[D3D12] ROV: Use front face stencil for back face when needed
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@ -1988,18 +1988,29 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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system_constants_.edram_stencil_front_comparison != stencil_value;
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system_constants_.edram_stencil_front_comparison = stencil_value;
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if (rb_depthcontrol & 0x80) {
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stencil_value = kStencilOpMap[(rb_depthcontrol >> 23) & 0x7];
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dirty |= system_constants_.edram_stencil_back_fail != stencil_value;
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system_constants_.edram_stencil_back_fail = stencil_value;
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stencil_value = kStencilOpMap[(rb_depthcontrol >> 29) & 0x7];
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dirty |= system_constants_.edram_stencil_back_depth_fail != stencil_value;
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dirty |=
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system_constants_.edram_stencil_back_depth_fail != stencil_value;
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system_constants_.edram_stencil_back_depth_fail = stencil_value;
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stencil_value = kStencilOpMap[(rb_depthcontrol >> 26) & 0x7];
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dirty |= system_constants_.edram_stencil_back_pass != stencil_value;
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system_constants_.edram_stencil_back_pass = stencil_value;
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stencil_value = (rb_depthcontrol >> 20) & 0x7;
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dirty |= system_constants_.edram_stencil_back_comparison != stencil_value;
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dirty |=
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system_constants_.edram_stencil_back_comparison != stencil_value;
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system_constants_.edram_stencil_back_comparison = stencil_value;
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} else {
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dirty |= std::memcmp(system_constants_.edram_stencil_back,
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system_constants_.edram_stencil_front,
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4 * sizeof(uint32_t)) != 0;
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std::memcpy(system_constants_.edram_stencil_back,
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system_constants_.edram_stencil_front,
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4 * sizeof(uint32_t));
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}
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}
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dirty |= system_constants_.edram_blend_constant[0] !=
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