PipelineCache: _FLOAT means use vk _SFLOAT, not _*SCALED!
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@ -634,6 +634,7 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
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// https://github.com/freedreno/freedreno/blob/master/includes/a2xx.xml.h
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// https://github.com/freedreno/freedreno/blob/master/includes/a2xx.xml.h
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// 0 = normal
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// 0 = normal
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// 2 = point size
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// 2 = point size
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// 7 = memexport
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assert_true(program_cntl.vs_export_mode == 0 ||
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assert_true(program_cntl.vs_export_mode == 0 ||
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program_cntl.vs_export_mode == 2);
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program_cntl.vs_export_mode == 2);
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@ -914,17 +915,16 @@ PipelineCache::UpdateStatus PipelineCache::UpdateVertexInputState(
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is_signed ? VK_FORMAT_R16G16_SNORM : VK_FORMAT_R16G16_UNORM;
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is_signed ? VK_FORMAT_R16G16_SNORM : VK_FORMAT_R16G16_UNORM;
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break;
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break;
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case VertexFormat::k_16_16_FLOAT:
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case VertexFormat::k_16_16_FLOAT:
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vertex_attrib_descr.format =
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// assert_true(is_signed);
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is_signed ? VK_FORMAT_R16G16_SSCALED : VK_FORMAT_R16G16_USCALED;
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vertex_attrib_descr.format = VK_FORMAT_R16G16_SFLOAT;
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break;
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break;
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case VertexFormat::k_16_16_16_16:
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case VertexFormat::k_16_16_16_16:
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vertex_attrib_descr.format = is_signed ? VK_FORMAT_R16G16B16A16_SNORM
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vertex_attrib_descr.format = is_signed ? VK_FORMAT_R16G16B16A16_SNORM
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: VK_FORMAT_R16G16B16A16_UNORM;
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: VK_FORMAT_R16G16B16A16_UNORM;
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break;
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break;
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case VertexFormat::k_16_16_16_16_FLOAT:
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case VertexFormat::k_16_16_16_16_FLOAT:
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vertex_attrib_descr.format = is_signed
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// assert_true(is_signed);
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? VK_FORMAT_R16G16B16A16_SSCALED
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vertex_attrib_descr.format = VK_FORMAT_R16G16B16A16_SFLOAT;
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: VK_FORMAT_R16G16B16A16_USCALED;
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break;
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break;
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case VertexFormat::k_32:
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case VertexFormat::k_32:
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vertex_attrib_descr.format =
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vertex_attrib_descr.format =
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@ -1290,15 +1290,6 @@ PipelineCache::UpdateStatus PipelineCache::UpdateColorBlendState() {
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auto& regs = update_color_blend_state_regs_;
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auto& regs = update_color_blend_state_regs_;
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auto& state_info = update_color_blend_state_info_;
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auto& state_info = update_color_blend_state_info_;
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// Alpha testing -- ALPHAREF, ALPHAFUNC, ALPHATESTENABLE
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// Deprecated in GL, implemented in shader.
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// if(ALPHATESTENABLE && frag_out.a [<=/ALPHAFUNC] ALPHAREF) discard;
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// uint32_t color_control = reg_file[XE_GPU_REG_RB_COLORCONTROL].u32;
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// draw_batcher_.set_alpha_test((color_control & 0x4) != 0, //
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// ALPAHTESTENABLE
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// color_control & 0x7, // ALPHAFUNC
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// reg_file[XE_GPU_REG_RB_ALPHA_REF].f32);
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bool dirty = false;
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bool dirty = false;
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dirty |= SetShadowRegister(®s.rb_colorcontrol, XE_GPU_REG_RB_COLORCONTROL);
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dirty |= SetShadowRegister(®s.rb_colorcontrol, XE_GPU_REG_RB_COLORCONTROL);
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dirty |= SetShadowRegister(®s.rb_color_mask, XE_GPU_REG_RB_COLOR_MASK);
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dirty |= SetShadowRegister(®s.rb_color_mask, XE_GPU_REG_RB_COLOR_MASK);
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