Label blocks following jump statements for now.
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300d1c57ba
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@ -654,6 +654,11 @@ void SpirvShaderTranslator::PreProcessControlFlowInstructions(
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operands.push_back(address);
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operands.push_back(address);
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operands.push_back(cf_blocks_[address].block->getId());
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operands.push_back(cf_blocks_[address].block->getId());
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cf_blocks_[address].block->addPredecessor(loop_body_block_);
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cf_blocks_[address].block->addPredecessor(loop_body_block_);
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cf_blocks_[i + 1].labelled = true;
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operands.push_back(uint32_t(i + 1));
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operands.push_back(cf_blocks_[i + 1].block->getId());
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cf_blocks_[i + 1].block->addPredecessor(loop_body_block_);
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} else if (instr.opcode() == ucode::ControlFlowOpcode::kLoopStart) {
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} else if (instr.opcode() == ucode::ControlFlowOpcode::kLoopStart) {
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uint32_t address = instr.loop_start.address();
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uint32_t address = instr.loop_start.address();
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cf_blocks_[address].labelled = true;
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cf_blocks_[address].labelled = true;
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