribute_info->Write(SHIM_MEM_BASE, fs_info_ptr); + info = length; + } + free(fs_attribute_info); + break; } - xe_free(fs_attribute_info); - break; - } - default: - // Unsupported, for now. - XEASSERTALWAYS(); - info = 0; - break; + default: + // Unsupported, for now. + assert_always(); + info = 0; + break; } } @@ -570,8 +535,8 @@ SHIM_CALL NtQueryVolumeInformationFile_shim( info = 0; } if (io_status_block_ptr) { - SHIM_SET_MEM_32(io_status_block_ptr, result); // Status - SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information + SHIM_SET_MEM_32(io_status_block_ptr, result); // Status + SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information } if (file) { @@ -581,8 +546,7 @@ SHIM_CALL NtQueryVolumeInformationFile_shim( SHIM_SET_RETURN_32(result); } -SHIM_CALL NtQueryDirectoryFile_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtQueryDirectoryFile_shim(PPCContext* ppc_state, KernelState* state) { uint32_t file_handle = SHIM_GET_ARG_32(0); uint32_t event_handle = SHIM_GET_ARG_32(1); uint32_t apc_routine = SHIM_GET_ARG_32(2); @@ -601,21 +565,15 @@ SHIM_CALL NtQueryDirectoryFile_shim( } XELOGD( - "NtQueryDirectoryFile(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %d, %.8X(%s), %d)", - file_handle, - event_handle, - apc_routine, - apc_context, - io_status_block_ptr, - file_info_ptr, - length, - file_name_ptr, - !file_name ? "(null)" : file_name, + "NtQueryDirectoryFile(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %d, %.8X(%s), " + "%d)", + file_handle, event_handle, apc_routine, apc_context, io_status_block_ptr, + file_info_ptr, length, file_name_ptr, !file_name ? "(null)" : file_name, restart_scan); if (length < 72) { SHIM_SET_RETURN_32(X_STATUS_INFO_LENGTH_MISMATCH); - xe_free(file_name); + free(file_name); return; } @@ -623,55 +581,51 @@ SHIM_CALL NtQueryDirectoryFile_shim( uint32_t info = 0; XFile* file = NULL; - result = state->object_table()->GetObject( - file_handle, (XObject**)&file); + result = state->object_table()->GetObject(file_handle, (XObject**)&file); if (XSUCCEEDED(result)) { - XDirectoryInfo* dir_info = (XDirectoryInfo*)xe_calloc(length); - result = file->QueryDirectory(dir_info, length, file_name, restart_scan != 0); + XDirectoryInfo* dir_info = (XDirectoryInfo*)calloc(length, 1); + result = + file->QueryDirectory(dir_info, length, file_name, restart_scan != 0); if (XSUCCEEDED(result)) { dir_info->Write(SHIM_MEM_BASE, file_info_ptr); info = length; } - xe_free(dir_info); + free(dir_info); } if (XFAILED(result)) { info = 0; } if (io_status_block_ptr) { - SHIM_SET_MEM_32(io_status_block_ptr, result); // Status - SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information + SHIM_SET_MEM_32(io_status_block_ptr, result); // Status + SHIM_SET_MEM_32(io_status_block_ptr + 4, info); // Information } if (file) { file->Release(); } - xe_free(file_name); + free(file_name); SHIM_SET_RETURN_32(result); } -SHIM_CALL FscSetCacheElementCount_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL FscSetCacheElementCount_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t unk_0 = SHIM_GET_ARG_32(0); uint32_t unk_1 = SHIM_GET_ARG_32(1); // unk_0 = 0 // unk_1 looks like a count? in what units? 256 is a common value - XELOGD( - "FscSetCacheElementCount(%.8X, %.8X)", - unk_0, unk_1); + XELOGD("FscSetCacheElementCount(%.8X, %.8X)", unk_0, unk_1); SHIM_SET_RETURN_32(X_STATUS_SUCCESS); } - } // namespace kernel } // namespace xe - -void xe::kernel::xboxkrnl::RegisterIoExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xboxkrnl::RegisterIoExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", NtCreateFile, state); SHIM_SET_MAPPING("xboxkrnl.exe", NtOpenFile, state); SHIM_SET_MAPPING("xboxkrnl.exe", NtReadFile, state); diff --git a/src/xenia/kernel/xboxkrnl_io.h b/src/xenia/kernel/xboxkrnl_io.h deleted file mode 100644 index 84aecd8cc..000000000 --- a/src/xenia/kernel/xboxkrnl_io.h +++ /dev/null @@ -1,27 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_IO_H_ -#define XENIA_KERNEL_XBOXKRNL_IO_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_IO_H_ diff --git a/src/xenia/kernel/xboxkrnl_memory.cc b/src/xenia/kernel/xboxkrnl_memory.cc index 5b1c8c579..70c0f3d8f 100644 --- a/src/xenia/kernel/xboxkrnl_memory.cc +++ b/src/xenia/kernel/xboxkrnl_memory.cc @@ -7,29 +7,29 @@ ****************************************************************************** */ -#include - -#include -#include -#include - - -using namespace alloy; -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "poly/math.h" +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { +SHIM_CALL NtAllocateVirtualMemory_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t base_addr_ptr = SHIM_GET_ARG_32(0); + uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr); + uint32_t region_size_ptr = SHIM_GET_ARG_32(1); + uint32_t region_size_value = SHIM_MEM_32(region_size_ptr); + uint32_t allocation_type = SHIM_GET_ARG_32(2); // X_MEM_* bitmask + uint32_t protect_bits = SHIM_GET_ARG_32(3); // X_PAGE_* bitmask + uint32_t unknown = SHIM_GET_ARG_32(4); -X_STATUS xeNtAllocateVirtualMemory( - uint32_t* base_addr_ptr, uint32_t* region_size_ptr, - uint32_t allocation_type, uint32_t protect_bits, - uint32_t unknown) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("NtAllocateVirtualMemory(%.8X(%.8X), %.8X(%.8X), %.8X, %.8X, %.8X)", + base_addr_ptr, base_addr_value, region_size_ptr, region_size_value, + allocation_type, protect_bits, unknown); // NTSTATUS // _Inout_ PVOID *BaseAddress, @@ -39,7 +39,7 @@ X_STATUS xeNtAllocateVirtualMemory( // ? handle? // I've only seen zero. - XEASSERT(unknown == 0); + assert_true(unknown == 0); // This allocates memory from the kernel heap, which is initialized on startup // and shared by both the kernel implementation and user code. @@ -47,87 +47,73 @@ X_STATUS xeNtAllocateVirtualMemory( // it's simple today we could extend it to do better things in the future. // Must request a size. - if (!*region_size_ptr) { - return X_STATUS_INVALID_PARAMETER; + if (!region_size_value) { + SHIM_SET_RETURN_32(X_STATUS_INVALID_PARAMETER); + return; } // Check allocation type. if (!(allocation_type & (X_MEM_COMMIT | X_MEM_RESET | X_MEM_RESERVE))) { - return X_STATUS_INVALID_PARAMETER; + SHIM_SET_RETURN_32(X_STATUS_INVALID_PARAMETER); + return; } // If MEM_RESET is set only MEM_RESET can be set. if (allocation_type & X_MEM_RESET && (allocation_type & ~X_MEM_RESET)) { - return X_STATUS_INVALID_PARAMETER; + SHIM_SET_RETURN_32(X_STATUS_INVALID_PARAMETER); + return; } // Don't allow games to set execute bits. if (protect_bits & (X_PAGE_EXECUTE | X_PAGE_EXECUTE_READ | - X_PAGE_EXECUTE_READWRITE | X_PAGE_EXECUTE_WRITECOPY)) { - return X_STATUS_ACCESS_DENIED; + X_PAGE_EXECUTE_READWRITE | X_PAGE_EXECUTE_WRITECOPY)) { + SHIM_SET_RETURN_32(X_STATUS_ACCESS_DENIED); + return; } // Adjust size. - uint32_t adjusted_size = *region_size_ptr; + uint32_t adjusted_size = region_size_value; // TODO(benvanik): adjust based on page size flags/etc? // TODO(benvanik): support different allocation types. // Right now we treat everything as a commit and ignore allocations that have // already happened. - if (*base_addr_ptr) { + if (base_addr_value) { // Having a pointer already means that this is likely a follow-on COMMIT. - XEASSERT(!(allocation_type & X_MEM_RESERVE) && - (allocation_type & X_MEM_COMMIT)); - return X_STATUS_SUCCESS; + assert_true(!(allocation_type & X_MEM_RESERVE) && + (allocation_type & X_MEM_COMMIT)); + SHIM_SET_MEM_32(base_addr_ptr, base_addr_value); + SHIM_SET_MEM_32(region_size_ptr, adjusted_size); + SHIM_SET_RETURN_32(X_STATUS_SUCCESS); + return; } // Allocate. - uint32_t flags = (allocation_type & X_MEM_NOZERO); - uint32_t addr = (uint32_t)state->memory()->HeapAlloc( - *base_addr_ptr, adjusted_size, flags); + uint32_t flags = (allocation_type & X_MEM_NOZERO) ? 0 : MEMORY_FLAG_ZERO; + uint32_t addr = (uint32_t)state->memory()->HeapAlloc(base_addr_value, + adjusted_size, flags); if (!addr) { // Failed - assume no memory available. - return X_STATUS_NO_MEMORY; + SHIM_SET_RETURN_32(X_STATUS_NO_MEMORY); + return; } // Stash back. // Maybe set X_STATUS_ALREADY_COMMITTED if MEM_COMMIT? - *base_addr_ptr = addr; - *region_size_ptr = adjusted_size; - return X_STATUS_SUCCESS; + SHIM_SET_MEM_32(base_addr_ptr, addr); + SHIM_SET_MEM_32(region_size_ptr, adjusted_size); + SHIM_SET_RETURN_32(X_STATUS_SUCCESS); } +SHIM_CALL NtFreeVirtualMemory_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t base_addr_ptr = SHIM_GET_ARG_32(0); + uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr); + uint32_t region_size_ptr = SHIM_GET_ARG_32(1); + uint32_t region_size_value = SHIM_MEM_32(region_size_ptr); + // X_MEM_DECOMMIT | X_MEM_RELEASE + uint32_t free_type = SHIM_GET_ARG_32(2); + uint32_t unknown = SHIM_GET_ARG_32(3); -SHIM_CALL NtAllocateVirtualMemory_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t base_addr_ptr = SHIM_GET_ARG_32(0); - uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr); - uint32_t region_size_ptr = SHIM_GET_ARG_32(1); - uint32_t region_size_value = SHIM_MEM_32(region_size_ptr); - uint32_t allocation_type = SHIM_GET_ARG_32(2); // X_MEM_* bitmask - uint32_t protect_bits = SHIM_GET_ARG_32(3); // X_PAGE_* bitmask - uint32_t unknown = SHIM_GET_ARG_32(4); - - XELOGD( - "NtAllocateVirtualMemory(%.8X(%.8X), %.8X(%.8X), %.8X, %.8X, %.8X)", - base_addr_ptr, base_addr_value, - region_size_ptr, region_size_value, - allocation_type, protect_bits, unknown); - - X_STATUS result = xeNtAllocateVirtualMemory( - &base_addr_value, ®ion_size_value, - allocation_type, protect_bits, unknown); - - if (XSUCCEEDED(result)) { - SHIM_SET_MEM_32(base_addr_ptr, base_addr_value); - SHIM_SET_MEM_32(region_size_ptr, region_size_value); - } - SHIM_SET_RETURN_32(result); -} - - -X_STATUS xeNtFreeVirtualMemory( - uint32_t* base_addr_ptr, uint32_t* region_size_ptr, - uint32_t free_type, uint32_t unknown) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("NtFreeVirtualMemory(%.8X(%.8X), %.8X(%.8X), %.8X, %.8X)", + base_addr_ptr, base_addr_value, region_size_ptr, region_size_value, + free_type, unknown); // NTSTATUS // _Inout_ PVOID *BaseAddress, @@ -136,64 +122,85 @@ X_STATUS xeNtFreeVirtualMemory( // ? handle? // I've only seen zero. - XEASSERT(unknown == 0); + assert_true(unknown == 0); - if (!*base_addr_ptr) { - return X_STATUS_MEMORY_NOT_ALLOCATED; + if (!base_addr_value) { + SHIM_SET_RETURN_32(X_STATUS_MEMORY_NOT_ALLOCATED); + return; } // TODO(benvanik): ignore decommits for now. if (free_type == X_MEM_DECOMMIT) { - return X_STATUS_SUCCESS; + SHIM_SET_RETURN_32(X_STATUS_SUCCESS); + return; } // Free. uint32_t flags = 0; - uint32_t freed_size = state->memory()->HeapFree( - *base_addr_ptr, flags); + uint32_t freed_size = state->memory()->HeapFree(base_addr_value, flags); if (!freed_size) { - return X_STATUS_UNSUCCESSFUL; + SHIM_SET_RETURN_32(X_STATUS_UNSUCCESSFUL); + return; } - // Stash back. - *region_size_ptr = freed_size; - return X_STATUS_SUCCESS; + SHIM_SET_MEM_32(base_addr_ptr, base_addr_value); + SHIM_SET_MEM_32(region_size_ptr, freed_size); + SHIM_SET_RETURN_32(X_STATUS_SUCCESS); } +struct X_MEMORY_BASIC_INFORMATION { + be base_address; + be allocation_base; + be allocation_protect; + be region_size; + be state; + be protect; + be type; +}; -SHIM_CALL NtFreeVirtualMemory_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t base_addr_ptr = SHIM_GET_ARG_32(0); - uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr); - uint32_t region_size_ptr = SHIM_GET_ARG_32(1); - uint32_t region_size_value = SHIM_MEM_32(region_size_ptr); - // X_MEM_DECOMMIT | X_MEM_RELEASE - uint32_t free_type = SHIM_GET_ARG_32(2); - uint32_t unknown = SHIM_GET_ARG_32(3); +SHIM_CALL NtQueryVirtualMemory_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t base_address = SHIM_GET_ARG_32(0); + uint32_t memory_basic_information_ptr = SHIM_GET_ARG_32(1); + auto memory_basic_information = + SHIM_STRUCT(X_MEMORY_BASIC_INFORMATION, memory_basic_information_ptr); - XELOGD( - "NtFreeVirtualMemory(%.8X(%.8X), %.8X(%.8X), %.8X, %.8X)", - base_addr_ptr, base_addr_value, - region_size_ptr, region_size_value, - free_type, unknown); + XELOGD("NtQueryVirtualMemory(%.8X, %.8X)", base_address, + memory_basic_information_ptr); - X_STATUS result = xeNtFreeVirtualMemory( - &base_addr_value, ®ion_size_value, - free_type, unknown); - - if (XSUCCEEDED(result)) { - SHIM_SET_MEM_32(base_addr_ptr, base_addr_value); - SHIM_SET_MEM_32(region_size_ptr, region_size_value); + AllocationInfo alloc_info; + size_t result = state->memory()->QueryInformation(base_address, &alloc_info); + if (!result) { + SHIM_SET_RETURN_32(X_STATUS_INVALID_PARAMETER); + return; } - SHIM_SET_RETURN_32(result); + + memory_basic_information->base_address = + static_cast(alloc_info.base_address); + memory_basic_information->allocation_base = + static_cast(alloc_info.allocation_base); + memory_basic_information->allocation_protect = alloc_info.allocation_protect; + memory_basic_information->region_size = + static_cast(alloc_info.region_size); + memory_basic_information->state = alloc_info.state; + memory_basic_information->protect = alloc_info.protect; + memory_basic_information->type = alloc_info.type; + + XELOGE("NtQueryVirtualMemory NOT IMPLEMENTED"); + + SHIM_SET_RETURN_32(X_STATUS_SUCCESS); } +SHIM_CALL MmAllocatePhysicalMemoryEx_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t type = SHIM_GET_ARG_32(0); + uint32_t region_size = SHIM_GET_ARG_32(1); + uint32_t protect_bits = SHIM_GET_ARG_32(2); + uint32_t min_addr_range = SHIM_GET_ARG_32(3); + uint32_t max_addr_range = SHIM_GET_ARG_32(4); + uint32_t alignment = SHIM_GET_ARG_32(5); -uint32_t xeMmAllocatePhysicalMemoryEx( - uint32_t type, uint32_t region_size, uint32_t protect_bits, - uint32_t min_addr_range, uint32_t max_addr_range, uint32_t alignment) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("MmAllocatePhysicalMemoryEx(%d, %.8X, %.8X, %.8X, %.8X, %.8X)", type, + region_size, protect_bits, min_addr_range, max_addr_range, alignment); // Type will usually be 0 (user request?), where 1 and 2 are sometimes made // by D3D/etc. @@ -201,7 +208,8 @@ uint32_t xeMmAllocatePhysicalMemoryEx( // Check protection bits. if (!(protect_bits & (X_PAGE_READONLY | X_PAGE_READWRITE))) { XELOGE("MmAllocatePhysicalMemoryEx: bad protection bits"); - return 0; + SHIM_SET_RETURN_32(0); + return; } // Either may be OR'ed into protect_bits: @@ -223,15 +231,15 @@ uint32_t xeMmAllocatePhysicalMemoryEx( } // Round up the region size and alignment to the next page. - uint32_t adjusted_size = XEROUNDUP(region_size, page_size); - uint32_t adjusted_alignment = XEROUNDUP(alignment, page_size); + uint32_t adjusted_size = poly::round_up(region_size, page_size); + uint32_t adjusted_alignment = poly::round_up(alignment, page_size); // Callers can pick an address to allocate with min_addr_range/max_addr_range // and the memory must be allocated there. I haven't seen a game do this, // and instead they all do min=0 / max=-1 to indicate the system should pick. // If we have to suport arbitrary placement things will get nasty. - XEASSERT(min_addr_range == 0); - XEASSERT(max_addr_range == 0xFFFFFFFF); + assert_true(min_addr_range == 0); + assert_true(max_addr_range == 0xFFFFFFFF); // Allocate. uint32_t flags = MEMORY_FLAG_PHYSICAL; @@ -239,11 +247,12 @@ uint32_t xeMmAllocatePhysicalMemoryEx( 0, adjusted_size, flags, adjusted_alignment); if (!base_address) { // Failed - assume no memory available. - return 0; + SHIM_SET_RETURN_32(0); + return; } // Move the address into the right range. - //if (protect_bits & X_MEM_LARGE_PAGES) { + // if (protect_bits & X_MEM_LARGE_PAGES) { // base_address += 0xA0000000; //} else if (protect_bits & X_MEM_16MB_PAGES) { // base_address += 0xC0000000; @@ -252,35 +261,14 @@ uint32_t xeMmAllocatePhysicalMemoryEx( //} base_address += 0xA0000000; - return base_address; -} - - -SHIM_CALL MmAllocatePhysicalMemoryEx_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t type = SHIM_GET_ARG_32(0); - uint32_t region_size = SHIM_GET_ARG_32(1); - uint32_t protect_bits = SHIM_GET_ARG_32(2); - uint32_t min_addr_range = SHIM_GET_ARG_32(3); - uint32_t max_addr_range = SHIM_GET_ARG_32(4); - uint32_t alignment = SHIM_GET_ARG_32(5); - - XELOGD( - "MmAllocatePhysicalMemoryEx(%d, %.8X, %.8X, %.8X, %.8X, %.8X)", - type, region_size, protect_bits, - min_addr_range, max_addr_range, alignment); - - uint32_t base_address = xeMmAllocatePhysicalMemoryEx( - type, region_size, protect_bits, - min_addr_range, max_addr_range, alignment); - SHIM_SET_RETURN_32(base_address); } +SHIM_CALL MmFreePhysicalMemory_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t type = SHIM_GET_ARG_32(0); + uint32_t base_address = SHIM_GET_ARG_32(1); -void xeMmFreePhysicalMemory(uint32_t type, uint32_t base_address) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("MmFreePhysicalAddress(%d, %.8X)", type, base_address); // base_address = result of MmAllocatePhysicalMemory. @@ -289,82 +277,39 @@ void xeMmFreePhysicalMemory(uint32_t type, uint32_t base_address) { // TODO(benvanik): free memory. XELOGE("xeMmFreePhysicalMemory NOT IMPLEMENTED"); - //uint32_t size = ?; - //xe_memory_heap_free( + // uint32_t size = ?; + // xe_memory_heap_free( // state->memory(), base_address, size); } +SHIM_CALL MmQueryAddressProtect_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t base_address = SHIM_GET_ARG_32(0); -SHIM_CALL MmFreePhysicalMemory_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t type = SHIM_GET_ARG_32(0); - uint32_t base_address = SHIM_GET_ARG_32(1); - - XELOGD( - "MmFreePhysicalAddress(%d, %.8X)", - type, base_address); - - xeMmFreePhysicalMemory(type, base_address); -} - - -uint32_t xeMmQueryAddressProtect(uint32_t base_address) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("MmQueryAddressProtect(%.8X)", base_address); uint32_t access = state->memory()->QueryProtect(base_address); - return access; + SHIM_SET_RETURN_32(access); } - -SHIM_CALL MmQueryAddressProtect_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL MmQueryAllocationSize_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t base_address = SHIM_GET_ARG_32(0); - XELOGD( - "MmQueryAddressProtect(%.8X)", - base_address); - - uint32_t result = xeMmQueryAddressProtect(base_address); - - SHIM_SET_RETURN_32(result); -} - - -uint32_t xeMmQueryAllocationSize(uint32_t base_address) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("MmQueryAllocationSize(%.8X)", base_address); size_t size = state->memory()->QuerySize(base_address); - return (uint32_t)size; + SHIM_SET_RETURN_32(static_cast(size)); } - -SHIM_CALL MmQueryAllocationSize_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t base_address = SHIM_GET_ARG_32(0); - - XELOGD( - "MmQueryAllocationSize(%.8X)", - base_address); - - uint32_t result = xeMmQueryAllocationSize(base_address); - - SHIM_SET_RETURN_32(result); -} - - -SHIM_CALL MmQueryStatistics_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL MmQueryStatistics_shim(PPCContext* ppc_state, KernelState* state) { uint32_t stats_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "MmQueryStatistics(%.8X)", - stats_ptr); + XELOGD("MmQueryStatistics(%.8X)", stats_ptr); -uint32_t size = SHIM_MEM_32(stats_ptr + 0); + uint32_t size = SHIM_MEM_32(stats_ptr + 0); if (size != 104) { SHIM_SET_RETURN_32(X_STATUS_BUFFER_TOO_SMALL); return; @@ -373,7 +318,7 @@ uint32_t size = SHIM_MEM_32(stats_ptr + 0); X_STATUS result = X_STATUS_SUCCESS; // Zero out the struct. - xe_zero_struct(SHIM_MEM_ADDR(stats_ptr), 104); + memset(SHIM_MEM_ADDR(stats_ptr), 0, 104); SHIM_SET_MEM_32(stats_ptr + 0, 104); // Set the constants the game is likely asking for. @@ -381,38 +326,45 @@ uint32_t size = SHIM_MEM_32(stats_ptr + 0); // memory, this should satisfy it. If it's actually verifying things // this won't work :/ // https://code.google.com/p/vdash/source/browse/trunk/vdash/include/kernel.h - SHIM_SET_MEM_32(stats_ptr + 4 * 1, 0x00020000); // TotalPhysicalPages - SHIM_SET_MEM_32(stats_ptr + 4 * 2, 0x00000300); // KernelPages - SHIM_SET_MEM_32(stats_ptr + 4 * 3, 0x00020000); // TitleAvailablePages - SHIM_SET_MEM_32(stats_ptr + 4 * 4, 0x2FFF0000); // TitleTotalVirtualMemoryBytes - SHIM_SET_MEM_32(stats_ptr + 4 * 5, 0x00160000); // TitleReservedVirtualMemoryBytes - SHIM_SET_MEM_32(stats_ptr + 4 * 6, 0x00001000); // TitlePhysicalPages - SHIM_SET_MEM_32(stats_ptr + 4 * 7, 0x00000010); // TitlePoolPages - SHIM_SET_MEM_32(stats_ptr + 4 * 8, 0x00000100); // TitleStackPages - SHIM_SET_MEM_32(stats_ptr + 4 * 9, 0x00000100); // TitleImagePages - SHIM_SET_MEM_32(stats_ptr + 4 * 10, 0x00000100); // TitleHeapPages - SHIM_SET_MEM_32(stats_ptr + 4 * 11, 0x00000100); // TitleVirtualPages - SHIM_SET_MEM_32(stats_ptr + 4 * 12, 0x00000100); // TitlePageTablePages - SHIM_SET_MEM_32(stats_ptr + 4 * 13, 0x00000100); // TitleCachePages - SHIM_SET_MEM_32(stats_ptr + 4 * 14, 0x00000000); // SystemAvailablePages - SHIM_SET_MEM_32(stats_ptr + 4 * 15, 0x00000000); // SystemTotalVirtualMemoryBytes - SHIM_SET_MEM_32(stats_ptr + 4 * 16, 0x00000000); // SystemReservedVirtualMemoryBytes - SHIM_SET_MEM_32(stats_ptr + 4 * 17, 0x00000000); // SystemPhysicalPages - SHIM_SET_MEM_32(stats_ptr + 4 * 18, 0x00000000); // SystemPoolPages - SHIM_SET_MEM_32(stats_ptr + 4 * 19, 0x00000000); // SystemStackPages - SHIM_SET_MEM_32(stats_ptr + 4 * 20, 0x00000000); // SystemImagePages - SHIM_SET_MEM_32(stats_ptr + 4 * 21, 0x00000000); // SystemHeapPages - SHIM_SET_MEM_32(stats_ptr + 4 * 22, 0x00000000); // SystemVirtualPages - SHIM_SET_MEM_32(stats_ptr + 4 * 23, 0x00000000); // SystemPageTablePages - SHIM_SET_MEM_32(stats_ptr + 4 * 24, 0x00000000); // SystemCachePages - SHIM_SET_MEM_32(stats_ptr + 4 * 25, 0x0001FFFF); // HighestPhysicalPage + SHIM_SET_MEM_32(stats_ptr + 4 * 1, 0x00020000); // TotalPhysicalPages + SHIM_SET_MEM_32(stats_ptr + 4 * 2, 0x00000300); // KernelPages + SHIM_SET_MEM_32(stats_ptr + 4 * 3, 0x00020000); // TitleAvailablePages + SHIM_SET_MEM_32(stats_ptr + 4 * 4, + 0x2FFF0000); // TitleTotalVirtualMemoryBytes + SHIM_SET_MEM_32(stats_ptr + 4 * 5, + 0x00160000); // TitleReservedVirtualMemoryBytes + SHIM_SET_MEM_32(stats_ptr + 4 * 6, 0x00001000); // TitlePhysicalPages + SHIM_SET_MEM_32(stats_ptr + 4 * 7, 0x00000010); // TitlePoolPages + SHIM_SET_MEM_32(stats_ptr + 4 * 8, 0x00000100); // TitleStackPages + SHIM_SET_MEM_32(stats_ptr + 4 * 9, 0x00000100); // TitleImagePages + SHIM_SET_MEM_32(stats_ptr + 4 * 10, 0x00000100); // TitleHeapPages + SHIM_SET_MEM_32(stats_ptr + 4 * 11, 0x00000100); // TitleVirtualPages + SHIM_SET_MEM_32(stats_ptr + 4 * 12, 0x00000100); // TitlePageTablePages + SHIM_SET_MEM_32(stats_ptr + 4 * 13, 0x00000100); // TitleCachePages + SHIM_SET_MEM_32(stats_ptr + 4 * 14, 0x00000000); // SystemAvailablePages + SHIM_SET_MEM_32(stats_ptr + 4 * 15, + 0x00000000); // SystemTotalVirtualMemoryBytes + SHIM_SET_MEM_32(stats_ptr + 4 * 16, + 0x00000000); // SystemReservedVirtualMemoryBytes + SHIM_SET_MEM_32(stats_ptr + 4 * 17, 0x00000000); // SystemPhysicalPages + SHIM_SET_MEM_32(stats_ptr + 4 * 18, 0x00000000); // SystemPoolPages + SHIM_SET_MEM_32(stats_ptr + 4 * 19, 0x00000000); // SystemStackPages + SHIM_SET_MEM_32(stats_ptr + 4 * 20, 0x00000000); // SystemImagePages + SHIM_SET_MEM_32(stats_ptr + 4 * 21, 0x00000000); // SystemHeapPages + SHIM_SET_MEM_32(stats_ptr + 4 * 22, 0x00000000); // SystemVirtualPages + SHIM_SET_MEM_32(stats_ptr + 4 * 23, 0x00000000); // SystemPageTablePages + SHIM_SET_MEM_32(stats_ptr + 4 * 24, 0x00000000); // SystemCachePages + SHIM_SET_MEM_32(stats_ptr + 4 * 25, 0x0001FFFF); // HighestPhysicalPage SHIM_SET_RETURN_32(result); } - // http://msdn.microsoft.com/en-us/library/windows/hardware/ff554547(v=vs.85).aspx -uint32_t xeMmGetPhysicalAddress(uint32_t base_address) { +SHIM_CALL MmGetPhysicalAddress_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t base_address = SHIM_GET_ARG_32(0); + + XELOGD("MmGetPhysicalAddress(%.8X)", base_address); + // PHYSICAL_ADDRESS MmGetPhysicalAddress( // _In_ PVOID BaseAddress // ); @@ -430,52 +382,61 @@ uint32_t xeMmGetPhysicalAddress(uint32_t base_address) { base_address |= 0xE0000000; }*/ - return base_address; + SHIM_SET_RETURN_32(base_address); } +SHIM_CALL ExAllocatePoolTypeWithTag_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t size = SHIM_GET_ARG_32(0); + uint32_t tag = SHIM_GET_ARG_32(1); + uint32_t zero = SHIM_GET_ARG_32(2); -SHIM_CALL MmGetPhysicalAddress_shim( - PPCContext* ppc_state, KernelState* state) { + XELOGD("ExAllocatePoolTypeWithTag(%d, %.8X, %d)", size, tag, zero); + + uint32_t alignment = 8; + uint32_t adjusted_size = size; + if (adjusted_size < 4 * 1024) { + adjusted_size = poly::round_up(adjusted_size, 4 * 1024); + } else { + alignment = 4 * 1024; + } + + uint32_t addr = (uint32_t)state->memory()->HeapAlloc( + 0, adjusted_size, MEMORY_FLAG_ZERO, alignment); + + SHIM_SET_RETURN_32(addr); +} + +SHIM_CALL ExFreePool_shim(PPCContext* ppc_state, KernelState* state) { uint32_t base_address = SHIM_GET_ARG_32(0); - XELOGD( - "MmGetPhysicalAddress(%.8X)", - base_address); + XELOGD("ExFreePool(%.8X)", base_address); - uint32_t result = xeMmGetPhysicalAddress(base_address); - - SHIM_SET_RETURN_32(result); + state->memory()->HeapFree(base_address, 0); } - -SHIM_CALL KeLockL2_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeLockL2_shim(PPCContext* ppc_state, KernelState* state) { // Ignored for now. This is just a perf optimization, I think. // It may be useful as a hint for CPU-GPU transfer. - XELOGD( - "KeLockL2(?)"); + XELOGD("KeLockL2(?)"); SHIM_SET_RETURN_32(0); } - -SHIM_CALL KeUnlockL2_shim( - PPCContext* ppc_state, KernelState* state) { - XELOGD( - "KeUnlockL2(?)"); +SHIM_CALL KeUnlockL2_shim(PPCContext* ppc_state, KernelState* state) { + XELOGD("KeUnlockL2(?)"); } - } // namespace kernel } // namespace xe - void xe::kernel::xboxkrnl::RegisterMemoryExports( ExportResolver* export_resolver, KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", NtAllocateVirtualMemory, state); SHIM_SET_MAPPING("xboxkrnl.exe", NtFreeVirtualMemory, state); - //SHIM_SET_MAPPING("xboxkrnl.exe", MmAllocatePhysicalMemory, state); + SHIM_SET_MAPPING("xboxkrnl.exe", NtQueryVirtualMemory, state); + // SHIM_SET_MAPPING("xboxkrnl.exe", MmAllocatePhysicalMemory, state); SHIM_SET_MAPPING("xboxkrnl.exe", MmAllocatePhysicalMemoryEx, state); SHIM_SET_MAPPING("xboxkrnl.exe", MmFreePhysicalMemory, state); SHIM_SET_MAPPING("xboxkrnl.exe", MmQueryAddressProtect, state); @@ -483,6 +444,9 @@ void xe::kernel::xboxkrnl::RegisterMemoryExports( SHIM_SET_MAPPING("xboxkrnl.exe", MmQueryStatistics, state); SHIM_SET_MAPPING("xboxkrnl.exe", MmGetPhysicalAddress, state); + SHIM_SET_MAPPING("xboxkrnl.exe", ExAllocatePoolTypeWithTag, state); + SHIM_SET_MAPPING("xboxkrnl.exe", ExFreePool, state); + SHIM_SET_MAPPING("xboxkrnl.exe", KeLockL2, state); SHIM_SET_MAPPING("xboxkrnl.exe", KeUnlockL2, state); } diff --git a/src/xenia/kernel/xboxkrnl_memory.h b/src/xenia/kernel/xboxkrnl_memory.h deleted file mode 100644 index 0796dd78b..000000000 --- a/src/xenia/kernel/xboxkrnl_memory.h +++ /dev/null @@ -1,43 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_MEMORY_H_ -#define XENIA_KERNEL_XBOXKRNL_MEMORY_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -X_STATUS xeNtAllocateVirtualMemory( - uint32_t* base_addr_ptr, uint32_t* region_size_ptr, - uint32_t allocation_type, uint32_t protect_bits, - uint32_t unknown); -X_STATUS xeNtFreeVirtualMemory( - uint32_t* base_addr_ptr, uint32_t* region_size_ptr, - uint32_t free_type, uint32_t unknown); - -uint32_t xeMmAllocatePhysicalMemoryEx( - uint32_t type, uint32_t region_size, uint32_t protect_bits, - uint32_t min_addr_range, uint32_t max_addr_range, uint32_t alignment); -void xeMmFreePhysicalMemory(uint32_t type, uint32_t base_address); -uint32_t xeMmQueryAddressProtect(uint32_t base_address); -uint32_t xeMmGetPhysicalAddress(uint32_t base_address); - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_MEMORY_H_ diff --git a/src/xenia/kernel/xboxkrnl_misc.cc b/src/xenia/kernel/xboxkrnl_misc.cc index 946aa30e9..2d09ebc11 100644 --- a/src/xenia/kernel/xboxkrnl_misc.cc +++ b/src/xenia/kernel/xboxkrnl_misc.cc @@ -7,53 +7,27 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/objects/xthread.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -void xeKeBugCheckEx(uint32_t code, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4) { - XELOGD("*** STOP: 0x%.8X (0x%.8X, 0x%.8X, 0x%.8X, 0x%.8X)", code, param1, param2, param3, param4); - fflush(stdout); - DebugBreak(); - XEASSERTALWAYS(); +SHIM_CALL KeEnableFpuExceptions_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t enabled = SHIM_GET_ARG_32(0); + XELOGD("KeEnableFpuExceptions(%d)", enabled); + // TODO(benvanik): can we do anything about exceptions? } -SHIM_CALL KeBugCheck_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t code = SHIM_GET_ARG_32(0); - xeKeBugCheckEx(code, 0, 0, 0, 0); -} - -SHIM_CALL KeBugCheckEx_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t code = SHIM_GET_ARG_32(0); - uint32_t param1 = SHIM_GET_ARG_32(1); - uint32_t param2 = SHIM_GET_ARG_32(2); - uint32_t param3 = SHIM_GET_ARG_32(3); - uint32_t param4 = SHIM_GET_ARG_32(4); - xeKeBugCheckEx(code, param1, param2, param3, param4); -} - - } // namespace kernel } // namespace xe - -void xe::kernel::xboxkrnl::RegisterMiscExports( - ExportResolver* export_resolver, KernelState* state) { - SHIM_SET_MAPPING("xboxkrnl.exe", KeBugCheck, state); - SHIM_SET_MAPPING("xboxkrnl.exe", KeBugCheckEx, state); +void xe::kernel::xboxkrnl::RegisterMiscExports(ExportResolver* export_resolver, + KernelState* state) { + SHIM_SET_MAPPING("xboxkrnl.exe", KeEnableFpuExceptions, state); } diff --git a/src/xenia/kernel/xboxkrnl_misc.h b/src/xenia/kernel/xboxkrnl_misc.h deleted file mode 100644 index d0c9dd06d..000000000 --- a/src/xenia/kernel/xboxkrnl_misc.h +++ /dev/null @@ -1,27 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_MISC_H_ -#define XENIA_KERNEL_XBOXKRNL_MISC_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_MISC_H_ diff --git a/src/xenia/kernel/xboxkrnl_module.cc b/src/xenia/kernel/xboxkrnl_module.cc index 12ecd85ae..20e14df5b 100644 --- a/src/xenia/kernel/xboxkrnl_module.cc +++ b/src/xenia/kernel/xboxkrnl_module.cc @@ -7,52 +7,48 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/xboxkrnl_module.h" #include - -#include -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "poly/math.h" +#include "xenia/emulator.h" +#include "xenia/export_resolver.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/kernel/objects/xuser_module.h" DEFINE_bool(abort_before_entry, false, - "Abort execution right before launching the module."); + "Abort execution right before launching the module."); +namespace xe { +namespace kernel { -XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state) : - XKernelModule(kernel_state, "xe:\\xboxkrnl.exe") { - // Build the export table used for resolution. - #include +XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state) + : XKernelModule(kernel_state, "xe:\\xboxkrnl.exe"), + timestamp_timer_(nullptr) { +// Build the export table used for resolution. +#include "xenia/kernel/util/export_table_pre.inc" static KernelExport xboxkrnl_export_table[] = { - #include +#include "xenia/kernel/xboxkrnl_table.inc" }; - #include - export_resolver_->RegisterTable( - "xboxkrnl.exe", xboxkrnl_export_table, XECOUNT(xboxkrnl_export_table)); +#include "xenia/kernel/util/export_table_post.inc" + export_resolver_->RegisterTable("xboxkrnl.exe", xboxkrnl_export_table, + poly::countof(xboxkrnl_export_table)); // Register all exported functions. - RegisterAudioExports(export_resolver_, kernel_state); - RegisterDebugExports(export_resolver_, kernel_state); - RegisterHalExports(export_resolver_, kernel_state); - RegisterIoExports(export_resolver_, kernel_state); - RegisterMemoryExports(export_resolver_, kernel_state); - RegisterMiscExports(export_resolver_, kernel_state); - RegisterModuleExports(export_resolver_, kernel_state); - RegisterNtExports(export_resolver_, kernel_state); - RegisterObExports(export_resolver_, kernel_state); - RegisterRtlExports(export_resolver_, kernel_state_); - RegisterStringExports(export_resolver_, kernel_state_); - RegisterThreadingExports(export_resolver_, kernel_state); - RegisterVideoExports(export_resolver_, kernel_state); + xboxkrnl::RegisterAudioExports(export_resolver_, kernel_state); + xboxkrnl::RegisterDebugExports(export_resolver_, kernel_state); + xboxkrnl::RegisterHalExports(export_resolver_, kernel_state); + xboxkrnl::RegisterIoExports(export_resolver_, kernel_state); + xboxkrnl::RegisterMemoryExports(export_resolver_, kernel_state); + xboxkrnl::RegisterMiscExports(export_resolver_, kernel_state); + xboxkrnl::RegisterModuleExports(export_resolver_, kernel_state); + xboxkrnl::RegisterObExports(export_resolver_, kernel_state); + xboxkrnl::RegisterRtlExports(export_resolver_, kernel_state_); + xboxkrnl::RegisterStringExports(export_resolver_, kernel_state_); + xboxkrnl::RegisterThreadingExports(export_resolver_, kernel_state); + xboxkrnl::RegisterUsbcamExports(export_resolver_, kernel_state); + xboxkrnl::RegisterVideoExports(export_resolver_, kernel_state); uint8_t* mem = memory_->membase(); @@ -62,29 +58,30 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state) : // arguments. If we wanted to see what would happen we could fake that. uint32_t pKeDebugMonitorData = (uint32_t)memory_->HeapAlloc(0, 256, 0); export_resolver_->SetVariableMapping( - "xboxkrnl.exe", ordinals::KeDebugMonitorData, - pKeDebugMonitorData); - XESETUINT32BE(mem + pKeDebugMonitorData, 0); + "xboxkrnl.exe", ordinals::KeDebugMonitorData, pKeDebugMonitorData); + poly::store_and_swap(mem + pKeDebugMonitorData, 0); // KeCertMonitorData (?*) // Always set to zero, ignored. uint32_t pKeCertMonitorData = (uint32_t)memory_->HeapAlloc(0, 4, 0); export_resolver_->SetVariableMapping( - "xboxkrnl.exe", ordinals::KeCertMonitorData, - pKeCertMonitorData); - XESETUINT32BE(mem + pKeCertMonitorData, 0); + "xboxkrnl.exe", ordinals::KeCertMonitorData, pKeCertMonitorData); + poly::store_and_swap(mem + pKeCertMonitorData, 0); // XboxHardwareInfo (XboxHardwareInfo_t, 16b) // flags cpu# ? ? ? ? ? ? // 0x00000000, 0x06, 0x00, 0x00, 0x00, 0x00000000, 0x0000, 0x0000 // Games seem to check if bit 26 (0x20) is set, which at least for xbox1 // was whether an HDD was present. Not sure what the other flags are. + // + // aomega08 says the value is 0x02000817, bit 27: debug mode on. + // When that is set, though, allocs crash in weird ways. uint32_t pXboxHardwareInfo = (uint32_t)memory_->HeapAlloc(0, 16, 0); export_resolver_->SetVariableMapping( - "xboxkrnl.exe", ordinals::XboxHardwareInfo, - pXboxHardwareInfo); - XESETUINT32BE(mem + pXboxHardwareInfo + 0, 0x00000000); // flags - XESETUINT8BE (mem + pXboxHardwareInfo + 4, 0x06); // cpu count + "xboxkrnl.exe", ordinals::XboxHardwareInfo, pXboxHardwareInfo); + poly::store_and_swap(mem + pXboxHardwareInfo + 0, 0); // flags + poly::store_and_swap(mem + pXboxHardwareInfo + 4, + 0x06); // cpu count // Remaining 11b are zeroes? // XexExecutableModuleHandle (?**) @@ -97,13 +94,14 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state) : // 0x80101058 <- pointer to xex header // 0x80101100 <- xex header base uint32_t ppXexExecutableModuleHandle = (uint32_t)memory_->HeapAlloc(0, 4, 0); - export_resolver_->SetVariableMapping( - "xboxkrnl.exe", ordinals::XexExecutableModuleHandle, - ppXexExecutableModuleHandle); - uint32_t pXexExecutableModuleHandle = - (uint32_t)memory_->HeapAlloc(0, 256, 0); - XESETUINT32BE(mem + ppXexExecutableModuleHandle, pXexExecutableModuleHandle); - XESETUINT32BE(mem + pXexExecutableModuleHandle + 0x58, 0x80101100); + export_resolver_->SetVariableMapping("xboxkrnl.exe", + ordinals::XexExecutableModuleHandle, + ppXexExecutableModuleHandle); + uint32_t pXexExecutableModuleHandle = (uint32_t)memory_->HeapAlloc(0, 256, 0); + poly::store_and_swap(mem + ppXexExecutableModuleHandle, + pXexExecutableModuleHandle); + poly::store_and_swap(mem + pXexExecutableModuleHandle + 0x58, + 0x80101100); // ExLoadedCommandLine (char*) // The name of the xex. Not sure this is ever really used on real devices. @@ -111,35 +109,47 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state) : // Always set to "default.xex" (with quotes) for now. uint32_t pExLoadedCommandLine = (uint32_t)memory_->HeapAlloc(0, 1024, 0); export_resolver_->SetVariableMapping( - "xboxkrnl.exe", ordinals::ExLoadedCommandLine, - pExLoadedCommandLine); + "xboxkrnl.exe", ordinals::ExLoadedCommandLine, pExLoadedCommandLine); char command_line[] = "\"default.xex\""; - xe_copy_memory(mem + pExLoadedCommandLine, 1024, - command_line, XECOUNT(command_line) + 1); + memcpy(mem + pExLoadedCommandLine, command_line, + poly::countof(command_line) + 1); // XboxKrnlVersion (8b) // Kernel version, looks like 2b.2b.2b.2b. // I've only seen games check >=, so we just fake something here. uint32_t pXboxKrnlVersion = (uint32_t)memory_->HeapAlloc(0, 8, 0); export_resolver_->SetVariableMapping( - "xboxkrnl.exe", ordinals::XboxKrnlVersion, - pXboxKrnlVersion); - XESETUINT16BE(mem + pXboxKrnlVersion + 0, 2); - XESETUINT16BE(mem + pXboxKrnlVersion + 2, 0xFFFF); - XESETUINT16BE(mem + pXboxKrnlVersion + 4, 0xFFFF); - XESETUINT16BE(mem + pXboxKrnlVersion + 6, 0xFFFF); + "xboxkrnl.exe", ordinals::XboxKrnlVersion, pXboxKrnlVersion); + poly::store_and_swap(mem + pXboxKrnlVersion + 0, 2); + poly::store_and_swap(mem + pXboxKrnlVersion + 2, 0xFFFF); + poly::store_and_swap(mem + pXboxKrnlVersion + 4, 0xFFFF); + poly::store_and_swap(mem + pXboxKrnlVersion + 6, 0x80); + poly::store_and_swap(mem + pXboxKrnlVersion + 7, 0x00); // KeTimeStampBundle (ad) + // This must be updated during execution, at 1ms intevals. + // We setup a system timer here to do that. uint32_t pKeTimeStampBundle = (uint32_t)memory_->HeapAlloc(0, 24, 0); export_resolver_->SetVariableMapping( - "xboxkrnl.exe", ordinals::KeTimeStampBundle, - pKeTimeStampBundle); - XESETUINT64BE(mem + pKeTimeStampBundle + 0, 0); - XESETUINT64BE(mem + pKeTimeStampBundle + 8, 0); - XESETUINT32BE(mem + pKeTimeStampBundle + 12, 0); + "xboxkrnl.exe", ordinals::KeTimeStampBundle, pKeTimeStampBundle); + poly::store_and_swap(mem + pKeTimeStampBundle + 0, 0); + poly::store_and_swap(mem + pKeTimeStampBundle + 8, 0); + poly::store_and_swap(mem + pKeTimeStampBundle + 16, GetTickCount()); + poly::store_and_swap(mem + pKeTimeStampBundle + 20, 0); + CreateTimerQueueTimer(×tamp_timer_, nullptr, + [](PVOID param, BOOLEAN timer_or_wait_fired) { + auto timestamp_bundle = + reinterpret_cast(param); + poly::store_and_swap(timestamp_bundle + 16, + GetTickCount()); + }, + mem + pKeTimeStampBundle, 0, + 1, // 1ms + WT_EXECUTEINTIMERTHREAD); } XboxkrnlModule::~XboxkrnlModule() { + DeleteTimerQueueTimer(nullptr, timestamp_timer_, nullptr); } int XboxkrnlModule::LaunchModule(const char* path) { @@ -164,12 +174,6 @@ int XboxkrnlModule::LaunchModule(const char* path) { return 0; } - // Spin up the debugger and let it know we are starting. - if (emulator_->debug_server()->BeforeEntry()) { - XELOGE("Debugger failed to startup."); - return 2; - } - // Launch the module. // NOTE: this won't return until the module exits. result_code = module->Launch(0); @@ -184,3 +188,6 @@ int XboxkrnlModule::LaunchModule(const char* path) { return 0; } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/xboxkrnl_module.h b/src/xenia/kernel/xboxkrnl_module.h index 357e901b4..f7c1fe5ca 100644 --- a/src/xenia/kernel/xboxkrnl_module.h +++ b/src/xenia/kernel/xboxkrnl_module.h @@ -10,42 +10,31 @@ #ifndef XENIA_KERNEL_XBOXKRNL_MODULE_H_ #define XENIA_KERNEL_XBOXKRNL_MODULE_H_ -#include -#include - -#include -#include -#include +#include "xenia/common.h" +#include "xenia/export_resolver.h" +#include "xenia/kernel/objects/xkernel_module.h" +#include "xenia/kernel/xboxkrnl_ordinals.h" // All of the exported functions: -#include -#include -#include -#include -#include -#include -#include - +#include "xenia/kernel/xboxkrnl_rtl.h" namespace xe { namespace kernel { class KernelState; - class XboxkrnlModule : public XKernelModule { -public: + public: XboxkrnlModule(Emulator* emulator, KernelState* kernel_state); virtual ~XboxkrnlModule(); int LaunchModule(const char* path); -private: + private: + HANDLE timestamp_timer_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_MODULE_H_ diff --git a/src/xenia/kernel/xboxkrnl_modules.cc b/src/xenia/kernel/xboxkrnl_modules.cc index 222517882..b7fdb6eda 100644 --- a/src/xenia/kernel/xboxkrnl_modules.cc +++ b/src/xenia/kernel/xboxkrnl_modules.cc @@ -7,27 +7,20 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/objects/xuser_module.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/util/xex2.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -X_STATUS xeExGetXConfigSetting( - uint16_t category, uint16_t setting, void* buffer, uint16_t buffer_size, - uint16_t* required_size) { +X_STATUS xeExGetXConfigSetting(uint16_t category, uint16_t setting, + void* buffer, uint16_t buffer_size, + uint16_t* required_size) { uint16_t setting_size = 0; uint32_t value = 0; @@ -35,58 +28,58 @@ X_STATUS xeExGetXConfigSetting( // http://free60.org/XConfig // http://freestyledash.googlecode.com/svn/trunk/Freestyle/Tools/Generic/ExConfig.h switch (category) { - case 0x0002: - // XCONFIG_SECURED_CATEGORY - switch (setting) { - case 0x0002: // XCONFIG_SECURED_AV_REGION - setting_size = 4; - value = 0x00001000; // USA/Canada + case 0x0002: + // XCONFIG_SECURED_CATEGORY + switch (setting) { + case 0x0002: // XCONFIG_SECURED_AV_REGION + setting_size = 4; + value = 0x00001000; // USA/Canada + break; + default: + assert_unhandled_case(setting); + return X_STATUS_INVALID_PARAMETER_2; + } + break; + case 0x0003: + // XCONFIG_USER_CATEGORY + switch (setting) { + case 0x0001: // XCONFIG_USER_TIME_ZONE_BIAS + case 0x0002: // XCONFIG_USER_TIME_ZONE_STD_NAME + case 0x0003: // XCONFIG_USER_TIME_ZONE_DLT_NAME + case 0x0004: // XCONFIG_USER_TIME_ZONE_STD_DATE + case 0x0005: // XCONFIG_USER_TIME_ZONE_DLT_DATE + case 0x0006: // XCONFIG_USER_TIME_ZONE_STD_BIAS + case 0x0007: // XCONFIG_USER_TIME_ZONE_DLT_BIAS + setting_size = 4; + // TODO(benvanik): get this value. + value = 0; + break; + case 0x0009: // XCONFIG_USER_LANGUAGE + setting_size = 4; + value = 0x00000001; // English + break; + case 0x000A: // XCONFIG_USER_VIDEO_FLAGS + setting_size = 4; + value = 0x00040000; + break; + case 0x000C: // XCONFIG_USER_RETAIL_FLAGS + setting_size = 4; + // TODO(benvanik): get this value. + value = 0; + break; + case 0x000E: // XCONFIG_USER_COUNTRY + setting_size = 4; + // TODO(benvanik): get this value. + value = 0; + break; + default: + assert_unhandled_case(setting); + return X_STATUS_INVALID_PARAMETER_2; + } break; default: - XEASSERTALWAYS(); - return X_STATUS_INVALID_PARAMETER_2; - } - break; - case 0x0003: - // XCONFIG_USER_CATEGORY - switch (setting) { - case 0x0001: // XCONFIG_USER_TIME_ZONE_BIAS - case 0x0002: // XCONFIG_USER_TIME_ZONE_STD_NAME - case 0x0003: // XCONFIG_USER_TIME_ZONE_DLT_NAME - case 0x0004: // XCONFIG_USER_TIME_ZONE_STD_DATE - case 0x0005: // XCONFIG_USER_TIME_ZONE_DLT_DATE - case 0x0006: // XCONFIG_USER_TIME_ZONE_STD_BIAS - case 0x0007: // XCONFIG_USER_TIME_ZONE_DLT_BIAS - setting_size = 4; - // TODO(benvanik): get this value. - value = 0; - break; - case 0x0009: // XCONFIG_USER_LANGUAGE - setting_size = 4; - value = 0x00000001; // English - break; - case 0x000A: // XCONFIG_USER_VIDEO_FLAGS - setting_size = 4; - value = 0x00040000; - break; - case 0x000C: // XCONFIG_USER_RETAIL_FLAGS - setting_size = 4; - // TODO(benvanik): get this value. - value = 0; - break; - case 0x000E: // XCONFIG_USER_COUNTRY - setting_size = 4; - // TODO(benvanik): get this value. - value = 0; - break; - default: - XEASSERTALWAYS(); - return X_STATUS_INVALID_PARAMETER_2; - } - break; - default: - XEASSERTALWAYS(); - return X_STATUS_INVALID_PARAMETER_1; + assert_unhandled_case(category); + return X_STATUS_INVALID_PARAMETER_1; } if (buffer_size < setting_size) { @@ -97,7 +90,7 @@ X_STATUS xeExGetXConfigSetting( } if (buffer) { - XESETUINT32BE(buffer, value); + poly::store_and_swap(buffer, value); } if (required_size) { *required_size = setting_size; @@ -106,23 +99,20 @@ X_STATUS xeExGetXConfigSetting( return X_STATUS_SUCCESS; } - -SHIM_CALL ExGetXConfigSetting_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL ExGetXConfigSetting_shim(PPCContext* ppc_state, KernelState* state) { uint16_t category = SHIM_GET_ARG_16(0); uint16_t setting = SHIM_GET_ARG_16(1); uint32_t buffer_ptr = SHIM_GET_ARG_32(2); uint16_t buffer_size = SHIM_GET_ARG_16(3); uint32_t required_size_ptr = SHIM_GET_ARG_32(4); - XELOGD( - "ExGetXConfigSetting(%.4X, %.4X, %.8X, %.4X, %.8X)", - category, setting, buffer_ptr, buffer_size, required_size_ptr); + XELOGD("ExGetXConfigSetting(%.4X, %.4X, %.8X, %.4X, %.8X)", category, setting, + buffer_ptr, buffer_size, required_size_ptr); void* buffer = buffer_ptr ? SHIM_MEM_ADDR(buffer_ptr) : NULL; uint16_t required_size = 0; - X_STATUS result = xeExGetXConfigSetting( - category, setting, buffer, buffer_size, &required_size); + X_STATUS result = xeExGetXConfigSetting(category, setting, buffer, + buffer_size, &required_size); if (required_size_ptr) { SHIM_SET_MEM_16(required_size_ptr, required_size); @@ -131,10 +121,11 @@ SHIM_CALL ExGetXConfigSetting_shim( SHIM_SET_RETURN_32(result); } +SHIM_CALL XexCheckExecutablePrivilege_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t privilege = SHIM_GET_ARG_32(0); -int xeXexCheckExecutablePriviledge(uint32_t privilege) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("XexCheckExecutablePrivilege(%.8X)", privilege); // BOOL // DWORD Privilege @@ -145,86 +136,49 @@ int xeXexCheckExecutablePriviledge(uint32_t privilege) { XUserModule* module = state->GetExecutableModule(); if (!module) { - return 0; + SHIM_SET_RETURN_32(0); + return; } xe_xex2_ref xex = module->xex(); const xe_xex2_header_t* header = xe_xex2_get_header(xex); uint32_t result = (header->system_flags & mask) > 0; - xe_xex2_release(xex); module->Release(); - return result; -} - - -SHIM_CALL XexCheckExecutablePrivilege_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t privilege = SHIM_GET_ARG_32(0); - - XELOGD( - "XexCheckExecutablePrivilege(%.8X)", - privilege); - - int result = xeXexCheckExecutablePriviledge(privilege); - SHIM_SET_RETURN_32(result); } - -int xeXexGetModuleHandle(const char* module_name, - X_HANDLE* module_handle_ptr) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - // BOOL - // LPCSZ ModuleName - // LPHMODULE ModuleHandle - - XModule* module = state->GetModule(module_name); - if (!module) { - return 0; - } - - // NOTE: we don't retain the handle for return. - *module_handle_ptr = module->handle(); - - module->Release(); - - return 1; -} - - -SHIM_CALL XexGetModuleHandle_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XexGetModuleHandle_shim(PPCContext* ppc_state, KernelState* state) { uint32_t module_name_ptr = SHIM_GET_ARG_32(0); const char* module_name = (const char*)SHIM_MEM_ADDR(module_name_ptr); uint32_t module_handle_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "XexGetModuleHandle(%s, %.8X)", - module_name, module_handle_ptr); + XELOGD("XexGetModuleHandle(%s, %.8X)", module_name, module_handle_ptr); - X_HANDLE module_handle = 0; - int result = xeXexGetModuleHandle(module_name, &module_handle); - SHIM_SET_MEM_32(module_handle_ptr, module_handle); + XModule* module = state->GetModule(module_name); + if (!module) { + SHIM_SET_RETURN_32(X_ERROR_NOT_FOUND); + return; + } - SHIM_SET_RETURN_32(result); + // NOTE: we don't retain the handle for return. + SHIM_SET_MEM_32(module_handle_ptr, module->handle()); + + module->Release(); + + SHIM_SET_RETURN_32(X_ERROR_SUCCESS); } - -SHIM_CALL XexGetModuleSection_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XexGetModuleSection_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle = SHIM_GET_ARG_32(0); uint32_t name_ptr = SHIM_GET_ARG_32(1); const char* name = (const char*)SHIM_MEM_ADDR(name_ptr); uint32_t data_ptr = SHIM_GET_ARG_32(2); uint32_t size_ptr = SHIM_GET_ARG_32(3); - XELOGD( - "XexGetModuleSection(%.8X, %s, %.8X, %.8X)", - handle, name, data_ptr, size_ptr); + XELOGD("XexGetModuleSection(%.8X, %s, %.8X, %.8X)", handle, name, data_ptr, + size_ptr); XModule* module = NULL; X_STATUS result = @@ -244,18 +198,15 @@ SHIM_CALL XexGetModuleSection_shim( SHIM_SET_RETURN_32(result); } - -SHIM_CALL XexLoadImage_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XexLoadImage_shim(PPCContext* ppc_state, KernelState* state) { uint32_t module_name_ptr = SHIM_GET_ARG_32(0); const char* module_name = (const char*)SHIM_MEM_ADDR(module_name_ptr); uint32_t module_flags = SHIM_GET_ARG_32(1); uint32_t min_version = SHIM_GET_ARG_32(2); uint32_t handle_ptr = SHIM_GET_ARG_32(3); - XELOGD( - "XexLoadImage(%s, %.8X, %.8X, %.8X)", - module_name, module_flags, min_version, handle_ptr); + XELOGD("XexLoadImage(%s, %.8X, %.8X, %.8X)", module_name, module_flags, + min_version, handle_ptr); X_STATUS result = X_STATUS_NO_SUCH_FILE; @@ -273,14 +224,10 @@ SHIM_CALL XexLoadImage_shim( SHIM_SET_RETURN_32(result); } - -SHIM_CALL XexUnloadImage_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XexUnloadImage_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle = SHIM_GET_ARG_32(0); - XELOGD( - "XexUnloadImage(%.8X)", - handle); + XELOGD("XexUnloadImage(%.8X)", handle); X_STATUS result = X_STATUS_INVALID_HANDLE; @@ -289,26 +236,25 @@ SHIM_CALL XexUnloadImage_shim( SHIM_SET_RETURN_32(result); } - -SHIM_CALL XexGetProcedureAddress_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL XexGetProcedureAddress_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t module_handle = SHIM_GET_ARG_32(0); uint32_t ordinal = SHIM_GET_ARG_32(1); uint32_t out_function_ptr = SHIM_GET_ARG_32(2); - XELOGD( - "XexGetProcedureAddress(%.8X, %.8X, %.8X)", - module_handle, ordinal, out_function_ptr); + XELOGD("XexGetProcedureAddress(%.8X, %.8X, %.8X)", module_handle, ordinal, + out_function_ptr); X_STATUS result = X_STATUS_INVALID_HANDLE; + SHIM_SET_MEM_32(out_function_ptr, 0xDEADF00D); XModule* module = NULL; if (!module_handle) { module = state->GetExecutableModule(); } else { - result = state->object_table()->GetObject( - module_handle, (XObject**)&module); + result = + state->object_table()->GetObject(module_handle, (XObject**)&module); } if (XSUCCEEDED(result)) { @@ -323,9 +269,8 @@ SHIM_CALL XexGetProcedureAddress_shim( SHIM_SET_RETURN_32(result); } - -SHIM_CALL ExRegisterTitleTerminateNotification_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL ExRegisterTitleTerminateNotification_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t registration_ptr = SHIM_GET_ARG_32(0); uint32_t create = SHIM_GET_ARG_32(1); @@ -334,9 +279,8 @@ SHIM_CALL ExRegisterTitleTerminateNotification_shim( // list entry flink // list entry blink - XELOGD( - "ExRegisterTitleTerminateNotification(%.8X(%.8X), %.1X)", - registration_ptr, routine, create); + XELOGD("ExRegisterTitleTerminateNotification(%.8X(%.8X), %.1X)", + registration_ptr, routine, create); if (create) { // Adding. @@ -347,11 +291,9 @@ SHIM_CALL ExRegisterTitleTerminateNotification_shim( } } - } // namespace kernel } // namespace xe - void xe::kernel::xboxkrnl::RegisterModuleExports( ExportResolver* export_resolver, KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", ExGetXConfigSetting, state); diff --git a/src/xenia/kernel/xboxkrnl_modules.h b/src/xenia/kernel/xboxkrnl_modules.h deleted file mode 100644 index 1c4997c31..000000000 --- a/src/xenia/kernel/xboxkrnl_modules.h +++ /dev/null @@ -1,37 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_MODULES_H_ -#define XENIA_KERNEL_XBOXKRNL_MODULES_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -X_STATUS xeExGetXConfigSetting( - uint16_t category, uint16_t setting, void* buffer, uint16_t buffer_size, - uint16_t* required_size); - -int xeXexCheckExecutablePriviledge(uint32_t privilege); - -int xeXexGetModuleHandle(const char* module_name, - X_HANDLE* module_handle_ptr); - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_MODULES_H_ diff --git a/src/xenia/kernel/xboxkrnl_nt.cc b/src/xenia/kernel/xboxkrnl_nt.cc deleted file mode 100644 index c0ab764a1..000000000 --- a/src/xenia/kernel/xboxkrnl_nt.cc +++ /dev/null @@ -1,32 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - - -namespace xe { -namespace kernel { - - -} // namespace kernel -} // namespace xe - - -void xe::kernel::xboxkrnl::RegisterNtExports( - ExportResolver* export_resolver, KernelState* state) { -} diff --git a/src/xenia/kernel/xboxkrnl_nt.h b/src/xenia/kernel/xboxkrnl_nt.h deleted file mode 100644 index 72ea2bef1..000000000 --- a/src/xenia/kernel/xboxkrnl_nt.h +++ /dev/null @@ -1,27 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_NT_H_ -#define XENIA_KERNEL_XBOXKRNL_NT_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_NT_H_ diff --git a/src/xenia/kernel/xboxkrnl_ob.cc b/src/xenia/kernel/xboxkrnl_ob.cc index a1e1c573c..7aeb9a4d1 100644 --- a/src/xenia/kernel/xboxkrnl_ob.cc +++ b/src/xenia/kernel/xboxkrnl_ob.cc @@ -7,35 +7,25 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/objects/xthread.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/kernel/xobject.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - -SHIM_CALL ObReferenceObjectByHandle_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL ObReferenceObjectByHandle_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t handle = SHIM_GET_ARG_32(0); uint32_t object_type_ptr = SHIM_GET_ARG_32(1); uint32_t out_object_ptr = SHIM_GET_ARG_32(2); - XELOGD( - "ObReferenceObjectByHandle(%.8X, %.8X, %.8X)", - handle, - object_type_ptr, - out_object_ptr); + XELOGD("ObReferenceObjectByHandle(%.8X, %.8X, %.8X)", handle, object_type_ptr, + out_object_ptr); X_STATUS result = X_STATUS_INVALID_HANDLE; @@ -47,12 +37,11 @@ SHIM_CALL ObReferenceObjectByHandle_shim( // TODO(benvanik): get native value, if supported. uint32_t native_ptr = 0xDEADF00D; switch (object_type_ptr) { - case 0xD01BBEEF: // ExThreadObjectType + case 0xD01BBEEF: // ExThreadObjectType { XThread* thread = (XThread*)object; native_ptr = thread->thread_state(); - } - break; + } break; } if (out_object_ptr) { @@ -63,14 +52,10 @@ SHIM_CALL ObReferenceObjectByHandle_shim( SHIM_SET_RETURN_32(result); } - -SHIM_CALL ObDereferenceObject_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL ObDereferenceObject_shim(PPCContext* ppc_state, KernelState* state) { uint32_t native_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "ObDereferenceObject(%.8X)", - native_ptr); + XELOGD("ObDereferenceObject(%.8X)", native_ptr); // Check if a dummy value from ObReferenceObjectByHandle. if (native_ptr == 0xDEADF00D) { @@ -87,16 +72,13 @@ SHIM_CALL ObDereferenceObject_shim( SHIM_SET_RETURN_32(0); } - -SHIM_CALL NtDuplicateObject_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtDuplicateObject_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle = SHIM_GET_ARG_32(0); uint32_t new_handle_ptr = SHIM_GET_ARG_32(1); uint32_t options = SHIM_GET_ARG_32(2); - XELOGD( - "NtDuplicateObject(%.8X, %.8X, %.8X)", - handle, new_handle_ptr, options); + XELOGD("NtDuplicateObject(%.8X, %.8X, %.8X)", handle, new_handle_ptr, + options); // NOTE: new_handle_ptr can be zero to just close a handle. // NOTE: this function seems to be used to get the current thread handle @@ -127,14 +109,10 @@ SHIM_CALL NtDuplicateObject_shim( SHIM_SET_RETURN_32(result); } - -SHIM_CALL NtClose_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtClose_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle = SHIM_GET_ARG_32(0); - XELOGD( - "NtClose(%.8X)", - handle); + XELOGD("NtClose(%.8X)", handle); X_STATUS result = X_STATUS_INVALID_HANDLE; @@ -143,13 +121,11 @@ SHIM_CALL NtClose_shim( SHIM_SET_RETURN_32(result); } - } // namespace kernel } // namespace xe - -void xe::kernel::xboxkrnl::RegisterObExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xboxkrnl::RegisterObExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", ObReferenceObjectByHandle, state); SHIM_SET_MAPPING("xboxkrnl.exe", ObDereferenceObject, state); SHIM_SET_MAPPING("xboxkrnl.exe", NtDuplicateObject, state); diff --git a/src/xenia/kernel/xboxkrnl_ob.h b/src/xenia/kernel/xboxkrnl_ob.h deleted file mode 100644 index 0158fba73..000000000 --- a/src/xenia/kernel/xboxkrnl_ob.h +++ /dev/null @@ -1,27 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_OB_H_ -#define XENIA_KERNEL_XBOXKRNL_OB_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_OB_H_ diff --git a/src/xenia/kernel/xboxkrnl_ordinals.h b/src/xenia/kernel/xboxkrnl_ordinals.h index 6a0f9f08e..18d8ee3bc 100644 --- a/src/xenia/kernel/xboxkrnl_ordinals.h +++ b/src/xenia/kernel/xboxkrnl_ordinals.h @@ -10,20 +10,16 @@ #ifndef XENIA_KERNEL_XBOXKRNL_ORDINALS_H_ #define XENIA_KERNEL_XBOXKRNL_ORDINALS_H_ -#include -#include - -#include - +#include "xenia/common.h" +#include "xenia/export_resolver.h" // Build an ordinal enum to make it easy to lookup ordinals. -#include +#include "xenia/kernel/util/ordinal_table_pre.inc" namespace ordinals { enum { - #include +#include "xenia/kernel/xboxkrnl_table.inc" }; } // namespace ordinals -#include - +#include "xenia/kernel/util/ordinal_table_post.inc" #endif // XENIA_KERNEL_XBOXKRNL_ORDINALS_H_ diff --git a/src/xenia/kernel/xboxkrnl_private.h b/src/xenia/kernel/xboxkrnl_private.h index db1f66a7e..89e9aeaab 100644 --- a/src/xenia/kernel/xboxkrnl_private.h +++ b/src/xenia/kernel/xboxkrnl_private.h @@ -10,11 +10,8 @@ #ifndef XENIA_KERNEL_XBOXKRNL_PRIVATE_H_ #define XENIA_KERNEL_XBOXKRNL_PRIVATE_H_ -#include -#include - -#include - +#include "xenia/common.h" +#include "xenia/kernel/xboxkrnl_ordinals.h" namespace xe { namespace kernel { @@ -30,17 +27,16 @@ void RegisterIoExports(ExportResolver* export_resolver, KernelState* state); void RegisterMemoryExports(ExportResolver* export_resolver, KernelState* state); void RegisterMiscExports(ExportResolver* export_resolver, KernelState* state); void RegisterModuleExports(ExportResolver* export_resolver, KernelState* state); -void RegisterNtExports(ExportResolver* export_resolver, KernelState* state); void RegisterObExports(ExportResolver* export_resolver, KernelState* state); void RegisterRtlExports(ExportResolver* export_resolver, KernelState* state); void RegisterStringExports(ExportResolver* export_resolver, KernelState* state); void RegisterThreadingExports(ExportResolver* export_resolver, KernelState* state); +void RegisterUsbcamExports(ExportResolver* export_resolver, KernelState* state); void RegisterVideoExports(ExportResolver* export_resolver, KernelState* state); } // namespace xboxkrnl } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_PRIVATE_H_ diff --git a/src/xenia/kernel/xboxkrnl_rtl.cc b/src/xenia/kernel/xboxkrnl_rtl.cc index f5d00f19a..e1b7ba421 100644 --- a/src/xenia/kernel/xboxkrnl_rtl.cc +++ b/src/xenia/kernel/xboxkrnl_rtl.cc @@ -7,38 +7,34 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; +#include "xenia/kernel/xboxkrnl_rtl.h" +#include "poly/string.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/kernel/objects/xthread.h" +#include "xenia/kernel/objects/xuser_module.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/util/xex2.h" namespace xe { namespace kernel { - // http://msdn.microsoft.com/en-us/library/ff561778 -uint32_t xeRtlCompareMemory(uint32_t source1_ptr, uint32_t source2_ptr, - uint32_t length) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); +SHIM_CALL RtlCompareMemory_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t source1_ptr = SHIM_GET_ARG_32(0); + uint32_t source2_ptr = SHIM_GET_ARG_32(1); + uint32_t length = SHIM_GET_ARG_32(2); + + XELOGD("RtlCompareMemory(%.8X, %.8X, %d)", source1_ptr, source2_ptr, length); // SIZE_T // _In_ const VOID *Source1, // _In_ const VOID *Source2, // _In_ SIZE_T Length - uint8_t* p1 = IMPL_MEM_ADDR(source1_ptr); - uint8_t* p2 = IMPL_MEM_ADDR(source2_ptr); + uint8_t* p1 = SHIM_MEM_ADDR(source1_ptr); + uint8_t* p2 = SHIM_MEM_ADDR(source2_ptr); // Note that the return value is the number of bytes that match, so it's best // we just do this ourselves vs. using memcmp. @@ -51,30 +47,17 @@ uint32_t xeRtlCompareMemory(uint32_t source1_ptr, uint32_t source2_ptr, } } - return c; + SHIM_SET_RETURN_64(c); } - -SHIM_CALL RtlCompareMemory_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t source1 = SHIM_GET_ARG_32(0); - uint32_t source2 = SHIM_GET_ARG_32(1); - uint32_t length = SHIM_GET_ARG_32(2); - - XELOGD( - "RtlCompareMemory(%.8X, %.8X, %d)", - source1, source2, length); - - uint32_t result = xeRtlCompareMemory(source1, source2, length); - SHIM_SET_RETURN_64(result); -} - - // http://msdn.microsoft.com/en-us/library/ff552123 -uint32_t xeRtlCompareMemoryUlong(uint32_t source_ptr, uint32_t length, - uint32_t pattern) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); +SHIM_CALL RtlCompareMemoryUlong_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t source_ptr = SHIM_GET_ARG_32(0); + uint32_t length = SHIM_GET_ARG_32(1); + uint32_t pattern = SHIM_GET_ARG_32(2); + + XELOGD("RtlCompareMemoryUlong(%.8X, %d, %.8X)", source_ptr, length, pattern); // SIZE_T // _In_ PVOID Source, @@ -82,16 +65,17 @@ uint32_t xeRtlCompareMemoryUlong(uint32_t source_ptr, uint32_t length, // _In_ ULONG Pattern if ((source_ptr % 4) || (length % 4)) { - return 0; + SHIM_SET_RETURN_64(0); + return; } - uint8_t* p = IMPL_MEM_ADDR(source_ptr); + uint8_t* p = SHIM_MEM_ADDR(source_ptr); // Swap pattern. // TODO(benvanik): ensure byte order of pattern is correct. // Since we are doing byte-by-byte comparison we may not want to swap. // GET_ARG swaps, so this is a swap back. Ugly. - const uint32_t pb32 = XESWAP32BE(pattern); + const uint32_t pb32 = poly::byte_swap(pattern); const uint8_t* pb = (uint8_t*)&pb32; uint32_t c = 0; @@ -101,30 +85,17 @@ uint32_t xeRtlCompareMemoryUlong(uint32_t source_ptr, uint32_t length, } } - return c; + SHIM_SET_RETURN_64(c); } - -SHIM_CALL RtlCompareMemoryUlong_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t source = SHIM_GET_ARG_32(0); +// http://msdn.microsoft.com/en-us/library/ff552263 +SHIM_CALL RtlFillMemoryUlong_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t destination_ptr = SHIM_GET_ARG_32(0); uint32_t length = SHIM_GET_ARG_32(1); uint32_t pattern = SHIM_GET_ARG_32(2); - XELOGD( - "RtlCompareMemoryUlong(%.8X, %d, %.8X)", - source, length, pattern); - - uint32_t result = xeRtlCompareMemoryUlong(source, length, pattern); - SHIM_SET_RETURN_64(result); -} - - -// http://msdn.microsoft.com/en-us/library/ff552263 -void xeRtlFillMemoryUlong(uint32_t destination_ptr, uint32_t length, - uint32_t pattern) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("RtlFillMemoryUlong(%.8X, %d, %.8X)", destination_ptr, length, + pattern); // VOID // _Out_ PVOID Destination, @@ -132,13 +103,13 @@ void xeRtlFillMemoryUlong(uint32_t destination_ptr, uint32_t length, // _In_ ULONG Pattern // NOTE: length must be % 4, so we can work on uint32s. - uint32_t* p = (uint32_t*)IMPL_MEM_ADDR(destination_ptr); + uint32_t* p = (uint32_t*)SHIM_MEM_ADDR(destination_ptr); // TODO(benvanik): ensure byte order is correct - we're writing back the // swapped arg value. uint32_t count = length >> 2; - uint32_t native_pattern = XESWAP32BE(pattern); + uint32_t native_pattern = poly::byte_swap(pattern); // TODO: unroll loop? @@ -147,90 +118,56 @@ void xeRtlFillMemoryUlong(uint32_t destination_ptr, uint32_t length, } } - -SHIM_CALL RtlFillMemoryUlong_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t destination = SHIM_GET_ARG_32(0); - uint32_t length = SHIM_GET_ARG_32(1); - uint32_t pattern = SHIM_GET_ARG_32(2); - - XELOGD( - "RtlFillMemoryUlong(%.8X, %d, %.8X)", - destination, length, pattern); - - xeRtlFillMemoryUlong(destination, length, pattern); -} - - // typedef struct _STRING { // USHORT Length; // USHORT MaximumLength; // PCHAR Buffer; // } ANSI_STRING, *PANSI_STRING; - // http://msdn.microsoft.com/en-us/library/ff561918 -void xeRtlInitAnsiString(uint32_t destination_ptr, uint32_t source_ptr) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); +SHIM_CALL RtlInitAnsiString_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t destination_ptr = SHIM_GET_ARG_32(0); + uint32_t source_ptr = SHIM_GET_ARG_32(1); + + const char* source = source_ptr ? (char*)SHIM_MEM_ADDR(source_ptr) : nullptr; + XELOGD("RtlInitAnsiString(%.8X, %.8X = %s)", destination_ptr, source_ptr, + source ? source : ""); // VOID // _Out_ PANSI_STRING DestinationString, // _In_opt_ PCSZ SourceString if (source_ptr != 0) { - const char* source = (char*)IMPL_MEM_ADDR(source_ptr); - uint16_t length = (uint16_t)xestrlena(source); - IMPL_SET_MEM_16(destination_ptr + 0, length); - IMPL_SET_MEM_16(destination_ptr + 2, length + 1); + uint16_t length = (uint16_t)strlen(source); + SHIM_SET_MEM_16(destination_ptr + 0, length); + SHIM_SET_MEM_16(destination_ptr + 2, length + 1); } else { - IMPL_SET_MEM_16(destination_ptr + 0, 0); - IMPL_SET_MEM_16(destination_ptr + 2, 0); + SHIM_SET_MEM_16(destination_ptr + 0, 0); + SHIM_SET_MEM_16(destination_ptr + 2, 0); } - IMPL_SET_MEM_32(destination_ptr + 4, source_ptr); + SHIM_SET_MEM_32(destination_ptr + 4, source_ptr); } - -SHIM_CALL RtlInitAnsiString_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t destination_ptr = SHIM_GET_ARG_32(0); - uint32_t source_ptr = SHIM_GET_ARG_32(1); - - const char* source = source_ptr ? (char*)SHIM_MEM_ADDR(source_ptr) : NULL; - XELOGD("RtlInitAnsiString(%.8X, %.8X = %s)", - destination_ptr, source_ptr, source ? source : ""); - - xeRtlInitAnsiString(destination_ptr, source_ptr); -} - - // http://msdn.microsoft.com/en-us/library/ff561899 -void xeRtlFreeAnsiString(uint32_t string_ptr) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - // VOID - // _Inout_ PANSI_STRING AnsiString - - //uint32_t buffer = SHIM_MEM_32(string_ptr + 4); - // TODO(benvanik): free the buffer - XELOGE("RtlFreeAnsiString leaking buffer"); - - IMPL_SET_MEM_16(string_ptr + 0, 0); - IMPL_SET_MEM_16(string_ptr + 2, 0); - IMPL_SET_MEM_32(string_ptr + 4, 0); -} - - -SHIM_CALL RtlFreeAnsiString_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlFreeAnsiString_shim(PPCContext* ppc_state, KernelState* state) { uint32_t string_ptr = SHIM_GET_ARG_32(0); XELOGD("RtlFreeAnsiString(%.8X)", string_ptr); - xeRtlFreeAnsiString(string_ptr); -} + // VOID + // _Inout_ PANSI_STRING AnsiString + uint32_t buffer = SHIM_MEM_32(string_ptr + 4); + if (!buffer) { + return; + } + uint32_t length = SHIM_MEM_16(string_ptr + 2); + state->memory()->HeapFree(buffer, length); + + SHIM_SET_MEM_16(string_ptr + 0, 0); + SHIM_SET_MEM_16(string_ptr + 2, 0); + SHIM_SET_MEM_32(string_ptr + 4, 0); +} // typedef struct _UNICODE_STRING { // USHORT Length; @@ -238,117 +175,104 @@ SHIM_CALL RtlFreeAnsiString_shim( // PWSTR Buffer; // } UNICODE_STRING, *PUNICODE_STRING; - // http://msdn.microsoft.com/en-us/library/ff561934 -void xeRtlInitUnicodeString(uint32_t destination_ptr, uint32_t source_ptr) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); +SHIM_CALL RtlInitUnicodeString_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t destination_ptr = SHIM_GET_ARG_32(0); + uint32_t source_ptr = SHIM_GET_ARG_32(1); + + auto source = + source_ptr ? poly::load_and_swap(SHIM_MEM_ADDR(source_ptr)) + : L""; + XELOGD("RtlInitUnicodeString(%.8X, %.8X = %ls)", destination_ptr, source_ptr, + source.empty() ? L"" : source.c_str()); // VOID // _Out_ PUNICODE_STRING DestinationString, // _In_opt_ PCWSTR SourceString - const wchar_t* source = - source_ptr ? (const wchar_t*)IMPL_MEM_ADDR(source_ptr) : NULL; - - if (source) { - uint16_t length = (uint16_t)xestrlenw(source); - IMPL_SET_MEM_16(destination_ptr + 0, length * 2); - IMPL_SET_MEM_16(destination_ptr + 2, (length + 1) * 2); - IMPL_SET_MEM_32(destination_ptr + 4, source_ptr); + if (source.size()) { + SHIM_SET_MEM_16(destination_ptr + 0, + static_cast(source.size() * 2)); + SHIM_SET_MEM_16(destination_ptr + 2, + static_cast((source.size() + 1) * 2)); + SHIM_SET_MEM_32(destination_ptr + 4, source_ptr); } else { - IMPL_SET_MEM_16(destination_ptr + 0, 0); - IMPL_SET_MEM_16(destination_ptr + 2, 0); - IMPL_SET_MEM_32(destination_ptr + 4, 0); + SHIM_SET_MEM_16(destination_ptr + 0, 0); + SHIM_SET_MEM_16(destination_ptr + 2, 0); + SHIM_SET_MEM_32(destination_ptr + 4, 0); } } - -SHIM_CALL RtlInitUnicodeString_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t destination_ptr = SHIM_GET_ARG_32(0); - uint32_t source_ptr = SHIM_GET_ARG_32(1); - - const wchar_t* source = - source_ptr ? (const wchar_t*)SHIM_MEM_ADDR(source_ptr) : NULL; - XELOGD("RtlInitUnicodeString(%.8X, %.8X = %ls)", - destination_ptr, source_ptr, source ? source : L""); - - xeRtlInitUnicodeString(destination_ptr, source_ptr); -} - - // http://msdn.microsoft.com/en-us/library/ff561903 -void xeRtlFreeUnicodeString(uint32_t string_ptr) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - // VOID - // _Inout_ PUNICODE_STRING UnicodeString - - //uint32_t buffer = IMPL_MEM_32(string_ptr + 4); - // TODO(benvanik): free the buffer - XELOGE("RtlFreeUnicodeString leaking buffer"); - - IMPL_SET_MEM_16(string_ptr + 0, 0); - IMPL_SET_MEM_16(string_ptr + 2, 0); - IMPL_SET_MEM_32(string_ptr + 4, 0); -} - - -SHIM_CALL RtlFreeUnicodeString_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlFreeUnicodeString_shim(PPCContext* ppc_state, KernelState* state) { uint32_t string_ptr = SHIM_GET_ARG_32(0); XELOGD("RtlFreeUnicodeString(%.8X)", string_ptr); - xeRtlFreeUnicodeString(string_ptr); + // VOID + // _Inout_ PUNICODE_STRING UnicodeString + + uint32_t buffer = SHIM_MEM_32(string_ptr + 4); + if (!buffer) { + return; + } + uint32_t length = SHIM_MEM_16(string_ptr + 2); + state->memory()->HeapFree(buffer, length); + + SHIM_SET_MEM_16(string_ptr + 0, 0); + SHIM_SET_MEM_16(string_ptr + 2, 0); + SHIM_SET_MEM_32(string_ptr + 4, 0); } - // http://msdn.microsoft.com/en-us/library/ff562969 -X_STATUS xeRtlUnicodeStringToAnsiString( - uint32_t destination_ptr, uint32_t source_ptr, uint32_t alloc_dest) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); +SHIM_CALL RtlUnicodeStringToAnsiString_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t destination_ptr = SHIM_GET_ARG_32(0); + uint32_t source_ptr = SHIM_GET_ARG_32(1); + uint32_t alloc_dest = SHIM_GET_ARG_32(2); + + XELOGD("RtlUnicodeStringToAnsiString(%.8X, %.8X, %d)", destination_ptr, + source_ptr, alloc_dest); // NTSTATUS // _Inout_ PANSI_STRING DestinationString, // _In_ PCUNICODE_STRING SourceString, // _In_ BOOLEAN AllocateDestinationString - XELOGE("RtlUnicodeStringToAnsiString not yet implemented"); - XEASSERTALWAYS(); - - if (alloc_dest) { - // Allocate a new buffer to place the string into. - //IMPL_SET_MEM_32(destination_ptr + 4, buffer_ptr); - } else { - // Reuse the buffer in the target. - //uint32_t buffer_size = IMPL_MEM_16(destination_ptr + 2); + std::wstring unicode_str = poly::load_and_swap( + SHIM_MEM_ADDR(SHIM_MEM_32(source_ptr + 4))); + std::string ansi_str = poly::to_string(unicode_str); + if (ansi_str.size() > 0xFFFF - 1) { + SHIM_SET_RETURN_32(X_STATUS_INVALID_PARAMETER_2); + return; } - return X_STATUS_UNSUCCESSFUL; -} - - -SHIM_CALL RtlUnicodeStringToAnsiString_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t destination_ptr = SHIM_GET_ARG_32(0); - uint32_t source_ptr = SHIM_GET_ARG_32(1); - uint32_t alloc_dest = SHIM_GET_ARG_32(2); - - XELOGD("RtlUnicodeStringToAnsiString(%.8X, %.8X, %d)", - destination_ptr, source_ptr, alloc_dest); - - X_STATUS result = xeRtlUnicodeStringToAnsiString( - destination_ptr, source_ptr, alloc_dest); + X_STATUS result = X_STATUS_SUCCESS; + if (alloc_dest) { + auto buffer_ptr = state->memory()->HeapAlloc(0, ansi_str.size() + 1, 0); + memcpy(SHIM_MEM_ADDR(buffer_ptr), ansi_str.data(), ansi_str.size() + 1); + SHIM_SET_MEM_16(destination_ptr + 0, + static_cast(ansi_str.size())); + SHIM_SET_MEM_16(destination_ptr + 2, + static_cast(ansi_str.size() + 1)); + SHIM_SET_MEM_32(destination_ptr + 4, static_cast(buffer_ptr)); + } else { + uint32_t buffer_capacity = SHIM_MEM_16(destination_ptr + 2); + uint32_t buffer_ptr = SHIM_MEM_32(destination_ptr + 4); + if (buffer_capacity < ansi_str.size() + 1) { + // Too large - we just write what we can. + result = X_STATUS_BUFFER_OVERFLOW; + memcpy(SHIM_MEM_ADDR(buffer_ptr), ansi_str.data(), buffer_capacity - 1); + } else { + memcpy(SHIM_MEM_ADDR(buffer_ptr), ansi_str.data(), ansi_str.size() + 1); + } + SHIM_SET_MEM_8(buffer_ptr + buffer_capacity - 1, 0); // \0 + } SHIM_SET_RETURN_32(result); } - -SHIM_CALL RtlMultiByteToUnicodeN_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlMultiByteToUnicodeN_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t destination_ptr = SHIM_GET_ARG_32(0); uint32_t destination_len = SHIM_GET_ARG_32(1); uint32_t written_ptr = SHIM_GET_ARG_32(2); @@ -360,24 +284,21 @@ SHIM_CALL RtlMultiByteToUnicodeN_shim( // TODO: maybe use MultiByteToUnicode on Win32? would require swapping - auto source = (uint8_t*)SHIM_MEM_ADDR(source_ptr); - auto destination = (uint16_t*)SHIM_MEM_ADDR(destination_ptr); - for (uint32_t i = 0; i < copy_len; i++) - { - *destination++ = XESWAP16(*source++); + for (uint32_t i = 0; i < copy_len; i++) { + poly::store_and_swap( + SHIM_MEM_ADDR(destination_ptr + i * 2), + poly::load(SHIM_MEM_ADDR(source_ptr + i))); } - if (written_ptr != 0) - { + if (written_ptr != 0) { SHIM_SET_MEM_32(written_ptr, copy_len << 1); } SHIM_SET_RETURN_32(0); } - -SHIM_CALL RtlUnicodeToMultiByteN_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlUnicodeToMultiByteN_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t destination_ptr = SHIM_GET_ARG_32(0); uint32_t destination_len = SHIM_GET_ARG_32(1); uint32_t written_ptr = SHIM_GET_ARG_32(2); @@ -391,25 +312,28 @@ SHIM_CALL RtlUnicodeToMultiByteN_shim( auto source = (uint16_t*)SHIM_MEM_ADDR(source_ptr); auto destination = (uint8_t*)SHIM_MEM_ADDR(destination_ptr); - for (uint32_t i = 0; i < copy_len; i++) - { - uint16_t c = XESWAP16(*source++); + for (uint32_t i = 0; i < copy_len; i++) { + uint16_t c = poly::byte_swap(*source++); *destination++ = c < 256 ? (uint8_t)c : '?'; } - if (written_ptr != 0) - { + if (written_ptr != 0) { SHIM_SET_MEM_32(written_ptr, copy_len); } SHIM_SET_RETURN_32(0); } +SHIM_CALL RtlNtStatusToDosError_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t status = SHIM_GET_ARG_32(0); + + XELOGD("RtlNtStatusToDosError(%.4X)", status); -uint32_t xeRtlNtStatusToDosError(X_STATUS status) { if (!status || (status & 0x20000000)) { // Success. - return status; + SHIM_SET_RETURN_32(0); + return; } else if ((status & 0xF0000000) == 0xD0000000) { // High bit doesn't matter. status &= ~0x10000000; @@ -418,27 +342,24 @@ uint32_t xeRtlNtStatusToDosError(X_STATUS status) { // TODO(benvanik): implement lookup table. XELOGE("RtlNtStatusToDosError lookup NOT IMPLEMENTED"); - return 317; // ERROR_MR_MID_NOT_FOUND -} + uint32_t result = 317; // ERROR_MR_MID_NOT_FOUND - -SHIM_CALL RtlNtStatusToDosError_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t status = SHIM_GET_ARG_32(0); - - XELOGD( - "RtlNtStatusToDosError(%.4X)", - status); - - uint32_t result = xeRtlNtStatusToDosError(status); SHIM_SET_RETURN_32(result); } +SHIM_CALL RtlImageXexHeaderField_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t xex_header_base = SHIM_GET_ARG_32(0); + uint32_t image_field = SHIM_GET_ARG_32(1); -uint32_t xeRtlImageXexHeaderField(uint32_t xex_header_base_ptr, - uint32_t image_field) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + // NOTE: this is totally faked! + // We set the XexExecutableModuleHandle pointer to a block that has at offset + // 0x58 a pointer to our XexHeaderBase. If the value passed doesn't match + // then die. + // The only ImageField I've seen in the wild is + // 0x20401 (XEX_HEADER_DEFAULT_HEAP_SIZE), so that's all we'll support. + + XELOGD("RtlImageXexHeaderField(%.8X, %.8X)", xex_header_base, image_field); // PVOID // PVOID XexHeaderBase @@ -461,37 +382,17 @@ uint32_t xeRtlImageXexHeaderField(uint32_t xex_header_base_ptr, const xe_xex2_header_t* xex_header = module->xex_header(); for (size_t n = 0; n < xex_header->header_count; n++) { if (xex_header->headers[n].key == image_field) { + uint32_t value = xex_header->headers[n].value; module->Release(); - return xex_header->headers[n].value; + SHIM_SET_RETURN_64(value); + return; } } module->Release(); - return 0; + SHIM_SET_RETURN_64(0); } - -SHIM_CALL RtlImageXexHeaderField_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t xex_header_base = SHIM_GET_ARG_32(0); - uint32_t image_field = SHIM_GET_ARG_32(1); - - // NOTE: this is totally faked! - // We set the XexExecutableModuleHandle pointer to a block that has at offset - // 0x58 a pointer to our XexHeaderBase. If the value passed doesn't match - // then die. - // The only ImageField I've seen in the wild is - // 0x20401 (XEX_HEADER_DEFAULT_HEAP_SIZE), so that's all we'll support. - - XELOGD( - "RtlImageXexHeaderField(%.8X, %.8X)", - xex_header_base, image_field); - - uint32_t result = xeRtlImageXexHeaderField(xex_header_base, image_field); - SHIM_SET_RETURN_64(result); -} - - // Unfortunately the Windows RTL_CRITICAL_SECTION object is bigger than the one // on the 360 (32b vs. 28b). This means that we can't do in-place splatting of // the critical sections. Also, the 360 never calls RtlDeleteCriticalSection @@ -503,116 +404,97 @@ SHIM_CALL RtlImageXexHeaderField_shim( // the user code will never know. // // Ref: http://msdn.microsoft.com/en-us/magazine/cc164040.aspx -// Ref: http://svn.reactos.org/svn/reactos/trunk/reactos/lib/rtl/critical.c?view=markup - +// Ref: +// http://svn.reactos.org/svn/reactos/trunk/reactos/lib/rtl/critical.c?view=markup // This structure tries to match the one on the 360 as best I can figure out. // Unfortunately some games have the critical sections pre-initialized in // their embedded data and InitializeCriticalSection will never be called. -namespace { #pragma pack(push, 1) -typedef struct { - uint8_t unknown00; - uint8_t spin_count_div_256; // * 256 - uint8_t __padding[6]; - //uint32_t unknown04; // maybe the handle to the event? - uint32_t unknown08; // head of queue, pointing to this offset - uint32_t unknown0C; // tail of queue? - int32_t lock_count; // -1 -> 0 on first lock 0x10 - uint32_t recursion_count; // 0 -> 1 on first lock 0x14 - uint32_t owning_thread_id; // 0 unless locked 0x18 -} X_RTL_CRITICAL_SECTION; +struct X_RTL_CRITICAL_SECTION { + uint8_t unknown00; + uint8_t spin_count_div_256; // * 256 + uint8_t __padding[6]; + // uint32_t unknown04; // maybe the handle to the event? + uint32_t unknown08; // head of queue, pointing to this offset + uint32_t unknown0C; // tail of queue? + int32_t lock_count; // -1 -> 0 on first lock 0x10 + uint32_t recursion_count; // 0 -> 1 on first lock 0x14 + uint32_t owning_thread_id; // 0 unless locked 0x18 +}; #pragma pack(pop) -} - -XEASSERTSTRUCTSIZE(X_RTL_CRITICAL_SECTION, 28); - -void xeRtlInitializeCriticalSection(uint32_t cs_ptr) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); +static_assert_size(X_RTL_CRITICAL_SECTION, 28); +void xeRtlInitializeCriticalSection(X_RTL_CRITICAL_SECTION* cs) { // VOID // _Out_ LPCRITICAL_SECTION lpCriticalSection - X_RTL_CRITICAL_SECTION* cs = (X_RTL_CRITICAL_SECTION*)IMPL_MEM_ADDR(cs_ptr); - cs->unknown00 = 1; - cs->spin_count_div_256 = 0; - cs->lock_count = -1; - cs->recursion_count = 0; - cs->owning_thread_id = 0; + cs->unknown00 = 1; + cs->spin_count_div_256 = 0; + cs->lock_count = -1; + cs->recursion_count = 0; + cs->owning_thread_id = 0; } - -SHIM_CALL RtlInitializeCriticalSection_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlInitializeCriticalSection_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t cs_ptr = SHIM_GET_ARG_32(0); XELOGD("RtlInitializeCriticalSection(%.8X)", cs_ptr); - xeRtlInitializeCriticalSection(cs_ptr); + auto cs = (X_RTL_CRITICAL_SECTION*)SHIM_MEM_ADDR(cs_ptr); + xeRtlInitializeCriticalSection(cs); } - -X_STATUS xeRtlInitializeCriticalSectionAndSpinCount( - uint32_t cs_ptr, uint32_t spin_count) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - +X_STATUS xeRtlInitializeCriticalSectionAndSpinCount(X_RTL_CRITICAL_SECTION* cs, + uint32_t spin_count) { // NTSTATUS // _Out_ LPCRITICAL_SECTION lpCriticalSection, // _In_ DWORD dwSpinCount // Spin count is rouned up to 256 intervals then packed in. - //uint32_t spin_count_div_256 = (uint32_t)floor(spin_count / 256.0f + 0.5f); + // uint32_t spin_count_div_256 = (uint32_t)floor(spin_count / 256.0f + 0.5f); uint32_t spin_count_div_256 = (spin_count + 255) >> 8; if (spin_count_div_256 > 255) { spin_count_div_256 = 255; } - X_RTL_CRITICAL_SECTION* cs = (X_RTL_CRITICAL_SECTION*)IMPL_MEM_ADDR(cs_ptr); - cs->unknown00 = 1; - cs->spin_count_div_256 = spin_count_div_256; - cs->lock_count = -1; - cs->recursion_count = 0; - cs->owning_thread_id = 0; + cs->unknown00 = 1; + cs->spin_count_div_256 = spin_count_div_256; + cs->lock_count = -1; + cs->recursion_count = 0; + cs->owning_thread_id = 0; return X_STATUS_SUCCESS; } - -SHIM_CALL RtlInitializeCriticalSectionAndSpinCount_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlInitializeCriticalSectionAndSpinCount_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t cs_ptr = SHIM_GET_ARG_32(0); uint32_t spin_count = SHIM_GET_ARG_32(1); - XELOGD("RtlInitializeCriticalSectionAndSpinCount(%.8X, %d)", - cs_ptr, spin_count); + XELOGD("RtlInitializeCriticalSectionAndSpinCount(%.8X, %d)", cs_ptr, + spin_count); - X_STATUS result = xeRtlInitializeCriticalSectionAndSpinCount( - cs_ptr, spin_count); + auto cs = (X_RTL_CRITICAL_SECTION*)SHIM_MEM_ADDR(cs_ptr); + X_STATUS result = xeRtlInitializeCriticalSectionAndSpinCount(cs, spin_count); SHIM_SET_RETURN_32(result); } - // TODO(benvanik): remove the need for passing in thread_id. -void xeRtlEnterCriticalSection(uint32_t cs_ptr, uint32_t thread_id) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - +void xeRtlEnterCriticalSection(X_RTL_CRITICAL_SECTION* cs, uint32_t thread_id) { // VOID // _Inout_ LPCRITICAL_SECTION lpCriticalSection - X_RTL_CRITICAL_SECTION* cs = (X_RTL_CRITICAL_SECTION*)IMPL_MEM_ADDR(cs_ptr); - uint32_t spin_wait_remaining = cs->spin_count_div_256 * 256; spin: - if (xe_atomic_inc_32(&cs->lock_count) != 0) { + if (poly::atomic_inc(&cs->lock_count) != 0) { // If this thread already owns the CS increment the recursion count. if (cs->owning_thread_id == thread_id) { cs->recursion_count++; return; } - xe_atomic_dec_32(&cs->lock_count); + poly::atomic_dec(&cs->lock_count); // Thread was locked - spin wait. if (spin_wait_remaining) { @@ -622,21 +504,19 @@ spin: // All out of spin waits, create a full waiter. // TODO(benvanik): contention - do a real wait! - //XELOGE("RtlEnterCriticalSection tried to really lock!"); - spin_wait_remaining = 1; // HACK: spin forever + // XELOGE("RtlEnterCriticalSection tried to really lock!"); + spin_wait_remaining = 1; // HACK: spin forever Sleep(1); goto spin; } // Now own the lock. - cs->owning_thread_id = thread_id; - cs->recursion_count = 1; + cs->owning_thread_id = thread_id; + cs->recursion_count = 1; } -SHIM_CALL RtlEnterCriticalSection_shim( - PPCContext* ppc_state, KernelState* state) { - SCOPE_profile_cpu_f("kernel"); - +SHIM_CALL RtlEnterCriticalSection_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t cs_ptr = SHIM_GET_ARG_32(0); // XELOGD("RtlEnterCriticalSection(%.8X)", cs_ptr); @@ -644,27 +524,23 @@ SHIM_CALL RtlEnterCriticalSection_shim( const uint8_t* thread_state_block = ppc_state->membase + ppc_state->r[13]; uint32_t thread_id = XThread::GetCurrentThreadId(thread_state_block); - xeRtlEnterCriticalSection(cs_ptr, thread_id); + auto cs = (X_RTL_CRITICAL_SECTION*)SHIM_MEM_ADDR(cs_ptr); + xeRtlEnterCriticalSection(cs, thread_id); } - // TODO(benvanik): remove the need for passing in thread_id. -uint32_t xeRtlTryEnterCriticalSection(uint32_t cs_ptr, uint32_t thread_id) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - +uint32_t xeRtlTryEnterCriticalSection(X_RTL_CRITICAL_SECTION* cs, + uint32_t thread_id) { // DWORD // _Inout_ LPCRITICAL_SECTION lpCriticalSection - X_RTL_CRITICAL_SECTION* cs = (X_RTL_CRITICAL_SECTION*)IMPL_MEM_ADDR(cs_ptr); - - if (xe_atomic_cas_32(-1, 0, &cs->lock_count)) { + if (poly::atomic_cas(-1, 0, &cs->lock_count)) { // Able to steal the lock right away. - cs->owning_thread_id = thread_id; - cs->recursion_count = 1; + cs->owning_thread_id = thread_id; + cs->recursion_count = 1; return 1; } else if (cs->owning_thread_id == thread_id) { - xe_atomic_inc_32(&cs->lock_count); + poly::atomic_inc(&cs->lock_count); ++cs->recursion_count; return 1; } @@ -672,59 +548,51 @@ uint32_t xeRtlTryEnterCriticalSection(uint32_t cs_ptr, uint32_t thread_id) { return 0; } - -SHIM_CALL RtlTryEnterCriticalSection_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlTryEnterCriticalSection_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t cs_ptr = SHIM_GET_ARG_32(0); - XELOGD("RtlTryEnterCriticalSection(%.8X)", cs_ptr); + // XELOGD("RtlTryEnterCriticalSection(%.8X)", cs_ptr); const uint8_t* thread_state_block = ppc_state->membase + ppc_state->r[13]; uint32_t thread_id = XThread::GetCurrentThreadId(thread_state_block); - uint32_t result = xeRtlTryEnterCriticalSection(cs_ptr, thread_id); + auto cs = (X_RTL_CRITICAL_SECTION*)SHIM_MEM_ADDR(cs_ptr); + uint32_t result = xeRtlTryEnterCriticalSection(cs, thread_id); SHIM_SET_RETURN_64(result); } - -void xeRtlLeaveCriticalSection(uint32_t cs_ptr) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - +void xeRtlLeaveCriticalSection(X_RTL_CRITICAL_SECTION* cs) { // VOID // _Inout_ LPCRITICAL_SECTION lpCriticalSection - X_RTL_CRITICAL_SECTION* cs = (X_RTL_CRITICAL_SECTION*)IMPL_MEM_ADDR(cs_ptr); - // Drop recursion count - if we are still not zero'ed return. uint32_t recursion_count = --cs->recursion_count; if (recursion_count) { - xe_atomic_dec_32(&cs->lock_count); + poly::atomic_dec(&cs->lock_count); return; } // Unlock! - cs->owning_thread_id = 0; - if (xe_atomic_dec_32(&cs->lock_count) != -1) { + cs->owning_thread_id = 0; + if (poly::atomic_dec(&cs->lock_count) != -1) { // There were waiters - wake one of them. // TODO(benvanik): wake a waiter. XELOGE("RtlLeaveCriticalSection would have woken a waiter"); } } - -SHIM_CALL RtlLeaveCriticalSection_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlLeaveCriticalSection_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t cs_ptr = SHIM_GET_ARG_32(0); // XELOGD("RtlLeaveCriticalSection(%.8X)", cs_ptr); - xeRtlLeaveCriticalSection(cs_ptr); + auto cs = (X_RTL_CRITICAL_SECTION*)SHIM_MEM_ADDR(cs_ptr); + xeRtlLeaveCriticalSection(cs); } - -SHIM_CALL RtlTimeToTimeFields_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlTimeToTimeFields_shim(PPCContext* ppc_state, KernelState* state) { uint32_t time_ptr = SHIM_GET_ARG_32(0); uint32_t time_fields_ptr = SHIM_GET_ARG_32(1); @@ -747,22 +615,20 @@ SHIM_CALL RtlTimeToTimeFields_shim( SHIM_SET_MEM_16(time_fields_ptr + 12, st.wMilliseconds); } - -SHIM_CALL RtlTimeFieldsToTime_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL RtlTimeFieldsToTime_shim(PPCContext* ppc_state, KernelState* state) { uint32_t time_fields_ptr = SHIM_GET_ARG_32(0); uint32_t time_ptr = SHIM_GET_ARG_32(1); XELOGD("RtlTimeFieldsToTime(%.8X, %.8X)", time_fields_ptr, time_ptr); SYSTEMTIME st; - st.wYear = SHIM_MEM_16(time_fields_ptr + 0); - st.wMonth = SHIM_MEM_16(time_fields_ptr + 2); - st.wDay = SHIM_MEM_16(time_fields_ptr + 4); - st.wHour = SHIM_MEM_16(time_fields_ptr + 6); - st.wMinute = SHIM_MEM_16(time_fields_ptr + 8); - st.wSecond = SHIM_MEM_16(time_fields_ptr + 10); - st.wMilliseconds = SHIM_MEM_16(time_fields_ptr + 12); + st.wYear = SHIM_MEM_16(time_fields_ptr + 0); + st.wMonth = SHIM_MEM_16(time_fields_ptr + 2); + st.wDay = SHIM_MEM_16(time_fields_ptr + 4); + st.wHour = SHIM_MEM_16(time_fields_ptr + 6); + st.wMinute = SHIM_MEM_16(time_fields_ptr + 8); + st.wSecond = SHIM_MEM_16(time_fields_ptr + 10); + st.wMilliseconds = SHIM_MEM_16(time_fields_ptr + 12); FILETIME ft; if (!SystemTimeToFileTime(&st, &ft)) { @@ -776,13 +642,11 @@ SHIM_CALL RtlTimeFieldsToTime_shim( SHIM_SET_RETURN_64(1); } - } // namespace kernel } // namespace xe - -void xe::kernel::xboxkrnl::RegisterRtlExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xboxkrnl::RegisterRtlExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", RtlCompareMemory, state); SHIM_SET_MAPPING("xboxkrnl.exe", RtlCompareMemoryUlong, state); SHIM_SET_MAPPING("xboxkrnl.exe", RtlFillMemoryUlong, state); @@ -803,7 +667,8 @@ void xe::kernel::xboxkrnl::RegisterRtlExports( SHIM_SET_MAPPING("xboxkrnl.exe", RtlImageXexHeaderField, state); SHIM_SET_MAPPING("xboxkrnl.exe", RtlInitializeCriticalSection, state); - SHIM_SET_MAPPING("xboxkrnl.exe", RtlInitializeCriticalSectionAndSpinCount, state); + SHIM_SET_MAPPING("xboxkrnl.exe", RtlInitializeCriticalSectionAndSpinCount, + state); SHIM_SET_MAPPING("xboxkrnl.exe", RtlEnterCriticalSection, state); SHIM_SET_MAPPING("xboxkrnl.exe", RtlTryEnterCriticalSection, state); SHIM_SET_MAPPING("xboxkrnl.exe", RtlLeaveCriticalSection, state); diff --git a/src/xenia/kernel/xboxkrnl_rtl.h b/src/xenia/kernel/xboxkrnl_rtl.h index 7606be241..1da3cdce5 100644 --- a/src/xenia/kernel/xboxkrnl_rtl.h +++ b/src/xenia/kernel/xboxkrnl_rtl.h @@ -10,46 +10,23 @@ #ifndef XENIA_KERNEL_XBOXKRNL_RTL_H_ #define XENIA_KERNEL_XBOXKRNL_RTL_H_ -#include -#include - -#include - +#include "xenia/common.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { +struct X_RTL_CRITICAL_SECTION; -uint32_t xeRtlCompareMemory(uint32_t source1_ptr, uint32_t source2_ptr, - uint32_t length); -uint32_t xeRtlCompareMemoryUlong(uint32_t source_ptr, uint32_t length, - uint32_t pattern); -void xeRtlFillMemoryUlong(uint32_t destination_ptr, uint32_t length, - uint32_t pattern); - -void xeRtlInitAnsiString(uint32_t destination_ptr, uint32_t source_ptr); -void xeRtlFreeAnsiString(uint32_t string_ptr); - -void xeRtlInitUnicodeString(uint32_t destination_ptr, uint32_t source_ptr); -void xeRtlFreeUnicodeString(uint32_t string_ptr); -X_STATUS xeRtlUnicodeStringToAnsiString( - uint32_t destination_ptr, uint32_t source_ptr, uint32_t alloc_dest); - -uint32_t xeRtlNtStatusToDosError(X_STATUS status); - -uint32_t xeRtlImageXexHeaderField(uint32_t xex_header_base_ptr, - uint32_t image_field); - -void xeRtlInitializeCriticalSection(uint32_t cs_ptr); -X_STATUS xeRtlInitializeCriticalSectionAndSpinCount( - uint32_t cs_ptr, uint32_t spin_count); -void xeRtlEnterCriticalSection(uint32_t cs_ptr, uint32_t thread_id); -uint32_t xeRtlTryEnterCriticalSection(uint32_t cs_ptr, uint32_t thread_id); -void xeRtlLeaveCriticalSection(uint32_t cs_ptr); - +void xeRtlInitializeCriticalSection(X_RTL_CRITICAL_SECTION* cs); +X_STATUS xeRtlInitializeCriticalSectionAndSpinCount(X_RTL_CRITICAL_SECTION* cs, + uint32_t spin_count); +void xeRtlEnterCriticalSection(X_RTL_CRITICAL_SECTION* cs, uint32_t thread_id); +uint32_t xeRtlTryEnterCriticalSection(X_RTL_CRITICAL_SECTION* cs, + uint32_t thread_id); +void xeRtlLeaveCriticalSection(X_RTL_CRITICAL_SECTION* cs); } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_RTL_H_ diff --git a/src/xenia/kernel/xboxkrnl_strings.cc b/src/xenia/kernel/xboxkrnl_strings.cc index caccdaf9c..14e480f53 100644 --- a/src/xenia/kernel/xboxkrnl_strings.cc +++ b/src/xenia/kernel/xboxkrnl_strings.cc @@ -7,33 +7,26 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/objects/xthread.h" +#include "xenia/kernel/objects/xuser_module.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/util/xex2.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - // TODO: clean me up! -SHIM_CALL vsprintf_shim( - PPCContext* ppc_state, KernelState* state) { - +SHIM_CALL vsprintf_shim(PPCContext* ppc_state, KernelState* state) { uint32_t buffer_ptr = SHIM_GET_ARG_32(0); uint32_t format_ptr = SHIM_GET_ARG_32(1); uint32_t arg_ptr = SHIM_GET_ARG_32(2); + XELOGD("_vsprintf(...)"); + if (format_ptr == 0) { SHIM_SET_RETURN_32(-1); return; @@ -67,10 +60,7 @@ SHIM_CALL vsprintf_shim( end = format; // skip flags - while (*end == '-' || - *end == '+' || - *end == ' ' || - *end == '#' || + while (*end == '-' || *end == '+' || *end == ' ' || *end == '#' || *end == '0') { ++end; } @@ -85,8 +75,7 @@ SHIM_CALL vsprintf_shim( if (*end == '*') { ++end; arg_extras++; - } - else { + } else { while (*end >= '0' && *end <= '9') { ++end; } @@ -103,8 +92,7 @@ SHIM_CALL vsprintf_shim( if (*end == '*') { ++end; ++arg_extras; - } - else { + } else { while (*end >= '0' && *end <= '9') { ++end; } @@ -124,28 +112,23 @@ SHIM_CALL vsprintf_shim( if (*end == 'h') { ++end; } - } - else if (*end == 'l') { + } else if (*end == 'l') { ++end; arg_size = 4; if (*end == 'l') { ++end; arg_size = 8; } - } - else if (*end == 'j') { + } else if (*end == 'j') { arg_size = 8; ++end; - } - else if (*end == 'z') { + } else if (*end == 'z') { arg_size = 4; ++end; - } - else if (*end == 't') { + } else if (*end == 't') { arg_size = 8; ++end; - } - else if (*end == 'L') { + } else if (*end == 'L') { arg_size = 8; ++end; } @@ -154,81 +137,64 @@ SHIM_CALL vsprintf_shim( break; } - if (*end == 'd' || - *end == 'i' || - *end == 'u' || - *end == 'o' || - *end == 'x' || - *end == 'X' || - *end == 'f' || - *end == 'F' || - *end == 'e' || - *end == 'E' || - *end == 'g' || - *end == 'G' || - *end == 'a' || - *end == 'A' || - *end == 'c') { + if (*end == 'd' || *end == 'i' || *end == 'u' || *end == 'o' || + *end == 'x' || *end == 'X' || *end == 'f' || *end == 'F' || + *end == 'e' || *end == 'E' || *end == 'g' || *end == 'G' || + *end == 'a' || *end == 'A' || *end == 'c') { char local[512]; local[0] = '\0'; strncat(local, start, end + 1 - start); - XEASSERT(arg_size == 8 || arg_size == 4); + assert_true(arg_size == 8 || arg_size == 4); if (arg_size == 8) { if (arg_extras == 0) { - uint64_t value = SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + uint64_t value = SHIM_MEM_64( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... int result = sprintf(b, local, value); b += result; arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else if (arg_size == 4) { + } else if (arg_size == 4) { if (arg_extras == 0) { - uint32_t value = (uint32_t)SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + uint32_t value = (uint32_t)SHIM_MEM_64( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... int result = sprintf(b, local, value); b += result; arg_index++; - } - else { - XEASSERT(false); + } else { + assert_true(false); } } - } - else if (*end == 'n') - { - XEASSERT(arg_size == 4); + } else if (*end == 'n') { + assert_true(arg_size == 4); if (arg_extras == 0) { - uint32_t value = (uint32_t)SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... - SHIM_SET_MEM_32(value, (uint32_t)((b - buffer) / sizeof(char))); + uint32_t value = (uint32_t)SHIM_MEM_64( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + SHIM_SET_MEM_32(value, (uint32_t)((b - buffer) / sizeof(char))); arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else if (*end == 's' || - *end == 'p') { + } else if (*end == 's' || *end == 'p') { char local[512]; local[0] = '\0'; strncat(local, start, end + 1 - start); - XEASSERT(arg_size == 4); + assert_true(arg_size == 4); if (arg_extras == 0) { - uint32_t value = (uint32_t)SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + uint32_t value = (uint32_t)SHIM_MEM_64( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... const void* pointer = (const void*)SHIM_MEM_ADDR(value); int result = sprintf(b, local, pointer); b += result; arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else { - XEASSERT(false); + } else { + assert_true(false); break; } format = end; @@ -237,22 +203,23 @@ SHIM_CALL vsprintf_shim( SHIM_SET_RETURN_32((uint32_t)(b - buffer)); } - // TODO: clean me up! -SHIM_CALL _vsnprintf_shim( - PPCContext* ppc_state, KernelState* state) { - +SHIM_CALL _vsnprintf_shim(PPCContext* ppc_state, KernelState* state) { uint32_t buffer_ptr = SHIM_GET_ARG_32(0); uint32_t count = SHIM_GET_ARG_32(1); uint32_t format_ptr = SHIM_GET_ARG_32(2); uint32_t arg_ptr = SHIM_GET_ARG_32(3); + XELOGD("_vsnprintf(...)"); + if (format_ptr == 0) { SHIM_SET_RETURN_32(-1); return; } - char* buffer = (char*)SHIM_MEM_ADDR(buffer_ptr); // TODO: ensure it never writes past the end of the buffer (count)... + char* buffer = (char*)SHIM_MEM_ADDR(buffer_ptr); // TODO: ensure it never + // writes past the end of + // the buffer (count)... const char* format = (const char*)SHIM_MEM_ADDR(format_ptr); int arg_index = 0; @@ -280,10 +247,7 @@ SHIM_CALL _vsnprintf_shim( end = format; // skip flags - while (*end == '-' || - *end == '+' || - *end == ' ' || - *end == '#' || + while (*end == '-' || *end == '+' || *end == ' ' || *end == '#' || *end == '0') { ++end; } @@ -298,8 +262,7 @@ SHIM_CALL _vsnprintf_shim( if (*end == '*') { ++end; arg_extras++; - } - else { + } else { while (*end >= '0' && *end <= '9') { ++end; } @@ -316,8 +279,7 @@ SHIM_CALL _vsnprintf_shim( if (*end == '*') { ++end; ++arg_extras; - } - else { + } else { while (*end >= '0' && *end <= '9') { ++end; } @@ -337,28 +299,23 @@ SHIM_CALL _vsnprintf_shim( if (*end == 'h') { ++end; } - } - else if (*end == 'l') { + } else if (*end == 'l') { ++end; arg_size = 4; if (*end == 'l') { ++end; arg_size = 8; } - } - else if (*end == 'j') { + } else if (*end == 'j') { arg_size = 8; ++end; - } - else if (*end == 'z') { + } else if (*end == 'z') { arg_size = 4; ++end; - } - else if (*end == 't') { + } else if (*end == 't') { arg_size = 8; ++end; - } - else if (*end == 'L') { + } else if (*end == 'L') { arg_size = 8; ++end; } @@ -367,81 +324,64 @@ SHIM_CALL _vsnprintf_shim( break; } - if (*end == 'd' || - *end == 'i' || - *end == 'u' || - *end == 'o' || - *end == 'x' || - *end == 'X' || - *end == 'f' || - *end == 'F' || - *end == 'e' || - *end == 'E' || - *end == 'g' || - *end == 'G' || - *end == 'a' || - *end == 'A' || - *end == 'c') { + if (*end == 'd' || *end == 'i' || *end == 'u' || *end == 'o' || + *end == 'x' || *end == 'X' || *end == 'f' || *end == 'F' || + *end == 'e' || *end == 'E' || *end == 'g' || *end == 'G' || + *end == 'a' || *end == 'A' || *end == 'c') { char local[512]; local[0] = '\0'; strncat(local, start, end + 1 - start); - XEASSERT(arg_size == 8 || arg_size == 4); + assert_true(arg_size == 8 || arg_size == 4); if (arg_size == 8) { if (arg_extras == 0) { - uint64_t value = SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + uint64_t value = SHIM_MEM_64( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... int result = sprintf(b, local, value); b += result; arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else if (arg_size == 4) { + } else if (arg_size == 4) { if (arg_extras == 0) { - uint32_t value = (uint32_t)SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + uint32_t value = (uint32_t)SHIM_MEM_64( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... int result = sprintf(b, local, value); b += result; arg_index++; - } - else { - XEASSERT(false); + } else { + assert_true(false); } } - } - else if (*end == 'n') - { - XEASSERT(arg_size == 4); + } else if (*end == 'n') { + assert_true(arg_size == 4); if (arg_extras == 0) { - uint32_t value = (uint32_t)SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... - SHIM_SET_MEM_32(value, (uint32_t)((b - buffer) / sizeof(char))); + uint32_t value = (uint32_t)SHIM_MEM_64( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + SHIM_SET_MEM_32(value, (uint32_t)(b - buffer)); arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else if (*end == 's' || - *end == 'p') { + } else if (*end == 's' || *end == 'p') { char local[512]; local[0] = '\0'; strncat(local, start, end + 1 - start); - XEASSERT(arg_size == 4); + assert_true(arg_size == 4); if (arg_extras == 0) { - uint32_t value = (uint32_t)SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + uint32_t value = (uint32_t)SHIM_MEM_64( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... const void* pointer = (const void*)SHIM_MEM_ADDR(value); int result = sprintf(b, local, pointer); b += result; arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else { - XEASSERT(false); + } else { + assert_true(false); break; } format = end; @@ -450,31 +390,16 @@ SHIM_CALL _vsnprintf_shim( SHIM_SET_RETURN_32((uint32_t)(b - buffer)); } - -// TODO: clean me up! -SHIM_CALL _vswprintf_shim( - PPCContext* ppc_state, KernelState* state) { - - uint32_t buffer_ptr = SHIM_GET_ARG_32(0); - uint32_t format_ptr = SHIM_GET_ARG_32(1); - uint32_t arg_ptr = SHIM_GET_ARG_32(2); - - if (format_ptr == 0) { - SHIM_SET_RETURN_32(-1); - return; - } - - wchar_t*buffer = (wchar_t*)SHIM_MEM_ADDR(buffer_ptr); // TODO: ensure it never writes past the end of the buffer (count)... - const wchar_t* format = (const wchar_t*)SHIM_MEM_ADDR(format_ptr); - +uint32_t vswprintf_core(wchar_t* buffer, const wchar_t* format, + const uint8_t* arg_ptr, uint8_t* membase) { // this will work since a null is the same regardless of endianness size_t format_length = wcslen(format); // swap the format buffer - wchar_t* swapped_format = (wchar_t*)xe_malloc((format_length + 1) * sizeof(wchar_t)); - for (size_t i = 0; i < format_length; ++i) - { - swapped_format[i] = XESWAP16(format[i]); + wchar_t* swapped_format = + (wchar_t*)malloc((format_length + 1) * sizeof(wchar_t)); + for (size_t i = 0; i < format_length; ++i) { + swapped_format[i] = poly::byte_swap(format[i]); } swapped_format[format_length] = '\0'; @@ -485,7 +410,7 @@ SHIM_CALL _vswprintf_shim( wchar_t* b = buffer; for (; *format != '\0'; ++format) { - const wchar_t *start = format; + const wchar_t* start = format; if (*format != '%') { *b++ = *format; @@ -506,10 +431,7 @@ SHIM_CALL _vswprintf_shim( end = format; // skip flags - while (*end == '-' || - *end == '+' || - *end == ' ' || - *end == '#' || + while (*end == '-' || *end == '+' || *end == ' ' || *end == '#' || *end == '0') { ++end; } @@ -524,8 +446,7 @@ SHIM_CALL _vswprintf_shim( if (*end == '*') { ++end; arg_extras++; - } - else { + } else { while (*end >= '0' && *end <= '9') { ++end; } @@ -542,8 +463,7 @@ SHIM_CALL _vswprintf_shim( if (*end == '*') { ++end; ++arg_extras; - } - else { + } else { while (*end >= '0' && *end <= '9') { ++end; } @@ -563,28 +483,23 @@ SHIM_CALL _vswprintf_shim( if (*end == 'h') { ++end; } - } - else if (*end == 'l') { + } else if (*end == 'l') { ++end; arg_size = 4; if (*end == 'l') { ++end; arg_size = 8; } - } - else if (*end == 'j') { + } else if (*end == 'j') { arg_size = 8; ++end; - } - else if (*end == 'z') { + } else if (*end == 'z') { arg_size = 4; ++end; - } - else if (*end == 't') { + } else if (*end == 't') { arg_size = 8; ++end; - } - else if (*end == 'L') { + } else if (*end == 'L') { arg_size = 8; ++end; } @@ -593,130 +508,154 @@ SHIM_CALL _vswprintf_shim( break; } - if (*end == 'd' || - *end == 'i' || - *end == 'u' || - *end == 'o' || - *end == 'x' || - *end == 'X' || - *end == 'f' || - *end == 'F' || - *end == 'e' || - *end == 'E' || - *end == 'g' || - *end == 'G' || - *end == 'a' || - *end == 'A' || - *end == 'c') { + if (*end == 'd' || *end == 'i' || *end == 'u' || *end == 'o' || + *end == 'x' || *end == 'X' || *end == 'f' || *end == 'F' || + *end == 'e' || *end == 'E' || *end == 'g' || *end == 'G' || + *end == 'a' || *end == 'A' || *end == 'c') { wchar_t local[512]; local[0] = '\0'; wcsncat(local, start, end + 1 - start); - XEASSERT(arg_size == 8 || arg_size == 4); + assert_true(arg_size == 8 || arg_size == 4); if (arg_size == 8) { if (arg_extras == 0) { - uint64_t value = SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + uint64_t value = poly::load_and_swap( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... int result = wsprintf(b, local, value); b += result; arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else if (arg_size == 4) { + } else if (arg_size == 4) { if (arg_extras == 0) { - uint32_t value = (uint32_t)SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + uint32_t value = (uint32_t)poly::load_and_swap( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... int result = wsprintf(b, local, value); b += result; arg_index++; - } - else { - XEASSERT(false); + } else { + assert_true(false); } } - } - else if (*end == 'n') - { - XEASSERT(arg_size == 4); + } else if (*end == 'n') { + assert_true(arg_size == 4); if (arg_extras == 0) { - uint32_t value = (uint32_t)SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... - SHIM_SET_MEM_32(value, (uint32_t)((b - buffer) / sizeof(wchar_t))); + uint32_t value = (uint32_t)poly::load_and_swap( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + poly::store_and_swap(membase + value, (uint32_t)(b - buffer)); arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else if (*end == 'p') { + } else if (*end == 'p') { wchar_t local[512]; local[0] = '\0'; wcsncat(local, start, end + 1 - start); - XEASSERT(arg_size == 4); + assert_true(arg_size == 4); if (arg_extras == 0) { - uint32_t value = (uint32_t)SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... - const void* pointer = (void*)SHIM_MEM_ADDR(value); + uint32_t value = (uint32_t)poly::load_and_swap( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + const void* pointer = (void*)(membase + value); int result = wsprintf(b, local, pointer); b += result; arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else if (*end == 's') { + } else if (*end == 's') { wchar_t local[512]; local[0] = '\0'; wcsncat(local, start, end + 1 - start); - XEASSERT(arg_size == 4); + assert_true(arg_size == 4); if (arg_extras == 0) { - uint32_t value = (uint32_t)SHIM_MEM_64(arg_ptr + (arg_index * 8)); // TODO: check if this is correct... - const wchar_t* data = (const wchar_t*)SHIM_MEM_ADDR(value); + uint32_t value = (uint32_t)poly::load_and_swap( + arg_ptr + (arg_index * 8)); // TODO: check if this is correct... + const wchar_t* data = (const wchar_t*)(membase + value); size_t data_length = wcslen(data); - wchar_t* swapped_data = (wchar_t*)xe_malloc((data_length + 1) * sizeof(wchar_t)); - for (size_t i = 0; i < data_length; ++i) - { - swapped_data[i] = XESWAP16(data[i]); + wchar_t* swapped_data = + (wchar_t*)malloc((data_length + 1) * sizeof(wchar_t)); + for (size_t i = 0; i < data_length; ++i) { + swapped_data[i] = poly::byte_swap(data[i]); } swapped_data[data_length] = '\0'; int result = wsprintf(b, local, swapped_data); - xe_free(swapped_data); + free(swapped_data); b += result; arg_index++; + } else { + assert_true(false); } - else { - XEASSERT(false); - } - } - else { - XEASSERT(false); + } else { + assert_true(false); break; } format = end; } *b = '\0'; - xe_free(swapped_format); + free(swapped_format); // swap the result buffer - for (wchar_t* swap = buffer; swap != b; ++swap) - { - *swap = XESWAP16(*swap); + for (wchar_t* swap = buffer; swap != b; ++swap) { + *swap = poly::byte_swap(*swap); } - SHIM_SET_RETURN_32((uint32_t)((b - buffer) / sizeof(wchar_t))); + return uint32_t(b - buffer); } +// TODO: clean me up! +SHIM_CALL _vswprintf_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t buffer_ptr = SHIM_GET_ARG_32(0); + uint32_t format_ptr = SHIM_GET_ARG_32(1); + uint32_t arg_ptr = SHIM_GET_ARG_32(2); + + XELOGD("_vswprintf(...)"); + + if (format_ptr == 0) { + SHIM_SET_RETURN_32(-1); + return; + } + const wchar_t* format = (const wchar_t*)SHIM_MEM_ADDR(format_ptr); + + wchar_t* buffer = + (wchar_t*)SHIM_MEM_ADDR(buffer_ptr); // TODO: ensure it never writes past + // the end of the buffer (count)... + + uint32_t ret = + vswprintf_core(buffer, format, SHIM_MEM_ADDR(arg_ptr), SHIM_MEM_BASE); + SHIM_SET_RETURN_32(ret); +} + +SHIM_CALL _vscwprintf_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t format_ptr = SHIM_GET_ARG_32(0); + uint32_t arg_ptr = SHIM_GET_ARG_32(1); + + XELOGD("_vscwprintf(...)"); + + if (format_ptr == 0) { + SHIM_SET_RETURN_32(-1); + return; + } + const wchar_t* format = (const wchar_t*)SHIM_MEM_ADDR(format_ptr); + + // HACK: this is the worst. + auto temp = new wchar_t[2048]; + uint32_t ret = + vswprintf_core(temp, format, SHIM_MEM_ADDR(arg_ptr), SHIM_MEM_BASE); + delete[] temp; + SHIM_SET_RETURN_32(ret); +} } // namespace kernel } // namespace xe - void xe::kernel::xboxkrnl::RegisterStringExports( ExportResolver* export_resolver, KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", vsprintf, state); SHIM_SET_MAPPING("xboxkrnl.exe", _vsnprintf, state); SHIM_SET_MAPPING("xboxkrnl.exe", _vswprintf, state); + SHIM_SET_MAPPING("xboxkrnl.exe", _vscwprintf, state); } diff --git a/src/xenia/kernel/xboxkrnl_strings.h b/src/xenia/kernel/xboxkrnl_strings.h deleted file mode 100644 index 859acda85..000000000 --- a/src/xenia/kernel/xboxkrnl_strings.h +++ /dev/null @@ -1,27 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_STRINGS_H_ -#define XENIA_KERNEL_XBOXKRNL_STRINGS_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_STRINGS_H_ diff --git a/src/xenia/kernel/xboxkrnl_threading.cc b/src/xenia/kernel/xboxkrnl_threading.cc index 064f34d7b..a7babec83 100644 --- a/src/xenia/kernel/xboxkrnl_threading.cc +++ b/src/xenia/kernel/xboxkrnl_threading.cc @@ -7,29 +7,23 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "xenia/common.h" +#include "xenia/cpu/processor.h" +#include "xenia/kernel/dispatcher.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/native_list.h" +#include "xenia/kernel/objects/xevent.h" +#include "xenia/kernel/objects/xmutant.h" +#include "xenia/kernel/objects/xsemaphore.h" +#include "xenia/kernel/objects/xthread.h" +#include "xenia/kernel/objects/xtimer.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - // r13 + 0x100: pointer to thread local state // Thread local state: // 0x058: kernel time @@ -63,13 +57,18 @@ namespace kernel { // stw r3, 0x160(r11) // } +SHIM_CALL ExCreateThread_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t handle_ptr = SHIM_GET_ARG_32(0); + uint32_t stack_size = SHIM_GET_ARG_32(1); + uint32_t thread_id_ptr = SHIM_GET_ARG_32(2); + uint32_t xapi_thread_startup = SHIM_GET_ARG_32(3); + uint32_t start_address = SHIM_GET_ARG_32(4); + uint32_t start_context = SHIM_GET_ARG_32(5); + uint32_t creation_flags = SHIM_GET_ARG_32(6); -X_STATUS xeExCreateThread( - uint32_t* handle_ptr, uint32_t stack_size, uint32_t* thread_id_ptr, - uint32_t xapi_thread_startup, - uint32_t start_address, uint32_t start_context, uint32_t creation_flags) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("ExCreateThread(%.8X, %d, %.8X, %.8X, %.8X, %.8X, %.8X)", handle_ptr, + stack_size, thread_id_ptr, xapi_thread_startup, start_address, + start_context, creation_flags); // DWORD // LPHANDLE Handle, @@ -80,73 +79,33 @@ X_STATUS xeExCreateThread( // LPVOID StartContext, // DWORD CreationFlags // 0x80? - XThread* thread = new XThread( - state, stack_size, xapi_thread_startup, start_address, start_context, - creation_flags); + XThread* thread = new XThread(state, stack_size, xapi_thread_startup, + start_address, start_context, creation_flags); - X_STATUS result_code = thread->Create(); - if (XFAILED(result_code)) { + X_STATUS result = thread->Create(); + if (XFAILED(result)) { // Failed! thread->Release(); - XELOGE("Thread creation failed: %.8X", result_code); - return result_code; + XELOGE("Thread creation failed: %.8X", result); + SHIM_SET_RETURN_32(result); + return; } - if (handle_ptr) { - *handle_ptr = thread->handle(); - } - if (thread_id_ptr) { - *thread_id_ptr = thread->thread_id(); - } - return result_code; -} - - -SHIM_CALL ExCreateThread_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t handle_ptr = SHIM_GET_ARG_32(0); - uint32_t stack_size = SHIM_GET_ARG_32(1); - uint32_t thread_id_ptr = SHIM_GET_ARG_32(2); - uint32_t xapi_thread_startup = SHIM_GET_ARG_32(3); - uint32_t start_address = SHIM_GET_ARG_32(4); - uint32_t start_context = SHIM_GET_ARG_32(5); - uint32_t creation_flags = SHIM_GET_ARG_32(6); - - XELOGD( - "ExCreateThread(%.8X, %d, %.8X, %.8X, %.8X, %.8X, %.8X)", - handle_ptr, - stack_size, - thread_id_ptr, - xapi_thread_startup, - start_address, - start_context, - creation_flags); - - uint32_t handle; - uint32_t thread_id; - X_STATUS result = xeExCreateThread( - &handle, stack_size, &thread_id, xapi_thread_startup, - start_address, start_context, creation_flags); - if (XSUCCEEDED(result)) { if (handle_ptr) { - SHIM_SET_MEM_32(handle_ptr, handle); + SHIM_SET_MEM_32(handle_ptr, thread->handle()); } if (thread_id_ptr) { - SHIM_SET_MEM_32(thread_id_ptr, thread_id); + SHIM_SET_MEM_32(thread_id_ptr, thread->thread_id()); } } SHIM_SET_RETURN_32(result); } - -SHIM_CALL ExTerminateThread_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL ExTerminateThread_shim(PPCContext* ppc_state, KernelState* state) { uint32_t exit_code = SHIM_GET_ARG_32(0); - XELOGD( - "ExTerminateThread(%d)", - exit_code); + XELOGD("ExTerminateThread(%d)", exit_code); XThread* thread = XThread::GetCurrentThread(); @@ -155,115 +114,66 @@ SHIM_CALL ExTerminateThread_shim( SHIM_SET_RETURN_32(result); } - -X_STATUS xeNtResumeThread(uint32_t handle, uint32_t* out_suspend_count) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - X_STATUS result = X_STATUS_SUCCESS; - - XThread* thread = NULL; - result = state->object_table()->GetObject( - handle, (XObject**)&thread); - if (XSUCCEEDED(result)) { - result = thread->Resume(out_suspend_count); - thread->Release(); - } - - return result; -} - - -SHIM_CALL NtResumeThread_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtResumeThread_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle = SHIM_GET_ARG_32(0); uint32_t suspend_count_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "NtResumeThread(%.8X, %.8X)", - handle, - suspend_count_ptr); - - uint32_t suspend_count; - X_STATUS result = xeNtResumeThread(handle, &suspend_count); - if (XSUCCEEDED(result)) { - if (suspend_count_ptr) { - SHIM_SET_MEM_32(suspend_count_ptr, suspend_count); - } - } - - SHIM_SET_RETURN_32(result); -} - - -X_STATUS xeKeResumeThread(void* thread_ptr, uint32_t* out_suspend_count) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - X_STATUS result = X_STATUS_SUCCESS; - - XThread* thread = (XThread*)XObject::GetObject(state, thread_ptr); - if (thread) { - result = thread->Resume(out_suspend_count); - } - - return result; -} - - -SHIM_CALL KeResumeThread_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t thread = SHIM_GET_ARG_32(0); - uint32_t suspend_count_ptr = SHIM_GET_ARG_32(1); - - XELOGD( - "KeResumeThread(%.8X, %.8X)", - thread, - suspend_count_ptr); - - void* thread_ptr = SHIM_MEM_ADDR(thread); - uint32_t suspend_count; - X_STATUS result = xeKeResumeThread(thread_ptr, &suspend_count); - if (XSUCCEEDED(result)) { - if (suspend_count_ptr) { - SHIM_SET_MEM_32(suspend_count_ptr, suspend_count); - } - } - - SHIM_SET_RETURN_32(result); -} - - -X_STATUS xeNtSuspendThread(uint32_t handle, uint32_t* out_suspend_count) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - X_STATUS result = X_STATUS_SUCCESS; + XELOGD("NtResumeThread(%.8X, %.8X)", handle, suspend_count_ptr); XThread* thread = NULL; - result = state->object_table()->GetObject( - handle, (XObject**)&thread); + X_STATUS result = + state->object_table()->GetObject(handle, (XObject**)&thread); + uint32_t suspend_count; if (XSUCCEEDED(result)) { - result = thread->Suspend(out_suspend_count); + result = thread->Resume(&suspend_count); thread->Release(); } + if (XSUCCEEDED(result)) { + if (suspend_count_ptr) { + SHIM_SET_MEM_32(suspend_count_ptr, suspend_count); + } + } - return result; + SHIM_SET_RETURN_32(result); } +SHIM_CALL KeResumeThread_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t thread_ptr = SHIM_GET_ARG_32(0); + uint32_t suspend_count_ptr = SHIM_GET_ARG_32(1); -SHIM_CALL NtSuspendThread_shim( - PPCContext* ppc_state, KernelState* state) { + XELOGD("KeResumeThread(%.8X, %.8X)", thread_ptr, suspend_count_ptr); + + X_STATUS result; + XThread* thread = + (XThread*)XObject::GetObject(state, SHIM_MEM_ADDR(thread_ptr)); + uint32_t suspend_count; + if (thread) { + result = thread->Resume(&suspend_count); + } + if (XSUCCEEDED(result)) { + if (suspend_count_ptr) { + SHIM_SET_MEM_32(suspend_count_ptr, suspend_count); + } + } + + SHIM_SET_RETURN_32(result); +} + +SHIM_CALL NtSuspendThread_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle = SHIM_GET_ARG_32(0); uint32_t suspend_count_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "NtSuspendThread(%.8X, %.8X)", - handle, - suspend_count_ptr); + XELOGD("NtSuspendThread(%.8X, %.8X)", handle, suspend_count_ptr); + XThread* thread = NULL; + X_STATUS result = + state->object_table()->GetObject(handle, (XObject**)&thread); uint32_t suspend_count; - X_STATUS result = xeNtSuspendThread(handle, &suspend_count); + if (XSUCCEEDED(result)) { + result = thread->Suspend(&suspend_count); + thread->Release(); + } + if (XSUCCEEDED(result)) { if (suspend_count_ptr) { SHIM_SET_MEM_32(suspend_count_ptr, suspend_count); @@ -273,49 +183,31 @@ SHIM_CALL NtSuspendThread_shim( SHIM_SET_RETURN_32(result); } - -uint32_t xeKeSetAffinityThread(void* thread_ptr, uint32_t affinity) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - XThread* thread = (XThread*)XObject::GetObject(state, thread_ptr); - if (thread) { - // TODO(benvanik): implement. - XELOGW("KeSetAffinityThread not implemented"); - } - - return affinity; -} - - -SHIM_CALL KeSetAffinityThread_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t thread = SHIM_GET_ARG_32(0); +SHIM_CALL KeSetAffinityThread_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t thread_ptr = SHIM_GET_ARG_32(0); uint32_t affinity = SHIM_GET_ARG_32(1); - XELOGD( - "KeSetAffinityThread(%.8X, %.8X)", - thread, - affinity); + XELOGD("KeSetAffinityThread(%.8X, %.8X)", thread_ptr, affinity); - void* thread_ptr = SHIM_MEM_ADDR(thread); - uint32_t result = xeKeSetAffinityThread(thread_ptr, affinity); - SHIM_SET_RETURN_32(result); + XThread* thread = + (XThread*)XObject::GetObject(state, SHIM_MEM_ADDR(thread_ptr)); + if (thread) { + thread->SetAffinity(affinity); + } + + SHIM_SET_RETURN_32(affinity); } - -SHIM_CALL KeQueryBasePriorityThread_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeQueryBasePriorityThread_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t thread_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "KeQueryBasePriorityThread(%.8X)", - thread_ptr); + XELOGD("KeQueryBasePriorityThread(%.8X)", thread_ptr); int32_t priority = 0; - XThread* thread = (XThread*)XObject::GetObject( - state, SHIM_MEM_ADDR(thread_ptr)); + XThread* thread = + (XThread*)XObject::GetObject(state, SHIM_MEM_ADDR(thread_ptr)); if (thread) { priority = thread->QueryPriority(); } @@ -323,145 +215,124 @@ SHIM_CALL KeQueryBasePriorityThread_shim( SHIM_SET_RETURN_32(priority); } +SHIM_CALL KeSetBasePriorityThread_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t thread_ptr = SHIM_GET_ARG_32(0); + uint32_t increment = SHIM_GET_ARG_32(1); -uint32_t xeKeSetBasePriorityThread(void* thread_ptr, int32_t increment) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("KeSetBasePriorityThread(%.8X, %.8X)", thread_ptr, increment); int32_t prev_priority = 0; - XThread* thread = (XThread*)XObject::GetObject(state, thread_ptr); + XThread* thread = + (XThread*)XObject::GetObject(state, SHIM_MEM_ADDR(thread_ptr)); if (thread) { prev_priority = thread->QueryPriority(); thread->SetPriority(increment); } - return prev_priority; + SHIM_SET_RETURN_32(prev_priority); } +SHIM_CALL KeSetDisableBoostThread_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t thread_ptr = SHIM_GET_ARG_32(0); + uint32_t disabled = SHIM_GET_ARG_32(1); -SHIM_CALL KeSetBasePriorityThread_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t thread = SHIM_GET_ARG_32(0); - uint32_t increment = SHIM_GET_ARG_32(1); + XELOGD("KeSetDisableBoostThread(%.8X, %.8X)", thread_ptr, disabled); - XELOGD( - "KeSetBasePriorityThread(%.8X, %.8X)", - thread, - increment); + XThread* thread = + (XThread*)XObject::GetObject(state, SHIM_MEM_ADDR(thread_ptr)); + if (thread) { + // Uhm? + } - void* thread_ptr = SHIM_MEM_ADDR(thread); - uint32_t result = xeKeSetBasePriorityThread(thread_ptr, increment); - SHIM_SET_RETURN_32(result); + SHIM_SET_RETURN_32(0); } - -uint32_t xeKeGetCurrentProcessType() { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - // DWORD - - return X_PROCTYPE_USER; -} - - -SHIM_CALL KeGetCurrentProcessType_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeGetCurrentProcessType_shim(PPCContext* ppc_state, + KernelState* state) { // XELOGD( // "KeGetCurrentProcessType()"); - int result = xeKeGetCurrentProcessType(); - SHIM_SET_RETURN_64(result); + // DWORD + + SHIM_SET_RETURN_64(state->process_type()); } +SHIM_CALL KeSetCurrentProcessType_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t type = SHIM_GET_ARG_32(0); + // One of X_PROCTYPE_? -uint64_t xeKeQueryPerformanceFrequency() { + XELOGD("KeSetCurrentProcessType(%d)", type); + + assert_true(type >= 0 && type <= 2); + + state->set_process_type(type); +} + +SHIM_CALL KeQueryPerformanceFrequency_shim(PPCContext* ppc_state, + KernelState* state) { + // XELOGD( + // "KeQueryPerformanceFrequency()"); + + // TODO(benvanik): return fixed 50000000? + + uint64_t result = 0; LARGE_INTEGER frequency; if (QueryPerformanceFrequency(&frequency)) { - return frequency.QuadPart; - } else { - return 0; + result = frequency.QuadPart; } -} - - -SHIM_CALL KeQueryPerformanceFrequency_shim( - PPCContext* ppc_state, KernelState* state) { - XELOGD( - "KeQueryPerformanceFrequency()"); - - uint64_t result = xeKeQueryPerformanceFrequency(); SHIM_SET_RETURN_64(result); } - -X_STATUS xeKeDelayExecutionThread( - uint32_t processor_mode, uint32_t alertable, uint64_t interval) { - XThread* thread = XThread::GetCurrentThread(); - return thread->Delay(processor_mode, alertable, interval); -} - - -SHIM_CALL KeDelayExecutionThread_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeDelayExecutionThread_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t processor_mode = SHIM_GET_ARG_32(0); uint32_t alertable = SHIM_GET_ARG_32(1); uint32_t interval_ptr = SHIM_GET_ARG_32(2); uint64_t interval = SHIM_MEM_64(interval_ptr); - XELOGD( - "KeDelayExecutionThread(%.8X, %d, %.8X(%.16llX)", - processor_mode, alertable, interval_ptr, interval); + // XELOGD( + // "KeDelayExecutionThread(%.8X, %d, %.8X(%.16llX)", + // processor_mode, alertable, interval_ptr, interval); - X_STATUS result = xeKeDelayExecutionThread( - processor_mode, alertable, interval); + XThread* thread = XThread::GetCurrentThread(); + X_STATUS result = thread->Delay(processor_mode, alertable, interval); SHIM_SET_RETURN_32(result); } - -SHIM_CALL NtYieldExecution_shim( - PPCContext* ppc_state, KernelState* state) { - XELOGD("NtYieldExecution()"); - xeKeDelayExecutionThread(0, 0, 0); +SHIM_CALL NtYieldExecution_shim(PPCContext* ppc_state, KernelState* state) { + //XELOGD("NtYieldExecution()"); + XThread* thread = XThread::GetCurrentThread(); + X_STATUS result = thread->Delay(0, 0, 0); SHIM_SET_RETURN_64(0); } - -void xeKeQuerySystemTime(uint64_t* time_ptr) { - FILETIME t; - GetSystemTimeAsFileTime(&t); - *time_ptr = ((uint64_t)t.dwHighDateTime << 32) | t.dwLowDateTime; -} - - -SHIM_CALL KeQuerySystemTime_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeQuerySystemTime_shim(PPCContext* ppc_state, KernelState* state) { uint32_t time_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "KeQuerySystemTime(%.8X)", - time_ptr); + XELOGD("KeQuerySystemTime(%.8X)", time_ptr); - uint64_t time; - xeKeQuerySystemTime(&time); + FILETIME t; + GetSystemTimeAsFileTime(&t); + uint64_t time = ((uint64_t)t.dwHighDateTime << 32) | t.dwLowDateTime; if (time_ptr) { SHIM_SET_MEM_64(time_ptr, time); } } - // The TLS system used here is a bit hacky, but seems to work. // Both Win32 and pthreads use unsigned longs as TLS indices, so we can map // right into the system for these calls. We're just round tripping the IDs and // hoping for the best. - // http://msdn.microsoft.com/en-us/library/ms686801 -uint32_t xeKeTlsAlloc() { - // DWORD +SHIM_CALL KeTlsAlloc_shim(PPCContext* ppc_state, KernelState* state) { + XELOGD("KeTlsAlloc()"); uint32_t tls_index; @@ -476,58 +347,39 @@ uint32_t xeKeTlsAlloc() { } #endif // WIN32 - return tls_index; + SHIM_SET_RETURN_64(tls_index); } - -SHIM_CALL KeTlsAlloc_shim( - PPCContext* ppc_state, KernelState* state) { - XELOGD( - "KeTlsAlloc()"); - - uint32_t result = xeKeTlsAlloc(); - SHIM_SET_RETURN_64(result); -} - - // http://msdn.microsoft.com/en-us/library/ms686804 -int KeTlsFree(uint32_t tls_index) { - // BOOL - // _In_ DWORD dwTlsIndex - - if (tls_index == X_TLS_OUT_OF_INDEXES) { - return 0; - } - - int result_code = 0; - -#if XE_PLATFORM_WIN32 - result_code = TlsFree(tls_index); -#else - result_code = pthread_key_delete(tls_index) == 0; -#endif // WIN32 - - return result_code; -} - - -SHIM_CALL KeTlsFree_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeTlsFree_shim(PPCContext* ppc_state, KernelState* state) { uint32_t tls_index = SHIM_GET_ARG_32(0); - XELOGD( - "KeTlsFree(%.8X)", - tls_index); + XELOGD("KeTlsFree(%.8X)", tls_index); + + if (tls_index == X_TLS_OUT_OF_INDEXES) { + SHIM_SET_RETURN_64(0); + return; + } + + int result = 0; + +#if XE_PLATFORM_WIN32 + result = TlsFree(tls_index); +#else + result = pthread_key_delete(tls_index) == 0; +#endif // WIN32 - int result = xeKeTlsAlloc(); SHIM_SET_RETURN_64(result); } - // http://msdn.microsoft.com/en-us/library/ms686812 -uint64_t xeKeTlsGetValue(uint32_t tls_index) { - // LPVOID - // _In_ DWORD dwTlsIndex +SHIM_CALL KeTlsGetValue_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t tls_index = SHIM_GET_ARG_32(0); + + // Logging disabled, as some games spam this. + // XELOGD( + // "KeTlsGetValue(%.8X)", + // tls_index); uint64_t value = 0; @@ -538,149 +390,86 @@ uint64_t xeKeTlsGetValue(uint32_t tls_index) { #endif // WIN32 if (!value) { - XELOGW("KeTlsGetValue should SetLastError if result is NULL"); + // XELOGW("KeTlsGetValue should SetLastError if result is NULL"); // TODO(benvanik): SetLastError } - return value; + SHIM_SET_RETURN_64(value); } - -SHIM_CALL KeTlsGetValue_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t tls_index = SHIM_GET_ARG_32(0); - - // Logging disabled, as some games spam this. - //XELOGD( - // "KeTlsGetValue(%.8X)", - // tls_index); - - uint64_t result = xeKeTlsGetValue(tls_index); - SHIM_SET_RETURN_64(result); -} - - // http://msdn.microsoft.com/en-us/library/ms686818 -int xeKeTlsSetValue(uint32_t tls_index, uint64_t tls_value) { - // BOOL - // _In_ DWORD dwTlsIndex, - // _In_opt_ LPVOID lpTlsValue - - int result_code = 0; - -#if XE_PLATFORM_WIN32 - result_code = TlsSetValue(tls_index, (LPVOID)tls_value); -#else - result_code = pthread_setspecific(tls_index, (void*)tls_value) == 0; -#endif // WIN32 - - return result_code; -} - - -SHIM_CALL KeTlsSetValue_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeTlsSetValue_shim(PPCContext* ppc_state, KernelState* state) { uint32_t tls_index = SHIM_GET_ARG_32(0); uint32_t tls_value = SHIM_GET_ARG_32(1); - XELOGD( - "KeTlsSetValue(%.8X, %.8X)", - tls_index, tls_value); + XELOGD("KeTlsSetValue(%.8X, %.8X)", tls_index, tls_value); + + int result = 0; + +#if XE_PLATFORM_WIN32 + result = TlsSetValue( + tls_index, reinterpret_cast(static_cast(tls_value))); +#else + result = pthread_setspecific(tls_index, (void*)tls_value) == 0; +#endif // WIN32 - int result = xeKeTlsSetValue(tls_index, tls_value); SHIM_SET_RETURN_64(result); } - -X_STATUS xeNtCreateEvent(uint32_t* handle_ptr, void* obj_attributes, - uint32_t event_type, uint32_t initial_state) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - XEvent* ev = new XEvent(state); - ev->Initialize(!event_type, !!initial_state); - - // obj_attributes may have a name inside of it, if != NULL. - if (obj_attributes) { - //ev->SetName(...); - } - - *handle_ptr = ev->handle(); - - return X_STATUS_SUCCESS; -} - - -SHIM_CALL NtCreateEvent_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtCreateEvent_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle_ptr = SHIM_GET_ARG_32(0); uint32_t obj_attributes_ptr = SHIM_GET_ARG_32(1); uint32_t event_type = SHIM_GET_ARG_32(2); uint32_t initial_state = SHIM_GET_ARG_32(3); - XELOGD( - "NtCreateEvent(%.8X, %.8X, %d, %d)", - handle_ptr, obj_attributes_ptr, event_type, initial_state); + XELOGD("NtCreateEvent(%.8X, %.8X, %d, %d)", handle_ptr, obj_attributes_ptr, + event_type, initial_state); - uint32_t handle; - X_STATUS result = xeNtCreateEvent( - &handle, SHIM_MEM_ADDR(obj_attributes_ptr), - event_type, initial_state); + XEvent* ev = new XEvent(state); + ev->Initialize(!event_type, !!initial_state); - if (XSUCCEEDED(result)) { - if (handle_ptr) { - SHIM_SET_MEM_32(handle_ptr, handle); - } - } - SHIM_SET_RETURN_32(result); -} - - -int32_t xeKeSetEvent(void* event_ptr, uint32_t increment, uint32_t wait) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - XEvent* ev = (XEvent*)XObject::GetObject(state, event_ptr); - XEASSERTNOTNULL(ev); - if (!ev) { - return 0; + // obj_attributes may have a name inside of it, if != NULL. + auto obj_attributes = SHIM_MEM_ADDR(obj_attributes_ptr); + if (obj_attributes) { + // ev->SetName(...); } - return ev->Set(increment, !!wait); + if (handle_ptr) { + SHIM_SET_MEM_32(handle_ptr, ev->handle()); + } + SHIM_SET_RETURN_32(X_STATUS_SUCCESS); } - -SHIM_CALL KeSetEvent_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeSetEvent_shim(PPCContext* ppc_state, KernelState* state) { uint32_t event_ref = SHIM_GET_ARG_32(0); uint32_t increment = SHIM_GET_ARG_32(1); uint32_t wait = SHIM_GET_ARG_32(2); - XELOGD( - "KeSetEvent(%.8X, %.8X, %.8X)", - event_ref, increment, wait); + XELOGD("KeSetEvent(%.8X, %.8X, %.8X)", event_ref, increment, wait); void* event_ptr = SHIM_MEM_ADDR(event_ref); - int32_t result = xeKeSetEvent(event_ptr, increment, wait); + XEvent* ev = (XEvent*)XObject::GetObject(state, event_ptr); + assert_not_null(ev); + if (!ev) { + SHIM_SET_RETURN_64(0); + return; + } + + auto result = ev->Set(increment, !!wait); SHIM_SET_RETURN_64(result); } - -SHIM_CALL NtSetEvent_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtSetEvent_shim(PPCContext* ppc_state, KernelState* state) { uint32_t event_handle = SHIM_GET_ARG_32(0); uint32_t previous_state_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "NtSetEvent(%.8X, %.8X)", - event_handle, previous_state_ptr); + XELOGD("NtSetEvent(%.8X, %.8X)", event_handle, previous_state_ptr); X_STATUS result = X_STATUS_SUCCESS; XEvent* ev = NULL; - result = state->object_table()->GetObject( - event_handle, (XObject**)&ev); + result = state->object_table()->GetObject(event_handle, (XObject**)&ev); if (XSUCCEEDED(result)) { int32_t was_signalled = ev->Set(0, false); if (previous_state_ptr) { @@ -693,22 +482,18 @@ SHIM_CALL NtSetEvent_shim( SHIM_SET_RETURN_32(result); } - -SHIM_CALL KePulseEvent_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KePulseEvent_shim(PPCContext* ppc_state, KernelState* state) { uint32_t event_ref = SHIM_GET_ARG_32(0); uint32_t increment = SHIM_GET_ARG_32(1); uint32_t wait = SHIM_GET_ARG_32(2); - XELOGD( - "KePulseEvent(%.8X, %.8X, %.8X)", - event_ref, increment, wait); + XELOGD("KePulseEvent(%.8X, %.8X, %.8X)", event_ref, increment, wait); int32_t result = 0; void* event_ptr = SHIM_MEM_ADDR(event_ref); XEvent* ev = (XEvent*)XObject::GetObject(state, event_ptr); - XEASSERTNOTNULL(ev); + assert_not_null(ev); if (ev) { result = ev->Pulse(increment, !!wait); } @@ -716,21 +501,16 @@ SHIM_CALL KePulseEvent_shim( SHIM_SET_RETURN_64(result); } - -SHIM_CALL NtPulseEvent_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtPulseEvent_shim(PPCContext* ppc_state, KernelState* state) { uint32_t event_handle = SHIM_GET_ARG_32(0); uint32_t previous_state_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "NtPulseEvent(%.8X, %.8X)", - event_handle, previous_state_ptr); + XELOGD("NtPulseEvent(%.8X, %.8X)", event_handle, previous_state_ptr); X_STATUS result = X_STATUS_SUCCESS; XEvent* ev = NULL; - result = state->object_table()->GetObject( - event_handle, (XObject**)&ev); + result = state->object_table()->GetObject(event_handle, (XObject**)&ev); if (XSUCCEEDED(result)) { int32_t was_signalled = ev->Pulse(0, false); if (previous_state_ptr) { @@ -743,49 +523,32 @@ SHIM_CALL NtPulseEvent_shim( SHIM_SET_RETURN_32(result); } - -int32_t xeKeResetEvent(void* event_ptr) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - XEvent* ev = (XEvent*)XEvent::GetObject(state, event_ptr); - XEASSERTNOTNULL(ev); - if (!ev) { - return 0; - } - - return ev->Reset(); -} - - -SHIM_CALL KeResetEvent_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeResetEvent_shim(PPCContext* ppc_state, KernelState* state) { uint32_t event_ref = SHIM_GET_ARG_32(0); - XELOGD( - "KeResetEvent(%.8X)", - event_ref); + XELOGD("KeResetEvent(%.8X)", event_ref); void* event_ptr = SHIM_MEM_ADDR(event_ref); - int32_t result = xeKeResetEvent(event_ptr); + XEvent* ev = (XEvent*)XEvent::GetObject(state, event_ptr); + assert_not_null(ev); + if (!ev) { + SHIM_SET_RETURN_64(0); + return; + } + auto result = ev->Reset(); SHIM_SET_RETURN_64(result); } - -SHIM_CALL NtClearEvent_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtClearEvent_shim(PPCContext* ppc_state, KernelState* state) { uint32_t event_handle = SHIM_GET_ARG_32(0); - XELOGD( - "NtClearEvent(%.8X)", - event_handle); + XELOGD("NtClearEvent(%.8X)", event_handle); X_STATUS result = X_STATUS_SUCCESS; XEvent* ev = NULL; - result = state->object_table()->GetObject( - event_handle, (XObject**)&ev); + result = state->object_table()->GetObject(event_handle, (XObject**)&ev); if (XSUCCEEDED(result)) { ev->Reset(); ev->Release(); @@ -794,24 +557,21 @@ SHIM_CALL NtClearEvent_shim( SHIM_SET_RETURN_32(result); } - -SHIM_CALL NtCreateSemaphore_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtCreateSemaphore_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle_ptr = SHIM_GET_ARG_32(0); uint32_t obj_attributes_ptr = SHIM_GET_ARG_32(1); int32_t count = SHIM_GET_ARG_32(2); int32_t limit = SHIM_GET_ARG_32(3); - XELOGD( - "NtCreateSemaphore(%.8X, %.8X, %d, %d)", - handle_ptr, obj_attributes_ptr, count, limit); + XELOGD("NtCreateSemaphore(%.8X, %.8X, %d, %d)", handle_ptr, + obj_attributes_ptr, count, limit); XSemaphore* sem = new XSemaphore(state); sem->Initialize(count, limit); // obj_attributes may have a name inside of it, if != NULL. if (obj_attributes_ptr) { - //sem->SetName(...); + // sem->SetName(...); } if (handle_ptr) { @@ -821,15 +581,18 @@ SHIM_CALL NtCreateSemaphore_shim( SHIM_SET_RETURN_32(X_STATUS_SUCCESS); } +SHIM_CALL KeInitializeSemaphore_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t semaphore_ref = SHIM_GET_ARG_32(0); + int32_t count = SHIM_GET_ARG_32(1); + int32_t limit = SHIM_GET_ARG_32(2); -void xeKeInitializeSemaphore( - void* semaphore_ptr, int32_t count, int32_t limit) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); + XELOGD("KeInitializeSemaphore(%.8X, %d, %d)", semaphore_ref, count, limit); - XSemaphore* sem = (XSemaphore*)XSemaphore::GetObject( - state, semaphore_ptr, 5 /* SemaphoreObject */); - XEASSERTNOTNULL(sem); + void* semaphore_ptr = SHIM_MEM_ADDR(semaphore_ref); + XSemaphore* sem = (XSemaphore*)XSemaphore::GetObject(state, semaphore_ptr, + 5 /* SemaphoreObject */); + assert_not_null(sem); if (!sem) { return; } @@ -837,74 +600,42 @@ void xeKeInitializeSemaphore( sem->Initialize(count, limit); } - -SHIM_CALL KeInitializeSemaphore_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t semaphore_ref = SHIM_GET_ARG_32(0); - int32_t count = SHIM_GET_ARG_32(1); - int32_t limit = SHIM_GET_ARG_32(2); - - XELOGD( - "KeInitializeSemaphore(%.8X, %d, %d)", - semaphore_ref, count, limit); - - void* semaphore_ptr = SHIM_MEM_ADDR(semaphore_ref); - xeKeInitializeSemaphore(semaphore_ptr, count, limit); -} - - -int32_t xeKeReleaseSemaphore( - void* semaphore_ptr, int32_t increment, int32_t adjustment, bool wait) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - XSemaphore* sem = (XSemaphore*)XSemaphore::GetObject(state, semaphore_ptr); - XEASSERTNOTNULL(sem); - if (!sem) { - return 0; - } - - // TODO(benvanik): increment thread priority? - // TODO(benvanik): wait? - - return sem->ReleaseSemaphore(adjustment); -} - - -SHIM_CALL KeReleaseSemaphore_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeReleaseSemaphore_shim(PPCContext* ppc_state, KernelState* state) { uint32_t semaphore_ref = SHIM_GET_ARG_32(0); int32_t increment = SHIM_GET_ARG_32(1); int32_t adjustment = SHIM_GET_ARG_32(2); int32_t wait = SHIM_GET_ARG_32(3); - XELOGD( - "KeReleaseSemaphore(%.8X, %d, %d, %d)", - semaphore_ref, increment, adjustment, wait); + XELOGD("KeReleaseSemaphore(%.8X, %d, %d, %d)", semaphore_ref, increment, + adjustment, wait); void* semaphore_ptr = SHIM_MEM_ADDR(semaphore_ref); - int32_t result = xeKeReleaseSemaphore( - semaphore_ptr, increment, adjustment, wait == 1); + XSemaphore* sem = (XSemaphore*)XSemaphore::GetObject(state, semaphore_ptr); + assert_not_null(sem); + if (!sem) { + SHIM_SET_RETURN_64(0); + return; + } + // TODO(benvanik): increment thread priority? + // TODO(benvanik): wait? + + int32_t result = sem->ReleaseSemaphore(adjustment); SHIM_SET_RETURN_64(result); } - -SHIM_CALL NtReleaseSemaphore_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtReleaseSemaphore_shim(PPCContext* ppc_state, KernelState* state) { uint32_t sem_handle = SHIM_GET_ARG_32(0); int32_t release_count = SHIM_GET_ARG_32(1); int32_t previous_count_ptr = SHIM_GET_ARG_32(2); - XELOGD( - "NtReleaseSemaphore(%.8X, %d, %.8X)", - sem_handle, release_count, previous_count_ptr); + XELOGD("NtReleaseSemaphore(%.8X, %d, %.8X)", sem_handle, release_count, + previous_count_ptr); X_STATUS result = X_STATUS_SUCCESS; XSemaphore* sem = NULL; - result = state->object_table()->GetObject( - sem_handle, (XObject**)&sem); + result = state->object_table()->GetObject(sem_handle, (XObject**)&sem); if (XSUCCEEDED(result)) { int32_t previous_count = sem->ReleaseSemaphore(release_count); sem->Release(); @@ -917,23 +648,20 @@ SHIM_CALL NtReleaseSemaphore_shim( SHIM_SET_RETURN_32(result); } - -SHIM_CALL NtCreateMutant_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtCreateMutant_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle_ptr = SHIM_GET_ARG_32(0); uint32_t obj_attributes_ptr = SHIM_GET_ARG_32(1); uint32_t initial_owner = SHIM_GET_ARG_32(2); - XELOGD( - "NtCreateMutant(%.8X, %.8X, %.1X)", - handle_ptr, obj_attributes_ptr, initial_owner); + XELOGD("NtCreateMutant(%.8X, %.8X, %.1X)", handle_ptr, obj_attributes_ptr, + initial_owner); XMutant* mutant = new XMutant(state); mutant->Initialize(initial_owner ? true : false); // obj_attributes may have a name inside of it, if != NULL. if (obj_attributes_ptr) { - //mutant->SetName(...); + // mutant->SetName(...); } if (handle_ptr) { @@ -943,31 +671,26 @@ SHIM_CALL NtCreateMutant_shim( SHIM_SET_RETURN_32(X_STATUS_SUCCESS); } - -SHIM_CALL NtReleaseMutant_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtReleaseMutant_shim(PPCContext* ppc_state, KernelState* state) { uint32_t mutant_handle = SHIM_GET_ARG_32(0); int32_t unknown = SHIM_GET_ARG_32(1); // This doesn't seem to be supported. - //int32_t previous_count_ptr = SHIM_GET_ARG_32(2); + // int32_t previous_count_ptr = SHIM_GET_ARG_32(2); // Whatever arg 1 is all games seem to set it to 0, so whether it's // abandon or wait we just say false. Which is good, cause they are // both ignored. - XEASSERTZERO(unknown); + assert_zero(unknown); uint32_t priority_increment = 0; bool abandon = false; bool wait = false; - XELOGD( - "NtReleaseMutant(%.8X, %.8X)", - mutant_handle, unknown); + XELOGD("NtReleaseMutant(%.8X, %.8X)", mutant_handle, unknown); X_STATUS result = X_STATUS_SUCCESS; XMutant* mutant = NULL; - result = state->object_table()->GetObject( - mutant_handle, (XObject**)&mutant); + result = state->object_table()->GetObject(mutant_handle, (XObject**)&mutant); if (XSUCCEEDED(result)) { result = mutant->ReleaseMutant(priority_increment, abandon, wait); mutant->Release(); @@ -976,25 +699,22 @@ SHIM_CALL NtReleaseMutant_shim( SHIM_SET_RETURN_32(result); } - -SHIM_CALL NtCreateTimer_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtCreateTimer_shim(PPCContext* ppc_state, KernelState* state) { uint32_t handle_ptr = SHIM_GET_ARG_32(0); uint32_t obj_attributes_ptr = SHIM_GET_ARG_32(1); uint32_t timer_type = SHIM_GET_ARG_32(2); // timer_type = NotificationTimer (0) or SynchronizationTimer (1) - XELOGD( - "NtCreateTimer(%.8X, %.8X, %.1X)", - handle_ptr, obj_attributes_ptr, timer_type); + XELOGD("NtCreateTimer(%.8X, %.8X, %.1X)", handle_ptr, obj_attributes_ptr, + timer_type); XTimer* timer = new XTimer(state); timer->Initialize(timer_type); // obj_attributes may have a name inside of it, if != NULL. if (obj_attributes_ptr) { - //timer->SetName(...); + // timer->SetName(...); } if (handle_ptr) { @@ -1004,60 +724,48 @@ SHIM_CALL NtCreateTimer_shim( SHIM_SET_RETURN_32(X_STATUS_SUCCESS); } - -SHIM_CALL NtSetTimerEx_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtSetTimerEx_shim(PPCContext* ppc_state, KernelState* state) { uint32_t timer_handle = SHIM_GET_ARG_32(0); uint32_t due_time_ptr = SHIM_GET_ARG_32(1); - uint32_t routine = SHIM_GET_ARG_32(2); // PTIMERAPCROUTINE + uint32_t routine = SHIM_GET_ARG_32(2); // PTIMERAPCROUTINE uint32_t unk_one = SHIM_GET_ARG_32(3); uint32_t routine_arg = SHIM_GET_ARG_32(4); uint32_t resume = SHIM_GET_ARG_32(5); uint32_t period_ms = SHIM_GET_ARG_32(6); uint32_t unk_zero = SHIM_GET_ARG_32(7); - XEASSERT(unk_one == 1); - XEASSERT(unk_zero == 0); + assert_true(unk_one == 1); + assert_true(unk_zero == 0); uint64_t due_time = SHIM_MEM_64(due_time_ptr); - XELOGD( - "NtSetTimerEx(%.8X, %.8X(%lld), %.8X, %.8X, %.8X, %.1X, %d, %.8X)", - timer_handle, due_time_ptr, due_time, routine, unk_one, - routine_arg, resume, period_ms, unk_zero); + XELOGD("NtSetTimerEx(%.8X, %.8X(%lld), %.8X, %.8X, %.8X, %.1X, %d, %.8X)", + timer_handle, due_time_ptr, due_time, routine, unk_one, routine_arg, + resume, period_ms, unk_zero); X_STATUS result = X_STATUS_SUCCESS; XTimer* timer = NULL; - result = state->object_table()->GetObject( - timer_handle, (XObject**)&timer); + result = state->object_table()->GetObject(timer_handle, (XObject**)&timer); if (XSUCCEEDED(result)) { - result = timer->SetTimer( - due_time, period_ms, routine, routine_arg, resume ? true : false); + result = timer->SetTimer(due_time, period_ms, routine, routine_arg, + resume ? true : false); timer->Release(); } SHIM_SET_RETURN_32(result); } - -SHIM_CALL NtCancelTimer_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtCancelTimer_shim(PPCContext* ppc_state, KernelState* state) { uint32_t timer_handle = SHIM_GET_ARG_32(0); uint32_t current_state_ptr = SHIM_GET_ARG_32(1); - // UNVERIFIED - DebugBreak(); - - XELOGD( - "NtCancelTimer(%.8X, %.8X)", - timer_handle, current_state_ptr); + XELOGD("NtCancelTimer(%.8X, %.8X)", timer_handle, current_state_ptr); X_STATUS result = X_STATUS_SUCCESS; XTimer* timer = NULL; - result = state->object_table()->GetObject( - timer_handle, (XObject**)&timer); + result = state->object_table()->GetObject(timer_handle, (XObject**)&timer); if (XSUCCEEDED(result)) { result = timer->Cancel(); timer->Release(); @@ -1070,75 +778,57 @@ SHIM_CALL NtCancelTimer_shim( SHIM_SET_RETURN_32(result); } - -X_STATUS xeKeWaitForSingleObject( - void* object_ptr, uint32_t wait_reason, uint32_t processor_mode, - uint32_t alertable, uint64_t* opt_timeout) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - - XObject* object = XObject::GetObject(state, object_ptr); - if (!object) { - // The only kind-of failure code. - return X_STATUS_ABANDONED_WAIT_0; - } - - return object->Wait(wait_reason, processor_mode, alertable, opt_timeout); -} - - -SHIM_CALL KeWaitForSingleObject_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t object = SHIM_GET_ARG_32(0); +SHIM_CALL KeWaitForSingleObject_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t object_ptr = SHIM_GET_ARG_32(0); uint32_t wait_reason = SHIM_GET_ARG_32(1); uint32_t processor_mode = SHIM_GET_ARG_32(2); uint32_t alertable = SHIM_GET_ARG_32(3); uint32_t timeout_ptr = SHIM_GET_ARG_32(4); - XELOGD( - "KeWaitForSingleObject(%.8X, %.8X, %.8X, %.1X, %.8X)", - object, wait_reason, processor_mode, alertable, timeout_ptr); + XELOGD("KeWaitForSingleObject(%.8X, %.8X, %.8X, %.1X, %.8X)", object_ptr, + wait_reason, processor_mode, alertable, timeout_ptr); + + XObject* object = XObject::GetObject(state, SHIM_MEM_ADDR(object_ptr)); + if (!object) { + // The only kind-of failure code. + SHIM_SET_RETURN_32(X_STATUS_ABANDONED_WAIT_0); + return; + } - void* object_ptr = SHIM_MEM_ADDR(object); uint64_t timeout = timeout_ptr ? SHIM_MEM_64(timeout_ptr) : 0; - X_STATUS result = xeKeWaitForSingleObject( - object_ptr, wait_reason, processor_mode, alertable, - timeout_ptr ? &timeout : NULL); + X_STATUS result = object->Wait(wait_reason, processor_mode, alertable, + timeout_ptr ? &timeout : nullptr); SHIM_SET_RETURN_32(result); } - -SHIM_CALL NtWaitForSingleObjectEx_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtWaitForSingleObjectEx_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t object_handle = SHIM_GET_ARG_32(0); uint8_t wait_mode = SHIM_GET_ARG_8(1); uint32_t alertable = SHIM_GET_ARG_32(2); uint32_t timeout_ptr = SHIM_GET_ARG_32(3); - XELOGD( - "NtWaitForSingleObjectEx(%.8X, %u, %.1X, %.8X)", - object_handle, (uint32_t)wait_mode, alertable, timeout_ptr); + XELOGD("NtWaitForSingleObjectEx(%.8X, %u, %.1X, %.8X)", object_handle, + (uint32_t)wait_mode, alertable, timeout_ptr); X_STATUS result = X_STATUS_SUCCESS; XObject* object = NULL; - result = state->object_table()->GetObject( - object_handle, &object); + result = state->object_table()->GetObject(object_handle, &object); if (XSUCCEEDED(result)) { uint64_t timeout = timeout_ptr ? SHIM_MEM_64(timeout_ptr) : 0; - result = object->Wait( - 3, wait_mode, alertable, - timeout_ptr ? &timeout : NULL); + result = + object->Wait(3, wait_mode, alertable, timeout_ptr ? &timeout : NULL); object->Release(); } SHIM_SET_RETURN_32(result); } - -SHIM_CALL KeWaitForMultipleObjects_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeWaitForMultipleObjects_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t count = SHIM_GET_ARG_32(0); uint32_t objects_ptr = SHIM_GET_ARG_32(1); uint32_t wait_type = SHIM_GET_ARG_32(2); @@ -1150,10 +840,10 @@ SHIM_CALL KeWaitForMultipleObjects_shim( XELOGD( "KeWaitForMultipleObjects(%d, %.8X, %.8X, %.8X, %.8X, %.1X, %.8X, %.8X)", - count, objects_ptr, wait_type, wait_reason, processor_mode, - alertable, timeout_ptr, wait_block_array_ptr); + count, objects_ptr, wait_type, wait_reason, processor_mode, alertable, + timeout_ptr, wait_block_array_ptr); - XEASSERT(wait_type >= 0 && wait_type <= 1); + assert_true(wait_type >= 0 && wait_type <= 1); X_STATUS result = X_STATUS_SUCCESS; @@ -1169,30 +859,26 @@ SHIM_CALL KeWaitForMultipleObjects_shim( } uint64_t timeout = timeout_ptr ? SHIM_MEM_64(timeout_ptr) : 0; - result = XObject::WaitMultiple( - count, objects, - wait_type, wait_reason, processor_mode, alertable, - timeout_ptr ? &timeout : NULL); + result = XObject::WaitMultiple(count, objects, wait_type, wait_reason, + processor_mode, alertable, + timeout_ptr ? &timeout : NULL); SHIM_SET_RETURN_32(result); } - -SHIM_CALL NtWaitForMultipleObjectsEx_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtWaitForMultipleObjectsEx_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t count = SHIM_GET_ARG_32(0); uint32_t handles_ptr = SHIM_GET_ARG_32(1); uint32_t wait_type = SHIM_GET_ARG_32(2); - uint8_t wait_mode = SHIM_GET_ARG_8(3); + uint8_t wait_mode = SHIM_GET_ARG_8(3); uint32_t alertable = SHIM_GET_ARG_32(4); uint32_t timeout_ptr = SHIM_GET_ARG_32(5); - XELOGD( - "NtWaitForMultipleObjectsEx(%d, %.8X, %.8X, %.8X, %.8X, %.8X)", - count, handles_ptr, wait_type, wait_mode, - alertable, timeout_ptr); + XELOGD("NtWaitForMultipleObjectsEx(%d, %.8X, %.8X, %.8X, %.8X, %.8X)", count, + handles_ptr, wait_type, wait_mode, alertable, timeout_ptr); - XEASSERT(wait_type >= 0 && wait_type <= 1); + assert_true(wait_type >= 0 && wait_type <= 1); X_STATUS result = X_STATUS_SUCCESS; @@ -1209,43 +895,35 @@ SHIM_CALL NtWaitForMultipleObjectsEx_shim( } uint64_t timeout = timeout_ptr ? SHIM_MEM_64(timeout_ptr) : 0; - result = XObject::WaitMultiple( - count, objects, - wait_type, 6, wait_mode, alertable, - timeout_ptr ? &timeout : NULL); + result = XObject::WaitMultiple(count, objects, wait_type, 6, wait_mode, + alertable, timeout_ptr ? &timeout : NULL); SHIM_SET_RETURN_32(result); } - -SHIM_CALL NtSignalAndWaitForSingleObjectEx_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtSignalAndWaitForSingleObjectEx_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t signal_handle = SHIM_GET_ARG_32(0); uint32_t wait_handle = SHIM_GET_ARG_32(1); uint32_t alertable = SHIM_GET_ARG_32(2); uint32_t unk_3 = SHIM_GET_ARG_32(3); uint32_t timeout_ptr = SHIM_GET_ARG_32(4); - XELOGD( - "NtSignalAndWaitForSingleObjectEx(%.8X, %.8X, %.1X, %.8X, %.8X)", - signal_handle, wait_handle, alertable, unk_3, - timeout_ptr); + XELOGD("NtSignalAndWaitForSingleObjectEx(%.8X, %.8X, %.1X, %.8X, %.8X)", + signal_handle, wait_handle, alertable, unk_3, timeout_ptr); X_STATUS result = X_STATUS_SUCCESS; XObject* signal_object = NULL; XObject* wait_object = NULL; - result = state->object_table()->GetObject( - signal_handle, &signal_object); + result = state->object_table()->GetObject(signal_handle, &signal_object); if (XSUCCEEDED(result)) { - result = state->object_table()->GetObject( - wait_handle, &wait_object); + result = state->object_table()->GetObject(wait_handle, &wait_object); } if (XSUCCEEDED(result)) { uint64_t timeout = timeout_ptr ? SHIM_MEM_64(timeout_ptr) : 0; - result = XObject::SignalAndWait( - signal_object, wait_object, 3, 1, alertable, - timeout_ptr ? &timeout : NULL); + result = XObject::SignalAndWait(signal_object, wait_object, 3, 1, alertable, + timeout_ptr ? &timeout : NULL); } if (signal_object) { signal_object->Release(); @@ -1257,132 +935,117 @@ SHIM_CALL NtSignalAndWaitForSingleObjectEx_shim( SHIM_SET_RETURN_32(result); } +SHIM_CALL KfAcquireSpinLock_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t lock_ptr = SHIM_GET_ARG_32(0); + + // XELOGD( + // "KfAcquireSpinLock(%.8X)", + // lock_ptr); -uint32_t xeKfAcquireSpinLock(void* lock_ptr) { // Lock. - while (!xe_atomic_cas_32(0, 1, lock_ptr)) { + auto lock = reinterpret_cast(SHIM_MEM_ADDR(lock_ptr)); + while (!poly::atomic_cas(0, 1, lock)) { // Spin! // TODO(benvanik): error on deadlock? } // Raise IRQL to DISPATCH. XThread* thread = XThread::GetCurrentThread(); - return thread->RaiseIrql(2); -} - - -SHIM_CALL KfAcquireSpinLock_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t lock_ptr = SHIM_GET_ARG_32(0); - - XELOGD( - "KfAcquireSpinLock(%.8X)", - lock_ptr); - - uint32_t old_irql = xeKfAcquireSpinLock(SHIM_MEM_ADDR(lock_ptr)); + auto old_irql = thread->RaiseIrql(2); SHIM_SET_RETURN_64(old_irql); } +SHIM_CALL KfReleaseSpinLock_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t lock_ptr = SHIM_GET_ARG_32(0); + uint32_t old_irql = SHIM_GET_ARG_32(1); + + // XELOGD( + // "KfReleaseSpinLock(%.8X, %d)", + // lock_ptr, + // old_irql); -void xeKfReleaseSpinLock(void* lock_ptr, uint32_t old_irql) { // Restore IRQL. XThread* thread = XThread::GetCurrentThread(); thread->LowerIrql(old_irql); // Unlock. - xe_atomic_dec_32(lock_ptr); + auto lock = reinterpret_cast(SHIM_MEM_ADDR(lock_ptr)); + poly::atomic_dec(lock); } - -SHIM_CALL KfReleaseSpinLock_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t lock_ptr = SHIM_GET_ARG_32(0); - uint32_t old_irql = SHIM_GET_ARG_32(1); - - XELOGD( - "KfReleaseSpinLock(%.8X, %d)", - lock_ptr, - old_irql); - - xeKfReleaseSpinLock(SHIM_MEM_ADDR(lock_ptr), old_irql); -} - - -SHIM_CALL KeAcquireSpinLockAtRaisedIrql_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeAcquireSpinLockAtRaisedIrql_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t lock_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "KeAcquireSpinLockAtRaisedIrql(%.8X)", - lock_ptr); + // XELOGD( + // "KeAcquireSpinLockAtRaisedIrql(%.8X)", + // lock_ptr); // Lock. - void* lock = SHIM_MEM_ADDR(lock_ptr); - while (!xe_atomic_cas_32(0, 1, lock)) { + auto lock = reinterpret_cast(SHIM_MEM_ADDR(lock_ptr)); + while (!poly::atomic_cas(0, 1, lock)) { // Spin! // TODO(benvanik): error on deadlock? } } - -SHIM_CALL KeReleaseSpinLockFromRaisedIrql_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeReleaseSpinLockFromRaisedIrql_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t lock_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "KeReleaseSpinLockFromRaisedIrql(%.8X)", - lock_ptr); + // XELOGD( + // "KeReleaseSpinLockFromRaisedIrql(%.8X)", + // lock_ptr); // Unlock. - void* lock = SHIM_MEM_ADDR(lock_ptr); - xe_atomic_dec_32(lock); + auto lock = reinterpret_cast(SHIM_MEM_ADDR(lock_ptr)); + poly::atomic_dec(lock); } - -void xeKeEnterCriticalRegion() { +SHIM_CALL KeEnterCriticalRegion_shim(PPCContext* ppc_state, + KernelState* state) { + // XELOGD( + // "KeEnterCriticalRegion()"); XThread::EnterCriticalRegion(); } - -SHIM_CALL KeEnterCriticalRegion_shim( - PPCContext* ppc_state, KernelState* state) { - XELOGD( - "KeEnterCriticalRegion()"); - xeKeEnterCriticalRegion(); -} - - -void xeKeLeaveCriticalRegion() { +SHIM_CALL KeLeaveCriticalRegion_shim(PPCContext* ppc_state, + KernelState* state) { + // XELOGD( + // "KeLeaveCriticalRegion()"); XThread::LeaveCriticalRegion(); } - -SHIM_CALL KeLeaveCriticalRegion_shim( - PPCContext* ppc_state, KernelState* state) { - XELOGD( - "KeLeaveCriticalRegion()"); - xeKeLeaveCriticalRegion(); +SHIM_CALL KeRaiseIrqlToDpcLevel_shim(PPCContext* ppc_state, + KernelState* state) { + // XELOGD( + // "KeRaiseIrqlToDpcLevel()"); + auto old_value = state->processor()->RaiseIrql(cpu::Irql::DPC); + SHIM_SET_RETURN_32(old_value); } +SHIM_CALL KfLowerIrql_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t old_value = SHIM_GET_ARG_32(0); + // XELOGD( + // "KfLowerIrql(%d)", + // old_value); + state->processor()->LowerIrql(static_cast(old_value)); +} -SHIM_CALL NtQueueApcThread_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL NtQueueApcThread_shim(PPCContext* ppc_state, KernelState* state) { uint32_t thread_handle = SHIM_GET_ARG_32(0); uint32_t apc_routine = SHIM_GET_ARG_32(1); uint32_t arg1 = SHIM_GET_ARG_32(2); uint32_t arg2 = SHIM_GET_ARG_32(3); - uint32_t arg3 = SHIM_GET_ARG_32(4); // ? - XELOGD( - "NtQueueApcThread(%.8X, %.8X, %.8X, %.8X, %.8X)", - thread_handle, apc_routine, arg1, arg2, arg3); + uint32_t arg3 = SHIM_GET_ARG_32(4); // ? + XELOGD("NtQueueApcThread(%.8X, %.8X, %.8X, %.8X, %.8X)", thread_handle, + apc_routine, arg1, arg2, arg3); // Alloc APC object (from somewhere) and insert. } - -SHIM_CALL KeInitializeApc_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeInitializeApc_shim(PPCContext* ppc_state, KernelState* state) { uint32_t apc_ptr = SHIM_GET_ARG_32(0); uint32_t thread = SHIM_GET_ARG_32(1); uint32_t kernel_routine = SHIM_GET_ARG_32(2); @@ -1391,49 +1054,45 @@ SHIM_CALL KeInitializeApc_shim( uint32_t processor_mode = SHIM_GET_ARG_32(5); uint32_t normal_context = SHIM_GET_ARG_32(6); - XELOGD( - "KeInitializeApc(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", - apc_ptr, thread, kernel_routine, rundown_routine, normal_routine, - processor_mode, normal_context); + XELOGD("KeInitializeApc(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", apc_ptr, + thread, kernel_routine, rundown_routine, normal_routine, + processor_mode, normal_context); // KAPC is 0x28(40) bytes? (what's passed to ExAllocatePoolWithTag) // This is 4b shorter than NT - looks like the reserved dword at +4 is gone - uint32_t type = 18; // ApcObject + uint32_t type = 18; // ApcObject uint32_t unk0 = 0; uint32_t size = 0x28; uint32_t unk1 = 0; SHIM_SET_MEM_32(apc_ptr + 0, - (type << 24) | (unk0 << 16) | (size << 8) | (unk1)); - SHIM_SET_MEM_32(apc_ptr + 4, thread); // known offset - derefed by games - SHIM_SET_MEM_32(apc_ptr + 8, 0); // flink - SHIM_SET_MEM_32(apc_ptr + 12, 0); // blink + (type << 24) | (unk0 << 16) | (size << 8) | (unk1)); + SHIM_SET_MEM_32(apc_ptr + 4, thread); // known offset - derefed by games + SHIM_SET_MEM_32(apc_ptr + 8, 0); // flink + SHIM_SET_MEM_32(apc_ptr + 12, 0); // blink SHIM_SET_MEM_32(apc_ptr + 16, kernel_routine); SHIM_SET_MEM_32(apc_ptr + 20, rundown_routine); SHIM_SET_MEM_32(apc_ptr + 24, normal_routine); SHIM_SET_MEM_32(apc_ptr + 28, normal_routine ? normal_context : 0); - SHIM_SET_MEM_32(apc_ptr + 32, 0); // arg1 - SHIM_SET_MEM_32(apc_ptr + 36, 0); // arg2 + SHIM_SET_MEM_32(apc_ptr + 32, 0); // arg1 + SHIM_SET_MEM_32(apc_ptr + 36, 0); // arg2 uint32_t state_index = 0; uint32_t inserted = 0; - SHIM_SET_MEM_32(apc_ptr + 40, - (state_index << 24) | (processor_mode << 16) | (inserted << 8)); + SHIM_SET_MEM_32(apc_ptr + 40, (state_index << 24) | (processor_mode << 16) | + (inserted << 8)); } - -SHIM_CALL KeInsertQueueApc_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeInsertQueueApc_shim(PPCContext* ppc_state, KernelState* state) { uint32_t apc_ptr = SHIM_GET_ARG_32(0); uint32_t arg1 = SHIM_GET_ARG_32(1); uint32_t arg2 = SHIM_GET_ARG_32(2); uint32_t priority_increment = SHIM_GET_ARG_32(3); - XELOGD( - "KeInsertQueueApc(%.8X, %.8X, %.8X, %.8X)", - apc_ptr, arg1, arg2, priority_increment); + XELOGD("KeInsertQueueApc(%.8X, %.8X, %.8X, %.8X)", apc_ptr, arg1, arg2, + priority_increment); uint32_t thread_ptr = SHIM_MEM_32(apc_ptr + 4); - XThread* thread = (XThread*)XObject::GetObject( - state, SHIM_MEM_ADDR(thread_ptr)); + XThread* thread = + (XThread*)XObject::GetObject(state, SHIM_MEM_ADDR(thread_ptr)); if (!thread) { SHIM_SET_RETURN_64(0); return; @@ -1453,7 +1112,7 @@ SHIM_CALL KeInsertQueueApc_shim( SHIM_SET_MEM_32(apc_ptr + 32, arg1); SHIM_SET_MEM_32(apc_ptr + 36, arg2); SHIM_SET_MEM_32(apc_ptr + 40, - (SHIM_MEM_32(apc_ptr + 40) & ~0xFF00) | (1 << 8)); + (SHIM_MEM_32(apc_ptr + 40) & ~0xFF00) | (1 << 8)); auto apc_list = thread->apc_list(); @@ -1466,20 +1125,16 @@ SHIM_CALL KeInsertQueueApc_shim( SHIM_SET_RETURN_64(1); } - -SHIM_CALL KeRemoveQueueApc_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeRemoveQueueApc_shim(PPCContext* ppc_state, KernelState* state) { uint32_t apc_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "KeRemoveQueueApc(%.8X)", - apc_ptr); + XELOGD("KeRemoveQueueApc(%.8X)", apc_ptr); bool result = false; uint32_t thread_ptr = SHIM_MEM_32(apc_ptr + 4); - XThread* thread = (XThread*)XObject::GetObject( - state, SHIM_MEM_ADDR(thread_ptr)); + XThread* thread = + (XThread*)XObject::GetObject(state, SHIM_MEM_ADDR(thread_ptr)); if (!thread) { SHIM_SET_RETURN_64(0); return; @@ -1505,54 +1160,44 @@ SHIM_CALL KeRemoveQueueApc_shim( SHIM_SET_RETURN_64(result ? 1 : 0); } +SHIM_CALL KiApcNormalRoutineNop_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t unk0 = SHIM_GET_ARG_32(0); // output? + uint32_t unk1 = SHIM_GET_ARG_32(1); // 0x13 -SHIM_CALL KiApcNormalRoutineNop_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t unk0 = SHIM_GET_ARG_32(0); // output? - uint32_t unk1 = SHIM_GET_ARG_32(1); // 0x13 - - XELOGD( - "KiApcNormalRoutineNop(%.8X, %.8X)", - unk0, unk1); + XELOGD("KiApcNormalRoutineNop(%.8X, %.8X)", unk0, unk1); SHIM_SET_RETURN_64(0); } - -SHIM_CALL KeInitializeDpc_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeInitializeDpc_shim(PPCContext* ppc_state, KernelState* state) { uint32_t dpc_ptr = SHIM_GET_ARG_32(0); uint32_t routine = SHIM_GET_ARG_32(1); uint32_t context = SHIM_GET_ARG_32(2); - XELOGD( - "KeInitializeDpc(%.8X, %.8X, %.8X)", - dpc_ptr, routine, context); + XELOGD("KeInitializeDpc(%.8X, %.8X, %.8X)", dpc_ptr, routine, context); // KDPC (maybe) 0x18 bytes? - uint32_t type = 19; // DpcObject + uint32_t type = 19; // DpcObject uint32_t importance = 0; - uint32_t number = 0; // ? - SHIM_SET_MEM_32(dpc_ptr + 0, - (type << 24) | (importance << 16) | (number)); - SHIM_SET_MEM_32(dpc_ptr + 4, 0); // flink - SHIM_SET_MEM_32(dpc_ptr + 8, 0); // blink + uint32_t number = 0; // ? + SHIM_SET_MEM_32(dpc_ptr + 0, (type << 24) | (importance << 16) | (number)); + SHIM_SET_MEM_32(dpc_ptr + 4, 0); // flink + SHIM_SET_MEM_32(dpc_ptr + 8, 0); // blink SHIM_SET_MEM_32(dpc_ptr + 12, routine); SHIM_SET_MEM_32(dpc_ptr + 16, context); - SHIM_SET_MEM_32(dpc_ptr + 20, 0); // arg1 - SHIM_SET_MEM_32(dpc_ptr + 24, 0); // arg2 + SHIM_SET_MEM_32(dpc_ptr + 20, 0); // arg1 + SHIM_SET_MEM_32(dpc_ptr + 24, 0); // arg2 } - -SHIM_CALL KeInsertQueueDpc_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeInsertQueueDpc_shim(PPCContext* ppc_state, KernelState* state) { uint32_t dpc_ptr = SHIM_GET_ARG_32(0); uint32_t arg1 = SHIM_GET_ARG_32(1); uint32_t arg2 = SHIM_GET_ARG_32(2); - XELOGD( - "KeInsertQueueDpc(%.8X, %.8X, %.8X)", - dpc_ptr, arg1, arg2); + assert_always("DPC does not dispatch yet; going to hang!"); + + XELOGD("KeInsertQueueDpc(%.8X, %.8X, %.8X)", dpc_ptr, arg1, arg2); uint32_t list_entry_ptr = dpc_ptr + 4; @@ -1580,14 +1225,10 @@ SHIM_CALL KeInsertQueueDpc_shim( SHIM_SET_RETURN_64(1); } - -SHIM_CALL KeRemoveQueueDpc_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL KeRemoveQueueDpc_shim(PPCContext* ppc_state, KernelState* state) { uint32_t dpc_ptr = SHIM_GET_ARG_32(0); - XELOGD( - "KeRemoveQueueDpc(%.8X)", - dpc_ptr); + XELOGD("KeRemoveQueueDpc(%.8X)", dpc_ptr); bool result = false; @@ -1607,12 +1248,9 @@ SHIM_CALL KeRemoveQueueDpc_shim( SHIM_SET_RETURN_64(result ? 1 : 0); } - - } // namespace kernel } // namespace xe - void xe::kernel::xboxkrnl::RegisterThreadingExports( ExportResolver* export_resolver, KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", ExCreateThread, state); @@ -1623,8 +1261,10 @@ void xe::kernel::xboxkrnl::RegisterThreadingExports( SHIM_SET_MAPPING("xboxkrnl.exe", KeSetAffinityThread, state); SHIM_SET_MAPPING("xboxkrnl.exe", KeQueryBasePriorityThread, state); SHIM_SET_MAPPING("xboxkrnl.exe", KeSetBasePriorityThread, state); + SHIM_SET_MAPPING("xboxkrnl.exe", KeSetDisableBoostThread, state); SHIM_SET_MAPPING("xboxkrnl.exe", KeGetCurrentProcessType, state); + SHIM_SET_MAPPING("xboxkrnl.exe", KeSetCurrentProcessType, state); SHIM_SET_MAPPING("xboxkrnl.exe", KeQueryPerformanceFrequency, state); SHIM_SET_MAPPING("xboxkrnl.exe", KeDelayExecutionThread, state); @@ -1671,7 +1311,10 @@ void xe::kernel::xboxkrnl::RegisterThreadingExports( SHIM_SET_MAPPING("xboxkrnl.exe", KeEnterCriticalRegion, state); SHIM_SET_MAPPING("xboxkrnl.exe", KeLeaveCriticalRegion, state); - //SHIM_SET_MAPPING("xboxkrnl.exe", NtQueueApcThread, state); + SHIM_SET_MAPPING("xboxkrnl.exe", KeRaiseIrqlToDpcLevel, state); + SHIM_SET_MAPPING("xboxkrnl.exe", KfLowerIrql, state); + + // SHIM_SET_MAPPING("xboxkrnl.exe", NtQueueApcThread, state); SHIM_SET_MAPPING("xboxkrnl.exe", KeInitializeApc, state); SHIM_SET_MAPPING("xboxkrnl.exe", KeInsertQueueApc, state); SHIM_SET_MAPPING("xboxkrnl.exe", KeRemoveQueueApc, state); diff --git a/src/xenia/kernel/xboxkrnl_threading.h b/src/xenia/kernel/xboxkrnl_threading.h deleted file mode 100644 index 9b33964f9..000000000 --- a/src/xenia/kernel/xboxkrnl_threading.h +++ /dev/null @@ -1,66 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_THREADING_H_ -#define XENIA_KERNEL_XBOXKRNL_THREADING_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -X_STATUS xeExCreateThread( - uint32_t* handle_ptr, uint32_t stack_size, uint32_t* thread_id_ptr, - uint32_t xapi_thread_startup, - uint32_t start_address, uint32_t start_context, uint32_t creation_flags); - -X_STATUS xeNtResumeThread(uint32_t handle, uint32_t* out_suspend_count); -X_STATUS xeNtSuspendThread(uint32_t handle, uint32_t* out_suspend_count); - -uint32_t xeKeSetAffinityThread(void* thread_ptr, uint32_t affinity); - -uint32_t xeKeGetCurrentProcessType(); - -uint64_t xeKeQueryPerformanceFrequency(); -void xeKeQuerySystemTime(uint64_t* time_ptr); - -X_STATUS xeKeDelayExecutionThread( - uint32_t processor_mode, uint32_t alertable, uint64_t interval); - -uint32_t xeKeTlsAlloc(); -int KeTlsFree(uint32_t tls_index); -uint64_t xeKeTlsGetValue(uint32_t tls_index); -int xeKeTlsSetValue(uint32_t tls_index, uint64_t tls_value); - -X_STATUS xeNtCreateEvent(uint32_t* handle_ptr, void* obj_attributes, - uint32_t event_type, uint32_t initial_state); -int32_t xeKeSetEvent(void* event_ptr, uint32_t increment, uint32_t wait); -int32_t xeKeResetEvent(void* event_ptr); - -X_STATUS xeKeWaitForSingleObject( - void* object_ptr, uint32_t wait_reason, uint32_t processor_mode, - uint32_t alertable, uint64_t* opt_timeout); - -uint32_t xeKfAcquireSpinLock(void* lock_ptr); -void xeKfReleaseSpinLock(void* lock_ptr, uint32_t old_irql); - -void xeKeEnterCriticalRegion(); -void xeKeLeaveCriticalRegion(); - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_THREADING_H_ diff --git a/src/xenia/kernel/xboxkrnl_usbcam.cc b/src/xenia/kernel/xboxkrnl_usbcam.cc new file mode 100644 index 000000000..cba1be0da --- /dev/null +++ b/src/xenia/kernel/xboxkrnl_usbcam.cc @@ -0,0 +1,34 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/common.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/xbox.h" + +namespace xe { +namespace kernel { + +SHIM_CALL XUsbcamCreate_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t unk1 = SHIM_GET_ARG_32(0); + uint32_t unk2 = SHIM_GET_ARG_32(1); + + XELOGD("XUsbcamCreate(%.8X, %.8X)", unk1, unk2); + + SHIM_SET_RETURN_32(-1); +} + +} // namespace kernel +} // namespace xe + +void xe::kernel::xboxkrnl::RegisterUsbcamExports( + ExportResolver* export_resolver, KernelState* state) { + SHIM_SET_MAPPING("xboxkrnl.exe", XUsbcamCreate, state); +} diff --git a/src/xenia/kernel/xboxkrnl_video.cc b/src/xenia/kernel/xboxkrnl_video.cc index 6519a067c..db49b1288 100644 --- a/src/xenia/kernel/xboxkrnl_video.cc +++ b/src/xenia/kernel/xboxkrnl_video.cc @@ -7,27 +7,21 @@ ****************************************************************************** */ -#include - -#include -#include -#include -#include -#include -#include -#include -#include - - -using namespace xe; -using namespace xe::gpu; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - +#include "xenia/common.h" +#include "xenia/cpu/cpu.h" +#include "xenia/emulator.h" +#include "xenia/gpu/graphics_system.h" +#include "xenia/gpu/xenos.h" +#include "xenia/kernel/kernel_state.h" +#include "xenia/kernel/util/shim_utils.h" +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/kernel/xboxkrnl_rtl.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { +using xe::gpu::GraphicsSystem; // http://www.tweakoz.com/orkid/ // http://www.tweakoz.com/orkid/dox/d3/d52/xb360init_8cpp_source.html @@ -39,118 +33,118 @@ namespace kernel { // http://web.archive.org/web/20100423054747/http://msdn.microsoft.com/en-us/library/bb313878.aspx // http://web.archive.org/web/20090510235238/http://msdn.microsoft.com/en-us/library/bb313942.aspx // http://svn.dd-wrt.com/browser/src/linux/universal/linux-3.8/drivers/gpu/drm/radeon/radeon_ring.c -// http://www.microsoft.com/en-za/download/details.aspx?id=5313 -- "Stripped Down Direct3D: Xbox 360 Command Buffer and Resource Management" +// http://www.microsoft.com/en-za/download/details.aspx?id=5313 -- "Stripped +// Down Direct3D: Xbox 360 Command Buffer and Resource Management" - -void xeVdGetCurrentDisplayGamma(uint32_t* arg0, float* arg1) { - *arg0 = 2; - *arg1 = 2.22222233f; -} - - -SHIM_CALL VdGetCurrentDisplayGamma_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL VdGetCurrentDisplayGamma_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t arg0_ptr = SHIM_GET_ARG_32(0); uint32_t arg1_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "VdGetCurrentDisplayGamma(%.8X, %.8X)", - arg0_ptr, arg1_ptr); + XELOGD("VdGetCurrentDisplayGamma(%.8X, %.8X)", arg0_ptr, arg1_ptr); - uint32_t arg0 = 0; - union { - float float_value; - uint32_t uint_value; - } arg1; - xeVdGetCurrentDisplayGamma(&arg0, &arg1.float_value); - SHIM_SET_MEM_32(arg0_ptr, arg0); - SHIM_SET_MEM_32(arg1_ptr, arg1.uint_value); + SHIM_SET_MEM_32(arg0_ptr, 2); + SHIM_SET_MEM_F32(arg1_ptr, 2.22222233f); } - -SHIM_CALL VdGetCurrentDisplayInformation_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL VdGetCurrentDisplayInformation_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t ptr = SHIM_GET_ARG_32(0); - XELOGD( - "VdGetCurrentDisplayInformation(%.8X)", - ptr); + XELOGD("VdGetCurrentDisplayInformation(%.8X)", ptr); // Expecting a length 0x58 struct of stuff. - SHIM_SET_MEM_32(ptr + 0x10, 1280); - SHIM_SET_MEM_32(ptr + 0x14, 720); - SHIM_SET_MEM_16(ptr + 0x48, 1280); - SHIM_SET_MEM_16(ptr + 0x4A, 720); - SHIM_SET_MEM_16(ptr + 0x56, 1280); + SHIM_SET_MEM_32(ptr + 0, (1280 << 16) | 720); + SHIM_SET_MEM_32(ptr + 4, 0); + SHIM_SET_MEM_32(ptr + 8, 0); + SHIM_SET_MEM_32(ptr + 12, 0); + SHIM_SET_MEM_32(ptr + 16, 1280); // backbuffer width? + SHIM_SET_MEM_32(ptr + 20, 720); // backbuffer height? + SHIM_SET_MEM_32(ptr + 24, 1280); + SHIM_SET_MEM_32(ptr + 28, 720); + SHIM_SET_MEM_32(ptr + 32, 1); + SHIM_SET_MEM_32(ptr + 36, 0); + SHIM_SET_MEM_32(ptr + 40, 0); + SHIM_SET_MEM_32(ptr + 44, 0); + SHIM_SET_MEM_32(ptr + 48, 1); + SHIM_SET_MEM_32(ptr + 52, 0); + SHIM_SET_MEM_32(ptr + 56, 0); + SHIM_SET_MEM_32(ptr + 60, 0); + SHIM_SET_MEM_32(ptr + 64, 0x014000B4); // ? + SHIM_SET_MEM_32(ptr + 68, 0x014000B4); // ? + SHIM_SET_MEM_32(ptr + 72, (1280 << 16) | 720); // actual display size? + SHIM_SET_MEM_32(ptr + 76, 0x42700000); + SHIM_SET_MEM_32(ptr + 80, 0); + SHIM_SET_MEM_32(ptr + 84, 1280); // display width } +SHIM_CALL VdQueryVideoFlags_shim(PPCContext* ppc_state, KernelState* state) { + XELOGD("VdQueryVideoFlags()"); -uint32_t xeVdQueryVideoFlags() { - // ? - return 0x00000007; + SHIM_SET_RETURN_64(0x00000006); } - -SHIM_CALL VdQueryVideoFlags_shim( - PPCContext* ppc_state, KernelState* state) { - XELOGD( - "VdQueryVideoFlags()"); - - SHIM_SET_RETURN_64(xeVdQueryVideoFlags()); -} - - -void xeVdQueryVideoMode(X_VIDEO_MODE *video_mode, bool swap) { +void xeVdQueryVideoMode(X_VIDEO_MODE* video_mode) { if (video_mode == NULL) { return; } // TODO: get info from actual display - video_mode->display_width = 1280; - video_mode->display_height = 720; - video_mode->is_interlaced = 0; - video_mode->is_widescreen = 1; - video_mode->is_hi_def = 1; - video_mode->refresh_rate = 60.0f; - video_mode->video_standard = 1; // NTSC - video_mode->unknown_0x8a = 0x8A; - video_mode->unknown_0x01 = 0x01; - - if (swap) { - video_mode->display_width = XESWAP32BE(video_mode->display_width); - video_mode->display_height = XESWAP32BE(video_mode->display_height); - video_mode->is_interlaced = XESWAP32BE(video_mode->is_interlaced); - video_mode->is_widescreen = XESWAP32BE(video_mode->is_widescreen); - video_mode->is_hi_def = XESWAP32BE(video_mode->is_hi_def); - video_mode->refresh_rate = XESWAPF32BE(video_mode->refresh_rate); - video_mode->video_standard = XESWAP32BE(video_mode->video_standard); - video_mode->unknown_0x8a = XESWAP32BE(video_mode->unknown_0x8a); - video_mode->unknown_0x01 = XESWAP32BE(video_mode->unknown_0x01); - } + video_mode->display_width = 1280; + video_mode->display_height = 720; + video_mode->is_interlaced = 0; + video_mode->is_widescreen = 1; + video_mode->is_hi_def = 1; + video_mode->refresh_rate = 60.0f; + video_mode->video_standard = 1; // NTSC + video_mode->unknown_0x8a = 0x94; // 0x8A; + video_mode->unknown_0x01 = 0x01; + video_mode->reserved[0] = video_mode->reserved[1] = video_mode->reserved[2] = + 0; } - -SHIM_CALL VdQueryVideoMode_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL VdQueryVideoMode_shim(PPCContext* ppc_state, KernelState* state) { uint32_t video_mode_ptr = SHIM_GET_ARG_32(0); - X_VIDEO_MODE *video_mode = (X_VIDEO_MODE*)SHIM_MEM_ADDR(video_mode_ptr); + X_VIDEO_MODE* video_mode = (X_VIDEO_MODE*)SHIM_MEM_ADDR(video_mode_ptr); - XELOGD( - "VdQueryVideoMode(%.8X)", - video_mode_ptr); + XELOGD("VdQueryVideoMode(%.8X)", video_mode_ptr); - xeVdQueryVideoMode(video_mode, true); + xeVdQueryVideoMode(video_mode); } +SHIM_CALL VdSetDisplayMode_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t mode = SHIM_GET_ARG_32(0); -void xeVdInitializeEngines(uint32_t unk0, uint32_t callback, uint32_t unk1, - uint32_t unk2_ptr, uint32_t unk3_ptr) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - GraphicsSystem* gs = state->emulator()->graphics_system(); - if (!gs) { - return; - } + // 40000000 + XELOGD("VdSetDisplayMode(%.8X)", mode); + + SHIM_SET_RETURN_64(0); +} + +SHIM_CALL VdSetDisplayModeOverride_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t unk0 = SHIM_GET_ARG_32(0); + uint32_t unk1 = SHIM_GET_ARG_32(1); + double refresh_rate = ppc_state->f[1]; // 0, 50, 59.9, etc. + uint32_t unk3 = SHIM_GET_ARG_32(2); + uint32_t unk4 = SHIM_GET_ARG_32(3); + + // TODO(benvanik): something with refresh rate? + XELOGD("VdSetDisplayModeOverride(%.8X, %.8X, %g, %.8X, %.8X)", unk0, unk1, + refresh_rate, unk3, unk4); + + SHIM_SET_RETURN_64(0); +} + +SHIM_CALL VdInitializeEngines_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t unk0 = SHIM_GET_ARG_32(0); + uint32_t callback = SHIM_GET_ARG_32(1); + uint32_t unk1 = SHIM_GET_ARG_32(2); + uint32_t unk2_ptr = SHIM_GET_ARG_32(3); + uint32_t unk3_ptr = SHIM_GET_ARG_32(4); + + XELOGD("VdInitializeEngines(%.8X, %.8X, %.8X, %.8X, %.8X)", unk0, callback, + unk1, unk2_ptr, unk3_ptr); // r3 = 0x4F810000 // r4 = function ptr (cleanup callback?) @@ -158,37 +152,39 @@ void xeVdInitializeEngines(uint32_t unk0, uint32_t callback, uint32_t unk1, // r6/r7 = some binary data in .data } - -SHIM_CALL VdInitializeEngines_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t unk0 = SHIM_GET_ARG_32(0); - uint32_t callback = SHIM_GET_ARG_32(1); - uint32_t unk1 = SHIM_GET_ARG_32(2); - uint32_t unk2_ptr = SHIM_GET_ARG_32(3); - uint32_t unk3_ptr = SHIM_GET_ARG_32(4); - - XELOGD( - "VdInitializeEngines(%.8X, %.8X, %.8X, %.8X, %.8X)", - unk0, callback, unk1, unk2_ptr, unk3_ptr); - - xeVdInitializeEngines(unk0, callback, unk1, unk2_ptr, unk3_ptr); -} - - -SHIM_CALL VdShutdownEngines_shim( - PPCContext* ppc_state, KernelState* state) { - XELOGD( - "VdShutdownEngines()"); +SHIM_CALL VdShutdownEngines_shim(PPCContext* ppc_state, KernelState* state) { + XELOGD("VdShutdownEngines()"); // Ignored for now. // Games seem to call an Initialize/Shutdown pair to query info, then // re-initialize. } +SHIM_CALL VdGetGraphicsAsicID_shim(PPCContext* ppc_state, KernelState* state) { + XELOGD("VdGetGraphicsAsicID()"); + + // Games compare for < 0x10 and do VdInitializeEDRAM, else other (retrain/etc). + SHIM_SET_RETURN_64(0x11); +} + +SHIM_CALL VdEnableDisableClockGating_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t enabled = SHIM_GET_ARG_32(0); + + XELOGD("VdEnableDisableClockGating(%d)", enabled); + + // Ignored, as it really doesn't matter. + + SHIM_SET_RETURN_64(0); +} + +SHIM_CALL VdSetGraphicsInterruptCallback_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t callback = SHIM_GET_ARG_32(0); + uint32_t user_data = SHIM_GET_ARG_32(1); + + XELOGD("VdSetGraphicsInterruptCallback(%.8X, %.8X)", callback, user_data); -void xeVdSetGraphicsInterruptCallback(uint32_t callback, uint32_t user_data) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); GraphicsSystem* gs = state->emulator()->graphics_system(); if (!gs) { return; @@ -201,23 +197,13 @@ void xeVdSetGraphicsInterruptCallback(uint32_t callback, uint32_t user_data) { gs->SetInterruptCallback(callback, user_data); } +SHIM_CALL VdInitializeRingBuffer_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t ptr = SHIM_GET_ARG_32(0); + uint32_t page_count = SHIM_GET_ARG_32(1); -SHIM_CALL VdSetGraphicsInterruptCallback_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t callback = SHIM_GET_ARG_32(0); - uint32_t user_data = SHIM_GET_ARG_32(1); + XELOGD("VdInitializeRingBuffer(%.8X, %.8X)", ptr, page_count); - XELOGD( - "VdSetGraphicsInterruptCallback(%.8X, %.8X)", - callback, user_data); - - xeVdSetGraphicsInterruptCallback(callback, user_data); -} - - -void xeVdInitializeRingBuffer(uint32_t ptr, uint32_t page_count) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); GraphicsSystem* gs = state->emulator()->graphics_system(); if (!gs) { return; @@ -233,23 +219,13 @@ void xeVdInitializeRingBuffer(uint32_t ptr, uint32_t page_count) { gs->InitializeRingBuffer(ptr, page_count); } - -SHIM_CALL VdInitializeRingBuffer_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL VdEnableRingBufferRPtrWriteBack_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t ptr = SHIM_GET_ARG_32(0); - uint32_t page_count = SHIM_GET_ARG_32(1); + uint32_t block_size = SHIM_GET_ARG_32(1); - XELOGD( - "VdInitializeRingBuffer(%.8X, %.8X)", - ptr, page_count); + XELOGD("VdEnableRingBufferRPtrWriteBack(%.8X, %.8X)", ptr, block_size); - xeVdInitializeRingBuffer(ptr, page_count); -} - - -void xeVdEnableRingBufferRPtrWriteBack(uint32_t ptr, uint32_t block_size) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); GraphicsSystem* gs = state->emulator()->graphics_system(); if (!gs) { return; @@ -259,133 +235,132 @@ void xeVdEnableRingBufferRPtrWriteBack(uint32_t ptr, uint32_t block_size) { gs->EnableReadPointerWriteBack(ptr, block_size); ptr += 0x20000000; - //printf("%.8X", ptr); + // printf("%.8X", ptr); // 0x0110343c // r3 = 0x2B10(d3d?) + 0x3C //((p + 0x3C) & 0x1FFFFFFF) + ((((p + 0x3C) >> 20) + 0x200) & 0x1000) - //also 0x3C offset into WriteBacks is PrimaryRingBufferReadIndex -//(1:17:38 AM) Rick: .text:8201B348 lwz r11, 0x2B10(r31) -//(1:17:38 AM) Rick: .text:8201B34C addi r11, r11, 0x3C -//(1:17:38 AM) Rick: .text:8201B350 srwi r10, r11, 20 # r10 = r11 >> 20 -//(1:17:38 AM) Rick: .text:8201B354 clrlwi r11, r11, 3 # r11 = r11 & 0x1FFFFFFF -//(1:17:38 AM) Rick: .text:8201B358 addi r10, r10, 0x200 -//(1:17:39 AM) Rick: .text:8201B35C rlwinm r10, r10, 0,19,19 # r10 = r10 & 0x1000 -//(1:17:39 AM) Rick: .text:8201B360 add r3, r10, r11 -//(1:17:39 AM) Rick: .text:8201B364 bl VdEnableRingBufferRPtrWriteBack + // also 0x3C offset into WriteBacks is PrimaryRingBufferReadIndex + //(1:17:38 AM) Rick: .text:8201B348 lwz r11, 0x2B10(r31) + //(1:17:38 AM) Rick: .text:8201B34C addi r11, r11, 0x3C + //(1:17:38 AM) Rick: .text:8201B350 srwi r10, r11, 20 # + // r10 = r11 >> 20 + //(1:17:38 AM) Rick: .text:8201B354 clrlwi r11, r11, 3 # + // r11 = r11 & 0x1FFFFFFF + //(1:17:38 AM) Rick: .text:8201B358 addi r10, r10, 0x200 + //(1:17:39 AM) Rick: .text:8201B35C rlwinm r10, r10, + // 0,19,19 # r10 = r10 & 0x1000 + //(1:17:39 AM) Rick: .text:8201B360 add r3, r10, r11 + //(1:17:39 AM) Rick: .text:8201B364 bl + // VdEnableRingBufferRPtrWriteBack // TODO(benvanik): something? } - -SHIM_CALL VdEnableRingBufferRPtrWriteBack_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t ptr = SHIM_GET_ARG_32(0); - uint32_t block_size = SHIM_GET_ARG_32(1); - - XELOGD( - "VdEnableRingBufferRPtrWriteBack(%.8X, %.8X)", - ptr, block_size); - - xeVdEnableRingBufferRPtrWriteBack(ptr, block_size); -} - - -void xeVdGetSystemCommandBuffer(uint32_t* p0, uint32_t* p1) { - *p0 = 0xBEEF0000; - *p1 = 0xBEEF0001; -} - - -SHIM_CALL VdGetSystemCommandBuffer_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL VdGetSystemCommandBuffer_shim(PPCContext* ppc_state, + KernelState* state) { uint32_t p0_ptr = SHIM_GET_ARG_32(0); uint32_t p1_ptr = SHIM_GET_ARG_32(1); - XELOGD( - "VdGetSystemCommandBuffer(%.8X, %.8X)", - p0_ptr, - p1_ptr); + XELOGD("VdGetSystemCommandBuffer(%.8X, %.8X)", p0_ptr, p1_ptr); - uint32_t p0 = 0; - uint32_t p1 = 0; - xeVdGetSystemCommandBuffer(&p0, &p1); - SHIM_SET_MEM_32(p0_ptr, p0); - SHIM_SET_MEM_32(p1_ptr, p1); + SHIM_SET_MEM_32(p0_ptr, 0xBEEF0000); + SHIM_SET_MEM_32(p1_ptr, 0xBEEF0001); } - -void xeVdSetSystemCommandBufferGpuIdentifierAddress(uint32_t unk) { - KernelState* state = shared_kernel_state_; - XEASSERTNOTNULL(state); - GraphicsSystem* gs = state->emulator()->graphics_system(); - if (!gs) { - return; - } - - // r3 = 0x2B10(d3d?) + 8 -} - - SHIM_CALL VdSetSystemCommandBufferGpuIdentifierAddress_shim( PPCContext* ppc_state, KernelState* state) { uint32_t unk = SHIM_GET_ARG_32(0); - XELOGD( - "VdSetSystemCommandBufferGpuIdentifierAddress(%.8X)", - unk); + XELOGD("VdSetSystemCommandBufferGpuIdentifierAddress(%.8X)", unk); - xeVdSetSystemCommandBufferGpuIdentifierAddress(unk); + // r3 = 0x2B10(d3d?) + 8 } - // VdVerifyMEInitCommand // r3 // r4 = 19 // no op? +SHIM_CALL VdInitializeScalerCommandBuffer_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t unk0 = SHIM_GET_ARG_32(0); // 0? + uint32_t unk1 = SHIM_GET_ARG_32(1); // 0x050002d0 size of ? + uint32_t unk2 = SHIM_GET_ARG_32(2); // 0? + uint32_t unk3 = SHIM_GET_ARG_32(3); // 0x050002d0 size of ? + uint32_t unk4 = SHIM_GET_ARG_32(4); // 0x050002d0 size of ? + uint32_t unk5 = SHIM_GET_ARG_32(5); // 7? + uint32_t unk6 = SHIM_GET_ARG_32(6); // 0x2004909c <-- points to zeros? + uint32_t unk7 = SHIM_GET_ARG_32(7); // 7? + // arg8 is in stack! + uint32_t sp = (uint32_t)ppc_state->r[1]; + // Points to the first 80000000h where the memcpy sources from. + uint32_t dest_ptr = SHIM_MEM_32(sp + 0x64); -// VdCallGraphicsNotificationRoutines -// r3 = 1 -// r4 = ? -// callbacks get 0, r3, r4 - - -SHIM_CALL VdIsHSIOTrainingSucceeded_shim( - PPCContext* ppc_state, KernelState* state) { XELOGD( - "VdIsHSIOTrainingSucceeded()"); + "VdInitializeScalerCommandBuffer(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, " + "%.8X, %.8X, %.8X)", + unk0, unk1, unk2, unk3, unk4, unk5, unk6, unk7, dest_ptr); + + // We could fake the commands here, but I'm not sure the game checks for + // anything but success (non-zero ret). + // For now, we just fill it with NOPs. + size_t total_words = 0x1CC / 4; + uint8_t* p = SHIM_MEM_ADDR(dest_ptr); + for (size_t i = 0; i < total_words; ++i, p += 4) { + poly::store_and_swap(p, 0x80000000); + } + + // returns memcpy size >> 2 for memcpy(...,...,ret << 2) + SHIM_SET_RETURN_64(total_words >> 2); +} + +SHIM_CALL VdCallGraphicsNotificationRoutines_shim(PPCContext* ppc_state, + KernelState* state) { + uint32_t unk_1 = SHIM_GET_ARG_32(0); + uint32_t args_ptr = SHIM_GET_ARG_32(1); + + assert_true(unk_1 == 1); + + uint16_t fb_width = SHIM_MEM_16(args_ptr + 0); + uint16_t fb_height = SHIM_MEM_16(args_ptr + 2); + uint16_t bb_width = SHIM_MEM_16(args_ptr + 4); + uint16_t bb_height = SHIM_MEM_16(args_ptr + 6); + + XELOGD("VdCallGraphicsNotificationRoutines(%d, %.8X(scale %dx%d -> %dx%d))", + unk_1, args_ptr, bb_width, bb_height, fb_width, fb_height); + + // TODO(benvanik): what does this mean, I forget: + // callbacks get 0, r3, r4 + + SHIM_SET_RETURN_64(0); +} + +SHIM_CALL VdIsHSIOTrainingSucceeded_shim(PPCContext* ppc_state, + KernelState* state) { + XELOGD("VdIsHSIOTrainingSucceeded()"); // Not really sure what this should be - code does weird stuff here: // (cntlzw r11, r3 / extrwi r11, r11, 1, 26) SHIM_SET_RETURN_64(1); } - -SHIM_CALL VdPersistDisplay_shim( - PPCContext* ppc_state, KernelState* state) { - XELOGD( - "VdPersistDisplay(?)"); +SHIM_CALL VdPersistDisplay_shim(PPCContext* ppc_state, KernelState* state) { + XELOGD("VdPersistDisplay(?)"); // ? SHIM_SET_RETURN_64(1); } - -SHIM_CALL VdRetrainEDRAMWorker_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL VdRetrainEDRAMWorker_shim(PPCContext* ppc_state, KernelState* state) { uint32_t unk0 = SHIM_GET_ARG_32(0); - XELOGD( - "VdRetrainEDRAMWorker(%.8X)", - unk0); + XELOGD("VdRetrainEDRAMWorker(%.8X)", unk0); SHIM_SET_RETURN_64(0); } - -SHIM_CALL VdRetrainEDRAM_shim( - PPCContext* ppc_state, KernelState* state) { +SHIM_CALL VdRetrainEDRAM_shim(PPCContext* ppc_state, KernelState* state) { uint32_t unk0 = SHIM_GET_ARG_32(0); uint32_t unk1 = SHIM_GET_ARG_32(1); uint32_t unk2 = SHIM_GET_ARG_32(2); @@ -393,69 +368,65 @@ SHIM_CALL VdRetrainEDRAM_shim( uint32_t unk4 = SHIM_GET_ARG_32(4); uint32_t unk5 = SHIM_GET_ARG_32(5); - XELOGD( - "VdRetrainEDRAM(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", - unk0, unk1, unk2, unk3, unk4, unk5); + XELOGD("VdRetrainEDRAM(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", unk0, unk1, unk2, + unk3, unk4, unk5); SHIM_SET_RETURN_64(0); } - -SHIM_CALL VdSwap_shim( - PPCContext* ppc_state, KernelState* state) { - uint32_t unk0 = SHIM_GET_ARG_32(0); // ptr into primary ringbuffer +SHIM_CALL VdSwap_shim(PPCContext* ppc_state, KernelState* state) { + uint32_t unk0 = SHIM_GET_ARG_32(0); // ptr into primary ringbuffer uint32_t unk1 = SHIM_GET_ARG_32(1); uint32_t unk2 = SHIM_GET_ARG_32(2); - uint32_t unk3 = SHIM_GET_ARG_32(3); // ptr to 0xBEEF0000 - uint32_t unk4 = SHIM_GET_ARG_32(4); // 0xBEEF0001 - uint32_t unk5 = SHIM_GET_ARG_32(5); - uint32_t unk6 = SHIM_GET_ARG_32(6); + uint32_t unk3 = SHIM_GET_ARG_32(3); // ptr to 0xBEEF0000 + uint32_t unk4 = SHIM_GET_ARG_32(4); // 0xBEEF0001 + uint32_t frontbuffer_ptr = SHIM_GET_ARG_32(5); // ptr to frontbuffer address + uint32_t unk6 = SHIM_GET_ARG_32(6); // ptr to 6? uint32_t unk7 = SHIM_GET_ARG_32(7); - XELOGD( - "VdSwap(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %.8X, %.8X)", - unk0, - unk1, - unk2, - unk3, - unk4, - unk5, - unk6, - unk7); + uint32_t frontbuffer = SHIM_MEM_32(frontbuffer_ptr); + + XELOGD("VdSwap(%.8X, %.8X, %.8X, %.8X, %.8X, %.8X(%.8X), %.8X, %.8X)", unk0, + unk1, unk2, unk3, unk4, frontbuffer_ptr, frontbuffer, unk6, unk7); // The caller seems to reserve 64 words (256b) in the primary ringbuffer // for this method to do what it needs. We just zero them out and send a // token value. It'd be nice to figure out what this is really doing so // that we could simulate it, though due to TCR I bet all games need to // use this method. - xe_zero_struct(SHIM_MEM_ADDR(unk0), 64 * 4); + memset(SHIM_MEM_ADDR(unk0), 0, 64 * 4); auto dwords = reinterpret_cast(SHIM_MEM_ADDR(unk0)); - dwords[0] = XESWAP32((0x03 << 30) | - ((1 - 1) << 16) | - (xenos::PM4_XE_SWAP << 8)); + dwords[0] = poly::byte_swap((0x03 << 30) | ((63 - 1) << 16) | + (xe::gpu::xenos::PM4_XE_SWAP << 8)); + dwords[1] = poly::byte_swap(frontbuffer); SHIM_SET_RETURN_64(0); } - } // namespace kernel } // namespace xe -void xe::kernel::xboxkrnl::RegisterVideoExports( - ExportResolver* export_resolver, KernelState* state) { +void xe::kernel::xboxkrnl::RegisterVideoExports(ExportResolver* export_resolver, + KernelState* state) { SHIM_SET_MAPPING("xboxkrnl.exe", VdGetCurrentDisplayGamma, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdGetCurrentDisplayInformation, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdQueryVideoFlags, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdQueryVideoMode, state); + SHIM_SET_MAPPING("xboxkrnl.exe", VdSetDisplayMode, state); + SHIM_SET_MAPPING("xboxkrnl.exe", VdSetDisplayModeOverride, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdInitializeEngines, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdShutdownEngines, state); + SHIM_SET_MAPPING("xboxkrnl.exe", VdGetGraphicsAsicID, state); + SHIM_SET_MAPPING("xboxkrnl.exe", VdEnableDisableClockGating, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdSetGraphicsInterruptCallback, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdInitializeRingBuffer, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdEnableRingBufferRPtrWriteBack, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdGetSystemCommandBuffer, state); - SHIM_SET_MAPPING("xboxkrnl.exe", - VdSetSystemCommandBufferGpuIdentifierAddress, state); + SHIM_SET_MAPPING("xboxkrnl.exe", VdSetSystemCommandBufferGpuIdentifierAddress, + state); + SHIM_SET_MAPPING("xboxkrnl.exe", VdInitializeScalerCommandBuffer, state); + SHIM_SET_MAPPING("xboxkrnl.exe", VdCallGraphicsNotificationRoutines, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdIsHSIOTrainingSucceeded, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdPersistDisplay, state); SHIM_SET_MAPPING("xboxkrnl.exe", VdRetrainEDRAMWorker, state); @@ -469,32 +440,30 @@ void xe::kernel::xboxkrnl::RegisterVideoExports( // Pointer to a global D3D device. Games only seem to set this, so we don't // have to do anything. We may want to read it back later, though. uint32_t pVdGlobalDevice = (uint32_t)memory->HeapAlloc(0, 4, 0); - export_resolver->SetVariableMapping( - "xboxkrnl.exe", ordinals::VdGlobalDevice, - pVdGlobalDevice); - XESETUINT32BE(mem + pVdGlobalDevice, 0); + export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGlobalDevice, + pVdGlobalDevice); + poly::store_and_swap(mem + pVdGlobalDevice, 0); // VdGlobalXamDevice (4b) // Pointer to the XAM D3D device, which we don't have. uint32_t pVdGlobalXamDevice = (uint32_t)memory->HeapAlloc(0, 4, 0); export_resolver->SetVariableMapping( - "xboxkrnl.exe", ordinals::VdGlobalXamDevice, - pVdGlobalXamDevice); - XESETUINT32BE(mem + pVdGlobalXamDevice, 0); + "xboxkrnl.exe", ordinals::VdGlobalXamDevice, pVdGlobalXamDevice); + poly::store_and_swap(mem + pVdGlobalXamDevice, 0); // VdGpuClockInMHz (4b) // GPU clock. Xenos is 500MHz. Hope nothing is relying on this timing... uint32_t pVdGpuClockInMHz = (uint32_t)memory->HeapAlloc(0, 4, 0); - export_resolver->SetVariableMapping( - "xboxkrnl.exe", ordinals::VdGpuClockInMHz, - pVdGpuClockInMHz); - XESETUINT32BE(mem + pVdGpuClockInMHz, 500); + export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGpuClockInMHz, + pVdGpuClockInMHz); + poly::store_and_swap(mem + pVdGpuClockInMHz, 500); // VdHSIOCalibrationLock (28b) // CriticalSection. uint32_t pVdHSIOCalibrationLock = (uint32_t)memory->HeapAlloc(0, 28, 0); export_resolver->SetVariableMapping( - "xboxkrnl.exe", ordinals::VdHSIOCalibrationLock, - pVdHSIOCalibrationLock); - xeRtlInitializeCriticalSectionAndSpinCount(pVdHSIOCalibrationLock, 10000); + "xboxkrnl.exe", ordinals::VdHSIOCalibrationLock, pVdHSIOCalibrationLock); + auto hsio_lock = + reinterpret_cast(mem + pVdHSIOCalibrationLock); + xeRtlInitializeCriticalSectionAndSpinCount(hsio_lock, 10000); } diff --git a/src/xenia/kernel/xboxkrnl_video.h b/src/xenia/kernel/xboxkrnl_video.h deleted file mode 100644 index 1a30d0849..000000000 --- a/src/xenia/kernel/xboxkrnl_video.h +++ /dev/null @@ -1,55 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_KERNEL_XBOXKRNL_VIDEO_H_ -#define XENIA_KERNEL_XBOXKRNL_VIDEO_H_ - -#include -#include - -#include - - -namespace xe { -namespace kernel { - - -// http://ffplay360.googlecode.com/svn/trunk/Common/XTLOnPC.h -#pragma pack(push, 1) -typedef struct { - uint32_t display_width; - uint32_t display_height; - uint32_t is_interlaced; - uint32_t is_widescreen; - uint32_t is_hi_def; - float refresh_rate; - uint32_t video_standard; - uint32_t unknown_0x8a; - uint32_t unknown_0x01; - uint32_t reserved[3]; -} -X_VIDEO_MODE; -#pragma pack(pop) -XEASSERTSTRUCTSIZE(X_VIDEO_MODE, 48); - -void xeVdGetCurrentDisplayGamma(uint32_t* arg0, float* arg1); -uint32_t xeVdQueryVideoFlags(); -void xeVdQueryVideoMode(X_VIDEO_MODE *video_mode, bool swap); - -void xeVdInitializeEngines(uint32_t unk0, uint32_t callback, uint32_t unk1, - uint32_t unk2_ptr, uint32_t unk3_ptr); -void xeVdSetGraphicsInterruptCallback(uint32_t callback, uint32_t user_data); -void xeVdEnableRingBufferRPtrWriteBack(uint32_t ptr, uint32_t block_size); - - -} // namespace kernel -} // namespace xe - - -#endif // XENIA_KERNEL_XBOXKRNL_VIDEO_H_ diff --git a/src/xenia/kernel/xobject.cc b/src/xenia/kernel/xobject.cc index 82564c3c2..736760bf8 100644 --- a/src/xenia/kernel/xobject.cc +++ b/src/xenia/kernel/xobject.cc @@ -7,79 +7,67 @@ ****************************************************************************** */ -#include +#include "xenia/kernel/xobject.h" -#include -#include -#include -#include +#include "xenia/kernel/xboxkrnl_private.h" +#include "xenia/kernel/objects/xevent.h" +#include "xenia/kernel/objects/xmutant.h" +#include "xenia/kernel/objects/xsemaphore.h" +namespace xe { +namespace kernel { -using namespace xe; -using namespace xe::kernel; -using namespace xe::kernel::xboxkrnl; - - -XObject::XObject(KernelState* kernel_state, Type type) : - kernel_state_(kernel_state), - handle_ref_count_(0), - pointer_ref_count_(1), - type_(type), handle_(X_INVALID_HANDLE_VALUE) { +XObject::XObject(KernelState* kernel_state, Type type) + : kernel_state_(kernel_state), + handle_ref_count_(0), + pointer_ref_count_(1), + type_(type), + handle_(X_INVALID_HANDLE_VALUE) { kernel_state->object_table()->AddHandle(this, &handle_); } XObject::~XObject() { - XEASSERTZERO(handle_ref_count_); - XEASSERTZERO(pointer_ref_count_); + assert_zero(handle_ref_count_); + assert_zero(pointer_ref_count_); } -Memory* XObject::memory() const { - return kernel_state_->memory(); -} +Memory* XObject::memory() const { return kernel_state_->memory(); } -XObject::Type XObject::type() { - return type_; -} +XObject::Type XObject::type() { return type_; } -X_HANDLE XObject::handle() const { - return handle_; -} +X_HANDLE XObject::handle() const { return handle_; } -void XObject::RetainHandle() { - xe_atomic_inc_32(&handle_ref_count_); -} +void XObject::RetainHandle() { ++handle_ref_count_; } bool XObject::ReleaseHandle() { - if (!xe_atomic_dec_32(&handle_ref_count_)) { + if (--handle_ref_count_ == 0) { return true; } return false; } -void XObject::Retain() { - xe_atomic_inc_32(&pointer_ref_count_); -} +void XObject::Retain() { ++pointer_ref_count_; } void XObject::Release() { - if (!xe_atomic_dec_32(&pointer_ref_count_)) { - XEASSERT(pointer_ref_count_ >= handle_ref_count_); + if (--pointer_ref_count_ == 0) { + assert_true(pointer_ref_count_ >= handle_ref_count_); delete this; } } X_STATUS XObject::Delete() { - return shared_kernel_state_->object_table()->RemoveHandle(handle_); + return kernel_state_->object_table()->RemoveHandle(handle_); } uint32_t XObject::TimeoutTicksToMs(int64_t timeout_ticks) { if (timeout_ticks > 0) { // Absolute time, based on January 1, 1601. // TODO(benvanik): convert time to relative time. - XEASSERTALWAYS(); + assert_always(); return 0; } else if (timeout_ticks < 0) { // Relative time. - return (uint32_t)(-timeout_ticks / 10000); // Ticks -> MS + return (uint32_t)(-timeout_ticks / 10000); // Ticks -> MS } else { return 0; } @@ -93,89 +81,73 @@ X_STATUS XObject::Wait(uint32_t wait_reason, uint32_t processor_mode, return X_STATUS_SUCCESS; } - DWORD timeout_ms = opt_timeout ? - TimeoutTicksToMs(*opt_timeout) : INFINITE; + DWORD timeout_ms = opt_timeout ? TimeoutTicksToMs(*opt_timeout) : INFINITE; DWORD result = WaitForSingleObjectEx(wait_handle, timeout_ms, alertable); switch (result) { - case WAIT_OBJECT_0: - return X_STATUS_SUCCESS; - case WAIT_IO_COMPLETION: - // Or X_STATUS_ALERTED? - return X_STATUS_USER_APC; - case WAIT_TIMEOUT: - return X_STATUS_TIMEOUT; - default: - case WAIT_FAILED: - case WAIT_ABANDONED: - return X_STATUS_ABANDONED_WAIT_0; + case WAIT_OBJECT_0: + return X_STATUS_SUCCESS; + case WAIT_IO_COMPLETION: + // Or X_STATUS_ALERTED? + return X_STATUS_USER_APC; + case WAIT_TIMEOUT: + return X_STATUS_TIMEOUT; + default: + case WAIT_FAILED: + case WAIT_ABANDONED: + return X_STATUS_ABANDONED_WAIT_0; } } -X_STATUS XObject::SignalAndWait( - XObject* signal_object, XObject* wait_object, - uint32_t wait_reason, uint32_t processor_mode, uint32_t alertable, - uint64_t* opt_timeout) { - DWORD timeout_ms = opt_timeout ? - TimeoutTicksToMs(*opt_timeout) : INFINITE; +X_STATUS XObject::SignalAndWait(XObject* signal_object, XObject* wait_object, + uint32_t wait_reason, uint32_t processor_mode, + uint32_t alertable, uint64_t* opt_timeout) { + DWORD timeout_ms = opt_timeout ? TimeoutTicksToMs(*opt_timeout) : INFINITE; - DWORD result = SignalObjectAndWait( - signal_object->GetWaitHandle(), - wait_object->GetWaitHandle(), - timeout_ms, - alertable ? TRUE : FALSE); + DWORD result = SignalObjectAndWait(signal_object->GetWaitHandle(), + wait_object->GetWaitHandle(), timeout_ms, + alertable ? TRUE : FALSE); return result; } -X_STATUS XObject::WaitMultiple( - uint32_t count, XObject** objects, - uint32_t wait_type, uint32_t wait_reason, uint32_t processor_mode, - uint32_t alertable, uint64_t* opt_timeout) { +X_STATUS XObject::WaitMultiple(uint32_t count, XObject** objects, + uint32_t wait_type, uint32_t wait_reason, + uint32_t processor_mode, uint32_t alertable, + uint64_t* opt_timeout) { void** wait_handles = (void**)alloca(sizeof(void*) * count); for (uint32_t n = 0; n < count; n++) { wait_handles[n] = objects[n]->GetWaitHandle(); - XEASSERTNOTNULL(wait_handles[n]); + assert_not_null(wait_handles[n]); } - DWORD timeout_ms = opt_timeout ? - TimeoutTicksToMs(*opt_timeout) : INFINITE; + DWORD timeout_ms = opt_timeout ? TimeoutTicksToMs(*opt_timeout) : INFINITE; DWORD result = WaitForMultipleObjectsEx( - count, wait_handles, - wait_type ? FALSE : TRUE, timeout_ms, alertable); + count, wait_handles, wait_type ? FALSE : TRUE, timeout_ms, alertable); return result; } -void XObject::LockType() { - xe_mutex_lock(shared_kernel_state_->object_mutex_); -} - -void XObject::UnlockType() { - xe_mutex_unlock(shared_kernel_state_->object_mutex_); -} - void XObject::SetNativePointer(uint32_t native_ptr) { - XObject::LockType(); + std::lock_guard lock(kernel_state_->object_mutex()); DISPATCH_HEADER* header_be = (DISPATCH_HEADER*)kernel_state_->memory()->Translate(native_ptr); DISPATCH_HEADER header; - header.type_flags = XESWAP32(header_be->type_flags); - header.signal_state = XESWAP32(header_be->signal_state); - header.wait_list_flink = XESWAP32(header_be->wait_list_flink); - header.wait_list_blink = XESWAP32(header_be->wait_list_blink); + header.type_flags = poly::byte_swap(header_be->type_flags); + header.signal_state = poly::byte_swap(header_be->signal_state); + header.wait_list_flink = poly::byte_swap(header_be->wait_list_flink); + header.wait_list_blink = poly::byte_swap(header_be->wait_list_blink); - XEASSERT(!(header.wait_list_blink & 0x1)); + assert_true(!(header.wait_list_blink & 0x1)); // Stash pointer in struct. uint64_t object_ptr = reinterpret_cast(this); object_ptr |= 0x1; - header_be->wait_list_flink = XESWAP32((uint32_t)(object_ptr >> 32)); - header_be->wait_list_blink = XESWAP32((uint32_t)(object_ptr & 0xFFFFFFFF)); - - XObject::UnlockType(); + header_be->wait_list_flink = poly::byte_swap((uint32_t)(object_ptr >> 32)); + header_be->wait_list_blink = + poly::byte_swap((uint32_t)(object_ptr & 0xFFFFFFFF)); } XObject* XObject::GetObject(KernelState* kernel_state, void* native_ptr, @@ -189,14 +161,14 @@ XObject* XObject::GetObject(KernelState* kernel_state, void* native_ptr, // We identify this by checking the low bit of wait_list_blink - if it's 1, // we have already put our pointer in there. - XObject::LockType(); + std::lock_guard lock(kernel_state->object_mutex()); DISPATCH_HEADER* header_be = (DISPATCH_HEADER*)native_ptr; DISPATCH_HEADER header; - header.type_flags = XESWAP32(header_be->type_flags); - header.signal_state = XESWAP32(header_be->signal_state); - header.wait_list_flink = XESWAP32(header_be->wait_list_flink); - header.wait_list_blink = XESWAP32(header_be->wait_list_blink); + header.type_flags = poly::byte_swap(header_be->type_flags); + header.signal_state = poly::byte_swap(header_be->signal_state); + header.wait_list_flink = poly::byte_swap(header_be->wait_list_flink); + header.wait_list_blink = poly::byte_swap(header_be->wait_list_blink); if (as_type == -1) { as_type = header.type_flags & 0xFF; @@ -204,66 +176,63 @@ XObject* XObject::GetObject(KernelState* kernel_state, void* native_ptr, if (header.wait_list_blink & 0x1) { // Already initialized. - uint64_t object_ptr = - ((uint64_t)header.wait_list_flink << 32) | - ((header.wait_list_blink) & ~0x1); + uint64_t object_ptr = ((uint64_t)header.wait_list_flink << 32) | + ((header.wait_list_blink) & ~0x1); XObject* object = reinterpret_cast(object_ptr); // TODO(benvanik): assert nothing has been changed in the struct. - XObject::UnlockType(); return object; } else { // First use, create new. // http://www.nirsoft.net/kernel_struct/vista/KOBJECTS.html XObject* object = NULL; switch (as_type) { - case 0: // EventNotificationObject - case 1: // EventSynchronizationObject + case 0: // EventNotificationObject + case 1: // EventSynchronizationObject { XEvent* ev = new XEvent(kernel_state); ev->InitializeNative(native_ptr, header); object = ev; - } - break; - case 2: // MutantObject + } break; + case 2: // MutantObject { XMutant* mutant = new XMutant(kernel_state); mutant->InitializeNative(native_ptr, header); object = mutant; - } - break; - case 5: // SemaphoreObject + } break; + case 5: // SemaphoreObject { XSemaphore* sem = new XSemaphore(kernel_state); sem->InitializeNative(native_ptr, header); object = sem; - } - break; - case 3: // ProcessObject - case 4: // QueueObject - case 6: // ThreadObject - case 7: // GateObject - case 8: // TimerNotificationObject - case 9: // TimerSynchronizationObject - case 18: // ApcObject - case 19: // DpcObject - case 20: // DeviceQueueObject - case 21: // EventPairObject - case 22: // InterruptObject - case 23: // ProfileObject - case 24: // ThreadedDpcObject - default: - XEASSERTALWAYS(); - XObject::UnlockType(); - return NULL; + } break; + case 3: // ProcessObject + case 4: // QueueObject + case 6: // ThreadObject + case 7: // GateObject + case 8: // TimerNotificationObject + case 9: // TimerSynchronizationObject + case 18: // ApcObject + case 19: // DpcObject + case 20: // DeviceQueueObject + case 21: // EventPairObject + case 22: // InterruptObject + case 23: // ProfileObject + case 24: // ThreadedDpcObject + default: + assert_always(); + return NULL; } // Stash pointer in struct. uint64_t object_ptr = reinterpret_cast(object); object_ptr |= 0x1; - header_be->wait_list_flink = XESWAP32((uint32_t)(object_ptr >> 32)); - header_be->wait_list_blink = XESWAP32((uint32_t)(object_ptr & 0xFFFFFFFF)); + header_be->wait_list_flink = poly::byte_swap((uint32_t)(object_ptr >> 32)); + header_be->wait_list_blink = + poly::byte_swap((uint32_t)(object_ptr & 0xFFFFFFFF)); - XObject::UnlockType(); return object; } } + +} // namespace kernel +} // namespace xe diff --git a/src/xenia/kernel/xobject.h b/src/xenia/kernel/xobject.h index 1a3b8fae7..86e43a423 100644 --- a/src/xenia/kernel/xobject.h +++ b/src/xenia/kernel/xobject.h @@ -10,15 +10,15 @@ #ifndef XENIA_KERNEL_XBOXKRNL_XOBJECT_H_ #define XENIA_KERNEL_XBOXKRNL_XOBJECT_H_ -#include +#include -#include +#include "xenia/kernel/kernel_state.h" +#include "xenia/xbox.h" namespace xe { namespace kernel { - // http://www.nirsoft.net/kernel_struct/vista/DISPATCHER_HEADER.html typedef struct { uint32_t type_flags; @@ -27,9 +27,8 @@ typedef struct { uint32_t wait_list_blink; } DISPATCH_HEADER; - class XObject { -public: + public: enum Type { kTypeModule, kTypeThread, @@ -39,6 +38,7 @@ public: kTypeNotifyListener, kTypeMutant, kTypeTimer, + kTypeEnumerator, }; XObject(KernelState* kernel_state, Type type); @@ -59,44 +59,38 @@ public: // Reference() // Dereference() - X_STATUS Wait( - uint32_t wait_reason, uint32_t processor_mode, uint32_t alertable, - uint64_t* opt_timeout); - static X_STATUS SignalAndWait( - XObject* signal_object, XObject* wait_object, - uint32_t wait_reason, uint32_t processor_mode, uint32_t alertable, - uint64_t* opt_timeout); - static X_STATUS WaitMultiple( - uint32_t count, XObject** objects, - uint32_t wait_type, uint32_t wait_reason, uint32_t processor_mode, - uint32_t alertable, uint64_t* opt_timeout); + X_STATUS Wait(uint32_t wait_reason, uint32_t processor_mode, + uint32_t alertable, uint64_t* opt_timeout); + static X_STATUS SignalAndWait(XObject* signal_object, XObject* wait_object, + uint32_t wait_reason, uint32_t processor_mode, + uint32_t alertable, uint64_t* opt_timeout); + static X_STATUS WaitMultiple(uint32_t count, XObject** objects, + uint32_t wait_type, uint32_t wait_reason, + uint32_t processor_mode, uint32_t alertable, + uint64_t* opt_timeout); - static void LockType(); - static void UnlockType(); static XObject* GetObject(KernelState* kernel_state, void* native_ptr, int32_t as_type = -1); virtual void* GetWaitHandle() { return 0; } -protected: + protected: Memory* memory() const; void SetNativePointer(uint32_t native_ptr); static uint32_t TimeoutTicksToMs(int64_t timeout_ticks); - KernelState* kernel_state_; + KernelState* kernel_state_; -private: - volatile int32_t handle_ref_count_; - volatile int32_t pointer_ref_count_; + private: + std::atomic handle_ref_count_; + std::atomic pointer_ref_count_; - Type type_; - X_HANDLE handle_; + Type type_; + X_HANDLE handle_; }; - } // namespace kernel } // namespace xe - #endif // XENIA_KERNEL_XBOXKRNL_XOBJECT_H_ diff --git a/src/xenia/logging.cc b/src/xenia/logging.cc deleted file mode 100644 index 3f9d840f9..000000000 --- a/src/xenia/logging.cc +++ /dev/null @@ -1,117 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include - -#include - - -DEFINE_bool(fast_stdout, false, - "Don't lock around stdout/stderr. May introduce weirdness."); - - -namespace { -xe_mutex_t* log_lock = xe_mutex_alloc(); -} // namespace - - -void xe_format_log_line( - char* buffer, size_t buffer_count, - const char* file_path, const uint32_t line_number, - const char* function_name, const char level_char, - const char* fmt, va_list args) { - // Strip out just the filename from the path. - const char* filename = xestrrchra(file_path, XE_PATH_SEPARATOR); - if (filename) { - // Slash - skip over it. - filename++; - } else { - // No slash, entire thing is filename. - filename = file_path; - } - - // Format string - add a trailing newline if required. - const char* outfmt = "XE[%c] %s:%d: "; - char* buffer_ptr = buffer + xesnprintfa( - buffer, buffer_count - 1, outfmt, level_char, filename, line_number); - - // Scribble args into the print buffer. - buffer_ptr = buffer_ptr + xevsnprintfa( - buffer_ptr, buffer_count - (buffer_ptr - buffer) - 1, fmt, args); - - // Add a trailing newline. - if (buffer_ptr[-1] != '\n') { - buffer_ptr[0] = '\n'; - buffer_ptr[1] = 0; - } -} - -void xe_log_line(const char* file_path, const uint32_t line_number, - const char* function_name, const char level_char, - const char* fmt, ...) { - SCOPE_profile_cpu_i("emu", "log_line"); - - char buffer[2048]; - va_list args; - va_start(args, fmt); - xe_format_log_line(buffer, XECOUNT(buffer), - file_path, line_number, function_name, level_char, - fmt, args); - va_end(args); - - if (!FLAGS_fast_stdout) { - xe_mutex_lock(log_lock); - } -#if 0// defined(OutputDebugString) - OutputDebugStringA(buffer); -#else - XEIGNORE(fprintf(stdout, buffer)); - fflush(stdout); -#endif // OutputDebugString - if (!FLAGS_fast_stdout) { - xe_mutex_unlock(log_lock); - } -} - -void xe_handle_fatal( - const char* file_path, const uint32_t line_number, - const char* function_name, const char* fmt, ...) { - char buffer[2048]; - va_list args; - va_start(args, fmt); - xe_format_log_line(buffer, XECOUNT(buffer), - file_path, line_number, function_name, 'X', - fmt, args); - va_end(args); - - if (!FLAGS_fast_stdout) { - xe_mutex_lock(log_lock); - } -#if defined(OutputDebugString) - OutputDebugStringA(buffer); -#else - XEIGNORE(fprintf(stderr, buffer)); - fflush(stderr); -#endif // OutputDebugString - if (!FLAGS_fast_stdout) { - xe_mutex_unlock(log_lock); - } - -#if XE_LIKE_WIN32 - if (!xe_has_console()) { - MessageBoxA(NULL, buffer, "Xenia Error", - MB_OK | MB_ICONERROR | MB_APPLMODAL | MB_SETFOREGROUND); - } -#endif // WIN32 - - exit(1); -} diff --git a/src/xenia/logging.h b/src/xenia/logging.h index e6496c158..0787fa07a 100644 --- a/src/xenia/logging.h +++ b/src/xenia/logging.h @@ -10,87 +10,65 @@ #ifndef XENIA_LOGGING_H_ #define XENIA_LOGGING_H_ -#include -#include -#include -#include +#include +#include "poly/logging.h" -#if XE_COMPILER_GNUC -#define XE_LOG_LINE_ATTRIBUTE __attribute__ ((format (printf, 5, 6))) -#else -#define XE_LOG_LINE_ATTRIBUTE -#endif // GNUC -void xe_log_line(const char* file_path, const uint32_t line_number, - const char* function_name, const char level_char, - const char* fmt, ...) XE_LOG_LINE_ATTRIBUTE; -#undef XE_LOG_LINE_ATTRIBUTE -void xe_handle_fatal( - const char* file_path, const uint32_t line_number, - const char* function_name, const char* fmt, ...); - -#if XE_OPTION_ENABLE_LOGGING -#define XELOGCORE(level, fmt, ...) xe_log_line( \ - XE_CURRENT_FILE, XE_CURRENT_LINE, XE_CURRENT_FUNCTION, level, \ - fmt, ##__VA_ARGS__) -#else -#define XELOGCORE(level, fmt, ...) XE_EMPTY_MACRO -#endif // ENABLE_LOGGING - -#define XEFATAL(fmt, ...) do { \ - xe_handle_fatal(XE_CURRENT_FILE, XE_CURRENT_LINE, XE_CURRENT_FUNCTION, \ - fmt, ##__VA_ARGS__); \ - } while (false); +#define XE_OPTION_ENABLE_LOGGING 1 +#define XE_OPTION_LOG_ERROR 1 +#define XE_OPTION_LOG_WARNING 1 +#define XE_OPTION_LOG_INFO 1 +#define XE_OPTION_LOG_DEBUG 1 +#define XE_OPTION_LOG_CPU 1 +#define XE_OPTION_LOG_APU 1 +#define XE_OPTION_LOG_GPU 1 +#define XE_OPTION_LOG_KERNEL 1 +#define XE_OPTION_LOG_FS 1 #if XE_OPTION_LOG_ERROR -#define XELOGE(fmt, ...) XELOGCORE('!', fmt, ##__VA_ARGS__) +#define XELOGE PLOGE #else -#define XELOGE(fmt, ...) XE_EMPTY_MACRO +#define XELOGE(fmt, ...) POLY_EMPTY_MACRO #endif #if XE_OPTION_LOG_WARNING -#define XELOGW(fmt, ...) XELOGCORE('w', fmt, ##__VA_ARGS__) +#define XELOGW PLOGW #else -#define XELOGW(fmt, ...) XE_EMPTY_MACRO +#define XELOGW(fmt, ...) POLY_EMPTY_MACRO #endif #if XE_OPTION_LOG_INFO -#define XELOGI(fmt, ...) XELOGCORE('i', fmt, ##__VA_ARGS__) +#define XELOGI PLOGI #else -#define XELOGI(fmt, ...) XE_EMPTY_MACRO +#define XELOGI(fmt, ...) POLY_EMPTY_MACRO #endif #if XE_OPTION_LOG_DEBUG -#define XELOGD(fmt, ...) XELOGCORE('d', fmt, ##__VA_ARGS__) +#define XELOGD PLOGD #else -#define XELOGD(fmt, ...) XE_EMPTY_MACRO +#define XELOGD(fmt, ...) POLY_EMPTY_MACRO #endif #if XE_OPTION_LOG_CPU -#define XELOGCPU(fmt, ...) XELOGCORE('C', fmt, ##__VA_ARGS__) +#define XELOGCPU(fmt, ...) PLOGCORE('C', fmt, ##__VA_ARGS__) #else -#define XELOGCPU(fmt, ...) XE_EMPTY_MACRO -#endif -#if XE_OPTION_LOG_SDB -#define XELOGSDB(fmt, ...) XELOGCORE('S', fmt, ##__VA_ARGS__) -#else -#define XELOGSDB(fmt, ...) XE_EMPTY_MACRO +#define XELOGCPU(fmt, ...) POLY_EMPTY_MACRO #endif #if XE_OPTION_LOG_APU -#define XELOGAPU(fmt, ...) XELOGCORE('A', fmt, ##__VA_ARGS__) +#define XELOGAPU(fmt, ...) PLOGCORE('A', fmt, ##__VA_ARGS__) #else -#define XELOGAPU(fmt, ...) XE_EMPTY_MACRO +#define XELOGAPU(fmt, ...) POLY_EMPTY_MACRO #endif #if XE_OPTION_LOG_GPU -#define XELOGGPU(fmt, ...) XELOGCORE('G', fmt, ##__VA_ARGS__) +#define XELOGGPU(fmt, ...) PLOGCORE('G', fmt, ##__VA_ARGS__) #else -#define XELOGGPU(fmt, ...) XE_EMPTY_MACRO +#define XELOGGPU(fmt, ...) POLY_EMPTY_MACRO #endif #if XE_OPTION_LOG_KERNEL -#define XELOGKERNEL(fmt, ...) XELOGCORE('K', fmt, ##__VA_ARGS__) +#define XELOGKERNEL(fmt, ...) PLOGCORE('K', fmt, ##__VA_ARGS__) #else -#define XELOGKERNEL(fmt, ...) XE_EMPTY_MACRO +#define XELOGKERNEL(fmt, ...) POLY_EMPTY_MACRO #endif #if XE_OPTION_LOG_FS -#define XELOGFS(fmt, ...) XELOGCORE('F', fmt, ##__VA_ARGS__) +#define XELOGFS(fmt, ...) PLOGCORE('F', fmt, ##__VA_ARGS__) #else -#define XELOGFS(fmt, ...) XE_EMPTY_MACRO +#define XELOGFS(fmt, ...) POLY_EMPTY_MACRO #endif diff --git a/src/xenia/malloc.cc b/src/xenia/malloc.cc deleted file mode 100644 index 1c827d46f..000000000 --- a/src/xenia/malloc.cc +++ /dev/null @@ -1,137 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -void *xe_malloc(const size_t size) { - // Some platforms return NULL from malloc with size zero. - if (!size) { - return malloc(1); - } - return malloc(size); -} - -void *xe_calloc(const size_t size) { - // Some platforms return NULL from malloc with size zero. - if (!size) { - return calloc(1, 1); - } - return calloc(1, size); -} - -void* xe_realloc(void *ptr, const size_t old_size, const size_t new_size) { - if (!ptr) { - // Support realloc as malloc. - return malloc(new_size); - } - if (old_size == new_size) { - // No-op. - return ptr; - } - if (!new_size) { - // Zero-size realloc, return a dummy buffer for platforms that don't support - // zero-size allocs. - void *dummy = malloc(1); - if (!dummy) { - return NULL; - } - xe_free(ptr); - return dummy; - } - - return realloc(ptr, new_size); -} - -void* xe_recalloc(void *ptr, const size_t old_size, const size_t new_size) { - if (!ptr) { - // Support realloc as malloc. - return calloc(1, new_size); - } - if (old_size == new_size) { - // No-op. - return ptr; - } - if (!new_size) { - // Zero-size realloc, return a dummy buffer for platforms that don't support - // zero-size allocs. - void *dummy = calloc(1, 1); - if (!dummy) { - return NULL; - } - xe_free(ptr); - return dummy; - } - - void *result = realloc(ptr, new_size); - if (!result) { - return NULL; - } - - // Zero out new memory. - if (new_size > old_size) { - xe_zero_memory(result, new_size, old_size, new_size - old_size); - } - - return result; -} - -void xe_free(void *ptr) { - if (ptr) { - free(ptr); - } -} - -xe_aligned_void_t *xe_malloc_aligned(const size_t size) { - // TODO(benvanik): validate every platform is aligned to XE_ALIGNMENT. - return xe_malloc(size); -} - -void xe_free_aligned(xe_aligned_void_t *ptr) { - xe_free((void*)ptr); -} - -int xe_zero_struct(void *ptr, const size_t size) { - return xe_zero_memory(ptr, size, 0, size); -} - -int xe_zero_memory(void *ptr, const size_t size, const size_t offset, - const size_t length) { - // TODO(benvanik): validate sizing/clamp. - if (!ptr || !length) { - return 0; - } - if (offset + length > size) { - return 1; - } - memset((uint8_t*)ptr + offset, 0, length); - return 0; -} - -int xe_copy_struct(void *dest, const void *source, const size_t size) { - return xe_copy_memory(dest, size, source, size); -} - -int xe_copy_memory(void *dest, const size_t dest_size, const void *source, - const size_t source_size) { - // TODO(benvanik): validate sizing. - if (!source_size) { - return 0; - } - if (!dest || !source) { - return 1; - } - if (dest_size < source_size) { - return 1; - } - memcpy(dest, source, source_size); - return 0; -} diff --git a/src/xenia/malloc.h b/src/xenia/malloc.h deleted file mode 100644 index c3f5ec754..000000000 --- a/src/xenia/malloc.h +++ /dev/null @@ -1,35 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_MALLOC_H_ -#define XENIA_MALLOC_H_ - -#include - - -#define xe_alloca(size) alloca(size) - -void *xe_malloc(const size_t size); -void *xe_calloc(const size_t size); -void *xe_realloc(void *ptr, const size_t old_size, const size_t new_size); -void *xe_recalloc(void *ptr, const size_t old_size, const size_t new_size); -void xe_free(void *ptr); - -xe_aligned_void_t *xe_malloc_aligned(const size_t size); -void xe_free_aligned(xe_aligned_void_t *ptr); - -int xe_zero_struct(void *ptr, const size_t size); -int xe_zero_memory(void *ptr, const size_t size, const size_t offset, - const size_t length); -int xe_copy_struct(void *dest, const void *source, const size_t size); -int xe_copy_memory(void *dest, const size_t dest_size, const void *source, - const size_t source_size); - - -#endif // XENIA_MALLOC_H_ diff --git a/src/xenia/memory.cc b/src/xenia/memory.cc new file mode 100644 index 000000000..74865ebfd --- /dev/null +++ b/src/xenia/memory.cc @@ -0,0 +1,598 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/memory.h" + +#include +#include + +#include +#include "poly/math.h" +#include "xenia/cpu/mmio_handler.h" + +using namespace xe; + +// TODO(benvanik): move xbox.h out +#include "xenia/xbox.h" + +#if !XE_PLATFORM_WIN32 +#include +#endif // WIN32 + +#define MSPACES 1 +#define USE_LOCKS 0 +#define USE_DL_PREFIX 1 +#define HAVE_MORECORE 0 +#define HAVE_MREMAP 0 +#define malloc_getpagesize 4096 +#define DEFAULT_GRANULARITY 64 * 1024 +#define DEFAULT_TRIM_THRESHOLD MAX_SIZE_T +#define MALLOC_ALIGNMENT 32 +#define MALLOC_INSPECT_ALL 1 +#if XE_DEBUG +#define FOOTERS 0 +#endif // XE_DEBUG +#include "third_party/dlmalloc/malloc.c.h" + +DEFINE_bool(log_heap, false, "Log heap structure on alloc/free."); +DEFINE_uint64( + heap_guard_pages, 0, + "Allocate the given number of guard pages around all heap chunks."); +DEFINE_bool(scribble_heap, false, + "Scribble 0xCD into all allocated heap memory."); + +/** + * Memory map: + * 0x00000000 - 0x3FFFFFFF (1024mb) - virtual 4k pages + * 0x40000000 - 0x7FFFFFFF (1024mb) - virtual 64k pages + * 0x80000000 - 0x8BFFFFFF ( 192mb) - xex 64k pages + * 0x8C000000 - 0x8FFFFFFF ( 64mb) - xex 64k pages (encrypted) + * 0x90000000 - 0x9FFFFFFF ( 256mb) - xex 4k pages + * 0xA0000000 - 0xBFFFFFFF ( 512mb) - physical 64k pages + * 0xC0000000 - 0xDFFFFFFF - physical 16mb pages + * 0xE0000000 - 0xFFFFFFFF - physical 4k pages + * + * We use the host OS to create an entire addressable range for this. That way + * we don't have to emulate a TLB. It'd be really cool to pass through page + * sizes or use madvice to let the OS know what to expect. + * + * We create our own heap of committed memory that lives at + * XENON_MEMORY_HEAP_LOW to XENON_MEMORY_HEAP_HIGH - all normal user allocations + * come from there. Since the Xbox has no paging, we know that the size of this + * heap will never need to be larger than ~512MB (realistically, smaller than + * that). We place it far away from the XEX data and keep the memory around it + * uncommitted so that we have some warning if things go astray. + * + * For XEX/GPU/etc data we allow placement allocations (base_address != 0) and + * commit the requested memory as needed. This bypasses the standard heap, but + * XEXs should never be overwriting anything so that's fine. We can also query + * for previous commits and assert that we really isn't committing twice. + * + * GPU memory is mapped onto the lower 512mb of the virtual 4k range (0). + * So 0xA0000000 = 0x00000000. A more sophisticated allocator could handle + * this. + */ + +#define XENON_MEMORY_PHYSICAL_HEAP_LOW 0x00010000 +#define XENON_MEMORY_PHYSICAL_HEAP_HIGH 0x20000000 +#define XENON_MEMORY_VIRTUAL_HEAP_LOW 0x20000000 +#define XENON_MEMORY_VIRTUAL_HEAP_HIGH 0x40000000 + +class xe::MemoryHeap { + public: + MemoryHeap(Memory* memory, bool is_physical); + ~MemoryHeap(); + + int Initialize(uint64_t low, uint64_t high); + + uint64_t Alloc(uint64_t base_address, size_t size, uint32_t flags, + uint32_t alignment); + uint64_t Free(uint64_t address, size_t size); + size_t QuerySize(uint64_t base_address); + + void Dump(); + + private: + static uint32_t next_heap_id_; + static void DumpHandler(void* start, void* end, size_t used_bytes, + void* context); + + private: + Memory* memory_; + uint32_t heap_id_; + bool is_physical_; + std::mutex lock_; + size_t size_; + uint8_t* ptr_; + mspace space_; +}; +uint32_t MemoryHeap::next_heap_id_ = 1; + +Memory::Memory() : mapping_(0), mapping_base_(nullptr) { + virtual_heap_ = new MemoryHeap(this, false); + physical_heap_ = new MemoryHeap(this, true); +} + +Memory::~Memory() { + // Uninstall the MMIO handler, as we won't be able to service more + // requests. + mmio_handler_.reset(); + + if (mapping_base_) { + // GPU writeback. + VirtualFree(Translate(0xC0000000), 0x00100000, MEM_DECOMMIT); + } + + delete physical_heap_; + delete virtual_heap_; + + // Unmap all views and close mapping. + if (mapping_) { + UnmapViews(); + CloseHandle(mapping_); + mapping_base_ = 0; + mapping_ = 0; + } +} + +int Memory::Initialize() { + int result = alloy::Memory::Initialize(); + if (result) { + return result; + } + +// Create main page file-backed mapping. This is all reserved but +// uncommitted (so it shouldn't expand page file). +#if XE_PLATFORM_WIN32 + mapping_ = + CreateFileMapping(INVALID_HANDLE_VALUE, NULL, + PAGE_READWRITE | SEC_RESERVE, 1, 0, // entire 4gb space + NULL); +#else + char mapping_path[] = "/xenia/mapping/XXXXXX"; + mktemp(mapping_path); + mapping_ = shm_open(mapping_path, O_CREAT, 0); + ftruncate(mapping_, 0x100000000); +#endif // XE_PLATFORM_WIN32 + if (!mapping_) { + XELOGE("Unable to reserve the 4gb guest address space."); + assert_not_null(mapping_); + return 1; + } + + // Attempt to create our views. This may fail at the first address + // we pick, so try a few times. + mapping_base_ = 0; + for (size_t n = 32; n < 64; n++) { + uint8_t* mapping_base = (uint8_t*)(1ull << n); + if (!MapViews(mapping_base)) { + mapping_base_ = mapping_base; + break; + } + } + if (!mapping_base_) { + XELOGE("Unable to find a continuous block in the 64bit address space."); + assert_always(); + return 1; + } + membase_ = mapping_base_; + + // Prepare heaps. + virtual_heap_->Initialize(XENON_MEMORY_VIRTUAL_HEAP_LOW, + XENON_MEMORY_VIRTUAL_HEAP_HIGH); + physical_heap_->Initialize(XENON_MEMORY_PHYSICAL_HEAP_LOW, + XENON_MEMORY_PHYSICAL_HEAP_HIGH - 0x1000); + + // GPU writeback. + // 0xC... is physical, 0x7F... is virtual. We may need to overlay these. + VirtualAlloc(Translate(0x00000000), 0x00100000, MEM_COMMIT, PAGE_READWRITE); + + // Add handlers for MMIO. + mmio_handler_ = cpu::MMIOHandler::Install(mapping_base_); + if (!mmio_handler_) { + XELOGE("Unable to install MMIO handlers"); + assert_always(); + return 1; + } + + // I have no idea what this is, but games try to read/write there. + VirtualAlloc(Translate(0x40000000), 0x00010000, MEM_COMMIT, PAGE_READWRITE); + poly::store_and_swap(Translate(0x40000000), 0x00C40000); + poly::store_and_swap(Translate(0x40000004), 0x00010000); + + return 0; +} + +const static struct { + uint64_t virtual_address_start; + uint64_t virtual_address_end; + uint64_t target_address; +} map_info[] = { + 0x00000000, 0x3FFFFFFF, 0x00000000, // (1024mb) - virtual 4k pages + 0x40000000, 0x7EFFFFFF, 0x40000000, // (1024mb) - virtual 64k pages (cont) + 0x7F000000, 0x7F0FFFFF, 0x00000000, // (1mb) - GPU writeback + 0x7F100000, 0x7FFFFFFF, 0x00100000, // (15mb) - XPS? + 0x80000000, 0x8FFFFFFF, 0x80000000, // (256mb) - xex 64k pages + 0x90000000, 0x9FFFFFFF, 0x80000000, // (256mb) - xex 4k pages + 0xA0000000, 0xBFFFFFFF, 0x00000000, // (512mb) - physical 64k pages + 0xC0000000, 0xDFFFFFFF, 0x00000000, // - physical 16mb pages + 0xE0000000, 0xFFFFFFFF, 0x00000000, // - physical 4k pages +}; +int Memory::MapViews(uint8_t* mapping_base) { + assert_true(poly::countof(map_info) == poly::countof(views_.all_views)); + for (size_t n = 0; n < poly::countof(map_info); n++) { +#if XE_PLATFORM_WIN32 + views_.all_views[n] = reinterpret_cast(MapViewOfFileEx( + mapping_, FILE_MAP_ALL_ACCESS, 0x00000000, + (DWORD)map_info[n].target_address, + map_info[n].virtual_address_end - map_info[n].virtual_address_start + 1, + mapping_base + map_info[n].virtual_address_start)); +#else + views_.all_views[n] = reinterpret_cast(mmap( + map_info[n].virtual_address_start + mapping_base, + map_info[n].virtual_address_end - map_info[n].virtual_address_start + 1, + PROT_NONE, MAP_SHARED | MAP_FIXED, mapping_, + map_info[n].target_address)); +#endif // XE_PLATFORM_WIN32 + if (!views_.all_views[n]) { + // Failed, so bail and try again. + UnmapViews(); + return 1; + } + } + return 0; +} + +void Memory::UnmapViews() { + for (size_t n = 0; n < poly::countof(views_.all_views); n++) { + if (views_.all_views[n]) { +#if XE_PLATFORM_WIN32 + UnmapViewOfFile(views_.all_views[n]); +#else + size_t length = map_info[n].virtual_address_end - + map_info[n].virtual_address_start + 1; + munmap(views_.all_views[n], length); +#endif // XE_PLATFORM_WIN32 + } + } +} + +bool Memory::AddMappedRange(uint64_t address, uint64_t mask, uint64_t size, + void* context, cpu::MMIOReadCallback read_callback, + cpu::MMIOWriteCallback write_callback) { + DWORD protect = PAGE_NOACCESS; + if (!VirtualAlloc(Translate(address), size, MEM_COMMIT, protect)) { + XELOGE("Unable to map range; commit/protect failed"); + return false; + } + return mmio_handler_->RegisterRange(address, mask, size, context, + read_callback, write_callback); +} + +uintptr_t Memory::AddWriteWatch(uint32_t guest_address, size_t length, + cpu::WriteWatchCallback callback, + void* callback_context, void* callback_data) { + return mmio_handler_->AddWriteWatch(guest_address, length, callback, + callback_context, callback_data); +} + +void Memory::CancelWriteWatch(uintptr_t watch_handle) { + mmio_handler_->CancelWriteWatch(watch_handle); +} + +uint64_t Memory::HeapAlloc(uint64_t base_address, size_t size, uint32_t flags, + uint32_t alignment) { + // If we were given a base address we are outside of the normal heap and + // will place wherever asked (so long as it doesn't overlap the heap). + if (!base_address) { + // Normal allocation from the managed heap. + uint64_t result; + if (flags & MEMORY_FLAG_PHYSICAL) { + result = physical_heap_->Alloc(base_address, size, flags, alignment); + } else { + result = virtual_heap_->Alloc(base_address, size, flags, alignment); + } + if (result) { + if (flags & MEMORY_FLAG_ZERO) { + memset(Translate(result), 0, size); + } + } + return result; + } else { + if (base_address >= XENON_MEMORY_VIRTUAL_HEAP_LOW && + base_address < XENON_MEMORY_VIRTUAL_HEAP_HIGH) { + // Overlapping managed heap. + assert_always(); + return 0; + } + if (base_address >= XENON_MEMORY_PHYSICAL_HEAP_LOW && + base_address < XENON_MEMORY_PHYSICAL_HEAP_HIGH) { + // Overlapping managed heap. + assert_always(); + return 0; + } + + uint8_t* p = Translate(base_address); + // TODO(benvanik): check if address range is in use with a query. + + void* pv = VirtualAlloc(p, size, MEM_COMMIT, PAGE_READWRITE); + if (!pv) { + // Failed. + assert_always(); + return 0; + } + + if (flags & MEMORY_FLAG_ZERO) { + memset(pv, 0, size); + } + + return base_address; + } +} + +int Memory::HeapFree(uint64_t address, size_t size) { + if (address >= XENON_MEMORY_VIRTUAL_HEAP_LOW && + address < XENON_MEMORY_VIRTUAL_HEAP_HIGH) { + return virtual_heap_->Free(address, size) ? 0 : 1; + } else if (address >= XENON_MEMORY_PHYSICAL_HEAP_LOW && + address < XENON_MEMORY_PHYSICAL_HEAP_HIGH) { + return physical_heap_->Free(address, size) ? 0 : 1; + } else { + // A placed address. Decommit. + uint8_t* p = Translate(address); + return VirtualFree(p, size, MEM_DECOMMIT) ? 0 : 1; + } +} + +bool Memory::QueryInformation(uint64_t base_address, AllocationInfo* mem_info) { + uint8_t* p = Translate(base_address); + MEMORY_BASIC_INFORMATION mbi; + if (!VirtualQuery(p, &mbi, sizeof(mbi))) { + return false; + } + mem_info->base_address = base_address; + mem_info->allocation_base = static_cast( + reinterpret_cast(mbi.AllocationBase) - membase_); + mem_info->allocation_protect = mbi.AllocationProtect; + mem_info->region_size = mbi.RegionSize; + mem_info->state = mbi.State; + mem_info->protect = mbi.Protect; + mem_info->type = mbi.Type; + return true; +} + +size_t Memory::QuerySize(uint64_t base_address) { + if (base_address >= XENON_MEMORY_VIRTUAL_HEAP_LOW && + base_address < XENON_MEMORY_VIRTUAL_HEAP_HIGH) { + return virtual_heap_->QuerySize(base_address); + } else if (base_address >= XENON_MEMORY_PHYSICAL_HEAP_LOW && + base_address < XENON_MEMORY_PHYSICAL_HEAP_HIGH) { + return physical_heap_->QuerySize(base_address); + } else { + // A placed address. + uint8_t* p = Translate(base_address); + MEMORY_BASIC_INFORMATION mem_info; + if (VirtualQuery(p, &mem_info, sizeof(mem_info))) { + return mem_info.RegionSize; + } else { + // Error. + return 0; + } + } +} + +int Memory::Protect(uint64_t address, size_t size, uint32_t access) { + uint8_t* p = Translate(address); + + size_t heap_guard_size = FLAGS_heap_guard_pages * 4096; + p += heap_guard_size; + + DWORD new_protect = access; + new_protect = + new_protect & + (X_PAGE_NOACCESS | X_PAGE_READONLY | X_PAGE_READWRITE | X_PAGE_WRITECOPY | + X_PAGE_GUARD | X_PAGE_NOCACHE | X_PAGE_WRITECOMBINE); + + DWORD old_protect; + return VirtualProtect(p, size, new_protect, &old_protect) == TRUE ? 0 : 1; +} + +uint32_t Memory::QueryProtect(uint64_t address) { + uint8_t* p = Translate(address); + MEMORY_BASIC_INFORMATION info; + size_t info_size = VirtualQuery((void*)p, &info, sizeof(info)); + if (!info_size) { + return 0; + } + return info.Protect; +} + +MemoryHeap::MemoryHeap(Memory* memory, bool is_physical) + : memory_(memory), is_physical_(is_physical) { + heap_id_ = next_heap_id_++; +} + +MemoryHeap::~MemoryHeap() { + if (space_) { + std::lock_guard guard(lock_); + destroy_mspace(space_); + space_ = NULL; + } + + if (ptr_) { + VirtualFree(ptr_, 0, MEM_RELEASE); + } +} + +int MemoryHeap::Initialize(uint64_t low, uint64_t high) { + // Commit the memory where our heap will live and allocate it. + // TODO(benvanik): replace dlmalloc with an implementation that can commit + // as it goes. + size_ = high - low; + ptr_ = memory_->views_.v00000000 + low; + void* heap_result = VirtualAlloc(ptr_, size_, MEM_COMMIT, PAGE_READWRITE); + if (!heap_result) { + return 1; + } + space_ = create_mspace_with_base(ptr_, size_, 0); + + return 0; +} + +uint64_t MemoryHeap::Alloc(uint64_t base_address, size_t size, uint32_t flags, + uint32_t alignment) { + size_t alloc_size = size; + if (int32_t(alloc_size) < 0) { + alloc_size = uint32_t(-alloc_size); + } + size_t heap_guard_size = FLAGS_heap_guard_pages * 4096; + if (heap_guard_size) { + alignment = std::max(alignment, static_cast(heap_guard_size)); + alloc_size = + static_cast(poly::round_up(alloc_size, heap_guard_size)); + } + + lock_.lock(); + uint8_t* p = (uint8_t*)mspace_memalign(space_, alignment, + alloc_size + heap_guard_size * 2); + assert_true(reinterpret_cast(p) <= 0xFFFFFFFFFull); + if (FLAGS_heap_guard_pages) { + size_t real_size = mspace_usable_size(p); + DWORD old_protect; + VirtualProtect(p, heap_guard_size, PAGE_NOACCESS, &old_protect); + p += heap_guard_size; + VirtualProtect(p + alloc_size, heap_guard_size, PAGE_NOACCESS, + &old_protect); + } + if (FLAGS_log_heap) { + Dump(); + } + lock_.unlock(); + if (!p) { + return 0; + } + + if (is_physical_) { + // If physical, we need to commit the memory in the physical address ranges + // so that it can be accessed. + VirtualAlloc(memory_->views_.vA0000000 + (p - memory_->views_.v00000000), + alloc_size, MEM_COMMIT, PAGE_READWRITE); + VirtualAlloc(memory_->views_.vC0000000 + (p - memory_->views_.v00000000), + alloc_size, MEM_COMMIT, PAGE_READWRITE); + VirtualAlloc(memory_->views_.vE0000000 + (p - memory_->views_.v00000000), + alloc_size, MEM_COMMIT, PAGE_READWRITE); + } + + if (flags & MEMORY_FLAG_ZERO) { + memset(p, 0, alloc_size); + } else if (FLAGS_scribble_heap) { + // Trash the memory so that we can see bad read-before-write bugs easier. + memset(p, 0xCD, alloc_size); + } + + uint64_t address = + (uint64_t)((uintptr_t)p - (uintptr_t)memory_->mapping_base_); + + return address; +} + +uint64_t MemoryHeap::Free(uint64_t address, size_t size) { + uint8_t* p = memory_->Translate(address); + + // Heap allocated address. + size_t heap_guard_size = FLAGS_heap_guard_pages * 4096; + p -= heap_guard_size; + size_t real_size = mspace_usable_size(p); + real_size -= heap_guard_size * 2; + if (!real_size) { + return 0; + } + + if (FLAGS_scribble_heap) { + // Trash the memory so that we can see bad read-before-write bugs easier. + memset(p + heap_guard_size, 0xDC, size); + } + + lock_.lock(); + if (FLAGS_heap_guard_pages) { + DWORD old_protect; + VirtualProtect(p, heap_guard_size, PAGE_READWRITE, &old_protect); + VirtualProtect(p + heap_guard_size + real_size, heap_guard_size, + PAGE_READWRITE, &old_protect); + } + mspace_free(space_, p); + if (FLAGS_log_heap) { + Dump(); + } + lock_.unlock(); + + if (is_physical_) { + // If physical, decommit from physical ranges too. + VirtualFree(memory_->views_.vA0000000 + (p - memory_->views_.v00000000), + size, MEM_DECOMMIT); + VirtualFree(memory_->views_.vC0000000 + (p - memory_->views_.v00000000), + size, MEM_DECOMMIT); + VirtualFree(memory_->views_.vE0000000 + (p - memory_->views_.v00000000), + size, MEM_DECOMMIT); + } + + return (uint64_t)real_size; +} + +size_t MemoryHeap::QuerySize(uint64_t base_address) { + uint8_t* p = memory_->Translate(base_address); + + // Heap allocated address. + size_t heap_guard_size = FLAGS_heap_guard_pages * 4096; + p -= heap_guard_size; + size_t real_size = mspace_usable_size(p); + real_size -= heap_guard_size * 2; + if (!real_size) { + return 0; + } + + return real_size; +} + +void MemoryHeap::Dump() { + XELOGI("MemoryHeap::Dump - %s", is_physical_ ? "physical" : "virtual"); + if (FLAGS_heap_guard_pages) { + XELOGI(" (heap guard pages enabled, stats will be wrong)"); + } + struct mallinfo info = mspace_mallinfo(space_); + XELOGI(" arena: %lld", info.arena); + XELOGI(" ordblks: %lld", info.ordblks); + XELOGI(" hblks: %lld", info.hblks); + XELOGI(" hblkhd: %lld", info.hblkhd); + XELOGI(" usmblks: %lld", info.usmblks); + XELOGI(" uordblks: %lld", info.uordblks); + XELOGI(" fordblks: %lld", info.fordblks); + XELOGI(" keepcost: %lld", info.keepcost); + mspace_inspect_all(space_, DumpHandler, this); +} + +void MemoryHeap::DumpHandler(void* start, void* end, size_t used_bytes, + void* context) { + MemoryHeap* heap = (MemoryHeap*)context; + Memory* memory = heap->memory_; + size_t heap_guard_size = FLAGS_heap_guard_pages * 4096; + uint64_t start_addr = (uint64_t)start + heap_guard_size; + uint64_t end_addr = (uint64_t)end - heap_guard_size; + uint32_t guest_start = + (uint32_t)(start_addr - (uintptr_t)memory->mapping_base_); + uint32_t guest_end = (uint32_t)(end_addr - (uintptr_t)memory->mapping_base_); + if (int32_t(end_addr - start_addr) > 0) { + XELOGI(" - %.8X-%.8X (%10db) %.16llX-%.16llX - %9db used", guest_start, + guest_end, (guest_end - guest_start), start_addr, end_addr, + used_bytes); + } else { + XELOGI(" - %.16llX-%.16llX - %9db used", + start, end, used_bytes); + } +} diff --git a/src/xenia/memory.h b/src/xenia/memory.h new file mode 100644 index 000000000..868b4f293 --- /dev/null +++ b/src/xenia/memory.h @@ -0,0 +1,103 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_MEMORY_H_ +#define XENIA_MEMORY_H_ + +#include + +#include "alloy/memory.h" + +#include "xenia/common.h" +#include "xenia/cpu/mmio_handler.h" + +typedef struct xe_ppc_state xe_ppc_state_t; + +namespace xe { + +class MemoryHeap; + +// TODO(benvanik): move to heap. +enum { + MEMORY_FLAG_64KB_PAGES = (1 << 1), + MEMORY_FLAG_ZERO = (1 << 2), + MEMORY_FLAG_PHYSICAL = (1 << 3), +}; + +// TODO(benvanik): move to heap. +// Equivalent to the Win32 MEMORY_BASIC_INFORMATION struct. +struct AllocationInfo { + uint64_t base_address; + uint64_t allocation_base; + uint32_t allocation_protect; // TBD + size_t region_size; + uint32_t state; // TBD + uint32_t protect; // TBD + uint32_t type; // TBD +}; + +class Memory : public alloy::Memory { + public: + Memory(); + ~Memory() override; + + int Initialize() override; + + bool AddMappedRange(uint64_t address, uint64_t mask, uint64_t size, + void* context, cpu::MMIOReadCallback read_callback, + cpu::MMIOWriteCallback write_callback); + + uintptr_t AddWriteWatch(uint32_t guest_address, size_t length, + cpu::WriteWatchCallback callback, + void* callback_context, void* callback_data); + void CancelWriteWatch(uintptr_t watch_handle); + + uint64_t HeapAlloc(uint64_t base_address, size_t size, uint32_t flags, + uint32_t alignment = 0x20); + int HeapFree(uint64_t address, size_t size); + + bool QueryInformation(uint64_t base_address, AllocationInfo* mem_info); + size_t QuerySize(uint64_t base_address); + + int Protect(uint64_t address, size_t size, uint32_t access); + uint32_t QueryProtect(uint64_t address); + + private: + int MapViews(uint8_t* mapping_base); + void UnmapViews(); + + private: + HANDLE mapping_; + uint8_t* mapping_base_; + union { + struct { + uint8_t* v00000000; + uint8_t* v40000000; + uint8_t* v7F000000; + uint8_t* v7F100000; + uint8_t* v80000000; + uint8_t* v90000000; + uint8_t* vA0000000; + uint8_t* vC0000000; + uint8_t* vE0000000; + }; + uint8_t* all_views[9]; + } views_; + + std::unique_ptr mmio_handler_; + + MemoryHeap* virtual_heap_; + MemoryHeap* physical_heap_; + + friend class MemoryHeap; +}; + +} // namespace xe + +#endif // XENIA_MEMORY_H_ diff --git a/src/xenia/platform.cc b/src/xenia/platform.cc deleted file mode 100644 index d5d0a14eb..000000000 --- a/src/xenia/platform.cc +++ /dev/null @@ -1,126 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - -#include - - -namespace { - -typedef int (*user_main_t)(int argc, xechar_t** argv); - -bool _has_console = true; - -} // namespace - - -#if XE_LIKE_WIN32 && defined(UNICODE) && UNICODE - -#include -#include -#include -#include - -int xe_main_thunk( - int argc, wchar_t* argv[], - void* user_main, const char* usage) { - google::SetUsageMessage(std::string("usage: ") + usage); - google::SetVersionString("1.0"); - - int argca = argc; - char** argva = (char**)alloca(sizeof(char*) * argca); - for (int n = 0; n < argca; n++) { - size_t len = xestrlenw(argv[n]); - argva[n] = (char*)alloca(len + 1); - xestrnarrow(argva[n], len + 1, argv[n]); - } - - google::ParseCommandLineFlags(&argc, &argva, true); - - // Parse may have deleted flags - so widen again. - int argcw = argc; - wchar_t** argvw = (wchar_t**)alloca(sizeof(wchar_t*) * argca); - for (int n = 0; n < argc; n++) { - size_t len = xestrlena(argva[n]); - argvw[n] = (wchar_t*)alloca(sizeof(wchar_t) * (len + 1)); - xestrwiden(argvw[n], len + 1, argva[n]); - } - - int result = ((user_main_t)user_main)(argcw, (xechar_t**)argvw); - google::ShutDownCommandLineFlags(); - return result; -} - -bool xe_has_console() { - return _has_console; -} - -void xe_attach_console() { - bool has_console = AttachConsole(ATTACH_PARENT_PROCESS) == TRUE; - if (!has_console) { - // We weren't launched from a console, so just return. - // We could alloc our own console, but meh: - // has_console = AllocConsole() == TRUE; - _has_console = false; - return; - } - _has_console = true; - - auto std_handle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE); - auto con_handle = _open_osfhandle(std_handle, _O_TEXT); - auto fp = _fdopen(con_handle, "w"); - *stdout = *fp; - setvbuf(stdout, NULL, _IONBF, 0); - - std_handle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE); - con_handle = _open_osfhandle(std_handle, _O_TEXT); - fp = _fdopen(con_handle, "w"); - *stderr = *fp; - setvbuf(stderr, NULL, _IONBF, 0); -} - -int xe_main_window_thunk( - wchar_t* command_line, - void* user_main, const wchar_t* name, const char* usage) { - xe_attach_console(); - wchar_t buffer[2048]; - xestrcpy(buffer, XECOUNT(buffer), name); - xestrcat(buffer, XECOUNT(buffer), XETEXT(" ")); - xestrcat(buffer, XECOUNT(buffer), command_line); - int argc; - wchar_t** argv = CommandLineToArgvW(buffer, &argc); - if (!argv) { - return 1; - } - int result = xe_main_thunk(argc, argv, user_main, usage); - LocalFree(argv); - return result; -} - -#else - -bool xe_has_console() { - return _has_console; -} - -int xe_main_thunk( - int argc, char** argv, - void* user_main, const char* usage) { - google::SetUsageMessage(std::string("usage: ") + usage); - google::SetVersionString("1.0"); - google::ParseCommandLineFlags(&argc, &argv, true); - int result = ((user_main_t)user_main)(argc, argv); - google::ShutDownCommandLineFlags(); - return result; -} - -#endif // WIN32 diff --git a/src/xenia/platform.h b/src/xenia/platform.h deleted file mode 100644 index 976216172..000000000 --- a/src/xenia/platform.h +++ /dev/null @@ -1,166 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_PLATFORM_H_ -#define XENIA_PLATFORM_H_ - -// NOTE: ordering matters here as sometimes multiple flags are defined on -// certain platforms. - -// Great resource on predefined macros: http://predef.sourceforge.net/preos.html - -/* -XE_PLATFORM: IOS | OSX | XBOX360 | WINCE | WIN32 | ANDROID | NACL | UNIX -XE_LIKE: OSX | WIN32 | POSIX -XE_PROFILE: EMBEDDED | DESKTOP (+ _SIMULATOR) -XE_COMPILER: GNUC | MSVC | INTEL | UNKNOWN -XE_CPU: 32BIT | 64BIT | BIGENDIAN | LITTLEENDIAN -*/ - - -#if defined(__APPLE__) -#include -#endif - -#if (defined(TARGET_OS_EMBEDDED) && TARGET_OS_EMBEDDED ) || \ - (defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE ) || \ - (defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR) - -#define XE_PLATFORM_IOS 1 -#define XE_LIKE_OSX 1 -#define XE_PROFILE_EMBEDDED 1 - -#if defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR -// EMBEDDED *and* SIMULATOR -#define XE_PROFILE_SIMULATOR 1 -#endif - -#elif defined(TARGET_OS_MAC) && TARGET_OS_MAC - -#define XE_PLATFORM_OSX 1 -#define XE_LIKE_OSX 1 -#define XE_PROFILE_DESKTOP 1 - -#elif defined(_XBOX) - -#define XE_PLATFORM_XBOX360 1 -#define XE_LIKE_WIN32 1 -#define XE_PROFILE_EMBEDDED 1 - -#elif defined(_WIN32_WCE) - -#define XE_PLATFORM_WINCE 1 -#define XE_LIKE_WIN32 1 -#define XE_PROFILE_EMBEDDED 1 - -#elif defined(__CYGWIN__) - -#define XE_PLATFORM_CYGWIN 1 -#define XE_LIKE_POSIX 1 -#define XE_PROFILE_DESKTOP 1 - -#elif defined(WIN32) || defined(_WIN32) - -#define XE_PLATFORM_WIN32 1 -#define XE_LIKE_WIN32 1 -#define XE_PROFILE_DESKTOP 1 - -#elif defined(ANDROID) - -#define XE_PLATFORM_ANDROID 1 -#define XE_LIKE_POSIX 1 -#define XE_PROFILE_EMBEDDED 1 - -#elif defined(__native_client__) - -#define XE_PLATFORM_NACL 1 -#define XE_LIKE_POSIX 1 -#define XE_PROFILE_DESKTOP 1 - -#else - -#define XE_PLATFORM_UNIX 1 -#define XE_LIKE_POSIX 1 -#define XE_PROFILE_DESKTOP 1 - -#endif - -#if defined(__GNUC__) -#define XE_COMPILER_GNUC 1 -#elif defined(_MSC_VER) -#define XE_COMPILER_MSVC 1 -#elif defined(__MINGW32) -#define XE_COMPILER_MINGW32 1 -#elif defined(__INTEL_COMPILER) -#define XE_COMPILER_INTEL 1 -#else -#define XE_COMPILER_UNKNOWN 1 -#endif - -#if defined(__ia64__) || defined(_M_IA64) || \ - defined(__ppc64__) || defined(__PPC64__) || \ - defined(__arch64__) || \ - defined(__x86_64__) || defined(_M_X64) || defined(_M_AMD64) || \ - defined(__LP64__) || defined(__LLP64) || \ - defined(_WIN64) || \ - (__WORDSIZE == 64) -#define XE_CPU_64BIT 1 -#else -#define XE_CPU_32BIT 1 -#endif // [64bit flags] - -#if defined(__ppc__) || defined(__PPC__) || defined(__powerpc__) || defined(__powerpc) || defined(__POWERPC__) || defined(_M_PPC) || defined(__PPC) || \ - defined(__ppc64__) || defined(__PPC64__) || \ - defined(__ARMEB__) || \ - defined(__BIG_ENDIAN) || defined(__BIG_ENDIAN__) -#define XE_CPU_BIGENDIAN 1 -#else -#define XE_CPU_LITTLEENDIAN 1 -#endif // [big endian flags] - -#if defined(DEBUG) || defined(_DEBUG) -#define XE_DEBUG 1 -#endif // DEBUG - -#if XE_CPU_32BIT -#define XE_ALIGNMENT 8 -#else -#define XE_ALIGNMENT 16 -#endif // 32BIT - -bool xe_has_console(); -#if XE_LIKE_WIN32 && defined(UNICODE) && UNICODE -int xe_main_thunk( - int argc, wchar_t* argv[], - void* user_main, const char* usage); -#define XE_MAIN_THUNK(NAME, USAGE) \ - int wmain(int argc, wchar_t *argv[]) { \ - return xe_main_thunk(argc, argv, NAME, USAGE); \ - } -int xe_main_window_thunk( - wchar_t* command_line, - void* user_main, const wchar_t* name, const char* usage); -#define XE_MAIN_WINDOW_THUNK(NAME, APP_NAME, USAGE) \ - int APIENTRY wWinMain(HINSTANCE, HINSTANCE, LPTSTR command_line, int) { \ - return xe_main_window_thunk(command_line, NAME, APP_NAME, USAGE); \ - } -#else -int xe_main_thunk( - int argc, char** argv, - void* user_main, const char* usage); -#define XE_MAIN_THUNK(NAME, USAGE) \ - int main(int argc, char **argv) { \ - return xe_main_thunk(argc, argv, (void*)NAME, USAGE); \ - } -#define XE_MAIN_WINDOW_THUNK(NAME, APP_NAME, USAGE) \ - XE_MAIN_THUNK(NAME, USAGE) -#endif // WIN32 - - -#endif // XENIA_PLATFORM_H_ diff --git a/src/xenia/platform_includes.h b/src/xenia/platform_includes.h deleted file mode 100644 index 6aaf86811..000000000 --- a/src/xenia/platform_includes.h +++ /dev/null @@ -1,63 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_PLATFORM_INCLUDES_H_ -#define XENIA_PLATFORM_INCLUDES_H_ - -#include - - -#if XE_PLATFORM_WINCE || XE_PLATFORM_WIN32 -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#include -#include -#include -#undef min -#undef max -#endif // WINCE || WIN32 - -#if XE_PLATFORM_XBOX360 -#include -#include -#endif // XBOX360 - -#if XE_COMPILER_MSVC -// Disable warning C4068: unknown pragma -#pragma warning(disable : 4068) -#endif // MSVC - -#if XE_LIKE_POSIX -#include -#include -#endif // POSIX - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include - - -#endif // XENIA_PLATFORM_INCLUDES_H_ diff --git a/src/xenia/profiling.cc b/src/xenia/profiling.cc index ce3a4ece0..3b93c7478 100644 --- a/src/xenia/profiling.cc +++ b/src/xenia/profiling.cc @@ -7,9 +7,25 @@ ****************************************************************************** */ -#define MICRO_PROFILE_IMPL +#include "xenia/logging.h" + +#define MICROPROFILE_ENABLED 1 +#define MICROPROFILEUI_ENABLED 1 +#define MICROPROFILE_IMPL 1 +#define MICROPROFILEUI_IMPL 1 +#define MICROPROFILE_PER_THREAD_BUFFER_SIZE (1024 * 1024 * 10) #define MICROPROFILE_USE_THREAD_NAME_CALLBACK 1 -#include +#define MICROPROFILE_WEBSERVER_MAXFRAMES 3 +#define MICROPROFILE_PRINTF PLOGI +#define MICROPROFILE_WEBSERVER 1 +#define MICROPROFILE_DEBUG 0 +#if MICROPROFILE_WEBSERVER +#include +#endif // MICROPROFILE_WEBSERVER +#include +#include + +#include "xenia/profiling.h" namespace xe { @@ -18,12 +34,40 @@ std::unique_ptr Profiler::display_ = nullptr; #if XE_OPTION_PROFILING void Profiler::Initialize() { - MicroProfileInit(); + // Custom groups. + MicroProfileSetEnableAllGroups(false); + MicroProfileForceEnableGroup("alloy", MicroProfileTokenTypeCpu); + MicroProfileForceEnableGroup("apu", MicroProfileTokenTypeCpu); + MicroProfileForceEnableGroup("cpu", MicroProfileTokenTypeCpu); + MicroProfileForceEnableGroup("gpu", MicroProfileTokenTypeCpu); + MicroProfileForceEnableGroup("internal", MicroProfileTokenTypeCpu); + g_MicroProfile.nGroupMask = g_MicroProfile.nForceGroup; + g_MicroProfile.nActiveGroup = g_MicroProfile.nActiveGroupWanted = + g_MicroProfile.nGroupMask; + + // Custom timers: time, average. + g_MicroProfile.nBars |= 0x1 | 0x2; + g_MicroProfile.nActiveBars |= 0x1 | 0x2; + +#if XE_OPTION_PROFILING_UI + MicroProfileInitUI(); + g_MicroProfileUI.bShowSpikes = true; + g_MicroProfileUI.nOpacityBackground = 0x40 << 24; + g_MicroProfileUI.nOpacityForeground = 0xc0 << 24; MicroProfileSetDisplayMode(1); +#else + MicroProfileSetForceEnable(true); + MicroProfileSetEnableAllGroups(true); + MicroProfileSetForceMetaCounters(false); +#endif // XE_OPTION_PROFILING_UI } void Profiler::Dump() { +#if XE_OPTION_PROFILING_UI MicroProfileDumpTimers(); +#endif // XE_OPTION_PROFILING_UI + MicroProfileDumpHtml("profile.html"); + MicroProfileDumpHtmlToFile(); } void Profiler::Shutdown() { @@ -41,64 +85,78 @@ void Profiler::ThreadEnter(const char* name) { MicroProfileOnThreadCreate(name); } -void Profiler::ThreadExit() { - MicroProfileOnThreadExit(); -} +void Profiler::ThreadExit() { MicroProfileOnThreadExit(); } bool Profiler::OnKeyDown(int key_code) { // http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx switch (key_code) { - case VK_TAB: - MicroProfileToggleDisplayMode(); - return true; - case VK_OEM_3: // ` - MicroProfileTogglePause(); - return true; - case 0x31: // 1 - MicroProfileModKey(1); - return true; + case VK_OEM_3: // ` + MicroProfileTogglePause(); + return true; +#if XE_OPTION_PROFILING_UI + case VK_TAB: + MicroProfileToggleDisplayMode(); + return true; + case 0x31: // 1 + MicroProfileModKey(1); + return true; +#endif // XE_OPTION_PROFILING_UI } return false; } bool Profiler::OnKeyUp(int key_code) { switch (key_code) { - case 0x31: // 1 - MicroProfileModKey(0); - return true; +#if XE_OPTION_PROFILING_UI + case 0x31: // 1 + MicroProfileModKey(0); + return true; +#endif // XE_OPTION_PROFILING_UI } return false; } +#if XE_OPTION_PROFILING_UI + void Profiler::OnMouseDown(bool left_button, bool right_button) { MicroProfileMouseButton(left_button, right_button); } -void Profiler::OnMouseUp() { - MicroProfileMouseButton(0, 0); -} +void Profiler::OnMouseUp() { MicroProfileMouseButton(0, 0); } -void Profiler::OnMouseMove(int x, int y) { - MicroProfileMousePosition(x, y, 0); -} +void Profiler::OnMouseMove(int x, int y) { MicroProfileMousePosition(x, y, 0); } void Profiler::OnMouseWheel(int x, int y, int dy) { MicroProfileMousePosition(x, y, dy); } +#else + +void Profiler::OnMouseDown(bool left_button, bool right_button) {} + +void Profiler::OnMouseUp() {} + +void Profiler::OnMouseMove(int x, int y) {} + +void Profiler::OnMouseWheel(int x, int y, int dy) {} + +#endif // XE_OPTION_PROFILING_UI + void Profiler::set_display(std::unique_ptr display) { display_ = std::move(display); } void Profiler::Present() { + SCOPE_profile_cpu_f("internal"); MicroProfileFlip(); +#if XE_OPTION_PROFILING_UI if (!display_) { return; } - display_->Begin(); MicroProfileDraw(display_->width(), display_->height()); display_->End(); +#endif // XE_OPTION_PROFILING_UI } #else @@ -124,34 +182,28 @@ void Profiler::Present() {} #if XE_OPTION_PROFILING -uint32_t MicroProfileGpuInsertTimeStamp() { - return 0; -} +uint32_t MicroProfileGpuInsertTimeStamp() { return 0; } -uint64_t MicroProfileGpuGetTimeStamp(uint32_t nKey) { - return 0; -} +uint64_t MicroProfileGpuGetTimeStamp(uint32_t nKey) { return 0; } -uint64_t MicroProfileTicksPerSecondGpu() { - return 0; -} +uint64_t MicroProfileTicksPerSecondGpu() { return 0; } -const char* MicroProfileGetThreadName() { - return "TODO: get thread name!"; -} +const char* MicroProfileGetThreadName() { return "TODO: get thread name!"; } -void MicroProfileDrawBox(int nX, int nY, int nX1, int nY1, uint32_t nColor, MicroProfileBoxType type) { +#if XE_OPTION_PROFILING_UI + +void MicroProfileDrawBox(int nX, int nY, int nX1, int nY1, uint32_t nColor, + MicroProfileBoxType type) { auto display = xe::Profiler::display(); if (!display) { return; } - display->DrawBox( - nX, nY, nX1, nY1, - nColor, - static_cast(type)); + display->DrawBox(nX, nY, nX1, nY1, nColor, + static_cast(type)); } -void MicroProfileDrawLine2D(uint32_t nVertices, float* pVertices, uint32_t nColor) { +void MicroProfileDrawLine2D(uint32_t nVertices, float* pVertices, + uint32_t nColor) { auto display = xe::Profiler::display(); if (!display) { return; @@ -159,7 +211,8 @@ void MicroProfileDrawLine2D(uint32_t nVertices, float* pVertices, uint32_t nColo display->DrawLine2D(nVertices, pVertices, nColor); } -void MicroProfileDrawText(int nX, int nY, uint32_t nColor, const char* pText, uint32_t nLen) { +void MicroProfileDrawText(int nX, int nY, uint32_t nColor, const char* pText, + uint32_t nLen) { auto display = xe::Profiler::display(); if (!display) { return; @@ -167,4 +220,6 @@ void MicroProfileDrawText(int nX, int nY, uint32_t nColor, const char* pText, ui display->DrawText(nX, nY, nColor, pText, nLen); } +#endif // XE_OPTION_PROFILING_UI + #endif // XE_OPTION_PROFILING diff --git a/src/xenia/profiling.h b/src/xenia/profiling.h index 30ab996ac..6ec644c5c 100644 --- a/src/xenia/profiling.h +++ b/src/xenia/profiling.h @@ -12,11 +12,12 @@ #include -#include -#include -#include -#include -#include +#include "poly/string.h" + +#define XE_OPTION_PROFILING 1 +#if XE_LIKE_WIN32 +#define XE_OPTION_PROFILING_UI 1 +#endif // XE_LIKE_WIN32 #if XE_OPTION_PROFILING // Pollutes the global namespace. Yuck. @@ -30,7 +31,8 @@ namespace xe { // Defines a profiling scope for CPU tasks. // Use `SCOPE_profile_cpu(name)` to activate the scope. #define DEFINE_profile_cpu(name, group_name, scope_name) \ - MICROPROFILE_DEFINE(name, group_name, scope_name, xe::Profiler::GetColor(scope_name)) + MICROPROFILE_DEFINE(name, group_name, scope_name, \ + xe::Profiler::GetColor(scope_name)) // Declares a previously defined profile scope. Use in a translation unit. #define DECLARE_profile_cpu(name) MICROPROFILE_DECLARE(name) @@ -38,40 +40,43 @@ namespace xe { // Defines a profiling scope for GPU tasks. // Use `COUNT_profile_gpu(name)` to activate the scope. #define DEFINE_profile_gpu(name, group_name, scope_name) \ - MICROPROFILE_DEFINE_GPU(name, group_name, scope_name, xe::Profiler::GetColor(scope_name)) + MICROPROFILE_DEFINE_GPU(name, group_name, scope_name, \ + xe::Profiler::GetColor(scope_name)) // Declares a previously defined profile scope. Use in a translation unit. #define DECLARE_profile_gpu(name) MICROPROFILE_DECLARE_GPU(name) // Enters a previously defined CPU profiling scope, active for the duration // of the containing block. -#define SCOPE_profile_cpu(name) \ - MICROPROFILE_SCOPE(name) +#define SCOPE_profile_cpu(name) MICROPROFILE_SCOPE(name) // Enters a CPU profiling scope, active for the duration of the containing // block. No previous definition required. #define SCOPE_profile_cpu_i(group_name, scope_name) \ - MICROPROFILE_SCOPEI(group_name, scope_name, xe::Profiler::GetColor(scope_name)) + MICROPROFILE_SCOPEI(group_name, scope_name, \ + xe::Profiler::GetColor(scope_name)) // Enters a CPU profiling scope by function name, active for the duration of // the containing block. No previous definition required. -#define SCOPE_profile_cpu_f(group_name) \ - MICROPROFILE_SCOPEI(group_name, XE_CURRENT_FUNCTION, xe::Profiler::GetColor(XE_CURRENT_FUNCTION)) +#define SCOPE_profile_cpu_f(group_name) \ + MICROPROFILE_SCOPEI(group_name, __FUNCTION__, \ + xe::Profiler::GetColor(__FUNCTION__)) // Enters a previously defined GPU profiling scope, active for the duration // of the containing block. -#define SCOPE_profile_gpu(name) \ - MICROPROFILE_SCOPEGPU(name) +#define SCOPE_profile_gpu(name) MICROPROFILE_SCOPEGPU(name) // Enters a GPU profiling scope, active for the duration of the containing // block. No previous definition required. #define SCOPE_profile_gpu_i(group_name, scope_name) \ - MICROPROFILE_SCOPEGPUI(group_name, scope_name, xe::Profiler::GetColor(scope_name)) + MICROPROFILE_SCOPEGPUI(group_name, scope_name, \ + xe::Profiler::GetColor(scope_name)) // Enters a GPU profiling scope by function name, active for the duration of // the containing block. No previous definition required. -#define SCOPE_profile_gpu_f(group_name) \ - MICROPROFILE_SCOPEGPUI(group_name, XE_CURRENT_FUNCTION, xe::Profiler::GetColor(XE_CURRENT_FUNCTION)) +#define SCOPE_profile_gpu_f(group_name) \ + MICROPROFILE_SCOPEGPUI(group_name, __FUNCTION__, \ + xe::Profiler::GetColor(__FUNCTION__)) // Tracks a CPU value counter. #define COUNT_profile_cpu(name, count) MICROPROFILE_META_CPU(name, count) @@ -85,14 +90,30 @@ namespace xe { #define DEFINE_profile_gpu(name, group_name, scope_name) #define DECLARE_profile_cpu(name) #define DECLARE_profile_gpu(name) -#define SCOPE_profile_cpu(name) do {} while (false) -#define SCOPE_profile_cpu_f(name) do {} while (false) -#define SCOPE_profile_cpu_i(group_name, scope_name) do {} while (false) -#define SCOPE_profile_gpu(name) do {} while (false) -#define SCOPE_profile_gpu_f(name) do {} while (false) -#define SCOPE_profile_gpu_i(group_name, scope_name) do {} while (false) -#define COUNT_profile_cpu(name, count) do {} while (false) -#define COUNT_profile_gpu(name, count) do {} while (false) +#define SCOPE_profile_cpu(name) \ + do { \ + } while (false) +#define SCOPE_profile_cpu_f(name) \ + do { \ + } while (false) +#define SCOPE_profile_cpu_i(group_name, scope_name) \ + do { \ + } while (false) +#define SCOPE_profile_gpu(name) \ + do { \ + } while (false) +#define SCOPE_profile_gpu_f(name) \ + do { \ + } while (false) +#define SCOPE_profile_gpu_i(group_name, scope_name) \ + do { \ + } while (false) +#define COUNT_profile_cpu(name, count) \ + do { \ + } while (false) +#define COUNT_profile_gpu(name, count) \ + do { \ + } while (false) #define MICROPROFILE_TEXT_WIDTH 1 #define MICROPROFILE_TEXT_HEIGHT 1 @@ -100,14 +121,14 @@ namespace xe { #endif // XE_OPTION_PROFILING class ProfilerDisplay { -public: - enum BoxType { + public: + enum class BoxType { #if XE_OPTION_PROFILING - BOX_TYPE_BAR = MicroProfileBoxTypeBar, - BOX_TYPE_FLAT = MicroProfileBoxTypeFlat, + kBar = MicroProfileBoxTypeBar, + kFlat = MicroProfileBoxTypeFlat, #else - BOX_TYPE_BAR, - BOX_TYPE_FLAT, + kBar, + kFlat, #endif // XE_OPTION_PROFILING }; @@ -118,13 +139,15 @@ public: virtual void Begin() = 0; virtual void End() = 0; - virtual void DrawBox(int x, int y, int x1, int y1, uint32_t color, BoxType type) = 0; + virtual void DrawBox(int x0, int y0, int x1, int y1, uint32_t color, + BoxType type) = 0; virtual void DrawLine2D(uint32_t count, float* vertices, uint32_t color) = 0; - virtual void DrawText(int x, int y, uint32_t color, const char* text, size_t text_length) = 0; + virtual void DrawText(int x, int y, uint32_t color, const char* text, + size_t text_length) = 0; }; class Profiler { -public: + public: #if XE_OPTION_PROFILING static bool is_enabled() { return true; } #else @@ -163,7 +186,7 @@ public: // TODO(benvanik): display mode/pause/etc? -private: + private: static std::unique_ptr display_; }; diff --git a/src/xenia/sources.gypi b/src/xenia/sources.gypi index 0d20898e0..9891468fb 100644 --- a/src/xenia/sources.gypi +++ b/src/xenia/sources.gypi @@ -1,37 +1,25 @@ # Copyright 2013 Ben Vanik. All Rights Reserved. { 'sources': [ - 'assert.h', - 'atomic.h', - 'byte_order.h', 'common.h', - 'config.h', - 'core.h', + 'debug_agent.cc', + 'debug_agent.h', 'emulator.cc', 'emulator.h', 'export_resolver.cc', 'export_resolver.h', - 'logging.cc', 'logging.h', - 'malloc.cc', - 'malloc.h', - 'platform.cc', - 'platform.h', - 'platform_includes.h', + 'memory.cc', + 'memory.h', 'profiling.cc', 'profiling.h', - 'string.cc', - 'string.h', - 'types.h', 'xbox.h', - 'xenia.h', + # xenia_main.cc is purposefully omitted as it's used in another target. ], 'includes': [ 'apu/sources.gypi', - 'core/sources.gypi', 'cpu/sources.gypi', - 'debug/sources.gypi', 'gpu/sources.gypi', 'hid/sources.gypi', 'kernel/sources.gypi', diff --git a/src/xenia/string.cc b/src/xenia/string.cc deleted file mode 100644 index 9d90f2952..000000000 --- a/src/xenia/string.cc +++ /dev/null @@ -1,33 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -#if XE_PLATFORM_WIN32 - -char* xestrcasestra(const char* str, const char* substr) { - const size_t len = xestrlena(substr); - while (*str) { - if (!_strnicmp(str, substr, len)) { - break; - } - str++; - } - - if (*str) { - return (char*)str; - } else { - return NULL; - } -} - -#endif // WIN32 diff --git a/src/xenia/string.h b/src/xenia/string.h deleted file mode 100644 index e833118ef..000000000 --- a/src/xenia/string.h +++ /dev/null @@ -1,126 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_STRING_H_ -#define XENIA_STRING_H_ - -#include -#include - - -// NOTE: these differing implementations should behave pretty much the same. -// If they don't, then they will have to be abstracted out. - -#define XEInvalidSize ((size_t)(-1)) - -#if !XE_LIKE_WIN32 -int strncpy_s(char* dest, size_t destLength, const char* source, size_t count); -#define strcpy_s(dest, destLength, source) !(strcpy(dest, source) == dest + (destLength*0)) -#define strcat_s(dest, destLength, source) !(strcat(dest, source) == dest + (destLength*0)) -#define _snprintf_s(dest, destLength, x, format, ...) snprintf(dest, destLength, format, ##__VA_ARGS__) -#define xestrdupa strdup -#define xestrtoulla strtoull -#define xestrcasestra strcasestr -#else -#define strcasecmp _stricmp -#define xestrdupa _strdup -#define xestrtoullw _wcstoui64 -#define xestrtoulla _strtoui64 -char* xestrcasestra(const char* str, const char* substr); -#endif // !WIN32 - -#define xestrlenw wcslen -#define xestrcmpw wcscmp -#define xestrcasecmpw _wcsicmp -#define xestrdupw _wcsdup -#define xestrchrw wcschr -#define xestrrchrw wcsrchr -#define xestrstrw wcsstr -#define xestrcasestrw ?? -#define xestrcpyw(dest, destLength, source) (wcscpy_s(dest, destLength, source) == 0) -#define xestrncpyw(dest, destLength, source, count) (wcsncpy_s(dest, destLength, source, count) == 0) -#define xestrcatw(dest, destLength, source) (wcscat_s(dest, destLength, source) == 0) -#define xesnprintfw(buffer, bufferCount, format, ...) _snwprintf_s(buffer, bufferCount, (bufferCount) ? (bufferCount - 1) : 0, format, ##__VA_ARGS__) -#define xevsnprintfw(buffer, bufferCount, format, args) _vsnwprintf_s(buffer, bufferCount, (bufferCount) ? (bufferCount - 1) : 0, format, args) -#define xevscprintfw(format, args) _vscwprintf(format, args) - -#define xestrlena strlen -#define xestrcmpa strcmp -#define xestrcasecmpa strcasecmp -#define xestrchra strchr -#define xestrrchra strrchr -#define xestrstra strstr -#define xestrcpya(dest, destLength, source) (strcpy_s(dest, destLength, source) == 0) -#define xestrncpya(dest, destLength, source, count) (strncpy_s(dest, destLength, source, count) == 0) -#define xestrcata(dest, destLength, source) (strcat_s(dest, destLength, source) == 0) -#define xesnprintfa(buffer, bufferCount, format, ...) _snprintf_s(buffer, bufferCount, bufferCount, format, ##__VA_ARGS__) -#define xevsnprintfa(buffer, bufferCount, format, args) vsnprintf(buffer, bufferCount, format, args) - -#if XE_PLATFORM_WIN32 && defined(UNICODE) && UNICODE - -typedef wchar_t xechar_t; -#define XE_WCHAR 1 -#define XETEXT(s) L ## s -#define XESTRFORMAT L"%ls" - -#define xestrlen xestrlenw -#define xestrcmp xestrcmpw -#define xestrcasecmp xestrcasecmpw -#define xestrdup xestrdupw -#define xestrchr xestrchrw -#define xestrrchr xestrrchrw -#define xestrstr xestrstrw -#define xestrcasestr xestrcasestrw -#define xestrtoull xestrtoullw -#define xestrcpy xestrcpyw -#define xestrncpy xestrncpyw -#define xestrcat xestrcatw -#define xesnprintf xesnprintfw -#define xevsnprintf xevsnprintfw -#define xestrnarrow(dest, destLength, source) (wcstombs_s(NULL, dest, destLength, source, _TRUNCATE) == 0) -#define xestrwiden(dest, destLength, source) (mbstowcs_s(NULL, dest, destLength, source, _TRUNCATE) == 0) - -#else - -typedef char xechar_t; -#define XE_CHAR 1 -#define XETEXT(s) s -#define XESTRFORMAT "%s" - -#define xestrlen xestrlena -#define xestrcmp xestrcmpa -#define xestrcasecmp xestrcasecmpa -#define xestrdup xestrdupa -#define xestrchr xestrchra -#define xestrrchr xestrrchra -#define xestrstr xestrstra -#define xestrcasestr xestrcasestra -#define xestrtoull xestrtoulla -#define xestrcpy xestrcpya -#define xestrncpy xestrncpya -#define xestrcat xestrcata -#define xesnprintf xesnprintfa -#define xevsnprintf xevsnprintfa -#define xestrnarrow(dest, destLength, source) xestrcpy(dest, destLength, source) -#define xestrwiden(dest, destLength, source) xestrcpy(dest, destLength, source) - -#endif // WIN32 - -#define XT XETEXT -#define XTS XESTRFORMAT - -#if XE_LIKE_WIN32 -#define XE_PATH_SEPARATOR ((xechar_t)'\\') -#define XE_MAX_PATH _MAX_PATH -#else -#define XE_PATH_SEPARATOR ((xechar_t)'/') -#define XE_MAX_PATH PATH_MAX -#endif // WIN32 - -#endif // XENIA_STRING_H_ diff --git a/src/xenia/types.h b/src/xenia/types.h deleted file mode 100644 index 4cd3f5daf..000000000 --- a/src/xenia/types.h +++ /dev/null @@ -1,172 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_TYPES_H_ -#define XENIA_TYPES_H_ - -#include -#include - -namespace xe { -// TODO(benvanik): support other compilers/etc -using std::auto_ptr; -using std::shared_ptr; -} // namespace xe - - -#define XE_EMPTY_MACRO do { } while(0) - -#define XEUNREFERENCED(expr) (void)(expr) - -#define XEDECLARECLASS1(ns1, name) \ - namespace ns1 { class name; } -#define XEDECLARECLASS2(ns1, ns2, name) \ - namespace ns1 { namespace ns2 { \ - class name; \ - } } -#define XEDECLARECLASS3(ns1, ns2, ns3, name) \ - namespace ns1 { namespace ns2 { namespace ns3 { \ - class name; \ - } } } -#define XEDECLARECLASS4(ns1, ns2, ns3, ns4, name) \ - namespace ns1 { namespace ns2 { namespace ns3 { namespace ns4 { \ - class name; \ - } } } } - -#if XE_COMPILER_MSVC -#define XEASSUME(expr) __analysis_assume(expr) -#else -#define XEASSUME(expr) -#endif // MSVC - -#if XE_COMPILER_MSVC -#define XECDECL __cdecl -#else -#define XECDECL -#endif // MSVC - -#if defined(__cplusplus) -#define XEEXTERNC extern "C" -#define XEEXTERNC_BEGIN extern "C" { -#define XEEXTERNC_END } -#else -#define XEEXTERNC extern -#define XEEXTERNC_BEGIN -#define XEEXTERNC_END -#endif // __cplusplus - -#if XE_COMPILER_MSVC -// http://msdn.microsoft.com/en-us/library/z8y1yy88.aspx -#define XEFORCEINLINE static __forceinline -#define XENOINLINE __declspec(noinline) -#elif XE_COMPILER_GNUC -// http://gcc.gnu.org/onlinedocs/gcc/Function-Attributes.html -#if (__GNUC__ >= 4) -#define XEFORCEINLINE static __inline__ __attribute__((always_inline)) -#else -#define XEFORCEINLINE static __inline__ -#endif -#define XENOINLINE -#else -#define XEFORCEINLINE -#define XENOINLINE -#endif // MSVC - -#if XE_COMPILER_MSVC -#define XEPACKEDSTRUCT(name, value) \ - __pragma(pack(push, 1)) struct name##_s value __pragma(pack(pop)); \ - typedef struct name##_s name; -#define XEPACKEDSTRUCTANONYMOUS(value) \ - __pragma(pack(push, 1)) struct value __pragma(pack(pop)); -#define XEPACKEDUNION(name, value) \ - __pragma(pack(push, 1)) union name##_s value __pragma(pack(pop)); \ - typedef union name##_s name; -#elif XE_COMPILER_GNUC -#define XEPACKEDSTRUCT(name, value) \ - struct __attribute__((packed)) name -#define XEPACKEDSTRUCTANONYMOUS(value) \ - struct __attribute__((packed)) -#define XEPACKEDUNION(name, value) \ - union __attribute__((packed)) name -#endif // MSVC - -#if XE_COMPILER_MSVC -// http://msdn.microsoft.com/en-us/library/83ythb65.aspx -#define XECACHEALIGN __declspec(align(XE_ALIGNMENT)) -#define XECACHEALIGN64 __declspec(align(64)) -#elif XE_COMPILER_GNUC -// http://gcc.gnu.org/onlinedocs/gcc/Type-Attributes.html -#define XECACHEALIGN __attribute__ ((aligned(XE_ALIGNMENT))) -#define XECACHEALIGN64 __attribute__ ((aligned(64))) -#else -#define XECACHEALIGN -#define XECACHEALIGN64 -#endif // MSVC -typedef XECACHEALIGN volatile void xe_aligned_void_t; - -#if XE_COMPILER_MSVC -// http://msdn.microsoft.com/en-us/library/ms175773.aspx -#define XECOUNT(array) _countof(array) -#elif XE_COMPILER_GNUC -#define XECOUNT(array) (sizeof(array) / sizeof(__typeof__(array[0]))) -#else -#define XECOUNT(array) (sizeof(array) / sizeof(array[0])) -#endif // MSVC - -#if !defined(MIN) -#if XE_COMPILER_GNUC -#define MIN(A, B) ({ __typeof__(A) __a = (A); __typeof__(B) __b = (B); (__a < __b) ? __a : __b; }) -#define MAX(A, B) ({ __typeof__(A) __a = (A); __typeof__(B) __b = (B); (__a < __b) ? __b : __a; }) -//#elif XE_COMPILER_MSVC -// TODO(benvanik): experiment with decltype: -// http://msdn.microsoft.com/en-us/library/dd537655.aspx -#else -// NOTE: this implementation will evaluate the arguments twice - may be worth -// writing an inline function instead. -#define MIN(A, B) ( ((A) < (B)) ? (A) : (B) ) -#define MAX(A, B) ( ((A) < (B)) ? (B) : (A) ) -#endif // GNUC -#endif // !MIN - -XEFORCEINLINE size_t hash_combine(size_t seed) { - return seed; -} -template -size_t hash_combine(size_t seed, const T& v, const Ts&... vs) { - std::hash hasher; - seed ^= hasher(v) + 0x9E3779B9 + (seed << 6) + (seed >> 2); - return hash_combine(seed, vs...); -} - -#if XE_PLATFORM_WIN32 -#define XESAFERELEASE(p) if (p) { p->Release(); } -#endif // WIN32 - -#define XEBITMASK(a, b) (((unsigned) -1 >> (31 - (b))) & ~((1U << (a)) - 1)) -#define XESELECTBITS(value, a, b) ((value & XEBITMASK(a, b)) >> a) - -#define XEROUNDUP(v, multiple) ((v) + (multiple) - 1 - ((v) - 1) % (multiple)) -static inline uint32_t XENEXTPOW2(uint32_t v) { - v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; -} -#define XEALIGN(value, align) ((value + align - 1) & ~(align - 1)) - -#define XESUCCEED() goto XECLEANUP -#define XEFAIL() goto XECLEANUP -#define XEEXPECT(expr) if (!(expr) ) { goto XECLEANUP; } -#define XEEXPECTTRUE(expr) if (!(expr) ) { goto XECLEANUP; } -#define XEEXPECTFALSE(expr) if ( (expr) ) { goto XECLEANUP; } -#define XEEXPECTZERO(expr) if ( (expr) != 0 ) { goto XECLEANUP; } -#define XEEXPECTNOTZERO(expr) if ( (expr) == 0 ) { goto XECLEANUP; } -#define XEEXPECTNULL(expr) if ( (expr) != NULL ) { goto XECLEANUP; } -#define XEEXPECTNOTNULL(expr) if ( (expr) == NULL ) { goto XECLEANUP; } -#define XEIGNORE(expr) do { (void)(expr); } while(0) - - -#endif // XENIA_TYPES_H_ diff --git a/src/xenia/ui/main_window.cc b/src/xenia/ui/main_window.cc new file mode 100644 index 000000000..52d0e19ac --- /dev/null +++ b/src/xenia/ui/main_window.cc @@ -0,0 +1,81 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include "xenia/ui/main_window.h" + +#include "poly/logging.h" +#include "poly/threading.h" +#include "xenia/emulator.h" + +namespace xe { +namespace ui { + +MainWindow::MainWindow(Emulator* emulator) + : PlatformWindow(L"xenia"), emulator_(emulator) {} + +MainWindow::~MainWindow() = default; + +void MainWindow::Start() { + poly::threading::Fence fence; + + loop_.Post([&]() { + poly::threading::set_name("Win32 Loop"); + xe::Profiler::ThreadEnter("Win32 Loop"); + + if (!Initialize()) { + PFATAL("Failed to initialize main window"); + exit(1); + } + + fence.Signal(); + }); + + fence.Wait(); +} + +bool MainWindow::Initialize() { + if (!PlatformWindow::Initialize()) { + return false; + } + Resize(1280, 720); + return true; +} + +void MainWindow::OnClose() { + loop_.Quit(); + + // TODO(benvanik): proper exit. + PLOGI("User-initiated death!"); + exit(1); +} + +X_STATUS MainWindow::LaunchPath(std::wstring path) { + X_STATUS result; + + // Launch based on file type. + // This is a silly guess based on file extension. + // NOTE: this blocks! + auto file_system_type = emulator_->file_system()->InferType(path); + switch (file_system_type) { + case kernel::fs::FileSystemType::STFS_TITLE: + result = emulator_->LaunchSTFSTitle(path); + break; + case kernel::fs::FileSystemType::XEX_FILE: + result = emulator_->LaunchXexFile(path); + break; + case kernel::fs::FileSystemType::DISC_IMAGE: + result = emulator_->LaunchDiscImage(path); + break; + } + + return result; +} + +} // namespace ui +} // namespace xe diff --git a/src/xenia/ui/main_window.h b/src/xenia/ui/main_window.h new file mode 100644 index 000000000..093731a95 --- /dev/null +++ b/src/xenia/ui/main_window.h @@ -0,0 +1,54 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2014 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#ifndef XENIA_UI_MAIN_WINDOW_H_ +#define XENIA_UI_MAIN_WINDOW_H_ + +#include "poly/ui/window.h" +#include "xenia/xbox.h" + +// TODO(benvanik): only on windows. +#include "poly/ui/win32/win32_loop.h" +#include "poly/ui/win32/win32_window.h" + +namespace xe { +class Emulator; +} // namespace xe + +namespace xe { +namespace ui { + +using PlatformLoop = poly::ui::win32::Win32Loop; +using PlatformWindow = poly::ui::win32::Win32Window; + +class MainWindow : public PlatformWindow { + public: + explicit MainWindow(Emulator* emulator); + ~MainWindow() override; + + Emulator* emulator() const { return emulator_; } + PlatformLoop* loop() { return &loop_; } + + void Start(); + + X_STATUS LaunchPath(std::wstring path); + + private: + bool Initialize(); + + void OnClose() override; + + Emulator* emulator_; + PlatformLoop loop_; +}; + +} // namespace ui +} // namespace xe + +#endif // XENIA_UI_MAIN_WINDOW_H_ diff --git a/src/xenia/ui/sources.gypi b/src/xenia/ui/sources.gypi index b0e8905f6..f2c3a3d99 100644 --- a/src/xenia/ui/sources.gypi +++ b/src/xenia/ui/sources.gypi @@ -1,18 +1,7 @@ # Copyright 2014 Ben Vanik. All Rights Reserved. { 'sources': [ - 'menu_item.cc', - 'menu_item.h', - 'ui_event.h', - 'window.cc', - 'window.h', - ], - - 'conditions': [ - ['OS == "win"', { - 'includes': [ - 'win32/sources.gypi', - ], - }], + 'main_window.cc', + 'main_window.h', ], } diff --git a/src/xenia/ui/ui_event.h b/src/xenia/ui/ui_event.h deleted file mode 100644 index 07fae340e..000000000 --- a/src/xenia/ui/ui_event.h +++ /dev/null @@ -1,86 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_UI_UI_EVENT_H_ -#define XENIA_UI_UI_EVENT_H_ - -#include - - -namespace xe { -namespace ui { - -class App; -class Window; - - -class UIEvent { -public: - UIEvent(Window* window = NULL) : - window_(window) {} - virtual ~UIEvent() {} - - Window* window() const { return window_; } - -private: - Window* window_; -}; - -class KeyEvent : public UIEvent { -public: - KeyEvent(Window* window, int key_code) : - key_code_(key_code), - UIEvent(window) {} - virtual ~KeyEvent() {} - - int key_code() const { return key_code_; } - -private: - int key_code_; -}; - -class MouseEvent : public UIEvent { -public: - enum Button { - MOUSE_BUTTON_NONE = 0, - MOUSE_BUTTON_LEFT, - MOUSE_BUTTON_RIGHT, - MOUSE_BUTTON_MIDDLE, - MOUSE_BUTTON_X1, - MOUSE_BUTTON_X2, - }; - -public: - MouseEvent(Window* window, - Button button, int32_t x, int32_t y, - int32_t dx = 0, int32_t dy = 0) : - button_(button), x_(x), y_(y), dx_(dx), dy_(dy), - UIEvent(window) {} - virtual ~MouseEvent() {} - - Button button() const { return button_; } - int32_t x() const { return x_; } - int32_t y() const { return y_; } - int32_t dx() const { return dx_; } - int32_t dy() const { return dy_; } - -private: - Button button_; - int32_t x_; - int32_t y_; - int32_t dx_; - int32_t dy_; -}; - - -} // namespace ui -} // namespace xe - - -#endif // XENIA_UI_UI_EVENT_H_ diff --git a/src/xenia/ui/win32/win32_window.cc b/src/xenia/ui/win32/win32_window.cc deleted file mode 100644 index 5e4b12738..000000000 --- a/src/xenia/ui/win32/win32_window.cc +++ /dev/null @@ -1,372 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include -#include -#include - - -using namespace xe; -using namespace xe::ui; -using namespace xe::ui::win32; - - -namespace { - -static LRESULT CALLBACK Win32WindowWndProc( - HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { - Win32Window* window = 0; - if (message == WM_NCCREATE) { - LPCREATESTRUCT create_struct = (LPCREATESTRUCT)lParam; - window = (Win32Window*)create_struct->lpCreateParams; - SetWindowLongPtr(hWnd, GWLP_USERDATA, (__int3264)(LONG_PTR)window); - } else { - window = (Win32Window*)GetWindowLongPtr(hWnd, GWLP_USERDATA); - } - if (window) { - return window->WndProc(hWnd, message, wParam, lParam); - } else { - return DefWindowProc(hWnd, message, wParam, lParam); - } -} - -} // namespace - - -Win32Window::Win32Window(xe_run_loop_ref run_loop) : - handle_(0), closing_(false), - Window(run_loop) { -} - -Win32Window::~Win32Window() { - if (handle_) { - CloseWindow(handle_); - handle_ = NULL; - } -} - -int Win32Window::Initialize(const char* title, uint32_t width, uint32_t height) { - int result = Window::Initialize(title, width, height); - if (result) { - return result; - } - - HINSTANCE hInstance = GetModuleHandle(NULL); - - WNDCLASSEX wcex; - wcex.cbSize = sizeof(WNDCLASSEX); - wcex.style = 0; - wcex.lpfnWndProc = Win32WindowWndProc; - wcex.cbClsExtra = 0; - wcex.cbWndExtra = 0; - wcex.hInstance = hInstance; - wcex.hIcon = NULL; // LoadIcon(hInstance, (LPCTSTR)IDI_TUTORIAL1); - wcex.hIconSm = NULL; // LoadIcon(hInstance, (LPCTSTR)IDI_TUTORIAL1); - wcex.hCursor = LoadCursor(NULL, IDC_ARROW); - wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); - wcex.lpszMenuName = NULL; - wcex.lpszClassName = L"XeniaWindowClass"; - if (!RegisterClassEx(&wcex)) { - XELOGE("RegisterClassEx failed"); - return 1; - } - - // Setup initial size. - DWORD window_style = WS_OVERLAPPEDWINDOW; - DWORD window_ex_style = WS_EX_APPWINDOW; - RECT rc = { - 0, 0, - width, height - }; - AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE); - - // Create window. - handle_ = CreateWindowEx( - window_ex_style, - L"XeniaWindowClass", - L"Xenia", - window_style, - CW_USEDEFAULT, CW_USEDEFAULT, - rc.right - rc.left, rc.bottom - rc.top, - NULL, - NULL, - hInstance, - this); - if (!handle_) { - XELOGE("CreateWindow failed"); - return 1; - } - - // Disable flicks. - ATOM atom = GlobalAddAtom(L"MicrosoftTabletPenServiceProperty"); - const DWORD_PTR dwHwndTabletProperty = - TABLET_DISABLE_PRESSANDHOLD | // disables press and hold (right-click) gesture - TABLET_DISABLE_PENTAPFEEDBACK | // disables UI feedback on pen up (waves) - TABLET_DISABLE_PENBARRELFEEDBACK | // disables UI feedback on pen button down (circle) - TABLET_DISABLE_FLICKS | // disables pen flicks (back, forward, drag down, drag up) - TABLET_DISABLE_TOUCHSWITCH | - TABLET_DISABLE_SMOOTHSCROLLING | - TABLET_DISABLE_TOUCHUIFORCEON | - TABLET_ENABLE_MULTITOUCHDATA; - SetProp( - handle_, - L"MicrosoftTabletPenServiceProperty", - reinterpret_cast(dwHwndTabletProperty)); - GlobalDeleteAtom(atom); - - // Enable DWM elevation. - EnableMMCSS(); - - ShowWindow(handle_, SW_SHOWNORMAL); - UpdateWindow(handle_); - - return 0; -} - -void Win32Window::EnableMMCSS() { - HMODULE hLibrary = LoadLibrary(L"DWMAPI.DLL"); - if (!hLibrary) { - return; - } - - typedef HRESULT (__stdcall *PDwmEnableMMCSS)(BOOL); - PDwmEnableMMCSS pDwmEnableMMCSS = - (PDwmEnableMMCSS)GetProcAddress( - hLibrary, "DwmEnableMMCSS"); - if (pDwmEnableMMCSS) { - pDwmEnableMMCSS(TRUE); - } - - typedef HRESULT (__stdcall *PDwmSetPresentParameters)(HWND, DWM_PRESENT_PARAMETERS*); - PDwmSetPresentParameters pDwmSetPresentParameters = - (PDwmSetPresentParameters)GetProcAddress( - hLibrary, "DwmSetPresentParameters"); - if (pDwmSetPresentParameters) { - DWM_PRESENT_PARAMETERS pp; - memset(&pp, 0, sizeof(DWM_PRESENT_PARAMETERS)); - pp.cbSize = sizeof(DWM_PRESENT_PARAMETERS); - pp.fQueue = FALSE; - pp.cBuffer = 2; - pp.fUseSourceRate = FALSE; - pp.cRefreshesPerFrame = 1; - pp.eSampling = DWM_SOURCE_FRAME_SAMPLING_POINT; - pDwmSetPresentParameters(handle_, &pp); - } - - FreeLibrary(hLibrary); -} - -bool Win32Window::set_title(const char* title) { - if (!Window::set_title(title)) { - return false; - } - XEIGNORE(SetWindowTextA(handle_, title)); - return true; -} - -bool Win32Window::set_cursor_visible(bool value) { - if (!Window::set_cursor_visible(value)) { - return false; - } - if (value) { - ShowCursor(TRUE); - SetCursor(NULL); - } else { - ShowCursor(FALSE); - } - return true; -} - -bool Win32Window::SetSize(uint32_t width, uint32_t height) { - RECT rc = { - 0, 0, - width, height - }; - AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE); - // TODO(benvanik): center? - MoveWindow(handle_, 0, 0, rc.right - rc.left, rc.bottom - rc.top, TRUE); - return true; -} - -void Win32Window::OnClose() { - if (!closing_ && handle_) { - closing_ = true; - CloseWindow(handle_); - handle_ = NULL; - } -} - -bool Win32Window::HandleMouse(UINT message, WPARAM wParam, LPARAM lParam) { - int32_t x = GET_X_LPARAM(lParam); - int32_t y = GET_Y_LPARAM(lParam); - if (message == WM_MOUSEWHEEL) { - POINT pt = { x, y }; - ScreenToClient(handle_, &pt); - x = pt.x; - y = pt.y; - } - - MouseEvent::Button button = MouseEvent::MOUSE_BUTTON_NONE; - int32_t dx = 0; - int32_t dy = 0; - switch (message) { - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - button = MouseEvent::MOUSE_BUTTON_LEFT; - break; - case WM_RBUTTONDOWN: - case WM_RBUTTONUP: - button = MouseEvent::MOUSE_BUTTON_RIGHT; - break; - case WM_MBUTTONDOWN: - case WM_MBUTTONUP: - button = MouseEvent::MOUSE_BUTTON_MIDDLE; - break; - case WM_XBUTTONDOWN: - case WM_XBUTTONUP: - switch (GET_XBUTTON_WPARAM(wParam)) { - case XBUTTON1: - button = MouseEvent::MOUSE_BUTTON_X1; - break; - case XBUTTON2: - button = MouseEvent::MOUSE_BUTTON_X2; - break; - default: - return false; - } - break; - case WM_MOUSEMOVE: - button = MouseEvent::MOUSE_BUTTON_NONE; - break; - case WM_MOUSEWHEEL: - button = MouseEvent::MOUSE_BUTTON_NONE; - dx = 0; // ? - dy = GET_WHEEL_DELTA_WPARAM(wParam); - break; - default: - // Double click/etc? - return true; - } - - auto e = MouseEvent(this, button, x, y, dx, dy); - switch (message) { - case WM_LBUTTONDOWN: - case WM_RBUTTONDOWN: - case WM_MBUTTONDOWN: - case WM_XBUTTONDOWN: - mouse_down(e); - break; - case WM_LBUTTONUP: - case WM_RBUTTONUP: - case WM_MBUTTONUP: - case WM_XBUTTONUP: - mouse_up(e); - break; - case WM_MOUSEMOVE: - mouse_move(e); - break; - case WM_MOUSEWHEEL: - mouse_wheel(e); - break; - } - return true; -} - -bool Win32Window::HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam) { - auto e = KeyEvent(this, (int)wParam); - switch (message) { - case WM_KEYDOWN: - key_down(e); - return true; - case WM_KEYUP: - key_up(e); - return true; - default: - return false; - } -} - -LRESULT Win32Window::WndProc(HWND hWnd, UINT message, - WPARAM wParam, LPARAM lParam) { - if (message >= WM_MOUSEFIRST && message <= WM_MOUSELAST) { - if (HandleMouse(message, wParam, lParam)) { - return 0; - } else { - return DefWindowProc(hWnd, message, wParam, lParam); - } - } else if (message >= WM_KEYFIRST && message <= WM_KEYLAST) { - if (HandleKeyboard(message, wParam, lParam)) { - return 0; - } else { - return DefWindowProc(hWnd, message, wParam, lParam); - } - } - - switch (message) { - case WM_NCCREATE: - handle_ = hWnd; - return DefWindowProc(hWnd, message, wParam, lParam); - case WM_ACTIVATEAPP: - if (wParam) { - // Made active. - OnShow(); - } else { - // Made inactive. - OnHide(); - } - return DefWindowProc(hWnd, message, wParam, lParam); - case WM_CLOSE: - closing_ = true; - Close(); - return DefWindowProc(hWnd, message, wParam, lParam); - case WM_DESTROY: - return 0; - - case WM_PAINT: - { - PAINTSTRUCT ps; - HDC hdc = BeginPaint(hWnd, &ps); - EndPaint(hWnd, &ps); - } - return 0; - case WM_ERASEBKGND: - return 0; // ignore - case WM_DISPLAYCHANGE: - return DefWindowProc(hWnd, message, wParam, lParam); - - case WM_MOVE: - return DefWindowProc(hWnd, message, wParam, lParam); - case WM_SIZING: - BeginResizing(); - return DefWindowProc(hWnd, message, wParam, lParam); - case WM_SIZE: - { - RECT frame; - GetClientRect(handle_, &frame); - OnResize(frame.right - frame.left, frame.bottom - frame.top); - EndResizing(); - } - return DefWindowProc(hWnd, message, wParam, lParam); - - case WM_TABLET_QUERYSYSTEMGESTURESTATUS: - return - TABLET_DISABLE_PRESSANDHOLD | // disables press and hold (right-click) gesture - TABLET_DISABLE_PENTAPFEEDBACK | // disables UI feedback on pen up (waves) - TABLET_DISABLE_PENBARRELFEEDBACK | // disables UI feedback on pen button down (circle) - TABLET_DISABLE_FLICKS | // disables pen flicks (back, forward, drag down, drag up) - TABLET_DISABLE_TOUCHSWITCH | - TABLET_DISABLE_SMOOTHSCROLLING | - TABLET_DISABLE_TOUCHUIFORCEON | - TABLET_ENABLE_MULTITOUCHDATA; - default: - return DefWindowProc(hWnd, message, wParam, lParam); - } -} diff --git a/src/xenia/ui/win32/win32_window.h b/src/xenia/ui/win32/win32_window.h deleted file mode 100644 index 20be6dafe..000000000 --- a/src/xenia/ui/win32/win32_window.h +++ /dev/null @@ -1,55 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_UI_WIN32_WIN32_WINDOW_H_ -#define XENIA_UI_WIN32_WIN32_WINDOW_H_ - -#include - -#include - - -namespace xe { -namespace ui { -namespace win32 { - - -class Win32Window : public Window { -public: - Win32Window(xe_run_loop_ref run_loop); - virtual ~Win32Window(); - - virtual int Initialize(const char* title, uint32_t width, uint32_t height); - - virtual bool set_title(const char* title); - virtual bool set_cursor_visible(bool value); - HWND handle() const { return handle_; } - - LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); - -protected: - virtual bool SetSize(uint32_t width, uint32_t height); - virtual void OnClose(); - -private: - void EnableMMCSS(); - bool HandleMouse(UINT message, WPARAM wParam, LPARAM lParam); - bool HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam); - - HWND handle_; - bool closing_; -}; - - -} // namespace win32 -} // namespace ui -} // namespace xe - - -#endif // XENIA_UI_WIN32_WIN32_WINDOW_H_ diff --git a/src/xenia/ui/window.cc b/src/xenia/ui/window.cc deleted file mode 100644 index 651423b74..000000000 --- a/src/xenia/ui/window.cc +++ /dev/null @@ -1,120 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - - -using namespace xe; -using namespace xe::ui; - - -Window::Window(xe_run_loop_ref run_loop) : - title_(0), is_visible_(true), is_cursor_visible_(true), - width_(0), height_(0) { - run_loop_ = xe_run_loop_retain(run_loop); -} - -Window::~Window() { - if (title_) { - xe_free(title_); - } - xe_run_loop_release(run_loop_); -} - -int Window::Initialize(const char* title, uint32_t width, uint32_t height) { - title_ = xestrdupa(title); - width_ = width; - height_ = height; - return 0; -} - -bool Window::set_title(const char* title) { - if (title == title_) { - return false; - } - if (title_) { - xe_free(title_); - } - title_ = xestrdupa(title); - return true; -} - -bool Window::set_cursor_visible(bool value) { - if (value == is_cursor_visible_) { - return false; - } - is_cursor_visible_ = value; - return true; -} - -void Window::OnShow() { - if (is_visible_) { - return; - } - is_visible_ = true; - auto e = UIEvent(this); - shown(e); -} - -void Window::OnHide() { - if (!is_visible_) { - return; - } - is_visible_ = false; - auto e = UIEvent(this); - hidden(e); -} - -void Window::Resize(uint32_t width, uint32_t height) { - BeginResizing(); - SetSize(width, height); - OnResize(width, height); // redundant? - EndResizing(); -} - -void Window::BeginResizing() { - if (resizing_) { - return; - } - resizing_ = true; - auto e = UIEvent(this); - resizing(e); -} - -bool Window::OnResize(uint32_t width, uint32_t height) { - if (!resizing_) { - BeginResizing(); - } - if (width == width_ && height == height_) { - return false; - } - width_ = width; - height_ = height; - return true; -} - -void Window::EndResizing() { - XEASSERT(resizing_); - resizing_ = false; - auto e = UIEvent(this); - resized(e); -} - -void Window::Close() { - auto e = UIEvent(this); - closing(e); - - OnClose(); - - e = UIEvent(this); - closed(e); -} - -void Window::OnClose() { -} diff --git a/src/xenia/ui/window.h b/src/xenia/ui/window.h deleted file mode 100644 index cdc7b2c39..000000000 --- a/src/xenia/ui/window.h +++ /dev/null @@ -1,85 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2014 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_UI_WINDOW_H_ -#define XENIA_UI_WINDOW_H_ - -#include - -#include -#include - - -namespace xe { -namespace ui { - - -class Window { -public: - Window(xe_run_loop_ref run_loop); - virtual ~Window(); - - virtual int Initialize(const char* title, uint32_t width, uint32_t height); - - xe_run_loop_ref run_loop() const { return run_loop_; } - - const char* title() const { return title_; } - virtual bool set_title(const char* title); - bool is_visible() const { return is_visible_; } - bool is_cursor_visible() const { return is_cursor_visible_; } - virtual bool set_cursor_visible(bool value); - uint32_t width() const { return width_; } - uint32_t height() const { return height_; } - void Resize(uint32_t width, uint32_t height); - - void Close(); - -public: - alloy::Delegate shown; - alloy::Delegate hidden; - alloy::Delegate resizing; - alloy::Delegate resized; - alloy::Delegate closing; - alloy::Delegate closed; - - alloy::Delegate key_down; - alloy::Delegate key_up; - - alloy::Delegate mouse_down; - alloy::Delegate mouse_move; - alloy::Delegate mouse_up; - alloy::Delegate mouse_wheel; - -protected: - void OnShow(); - void OnHide(); - - void BeginResizing(); - virtual bool OnResize(uint32_t width, uint32_t height); - void EndResizing(); - virtual bool SetSize(uint32_t width, uint32_t height) = 0; - - virtual void OnClose(); - -private: - xe_run_loop_ref run_loop_; - char* title_; - bool is_visible_; - bool is_cursor_visible_; - bool resizing_; - uint32_t width_; - uint32_t height_; -}; - - -} // namespace ui -} // namespace xe - - -#endif // XENIA_UI_WINDOW_H_ diff --git a/src/xenia/xbox.h b/src/xenia/xbox.h index fcf079751..89cc78326 100644 --- a/src/xenia/xbox.h +++ b/src/xenia/xbox.h @@ -10,17 +10,25 @@ #ifndef XENIA_XBOX_H_ #define XENIA_XBOX_H_ -#include -#include +#include "poly/memory.h" +#include "xenia/common.h" namespace xe { +template +using be = poly::be; + + +#pragma pack(push, 4) + typedef uint32_t X_HANDLE; #define X_INVALID_HANDLE_VALUE ((X_HANDLE)-1) +// TODO(benvanik): type all of this so we get some safety. + // NT_STATUS (STATUS_*) // http://msdn.microsoft.com/en-us/library/cc704588.aspx // Adding as needed. @@ -60,17 +68,22 @@ typedef uint32_t X_STATUS; // Adding as needed. typedef uint32_t X_RESULT; #define X_FACILITY_WIN32 7 -#define X_HRESULT_FROM_WIN32(x) ((X_RESULT)(x) <= 0 ? ((X_RESULT)(x)) : ((X_RESULT) (((x) & 0x0000FFFF) | (X_FACILITY_WIN32 << 16) | 0x80000000))) +#define X_HRESULT_FROM_WIN32(x) x //((X_RESULT)(x) <= 0 ? ((X_RESULT)(x)) : ((X_RESULT) (((x) & 0x0000FFFF) | (X_FACILITY_WIN32 << 16) | 0x80000000))) #define X_ERROR_SUCCESS X_HRESULT_FROM_WIN32(0x00000000L) #define X_ERROR_ACCESS_DENIED X_HRESULT_FROM_WIN32(0x00000005L) +#define X_ERROR_INVALID_HANDLE X_HRESULT_FROM_WIN32(0x00000006L) #define X_ERROR_NO_MORE_FILES X_HRESULT_FROM_WIN32(0x00000018L) +#define X_ERROR_INVALID_PARAMETER X_HRESULT_FROM_WIN32(0x00000057L) +#define X_ERROR_IO_PENDING X_HRESULT_FROM_WIN32(0x000003E5L) #define X_ERROR_INSUFFICIENT_BUFFER X_HRESULT_FROM_WIN32(0x0000007AL) #define X_ERROR_BAD_ARGUMENTS X_HRESULT_FROM_WIN32(0x000000A0L) #define X_ERROR_BUSY X_HRESULT_FROM_WIN32(0x000000AAL) #define X_ERROR_DEVICE_NOT_CONNECTED X_HRESULT_FROM_WIN32(0x0000048FL) #define X_ERROR_NOT_FOUND X_HRESULT_FROM_WIN32(0x00000490L) #define X_ERROR_CANCELLED X_HRESULT_FROM_WIN32(0x000004C7L) +#define X_ERROR_NOT_LOGGED_ON X_HRESULT_FROM_WIN32(0x000004DDL) #define X_ERROR_NO_SUCH_USER X_HRESULT_FROM_WIN32(0x00000525L) +#define X_ERROR_FUNCTION_FAILED X_HRESULT_FROM_WIN32(0x0000065BL) #define X_ERROR_EMPTY X_HRESULT_FROM_WIN32(0x000010D2L) // MEM_*, used by NtAllocateVirtualMemory @@ -134,7 +147,7 @@ typedef uint32_t X_RESULT; #define X_LANGUAGE_JAPANESE 2 -typedef enum _X_FILE_ATTRIBUTES { +enum X_FILE_ATTRIBUTES { X_FILE_ATTRIBUTE_NONE = 0x0000, X_FILE_ATTRIBUTE_READONLY = 0x0001, X_FILE_ATTRIBUTE_HIDDEN = 0x0002, @@ -146,11 +159,11 @@ typedef enum _X_FILE_ATTRIBUTES { X_FILE_ATTRIBUTE_TEMPORARY = 0x0100, X_FILE_ATTRIBUTE_COMPRESSED = 0x0800, X_FILE_ATTRIBUTE_ENCRYPTED = 0x4000, -} X_FILE_ATTRIBUTES; +}; // http://code.google.com/p/vdash/source/browse/trunk/vdash/include/kernel.h -typedef enum _X_FILE_INFORMATION_CLASS { +enum X_FILE_INFORMATION_CLASS { XFileDirectoryInformation = 1, XFileFullDirectoryInformation, XFileBothDirectoryInformation, @@ -188,8 +201,40 @@ typedef enum _X_FILE_INFORMATION_CLASS { XFileAttributeTagInformation, XFileTrackingInformation, XFileMaximumInformation -} X_FILE_INFORMATION_CLASS; +}; +inline void XOverlappedSetResult(void* ptr, uint32_t value) { + auto p = reinterpret_cast(ptr); + poly::store_and_swap(&p[0], value); +} +inline void XOverlappedSetLength(void* ptr, uint32_t value) { + auto p = reinterpret_cast(ptr); + poly::store_and_swap(&p[1], value); +} +inline uint32_t XOverlappedGetContext(void* ptr) { + auto p = reinterpret_cast(ptr); + return poly::load_and_swap(&p[2]); +} +inline void XOverlappedSetContext(void* ptr, uint32_t value) { + auto p = reinterpret_cast(ptr); + poly::store_and_swap(&p[2], value); +} +inline void XOverlappedSetExtendedError(void* ptr, uint32_t value) { + auto p = reinterpret_cast(ptr); + poly::store_and_swap(&p[7], value); +} +inline X_HANDLE XOverlappedGetEvent(void* ptr) { + auto p = reinterpret_cast(ptr); + return poly::load_and_swap(&p[4]); +} +inline uint32_t XOverlappedGetCompletionRoutine(void* ptr) { + auto p = reinterpret_cast(ptr); + return poly::load_and_swap(&p[5]); +} +inline uint32_t XOverlappedGetCompletionContext(void* ptr) { + auto p = reinterpret_cast(ptr); + return poly::load_and_swap(&p[6]); +} class X_ANSI_STRING { private: @@ -205,10 +250,10 @@ public: Read(base, p); } void Read(const uint8_t* base, uint32_t p) { - length = XEGETUINT16BE(base + p); - maximum_length = XEGETUINT16BE(base + p + 2); + length = poly::load_and_swap(base + p); + maximum_length = poly::load_and_swap(base + p + 2); if (maximum_length) { - buffer = (const char*)(base + XEGETUINT32BE(base + p + 4)); + buffer = (const char*)(base + poly::load_and_swap(base + p + 4)); } else { buffer = 0; } @@ -221,233 +266,99 @@ public: if (buffer == NULL || length == 0) { return NULL; } - auto copy = (char*)xe_calloc(length+1); - xestrncpya(copy, length+1, buffer, length); + auto copy = (char*)calloc(length + 1, sizeof(char)); + std::strncpy(copy, buffer, length); return copy; } }; - - -class X_OBJECT_ATTRIBUTES { -public: - uint32_t root_directory; - uint32_t object_name_ptr; - X_ANSI_STRING object_name; - uint32_t attributes; - - X_OBJECT_ATTRIBUTES() { - Zero(); - } - X_OBJECT_ATTRIBUTES(const uint8_t* base, uint32_t p) { - Read(base, p); - } - void Read(const uint8_t* base, uint32_t p) { - root_directory = XEGETUINT32BE(base + p); - object_name_ptr = XEGETUINT32BE(base + p + 4); - if (object_name_ptr) { - object_name.Read(base, object_name_ptr); - } else { - object_name.Zero(); - } - attributes = XEGETUINT32BE(base + p + 8); - } - void Zero() { - root_directory = 0; - object_name_ptr = 0; - object_name.Zero(); - attributes = 0; - } -}; +//static_assert_size(X_ANSI_STRING, 8); // Values seem to be all over the place - GUIDs? typedef uint32_t XNotificationID; -typedef enum _X_INPUT_FLAG { - X_INPUT_FLAG_GAMEPAD = 0x00000001, -} X_INPUT_FLAG; - -typedef enum _X_INPUT_GAMEPAD_BUTTON { - X_INPUT_GAMEPAD_DPAD_UP = 0x0001, - X_INPUT_GAMEPAD_DPAD_DOWN = 0x0002, - X_INPUT_GAMEPAD_DPAD_LEFT = 0x0004, - X_INPUT_GAMEPAD_DPAD_RIGHT = 0x0008, - X_INPUT_GAMEPAD_START = 0x0010, - X_INPUT_GAMEPAD_BACK = 0x0020, - X_INPUT_GAMEPAD_LEFT_THUMB = 0x0040, - X_INPUT_GAMEPAD_RIGHT_THUMB = 0x0080, - X_INPUT_GAMEPAD_LEFT_SHOULDER = 0x0100, - X_INPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200, - X_INPUT_GAMEPAD_A = 0x1000, - X_INPUT_GAMEPAD_B = 0x2000, - X_INPUT_GAMEPAD_X = 0x4000, - X_INPUT_GAMEPAD_Y = 0x8000, -} X_INPUT_GAMEPAD_BUTTON; - -class X_INPUT_GAMEPAD { -public: - uint16_t buttons; - uint8_t left_trigger; - uint8_t right_trigger; - int16_t thumb_lx; - int16_t thumb_ly; - int16_t thumb_rx; - int16_t thumb_ry; - - X_INPUT_GAMEPAD() { - Zero(); - } - X_INPUT_GAMEPAD(const uint8_t* base, uint32_t p) { - Read(base, p); - } - void Read(const uint8_t* base, uint32_t p) { - buttons = XEGETUINT16BE(base + p); - left_trigger = XEGETUINT8BE(base + p + 2); - right_trigger = XEGETUINT8BE(base + p + 3); - thumb_lx = XEGETINT16BE(base + p + 4); - thumb_ly = XEGETINT16BE(base + p + 6); - thumb_rx = XEGETINT16BE(base + p + 8); - thumb_ry = XEGETINT16BE(base + p + 10); - } - void Write(uint8_t* base, uint32_t p) { - XESETUINT16BE(base + p, buttons); - XESETUINT8BE(base + p + 2, left_trigger); - XESETUINT8BE(base + p + 3, right_trigger); - XESETINT16BE(base + p + 4, thumb_lx); - XESETINT16BE(base + p + 6, thumb_ly); - XESETINT16BE(base + p + 8, thumb_rx); - XESETINT16BE(base + p + 10, thumb_ry); - } - void Zero() { - buttons = 0; - left_trigger = right_trigger = 0; - thumb_lx = thumb_ly = thumb_rx = thumb_ry = 0; - } +// http://ffplay360.googlecode.com/svn/trunk/Common/XTLOnPC.h +struct X_VIDEO_MODE { + be display_width; + be display_height; + be is_interlaced; + be is_widescreen; + be is_hi_def; + be refresh_rate; + be video_standard; + be unknown_0x8a; + be unknown_0x01; + be reserved[3]; }; -class X_INPUT_STATE { -public: - uint32_t packet_number; - X_INPUT_GAMEPAD gamepad; +static_assert_size(X_VIDEO_MODE, 48); - X_INPUT_STATE() { - Zero(); - } - X_INPUT_STATE(const uint8_t* base, uint32_t p) { - Read(base, p); - } - void Read(const uint8_t* base, uint32_t p) { - packet_number = XEGETUINT32BE(base + p); - gamepad.Read(base, p + 4); - } - void Write(uint8_t* base, uint32_t p) { - XESETUINT32BE(base + p, packet_number); - gamepad.Write(base, p + 4); - } - void Zero() { - packet_number = 0; - gamepad.Zero(); - } +enum X_INPUT_FLAG { + X_INPUT_FLAG_GAMEPAD = 0x00000001, }; -class X_INPUT_VIBRATION { -public: - uint16_t left_motor_speed; - uint16_t right_motor_speed; - X_INPUT_VIBRATION() { - Zero(); - } - X_INPUT_VIBRATION(const uint8_t* base, uint32_t p) { - Read(base, p); - } - void Read(const uint8_t* base, uint32_t p) { - left_motor_speed = XEGETUINT16BE(base + p); - right_motor_speed = XEGETUINT16BE(base + p + 2); - } - void Write(uint8_t* base, uint32_t p) { - XESETUINT16BE(base + p, left_motor_speed); - XESETUINT16BE(base + p + 2, right_motor_speed); - } - void Zero() { - left_motor_speed = right_motor_speed = 0; - } +enum X_INPUT_GAMEPAD_BUTTON { + X_INPUT_GAMEPAD_DPAD_UP = 0x0001, + X_INPUT_GAMEPAD_DPAD_DOWN = 0x0002, + X_INPUT_GAMEPAD_DPAD_LEFT = 0x0004, + X_INPUT_GAMEPAD_DPAD_RIGHT = 0x0008, + X_INPUT_GAMEPAD_START = 0x0010, + X_INPUT_GAMEPAD_BACK = 0x0020, + X_INPUT_GAMEPAD_LEFT_THUMB = 0x0040, + X_INPUT_GAMEPAD_RIGHT_THUMB = 0x0080, + X_INPUT_GAMEPAD_LEFT_SHOULDER = 0x0100, + X_INPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200, + X_INPUT_GAMEPAD_A = 0x1000, + X_INPUT_GAMEPAD_B = 0x2000, + X_INPUT_GAMEPAD_X = 0x4000, + X_INPUT_GAMEPAD_Y = 0x8000, }; -class X_INPUT_CAPABILITIES { -public: - uint8_t type; - uint8_t sub_type; - uint16_t flags; - X_INPUT_GAMEPAD gamepad; + +struct X_INPUT_GAMEPAD { + be buttons; + be left_trigger; + be right_trigger; + be thumb_lx; + be thumb_ly; + be thumb_rx; + be thumb_ry; +}; +static_assert_size(X_INPUT_GAMEPAD, 12); + +struct X_INPUT_STATE { + be packet_number; + X_INPUT_GAMEPAD gamepad; +}; +static_assert_size(X_INPUT_STATE, sizeof(X_INPUT_GAMEPAD) + 4); + +struct X_INPUT_VIBRATION { + be left_motor_speed; + be right_motor_speed; +}; +static_assert_size(X_INPUT_VIBRATION, 4); + +struct X_INPUT_CAPABILITIES { + be type; + be sub_type; + be flags; + X_INPUT_GAMEPAD gamepad; X_INPUT_VIBRATION vibration; - - X_INPUT_CAPABILITIES() { - Zero(); - } - X_INPUT_CAPABILITIES(const uint8_t* base, uint32_t p) { - Read(base, p); - } - void Read(const uint8_t* base, uint32_t p) { - type = XEGETUINT8BE(base + p); - sub_type = XEGETUINT8BE(base + p + 1); - flags = XEGETUINT16BE(base + p + 2); - gamepad.Read(base, p + 4); - vibration.Read(base, p + 4 + 12); - } - void Write(uint8_t* base, uint32_t p) { - XESETUINT8BE(base + p, type); - XESETUINT8BE(base + p + 1, sub_type); - XESETUINT16BE(base + p + 2, flags); - gamepad.Write(base, p + 4); - vibration.Write(base, p + 4 + 12); - } - void Zero() { - type = 0; - sub_type = 0; - flags = 0; - gamepad.Zero(); - vibration.Zero(); - } }; +static_assert_size(X_INPUT_CAPABILITIES, + sizeof(X_INPUT_GAMEPAD) + sizeof(X_INPUT_VIBRATION) + 4); + // http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinput_keystroke(v=vs.85).aspx -class X_INPUT_KEYSTROKE { -public: - uint16_t virtual_key; - uint16_t unicode; - uint16_t flags; - uint8_t user_index; - uint8_t hid_code; - - X_INPUT_KEYSTROKE() { - Zero(); - } - X_INPUT_KEYSTROKE(const uint8_t* base, uint32_t p) { - Read(base, p); - } - void Read(const uint8_t* base, uint32_t p) { - virtual_key = XEGETUINT16BE(base + p + 0); - unicode = XEGETUINT16BE(base + p + 2); - flags = XEGETUINT16BE(base + p + 4); - user_index = XEGETUINT8BE(base + p + 6); - hid_code = XEGETUINT8BE(base + p + 7); - } - void Write(uint8_t* base, uint32_t p) { - XESETUINT16BE(base + p + 0, virtual_key); - XESETUINT16BE(base + p + 2, unicode); - XESETUINT16BE(base + p + 4, flags); - XESETUINT8BE(base + p + 6, user_index); - XESETUINT8BE(base + p + 7, hid_code); - } - void Zero() { - virtual_key = 0; - unicode = 0; - flags = 0; - user_index = 0; - hid_code = 0; - } +struct X_INPUT_KEYSTROKE { + be virtual_key; + be unicode; + be flags; + be user_index; + be hid_code; }; +static_assert_size(X_INPUT_KEYSTROKE, 8); +#pragma pack(pop) } // namespace xe - #endif // XENIA_XBOX_H_ diff --git a/src/xenia/xenia.h b/src/xenia/xenia.h deleted file mode 100644 index 9b18233d9..000000000 --- a/src/xenia/xenia.h +++ /dev/null @@ -1,25 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#ifndef XENIA_H_ -#define XENIA_H_ - -#include -#include -#include -#include - -#include -#include -#include -#include -#include - - -#endif // XENIA_H_ diff --git a/src/xenia/xenia_main.cc b/src/xenia/xenia_main.cc new file mode 100644 index 000000000..4803c07b0 --- /dev/null +++ b/src/xenia/xenia_main.cc @@ -0,0 +1,65 @@ +/** + ****************************************************************************** + * Xenia : Xbox 360 Emulator Research Project * + ****************************************************************************** + * Copyright 2013 Ben Vanik. All rights reserved. * + * Released under the BSD license - see LICENSE in the root for more details. * + ****************************************************************************** + */ + +#include +#include "poly/main.h" +#include "xenia/emulator.h" +#include "xenia/kernel/kernel.h" +#include "xenia/ui/main_window.h" + +DEFINE_string(target, "", "Specifies the target .xex or .iso to execute."); + +namespace xe { + +int xenia_main(std::vector& args) { + Profiler::Initialize(); + Profiler::ThreadEnter("main"); + + // Create the emulator. + auto emulator = std::make_unique(L""); + X_STATUS result = emulator->Setup(); + if (XFAILED(result)) { + XELOGE("Failed to setup emulator: %.8X", result); + return 1; + } + + // Grab path from the flag or unnamed argument. + if (FLAGS_target.size() && args.size() >= 2) { + std::wstring path; + if (FLAGS_target.size()) { + // Passed as a named argument. + // TODO(benvanik): find something better than gflags that supports + // unicode. + path = poly::to_wstring(FLAGS_target); + } else { + // Passed as an unnamed argument. + path = args[1]; + } + // Normalize the path and make absolute. + std::wstring abs_path = poly::to_absolute_path(path); + + result = emulator->main_window()->LaunchPath(abs_path); + if (XFAILED(result)) { + XELOGE("Failed to launch target: %.8X", result); + return 1; + } + } + + // Wait until we are exited. + emulator->main_window()->loop()->AwaitQuit(); + + emulator.reset(); + Profiler::Dump(); + Profiler::Shutdown(); + return 0; +} + +} // namespace xe + +DEFINE_ENTRY_POINT(L"xenia", L"xenia some.xex", xe::xenia_main); diff --git a/test/codegen/Makefile b/test/codegen/Makefile deleted file mode 100644 index 262c972a7..000000000 --- a/test/codegen/Makefile +++ /dev/null @@ -1,37 +0,0 @@ -BINUTILS=../../build/binutils/ -PPC_AS=$(BINUTILS)/gas/as-new -PPC_LD=$(BINUTILS)/ld/ld-new -PPC_OBJDUMP=$(BINUTILS)/binutils/objdump - -SRCS=$(wildcard *.s) -BINS=$(SRCS:.s=.bin) -DISASMS=$(SRCS:.s=.dis) - -%.o: %.s - $(PPC_AS) \ - -a64 \ - -be \ - -mregnames \ - -mpower7 \ - -maltivec \ - -mvsx \ - -R \ - -o $@ \ - $< - -%.dis: %.o - $(PPC_OBJDUMP) --adjust-vma=0x82010000 -Mpower7 -D -EB $< > $@ - -%.bin: %.o - $(PPC_LD) \ - -A powerpc:common64 \ - -melf64ppc \ - -EB \ - -nostdlib \ - --oformat binary \ - -Ttext 0x82010000 \ - -e 0x82010000 \ - -o $@ \ - $< - -all: $(BINS) $(DISASMS) diff --git a/test/codegen/instr_add.bin b/test/codegen/instr_add.bin deleted file mode 100755 index 78e79680e..000000000 Binary files a/test/codegen/instr_add.bin and /dev/null differ diff --git a/test/codegen/instr_add.dis b/test/codegen/instr_add.dis deleted file mode 100644 index f958ff623..000000000 --- a/test/codegen/instr_add.dis +++ /dev/null @@ -1,9 +0,0 @@ - -add.o: file format elf64-powerpc - - -Disassembly of section .text: - -0000000082010000 <.text>: - 82010000: 7d 65 ca 14 add r11,r5,r25 - 82010004: 4e 80 00 20 blr diff --git a/test/codegen/instr_add.s b/test/codegen/instr_add.s deleted file mode 100644 index 3fb476e6e..000000000 --- a/test/codegen/instr_add.s +++ /dev/null @@ -1,9 +0,0 @@ -# REGISTER_IN r5 0x00100000 -# REGISTER_IN r25 0x0000FFFF - -add r11, r5, r25 - -blr -# REGISTER_OUT r5 0x00100000 -# REGISTER_OUT r25 0x0000FFFF -# REGISTER_OUT r11 0x0010FFFF diff --git a/test/codegen/instr_extrwi.bin b/test/codegen/instr_extrwi.bin deleted file mode 100755 index 2143beece..000000000 Binary files a/test/codegen/instr_extrwi.bin and /dev/null differ diff --git a/test/codegen/instr_extrwi.dis b/test/codegen/instr_extrwi.dis deleted file mode 100644 index c20aa67d8..000000000 --- a/test/codegen/instr_extrwi.dis +++ /dev/null @@ -1,9 +0,0 @@ - -extrwi.o: file format elf64-powerpc - - -Disassembly of section .text: - -0000000082010000 <.text>: - 82010000: 54 a7 ef 3e rlwinm r7,r5,29,28,31 - 82010004: 4e 80 00 20 blr diff --git a/test/codegen/instr_extrwi.s b/test/codegen/instr_extrwi.s deleted file mode 100644 index 5fb8486c9..000000000 --- a/test/codegen/instr_extrwi.s +++ /dev/null @@ -1,11 +0,0 @@ -# This is a variant of rlwinmx: -# extrwi ra,rs,n,b (n > 0) == rlwinm ra,rs,b+n,32-n,31 - -# REGISTER_IN r5 0x30 - -# rlwinm r7, r5, 29, 28, 31 -extrwi r7, r5, 4, 25 - -blr -# REGISTER_OUT r5 0x30 -# REGISTER_OUT r7 0x06 diff --git a/test/codegen/instr_ori.bin b/test/codegen/instr_ori.bin deleted file mode 100755 index a95f2547a..000000000 Binary files a/test/codegen/instr_ori.bin and /dev/null differ diff --git a/test/codegen/instr_ori.dis b/test/codegen/instr_ori.dis deleted file mode 100644 index c93421a54..000000000 --- a/test/codegen/instr_ori.dis +++ /dev/null @@ -1,9 +0,0 @@ - -ori.o: file format elf64-powerpc - - -Disassembly of section .text: - -0000000082010000 <.text>: - 82010000: 60 83 fe dc ori r3,r4,65244 - 82010004: 4e 80 00 20 blr diff --git a/test/codegen/instr_ori.s b/test/codegen/instr_ori.s deleted file mode 100644 index 130aec7bc..000000000 --- a/test/codegen/instr_ori.s +++ /dev/null @@ -1,7 +0,0 @@ -# REGISTER_IN r4 0xDEADBEEF00000000 - -ori r3, r4, 0xFEDC - -blr -# REGISTER_OUT r3 0xDEADBEEF0000FEDC -# REGISTER_OUT r4 0xDEADBEEF00000000 diff --git a/test/codegen/instr_rlwimi.dis b/test/codegen/instr_rlwimi.dis deleted file mode 100644 index 4c44f64c6..000000000 --- a/test/codegen/instr_rlwimi.dis +++ /dev/null @@ -1,9 +0,0 @@ - -rlwimi.o: file format elf64-powerpc - - -Disassembly of section .text: - -0000000082010000 <.text>: - 82010000: 50 86 10 3a rlwimi r6,r4,2,0,29 - 82010004: 4e 80 00 20 blr diff --git a/test/codegen/instr_rlwimi.s b/test/codegen/instr_rlwimi.s deleted file mode 100644 index 253fa6f52..000000000 --- a/test/codegen/instr_rlwimi.s +++ /dev/null @@ -1,8 +0,0 @@ -# REGISTER_IN r4 0xCAFEBABE90003000 -# REGISTER_IN r6 0xDEADBEEF00000003 - -rlwimi r6, r4, 2, 0, 0x1D - -blr -# REGISTER_OUT r4 0xCAFEBABE90003000 -# REGISTER_OUT r6 0xDEADBEEF4000C003 diff --git a/test/codegen/instr_subfe.bin b/test/codegen/instr_subfe.bin deleted file mode 100755 index ffec5570e..000000000 Binary files a/test/codegen/instr_subfe.bin and /dev/null differ diff --git a/test/codegen/instr_subfe.dis b/test/codegen/instr_subfe.dis deleted file mode 100644 index 59d1835cb..000000000 --- a/test/codegen/instr_subfe.dis +++ /dev/null @@ -1,9 +0,0 @@ - -subfe.o: file format elf64-powerpc - - -Disassembly of section .text: - -0000000082010000 <.text>: - 82010000: 7c 6a 59 10 subfe r3,r10,r11 - 82010004: 4e 80 00 20 blr diff --git a/test/codegen/instr_subfe.s b/test/codegen/instr_subfe.s deleted file mode 100644 index cb72cac3b..000000000 --- a/test/codegen/instr_subfe.s +++ /dev/null @@ -1,9 +0,0 @@ -# REGISTER_IN r10 0x00000000000103BF -# REGISTER_IN r11 0x00000000000103C0 - -subfe r3, r10, r11 - -blr -# REGISTER_OUT r10 0x00000000000103BF -# REGISTER_OUT r11 0x00000000000103C0 -# REGISTER_OUT r3 0x1 diff --git a/third_party/GL/LICENSE.txt b/third_party/GL/LICENSE.txt new file mode 100644 index 000000000..f7078042e --- /dev/null +++ b/third_party/GL/LICENSE.txt @@ -0,0 +1,73 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2007, Milan Ikits +Copyright (C) 2002-2007, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. + + +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/third_party/GL/glcorearb.h b/third_party/GL/glcorearb.h new file mode 100644 index 000000000..e0c97e1d7 --- /dev/null +++ b/third_party/GL/glcorearb.h @@ -0,0 +1,3597 @@ +#ifndef __glcorearb_h_ +#define __glcorearb_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 28299 $ on $Date: 2014-09-25 04:11:58 -0700 (Thu, 25 Sep 2014) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/* glcorearb.h is for use with OpenGL core profile implementations. +** It should should be placed in the same directory as gl.h and +** included as . +** +** glcorearb.h includes only APIs in the latest OpenGL core profile +** implementation together with APIs in newer ARB extensions which +** can be supported by the core profile. It does not, and never will +** include functionality removed from the core profile, such as +** fixed-function vertex and fragment processing. +** +** Do not #include both and either of or +** in the same source file. +*/ + +/* Generated C header for: + * API: gl + * Profile: core + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: glcore + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +typedef void GLvoid; +typedef unsigned int GLenum; +typedef float GLfloat; +typedef int GLint; +typedef int GLsizei; +typedef unsigned int GLbitfield; +typedef double GLdouble; +typedef unsigned int GLuint; +typedef unsigned char GLboolean; +typedef unsigned char GLubyte; +typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf); +typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLFINISHPROC) (void); +typedef void (APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data); +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble near, GLdouble far); +typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullFace (GLenum mode); +GLAPI void APIENTRY glFrontFace (GLenum mode); +GLAPI void APIENTRY glHint (GLenum target, GLenum mode); +GLAPI void APIENTRY glLineWidth (GLfloat width); +GLAPI void APIENTRY glPointSize (GLfloat size); +GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glDrawBuffer (GLenum buf); +GLAPI void APIENTRY glClear (GLbitfield mask); +GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glClearStencil (GLint s); +GLAPI void APIENTRY glClearDepth (GLdouble depth); +GLAPI void APIENTRY glStencilMask (GLuint mask); +GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void APIENTRY glDepthMask (GLboolean flag); +GLAPI void APIENTRY glDisable (GLenum cap); +GLAPI void APIENTRY glEnable (GLenum cap); +GLAPI void APIENTRY glFinish (void); +GLAPI void APIENTRY glFlush (void); +GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void APIENTRY glLogicOp (GLenum opcode); +GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY glDepthFunc (GLenum func); +GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void APIENTRY glReadBuffer (GLenum src); +GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data); +GLAPI GLenum APIENTRY glGetError (void); +GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GLAPI const GLubyte *APIENTRY glGetString (GLenum name); +GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); +GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far); +GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_0 */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +typedef float GLclampf; +typedef double GLclampd; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_REPEAT 0x2901 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_VERTEX_ARRAY 0x8074 +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glGetPointerv (GLenum pname, void **params); +GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); +#endif +#endif /* GL_VERSION_1_1 */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +typedef short GLshort; +typedef signed char GLbyte; +typedef unsigned short GLushort; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_TEXTURE_BINDING 0x82EB +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizei size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizei size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizei size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizei size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/third_party/GL/glew.c b/third_party/GL/glew.c new file mode 100644 index 000000000..d1415dfd1 --- /dev/null +++ b/third_party/GL/glew.c @@ -0,0 +1,19230 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2014, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include + +#if defined(_WIN32) +# include +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include +#endif + +#include /* For size_t */ + +/* + * Define glewGetContext and related helper macros. + */ +#ifdef GLEW_MX +# define glewGetContext() ctx +# ifdef _WIN32 +# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx +# define GLEW_CONTEXT_ARG_VAR_INIT ctx +# define wglewGetContext() ctx +# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx +# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx +# else /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define glxewGetContext() ctx +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx +# endif /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx +#else /* GLEW_MX */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define GLEW_CONTEXT_ARG_DEF_LIST void +# define WGLEW_CONTEXT_ARG_DEF_INIT void +# define WGLEW_CONTEXT_ARG_DEF_LIST void +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST void +#endif /* GLEW_MX */ + +#if defined(GLEW_REGAL) + +/* In GLEW_REGAL mode we call direcly into the linked + libRegal.so glGetProcAddressREGAL for looking up + the GL function pointers. */ + +# undef glGetProcAddressREGAL +# ifdef WIN32 +extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); +static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# else +extern void * glGetProcAddressREGAL(const GLchar *name); +static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# endif +# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#ifdef MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(GLEW_REGAL) +# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *) name) +#elif defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif + +/* + * Redefine GLEW_GET_VAR etc without const cast + */ + +#undef GLEW_GET_VAR +#ifdef GLEW_MX +# define GLEW_GET_VAR(x) (glewGetContext()->x) +#else /* GLEW_MX */ +# define GLEW_GET_VAR(x) (x) +#endif /* GLEW_MX */ + +#ifdef WGLEW_GET_VAR +# undef WGLEW_GET_VAR +# ifdef GLEW_MX +# define WGLEW_GET_VAR(x) (wglewGetContext()->x) +# else /* GLEW_MX */ +# define WGLEW_GET_VAR(x) (x) +# endif /* GLEW_MX */ +#endif /* WGLEW_GET_VAR */ + +#ifdef GLXEW_GET_VAR +# undef GLXEW_GET_VAR +# ifdef GLEW_MX +# define GLXEW_GET_VAR(x) (glxewGetContext()->x) +# else /* GLEW_MX */ +# define GLXEW_GET_VAR(x) (x) +# endif /* GLEW_MX */ +#endif /* GLXEW_GET_VAR */ + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return (s[i] == '\0' || s[i] == c) ? i : 0; +} + +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} + +static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +#if !defined(_WIN32) || !defined(GLEW_MX) + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; + +PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; +PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; + +PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; + +PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; +PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; +PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; + +PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; +PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; +PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; +PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; +PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; +PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; +PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; +PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; +PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; +PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; +PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; + +PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; +PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; +PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; +PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; + +PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; + +PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; +PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; +PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; +PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; +PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; +PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; +PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; +PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; +PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; + +PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; + +PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; + +PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; + +PFNGLCLIPCONTROLPROC __glewClipControl = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; + +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; + +PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; + +PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; +PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; +PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; +PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; +PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; +PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; +PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; +PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; + +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; +PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; + +PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; + +PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; +PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; +PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; +PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; +PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; +PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; +PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; +PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; +PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; +PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; +PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; +PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; +PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; + +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; + +PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; +PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; + +PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; + +PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; + +PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; +PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; + +PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; +PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; +PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; +PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; +PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; +PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; +PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; + +PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; +PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; +PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; +PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; +PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; +PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; +PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; +PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; +PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; +PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; +PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; +PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; +PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; + +PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; +PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; +PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; +PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; +PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; +PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; + +PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; +PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; + +PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; +PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; +PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; +PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; +PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; +PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; + +PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; +PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; + +PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; +PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; +PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; +PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; +PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; +PFNGLISPATHNVPROC __glewIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; +PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; +PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; +PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; +PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; +PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; +PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; +PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; +PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; +PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; +PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; +PFNGLCOLOR4XPROC __glewColor4x = NULL; +PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; +PFNGLFOGXPROC __glewFogx = NULL; +PFNGLFOGXVPROC __glewFogxv = NULL; +PFNGLFRUSTUMFPROC __glewFrustumf = NULL; +PFNGLFRUSTUMXPROC __glewFrustumx = NULL; +PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; +PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; +PFNGLLIGHTXPROC __glewLightx = NULL; +PFNGLLIGHTXVPROC __glewLightxv = NULL; +PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; +PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; +PFNGLMATERIALXPROC __glewMaterialx = NULL; +PFNGLMATERIALXVPROC __glewMaterialxv = NULL; +PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC __glewNormal3x = NULL; +PFNGLORTHOFPROC __glewOrthof = NULL; +PFNGLORTHOXPROC __glewOrthox = NULL; +PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; +PFNGLROTATEXPROC __glewRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; +PFNGLSCALEXPROC __glewScalex = NULL; +PFNGLTEXENVXPROC __glewTexEnvx = NULL; +PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; +PFNGLTRANSLATEXPROC __glewTranslatex = NULL; + +PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; +PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; +PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; +PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; +PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; +PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; +PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; +PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; +PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; + +PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; + +PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; +PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; + +PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; + +PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +#endif /* !WIN32 || !GLEW_MX */ + +#if !defined(GLEW_MX) + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_VERSION_4_1 = GL_FALSE; +GLboolean __GLEW_VERSION_4_2 = GL_FALSE; +GLboolean __GLEW_VERSION_4_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_4 = GL_FALSE; +GLboolean __GLEW_VERSION_4_5 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; +GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; +GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; +GLboolean __GLEW_AMD_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; +GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; +GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; +GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; +GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; +GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; +GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; +GLboolean __GLEW_ARB_base_instance = GL_FALSE; +GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; +GLboolean __GLEW_ARB_cl_event = GL_FALSE; +GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_clear_texture = GL_FALSE; +GLboolean __GLEW_ARB_clip_control = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; +GLboolean __GLEW_ARB_compute_shader = GL_FALSE; +GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; +GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; +GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_copy_image = GL_FALSE; +GLboolean __GLEW_ARB_cull_distance = GL_FALSE; +GLboolean __GLEW_ARB_debug_output = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_derivative_control = GL_FALSE; +GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; +GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; +GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multi_bind = GL_FALSE; +GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_ARB_robustness = GL_FALSE; +GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; +GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_precision = GL_FALSE; +GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; +GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_texture_view = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_viewport_array = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_debug_label = GL_FALSE; +GLboolean __GLEW_EXT_debug_marker = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; +GLboolean __GLEW_INTEL_map_texture = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_performance_query = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; +GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_KHR_robustness = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_conditional_render = GL_FALSE; +GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; +GLboolean __GLEW_NV_bindless_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_compute_program5 = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_draw_texture = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_multisample = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_enable = GL_FALSE; +GLboolean __GLEW_REGAL_error_string = GL_FALSE; +GLboolean __GLEW_REGAL_extension_query = GL_FALSE; +GLboolean __GLEW_REGAL_log = GL_FALSE; +GLboolean __GLEW_REGAL_proc_address = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_2_1 + +#endif /* GL_VERSION_1_2_1 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_1 + +#endif /* GL_VERSION_4_1 */ + +#ifdef GL_VERSION_4_2 + +#endif /* GL_VERSION_4_2 */ + +#ifdef GL_VERSION_4_3 + +#endif /* GL_VERSION_4_3 */ + +#ifdef GL_VERSION_4_4 + +#endif /* GL_VERSION_4_4 */ + +#ifdef GL_VERSION_4_5 + +#endif /* GL_VERSION_4_5 */ + +#ifdef GL_3DFX_multisample + +#endif /* GL_3DFX_multisample */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_3DFX_texture_compression_FXT1 + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifdef GL_AMD_blend_minmax_factor + +#endif /* GL_AMD_blend_minmax_factor */ + +#ifdef GL_AMD_conservative_depth + +#endif /* GL_AMD_conservative_depth */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_depth_clamp_separate + +#endif /* GL_AMD_depth_clamp_separate */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_gcn_shader + +#endif /* GL_AMD_gcn_shader */ + +#ifdef GL_AMD_gpu_shader_int64 + +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifdef GL_AMD_interleaved_elements + +static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_interleaved_elements */ + +#ifdef GL_AMD_multi_draw_indirect + +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_occlusion_query_event + +static GLboolean _glewInit_GL_AMD_occlusion_query_event (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_occlusion_query_event */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_pinned_memory + +#endif /* GL_AMD_pinned_memory */ + +#ifdef GL_AMD_query_buffer_object + +#endif /* GL_AMD_query_buffer_object */ + +#ifdef GL_AMD_sample_positions + +static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_seamless_cubemap_per_texture + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifdef GL_AMD_shader_atomic_counter_ops + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifdef GL_AMD_shader_stencil_export + +#endif /* GL_AMD_shader_stencil_export */ + +#ifdef GL_AMD_shader_stencil_value_export + +#endif /* GL_AMD_shader_stencil_value_export */ + +#ifdef GL_AMD_shader_trinary_minmax + +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifdef GL_AMD_sparse_texture + +static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; + r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sparse_texture */ + +#ifdef GL_AMD_stencil_operation_extended + +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_texture_texture4 + +#endif /* GL_AMD_texture_texture4 */ + +#ifdef GL_AMD_transform_feedback3_lines_triangles + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifdef GL_AMD_transform_feedback4 + +#endif /* GL_AMD_transform_feedback4 */ + +#ifdef GL_AMD_vertex_shader_layer + +#endif /* GL_AMD_vertex_shader_layer */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_AMD_vertex_shader_viewport_index + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifdef GL_ANGLE_depth_texture + +#endif /* GL_ANGLE_depth_texture */ + +#ifdef GL_ANGLE_framebuffer_blit + +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifdef GL_ANGLE_framebuffer_multisample + +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifdef GL_ANGLE_instanced_arrays + +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; + r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; + r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_instanced_arrays */ + +#ifdef GL_ANGLE_pack_reverse_row_order + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifdef GL_ANGLE_program_binary + +#endif /* GL_ANGLE_program_binary */ + +#ifdef GL_ANGLE_texture_compression_dxt1 + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +#ifdef GL_ANGLE_texture_compression_dxt3 + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifdef GL_ANGLE_texture_compression_dxt5 + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifdef GL_ANGLE_texture_usage + +#endif /* GL_ANGLE_texture_usage */ + +#ifdef GL_ANGLE_timer_query + +static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; + r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; + r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; + r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; + r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; + r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; + r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; + r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; + r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_timer_query */ + +#ifdef GL_ANGLE_translated_shader_source + +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_translated_shader_source */ + +#ifdef GL_APPLE_aux_depth_stencil + +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifdef GL_APPLE_client_storage + +#endif /* GL_APPLE_client_storage */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_float_pixels + +#endif /* GL_APPLE_float_pixels */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_pixel_buffer + +#endif /* GL_APPLE_pixel_buffer */ + +#ifdef GL_APPLE_rgb_422 + +#endif /* GL_APPLE_rgb_422 */ + +#ifdef GL_APPLE_row_bytes + +#endif /* GL_APPLE_row_bytes */ + +#ifdef GL_APPLE_specular_vector + +#endif /* GL_APPLE_specular_vector */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_transform_hint + +#endif /* GL_APPLE_transform_hint */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_APPLE_ycbcr_422 + +#endif /* GL_APPLE_ycbcr_422 */ + +#ifdef GL_ARB_ES2_compatibility + +static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_1_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifdef GL_ARB_ES3_compatibility + +#endif /* GL_ARB_ES3_compatibility */ + +#ifdef GL_ARB_arrays_of_arrays + +#endif /* GL_ARB_arrays_of_arrays */ + +#ifdef GL_ARB_base_instance + +static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_bindless_texture + +static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; + r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; + r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; + r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; + r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; + r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; + r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; + r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; + r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; + r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; + r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; + r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; + r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; + r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_bindless_texture */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_buffer_storage + +static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; + r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_buffer_storage */ + +#ifdef GL_ARB_cl_event + +static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_clear_texture + +static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; + r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_texture */ + +#ifdef GL_ARB_clip_control + +static GLboolean _glewInit_GL_ARB_clip_control (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clip_control */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compatibility + +#endif /* GL_ARB_compatibility */ + +#ifdef GL_ARB_compressed_texture_pixel_storage + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifdef GL_ARB_compute_shader + +static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_compute_variable_group_size + +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_variable_group_size */ + +#ifdef GL_ARB_conditional_render_inverted + +#endif /* GL_ARB_conditional_render_inverted */ + +#ifdef GL_ARB_conservative_depth + +#endif /* GL_ARB_conservative_depth */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_cull_distance + +#endif /* GL_ARB_cull_distance */ + +#ifdef GL_ARB_debug_output + +static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_depth_buffer_float + +#endif /* GL_ARB_depth_buffer_float */ + +#ifdef GL_ARB_depth_clamp + +#endif /* GL_ARB_depth_clamp */ + +#ifdef GL_ARB_depth_texture + +#endif /* GL_ARB_depth_texture */ + +#ifdef GL_ARB_derivative_control + +#endif /* GL_ARB_derivative_control */ + +#ifdef GL_ARB_direct_state_access + +static GLboolean _glewInit_GL_ARB_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; + r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; + r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; + r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; + r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; + r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; + r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; + r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; + r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; + r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; + r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; + r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; + r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; + r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; + r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; + r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; + r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; + r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; + r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; + r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; + r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; + r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; + r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; + r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; + r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; + r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; + r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; + r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; + r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; + r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; + r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; + r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; + r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; + r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; + r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; + r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; + r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; + r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; + r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; + r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; + r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; + r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; + r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; + r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; + r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; + r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; + r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; + r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; + r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; + r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; + r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; + r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; + r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; + r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; + r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; + r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; + r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; + r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; + r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; + r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; + r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; + r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; + r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; + r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; + r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; + r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; + r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; + r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; + r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; + r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; + r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; + r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; + r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; + r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; + r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; + r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; + r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; + r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; + r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; + r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; + r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; + r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; + r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; + r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; + r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_direct_state_access */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_draw_instanced + +#endif /* GL_ARB_draw_instanced */ + +#ifdef GL_ARB_enhanced_layouts + +#endif /* GL_ARB_enhanced_layouts */ + +#ifdef GL_ARB_explicit_attrib_location + +#endif /* GL_ARB_explicit_attrib_location */ + +#ifdef GL_ARB_explicit_uniform_location + +#endif /* GL_ARB_explicit_uniform_location */ + +#ifdef GL_ARB_fragment_coord_conventions + +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifdef GL_ARB_fragment_layer_viewport + +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifdef GL_ARB_fragment_program + +#endif /* GL_ARB_fragment_program */ + +#ifdef GL_ARB_fragment_program_shadow + +#endif /* GL_ARB_fragment_program_shadow */ + +#ifdef GL_ARB_fragment_shader + +#endif /* GL_ARB_fragment_shader */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_framebuffer_sRGB + +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_get_texture_sub_image + +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; + r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_texture_sub_image */ + +#ifdef GL_ARB_gpu_shader5 + +#endif /* GL_ARB_gpu_shader5 */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_half_float_pixel + +#endif /* GL_ARB_half_float_pixel */ + +#ifdef GL_ARB_half_float_vertex + +#endif /* GL_ARB_half_float_vertex */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_indirect_parameters + +static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_indirect_parameters */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_alignment + +#endif /* GL_ARB_map_buffer_alignment */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_bind + +static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; + r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; + r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; + r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; + r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; + r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_bind */ + +#ifdef GL_ARB_multi_draw_indirect + +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_occlusion_query2 + +#endif /* GL_ARB_occlusion_query2 */ + +#ifdef GL_ARB_pipeline_statistics_query + +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifdef GL_ARB_pixel_buffer_object + +#endif /* GL_ARB_pixel_buffer_object */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_point_sprite + +#endif /* GL_ARB_point_sprite */ + +#ifdef GL_ARB_program_interface_query + +static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_query_buffer_object + +#endif /* GL_ARB_query_buffer_object */ + +#ifdef GL_ARB_robust_buffer_access_behavior + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifdef GL_ARB_robustness + +static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_robustness_application_isolation + +#endif /* GL_ARB_robustness_application_isolation */ + +#ifdef GL_ARB_robustness_share_group_isolation + +#endif /* GL_ARB_robustness_share_group_isolation */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_seamless_cube_map + +#endif /* GL_ARB_seamless_cube_map */ + +#ifdef GL_ARB_seamless_cubemap_per_texture + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifdef GL_ARB_separate_shader_objects + +static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counters + +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_bit_encoding + +#endif /* GL_ARB_shader_bit_encoding */ + +#ifdef GL_ARB_shader_draw_parameters + +#endif /* GL_ARB_shader_draw_parameters */ + +#ifdef GL_ARB_shader_group_vote + +#endif /* GL_ARB_shader_group_vote */ + +#ifdef GL_ARB_shader_image_load_store + +static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_image_size + +#endif /* GL_ARB_shader_image_size */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_precision + +#endif /* GL_ARB_shader_precision */ + +#ifdef GL_ARB_shader_stencil_export + +#endif /* GL_ARB_shader_stencil_export */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shader_texture_image_samples + +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifdef GL_ARB_shader_texture_lod + +#endif /* GL_ARB_shader_texture_lod */ + +#ifdef GL_ARB_shading_language_100 + +#endif /* GL_ARB_shading_language_100 */ + +#ifdef GL_ARB_shading_language_420pack + +#endif /* GL_ARB_shading_language_420pack */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_shading_language_packing + +#endif /* GL_ARB_shading_language_packing */ + +#ifdef GL_ARB_shadow + +#endif /* GL_ARB_shadow */ + +#ifdef GL_ARB_shadow_ambient + +#endif /* GL_ARB_shadow_ambient */ + +#ifdef GL_ARB_sparse_buffer + +static GLboolean _glewInit_GL_ARB_sparse_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_buffer */ + +#ifdef GL_ARB_sparse_texture + +static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_texture */ + +#ifdef GL_ARB_stencil_texturing + +#endif /* GL_ARB_stencil_texturing */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_barrier + +static GLboolean _glewInit_GL_ARB_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_barrier */ + +#ifdef GL_ARB_texture_border_clamp + +#endif /* GL_ARB_texture_border_clamp */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_object_rgb32 + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifdef GL_ARB_texture_buffer_range + +static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_compression_bptc + +#endif /* GL_ARB_texture_compression_bptc */ + +#ifdef GL_ARB_texture_compression_rgtc + +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifdef GL_ARB_texture_cube_map + +#endif /* GL_ARB_texture_cube_map */ + +#ifdef GL_ARB_texture_cube_map_array + +#endif /* GL_ARB_texture_cube_map_array */ + +#ifdef GL_ARB_texture_env_add + +#endif /* GL_ARB_texture_env_add */ + +#ifdef GL_ARB_texture_env_combine + +#endif /* GL_ARB_texture_env_combine */ + +#ifdef GL_ARB_texture_env_crossbar + +#endif /* GL_ARB_texture_env_crossbar */ + +#ifdef GL_ARB_texture_env_dot3 + +#endif /* GL_ARB_texture_env_dot3 */ + +#ifdef GL_ARB_texture_float + +#endif /* GL_ARB_texture_float */ + +#ifdef GL_ARB_texture_gather + +#endif /* GL_ARB_texture_gather */ + +#ifdef GL_ARB_texture_mirror_clamp_to_edge + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifdef GL_ARB_texture_mirrored_repeat + +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_non_power_of_two + +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifdef GL_ARB_texture_query_levels + +#endif /* GL_ARB_texture_query_levels */ + +#ifdef GL_ARB_texture_query_lod + +#endif /* GL_ARB_texture_query_lod */ + +#ifdef GL_ARB_texture_rectangle + +#endif /* GL_ARB_texture_rectangle */ + +#ifdef GL_ARB_texture_rg + +#endif /* GL_ARB_texture_rg */ + +#ifdef GL_ARB_texture_rgb10_a2ui + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifdef GL_ARB_texture_stencil8 + +#endif /* GL_ARB_texture_stencil8 */ + +#ifdef GL_ARB_texture_storage + +static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_swizzle + +#endif /* GL_ARB_texture_swizzle */ + +#ifdef GL_ARB_texture_view + +static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transform_feedback_overflow_query + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_bgra + +#endif /* GL_ARB_vertex_array_bgra */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATIX_point_sprites + +#endif /* GL_ATIX_point_sprites */ + +#ifdef GL_ATIX_texture_env_combine3 + +#endif /* GL_ATIX_texture_env_combine3 */ + +#ifdef GL_ATIX_texture_env_route + +#endif /* GL_ATIX_texture_env_route */ + +#ifdef GL_ATIX_vertex_shader_output_point_size + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_meminfo + +#endif /* GL_ATI_meminfo */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_shader_texture_lod + +#endif /* GL_ATI_shader_texture_lod */ + +#ifdef GL_ATI_text_fragment_shader + +#endif /* GL_ATI_text_fragment_shader */ + +#ifdef GL_ATI_texture_compression_3dc + +#endif /* GL_ATI_texture_compression_3dc */ + +#ifdef GL_ATI_texture_env_combine3 + +#endif /* GL_ATI_texture_env_combine3 */ + +#ifdef GL_ATI_texture_float + +#endif /* GL_ATI_texture_float */ + +#ifdef GL_ATI_texture_mirror_once + +#endif /* GL_ATI_texture_mirror_once */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_422_pixels + +#endif /* GL_EXT_422_pixels */ + +#ifdef GL_EXT_Cg_shader + +#endif /* GL_EXT_Cg_shader */ + +#ifdef GL_EXT_abgr + +#endif /* GL_EXT_abgr */ + +#ifdef GL_EXT_bgra + +#endif /* GL_EXT_bgra */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_logic_op + +#endif /* GL_EXT_blend_logic_op */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_blend_subtract + +#endif /* GL_EXT_blend_subtract */ + +#ifdef GL_EXT_clip_volume_hint + +#endif /* GL_EXT_clip_volume_hint */ + +#ifdef GL_EXT_cmyka + +#endif /* GL_EXT_cmyka */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_label + +static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; + r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_label */ + +#ifdef GL_EXT_debug_marker + +static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_framebuffer_sRGB + +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_array_formats + +#endif /* GL_EXT_index_array_formats */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_index_texture + +#endif /* GL_EXT_index_texture */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_misc_attribute + +#endif /* GL_EXT_misc_attribute */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_packed_depth_stencil + +#endif /* GL_EXT_packed_depth_stencil */ + +#ifdef GL_EXT_packed_float + +#endif /* GL_EXT_packed_float */ + +#ifdef GL_EXT_packed_pixels + +#endif /* GL_EXT_packed_pixels */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_buffer_object + +#endif /* GL_EXT_pixel_buffer_object */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_pixel_transform_color_table + +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_rescale_normal + +#endif /* GL_EXT_rescale_normal */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_separate_specular_color + +#endif /* GL_EXT_separate_specular_color */ + +#ifdef GL_EXT_shader_image_load_formatted + +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_shader_integer_mix + +#endif /* GL_EXT_shader_integer_mix */ + +#ifdef GL_EXT_shadow_funcs + +#endif /* GL_EXT_shadow_funcs */ + +#ifdef GL_EXT_shared_texture_palette + +#endif /* GL_EXT_shared_texture_palette */ + +#ifdef GL_EXT_stencil_clear_tag + +#endif /* GL_EXT_stencil_clear_tag */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_stencil_wrap + +#endif /* GL_EXT_stencil_wrap */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture + +#endif /* GL_EXT_texture */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_compression_dxt1 + +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifdef GL_EXT_texture_compression_latc + +#endif /* GL_EXT_texture_compression_latc */ + +#ifdef GL_EXT_texture_compression_rgtc + +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifdef GL_EXT_texture_compression_s3tc + +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifdef GL_EXT_texture_cube_map + +#endif /* GL_EXT_texture_cube_map */ + +#ifdef GL_EXT_texture_edge_clamp + +#endif /* GL_EXT_texture_edge_clamp */ + +#ifdef GL_EXT_texture_env + +#endif /* GL_EXT_texture_env */ + +#ifdef GL_EXT_texture_env_add + +#endif /* GL_EXT_texture_env_add */ + +#ifdef GL_EXT_texture_env_combine + +#endif /* GL_EXT_texture_env_combine */ + +#ifdef GL_EXT_texture_env_dot3 + +#endif /* GL_EXT_texture_env_dot3 */ + +#ifdef GL_EXT_texture_filter_anisotropic + +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_lod_bias + +#endif /* GL_EXT_texture_lod_bias */ + +#ifdef GL_EXT_texture_mirror_clamp + +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_rectangle + +#endif /* GL_EXT_texture_rectangle */ + +#ifdef GL_EXT_texture_sRGB + +#endif /* GL_EXT_texture_sRGB */ + +#ifdef GL_EXT_texture_sRGB_decode + +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifdef GL_EXT_texture_shared_exponent + +#endif /* GL_EXT_texture_shared_exponent */ + +#ifdef GL_EXT_texture_snorm + +#endif /* GL_EXT_texture_snorm */ + +#ifdef GL_EXT_texture_swizzle + +#endif /* GL_EXT_texture_swizzle */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_bgra + +#endif /* GL_EXT_vertex_array_bgra */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_x11_sync_object + +static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_convolution_border_modes + +#endif /* GL_HP_convolution_border_modes */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_HP_occlusion_test + +#endif /* GL_HP_occlusion_test */ + +#ifdef GL_HP_texture_lighting + +#endif /* GL_HP_texture_lighting */ + +#ifdef GL_IBM_cull_vertex + +#endif /* GL_IBM_cull_vertex */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_rasterpos_clip + +#endif /* GL_IBM_rasterpos_clip */ + +#ifdef GL_IBM_static_data + +#endif /* GL_IBM_static_data */ + +#ifdef GL_IBM_texture_mirrored_repeat + +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INGR_color_clamp + +#endif /* GL_INGR_color_clamp */ + +#ifdef GL_INGR_interlace_read + +#endif /* GL_INGR_interlace_read */ + +#ifdef GL_INTEL_fragment_shader_ordering + +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifdef GL_INTEL_map_texture + +static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; + r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; + r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_map_texture */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_performance_query + +static GLboolean _glewInit_GL_INTEL_performance_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; + r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; + r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; + r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; + r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; + r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; + r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; + r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_performance_query */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_blend_equation_advanced + +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_blend_equation_advanced */ + +#ifdef GL_KHR_blend_equation_advanced_coherent + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifdef GL_KHR_context_flush_control + +#endif /* GL_KHR_context_flush_control */ + +#ifdef GL_KHR_debug + +static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_robust_buffer_access_behavior + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifdef GL_KHR_robustness + +static GLboolean _glewInit_GL_KHR_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; + r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; + r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; + r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_robustness */ + +#ifdef GL_KHR_texture_compression_astc_hdr + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifdef GL_KHR_texture_compression_astc_ldr + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESAX_texture_stack + +#endif /* GL_MESAX_texture_stack */ + +#ifdef GL_MESA_pack_invert + +#endif /* GL_MESA_pack_invert */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_MESA_ycbcr_texture + +#endif /* GL_MESA_ycbcr_texture */ + +#ifdef GL_NVX_conditional_render + +static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; + r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_conditional_render */ + +#ifdef GL_NVX_gpu_memory_info + +#endif /* GL_NVX_gpu_memory_info */ + +#ifdef GL_NV_bindless_multi_draw_indirect + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifdef GL_NV_bindless_multi_draw_indirect_count + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifdef GL_NV_bindless_texture + +static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_equation_advanced + +static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; + r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_blend_equation_advanced */ + +#ifdef GL_NV_blend_equation_advanced_coherent + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifdef GL_NV_blend_square + +#endif /* GL_NV_blend_square */ + +#ifdef GL_NV_compute_program5 + +#endif /* GL_NV_compute_program5 */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_copy_depth_to_color + +#endif /* GL_NV_copy_depth_to_color */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_deep_texture3D + +#endif /* GL_NV_deep_texture3D */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_depth_clamp + +#endif /* GL_NV_depth_clamp */ + +#ifdef GL_NV_depth_range_unclamped + +#endif /* GL_NV_depth_range_unclamped */ + +#ifdef GL_NV_draw_texture + +static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_texture */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_float_buffer + +#endif /* GL_NV_float_buffer */ + +#ifdef GL_NV_fog_distance + +#endif /* GL_NV_fog_distance */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_fragment_program2 + +#endif /* GL_NV_fragment_program2 */ + +#ifdef GL_NV_fragment_program4 + +#endif /* GL_NV_fragment_program4 */ + +#ifdef GL_NV_fragment_program_option + +#endif /* GL_NV_fragment_program_option */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_geometry_shader4 + +#endif /* GL_NV_geometry_shader4 */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_program5 + +#endif /* GL_NV_gpu_program5 */ + +#ifdef GL_NV_gpu_program5_mem_extended + +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifdef GL_NV_gpu_program_fp64 + +#endif /* GL_NV_gpu_program_fp64 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_light_max_exponent + +#endif /* GL_NV_light_max_exponent */ + +#ifdef GL_NV_multisample_coverage + +#endif /* GL_NV_multisample_coverage */ + +#ifdef GL_NV_multisample_filter_hint + +#endif /* GL_NV_multisample_filter_hint */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_packed_depth_stencil + +#endif /* GL_NV_packed_depth_stencil */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_parameter_buffer_object2 + +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifdef GL_NV_path_rendering + +static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_shader_atomic_counters + +#endif /* GL_NV_shader_atomic_counters */ + +#ifdef GL_NV_shader_atomic_float + +#endif /* GL_NV_shader_atomic_float */ + +#ifdef GL_NV_shader_atomic_int64 + +#endif /* GL_NV_shader_atomic_int64 */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_shader_storage_buffer_object + +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifdef GL_NV_shader_thread_group + +#endif /* GL_NV_shader_thread_group */ + +#ifdef GL_NV_shader_thread_shuffle + +#endif /* GL_NV_shader_thread_shuffle */ + +#ifdef GL_NV_tessellation_program5 + +#endif /* GL_NV_tessellation_program5 */ + +#ifdef GL_NV_texgen_emboss + +#endif /* GL_NV_texgen_emboss */ + +#ifdef GL_NV_texgen_reflection + +#endif /* GL_NV_texgen_reflection */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_compression_vtc + +#endif /* GL_NV_texture_compression_vtc */ + +#ifdef GL_NV_texture_env_combine4 + +#endif /* GL_NV_texture_env_combine4 */ + +#ifdef GL_NV_texture_expand_normal + +#endif /* GL_NV_texture_expand_normal */ + +#ifdef GL_NV_texture_multisample + +static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_texture_rectangle + +#endif /* GL_NV_texture_rectangle */ + +#ifdef GL_NV_texture_shader + +#endif /* GL_NV_texture_shader */ + +#ifdef GL_NV_texture_shader2 + +#endif /* GL_NV_texture_shader2 */ + +#ifdef GL_NV_texture_shader3 + +#endif /* GL_NV_texture_shader3 */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_array_range2 + +#endif /* GL_NV_vertex_array_range2 */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_vertex_program1_1 + +#endif /* GL_NV_vertex_program1_1 */ + +#ifdef GL_NV_vertex_program2 + +#endif /* GL_NV_vertex_program2 */ + +#ifdef GL_NV_vertex_program2_option + +#endif /* GL_NV_vertex_program2_option */ + +#ifdef GL_NV_vertex_program3 + +#endif /* GL_NV_vertex_program3 */ + +#ifdef GL_NV_vertex_program4 + +#endif /* GL_NV_vertex_program4 */ + +#ifdef GL_NV_video_capture + +static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_OES_byte_coordinates + +#endif /* GL_OES_byte_coordinates */ + +#ifdef GL_OES_compressed_paletted_texture + +#endif /* GL_OES_compressed_paletted_texture */ + +#ifdef GL_OES_read_format + +#endif /* GL_OES_read_format */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OML_interlace + +#endif /* GL_OML_interlace */ + +#ifdef GL_OML_resample + +#endif /* GL_OML_resample */ + +#ifdef GL_OML_subsample + +#endif /* GL_OML_subsample */ + +#ifdef GL_PGI_misc_hints + +#endif /* GL_PGI_misc_hints */ + +#ifdef GL_PGI_vertex_hints + +#endif /* GL_PGI_vertex_hints */ + +#ifdef GL_REGAL_ES1_0_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; + r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; + r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; + r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; + r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; + r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; + r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; + r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; + r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; + r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; + r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; + r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; + r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; + r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; + r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; + r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; + r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; + r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; + r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; + r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; + r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; + r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; + r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; + r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; + r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; + r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; + r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; + r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; + r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; + r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; + r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_0_compatibility */ + +#ifdef GL_REGAL_ES1_1_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; + r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; + r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; + r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; + r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; + r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; + r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; + r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; + r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; + r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; + r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; + r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; + r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_1_compatibility */ + +#ifdef GL_REGAL_enable + +#endif /* GL_REGAL_enable */ + +#ifdef GL_REGAL_error_string + +static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_log */ + +#ifdef GL_REGAL_proc_address + +static GLboolean _glewInit_GL_REGAL_proc_address (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_proc_address */ + +#ifdef GL_REND_screen_coordinates + +#endif /* GL_REND_screen_coordinates */ + +#ifdef GL_S3_s3tc + +#endif /* GL_S3_s3tc */ + +#ifdef GL_SGIS_color_range + +#endif /* GL_SGIS_color_range */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_generate_mipmap + +#endif /* GL_SGIS_generate_mipmap */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_pixel_texture + +#endif /* GL_SGIS_pixel_texture */ + +#ifdef GL_SGIS_point_line_texgen + +#endif /* GL_SGIS_point_line_texgen */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_border_clamp + +#endif /* GL_SGIS_texture_border_clamp */ + +#ifdef GL_SGIS_texture_edge_clamp + +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIS_texture_lod + +#endif /* GL_SGIS_texture_lod */ + +#ifdef GL_SGIS_texture_select + +#endif /* GL_SGIS_texture_select */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_async_histogram + +#endif /* GL_SGIX_async_histogram */ + +#ifdef GL_SGIX_async_pixel + +#endif /* GL_SGIX_async_pixel */ + +#ifdef GL_SGIX_blend_alpha_minmax + +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifdef GL_SGIX_clipmap + +#endif /* GL_SGIX_clipmap */ + +#ifdef GL_SGIX_convolution_accuracy + +#endif /* GL_SGIX_convolution_accuracy */ + +#ifdef GL_SGIX_depth_texture + +#endif /* GL_SGIX_depth_texture */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_offset + +#endif /* GL_SGIX_fog_offset */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_interlace + +#endif /* GL_SGIX_interlace */ + +#ifdef GL_SGIX_ir_instrument1 + +#endif /* GL_SGIX_ir_instrument1 */ + +#ifdef GL_SGIX_list_priority + +#endif /* GL_SGIX_list_priority */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_pixel_texture_bits + +#endif /* GL_SGIX_pixel_texture_bits */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_resample + +#endif /* GL_SGIX_resample */ + +#ifdef GL_SGIX_shadow + +#endif /* GL_SGIX_shadow */ + +#ifdef GL_SGIX_shadow_ambient + +#endif /* GL_SGIX_shadow_ambient */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_texture_add_env + +#endif /* GL_SGIX_texture_add_env */ + +#ifdef GL_SGIX_texture_coordinate_clamp + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifdef GL_SGIX_texture_lod_bias + +#endif /* GL_SGIX_texture_lod_bias */ + +#ifdef GL_SGIX_texture_multi_buffer + +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifdef GL_SGIX_texture_range + +#endif /* GL_SGIX_texture_range */ + +#ifdef GL_SGIX_texture_scale_bias + +#endif /* GL_SGIX_texture_scale_bias */ + +#ifdef GL_SGIX_vertex_preclip + +#endif /* GL_SGIX_vertex_preclip */ + +#ifdef GL_SGIX_vertex_preclip_hint + +#endif /* GL_SGIX_vertex_preclip_hint */ + +#ifdef GL_SGIX_ycrcb + +#endif /* GL_SGIX_ycrcb */ + +#ifdef GL_SGI_color_matrix + +#endif /* GL_SGI_color_matrix */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_texture_color_table + +#endif /* GL_SGI_texture_color_table */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_convolution_border_modes + +#endif /* GL_SUN_convolution_border_modes */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_mesh_array + +#endif /* GL_SUN_mesh_array */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_slice_accum + +#endif /* GL_SUN_slice_accum */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_phong_shading + +#endif /* GL_WIN_phong_shading */ + +#ifdef GL_WIN_specular_fog + +#endif /* GL_WIN_specular_fog */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + start = (const GLubyte*)glGetString(GL_EXTENSIONS); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +/* ------------------------------------------------------------------------- */ + +#ifndef GLEW_MX +static +#endif +GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) +{ + const GLubyte* s; + GLuint dot; + GLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* query opengl version */ + s = glGetString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + /* query opengl extensions string */ + extStart = glewExperimental ? "" : glGetString(GL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte*)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_2_1 +#endif /* GL_VERSION_1_2_1 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_1 +#endif /* GL_VERSION_4_1 */ +#ifdef GL_VERSION_4_2 +#endif /* GL_VERSION_4_2 */ +#ifdef GL_VERSION_4_3 +#endif /* GL_VERSION_4_3 */ +#ifdef GL_VERSION_4_4 +#endif /* GL_VERSION_4_4 */ +#ifdef GL_VERSION_4_5 +#endif /* GL_VERSION_4_5 */ +#ifdef GL_3DFX_multisample + GLEW_3DFX_multisample = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + GLEW_3DFX_tbuffer = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); + if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + GLEW_3DFX_texture_compression_FXT1 = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_AMD_blend_minmax_factor + GLEW_AMD_blend_minmax_factor = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); +#endif /* GL_AMD_blend_minmax_factor */ +#ifdef GL_AMD_conservative_depth + GLEW_AMD_conservative_depth = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); +#endif /* GL_AMD_conservative_depth */ +#ifdef GL_AMD_debug_output + GLEW_AMD_debug_output = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_depth_clamp_separate + GLEW_AMD_depth_clamp_separate = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); +#endif /* GL_AMD_depth_clamp_separate */ +#ifdef GL_AMD_draw_buffers_blend + GLEW_AMD_draw_buffers_blend = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_gcn_shader + GLEW_AMD_gcn_shader = _glewSearchExtension("GL_AMD_gcn_shader", extStart, extEnd); +#endif /* GL_AMD_gcn_shader */ +#ifdef GL_AMD_gpu_shader_int64 + GLEW_AMD_gpu_shader_int64 = _glewSearchExtension("GL_AMD_gpu_shader_int64", extStart, extEnd); +#endif /* GL_AMD_gpu_shader_int64 */ +#ifdef GL_AMD_interleaved_elements + GLEW_AMD_interleaved_elements = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd); + if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_interleaved_elements */ +#ifdef GL_AMD_multi_draw_indirect + GLEW_AMD_multi_draw_indirect = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + GLEW_AMD_name_gen_delete = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); + if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_occlusion_query_event + GLEW_AMD_occlusion_query_event = _glewSearchExtension("GL_AMD_occlusion_query_event", extStart, extEnd); + if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_occlusion_query_event */ +#ifdef GL_AMD_performance_monitor + GLEW_AMD_performance_monitor = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); + if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_pinned_memory + GLEW_AMD_pinned_memory = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); +#endif /* GL_AMD_pinned_memory */ +#ifdef GL_AMD_query_buffer_object + GLEW_AMD_query_buffer_object = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); +#endif /* GL_AMD_query_buffer_object */ +#ifdef GL_AMD_sample_positions + GLEW_AMD_sample_positions = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_seamless_cubemap_per_texture + GLEW_AMD_seamless_cubemap_per_texture = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_AMD_seamless_cubemap_per_texture */ +#ifdef GL_AMD_shader_atomic_counter_ops + GLEW_AMD_shader_atomic_counter_ops = _glewSearchExtension("GL_AMD_shader_atomic_counter_ops", extStart, extEnd); +#endif /* GL_AMD_shader_atomic_counter_ops */ +#ifdef GL_AMD_shader_stencil_export + GLEW_AMD_shader_stencil_export = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); +#endif /* GL_AMD_shader_stencil_export */ +#ifdef GL_AMD_shader_stencil_value_export + GLEW_AMD_shader_stencil_value_export = _glewSearchExtension("GL_AMD_shader_stencil_value_export", extStart, extEnd); +#endif /* GL_AMD_shader_stencil_value_export */ +#ifdef GL_AMD_shader_trinary_minmax + GLEW_AMD_shader_trinary_minmax = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd); +#endif /* GL_AMD_shader_trinary_minmax */ +#ifdef GL_AMD_sparse_texture + GLEW_AMD_sparse_texture = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sparse_texture */ +#ifdef GL_AMD_stencil_operation_extended + GLEW_AMD_stencil_operation_extended = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); + if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_texture_texture4 + GLEW_AMD_texture_texture4 = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); +#endif /* GL_AMD_texture_texture4 */ +#ifdef GL_AMD_transform_feedback3_lines_triangles + GLEW_AMD_transform_feedback3_lines_triangles = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); +#endif /* GL_AMD_transform_feedback3_lines_triangles */ +#ifdef GL_AMD_transform_feedback4 + GLEW_AMD_transform_feedback4 = _glewSearchExtension("GL_AMD_transform_feedback4", extStart, extEnd); +#endif /* GL_AMD_transform_feedback4 */ +#ifdef GL_AMD_vertex_shader_layer + GLEW_AMD_vertex_shader_layer = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_layer */ +#ifdef GL_AMD_vertex_shader_tessellator + GLEW_AMD_vertex_shader_tessellator = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_AMD_vertex_shader_viewport_index + GLEW_AMD_vertex_shader_viewport_index = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_viewport_index */ +#ifdef GL_ANGLE_depth_texture + GLEW_ANGLE_depth_texture = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd); +#endif /* GL_ANGLE_depth_texture */ +#ifdef GL_ANGLE_framebuffer_blit + GLEW_ANGLE_framebuffer_blit = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_blit */ +#ifdef GL_ANGLE_framebuffer_multisample + GLEW_ANGLE_framebuffer_multisample = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_multisample */ +#ifdef GL_ANGLE_instanced_arrays + GLEW_ANGLE_instanced_arrays = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_instanced_arrays */ +#ifdef GL_ANGLE_pack_reverse_row_order + GLEW_ANGLE_pack_reverse_row_order = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd); +#endif /* GL_ANGLE_pack_reverse_row_order */ +#ifdef GL_ANGLE_program_binary + GLEW_ANGLE_program_binary = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd); +#endif /* GL_ANGLE_program_binary */ +#ifdef GL_ANGLE_texture_compression_dxt1 + GLEW_ANGLE_texture_compression_dxt1 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt1 */ +#ifdef GL_ANGLE_texture_compression_dxt3 + GLEW_ANGLE_texture_compression_dxt3 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt3 */ +#ifdef GL_ANGLE_texture_compression_dxt5 + GLEW_ANGLE_texture_compression_dxt5 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt5 */ +#ifdef GL_ANGLE_texture_usage + GLEW_ANGLE_texture_usage = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd); +#endif /* GL_ANGLE_texture_usage */ +#ifdef GL_ANGLE_timer_query + GLEW_ANGLE_timer_query = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_timer_query */ +#ifdef GL_ANGLE_translated_shader_source + GLEW_ANGLE_translated_shader_source = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_translated_shader_source */ +#ifdef GL_APPLE_aux_depth_stencil + GLEW_APPLE_aux_depth_stencil = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); +#endif /* GL_APPLE_aux_depth_stencil */ +#ifdef GL_APPLE_client_storage + GLEW_APPLE_client_storage = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + GLEW_APPLE_element_array = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + GLEW_APPLE_fence = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + GLEW_APPLE_float_pixels = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + GLEW_APPLE_flush_buffer_range = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_object_purgeable + GLEW_APPLE_object_purgeable = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_pixel_buffer + GLEW_APPLE_pixel_buffer = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_rgb_422 + GLEW_APPLE_rgb_422 = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); +#endif /* GL_APPLE_rgb_422 */ +#ifdef GL_APPLE_row_bytes + GLEW_APPLE_row_bytes = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); +#endif /* GL_APPLE_row_bytes */ +#ifdef GL_APPLE_specular_vector + GLEW_APPLE_specular_vector = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + GLEW_APPLE_texture_range = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + GLEW_APPLE_transform_hint = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + GLEW_APPLE_vertex_array_object = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + GLEW_APPLE_vertex_array_range = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + GLEW_APPLE_vertex_program_evaluators = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_APPLE_ycbcr_422 + GLEW_APPLE_ycbcr_422 = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_ES2_compatibility + GLEW_ARB_ES2_compatibility = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_1_compatibility + GLEW_ARB_ES3_1_compatibility = _glewSearchExtension("GL_ARB_ES3_1_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES3_1_compatibility */ +#ifdef GL_ARB_ES3_compatibility + GLEW_ARB_ES3_compatibility = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); +#endif /* GL_ARB_ES3_compatibility */ +#ifdef GL_ARB_arrays_of_arrays + GLEW_ARB_arrays_of_arrays = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); +#endif /* GL_ARB_arrays_of_arrays */ +#ifdef GL_ARB_base_instance + GLEW_ARB_base_instance = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); + if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_bindless_texture + GLEW_ARB_bindless_texture = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_bindless_texture */ +#ifdef GL_ARB_blend_func_extended + GLEW_ARB_blend_func_extended = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); + if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_buffer_storage + GLEW_ARB_buffer_storage = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_buffer_storage */ +#ifdef GL_ARB_cl_event + GLEW_ARB_cl_event = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); + if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + GLEW_ARB_clear_buffer_object = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_clear_texture + GLEW_ARB_clear_texture = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_texture */ +#ifdef GL_ARB_clip_control + GLEW_ARB_clip_control = _glewSearchExtension("GL_ARB_clip_control", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clip_control */ +#ifdef GL_ARB_color_buffer_float + GLEW_ARB_color_buffer_float = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compatibility + GLEW_ARB_compatibility = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); +#endif /* GL_ARB_compatibility */ +#ifdef GL_ARB_compressed_texture_pixel_storage + GLEW_ARB_compressed_texture_pixel_storage = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); +#endif /* GL_ARB_compressed_texture_pixel_storage */ +#ifdef GL_ARB_compute_shader + GLEW_ARB_compute_shader = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_compute_variable_group_size + GLEW_ARB_compute_variable_group_size = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_variable_group_size */ +#ifdef GL_ARB_conditional_render_inverted + GLEW_ARB_conditional_render_inverted = _glewSearchExtension("GL_ARB_conditional_render_inverted", extStart, extEnd); +#endif /* GL_ARB_conditional_render_inverted */ +#ifdef GL_ARB_conservative_depth + GLEW_ARB_conservative_depth = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); +#endif /* GL_ARB_conservative_depth */ +#ifdef GL_ARB_copy_buffer + GLEW_ARB_copy_buffer = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + GLEW_ARB_copy_image = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_cull_distance + GLEW_ARB_cull_distance = _glewSearchExtension("GL_ARB_cull_distance", extStart, extEnd); +#endif /* GL_ARB_cull_distance */ +#ifdef GL_ARB_debug_output + GLEW_ARB_debug_output = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_depth_buffer_float + GLEW_ARB_depth_buffer_float = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_clamp + GLEW_ARB_depth_clamp = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); +#endif /* GL_ARB_depth_clamp */ +#ifdef GL_ARB_depth_texture + GLEW_ARB_depth_texture = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_derivative_control + GLEW_ARB_derivative_control = _glewSearchExtension("GL_ARB_derivative_control", extStart, extEnd); +#endif /* GL_ARB_derivative_control */ +#ifdef GL_ARB_direct_state_access + GLEW_ARB_direct_state_access = _glewSearchExtension("GL_ARB_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_direct_state_access */ +#ifdef GL_ARB_draw_buffers + GLEW_ARB_draw_buffers = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + GLEW_ARB_draw_buffers_blend = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + GLEW_ARB_draw_elements_base_vertex = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + GLEW_ARB_draw_indirect = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_draw_instanced + GLEW_ARB_draw_instanced = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_enhanced_layouts + GLEW_ARB_enhanced_layouts = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd); +#endif /* GL_ARB_enhanced_layouts */ +#ifdef GL_ARB_explicit_attrib_location + GLEW_ARB_explicit_attrib_location = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); +#endif /* GL_ARB_explicit_attrib_location */ +#ifdef GL_ARB_explicit_uniform_location + GLEW_ARB_explicit_uniform_location = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); +#endif /* GL_ARB_explicit_uniform_location */ +#ifdef GL_ARB_fragment_coord_conventions + GLEW_ARB_fragment_coord_conventions = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); +#endif /* GL_ARB_fragment_coord_conventions */ +#ifdef GL_ARB_fragment_layer_viewport + GLEW_ARB_fragment_layer_viewport = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); +#endif /* GL_ARB_fragment_layer_viewport */ +#ifdef GL_ARB_fragment_program + GLEW_ARB_fragment_program = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + GLEW_ARB_fragment_program_shadow = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + GLEW_ARB_fragment_shader = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_framebuffer_no_attachments + GLEW_ARB_framebuffer_no_attachments = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + GLEW_ARB_framebuffer_object = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + GLEW_ARB_framebuffer_sRGB = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + GLEW_ARB_geometry_shader4 = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + GLEW_ARB_get_program_binary = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_get_texture_sub_image + GLEW_ARB_get_texture_sub_image = _glewSearchExtension("GL_ARB_get_texture_sub_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_get_texture_sub_image */ +#ifdef GL_ARB_gpu_shader5 + GLEW_ARB_gpu_shader5 = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); +#endif /* GL_ARB_gpu_shader5 */ +#ifdef GL_ARB_gpu_shader_fp64 + GLEW_ARB_gpu_shader_fp64 = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_half_float_pixel + GLEW_ARB_half_float_pixel = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + GLEW_ARB_half_float_vertex = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + GLEW_ARB_imaging = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); + if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_indirect_parameters + GLEW_ARB_indirect_parameters = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_indirect_parameters */ +#ifdef GL_ARB_instanced_arrays + GLEW_ARB_instanced_arrays = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + GLEW_ARB_internalformat_query = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + GLEW_ARB_internalformat_query2 = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + GLEW_ARB_invalidate_subdata = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); + if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_alignment + GLEW_ARB_map_buffer_alignment = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); +#endif /* GL_ARB_map_buffer_alignment */ +#ifdef GL_ARB_map_buffer_range + GLEW_ARB_map_buffer_range = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + GLEW_ARB_matrix_palette = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); + if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_bind + GLEW_ARB_multi_bind = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_bind */ +#ifdef GL_ARB_multi_draw_indirect + GLEW_ARB_multi_draw_indirect = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + GLEW_ARB_multisample = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + GLEW_ARB_multitexture = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + GLEW_ARB_occlusion_query = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_occlusion_query2 + GLEW_ARB_occlusion_query2 = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); +#endif /* GL_ARB_occlusion_query2 */ +#ifdef GL_ARB_pipeline_statistics_query + GLEW_ARB_pipeline_statistics_query = _glewSearchExtension("GL_ARB_pipeline_statistics_query", extStart, extEnd); +#endif /* GL_ARB_pipeline_statistics_query */ +#ifdef GL_ARB_pixel_buffer_object + GLEW_ARB_pixel_buffer_object = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + GLEW_ARB_point_parameters = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + GLEW_ARB_point_sprite = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_program_interface_query + GLEW_ARB_program_interface_query = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + GLEW_ARB_provoking_vertex = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_query_buffer_object + GLEW_ARB_query_buffer_object = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd); +#endif /* GL_ARB_query_buffer_object */ +#ifdef GL_ARB_robust_buffer_access_behavior + GLEW_ARB_robust_buffer_access_behavior = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); +#endif /* GL_ARB_robust_buffer_access_behavior */ +#ifdef GL_ARB_robustness + GLEW_ARB_robustness = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); + if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_robustness_application_isolation + GLEW_ARB_robustness_application_isolation = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_application_isolation */ +#ifdef GL_ARB_robustness_share_group_isolation + GLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_share_group_isolation */ +#ifdef GL_ARB_sample_shading + GLEW_ARB_sample_shading = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + GLEW_ARB_sampler_objects = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_seamless_cube_map + GLEW_ARB_seamless_cube_map = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); +#endif /* GL_ARB_seamless_cube_map */ +#ifdef GL_ARB_seamless_cubemap_per_texture + GLEW_ARB_seamless_cubemap_per_texture = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_ARB_seamless_cubemap_per_texture */ +#ifdef GL_ARB_separate_shader_objects + GLEW_ARB_separate_shader_objects = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counters + GLEW_ARB_shader_atomic_counters = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_bit_encoding + GLEW_ARB_shader_bit_encoding = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); +#endif /* GL_ARB_shader_bit_encoding */ +#ifdef GL_ARB_shader_draw_parameters + GLEW_ARB_shader_draw_parameters = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd); +#endif /* GL_ARB_shader_draw_parameters */ +#ifdef GL_ARB_shader_group_vote + GLEW_ARB_shader_group_vote = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd); +#endif /* GL_ARB_shader_group_vote */ +#ifdef GL_ARB_shader_image_load_store + GLEW_ARB_shader_image_load_store = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_image_size + GLEW_ARB_shader_image_size = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); +#endif /* GL_ARB_shader_image_size */ +#ifdef GL_ARB_shader_objects + GLEW_ARB_shader_objects = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_precision + GLEW_ARB_shader_precision = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); +#endif /* GL_ARB_shader_precision */ +#ifdef GL_ARB_shader_stencil_export + GLEW_ARB_shader_stencil_export = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); +#endif /* GL_ARB_shader_stencil_export */ +#ifdef GL_ARB_shader_storage_buffer_object + GLEW_ARB_shader_storage_buffer_object = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + GLEW_ARB_shader_subroutine = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shader_texture_image_samples + GLEW_ARB_shader_texture_image_samples = _glewSearchExtension("GL_ARB_shader_texture_image_samples", extStart, extEnd); +#endif /* GL_ARB_shader_texture_image_samples */ +#ifdef GL_ARB_shader_texture_lod + GLEW_ARB_shader_texture_lod = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); +#endif /* GL_ARB_shader_texture_lod */ +#ifdef GL_ARB_shading_language_100 + GLEW_ARB_shading_language_100 = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shading_language_420pack + GLEW_ARB_shading_language_420pack = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); +#endif /* GL_ARB_shading_language_420pack */ +#ifdef GL_ARB_shading_language_include + GLEW_ARB_shading_language_include = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_shading_language_packing + GLEW_ARB_shading_language_packing = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); +#endif /* GL_ARB_shading_language_packing */ +#ifdef GL_ARB_shadow + GLEW_ARB_shadow = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + GLEW_ARB_shadow_ambient = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_sparse_buffer + GLEW_ARB_sparse_buffer = _glewSearchExtension("GL_ARB_sparse_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sparse_buffer */ +#ifdef GL_ARB_sparse_texture + GLEW_ARB_sparse_texture = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sparse_texture */ +#ifdef GL_ARB_stencil_texturing + GLEW_ARB_stencil_texturing = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); +#endif /* GL_ARB_stencil_texturing */ +#ifdef GL_ARB_sync + GLEW_ARB_sync = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + GLEW_ARB_tessellation_shader = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_barrier + GLEW_ARB_texture_barrier = _glewSearchExtension("GL_ARB_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_barrier */ +#ifdef GL_ARB_texture_border_clamp + GLEW_ARB_texture_border_clamp = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + GLEW_ARB_texture_buffer_object = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_object_rgb32 + GLEW_ARB_texture_buffer_object_rgb32 = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); +#endif /* GL_ARB_texture_buffer_object_rgb32 */ +#ifdef GL_ARB_texture_buffer_range + GLEW_ARB_texture_buffer_range = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + GLEW_ARB_texture_compression = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_bptc + GLEW_ARB_texture_compression_bptc = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_bptc */ +#ifdef GL_ARB_texture_compression_rgtc + GLEW_ARB_texture_compression_rgtc = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + GLEW_ARB_texture_cube_map = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_cube_map_array + GLEW_ARB_texture_cube_map_array = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map_array */ +#ifdef GL_ARB_texture_env_add + GLEW_ARB_texture_env_add = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + GLEW_ARB_texture_env_combine = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + GLEW_ARB_texture_env_crossbar = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + GLEW_ARB_texture_env_dot3 = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_float + GLEW_ARB_texture_float = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_gather + GLEW_ARB_texture_gather = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); +#endif /* GL_ARB_texture_gather */ +#ifdef GL_ARB_texture_mirror_clamp_to_edge + GLEW_ARB_texture_mirror_clamp_to_edge = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd); +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ +#ifdef GL_ARB_texture_mirrored_repeat + GLEW_ARB_texture_mirrored_repeat = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_multisample + GLEW_ARB_texture_multisample = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_non_power_of_two + GLEW_ARB_texture_non_power_of_two = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_query_levels + GLEW_ARB_texture_query_levels = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); +#endif /* GL_ARB_texture_query_levels */ +#ifdef GL_ARB_texture_query_lod + GLEW_ARB_texture_query_lod = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); +#endif /* GL_ARB_texture_query_lod */ +#ifdef GL_ARB_texture_rectangle + GLEW_ARB_texture_rectangle = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + GLEW_ARB_texture_rg = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_texture_rgb10_a2ui + GLEW_ARB_texture_rgb10_a2ui = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); +#endif /* GL_ARB_texture_rgb10_a2ui */ +#ifdef GL_ARB_texture_stencil8 + GLEW_ARB_texture_stencil8 = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd); +#endif /* GL_ARB_texture_stencil8 */ +#ifdef GL_ARB_texture_storage + GLEW_ARB_texture_storage = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + GLEW_ARB_texture_storage_multisample = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_swizzle + GLEW_ARB_texture_swizzle = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); +#endif /* GL_ARB_texture_swizzle */ +#ifdef GL_ARB_texture_view + GLEW_ARB_texture_view = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + GLEW_ARB_timer_query = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + GLEW_ARB_transform_feedback2 = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + GLEW_ARB_transform_feedback3 = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + GLEW_ARB_transform_feedback_instanced = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transform_feedback_overflow_query + GLEW_ARB_transform_feedback_overflow_query = _glewSearchExtension("GL_ARB_transform_feedback_overflow_query", extStart, extEnd); +#endif /* GL_ARB_transform_feedback_overflow_query */ +#ifdef GL_ARB_transpose_matrix + GLEW_ARB_transpose_matrix = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + GLEW_ARB_uniform_buffer_object = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_bgra + GLEW_ARB_vertex_array_bgra = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); +#endif /* GL_ARB_vertex_array_bgra */ +#ifdef GL_ARB_vertex_array_object + GLEW_ARB_vertex_array_object = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + GLEW_ARB_vertex_attrib_64bit = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + GLEW_ARB_vertex_attrib_binding = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + GLEW_ARB_vertex_blend = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + GLEW_ARB_vertex_buffer_object = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + GLEW_ARB_vertex_program = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + GLEW_ARB_vertex_shader = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); } +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + GLEW_ARB_vertex_type_10f_11f_11f_rev = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd); +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + GLEW_ARB_vertex_type_2_10_10_10_rev = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + GLEW_ARB_viewport_array = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); + if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + GLEW_ARB_window_pos = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + GLEW_ATIX_point_sprites = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + GLEW_ATIX_texture_env_combine3 = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + GLEW_ATIX_texture_env_route = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + GLEW_ATIX_vertex_shader_output_point_size = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + GLEW_ATI_draw_buffers = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + GLEW_ATI_element_array = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); + if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + GLEW_ATI_envmap_bumpmap = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + GLEW_ATI_fragment_shader = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); + if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + GLEW_ATI_map_object_buffer = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_meminfo + GLEW_ATI_meminfo = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); +#endif /* GL_ATI_meminfo */ +#ifdef GL_ATI_pn_triangles + GLEW_ATI_pn_triangles = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); + if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + GLEW_ATI_separate_stencil = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); + if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + GLEW_ATI_shader_texture_lod = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + GLEW_ATI_text_fragment_shader = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + GLEW_ATI_texture_compression_3dc = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + GLEW_ATI_texture_env_combine3 = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + GLEW_ATI_texture_float = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + GLEW_ATI_texture_mirror_once = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + GLEW_ATI_vertex_array_object = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + GLEW_ATI_vertex_attrib_array_object = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + GLEW_ATI_vertex_streams = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + GLEW_EXT_422_pixels = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + GLEW_EXT_Cg_shader = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + GLEW_EXT_abgr = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + GLEW_EXT_bgra = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + GLEW_EXT_bindable_uniform = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + GLEW_EXT_blend_color = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + GLEW_EXT_blend_equation_separate = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + GLEW_EXT_blend_func_separate = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + GLEW_EXT_blend_logic_op = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + GLEW_EXT_blend_minmax = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + GLEW_EXT_blend_subtract = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + GLEW_EXT_clip_volume_hint = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + GLEW_EXT_cmyka = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + GLEW_EXT_color_subtable = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); + if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + GLEW_EXT_compiled_vertex_array = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + GLEW_EXT_convolution = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); + if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + GLEW_EXT_coordinate_frame = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); + if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + GLEW_EXT_copy_texture = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + GLEW_EXT_cull_vertex = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_label + GLEW_EXT_debug_label = _glewSearchExtension("GL_EXT_debug_label", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_debug_label */ +#ifdef GL_EXT_debug_marker + GLEW_EXT_debug_marker = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + GLEW_EXT_depth_bounds_test = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); + if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + GLEW_EXT_direct_state_access = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + GLEW_EXT_draw_buffers2 = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + GLEW_EXT_draw_instanced = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + GLEW_EXT_draw_range_elements = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + GLEW_EXT_fog_coord = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + GLEW_EXT_fragment_lighting = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + GLEW_EXT_framebuffer_blit = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + GLEW_EXT_framebuffer_multisample = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + GLEW_EXT_framebuffer_multisample_blit_scaled = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ +#ifdef GL_EXT_framebuffer_object + GLEW_EXT_framebuffer_object = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + GLEW_EXT_framebuffer_sRGB = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + GLEW_EXT_geometry_shader4 = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + GLEW_EXT_gpu_program_parameters = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + GLEW_EXT_gpu_shader4 = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + GLEW_EXT_histogram = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); + if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + GLEW_EXT_index_array_formats = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + GLEW_EXT_index_func = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + GLEW_EXT_index_material = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + GLEW_EXT_index_texture = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + GLEW_EXT_light_texture = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + GLEW_EXT_misc_attribute = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + GLEW_EXT_multi_draw_arrays = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + GLEW_EXT_multisample = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + GLEW_EXT_packed_depth_stencil = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + GLEW_EXT_packed_float = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + GLEW_EXT_packed_pixels = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + GLEW_EXT_paletted_texture = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + GLEW_EXT_pixel_buffer_object = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + GLEW_EXT_pixel_transform = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + GLEW_EXT_pixel_transform_color_table = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + GLEW_EXT_point_parameters = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + GLEW_EXT_polygon_offset = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_provoking_vertex + GLEW_EXT_provoking_vertex = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_rescale_normal + GLEW_EXT_rescale_normal = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + GLEW_EXT_scene_marker = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + GLEW_EXT_secondary_color = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_shader_objects + GLEW_EXT_separate_shader_objects = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_separate_specular_color + GLEW_EXT_separate_specular_color = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_image_load_formatted + GLEW_EXT_shader_image_load_formatted = _glewSearchExtension("GL_EXT_shader_image_load_formatted", extStart, extEnd); +#endif /* GL_EXT_shader_image_load_formatted */ +#ifdef GL_EXT_shader_image_load_store + GLEW_EXT_shader_image_load_store = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shader_integer_mix + GLEW_EXT_shader_integer_mix = _glewSearchExtension("GL_EXT_shader_integer_mix", extStart, extEnd); +#endif /* GL_EXT_shader_integer_mix */ +#ifdef GL_EXT_shadow_funcs + GLEW_EXT_shadow_funcs = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + GLEW_EXT_shared_texture_palette = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_stencil_clear_tag + GLEW_EXT_stencil_clear_tag = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + GLEW_EXT_stencil_two_side = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); + if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + GLEW_EXT_stencil_wrap = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + GLEW_EXT_subtexture = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + GLEW_EXT_texture = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + GLEW_EXT_texture3D = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + GLEW_EXT_texture_array = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + GLEW_EXT_texture_buffer_object = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + GLEW_EXT_texture_compression_dxt1 = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + GLEW_EXT_texture_compression_latc = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + GLEW_EXT_texture_compression_rgtc = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + GLEW_EXT_texture_compression_s3tc = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + GLEW_EXT_texture_cube_map = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + GLEW_EXT_texture_edge_clamp = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + GLEW_EXT_texture_env = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + GLEW_EXT_texture_env_add = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + GLEW_EXT_texture_env_combine = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + GLEW_EXT_texture_env_dot3 = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + GLEW_EXT_texture_filter_anisotropic = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_integer + GLEW_EXT_texture_integer = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + GLEW_EXT_texture_lod_bias = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + GLEW_EXT_texture_mirror_clamp = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + GLEW_EXT_texture_object = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + GLEW_EXT_texture_perturb_normal = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + GLEW_EXT_texture_rectangle = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + GLEW_EXT_texture_sRGB = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_sRGB_decode + GLEW_EXT_texture_sRGB_decode = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB_decode */ +#ifdef GL_EXT_texture_shared_exponent + GLEW_EXT_texture_shared_exponent = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_snorm + GLEW_EXT_texture_snorm = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); +#endif /* GL_EXT_texture_snorm */ +#ifdef GL_EXT_texture_swizzle + GLEW_EXT_texture_swizzle = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + GLEW_EXT_timer_query = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + GLEW_EXT_transform_feedback = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + GLEW_EXT_vertex_array = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + GLEW_EXT_vertex_array_bgra = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_attrib_64bit + GLEW_EXT_vertex_attrib_64bit = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + GLEW_EXT_vertex_shader = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + GLEW_EXT_vertex_weighting = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_x11_sync_object + GLEW_EXT_x11_sync_object = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_GREMEDY_frame_terminator + GLEW_GREMEDY_frame_terminator = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + GLEW_GREMEDY_string_marker = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + GLEW_HP_convolution_border_modes = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + GLEW_HP_image_transform = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); + if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + GLEW_HP_occlusion_test = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + GLEW_HP_texture_lighting = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + GLEW_IBM_cull_vertex = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + GLEW_IBM_multimode_draw_arrays = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + GLEW_IBM_rasterpos_clip = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + GLEW_IBM_static_data = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + GLEW_IBM_texture_mirrored_repeat = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + GLEW_IBM_vertex_array_lists = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); + if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + GLEW_INGR_color_clamp = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + GLEW_INGR_interlace_read = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_fragment_shader_ordering + GLEW_INTEL_fragment_shader_ordering = _glewSearchExtension("GL_INTEL_fragment_shader_ordering", extStart, extEnd); +#endif /* GL_INTEL_fragment_shader_ordering */ +#ifdef GL_INTEL_map_texture + GLEW_INTEL_map_texture = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_map_texture */ +#ifdef GL_INTEL_parallel_arrays + GLEW_INTEL_parallel_arrays = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_performance_query + GLEW_INTEL_performance_query = _glewSearchExtension("GL_INTEL_performance_query", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_performance_query */ +#ifdef GL_INTEL_texture_scissor + GLEW_INTEL_texture_scissor = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_blend_equation_advanced + GLEW_KHR_blend_equation_advanced = _glewSearchExtension("GL_KHR_blend_equation_advanced", extStart, extEnd); + if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_blend_equation_advanced */ +#ifdef GL_KHR_blend_equation_advanced_coherent + GLEW_KHR_blend_equation_advanced_coherent = _glewSearchExtension("GL_KHR_blend_equation_advanced_coherent", extStart, extEnd); +#endif /* GL_KHR_blend_equation_advanced_coherent */ +#ifdef GL_KHR_context_flush_control + GLEW_KHR_context_flush_control = _glewSearchExtension("GL_KHR_context_flush_control", extStart, extEnd); +#endif /* GL_KHR_context_flush_control */ +#ifdef GL_KHR_debug + GLEW_KHR_debug = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); + if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_robust_buffer_access_behavior + GLEW_KHR_robust_buffer_access_behavior = _glewSearchExtension("GL_KHR_robust_buffer_access_behavior", extStart, extEnd); +#endif /* GL_KHR_robust_buffer_access_behavior */ +#ifdef GL_KHR_robustness + GLEW_KHR_robustness = _glewSearchExtension("GL_KHR_robustness", extStart, extEnd); + if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_robustness */ +#ifdef GL_KHR_texture_compression_astc_hdr + GLEW_KHR_texture_compression_astc_hdr = _glewSearchExtension("GL_KHR_texture_compression_astc_hdr", extStart, extEnd); +#endif /* GL_KHR_texture_compression_astc_hdr */ +#ifdef GL_KHR_texture_compression_astc_ldr + GLEW_KHR_texture_compression_astc_ldr = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); +#endif /* GL_KHR_texture_compression_astc_ldr */ +#ifdef GL_KTX_buffer_region + GLEW_KTX_buffer_region = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); + if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + GLEW_MESAX_texture_stack = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + GLEW_MESA_pack_invert = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + GLEW_MESA_resize_buffers = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); + if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + GLEW_MESA_window_pos = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + GLEW_MESA_ycbcr_texture = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NVX_conditional_render + GLEW_NVX_conditional_render = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_gpu_memory_info + GLEW_NVX_gpu_memory_info = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); +#endif /* GL_NVX_gpu_memory_info */ +#ifdef GL_NV_bindless_multi_draw_indirect + GLEW_NV_bindless_multi_draw_indirect = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_multi_draw_indirect */ +#ifdef GL_NV_bindless_multi_draw_indirect_count + GLEW_NV_bindless_multi_draw_indirect_count = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect_count", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_multi_draw_indirect_count */ +#ifdef GL_NV_bindless_texture + GLEW_NV_bindless_texture = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_equation_advanced + GLEW_NV_blend_equation_advanced = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd); + if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_blend_equation_advanced_coherent + GLEW_NV_blend_equation_advanced_coherent = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd); +#endif /* GL_NV_blend_equation_advanced_coherent */ +#ifdef GL_NV_blend_square + GLEW_NV_blend_square = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_compute_program5 + GLEW_NV_compute_program5 = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd); +#endif /* GL_NV_compute_program5 */ +#ifdef GL_NV_conditional_render + GLEW_NV_conditional_render = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_copy_depth_to_color + GLEW_NV_copy_depth_to_color = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_copy_image + GLEW_NV_copy_image = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_deep_texture3D + GLEW_NV_deep_texture3D = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd); +#endif /* GL_NV_deep_texture3D */ +#ifdef GL_NV_depth_buffer_float + GLEW_NV_depth_buffer_float = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + GLEW_NV_depth_clamp = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + GLEW_NV_depth_range_unclamped = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_draw_texture + GLEW_NV_draw_texture = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_draw_texture */ +#ifdef GL_NV_evaluators + GLEW_NV_evaluators = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + GLEW_NV_explicit_multisample = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + GLEW_NV_fence = _glewSearchExtension("GL_NV_fence", extStart, extEnd); + if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fence */ +#ifdef GL_NV_float_buffer + GLEW_NV_float_buffer = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + GLEW_NV_fog_distance = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_program + GLEW_NV_fragment_program = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + GLEW_NV_fragment_program2 = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + GLEW_NV_fragment_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + GLEW_NV_fragment_program_option = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_framebuffer_multisample_coverage + GLEW_NV_framebuffer_multisample_coverage = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + GLEW_NV_geometry_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + GLEW_NV_geometry_shader4 = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_gpu_program4 + GLEW_NV_gpu_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_program5 + GLEW_NV_gpu_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_gpu_program5 */ +#ifdef GL_NV_gpu_program5_mem_extended + GLEW_NV_gpu_program5_mem_extended = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd); +#endif /* GL_NV_gpu_program5_mem_extended */ +#ifdef GL_NV_gpu_program_fp64 + GLEW_NV_gpu_program_fp64 = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); +#endif /* GL_NV_gpu_program_fp64 */ +#ifdef GL_NV_gpu_shader5 + GLEW_NV_gpu_shader5 = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + GLEW_NV_half_float = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_light_max_exponent + GLEW_NV_light_max_exponent = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_coverage + GLEW_NV_multisample_coverage = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); +#endif /* GL_NV_multisample_coverage */ +#ifdef GL_NV_multisample_filter_hint + GLEW_NV_multisample_filter_hint = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + GLEW_NV_occlusion_query = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + GLEW_NV_packed_depth_stencil = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + GLEW_NV_parameter_buffer_object = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_parameter_buffer_object2 + GLEW_NV_parameter_buffer_object2 = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); +#endif /* GL_NV_parameter_buffer_object2 */ +#ifdef GL_NV_path_rendering + GLEW_NV_path_rendering = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); + if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_pixel_data_range + GLEW_NV_pixel_data_range = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + GLEW_NV_point_sprite = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); + if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + GLEW_NV_present_video = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); + if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + GLEW_NV_primitive_restart = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); + if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + GLEW_NV_register_combiners = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + GLEW_NV_register_combiners2 = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_shader_atomic_counters + GLEW_NV_shader_atomic_counters = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd); +#endif /* GL_NV_shader_atomic_counters */ +#ifdef GL_NV_shader_atomic_float + GLEW_NV_shader_atomic_float = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); +#endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_atomic_int64 + GLEW_NV_shader_atomic_int64 = _glewSearchExtension("GL_NV_shader_atomic_int64", extStart, extEnd); +#endif /* GL_NV_shader_atomic_int64 */ +#ifdef GL_NV_shader_buffer_load + GLEW_NV_shader_buffer_load = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); + if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_shader_storage_buffer_object + GLEW_NV_shader_storage_buffer_object = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd); +#endif /* GL_NV_shader_storage_buffer_object */ +#ifdef GL_NV_shader_thread_group + GLEW_NV_shader_thread_group = _glewSearchExtension("GL_NV_shader_thread_group", extStart, extEnd); +#endif /* GL_NV_shader_thread_group */ +#ifdef GL_NV_shader_thread_shuffle + GLEW_NV_shader_thread_shuffle = _glewSearchExtension("GL_NV_shader_thread_shuffle", extStart, extEnd); +#endif /* GL_NV_shader_thread_shuffle */ +#ifdef GL_NV_tessellation_program5 + GLEW_NV_tessellation_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_texgen_emboss + GLEW_NV_texgen_emboss = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + GLEW_NV_texgen_reflection = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_barrier + GLEW_NV_texture_barrier = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_compression_vtc + GLEW_NV_texture_compression_vtc = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + GLEW_NV_texture_env_combine4 = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + GLEW_NV_texture_expand_normal = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_multisample + GLEW_NV_texture_multisample = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_texture_rectangle + GLEW_NV_texture_rectangle = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + GLEW_NV_texture_shader = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + GLEW_NV_texture_shader2 = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + GLEW_NV_texture_shader3 = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + GLEW_NV_transform_feedback = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + GLEW_NV_transform_feedback2 = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_vdpau_interop + GLEW_NV_vdpau_interop = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); + if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vertex_array_range + GLEW_NV_vertex_array_range = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + GLEW_NV_vertex_array_range2 = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_attrib_integer_64bit + GLEW_NV_vertex_attrib_integer_64bit = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + GLEW_NV_vertex_buffer_unified_memory = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + GLEW_NV_vertex_program = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + GLEW_NV_vertex_program1_1 = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + GLEW_NV_vertex_program2 = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + GLEW_NV_vertex_program2_option = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + GLEW_NV_vertex_program3 = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + GLEW_NV_vertex_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_NV_video_capture + GLEW_NV_video_capture = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_video_capture */ +#ifdef GL_OES_byte_coordinates + GLEW_OES_byte_coordinates = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + GLEW_OES_compressed_paletted_texture = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + GLEW_OES_read_format = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + GLEW_OES_single_precision = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); + if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + GLEW_OML_interlace = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + GLEW_OML_resample = _glewSearchExtension("GL_OML_resample", extStart, extEnd); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + GLEW_OML_subsample = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); +#endif /* GL_OML_subsample */ +#ifdef GL_PGI_misc_hints + GLEW_PGI_misc_hints = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + GLEW_PGI_vertex_hints = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REGAL_ES1_0_compatibility + GLEW_REGAL_ES1_0_compatibility = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_0_compatibility */ +#ifdef GL_REGAL_ES1_1_compatibility + GLEW_REGAL_ES1_1_compatibility = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_1_compatibility */ +#ifdef GL_REGAL_enable + GLEW_REGAL_enable = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd); +#endif /* GL_REGAL_enable */ +#ifdef GL_REGAL_error_string + GLEW_REGAL_error_string = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + GLEW_REGAL_extension_query = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + GLEW_REGAL_log = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_log */ +#ifdef GL_REGAL_proc_address + GLEW_REGAL_proc_address = _glewSearchExtension("GL_REGAL_proc_address", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_proc_address */ +#ifdef GL_REND_screen_coordinates + GLEW_REND_screen_coordinates = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + GLEW_S3_s3tc = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + GLEW_SGIS_color_range = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + GLEW_SGIS_detail_texture = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + GLEW_SGIS_fog_function = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + GLEW_SGIS_generate_mipmap = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + GLEW_SGIS_multisample = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + GLEW_SGIS_pixel_texture = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + GLEW_SGIS_point_line_texgen = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + GLEW_SGIS_sharpen_texture = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + GLEW_SGIS_texture4D = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + GLEW_SGIS_texture_border_clamp = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + GLEW_SGIS_texture_edge_clamp = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + GLEW_SGIS_texture_filter4 = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + GLEW_SGIS_texture_lod = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + GLEW_SGIS_texture_select = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + GLEW_SGIX_async = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + GLEW_SGIX_async_histogram = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + GLEW_SGIX_async_pixel = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + GLEW_SGIX_blend_alpha_minmax = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + GLEW_SGIX_clipmap = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + GLEW_SGIX_convolution_accuracy = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + GLEW_SGIX_depth_texture = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + GLEW_SGIX_flush_raster = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + GLEW_SGIX_fog_offset = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + GLEW_SGIX_fog_texture = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + GLEW_SGIX_fragment_specular_lighting = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + GLEW_SGIX_framezoom = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + GLEW_SGIX_interlace = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + GLEW_SGIX_ir_instrument1 = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + GLEW_SGIX_list_priority = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + GLEW_SGIX_pixel_texture = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + GLEW_SGIX_pixel_texture_bits = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + GLEW_SGIX_reference_plane = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + GLEW_SGIX_resample = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + GLEW_SGIX_shadow = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + GLEW_SGIX_shadow_ambient = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + GLEW_SGIX_sprite = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + GLEW_SGIX_tag_sample_buffer = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + GLEW_SGIX_texture_add_env = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + GLEW_SGIX_texture_coordinate_clamp = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + GLEW_SGIX_texture_lod_bias = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + GLEW_SGIX_texture_multi_buffer = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + GLEW_SGIX_texture_range = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + GLEW_SGIX_texture_scale_bias = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + GLEW_SGIX_vertex_preclip = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + GLEW_SGIX_vertex_preclip_hint = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + GLEW_SGIX_ycrcb = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + GLEW_SGI_color_matrix = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + GLEW_SGI_color_table = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); + if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + GLEW_SGI_texture_color_table = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + GLEW_SUNX_constant_data = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); + if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + GLEW_SUN_convolution_border_modes = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + GLEW_SUN_global_alpha = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); + if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + GLEW_SUN_mesh_array = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + GLEW_SUN_read_video_pixels = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); + if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + GLEW_SUN_slice_accum = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + GLEW_SUN_triangle_list = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); + if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + GLEW_SUN_vertex = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); + if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + GLEW_WIN_phong_shading = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + GLEW_WIN_specular_fog = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + GLEW_WIN_swap_hint = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); + if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_WIN_swap_hint */ + + return GLEW_OK; +} + + +#if defined(_WIN32) + +#if !defined(GLEW_MX) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; +PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; +PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; +PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; +PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; +PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; +PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; +PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; +PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; +PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; +PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; +PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_capture = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef WGL_3DFX_multisample + +#endif /* WGL_3DFX_multisample */ + +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_context_flush_control + +#endif /* WGL_ARB_context_flush_control */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_create_context_profile + +#endif /* WGL_ARB_create_context_profile */ + +#ifdef WGL_ARB_create_context_robustness + +#endif /* WGL_ARB_create_context_robustness */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_framebuffer_sRGB + +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_multisample + +#endif /* WGL_ARB_multisample */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_pixel_format_float + +#endif /* WGL_ARB_pixel_format_float */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_ARB_robustness_application_isolation + +#endif /* WGL_ARB_robustness_application_isolation */ + +#ifdef WGL_ARB_robustness_share_group_isolation + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifdef WGL_ATI_pixel_format_float + +#endif /* WGL_ATI_pixel_format_float */ + +#ifdef WGL_ATI_render_texture_rectangle + +#endif /* WGL_ATI_render_texture_rectangle */ + +#ifdef WGL_EXT_create_context_es2_profile + +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifdef WGL_EXT_create_context_es_profile + +#endif /* WGL_EXT_create_context_es_profile */ + +#ifdef WGL_EXT_depth_float + +#endif /* WGL_EXT_depth_float */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_framebuffer_sRGB + +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_multisample + +#endif /* WGL_EXT_multisample */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_pixel_format_packed_float + +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_EXT_swap_control_tear + +#endif /* WGL_EXT_swap_control_tear */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_DX_interop2 + +#endif /* WGL_NV_DX_interop2 */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_delay_before_swap + +static GLboolean _glewInit_WGL_NV_delay_before_swap (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_delay_before_swap */ + +#ifdef WGL_NV_float_buffer + +#endif /* WGL_NV_float_buffer */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_multisample_coverage + +#endif /* WGL_NV_multisample_coverage */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_render_depth_texture + +#endif /* WGL_NV_render_depth_texture */ + +#ifdef WGL_NV_render_texture_rectangle + +#endif /* WGL_NV_render_texture_rectangle */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_context_flush_control + WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); +#endif /* WGL_ARB_context_flush_control */ +#ifdef WGL_ARB_create_context + WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_profile + WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ARB_robustness_application_isolation + WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_application_isolation */ +#ifdef WGL_ARB_robustness_share_group_isolation + WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_share_group_isolation */ +#ifdef WGL_ATI_pixel_format_float + WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_create_context_es2_profile + WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_delay_before_swap + WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_delay_before_swap */ +#ifdef WGL_NV_float_buffer + WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multisample_coverage + WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; +PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; +PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; +PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; +PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; +PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; +PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; + +PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; +PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +#if !defined(GLEW_MX) + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_MESA_swap_control = GL_FALSE; +GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_capture = GL_FALSE; +GLboolean __GLXEW_NV_video_out = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_VERSION_1_4 + +#endif /* GLX_VERSION_1_4 */ + +#ifdef GLX_3DFX_multisample + +#endif /* GLX_3DFX_multisample */ + +#ifdef GLX_AMD_gpu_association + +static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; + r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; + r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; + r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; + r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_context_flush_control + +#endif /* GLX_ARB_context_flush_control */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ARB_create_context_profile + +#endif /* GLX_ARB_create_context_profile */ + +#ifdef GLX_ARB_create_context_robustness + +#endif /* GLX_ARB_create_context_robustness */ + +#ifdef GLX_ARB_fbconfig_float + +#endif /* GLX_ARB_fbconfig_float */ + +#ifdef GLX_ARB_framebuffer_sRGB + +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifdef GLX_ARB_get_proc_address + +#endif /* GLX_ARB_get_proc_address */ + +#ifdef GLX_ARB_multisample + +#endif /* GLX_ARB_multisample */ + +#ifdef GLX_ARB_robustness_application_isolation + +#endif /* GLX_ARB_robustness_application_isolation */ + +#ifdef GLX_ARB_robustness_share_group_isolation + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +#ifdef GLX_ARB_vertex_buffer_object + +#endif /* GLX_ARB_vertex_buffer_object */ + +#ifdef GLX_ATI_pixel_format_float + +#endif /* GLX_ATI_pixel_format_float */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_buffer_age + +#endif /* GLX_EXT_buffer_age */ + +#ifdef GLX_EXT_create_context_es2_profile + +#endif /* GLX_EXT_create_context_es2_profile */ + +#ifdef GLX_EXT_create_context_es_profile + +#endif /* GLX_EXT_create_context_es_profile */ + +#ifdef GLX_EXT_fbconfig_packed_float + +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifdef GLX_EXT_framebuffer_sRGB + +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_scene_marker + +#endif /* GLX_EXT_scene_marker */ + +#ifdef GLX_EXT_stereo_tree + +#endif /* GLX_EXT_stereo_tree */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_swap_control_tear + +#endif /* GLX_EXT_swap_control_tear */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_EXT_visual_info + +#endif /* GLX_EXT_visual_info */ + +#ifdef GLX_EXT_visual_rating + +#endif /* GLX_EXT_visual_rating */ + +#ifdef GLX_INTEL_swap_event + +#endif /* GLX_INTEL_swap_event */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_query_renderer + +static GLboolean _glewInit_GLX_MESA_query_renderer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; + r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_query_renderer */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_buffer + +static GLboolean _glewInit_GLX_NV_copy_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; + r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_buffer */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_delay_before_swap + +static GLboolean _glewInit_GLX_NV_delay_before_swap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_delay_before_swap */ + +#ifdef GLX_NV_float_buffer + +#endif /* GLX_NV_float_buffer */ + +#ifdef GLX_NV_multisample_coverage + +#endif /* GLX_NV_multisample_coverage */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_out + +static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_out */ + +#ifdef GLX_OML_swap_method + +#endif /* GLX_OML_swap_method */ + +#ifdef GLX_OML_sync_control + +static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIS_blended_overlay + +#endif /* GLX_SGIS_blended_overlay */ + +#ifdef GLX_SGIS_color_range + +#endif /* GLX_SGIS_color_range */ + +#ifdef GLX_SGIS_multisample + +#endif /* GLX_SGIS_multisample */ + +#ifdef GLX_SGIS_shared_multisample + +#endif /* GLX_SGIS_shared_multisample */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGIX_visual_select_group + +#endif /* GLX_SGIX_visual_select_group */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) +{ + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* initialize flags */ + GLXEW_VERSION_1_0 = GL_TRUE; + GLXEW_VERSION_1_1 = GL_TRUE; + GLXEW_VERSION_1_2 = GL_TRUE; + GLXEW_VERSION_1_3 = GL_TRUE; + GLXEW_VERSION_1_4 = GL_TRUE; + /* query GLX version */ + glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + GLXEW_VERSION_1_4 = GL_FALSE; + break; + case 2: + GLXEW_VERSION_1_4 = GL_FALSE; + GLXEW_VERSION_1_3 = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_context_flush_control + GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); +#endif /* GLX_ARB_context_flush_control */ +#ifdef GLX_ARB_create_context + GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_profile + GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_buffer_age + GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); +#endif /* GLX_EXT_buffer_age */ +#ifdef GLX_EXT_create_context_es2_profile + GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_stereo_tree + GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); +#endif /* GLX_EXT_stereo_tree */ +#ifdef GLX_EXT_swap_control + GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_query_renderer + GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_query_renderer */ +#ifdef GLX_MESA_release_buffers + GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_buffer + GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_buffer */ +#ifdef GLX_NV_copy_image + GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_delay_before_swap + GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_delay_before_swap */ +#ifdef GLX_NV_float_buffer + GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multisample_coverage + GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_out + GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_out */ +#ifdef GLX_OML_swap_method + GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"1.11.0", + (const GLubyte*)"1", + (const GLubyte*)"11", + (const GLubyte*)"0" + }; + const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +#if !defined(GLEW_MX) + +#if defined(_WIN32) +extern GLenum GLEWAPIENTRY wglewContextInit (void); +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +extern GLenum GLEWAPIENTRY glxewContextInit (void); +#endif /* _WIN32 */ + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(_WIN32) + return wglewContextInit(); +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ + return glxewContextInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#endif /* !GLEW_MX */ +#ifdef GLEW_MX +GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif +#ifdef GL_VERSION_4_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } +#endif +#ifdef GL_VERSION_4_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } +#endif +#ifdef GL_VERSION_4_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif +#ifdef GL_VERSION_4_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) + { + ret = GLEW_VERSION_4_4; + continue; + } +#endif +#ifdef GL_VERSION_4_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) + { + ret = GLEW_VERSION_4_5; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_depth_clamp_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_gcn_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) + { + ret = GLEW_AMD_gcn_shader; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_AMD_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_AMD_interleaved_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) + { + ret = GLEW_AMD_interleaved_elements; + continue; + } +#endif +#ifdef GL_AMD_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_occlusion_query_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) + { + ret = GLEW_AMD_occlusion_query_event; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_pinned_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } +#endif +#ifdef GL_AMD_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } +#endif +#ifdef GL_AMD_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_AMD_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_value_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) + { + ret = GLEW_AMD_shader_stencil_value_export; + continue; + } +#endif +#ifdef GL_AMD_shader_trinary_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) + { + ret = GLEW_AMD_shader_trinary_minmax; + continue; + } +#endif +#ifdef GL_AMD_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_AMD_sparse_texture; + continue; + } +#endif +#ifdef GL_AMD_stencil_operation_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) + { + ret = GLEW_AMD_transform_feedback4; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_layer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef GL_ANGLE_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ANGLE_depth_texture; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_ANGLE_framebuffer_blit; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_ANGLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_ANGLE_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ANGLE_instanced_arrays; + continue; + } +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) + { + ret = GLEW_ANGLE_pack_reverse_row_order; + continue; + } +#endif +#ifdef GL_ANGLE_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_ANGLE_program_binary; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt3; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt5; + continue; + } +#endif +#ifdef GL_ANGLE_texture_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) + { + ret = GLEW_ANGLE_texture_usage; + continue; + } +#endif +#ifdef GL_ANGLE_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ANGLE_timer_query; + continue; + } +#endif +#ifdef GL_ANGLE_translated_shader_source + if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) + { + ret = GLEW_ANGLE_translated_shader_source; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_ES2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) + { + ret = GLEW_ARB_ES3_1_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } +#endif +#ifdef GL_ARB_arrays_of_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } +#endif +#ifdef GL_ARB_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } +#endif +#ifdef GL_ARB_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_ARB_bindless_texture; + continue; + } +#endif +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_ARB_buffer_storage; + continue; + } +#endif +#ifdef GL_ARB_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } +#endif +#ifdef GL_ARB_clear_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_ARB_clear_texture; + continue; + } +#endif +#ifdef GL_ARB_clip_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) + { + ret = GLEW_ARB_clip_control; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } +#endif +#ifdef GL_ARB_compute_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } +#endif +#ifdef GL_ARB_compute_variable_group_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) + { + ret = GLEW_ARB_compute_variable_group_size; + continue; + } +#endif +#ifdef GL_ARB_conditional_render_inverted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) + { + ret = GLEW_ARB_conditional_render_inverted; + continue; + } +#endif +#ifdef GL_ARB_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } +#endif +#ifdef GL_ARB_cull_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) + { + ret = GLEW_ARB_cull_distance; + continue; + } +#endif +#ifdef GL_ARB_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_derivative_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) + { + ret = GLEW_ARB_derivative_control; + continue; + } +#endif +#ifdef GL_ARB_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_ARB_direct_state_access; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_enhanced_layouts + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) + { + ret = GLEW_ARB_enhanced_layouts; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_explicit_uniform_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_layer_viewport + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_no_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } +#endif +#ifdef GL_ARB_get_texture_sub_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) + { + ret = GLEW_ARB_get_texture_sub_image; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_indirect_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) + { + ret = GLEW_ARB_indirect_parameters; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } +#endif +#ifdef GL_ARB_invalidate_subdata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_alignment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multi_bind + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) + { + ret = GLEW_ARB_multi_bind; + continue; + } +#endif +#ifdef GL_ARB_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_pipeline_statistics_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) + { + ret = GLEW_ARB_pipeline_statistics_query; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_program_interface_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_ARB_query_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_ARB_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } +#endif +#ifdef GL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_ARB_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_ARB_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_draw_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) + { + ret = GLEW_ARB_shader_draw_parameters; + continue; + } +#endif +#ifdef GL_ARB_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_ARB_shader_group_vote; + continue; + } +#endif +#ifdef GL_ARB_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } +#endif +#ifdef GL_ARB_shader_image_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } +#endif +#ifdef GL_ARB_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } +#endif +#ifdef GL_ARB_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_image_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) + { + ret = GLEW_ARB_shader_texture_image_samples; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_420pack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shading_language_packing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_sparse_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) + { + ret = GLEW_ARB_sparse_buffer; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_ARB_sparse_texture; + continue; + } +#endif +#ifdef GL_ARB_stencil_texturing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_ARB_texture_barrier; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_ARB_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_ARB_texture_stencil8; + continue; + } +#endif +#ifdef GL_ARB_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } +#endif +#ifdef GL_ARB_texture_storage_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) + { + ret = GLEW_ARB_transform_feedback_overflow_query; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_binding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) + { + ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_debug_label + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) + { + ret = GLEW_EXT_debug_label; + continue; + } +#endif +#ifdef GL_EXT_debug_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_formatted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) + { + ret = GLEW_EXT_shader_image_load_formatted; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shader_integer_mix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) + { + ret = GLEW_EXT_shader_integer_mix; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_decode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif +#ifdef GL_EXT_x11_sync_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_fragment_shader_ordering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) + { + ret = GLEW_INTEL_fragment_shader_ordering; + continue; + } +#endif +#ifdef GL_INTEL_map_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) + { + ret = GLEW_INTEL_map_texture; + continue; + } +#endif +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_performance_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) + { + ret = GLEW_INTEL_performance_query; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef GL_KHR_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_KHR_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_KHR_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_KHR_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLEW_KHR_context_flush_control; + continue; + } +#endif +#ifdef GL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_KHR_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_KHR_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_KHR_robustness; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_hdr; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { +#ifdef GL_NVX_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NVX_conditional_render; + continue; + } +#endif +#ifdef GL_NVX_gpu_memory_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_bindless_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) + { + ret = GLEW_NV_bindless_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) + { + ret = GLEW_NV_bindless_multi_draw_indirect_count; + continue; + } +#endif +#ifdef GL_NV_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_NV_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_NV_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_compute_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) + { + ret = GLEW_NV_compute_program5; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_deep_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) + { + ret = GLEW_NV_deep_texture3D; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_NV_draw_texture; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program5_mem_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) + { + ret = GLEW_NV_gpu_program5_mem_extended; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_path_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_NV_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) + { + ret = GLEW_NV_shader_atomic_int64; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_NV_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_NV_shader_thread_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) + { + ret = GLEW_NV_shader_thread_group; + continue; + } +#endif +#ifdef GL_NV_shader_thread_shuffle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) + { + ret = GLEW_NV_shader_thread_shuffle; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif +#ifdef GL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { +#ifdef GL_REGAL_ES1_0_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_0_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_ES1_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_1_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_enable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) + { + ret = GLEW_REGAL_enable; + continue; + } +#endif +#ifdef GL_REGAL_error_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } +#endif +#ifdef GL_REGAL_extension_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } +#endif +#ifdef GL_REGAL_log + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif +#ifdef GL_REGAL_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) + { + ret = GLEW_REGAL_proc_address; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) + +#if defined(GLEW_MX) +GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = WGLEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif +#ifdef WGL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = WGLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef WGL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = WGLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif +#ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +#endif +#ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +#endif +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = WGLEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +#if defined(GLEW_MX) +GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) +#else +GLboolean glxewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLXEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = GLXEW_EXT_buffer_age; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_stereo_tree + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) + { + ret = GLXEW_EXT_stereo_tree; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_query_renderer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) + { + ret = GLXEW_MESA_query_renderer; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif +#ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLXEW_NV_copy_buffer; + continue; + } +#endif +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = GLXEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +#endif +#ifdef GLX_NV_video_out + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) + { + ret = GLXEW_NV_video_out; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/third_party/GL/glew.h b/third_party/GL/glew.h new file mode 100644 index 000000000..840d41ac4 --- /dev/null +++ b/third_party/GL/glew.h @@ -0,0 +1,18984 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2014, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* and */ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 + +#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) + +#endif /* GL_VERSION_4_5 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* --------------------------- GL_AMD_gcn_shader --------------------------- */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 + +#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) + +#endif /* GL_AMD_gcn_shader */ + +/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 + +#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) + +#endif /* GL_AMD_gpu_shader_int64 */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 + +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); + +#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) + +#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) + +#endif /* GL_AMD_occlusion_query_event */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 + +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ + +#ifndef GL_AMD_shader_stencil_value_export +#define GL_AMD_shader_stencil_value_export 1 + +#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) + +#endif /* GL_AMD_shader_stencil_value_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 + +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 + +#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) + +#endif /* GL_AMD_transform_feedback4 */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_RAW_422_APPLE 0x8A51 + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); + +#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) + +#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) + +#endif /* GL_ARB_ES3_1_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* -------------------------- GL_ARB_clip_control -------------------------- */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 + +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); + +#define glClipControl GLEW_GET_FUN(__glewClipControl) + +#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) + +#endif /* GL_ARB_clip_control */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 + +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A + +#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) + +#endif /* GL_ARB_conditional_render_inverted */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_cull_distance ------------------------- */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 + +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA + +#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) + +#endif /* GL_ARB_cull_distance */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* ----------------------- GL_ARB_derivative_control ----------------------- */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 + +#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) + +#endif /* GL_ARB_derivative_control */ + +/* ----------------------- GL_ARB_direct_state_access ---------------------- */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 + +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_TEXTURE_BINDING 0x82EB + +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); +typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) +#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) +#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) +#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) +#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) +#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) +#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) +#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) +#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) +#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) +#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) +#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) +#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) +#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) +#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) +#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) +#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) +#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) +#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) +#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) +#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) +#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) +#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) +#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) +#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) +#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) +#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) +#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) +#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) +#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) +#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) +#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) +#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) +#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) +#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) +#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) +#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) +#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) +#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) +#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) +#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) +#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) +#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) +#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) +#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) +#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) +#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) +#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) +#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) +#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) +#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) +#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) +#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) +#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) +#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) +#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) +#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) +#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) +#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) +#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) +#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) +#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) +#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) +#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) +#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) +#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) +#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) +#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) +#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) +#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) +#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) +#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) +#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) +#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) +#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) +#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) +#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) +#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) +#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) +#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) +#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) +#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) +#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) +#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) +#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) +#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) +#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) +#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) +#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) +#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) +#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) +#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) +#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) + +#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) + +#endif /* GL_ARB_direct_state_access */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 + +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); + +#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) +#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) + +#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) + +#endif /* GL_ARB_get_texture_sub_image */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 + +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + +#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) + +#endif /* GL_ARB_pipeline_statistics_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 + +#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) + +#endif /* GL_ARB_shader_texture_image_samples */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 + +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); + +#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) + +#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) + +#endif /* GL_ARB_sparse_buffer */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ------------------------- GL_ARB_texture_barrier ------------------------ */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); + +#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) + +#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) + +#endif /* GL_ARB_texture_barrier */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 + +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED + +#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) +#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) +#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) +#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) +#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) +#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_2X_BIT_ATI 0x00000001 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* --------------------------- GL_EXT_debug_label -------------------------- */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 + +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); + +#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) +#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) + +#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) + +#endif /* GL_EXT_debug_label */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 + +#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) + +#endif /* GL_EXT_shader_image_load_formatted */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 + +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) + +#endif /* GL_EXT_shader_integer_mix */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 + +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) + +#endif /* GL_INTEL_fragment_shader_ordering */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ----------------------- GL_INTEL_performance_query ---------------------- */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 + +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); +typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); +typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); +typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); + +#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) +#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) +#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) +#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) +#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) +#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) +#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) +#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) +#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) +#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) + +#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) + +#endif /* GL_INTEL_performance_query */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 + +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); + +#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) + +#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) + +#endif /* GL_KHR_blend_equation_advanced */ + +/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 + +#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +/* ---------------------- GL_KHR_context_flush_control --------------------- */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 + +#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) + +#endif /* GL_KHR_context_flush_control */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 + +#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +/* --------------------------- GL_KHR_robustness --------------------------- */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 + +#define GL_CONTEXT_LOST 0x0507 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) +#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) +#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) +#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) + +#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) + +#endif /* GL_KHR_robustness */ + +/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) +#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) + +#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_XOR_NV 0x1506 +#define GL_RED_NV 0x1903 +#define GL_GREEN_NV 0x1904 +#define GL_BLUE_NV 0x1905 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 + +#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) + +#endif /* GL_NV_shader_atomic_int64 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ----------------------- GL_NV_shader_thread_group ----------------------- */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 + +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B + +#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) + +#endif /* GL_NV_shader_thread_group */ + +/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 + +#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) + +#endif /* GL_NV_shader_thread_shuffle */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ------------------------- GL_REGAL_proc_address ------------------------- */ + +#ifndef GL_REGAL_proc_address +#define GL_REGAL_proc_address 1 + +typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); + +#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) + +#endif /* GL_REGAL_proc_address */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 +#define GL_TEXTURE_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; +GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; +GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; +GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; +GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; +GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; +GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; +GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; +GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; +GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/third_party/GL/glewinfo.c b/third_party/GL/glewinfo.c new file mode 100644 index 000000000..2d78c6fa1 --- /dev/null +++ b/third_party/GL/glewinfo.c @@ -0,0 +1,11358 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2014, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include +#include +#include +#include +#if defined(_WIN32) +#include +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#endif + +#ifdef GLEW_REGAL +#include +#endif + +static FILE* f; + +#ifdef GLEW_MX +GLEWContext _glewctx; +#define glewGetContext() (&_glewctx) +#ifdef _WIN32 +WGLEWContext _wglewctx; +#define wglewGetContext() (&_wglewctx) +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +GLXEWContext _glxewctx; +#define glxewGetContext() (&_glxewctx) +#endif +#endif + +#if defined(_WIN32) +GLboolean glewCreateContext (int* pixelformat); +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +GLboolean glewCreateContext (const char* display, int* visual); +#else +GLboolean glewCreateContext (); +#endif + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual); +#endif + +void glewDestroyContext (); + +/* ------------------------------------------------------------------------- */ + +static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) +{ + unsigned int i; + fprintf(f, "\n%s:", name); + for (i=0; i<62-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s ", def1 ? "OK" : "MISSING"); + if (def1 != def2) + fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); + if (def1 != def3) + fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); + else + fprintf(f, "\n"); + for (i=0; i]\n"); +#else + fprintf(stderr, "Usage: glewinfo [-display ] [-visual ]\n"); +#endif + return 1; + } +#endif + +#if defined(_WIN32) + if (GL_TRUE == glewCreateContext(&visual)) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + if (GL_TRUE == glewCreateContext()) +#else + if (GL_TRUE == glewCreateContext(display, &visual)) +#endif + { + fprintf(stderr, "Error: glewCreateContext failed\n"); + glewDestroyContext(); + return 1; + } + glewExperimental = GL_TRUE; +#ifdef GLEW_MX + err = glewContextInit(glewGetContext()); +#ifdef _WIN32 + err = err || wglewContextInit(wglewGetContext()); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + err = err || glxewContextInit(glxewGetContext()); +#endif + +#else + err = glewInit(); +#endif + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + glewDestroyContext(); + return 1; + } +#if defined(_WIN32) +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + if (fopen_s(&f, "glewinfo.txt", "w") != 0) + f = stdout; +#else + f = fopen("glewinfo.txt", "w"); +#endif + if (f == NULL) f = stdout; +#else + f = stdout; +#endif + fprintf(f, "---------------------------\n"); + fprintf(f, " GLEW Extension Info\n"); + fprintf(f, "---------------------------\n\n"); + fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); +#if defined(_WIN32) + fprintf(f, "Reporting capabilities of pixelformat %d\n", visual); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", + display == NULL ? getenv("DISPLAY") : display, visual); +#endif + fprintf(f, "Running on a %s from %s\n", + glGetString(GL_RENDERER), glGetString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); + glewInfo(); +#if defined(_WIN32) + wglewInfo(); +#else + glxewInfo(); +#endif + if (f != stdout) fclose(f); + glewDestroyContext(); + return 0; +} + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual) +{ + int p = 0; + while (p < argc) + { +#if defined(_WIN32) + if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + *display = 0; + *visual = strtol(argv[p++], NULL, 0); + } + else + return GL_TRUE; +#else + if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + *display = argv[p++]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + *visual = (int)strtol(argv[p++], NULL, 0); + } + else + return GL_TRUE; +#endif + } + return GL_FALSE; +} +#endif + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) + +HWND wnd = NULL; +HDC dc = NULL; +HGLRC rc = NULL; + +GLboolean glewCreateContext (int* pixelformat) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); + if (NULL == wnd) return GL_TRUE; + /* get the device context */ + dc = GetDC(wnd); + if (NULL == dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (*pixelformat == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + *pixelformat = ChoosePixelFormat(dc, &pfd); + if (*pixelformat == 0) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE; + /* create rendering context */ + rc = wglCreateContext(dc); + if (NULL == rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != rc) wglMakeCurrent(NULL, NULL); + if (NULL != rc) wglDeleteContext(rc); + if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); + if (NULL != wnd) DestroyWindow(wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#include + +AGLContext ctx, octx; + +GLboolean glewCreateContext () +{ + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + /*int major, minor; + SetPortWindowPort(wnd); + aglGetVersion(&major, &minor); + fprintf(stderr, "GL %d.%d\n", major, minor);*/ + pf = aglChoosePixelFormat(NULL, 0, attrib); + if (NULL == pf) return GL_TRUE; + ctx = aglCreateContext(pf, NULL); + if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; + aglDestroyPixelFormat(pf); + /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ + octx = aglGetCurrentContext(); + if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE; + /* Needed for Regal on the Mac */ + #if defined(GLEW_REGAL) && defined(__APPLE__) + RegalMakeCurrent(ctx); + #endif + return GL_FALSE; +} + +void glewDestroyContext () +{ + aglSetCurrentContext(octx); + if (NULL != ctx) aglDestroyContext(ctx); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__HAIKU__) + +GLboolean glewCreateContext () +{ + /* TODO: Haiku: We need to call C++ code here */ + return GL_FALSE; +} + +void glewDestroyContext () +{ + /* TODO: Haiku: We need to call C++ code here */ +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +Display* dpy = NULL; +XVisualInfo* vi = NULL; +XVisualInfo* vis = NULL; +GLXContext ctx = NULL; +Window wnd = 0; +Colormap cmap = 0; + +GLboolean glewCreateContext (const char* display, int* visual) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* open display */ + dpy = XOpenDisplay(display); + if (NULL == dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + if (*visual == -1) + { + vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); + if (NULL == vi) return GL_TRUE; + *visual = (int)XVisualIDFromVisual(vi->visual); + } + else + { + int n_vis, i; + vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); + for (i=0; iscreen), 0, 0, 1, 1, 1, 0, 0);*/ + cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = cmap; + wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), + 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); + if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); + if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); + if (NULL != vis) + XFree(vis); + else if (NULL != vi) + XFree(vi); + if (NULL != dpy) XCloseDisplay(dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ diff --git a/third_party/GL/glext.h b/third_party/GL/glext.h new file mode 100644 index 000000000..d3cfbb562 --- /dev/null +++ b/third_party/GL/glext.h @@ -0,0 +1,11767 @@ +#ifndef __glext_h_ +#define __glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 28986 $ on $Date: 2014-11-18 18:43:15 -0800 (Tue, 18 Nov 2014) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20141118 + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_TEXTURE_BINDING 0x82EB +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizei size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizei size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizei size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizei size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef GLint GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/third_party/GL/glxew.h b/third_party/GL/glxew.h new file mode 100644 index 000000000..a5950a2ff --- /dev/null +++ b/third_party/GL/glxew.h @@ -0,0 +1,1767 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2014, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* --------------------- GLX_ARB_context_flush_control --------------------- */ + +#ifndef GLX_ARB_context_flush_control +#define GLX_ARB_context_flush_control 1 + +#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) + +#endif /* GLX_ARB_context_flush_control */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#define GLX_RGBA_FLOAT_TYPE 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ + +#ifndef GLX_EXT_stereo_tree +#define GLX_EXT_stereo_tree 1 + +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_STEREO_TREE_EXT 0x20F5 + +#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) + +#endif /* GLX_EXT_stereo_tree */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_query_renderer ------------------------ */ + +#ifndef GLX_MESA_query_renderer +#define GLX_MESA_query_renderer 1 + +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D +#define GLX_RENDERER_ID_MESA 0x818E + +typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); +typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value); +typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); + +#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) +#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) +#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) +#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) + +#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) + +#endif /* GLX_MESA_query_renderer */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_buffer -------------------------- */ + +#ifndef GLX_NV_copy_buffer +#define GLX_NV_copy_buffer 1 + +typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + +#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) +#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) + +#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) + +#endif /* GLX_NV_copy_buffer */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ + +#ifndef GLX_NV_delay_before_swap +#define GLX_NV_delay_before_swap 1 + +typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); + +#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) + +#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) + +#endif /* GLX_NV_delay_before_swap */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* ---------------------------- GLX_NV_video_out --------------------------- */ + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) + +#endif /* GLX_NV_video_out */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT +#else +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; +GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/third_party/GL/glxext.h b/third_party/GL/glxext.h new file mode 100644 index 000000000..2f73bcd39 --- /dev/null +++ b/third_party/GL/glxext.h @@ -0,0 +1,926 @@ +#ifndef __glxext_h_ +#define __glxext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 28198 $ on $Date: 2014-09-18 07:42:14 -0700 (Thu, 18 Sep 2014) $ +*/ + +#define GLX_GLXEXT_VERSION 20140918 + +/* Generated C header for: + * API: glx + * Versions considered: .* + * Versions emitted: 1\.[3-9] + * Default extensions included: glx + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 +typedef XID GLXContextID; +typedef struct __GLXFBConfigRec *GLXFBConfig; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +typedef GLXFBConfig *( *PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef GLXFBConfig *( *PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef int ( *PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef GLXWindow ( *PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( *PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXPixmap ( *PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef void ( *PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef GLXPbuffer ( *PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef void ( *PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( *PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef GLXContext ( *PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool ( *PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( *PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( *PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef void ( *PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXFBConfig *glXGetFBConfigs (Display *dpy, int screen, int *nelements); +GLXFBConfig *glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements); +int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value); +XVisualInfo *glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config); +GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +void glXDestroyWindow (Display *dpy, GLXWindow win); +GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap); +GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list); +void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf); +void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +GLXDrawable glXGetCurrentReadDrawable (void); +int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value); +void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask); +void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#endif +#endif /* GLX_VERSION_1_3 */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 +typedef void ( *__GLXextFuncPtr)(void); +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 +typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); +#ifdef GLX_GLXEXT_PROTOTYPES +__GLXextFuncPtr glXGetProcAddress (const GLubyte *procName); +#endif +#endif /* GLX_VERSION_1_4 */ + +#ifndef GLX_ARB_context_flush_control +#define GLX_ARB_context_flush_control 1 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#endif /* GLX_ARB_context_flush_control */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +typedef GLXContext ( *PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif +#endif /* GLX_ARB_create_context */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#endif /* GLX_ARB_create_context_profile */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif /* GLX_ARB_create_context_robustness */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#endif /* GLX_ARB_fbconfig_float */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 +typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); +#ifdef GLX_GLXEXT_PROTOTYPES +__GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName); +#endif +#endif /* GLX_ARB_get_proc_address */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif /* GLX_ARB_multisample */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#endif /* GLX_ARB_robustness_application_isolation */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 +#endif /* GLX_ARB_robustness_share_group_isolation */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 +#endif /* GLX_ARB_vertex_buffer_object */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 +#endif /* GLX_3DFX_multisample */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 +typedef unsigned int ( *PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int *ids); +typedef int ( *PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void *data); +typedef unsigned int ( *PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( *PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( *PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int *attribList); +typedef Bool ( *PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef Bool ( *PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); +typedef GLXContext ( *PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef void ( *PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GLX_GLXEXT_PROTOTYPES +unsigned int glXGetGPUIDsAMD (unsigned int maxCount, unsigned int *ids); +int glXGetGPUInfoAMD (unsigned int id, int property, GLenum dataType, unsigned int size, void *data); +unsigned int glXGetContextGPUIDAMD (GLXContext ctx); +GLXContext glXCreateAssociatedContextAMD (unsigned int id, GLXContext share_list); +GLXContext glXCreateAssociatedContextAttribsAMD (unsigned int id, GLXContext share_context, const int *attribList); +Bool glXDeleteAssociatedContextAMD (GLXContext ctx); +Bool glXMakeAssociatedContextCurrentAMD (GLXContext ctx); +GLXContext glXGetCurrentAssociatedContextAMD (void); +void glXBlitContextFramebufferAMD (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GLX_AMD_gpu_association */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 +#endif /* GLX_EXT_buffer_age */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif /* GLX_EXT_create_context_es2_profile */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#endif /* GLX_EXT_create_context_es_profile */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C +typedef Display *( *PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef int ( *PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); +typedef GLXContextID ( *PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( *PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); +typedef void ( *PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); +#ifdef GLX_GLXEXT_PROTOTYPES +Display *glXGetCurrentDisplayEXT (void); +int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value); +GLXContextID glXGetContextIDEXT (const GLXContext context); +GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID); +void glXFreeContextEXT (Display *dpy, GLXContext context); +#endif +#endif /* GLX_EXT_import_context */ + +#ifndef GLX_EXT_stereo_tree +#define GLX_EXT_stereo_tree 1 +typedef struct { + int type; + unsigned long serial; + Bool send_event; + Display *display; + int extension; + int evtype; + GLXDrawable window; + Bool stereo_tree; +} GLXStereoNotifyEventEXT; +#define GLX_STEREO_TREE_EXT 0x20F5 +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#endif /* GLX_EXT_stereo_tree */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +typedef void ( *PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval); +#endif +#endif /* GLX_EXT_swap_control */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 +#endif /* GLX_EXT_swap_control_tear */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_FRONT_EXT 0x20DE +#define GLX_BACK_EXT 0x20E0 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB +typedef void ( *PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( *PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer); +#endif +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 +#endif /* GLX_EXT_visual_info */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +#endif /* GLX_EXT_visual_rating */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#endif /* GLX_INTEL_swap_event */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 +typedef unsigned int ( *PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); +#ifdef GLX_GLXEXT_PROTOTYPES +unsigned int glXGetAGPOffsetMESA (const void *pointer); +#endif +#endif /* GLX_MESA_agp_offset */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 +typedef void ( *PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 +typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif +#endif /* GLX_MESA_pixmap_colormap */ + +#ifndef GLX_MESA_query_renderer +#define GLX_MESA_query_renderer 1 +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D +#define GLX_RENDERER_ID_MESA 0x818E +typedef Bool ( *PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int *value); +typedef const char *( *PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); +typedef Bool ( *PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display *dpy, int screen, int renderer, int attribute, unsigned int *value); +typedef const char *( *PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXQueryCurrentRendererIntegerMESA (int attribute, unsigned int *value); +const char *glXQueryCurrentRendererStringMESA (int attribute); +Bool glXQueryRendererIntegerMESA (Display *dpy, int screen, int renderer, int attribute, unsigned int *value); +const char *glXQueryRendererStringMESA (Display *dpy, int screen, int renderer, int attribute); +#endif +#endif /* GLX_MESA_query_renderer */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 +typedef Bool ( *PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable); +#endif +#endif /* GLX_MESA_release_buffers */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +typedef Bool ( *PFNGLXSET3DFXMODEMESAPROC) (int mode); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXSet3DfxModeMESA (int mode); +#endif +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifndef GLX_NV_copy_buffer +#define GLX_NV_copy_buffer 1 +typedef void ( *PFNGLXCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void ( *PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +void glXNamedCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GLX_NV_copy_buffer */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 +typedef void ( *PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GLX_NV_copy_image */ + +#ifndef GLX_NV_delay_before_swap +#define GLX_NV_delay_before_swap 1 +typedef Bool ( *PFNGLXDELAYBEFORESWAPNVPROC) (Display *dpy, GLXDrawable drawable, GLfloat seconds); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXDelayBeforeSwapNV (Display *dpy, GLXDrawable drawable, GLfloat seconds); +#endif +#endif /* GLX_NV_delay_before_swap */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 +#endif /* GLX_NV_float_buffer */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 +#define GLX_COVERAGE_SAMPLES_NV 100001 +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#endif /* GLX_NV_multisample_coverage */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 +typedef unsigned int *( *PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef int ( *PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#ifdef GLX_GLXEXT_PROTOTYPES +unsigned int *glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements); +int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#endif +#endif /* GLX_NV_present_video */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 +typedef Bool ( *PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( *PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier); +typedef Bool ( *PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( *PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( *PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count); +typedef Bool ( *PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group); +Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier); +Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count); +Bool glXResetFrameCountNV (Display *dpy, int screen); +#endif +#endif /* GLX_NV_swap_group */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 +typedef XID GLXVideoCaptureDeviceNV; +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +typedef int ( *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV *( *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef void ( *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +typedef int ( *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +GLXVideoCaptureDeviceNV *glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements); +void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +#endif +#endif /* GLX_NV_video_capture */ + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 +typedef unsigned int GLXVideoDeviceNV; +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC +typedef int ( *PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( *PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( *PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( *PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf); +typedef int ( *PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +typedef int ( *PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf); +int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif +#endif /* GLX_NV_video_out */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 +#endif /* GLX_OML_swap_method */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GLX_OML_sync_control extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef Bool ( *PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( *PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +typedef int64_t ( *PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( *PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( *PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#endif +#endif /* GLX_OML_sync_control */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 +#define GLX_BLENDED_RGBA_SGIS 0x8025 +#endif /* GLX_SGIS_blended_overlay */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 +#endif /* GLX_SGIS_multisample */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +#endif /* GLX_SGIS_shared_multisample */ + +#ifndef GLX_SGIX_dmbuffer +#define GLX_SGIX_dmbuffer 1 +typedef XID GLXPbufferSGIX; +#ifdef _DM_BUFFER_H_ +#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 +typedef Bool ( *PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif +#endif /* _DM_BUFFER_H_ */ +#endif /* GLX_SGIX_dmbuffer */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +typedef int ( *PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX *( *PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); +typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef GLXContext ( *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); +typedef GLXFBConfigSGIX ( *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +GLXFBConfigSGIX *glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements); +GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +XVisualInfo *glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config); +GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis); +#endif +#endif /* GLX_SGIX_fbconfig */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int srcXOrigin, srcYOrigin, srcWidth, srcHeight; + int destXOrigin, destYOrigin, destWidth, destHeight; +} GLXPipeRect; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int XOrigin, YOrigin, maxHeight, maxWidth; +} GLXPipeRectLimits; +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 +typedef GLXHyperpipeNetworkSGIX *( *PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); +typedef int ( *PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef GLXHyperpipeConfigSGIX *( *PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef int ( *PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( *PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( *PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef int ( *PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( *PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXHyperpipeNetworkSGIX *glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes); +int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +GLXHyperpipeConfigSGIX *glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes); +int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId); +int glXBindHyperpipeSGIX (Display *dpy, int hpId); +int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +#endif +#endif /* GLX_SGIX_hyperpipe */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +typedef GLXPbufferSGIX ( *PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( *PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); +typedef int ( *PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +typedef void ( *PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); +typedef void ( *PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf); +int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask); +void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#endif +#endif /* GLX_SGIX_pbuffer */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 +typedef void ( *PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier); +Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max); +#endif +#endif /* GLX_SGIX_swap_barrier */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 +typedef void ( *PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif +#endif /* GLX_SGIX_swap_group */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 +typedef int ( *PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); +typedef int ( *PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); +typedef int ( *PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +typedef int ( *PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( *PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window); +int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h); +int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype); +#endif +#endif /* GLX_SGIX_video_resize */ + +#ifndef GLX_SGIX_video_source +#define GLX_SGIX_video_source 1 +typedef XID GLXVideoSourceSGIX; +#ifdef _VL_H +typedef GLXVideoSourceSGIX ( *PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +typedef void ( *PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#endif +#endif /* _VL_H */ +#endif /* GLX_SGIX_video_source */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +#endif /* GLX_SGIX_visual_select_group */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 +typedef void ( *PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXCushionSGI (Display *dpy, Window window, float cushion); +#endif +#endif /* GLX_SGI_cushion */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 +typedef Bool ( *PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +GLXDrawable glXGetCurrentReadDrawableSGI (void); +#endif +#endif /* GLX_SGI_make_current_read */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 +typedef int ( *PFNGLXSWAPINTERVALSGIPROC) (int interval); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXSwapIntervalSGI (int interval); +#endif +#endif /* GLX_SGI_swap_control */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 +typedef int ( *PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); +typedef int ( *PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXGetVideoSyncSGI (unsigned int *count); +int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count); +#endif +#endif /* GLX_SGI_video_sync */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 +typedef Status ( *PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#ifdef GLX_GLXEXT_PROTOTYPES +Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#endif +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/third_party/GL/visualinfo.c b/third_party/GL/visualinfo.c new file mode 100644 index 000000000..23a849996 --- /dev/null +++ b/third_party/GL/visualinfo.c @@ -0,0 +1,1227 @@ +/* +** visualinfo.c +** +** Copyright (C) Nate Robins, 1997 +** Michael Wimmer, 1999 +** Milan Ikits, 2002-2008 +** Nigel Stewart, 2008-2013 +** +** visualinfo is a small utility that displays all available visuals, +** aka. pixelformats, in an OpenGL system along with renderer version +** information. It shows a table of all the visuals that support OpenGL +** along with their capabilities. The format of the table is similar to +** that of glxinfo on Unix systems: +** +** visual ~= pixel format descriptor +** id = visual id (integer from 1 - max visuals) +** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap) +** ac = acceleration (ge: generic, fu: full, no: none) +** fm = format (i: integer, f: float, c: color index) +** db = double buffer (y = yes) +** sw = swap method (x: exchange, c: copy, u: undefined) +** st = stereo (y = yes) +** sz = total # bits +** r = # bits of red +** g = # bits of green +** b = # bits of blue +** a = # bits of alpha +** axbf = # aux buffers +** dpth = # bits of depth +** stcl = # bits of stencil +*/ + +#include +#include +#include +#include +#if defined(_WIN32) +#include +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +#include +#elif !defined(__HAIKU__) +#include +#endif + +#ifdef GLEW_MX +GLEWContext _glewctx; +# define glewGetContext() (&_glewctx) +# ifdef _WIN32 +WGLEWContext _wglewctx; +# define wglewGetContext() (&_wglewctx) +# elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +GLXEWContext _glxewctx; +# define glxewGetContext() (&_glxewctx) +# endif +#endif /* GLEW_MX */ + +typedef struct GLContextStruct +{ +#ifdef _WIN32 + HWND wnd; + HDC dc; + HGLRC rc; +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + AGLContext ctx, octx; +#elif !defined(__HAIKU__) + Display* dpy; + XVisualInfo* vi; + GLXContext ctx; + Window wnd; + Colormap cmap; +#endif +} GLContext; + +void InitContext (GLContext* ctx); +GLboolean CreateContext (GLContext* ctx); +void DestroyContext (GLContext* ctx); +void VisualInfo (GLContext* ctx); +void PrintExtensions (const char* s); +GLboolean ParseArgs (int argc, char** argv); + +int showall = 0; +int displaystdout = 0; +int verbose = 0; +int drawableonly = 0; + +char* display = NULL; +int visual = -1; + +FILE* file = 0; + +int +main (int argc, char** argv) +{ + GLenum err; + GLContext ctx; + + /* ---------------------------------------------------------------------- */ + /* parse arguments */ + if (GL_TRUE == ParseArgs(argc-1, argv+1)) + { +#if defined(_WIN32) + fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf ]\n"); + fprintf(stderr, " -a: show all visuals\n"); + fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n"); + fprintf(stderr, " -pf : use given pixelformat\n"); + fprintf(stderr, " -h: this screen\n"); +#else + fprintf(stderr, "Usage: visualinfo [-h] [-display ] [-visual ]\n"); + fprintf(stderr, " -h: this screen\n"); + fprintf(stderr, " -display : use given display\n"); + fprintf(stderr, " -visual : use given visual\n"); +#endif + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* create OpenGL rendering context */ + InitContext(&ctx); + if (GL_TRUE == CreateContext(&ctx)) + { + fprintf(stderr, "Error: CreateContext failed\n"); + DestroyContext(&ctx); + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* initialize GLEW */ + glewExperimental = GL_TRUE; +#ifdef GLEW_MX + err = glewContextInit(glewGetContext()); +# ifdef _WIN32 + err = err || wglewContextInit(wglewGetContext()); +# elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) + err = err || glxewContextInit(glxewGetContext()); +# endif +#else + err = glewInit(); +#endif + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + DestroyContext(&ctx); + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* open file */ +#if defined(_WIN32) + if (!displaystdout) + { +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + if (fopen_s(&file, "visualinfo.txt", "w") != 0) + file = stdout; +#else + file = fopen("visualinfo.txt", "w"); +#endif + } + if (file == NULL) + file = stdout; +#else + file = stdout; +#endif + + /* ---------------------------------------------------------------------- */ + /* output header information */ + /* OpenGL extensions */ + fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR)); + fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER)); + fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION)); + fprintf(file, "OpenGL extensions (GL_): \n"); + PrintExtensions((const char*)glGetString(GL_EXTENSIONS)); + +#ifndef GLEW_NO_GLU + /* GLU extensions */ + fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION)); + fprintf(file, "GLU extensions (GLU_): \n"); + PrintExtensions((const char*)gluGetString(GLU_EXTENSIONS)); +#endif + + /* ---------------------------------------------------------------------- */ + /* extensions string */ +#if defined(_WIN32) + /* WGL extensions */ + if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string) + { + fprintf(file, "WGL extensions (WGL_): \n"); + PrintExtensions(wglGetExtensionsStringARB ? + (const char*)wglGetExtensionsStringARB(ctx.dc) : + (const char*)wglGetExtensionsStringEXT()); + } +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#elif defined(__HAIKU__) + + /* TODO */ + +#else + /* GLX extensions */ + fprintf(file, "GLX extensions (GLX_): \n"); + PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(), + DefaultScreen(glXGetCurrentDisplay()))); +#endif + + /* ---------------------------------------------------------------------- */ + /* enumerate all the formats */ + VisualInfo(&ctx); + + /* ---------------------------------------------------------------------- */ + /* release resources */ + DestroyContext(&ctx); + if (file != stdout) + fclose(file); + return 0; +} + +/* do the magic to separate all extensions with comma's, except + for the last one that _may_ terminate in a space. */ +void PrintExtensions (const char* s) +{ + char t[80]; + int i=0; + char* p=0; + + t[79] = '\0'; + while (*s) + { + t[i++] = *s; + if(*s == ' ') + { + if (*(s+1) != '\0') { + t[i-1] = ','; + t[i] = ' '; + p = &t[i++]; + } + else /* zoinks! last one terminated in a space! */ + { + t[i-1] = '\0'; + } + } + if(i > 80 - 5) + { + *p = t[i] = '\0'; + fprintf(file, " %s\n", t); + p++; + i = (int)strlen(p); +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + strcpy_s(t, sizeof(t), p); +#else + strcpy(t, p); +#endif + } + s++; + } + t[i] = '\0'; + fprintf(file, " %s.\n", t); +} + +/* ---------------------------------------------------------------------- */ + +#if defined(_WIN32) + +void +VisualInfoARB (GLContext* ctx) +{ + int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0; + int i, pf, maxpf; + unsigned int c; + + /* to get pbuffer capable pixel formats */ + attrib[0] = WGL_DRAW_TO_PBUFFER_ARB; + attrib[1] = GL_TRUE; + attrib[2] = 0; + wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c); + /* query number of pixel formats */ + attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB; + wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value); + maxpf = value[0]; + for (i=0; i<32; i++) + value[i] = 0; + + attrib[0] = WGL_SUPPORT_OPENGL_ARB; + attrib[1] = WGL_DRAW_TO_WINDOW_ARB; + attrib[2] = WGL_DRAW_TO_BITMAP_ARB; + attrib[3] = WGL_ACCELERATION_ARB; + /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */ + attrib[4] = WGL_SWAP_METHOD_ARB; + /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */ + attrib[5] = WGL_DOUBLE_BUFFER_ARB; + attrib[6] = WGL_STEREO_ARB; + attrib[7] = WGL_PIXEL_TYPE_ARB; + /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB, + WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */ + /* Color buffer information */ + attrib[8] = WGL_COLOR_BITS_ARB; + attrib[9] = WGL_RED_BITS_ARB; + attrib[10] = WGL_GREEN_BITS_ARB; + attrib[11] = WGL_BLUE_BITS_ARB; + attrib[12] = WGL_ALPHA_BITS_ARB; + /* Accumulation buffer information */ + attrib[13] = WGL_ACCUM_BITS_ARB; + attrib[14] = WGL_ACCUM_RED_BITS_ARB; + attrib[15] = WGL_ACCUM_GREEN_BITS_ARB; + attrib[16] = WGL_ACCUM_BLUE_BITS_ARB; + attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB; + /* Depth, stencil, and aux buffer information */ + attrib[18] = WGL_DEPTH_BITS_ARB; + attrib[19] = WGL_STENCIL_BITS_ARB; + attrib[20] = WGL_AUX_BUFFERS_ARB; + /* Layer information */ + attrib[21] = WGL_NUMBER_OVERLAYS_ARB; + attrib[22] = WGL_NUMBER_UNDERLAYS_ARB; + attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB; + attrib[24] = WGL_SAMPLES_ARB; + attrib[25] = WGL_SUPPORT_GDI_ARB; + n_attrib = 26; + if (WGLEW_ARB_pbuffer) + { + attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB; + n_pbuffer = n_attrib; + n_attrib++; + } + if (WGLEW_NV_float_buffer) + { + attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV; + n_float = n_attrib; + n_attrib++; + } + + if (!verbose) + { + /* print table header */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); + fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value); + /* only describe this format if it supports OpenGL */ + if (!value[0]) continue; + /* by default show only fully accelerated window or pbuffer capable visuals */ + if (!showall + && ((value[2] && !value[1]) + || (!WGLEW_ARB_pbuffer || !value[n_pbuffer]) + || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue; + /* print out the information for this visual */ + /* visual id */ + fprintf(file, " |% 4d | ", i); + /* visual type */ + if (value[1]) + { + if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp "); + else fprintf(file, "wn "); + } + else + { + if (value[2]) fprintf(file, "bm "); + else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb "); + } + /* acceleration */ + fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" : + value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" : + value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". "); + /* gdi support */ + fprintf(file, " %c ", value[25] ? 'y' : '.'); + /* format */ + if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f "); + else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f "); + else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i "); + else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c "); + else if (value[7] == WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT) fprintf(file," p "); + else fprintf(file," ? "); + /* double buffer */ + fprintf(file, " %c ", value[5] ? 'y' : '.'); + /* swap method */ + if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x "); + else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c "); + else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . "); + else fprintf(file, " . "); + /* stereo */ + fprintf(file, " %c ", value[6] ? 'y' : '.'); + /* multisample */ + if (value[24] > 0) + fprintf(file, "%2d | ", value[24]); + else + fprintf(file, " . | "); + /* color size */ + if (value[8]) fprintf(file, "%3d ", value[8]); + else fprintf(file, " . "); + /* red */ + if (value[9]) fprintf(file, "%2d ", value[9]); + else fprintf(file, " . "); + /* green */ + if (value[10]) fprintf(file, "%2d ", value[10]); + else fprintf(file, " . "); + /* blue */ + if (value[11]) fprintf(file, "%2d ", value[11]); + else fprintf(file, " . "); + /* alpha */ + if (value[12]) fprintf(file, "%2d | ", value[12]); + else fprintf(file, " . | "); + /* aux buffers */ + if (value[20]) fprintf(file, "%2d ", value[20]); + else fprintf(file, " . "); + /* depth */ + if (value[18]) fprintf(file, "%2d ", value[18]); + else fprintf(file, " . "); + /* stencil */ + if (value[19]) fprintf(file, "%2d | ", value[19]); + else fprintf(file, " . | "); + /* accum size */ + if (value[13]) fprintf(file, "%3d ", value[13]); + else fprintf(file, " . "); + /* accum red */ + if (value[14]) fprintf(file, "%2d ", value[14]); + else fprintf(file, " . "); + /* accum green */ + if (value[15]) fprintf(file, "%2d ", value[15]); + else fprintf(file, " . "); + /* accum blue */ + if (value[16]) fprintf(file, "%2d ", value[16]); + else fprintf(file, " . "); + /* accum alpha */ + if (value[17]) fprintf(file, "%2d | ", value[17]); + else fprintf(file, " . | "); + /* overlay */ + if (value[21]) fprintf(file, "%2d ", value[21]); + else fprintf(file, " . "); + /* underlay */ + if (value[22]) fprintf(file, "%2d ", value[22]); + else fprintf(file, " . "); + /* layer swap */ + if (value[23]) fprintf(file, "y "); + else fprintf(file, " . "); + fprintf(file, "|\n"); + } + /* print table footer */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); + fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + } + else /* verbose */ + { +#if 0 + fprintf(file, "\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; + fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, + pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); + fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); + fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); + fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); + fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); + fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); + fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); + fprintf(file, " Opaque.\n"); + } +#endif + } +} + +void +VisualInfoGDI (GLContext* ctx) +{ + int i, maxpf; + PIXELFORMATDESCRIPTOR pfd; + + /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum + number of pixel formats */ + maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL); + + if (!verbose) + { + fprintf(file, "-----------------------------------------------------------------------------\n"); + fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); + fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); + fprintf(file, "-----------------------------------------------------------------------------\n"); + + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue; + /* other criteria could be tested here for actual pixel format + choosing in an application: + + for (...each pixel format...) { + if (pfd.dwFlags & PFD_SUPPORT_OPENGL && + pfd.dwFlags & PFD_DOUBLEBUFFER && + pfd.cDepthBits >= 24 && + pfd.cColorBits >= 24) + { + goto found; + } + } + ... not found so exit ... + found: + ... found so use it ... + */ + /* print out the information for this pixel format */ + fprintf(file, "0x%02x ", i); + fprintf(file, "%3d ", pfd.cColorBits); + if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn "); + else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm "); + else fprintf(file, "pb "); + /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ + fprintf(file, " . "); + fprintf(file, "%3d ", pfd.cColorBits); + /* bReserved field indicates number of over/underlays */ + if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved); + else fprintf(file, " . "); + fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); + fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); + fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.'); + /* added: */ + fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.'); + fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.'); + if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cRedBits); + else fprintf(file, " . "); + if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cGreenBits); + else fprintf(file, " . "); + if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cBlueBits); + else fprintf(file, " . "); + if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cAlphaBits); + else fprintf(file, " . "); + if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers); + else fprintf(file, " . "); + if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits); + else fprintf(file, " . "); + if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits); + else fprintf(file, " . "); + if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits); + else fprintf(file, " . "); + if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits); + else fprintf(file, " . "); + if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits); + else fprintf(file, " . "); + if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits); + else fprintf(file, " . "); + if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits); + else fprintf(file, " . "); + /* no multisample in win32 */ + fprintf(file, " . .\n"); + } + /* print table footer */ + fprintf(file, "-----------------------------------------------------------------------------\n"); + fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); + fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); + fprintf(file, "-----------------------------------------------------------------------------\n"); + } + else /* verbose */ + { + fprintf(file, "\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; + fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, + pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); + fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); + fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); + fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); + fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); + fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); + fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); + fprintf(file, " Opaque.\n"); + } + } +} + +void +VisualInfo (GLContext* ctx) +{ + if (WGLEW_ARB_pixel_format) + VisualInfoARB(ctx); + else + VisualInfoGDI(ctx); +} + +/* ---------------------------------------------------------------------- */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +void +VisualInfo (GLContext* __attribute__((__unused__)) ctx) +{ +/* + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + GLint value; + pf = aglChoosePixelFormat(NULL, 0, attrib); + while (pf != NULL) + { + aglDescribePixelFormat(pf, GL_RGBA, &value); + fprintf(stderr, "%d\n", value); + pf = aglNextPixelFormat(pf); + } +*/ +} + +/* ---------------------------------------------------------------------- */ + +#elif defined(__HAIKU__) + +void +VisualInfo (GLContext* ctx) +{ + /* TODO */ +} + +#else /* GLX */ + +void +VisualInfo (GLContext* ctx) +{ + int n_fbc; + GLXFBConfig* fbc; + int value, ret, i; + + fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc); + + if (fbc) + { + if (!verbose) + { + /* print table header */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); + fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + /* loop through all the fbcs */ + for (i=0; idpy, fbc[i], GLX_FBCONFIG_ID, &value); + if (ret != Success) + { + fprintf(file, "| ? |"); + } + else + { + fprintf(file, " |% 4d | ", value); + } + /* visual type */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (value & GLX_WINDOW_BIT) + { + if (value & GLX_PBUFFER_BIT) + { + fprintf(file, "wp "); + } + else + { + fprintf(file, "wn "); + } + } + else + { + if (value & GLX_PBUFFER_BIT) + { + fprintf(file, "pb "); + } + else if (value & GLX_PIXMAP_BIT) + { + fprintf(file, "pm "); + } + else + { + fprintf(file, " ? "); + } + } + } + /* x renderable */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, value ? " y " : " n "); + } + /* class */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (GLX_TRUE_COLOR == value) + fprintf(file, "tc "); + else if (GLX_DIRECT_COLOR == value) + fprintf(file, "dc "); + else if (GLX_PSEUDO_COLOR == value) + fprintf(file, "pc "); + else if (GLX_STATIC_COLOR == value) + fprintf(file, "sc "); + else if (GLX_GRAY_SCALE == value) + fprintf(file, "gs "); + else if (GLX_STATIC_GRAY == value) + fprintf(file, "sg "); + else if (GLX_X_VISUAL_TYPE == value) + fprintf(file, " . "); + else + fprintf(file, " ? "); + } + /* format */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (GLXEW_NV_float_buffer) + { + int ret2, value2; + ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2); + if (Success == ret2 && GL_TRUE == value2) + { + fprintf(file, " f "); + } + else if (value & GLX_RGBA_BIT) + fprintf(file, " i "); + else if (value & GLX_COLOR_INDEX_BIT) + fprintf(file, " c "); + else + fprintf(file, " ? "); + } + else + { + if (value & GLX_RGBA_FLOAT_ATI_BIT) + fprintf(file, " f "); + else if (value & GLX_RGBA_BIT) + fprintf(file, " i "); + else if (value & GLX_COLOR_INDEX_BIT) + fprintf(file, " c "); + else + fprintf(file, " ? "); + } + } + /* double buffer */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value); + fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); + /* stereo */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value); + fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); + /* level */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, "%2d ", value); + } + /* transparency */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (GLX_TRANSPARENT_RGB == value) + fprintf(file, " r | "); + else if (GLX_TRANSPARENT_INDEX == value) + fprintf(file, " i | "); + else if (GLX_NONE == value) + fprintf(file, " . | "); + else + fprintf(file, " ? | "); + } + /* color size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%3d ", value); + else + fprintf(file, " . "); + } + /* red size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* green size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* blue size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* alpha size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* aux buffers */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* depth size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* stencil size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* accum red size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum green size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum blue size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum alpha size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* multisample */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, "%2d ", value); + } + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + fprintf(file, "%2d | ", value); + } + /* caveat */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value); + if (Success != ret) + { + fprintf(file, "???? |"); + } + else + { + if (GLX_NONE == value) + fprintf(file, "none |\n"); + else if (GLX_SLOW_CONFIG == value) + fprintf(file, "slow |\n"); + else if (GLX_NON_CONFORMANT_CONFIG == value) + fprintf(file, "ncft |\n"); + else + fprintf(file, "???? |\n"); + } + } + /* print table footer */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); + fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + } + } +} + +#endif + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) + +void InitContext (GLContext* ctx) +{ + ctx->wnd = NULL; + ctx->dc = NULL; + ctx->rc = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* check for input */ + if (NULL == ctx) return GL_TRUE; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, + GetModuleHandle(NULL), NULL); + if (NULL == ctx->wnd) return GL_TRUE; + /* get the device context */ + ctx->dc = GetDC(ctx->wnd); + if (NULL == ctx->dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (visual == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + visual = ChoosePixelFormat(ctx->dc, &pfd); + if (0 == visual) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE; + /* create rendering context */ + ctx->rc = wglCreateContext(ctx->dc); + if (NULL == ctx->rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL); + if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext()); + if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); + if (NULL != ctx->wnd) DestroyWindow(ctx->wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +void InitContext (GLContext* ctx) +{ + ctx->ctx = NULL; + ctx->octx = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + /* check input */ + if (NULL == ctx) return GL_TRUE; + /*int major, minor; + SetPortWindowPort(wnd); + aglGetVersion(&major, &minor); + fprintf(stderr, "GL %d.%d\n", major, minor);*/ + pf = aglChoosePixelFormat(NULL, 0, attrib); + if (NULL == pf) return GL_TRUE; + ctx->ctx = aglCreateContext(pf, NULL); + if (NULL == ctx->ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; + aglDestroyPixelFormat(pf); + /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ + ctx->octx = aglGetCurrentContext(); + if (GL_FALSE == aglSetCurrentContext(ctx->ctx)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + aglSetCurrentContext(ctx->octx); + if (NULL != ctx->ctx) aglDestroyContext(ctx->ctx); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__HAIKU__) + +void +InitContext (GLContext* ctx) +{ + /* TODO */ +} + +GLboolean +CreateContext (GLContext* ctx) +{ + /* TODO */ + return GL_FALSE; +} + +void +DestroyContext (GLContext* ctx) +{ + /* TODO */ +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +void InitContext (GLContext* ctx) +{ + ctx->dpy = NULL; + ctx->vi = NULL; + ctx->ctx = NULL; + ctx->wnd = 0; + ctx->cmap = 0; +} + +GLboolean CreateContext (GLContext* ctx) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* check input */ + if (NULL == ctx) return GL_TRUE; + /* open display */ + ctx->dpy = XOpenDisplay(display); + if (NULL == ctx->dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib); + if (NULL == ctx->vi) return GL_TRUE; + /* create context */ + ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True); + if (NULL == ctx->ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), + ctx->vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = ctx->cmap; + ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), + 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx); + if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd); + if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap); + if (NULL != ctx->vi) XFree(ctx->vi); + if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +GLboolean ParseArgs (int argc, char** argv) +{ + int p = 0; + while (p < argc) + { +#if defined(_WIN32) + if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + display = NULL; + visual = strtol(argv[p], NULL, 0); + } + else if (!strcmp(argv[p], "-a")) + { + showall = 1; + } + else if (!strcmp(argv[p], "-s")) + { + displaystdout = 1; + } + else if (!strcmp(argv[p], "-h")) + { + return GL_TRUE; + } + else + return GL_TRUE; +#else + if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + display = argv[p]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + visual = (int)strtol(argv[p], NULL, 0); + } + else if (!strcmp(argv[p], "-h")) + { + return GL_TRUE; + } + else + return GL_TRUE; +#endif + p++; + } + return GL_FALSE; +} diff --git a/third_party/GL/wglew.h b/third_party/GL/wglew.h new file mode 100644 index 000000000..a61b72b6a --- /dev/null +++ b/third_party/GL/wglew.h @@ -0,0 +1,1448 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2014, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* --------------------- WGL_ARB_context_flush_control --------------------- */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 + +#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) + +#endif /* WGL_ARB_context_flush_control */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x0000 +#define WGL_ACCESS_READ_WRITE_NV 0x0001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 + +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); + +#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) + +#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) + +#endif /* WGL_NV_delay_before_swap */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT +#else +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/third_party/GL/wglext.h b/third_party/GL/wglext.h new file mode 100644 index 000000000..daba41091 --- /dev/null +++ b/third_party/GL/wglext.h @@ -0,0 +1,840 @@ +#ifndef __wglext_h_ +#define __wglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#define WGL_WGLEXT_VERSION 20140810 + +/* Generated C header for: + * API: wgl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: wgl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#ifdef WGL_WGLEXT_PROTOTYPES +HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); +VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); +BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); +BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif +#endif /* WGL_ARB_buffer_region */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#endif /* WGL_ARB_context_flush_control */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); +#ifdef WGL_WGLEXT_PROTOTYPES +HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); +#endif +#endif /* WGL_ARB_create_context */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#endif /* WGL_ARB_create_context_profile */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif /* WGL_ARB_create_context_robustness */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringARB (HDC hdc); +#endif +#endif /* WGL_ARB_extensions_string */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCARB (void); +#endif +#endif /* WGL_ARB_make_current_read */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif /* WGL_ARB_multisample */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +DECLARE_HANDLE(HPBUFFERARB); +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); +int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); +BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif +#endif /* WGL_ARB_pbuffer */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_ARB_pixel_format */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif /* WGL_ARB_pixel_format_float */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif +#endif /* WGL_ARB_render_texture */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#endif /* WGL_ARB_robustness_application_isolation */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 +#endif /* WGL_3DFX_multisample */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); +#endif +#endif /* WGL_3DL_stereo_control */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef WGL_WGLEXT_PROTOTYPES +UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); +INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data); +UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); +HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); +HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); +BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); +BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); +HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); +VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* WGL_AMD_gpu_association */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#endif /* WGL_ATI_pixel_format_float */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es_profile */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#define WGL_DEPTH_FLOAT_EXT 0x2040 +#endif /* WGL_EXT_depth_float */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +#ifdef WGL_WGLEXT_PROTOTYPES +GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); +GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); +GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); +VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); +#endif +#endif /* WGL_EXT_display_color_table */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringEXT (void); +#endif +#endif /* WGL_EXT_extensions_string */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCEXT (void); +#endif +#endif /* WGL_EXT_make_current_read */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 +#endif /* WGL_EXT_multisample */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +DECLARE_HANDLE(HPBUFFEREXT); +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); +int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); +BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif +#endif /* WGL_EXT_pbuffer */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_EXT_pixel_format */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSwapIntervalEXT (int interval); +int WINAPI wglGetSwapIntervalEXT (void); +#endif +#endif /* WGL_EXT_swap_control */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 +#endif /* WGL_EXT_swap_control_tear */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); +#endif +#endif /* WGL_I3D_digital_video_control */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); +BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif +#endif /* WGL_I3D_gamma */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableGenlockI3D (HDC hDC); +BOOL WINAPI wglDisableGenlockI3D (HDC hDC); +BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); +BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); +BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); +BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); +BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); +BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); +BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); +BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); +BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); +BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif +#endif /* WGL_I3D_genlock */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); +#ifdef WGL_WGLEXT_PROTOTYPES +LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); +BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); +BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); +#endif +#endif /* WGL_I3D_image_buffer */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableFrameLockI3D (void); +BOOL WINAPI wglDisableFrameLockI3D (void); +BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); +BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); +#endif +#endif /* WGL_I3D_swap_frame_lock */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); +BOOL WINAPI wglBeginFrameTrackingI3D (void); +BOOL WINAPI wglEndFrameTrackingI3D (void); +BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif +#endif /* WGL_I3D_swap_frame_usage */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 +#define WGL_ACCESS_READ_ONLY_NV 0x00000000 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); +HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); +BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); +HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); +BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); +BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +#endif +#endif /* WGL_NV_DX_interop */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 +#endif /* WGL_NV_DX_interop2 */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* WGL_NV_copy_image */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds); +#endif +#endif /* WGL_NV_delay_before_swap */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif /* WGL_NV_float_buffer */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 +DECLARE_HANDLE(HGPUNV); +struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +}; +typedef struct _GPU_DEVICE *PGPU_DEVICE; +#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); +BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); +BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +BOOL WINAPI wglDeleteDCNV (HDC hdc); +#endif +#endif /* WGL_NV_gpu_affinity */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 +#endif /* WGL_NV_multisample_coverage */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); +#endif +#endif /* WGL_NV_present_video */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#endif /* WGL_NV_render_depth_texture */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#endif /* WGL_NV_render_texture_rectangle */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); +BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); +BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); +BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); +BOOL WINAPI wglResetFrameCountNV (HDC hDC); +#endif +#endif /* WGL_NV_swap_group */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +#ifdef WGL_WGLEXT_PROTOTYPES +void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +void WINAPI wglFreeMemoryNV (void *pointer); +#endif +#endif /* WGL_NV_vertex_array_range */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#endif +#endif /* WGL_NV_video_capture */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 +DECLARE_HANDLE(HPVIDEODEV); +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); +BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif +#endif /* WGL_NV_video_output */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); +INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif +#endif /* WGL_OML_sync_control */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/third_party/binutils/README.md b/third_party/binutils/README.md new file mode 100644 index 000000000..6bfdc1fab --- /dev/null +++ b/third_party/binutils/README.md @@ -0,0 +1,6 @@ +The patch found in this folder is for the binutils-2.24 snapshot. +It's a rebase of Sebastian Biallas' ancient patch that was never upstreamed into +mainline binutils: https://sourceware.org/ml/binutils/2007-03/msg00366.html + +You can find a snapshot of 2.24 here: +http://mirrors.kernel.org/sourceware/binutils/releases/binutils-2.24.tar.gz diff --git a/third_party/binutils/binutils-2.24-vmx128.patch b/third_party/binutils/binutils-2.24-vmx128.patch new file mode 100644 index 000000000..f7c9686fc --- /dev/null +++ b/third_party/binutils/binutils-2.24-vmx128.patch @@ -0,0 +1,396 @@ +diff -u -P -r gas/config/tc-ppc.c gas/config/tc-ppc.c +--- gas/config/tc-ppc.c 2013-11-18 00:40:15.000000000 -0800 ++++ gas/config/tc-ppc.c 2014-09-04 21:30:09.519546700 -0700 +@@ -1294,6 +1294,7 @@ + -many generate code for any architecture (PWR/PWRX/PPC)\n")); + fprintf (stream, _("\ + -maltivec generate code for AltiVec\n\ ++-mvmx128 generate code for VMX128 extension\n\ + -mvsx generate code for Vector-Scalar (VSX) instructions\n\ + -mhtm generate code for Hardware Transactional Memory\n\ + -me300 generate code for PowerPC e300 family\n\ +diff -u -P -r include/opcode/ppc.h include/opcode/ppc.h +--- include/opcode/ppc.h 2013-11-04 07:33:39.000000000 -0800 ++++ include/opcode/ppc.h 2014-09-04 21:30:39.253246900 -0700 +@@ -191,6 +191,9 @@ + /* Opcode is only supported by Power8 architecture. */ + #define PPC_OPCODE_POWER8 0x2000000000ull + ++/* Opcode is supported by VMX128 Vector Extension */ ++#define PPC_OPCODE_VMX_128 0x4000000000ull ++ + /* Opcode which is supported by the Hardware Transactional Memory extension. */ + /* Currently, this is the same as the POWER8 mask. If another cpu comes out + that isn't a superset of POWER8, we can define this to its own mask. */ +diff -u -P -r opcodes/ppc-dis.c opcodes/ppc-dis.c +--- opcodes/ppc-dis.c 2013-11-04 07:33:40.000000000 -0800 ++++ opcodes/ppc-dis.c 2014-09-04 21:31:23.076984600 -0700 +@@ -89,6 +89,8 @@ + 0 }, + { "altivec", (PPC_OPCODE_PPC), + PPC_OPCODE_ALTIVEC | PPC_OPCODE_ALTIVEC2 }, ++ { "vmx128", (PPC_OPCODE_PPC), ++ PPC_OPCODE_VMX_128 }, + { "any", 0, + PPC_OPCODE_ANY }, + { "booke", (PPC_OPCODE_PPC | PPC_OPCODE_BOOKE), +diff -u -P -r opcodes/ppc-opc.c opcodes/ppc-opc.c +--- opcodes/ppc-opc.c 2013-11-04 07:33:40.000000000 -0800 ++++ opcodes/ppc-opc.c 2014-09-04 21:35:25.869982900 -0700 +@@ -117,6 +117,14 @@ + static long extract_vleui (unsigned long, ppc_cpu_t, int *); + static unsigned long insert_vleil (unsigned long, long, ppc_cpu_t, const char **); + static long extract_vleil (unsigned long, ppc_cpu_t, int *); ++static unsigned long insert_vds128 (unsigned long, long, ppc_cpu_t, const char **); ++static long extract_vds128 (unsigned long, ppc_cpu_t, int *); ++static unsigned long insert_va128 (unsigned long, long, ppc_cpu_t, const char **); ++static long extract_va128 (unsigned long, ppc_cpu_t, int *); ++static unsigned long insert_vb128 (unsigned long, long, ppc_cpu_t, const char **); ++static long extract_vb128 (unsigned long, ppc_cpu_t, int *); ++static unsigned long insert_vperm (unsigned long, long, ppc_cpu_t, const char **); ++static long extract_vperm (unsigned long, ppc_cpu_t, int *); + + /* The operands table. + +@@ -685,8 +693,43 @@ + #define VS VD + { 0x1f, 21, NULL, NULL, PPC_OPERAND_VR }, + +- /* The SIMM field in a VX form instruction, and TE in Z form. */ +-#define SIMM VD + 1 ++ /* The VD128 or VS128 field in a VA, VX, VXR or X form instruction. */ ++#define VD128 VD + 1 ++#define VS128 VD128 ++#define VD128_MASK (0x1f << 21) ++ { 7, 0, insert_vds128, extract_vds128, PPC_OPERAND_VR }, ++ ++ /* The VA128 field in a VA, VX, VXR or X form instruction. */ ++#define VA128 VD128 + 1 ++#define VA128_MASK (0x1f << 21) ++ { 7, 0, insert_va128, extract_va128, PPC_OPERAND_VR }, ++ ++ /* The VB128 field in a VA, VX, VXR or X form instruction. */ ++#define VB128 VA128 + 1 ++#define VB128_MASK (0x1f << 21) ++ { 7, 0, insert_vb128, extract_vb128, PPC_OPERAND_VR }, ++ ++ /* The VC128 field in a VA, VX, VXR or X form instruction. */ ++#define VC128 VB128 + 1 ++#define VC128_MASK (0x1f << 21) ++ { 3, 6, NULL, NULL, PPC_OPERAND_VR }, ++ ++ /* The VPERM field in a VPERM128 form instruction. */ ++#define VPERM128 VC128 + 1 ++#define VPERM_MASK (0x1f << 21) ++ { 8, 0, insert_vperm, extract_vperm, 0 }, ++ ++#define VD3D0 VPERM128 + 1 ++ { 3, 18, NULL, NULL, 0 }, ++ ++#define VD3D1 VD3D0 + 1 ++ { 2, 16, NULL, NULL, 0 }, ++ ++#define VD3D2 VD3D1 + 1 ++ { 2, 6, NULL, NULL, 0 }, ++ ++ /* The SIMM field in a VX form instruction, and TE in Z form. */ ++#define SIMM VD3D2 + 1 + #define TE SIMM + { 0x1f, 16, NULL, NULL, PPC_OPERAND_SIGNED}, + +@@ -2102,6 +2145,84 @@ + return ((insn >> 5) & 0xf800) | (insn & 0x7ff); + } + ++/* The VD128 or VS128 field in an VX128 form instruction. This is split. */ ++ ++static unsigned long ++insert_vds128 (unsigned long insn, ++ long value, ++ ppc_cpu_t dialect ATTRIBUTE_UNUSED, ++ const char **errmsg ATTRIBUTE_UNUSED) ++{ ++ ++ return insn | ((value & 0x60) >> 3) | ((value & 0x1f) << 21); ++} ++ ++static long ++extract_vds128 (unsigned long insn, ++ ppc_cpu_t dialect ATTRIBUTE_UNUSED, ++ int *invalid ATTRIBUTE_UNUSED) ++{ ++ return ((insn << 3) & 0x60) | ((insn >> 21) & 0x1f); ++} ++ ++/* The VA128 field in an VX128 form instruction. This is split. */ ++ ++static unsigned long ++insert_va128 (unsigned long insn, ++ long value, ++ ppc_cpu_t dialect ATTRIBUTE_UNUSED, ++ const char **errmsg ATTRIBUTE_UNUSED) ++{ ++ return insn | ((value & 0x40) << 4) | (value & 0x20) ++ | ((value & 0x1f) << 16); ++} ++ ++static long ++extract_va128 (unsigned long insn, ++ ppc_cpu_t dialect ATTRIBUTE_UNUSED, ++ int *invalid ATTRIBUTE_UNUSED) ++{ ++ return ((insn >> 4) & 0x40) | (insn & 0x20) | ((insn >> 16) & 0x1f); ++} ++ ++/* The VB128 field in an VX128 form instruction. This is split. */ ++ ++static unsigned long ++insert_vb128 (unsigned long insn, ++ long value, ++ ppc_cpu_t dialect ATTRIBUTE_UNUSED, ++ const char **errmsg ATTRIBUTE_UNUSED) ++{ ++ return insn | ((value & 0x60) >> 5) | ((value & 0x1f) << 11); ++} ++ ++static long ++extract_vb128 (unsigned long insn, ++ ppc_cpu_t dialect ATTRIBUTE_UNUSED, ++ int *invalid ATTRIBUTE_UNUSED) ++{ ++ return ((insn << 5) & 0x60) | ((insn >> 11) & 0x1f); ++} ++ ++/* The VPERM field in an VX128 form instruction. This is split. */ ++ ++static unsigned long ++insert_vperm (unsigned long insn, ++ long value, ++ ppc_cpu_t dialect ATTRIBUTE_UNUSED, ++ const char **errmsg ATTRIBUTE_UNUSED) ++{ ++ return insn | ((value & 0xe0) << 1) | ((value & 0x1f) << 16); ++} ++ ++static long ++extract_vperm (unsigned long insn, ++ ppc_cpu_t dialect ATTRIBUTE_UNUSED, ++ int *invalid ATTRIBUTE_UNUSED) ++{ ++ return ((insn >> 1) & 0xe0) | ((insn >> 16) & 0x1f); ++} ++ + + /* Macros used to form opcodes. */ + +@@ -2359,6 +2480,39 @@ + /* The mask for a VXR form instruction. */ + #define VXR_MASK VXR(0x3f, 0x3ff, 1) + ++/* An VX128 form instruction. */ ++#define VX128(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x3d0)) ++ ++/* The mask for an VX form instruction. */ ++#define VX128_MASK VX(0x3f, 0x3d0) ++ ++/* An VX128 form instruction. */ ++#define VX128_1(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x7f3)) ++ ++/* The mask for an VX form instruction. */ ++#define VX128_1_MASK VX(0x3f, 0x7f3) ++ ++/* An VX128 form instruction. */ ++#define VX128_2(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x210)) ++ ++/* The mask for an VX form instruction. */ ++#define VX128_2_MASK VX(0x3f, 0x210) ++ ++/* An VX128 form instruction. */ ++#define VX128_3(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x7f0)) ++ ++/* The mask for an VX form instruction. */ ++#define VX128_3_MASK VX(0x3f, 0x7f0) ++ ++#define VX128_P(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x630)) ++#define VX128_P_MASK VX(0x3f, 0x630) ++ ++#define VX128_4(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x730)) ++#define VX128_4_MASK VX(0x3f, 0x730) ++ ++#define VX128_5(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x10)) ++#define VX128_5_MASK VX(0x3f, 0x10) ++ + /* An X form instruction. */ + #define X(op, xop) (OP (op) | ((((unsigned long)(xop)) & 0x3ff) << 1)) + +@@ -2723,6 +2877,7 @@ + #define PPCPS PPC_OPCODE_PPCPS + #define PPCVEC PPC_OPCODE_ALTIVEC + #define PPCVEC2 PPC_OPCODE_ALTIVEC2 ++#define PPCVEC128 PPC_OPCODE_VMX_128 + #define PPCVSX PPC_OPCODE_VSX + #define PPCVSX2 PPC_OPCODE_VSX + #define POWER PPC_OPCODE_POWER +@@ -3314,6 +3469,90 @@ + {"evsubfssiaaw",VX (4,1219), VX_MASK, PPCSPE|PPCVLE, PPCNONE, {RS, RA}}, + {"evmra", VX (4,1220), VX_MASK, PPCSPE|PPCVLE, PPCNONE, {RS, RA}}, + {"vxor", VX (4,1220), VX_MASK, PPCVEC|PPCVLE, PPCNONE, {VD, VA, VB}}, ++ ++{ "vsldoi128", VX128_5(4, 16), VX128_5_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128, SHB } }, ++{ "lvsl128", VX128_1(4, 3), VX128_1_MASK, PPCVEC128, PPCNONE, { VD128, RA, RB } }, ++{ "lvsr128", VX128_1(4, 67), VX128_1_MASK, PPCVEC128, PPCNONE, { VD128, RA, RB } }, ++{ "lvewx128", VX128_1(4, 131), VX128_1_MASK, PPCVEC128, PPCNONE, { VD128, RA, RB } }, ++{ "lvx128", VX128_1(4, 195), VX128_1_MASK, PPCVEC128, PPCNONE, { VD128, RA, RB } }, ++{ "stvewx128", VX128_1(4, 387), VX128_1_MASK, PPCVEC128, PPCNONE, { VS128, RA, RB } }, ++{ "stvx128", VX128_1(4, 451), VX128_1_MASK, PPCVEC128, PPCNONE, { VS128, RA, RB } }, ++{ "lvxl128", VX128_1(4, 707), VX128_1_MASK, PPCVEC128, PPCNONE, { VD128, RA, RB } }, ++{ "stvxl128", VX128_1(4, 963), VX128_1_MASK, PPCVEC128, PPCNONE, { VS128, RA, RB } }, ++{ "lvlx128", VX128_1(4, 1027), VX128_1_MASK, PPCVEC128, PPCNONE, { VD128, RA, RB } }, ++{ "lvrx128", VX128_1(4, 1091), VX128_1_MASK, PPCVEC128, PPCNONE, { VD128, RA, RB } }, ++{ "stvlx128", VX128_1(4, 1283), VX128_1_MASK, PPCVEC128, PPCNONE, { VS128, RA, RB } }, ++{ "stvrx128", VX128_1(4, 1347), VX128_1_MASK, PPCVEC128, PPCNONE, { VS128, RA, RB } }, ++{ "lvlxl128", VX128_1(4, 1539), VX128_1_MASK, PPCVEC128, PPCNONE, { VD128, RA, RB } }, ++{ "lvrxl128", VX128_1(4, 1603), VX128_1_MASK, PPCVEC128, PPCNONE, { VD128, RA, RB } }, ++{ "stvlxl128", VX128_1(4, 1795), VX128_1_MASK, PPCVEC128, PPCNONE, { VS128, RA, RB } }, ++{ "stvrxl128", VX128_1(4, 1859), VX128_1_MASK, PPCVEC128, PPCNONE, { VS128, RA, RB } }, ++ ++{ "vperm128", VX128_2(5, 0), VX128_2_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128, VC128 } }, ++{ "vaddfp128", VX128(5, 16), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vsubfp128", VX128(5, 80), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vmulfp128", VX128(5, 144), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vmaddfp128", VX128(5, 208), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128, VS128 } }, ++{ "vmaddcfp128",VX128(5, 272), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VS128, VB128 } }, ++{ "vnmsubfp128",VX128(5, 336), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128, VS128 } }, ++{ "vmsum3fp128",VX128(5, 400), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vmsum4fp128",VX128(5, 464), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vpkshss128", VX128(5, 512), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vand128", VX128(5, 528), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vpkshus128", VX128(5, 576), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vandc128", VX128(5, 592), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vpkswss128", VX128(5, 640), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vnor128", VX128(5, 656), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vpkswus128", VX128(5, 704), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vor128", VX128(5, 720), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vpkuhum128", VX128(5, 768), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vxor128", VX128(5, 784), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vpkuhus128", VX128(5, 832), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vsel128", VX128(5, 848), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128, VS128 } }, ++{ "vpkuwum128", VX128(5, 896), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vslo128", VX128(5, 912), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vpkuwus128", VX128(5, 960), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vsro128", VX128(5, 976), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++ ++{ "vpermwi128", VX128_P(6, 528), VX128_P_MASK, PPCVEC128, PPCNONE, { VD128, VB128, VPERM128 } }, ++{ "vcfpsxws128", VX128_3(6, 560), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128, SIMM } }, ++{ "vcfpuxws128", VX128_3(6, 624), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128, UIMM } }, ++{ "vcsxwfp128", VX128_3(6, 688), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128, SIMM } }, ++{ "vcuxwfp128", VX128_3(6, 752), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128, UIMM } }, ++{ "vrfim128", VX128_3(6, 816), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128 } }, ++{ "vrfin128", VX128_3(6, 880), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128 } }, ++{ "vrfip128", VX128_3(6, 944), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128 } }, ++{ "vrfiz128", VX128_3(6, 1008), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128 } }, ++{ "vpkd3d128", VX128_4(6, 1552), VX128_4_MASK, PPCVEC128, PPCNONE, { VD128, VB128, VD3D0, VD3D1, VD3D2} }, ++{ "vrefp128", VX128_3(6, 1584), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128 } }, ++{ "vrsqrtefp128",VX128_3(6, 1648), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128 } }, ++{ "vexptefp128", VX128_3(6, 1712), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128 } }, ++{ "vlogefp128", VX128_3(6, 1776), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128 } }, ++{ "vrlimi128", VX128_4(6, 1808), VX128_4_MASK, PPCVEC128, PPCNONE, { VD128, VB128, UIMM, VD3D2} }, ++{ "vspltw128", VX128_3(6, 1840), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128, UIMM } }, ++{ "vspltisw128", VX128_3(6, 1904), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128, SIMM } }, ++{ "vupkd3d128", VX128_3(6, 2032), VX128_3_MASK, PPCVEC128, PPCNONE, { VD128, VB128, UIMM } }, ++{ "vcmpeqfp128", VX128(6, 0), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vcmpeqfp128.",VX128(6, 64), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vrlw128", VX128(6, 80), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vcmpgefp128", VX128(6, 128), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vcmpgefp128.",VX128(6, 192), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vslw128", VX128(6, 208), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vcmpgtfp128", VX128(6, 256), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vcmpgtfp128.",VX128(6, 320), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vsraw128", VX128(6, 336), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vcmpbfp128", VX128(6, 384), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vcmpbfp128.", VX128(6, 448), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vsrw128", VX128(6, 464), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vcmpequw128", VX128(6, 512), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vcmpequw128.",VX128(6, 576), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vmaxfp128", VX128(6, 640), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vminfp128", VX128(6, 704), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vmrghw128", VX128(6, 768), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vmrglw128", VX128(6, 832), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VA128, VB128 } }, ++{ "vupkhsb128", VX128(6, 896), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VB128 } }, ++{ "vupklsb128", VX128(6, 960), VX128_MASK, PPCVEC128, PPCNONE, { VD128, VB128 } }, ++ + {"evdivws", VX (4,1222), VX_MASK, PPCSPE|PPCVLE, PPCNONE, {RS, RA, RB}}, + {"vcmpeqfp.", VXR(4, 198,1), VXR_MASK, PPCVEC|PPCVLE, PPCNONE, {VD, VA, VB}}, + {"udi3fcm.", APU(4, 611,0), APU_MASK, PPC405|PPC440, PPC476, {URT, URA, URB}}, +@@ -5375,7 +5614,7 @@ + + {"bblels", X(31,518), X_MASK, PPCBRLK, PPCNONE, {0}}, + +-{"lvlx", X(31,519), X_MASK, CELL, PPCNONE, {VD, RA0, RB}}, ++{"lvlx", X(31,519), X_MASK, CELL|PPCVEC128, PPCNONE, {VD, RA0, RB}}, + {"lbfcmux", APU(31,519,0), APU_MASK, PPC405, PPCNONE, {FCRT, RA, RB}}, + + {"subfco", XO(31,8,1,0), XO_MASK, PPCCOM|PPCVLE, PPCNONE, {RT, RA, RB}}, +@@ -5424,7 +5663,7 @@ + + {"bbelr", X(31,550), X_MASK, PPCBRLK, PPCNONE, {0}}, + +-{"lvrx", X(31,551), X_MASK, CELL, PPCNONE, {VD, RA0, RB}}, ++{"lvrx", X(31,551), X_MASK, CELL|PPCVEC128, PPCNONE, {VD, RA0, RB}}, + {"lhfcmux", APU(31,551,0), APU_MASK, PPC405, PPCNONE, {FCRT, RA, RB}}, + + {"subfo", XO(31,40,1,0), XO_MASK, PPC, PPCNONE, {RT, RA, RB}}, +@@ -5483,7 +5722,7 @@ + + {"stbdx", X(31,643), X_MASK, E500MC, PPCNONE, {RS, RA, RB}}, + +-{"stvlx", X(31,647), X_MASK, CELL, PPCNONE, {VS, RA0, RB}}, ++{"stvlx", X(31,647), X_MASK, CELL|PPCVEC128, PPCNONE, {VS, RA0, RB}}, + {"stbfcmux", APU(31,647,0), APU_MASK, PPC405, PPCNONE, {FCRT, RA, RB}}, + + {"stxsspx", X(31,652), XX1_MASK, PPCVSX2, PPCNONE, {XS6, RA0, RB}}, +@@ -5522,7 +5761,7 @@ + + {"stvfrx", X(31,677), X_MASK, PPCVEC2, PPCNONE, {VS, RA0, RB}}, + +-{"stvrx", X(31,679), X_MASK, CELL, PPCNONE, {VS, RA0, RB}}, ++{"stvrx", X(31,679), X_MASK, CELL|PPCVEC128, PPCNONE, {VS, RA0, RB}}, + {"sthfcmux", APU(31,679,0), APU_MASK, PPC405, PPCNONE, {FCRT, RA, RB}}, + + {"tendall.", XRC(31,686,1)|(1<<25), XRTRARB_MASK, PPCHTM, PPCNONE, {0}}, +@@ -5609,7 +5848,7 @@ + + {"lvsm", X(31,773), X_MASK, PPCVEC2, PPCNONE, {VD, RA0, RB}}, + {"stvepxl", X(31,775), X_MASK, PPCVEC2, PPCNONE, {VS, RA0, RB}}, +-{"lvlxl", X(31,775), X_MASK, CELL, PPCNONE, {VD, RA0, RB}}, ++{"lvlxl", X(31,775), X_MASK, CELL|PPCVEC128, PPCNONE, {VD, RA0, RB}}, + {"ldfcmux", APU(31,775,0), APU_MASK, PPC405, PPCNONE, {FCRT, RA, RB}}, + + {"dozo", XO(31,264,1,0), XO_MASK, M601, PPCNONE, {RT, RA, RB}}, +@@ -5645,7 +5884,7 @@ + + {"lvtrxl", X(31,805), X_MASK, PPCVEC2, PPCNONE, {VD, RA0, RB}}, + {"stvepx", X(31,807), X_MASK, PPCVEC2, PPCNONE, {VS, RA0, RB}}, +-{"lvrxl", X(31,807), X_MASK, CELL, PPCNONE, {VD, RA0, RB}}, ++{"lvrxl", X(31,807), X_MASK, CELL|PPCVEC128, PPCNONE, {VD, RA0, RB}}, + + {"tabortdc.", XRC(31,814,1), X_MASK, PPCHTM, PPCNONE, {TO, RA, RB}}, + +@@ -5704,7 +5943,7 @@ + + {"lfiwzx", X(31,887), X_MASK, POWER7|PPCA2, PPCNONE, {FRT, RA0, RB}}, + +-{"stvlxl", X(31,903), X_MASK, CELL, PPCNONE, {VS, RA0, RB}}, ++{"stvlxl", X(31,903), X_MASK, CELL|PPCVEC128, PPCNONE, {VS, RA0, RB}}, + {"stdfcmux", APU(31,903,0), APU_MASK, PPC405, PPCNONE, {FCRT, RA, RB}}, + + {"divdeuo", XO(31,393,1,0), XO_MASK, POWER7|PPCA2, PPCNONE, {RT, RA, RB}}, +@@ -5747,7 +5986,7 @@ + {"wclrall", X(31,934), XRARB_MASK, PPCA2, PPCNONE, {L}}, + {"wclr", X(31,934), X_MASK, PPCA2, PPCNONE, {L, RA0, RB}}, + +-{"stvrxl", X(31,935), X_MASK, CELL, PPCNONE, {VS, RA0, RB}}, ++{"stvrxl", X(31,935), X_MASK, CELL|PPCVEC128, PPCNONE, {VS, RA0, RB}}, + + {"divdeo", XO(31,425,1,0), XO_MASK, POWER7|PPCA2, PPCNONE, {RT, RA, RB}}, + {"divdeo.", XO(31,425,1,1), XO_MASK, POWER7|PPCA2, PPCNONE, {RT, RA, RB}}, diff --git a/third_party/binutils/build.sh b/third_party/binutils/build.sh new file mode 100755 index 000000000..8e6f8818f --- /dev/null +++ b/third_party/binutils/build.sh @@ -0,0 +1,65 @@ +#!/usr/bin/env bash +set -e + +THIS_SCRIPT_DIR=$( cd "$( dirname "$0" )" && pwd ) + +SNAPSHOT_VERSION=2.24 +echo "" +echo "Building binutils from snapshot version $SNAPSHOT_VERSION..." + +echo "" +echo "Ensure you have the following packages installed:" +echo " build-essential texinfo flex bison" + +echo "" +echo "Removing old output..." +rm -rf ./bin +rm -rf ./powerpc-none-elf +rm -rf ./share + +SNAPSHOT_FILE=binutils-$SNAPSHOT_VERSION.tar.gz +if [ ! -f $SNAPSHOT_FILE ]; then + echo "" + echo "Grabbing binutils snapshot $SNAPSHOT_FILE..." + curl -nv http://mirrors.kernel.org/sourceware/binutils/releases/$SNAPSHOT_FILE > $SNAPSHOT_FILE +else + echo "" + echo "Reusing existing binutils snapshot file $SNAPSHOT_FILE..." +fi + +echo "" +echo "Extracting binutils snapshot $SNAPSHOT_FILE..." +tar zxf $SNAPSHOT_FILE + +cd binutils-$SNAPSHOT_VERSION/ + +echo "" +echo "Patching binutils with vmx128 support..." +patch -p0 < $THIS_SCRIPT_DIR/binutils-$SNAPSHOT_VERSION-vmx128.patch + +echo "" +echo "Running ./configure..." +./configure \ + --disable-debug \ + --disable-dependency-tracking \ + --disable-werror \ + --enable-interwork \ + --enable-multilib \ + --target=powerpc-none-elf \ + --with-gnu-ld \ + --with-gnu-as \ + --prefix=$THIS_SCRIPT_DIR + +echo "" +echo "Running make..." +make + +echo "" +echo "Running make install..." +make install + +cd .. + +echo "" +echo "Cleaning up binutils build temp" +rm -rf ./binutils-$SNAPSHOT_VERSION diff --git a/third_party/catch b/third_party/catch new file mode 160000 index 000000000..85d33e2cb --- /dev/null +++ b/third_party/catch @@ -0,0 +1 @@ +Subproject commit 85d33e2cbd5354c36000424f823fc87707a24c3c diff --git a/third_party/gflags b/third_party/gflags index f126a3a94..78b15171a 160000 --- a/third_party/gflags +++ b/third_party/gflags @@ -1 +1 @@ -Subproject commit f126a3a9467c6147a6f22c317d45682d59665bd0 +Subproject commit 78b15171a7fce5815df58a919ab593ce80222028 diff --git a/third_party/glew.gypi b/third_party/glew.gypi new file mode 100644 index 000000000..c1d2cb7ca --- /dev/null +++ b/third_party/glew.gypi @@ -0,0 +1,41 @@ +# Copyright 2014 Ben Vanik. All Rights Reserved. +{ + 'targets': [ + { + 'target_name': 'glew', + 'type': '<(library)', + + 'direct_dependent_settings': { + 'include_dirs': [ + 'GL/', + ], + 'defines': [ + 'GLEW_STATIC=1', + 'GLEW_MX=1', + ], + }, + + 'include_dirs': [ + 'GL/', + ], + + 'defines': [ + 'GLEW_STATIC=1', + 'GLEW_MX=1', + ], + + 'sources': [ + # Khronos sources: + 'GL/glcorearb.h', + 'GL/glext.h', + 'GL/glxext.h', + 'GL/wglext.h', + # GLEW sources: + 'GL/glew.c', + 'GL/glew.h', + 'GL/glxew.h', + 'GL/wglew.h', + ], + } + ] +} diff --git a/third_party/google-styleguide/cpplint/README b/third_party/google-styleguide/cpplint/README new file mode 100644 index 000000000..4ffb1ebd1 --- /dev/null +++ b/third_party/google-styleguide/cpplint/README @@ -0,0 +1,45 @@ +This is automated checker to make sure a C++ file follows Google's C++ style +guide (http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml). As it +heavily relies on regular expressions, cpplint.py won't catch all violations of +the style guide and will very occasionally report a false positive. There is a +list of things we currently don't handle very well at the top of cpplint.py, +and we welcome patches to improve it. + +The linting tool takes a list of files as input. For full usage instructions, +please see the output of: + + ./cpplint.py --help + +Unit tests are provided in cpplint_unittest.py. This file can safely be ignored +by end users who have downloaded this package and only want to run the lint +tool. + +--- + +cpplint.py and its corresponding unit tests are Copyright (C) 2009 Google Inc. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/third_party/google-styleguide/cpplint/cpplint.py b/third_party/google-styleguide/cpplint/cpplint.py new file mode 100644 index 000000000..d3159c627 --- /dev/null +++ b/third_party/google-styleguide/cpplint/cpplint.py @@ -0,0 +1,5620 @@ +#!/usr/bin/python +# +# Copyright (c) 2009 Google Inc. All rights reserved. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are +# met: +# +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# * Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following disclaimer +# in the documentation and/or other materials provided with the +# distribution. +# * Neither the name of Google Inc. nor the names of its +# contributors may be used to endorse or promote products derived from +# this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +"""Does google-lint on c++ files. + +The goal of this script is to identify places in the code that *may* +be in non-compliance with google style. It does not attempt to fix +up these problems -- the point is to educate. It does also not +attempt to find all problems, or to ensure that everything it does +find is legitimately a problem. + +In particular, we can get very confused by /* and // inside strings! +We do a small hack, which is to ignore //'s with "'s after them on the +same line, but it is far from perfect (in either direction). +""" + +import codecs +import copy +import getopt +import math # for log +import os +import re +import sre_compile +import string +import sys +import unicodedata + + +_USAGE = """ +Syntax: cpplint.py [--verbose=#] [--output=vs7] [--filter=-x,+y,...] + [--counting=total|toplevel|detailed] [--root=subdir] + [--linelength=digits] + [file] ... + + The style guidelines this tries to follow are those in + http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml + + Every problem is given a confidence score from 1-5, with 5 meaning we are + certain of the problem, and 1 meaning it could be a legitimate construct. + This will miss some errors, and is not a substitute for a code review. + + To suppress false-positive errors of a certain category, add a + 'NOLINT(category)' comment to the line. NOLINT or NOLINT(*) + suppresses errors of all categories on that line. + + The files passed in will be linted; at least one file must be provided. + Default linted extensions are .cc, .cpp, .cu, .cuh and .h. Change the + extensions with the --extensions flag. + + Flags: + + output=vs7 + By default, the output is formatted to ease emacs parsing. Visual Studio + compatible output (vs7) may also be used. Other formats are unsupported. + + verbose=# + Specify a number 0-5 to restrict errors to certain verbosity levels. + + filter=-x,+y,... + Specify a comma-separated list of category-filters to apply: only + error messages whose category names pass the filters will be printed. + (Category names are printed with the message and look like + "[whitespace/indent]".) Filters are evaluated left to right. + "-FOO" and "FOO" means "do not print categories that start with FOO". + "+FOO" means "do print categories that start with FOO". + + Examples: --filter=-whitespace,+whitespace/braces + --filter=whitespace,runtime/printf,+runtime/printf_format + --filter=-,+build/include_what_you_use + + To see a list of all the categories used in cpplint, pass no arg: + --filter= + + counting=total|toplevel|detailed + The total number of errors found is always printed. If + 'toplevel' is provided, then the count of errors in each of + the top-level categories like 'build' and 'whitespace' will + also be printed. If 'detailed' is provided, then a count + is provided for each category like 'build/class'. + + root=subdir + The root directory used for deriving header guard CPP variable. + By default, the header guard CPP variable is calculated as the relative + path to the directory that contains .git, .hg, or .svn. When this flag + is specified, the relative path is calculated from the specified + directory. If the specified directory does not exist, this flag is + ignored. + + Examples: + Assuming that src/.git exists, the header guard CPP variables for + src/chrome/browser/ui/browser.h are: + + No flag => CHROME_BROWSER_UI_BROWSER_H_ + --root=chrome => BROWSER_UI_BROWSER_H_ + --root=chrome/browser => UI_BROWSER_H_ + + linelength=digits + This is the allowed line length for the project. The default value is + 80 characters. + + Examples: + --linelength=120 + + extensions=extension,extension,... + The allowed file extensions that cpplint will check + + Examples: + --extensions=hpp,cpp +""" + +# We categorize each error message we print. Here are the categories. +# We want an explicit list so we can list them all in cpplint --filter=. +# If you add a new error message with a new category, add it to the list +# here! cpplint_unittest.py should tell you if you forget to do this. +_ERROR_CATEGORIES = [ + 'build/class', + 'build/c++11', + 'build/deprecated', + 'build/endif_comment', + 'build/explicit_make_pair', + 'build/forward_decl', + 'build/header_guard', + 'build/include', + 'build/include_alpha', + 'build/include_order', + 'build/include_what_you_use', + 'build/namespaces', + 'build/printf_format', + 'build/storage_class', + 'legal/copyright', + 'readability/alt_tokens', + 'readability/braces', + 'readability/casting', + 'readability/check', + 'readability/constructors', + 'readability/fn_size', + 'readability/function', + 'readability/multiline_comment', + 'readability/multiline_string', + 'readability/namespace', + 'readability/nolint', + 'readability/nul', + 'readability/streams', + 'readability/todo', + 'readability/utf8', + 'runtime/arrays', + 'runtime/casting', + 'runtime/explicit', + 'runtime/int', + 'runtime/init', + 'runtime/invalid_increment', + 'runtime/member_string_references', + 'runtime/memset', + 'runtime/operator', + 'runtime/printf', + 'runtime/printf_format', + 'runtime/references', + 'runtime/string', + 'runtime/threadsafe_fn', + 'runtime/vlog', + 'whitespace/blank_line', + 'whitespace/braces', + 'whitespace/comma', + 'whitespace/comments', + 'whitespace/empty_conditional_body', + 'whitespace/empty_loop_body', + 'whitespace/end_of_line', + 'whitespace/ending_newline', + 'whitespace/forcolon', + 'whitespace/indent', + 'whitespace/line_length', + 'whitespace/newline', + 'whitespace/operators', + 'whitespace/parens', + 'whitespace/semicolon', + 'whitespace/tab', + 'whitespace/todo' + ] + +# The default state of the category filter. This is overridden by the --filter= +# flag. By default all errors are on, so only add here categories that should be +# off by default (i.e., categories that must be enabled by the --filter= flags). +# All entries here should start with a '-' or '+', as in the --filter= flag. +_DEFAULT_FILTERS = ['-build/include_alpha'] + +# We used to check for high-bit characters, but after much discussion we +# decided those were OK, as long as they were in UTF-8 and didn't represent +# hard-coded international strings, which belong in a separate i18n file. + +# C++ headers +_CPP_HEADERS = frozenset([ + # Legacy + 'algobase.h', + 'algo.h', + 'alloc.h', + 'builtinbuf.h', + 'bvector.h', + 'complex.h', + 'defalloc.h', + 'deque.h', + 'editbuf.h', + 'fstream.h', + 'function.h', + 'hash_map', + 'hash_map.h', + 'hash_set', + 'hash_set.h', + 'hashtable.h', + 'heap.h', + 'indstream.h', + 'iomanip.h', + 'iostream.h', + 'istream.h', + 'iterator.h', + 'list.h', + 'map.h', + 'multimap.h', + 'multiset.h', + 'ostream.h', + 'pair.h', + 'parsestream.h', + 'pfstream.h', + 'procbuf.h', + 'pthread_alloc', + 'pthread_alloc.h', + 'rope', + 'rope.h', + 'ropeimpl.h', + 'set.h', + 'slist', + 'slist.h', + 'stack.h', + 'stdiostream.h', + 'stl_alloc.h', + 'stl_relops.h', + 'streambuf.h', + 'stream.h', + 'strfile.h', + 'strstream.h', + 'tempbuf.h', + 'tree.h', + 'type_traits.h', + 'vector.h', + # 17.6.1.2 C++ library headers + 'algorithm', + 'array', + 'atomic', + 'bitset', + 'chrono', + 'codecvt', + 'complex', + 'condition_variable', + 'deque', + 'exception', + 'forward_list', + 'fstream', + 'functional', + 'future', + 'initializer_list', + 'iomanip', + 'ios', + 'iosfwd', + 'iostream', + 'istream', + 'iterator', + 'limits', + 'list', + 'locale', + 'map', + 'memory', + 'mutex', + 'new', + 'numeric', + 'ostream', + 'queue', + 'random', + 'ratio', + 'regex', + 'set', + 'sstream', + 'stack', + 'stdexcept', + 'streambuf', + 'string', + 'strstream', + 'system_error', + 'thread', + 'tuple', + 'typeindex', + 'typeinfo', + 'type_traits', + 'unordered_map', + 'unordered_set', + 'utility', + 'valarray', + 'vector', + # 17.6.1.2 C++ headers for C library facilities + 'cassert', + 'ccomplex', + 'cctype', + 'cerrno', + 'cfenv', + 'cfloat', + 'cinttypes', + 'ciso646', + 'climits', + 'clocale', + 'cmath', + 'csetjmp', + 'csignal', + 'cstdalign', + 'cstdarg', + 'cstdbool', + 'cstddef', + 'cstdint', + 'cstdio', + 'cstdlib', + 'cstring', + 'ctgmath', + 'ctime', + 'cuchar', + 'cwchar', + 'cwctype', + ]) + + +# Assertion macros. These are defined in base/logging.h and +# testing/base/gunit.h. Note that the _M versions need to come first +# for substring matching to work. +_CHECK_MACROS = [ + 'DCHECK', 'CHECK', + 'EXPECT_TRUE_M', 'EXPECT_TRUE', + 'ASSERT_TRUE_M', 'ASSERT_TRUE', + 'EXPECT_FALSE_M', 'EXPECT_FALSE', + 'ASSERT_FALSE_M', 'ASSERT_FALSE', + ] + +# Replacement macros for CHECK/DCHECK/EXPECT_TRUE/EXPECT_FALSE +_CHECK_REPLACEMENT = dict([(m, {}) for m in _CHECK_MACROS]) + +for op, replacement in [('==', 'EQ'), ('!=', 'NE'), + ('>=', 'GE'), ('>', 'GT'), + ('<=', 'LE'), ('<', 'LT')]: + _CHECK_REPLACEMENT['DCHECK'][op] = 'DCHECK_%s' % replacement + _CHECK_REPLACEMENT['CHECK'][op] = 'CHECK_%s' % replacement + _CHECK_REPLACEMENT['EXPECT_TRUE'][op] = 'EXPECT_%s' % replacement + _CHECK_REPLACEMENT['ASSERT_TRUE'][op] = 'ASSERT_%s' % replacement + _CHECK_REPLACEMENT['EXPECT_TRUE_M'][op] = 'EXPECT_%s_M' % replacement + _CHECK_REPLACEMENT['ASSERT_TRUE_M'][op] = 'ASSERT_%s_M' % replacement + +for op, inv_replacement in [('==', 'NE'), ('!=', 'EQ'), + ('>=', 'LT'), ('>', 'LE'), + ('<=', 'GT'), ('<', 'GE')]: + _CHECK_REPLACEMENT['EXPECT_FALSE'][op] = 'EXPECT_%s' % inv_replacement + _CHECK_REPLACEMENT['ASSERT_FALSE'][op] = 'ASSERT_%s' % inv_replacement + _CHECK_REPLACEMENT['EXPECT_FALSE_M'][op] = 'EXPECT_%s_M' % inv_replacement + _CHECK_REPLACEMENT['ASSERT_FALSE_M'][op] = 'ASSERT_%s_M' % inv_replacement + +# Alternative tokens and their replacements. For full list, see section 2.5 +# Alternative tokens [lex.digraph] in the C++ standard. +# +# Digraphs (such as '%:') are not included here since it's a mess to +# match those on a word boundary. +_ALT_TOKEN_REPLACEMENT = { + 'and': '&&', + 'bitor': '|', + 'or': '||', + 'xor': '^', + 'compl': '~', + 'bitand': '&', + 'and_eq': '&=', + 'or_eq': '|=', + 'xor_eq': '^=', + 'not': '!', + 'not_eq': '!=' + } + +# Compile regular expression that matches all the above keywords. The "[ =()]" +# bit is meant to avoid matching these keywords outside of boolean expressions. +# +# False positives include C-style multi-line comments and multi-line strings +# but those have always been troublesome for cpplint. +_ALT_TOKEN_REPLACEMENT_PATTERN = re.compile( + r'[ =()](' + ('|'.join(_ALT_TOKEN_REPLACEMENT.keys())) + r')(?=[ (]|$)') + + +# These constants define types of headers for use with +# _IncludeState.CheckNextIncludeOrder(). +_C_SYS_HEADER = 1 +_CPP_SYS_HEADER = 2 +_LIKELY_MY_HEADER = 3 +_POSSIBLE_MY_HEADER = 4 +_OTHER_HEADER = 5 + +# These constants define the current inline assembly state +_NO_ASM = 0 # Outside of inline assembly block +_INSIDE_ASM = 1 # Inside inline assembly block +_END_ASM = 2 # Last line of inline assembly block +_BLOCK_ASM = 3 # The whole block is an inline assembly block + +# Match start of assembly blocks +_MATCH_ASM = re.compile(r'^\s*(?:asm|_asm|__asm|__asm__)' + r'(?:\s+(volatile|__volatile__))?' + r'\s*[{(]') + + +_regexp_compile_cache = {} + +# Finds occurrences of NOLINT or NOLINT(...). +_RE_SUPPRESSION = re.compile(r'\bNOLINT\b(\([^)]*\))?') + +# {str, set(int)}: a map from error categories to sets of linenumbers +# on which those errors are expected and should be suppressed. +_error_suppressions = {} + +# The root directory used for deriving header guard CPP variable. +# This is set by --root flag. +_root = None + +# The allowed line length of files. +# This is set by --linelength flag. +_line_length = 80 + +# The allowed extensions for file names +# This is set by --extensions flag. +_valid_extensions = set(['cc', 'h', 'cpp', 'cu', 'cuh']) + +def ParseNolintSuppressions(filename, raw_line, linenum, error): + """Updates the global list of error-suppressions. + + Parses any NOLINT comments on the current line, updating the global + error_suppressions store. Reports an error if the NOLINT comment + was malformed. + + Args: + filename: str, the name of the input file. + raw_line: str, the line of input text, with comments. + linenum: int, the number of the current line. + error: function, an error handler. + """ + # FIXME(adonovan): "NOLINT(" is misparsed as NOLINT(*). + matched = _RE_SUPPRESSION.search(raw_line) + if matched: + category = matched.group(1) + if category in (None, '(*)'): # => "suppress all" + _error_suppressions.setdefault(None, set()).add(linenum) + else: + if category.startswith('(') and category.endswith(')'): + category = category[1:-1] + if category in _ERROR_CATEGORIES: + _error_suppressions.setdefault(category, set()).add(linenum) + else: + error(filename, linenum, 'readability/nolint', 5, + 'Unknown NOLINT error category: %s' % category) + + +def ResetNolintSuppressions(): + "Resets the set of NOLINT suppressions to empty." + _error_suppressions.clear() + + +def IsErrorSuppressedByNolint(category, linenum): + """Returns true if the specified error category is suppressed on this line. + + Consults the global error_suppressions map populated by + ParseNolintSuppressions/ResetNolintSuppressions. + + Args: + category: str, the category of the error. + linenum: int, the current line number. + Returns: + bool, True iff the error should be suppressed due to a NOLINT comment. + """ + return (linenum in _error_suppressions.get(category, set()) or + linenum in _error_suppressions.get(None, set())) + + +def Match(pattern, s): + """Matches the string with the pattern, caching the compiled regexp.""" + # The regexp compilation caching is inlined in both Match and Search for + # performance reasons; factoring it out into a separate function turns out + # to be noticeably expensive. + if pattern not in _regexp_compile_cache: + _regexp_compile_cache[pattern] = sre_compile.compile(pattern) + return _regexp_compile_cache[pattern].match(s) + + +def ReplaceAll(pattern, rep, s): + """Replaces instances of pattern in a string with a replacement. + + The compiled regex is kept in a cache shared by Match and Search. + + Args: + pattern: regex pattern + rep: replacement text + s: search string + + Returns: + string with replacements made (or original string if no replacements) + """ + if pattern not in _regexp_compile_cache: + _regexp_compile_cache[pattern] = sre_compile.compile(pattern) + return _regexp_compile_cache[pattern].sub(rep, s) + + +def Search(pattern, s): + """Searches the string for the pattern, caching the compiled regexp.""" + if pattern not in _regexp_compile_cache: + _regexp_compile_cache[pattern] = sre_compile.compile(pattern) + return _regexp_compile_cache[pattern].search(s) + + +class _IncludeState(dict): + """Tracks line numbers for includes, and the order in which includes appear. + + As a dict, an _IncludeState object serves as a mapping between include + filename and line number on which that file was included. + + Call CheckNextIncludeOrder() once for each header in the file, passing + in the type constants defined above. Calls in an illegal order will + raise an _IncludeError with an appropriate error message. + + """ + # self._section will move monotonically through this set. If it ever + # needs to move backwards, CheckNextIncludeOrder will raise an error. + _INITIAL_SECTION = 0 + _MY_H_SECTION = 1 + _C_SECTION = 2 + _CPP_SECTION = 3 + _OTHER_H_SECTION = 4 + + _TYPE_NAMES = { + _C_SYS_HEADER: 'C system header', + _CPP_SYS_HEADER: 'C++ system header', + _LIKELY_MY_HEADER: 'header this file implements', + _POSSIBLE_MY_HEADER: 'header this file may implement', + _OTHER_HEADER: 'other header', + } + _SECTION_NAMES = { + _INITIAL_SECTION: "... nothing. (This can't be an error.)", + _MY_H_SECTION: 'a header this file implements', + _C_SECTION: 'C system header', + _CPP_SECTION: 'C++ system header', + _OTHER_H_SECTION: 'other header', + } + + def __init__(self): + dict.__init__(self) + self.ResetSection() + + def ResetSection(self): + # The name of the current section. + self._section = self._INITIAL_SECTION + # The path of last found header. + self._last_header = '' + + def SetLastHeader(self, header_path): + self._last_header = header_path + + def CanonicalizeAlphabeticalOrder(self, header_path): + """Returns a path canonicalized for alphabetical comparison. + + - replaces "-" with "_" so they both cmp the same. + - removes '-inl' since we don't require them to be after the main header. + - lowercase everything, just in case. + + Args: + header_path: Path to be canonicalized. + + Returns: + Canonicalized path. + """ + return header_path.replace('-inl.h', '.h').replace('-', '_').lower() + + def IsInAlphabeticalOrder(self, clean_lines, linenum, header_path): + """Check if a header is in alphabetical order with the previous header. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + header_path: Canonicalized header to be checked. + + Returns: + Returns true if the header is in alphabetical order. + """ + # If previous section is different from current section, _last_header will + # be reset to empty string, so it's always less than current header. + # + # If previous line was a blank line, assume that the headers are + # intentionally sorted the way they are. + if (self._last_header > header_path and + not Match(r'^\s*$', clean_lines.elided[linenum - 1])): + return False + return True + + def CheckNextIncludeOrder(self, header_type): + """Returns a non-empty error message if the next header is out of order. + + This function also updates the internal state to be ready to check + the next include. + + Args: + header_type: One of the _XXX_HEADER constants defined above. + + Returns: + The empty string if the header is in the right order, or an + error message describing what's wrong. + + """ + error_message = ('Found %s after %s' % + (self._TYPE_NAMES[header_type], + self._SECTION_NAMES[self._section])) + + last_section = self._section + + if header_type == _C_SYS_HEADER: + if self._section <= self._C_SECTION: + self._section = self._C_SECTION + else: + self._last_header = '' + return error_message + elif header_type == _CPP_SYS_HEADER: + if self._section <= self._CPP_SECTION: + self._section = self._CPP_SECTION + else: + self._last_header = '' + return error_message + elif header_type == _LIKELY_MY_HEADER: + if self._section <= self._MY_H_SECTION: + self._section = self._MY_H_SECTION + else: + self._section = self._OTHER_H_SECTION + elif header_type == _POSSIBLE_MY_HEADER: + if self._section <= self._MY_H_SECTION: + self._section = self._MY_H_SECTION + else: + # This will always be the fallback because we're not sure + # enough that the header is associated with this file. + self._section = self._OTHER_H_SECTION + else: + assert header_type == _OTHER_HEADER + self._section = self._OTHER_H_SECTION + + if last_section != self._section: + self._last_header = '' + + return '' + + +class _CppLintState(object): + """Maintains module-wide state..""" + + def __init__(self): + self.verbose_level = 1 # global setting. + self.error_count = 0 # global count of reported errors + # filters to apply when emitting error messages + self.filters = _DEFAULT_FILTERS[:] + self.counting = 'total' # In what way are we counting errors? + self.errors_by_category = {} # string to int dict storing error counts + + # output format: + # "emacs" - format that emacs can parse (default) + # "vs7" - format that Microsoft Visual Studio 7 can parse + self.output_format = 'emacs' + + def SetOutputFormat(self, output_format): + """Sets the output format for errors.""" + self.output_format = output_format + + def SetVerboseLevel(self, level): + """Sets the module's verbosity, and returns the previous setting.""" + last_verbose_level = self.verbose_level + self.verbose_level = level + return last_verbose_level + + def SetCountingStyle(self, counting_style): + """Sets the module's counting options.""" + self.counting = counting_style + + def SetFilters(self, filters): + """Sets the error-message filters. + + These filters are applied when deciding whether to emit a given + error message. + + Args: + filters: A string of comma-separated filters (eg "+whitespace/indent"). + Each filter should start with + or -; else we die. + + Raises: + ValueError: The comma-separated filters did not all start with '+' or '-'. + E.g. "-,+whitespace,-whitespace/indent,whitespace/badfilter" + """ + # Default filters always have less priority than the flag ones. + self.filters = _DEFAULT_FILTERS[:] + for filt in filters.split(','): + clean_filt = filt.strip() + if clean_filt: + self.filters.append(clean_filt) + for filt in self.filters: + if not (filt.startswith('+') or filt.startswith('-')): + raise ValueError('Every filter in --filters must start with + or -' + ' (%s does not)' % filt) + + def ResetErrorCounts(self): + """Sets the module's error statistic back to zero.""" + self.error_count = 0 + self.errors_by_category = {} + + def IncrementErrorCount(self, category): + """Bumps the module's error statistic.""" + self.error_count += 1 + if self.counting in ('toplevel', 'detailed'): + if self.counting != 'detailed': + category = category.split('/')[0] + if category not in self.errors_by_category: + self.errors_by_category[category] = 0 + self.errors_by_category[category] += 1 + + def PrintErrorCounts(self): + """Print a summary of errors by category, and the total.""" + for category, count in self.errors_by_category.iteritems(): + sys.stderr.write('Category \'%s\' errors found: %d\n' % + (category, count)) + sys.stderr.write('Total errors found: %d\n' % self.error_count) + +_cpplint_state = _CppLintState() + + +def _OutputFormat(): + """Gets the module's output format.""" + return _cpplint_state.output_format + + +def _SetOutputFormat(output_format): + """Sets the module's output format.""" + _cpplint_state.SetOutputFormat(output_format) + + +def _VerboseLevel(): + """Returns the module's verbosity setting.""" + return _cpplint_state.verbose_level + + +def _SetVerboseLevel(level): + """Sets the module's verbosity, and returns the previous setting.""" + return _cpplint_state.SetVerboseLevel(level) + + +def _SetCountingStyle(level): + """Sets the module's counting options.""" + _cpplint_state.SetCountingStyle(level) + + +def _Filters(): + """Returns the module's list of output filters, as a list.""" + return _cpplint_state.filters + + +def _SetFilters(filters): + """Sets the module's error-message filters. + + These filters are applied when deciding whether to emit a given + error message. + + Args: + filters: A string of comma-separated filters (eg "whitespace/indent"). + Each filter should start with + or -; else we die. + """ + _cpplint_state.SetFilters(filters) + + +class _FunctionState(object): + """Tracks current function name and the number of lines in its body.""" + + _NORMAL_TRIGGER = 250 # for --v=0, 500 for --v=1, etc. + _TEST_TRIGGER = 400 # about 50% more than _NORMAL_TRIGGER. + + def __init__(self): + self.in_a_function = False + self.lines_in_function = 0 + self.current_function = '' + + def Begin(self, function_name): + """Start analyzing function body. + + Args: + function_name: The name of the function being tracked. + """ + self.in_a_function = True + self.lines_in_function = 0 + self.current_function = function_name + + def Count(self): + """Count line in current function body.""" + if self.in_a_function: + self.lines_in_function += 1 + + def Check(self, error, filename, linenum): + """Report if too many lines in function body. + + Args: + error: The function to call with any errors found. + filename: The name of the current file. + linenum: The number of the line to check. + """ + if Match(r'T(EST|est)', self.current_function): + base_trigger = self._TEST_TRIGGER + else: + base_trigger = self._NORMAL_TRIGGER + trigger = base_trigger * 2**_VerboseLevel() + + if self.lines_in_function > trigger: + error_level = int(math.log(self.lines_in_function / base_trigger, 2)) + # 50 => 0, 100 => 1, 200 => 2, 400 => 3, 800 => 4, 1600 => 5, ... + if error_level > 5: + error_level = 5 + error(filename, linenum, 'readability/fn_size', error_level, + 'Small and focused functions are preferred:' + ' %s has %d non-comment lines' + ' (error triggered by exceeding %d lines).' % ( + self.current_function, self.lines_in_function, trigger)) + + def End(self): + """Stop analyzing function body.""" + self.in_a_function = False + + +class _IncludeError(Exception): + """Indicates a problem with the include order in a file.""" + pass + + +class FileInfo: + """Provides utility functions for filenames. + + FileInfo provides easy access to the components of a file's path + relative to the project root. + """ + + def __init__(self, filename): + self._filename = filename + + def FullName(self): + """Make Windows paths like Unix.""" + return os.path.abspath(self._filename).replace('\\', '/') + + def RepositoryName(self): + """FullName after removing the local path to the repository. + + If we have a real absolute path name here we can try to do something smart: + detecting the root of the checkout and truncating /path/to/checkout from + the name so that we get header guards that don't include things like + "C:\Documents and Settings\..." or "/home/username/..." in them and thus + people on different computers who have checked the source out to different + locations won't see bogus errors. + """ + fullname = self.FullName() + + if os.path.exists(fullname): + project_dir = os.path.dirname(fullname) + + if os.path.exists(os.path.join(project_dir, ".svn")): + # If there's a .svn file in the current directory, we recursively look + # up the directory tree for the top of the SVN checkout + root_dir = project_dir + one_up_dir = os.path.dirname(root_dir) + while os.path.exists(os.path.join(one_up_dir, ".svn")): + root_dir = os.path.dirname(root_dir) + one_up_dir = os.path.dirname(one_up_dir) + + prefix = os.path.commonprefix([root_dir, project_dir]) + return fullname[len(prefix) + 1:] + + # Not SVN <= 1.6? Try to find a git, hg, or svn top level directory by + # searching up from the current path. + root_dir = os.path.dirname(fullname) + while (root_dir != os.path.dirname(root_dir) and + not os.path.exists(os.path.join(root_dir, ".git")) and + not os.path.exists(os.path.join(root_dir, ".hg")) and + not os.path.exists(os.path.join(root_dir, ".svn"))): + root_dir = os.path.dirname(root_dir) + + if (os.path.exists(os.path.join(root_dir, ".git")) or + os.path.exists(os.path.join(root_dir, ".hg")) or + os.path.exists(os.path.join(root_dir, ".svn"))): + prefix = os.path.commonprefix([root_dir, project_dir]) + return fullname[len(prefix) + 1:] + + # Don't know what to do; header guard warnings may be wrong... + return fullname + + def Split(self): + """Splits the file into the directory, basename, and extension. + + For 'chrome/browser/browser.cc', Split() would + return ('chrome/browser', 'browser', '.cc') + + Returns: + A tuple of (directory, basename, extension). + """ + + googlename = self.RepositoryName() + project, rest = os.path.split(googlename) + return (project,) + os.path.splitext(rest) + + def BaseName(self): + """File base name - text after the final slash, before the final period.""" + return self.Split()[1] + + def Extension(self): + """File extension - text following the final period.""" + return self.Split()[2] + + def NoExtension(self): + """File has no source file extension.""" + return '/'.join(self.Split()[0:2]) + + def IsSource(self): + """File has a source file extension.""" + return self.Extension()[1:] in ('c', 'cc', 'cpp', 'cxx') + + +def _ShouldPrintError(category, confidence, linenum): + """If confidence >= verbose, category passes filter and is not suppressed.""" + + # There are three ways we might decide not to print an error message: + # a "NOLINT(category)" comment appears in the source, + # the verbosity level isn't high enough, or the filters filter it out. + if IsErrorSuppressedByNolint(category, linenum): + return False + + if confidence < _cpplint_state.verbose_level: + return False + + is_filtered = False + for one_filter in _Filters(): + if one_filter.startswith('-'): + if category.startswith(one_filter[1:]): + is_filtered = True + elif one_filter.startswith('+'): + if category.startswith(one_filter[1:]): + is_filtered = False + else: + assert False # should have been checked for in SetFilter. + if is_filtered: + return False + + return True + + +def Error(filename, linenum, category, confidence, message): + """Logs the fact we've found a lint error. + + We log where the error was found, and also our confidence in the error, + that is, how certain we are this is a legitimate style regression, and + not a misidentification or a use that's sometimes justified. + + False positives can be suppressed by the use of + "cpplint(category)" comments on the offending line. These are + parsed into _error_suppressions. + + Args: + filename: The name of the file containing the error. + linenum: The number of the line containing the error. + category: A string used to describe the "category" this bug + falls under: "whitespace", say, or "runtime". Categories + may have a hierarchy separated by slashes: "whitespace/indent". + confidence: A number from 1-5 representing a confidence score for + the error, with 5 meaning that we are certain of the problem, + and 1 meaning that it could be a legitimate construct. + message: The error message. + """ + if _ShouldPrintError(category, confidence, linenum): + _cpplint_state.IncrementErrorCount(category) + if _cpplint_state.output_format == 'vs7': + sys.stderr.write('%s(%s): %s [%s] [%d]\n' % ( + filename, linenum, message, category, confidence)) + elif _cpplint_state.output_format == 'eclipse': + sys.stderr.write('%s:%s: warning: %s [%s] [%d]\n' % ( + filename, linenum, message, category, confidence)) + else: + sys.stderr.write('%s:%s: %s [%s] [%d]\n' % ( + filename, linenum, message, category, confidence)) + + +# Matches standard C++ escape sequences per 2.13.2.3 of the C++ standard. +_RE_PATTERN_CLEANSE_LINE_ESCAPES = re.compile( + r'\\([abfnrtv?"\\\']|\d+|x[0-9a-fA-F]+)') +# Match a single C style comment on the same line. +_RE_PATTERN_C_COMMENTS = r'/\*(?:[^*]|\*(?!/))*\*/' +# Matches multi-line C style comments. +# This RE is a little bit more complicated than one might expect, because we +# have to take care of space removals tools so we can handle comments inside +# statements better. +# The current rule is: We only clear spaces from both sides when we're at the +# end of the line. Otherwise, we try to remove spaces from the right side, +# if this doesn't work we try on left side but only if there's a non-character +# on the right. +_RE_PATTERN_CLEANSE_LINE_C_COMMENTS = re.compile( + r'(\s*' + _RE_PATTERN_C_COMMENTS + r'\s*$|' + + _RE_PATTERN_C_COMMENTS + r'\s+|' + + r'\s+' + _RE_PATTERN_C_COMMENTS + r'(?=\W)|' + + _RE_PATTERN_C_COMMENTS + r')') + + +def IsCppString(line): + """Does line terminate so, that the next symbol is in string constant. + + This function does not consider single-line nor multi-line comments. + + Args: + line: is a partial line of code starting from the 0..n. + + Returns: + True, if next character appended to 'line' is inside a + string constant. + """ + + line = line.replace(r'\\', 'XX') # after this, \\" does not match to \" + return ((line.count('"') - line.count(r'\"') - line.count("'\"'")) & 1) == 1 + + +def CleanseRawStrings(raw_lines): + """Removes C++11 raw strings from lines. + + Before: + static const char kData[] = R"( + multi-line string + )"; + + After: + static const char kData[] = "" + (replaced by blank line) + ""; + + Args: + raw_lines: list of raw lines. + + Returns: + list of lines with C++11 raw strings replaced by empty strings. + """ + + delimiter = None + lines_without_raw_strings = [] + for line in raw_lines: + if delimiter: + # Inside a raw string, look for the end + end = line.find(delimiter) + if end >= 0: + # Found the end of the string, match leading space for this + # line and resume copying the original lines, and also insert + # a "" on the last line. + leading_space = Match(r'^(\s*)\S', line) + line = leading_space.group(1) + '""' + line[end + len(delimiter):] + delimiter = None + else: + # Haven't found the end yet, append a blank line. + line = '""' + + # Look for beginning of a raw string, and replace them with + # empty strings. This is done in a loop to handle multiple raw + # strings on the same line. + while delimiter is None: + # Look for beginning of a raw string. + # See 2.14.15 [lex.string] for syntax. + matched = Match(r'^(.*)\b(?:R|u8R|uR|UR|LR)"([^\s\\()]*)\((.*)$', line) + if matched: + delimiter = ')' + matched.group(2) + '"' + + end = matched.group(3).find(delimiter) + if end >= 0: + # Raw string ended on same line + line = (matched.group(1) + '""' + + matched.group(3)[end + len(delimiter):]) + delimiter = None + else: + # Start of a multi-line raw string + line = matched.group(1) + '""' + else: + break + + lines_without_raw_strings.append(line) + + # TODO(unknown): if delimiter is not None here, we might want to + # emit a warning for unterminated string. + return lines_without_raw_strings + + +def FindNextMultiLineCommentStart(lines, lineix): + """Find the beginning marker for a multiline comment.""" + while lineix < len(lines): + if lines[lineix].strip().startswith('/*'): + # Only return this marker if the comment goes beyond this line + if lines[lineix].strip().find('*/', 2) < 0: + return lineix + lineix += 1 + return len(lines) + + +def FindNextMultiLineCommentEnd(lines, lineix): + """We are inside a comment, find the end marker.""" + while lineix < len(lines): + if lines[lineix].strip().endswith('*/'): + return lineix + lineix += 1 + return len(lines) + + +def RemoveMultiLineCommentsFromRange(lines, begin, end): + """Clears a range of lines for multi-line comments.""" + # Having // dummy comments makes the lines non-empty, so we will not get + # unnecessary blank line warnings later in the code. + for i in range(begin, end): + lines[i] = '// dummy' + + +def RemoveMultiLineComments(filename, lines, error): + """Removes multiline (c-style) comments from lines.""" + lineix = 0 + while lineix < len(lines): + lineix_begin = FindNextMultiLineCommentStart(lines, lineix) + if lineix_begin >= len(lines): + return + lineix_end = FindNextMultiLineCommentEnd(lines, lineix_begin) + if lineix_end >= len(lines): + error(filename, lineix_begin + 1, 'readability/multiline_comment', 5, + 'Could not find end of multi-line comment') + return + RemoveMultiLineCommentsFromRange(lines, lineix_begin, lineix_end + 1) + lineix = lineix_end + 1 + + +def CleanseComments(line): + """Removes //-comments and single-line C-style /* */ comments. + + Args: + line: A line of C++ source. + + Returns: + The line with single-line comments removed. + """ + commentpos = line.find('//') + if commentpos != -1 and not IsCppString(line[:commentpos]): + line = line[:commentpos].rstrip() + # get rid of /* ... */ + return _RE_PATTERN_CLEANSE_LINE_C_COMMENTS.sub('', line) + + +class CleansedLines(object): + """Holds 3 copies of all lines with different preprocessing applied to them. + + 1) elided member contains lines without strings and comments, + 2) lines member contains lines without comments, and + 3) raw_lines member contains all the lines without processing. + All these three members are of , and of the same length. + """ + + def __init__(self, lines): + self.elided = [] + self.lines = [] + self.raw_lines = lines + self.num_lines = len(lines) + self.lines_without_raw_strings = CleanseRawStrings(lines) + for linenum in range(len(self.lines_without_raw_strings)): + self.lines.append(CleanseComments( + self.lines_without_raw_strings[linenum])) + elided = self._CollapseStrings(self.lines_without_raw_strings[linenum]) + self.elided.append(CleanseComments(elided)) + + def NumLines(self): + """Returns the number of lines represented.""" + return self.num_lines + + @staticmethod + def _CollapseStrings(elided): + """Collapses strings and chars on a line to simple "" or '' blocks. + + We nix strings first so we're not fooled by text like '"http://"' + + Args: + elided: The line being processed. + + Returns: + The line with collapsed strings. + """ + if _RE_PATTERN_INCLUDE.match(elided): + return elided + + # Remove escaped characters first to make quote/single quote collapsing + # basic. Things that look like escaped characters shouldn't occur + # outside of strings and chars. + elided = _RE_PATTERN_CLEANSE_LINE_ESCAPES.sub('', elided) + + # Replace quoted strings and digit separators. Both single quotes + # and double quotes are processed in the same loop, otherwise + # nested quotes wouldn't work. + collapsed = '' + while True: + # Find the first quote character + match = Match(r'^([^\'"]*)([\'"])(.*)$', elided) + if not match: + collapsed += elided + break + head, quote, tail = match.groups() + + if quote == '"': + # Collapse double quoted strings + second_quote = tail.find('"') + if second_quote >= 0: + collapsed += head + '""' + elided = tail[second_quote + 1:] + else: + # Unmatched double quote, don't bother processing the rest + # of the line since this is probably a multiline string. + collapsed += elided + break + else: + # Found single quote, check nearby text to eliminate digit separators. + # + # There is no special handling for floating point here, because + # the integer/fractional/exponent parts would all be parsed + # correctly as long as there are digits on both sides of the + # separator. So we are fine as long as we don't see something + # like "0.'3" (gcc 4.9.0 will not allow this literal). + if Search(r'\b(?:0[bBxX]?|[1-9])[0-9a-fA-F]*$', head): + match_literal = Match(r'^((?:\'?[0-9a-zA-Z_])*)(.*)$', "'" + tail) + collapsed += head + match_literal.group(1).replace("'", '') + elided = match_literal.group(2) + else: + second_quote = tail.find('\'') + if second_quote >= 0: + collapsed += head + "''" + elided = tail[second_quote + 1:] + else: + # Unmatched single quote + collapsed += elided + break + + return collapsed + + +def FindEndOfExpressionInLine(line, startpos, stack): + """Find the position just after the end of current parenthesized expression. + + Args: + line: a CleansedLines line. + startpos: start searching at this position. + stack: nesting stack at startpos. + + Returns: + On finding matching end: (index just after matching end, None) + On finding an unclosed expression: (-1, None) + Otherwise: (-1, new stack at end of this line) + """ + for i in xrange(startpos, len(line)): + char = line[i] + if char in '([{': + # Found start of parenthesized expression, push to expression stack + stack.append(char) + elif char == '<': + # Found potential start of template argument list + if i > 0 and line[i - 1] == '<': + # Left shift operator + if stack and stack[-1] == '<': + stack.pop() + if not stack: + return (-1, None) + elif i > 0 and Search(r'\boperator\s*$', line[0:i]): + # operator<, don't add to stack + continue + else: + # Tentative start of template argument list + stack.append('<') + elif char in ')]}': + # Found end of parenthesized expression. + # + # If we are currently expecting a matching '>', the pending '<' + # must have been an operator. Remove them from expression stack. + while stack and stack[-1] == '<': + stack.pop() + if not stack: + return (-1, None) + if ((stack[-1] == '(' and char == ')') or + (stack[-1] == '[' and char == ']') or + (stack[-1] == '{' and char == '}')): + stack.pop() + if not stack: + return (i + 1, None) + else: + # Mismatched parentheses + return (-1, None) + elif char == '>': + # Found potential end of template argument list. + + # Ignore "->" and operator functions + if (i > 0 and + (line[i - 1] == '-' or Search(r'\boperator\s*$', line[0:i - 1]))): + continue + + # Pop the stack if there is a matching '<'. Otherwise, ignore + # this '>' since it must be an operator. + if stack: + if stack[-1] == '<': + stack.pop() + if not stack: + return (i + 1, None) + elif char == ';': + # Found something that look like end of statements. If we are currently + # expecting a '>', the matching '<' must have been an operator, since + # template argument list should not contain statements. + while stack and stack[-1] == '<': + stack.pop() + if not stack: + return (-1, None) + + # Did not find end of expression or unbalanced parentheses on this line + return (-1, stack) + + +def CloseExpression(clean_lines, linenum, pos): + """If input points to ( or { or [ or <, finds the position that closes it. + + If lines[linenum][pos] points to a '(' or '{' or '[' or '<', finds the + linenum/pos that correspond to the closing of the expression. + + TODO(unknown): cpplint spends a fair bit of time matching parentheses. + Ideally we would want to index all opening and closing parentheses once + and have CloseExpression be just a simple lookup, but due to preprocessor + tricks, this is not so easy. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + pos: A position on the line. + + Returns: + A tuple (line, linenum, pos) pointer *past* the closing brace, or + (line, len(lines), -1) if we never find a close. Note we ignore + strings and comments when matching; and the line we return is the + 'cleansed' line at linenum. + """ + + line = clean_lines.elided[linenum] + if (line[pos] not in '({[<') or Match(r'<[<=]', line[pos:]): + return (line, clean_lines.NumLines(), -1) + + # Check first line + (end_pos, stack) = FindEndOfExpressionInLine(line, pos, []) + if end_pos > -1: + return (line, linenum, end_pos) + + # Continue scanning forward + while stack and linenum < clean_lines.NumLines() - 1: + linenum += 1 + line = clean_lines.elided[linenum] + (end_pos, stack) = FindEndOfExpressionInLine(line, 0, stack) + if end_pos > -1: + return (line, linenum, end_pos) + + # Did not find end of expression before end of file, give up + return (line, clean_lines.NumLines(), -1) + + +def FindStartOfExpressionInLine(line, endpos, stack): + """Find position at the matching start of current expression. + + This is almost the reverse of FindEndOfExpressionInLine, but note + that the input position and returned position differs by 1. + + Args: + line: a CleansedLines line. + endpos: start searching at this position. + stack: nesting stack at endpos. + + Returns: + On finding matching start: (index at matching start, None) + On finding an unclosed expression: (-1, None) + Otherwise: (-1, new stack at beginning of this line) + """ + i = endpos + while i >= 0: + char = line[i] + if char in ')]}': + # Found end of expression, push to expression stack + stack.append(char) + elif char == '>': + # Found potential end of template argument list. + # + # Ignore it if it's a "->" or ">=" or "operator>" + if (i > 0 and + (line[i - 1] == '-' or + Match(r'\s>=\s', line[i - 1:]) or + Search(r'\boperator\s*$', line[0:i]))): + i -= 1 + else: + stack.append('>') + elif char == '<': + # Found potential start of template argument list + if i > 0 and line[i - 1] == '<': + # Left shift operator + i -= 1 + else: + # If there is a matching '>', we can pop the expression stack. + # Otherwise, ignore this '<' since it must be an operator. + if stack and stack[-1] == '>': + stack.pop() + if not stack: + return (i, None) + elif char in '([{': + # Found start of expression. + # + # If there are any unmatched '>' on the stack, they must be + # operators. Remove those. + while stack and stack[-1] == '>': + stack.pop() + if not stack: + return (-1, None) + if ((char == '(' and stack[-1] == ')') or + (char == '[' and stack[-1] == ']') or + (char == '{' and stack[-1] == '}')): + stack.pop() + if not stack: + return (i, None) + else: + # Mismatched parentheses + return (-1, None) + elif char == ';': + # Found something that look like end of statements. If we are currently + # expecting a '<', the matching '>' must have been an operator, since + # template argument list should not contain statements. + while stack and stack[-1] == '>': + stack.pop() + if not stack: + return (-1, None) + + i -= 1 + + return (-1, stack) + + +def ReverseCloseExpression(clean_lines, linenum, pos): + """If input points to ) or } or ] or >, finds the position that opens it. + + If lines[linenum][pos] points to a ')' or '}' or ']' or '>', finds the + linenum/pos that correspond to the opening of the expression. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + pos: A position on the line. + + Returns: + A tuple (line, linenum, pos) pointer *at* the opening brace, or + (line, 0, -1) if we never find the matching opening brace. Note + we ignore strings and comments when matching; and the line we + return is the 'cleansed' line at linenum. + """ + line = clean_lines.elided[linenum] + if line[pos] not in ')}]>': + return (line, 0, -1) + + # Check last line + (start_pos, stack) = FindStartOfExpressionInLine(line, pos, []) + if start_pos > -1: + return (line, linenum, start_pos) + + # Continue scanning backward + while stack and linenum > 0: + linenum -= 1 + line = clean_lines.elided[linenum] + (start_pos, stack) = FindStartOfExpressionInLine(line, len(line) - 1, stack) + if start_pos > -1: + return (line, linenum, start_pos) + + # Did not find start of expression before beginning of file, give up + return (line, 0, -1) + + +def CheckForCopyright(filename, lines, error): + """Logs an error if no Copyright message appears at the top of the file.""" + + # We'll say it should occur by line 10. Don't forget there's a + # dummy line at the front. + for line in xrange(1, min(len(lines), 11)): + if re.search(r'Copyright', lines[line], re.I): break + else: # means no copyright line was found + error(filename, 0, 'legal/copyright', 5, + 'No copyright message found. ' + 'You should have a line: "Copyright [year] "') + + +def GetIndentLevel(line): + """Return the number of leading spaces in line. + + Args: + line: A string to check. + + Returns: + An integer count of leading spaces, possibly zero. + """ + indent = Match(r'^( *)\S', line) + if indent: + return len(indent.group(1)) + else: + return 0 + + +def GetHeaderGuardCPPVariable(filename): + """Returns the CPP variable that should be used as a header guard. + + Args: + filename: The name of a C++ header file. + + Returns: + The CPP variable that should be used as a header guard in the + named file. + + """ + + # Restores original filename in case that cpplint is invoked from Emacs's + # flymake. + filename = re.sub(r'_flymake\.h$', '.h', filename) + filename = re.sub(r'/\.flymake/([^/]*)$', r'/\1', filename) + + fileinfo = FileInfo(filename) + file_path_from_root = fileinfo.RepositoryName() + if _root: + file_path_from_root = re.sub('^' + _root + '\/', '', file_path_from_root) + return re.sub(r'[-./\s]', '_', file_path_from_root).upper() + '_' + + +def CheckForHeaderGuard(filename, lines, error): + """Checks that the file contains a header guard. + + Logs an error if no #ifndef header guard is present. For other + headers, checks that the full pathname is used. + + Args: + filename: The name of the C++ header file. + lines: An array of strings, each representing a line of the file. + error: The function to call with any errors found. + """ + + cppvar = GetHeaderGuardCPPVariable(filename) + + ifndef = None + ifndef_linenum = 0 + define = None + endif = None + endif_linenum = 0 + for linenum, line in enumerate(lines): + linesplit = line.split() + if len(linesplit) >= 2: + # find the first occurrence of #ifndef and #define, save arg + if not ifndef and linesplit[0] == '#ifndef': + # set ifndef to the header guard presented on the #ifndef line. + ifndef = linesplit[1] + ifndef_linenum = linenum + if not define and linesplit[0] == '#define': + define = linesplit[1] + # find the last occurrence of #endif, save entire line + if line.startswith('#endif'): + endif = line + endif_linenum = linenum + + if not ifndef: + error(filename, 0, 'build/header_guard', 5, + 'No #ifndef header guard found, suggested CPP variable is: %s' % + cppvar) + return + + if not define: + error(filename, 0, 'build/header_guard', 5, + 'No #define header guard found, suggested CPP variable is: %s' % + cppvar) + return + + # The guard should be PATH_FILE_H_, but we also allow PATH_FILE_H__ + # for backward compatibility. + if ifndef != cppvar: + error_level = 0 + if ifndef != cppvar + '_': + error_level = 5 + + ParseNolintSuppressions(filename, lines[ifndef_linenum], ifndef_linenum, + error) + error(filename, ifndef_linenum, 'build/header_guard', error_level, + '#ifndef header guard has wrong style, please use: %s' % cppvar) + + if define != ifndef: + error(filename, 0, 'build/header_guard', 5, + '#ifndef and #define don\'t match, suggested CPP variable is: %s' % + cppvar) + return + + if endif != ('#endif // %s' % cppvar): + error_level = 0 + if endif != ('#endif // %s' % (cppvar + '_')): + error_level = 5 + + ParseNolintSuppressions(filename, lines[endif_linenum], endif_linenum, + error) + error(filename, endif_linenum, 'build/header_guard', error_level, + '#endif line should be "#endif // %s"' % cppvar) + + +def CheckForBadCharacters(filename, lines, error): + """Logs an error for each line containing bad characters. + + Two kinds of bad characters: + + 1. Unicode replacement characters: These indicate that either the file + contained invalid UTF-8 (likely) or Unicode replacement characters (which + it shouldn't). Note that it's possible for this to throw off line + numbering if the invalid UTF-8 occurred adjacent to a newline. + + 2. NUL bytes. These are problematic for some tools. + + Args: + filename: The name of the current file. + lines: An array of strings, each representing a line of the file. + error: The function to call with any errors found. + """ + for linenum, line in enumerate(lines): + if u'\ufffd' in line: + error(filename, linenum, 'readability/utf8', 5, + 'Line contains invalid UTF-8 (or Unicode replacement character).') + if '\0' in line: + error(filename, linenum, 'readability/nul', 5, 'Line contains NUL byte.') + + +def CheckForNewlineAtEOF(filename, lines, error): + """Logs an error if there is no newline char at the end of the file. + + Args: + filename: The name of the current file. + lines: An array of strings, each representing a line of the file. + error: The function to call with any errors found. + """ + + # The array lines() was created by adding two newlines to the + # original file (go figure), then splitting on \n. + # To verify that the file ends in \n, we just have to make sure the + # last-but-two element of lines() exists and is empty. + if len(lines) < 3 or lines[-2]: + error(filename, len(lines) - 2, 'whitespace/ending_newline', 5, + 'Could not find a newline character at the end of the file.') + + +def CheckForMultilineCommentsAndStrings(filename, clean_lines, linenum, error): + """Logs an error if we see /* ... */ or "..." that extend past one line. + + /* ... */ comments are legit inside macros, for one line. + Otherwise, we prefer // comments, so it's ok to warn about the + other. Likewise, it's ok for strings to extend across multiple + lines, as long as a line continuation character (backslash) + terminates each line. Although not currently prohibited by the C++ + style guide, it's ugly and unnecessary. We don't do well with either + in this lint program, so we warn about both. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Remove all \\ (escaped backslashes) from the line. They are OK, and the + # second (escaped) slash may trigger later \" detection erroneously. + line = line.replace('\\\\', '') + + if line.count('/*') > line.count('*/'): + error(filename, linenum, 'readability/multiline_comment', 5, + 'Complex multi-line /*...*/-style comment found. ' + 'Lint may give bogus warnings. ' + 'Consider replacing these with //-style comments, ' + 'with #if 0...#endif, ' + 'or with more clearly structured multi-line comments.') + + if (line.count('"') - line.count('\\"')) % 2: + error(filename, linenum, 'readability/multiline_string', 5, + 'Multi-line string ("...") found. This lint script doesn\'t ' + 'do well with such strings, and may give bogus warnings. ' + 'Use C++11 raw strings or concatenation instead.') + + +# (non-threadsafe name, thread-safe alternative, validation pattern) +# +# The validation pattern is used to eliminate false positives such as: +# _rand(); // false positive due to substring match. +# ->rand(); // some member function rand(). +# ACMRandom rand(seed); // some variable named rand. +# ISAACRandom rand(); // another variable named rand. +# +# Basically we require the return value of these functions to be used +# in some expression context on the same line by matching on some +# operator before the function name. This eliminates constructors and +# member function calls. +_UNSAFE_FUNC_PREFIX = r'(?:[-+*/=%^&|(<]\s*|>\s+)' +_THREADING_LIST = ( + ('asctime(', 'asctime_r(', _UNSAFE_FUNC_PREFIX + r'asctime\([^)]+\)'), + ('ctime(', 'ctime_r(', _UNSAFE_FUNC_PREFIX + r'ctime\([^)]+\)'), + ('getgrgid(', 'getgrgid_r(', _UNSAFE_FUNC_PREFIX + r'getgrgid\([^)]+\)'), + ('getgrnam(', 'getgrnam_r(', _UNSAFE_FUNC_PREFIX + r'getgrnam\([^)]+\)'), + ('getlogin(', 'getlogin_r(', _UNSAFE_FUNC_PREFIX + r'getlogin\(\)'), + ('getpwnam(', 'getpwnam_r(', _UNSAFE_FUNC_PREFIX + r'getpwnam\([^)]+\)'), + ('getpwuid(', 'getpwuid_r(', _UNSAFE_FUNC_PREFIX + r'getpwuid\([^)]+\)'), + ('gmtime(', 'gmtime_r(', _UNSAFE_FUNC_PREFIX + r'gmtime\([^)]+\)'), + ('localtime(', 'localtime_r(', _UNSAFE_FUNC_PREFIX + r'localtime\([^)]+\)'), + ('rand(', 'rand_r(', _UNSAFE_FUNC_PREFIX + r'rand\(\)'), + ('strtok(', 'strtok_r(', + _UNSAFE_FUNC_PREFIX + r'strtok\([^)]+\)'), + ('ttyname(', 'ttyname_r(', _UNSAFE_FUNC_PREFIX + r'ttyname\([^)]+\)'), + ) + + +def CheckPosixThreading(filename, clean_lines, linenum, error): + """Checks for calls to thread-unsafe functions. + + Much code has been originally written without consideration of + multi-threading. Also, engineers are relying on their old experience; + they have learned posix before threading extensions were added. These + tests guide the engineers to use thread-safe functions (when using + posix directly). + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + for single_thread_func, multithread_safe_func, pattern in _THREADING_LIST: + # Additional pattern matching check to confirm that this is the + # function we are looking for + if Search(pattern, line): + error(filename, linenum, 'runtime/threadsafe_fn', 2, + 'Consider using ' + multithread_safe_func + + '...) instead of ' + single_thread_func + + '...) for improved thread safety.') + + +def CheckVlogArguments(filename, clean_lines, linenum, error): + """Checks that VLOG() is only used for defining a logging level. + + For example, VLOG(2) is correct. VLOG(INFO), VLOG(WARNING), VLOG(ERROR), and + VLOG(FATAL) are not. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + if Search(r'\bVLOG\((INFO|ERROR|WARNING|DFATAL|FATAL)\)', line): + error(filename, linenum, 'runtime/vlog', 5, + 'VLOG() should be used with numeric verbosity level. ' + 'Use LOG() if you want symbolic severity levels.') + +# Matches invalid increment: *count++, which moves pointer instead of +# incrementing a value. +_RE_PATTERN_INVALID_INCREMENT = re.compile( + r'^\s*\*\w+(\+\+|--);') + + +def CheckInvalidIncrement(filename, clean_lines, linenum, error): + """Checks for invalid increment *count++. + + For example following function: + void increment_counter(int* count) { + *count++; + } + is invalid, because it effectively does count++, moving pointer, and should + be replaced with ++*count, (*count)++ or *count += 1. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + if _RE_PATTERN_INVALID_INCREMENT.match(line): + error(filename, linenum, 'runtime/invalid_increment', 5, + 'Changing pointer instead of value (or unused value of operator*).') + + +class _BlockInfo(object): + """Stores information about a generic block of code.""" + + def __init__(self, seen_open_brace): + self.seen_open_brace = seen_open_brace + self.open_parentheses = 0 + self.inline_asm = _NO_ASM + + def CheckBegin(self, filename, clean_lines, linenum, error): + """Run checks that applies to text up to the opening brace. + + This is mostly for checking the text after the class identifier + and the "{", usually where the base class is specified. For other + blocks, there isn't much to check, so we always pass. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + pass + + def CheckEnd(self, filename, clean_lines, linenum, error): + """Run checks that applies to text after the closing brace. + + This is mostly used for checking end of namespace comments. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + pass + + def IsBlockInfo(self): + """Returns true if this block is a _BlockInfo. + + This is convenient for verifying that an object is an instance of + a _BlockInfo, but not an instance of any of the derived classes. + + Returns: + True for this class, False for derived classes. + """ + return self.__class__ == _BlockInfo + + +class _ExternCInfo(_BlockInfo): + """Stores information about an 'extern "C"' block.""" + + def __init__(self): + _BlockInfo.__init__(self, True) + + +class _ClassInfo(_BlockInfo): + """Stores information about a class.""" + + def __init__(self, name, class_or_struct, clean_lines, linenum): + _BlockInfo.__init__(self, False) + self.name = name + self.starting_linenum = linenum + self.is_derived = False + if class_or_struct == 'struct': + self.access = 'public' + self.is_struct = True + else: + self.access = 'private' + self.is_struct = False + + # Remember initial indentation level for this class. Using raw_lines here + # instead of elided to account for leading comments. + self.class_indent = GetIndentLevel(clean_lines.raw_lines[linenum]) + + # Try to find the end of the class. This will be confused by things like: + # class A { + # } *x = { ... + # + # But it's still good enough for CheckSectionSpacing. + self.last_line = 0 + depth = 0 + for i in range(linenum, clean_lines.NumLines()): + line = clean_lines.elided[i] + depth += line.count('{') - line.count('}') + if not depth: + self.last_line = i + break + + def CheckBegin(self, filename, clean_lines, linenum, error): + # Look for a bare ':' + if Search('(^|[^:]):($|[^:])', clean_lines.elided[linenum]): + self.is_derived = True + + def CheckEnd(self, filename, clean_lines, linenum, error): + # Check that closing brace is aligned with beginning of the class. + # Only do this if the closing brace is indented by only whitespaces. + # This means we will not check single-line class definitions. + indent = Match(r'^( *)\}', clean_lines.elided[linenum]) + if indent and len(indent.group(1)) != self.class_indent: + if self.is_struct: + parent = 'struct ' + self.name + else: + parent = 'class ' + self.name + error(filename, linenum, 'whitespace/indent', 3, + 'Closing brace should be aligned with beginning of %s' % parent) + + +class _NamespaceInfo(_BlockInfo): + """Stores information about a namespace.""" + + def __init__(self, name, linenum): + _BlockInfo.__init__(self, False) + self.name = name or '' + self.starting_linenum = linenum + + def CheckEnd(self, filename, clean_lines, linenum, error): + """Check end of namespace comments.""" + line = clean_lines.raw_lines[linenum] + + # Check how many lines is enclosed in this namespace. Don't issue + # warning for missing namespace comments if there aren't enough + # lines. However, do apply checks if there is already an end of + # namespace comment and it's incorrect. + # + # TODO(unknown): We always want to check end of namespace comments + # if a namespace is large, but sometimes we also want to apply the + # check if a short namespace contained nontrivial things (something + # other than forward declarations). There is currently no logic on + # deciding what these nontrivial things are, so this check is + # triggered by namespace size only, which works most of the time. + if (linenum - self.starting_linenum < 10 + and not Match(r'};*\s*(//|/\*).*\bnamespace\b', line)): + return + + # Look for matching comment at end of namespace. + # + # Note that we accept C style "/* */" comments for terminating + # namespaces, so that code that terminate namespaces inside + # preprocessor macros can be cpplint clean. + # + # We also accept stuff like "// end of namespace ." with the + # period at the end. + # + # Besides these, we don't accept anything else, otherwise we might + # get false negatives when existing comment is a substring of the + # expected namespace. + if self.name: + # Named namespace + if not Match((r'};*\s*(//|/\*).*\bnamespace\s+' + re.escape(self.name) + + r'[\*/\.\\\s]*$'), + line): + error(filename, linenum, 'readability/namespace', 5, + 'Namespace should be terminated with "// namespace %s"' % + self.name) + else: + # Anonymous namespace + if not Match(r'};*\s*(//|/\*).*\bnamespace[\*/\.\\\s]*$', line): + # If "// namespace anonymous" or "// anonymous namespace (more text)", + # mention "// anonymous namespace" as an acceptable form + if Match(r'}.*\b(namespace anonymous|anonymous namespace)\b', line): + error(filename, linenum, 'readability/namespace', 5, + 'Anonymous namespace should be terminated with "// namespace"' + ' or "// anonymous namespace"') + else: + error(filename, linenum, 'readability/namespace', 5, + 'Anonymous namespace should be terminated with "// namespace"') + + +class _PreprocessorInfo(object): + """Stores checkpoints of nesting stacks when #if/#else is seen.""" + + def __init__(self, stack_before_if): + # The entire nesting stack before #if + self.stack_before_if = stack_before_if + + # The entire nesting stack up to #else + self.stack_before_else = [] + + # Whether we have already seen #else or #elif + self.seen_else = False + + +class NestingState(object): + """Holds states related to parsing braces.""" + + def __init__(self): + # Stack for tracking all braces. An object is pushed whenever we + # see a "{", and popped when we see a "}". Only 3 types of + # objects are possible: + # - _ClassInfo: a class or struct. + # - _NamespaceInfo: a namespace. + # - _BlockInfo: some other type of block. + self.stack = [] + + # Top of the previous stack before each Update(). + # + # Because the nesting_stack is updated at the end of each line, we + # had to do some convoluted checks to find out what is the current + # scope at the beginning of the line. This check is simplified by + # saving the previous top of nesting stack. + # + # We could save the full stack, but we only need the top. Copying + # the full nesting stack would slow down cpplint by ~10%. + self.previous_stack_top = [] + + # Stack of _PreprocessorInfo objects. + self.pp_stack = [] + + def SeenOpenBrace(self): + """Check if we have seen the opening brace for the innermost block. + + Returns: + True if we have seen the opening brace, False if the innermost + block is still expecting an opening brace. + """ + return (not self.stack) or self.stack[-1].seen_open_brace + + def InNamespaceBody(self): + """Check if we are currently one level inside a namespace body. + + Returns: + True if top of the stack is a namespace block, False otherwise. + """ + return self.stack and isinstance(self.stack[-1], _NamespaceInfo) + + def InExternC(self): + """Check if we are currently one level inside an 'extern "C"' block. + + Returns: + True if top of the stack is an extern block, False otherwise. + """ + return self.stack and isinstance(self.stack[-1], _ExternCInfo) + + def InClassDeclaration(self): + """Check if we are currently one level inside a class or struct declaration. + + Returns: + True if top of the stack is a class/struct, False otherwise. + """ + return self.stack and isinstance(self.stack[-1], _ClassInfo) + + def InAsmBlock(self): + """Check if we are currently one level inside an inline ASM block. + + Returns: + True if the top of the stack is a block containing inline ASM. + """ + return self.stack and self.stack[-1].inline_asm != _NO_ASM + + def InTemplateArgumentList(self, clean_lines, linenum, pos): + """Check if current position is inside template argument list. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + pos: position just after the suspected template argument. + Returns: + True if (linenum, pos) is inside template arguments. + """ + while linenum < clean_lines.NumLines(): + # Find the earliest character that might indicate a template argument + line = clean_lines.elided[linenum] + match = Match(r'^[^{};=\[\]\.<>]*(.)', line[pos:]) + if not match: + linenum += 1 + pos = 0 + continue + token = match.group(1) + pos += len(match.group(0)) + + # These things do not look like template argument list: + # class Suspect { + # class Suspect x; } + if token in ('{', '}', ';'): return False + + # These things look like template argument list: + # template + # template + # template + # template + if token in ('>', '=', '[', ']', '.'): return True + + # Check if token is an unmatched '<'. + # If not, move on to the next character. + if token != '<': + pos += 1 + if pos >= len(line): + linenum += 1 + pos = 0 + continue + + # We can't be sure if we just find a single '<', and need to + # find the matching '>'. + (_, end_line, end_pos) = CloseExpression(clean_lines, linenum, pos - 1) + if end_pos < 0: + # Not sure if template argument list or syntax error in file + return False + linenum = end_line + pos = end_pos + return False + + def UpdatePreprocessor(self, line): + """Update preprocessor stack. + + We need to handle preprocessors due to classes like this: + #ifdef SWIG + struct ResultDetailsPageElementExtensionPoint { + #else + struct ResultDetailsPageElementExtensionPoint : public Extension { + #endif + + We make the following assumptions (good enough for most files): + - Preprocessor condition evaluates to true from #if up to first + #else/#elif/#endif. + + - Preprocessor condition evaluates to false from #else/#elif up + to #endif. We still perform lint checks on these lines, but + these do not affect nesting stack. + + Args: + line: current line to check. + """ + if Match(r'^\s*#\s*(if|ifdef|ifndef)\b', line): + # Beginning of #if block, save the nesting stack here. The saved + # stack will allow us to restore the parsing state in the #else case. + self.pp_stack.append(_PreprocessorInfo(copy.deepcopy(self.stack))) + elif Match(r'^\s*#\s*(else|elif)\b', line): + # Beginning of #else block + if self.pp_stack: + if not self.pp_stack[-1].seen_else: + # This is the first #else or #elif block. Remember the + # whole nesting stack up to this point. This is what we + # keep after the #endif. + self.pp_stack[-1].seen_else = True + self.pp_stack[-1].stack_before_else = copy.deepcopy(self.stack) + + # Restore the stack to how it was before the #if + self.stack = copy.deepcopy(self.pp_stack[-1].stack_before_if) + else: + # TODO(unknown): unexpected #else, issue warning? + pass + elif Match(r'^\s*#\s*endif\b', line): + # End of #if or #else blocks. + if self.pp_stack: + # If we saw an #else, we will need to restore the nesting + # stack to its former state before the #else, otherwise we + # will just continue from where we left off. + if self.pp_stack[-1].seen_else: + # Here we can just use a shallow copy since we are the last + # reference to it. + self.stack = self.pp_stack[-1].stack_before_else + # Drop the corresponding #if + self.pp_stack.pop() + else: + # TODO(unknown): unexpected #endif, issue warning? + pass + + # TODO(unknown): Update() is too long, but we will refactor later. + def Update(self, filename, clean_lines, linenum, error): + """Update nesting state with current line. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Remember top of the previous nesting stack. + # + # The stack is always pushed/popped and not modified in place, so + # we can just do a shallow copy instead of copy.deepcopy. Using + # deepcopy would slow down cpplint by ~28%. + if self.stack: + self.previous_stack_top = self.stack[-1] + else: + self.previous_stack_top = None + + # Update pp_stack + self.UpdatePreprocessor(line) + + # Count parentheses. This is to avoid adding struct arguments to + # the nesting stack. + if self.stack: + inner_block = self.stack[-1] + depth_change = line.count('(') - line.count(')') + inner_block.open_parentheses += depth_change + + # Also check if we are starting or ending an inline assembly block. + if inner_block.inline_asm in (_NO_ASM, _END_ASM): + if (depth_change != 0 and + inner_block.open_parentheses == 1 and + _MATCH_ASM.match(line)): + # Enter assembly block + inner_block.inline_asm = _INSIDE_ASM + else: + # Not entering assembly block. If previous line was _END_ASM, + # we will now shift to _NO_ASM state. + inner_block.inline_asm = _NO_ASM + elif (inner_block.inline_asm == _INSIDE_ASM and + inner_block.open_parentheses == 0): + # Exit assembly block + inner_block.inline_asm = _END_ASM + + # Consume namespace declaration at the beginning of the line. Do + # this in a loop so that we catch same line declarations like this: + # namespace proto2 { namespace bridge { class MessageSet; } } + while True: + # Match start of namespace. The "\b\s*" below catches namespace + # declarations even if it weren't followed by a whitespace, this + # is so that we don't confuse our namespace checker. The + # missing spaces will be flagged by CheckSpacing. + namespace_decl_match = Match(r'^\s*namespace\b\s*([:\w]+)?(.*)$', line) + if not namespace_decl_match: + break + + new_namespace = _NamespaceInfo(namespace_decl_match.group(1), linenum) + self.stack.append(new_namespace) + + line = namespace_decl_match.group(2) + if line.find('{') != -1: + new_namespace.seen_open_brace = True + line = line[line.find('{') + 1:] + + # Look for a class declaration in whatever is left of the line + # after parsing namespaces. The regexp accounts for decorated classes + # such as in: + # class LOCKABLE API Object { + # }; + class_decl_match = Match( + r'^(\s*(?:template\s*<[\w\s<>,:]*>\s*)?' + r'(class|struct)\s+(?:[A-Z_]+\s+)*(\w+(?:::\w+)*))' + r'(.*)$', line) + if (class_decl_match and + (not self.stack or self.stack[-1].open_parentheses == 0)): + # We do not want to accept classes that are actually template arguments: + # template , + # template class Ignore3> + # void Function() {}; + # + # To avoid template argument cases, we scan forward and look for + # an unmatched '>'. If we see one, assume we are inside a + # template argument list. + end_declaration = len(class_decl_match.group(1)) + if not self.InTemplateArgumentList(clean_lines, linenum, end_declaration): + self.stack.append(_ClassInfo( + class_decl_match.group(3), class_decl_match.group(2), + clean_lines, linenum)) + line = class_decl_match.group(4) + + # If we have not yet seen the opening brace for the innermost block, + # run checks here. + if not self.SeenOpenBrace(): + self.stack[-1].CheckBegin(filename, clean_lines, linenum, error) + + # Update access control if we are inside a class/struct + if self.stack and isinstance(self.stack[-1], _ClassInfo): + classinfo = self.stack[-1] + access_match = Match( + r'^(.*)\b(public|private|protected|signals)(\s+(?:slots\s*)?)?' + r':(?:[^:]|$)', + line) + if access_match: + classinfo.access = access_match.group(2) + + # Check that access keywords are indented +1 space. Skip this + # check if the keywords are not preceded by whitespaces. + indent = access_match.group(1) + if (len(indent) != classinfo.class_indent + 1 and + Match(r'^\s*$', indent)): + if classinfo.is_struct: + parent = 'struct ' + classinfo.name + else: + parent = 'class ' + classinfo.name + slots = '' + if access_match.group(3): + slots = access_match.group(3) + error(filename, linenum, 'whitespace/indent', 3, + '%s%s: should be indented +1 space inside %s' % ( + access_match.group(2), slots, parent)) + + # Consume braces or semicolons from what's left of the line + while True: + # Match first brace, semicolon, or closed parenthesis. + matched = Match(r'^[^{;)}]*([{;)}])(.*)$', line) + if not matched: + break + + token = matched.group(1) + if token == '{': + # If namespace or class hasn't seen a opening brace yet, mark + # namespace/class head as complete. Push a new block onto the + # stack otherwise. + if not self.SeenOpenBrace(): + self.stack[-1].seen_open_brace = True + elif Match(r'^extern\s*"[^"]*"\s*\{', line): + self.stack.append(_ExternCInfo()) + else: + self.stack.append(_BlockInfo(True)) + if _MATCH_ASM.match(line): + self.stack[-1].inline_asm = _BLOCK_ASM + + elif token == ';' or token == ')': + # If we haven't seen an opening brace yet, but we already saw + # a semicolon, this is probably a forward declaration. Pop + # the stack for these. + # + # Similarly, if we haven't seen an opening brace yet, but we + # already saw a closing parenthesis, then these are probably + # function arguments with extra "class" or "struct" keywords. + # Also pop these stack for these. + if not self.SeenOpenBrace(): + self.stack.pop() + else: # token == '}' + # Perform end of block checks and pop the stack. + if self.stack: + self.stack[-1].CheckEnd(filename, clean_lines, linenum, error) + self.stack.pop() + line = matched.group(2) + + def InnermostClass(self): + """Get class info on the top of the stack. + + Returns: + A _ClassInfo object if we are inside a class, or None otherwise. + """ + for i in range(len(self.stack), 0, -1): + classinfo = self.stack[i - 1] + if isinstance(classinfo, _ClassInfo): + return classinfo + return None + + def CheckCompletedBlocks(self, filename, error): + """Checks that all classes and namespaces have been completely parsed. + + Call this when all lines in a file have been processed. + Args: + filename: The name of the current file. + error: The function to call with any errors found. + """ + # Note: This test can result in false positives if #ifdef constructs + # get in the way of brace matching. See the testBuildClass test in + # cpplint_unittest.py for an example of this. + for obj in self.stack: + if isinstance(obj, _ClassInfo): + error(filename, obj.starting_linenum, 'build/class', 5, + 'Failed to find complete declaration of class %s' % + obj.name) + elif isinstance(obj, _NamespaceInfo): + error(filename, obj.starting_linenum, 'build/namespaces', 5, + 'Failed to find complete declaration of namespace %s' % + obj.name) + + +def CheckForNonStandardConstructs(filename, clean_lines, linenum, + nesting_state, error): + r"""Logs an error if we see certain non-ANSI constructs ignored by gcc-2. + + Complain about several constructs which gcc-2 accepts, but which are + not standard C++. Warning about these in lint is one way to ease the + transition to new compilers. + - put storage class first (e.g. "static const" instead of "const static"). + - "%lld" instead of %qd" in printf-type functions. + - "%1$d" is non-standard in printf-type functions. + - "\%" is an undefined character escape sequence. + - text after #endif is not allowed. + - invalid inner-style forward declaration. + - >? and ?= and )\?=?\s*(\w+|[+-]?\d+)(\.\d*)?', + line): + error(filename, linenum, 'build/deprecated', 3, + '>? and ))?' + # r'\s*const\s*' + type_name + '\s*&\s*\w+\s*;' + error(filename, linenum, 'runtime/member_string_references', 2, + 'const string& members are dangerous. It is much better to use ' + 'alternatives, such as pointers or simple constants.') + + # Everything else in this function operates on class declarations. + # Return early if the top of the nesting stack is not a class, or if + # the class head is not completed yet. + classinfo = nesting_state.InnermostClass() + if not classinfo or not classinfo.seen_open_brace: + return + + # The class may have been declared with namespace or classname qualifiers. + # The constructor and destructor will not have those qualifiers. + base_classname = classinfo.name.split('::')[-1] + + # Look for single-argument constructors that aren't marked explicit. + # Technically a valid construct, but against style. + args = Match(r'\s+(?:inline\s+)?%s\s*\(([^,()]+)\)' + % re.escape(base_classname), + line) + if (args and + args.group(1) != 'void' and + not Search(r'\bstd::initializer_list\b', args.group(1)) and + not Match(r'(const\s+)?%s(\s+const)?\s*(?:<\w+>\s*)?&' + % re.escape(base_classname), args.group(1).strip())): + error(filename, linenum, 'runtime/explicit', 5, + 'Single-argument constructors should be marked explicit.') + + +def CheckSpacingForFunctionCall(filename, clean_lines, linenum, error): + """Checks for the correctness of various spacing around function calls. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Since function calls often occur inside if/for/while/switch + # expressions - which have their own, more liberal conventions - we + # first see if we should be looking inside such an expression for a + # function call, to which we can apply more strict standards. + fncall = line # if there's no control flow construct, look at whole line + for pattern in (r'\bif\s*\((.*)\)\s*{', + r'\bfor\s*\((.*)\)\s*{', + r'\bwhile\s*\((.*)\)\s*[{;]', + r'\bswitch\s*\((.*)\)\s*{'): + match = Search(pattern, line) + if match: + fncall = match.group(1) # look inside the parens for function calls + break + + # Except in if/for/while/switch, there should never be space + # immediately inside parens (eg "f( 3, 4 )"). We make an exception + # for nested parens ( (a+b) + c ). Likewise, there should never be + # a space before a ( when it's a function argument. I assume it's a + # function argument when the char before the whitespace is legal in + # a function name (alnum + _) and we're not starting a macro. Also ignore + # pointers and references to arrays and functions coz they're too tricky: + # we use a very simple way to recognize these: + # " (something)(maybe-something)" or + # " (something)(maybe-something," or + # " (something)[something]" + # Note that we assume the contents of [] to be short enough that + # they'll never need to wrap. + if ( # Ignore control structures. + not Search(r'\b(if|for|while|switch|return|new|delete|catch|sizeof)\b', + fncall) and + # Ignore pointers/references to functions. + not Search(r' \([^)]+\)\([^)]*(\)|,$)', fncall) and + # Ignore pointers/references to arrays. + not Search(r' \([^)]+\)\[[^\]]+\]', fncall)): + if Search(r'\w\s*\(\s(?!\s*\\$)', fncall): # a ( used for a fn call + error(filename, linenum, 'whitespace/parens', 4, + 'Extra space after ( in function call') + elif Search(r'\(\s+(?!(\s*\\)|\()', fncall): + error(filename, linenum, 'whitespace/parens', 2, + 'Extra space after (') + if (Search(r'\w\s+\(', fncall) and + not Search(r'#\s*define|typedef|using\s+\w+\s*=', fncall) and + not Search(r'\w\s+\((\w+::)*\*\w+\)\(', fncall)): + # TODO(unknown): Space after an operator function seem to be a common + # error, silence those for now by restricting them to highest verbosity. + if Search(r'\boperator_*\b', line): + error(filename, linenum, 'whitespace/parens', 0, + 'Extra space before ( in function call') + else: + error(filename, linenum, 'whitespace/parens', 4, + 'Extra space before ( in function call') + # If the ) is followed only by a newline or a { + newline, assume it's + # part of a control statement (if/while/etc), and don't complain + if Search(r'[^)]\s+\)\s*[^{\s]', fncall): + # If the closing parenthesis is preceded by only whitespaces, + # try to give a more descriptive error message. + if Search(r'^\s+\)', fncall): + error(filename, linenum, 'whitespace/parens', 2, + 'Closing ) should be moved to the previous line') + else: + error(filename, linenum, 'whitespace/parens', 2, + 'Extra space before )') + + +def IsBlankLine(line): + """Returns true if the given line is blank. + + We consider a line to be blank if the line is empty or consists of + only white spaces. + + Args: + line: A line of a string. + + Returns: + True, if the given line is blank. + """ + return not line or line.isspace() + + +def CheckForFunctionLengths(filename, clean_lines, linenum, + function_state, error): + """Reports for long function bodies. + + For an overview why this is done, see: + http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Write_Short_Functions + + Uses a simplistic algorithm assuming other style guidelines + (especially spacing) are followed. + Only checks unindented functions, so class members are unchecked. + Trivial bodies are unchecked, so constructors with huge initializer lists + may be missed. + Blank/comment lines are not counted so as to avoid encouraging the removal + of vertical space and comments just to get through a lint check. + NOLINT *on the last line of a function* disables this check. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + function_state: Current function name and lines in body so far. + error: The function to call with any errors found. + """ + lines = clean_lines.lines + line = lines[linenum] + joined_line = '' + + starting_func = False + regexp = r'(\w(\w|::|\*|\&|\s)*)\(' # decls * & space::name( ... + match_result = Match(regexp, line) + if match_result: + # If the name is all caps and underscores, figure it's a macro and + # ignore it, unless it's TEST or TEST_F. + function_name = match_result.group(1).split()[-1] + if function_name == 'TEST' or function_name == 'TEST_F' or ( + not Match(r'[A-Z_]+$', function_name)): + starting_func = True + + if starting_func: + body_found = False + for start_linenum in xrange(linenum, clean_lines.NumLines()): + start_line = lines[start_linenum] + joined_line += ' ' + start_line.lstrip() + if Search(r'(;|})', start_line): # Declarations and trivial functions + body_found = True + break # ... ignore + elif Search(r'{', start_line): + body_found = True + function = Search(r'((\w|:)*)\(', line).group(1) + if Match(r'TEST', function): # Handle TEST... macros + parameter_regexp = Search(r'(\(.*\))', joined_line) + if parameter_regexp: # Ignore bad syntax + function += parameter_regexp.group(1) + else: + function += '()' + function_state.Begin(function) + break + if not body_found: + # No body for the function (or evidence of a non-function) was found. + error(filename, linenum, 'readability/fn_size', 5, + 'Lint failed to find start of function body.') + elif Match(r'^\}\s*$', line): # function end + function_state.Check(error, filename, linenum) + function_state.End() + elif not Match(r'^\s*$', line): + function_state.Count() # Count non-blank/non-comment lines. + + +_RE_PATTERN_TODO = re.compile(r'^//(\s*)TODO(\(.+?\))?:?(\s|$)?') + + +def CheckComment(line, filename, linenum, next_line_start, error): + """Checks for common mistakes in comments. + + Args: + line: The line in question. + filename: The name of the current file. + linenum: The number of the line to check. + next_line_start: The first non-whitespace column of the next line. + error: The function to call with any errors found. + """ + commentpos = line.find('//') + if commentpos != -1: + # Check if the // may be in quotes. If so, ignore it + # Comparisons made explicit for clarity -- pylint: disable=g-explicit-bool-comparison + if (line.count('"', 0, commentpos) - + line.count('\\"', 0, commentpos)) % 2 == 0: # not in quotes + # Allow one space for new scopes, two spaces otherwise: + if (not (Match(r'^.*{ *//', line) and next_line_start == commentpos) and + ((commentpos >= 1 and + line[commentpos-1] not in string.whitespace) or + (commentpos >= 2 and + line[commentpos-2] not in string.whitespace))): + error(filename, linenum, 'whitespace/comments', 2, + 'At least two spaces is best between code and comments') + + # Checks for common mistakes in TODO comments. + comment = line[commentpos:] + match = _RE_PATTERN_TODO.match(comment) + if match: + # One whitespace is correct; zero whitespace is handled elsewhere. + leading_whitespace = match.group(1) + if len(leading_whitespace) > 1: + error(filename, linenum, 'whitespace/todo', 2, + 'Too many spaces before TODO') + + username = match.group(2) + if not username: + error(filename, linenum, 'readability/todo', 2, + 'Missing username in TODO; it should look like ' + '"// TODO(my_username): Stuff."') + + middle_whitespace = match.group(3) + # Comparisons made explicit for correctness -- pylint: disable=g-explicit-bool-comparison + if middle_whitespace != ' ' and middle_whitespace != '': + error(filename, linenum, 'whitespace/todo', 2, + 'TODO(my_username) should be followed by a space') + + # If the comment contains an alphanumeric character, there + # should be a space somewhere between it and the //. + if Match(r'//[^ ]*\w', comment): + error(filename, linenum, 'whitespace/comments', 4, + 'Should have a space between // and comment') + +def CheckAccess(filename, clean_lines, linenum, nesting_state, error): + """Checks for improper use of DISALLOW* macros. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] # get rid of comments and strings + + matched = Match((r'\s*(DISALLOW_COPY_AND_ASSIGN|' + r'DISALLOW_EVIL_CONSTRUCTORS|' + r'DISALLOW_IMPLICIT_CONSTRUCTORS)'), line) + if not matched: + return + if nesting_state.stack and isinstance(nesting_state.stack[-1], _ClassInfo): + if nesting_state.stack[-1].access != 'private': + error(filename, linenum, 'readability/constructors', 3, + '%s must be in the private: section' % matched.group(1)) + + else: + # Found DISALLOW* macro outside a class declaration, or perhaps it + # was used inside a function when it should have been part of the + # class declaration. We could issue a warning here, but it + # probably resulted in a compiler error already. + pass + + +def CheckSpacing(filename, clean_lines, linenum, nesting_state, error): + """Checks for the correctness of various spacing issues in the code. + + Things we check for: spaces around operators, spaces after + if/for/while/switch, no spaces around parens in function calls, two + spaces between code and comment, don't start a block with a blank + line, don't end a function with a blank line, don't add a blank line + after public/protected/private, don't have too many blank lines in a row. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + + # Don't use "elided" lines here, otherwise we can't check commented lines. + # Don't want to use "raw" either, because we don't want to check inside C++11 + # raw strings, + raw = clean_lines.lines_without_raw_strings + line = raw[linenum] + + # Before nixing comments, check if the line is blank for no good + # reason. This includes the first line after a block is opened, and + # blank lines at the end of a function (ie, right before a line like '}' + # + # Skip all the blank line checks if we are immediately inside a + # namespace body. In other words, don't issue blank line warnings + # for this block: + # namespace { + # + # } + # + # A warning about missing end of namespace comments will be issued instead. + # + # Also skip blank line checks for 'extern "C"' blocks, which are formatted + # like namespaces. + if (IsBlankLine(line) and + not nesting_state.InNamespaceBody() and + not nesting_state.InExternC()): + elided = clean_lines.elided + prev_line = elided[linenum - 1] + prevbrace = prev_line.rfind('{') + # TODO(unknown): Don't complain if line before blank line, and line after, + # both start with alnums and are indented the same amount. + # This ignores whitespace at the start of a namespace block + # because those are not usually indented. + if prevbrace != -1 and prev_line[prevbrace:].find('}') == -1: + # OK, we have a blank line at the start of a code block. Before we + # complain, we check if it is an exception to the rule: The previous + # non-empty line has the parameters of a function header that are indented + # 4 spaces (because they did not fit in a 80 column line when placed on + # the same line as the function name). We also check for the case where + # the previous line is indented 6 spaces, which may happen when the + # initializers of a constructor do not fit into a 80 column line. + exception = False + if Match(r' {6}\w', prev_line): # Initializer list? + # We are looking for the opening column of initializer list, which + # should be indented 4 spaces to cause 6 space indentation afterwards. + search_position = linenum-2 + while (search_position >= 0 + and Match(r' {6}\w', elided[search_position])): + search_position -= 1 + exception = (search_position >= 0 + and elided[search_position][:5] == ' :') + else: + # Search for the function arguments or an initializer list. We use a + # simple heuristic here: If the line is indented 4 spaces; and we have a + # closing paren, without the opening paren, followed by an opening brace + # or colon (for initializer lists) we assume that it is the last line of + # a function header. If we have a colon indented 4 spaces, it is an + # initializer list. + exception = (Match(r' {4}\w[^\(]*\)\s*(const\s*)?(\{\s*$|:)', + prev_line) + or Match(r' {4}:', prev_line)) + + if not exception: + error(filename, linenum, 'whitespace/blank_line', 2, + 'Redundant blank line at the start of a code block ' + 'should be deleted.') + # Ignore blank lines at the end of a block in a long if-else + # chain, like this: + # if (condition1) { + # // Something followed by a blank line + # + # } else if (condition2) { + # // Something else + # } + if linenum + 1 < clean_lines.NumLines(): + next_line = raw[linenum + 1] + if (next_line + and Match(r'\s*}', next_line) + and next_line.find('} else ') == -1): + error(filename, linenum, 'whitespace/blank_line', 3, + 'Redundant blank line at the end of a code block ' + 'should be deleted.') + + matched = Match(r'\s*(public|protected|private):', prev_line) + if matched: + error(filename, linenum, 'whitespace/blank_line', 3, + 'Do not leave a blank line after "%s:"' % matched.group(1)) + + # Next, check comments + next_line_start = 0 + if linenum + 1 < clean_lines.NumLines(): + next_line = raw[linenum + 1] + next_line_start = len(next_line) - len(next_line.lstrip()) + CheckComment(line, filename, linenum, next_line_start, error) + + # get rid of comments and strings + line = clean_lines.elided[linenum] + + # You shouldn't have spaces before your brackets, except maybe after + # 'delete []' or 'return []() {};' + if Search(r'\w\s+\[', line) and not Search(r'(?:delete|return)\s+\[', line): + error(filename, linenum, 'whitespace/braces', 5, + 'Extra space before [') + + # In range-based for, we wanted spaces before and after the colon, but + # not around "::" tokens that might appear. + if (Search(r'for *\(.*[^:]:[^: ]', line) or + Search(r'for *\(.*[^: ]:[^:]', line)): + error(filename, linenum, 'whitespace/forcolon', 2, + 'Missing space around colon in range-based for loop') + + +def CheckOperatorSpacing(filename, clean_lines, linenum, error): + """Checks for horizontal spacing around operators. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Don't try to do spacing checks for operator methods. Do this by + # replacing the troublesome characters with something else, + # preserving column position for all other characters. + # + # The replacement is done repeatedly to avoid false positives from + # operators that call operators. + while True: + match = Match(r'^(.*\boperator\b)(\S+)(\s*\(.*)$', line) + if match: + line = match.group(1) + ('_' * len(match.group(2))) + match.group(3) + else: + break + + # We allow no-spaces around = within an if: "if ( (a=Foo()) == 0 )". + # Otherwise not. Note we only check for non-spaces on *both* sides; + # sometimes people put non-spaces on one side when aligning ='s among + # many lines (not that this is behavior that I approve of...) + if Search(r'[\w.]=[\w.]', line) and not Search(r'\b(if|while) ', line): + error(filename, linenum, 'whitespace/operators', 4, + 'Missing spaces around =') + + # It's ok not to have spaces around binary operators like + - * /, but if + # there's too little whitespace, we get concerned. It's hard to tell, + # though, so we punt on this one for now. TODO. + + # You should always have whitespace around binary operators. + # + # Check <= and >= first to avoid false positives with < and >, then + # check non-include lines for spacing around < and >. + # + # If the operator is followed by a comma, assume it's be used in a + # macro context and don't do any checks. This avoids false + # positives. + # + # Note that && is not included here. Those are checked separately + # in CheckRValueReference + match = Search(r'[^<>=!\s](==|!=|<=|>=|\|\|)[^<>=!\s,;\)]', line) + if match: + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around %s' % match.group(1)) + elif not Match(r'#.*include', line): + # Look for < that is not surrounded by spaces. This is only + # triggered if both sides are missing spaces, even though + # technically should should flag if at least one side is missing a + # space. This is done to avoid some false positives with shifts. + match = Match(r'^(.*[^\s<])<[^\s=<,]', line) + if match: + (_, _, end_pos) = CloseExpression( + clean_lines, linenum, len(match.group(1))) + if end_pos <= -1: + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around <') + + # Look for > that is not surrounded by spaces. Similar to the + # above, we only trigger if both sides are missing spaces to avoid + # false positives with shifts. + match = Match(r'^(.*[^-\s>])>[^\s=>,]', line) + if match: + (_, _, start_pos) = ReverseCloseExpression( + clean_lines, linenum, len(match.group(1))) + if start_pos <= -1: + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around >') + + # We allow no-spaces around << when used like this: 10<<20, but + # not otherwise (particularly, not when used as streams) + # We also allow operators following an opening parenthesis, since + # those tend to be macros that deal with operators. + match = Search(r'(operator|\S)(?:L|UL|ULL|l|ul|ull)?<<([^\s,=])', line) + if (match and match.group(1) != '(' and + not (match.group(1).isdigit() and match.group(2).isdigit()) and + not (match.group(1) == 'operator' and match.group(2) == ';')): + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around <<') + + # We allow no-spaces around >> for almost anything. This is because + # C++11 allows ">>" to close nested templates, which accounts for + # most cases when ">>" is not followed by a space. + # + # We still warn on ">>" followed by alpha character, because that is + # likely due to ">>" being used for right shifts, e.g.: + # value >> alpha + # + # When ">>" is used to close templates, the alphanumeric letter that + # follows would be part of an identifier, and there should still be + # a space separating the template type and the identifier. + # type> alpha + match = Search(r'>>[a-zA-Z_]', line) + if match: + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around >>') + + # There shouldn't be space around unary operators + match = Search(r'(!\s|~\s|[\s]--[\s;]|[\s]\+\+[\s;])', line) + if match: + error(filename, linenum, 'whitespace/operators', 4, + 'Extra space for operator %s' % match.group(1)) + + +def CheckParenthesisSpacing(filename, clean_lines, linenum, error): + """Checks for horizontal spacing around parentheses. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # No spaces after an if, while, switch, or for + match = Search(r' (if\(|for\(|while\(|switch\()', line) + if match: + error(filename, linenum, 'whitespace/parens', 5, + 'Missing space before ( in %s' % match.group(1)) + + # For if/for/while/switch, the left and right parens should be + # consistent about how many spaces are inside the parens, and + # there should either be zero or one spaces inside the parens. + # We don't want: "if ( foo)" or "if ( foo )". + # Exception: "for ( ; foo; bar)" and "for (foo; bar; )" are allowed. + match = Search(r'\b(if|for|while|switch)\s*' + r'\(([ ]*)(.).*[^ ]+([ ]*)\)\s*{\s*$', + line) + if match: + if len(match.group(2)) != len(match.group(4)): + if not (match.group(3) == ';' and + len(match.group(2)) == 1 + len(match.group(4)) or + not match.group(2) and Search(r'\bfor\s*\(.*; \)', line)): + error(filename, linenum, 'whitespace/parens', 5, + 'Mismatching spaces inside () in %s' % match.group(1)) + if len(match.group(2)) not in [0, 1]: + error(filename, linenum, 'whitespace/parens', 5, + 'Should have zero or one spaces inside ( and ) in %s' % + match.group(1)) + + +def CheckCommaSpacing(filename, clean_lines, linenum, error): + """Checks for horizontal spacing near commas and semicolons. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + raw = clean_lines.lines_without_raw_strings + line = clean_lines.elided[linenum] + + # You should always have a space after a comma (either as fn arg or operator) + # + # This does not apply when the non-space character following the + # comma is another comma, since the only time when that happens is + # for empty macro arguments. + # + # We run this check in two passes: first pass on elided lines to + # verify that lines contain missing whitespaces, second pass on raw + # lines to confirm that those missing whitespaces are not due to + # elided comments. + if Search(r',[^,\s]', line) and Search(r',[^,\s]', raw[linenum]): + error(filename, linenum, 'whitespace/comma', 3, + 'Missing space after ,') + + # You should always have a space after a semicolon + # except for few corner cases + # TODO(unknown): clarify if 'if (1) { return 1;}' is requires one more + # space after ; + if Search(r';[^\s};\\)/]', line): + error(filename, linenum, 'whitespace/semicolon', 3, + 'Missing space after ;') + + +def CheckBracesSpacing(filename, clean_lines, linenum, error): + """Checks for horizontal spacing near commas. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Except after an opening paren, or after another opening brace (in case of + # an initializer list, for instance), you should have spaces before your + # braces. And since you should never have braces at the beginning of a line, + # this is an easy test. + match = Match(r'^(.*[^ ({]){', line) + if match: + # Try a bit harder to check for brace initialization. This + # happens in one of the following forms: + # Constructor() : initializer_list_{} { ... } + # Constructor{}.MemberFunction() + # Type variable{}; + # FunctionCall(type{}, ...); + # LastArgument(..., type{}); + # LOG(INFO) << type{} << " ..."; + # map_of_type[{...}] = ...; + # ternary = expr ? new type{} : nullptr; + # OuterTemplate{}> + # + # We check for the character following the closing brace, and + # silence the warning if it's one of those listed above, i.e. + # "{.;,)<>]:". + # + # To account for nested initializer list, we allow any number of + # closing braces up to "{;,)<". We can't simply silence the + # warning on first sight of closing brace, because that would + # cause false negatives for things that are not initializer lists. + # Silence this: But not this: + # Outer{ if (...) { + # Inner{...} if (...){ // Missing space before { + # }; } + # + # There is a false negative with this approach if people inserted + # spurious semicolons, e.g. "if (cond){};", but we will catch the + # spurious semicolon with a separate check. + (endline, endlinenum, endpos) = CloseExpression( + clean_lines, linenum, len(match.group(1))) + trailing_text = '' + if endpos > -1: + trailing_text = endline[endpos:] + for offset in xrange(endlinenum + 1, + min(endlinenum + 3, clean_lines.NumLines() - 1)): + trailing_text += clean_lines.elided[offset] + if not Match(r'^[\s}]*[{.;,)<>\]:]', trailing_text): + error(filename, linenum, 'whitespace/braces', 5, + 'Missing space before {') + + # Make sure '} else {' has spaces. + if Search(r'}else', line): + error(filename, linenum, 'whitespace/braces', 5, + 'Missing space before else') + + # You shouldn't have a space before a semicolon at the end of the line. + # There's a special case for "for" since the style guide allows space before + # the semicolon there. + if Search(r':\s*;\s*$', line): + error(filename, linenum, 'whitespace/semicolon', 5, + 'Semicolon defining empty statement. Use {} instead.') + elif Search(r'^\s*;\s*$', line): + error(filename, linenum, 'whitespace/semicolon', 5, + 'Line contains only semicolon. If this should be an empty statement, ' + 'use {} instead.') + elif (Search(r'\s+;\s*$', line) and + not Search(r'\bfor\b', line)): + error(filename, linenum, 'whitespace/semicolon', 5, + 'Extra space before last semicolon. If this should be an empty ' + 'statement, use {} instead.') + + +def IsDecltype(clean_lines, linenum, column): + """Check if the token ending on (linenum, column) is decltype(). + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: the number of the line to check. + column: end column of the token to check. + Returns: + True if this token is decltype() expression, False otherwise. + """ + (text, _, start_col) = ReverseCloseExpression(clean_lines, linenum, column) + if start_col < 0: + return False + if Search(r'\bdecltype\s*$', text[0:start_col]): + return True + return False + + +def IsTemplateParameterList(clean_lines, linenum, column): + """Check if the token ending on (linenum, column) is the end of template<>. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: the number of the line to check. + column: end column of the token to check. + Returns: + True if this token is end of a template parameter list, False otherwise. + """ + (_, startline, startpos) = ReverseCloseExpression( + clean_lines, linenum, column) + if (startpos > -1 and + Search(r'\btemplate\s*$', clean_lines.elided[startline][0:startpos])): + return True + return False + + +def IsRValueType(clean_lines, nesting_state, linenum, column): + """Check if the token ending on (linenum, column) is a type. + + Assumes that text to the right of the column is "&&" or a function + name. + + Args: + clean_lines: A CleansedLines instance containing the file. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + linenum: the number of the line to check. + column: end column of the token to check. + Returns: + True if this token is a type, False if we are not sure. + """ + prefix = clean_lines.elided[linenum][0:column] + + # Get one word to the left. If we failed to do so, this is most + # likely not a type, since it's unlikely that the type name and "&&" + # would be split across multiple lines. + match = Match(r'^(.*)(\b\w+|[>*)&])\s*$', prefix) + if not match: + return False + + # Check text following the token. If it's "&&>" or "&&," or "&&...", it's + # most likely a rvalue reference used inside a template. + suffix = clean_lines.elided[linenum][column:] + if Match(r'&&\s*(?:[>,]|\.\.\.)', suffix): + return True + + # Check for simple type and end of templates: + # int&& variable + # vector&& variable + # + # Because this function is called recursively, we also need to + # recognize pointer and reference types: + # int* Function() + # int& Function() + if match.group(2) in ['char', 'char16_t', 'char32_t', 'wchar_t', 'bool', + 'short', 'int', 'long', 'signed', 'unsigned', + 'float', 'double', 'void', 'auto', '>', '*', '&']: + return True + + # If we see a close parenthesis, look for decltype on the other side. + # decltype would unambiguously identify a type, anything else is + # probably a parenthesized expression and not a type. + if match.group(2) == ')': + return IsDecltype( + clean_lines, linenum, len(match.group(1)) + len(match.group(2)) - 1) + + # Check for casts and cv-qualifiers. + # match.group(1) remainder + # -------------- --------- + # const_cast< type&& + # const type&& + # type const&& + if Search(r'\b(?:const_cast\s*<|static_cast\s*<|dynamic_cast\s*<|' + r'reinterpret_cast\s*<|\w+\s)\s*$', + match.group(1)): + return True + + # Look for a preceding symbol that might help differentiate the context. + # These are the cases that would be ambiguous: + # match.group(1) remainder + # -------------- --------- + # Call ( expression && + # Declaration ( type&& + # sizeof ( type&& + # if ( expression && + # while ( expression && + # for ( type&& + # for( ; expression && + # statement ; type&& + # block { type&& + # constructor { expression && + start = linenum + line = match.group(1) + match_symbol = None + while start >= 0: + # We want to skip over identifiers and commas to get to a symbol. + # Commas are skipped so that we can find the opening parenthesis + # for function parameter lists. + match_symbol = Match(r'^(.*)([^\w\s,])[\w\s,]*$', line) + if match_symbol: + break + start -= 1 + line = clean_lines.elided[start] + + if not match_symbol: + # Probably the first statement in the file is an rvalue reference + return True + + if match_symbol.group(2) == '}': + # Found closing brace, probably an indicate of this: + # block{} type&& + return True + + if match_symbol.group(2) == ';': + # Found semicolon, probably one of these: + # for(; expression && + # statement; type&& + + # Look for the previous 'for(' in the previous lines. + before_text = match_symbol.group(1) + for i in xrange(start - 1, max(start - 6, 0), -1): + before_text = clean_lines.elided[i] + before_text + if Search(r'for\s*\([^{};]*$', before_text): + # This is the condition inside a for-loop + return False + + # Did not find a for-init-statement before this semicolon, so this + # is probably a new statement and not a condition. + return True + + if match_symbol.group(2) == '{': + # Found opening brace, probably one of these: + # block{ type&& = ... ; } + # constructor{ expression && expression } + + # Look for a closing brace or a semicolon. If we see a semicolon + # first, this is probably a rvalue reference. + line = clean_lines.elided[start][0:len(match_symbol.group(1)) + 1] + end = start + depth = 1 + while True: + for ch in line: + if ch == ';': + return True + elif ch == '{': + depth += 1 + elif ch == '}': + depth -= 1 + if depth == 0: + return False + end += 1 + if end >= clean_lines.NumLines(): + break + line = clean_lines.elided[end] + # Incomplete program? + return False + + if match_symbol.group(2) == '(': + # Opening parenthesis. Need to check what's to the left of the + # parenthesis. Look back one extra line for additional context. + before_text = match_symbol.group(1) + if linenum > 1: + before_text = clean_lines.elided[linenum - 1] + before_text + before_text = match_symbol.group(1) + + # Patterns that are likely to be types: + # [](type&& + # for (type&& + # sizeof(type&& + # operator=(type&& + # + if Search(r'(?:\]|\bfor|\bsizeof|\boperator\s*\S+\s*)\s*$', before_text): + return True + + # Patterns that are likely to be expressions: + # if (expression && + # while (expression && + # : initializer(expression && + # , initializer(expression && + # ( FunctionCall(expression && + # + FunctionCall(expression && + # + (expression && + # + # The last '+' represents operators such as '+' and '-'. + if Search(r'(?:\bif|\bwhile|[-+=%^(]*>)?\s*$', + match_symbol.group(1)) + if match_func: + # Check for constructors, which don't have return types. + if Search(r'\bexplicit$', match_func.group(1)): + return True + implicit_constructor = Match(r'\s*(\w+)\((?:const\s+)?(\w+)', prefix) + if (implicit_constructor and + implicit_constructor.group(1) == implicit_constructor.group(2)): + return True + return IsRValueType(clean_lines, nesting_state, linenum, + len(match_func.group(1))) + + # Nothing before the function name. If this is inside a block scope, + # this is probably a function call. + return not (nesting_state.previous_stack_top and + nesting_state.previous_stack_top.IsBlockInfo()) + + if match_symbol.group(2) == '>': + # Possibly a closing bracket, check that what's on the other side + # looks like the start of a template. + return IsTemplateParameterList( + clean_lines, start, len(match_symbol.group(1))) + + # Some other symbol, usually something like "a=b&&c". This is most + # likely not a type. + return False + + +def IsRValueAllowed(clean_lines, linenum): + """Check if RValue reference is allowed within some range of lines. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + Returns: + True if line is within the region where RValue references are allowed. + """ + for i in xrange(linenum, 0, -1): + line = clean_lines.elided[i] + if Match(r'GOOGLE_ALLOW_RVALUE_REFERENCES_(?:PUSH|POP)', line): + if not line.endswith('PUSH'): + return False + for j in xrange(linenum, clean_lines.NumLines(), 1): + line = clean_lines.elided[j] + if Match(r'GOOGLE_ALLOW_RVALUE_REFERENCES_(?:PUSH|POP)', line): + return line.endswith('POP') + return False + + +def CheckRValueReference(filename, clean_lines, linenum, nesting_state, error): + """Check for rvalue references. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + # Find lines missing spaces around &&. + # TODO(unknown): currently we don't check for rvalue references + # with spaces surrounding the && to avoid false positives with + # boolean expressions. + line = clean_lines.elided[linenum] + match = Match(r'^(.*\S)&&', line) + if not match: + match = Match(r'(.*)&&\S', line) + if (not match) or '(&&)' in line or Search(r'\boperator\s*$', match.group(1)): + return + + # Either poorly formed && or an rvalue reference, check the context + # to get a more accurate error message. Mostly we want to determine + # if what's to the left of "&&" is a type or not. + and_pos = len(match.group(1)) + if IsRValueType(clean_lines, nesting_state, linenum, and_pos): + if not IsRValueAllowed(clean_lines, linenum): + error(filename, linenum, 'build/c++11', 3, + 'RValue references are an unapproved C++ feature.') + else: + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around &&') + + +def CheckSectionSpacing(filename, clean_lines, class_info, linenum, error): + """Checks for additional blank line issues related to sections. + + Currently the only thing checked here is blank line before protected/private. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + class_info: A _ClassInfo objects. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + # Skip checks if the class is small, where small means 25 lines or less. + # 25 lines seems like a good cutoff since that's the usual height of + # terminals, and any class that can't fit in one screen can't really + # be considered "small". + # + # Also skip checks if we are on the first line. This accounts for + # classes that look like + # class Foo { public: ... }; + # + # If we didn't find the end of the class, last_line would be zero, + # and the check will be skipped by the first condition. + if (class_info.last_line - class_info.starting_linenum <= 24 or + linenum <= class_info.starting_linenum): + return + + matched = Match(r'\s*(public|protected|private):', clean_lines.lines[linenum]) + if matched: + # Issue warning if the line before public/protected/private was + # not a blank line, but don't do this if the previous line contains + # "class" or "struct". This can happen two ways: + # - We are at the beginning of the class. + # - We are forward-declaring an inner class that is semantically + # private, but needed to be public for implementation reasons. + # Also ignores cases where the previous line ends with a backslash as can be + # common when defining classes in C macros. + prev_line = clean_lines.lines[linenum - 1] + if (not IsBlankLine(prev_line) and + not Search(r'\b(class|struct)\b', prev_line) and + not Search(r'\\$', prev_line)): + # Try a bit harder to find the beginning of the class. This is to + # account for multi-line base-specifier lists, e.g.: + # class Derived + # : public Base { + end_class_head = class_info.starting_linenum + for i in range(class_info.starting_linenum, linenum): + if Search(r'\{\s*$', clean_lines.lines[i]): + end_class_head = i + break + if end_class_head < linenum - 1: + error(filename, linenum, 'whitespace/blank_line', 3, + '"%s:" should be preceded by a blank line' % matched.group(1)) + + +def GetPreviousNonBlankLine(clean_lines, linenum): + """Return the most recent non-blank line and its line number. + + Args: + clean_lines: A CleansedLines instance containing the file contents. + linenum: The number of the line to check. + + Returns: + A tuple with two elements. The first element is the contents of the last + non-blank line before the current line, or the empty string if this is the + first non-blank line. The second is the line number of that line, or -1 + if this is the first non-blank line. + """ + + prevlinenum = linenum - 1 + while prevlinenum >= 0: + prevline = clean_lines.elided[prevlinenum] + if not IsBlankLine(prevline): # if not a blank line... + return (prevline, prevlinenum) + prevlinenum -= 1 + return ('', -1) + + +def CheckBraces(filename, clean_lines, linenum, error): + """Looks for misplaced braces (e.g. at the end of line). + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + + line = clean_lines.elided[linenum] # get rid of comments and strings + + if Match(r'\s*{\s*$', line): + # We allow an open brace to start a line in the case where someone is using + # braces in a block to explicitly create a new scope, which is commonly used + # to control the lifetime of stack-allocated variables. Braces are also + # used for brace initializers inside function calls. We don't detect this + # perfectly: we just don't complain if the last non-whitespace character on + # the previous non-blank line is ',', ';', ':', '(', '{', or '}', or if the + # previous line starts a preprocessor block. + prevline = GetPreviousNonBlankLine(clean_lines, linenum)[0] + if (not Search(r'[,;:}{(]\s*$', prevline) and + not Match(r'\s*#', prevline)): + error(filename, linenum, 'whitespace/braces', 4, + '{ should almost always be at the end of the previous line') + + # An else clause should be on the same line as the preceding closing brace. + if Match(r'\s*else\b\s*(?:if\b|\{|$)', line): + prevline = GetPreviousNonBlankLine(clean_lines, linenum)[0] + if Match(r'\s*}\s*$', prevline): + error(filename, linenum, 'whitespace/newline', 4, + 'An else should appear on the same line as the preceding }') + + # If braces come on one side of an else, they should be on both. + # However, we have to worry about "else if" that spans multiple lines! + if Search(r'else if\s*\(', line): # could be multi-line if + brace_on_left = bool(Search(r'}\s*else if\s*\(', line)) + # find the ( after the if + pos = line.find('else if') + pos = line.find('(', pos) + if pos > 0: + (endline, _, endpos) = CloseExpression(clean_lines, linenum, pos) + brace_on_right = endline[endpos:].find('{') != -1 + if brace_on_left != brace_on_right: # must be brace after if + error(filename, linenum, 'readability/braces', 5, + 'If an else has a brace on one side, it should have it on both') + elif Search(r'}\s*else[^{]*$', line) or Match(r'[^}]*else\s*{', line): + error(filename, linenum, 'readability/braces', 5, + 'If an else has a brace on one side, it should have it on both') + + # Likewise, an else should never have the else clause on the same line + if Search(r'\belse [^\s{]', line) and not Search(r'\belse if\b', line): + error(filename, linenum, 'whitespace/newline', 4, + 'Else clause should never be on same line as else (use 2 lines)') + + # In the same way, a do/while should never be on one line + if Match(r'\s*do [^\s{]', line): + error(filename, linenum, 'whitespace/newline', 4, + 'do/while clauses should not be on a single line') + + # Check single-line if/else bodies. The style guide says 'curly braces are not + # required for single-line statements'. We additionally allow multi-line, + # single statements, but we reject anything with more than one semicolon in + # it. This means that the first semicolon after the if should be at the end of + # its line, and the line after that should have an indent level equal to or + # lower than the if. We also check for ambiguous if/else nesting without + # braces. + if_else_match = Search(r'\b(if\s*\(|else\b)', line) + if if_else_match and not Match(r'\s*#', line): + if_indent = GetIndentLevel(line) + endline, endlinenum, endpos = line, linenum, if_else_match.end() + if_match = Search(r'\bif\s*\(', line) + if if_match: + # This could be a multiline if condition, so find the end first. + pos = if_match.end() - 1 + (endline, endlinenum, endpos) = CloseExpression(clean_lines, linenum, pos) + # Check for an opening brace, either directly after the if or on the next + # line. If found, this isn't a single-statement conditional. + if (not Match(r'\s*{', endline[endpos:]) + and not (Match(r'\s*$', endline[endpos:]) + and endlinenum < (len(clean_lines.elided) - 1) + and Match(r'\s*{', clean_lines.elided[endlinenum + 1]))): + while (endlinenum < len(clean_lines.elided) + and ';' not in clean_lines.elided[endlinenum][endpos:]): + endlinenum += 1 + endpos = 0 + if endlinenum < len(clean_lines.elided): + endline = clean_lines.elided[endlinenum] + # We allow a mix of whitespace and closing braces (e.g. for one-liner + # methods) and a single \ after the semicolon (for macros) + endpos = endline.find(';') + if not Match(r';[\s}]*(\\?)$', endline[endpos:]): + # Semicolon isn't the last character, there's something trailing + error(filename, linenum, 'readability/braces', 4, + 'If/else bodies with multiple statements require braces') + elif endlinenum < len(clean_lines.elided) - 1: + # Make sure the next line is dedented + next_line = clean_lines.elided[endlinenum + 1] + next_indent = GetIndentLevel(next_line) + # With ambiguous nested if statements, this will error out on the + # if that *doesn't* match the else, regardless of whether it's the + # inner one or outer one. + if (if_match and Match(r'\s*else\b', next_line) + and next_indent != if_indent): + error(filename, linenum, 'readability/braces', 4, + 'Else clause should be indented at the same level as if. ' + 'Ambiguous nested if/else chains require braces.') + elif next_indent > if_indent: + error(filename, linenum, 'readability/braces', 4, + 'If/else bodies with multiple statements require braces') + + +def CheckTrailingSemicolon(filename, clean_lines, linenum, error): + """Looks for redundant trailing semicolon. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + + line = clean_lines.elided[linenum] + + # Block bodies should not be followed by a semicolon. Due to C++11 + # brace initialization, there are more places where semicolons are + # required than not, so we use a whitelist approach to check these + # rather than a blacklist. These are the places where "};" should + # be replaced by just "}": + # 1. Some flavor of block following closing parenthesis: + # for (;;) {}; + # while (...) {}; + # switch (...) {}; + # Function(...) {}; + # if (...) {}; + # if (...) else if (...) {}; + # + # 2. else block: + # if (...) else {}; + # + # 3. const member function: + # Function(...) const {}; + # + # 4. Block following some statement: + # x = 42; + # {}; + # + # 5. Block at the beginning of a function: + # Function(...) { + # {}; + # } + # + # Note that naively checking for the preceding "{" will also match + # braces inside multi-dimensional arrays, but this is fine since + # that expression will not contain semicolons. + # + # 6. Block following another block: + # while (true) {} + # {}; + # + # 7. End of namespaces: + # namespace {}; + # + # These semicolons seems far more common than other kinds of + # redundant semicolons, possibly due to people converting classes + # to namespaces. For now we do not warn for this case. + # + # Try matching case 1 first. + match = Match(r'^(.*\)\s*)\{', line) + if match: + # Matched closing parenthesis (case 1). Check the token before the + # matching opening parenthesis, and don't warn if it looks like a + # macro. This avoids these false positives: + # - macro that defines a base class + # - multi-line macro that defines a base class + # - macro that defines the whole class-head + # + # But we still issue warnings for macros that we know are safe to + # warn, specifically: + # - TEST, TEST_F, TEST_P, MATCHER, MATCHER_P + # - TYPED_TEST + # - INTERFACE_DEF + # - EXCLUSIVE_LOCKS_REQUIRED, SHARED_LOCKS_REQUIRED, LOCKS_EXCLUDED: + # + # We implement a whitelist of safe macros instead of a blacklist of + # unsafe macros, even though the latter appears less frequently in + # google code and would have been easier to implement. This is because + # the downside for getting the whitelist wrong means some extra + # semicolons, while the downside for getting the blacklist wrong + # would result in compile errors. + # + # In addition to macros, we also don't want to warn on compound + # literals and lambdas. + closing_brace_pos = match.group(1).rfind(')') + opening_parenthesis = ReverseCloseExpression( + clean_lines, linenum, closing_brace_pos) + if opening_parenthesis[2] > -1: + line_prefix = opening_parenthesis[0][0:opening_parenthesis[2]] + macro = Search(r'\b([A-Z_]+)\s*$', line_prefix) + func = Match(r'^(.*\])\s*$', line_prefix) + if ((macro and + macro.group(1) not in ( + 'TEST', 'TEST_F', 'MATCHER', 'MATCHER_P', 'TYPED_TEST', + 'EXCLUSIVE_LOCKS_REQUIRED', 'SHARED_LOCKS_REQUIRED', + 'LOCKS_EXCLUDED', 'INTERFACE_DEF')) or + (func and not Search(r'\boperator\s*\[\s*\]', func.group(1))) or + Search(r'\s+=\s*$', line_prefix)): + match = None + if (match and + opening_parenthesis[1] > 1 and + Search(r'\]\s*$', clean_lines.elided[opening_parenthesis[1] - 1])): + # Multi-line lambda-expression + match = None + + else: + # Try matching cases 2-3. + match = Match(r'^(.*(?:else|\)\s*const)\s*)\{', line) + if not match: + # Try matching cases 4-6. These are always matched on separate lines. + # + # Note that we can't simply concatenate the previous line to the + # current line and do a single match, otherwise we may output + # duplicate warnings for the blank line case: + # if (cond) { + # // blank line + # } + prevline = GetPreviousNonBlankLine(clean_lines, linenum)[0] + if prevline and Search(r'[;{}]\s*$', prevline): + match = Match(r'^(\s*)\{', line) + + # Check matching closing brace + if match: + (endline, endlinenum, endpos) = CloseExpression( + clean_lines, linenum, len(match.group(1))) + if endpos > -1 and Match(r'^\s*;', endline[endpos:]): + # Current {} pair is eligible for semicolon check, and we have found + # the redundant semicolon, output warning here. + # + # Note: because we are scanning forward for opening braces, and + # outputting warnings for the matching closing brace, if there are + # nested blocks with trailing semicolons, we will get the error + # messages in reversed order. + error(filename, endlinenum, 'readability/braces', 4, + "You don't need a ; after a }") + + +def CheckEmptyBlockBody(filename, clean_lines, linenum, error): + """Look for empty loop/conditional body with only a single semicolon. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + + # Search for loop keywords at the beginning of the line. Because only + # whitespaces are allowed before the keywords, this will also ignore most + # do-while-loops, since those lines should start with closing brace. + # + # We also check "if" blocks here, since an empty conditional block + # is likely an error. + line = clean_lines.elided[linenum] + matched = Match(r'\s*(for|while|if)\s*\(', line) + if matched: + # Find the end of the conditional expression + (end_line, end_linenum, end_pos) = CloseExpression( + clean_lines, linenum, line.find('(')) + + # Output warning if what follows the condition expression is a semicolon. + # No warning for all other cases, including whitespace or newline, since we + # have a separate check for semicolons preceded by whitespace. + if end_pos >= 0 and Match(r';', end_line[end_pos:]): + if matched.group(1) == 'if': + error(filename, end_linenum, 'whitespace/empty_conditional_body', 5, + 'Empty conditional bodies should use {}') + else: + error(filename, end_linenum, 'whitespace/empty_loop_body', 5, + 'Empty loop bodies should use {} or continue') + + +def FindCheckMacro(line): + """Find a replaceable CHECK-like macro. + + Args: + line: line to search on. + Returns: + (macro name, start position), or (None, -1) if no replaceable + macro is found. + """ + for macro in _CHECK_MACROS: + i = line.find(macro) + if i >= 0: + # Find opening parenthesis. Do a regular expression match here + # to make sure that we are matching the expected CHECK macro, as + # opposed to some other macro that happens to contain the CHECK + # substring. + matched = Match(r'^(.*\b' + macro + r'\s*)\(', line) + if not matched: + continue + return (macro, len(matched.group(1))) + return (None, -1) + + +def CheckCheck(filename, clean_lines, linenum, error): + """Checks the use of CHECK and EXPECT macros. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + + # Decide the set of replacement macros that should be suggested + lines = clean_lines.elided + (check_macro, start_pos) = FindCheckMacro(lines[linenum]) + if not check_macro: + return + + # Find end of the boolean expression by matching parentheses + (last_line, end_line, end_pos) = CloseExpression( + clean_lines, linenum, start_pos) + if end_pos < 0: + return + if linenum == end_line: + expression = lines[linenum][start_pos + 1:end_pos - 1] + else: + expression = lines[linenum][start_pos + 1:] + for i in xrange(linenum + 1, end_line): + expression += lines[i] + expression += last_line[0:end_pos - 1] + + # Parse expression so that we can take parentheses into account. + # This avoids false positives for inputs like "CHECK((a < 4) == b)", + # which is not replaceable by CHECK_LE. + lhs = '' + rhs = '' + operator = None + while expression: + matched = Match(r'^\s*(<<|<<=|>>|>>=|->\*|->|&&|\|\||' + r'==|!=|>=|>|<=|<|\()(.*)$', expression) + if matched: + token = matched.group(1) + if token == '(': + # Parenthesized operand + expression = matched.group(2) + (end, _) = FindEndOfExpressionInLine(expression, 0, ['(']) + if end < 0: + return # Unmatched parenthesis + lhs += '(' + expression[0:end] + expression = expression[end:] + elif token in ('&&', '||'): + # Logical and/or operators. This means the expression + # contains more than one term, for example: + # CHECK(42 < a && a < b); + # + # These are not replaceable with CHECK_LE, so bail out early. + return + elif token in ('<<', '<<=', '>>', '>>=', '->*', '->'): + # Non-relational operator + lhs += token + expression = matched.group(2) + else: + # Relational operator + operator = token + rhs = matched.group(2) + break + else: + # Unparenthesized operand. Instead of appending to lhs one character + # at a time, we do another regular expression match to consume several + # characters at once if possible. Trivial benchmark shows that this + # is more efficient when the operands are longer than a single + # character, which is generally the case. + matched = Match(r'^([^-=!<>()&|]+)(.*)$', expression) + if not matched: + matched = Match(r'^(\s*\S)(.*)$', expression) + if not matched: + break + lhs += matched.group(1) + expression = matched.group(2) + + # Only apply checks if we got all parts of the boolean expression + if not (lhs and operator and rhs): + return + + # Check that rhs do not contain logical operators. We already know + # that lhs is fine since the loop above parses out && and ||. + if rhs.find('&&') > -1 or rhs.find('||') > -1: + return + + # At least one of the operands must be a constant literal. This is + # to avoid suggesting replacements for unprintable things like + # CHECK(variable != iterator) + # + # The following pattern matches decimal, hex integers, strings, and + # characters (in that order). + lhs = lhs.strip() + rhs = rhs.strip() + match_constant = r'^([-+]?(\d+|0[xX][0-9a-fA-F]+)[lLuU]{0,3}|".*"|\'.*\')$' + if Match(match_constant, lhs) or Match(match_constant, rhs): + # Note: since we know both lhs and rhs, we can provide a more + # descriptive error message like: + # Consider using CHECK_EQ(x, 42) instead of CHECK(x == 42) + # Instead of: + # Consider using CHECK_EQ instead of CHECK(a == b) + # + # We are still keeping the less descriptive message because if lhs + # or rhs gets long, the error message might become unreadable. + error(filename, linenum, 'readability/check', 2, + 'Consider using %s instead of %s(a %s b)' % ( + _CHECK_REPLACEMENT[check_macro][operator], + check_macro, operator)) + + +def CheckAltTokens(filename, clean_lines, linenum, error): + """Check alternative keywords being used in boolean expressions. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Avoid preprocessor lines + if Match(r'^\s*#', line): + return + + # Last ditch effort to avoid multi-line comments. This will not help + # if the comment started before the current line or ended after the + # current line, but it catches most of the false positives. At least, + # it provides a way to workaround this warning for people who use + # multi-line comments in preprocessor macros. + # + # TODO(unknown): remove this once cpplint has better support for + # multi-line comments. + if line.find('/*') >= 0 or line.find('*/') >= 0: + return + + for match in _ALT_TOKEN_REPLACEMENT_PATTERN.finditer(line): + error(filename, linenum, 'readability/alt_tokens', 2, + 'Use operator %s instead of %s' % ( + _ALT_TOKEN_REPLACEMENT[match.group(1)], match.group(1))) + + +def GetLineWidth(line): + """Determines the width of the line in column positions. + + Args: + line: A string, which may be a Unicode string. + + Returns: + The width of the line in column positions, accounting for Unicode + combining characters and wide characters. + """ + if isinstance(line, unicode): + width = 0 + for uc in unicodedata.normalize('NFC', line): + if unicodedata.east_asian_width(uc) in ('W', 'F'): + width += 2 + elif not unicodedata.combining(uc): + width += 1 + return width + else: + return len(line) + + +def CheckStyle(filename, clean_lines, linenum, file_extension, nesting_state, + error): + """Checks rules from the 'C++ style rules' section of cppguide.html. + + Most of these rules are hard to test (naming, comment style), but we + do what we can. In particular we check for 2-space indents, line lengths, + tab usage, spaces inside code, etc. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + file_extension: The extension (without the dot) of the filename. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + + # Don't use "elided" lines here, otherwise we can't check commented lines. + # Don't want to use "raw" either, because we don't want to check inside C++11 + # raw strings, + raw_lines = clean_lines.lines_without_raw_strings + line = raw_lines[linenum] + + if line.find('\t') != -1: + error(filename, linenum, 'whitespace/tab', 1, + 'Tab found; better to use spaces') + + # One or three blank spaces at the beginning of the line is weird; it's + # hard to reconcile that with 2-space indents. + # NOTE: here are the conditions rob pike used for his tests. Mine aren't + # as sophisticated, but it may be worth becoming so: RLENGTH==initial_spaces + # if(RLENGTH > 20) complain = 0; + # if(match($0, " +(error|private|public|protected):")) complain = 0; + # if(match(prev, "&& *$")) complain = 0; + # if(match(prev, "\\|\\| *$")) complain = 0; + # if(match(prev, "[\",=><] *$")) complain = 0; + # if(match($0, " <<")) complain = 0; + # if(match(prev, " +for \\(")) complain = 0; + # if(prevodd && match(prevprev, " +for \\(")) complain = 0; + scope_or_label_pattern = r'\s*\w+\s*:\s*\\?$' + classinfo = nesting_state.InnermostClass() + initial_spaces = 0 + cleansed_line = clean_lines.elided[linenum] + while initial_spaces < len(line) and line[initial_spaces] == ' ': + initial_spaces += 1 + if line and line[-1].isspace(): + error(filename, linenum, 'whitespace/end_of_line', 4, + 'Line ends in whitespace. Consider deleting these extra spaces.') + # There are certain situations we allow one space, notably for + # section labels, and also lines containing multi-line raw strings. + elif ((initial_spaces == 1 or initial_spaces == 3) and + not Match(scope_or_label_pattern, cleansed_line) and + not (clean_lines.raw_lines[linenum] != line and + Match(r'^\s*""', line))): + error(filename, linenum, 'whitespace/indent', 3, + 'Weird number of spaces at line-start. ' + 'Are you using a 2-space indent?') + + # Check if the line is a header guard. + is_header_guard = False + if file_extension == 'h': + cppvar = GetHeaderGuardCPPVariable(filename) + if (line.startswith('#ifndef %s' % cppvar) or + line.startswith('#define %s' % cppvar) or + line.startswith('#endif // %s' % cppvar)): + is_header_guard = True + # #include lines and header guards can be long, since there's no clean way to + # split them. + # + # URLs can be long too. It's possible to split these, but it makes them + # harder to cut&paste. + # + # The "$Id:...$" comment may also get very long without it being the + # developers fault. + if (not line.startswith('#include') and not is_header_guard and + not Match(r'^\s*//.*http(s?)://\S*$', line) and + not Match(r'^// \$Id:.*#[0-9]+ \$$', line)): + line_width = GetLineWidth(line) + extended_length = int((_line_length * 1.25)) + if line_width > extended_length: + error(filename, linenum, 'whitespace/line_length', 4, + 'Lines should very rarely be longer than %i characters' % + extended_length) + elif line_width > _line_length: + error(filename, linenum, 'whitespace/line_length', 2, + 'Lines should be <= %i characters long' % _line_length) + + if (cleansed_line.count(';') > 1 and + # for loops are allowed two ;'s (and may run over two lines). + cleansed_line.find('for') == -1 and + (GetPreviousNonBlankLine(clean_lines, linenum)[0].find('for') == -1 or + GetPreviousNonBlankLine(clean_lines, linenum)[0].find(';') != -1) and + # It's ok to have many commands in a switch case that fits in 1 line + not ((cleansed_line.find('case ') != -1 or + cleansed_line.find('default:') != -1) and + cleansed_line.find('break;') != -1)): + error(filename, linenum, 'whitespace/newline', 0, + 'More than one command on the same line') + + # Some more style checks + CheckBraces(filename, clean_lines, linenum, error) + CheckTrailingSemicolon(filename, clean_lines, linenum, error) + CheckEmptyBlockBody(filename, clean_lines, linenum, error) + CheckAccess(filename, clean_lines, linenum, nesting_state, error) + CheckSpacing(filename, clean_lines, linenum, nesting_state, error) + CheckOperatorSpacing(filename, clean_lines, linenum, error) + CheckParenthesisSpacing(filename, clean_lines, linenum, error) + CheckCommaSpacing(filename, clean_lines, linenum, error) + CheckBracesSpacing(filename, clean_lines, linenum, error) + CheckSpacingForFunctionCall(filename, clean_lines, linenum, error) + CheckRValueReference(filename, clean_lines, linenum, nesting_state, error) + CheckCheck(filename, clean_lines, linenum, error) + CheckAltTokens(filename, clean_lines, linenum, error) + classinfo = nesting_state.InnermostClass() + if classinfo: + CheckSectionSpacing(filename, clean_lines, classinfo, linenum, error) + + +_RE_PATTERN_INCLUDE_NEW_STYLE = re.compile(r'#include +"[^/]+\.h"') +_RE_PATTERN_INCLUDE = re.compile(r'^\s*#\s*include\s*([<"])([^>"]*)[>"].*$') +# Matches the first component of a filename delimited by -s and _s. That is: +# _RE_FIRST_COMPONENT.match('foo').group(0) == 'foo' +# _RE_FIRST_COMPONENT.match('foo.cc').group(0) == 'foo' +# _RE_FIRST_COMPONENT.match('foo-bar_baz.cc').group(0) == 'foo' +# _RE_FIRST_COMPONENT.match('foo_bar-baz.cc').group(0) == 'foo' +_RE_FIRST_COMPONENT = re.compile(r'^[^-_.]+') + + +def _DropCommonSuffixes(filename): + """Drops common suffixes like _test.cc or -inl.h from filename. + + For example: + >>> _DropCommonSuffixes('foo/foo-inl.h') + 'foo/foo' + >>> _DropCommonSuffixes('foo/bar/foo.cc') + 'foo/bar/foo' + >>> _DropCommonSuffixes('foo/foo_internal.h') + 'foo/foo' + >>> _DropCommonSuffixes('foo/foo_unusualinternal.h') + 'foo/foo_unusualinternal' + + Args: + filename: The input filename. + + Returns: + The filename with the common suffix removed. + """ + for suffix in ('test.cc', 'regtest.cc', 'unittest.cc', + 'inl.h', 'impl.h', 'internal.h'): + if (filename.endswith(suffix) and len(filename) > len(suffix) and + filename[-len(suffix) - 1] in ('-', '_')): + return filename[:-len(suffix) - 1] + return os.path.splitext(filename)[0] + + +def _IsTestFilename(filename): + """Determines if the given filename has a suffix that identifies it as a test. + + Args: + filename: The input filename. + + Returns: + True if 'filename' looks like a test, False otherwise. + """ + if (filename.endswith('_test.cc') or + filename.endswith('_unittest.cc') or + filename.endswith('_regtest.cc')): + return True + else: + return False + + +def _ClassifyInclude(fileinfo, include, is_system): + """Figures out what kind of header 'include' is. + + Args: + fileinfo: The current file cpplint is running over. A FileInfo instance. + include: The path to a #included file. + is_system: True if the #include used <> rather than "". + + Returns: + One of the _XXX_HEADER constants. + + For example: + >>> _ClassifyInclude(FileInfo('foo/foo.cc'), 'stdio.h', True) + _C_SYS_HEADER + >>> _ClassifyInclude(FileInfo('foo/foo.cc'), 'string', True) + _CPP_SYS_HEADER + >>> _ClassifyInclude(FileInfo('foo/foo.cc'), 'foo/foo.h', False) + _LIKELY_MY_HEADER + >>> _ClassifyInclude(FileInfo('foo/foo_unknown_extension.cc'), + ... 'bar/foo_other_ext.h', False) + _POSSIBLE_MY_HEADER + >>> _ClassifyInclude(FileInfo('foo/foo.cc'), 'foo/bar.h', False) + _OTHER_HEADER + """ + # This is a list of all standard c++ header files, except + # those already checked for above. + is_cpp_h = include in _CPP_HEADERS + + if is_system: + if is_cpp_h: + return _CPP_SYS_HEADER + else: + return _C_SYS_HEADER + + # If the target file and the include we're checking share a + # basename when we drop common extensions, and the include + # lives in . , then it's likely to be owned by the target file. + target_dir, target_base = ( + os.path.split(_DropCommonSuffixes(fileinfo.RepositoryName()))) + include_dir, include_base = os.path.split(_DropCommonSuffixes(include)) + if target_base == include_base and ( + include_dir == target_dir or + include_dir == os.path.normpath(target_dir + '/../public')): + return _LIKELY_MY_HEADER + + # If the target and include share some initial basename + # component, it's possible the target is implementing the + # include, so it's allowed to be first, but we'll never + # complain if it's not there. + target_first_component = _RE_FIRST_COMPONENT.match(target_base) + include_first_component = _RE_FIRST_COMPONENT.match(include_base) + if (target_first_component and include_first_component and + target_first_component.group(0) == + include_first_component.group(0)): + return _POSSIBLE_MY_HEADER + + return _OTHER_HEADER + + + +def CheckIncludeLine(filename, clean_lines, linenum, include_state, error): + """Check rules that are applicable to #include lines. + + Strings on #include lines are NOT removed from elided line, to make + certain tasks easier. However, to prevent false positives, checks + applicable to #include lines in CheckLanguage must be put here. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + include_state: An _IncludeState instance in which the headers are inserted. + error: The function to call with any errors found. + """ + fileinfo = FileInfo(filename) + line = clean_lines.lines[linenum] + + # "include" should use the new style "foo/bar.h" instead of just "bar.h" + if _RE_PATTERN_INCLUDE_NEW_STYLE.search(line): + error(filename, linenum, 'build/include', 4, + 'Include the directory when naming .h files') + + # we shouldn't include a file more than once. actually, there are a + # handful of instances where doing so is okay, but in general it's + # not. + match = _RE_PATTERN_INCLUDE.search(line) + if match: + include = match.group(2) + is_system = (match.group(1) == '<') + if include in include_state: + error(filename, linenum, 'build/include', 4, + '"%s" already included at %s:%s' % + (include, filename, include_state[include])) + else: + include_state[include] = linenum + + # We want to ensure that headers appear in the right order: + # 1) for foo.cc, foo.h (preferred location) + # 2) c system files + # 3) cpp system files + # 4) for foo.cc, foo.h (deprecated location) + # 5) other google headers + # + # We classify each include statement as one of those 5 types + # using a number of techniques. The include_state object keeps + # track of the highest type seen, and complains if we see a + # lower type after that. + error_message = include_state.CheckNextIncludeOrder( + _ClassifyInclude(fileinfo, include, is_system)) + if error_message: + error(filename, linenum, 'build/include_order', 4, + '%s. Should be: %s.h, c system, c++ system, other.' % + (error_message, fileinfo.BaseName())) + canonical_include = include_state.CanonicalizeAlphabeticalOrder(include) + if not include_state.IsInAlphabeticalOrder( + clean_lines, linenum, canonical_include): + error(filename, linenum, 'build/include_alpha', 4, + 'Include "%s" not in alphabetical order' % include) + include_state.SetLastHeader(canonical_include) + + # Look for any of the stream classes that are part of standard C++. + match = _RE_PATTERN_INCLUDE.match(line) + if match: + include = match.group(2) + if Match(r'(f|ind|io|i|o|parse|pf|stdio|str|)?stream$', include): + # Many unit tests use cout, so we exempt them. + if not _IsTestFilename(filename): + # Suggest a different header for ostream + if include == 'ostream': + error(filename, linenum, 'readability/streams', 3, + 'For logging, include "base/logging.h" instead of .') + else: + error(filename, linenum, 'readability/streams', 3, + 'Streams are highly discouraged.') + + +def _GetTextInside(text, start_pattern): + r"""Retrieves all the text between matching open and close parentheses. + + Given a string of lines and a regular expression string, retrieve all the text + following the expression and between opening punctuation symbols like + (, [, or {, and the matching close-punctuation symbol. This properly nested + occurrences of the punctuations, so for the text like + printf(a(), b(c())); + a call to _GetTextInside(text, r'printf\(') will return 'a(), b(c())'. + start_pattern must match string having an open punctuation symbol at the end. + + Args: + text: The lines to extract text. Its comments and strings must be elided. + It can be single line and can span multiple lines. + start_pattern: The regexp string indicating where to start extracting + the text. + Returns: + The extracted text. + None if either the opening string or ending punctuation could not be found. + """ + # TODO(unknown): Audit cpplint.py to see what places could be profitably + # rewritten to use _GetTextInside (and use inferior regexp matching today). + + # Give opening punctuations to get the matching close-punctuations. + matching_punctuation = {'(': ')', '{': '}', '[': ']'} + closing_punctuation = set(matching_punctuation.itervalues()) + + # Find the position to start extracting text. + match = re.search(start_pattern, text, re.M) + if not match: # start_pattern not found in text. + return None + start_position = match.end(0) + + assert start_position > 0, ( + 'start_pattern must ends with an opening punctuation.') + assert text[start_position - 1] in matching_punctuation, ( + 'start_pattern must ends with an opening punctuation.') + # Stack of closing punctuations we expect to have in text after position. + punctuation_stack = [matching_punctuation[text[start_position - 1]]] + position = start_position + while punctuation_stack and position < len(text): + if text[position] == punctuation_stack[-1]: + punctuation_stack.pop() + elif text[position] in closing_punctuation: + # A closing punctuation without matching opening punctuations. + return None + elif text[position] in matching_punctuation: + punctuation_stack.append(matching_punctuation[text[position]]) + position += 1 + if punctuation_stack: + # Opening punctuations left without matching close-punctuations. + return None + # punctuations match. + return text[start_position:position - 1] + + +# Patterns for matching call-by-reference parameters. +# +# Supports nested templates up to 2 levels deep using this messy pattern: +# < (?: < (?: < [^<>]* +# > +# | [^<>] )* +# > +# | [^<>] )* +# > +_RE_PATTERN_IDENT = r'[_a-zA-Z]\w*' # =~ [[:alpha:]][[:alnum:]]* +_RE_PATTERN_TYPE = ( + r'(?:const\s+)?(?:typename\s+|class\s+|struct\s+|union\s+|enum\s+)?' + r'(?:\w|' + r'\s*<(?:<(?:<[^<>]*>|[^<>])*>|[^<>])*>|' + r'::)+') +# A call-by-reference parameter ends with '& identifier'. +_RE_PATTERN_REF_PARAM = re.compile( + r'(' + _RE_PATTERN_TYPE + r'(?:\s*(?:\bconst\b|[*]))*\s*' + r'&\s*' + _RE_PATTERN_IDENT + r')\s*(?:=[^,()]+)?[,)]') +# A call-by-const-reference parameter either ends with 'const& identifier' +# or looks like 'const type& identifier' when 'type' is atomic. +_RE_PATTERN_CONST_REF_PARAM = ( + r'(?:.*\s*\bconst\s*&\s*' + _RE_PATTERN_IDENT + + r'|const\s+' + _RE_PATTERN_TYPE + r'\s*&\s*' + _RE_PATTERN_IDENT + r')') + + +def CheckLanguage(filename, clean_lines, linenum, file_extension, + include_state, nesting_state, error): + """Checks rules from the 'C++ language rules' section of cppguide.html. + + Some of these rules are hard to test (function overloading, using + uint32 inappropriately), but we do the best we can. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + file_extension: The extension (without the dot) of the filename. + include_state: An _IncludeState instance in which the headers are inserted. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + # If the line is empty or consists of entirely a comment, no need to + # check it. + line = clean_lines.elided[linenum] + if not line: + return + + match = _RE_PATTERN_INCLUDE.search(line) + if match: + CheckIncludeLine(filename, clean_lines, linenum, include_state, error) + return + + # Reset include state across preprocessor directives. This is meant + # to silence warnings for conditional includes. + if Match(r'^\s*#\s*(?:ifdef|elif|else|endif)\b', line): + include_state.ResetSection() + + # Make Windows paths like Unix. + fullname = os.path.abspath(filename).replace('\\', '/') + + # Perform other checks now that we are sure that this is not an include line + CheckCasts(filename, clean_lines, linenum, error) + CheckGlobalStatic(filename, clean_lines, linenum, error) + CheckPrintf(filename, clean_lines, linenum, error) + + if file_extension == 'h': + # TODO(unknown): check that 1-arg constructors are explicit. + # How to tell it's a constructor? + # (handled in CheckForNonStandardConstructs for now) + # TODO(unknown): check that classes have DISALLOW_EVIL_CONSTRUCTORS + # (level 1 error) + pass + + # Check if people are using the verboten C basic types. The only exception + # we regularly allow is "unsigned short port" for port. + if Search(r'\bshort port\b', line): + if not Search(r'\bunsigned short port\b', line): + error(filename, linenum, 'runtime/int', 4, + 'Use "unsigned short" for ports, not "short"') + else: + match = Search(r'\b(short|long(?! +double)|long long)\b', line) + if match: + error(filename, linenum, 'runtime/int', 4, + 'Use int16/int64/etc, rather than the C type %s' % match.group(1)) + + # Check if some verboten operator overloading is going on + # TODO(unknown): catch out-of-line unary operator&: + # class X {}; + # int operator&(const X& x) { return 42; } // unary operator& + # The trick is it's hard to tell apart from binary operator&: + # class Y { int operator&(const Y& x) { return 23; } }; // binary operator& + if Search(r'\boperator\s*&\s*\(\s*\)', line): + error(filename, linenum, 'runtime/operator', 4, + 'Unary operator& is dangerous. Do not use it.') + + # Check for suspicious usage of "if" like + # } if (a == b) { + if Search(r'\}\s*if\s*\(', line): + error(filename, linenum, 'readability/braces', 4, + 'Did you mean "else if"? If not, start a new line for "if".') + + # Check for potential format string bugs like printf(foo). + # We constrain the pattern not to pick things like DocidForPrintf(foo). + # Not perfect but it can catch printf(foo.c_str()) and printf(foo->c_str()) + # TODO(unknown): Catch the following case. Need to change the calling + # convention of the whole function to process multiple line to handle it. + # printf( + # boy_this_is_a_really_long_variable_that_cannot_fit_on_the_prev_line); + printf_args = _GetTextInside(line, r'(?i)\b(string)?printf\s*\(') + if printf_args: + match = Match(r'([\w.\->()]+)$', printf_args) + if match and match.group(1) != '__VA_ARGS__': + function_name = re.search(r'\b((?:string)?printf)\s*\(', + line, re.I).group(1) + error(filename, linenum, 'runtime/printf', 4, + 'Potential format string bug. Do %s("%%s", %s) instead.' + % (function_name, match.group(1))) + + # Check for potential memset bugs like memset(buf, sizeof(buf), 0). + match = Search(r'memset\s*\(([^,]*),\s*([^,]*),\s*0\s*\)', line) + if match and not Match(r"^''|-?[0-9]+|0x[0-9A-Fa-f]$", match.group(2)): + error(filename, linenum, 'runtime/memset', 4, + 'Did you mean "memset(%s, 0, %s)"?' + % (match.group(1), match.group(2))) + + if Search(r'\busing namespace\b', line): + error(filename, linenum, 'build/namespaces', 5, + 'Do not use namespace using-directives. ' + 'Use using-declarations instead.') + + # Detect variable-length arrays. + match = Match(r'\s*(.+::)?(\w+) [a-z]\w*\[(.+)];', line) + if (match and match.group(2) != 'return' and match.group(2) != 'delete' and + match.group(3).find(']') == -1): + # Split the size using space and arithmetic operators as delimiters. + # If any of the resulting tokens are not compile time constants then + # report the error. + tokens = re.split(r'\s|\+|\-|\*|\/|<<|>>]', match.group(3)) + is_const = True + skip_next = False + for tok in tokens: + if skip_next: + skip_next = False + continue + + if Search(r'sizeof\(.+\)', tok): continue + if Search(r'arraysize\(\w+\)', tok): continue + + tok = tok.lstrip('(') + tok = tok.rstrip(')') + if not tok: continue + if Match(r'\d+', tok): continue + if Match(r'0[xX][0-9a-fA-F]+', tok): continue + if Match(r'k[A-Z0-9]\w*', tok): continue + if Match(r'(.+::)?k[A-Z0-9]\w*', tok): continue + if Match(r'(.+::)?[A-Z][A-Z0-9_]*', tok): continue + # A catch all for tricky sizeof cases, including 'sizeof expression', + # 'sizeof(*type)', 'sizeof(const type)', 'sizeof(struct StructName)' + # requires skipping the next token because we split on ' ' and '*'. + if tok.startswith('sizeof'): + skip_next = True + continue + is_const = False + break + if not is_const: + error(filename, linenum, 'runtime/arrays', 1, + 'Do not use variable-length arrays. Use an appropriately named ' + "('k' followed by CamelCase) compile-time constant for the size.") + + # If DISALLOW_EVIL_CONSTRUCTORS, DISALLOW_COPY_AND_ASSIGN, or + # DISALLOW_IMPLICIT_CONSTRUCTORS is present, then it should be the last thing + # in the class declaration. + match = Match( + (r'\s*' + r'(DISALLOW_(EVIL_CONSTRUCTORS|COPY_AND_ASSIGN|IMPLICIT_CONSTRUCTORS))' + r'\(.*\);$'), + line) + if match and linenum + 1 < clean_lines.NumLines(): + next_line = clean_lines.elided[linenum + 1] + # We allow some, but not all, declarations of variables to be present + # in the statement that defines the class. The [\w\*,\s]* fragment of + # the regular expression below allows users to declare instances of + # the class or pointers to instances, but not less common types such + # as function pointers or arrays. It's a tradeoff between allowing + # reasonable code and avoiding trying to parse more C++ using regexps. + if not Search(r'^\s*}[\w\*,\s]*;', next_line): + error(filename, linenum, 'readability/constructors', 3, + match.group(1) + ' should be the last thing in the class') + + # Check for use of unnamed namespaces in header files. Registration + # macros are typically OK, so we allow use of "namespace {" on lines + # that end with backslashes. + if (file_extension == 'h' + and Search(r'\bnamespace\s*{', line) + and line[-1] != '\\'): + error(filename, linenum, 'build/namespaces', 4, + 'Do not use unnamed namespaces in header files. See ' + 'http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Namespaces' + ' for more information.') + + +def CheckGlobalStatic(filename, clean_lines, linenum, error): + """Check for unsafe global or static objects. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Check for people declaring static/global STL strings at the top level. + # This is dangerous because the C++ language does not guarantee that + # globals with constructors are initialized before the first access. + match = Match( + r'((?:|static +)(?:|const +))string +([a-zA-Z0-9_:]+)\b(.*)', + line) + # Remove false positives: + # - String pointers (as opposed to values). + # string *pointer + # const string *pointer + # string const *pointer + # string *const pointer + # + # - Functions and template specializations. + # string Function(... + # string Class::Method(... + # + # - Operators. These are matched separately because operator names + # cross non-word boundaries, and trying to match both operators + # and functions at the same time would decrease accuracy of + # matching identifiers. + # string Class::operator*() + if (match and + not Search(r'\bstring\b(\s+const)?\s*\*\s*(const\s+)?\w', line) and + not Search(r'\boperator\W', line) and + not Match(r'\s*(<.*>)?(::[a-zA-Z0-9_]+)?\s*\(([^"]|$)', match.group(3))): + error(filename, linenum, 'runtime/string', 4, + 'For a static/global string constant, use a C style string instead: ' + '"%schar %s[]".' % + (match.group(1), match.group(2))) + + if Search(r'\b([A-Za-z0-9_]*_)\(\1\)', line): + error(filename, linenum, 'runtime/init', 4, + 'You seem to be initializing a member variable with itself.') + + +def CheckPrintf(filename, clean_lines, linenum, error): + """Check for printf related issues. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # When snprintf is used, the second argument shouldn't be a literal. + match = Search(r'snprintf\s*\(([^,]*),\s*([0-9]*)\s*,', line) + if match and match.group(2) != '0': + # If 2nd arg is zero, snprintf is used to calculate size. + error(filename, linenum, 'runtime/printf', 3, + 'If you can, use sizeof(%s) instead of %s as the 2nd arg ' + 'to snprintf.' % (match.group(1), match.group(2))) + + # Check if some verboten C functions are being used. + if Search(r'\bsprintf\b', line): + error(filename, linenum, 'runtime/printf', 5, + 'Never use sprintf. Use snprintf instead.') + match = Search(r'\b(strcpy|strcat)\b', line) + if match: + error(filename, linenum, 'runtime/printf', 4, + 'Almost always, snprintf is better than %s' % match.group(1)) + + +def IsDerivedFunction(clean_lines, linenum): + """Check if current line contains an inherited function. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + Returns: + True if current line contains a function with "override" + virt-specifier. + """ + # Look for leftmost opening parenthesis on current line + opening_paren = clean_lines.elided[linenum].find('(') + if opening_paren < 0: return False + + # Look for "override" after the matching closing parenthesis + line, _, closing_paren = CloseExpression(clean_lines, linenum, opening_paren) + return closing_paren >= 0 and Search(r'\boverride\b', line[closing_paren:]) + + +def IsInitializerList(clean_lines, linenum): + """Check if current line is inside constructor initializer list. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + Returns: + True if current line appears to be inside constructor initializer + list, False otherwise. + """ + for i in xrange(linenum, 1, -1): + line = clean_lines.elided[i] + if i == linenum: + remove_function_body = Match(r'^(.*)\{\s*$', line) + if remove_function_body: + line = remove_function_body.group(1) + + if Search(r'\s:\s*\w+[({]', line): + # A lone colon tend to indicate the start of a constructor + # initializer list. It could also be a ternary operator, which + # also tend to appear in constructor initializer lists as + # opposed to parameter lists. + return True + if Search(r'\}\s*,\s*$', line): + # A closing brace followed by a comma is probably the end of a + # brace-initialized member in constructor initializer list. + return True + if Search(r'[{};]\s*$', line): + # Found one of the following: + # - A closing brace or semicolon, probably the end of the previous + # function. + # - An opening brace, probably the start of current class or namespace. + # + # Current line is probably not inside an initializer list since + # we saw one of those things without seeing the starting colon. + return False + + # Got to the beginning of the file without seeing the start of + # constructor initializer list. + return False + + +def CheckForNonConstReference(filename, clean_lines, linenum, + nesting_state, error): + """Check for non-const references. + + Separate from CheckLanguage since it scans backwards from current + line, instead of scanning forward. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + # Do nothing if there is no '&' on current line. + line = clean_lines.elided[linenum] + if '&' not in line: + return + + # If a function is inherited, current function doesn't have much of + # a choice, so any non-const references should not be blamed on + # derived function. + if IsDerivedFunction(clean_lines, linenum): + return + + # Long type names may be broken across multiple lines, usually in one + # of these forms: + # LongType + # ::LongTypeContinued &identifier + # LongType:: + # LongTypeContinued &identifier + # LongType< + # ...>::LongTypeContinued &identifier + # + # If we detected a type split across two lines, join the previous + # line to current line so that we can match const references + # accordingly. + # + # Note that this only scans back one line, since scanning back + # arbitrary number of lines would be expensive. If you have a type + # that spans more than 2 lines, please use a typedef. + if linenum > 1: + previous = None + if Match(r'\s*::(?:[\w<>]|::)+\s*&\s*\S', line): + # previous_line\n + ::current_line + previous = Search(r'\b((?:const\s*)?(?:[\w<>]|::)+[\w<>])\s*$', + clean_lines.elided[linenum - 1]) + elif Match(r'\s*[a-zA-Z_]([\w<>]|::)+\s*&\s*\S', line): + # previous_line::\n + current_line + previous = Search(r'\b((?:const\s*)?(?:[\w<>]|::)+::)\s*$', + clean_lines.elided[linenum - 1]) + if previous: + line = previous.group(1) + line.lstrip() + else: + # Check for templated parameter that is split across multiple lines + endpos = line.rfind('>') + if endpos > -1: + (_, startline, startpos) = ReverseCloseExpression( + clean_lines, linenum, endpos) + if startpos > -1 and startline < linenum: + # Found the matching < on an earlier line, collect all + # pieces up to current line. + line = '' + for i in xrange(startline, linenum + 1): + line += clean_lines.elided[i].strip() + + # Check for non-const references in function parameters. A single '&' may + # found in the following places: + # inside expression: binary & for bitwise AND + # inside expression: unary & for taking the address of something + # inside declarators: reference parameter + # We will exclude the first two cases by checking that we are not inside a + # function body, including one that was just introduced by a trailing '{'. + # TODO(unknown): Doesn't account for 'catch(Exception& e)' [rare]. + if (nesting_state.previous_stack_top and + not (isinstance(nesting_state.previous_stack_top, _ClassInfo) or + isinstance(nesting_state.previous_stack_top, _NamespaceInfo))): + # Not at toplevel, not within a class, and not within a namespace + return + + # Avoid preprocessors + if Search(r'\\\s*$', line): + return + + # Avoid constructor initializer lists + if IsInitializerList(clean_lines, linenum): + return + + # We allow non-const references in a few standard places, like functions + # called "swap()" or iostream operators like "<<" or ">>". Do not check + # those function parameters. + # + # We also accept & in static_assert, which looks like a function but + # it's actually a declaration expression. + whitelisted_functions = (r'(?:[sS]wap(?:<\w:+>)?|' + r'operator\s*[<>][<>]|' + r'static_assert|COMPILE_ASSERT' + r')\s*\(') + if Search(whitelisted_functions, line): + return + elif not Search(r'\S+\([^)]*$', line): + # Don't see a whitelisted function on this line. Actually we + # didn't see any function name on this line, so this is likely a + # multi-line parameter list. Try a bit harder to catch this case. + for i in xrange(2): + if (linenum > i and + Search(whitelisted_functions, clean_lines.elided[linenum - i - 1])): + return + + decls = ReplaceAll(r'{[^}]*}', ' ', line) # exclude function body + for parameter in re.findall(_RE_PATTERN_REF_PARAM, decls): + if not Match(_RE_PATTERN_CONST_REF_PARAM, parameter): + error(filename, linenum, 'runtime/references', 2, + 'Is this a non-const reference? ' + 'If so, make const or use a pointer: ' + + ReplaceAll(' *<', '<', parameter)) + + +def CheckCasts(filename, clean_lines, linenum, error): + """Various cast related checks. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Check to see if they're using an conversion function cast. + # I just try to capture the most common basic types, though there are more. + # Parameterless conversion functions, such as bool(), are allowed as they are + # probably a member operator declaration or default constructor. + match = Search( + r'(\bnew\s+|\S<\s*(?:const\s+)?)?\b' + r'(int|float|double|bool|char|int32|uint32|int64|uint64)' + r'(\([^)].*)', line) + expecting_function = ExpectingFunctionArgs(clean_lines, linenum) + if match and not expecting_function: + matched_type = match.group(2) + + # matched_new_or_template is used to silence two false positives: + # - New operators + # - Template arguments with function types + # + # For template arguments, we match on types immediately following + # an opening bracket without any spaces. This is a fast way to + # silence the common case where the function type is the first + # template argument. False negative with less-than comparison is + # avoided because those operators are usually followed by a space. + # + # function // bracket + no space = false positive + # value < double(42) // bracket + space = true positive + matched_new_or_template = match.group(1) + + # Other things to ignore: + # - Function pointers + # - Casts to pointer types + # - Placement new + # - Alias declarations + matched_funcptr = match.group(3) + if (matched_new_or_template is None and + not (matched_funcptr and + (Match(r'\((?:[^() ]+::\s*\*\s*)?[^() ]+\)\s*\(', + matched_funcptr) or + matched_funcptr.startswith('(*)'))) and + not Match(r'\s*using\s+\S+\s*=\s*' + matched_type, line) and + not Search(r'new\(\S+\)\s*' + matched_type, line)): + error(filename, linenum, 'readability/casting', 4, + 'Using deprecated casting style. ' + 'Use static_cast<%s>(...) instead' % + matched_type) + + if not expecting_function: + CheckCStyleCast(filename, linenum, line, clean_lines.raw_lines[linenum], + 'static_cast', + r'\((int|float|double|bool|char|u?int(16|32|64))\)', error) + + # This doesn't catch all cases. Consider (const char * const)"hello". + # + # (char *) "foo" should always be a const_cast (reinterpret_cast won't + # compile). + if CheckCStyleCast(filename, linenum, line, clean_lines.raw_lines[linenum], + 'const_cast', r'\((char\s?\*+\s?)\)\s*"', error): + pass + else: + # Check pointer casts for other than string constants + CheckCStyleCast(filename, linenum, line, clean_lines.raw_lines[linenum], + 'reinterpret_cast', r'\((\w+\s?\*+\s?)\)', error) + + # In addition, we look for people taking the address of a cast. This + # is dangerous -- casts can assign to temporaries, so the pointer doesn't + # point where you think. + match = Search( + r'(?:&\(([^)]+)\)[\w(])|' + r'(?:&(static|dynamic|down|reinterpret)_cast\b)', line) + if match and match.group(1) != '*': + # Try a better error message when the & is bound to something + # dereferenced by the casted pointer, as opposed to the casted + # pointer itself. + parenthesis_error = False + match = Match(r'^(.*&(?:static|dynamic|down|reinterpret)_cast\b)<', line) + if match: + _, y1, x1 = CloseExpression(clean_lines, linenum, len(match.group(1))) + if x1 >= 0 and clean_lines.elided[y1][x1] == '(': + _, y2, x2 = CloseExpression(clean_lines, y1, x1) + if x2 >= 0: + extended_line = clean_lines.elided[y2][x2:] + if y2 < clean_lines.NumLines() - 1: + extended_line += clean_lines.elided[y2 + 1] + if Match(r'\s*(?:->|\[)', extended_line): + parenthesis_error = True + + if parenthesis_error: + error(filename, linenum, 'readability/casting', 4, + ('Are you taking an address of something dereferenced ' + 'from a cast? Wrapping the dereferenced expression in ' + 'parentheses will make the binding more obvious')) + else: + error(filename, linenum, 'runtime/casting', 4, + ('Are you taking an address of a cast? ' + 'This is dangerous: could be a temp var. ' + 'Take the address before doing the cast, rather than after')) + + +def CheckCStyleCast(filename, linenum, line, raw_line, cast_type, pattern, + error): + """Checks for a C-style cast by looking for the pattern. + + Args: + filename: The name of the current file. + linenum: The number of the line to check. + line: The line of code to check. + raw_line: The raw line of code to check, with comments. + cast_type: The string for the C++ cast to recommend. This is either + reinterpret_cast, static_cast, or const_cast, depending. + pattern: The regular expression used to find C-style casts. + error: The function to call with any errors found. + + Returns: + True if an error was emitted. + False otherwise. + """ + match = Search(pattern, line) + if not match: + return False + + # Exclude lines with keywords that tend to look like casts, and also + # macros which are generally troublesome. + if Match(r'.*\b(?:sizeof|alignof|alignas|[A-Z_]+)\s*$', + line[0:match.start(1) - 1]): + return False + + # operator++(int) and operator--(int) + if (line[0:match.start(1) - 1].endswith(' operator++') or + line[0:match.start(1) - 1].endswith(' operator--')): + return False + + # A single unnamed argument for a function tends to look like old + # style cast. If we see those, don't issue warnings for deprecated + # casts, instead issue warnings for unnamed arguments where + # appropriate. + # + # These are things that we want warnings for, since the style guide + # explicitly require all parameters to be named: + # Function(int); + # Function(int) { + # ConstMember(int) const; + # ConstMember(int) const { + # ExceptionMember(int) throw (...); + # ExceptionMember(int) throw (...) { + # PureVirtual(int) = 0; + # + # These are functions of some sort, where the compiler would be fine + # if they had named parameters, but people often omit those + # identifiers to reduce clutter: + # (FunctionPointer)(int); + # (FunctionPointer)(int) = value; + # Function((function_pointer_arg)(int)) + # ; + # <(FunctionPointerTemplateArgument)(int)>; + remainder = line[match.end(0):] + if Match(r'^\s*(?:;|const\b|throw\b|final\b|override\b|=|>|\{|\))', + remainder): + # Looks like an unnamed parameter. + + # Don't warn on any kind of template arguments. + if Match(r'^\s*>', remainder): + return False + + # Don't warn on assignments to function pointers, but keep warnings for + # unnamed parameters to pure virtual functions. Note that this pattern + # will also pass on assignments of "0" to function pointers, but the + # preferred values for those would be "nullptr" or "NULL". + matched_zero = Match(r'^\s=\s*(\S+)\s*;', remainder) + if matched_zero and matched_zero.group(1) != '0': + return False + + # Don't warn on function pointer declarations. For this we need + # to check what came before the "(type)" string. + if Match(r'.*\)\s*$', line[0:match.start(0)]): + return False + + # Don't warn if the parameter is named with block comments, e.g.: + # Function(int /*unused_param*/); + if '/*' in raw_line: + return False + + # Passed all filters, issue warning here. + error(filename, linenum, 'readability/function', 3, + 'All parameters should be named in a function') + return True + + # At this point, all that should be left is actual casts. + error(filename, linenum, 'readability/casting', 4, + 'Using C-style cast. Use %s<%s>(...) instead' % + (cast_type, match.group(1))) + + return True + + +def ExpectingFunctionArgs(clean_lines, linenum): + """Checks whether where function type arguments are expected. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + + Returns: + True if the line at 'linenum' is inside something that expects arguments + of function types. + """ + line = clean_lines.elided[linenum] + return (Match(r'^\s*MOCK_(CONST_)?METHOD\d+(_T)?\(', line) or + (linenum >= 2 and + (Match(r'^\s*MOCK_(?:CONST_)?METHOD\d+(?:_T)?\((?:\S+,)?\s*$', + clean_lines.elided[linenum - 1]) or + Match(r'^\s*MOCK_(?:CONST_)?METHOD\d+(?:_T)?\(\s*$', + clean_lines.elided[linenum - 2]) or + Search(r'\bstd::m?function\s*\<\s*$', + clean_lines.elided[linenum - 1])))) + + +_HEADERS_CONTAINING_TEMPLATES = ( + ('', ('deque',)), + ('', ('unary_function', 'binary_function', + 'plus', 'minus', 'multiplies', 'divides', 'modulus', + 'negate', + 'equal_to', 'not_equal_to', 'greater', 'less', + 'greater_equal', 'less_equal', + 'logical_and', 'logical_or', 'logical_not', + 'unary_negate', 'not1', 'binary_negate', 'not2', + 'bind1st', 'bind2nd', + 'pointer_to_unary_function', + 'pointer_to_binary_function', + 'ptr_fun', + 'mem_fun_t', 'mem_fun', 'mem_fun1_t', 'mem_fun1_ref_t', + 'mem_fun_ref_t', + 'const_mem_fun_t', 'const_mem_fun1_t', + 'const_mem_fun_ref_t', 'const_mem_fun1_ref_t', + 'mem_fun_ref', + )), + ('', ('numeric_limits',)), + ('', ('list',)), + ('', ('map', 'multimap',)), + ('', ('allocator',)), + ('', ('queue', 'priority_queue',)), + ('', ('set', 'multiset',)), + ('', ('stack',)), + ('', ('char_traits', 'basic_string',)), + ('', ('pair',)), + ('', ('vector',)), + + # gcc extensions. + # Note: std::hash is their hash, ::hash is our hash + ('', ('hash_map', 'hash_multimap',)), + ('', ('hash_set', 'hash_multiset',)), + ('', ('slist',)), + ) + +_RE_PATTERN_STRING = re.compile(r'\bstring\b') + +_re_pattern_algorithm_header = [] +for _template in ('copy', 'max', 'min', 'min_element', 'sort', 'swap', + 'transform'): + # Match max(..., ...), max(..., ...), but not foo->max, foo.max or + # type::max(). + _re_pattern_algorithm_header.append( + (re.compile(r'[^>.]\b' + _template + r'(<.*?>)?\([^\)]'), + _template, + '')) + +_re_pattern_templates = [] +for _header, _templates in _HEADERS_CONTAINING_TEMPLATES: + for _template in _templates: + _re_pattern_templates.append( + (re.compile(r'(\<|\b)' + _template + r'\s*\<'), + _template + '<>', + _header)) + + +def FilesBelongToSameModule(filename_cc, filename_h): + """Check if these two filenames belong to the same module. + + The concept of a 'module' here is a as follows: + foo.h, foo-inl.h, foo.cc, foo_test.cc and foo_unittest.cc belong to the + same 'module' if they are in the same directory. + some/path/public/xyzzy and some/path/internal/xyzzy are also considered + to belong to the same module here. + + If the filename_cc contains a longer path than the filename_h, for example, + '/absolute/path/to/base/sysinfo.cc', and this file would include + 'base/sysinfo.h', this function also produces the prefix needed to open the + header. This is used by the caller of this function to more robustly open the + header file. We don't have access to the real include paths in this context, + so we need this guesswork here. + + Known bugs: tools/base/bar.cc and base/bar.h belong to the same module + according to this implementation. Because of this, this function gives + some false positives. This should be sufficiently rare in practice. + + Args: + filename_cc: is the path for the .cc file + filename_h: is the path for the header path + + Returns: + Tuple with a bool and a string: + bool: True if filename_cc and filename_h belong to the same module. + string: the additional prefix needed to open the header file. + """ + + if not filename_cc.endswith('.cc'): + return (False, '') + filename_cc = filename_cc[:-len('.cc')] + if filename_cc.endswith('_unittest'): + filename_cc = filename_cc[:-len('_unittest')] + elif filename_cc.endswith('_test'): + filename_cc = filename_cc[:-len('_test')] + filename_cc = filename_cc.replace('/public/', '/') + filename_cc = filename_cc.replace('/internal/', '/') + + if not filename_h.endswith('.h'): + return (False, '') + filename_h = filename_h[:-len('.h')] + if filename_h.endswith('-inl'): + filename_h = filename_h[:-len('-inl')] + filename_h = filename_h.replace('/public/', '/') + filename_h = filename_h.replace('/internal/', '/') + + files_belong_to_same_module = filename_cc.endswith(filename_h) + common_path = '' + if files_belong_to_same_module: + common_path = filename_cc[:-len(filename_h)] + return files_belong_to_same_module, common_path + + +def UpdateIncludeState(filename, include_state, io=codecs): + """Fill up the include_state with new includes found from the file. + + Args: + filename: the name of the header to read. + include_state: an _IncludeState instance in which the headers are inserted. + io: The io factory to use to read the file. Provided for testability. + + Returns: + True if a header was succesfully added. False otherwise. + """ + headerfile = None + try: + headerfile = io.open(filename, 'r', 'utf8', 'replace') + except IOError: + return False + linenum = 0 + for line in headerfile: + linenum += 1 + clean_line = CleanseComments(line) + match = _RE_PATTERN_INCLUDE.search(clean_line) + if match: + include = match.group(2) + # The value formatting is cute, but not really used right now. + # What matters here is that the key is in include_state. + include_state.setdefault(include, '%s:%d' % (filename, linenum)) + return True + + +def CheckForIncludeWhatYouUse(filename, clean_lines, include_state, error, + io=codecs): + """Reports for missing stl includes. + + This function will output warnings to make sure you are including the headers + necessary for the stl containers and functions that you use. We only give one + reason to include a header. For example, if you use both equal_to<> and + less<> in a .h file, only one (the latter in the file) of these will be + reported as a reason to include the . + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + include_state: An _IncludeState instance. + error: The function to call with any errors found. + io: The IO factory to use to read the header file. Provided for unittest + injection. + """ + required = {} # A map of header name to linenumber and the template entity. + # Example of required: { '': (1219, 'less<>') } + + for linenum in xrange(clean_lines.NumLines()): + line = clean_lines.elided[linenum] + if not line or line[0] == '#': + continue + + # String is special -- it is a non-templatized type in STL. + matched = _RE_PATTERN_STRING.search(line) + if matched: + # Don't warn about strings in non-STL namespaces: + # (We check only the first match per line; good enough.) + prefix = line[:matched.start()] + if prefix.endswith('std::') or not prefix.endswith('::'): + required[''] = (linenum, 'string') + + for pattern, template, header in _re_pattern_algorithm_header: + if pattern.search(line): + required[header] = (linenum, template) + + # The following function is just a speed up, no semantics are changed. + if not '<' in line: # Reduces the cpu time usage by skipping lines. + continue + + for pattern, template, header in _re_pattern_templates: + if pattern.search(line): + required[header] = (linenum, template) + + # The policy is that if you #include something in foo.h you don't need to + # include it again in foo.cc. Here, we will look at possible includes. + # Let's copy the include_state so it is only messed up within this function. + include_state = include_state.copy() + + # Did we find the header for this file (if any) and succesfully load it? + header_found = False + + # Use the absolute path so that matching works properly. + abs_filename = FileInfo(filename).FullName() + + # For Emacs's flymake. + # If cpplint is invoked from Emacs's flymake, a temporary file is generated + # by flymake and that file name might end with '_flymake.cc'. In that case, + # restore original file name here so that the corresponding header file can be + # found. + # e.g. If the file name is 'foo_flymake.cc', we should search for 'foo.h' + # instead of 'foo_flymake.h' + abs_filename = re.sub(r'_flymake\.cc$', '.cc', abs_filename) + + # include_state is modified during iteration, so we iterate over a copy of + # the keys. + header_keys = include_state.keys() + for header in header_keys: + (same_module, common_path) = FilesBelongToSameModule(abs_filename, header) + fullpath = common_path + header + if same_module and UpdateIncludeState(fullpath, include_state, io): + header_found = True + + # If we can't find the header file for a .cc, assume it's because we don't + # know where to look. In that case we'll give up as we're not sure they + # didn't include it in the .h file. + # TODO(unknown): Do a better job of finding .h files so we are confident that + # not having the .h file means there isn't one. + if filename.endswith('.cc') and not header_found: + return + + # All the lines have been processed, report the errors found. + for required_header_unstripped in required: + template = required[required_header_unstripped][1] + if required_header_unstripped.strip('<>"') not in include_state: + error(filename, required[required_header_unstripped][0], + 'build/include_what_you_use', 4, + 'Add #include ' + required_header_unstripped + ' for ' + template) + + +_RE_PATTERN_EXPLICIT_MAKEPAIR = re.compile(r'\bmake_pair\s*<') + + +def CheckMakePairUsesDeduction(filename, clean_lines, linenum, error): + """Check that make_pair's template arguments are deduced. + + G++ 4.6 in C++11 mode fails badly if make_pair's template arguments are + specified explicitly, and such use isn't intended in any case. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + match = _RE_PATTERN_EXPLICIT_MAKEPAIR.search(line) + if match: + error(filename, linenum, 'build/explicit_make_pair', + 4, # 4 = high confidence + 'For C++11-compatibility, omit template arguments from make_pair' + ' OR use pair directly OR if appropriate, construct a pair directly') +def CheckDefaultLambdaCaptures(filename, clean_lines, linenum, error): + """Check that default lambda captures are not used. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # A lambda introducer specifies a default capture if it starts with "[=" + # or if it starts with "[&" _not_ followed by an identifier. + match = Match(r'^(.*)\[\s*(?:=|&[^\w])', line) + if match: + # Found a potential error, check what comes after the lambda-introducer. + # If it's not open parenthesis (for lambda-declarator) or open brace + # (for compound-statement), it's not a lambda. + line, _, pos = CloseExpression(clean_lines, linenum, len(match.group(1))) + if pos >= 0 and Match(r'^\s*[{(]', line[pos:]): + error(filename, linenum, 'build/c++11', + 4, # 4 = high confidence + 'Default lambda captures are an unapproved C++ feature.') + + + + +def ProcessLine(filename, file_extension, clean_lines, line, + include_state, function_state, nesting_state, error, + extra_check_functions=[]): + """Processes a single line in the file. + + Args: + filename: Filename of the file that is being processed. + file_extension: The extension (dot not included) of the file. + clean_lines: An array of strings, each representing a line of the file, + with comments stripped. + line: Number of line being processed. + include_state: An _IncludeState instance in which the headers are inserted. + function_state: A _FunctionState instance which counts function lines, etc. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: A callable to which errors are reported, which takes 4 arguments: + filename, line number, error level, and message + extra_check_functions: An array of additional check functions that will be + run on each source line. Each function takes 4 + arguments: filename, clean_lines, line, error + """ + raw_lines = clean_lines.raw_lines + ParseNolintSuppressions(filename, raw_lines[line], line, error) + nesting_state.Update(filename, clean_lines, line, error) + if nesting_state.InAsmBlock(): return + CheckForFunctionLengths(filename, clean_lines, line, function_state, error) + CheckForMultilineCommentsAndStrings(filename, clean_lines, line, error) + CheckStyle(filename, clean_lines, line, file_extension, nesting_state, error) + CheckLanguage(filename, clean_lines, line, file_extension, include_state, + nesting_state, error) + CheckForNonConstReference(filename, clean_lines, line, nesting_state, error) + CheckForNonStandardConstructs(filename, clean_lines, line, + nesting_state, error) + CheckVlogArguments(filename, clean_lines, line, error) + CheckPosixThreading(filename, clean_lines, line, error) + CheckInvalidIncrement(filename, clean_lines, line, error) + CheckMakePairUsesDeduction(filename, clean_lines, line, error) + CheckDefaultLambdaCaptures(filename, clean_lines, line, error) + for check_fn in extra_check_functions: + check_fn(filename, clean_lines, line, error) + +def FlagCxx11Features(filename, clean_lines, linenum, error): + """Flag those c++11 features that we only allow in certain places. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Flag unapproved C++11 headers. + include = Match(r'\s*#\s*include\s+[<"]([^<"]+)[">]', line) + if include and include.group(1) in ('cfenv', + 'condition_variable', + 'fenv.h', + 'future', + 'mutex', + 'thread', + 'chrono', + 'ratio', + 'regex', + 'system_error', + ): + error(filename, linenum, 'build/c++11', 5, + ('<%s> is an unapproved C++11 header.') % include.group(1)) + + # The only place where we need to worry about C++11 keywords and library + # features in preprocessor directives is in macro definitions. + if Match(r'\s*#', line) and not Match(r'\s*#\s*define\b', line): return + + # These are classes and free functions. The classes are always + # mentioned as std::*, but we only catch the free functions if + # they're not found by ADL. They're alphabetical by header. + for top_name in ( + # type_traits + 'alignment_of', + 'aligned_union', + + # utility + 'forward', + ): + if Search(r'\bstd::%s\b' % top_name, line): + error(filename, linenum, 'build/c++11', 5, + ('std::%s is an unapproved C++11 class or function. Send c-style ' + 'an example of where it would make your code more readable, and ' + 'they may let you use it.') % top_name) + + +def ProcessFileData(filename, file_extension, lines, error, + extra_check_functions=[]): + """Performs lint checks and reports any errors to the given error function. + + Args: + filename: Filename of the file that is being processed. + file_extension: The extension (dot not included) of the file. + lines: An array of strings, each representing a line of the file, with the + last element being empty if the file is terminated with a newline. + error: A callable to which errors are reported, which takes 4 arguments: + filename, line number, error level, and message + extra_check_functions: An array of additional check functions that will be + run on each source line. Each function takes 4 + arguments: filename, clean_lines, line, error + """ + lines = (['// marker so line numbers and indices both start at 1'] + lines + + ['// marker so line numbers end in a known way']) + + include_state = _IncludeState() + function_state = _FunctionState() + nesting_state = NestingState() + + ResetNolintSuppressions() + + CheckForCopyright(filename, lines, error) + + if file_extension == 'h': + CheckForHeaderGuard(filename, lines, error) + + RemoveMultiLineComments(filename, lines, error) + clean_lines = CleansedLines(lines) + for line in xrange(clean_lines.NumLines()): + ProcessLine(filename, file_extension, clean_lines, line, + include_state, function_state, nesting_state, error, + extra_check_functions) + FlagCxx11Features(filename, clean_lines, line, error) + nesting_state.CheckCompletedBlocks(filename, error) + + CheckForIncludeWhatYouUse(filename, clean_lines, include_state, error) + + # We check here rather than inside ProcessLine so that we see raw + # lines rather than "cleaned" lines. + CheckForBadCharacters(filename, lines, error) + + CheckForNewlineAtEOF(filename, lines, error) + + +def ProcessFile(filename, vlevel, extra_check_functions=[]): + """Does google-lint on a single file. + + Args: + filename: The name of the file to parse. + + vlevel: The level of errors to report. Every error of confidence + >= verbose_level will be reported. 0 is a good default. + + extra_check_functions: An array of additional check functions that will be + run on each source line. Each function takes 4 + arguments: filename, clean_lines, line, error + """ + + _SetVerboseLevel(vlevel) + + lf_lines = [] + crlf_lines = [] + try: + # Support the UNIX convention of using "-" for stdin. Note that + # we are not opening the file with universal newline support + # (which codecs doesn't support anyway), so the resulting lines do + # contain trailing '\r' characters if we are reading a file that + # has CRLF endings. + # If after the split a trailing '\r' is present, it is removed + # below. + if filename == '-': + lines = codecs.StreamReaderWriter(sys.stdin, + codecs.getreader('utf8'), + codecs.getwriter('utf8'), + 'replace').read().split('\n') + else: + lines = codecs.open(filename, 'r', 'utf8', 'replace').read().split('\n') + + # Remove trailing '\r'. + # The -1 accounts for the extra trailing blank line we get from split() + for linenum in range(len(lines) - 1): + if lines[linenum].endswith('\r'): + lines[linenum] = lines[linenum].rstrip('\r') + crlf_lines.append(linenum + 1) + else: + lf_lines.append(linenum + 1) + + except IOError: + sys.stderr.write( + "Skipping input '%s': Can't open for reading\n" % filename) + return + + # Note, if no dot is found, this will give the entire filename as the ext. + file_extension = filename[filename.rfind('.') + 1:] + + # When reading from stdin, the extension is unknown, so no cpplint tests + # should rely on the extension. + if filename != '-' and file_extension not in _valid_extensions: + sys.stderr.write('Ignoring %s; not a valid file name ' + '(%s)\n' % (filename, ', '.join(_valid_extensions))) + else: + ProcessFileData(filename, file_extension, lines, Error, + extra_check_functions) + + # If end-of-line sequences are a mix of LF and CR-LF, issue + # warnings on the lines with CR. + # + # Don't issue any warnings if all lines are uniformly LF or CR-LF, + # since critique can handle these just fine, and the style guide + # doesn't dictate a particular end of line sequence. + # + # We can't depend on os.linesep to determine what the desired + # end-of-line sequence should be, since that will return the + # server-side end-of-line sequence. + if lf_lines and crlf_lines: + # Warn on every line with CR. An alternative approach might be to + # check whether the file is mostly CRLF or just LF, and warn on the + # minority, we bias toward LF here since most tools prefer LF. + for linenum in crlf_lines: + Error(filename, linenum, 'whitespace/newline', 1, + 'Unexpected \\r (^M) found; better to use only \\n') + + sys.stderr.write('Done processing %s\n' % filename) + + +def PrintUsage(message): + """Prints a brief usage string and exits, optionally with an error message. + + Args: + message: The optional error message. + """ + sys.stderr.write(_USAGE) + if message: + sys.exit('\nFATAL ERROR: ' + message) + else: + sys.exit(1) + + +def PrintCategories(): + """Prints a list of all the error-categories used by error messages. + + These are the categories used to filter messages via --filter. + """ + sys.stderr.write(''.join(' %s\n' % cat for cat in _ERROR_CATEGORIES)) + sys.exit(0) + + +def ParseArguments(args): + """Parses the command line arguments. + + This may set the output format and verbosity level as side-effects. + + Args: + args: The command line arguments: + + Returns: + The list of filenames to lint. + """ + try: + (opts, filenames) = getopt.getopt(args, '', ['help', 'output=', 'verbose=', + 'counting=', + 'filter=', + 'root=', + 'linelength=', + 'extensions=']) + except getopt.GetoptError: + PrintUsage('Invalid arguments.') + + verbosity = _VerboseLevel() + output_format = _OutputFormat() + filters = '' + counting_style = '' + + for (opt, val) in opts: + if opt == '--help': + PrintUsage(None) + elif opt == '--output': + if val not in ('emacs', 'vs7', 'eclipse'): + PrintUsage('The only allowed output formats are emacs, vs7 and eclipse.') + output_format = val + elif opt == '--verbose': + verbosity = int(val) + elif opt == '--filter': + filters = val + if not filters: + PrintCategories() + elif opt == '--counting': + if val not in ('total', 'toplevel', 'detailed'): + PrintUsage('Valid counting options are total, toplevel, and detailed') + counting_style = val + elif opt == '--root': + global _root + _root = val + elif opt == '--linelength': + global _line_length + try: + _line_length = int(val) + except ValueError: + PrintUsage('Line length must be digits.') + elif opt == '--extensions': + global _valid_extensions + try: + _valid_extensions = set(val.split(',')) + except ValueError: + PrintUsage('Extensions must be comma seperated list.') + + if not filenames: + PrintUsage('No files were specified.') + + _SetOutputFormat(output_format) + _SetVerboseLevel(verbosity) + _SetFilters(filters) + _SetCountingStyle(counting_style) + + return filenames + + +def main(): + filenames = ParseArguments(sys.argv[1:]) + + # Change stderr to write with replacement characters so we don't die + # if we try to print something containing non-ASCII characters. + sys.stderr = codecs.StreamReaderWriter(sys.stderr, + codecs.getreader('utf8'), + codecs.getwriter('utf8'), + 'replace') + + _cpplint_state.ResetErrorCounts() + for filename in filenames: + ProcessFile(filename, _cpplint_state.verbose_level) + _cpplint_state.PrintErrorCounts() + + sys.exit(_cpplint_state.error_count > 0) + + +if __name__ == '__main__': + main() diff --git a/third_party/gyp b/third_party/gyp index 96c481840..32ca1cd8e 160000 --- a/third_party/gyp +++ b/third_party/gyp @@ -1 +1 @@ -Subproject commit 96c481840d532630a2828132a6e8f16a01504a53 +Subproject commit 32ca1cd8e010d013a606a752fb49a603a3598071 diff --git a/third_party/gyp.patch b/third_party/gyp.patch new file mode 100644 index 000000000..5f10b609c --- /dev/null +++ b/third_party/gyp.patch @@ -0,0 +1,26 @@ +diff --git a/pylib/gyp/generator/msvs.py b/pylib/gyp/generator/msvs.py +index 05783d6..539614c 100644 +--- a/pylib/gyp/generator/msvs.py ++++ b/pylib/gyp/generator/msvs.py +@@ -1963,13 +1963,17 @@ def _AppendFiltersForMSBuild(parent_filter_name, sources, + if isinstance(source, MSVSProject.Filter): + # We have a sub-filter. Create the name of that sub-filter. + if not parent_filter_name: +- filter_name = source.name ++ if source.name == '..': ++ filter_name = '' ++ else: ++ filter_name = source.name + else: + filter_name = '%s\\%s' % (parent_filter_name, source.name) + # Add the filter to the group. +- filter_group.append( +- ['Filter', {'Include': filter_name}, +- ['UniqueIdentifier', MSVSNew.MakeGuid(source.name)]]) ++ if filter_name: ++ filter_group.append( ++ ['Filter', {'Include': filter_name}, ++ ['UniqueIdentifier', MSVSNew.MakeGuid(source.name)]]) + # Recurse and add its dependents. + _AppendFiltersForMSBuild(filter_name, source.contents, + extension_to_rule_name, diff --git a/third_party/jansson b/third_party/jansson deleted file mode 160000 index 4e8c4bfbd..000000000 --- a/third_party/jansson +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 4e8c4bfbd209e50cc7b13993bbd56adb9282c465 diff --git a/third_party/jansson.gypi b/third_party/jansson.gypi deleted file mode 100644 index 17559564d..000000000 --- a/third_party/jansson.gypi +++ /dev/null @@ -1,59 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'targets': [ - { - 'target_name': 'jansson', - 'type': '<(library)', - - 'direct_dependent_settings': { - 'include_dirs': [ - 'jansson/win32/', - 'jansson/src/', - ], - - 'defines': [ - ], - }, - - 'msvs_disabled_warnings': [4267], - - 'defines': [ - ], - - 'conditions': [ - ['OS != "win"', { - 'defines': [ - ], - }], - ['OS == "win"', { - 'defines': [ - ], - }], - ], - - 'include_dirs': [ - 'jansson/win32/', - 'jansson/src/', - ], - - 'sources': [ - 'jansson/win32/jansson_config.h', - 'jansson/src/dump.c', - 'jansson/src/error.c', - 'jansson/src/hashtable.c', - 'jansson/src/hashtable.h', - 'jansson/src/jansson.h', - 'jansson/src/jansson_private.h', - 'jansson/src/load.c', - 'jansson/src/memory.c', - 'jansson/src/pack_unpack.c', - 'jansson/src/strbuffer.c', - 'jansson/src/strbuffer.h', - 'jansson/src/strconv.c', - 'jansson/src/utf.c', - 'jansson/src/utf.h', - 'jansson/src/value.c', - ], - } - ] -} diff --git a/third_party/microprofile/microprofile.h b/third_party/microprofile/microprofile.h index 3e9dca24a..911593cdd 100644 --- a/third_party/microprofile/microprofile.h +++ b/third_party/microprofile/microprofile.h @@ -29,7 +29,7 @@ // Call these functions from your code: // MicroProfileOnThreadCreate // MicroProfileMouseButton -// MicroProfileMousePosition +// MicroProfileMousePosition // MicroProfileModKey // MicroProfileFlip <-- Call this once per frame // MicroProfileDraw <-- Call this once per frame @@ -88,6 +88,10 @@ #define MICROPROFILE_ENABLED 1 #endif +#include +typedef uint64_t MicroProfileToken; +typedef uint16_t MicroProfileGroupId; + #if 0 == MICROPROFILE_ENABLED #define MICROPROFILE_DECLARE(var) @@ -98,29 +102,47 @@ #define MICROPROFILE_SCOPEI(group, name, color) do{}while(0) #define MICROPROFILE_SCOPEGPU(var) do{}while(0) #define MICROPROFILE_SCOPEGPUI(group, name, color) do{}while(0) -#define MICROPROFILE_META(name, count) +#define MICROPROFILE_META_CPU(name, count) +#define MICROPROFILE_META_GPU(name, count) #define MICROPROFILE_FORCEENABLECPUGROUP(s) do{} while(0) #define MICROPROFILE_FORCEDISABLECPUGROUP(s) do{} while(0) #define MICROPROFILE_FORCEENABLEGPUGROUP(s) do{} while(0) #define MICROPROFILE_FORCEDISABLEGPUGROUP(s) do{} while(0) +#define MICROPROFILE_SCOPE_TOKEN(token) #define MicroProfileGetTime(group, name) 0.f #define MicroProfileOnThreadCreate(foo) do{}while(0) -#define MicroProfileMouseButton(foo, bar) do{}while(0) -#define MicroProfileMousePosition(foo, bar) do{}while(0) -#define MicroProfileModKey(key) do{}while(0) #define MicroProfileFlip() do{}while(0) -#define MicroProfileDraw(foo, bar) do{}while(0) -#define MicroProfileIsDrawing() 0 -#define MicroProfileToggleDisplayMode() do{}while(0) -#define MicroProfileSetDisplayMode() do{}while(0) +#define MicroProfileSetAggregateFrames(a) do{}while(0) +#define MicroProfileGetAggregateFrames() 0 +#define MicroProfileGetCurrentAggregateFrames() 0 #define MicroProfileTogglePause() do{}while(0) +#define MicroProfileToggleAllGroups() do{} while(0) #define MicroProfileDumpTimers() do{}while(0) +#define MicroProfileShutdown() do{}while(0) +#define MicroProfileSetForceEnable(a) do{} while(0) +#define MicroProfileGetForceEnable() false +#define MicroProfileSetEnableAllGroups(a) do{} while(0) +#define MicroProfileGetEnableAllGroups() false +#define MicroProfileSetForceMetaCounters(a) +#define MicroProfileGetForceMetaCounters() 0 +#define MicroProfileDumpHtml(c) do{} while(0) +#define MicroProfileWebServerPort() ((uint32_t)-1) #else #include #include +#include +#include +#include + +#ifndef MICROPROFILE_API +#define MICROPROFILE_API +#endif + +MICROPROFILE_API int64_t MicroProfileTicksPerSecondCpu(); + #if defined(__APPLE__) #include @@ -135,10 +157,10 @@ #define MP_TICK() mach_absolute_time() inline int64_t MicroProfileTicksPerSecondCpu() { - static int64_t nTicksPerSecond = 0; - if(nTicksPerSecond == 0) + static int64_t nTicksPerSecond = 0; + if(nTicksPerSecond == 0) { - mach_timebase_info_data_t sTimebaseInfo; + mach_timebase_info_data_t sTimebaseInfo; mach_timebase_info(&sTimebaseInfo); nTicksPerSecond = 1000000000ll * sTimebaseInfo.denom / sTimebaseInfo.numer; } @@ -152,7 +174,6 @@ inline int64_t MicroProfileTicksPerSecondCpu() typedef uint64_t ThreadIdType; #elif defined(_WIN32) -int64_t MicroProfileTicksPerSecondCpu(); int64_t MicroProfileGetTick(); #define MP_TICK() MicroProfileGetTick() #define MP_BREAK() __debugbreak() @@ -183,14 +204,11 @@ inline int64_t MicroProfileGetTick() typedef uint64_t ThreadIdType; #endif -#ifndef MP_GETCURRENTTHREADID +#ifndef MP_GETCURRENTTHREADID #define MP_GETCURRENTTHREADID() 0 typedef uint32_t ThreadIdType; #endif -#ifndef MICROPROFILE_API -#define MICROPROFILE_API -#endif #define MP_ASSERT(a) do{if(!(a)){MP_BREAK();} }while(0) #define MICROPROFILE_DECLARE(var) extern MicroProfileToken g_mp_##var @@ -200,54 +218,18 @@ typedef uint32_t ThreadIdType; #define MICROPROFILE_TOKEN_PASTE0(a, b) a ## b #define MICROPROFILE_TOKEN_PASTE(a, b) MICROPROFILE_TOKEN_PASTE0(a,b) #define MICROPROFILE_SCOPE(var) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var) +#define MICROPROFILE_SCOPE_TOKEN(token) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(token) #define MICROPROFILE_SCOPEI(group, name, color) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu); MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo,__LINE__)( MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__)) #define MICROPROFILE_SCOPEGPU(var) MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var) #define MICROPROFILE_SCOPEGPUI(group, name, color) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeGpu); MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(foo,__LINE__)( MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__)) #define MICROPROFILE_META_CPU(name, count) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp_meta,__LINE__) = MicroProfileGetMetaToken(name); MicroProfileMetaUpdate(MICROPROFILE_TOKEN_PASTE(g_mp_meta,__LINE__), count, MicroProfileTokenTypeCpu) #define MICROPROFILE_META_GPU(name, count) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp_meta,__LINE__) = MicroProfileGetMetaToken(name); MicroProfileMetaUpdate(MICROPROFILE_TOKEN_PASTE(g_mp_meta,__LINE__), count, MicroProfileTokenTypeGpu) -///configuration - -#ifndef MICROPROFILE_TEXT_WIDTH -#define MICROPROFILE_TEXT_WIDTH 5 -#endif - -#ifndef MICROPROFILE_TEXT_HEIGHT -#define MICROPROFILE_TEXT_HEIGHT 8 -#endif - -#ifndef MICROPROFILE_DETAILED_BAR_HEIGHT -#define MICROPROFILE_DETAILED_BAR_HEIGHT 12 -#endif - -#ifndef MICROPROFILE_DETAILED_CONTEXT_SWITCH_HEIGHT -#define MICROPROFILE_DETAILED_CONTEXT_SWITCH_HEIGHT 7 -#endif - -#ifndef MICROPROFILE_GRAPH_WIDTH -#define MICROPROFILE_GRAPH_WIDTH 256 -#endif - -#ifndef MICROPROFILE_GRAPH_HEIGHT -#define MICROPROFILE_GRAPH_HEIGHT 256 -#endif - -#ifndef MICROPROFILE_BORDER_SIZE -#define MICROPROFILE_BORDER_SIZE 1 -#endif #ifndef MICROPROFILE_USE_THREAD_NAME_CALLBACK #define MICROPROFILE_USE_THREAD_NAME_CALLBACK 0 #endif -#ifndef MICROPROFILE_DRAWCURSOR -#define MICROPROFILE_DRAWCURSOR 0 -#endif - -#ifndef MICROPROFILE_DETAILED_BAR_NAMES -#define MICROPROFILE_DETAILED_BAR_NAMES 1 -#endif - #ifndef MICROPROFILE_GPU_FRAME_DELAY #define MICROPROFILE_GPU_FRAME_DELAY 3 //must be > 0 #endif @@ -256,16 +238,8 @@ typedef uint32_t ThreadIdType; #define MICROPROFILE_PER_THREAD_BUFFER_SIZE (2048<<10) #endif -#ifndef MICROPROFILE_HELP_LEFT -#define MICROPROFILE_HELP_LEFT "Left-Click" -#endif - -#ifndef MICROPROFILE_HELP_ALT -#define MICROPROFILE_HELP_ALT "Alt-Click" -#endif - -#ifndef MICROPROFILE_HELP_MOD -#define MICROPROFILE_HELP_MOD "Mod" +#ifndef MICROPROFILE_MAX_FRAME_HISTORY +#define MICROPROFILE_MAX_FRAME_HISTORY 512 #endif #ifndef MICROPROFILE_PRINTF @@ -276,7 +250,25 @@ typedef uint32_t ThreadIdType; #define MICROPROFILE_META_MAX 8 #endif +#ifndef MICROPROFILE_WEBSERVER_PORT +#define MICROPROFILE_WEBSERVER_PORT 1338 +#endif +#ifndef MICROPROFILE_WEBSERVER +#define MICROPROFILE_WEBSERVER 1 +#endif + +#ifndef MICROPROFILE_WEBSERVER_MAXFRAMES +#define MICROPROFILE_WEBSERVER_MAXFRAMES 30 +#endif + +#ifndef MICROPROFILE_GPU_TIMERS +#define MICROPROFILE_GPU_TIMERS 1 +#endif + +#ifndef MICROPROFILE_NAME_MAX_LEN +#define MICROPROFILE_NAME_MAX_LEN 64 +#endif #define MICROPROFILE_FORCEENABLECPUGROUP(s) MicroProfileForceEnableGroup(s, MicroProfileTokenTypeCpu) #define MICROPROFILE_FORCEDISABLECPUGROUP(s) MicroProfileForceDisableGroup(s, MicroProfileTokenTypeCpu) @@ -287,9 +279,6 @@ typedef uint32_t ThreadIdType; #define MICROPROFILE_GROUP_MASK_ALL 0xffffffffffff -typedef uint64_t MicroProfileToken; -typedef uint16_t MicroProfileGroupId; - #define MICROPROFILE_INVALID_TOKEN (uint64_t)-1 enum MicroProfileTokenType @@ -297,23 +286,25 @@ enum MicroProfileTokenType MicroProfileTokenTypeCpu, MicroProfileTokenTypeGpu, }; + enum MicroProfileBoxType { MicroProfileBoxTypeBar, MicroProfileBoxTypeFlat, }; -struct MicroProfileState -{ - uint32_t nDisplay; - uint32_t nMenuAllGroups; - uint64_t nMenuActiveGroup; - uint32_t nMenuAllThreads; - uint32_t nAggregateFlip; - uint32_t nBars; - float fReferenceTime; -}; +// struct MicroProfileState +// { +// uint32_t nDisplay; +// uint32_t nAllGroupsWanted; +// uint64_t nActiveGroupWanted; +// uint32_t nAllThreadsWanted; +// uint32_t nAggregateFlip; +// uint32_t nBars; +// float fReferenceTime; +// }; +struct MicroProfile; MICROPROFILE_API void MicroProfileInit(); MICROPROFILE_API void MicroProfileShutdown(); @@ -330,39 +321,54 @@ inline uint64_t MicroProfileGetGroupMask(MicroProfileToken t){ return ((t>>16)&M inline MicroProfileToken MicroProfileMakeToken(uint64_t nGroupMask, uint16_t nTimer){ return (nGroupMask<<16) | nTimer;} MICROPROFILE_API void MicroProfileFlip(); //! called once per frame. -MICROPROFILE_API void MicroProfileDraw(uint32_t nWidth, uint32_t nHeight); //! call if drawing microprofilers -MICROPROFILE_API bool MicroProfileIsDrawing(); -MICROPROFILE_API void MicroProfileToggleGraph(MicroProfileToken nToken); -MICROPROFILE_API bool MicroProfileDrawGraph(uint32_t nScreenWidth, uint32_t nScreenHeight); -MICROPROFILE_API void MicroProfileSetAggregateCount(uint32_t nCount); //!Set no. of frames to aggregate over. 0 for infinite -MICROPROFILE_API void MicroProfileToggleDisplayMode(); //switch between off, bars, detailed -MICROPROFILE_API void MicroProfileSetDisplayMode(int); //switch between off, bars, detailed -MICROPROFILE_API void MicroProfileClearGraph(); MICROPROFILE_API void MicroProfileTogglePause(); -MICROPROFILE_API void MicroProfileGetState(MicroProfileState* pStateOut); -MICROPROFILE_API void MicroProfileSetState(MicroProfileState* pStateIn); +// MICROPROFILE_API void MicroProfileGetState(MicroProfileState* pStateOut); +// MICROPROFILE_API void MicroProfileSetState(MicroProfileState* pStateIn); MICROPROFILE_API void MicroProfileForceEnableGroup(const char* pGroup, MicroProfileTokenType Type); MICROPROFILE_API void MicroProfileForceDisableGroup(const char* pGroup, MicroProfileTokenType Type); MICROPROFILE_API float MicroProfileGetTime(const char* pGroup, const char* pName); -MICROPROFILE_API void MicroProfileMousePosition(uint32_t nX, uint32_t nY, int nWheelDelta); -MICROPROFILE_API void MicroProfileModKey(uint32_t nKeyState); -MICROPROFILE_API void MicroProfileMouseButton(uint32_t nLeft, uint32_t nRight); MICROPROFILE_API void MicroProfileOnThreadCreate(const char* pThreadName); //should be called from newly created threads MICROPROFILE_API void MicroProfileOnThreadExit(); //call on exit to reuse log MICROPROFILE_API void MicroProfileInitThreadLog(); -MICROPROFILE_API void MicroProfileDrawLineVertical(int nX, int nTop, int nBottom, uint32_t nColor); -MICROPROFILE_API void MicroProfileDrawLineHorizontal(int nLeft, int nRight, int nY, uint32_t nColor); -MICROPROFILE_API void MicroProfileDumpTimers(); +MICROPROFILE_API void MicroProfileSetForceEnable(bool bForceEnable); +MICROPROFILE_API bool MicroProfileGetForceEnable(); +MICROPROFILE_API void MicroProfileSetEnableAllGroups(bool bEnable); +MICROPROFILE_API bool MicroProfileGetEnableAllGroups(); +MICROPROFILE_API void MicroProfileSetForceMetaCounters(bool bEnable); +MICROPROFILE_API bool MicroProfileGetForceMetaCounters(); +MICROPROFILE_API void MicroProfileSetAggregateFrames(int frames); +MICROPROFILE_API int MicroProfileGetAggregateFrames(); +MICROPROFILE_API int MicroProfileGetCurrentAggregateFrames(); +MICROPROFILE_API MicroProfile* MicroProfileGet(); +MICROPROFILE_API void MicroProfileGetRange(uint32_t nPut, uint32_t nGet, uint32_t nRange[2][2]); +MICROPROFILE_API std::recursive_mutex& MicroProfileGetMutex(); +MICROPROFILE_API void MicroProfileStartContextSwitchTrace(); +MICROPROFILE_API void MicroProfileStopContextSwitchTrace(); +MICROPROFILE_API bool MicroProfileIsLocalThread(uint32_t nThreadId); + + +#if MICROPROFILE_WEBSERVER +MICROPROFILE_API void MicroProfileDumpHtml(const char* pFile); +MICROPROFILE_API uint32_t MicroProfileWebServerPort(); +#else +#define MicroProfileDumpHtml(c) do{} while(0) +#define MicroProfileWebServerPort() ((uint32_t)-1) +#endif -//UNDEFINED: MUST BE IMPLEMENTED ELSEWHERE -MICROPROFILE_API void MicroProfileDrawText(int nX, int nY, uint32_t nColor, const char* pText, uint32_t nNumCharacters); -MICROPROFILE_API void MicroProfileDrawBox(int nX, int nY, int nX1, int nY1, uint32_t nColor, MicroProfileBoxType = MicroProfileBoxTypeFlat); -MICROPROFILE_API void MicroProfileDrawLine2D(uint32_t nVertices, float* pVertices, uint32_t nColor); + +#if MICROPROFILE_GPU_TIMERS MICROPROFILE_API uint32_t MicroProfileGpuInsertTimeStamp(); MICROPROFILE_API uint64_t MicroProfileGpuGetTimeStamp(uint32_t nKey); MICROPROFILE_API uint64_t MicroProfileTicksPerSecondGpu(); +#else +#define MicroProfileGpuInsertTimeStamp() 1 +#define MicroProfileGpuGetTimeStamp(a) 0 +#define MicroProfileTicksPerSecondGpu() 1 +#endif + + #if MICROPROFILE_USE_THREAD_NAME_CALLBACK MICROPROFILE_API const char* MicroProfileGetThreadName(); #else @@ -399,61 +405,40 @@ struct MicroProfileScopeGpuHandler - -#ifdef MICRO_PROFILE_IMPL - -#ifdef _WIN32 -#include -#define snprintf _snprintf - -#pragma warning(push) -#pragma warning(disable: 4244) -int64_t MicroProfileTicksPerSecondCpu() -{ - static int64_t nTicksPerSecond = 0; - if(nTicksPerSecond == 0) - { - QueryPerformanceFrequency((LARGE_INTEGER*)&nTicksPerSecond); - } - return nTicksPerSecond; -} -int64_t MicroProfileGetTick() -{ - int64_t ticks; - QueryPerformanceCounter((LARGE_INTEGER*)&ticks); - return ticks; -} - -#endif - -#include -#include -#include -#include -#include -#include -#include - - -#define S g_MicroProfile #define MICROPROFILE_MAX_TIMERS 1024 #define MICROPROFILE_MAX_GROUPS 48 //dont bump! no. of bits used it bitmask #define MICROPROFILE_MAX_GRAPHS 5 #define MICROPROFILE_GRAPH_HISTORY 128 #define MICROPROFILE_BUFFER_SIZE ((MICROPROFILE_PER_THREAD_BUFFER_SIZE)/sizeof(MicroProfileLogEntry)) -#define MICROPROFILE_MAX_THREADS 32 #define MICROPROFILE_MAX_CONTEXT_SWITCH_THREADS 256 -#define MICROPROFILE_STACK_MAX 128 -#define MICROPROFILE_MAX_PRESETS 5 -#define MICROPROFILE_DEBUG 0 -#define MICROPROFILE_TOOLTIP_MAX_STRINGS (32 + MICROPROFILE_MAX_GROUPS*2) -#define MICROPROFILE_TOOLTIP_STRING_BUFFER_SIZE 1024 -#define MICROPROFILE_TOOLTIP_MAX_LOCKED 3 -#define MICROPROFILE_MAX_FRAME_HISTORY 512 +#define MICROPROFILE_STACK_MAX 32 +//#define MICROPROFILE_MAX_PRESETS 5 #define MICROPROFILE_ANIM_DELAY_PRC 0.5f #define MICROPROFILE_GAP_TIME 50 //extra ms to fetch to close timers from earlier frames -#ifndef MICROPROFILE_CONTEXT_SWITCH_TRACE + +#ifndef MICROPROFILE_MAX_THREADS +#define MICROPROFILE_MAX_THREADS 32 +#endif + +#ifndef MICROPROFILE_UNPACK_RED +#define MICROPROFILE_UNPACK_RED(c) ((c)>>16) +#endif + +#ifndef MICROPROFILE_UNPACK_GREEN +#define MICROPROFILE_UNPACK_GREEN(c) ((c)>>8) +#endif + +#ifndef MICROPROFILE_UNPACK_BLUE +#define MICROPROFILE_UNPACK_BLUE(c) ((c)) +#endif + +#ifndef MICROPROFILE_DEFAULT_PRESET +#define MICROPROFILE_DEFAULT_PRESET "Default" +#endif + + +#ifndef MICROPROFILE_CONTEXT_SWITCH_TRACE #ifdef _WIN32 #define MICROPROFILE_CONTEXT_SWITCH_TRACE 1 #else @@ -467,6 +452,15 @@ int64_t MicroProfileGetTick() #define MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE (1) #endif +#ifdef _WIN32 +#include +typedef UINT_PTR MpSocket; +#else +typedef int MpSocket; +#endif + + + enum MicroProfileDrawMask { MP_DRAW_OFF = 0x0, @@ -477,18 +471,20 @@ enum MicroProfileDrawMask enum MicroProfileDrawBarsMask { - MP_DRAW_TIMERS = 0x1, - MP_DRAW_AVERAGE = 0x2, - MP_DRAW_MAX = 0x4, + MP_DRAW_TIMERS = 0x1, + MP_DRAW_AVERAGE = 0x2, + MP_DRAW_MAX = 0x4, MP_DRAW_CALL_COUNT = 0x8, MP_DRAW_TIMERS_EXCLUSIVE = 0x10, - MP_DRAW_AVERAGE_EXCLUSIVE = 0x20, + MP_DRAW_AVERAGE_EXCLUSIVE = 0x20, MP_DRAW_MAX_EXCLUSIVE = 0x40, MP_DRAW_META_FIRST = 0x80, MP_DRAW_ALL = 0xffffffff, }; +typedef uint64_t MicroProfileLogEntry; + struct MicroProfileTimer { uint64_t nTicks; @@ -497,7 +493,7 @@ struct MicroProfileTimer struct MicroProfileGroupInfo { - const char* pName; + char pName[MICROPROFILE_NAME_MAX_LEN]; uint32_t nNameLen; uint32_t nGroupIndex; uint32_t nNumTimers; @@ -510,9 +506,10 @@ struct MicroProfileTimerInfo MicroProfileToken nToken; uint32_t nTimerIndex; uint32_t nGroupIndex; - const char* pName; + char pName[MICROPROFILE_NAME_MAX_LEN]; uint32_t nNameLen; uint32_t nColor; + bool bGraph; }; struct MicroProfileGraphState @@ -531,14 +528,149 @@ struct MicroProfileContextSwitch }; +struct MicroProfileFrameState +{ + int64_t nFrameStartCpu; + int64_t nFrameStartGpu; + uint32_t nLogStart[MICROPROFILE_MAX_THREADS]; +}; + +struct MicroProfileThreadLog +{ + MicroProfileLogEntry Log[MICROPROFILE_BUFFER_SIZE]; + + std::atomic nPut; + std::atomic nGet; + uint32_t nActive; + uint32_t nGpu; + ThreadIdType nThreadId; + + uint32_t nStack[MICROPROFILE_STACK_MAX]; + int64_t nChildTickStack[MICROPROFILE_STACK_MAX]; + uint32_t nStackPos; + + enum + { + THREAD_MAX_LEN = 64, + }; + char ThreadName[64]; + int nFreeListNext; +}; + + +struct MicroProfile +{ + uint32_t nTotalTimers; + uint32_t nGroupCount; + uint32_t nAggregateClear; + uint32_t nAggregateFlip; + uint32_t nAggregateFlipCount; + uint32_t nAggregateFrames; + + uint64_t nAggregateFlipTick; + + uint32_t nDisplay; + uint32_t nBars; + uint64_t nActiveGroup; + uint32_t nActiveBars; + + uint64_t nForceGroup; + uint32_t nForceEnable; + uint32_t nForceMetaCounters; + + uint64_t nActiveGroupWanted; + uint32_t nAllGroupsWanted; + uint32_t nAllThreadsWanted; + + uint32_t nOverflow; + + uint64_t nGroupMask; + uint32_t nRunning; + uint32_t nToggleRunning; + uint32_t nMaxGroupSize; + uint32_t nDumpHtmlNextFrame; + char HtmlDumpPath[512]; + + int64_t nPauseTicks; + + float fReferenceTime; + float fRcpReferenceTime; + + MicroProfileGroupInfo GroupInfo[MICROPROFILE_MAX_GROUPS]; + MicroProfileTimerInfo TimerInfo[MICROPROFILE_MAX_TIMERS]; + + MicroProfileTimer AggregateTimers[MICROPROFILE_MAX_TIMERS]; + uint64_t MaxTimers[MICROPROFILE_MAX_TIMERS]; + uint64_t AggregateTimersExclusive[MICROPROFILE_MAX_TIMERS]; + uint64_t MaxTimersExclusive[MICROPROFILE_MAX_TIMERS]; + + MicroProfileTimer Frame[MICROPROFILE_MAX_TIMERS]; + uint64_t FrameExclusive[MICROPROFILE_MAX_TIMERS]; + + MicroProfileTimer Aggregate[MICROPROFILE_MAX_TIMERS]; + uint64_t AggregateMax[MICROPROFILE_MAX_TIMERS]; + uint64_t AggregateExclusive[MICROPROFILE_MAX_TIMERS]; + uint64_t AggregateMaxExclusive[MICROPROFILE_MAX_TIMERS]; + + struct + { + uint64_t nCounters[MICROPROFILE_MAX_TIMERS]; + const char* pName; + } MetaCounters[MICROPROFILE_META_MAX]; + + MicroProfileGraphState Graph[MICROPROFILE_MAX_GRAPHS]; + uint32_t nGraphPut; + + uint32_t nThreadActive[MICROPROFILE_MAX_THREADS]; + MicroProfileThreadLog* Pool[MICROPROFILE_MAX_THREADS]; + uint32_t nNumLogs; + uint32_t nMemUsage; + int nFreeListHead; + + uint32_t nFrameCurrent; + uint32_t nFrameCurrentIndex; + uint32_t nFramePut; + uint64_t nFramePutIndex; + + MicroProfileFrameState Frames[MICROPROFILE_MAX_FRAME_HISTORY]; + + uint64_t nFlipTicks; + uint64_t nFlipAggregate; + uint64_t nFlipMax; + uint64_t nFlipAggregateDisplay; + uint64_t nFlipMaxDisplay; + + std::thread* pContextSwitchThread; + bool bContextSwitchRunning; + bool bContextSwitchStop; + bool bContextSwitchAllThreads; + bool bContextSwitchNoBars; + uint32_t nContextSwitchUsage; + uint32_t nContextSwitchLastPut; + + int64_t nContextSwitchHoverTickIn; + int64_t nContextSwitchHoverTickOut; + uint32_t nContextSwitchHoverThread; + uint32_t nContextSwitchHoverThreadBefore; + uint32_t nContextSwitchHoverThreadAfter; + uint8_t nContextSwitchHoverCpu; + uint8_t nContextSwitchHoverCpuNext; + + uint32_t nContextSwitchPut; + MicroProfileContextSwitch ContextSwitch[MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE]; + + + MpSocket ListenerSocket; + uint32_t nWebServerPort; + +}; + #define MP_LOG_TICK_MASK 0x0000ffffffffffff #define MP_LOG_INDEX_MASK 0x3fff000000000000 #define MP_LOG_BEGIN_MASK 0xc000000000000000 -#define MP_LOG_META 0x1 -#define MP_LOG_ENTER 0x2 +#define MP_LOG_META 0x2 +#define MP_LOG_ENTER 0x1 #define MP_LOG_LEAVE 0x0 -typedef uint64_t MicroProfileLogEntry; - inline int MicroProfileLogType(MicroProfileLogEntry Index) @@ -560,13 +692,13 @@ inline MicroProfileLogEntry MicroProfileMakeLogIndex(uint64_t nBegin, MicroProfi MP_ASSERT(nTimerIndex == (nToken&0x3fff)); return Entry; -} +} inline int64_t MicroProfileLogTickDifference(MicroProfileLogEntry Start, MicroProfileLogEntry End) { uint64_t nStart = Start; uint64_t nEnd = End; - int64_t nDifference = ((nEnd<<16) - (nStart<<16)); + int64_t nDifference = ((nEnd<<16) - (nStart<<16)); return nDifference >> 16; } @@ -580,260 +712,6 @@ inline int64_t MicroProfileLogSetTick(MicroProfileLogEntry e, int64_t nTick) return (MP_LOG_TICK_MASK & nTick) | (e & ~MP_LOG_TICK_MASK); } -struct MicroProfileFrameState -{ - int64_t nFrameStartCpu; - int64_t nFrameStartGpu; - uint32_t nLogStart[MICROPROFILE_MAX_GROUPS]; -}; - -struct MicroProfileThreadLog -{ - MicroProfileThreadLog* pNext; - MicroProfileLogEntry Log[MICROPROFILE_BUFFER_SIZE]; - - std::atomic nPut; - std::atomic nGet; - uint32_t nActive; - uint32_t nGpu; - ThreadIdType nThreadId; - enum - { - THREAD_MAX_LEN = 64, - }; - char ThreadName[64]; - int nFreeListNext; -}; - -struct MicroProfileStringArray -{ - const char* ppStrings[MICROPROFILE_TOOLTIP_MAX_STRINGS]; - char Buffer[MICROPROFILE_TOOLTIP_STRING_BUFFER_SIZE]; - char* pBufferPos; - uint32_t nNumStrings; -}; - - -struct -{ - uint32_t nTotalTimers; - uint32_t nGroupCount; - uint32_t nAggregateFlip; - uint32_t nAggregateFlipCount; - uint32_t nAggregateFrames; - - uint32_t nDisplay; - uint32_t nBars; - uint64_t nActiveGroup; - uint32_t nActiveBars; - - uint64_t nForceGroup; - - //menu/mouse over stuff - uint64_t nMenuActiveGroup; - uint32_t nMenuAllGroups; - uint32_t nMenuAllThreads; - uint64_t nHoverToken; - int64_t nHoverTime; - int nHoverFrame; -#if MICROPROFILE_DEBUG - uint64_t nHoverAddressEnter; - uint64_t nHoverAddressLeave; -#endif - uint32_t nOverflow; - - uint64_t nGroupMask; - uint32_t nRunning; - uint32_t nMaxGroupSize; - - float fGraphBaseTime; //old kill - float fGraphBaseTimePos; //old kill - float fReferenceTime; - float fRcpReferenceTime; - uint32_t nOpacityBackground; - uint32_t nOpacityForeground; - - float fDetailedOffset; //display offset relative to start of latest displayable frame. - float fDetailedRange; //no. of ms to display - - float fDetailedOffsetTarget; - float fDetailedRangeTarget; - - int nOffsetY; - - uint32_t nWidth; - uint32_t nHeight; - - uint32_t nBarWidth; - uint32_t nBarHeight; - - - MicroProfileGroupInfo GroupInfo[MICROPROFILE_MAX_GROUPS]; - MicroProfileTimerInfo TimerInfo[MICROPROFILE_MAX_TIMERS]; - - MicroProfileTimer AggregateTimers[MICROPROFILE_MAX_TIMERS]; - uint64_t MaxTimers[MICROPROFILE_MAX_TIMERS]; - uint64_t AggregateTimersExclusive[MICROPROFILE_MAX_TIMERS]; - uint64_t MaxTimersExclusive[MICROPROFILE_MAX_TIMERS]; - - MicroProfileTimer Frame[MICROPROFILE_MAX_TIMERS]; - uint64_t FrameExclusive[MICROPROFILE_MAX_TIMERS]; - - MicroProfileTimer Aggregate[MICROPROFILE_MAX_TIMERS]; - uint64_t AggregateMax[MICROPROFILE_MAX_TIMERS]; - uint64_t AggregateExclusive[MICROPROFILE_MAX_TIMERS]; - uint64_t AggregateMaxExclusive[MICROPROFILE_MAX_TIMERS]; - - struct - { - uint64_t nCounters[MICROPROFILE_MAX_TIMERS]; - const char* pName; - } MetaCounters[MICROPROFILE_META_MAX]; - - MicroProfileGraphState Graph[MICROPROFILE_MAX_GRAPHS]; - uint32_t nGraphPut; - - uint32_t nMouseX; - uint32_t nMouseY; - int nMouseWheelDelta; - uint32_t nMouseDownLeft; - uint32_t nMouseDownRight; - uint32_t nMouseLeft; - uint32_t nMouseRight; - uint32_t nMouseLeftMod; - uint32_t nMouseRightMod; - uint32_t nModDown; - uint32_t nActiveMenu; - - uint32_t nThreadActive[MICROPROFILE_MAX_THREADS]; - MicroProfileThreadLog* Pool[MICROPROFILE_MAX_THREADS]; - uint32_t nNumLogs; - uint32_t nMemUsage; - int nFreeListHead; - - uint32_t nFrameCurrent; - uint32_t nFramePut; - - MicroProfileFrameState Frames[MICROPROFILE_MAX_FRAME_HISTORY]; - - MicroProfileLogEntry* pDisplayMouseOver; - - - uint64_t nFlipTicks; - uint64_t nFlipAggregate; - uint64_t nFlipMax; - uint64_t nFlipAggregateDisplay; - uint64_t nFlipMaxDisplay; - - - MicroProfileStringArray LockedToolTips[MICROPROFILE_TOOLTIP_MAX_LOCKED]; - uint32_t nLockedToolTipColor[MICROPROFILE_TOOLTIP_MAX_LOCKED]; - int LockedToolTipFront; - - - int64_t nRangeBegin; - int64_t nRangeEnd; - int64_t nRangeBeginGpu; - int64_t nRangeEndGpu; - uint32_t nRangeBeginIndex; - uint32_t nRangeEndIndex; - MicroProfileThreadLog* pRangeLog; - uint32_t nHoverColor; - uint32_t nHoverColorShared; - - - std::thread* pContextSwitchThread; - bool bContextSwitchRunning; - bool bContextSwitchStop; - bool bContextSwitchAllThreads; - bool bContextSwitchNoBars; - uint32_t nContextSwitchUsage; - uint32_t nContextSwitchLastPut; - - int64_t nContextSwitchHoverTickIn; - int64_t nContextSwitchHoverTickOut; - uint32_t nContextSwitchHoverThread; - uint32_t nContextSwitchHoverThreadBefore; - uint32_t nContextSwitchHoverThreadAfter; - uint8_t nContextSwitchHoverCpu; - uint8_t nContextSwitchHoverCpuNext; - - uint32_t nContextSwitchPut; - MicroProfileContextSwitch ContextSwitch[MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE]; - -} g_MicroProfile; - -MicroProfileThreadLog* g_MicroProfileGpuLog = 0; -#ifdef MICROPROFILE_IOS -// iOS doesn't support __thread -static pthread_key_t g_MicroProfileThreadLogKey; -static pthread_once_t g_MicroProfileThreadLogKeyOnce = PTHREAD_ONCE_INIT; -static void MicroProfileCreateThreadLogKey() -{ - pthread_key_create(&g_MicroProfileThreadLogKey, NULL); -} -#else -MP_THREAD_LOCAL MicroProfileThreadLog* g_MicroProfileThreadLog = 0; -#endif -static bool g_bUseLock = false; /// This is used because windows does not support using mutexes under dll init(which is where global initialization is handled) -static uint32_t g_nMicroProfileBackColors[2] = { 0x474747, 0x313131 }; - -#define MICROPROFILE_NUM_CONTEXT_SWITCH_COLORS 16 -static uint32_t g_nMicroProfileContextSwitchThreadColors[MICROPROFILE_NUM_CONTEXT_SWITCH_COLORS] = //palette generated by http://tools.medialab.sciences-po.fr/iwanthue/index.php -{ - 0x63607B, - 0x755E2B, - 0x326A55, - 0x523135, - 0x904F42, - 0x87536B, - 0x346875, - 0x5E6046, - 0x35404C, - 0x224038, - 0x413D1E, - 0x5E3A26, - 0x5D6161, - 0x4C6234, - 0x7D564F, - 0x5C4352, -}; -static uint32_t g_MicroProfileAggregatePresets[] = {0, 10, 20, 30, 60, 120}; -static float g_MicroProfileReferenceTimePresets[] = {5.f, 10.f, 15.f,20.f, 33.33f, 66.66f, 100.f}; -static uint32_t g_MicroProfileOpacityPresets[] = {0x40, 0x80, 0xc0, 0xff}; -static const char* g_MicroProfilePresetNames[] = -{ - "Default", - "Render", - "GPU", - "Lighting", - "AI", - "Visibility", - "Sound", -}; - - -MICROPROFILE_DEFINE(g_MicroProfileDetailed, "MicroProfile", "Detailed View", 0x8888000); -MICROPROFILE_DEFINE(g_MicroProfileDrawGraph, "MicroProfile", "Draw Graph", 0xff44ee00); -MICROPROFILE_DEFINE(g_MicroProfileFlip, "MicroProfile", "MicroProfileFlip", 0x3355ee); -MICROPROFILE_DEFINE(g_MicroProfileThreadLoop, "MicroProfile", "ThreadLoop", 0x3355ee); -MICROPROFILE_DEFINE(g_MicroProfileClear, "MicroProfile", "Clear", 0x3355ee); -MICROPROFILE_DEFINE(g_MicroProfileAccumulate, "MicroProfile", "Accumulate", 0x3355ee); -MICROPROFILE_DEFINE(g_MicroProfileDrawBarView, "MicroProfile", "DrawBarView", 0x00dd77); -MICROPROFILE_DEFINE(g_MicroProfileDraw,"MicroProfile", "Draw", 0x737373); -MICROPROFILE_DEFINE(g_MicroProfileContextSwitchDraw, "MicroProfile", "ContextSwitchDraw", 0x730073); -MICROPROFILE_DEFINE(g_MicroProfileContextSwitchSearch,"MicroProfile", "ContextSwitchSearch", 0xDD7300); - -void MicroProfileStartContextSwitchTrace(); -void MicroProfileStopContextSwitchTrace(); -bool MicroProfileIsLocalThread(uint32_t nThreadId); - -inline std::recursive_mutex& MicroProfileMutex() -{ - static std::recursive_mutex Mutex; - return Mutex; -} - template T MicroProfileMin(T a, T b) { return a < b ? a : b; } @@ -842,50 +720,6 @@ template T MicroProfileMax(T a, T b) { return a > b ? a : b; } - - -void MicroProfileStringArrayClear(MicroProfileStringArray* pArray) -{ - pArray->nNumStrings = 0; - pArray->pBufferPos = &pArray->Buffer[0]; -} - -void MicroProfileStringArrayAddLiteral(MicroProfileStringArray* pArray, const char* pLiteral) -{ - pArray->ppStrings[pArray->nNumStrings++] = pLiteral; -} - -void MicroProfileStringArrayFormat(MicroProfileStringArray* pArray, const char* fmt, ...) -{ - pArray->ppStrings[pArray->nNumStrings++] = pArray->pBufferPos; - va_list args; - va_start (args, fmt); - pArray->pBufferPos += 1 + vsprintf(pArray->pBufferPos, fmt, args); - va_end(args); - MP_ASSERT(pArray->pBufferPos < pArray->Buffer + MICROPROFILE_TOOLTIP_STRING_BUFFER_SIZE); -} -void MicroProfileStringArrayCopy(MicroProfileStringArray* pDest, MicroProfileStringArray* pSrc) -{ - memcpy(&pDest->ppStrings[0], &pSrc->ppStrings[0], sizeof(pDest->ppStrings)); - memcpy(&pDest->Buffer[0], &pSrc->Buffer[0], sizeof(pDest->Buffer)); - for(uint32_t i = 0; i < MICROPROFILE_TOOLTIP_MAX_STRINGS; ++i) - { - if(i < pSrc->nNumStrings) - { - if(pSrc->ppStrings[i] >= &pSrc->Buffer[0] && pSrc->ppStrings[i] < &pSrc->Buffer[0] + MICROPROFILE_TOOLTIP_STRING_BUFFER_SIZE) - { - pDest->ppStrings[i] += &pDest->Buffer[0] - &pSrc->Buffer[0]; - } - } - } - pDest->nNumStrings = pSrc->nNumStrings; -} - -MicroProfileThreadLog* MicroProfileCreateThreadLog(const char* pName); -void MicroProfileLoadPreset(const char* pSuffix); -void MicroProfileSavePreset(const char* pSuffix); - - inline int64_t MicroProfileMsToTick(float fMs, int64_t nTicksPerSecond) { return (int64_t)(fMs*0.001f*nTicksPerSecond); @@ -898,10 +732,118 @@ inline float MicroProfileTickToMsMultiplier(int64_t nTicksPerSecond) inline uint16_t MicroProfileGetGroupIndex(MicroProfileToken t) { - return (uint16_t)S.TimerInfo[MicroProfileGetTimerIndex(t)].nGroupIndex; + return (uint16_t)MicroProfileGet()->TimerInfo[MicroProfileGetTimerIndex(t)].nGroupIndex; } + +#ifdef MICROPROFILE_IMPL + +#ifdef _WIN32 +#include +#define snprintf _snprintf + +#pragma warning(push) +#pragma warning(disable: 4244) +int64_t MicroProfileTicksPerSecondCpu() +{ + static int64_t nTicksPerSecond = 0; + if(nTicksPerSecond == 0) + { + QueryPerformanceFrequency((LARGE_INTEGER*)&nTicksPerSecond); + } + return nTicksPerSecond; +} +int64_t MicroProfileGetTick() +{ + int64_t ticks; + QueryPerformanceCounter((LARGE_INTEGER*)&ticks); + return ticks; +} + +#endif + +#if MICROPROFILE_WEBSERVER + +#ifdef _WIN32 +#define MP_INVALID_SOCKET(f) (f == INVALID_SOCKET) +#endif + +#if defined(__APPLE__) +#include +#include +#include +#define MP_INVALID_SOCKET(f) (f < 0) +#endif + +void MicroProfileWebServerStart(); +void MicroProfileWebServerStop(); +bool MicroProfileWebServerUpdate(); +void MicroProfileDumpHtmlToFile(); + +#else + +#define MicroProfileWebServerStart() do{}while(0) +#define MicroProfileWebServerStop() do{}while(0) +#define MicroProfileWebServerUpdate() false +#define MicroProfileDumpHtmlToFile() do{} while(0) +#endif + + +#include +#include +#include +#include + + +#ifndef MICROPROFILE_DEBUG +#define MICROPROFILE_DEBUG 0 +#endif + + +#define S g_MicroProfile + +MicroProfile g_MicroProfile; +MicroProfileThreadLog* g_MicroProfileGpuLog = 0; +#ifdef MICROPROFILE_IOS +// iOS doesn't support __thread +static pthread_key_t g_MicroProfileThreadLogKey; +static pthread_once_t g_MicroProfileThreadLogKeyOnce = PTHREAD_ONCE_INIT; +static void MicroProfileCreateThreadLogKey() +{ + pthread_key_create(&g_MicroProfileThreadLogKey, NULL); +} +#else +MP_THREAD_LOCAL MicroProfileThreadLog* g_MicroProfileThreadLog = 0; +#endif +static bool g_bUseLock = false; /// This is used because windows does not support using mutexes under dll init(which is where global initialization is handled) + + +MICROPROFILE_DEFINE(g_MicroProfileFlip, "MicroProfile", "MicroProfileFlip", 0x3355ee); +MICROPROFILE_DEFINE(g_MicroProfileThreadLoop, "MicroProfile", "ThreadLoop", 0x3355ee); +MICROPROFILE_DEFINE(g_MicroProfileClear, "MicroProfile", "Clear", 0x3355ee); +MICROPROFILE_DEFINE(g_MicroProfileAccumulate, "MicroProfile", "Accumulate", 0x3355ee); + + +inline std::recursive_mutex& MicroProfileMutex() +{ + static std::recursive_mutex Mutex; + return Mutex; +} +std::recursive_mutex& MicroProfileGetMutex() +{ + return MicroProfileMutex(); +} + +MICROPROFILE_API MicroProfile* MicroProfileGet() +{ + return &g_MicroProfile; +} + + +MicroProfileThreadLog* MicroProfileCreateThreadLog(const char* pName); + + void MicroProfileInit() { std::recursive_mutex& mutex = MicroProfileMutex(); @@ -914,27 +856,29 @@ void MicroProfileInit() S.nMemUsage += sizeof(S); bOnce = false; memset(&S, 0, sizeof(S)); + for(int i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) + { + S.GroupInfo[i].pName[0] = '\0'; + } + for(int i = 0; i < MICROPROFILE_MAX_TIMERS; ++i) + { + S.TimerInfo[i].pName[0] = '\0'; + } S.nGroupCount = 0; - S.nBarWidth = 100; - S.nBarHeight = MICROPROFILE_TEXT_HEIGHT; + S.nAggregateFlipTick = MP_TICK(); S.nActiveGroup = 0; S.nActiveBars = 0; S.nForceGroup = 0; - S.nMenuAllGroups = 0; - S.nMenuActiveGroup = 0; - S.nMenuAllThreads = 1; - S.nAggregateFlip = 30; + S.nAllGroupsWanted = 0; + S.nActiveGroupWanted = 0; + S.nAllThreadsWanted = 1; + S.nAggregateFlip = 0; S.nTotalTimers = 0; for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) { S.Graph[i].nToken = MICROPROFILE_INVALID_TOKEN; } - S.nBars = MP_DRAW_ALL; S.nRunning = 1; - S.fGraphBaseTime = 40.f; - S.nWidth = 100; - S.nHeight = 100; - S.nActiveMenu = (uint32_t)-1; S.fReferenceTime = 33.33f; S.fRcpReferenceTime = 1.f / S.fReferenceTime; S.nFreeListHead = -1; @@ -952,11 +896,7 @@ void MicroProfileInit() pGpu->nThreadId = 0; - S.fDetailedOffsetTarget = S.fDetailedOffset = 0.f; - S.fDetailedRangeTarget = S.fDetailedRange = 50.f; - - S.nOpacityBackground = 0xff<<24; - S.nOpacityForeground = 0xff<<24; + MicroProfileWebServerStart(); } if(bUseLock) mutex.unlock(); @@ -964,8 +904,10 @@ void MicroProfileInit() void MicroProfileShutdown() { -#if MICROPROFILE_CONTEXT_SWITCH_TRACE std::lock_guard Lock(MicroProfileMutex()); + MicroProfileWebServerStop(); + +#if MICROPROFILE_CONTEXT_SWITCH_TRACE if(S.pContextSwitchThread) { if(S.pContextSwitchThread->joinable()) @@ -1010,13 +952,15 @@ MicroProfileThreadLog* MicroProfileCreateThreadLog(const char* pName) if(S.nFreeListHead != -1) { pLog = S.Pool[S.nFreeListHead]; + MP_ASSERT(pLog->nPut.load() == 0); + MP_ASSERT(pLog->nGet.load() == 0); S.nFreeListHead = S.Pool[S.nFreeListHead]->nFreeListNext; } else { pLog = new MicroProfileThreadLog; S.nMemUsage += sizeof(MicroProfileThreadLog); - S.Pool[S.nNumLogs++] = pLog; + S.Pool[S.nNumLogs++] = pLog; } memset(pLog, 0, sizeof(*pLog)); int len = (int)strlen(pName); @@ -1026,6 +970,7 @@ MicroProfileThreadLog* MicroProfileCreateThreadLog(const char* pName) pLog->ThreadName[len] = '\0'; pLog->nThreadId = MP_GETCURRENTTHREADID(); pLog->nFreeListNext = -1; + pLog->nActive = 1; return pLog; } @@ -1042,6 +987,7 @@ void MicroProfileOnThreadCreate(const char* pThreadName) void MicroProfileOnThreadExit() { + std::lock_guard Lock(MicroProfileMutex()); MicroProfileThreadLog* pLog = MicroProfileGetThreadLog(); if(pLog) { @@ -1056,8 +1002,14 @@ void MicroProfileOnThreadExit() } MP_ASSERT(nLogIndex < MICROPROFILE_MAX_THREADS && nLogIndex > 0); pLog->nFreeListNext = S.nFreeListHead; - pLog->nThreadId = 0; + pLog->nActive = 0; + pLog->nPut.store(0); + pLog->nGet.store(0); S.nFreeListHead = nLogIndex; + for(int i = 0; i < MICROPROFILE_MAX_FRAME_HISTORY; ++i) + { + S.Frames[i].nLogStart[nLogIndex] = 0; + } } } @@ -1107,8 +1059,12 @@ uint16_t MicroProfileGetGroup(const char* pGroup, MicroProfileTokenType Type) } } uint16_t nGroupIndex = 0xffff; - S.GroupInfo[S.nGroupCount].pName = pGroup; - S.GroupInfo[S.nGroupCount].nNameLen = (uint32_t)strlen(pGroup); + uint32_t nLen = (uint32_t)strlen(pGroup); + if(nLen > MICROPROFILE_NAME_MAX_LEN-1) + nLen = MICROPROFILE_NAME_MAX_LEN-1; + memcpy(&S.GroupInfo[S.nGroupCount].pName[0], pGroup, nLen); + S.GroupInfo[S.nGroupCount].pName[nLen] = '\0'; + S.GroupInfo[S.nGroupCount].nNameLen = nLen; S.GroupInfo[S.nGroupCount].nGroupIndex = S.nGroupCount; S.GroupInfo[S.nGroupCount].nNumTimers = 0; S.GroupInfo[S.nGroupCount].Type = Type; @@ -1136,10 +1092,15 @@ MicroProfileToken MicroProfileGetToken(const char* pGroup, const char* pName, ui MP_ASSERT(S.GroupInfo[nGroupIndex].Type == Type); //dont mix cpu & gpu timers in the same group S.nMaxGroupSize = MicroProfileMax(S.nMaxGroupSize, S.GroupInfo[nGroupIndex].nNumTimers); S.TimerInfo[nTimerIndex].nToken = nToken; - S.TimerInfo[nTimerIndex].pName = pName; - S.TimerInfo[nTimerIndex].nNameLen = (uint32_t)strlen(pName); + uint32_t nLen = (uint32_t)strlen(pName); + if(nLen > MICROPROFILE_NAME_MAX_LEN-1) + nLen = MICROPROFILE_NAME_MAX_LEN-1; + memcpy(&S.TimerInfo[nTimerIndex].pName, pName, nLen); + S.TimerInfo[nTimerIndex].pName[nLen] = '\0'; + S.TimerInfo[nTimerIndex].nNameLen = nLen; S.TimerInfo[nTimerIndex].nColor = nColor&0xffffff; S.TimerInfo[nTimerIndex].nGroupIndex = nGroupIndex; + S.TimerInfo[nTimerIndex].nTimerIndex = nTimerIndex; return nToken; } @@ -1167,6 +1128,7 @@ MicroProfileToken MicroProfileGetMetaToken(const char* pName) inline void MicroProfileLogPut(MicroProfileToken nToken_, uint64_t nTick, uint64_t nBegin, MicroProfileThreadLog* pLog) { MP_ASSERT(pLog != 0); //this assert is hit if MicroProfileOnCreateThread is not called + MP_ASSERT(pLog->nActive); uint32_t nPos = pLog->nPut.load(std::memory_order_relaxed); uint32_t nNextPos = (nPos+1) % MICROPROFILE_BUFFER_SIZE; if(nNextPos == pLog->nGet.load(std::memory_order_relaxed)) @@ -1202,7 +1164,7 @@ void MicroProfileMetaUpdate(MicroProfileToken nToken, int nCount, MicroProfileTo { if((MP_DRAW_META_FIRST<nTicks <= S.nPauseTicks) { uint32_t nPut = S.nContextSwitchPut; S.ContextSwitch[nPut] = *pContextSwitch; @@ -1291,21 +1253,40 @@ void MicroProfileFlip() MICROPROFILE_SCOPE(g_MicroProfileFlip); std::lock_guard Lock(MicroProfileMutex()); + if(S.nToggleRunning) { - static int once = 0; - if(0 == once) + S.nRunning = !S.nRunning; + if(!S.nRunning) + S.nPauseTicks = MP_TICK(); + S.nToggleRunning = 0; + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) { - uint32_t nDisplay = S.nDisplay; - MicroProfileLoadPreset(g_MicroProfilePresetNames[0]); - once++; - S.nDisplay = nDisplay;// dont load display, just state + MicroProfileThreadLog* pLog = S.Pool[i]; + if(pLog) + { + pLog->nStackPos = 0; + } } } - - if(S.nRunning) + uint32_t nAggregateClear = S.nAggregateClear, nAggregateFlip = 0; + if(S.nDumpHtmlNextFrame) { + S.nDumpHtmlNextFrame = 0; + MicroProfileDumpHtmlToFile(); + } + if(MicroProfileWebServerUpdate()) + { + nAggregateClear = 1; + nAggregateFlip = 1; + } + + if(S.nRunning || S.nForceEnable) + { + S.nFramePutIndex++; S.nFramePut = (S.nFramePut+1) % MICROPROFILE_MAX_FRAME_HISTORY; + MP_ASSERT((S.nFramePutIndex % MICROPROFILE_MAX_FRAME_HISTORY) == S.nFramePut); S.nFrameCurrent = (S.nFramePut + MICROPROFILE_MAX_FRAME_HISTORY - MICROPROFILE_GPU_FRAME_DELAY - 1) % MICROPROFILE_MAX_FRAME_HISTORY; + S.nFrameCurrentIndex++; uint32_t nFrameNext = (S.nFrameCurrent+1) % MICROPROFILE_MAX_FRAME_HISTORY; uint32_t nContextSwitchPut = S.nContextSwitchPut; @@ -1322,19 +1303,17 @@ void MicroProfileFlip() MicroProfileFrameState* pFramePut = &S.Frames[S.nFramePut]; MicroProfileFrameState* pFrameCurrent = &S.Frames[S.nFrameCurrent]; MicroProfileFrameState* pFrameNext = &S.Frames[nFrameNext]; - + pFramePut->nFrameStartCpu = MP_TICK(); pFramePut->nFrameStartGpu = (uint32_t)MicroProfileGpuInsertTimeStamp(); if(pFrameNext->nFrameStartGpu != (uint64_t)-1) pFrameNext->nFrameStartGpu = MicroProfileGpuGetTimeStamp((uint32_t)pFrameNext->nFrameStartGpu); if(pFrameCurrent->nFrameStartGpu == (uint64_t)-1) - pFrameCurrent->nFrameStartGpu = pFrameNext->nFrameStartGpu + 1; + pFrameCurrent->nFrameStartGpu = pFrameNext->nFrameStartGpu + 1; uint64_t nFrameStartCpu = pFrameCurrent->nFrameStartCpu; uint64_t nFrameEndCpu = pFrameNext->nFrameStartCpu; - uint64_t nFrameStartGpu = pFrameCurrent->nFrameStartGpu; - uint64_t nFrameEndGpu = pFrameNext->nFrameStartGpu; { uint64_t nTick = nFrameEndCpu - nFrameStartCpu; @@ -1352,9 +1331,11 @@ void MicroProfileFlip() } else { - pFramePut->nLogStart[i] = pLog->nPut.load(std::memory_order_acquire); + uint32_t nPut = pLog->nPut.load(std::memory_order_acquire); + pFramePut->nLogStart[i] = nPut; + MP_ASSERT(nPut< MICROPROFILE_BUFFER_SIZE); //need to keep last frame around to close timers. timers more than 1 frame old is ditched. - pLog->nGet.store(pFrameCurrent->nLogStart[i], std::memory_order_relaxed); + pLog->nGet.store(nPut, std::memory_order_relaxed); } } @@ -1384,7 +1365,7 @@ void MicroProfileFlip() for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) { MicroProfileThreadLog* pLog = S.Pool[i]; - if(!pLog) + if(!pLog) continue; uint32_t nPut = pFrameNext->nLogStart[i]; @@ -1393,8 +1374,6 @@ void MicroProfileFlip() MicroProfileGetRange(nPut, nGet, nRange); - uint64_t nFrameStart = pLog->nGpu ? nFrameStartGpu : nFrameStartCpu; - uint64_t nFrameEnd = pLog->nGpu ? nFrameEndGpu : nFrameEndCpu; //fetch gpu results. if(pLog->nGpu) { @@ -1409,10 +1388,11 @@ void MicroProfileFlip() } } } - uint32_t nStack[MICROPROFILE_STACK_MAX]; - int64_t nChildTickStack[MICROPROFILE_STACK_MAX]; - uint32_t nStackPos = 0; - nChildTickStack[0] = 0; + + + uint32_t* pStack = &pLog->nStack[0]; + int64_t* pChildTickStack = &pLog->nChildTickStack[0]; + uint32_t nStackPos = pLog->nStackPos; for(uint32_t j = 0; j < 2; ++j) { @@ -1424,9 +1404,9 @@ void MicroProfileFlip() int nType = MicroProfileLogType(LE); if(MP_LOG_ENTER == nType) { - MP_ASSERT(nStackPos < MICROPROFILE_STACK_MAX); - nStack[nStackPos++] = k; - nChildTickStack[nStackPos] = 0; + MP_ASSERT(nStackPos < MICROPROFILE_STACK_MAX); + pStack[nStackPos++] = k; + pChildTickStack[nStackPos] = 0; } else if(MP_LOG_META == nType) { @@ -1435,48 +1415,40 @@ void MicroProfileFlip() int64_t nMetaIndex = MicroProfileLogTimerIndex(LE); int64_t nMetaCount = MicroProfileLogGetTick(LE); MP_ASSERT(nMetaIndex < MICROPROFILE_META_MAX); - int64_t nCounter = MicroProfileLogTimerIndex(pLog->Log[nStack[nStackPos-1]]); + int64_t nCounter = MicroProfileLogTimerIndex(pLog->Log[pStack[nStackPos-1]]); S.MetaCounters[nMetaIndex].nCounters[nCounter] += nMetaCount; } } else { MP_ASSERT(nType == MP_LOG_LEAVE); - //todo: reconsider the fallback for Leaves without enters - int64_t nTickStart = 0 != nStackPos ? pLog->Log[nStack[nStackPos-1]] : nFrameStart; - int64_t nTicks = MicroProfileLogTickDifference(nTickStart, LE); - int64_t nChildTicks = nChildTickStack[nStackPos]; - if(0 != nStackPos) + if(nStackPos) { - MP_ASSERT(MicroProfileLogTimerIndex(pLog->Log[nStack[nStackPos-1]]) == MicroProfileLogTimerIndex(LE)); + int64_t nTickStart = pLog->Log[pStack[nStackPos-1]]; + int64_t nTicks = MicroProfileLogTickDifference(nTickStart, LE); + int64_t nChildTicks = pChildTickStack[nStackPos]; nStackPos--; - nChildTickStack[nStackPos] += nTicks; + pChildTickStack[nStackPos] += nTicks; + + uint32_t nTimerIndex = MicroProfileLogTimerIndex(LE); + S.Frame[nTimerIndex].nTicks += nTicks; + S.FrameExclusive[nTimerIndex] += (nTicks-nChildTicks); + S.Frame[nTimerIndex].nCount += 1; } - uint32_t nTimerIndex = MicroProfileLogTimerIndex(LE); - S.Frame[nTimerIndex].nTicks += nTicks; - S.FrameExclusive[nTimerIndex] += (nTicks-nChildTicks); - S.Frame[nTimerIndex].nCount += 1; } } } - //todo: reconsider the fallback for enters without leaves - for(uint32_t j = 0; j < nStackPos; ++j) - { - MicroProfileLogEntry LE = pLog->Log[nStack[j]]; - uint64_t nTicks = MicroProfileLogTickDifference(LE, nFrameEnd); - uint32_t nTimerIndex = MicroProfileLogTimerIndex(LE); - S.Frame[nTimerIndex].nTicks += nTicks; - } + pLog->nStackPos = nStackPos; } } { MICROPROFILE_SCOPE(g_MicroProfileAccumulate); for(uint32_t i = 0; i < S.nTotalTimers; ++i) { - S.AggregateTimers[i].nTicks += S.Frame[i].nTicks; + S.AggregateTimers[i].nTicks += S.Frame[i].nTicks; S.AggregateTimers[i].nCount += S.Frame[i].nCount; S.MaxTimers[i] = MicroProfileMax(S.MaxTimers[i], S.Frame[i].nTicks); - S.AggregateTimersExclusive[i] += S.FrameExclusive[i]; + S.AggregateTimersExclusive[i] += S.FrameExclusive[i]; S.MaxTimersExclusive[i] = MicroProfileMax(S.MaxTimersExclusive[i], S.FrameExclusive[i]); } } @@ -1495,2379 +1467,110 @@ void MicroProfileFlip() if(S.nRunning && S.nAggregateFlip <= ++S.nAggregateFlipCount) { - memcpy(&S.Aggregate[0], &S.AggregateTimers[0], sizeof(S.Aggregate[0]) * S.nTotalTimers); - memcpy(&S.AggregateMax[0], &S.MaxTimers[0], sizeof(S.AggregateMax[0]) * S.nTotalTimers); - memcpy(&S.AggregateExclusive[0], &S.AggregateTimersExclusive[0], sizeof(S.AggregateExclusive[0]) * S.nTotalTimers); - memcpy(&S.AggregateMaxExclusive[0], &S.MaxTimersExclusive[0], sizeof(S.AggregateMaxExclusive[0]) * S.nTotalTimers); - - S.nAggregateFrames = S.nAggregateFlipCount; - S.nFlipAggregateDisplay = S.nFlipAggregate; - S.nFlipMaxDisplay = S.nFlipMax; - - + nAggregateFlip = 1; if(S.nAggregateFlip) // if 0 accumulate indefinitely { - memset(&S.AggregateTimers[0], 0, sizeof(S.Aggregate[0]) * S.nTotalTimers); - memset(&S.MaxTimers[0], 0, sizeof(S.MaxTimers[0]) * S.nTotalTimers); - memset(&S.AggregateTimersExclusive[0], 0, sizeof(S.AggregateExclusive[0]) * S.nTotalTimers); - memset(&S.MaxTimersExclusive[0], 0, sizeof(S.MaxTimersExclusive[0]) * S.nTotalTimers); - S.nAggregateFlipCount = 0; - S.nFlipAggregate = 0; - S.nFlipMax = 0; + nAggregateClear = 1; } } } + if(nAggregateFlip) + { + memcpy(&S.Aggregate[0], &S.AggregateTimers[0], sizeof(S.Aggregate[0]) * S.nTotalTimers); + memcpy(&S.AggregateMax[0], &S.MaxTimers[0], sizeof(S.AggregateMax[0]) * S.nTotalTimers); + memcpy(&S.AggregateExclusive[0], &S.AggregateTimersExclusive[0], sizeof(S.AggregateExclusive[0]) * S.nTotalTimers); + memcpy(&S.AggregateMaxExclusive[0], &S.MaxTimersExclusive[0], sizeof(S.AggregateMaxExclusive[0]) * S.nTotalTimers); + + S.nAggregateFrames = S.nAggregateFlipCount; + S.nFlipAggregateDisplay = S.nFlipAggregate; + S.nFlipMaxDisplay = S.nFlipMax; + if(nAggregateClear) + { + memset(&S.AggregateTimers[0], 0, sizeof(S.Aggregate[0]) * S.nTotalTimers); + memset(&S.MaxTimers[0], 0, sizeof(S.MaxTimers[0]) * S.nTotalTimers); + memset(&S.AggregateTimersExclusive[0], 0, sizeof(S.AggregateExclusive[0]) * S.nTotalTimers); + memset(&S.MaxTimersExclusive[0], 0, sizeof(S.MaxTimersExclusive[0]) * S.nTotalTimers); + S.nAggregateFlipCount = 0; + S.nFlipAggregate = 0; + S.nFlipMax = 0; + + S.nAggregateFlipTick = MP_TICK(); + } + } + S.nAggregateClear = 0; + uint64_t nNewActiveGroup = 0; - if(S.nDisplay && S.nRunning) - nNewActiveGroup = S.nMenuAllGroups ? S.nGroupMask : S.nMenuActiveGroup; + if(S.nForceEnable || (S.nDisplay && S.nRunning)) + nNewActiveGroup = S.nAllGroupsWanted ? S.nGroupMask : S.nActiveGroupWanted; nNewActiveGroup |= S.nForceGroup; if(S.nActiveGroup != nNewActiveGroup) S.nActiveGroup = nNewActiveGroup; uint32_t nNewActiveBars = 0; if(S.nDisplay && S.nRunning) nNewActiveBars = S.nBars; - if(nNewActiveBars != S.nActiveBars) - S.nActiveBars = nNewActiveBars; - - S.fDetailedOffset = S.fDetailedOffset + (S.fDetailedOffsetTarget - S.fDetailedOffset) * MICROPROFILE_ANIM_DELAY_PRC; - S.fDetailedRange = S.fDetailedRange + (S.fDetailedRangeTarget - S.fDetailedRange) * MICROPROFILE_ANIM_DELAY_PRC; - -} - -void MicroProfileSetDisplayMode(int nValue) -{ - nValue = nValue >= 0 && nValue < 4 ? nValue : S.nDisplay; - S.nDisplay = nValue; - S.fGraphBaseTime = 40.f; - S.nOffsetY = 0; -} - -void MicroProfileToggleDisplayMode() -{ - S.nDisplay = (S.nDisplay + 1) % 4; - S.nOffsetY = 0; - -} - - -void MicroProfileFloatWindowSize(const char** ppStrings, uint32_t nNumStrings, uint32_t* pColors, uint32_t& nWidth, uint32_t& nHeight, uint32_t* pStringLengths = 0) -{ - uint32_t* nStringLengths = pStringLengths ? pStringLengths : (uint32_t*)alloca(nNumStrings * sizeof(uint32_t)); - uint32_t nTextCount = nNumStrings/2; - for(uint32_t i = 0; i < nTextCount; ++i) + if(S.nForceMetaCounters) { - uint32_t i0 = i * 2; - uint32_t s0, s1; - nStringLengths[i0] = s0 = (uint32_t)strlen(ppStrings[i0]); - nStringLengths[i0+1] = s1 = (uint32_t)strlen(ppStrings[i0+1]); - nWidth = MicroProfileMax(s0+s1, nWidth); - } - nWidth = (MICROPROFILE_TEXT_WIDTH+1) * (2+nWidth) + 2 * MICROPROFILE_BORDER_SIZE; - if(pColors) - nWidth += MICROPROFILE_TEXT_WIDTH + 1; - nHeight = (MICROPROFILE_TEXT_HEIGHT+1) * nTextCount + 2 * MICROPROFILE_BORDER_SIZE; -} - -void MicroProfileDrawFloatWindow(uint32_t nX, uint32_t nY, const char** ppStrings, uint32_t nNumStrings, uint32_t nColor, uint32_t* pColors = 0) -{ - uint32_t nWidth = 0, nHeight = 0; - uint32_t* nStringLengths = (uint32_t*)alloca(nNumStrings * sizeof(uint32_t)); - MicroProfileFloatWindowSize(ppStrings, nNumStrings, pColors, nWidth, nHeight, nStringLengths); - uint32_t nTextCount = nNumStrings/2; - if(nX + nWidth > S.nWidth) - nX = S.nWidth - nWidth; - if(nY + nHeight > S.nHeight) - nY = S.nHeight - nHeight; - MicroProfileDrawBox(nX-1, nY-1, nX + nWidth+1, nY + nHeight+1, 0xff000000|nColor); - MicroProfileDrawBox(nX, nY, nX + nWidth, nY + nHeight, 0xff000000); - if(pColors) - { - nX += MICROPROFILE_TEXT_WIDTH+1; - nWidth -= MICROPROFILE_TEXT_WIDTH+1; - } - for(uint32_t i = 0; i < nTextCount; ++i) - { - int i0 = i * 2; - if(pColors) - { - MicroProfileDrawBox(nX-MICROPROFILE_TEXT_WIDTH, nY, nX, nY + MICROPROFILE_TEXT_WIDTH, pColors[i]|0xff000000); - } - MicroProfileDrawText(nX + 1, nY + 1, (uint32_t)-1, ppStrings[i0], (uint32_t)strlen(ppStrings[i0])); - MicroProfileDrawText(nX + nWidth - nStringLengths[i0+1] * (MICROPROFILE_TEXT_WIDTH+1), nY + 1, (uint32_t)-1, ppStrings[i0+1], (uint32_t)strlen(ppStrings[i0+1])); - nY += (MICROPROFILE_TEXT_HEIGHT+1); - } -} - -void MicroProfileDrawTextBox(uint32_t nX, uint32_t nY, const char** ppStrings, uint32_t nNumStrings, uint32_t nColor, uint32_t* pColors = 0) -{ - uint32_t nWidth = 0, nHeight = 0; - uint32_t* nStringLengths = (uint32_t*)alloca(nNumStrings * sizeof(uint32_t)); - for(uint32_t i = 0; i < nNumStrings; ++i) - { - nStringLengths[i] = (uint32_t)strlen(ppStrings[i]); - nWidth = MicroProfileMax(nWidth, nStringLengths[i]); - nHeight++; - } - nWidth = (MICROPROFILE_TEXT_WIDTH+1) * (2+nWidth) + 2 * MICROPROFILE_BORDER_SIZE; - nHeight = (MICROPROFILE_TEXT_HEIGHT+1) * nHeight + 2 * MICROPROFILE_BORDER_SIZE; - if(nX + nWidth > S.nWidth) - nX = S.nWidth - nWidth; - if(nY + nHeight > S.nHeight) - nY = S.nHeight - nHeight; - MicroProfileDrawBox(nX, nY, nX + nWidth, nY + nHeight, 0xff000000); - for(uint32_t i = 0; i < nNumStrings; ++i) - { - MicroProfileDrawText(nX + 1, nY + 1, (uint32_t)-1, ppStrings[i], (uint32_t)strlen(ppStrings[i])); - nY += (MICROPROFILE_TEXT_HEIGHT+1); - } -} - - - -void MicroProfileToolTipMeta(MicroProfileStringArray* pToolTip) -{ - if(S.nRangeBeginIndex != S.nRangeEndIndex && S.pRangeLog) - { - uint64_t nMetaSum[MICROPROFILE_META_MAX] = {0}; - - uint32_t nRange[2][2]; - MicroProfileThreadLog* pLog = S.pRangeLog; - - - MicroProfileGetRange(S.nRangeEndIndex, S.nRangeBeginIndex, nRange); - for(uint32_t i = 0; i < 2; ++i) - { - uint32_t nStart = nRange[i][0]; - uint32_t nEnd = nRange[i][1]; - for(uint32_t j = nStart; j < nEnd; ++j) - { - MicroProfileLogEntry LE = pLog->Log[j]; - int nType = MicroProfileLogType(LE); - if(MP_LOG_META == nType) - { - int64_t nMetaIndex = MicroProfileLogTimerIndex(LE); - int64_t nMetaCount = MicroProfileLogGetTick(LE); - MP_ASSERT(nMetaIndex < MICROPROFILE_META_MAX); - nMetaSum[nMetaIndex] += nMetaCount; - } - } - } - bool bSpaced = false; for(int i = 0; i < MICROPROFILE_META_MAX; ++i) { - if(S.MetaCounters[i].pName && nMetaSum[i]) + if(S.MetaCounters[i].pName) { - if(!bSpaced) - { - bSpaced = true; - MicroProfileStringArrayAddLiteral(pToolTip, ""); - MicroProfileStringArrayAddLiteral(pToolTip, ""); - } - MicroProfileStringArrayFormat(pToolTip, "%s", S.MetaCounters[i].pName); - MicroProfileStringArrayFormat(pToolTip, "%5d", nMetaSum[i]); + nNewActiveBars |= (MP_DRAW_META_FIRST<nFrameStartCpu; - uint64_t nFrameStartGpu = pFrameCurrent->nFrameStartGpu; - float fToMsCpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); - float fToMsGpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); - - float fDetailedOffset = S.fDetailedOffset; - float fDetailedRange = S.fDetailedRange; - int64_t nDetailedOffsetTicksCpu = MicroProfileMsToTick(fDetailedOffset, MicroProfileTicksPerSecondCpu()); - int64_t nDetailedOffsetTicksGpu = MicroProfileMsToTick(fDetailedOffset, MicroProfileTicksPerSecondGpu()); - int64_t nBaseTicksCpu = nDetailedOffsetTicksCpu + nFrameStartCpu; - int64_t nBaseTicksGpu = nDetailedOffsetTicksGpu + nFrameStartGpu; - int64_t nBaseTicksEndCpu = nBaseTicksCpu + MicroProfileMsToTick(fDetailedRange, MicroProfileTicksPerSecondCpu()); - - MicroProfileFrameState* pFrameFirst = pFrameCurrent; - int64_t nGapTime = MicroProfileTicksPerSecondCpu() * MICROPROFILE_GAP_TIME / 1000; - for(uint32_t i = 0; i < MICROPROFILE_MAX_FRAME_HISTORY - MICROPROFILE_GPU_FRAME_DELAY; ++i) - { - uint32_t nNextIndex = (S.nFrameCurrent + MICROPROFILE_MAX_FRAME_HISTORY - i) % MICROPROFILE_MAX_FRAME_HISTORY; - pFrameFirst = &S.Frames[nNextIndex]; - if(pFrameFirst->nFrameStartCpu <= nBaseTicksCpu-nGapTime) - break; - } - - float fMsBase = fToMsCpu * nDetailedOffsetTicksCpu; - float fMs = fDetailedRange; - float fMsEnd = fMs + fMsBase; - float fWidth = (float)nWidth; - float fMsToScreen = fWidth / fMs; - - { - float fRate = floor(2*(log10(fMs)-1))/2; - float fStep = powf(10.f, fRate); - float fRcpStep = 1.f / fStep; - int nColorIndex = (int)(floor(fMsBase*fRcpStep)); - float fStart = floor(fMsBase*fRcpStep) * fStep; - for(float f = fStart; f < fMsEnd; ) - { - float fStart = f; - float fNext = f + fStep; - MicroProfileDrawBox(((fStart-fMsBase) * fMsToScreen), nBaseY, (fNext-fMsBase) * fMsToScreen+1, nBaseY + nHeight, S.nOpacityBackground | g_nMicroProfileBackColors[nColorIndex++ & 1]); - f = fNext; - } - } - - nY += MICROPROFILE_TEXT_HEIGHT+1; - MicroProfileLogEntry* pMouseOver = S.pDisplayMouseOver; - MicroProfileLogEntry* pMouseOverNext = 0; - uint64_t nMouseOverToken = pMouseOver ? MicroProfileLogTimerIndex(*pMouseOver) : MICROPROFILE_INVALID_TOKEN; - float fMouseX = (float)S.nMouseX; - float fMouseY = (float)S.nMouseY; - uint64_t nHoverToken = MICROPROFILE_INVALID_TOKEN; - int64_t nHoverTime = 0; - - static int nHoverCounter = 155; - static int nHoverCounterDelta = 10; - nHoverCounter += nHoverCounterDelta; - if(nHoverCounter >= 245) - nHoverCounterDelta = -10; - else if(nHoverCounter < 100) - nHoverCounterDelta = 10; - S.nHoverColor = (nHoverCounter<<24)|(nHoverCounter<<16)|(nHoverCounter<<8)|nHoverCounter; - uint32_t nHoverCounterShared = nHoverCounter>>2; - S.nHoverColorShared = (nHoverCounterShared<<24)|(nHoverCounterShared<<16)|(nHoverCounterShared<<8)|nHoverCounterShared; - - uint32_t nLinesDrawn[MICROPROFILE_STACK_MAX]={0}; - - uint32_t nContextSwitchHoverThreadAfter = S.nContextSwitchHoverThreadAfter; - uint32_t nContextSwitchHoverThreadBefore = S.nContextSwitchHoverThreadBefore; - S.nContextSwitchHoverThread = S.nContextSwitchHoverThreadAfter = S.nContextSwitchHoverThreadBefore = -1; - - uint32_t nContextSwitchStart = -1; - uint32_t nContextSwitchEnd = -1; - S.nContextSwitchHoverCpuNext = 0xff; - S.nContextSwitchHoverTickIn = -1; - S.nContextSwitchHoverTickOut = -1; - if(S.bContextSwitchRunning) - { - MICROPROFILE_SCOPE(g_MicroProfileContextSwitchSearch); - uint32_t nContextSwitchPut = S.nContextSwitchPut; - nContextSwitchStart = nContextSwitchEnd = (nContextSwitchPut + MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE - 1) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; - int64_t nSearchEnd = nBaseTicksEndCpu + MicroProfileMsToTick(30.f, MicroProfileTicksPerSecondCpu()); - int64_t nSearchBegin = nBaseTicksCpu - MicroProfileMsToTick(30.f, MicroProfileTicksPerSecondCpu()); - for(uint32_t i = 0; i < MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; ++i) - { - uint32_t nIndex = (nContextSwitchPut + MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE - (i+1)) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; - MicroProfileContextSwitch& CS = S.ContextSwitch[nIndex]; - if(CS.nTicks > nSearchEnd) - { - nContextSwitchEnd = nIndex; - } - if(CS.nTicks > nSearchBegin) - { - nContextSwitchStart = nIndex; - } - } - } - - bool bSkipBarView = S.bContextSwitchRunning && S.bContextSwitchNoBars; - - if(!bSkipBarView) - { - for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) - { - MicroProfileThreadLog* pLog = S.Pool[i]; - if(!pLog) - continue; - - uint32_t nPut = pFrameNext->nLogStart[i]; - ///note: this may display new samples as old data, but this will only happen when - // unpaused, where the detailed view is hardly perceptible - uint32_t nFront = S.Pool[i]->nPut.load(std::memory_order_relaxed); - MicroProfileFrameState* pFrameLogFirst = pFrameCurrent; - MicroProfileFrameState* pFrameLogLast = pFrameNext; - uint32_t nGet = pFrameLogFirst->nLogStart[i]; - do - { - MP_ASSERT(pFrameLogFirst >= &S.Frames[0] && pFrameLogFirst < &S.Frames[MICROPROFILE_MAX_FRAME_HISTORY]); - uint32_t nNewGet = pFrameLogFirst->nLogStart[i]; - bool bIsValid = false; - if(nPut < nFront) - { - bIsValid = nNewGet <= nPut || nNewGet >= nFront; - } - else - { - bIsValid = nNewGet <= nPut && nNewGet >= nFront; - } - if(bIsValid) - { - nGet = nNewGet; - if(pFrameLogFirst->nFrameStartCpu > nBaseTicksEndCpu) - { - pFrameLogLast = pFrameLogFirst;//pick the last frame that ends after - } - - - pFrameLogFirst--; - if(pFrameLogFirst < &S.Frames[0]) - pFrameLogFirst = &S.Frames[MICROPROFILE_MAX_FRAME_HISTORY-1]; - } - else - { - break; - } - }while(pFrameLogFirst != pFrameFirst); - - - if(nGet == (uint32_t)-1) - continue; - MP_ASSERT(nGet != (uint32_t)-1); - - nPut = pFrameLogLast->nLogStart[i]; - - uint32_t nRange[2][2] = { {0, 0}, {0, 0}, }; - - MicroProfileGetRange(nPut, nGet, nRange); - if(nPut == nGet) - continue; - if(0==S.nThreadActive[i] && 0==S.nMenuAllThreads) - continue; - uint32_t nMaxStackDepth = 0; - - bool bGpu = pLog->nGpu != 0; - float fToMs = bGpu ? fToMsGpu : fToMsCpu; - int64_t nBaseTicks = bGpu ? nBaseTicksGpu : nBaseTicksCpu; - char ThreadName[MicroProfileThreadLog::THREAD_MAX_LEN + 16]; - uint64_t nThreadId = pLog->nThreadId; - snprintf(ThreadName, sizeof(ThreadName)-1, "%04llx: %s", nThreadId, &pLog->ThreadName[0] ); - nY += 3; - uint32_t nThreadColor = -1; - if(pLog->nThreadId == nContextSwitchHoverThreadAfter || pLog->nThreadId == nContextSwitchHoverThreadBefore) - nThreadColor = S.nHoverColorShared|0x906060; - MicroProfileDrawText(0, nY, nThreadColor, &ThreadName[0], (uint32_t)strlen(&ThreadName[0])); - nY += 3; - nY += MICROPROFILE_TEXT_HEIGHT + 1; - - if(S.bContextSwitchRunning) - { - MicroProfileDrawDetailedContextSwitchBars(nY, pLog->nThreadId, nContextSwitchStart, nContextSwitchEnd, nBaseTicks, nBaseY); - nY -= MICROPROFILE_DETAILED_BAR_HEIGHT; - nY += MICROPROFILE_DETAILED_CONTEXT_SWITCH_HEIGHT+1; - } - - uint32_t nYDelta = MICROPROFILE_DETAILED_BAR_HEIGHT; - uint32_t nStack[MICROPROFILE_STACK_MAX]; - uint32_t nStackPos = 0; - for(uint32_t j = 0; j < 2; ++j) - { - uint32_t nStart = nRange[j][0]; - uint32_t nEnd = nRange[j][1]; - for(uint32_t k = nStart; k < nEnd; ++k) - { - MicroProfileLogEntry* pEntry = pLog->Log + k; - int nType = MicroProfileLogType(*pEntry); - if(MP_LOG_ENTER == nType) - { - MP_ASSERT(nStackPos < MICROPROFILE_STACK_MAX); - nStack[nStackPos++] = k; - } - else if(MP_LOG_META == nType) - { - - } - else if(MP_LOG_LEAVE == nType) - { - if(0 == nStackPos) - { - continue; - } - - MicroProfileLogEntry* pEntryEnter = pLog->Log + nStack[nStackPos-1]; - if(MicroProfileLogTimerIndex(*pEntryEnter) != MicroProfileLogTimerIndex(*pEntry)) - { - //uprintf("mismatch %llx %llx\n", pEntryEnter->nToken, pEntry->nToken); - continue; - } - int64_t nTickStart = MicroProfileLogGetTick(*pEntryEnter); - int64_t nTickEnd = MicroProfileLogGetTick(*pEntry); - uint64_t nTimerIndex = MicroProfileLogTimerIndex(*pEntry); - uint32_t nColor = S.TimerInfo[nTimerIndex].nColor; - if(nMouseOverToken == nTimerIndex) - { - if(pEntry == pMouseOver) - { - nColor = S.nHoverColor; - if(bGpu) - { - S.nRangeBeginGpu = *pEntryEnter; - S.nRangeEndGpu = *pEntry; - S.nRangeBeginIndex = nStack[nStackPos-1]; - S.nRangeEndIndex = k; - S.pRangeLog = pLog; - } - else - { - S.nRangeBegin = *pEntryEnter; - S.nRangeEnd = *pEntry; - S.nRangeBeginIndex = nStack[nStackPos-1]; - S.nRangeEndIndex = k; - S.pRangeLog = pLog; - - } - } - else - { - nColor = S.nHoverColorShared; - } - } - - nMaxStackDepth = MicroProfileMax(nMaxStackDepth, nStackPos); - float fMsStart = fToMs * MicroProfileLogTickDifference(nBaseTicks, nTickStart); - float fMsEnd = fToMs * MicroProfileLogTickDifference(nBaseTicks, nTickEnd); - MP_ASSERT(fMsStart <= fMsEnd); - float fXStart = fMsStart * fMsToScreen; - float fXEnd = fMsEnd * fMsToScreen; - float fYStart = (float)(nY + nStackPos * nYDelta); - float fYEnd = fYStart + (MICROPROFILE_DETAILED_BAR_HEIGHT); - float fXDist = MicroProfileMax(fXStart - fMouseX, fMouseX - fXEnd); - bool bHover = fXDist < MICROPROFILE_HOVER_DIST && fYStart <= fMouseY && fMouseY <= fYEnd && nBaseY < fMouseY; - uint32_t nIntegerWidth = (uint32_t)(fXEnd - fXStart); - if(nIntegerWidth) - { - if(bHover && S.nActiveMenu == -1) - { - nHoverToken = MicroProfileLogTimerIndex(*pEntry); - #if MICROPROFILE_DEBUG - S.nHoverAddressEnter = (uint64_t)pEntryEnter; - S.nHoverAddressLeave = (uint64_t)pEntry; - #endif - nHoverTime = MicroProfileLogTickDifference(nTickStart, nTickEnd); - pMouseOverNext = pEntry; - } - - MicroProfileDrawBox(fXStart, fYStart, fXEnd, fYEnd, nColor|S.nOpacityForeground, MicroProfileBoxTypeBar); -#if MICROPROFILE_DETAILED_BAR_NAMES - if(nIntegerWidth>3*MICROPROFILE_TEXT_WIDTH) - { - int nCharacters = (nIntegerWidth - 2*MICROPROFILE_TEXT_WIDTH) / MICROPROFILE_TEXT_WIDTH; - MicroProfileDrawText(fXStart+1, fYStart+1, -1, S.TimerInfo[nTimerIndex].pName, MicroProfileMin(S.TimerInfo[nTimerIndex].nNameLen, nCharacters)); - } -#endif - ++nNumBoxes; - } - else - { - float fXAvg = 0.5f * (fXStart + fXEnd); - int nLineX = (int)floor(fXAvg+0.5f); - if(nLineX != (int)nLinesDrawn[nStackPos]) - { - if(bHover && S.nActiveMenu == -1) - { - nHoverToken = (uint32_t)MicroProfileLogTimerIndex(*pEntry); - nHoverTime = MicroProfileLogTickDifference(nTickStart, nTickEnd); - pMouseOverNext = pEntry; - } - nLinesDrawn[nStackPos] = nLineX; - MicroProfileDrawLineVertical(nLineX, fYStart + 0.5f, fYEnd + 0.5f, nColor|S.nOpacityForeground); - ++nNumLines; - } - } - nStackPos--; - } - } - } - nY += nMaxStackDepth * nYDelta + MICROPROFILE_DETAILED_BAR_HEIGHT+1; - } - } - if(S.bContextSwitchRunning && (S.bContextSwitchAllThreads||S.bContextSwitchNoBars)) - { - uint32_t nNumThreads = 0; - uint32_t nThreads[MICROPROFILE_MAX_CONTEXT_SWITCH_THREADS]; - for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS && S.Pool[i]; ++i) - nThreads[nNumThreads++] = S.Pool[i]->nThreadId; - uint32_t nNumThreadsBase = nNumThreads; - if(S.bContextSwitchAllThreads) - { - for(uint32_t i = nContextSwitchStart; i != nContextSwitchEnd; i = (i+1) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE) - { - MicroProfileContextSwitch CS = S.ContextSwitch[i]; - uint32_t nThreadId = CS.nThreadIn; - if(nThreadId) - { - bool bSeen = false; - for(uint32_t j = 0; j < nNumThreads; ++j) - { - if(nThreads[j] == nThreadId) - { - bSeen = true; - break; - } - } - if(!bSeen) - { - nThreads[nNumThreads++] = nThreadId; - } - } - if(nNumThreads == MICROPROFILE_MAX_CONTEXT_SWITCH_THREADS) - { - S.nOverflow = 10; - break; - } - } - std::sort(&nThreads[nNumThreadsBase], &nThreads[nNumThreads]); - } - uint32_t nStart = nNumThreadsBase; - if(S.bContextSwitchNoBars) - nStart = 0; - for(uint32_t i = nStart; i < nNumThreads; ++i) - { - uint32_t nThreadId = nThreads[i]; - if(nThreadId) - { - char ThreadName[MicroProfileThreadLog::THREAD_MAX_LEN + 16]; - const char* cLocal = MicroProfileIsLocalThread(nThreadId) ? "*": " "; - int nStrLen = snprintf(ThreadName, sizeof(ThreadName)-1, "%04x: %s", nThreadId, i < nNumThreadsBase ? &S.Pool[i]->ThreadName[0] : cLocal ); - uint32_t nThreadColor = -1; - if(nThreadId == nContextSwitchHoverThreadAfter || nThreadId == nContextSwitchHoverThreadBefore) - nThreadColor = S.nHoverColorShared|0x906060; - MicroProfileDrawDetailedContextSwitchBars(nY+2, nThreadId, nContextSwitchStart, nContextSwitchEnd, nBaseTicksCpu, nBaseY); - MicroProfileDrawText(0, nY, nThreadColor, &ThreadName[0], nStrLen); - nY += MICROPROFILE_TEXT_HEIGHT+1; - } - } - } - - S.nContextSwitchHoverCpu = S.nContextSwitchHoverCpuNext; - - - - - S.pDisplayMouseOver = pMouseOverNext; - - if(!S.nRunning) - { - if(nHoverToken != MICROPROFILE_INVALID_TOKEN && nHoverTime) - { - S.nHoverToken = nHoverToken; - S.nHoverTime = nHoverTime; - } - - if(nSelectedFrame != -1) - { - S.nRangeBegin = S.Frames[nSelectedFrame].nFrameStartCpu; - S.nRangeEnd = S.Frames[(nSelectedFrame+1)%MICROPROFILE_MAX_FRAME_HISTORY].nFrameStartCpu; - S.nRangeBeginGpu = S.Frames[nSelectedFrame].nFrameStartGpu; - S.nRangeEndGpu = S.Frames[(nSelectedFrame+1)%MICROPROFILE_MAX_FRAME_HISTORY].nFrameStartGpu; - } - if(S.nRangeBegin != S.nRangeEnd) - { - float fMsStart = fToMsCpu * MicroProfileLogTickDifference(nBaseTicksCpu, S.nRangeBegin); - float fMsEnd = fToMsCpu * MicroProfileLogTickDifference(nBaseTicksCpu, S.nRangeEnd); - float fXStart = fMsStart * fMsToScreen; - float fXEnd = fMsEnd * fMsToScreen; - MicroProfileDrawBox(fXStart, nBaseY, fXEnd, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT, MicroProfileBoxTypeFlat); - MicroProfileDrawLineVertical(fXStart, nBaseY, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT | 0x44000000); - MicroProfileDrawLineVertical(fXEnd, nBaseY, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT | 0x44000000); - - fMsStart += fDetailedOffset; - fMsEnd += fDetailedOffset; - char sBuffer[32]; - uint32_t nLenStart = snprintf(sBuffer, sizeof(sBuffer)-1, "%.2fms", fMsStart); - float fStartTextWidth = (float)((1+MICROPROFILE_TEXT_WIDTH) * nLenStart); - float fStartTextX = fXStart - fStartTextWidth - 2; - MicroProfileDrawBox(fStartTextX, nBaseY, fStartTextX + fStartTextWidth + 2, MICROPROFILE_TEXT_HEIGHT + 2 + nBaseY, 0x33000000, MicroProfileBoxTypeFlat); - MicroProfileDrawText(fStartTextX+1, nBaseY, (uint32_t)-1, sBuffer, nLenStart); - uint32_t nLenEnd = snprintf(sBuffer, sizeof(sBuffer)-1, "%.2fms", fMsEnd); - MicroProfileDrawBox(fXEnd+1, nBaseY, fXEnd+1+(1+MICROPROFILE_TEXT_WIDTH) * nLenEnd + 3, MICROPROFILE_TEXT_HEIGHT + 2 + nBaseY, 0x33000000, MicroProfileBoxTypeFlat); - MicroProfileDrawText(fXEnd+2, nBaseY+1, (uint32_t)-1, sBuffer, nLenEnd); - - if(S.nMouseRight) - { - MicroProfileZoomTo(S.nRangeBegin, S.nRangeEnd); - } - } - - if(S.nRangeBeginGpu != S.nRangeEndGpu) - { - float fMsStart = fToMsGpu * MicroProfileLogTickDifference(nBaseTicksGpu, S.nRangeBeginGpu); - float fMsEnd = fToMsGpu * MicroProfileLogTickDifference(nBaseTicksGpu, S.nRangeEndGpu); - float fXStart = fMsStart * fMsToScreen; - float fXEnd = fMsEnd * fMsToScreen; - MicroProfileDrawBox(fXStart, nBaseY, fXEnd, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT_GPU, MicroProfileBoxTypeFlat); - MicroProfileDrawLineVertical(fXStart, nBaseY, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT_GPU | 0x44000000); - MicroProfileDrawLineVertical(fXEnd, nBaseY, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT_GPU | 0x44000000); - - nBaseY += MICROPROFILE_TEXT_HEIGHT+1; - - fMsStart += fDetailedOffset; - fMsEnd += fDetailedOffset; - char sBuffer[32]; - uint32_t nLenStart = snprintf(sBuffer, sizeof(sBuffer)-1, "%.2fms", fMsStart); - float fStartTextWidth = (float)((1+MICROPROFILE_TEXT_WIDTH) * nLenStart); - float fStartTextX = fXStart - fStartTextWidth - 2; - MicroProfileDrawBox(fStartTextX, nBaseY, fStartTextX + fStartTextWidth + 2, MICROPROFILE_TEXT_HEIGHT + 2 + nBaseY, 0x33000000, MicroProfileBoxTypeFlat); - MicroProfileDrawText(fStartTextX+1, nBaseY, (uint32_t)-1, sBuffer, nLenStart); - uint32_t nLenEnd = snprintf(sBuffer, sizeof(sBuffer)-1, "%.2fms", fMsEnd); - MicroProfileDrawBox(fXEnd+1, nBaseY, fXEnd+1+(1+MICROPROFILE_TEXT_WIDTH) * nLenEnd + 3, MICROPROFILE_TEXT_HEIGHT + 2 + nBaseY, 0x33000000, MicroProfileBoxTypeFlat); - MicroProfileDrawText(fXEnd+2, nBaseY+1, (uint32_t)-1, sBuffer, nLenEnd); - } - } + return int(S.nAggregateFlip ? S.nAggregateFlip : S.nAggregateFlipCount); } -void MicroProfileDrawDetailedFrameHistory(uint32_t nWidth, uint32_t nHeight, uint32_t nBaseY, uint32_t nSelectedFrame) -{ - const uint32_t nBarHeight = MICROPROFILE_FRAME_HISTORY_HEIGHT; - float fBaseX = (float)nWidth; - float fDx = fBaseX / MICROPROFILE_NUM_FRAMES; - - uint32_t nLastIndex = (S.nFrameCurrent+1) % MICROPROFILE_MAX_FRAME_HISTORY; - MicroProfileDrawBox(0, nBaseY, nWidth, nBaseY+MICROPROFILE_FRAME_HISTORY_HEIGHT, 0xff000000 | g_nMicroProfileBackColors[0], MicroProfileBoxTypeFlat); - float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()) * S.fRcpReferenceTime; - float fToMsGpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()) * S.fRcpReferenceTime; - - - MicroProfileFrameState* pFrameCurrent = &S.Frames[S.nFrameCurrent]; - uint64_t nFrameStartCpu = pFrameCurrent->nFrameStartCpu; - int64_t nDetailedOffsetTicksCpu = MicroProfileMsToTick(S.fDetailedOffset, MicroProfileTicksPerSecondCpu()); - int64_t nCpuStart = nDetailedOffsetTicksCpu + nFrameStartCpu; - int64_t nCpuEnd = nCpuStart + MicroProfileMsToTick(S.fDetailedRange, MicroProfileTicksPerSecondCpu());; - - - float fSelectionStart = (float)nWidth; - float fSelectionEnd = 0.f; - for(uint32_t i = 0; i < MICROPROFILE_NUM_FRAMES; ++i) - { - uint32_t nIndex = (S.nFrameCurrent + MICROPROFILE_MAX_FRAME_HISTORY - i) % MICROPROFILE_MAX_FRAME_HISTORY; - MicroProfileFrameState* pCurrent = &S.Frames[nIndex]; - MicroProfileFrameState* pNext = &S.Frames[nLastIndex]; - - int64_t nTicks = pNext->nFrameStartCpu - pCurrent->nFrameStartCpu; - int64_t nTicksGpu = pNext->nFrameStartGpu - pCurrent->nFrameStartGpu; - float fScale = fToMs * nTicks; - float fScaleGpu = fToMsGpu * nTicksGpu; - fScale = fScale > 1.f ? 0.f : 1.f - fScale; - fScaleGpu = fScaleGpu > 1.f ? 0.f : 1.f - fScaleGpu; - float fXEnd = fBaseX; - float fXStart = fBaseX - fDx; - fBaseX = fXStart; - uint32_t nColor = MICROPROFILE_FRAME_HISTORY_COLOR_CPU; - if(nIndex == nSelectedFrame) - nColor = (uint32_t)-1; - MicroProfileDrawBox(fXStart, nBaseY + fScale * nBarHeight, fXEnd, nBaseY+MICROPROFILE_FRAME_HISTORY_HEIGHT, nColor, MicroProfileBoxTypeBar); - if(pNext->nFrameStartCpu > nCpuStart) - { - fSelectionStart = fXStart; - } - if(pCurrent->nFrameStartCpu < nCpuEnd && fSelectionEnd == 0.f) - { - fSelectionEnd = fXEnd; - } - nLastIndex = nIndex; - } - MicroProfileDrawBox(fSelectionStart, nBaseY, fSelectionEnd, nBaseY+MICROPROFILE_FRAME_HISTORY_HEIGHT, MICROPROFILE_FRAME_HISTORY_COLOR_HIGHTLIGHT, MicroProfileBoxTypeFlat); -} -void MicroProfileDrawDetailedView(uint32_t nWidth, uint32_t nHeight) -{ - MICROPROFILE_SCOPE(g_MicroProfileDetailed); - uint32_t nBaseY = S.nBarHeight + 1; - - int nSelectedFrame = -1; - if(S.nMouseY > nBaseY && S.nMouseY <= nBaseY + MICROPROFILE_FRAME_HISTORY_HEIGHT && S.nActiveMenu == -1) - { - - nSelectedFrame = ((MICROPROFILE_NUM_FRAMES) * (S.nWidth-S.nMouseX) / S.nWidth); - nSelectedFrame = (S.nFrameCurrent + MICROPROFILE_MAX_FRAME_HISTORY - nSelectedFrame) % MICROPROFILE_MAX_FRAME_HISTORY; - S.nHoverFrame = nSelectedFrame; - if(S.nMouseRight) - { - int64_t nRangeBegin = S.Frames[nSelectedFrame].nFrameStartCpu; - int64_t nRangeEnd = S.Frames[(nSelectedFrame+1)%MICROPROFILE_MAX_FRAME_HISTORY].nFrameStartCpu; - MicroProfileZoomTo(nRangeBegin, nRangeEnd); - } - if(S.nMouseDownLeft) - { - uint64_t nFrac = (1024 * (MICROPROFILE_NUM_FRAMES) * (S.nMouseX) / S.nWidth) % 1024; - int64_t nRangeBegin = S.Frames[nSelectedFrame].nFrameStartCpu; - int64_t nRangeEnd = S.Frames[(nSelectedFrame+1)%MICROPROFILE_MAX_FRAME_HISTORY].nFrameStartCpu; - MicroProfileCenter(nRangeBegin + (nRangeEnd-nRangeBegin) * nFrac / 1024); - } - } - else - { - S.nHoverFrame = -1; - } - - MicroProfileDrawDetailedBars(nWidth, nHeight, nBaseY + MICROPROFILE_FRAME_HISTORY_HEIGHT, nSelectedFrame); - MicroProfileDrawDetailedFrameHistory(nWidth, nHeight, nBaseY, nSelectedFrame); -} - -template -void MicroProfileLoopActiveGroupsDraw(int32_t nX, int32_t nY, const char* pName, T CB) -{ - if(pName) - MicroProfileDrawText(nX, nY, (uint32_t)-1, pName, (uint32_t)strlen(pName)); - - nY += S.nBarHeight + 2; - uint64_t nGroup = S.nActiveGroup = S.nMenuAllGroups ? S.nGroupMask : S.nMenuActiveGroup; - uint32_t nCount = 0; - for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) - { - uint64_t nMask = 1ll << j; - if(nMask & nGroup) - { - nY += S.nBarHeight + 1; - for(uint32_t i = 0; i < S.nTotalTimers;++i) - { - uint64_t nTokenMask = MicroProfileGetGroupMask(S.TimerInfo[i].nToken); - if(nTokenMask & nMask) - { - if(nY >= 0) - CB(i, nCount, nMask, nX, nY); - - nCount += 2; - nY += S.nBarHeight + 1; - - if(nY > (int)S.nHeight) - return; - } - } - - } - } -} - - -void MicroProfileCalcTimers(float* pTimers, float* pAverage, float* pMax, float* pCallAverage, float* pExclusive, float* pAverageExclusive, float* pMaxExclusive, uint64_t nGroup, uint32_t nSize) -{ - uint32_t nCount = 0; - uint64_t nMask = 1; - - for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) - { - if(nMask & nGroup) - { - const float fToMs = MicroProfileTickToMsMultiplier(S.GroupInfo[j].Type == MicroProfileTokenTypeGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); - for(uint32_t i = 0; i < S.nTotalTimers;++i) - { - uint64_t nTokenMask = MicroProfileGetGroupMask(S.TimerInfo[i].nToken); - if(nTokenMask & nMask) - { - { - uint32_t nTimer = i; - uint32_t nIdx = nCount; - uint32_t nAggregateFrames = S.nAggregateFrames ? S.nAggregateFrames : 1; - uint32_t nAggregateCount = S.Aggregate[nTimer].nCount ? S.Aggregate[nTimer].nCount : 1; - float fToPrc = S.fRcpReferenceTime; - float fMs = fToMs * (S.Frame[nTimer].nTicks); - float fPrc = MicroProfileMin(fMs * fToPrc, 1.f); - float fAverageMs = fToMs * (S.Aggregate[nTimer].nTicks / nAggregateFrames); - float fAveragePrc = MicroProfileMin(fAverageMs * fToPrc, 1.f); - float fMaxMs = fToMs * (S.AggregateMax[nTimer]); - float fMaxPrc = MicroProfileMin(fMaxMs * fToPrc, 1.f); - float fCallAverageMs = fToMs * (S.Aggregate[nTimer].nTicks / nAggregateCount); - float fCallAveragePrc = MicroProfileMin(fCallAverageMs * fToPrc, 1.f); - float fMsExclusive = fToMs * (S.FrameExclusive[nTimer]); - float fPrcExclusive = MicroProfileMin(fMsExclusive * fToPrc, 1.f); - float fAverageMsExclusive = fToMs * (S.AggregateExclusive[nTimer] / nAggregateFrames); - float fAveragePrcExclusive = MicroProfileMin(fAverageMsExclusive * fToPrc, 1.f); - float fMaxMsExclusive = fToMs * (S.AggregateMaxExclusive[nTimer]); - float fMaxPrcExclusive = MicroProfileMin(fMaxMsExclusive * fToPrc, 1.f); - pTimers[nIdx] = fMs; - pTimers[nIdx+1] = fPrc; - pAverage[nIdx] = fAverageMs; - pAverage[nIdx+1] = fAveragePrc; - pMax[nIdx] = fMaxMs; - pMax[nIdx+1] = fMaxPrc; - pCallAverage[nIdx] = fCallAverageMs; - pCallAverage[nIdx+1] = fCallAveragePrc; - pExclusive[nIdx] = fMsExclusive; - pExclusive[nIdx+1] = fPrcExclusive; - pAverageExclusive[nIdx] = fAverageMsExclusive; - pAverageExclusive[nIdx+1] = fAveragePrcExclusive; - pMaxExclusive[nIdx] = fMaxMsExclusive; - pMaxExclusive[nIdx+1] = fMaxPrcExclusive; - } - nCount += 2; - } - } - } - nMask <<= 1ll; - } -} - -#define SBUF_MAX 32 - -uint32_t MicroProfileDrawBarArray(int32_t nX, int32_t nY, float* pTimers, const char* pName, uint32_t nTotalHeight) -{ - const uint32_t nHeight = S.nBarHeight; - const uint32_t nWidth = S.nBarWidth; - const uint32_t nTextWidth = 6 * (1+MICROPROFILE_TEXT_WIDTH); - const float fWidth = (float)S.nBarWidth; - - MicroProfileDrawLineVertical(nX-5, nY, nTotalHeight, S.nOpacityBackground|g_nMicroProfileBackColors[0]|g_nMicroProfileBackColors[1]); - - MicroProfileLoopActiveGroupsDraw(nX, nY, pName, - [=](uint32_t nTimer, uint32_t nIdx, uint64_t nGroupMask, uint32_t nX, uint32_t nY){ - char sBuffer[SBUF_MAX]; - int nLen = snprintf(sBuffer, SBUF_MAX-1, "%5.2f", pTimers[nIdx]); - MicroProfileDrawBox(nX + nTextWidth, nY, nX + nTextWidth + fWidth * pTimers[nIdx+1], nY + nHeight, S.nOpacityForeground|S.TimerInfo[nTimer].nColor, MicroProfileBoxTypeBar); - MicroProfileDrawText(nX, nY, (uint32_t)-1, sBuffer, nLen); - }); - return nWidth + 5 + nTextWidth; - -} - -uint32_t MicroProfileDrawBarCallCount(int32_t nX, int32_t nY, const char* pName) -{ - MicroProfileLoopActiveGroupsDraw(nX, nY, pName, - [](uint32_t nTimer, uint32_t nIdx, uint64_t nGroupMask, uint32_t nX, uint32_t nY){ - char sBuffer[SBUF_MAX]; - int nLen = snprintf(sBuffer, SBUF_MAX-1, "%5d", S.Frame[nTimer].nCount);//fix - MicroProfileDrawText(nX, nY, (uint32_t)-1, sBuffer, nLen); - }); - uint32_t nTextWidth = 6 * MICROPROFILE_TEXT_WIDTH; - return 5 + nTextWidth; -} - -uint32_t MicroProfileDrawBarMetaCount(int32_t nX, int32_t nY, uint64_t* pCounters, const char* pName, uint32_t nTotalHeight) -{ - MicroProfileDrawLineVertical(nX-5, nY, nTotalHeight, S.nOpacityBackground|g_nMicroProfileBackColors[0]|g_nMicroProfileBackColors[1]); - uint32_t nTextWidth = (1+MICROPROFILE_TEXT_WIDTH) * MicroProfileMax(6, (uint32_t)strlen(pName)); - - - MicroProfileLoopActiveGroupsDraw(nX, nY, pName, - [=](uint32_t nTimer, uint32_t nIdx, uint64_t nGroupMask, uint32_t nX, uint32_t nY){ - char sBuffer[SBUF_MAX]; - int nLen = snprintf(sBuffer, SBUF_MAX-1, "%5llu", pCounters[nTimer]); - MicroProfileDrawText(nX + nTextWidth - nLen * (MICROPROFILE_TEXT_WIDTH+1), nY, (uint32_t)-1, sBuffer, nLen); - }); - return 5 + nTextWidth; -} - - -uint32_t MicroProfileDrawBarLegend(int32_t nX, int32_t nY, uint32_t nTotalHeight) -{ - MicroProfileDrawLineVertical(nX-5, nY, nTotalHeight, S.nOpacityBackground | g_nMicroProfileBackColors[0]|g_nMicroProfileBackColors[1]); - MicroProfileLoopActiveGroupsDraw(nX, nY, 0, - [](uint32_t nTimer, uint32_t nIdx, uint64_t nGroupMask, uint32_t nX, uint32_t nY){ - MicroProfileDrawText(nX, nY, S.TimerInfo[nTimer].nColor, S.TimerInfo[nTimer].pName, (uint32_t)strlen(S.TimerInfo[nTimer].pName)); - if(S.nMouseY >= nY && S.nMouseY < nY + MICROPROFILE_TEXT_HEIGHT+1 && S.nMouseX < nX + 20 * (MICROPROFILE_TEXT_WIDTH+1)) - { - S.nHoverToken = nTimer; - S.nHoverTime = 0; - } - }); - return nX; -} - -bool MicroProfileDrawGraph(uint32_t nScreenWidth, uint32_t nScreenHeight) -{ - MICROPROFILE_SCOPE(g_MicroProfileDrawGraph); - bool bEnabled = false; - for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) - if(S.Graph[i].nToken != MICROPROFILE_INVALID_TOKEN) - bEnabled = true; - if(!bEnabled) - return false; - - uint32_t nX = nScreenWidth - MICROPROFILE_GRAPH_WIDTH; - uint32_t nY = nScreenHeight - MICROPROFILE_GRAPH_HEIGHT; - MicroProfileDrawBox(nX, nY, nX + MICROPROFILE_GRAPH_WIDTH, nY + MICROPROFILE_GRAPH_HEIGHT, S.nOpacityBackground | g_nMicroProfileBackColors[0]|g_nMicroProfileBackColors[1]); - bool bMouseOver = S.nMouseX >= nX && S.nMouseY >= nY; - float fMouseXPrc =(float(S.nMouseX - nX)) / MICROPROFILE_GRAPH_WIDTH; - if(bMouseOver) - { - float fXAvg = fMouseXPrc * MICROPROFILE_GRAPH_WIDTH + nX; - MicroProfileDrawLineVertical(fXAvg, nY, nY + MICROPROFILE_GRAPH_HEIGHT, (uint32_t)-1); - } - - - float fY = (float)nScreenHeight; - float fDX = MICROPROFILE_GRAPH_WIDTH * 1.f / MICROPROFILE_GRAPH_HISTORY; - float fDY = MICROPROFILE_GRAPH_HEIGHT; - uint32_t nPut = S.nGraphPut; - float* pGraphData = (float*)alloca(sizeof(float)* MICROPROFILE_GRAPH_HISTORY*2); - for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) - { - if(S.Graph[i].nToken != MICROPROFILE_INVALID_TOKEN) - { - uint32_t nGroupId = MicroProfileGetGroupIndex(S.Graph[i].nToken); - bool bGpu = S.GroupInfo[nGroupId].Type == MicroProfileTokenTypeGpu; - float fToMs = MicroProfileTickToMsMultiplier(bGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); - float fToPrc = fToMs * S.fRcpReferenceTime * 3 / 4; - - float fX = (float)nX; - for(uint32_t j = 0; j < MICROPROFILE_GRAPH_HISTORY; ++j) - { - float fWeigth = MicroProfileMin(fToPrc * (S.Graph[i].nHistory[(j+nPut)%MICROPROFILE_GRAPH_HISTORY]), 1.f); - pGraphData[(j*2)] = fX; - pGraphData[(j*2)+1] = fY - fDY * fWeigth; - fX += fDX; - } - MicroProfileDrawLine2D(MICROPROFILE_GRAPH_HISTORY, pGraphData, S.TimerInfo[MicroProfileGetTimerIndex(S.Graph[i].nToken)].nColor); - } - } - { - float fY1 = 0.25f * MICROPROFILE_GRAPH_HEIGHT + nY; - float fY2 = 0.50f * MICROPROFILE_GRAPH_HEIGHT + nY; - float fY3 = 0.75f * MICROPROFILE_GRAPH_HEIGHT + nY; - MicroProfileDrawLineHorizontal(nX, nX + MICROPROFILE_GRAPH_WIDTH, fY1, 0xffdd4444); - MicroProfileDrawLineHorizontal(nX, nX + MICROPROFILE_GRAPH_WIDTH, fY2, 0xff000000| g_nMicroProfileBackColors[0]); - MicroProfileDrawLineHorizontal(nX, nX + MICROPROFILE_GRAPH_WIDTH, fY3, 0xff000000|g_nMicroProfileBackColors[0]); - - char buf[32]; - int nLen = snprintf(buf, sizeof(buf)-1, "%5.2fms", S.fReferenceTime); - MicroProfileDrawText(nX+1, fY1 - (2+MICROPROFILE_TEXT_HEIGHT), (uint32_t)-1, buf, nLen); - } - - - - if(bMouseOver) - { - uint32_t pColors[MICROPROFILE_MAX_GRAPHS]; - MicroProfileStringArray Strings; - MicroProfileStringArrayClear(&Strings); - uint32_t nTextCount = 0; - uint32_t nGraphIndex = (S.nGraphPut + MICROPROFILE_GRAPH_HISTORY - int(MICROPROFILE_GRAPH_HISTORY*(1.f - fMouseXPrc))) % MICROPROFILE_GRAPH_HISTORY; - - uint32_t nX = S.nMouseX; - uint32_t nY = S.nMouseY + 20; - - for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) - { - if(S.Graph[i].nToken != MICROPROFILE_INVALID_TOKEN) - { - uint32_t nGroupId = MicroProfileGetGroupIndex(S.Graph[i].nToken); - bool bGpu = S.GroupInfo[nGroupId].Type == MicroProfileTokenTypeGpu; - float fToMs = MicroProfileTickToMsMultiplier(bGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); - uint32_t nIndex = MicroProfileGetTimerIndex(S.Graph[i].nToken); - uint32_t nColor = S.TimerInfo[nIndex].nColor; - const char* pName = S.TimerInfo[nIndex].pName; - pColors[nTextCount++] = nColor; - MicroProfileStringArrayAddLiteral(&Strings, pName); - MicroProfileStringArrayFormat(&Strings, "%5.2fms", fToMs * (S.Graph[i].nHistory[nGraphIndex])); - } - } - if(nTextCount) - { - MicroProfileDrawFloatWindow(nX, nY, Strings.ppStrings, Strings.nNumStrings, 0, pColors); - } - - if(S.nMouseRight) - { - for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) - { - S.Graph[i].nToken = MICROPROFILE_INVALID_TOKEN; - } - } - } - - return bMouseOver; -} - -void MicroProfileDumpTimers() -{ - uint64_t nActiveGroup = S.nGroupMask; - - uint32_t nNumTimers = S.nTotalTimers; - uint32_t nBlockSize = 2 * nNumTimers; - float* pTimers = (float*)alloca(nBlockSize * 7 * sizeof(float)); - float* pAverage = pTimers + nBlockSize; - float* pMax = pTimers + 2 * nBlockSize; - float* pCallAverage = pTimers + 3 * nBlockSize; - float* pTimersExclusive = pTimers + 4 * nBlockSize; - float* pAverageExclusive = pTimers + 5 * nBlockSize; - float* pMaxExclusive = pTimers + 6 * nBlockSize; - MicroProfileCalcTimers(pTimers, pAverage, pMax, pCallAverage, pTimersExclusive, pAverageExclusive, pMaxExclusive, nActiveGroup, nNumTimers); - - MICROPROFILE_PRINTF("%11s, ", "Time"); - MICROPROFILE_PRINTF("%11s, ", "Average"); - MICROPROFILE_PRINTF("%11s, ", "Max"); - MICROPROFILE_PRINTF("%11s, ", "Call Avg"); - MICROPROFILE_PRINTF("%9s, ", "Count"); - MICROPROFILE_PRINTF("%11s, ", "Excl"); - MICROPROFILE_PRINTF("%11s, ", "Avg Excl"); - MICROPROFILE_PRINTF("%11s, \n", "Max Excl"); - - for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) - { - uint64_t nMask = 1ll << j; - if(nMask & nActiveGroup) - { - MICROPROFILE_PRINTF("%s\n", S.GroupInfo[j].pName); - for(uint32_t i = 0; i < S.nTotalTimers;++i) - { - uint64_t nTokenMask = MicroProfileGetGroupMask(S.TimerInfo[i].nToken); - if(nTokenMask & nMask) - { - uint32_t nIdx = i * 2; - MICROPROFILE_PRINTF("%9.2fms, ", pTimers[nIdx]); - MICROPROFILE_PRINTF("%9.2fms, ", pAverage[nIdx]); - MICROPROFILE_PRINTF("%9.2fms, ", pMax[nIdx]); - MICROPROFILE_PRINTF("%9.2fms, ", pCallAverage[nIdx]); - MICROPROFILE_PRINTF("%9d, ", S.Frame[i].nCount); - MICROPROFILE_PRINTF("%9.2fms, ", pTimersExclusive[nIdx]); - MICROPROFILE_PRINTF("%9.2fms, ", pAverageExclusive[nIdx]); - MICROPROFILE_PRINTF("%9.2fms, ", pMaxExclusive[nIdx]); - MICROPROFILE_PRINTF("%s\n", S.TimerInfo[i].pName); - } - } - } - } -} - -void MicroProfileDrawBarView(uint32_t nScreenWidth, uint32_t nScreenHeight) -{ - uint64_t nActiveGroup = S.nMenuAllGroups ? S.nGroupMask : S.nMenuActiveGroup; - if(!nActiveGroup) - return; - MICROPROFILE_SCOPE(g_MicroProfileDrawBarView); - - const uint32_t nHeight = S.nBarHeight; - int nColorIndex = 0; - uint32_t nX = 0; - uint32_t nY = nHeight + 1 - S.nOffsetY; - uint32_t nNumTimers = 0; - uint32_t nNumGroups = 0; - uint32_t nMaxTimerNameLen = 1; - for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) - { - if(nActiveGroup & (1ll << j)) - { - nNumTimers += S.GroupInfo[j].nNumTimers; - nNumGroups += 1; - nMaxTimerNameLen = MicroProfileMax(nMaxTimerNameLen, S.GroupInfo[j].nMaxTimerNameLen); - } - } - uint32_t nBlockSize = 2 * nNumTimers; - float* pTimers = (float*)alloca(nBlockSize * 7 * sizeof(float)); - float* pAverage = pTimers + nBlockSize; - float* pMax = pTimers + 2 * nBlockSize; - float* pCallAverage = pTimers + 3 * nBlockSize; - float* pTimersExclusive = pTimers + 4 * nBlockSize; - float* pAverageExclusive = pTimers + 5 * nBlockSize; - float* pMaxExclusive = pTimers + 6 * nBlockSize; - MicroProfileCalcTimers(pTimers, pAverage, pMax, pCallAverage, pTimersExclusive, pAverageExclusive, pMaxExclusive, nActiveGroup, nNumTimers); - { - uint32_t nWidth = 0; - for(uint32_t i = 1; i ; i <<= 1) - { - if(S.nBars & i) - { - nWidth += S.nBarWidth + 5 + 6 * (1+MICROPROFILE_TEXT_WIDTH); - if(i & MP_DRAW_CALL_COUNT) - nWidth += 5 + 6 * MICROPROFILE_TEXT_WIDTH; - } - } - nWidth += (1+nMaxTimerNameLen) * (MICROPROFILE_TEXT_WIDTH+1); - for(uint32_t i = 0; i < nNumTimers+nNumGroups+1; ++i) - { - int nY0 = nY + i * (nHeight + 1); - MicroProfileDrawBox(nX, nY0, nWidth, nY0 + (nHeight+1)+1, S.nOpacityBackground | g_nMicroProfileBackColors[nColorIndex++ & 1]); - } - } - int nTotalHeight = (nNumTimers+nNumGroups+2) * (nHeight+1); - uint32_t nLegendOffset = 1; - for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) - { - if(nActiveGroup & (1ll << j)) - { - MicroProfileDrawText(nX, nY + (1+nHeight) * nLegendOffset, (uint32_t)-1, S.GroupInfo[j].pName, S.GroupInfo[j].nNameLen); - nLegendOffset += S.GroupInfo[j].nNumTimers+1; - } - } - if(S.nBars & MP_DRAW_TIMERS) - nX += MicroProfileDrawBarArray(nX, nY, pTimers, "Time", nTotalHeight) + 1; - if(S.nBars & MP_DRAW_AVERAGE) - nX += MicroProfileDrawBarArray(nX, nY, pAverage, "Average", nTotalHeight) + 1; - if(S.nBars & MP_DRAW_MAX) - nX += MicroProfileDrawBarArray(nX, nY, pMax, "Max Time", nTotalHeight) + 1; - if(S.nBars & MP_DRAW_CALL_COUNT) - { - nX += MicroProfileDrawBarArray(nX, nY, pCallAverage, "Call Average", nTotalHeight) + 1; - nX += MicroProfileDrawBarCallCount(nX, nY, "Count") + 1; - } - if(S.nBars & MP_DRAW_TIMERS_EXCLUSIVE) - nX += MicroProfileDrawBarArray(nX, nY, pTimersExclusive, "Exclusive Time", nTotalHeight) + 1; - if(S.nBars & MP_DRAW_AVERAGE_EXCLUSIVE) - nX += MicroProfileDrawBarArray(nX, nY, pAverageExclusive, "Exclusive Average", nTotalHeight) + 1; - if(S.nBars & MP_DRAW_MAX_EXCLUSIVE) - nX += MicroProfileDrawBarArray(nX, nY, pMaxExclusive, "Exclusive Max Time", nTotalHeight) + 1; - - for(int i = 0; i < MICROPROFILE_META_MAX; ++i) - { - if(0 != (S.nBars & (MP_DRAW_META_FIRST< SubmenuCallback; - typedef std::function ClickCallback; - SubmenuCallback GroupCallback[] = - { [] (int index, bool& bSelected) -> const char*{ - switch(index) - { - case 0: - bSelected = S.nDisplay == MP_DRAW_DETAILED; - return "Detailed"; - case 1: - bSelected = S.nDisplay == MP_DRAW_BARS; - return "Timers"; - case 2: - bSelected = S.nDisplay == MP_DRAW_HIDDEN; - return "Hidden"; - case 3: - bSelected = false; - return "Off"; - - default: return 0; - } - }, - [] (int index, bool& bSelected) -> const char*{ - if(index == 0) - { - bSelected = S.nMenuAllGroups != 0; - return "ALL"; - } - else - { - index = index-1; - bSelected = 0 != (S.nMenuActiveGroup & (1ll << index)); - if(index < MICROPROFILE_MAX_GROUPS && S.GroupInfo[index].pName) - return S.GroupInfo[index].pName; - else - return 0; - } - }, - [] (int index, bool& bSelected) -> const char*{ - if(index < sizeof(g_MicroProfileAggregatePresets)/sizeof(g_MicroProfileAggregatePresets[0])) - { - int val = g_MicroProfileAggregatePresets[index]; - bSelected = (int)S.nAggregateFlip == val; - if(0 == val) - return "Infinite"; - else - { - static char buf[128]; - snprintf(buf, sizeof(buf)-1, "%7d", val); - return buf; - } - } - return 0; - }, - [] (int index, bool& bSelected) -> const char*{ - bSelected = 0 != (S.nBars & (1 << index)); - switch(index) - { - case 0: return "Time"; - case 1: return "Average"; - case 2: return "Max"; - case 3: return "Call Count"; - case 4: return "Exclusive Timers"; - case 5: return "Exclusive Average"; - case 6: return "Exclusive Max"; - } - int nMetaIndex = index - 7; - if(nMetaIndex < MICROPROFILE_META_MAX) - { - return S.MetaCounters[nMetaIndex].pName; - } - return 0; - }, - [] (int index, bool& bSelected) -> const char*{ - if(index >= nOptionSize) return 0; - switch(Options[index].nSubType) - { - case 0: - bSelected = S.fReferenceTime == g_MicroProfileReferenceTimePresets[Options[index].nIndex]; - break; - case 1: - bSelected = S.nOpacityBackground>>24 == g_MicroProfileOpacityPresets[Options[index].nIndex]; - break; - case 2: - bSelected = S.nOpacityForeground>>24 == g_MicroProfileOpacityPresets[Options[index].nIndex]; - break; -#if MICROPROFILE_CONTEXT_SWITCH_TRACE - case 3: - { - switch(Options[index].nIndex) - { - case 0: - bSelected = S.bContextSwitchRunning; - break; - case 1: - bSelected = S.bContextSwitchAllThreads; - break; - case 2: - bSelected = S.bContextSwitchNoBars; - break; - } - } - break; -#endif - } - return Options[index].Text; - }, - - [] (int index, bool& bSelected) -> const char*{ - static char buf[128]; - bSelected = false; - int nNumPresets = sizeof(g_MicroProfilePresetNames) / sizeof(g_MicroProfilePresetNames[0]); - int nIndexSave = index - nNumPresets - 1; - if(index == nNumPresets) - return "--"; - else if(nIndexSave >=0 && nIndexSave const char*{ - return 0; - }, - [] (int index, bool& bSelected) -> const char*{ - return 0; - }, - [] (int index, bool& bSelected) -> const char*{ - return 0; - }, - - - }; - ClickCallback CBClick[] = - { - [](int nIndex) - { - switch(nIndex) - { - case 0: - S.nDisplay = MP_DRAW_DETAILED; - break; - case 1: - S.nDisplay = MP_DRAW_BARS; - break; - case 2: - S.nDisplay = MP_DRAW_HIDDEN; - break; - case 3: - S.nDisplay = 0; - break; - } - }, - [](int nIndex) - { - if(nIndex == 0) - S.nMenuAllGroups = 1-S.nMenuAllGroups; - else - S.nMenuActiveGroup ^= (1ll << (nIndex-1)); - }, - [](int nIndex) - { - S.nAggregateFlip = g_MicroProfileAggregatePresets[nIndex]; - if(0 == S.nAggregateFlip) - { - memset(S.AggregateTimers, 0, sizeof(S.AggregateTimers)); - memset(S.MaxTimers, 0, sizeof(S.MaxTimers)); - memset(S.AggregateTimersExclusive, 0, sizeof(S.AggregateTimersExclusive)); - memset(S.MaxTimersExclusive, 0, sizeof(S.MaxTimersExclusive)); - S.nFlipAggregate = 0; - S.nFlipMax = 0; - S.nAggregateFlipCount = 0; - } - }, - [](int nIndex) - { - S.nBars ^= (1 << nIndex); - }, - [](int nIndex) - { - switch(Options[nIndex].nSubType) - { - case 0: - S.fReferenceTime = g_MicroProfileReferenceTimePresets[Options[nIndex].nIndex]; - S.fRcpReferenceTime = 1.f / S.fReferenceTime; - break; - case 1: - S.nOpacityBackground = g_MicroProfileOpacityPresets[Options[nIndex].nIndex]<<24; - break; - case 2: - S.nOpacityForeground = g_MicroProfileOpacityPresets[Options[nIndex].nIndex]<<24; - break; -#if MICROPROFILE_CONTEXT_SWITCH_TRACE - case 3: - { - switch(Options[nIndex].nIndex) - { - case 0: - if(S.bContextSwitchRunning) - { - MicroProfileStopContextSwitchTrace(); - } - else - { - MicroProfileStartContextSwitchTrace(); - } - break; - case 1: - S.bContextSwitchAllThreads = !S.bContextSwitchAllThreads; - break; - case 2: - S.bContextSwitchNoBars= !S.bContextSwitchNoBars; - break; - - } - } - break; -#endif - } - }, - [](int nIndex) - { - int nNumPresets = sizeof(g_MicroProfilePresetNames) / sizeof(g_MicroProfilePresetNames[0]); - int nIndexSave = nIndex - nNumPresets - 1; - if(nIndexSave >= 0 && nIndexSave < nNumPresets) - { - MicroProfileSavePreset(g_MicroProfilePresetNames[nIndexSave]); - } - else if(nIndex >= 0 && nIndex < nNumPresets) - { - MicroProfileLoadPreset(g_MicroProfilePresetNames[nIndex]); - } - }, - [](int nIndex) - { - }, - [](int nIndex) - { - }, - [](int nIndex) - { - }, - }; - - uint32_t nSelectMenu = (uint32_t)-1; - for(uint32_t i = 0; i < nNumMenuItems; ++i) - { - nMenuX[i] = nX; - uint32_t nLen = (uint32_t)strlen(pMenuText[i]); - uint32_t nEnd = nX + nLen * (MICROPROFILE_TEXT_WIDTH+1); - if(S.nMouseY <= MICROPROFILE_TEXT_HEIGHT && S.nMouseX <= nEnd && S.nMouseX >= nX) - { - MicroProfileDrawBox(nX-1, nY, nX + nLen * (MICROPROFILE_TEXT_WIDTH+1), nY +(S.nBarHeight+1)+1, 0xff888888); - nSelectMenu = i; - if((S.nMouseLeft || S.nMouseRight) && i == (int)nPauseIndex) - { - S.nRunning = !S.nRunning; - } - } - MicroProfileDrawText(nX, nY, (uint32_t)-1, pMenuText[i], (uint32_t)strlen(pMenuText[i])); - nX += (nLen+1) * (MICROPROFILE_TEXT_WIDTH+1); - } - uint32_t nMenu = nSelectMenu != (uint32_t)-1 ? nSelectMenu : S.nActiveMenu; - S.nActiveMenu = nMenu; - if((uint32_t)-1 != nMenu) - { - nX = nMenuX[nMenu]; - nY += MICROPROFILE_TEXT_HEIGHT+1; - SubmenuCallback CB = GroupCallback[nMenu]; - int nNumLines = 0; - bool bSelected = false; - const char* pString = CB(nNumLines, bSelected); - uint32_t nWidth = 0, nHeight = 0; - while(pString) - { - nWidth = MicroProfileMax(nWidth, (int)strlen(pString)); - nNumLines++; - pString = CB(nNumLines, bSelected); - } - nWidth = (2+nWidth) * (MICROPROFILE_TEXT_WIDTH+1); - nHeight = nNumLines * (MICROPROFILE_TEXT_HEIGHT+1); - if(S.nMouseY <= nY + nHeight+0 && S.nMouseY >= nY-0 && S.nMouseX <= nX + nWidth + 0 && S.nMouseX >= nX - 0) - { - S.nActiveMenu = nMenu; - } - else if(nSelectMenu == (uint32_t)-1) - { - S.nActiveMenu = (uint32_t)-1; - } - MicroProfileDrawBox(nX, nY, nX + nWidth, nY + nHeight, 0xff000000|g_nMicroProfileBackColors[1]); - for(int i = 0; i < nNumLines; ++i) - { - bool bSelected = false; - const char* pString = CB(i, bSelected); - if(S.nMouseY >= nY && S.nMouseY < nY + MICROPROFILE_TEXT_HEIGHT + 1) - { - bMouseOver = true; - if(S.nMouseLeft || S.nMouseRight) - { - CBClick[nMenu](i); - } - MicroProfileDrawBox(nX, nY, nX + nWidth, nY + MICROPROFILE_TEXT_HEIGHT + 1, 0xff888888); - } - int nLen = snprintf(buffer, SBUF_SIZE-1, "%c %s", bSelected ? '*' : ' ' ,pString); - MicroProfileDrawText(nX, nY, (uint32_t)-1, buffer, nLen); - nY += MICROPROFILE_TEXT_HEIGHT+1; - } - } - - - { - static char FrameTimeMessage[64]; - float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); - uint32_t nAggregateFrames = S.nAggregateFrames ? S.nAggregateFrames : 1; - float fMs = fToMs * (S.nFlipTicks); - float fAverageMs = fToMs * (S.nFlipAggregateDisplay / nAggregateFrames); - float fMaxMs = fToMs * S.nFlipMaxDisplay; - int nLen = snprintf(FrameTimeMessage, sizeof(FrameTimeMessage)-1, "Time[%6.2f] Avg[%6.2f] Max[%6.2f]", fMs, fAverageMs, fMaxMs); - pMenuText[nNumMenuItems++] = &FrameTimeMessage[0]; - MicroProfileDrawText(nWidth - nLen * (MICROPROFILE_TEXT_WIDTH+1), 0, -1, FrameTimeMessage, nLen); - } -} - - -void MicroProfileMoveGraph() -{ - int nZoom = S.nMouseWheelDelta; - int nPanX = 0; - int nPanY = 0; - static int X = 0, Y = 0; - if(S.nMouseDownLeft && !S.nModDown) - { - nPanX = S.nMouseX - X; - nPanY = S.nMouseY - Y; - } - X = S.nMouseX; - Y = S.nMouseY; - - if(nZoom) - { - float fOldRange = S.fDetailedRange; - if(nZoom>0) - { - S.fDetailedRangeTarget = S.fDetailedRange *= S.nModDown ? 1.40 : 1.05f; - } - else - { - S.fDetailedRangeTarget = S.fDetailedRange /= S.nModDown ? 1.40 : 1.05f; - } - - float fDiff = fOldRange - S.fDetailedRange; - float fMousePrc = MicroProfileMax((float)S.nMouseX / S.nWidth ,0.f); - S.fDetailedOffsetTarget = S.fDetailedOffset += fDiff * fMousePrc; - - } - if(nPanX) - { - S.fDetailedOffsetTarget = S.fDetailedOffset += -nPanX * S.fDetailedRange / S.nWidth; - } - S.nOffsetY -= nPanY; - if(S.nOffsetY<0) - S.nOffsetY = 0; -} - -bool MicroProfileIsDrawing() -{ - return S.nDisplay != 0; -} -void MicroProfileDraw(uint32_t nWidth, uint32_t nHeight) -{ - MICROPROFILE_SCOPE(g_MicroProfileDraw); - - if(S.nDisplay) - { - MicroProfileScopeLock L(MicroProfileMutex()); - S.nWidth = nWidth; - S.nHeight = nHeight; - S.nHoverToken = MICROPROFILE_INVALID_TOKEN; - S.nHoverTime = 0; - S.nHoverFrame = -1; - if(S.nDisplay != MP_DRAW_DETAILED) - S.nContextSwitchHoverThread = S.nContextSwitchHoverThreadAfter = S.nContextSwitchHoverThreadBefore = -1; - MicroProfileMoveGraph(); - - - if(S.nDisplay == MP_DRAW_DETAILED) - { - MicroProfileDrawDetailedView(nWidth, nHeight); - } - else if(S.nDisplay == MP_DRAW_BARS && S.nBars) - { - MicroProfileDrawBarView(nWidth, nHeight); - } - - MicroProfileDrawMenu(nWidth, nHeight); - bool bMouseOverGraph = MicroProfileDrawGraph(nWidth, nHeight); - bool bHidden = S.nDisplay == MP_DRAW_HIDDEN; - if(!bHidden) - { - uint32_t nLockedToolTipX = 3; - bool bDeleted = false; - for(int i = 0; i < MICROPROFILE_TOOLTIP_MAX_LOCKED; ++i) - { - int nIndex = (S.LockedToolTipFront + i) % MICROPROFILE_TOOLTIP_MAX_LOCKED; - if(S.LockedToolTips[nIndex].ppStrings[0]) - { - uint32_t nToolTipWidth = 0, nToolTipHeight = 0; - MicroProfileFloatWindowSize(S.LockedToolTips[nIndex].ppStrings, S.LockedToolTips[nIndex].nNumStrings, 0, nToolTipWidth, nToolTipHeight, 0); - uint32_t nStartY = nHeight - nToolTipHeight - 2; - if(!bDeleted && S.nMouseY > nStartY && S.nMouseX > nLockedToolTipX && S.nMouseX <= nLockedToolTipX + nToolTipWidth && (S.nMouseLeft || S.nMouseRight) ) - { - bDeleted = true; - int j = i; - for(; j < MICROPROFILE_TOOLTIP_MAX_LOCKED-1; ++j) - { - int nIndex0 = (S.LockedToolTipFront + j) % MICROPROFILE_TOOLTIP_MAX_LOCKED; - int nIndex1 = (S.LockedToolTipFront + j+1) % MICROPROFILE_TOOLTIP_MAX_LOCKED; - MicroProfileStringArrayCopy(&S.LockedToolTips[nIndex0], &S.LockedToolTips[nIndex1]); - } - MicroProfileStringArrayClear(&S.LockedToolTips[(S.LockedToolTipFront + j) % MICROPROFILE_TOOLTIP_MAX_LOCKED]); - } - else - { - MicroProfileDrawFloatWindow(nLockedToolTipX, nHeight-nToolTipHeight-2, &S.LockedToolTips[nIndex].ppStrings[0], S.LockedToolTips[nIndex].nNumStrings, S.nLockedToolTipColor[nIndex]); - nLockedToolTipX += nToolTipWidth + 4; - } - } - } - - if(S.nActiveMenu == 7) - { - if(S.nDisplay & MP_DRAW_DETAILED) - { - MicroProfileStringArray DetailedHelp; - MicroProfileStringArrayClear(&DetailedHelp); - MicroProfileStringArrayFormat(&DetailedHelp, "%s", MICROPROFILE_HELP_LEFT); - MicroProfileStringArrayAddLiteral(&DetailedHelp, "Toggle Graph"); - MicroProfileStringArrayFormat(&DetailedHelp, "%s", MICROPROFILE_HELP_ALT); - MicroProfileStringArrayAddLiteral(&DetailedHelp, "Zoom"); - MicroProfileStringArrayFormat(&DetailedHelp, "%s + %s", MICROPROFILE_HELP_MOD, MICROPROFILE_HELP_LEFT); - MicroProfileStringArrayAddLiteral(&DetailedHelp, "Lock Tooltip"); - MicroProfileStringArrayAddLiteral(&DetailedHelp, "Drag"); - MicroProfileStringArrayAddLiteral(&DetailedHelp, "Pan View"); - MicroProfileStringArrayAddLiteral(&DetailedHelp, "Mouse Wheel"); - MicroProfileStringArrayAddLiteral(&DetailedHelp, "Zoom"); - MicroProfileDrawFloatWindow(nWidth, MICROPROFILE_FRAME_HISTORY_HEIGHT+20, DetailedHelp.ppStrings, DetailedHelp.nNumStrings, 0xff777777); - - MicroProfileStringArray DetailedHistoryHelp; - MicroProfileStringArrayClear(&DetailedHistoryHelp); - MicroProfileStringArrayFormat(&DetailedHistoryHelp, "%s", MICROPROFILE_HELP_LEFT); - MicroProfileStringArrayAddLiteral(&DetailedHistoryHelp, "Center View"); - MicroProfileStringArrayFormat(&DetailedHistoryHelp, "%s", MICROPROFILE_HELP_ALT); - MicroProfileStringArrayAddLiteral(&DetailedHistoryHelp, "Zoom to frame"); - MicroProfileDrawFloatWindow(nWidth, 20, DetailedHistoryHelp.ppStrings, DetailedHistoryHelp.nNumStrings, 0xff777777); - - - - } - else if(0 != (S.nDisplay & MP_DRAW_BARS) && S.nBars) - { - MicroProfileStringArray BarHelp; - MicroProfileStringArrayClear(&BarHelp); - MicroProfileStringArrayFormat(&BarHelp, "%s", MICROPROFILE_HELP_LEFT); - MicroProfileStringArrayAddLiteral(&BarHelp, "Toggle Graph"); - MicroProfileStringArrayFormat(&BarHelp, "%s + %s", MICROPROFILE_HELP_MOD, MICROPROFILE_HELP_LEFT); - MicroProfileStringArrayAddLiteral(&BarHelp, "Lock Tooltip"); - MicroProfileStringArrayAddLiteral(&BarHelp, "Drag"); - MicroProfileStringArrayAddLiteral(&BarHelp, "Pan View"); - MicroProfileDrawFloatWindow(nWidth, MICROPROFILE_FRAME_HISTORY_HEIGHT+20, BarHelp.ppStrings, BarHelp.nNumStrings, 0xff777777); - - } - MicroProfileStringArray Debug; - MicroProfileStringArrayClear(&Debug); - MicroProfileStringArrayAddLiteral(&Debug, "Memory Usage"); - MicroProfileStringArrayFormat(&Debug, "%4.2fmb", S.nMemUsage / (1024.f * 1024.f)); - uint32_t nFrameNext = (S.nFrameCurrent+1) % MICROPROFILE_MAX_FRAME_HISTORY; - MicroProfileFrameState* pFrameCurrent = &S.Frames[S.nFrameCurrent]; - MicroProfileFrameState* pFrameNext = &S.Frames[nFrameNext]; - - - MicroProfileStringArrayAddLiteral(&Debug, ""); - MicroProfileStringArrayAddLiteral(&Debug, ""); - MicroProfileStringArrayAddLiteral(&Debug, "Usage"); - MicroProfileStringArrayAddLiteral(&Debug, "markers [frames] "); - -#if MICROPROFILE_CONTEXT_SWITCH_TRACE - MicroProfileStringArrayAddLiteral(&Debug, "Context Switch"); - MicroProfileStringArrayFormat(&Debug, "%9d [%7d]", S.nContextSwitchUsage, MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE / S.nContextSwitchUsage ); -#endif - - for(int i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) - { - if(pFrameCurrent->nLogStart[i] && S.Pool[i]) - { - uint32_t nEnd = pFrameNext->nLogStart[i]; - uint32_t nStart = pFrameCurrent->nLogStart[i]; - uint32_t nUsage = nStart < nEnd ? (nEnd - nStart) : (nEnd + MICROPROFILE_BUFFER_SIZE - nStart); - uint32_t nFrameSupport = MICROPROFILE_BUFFER_SIZE / nUsage; - MicroProfileStringArrayFormat(&Debug, "%s", &S.Pool[i]->ThreadName[0]); - MicroProfileStringArrayFormat(&Debug, "%9d [%7d]", nUsage, nFrameSupport); - } - } - - MicroProfileDrawFloatWindow(0, nHeight-10, Debug.ppStrings, Debug.nNumStrings, 0xff777777); - } - - - - if(S.nActiveMenu == -1 && !bMouseOverGraph) - { - if(S.nHoverToken != MICROPROFILE_INVALID_TOKEN) - { - MicroProfileDrawFloatTooltip(S.nMouseX, S.nMouseY, S.nHoverToken, S.nHoverTime); - } - else if(S.nContextSwitchHoverThreadAfter != -1 && S.nContextSwitchHoverThreadBefore != -1) - { - float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); - MicroProfileStringArray ToolTip; - MicroProfileStringArrayClear(&ToolTip); - MicroProfileStringArrayAddLiteral(&ToolTip, "Context Switch"); - MicroProfileStringArrayFormat(&ToolTip, "%04x", S.nContextSwitchHoverThread); - MicroProfileStringArrayAddLiteral(&ToolTip, "Before"); - MicroProfileStringArrayFormat(&ToolTip, "%04x", S.nContextSwitchHoverThreadBefore); - MicroProfileStringArrayAddLiteral(&ToolTip, "After"); - MicroProfileStringArrayFormat(&ToolTip, "%04x", S.nContextSwitchHoverThreadAfter); - MicroProfileStringArrayAddLiteral(&ToolTip, "Duration"); - int64_t nDifference = MicroProfileLogTickDifference(S.nContextSwitchHoverTickIn, S.nContextSwitchHoverTickOut); - MicroProfileStringArrayFormat(&ToolTip, "%6.2fms", fToMs * nDifference ); - MicroProfileStringArrayAddLiteral(&ToolTip, "CPU"); - MicroProfileStringArrayFormat(&ToolTip, "%d", S.nContextSwitchHoverCpu); - MicroProfileDrawFloatWindow(S.nMouseX, S.nMouseY+20, &ToolTip.ppStrings[0], ToolTip.nNumStrings, -1); - - - } - else if(S.nHoverFrame != -1) - { - uint32_t nNextFrame = (S.nHoverFrame+1)%MICROPROFILE_MAX_FRAME_HISTORY; - int64_t nTick = S.Frames[S.nHoverFrame].nFrameStartCpu; - int64_t nTickNext = S.Frames[nNextFrame].nFrameStartCpu; - int64_t nTickGpu = S.Frames[S.nHoverFrame].nFrameStartGpu; - int64_t nTickNextGpu = S.Frames[nNextFrame].nFrameStartGpu; - - float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); - float fToMsGpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); - float fMs = fToMs * (nTickNext - nTick); - float fMsGpu = fToMsGpu * (nTickNextGpu - nTickGpu); - MicroProfileStringArray ToolTip; - MicroProfileStringArrayClear(&ToolTip); - MicroProfileStringArrayFormat(&ToolTip, "Frame %d", S.nHoverFrame); - #if MICROPROFILE_DEBUG - MicroProfileStringArrayFormat(&ToolTip, "%p", &S.Frames[S.nHoverFrame]); - #else - MicroProfileStringArrayAddLiteral(&ToolTip, ""); - #endif - MicroProfileStringArrayAddLiteral(&ToolTip, "CPU Time"); - MicroProfileStringArrayFormat(&ToolTip, "%6.2fms", fMs); - MicroProfileStringArrayAddLiteral(&ToolTip, "GPU Time"); - MicroProfileStringArrayFormat(&ToolTip, "%6.2fms", fMsGpu); - #if MICROPROFILE_DEBUG - for(int i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) - { - if(S.Frames[S.nHoverFrame].nLogStart[i]) - { - MicroProfileStringArrayFormat(&ToolTip, "%d", i); - MicroProfileStringArrayFormat(&ToolTip, "%d", S.Frames[S.nHoverFrame].nLogStart[i]); - } - } - #endif - MicroProfileDrawFloatWindow(S.nMouseX, S.nMouseY+20, &ToolTip.ppStrings[0], ToolTip.nNumStrings, -1); - } - if(S.nMouseLeft) - { - if(S.nHoverToken != MICROPROFILE_INVALID_TOKEN) - MicroProfileToggleGraph(S.nHoverToken); - } - } - } -#if MICROPROFILE_DRAWCURSOR - { - float fCursor[8] = - { - MicroProfileMax(0, (int)S.nMouseX-3), S.nMouseY, - MicroProfileMin(nWidth, S.nMouseX+3), S.nMouseY, - S.nMouseX, MicroProfileMax((int)S.nMouseY-3, 0), - S.nMouseX, MicroProfileMin(nHeight, S.nMouseY+3), - }; - MicroProfileDrawLine2D(2, &fCursor[0], 0xff00ff00); - MicroProfileDrawLine2D(2, &fCursor[4], 0xff00ff00); - } -#endif - - } - S.nMouseLeft = S.nMouseRight = 0; - S.nMouseLeftMod = S.nMouseRightMod = 0; - S.nMouseWheelDelta = 0; - if(S.nOverflow) - S.nOverflow--; - -} -void MicroProfileMousePosition(uint32_t nX, uint32_t nY, int nWheelDelta) -{ - S.nMouseX = nX; - S.nMouseY = nY; - S.nMouseWheelDelta = nWheelDelta; -} - -void MicroProfileModKey(uint32_t nKeyState) -{ - S.nModDown = nKeyState ? 1 : 0; -} - -void MicroProfileClearGraph() -{ - for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) - { - if(S.Graph[i].nToken != 0) - { - S.Graph[i].nToken = MICROPROFILE_INVALID_TOKEN; - } - } -} -void MicroProfileTogglePause() -{ - S.nRunning = !S.nRunning; -} - -void MicroProfileGetState(MicroProfileState* pStateOut) -{ - pStateOut->nDisplay = S.nDisplay; - pStateOut->nMenuAllGroups = S.nMenuAllGroups; - pStateOut->nMenuActiveGroup = S.nMenuActiveGroup; - pStateOut->nMenuAllThreads = S.nMenuAllThreads; - pStateOut->nAggregateFlip = S.nAggregateFlip; - pStateOut->nBars = S.nBars; - pStateOut->fReferenceTime = S.fReferenceTime; -} - -void MicroProfileSetState(MicroProfileState* pStateOut) -{ - MicroProfileScopeLock L(MicroProfileMutex()); - S.nDisplay = pStateOut->nDisplay; - S.nMenuAllGroups = pStateOut->nMenuAllGroups; - S.nMenuActiveGroup = pStateOut->nMenuActiveGroup; - S.nMenuAllThreads = pStateOut->nMenuAllThreads; - S.nAggregateFlip = pStateOut->nAggregateFlip; - S.nBars = pStateOut->nBars; - S.fReferenceTime = pStateOut->fReferenceTime; - S.fRcpReferenceTime = 1.f / S.fReferenceTime; -} - -void MicroProfileToggleGraph(MicroProfileToken nToken) -{ - nToken &= 0xffff; - int32_t nMinSort = 0x7fffffff; - int32_t nFreeIndex = -1; - int32_t nMinIndex = 0; - int32_t nMaxSort = 0x80000000; - for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) - { - if(S.Graph[i].nToken == MICROPROFILE_INVALID_TOKEN) - nFreeIndex = i; - if(S.Graph[i].nToken == nToken) - { - S.Graph[i].nToken = MICROPROFILE_INVALID_TOKEN; - return; - } - if(S.Graph[i].nKey < nMinSort) - { - nMinSort = S.Graph[i].nKey; - nMinIndex = i; - } - if(S.Graph[i].nKey > nMaxSort) - { - nMaxSort = S.Graph[i].nKey; - } - } - int nIndex = nFreeIndex > -1 ? nFreeIndex : nMinIndex; - S.Graph[nIndex].nToken = nToken; - S.Graph[nIndex].nKey = nMaxSort+1; - memset(&S.Graph[nIndex].nHistory[0], 0, sizeof(S.Graph[nIndex].nHistory)); -} -void MicroProfileMouseButton(uint32_t nLeft, uint32_t nRight) -{ - if(0 == nLeft && S.nMouseDownLeft) - { - if(S.nModDown) - S.nMouseLeftMod = 1; - else - S.nMouseLeft = 1; - } - - if(0 == nRight && S.nMouseDownRight) - { - if(S.nModDown) - S.nMouseRightMod = 1; - else - S.nMouseRight = 1; - } - - S.nMouseDownLeft = nLeft; - S.nMouseDownRight = nRight; - -} - -#include - -#define MICROPROFILE_PRESET_HEADER_MAGIC 0x28586813 -#define MICROPROFILE_PRESET_HEADER_VERSION 0x00000100 -struct MicroProfilePresetHeader -{ - uint32_t nMagic; - uint32_t nVersion; - //groups, threads, aggregate, reference frame, graphs timers - uint32_t nGroups[MICROPROFILE_MAX_GROUPS]; - uint32_t nThreads[MICROPROFILE_MAX_THREADS]; - uint32_t nGraphName[MICROPROFILE_MAX_GRAPHS]; - uint32_t nGraphGroupName[MICROPROFILE_MAX_GRAPHS]; - uint32_t nMenuAllGroups; - uint32_t nMenuAllThreads; - uint32_t nAggregateFlip; - float fReferenceTime; - uint32_t nBars; - uint32_t nDisplay; - uint32_t nOpacityBackground; - uint32_t nOpacityForeground; -}; - -#ifndef MICROPROFILE_PRESET_FILENAME_FUNC -#define MICROPROFILE_PRESET_FILENAME_FUNC MicroProfilePresetFilename -static const char* MicroProfilePresetFilename(const char* pSuffix) -{ - static char filename[512]; - snprintf(filename, sizeof(filename)-1, ".microprofilepreset.%s", pSuffix); - return filename; -} -#endif - -void MicroProfileSavePreset(const char* pPresetName) -{ - std::lock_guard Lock(MicroProfileMutex()); - FILE* F = fopen(MICROPROFILE_PRESET_FILENAME_FUNC(pPresetName), "w"); - if(!F) return; - - MicroProfilePresetHeader Header; - memset(&Header, 0, sizeof(Header)); - Header.nAggregateFlip = S.nAggregateFlip; - Header.nBars = S.nBars; - Header.fReferenceTime = S.fReferenceTime; - Header.nMenuAllGroups = S.nMenuAllGroups; - Header.nMenuAllThreads = S.nMenuAllThreads; - Header.nMagic = MICROPROFILE_PRESET_HEADER_MAGIC; - Header.nVersion = MICROPROFILE_PRESET_HEADER_VERSION; - Header.nDisplay = S.nDisplay; - Header.nOpacityBackground = S.nOpacityBackground; - Header.nOpacityForeground = S.nOpacityForeground; - fwrite(&Header, sizeof(Header), 1, F); - uint64_t nMask = 1; - for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) - { - if(S.nMenuActiveGroup & nMask) - { - uint32_t offset = ftell(F); - const char* pName = S.GroupInfo[i].pName; - int nLen = (int)strlen(pName)+1; - fwrite(pName, nLen, 1, F); - Header.nGroups[i] = offset; - } - nMask <<= 1; - } - for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) - { - MicroProfileThreadLog* pLog = S.Pool[i]; - if(pLog && S.nThreadActive[i]) - { - uint32_t nOffset = ftell(F); - const char* pName = &pLog->ThreadName[0]; - int nLen = (int)strlen(pName)+1; - fwrite(pName, nLen, 1, F); - Header.nThreads[i] = nOffset; - } - } - for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) - { - MicroProfileToken nToken = S.Graph[i].nToken; - if(nToken != MICROPROFILE_INVALID_TOKEN) - { - uint32_t nGroupIndex = MicroProfileGetGroupIndex(nToken); - uint32_t nTimerIndex = MicroProfileGetTimerIndex(nToken); - const char* pGroupName = S.GroupInfo[nGroupIndex].pName; - const char* pTimerName = S.TimerInfo[nTimerIndex].pName; - MP_ASSERT(pGroupName); - MP_ASSERT(pTimerName); - int nGroupLen = (int)strlen(pGroupName)+1; - int nTimerLen = (int)strlen(pTimerName)+1; - - uint32_t nOffsetGroup = ftell(F); - fwrite(pGroupName, nGroupLen, 1, F); - uint32_t nOffsetTimer = ftell(F); - fwrite(pTimerName, nTimerLen, 1, F); - Header.nGraphName[i] = nOffsetTimer; - Header.nGraphGroupName[i] = nOffsetGroup; - } - } - fseek(F, 0, SEEK_SET); - fwrite(&Header, sizeof(Header), 1, F); - - fclose(F); - -} - - - -void MicroProfileLoadPreset(const char* pSuffix) -{ - std::lock_guard Lock(MicroProfileMutex()); - FILE* F = fopen(MICROPROFILE_PRESET_FILENAME_FUNC(pSuffix), "r"); - if(!F) - { - return; - } - fseek(F, 0, SEEK_END); - int nSize = ftell(F); - char* const pBuffer = (char*)alloca(nSize); - fseek(F, 0, SEEK_SET); - int nRead = (int)fread(pBuffer, nSize, 1, F); - fclose(F); - if(1 != nRead) - return; - - MicroProfilePresetHeader& Header = *(MicroProfilePresetHeader*)pBuffer; - - if(Header.nMagic != MICROPROFILE_PRESET_HEADER_MAGIC || Header.nVersion != MICROPROFILE_PRESET_HEADER_VERSION) - { - return; - } - - S.nAggregateFlip = Header.nAggregateFlip; - S.nBars = Header.nBars; - S.fReferenceTime = Header.fReferenceTime; - S.fRcpReferenceTime = 1.f / Header.fReferenceTime; - S.nMenuAllGroups = Header.nMenuAllGroups; - S.nMenuAllThreads = Header.nMenuAllThreads; - S.nDisplay = Header.nDisplay; - S.nMenuActiveGroup = 0; - S.nOpacityBackground = Header.nOpacityBackground; - S.nOpacityForeground = Header.nOpacityForeground; - - memset(&S.nThreadActive[0], 0, sizeof(S.nThreadActive)); - - for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) - { - if(Header.nGroups[i]) - { - const char* pGroupName = pBuffer + Header.nGroups[i]; - for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) - { - if(S.GroupInfo[j].pName && 0 == MP_STRCASECMP(pGroupName, S.GroupInfo[j].pName)) - { - S.nMenuActiveGroup |= (1ll << j); - } - } - } - } - for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) - { - if(Header.nThreads[i]) - { - const char* pThreadName = pBuffer + Header.nThreads[i]; - for(uint32_t j = 0; j < MICROPROFILE_MAX_THREADS; ++j) - { - MicroProfileThreadLog* pLog = S.Pool[j]; - if(pLog && 0 == MP_STRCASECMP(pThreadName, &pLog->ThreadName[0])) - { - S.nThreadActive[j] = 1; - } - } - } - } - for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) - { - MicroProfileToken nPrevToken = S.Graph[i].nToken; - S.Graph[i].nToken = MICROPROFILE_INVALID_TOKEN; - if(Header.nGraphName[i] && Header.nGraphGroupName[i]) - { - const char* pGraphName = pBuffer + Header.nGraphName[i]; - const char* pGraphGroupName = pBuffer + Header.nGraphGroupName[i]; - for(uint32_t j = 0; j < S.nTotalTimers; ++j) - { - uint64_t nGroupIndex = S.TimerInfo[j].nGroupIndex; - if(0 == MP_STRCASECMP(pGraphName, S.TimerInfo[j].pName) && 0 == MP_STRCASECMP(pGraphGroupName, S.GroupInfo[nGroupIndex].pName)) - { - MicroProfileToken nToken = MicroProfileMakeToken(1ll << nGroupIndex, (uint16_t)j); - S.Graph[i].nToken = nToken; - if(nToken != nPrevToken) - { - memset(&S.Graph[i].nHistory, 0, sizeof(S.Graph[i].nHistory)); - } - break; - } - } - } - } -} - -void MicroProfileDrawLineVertical(int nX, int nTop, int nBottom, uint32_t nColor) -{ - MicroProfileDrawBox(nX, nTop, nX + 1, nBottom, nColor); -} - -void MicroProfileDrawLineHorizontal(int nLeft, int nRight, int nY, uint32_t nColor) -{ - MicroProfileDrawBox(nLeft, nY, nRight, nY + 1, nColor); -} - -float MicroProfileGetTime(const char* pGroup, const char* pName) -{ - MicroProfileToken nToken = MicroProfileFindToken(pGroup, pName); - if(nToken == MICROPROFILE_INVALID_TOKEN) - { - return 0.f; - } - uint32_t nTimerIndex = MicroProfileGetTimerIndex(nToken); - uint32_t nGroupIndex = MicroProfileGetGroupIndex(nToken); - float fToMs = MicroProfileTickToMsMultiplier(S.GroupInfo[nGroupIndex].Type == MicroProfileTokenTypeGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); - return S.Frame[nTimerIndex].nTicks * fToMs; -} void MicroProfileForceEnableGroup(const char* pGroup, MicroProfileTokenType Type) { MicroProfileInit(); @@ -3885,6 +1588,477 @@ void MicroProfileForceDisableGroup(const char* pGroup, MicroProfileTokenType Typ } +void MicroProfileCalcAllTimers(float* pTimers, float* pAverage, float* pMax, float* pCallAverage, float* pExclusive, float* pAverageExclusive, float* pMaxExclusive, uint32_t nSize) +{ + for(uint32_t i = 0; i < S.nTotalTimers && i < nSize; ++i) + { + const uint32_t nGroupId = S.TimerInfo[i].nGroupIndex; + const float fToMs = MicroProfileTickToMsMultiplier(S.GroupInfo[nGroupId].Type == MicroProfileTokenTypeGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); + uint32_t nTimer = i; + uint32_t nIdx = i * 2; + uint32_t nAggregateFrames = S.nAggregateFrames ? S.nAggregateFrames : 1; + uint32_t nAggregateCount = S.Aggregate[nTimer].nCount ? S.Aggregate[nTimer].nCount : 1; + float fToPrc = S.fRcpReferenceTime; + float fMs = fToMs * (S.Frame[nTimer].nTicks); + float fPrc = MicroProfileMin(fMs * fToPrc, 1.f); + float fAverageMs = fToMs * (S.Aggregate[nTimer].nTicks / nAggregateFrames); + float fAveragePrc = MicroProfileMin(fAverageMs * fToPrc, 1.f); + float fMaxMs = fToMs * (S.AggregateMax[nTimer]); + float fMaxPrc = MicroProfileMin(fMaxMs * fToPrc, 1.f); + float fCallAverageMs = fToMs * (S.Aggregate[nTimer].nTicks / nAggregateCount); + float fCallAveragePrc = MicroProfileMin(fCallAverageMs * fToPrc, 1.f); + float fMsExclusive = fToMs * (S.FrameExclusive[nTimer]); + float fPrcExclusive = MicroProfileMin(fMsExclusive * fToPrc, 1.f); + float fAverageMsExclusive = fToMs * (S.AggregateExclusive[nTimer] / nAggregateFrames); + float fAveragePrcExclusive = MicroProfileMin(fAverageMsExclusive * fToPrc, 1.f); + float fMaxMsExclusive = fToMs * (S.AggregateMaxExclusive[nTimer]); + float fMaxPrcExclusive = MicroProfileMin(fMaxMsExclusive * fToPrc, 1.f); + pTimers[nIdx] = fMs; + pTimers[nIdx+1] = fPrc; + pAverage[nIdx] = fAverageMs; + pAverage[nIdx+1] = fAveragePrc; + pMax[nIdx] = fMaxMs; + pMax[nIdx+1] = fMaxPrc; + pCallAverage[nIdx] = fCallAverageMs; + pCallAverage[nIdx+1] = fCallAveragePrc; + pExclusive[nIdx] = fMsExclusive; + pExclusive[nIdx+1] = fPrcExclusive; + pAverageExclusive[nIdx] = fAverageMsExclusive; + pAverageExclusive[nIdx+1] = fAveragePrcExclusive; + pMaxExclusive[nIdx] = fMaxMsExclusive; + pMaxExclusive[nIdx+1] = fMaxPrcExclusive; + } +} + +void MicroProfileTogglePause() +{ + S.nToggleRunning = 1; +} + +float MicroProfileGetTime(const char* pGroup, const char* pName) +{ + MicroProfileToken nToken = MicroProfileFindToken(pGroup, pName); + if(nToken == MICROPROFILE_INVALID_TOKEN) + { + return 0.f; + } + uint32_t nTimerIndex = MicroProfileGetTimerIndex(nToken); + uint32_t nGroupIndex = MicroProfileGetGroupIndex(nToken); + float fToMs = MicroProfileTickToMsMultiplier(S.GroupInfo[nGroupIndex].Type == MicroProfileTokenTypeGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); + return S.Frame[nTimerIndex].nTicks * fToMs; +} + +#if MICROPROFILE_WEBSERVER + +#define MICROPROFILE_EMBED_HTML +extern const char g_MicroProfileHtml_begin[]; +extern const char g_MicroProfileHtml_end[]; +extern const size_t g_MicroProfileHtml_begin_size; +extern const size_t g_MicroProfileHtml_end_size; + + +typedef void MicroProfileWriteCallback(void* Handle, size_t size, const char* pData); + +uint32_t MicroProfileWebServerPort() +{ + return S.nWebServerPort; +} + +void MicroProfileDumpHtml(const char* pFile) +{ + uint32_t nLen = strlen(pFile); + if(nLen > sizeof(S.HtmlDumpPath)-1) + { + return; + } + memcpy(S.HtmlDumpPath, pFile, nLen+1); + S.nDumpHtmlNextFrame = 1; +} + +void MicroProfilePrintf(MicroProfileWriteCallback CB, void* Handle, const char* pFmt, ...) +{ + char buffer[32*1024]; + va_list args; + va_start (args, pFmt); +#ifdef _WIN32 + size_t size = vsprintf_s(buffer, pFmt, args); +#else + size_t size = vsnprintf(buffer, sizeof(buffer)-1, pFmt, args); +#endif + CB(Handle, size, &buffer[0]); + va_end (args); +} + +void MicroProfileDumpHtml(MicroProfileWriteCallback CB, void* Handle, int nMaxFrames) +{ + CB(Handle, g_MicroProfileHtml_begin_size-1, &g_MicroProfileHtml_begin[0]); + + //dump info + uint64_t nTicks = MP_TICK(); + float fAggregateMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()) * (nTicks - S.nAggregateFlipTick); + MicroProfilePrintf(CB, Handle, "var AggregateInfo = {'Frames':%d, 'Time':%f};\n", S.nAggregateFrames, fAggregateMs); + + + //groups + MicroProfilePrintf(CB, Handle, "var GroupInfo = Array(%d);\n\n",S.nGroupCount); + for(uint32_t i = 0; i < S.nGroupCount; ++i) + { + MP_ASSERT(i == S.GroupInfo[i].nGroupIndex); + MicroProfilePrintf(CB, Handle, "GroupInfo[%d] = MakeGroup(%d, \"%s\", %d, %d);\n", S.GroupInfo[i].nGroupIndex, S.GroupInfo[i].nGroupIndex, S.GroupInfo[i].pName, S.GroupInfo[i].nNumTimers, S.GroupInfo[i].Type == MicroProfileTokenTypeGpu?1:0); + } + //timers + + uint32_t nNumTimers = S.nTotalTimers; + uint32_t nBlockSize = 2 * nNumTimers; + float* pTimers = (float*)alloca(nBlockSize * 7 * sizeof(float)); + float* pAverage = pTimers + nBlockSize; + float* pMax = pTimers + 2 * nBlockSize; + float* pCallAverage = pTimers + 3 * nBlockSize; + float* pTimersExclusive = pTimers + 4 * nBlockSize; + float* pAverageExclusive = pTimers + 5 * nBlockSize; + float* pMaxExclusive = pTimers + 6 * nBlockSize; + + MicroProfileCalcAllTimers(pTimers, pAverage, pMax, pCallAverage, pTimersExclusive, pAverageExclusive, pMaxExclusive, nNumTimers); + + MicroProfilePrintf(CB, Handle, "\nvar TimerInfo = Array(%d);\n\n", S.nTotalTimers); + for(uint32_t i = 0; i < S.nTotalTimers; ++i) + { + uint32_t nIdx = i * 2; + MP_ASSERT(i == S.TimerInfo[i].nTimerIndex); + MicroProfilePrintf(CB, Handle, "var Meta%d = [", i); + bool bOnce = true; + for(int j = 0; j < MICROPROFILE_META_MAX; ++j) + { + if(S.MetaCounters[j].pName) + { + uint32_t lala = S.MetaCounters[j].nCounters[i]; + MicroProfilePrintf(CB, Handle, bOnce ? "%d" : ",%d", lala); + bOnce = false; + } + } + MicroProfilePrintf(CB, Handle, "];\n"); + MicroProfilePrintf(CB, Handle, "TimerInfo[%d] = MakeTimer(%d, \"%s\", %d, '#%02x%02x%02x', %f, %f, %f, %f, %f, %d, Meta%d);\n", S.TimerInfo[i].nTimerIndex, S.TimerInfo[i].nTimerIndex, S.TimerInfo[i].pName, S.TimerInfo[i].nGroupIndex, + MICROPROFILE_UNPACK_RED(S.TimerInfo[i].nColor) & 0xff, + MICROPROFILE_UNPACK_GREEN(S.TimerInfo[i].nColor) & 0xff, + MICROPROFILE_UNPACK_BLUE(S.TimerInfo[i].nColor) & 0xff, + pAverage[nIdx], + pMax[nIdx], + pAverageExclusive[nIdx], + pMaxExclusive[nIdx], + pCallAverage[nIdx], + S.Aggregate[i].nCount, + i + ); + + } + + MicroProfilePrintf(CB, Handle, "\nvar ThreadNames = ["); + for(uint32_t i = 0; i < S.nNumLogs; ++i) + { + if(S.Pool[i]) + { + MicroProfilePrintf(CB, Handle, "'%s',", S.Pool[i]->ThreadName); + + } + else + { + MicroProfilePrintf(CB, Handle, "'Thread %d',", i); + } + } + MicroProfilePrintf(CB, Handle, "];\n\n"); + MicroProfilePrintf(CB, Handle, "\nvar MetaNames = ["); + for(int i = 0; i < MICROPROFILE_META_MAX; ++i) + { + if(S.MetaCounters[i].pName) + { + MicroProfilePrintf(CB, Handle, "'%s',", S.MetaCounters[i].pName); + } + } + + + MicroProfilePrintf(CB, Handle, "];\n\n"); + + + + uint32_t nNumFrames = (MICROPROFILE_MAX_FRAME_HISTORY - MICROPROFILE_GPU_FRAME_DELAY - 1); + if(S.nFrameCurrentIndex < nNumFrames) + nNumFrames = S.nFrameCurrentIndex; + if((int)nNumFrames > nMaxFrames) + { + nNumFrames = nMaxFrames; + } + + + +#if MICROPROFILE_DEBUG + printf("dumping %d frames\n", nNumFrames); +#endif + uint32_t nFirstFrame = (S.nFrameCurrent + MICROPROFILE_MAX_FRAME_HISTORY - nNumFrames) % MICROPROFILE_MAX_FRAME_HISTORY; + uint32_t nFirstFrameIndex = S.nFrameCurrentIndex - nNumFrames; + int64_t nTickStart = S.Frames[nFirstFrame].nFrameStartCpu; + int64_t nTickStartGpu = S.Frames[nFirstFrame].nFrameStartGpu; + + + + MicroProfilePrintf(CB, Handle, "var Frames = Array(%d);\n", nNumFrames); + for(uint32_t i = 0; i < nNumFrames; ++i) + { + uint32_t nFrameIndex = (nFirstFrame + i) % MICROPROFILE_MAX_FRAME_HISTORY; + uint32_t nFrameIndexNext = (nFrameIndex + 1) % MICROPROFILE_MAX_FRAME_HISTORY; + + for(uint32_t j = 0; j < S.nNumLogs; ++j) + { + MicroProfileThreadLog* pLog = S.Pool[j]; + int64_t nStartTick = pLog->nGpu ? nTickStartGpu : nTickStart; + uint32_t nLogStart = S.Frames[nFrameIndex].nLogStart[j]; + uint32_t nLogEnd = S.Frames[nFrameIndexNext].nLogStart[j]; + + float fToMs = MicroProfileTickToMsMultiplier(pLog->nGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); + MicroProfilePrintf(CB, Handle, "var ts_%d_%d = [", i, j); + if(nLogStart != nLogEnd) + { + uint32_t k = nLogStart; + uint32_t nLogType = MicroProfileLogType(pLog->Log[k]); + float fTime = nLogType == MP_LOG_META ? 0.f : MicroProfileLogTickDifference(nStartTick, pLog->Log[k]) * fToMs; + MicroProfilePrintf(CB, Handle, "%f", fTime); + for(k = (k+1) % MICROPROFILE_BUFFER_SIZE; k != nLogEnd; k = (k+1) % MICROPROFILE_BUFFER_SIZE) + { + uint32_t nLogType = MicroProfileLogType(pLog->Log[k]); + float fTime = nLogType == MP_LOG_META ? 0.f : MicroProfileLogTickDifference(nStartTick, pLog->Log[k]) * fToMs; + MicroProfilePrintf(CB, Handle, ",%f", fTime); + } + } + MicroProfilePrintf(CB, Handle, "];\n"); + MicroProfilePrintf(CB, Handle, "var tt_%d_%d = [", i, j); + if(nLogStart != nLogEnd) + { + uint32_t k = nLogStart; + MicroProfilePrintf(CB, Handle, "%d", MicroProfileLogType(pLog->Log[k])); + for(k = (k+1) % MICROPROFILE_BUFFER_SIZE; k != nLogEnd; k = (k+1) % MICROPROFILE_BUFFER_SIZE) + { + uint32_t nLogType = MicroProfileLogType(pLog->Log[k]); + if(nLogType == MP_LOG_META) + { + //for meta, store the count + 2, which is the tick part + nLogType = 2 + MicroProfileLogGetTick(pLog->Log[k]); + } + MicroProfilePrintf(CB, Handle, ",%d", nLogType); + } + } + MicroProfilePrintf(CB, Handle, "];\n"); + + MicroProfilePrintf(CB, Handle, "var ti_%d_%d = [", i, j); + if(nLogStart != nLogEnd) + { + uint32_t k = nLogStart; + MicroProfilePrintf(CB, Handle, "%d", (uint32_t)MicroProfileLogTimerIndex(pLog->Log[k])); + for(k = (k+1) % MICROPROFILE_BUFFER_SIZE; k != nLogEnd; k = (k+1) % MICROPROFILE_BUFFER_SIZE) + { + MicroProfilePrintf(CB, Handle, ",%d", (uint32_t)MicroProfileLogTimerIndex(pLog->Log[k])); + } + } + MicroProfilePrintf(CB, Handle, "];\n"); + + } + + MicroProfilePrintf(CB, Handle, "var ts%d = [", i); + for(uint32_t j = 0; j < S.nNumLogs; ++j) + { + MicroProfilePrintf(CB, Handle, "ts_%d_%d,", i, j); + } + MicroProfilePrintf(CB, Handle, "];\n"); + MicroProfilePrintf(CB, Handle, "var tt%d = [", i); + for(uint32_t j = 0; j < S.nNumLogs; ++j) + { + MicroProfilePrintf(CB, Handle, "tt_%d_%d,", i, j); + } + MicroProfilePrintf(CB, Handle, "];\n"); + + MicroProfilePrintf(CB, Handle, "var ti%d = [", i); + for(uint32_t j = 0; j < S.nNumLogs; ++j) + { + MicroProfilePrintf(CB, Handle, "ti_%d_%d,", i, j); + } + MicroProfilePrintf(CB, Handle, "];\n"); + + + int64_t nFrameStart = S.Frames[nFrameIndex].nFrameStartCpu; + int64_t nFrameEnd = S.Frames[nFrameIndexNext].nFrameStartCpu; + + float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fFrameMs = MicroProfileLogTickDifference(nTickStart, nFrameStart) * fToMs; + float fFrameEndMs = MicroProfileLogTickDifference(nTickStart, nFrameEnd) * fToMs; + MicroProfilePrintf(CB, Handle, "Frames[%d] = MakeFrame(%d, %f, %f, ts%d, tt%d, ti%d);\n", i, nFirstFrameIndex, fFrameMs,fFrameEndMs, i, i, i); + } + + CB(Handle, g_MicroProfileHtml_end_size-1, &g_MicroProfileHtml_end[0]); +} + +void MicroProfileWriteFile(void* Handle, size_t nSize, const char* pData) +{ + fwrite(pData, nSize, 1, (FILE*)Handle); +} + +void MicroProfileDumpHtmlToFile() +{ + std::lock_guard Lock(MicroProfileMutex()); + FILE* F = fopen(S.HtmlDumpPath, "w"); + if(F) + { + MicroProfileDumpHtml(MicroProfileWriteFile, F, MICROPROFILE_WEBSERVER_MAXFRAMES); + fclose(F); + } +} + +static uint64_t g_nMicroProfileDataSent = 0; +void MicroProfileWriteSocket(void* Handle, size_t nSize, const char* pData) +{ + g_nMicroProfileDataSent += nSize; + send(*(MpSocket*)Handle, pData, nSize, 0); +} + + +#ifndef MicroProfileSetNonBlocking //fcntl doesnt work on a some unix like platforms.. +void MicroProfileSetNonBlocking(MpSocket Socket, int NonBlocking) +{ +#ifdef _WIN32 + u_long nonBlocking = NonBlocking ? 1 : 0; + ioctlsocket(Socket, FIONBIO, &nonBlocking); +#else + int Options = fcntl(Socket, F_GETFL); + if(NonBlocking) + { + fcntl(Socket, F_SETFL, Options|O_NONBLOCK); + } + else + { + fcntl(Socket, F_SETFL, Options&(~O_NONBLOCK)); + } +#endif +} +#endif + +void MicroProfileWebServerStart() +{ +#ifdef _WIN32 + WSADATA wsa; + if(WSAStartup(MAKEWORD(2, 2), &wsa)) + { + S.ListenerSocket = -1; + return; + } +#endif + + S.ListenerSocket = socket(PF_INET, SOCK_STREAM, 6); + MP_ASSERT(!MP_INVALID_SOCKET(S.ListenerSocket)); + MicroProfileSetNonBlocking(S.ListenerSocket, 1); + + S.nWebServerPort = (uint32_t)-1; + struct sockaddr_in Addr; + Addr.sin_family = AF_INET; + Addr.sin_addr.s_addr = INADDR_ANY; + for(int i = 0; i < 20; ++i) + { + Addr.sin_port = htons(MICROPROFILE_WEBSERVER_PORT+i); + if(0 == bind(S.ListenerSocket, (sockaddr*)&Addr, sizeof(Addr))) + { + S.nWebServerPort = MICROPROFILE_WEBSERVER_PORT+i; + break; + } + } + listen(S.ListenerSocket, 8); +} + +void MicroProfileWebServerStop() +{ +#ifdef _WIN32 + closesocket(S.ListenerSocket); + WSACleanup(); +#else + close(S.ListenerSocket); +#endif +} +bool MicroProfileWebServerUpdate() +{ + MICROPROFILE_SCOPEI("MicroProfile", "Webserver-update", -1); + MpSocket Connection = accept(S.ListenerSocket, 0, 0); + bool bServed = false; + if(!MP_INVALID_SOCKET(Connection)) + { + int timeout = 100; + setsockopt(Connection, SOL_SOCKET, SO_RCVTIMEO, + reinterpret_cast(&timeout), sizeof(timeout)); + + std::lock_guard Lock(MicroProfileMutex()); + char Req[8192]; + MicroProfileSetNonBlocking(Connection, 0); + int nReceived = recv(Connection, Req, sizeof(Req)-1, 0); + if(nReceived > 0) + { + Req[nReceived] = '\0'; +#if MICROPROFILE_DEBUG + printf("got request \n%s\n", Req); +#endif +#define MICROPROFILE_HTML_HEADER "HTTP/1.0 200 OK\r\nContent-Type: text/html\r\n\r\n" + char* pHttp = strstr(Req, "HTTP/"); + char* pGet = strstr(Req, "GET / "); + char* pGetParam = strstr(Req, "GET /?"); + if(pHttp && (pGet || pGetParam)) + { + int nMaxFrames = MICROPROFILE_WEBSERVER_MAXFRAMES; + if(pGetParam) + { + *pHttp = '\0'; + pGetParam += sizeof("GET /?")-1; + while(pGetParam) //split url pairs foo=bar&lala=lele etc + { + char* pSplit = strstr(pGetParam, "&"); + if(pSplit) + { + *pSplit++ = '\0'; + } + char* pKey = pGetParam; + char* pValue = strstr(pGetParam, "="); + if(pValue) + { + *pValue++ = '\0'; + } + if(0 == MP_STRCASECMP(pKey, "frames")) + { + if(pValue) + { + nMaxFrames = atoi(pValue); + } + } + pGetParam = pSplit; + } + } + uint64_t nTickStart = MP_TICK(); + send(Connection, MICROPROFILE_HTML_HEADER, sizeof(MICROPROFILE_HTML_HEADER)-1, 0); + uint64_t nDataStart = g_nMicroProfileDataSent; + MicroProfileDumpHtml(MicroProfileWriteSocket, &Connection, nMaxFrames); + uint64_t nDataEnd = g_nMicroProfileDataSent; + uint64_t nTickEnd = MP_TICK(); + float fMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()) * (nTickEnd - nTickStart); + MicroProfilePrintf(MicroProfileWriteSocket, &Connection, "\n\n\n",((nDataEnd-nDataStart)>>10) + 1, fMs); +#if MICROPROFILE_DEBUG + printf("\nSent %lldkb, in %6.3fms\n\n", ((nDataEnd-nDataStart)>>10) + 1, fMs); +#endif + bServed = true; + } + } +#ifdef _WIN32 + closesocket(Connection); +#else + close(Connection); +#endif + } + return bServed; +} +#endif + + + #if MICROPROFILE_CONTEXT_SWITCH_TRACE #ifdef _WIN32 @@ -3944,40 +2118,42 @@ struct MicroProfileKernelTraceProperties : public EVENT_TRACE_PROPERTIES char dummy[sizeof(KERNEL_LOGGER_NAME)]; }; +void MicroProfileContextSwitchStopTrace() +{ + TRACEHANDLE SessionHandle = 0; + MicroProfileKernelTraceProperties sessionProperties; + + ZeroMemory(&sessionProperties, sizeof(sessionProperties)); + sessionProperties.Wnode.BufferSize = sizeof(sessionProperties); + sessionProperties.Wnode.Flags = WNODE_FLAG_TRACED_GUID; + sessionProperties.Wnode.ClientContext = 1; //QPC clock resolution + sessionProperties.Wnode.Guid = SystemTraceControlGuid; + sessionProperties.BufferSize = 1; + sessionProperties.NumberOfBuffers = 128; + sessionProperties.EnableFlags = EVENT_TRACE_FLAG_CSWITCH; + sessionProperties.LogFileMode = EVENT_TRACE_REAL_TIME_MODE; + sessionProperties.MaximumFileSize = 0; + sessionProperties.LoggerNameOffset = sizeof(EVENT_TRACE_PROPERTIES); + sessionProperties.LogFileNameOffset = 0; + + EVENT_TRACE_LOGFILE log; + ZeroMemory(&log, sizeof(log)); + log.LoggerName = KERNEL_LOGGER_NAME; + log.ProcessTraceMode = 0; + TRACEHANDLE hLog = OpenTrace(&log); + if (hLog) + { + ControlTrace(SessionHandle, KERNEL_LOGGER_NAME, &sessionProperties, EVENT_TRACE_CONTROL_STOP); + } + CloseTrace(hLog); + + +} void MicroProfileTraceThread(int unused) { - { - TRACEHANDLE SessionHandle = 0; - MicroProfileKernelTraceProperties sessionProperties; - - ZeroMemory(&sessionProperties, sizeof(sessionProperties)); - sessionProperties.Wnode.BufferSize = sizeof(sessionProperties); - sessionProperties.Wnode.Flags = WNODE_FLAG_TRACED_GUID; - sessionProperties.Wnode.ClientContext = 1; //QPC clock resolution - sessionProperties.Wnode.Guid = SystemTraceControlGuid; - sessionProperties.BufferSize = 1; - sessionProperties.NumberOfBuffers = 128; - sessionProperties.EnableFlags = EVENT_TRACE_FLAG_CSWITCH; - sessionProperties.LogFileMode = EVENT_TRACE_REAL_TIME_MODE; - sessionProperties.MaximumFileSize = 0; - sessionProperties.LoggerNameOffset = sizeof(EVENT_TRACE_PROPERTIES); - sessionProperties.LogFileNameOffset = 0; - - EVENT_TRACE_LOGFILE log; - ZeroMemory(&log, sizeof(log)); - log.LoggerName = KERNEL_LOGGER_NAME; - log.ProcessTraceMode = 0; - TRACEHANDLE hLog = OpenTrace(&log); - if (hLog) - { - ControlTrace(SessionHandle, KERNEL_LOGGER_NAME, &sessionProperties, EVENT_TRACE_CONTROL_STOP); - } - CloseTrace(hLog); - - - } + MicroProfileContextSwitchStopTrace(); ULONG status = ERROR_SUCCESS; TRACEHANDLE SessionHandle = 0; MicroProfileKernelTraceProperties sessionProperties; @@ -3985,13 +2161,13 @@ void MicroProfileTraceThread(int unused) ZeroMemory(&sessionProperties, sizeof(sessionProperties)); sessionProperties.Wnode.BufferSize = sizeof(sessionProperties); sessionProperties.Wnode.Flags = WNODE_FLAG_TRACED_GUID; - sessionProperties.Wnode.ClientContext = 1; //QPC clock resolution + sessionProperties.Wnode.ClientContext = 1; //QPC clock resolution sessionProperties.Wnode.Guid = SystemTraceControlGuid; sessionProperties.BufferSize = 1; sessionProperties.NumberOfBuffers = 128; sessionProperties.EnableFlags = EVENT_TRACE_FLAG_CSWITCH|EVENT_TRACE_FLAG_PROCESS; sessionProperties.LogFileMode = EVENT_TRACE_REAL_TIME_MODE; - sessionProperties.MaximumFileSize = 0; + sessionProperties.MaximumFileSize = 0; sessionProperties.LoggerNameOffset = sizeof(EVENT_TRACE_PROPERTIES); sessionProperties.LogFileNameOffset = 0; @@ -4015,6 +2191,8 @@ void MicroProfileTraceThread(int unused) TRACEHANDLE hLog = OpenTrace(&log); ProcessTrace(&hLog, 1, 0, 0); CloseTrace(hLog); + MicroProfileContextSwitchStopTrace(); + S.bContextSwitchRunning = false; } @@ -4044,7 +2222,7 @@ void MicroProfileStopContextSwitchTrace() } } -bool MicroProfileIsLocalThread(uint32_t nThreadId) +bool MicroProfileIsLocalThread(uint32_t nThreadId) { HANDLE h = OpenThread(THREAD_QUERY_LIMITED_INFORMATION, FALSE, nThreadId); if(h == NULL) @@ -4073,3 +2251,1597 @@ void MicroProfileStartContextSwitchTrace(){} #endif #endif #endif + + + +///start embedded file from microprofile.html +#ifdef MICROPROFILE_EMBED_HTML +const char g_MicroProfileHtml_begin[] = +"\n" +"\n" +"\n" +"MicroProfile Capture\n" +"\n" +"\n" +"\n" +"\n" +"
\n" +"
    \n" +"
  • ?\n" +"
    \n" +"Use Cursor to Inspect
    \n" +"Shift-Drag to Pan view
    \n" +"Ctrl-Drag to Zoom view
    \n" +"Click to Zoom to selected range
    \n" +"
    \n" +"\n" +"
    \n" +"
    \n" +"\n" +"
  • \n" +"
  • Timers \n" +"
  • Detailed \n" +"
  • \n" +"
  • Reference\n" +" \n" +"
  • \n" +"
  • Threads\n" +" \n" +"
  • \n" +"
  • Groups\n" +" \n" +"
  • \n" +"
  • Width\n" +" \n" +"
  • \n" +"
\n" +"\n" +"
\n" +"\n" +"\n" +"\n" +" "; + +const size_t g_MicroProfileHtml_end_size = sizeof(g_MicroProfileHtml_end); +#endif //MICROPROFILE_EMBED_HTML + + +///end embedded file from microprofile.html diff --git a/third_party/microprofile/microprofileui.h b/third_party/microprofile/microprofileui.h new file mode 100644 index 000000000..b84bf8c9c --- /dev/null +++ b/third_party/microprofile/microprofileui.h @@ -0,0 +1,2760 @@ +#pragma once +// This is free and unencumbered software released into the public domain. +// Anyone is free to copy, modify, publish, use, compile, sell, or +// distribute this software, either in source code form or as a compiled +// binary, for any purpose, commercial or non-commercial, and by any +// means. +// In jurisdictions that recognize copyright laws, the author or authors +// of this software dedicate any and all copyright interest in the +// software to the public domain. We make this dedication for the benefit +// of the public at large and to the detriment of our heirs and +// successors. We intend this dedication to be an overt act of +// relinquishment in perpetuity of all present and future rights to this +// software under copyright law. +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR +// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +// OTHER DEALINGS IN THE SOFTWARE. +// For more information, please refer to +// +// *********************************************************************** +// +// +// + + +#ifndef MICROPROFILE_ENABLED +#error "microprofile.h must be included before including microprofileui.h" +#endif + +#ifndef MICROPROFILEUI_ENABLED +#define MICROPROFILEUI_ENABLED MICROPROFILE_ENABLED +#endif + +#ifndef MICROPROFILEUI_API +#define MICROPROFILEUI_API +#endif + + +#if 0 == MICROPROFILEUI_ENABLED +#define MicroProfileMouseButton(foo, bar) do{}while(0) +#define MicroProfileMousePosition(foo, bar, z) do{}while(0) +#define MicroProfileModKey(key) do{}while(0) +#define MicroProfileDraw(foo, bar) do{}while(0) +#define MicroProfileIsDrawing() 0 +#define MicroProfileToggleDisplayMode() do{}while(0) +#define MicroProfileSetDisplayMode(f) do{}while(0) +#else + +#ifndef MICROPROFILE_DRAWCURSOR +#define MICROPROFILE_DRAWCURSOR 0 +#endif + +#ifndef MICROPROFILE_DETAILED_BAR_NAMES +#define MICROPROFILE_DETAILED_BAR_NAMES 1 +#endif + +#ifndef MICROPROFILE_TEXT_WIDTH +#define MICROPROFILE_TEXT_WIDTH 5 +#endif + +#ifndef MICROPROFILE_TEXT_HEIGHT +#define MICROPROFILE_TEXT_HEIGHT 8 +#endif + +#ifndef MICROPROFILE_DETAILED_BAR_HEIGHT +#define MICROPROFILE_DETAILED_BAR_HEIGHT 12 +#endif + +#ifndef MICROPROFILE_DETAILED_CONTEXT_SWITCH_HEIGHT +#define MICROPROFILE_DETAILED_CONTEXT_SWITCH_HEIGHT 7 +#endif + +#ifndef MICROPROFILE_GRAPH_WIDTH +#define MICROPROFILE_GRAPH_WIDTH 256 +#endif + +#ifndef MICROPROFILE_GRAPH_HEIGHT +#define MICROPROFILE_GRAPH_HEIGHT 256 +#endif + +#ifndef MICROPROFILE_BORDER_SIZE +#define MICROPROFILE_BORDER_SIZE 1 +#endif + +#ifndef MICROPROFILE_HELP_LEFT +#define MICROPROFILE_HELP_LEFT "Left-Click" +#endif + +#ifndef MICROPROFILE_HELP_ALT +#define MICROPROFILE_HELP_ALT "Alt-Click" +#endif + +#ifndef MICROPROFILE_HELP_MOD +#define MICROPROFILE_HELP_MOD "Mod" +#endif + +#ifndef MICROPROFILE_BAR_WIDTH +#define MICROPROFILE_BAR_WIDTH 100 +#endif + +#define MICROPROFILE_FRAME_HISTORY_HEIGHT 50 +#define MICROPROFILE_FRAME_HISTORY_WIDTH 7 +#define MICROPROFILE_FRAME_HISTORY_COLOR_CPU 0xffff7f27 //255 127 39 +#define MICROPROFILE_FRAME_HISTORY_COLOR_GPU 0xff37a0ee //55 160 238 +#define MICROPROFILE_FRAME_HISTORY_COLOR_HIGHTLIGHT 0x7733bb44 +#define MICROPROFILE_FRAME_COLOR_HIGHTLIGHT 0x20009900 +#define MICROPROFILE_FRAME_COLOR_HIGHTLIGHT_GPU 0x20996600 +#define MICROPROFILE_NUM_FRAMES (MICROPROFILE_MAX_FRAME_HISTORY - (MICROPROFILE_GPU_FRAME_DELAY+1)) + +#define MICROPROFILE_TOOLTIP_MAX_STRINGS (32 + MICROPROFILE_MAX_GROUPS*2) +#define MICROPROFILE_TOOLTIP_STRING_BUFFER_SIZE (4*1024) +#define MICROPROFILE_TOOLTIP_MAX_LOCKED 3 + + +MICROPROFILEUI_API void MicroProfileUIInit(); +MICROPROFILEUI_API void MicroProfileDraw(uint32_t nWidth, uint32_t nHeight); //! call if drawing microprofilers +MICROPROFILEUI_API bool MicroProfileIsDrawing(); +MICROPROFILEUI_API void MicroProfileToggleGraph(MicroProfileToken nToken); +MICROPROFILEUI_API bool MicroProfileDrawGraph(uint32_t nScreenWidth, uint32_t nScreenHeight); +MICROPROFILEUI_API void MicroProfileToggleDisplayMode(); //switch between off, bars, detailed +MICROPROFILEUI_API void MicroProfileSetDisplayMode(int); //switch between off, bars, detailed +MICROPROFILEUI_API void MicroProfileClearGraph(); +MICROPROFILEUI_API void MicroProfileMousePosition(uint32_t nX, uint32_t nY, int nWheelDelta); +MICROPROFILEUI_API void MicroProfileModKey(uint32_t nKeyState); +MICROPROFILEUI_API void MicroProfileMouseButton(uint32_t nLeft, uint32_t nRight); +MICROPROFILEUI_API void MicroProfileDrawLineVertical(int nX, int nTop, int nBottom, uint32_t nColor); +MICROPROFILEUI_API void MicroProfileDrawLineHorizontal(int nLeft, int nRight, int nY, uint32_t nColor); +MICROPROFILEUI_API void MicroProfileLoadPreset(const char* pSuffix); +MICROPROFILEUI_API void MicroProfileSavePreset(const char* pSuffix); + +MICROPROFILEUI_API void MicroProfileDrawText(int nX, int nY, uint32_t nColor, const char* pText, uint32_t nNumCharacters); +MICROPROFILEUI_API void MicroProfileDrawBox(int nX, int nY, int nX1, int nY1, uint32_t nColor, MicroProfileBoxType = MicroProfileBoxTypeFlat); +MICROPROFILEUI_API void MicroProfileDrawLine2D(uint32_t nVertices, float* pVertices, uint32_t nColor); +MICROPROFILEUI_API void MicroProfileDumpTimers(); + +#ifdef MICROPROFILEUI_IMPL +#ifdef _WIN32 +#define snprintf _snprintf +#endif +#include +#include +#include + +MICROPROFILE_DEFINE(g_MicroProfileDetailed, "MicroProfile", "Detailed View", 0x8888000); +MICROPROFILE_DEFINE(g_MicroProfileDrawGraph, "MicroProfile", "Draw Graph", 0xff44ee00); +MICROPROFILE_DEFINE(g_MicroProfileContextSwitchSearch,"MicroProfile", "ContextSwitchSearch", 0xDD7300); +MICROPROFILE_DEFINE(g_MicroProfileDrawBarView, "MicroProfile", "DrawBarView", 0x00dd77); +MICROPROFILE_DEFINE(g_MicroProfileDraw,"MicroProfile", "Draw", 0x737373); + + +struct MicroProfileStringArray +{ + const char* ppStrings[MICROPROFILE_TOOLTIP_MAX_STRINGS]; + char Buffer[MICROPROFILE_TOOLTIP_STRING_BUFFER_SIZE]; + char* pBufferPos; + uint32_t nNumStrings; +}; + +struct MicroProfileUI +{ + //menu/mouse over stuff + uint64_t nHoverToken; + int64_t nHoverTime; + int nHoverFrame; +#if MICROPROFILE_DEBUG + uint64_t nHoverAddressEnter; + uint64_t nHoverAddressLeave; +#endif + + uint32_t nWidth; + uint32_t nHeight; + + + int nOffsetY; + float fDetailedOffset; //display offset relative to start of latest displayable frame. + float fDetailedRange; //no. of ms to display + float fDetailedOffsetTarget; + float fDetailedRangeTarget; + uint32_t nOpacityBackground; + uint32_t nOpacityForeground; + bool bShowSpikes; + + + + uint32_t nMouseX; + uint32_t nMouseY; + int nMouseWheelDelta; + uint32_t nMouseDownLeft; + uint32_t nMouseDownRight; + uint32_t nMouseLeft; + uint32_t nMouseRight; + uint32_t nMouseLeftMod; + uint32_t nMouseRightMod; + uint32_t nModDown; + uint32_t nActiveMenu; + + MicroProfileLogEntry* pDisplayMouseOver; + + int64_t nRangeBegin; + int64_t nRangeEnd; + int64_t nRangeBeginGpu; + int64_t nRangeEndGpu; + uint32_t nRangeBeginIndex; + uint32_t nRangeEndIndex; + MicroProfileThreadLog* pRangeLog; + uint32_t nHoverColor; + uint32_t nHoverColorShared; + + MicroProfileStringArray LockedToolTips[MICROPROFILE_TOOLTIP_MAX_LOCKED]; + uint32_t nLockedToolTipColor[MICROPROFILE_TOOLTIP_MAX_LOCKED]; + int LockedToolTipFront; + +}; + +MicroProfileUI g_MicroProfileUI; +#define UI g_MicroProfileUI +static uint32_t g_nMicroProfileBackColors[2] = { 0x474747, 0x313131 }; +#define MICROPROFILE_NUM_CONTEXT_SWITCH_COLORS 16 +static uint32_t g_nMicroProfileContextSwitchThreadColors[MICROPROFILE_NUM_CONTEXT_SWITCH_COLORS] = //palette generated by http://tools.medialab.sciences-po.fr/iwanthue/index.php +{ + 0x63607B, + 0x755E2B, + 0x326A55, + 0x523135, + 0x904F42, + 0x87536B, + 0x346875, + 0x5E6046, + 0x35404C, + 0x224038, + 0x413D1E, + 0x5E3A26, + 0x5D6161, + 0x4C6234, + 0x7D564F, + 0x5C4352, +}; + +static uint32_t g_MicroProfileAggregatePresets[] = {0, 10, 20, 30, 60, 120}; +static float g_MicroProfileReferenceTimePresets[] = {5.f, 10.f, 15.f,20.f, 33.33f, 66.66f, 100.f}; +static uint32_t g_MicroProfileOpacityPresets[] = {0x40, 0x80, 0xc0, 0xff}; +static const char* g_MicroProfilePresetNames[] = +{ + MICROPROFILE_DEFAULT_PRESET, + "Render", + "GPU", + "Lighting", + "AI", + "Visibility", + "Sound", +}; + +void MicroProfileInitUI() +{ + static bool bInitialized = false; + if(!bInitialized) + { + bInitialized = true; + memset(&g_MicroProfileUI, 0, sizeof(g_MicroProfileUI)); + UI.nActiveMenu = (uint32_t)-1; + UI.fDetailedOffsetTarget = UI.fDetailedOffset = 0.f; + UI.fDetailedRangeTarget = UI.fDetailedRange = 50.f; + + UI.nOpacityBackground = 0xff<<24; + UI.nOpacityForeground = 0xff<<24; + + UI.bShowSpikes = false; + + UI.nWidth = 100; + UI.nHeight = 100; + + + } +} + +void MicroProfileSetDisplayMode(int nValue) +{ + MicroProfile& S = *MicroProfileGet(); + nValue = nValue >= 0 && nValue < 4 ? nValue : S.nDisplay; + S.nDisplay = nValue; + UI.nOffsetY = 0; +} + +void MicroProfileToggleDisplayMode() +{ + MicroProfile& S = *MicroProfileGet(); + S.nDisplay = (S.nDisplay + 1) % 4; + UI.nOffsetY = 0; +} + + +void MicroProfileStringArrayClear(MicroProfileStringArray* pArray) +{ + pArray->nNumStrings = 0; + pArray->pBufferPos = &pArray->Buffer[0]; +} + +void MicroProfileStringArrayAddLiteral(MicroProfileStringArray* pArray, const char* pLiteral) +{ + MP_ASSERT(pArray->nNumStrings < MICROPROFILE_TOOLTIP_MAX_STRINGS); + pArray->ppStrings[pArray->nNumStrings++] = pLiteral; +} + +void MicroProfileStringArrayFormat(MicroProfileStringArray* pArray, const char* fmt, ...) +{ + MP_ASSERT(pArray->nNumStrings < MICROPROFILE_TOOLTIP_MAX_STRINGS); + pArray->ppStrings[pArray->nNumStrings++] = pArray->pBufferPos; + va_list args; + va_start (args, fmt); + pArray->pBufferPos += 1 + vsprintf(pArray->pBufferPos, fmt, args); + va_end(args); + MP_ASSERT(pArray->pBufferPos < pArray->Buffer + MICROPROFILE_TOOLTIP_STRING_BUFFER_SIZE); +} +void MicroProfileStringArrayCopy(MicroProfileStringArray* pDest, MicroProfileStringArray* pSrc) +{ + memcpy(&pDest->ppStrings[0], &pSrc->ppStrings[0], sizeof(pDest->ppStrings)); + memcpy(&pDest->Buffer[0], &pSrc->Buffer[0], sizeof(pDest->Buffer)); + for(uint32_t i = 0; i < MICROPROFILE_TOOLTIP_MAX_STRINGS; ++i) + { + if(i < pSrc->nNumStrings) + { + if(pSrc->ppStrings[i] >= &pSrc->Buffer[0] && pSrc->ppStrings[i] < &pSrc->Buffer[0] + MICROPROFILE_TOOLTIP_STRING_BUFFER_SIZE) + { + pDest->ppStrings[i] += &pDest->Buffer[0] - &pSrc->Buffer[0]; + } + } + } + pDest->nNumStrings = pSrc->nNumStrings; +} + +void MicroProfileFloatWindowSize(const char** ppStrings, uint32_t nNumStrings, uint32_t* pColors, uint32_t& nWidth, uint32_t& nHeight, uint32_t* pStringLengths = 0) +{ + uint32_t* nStringLengths = pStringLengths ? pStringLengths : (uint32_t*)alloca(nNumStrings * sizeof(uint32_t)); + uint32_t nTextCount = nNumStrings/2; + for(uint32_t i = 0; i < nTextCount; ++i) + { + uint32_t i0 = i * 2; + uint32_t s0, s1; + nStringLengths[i0] = s0 = (uint32_t)strlen(ppStrings[i0]); + nStringLengths[i0+1] = s1 = (uint32_t)strlen(ppStrings[i0+1]); + nWidth = MicroProfileMax(s0+s1, nWidth); + } + nWidth = (MICROPROFILE_TEXT_WIDTH+1) * (2+nWidth) + 2 * MICROPROFILE_BORDER_SIZE; + if(pColors) + nWidth += MICROPROFILE_TEXT_WIDTH + 1; + nHeight = (MICROPROFILE_TEXT_HEIGHT+1) * nTextCount + 2 * MICROPROFILE_BORDER_SIZE; +} + +void MicroProfileDrawFloatWindow(uint32_t nX, uint32_t nY, const char** ppStrings, uint32_t nNumStrings, uint32_t nColor, uint32_t* pColors = 0) +{ + uint32_t nWidth = 0, nHeight = 0; + uint32_t* nStringLengths = (uint32_t*)alloca(nNumStrings * sizeof(uint32_t)); + MicroProfileFloatWindowSize(ppStrings, nNumStrings, pColors, nWidth, nHeight, nStringLengths); + uint32_t nTextCount = nNumStrings/2; + if(nX + nWidth > UI.nWidth) + nX = UI.nWidth - nWidth; + if(nY + nHeight > UI.nHeight) + nY = UI.nHeight - nHeight; + MicroProfileDrawBox(nX-1, nY-1, nX + nWidth+1, nY + nHeight+1, 0xff000000|nColor); + MicroProfileDrawBox(nX, nY, nX + nWidth, nY + nHeight, 0xff000000); + if(pColors) + { + nX += MICROPROFILE_TEXT_WIDTH+1; + nWidth -= MICROPROFILE_TEXT_WIDTH+1; + } + for(uint32_t i = 0; i < nTextCount; ++i) + { + int i0 = i * 2; + if(pColors) + { + MicroProfileDrawBox(nX-MICROPROFILE_TEXT_WIDTH, nY, nX, nY + MICROPROFILE_TEXT_WIDTH, pColors[i]|0xff000000); + } + MicroProfileDrawText(nX + 1, nY + 1, (uint32_t)-1, ppStrings[i0], (uint32_t)strlen(ppStrings[i0])); + MicroProfileDrawText(nX + nWidth - nStringLengths[i0+1] * (MICROPROFILE_TEXT_WIDTH+1), nY + 1, (uint32_t)-1, ppStrings[i0+1], (uint32_t)strlen(ppStrings[i0+1])); + nY += (MICROPROFILE_TEXT_HEIGHT+1); + } +} +void MicroProfileDrawTextBox(uint32_t nX, uint32_t nY, const char** ppStrings, uint32_t nNumStrings, uint32_t nColor, uint32_t* pColors = 0) +{ + uint32_t nWidth = 0, nHeight = 0; + uint32_t* nStringLengths = (uint32_t*)alloca(nNumStrings * sizeof(uint32_t)); + for(uint32_t i = 0; i < nNumStrings; ++i) + { + nStringLengths[i] = (uint32_t)strlen(ppStrings[i]); + nWidth = MicroProfileMax(nWidth, nStringLengths[i]); + nHeight++; + } + nWidth = (MICROPROFILE_TEXT_WIDTH+1) * (2+nWidth) + 2 * MICROPROFILE_BORDER_SIZE; + nHeight = (MICROPROFILE_TEXT_HEIGHT+1) * nHeight + 2 * MICROPROFILE_BORDER_SIZE; + if(nX + nWidth > UI.nWidth) + nX = UI.nWidth - nWidth; + if(nY + nHeight > UI.nHeight) + nY = UI.nHeight - nHeight; + MicroProfileDrawBox(nX, nY, nX + nWidth, nY + nHeight, 0xff000000); + for(uint32_t i = 0; i < nNumStrings; ++i) + { + MicroProfileDrawText(nX + 1, nY + 1, (uint32_t)-1, ppStrings[i], (uint32_t)strlen(ppStrings[i])); + nY += (MICROPROFILE_TEXT_HEIGHT+1); + } +} + + + +void MicroProfileToolTipMeta(MicroProfileStringArray* pToolTip) +{ + MicroProfile& S = *MicroProfileGet(); + if(UI.nRangeBeginIndex != UI.nRangeEndIndex && UI.pRangeLog) + { + uint64_t nMetaSum[MICROPROFILE_META_MAX] = {0}; + uint64_t nMetaSumInclusive[MICROPROFILE_META_MAX] = {0}; + int nStackDepth = 0; + uint32_t nRange[2][2]; + MicroProfileThreadLog* pLog = UI.pRangeLog; + + + MicroProfileGetRange(UI.nRangeEndIndex, UI.nRangeBeginIndex, nRange); + for(uint32_t i = 0; i < 2; ++i) + { + uint32_t nStart = nRange[i][0]; + uint32_t nEnd = nRange[i][1]; + for(uint32_t j = nStart; j < nEnd; ++j) + { + MicroProfileLogEntry LE = pLog->Log[j]; + int nType = MicroProfileLogType(LE); + switch(nType) + { + case MP_LOG_META: + { + int64_t nMetaIndex = MicroProfileLogTimerIndex(LE); + int64_t nMetaCount = MicroProfileLogGetTick(LE); + MP_ASSERT(nMetaIndex < MICROPROFILE_META_MAX); + if(nStackDepth>1) + { + nMetaSumInclusive[nMetaIndex] += nMetaCount; + } + else + { + nMetaSum[nMetaIndex] += nMetaCount; + } + } + break; + case MP_LOG_LEAVE: + if(nStackDepth) + { + nStackDepth--; + } + else + { + for(int i = 0; i < MICROPROFILE_META_MAX; ++i) + { + nMetaSumInclusive[i] += nMetaSum[i]; + nMetaSum[i] = 0; + } + } + break; + case MP_LOG_ENTER: + nStackDepth++; + break; + } + + } + } + bool bSpaced = false; + for(int i = 0; i < MICROPROFILE_META_MAX; ++i) + { + if(S.MetaCounters[i].pName && (nMetaSum[i]||nMetaSumInclusive[i])) + { + if(!bSpaced) + { + bSpaced = true; + MicroProfileStringArrayAddLiteral(pToolTip, ""); + MicroProfileStringArrayAddLiteral(pToolTip, ""); + } + MicroProfileStringArrayFormat(pToolTip, "%s excl", S.MetaCounters[i].pName); + MicroProfileStringArrayFormat(pToolTip, "%5d", nMetaSum[i]); + MicroProfileStringArrayFormat(pToolTip, "%s incl", S.MetaCounters[i].pName); + MicroProfileStringArrayFormat(pToolTip, "%5d", nMetaSum[i] + nMetaSumInclusive[i]); + } + } + } +} + +void MicroProfileDrawFloatTooltip(uint32_t nX, uint32_t nY, uint32_t nToken, uint64_t nTime) +{ + MicroProfile& S = *MicroProfileGet(); + + uint32_t nIndex = MicroProfileGetTimerIndex(nToken); + uint32_t nAggregateFrames = S.nAggregateFrames ? S.nAggregateFrames : 1; + uint32_t nAggregateCount = S.Aggregate[nIndex].nCount ? S.Aggregate[nIndex].nCount : 1; + + uint32_t nGroupId = MicroProfileGetGroupIndex(nToken); + uint32_t nTimerId = MicroProfileGetTimerIndex(nToken); + bool bGpu = S.GroupInfo[nGroupId].Type == MicroProfileTokenTypeGpu; + + float fToMs = MicroProfileTickToMsMultiplier(bGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); + + float fMs = fToMs * (nTime); + float fFrameMs = fToMs * (S.Frame[nIndex].nTicks); + float fAverage = fToMs * (S.Aggregate[nIndex].nTicks/nAggregateFrames); + float fCallAverage = fToMs * (S.Aggregate[nIndex].nTicks / nAggregateCount); + float fMax = fToMs * (S.AggregateMax[nIndex]); + + float fFrameMsExclusive = fToMs * (S.FrameExclusive[nIndex]); + float fAverageExclusive = fToMs * (S.AggregateExclusive[nIndex]/nAggregateFrames); + float fMaxExclusive = fToMs * (S.AggregateMaxExclusive[nIndex]); + + + MicroProfileStringArray ToolTip; + MicroProfileStringArrayClear(&ToolTip); + const char* pGroupName = S.GroupInfo[nGroupId].pName; + const char* pTimerName = S.TimerInfo[nTimerId].pName; + MicroProfileStringArrayFormat(&ToolTip, "%s", pGroupName); + MicroProfileStringArrayFormat(&ToolTip,"%s", pTimerName); + +#if MICROPROFILE_DEBUG + MicroProfileStringArrayFormat(&ToolTip,"0x%p", UI.nHoverAddressEnter); + MicroProfileStringArrayFormat(&ToolTip,"0x%p", UI.nHoverAddressLeave); +#endif + + if(nTime != (uint64_t)0) + { + MicroProfileStringArrayAddLiteral(&ToolTip, "Time:"); + MicroProfileStringArrayFormat(&ToolTip,"%6.3fms", fMs); + MicroProfileStringArrayAddLiteral(&ToolTip, ""); + MicroProfileStringArrayAddLiteral(&ToolTip, ""); + } + + MicroProfileStringArrayAddLiteral(&ToolTip, "Frame Time:"); + MicroProfileStringArrayFormat(&ToolTip,"%6.3fms", fFrameMs); + + MicroProfileStringArrayAddLiteral(&ToolTip, "Average:"); + MicroProfileStringArrayFormat(&ToolTip,"%6.3fms", fAverage); + + MicroProfileStringArrayAddLiteral(&ToolTip, "Max:"); + MicroProfileStringArrayFormat(&ToolTip,"%6.3fms", fMax); + + MicroProfileStringArrayAddLiteral(&ToolTip, ""); + MicroProfileStringArrayAddLiteral(&ToolTip, ""); + + MicroProfileStringArrayAddLiteral(&ToolTip, "Frame Call Average:"); + MicroProfileStringArrayFormat(&ToolTip,"%6.3fms", fCallAverage); + + MicroProfileStringArrayAddLiteral(&ToolTip, "Frame Call Count:"); + MicroProfileStringArrayFormat(&ToolTip, "%6d", nAggregateCount / nAggregateFrames); + + MicroProfileStringArrayAddLiteral(&ToolTip, ""); + MicroProfileStringArrayAddLiteral(&ToolTip, ""); + + MicroProfileStringArrayAddLiteral(&ToolTip, "Exclusive Frame Time:"); + MicroProfileStringArrayFormat(&ToolTip, "%6.3fms", fFrameMsExclusive); + + MicroProfileStringArrayAddLiteral(&ToolTip, "Exclusive Average:"); + MicroProfileStringArrayFormat(&ToolTip, "%6.3fms", fAverageExclusive); + + MicroProfileStringArrayAddLiteral(&ToolTip, "Exclusive Max:"); + MicroProfileStringArrayFormat(&ToolTip, "%6.3fms", fMaxExclusive); + + MicroProfileToolTipMeta(&ToolTip); + + + MicroProfileDrawFloatWindow(nX, nY+20, &ToolTip.ppStrings[0], ToolTip.nNumStrings, S.TimerInfo[nTimerId].nColor); + + if(UI.nMouseLeftMod) + { + int nIndex = (g_MicroProfileUI.LockedToolTipFront + MICROPROFILE_TOOLTIP_MAX_LOCKED - 1) % MICROPROFILE_TOOLTIP_MAX_LOCKED; + g_MicroProfileUI.nLockedToolTipColor[nIndex] = S.TimerInfo[nTimerId].nColor; + MicroProfileStringArrayCopy(&g_MicroProfileUI.LockedToolTips[nIndex], &ToolTip); + g_MicroProfileUI.LockedToolTipFront = nIndex; + + } +} + + +void MicroProfileZoomTo(int64_t nTickStart, int64_t nTickEnd) +{ + MicroProfile& S = *MicroProfileGet(); + + int64_t nStart = S.Frames[S.nFrameCurrent].nFrameStartCpu; + float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + UI.fDetailedOffsetTarget = MicroProfileLogTickDifference(nStart, nTickStart) * fToMs; + UI.fDetailedRangeTarget = MicroProfileLogTickDifference(nTickStart, nTickEnd) * fToMs; +} + +void MicroProfileCenter(int64_t nTickCenter) +{ + MicroProfile& S = *MicroProfileGet(); + int64_t nStart = S.Frames[S.nFrameCurrent].nFrameStartCpu; + float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fCenter = MicroProfileLogTickDifference(nStart, nTickCenter) * fToMs; + UI.fDetailedOffsetTarget = UI.fDetailedOffset = fCenter - 0.5f * UI.fDetailedRange; +} +#if MICROPROFILE_DEBUG +uint64_t* g_pMicroProfileDumpStart = 0; +uint64_t* g_pMicroProfileDumpEnd = 0; +void MicroProfileDebugDumpRange() +{ + MicroProfile& S = *MicroProfileGet(); + if(g_pMicroProfileDumpStart != g_pMicroProfileDumpEnd) + { + uint64_t* pStart = g_pMicroProfileDumpStart; + uint64_t* pEnd = g_pMicroProfileDumpEnd; + while(pStart != pEnd) + { + uint64_t nTick = MicroProfileLogGetTick(*pStart); + uint64_t nToken = MicroProfileLogTimerIndex(*pStart); + uint32_t nTimerId = MicroProfileGetTimerIndex(nToken); + + const char* pTimerName = S.TimerInfo[nTimerId].pName; + char buffer[256]; + int type = MicroProfileLogType(*pStart); + + const char* pBegin = type == MP_LOG_LEAVE ? "END" : + (type == MP_LOG_ENTER ? "BEGIN" : "META"); + snprintf(buffer, 255, "DUMP 0x%p: %s :: %llx: %s\n", pStart, pBegin, nTick, pTimerName); +#ifdef _WIN32 + OutputDebugString(buffer); +#else + printf("%s", buffer); +#endif + pStart++; + } + + g_pMicroProfileDumpStart = g_pMicroProfileDumpEnd; + } +} +#define MP_DEBUG_DUMP_RANGE() MicroProfileDebugDumpRange(); +#else +#define MP_DEBUG_DUMP_RANGE() do{} while(0) +#endif + +#define MICROPROFILE_HOVER_DIST 0.5f + +void MicroProfileDrawDetailedContextSwitchBars(uint32_t nY, uint32_t nThreadId, uint32_t nContextSwitchStart, uint32_t nContextSwitchEnd, int64_t nBaseTicks, uint32_t nBaseY) +{ + MicroProfile& S = *MicroProfileGet(); + int64_t nTickIn = -1; + uint32_t nThreadBefore = -1; + float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fMsToScreen = UI.nWidth / UI.fDetailedRange; + float fMouseX = (float)UI.nMouseX; + float fMouseY = (float)UI.nMouseY; + + + for(uint32_t j = nContextSwitchStart; j != nContextSwitchEnd; j = (j+1) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE) + { + MP_ASSERT(j < MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE); + MicroProfileContextSwitch CS = S.ContextSwitch[j]; + + if(nTickIn == -1) + { + if(CS.nThreadIn == nThreadId) + { + nTickIn = CS.nTicks; + nThreadBefore = CS.nThreadOut; + } + } + else + { + if(CS.nThreadOut == nThreadId) + { + int64_t nTickOut = CS.nTicks; + float fMsStart = fToMs * MicroProfileLogTickDifference(nBaseTicks, nTickIn); + float fMsEnd = fToMs * MicroProfileLogTickDifference(nBaseTicks, nTickOut); + if(fMsStart <= fMsEnd) + { + float fXStart = fMsStart * fMsToScreen; + float fXEnd = fMsEnd * fMsToScreen; + float fYStart = (float)nY; + float fYEnd = fYStart + (MICROPROFILE_DETAILED_CONTEXT_SWITCH_HEIGHT); + uint32_t nColor = g_nMicroProfileContextSwitchThreadColors[CS.nCpu%MICROPROFILE_NUM_CONTEXT_SWITCH_COLORS]; + float fXDist = MicroProfileMax(fXStart - fMouseX, fMouseX - fXEnd); + bool bHover = fXDist < MICROPROFILE_HOVER_DIST && fYStart <= fMouseY && fMouseY <= fYEnd && nBaseY < fMouseY; + if(bHover) + { + UI.nRangeBegin = nTickIn; + UI.nRangeEnd = nTickOut; + S.nContextSwitchHoverTickIn = nTickIn; + S.nContextSwitchHoverTickOut = nTickOut; + S.nContextSwitchHoverThread = CS.nThreadOut; + S.nContextSwitchHoverThreadBefore = nThreadBefore; + S.nContextSwitchHoverThreadAfter = CS.nThreadIn; + S.nContextSwitchHoverCpuNext = CS.nCpu; + nColor = UI.nHoverColor; + } + if(CS.nCpu == S.nContextSwitchHoverCpu) + { + nColor = UI.nHoverColorShared; + } + MicroProfileDrawBox(fXStart, fYStart, fXEnd, fYEnd, nColor|UI.nOpacityForeground, MicroProfileBoxTypeFlat); + } + nTickIn = -1; + } + } + } +} + +void MicroProfileDrawDetailedBars(uint32_t nWidth, uint32_t nHeight, int nBaseY, int nSelectedFrame) +{ + MicroProfile& S = *MicroProfileGet(); + MP_DEBUG_DUMP_RANGE(); + int nY = nBaseY - UI.nOffsetY; + int64_t nNumBoxes = 0; + int64_t nNumLines = 0; + + uint32_t nFrameNext = (S.nFrameCurrent+1) % MICROPROFILE_MAX_FRAME_HISTORY; + MicroProfileFrameState* pFrameCurrent = &S.Frames[S.nFrameCurrent]; + MicroProfileFrameState* pFrameNext = &S.Frames[nFrameNext]; + + UI.nRangeBegin = 0; + UI.nRangeEnd = 0; + UI.nRangeBeginGpu = 0; + UI.nRangeEndGpu = 0; + UI.nRangeBeginIndex = UI.nRangeEndIndex = 0; + UI.pRangeLog = 0; + uint64_t nFrameStartCpu = pFrameCurrent->nFrameStartCpu; + uint64_t nFrameStartGpu = pFrameCurrent->nFrameStartGpu; + float fToMsCpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fToMsGpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); + + float fDetailedOffset = UI.fDetailedOffset; + float fDetailedRange = UI.fDetailedRange; + int64_t nDetailedOffsetTicksCpu = MicroProfileMsToTick(fDetailedOffset, MicroProfileTicksPerSecondCpu()); + int64_t nDetailedOffsetTicksGpu = MicroProfileMsToTick(fDetailedOffset, MicroProfileTicksPerSecondGpu()); + int64_t nBaseTicksCpu = nDetailedOffsetTicksCpu + nFrameStartCpu; + int64_t nBaseTicksGpu = nDetailedOffsetTicksGpu + nFrameStartGpu; + int64_t nBaseTicksEndCpu = nBaseTicksCpu + MicroProfileMsToTick(fDetailedRange, MicroProfileTicksPerSecondCpu()); + + MicroProfileFrameState* pFrameFirst = pFrameCurrent; + int64_t nGapTime = MicroProfileTicksPerSecondCpu() * MICROPROFILE_GAP_TIME / 1000; + for(uint32_t i = 0; i < MICROPROFILE_MAX_FRAME_HISTORY - MICROPROFILE_GPU_FRAME_DELAY; ++i) + { + uint32_t nNextIndex = (S.nFrameCurrent + MICROPROFILE_MAX_FRAME_HISTORY - i) % MICROPROFILE_MAX_FRAME_HISTORY; + pFrameFirst = &S.Frames[nNextIndex]; + if(pFrameFirst->nFrameStartCpu <= nBaseTicksCpu-nGapTime) + break; + } + + float fMsBase = fToMsCpu * nDetailedOffsetTicksCpu; + float fMs = fDetailedRange; + float fMsEnd = fMs + fMsBase; + float fWidth = (float)nWidth; + float fMsToScreen = fWidth / fMs; + + { + float fRate = floor(2*(log10(fMs)-1))/2; + float fStep = powf(10.f, fRate); + float fRcpStep = 1.f / fStep; + int nColorIndex = (int)(floor(fMsBase*fRcpStep)); + float fStart = floor(fMsBase*fRcpStep) * fStep; + for(float f = fStart; f < fMsEnd; ) + { + float fStart = f; + float fNext = f + fStep; + MicroProfileDrawBox(((fStart-fMsBase) * fMsToScreen), nBaseY, (fNext-fMsBase) * fMsToScreen+1, nBaseY + nHeight, UI.nOpacityBackground | g_nMicroProfileBackColors[nColorIndex++ & 1]); + f = fNext; + } + } + + nY += MICROPROFILE_TEXT_HEIGHT+1; + MicroProfileLogEntry* pMouseOver = UI.pDisplayMouseOver; + MicroProfileLogEntry* pMouseOverNext = 0; + uint64_t nMouseOverToken = pMouseOver ? MicroProfileLogTimerIndex(*pMouseOver) : MICROPROFILE_INVALID_TOKEN; + float fMouseX = (float)UI.nMouseX; + float fMouseY = (float)UI.nMouseY; + uint64_t nHoverToken = MICROPROFILE_INVALID_TOKEN; + int64_t nHoverTime = 0; + + static int nHoverCounter = 155; + static int nHoverCounterDelta = 10; + nHoverCounter += nHoverCounterDelta; + if(nHoverCounter >= 245) + nHoverCounterDelta = -10; + else if(nHoverCounter < 100) + nHoverCounterDelta = 10; + UI.nHoverColor = (nHoverCounter<<24)|(nHoverCounter<<16)|(nHoverCounter<<8)|nHoverCounter; + uint32_t nHoverCounterShared = nHoverCounter>>2; + UI.nHoverColorShared = (nHoverCounterShared<<24)|(nHoverCounterShared<<16)|(nHoverCounterShared<<8)|nHoverCounterShared; + + uint32_t nLinesDrawn[MICROPROFILE_STACK_MAX]={0}; + + uint32_t nContextSwitchHoverThreadAfter = S.nContextSwitchHoverThreadAfter; + uint32_t nContextSwitchHoverThreadBefore = S.nContextSwitchHoverThreadBefore; + S.nContextSwitchHoverThread = S.nContextSwitchHoverThreadAfter = S.nContextSwitchHoverThreadBefore = -1; + + uint32_t nContextSwitchStart = -1; + uint32_t nContextSwitchEnd = -1; + S.nContextSwitchHoverCpuNext = 0xff; + S.nContextSwitchHoverTickIn = -1; + S.nContextSwitchHoverTickOut = -1; + if(S.bContextSwitchRunning) + { + MICROPROFILE_SCOPE(g_MicroProfileContextSwitchSearch); + uint32_t nContextSwitchPut = S.nContextSwitchPut; + nContextSwitchStart = nContextSwitchEnd = (nContextSwitchPut + MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE - 1) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; + int64_t nSearchEnd = nBaseTicksEndCpu + MicroProfileMsToTick(30.f, MicroProfileTicksPerSecondCpu()); + int64_t nSearchBegin = nBaseTicksCpu - MicroProfileMsToTick(30.f, MicroProfileTicksPerSecondCpu()); + for(uint32_t i = 0; i < MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; ++i) + { + uint32_t nIndex = (nContextSwitchPut + MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE - (i+1)) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; + MicroProfileContextSwitch& CS = S.ContextSwitch[nIndex]; + if(CS.nTicks > nSearchEnd) + { + nContextSwitchEnd = nIndex; + } + if(CS.nTicks > nSearchBegin) + { + nContextSwitchStart = nIndex; + } + } + } + + bool bSkipBarView = S.bContextSwitchRunning && S.bContextSwitchNoBars; + + if(!bSkipBarView) + { + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + MicroProfileThreadLog* pLog = S.Pool[i]; + if(!pLog) + continue; + + uint32_t nPut = pFrameNext->nLogStart[i]; + ///note: this may display new samples as old data, but this will only happen when + // unpaused, where the detailed view is hardly perceptible + uint32_t nFront = S.Pool[i]->nPut.load(std::memory_order_relaxed); + MicroProfileFrameState* pFrameLogFirst = pFrameCurrent; + MicroProfileFrameState* pFrameLogLast = pFrameNext; + uint32_t nGet = pFrameLogFirst->nLogStart[i]; + do + { + MP_ASSERT(pFrameLogFirst >= &S.Frames[0] && pFrameLogFirst < &S.Frames[MICROPROFILE_MAX_FRAME_HISTORY]); + uint32_t nNewGet = pFrameLogFirst->nLogStart[i]; + bool bIsValid = false; + if(nPut < nFront) + { + bIsValid = nNewGet <= nPut || nNewGet >= nFront; + } + else + { + bIsValid = nNewGet <= nPut && nNewGet >= nFront; + } + if(bIsValid) + { + nGet = nNewGet; + if(pFrameLogFirst->nFrameStartCpu > nBaseTicksEndCpu) + { + pFrameLogLast = pFrameLogFirst;//pick the last frame that ends after + } + + + pFrameLogFirst--; + if(pFrameLogFirst < &S.Frames[0]) + pFrameLogFirst = &S.Frames[MICROPROFILE_MAX_FRAME_HISTORY-1]; + } + else + { + break; + } + }while(pFrameLogFirst != pFrameFirst); + + + if(nGet == (uint32_t)-1) + continue; + MP_ASSERT(nGet != (uint32_t)-1); + + nPut = pFrameLogLast->nLogStart[i]; + + uint32_t nRange[2][2] = { {0, 0}, {0, 0}, }; + + MicroProfileGetRange(nPut, nGet, nRange); + if(nPut == nGet) + continue; + uint32_t nMaxStackDepth = 0; + + bool bGpu = pLog->nGpu != 0; + float fToMs = bGpu ? fToMsGpu : fToMsCpu; + int64_t nBaseTicks = bGpu ? nBaseTicksGpu : nBaseTicksCpu; + char ThreadName[MicroProfileThreadLog::THREAD_MAX_LEN + 16]; + uint64_t nThreadId = pLog->nThreadId; + snprintf(ThreadName, sizeof(ThreadName)-1, "%04llx: %s", nThreadId, &pLog->ThreadName[0] ); + nY += 3; + uint32_t nThreadColor = -1; + if(pLog->nThreadId == nContextSwitchHoverThreadAfter || pLog->nThreadId == nContextSwitchHoverThreadBefore) + nThreadColor = UI.nHoverColorShared|0x906060; + MicroProfileDrawText(0, nY, nThreadColor, &ThreadName[0], (uint32_t)strlen(&ThreadName[0])); + nY += 3; + nY += MICROPROFILE_TEXT_HEIGHT + 1; + + if(S.bContextSwitchRunning) + { + MicroProfileDrawDetailedContextSwitchBars(nY, pLog->nThreadId, nContextSwitchStart, nContextSwitchEnd, nBaseTicks, nBaseY); + nY -= MICROPROFILE_DETAILED_BAR_HEIGHT; + nY += MICROPROFILE_DETAILED_CONTEXT_SWITCH_HEIGHT+1; + } + + uint32_t nYDelta = MICROPROFILE_DETAILED_BAR_HEIGHT; + uint32_t nStack[MICROPROFILE_STACK_MAX]; + uint32_t nStackPos = 0; + for(uint32_t j = 0; j < 2; ++j) + { + uint32_t nStart = nRange[j][0]; + uint32_t nEnd = nRange[j][1]; + for(uint32_t k = nStart; k < nEnd; ++k) + { + MicroProfileLogEntry* pEntry = pLog->Log + k; + int nType = MicroProfileLogType(*pEntry); + if(MP_LOG_ENTER == nType) + { + MP_ASSERT(nStackPos < MICROPROFILE_STACK_MAX); + nStack[nStackPos++] = k; + } + else if(MP_LOG_META == nType) + { + + } + else if(MP_LOG_LEAVE == nType) + { + if(0 == nStackPos) + { + continue; + } + + MicroProfileLogEntry* pEntryEnter = pLog->Log + nStack[nStackPos-1]; + if(MicroProfileLogTimerIndex(*pEntryEnter) != MicroProfileLogTimerIndex(*pEntry)) + { + //uprintf("mismatch %llx %llx\n", pEntryEnter->nToken, pEntry->nToken); + continue; + } + int64_t nTickStart = MicroProfileLogGetTick(*pEntryEnter); + int64_t nTickEnd = MicroProfileLogGetTick(*pEntry); + uint64_t nTimerIndex = MicroProfileLogTimerIndex(*pEntry); + uint32_t nColor = S.TimerInfo[nTimerIndex].nColor; + if(nMouseOverToken == nTimerIndex) + { + if(pEntry == pMouseOver) + { + nColor = UI.nHoverColor; + if(bGpu) + { + UI.nRangeBeginGpu = *pEntryEnter; + UI.nRangeEndGpu = *pEntry; + UI.nRangeBeginIndex = nStack[nStackPos-1]; + UI.nRangeEndIndex = k; + UI.pRangeLog = pLog; + } + else + { + UI.nRangeBegin = *pEntryEnter; + UI.nRangeEnd = *pEntry; + UI.nRangeBeginIndex = nStack[nStackPos-1]; + UI.nRangeEndIndex = k; + UI.pRangeLog = pLog; + + } + } + else + { + nColor = UI.nHoverColorShared; + } + } + + nMaxStackDepth = MicroProfileMax(nMaxStackDepth, nStackPos); + float fMsStart = fToMs * MicroProfileLogTickDifference(nBaseTicks, nTickStart); + float fMsEnd = fToMs * MicroProfileLogTickDifference(nBaseTicks, nTickEnd); + float fXStart = fMsStart * fMsToScreen; + float fXEnd = fMsEnd * fMsToScreen; + float fYStart = (float)(nY + nStackPos * nYDelta); + float fYEnd = fYStart + (MICROPROFILE_DETAILED_BAR_HEIGHT); + float fXDist = MicroProfileMax(fXStart - fMouseX, fMouseX - fXEnd); + bool bHover = fXDist < MICROPROFILE_HOVER_DIST && fYStart <= fMouseY && fMouseY <= fYEnd && nBaseY < fMouseY; + uint32_t nIntegerWidth = (uint32_t)(fXEnd - fXStart); + if(nIntegerWidth) + { + if(bHover && UI.nActiveMenu == -1) + { + nHoverToken = MicroProfileLogTimerIndex(*pEntry); + #if MICROPROFILE_DEBUG + UI.nHoverAddressEnter = (uint64_t)pEntryEnter; + UI.nHoverAddressLeave = (uint64_t)pEntry; + #endif + nHoverTime = MicroProfileLogTickDifference(nTickStart, nTickEnd); + pMouseOverNext = pEntry; + } + + MicroProfileDrawBox(fXStart, fYStart, fXEnd, fYEnd, nColor|UI.nOpacityForeground, MicroProfileBoxTypeBar); +#if MICROPROFILE_DETAILED_BAR_NAMES + if(nIntegerWidth>3*MICROPROFILE_TEXT_WIDTH) + { + float fXStartText = MicroProfileMax(fXStart, 0.f); + int nTextWidth = (int)(fXEnd - fXStartText); + int nCharacters = (nTextWidth - 2*MICROPROFILE_TEXT_WIDTH) / MICROPROFILE_TEXT_WIDTH; + if(nCharacters>0) + { + MicroProfileDrawText(fXStartText+1, fYStart+1, -1, S.TimerInfo[nTimerIndex].pName, MicroProfileMin(S.TimerInfo[nTimerIndex].nNameLen, nCharacters)); + } + } +#endif + ++nNumBoxes; + } + else + { + float fXAvg = 0.5f * (fXStart + fXEnd); + int nLineX = (int)floor(fXAvg+0.5f); + if(nLineX != (int)nLinesDrawn[nStackPos]) + { + if(bHover && UI.nActiveMenu == -1) + { + nHoverToken = (uint32_t)MicroProfileLogTimerIndex(*pEntry); + nHoverTime = MicroProfileLogTickDifference(nTickStart, nTickEnd); + pMouseOverNext = pEntry; + } + nLinesDrawn[nStackPos] = nLineX; + MicroProfileDrawLineVertical(nLineX, fYStart + 0.5f, fYEnd + 0.5f, nColor|UI.nOpacityForeground); + ++nNumLines; + } + } + nStackPos--; + } + } + } + nY += nMaxStackDepth * nYDelta + MICROPROFILE_DETAILED_BAR_HEIGHT+1; + } + } + if(S.bContextSwitchRunning && (S.bContextSwitchAllThreads||S.bContextSwitchNoBars)) + { + uint32_t nNumThreads = 0; + uint32_t nThreads[MICROPROFILE_MAX_CONTEXT_SWITCH_THREADS]; + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS && S.Pool[i]; ++i) + nThreads[nNumThreads++] = S.Pool[i]->nThreadId; + uint32_t nNumThreadsBase = nNumThreads; + if(S.bContextSwitchAllThreads) + { + for(uint32_t i = nContextSwitchStart; i != nContextSwitchEnd; i = (i+1) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE) + { + MicroProfileContextSwitch CS = S.ContextSwitch[i]; + uint32_t nThreadId = CS.nThreadIn; + if(nThreadId) + { + bool bSeen = false; + for(uint32_t j = 0; j < nNumThreads; ++j) + { + if(nThreads[j] == nThreadId) + { + bSeen = true; + break; + } + } + if(!bSeen) + { + nThreads[nNumThreads++] = nThreadId; + } + } + if(nNumThreads == MICROPROFILE_MAX_CONTEXT_SWITCH_THREADS) + { + S.nOverflow = 10; + break; + } + } + std::sort(&nThreads[nNumThreadsBase], &nThreads[nNumThreads]); + } + uint32_t nStart = nNumThreadsBase; + if(S.bContextSwitchNoBars) + nStart = 0; + for(uint32_t i = nStart; i < nNumThreads; ++i) + { + uint32_t nThreadId = nThreads[i]; + if(nThreadId) + { + char ThreadName[MicroProfileThreadLog::THREAD_MAX_LEN + 16]; + const char* cLocal = MicroProfileIsLocalThread(nThreadId) ? "*": " "; + int nStrLen = snprintf(ThreadName, sizeof(ThreadName)-1, "%04x: %s", nThreadId, i < nNumThreadsBase ? &S.Pool[i]->ThreadName[0] : cLocal ); + uint32_t nThreadColor = -1; + if(nThreadId == nContextSwitchHoverThreadAfter || nThreadId == nContextSwitchHoverThreadBefore) + nThreadColor = UI.nHoverColorShared|0x906060; + MicroProfileDrawDetailedContextSwitchBars(nY+2, nThreadId, nContextSwitchStart, nContextSwitchEnd, nBaseTicksCpu, nBaseY); + MicroProfileDrawText(0, nY, nThreadColor, &ThreadName[0], nStrLen); + nY += MICROPROFILE_TEXT_HEIGHT+1; + } + } + } + + S.nContextSwitchHoverCpu = S.nContextSwitchHoverCpuNext; + + + + + UI.pDisplayMouseOver = pMouseOverNext; + + if(!S.nRunning) + { + if(nHoverToken != MICROPROFILE_INVALID_TOKEN && nHoverTime) + { + UI.nHoverToken = nHoverToken; + UI.nHoverTime = nHoverTime; + } + + if(nSelectedFrame != -1) + { + UI.nRangeBegin = S.Frames[nSelectedFrame].nFrameStartCpu; + UI.nRangeEnd = S.Frames[(nSelectedFrame+1)%MICROPROFILE_MAX_FRAME_HISTORY].nFrameStartCpu; + UI.nRangeBeginGpu = S.Frames[nSelectedFrame].nFrameStartGpu; + UI.nRangeEndGpu = S.Frames[(nSelectedFrame+1)%MICROPROFILE_MAX_FRAME_HISTORY].nFrameStartGpu; + } + if(UI.nRangeBegin != UI.nRangeEnd) + { + float fMsStart = fToMsCpu * MicroProfileLogTickDifference(nBaseTicksCpu, UI.nRangeBegin); + float fMsEnd = fToMsCpu * MicroProfileLogTickDifference(nBaseTicksCpu, UI.nRangeEnd); + float fXStart = fMsStart * fMsToScreen; + float fXEnd = fMsEnd * fMsToScreen; + MicroProfileDrawBox(fXStart, nBaseY, fXEnd, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT, MicroProfileBoxTypeFlat); + MicroProfileDrawLineVertical(fXStart, nBaseY, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT | 0x44000000); + MicroProfileDrawLineVertical(fXEnd, nBaseY, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT | 0x44000000); + + fMsStart += fDetailedOffset; + fMsEnd += fDetailedOffset; + char sBuffer[32]; + uint32_t nLenStart = snprintf(sBuffer, sizeof(sBuffer)-1, "%.2fms", fMsStart); + float fStartTextWidth = (float)((1+MICROPROFILE_TEXT_WIDTH) * nLenStart); + float fStartTextX = fXStart - fStartTextWidth - 2; + MicroProfileDrawBox(fStartTextX, nBaseY, fStartTextX + fStartTextWidth + 2, MICROPROFILE_TEXT_HEIGHT + 2 + nBaseY, 0x33000000, MicroProfileBoxTypeFlat); + MicroProfileDrawText(fStartTextX+1, nBaseY, (uint32_t)-1, sBuffer, nLenStart); + uint32_t nLenEnd = snprintf(sBuffer, sizeof(sBuffer)-1, "%.2fms", fMsEnd); + MicroProfileDrawBox(fXEnd+1, nBaseY, fXEnd+1+(1+MICROPROFILE_TEXT_WIDTH) * nLenEnd + 3, MICROPROFILE_TEXT_HEIGHT + 2 + nBaseY, 0x33000000, MicroProfileBoxTypeFlat); + MicroProfileDrawText(fXEnd+2, nBaseY+1, (uint32_t)-1, sBuffer, nLenEnd); + + if(UI.nMouseRight) + { + MicroProfileZoomTo(UI.nRangeBegin, UI.nRangeEnd); + } + } + + if(UI.nRangeBeginGpu != UI.nRangeEndGpu) + { + float fMsStart = fToMsGpu * MicroProfileLogTickDifference(nBaseTicksGpu, UI.nRangeBeginGpu); + float fMsEnd = fToMsGpu * MicroProfileLogTickDifference(nBaseTicksGpu, UI.nRangeEndGpu); + float fXStart = fMsStart * fMsToScreen; + float fXEnd = fMsEnd * fMsToScreen; + MicroProfileDrawBox(fXStart, nBaseY, fXEnd, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT_GPU, MicroProfileBoxTypeFlat); + MicroProfileDrawLineVertical(fXStart, nBaseY, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT_GPU | 0x44000000); + MicroProfileDrawLineVertical(fXEnd, nBaseY, nHeight, MICROPROFILE_FRAME_COLOR_HIGHTLIGHT_GPU | 0x44000000); + + nBaseY += MICROPROFILE_TEXT_HEIGHT+1; + + fMsStart += fDetailedOffset; + fMsEnd += fDetailedOffset; + char sBuffer[32]; + uint32_t nLenStart = snprintf(sBuffer, sizeof(sBuffer)-1, "%.2fms", fMsStart); + float fStartTextWidth = (float)((1+MICROPROFILE_TEXT_WIDTH) * nLenStart); + float fStartTextX = fXStart - fStartTextWidth - 2; + MicroProfileDrawBox(fStartTextX, nBaseY, fStartTextX + fStartTextWidth + 2, MICROPROFILE_TEXT_HEIGHT + 2 + nBaseY, 0x33000000, MicroProfileBoxTypeFlat); + MicroProfileDrawText(fStartTextX+1, nBaseY, (uint32_t)-1, sBuffer, nLenStart); + uint32_t nLenEnd = snprintf(sBuffer, sizeof(sBuffer)-1, "%.2fms", fMsEnd); + MicroProfileDrawBox(fXEnd+1, nBaseY, fXEnd+1+(1+MICROPROFILE_TEXT_WIDTH) * nLenEnd + 3, MICROPROFILE_TEXT_HEIGHT + 2 + nBaseY, 0x33000000, MicroProfileBoxTypeFlat); + MicroProfileDrawText(fXEnd+2, nBaseY+1, (uint32_t)-1, sBuffer, nLenEnd); + } + } +} + + +void MicroProfileDrawDetailedFrameHistory(uint32_t nWidth, uint32_t nHeight, uint32_t nBaseY, uint32_t nSelectedFrame) +{ + MicroProfile& S = *MicroProfileGet(); + + const uint32_t nBarHeight = MICROPROFILE_FRAME_HISTORY_HEIGHT; + float fBaseX = (float)nWidth; + float fDx = fBaseX / MICROPROFILE_NUM_FRAMES; + + uint32_t nLastIndex = (S.nFrameCurrent+1) % MICROPROFILE_MAX_FRAME_HISTORY; + MicroProfileDrawBox(0, nBaseY, nWidth, nBaseY+MICROPROFILE_FRAME_HISTORY_HEIGHT, 0xff000000 | g_nMicroProfileBackColors[0], MicroProfileBoxTypeFlat); + float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()) * S.fRcpReferenceTime; + float fToMsGpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()) * S.fRcpReferenceTime; + + + MicroProfileFrameState* pFrameCurrent = &S.Frames[S.nFrameCurrent]; + uint64_t nFrameStartCpu = pFrameCurrent->nFrameStartCpu; + int64_t nDetailedOffsetTicksCpu = MicroProfileMsToTick(UI.fDetailedOffset, MicroProfileTicksPerSecondCpu()); + int64_t nCpuStart = nDetailedOffsetTicksCpu + nFrameStartCpu; + int64_t nCpuEnd = nCpuStart + MicroProfileMsToTick(UI.fDetailedRange, MicroProfileTicksPerSecondCpu());; + + + float fSelectionStart = (float)nWidth; + float fSelectionEnd = 0.f; + for(uint32_t i = 0; i < MICROPROFILE_NUM_FRAMES; ++i) + { + uint32_t nIndex = (S.nFrameCurrent + MICROPROFILE_MAX_FRAME_HISTORY - i) % MICROPROFILE_MAX_FRAME_HISTORY; + MicroProfileFrameState* pCurrent = &S.Frames[nIndex]; + MicroProfileFrameState* pNext = &S.Frames[nLastIndex]; + + int64_t nTicks = pNext->nFrameStartCpu - pCurrent->nFrameStartCpu; + int64_t nTicksGpu = pNext->nFrameStartGpu - pCurrent->nFrameStartGpu; + float fScale = fToMs * nTicks; + float fScaleGpu = fToMsGpu * nTicksGpu; + fScale = fScale > 1.f ? 0.f : 1.f - fScale; + fScaleGpu = fScaleGpu > 1.f ? 0.f : 1.f - fScaleGpu; + float fXEnd = fBaseX; + float fXStart = fBaseX - fDx; + fBaseX = fXStart; + uint32_t nColor = MICROPROFILE_FRAME_HISTORY_COLOR_CPU; + if(nIndex == nSelectedFrame) + nColor = (uint32_t)-1; + MicroProfileDrawBox(fXStart, nBaseY + fScale * nBarHeight, fXEnd, nBaseY+MICROPROFILE_FRAME_HISTORY_HEIGHT, nColor, MicroProfileBoxTypeBar); + if(pNext->nFrameStartCpu > nCpuStart) + { + fSelectionStart = fXStart; + } + if(pCurrent->nFrameStartCpu < nCpuEnd && fSelectionEnd == 0.f) + { + fSelectionEnd = fXEnd; + } + nLastIndex = nIndex; + } + MicroProfileDrawBox(fSelectionStart, nBaseY, fSelectionEnd, nBaseY+MICROPROFILE_FRAME_HISTORY_HEIGHT, MICROPROFILE_FRAME_HISTORY_COLOR_HIGHTLIGHT, MicroProfileBoxTypeFlat); +} +void MicroProfileDrawDetailedView(uint32_t nWidth, uint32_t nHeight) +{ + MicroProfile& S = *MicroProfileGet(); + + MICROPROFILE_SCOPE(g_MicroProfileDetailed); + uint32_t nBaseY = MICROPROFILE_TEXT_HEIGHT + 1; + + int nSelectedFrame = -1; + if(UI.nMouseY > nBaseY && UI.nMouseY <= nBaseY + MICROPROFILE_FRAME_HISTORY_HEIGHT && UI.nActiveMenu == -1) + { + + nSelectedFrame = ((MICROPROFILE_NUM_FRAMES) * (UI.nWidth-UI.nMouseX) / UI.nWidth); + nSelectedFrame = (S.nFrameCurrent + MICROPROFILE_MAX_FRAME_HISTORY - nSelectedFrame) % MICROPROFILE_MAX_FRAME_HISTORY; + UI.nHoverFrame = nSelectedFrame; + if(UI.nMouseRight) + { + int64_t nRangeBegin = S.Frames[nSelectedFrame].nFrameStartCpu; + int64_t nRangeEnd = S.Frames[(nSelectedFrame+1)%MICROPROFILE_MAX_FRAME_HISTORY].nFrameStartCpu; + MicroProfileZoomTo(nRangeBegin, nRangeEnd); + } + if(UI.nMouseDownLeft) + { + uint64_t nFrac = (1024 * (MICROPROFILE_NUM_FRAMES) * (UI.nMouseX) / UI.nWidth) % 1024; + int64_t nRangeBegin = S.Frames[nSelectedFrame].nFrameStartCpu; + int64_t nRangeEnd = S.Frames[(nSelectedFrame+1)%MICROPROFILE_MAX_FRAME_HISTORY].nFrameStartCpu; + MicroProfileCenter(nRangeBegin + (nRangeEnd-nRangeBegin) * nFrac / 1024); + } + } + else + { + UI.nHoverFrame = -1; + } + + MicroProfileDrawDetailedBars(nWidth, nHeight, nBaseY + MICROPROFILE_FRAME_HISTORY_HEIGHT, nSelectedFrame); + MicroProfileDrawDetailedFrameHistory(nWidth, nHeight, nBaseY, nSelectedFrame); +} + +template +void MicroProfileLoopActiveGroupsDraw(int32_t nX, int32_t nY, const char* pName, T CB) +{ + MicroProfile& S = *MicroProfileGet(); + + if(pName) + MicroProfileDrawText(nX, nY, (uint32_t)-1, pName, (uint32_t)strlen(pName)); + + nY += MICROPROFILE_TEXT_HEIGHT + 2; + uint64_t nGroup = S.nAllGroupsWanted ? S.nGroupMask : S.nActiveGroupWanted; + uint32_t nCount = 0; + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + uint64_t nMask = 1ll << j; + if(nMask & nGroup) + { + nY += MICROPROFILE_TEXT_HEIGHT + 1; + for(uint32_t i = 0; i < S.nTotalTimers;++i) + { + uint64_t nTokenMask = MicroProfileGetGroupMask(S.TimerInfo[i].nToken); + if(nTokenMask & nMask) + { + if(nY >= 0) + CB(i, nCount, nMask, nX, nY); + + nCount += 2; + nY += MICROPROFILE_TEXT_HEIGHT + 1; + + if(nY > (int)UI.nHeight) + return; + } + } + + } + } +} + + +void MicroProfileCalcTimers(float* pTimers, float* pAverage, float* pMax, float* pCallAverage, float* pExclusive, float* pAverageExclusive, float* pMaxExclusive, uint64_t nGroup, uint32_t nSize) +{ + MicroProfile& S = *MicroProfileGet(); + + uint32_t nCount = 0; + uint64_t nMask = 1; + + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + if(nMask & nGroup) + { + const float fToMs = MicroProfileTickToMsMultiplier(S.GroupInfo[j].Type == MicroProfileTokenTypeGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); + for(uint32_t i = 0; i < S.nTotalTimers;++i) + { + uint64_t nTokenMask = MicroProfileGetGroupMask(S.TimerInfo[i].nToken); + if(nTokenMask & nMask) + { + { + uint32_t nTimer = i; + uint32_t nIdx = nCount; + uint32_t nAggregateFrames = S.nAggregateFrames ? S.nAggregateFrames : 1; + uint32_t nAggregateCount = S.Aggregate[nTimer].nCount ? S.Aggregate[nTimer].nCount : 1; + float fToPrc = S.fRcpReferenceTime; + float fMs = fToMs * (S.Frame[nTimer].nTicks); + float fPrc = MicroProfileMin(fMs * fToPrc, 1.f); + float fAverageMs = fToMs * (S.Aggregate[nTimer].nTicks / nAggregateFrames); + float fAveragePrc = MicroProfileMin(fAverageMs * fToPrc, 1.f); + float fMaxMs = fToMs * (S.AggregateMax[nTimer]); + float fMaxPrc = MicroProfileMin(fMaxMs * fToPrc, 1.f); + float fCallAverageMs = fToMs * (S.Aggregate[nTimer].nTicks / nAggregateCount); + float fCallAveragePrc = MicroProfileMin(fCallAverageMs * fToPrc, 1.f); + float fMsExclusive = fToMs * (S.FrameExclusive[nTimer]); + float fPrcExclusive = MicroProfileMin(fMsExclusive * fToPrc, 1.f); + float fAverageMsExclusive = fToMs * (S.AggregateExclusive[nTimer] / nAggregateFrames); + float fAveragePrcExclusive = MicroProfileMin(fAverageMsExclusive * fToPrc, 1.f); + float fMaxMsExclusive = fToMs * (S.AggregateMaxExclusive[nTimer]); + float fMaxPrcExclusive = MicroProfileMin(fMaxMsExclusive * fToPrc, 1.f); + pTimers[nIdx] = fMs; + pTimers[nIdx+1] = fPrc; + pAverage[nIdx] = fAverageMs; + pAverage[nIdx+1] = fAveragePrc; + pMax[nIdx] = fMaxMs; + pMax[nIdx+1] = fMaxPrc; + pCallAverage[nIdx] = fCallAverageMs; + pCallAverage[nIdx+1] = fCallAveragePrc; + pExclusive[nIdx] = fMsExclusive; + pExclusive[nIdx+1] = fPrcExclusive; + pAverageExclusive[nIdx] = fAverageMsExclusive; + pAverageExclusive[nIdx+1] = fAveragePrcExclusive; + pMaxExclusive[nIdx] = fMaxMsExclusive; + pMaxExclusive[nIdx+1] = fMaxPrcExclusive; + } + nCount += 2; + } + } + } + nMask <<= 1ll; + } +} + +#define SBUF_MAX 32 + +uint32_t MicroProfileDrawBarArray(int32_t nX, int32_t nY, float* pTimers, const char* pName, uint32_t nTotalHeight, float* pTimers2 = NULL) +{ + MicroProfile* pState = MicroProfileGet(); + + const uint32_t nHeight = MICROPROFILE_TEXT_HEIGHT; + const uint32_t nWidth = MICROPROFILE_BAR_WIDTH; + const uint32_t nTextWidth = 6 * (1+MICROPROFILE_TEXT_WIDTH); + const float fWidth = (float)MICROPROFILE_BAR_WIDTH; + + MicroProfileDrawLineVertical(nX-5, nY, nTotalHeight, UI.nOpacityBackground|g_nMicroProfileBackColors[0]|g_nMicroProfileBackColors[1]); + + MicroProfileLoopActiveGroupsDraw(nX, nY, pName, + [=](uint32_t nTimer, uint32_t nIdx, uint64_t nGroupMask, uint32_t nX, uint32_t nY){ + MicroProfile& S = *pState; + char sBuffer[SBUF_MAX]; + if (pTimers2 && pTimers2[nIdx] > 0.1f) + snprintf(sBuffer, SBUF_MAX-1, "%5.2f %3.1fx", pTimers[nIdx], pTimers[nIdx] / pTimers2[nIdx]); + else + snprintf(sBuffer, SBUF_MAX-1, "%5.2f", pTimers[nIdx]); + if (!pTimers2) + MicroProfileDrawBox(nX + nTextWidth, nY, nX + nTextWidth + fWidth * pTimers[nIdx+1], nY + nHeight, UI.nOpacityForeground|S.TimerInfo[nTimer].nColor, MicroProfileBoxTypeBar); + MicroProfileDrawText(nX, nY, (uint32_t)-1, sBuffer, (uint32_t)strlen(sBuffer)); + }); + return nWidth + 5 + nTextWidth; + +} + +uint32_t MicroProfileDrawBarCallCount(int32_t nX, int32_t nY, const char* pName) +{ + + MicroProfileLoopActiveGroupsDraw(nX, nY, pName, + [](uint32_t nTimer, uint32_t nIdx, uint64_t nGroupMask, uint32_t nX, uint32_t nY){ + MicroProfile& S = *MicroProfileGet(); + char sBuffer[SBUF_MAX]; + int nLen = snprintf(sBuffer, SBUF_MAX-1, "%5d", S.Frame[nTimer].nCount);//fix + MicroProfileDrawText(nX, nY, (uint32_t)-1, sBuffer, nLen); + }); + uint32_t nTextWidth = 6 * MICROPROFILE_TEXT_WIDTH; + return 5 + nTextWidth; +} + +uint32_t MicroProfileDrawBarMetaCount(int32_t nX, int32_t nY, uint64_t* pCounters, const char* pName, uint32_t nTotalHeight) +{ + if(!pName) + return 0; + + MicroProfileDrawLineVertical(nX-5, nY, nTotalHeight, UI.nOpacityBackground|g_nMicroProfileBackColors[0]|g_nMicroProfileBackColors[1]); + uint32_t nTextWidth = (1+MICROPROFILE_TEXT_WIDTH) * MicroProfileMax(6, (uint32_t)strlen(pName)); + + + MicroProfileLoopActiveGroupsDraw(nX, nY, pName, + [=](uint32_t nTimer, uint32_t nIdx, uint64_t nGroupMask, uint32_t nX, uint32_t nY){ + char sBuffer[SBUF_MAX]; + int nLen = snprintf(sBuffer, SBUF_MAX-1, "%5llu", pCounters[nTimer]); + MicroProfileDrawText(nX + nTextWidth - nLen * (MICROPROFILE_TEXT_WIDTH+1), nY, (uint32_t)-1, sBuffer, nLen); + }); + return 5 + nTextWidth; +} + +uint32_t MicroProfileDrawBarLegend(int32_t nX, int32_t nY, uint32_t nTotalHeight) +{ + MicroProfileDrawLineVertical(nX-5, nY, nTotalHeight, UI.nOpacityBackground | g_nMicroProfileBackColors[0]|g_nMicroProfileBackColors[1]); + MicroProfileLoopActiveGroupsDraw(nX, nY, 0, + [](uint32_t nTimer, uint32_t nIdx, uint64_t nGroupMask, uint32_t nX, uint32_t nY){ + MicroProfile& S = *MicroProfileGet(); + if (S.TimerInfo[nTimer].bGraph) + { + MicroProfileDrawText(nX, nY, S.TimerInfo[nTimer].nColor, ">", 1); + } + MicroProfileDrawText(nX + (MICROPROFILE_TEXT_WIDTH+1), nY, S.TimerInfo[nTimer].nColor, S.TimerInfo[nTimer].pName, (uint32_t)strlen(S.TimerInfo[nTimer].pName)); + if(UI.nMouseY >= nY && UI.nMouseY < nY + MICROPROFILE_TEXT_HEIGHT+1 && UI.nMouseX < nX + 20 * (MICROPROFILE_TEXT_WIDTH+1)) + { + UI.nHoverToken = nTimer; + UI.nHoverTime = 0; + } + }); + return nX; +} + +bool MicroProfileDrawGraph(uint32_t nScreenWidth, uint32_t nScreenHeight) +{ + MicroProfile& S = *MicroProfileGet(); + + MICROPROFILE_SCOPE(g_MicroProfileDrawGraph); + bool bEnabled = false; + for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) + if(S.Graph[i].nToken != MICROPROFILE_INVALID_TOKEN) + bEnabled = true; + if(!bEnabled) + return false; + + uint32_t nX = nScreenWidth - MICROPROFILE_GRAPH_WIDTH; + uint32_t nY = nScreenHeight - MICROPROFILE_GRAPH_HEIGHT; + MicroProfileDrawBox(nX, nY, nX + MICROPROFILE_GRAPH_WIDTH, nY + MICROPROFILE_GRAPH_HEIGHT, UI.nOpacityBackground | g_nMicroProfileBackColors[0]|g_nMicroProfileBackColors[1]); + bool bMouseOver = UI.nMouseX >= nX && UI.nMouseY >= nY; + float fMouseXPrc =(float(UI.nMouseX - nX)) / MICROPROFILE_GRAPH_WIDTH; + if(bMouseOver) + { + float fXAvg = fMouseXPrc * MICROPROFILE_GRAPH_WIDTH + nX; + MicroProfileDrawLineVertical(fXAvg, nY, nY + MICROPROFILE_GRAPH_HEIGHT, (uint32_t)-1); + } + + + float fY = (float)nScreenHeight; + float fDX = MICROPROFILE_GRAPH_WIDTH * 1.f / MICROPROFILE_GRAPH_HISTORY; + float fDY = MICROPROFILE_GRAPH_HEIGHT; + uint32_t nPut = S.nGraphPut; + float* pGraphData = (float*)alloca(sizeof(float)* MICROPROFILE_GRAPH_HISTORY*2); + for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) + { + if(S.Graph[i].nToken != MICROPROFILE_INVALID_TOKEN) + { + uint32_t nGroupId = MicroProfileGetGroupIndex(S.Graph[i].nToken); + bool bGpu = S.GroupInfo[nGroupId].Type == MicroProfileTokenTypeGpu; + float fToMs = MicroProfileTickToMsMultiplier(bGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); + float fToPrc = fToMs * S.fRcpReferenceTime * 3 / 4; + + float fX = (float)nX; + for(uint32_t j = 0; j < MICROPROFILE_GRAPH_HISTORY; ++j) + { + float fWeigth = MicroProfileMin(fToPrc * (S.Graph[i].nHistory[(j+nPut)%MICROPROFILE_GRAPH_HISTORY]), 1.f); + pGraphData[(j*2)] = fX; + pGraphData[(j*2)+1] = fY - fDY * fWeigth; + fX += fDX; + } + MicroProfileDrawLine2D(MICROPROFILE_GRAPH_HISTORY, pGraphData, S.TimerInfo[MicroProfileGetTimerIndex(S.Graph[i].nToken)].nColor); + } + } + { + float fY1 = 0.25f * MICROPROFILE_GRAPH_HEIGHT + nY; + float fY2 = 0.50f * MICROPROFILE_GRAPH_HEIGHT + nY; + float fY3 = 0.75f * MICROPROFILE_GRAPH_HEIGHT + nY; + MicroProfileDrawLineHorizontal(nX, nX + MICROPROFILE_GRAPH_WIDTH, fY1, 0xffdd4444); + MicroProfileDrawLineHorizontal(nX, nX + MICROPROFILE_GRAPH_WIDTH, fY2, 0xff000000| g_nMicroProfileBackColors[0]); + MicroProfileDrawLineHorizontal(nX, nX + MICROPROFILE_GRAPH_WIDTH, fY3, 0xff000000|g_nMicroProfileBackColors[0]); + + char buf[32]; + int nLen = snprintf(buf, sizeof(buf)-1, "%5.2fms", S.fReferenceTime); + MicroProfileDrawText(nX+1, fY1 - (2+MICROPROFILE_TEXT_HEIGHT), (uint32_t)-1, buf, nLen); + } + + + + if(bMouseOver) + { + uint32_t pColors[MICROPROFILE_MAX_GRAPHS]; + MicroProfileStringArray Strings; + MicroProfileStringArrayClear(&Strings); + uint32_t nTextCount = 0; + uint32_t nGraphIndex = (S.nGraphPut + MICROPROFILE_GRAPH_HISTORY - int(MICROPROFILE_GRAPH_HISTORY*(1.f - fMouseXPrc))) % MICROPROFILE_GRAPH_HISTORY; + + uint32_t nX = UI.nMouseX; + uint32_t nY = UI.nMouseY + 20; + + for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) + { + if(S.Graph[i].nToken != MICROPROFILE_INVALID_TOKEN) + { + uint32_t nGroupId = MicroProfileGetGroupIndex(S.Graph[i].nToken); + bool bGpu = S.GroupInfo[nGroupId].Type == MicroProfileTokenTypeGpu; + float fToMs = MicroProfileTickToMsMultiplier(bGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); + uint32_t nIndex = MicroProfileGetTimerIndex(S.Graph[i].nToken); + uint32_t nColor = S.TimerInfo[nIndex].nColor; + const char* pName = S.TimerInfo[nIndex].pName; + pColors[nTextCount++] = nColor; + MicroProfileStringArrayAddLiteral(&Strings, pName); + MicroProfileStringArrayFormat(&Strings, "%5.2fms", fToMs * (S.Graph[i].nHistory[nGraphIndex])); + } + } + if(nTextCount) + { + MicroProfileDrawFloatWindow(nX, nY, Strings.ppStrings, Strings.nNumStrings, 0, pColors); + } + + if(UI.nMouseRight) + { + for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) + { + S.Graph[i].nToken = MICROPROFILE_INVALID_TOKEN; + } + } + } + + return bMouseOver; +} + +void MicroProfileDumpTimers() +{ + MicroProfile& S = *MicroProfileGet(); + + uint64_t nActiveGroup = S.nGroupMask; + + uint32_t nNumTimers = S.nTotalTimers; + uint32_t nBlockSize = 2 * nNumTimers; + float* pTimers = (float*)alloca(nBlockSize * 7 * sizeof(float)); + float* pAverage = pTimers + nBlockSize; + float* pMax = pTimers + 2 * nBlockSize; + float* pCallAverage = pTimers + 3 * nBlockSize; + float* pTimersExclusive = pTimers + 4 * nBlockSize; + float* pAverageExclusive = pTimers + 5 * nBlockSize; + float* pMaxExclusive = pTimers + 6 * nBlockSize; + MicroProfileCalcTimers(pTimers, pAverage, pMax, pCallAverage, pTimersExclusive, pAverageExclusive, pMaxExclusive, nActiveGroup, nNumTimers); + + MICROPROFILE_PRINTF("%11s, ", "Time"); + MICROPROFILE_PRINTF("%11s, ", "Average"); + MICROPROFILE_PRINTF("%11s, ", "Max"); + MICROPROFILE_PRINTF("%11s, ", "Call Avg"); + MICROPROFILE_PRINTF("%9s, ", "Count"); + MICROPROFILE_PRINTF("%11s, ", "Excl"); + MICROPROFILE_PRINTF("%11s, ", "Avg Excl"); + MICROPROFILE_PRINTF("%11s, \n", "Max Excl"); + + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + uint64_t nMask = 1ll << j; + if(nMask & nActiveGroup) + { + MICROPROFILE_PRINTF("%s\n", S.GroupInfo[j].pName); + for(uint32_t i = 0; i < S.nTotalTimers;++i) + { + uint64_t nTokenMask = MicroProfileGetGroupMask(S.TimerInfo[i].nToken); + if(nTokenMask & nMask) + { + uint32_t nIdx = i * 2; + MICROPROFILE_PRINTF("%9.2fms, ", pTimers[nIdx]); + MICROPROFILE_PRINTF("%9.2fms, ", pAverage[nIdx]); + MICROPROFILE_PRINTF("%9.2fms, ", pMax[nIdx]); + MICROPROFILE_PRINTF("%9.2fms, ", pCallAverage[nIdx]); + MICROPROFILE_PRINTF("%9d, ", S.Frame[i].nCount); + MICROPROFILE_PRINTF("%9.2fms, ", pTimersExclusive[nIdx]); + MICROPROFILE_PRINTF("%9.2fms, ", pAverageExclusive[nIdx]); + MICROPROFILE_PRINTF("%9.2fms, ", pMaxExclusive[nIdx]); + MICROPROFILE_PRINTF("%s\n", S.TimerInfo[i].pName); + } + } + } + } +} + +void MicroProfileDrawBarView(uint32_t nScreenWidth, uint32_t nScreenHeight) +{ + MicroProfile& S = *MicroProfileGet(); + + uint64_t nActiveGroup = S.nAllGroupsWanted ? S.nGroupMask : S.nActiveGroupWanted; + if(!nActiveGroup) + return; + MICROPROFILE_SCOPE(g_MicroProfileDrawBarView); + + const uint32_t nHeight = MICROPROFILE_TEXT_HEIGHT; + int nColorIndex = 0; + uint32_t nX = 0; + uint32_t nY = nHeight + 1 - UI.nOffsetY; + uint32_t nNumTimers = 0; + uint32_t nNumGroups = 0; + uint32_t nMaxTimerNameLen = 1; + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + if(nActiveGroup & (1ll << j)) + { + nNumTimers += S.GroupInfo[j].nNumTimers; + nNumGroups += 1; + nMaxTimerNameLen = MicroProfileMax(nMaxTimerNameLen, S.GroupInfo[j].nMaxTimerNameLen); + } + } + uint32_t nBlockSize = 2 * nNumTimers; + float* pTimers = (float*)alloca(nBlockSize * 7 * sizeof(float)); + float* pAverage = pTimers + nBlockSize; + float* pMax = pTimers + 2 * nBlockSize; + float* pCallAverage = pTimers + 3 * nBlockSize; + float* pTimersExclusive = pTimers + 4 * nBlockSize; + float* pAverageExclusive = pTimers + 5 * nBlockSize; + float* pMaxExclusive = pTimers + 6 * nBlockSize; + MicroProfileCalcTimers(pTimers, pAverage, pMax, pCallAverage, pTimersExclusive, pAverageExclusive, pMaxExclusive, nActiveGroup, nNumTimers); + { + uint32_t nWidth = 0; + for(uint32_t i = 1; i ; i <<= 1) + { + if(S.nBars & i) + { + nWidth += MICROPROFILE_BAR_WIDTH + 5 + 6 * (1+MICROPROFILE_TEXT_WIDTH); + if(i & MP_DRAW_CALL_COUNT) + nWidth += 5 + 6 * MICROPROFILE_TEXT_WIDTH; + } + } + nWidth += (1+nMaxTimerNameLen) * (MICROPROFILE_TEXT_WIDTH+1); + for(uint32_t i = 0; i < nNumTimers+nNumGroups+1; ++i) + { + uint32_t nY0 = nY + i * (nHeight + 1); + bool bInside = (UI.nActiveMenu == -1) && ((UI.nMouseY >= nY0) && (UI.nMouseY < (nY0 + nHeight + 1))); + MicroProfileDrawBox(nX, nY0, nWidth, nY0 + (nHeight+1)+1, UI.nOpacityBackground | (g_nMicroProfileBackColors[nColorIndex++ & 1] + ((bInside) ? 0x002c2c2c : 0))); + } + } + int nTotalHeight = (nNumTimers+nNumGroups+2) * (nHeight+1); + uint32_t nLegendOffset = 1; + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + if(nActiveGroup & (1ll << j)) + { + MicroProfileDrawText(nX, nY + (1+nHeight) * nLegendOffset, (uint32_t)-1, S.GroupInfo[j].pName, S.GroupInfo[j].nNameLen); + nLegendOffset += S.GroupInfo[j].nNumTimers+1; + } + } + if(S.nBars & MP_DRAW_TIMERS) + nX += MicroProfileDrawBarArray(nX, nY, pTimers, "Time", nTotalHeight) + 1; + if(S.nBars & MP_DRAW_AVERAGE) + nX += MicroProfileDrawBarArray(nX, nY, pAverage, "Average", nTotalHeight) + 1; + if(S.nBars & MP_DRAW_MAX) + nX += MicroProfileDrawBarArray(nX, nY, pMax, (!UI.bShowSpikes) ? "Max Time" : "Max Time, Spike", nTotalHeight, UI.bShowSpikes ? pAverage : NULL) + 1; + if(S.nBars & MP_DRAW_CALL_COUNT) + { + nX += MicroProfileDrawBarArray(nX, nY, pCallAverage, "Call Average", nTotalHeight) + 1; + nX += MicroProfileDrawBarCallCount(nX, nY, "Count") + 1; + } + if(S.nBars & MP_DRAW_TIMERS_EXCLUSIVE) + nX += MicroProfileDrawBarArray(nX, nY, pTimersExclusive, "Exclusive Time", nTotalHeight) + 1; + if(S.nBars & MP_DRAW_AVERAGE_EXCLUSIVE) + nX += MicroProfileDrawBarArray(nX, nY, pAverageExclusive, "Exclusive Average", nTotalHeight) + 1; + if(S.nBars & MP_DRAW_MAX_EXCLUSIVE) + nX += MicroProfileDrawBarArray(nX, nY, pMaxExclusive, (!UI.bShowSpikes) ? "Exclusive Max Time" :"Excl Max Time, Spike", nTotalHeight, UI.bShowSpikes ? pAverageExclusive : NULL) + 1; + + for(int i = 0; i < MICROPROFILE_META_MAX; ++i) + { + if(S.nBars & (MP_DRAW_META_FIRST< SubmenuCallback; + typedef std::function ClickCallback; + SubmenuCallback GroupCallback[] = + { [] (int index, bool& bSelected) -> const char*{ + MicroProfile& S = *MicroProfileGet(); + switch(index) + { + case 0: + bSelected = S.nDisplay == MP_DRAW_DETAILED; + return "Detailed"; + case 1: + bSelected = S.nDisplay == MP_DRAW_BARS; + return "Timers"; + case 2: + bSelected = S.nDisplay == MP_DRAW_HIDDEN; + return "Hidden"; + case 3: + bSelected = false; + return "Off"; + case 4: + bSelected = false; + return "------"; + case 5: + bSelected = S.nForceEnable != 0; + return "Force Enable"; + + default: return 0; + } + }, + [] (int index, bool& bSelected) -> const char*{ + MicroProfile& S = *MicroProfileGet(); + + if(index == 0) + { + bSelected = S.nAllGroupsWanted != 0; + return "ALL"; + } + else + { + index = index-1; + bSelected = 0 != (S.nActiveGroupWanted & (1ll << index)); + if(index < MICROPROFILE_MAX_GROUPS && S.GroupInfo[index].pName[0] != '\0') + return S.GroupInfo[index].pName; + else + return 0; + } + }, + [] (int index, bool& bSelected) -> const char*{ + MicroProfile& S = *MicroProfileGet(); + if(index < sizeof(g_MicroProfileAggregatePresets)/sizeof(g_MicroProfileAggregatePresets[0])) + { + int val = g_MicroProfileAggregatePresets[index]; + bSelected = (int)S.nAggregateFlip == val; + if(0 == val) + return "Infinite"; + else + { + static char buf[128]; + snprintf(buf, sizeof(buf)-1, "%7d", val); + return buf; + } + } + return 0; + }, + [] (int index, bool& bSelected) -> const char*{ + MicroProfile& S = *MicroProfileGet(); + bSelected = 0 != (S.nBars & (1 << index)); + switch(index) + { + case 0: return "Time"; + case 1: return "Average"; + case 2: return "Max"; + case 3: return "Call Count"; + case 4: return "Exclusive Timers"; + case 5: return "Exclusive Average"; + case 6: return "Exclusive Max"; + } + int nMetaIndex = index - 7; + if(nMetaIndex < MICROPROFILE_META_MAX) + { + return S.MetaCounters[nMetaIndex].pName; + } + return 0; + }, + [] (int index, bool& bSelected) -> const char*{ + MicroProfile& S = *MicroProfileGet(); + if(index >= nOptionSize) return 0; + switch(Options[index].nSubType) + { + case 0: + bSelected = S.fReferenceTime == g_MicroProfileReferenceTimePresets[Options[index].nIndex]; + break; + case 1: + bSelected = UI.nOpacityBackground>>24 == g_MicroProfileOpacityPresets[Options[index].nIndex]; + break; + case 2: + bSelected = UI.nOpacityForeground>>24 == g_MicroProfileOpacityPresets[Options[index].nIndex]; + break; + case 3: + bSelected = UI.bShowSpikes; + break; +#if MICROPROFILE_CONTEXT_SWITCH_TRACE + case 4: + { + switch(Options[index].nIndex) + { + case 0: + bSelected = S.bContextSwitchRunning; + break; + case 1: + bSelected = S.bContextSwitchAllThreads; + break; + case 2: + bSelected = S.bContextSwitchNoBars; + break; + } + } + break; +#endif + } + return Options[index].Text; + }, + + [] (int index, bool& bSelected) -> const char*{ + static char buf[128]; + bSelected = false; + int nNumPresets = sizeof(g_MicroProfilePresetNames) / sizeof(g_MicroProfilePresetNames[0]); + int nIndexSave = index - nNumPresets - 1; + if(index == nNumPresets) + return "--"; + else if(nIndexSave >=0 && nIndexSave const char*{ + return 0; + }, + [] (int index, bool& bSelected) -> const char*{ + return 0; + }, + [] (int index, bool& bSelected) -> const char*{ + return 0; + }, + + + }; + ClickCallback CBClick[] = + { + [](int nIndex) + { + MicroProfile& S = *MicroProfileGet(); + switch(nIndex) + { + case 0: + S.nDisplay = MP_DRAW_DETAILED; + break; + case 1: + S.nDisplay = MP_DRAW_BARS; + break; + case 2: + S.nDisplay = MP_DRAW_HIDDEN; + break; + case 3: + S.nDisplay = 0; + break; + case 4: + break; + case 5: + S.nForceEnable = !S.nForceEnable; + break; + } + }, + [](int nIndex) + { + MicroProfile& S = *MicroProfileGet(); + if(nIndex == 0) + S.nAllGroupsWanted = 1-S.nAllGroupsWanted; + else + S.nActiveGroupWanted ^= (1ll << (nIndex-1)); + }, + [](int nIndex) + { + MicroProfile& S = *MicroProfileGet(); + S.nAggregateFlip = g_MicroProfileAggregatePresets[nIndex]; + if(0 == S.nAggregateFlip) + { + S.nAggregateClear = 1; + } + }, + [](int nIndex) + { + MicroProfile& S = *MicroProfileGet(); + S.nBars ^= (1 << nIndex); + }, + [](int nIndex) + { + MicroProfile& S = *MicroProfileGet(); + switch(Options[nIndex].nSubType) + { + case 0: + S.fReferenceTime = g_MicroProfileReferenceTimePresets[Options[nIndex].nIndex]; + S.fRcpReferenceTime = 1.f / S.fReferenceTime; + break; + case 1: + UI.nOpacityBackground = g_MicroProfileOpacityPresets[Options[nIndex].nIndex]<<24; + break; + case 2: + UI.nOpacityForeground = g_MicroProfileOpacityPresets[Options[nIndex].nIndex]<<24; + break; + case 3: + UI.bShowSpikes = !UI.bShowSpikes; + break; +#if MICROPROFILE_CONTEXT_SWITCH_TRACE + case 4: + { + switch(Options[nIndex].nIndex) + { + case 0: + if(S.bContextSwitchRunning) + { + MicroProfileStopContextSwitchTrace(); + } + else + { + MicroProfileStartContextSwitchTrace(); + } + break; + case 1: + S.bContextSwitchAllThreads = !S.bContextSwitchAllThreads; + break; + case 2: + S.bContextSwitchNoBars= !S.bContextSwitchNoBars; + break; + + } + } + break; +#endif + } + }, + [](int nIndex) + { + int nNumPresets = sizeof(g_MicroProfilePresetNames) / sizeof(g_MicroProfilePresetNames[0]); + int nIndexSave = nIndex - nNumPresets - 1; + if(nIndexSave >= 0 && nIndexSave < nNumPresets) + { + MicroProfileSavePreset(g_MicroProfilePresetNames[nIndexSave]); + } + else if(nIndex >= 0 && nIndex < nNumPresets) + { + MicroProfileLoadPreset(g_MicroProfilePresetNames[nIndex]); + } + }, + [](int nIndex) + { + }, + [](int nIndex) + { + }, + [](int nIndex) + { + }, + }; + + uint32_t nSelectMenu = (uint32_t)-1; + for(uint32_t i = 0; i < nNumMenuItems; ++i) + { + nMenuX[i] = nX; + uint32_t nLen = (uint32_t)strlen(pMenuText[i]); + uint32_t nEnd = nX + nLen * (MICROPROFILE_TEXT_WIDTH+1); + if(UI.nMouseY <= MICROPROFILE_TEXT_HEIGHT && UI.nMouseX <= nEnd && UI.nMouseX >= nX) + { + MicroProfileDrawBox(nX-1, nY, nX + nLen * (MICROPROFILE_TEXT_WIDTH+1), nY +(MICROPROFILE_TEXT_HEIGHT+1)+1, 0xff888888); + nSelectMenu = i; + if((UI.nMouseLeft || UI.nMouseRight) && i == (int)nPauseIndex) + { + S.nToggleRunning = 1; + } + } + MicroProfileDrawText(nX, nY, (uint32_t)-1, pMenuText[i], (uint32_t)strlen(pMenuText[i])); + nX += (nLen+1) * (MICROPROFILE_TEXT_WIDTH+1); + } + uint32_t nMenu = nSelectMenu != (uint32_t)-1 ? nSelectMenu : UI.nActiveMenu; + UI.nActiveMenu = nMenu; + if((uint32_t)-1 != nMenu) + { + nX = nMenuX[nMenu]; + nY += MICROPROFILE_TEXT_HEIGHT+1; + SubmenuCallback CB = GroupCallback[nMenu]; + int nNumLines = 0; + bool bSelected = false; + const char* pString = CB(nNumLines, bSelected); + uint32_t nWidth = 0, nHeight = 0; + while(pString) + { + nWidth = MicroProfileMax(nWidth, (int)strlen(pString)); + nNumLines++; + pString = CB(nNumLines, bSelected); + } + nWidth = (2+nWidth) * (MICROPROFILE_TEXT_WIDTH+1); + nHeight = nNumLines * (MICROPROFILE_TEXT_HEIGHT+1); + if(UI.nMouseY <= nY + nHeight+0 && UI.nMouseY >= nY-0 && UI.nMouseX <= nX + nWidth + 0 && UI.nMouseX >= nX - 0) + { + UI.nActiveMenu = nMenu; + } + else if(nSelectMenu == (uint32_t)-1) + { + UI.nActiveMenu = (uint32_t)-1; + } + MicroProfileDrawBox(nX, nY, nX + nWidth, nY + nHeight, 0xff000000|g_nMicroProfileBackColors[1]); + for(int i = 0; i < nNumLines; ++i) + { + bool bSelected = false; + const char* pString = CB(i, bSelected); + if(UI.nMouseY >= nY && UI.nMouseY < nY + MICROPROFILE_TEXT_HEIGHT + 1) + { + bMouseOver = true; + if(UI.nMouseLeft || UI.nMouseRight) + { + CBClick[nMenu](i); + } + MicroProfileDrawBox(nX, nY, nX + nWidth, nY + MICROPROFILE_TEXT_HEIGHT + 1, 0xff888888); + } + int nLen = snprintf(buffer, SBUF_SIZE-1, "%c %s", bSelected ? '*' : ' ' ,pString); + MicroProfileDrawText(nX, nY, (uint32_t)-1, buffer, nLen); + nY += MICROPROFILE_TEXT_HEIGHT+1; + } + } + + + { + static char FrameTimeMessage[64]; + float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + uint32_t nAggregateFrames = S.nAggregateFrames ? S.nAggregateFrames : 1; + float fMs = fToMs * (S.nFlipTicks); + float fAverageMs = fToMs * (S.nFlipAggregateDisplay / nAggregateFrames); + float fMaxMs = fToMs * S.nFlipMaxDisplay; + int nLen = snprintf(FrameTimeMessage, sizeof(FrameTimeMessage)-1, "Time[%6.2f] Avg[%6.2f] Max[%6.2f]", fMs, fAverageMs, fMaxMs); + pMenuText[nNumMenuItems++] = &FrameTimeMessage[0]; + MicroProfileDrawText(nWidth - nLen * (MICROPROFILE_TEXT_WIDTH+1), 0, -1, FrameTimeMessage, nLen); + } +} + + +void MicroProfileMoveGraph() +{ + + int nZoom = UI.nMouseWheelDelta; + int nPanX = 0; + int nPanY = 0; + static int X = 0, Y = 0; + if(UI.nMouseDownLeft && !UI.nModDown) + { + nPanX = UI.nMouseX - X; + nPanY = UI.nMouseY - Y; + } + X = UI.nMouseX; + Y = UI.nMouseY; + + if(nZoom) + { + float fOldRange = UI.fDetailedRange; + if(nZoom>0) + { + UI.fDetailedRangeTarget = UI.fDetailedRange *= UI.nModDown ? 1.40f : 1.05f; + } + else + { + float fNewDetailedRange = UI.fDetailedRange / (UI.nModDown ? 1.40f : 1.05f); + if(fNewDetailedRange < 1e-4f) //100ns + fNewDetailedRange = 1e-4f; + UI.fDetailedRangeTarget = UI.fDetailedRange = fNewDetailedRange; + } + + float fDiff = fOldRange - UI.fDetailedRange; + float fMousePrc = MicroProfileMax((float)UI.nMouseX / UI.nWidth ,0.f); + UI.fDetailedOffsetTarget = UI.fDetailedOffset += fDiff * fMousePrc; + + } + if(nPanX) + { + UI.fDetailedOffsetTarget = UI.fDetailedOffset += -nPanX * UI.fDetailedRange / UI.nWidth; + } + UI.nOffsetY -= nPanY; + if(UI.nOffsetY<0) + UI.nOffsetY = 0; +} + +void MicroProfileDraw(uint32_t nWidth, uint32_t nHeight) +{ + MICROPROFILE_SCOPE(g_MicroProfileDraw); + MicroProfile& S = *MicroProfileGet(); + + + { + static int once = 0; + if(0 == once) + { + std::recursive_mutex& m = MicroProfileGetMutex(); + m.lock(); + MicroProfileInitUI(); + + + + uint32_t nDisplay = S.nDisplay; + MicroProfileLoadPreset(MICROPROFILE_DEFAULT_PRESET); + once++; + S.nDisplay = nDisplay;// dont load display, just state + m.unlock(); + + } + } + + + if(S.nDisplay) + { + std::recursive_mutex& m = MicroProfileGetMutex(); + m.lock(); + UI.nWidth = nWidth; + UI.nHeight = nHeight; + UI.nHoverToken = MICROPROFILE_INVALID_TOKEN; + UI.nHoverTime = 0; + UI.nHoverFrame = -1; + if(S.nDisplay != MP_DRAW_DETAILED) + S.nContextSwitchHoverThread = S.nContextSwitchHoverThreadAfter = S.nContextSwitchHoverThreadBefore = -1; + MicroProfileMoveGraph(); + + + if(S.nDisplay == MP_DRAW_DETAILED) + { + MicroProfileDrawDetailedView(nWidth, nHeight); + } + else if(S.nDisplay == MP_DRAW_BARS && S.nBars) + { + MicroProfileDrawBarView(nWidth, nHeight); + } + + MicroProfileDrawMenu(nWidth, nHeight); + bool bMouseOverGraph = MicroProfileDrawGraph(nWidth, nHeight); + bool bHidden = S.nDisplay == MP_DRAW_HIDDEN; + if(!bHidden) + { + uint32_t nLockedToolTipX = 3; + bool bDeleted = false; + for(int i = 0; i < MICROPROFILE_TOOLTIP_MAX_LOCKED; ++i) + { + int nIndex = (g_MicroProfileUI.LockedToolTipFront + i) % MICROPROFILE_TOOLTIP_MAX_LOCKED; + if(g_MicroProfileUI.LockedToolTips[nIndex].ppStrings[0]) + { + uint32_t nToolTipWidth = 0, nToolTipHeight = 0; + MicroProfileFloatWindowSize(g_MicroProfileUI.LockedToolTips[nIndex].ppStrings, g_MicroProfileUI.LockedToolTips[nIndex].nNumStrings, 0, nToolTipWidth, nToolTipHeight, 0); + uint32_t nStartY = nHeight - nToolTipHeight - 2; + if(!bDeleted && UI.nMouseY > nStartY && UI.nMouseX > nLockedToolTipX && UI.nMouseX <= nLockedToolTipX + nToolTipWidth && (UI.nMouseLeft || UI.nMouseRight) ) + { + bDeleted = true; + int j = i; + for(; j < MICROPROFILE_TOOLTIP_MAX_LOCKED-1; ++j) + { + int nIndex0 = (g_MicroProfileUI.LockedToolTipFront + j) % MICROPROFILE_TOOLTIP_MAX_LOCKED; + int nIndex1 = (g_MicroProfileUI.LockedToolTipFront + j+1) % MICROPROFILE_TOOLTIP_MAX_LOCKED; + MicroProfileStringArrayCopy(&g_MicroProfileUI.LockedToolTips[nIndex0], &g_MicroProfileUI.LockedToolTips[nIndex1]); + } + MicroProfileStringArrayClear(&g_MicroProfileUI.LockedToolTips[(g_MicroProfileUI.LockedToolTipFront + j) % MICROPROFILE_TOOLTIP_MAX_LOCKED]); + } + else + { + MicroProfileDrawFloatWindow(nLockedToolTipX, nHeight-nToolTipHeight-2, &g_MicroProfileUI.LockedToolTips[nIndex].ppStrings[0], g_MicroProfileUI.LockedToolTips[nIndex].nNumStrings, g_MicroProfileUI.nLockedToolTipColor[nIndex]); + nLockedToolTipX += nToolTipWidth + 4; + } + } + } + + if(UI.nActiveMenu == 7) + { + if(S.nDisplay & MP_DRAW_DETAILED) + { + MicroProfileStringArray DetailedHelp; + MicroProfileStringArrayClear(&DetailedHelp); + MicroProfileStringArrayFormat(&DetailedHelp, "%s", MICROPROFILE_HELP_LEFT); + MicroProfileStringArrayAddLiteral(&DetailedHelp, "Toggle Graph"); + MicroProfileStringArrayFormat(&DetailedHelp, "%s", MICROPROFILE_HELP_ALT); + MicroProfileStringArrayAddLiteral(&DetailedHelp, "Zoom"); + MicroProfileStringArrayFormat(&DetailedHelp, "%s + %s", MICROPROFILE_HELP_MOD, MICROPROFILE_HELP_LEFT); + MicroProfileStringArrayAddLiteral(&DetailedHelp, "Lock Tooltip"); + MicroProfileStringArrayAddLiteral(&DetailedHelp, "Drag"); + MicroProfileStringArrayAddLiteral(&DetailedHelp, "Pan View"); + MicroProfileStringArrayAddLiteral(&DetailedHelp, "Mouse Wheel"); + MicroProfileStringArrayAddLiteral(&DetailedHelp, "Zoom"); + MicroProfileDrawFloatWindow(nWidth, MICROPROFILE_FRAME_HISTORY_HEIGHT+20, DetailedHelp.ppStrings, DetailedHelp.nNumStrings, 0xff777777); + + MicroProfileStringArray DetailedHistoryHelp; + MicroProfileStringArrayClear(&DetailedHistoryHelp); + MicroProfileStringArrayFormat(&DetailedHistoryHelp, "%s", MICROPROFILE_HELP_LEFT); + MicroProfileStringArrayAddLiteral(&DetailedHistoryHelp, "Center View"); + MicroProfileStringArrayFormat(&DetailedHistoryHelp, "%s", MICROPROFILE_HELP_ALT); + MicroProfileStringArrayAddLiteral(&DetailedHistoryHelp, "Zoom to frame"); + MicroProfileDrawFloatWindow(nWidth, 20, DetailedHistoryHelp.ppStrings, DetailedHistoryHelp.nNumStrings, 0xff777777); + + + + } + else if(0 != (S.nDisplay & MP_DRAW_BARS) && S.nBars) + { + MicroProfileStringArray BarHelp; + MicroProfileStringArrayClear(&BarHelp); + MicroProfileStringArrayFormat(&BarHelp, "%s", MICROPROFILE_HELP_LEFT); + MicroProfileStringArrayAddLiteral(&BarHelp, "Toggle Graph"); + MicroProfileStringArrayFormat(&BarHelp, "%s + %s", MICROPROFILE_HELP_MOD, MICROPROFILE_HELP_LEFT); + MicroProfileStringArrayAddLiteral(&BarHelp, "Lock Tooltip"); + MicroProfileStringArrayAddLiteral(&BarHelp, "Drag"); + MicroProfileStringArrayAddLiteral(&BarHelp, "Pan View"); + MicroProfileDrawFloatWindow(nWidth, MICROPROFILE_FRAME_HISTORY_HEIGHT+20, BarHelp.ppStrings, BarHelp.nNumStrings, 0xff777777); + + } + MicroProfileStringArray Debug; + MicroProfileStringArrayClear(&Debug); + MicroProfileStringArrayAddLiteral(&Debug, "Memory Usage"); + MicroProfileStringArrayFormat(&Debug, "%4.2fmb", S.nMemUsage / (1024.f * 1024.f)); + uint32_t nFrameNext = (S.nFrameCurrent+1) % MICROPROFILE_MAX_FRAME_HISTORY; + MicroProfileFrameState* pFrameCurrent = &S.Frames[S.nFrameCurrent]; + MicroProfileFrameState* pFrameNext = &S.Frames[nFrameNext]; + + + MicroProfileStringArrayAddLiteral(&Debug, ""); + MicroProfileStringArrayAddLiteral(&Debug, ""); + MicroProfileStringArrayAddLiteral(&Debug, "Usage"); + MicroProfileStringArrayAddLiteral(&Debug, "markers [frames] "); + +#if MICROPROFILE_CONTEXT_SWITCH_TRACE + MicroProfileStringArrayAddLiteral(&Debug, "Context Switch"); + MicroProfileStringArrayFormat(&Debug, "%9d [%7d]", S.nContextSwitchUsage, MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE / S.nContextSwitchUsage ); +#endif + + for(int i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + if(pFrameCurrent->nLogStart[i] && S.Pool[i]) + { + uint32_t nEnd = pFrameNext->nLogStart[i]; + uint32_t nStart = pFrameCurrent->nLogStart[i]; + uint32_t nUsage = nStart < nEnd ? (nEnd - nStart) : (nEnd + MICROPROFILE_BUFFER_SIZE - nStart); + uint32_t nFrameSupport = MICROPROFILE_BUFFER_SIZE / nUsage; + MicroProfileStringArrayFormat(&Debug, "%s", &S.Pool[i]->ThreadName[0]); + MicroProfileStringArrayFormat(&Debug, "%9d [%7d]", nUsage, nFrameSupport); + } + } + + MicroProfileDrawFloatWindow(0, nHeight-10, Debug.ppStrings, Debug.nNumStrings, 0xff777777); + } + + + + if(UI.nActiveMenu == -1 && !bMouseOverGraph) + { + if(UI.nHoverToken != MICROPROFILE_INVALID_TOKEN) + { + MicroProfileDrawFloatTooltip(UI.nMouseX, UI.nMouseY, UI.nHoverToken, UI.nHoverTime); + } + else if(S.nContextSwitchHoverThreadAfter != -1 && S.nContextSwitchHoverThreadBefore != -1) + { + float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + MicroProfileStringArray ToolTip; + MicroProfileStringArrayClear(&ToolTip); + MicroProfileStringArrayAddLiteral(&ToolTip, "Context Switch"); + MicroProfileStringArrayFormat(&ToolTip, "%04x", S.nContextSwitchHoverThread); + MicroProfileStringArrayAddLiteral(&ToolTip, "Before"); + MicroProfileStringArrayFormat(&ToolTip, "%04x", S.nContextSwitchHoverThreadBefore); + MicroProfileStringArrayAddLiteral(&ToolTip, "After"); + MicroProfileStringArrayFormat(&ToolTip, "%04x", S.nContextSwitchHoverThreadAfter); + MicroProfileStringArrayAddLiteral(&ToolTip, "Duration"); + int64_t nDifference = MicroProfileLogTickDifference(S.nContextSwitchHoverTickIn, S.nContextSwitchHoverTickOut); + MicroProfileStringArrayFormat(&ToolTip, "%6.2fms", fToMs * nDifference ); + MicroProfileStringArrayAddLiteral(&ToolTip, "CPU"); + MicroProfileStringArrayFormat(&ToolTip, "%d", S.nContextSwitchHoverCpu); + MicroProfileDrawFloatWindow(UI.nMouseX, UI.nMouseY+20, &ToolTip.ppStrings[0], ToolTip.nNumStrings, -1); + + + } + else if(UI.nHoverFrame != -1) + { + uint32_t nNextFrame = (UI.nHoverFrame+1)%MICROPROFILE_MAX_FRAME_HISTORY; + int64_t nTick = S.Frames[UI.nHoverFrame].nFrameStartCpu; + int64_t nTickNext = S.Frames[nNextFrame].nFrameStartCpu; + int64_t nTickGpu = S.Frames[UI.nHoverFrame].nFrameStartGpu; + int64_t nTickNextGpu = S.Frames[nNextFrame].nFrameStartGpu; + + float fToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fToMsGpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); + float fMs = fToMs * (nTickNext - nTick); + float fMsGpu = fToMsGpu * (nTickNextGpu - nTickGpu); + MicroProfileStringArray ToolTip; + MicroProfileStringArrayClear(&ToolTip); + MicroProfileStringArrayFormat(&ToolTip, "Frame %d", UI.nHoverFrame); + #if MICROPROFILE_DEBUG + MicroProfileStringArrayFormat(&ToolTip, "%p", &S.Frames[UI.nHoverFrame]); + #else + MicroProfileStringArrayAddLiteral(&ToolTip, ""); + #endif + MicroProfileStringArrayAddLiteral(&ToolTip, "CPU Time"); + MicroProfileStringArrayFormat(&ToolTip, "%6.2fms", fMs); + MicroProfileStringArrayAddLiteral(&ToolTip, "GPU Time"); + MicroProfileStringArrayFormat(&ToolTip, "%6.2fms", fMsGpu); + #if MICROPROFILE_DEBUG + for(int i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + if(S.Frames[UI.nHoverFrame].nLogStart[i]) + { + MicroProfileStringArrayFormat(&ToolTip, "%d", i); + MicroProfileStringArrayFormat(&ToolTip, "%d", S.Frames[UI.nHoverFrame].nLogStart[i]); + } + } + #endif + MicroProfileDrawFloatWindow(UI.nMouseX, UI.nMouseY+20, &ToolTip.ppStrings[0], ToolTip.nNumStrings, -1); + } + if(UI.nMouseLeft) + { + if(UI.nHoverToken != MICROPROFILE_INVALID_TOKEN) + MicroProfileToggleGraph(UI.nHoverToken); + } + } + } +#if MICROPROFILE_DRAWCURSOR + { + float fCursor[8] = + { + MicroProfileMax(0, (int)UI.nMouseX-3), UI.nMouseY, + MicroProfileMin(nWidth, UI.nMouseX+3), UI.nMouseY, + UI.nMouseX, MicroProfileMax((int)UI.nMouseY-3, 0), + UI.nMouseX, MicroProfileMin(nHeight, UI.nMouseY+3), + }; + MicroProfileDrawLine2D(2, &fCursor[0], 0xff00ff00); + MicroProfileDrawLine2D(2, &fCursor[4], 0xff00ff00); + } +#endif + m.unlock(); + } + UI.nMouseLeft = UI.nMouseRight = 0; + UI.nMouseLeftMod = UI.nMouseRightMod = 0; + UI.nMouseWheelDelta = 0; + if(S.nOverflow) + S.nOverflow--; + + UI.fDetailedOffset = UI.fDetailedOffset + (UI.fDetailedOffsetTarget - UI.fDetailedOffset) * MICROPROFILE_ANIM_DELAY_PRC; + UI.fDetailedRange = UI.fDetailedRange + (UI.fDetailedRangeTarget - UI.fDetailedRange) * MICROPROFILE_ANIM_DELAY_PRC; + + +} + +bool MicroProfileIsDrawing() +{ + MicroProfile& S = *MicroProfileGet(); + return S.nDisplay != 0; +} + +void MicroProfileToggleGraph(MicroProfileToken nToken) +{ + MicroProfile& S = *MicroProfileGet(); + uint32_t nTimerId = MicroProfileGetTimerIndex(nToken); + nToken &= 0xffff; + int32_t nMinSort = 0x7fffffff; + int32_t nFreeIndex = -1; + int32_t nMinIndex = 0; + int32_t nMaxSort = 0x80000000; + for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) + { + if(S.Graph[i].nToken == MICROPROFILE_INVALID_TOKEN) + nFreeIndex = i; + if(S.Graph[i].nToken == nToken) + { + S.Graph[i].nToken = MICROPROFILE_INVALID_TOKEN; + S.TimerInfo[nTimerId].bGraph = false; + return; + } + if(S.Graph[i].nKey < nMinSort) + { + nMinSort = S.Graph[i].nKey; + nMinIndex = i; + } + if(S.Graph[i].nKey > nMaxSort) + { + nMaxSort = S.Graph[i].nKey; + } + } + int nIndex = nFreeIndex > -1 ? nFreeIndex : nMinIndex; + if (nFreeIndex == -1) + { + uint32_t idx = MicroProfileGetTimerIndex(S.Graph[nIndex].nToken); + S.TimerInfo[idx].bGraph = false; + } + S.Graph[nIndex].nToken = nToken; + S.Graph[nIndex].nKey = nMaxSort+1; + memset(&S.Graph[nIndex].nHistory[0], 0, sizeof(S.Graph[nIndex].nHistory)); + S.TimerInfo[nTimerId].bGraph = true; +} + + +void MicroProfileMousePosition(uint32_t nX, uint32_t nY, int nWheelDelta) +{ + UI.nMouseX = nX; + UI.nMouseY = nY; + UI.nMouseWheelDelta = nWheelDelta; +} + +void MicroProfileModKey(uint32_t nKeyState) +{ + UI.nModDown = nKeyState ? 1 : 0; +} + +void MicroProfileClearGraph() +{ + MicroProfile& S = *MicroProfileGet(); + for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) + { + if(S.Graph[i].nToken != 0) + { + S.Graph[i].nToken = MICROPROFILE_INVALID_TOKEN; + } + } +} + +void MicroProfileMouseButton(uint32_t nLeft, uint32_t nRight) +{ + if(0 == nLeft && UI.nMouseDownLeft) + { + if(UI.nModDown) + UI.nMouseLeftMod = 1; + else + UI.nMouseLeft = 1; + } + + if(0 == nRight && UI.nMouseDownRight) + { + if(UI.nModDown) + UI.nMouseRightMod = 1; + else + UI.nMouseRight = 1; + } + + UI.nMouseDownLeft = nLeft; + UI.nMouseDownRight = nRight; + +} + +void MicroProfileDrawLineVertical(int nX, int nTop, int nBottom, uint32_t nColor) +{ + MicroProfileDrawBox(nX, nTop, nX + 1, nBottom, nColor); +} + +void MicroProfileDrawLineHorizontal(int nLeft, int nRight, int nY, uint32_t nColor) +{ + MicroProfileDrawBox(nLeft, nY, nRight, nY + 1, nColor); +} + + + +#include + +#define MICROPROFILE_PRESET_HEADER_MAGIC 0x28586813 +#define MICROPROFILE_PRESET_HEADER_VERSION 0x00000102 +struct MicroProfilePresetHeader +{ + uint32_t nMagic; + uint32_t nVersion; + //groups, threads, aggregate, reference frame, graphs timers + uint32_t nGroups[MICROPROFILE_MAX_GROUPS]; + uint32_t nThreads[MICROPROFILE_MAX_THREADS]; + uint32_t nGraphName[MICROPROFILE_MAX_GRAPHS]; + uint32_t nGraphGroupName[MICROPROFILE_MAX_GRAPHS]; + uint32_t nAllGroupsWanted; + uint32_t nAllThreadsWanted; + uint32_t nAggregateFlip; + float fReferenceTime; + uint32_t nBars; + uint32_t nDisplay; + uint32_t nOpacityBackground; + uint32_t nOpacityForeground; + uint32_t nShowSpikes; +}; + +#ifndef MICROPROFILE_PRESET_FILENAME_FUNC +#define MICROPROFILE_PRESET_FILENAME_FUNC MicroProfilePresetFilename +static const char* MicroProfilePresetFilename(const char* pSuffix) +{ + static char filename[512]; + snprintf(filename, sizeof(filename)-1, ".microprofilepreset.%s", pSuffix); + return filename; +} +#endif + +void MicroProfileSavePreset(const char* pPresetName) +{ + std::lock_guard Lock(MicroProfileGetMutex()); + FILE* F = fopen(MICROPROFILE_PRESET_FILENAME_FUNC(pPresetName), "wb"); + if(!F) return; + + MicroProfile& S = *MicroProfileGet(); + + MicroProfilePresetHeader Header; + memset(&Header, 0, sizeof(Header)); + Header.nAggregateFlip = S.nAggregateFlip; + Header.nBars = S.nBars; + Header.fReferenceTime = S.fReferenceTime; + Header.nAllGroupsWanted = S.nAllGroupsWanted; + Header.nAllThreadsWanted = S.nAllThreadsWanted; + Header.nMagic = MICROPROFILE_PRESET_HEADER_MAGIC; + Header.nVersion = MICROPROFILE_PRESET_HEADER_VERSION; + Header.nDisplay = S.nDisplay; + Header.nOpacityBackground = UI.nOpacityBackground; + Header.nOpacityForeground = UI.nOpacityForeground; + Header.nShowSpikes = UI.bShowSpikes ? 1 : 0; + fwrite(&Header, sizeof(Header), 1, F); + uint64_t nMask = 1; + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) + { + if(S.nActiveGroupWanted & nMask) + { + uint32_t offset = ftell(F); + const char* pName = S.GroupInfo[i].pName; + int nLen = (int)strlen(pName)+1; + fwrite(pName, nLen, 1, F); + Header.nGroups[i] = offset; + } + nMask <<= 1; + } + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + MicroProfileThreadLog* pLog = S.Pool[i]; + if(pLog && S.nThreadActive[i]) + { + uint32_t nOffset = ftell(F); + const char* pName = &pLog->ThreadName[0]; + int nLen = (int)strlen(pName)+1; + fwrite(pName, nLen, 1, F); + Header.nThreads[i] = nOffset; + } + } + for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) + { + MicroProfileToken nToken = S.Graph[i].nToken; + if(nToken != MICROPROFILE_INVALID_TOKEN) + { + uint32_t nGroupIndex = MicroProfileGetGroupIndex(nToken); + uint32_t nTimerIndex = MicroProfileGetTimerIndex(nToken); + const char* pGroupName = S.GroupInfo[nGroupIndex].pName; + const char* pTimerName = S.TimerInfo[nTimerIndex].pName; + MP_ASSERT(pGroupName); + MP_ASSERT(pTimerName); + int nGroupLen = (int)strlen(pGroupName)+1; + int nTimerLen = (int)strlen(pTimerName)+1; + + uint32_t nOffsetGroup = ftell(F); + fwrite(pGroupName, nGroupLen, 1, F); + uint32_t nOffsetTimer = ftell(F); + fwrite(pTimerName, nTimerLen, 1, F); + Header.nGraphName[i] = nOffsetTimer; + Header.nGraphGroupName[i] = nOffsetGroup; + } + } + fseek(F, 0, SEEK_SET); + fwrite(&Header, sizeof(Header), 1, F); + + fclose(F); + +} + + + +void MicroProfileLoadPreset(const char* pSuffix) +{ + std::lock_guard Lock(MicroProfileGetMutex()); + FILE* F = fopen(MICROPROFILE_PRESET_FILENAME_FUNC(pSuffix), "rb"); + if(!F) + { + return; + } + fseek(F, 0, SEEK_END); + int nSize = ftell(F); + char* const pBuffer = (char*)alloca(nSize); + fseek(F, 0, SEEK_SET); + int nRead = (int)fread(pBuffer, nSize, 1, F); + fclose(F); + if(1 != nRead) + return; + + MicroProfile& S = *MicroProfileGet(); + + MicroProfilePresetHeader& Header = *(MicroProfilePresetHeader*)pBuffer; + + if(Header.nMagic != MICROPROFILE_PRESET_HEADER_MAGIC || Header.nVersion != MICROPROFILE_PRESET_HEADER_VERSION) + { + return; + } + + S.nAggregateFlip = Header.nAggregateFlip; + S.nBars = Header.nBars; + S.fReferenceTime = Header.fReferenceTime; + S.fRcpReferenceTime = 1.f / Header.fReferenceTime; + S.nAllGroupsWanted = Header.nAllGroupsWanted; + S.nAllThreadsWanted = Header.nAllThreadsWanted; + S.nDisplay = Header.nDisplay; + S.nActiveGroupWanted = 0; + UI.nOpacityBackground = Header.nOpacityBackground; + UI.nOpacityForeground = Header.nOpacityForeground; + UI.bShowSpikes = Header.nShowSpikes == 1; + + memset(&S.nThreadActive[0], 0, sizeof(S.nThreadActive)); + + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) + { + if(Header.nGroups[i]) + { + const char* pGroupName = pBuffer + Header.nGroups[i]; + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + if(S.GroupInfo[j].pName && 0 == MP_STRCASECMP(pGroupName, S.GroupInfo[j].pName)) + { + S.nActiveGroupWanted |= (1ll << j); + } + } + } + } + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + if(Header.nThreads[i]) + { + const char* pThreadName = pBuffer + Header.nThreads[i]; + for(uint32_t j = 0; j < MICROPROFILE_MAX_THREADS; ++j) + { + MicroProfileThreadLog* pLog = S.Pool[j]; + if(pLog && 0 == MP_STRCASECMP(pThreadName, &pLog->ThreadName[0])) + { + S.nThreadActive[j] = 1; + } + } + } + } + for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) + { + MicroProfileToken nPrevToken = S.Graph[i].nToken; + S.Graph[i].nToken = MICROPROFILE_INVALID_TOKEN; + if(Header.nGraphName[i] && Header.nGraphGroupName[i]) + { + const char* pGraphName = pBuffer + Header.nGraphName[i]; + const char* pGraphGroupName = pBuffer + Header.nGraphGroupName[i]; + for(uint32_t j = 0; j < S.nTotalTimers; ++j) + { + uint64_t nGroupIndex = S.TimerInfo[j].nGroupIndex; + if(0 == MP_STRCASECMP(pGraphName, S.TimerInfo[j].pName) && 0 == MP_STRCASECMP(pGraphGroupName, S.GroupInfo[nGroupIndex].pName)) + { + MicroProfileToken nToken = MicroProfileMakeToken(1ll << nGroupIndex, (uint16_t)j); + S.Graph[i].nToken = nToken; // note: group index is stored here but is checked without in MicroProfileToggleGraph()! + S.TimerInfo[j].bGraph = true; + if(nToken != nPrevToken) + { + memset(&S.Graph[i].nHistory, 0, sizeof(S.Graph[i].nHistory)); + } + break; + } + } + } + } +} + + +#undef UI + +#endif +#endif diff --git a/third_party/ninja b/third_party/ninja index a3c823c3d..27ece4668 160000 --- a/third_party/ninja +++ b/third_party/ninja @@ -1 +1 @@ -Subproject commit a3c823c3da70bd46d69341f13184cdae4c77645d +Subproject commit 27ece4668cc906f48866b9723c26477991adabd9 diff --git a/third_party/wslay b/third_party/wslay deleted file mode 160000 index b3571f1ed..000000000 --- a/third_party/wslay +++ /dev/null @@ -1 +0,0 @@ -Subproject commit b3571f1ed27093e910ab8675d0c8333e5a2818ea diff --git a/third_party/wslay.gypi b/third_party/wslay.gypi deleted file mode 100644 index de99a01f1..000000000 --- a/third_party/wslay.gypi +++ /dev/null @@ -1,59 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'targets': [ - { - 'target_name': 'wslay', - 'type': '<(library)', - - 'direct_dependent_settings': { - 'include_dirs': [ - 'wslay/lib/includes/', - ], - - 'defines': [ - 'WSLAY_VERSION=1', - ], - - # libraries: ws2_32 on windows - }, - - 'defines': [ - 'WSLAY_VERSION="1"', - ], - - 'conditions': [ - ['OS != "win"', { - 'defines': [ - 'HAVE_ARPA_INET_H=1', - 'HAVE_NETINET_IN_H=1', - ], - }], - ['OS == "win"', { - 'defines': [ - 'HAVE_WINSOCK2_H=1', - 'ssize_t=long long', - ], - }], - ], - - 'include_dirs': [ - 'wslay/lib/', - 'wslay/lib/includes/', - ], - - 'sources': [ - 'wslay/lib/includes/wslay/wslay.h', - 'wslay/lib/wslay_event.c', - 'wslay/lib/wslay_event.h', - 'wslay/lib/wslay_frame.c', - 'wslay/lib/wslay_frame.h', - 'wslay/lib/wslay_net.c', - 'wslay/lib/wslay_net.h', - 'wslay/lib/wslay_queue.c', - 'wslay/lib/wslay_queue.h', - 'wslay/lib/wslay_stack.c', - 'wslay/lib/wslay_stack.h', - ], - } - ] -} diff --git a/third_party/xbyak b/third_party/xbyak index df27af3e4..415ebd3c6 160000 --- a/third_party/xbyak +++ b/third_party/xbyak @@ -1 +1 @@ -Subproject commit df27af3e4e7ded756bfbb23d0f663df728442935 +Subproject commit 415ebd3c6bd11ff3da2cc2fecb90ff746d65cb2b diff --git a/third_party/xxhash.gypi b/third_party/xxhash.gypi new file mode 100644 index 000000000..b39b9f56b --- /dev/null +++ b/third_party/xxhash.gypi @@ -0,0 +1,18 @@ +# Copyright 2014 Ben Vanik. All Rights Reserved. +{ + 'targets': [ + { + 'target_name': 'xxhash', + 'type': '<(library)', + + 'include_dirs': [ + 'xxhash/', + ], + + 'sources': [ + 'xxhash/xxhash.c', + 'xxhash/xxhash.h', + ], + } + ] +} diff --git a/third_party/xxhash/LICENSE b/third_party/xxhash/LICENSE new file mode 100644 index 000000000..7de801ed1 --- /dev/null +++ b/third_party/xxhash/LICENSE @@ -0,0 +1,24 @@ +xxHash Library +Copyright (c) 2012-2014, Yann Collet +All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, this + list of conditions and the following disclaimer in the documentation and/or + other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR +ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON +ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/third_party/xxhash/Makefile b/third_party/xxhash/Makefile new file mode 100644 index 000000000..94cf4a939 --- /dev/null +++ b/third_party/xxhash/Makefile @@ -0,0 +1,67 @@ +# ################################################################ +# xxHash Makefile +# Copyright (C) Yann Collet 2012-2014 +# GPL v2 License +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along +# with this program; if not, write to the Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +# +# You can contact the author at : +# - xxHash source repository : http://code.google.com/p/xxhash/ +# ################################################################ +# xxHash.exe : benchmark program, to demonstrate xxHash speed +# ################################################################ + +CC := $(CC) +CFLAGS ?= -O3 +CFLAGS += -I. -std=c99 -Wall -Wextra -Wundef -Wshadow -Wcast-align -Wstrict-prototypes + + +# Define *.exe as extension for Windows systems +ifneq (,$(filter Windows%,$(OS))) +EXT =.exe +else +EXT = +endif + + +default: xxhsum + +all: xxhsum xxhsum32 + +xxhsum: xxhash.c xxhsum.c + $(CC) $(CFLAGS) $^ -o $@$(EXT) + ln -sf $@ xxh32sum + ln -sf $@ xxh64sum + +xxhsum32: xxhash.c xxhsum.c + $(CC) -m32 $(CFLAGS) $^ -o $@$(EXT) + +test: $(TEST_TARGETS) + +test: xxhsum + ./xxhsum < xxhash.c + ./xxhsum -b xxhash.c + valgrind --leak-check=yes ./xxhsum -bi1 xxhash.c + valgrind --leak-check=yes ./xxhsum -H0 xxhash.c + valgrind --leak-check=yes ./xxhsum -H1 xxhash.c + +test-all: test xxhsum32 + ./xxhsum32 -b xxhash.c + +clean: + @rm -f core *.o xxhsum$(EXT) xxhsum32$(EXT) xxh32sum xxh64sum + @echo cleaning completed + + diff --git a/third_party/xxhash/README.md b/third_party/xxhash/README.md new file mode 100644 index 000000000..06f63764c --- /dev/null +++ b/third_party/xxhash/README.md @@ -0,0 +1,74 @@ +xxHash - Extremely fast hash algorithm +====================================== + +xxHash is an Extremely fast Hash algorithm, running at RAM speed limits. +It successfully passes the [SMHasher](http://code.google.com/p/smhasher/wiki/SMHasher) Test suite evaluating Hash quality. + +|Branch |Status | +|------------|---------| +|master | [![Build Status](https://travis-ci.org/Cyan4973/xxHash.svg?branch=master)](https://travis-ci.org/Cyan4973/xxHash?branch=master) | +|dev | [![Build Status](https://travis-ci.org/Cyan4973/xxHash.svg?branch=dev)](https://travis-ci.org/Cyan4973/xxHash?branch=dev) | + + +Benchmarks +------------------------- + +The benchmark uses SMHasher speed test, compiled with Visual on a Windows Seven 32 bits system. +The reference system uses a Core 2 Duo @3GHz + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameSpeedQ.ScoreAuthor
xxHash5.4 GB/s10Y.C.
MumurHash 3a2.7 GB/s10Austin Appleby
SBox1.4 GB/s9Bret Mulvey
Lookup31.2 GB/s9Bob Jenkins
CityHash641.05 GB/s10Pike & Alakuijala
FNV0.55 GB/s5Fowler, Noll, Vo
CRC320.43 GB/s9
SipHash0.34 GB/s10Jean-Philippe Aumasson
MD5-320.33 GB/s10Ronald L. Rivest
SHA1-320.28 GB/s10
+ + +Q.Score is a measure of quality of the hash function. +It depends on successfully passing SMHasher test set. +10 is a perfect score. + +A new version, XXH64, has been created thanks to Mathias Westerdahl contribution, which offers superior speed and dispersion for 64-bits systems. Note however that 32-bits applications will still run faster using the 32-bits version. + +SMHasher speed test, compiled using GCC 4.8.2, a Linux Mint 64-bits. +The reference system uses a Core i5-3340M @2.7GHz + +| Version | Speed on 64-bits | Speed on 32-bits | +|------------|------------------|------------------| +| XXH64 | 13.8 GB/s | 1.9 GB/s | +| XXH32 | 6.8 GB/s | 6.0 GB/s | + + +This is an official mirror of xxHash project, [hosted on Google Code](http://code.google.com/p/xxhash/). +The intention is to offer github's capabilities to xxhash users, such as cloning, branch, pull requests or source download. + +The "master" branch will reflect, the status of xxhash at its official homepage. The "dev" branch is the one where all contributions will be merged. If you plan to propose a patch, please commit into the "dev" branch. Direct commit to "master" are not permitted. Feature branches will also exist, typically to introduce new requirements, and be temporarily available for testing before merge into "dev" branch. diff --git a/third_party/xxhash/README.xenia b/third_party/xxhash/README.xenia new file mode 100644 index 000000000..b4b90c1f8 --- /dev/null +++ b/third_party/xxhash/README.xenia @@ -0,0 +1,2 @@ +https://code.google.com/p/xxhash/ +r39 on 12/23/2014 diff --git a/third_party/xxhash/xxhash.c b/third_party/xxhash/xxhash.c new file mode 100644 index 000000000..24a64b5f8 --- /dev/null +++ b/third_party/xxhash/xxhash.c @@ -0,0 +1,928 @@ +/* +xxHash - Fast Hash algorithm +Copyright (C) 2012-2014, Yann Collet. +BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + +* Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +You can contact the author at : +- xxHash source repository : http://code.google.com/p/xxhash/ +- public discussion board : https://groups.google.com/forum/#!forum/lz4c +*/ + + +//************************************** +// Tuning parameters +//************************************** +// Unaligned memory access is automatically enabled for "common" CPU, such as x86. +// For others CPU, the compiler will be more cautious, and insert extra code to ensure aligned access is respected. +// If you know your target CPU supports unaligned memory access, you want to force this option manually to improve performance. +// You can also enable this parameter if you know your input data will always be aligned (boundaries of 4, for U32). +#if defined(__ARM_FEATURE_UNALIGNED) || defined(__i386) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64) +# define XXH_USE_UNALIGNED_ACCESS 1 +#endif + +// XXH_ACCEPT_NULL_INPUT_POINTER : +// If the input pointer is a null pointer, xxHash default behavior is to trigger a memory access error, since it is a bad pointer. +// When this option is enabled, xxHash output for null input pointers will be the same as a null-length input. +// This option has a very small performance cost (only measurable on small inputs). +// By default, this option is disabled. To enable it, uncomment below define : +// #define XXH_ACCEPT_NULL_INPUT_POINTER 1 + +// XXH_FORCE_NATIVE_FORMAT : +// By default, xxHash library provides endian-independant Hash values, based on little-endian convention. +// Results are therefore identical for little-endian and big-endian CPU. +// This comes at a performance cost for big-endian CPU, since some swapping is required to emulate little-endian format. +// Should endian-independance be of no importance for your application, you may set the #define below to 1. +// It will improve speed for Big-endian CPU. +// This option has no impact on Little_Endian CPU. +#define XXH_FORCE_NATIVE_FORMAT 0 + +//************************************** +// Compiler Specific Options +//************************************** +// Disable some Visual warning messages +#ifdef _MSC_VER // Visual Studio +# pragma warning(disable : 4127) // disable: C4127: conditional expression is constant +#endif + +#ifdef _MSC_VER // Visual Studio +# define FORCE_INLINE static __forceinline +#else +# ifdef __GNUC__ +# define FORCE_INLINE static inline __attribute__((always_inline)) +# else +# define FORCE_INLINE static inline +# endif +#endif + +//************************************** +// Includes & Memory related functions +//************************************** +#include "xxhash.h" +// Modify the local functions below should you wish to use some other memory routines +// for malloc(), free() +#include +static void* XXH_malloc(size_t s) { return malloc(s); } +static void XXH_free (void* p) { free(p); } +// for memcpy() +#include +static void* XXH_memcpy(void* dest, const void* src, size_t size) +{ + return memcpy(dest,src,size); +} + + +//************************************** +// Basic Types +//************************************** +#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L // C99 +# include +typedef uint8_t BYTE; +typedef uint16_t U16; +typedef uint32_t U32; +typedef int32_t S32; +typedef uint64_t U64; +#else +typedef unsigned char BYTE; +typedef unsigned short U16; +typedef unsigned int U32; +typedef signed int S32; +typedef unsigned long long U64; +#endif + +#if defined(__GNUC__) && !defined(XXH_USE_UNALIGNED_ACCESS) +# define _PACKED __attribute__ ((packed)) +#else +# define _PACKED +#endif + +#if !defined(XXH_USE_UNALIGNED_ACCESS) && !defined(__GNUC__) +# ifdef __IBMC__ +# pragma pack(1) +# else +# pragma pack(push, 1) +# endif +#endif + +typedef struct _U32_S +{ + U32 v; +} _PACKED U32_S; +typedef struct _U64_S +{ + U64 v; +} _PACKED U64_S; + +#if !defined(XXH_USE_UNALIGNED_ACCESS) && !defined(__GNUC__) +# pragma pack(pop) +#endif + +#define A32(x) (((U32_S *)(x))->v) +#define A64(x) (((U64_S *)(x))->v) + + +//*************************************** +// Compiler-specific Functions and Macros +//*************************************** +#define GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__) + +// Note : although _rotl exists for minGW (GCC under windows), performance seems poor +#if defined(_MSC_VER) +# define XXH_rotl32(x,r) _rotl(x,r) +# define XXH_rotl64(x,r) _rotl64(x,r) +#else +# define XXH_rotl32(x,r) ((x << r) | (x >> (32 - r))) +# define XXH_rotl64(x,r) ((x << r) | (x >> (64 - r))) +#endif + +#if defined(_MSC_VER) // Visual Studio +# define XXH_swap32 _byteswap_ulong +# define XXH_swap64 _byteswap_uint64 +#elif GCC_VERSION >= 403 +# define XXH_swap32 __builtin_bswap32 +# define XXH_swap64 __builtin_bswap64 +#else +static inline U32 XXH_swap32 (U32 x) +{ + return ((x << 24) & 0xff000000 ) | + ((x << 8) & 0x00ff0000 ) | + ((x >> 8) & 0x0000ff00 ) | + ((x >> 24) & 0x000000ff ); +} +static inline U64 XXH_swap64 (U64 x) +{ + return ((x << 56) & 0xff00000000000000ULL) | + ((x << 40) & 0x00ff000000000000ULL) | + ((x << 24) & 0x0000ff0000000000ULL) | + ((x << 8) & 0x000000ff00000000ULL) | + ((x >> 8) & 0x00000000ff000000ULL) | + ((x >> 24) & 0x0000000000ff0000ULL) | + ((x >> 40) & 0x000000000000ff00ULL) | + ((x >> 56) & 0x00000000000000ffULL); +} +#endif + + +//************************************** +// Constants +//************************************** +#define PRIME32_1 2654435761U +#define PRIME32_2 2246822519U +#define PRIME32_3 3266489917U +#define PRIME32_4 668265263U +#define PRIME32_5 374761393U + +#define PRIME64_1 11400714785074694791ULL +#define PRIME64_2 14029467366897019727ULL +#define PRIME64_3 1609587929392839161ULL +#define PRIME64_4 9650029242287828579ULL +#define PRIME64_5 2870177450012600261ULL + +//************************************** +// Architecture Macros +//************************************** +typedef enum { XXH_bigEndian=0, XXH_littleEndian=1 } XXH_endianess; +#ifndef XXH_CPU_LITTLE_ENDIAN // It is possible to define XXH_CPU_LITTLE_ENDIAN externally, for example using a compiler switch +static const int one = 1; +# define XXH_CPU_LITTLE_ENDIAN (*(char*)(&one)) +#endif + + +//************************************** +// Macros +//************************************** +#define XXH_STATIC_ASSERT(c) { enum { XXH_static_assert = 1/(!!(c)) }; } // use only *after* variable declarations + + +//**************************** +// Memory reads +//**************************** +typedef enum { XXH_aligned, XXH_unaligned } XXH_alignment; + +FORCE_INLINE U32 XXH_readLE32_align(const void* ptr, XXH_endianess endian, XXH_alignment align) +{ + if (align==XXH_unaligned) + return endian==XXH_littleEndian ? A32(ptr) : XXH_swap32(A32(ptr)); + else + return endian==XXH_littleEndian ? *(U32*)ptr : XXH_swap32(*(U32*)ptr); +} + +FORCE_INLINE U32 XXH_readLE32(const void* ptr, XXH_endianess endian) +{ + return XXH_readLE32_align(ptr, endian, XXH_unaligned); +} + +FORCE_INLINE U64 XXH_readLE64_align(const void* ptr, XXH_endianess endian, XXH_alignment align) +{ + if (align==XXH_unaligned) + return endian==XXH_littleEndian ? A64(ptr) : XXH_swap64(A64(ptr)); + else + return endian==XXH_littleEndian ? *(U64*)ptr : XXH_swap64(*(U64*)ptr); +} + +FORCE_INLINE U64 XXH_readLE64(const void* ptr, XXH_endianess endian) +{ + return XXH_readLE64_align(ptr, endian, XXH_unaligned); +} + + +//**************************** +// Simple Hash Functions +//**************************** +FORCE_INLINE U32 XXH32_endian_align(const void* input, size_t len, U32 seed, XXH_endianess endian, XXH_alignment align) +{ + const BYTE* p = (const BYTE*)input; + const BYTE* bEnd = p + len; + U32 h32; +#define XXH_get32bits(p) XXH_readLE32_align(p, endian, align) + +#ifdef XXH_ACCEPT_NULL_INPUT_POINTER + if (p==NULL) + { + len=0; + bEnd=p=(const BYTE*)(size_t)16; + } +#endif + + if (len>=16) + { + const BYTE* const limit = bEnd - 16; + U32 v1 = seed + PRIME32_1 + PRIME32_2; + U32 v2 = seed + PRIME32_2; + U32 v3 = seed + 0; + U32 v4 = seed - PRIME32_1; + + do + { + v1 += XXH_get32bits(p) * PRIME32_2; + v1 = XXH_rotl32(v1, 13); + v1 *= PRIME32_1; + p+=4; + v2 += XXH_get32bits(p) * PRIME32_2; + v2 = XXH_rotl32(v2, 13); + v2 *= PRIME32_1; + p+=4; + v3 += XXH_get32bits(p) * PRIME32_2; + v3 = XXH_rotl32(v3, 13); + v3 *= PRIME32_1; + p+=4; + v4 += XXH_get32bits(p) * PRIME32_2; + v4 = XXH_rotl32(v4, 13); + v4 *= PRIME32_1; + p+=4; + } + while (p<=limit); + + h32 = XXH_rotl32(v1, 1) + XXH_rotl32(v2, 7) + XXH_rotl32(v3, 12) + XXH_rotl32(v4, 18); + } + else + { + h32 = seed + PRIME32_5; + } + + h32 += (U32) len; + + while (p+4<=bEnd) + { + h32 += XXH_get32bits(p) * PRIME32_3; + h32 = XXH_rotl32(h32, 17) * PRIME32_4 ; + p+=4; + } + + while (p> 15; + h32 *= PRIME32_2; + h32 ^= h32 >> 13; + h32 *= PRIME32_3; + h32 ^= h32 >> 16; + + return h32; +} + + +unsigned int XXH32 (const void* input, size_t len, unsigned seed) +{ +#if 0 + // Simple version, good for code maintenance, but unfortunately slow for small inputs + XXH32_state_t state; + XXH32_reset(&state, seed); + XXH32_update(&state, input, len); + return XXH32_digest(&state); +#else + XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN; + +# if !defined(XXH_USE_UNALIGNED_ACCESS) + if ((((size_t)input) & 3) == 0) // Input is aligned, let's leverage the speed advantage + { + if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT) + return XXH32_endian_align(input, len, seed, XXH_littleEndian, XXH_aligned); + else + return XXH32_endian_align(input, len, seed, XXH_bigEndian, XXH_aligned); + } +# endif + + if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT) + return XXH32_endian_align(input, len, seed, XXH_littleEndian, XXH_unaligned); + else + return XXH32_endian_align(input, len, seed, XXH_bigEndian, XXH_unaligned); +#endif +} + +FORCE_INLINE U64 XXH64_endian_align(const void* input, size_t len, U64 seed, XXH_endianess endian, XXH_alignment align) +{ + const BYTE* p = (const BYTE*)input; + const BYTE* bEnd = p + len; + U64 h64; +#define XXH_get64bits(p) XXH_readLE64_align(p, endian, align) + +#ifdef XXH_ACCEPT_NULL_INPUT_POINTER + if (p==NULL) + { + len=0; + bEnd=p=(const BYTE*)(size_t)32; + } +#endif + + if (len>=32) + { + const BYTE* const limit = bEnd - 32; + U64 v1 = seed + PRIME64_1 + PRIME64_2; + U64 v2 = seed + PRIME64_2; + U64 v3 = seed + 0; + U64 v4 = seed - PRIME64_1; + + do + { + v1 += XXH_get64bits(p) * PRIME64_2; + p+=8; + v1 = XXH_rotl64(v1, 31); + v1 *= PRIME64_1; + v2 += XXH_get64bits(p) * PRIME64_2; + p+=8; + v2 = XXH_rotl64(v2, 31); + v2 *= PRIME64_1; + v3 += XXH_get64bits(p) * PRIME64_2; + p+=8; + v3 = XXH_rotl64(v3, 31); + v3 *= PRIME64_1; + v4 += XXH_get64bits(p) * PRIME64_2; + p+=8; + v4 = XXH_rotl64(v4, 31); + v4 *= PRIME64_1; + } + while (p<=limit); + + h64 = XXH_rotl64(v1, 1) + XXH_rotl64(v2, 7) + XXH_rotl64(v3, 12) + XXH_rotl64(v4, 18); + + v1 *= PRIME64_2; + v1 = XXH_rotl64(v1, 31); + v1 *= PRIME64_1; + h64 ^= v1; + h64 = h64 * PRIME64_1 + PRIME64_4; + + v2 *= PRIME64_2; + v2 = XXH_rotl64(v2, 31); + v2 *= PRIME64_1; + h64 ^= v2; + h64 = h64 * PRIME64_1 + PRIME64_4; + + v3 *= PRIME64_2; + v3 = XXH_rotl64(v3, 31); + v3 *= PRIME64_1; + h64 ^= v3; + h64 = h64 * PRIME64_1 + PRIME64_4; + + v4 *= PRIME64_2; + v4 = XXH_rotl64(v4, 31); + v4 *= PRIME64_1; + h64 ^= v4; + h64 = h64 * PRIME64_1 + PRIME64_4; + } + else + { + h64 = seed + PRIME64_5; + } + + h64 += (U64) len; + + while (p+8<=bEnd) + { + U64 k1 = XXH_get64bits(p); + k1 *= PRIME64_2; + k1 = XXH_rotl64(k1,31); + k1 *= PRIME64_1; + h64 ^= k1; + h64 = XXH_rotl64(h64,27) * PRIME64_1 + PRIME64_4; + p+=8; + } + + if (p+4<=bEnd) + { + h64 ^= (U64)(XXH_get32bits(p)) * PRIME64_1; + h64 = XXH_rotl64(h64, 23) * PRIME64_2 + PRIME64_3; + p+=4; + } + + while (p> 33; + h64 *= PRIME64_2; + h64 ^= h64 >> 29; + h64 *= PRIME64_3; + h64 ^= h64 >> 32; + + return h64; +} + + +unsigned long long XXH64 (const void* input, size_t len, unsigned long long seed) +{ +#if 0 + // Simple version, good for code maintenance, but unfortunately slow for small inputs + XXH64_state_t state; + XXH64_reset(&state, seed); + XXH64_update(&state, input, len); + return XXH64_digest(&state); +#else + XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN; + +# if !defined(XXH_USE_UNALIGNED_ACCESS) + if ((((size_t)input) & 7)==0) // Input is aligned, let's leverage the speed advantage + { + if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT) + return XXH64_endian_align(input, len, seed, XXH_littleEndian, XXH_aligned); + else + return XXH64_endian_align(input, len, seed, XXH_bigEndian, XXH_aligned); + } +# endif + + if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT) + return XXH64_endian_align(input, len, seed, XXH_littleEndian, XXH_unaligned); + else + return XXH64_endian_align(input, len, seed, XXH_bigEndian, XXH_unaligned); +#endif +} + +/**************************************************** + * Advanced Hash Functions +****************************************************/ + +/*** Allocation ***/ +typedef struct +{ + U64 total_len; + U32 seed; + U32 v1; + U32 v2; + U32 v3; + U32 v4; + U32 mem32[4]; /* defined as U32 for alignment */ + U32 memsize; +} XXH_istate32_t; + +typedef struct +{ + U64 total_len; + U64 seed; + U64 v1; + U64 v2; + U64 v3; + U64 v4; + U64 mem64[4]; /* defined as U64 for alignment */ + U32 memsize; +} XXH_istate64_t; + + +XXH32_state_t* XXH32_createState(void) +{ + XXH_STATIC_ASSERT(sizeof(XXH32_state_t) >= sizeof(XXH_istate32_t)); // A compilation error here means XXH32_state_t is not large enough + return (XXH32_state_t*)XXH_malloc(sizeof(XXH32_state_t)); +} +XXH_errorcode XXH32_freeState(XXH32_state_t* statePtr) +{ + XXH_free(statePtr); + return XXH_OK; +}; + +XXH64_state_t* XXH64_createState(void) +{ + XXH_STATIC_ASSERT(sizeof(XXH64_state_t) >= sizeof(XXH_istate64_t)); // A compilation error here means XXH64_state_t is not large enough + return (XXH64_state_t*)XXH_malloc(sizeof(XXH64_state_t)); +} +XXH_errorcode XXH64_freeState(XXH64_state_t* statePtr) +{ + XXH_free(statePtr); + return XXH_OK; +}; + + +/*** Hash feed ***/ + +XXH_errorcode XXH32_reset(XXH32_state_t* state_in, U32 seed) +{ + XXH_istate32_t* state = (XXH_istate32_t*) state_in; + state->seed = seed; + state->v1 = seed + PRIME32_1 + PRIME32_2; + state->v2 = seed + PRIME32_2; + state->v3 = seed + 0; + state->v4 = seed - PRIME32_1; + state->total_len = 0; + state->memsize = 0; + return XXH_OK; +} + +XXH_errorcode XXH64_reset(XXH64_state_t* state_in, unsigned long long seed) +{ + XXH_istate64_t* state = (XXH_istate64_t*) state_in; + state->seed = seed; + state->v1 = seed + PRIME64_1 + PRIME64_2; + state->v2 = seed + PRIME64_2; + state->v3 = seed + 0; + state->v4 = seed - PRIME64_1; + state->total_len = 0; + state->memsize = 0; + return XXH_OK; +} + + +FORCE_INLINE XXH_errorcode XXH32_update_endian (XXH32_state_t* state_in, const void* input, size_t len, XXH_endianess endian) +{ + XXH_istate32_t* state = (XXH_istate32_t *) state_in; + const BYTE* p = (const BYTE*)input; + const BYTE* const bEnd = p + len; + +#ifdef XXH_ACCEPT_NULL_INPUT_POINTER + if (input==NULL) return XXH_ERROR; +#endif + + state->total_len += len; + + if (state->memsize + len < 16) // fill in tmp buffer + { + XXH_memcpy((BYTE*)(state->mem32) + state->memsize, input, len); + state->memsize += (U32)len; + return XXH_OK; + } + + if (state->memsize) // some data left from previous update + { + XXH_memcpy((BYTE*)(state->mem32) + state->memsize, input, 16-state->memsize); + { + const U32* p32 = state->mem32; + state->v1 += XXH_readLE32(p32, endian) * PRIME32_2; + state->v1 = XXH_rotl32(state->v1, 13); + state->v1 *= PRIME32_1; + p32++; + state->v2 += XXH_readLE32(p32, endian) * PRIME32_2; + state->v2 = XXH_rotl32(state->v2, 13); + state->v2 *= PRIME32_1; + p32++; + state->v3 += XXH_readLE32(p32, endian) * PRIME32_2; + state->v3 = XXH_rotl32(state->v3, 13); + state->v3 *= PRIME32_1; + p32++; + state->v4 += XXH_readLE32(p32, endian) * PRIME32_2; + state->v4 = XXH_rotl32(state->v4, 13); + state->v4 *= PRIME32_1; + p32++; + } + p += 16-state->memsize; + state->memsize = 0; + } + + if (p <= bEnd-16) + { + const BYTE* const limit = bEnd - 16; + U32 v1 = state->v1; + U32 v2 = state->v2; + U32 v3 = state->v3; + U32 v4 = state->v4; + + do + { + v1 += XXH_readLE32(p, endian) * PRIME32_2; + v1 = XXH_rotl32(v1, 13); + v1 *= PRIME32_1; + p+=4; + v2 += XXH_readLE32(p, endian) * PRIME32_2; + v2 = XXH_rotl32(v2, 13); + v2 *= PRIME32_1; + p+=4; + v3 += XXH_readLE32(p, endian) * PRIME32_2; + v3 = XXH_rotl32(v3, 13); + v3 *= PRIME32_1; + p+=4; + v4 += XXH_readLE32(p, endian) * PRIME32_2; + v4 = XXH_rotl32(v4, 13); + v4 *= PRIME32_1; + p+=4; + } + while (p<=limit); + + state->v1 = v1; + state->v2 = v2; + state->v3 = v3; + state->v4 = v4; + } + + if (p < bEnd) + { + XXH_memcpy(state->mem32, p, bEnd-p); + state->memsize = (int)(bEnd-p); + } + + return XXH_OK; +} + +XXH_errorcode XXH32_update (XXH32_state_t* state_in, const void* input, size_t len) +{ + XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN; + + if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT) + return XXH32_update_endian(state_in, input, len, XXH_littleEndian); + else + return XXH32_update_endian(state_in, input, len, XXH_bigEndian); +} + + + +FORCE_INLINE U32 XXH32_digest_endian (const XXH32_state_t* state_in, XXH_endianess endian) +{ + XXH_istate32_t* state = (XXH_istate32_t*) state_in; + const BYTE * p = (const BYTE*)state->mem32; + BYTE* bEnd = (BYTE*)(state->mem32) + state->memsize; + U32 h32; + + if (state->total_len >= 16) + { + h32 = XXH_rotl32(state->v1, 1) + XXH_rotl32(state->v2, 7) + XXH_rotl32(state->v3, 12) + XXH_rotl32(state->v4, 18); + } + else + { + h32 = state->seed + PRIME32_5; + } + + h32 += (U32) state->total_len; + + while (p+4<=bEnd) + { + h32 += XXH_readLE32(p, endian) * PRIME32_3; + h32 = XXH_rotl32(h32, 17) * PRIME32_4; + p+=4; + } + + while (p> 15; + h32 *= PRIME32_2; + h32 ^= h32 >> 13; + h32 *= PRIME32_3; + h32 ^= h32 >> 16; + + return h32; +} + + +U32 XXH32_digest (const XXH32_state_t* state_in) +{ + XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN; + + if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT) + return XXH32_digest_endian(state_in, XXH_littleEndian); + else + return XXH32_digest_endian(state_in, XXH_bigEndian); +} + + +FORCE_INLINE XXH_errorcode XXH64_update_endian (XXH64_state_t* state_in, const void* input, size_t len, XXH_endianess endian) +{ + XXH_istate64_t * state = (XXH_istate64_t *) state_in; + const BYTE* p = (const BYTE*)input; + const BYTE* const bEnd = p + len; + +#ifdef XXH_ACCEPT_NULL_INPUT_POINTER + if (input==NULL) return XXH_ERROR; +#endif + + state->total_len += len; + + if (state->memsize + len < 32) // fill in tmp buffer + { + XXH_memcpy(((BYTE*)state->mem64) + state->memsize, input, len); + state->memsize += (U32)len; + return XXH_OK; + } + + if (state->memsize) // some data left from previous update + { + XXH_memcpy(((BYTE*)state->mem64) + state->memsize, input, 32-state->memsize); + { + const U64* p64 = state->mem64; + state->v1 += XXH_readLE64(p64, endian) * PRIME64_2; + state->v1 = XXH_rotl64(state->v1, 31); + state->v1 *= PRIME64_1; + p64++; + state->v2 += XXH_readLE64(p64, endian) * PRIME64_2; + state->v2 = XXH_rotl64(state->v2, 31); + state->v2 *= PRIME64_1; + p64++; + state->v3 += XXH_readLE64(p64, endian) * PRIME64_2; + state->v3 = XXH_rotl64(state->v3, 31); + state->v3 *= PRIME64_1; + p64++; + state->v4 += XXH_readLE64(p64, endian) * PRIME64_2; + state->v4 = XXH_rotl64(state->v4, 31); + state->v4 *= PRIME64_1; + p64++; + } + p += 32-state->memsize; + state->memsize = 0; + } + + if (p+32 <= bEnd) + { + const BYTE* const limit = bEnd - 32; + U64 v1 = state->v1; + U64 v2 = state->v2; + U64 v3 = state->v3; + U64 v4 = state->v4; + + do + { + v1 += XXH_readLE64(p, endian) * PRIME64_2; + v1 = XXH_rotl64(v1, 31); + v1 *= PRIME64_1; + p+=8; + v2 += XXH_readLE64(p, endian) * PRIME64_2; + v2 = XXH_rotl64(v2, 31); + v2 *= PRIME64_1; + p+=8; + v3 += XXH_readLE64(p, endian) * PRIME64_2; + v3 = XXH_rotl64(v3, 31); + v3 *= PRIME64_1; + p+=8; + v4 += XXH_readLE64(p, endian) * PRIME64_2; + v4 = XXH_rotl64(v4, 31); + v4 *= PRIME64_1; + p+=8; + } + while (p<=limit); + + state->v1 = v1; + state->v2 = v2; + state->v3 = v3; + state->v4 = v4; + } + + if (p < bEnd) + { + XXH_memcpy(state->mem64, p, bEnd-p); + state->memsize = (int)(bEnd-p); + } + + return XXH_OK; +} + +XXH_errorcode XXH64_update (XXH64_state_t* state_in, const void* input, size_t len) +{ + XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN; + + if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT) + return XXH64_update_endian(state_in, input, len, XXH_littleEndian); + else + return XXH64_update_endian(state_in, input, len, XXH_bigEndian); +} + + + +FORCE_INLINE U64 XXH64_digest_endian (const XXH64_state_t* state_in, XXH_endianess endian) +{ + XXH_istate64_t * state = (XXH_istate64_t *) state_in; + const BYTE * p = (const BYTE*)state->mem64; + BYTE* bEnd = (BYTE*)state->mem64 + state->memsize; + U64 h64; + + if (state->total_len >= 32) + { + U64 v1 = state->v1; + U64 v2 = state->v2; + U64 v3 = state->v3; + U64 v4 = state->v4; + + h64 = XXH_rotl64(v1, 1) + XXH_rotl64(v2, 7) + XXH_rotl64(v3, 12) + XXH_rotl64(v4, 18); + + v1 *= PRIME64_2; + v1 = XXH_rotl64(v1, 31); + v1 *= PRIME64_1; + h64 ^= v1; + h64 = h64*PRIME64_1 + PRIME64_4; + + v2 *= PRIME64_2; + v2 = XXH_rotl64(v2, 31); + v2 *= PRIME64_1; + h64 ^= v2; + h64 = h64*PRIME64_1 + PRIME64_4; + + v3 *= PRIME64_2; + v3 = XXH_rotl64(v3, 31); + v3 *= PRIME64_1; + h64 ^= v3; + h64 = h64*PRIME64_1 + PRIME64_4; + + v4 *= PRIME64_2; + v4 = XXH_rotl64(v4, 31); + v4 *= PRIME64_1; + h64 ^= v4; + h64 = h64*PRIME64_1 + PRIME64_4; + } + else + { + h64 = state->seed + PRIME64_5; + } + + h64 += (U64) state->total_len; + + while (p+8<=bEnd) + { + U64 k1 = XXH_readLE64(p, endian); + k1 *= PRIME64_2; + k1 = XXH_rotl64(k1,31); + k1 *= PRIME64_1; + h64 ^= k1; + h64 = XXH_rotl64(h64,27) * PRIME64_1 + PRIME64_4; + p+=8; + } + + if (p+4<=bEnd) + { + h64 ^= (U64)(XXH_readLE32(p, endian)) * PRIME64_1; + h64 = XXH_rotl64(h64, 23) * PRIME64_2 + PRIME64_3; + p+=4; + } + + while (p> 33; + h64 *= PRIME64_2; + h64 ^= h64 >> 29; + h64 *= PRIME64_3; + h64 ^= h64 >> 32; + + return h64; +} + + +unsigned long long XXH64_digest (const XXH64_state_t* state_in) +{ + XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN; + + if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT) + return XXH64_digest_endian(state_in, XXH_littleEndian); + else + return XXH64_digest_endian(state_in, XXH_bigEndian); +} + + diff --git a/third_party/xxhash/xxhash.h b/third_party/xxhash/xxhash.h new file mode 100644 index 000000000..55b45015a --- /dev/null +++ b/third_party/xxhash/xxhash.h @@ -0,0 +1,156 @@ +/* + xxHash - Extremely Fast Hash algorithm + Header File + Copyright (C) 2012-2014, Yann Collet. + BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following disclaimer + in the documentation and/or other materials provided with the + distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + You can contact the author at : + - xxHash source repository : http://code.google.com/p/xxhash/ +*/ + +/* Notice extracted from xxHash homepage : + +xxHash is an extremely fast Hash algorithm, running at RAM speed limits. +It also successfully passes all tests from the SMHasher suite. + +Comparison (single thread, Windows Seven 32 bits, using SMHasher on a Core 2 Duo @3GHz) + +Name Speed Q.Score Author +xxHash 5.4 GB/s 10 +CrapWow 3.2 GB/s 2 Andrew +MumurHash 3a 2.7 GB/s 10 Austin Appleby +SpookyHash 2.0 GB/s 10 Bob Jenkins +SBox 1.4 GB/s 9 Bret Mulvey +Lookup3 1.2 GB/s 9 Bob Jenkins +SuperFastHash 1.2 GB/s 1 Paul Hsieh +CityHash64 1.05 GB/s 10 Pike & Alakuijala +FNV 0.55 GB/s 5 Fowler, Noll, Vo +CRC32 0.43 GB/s 9 +MD5-32 0.33 GB/s 10 Ronald L. Rivest +SHA1-32 0.28 GB/s 10 + +Q.Score is a measure of quality of the hash function. +It depends on successfully passing SMHasher test set. +10 is a perfect score. +*/ + +#pragma once + +#if defined (__cplusplus) +extern "C" { +#endif + + +/***************************** + Includes +*****************************/ +#include /* size_t */ + + +/***************************** + Type +*****************************/ +typedef enum { XXH_OK=0, XXH_ERROR } XXH_errorcode; + + + +/***************************** + Simple Hash Functions +*****************************/ + +unsigned int XXH32 (const void* input, size_t length, unsigned seed); +unsigned long long XXH64 (const void* input, size_t length, unsigned long long seed); + +/* +XXH32() : + Calculate the 32-bits hash of sequence "length" bytes stored at memory address "input". + The memory between input & input+length must be valid (allocated and read-accessible). + "seed" can be used to alter the result predictably. + This function successfully passes all SMHasher tests. + Speed on Core 2 Duo @ 3 GHz (single thread, SMHasher benchmark) : 5.4 GB/s +XXH64() : + Calculate the 64-bits hash of sequence of length "len" stored at memory address "input". +*/ + + + +/***************************** + Advanced Hash Functions +*****************************/ +typedef struct { long long ll[ 6]; } XXH32_state_t; +typedef struct { long long ll[11]; } XXH64_state_t; + +/* +These structures allow static allocation of XXH states. +States must then be initialized using XXHnn_reset() before first use. + +If you prefer dynamic allocation, please refer to functions below. +*/ + +XXH32_state_t* XXH32_createState(void); +XXH_errorcode XXH32_freeState(XXH32_state_t* statePtr); + +XXH64_state_t* XXH64_createState(void); +XXH_errorcode XXH64_freeState(XXH64_state_t* statePtr); + +/* +These functions create and release memory for XXH state. +States must then be initialized using XXHnn_reset() before first use. +*/ + + +XXH_errorcode XXH32_reset (XXH32_state_t* statePtr, unsigned seed); +XXH_errorcode XXH32_update (XXH32_state_t* statePtr, const void* input, size_t length); +unsigned int XXH32_digest (const XXH32_state_t* statePtr); + +XXH_errorcode XXH64_reset (XXH64_state_t* statePtr, unsigned long long seed); +XXH_errorcode XXH64_update (XXH64_state_t* statePtr, const void* input, size_t length); +unsigned long long XXH64_digest (const XXH64_state_t* statePtr); + +/* +These functions calculate the xxHash of an input provided in multiple smaller packets, +as opposed to an input provided as a single block. + +XXH state space must first be allocated, using either static or dynamic method provided above. + +Start a new hash by initializing state with a seed, using XXHnn_reset(). + +Then, feed the hash state by calling XXHnn_update() as many times as necessary. +Obviously, input must be valid, meaning allocated and read accessible. +The function returns an error code, with 0 meaning OK, and any other value meaning there is an error. + +Finally, you can produce a hash anytime, by using XXHnn_digest(). +This function returns the final nn-bits hash. +You can nonetheless continue feeding the hash state with more input, +and therefore get some new hashes, by calling again XXHnn_digest(). + +When you are done, don't forget to free XXH state space, using typically XXHnn_freeState(). +*/ + + +#if defined (__cplusplus) +} +#endif diff --git a/third_party/xxhash/xxhsum.c b/third_party/xxhash/xxhsum.c new file mode 100644 index 000000000..e090e5111 --- /dev/null +++ b/third_party/xxhash/xxhsum.c @@ -0,0 +1,689 @@ +/* +bench.c - Demo program to benchmark open-source algorithm +Copyright (C) Yann Collet 2012-2014 + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +You can contact the author at : +- Blog homepage : http://fastcompression.blogspot.com/ +- Discussion group : https://groups.google.com/forum/?fromgroups#!forum/lz4c +*/ + +/************************************** + * Compiler Options + *************************************/ +/* MS Visual */ +#if defined(_MSC_VER) || defined(_WIN32) +# define _CRT_SECURE_NO_WARNINGS /* removes visual warnings */ +# define BMK_LEGACY_TIMER 1 /* gettimeofday() not supported by MSVC */ +#endif + +/* Under Linux at least, pull in the *64 commands */ +#define _LARGEFILE64_SOURCE + + +/************************************** + * Includes + *************************************/ +#include // malloc +#include // fprintf, fopen, ftello64, fread, stdin, stdout; when present : _fileno +#include // strcmp +#include // stat64 +#include // stat64 + +#include "xxhash.h" + + +/************************************** + * OS-Specific Includes + *************************************/ +// Use ftime() if gettimeofday() is not available on your target +#if defined(BMK_LEGACY_TIMER) +# include // timeb, ftime +#else +# include // gettimeofday +#endif + +#if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) +# include // _O_BINARY +# include // _setmode, _isatty +# ifdef __MINGW32__ + int _fileno(FILE *stream); // MINGW somehow forgets to include this windows declaration into +# endif +# define SET_BINARY_MODE(file) _setmode(_fileno(file), _O_BINARY) +# define IS_CONSOLE(stdStream) _isatty(_fileno(stdStream)) +#else +# include // isatty, STDIN_FILENO +# define SET_BINARY_MODE(file) +# define IS_CONSOLE(stdStream) isatty(STDIN_FILENO) +#endif + +#if !defined(S_ISREG) +# define S_ISREG(x) (((x) & S_IFMT) == S_IFREG) +#endif + + +/************************************** + * Basic Types + *************************************/ +#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L // C99 +# include + typedef uint8_t BYTE; + typedef uint16_t U16; + typedef uint32_t U32; + typedef int32_t S32; + typedef uint64_t U64; +#else + typedef unsigned char BYTE; + typedef unsigned short U16; + typedef unsigned int U32; + typedef signed int S32; + typedef unsigned long long U64; +#endif + + +/************************************** + * Constants + *************************************/ +#define PROGRAM_NAME exename +#define PROGRAM_VERSION "" +#define COMPILED __DATE__ +#define AUTHOR "Yann Collet" +#define WELCOME_MESSAGE "*** %s %i-bits %s, by %s (%s) ***\n", PROGRAM_NAME, (int)(sizeof(void*)*8), PROGRAM_VERSION, AUTHOR, COMPILED + +#define NBLOOPS 3 // Default number of benchmark iterations +#define TIMELOOP 2500 // Minimum timing per iteration +#define PRIME 2654435761U + +#define KB *(1<<10) +#define MB *(1<<20) +#define GB *(1U<<30) + +#define MAX_MEM (2 GB - 64 MB) + +static const char stdinName[] = "-"; + + +//************************************** +// Display macros +//************************************** +#define DISPLAY(...) fprintf(stderr, __VA_ARGS__) +#define DISPLAYRESULT(...) fprintf(stdout, __VA_ARGS__) +#define DISPLAYLEVEL(l, ...) if (g_displayLevel>=l) DISPLAY(__VA_ARGS__); +static unsigned g_displayLevel = 1; + + +//************************************** +// Unit variables +//************************************** +static int g_nbIterations = NBLOOPS; +static int g_fn_selection = 1; // required within main() & usage() + + +//********************************************************* +// Benchmark Functions +//********************************************************* + +#if defined(BMK_LEGACY_TIMER) + +static int BMK_GetMilliStart(void) +{ + // Based on Legacy ftime() + // Rolls over every ~ 12.1 days (0x100000/24/60/60) + // Use GetMilliSpan to correct for rollover + struct timeb tb; + int nCount; + ftime( &tb ); + nCount = (int) (tb.millitm + (tb.time & 0xfffff) * 1000); + return nCount; +} + +#else + +static int BMK_GetMilliStart(void) +{ + // Based on newer gettimeofday() + // Use GetMilliSpan to correct for rollover + struct timeval tv; + int nCount; + gettimeofday(&tv, NULL); + nCount = (int) (tv.tv_usec/1000 + (tv.tv_sec & 0xfffff) * 1000); + return nCount; +} + +#endif + +static int BMK_GetMilliSpan( int nTimeStart ) +{ + int nSpan = BMK_GetMilliStart() - nTimeStart; + if ( nSpan < 0 ) + nSpan += 0x100000 * 1000; + return nSpan; +} + + +static size_t BMK_findMaxMem(U64 requestedMem) +{ + size_t step = (64 MB); + size_t allocatedMemory; + BYTE* testmem=NULL; + + requestedMem += 3*step; + requestedMem -= (size_t)requestedMem & (step-1); + if (requestedMem > MAX_MEM) requestedMem = MAX_MEM; + allocatedMemory = (size_t)requestedMem; + + while (!testmem) + { + allocatedMemory -= step; + testmem = (BYTE*) malloc((size_t)allocatedMemory); + } + free (testmem); + + return (size_t) (allocatedMemory - step); +} + + +static U64 BMK_GetFileSize(char* infilename) +{ + int r; +#if defined(_MSC_VER) + struct _stat64 statbuf; + r = _stat64(infilename, &statbuf); +#else + struct stat statbuf; + r = stat(infilename, &statbuf); +#endif + if (r || !S_ISREG(statbuf.st_mode)) return 0; // No good... + return (U64)statbuf.st_size; +} + + +static int BMK_benchFile(char** fileNamesTable, int nbFiles) +{ + int fileIdx=0; + U32 hashResult=0; + + U64 totals = 0; + double totalc = 0.; + + + // Loop for each file + while (fileIdx inFileSize) benchedSize = (size_t)inFileSize; + if (benchedSize < inFileSize) + { + DISPLAY("Not enough memory for '%s' full size; testing %i MB only...\n", inFileName, (int)(benchedSize>>20)); + } + + buffer = (char*)malloc((size_t )benchedSize+16); + if(!buffer) + { + DISPLAY("\nError: not enough memory!\n"); + fclose(inFile); + return 12; + } + alignedBuffer = (buffer+15) - (((size_t)(buffer+15)) & 0xF); // align on next 16 bytes boundaries + + // Fill input buffer + DISPLAY("\rLoading %s... \n", inFileName); + readSize = fread(alignedBuffer, 1, benchedSize, inFile); + fclose(inFile); + + if(readSize != benchedSize) + { + DISPLAY("\nError: problem reading file '%s' !! \n", inFileName); + free(buffer); + return 13; + } + + + // Bench XXH32 + { + int interationNb; + double fastestC = 100000000.; + + DISPLAY("\r%79s\r", ""); // Clean display line + for (interationNb = 1; interationNb <= g_nbIterations; interationNb++) + { + int nbHashes = 0; + int milliTime; + + DISPLAY("%1i-%-14.14s : %10i ->\r", interationNb, "XXH32", (int)benchedSize); + + // Hash loop + milliTime = BMK_GetMilliStart(); + while(BMK_GetMilliStart() == milliTime); + milliTime = BMK_GetMilliStart(); + while(BMK_GetMilliSpan(milliTime) < TIMELOOP) + { + int i; + for (i=0; i<100; i++) + { + hashResult = XXH32(alignedBuffer, benchedSize, 0); + nbHashes++; + } + } + milliTime = BMK_GetMilliSpan(milliTime); + if ((double)milliTime < fastestC*nbHashes) fastestC = (double)milliTime/nbHashes; + DISPLAY("%1i-%-14.14s : %10i -> %7.1f MB/s\r", interationNb, "XXH32", (int)benchedSize, (double)benchedSize / fastestC / 1000.); + } + DISPLAY("%-16.16s : %10i -> %7.1f MB/s 0x%08X\n", "XXH32", (int)benchedSize, (double)benchedSize / fastestC / 1000., hashResult); + + totals += benchedSize; + totalc += fastestC; + } + + // Bench Unaligned XXH32 + { + int interationNb; + double fastestC = 100000000.; + + DISPLAY("\r%79s\r", ""); // Clean display line + for (interationNb = 1; (interationNb <= g_nbIterations) && ((benchedSize>1)); interationNb++) + { + int nbHashes = 0; + int milliTime; + + DISPLAY("%1i-%-14.14s : %10i ->\r", interationNb, "(unaligned)", (int)benchedSize); + // Hash loop + milliTime = BMK_GetMilliStart(); + while(BMK_GetMilliStart() == milliTime); + milliTime = BMK_GetMilliStart(); + while(BMK_GetMilliSpan(milliTime) < TIMELOOP) + { + int i; + for (i=0; i<100; i++) + { + hashResult = XXH32(alignedBuffer+1, benchedSize-1, 0); + nbHashes++; + } + } + milliTime = BMK_GetMilliSpan(milliTime); + if ((double)milliTime < fastestC*nbHashes) fastestC = (double)milliTime/nbHashes; + DISPLAY("%1i-%-14.14s : %10i -> %7.1f MB/s\r", interationNb, "XXH32 (unaligned)", (int)(benchedSize-1), (double)(benchedSize-1) / fastestC / 1000.); + } + DISPLAY("%-16.16s : %10i -> %7.1f MB/s \n", "XXH32 (unaligned)", (int)benchedSize-1, (double)(benchedSize-1) / fastestC / 1000.); + } + + // Bench XXH64 + { + int interationNb; + double fastestC = 100000000.; + unsigned long long h64 = 0; + + DISPLAY("\r%79s\r", ""); // Clean display line + for (interationNb = 1; interationNb <= g_nbIterations; interationNb++) + { + int nbHashes = 0; + int milliTime; + + DISPLAY("%1i-%-14.14s : %10i ->\r", interationNb, "XXH64", (int)benchedSize); + + // Hash loop + milliTime = BMK_GetMilliStart(); + while(BMK_GetMilliStart() == milliTime); + milliTime = BMK_GetMilliStart(); + while(BMK_GetMilliSpan(milliTime) < TIMELOOP) + { + int i; + for (i=0; i<100; i++) + { + h64 = XXH64(alignedBuffer, benchedSize, 0); + nbHashes++; + } + } + milliTime = BMK_GetMilliSpan(milliTime); + if ((double)milliTime < fastestC*nbHashes) fastestC = (double)milliTime/nbHashes; + DISPLAY("%1i-%-14.14s : %10i -> %7.1f MB/s\r", interationNb, "XXH64", (int)benchedSize, (double)benchedSize / fastestC / 1000.); + } + DISPLAY("%-16.16s : %10i -> %7.1f MB/s 0x%08X%08X\n", "XXH64", (int)benchedSize, (double)benchedSize / fastestC / 1000., (U32)(h64>>32), (U32)(h64)); + + totals += benchedSize; + totalc += fastestC; + } + + free(buffer); + } + + if (nbFiles > 1) + printf("%-16.16s :%11llu -> %7.1f MB/s\n", " TOTAL", (long long unsigned int)totals, (double)totals/totalc/1000.); + + return 0; +} + + + +static void BMK_checkResult(U32 r1, U32 r2) +{ + static int nbTests = 1; + + if (r1==r2) DISPLAY("\rTest%3i : %08X == %08X ok ", nbTests, r1, r2); + else + { + DISPLAY("\rERROR : Test%3i : %08X <> %08X !!!!! \n", nbTests, r1, r2); + exit(1); + } + nbTests++; +} + + +static void BMK_checkResult64(U64 r1, U64 r2) +{ + static int nbTests = 1; + + if (r1!=r2) + { + DISPLAY("\rERROR : Test%3i : 64-bits values non equals !!!!! \n", nbTests); + DISPLAY("\r %08X%08X != %08X%08X \n", (U32)(r1>>32), (U32)r1, (U32)(r2<<32), (U32)r2); + exit(1); + } + nbTests++; +} + + +static void BMK_testSequence64(void* sentence, int len, U64 seed, U64 Nresult) +{ + U64 Dresult; + XXH64_state_t state; + int index; + + Dresult = XXH64(sentence, len, seed); + BMK_checkResult64(Dresult, Nresult); + + XXH64_reset(&state, seed); + XXH64_update(&state, sentence, len); + Dresult = XXH64_digest(&state); + BMK_checkResult64(Dresult, Nresult); + + XXH64_reset(&state, seed); + for (index=0; index>24); + prime *= prime; + } + + BMK_testSequence(NULL, 0, 0, 0x02CC5D05); + BMK_testSequence(NULL, 0, PRIME, 0x36B78AE7); + BMK_testSequence(sanityBuffer, 1, 0, 0xB85CBEE5); + BMK_testSequence(sanityBuffer, 1, PRIME, 0xD5845D64); + BMK_testSequence(sanityBuffer, 14, 0, 0xE5AA0AB4); + BMK_testSequence(sanityBuffer, 14, PRIME, 0x4481951D); + BMK_testSequence(sanityBuffer, SANITY_BUFFER_SIZE, 0, 0x1F1AA412); + BMK_testSequence(sanityBuffer, SANITY_BUFFER_SIZE, PRIME, 0x498EC8E2); + + BMK_testSequence64(NULL , 0, 0, 0xEF46DB3751D8E999ULL); + BMK_testSequence64(NULL , 0, PRIME, 0xAC75FDA2929B17EFULL); + BMK_testSequence64(sanityBuffer, 1, 0, 0x4FCE394CC88952D8ULL); + BMK_testSequence64(sanityBuffer, 1, PRIME, 0x739840CB819FA723ULL); + BMK_testSequence64(sanityBuffer, 14, 0, 0xCFFA8DB881BC3A3DULL); + BMK_testSequence64(sanityBuffer, 14, PRIME, 0x5B9611585EFCC9CBULL); + BMK_testSequence64(sanityBuffer, SANITY_BUFFER_SIZE, 0, 0x0EAB543384F878ADULL); + BMK_testSequence64(sanityBuffer, SANITY_BUFFER_SIZE, PRIME, 0xCAA65939306F1E21ULL); + + DISPLAY("\r%79s\r", ""); // Clean display line + DISPLAYLEVEL(2, "Sanity check -- all tests ok\n"); +} + + +static int BMK_hash(const char* fileName, U32 hashNb) +{ + FILE* inFile; + size_t const blockSize = 64 KB; + size_t readSize; + char* buffer; + XXH64_state_t state; + + // Check file existence + if (fileName == stdinName) + { + inFile = stdin; + SET_BINARY_MODE(stdin); + } + else + inFile = fopen( fileName, "rb" ); + if (inFile==NULL) + { + DISPLAY( "Pb opening %s\n", fileName); + return 11; + } + + // Memory allocation & restrictions + buffer = (char*)malloc(blockSize); + if(!buffer) + { + DISPLAY("\nError: not enough memory!\n"); + fclose(inFile); + return 12; + } + + // Init + switch(hashNb) + { + case 0: + XXH32_reset((XXH32_state_t*)&state, 0); + break; + case 1: + XXH64_reset(&state, 0); + break; + default: + DISPLAY("Error : bad hash algorithm ID\n"); + fclose(inFile); + free(buffer); + return -1; + } + + + // Load file & update hash + DISPLAY("\rLoading %s... \r", fileName); + readSize = 1; + while (readSize) + { + readSize = fread(buffer, 1, blockSize, inFile); + switch(hashNb) + { + case 0: + XXH32_update((XXH32_state_t*)&state, buffer, readSize); + break; + case 1: + XXH64_update(&state, buffer, readSize); + break; + default: + break; + } + } + fclose(inFile); + free(buffer); + + // display Hash + switch(hashNb) + { + case 0: + { + U32 h32 = XXH32_digest((XXH32_state_t*)&state); + DISPLAYRESULT("%08x %s \n", h32, fileName); + break; + } + case 1: + { + U64 h64 = XXH64_digest(&state); + DISPLAYRESULT("%08x%08x %s \n", (U32)(h64>>32), (U32)(h64), fileName); + break; + } + default: + break; + } + + return 0; +} + + +//********************************************************* +// Main +//********************************************************* + +static int usage(const char* exename) +{ + DISPLAY( WELCOME_MESSAGE ); + DISPLAY( "Usage :\n"); + DISPLAY( " %s [arg] [filename]\n", exename); + DISPLAY( "When no filename provided, or - provided : use stdin as input\n"); + DISPLAY( "Arguments :\n"); + DISPLAY( " -H# : hash selection : 0=32bits, 1=64bits (default %i)\n", g_fn_selection); + DISPLAY( " -b : benchmark mode \n"); + DISPLAY( " -i# : number of iterations (benchmark mode; default %i)\n", g_nbIterations); + DISPLAY( " -h : help (this text)\n"); + return 0; +} + + +static int badusage(const char* exename) +{ + DISPLAY("Wrong parameters\n"); + usage(exename); + return 1; +} + + +int main(int argc, char** argv) +{ + int i, filenamesStart=0; + const char* input_filename = (char*)stdinName; + const char* exename = argv[0]; + U32 benchmarkMode = 0; + + // xxh32sum default to 32 bits checksum + if (strstr(exename, "xxh32sum")!=NULL) g_fn_selection=0; + + for(i=1; i 1) return badusage(exename); + + return BMK_hash(input_filename, g_fn_selection); +} diff --git a/tools/alloy-sandbox/alloy-sandbox.cc b/tools/alloy-sandbox/alloy-sandbox.cc deleted file mode 100644 index 038580c69..000000000 --- a/tools/alloy-sandbox/alloy-sandbox.cc +++ /dev/null @@ -1,70 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include -#include - -#include -#include -#include - -#include - -using namespace alloy; -using namespace alloy::backend; -using namespace alloy::runtime; -using namespace xe; -using namespace xe::cpu; - - -int alloy_sandbox(int argc, xechar_t** argv) { - Profiler::Initialize(); - xe::Profiler::ThreadEnter("main"); - - XenonMemory* memory = new XenonMemory(); - - ExportResolver* export_resolver = new ExportResolver(); - XenonRuntime* runtime = new XenonRuntime(memory, export_resolver); - - Backend* backend = 0; - // Backend* backend = new alloy::backend::interpreter::InterpreterBackend( - // runtime); - // Backend* backend = new alloy::backend::x64::X64Backend( - // runtime); - runtime->Initialize(backend); - - RawModule* module = new RawModule(runtime); - module->LoadFile(0x82000000, "test\\codegen\\instr_add.bin"); - runtime->AddModule(module); - - XenonThreadState* thread_state = new XenonThreadState( - runtime, 100, 64 * 1024, 0); - - Function* fn; - runtime->ResolveFunction(0x82000000, &fn); - auto ctx = thread_state->context(); - ctx->lr = 0xBEBEBEBE; - ctx->r[5] = 10; - ctx->r[25] = 25; - fn->Call(thread_state, ctx->lr); - auto result = ctx->r[11]; - - delete thread_state; - - delete runtime; - delete memory; - - xe::Profiler::Dump(); - xe::Profiler::ThreadExit(); - - return 0; -} -// ehhh -#include -XE_MAIN_THUNK(alloy_sandbox, "alloy-sandbox"); diff --git a/tools/alloy-sandbox/alloy-sandbox.gypi b/tools/alloy-sandbox/alloy-sandbox.gypi deleted file mode 100644 index 4c824dce8..000000000 --- a/tools/alloy-sandbox/alloy-sandbox.gypi +++ /dev/null @@ -1,22 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'targets': [ - { - 'target_name': 'alloy-sandbox', - 'type': 'executable', - - 'dependencies': [ - 'alloy', - 'xenia', - ], - - 'include_dirs': [ - '.', - ], - - 'sources': [ - 'alloy-sandbox.cc', - ], - }, - ], -} diff --git a/tools/tools.gypi b/tools/tools.gypi index 07a980f97..7632461e1 100644 --- a/tools/tools.gypi +++ b/tools/tools.gypi @@ -1,8 +1,5 @@ # Copyright 2013 Ben Vanik. All Rights Reserved. { 'includes': [ - 'alloy-sandbox/alloy-sandbox.gypi', - 'xenia-run/xenia-run.gypi', - #'xenia-test/xenia-test.gypi', ], } diff --git a/tools/xenia-run/xenia-run.cc b/tools/xenia-run/xenia-run.cc deleted file mode 100644 index 9f2151d8c..000000000 --- a/tools/xenia-run/xenia-run.cc +++ /dev/null @@ -1,99 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#include - - -using namespace xe; - - -DEFINE_string(target, "", - "Specifies the target .xex or .iso to execute."); - - -int xenia_run(int argc, xechar_t** argv) { - int result_code = 1; - - Profiler::Initialize(); - Profiler::ThreadEnter("main"); - - Emulator* emulator = NULL; - - // Grab path from the flag or unnamed argument. - if (!FLAGS_target.size() && argc < 2) { - google::ShowUsageWithFlags("xenia-run"); - XEFATAL("Pass a file to launch."); - return 1; - } - const xechar_t* path = NULL; - if (FLAGS_target.size()) { - // Passed as a named argument. - // TODO(benvanik): find something better than gflags that supports unicode. - xechar_t buffer[XE_MAX_PATH]; - XEIGNORE(xestrwiden(buffer, sizeof(buffer), FLAGS_target.c_str())); - path = buffer; - } else { - // Passed as an unnamed argument. - path = argv[1]; - } - - // Create platform abstraction layer. - xe_pal_options_t pal_options; - xe_zero_struct(&pal_options, sizeof(pal_options)); - XEEXPECTZERO(xe_pal_init(pal_options)); - - // Normalize the path and make absolute. - // TODO(benvanik): move this someplace common. - xechar_t abs_path[XE_MAX_PATH]; - xe_path_get_absolute(path, abs_path, XECOUNT(abs_path)); - - // Grab file extension. - // May be NULL if an STFS file. - const xechar_t* dot = xestrrchr(abs_path, '.'); - - // Create the emulator. - emulator = new Emulator(XT("")); - XEEXPECTNOTNULL(emulator); - X_STATUS result = emulator->Setup(); - if (XFAILED(result)) { - XELOGE("Failed to setup emulator: %.8X", result); - XEFAIL(); - } - - // Launch based on file type. - // This is a silly guess based on file extension. - // NOTE: the runtime launch routine will wait until the module exits. - if (!dot) { - // Likely an STFS container. - result = emulator->LaunchSTFSTitle(abs_path); - } else if (xestrcmp(dot, XT(".xex")) == 0) { - // Treat as a naked xex file. - result = emulator->LaunchXexFile(abs_path); - } else { - // Assume a disc image. - result = emulator->LaunchDiscImage(abs_path); - } - if (XFAILED(result)) { - XELOGE("Failed to launch target: %.8X", result); - XEFAIL(); - } - - result_code = 0; -XECLEANUP: - delete emulator; - if (result_code) { - XEFATAL("Failed to launch emulator: %d", result_code); - } - Profiler::Dump(); - Profiler::Shutdown(); - return result_code; -} -XE_MAIN_WINDOW_THUNK(xenia_run, XETEXT("xenia-run"), "xenia-run some.xex"); diff --git a/tools/xenia-test/xenia-test.cc b/tools/xenia-test/xenia-test.cc deleted file mode 100644 index 302b68384..000000000 --- a/tools/xenia-test/xenia-test.cc +++ /dev/null @@ -1,293 +0,0 @@ -/** - ****************************************************************************** - * Xenia : Xbox 360 Emulator Research Project * - ****************************************************************************** - * Copyright 2013 Ben Vanik. All rights reserved. * - * Released under the BSD license - see LICENSE in the root for more details. * - ****************************************************************************** - */ - -#include - -#if !XE_LIKE(WIN32) -#include -#endif // !WIN32 -#include - - -using namespace std; -using namespace xe; -using namespace xe::cpu; -using namespace xe::kernel; - - -#if XE_LIKE(WIN32) -DEFINE_string(test_path, "test\\codegen\\", - "Directory scanned for test files."); -#else -DEFINE_string(test_path, "test/codegen/", - "Directory scanned for test files."); -#endif // WIN32 - - -typedef vector > annotations_list_t; - - -int read_annotations(string& src_file_path, annotations_list_t& annotations) { - // TODO(benvanik): use PAL instead of this - FILE* f = fopen(src_file_path.c_str(), "r"); - char line_buffer[BUFSIZ]; - while (fgets(line_buffer, sizeof(line_buffer), f)) { - if (strlen(line_buffer) > 3 && - line_buffer[0] == '#' && - line_buffer[1] == ' ') { - // Comment - check if formed like an annotation. - // We don't actually verify anything here. - char* next_space = strchr(line_buffer + 3, ' '); - if (next_space) { - // Looks legit. - string key = string(line_buffer + 2, next_space); - string value = string(next_space + 1); - while (value.find_last_of(" \t\n") == value.size() - 1) { - value.erase(value.end() - 1); - } - annotations.push_back(pair(key, value)); - } - } - } - fclose(f); - - return 0; -} - -int setup_test_state(xe_memory_ref memory, Processor* processor, - ThreadState* thread_state, - annotations_list_t& annotations) { - xe_ppc_state_t* ppc_state = thread_state->ppc_state(); - - for (annotations_list_t::iterator it = annotations.begin(); - it != annotations.end(); ++it) { - if (it->first == "REGISTER_IN") { - size_t space_pos = it->second.find(" "); - string reg_name = it->second.substr(0, space_pos); - string reg_value = it->second.substr(space_pos + 1); - ppc_state->SetRegFromString(reg_name.c_str(), reg_value.c_str()); - } - } - return 0; -} - -int check_test_results(xe_memory_ref memory, Processor* processor, - ThreadState* thread_state, - annotations_list_t& annotations) { - xe_ppc_state_t* ppc_state = thread_state->ppc_state(); - - char actual_value[2048]; - - bool any_failed = false; - for (annotations_list_t::iterator it = annotations.begin(); - it != annotations.end(); ++it) { - if (it->first == "REGISTER_OUT") { - size_t space_pos = it->second.find(" "); - string reg_name = it->second.substr(0, space_pos); - string reg_value = it->second.substr(space_pos + 1); - if (!ppc_state->CompareRegWithString( - reg_name.c_str(), reg_value.c_str(), - actual_value, XECOUNT(actual_value))) { - any_failed = true; - printf("Register %s assert failed:\n", reg_name.c_str()); - printf(" Expected: %s == %s\n", reg_name.c_str(), reg_value.c_str()); - printf(" Actual: %s == %s\n", reg_name.c_str(), actual_value); - } - } - } - return any_failed; -} - -int run_test(string& src_file_path) { - int result_code = 1; - - // test.s -> test.bin - string bin_file_path; - size_t dot = src_file_path.find_last_of(".s"); - bin_file_path = src_file_path; - bin_file_path.replace(dot - 1, 2, ".bin"); - - xe_memory_ref memory = NULL; - shared_ptr backend; - shared_ptr processor; - shared_ptr runtime; - annotations_list_t annotations; - ThreadState* thread_state = NULL; - - XEEXPECTZERO(read_annotations(src_file_path, annotations)); - - while (!memory) { - xe_memory_options_t memory_options; - xe_zero_struct(&memory_options, sizeof(memory_options)); - memory = xe_memory_create(memory_options); - } - - backend = shared_ptr(new xe::cpu::x64::X64Backend()); - - processor = shared_ptr(new Processor(memory, backend)); - XEEXPECTZERO(processor->Setup()); - - runtime = shared_ptr(new Runtime(processor, XT(""))); - - // Load the binary module. -#if XE_WCHAR - xechar_t bin_file_path_str[XE_MAX_PATH]; - XEEXPECTTRUE(xestrwiden(bin_file_path_str, XECOUNT(bin_file_path_str), - bin_file_path.c_str())); -#else - const xechar_t* bin_file_path_str = bin_file_path.c_str(); -#endif // XE_CHAR - XEEXPECTZERO(processor->LoadRawBinary(bin_file_path_str, 0x82010000)); - - // Simulate a thread. - thread_state = processor->AllocThread(256 * 1024, 0, 100); - - // Setup test state from annotations. - XEEXPECTZERO(setup_test_state(memory, processor.get(), thread_state, - annotations)); - - // Execute test. - XEEXPECTZERO(processor->Execute(thread_state, 0x82010000)); - - // Assert test state expectations. - XEEXPECTZERO(check_test_results(memory, processor.get(), thread_state, - annotations)); - - result_code = 0; -XECLEANUP: - if (processor && thread_state) { - processor->DeallocThread(thread_state); - } - runtime.reset(); - processor.reset(); - xe_memory_release(memory); - return result_code; -} - -int discover_tests(string& test_path, - vector& test_files) { - // TODO(benvanik): use PAL instead of this. -#if XE_LIKE(WIN32) - string search_path = test_path; - search_path.append("\\*.s"); - WIN32_FIND_DATAA ffd; - HANDLE hFind = FindFirstFileA(search_path.c_str(), &ffd); - if (hFind == INVALID_HANDLE_VALUE) { - XELOGE("Unable to find test path %s", test_path.c_str()); - return 1; - } - do { - if (!(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { - string file_name = string(ffd.cFileName); - string file_path = test_path; - if (*(test_path.end() - 1) != '\\') { - file_path += "\\"; - } - file_path += file_name; - test_files.push_back(file_path); - } - } while (FindNextFileA(hFind, &ffd)); - FindClose(hFind); -#else - DIR* d = opendir(test_path.c_str()); - if (!d) { - XELOGE("Unable to find test path %s", test_path.c_str()); - return 1; - } - struct dirent* dir; - while ((dir = readdir(d))) { - if (dir->d_type == DT_REG) { - // Only return .s files. - string file_name = string(dir->d_name); - if (file_name.rfind(".s") != string::npos) { - string file_path = test_path; - if (*(test_path.end() - 1) != '/') { - file_path += "/"; - } - file_path += file_name; - test_files.push_back(file_path); - } - } - } - closedir(d); -#endif // WIN32 - return 0; -} - -int run_tests(std::string& test_name) { - int result_code = 1; - int failed_count = 0; - int passed_count = 0; - - vector test_files; - - xe_pal_options_t pal_options; - xe_zero_struct(&pal_options, sizeof(pal_options)); - XEEXPECTZERO(xe_pal_init(pal_options)); - - XEEXPECTZERO(discover_tests(FLAGS_test_path, test_files)); - if (!test_files.size()) { - printf("No tests discovered - invalid path?\n"); - XEFAIL(); - } - printf("%d tests discovered.\n", (int)test_files.size()); - printf("\n"); - - for (vector::iterator it = test_files.begin(); - it != test_files.end(); ++it) { - if (test_name.length() && *it != test_name) { - continue; - } - - printf("Running %s...\n", (*it).c_str()); - if (run_test(*it)) { - printf("TEST FAILED\n"); - failed_count++; - } else { - printf("Passed\n"); - passed_count++; - } - } - - printf("\n"); - printf("Total tests: %d\n", failed_count + passed_count); - printf("Passed: %d\n", passed_count); - printf("Failed: %d\n", failed_count); - - result_code = failed_count ? 1 : 0; -XECLEANUP: - return result_code; -} - -int xenia_test(int argc, xechar_t **argv) { - int result_code = 1; - - // Grab test name, if present. - const xechar_t* test_name = NULL; - if (argc >= 2) { - test_name = argv[1]; - } - - string test_name_str; - if (test_name) { -#if XE_WCHAR - char test_name_buffer[XE_MAX_PATH]; - XEIGNORE(xestrnarrow(test_name_buffer, XECOUNT(test_name_buffer), - test_name)); - test_name_str = test_name_buffer; -#else - test_name_str = test_name; -#endif // XE_WCHAR - } - - result_code = run_tests(test_name_str); - - return result_code; -} -XE_MAIN_THUNK(xenia_test, "xenia-test some.xex"); diff --git a/tools/xenia-test/xenia-test.gypi b/tools/xenia-test/xenia-test.gypi deleted file mode 100644 index c682fbc74..000000000 --- a/tools/xenia-test/xenia-test.gypi +++ /dev/null @@ -1,21 +0,0 @@ -# Copyright 2013 Ben Vanik. All Rights Reserved. -{ - 'targets': [ - { - 'target_name': 'xenia-test', - 'type': 'executable', - - 'dependencies': [ - 'xenia', - ], - - 'include_dirs': [ - '.', - ], - - 'sources': [ - 'xenia-test.cc', - ], - }, - ], -} diff --git a/xenia-build.py b/xenia-build.py index 53bcf1cfc..7b7944436 100755 --- a/xenia-build.py +++ b/xenia-build.py @@ -35,8 +35,8 @@ def main(): # Grab Visual Studio version and execute shell to set up environment. if sys.platform == 'win32': vs_version = import_vs_environment() - if not vs_version == 2013: - print('ERROR: Visual Studio 2013 not found!') + if vs_version != 2013 and vs_version != 2015: + print('ERROR: Visual Studio 2013 or 2015 not found!') print('Ensure you have the VS120COMNTOOLS environment variable!') sys.exit(1) return @@ -75,7 +75,10 @@ def import_vs_environment(): """ version = 0 tools_path = '' - if 'VS120COMNTOOLS' in os.environ: + if 'VS140COMNTOOLS' in os.environ: + version = 2015 + tools_path = os.environ['VS140COMNTOOLS'] + elif 'VS120COMNTOOLS' in os.environ: version = 2013 tools_path = os.environ['VS120COMNTOOLS'] elif 'VS110COMNTOOLS' in os.environ: @@ -275,35 +278,22 @@ class SetupCommand(Command): if (not os.path.exists('third_party/ninja/ninja') and not os.path.exists('third_party/ninja/ninja.exe')): print('- preparing ninja...') + os.chdir('third_party/ninja') # Windows needs --x64 to force building the 64-bit ninja. extra_args = '' #if sys.platform == 'win32': # extra_args = '--x64' - shell_call('python third_party/ninja/bootstrap.py ' + extra_args) + shell_call('python configure.py --bootstrap ' + extra_args) + os.chdir(cwd) print('') - # Binutils. - # TODO(benvanik): disable on Windows - print('- binutils...') + # binutils (with vmx128). + print('- Building binutils...') if sys.platform == 'win32': - print('WARNING: ignoring binutils on Windows... don\'t change tests!') + # TODO(benvanik): cygwin or vagrant + print('WARNING: binutils build not supported yet') else: - if not os.path.exists('build/binutils'): - os.makedirs('build/binutils') - os.chdir('build/binutils') - shell_call(' '.join([ - '../../third_party/binutils/configure', - '--disable-debug', - '--disable-dependency-tracking', - '--disable-werror', - '--enable-interwork', - '--enable-multilib', - '--target=powerpc-none-elf', - '--with-gnu-ld', - '--with-gnu-as', - ])) - shell_call('make') - os.chdir(cwd) + shell_call('third_party/binutils/build.sh') print('') post_update_deps('debug') @@ -364,7 +354,7 @@ def run_gyp(format): '--toplevel-dir=.', '--generator-output=build/xenia/', # Set the VS version. - '-G msvs_version=%s' % (os.environ['VSVERSION'] or 2013), + '-G msvs_version=%s' % (os.environ.get('VSVERSION', 2015)), #'-D windows_sdk_dir=%s' % (os.environ['WINDOWSSDKDIR']), '-D windows_sdk_dir="C:\\Program Files (x86)\\Windows Kits\\8.1"', 'xenia.gyp', @@ -414,7 +404,11 @@ class BuildCommand(Command): # TODO(benvanik): add arguments: # --force debug = '--debug' in args - config = 'debug' if debug else 'release' + config = 'Debug' if debug else 'Release' + target = '' + for arg in args: + if not arg.startswith('--'): + target = arg print('Building %s...' % (config)) print('') @@ -423,9 +417,14 @@ class BuildCommand(Command): run_gyp('ninja') print('') - print('- building xenia in %s...' % (config)) - result = shell_call('ninja -C build/xenia/%s' % (config), - throw_on_error=False) + if not target: + print('- building all:%s...' % (config)) + result = shell_call('ninja -C build/xenia/%s' % (config), + throw_on_error=False) + else: + print('- building %s:%s...' % (target, config)) + result = shell_call('ninja -C build/xenia/%s %s' % (config, target), + throw_on_error=False) print('') if result != 0: return result @@ -447,18 +446,30 @@ class TestCommand(Command): print('Testing...') print('') - # First run make and update all of the test files. - # TOOD(benvanik): disable on Windows - print('Updating test files...') - result = shell_call('make -C test/codegen/') + # Run base alloy tests. + print('Launching alloy-test runner...') + result = shell_call('"build/xenia/Debug/alloy-test"') print('') if result != 0: return result + # First run make and update all of the test files. + if sys.platform == 'win32': + # TODO(benvanik): use cygwin/vagrant/whatever + print('WARNING: test files not updated!'); + else: + print('Updating test files...') + result = shell_call('./src/alloy/frontend/ppc/test/update.sh') + print('') + if result != 0: + return result + # Start the test runner. - print('Launching test runner...') - result = shell_call('bin/xenia-test') + print('Launching alloy-ppc-test runner...') + result = shell_call('"build/xenia/Debug/alloy-ppc-test"') print('') + if result != 0: + return result return result diff --git a/xenia.gyp b/xenia.gyp index 8933eb750..7c241be81 100644 --- a/xenia.gyp +++ b/xenia.gyp @@ -1,13 +1,15 @@ # Copyright 2013 Ben Vanik. All Rights Reserved. { 'includes': [ + 'src/alloy/frontend/ppc/test/test.gypi', + 'src/alloy/test/test.gypi', 'tools/tools.gypi', 'third_party/beaengine.gypi', 'third_party/gflags.gypi', - 'third_party/jansson.gypi', + 'third_party/glew.gypi', 'third_party/llvm.gypi', 'third_party/sparsehash.gypi', - 'third_party/wslay.gypi', + 'third_party/xxhash.gypi', ], 'default_configuration': 'release', @@ -47,6 +49,7 @@ '__STDC_LIMIT_MACROS=1', '__STDC_CONSTANT_MACROS=1', '_ISOC99_SOURCE=1', + '_CRT_NONSTDC_NO_DEPRECATE=1', ], 'conditions': [ @@ -62,7 +65,7 @@ ], 'cflags': [ - #'-std=c99', + '-std=c++11', ], 'configurations': { @@ -75,7 +78,9 @@ 'IntermediateDirectory': '$(OutDir)\\obj\\$(ProjectName)', 'CharacterSet': '1', }, - 'msvs_disabled_warnings': [], + 'msvs_disabled_warnings': [ + 4458, # warning C4458: declaration of 'x' hides class member + ], 'msvs_configuration_platform': 'x64', 'msvs_cygwin_shell': '0', 'msvs_settings': { @@ -91,6 +96,7 @@ 'AdditionalOptions': [ #'/TP', # Compile as C++ '/EHsc', # C++ exception handling, + '/MP', ], }, 'VCLinkerTool': { @@ -99,6 +105,7 @@ 'TargetMachine': '17', # x86 - 64 'AdditionalLibraryDirectories': [ ], + 'EntryPointSymbol': 'wWinMainCRTStartup', }, }, @@ -110,7 +117,7 @@ 'SYMROOT': '<(DEPTH)/build/xenia/', 'ALWAYS_SEARCH_USER_PATHS': 'NO', 'ARCHS': ['x86_64'], - 'CLANG_CXX_LANGUAGE_STANDARD': 'c++11', + 'CLANG_CXX_LANGUAGE_STANDARD': 'c++1y', 'COMBINE_HIDPI_IMAGES': 'YES', 'GCC_C_LANGUAGE_STANDARD': 'gnu99', 'GCC_SYMBOLS_PRIVATE_EXTERN': 'YES', @@ -195,14 +202,96 @@ 'targets': [ { - 'target_name': 'alloy', - 'product_name': 'alloy', + 'target_name': 'libpoly', + 'product_name': 'libpoly', + 'type': 'static_library', + + 'dependencies': [ + 'gflags', + ], + + 'conditions': [ + ['OS == "mac"', { + 'xcode_settings': { + 'OTHER_CFLAGS': [ + '-fno-operator-names', + ], + }, + }], + ['OS == "linux"', { + 'cflags': [ + '-fno-operator-names', + ], + }], + ], + + 'export_dependent_settings': [ + 'gflags', + ], + + 'direct_dependent_settings': { + 'include_dirs': [ + 'src/', + ], + + 'target_conditions': [ + ['_type=="shared_library"', { + 'cflags': [ + ], + }], + ['_type=="executable"', { + 'conditions': [ + ['OS == "win"', { + 'libraries': [ + 'kernel32', + 'user32', + 'ole32', + 'ntdll', + 'advapi32', + 'Shell32', + ], + }], + ['OS == "mac"', { + 'xcode_settings': { + 'OTHER_LDFLAGS': [ + ], + }, + }], + ['OS == "linux"', { + 'libraries': [ + '-lpthread', + '-ldl', + ], + }], + ], + }], + ], + }, + + 'cflags': [ + ], + + 'include_dirs': [ + '.', + 'src/', + '<(INTERMEDIATE_DIR)', + ], + + 'includes': [ + 'src/poly/sources.gypi', + ], + }, + + { + 'target_name': 'liballoy', + 'product_name': 'liballoy', 'type': 'static_library', 'dependencies': [ 'beaengine', 'gflags', 'llvm', + 'libpoly', ], 'conditions': [ @@ -224,6 +313,7 @@ 'beaengine', 'gflags', 'llvm', + 'libpoly', ], 'direct_dependent_settings': { @@ -279,21 +369,23 @@ }, { - 'target_name': 'xenia', - 'product_name': 'xenia', + 'target_name': 'libxenia', + 'product_name': 'libxenia', 'type': 'static_library', 'dependencies': [ 'gflags', - 'jansson', - 'wslay', - 'alloy', + 'glew', + 'liballoy', + 'libpoly', + 'xxhash', ], 'export_dependent_settings': [ 'gflags', - 'jansson', - 'wslay', - 'alloy', + 'glew', + 'liballoy', + 'libpoly', + 'xxhash', ], 'direct_dependent_settings': { @@ -315,13 +407,13 @@ 'ole32', 'wsock32', 'Ws2_32', - 'dxgi', - 'd3d11', - 'd3dcompiler', 'xinput', 'xaudio2', 'Shell32', 'advapi32', + 'glu32', + 'opengl32', + 'gdi32', ], }], ['OS == "mac"', { @@ -334,25 +426,14 @@ 'libraries': [ '-lpthread', '-ldl', + '-lGLU', + '-lGL', ], }], ], }], ], }, - 'conditions': [ - ['OS == "win"', { - 'copies': [ - { - 'files': [ - # Depending on which SDK you have... - '<(windows_sdk_dir)/redist/d3d/x64/d3dcompiler_47.dll', - ], - 'destination': '<(PRODUCT_DIR)', - }, - ], - }], - ], 'cflags': [ ], @@ -366,5 +447,28 @@ 'src/xenia/sources.gypi', ], }, + + { + 'target_name': 'xenia', + 'type': 'executable', + + 'msvs_settings': { + 'VCLinkerTool': { + 'SubSystem': '2' + }, + }, + + 'dependencies': [ + 'libxenia', + ], + + 'include_dirs': [ + '.', + ], + + 'sources': [ + 'src/xenia/xenia_main.cc', + ], + }, ], }