Revert "[Memory] Trigger watches when making pages writable, not the other way around"
A Workaround for UE3 games causing exploding vertices.
This reverts commit 8ba6f3fc37
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470df23c31
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17481ebdd1
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@ -170,8 +170,8 @@ dword_result_t NtReadFile(dword_t file_handle, dword_t event_handle,
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if (XSUCCEEDED(result)) {
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if (true || file->is_synchronous()) {
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// some games NtReadFile() directly into texture memory
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auto heap = kernel_memory()->LookupHeap(buffer.guest_address());
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if (heap && heap->IsGuestPhysicalHeap()) {
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// TODO(rick): better checking of physical address
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if (buffer.guest_address() >= 0xA0000000) {
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kernel_memory()->TriggerWatches(buffer.guest_address(), buffer_length,
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true, true);
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}
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@ -1355,11 +1355,6 @@ bool PhysicalHeap::Alloc(uint32_t size, uint32_t alignment,
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// TODO(benvanik): don't leak parent memory.
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return false;
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}
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if (protect & kMemoryProtectWrite) {
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TriggerWatches(address, size, true, true, false);
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}
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*out_address = address;
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return true;
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}
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@ -1397,10 +1392,6 @@ bool PhysicalHeap::AllocFixed(uint32_t base_address, uint32_t size,
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return false;
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}
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if (protect & kMemoryProtectWrite) {
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TriggerWatches(address, size, true, true, false);
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}
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return true;
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}
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@ -1441,11 +1432,6 @@ bool PhysicalHeap::AllocRange(uint32_t low_address, uint32_t high_address,
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// TODO(benvanik): don't leak parent memory.
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return false;
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}
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if (protect & kMemoryProtectWrite) {
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TriggerWatches(address, size, true, true, false);
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}
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*out_address = address;
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return true;
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}
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@ -1463,10 +1449,17 @@ bool PhysicalHeap::Decommit(uint32_t address, uint32_t size) {
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bool PhysicalHeap::Release(uint32_t base_address, uint32_t* out_region_size) {
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auto global_lock = global_critical_region_.Acquire();
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uint32_t parent_base_address = GetPhysicalAddress(base_address);
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uint32_t region_size = 0;
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if (QuerySize(base_address, ®ion_size)) {
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TriggerWatches(base_address, region_size, true, true,
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!cvars::protect_on_release);
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}
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if (!parent_heap_->Release(parent_base_address, out_region_size)) {
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XELOGE("PhysicalHeap::Release failed due to parent heap failure");
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return false;
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}
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return BaseHeap::Release(base_address, out_region_size);
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}
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@ -1474,11 +1467,7 @@ bool PhysicalHeap::Protect(uint32_t address, uint32_t size, uint32_t protect,
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uint32_t* old_protect) {
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auto global_lock = global_critical_region_.Acquire();
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// Only invalidate if making writable again, for simplicity - not when simply
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// marking some range as immutable, for instance.
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if (protect & kMemoryProtectWrite) {
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TriggerWatches(address, size, true, true, false);
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}
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if (!parent_heap_->Protect(GetPhysicalAddress(address), size, protect,
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old_protect)) {
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@ -363,15 +363,15 @@ class Memory {
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// triggered multiple times for a single range, and for any watched page every
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// registered callbacks is triggered. This is a very simple one-shot method
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// for use primarily for cache invalidation - there may be spurious firing,
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// for example, if the game only makes the pages writable without actually
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// writing anything (done for simplicity).
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// for example, if the game only changes the protection level without writing
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// anything.
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//
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// A range of pages can be watched at any time, but pages are only unwatched
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// when watches are triggered (since multiple subscribers can depend on the
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// same memory, and one subscriber shouldn't interfere with another).
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//
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// Callbacks can be triggered for one page (if the guest just stores words) or
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// for multiple pages (for file reading, making pages writable).
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// for multiple pages (for file reading, protection level changes).
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//
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// Only guest physical memory mappings are watched - the host-only mapping is
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// not protected so it can be used to bypass the write protection (for file
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@ -392,12 +392,11 @@ class Memory {
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// Enables watching of the specified memory range, snapped to system page
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// boundaries. When something is written to a watched range (or when the
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// protection of it changes in a a way that it becomes writable), the
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// registered watch callbacks are triggered for the page (or pages, for file
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// reads and protection changes) where something has been written to. This
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// protects physical memory only under virtual_membase_, so writing to
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// physical_membase_ can be done to bypass the protection placed by the
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// watches.
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// protection of it changes), the registered watch callbacks are triggered for
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// the page (or pages, for file reads and protection changes) where something
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// has been written to. This protects physical memory only under
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// virtual_membase_, so writing to physical_membase_ can be done to bypass the
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// protection placed by the watches.
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void WatchPhysicalMemoryWrite(uint32_t physical_address, uint32_t length);
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// Forces triggering of watch callbacks for a virtual address range if pages
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