[GPU] Use the pitch field in tfetch constants

This commit is contained in:
Dr. Chat 2018-05-18 13:48:28 -05:00
parent f591f2dace
commit 191dc30bee
3 changed files with 20 additions and 22 deletions

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@ -34,6 +34,7 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
info.guest_address = fetch.address << 12; info.guest_address = fetch.address << 12;
info.dimension = static_cast<Dimension>(fetch.dimension); info.dimension = static_cast<Dimension>(fetch.dimension);
info.pitch = fetch.pitch << 5;
info.width = info.height = info.depth = 0; info.width = info.height = info.depth = 0;
switch (info.dimension) { switch (info.dimension) {
case Dimension::k1D: case Dimension::k1D:
@ -96,14 +97,15 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
bool TextureInfo::PrepareResolve(uint32_t physical_address, bool TextureInfo::PrepareResolve(uint32_t physical_address,
TextureFormat texture_format, Endian endian, TextureFormat texture_format, Endian endian,
uint32_t width, uint32_t height, uint32_t pitch, uint32_t width,
TextureInfo* out_info) { uint32_t height, TextureInfo* out_info) {
std::memset(out_info, 0, sizeof(TextureInfo)); std::memset(out_info, 0, sizeof(TextureInfo));
auto& info = *out_info; auto& info = *out_info;
info.guest_address = physical_address; info.guest_address = physical_address;
info.dimension = Dimension::k2D; info.dimension = Dimension::k2D;
assert_true(width > 0); assert_true(width > 0);
assert_true(height > 0); assert_true(height > 0);
info.pitch = pitch;
info.width = width - 1; info.width = width - 1;
info.height = height - 1; info.height = height - 1;
info.texture_format = texture_format; info.texture_format = texture_format;
@ -148,15 +150,14 @@ void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
} }
size.input_width = texel_width; size.input_width = texel_width;
size.input_pitch = byte_pitch;
// Set some reasonable defaults for unused fields. // Set some reasonable defaults for unused fields.
size.logical_height = 1; size.logical_height = 1;
size.block_height = format->block_height; size.block_height = format->block_height;
size.input_height = 1; size.input_height = 1;
size.input_face_length = size.input_pitch; size.input_face_length = pitch * bytes_per_block;
input_length = size.input_pitch; input_length = size.input_face_length;
} }
void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) { void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
@ -192,8 +193,7 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
size.input_width = texel_width; size.input_width = texel_width;
size.input_height = size.block_height * format->block_height; size.input_height = size.block_height * format->block_height;
size.input_pitch = byte_pitch; size.input_face_length = pitch * bytes_per_block * size.block_height;
size.input_face_length = size.input_pitch * size.block_height;
input_length = size.input_face_length; input_length = size.input_face_length;
} }
@ -232,8 +232,7 @@ void TextureInfo::CalculateTextureSizes3D(uint32_t width, uint32_t height,
size.input_width = texel_width; size.input_width = texel_width;
size.input_height = size.block_height * format->block_height; size.input_height = size.block_height * format->block_height;
size.input_pitch = byte_pitch; size.input_face_length = pitch * bytes_per_block * size.block_height;
size.input_face_length = size.input_pitch * size.block_height;
input_length = size.input_face_length * depth; input_length = size.input_face_length * depth;
} }
@ -273,10 +272,9 @@ void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
size.input_width = texel_width; size.input_width = texel_width;
size.input_height = size.block_height * format->block_height; size.input_height = size.block_height * format->block_height;
size.input_pitch = byte_pitch; size.input_face_length = pitch * bytes_per_block * size.block_height;
size.input_face_length = size.input_pitch * size.block_height;
input_length = size.input_face_length * 6; input_length = size.input_face_length * depth;
} }
static void TextureSwap(Endian endianness, void* dest, const void* src, static void TextureSwap(Endian endianness, void* dest, const void* src,

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@ -250,9 +250,10 @@ struct TextureInfo {
uint32_t guest_address; uint32_t guest_address;
TextureFormat texture_format; TextureFormat texture_format;
Dimension dimension; Dimension dimension;
uint32_t width; uint32_t pitch; // pitch in blocks
uint32_t height; uint32_t width; // width in pixels
uint32_t depth; uint32_t height; // height in pixels
uint32_t depth; // depth in layers
Endian endianness; Endian endianness;
bool is_tiled; bool is_tiled;
bool has_packed_mips; bool has_packed_mips;
@ -265,10 +266,9 @@ struct TextureInfo {
uint32_t logical_height; uint32_t logical_height;
uint32_t block_width; // # of horizontal blocks uint32_t block_width; // # of horizontal blocks
uint32_t block_height; // # of vertical blocks uint32_t block_height; // # of vertical blocks
uint32_t input_width; // texel pitch uint32_t input_width; // (full) texel pitch
uint32_t input_height; // texel height uint32_t input_height; // (full) texel height
uint32_t input_pitch; // byte pitch uint32_t input_face_length; // byte length of face
uint32_t input_face_length; // byte pitch of face
} size; } size;
const FormatInfo* format_info() const { const FormatInfo* format_info() const {
@ -284,7 +284,7 @@ struct TextureInfo {
static bool PrepareResolve(uint32_t physical_address, static bool PrepareResolve(uint32_t physical_address,
TextureFormat texture_format, Endian endian, TextureFormat texture_format, Endian endian,
uint32_t width, uint32_t height, uint32_t pitch, uint32_t width, uint32_t height,
TextureInfo* out_info); TextureInfo* out_info);
static void ConvertTiled(uint8_t* dest, const uint8_t* src, Endian endian, static void ConvertTiled(uint8_t* dest, const uint8_t* src, Endian endian,

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@ -831,8 +831,8 @@ TextureCache::Texture* TextureCache::LookupAddress(uint32_t guest_address,
if (texture_info.dimension == Dimension::k2D) { if (texture_info.dimension == Dimension::k2D) {
out_offset->x = 0; out_offset->x = 0;
out_offset->y = offset_bytes / texture_info.size.input_pitch; out_offset->y = offset_bytes / texture_info.pitch;
if (offset_bytes % texture_info.size.input_pitch != 0) { if (offset_bytes % texture_info.pitch != 0) {
// TODO: offset_x // TODO: offset_x
} }
} }