[D3D12] Display whether ROV is actually used in the title

This commit is contained in:
Triang3l 2018-10-17 17:53:37 +03:00
parent f5a90faeab
commit 1860bc6a59
5 changed files with 33 additions and 35 deletions

View File

@ -32,6 +32,9 @@ DEFINE_bool(d3d12_half_pixel_offset, true,
// Disabled because the current positions look worse than sampling at centers.
DEFINE_bool(d3d12_programmable_sample_positions, false,
"Enable custom SSAA sample positions where available");
DEFINE_bool(d3d12_rov, false,
"Use rasterizer-ordered views for render target emulation where "
"available.");
namespace xe {
namespace gpu {
@ -74,6 +77,14 @@ ID3D12GraphicsCommandList1* D3D12CommandProcessor::GetCurrentCommandList1()
return command_lists_[current_queue_frame_]->GetCommandList1();
}
bool D3D12CommandProcessor::IsROVUsedForEDRAM() const {
if (!FLAGS_d3d12_rov) {
return false;
}
auto provider = GetD3D12Context()->GetD3D12Provider();
return provider->AreRasterizerOrderedViewsSupported();
}
uint32_t D3D12CommandProcessor::GetCurrentColorMask(
const D3D12Shader* pixel_shader) const {
if (pixel_shader == nullptr) {
@ -272,7 +283,7 @@ ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature(
shared_memory_and_edram_ranges[0].BaseShaderRegister = 0;
shared_memory_and_edram_ranges[0].RegisterSpace = 0;
shared_memory_and_edram_ranges[0].OffsetInDescriptorsFromTableStart = 0;
if (render_target_cache_->IsROVUsedForEDRAM()) {
if (IsROVUsedForEDRAM()) {
++parameter.DescriptorTable.NumDescriptorRanges;
shared_memory_and_edram_ranges[1].RangeType =
D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
@ -653,8 +664,8 @@ bool D3D12CommandProcessor::SetupContext() {
return false;
}
pipeline_cache_ = std::make_unique<PipelineCache>(
this, register_file_, render_target_cache_->IsROVUsedForEDRAM());
pipeline_cache_ = std::make_unique<PipelineCache>(this, register_file_,
IsROVUsedForEDRAM());
primitive_converter_ =
std::make_unique<PrimitiveConverter>(this, register_file_, memory_);
@ -1227,7 +1238,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
vertex_buffers_resident[vfetch_index >> 6] |= 1ull << (vfetch_index & 63);
}
if (render_target_cache_->IsROVUsedForEDRAM()) {
if (IsROVUsedForEDRAM()) {
render_target_cache_->UseEDRAMAsUAV();
}
if (indexed) {
@ -1548,7 +1559,7 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(
ff_scissor_update_needed_ = false;
}
if (!render_target_cache_->IsROVUsedForEDRAM()) {
if (!IsROVUsedForEDRAM()) {
// Blend factor.
ff_blend_factor_update_needed_ |=
ff_blend_factor_[0] != regs[XE_GPU_REG_RB_BLEND_RED].f32;
@ -1643,7 +1654,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
uint32_t(ColorRenderTargetFormat::k_8_8_8_8_GAMMA)) {
flags |= DxbcShaderTranslator::kSysFlag_Color3Gamma;
}
if (render_target_cache_->IsROVUsedForEDRAM()) {
if (IsROVUsedForEDRAM()) {
uint32_t rb_depthcontrol = regs[XE_GPU_REG_RB_DEPTHCONTROL].u32;
if (rb_depthcontrol & (0x1 | 0x2)) {
flags |= DxbcShaderTranslator::kSysFlag_DepthStencil;
@ -1856,7 +1867,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
// value returned from the shader needs to be divided by 32 (blending will
// be incorrect in this case, but there's no other way without using ROV).
// http://www.students.science.uu.nl/~3220516/advancedgraphics/papers/inferred_lighting.pdf
if (!render_target_cache_->IsROVUsedForEDRAM()) {
if (!IsROVUsedForEDRAM()) {
color_exp_bias -= 5;
}
}
@ -1865,7 +1876,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
0x3F800000 + (color_exp_bias << 23);
dirty |= system_constants_.color_exp_bias[i] != color_exp_bias_scale;
system_constants_.color_exp_bias[i] = color_exp_bias_scale;
if (render_target_cache_->IsROVUsedForEDRAM()) {
if (IsROVUsedForEDRAM()) {
uint32_t edram_base_dwords = (color_info & 0xFFF) * 1280;
dirty |= system_constants_.edram_base_dwords[i] != edram_base_dwords;
system_constants_.edram_base_dwords[i] = edram_base_dwords;
@ -1932,7 +1943,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
}
// Depth testing and blend constant for ROV blending.
if (render_target_cache_->IsROVUsedForEDRAM()) {
if (IsROVUsedForEDRAM()) {
uint32_t depth_base_dwords =
(regs[XE_GPU_REG_RB_DEPTH_INFO].u32 & 0xFFF) * 1280;
dirty |= system_constants_.edram_depth_base_dwords != depth_base_dwords;
@ -2222,7 +2233,7 @@ bool D3D12CommandProcessor::UpdateBindings(
// All the constants + shared memory + textures.
uint32_t view_count_full_update =
6 + texture_count_vertex + texture_count_pixel;
if (render_target_cache_->IsROVUsedForEDRAM()) {
if (IsROVUsedForEDRAM()) {
// + EDRAM UAV.
++view_count_full_update;
}
@ -2274,7 +2285,7 @@ bool D3D12CommandProcessor::UpdateBindings(
gpu_handle_shared_memory_and_edram_ = view_gpu_handle;
view_cpu_handle.ptr += descriptor_size_view;
view_gpu_handle.ptr += descriptor_size_view;
if (render_target_cache_->IsROVUsedForEDRAM()) {
if (IsROVUsedForEDRAM()) {
render_target_cache_->CreateEDRAMUint32UAV(view_cpu_handle);
view_cpu_handle.ptr += descriptor_size_view;
view_gpu_handle.ptr += descriptor_size_view;

View File

@ -52,6 +52,11 @@ class D3D12CommandProcessor : public CommandProcessor {
ID3D12GraphicsCommandList* GetCurrentCommandList() const;
ID3D12GraphicsCommandList1* GetCurrentCommandList1() const;
// Should a rasterizer-ordered UAV of the EDRAM buffer with format conversion
// and blending performed in pixel shaders be used instead of host render
// targets.
bool IsROVUsedForEDRAM() const;
// Gets the current color write mask, taking the pixel shader's write mask
// into account. If a shader doesn't write to a render target, it shouldn't be
// written to and it shouldn't be even bound - otherwise, in Halo 3, one

View File

@ -28,10 +28,11 @@ D3D12GraphicsSystem::D3D12GraphicsSystem() {}
D3D12GraphicsSystem::~D3D12GraphicsSystem() {}
std::wstring D3D12GraphicsSystem::name() const {
auto d3d12_provider = static_cast<xe::ui::d3d12::D3D12Provider*>(provider());
if (d3d12_provider != nullptr &&
d3d12_provider->AreRasterizerOrderedViewsSupported()) {
return L"Direct3D 12 + ROV";
auto d3d12_command_processor =
static_cast<D3D12CommandProcessor*>(command_processor());
if (d3d12_command_processor != nullptr) {
return d3d12_command_processor->IsROVUsedForEDRAM() ? L"Direct3D 12 - ROV"
: L"Direct3D 12 - RT";
}
return L"Direct3D 12";
}

View File

@ -9,8 +9,6 @@
#include "xenia/gpu/d3d12/render_target_cache.h"
#include <gflags/gflags.h>
#include <algorithm>
#include <cmath>
#include <cstring>
@ -25,10 +23,6 @@
#include "xenia/gpu/texture_util.h"
#include "xenia/ui/d3d12/d3d12_util.h"
DEFINE_bool(d3d12_rov, false,
"Use rasterizer-ordered views for render target emulation where "
"available (experimental and currently largely unimplemented).");
namespace xe {
namespace gpu {
namespace d3d12 {
@ -336,14 +330,6 @@ void RenderTargetCache::ClearCache() {
}
}
bool RenderTargetCache::IsROVUsedForEDRAM() const {
if (!FLAGS_d3d12_rov) {
return false;
}
auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
return provider->AreRasterizerOrderedViewsSupported();
}
void RenderTargetCache::BeginFrame() {
ClearBindings();
@ -352,7 +338,7 @@ void RenderTargetCache::BeginFrame() {
}
bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
if (IsROVUsedForEDRAM()) {
if (command_processor_->IsROVUsedForEDRAM()) {
return true;
}

View File

@ -240,11 +240,6 @@ class RenderTargetCache {
void Shutdown();
void ClearCache();
// Should a rasterizer-ordered UAV of the EDRAM buffer with format conversion
// and blending performed in pixel shaders be used instead of host render
// targets.
bool IsROVUsedForEDRAM() const;
void BeginFrame();
// Called in the beginning of a draw call - may bind pipelines.
bool UpdateRenderTargets(const D3D12Shader* pixel_shader);